minecraft:air
minecraft:stone[variant=stone]
minecraft:stone[variant=granite]
minecraft:stone[variant=smooth_granite]
minecraft:stone[variant=diorite]
minecraft:stone[variant=smooth_diorite]
minecraft:stone[variant=andesite]
minecraft:stone[variant=smooth_andesite]
minecraft:grass[snowy=true]
minecraft:grass[snowy=false]
minecraft:dirt[snowy=true,variant=dirt]
minecraft:dirt[snowy=true,variant=coarse_dirt]
minecraft:dirt[snowy=true,variant=podzol]
minecraft:dirt[snowy=false,variant=dirt]
minecraft:dirt[snowy=false,variant=coarse_dirt]
minecraft:dirt[snowy=false,variant=podzol]
minecraft:cobblestone
minecraft:planks[variant=oak]
minecraft:planks[variant=spruce]
minecraft:planks[variant=birch]
minecraft:planks[variant=jungle]
minecraft:planks[variant=acacia]
minecraft:planks[variant=dark_oak]
minecraft:sapling[stage=0,type=oak]
minecraft:sapling[stage=0,type=spruce]
minecraft:sapling[stage=0,type=birch]
minecraft:sapling[stage=0,type=jungle]
minecraft:sapling[stage=0,type=acacia]
minecraft:sapling[stage=0,type=dark_oak]
minecraft:sapling[stage=1,type=oak]
minecraft:sapling[stage=1,type=spruce]
minecraft:sapling[stage=1,type=birch]
minecraft:sapling[stage=1,type=jungle]
minecraft:sapling[stage=1,type=acacia]
minecraft:sapling[stage=1,type=dark_oak]
minecraft:bedrock
minecraft:flowing_water[level=0]
minecraft:flowing_water[level=1]
minecraft:flowing_water[level=2]
minecraft:flowing_water[level=3]
minecraft:flowing_water[level=4]
minecraft:flowing_water[level=5]
minecraft:flowing_water[level=6]
minecraft:flowing_water[level=7]
minecraft:flowing_water[level=8]
minecraft:flowing_water[level=9]
minecraft:flowing_water[level=10]
minecraft:flowing_water[level=11]
minecraft:flowing_water[level=12]
minecraft:flowing_water[level=13]
minecraft:flowing_water[level=14]
minecraft:flowing_water[level=15]
minecraft:water[level=0]
minecraft:water[level=1]
minecraft:water[level=2]
minecraft:water[level=3]
minecraft:water[level=4]
minecraft:water[level=5]
minecraft:water[level=6]
minecraft:water[level=7]
minecraft:water[level=8]
minecraft:water[level=9]
minecraft:water[level=10]
minecraft:water[level=11]
minecraft:water[level=12]
minecraft:water[level=13]
minecraft:water[level=14]
minecraft:water[level=15]
minecraft:flowing_lava[level=0]
minecraft:flowing_lava[level=1]
minecraft:flowing_lava[level=2]
minecraft:flowing_lava[level=3]
minecraft:flowing_lava[level=4]
minecraft:flowing_lava[level=5]
minecraft:flowing_lava[level=6]
minecraft:flowing_lava[level=7]
minecraft:flowing_lava[level=8]
minecraft:flowing_lava[level=9]
minecraft:flowing_lava[level=10]
minecraft:flowing_lava[level=11]
minecraft:flowing_lava[level=12]
minecraft:flowing_lava[level=13]
minecraft:flowing_lava[level=14]
minecraft:flowing_lava[level=15]
minecraft:lava[level=0]
minecraft:lava[level=1]
minecraft:lava[level=2]
minecraft:lava[level=3]
minecraft:lava[level=4]
minecraft:lava[level=5]
minecraft:lava[level=6]
minecraft:lava[level=7]
minecraft:lava[level=8]
minecraft:lava[level=9]
minecraft:lava[level=10]
minecraft:lava[level=11]
minecraft:lava[level=12]
minecraft:lava[level=13]
minecraft:lava[level=14]
minecraft:lava[level=15]
minecraft:sand[variant=sand]
minecraft:sand[variant=red_sand]
minecraft:gravel
minecraft:gold_ore
minecraft:iron_ore
minecraft:coal_ore
minecraft:log[axis=x,variant=oak]
minecraft:log[axis=x,variant=spruce]
minecraft:log[axis=x,variant=birch]
minecraft:log[axis=x,variant=jungle]
minecraft:log[axis=y,variant=oak]
minecraft:log[axis=y,variant=spruce]
minecraft:log[axis=y,variant=birch]
minecraft:log[axis=y,variant=jungle]
minecraft:log[axis=z,variant=oak]
minecraft:log[axis=z,variant=spruce]
minecraft:log[axis=z,variant=birch]
minecraft:log[axis=z,variant=jungle]
minecraft:log[axis=none,variant=oak]
minecraft:log[axis=none,variant=spruce]
minecraft:log[axis=none,variant=birch]
minecraft:log[axis=none,variant=jungle]
minecraft:leaves[check_decay=true,decayable=true,variant=oak]
minecraft:leaves[check_decay=true,decayable=true,variant=spruce]
minecraft:leaves[check_decay=true,decayable=true,variant=birch]
minecraft:leaves[check_decay=true,decayable=true,variant=jungle]
minecraft:leaves[check_decay=true,decayable=false,variant=oak]
minecraft:leaves[check_decay=true,decayable=false,variant=spruce]
minecraft:leaves[check_decay=true,decayable=false,variant=birch]
minecraft:leaves[check_decay=true,decayable=false,variant=jungle]
minecraft:leaves[check_decay=false,decayable=true,variant=oak]
minecraft:leaves[check_decay=false,decayable=true,variant=spruce]
minecraft:leaves[check_decay=false,decayable=true,variant=birch]
minecraft:leaves[check_decay=false,decayable=true,variant=jungle]
minecraft:leaves[check_decay=false,decayable=false,variant=oak]
minecraft:leaves[check_decay=false,decayable=false,variant=spruce]
minecraft:leaves[check_decay=false,decayable=false,variant=birch]
minecraft:leaves[check_decay=false,decayable=false,variant=jungle]
minecraft:sponge[wet=true]
minecraft:sponge[wet=false]
minecraft:glass
minecraft:lapis_ore
minecraft:lapis_block
minecraft:dispenser[facing=down,triggered=true]
minecraft:dispenser[facing=down,triggered=false]
minecraft:dispenser[facing=up,triggered=true]
minecraft:dispenser[facing=up,triggered=false]
minecraft:dispenser[facing=north,triggered=true]
minecraft:dispenser[facing=north,triggered=false]
minecraft:dispenser[facing=south,triggered=true]
minecraft:dispenser[facing=south,triggered=false]
minecraft:dispenser[facing=west,triggered=true]
minecraft:dispenser[facing=west,triggered=false]
minecraft:dispenser[facing=east,triggered=true]
minecraft:dispenser[facing=east,triggered=false]
minecraft:sandstone[type=sandstone]
minecraft:sandstone[type=chiseled_sandstone]
minecraft:sandstone[type=smooth_sandstone]
minecraft:noteblock
minecraft:bed[facing=north,occupied=true,part=head]
minecraft:bed[facing=north,occupied=true,part=foot]
minecraft:bed[facing=north,occupied=false,part=head]
minecraft:bed[facing=north,occupied=false,part=foot]
minecraft:bed[facing=south,occupied=true,part=head]
minecraft:bed[facing=south,occupied=true,part=foot]
minecraft:bed[facing=south,occupied=false,part=head]
minecraft:bed[facing=south,occupied=false,part=foot]
minecraft:bed[facing=west,occupied=true,part=head]
minecraft:bed[facing=west,occupied=true,part=foot]
minecraft:bed[facing=west,occupied=false,part=head]
minecraft:bed[facing=west,occupied=false,part=foot]
minecraft:bed[facing=east,occupied=true,part=head]
minecraft:bed[facing=east,occupied=true,part=foot]
minecraft:bed[facing=east,occupied=false,part=head]
minecraft:bed[facing=east,occupied=false,part=foot]
minecraft:golden_rail[powered=true,shape=north_south]
minecraft:golden_rail[powered=true,shape=east_west]
minecraft:golden_rail[powered=true,shape=ascending_east]
minecraft:golden_rail[powered=true,shape=ascending_west]
minecraft:golden_rail[powered=true,shape=ascending_north]
minecraft:golden_rail[powered=true,shape=ascending_south]
minecraft:golden_rail[powered=false,shape=north_south]
minecraft:golden_rail[powered=false,shape=east_west]
minecraft:golden_rail[powered=false,shape=ascending_east]
minecraft:golden_rail[powered=false,shape=ascending_west]
minecraft:golden_rail[powered=false,shape=ascending_north]
minecraft:golden_rail[powered=false,shape=ascending_south]
minecraft:detector_rail[powered=true,shape=north_south]
minecraft:detector_rail[powered=true,shape=east_west]
minecraft:detector_rail[powered=true,shape=ascending_east]
minecraft:detector_rail[powered=true,shape=ascending_west]
minecraft:detector_rail[powered=true,shape=ascending_north]
minecraft:detector_rail[powered=true,shape=ascending_south]
minecraft:detector_rail[powered=false,shape=north_south]
minecraft:detector_rail[powered=false,shape=east_west]
minecraft:detector_rail[powered=false,shape=ascending_east]
minecraft:detector_rail[powered=false,shape=ascending_west]
minecraft:detector_rail[powered=false,shape=ascending_north]
minecraft:detector_rail[powered=false,shape=ascending_south]
minecraft:sticky_piston[extended=true,facing=down]
minecraft:sticky_piston[extended=true,facing=up]
minecraft:sticky_piston[extended=true,facing=north]
minecraft:sticky_piston[extended=true,facing=south]
minecraft:sticky_piston[extended=true,facing=west]
minecraft:sticky_piston[extended=true,facing=east]
minecraft:sticky_piston[extended=false,facing=down]
minecraft:sticky_piston[extended=false,facing=up]
minecraft:sticky_piston[extended=false,facing=north]
minecraft:sticky_piston[extended=false,facing=south]
minecraft:sticky_piston[extended=false,facing=west]
minecraft:sticky_piston[extended=false,facing=east]
minecraft:web
minecraft:tallgrass[type=dead_bush]
minecraft:tallgrass[type=tall_grass]
minecraft:tallgrass[type=fern]
minecraft:deadbush
minecraft:piston[extended=true,facing=down]
minecraft:piston[extended=true,facing=up]
minecraft:piston[extended=true,facing=north]
minecraft:piston[extended=true,facing=south]
minecraft:piston[extended=true,facing=west]
minecraft:piston[extended=true,facing=east]
minecraft:piston[extended=false,facing=down]
minecraft:piston[extended=false,facing=up]
minecraft:piston[extended=false,facing=north]
minecraft:piston[extended=false,facing=south]
minecraft:piston[extended=false,facing=west]
minecraft:piston[extended=false,facing=east]
minecraft:piston_head[facing=down,short=true,type=normal]
minecraft:piston_head[facing=down,short=true,type=sticky]
minecraft:piston_head[facing=down,short=false,type=normal]
minecraft:piston_head[facing=down,short=false,type=sticky]
minecraft:piston_head[facing=up,short=true,type=normal]
minecraft:piston_head[facing=up,short=true,type=sticky]
minecraft:piston_head[facing=up,short=false,type=normal]
minecraft:piston_head[facing=up,short=false,type=sticky]
minecraft:piston_head[facing=north,short=true,type=normal]
minecraft:piston_head[facing=north,short=true,type=sticky]
minecraft:piston_head[facing=north,short=false,type=normal]
minecraft:piston_head[facing=north,short=false,type=sticky]
minecraft:piston_head[facing=south,short=true,type=normal]
minecraft:piston_head[facing=south,short=true,type=sticky]
minecraft:piston_head[facing=south,short=false,type=normal]
minecraft:piston_head[facing=south,short=false,type=sticky]
minecraft:piston_head[facing=west,short=true,type=normal]
minecraft:piston_head[facing=west,short=true,type=sticky]
minecraft:piston_head[facing=west,short=false,type=normal]
minecraft:piston_head[facing=west,short=false,type=sticky]
minecraft:piston_head[facing=east,short=true,type=normal]
minecraft:piston_head[facing=east,short=true,type=sticky]
minecraft:piston_head[facing=east,short=false,type=normal]
minecraft:piston_head[facing=east,short=false,type=sticky]
minecraft:wool[color=white]
minecraft:wool[color=orange]
minecraft:wool[color=magenta]
minecraft:wool[color=light_blue]
minecraft:wool[color=yellow]
minecraft:wool[color=lime]
minecraft:wool[color=pink]
minecraft:wool[color=gray]
minecraft:wool[color=silver]
minecraft:wool[color=cyan]
minecraft:wool[color=purple]
minecraft:wool[color=blue]
minecraft:wool[color=brown]
minecraft:wool[color=green]
minecraft:wool[color=red]
minecraft:wool[color=black]
minecraft:piston_extension[facing=down,type=normal]
minecraft:piston_extension[facing=down,type=sticky]
minecraft:piston_extension[facing=up,type=normal]
minecraft:piston_extension[facing=up,type=sticky]
minecraft:piston_extension[facing=north,type=normal]
minecraft:piston_extension[facing=north,type=sticky]
minecraft:piston_extension[facing=south,type=normal]
minecraft:piston_extension[facing=south,type=sticky]
minecraft:piston_extension[facing=west,type=normal]
minecraft:piston_extension[facing=west,type=sticky]
minecraft:piston_extension[facing=east,type=normal]
minecraft:piston_extension[facing=east,type=sticky]
minecraft:yellow_flower[type=dandelion]
minecraft:red_flower[type=poppy]
minecraft:red_flower[type=blue_orchid]
minecraft:red_flower[type=allium]
minecraft:red_flower[type=houstonia]
minecraft:red_flower[type=red_tulip]
minecraft:red_flower[type=orange_tulip]
minecraft:red_flower[type=white_tulip]
minecraft:red_flower[type=pink_tulip]
minecraft:red_flower[type=oxeye_daisy]
minecraft:brown_mushroom
minecraft:red_mushroom
minecraft:gold_block
minecraft:iron_block
minecraft:double_stone_slab[seamless=true,variant=stone]
minecraft:double_stone_slab[seamless=true,variant=sandstone]
minecraft:double_stone_slab[seamless=true,variant=wood_old]
minecraft:double_stone_slab[seamless=true,variant=cobblestone]
minecraft:double_stone_slab[seamless=true,variant=brick]
minecraft:double_stone_slab[seamless=true,variant=stone_brick]
minecraft:double_stone_slab[seamless=true,variant=nether_brick]
minecraft:double_stone_slab[seamless=true,variant=quartz]
minecraft:double_stone_slab[seamless=false,variant=stone]
minecraft:double_stone_slab[seamless=false,variant=sandstone]
minecraft:double_stone_slab[seamless=false,variant=wood_old]
minecraft:double_stone_slab[seamless=false,variant=cobblestone]
minecraft:double_stone_slab[seamless=false,variant=brick]
minecraft:double_stone_slab[seamless=false,variant=stone_brick]
minecraft:double_stone_slab[seamless=false,variant=nether_brick]
minecraft:double_stone_slab[seamless=false,variant=quartz]
minecraft:stone_slab[half=top,variant=stone]
minecraft:stone_slab[half=top,variant=sandstone]
minecraft:stone_slab[half=top,variant=wood_old]
minecraft:stone_slab[half=top,variant=cobblestone]
minecraft:stone_slab[half=top,variant=brick]
minecraft:stone_slab[half=top,variant=stone_brick]
minecraft:stone_slab[half=top,variant=nether_brick]
minecraft:stone_slab[half=top,variant=quartz]
minecraft:stone_slab[half=bottom,variant=stone]
minecraft:stone_slab[half=bottom,variant=sandstone]
minecraft:stone_slab[half=bottom,variant=wood_old]
minecraft:stone_slab[half=bottom,variant=cobblestone]
minecraft:stone_slab[half=bottom,variant=brick]
minecraft:stone_slab[half=bottom,variant=stone_brick]
minecraft:stone_slab[half=bottom,variant=nether_brick]
minecraft:stone_slab[half=bottom,variant=quartz]
minecraft:brick_block
minecraft:tnt[explode=true]
minecraft:tnt[explode=false]
minecraft:bookshelf
minecraft:mossy_cobblestone
minecraft:obsidian
minecraft:torch[facing=up]
minecraft:torch[facing=north]
minecraft:torch[facing=south]
minecraft:torch[facing=west]
minecraft:torch[facing=east]
minecraft:fire[age=0,east=true,north=true,south=true,up=true,west=true]
minecraft:fire[age=0,east=true,north=true,south=true,up=true,west=false]
minecraft:fire[age=0,east=true,north=true,south=true,up=false,west=true]
minecraft:fire[age=0,east=true,north=true,south=true,up=false,west=false]
minecraft:fire[age=0,east=true,north=true,south=false,up=true,west=true]
minecraft:fire[age=0,east=true,north=true,south=false,up=true,west=false]
minecraft:fire[age=0,east=true,north=true,south=false,up=false,west=true]
minecraft:fire[age=0,east=true,north=true,south=false,up=false,west=false]
minecraft:fire[age=0,east=true,north=false,south=true,up=true,west=true]
minecraft:fire[age=0,east=true,north=false,south=true,up=true,west=false]
minecraft:fire[age=0,east=true,north=false,south=true,up=false,west=true]
minecraft:fire[age=0,east=true,north=false,south=true,up=false,west=false]
minecraft:fire[age=0,east=true,north=false,south=false,up=true,west=true]
minecraft:fire[age=0,east=true,north=false,south=false,up=true,west=false]
minecraft:fire[age=0,east=true,north=false,south=false,up=false,west=true]
minecraft:fire[age=0,east=true,north=false,south=false,up=false,west=false]
minecraft:fire[age=0,east=false,north=true,south=true,up=true,west=true]
minecraft:fire[age=0,east=false,north=true,south=true,up=true,west=false]
minecraft:fire[age=0,east=false,north=true,south=true,up=false,west=true]
minecraft:fire[age=0,east=false,north=true,south=true,up=false,west=false]
minecraft:fire[age=0,east=false,north=true,south=false,up=true,west=true]
minecraft:fire[age=0,east=false,north=true,south=false,up=true,west=false]
minecraft:fire[age=0,east=false,north=true,south=false,up=false,west=true]
minecraft:fire[age=0,east=false,north=true,south=false,up=false,west=false]
minecraft:fire[age=0,east=false,north=false,south=true,up=true,west=true]
minecraft:fire[age=0,east=false,north=false,south=true,up=true,west=false]
minecraft:fire[age=0,east=false,north=false,south=true,up=false,west=true]
minecraft:fire[age=0,east=false,north=false,south=true,up=false,west=false]
minecraft:fire[age=0,east=false,north=false,south=false,up=true,west=true]
minecraft:fire[age=0,east=false,north=false,south=false,up=true,west=false]
minecraft:fire[age=0,east=false,north=false,south=false,up=false,west=true]
minecraft:fire[age=0,east=false,north=false,south=false,up=false,west=false]
minecraft:fire[age=1,east=true,north=true,south=true,up=true,west=true]
minecraft:fire[age=1,east=true,north=true,south=true,up=true,west=false]
minecraft:fire[age=1,east=true,north=true,south=true,up=false,west=true]
minecraft:fire[age=1,east=true,north=true,south=true,up=false,west=false]
minecraft:fire[age=1,east=true,north=true,south=false,up=true,west=true]
minecraft:fire[age=1,east=true,north=true,south=false,up=true,west=false]
minecraft:fire[age=1,east=true,north=true,south=false,up=false,west=true]
minecraft:fire[age=1,east=true,north=true,south=false,up=false,west=false]
minecraft:fire[age=1,east=true,north=false,south=true,up=true,west=true]
minecraft:fire[age=1,east=true,north=false,south=true,up=true,west=false]
minecraft:fire[age=1,east=true,north=false,south=true,up=false,west=true]
minecraft:fire[age=1,east=true,north=false,south=true,up=false,west=false]
minecraft:fire[age=1,east=true,north=false,south=false,up=true,west=true]
minecraft:fire[age=1,east=true,north=false,south=false,up=true,west=false]
minecraft:fire[age=1,east=true,north=false,south=false,up=false,west=true]
minecraft:fire[age=1,east=true,north=false,south=false,up=false,west=false]
minecraft:fire[age=1,east=false,north=true,south=true,up=true,west=true]
minecraft:fire[age=1,east=false,north=true,south=true,up=true,west=false]
minecraft:fire[age=1,east=false,north=true,south=true,up=false,west=true]
minecraft:fire[age=1,east=false,north=true,south=true,up=false,west=false]
minecraft:fire[age=1,east=false,north=true,south=false,up=true,west=true]
minecraft:fire[age=1,east=false,north=true,south=false,up=true,west=false]
minecraft:fire[age=1,east=false,north=true,south=false,up=false,west=true]
minecraft:fire[age=1,east=false,north=true,south=false,up=false,west=false]
minecraft:fire[age=1,east=false,north=false,south=true,up=true,west=true]
minecraft:fire[age=1,east=false,north=false,south=true,up=true,west=false]
minecraft:fire[age=1,east=false,north=false,south=true,up=false,west=true]
minecraft:fire[age=1,east=false,north=false,south=true,up=false,west=false]
minecraft:fire[age=1,east=false,north=false,south=false,up=true,west=true]
minecraft:fire[age=1,east=false,north=false,south=false,up=true,west=false]
minecraft:fire[age=1,east=false,north=false,south=false,up=false,west=true]
minecraft:fire[age=1,east=false,north=false,south=false,up=false,west=false]
minecraft:fire[age=2,east=true,north=true,south=true,up=true,west=true]
minecraft:fire[age=2,east=true,north=true,south=true,up=true,west=false]
minecraft:fire[age=2,east=true,north=true,south=true,up=false,west=true]
minecraft:fire[age=2,east=true,north=true,south=true,up=false,west=false]
minecraft:fire[age=2,east=true,north=true,south=false,up=true,west=true]
minecraft:fire[age=2,east=true,north=true,south=false,up=true,west=false]
minecraft:fire[age=2,east=true,north=true,south=false,up=false,west=true]
minecraft:fire[age=2,east=true,north=true,south=false,up=false,west=false]
minecraft:fire[age=2,east=true,north=false,south=true,up=true,west=true]
minecraft:fire[age=2,east=true,north=false,south=true,up=true,west=false]
minecraft:fire[age=2,east=true,north=false,south=true,up=false,west=true]
minecraft:fire[age=2,east=true,north=false,south=true,up=false,west=false]
minecraft:fire[age=2,east=true,north=false,south=false,up=true,west=true]
minecraft:fire[age=2,east=true,north=false,south=false,up=true,west=false]
minecraft:fire[age=2,east=true,north=false,south=false,up=false,west=true]
minecraft:fire[age=2,east=true,north=false,south=false,up=false,west=false]
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minecraft:fire[age=10,east=false,north=true,south=false,up=true,west=true]
minecraft:fire[age=10,east=false,north=true,south=false,up=true,west=false]
minecraft:fire[age=10,east=false,north=true,south=false,up=false,west=true]
minecraft:fire[age=10,east=false,north=true,south=false,up=false,west=false]
minecraft:fire[age=10,east=false,north=false,south=true,up=true,west=true]
minecraft:fire[age=10,east=false,north=false,south=true,up=true,west=false]
minecraft:fire[age=10,east=false,north=false,south=true,up=false,west=true]
minecraft:fire[age=10,east=false,north=false,south=true,up=false,west=false]
minecraft:fire[age=10,east=false,north=false,south=false,up=true,west=true]
minecraft:fire[age=10,east=false,north=false,south=false,up=true,west=false]
minecraft:fire[age=10,east=false,north=false,south=false,up=false,west=true]
minecraft:fire[age=10,east=false,north=false,south=false,up=false,west=false]
minecraft:fire[age=11,east=true,north=true,south=true,up=true,west=true]
minecraft:fire[age=11,east=true,north=true,south=true,up=true,west=false]
minecraft:fire[age=11,east=true,north=true,south=true,up=false,west=true]
minecraft:fire[age=11,east=true,north=true,south=true,up=false,west=false]
minecraft:fire[age=11,east=true,north=true,south=false,up=true,west=true]
minecraft:fire[age=11,east=true,north=true,south=false,up=true,west=false]
minecraft:fire[age=11,east=true,north=true,south=false,up=false,west=true]
minecraft:fire[age=11,east=true,north=true,south=false,up=false,west=false]
minecraft:fire[age=11,east=true,north=false,south=true,up=true,west=true]
minecraft:fire[age=11,east=true,north=false,south=true,up=true,west=false]
minecraft:fire[age=11,east=true,north=false,south=true,up=false,west=true]
minecraft:fire[age=11,east=true,north=false,south=true,up=false,west=false]
minecraft:fire[age=11,east=true,north=false,south=false,up=true,west=true]
minecraft:fire[age=11,east=true,north=false,south=false,up=true,west=false]
minecraft:fire[age=11,east=true,north=false,south=false,up=false,west=true]
minecraft:fire[age=11,east=true,north=false,south=false,up=false,west=false]
minecraft:fire[age=11,east=false,north=true,south=true,up=true,west=true]
minecraft:fire[age=11,east=false,north=true,south=true,up=true,west=false]
minecraft:fire[age=11,east=false,north=true,south=true,up=false,west=true]
minecraft:fire[age=11,east=false,north=true,south=true,up=false,west=false]
minecraft:fire[age=11,east=false,north=true,south=false,up=true,west=true]
minecraft:fire[age=11,east=false,north=true,south=false,up=true,west=false]
minecraft:fire[age=11,east=false,north=true,south=false,up=false,west=true]
minecraft:fire[age=11,east=false,north=true,south=false,up=false,west=false]
minecraft:fire[age=11,east=false,north=false,south=true,up=true,west=true]
minecraft:fire[age=11,east=false,north=false,south=true,up=true,west=false]
minecraft:fire[age=11,east=false,north=false,south=true,up=false,west=true]
minecraft:fire[age=11,east=false,north=false,south=true,up=false,west=false]
minecraft:fire[age=11,east=false,north=false,south=false,up=true,west=true]
minecraft:fire[age=11,east=false,north=false,south=false,up=true,west=false]
minecraft:fire[age=11,east=false,north=false,south=false,up=false,west=true]
minecraft:fire[age=11,east=false,north=false,south=false,up=false,west=false]
minecraft:fire[age=12,east=true,north=true,south=true,up=true,west=true]
minecraft:fire[age=12,east=true,north=true,south=true,up=true,west=false]
minecraft:fire[age=12,east=true,north=true,south=true,up=false,west=true]
minecraft:fire[age=12,east=true,north=true,south=true,up=false,west=false]
minecraft:fire[age=12,east=true,north=true,south=false,up=true,west=true]
minecraft:fire[age=12,east=true,north=true,south=false,up=true,west=false]
minecraft:fire[age=12,east=true,north=true,south=false,up=false,west=true]
minecraft:fire[age=12,east=true,north=true,south=false,up=false,west=false]
minecraft:fire[age=12,east=true,north=false,south=true,up=true,west=true]
minecraft:fire[age=12,east=true,north=false,south=true,up=true,west=false]
minecraft:fire[age=12,east=true,north=false,south=true,up=false,west=true]
minecraft:fire[age=12,east=true,north=false,south=true,up=false,west=false]
minecraft:fire[age=12,east=true,north=false,south=false,up=true,west=true]
minecraft:fire[age=12,east=true,north=false,south=false,up=true,west=false]
minecraft:fire[age=12,east=true,north=false,south=false,up=false,west=true]
minecraft:fire[age=12,east=true,north=false,south=false,up=false,west=false]
minecraft:fire[age=12,east=false,north=true,south=true,up=true,west=true]
minecraft:fire[age=12,east=false,north=true,south=true,up=true,west=false]
minecraft:fire[age=12,east=false,north=true,south=true,up=false,west=true]
minecraft:fire[age=12,east=false,north=true,south=true,up=false,west=false]
minecraft:fire[age=12,east=false,north=true,south=false,up=true,west=true]
minecraft:fire[age=12,east=false,north=true,south=false,up=true,west=false]
minecraft:fire[age=12,east=false,north=true,south=false,up=false,west=true]
minecraft:fire[age=12,east=false,north=true,south=false,up=false,west=false]
minecraft:fire[age=12,east=false,north=false,south=true,up=true,west=true]
minecraft:fire[age=12,east=false,north=false,south=true,up=true,west=false]
minecraft:fire[age=12,east=false,north=false,south=true,up=false,west=true]
minecraft:fire[age=12,east=false,north=false,south=true,up=false,west=false]
minecraft:fire[age=12,east=false,north=false,south=false,up=true,west=true]
minecraft:fire[age=12,east=false,north=false,south=false,up=true,west=false]
minecraft:fire[age=12,east=false,north=false,south=false,up=false,west=true]
minecraft:fire[age=12,east=false,north=false,south=false,up=false,west=false]
minecraft:fire[age=13,east=true,north=true,south=true,up=true,west=true]
minecraft:fire[age=13,east=true,north=true,south=true,up=true,west=false]
minecraft:fire[age=13,east=true,north=true,south=true,up=false,west=true]
minecraft:fire[age=13,east=true,north=true,south=true,up=false,west=false]
minecraft:fire[age=13,east=true,north=true,south=false,up=true,west=true]
minecraft:fire[age=13,east=true,north=true,south=false,up=true,west=false]
minecraft:fire[age=13,east=true,north=true,south=false,up=false,west=true]
minecraft:fire[age=13,east=true,north=true,south=false,up=false,west=false]
minecraft:fire[age=13,east=true,north=false,south=true,up=true,west=true]
minecraft:fire[age=13,east=true,north=false,south=true,up=true,west=false]
minecraft:fire[age=13,east=true,north=false,south=true,up=false,west=true]
minecraft:fire[age=13,east=true,north=false,south=true,up=false,west=false]
minecraft:fire[age=13,east=true,north=false,south=false,up=true,west=true]
minecraft:fire[age=13,east=true,north=false,south=false,up=true,west=false]
minecraft:fire[age=13,east=true,north=false,south=false,up=false,west=true]
minecraft:fire[age=13,east=true,north=false,south=false,up=false,west=false]
minecraft:fire[age=13,east=false,north=true,south=true,up=true,west=true]
minecraft:fire[age=13,east=false,north=true,south=true,up=true,west=false]
minecraft:fire[age=13,east=false,north=true,south=true,up=false,west=true]
minecraft:fire[age=13,east=false,north=true,south=true,up=false,west=false]
minecraft:fire[age=13,east=false,north=true,south=false,up=true,west=true]
minecraft:fire[age=13,east=false,north=true,south=false,up=true,west=false]
minecraft:fire[age=13,east=false,north=true,south=false,up=false,west=true]
minecraft:fire[age=13,east=false,north=true,south=false,up=false,west=false]
minecraft:fire[age=13,east=false,north=false,south=true,up=true,west=true]
minecraft:fire[age=13,east=false,north=false,south=true,up=true,west=false]
minecraft:fire[age=13,east=false,north=false,south=true,up=false,west=true]
minecraft:fire[age=13,east=false,north=false,south=true,up=false,west=false]
minecraft:fire[age=13,east=false,north=false,south=false,up=true,west=true]
minecraft:fire[age=13,east=false,north=false,south=false,up=true,west=false]
minecraft:fire[age=13,east=false,north=false,south=false,up=false,west=true]
minecraft:fire[age=13,east=false,north=false,south=false,up=false,west=false]
minecraft:fire[age=14,east=true,north=true,south=true,up=true,west=true]
minecraft:fire[age=14,east=true,north=true,south=true,up=true,west=false]
minecraft:fire[age=14,east=true,north=true,south=true,up=false,west=true]
minecraft:fire[age=14,east=true,north=true,south=true,up=false,west=false]
minecraft:fire[age=14,east=true,north=true,south=false,up=true,west=true]
minecraft:fire[age=14,east=true,north=true,south=false,up=true,west=false]
minecraft:fire[age=14,east=true,north=true,south=false,up=false,west=true]
minecraft:fire[age=14,east=true,north=true,south=false,up=false,west=false]
minecraft:fire[age=14,east=true,north=false,south=true,up=true,west=true]
minecraft:fire[age=14,east=true,north=false,south=true,up=true,west=false]
minecraft:fire[age=14,east=true,north=false,south=true,up=false,west=true]
minecraft:fire[age=14,east=true,north=false,south=true,up=false,west=false]
minecraft:fire[age=14,east=true,north=false,south=false,up=true,west=true]
minecraft:fire[age=14,east=true,north=false,south=false,up=true,west=false]
minecraft:fire[age=14,east=true,north=false,south=false,up=false,west=true]
minecraft:fire[age=14,east=true,north=false,south=false,up=false,west=false]
minecraft:fire[age=14,east=false,north=true,south=true,up=true,west=true]
minecraft:fire[age=14,east=false,north=true,south=true,up=true,west=false]
minecraft:fire[age=14,east=false,north=true,south=true,up=false,west=true]
minecraft:fire[age=14,east=false,north=true,south=true,up=false,west=false]
minecraft:fire[age=14,east=false,north=true,south=false,up=true,west=true]
minecraft:fire[age=14,east=false,north=true,south=false,up=true,west=false]
minecraft:fire[age=14,east=false,north=true,south=false,up=false,west=true]
minecraft:fire[age=14,east=false,north=true,south=false,up=false,west=false]
minecraft:fire[age=14,east=false,north=false,south=true,up=true,west=true]
minecraft:fire[age=14,east=false,north=false,south=true,up=true,west=false]
minecraft:fire[age=14,east=false,north=false,south=true,up=false,west=true]
minecraft:fire[age=14,east=false,north=false,south=true,up=false,west=false]
minecraft:fire[age=14,east=false,north=false,south=false,up=true,west=true]
minecraft:fire[age=14,east=false,north=false,south=false,up=true,west=false]
minecraft:fire[age=14,east=false,north=false,south=false,up=false,west=true]
minecraft:fire[age=14,east=false,north=false,south=false,up=false,west=false]
minecraft:fire[age=15,east=true,north=true,south=true,up=true,west=true]
minecraft:fire[age=15,east=true,north=true,south=true,up=true,west=false]
minecraft:fire[age=15,east=true,north=true,south=true,up=false,west=true]
minecraft:fire[age=15,east=true,north=true,south=true,up=false,west=false]
minecraft:fire[age=15,east=true,north=true,south=false,up=true,west=true]
minecraft:fire[age=15,east=true,north=true,south=false,up=true,west=false]
minecraft:fire[age=15,east=true,north=true,south=false,up=false,west=true]
minecraft:fire[age=15,east=true,north=true,south=false,up=false,west=false]
minecraft:fire[age=15,east=true,north=false,south=true,up=true,west=true]
minecraft:fire[age=15,east=true,north=false,south=true,up=true,west=false]
minecraft:fire[age=15,east=true,north=false,south=true,up=false,west=true]
minecraft:fire[age=15,east=true,north=false,south=true,up=false,west=false]
minecraft:fire[age=15,east=true,north=false,south=false,up=true,west=true]
minecraft:fire[age=15,east=true,north=false,south=false,up=true,west=false]
minecraft:fire[age=15,east=true,north=false,south=false,up=false,west=true]
minecraft:fire[age=15,east=true,north=false,south=false,up=false,west=false]
minecraft:fire[age=15,east=false,north=true,south=true,up=true,west=true]
minecraft:fire[age=15,east=false,north=true,south=true,up=true,west=false]
minecraft:fire[age=15,east=false,north=true,south=true,up=false,west=true]
minecraft:fire[age=15,east=false,north=true,south=true,up=false,west=false]
minecraft:fire[age=15,east=false,north=true,south=false,up=true,west=true]
minecraft:fire[age=15,east=false,north=true,south=false,up=true,west=false]
minecraft:fire[age=15,east=false,north=true,south=false,up=false,west=true]
minecraft:fire[age=15,east=false,north=true,south=false,up=false,west=false]
minecraft:fire[age=15,east=false,north=false,south=true,up=true,west=true]
minecraft:fire[age=15,east=false,north=false,south=true,up=true,west=false]
minecraft:fire[age=15,east=false,north=false,south=true,up=false,west=true]
minecraft:fire[age=15,east=false,north=false,south=true,up=false,west=false]
minecraft:fire[age=15,east=false,north=false,south=false,up=true,west=true]
minecraft:fire[age=15,east=false,north=false,south=false,up=true,west=false]
minecraft:fire[age=15,east=false,north=false,south=false,up=false,west=true]
minecraft:fire[age=15,east=false,north=false,south=false,up=false,west=false]
minecraft:mob_spawner
minecraft:oak_stairs[facing=north,half=top,shape=straight]
minecraft:oak_stairs[facing=north,half=top,shape=inner_left]
minecraft:oak_stairs[facing=north,half=top,shape=inner_right]
minecraft:oak_stairs[facing=north,half=top,shape=outer_left]
minecraft:oak_stairs[facing=north,half=top,shape=outer_right]
minecraft:oak_stairs[facing=north,half=bottom,shape=straight]
minecraft:oak_stairs[facing=north,half=bottom,shape=inner_left]
minecraft:oak_stairs[facing=north,half=bottom,shape=inner_right]
minecraft:oak_stairs[facing=north,half=bottom,shape=outer_left]
minecraft:oak_stairs[facing=north,half=bottom,shape=outer_right]
minecraft:oak_stairs[facing=south,half=top,shape=straight]
minecraft:oak_stairs[facing=south,half=top,shape=inner_left]
minecraft:oak_stairs[facing=south,half=top,shape=inner_right]
minecraft:oak_stairs[facing=south,half=top,shape=outer_left]
minecraft:oak_stairs[facing=south,half=top,shape=outer_right]
minecraft:oak_stairs[facing=south,half=bottom,shape=straight]
minecraft:oak_stairs[facing=south,half=bottom,shape=inner_left]
minecraft:oak_stairs[facing=south,half=bottom,shape=inner_right]
minecraft:oak_stairs[facing=south,half=bottom,shape=outer_left]
minecraft:oak_stairs[facing=south,half=bottom,shape=outer_right]
minecraft:oak_stairs[facing=west,half=top,shape=straight]
minecraft:oak_stairs[facing=west,half=top,shape=inner_left]
minecraft:oak_stairs[facing=west,half=top,shape=inner_right]
minecraft:oak_stairs[facing=west,half=top,shape=outer_left]
minecraft:oak_stairs[facing=west,half=top,shape=outer_right]
minecraft:oak_stairs[facing=west,half=bottom,shape=straight]
minecraft:oak_stairs[facing=west,half=bottom,shape=inner_left]
minecraft:oak_stairs[facing=west,half=bottom,shape=inner_right]
minecraft:oak_stairs[facing=west,half=bottom,shape=outer_left]
minecraft:oak_stairs[facing=west,half=bottom,shape=outer_right]
minecraft:oak_stairs[facing=east,half=top,shape=straight]
minecraft:oak_stairs[facing=east,half=top,shape=inner_left]
minecraft:oak_stairs[facing=east,half=top,shape=inner_right]
minecraft:oak_stairs[facing=east,half=top,shape=outer_left]
minecraft:oak_stairs[facing=east,half=top,shape=outer_right]
minecraft:oak_stairs[facing=east,half=bottom,shape=straight]
minecraft:oak_stairs[facing=east,half=bottom,shape=inner_left]
minecraft:oak_stairs[facing=east,half=bottom,shape=inner_right]
minecraft:oak_stairs[facing=east,half=bottom,shape=outer_left]
minecraft:oak_stairs[facing=east,half=bottom,shape=outer_right]
minecraft:chest[facing=north]
minecraft:chest[facing=south]
minecraft:chest[facing=west]
minecraft:chest[facing=east]
minecraft:redstone_wire[east=up,north=up,power=0,south=up,west=up]
minecraft:redstone_wire[east=up,north=up,power=0,south=up,west=side]
minecraft:redstone_wire[east=up,north=up,power=0,south=up,west=none]
minecraft:redstone_wire[east=up,north=up,power=0,south=side,west=up]
minecraft:redstone_wire[east=up,north=up,power=0,south=side,west=side]
minecraft:redstone_wire[east=up,north=up,power=0,south=side,west=none]
minecraft:redstone_wire[east=up,north=up,power=0,south=none,west=up]
minecraft:redstone_wire[east=up,north=up,power=0,south=none,west=side]
minecraft:redstone_wire[east=up,north=up,power=0,south=none,west=none]
minecraft:redstone_wire[east=up,north=up,power=1,south=up,west=up]
minecraft:redstone_wire[east=up,north=up,power=1,south=up,west=side]
minecraft:redstone_wire[east=up,north=up,power=1,south=up,west=none]
minecraft:redstone_wire[east=up,north=up,power=1,south=side,west=up]
minecraft:redstone_wire[east=up,north=up,power=1,south=side,west=side]
minecraft:redstone_wire[east=up,north=up,power=1,south=side,west=none]
minecraft:redstone_wire[east=up,north=up,power=1,south=none,west=up]
minecraft:redstone_wire[east=up,north=up,power=1,south=none,west=side]
minecraft:redstone_wire[east=up,north=up,power=1,south=none,west=none]
minecraft:redstone_wire[east=up,north=up,power=2,south=up,west=up]
minecraft:redstone_wire[east=up,north=up,power=2,south=up,west=side]
minecraft:redstone_wire[east=up,north=up,power=2,south=up,west=none]
minecraft:redstone_wire[east=up,north=up,power=2,south=side,west=up]
minecraft:redstone_wire[east=up,north=up,power=2,south=side,west=side]
minecraft:redstone_wire[east=up,north=up,power=2,south=side,west=none]
minecraft:redstone_wire[east=up,north=up,power=2,south=none,west=up]
minecraft:redstone_wire[east=up,north=up,power=2,south=none,west=side]
minecraft:redstone_wire[east=up,north=up,power=2,south=none,west=none]
minecraft:redstone_wire[east=up,north=up,power=3,south=up,west=up]
minecraft:redstone_wire[east=up,north=up,power=3,south=up,west=side]
minecraft:redstone_wire[east=up,north=up,power=3,south=up,west=none]
minecraft:redstone_wire[east=up,north=up,power=3,south=side,west=up]
minecraft:redstone_wire[east=up,north=up,power=3,south=side,west=side]
minecraft:redstone_wire[east=up,north=up,power=3,south=side,west=none]
minecraft:redstone_wire[east=up,north=up,power=3,south=none,west=up]
minecraft:redstone_wire[east=up,north=up,power=3,south=none,west=side]
minecraft:redstone_wire[east=up,north=up,power=3,south=none,west=none]
minecraft:redstone_wire[east=up,north=up,power=4,south=up,west=up]
minecraft:redstone_wire[east=up,north=up,power=4,south=up,west=side]
minecraft:redstone_wire[east=up,north=up,power=4,south=up,west=none]
minecraft:redstone_wire[east=up,north=up,power=4,south=side,west=up]
minecraft:redstone_wire[east=up,north=up,power=4,south=side,west=side]
minecraft:redstone_wire[east=up,north=up,power=4,south=side,west=none]
minecraft:redstone_wire[east=up,north=up,power=4,south=none,west=up]
minecraft:redstone_wire[east=up,north=up,power=4,south=none,west=side]
minecraft:redstone_wire[east=up,north=up,power=4,south=none,west=none]
minecraft:redstone_wire[east=up,north=up,power=5,south=up,west=up]
minecraft:redstone_wire[east=up,north=up,power=5,south=up,west=side]
minecraft:redstone_wire[east=up,north=up,power=5,south=up,west=none]
minecraft:redstone_wire[east=up,north=up,power=5,south=side,west=up]
minecraft:redstone_wire[east=up,north=up,power=5,south=side,west=side]
minecraft:redstone_wire[east=up,north=up,power=5,south=side,west=none]
minecraft:redstone_wire[east=up,north=up,power=5,south=none,west=up]
minecraft:redstone_wire[east=up,north=up,power=5,south=none,west=side]
minecraft:redstone_wire[east=up,north=up,power=5,south=none,west=none]
minecraft:redstone_wire[east=up,north=up,power=6,south=up,west=up]
minecraft:redstone_wire[east=up,north=up,power=6,south=up,west=side]
minecraft:redstone_wire[east=up,north=up,power=6,south=up,west=none]
minecraft:redstone_wire[east=up,north=up,power=6,south=side,west=up]
minecraft:redstone_wire[east=up,north=up,power=6,south=side,west=side]
minecraft:redstone_wire[east=up,north=up,power=6,south=side,west=none]
minecraft:redstone_wire[east=up,north=up,power=6,south=none,west=up]
minecraft:redstone_wire[east=up,north=up,power=6,south=none,west=side]
minecraft:redstone_wire[east=up,north=up,power=6,south=none,west=none]
minecraft:redstone_wire[east=up,north=up,power=7,south=up,west=up]
minecraft:redstone_wire[east=up,north=up,power=7,south=up,west=side]
minecraft:redstone_wire[east=up,north=up,power=7,south=up,west=none]
minecraft:redstone_wire[east=up,north=up,power=7,south=side,west=up]
minecraft:redstone_wire[east=up,north=up,power=7,south=side,west=side]
minecraft:redstone_wire[east=up,north=up,power=7,south=side,west=none]
minecraft:redstone_wire[east=up,north=up,power=7,south=none,west=up]
minecraft:redstone_wire[east=up,north=up,power=7,south=none,west=side]
minecraft:redstone_wire[east=up,north=up,power=7,south=none,west=none]
minecraft:redstone_wire[east=up,north=up,power=8,south=up,west=up]
minecraft:redstone_wire[east=up,north=up,power=8,south=up,west=side]
minecraft:redstone_wire[east=up,north=up,power=8,south=up,west=none]
minecraft:redstone_wire[east=up,north=up,power=8,south=side,west=up]
minecraft:redstone_wire[east=up,north=up,power=8,south=side,west=side]
minecraft:redstone_wire[east=up,north=up,power=8,south=side,west=none]
minecraft:redstone_wire[east=up,north=up,power=8,south=none,west=up]
minecraft:redstone_wire[east=up,north=up,power=8,south=none,west=side]
minecraft:redstone_wire[east=up,north=up,power=8,south=none,west=none]
minecraft:redstone_wire[east=up,north=up,power=9,south=up,west=up]
minecraft:redstone_wire[east=up,north=up,power=9,south=up,west=side]
minecraft:redstone_wire[east=up,north=up,power=9,south=up,west=none]
minecraft:redstone_wire[east=up,north=up,power=9,south=side,west=up]
minecraft:redstone_wire[east=up,north=up,power=9,south=side,west=side]
minecraft:redstone_wire[east=up,north=up,power=9,south=side,west=none]
minecraft:redstone_wire[east=up,north=up,power=9,south=none,west=up]
minecraft:redstone_wire[east=up,north=up,power=9,south=none,west=side]
minecraft:redstone_wire[east=up,north=up,power=9,south=none,west=none]
minecraft:redstone_wire[east=up,north=up,power=10,south=up,west=up]
minecraft:redstone_wire[east=up,north=up,power=10,south=up,west=side]
minecraft:redstone_wire[east=up,north=up,power=10,south=up,west=none]
minecraft:redstone_wire[east=up,north=up,power=10,south=side,west=up]
minecraft:redstone_wire[east=up,north=up,power=10,south=side,west=side]
minecraft:redstone_wire[east=up,north=up,power=10,south=side,west=none]
minecraft:redstone_wire[east=up,north=up,power=10,south=none,west=up]
minecraft:redstone_wire[east=up,north=up,power=10,south=none,west=side]
minecraft:redstone_wire[east=up,north=up,power=10,south=none,west=none]
minecraft:redstone_wire[east=up,north=up,power=11,south=up,west=up]
minecraft:redstone_wire[east=up,north=up,power=11,south=up,west=side]
minecraft:redstone_wire[east=up,north=up,power=11,south=up,west=none]
minecraft:redstone_wire[east=up,north=up,power=11,south=side,west=up]
minecraft:redstone_wire[east=up,north=up,power=11,south=side,west=side]
minecraft:redstone_wire[east=up,north=up,power=11,south=side,west=none]
minecraft:redstone_wire[east=up,north=up,power=11,south=none,west=up]
minecraft:redstone_wire[east=up,north=up,power=11,south=none,west=side]
minecraft:redstone_wire[east=up,north=up,power=11,south=none,west=none]
minecraft:redstone_wire[east=up,north=up,power=12,south=up,west=up]
minecraft:redstone_wire[east=up,north=up,power=12,south=up,west=side]
minecraft:redstone_wire[east=up,north=up,power=12,south=up,west=none]
minecraft:redstone_wire[east=up,north=up,power=12,south=side,west=up]
minecraft:redstone_wire[east=up,north=up,power=12,south=side,west=side]
minecraft:redstone_wire[east=up,north=up,power=12,south=side,west=none]
minecraft:redstone_wire[east=up,north=up,power=12,south=none,west=up]
minecraft:redstone_wire[east=up,north=up,power=12,south=none,west=side]
minecraft:redstone_wire[east=up,north=up,power=12,south=none,west=none]
minecraft:redstone_wire[east=up,north=up,power=13,south=up,west=up]
minecraft:redstone_wire[east=up,north=up,power=13,south=up,west=side]
minecraft:redstone_wire[east=up,north=up,power=13,south=up,west=none]
minecraft:redstone_wire[east=up,north=up,power=13,south=side,west=up]
minecraft:redstone_wire[east=up,north=up,power=13,south=side,west=side]
minecraft:redstone_wire[east=up,north=up,power=13,south=side,west=none]
minecraft:redstone_wire[east=up,north=up,power=13,south=none,west=up]
minecraft:redstone_wire[east=up,north=up,power=13,south=none,west=side]
minecraft:redstone_wire[east=up,north=up,power=13,south=none,west=none]
minecraft:redstone_wire[east=up,north=up,power=14,south=up,west=up]
minecraft:redstone_wire[east=up,north=up,power=14,south=up,west=side]
minecraft:redstone_wire[east=up,north=up,power=14,south=up,west=none]
minecraft:redstone_wire[east=up,north=up,power=14,south=side,west=up]
minecraft:redstone_wire[east=up,north=up,power=14,south=side,west=side]
minecraft:redstone_wire[east=up,north=up,power=14,south=side,west=none]
minecraft:redstone_wire[east=up,north=up,power=14,south=none,west=up]
minecraft:redstone_wire[east=up,north=up,power=14,south=none,west=side]
minecraft:redstone_wire[east=up,north=up,power=14,south=none,west=none]
minecraft:redstone_wire[east=up,north=up,power=15,south=up,west=up]
minecraft:redstone_wire[east=up,north=up,power=15,south=up,west=side]
minecraft:redstone_wire[east=up,north=up,power=15,south=up,west=none]
minecraft:redstone_wire[east=up,north=up,power=15,south=side,west=up]
minecraft:redstone_wire[east=up,north=up,power=15,south=side,west=side]
minecraft:redstone_wire[east=up,north=up,power=15,south=side,west=none]
minecraft:redstone_wire[east=up,north=up,power=15,south=none,west=up]
minecraft:redstone_wire[east=up,north=up,power=15,south=none,west=side]
minecraft:redstone_wire[east=up,north=up,power=15,south=none,west=none]
minecraft:redstone_wire[east=up,north=side,power=0,south=up,west=up]
minecraft:redstone_wire[east=up,north=side,power=0,south=up,west=side]
minecraft:redstone_wire[east=up,north=side,power=0,south=up,west=none]
minecraft:redstone_wire[east=up,north=side,power=0,south=side,west=up]
minecraft:redstone_wire[east=up,north=side,power=0,south=side,west=side]
minecraft:redstone_wire[east=up,north=side,power=0,south=side,west=none]
minecraft:redstone_wire[east=up,north=side,power=0,south=none,west=up]
minecraft:redstone_wire[east=up,north=side,power=0,south=none,west=side]
minecraft:redstone_wire[east=up,north=side,power=0,south=none,west=none]
minecraft:redstone_wire[east=up,north=side,power=1,south=up,west=up]
minecraft:redstone_wire[east=up,north=side,power=1,south=up,west=side]
minecraft:redstone_wire[east=up,north=side,power=1,south=up,west=none]
minecraft:redstone_wire[east=up,north=side,power=1,south=side,west=up]
minecraft:redstone_wire[east=up,north=side,power=1,south=side,west=side]
minecraft:redstone_wire[east=up,north=side,power=1,south=side,west=none]
minecraft:redstone_wire[east=up,north=side,power=1,south=none,west=up]
minecraft:redstone_wire[east=up,north=side,power=1,south=none,west=side]
minecraft:redstone_wire[east=up,north=side,power=1,south=none,west=none]
minecraft:redstone_wire[east=up,north=side,power=2,south=up,west=up]
minecraft:redstone_wire[east=up,north=side,power=2,south=up,west=side]
minecraft:redstone_wire[east=up,north=side,power=2,south=up,west=none]
minecraft:redstone_wire[east=up,north=side,power=2,south=side,west=up]
minecraft:redstone_wire[east=up,north=side,power=2,south=side,west=side]
minecraft:redstone_wire[east=up,north=side,power=2,south=side,west=none]
minecraft:redstone_wire[east=up,north=side,power=2,south=none,west=up]
minecraft:redstone_wire[east=up,north=side,power=2,south=none,west=side]
minecraft:redstone_wire[east=up,north=side,power=2,south=none,west=none]
minecraft:redstone_wire[east=up,north=side,power=3,south=up,west=up]
minecraft:redstone_wire[east=up,north=side,power=3,south=up,west=side]
minecraft:redstone_wire[east=up,north=side,power=3,south=up,west=none]
minecraft:redstone_wire[east=up,north=side,power=3,south=side,west=up]
minecraft:redstone_wire[east=up,north=side,power=3,south=side,west=side]
minecraft:redstone_wire[east=up,north=side,power=3,south=side,west=none]
minecraft:redstone_wire[east=up,north=side,power=3,south=none,west=up]
minecraft:redstone_wire[east=up,north=side,power=3,south=none,west=side]
minecraft:redstone_wire[east=up,north=side,power=3,south=none,west=none]
minecraft:redstone_wire[east=up,north=side,power=4,south=up,west=up]
minecraft:redstone_wire[east=up,north=side,power=4,south=up,west=side]
minecraft:redstone_wire[east=up,north=side,power=4,south=up,west=none]
minecraft:redstone_wire[east=up,north=side,power=4,south=side,west=up]
minecraft:redstone_wire[east=up,north=side,power=4,south=side,west=side]
minecraft:redstone_wire[east=up,north=side,power=4,south=side,west=none]
minecraft:redstone_wire[east=up,north=side,power=4,south=none,west=up]
minecraft:redstone_wire[east=up,north=side,power=4,south=none,west=side]
minecraft:redstone_wire[east=up,north=side,power=4,south=none,west=none]
minecraft:redstone_wire[east=up,north=side,power=5,south=up,west=up]
minecraft:redstone_wire[east=up,north=side,power=5,south=up,west=side]
minecraft:redstone_wire[east=up,north=side,power=5,south=up,west=none]
minecraft:redstone_wire[east=up,north=side,power=5,south=side,west=up]
minecraft:redstone_wire[east=up,north=side,power=5,south=side,west=side]
minecraft:redstone_wire[east=up,north=side,power=5,south=side,west=none]
minecraft:redstone_wire[east=up,north=side,power=5,south=none,west=up]
minecraft:redstone_wire[east=up,north=side,power=5,south=none,west=side]
minecraft:redstone_wire[east=up,north=side,power=5,south=none,west=none]
minecraft:redstone_wire[east=up,north=side,power=6,south=up,west=up]
minecraft:redstone_wire[east=up,north=side,power=6,south=up,west=side]
minecraft:redstone_wire[east=up,north=side,power=6,south=up,west=none]
minecraft:redstone_wire[east=up,north=side,power=6,south=side,west=up]
minecraft:redstone_wire[east=up,north=side,power=6,south=side,west=side]
minecraft:redstone_wire[east=up,north=side,power=6,south=side,west=none]
minecraft:redstone_wire[east=up,north=side,power=6,south=none,west=up]
minecraft:redstone_wire[east=up,north=side,power=6,south=none,west=side]
minecraft:redstone_wire[east=up,north=side,power=6,south=none,west=none]
minecraft:redstone_wire[east=up,north=side,power=7,south=up,west=up]
minecraft:redstone_wire[east=up,north=side,power=7,south=up,west=side]
minecraft:redstone_wire[east=up,north=side,power=7,south=up,west=none]
minecraft:redstone_wire[east=up,north=side,power=7,south=side,west=up]
minecraft:redstone_wire[east=up,north=side,power=7,south=side,west=side]
minecraft:redstone_wire[east=up,north=side,power=7,south=side,west=none]
minecraft:redstone_wire[east=up,north=side,power=7,south=none,west=up]
minecraft:redstone_wire[east=up,north=side,power=7,south=none,west=side]
minecraft:redstone_wire[east=up,north=side,power=7,south=none,west=none]
minecraft:redstone_wire[east=up,north=side,power=8,south=up,west=up]
minecraft:redstone_wire[east=up,north=side,power=8,south=up,west=side]
minecraft:redstone_wire[east=up,north=side,power=8,south=up,west=none]
minecraft:redstone_wire[east=up,north=side,power=8,south=side,west=up]
minecraft:redstone_wire[east=up,north=side,power=8,south=side,west=side]
minecraft:redstone_wire[east=up,north=side,power=8,south=side,west=none]
minecraft:redstone_wire[east=up,north=side,power=8,south=none,west=up]
minecraft:redstone_wire[east=up,north=side,power=8,south=none,west=side]
minecraft:redstone_wire[east=up,north=side,power=8,south=none,west=none]
minecraft:redstone_wire[east=up,north=side,power=9,south=up,west=up]
minecraft:redstone_wire[east=up,north=side,power=9,south=up,west=side]
minecraft:redstone_wire[east=up,north=side,power=9,south=up,west=none]
minecraft:redstone_wire[east=up,north=side,power=9,south=side,west=up]
minecraft:redstone_wire[east=up,north=side,power=9,south=side,west=side]
minecraft:redstone_wire[east=up,north=side,power=9,south=side,west=none]
minecraft:redstone_wire[east=up,north=side,power=9,south=none,west=up]
minecraft:redstone_wire[east=up,north=side,power=9,south=none,west=side]
minecraft:redstone_wire[east=up,north=side,power=9,south=none,west=none]
minecraft:redstone_wire[east=up,north=side,power=10,south=up,west=up]
minecraft:redstone_wire[east=up,north=side,power=10,south=up,west=side]
minecraft:redstone_wire[east=up,north=side,power=10,south=up,west=none]
minecraft:redstone_wire[east=up,north=side,power=10,south=side,west=up]
minecraft:redstone_wire[east=up,north=side,power=10,south=side,west=side]
minecraft:redstone_wire[east=up,north=side,power=10,south=side,west=none]
minecraft:redstone_wire[east=up,north=side,power=10,south=none,west=up]
minecraft:redstone_wire[east=up,north=side,power=10,south=none,west=side]
minecraft:redstone_wire[east=up,north=side,power=10,south=none,west=none]
minecraft:redstone_wire[east=up,north=side,power=11,south=up,west=up]
minecraft:redstone_wire[east=up,north=side,power=11,south=up,west=side]
minecraft:redstone_wire[east=up,north=side,power=11,south=up,west=none]
minecraft:redstone_wire[east=up,north=side,power=11,south=side,west=up]
minecraft:redstone_wire[east=up,north=side,power=11,south=side,west=side]
minecraft:redstone_wire[east=up,north=side,power=11,south=side,west=none]
minecraft:redstone_wire[east=up,north=side,power=11,south=none,west=up]
minecraft:redstone_wire[east=up,north=side,power=11,south=none,west=side]
minecraft:redstone_wire[east=up,north=side,power=11,south=none,west=none]
minecraft:redstone_wire[east=up,north=side,power=12,south=up,west=up]
minecraft:redstone_wire[east=up,north=side,power=12,south=up,west=side]
minecraft:redstone_wire[east=up,north=side,power=12,south=up,west=none]
minecraft:redstone_wire[east=up,north=side,power=12,south=side,west=up]
minecraft:redstone_wire[east=up,north=side,power=12,south=side,west=side]
minecraft:redstone_wire[east=up,north=side,power=12,south=side,west=none]
minecraft:redstone_wire[east=up,north=side,power=12,south=none,west=up]
minecraft:redstone_wire[east=up,north=side,power=12,south=none,west=side]
minecraft:redstone_wire[east=up,north=side,power=12,south=none,west=none]
minecraft:redstone_wire[east=up,north=side,power=13,south=up,west=up]
minecraft:redstone_wire[east=up,north=side,power=13,south=up,west=side]
minecraft:redstone_wire[east=up,north=side,power=13,south=up,west=none]
minecraft:redstone_wire[east=up,north=side,power=13,south=side,west=up]
minecraft:redstone_wire[east=up,north=side,power=13,south=side,west=side]
minecraft:redstone_wire[east=up,north=side,power=13,south=side,west=none]
minecraft:redstone_wire[east=up,north=side,power=13,south=none,west=up]
minecraft:redstone_wire[east=up,north=side,power=13,south=none,west=side]
minecraft:redstone_wire[east=up,north=side,power=13,south=none,west=none]
minecraft:redstone_wire[east=up,north=side,power=14,south=up,west=up]
minecraft:redstone_wire[east=up,north=side,power=14,south=up,west=side]
minecraft:redstone_wire[east=up,north=side,power=14,south=up,west=none]
minecraft:redstone_wire[east=up,north=side,power=14,south=side,west=up]
minecraft:redstone_wire[east=up,north=side,power=14,south=side,west=side]
minecraft:redstone_wire[east=up,north=side,power=14,south=side,west=none]
minecraft:redstone_wire[east=up,north=side,power=14,south=none,west=up]
minecraft:redstone_wire[east=up,north=side,power=14,south=none,west=side]
minecraft:redstone_wire[east=up,north=side,power=14,south=none,west=none]
minecraft:redstone_wire[east=up,north=side,power=15,south=up,west=up]
minecraft:redstone_wire[east=up,north=side,power=15,south=up,west=side]
minecraft:redstone_wire[east=up,north=side,power=15,south=up,west=none]
minecraft:redstone_wire[east=up,north=side,power=15,south=side,west=up]
minecraft:redstone_wire[east=up,north=side,power=15,south=side,west=side]
minecraft:redstone_wire[east=up,north=side,power=15,south=side,west=none]
minecraft:redstone_wire[east=up,north=side,power=15,south=none,west=up]
minecraft:redstone_wire[east=up,north=side,power=15,south=none,west=side]
minecraft:redstone_wire[east=up,north=side,power=15,south=none,west=none]
minecraft:redstone_wire[east=up,north=none,power=0,south=up,west=up]
minecraft:redstone_wire[east=up,north=none,power=0,south=up,west=side]
minecraft:redstone_wire[east=up,north=none,power=0,south=up,west=none]
minecraft:redstone_wire[east=up,north=none,power=0,south=side,west=up]
minecraft:redstone_wire[east=up,north=none,power=0,south=side,west=side]
minecraft:redstone_wire[east=up,north=none,power=0,south=side,west=none]
minecraft:redstone_wire[east=up,north=none,power=0,south=none,west=up]
minecraft:redstone_wire[east=up,north=none,power=0,south=none,west=side]
minecraft:redstone_wire[east=up,north=none,power=0,south=none,west=none]
minecraft:redstone_wire[east=up,north=none,power=1,south=up,west=up]
minecraft:redstone_wire[east=up,north=none,power=1,south=up,west=side]
minecraft:redstone_wire[east=up,north=none,power=1,south=up,west=none]
minecraft:redstone_wire[east=up,north=none,power=1,south=side,west=up]
minecraft:redstone_wire[east=up,north=none,power=1,south=side,west=side]
minecraft:redstone_wire[east=up,north=none,power=1,south=side,west=none]
minecraft:redstone_wire[east=up,north=none,power=1,south=none,west=up]
minecraft:redstone_wire[east=up,north=none,power=1,south=none,west=side]
minecraft:redstone_wire[east=up,north=none,power=1,south=none,west=none]
minecraft:redstone_wire[east=up,north=none,power=2,south=up,west=up]
minecraft:redstone_wire[east=up,north=none,power=2,south=up,west=side]
minecraft:redstone_wire[east=up,north=none,power=2,south=up,west=none]
minecraft:redstone_wire[east=up,north=none,power=2,south=side,west=up]
minecraft:redstone_wire[east=up,north=none,power=2,south=side,west=side]
minecraft:redstone_wire[east=up,north=none,power=2,south=side,west=none]
minecraft:redstone_wire[east=up,north=none,power=2,south=none,west=up]
minecraft:redstone_wire[east=up,north=none,power=2,south=none,west=side]
minecraft:redstone_wire[east=up,north=none,power=2,south=none,west=none]
minecraft:redstone_wire[east=up,north=none,power=3,south=up,west=up]
minecraft:redstone_wire[east=up,north=none,power=3,south=up,west=side]
minecraft:redstone_wire[east=up,north=none,power=3,south=up,west=none]
minecraft:redstone_wire[east=up,north=none,power=3,south=side,west=up]
minecraft:redstone_wire[east=up,north=none,power=3,south=side,west=side]
minecraft:redstone_wire[east=up,north=none,power=3,south=side,west=none]
minecraft:redstone_wire[east=up,north=none,power=3,south=none,west=up]
minecraft:redstone_wire[east=up,north=none,power=3,south=none,west=side]
minecraft:redstone_wire[east=up,north=none,power=3,south=none,west=none]
minecraft:redstone_wire[east=up,north=none,power=4,south=up,west=up]
minecraft:redstone_wire[east=up,north=none,power=4,south=up,west=side]
minecraft:redstone_wire[east=up,north=none,power=4,south=up,west=none]
minecraft:redstone_wire[east=up,north=none,power=4,south=side,west=up]
minecraft:redstone_wire[east=up,north=none,power=4,south=side,west=side]
minecraft:redstone_wire[east=up,north=none,power=4,south=side,west=none]
minecraft:redstone_wire[east=up,north=none,power=4,south=none,west=up]
minecraft:redstone_wire[east=up,north=none,power=4,south=none,west=side]
minecraft:redstone_wire[east=up,north=none,power=4,south=none,west=none]
minecraft:redstone_wire[east=up,north=none,power=5,south=up,west=up]
minecraft:redstone_wire[east=up,north=none,power=5,south=up,west=side]
minecraft:redstone_wire[east=up,north=none,power=5,south=up,west=none]
minecraft:redstone_wire[east=up,north=none,power=5,south=side,west=up]
minecraft:redstone_wire[east=up,north=none,power=5,south=side,west=side]
minecraft:redstone_wire[east=up,north=none,power=5,south=side,west=none]
minecraft:redstone_wire[east=up,north=none,power=5,south=none,west=up]
minecraft:redstone_wire[east=up,north=none,power=5,south=none,west=side]
minecraft:redstone_wire[east=up,north=none,power=5,south=none,west=none]
minecraft:redstone_wire[east=up,north=none,power=6,south=up,west=up]
minecraft:redstone_wire[east=up,north=none,power=6,south=up,west=side]
minecraft:redstone_wire[east=up,north=none,power=6,south=up,west=none]
minecraft:redstone_wire[east=up,north=none,power=6,south=side,west=up]
minecraft:redstone_wire[east=up,north=none,power=6,south=side,west=side]
minecraft:redstone_wire[east=up,north=none,power=6,south=side,west=none]
minecraft:redstone_wire[east=up,north=none,power=6,south=none,west=up]
minecraft:redstone_wire[east=up,north=none,power=6,south=none,west=side]
minecraft:redstone_wire[east=up,north=none,power=6,south=none,west=none]
minecraft:redstone_wire[east=up,north=none,power=7,south=up,west=up]
minecraft:redstone_wire[east=up,north=none,power=7,south=up,west=side]
minecraft:redstone_wire[east=up,north=none,power=7,south=up,west=none]
minecraft:redstone_wire[east=up,north=none,power=7,south=side,west=up]
minecraft:redstone_wire[east=up,north=none,power=7,south=side,west=side]
minecraft:redstone_wire[east=up,north=none,power=7,south=side,west=none]
minecraft:redstone_wire[east=up,north=none,power=7,south=none,west=up]
minecraft:redstone_wire[east=up,north=none,power=7,south=none,west=side]
minecraft:redstone_wire[east=up,north=none,power=7,south=none,west=none]
minecraft:redstone_wire[east=up,north=none,power=8,south=up,west=up]
minecraft:redstone_wire[east=up,north=none,power=8,south=up,west=side]
minecraft:redstone_wire[east=up,north=none,power=8,south=up,west=none]
minecraft:redstone_wire[east=up,north=none,power=8,south=side,west=up]
minecraft:redstone_wire[east=up,north=none,power=8,south=side,west=side]
minecraft:redstone_wire[east=up,north=none,power=8,south=side,west=none]
minecraft:redstone_wire[east=up,north=none,power=8,south=none,west=up]
minecraft:redstone_wire[east=up,north=none,power=8,south=none,west=side]
minecraft:redstone_wire[east=up,north=none,power=8,south=none,west=none]
minecraft:redstone_wire[east=up,north=none,power=9,south=up,west=up]
minecraft:redstone_wire[east=up,north=none,power=9,south=up,west=side]
minecraft:redstone_wire[east=up,north=none,power=9,south=up,west=none]
minecraft:redstone_wire[east=up,north=none,power=9,south=side,west=up]
minecraft:redstone_wire[east=up,north=none,power=9,south=side,west=side]
minecraft:redstone_wire[east=up,north=none,power=9,south=side,west=none]
minecraft:redstone_wire[east=up,north=none,power=9,south=none,west=up]
minecraft:redstone_wire[east=up,north=none,power=9,south=none,west=side]
minecraft:redstone_wire[east=up,north=none,power=9,south=none,west=none]
minecraft:redstone_wire[east=up,north=none,power=10,south=up,west=up]
minecraft:redstone_wire[east=up,north=none,power=10,south=up,west=side]
minecraft:redstone_wire[east=up,north=none,power=10,south=up,west=none]
minecraft:redstone_wire[east=up,north=none,power=10,south=side,west=up]
minecraft:redstone_wire[east=up,north=none,power=10,south=side,west=side]
minecraft:redstone_wire[east=up,north=none,power=10,south=side,west=none]
minecraft:redstone_wire[east=up,north=none,power=10,south=none,west=up]
minecraft:redstone_wire[east=up,north=none,power=10,south=none,west=side]
minecraft:redstone_wire[east=up,north=none,power=10,south=none,west=none]
minecraft:redstone_wire[east=up,north=none,power=11,south=up,west=up]
minecraft:redstone_wire[east=up,north=none,power=11,south=up,west=side]
minecraft:redstone_wire[east=up,north=none,power=11,south=up,west=none]
minecraft:redstone_wire[east=up,north=none,power=11,south=side,west=up]
minecraft:redstone_wire[east=up,north=none,power=11,south=side,west=side]
minecraft:redstone_wire[east=up,north=none,power=11,south=side,west=none]
minecraft:redstone_wire[east=up,north=none,power=11,south=none,west=up]
minecraft:redstone_wire[east=up,north=none,power=11,south=none,west=side]
minecraft:redstone_wire[east=up,north=none,power=11,south=none,west=none]
minecraft:redstone_wire[east=up,north=none,power=12,south=up,west=up]
minecraft:redstone_wire[east=up,north=none,power=12,south=up,west=side]
minecraft:redstone_wire[east=up,north=none,power=12,south=up,west=none]
minecraft:redstone_wire[east=up,north=none,power=12,south=side,west=up]
minecraft:redstone_wire[east=up,north=none,power=12,south=side,west=side]
minecraft:redstone_wire[east=up,north=none,power=12,south=side,west=none]
minecraft:redstone_wire[east=up,north=none,power=12,south=none,west=up]
minecraft:redstone_wire[east=up,north=none,power=12,south=none,west=side]
minecraft:redstone_wire[east=up,north=none,power=12,south=none,west=none]
minecraft:redstone_wire[east=up,north=none,power=13,south=up,west=up]
minecraft:redstone_wire[east=up,north=none,power=13,south=up,west=side]
minecraft:redstone_wire[east=up,north=none,power=13,south=up,west=none]
minecraft:redstone_wire[east=up,north=none,power=13,south=side,west=up]
minecraft:redstone_wire[east=up,north=none,power=13,south=side,west=side]
minecraft:redstone_wire[east=up,north=none,power=13,south=side,west=none]
minecraft:redstone_wire[east=up,north=none,power=13,south=none,west=up]
minecraft:redstone_wire[east=up,north=none,power=13,south=none,west=side]
minecraft:redstone_wire[east=up,north=none,power=13,south=none,west=none]
minecraft:redstone_wire[east=up,north=none,power=14,south=up,west=up]
minecraft:redstone_wire[east=up,north=none,power=14,south=up,west=side]
minecraft:redstone_wire[east=up,north=none,power=14,south=up,west=none]
minecraft:redstone_wire[east=up,north=none,power=14,south=side,west=up]
minecraft:redstone_wire[east=up,north=none,power=14,south=side,west=side]
minecraft:redstone_wire[east=up,north=none,power=14,south=side,west=none]
minecraft:redstone_wire[east=up,north=none,power=14,south=none,west=up]
minecraft:redstone_wire[east=up,north=none,power=14,south=none,west=side]
minecraft:redstone_wire[east=up,north=none,power=14,south=none,west=none]
minecraft:redstone_wire[east=up,north=none,power=15,south=up,west=up]
minecraft:redstone_wire[east=up,north=none,power=15,south=up,west=side]
minecraft:redstone_wire[east=up,north=none,power=15,south=up,west=none]
minecraft:redstone_wire[east=up,north=none,power=15,south=side,west=up]
minecraft:redstone_wire[east=up,north=none,power=15,south=side,west=side]
minecraft:redstone_wire[east=up,north=none,power=15,south=side,west=none]
minecraft:redstone_wire[east=up,north=none,power=15,south=none,west=up]
minecraft:redstone_wire[east=up,north=none,power=15,south=none,west=side]
minecraft:redstone_wire[east=up,north=none,power=15,south=none,west=none]
minecraft:redstone_wire[east=side,north=up,power=0,south=up,west=up]
minecraft:redstone_wire[east=side,north=up,power=0,south=up,west=side]
minecraft:redstone_wire[east=side,north=up,power=0,south=up,west=none]
minecraft:redstone_wire[east=side,north=up,power=0,south=side,west=up]
minecraft:redstone_wire[east=side,north=up,power=0,south=side,west=side]
minecraft:redstone_wire[east=side,north=up,power=0,south=side,west=none]
minecraft:redstone_wire[east=side,north=up,power=0,south=none,west=up]
minecraft:redstone_wire[east=side,north=up,power=0,south=none,west=side]
minecraft:redstone_wire[east=side,north=up,power=0,south=none,west=none]
minecraft:redstone_wire[east=side,north=up,power=1,south=up,west=up]
minecraft:redstone_wire[east=side,north=up,power=1,south=up,west=side]
minecraft:redstone_wire[east=side,north=up,power=1,south=up,west=none]
minecraft:redstone_wire[east=side,north=up,power=1,south=side,west=up]
minecraft:redstone_wire[east=side,north=up,power=1,south=side,west=side]
minecraft:redstone_wire[east=side,north=up,power=1,south=side,west=none]
minecraft:redstone_wire[east=side,north=up,power=1,south=none,west=up]
minecraft:redstone_wire[east=side,north=up,power=1,south=none,west=side]
minecraft:redstone_wire[east=side,north=up,power=1,south=none,west=none]
minecraft:redstone_wire[east=side,north=up,power=2,south=up,west=up]
minecraft:redstone_wire[east=side,north=up,power=2,south=up,west=side]
minecraft:redstone_wire[east=side,north=up,power=2,south=up,west=none]
minecraft:redstone_wire[east=side,north=up,power=2,south=side,west=up]
minecraft:redstone_wire[east=side,north=up,power=2,south=side,west=side]
minecraft:redstone_wire[east=side,north=up,power=2,south=side,west=none]
minecraft:redstone_wire[east=side,north=up,power=2,south=none,west=up]
minecraft:redstone_wire[east=side,north=up,power=2,south=none,west=side]
minecraft:redstone_wire[east=side,north=up,power=2,south=none,west=none]
minecraft:redstone_wire[east=side,north=up,power=3,south=up,west=up]
minecraft:redstone_wire[east=side,north=up,power=3,south=up,west=side]
minecraft:redstone_wire[east=side,north=up,power=3,south=up,west=none]
minecraft:redstone_wire[east=side,north=up,power=3,south=side,west=up]
minecraft:redstone_wire[east=side,north=up,power=3,south=side,west=side]
minecraft:redstone_wire[east=side,north=up,power=3,south=side,west=none]
minecraft:redstone_wire[east=side,north=up,power=3,south=none,west=up]
minecraft:redstone_wire[east=side,north=up,power=3,south=none,west=side]
minecraft:redstone_wire[east=side,north=up,power=3,south=none,west=none]
minecraft:redstone_wire[east=side,north=up,power=4,south=up,west=up]
minecraft:redstone_wire[east=side,north=up,power=4,south=up,west=side]
minecraft:redstone_wire[east=side,north=up,power=4,south=up,west=none]
minecraft:redstone_wire[east=side,north=up,power=4,south=side,west=up]
minecraft:redstone_wire[east=side,north=up,power=4,south=side,west=side]
minecraft:redstone_wire[east=side,north=up,power=4,south=side,west=none]
minecraft:redstone_wire[east=side,north=up,power=4,south=none,west=up]
minecraft:redstone_wire[east=side,north=up,power=4,south=none,west=side]
minecraft:redstone_wire[east=side,north=up,power=4,south=none,west=none]
minecraft:redstone_wire[east=side,north=up,power=5,south=up,west=up]
minecraft:redstone_wire[east=side,north=up,power=5,south=up,west=side]
minecraft:redstone_wire[east=side,north=up,power=5,south=up,west=none]
minecraft:redstone_wire[east=side,north=up,power=5,south=side,west=up]
minecraft:redstone_wire[east=side,north=up,power=5,south=side,west=side]
minecraft:redstone_wire[east=side,north=up,power=5,south=side,west=none]
minecraft:redstone_wire[east=side,north=up,power=5,south=none,west=up]
minecraft:redstone_wire[east=side,north=up,power=5,south=none,west=side]
minecraft:redstone_wire[east=side,north=up,power=5,south=none,west=none]
minecraft:redstone_wire[east=side,north=up,power=6,south=up,west=up]
minecraft:redstone_wire[east=side,north=up,power=6,south=up,west=side]
minecraft:redstone_wire[east=side,north=up,power=6,south=up,west=none]
minecraft:redstone_wire[east=side,north=up,power=6,south=side,west=up]
minecraft:redstone_wire[east=side,north=up,power=6,south=side,west=side]
minecraft:redstone_wire[east=side,north=up,power=6,south=side,west=none]
minecraft:redstone_wire[east=side,north=up,power=6,south=none,west=up]
minecraft:redstone_wire[east=side,north=up,power=6,south=none,west=side]
minecraft:redstone_wire[east=side,north=up,power=6,south=none,west=none]
minecraft:redstone_wire[east=side,north=up,power=7,south=up,west=up]
minecraft:redstone_wire[east=side,north=up,power=7,south=up,west=side]
minecraft:redstone_wire[east=side,north=up,power=7,south=up,west=none]
minecraft:redstone_wire[east=side,north=up,power=7,south=side,west=up]
minecraft:redstone_wire[east=side,north=up,power=7,south=side,west=side]
minecraft:redstone_wire[east=side,north=up,power=7,south=side,west=none]
minecraft:redstone_wire[east=side,north=up,power=7,south=none,west=up]
minecraft:redstone_wire[east=side,north=up,power=7,south=none,west=side]
minecraft:redstone_wire[east=side,north=up,power=7,south=none,west=none]
minecraft:redstone_wire[east=side,north=up,power=8,south=up,west=up]
minecraft:redstone_wire[east=side,north=up,power=8,south=up,west=side]
minecraft:redstone_wire[east=side,north=up,power=8,south=up,west=none]
minecraft:redstone_wire[east=side,north=up,power=8,south=side,west=up]
minecraft:redstone_wire[east=side,north=up,power=8,south=side,west=side]
minecraft:redstone_wire[east=side,north=up,power=8,south=side,west=none]
minecraft:redstone_wire[east=side,north=up,power=8,south=none,west=up]
minecraft:redstone_wire[east=side,north=up,power=8,south=none,west=side]
minecraft:redstone_wire[east=side,north=up,power=8,south=none,west=none]
minecraft:redstone_wire[east=side,north=up,power=9,south=up,west=up]
minecraft:redstone_wire[east=side,north=up,power=9,south=up,west=side]
minecraft:redstone_wire[east=side,north=up,power=9,south=up,west=none]
minecraft:redstone_wire[east=side,north=up,power=9,south=side,west=up]
minecraft:redstone_wire[east=side,north=up,power=9,south=side,west=side]
minecraft:redstone_wire[east=side,north=up,power=9,south=side,west=none]
minecraft:redstone_wire[east=side,north=up,power=9,south=none,west=up]
minecraft:redstone_wire[east=side,north=up,power=9,south=none,west=side]
minecraft:redstone_wire[east=side,north=up,power=9,south=none,west=none]
minecraft:redstone_wire[east=side,north=up,power=10,south=up,west=up]
minecraft:redstone_wire[east=side,north=up,power=10,south=up,west=side]
minecraft:redstone_wire[east=side,north=up,power=10,south=up,west=none]
minecraft:redstone_wire[east=side,north=up,power=10,south=side,west=up]
minecraft:redstone_wire[east=side,north=up,power=10,south=side,west=side]
minecraft:redstone_wire[east=side,north=up,power=10,south=side,west=none]
minecraft:redstone_wire[east=side,north=up,power=10,south=none,west=up]
minecraft:redstone_wire[east=side,north=up,power=10,south=none,west=side]
minecraft:redstone_wire[east=side,north=up,power=10,south=none,west=none]
minecraft:redstone_wire[east=side,north=up,power=11,south=up,west=up]
minecraft:redstone_wire[east=side,north=up,power=11,south=up,west=side]
minecraft:redstone_wire[east=side,north=up,power=11,south=up,west=none]
minecraft:redstone_wire[east=side,north=up,power=11,south=side,west=up]
minecraft:redstone_wire[east=side,north=up,power=11,south=side,west=side]
minecraft:redstone_wire[east=side,north=up,power=11,south=side,west=none]
minecraft:redstone_wire[east=side,north=up,power=11,south=none,west=up]
minecraft:redstone_wire[east=side,north=up,power=11,south=none,west=side]
minecraft:redstone_wire[east=side,north=up,power=11,south=none,west=none]
minecraft:redstone_wire[east=side,north=up,power=12,south=up,west=up]
minecraft:redstone_wire[east=side,north=up,power=12,south=up,west=side]
minecraft:redstone_wire[east=side,north=up,power=12,south=up,west=none]
minecraft:redstone_wire[east=side,north=up,power=12,south=side,west=up]
minecraft:redstone_wire[east=side,north=up,power=12,south=side,west=side]
minecraft:redstone_wire[east=side,north=up,power=12,south=side,west=none]
minecraft:redstone_wire[east=side,north=up,power=12,south=none,west=up]
minecraft:redstone_wire[east=side,north=up,power=12,south=none,west=side]
minecraft:redstone_wire[east=side,north=up,power=12,south=none,west=none]
minecraft:redstone_wire[east=side,north=up,power=13,south=up,west=up]
minecraft:redstone_wire[east=side,north=up,power=13,south=up,west=side]
minecraft:redstone_wire[east=side,north=up,power=13,south=up,west=none]
minecraft:redstone_wire[east=side,north=up,power=13,south=side,west=up]
minecraft:redstone_wire[east=side,north=up,power=13,south=side,west=side]
minecraft:redstone_wire[east=side,north=up,power=13,south=side,west=none]
minecraft:redstone_wire[east=side,north=up,power=13,south=none,west=up]
minecraft:redstone_wire[east=side,north=up,power=13,south=none,west=side]
minecraft:redstone_wire[east=side,north=up,power=13,south=none,west=none]
minecraft:redstone_wire[east=side,north=up,power=14,south=up,west=up]
minecraft:redstone_wire[east=side,north=up,power=14,south=up,west=side]
minecraft:redstone_wire[east=side,north=up,power=14,south=up,west=none]
minecraft:redstone_wire[east=side,north=up,power=14,south=side,west=up]
minecraft:redstone_wire[east=side,north=up,power=14,south=side,west=side]
minecraft:redstone_wire[east=side,north=up,power=14,south=side,west=none]
minecraft:redstone_wire[east=side,north=up,power=14,south=none,west=up]
minecraft:redstone_wire[east=side,north=up,power=14,south=none,west=side]
minecraft:redstone_wire[east=side,north=up,power=14,south=none,west=none]
minecraft:redstone_wire[east=side,north=up,power=15,south=up,west=up]
minecraft:redstone_wire[east=side,north=up,power=15,south=up,west=side]
minecraft:redstone_wire[east=side,north=up,power=15,south=up,west=none]
minecraft:redstone_wire[east=side,north=up,power=15,south=side,west=up]
minecraft:redstone_wire[east=side,north=up,power=15,south=side,west=side]
minecraft:redstone_wire[east=side,north=up,power=15,south=side,west=none]
minecraft:redstone_wire[east=side,north=up,power=15,south=none,west=up]
minecraft:redstone_wire[east=side,north=up,power=15,south=none,west=side]
minecraft:redstone_wire[east=side,north=up,power=15,south=none,west=none]
minecraft:redstone_wire[east=side,north=side,power=0,south=up,west=up]
minecraft:redstone_wire[east=side,north=side,power=0,south=up,west=side]
minecraft:redstone_wire[east=side,north=side,power=0,south=up,west=none]
minecraft:redstone_wire[east=side,north=side,power=0,south=side,west=up]
minecraft:redstone_wire[east=side,north=side,power=0,south=side,west=side]
minecraft:redstone_wire[east=side,north=side,power=0,south=side,west=none]
minecraft:redstone_wire[east=side,north=side,power=0,south=none,west=up]
minecraft:redstone_wire[east=side,north=side,power=0,south=none,west=side]
minecraft:redstone_wire[east=side,north=side,power=0,south=none,west=none]
minecraft:redstone_wire[east=side,north=side,power=1,south=up,west=up]
minecraft:redstone_wire[east=side,north=side,power=1,south=up,west=side]
minecraft:redstone_wire[east=side,north=side,power=1,south=up,west=none]
minecraft:redstone_wire[east=side,north=side,power=1,south=side,west=up]
minecraft:redstone_wire[east=side,north=side,power=1,south=side,west=side]
minecraft:redstone_wire[east=side,north=side,power=1,south=side,west=none]
minecraft:redstone_wire[east=side,north=side,power=1,south=none,west=up]
minecraft:redstone_wire[east=side,north=side,power=1,south=none,west=side]
minecraft:redstone_wire[east=side,north=side,power=1,south=none,west=none]
minecraft:redstone_wire[east=side,north=side,power=2,south=up,west=up]
minecraft:redstone_wire[east=side,north=side,power=2,south=up,west=side]
minecraft:redstone_wire[east=side,north=side,power=2,south=up,west=none]
minecraft:redstone_wire[east=side,north=side,power=2,south=side,west=up]
minecraft:redstone_wire[east=side,north=side,power=2,south=side,west=side]
minecraft:redstone_wire[east=side,north=side,power=2,south=side,west=none]
minecraft:redstone_wire[east=side,north=side,power=2,south=none,west=up]
minecraft:redstone_wire[east=side,north=side,power=2,south=none,west=side]
minecraft:redstone_wire[east=side,north=side,power=2,south=none,west=none]
minecraft:redstone_wire[east=side,north=side,power=3,south=up,west=up]
minecraft:redstone_wire[east=side,north=side,power=3,south=up,west=side]
minecraft:redstone_wire[east=side,north=side,power=3,south=up,west=none]
minecraft:redstone_wire[east=side,north=side,power=3,south=side,west=up]
minecraft:redstone_wire[east=side,north=side,power=3,south=side,west=side]
minecraft:redstone_wire[east=side,north=side,power=3,south=side,west=none]
minecraft:redstone_wire[east=side,north=side,power=3,south=none,west=up]
minecraft:redstone_wire[east=side,north=side,power=3,south=none,west=side]
minecraft:redstone_wire[east=side,north=side,power=3,south=none,west=none]
minecraft:redstone_wire[east=side,north=side,power=4,south=up,west=up]
minecraft:redstone_wire[east=side,north=side,power=4,south=up,west=side]
minecraft:redstone_wire[east=side,north=side,power=4,south=up,west=none]
minecraft:redstone_wire[east=side,north=side,power=4,south=side,west=up]
minecraft:redstone_wire[east=side,north=side,power=4,south=side,west=side]
minecraft:redstone_wire[east=side,north=side,power=4,south=side,west=none]
minecraft:redstone_wire[east=side,north=side,power=4,south=none,west=up]
minecraft:redstone_wire[east=side,north=side,power=4,south=none,west=side]
minecraft:redstone_wire[east=side,north=side,power=4,south=none,west=none]
minecraft:redstone_wire[east=side,north=side,power=5,south=up,west=up]
minecraft:redstone_wire[east=side,north=side,power=5,south=up,west=side]
minecraft:redstone_wire[east=side,north=side,power=5,south=up,west=none]
minecraft:redstone_wire[east=side,north=side,power=5,south=side,west=up]
minecraft:redstone_wire[east=side,north=side,power=5,south=side,west=side]
minecraft:redstone_wire[east=side,north=side,power=5,south=side,west=none]
minecraft:redstone_wire[east=side,north=side,power=5,south=none,west=up]
minecraft:redstone_wire[east=side,north=side,power=5,south=none,west=side]
minecraft:redstone_wire[east=side,north=side,power=5,south=none,west=none]
minecraft:redstone_wire[east=side,north=side,power=6,south=up,west=up]
minecraft:redstone_wire[east=side,north=side,power=6,south=up,west=side]
minecraft:redstone_wire[east=side,north=side,power=6,south=up,west=none]
minecraft:redstone_wire[east=side,north=side,power=6,south=side,west=up]
minecraft:redstone_wire[east=side,north=side,power=6,south=side,west=side]
minecraft:redstone_wire[east=side,north=side,power=6,south=side,west=none]
minecraft:redstone_wire[east=side,north=side,power=6,south=none,west=up]
minecraft:redstone_wire[east=side,north=side,power=6,south=none,west=side]
minecraft:redstone_wire[east=side,north=side,power=6,south=none,west=none]
minecraft:redstone_wire[east=side,north=side,power=7,south=up,west=up]
minecraft:redstone_wire[east=side,north=side,power=7,south=up,west=side]
minecraft:redstone_wire[east=side,north=side,power=7,south=up,west=none]
minecraft:redstone_wire[east=side,north=side,power=7,south=side,west=up]
minecraft:redstone_wire[east=side,north=side,power=7,south=side,west=side]
minecraft:redstone_wire[east=side,north=side,power=7,south=side,west=none]
minecraft:redstone_wire[east=side,north=side,power=7,south=none,west=up]
minecraft:redstone_wire[east=side,north=side,power=7,south=none,west=side]
minecraft:redstone_wire[east=side,north=side,power=7,south=none,west=none]
minecraft:redstone_wire[east=side,north=side,power=8,south=up,west=up]
minecraft:redstone_wire[east=side,north=side,power=8,south=up,west=side]
minecraft:redstone_wire[east=side,north=side,power=8,south=up,west=none]
minecraft:redstone_wire[east=side,north=side,power=8,south=side,west=up]
minecraft:redstone_wire[east=side,north=side,power=8,south=side,west=side]
minecraft:redstone_wire[east=side,north=side,power=8,south=side,west=none]
minecraft:redstone_wire[east=side,north=side,power=8,south=none,west=up]
minecraft:redstone_wire[east=side,north=side,power=8,south=none,west=side]
minecraft:redstone_wire[east=side,north=side,power=8,south=none,west=none]
minecraft:redstone_wire[east=side,north=side,power=9,south=up,west=up]
minecraft:redstone_wire[east=side,north=side,power=9,south=up,west=side]
minecraft:redstone_wire[east=side,north=side,power=9,south=up,west=none]
minecraft:redstone_wire[east=side,north=side,power=9,south=side,west=up]
minecraft:redstone_wire[east=side,north=side,power=9,south=side,west=side]
minecraft:redstone_wire[east=side,north=side,power=9,south=side,west=none]
minecraft:redstone_wire[east=side,north=side,power=9,south=none,west=up]
minecraft:redstone_wire[east=side,north=side,power=9,south=none,west=side]
minecraft:redstone_wire[east=side,north=side,power=9,south=none,west=none]
minecraft:redstone_wire[east=side,north=side,power=10,south=up,west=up]
minecraft:redstone_wire[east=side,north=side,power=10,south=up,west=side]
minecraft:redstone_wire[east=side,north=side,power=10,south=up,west=none]
minecraft:redstone_wire[east=side,north=side,power=10,south=side,west=up]
minecraft:redstone_wire[east=side,north=side,power=10,south=side,west=side]
minecraft:redstone_wire[east=side,north=side,power=10,south=side,west=none]
minecraft:redstone_wire[east=side,north=side,power=10,south=none,west=up]
minecraft:redstone_wire[east=side,north=side,power=10,south=none,west=side]
minecraft:redstone_wire[east=side,north=side,power=10,south=none,west=none]
minecraft:redstone_wire[east=side,north=side,power=11,south=up,west=up]
minecraft:redstone_wire[east=side,north=side,power=11,south=up,west=side]
minecraft:redstone_wire[east=side,north=side,power=11,south=up,west=none]
minecraft:redstone_wire[east=side,north=side,power=11,south=side,west=up]
minecraft:redstone_wire[east=side,north=side,power=11,south=side,west=side]
minecraft:redstone_wire[east=side,north=side,power=11,south=side,west=none]
minecraft:redstone_wire[east=side,north=side,power=11,south=none,west=up]
minecraft:redstone_wire[east=side,north=side,power=11,south=none,west=side]
minecraft:redstone_wire[east=side,north=side,power=11,south=none,west=none]
minecraft:redstone_wire[east=side,north=side,power=12,south=up,west=up]
minecraft:redstone_wire[east=side,north=side,power=12,south=up,west=side]
minecraft:redstone_wire[east=side,north=side,power=12,south=up,west=none]
minecraft:redstone_wire[east=side,north=side,power=12,south=side,west=up]
minecraft:redstone_wire[east=side,north=side,power=12,south=side,west=side]
minecraft:redstone_wire[east=side,north=side,power=12,south=side,west=none]
minecraft:redstone_wire[east=side,north=side,power=12,south=none,west=up]
minecraft:redstone_wire[east=side,north=side,power=12,south=none,west=side]
minecraft:redstone_wire[east=side,north=side,power=12,south=none,west=none]
minecraft:redstone_wire[east=side,north=side,power=13,south=up,west=up]
minecraft:redstone_wire[east=side,north=side,power=13,south=up,west=side]
minecraft:redstone_wire[east=side,north=side,power=13,south=up,west=none]
minecraft:redstone_wire[east=side,north=side,power=13,south=side,west=up]
minecraft:redstone_wire[east=side,north=side,power=13,south=side,west=side]
minecraft:redstone_wire[east=side,north=side,power=13,south=side,west=none]
minecraft:redstone_wire[east=side,north=side,power=13,south=none,west=up]
minecraft:redstone_wire[east=side,north=side,power=13,south=none,west=side]
minecraft:redstone_wire[east=side,north=side,power=13,south=none,west=none]
minecraft:redstone_wire[east=side,north=side,power=14,south=up,west=up]
minecraft:redstone_wire[east=side,north=side,power=14,south=up,west=side]
minecraft:redstone_wire[east=side,north=side,power=14,south=up,west=none]
minecraft:redstone_wire[east=side,north=side,power=14,south=side,west=up]
minecraft:redstone_wire[east=side,north=side,power=14,south=side,west=side]
minecraft:redstone_wire[east=side,north=side,power=14,south=side,west=none]
minecraft:redstone_wire[east=side,north=side,power=14,south=none,west=up]
minecraft:redstone_wire[east=side,north=side,power=14,south=none,west=side]
minecraft:redstone_wire[east=side,north=side,power=14,south=none,west=none]
minecraft:redstone_wire[east=side,north=side,power=15,south=up,west=up]
minecraft:redstone_wire[east=side,north=side,power=15,south=up,west=side]
minecraft:redstone_wire[east=side,north=side,power=15,south=up,west=none]
minecraft:redstone_wire[east=side,north=side,power=15,south=side,west=up]
minecraft:redstone_wire[east=side,north=side,power=15,south=side,west=side]
minecraft:redstone_wire[east=side,north=side,power=15,south=side,west=none]
minecraft:redstone_wire[east=side,north=side,power=15,south=none,west=up]
minecraft:redstone_wire[east=side,north=side,power=15,south=none,west=side]
minecraft:redstone_wire[east=side,north=side,power=15,south=none,west=none]
minecraft:redstone_wire[east=side,north=none,power=0,south=up,west=up]
minecraft:redstone_wire[east=side,north=none,power=0,south=up,west=side]
minecraft:redstone_wire[east=side,north=none,power=0,south=up,west=none]
minecraft:redstone_wire[east=side,north=none,power=0,south=side,west=up]
minecraft:redstone_wire[east=side,north=none,power=0,south=side,west=side]
minecraft:redstone_wire[east=side,north=none,power=0,south=side,west=none]
minecraft:redstone_wire[east=side,north=none,power=0,south=none,west=up]
minecraft:redstone_wire[east=side,north=none,power=0,south=none,west=side]
minecraft:redstone_wire[east=side,north=none,power=0,south=none,west=none]
minecraft:redstone_wire[east=side,north=none,power=1,south=up,west=up]
minecraft:redstone_wire[east=side,north=none,power=1,south=up,west=side]
minecraft:redstone_wire[east=side,north=none,power=1,south=up,west=none]
minecraft:redstone_wire[east=side,north=none,power=1,south=side,west=up]
minecraft:redstone_wire[east=side,north=none,power=1,south=side,west=side]
minecraft:redstone_wire[east=side,north=none,power=1,south=side,west=none]
minecraft:redstone_wire[east=side,north=none,power=1,south=none,west=up]
minecraft:redstone_wire[east=side,north=none,power=1,south=none,west=side]
minecraft:redstone_wire[east=side,north=none,power=1,south=none,west=none]
minecraft:redstone_wire[east=side,north=none,power=2,south=up,west=up]
minecraft:redstone_wire[east=side,north=none,power=2,south=up,west=side]
minecraft:redstone_wire[east=side,north=none,power=2,south=up,west=none]
minecraft:redstone_wire[east=side,north=none,power=2,south=side,west=up]
minecraft:redstone_wire[east=side,north=none,power=2,south=side,west=side]
minecraft:redstone_wire[east=side,north=none,power=2,south=side,west=none]
minecraft:redstone_wire[east=side,north=none,power=2,south=none,west=up]
minecraft:redstone_wire[east=side,north=none,power=2,south=none,west=side]
minecraft:redstone_wire[east=side,north=none,power=2,south=none,west=none]
minecraft:redstone_wire[east=side,north=none,power=3,south=up,west=up]
minecraft:redstone_wire[east=side,north=none,power=3,south=up,west=side]
minecraft:redstone_wire[east=side,north=none,power=3,south=up,west=none]
minecraft:redstone_wire[east=side,north=none,power=3,south=side,west=up]
minecraft:redstone_wire[east=side,north=none,power=3,south=side,west=side]
minecraft:redstone_wire[east=side,north=none,power=3,south=side,west=none]
minecraft:redstone_wire[east=side,north=none,power=3,south=none,west=up]
minecraft:redstone_wire[east=side,north=none,power=3,south=none,west=side]
minecraft:redstone_wire[east=side,north=none,power=3,south=none,west=none]
minecraft:redstone_wire[east=side,north=none,power=4,south=up,west=up]
minecraft:redstone_wire[east=side,north=none,power=4,south=up,west=side]
minecraft:redstone_wire[east=side,north=none,power=4,south=up,west=none]
minecraft:redstone_wire[east=side,north=none,power=4,south=side,west=up]
minecraft:redstone_wire[east=side,north=none,power=4,south=side,west=side]
minecraft:redstone_wire[east=side,north=none,power=4,south=side,west=none]
minecraft:redstone_wire[east=side,north=none,power=4,south=none,west=up]
minecraft:redstone_wire[east=side,north=none,power=4,south=none,west=side]
minecraft:redstone_wire[east=side,north=none,power=4,south=none,west=none]
minecraft:redstone_wire[east=side,north=none,power=5,south=up,west=up]
minecraft:redstone_wire[east=side,north=none,power=5,south=up,west=side]
minecraft:redstone_wire[east=side,north=none,power=5,south=up,west=none]
minecraft:redstone_wire[east=side,north=none,power=5,south=side,west=up]
minecraft:redstone_wire[east=side,north=none,power=5,south=side,west=side]
minecraft:redstone_wire[east=side,north=none,power=5,south=side,west=none]
minecraft:redstone_wire[east=side,north=none,power=5,south=none,west=up]
minecraft:redstone_wire[east=side,north=none,power=5,south=none,west=side]
minecraft:redstone_wire[east=side,north=none,power=5,south=none,west=none]
minecraft:redstone_wire[east=side,north=none,power=6,south=up,west=up]
minecraft:redstone_wire[east=side,north=none,power=6,south=up,west=side]
minecraft:redstone_wire[east=side,north=none,power=6,south=up,west=none]
minecraft:redstone_wire[east=side,north=none,power=6,south=side,west=up]
minecraft:redstone_wire[east=side,north=none,power=6,south=side,west=side]
minecraft:redstone_wire[east=side,north=none,power=6,south=side,west=none]
minecraft:redstone_wire[east=side,north=none,power=6,south=none,west=up]
minecraft:redstone_wire[east=side,north=none,power=6,south=none,west=side]
minecraft:redstone_wire[east=side,north=none,power=6,south=none,west=none]
minecraft:redstone_wire[east=side,north=none,power=7,south=up,west=up]
minecraft:redstone_wire[east=side,north=none,power=7,south=up,west=side]
minecraft:redstone_wire[east=side,north=none,power=7,south=up,west=none]
minecraft:redstone_wire[east=side,north=none,power=7,south=side,west=up]
minecraft:redstone_wire[east=side,north=none,power=7,south=side,west=side]
minecraft:redstone_wire[east=side,north=none,power=7,south=side,west=none]
minecraft:redstone_wire[east=side,north=none,power=7,south=none,west=up]
minecraft:redstone_wire[east=side,north=none,power=7,south=none,west=side]
minecraft:redstone_wire[east=side,north=none,power=7,south=none,west=none]
minecraft:redstone_wire[east=side,north=none,power=8,south=up,west=up]
minecraft:redstone_wire[east=side,north=none,power=8,south=up,west=side]
minecraft:redstone_wire[east=side,north=none,power=8,south=up,west=none]
minecraft:redstone_wire[east=side,north=none,power=8,south=side,west=up]
minecraft:redstone_wire[east=side,north=none,power=8,south=side,west=side]
minecraft:redstone_wire[east=side,north=none,power=8,south=side,west=none]
minecraft:redstone_wire[east=side,north=none,power=8,south=none,west=up]
minecraft:redstone_wire[east=side,north=none,power=8,south=none,west=side]
minecraft:redstone_wire[east=side,north=none,power=8,south=none,west=none]
minecraft:redstone_wire[east=side,north=none,power=9,south=up,west=up]
minecraft:redstone_wire[east=side,north=none,power=9,south=up,west=side]
minecraft:redstone_wire[east=side,north=none,power=9,south=up,west=none]
minecraft:redstone_wire[east=side,north=none,power=9,south=side,west=up]
minecraft:redstone_wire[east=side,north=none,power=9,south=side,west=side]
minecraft:redstone_wire[east=side,north=none,power=9,south=side,west=none]
minecraft:redstone_wire[east=side,north=none,power=9,south=none,west=up]
minecraft:redstone_wire[east=side,north=none,power=9,south=none,west=side]
minecraft:redstone_wire[east=side,north=none,power=9,south=none,west=none]
minecraft:redstone_wire[east=side,north=none,power=10,south=up,west=up]
minecraft:redstone_wire[east=side,north=none,power=10,south=up,west=side]
minecraft:redstone_wire[east=side,north=none,power=10,south=up,west=none]
minecraft:redstone_wire[east=side,north=none,power=10,south=side,west=up]
minecraft:redstone_wire[east=side,north=none,power=10,south=side,west=side]
minecraft:redstone_wire[east=side,north=none,power=10,south=side,west=none]
minecraft:redstone_wire[east=side,north=none,power=10,south=none,west=up]
minecraft:redstone_wire[east=side,north=none,power=10,south=none,west=side]
minecraft:redstone_wire[east=side,north=none,power=10,south=none,west=none]
minecraft:redstone_wire[east=side,north=none,power=11,south=up,west=up]
minecraft:redstone_wire[east=side,north=none,power=11,south=up,west=side]
minecraft:redstone_wire[east=side,north=none,power=11,south=up,west=none]
minecraft:redstone_wire[east=side,north=none,power=11,south=side,west=up]
minecraft:redstone_wire[east=side,north=none,power=11,south=side,west=side]
minecraft:redstone_wire[east=side,north=none,power=11,south=side,west=none]
minecraft:redstone_wire[east=side,north=none,power=11,south=none,west=up]
minecraft:redstone_wire[east=side,north=none,power=11,south=none,west=side]
minecraft:redstone_wire[east=side,north=none,power=11,south=none,west=none]
minecraft:redstone_wire[east=side,north=none,power=12,south=up,west=up]
minecraft:redstone_wire[east=side,north=none,power=12,south=up,west=side]
minecraft:redstone_wire[east=side,north=none,power=12,south=up,west=none]
minecraft:redstone_wire[east=side,north=none,power=12,south=side,west=up]
minecraft:redstone_wire[east=side,north=none,power=12,south=side,west=side]
minecraft:redstone_wire[east=side,north=none,power=12,south=side,west=none]
minecraft:redstone_wire[east=side,north=none,power=12,south=none,west=up]
minecraft:redstone_wire[east=side,north=none,power=12,south=none,west=side]
minecraft:redstone_wire[east=side,north=none,power=12,south=none,west=none]
minecraft:redstone_wire[east=side,north=none,power=13,south=up,west=up]
minecraft:redstone_wire[east=side,north=none,power=13,south=up,west=side]
minecraft:redstone_wire[east=side,north=none,power=13,south=up,west=none]
minecraft:redstone_wire[east=side,north=none,power=13,south=side,west=up]
minecraft:redstone_wire[east=side,north=none,power=13,south=side,west=side]
minecraft:redstone_wire[east=side,north=none,power=13,south=side,west=none]
minecraft:redstone_wire[east=side,north=none,power=13,south=none,west=up]
minecraft:redstone_wire[east=side,north=none,power=13,south=none,west=side]
minecraft:redstone_wire[east=side,north=none,power=13,south=none,west=none]
minecraft:redstone_wire[east=side,north=none,power=14,south=up,west=up]
minecraft:redstone_wire[east=side,north=none,power=14,south=up,west=side]
minecraft:redstone_wire[east=side,north=none,power=14,south=up,west=none]
minecraft:redstone_wire[east=side,north=none,power=14,south=side,west=up]
minecraft:redstone_wire[east=side,north=none,power=14,south=side,west=side]
minecraft:redstone_wire[east=side,north=none,power=14,south=side,west=none]
minecraft:redstone_wire[east=side,north=none,power=14,south=none,west=up]
minecraft:redstone_wire[east=side,north=none,power=14,south=none,west=side]
minecraft:redstone_wire[east=side,north=none,power=14,south=none,west=none]
minecraft:redstone_wire[east=side,north=none,power=15,south=up,west=up]
minecraft:redstone_wire[east=side,north=none,power=15,south=up,west=side]
minecraft:redstone_wire[east=side,north=none,power=15,south=up,west=none]
minecraft:redstone_wire[east=side,north=none,power=15,south=side,west=up]
minecraft:redstone_wire[east=side,north=none,power=15,south=side,west=side]
minecraft:redstone_wire[east=side,north=none,power=15,south=side,west=none]
minecraft:redstone_wire[east=side,north=none,power=15,south=none,west=up]
minecraft:redstone_wire[east=side,north=none,power=15,south=none,west=side]
minecraft:redstone_wire[east=side,north=none,power=15,south=none,west=none]
minecraft:redstone_wire[east=none,north=up,power=0,south=up,west=up]
minecraft:redstone_wire[east=none,north=up,power=0,south=up,west=side]
minecraft:redstone_wire[east=none,north=up,power=0,south=up,west=none]
minecraft:redstone_wire[east=none,north=up,power=0,south=side,west=up]
minecraft:redstone_wire[east=none,north=up,power=0,south=side,west=side]
minecraft:redstone_wire[east=none,north=up,power=0,south=side,west=none]
minecraft:redstone_wire[east=none,north=up,power=0,south=none,west=up]
minecraft:redstone_wire[east=none,north=up,power=0,south=none,west=side]
minecraft:redstone_wire[east=none,north=up,power=0,south=none,west=none]
minecraft:redstone_wire[east=none,north=up,power=1,south=up,west=up]
minecraft:redstone_wire[east=none,north=up,power=1,south=up,west=side]
minecraft:redstone_wire[east=none,north=up,power=1,south=up,west=none]
minecraft:redstone_wire[east=none,north=up,power=1,south=side,west=up]
minecraft:redstone_wire[east=none,north=up,power=1,south=side,west=side]
minecraft:redstone_wire[east=none,north=up,power=1,south=side,west=none]
minecraft:redstone_wire[east=none,north=up,power=1,south=none,west=up]
minecraft:redstone_wire[east=none,north=up,power=1,south=none,west=side]
minecraft:redstone_wire[east=none,north=up,power=1,south=none,west=none]
minecraft:redstone_wire[east=none,north=up,power=2,south=up,west=up]
minecraft:redstone_wire[east=none,north=up,power=2,south=up,west=side]
minecraft:redstone_wire[east=none,north=up,power=2,south=up,west=none]
minecraft:redstone_wire[east=none,north=up,power=2,south=side,west=up]
minecraft:redstone_wire[east=none,north=up,power=2,south=side,west=side]
minecraft:redstone_wire[east=none,north=up,power=2,south=side,west=none]
minecraft:redstone_wire[east=none,north=up,power=2,south=none,west=up]
minecraft:redstone_wire[east=none,north=up,power=2,south=none,west=side]
minecraft:redstone_wire[east=none,north=up,power=2,south=none,west=none]
minecraft:redstone_wire[east=none,north=up,power=3,south=up,west=up]
minecraft:redstone_wire[east=none,north=up,power=3,south=up,west=side]
minecraft:redstone_wire[east=none,north=up,power=3,south=up,west=none]
minecraft:redstone_wire[east=none,north=up,power=3,south=side,west=up]
minecraft:redstone_wire[east=none,north=up,power=3,south=side,west=side]
minecraft:redstone_wire[east=none,north=up,power=3,south=side,west=none]
minecraft:redstone_wire[east=none,north=up,power=3,south=none,west=up]
minecraft:redstone_wire[east=none,north=up,power=3,south=none,west=side]
minecraft:redstone_wire[east=none,north=up,power=3,south=none,west=none]
minecraft:redstone_wire[east=none,north=up,power=4,south=up,west=up]
minecraft:redstone_wire[east=none,north=up,power=4,south=up,west=side]
minecraft:redstone_wire[east=none,north=up,power=4,south=up,west=none]
minecraft:redstone_wire[east=none,north=up,power=4,south=side,west=up]
minecraft:redstone_wire[east=none,north=up,power=4,south=side,west=side]
minecraft:redstone_wire[east=none,north=up,power=4,south=side,west=none]
minecraft:redstone_wire[east=none,north=up,power=4,south=none,west=up]
minecraft:redstone_wire[east=none,north=up,power=4,south=none,west=side]
minecraft:redstone_wire[east=none,north=up,power=4,south=none,west=none]
minecraft:redstone_wire[east=none,north=up,power=5,south=up,west=up]
minecraft:redstone_wire[east=none,north=up,power=5,south=up,west=side]
minecraft:redstone_wire[east=none,north=up,power=5,south=up,west=none]
minecraft:redstone_wire[east=none,north=up,power=5,south=side,west=up]
minecraft:redstone_wire[east=none,north=up,power=5,south=side,west=side]
minecraft:redstone_wire[east=none,north=up,power=5,south=side,west=none]
minecraft:redstone_wire[east=none,north=up,power=5,south=none,west=up]
minecraft:redstone_wire[east=none,north=up,power=5,south=none,west=side]
minecraft:redstone_wire[east=none,north=up,power=5,south=none,west=none]
minecraft:redstone_wire[east=none,north=up,power=6,south=up,west=up]
minecraft:redstone_wire[east=none,north=up,power=6,south=up,west=side]
minecraft:redstone_wire[east=none,north=up,power=6,south=up,west=none]
minecraft:redstone_wire[east=none,north=up,power=6,south=side,west=up]
minecraft:redstone_wire[east=none,north=up,power=6,south=side,west=side]
minecraft:redstone_wire[east=none,north=up,power=6,south=side,west=none]
minecraft:redstone_wire[east=none,north=up,power=6,south=none,west=up]
minecraft:redstone_wire[east=none,north=up,power=6,south=none,west=side]
minecraft:redstone_wire[east=none,north=up,power=6,south=none,west=none]
minecraft:redstone_wire[east=none,north=up,power=7,south=up,west=up]
minecraft:redstone_wire[east=none,north=up,power=7,south=up,west=side]
minecraft:redstone_wire[east=none,north=up,power=7,south=up,west=none]
minecraft:redstone_wire[east=none,north=up,power=7,south=side,west=up]
minecraft:redstone_wire[east=none,north=up,power=7,south=side,west=side]
minecraft:redstone_wire[east=none,north=up,power=7,south=side,west=none]
minecraft:redstone_wire[east=none,north=up,power=7,south=none,west=up]
minecraft:redstone_wire[east=none,north=up,power=7,south=none,west=side]
minecraft:redstone_wire[east=none,north=up,power=7,south=none,west=none]
minecraft:redstone_wire[east=none,north=up,power=8,south=up,west=up]
minecraft:redstone_wire[east=none,north=up,power=8,south=up,west=side]
minecraft:redstone_wire[east=none,north=up,power=8,south=up,west=none]
minecraft:redstone_wire[east=none,north=up,power=8,south=side,west=up]
minecraft:redstone_wire[east=none,north=up,power=8,south=side,west=side]
minecraft:redstone_wire[east=none,north=up,power=8,south=side,west=none]
minecraft:redstone_wire[east=none,north=up,power=8,south=none,west=up]
minecraft:redstone_wire[east=none,north=up,power=8,south=none,west=side]
minecraft:redstone_wire[east=none,north=up,power=8,south=none,west=none]
minecraft:redstone_wire[east=none,north=up,power=9,south=up,west=up]
minecraft:redstone_wire[east=none,north=up,power=9,south=up,west=side]
minecraft:redstone_wire[east=none,north=up,power=9,south=up,west=none]
minecraft:redstone_wire[east=none,north=up,power=9,south=side,west=up]
minecraft:redstone_wire[east=none,north=up,power=9,south=side,west=side]
minecraft:redstone_wire[east=none,north=up,power=9,south=side,west=none]
minecraft:redstone_wire[east=none,north=up,power=9,south=none,west=up]
minecraft:redstone_wire[east=none,north=up,power=9,south=none,west=side]
minecraft:redstone_wire[east=none,north=up,power=9,south=none,west=none]
minecraft:redstone_wire[east=none,north=up,power=10,south=up,west=up]
minecraft:redstone_wire[east=none,north=up,power=10,south=up,west=side]
minecraft:redstone_wire[east=none,north=up,power=10,south=up,west=none]
minecraft:redstone_wire[east=none,north=up,power=10,south=side,west=up]
minecraft:redstone_wire[east=none,north=up,power=10,south=side,west=side]
minecraft:redstone_wire[east=none,north=up,power=10,south=side,west=none]
minecraft:redstone_wire[east=none,north=up,power=10,south=none,west=up]
minecraft:redstone_wire[east=none,north=up,power=10,south=none,west=side]
minecraft:redstone_wire[east=none,north=up,power=10,south=none,west=none]
minecraft:redstone_wire[east=none,north=up,power=11,south=up,west=up]
minecraft:redstone_wire[east=none,north=up,power=11,south=up,west=side]
minecraft:redstone_wire[east=none,north=up,power=11,south=up,west=none]
minecraft:redstone_wire[east=none,north=up,power=11,south=side,west=up]
minecraft:redstone_wire[east=none,north=up,power=11,south=side,west=side]
minecraft:redstone_wire[east=none,north=up,power=11,south=side,west=none]
minecraft:redstone_wire[east=none,north=up,power=11,south=none,west=up]
minecraft:redstone_wire[east=none,north=up,power=11,south=none,west=side]
minecraft:redstone_wire[east=none,north=up,power=11,south=none,west=none]
minecraft:redstone_wire[east=none,north=up,power=12,south=up,west=up]
minecraft:redstone_wire[east=none,north=up,power=12,south=up,west=side]
minecraft:redstone_wire[east=none,north=up,power=12,south=up,west=none]
minecraft:redstone_wire[east=none,north=up,power=12,south=side,west=up]
minecraft:redstone_wire[east=none,north=up,power=12,south=side,west=side]
minecraft:redstone_wire[east=none,north=up,power=12,south=side,west=none]
minecraft:redstone_wire[east=none,north=up,power=12,south=none,west=up]
minecraft:redstone_wire[east=none,north=up,power=12,south=none,west=side]
minecraft:redstone_wire[east=none,north=up,power=12,south=none,west=none]
minecraft:redstone_wire[east=none,north=up,power=13,south=up,west=up]
minecraft:redstone_wire[east=none,north=up,power=13,south=up,west=side]
minecraft:redstone_wire[east=none,north=up,power=13,south=up,west=none]
minecraft:redstone_wire[east=none,north=up,power=13,south=side,west=up]
minecraft:redstone_wire[east=none,north=up,power=13,south=side,west=side]
minecraft:redstone_wire[east=none,north=up,power=13,south=side,west=none]
minecraft:redstone_wire[east=none,north=up,power=13,south=none,west=up]
minecraft:redstone_wire[east=none,north=up,power=13,south=none,west=side]
minecraft:redstone_wire[east=none,north=up,power=13,south=none,west=none]
minecraft:redstone_wire[east=none,north=up,power=14,south=up,west=up]
minecraft:redstone_wire[east=none,north=up,power=14,south=up,west=side]
minecraft:redstone_wire[east=none,north=up,power=14,south=up,west=none]
minecraft:redstone_wire[east=none,north=up,power=14,south=side,west=up]
minecraft:redstone_wire[east=none,north=up,power=14,south=side,west=side]
minecraft:redstone_wire[east=none,north=up,power=14,south=side,west=none]
minecraft:redstone_wire[east=none,north=up,power=14,south=none,west=up]
minecraft:redstone_wire[east=none,north=up,power=14,south=none,west=side]
minecraft:redstone_wire[east=none,north=up,power=14,south=none,west=none]
minecraft:redstone_wire[east=none,north=up,power=15,south=up,west=up]
minecraft:redstone_wire[east=none,north=up,power=15,south=up,west=side]
minecraft:redstone_wire[east=none,north=up,power=15,south=up,west=none]
minecraft:redstone_wire[east=none,north=up,power=15,south=side,west=up]
minecraft:redstone_wire[east=none,north=up,power=15,south=side,west=side]
minecraft:redstone_wire[east=none,north=up,power=15,south=side,west=none]
minecraft:redstone_wire[east=none,north=up,power=15,south=none,west=up]
minecraft:redstone_wire[east=none,north=up,power=15,south=none,west=side]
minecraft:redstone_wire[east=none,north=up,power=15,south=none,west=none]
minecraft:redstone_wire[east=none,north=side,power=0,south=up,west=up]
minecraft:redstone_wire[east=none,north=side,power=0,south=up,west=side]
minecraft:redstone_wire[east=none,north=side,power=0,south=up,west=none]
minecraft:redstone_wire[east=none,north=side,power=0,south=side,west=up]
minecraft:redstone_wire[east=none,north=side,power=0,south=side,west=side]
minecraft:redstone_wire[east=none,north=side,power=0,south=side,west=none]
minecraft:redstone_wire[east=none,north=side,power=0,south=none,west=up]
minecraft:redstone_wire[east=none,north=side,power=0,south=none,west=side]
minecraft:redstone_wire[east=none,north=side,power=0,south=none,west=none]
minecraft:redstone_wire[east=none,north=side,power=1,south=up,west=up]
minecraft:redstone_wire[east=none,north=side,power=1,south=up,west=side]
minecraft:redstone_wire[east=none,north=side,power=1,south=up,west=none]
minecraft:redstone_wire[east=none,north=side,power=1,south=side,west=up]
minecraft:redstone_wire[east=none,north=side,power=1,south=side,west=side]
minecraft:redstone_wire[east=none,north=side,power=1,south=side,west=none]
minecraft:redstone_wire[east=none,north=side,power=1,south=none,west=up]
minecraft:redstone_wire[east=none,north=side,power=1,south=none,west=side]
minecraft:redstone_wire[east=none,north=side,power=1,south=none,west=none]
minecraft:redstone_wire[east=none,north=side,power=2,south=up,west=up]
minecraft:redstone_wire[east=none,north=side,power=2,south=up,west=side]
minecraft:redstone_wire[east=none,north=side,power=2,south=up,west=none]
minecraft:redstone_wire[east=none,north=side,power=2,south=side,west=up]
minecraft:redstone_wire[east=none,north=side,power=2,south=side,west=side]
minecraft:redstone_wire[east=none,north=side,power=2,south=side,west=none]
minecraft:redstone_wire[east=none,north=side,power=2,south=none,west=up]
minecraft:redstone_wire[east=none,north=side,power=2,south=none,west=side]
minecraft:redstone_wire[east=none,north=side,power=2,south=none,west=none]
minecraft:redstone_wire[east=none,north=side,power=3,south=up,west=up]
minecraft:redstone_wire[east=none,north=side,power=3,south=up,west=side]
minecraft:redstone_wire[east=none,north=side,power=3,south=up,west=none]
minecraft:redstone_wire[east=none,north=side,power=3,south=side,west=up]
minecraft:redstone_wire[east=none,north=side,power=3,south=side,west=side]
minecraft:redstone_wire[east=none,north=side,power=3,south=side,west=none]
minecraft:redstone_wire[east=none,north=side,power=3,south=none,west=up]
minecraft:redstone_wire[east=none,north=side,power=3,south=none,west=side]
minecraft:redstone_wire[east=none,north=side,power=3,south=none,west=none]
minecraft:redstone_wire[east=none,north=side,power=4,south=up,west=up]
minecraft:redstone_wire[east=none,north=side,power=4,south=up,west=side]
minecraft:redstone_wire[east=none,north=side,power=4,south=up,west=none]
minecraft:redstone_wire[east=none,north=side,power=4,south=side,west=up]
minecraft:redstone_wire[east=none,north=side,power=4,south=side,west=side]
minecraft:redstone_wire[east=none,north=side,power=4,south=side,west=none]
minecraft:redstone_wire[east=none,north=side,power=4,south=none,west=up]
minecraft:redstone_wire[east=none,north=side,power=4,south=none,west=side]
minecraft:redstone_wire[east=none,north=side,power=4,south=none,west=none]
minecraft:redstone_wire[east=none,north=side,power=5,south=up,west=up]
minecraft:redstone_wire[east=none,north=side,power=5,south=up,west=side]
minecraft:redstone_wire[east=none,north=side,power=5,south=up,west=none]
minecraft:redstone_wire[east=none,north=side,power=5,south=side,west=up]
minecraft:redstone_wire[east=none,north=side,power=5,south=side,west=side]
minecraft:redstone_wire[east=none,north=side,power=5,south=side,west=none]
minecraft:redstone_wire[east=none,north=side,power=5,south=none,west=up]
minecraft:redstone_wire[east=none,north=side,power=5,south=none,west=side]
minecraft:redstone_wire[east=none,north=side,power=5,south=none,west=none]
minecraft:redstone_wire[east=none,north=side,power=6,south=up,west=up]
minecraft:redstone_wire[east=none,north=side,power=6,south=up,west=side]
minecraft:redstone_wire[east=none,north=side,power=6,south=up,west=none]
minecraft:redstone_wire[east=none,north=side,power=6,south=side,west=up]
minecraft:redstone_wire[east=none,north=side,power=6,south=side,west=side]
minecraft:redstone_wire[east=none,north=side,power=6,south=side,west=none]
minecraft:redstone_wire[east=none,north=side,power=6,south=none,west=up]
minecraft:redstone_wire[east=none,north=side,power=6,south=none,west=side]
minecraft:redstone_wire[east=none,north=side,power=6,south=none,west=none]
minecraft:redstone_wire[east=none,north=side,power=7,south=up,west=up]
minecraft:redstone_wire[east=none,north=side,power=7,south=up,west=side]
minecraft:redstone_wire[east=none,north=side,power=7,south=up,west=none]
minecraft:redstone_wire[east=none,north=side,power=7,south=side,west=up]
minecraft:redstone_wire[east=none,north=side,power=7,south=side,west=side]
minecraft:redstone_wire[east=none,north=side,power=7,south=side,west=none]
minecraft:redstone_wire[east=none,north=side,power=7,south=none,west=up]
minecraft:redstone_wire[east=none,north=side,power=7,south=none,west=side]
minecraft:redstone_wire[east=none,north=side,power=7,south=none,west=none]
minecraft:redstone_wire[east=none,north=side,power=8,south=up,west=up]
minecraft:redstone_wire[east=none,north=side,power=8,south=up,west=side]
minecraft:redstone_wire[east=none,north=side,power=8,south=up,west=none]
minecraft:redstone_wire[east=none,north=side,power=8,south=side,west=up]
minecraft:redstone_wire[east=none,north=side,power=8,south=side,west=side]
minecraft:redstone_wire[east=none,north=side,power=8,south=side,west=none]
minecraft:redstone_wire[east=none,north=side,power=8,south=none,west=up]
minecraft:redstone_wire[east=none,north=side,power=8,south=none,west=side]
minecraft:redstone_wire[east=none,north=side,power=8,south=none,west=none]
minecraft:redstone_wire[east=none,north=side,power=9,south=up,west=up]
minecraft:redstone_wire[east=none,north=side,power=9,south=up,west=side]
minecraft:redstone_wire[east=none,north=side,power=9,south=up,west=none]
minecraft:redstone_wire[east=none,north=side,power=9,south=side,west=up]
minecraft:redstone_wire[east=none,north=side,power=9,south=side,west=side]
minecraft:redstone_wire[east=none,north=side,power=9,south=side,west=none]
minecraft:redstone_wire[east=none,north=side,power=9,south=none,west=up]
minecraft:redstone_wire[east=none,north=side,power=9,south=none,west=side]
minecraft:redstone_wire[east=none,north=side,power=9,south=none,west=none]
minecraft:redstone_wire[east=none,north=side,power=10,south=up,west=up]
minecraft:redstone_wire[east=none,north=side,power=10,south=up,west=side]
minecraft:redstone_wire[east=none,north=side,power=10,south=up,west=none]
minecraft:redstone_wire[east=none,north=side,power=10,south=side,west=up]
minecraft:redstone_wire[east=none,north=side,power=10,south=side,west=side]
minecraft:redstone_wire[east=none,north=side,power=10,south=side,west=none]
minecraft:redstone_wire[east=none,north=side,power=10,south=none,west=up]
minecraft:redstone_wire[east=none,north=side,power=10,south=none,west=side]
minecraft:redstone_wire[east=none,north=side,power=10,south=none,west=none]
minecraft:redstone_wire[east=none,north=side,power=11,south=up,west=up]
minecraft:redstone_wire[east=none,north=side,power=11,south=up,west=side]
minecraft:redstone_wire[east=none,north=side,power=11,south=up,west=none]
minecraft:redstone_wire[east=none,north=side,power=11,south=side,west=up]
minecraft:redstone_wire[east=none,north=side,power=11,south=side,west=side]
minecraft:redstone_wire[east=none,north=side,power=11,south=side,west=none]
minecraft:redstone_wire[east=none,north=side,power=11,south=none,west=up]
minecraft:redstone_wire[east=none,north=side,power=11,south=none,west=side]
minecraft:redstone_wire[east=none,north=side,power=11,south=none,west=none]
minecraft:redstone_wire[east=none,north=side,power=12,south=up,west=up]
minecraft:redstone_wire[east=none,north=side,power=12,south=up,west=side]
minecraft:redstone_wire[east=none,north=side,power=12,south=up,west=none]
minecraft:redstone_wire[east=none,north=side,power=12,south=side,west=up]
minecraft:redstone_wire[east=none,north=side,power=12,south=side,west=side]
minecraft:redstone_wire[east=none,north=side,power=12,south=side,west=none]
minecraft:redstone_wire[east=none,north=side,power=12,south=none,west=up]
minecraft:redstone_wire[east=none,north=side,power=12,south=none,west=side]
minecraft:redstone_wire[east=none,north=side,power=12,south=none,west=none]
minecraft:redstone_wire[east=none,north=side,power=13,south=up,west=up]
minecraft:redstone_wire[east=none,north=side,power=13,south=up,west=side]
minecraft:redstone_wire[east=none,north=side,power=13,south=up,west=none]
minecraft:redstone_wire[east=none,north=side,power=13,south=side,west=up]
minecraft:redstone_wire[east=none,north=side,power=13,south=side,west=side]
minecraft:redstone_wire[east=none,north=side,power=13,south=side,west=none]
minecraft:redstone_wire[east=none,north=side,power=13,south=none,west=up]
minecraft:redstone_wire[east=none,north=side,power=13,south=none,west=side]
minecraft:redstone_wire[east=none,north=side,power=13,south=none,west=none]
minecraft:redstone_wire[east=none,north=side,power=14,south=up,west=up]
minecraft:redstone_wire[east=none,north=side,power=14,south=up,west=side]
minecraft:redstone_wire[east=none,north=side,power=14,south=up,west=none]
minecraft:redstone_wire[east=none,north=side,power=14,south=side,west=up]
minecraft:redstone_wire[east=none,north=side,power=14,south=side,west=side]
minecraft:redstone_wire[east=none,north=side,power=14,south=side,west=none]
minecraft:redstone_wire[east=none,north=side,power=14,south=none,west=up]
minecraft:redstone_wire[east=none,north=side,power=14,south=none,west=side]
minecraft:redstone_wire[east=none,north=side,power=14,south=none,west=none]
minecraft:redstone_wire[east=none,north=side,power=15,south=up,west=up]
minecraft:redstone_wire[east=none,north=side,power=15,south=up,west=side]
minecraft:redstone_wire[east=none,north=side,power=15,south=up,west=none]
minecraft:redstone_wire[east=none,north=side,power=15,south=side,west=up]
minecraft:redstone_wire[east=none,north=side,power=15,south=side,west=side]
minecraft:redstone_wire[east=none,north=side,power=15,south=side,west=none]
minecraft:redstone_wire[east=none,north=side,power=15,south=none,west=up]
minecraft:redstone_wire[east=none,north=side,power=15,south=none,west=side]
minecraft:redstone_wire[east=none,north=side,power=15,south=none,west=none]
minecraft:redstone_wire[east=none,north=none,power=0,south=up,west=up]
minecraft:redstone_wire[east=none,north=none,power=0,south=up,west=side]
minecraft:redstone_wire[east=none,north=none,power=0,south=up,west=none]
minecraft:redstone_wire[east=none,north=none,power=0,south=side,west=up]
minecraft:redstone_wire[east=none,north=none,power=0,south=side,west=side]
minecraft:redstone_wire[east=none,north=none,power=0,south=side,west=none]
minecraft:redstone_wire[east=none,north=none,power=0,south=none,west=up]
minecraft:redstone_wire[east=none,north=none,power=0,south=none,west=side]
minecraft:redstone_wire[east=none,north=none,power=0,south=none,west=none]
minecraft:redstone_wire[east=none,north=none,power=1,south=up,west=up]
minecraft:redstone_wire[east=none,north=none,power=1,south=up,west=side]
minecraft:redstone_wire[east=none,north=none,power=1,south=up,west=none]
minecraft:redstone_wire[east=none,north=none,power=1,south=side,west=up]
minecraft:redstone_wire[east=none,north=none,power=1,south=side,west=side]
minecraft:redstone_wire[east=none,north=none,power=1,south=side,west=none]
minecraft:redstone_wire[east=none,north=none,power=1,south=none,west=up]
minecraft:redstone_wire[east=none,north=none,power=1,south=none,west=side]
minecraft:redstone_wire[east=none,north=none,power=1,south=none,west=none]
minecraft:redstone_wire[east=none,north=none,power=2,south=up,west=up]
minecraft:redstone_wire[east=none,north=none,power=2,south=up,west=side]
minecraft:redstone_wire[east=none,north=none,power=2,south=up,west=none]
minecraft:redstone_wire[east=none,north=none,power=2,south=side,west=up]
minecraft:redstone_wire[east=none,north=none,power=2,south=side,west=side]
minecraft:redstone_wire[east=none,north=none,power=2,south=side,west=none]
minecraft:redstone_wire[east=none,north=none,power=2,south=none,west=up]
minecraft:redstone_wire[east=none,north=none,power=2,south=none,west=side]
minecraft:redstone_wire[east=none,north=none,power=2,south=none,west=none]
minecraft:redstone_wire[east=none,north=none,power=3,south=up,west=up]
minecraft:redstone_wire[east=none,north=none,power=3,south=up,west=side]
minecraft:redstone_wire[east=none,north=none,power=3,south=up,west=none]
minecraft:redstone_wire[east=none,north=none,power=3,south=side,west=up]
minecraft:redstone_wire[east=none,north=none,power=3,south=side,west=side]
minecraft:redstone_wire[east=none,north=none,power=3,south=side,west=none]
minecraft:redstone_wire[east=none,north=none,power=3,south=none,west=up]
minecraft:redstone_wire[east=none,north=none,power=3,south=none,west=side]
minecraft:redstone_wire[east=none,north=none,power=3,south=none,west=none]
minecraft:redstone_wire[east=none,north=none,power=4,south=up,west=up]
minecraft:redstone_wire[east=none,north=none,power=4,south=up,west=side]
minecraft:redstone_wire[east=none,north=none,power=4,south=up,west=none]
minecraft:redstone_wire[east=none,north=none,power=4,south=side,west=up]
minecraft:redstone_wire[east=none,north=none,power=4,south=side,west=side]
minecraft:redstone_wire[east=none,north=none,power=4,south=side,west=none]
minecraft:redstone_wire[east=none,north=none,power=4,south=none,west=up]
minecraft:redstone_wire[east=none,north=none,power=4,south=none,west=side]
minecraft:redstone_wire[east=none,north=none,power=4,south=none,west=none]
minecraft:redstone_wire[east=none,north=none,power=5,south=up,west=up]
minecraft:redstone_wire[east=none,north=none,power=5,south=up,west=side]
minecraft:redstone_wire[east=none,north=none,power=5,south=up,west=none]
minecraft:redstone_wire[east=none,north=none,power=5,south=side,west=up]
minecraft:redstone_wire[east=none,north=none,power=5,south=side,west=side]
minecraft:redstone_wire[east=none,north=none,power=5,south=side,west=none]
minecraft:redstone_wire[east=none,north=none,power=5,south=none,west=up]
minecraft:redstone_wire[east=none,north=none,power=5,south=none,west=side]
minecraft:redstone_wire[east=none,north=none,power=5,south=none,west=none]
minecraft:redstone_wire[east=none,north=none,power=6,south=up,west=up]
minecraft:redstone_wire[east=none,north=none,power=6,south=up,west=side]
minecraft:redstone_wire[east=none,north=none,power=6,south=up,west=none]
minecraft:redstone_wire[east=none,north=none,power=6,south=side,west=up]
minecraft:redstone_wire[east=none,north=none,power=6,south=side,west=side]
minecraft:redstone_wire[east=none,north=none,power=6,south=side,west=none]
minecraft:redstone_wire[east=none,north=none,power=6,south=none,west=up]
minecraft:redstone_wire[east=none,north=none,power=6,south=none,west=side]
minecraft:redstone_wire[east=none,north=none,power=6,south=none,west=none]
minecraft:redstone_wire[east=none,north=none,power=7,south=up,west=up]
minecraft:redstone_wire[east=none,north=none,power=7,south=up,west=side]
minecraft:redstone_wire[east=none,north=none,power=7,south=up,west=none]
minecraft:redstone_wire[east=none,north=none,power=7,south=side,west=up]
minecraft:redstone_wire[east=none,north=none,power=7,south=side,west=side]
minecraft:redstone_wire[east=none,north=none,power=7,south=side,west=none]
minecraft:redstone_wire[east=none,north=none,power=7,south=none,west=up]
minecraft:redstone_wire[east=none,north=none,power=7,south=none,west=side]
minecraft:redstone_wire[east=none,north=none,power=7,south=none,west=none]
minecraft:redstone_wire[east=none,north=none,power=8,south=up,west=up]
minecraft:redstone_wire[east=none,north=none,power=8,south=up,west=side]
minecraft:redstone_wire[east=none,north=none,power=8,south=up,west=none]
minecraft:redstone_wire[east=none,north=none,power=8,south=side,west=up]
minecraft:redstone_wire[east=none,north=none,power=8,south=side,west=side]
minecraft:redstone_wire[east=none,north=none,power=8,south=side,west=none]
minecraft:redstone_wire[east=none,north=none,power=8,south=none,west=up]
minecraft:redstone_wire[east=none,north=none,power=8,south=none,west=side]
minecraft:redstone_wire[east=none,north=none,power=8,south=none,west=none]
minecraft:redstone_wire[east=none,north=none,power=9,south=up,west=up]
minecraft:redstone_wire[east=none,north=none,power=9,south=up,west=side]
minecraft:redstone_wire[east=none,north=none,power=9,south=up,west=none]
minecraft:redstone_wire[east=none,north=none,power=9,south=side,west=up]
minecraft:redstone_wire[east=none,north=none,power=9,south=side,west=side]
minecraft:redstone_wire[east=none,north=none,power=9,south=side,west=none]
minecraft:redstone_wire[east=none,north=none,power=9,south=none,west=up]
minecraft:redstone_wire[east=none,north=none,power=9,south=none,west=side]
minecraft:redstone_wire[east=none,north=none,power=9,south=none,west=none]
minecraft:redstone_wire[east=none,north=none,power=10,south=up,west=up]
minecraft:redstone_wire[east=none,north=none,power=10,south=up,west=side]
minecraft:redstone_wire[east=none,north=none,power=10,south=up,west=none]
minecraft:redstone_wire[east=none,north=none,power=10,south=side,west=up]
minecraft:redstone_wire[east=none,north=none,power=10,south=side,west=side]
minecraft:redstone_wire[east=none,north=none,power=10,south=side,west=none]
minecraft:redstone_wire[east=none,north=none,power=10,south=none,west=up]
minecraft:redstone_wire[east=none,north=none,power=10,south=none,west=side]
minecraft:redstone_wire[east=none,north=none,power=10,south=none,west=none]
minecraft:redstone_wire[east=none,north=none,power=11,south=up,west=up]
minecraft:redstone_wire[east=none,north=none,power=11,south=up,west=side]
minecraft:redstone_wire[east=none,north=none,power=11,south=up,west=none]
minecraft:redstone_wire[east=none,north=none,power=11,south=side,west=up]
minecraft:redstone_wire[east=none,north=none,power=11,south=side,west=side]
minecraft:redstone_wire[east=none,north=none,power=11,south=side,west=none]
minecraft:redstone_wire[east=none,north=none,power=11,south=none,west=up]
minecraft:redstone_wire[east=none,north=none,power=11,south=none,west=side]
minecraft:redstone_wire[east=none,north=none,power=11,south=none,west=none]
minecraft:redstone_wire[east=none,north=none,power=12,south=up,west=up]
minecraft:redstone_wire[east=none,north=none,power=12,south=up,west=side]
minecraft:redstone_wire[east=none,north=none,power=12,south=up,west=none]
minecraft:redstone_wire[east=none,north=none,power=12,south=side,west=up]
minecraft:redstone_wire[east=none,north=none,power=12,south=side,west=side]
minecraft:redstone_wire[east=none,north=none,power=12,south=side,west=none]
minecraft:redstone_wire[east=none,north=none,power=12,south=none,west=up]
minecraft:redstone_wire[east=none,north=none,power=12,south=none,west=side]
minecraft:redstone_wire[east=none,north=none,power=12,south=none,west=none]
minecraft:redstone_wire[east=none,north=none,power=13,south=up,west=up]
minecraft:redstone_wire[east=none,north=none,power=13,south=up,west=side]
minecraft:redstone_wire[east=none,north=none,power=13,south=up,west=none]
minecraft:redstone_wire[east=none,north=none,power=13,south=side,west=up]
minecraft:redstone_wire[east=none,north=none,power=13,south=side,west=side]
minecraft:redstone_wire[east=none,north=none,power=13,south=side,west=none]
minecraft:redstone_wire[east=none,north=none,power=13,south=none,west=up]
minecraft:redstone_wire[east=none,north=none,power=13,south=none,west=side]
minecraft:redstone_wire[east=none,north=none,power=13,south=none,west=none]
minecraft:redstone_wire[east=none,north=none,power=14,south=up,west=up]
minecraft:redstone_wire[east=none,north=none,power=14,south=up,west=side]
minecraft:redstone_wire[east=none,north=none,power=14,south=up,west=none]
minecraft:redstone_wire[east=none,north=none,power=14,south=side,west=up]
minecraft:redstone_wire[east=none,north=none,power=14,south=side,west=side]
minecraft:redstone_wire[east=none,north=none,power=14,south=side,west=none]
minecraft:redstone_wire[east=none,north=none,power=14,south=none,west=up]
minecraft:redstone_wire[east=none,north=none,power=14,south=none,west=side]
minecraft:redstone_wire[east=none,north=none,power=14,south=none,west=none]
minecraft:redstone_wire[east=none,north=none,power=15,south=up,west=up]
minecraft:redstone_wire[east=none,north=none,power=15,south=up,west=side]
minecraft:redstone_wire[east=none,north=none,power=15,south=up,west=none]
minecraft:redstone_wire[east=none,north=none,power=15,south=side,west=up]
minecraft:redstone_wire[east=none,north=none,power=15,south=side,west=side]
minecraft:redstone_wire[east=none,north=none,power=15,south=side,west=none]
minecraft:redstone_wire[east=none,north=none,power=15,south=none,west=up]
minecraft:redstone_wire[east=none,north=none,power=15,south=none,west=side]
minecraft:redstone_wire[east=none,north=none,power=15,south=none,west=none]
minecraft:diamond_ore
minecraft:diamond_block
minecraft:crafting_table
minecraft:wheat[age=0]
minecraft:wheat[age=1]
minecraft:wheat[age=2]
minecraft:wheat[age=3]
minecraft:wheat[age=4]
minecraft:wheat[age=5]
minecraft:wheat[age=6]
minecraft:wheat[age=7]
minecraft:farmland[moisture=0]
minecraft:farmland[moisture=1]
minecraft:farmland[moisture=2]
minecraft:farmland[moisture=3]
minecraft:farmland[moisture=4]
minecraft:farmland[moisture=5]
minecraft:farmland[moisture=6]
minecraft:farmland[moisture=7]
minecraft:furnace[facing=north]
minecraft:furnace[facing=south]
minecraft:furnace[facing=west]
minecraft:furnace[facing=east]
minecraft:lit_furnace[facing=north]
minecraft:lit_furnace[facing=south]
minecraft:lit_furnace[facing=west]
minecraft:lit_furnace[facing=east]
minecraft:standing_sign[rotation=0]
minecraft:standing_sign[rotation=1]
minecraft:standing_sign[rotation=2]
minecraft:standing_sign[rotation=3]
minecraft:standing_sign[rotation=4]
minecraft:standing_sign[rotation=5]
minecraft:standing_sign[rotation=6]
minecraft:standing_sign[rotation=7]
minecraft:standing_sign[rotation=8]
minecraft:standing_sign[rotation=9]
minecraft:standing_sign[rotation=10]
minecraft:standing_sign[rotation=11]
minecraft:standing_sign[rotation=12]
minecraft:standing_sign[rotation=13]
minecraft:standing_sign[rotation=14]
minecraft:standing_sign[rotation=15]
minecraft:wooden_door[facing=north,half=upper,hinge=left,open=true,powered=true]
minecraft:wooden_door[facing=north,half=upper,hinge=left,open=true,powered=false]
minecraft:wooden_door[facing=north,half=upper,hinge=left,open=false,powered=true]
minecraft:wooden_door[facing=north,half=upper,hinge=left,open=false,powered=false]
minecraft:wooden_door[facing=north,half=upper,hinge=right,open=true,powered=true]
minecraft:wooden_door[facing=north,half=upper,hinge=right,open=true,powered=false]
minecraft:wooden_door[facing=north,half=upper,hinge=right,open=false,powered=true]
minecraft:wooden_door[facing=north,half=upper,hinge=right,open=false,powered=false]
minecraft:wooden_door[facing=north,half=lower,hinge=left,open=true,powered=true]
minecraft:wooden_door[facing=north,half=lower,hinge=left,open=true,powered=false]
minecraft:wooden_door[facing=north,half=lower,hinge=left,open=false,powered=true]
minecraft:wooden_door[facing=north,half=lower,hinge=left,open=false,powered=false]
minecraft:wooden_door[facing=north,half=lower,hinge=right,open=true,powered=true]
minecraft:wooden_door[facing=north,half=lower,hinge=right,open=true,powered=false]
minecraft:wooden_door[facing=north,half=lower,hinge=right,open=false,powered=true]
minecraft:wooden_door[facing=north,half=lower,hinge=right,open=false,powered=false]
minecraft:wooden_door[facing=south,half=upper,hinge=left,open=true,powered=true]
minecraft:wooden_door[facing=south,half=upper,hinge=left,open=true,powered=false]
minecraft:wooden_door[facing=south,half=upper,hinge=left,open=false,powered=true]
minecraft:wooden_door[facing=south,half=upper,hinge=left,open=false,powered=false]
minecraft:wooden_door[facing=south,half=upper,hinge=right,open=true,powered=true]
minecraft:wooden_door[facing=south,half=upper,hinge=right,open=true,powered=false]
minecraft:wooden_door[facing=south,half=upper,hinge=right,open=false,powered=true]
minecraft:wooden_door[facing=south,half=upper,hinge=right,open=false,powered=false]
minecraft:wooden_door[facing=south,half=lower,hinge=left,open=true,powered=true]
minecraft:wooden_door[facing=south,half=lower,hinge=left,open=true,powered=false]
minecraft:wooden_door[facing=south,half=lower,hinge=left,open=false,powered=true]
minecraft:wooden_door[facing=south,half=lower,hinge=left,open=false,powered=false]
minecraft:wooden_door[facing=south,half=lower,hinge=right,open=true,powered=true]
minecraft:wooden_door[facing=south,half=lower,hinge=right,open=true,powered=false]
minecraft:wooden_door[facing=south,half=lower,hinge=right,open=false,powered=true]
minecraft:wooden_door[facing=south,half=lower,hinge=right,open=false,powered=false]
minecraft:wooden_door[facing=west,half=upper,hinge=left,open=true,powered=true]
minecraft:wooden_door[facing=west,half=upper,hinge=left,open=true,powered=false]
minecraft:wooden_door[facing=west,half=upper,hinge=left,open=false,powered=true]
minecraft:wooden_door[facing=west,half=upper,hinge=left,open=false,powered=false]
minecraft:wooden_door[facing=west,half=upper,hinge=right,open=true,powered=true]
minecraft:wooden_door[facing=west,half=upper,hinge=right,open=true,powered=false]
minecraft:wooden_door[facing=west,half=upper,hinge=right,open=false,powered=true]
minecraft:wooden_door[facing=west,half=upper,hinge=right,open=false,powered=false]
minecraft:wooden_door[facing=west,half=lower,hinge=left,open=true,powered=true]
minecraft:wooden_door[facing=west,half=lower,hinge=left,open=true,powered=false]
minecraft:wooden_door[facing=west,half=lower,hinge=left,open=false,powered=true]
minecraft:wooden_door[facing=west,half=lower,hinge=left,open=false,powered=false]
minecraft:wooden_door[facing=west,half=lower,hinge=right,open=true,powered=true]
minecraft:wooden_door[facing=west,half=lower,hinge=right,open=true,powered=false]
minecraft:wooden_door[facing=west,half=lower,hinge=right,open=false,powered=true]
minecraft:wooden_door[facing=west,half=lower,hinge=right,open=false,powered=false]
minecraft:wooden_door[facing=east,half=upper,hinge=left,open=true,powered=true]
minecraft:wooden_door[facing=east,half=upper,hinge=left,open=true,powered=false]
minecraft:wooden_door[facing=east,half=upper,hinge=left,open=false,powered=true]
minecraft:wooden_door[facing=east,half=upper,hinge=left,open=false,powered=false]
minecraft:wooden_door[facing=east,half=upper,hinge=right,open=true,powered=true]
minecraft:wooden_door[facing=east,half=upper,hinge=right,open=true,powered=false]
minecraft:wooden_door[facing=east,half=upper,hinge=right,open=false,powered=true]
minecraft:wooden_door[facing=east,half=upper,hinge=right,open=false,powered=false]
minecraft:wooden_door[facing=east,half=lower,hinge=left,open=true,powered=true]
minecraft:wooden_door[facing=east,half=lower,hinge=left,open=true,powered=false]
minecraft:wooden_door[facing=east,half=lower,hinge=left,open=false,powered=true]
minecraft:wooden_door[facing=east,half=lower,hinge=left,open=false,powered=false]
minecraft:wooden_door[facing=east,half=lower,hinge=right,open=true,powered=true]
minecraft:wooden_door[facing=east,half=lower,hinge=right,open=true,powered=false]
minecraft:wooden_door[facing=east,half=lower,hinge=right,open=false,powered=true]
minecraft:wooden_door[facing=east,half=lower,hinge=right,open=false,powered=false]
minecraft:ladder[facing=north]
minecraft:ladder[facing=south]
minecraft:ladder[facing=west]
minecraft:ladder[facing=east]
minecraft:rail[shape=north_south]
minecraft:rail[shape=east_west]
minecraft:rail[shape=ascending_east]
minecraft:rail[shape=ascending_west]
minecraft:rail[shape=ascending_north]
minecraft:rail[shape=ascending_south]
minecraft:rail[shape=south_east]
minecraft:rail[shape=south_west]
minecraft:rail[shape=north_west]
minecraft:rail[shape=north_east]
minecraft:stone_stairs[facing=north,half=top,shape=straight]
minecraft:stone_stairs[facing=north,half=top,shape=inner_left]
minecraft:stone_stairs[facing=north,half=top,shape=inner_right]
minecraft:stone_stairs[facing=north,half=top,shape=outer_left]
minecraft:stone_stairs[facing=north,half=top,shape=outer_right]
minecraft:stone_stairs[facing=north,half=bottom,shape=straight]
minecraft:stone_stairs[facing=north,half=bottom,shape=inner_left]
minecraft:stone_stairs[facing=north,half=bottom,shape=inner_right]
minecraft:stone_stairs[facing=north,half=bottom,shape=outer_left]
minecraft:stone_stairs[facing=north,half=bottom,shape=outer_right]
minecraft:stone_stairs[facing=south,half=top,shape=straight]
minecraft:stone_stairs[facing=south,half=top,shape=inner_left]
minecraft:stone_stairs[facing=south,half=top,shape=inner_right]
minecraft:stone_stairs[facing=south,half=top,shape=outer_left]
minecraft:stone_stairs[facing=south,half=top,shape=outer_right]
minecraft:stone_stairs[facing=south,half=bottom,shape=straight]
minecraft:stone_stairs[facing=south,half=bottom,shape=inner_left]
minecraft:stone_stairs[facing=south,half=bottom,shape=inner_right]
minecraft:stone_stairs[facing=south,half=bottom,shape=outer_left]
minecraft:stone_stairs[facing=south,half=bottom,shape=outer_right]
minecraft:stone_stairs[facing=west,half=top,shape=straight]
minecraft:stone_stairs[facing=west,half=top,shape=inner_left]
minecraft:stone_stairs[facing=west,half=top,shape=inner_right]
minecraft:stone_stairs[facing=west,half=top,shape=outer_left]
minecraft:stone_stairs[facing=west,half=top,shape=outer_right]
minecraft:stone_stairs[facing=west,half=bottom,shape=straight]
minecraft:stone_stairs[facing=west,half=bottom,shape=inner_left]
minecraft:stone_stairs[facing=west,half=bottom,shape=inner_right]
minecraft:stone_stairs[facing=west,half=bottom,shape=outer_left]
minecraft:stone_stairs[facing=west,half=bottom,shape=outer_right]
minecraft:stone_stairs[facing=east,half=top,shape=straight]
minecraft:stone_stairs[facing=east,half=top,shape=inner_left]
minecraft:stone_stairs[facing=east,half=top,shape=inner_right]
minecraft:stone_stairs[facing=east,half=top,shape=outer_left]
minecraft:stone_stairs[facing=east,half=top,shape=outer_right]
minecraft:stone_stairs[facing=east,half=bottom,shape=straight]
minecraft:stone_stairs[facing=east,half=bottom,shape=inner_left]
minecraft:stone_stairs[facing=east,half=bottom,shape=inner_right]
minecraft:stone_stairs[facing=east,half=bottom,shape=outer_left]
minecraft:stone_stairs[facing=east,half=bottom,shape=outer_right]
minecraft:wall_sign[facing=north]
minecraft:wall_sign[facing=south]
minecraft:wall_sign[facing=west]
minecraft:wall_sign[facing=east]
minecraft:lever[facing=down_x,powered=true]
minecraft:lever[facing=down_x,powered=false]
minecraft:lever[facing=east,powered=true]
minecraft:lever[facing=east,powered=false]
minecraft:lever[facing=west,powered=true]
minecraft:lever[facing=west,powered=false]
minecraft:lever[facing=south,powered=true]
minecraft:lever[facing=south,powered=false]
minecraft:lever[facing=north,powered=true]
minecraft:lever[facing=north,powered=false]
minecraft:lever[facing=up_z,powered=true]
minecraft:lever[facing=up_z,powered=false]
minecraft:lever[facing=up_x,powered=true]
minecraft:lever[facing=up_x,powered=false]
minecraft:lever[facing=down_z,powered=true]
minecraft:lever[facing=down_z,powered=false]
minecraft:stone_pressure_plate[powered=true]
minecraft:stone_pressure_plate[powered=false]
minecraft:iron_door[facing=north,half=upper,hinge=left,open=true,powered=true]
minecraft:iron_door[facing=north,half=upper,hinge=left,open=true,powered=false]
minecraft:iron_door[facing=north,half=upper,hinge=left,open=false,powered=true]
minecraft:iron_door[facing=north,half=upper,hinge=left,open=false,powered=false]
minecraft:iron_door[facing=north,half=upper,hinge=right,open=true,powered=true]
minecraft:iron_door[facing=north,half=upper,hinge=right,open=true,powered=false]
minecraft:iron_door[facing=north,half=upper,hinge=right,open=false,powered=true]
minecraft:iron_door[facing=north,half=upper,hinge=right,open=false,powered=false]
minecraft:iron_door[facing=north,half=lower,hinge=left,open=true,powered=true]
minecraft:iron_door[facing=north,half=lower,hinge=left,open=true,powered=false]
minecraft:iron_door[facing=north,half=lower,hinge=left,open=false,powered=true]
minecraft:iron_door[facing=north,half=lower,hinge=left,open=false,powered=false]
minecraft:iron_door[facing=north,half=lower,hinge=right,open=true,powered=true]
minecraft:iron_door[facing=north,half=lower,hinge=right,open=true,powered=false]
minecraft:iron_door[facing=north,half=lower,hinge=right,open=false,powered=true]
minecraft:iron_door[facing=north,half=lower,hinge=right,open=false,powered=false]
minecraft:iron_door[facing=south,half=upper,hinge=left,open=true,powered=true]
minecraft:iron_door[facing=south,half=upper,hinge=left,open=true,powered=false]
minecraft:iron_door[facing=south,half=upper,hinge=left,open=false,powered=true]
minecraft:iron_door[facing=south,half=upper,hinge=left,open=false,powered=false]
minecraft:iron_door[facing=south,half=upper,hinge=right,open=true,powered=true]
minecraft:iron_door[facing=south,half=upper,hinge=right,open=true,powered=false]
minecraft:iron_door[facing=south,half=upper,hinge=right,open=false,powered=true]
minecraft:iron_door[facing=south,half=upper,hinge=right,open=false,powered=false]
minecraft:iron_door[facing=south,half=lower,hinge=left,open=true,powered=true]
minecraft:iron_door[facing=south,half=lower,hinge=left,open=true,powered=false]
minecraft:iron_door[facing=south,half=lower,hinge=left,open=false,powered=true]
minecraft:iron_door[facing=south,half=lower,hinge=left,open=false,powered=false]
minecraft:iron_door[facing=south,half=lower,hinge=right,open=true,powered=true]
minecraft:iron_door[facing=south,half=lower,hinge=right,open=true,powered=false]
minecraft:iron_door[facing=south,half=lower,hinge=right,open=false,powered=true]
minecraft:iron_door[facing=south,half=lower,hinge=right,open=false,powered=false]
minecraft:iron_door[facing=west,half=upper,hinge=left,open=true,powered=true]
minecraft:iron_door[facing=west,half=upper,hinge=left,open=true,powered=false]
minecraft:iron_door[facing=west,half=upper,hinge=left,open=false,powered=true]
minecraft:iron_door[facing=west,half=upper,hinge=left,open=false,powered=false]
minecraft:iron_door[facing=west,half=upper,hinge=right,open=true,powered=true]
minecraft:iron_door[facing=west,half=upper,hinge=right,open=true,powered=false]
minecraft:iron_door[facing=west,half=upper,hinge=right,open=false,powered=true]
minecraft:iron_door[facing=west,half=upper,hinge=right,open=false,powered=false]
minecraft:iron_door[facing=west,half=lower,hinge=left,open=true,powered=true]
minecraft:iron_door[facing=west,half=lower,hinge=left,open=true,powered=false]
minecraft:iron_door[facing=west,half=lower,hinge=left,open=false,powered=true]
minecraft:iron_door[facing=west,half=lower,hinge=left,open=false,powered=false]
minecraft:iron_door[facing=west,half=lower,hinge=right,open=true,powered=true]
minecraft:iron_door[facing=west,half=lower,hinge=right,open=true,powered=false]
minecraft:iron_door[facing=west,half=lower,hinge=right,open=false,powered=true]
minecraft:iron_door[facing=west,half=lower,hinge=right,open=false,powered=false]
minecraft:iron_door[facing=east,half=upper,hinge=left,open=true,powered=true]
minecraft:iron_door[facing=east,half=upper,hinge=left,open=true,powered=false]
minecraft:iron_door[facing=east,half=upper,hinge=left,open=false,powered=true]
minecraft:iron_door[facing=east,half=upper,hinge=left,open=false,powered=false]
minecraft:iron_door[facing=east,half=upper,hinge=right,open=true,powered=true]
minecraft:iron_door[facing=east,half=upper,hinge=right,open=true,powered=false]
minecraft:iron_door[facing=east,half=upper,hinge=right,open=false,powered=true]
minecraft:iron_door[facing=east,half=upper,hinge=right,open=false,powered=false]
minecraft:iron_door[facing=east,half=lower,hinge=left,open=true,powered=true]
minecraft:iron_door[facing=east,half=lower,hinge=left,open=true,powered=false]
minecraft:iron_door[facing=east,half=lower,hinge=left,open=false,powered=true]
minecraft:iron_door[facing=east,half=lower,hinge=left,open=false,powered=false]
minecraft:iron_door[facing=east,half=lower,hinge=right,open=true,powered=true]
minecraft:iron_door[facing=east,half=lower,hinge=right,open=true,powered=false]
minecraft:iron_door[facing=east,half=lower,hinge=right,open=false,powered=true]
minecraft:iron_door[facing=east,half=lower,hinge=right,open=false,powered=false]
minecraft:wooden_pressure_plate[powered=true]
minecraft:wooden_pressure_plate[powered=false]
minecraft:redstone_ore
minecraft:lit_redstone_ore
minecraft:unlit_redstone_torch[facing=up]
minecraft:unlit_redstone_torch[facing=north]
minecraft:unlit_redstone_torch[facing=south]
minecraft:unlit_redstone_torch[facing=west]
minecraft:unlit_redstone_torch[facing=east]
minecraft:redstone_torch[facing=up]
minecraft:redstone_torch[facing=north]
minecraft:redstone_torch[facing=south]
minecraft:redstone_torch[facing=west]
minecraft:redstone_torch[facing=east]
minecraft:stone_button[facing=down,powered=true]
minecraft:stone_button[facing=down,powered=false]
minecraft:stone_button[facing=up,powered=true]
minecraft:stone_button[facing=up,powered=false]
minecraft:stone_button[facing=north,powered=true]
minecraft:stone_button[facing=north,powered=false]
minecraft:stone_button[facing=south,powered=true]
minecraft:stone_button[facing=south,powered=false]
minecraft:stone_button[facing=west,powered=true]
minecraft:stone_button[facing=west,powered=false]
minecraft:stone_button[facing=east,powered=true]
minecraft:stone_button[facing=east,powered=false]
minecraft:snow_layer[layers=1]
minecraft:snow_layer[layers=2]
minecraft:snow_layer[layers=3]
minecraft:snow_layer[layers=4]
minecraft:snow_layer[layers=5]
minecraft:snow_layer[layers=6]
minecraft:snow_layer[layers=7]
minecraft:snow_layer[layers=8]
minecraft:ice
minecraft:snow
minecraft:cactus[age=0]
minecraft:cactus[age=1]
minecraft:cactus[age=2]
minecraft:cactus[age=3]
minecraft:cactus[age=4]
minecraft:cactus[age=5]
minecraft:cactus[age=6]
minecraft:cactus[age=7]
minecraft:cactus[age=8]
minecraft:cactus[age=9]
minecraft:cactus[age=10]
minecraft:cactus[age=11]
minecraft:cactus[age=12]
minecraft:cactus[age=13]
minecraft:cactus[age=14]
minecraft:cactus[age=15]
minecraft:clay
minecraft:reeds[age=0]
minecraft:reeds[age=1]
minecraft:reeds[age=2]
minecraft:reeds[age=3]
minecraft:reeds[age=4]
minecraft:reeds[age=5]
minecraft:reeds[age=6]
minecraft:reeds[age=7]
minecraft:reeds[age=8]
minecraft:reeds[age=9]
minecraft:reeds[age=10]
minecraft:reeds[age=11]
minecraft:reeds[age=12]
minecraft:reeds[age=13]
minecraft:reeds[age=14]
minecraft:reeds[age=15]
minecraft:jukebox[has_record=true]
minecraft:jukebox[has_record=false]
minecraft:fence[east=true,north=true,south=true,west=true]
minecraft:fence[east=true,north=true,south=true,west=false]
minecraft:fence[east=true,north=true,south=false,west=true]
minecraft:fence[east=true,north=true,south=false,west=false]
minecraft:fence[east=true,north=false,south=true,west=true]
minecraft:fence[east=true,north=false,south=true,west=false]
minecraft:fence[east=true,north=false,south=false,west=true]
minecraft:fence[east=true,north=false,south=false,west=false]
minecraft:fence[east=false,north=true,south=true,west=true]
minecraft:fence[east=false,north=true,south=true,west=false]
minecraft:fence[east=false,north=true,south=false,west=true]
minecraft:fence[east=false,north=true,south=false,west=false]
minecraft:fence[east=false,north=false,south=true,west=true]
minecraft:fence[east=false,north=false,south=true,west=false]
minecraft:fence[east=false,north=false,south=false,west=true]
minecraft:fence[east=false,north=false,south=false,west=false]
minecraft:pumpkin[facing=north]
minecraft:pumpkin[facing=south]
minecraft:pumpkin[facing=west]
minecraft:pumpkin[facing=east]
minecraft:netherrack
minecraft:soul_sand
minecraft:glowstone
minecraft:portal[axis=x]
minecraft:portal[axis=z]
minecraft:lit_pumpkin[facing=north]
minecraft:lit_pumpkin[facing=south]
minecraft:lit_pumpkin[facing=west]
minecraft:lit_pumpkin[facing=east]
minecraft:cake[bites=0]
minecraft:cake[bites=1]
minecraft:cake[bites=2]
minecraft:cake[bites=3]
minecraft:cake[bites=4]
minecraft:cake[bites=5]
minecraft:cake[bites=6]
minecraft:unpowered_repeater[delay=1,facing=north,locked=true]
minecraft:unpowered_repeater[delay=1,facing=north,locked=false]
minecraft:unpowered_repeater[delay=1,facing=south,locked=true]
minecraft:unpowered_repeater[delay=1,facing=south,locked=false]
minecraft:unpowered_repeater[delay=1,facing=west,locked=true]
minecraft:unpowered_repeater[delay=1,facing=west,locked=false]
minecraft:unpowered_repeater[delay=1,facing=east,locked=true]
minecraft:unpowered_repeater[delay=1,facing=east,locked=false]
minecraft:unpowered_repeater[delay=2,facing=north,locked=true]
minecraft:unpowered_repeater[delay=2,facing=north,locked=false]
minecraft:unpowered_repeater[delay=2,facing=south,locked=true]
minecraft:unpowered_repeater[delay=2,facing=south,locked=false]
minecraft:unpowered_repeater[delay=2,facing=west,locked=true]
minecraft:unpowered_repeater[delay=2,facing=west,locked=false]
minecraft:unpowered_repeater[delay=2,facing=east,locked=true]
minecraft:unpowered_repeater[delay=2,facing=east,locked=false]
minecraft:unpowered_repeater[delay=3,facing=north,locked=true]
minecraft:unpowered_repeater[delay=3,facing=north,locked=false]
minecraft:unpowered_repeater[delay=3,facing=south,locked=true]
minecraft:unpowered_repeater[delay=3,facing=south,locked=false]
minecraft:unpowered_repeater[delay=3,facing=west,locked=true]
minecraft:unpowered_repeater[delay=3,facing=west,locked=false]
minecraft:unpowered_repeater[delay=3,facing=east,locked=true]
minecraft:unpowered_repeater[delay=3,facing=east,locked=false]
minecraft:unpowered_repeater[delay=4,facing=north,locked=true]
minecraft:unpowered_repeater[delay=4,facing=north,locked=false]
minecraft:unpowered_repeater[delay=4,facing=south,locked=true]
minecraft:unpowered_repeater[delay=4,facing=south,locked=false]
minecraft:unpowered_repeater[delay=4,facing=west,locked=true]
minecraft:unpowered_repeater[delay=4,facing=west,locked=false]
minecraft:unpowered_repeater[delay=4,facing=east,locked=true]
minecraft:unpowered_repeater[delay=4,facing=east,locked=false]
minecraft:powered_repeater[delay=1,facing=north,locked=true]
minecraft:powered_repeater[delay=1,facing=north,locked=false]
minecraft:powered_repeater[delay=1,facing=south,locked=true]
minecraft:powered_repeater[delay=1,facing=south,locked=false]
minecraft:powered_repeater[delay=1,facing=west,locked=true]
minecraft:powered_repeater[delay=1,facing=west,locked=false]
minecraft:powered_repeater[delay=1,facing=east,locked=true]
minecraft:powered_repeater[delay=1,facing=east,locked=false]
minecraft:powered_repeater[delay=2,facing=north,locked=true]
minecraft:powered_repeater[delay=2,facing=north,locked=false]
minecraft:powered_repeater[delay=2,facing=south,locked=true]
minecraft:powered_repeater[delay=2,facing=south,locked=false]
minecraft:powered_repeater[delay=2,facing=west,locked=true]
minecraft:powered_repeater[delay=2,facing=west,locked=false]
minecraft:powered_repeater[delay=2,facing=east,locked=true]
minecraft:powered_repeater[delay=2,facing=east,locked=false]
minecraft:powered_repeater[delay=3,facing=north,locked=true]
minecraft:powered_repeater[delay=3,facing=north,locked=false]
minecraft:powered_repeater[delay=3,facing=south,locked=true]
minecraft:powered_repeater[delay=3,facing=south,locked=false]
minecraft:powered_repeater[delay=3,facing=west,locked=true]
minecraft:powered_repeater[delay=3,facing=west,locked=false]
minecraft:powered_repeater[delay=3,facing=east,locked=true]
minecraft:powered_repeater[delay=3,facing=east,locked=false]
minecraft:powered_repeater[delay=4,facing=north,locked=true]
minecraft:powered_repeater[delay=4,facing=north,locked=false]
minecraft:powered_repeater[delay=4,facing=south,locked=true]
minecraft:powered_repeater[delay=4,facing=south,locked=false]
minecraft:powered_repeater[delay=4,facing=west,locked=true]
minecraft:powered_repeater[delay=4,facing=west,locked=false]
minecraft:powered_repeater[delay=4,facing=east,locked=true]
minecraft:powered_repeater[delay=4,facing=east,locked=false]
minecraft:stained_glass[color=white]
minecraft:stained_glass[color=orange]
minecraft:stained_glass[color=magenta]
minecraft:stained_glass[color=light_blue]
minecraft:stained_glass[color=yellow]
minecraft:stained_glass[color=lime]
minecraft:stained_glass[color=pink]
minecraft:stained_glass[color=gray]
minecraft:stained_glass[color=silver]
minecraft:stained_glass[color=cyan]
minecraft:stained_glass[color=purple]
minecraft:stained_glass[color=blue]
minecraft:stained_glass[color=brown]
minecraft:stained_glass[color=green]
minecraft:stained_glass[color=red]
minecraft:stained_glass[color=black]
minecraft:trapdoor[facing=north,half=top,open=true]
minecraft:trapdoor[facing=north,half=top,open=false]
minecraft:trapdoor[facing=north,half=bottom,open=true]
minecraft:trapdoor[facing=north,half=bottom,open=false]
minecraft:trapdoor[facing=south,half=top,open=true]
minecraft:trapdoor[facing=south,half=top,open=false]
minecraft:trapdoor[facing=south,half=bottom,open=true]
minecraft:trapdoor[facing=south,half=bottom,open=false]
minecraft:trapdoor[facing=west,half=top,open=true]
minecraft:trapdoor[facing=west,half=top,open=false]
minecraft:trapdoor[facing=west,half=bottom,open=true]
minecraft:trapdoor[facing=west,half=bottom,open=false]
minecraft:trapdoor[facing=east,half=top,open=true]
minecraft:trapdoor[facing=east,half=top,open=false]
minecraft:trapdoor[facing=east,half=bottom,open=true]
minecraft:trapdoor[facing=east,half=bottom,open=false]
minecraft:monster_egg[variant=stone]
minecraft:monster_egg[variant=cobblestone]
minecraft:monster_egg[variant=stone_brick]
minecraft:monster_egg[variant=mossy_brick]
minecraft:monster_egg[variant=cracked_brick]
minecraft:monster_egg[variant=chiseled_brick]
minecraft:stonebrick[variant=stonebrick]
minecraft:stonebrick[variant=mossy_stonebrick]
minecraft:stonebrick[variant=cracked_stonebrick]
minecraft:stonebrick[variant=chiseled_stonebrick]
minecraft:brown_mushroom_block[variant=north_west]
minecraft:brown_mushroom_block[variant=north]
minecraft:brown_mushroom_block[variant=north_east]
minecraft:brown_mushroom_block[variant=west]
minecraft:brown_mushroom_block[variant=center]
minecraft:brown_mushroom_block[variant=east]
minecraft:brown_mushroom_block[variant=south_west]
minecraft:brown_mushroom_block[variant=south]
minecraft:brown_mushroom_block[variant=south_east]
minecraft:brown_mushroom_block[variant=stem]
minecraft:brown_mushroom_block[variant=all_inside]
minecraft:brown_mushroom_block[variant=all_outside]
minecraft:brown_mushroom_block[variant=all_stem]
minecraft:red_mushroom_block[variant=north_west]
minecraft:red_mushroom_block[variant=north]
minecraft:red_mushroom_block[variant=north_east]
minecraft:red_mushroom_block[variant=west]
minecraft:red_mushroom_block[variant=center]
minecraft:red_mushroom_block[variant=east]
minecraft:red_mushroom_block[variant=south_west]
minecraft:red_mushroom_block[variant=south]
minecraft:red_mushroom_block[variant=south_east]
minecraft:red_mushroom_block[variant=stem]
minecraft:red_mushroom_block[variant=all_inside]
minecraft:red_mushroom_block[variant=all_outside]
minecraft:red_mushroom_block[variant=all_stem]
minecraft:iron_bars[east=true,north=true,south=true,west=true]
minecraft:iron_bars[east=true,north=true,south=true,west=false]
minecraft:iron_bars[east=true,north=true,south=false,west=true]
minecraft:iron_bars[east=true,north=true,south=false,west=false]
minecraft:iron_bars[east=true,north=false,south=true,west=true]
minecraft:iron_bars[east=true,north=false,south=true,west=false]
minecraft:iron_bars[east=true,north=false,south=false,west=true]
minecraft:iron_bars[east=true,north=false,south=false,west=false]
minecraft:iron_bars[east=false,north=true,south=true,west=true]
minecraft:iron_bars[east=false,north=true,south=true,west=false]
minecraft:iron_bars[east=false,north=true,south=false,west=true]
minecraft:iron_bars[east=false,north=true,south=false,west=false]
minecraft:iron_bars[east=false,north=false,south=true,west=true]
minecraft:iron_bars[east=false,north=false,south=true,west=false]
minecraft:iron_bars[east=false,north=false,south=false,west=true]
minecraft:iron_bars[east=false,north=false,south=false,west=false]
minecraft:glass_pane[east=true,north=true,south=true,west=true]
minecraft:glass_pane[east=true,north=true,south=true,west=false]
minecraft:glass_pane[east=true,north=true,south=false,west=true]
minecraft:glass_pane[east=true,north=true,south=false,west=false]
minecraft:glass_pane[east=true,north=false,south=true,west=true]
minecraft:glass_pane[east=true,north=false,south=true,west=false]
minecraft:glass_pane[east=true,north=false,south=false,west=true]
minecraft:glass_pane[east=true,north=false,south=false,west=false]
minecraft:glass_pane[east=false,north=true,south=true,west=true]
minecraft:glass_pane[east=false,north=true,south=true,west=false]
minecraft:glass_pane[east=false,north=true,south=false,west=true]
minecraft:glass_pane[east=false,north=true,south=false,west=false]
minecraft:glass_pane[east=false,north=false,south=true,west=true]
minecraft:glass_pane[east=false,north=false,south=true,west=false]
minecraft:glass_pane[east=false,north=false,south=false,west=true]
minecraft:glass_pane[east=false,north=false,south=false,west=false]
minecraft:melon_block
minecraft:pumpkin_stem[age=0,facing=up]
minecraft:pumpkin_stem[age=0,facing=north]
minecraft:pumpkin_stem[age=0,facing=south]
minecraft:pumpkin_stem[age=0,facing=west]
minecraft:pumpkin_stem[age=0,facing=east]
minecraft:pumpkin_stem[age=1,facing=up]
minecraft:pumpkin_stem[age=1,facing=north]
minecraft:pumpkin_stem[age=1,facing=south]
minecraft:pumpkin_stem[age=1,facing=west]
minecraft:pumpkin_stem[age=1,facing=east]
minecraft:pumpkin_stem[age=2,facing=up]
minecraft:pumpkin_stem[age=2,facing=north]
minecraft:pumpkin_stem[age=2,facing=south]
minecraft:pumpkin_stem[age=2,facing=west]
minecraft:pumpkin_stem[age=2,facing=east]
minecraft:pumpkin_stem[age=3,facing=up]
minecraft:pumpkin_stem[age=3,facing=north]
minecraft:pumpkin_stem[age=3,facing=south]
minecraft:pumpkin_stem[age=3,facing=west]
minecraft:pumpkin_stem[age=3,facing=east]
minecraft:pumpkin_stem[age=4,facing=up]
minecraft:pumpkin_stem[age=4,facing=north]
minecraft:pumpkin_stem[age=4,facing=south]
minecraft:pumpkin_stem[age=4,facing=west]
minecraft:pumpkin_stem[age=4,facing=east]
minecraft:pumpkin_stem[age=5,facing=up]
minecraft:pumpkin_stem[age=5,facing=north]
minecraft:pumpkin_stem[age=5,facing=south]
minecraft:pumpkin_stem[age=5,facing=west]
minecraft:pumpkin_stem[age=5,facing=east]
minecraft:pumpkin_stem[age=6,facing=up]
minecraft:pumpkin_stem[age=6,facing=north]
minecraft:pumpkin_stem[age=6,facing=south]
minecraft:pumpkin_stem[age=6,facing=west]
minecraft:pumpkin_stem[age=6,facing=east]
minecraft:pumpkin_stem[age=7,facing=up]
minecraft:pumpkin_stem[age=7,facing=north]
minecraft:pumpkin_stem[age=7,facing=south]
minecraft:pumpkin_stem[age=7,facing=west]
minecraft:pumpkin_stem[age=7,facing=east]
minecraft:melon_stem[age=0,facing=up]
minecraft:melon_stem[age=0,facing=north]
minecraft:melon_stem[age=0,facing=south]
minecraft:melon_stem[age=0,facing=west]
minecraft:melon_stem[age=0,facing=east]
minecraft:melon_stem[age=1,facing=up]
minecraft:melon_stem[age=1,facing=north]
minecraft:melon_stem[age=1,facing=south]
minecraft:melon_stem[age=1,facing=west]
minecraft:melon_stem[age=1,facing=east]
minecraft:melon_stem[age=2,facing=up]
minecraft:melon_stem[age=2,facing=north]
minecraft:melon_stem[age=2,facing=south]
minecraft:melon_stem[age=2,facing=west]
minecraft:melon_stem[age=2,facing=east]
minecraft:melon_stem[age=3,facing=up]
minecraft:melon_stem[age=3,facing=north]
minecraft:melon_stem[age=3,facing=south]
minecraft:melon_stem[age=3,facing=west]
minecraft:melon_stem[age=3,facing=east]
minecraft:melon_stem[age=4,facing=up]
minecraft:melon_stem[age=4,facing=north]
minecraft:melon_stem[age=4,facing=south]
minecraft:melon_stem[age=4,facing=west]
minecraft:melon_stem[age=4,facing=east]
minecraft:melon_stem[age=5,facing=up]
minecraft:melon_stem[age=5,facing=north]
minecraft:melon_stem[age=5,facing=south]
minecraft:melon_stem[age=5,facing=west]
minecraft:melon_stem[age=5,facing=east]
minecraft:melon_stem[age=6,facing=up]
minecraft:melon_stem[age=6,facing=north]
minecraft:melon_stem[age=6,facing=south]
minecraft:melon_stem[age=6,facing=west]
minecraft:melon_stem[age=6,facing=east]
minecraft:melon_stem[age=7,facing=up]
minecraft:melon_stem[age=7,facing=north]
minecraft:melon_stem[age=7,facing=south]
minecraft:melon_stem[age=7,facing=west]
minecraft:melon_stem[age=7,facing=east]
minecraft:vine[east=true,north=true,south=true,up=true,west=true]
minecraft:vine[east=true,north=true,south=true,up=true,west=false]
minecraft:vine[east=true,north=true,south=true,up=false,west=true]
minecraft:vine[east=true,north=true,south=true,up=false,west=false]
minecraft:vine[east=true,north=true,south=false,up=true,west=true]
minecraft:vine[east=true,north=true,south=false,up=true,west=false]
minecraft:vine[east=true,north=true,south=false,up=false,west=true]
minecraft:vine[east=true,north=true,south=false,up=false,west=false]
minecraft:vine[east=true,north=false,south=true,up=true,west=true]
minecraft:vine[east=true,north=false,south=true,up=true,west=false]
minecraft:vine[east=true,north=false,south=true,up=false,west=true]
minecraft:vine[east=true,north=false,south=true,up=false,west=false]
minecraft:vine[east=true,north=false,south=false,up=true,west=true]
minecraft:vine[east=true,north=false,south=false,up=true,west=false]
minecraft:vine[east=true,north=false,south=false,up=false,west=true]
minecraft:vine[east=true,north=false,south=false,up=false,west=false]
minecraft:vine[east=false,north=true,south=true,up=true,west=true]
minecraft:vine[east=false,north=true,south=true,up=true,west=false]
minecraft:vine[east=false,north=true,south=true,up=false,west=true]
minecraft:vine[east=false,north=true,south=true,up=false,west=false]
minecraft:vine[east=false,north=true,south=false,up=true,west=true]
minecraft:vine[east=false,north=true,south=false,up=true,west=false]
minecraft:vine[east=false,north=true,south=false,up=false,west=true]
minecraft:vine[east=false,north=true,south=false,up=false,west=false]
minecraft:vine[east=false,north=false,south=true,up=true,west=true]
minecraft:vine[east=false,north=false,south=true,up=true,west=false]
minecraft:vine[east=false,north=false,south=true,up=false,west=true]
minecraft:vine[east=false,north=false,south=true,up=false,west=false]
minecraft:vine[east=false,north=false,south=false,up=true,west=true]
minecraft:vine[east=false,north=false,south=false,up=true,west=false]
minecraft:vine[east=false,north=false,south=false,up=false,west=true]
minecraft:vine[east=false,north=false,south=false,up=false,west=false]
minecraft:fence_gate[facing=north,in_wall=true,open=true,powered=true]
minecraft:fence_gate[facing=north,in_wall=true,open=true,powered=false]
minecraft:fence_gate[facing=north,in_wall=true,open=false,powered=true]
minecraft:fence_gate[facing=north,in_wall=true,open=false,powered=false]
minecraft:fence_gate[facing=north,in_wall=false,open=true,powered=true]
minecraft:fence_gate[facing=north,in_wall=false,open=true,powered=false]
minecraft:fence_gate[facing=north,in_wall=false,open=false,powered=true]
minecraft:fence_gate[facing=north,in_wall=false,open=false,powered=false]
minecraft:fence_gate[facing=south,in_wall=true,open=true,powered=true]
minecraft:fence_gate[facing=south,in_wall=true,open=true,powered=false]
minecraft:fence_gate[facing=south,in_wall=true,open=false,powered=true]
minecraft:fence_gate[facing=south,in_wall=true,open=false,powered=false]
minecraft:fence_gate[facing=south,in_wall=false,open=true,powered=true]
minecraft:fence_gate[facing=south,in_wall=false,open=true,powered=false]
minecraft:fence_gate[facing=south,in_wall=false,open=false,powered=true]
minecraft:fence_gate[facing=south,in_wall=false,open=false,powered=false]
minecraft:fence_gate[facing=west,in_wall=true,open=true,powered=true]
minecraft:fence_gate[facing=west,in_wall=true,open=true,powered=false]
minecraft:fence_gate[facing=west,in_wall=true,open=false,powered=true]
minecraft:fence_gate[facing=west,in_wall=true,open=false,powered=false]
minecraft:fence_gate[facing=west,in_wall=false,open=true,powered=true]
minecraft:fence_gate[facing=west,in_wall=false,open=true,powered=false]
minecraft:fence_gate[facing=west,in_wall=false,open=false,powered=true]
minecraft:fence_gate[facing=west,in_wall=false,open=false,powered=false]
minecraft:fence_gate[facing=east,in_wall=true,open=true,powered=true]
minecraft:fence_gate[facing=east,in_wall=true,open=true,powered=false]
minecraft:fence_gate[facing=east,in_wall=true,open=false,powered=true]
minecraft:fence_gate[facing=east,in_wall=true,open=false,powered=false]
minecraft:fence_gate[facing=east,in_wall=false,open=true,powered=true]
minecraft:fence_gate[facing=east,in_wall=false,open=true,powered=false]
minecraft:fence_gate[facing=east,in_wall=false,open=false,powered=true]
minecraft:fence_gate[facing=east,in_wall=false,open=false,powered=false]
minecraft:brick_stairs[facing=north,half=top,shape=straight]
minecraft:brick_stairs[facing=north,half=top,shape=inner_left]
minecraft:brick_stairs[facing=north,half=top,shape=inner_right]
minecraft:brick_stairs[facing=north,half=top,shape=outer_left]
minecraft:brick_stairs[facing=north,half=top,shape=outer_right]
minecraft:brick_stairs[facing=north,half=bottom,shape=straight]
minecraft:brick_stairs[facing=north,half=bottom,shape=inner_left]
minecraft:brick_stairs[facing=north,half=bottom,shape=inner_right]
minecraft:brick_stairs[facing=north,half=bottom,shape=outer_left]
minecraft:brick_stairs[facing=north,half=bottom,shape=outer_right]
minecraft:brick_stairs[facing=south,half=top,shape=straight]
minecraft:brick_stairs[facing=south,half=top,shape=inner_left]
minecraft:brick_stairs[facing=south,half=top,shape=inner_right]
minecraft:brick_stairs[facing=south,half=top,shape=outer_left]
minecraft:brick_stairs[facing=south,half=top,shape=outer_right]
minecraft:brick_stairs[facing=south,half=bottom,shape=straight]
minecraft:brick_stairs[facing=south,half=bottom,shape=inner_left]
minecraft:brick_stairs[facing=south,half=bottom,shape=inner_right]
minecraft:brick_stairs[facing=south,half=bottom,shape=outer_left]
minecraft:brick_stairs[facing=south,half=bottom,shape=outer_right]
minecraft:brick_stairs[facing=west,half=top,shape=straight]
minecraft:brick_stairs[facing=west,half=top,shape=inner_left]
minecraft:brick_stairs[facing=west,half=top,shape=inner_right]
minecraft:brick_stairs[facing=west,half=top,shape=outer_left]
minecraft:brick_stairs[facing=west,half=top,shape=outer_right]
minecraft:brick_stairs[facing=west,half=bottom,shape=straight]
minecraft:brick_stairs[facing=west,half=bottom,shape=inner_left]
minecraft:brick_stairs[facing=west,half=bottom,shape=inner_right]
minecraft:brick_stairs[facing=west,half=bottom,shape=outer_left]
minecraft:brick_stairs[facing=west,half=bottom,shape=outer_right]
minecraft:brick_stairs[facing=east,half=top,shape=straight]
minecraft:brick_stairs[facing=east,half=top,shape=inner_left]
minecraft:brick_stairs[facing=east,half=top,shape=inner_right]
minecraft:brick_stairs[facing=east,half=top,shape=outer_left]
minecraft:brick_stairs[facing=east,half=top,shape=outer_right]
minecraft:brick_stairs[facing=east,half=bottom,shape=straight]
minecraft:brick_stairs[facing=east,half=bottom,shape=inner_left]
minecraft:brick_stairs[facing=east,half=bottom,shape=inner_right]
minecraft:brick_stairs[facing=east,half=bottom,shape=outer_left]
minecraft:brick_stairs[facing=east,half=bottom,shape=outer_right]
minecraft:stone_brick_stairs[facing=north,half=top,shape=straight]
minecraft:stone_brick_stairs[facing=north,half=top,shape=inner_left]
minecraft:stone_brick_stairs[facing=north,half=top,shape=inner_right]
minecraft:stone_brick_stairs[facing=north,half=top,shape=outer_left]
minecraft:stone_brick_stairs[facing=north,half=top,shape=outer_right]
minecraft:stone_brick_stairs[facing=north,half=bottom,shape=straight]
minecraft:stone_brick_stairs[facing=north,half=bottom,shape=inner_left]
minecraft:stone_brick_stairs[facing=north,half=bottom,shape=inner_right]
minecraft:stone_brick_stairs[facing=north,half=bottom,shape=outer_left]
minecraft:stone_brick_stairs[facing=north,half=bottom,shape=outer_right]
minecraft:stone_brick_stairs[facing=south,half=top,shape=straight]
minecraft:stone_brick_stairs[facing=south,half=top,shape=inner_left]
minecraft:stone_brick_stairs[facing=south,half=top,shape=inner_right]
minecraft:stone_brick_stairs[facing=south,half=top,shape=outer_left]
minecraft:stone_brick_stairs[facing=south,half=top,shape=outer_right]
minecraft:stone_brick_stairs[facing=south,half=bottom,shape=straight]
minecraft:stone_brick_stairs[facing=south,half=bottom,shape=inner_left]
minecraft:stone_brick_stairs[facing=south,half=bottom,shape=inner_right]
minecraft:stone_brick_stairs[facing=south,half=bottom,shape=outer_left]
minecraft:stone_brick_stairs[facing=south,half=bottom,shape=outer_right]
minecraft:stone_brick_stairs[facing=west,half=top,shape=straight]
minecraft:stone_brick_stairs[facing=west,half=top,shape=inner_left]
minecraft:stone_brick_stairs[facing=west,half=top,shape=inner_right]
minecraft:stone_brick_stairs[facing=west,half=top,shape=outer_left]
minecraft:stone_brick_stairs[facing=west,half=top,shape=outer_right]
minecraft:stone_brick_stairs[facing=west,half=bottom,shape=straight]
minecraft:stone_brick_stairs[facing=west,half=bottom,shape=inner_left]
minecraft:stone_brick_stairs[facing=west,half=bottom,shape=inner_right]
minecraft:stone_brick_stairs[facing=west,half=bottom,shape=outer_left]
minecraft:stone_brick_stairs[facing=west,half=bottom,shape=outer_right]
minecraft:stone_brick_stairs[facing=east,half=top,shape=straight]
minecraft:stone_brick_stairs[facing=east,half=top,shape=inner_left]
minecraft:stone_brick_stairs[facing=east,half=top,shape=inner_right]
minecraft:stone_brick_stairs[facing=east,half=top,shape=outer_left]
minecraft:stone_brick_stairs[facing=east,half=top,shape=outer_right]
minecraft:stone_brick_stairs[facing=east,half=bottom,shape=straight]
minecraft:stone_brick_stairs[facing=east,half=bottom,shape=inner_left]
minecraft:stone_brick_stairs[facing=east,half=bottom,shape=inner_right]
minecraft:stone_brick_stairs[facing=east,half=bottom,shape=outer_left]
minecraft:stone_brick_stairs[facing=east,half=bottom,shape=outer_right]
minecraft:mycelium[snowy=true]
minecraft:mycelium[snowy=false]
minecraft:waterlily
minecraft:nether_brick
minecraft:nether_brick_fence[east=true,north=true,south=true,west=true]
minecraft:nether_brick_fence[east=true,north=true,south=true,west=false]
minecraft:nether_brick_fence[east=true,north=true,south=false,west=true]
minecraft:nether_brick_fence[east=true,north=true,south=false,west=false]
minecraft:nether_brick_fence[east=true,north=false,south=true,west=true]
minecraft:nether_brick_fence[east=true,north=false,south=true,west=false]
minecraft:nether_brick_fence[east=true,north=false,south=false,west=true]
minecraft:nether_brick_fence[east=true,north=false,south=false,west=false]
minecraft:nether_brick_fence[east=false,north=true,south=true,west=true]
minecraft:nether_brick_fence[east=false,north=true,south=true,west=false]
minecraft:nether_brick_fence[east=false,north=true,south=false,west=true]
minecraft:nether_brick_fence[east=false,north=true,south=false,west=false]
minecraft:nether_brick_fence[east=false,north=false,south=true,west=true]
minecraft:nether_brick_fence[east=false,north=false,south=true,west=false]
minecraft:nether_brick_fence[east=false,north=false,south=false,west=true]
minecraft:nether_brick_fence[east=false,north=false,south=false,west=false]
minecraft:nether_brick_stairs[facing=north,half=top,shape=straight]
minecraft:nether_brick_stairs[facing=north,half=top,shape=inner_left]
minecraft:nether_brick_stairs[facing=north,half=top,shape=inner_right]
minecraft:nether_brick_stairs[facing=north,half=top,shape=outer_left]
minecraft:nether_brick_stairs[facing=north,half=top,shape=outer_right]
minecraft:nether_brick_stairs[facing=north,half=bottom,shape=straight]
minecraft:nether_brick_stairs[facing=north,half=bottom,shape=inner_left]
minecraft:nether_brick_stairs[facing=north,half=bottom,shape=inner_right]
minecraft:nether_brick_stairs[facing=north,half=bottom,shape=outer_left]
minecraft:nether_brick_stairs[facing=north,half=bottom,shape=outer_right]
minecraft:nether_brick_stairs[facing=south,half=top,shape=straight]
minecraft:nether_brick_stairs[facing=south,half=top,shape=inner_left]
minecraft:nether_brick_stairs[facing=south,half=top,shape=inner_right]
minecraft:nether_brick_stairs[facing=south,half=top,shape=outer_left]
minecraft:nether_brick_stairs[facing=south,half=top,shape=outer_right]
minecraft:nether_brick_stairs[facing=south,half=bottom,shape=straight]
minecraft:nether_brick_stairs[facing=south,half=bottom,shape=inner_left]
minecraft:nether_brick_stairs[facing=south,half=bottom,shape=inner_right]
minecraft:nether_brick_stairs[facing=south,half=bottom,shape=outer_left]
minecraft:nether_brick_stairs[facing=south,half=bottom,shape=outer_right]
minecraft:nether_brick_stairs[facing=west,half=top,shape=straight]
minecraft:nether_brick_stairs[facing=west,half=top,shape=inner_left]
minecraft:nether_brick_stairs[facing=west,half=top,shape=inner_right]
minecraft:nether_brick_stairs[facing=west,half=top,shape=outer_left]
minecraft:nether_brick_stairs[facing=west,half=top,shape=outer_right]
minecraft:nether_brick_stairs[facing=west,half=bottom,shape=straight]
minecraft:nether_brick_stairs[facing=west,half=bottom,shape=inner_left]
minecraft:nether_brick_stairs[facing=west,half=bottom,shape=inner_right]
minecraft:nether_brick_stairs[facing=west,half=bottom,shape=outer_left]
minecraft:nether_brick_stairs[facing=west,half=bottom,shape=outer_right]
minecraft:nether_brick_stairs[facing=east,half=top,shape=straight]
minecraft:nether_brick_stairs[facing=east,half=top,shape=inner_left]
minecraft:nether_brick_stairs[facing=east,half=top,shape=inner_right]
minecraft:nether_brick_stairs[facing=east,half=top,shape=outer_left]
minecraft:nether_brick_stairs[facing=east,half=top,shape=outer_right]
minecraft:nether_brick_stairs[facing=east,half=bottom,shape=straight]
minecraft:nether_brick_stairs[facing=east,half=bottom,shape=inner_left]
minecraft:nether_brick_stairs[facing=east,half=bottom,shape=inner_right]
minecraft:nether_brick_stairs[facing=east,half=bottom,shape=outer_left]
minecraft:nether_brick_stairs[facing=east,half=bottom,shape=outer_right]
minecraft:nether_wart[age=0]
minecraft:nether_wart[age=1]
minecraft:nether_wart[age=2]
minecraft:nether_wart[age=3]
minecraft:enchanting_table
minecraft:brewing_stand[has_bottle_0=true,has_bottle_1=true,has_bottle_2=true]
minecraft:brewing_stand[has_bottle_0=true,has_bottle_1=true,has_bottle_2=false]
minecraft:brewing_stand[has_bottle_0=true,has_bottle_1=false,has_bottle_2=true]
minecraft:brewing_stand[has_bottle_0=true,has_bottle_1=false,has_bottle_2=false]
minecraft:brewing_stand[has_bottle_0=false,has_bottle_1=true,has_bottle_2=true]
minecraft:brewing_stand[has_bottle_0=false,has_bottle_1=true,has_bottle_2=false]
minecraft:brewing_stand[has_bottle_0=false,has_bottle_1=false,has_bottle_2=true]
minecraft:brewing_stand[has_bottle_0=false,has_bottle_1=false,has_bottle_2=false]
minecraft:cauldron[level=0]
minecraft:cauldron[level=1]
minecraft:cauldron[level=2]
minecraft:cauldron[level=3]
minecraft:end_portal
minecraft:end_portal_frame[eye=true,facing=north]
minecraft:end_portal_frame[eye=true,facing=south]
minecraft:end_portal_frame[eye=true,facing=west]
minecraft:end_portal_frame[eye=true,facing=east]
minecraft:end_portal_frame[eye=false,facing=north]
minecraft:end_portal_frame[eye=false,facing=south]
minecraft:end_portal_frame[eye=false,facing=west]
minecraft:end_portal_frame[eye=false,facing=east]
minecraft:end_stone
minecraft:dragon_egg
minecraft:redstone_lamp
minecraft:lit_redstone_lamp
minecraft:double_wooden_slab[variant=oak]
minecraft:double_wooden_slab[variant=spruce]
minecraft:double_wooden_slab[variant=birch]
minecraft:double_wooden_slab[variant=jungle]
minecraft:double_wooden_slab[variant=acacia]
minecraft:double_wooden_slab[variant=dark_oak]
minecraft:wooden_slab[half=top,variant=oak]
minecraft:wooden_slab[half=top,variant=spruce]
minecraft:wooden_slab[half=top,variant=birch]
minecraft:wooden_slab[half=top,variant=jungle]
minecraft:wooden_slab[half=top,variant=acacia]
minecraft:wooden_slab[half=top,variant=dark_oak]
minecraft:wooden_slab[half=bottom,variant=oak]
minecraft:wooden_slab[half=bottom,variant=spruce]
minecraft:wooden_slab[half=bottom,variant=birch]
minecraft:wooden_slab[half=bottom,variant=jungle]
minecraft:wooden_slab[half=bottom,variant=acacia]
minecraft:wooden_slab[half=bottom,variant=dark_oak]
minecraft:cocoa[age=0,facing=north]
minecraft:cocoa[age=0,facing=south]
minecraft:cocoa[age=0,facing=west]
minecraft:cocoa[age=0,facing=east]
minecraft:cocoa[age=1,facing=north]
minecraft:cocoa[age=1,facing=south]
minecraft:cocoa[age=1,facing=west]
minecraft:cocoa[age=1,facing=east]
minecraft:cocoa[age=2,facing=north]
minecraft:cocoa[age=2,facing=south]
minecraft:cocoa[age=2,facing=west]
minecraft:cocoa[age=2,facing=east]
minecraft:sandstone_stairs[facing=north,half=top,shape=straight]
minecraft:sandstone_stairs[facing=north,half=top,shape=inner_left]
minecraft:sandstone_stairs[facing=north,half=top,shape=inner_right]
minecraft:sandstone_stairs[facing=north,half=top,shape=outer_left]
minecraft:sandstone_stairs[facing=north,half=top,shape=outer_right]
minecraft:sandstone_stairs[facing=north,half=bottom,shape=straight]
minecraft:sandstone_stairs[facing=north,half=bottom,shape=inner_left]
minecraft:sandstone_stairs[facing=north,half=bottom,shape=inner_right]
minecraft:sandstone_stairs[facing=north,half=bottom,shape=outer_left]
minecraft:sandstone_stairs[facing=north,half=bottom,shape=outer_right]
minecraft:sandstone_stairs[facing=south,half=top,shape=straight]
minecraft:sandstone_stairs[facing=south,half=top,shape=inner_left]
minecraft:sandstone_stairs[facing=south,half=top,shape=inner_right]
minecraft:sandstone_stairs[facing=south,half=top,shape=outer_left]
minecraft:sandstone_stairs[facing=south,half=top,shape=outer_right]
minecraft:sandstone_stairs[facing=south,half=bottom,shape=straight]
minecraft:sandstone_stairs[facing=south,half=bottom,shape=inner_left]
minecraft:sandstone_stairs[facing=south,half=bottom,shape=inner_right]
minecraft:sandstone_stairs[facing=south,half=bottom,shape=outer_left]
minecraft:sandstone_stairs[facing=south,half=bottom,shape=outer_right]
minecraft:sandstone_stairs[facing=west,half=top,shape=straight]
minecraft:sandstone_stairs[facing=west,half=top,shape=inner_left]
minecraft:sandstone_stairs[facing=west,half=top,shape=inner_right]
minecraft:sandstone_stairs[facing=west,half=top,shape=outer_left]
minecraft:sandstone_stairs[facing=west,half=top,shape=outer_right]
minecraft:sandstone_stairs[facing=west,half=bottom,shape=straight]
minecraft:sandstone_stairs[facing=west,half=bottom,shape=inner_left]
minecraft:sandstone_stairs[facing=west,half=bottom,shape=inner_right]
minecraft:sandstone_stairs[facing=west,half=bottom,shape=outer_left]
minecraft:sandstone_stairs[facing=west,half=bottom,shape=outer_right]
minecraft:sandstone_stairs[facing=east,half=top,shape=straight]
minecraft:sandstone_stairs[facing=east,half=top,shape=inner_left]
minecraft:sandstone_stairs[facing=east,half=top,shape=inner_right]
minecraft:sandstone_stairs[facing=east,half=top,shape=outer_left]
minecraft:sandstone_stairs[facing=east,half=top,shape=outer_right]
minecraft:sandstone_stairs[facing=east,half=bottom,shape=straight]
minecraft:sandstone_stairs[facing=east,half=bottom,shape=inner_left]
minecraft:sandstone_stairs[facing=east,half=bottom,shape=inner_right]
minecraft:sandstone_stairs[facing=east,half=bottom,shape=outer_left]
minecraft:sandstone_stairs[facing=east,half=bottom,shape=outer_right]
minecraft:emerald_ore
minecraft:ender_chest[facing=north]
minecraft:ender_chest[facing=south]
minecraft:ender_chest[facing=west]
minecraft:ender_chest[facing=east]
minecraft:tripwire_hook[attached=true,facing=north,powered=true]
minecraft:tripwire_hook[attached=true,facing=north,powered=false]
minecraft:tripwire_hook[attached=true,facing=south,powered=true]
minecraft:tripwire_hook[attached=true,facing=south,powered=false]
minecraft:tripwire_hook[attached=true,facing=west,powered=true]
minecraft:tripwire_hook[attached=true,facing=west,powered=false]
minecraft:tripwire_hook[attached=true,facing=east,powered=true]
minecraft:tripwire_hook[attached=true,facing=east,powered=false]
minecraft:tripwire_hook[attached=false,facing=north,powered=true]
minecraft:tripwire_hook[attached=false,facing=north,powered=false]
minecraft:tripwire_hook[attached=false,facing=south,powered=true]
minecraft:tripwire_hook[attached=false,facing=south,powered=false]
minecraft:tripwire_hook[attached=false,facing=west,powered=true]
minecraft:tripwire_hook[attached=false,facing=west,powered=false]
minecraft:tripwire_hook[attached=false,facing=east,powered=true]
minecraft:tripwire_hook[attached=false,facing=east,powered=false]
minecraft:tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
minecraft:tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=true,west=false]
minecraft:tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=false,west=true]
minecraft:tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=false,west=false]
minecraft:tripwire[attached=true,disarmed=true,east=true,north=true,powered=false,south=true,west=true]
minecraft:tripwire[attached=true,disarmed=true,east=true,north=true,powered=false,south=true,west=false]
minecraft:tripwire[attached=true,disarmed=true,east=true,north=true,powered=false,south=false,west=true]
minecraft:tripwire[attached=true,disarmed=true,east=true,north=true,powered=false,south=false,west=false]
minecraft:tripwire[attached=true,disarmed=true,east=true,north=false,powered=true,south=true,west=true]
minecraft:tripwire[attached=true,disarmed=true,east=true,north=false,powered=true,south=true,west=false]
minecraft:tripwire[attached=true,disarmed=true,east=true,north=false,powered=true,south=false,west=true]
minecraft:tripwire[attached=true,disarmed=true,east=true,north=false,powered=true,south=false,west=false]
minecraft:tripwire[attached=true,disarmed=true,east=true,north=false,powered=false,south=true,west=true]
minecraft:tripwire[attached=true,disarmed=true,east=true,north=false,powered=false,south=true,west=false]
minecraft:tripwire[attached=true,disarmed=true,east=true,north=false,powered=false,south=false,west=true]
minecraft:tripwire[attached=true,disarmed=true,east=true,north=false,powered=false,south=false,west=false]
minecraft:tripwire[attached=true,disarmed=true,east=false,north=true,powered=true,south=true,west=true]
minecraft:tripwire[attached=true,disarmed=true,east=false,north=true,powered=true,south=true,west=false]
minecraft:tripwire[attached=true,disarmed=true,east=false,north=true,powered=true,south=false,west=true]
minecraft:tripwire[attached=true,disarmed=true,east=false,north=true,powered=true,south=false,west=false]
minecraft:tripwire[attached=true,disarmed=true,east=false,north=true,powered=false,south=true,west=true]
minecraft:tripwire[attached=true,disarmed=true,east=false,north=true,powered=false,south=true,west=false]
minecraft:tripwire[attached=true,disarmed=true,east=false,north=true,powered=false,south=false,west=true]
minecraft:tripwire[attached=true,disarmed=true,east=false,north=true,powered=false,south=false,west=false]
minecraft:tripwire[attached=true,disarmed=true,east=false,north=false,powered=true,south=true,west=true]
minecraft:tripwire[attached=true,disarmed=true,east=false,north=false,powered=true,south=true,west=false]
minecraft:tripwire[attached=true,disarmed=true,east=false,north=false,powered=true,south=false,west=true]
minecraft:tripwire[attached=true,disarmed=true,east=false,north=false,powered=true,south=false,west=false]
minecraft:tripwire[attached=true,disarmed=true,east=false,north=false,powered=false,south=true,west=true]
minecraft:tripwire[attached=true,disarmed=true,east=false,north=false,powered=false,south=true,west=false]
minecraft:tripwire[attached=true,disarmed=true,east=false,north=false,powered=false,south=false,west=true]
minecraft:tripwire[attached=true,disarmed=true,east=false,north=false,powered=false,south=false,west=false]
minecraft:tripwire[attached=true,disarmed=false,east=true,north=true,powered=true,south=true,west=true]
minecraft:tripwire[attached=true,disarmed=false,east=true,north=true,powered=true,south=true,west=false]
minecraft:tripwire[attached=true,disarmed=false,east=true,north=true,powered=true,south=false,west=true]
minecraft:tripwire[attached=true,disarmed=false,east=true,north=true,powered=true,south=false,west=false]
minecraft:tripwire[attached=true,disarmed=false,east=true,north=true,powered=false,south=true,west=true]
minecraft:tripwire[attached=true,disarmed=false,east=true,north=true,powered=false,south=true,west=false]
minecraft:tripwire[attached=true,disarmed=false,east=true,north=true,powered=false,south=false,west=true]
minecraft:tripwire[attached=true,disarmed=false,east=true,north=true,powered=false,south=false,west=false]
minecraft:tripwire[attached=true,disarmed=false,east=true,north=false,powered=true,south=true,west=true]
minecraft:tripwire[attached=true,disarmed=false,east=true,north=false,powered=true,south=true,west=false]
minecraft:tripwire[attached=true,disarmed=false,east=true,north=false,powered=true,south=false,west=true]
minecraft:tripwire[attached=true,disarmed=false,east=true,north=false,powered=true,south=false,west=false]
minecraft:tripwire[attached=true,disarmed=false,east=true,north=false,powered=false,south=true,west=true]
minecraft:tripwire[attached=true,disarmed=false,east=true,north=false,powered=false,south=true,west=false]
minecraft:tripwire[attached=true,disarmed=false,east=true,north=false,powered=false,south=false,west=true]
minecraft:tripwire[attached=true,disarmed=false,east=true,north=false,powered=false,south=false,west=false]
minecraft:tripwire[attached=true,disarmed=false,east=false,north=true,powered=true,south=true,west=true]
minecraft:tripwire[attached=true,disarmed=false,east=false,north=true,powered=true,south=true,west=false]
minecraft:tripwire[attached=true,disarmed=false,east=false,north=true,powered=true,south=false,west=true]
minecraft:tripwire[attached=true,disarmed=false,east=false,north=true,powered=true,south=false,west=false]
minecraft:tripwire[attached=true,disarmed=false,east=false,north=true,powered=false,south=true,west=true]
minecraft:tripwire[attached=true,disarmed=false,east=false,north=true,powered=false,south=true,west=false]
minecraft:tripwire[attached=true,disarmed=false,east=false,north=true,powered=false,south=false,west=true]
minecraft:tripwire[attached=true,disarmed=false,east=false,north=true,powered=false,south=false,west=false]
minecraft:tripwire[attached=true,disarmed=false,east=false,north=false,powered=true,south=true,west=true]
minecraft:tripwire[attached=true,disarmed=false,east=false,north=false,powered=true,south=true,west=false]
minecraft:tripwire[attached=true,disarmed=false,east=false,north=false,powered=true,south=false,west=true]
minecraft:tripwire[attached=true,disarmed=false,east=false,north=false,powered=true,south=false,west=false]
minecraft:tripwire[attached=true,disarmed=false,east=false,north=false,powered=false,south=true,west=true]
minecraft:tripwire[attached=true,disarmed=false,east=false,north=false,powered=false,south=true,west=false]
minecraft:tripwire[attached=true,disarmed=false,east=false,north=false,powered=false,south=false,west=true]
minecraft:tripwire[attached=true,disarmed=false,east=false,north=false,powered=false,south=false,west=false]
minecraft:tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
minecraft:tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=true,west=false]
minecraft:tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=false,west=true]
minecraft:tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=false,west=false]
minecraft:tripwire[attached=false,disarmed=true,east=true,north=true,powered=false,south=true,west=true]
minecraft:tripwire[attached=false,disarmed=true,east=true,north=true,powered=false,south=true,west=false]
minecraft:tripwire[attached=false,disarmed=true,east=true,north=true,powered=false,south=false,west=true]
minecraft:tripwire[attached=false,disarmed=true,east=true,north=true,powered=false,south=false,west=false]
minecraft:tripwire[attached=false,disarmed=true,east=true,north=false,powered=true,south=true,west=true]
minecraft:tripwire[attached=false,disarmed=true,east=true,north=false,powered=true,south=true,west=false]
minecraft:tripwire[attached=false,disarmed=true,east=true,north=false,powered=true,south=false,west=true]
minecraft:tripwire[attached=false,disarmed=true,east=true,north=false,powered=true,south=false,west=false]
minecraft:tripwire[attached=false,disarmed=true,east=true,north=false,powered=false,south=true,west=true]
minecraft:tripwire[attached=false,disarmed=true,east=true,north=false,powered=false,south=true,west=false]
minecraft:tripwire[attached=false,disarmed=true,east=true,north=false,powered=false,south=false,west=true]
minecraft:tripwire[attached=false,disarmed=true,east=true,north=false,powered=false,south=false,west=false]
minecraft:tripwire[attached=false,disarmed=true,east=false,north=true,powered=true,south=true,west=true]
minecraft:tripwire[attached=false,disarmed=true,east=false,north=true,powered=true,south=true,west=false]
minecraft:tripwire[attached=false,disarmed=true,east=false,north=true,powered=true,south=false,west=true]
minecraft:tripwire[attached=false,disarmed=true,east=false,north=true,powered=true,south=false,west=false]
minecraft:tripwire[attached=false,disarmed=true,east=false,north=true,powered=false,south=true,west=true]
minecraft:tripwire[attached=false,disarmed=true,east=false,north=true,powered=false,south=true,west=false]
minecraft:tripwire[attached=false,disarmed=true,east=false,north=true,powered=false,south=false,west=true]
minecraft:tripwire[attached=false,disarmed=true,east=false,north=true,powered=false,south=false,west=false]
minecraft:tripwire[attached=false,disarmed=true,east=false,north=false,powered=true,south=true,west=true]
minecraft:tripwire[attached=false,disarmed=true,east=false,north=false,powered=true,south=true,west=false]
minecraft:tripwire[attached=false,disarmed=true,east=false,north=false,powered=true,south=false,west=true]
minecraft:tripwire[attached=false,disarmed=true,east=false,north=false,powered=true,south=false,west=false]
minecraft:tripwire[attached=false,disarmed=true,east=false,north=false,powered=false,south=true,west=true]
minecraft:tripwire[attached=false,disarmed=true,east=false,north=false,powered=false,south=true,west=false]
minecraft:tripwire[attached=false,disarmed=true,east=false,north=false,powered=false,south=false,west=true]
minecraft:tripwire[attached=false,disarmed=true,east=false,north=false,powered=false,south=false,west=false]
minecraft:tripwire[attached=false,disarmed=false,east=true,north=true,powered=true,south=true,west=true]
minecraft:tripwire[attached=false,disarmed=false,east=true,north=true,powered=true,south=true,west=false]
minecraft:tripwire[attached=false,disarmed=false,east=true,north=true,powered=true,south=false,west=true]
minecraft:tripwire[attached=false,disarmed=false,east=true,north=true,powered=true,south=false,west=false]
minecraft:tripwire[attached=false,disarmed=false,east=true,north=true,powered=false,south=true,west=true]
minecraft:tripwire[attached=false,disarmed=false,east=true,north=true,powered=false,south=true,west=false]
minecraft:tripwire[attached=false,disarmed=false,east=true,north=true,powered=false,south=false,west=true]
minecraft:tripwire[attached=false,disarmed=false,east=true,north=true,powered=false,south=false,west=false]
minecraft:tripwire[attached=false,disarmed=false,east=true,north=false,powered=true,south=true,west=true]
minecraft:tripwire[attached=false,disarmed=false,east=true,north=false,powered=true,south=true,west=false]
minecraft:tripwire[attached=false,disarmed=false,east=true,north=false,powered=true,south=false,west=true]
minecraft:tripwire[attached=false,disarmed=false,east=true,north=false,powered=true,south=false,west=false]
minecraft:tripwire[attached=false,disarmed=false,east=true,north=false,powered=false,south=true,west=true]
minecraft:tripwire[attached=false,disarmed=false,east=true,north=false,powered=false,south=true,west=false]
minecraft:tripwire[attached=false,disarmed=false,east=true,north=false,powered=false,south=false,west=true]
minecraft:tripwire[attached=false,disarmed=false,east=true,north=false,powered=false,south=false,west=false]
minecraft:tripwire[attached=false,disarmed=false,east=false,north=true,powered=true,south=true,west=true]
minecraft:tripwire[attached=false,disarmed=false,east=false,north=true,powered=true,south=true,west=false]
minecraft:tripwire[attached=false,disarmed=false,east=false,north=true,powered=true,south=false,west=true]
minecraft:tripwire[attached=false,disarmed=false,east=false,north=true,powered=true,south=false,west=false]
minecraft:tripwire[attached=false,disarmed=false,east=false,north=true,powered=false,south=true,west=true]
minecraft:tripwire[attached=false,disarmed=false,east=false,north=true,powered=false,south=true,west=false]
minecraft:tripwire[attached=false,disarmed=false,east=false,north=true,powered=false,south=false,west=true]
minecraft:tripwire[attached=false,disarmed=false,east=false,north=true,powered=false,south=false,west=false]
minecraft:tripwire[attached=false,disarmed=false,east=false,north=false,powered=true,south=true,west=true]
minecraft:tripwire[attached=false,disarmed=false,east=false,north=false,powered=true,south=true,west=false]
minecraft:tripwire[attached=false,disarmed=false,east=false,north=false,powered=true,south=false,west=true]
minecraft:tripwire[attached=false,disarmed=false,east=false,north=false,powered=true,south=false,west=false]
minecraft:tripwire[attached=false,disarmed=false,east=false,north=false,powered=false,south=true,west=true]
minecraft:tripwire[attached=false,disarmed=false,east=false,north=false,powered=false,south=true,west=false]
minecraft:tripwire[attached=false,disarmed=false,east=false,north=false,powered=false,south=false,west=true]
minecraft:tripwire[attached=false,disarmed=false,east=false,north=false,powered=false,south=false,west=false]
minecraft:emerald_block
minecraft:spruce_stairs[facing=north,half=top,shape=straight]
minecraft:spruce_stairs[facing=north,half=top,shape=inner_left]
minecraft:spruce_stairs[facing=north,half=top,shape=inner_right]
minecraft:spruce_stairs[facing=north,half=top,shape=outer_left]
minecraft:spruce_stairs[facing=north,half=top,shape=outer_right]
minecraft:spruce_stairs[facing=north,half=bottom,shape=straight]
minecraft:spruce_stairs[facing=north,half=bottom,shape=inner_left]
minecraft:spruce_stairs[facing=north,half=bottom,shape=inner_right]
minecraft:spruce_stairs[facing=north,half=bottom,shape=outer_left]
minecraft:spruce_stairs[facing=north,half=bottom,shape=outer_right]
minecraft:spruce_stairs[facing=south,half=top,shape=straight]
minecraft:spruce_stairs[facing=south,half=top,shape=inner_left]
minecraft:spruce_stairs[facing=south,half=top,shape=inner_right]
minecraft:spruce_stairs[facing=south,half=top,shape=outer_left]
minecraft:spruce_stairs[facing=south,half=top,shape=outer_right]
minecraft:spruce_stairs[facing=south,half=bottom,shape=straight]
minecraft:spruce_stairs[facing=south,half=bottom,shape=inner_left]
minecraft:spruce_stairs[facing=south,half=bottom,shape=inner_right]
minecraft:spruce_stairs[facing=south,half=bottom,shape=outer_left]
minecraft:spruce_stairs[facing=south,half=bottom,shape=outer_right]
minecraft:spruce_stairs[facing=west,half=top,shape=straight]
minecraft:spruce_stairs[facing=west,half=top,shape=inner_left]
minecraft:spruce_stairs[facing=west,half=top,shape=inner_right]
minecraft:spruce_stairs[facing=west,half=top,shape=outer_left]
minecraft:spruce_stairs[facing=west,half=top,shape=outer_right]
minecraft:spruce_stairs[facing=west,half=bottom,shape=straight]
minecraft:spruce_stairs[facing=west,half=bottom,shape=inner_left]
minecraft:spruce_stairs[facing=west,half=bottom,shape=inner_right]
minecraft:spruce_stairs[facing=west,half=bottom,shape=outer_left]
minecraft:spruce_stairs[facing=west,half=bottom,shape=outer_right]
minecraft:spruce_stairs[facing=east,half=top,shape=straight]
minecraft:spruce_stairs[facing=east,half=top,shape=inner_left]
minecraft:spruce_stairs[facing=east,half=top,shape=inner_right]
minecraft:spruce_stairs[facing=east,half=top,shape=outer_left]
minecraft:spruce_stairs[facing=east,half=top,shape=outer_right]
minecraft:spruce_stairs[facing=east,half=bottom,shape=straight]
minecraft:spruce_stairs[facing=east,half=bottom,shape=inner_left]
minecraft:spruce_stairs[facing=east,half=bottom,shape=inner_right]
minecraft:spruce_stairs[facing=east,half=bottom,shape=outer_left]
minecraft:spruce_stairs[facing=east,half=bottom,shape=outer_right]
minecraft:birch_stairs[facing=north,half=top,shape=straight]
minecraft:birch_stairs[facing=north,half=top,shape=inner_left]
minecraft:birch_stairs[facing=north,half=top,shape=inner_right]
minecraft:birch_stairs[facing=north,half=top,shape=outer_left]
minecraft:birch_stairs[facing=north,half=top,shape=outer_right]
minecraft:birch_stairs[facing=north,half=bottom,shape=straight]
minecraft:birch_stairs[facing=north,half=bottom,shape=inner_left]
minecraft:birch_stairs[facing=north,half=bottom,shape=inner_right]
minecraft:birch_stairs[facing=north,half=bottom,shape=outer_left]
minecraft:birch_stairs[facing=north,half=bottom,shape=outer_right]
minecraft:birch_stairs[facing=south,half=top,shape=straight]
minecraft:birch_stairs[facing=south,half=top,shape=inner_left]
minecraft:birch_stairs[facing=south,half=top,shape=inner_right]
minecraft:birch_stairs[facing=south,half=top,shape=outer_left]
minecraft:birch_stairs[facing=south,half=top,shape=outer_right]
minecraft:birch_stairs[facing=south,half=bottom,shape=straight]
minecraft:birch_stairs[facing=south,half=bottom,shape=inner_left]
minecraft:birch_stairs[facing=south,half=bottom,shape=inner_right]
minecraft:birch_stairs[facing=south,half=bottom,shape=outer_left]
minecraft:birch_stairs[facing=south,half=bottom,shape=outer_right]
minecraft:birch_stairs[facing=west,half=top,shape=straight]
minecraft:birch_stairs[facing=west,half=top,shape=inner_left]
minecraft:birch_stairs[facing=west,half=top,shape=inner_right]
minecraft:birch_stairs[facing=west,half=top,shape=outer_left]
minecraft:birch_stairs[facing=west,half=top,shape=outer_right]
minecraft:birch_stairs[facing=west,half=bottom,shape=straight]
minecraft:birch_stairs[facing=west,half=bottom,shape=inner_left]
minecraft:birch_stairs[facing=west,half=bottom,shape=inner_right]
minecraft:birch_stairs[facing=west,half=bottom,shape=outer_left]
minecraft:birch_stairs[facing=west,half=bottom,shape=outer_right]
minecraft:birch_stairs[facing=east,half=top,shape=straight]
minecraft:birch_stairs[facing=east,half=top,shape=inner_left]
minecraft:birch_stairs[facing=east,half=top,shape=inner_right]
minecraft:birch_stairs[facing=east,half=top,shape=outer_left]
minecraft:birch_stairs[facing=east,half=top,shape=outer_right]
minecraft:birch_stairs[facing=east,half=bottom,shape=straight]
minecraft:birch_stairs[facing=east,half=bottom,shape=inner_left]
minecraft:birch_stairs[facing=east,half=bottom,shape=inner_right]
minecraft:birch_stairs[facing=east,half=bottom,shape=outer_left]
minecraft:birch_stairs[facing=east,half=bottom,shape=outer_right]
minecraft:jungle_stairs[facing=north,half=top,shape=straight]
minecraft:jungle_stairs[facing=north,half=top,shape=inner_left]
minecraft:jungle_stairs[facing=north,half=top,shape=inner_right]
minecraft:jungle_stairs[facing=north,half=top,shape=outer_left]
minecraft:jungle_stairs[facing=north,half=top,shape=outer_right]
minecraft:jungle_stairs[facing=north,half=bottom,shape=straight]
minecraft:jungle_stairs[facing=north,half=bottom,shape=inner_left]
minecraft:jungle_stairs[facing=north,half=bottom,shape=inner_right]
minecraft:jungle_stairs[facing=north,half=bottom,shape=outer_left]
minecraft:jungle_stairs[facing=north,half=bottom,shape=outer_right]
minecraft:jungle_stairs[facing=south,half=top,shape=straight]
minecraft:jungle_stairs[facing=south,half=top,shape=inner_left]
minecraft:jungle_stairs[facing=south,half=top,shape=inner_right]
minecraft:jungle_stairs[facing=south,half=top,shape=outer_left]
minecraft:jungle_stairs[facing=south,half=top,shape=outer_right]
minecraft:jungle_stairs[facing=south,half=bottom,shape=straight]
minecraft:jungle_stairs[facing=south,half=bottom,shape=inner_left]
minecraft:jungle_stairs[facing=south,half=bottom,shape=inner_right]
minecraft:jungle_stairs[facing=south,half=bottom,shape=outer_left]
minecraft:jungle_stairs[facing=south,half=bottom,shape=outer_right]
minecraft:jungle_stairs[facing=west,half=top,shape=straight]
minecraft:jungle_stairs[facing=west,half=top,shape=inner_left]
minecraft:jungle_stairs[facing=west,half=top,shape=inner_right]
minecraft:jungle_stairs[facing=west,half=top,shape=outer_left]
minecraft:jungle_stairs[facing=west,half=top,shape=outer_right]
minecraft:jungle_stairs[facing=west,half=bottom,shape=straight]
minecraft:jungle_stairs[facing=west,half=bottom,shape=inner_left]
minecraft:jungle_stairs[facing=west,half=bottom,shape=inner_right]
minecraft:jungle_stairs[facing=west,half=bottom,shape=outer_left]
minecraft:jungle_stairs[facing=west,half=bottom,shape=outer_right]
minecraft:jungle_stairs[facing=east,half=top,shape=straight]
minecraft:jungle_stairs[facing=east,half=top,shape=inner_left]
minecraft:jungle_stairs[facing=east,half=top,shape=inner_right]
minecraft:jungle_stairs[facing=east,half=top,shape=outer_left]
minecraft:jungle_stairs[facing=east,half=top,shape=outer_right]
minecraft:jungle_stairs[facing=east,half=bottom,shape=straight]
minecraft:jungle_stairs[facing=east,half=bottom,shape=inner_left]
minecraft:jungle_stairs[facing=east,half=bottom,shape=inner_right]
minecraft:jungle_stairs[facing=east,half=bottom,shape=outer_left]
minecraft:jungle_stairs[facing=east,half=bottom,shape=outer_right]
minecraft:command_block[conditional=true,facing=down]
minecraft:command_block[conditional=true,facing=up]
minecraft:command_block[conditional=true,facing=north]
minecraft:command_block[conditional=true,facing=south]
minecraft:command_block[conditional=true,facing=west]
minecraft:command_block[conditional=true,facing=east]
minecraft:command_block[conditional=false,facing=down]
minecraft:command_block[conditional=false,facing=up]
minecraft:command_block[conditional=false,facing=north]
minecraft:command_block[conditional=false,facing=south]
minecraft:command_block[conditional=false,facing=west]
minecraft:command_block[conditional=false,facing=east]
minecraft:beacon
minecraft:cobblestone_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=true]
minecraft:cobblestone_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=false]
minecraft:cobblestone_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
minecraft:cobblestone_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
minecraft:cobblestone_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=true]
minecraft:cobblestone_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=false]
minecraft:cobblestone_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
minecraft:cobblestone_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
minecraft:cobblestone_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=true]
minecraft:cobblestone_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=false]
minecraft:cobblestone_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
minecraft:cobblestone_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
minecraft:cobblestone_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=true]
minecraft:cobblestone_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=false]
minecraft:cobblestone_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
minecraft:cobblestone_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
minecraft:cobblestone_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=true]
minecraft:cobblestone_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=false]
minecraft:cobblestone_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
minecraft:cobblestone_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
minecraft:cobblestone_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=true]
minecraft:cobblestone_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=false]
minecraft:cobblestone_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
minecraft:cobblestone_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
minecraft:cobblestone_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=true]
minecraft:cobblestone_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=false]
minecraft:cobblestone_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
minecraft:cobblestone_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
minecraft:cobblestone_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=true]
minecraft:cobblestone_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=false]
minecraft:cobblestone_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
minecraft:cobblestone_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
minecraft:cobblestone_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=true]
minecraft:cobblestone_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=false]
minecraft:cobblestone_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
minecraft:cobblestone_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
minecraft:cobblestone_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=true]
minecraft:cobblestone_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=false]
minecraft:cobblestone_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
minecraft:cobblestone_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
minecraft:cobblestone_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=true]
minecraft:cobblestone_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=false]
minecraft:cobblestone_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
minecraft:cobblestone_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
minecraft:cobblestone_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=true]
minecraft:cobblestone_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=false]
minecraft:cobblestone_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
minecraft:cobblestone_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
minecraft:cobblestone_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=true]
minecraft:cobblestone_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=false]
minecraft:cobblestone_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
minecraft:cobblestone_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
minecraft:cobblestone_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=true]
minecraft:cobblestone_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=false]
minecraft:cobblestone_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
minecraft:cobblestone_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
minecraft:cobblestone_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=true]
minecraft:cobblestone_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=false]
minecraft:cobblestone_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
minecraft:cobblestone_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
minecraft:cobblestone_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=true]
minecraft:cobblestone_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=false]
minecraft:cobblestone_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
minecraft:cobblestone_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
minecraft:flower_pot[contents=empty,legacy_data=0]
minecraft:flower_pot[contents=empty,legacy_data=1]
minecraft:flower_pot[contents=empty,legacy_data=2]
minecraft:flower_pot[contents=empty,legacy_data=3]
minecraft:flower_pot[contents=empty,legacy_data=4]
minecraft:flower_pot[contents=empty,legacy_data=5]
minecraft:flower_pot[contents=empty,legacy_data=6]
minecraft:flower_pot[contents=empty,legacy_data=7]
minecraft:flower_pot[contents=empty,legacy_data=8]
minecraft:flower_pot[contents=empty,legacy_data=9]
minecraft:flower_pot[contents=empty,legacy_data=10]
minecraft:flower_pot[contents=empty,legacy_data=11]
minecraft:flower_pot[contents=empty,legacy_data=12]
minecraft:flower_pot[contents=empty,legacy_data=13]
minecraft:flower_pot[contents=empty,legacy_data=14]
minecraft:flower_pot[contents=empty,legacy_data=15]
minecraft:flower_pot[contents=rose,legacy_data=0]
minecraft:flower_pot[contents=rose,legacy_data=1]
minecraft:flower_pot[contents=rose,legacy_data=2]
minecraft:flower_pot[contents=rose,legacy_data=3]
minecraft:flower_pot[contents=rose,legacy_data=4]
minecraft:flower_pot[contents=rose,legacy_data=5]
minecraft:flower_pot[contents=rose,legacy_data=6]
minecraft:flower_pot[contents=rose,legacy_data=7]
minecraft:flower_pot[contents=rose,legacy_data=8]
minecraft:flower_pot[contents=rose,legacy_data=9]
minecraft:flower_pot[contents=rose,legacy_data=10]
minecraft:flower_pot[contents=rose,legacy_data=11]
minecraft:flower_pot[contents=rose,legacy_data=12]
minecraft:flower_pot[contents=rose,legacy_data=13]
minecraft:flower_pot[contents=rose,legacy_data=14]
minecraft:flower_pot[contents=rose,legacy_data=15]
minecraft:flower_pot[contents=blue_orchid,legacy_data=0]
minecraft:flower_pot[contents=blue_orchid,legacy_data=1]
minecraft:flower_pot[contents=blue_orchid,legacy_data=2]
minecraft:flower_pot[contents=blue_orchid,legacy_data=3]
minecraft:flower_pot[contents=blue_orchid,legacy_data=4]
minecraft:flower_pot[contents=blue_orchid,legacy_data=5]
minecraft:flower_pot[contents=blue_orchid,legacy_data=6]
minecraft:flower_pot[contents=blue_orchid,legacy_data=7]
minecraft:flower_pot[contents=blue_orchid,legacy_data=8]
minecraft:flower_pot[contents=blue_orchid,legacy_data=9]
minecraft:flower_pot[contents=blue_orchid,legacy_data=10]
minecraft:flower_pot[contents=blue_orchid,legacy_data=11]
minecraft:flower_pot[contents=blue_orchid,legacy_data=12]
minecraft:flower_pot[contents=blue_orchid,legacy_data=13]
minecraft:flower_pot[contents=blue_orchid,legacy_data=14]
minecraft:flower_pot[contents=blue_orchid,legacy_data=15]
minecraft:flower_pot[contents=allium,legacy_data=0]
minecraft:flower_pot[contents=allium,legacy_data=1]
minecraft:flower_pot[contents=allium,legacy_data=2]
minecraft:flower_pot[contents=allium,legacy_data=3]
minecraft:flower_pot[contents=allium,legacy_data=4]
minecraft:flower_pot[contents=allium,legacy_data=5]
minecraft:flower_pot[contents=allium,legacy_data=6]
minecraft:flower_pot[contents=allium,legacy_data=7]
minecraft:flower_pot[contents=allium,legacy_data=8]
minecraft:flower_pot[contents=allium,legacy_data=9]
minecraft:flower_pot[contents=allium,legacy_data=10]
minecraft:flower_pot[contents=allium,legacy_data=11]
minecraft:flower_pot[contents=allium,legacy_data=12]
minecraft:flower_pot[contents=allium,legacy_data=13]
minecraft:flower_pot[contents=allium,legacy_data=14]
minecraft:flower_pot[contents=allium,legacy_data=15]
minecraft:flower_pot[contents=houstonia,legacy_data=0]
minecraft:flower_pot[contents=houstonia,legacy_data=1]
minecraft:flower_pot[contents=houstonia,legacy_data=2]
minecraft:flower_pot[contents=houstonia,legacy_data=3]
minecraft:flower_pot[contents=houstonia,legacy_data=4]
minecraft:flower_pot[contents=houstonia,legacy_data=5]
minecraft:flower_pot[contents=houstonia,legacy_data=6]
minecraft:flower_pot[contents=houstonia,legacy_data=7]
minecraft:flower_pot[contents=houstonia,legacy_data=8]
minecraft:flower_pot[contents=houstonia,legacy_data=9]
minecraft:flower_pot[contents=houstonia,legacy_data=10]
minecraft:flower_pot[contents=houstonia,legacy_data=11]
minecraft:flower_pot[contents=houstonia,legacy_data=12]
minecraft:flower_pot[contents=houstonia,legacy_data=13]
minecraft:flower_pot[contents=houstonia,legacy_data=14]
minecraft:flower_pot[contents=houstonia,legacy_data=15]
minecraft:flower_pot[contents=red_tulip,legacy_data=0]
minecraft:flower_pot[contents=red_tulip,legacy_data=1]
minecraft:flower_pot[contents=red_tulip,legacy_data=2]
minecraft:flower_pot[contents=red_tulip,legacy_data=3]
minecraft:flower_pot[contents=red_tulip,legacy_data=4]
minecraft:flower_pot[contents=red_tulip,legacy_data=5]
minecraft:flower_pot[contents=red_tulip,legacy_data=6]
minecraft:flower_pot[contents=red_tulip,legacy_data=7]
minecraft:flower_pot[contents=red_tulip,legacy_data=8]
minecraft:flower_pot[contents=red_tulip,legacy_data=9]
minecraft:flower_pot[contents=red_tulip,legacy_data=10]
minecraft:flower_pot[contents=red_tulip,legacy_data=11]
minecraft:flower_pot[contents=red_tulip,legacy_data=12]
minecraft:flower_pot[contents=red_tulip,legacy_data=13]
minecraft:flower_pot[contents=red_tulip,legacy_data=14]
minecraft:flower_pot[contents=red_tulip,legacy_data=15]
minecraft:flower_pot[contents=orange_tulip,legacy_data=0]
minecraft:flower_pot[contents=orange_tulip,legacy_data=1]
minecraft:flower_pot[contents=orange_tulip,legacy_data=2]
minecraft:flower_pot[contents=orange_tulip,legacy_data=3]
minecraft:flower_pot[contents=orange_tulip,legacy_data=4]
minecraft:flower_pot[contents=orange_tulip,legacy_data=5]
minecraft:flower_pot[contents=orange_tulip,legacy_data=6]
minecraft:flower_pot[contents=orange_tulip,legacy_data=7]
minecraft:flower_pot[contents=orange_tulip,legacy_data=8]
minecraft:flower_pot[contents=orange_tulip,legacy_data=9]
minecraft:flower_pot[contents=orange_tulip,legacy_data=10]
minecraft:flower_pot[contents=orange_tulip,legacy_data=11]
minecraft:flower_pot[contents=orange_tulip,legacy_data=12]
minecraft:flower_pot[contents=orange_tulip,legacy_data=13]
minecraft:flower_pot[contents=orange_tulip,legacy_data=14]
minecraft:flower_pot[contents=orange_tulip,legacy_data=15]
minecraft:flower_pot[contents=white_tulip,legacy_data=0]
minecraft:flower_pot[contents=white_tulip,legacy_data=1]
minecraft:flower_pot[contents=white_tulip,legacy_data=2]
minecraft:flower_pot[contents=white_tulip,legacy_data=3]
minecraft:flower_pot[contents=white_tulip,legacy_data=4]
minecraft:flower_pot[contents=white_tulip,legacy_data=5]
minecraft:flower_pot[contents=white_tulip,legacy_data=6]
minecraft:flower_pot[contents=white_tulip,legacy_data=7]
minecraft:flower_pot[contents=white_tulip,legacy_data=8]
minecraft:flower_pot[contents=white_tulip,legacy_data=9]
minecraft:flower_pot[contents=white_tulip,legacy_data=10]
minecraft:flower_pot[contents=white_tulip,legacy_data=11]
minecraft:flower_pot[contents=white_tulip,legacy_data=12]
minecraft:flower_pot[contents=white_tulip,legacy_data=13]
minecraft:flower_pot[contents=white_tulip,legacy_data=14]
minecraft:flower_pot[contents=white_tulip,legacy_data=15]
minecraft:flower_pot[contents=pink_tulip,legacy_data=0]
minecraft:flower_pot[contents=pink_tulip,legacy_data=1]
minecraft:flower_pot[contents=pink_tulip,legacy_data=2]
minecraft:flower_pot[contents=pink_tulip,legacy_data=3]
minecraft:flower_pot[contents=pink_tulip,legacy_data=4]
minecraft:flower_pot[contents=pink_tulip,legacy_data=5]
minecraft:flower_pot[contents=pink_tulip,legacy_data=6]
minecraft:flower_pot[contents=pink_tulip,legacy_data=7]
minecraft:flower_pot[contents=pink_tulip,legacy_data=8]
minecraft:flower_pot[contents=pink_tulip,legacy_data=9]
minecraft:flower_pot[contents=pink_tulip,legacy_data=10]
minecraft:flower_pot[contents=pink_tulip,legacy_data=11]
minecraft:flower_pot[contents=pink_tulip,legacy_data=12]
minecraft:flower_pot[contents=pink_tulip,legacy_data=13]
minecraft:flower_pot[contents=pink_tulip,legacy_data=14]
minecraft:flower_pot[contents=pink_tulip,legacy_data=15]
minecraft:flower_pot[contents=oxeye_daisy,legacy_data=0]
minecraft:flower_pot[contents=oxeye_daisy,legacy_data=1]
minecraft:flower_pot[contents=oxeye_daisy,legacy_data=2]
minecraft:flower_pot[contents=oxeye_daisy,legacy_data=3]
minecraft:flower_pot[contents=oxeye_daisy,legacy_data=4]
minecraft:flower_pot[contents=oxeye_daisy,legacy_data=5]
minecraft:flower_pot[contents=oxeye_daisy,legacy_data=6]
minecraft:flower_pot[contents=oxeye_daisy,legacy_data=7]
minecraft:flower_pot[contents=oxeye_daisy,legacy_data=8]
minecraft:flower_pot[contents=oxeye_daisy,legacy_data=9]
minecraft:flower_pot[contents=oxeye_daisy,legacy_data=10]
minecraft:flower_pot[contents=oxeye_daisy,legacy_data=11]
minecraft:flower_pot[contents=oxeye_daisy,legacy_data=12]
minecraft:flower_pot[contents=oxeye_daisy,legacy_data=13]
minecraft:flower_pot[contents=oxeye_daisy,legacy_data=14]
minecraft:flower_pot[contents=oxeye_daisy,legacy_data=15]
minecraft:flower_pot[contents=dandelion,legacy_data=0]
minecraft:flower_pot[contents=dandelion,legacy_data=1]
minecraft:flower_pot[contents=dandelion,legacy_data=2]
minecraft:flower_pot[contents=dandelion,legacy_data=3]
minecraft:flower_pot[contents=dandelion,legacy_data=4]
minecraft:flower_pot[contents=dandelion,legacy_data=5]
minecraft:flower_pot[contents=dandelion,legacy_data=6]
minecraft:flower_pot[contents=dandelion,legacy_data=7]
minecraft:flower_pot[contents=dandelion,legacy_data=8]
minecraft:flower_pot[contents=dandelion,legacy_data=9]
minecraft:flower_pot[contents=dandelion,legacy_data=10]
minecraft:flower_pot[contents=dandelion,legacy_data=11]
minecraft:flower_pot[contents=dandelion,legacy_data=12]
minecraft:flower_pot[contents=dandelion,legacy_data=13]
minecraft:flower_pot[contents=dandelion,legacy_data=14]
minecraft:flower_pot[contents=dandelion,legacy_data=15]
minecraft:flower_pot[contents=oak_sapling,legacy_data=0]
minecraft:flower_pot[contents=oak_sapling,legacy_data=1]
minecraft:flower_pot[contents=oak_sapling,legacy_data=2]
minecraft:flower_pot[contents=oak_sapling,legacy_data=3]
minecraft:flower_pot[contents=oak_sapling,legacy_data=4]
minecraft:flower_pot[contents=oak_sapling,legacy_data=5]
minecraft:flower_pot[contents=oak_sapling,legacy_data=6]
minecraft:flower_pot[contents=oak_sapling,legacy_data=7]
minecraft:flower_pot[contents=oak_sapling,legacy_data=8]
minecraft:flower_pot[contents=oak_sapling,legacy_data=9]
minecraft:flower_pot[contents=oak_sapling,legacy_data=10]
minecraft:flower_pot[contents=oak_sapling,legacy_data=11]
minecraft:flower_pot[contents=oak_sapling,legacy_data=12]
minecraft:flower_pot[contents=oak_sapling,legacy_data=13]
minecraft:flower_pot[contents=oak_sapling,legacy_data=14]
minecraft:flower_pot[contents=oak_sapling,legacy_data=15]
minecraft:flower_pot[contents=spruce_sapling,legacy_data=0]
minecraft:flower_pot[contents=spruce_sapling,legacy_data=1]
minecraft:flower_pot[contents=spruce_sapling,legacy_data=2]
minecraft:flower_pot[contents=spruce_sapling,legacy_data=3]
minecraft:flower_pot[contents=spruce_sapling,legacy_data=4]
minecraft:flower_pot[contents=spruce_sapling,legacy_data=5]
minecraft:flower_pot[contents=spruce_sapling,legacy_data=6]
minecraft:flower_pot[contents=spruce_sapling,legacy_data=7]
minecraft:flower_pot[contents=spruce_sapling,legacy_data=8]
minecraft:flower_pot[contents=spruce_sapling,legacy_data=9]
minecraft:flower_pot[contents=spruce_sapling,legacy_data=10]
minecraft:flower_pot[contents=spruce_sapling,legacy_data=11]
minecraft:flower_pot[contents=spruce_sapling,legacy_data=12]
minecraft:flower_pot[contents=spruce_sapling,legacy_data=13]
minecraft:flower_pot[contents=spruce_sapling,legacy_data=14]
minecraft:flower_pot[contents=spruce_sapling,legacy_data=15]
minecraft:flower_pot[contents=birch_sapling,legacy_data=0]
minecraft:flower_pot[contents=birch_sapling,legacy_data=1]
minecraft:flower_pot[contents=birch_sapling,legacy_data=2]
minecraft:flower_pot[contents=birch_sapling,legacy_data=3]
minecraft:flower_pot[contents=birch_sapling,legacy_data=4]
minecraft:flower_pot[contents=birch_sapling,legacy_data=5]
minecraft:flower_pot[contents=birch_sapling,legacy_data=6]
minecraft:flower_pot[contents=birch_sapling,legacy_data=7]
minecraft:flower_pot[contents=birch_sapling,legacy_data=8]
minecraft:flower_pot[contents=birch_sapling,legacy_data=9]
minecraft:flower_pot[contents=birch_sapling,legacy_data=10]
minecraft:flower_pot[contents=birch_sapling,legacy_data=11]
minecraft:flower_pot[contents=birch_sapling,legacy_data=12]
minecraft:flower_pot[contents=birch_sapling,legacy_data=13]
minecraft:flower_pot[contents=birch_sapling,legacy_data=14]
minecraft:flower_pot[contents=birch_sapling,legacy_data=15]
minecraft:flower_pot[contents=jungle_sapling,legacy_data=0]
minecraft:flower_pot[contents=jungle_sapling,legacy_data=1]
minecraft:flower_pot[contents=jungle_sapling,legacy_data=2]
minecraft:flower_pot[contents=jungle_sapling,legacy_data=3]
minecraft:flower_pot[contents=jungle_sapling,legacy_data=4]
minecraft:flower_pot[contents=jungle_sapling,legacy_data=5]
minecraft:flower_pot[contents=jungle_sapling,legacy_data=6]
minecraft:flower_pot[contents=jungle_sapling,legacy_data=7]
minecraft:flower_pot[contents=jungle_sapling,legacy_data=8]
minecraft:flower_pot[contents=jungle_sapling,legacy_data=9]
minecraft:flower_pot[contents=jungle_sapling,legacy_data=10]
minecraft:flower_pot[contents=jungle_sapling,legacy_data=11]
minecraft:flower_pot[contents=jungle_sapling,legacy_data=12]
minecraft:flower_pot[contents=jungle_sapling,legacy_data=13]
minecraft:flower_pot[contents=jungle_sapling,legacy_data=14]
minecraft:flower_pot[contents=jungle_sapling,legacy_data=15]
minecraft:flower_pot[contents=acacia_sapling,legacy_data=0]
minecraft:flower_pot[contents=acacia_sapling,legacy_data=1]
minecraft:flower_pot[contents=acacia_sapling,legacy_data=2]
minecraft:flower_pot[contents=acacia_sapling,legacy_data=3]
minecraft:flower_pot[contents=acacia_sapling,legacy_data=4]
minecraft:flower_pot[contents=acacia_sapling,legacy_data=5]
minecraft:flower_pot[contents=acacia_sapling,legacy_data=6]
minecraft:flower_pot[contents=acacia_sapling,legacy_data=7]
minecraft:flower_pot[contents=acacia_sapling,legacy_data=8]
minecraft:flower_pot[contents=acacia_sapling,legacy_data=9]
minecraft:flower_pot[contents=acacia_sapling,legacy_data=10]
minecraft:flower_pot[contents=acacia_sapling,legacy_data=11]
minecraft:flower_pot[contents=acacia_sapling,legacy_data=12]
minecraft:flower_pot[contents=acacia_sapling,legacy_data=13]
minecraft:flower_pot[contents=acacia_sapling,legacy_data=14]
minecraft:flower_pot[contents=acacia_sapling,legacy_data=15]
minecraft:flower_pot[contents=dark_oak_sapling,legacy_data=0]
minecraft:flower_pot[contents=dark_oak_sapling,legacy_data=1]
minecraft:flower_pot[contents=dark_oak_sapling,legacy_data=2]
minecraft:flower_pot[contents=dark_oak_sapling,legacy_data=3]
minecraft:flower_pot[contents=dark_oak_sapling,legacy_data=4]
minecraft:flower_pot[contents=dark_oak_sapling,legacy_data=5]
minecraft:flower_pot[contents=dark_oak_sapling,legacy_data=6]
minecraft:flower_pot[contents=dark_oak_sapling,legacy_data=7]
minecraft:flower_pot[contents=dark_oak_sapling,legacy_data=8]
minecraft:flower_pot[contents=dark_oak_sapling,legacy_data=9]
minecraft:flower_pot[contents=dark_oak_sapling,legacy_data=10]
minecraft:flower_pot[contents=dark_oak_sapling,legacy_data=11]
minecraft:flower_pot[contents=dark_oak_sapling,legacy_data=12]
minecraft:flower_pot[contents=dark_oak_sapling,legacy_data=13]
minecraft:flower_pot[contents=dark_oak_sapling,legacy_data=14]
minecraft:flower_pot[contents=dark_oak_sapling,legacy_data=15]
minecraft:flower_pot[contents=mushroom_red,legacy_data=0]
minecraft:flower_pot[contents=mushroom_red,legacy_data=1]
minecraft:flower_pot[contents=mushroom_red,legacy_data=2]
minecraft:flower_pot[contents=mushroom_red,legacy_data=3]
minecraft:flower_pot[contents=mushroom_red,legacy_data=4]
minecraft:flower_pot[contents=mushroom_red,legacy_data=5]
minecraft:flower_pot[contents=mushroom_red,legacy_data=6]
minecraft:flower_pot[contents=mushroom_red,legacy_data=7]
minecraft:flower_pot[contents=mushroom_red,legacy_data=8]
minecraft:flower_pot[contents=mushroom_red,legacy_data=9]
minecraft:flower_pot[contents=mushroom_red,legacy_data=10]
minecraft:flower_pot[contents=mushroom_red,legacy_data=11]
minecraft:flower_pot[contents=mushroom_red,legacy_data=12]
minecraft:flower_pot[contents=mushroom_red,legacy_data=13]
minecraft:flower_pot[contents=mushroom_red,legacy_data=14]
minecraft:flower_pot[contents=mushroom_red,legacy_data=15]
minecraft:flower_pot[contents=mushroom_brown,legacy_data=0]
minecraft:flower_pot[contents=mushroom_brown,legacy_data=1]
minecraft:flower_pot[contents=mushroom_brown,legacy_data=2]
minecraft:flower_pot[contents=mushroom_brown,legacy_data=3]
minecraft:flower_pot[contents=mushroom_brown,legacy_data=4]
minecraft:flower_pot[contents=mushroom_brown,legacy_data=5]
minecraft:flower_pot[contents=mushroom_brown,legacy_data=6]
minecraft:flower_pot[contents=mushroom_brown,legacy_data=7]
minecraft:flower_pot[contents=mushroom_brown,legacy_data=8]
minecraft:flower_pot[contents=mushroom_brown,legacy_data=9]
minecraft:flower_pot[contents=mushroom_brown,legacy_data=10]
minecraft:flower_pot[contents=mushroom_brown,legacy_data=11]
minecraft:flower_pot[contents=mushroom_brown,legacy_data=12]
minecraft:flower_pot[contents=mushroom_brown,legacy_data=13]
minecraft:flower_pot[contents=mushroom_brown,legacy_data=14]
minecraft:flower_pot[contents=mushroom_brown,legacy_data=15]
minecraft:flower_pot[contents=dead_bush,legacy_data=0]
minecraft:flower_pot[contents=dead_bush,legacy_data=1]
minecraft:flower_pot[contents=dead_bush,legacy_data=2]
minecraft:flower_pot[contents=dead_bush,legacy_data=3]
minecraft:flower_pot[contents=dead_bush,legacy_data=4]
minecraft:flower_pot[contents=dead_bush,legacy_data=5]
minecraft:flower_pot[contents=dead_bush,legacy_data=6]
minecraft:flower_pot[contents=dead_bush,legacy_data=7]
minecraft:flower_pot[contents=dead_bush,legacy_data=8]
minecraft:flower_pot[contents=dead_bush,legacy_data=9]
minecraft:flower_pot[contents=dead_bush,legacy_data=10]
minecraft:flower_pot[contents=dead_bush,legacy_data=11]
minecraft:flower_pot[contents=dead_bush,legacy_data=12]
minecraft:flower_pot[contents=dead_bush,legacy_data=13]
minecraft:flower_pot[contents=dead_bush,legacy_data=14]
minecraft:flower_pot[contents=dead_bush,legacy_data=15]
minecraft:flower_pot[contents=fern,legacy_data=0]
minecraft:flower_pot[contents=fern,legacy_data=1]
minecraft:flower_pot[contents=fern,legacy_data=2]
minecraft:flower_pot[contents=fern,legacy_data=3]
minecraft:flower_pot[contents=fern,legacy_data=4]
minecraft:flower_pot[contents=fern,legacy_data=5]
minecraft:flower_pot[contents=fern,legacy_data=6]
minecraft:flower_pot[contents=fern,legacy_data=7]
minecraft:flower_pot[contents=fern,legacy_data=8]
minecraft:flower_pot[contents=fern,legacy_data=9]
minecraft:flower_pot[contents=fern,legacy_data=10]
minecraft:flower_pot[contents=fern,legacy_data=11]
minecraft:flower_pot[contents=fern,legacy_data=12]
minecraft:flower_pot[contents=fern,legacy_data=13]
minecraft:flower_pot[contents=fern,legacy_data=14]
minecraft:flower_pot[contents=fern,legacy_data=15]
minecraft:flower_pot[contents=cactus,legacy_data=0]
minecraft:flower_pot[contents=cactus,legacy_data=1]
minecraft:flower_pot[contents=cactus,legacy_data=2]
minecraft:flower_pot[contents=cactus,legacy_data=3]
minecraft:flower_pot[contents=cactus,legacy_data=4]
minecraft:flower_pot[contents=cactus,legacy_data=5]
minecraft:flower_pot[contents=cactus,legacy_data=6]
minecraft:flower_pot[contents=cactus,legacy_data=7]
minecraft:flower_pot[contents=cactus,legacy_data=8]
minecraft:flower_pot[contents=cactus,legacy_data=9]
minecraft:flower_pot[contents=cactus,legacy_data=10]
minecraft:flower_pot[contents=cactus,legacy_data=11]
minecraft:flower_pot[contents=cactus,legacy_data=12]
minecraft:flower_pot[contents=cactus,legacy_data=13]
minecraft:flower_pot[contents=cactus,legacy_data=14]
minecraft:flower_pot[contents=cactus,legacy_data=15]
minecraft:carrots[age=0]
minecraft:carrots[age=1]
minecraft:carrots[age=2]
minecraft:carrots[age=3]
minecraft:carrots[age=4]
minecraft:carrots[age=5]
minecraft:carrots[age=6]
minecraft:carrots[age=7]
minecraft:potatoes[age=0]
minecraft:potatoes[age=1]
minecraft:potatoes[age=2]
minecraft:potatoes[age=3]
minecraft:potatoes[age=4]
minecraft:potatoes[age=5]
minecraft:potatoes[age=6]
minecraft:potatoes[age=7]
minecraft:wooden_button[facing=down,powered=true]
minecraft:wooden_button[facing=down,powered=false]
minecraft:wooden_button[facing=up,powered=true]
minecraft:wooden_button[facing=up,powered=false]
minecraft:wooden_button[facing=north,powered=true]
minecraft:wooden_button[facing=north,powered=false]
minecraft:wooden_button[facing=south,powered=true]
minecraft:wooden_button[facing=south,powered=false]
minecraft:wooden_button[facing=west,powered=true]
minecraft:wooden_button[facing=west,powered=false]
minecraft:wooden_button[facing=east,powered=true]
minecraft:wooden_button[facing=east,powered=false]
minecraft:skull[facing=down,nodrop=true]
minecraft:skull[facing=down,nodrop=false]
minecraft:skull[facing=up,nodrop=true]
minecraft:skull[facing=up,nodrop=false]
minecraft:skull[facing=north,nodrop=true]
minecraft:skull[facing=north,nodrop=false]
minecraft:skull[facing=south,nodrop=true]
minecraft:skull[facing=south,nodrop=false]
minecraft:skull[facing=west,nodrop=true]
minecraft:skull[facing=west,nodrop=false]
minecraft:skull[facing=east,nodrop=true]
minecraft:skull[facing=east,nodrop=false]
minecraft:anvil[damage=0,facing=north]
minecraft:anvil[damage=0,facing=south]
minecraft:anvil[damage=0,facing=west]
minecraft:anvil[damage=0,facing=east]
minecraft:anvil[damage=1,facing=north]
minecraft:anvil[damage=1,facing=south]
minecraft:anvil[damage=1,facing=west]
minecraft:anvil[damage=1,facing=east]
minecraft:anvil[damage=2,facing=north]
minecraft:anvil[damage=2,facing=south]
minecraft:anvil[damage=2,facing=west]
minecraft:anvil[damage=2,facing=east]
minecraft:trapped_chest[facing=north]
minecraft:trapped_chest[facing=south]
minecraft:trapped_chest[facing=west]
minecraft:trapped_chest[facing=east]
minecraft:light_weighted_pressure_plate[power=0]
minecraft:light_weighted_pressure_plate[power=1]
minecraft:light_weighted_pressure_plate[power=2]
minecraft:light_weighted_pressure_plate[power=3]
minecraft:light_weighted_pressure_plate[power=4]
minecraft:light_weighted_pressure_plate[power=5]
minecraft:light_weighted_pressure_plate[power=6]
minecraft:light_weighted_pressure_plate[power=7]
minecraft:light_weighted_pressure_plate[power=8]
minecraft:light_weighted_pressure_plate[power=9]
minecraft:light_weighted_pressure_plate[power=10]
minecraft:light_weighted_pressure_plate[power=11]
minecraft:light_weighted_pressure_plate[power=12]
minecraft:light_weighted_pressure_plate[power=13]
minecraft:light_weighted_pressure_plate[power=14]
minecraft:light_weighted_pressure_plate[power=15]
minecraft:heavy_weighted_pressure_plate[power=0]
minecraft:heavy_weighted_pressure_plate[power=1]
minecraft:heavy_weighted_pressure_plate[power=2]
minecraft:heavy_weighted_pressure_plate[power=3]
minecraft:heavy_weighted_pressure_plate[power=4]
minecraft:heavy_weighted_pressure_plate[power=5]
minecraft:heavy_weighted_pressure_plate[power=6]
minecraft:heavy_weighted_pressure_plate[power=7]
minecraft:heavy_weighted_pressure_plate[power=8]
minecraft:heavy_weighted_pressure_plate[power=9]
minecraft:heavy_weighted_pressure_plate[power=10]
minecraft:heavy_weighted_pressure_plate[power=11]
minecraft:heavy_weighted_pressure_plate[power=12]
minecraft:heavy_weighted_pressure_plate[power=13]
minecraft:heavy_weighted_pressure_plate[power=14]
minecraft:heavy_weighted_pressure_plate[power=15]
minecraft:unpowered_comparator[facing=north,mode=compare,powered=true]
minecraft:unpowered_comparator[facing=north,mode=compare,powered=false]
minecraft:unpowered_comparator[facing=north,mode=subtract,powered=true]
minecraft:unpowered_comparator[facing=north,mode=subtract,powered=false]
minecraft:unpowered_comparator[facing=south,mode=compare,powered=true]
minecraft:unpowered_comparator[facing=south,mode=compare,powered=false]
minecraft:unpowered_comparator[facing=south,mode=subtract,powered=true]
minecraft:unpowered_comparator[facing=south,mode=subtract,powered=false]
minecraft:unpowered_comparator[facing=west,mode=compare,powered=true]
minecraft:unpowered_comparator[facing=west,mode=compare,powered=false]
minecraft:unpowered_comparator[facing=west,mode=subtract,powered=true]
minecraft:unpowered_comparator[facing=west,mode=subtract,powered=false]
minecraft:unpowered_comparator[facing=east,mode=compare,powered=true]
minecraft:unpowered_comparator[facing=east,mode=compare,powered=false]
minecraft:unpowered_comparator[facing=east,mode=subtract,powered=true]
minecraft:unpowered_comparator[facing=east,mode=subtract,powered=false]
minecraft:powered_comparator[facing=north,mode=compare,powered=true]
minecraft:powered_comparator[facing=north,mode=compare,powered=false]
minecraft:powered_comparator[facing=north,mode=subtract,powered=true]
minecraft:powered_comparator[facing=north,mode=subtract,powered=false]
minecraft:powered_comparator[facing=south,mode=compare,powered=true]
minecraft:powered_comparator[facing=south,mode=compare,powered=false]
minecraft:powered_comparator[facing=south,mode=subtract,powered=true]
minecraft:powered_comparator[facing=south,mode=subtract,powered=false]
minecraft:powered_comparator[facing=west,mode=compare,powered=true]
minecraft:powered_comparator[facing=west,mode=compare,powered=false]
minecraft:powered_comparator[facing=west,mode=subtract,powered=true]
minecraft:powered_comparator[facing=west,mode=subtract,powered=false]
minecraft:powered_comparator[facing=east,mode=compare,powered=true]
minecraft:powered_comparator[facing=east,mode=compare,powered=false]
minecraft:powered_comparator[facing=east,mode=subtract,powered=true]
minecraft:powered_comparator[facing=east,mode=subtract,powered=false]
minecraft:daylight_detector[power=0]
minecraft:daylight_detector[power=1]
minecraft:daylight_detector[power=2]
minecraft:daylight_detector[power=3]
minecraft:daylight_detector[power=4]
minecraft:daylight_detector[power=5]
minecraft:daylight_detector[power=6]
minecraft:daylight_detector[power=7]
minecraft:daylight_detector[power=8]
minecraft:daylight_detector[power=9]
minecraft:daylight_detector[power=10]
minecraft:daylight_detector[power=11]
minecraft:daylight_detector[power=12]
minecraft:daylight_detector[power=13]
minecraft:daylight_detector[power=14]
minecraft:daylight_detector[power=15]
minecraft:redstone_block
minecraft:quartz_ore
minecraft:hopper[enabled=true,facing=down]
minecraft:hopper[enabled=true,facing=north]
minecraft:hopper[enabled=true,facing=south]
minecraft:hopper[enabled=true,facing=west]
minecraft:hopper[enabled=true,facing=east]
minecraft:hopper[enabled=false,facing=down]
minecraft:hopper[enabled=false,facing=north]
minecraft:hopper[enabled=false,facing=south]
minecraft:hopper[enabled=false,facing=west]
minecraft:hopper[enabled=false,facing=east]
minecraft:quartz_block[variant=default]
minecraft:quartz_block[variant=chiseled]
minecraft:quartz_block[variant=lines_y]
minecraft:quartz_block[variant=lines_x]
minecraft:quartz_block[variant=lines_z]
minecraft:quartz_stairs[facing=north,half=top,shape=straight]
minecraft:quartz_stairs[facing=north,half=top,shape=inner_left]
minecraft:quartz_stairs[facing=north,half=top,shape=inner_right]
minecraft:quartz_stairs[facing=north,half=top,shape=outer_left]
minecraft:quartz_stairs[facing=north,half=top,shape=outer_right]
minecraft:quartz_stairs[facing=north,half=bottom,shape=straight]
minecraft:quartz_stairs[facing=north,half=bottom,shape=inner_left]
minecraft:quartz_stairs[facing=north,half=bottom,shape=inner_right]
minecraft:quartz_stairs[facing=north,half=bottom,shape=outer_left]
minecraft:quartz_stairs[facing=north,half=bottom,shape=outer_right]
minecraft:quartz_stairs[facing=south,half=top,shape=straight]
minecraft:quartz_stairs[facing=south,half=top,shape=inner_left]
minecraft:quartz_stairs[facing=south,half=top,shape=inner_right]
minecraft:quartz_stairs[facing=south,half=top,shape=outer_left]
minecraft:quartz_stairs[facing=south,half=top,shape=outer_right]
minecraft:quartz_stairs[facing=south,half=bottom,shape=straight]
minecraft:quartz_stairs[facing=south,half=bottom,shape=inner_left]
minecraft:quartz_stairs[facing=south,half=bottom,shape=inner_right]
minecraft:quartz_stairs[facing=south,half=bottom,shape=outer_left]
minecraft:quartz_stairs[facing=south,half=bottom,shape=outer_right]
minecraft:quartz_stairs[facing=west,half=top,shape=straight]
minecraft:quartz_stairs[facing=west,half=top,shape=inner_left]
minecraft:quartz_stairs[facing=west,half=top,shape=inner_right]
minecraft:quartz_stairs[facing=west,half=top,shape=outer_left]
minecraft:quartz_stairs[facing=west,half=top,shape=outer_right]
minecraft:quartz_stairs[facing=west,half=bottom,shape=straight]
minecraft:quartz_stairs[facing=west,half=bottom,shape=inner_left]
minecraft:quartz_stairs[facing=west,half=bottom,shape=inner_right]
minecraft:quartz_stairs[facing=west,half=bottom,shape=outer_left]
minecraft:quartz_stairs[facing=west,half=bottom,shape=outer_right]
minecraft:quartz_stairs[facing=east,half=top,shape=straight]
minecraft:quartz_stairs[facing=east,half=top,shape=inner_left]
minecraft:quartz_stairs[facing=east,half=top,shape=inner_right]
minecraft:quartz_stairs[facing=east,half=top,shape=outer_left]
minecraft:quartz_stairs[facing=east,half=top,shape=outer_right]
minecraft:quartz_stairs[facing=east,half=bottom,shape=straight]
minecraft:quartz_stairs[facing=east,half=bottom,shape=inner_left]
minecraft:quartz_stairs[facing=east,half=bottom,shape=inner_right]
minecraft:quartz_stairs[facing=east,half=bottom,shape=outer_left]
minecraft:quartz_stairs[facing=east,half=bottom,shape=outer_right]
minecraft:activator_rail[powered=true,shape=north_south]
minecraft:activator_rail[powered=true,shape=east_west]
minecraft:activator_rail[powered=true,shape=ascending_east]
minecraft:activator_rail[powered=true,shape=ascending_west]
minecraft:activator_rail[powered=true,shape=ascending_north]
minecraft:activator_rail[powered=true,shape=ascending_south]
minecraft:activator_rail[powered=false,shape=north_south]
minecraft:activator_rail[powered=false,shape=east_west]
minecraft:activator_rail[powered=false,shape=ascending_east]
minecraft:activator_rail[powered=false,shape=ascending_west]
minecraft:activator_rail[powered=false,shape=ascending_north]
minecraft:activator_rail[powered=false,shape=ascending_south]
minecraft:dropper[facing=down,triggered=true]
minecraft:dropper[facing=down,triggered=false]
minecraft:dropper[facing=up,triggered=true]
minecraft:dropper[facing=up,triggered=false]
minecraft:dropper[facing=north,triggered=true]
minecraft:dropper[facing=north,triggered=false]
minecraft:dropper[facing=south,triggered=true]
minecraft:dropper[facing=south,triggered=false]
minecraft:dropper[facing=west,triggered=true]
minecraft:dropper[facing=west,triggered=false]
minecraft:dropper[facing=east,triggered=true]
minecraft:dropper[facing=east,triggered=false]
minecraft:stained_hardened_clay[color=white]
minecraft:stained_hardened_clay[color=orange]
minecraft:stained_hardened_clay[color=magenta]
minecraft:stained_hardened_clay[color=light_blue]
minecraft:stained_hardened_clay[color=yellow]
minecraft:stained_hardened_clay[color=lime]
minecraft:stained_hardened_clay[color=pink]
minecraft:stained_hardened_clay[color=gray]
minecraft:stained_hardened_clay[color=silver]
minecraft:stained_hardened_clay[color=cyan]
minecraft:stained_hardened_clay[color=purple]
minecraft:stained_hardened_clay[color=blue]
minecraft:stained_hardened_clay[color=brown]
minecraft:stained_hardened_clay[color=green]
minecraft:stained_hardened_clay[color=red]
minecraft:stained_hardened_clay[color=black]
minecraft:stained_glass_pane[color=white,east=true,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=white,east=true,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=white,east=true,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=white,east=true,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=white,east=true,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=white,east=true,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=white,east=true,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=white,east=true,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=white,east=false,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=white,east=false,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=white,east=false,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=white,east=false,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=white,east=false,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=white,east=false,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=white,east=false,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=white,east=false,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=orange,east=true,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=orange,east=true,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=orange,east=true,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=orange,east=true,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=orange,east=true,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=orange,east=true,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=orange,east=true,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=orange,east=true,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=orange,east=false,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=orange,east=false,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=orange,east=false,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=orange,east=false,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=orange,east=false,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=orange,east=false,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=orange,east=false,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=orange,east=false,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=magenta,east=true,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=magenta,east=true,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=magenta,east=true,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=magenta,east=true,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=magenta,east=true,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=magenta,east=true,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=magenta,east=true,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=magenta,east=true,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=magenta,east=false,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=magenta,east=false,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=magenta,east=false,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=magenta,east=false,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=magenta,east=false,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=magenta,east=false,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=magenta,east=false,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=magenta,east=false,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=light_blue,east=true,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=light_blue,east=true,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=light_blue,east=true,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=light_blue,east=true,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=light_blue,east=true,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=light_blue,east=true,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=light_blue,east=true,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=light_blue,east=true,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=light_blue,east=false,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=light_blue,east=false,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=light_blue,east=false,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=light_blue,east=false,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=light_blue,east=false,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=light_blue,east=false,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=light_blue,east=false,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=light_blue,east=false,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=yellow,east=true,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=yellow,east=true,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=yellow,east=true,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=yellow,east=true,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=yellow,east=true,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=yellow,east=true,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=yellow,east=true,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=yellow,east=true,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=yellow,east=false,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=yellow,east=false,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=yellow,east=false,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=yellow,east=false,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=yellow,east=false,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=yellow,east=false,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=yellow,east=false,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=yellow,east=false,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=lime,east=true,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=lime,east=true,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=lime,east=true,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=lime,east=true,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=lime,east=true,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=lime,east=true,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=lime,east=true,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=lime,east=true,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=lime,east=false,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=lime,east=false,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=lime,east=false,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=lime,east=false,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=lime,east=false,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=lime,east=false,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=lime,east=false,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=lime,east=false,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=pink,east=true,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=pink,east=true,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=pink,east=true,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=pink,east=true,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=pink,east=true,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=pink,east=true,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=pink,east=true,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=pink,east=true,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=pink,east=false,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=pink,east=false,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=pink,east=false,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=pink,east=false,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=pink,east=false,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=pink,east=false,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=pink,east=false,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=pink,east=false,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=gray,east=true,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=gray,east=true,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=gray,east=true,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=gray,east=true,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=gray,east=true,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=gray,east=true,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=gray,east=true,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=gray,east=true,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=gray,east=false,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=gray,east=false,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=gray,east=false,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=gray,east=false,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=gray,east=false,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=gray,east=false,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=gray,east=false,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=gray,east=false,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=silver,east=true,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=silver,east=true,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=silver,east=true,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=silver,east=true,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=silver,east=true,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=silver,east=true,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=silver,east=true,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=silver,east=true,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=silver,east=false,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=silver,east=false,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=silver,east=false,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=silver,east=false,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=silver,east=false,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=silver,east=false,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=silver,east=false,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=silver,east=false,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=cyan,east=true,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=cyan,east=true,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=cyan,east=true,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=cyan,east=true,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=cyan,east=true,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=cyan,east=true,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=cyan,east=true,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=cyan,east=true,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=cyan,east=false,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=cyan,east=false,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=cyan,east=false,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=cyan,east=false,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=cyan,east=false,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=cyan,east=false,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=cyan,east=false,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=cyan,east=false,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=purple,east=true,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=purple,east=true,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=purple,east=true,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=purple,east=true,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=purple,east=true,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=purple,east=true,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=purple,east=true,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=purple,east=true,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=purple,east=false,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=purple,east=false,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=purple,east=false,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=purple,east=false,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=purple,east=false,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=purple,east=false,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=purple,east=false,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=purple,east=false,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=blue,east=true,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=blue,east=true,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=blue,east=true,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=blue,east=true,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=blue,east=true,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=blue,east=true,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=blue,east=true,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=blue,east=true,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=blue,east=false,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=blue,east=false,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=blue,east=false,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=blue,east=false,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=blue,east=false,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=blue,east=false,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=blue,east=false,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=blue,east=false,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=brown,east=true,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=brown,east=true,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=brown,east=true,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=brown,east=true,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=brown,east=true,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=brown,east=true,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=brown,east=true,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=brown,east=true,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=brown,east=false,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=brown,east=false,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=brown,east=false,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=brown,east=false,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=brown,east=false,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=brown,east=false,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=brown,east=false,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=brown,east=false,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=green,east=true,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=green,east=true,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=green,east=true,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=green,east=true,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=green,east=true,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=green,east=true,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=green,east=true,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=green,east=true,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=green,east=false,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=green,east=false,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=green,east=false,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=green,east=false,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=green,east=false,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=green,east=false,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=green,east=false,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=green,east=false,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=red,east=true,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=red,east=true,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=red,east=true,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=red,east=true,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=red,east=true,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=red,east=true,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=red,east=true,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=red,east=true,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=red,east=false,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=red,east=false,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=red,east=false,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=red,east=false,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=red,east=false,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=red,east=false,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=red,east=false,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=red,east=false,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=black,east=true,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=black,east=true,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=black,east=true,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=black,east=true,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=black,east=true,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=black,east=true,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=black,east=true,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=black,east=true,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=black,east=false,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=black,east=false,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=black,east=false,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=black,east=false,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=black,east=false,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=black,east=false,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=black,east=false,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=black,east=false,north=false,south=false,west=false]
minecraft:leaves2[check_decay=true,decayable=true,variant=acacia]
minecraft:leaves2[check_decay=true,decayable=true,variant=dark_oak]
minecraft:leaves2[check_decay=true,decayable=false,variant=acacia]
minecraft:leaves2[check_decay=true,decayable=false,variant=dark_oak]
minecraft:leaves2[check_decay=false,decayable=true,variant=acacia]
minecraft:leaves2[check_decay=false,decayable=true,variant=dark_oak]
minecraft:leaves2[check_decay=false,decayable=false,variant=acacia]
minecraft:leaves2[check_decay=false,decayable=false,variant=dark_oak]
minecraft:log2[axis=x,variant=acacia]
minecraft:log2[axis=x,variant=dark_oak]
minecraft:log2[axis=y,variant=acacia]
minecraft:log2[axis=y,variant=dark_oak]
minecraft:log2[axis=z,variant=acacia]
minecraft:log2[axis=z,variant=dark_oak]
minecraft:log2[axis=none,variant=acacia]
minecraft:log2[axis=none,variant=dark_oak]
minecraft:acacia_stairs[facing=north,half=top,shape=straight]
minecraft:acacia_stairs[facing=north,half=top,shape=inner_left]
minecraft:acacia_stairs[facing=north,half=top,shape=inner_right]
minecraft:acacia_stairs[facing=north,half=top,shape=outer_left]
minecraft:acacia_stairs[facing=north,half=top,shape=outer_right]
minecraft:acacia_stairs[facing=north,half=bottom,shape=straight]
minecraft:acacia_stairs[facing=north,half=bottom,shape=inner_left]
minecraft:acacia_stairs[facing=north,half=bottom,shape=inner_right]
minecraft:acacia_stairs[facing=north,half=bottom,shape=outer_left]
minecraft:acacia_stairs[facing=north,half=bottom,shape=outer_right]
minecraft:acacia_stairs[facing=south,half=top,shape=straight]
minecraft:acacia_stairs[facing=south,half=top,shape=inner_left]
minecraft:acacia_stairs[facing=south,half=top,shape=inner_right]
minecraft:acacia_stairs[facing=south,half=top,shape=outer_left]
minecraft:acacia_stairs[facing=south,half=top,shape=outer_right]
minecraft:acacia_stairs[facing=south,half=bottom,shape=straight]
minecraft:acacia_stairs[facing=south,half=bottom,shape=inner_left]
minecraft:acacia_stairs[facing=south,half=bottom,shape=inner_right]
minecraft:acacia_stairs[facing=south,half=bottom,shape=outer_left]
minecraft:acacia_stairs[facing=south,half=bottom,shape=outer_right]
minecraft:acacia_stairs[facing=west,half=top,shape=straight]
minecraft:acacia_stairs[facing=west,half=top,shape=inner_left]
minecraft:acacia_stairs[facing=west,half=top,shape=inner_right]
minecraft:acacia_stairs[facing=west,half=top,shape=outer_left]
minecraft:acacia_stairs[facing=west,half=top,shape=outer_right]
minecraft:acacia_stairs[facing=west,half=bottom,shape=straight]
minecraft:acacia_stairs[facing=west,half=bottom,shape=inner_left]
minecraft:acacia_stairs[facing=west,half=bottom,shape=inner_right]
minecraft:acacia_stairs[facing=west,half=bottom,shape=outer_left]
minecraft:acacia_stairs[facing=west,half=bottom,shape=outer_right]
minecraft:acacia_stairs[facing=east,half=top,shape=straight]
minecraft:acacia_stairs[facing=east,half=top,shape=inner_left]
minecraft:acacia_stairs[facing=east,half=top,shape=inner_right]
minecraft:acacia_stairs[facing=east,half=top,shape=outer_left]
minecraft:acacia_stairs[facing=east,half=top,shape=outer_right]
minecraft:acacia_stairs[facing=east,half=bottom,shape=straight]
minecraft:acacia_stairs[facing=east,half=bottom,shape=inner_left]
minecraft:acacia_stairs[facing=east,half=bottom,shape=inner_right]
minecraft:acacia_stairs[facing=east,half=bottom,shape=outer_left]
minecraft:acacia_stairs[facing=east,half=bottom,shape=outer_right]
minecraft:dark_oak_stairs[facing=north,half=top,shape=straight]
minecraft:dark_oak_stairs[facing=north,half=top,shape=inner_left]
minecraft:dark_oak_stairs[facing=north,half=top,shape=inner_right]
minecraft:dark_oak_stairs[facing=north,half=top,shape=outer_left]
minecraft:dark_oak_stairs[facing=north,half=top,shape=outer_right]
minecraft:dark_oak_stairs[facing=north,half=bottom,shape=straight]
minecraft:dark_oak_stairs[facing=north,half=bottom,shape=inner_left]
minecraft:dark_oak_stairs[facing=north,half=bottom,shape=inner_right]
minecraft:dark_oak_stairs[facing=north,half=bottom,shape=outer_left]
minecraft:dark_oak_stairs[facing=north,half=bottom,shape=outer_right]
minecraft:dark_oak_stairs[facing=south,half=top,shape=straight]
minecraft:dark_oak_stairs[facing=south,half=top,shape=inner_left]
minecraft:dark_oak_stairs[facing=south,half=top,shape=inner_right]
minecraft:dark_oak_stairs[facing=south,half=top,shape=outer_left]
minecraft:dark_oak_stairs[facing=south,half=top,shape=outer_right]
minecraft:dark_oak_stairs[facing=south,half=bottom,shape=straight]
minecraft:dark_oak_stairs[facing=south,half=bottom,shape=inner_left]
minecraft:dark_oak_stairs[facing=south,half=bottom,shape=inner_right]
minecraft:dark_oak_stairs[facing=south,half=bottom,shape=outer_left]
minecraft:dark_oak_stairs[facing=south,half=bottom,shape=outer_right]
minecraft:dark_oak_stairs[facing=west,half=top,shape=straight]
minecraft:dark_oak_stairs[facing=west,half=top,shape=inner_left]
minecraft:dark_oak_stairs[facing=west,half=top,shape=inner_right]
minecraft:dark_oak_stairs[facing=west,half=top,shape=outer_left]
minecraft:dark_oak_stairs[facing=west,half=top,shape=outer_right]
minecraft:dark_oak_stairs[facing=west,half=bottom,shape=straight]
minecraft:dark_oak_stairs[facing=west,half=bottom,shape=inner_left]
minecraft:dark_oak_stairs[facing=west,half=bottom,shape=inner_right]
minecraft:dark_oak_stairs[facing=west,half=bottom,shape=outer_left]
minecraft:dark_oak_stairs[facing=west,half=bottom,shape=outer_right]
minecraft:dark_oak_stairs[facing=east,half=top,shape=straight]
minecraft:dark_oak_stairs[facing=east,half=top,shape=inner_left]
minecraft:dark_oak_stairs[facing=east,half=top,shape=inner_right]
minecraft:dark_oak_stairs[facing=east,half=top,shape=outer_left]
minecraft:dark_oak_stairs[facing=east,half=top,shape=outer_right]
minecraft:dark_oak_stairs[facing=east,half=bottom,shape=straight]
minecraft:dark_oak_stairs[facing=east,half=bottom,shape=inner_left]
minecraft:dark_oak_stairs[facing=east,half=bottom,shape=inner_right]
minecraft:dark_oak_stairs[facing=east,half=bottom,shape=outer_left]
minecraft:dark_oak_stairs[facing=east,half=bottom,shape=outer_right]
minecraft:slime
minecraft:barrier
minecraft:iron_trapdoor[facing=north,half=top,open=true]
minecraft:iron_trapdoor[facing=north,half=top,open=false]
minecraft:iron_trapdoor[facing=north,half=bottom,open=true]
minecraft:iron_trapdoor[facing=north,half=bottom,open=false]
minecraft:iron_trapdoor[facing=south,half=top,open=true]
minecraft:iron_trapdoor[facing=south,half=top,open=false]
minecraft:iron_trapdoor[facing=south,half=bottom,open=true]
minecraft:iron_trapdoor[facing=south,half=bottom,open=false]
minecraft:iron_trapdoor[facing=west,half=top,open=true]
minecraft:iron_trapdoor[facing=west,half=top,open=false]
minecraft:iron_trapdoor[facing=west,half=bottom,open=true]
minecraft:iron_trapdoor[facing=west,half=bottom,open=false]
minecraft:iron_trapdoor[facing=east,half=top,open=true]
minecraft:iron_trapdoor[facing=east,half=top,open=false]
minecraft:iron_trapdoor[facing=east,half=bottom,open=true]
minecraft:iron_trapdoor[facing=east,half=bottom,open=false]
minecraft:prismarine[variant=prismarine]
minecraft:prismarine[variant=prismarine_bricks]
minecraft:prismarine[variant=dark_prismarine]
minecraft:sea_lantern
minecraft:hay_block[axis=x]
minecraft:hay_block[axis=y]
minecraft:hay_block[axis=z]
minecraft:carpet[color=white]
minecraft:carpet[color=orange]
minecraft:carpet[color=magenta]
minecraft:carpet[color=light_blue]
minecraft:carpet[color=yellow]
minecraft:carpet[color=lime]
minecraft:carpet[color=pink]
minecraft:carpet[color=gray]
minecraft:carpet[color=silver]
minecraft:carpet[color=cyan]
minecraft:carpet[color=purple]
minecraft:carpet[color=blue]
minecraft:carpet[color=brown]
minecraft:carpet[color=green]
minecraft:carpet[color=red]
minecraft:carpet[color=black]
minecraft:hardened_clay
minecraft:coal_block
minecraft:packed_ice
minecraft:double_plant[facing=north,half=upper,variant=sunflower]
minecraft:double_plant[facing=north,half=upper,variant=syringa]
minecraft:double_plant[facing=north,half=upper,variant=double_grass]
minecraft:double_plant[facing=north,half=upper,variant=double_fern]
minecraft:double_plant[facing=north,half=upper,variant=double_rose]
minecraft:double_plant[facing=north,half=upper,variant=paeonia]
minecraft:double_plant[facing=north,half=lower,variant=sunflower]
minecraft:double_plant[facing=north,half=lower,variant=syringa]
minecraft:double_plant[facing=north,half=lower,variant=double_grass]
minecraft:double_plant[facing=north,half=lower,variant=double_fern]
minecraft:double_plant[facing=north,half=lower,variant=double_rose]
minecraft:double_plant[facing=north,half=lower,variant=paeonia]
minecraft:double_plant[facing=south,half=upper,variant=sunflower]
minecraft:double_plant[facing=south,half=upper,variant=syringa]
minecraft:double_plant[facing=south,half=upper,variant=double_grass]
minecraft:double_plant[facing=south,half=upper,variant=double_fern]
minecraft:double_plant[facing=south,half=upper,variant=double_rose]
minecraft:double_plant[facing=south,half=upper,variant=paeonia]
minecraft:double_plant[facing=south,half=lower,variant=sunflower]
minecraft:double_plant[facing=south,half=lower,variant=syringa]
minecraft:double_plant[facing=south,half=lower,variant=double_grass]
minecraft:double_plant[facing=south,half=lower,variant=double_fern]
minecraft:double_plant[facing=south,half=lower,variant=double_rose]
minecraft:double_plant[facing=south,half=lower,variant=paeonia]
minecraft:double_plant[facing=west,half=upper,variant=sunflower]
minecraft:double_plant[facing=west,half=upper,variant=syringa]
minecraft:double_plant[facing=west,half=upper,variant=double_grass]
minecraft:double_plant[facing=west,half=upper,variant=double_fern]
minecraft:double_plant[facing=west,half=upper,variant=double_rose]
minecraft:double_plant[facing=west,half=upper,variant=paeonia]
minecraft:double_plant[facing=west,half=lower,variant=sunflower]
minecraft:double_plant[facing=west,half=lower,variant=syringa]
minecraft:double_plant[facing=west,half=lower,variant=double_grass]
minecraft:double_plant[facing=west,half=lower,variant=double_fern]
minecraft:double_plant[facing=west,half=lower,variant=double_rose]
minecraft:double_plant[facing=west,half=lower,variant=paeonia]
minecraft:double_plant[facing=east,half=upper,variant=sunflower]
minecraft:double_plant[facing=east,half=upper,variant=syringa]
minecraft:double_plant[facing=east,half=upper,variant=double_grass]
minecraft:double_plant[facing=east,half=upper,variant=double_fern]
minecraft:double_plant[facing=east,half=upper,variant=double_rose]
minecraft:double_plant[facing=east,half=upper,variant=paeonia]
minecraft:double_plant[facing=east,half=lower,variant=sunflower]
minecraft:double_plant[facing=east,half=lower,variant=syringa]
minecraft:double_plant[facing=east,half=lower,variant=double_grass]
minecraft:double_plant[facing=east,half=lower,variant=double_fern]
minecraft:double_plant[facing=east,half=lower,variant=double_rose]
minecraft:double_plant[facing=east,half=lower,variant=paeonia]
minecraft:standing_banner[rotation=0]
minecraft:standing_banner[rotation=1]
minecraft:standing_banner[rotation=2]
minecraft:standing_banner[rotation=3]
minecraft:standing_banner[rotation=4]
minecraft:standing_banner[rotation=5]
minecraft:standing_banner[rotation=6]
minecraft:standing_banner[rotation=7]
minecraft:standing_banner[rotation=8]
minecraft:standing_banner[rotation=9]
minecraft:standing_banner[rotation=10]
minecraft:standing_banner[rotation=11]
minecraft:standing_banner[rotation=12]
minecraft:standing_banner[rotation=13]
minecraft:standing_banner[rotation=14]
minecraft:standing_banner[rotation=15]
minecraft:wall_banner[facing=north]
minecraft:wall_banner[facing=south]
minecraft:wall_banner[facing=west]
minecraft:wall_banner[facing=east]
minecraft:daylight_detector_inverted[power=0]
minecraft:daylight_detector_inverted[power=1]
minecraft:daylight_detector_inverted[power=2]
minecraft:daylight_detector_inverted[power=3]
minecraft:daylight_detector_inverted[power=4]
minecraft:daylight_detector_inverted[power=5]
minecraft:daylight_detector_inverted[power=6]
minecraft:daylight_detector_inverted[power=7]
minecraft:daylight_detector_inverted[power=8]
minecraft:daylight_detector_inverted[power=9]
minecraft:daylight_detector_inverted[power=10]
minecraft:daylight_detector_inverted[power=11]
minecraft:daylight_detector_inverted[power=12]
minecraft:daylight_detector_inverted[power=13]
minecraft:daylight_detector_inverted[power=14]
minecraft:daylight_detector_inverted[power=15]
minecraft:red_sandstone[type=red_sandstone]
minecraft:red_sandstone[type=chiseled_red_sandstone]
minecraft:red_sandstone[type=smooth_red_sandstone]
minecraft:red_sandstone_stairs[facing=north,half=top,shape=straight]
minecraft:red_sandstone_stairs[facing=north,half=top,shape=inner_left]
minecraft:red_sandstone_stairs[facing=north,half=top,shape=inner_right]
minecraft:red_sandstone_stairs[facing=north,half=top,shape=outer_left]
minecraft:red_sandstone_stairs[facing=north,half=top,shape=outer_right]
minecraft:red_sandstone_stairs[facing=north,half=bottom,shape=straight]
minecraft:red_sandstone_stairs[facing=north,half=bottom,shape=inner_left]
minecraft:red_sandstone_stairs[facing=north,half=bottom,shape=inner_right]
minecraft:red_sandstone_stairs[facing=north,half=bottom,shape=outer_left]
minecraft:red_sandstone_stairs[facing=north,half=bottom,shape=outer_right]
minecraft:red_sandstone_stairs[facing=south,half=top,shape=straight]
minecraft:red_sandstone_stairs[facing=south,half=top,shape=inner_left]
minecraft:red_sandstone_stairs[facing=south,half=top,shape=inner_right]
minecraft:red_sandstone_stairs[facing=south,half=top,shape=outer_left]
minecraft:red_sandstone_stairs[facing=south,half=top,shape=outer_right]
minecraft:red_sandstone_stairs[facing=south,half=bottom,shape=straight]
minecraft:red_sandstone_stairs[facing=south,half=bottom,shape=inner_left]
minecraft:red_sandstone_stairs[facing=south,half=bottom,shape=inner_right]
minecraft:red_sandstone_stairs[facing=south,half=bottom,shape=outer_left]
minecraft:red_sandstone_stairs[facing=south,half=bottom,shape=outer_right]
minecraft:red_sandstone_stairs[facing=west,half=top,shape=straight]
minecraft:red_sandstone_stairs[facing=west,half=top,shape=inner_left]
minecraft:red_sandstone_stairs[facing=west,half=top,shape=inner_right]
minecraft:red_sandstone_stairs[facing=west,half=top,shape=outer_left]
minecraft:red_sandstone_stairs[facing=west,half=top,shape=outer_right]
minecraft:red_sandstone_stairs[facing=west,half=bottom,shape=straight]
minecraft:red_sandstone_stairs[facing=west,half=bottom,shape=inner_left]
minecraft:red_sandstone_stairs[facing=west,half=bottom,shape=inner_right]
minecraft:red_sandstone_stairs[facing=west,half=bottom,shape=outer_left]
minecraft:red_sandstone_stairs[facing=west,half=bottom,shape=outer_right]
minecraft:red_sandstone_stairs[facing=east,half=top,shape=straight]
minecraft:red_sandstone_stairs[facing=east,half=top,shape=inner_left]
minecraft:red_sandstone_stairs[facing=east,half=top,shape=inner_right]
minecraft:red_sandstone_stairs[facing=east,half=top,shape=outer_left]
minecraft:red_sandstone_stairs[facing=east,half=top,shape=outer_right]
minecraft:red_sandstone_stairs[facing=east,half=bottom,shape=straight]
minecraft:red_sandstone_stairs[facing=east,half=bottom,shape=inner_left]
minecraft:red_sandstone_stairs[facing=east,half=bottom,shape=inner_right]
minecraft:red_sandstone_stairs[facing=east,half=bottom,shape=outer_left]
minecraft:red_sandstone_stairs[facing=east,half=bottom,shape=outer_right]
minecraft:double_stone_slab2[seamless=true,variant=red_sandstone]
minecraft:double_stone_slab2[seamless=false,variant=red_sandstone]
minecraft:stone_slab2[half=top,variant=red_sandstone]
minecraft:stone_slab2[half=bottom,variant=red_sandstone]
minecraft:spruce_fence_gate[facing=north,in_wall=true,open=true,powered=true]
minecraft:spruce_fence_gate[facing=north,in_wall=true,open=true,powered=false]
minecraft:spruce_fence_gate[facing=north,in_wall=true,open=false,powered=true]
minecraft:spruce_fence_gate[facing=north,in_wall=true,open=false,powered=false]
minecraft:spruce_fence_gate[facing=north,in_wall=false,open=true,powered=true]
minecraft:spruce_fence_gate[facing=north,in_wall=false,open=true,powered=false]
minecraft:spruce_fence_gate[facing=north,in_wall=false,open=false,powered=true]
minecraft:spruce_fence_gate[facing=north,in_wall=false,open=false,powered=false]
minecraft:spruce_fence_gate[facing=south,in_wall=true,open=true,powered=true]
minecraft:spruce_fence_gate[facing=south,in_wall=true,open=true,powered=false]
minecraft:spruce_fence_gate[facing=south,in_wall=true,open=false,powered=true]
minecraft:spruce_fence_gate[facing=south,in_wall=true,open=false,powered=false]
minecraft:spruce_fence_gate[facing=south,in_wall=false,open=true,powered=true]
minecraft:spruce_fence_gate[facing=south,in_wall=false,open=true,powered=false]
minecraft:spruce_fence_gate[facing=south,in_wall=false,open=false,powered=true]
minecraft:spruce_fence_gate[facing=south,in_wall=false,open=false,powered=false]
minecraft:spruce_fence_gate[facing=west,in_wall=true,open=true,powered=true]
minecraft:spruce_fence_gate[facing=west,in_wall=true,open=true,powered=false]
minecraft:spruce_fence_gate[facing=west,in_wall=true,open=false,powered=true]
minecraft:spruce_fence_gate[facing=west,in_wall=true,open=false,powered=false]
minecraft:spruce_fence_gate[facing=west,in_wall=false,open=true,powered=true]
minecraft:spruce_fence_gate[facing=west,in_wall=false,open=true,powered=false]
minecraft:spruce_fence_gate[facing=west,in_wall=false,open=false,powered=true]
minecraft:spruce_fence_gate[facing=west,in_wall=false,open=false,powered=false]
minecraft:spruce_fence_gate[facing=east,in_wall=true,open=true,powered=true]
minecraft:spruce_fence_gate[facing=east,in_wall=true,open=true,powered=false]
minecraft:spruce_fence_gate[facing=east,in_wall=true,open=false,powered=true]
minecraft:spruce_fence_gate[facing=east,in_wall=true,open=false,powered=false]
minecraft:spruce_fence_gate[facing=east,in_wall=false,open=true,powered=true]
minecraft:spruce_fence_gate[facing=east,in_wall=false,open=true,powered=false]
minecraft:spruce_fence_gate[facing=east,in_wall=false,open=false,powered=true]
minecraft:spruce_fence_gate[facing=east,in_wall=false,open=false,powered=false]
minecraft:birch_fence_gate[facing=north,in_wall=true,open=true,powered=true]
minecraft:birch_fence_gate[facing=north,in_wall=true,open=true,powered=false]
minecraft:birch_fence_gate[facing=north,in_wall=true,open=false,powered=true]
minecraft:birch_fence_gate[facing=north,in_wall=true,open=false,powered=false]
minecraft:birch_fence_gate[facing=north,in_wall=false,open=true,powered=true]
minecraft:birch_fence_gate[facing=north,in_wall=false,open=true,powered=false]
minecraft:birch_fence_gate[facing=north,in_wall=false,open=false,powered=true]
minecraft:birch_fence_gate[facing=north,in_wall=false,open=false,powered=false]
minecraft:birch_fence_gate[facing=south,in_wall=true,open=true,powered=true]
minecraft:birch_fence_gate[facing=south,in_wall=true,open=true,powered=false]
minecraft:birch_fence_gate[facing=south,in_wall=true,open=false,powered=true]
minecraft:birch_fence_gate[facing=south,in_wall=true,open=false,powered=false]
minecraft:birch_fence_gate[facing=south,in_wall=false,open=true,powered=true]
minecraft:birch_fence_gate[facing=south,in_wall=false,open=true,powered=false]
minecraft:birch_fence_gate[facing=south,in_wall=false,open=false,powered=true]
minecraft:birch_fence_gate[facing=south,in_wall=false,open=false,powered=false]
minecraft:birch_fence_gate[facing=west,in_wall=true,open=true,powered=true]
minecraft:birch_fence_gate[facing=west,in_wall=true,open=true,powered=false]
minecraft:birch_fence_gate[facing=west,in_wall=true,open=false,powered=true]
minecraft:birch_fence_gate[facing=west,in_wall=true,open=false,powered=false]
minecraft:birch_fence_gate[facing=west,in_wall=false,open=true,powered=true]
minecraft:birch_fence_gate[facing=west,in_wall=false,open=true,powered=false]
minecraft:birch_fence_gate[facing=west,in_wall=false,open=false,powered=true]
minecraft:birch_fence_gate[facing=west,in_wall=false,open=false,powered=false]
minecraft:birch_fence_gate[facing=east,in_wall=true,open=true,powered=true]
minecraft:birch_fence_gate[facing=east,in_wall=true,open=true,powered=false]
minecraft:birch_fence_gate[facing=east,in_wall=true,open=false,powered=true]
minecraft:birch_fence_gate[facing=east,in_wall=true,open=false,powered=false]
minecraft:birch_fence_gate[facing=east,in_wall=false,open=true,powered=true]
minecraft:birch_fence_gate[facing=east,in_wall=false,open=true,powered=false]
minecraft:birch_fence_gate[facing=east,in_wall=false,open=false,powered=true]
minecraft:birch_fence_gate[facing=east,in_wall=false,open=false,powered=false]
minecraft:jungle_fence_gate[facing=north,in_wall=true,open=true,powered=true]
minecraft:jungle_fence_gate[facing=north,in_wall=true,open=true,powered=false]
minecraft:jungle_fence_gate[facing=north,in_wall=true,open=false,powered=true]
minecraft:jungle_fence_gate[facing=north,in_wall=true,open=false,powered=false]
minecraft:jungle_fence_gate[facing=north,in_wall=false,open=true,powered=true]
minecraft:jungle_fence_gate[facing=north,in_wall=false,open=true,powered=false]
minecraft:jungle_fence_gate[facing=north,in_wall=false,open=false,powered=true]
minecraft:jungle_fence_gate[facing=north,in_wall=false,open=false,powered=false]
minecraft:jungle_fence_gate[facing=south,in_wall=true,open=true,powered=true]
minecraft:jungle_fence_gate[facing=south,in_wall=true,open=true,powered=false]
minecraft:jungle_fence_gate[facing=south,in_wall=true,open=false,powered=true]
minecraft:jungle_fence_gate[facing=south,in_wall=true,open=false,powered=false]
minecraft:jungle_fence_gate[facing=south,in_wall=false,open=true,powered=true]
minecraft:jungle_fence_gate[facing=south,in_wall=false,open=true,powered=false]
minecraft:jungle_fence_gate[facing=south,in_wall=false,open=false,powered=true]
minecraft:jungle_fence_gate[facing=south,in_wall=false,open=false,powered=false]
minecraft:jungle_fence_gate[facing=west,in_wall=true,open=true,powered=true]
minecraft:jungle_fence_gate[facing=west,in_wall=true,open=true,powered=false]
minecraft:jungle_fence_gate[facing=west,in_wall=true,open=false,powered=true]
minecraft:jungle_fence_gate[facing=west,in_wall=true,open=false,powered=false]
minecraft:jungle_fence_gate[facing=west,in_wall=false,open=true,powered=true]
minecraft:jungle_fence_gate[facing=west,in_wall=false,open=true,powered=false]
minecraft:jungle_fence_gate[facing=west,in_wall=false,open=false,powered=true]
minecraft:jungle_fence_gate[facing=west,in_wall=false,open=false,powered=false]
minecraft:jungle_fence_gate[facing=east,in_wall=true,open=true,powered=true]
minecraft:jungle_fence_gate[facing=east,in_wall=true,open=true,powered=false]
minecraft:jungle_fence_gate[facing=east,in_wall=true,open=false,powered=true]
minecraft:jungle_fence_gate[facing=east,in_wall=true,open=false,powered=false]
minecraft:jungle_fence_gate[facing=east,in_wall=false,open=true,powered=true]
minecraft:jungle_fence_gate[facing=east,in_wall=false,open=true,powered=false]
minecraft:jungle_fence_gate[facing=east,in_wall=false,open=false,powered=true]
minecraft:jungle_fence_gate[facing=east,in_wall=false,open=false,powered=false]
minecraft:dark_oak_fence_gate[facing=north,in_wall=true,open=true,powered=true]
minecraft:dark_oak_fence_gate[facing=north,in_wall=true,open=true,powered=false]
minecraft:dark_oak_fence_gate[facing=north,in_wall=true,open=false,powered=true]
minecraft:dark_oak_fence_gate[facing=north,in_wall=true,open=false,powered=false]
minecraft:dark_oak_fence_gate[facing=north,in_wall=false,open=true,powered=true]
minecraft:dark_oak_fence_gate[facing=north,in_wall=false,open=true,powered=false]
minecraft:dark_oak_fence_gate[facing=north,in_wall=false,open=false,powered=true]
minecraft:dark_oak_fence_gate[facing=north,in_wall=false,open=false,powered=false]
minecraft:dark_oak_fence_gate[facing=south,in_wall=true,open=true,powered=true]
minecraft:dark_oak_fence_gate[facing=south,in_wall=true,open=true,powered=false]
minecraft:dark_oak_fence_gate[facing=south,in_wall=true,open=false,powered=true]
minecraft:dark_oak_fence_gate[facing=south,in_wall=true,open=false,powered=false]
minecraft:dark_oak_fence_gate[facing=south,in_wall=false,open=true,powered=true]
minecraft:dark_oak_fence_gate[facing=south,in_wall=false,open=true,powered=false]
minecraft:dark_oak_fence_gate[facing=south,in_wall=false,open=false,powered=true]
minecraft:dark_oak_fence_gate[facing=south,in_wall=false,open=false,powered=false]
minecraft:dark_oak_fence_gate[facing=west,in_wall=true,open=true,powered=true]
minecraft:dark_oak_fence_gate[facing=west,in_wall=true,open=true,powered=false]
minecraft:dark_oak_fence_gate[facing=west,in_wall=true,open=false,powered=true]
minecraft:dark_oak_fence_gate[facing=west,in_wall=true,open=false,powered=false]
minecraft:dark_oak_fence_gate[facing=west,in_wall=false,open=true,powered=true]
minecraft:dark_oak_fence_gate[facing=west,in_wall=false,open=true,powered=false]
minecraft:dark_oak_fence_gate[facing=west,in_wall=false,open=false,powered=true]
minecraft:dark_oak_fence_gate[facing=west,in_wall=false,open=false,powered=false]
minecraft:dark_oak_fence_gate[facing=east,in_wall=true,open=true,powered=true]
minecraft:dark_oak_fence_gate[facing=east,in_wall=true,open=true,powered=false]
minecraft:dark_oak_fence_gate[facing=east,in_wall=true,open=false,powered=true]
minecraft:dark_oak_fence_gate[facing=east,in_wall=true,open=false,powered=false]
minecraft:dark_oak_fence_gate[facing=east,in_wall=false,open=true,powered=true]
minecraft:dark_oak_fence_gate[facing=east,in_wall=false,open=true,powered=false]
minecraft:dark_oak_fence_gate[facing=east,in_wall=false,open=false,powered=true]
minecraft:dark_oak_fence_gate[facing=east,in_wall=false,open=false,powered=false]
minecraft:acacia_fence_gate[facing=north,in_wall=true,open=true,powered=true]
minecraft:acacia_fence_gate[facing=north,in_wall=true,open=true,powered=false]
minecraft:acacia_fence_gate[facing=north,in_wall=true,open=false,powered=true]
minecraft:acacia_fence_gate[facing=north,in_wall=true,open=false,powered=false]
minecraft:acacia_fence_gate[facing=north,in_wall=false,open=true,powered=true]
minecraft:acacia_fence_gate[facing=north,in_wall=false,open=true,powered=false]
minecraft:acacia_fence_gate[facing=north,in_wall=false,open=false,powered=true]
minecraft:acacia_fence_gate[facing=north,in_wall=false,open=false,powered=false]
minecraft:acacia_fence_gate[facing=south,in_wall=true,open=true,powered=true]
minecraft:acacia_fence_gate[facing=south,in_wall=true,open=true,powered=false]
minecraft:acacia_fence_gate[facing=south,in_wall=true,open=false,powered=true]
minecraft:acacia_fence_gate[facing=south,in_wall=true,open=false,powered=false]
minecraft:acacia_fence_gate[facing=south,in_wall=false,open=true,powered=true]
minecraft:acacia_fence_gate[facing=south,in_wall=false,open=true,powered=false]
minecraft:acacia_fence_gate[facing=south,in_wall=false,open=false,powered=true]
minecraft:acacia_fence_gate[facing=south,in_wall=false,open=false,powered=false]
minecraft:acacia_fence_gate[facing=west,in_wall=true,open=true,powered=true]
minecraft:acacia_fence_gate[facing=west,in_wall=true,open=true,powered=false]
minecraft:acacia_fence_gate[facing=west,in_wall=true,open=false,powered=true]
minecraft:acacia_fence_gate[facing=west,in_wall=true,open=false,powered=false]
minecraft:acacia_fence_gate[facing=west,in_wall=false,open=true,powered=true]
minecraft:acacia_fence_gate[facing=west,in_wall=false,open=true,powered=false]
minecraft:acacia_fence_gate[facing=west,in_wall=false,open=false,powered=true]
minecraft:acacia_fence_gate[facing=west,in_wall=false,open=false,powered=false]
minecraft:acacia_fence_gate[facing=east,in_wall=true,open=true,powered=true]
minecraft:acacia_fence_gate[facing=east,in_wall=true,open=true,powered=false]
minecraft:acacia_fence_gate[facing=east,in_wall=true,open=false,powered=true]
minecraft:acacia_fence_gate[facing=east,in_wall=true,open=false,powered=false]
minecraft:acacia_fence_gate[facing=east,in_wall=false,open=true,powered=true]
minecraft:acacia_fence_gate[facing=east,in_wall=false,open=true,powered=false]
minecraft:acacia_fence_gate[facing=east,in_wall=false,open=false,powered=true]
minecraft:acacia_fence_gate[facing=east,in_wall=false,open=false,powered=false]
minecraft:spruce_fence[east=true,north=true,south=true,west=true]
minecraft:spruce_fence[east=true,north=true,south=true,west=false]
minecraft:spruce_fence[east=true,north=true,south=false,west=true]
minecraft:spruce_fence[east=true,north=true,south=false,west=false]
minecraft:spruce_fence[east=true,north=false,south=true,west=true]
minecraft:spruce_fence[east=true,north=false,south=true,west=false]
minecraft:spruce_fence[east=true,north=false,south=false,west=true]
minecraft:spruce_fence[east=true,north=false,south=false,west=false]
minecraft:spruce_fence[east=false,north=true,south=true,west=true]
minecraft:spruce_fence[east=false,north=true,south=true,west=false]
minecraft:spruce_fence[east=false,north=true,south=false,west=true]
minecraft:spruce_fence[east=false,north=true,south=false,west=false]
minecraft:spruce_fence[east=false,north=false,south=true,west=true]
minecraft:spruce_fence[east=false,north=false,south=true,west=false]
minecraft:spruce_fence[east=false,north=false,south=false,west=true]
minecraft:spruce_fence[east=false,north=false,south=false,west=false]
minecraft:birch_fence[east=true,north=true,south=true,west=true]
minecraft:birch_fence[east=true,north=true,south=true,west=false]
minecraft:birch_fence[east=true,north=true,south=false,west=true]
minecraft:birch_fence[east=true,north=true,south=false,west=false]
minecraft:birch_fence[east=true,north=false,south=true,west=true]
minecraft:birch_fence[east=true,north=false,south=true,west=false]
minecraft:birch_fence[east=true,north=false,south=false,west=true]
minecraft:birch_fence[east=true,north=false,south=false,west=false]
minecraft:birch_fence[east=false,north=true,south=true,west=true]
minecraft:birch_fence[east=false,north=true,south=true,west=false]
minecraft:birch_fence[east=false,north=true,south=false,west=true]
minecraft:birch_fence[east=false,north=true,south=false,west=false]
minecraft:birch_fence[east=false,north=false,south=true,west=true]
minecraft:birch_fence[east=false,north=false,south=true,west=false]
minecraft:birch_fence[east=false,north=false,south=false,west=true]
minecraft:birch_fence[east=false,north=false,south=false,west=false]
minecraft:jungle_fence[east=true,north=true,south=true,west=true]
minecraft:jungle_fence[east=true,north=true,south=true,west=false]
minecraft:jungle_fence[east=true,north=true,south=false,west=true]
minecraft:jungle_fence[east=true,north=true,south=false,west=false]
minecraft:jungle_fence[east=true,north=false,south=true,west=true]
minecraft:jungle_fence[east=true,north=false,south=true,west=false]
minecraft:jungle_fence[east=true,north=false,south=false,west=true]
minecraft:jungle_fence[east=true,north=false,south=false,west=false]
minecraft:jungle_fence[east=false,north=true,south=true,west=true]
minecraft:jungle_fence[east=false,north=true,south=true,west=false]
minecraft:jungle_fence[east=false,north=true,south=false,west=true]
minecraft:jungle_fence[east=false,north=true,south=false,west=false]
minecraft:jungle_fence[east=false,north=false,south=true,west=true]
minecraft:jungle_fence[east=false,north=false,south=true,west=false]
minecraft:jungle_fence[east=false,north=false,south=false,west=true]
minecraft:jungle_fence[east=false,north=false,south=false,west=false]
minecraft:dark_oak_fence[east=true,north=true,south=true,west=true]
minecraft:dark_oak_fence[east=true,north=true,south=true,west=false]
minecraft:dark_oak_fence[east=true,north=true,south=false,west=true]
minecraft:dark_oak_fence[east=true,north=true,south=false,west=false]
minecraft:dark_oak_fence[east=true,north=false,south=true,west=true]
minecraft:dark_oak_fence[east=true,north=false,south=true,west=false]
minecraft:dark_oak_fence[east=true,north=false,south=false,west=true]
minecraft:dark_oak_fence[east=true,north=false,south=false,west=false]
minecraft:dark_oak_fence[east=false,north=true,south=true,west=true]
minecraft:dark_oak_fence[east=false,north=true,south=true,west=false]
minecraft:dark_oak_fence[east=false,north=true,south=false,west=true]
minecraft:dark_oak_fence[east=false,north=true,south=false,west=false]
minecraft:dark_oak_fence[east=false,north=false,south=true,west=true]
minecraft:dark_oak_fence[east=false,north=false,south=true,west=false]
minecraft:dark_oak_fence[east=false,north=false,south=false,west=true]
minecraft:dark_oak_fence[east=false,north=false,south=false,west=false]
minecraft:acacia_fence[east=true,north=true,south=true,west=true]
minecraft:acacia_fence[east=true,north=true,south=true,west=false]
minecraft:acacia_fence[east=true,north=true,south=false,west=true]
minecraft:acacia_fence[east=true,north=true,south=false,west=false]
minecraft:acacia_fence[east=true,north=false,south=true,west=true]
minecraft:acacia_fence[east=true,north=false,south=true,west=false]
minecraft:acacia_fence[east=true,north=false,south=false,west=true]
minecraft:acacia_fence[east=true,north=false,south=false,west=false]
minecraft:acacia_fence[east=false,north=true,south=true,west=true]
minecraft:acacia_fence[east=false,north=true,south=true,west=false]
minecraft:acacia_fence[east=false,north=true,south=false,west=true]
minecraft:acacia_fence[east=false,north=true,south=false,west=false]
minecraft:acacia_fence[east=false,north=false,south=true,west=true]
minecraft:acacia_fence[east=false,north=false,south=true,west=false]
minecraft:acacia_fence[east=false,north=false,south=false,west=true]
minecraft:acacia_fence[east=false,north=false,south=false,west=false]
minecraft:spruce_door[facing=north,half=upper,hinge=left,open=true,powered=true]
minecraft:spruce_door[facing=north,half=upper,hinge=left,open=true,powered=false]
minecraft:spruce_door[facing=north,half=upper,hinge=left,open=false,powered=true]
minecraft:spruce_door[facing=north,half=upper,hinge=left,open=false,powered=false]
minecraft:spruce_door[facing=north,half=upper,hinge=right,open=true,powered=true]
minecraft:spruce_door[facing=north,half=upper,hinge=right,open=true,powered=false]
minecraft:spruce_door[facing=north,half=upper,hinge=right,open=false,powered=true]
minecraft:spruce_door[facing=north,half=upper,hinge=right,open=false,powered=false]
minecraft:spruce_door[facing=north,half=lower,hinge=left,open=true,powered=true]
minecraft:spruce_door[facing=north,half=lower,hinge=left,open=true,powered=false]
minecraft:spruce_door[facing=north,half=lower,hinge=left,open=false,powered=true]
minecraft:spruce_door[facing=north,half=lower,hinge=left,open=false,powered=false]
minecraft:spruce_door[facing=north,half=lower,hinge=right,open=true,powered=true]
minecraft:spruce_door[facing=north,half=lower,hinge=right,open=true,powered=false]
minecraft:spruce_door[facing=north,half=lower,hinge=right,open=false,powered=true]
minecraft:spruce_door[facing=north,half=lower,hinge=right,open=false,powered=false]
minecraft:spruce_door[facing=south,half=upper,hinge=left,open=true,powered=true]
minecraft:spruce_door[facing=south,half=upper,hinge=left,open=true,powered=false]
minecraft:spruce_door[facing=south,half=upper,hinge=left,open=false,powered=true]
minecraft:spruce_door[facing=south,half=upper,hinge=left,open=false,powered=false]
minecraft:spruce_door[facing=south,half=upper,hinge=right,open=true,powered=true]
minecraft:spruce_door[facing=south,half=upper,hinge=right,open=true,powered=false]
minecraft:spruce_door[facing=south,half=upper,hinge=right,open=false,powered=true]
minecraft:spruce_door[facing=south,half=upper,hinge=right,open=false,powered=false]
minecraft:spruce_door[facing=south,half=lower,hinge=left,open=true,powered=true]
minecraft:spruce_door[facing=south,half=lower,hinge=left,open=true,powered=false]
minecraft:spruce_door[facing=south,half=lower,hinge=left,open=false,powered=true]
minecraft:spruce_door[facing=south,half=lower,hinge=left,open=false,powered=false]
minecraft:spruce_door[facing=south,half=lower,hinge=right,open=true,powered=true]
minecraft:spruce_door[facing=south,half=lower,hinge=right,open=true,powered=false]
minecraft:spruce_door[facing=south,half=lower,hinge=right,open=false,powered=true]
minecraft:spruce_door[facing=south,half=lower,hinge=right,open=false,powered=false]
minecraft:spruce_door[facing=west,half=upper,hinge=left,open=true,powered=true]
minecraft:spruce_door[facing=west,half=upper,hinge=left,open=true,powered=false]
minecraft:spruce_door[facing=west,half=upper,hinge=left,open=false,powered=true]
minecraft:spruce_door[facing=west,half=upper,hinge=left,open=false,powered=false]
minecraft:spruce_door[facing=west,half=upper,hinge=right,open=true,powered=true]
minecraft:spruce_door[facing=west,half=upper,hinge=right,open=true,powered=false]
minecraft:spruce_door[facing=west,half=upper,hinge=right,open=false,powered=true]
minecraft:spruce_door[facing=west,half=upper,hinge=right,open=false,powered=false]
minecraft:spruce_door[facing=west,half=lower,hinge=left,open=true,powered=true]
minecraft:spruce_door[facing=west,half=lower,hinge=left,open=true,powered=false]
minecraft:spruce_door[facing=west,half=lower,hinge=left,open=false,powered=true]
minecraft:spruce_door[facing=west,half=lower,hinge=left,open=false,powered=false]
minecraft:spruce_door[facing=west,half=lower,hinge=right,open=true,powered=true]
minecraft:spruce_door[facing=west,half=lower,hinge=right,open=true,powered=false]
minecraft:spruce_door[facing=west,half=lower,hinge=right,open=false,powered=true]
minecraft:spruce_door[facing=west,half=lower,hinge=right,open=false,powered=false]
minecraft:spruce_door[facing=east,half=upper,hinge=left,open=true,powered=true]
minecraft:spruce_door[facing=east,half=upper,hinge=left,open=true,powered=false]
minecraft:spruce_door[facing=east,half=upper,hinge=left,open=false,powered=true]
minecraft:spruce_door[facing=east,half=upper,hinge=left,open=false,powered=false]
minecraft:spruce_door[facing=east,half=upper,hinge=right,open=true,powered=true]
minecraft:spruce_door[facing=east,half=upper,hinge=right,open=true,powered=false]
minecraft:spruce_door[facing=east,half=upper,hinge=right,open=false,powered=true]
minecraft:spruce_door[facing=east,half=upper,hinge=right,open=false,powered=false]
minecraft:spruce_door[facing=east,half=lower,hinge=left,open=true,powered=true]
minecraft:spruce_door[facing=east,half=lower,hinge=left,open=true,powered=false]
minecraft:spruce_door[facing=east,half=lower,hinge=left,open=false,powered=true]
minecraft:spruce_door[facing=east,half=lower,hinge=left,open=false,powered=false]
minecraft:spruce_door[facing=east,half=lower,hinge=right,open=true,powered=true]
minecraft:spruce_door[facing=east,half=lower,hinge=right,open=true,powered=false]
minecraft:spruce_door[facing=east,half=lower,hinge=right,open=false,powered=true]
minecraft:spruce_door[facing=east,half=lower,hinge=right,open=false,powered=false]
minecraft:birch_door[facing=north,half=upper,hinge=left,open=true,powered=true]
minecraft:birch_door[facing=north,half=upper,hinge=left,open=true,powered=false]
minecraft:birch_door[facing=north,half=upper,hinge=left,open=false,powered=true]
minecraft:birch_door[facing=north,half=upper,hinge=left,open=false,powered=false]
minecraft:birch_door[facing=north,half=upper,hinge=right,open=true,powered=true]
minecraft:birch_door[facing=north,half=upper,hinge=right,open=true,powered=false]
minecraft:birch_door[facing=north,half=upper,hinge=right,open=false,powered=true]
minecraft:birch_door[facing=north,half=upper,hinge=right,open=false,powered=false]
minecraft:birch_door[facing=north,half=lower,hinge=left,open=true,powered=true]
minecraft:birch_door[facing=north,half=lower,hinge=left,open=true,powered=false]
minecraft:birch_door[facing=north,half=lower,hinge=left,open=false,powered=true]
minecraft:birch_door[facing=north,half=lower,hinge=left,open=false,powered=false]
minecraft:birch_door[facing=north,half=lower,hinge=right,open=true,powered=true]
minecraft:birch_door[facing=north,half=lower,hinge=right,open=true,powered=false]
minecraft:birch_door[facing=north,half=lower,hinge=right,open=false,powered=true]
minecraft:birch_door[facing=north,half=lower,hinge=right,open=false,powered=false]
minecraft:birch_door[facing=south,half=upper,hinge=left,open=true,powered=true]
minecraft:birch_door[facing=south,half=upper,hinge=left,open=true,powered=false]
minecraft:birch_door[facing=south,half=upper,hinge=left,open=false,powered=true]
minecraft:birch_door[facing=south,half=upper,hinge=left,open=false,powered=false]
minecraft:birch_door[facing=south,half=upper,hinge=right,open=true,powered=true]
minecraft:birch_door[facing=south,half=upper,hinge=right,open=true,powered=false]
minecraft:birch_door[facing=south,half=upper,hinge=right,open=false,powered=true]
minecraft:birch_door[facing=south,half=upper,hinge=right,open=false,powered=false]
minecraft:birch_door[facing=south,half=lower,hinge=left,open=true,powered=true]
minecraft:birch_door[facing=south,half=lower,hinge=left,open=true,powered=false]
minecraft:birch_door[facing=south,half=lower,hinge=left,open=false,powered=true]
minecraft:birch_door[facing=south,half=lower,hinge=left,open=false,powered=false]
minecraft:birch_door[facing=south,half=lower,hinge=right,open=true,powered=true]
minecraft:birch_door[facing=south,half=lower,hinge=right,open=true,powered=false]
minecraft:birch_door[facing=south,half=lower,hinge=right,open=false,powered=true]
minecraft:birch_door[facing=south,half=lower,hinge=right,open=false,powered=false]
minecraft:birch_door[facing=west,half=upper,hinge=left,open=true,powered=true]
minecraft:birch_door[facing=west,half=upper,hinge=left,open=true,powered=false]
minecraft:birch_door[facing=west,half=upper,hinge=left,open=false,powered=true]
minecraft:birch_door[facing=west,half=upper,hinge=left,open=false,powered=false]
minecraft:birch_door[facing=west,half=upper,hinge=right,open=true,powered=true]
minecraft:birch_door[facing=west,half=upper,hinge=right,open=true,powered=false]
minecraft:birch_door[facing=west,half=upper,hinge=right,open=false,powered=true]
minecraft:birch_door[facing=west,half=upper,hinge=right,open=false,powered=false]
minecraft:birch_door[facing=west,half=lower,hinge=left,open=true,powered=true]
minecraft:birch_door[facing=west,half=lower,hinge=left,open=true,powered=false]
minecraft:birch_door[facing=west,half=lower,hinge=left,open=false,powered=true]
minecraft:birch_door[facing=west,half=lower,hinge=left,open=false,powered=false]
minecraft:birch_door[facing=west,half=lower,hinge=right,open=true,powered=true]
minecraft:birch_door[facing=west,half=lower,hinge=right,open=true,powered=false]
minecraft:birch_door[facing=west,half=lower,hinge=right,open=false,powered=true]
minecraft:birch_door[facing=west,half=lower,hinge=right,open=false,powered=false]
minecraft:birch_door[facing=east,half=upper,hinge=left,open=true,powered=true]
minecraft:birch_door[facing=east,half=upper,hinge=left,open=true,powered=false]
minecraft:birch_door[facing=east,half=upper,hinge=left,open=false,powered=true]
minecraft:birch_door[facing=east,half=upper,hinge=left,open=false,powered=false]
minecraft:birch_door[facing=east,half=upper,hinge=right,open=true,powered=true]
minecraft:birch_door[facing=east,half=upper,hinge=right,open=true,powered=false]
minecraft:birch_door[facing=east,half=upper,hinge=right,open=false,powered=true]
minecraft:birch_door[facing=east,half=upper,hinge=right,open=false,powered=false]
minecraft:birch_door[facing=east,half=lower,hinge=left,open=true,powered=true]
minecraft:birch_door[facing=east,half=lower,hinge=left,open=true,powered=false]
minecraft:birch_door[facing=east,half=lower,hinge=left,open=false,powered=true]
minecraft:birch_door[facing=east,half=lower,hinge=left,open=false,powered=false]
minecraft:birch_door[facing=east,half=lower,hinge=right,open=true,powered=true]
minecraft:birch_door[facing=east,half=lower,hinge=right,open=true,powered=false]
minecraft:birch_door[facing=east,half=lower,hinge=right,open=false,powered=true]
minecraft:birch_door[facing=east,half=lower,hinge=right,open=false,powered=false]
minecraft:jungle_door[facing=north,half=upper,hinge=left,open=true,powered=true]
minecraft:jungle_door[facing=north,half=upper,hinge=left,open=true,powered=false]
minecraft:jungle_door[facing=north,half=upper,hinge=left,open=false,powered=true]
minecraft:jungle_door[facing=north,half=upper,hinge=left,open=false,powered=false]
minecraft:jungle_door[facing=north,half=upper,hinge=right,open=true,powered=true]
minecraft:jungle_door[facing=north,half=upper,hinge=right,open=true,powered=false]
minecraft:jungle_door[facing=north,half=upper,hinge=right,open=false,powered=true]
minecraft:jungle_door[facing=north,half=upper,hinge=right,open=false,powered=false]
minecraft:jungle_door[facing=north,half=lower,hinge=left,open=true,powered=true]
minecraft:jungle_door[facing=north,half=lower,hinge=left,open=true,powered=false]
minecraft:jungle_door[facing=north,half=lower,hinge=left,open=false,powered=true]
minecraft:jungle_door[facing=north,half=lower,hinge=left,open=false,powered=false]
minecraft:jungle_door[facing=north,half=lower,hinge=right,open=true,powered=true]
minecraft:jungle_door[facing=north,half=lower,hinge=right,open=true,powered=false]
minecraft:jungle_door[facing=north,half=lower,hinge=right,open=false,powered=true]
minecraft:jungle_door[facing=north,half=lower,hinge=right,open=false,powered=false]
minecraft:jungle_door[facing=south,half=upper,hinge=left,open=true,powered=true]
minecraft:jungle_door[facing=south,half=upper,hinge=left,open=true,powered=false]
minecraft:jungle_door[facing=south,half=upper,hinge=left,open=false,powered=true]
minecraft:jungle_door[facing=south,half=upper,hinge=left,open=false,powered=false]
minecraft:jungle_door[facing=south,half=upper,hinge=right,open=true,powered=true]
minecraft:jungle_door[facing=south,half=upper,hinge=right,open=true,powered=false]
minecraft:jungle_door[facing=south,half=upper,hinge=right,open=false,powered=true]
minecraft:jungle_door[facing=south,half=upper,hinge=right,open=false,powered=false]
minecraft:jungle_door[facing=south,half=lower,hinge=left,open=true,powered=true]
minecraft:jungle_door[facing=south,half=lower,hinge=left,open=true,powered=false]
minecraft:jungle_door[facing=south,half=lower,hinge=left,open=false,powered=true]
minecraft:jungle_door[facing=south,half=lower,hinge=left,open=false,powered=false]
minecraft:jungle_door[facing=south,half=lower,hinge=right,open=true,powered=true]
minecraft:jungle_door[facing=south,half=lower,hinge=right,open=true,powered=false]
minecraft:jungle_door[facing=south,half=lower,hinge=right,open=false,powered=true]
minecraft:jungle_door[facing=south,half=lower,hinge=right,open=false,powered=false]
minecraft:jungle_door[facing=west,half=upper,hinge=left,open=true,powered=true]
minecraft:jungle_door[facing=west,half=upper,hinge=left,open=true,powered=false]
minecraft:jungle_door[facing=west,half=upper,hinge=left,open=false,powered=true]
minecraft:jungle_door[facing=west,half=upper,hinge=left,open=false,powered=false]
minecraft:jungle_door[facing=west,half=upper,hinge=right,open=true,powered=true]
minecraft:jungle_door[facing=west,half=upper,hinge=right,open=true,powered=false]
minecraft:jungle_door[facing=west,half=upper,hinge=right,open=false,powered=true]
minecraft:jungle_door[facing=west,half=upper,hinge=right,open=false,powered=false]
minecraft:jungle_door[facing=west,half=lower,hinge=left,open=true,powered=true]
minecraft:jungle_door[facing=west,half=lower,hinge=left,open=true,powered=false]
minecraft:jungle_door[facing=west,half=lower,hinge=left,open=false,powered=true]
minecraft:jungle_door[facing=west,half=lower,hinge=left,open=false,powered=false]
minecraft:jungle_door[facing=west,half=lower,hinge=right,open=true,powered=true]
minecraft:jungle_door[facing=west,half=lower,hinge=right,open=true,powered=false]
minecraft:jungle_door[facing=west,half=lower,hinge=right,open=false,powered=true]
minecraft:jungle_door[facing=west,half=lower,hinge=right,open=false,powered=false]
minecraft:jungle_door[facing=east,half=upper,hinge=left,open=true,powered=true]
minecraft:jungle_door[facing=east,half=upper,hinge=left,open=true,powered=false]
minecraft:jungle_door[facing=east,half=upper,hinge=left,open=false,powered=true]
minecraft:jungle_door[facing=east,half=upper,hinge=left,open=false,powered=false]
minecraft:jungle_door[facing=east,half=upper,hinge=right,open=true,powered=true]
minecraft:jungle_door[facing=east,half=upper,hinge=right,open=true,powered=false]
minecraft:jungle_door[facing=east,half=upper,hinge=right,open=false,powered=true]
minecraft:jungle_door[facing=east,half=upper,hinge=right,open=false,powered=false]
minecraft:jungle_door[facing=east,half=lower,hinge=left,open=true,powered=true]
minecraft:jungle_door[facing=east,half=lower,hinge=left,open=true,powered=false]
minecraft:jungle_door[facing=east,half=lower,hinge=left,open=false,powered=true]
minecraft:jungle_door[facing=east,half=lower,hinge=left,open=false,powered=false]
minecraft:jungle_door[facing=east,half=lower,hinge=right,open=true,powered=true]
minecraft:jungle_door[facing=east,half=lower,hinge=right,open=true,powered=false]
minecraft:jungle_door[facing=east,half=lower,hinge=right,open=false,powered=true]
minecraft:jungle_door[facing=east,half=lower,hinge=right,open=false,powered=false]
minecraft:acacia_door[facing=north,half=upper,hinge=left,open=true,powered=true]
minecraft:acacia_door[facing=north,half=upper,hinge=left,open=true,powered=false]
minecraft:acacia_door[facing=north,half=upper,hinge=left,open=false,powered=true]
minecraft:acacia_door[facing=north,half=upper,hinge=left,open=false,powered=false]
minecraft:acacia_door[facing=north,half=upper,hinge=right,open=true,powered=true]
minecraft:acacia_door[facing=north,half=upper,hinge=right,open=true,powered=false]
minecraft:acacia_door[facing=north,half=upper,hinge=right,open=false,powered=true]
minecraft:acacia_door[facing=north,half=upper,hinge=right,open=false,powered=false]
minecraft:acacia_door[facing=north,half=lower,hinge=left,open=true,powered=true]
minecraft:acacia_door[facing=north,half=lower,hinge=left,open=true,powered=false]
minecraft:acacia_door[facing=north,half=lower,hinge=left,open=false,powered=true]
minecraft:acacia_door[facing=north,half=lower,hinge=left,open=false,powered=false]
minecraft:acacia_door[facing=north,half=lower,hinge=right,open=true,powered=true]
minecraft:acacia_door[facing=north,half=lower,hinge=right,open=true,powered=false]
minecraft:acacia_door[facing=north,half=lower,hinge=right,open=false,powered=true]
minecraft:acacia_door[facing=north,half=lower,hinge=right,open=false,powered=false]
minecraft:acacia_door[facing=south,half=upper,hinge=left,open=true,powered=true]
minecraft:acacia_door[facing=south,half=upper,hinge=left,open=true,powered=false]
minecraft:acacia_door[facing=south,half=upper,hinge=left,open=false,powered=true]
minecraft:acacia_door[facing=south,half=upper,hinge=left,open=false,powered=false]
minecraft:acacia_door[facing=south,half=upper,hinge=right,open=true,powered=true]
minecraft:acacia_door[facing=south,half=upper,hinge=right,open=true,powered=false]
minecraft:acacia_door[facing=south,half=upper,hinge=right,open=false,powered=true]
minecraft:acacia_door[facing=south,half=upper,hinge=right,open=false,powered=false]
minecraft:acacia_door[facing=south,half=lower,hinge=left,open=true,powered=true]
minecraft:acacia_door[facing=south,half=lower,hinge=left,open=true,powered=false]
minecraft:acacia_door[facing=south,half=lower,hinge=left,open=false,powered=true]
minecraft:acacia_door[facing=south,half=lower,hinge=left,open=false,powered=false]
minecraft:acacia_door[facing=south,half=lower,hinge=right,open=true,powered=true]
minecraft:acacia_door[facing=south,half=lower,hinge=right,open=true,powered=false]
minecraft:acacia_door[facing=south,half=lower,hinge=right,open=false,powered=true]
minecraft:acacia_door[facing=south,half=lower,hinge=right,open=false,powered=false]
minecraft:acacia_door[facing=west,half=upper,hinge=left,open=true,powered=true]
minecraft:acacia_door[facing=west,half=upper,hinge=left,open=true,powered=false]
minecraft:acacia_door[facing=west,half=upper,hinge=left,open=false,powered=true]
minecraft:acacia_door[facing=west,half=upper,hinge=left,open=false,powered=false]
minecraft:acacia_door[facing=west,half=upper,hinge=right,open=true,powered=true]
minecraft:acacia_door[facing=west,half=upper,hinge=right,open=true,powered=false]
minecraft:acacia_door[facing=west,half=upper,hinge=right,open=false,powered=true]
minecraft:acacia_door[facing=west,half=upper,hinge=right,open=false,powered=false]
minecraft:acacia_door[facing=west,half=lower,hinge=left,open=true,powered=true]
minecraft:acacia_door[facing=west,half=lower,hinge=left,open=true,powered=false]
minecraft:acacia_door[facing=west,half=lower,hinge=left,open=false,powered=true]
minecraft:acacia_door[facing=west,half=lower,hinge=left,open=false,powered=false]
minecraft:acacia_door[facing=west,half=lower,hinge=right,open=true,powered=true]
minecraft:acacia_door[facing=west,half=lower,hinge=right,open=true,powered=false]
minecraft:acacia_door[facing=west,half=lower,hinge=right,open=false,powered=true]
minecraft:acacia_door[facing=west,half=lower,hinge=right,open=false,powered=false]
minecraft:acacia_door[facing=east,half=upper,hinge=left,open=true,powered=true]
minecraft:acacia_door[facing=east,half=upper,hinge=left,open=true,powered=false]
minecraft:acacia_door[facing=east,half=upper,hinge=left,open=false,powered=true]
minecraft:acacia_door[facing=east,half=upper,hinge=left,open=false,powered=false]
minecraft:acacia_door[facing=east,half=upper,hinge=right,open=true,powered=true]
minecraft:acacia_door[facing=east,half=upper,hinge=right,open=true,powered=false]
minecraft:acacia_door[facing=east,half=upper,hinge=right,open=false,powered=true]
minecraft:acacia_door[facing=east,half=upper,hinge=right,open=false,powered=false]
minecraft:acacia_door[facing=east,half=lower,hinge=left,open=true,powered=true]
minecraft:acacia_door[facing=east,half=lower,hinge=left,open=true,powered=false]
minecraft:acacia_door[facing=east,half=lower,hinge=left,open=false,powered=true]
minecraft:acacia_door[facing=east,half=lower,hinge=left,open=false,powered=false]
minecraft:acacia_door[facing=east,half=lower,hinge=right,open=true,powered=true]
minecraft:acacia_door[facing=east,half=lower,hinge=right,open=true,powered=false]
minecraft:acacia_door[facing=east,half=lower,hinge=right,open=false,powered=true]
minecraft:acacia_door[facing=east,half=lower,hinge=right,open=false,powered=false]
minecraft:dark_oak_door[facing=north,half=upper,hinge=left,open=true,powered=true]
minecraft:dark_oak_door[facing=north,half=upper,hinge=left,open=true,powered=false]
minecraft:dark_oak_door[facing=north,half=upper,hinge=left,open=false,powered=true]
minecraft:dark_oak_door[facing=north,half=upper,hinge=left,open=false,powered=false]
minecraft:dark_oak_door[facing=north,half=upper,hinge=right,open=true,powered=true]
minecraft:dark_oak_door[facing=north,half=upper,hinge=right,open=true,powered=false]
minecraft:dark_oak_door[facing=north,half=upper,hinge=right,open=false,powered=true]
minecraft:dark_oak_door[facing=north,half=upper,hinge=right,open=false,powered=false]
minecraft:dark_oak_door[facing=north,half=lower,hinge=left,open=true,powered=true]
minecraft:dark_oak_door[facing=north,half=lower,hinge=left,open=true,powered=false]
minecraft:dark_oak_door[facing=north,half=lower,hinge=left,open=false,powered=true]
minecraft:dark_oak_door[facing=north,half=lower,hinge=left,open=false,powered=false]
minecraft:dark_oak_door[facing=north,half=lower,hinge=right,open=true,powered=true]
minecraft:dark_oak_door[facing=north,half=lower,hinge=right,open=true,powered=false]
minecraft:dark_oak_door[facing=north,half=lower,hinge=right,open=false,powered=true]
minecraft:dark_oak_door[facing=north,half=lower,hinge=right,open=false,powered=false]
minecraft:dark_oak_door[facing=south,half=upper,hinge=left,open=true,powered=true]
minecraft:dark_oak_door[facing=south,half=upper,hinge=left,open=true,powered=false]
minecraft:dark_oak_door[facing=south,half=upper,hinge=left,open=false,powered=true]
minecraft:dark_oak_door[facing=south,half=upper,hinge=left,open=false,powered=false]
minecraft:dark_oak_door[facing=south,half=upper,hinge=right,open=true,powered=true]
minecraft:dark_oak_door[facing=south,half=upper,hinge=right,open=true,powered=false]
minecraft:dark_oak_door[facing=south,half=upper,hinge=right,open=false,powered=true]
minecraft:dark_oak_door[facing=south,half=upper,hinge=right,open=false,powered=false]
minecraft:dark_oak_door[facing=south,half=lower,hinge=left,open=true,powered=true]
minecraft:dark_oak_door[facing=south,half=lower,hinge=left,open=true,powered=false]
minecraft:dark_oak_door[facing=south,half=lower,hinge=left,open=false,powered=true]
minecraft:dark_oak_door[facing=south,half=lower,hinge=left,open=false,powered=false]
minecraft:dark_oak_door[facing=south,half=lower,hinge=right,open=true,powered=true]
minecraft:dark_oak_door[facing=south,half=lower,hinge=right,open=true,powered=false]
minecraft:dark_oak_door[facing=south,half=lower,hinge=right,open=false,powered=true]
minecraft:dark_oak_door[facing=south,half=lower,hinge=right,open=false,powered=false]
minecraft:dark_oak_door[facing=west,half=upper,hinge=left,open=true,powered=true]
minecraft:dark_oak_door[facing=west,half=upper,hinge=left,open=true,powered=false]
minecraft:dark_oak_door[facing=west,half=upper,hinge=left,open=false,powered=true]
minecraft:dark_oak_door[facing=west,half=upper,hinge=left,open=false,powered=false]
minecraft:dark_oak_door[facing=west,half=upper,hinge=right,open=true,powered=true]
minecraft:dark_oak_door[facing=west,half=upper,hinge=right,open=true,powered=false]
minecraft:dark_oak_door[facing=west,half=upper,hinge=right,open=false,powered=true]
minecraft:dark_oak_door[facing=west,half=upper,hinge=right,open=false,powered=false]
minecraft:dark_oak_door[facing=west,half=lower,hinge=left,open=true,powered=true]
minecraft:dark_oak_door[facing=west,half=lower,hinge=left,open=true,powered=false]
minecraft:dark_oak_door[facing=west,half=lower,hinge=left,open=false,powered=true]
minecraft:dark_oak_door[facing=west,half=lower,hinge=left,open=false,powered=false]
minecraft:dark_oak_door[facing=west,half=lower,hinge=right,open=true,powered=true]
minecraft:dark_oak_door[facing=west,half=lower,hinge=right,open=true,powered=false]
minecraft:dark_oak_door[facing=west,half=lower,hinge=right,open=false,powered=true]
minecraft:dark_oak_door[facing=west,half=lower,hinge=right,open=false,powered=false]
minecraft:dark_oak_door[facing=east,half=upper,hinge=left,open=true,powered=true]
minecraft:dark_oak_door[facing=east,half=upper,hinge=left,open=true,powered=false]
minecraft:dark_oak_door[facing=east,half=upper,hinge=left,open=false,powered=true]
minecraft:dark_oak_door[facing=east,half=upper,hinge=left,open=false,powered=false]
minecraft:dark_oak_door[facing=east,half=upper,hinge=right,open=true,powered=true]
minecraft:dark_oak_door[facing=east,half=upper,hinge=right,open=true,powered=false]
minecraft:dark_oak_door[facing=east,half=upper,hinge=right,open=false,powered=true]
minecraft:dark_oak_door[facing=east,half=upper,hinge=right,open=false,powered=false]
minecraft:dark_oak_door[facing=east,half=lower,hinge=left,open=true,powered=true]
minecraft:dark_oak_door[facing=east,half=lower,hinge=left,open=true,powered=false]
minecraft:dark_oak_door[facing=east,half=lower,hinge=left,open=false,powered=true]
minecraft:dark_oak_door[facing=east,half=lower,hinge=left,open=false,powered=false]
minecraft:dark_oak_door[facing=east,half=lower,hinge=right,open=true,powered=true]
minecraft:dark_oak_door[facing=east,half=lower,hinge=right,open=true,powered=false]
minecraft:dark_oak_door[facing=east,half=lower,hinge=right,open=false,powered=true]
minecraft:dark_oak_door[facing=east,half=lower,hinge=right,open=false,powered=false]
minecraft:end_rod[facing=down]
minecraft:end_rod[facing=up]
minecraft:end_rod[facing=north]
minecraft:end_rod[facing=south]
minecraft:end_rod[facing=west]
minecraft:end_rod[facing=east]
minecraft:chorus_plant[down=true,east=true,north=true,south=true,up=true,west=true]
minecraft:chorus_plant[down=true,east=true,north=true,south=true,up=true,west=false]
minecraft:chorus_plant[down=true,east=true,north=true,south=true,up=false,west=true]
minecraft:chorus_plant[down=true,east=true,north=true,south=true,up=false,west=false]
minecraft:chorus_plant[down=true,east=true,north=true,south=false,up=true,west=true]
minecraft:chorus_plant[down=true,east=true,north=true,south=false,up=true,west=false]
minecraft:chorus_plant[down=true,east=true,north=true,south=false,up=false,west=true]
minecraft:chorus_plant[down=true,east=true,north=true,south=false,up=false,west=false]
minecraft:chorus_plant[down=true,east=true,north=false,south=true,up=true,west=true]
minecraft:chorus_plant[down=true,east=true,north=false,south=true,up=true,west=false]
minecraft:chorus_plant[down=true,east=true,north=false,south=true,up=false,west=true]
minecraft:chorus_plant[down=true,east=true,north=false,south=true,up=false,west=false]
minecraft:chorus_plant[down=true,east=true,north=false,south=false,up=true,west=true]
minecraft:chorus_plant[down=true,east=true,north=false,south=false,up=true,west=false]
minecraft:chorus_plant[down=true,east=true,north=false,south=false,up=false,west=true]
minecraft:chorus_plant[down=true,east=true,north=false,south=false,up=false,west=false]
minecraft:chorus_plant[down=true,east=false,north=true,south=true,up=true,west=true]
minecraft:chorus_plant[down=true,east=false,north=true,south=true,up=true,west=false]
minecraft:chorus_plant[down=true,east=false,north=true,south=true,up=false,west=true]
minecraft:chorus_plant[down=true,east=false,north=true,south=true,up=false,west=false]
minecraft:chorus_plant[down=true,east=false,north=true,south=false,up=true,west=true]
minecraft:chorus_plant[down=true,east=false,north=true,south=false,up=true,west=false]
minecraft:chorus_plant[down=true,east=false,north=true,south=false,up=false,west=true]
minecraft:chorus_plant[down=true,east=false,north=true,south=false,up=false,west=false]
minecraft:chorus_plant[down=true,east=false,north=false,south=true,up=true,west=true]
minecraft:chorus_plant[down=true,east=false,north=false,south=true,up=true,west=false]
minecraft:chorus_plant[down=true,east=false,north=false,south=true,up=false,west=true]
minecraft:chorus_plant[down=true,east=false,north=false,south=true,up=false,west=false]
minecraft:chorus_plant[down=true,east=false,north=false,south=false,up=true,west=true]
minecraft:chorus_plant[down=true,east=false,north=false,south=false,up=true,west=false]
minecraft:chorus_plant[down=true,east=false,north=false,south=false,up=false,west=true]
minecraft:chorus_plant[down=true,east=false,north=false,south=false,up=false,west=false]
minecraft:chorus_plant[down=false,east=true,north=true,south=true,up=true,west=true]
minecraft:chorus_plant[down=false,east=true,north=true,south=true,up=true,west=false]
minecraft:chorus_plant[down=false,east=true,north=true,south=true,up=false,west=true]
minecraft:chorus_plant[down=false,east=true,north=true,south=true,up=false,west=false]
minecraft:chorus_plant[down=false,east=true,north=true,south=false,up=true,west=true]
minecraft:chorus_plant[down=false,east=true,north=true,south=false,up=true,west=false]
minecraft:chorus_plant[down=false,east=true,north=true,south=false,up=false,west=true]
minecraft:chorus_plant[down=false,east=true,north=true,south=false,up=false,west=false]
minecraft:chorus_plant[down=false,east=true,north=false,south=true,up=true,west=true]
minecraft:chorus_plant[down=false,east=true,north=false,south=true,up=true,west=false]
minecraft:chorus_plant[down=false,east=true,north=false,south=true,up=false,west=true]
minecraft:chorus_plant[down=false,east=true,north=false,south=true,up=false,west=false]
minecraft:chorus_plant[down=false,east=true,north=false,south=false,up=true,west=true]
minecraft:chorus_plant[down=false,east=true,north=false,south=false,up=true,west=false]
minecraft:chorus_plant[down=false,east=true,north=false,south=false,up=false,west=true]
minecraft:chorus_plant[down=false,east=true,north=false,south=false,up=false,west=false]
minecraft:chorus_plant[down=false,east=false,north=true,south=true,up=true,west=true]
minecraft:chorus_plant[down=false,east=false,north=true,south=true,up=true,west=false]
minecraft:chorus_plant[down=false,east=false,north=true,south=true,up=false,west=true]
minecraft:chorus_plant[down=false,east=false,north=true,south=true,up=false,west=false]
minecraft:chorus_plant[down=false,east=false,north=true,south=false,up=true,west=true]
minecraft:chorus_plant[down=false,east=false,north=true,south=false,up=true,west=false]
minecraft:chorus_plant[down=false,east=false,north=true,south=false,up=false,west=true]
minecraft:chorus_plant[down=false,east=false,north=true,south=false,up=false,west=false]
minecraft:chorus_plant[down=false,east=false,north=false,south=true,up=true,west=true]
minecraft:chorus_plant[down=false,east=false,north=false,south=true,up=true,west=false]
minecraft:chorus_plant[down=false,east=false,north=false,south=true,up=false,west=true]
minecraft:chorus_plant[down=false,east=false,north=false,south=true,up=false,west=false]
minecraft:chorus_plant[down=false,east=false,north=false,south=false,up=true,west=true]
minecraft:chorus_plant[down=false,east=false,north=false,south=false,up=true,west=false]
minecraft:chorus_plant[down=false,east=false,north=false,south=false,up=false,west=true]
minecraft:chorus_plant[down=false,east=false,north=false,south=false,up=false,west=false]
minecraft:chorus_flower[age=0]
minecraft:chorus_flower[age=1]
minecraft:chorus_flower[age=2]
minecraft:chorus_flower[age=3]
minecraft:chorus_flower[age=4]
minecraft:chorus_flower[age=5]
minecraft:purpur_block
minecraft:purpur_pillar[axis=x]
minecraft:purpur_pillar[axis=y]
minecraft:purpur_pillar[axis=z]
minecraft:purpur_stairs[facing=north,half=top,shape=straight]
minecraft:purpur_stairs[facing=north,half=top,shape=inner_left]
minecraft:purpur_stairs[facing=north,half=top,shape=inner_right]
minecraft:purpur_stairs[facing=north,half=top,shape=outer_left]
minecraft:purpur_stairs[facing=north,half=top,shape=outer_right]
minecraft:purpur_stairs[facing=north,half=bottom,shape=straight]
minecraft:purpur_stairs[facing=north,half=bottom,shape=inner_left]
minecraft:purpur_stairs[facing=north,half=bottom,shape=inner_right]
minecraft:purpur_stairs[facing=north,half=bottom,shape=outer_left]
minecraft:purpur_stairs[facing=north,half=bottom,shape=outer_right]
minecraft:purpur_stairs[facing=south,half=top,shape=straight]
minecraft:purpur_stairs[facing=south,half=top,shape=inner_left]
minecraft:purpur_stairs[facing=south,half=top,shape=inner_right]
minecraft:purpur_stairs[facing=south,half=top,shape=outer_left]
minecraft:purpur_stairs[facing=south,half=top,shape=outer_right]
minecraft:purpur_stairs[facing=south,half=bottom,shape=straight]
minecraft:purpur_stairs[facing=south,half=bottom,shape=inner_left]
minecraft:purpur_stairs[facing=south,half=bottom,shape=inner_right]
minecraft:purpur_stairs[facing=south,half=bottom,shape=outer_left]
minecraft:purpur_stairs[facing=south,half=bottom,shape=outer_right]
minecraft:purpur_stairs[facing=west,half=top,shape=straight]
minecraft:purpur_stairs[facing=west,half=top,shape=inner_left]
minecraft:purpur_stairs[facing=west,half=top,shape=inner_right]
minecraft:purpur_stairs[facing=west,half=top,shape=outer_left]
minecraft:purpur_stairs[facing=west,half=top,shape=outer_right]
minecraft:purpur_stairs[facing=west,half=bottom,shape=straight]
minecraft:purpur_stairs[facing=west,half=bottom,shape=inner_left]
minecraft:purpur_stairs[facing=west,half=bottom,shape=inner_right]
minecraft:purpur_stairs[facing=west,half=bottom,shape=outer_left]
minecraft:purpur_stairs[facing=west,half=bottom,shape=outer_right]
minecraft:purpur_stairs[facing=east,half=top,shape=straight]
minecraft:purpur_stairs[facing=east,half=top,shape=inner_left]
minecraft:purpur_stairs[facing=east,half=top,shape=inner_right]
minecraft:purpur_stairs[facing=east,half=top,shape=outer_left]
minecraft:purpur_stairs[facing=east,half=top,shape=outer_right]
minecraft:purpur_stairs[facing=east,half=bottom,shape=straight]
minecraft:purpur_stairs[facing=east,half=bottom,shape=inner_left]
minecraft:purpur_stairs[facing=east,half=bottom,shape=inner_right]
minecraft:purpur_stairs[facing=east,half=bottom,shape=outer_left]
minecraft:purpur_stairs[facing=east,half=bottom,shape=outer_right]
minecraft:purpur_double_slab[variant=default]
minecraft:purpur_slab[half=top,variant=default]
minecraft:purpur_slab[half=bottom,variant=default]
minecraft:end_bricks
minecraft:beetroots[age=0]
minecraft:beetroots[age=1]
minecraft:beetroots[age=2]
minecraft:beetroots[age=3]
minecraft:grass_path
minecraft:end_gateway
minecraft:repeating_command_block[conditional=true,facing=down]
minecraft:repeating_command_block[conditional=true,facing=up]
minecraft:repeating_command_block[conditional=true,facing=north]
minecraft:repeating_command_block[conditional=true,facing=south]
minecraft:repeating_command_block[conditional=true,facing=west]
minecraft:repeating_command_block[conditional=true,facing=east]
minecraft:repeating_command_block[conditional=false,facing=down]
minecraft:repeating_command_block[conditional=false,facing=up]
minecraft:repeating_command_block[conditional=false,facing=north]
minecraft:repeating_command_block[conditional=false,facing=south]
minecraft:repeating_command_block[conditional=false,facing=west]
minecraft:repeating_command_block[conditional=false,facing=east]
minecraft:chain_command_block[conditional=true,facing=down]
minecraft:chain_command_block[conditional=true,facing=up]
minecraft:chain_command_block[conditional=true,facing=north]
minecraft:chain_command_block[conditional=true,facing=south]
minecraft:chain_command_block[conditional=true,facing=west]
minecraft:chain_command_block[conditional=true,facing=east]
minecraft:chain_command_block[conditional=false,facing=down]
minecraft:chain_command_block[conditional=false,facing=up]
minecraft:chain_command_block[conditional=false,facing=north]
minecraft:chain_command_block[conditional=false,facing=south]
minecraft:chain_command_block[conditional=false,facing=west]
minecraft:chain_command_block[conditional=false,facing=east]
minecraft:frosted_ice[age=0]
minecraft:frosted_ice[age=1]
minecraft:frosted_ice[age=2]
minecraft:frosted_ice[age=3]
minecraft:magma
minecraft:nether_wart_block
minecraft:red_nether_brick
minecraft:bone_block[axis=x]
minecraft:bone_block[axis=y]
minecraft:bone_block[axis=z]
minecraft:structure_void
minecraft:observer[facing=down,powered=true]
minecraft:observer[facing=down,powered=false]
minecraft:observer[facing=up,powered=true]
minecraft:observer[facing=up,powered=false]
minecraft:observer[facing=north,powered=true]
minecraft:observer[facing=north,powered=false]
minecraft:observer[facing=south,powered=true]
minecraft:observer[facing=south,powered=false]
minecraft:observer[facing=west,powered=true]
minecraft:observer[facing=west,powered=false]
minecraft:observer[facing=east,powered=true]
minecraft:observer[facing=east,powered=false]
minecraft:white_shulker_box[facing=down]
minecraft:white_shulker_box[facing=up]
minecraft:white_shulker_box[facing=north]
minecraft:white_shulker_box[facing=south]
minecraft:white_shulker_box[facing=west]
minecraft:white_shulker_box[facing=east]
minecraft:orange_shulker_box[facing=down]
minecraft:orange_shulker_box[facing=up]
minecraft:orange_shulker_box[facing=north]
minecraft:orange_shulker_box[facing=south]
minecraft:orange_shulker_box[facing=west]
minecraft:orange_shulker_box[facing=east]
minecraft:magenta_shulker_box[facing=down]
minecraft:magenta_shulker_box[facing=up]
minecraft:magenta_shulker_box[facing=north]
minecraft:magenta_shulker_box[facing=south]
minecraft:magenta_shulker_box[facing=west]
minecraft:magenta_shulker_box[facing=east]
minecraft:light_blue_shulker_box[facing=down]
minecraft:light_blue_shulker_box[facing=up]
minecraft:light_blue_shulker_box[facing=north]
minecraft:light_blue_shulker_box[facing=south]
minecraft:light_blue_shulker_box[facing=west]
minecraft:light_blue_shulker_box[facing=east]
minecraft:yellow_shulker_box[facing=down]
minecraft:yellow_shulker_box[facing=up]
minecraft:yellow_shulker_box[facing=north]
minecraft:yellow_shulker_box[facing=south]
minecraft:yellow_shulker_box[facing=west]
minecraft:yellow_shulker_box[facing=east]
minecraft:lime_shulker_box[facing=down]
minecraft:lime_shulker_box[facing=up]
minecraft:lime_shulker_box[facing=north]
minecraft:lime_shulker_box[facing=south]
minecraft:lime_shulker_box[facing=west]
minecraft:lime_shulker_box[facing=east]
minecraft:pink_shulker_box[facing=down]
minecraft:pink_shulker_box[facing=up]
minecraft:pink_shulker_box[facing=north]
minecraft:pink_shulker_box[facing=south]
minecraft:pink_shulker_box[facing=west]
minecraft:pink_shulker_box[facing=east]
minecraft:gray_shulker_box[facing=down]
minecraft:gray_shulker_box[facing=up]
minecraft:gray_shulker_box[facing=north]
minecraft:gray_shulker_box[facing=south]
minecraft:gray_shulker_box[facing=west]
minecraft:gray_shulker_box[facing=east]
minecraft:silver_shulker_box[facing=down]
minecraft:silver_shulker_box[facing=up]
minecraft:silver_shulker_box[facing=north]
minecraft:silver_shulker_box[facing=south]
minecraft:silver_shulker_box[facing=west]
minecraft:silver_shulker_box[facing=east]
minecraft:cyan_shulker_box[facing=down]
minecraft:cyan_shulker_box[facing=up]
minecraft:cyan_shulker_box[facing=north]
minecraft:cyan_shulker_box[facing=south]
minecraft:cyan_shulker_box[facing=west]
minecraft:cyan_shulker_box[facing=east]
minecraft:purple_shulker_box[facing=down]
minecraft:purple_shulker_box[facing=up]
minecraft:purple_shulker_box[facing=north]
minecraft:purple_shulker_box[facing=south]
minecraft:purple_shulker_box[facing=west]
minecraft:purple_shulker_box[facing=east]
minecraft:blue_shulker_box[facing=down]
minecraft:blue_shulker_box[facing=up]
minecraft:blue_shulker_box[facing=north]
minecraft:blue_shulker_box[facing=south]
minecraft:blue_shulker_box[facing=west]
minecraft:blue_shulker_box[facing=east]
minecraft:brown_shulker_box[facing=down]
minecraft:brown_shulker_box[facing=up]
minecraft:brown_shulker_box[facing=north]
minecraft:brown_shulker_box[facing=south]
minecraft:brown_shulker_box[facing=west]
minecraft:brown_shulker_box[facing=east]
minecraft:green_shulker_box[facing=down]
minecraft:green_shulker_box[facing=up]
minecraft:green_shulker_box[facing=north]
minecraft:green_shulker_box[facing=south]
minecraft:green_shulker_box[facing=west]
minecraft:green_shulker_box[facing=east]
minecraft:red_shulker_box[facing=down]
minecraft:red_shulker_box[facing=up]
minecraft:red_shulker_box[facing=north]
minecraft:red_shulker_box[facing=south]
minecraft:red_shulker_box[facing=west]
minecraft:red_shulker_box[facing=east]
minecraft:black_shulker_box[facing=down]
minecraft:black_shulker_box[facing=up]
minecraft:black_shulker_box[facing=north]
minecraft:black_shulker_box[facing=south]
minecraft:black_shulker_box[facing=west]
minecraft:black_shulker_box[facing=east]
minecraft:white_glazed_terracotta[facing=north]
minecraft:white_glazed_terracotta[facing=south]
minecraft:white_glazed_terracotta[facing=west]
minecraft:white_glazed_terracotta[facing=east]
minecraft:orange_glazed_terracotta[facing=north]
minecraft:orange_glazed_terracotta[facing=south]
minecraft:orange_glazed_terracotta[facing=west]
minecraft:orange_glazed_terracotta[facing=east]
minecraft:magenta_glazed_terracotta[facing=north]
minecraft:magenta_glazed_terracotta[facing=south]
minecraft:magenta_glazed_terracotta[facing=west]
minecraft:magenta_glazed_terracotta[facing=east]
minecraft:light_blue_glazed_terracotta[facing=north]
minecraft:light_blue_glazed_terracotta[facing=south]
minecraft:light_blue_glazed_terracotta[facing=west]
minecraft:light_blue_glazed_terracotta[facing=east]
minecraft:yellow_glazed_terracotta[facing=north]
minecraft:yellow_glazed_terracotta[facing=south]
minecraft:yellow_glazed_terracotta[facing=west]
minecraft:yellow_glazed_terracotta[facing=east]
minecraft:lime_glazed_terracotta[facing=north]
minecraft:lime_glazed_terracotta[facing=south]
minecraft:lime_glazed_terracotta[facing=west]
minecraft:lime_glazed_terracotta[facing=east]
minecraft:pink_glazed_terracotta[facing=north]
minecraft:pink_glazed_terracotta[facing=south]
minecraft:pink_glazed_terracotta[facing=west]
minecraft:pink_glazed_terracotta[facing=east]
minecraft:gray_glazed_terracotta[facing=north]
minecraft:gray_glazed_terracotta[facing=south]
minecraft:gray_glazed_terracotta[facing=west]
minecraft:gray_glazed_terracotta[facing=east]
minecraft:silver_glazed_terracotta[facing=north]
minecraft:silver_glazed_terracotta[facing=south]
minecraft:silver_glazed_terracotta[facing=west]
minecraft:silver_glazed_terracotta[facing=east]
minecraft:cyan_glazed_terracotta[facing=north]
minecraft:cyan_glazed_terracotta[facing=south]
minecraft:cyan_glazed_terracotta[facing=west]
minecraft:cyan_glazed_terracotta[facing=east]
minecraft:purple_glazed_terracotta[facing=north]
minecraft:purple_glazed_terracotta[facing=south]
minecraft:purple_glazed_terracotta[facing=west]
minecraft:purple_glazed_terracotta[facing=east]
minecraft:blue_glazed_terracotta[facing=north]
minecraft:blue_glazed_terracotta[facing=south]
minecraft:blue_glazed_terracotta[facing=west]
minecraft:blue_glazed_terracotta[facing=east]
minecraft:brown_glazed_terracotta[facing=north]
minecraft:brown_glazed_terracotta[facing=south]
minecraft:brown_glazed_terracotta[facing=west]
minecraft:brown_glazed_terracotta[facing=east]
minecraft:green_glazed_terracotta[facing=north]
minecraft:green_glazed_terracotta[facing=south]
minecraft:green_glazed_terracotta[facing=west]
minecraft:green_glazed_terracotta[facing=east]
minecraft:red_glazed_terracotta[facing=north]
minecraft:red_glazed_terracotta[facing=south]
minecraft:red_glazed_terracotta[facing=west]
minecraft:red_glazed_terracotta[facing=east]
minecraft:black_glazed_terracotta[facing=north]
minecraft:black_glazed_terracotta[facing=south]
minecraft:black_glazed_terracotta[facing=west]
minecraft:black_glazed_terracotta[facing=east]
minecraft:concrete[color=white]
minecraft:concrete[color=orange]
minecraft:concrete[color=magenta]
minecraft:concrete[color=light_blue]
minecraft:concrete[color=yellow]
minecraft:concrete[color=lime]
minecraft:concrete[color=pink]
minecraft:concrete[color=gray]
minecraft:concrete[color=silver]
minecraft:concrete[color=cyan]
minecraft:concrete[color=purple]
minecraft:concrete[color=blue]
minecraft:concrete[color=brown]
minecraft:concrete[color=green]
minecraft:concrete[color=red]
minecraft:concrete[color=black]
minecraft:concrete_powder[color=white]
minecraft:concrete_powder[color=orange]
minecraft:concrete_powder[color=magenta]
minecraft:concrete_powder[color=light_blue]
minecraft:concrete_powder[color=yellow]
minecraft:concrete_powder[color=lime]
minecraft:concrete_powder[color=pink]
minecraft:concrete_powder[color=gray]
minecraft:concrete_powder[color=silver]
minecraft:concrete_powder[color=cyan]
minecraft:concrete_powder[color=purple]
minecraft:concrete_powder[color=blue]
minecraft:concrete_powder[color=brown]
minecraft:concrete_powder[color=green]
minecraft:concrete_powder[color=red]
minecraft:concrete_powder[color=black]
minecraft:structure_block[mode=save]
minecraft:structure_block[mode=load]
minecraft:structure_block[mode=corner]
minecraft:structure_block[mode=data]
biomesoplenty:grass[snowy=true,variant=spectral_moss]
biomesoplenty:grass[snowy=true,variant=overgrown_stone]
biomesoplenty:grass[snowy=true,variant=loamy]
biomesoplenty:grass[snowy=true,variant=sandy]
biomesoplenty:grass[snowy=true,variant=silty]
biomesoplenty:grass[snowy=true,variant=origin]
biomesoplenty:grass[snowy=true,variant=overgrown_netherrack]
biomesoplenty:grass[snowy=true,variant=daisy]
biomesoplenty:grass[snowy=true,variant=mycelial_netherrack]
biomesoplenty:grass[snowy=false,variant=spectral_moss]
biomesoplenty:grass[snowy=false,variant=overgrown_stone]
biomesoplenty:grass[snowy=false,variant=loamy]
biomesoplenty:grass[snowy=false,variant=sandy]
biomesoplenty:grass[snowy=false,variant=silty]
biomesoplenty:grass[snowy=false,variant=origin]
biomesoplenty:grass[snowy=false,variant=overgrown_netherrack]
biomesoplenty:grass[snowy=false,variant=daisy]
biomesoplenty:grass[snowy=false,variant=mycelial_netherrack]
biomesoplenty:dirt[coarse=true,variant=loamy]
biomesoplenty:dirt[coarse=true,variant=sandy]
biomesoplenty:dirt[coarse=true,variant=silty]
biomesoplenty:dirt[coarse=false,variant=loamy]
biomesoplenty:dirt[coarse=false,variant=sandy]
biomesoplenty:dirt[coarse=false,variant=silty]
biomesoplenty:grass_path[variant=loamy]
biomesoplenty:grass_path[variant=sandy]
biomesoplenty:grass_path[variant=silty]
biomesoplenty:farmland_0[moisture=0,variant=loamy]
biomesoplenty:farmland_0[moisture=0,variant=sandy]
biomesoplenty:farmland_0[moisture=1,variant=loamy]
biomesoplenty:farmland_0[moisture=1,variant=sandy]
biomesoplenty:farmland_0[moisture=2,variant=loamy]
biomesoplenty:farmland_0[moisture=2,variant=sandy]
biomesoplenty:farmland_0[moisture=3,variant=loamy]
biomesoplenty:farmland_0[moisture=3,variant=sandy]
biomesoplenty:farmland_0[moisture=4,variant=loamy]
biomesoplenty:farmland_0[moisture=4,variant=sandy]
biomesoplenty:farmland_0[moisture=5,variant=loamy]
biomesoplenty:farmland_0[moisture=5,variant=sandy]
biomesoplenty:farmland_0[moisture=6,variant=loamy]
biomesoplenty:farmland_0[moisture=6,variant=sandy]
biomesoplenty:farmland_0[moisture=7,variant=loamy]
biomesoplenty:farmland_0[moisture=7,variant=sandy]
biomesoplenty:farmland_1[moisture=0,variant=silty]
biomesoplenty:farmland_1[moisture=1,variant=silty]
biomesoplenty:farmland_1[moisture=2,variant=silty]
biomesoplenty:farmland_1[moisture=3,variant=silty]
biomesoplenty:farmland_1[moisture=4,variant=silty]
biomesoplenty:farmland_1[moisture=5,variant=silty]
biomesoplenty:farmland_1[moisture=6,variant=silty]
biomesoplenty:farmland_1[moisture=7,variant=silty]
biomesoplenty:white_sand
biomesoplenty:white_sandstone[variant=default]
biomesoplenty:white_sandstone[variant=chiseled]
biomesoplenty:white_sandstone[variant=smooth]
biomesoplenty:white_sandstone_stairs[facing=north,half=top,shape=straight]
biomesoplenty:white_sandstone_stairs[facing=north,half=top,shape=inner_left]
biomesoplenty:white_sandstone_stairs[facing=north,half=top,shape=inner_right]
biomesoplenty:white_sandstone_stairs[facing=north,half=top,shape=outer_left]
biomesoplenty:white_sandstone_stairs[facing=north,half=top,shape=outer_right]
biomesoplenty:white_sandstone_stairs[facing=north,half=bottom,shape=straight]
biomesoplenty:white_sandstone_stairs[facing=north,half=bottom,shape=inner_left]
biomesoplenty:white_sandstone_stairs[facing=north,half=bottom,shape=inner_right]
biomesoplenty:white_sandstone_stairs[facing=north,half=bottom,shape=outer_left]
biomesoplenty:white_sandstone_stairs[facing=north,half=bottom,shape=outer_right]
biomesoplenty:white_sandstone_stairs[facing=south,half=top,shape=straight]
biomesoplenty:white_sandstone_stairs[facing=south,half=top,shape=inner_left]
biomesoplenty:white_sandstone_stairs[facing=south,half=top,shape=inner_right]
biomesoplenty:white_sandstone_stairs[facing=south,half=top,shape=outer_left]
biomesoplenty:white_sandstone_stairs[facing=south,half=top,shape=outer_right]
biomesoplenty:white_sandstone_stairs[facing=south,half=bottom,shape=straight]
biomesoplenty:white_sandstone_stairs[facing=south,half=bottom,shape=inner_left]
biomesoplenty:white_sandstone_stairs[facing=south,half=bottom,shape=inner_right]
biomesoplenty:white_sandstone_stairs[facing=south,half=bottom,shape=outer_left]
biomesoplenty:white_sandstone_stairs[facing=south,half=bottom,shape=outer_right]
biomesoplenty:white_sandstone_stairs[facing=west,half=top,shape=straight]
biomesoplenty:white_sandstone_stairs[facing=west,half=top,shape=inner_left]
biomesoplenty:white_sandstone_stairs[facing=west,half=top,shape=inner_right]
biomesoplenty:white_sandstone_stairs[facing=west,half=top,shape=outer_left]
biomesoplenty:white_sandstone_stairs[facing=west,half=top,shape=outer_right]
biomesoplenty:white_sandstone_stairs[facing=west,half=bottom,shape=straight]
biomesoplenty:white_sandstone_stairs[facing=west,half=bottom,shape=inner_left]
biomesoplenty:white_sandstone_stairs[facing=west,half=bottom,shape=inner_right]
biomesoplenty:white_sandstone_stairs[facing=west,half=bottom,shape=outer_left]
biomesoplenty:white_sandstone_stairs[facing=west,half=bottom,shape=outer_right]
biomesoplenty:white_sandstone_stairs[facing=east,half=top,shape=straight]
biomesoplenty:white_sandstone_stairs[facing=east,half=top,shape=inner_left]
biomesoplenty:white_sandstone_stairs[facing=east,half=top,shape=inner_right]
biomesoplenty:white_sandstone_stairs[facing=east,half=top,shape=outer_left]
biomesoplenty:white_sandstone_stairs[facing=east,half=top,shape=outer_right]
biomesoplenty:white_sandstone_stairs[facing=east,half=bottom,shape=straight]
biomesoplenty:white_sandstone_stairs[facing=east,half=bottom,shape=inner_left]
biomesoplenty:white_sandstone_stairs[facing=east,half=bottom,shape=inner_right]
biomesoplenty:white_sandstone_stairs[facing=east,half=bottom,shape=outer_left]
biomesoplenty:white_sandstone_stairs[facing=east,half=bottom,shape=outer_right]
biomesoplenty:dried_sand
biomesoplenty:hard_ice
biomesoplenty:ash_block
biomesoplenty:mud[variant=mud]
biomesoplenty:flesh
biomesoplenty:crystal
biomesoplenty:biome_block
biomesoplenty:gem_ore[variant=amethyst]
biomesoplenty:gem_ore[variant=ruby]
biomesoplenty:gem_ore[variant=peridot]
biomesoplenty:gem_ore[variant=topaz]
biomesoplenty:gem_ore[variant=tanzanite]
biomesoplenty:gem_ore[variant=malachite]
biomesoplenty:gem_ore[variant=sapphire]
biomesoplenty:gem_ore[variant=amber]
biomesoplenty:gem_block[variant=amethyst]
biomesoplenty:gem_block[variant=ruby]
biomesoplenty:gem_block[variant=peridot]
biomesoplenty:gem_block[variant=topaz]
biomesoplenty:gem_block[variant=tanzanite]
biomesoplenty:gem_block[variant=malachite]
biomesoplenty:gem_block[variant=sapphire]
biomesoplenty:gem_block[variant=amber]
biomesoplenty:hive[variant=hive]
biomesoplenty:hive[variant=honeycomb]
biomesoplenty:hive[variant=empty_honeycomb]
biomesoplenty:hive[variant=filled_honeycomb]
biomesoplenty:honey_block
biomesoplenty:blue_fire
biomesoplenty:bamboo_thatching
biomesoplenty:mud_brick_block
biomesoplenty:mud_brick_stairs[facing=north,half=top,shape=straight]
biomesoplenty:mud_brick_stairs[facing=north,half=top,shape=inner_left]
biomesoplenty:mud_brick_stairs[facing=north,half=top,shape=inner_right]
biomesoplenty:mud_brick_stairs[facing=north,half=top,shape=outer_left]
biomesoplenty:mud_brick_stairs[facing=north,half=top,shape=outer_right]
biomesoplenty:mud_brick_stairs[facing=north,half=bottom,shape=straight]
biomesoplenty:mud_brick_stairs[facing=north,half=bottom,shape=inner_left]
biomesoplenty:mud_brick_stairs[facing=north,half=bottom,shape=inner_right]
biomesoplenty:mud_brick_stairs[facing=north,half=bottom,shape=outer_left]
biomesoplenty:mud_brick_stairs[facing=north,half=bottom,shape=outer_right]
biomesoplenty:mud_brick_stairs[facing=south,half=top,shape=straight]
biomesoplenty:mud_brick_stairs[facing=south,half=top,shape=inner_left]
biomesoplenty:mud_brick_stairs[facing=south,half=top,shape=inner_right]
biomesoplenty:mud_brick_stairs[facing=south,half=top,shape=outer_left]
biomesoplenty:mud_brick_stairs[facing=south,half=top,shape=outer_right]
biomesoplenty:mud_brick_stairs[facing=south,half=bottom,shape=straight]
biomesoplenty:mud_brick_stairs[facing=south,half=bottom,shape=inner_left]
biomesoplenty:mud_brick_stairs[facing=south,half=bottom,shape=inner_right]
biomesoplenty:mud_brick_stairs[facing=south,half=bottom,shape=outer_left]
biomesoplenty:mud_brick_stairs[facing=south,half=bottom,shape=outer_right]
biomesoplenty:mud_brick_stairs[facing=west,half=top,shape=straight]
biomesoplenty:mud_brick_stairs[facing=west,half=top,shape=inner_left]
biomesoplenty:mud_brick_stairs[facing=west,half=top,shape=inner_right]
biomesoplenty:mud_brick_stairs[facing=west,half=top,shape=outer_left]
biomesoplenty:mud_brick_stairs[facing=west,half=top,shape=outer_right]
biomesoplenty:mud_brick_stairs[facing=west,half=bottom,shape=straight]
biomesoplenty:mud_brick_stairs[facing=west,half=bottom,shape=inner_left]
biomesoplenty:mud_brick_stairs[facing=west,half=bottom,shape=inner_right]
biomesoplenty:mud_brick_stairs[facing=west,half=bottom,shape=outer_left]
biomesoplenty:mud_brick_stairs[facing=west,half=bottom,shape=outer_right]
biomesoplenty:mud_brick_stairs[facing=east,half=top,shape=straight]
biomesoplenty:mud_brick_stairs[facing=east,half=top,shape=inner_left]
biomesoplenty:mud_brick_stairs[facing=east,half=top,shape=inner_right]
biomesoplenty:mud_brick_stairs[facing=east,half=top,shape=outer_left]
biomesoplenty:mud_brick_stairs[facing=east,half=top,shape=outer_right]
biomesoplenty:mud_brick_stairs[facing=east,half=bottom,shape=straight]
biomesoplenty:mud_brick_stairs[facing=east,half=bottom,shape=inner_left]
biomesoplenty:mud_brick_stairs[facing=east,half=bottom,shape=inner_right]
biomesoplenty:mud_brick_stairs[facing=east,half=bottom,shape=outer_left]
biomesoplenty:mud_brick_stairs[facing=east,half=bottom,shape=outer_right]
biomesoplenty:other_slab[half=top,variant=mud_brick]
biomesoplenty:other_slab[half=top,variant=white_sandstone]
biomesoplenty:other_slab[half=bottom,variant=mud_brick]
biomesoplenty:other_slab[half=bottom,variant=white_sandstone]
biomesoplenty:double_other_slab[half=top,variant=mud_brick]
biomesoplenty:double_other_slab[half=top,variant=white_sandstone]
biomesoplenty:double_other_slab[half=bottom,variant=mud_brick]
biomesoplenty:double_other_slab[half=bottom,variant=white_sandstone]
biomesoplenty:log_0[axis=x,variant=sacred_oak]
biomesoplenty:log_0[axis=x,variant=cherry]
biomesoplenty:log_0[axis=x,variant=umbran]
biomesoplenty:log_0[axis=x,variant=fir]
biomesoplenty:log_0[axis=y,variant=sacred_oak]
biomesoplenty:log_0[axis=y,variant=cherry]
biomesoplenty:log_0[axis=y,variant=umbran]
biomesoplenty:log_0[axis=y,variant=fir]
biomesoplenty:log_0[axis=z,variant=sacred_oak]
biomesoplenty:log_0[axis=z,variant=cherry]
biomesoplenty:log_0[axis=z,variant=umbran]
biomesoplenty:log_0[axis=z,variant=fir]
biomesoplenty:log_0[axis=none,variant=sacred_oak]
biomesoplenty:log_0[axis=none,variant=cherry]
biomesoplenty:log_0[axis=none,variant=umbran]
biomesoplenty:log_0[axis=none,variant=fir]
biomesoplenty:log_1[axis=x,variant=ethereal]
biomesoplenty:log_1[axis=x,variant=magic]
biomesoplenty:log_1[axis=x,variant=mangrove]
biomesoplenty:log_1[axis=x,variant=palm]
biomesoplenty:log_1[axis=y,variant=ethereal]
biomesoplenty:log_1[axis=y,variant=magic]
biomesoplenty:log_1[axis=y,variant=mangrove]
biomesoplenty:log_1[axis=y,variant=palm]
biomesoplenty:log_1[axis=z,variant=ethereal]
biomesoplenty:log_1[axis=z,variant=magic]
biomesoplenty:log_1[axis=z,variant=mangrove]
biomesoplenty:log_1[axis=z,variant=palm]
biomesoplenty:log_1[axis=none,variant=ethereal]
biomesoplenty:log_1[axis=none,variant=magic]
biomesoplenty:log_1[axis=none,variant=mangrove]
biomesoplenty:log_1[axis=none,variant=palm]
biomesoplenty:log_2[axis=x,variant=redwood]
biomesoplenty:log_2[axis=x,variant=willow]
biomesoplenty:log_2[axis=x,variant=pine]
biomesoplenty:log_2[axis=x,variant=hellbark]
biomesoplenty:log_2[axis=y,variant=redwood]
biomesoplenty:log_2[axis=y,variant=willow]
biomesoplenty:log_2[axis=y,variant=pine]
biomesoplenty:log_2[axis=y,variant=hellbark]
biomesoplenty:log_2[axis=z,variant=redwood]
biomesoplenty:log_2[axis=z,variant=willow]
biomesoplenty:log_2[axis=z,variant=pine]
biomesoplenty:log_2[axis=z,variant=hellbark]
biomesoplenty:log_2[axis=none,variant=redwood]
biomesoplenty:log_2[axis=none,variant=willow]
biomesoplenty:log_2[axis=none,variant=pine]
biomesoplenty:log_2[axis=none,variant=hellbark]
biomesoplenty:log_3[axis=x,variant=jacaranda]
biomesoplenty:log_3[axis=x,variant=mahogany]
biomesoplenty:log_3[axis=x,variant=ebony]
biomesoplenty:log_3[axis=x,variant=eucalyptus]
biomesoplenty:log_3[axis=y,variant=jacaranda]
biomesoplenty:log_3[axis=y,variant=mahogany]
biomesoplenty:log_3[axis=y,variant=ebony]
biomesoplenty:log_3[axis=y,variant=eucalyptus]
biomesoplenty:log_3[axis=z,variant=jacaranda]
biomesoplenty:log_3[axis=z,variant=mahogany]
biomesoplenty:log_3[axis=z,variant=ebony]
biomesoplenty:log_3[axis=z,variant=eucalyptus]
biomesoplenty:log_3[axis=none,variant=jacaranda]
biomesoplenty:log_3[axis=none,variant=mahogany]
biomesoplenty:log_3[axis=none,variant=ebony]
biomesoplenty:log_3[axis=none,variant=eucalyptus]
biomesoplenty:log_4[axis=x,variant=giant_flower]
biomesoplenty:log_4[axis=x,variant=dead]
biomesoplenty:log_4[axis=y,variant=giant_flower]
biomesoplenty:log_4[axis=y,variant=dead]
biomesoplenty:log_4[axis=z,variant=giant_flower]
biomesoplenty:log_4[axis=z,variant=dead]
biomesoplenty:log_4[axis=none,variant=giant_flower]
biomesoplenty:log_4[axis=none,variant=dead]
biomesoplenty:leaves_0[check_decay=true,decayable=true,variant=yellow_autumn]
biomesoplenty:leaves_0[check_decay=true,decayable=true,variant=orange_autumn]
biomesoplenty:leaves_0[check_decay=true,decayable=true,variant=bamboo]
biomesoplenty:leaves_0[check_decay=true,decayable=true,variant=magic]
biomesoplenty:leaves_0[check_decay=true,decayable=false,variant=yellow_autumn]
biomesoplenty:leaves_0[check_decay=true,decayable=false,variant=orange_autumn]
biomesoplenty:leaves_0[check_decay=true,decayable=false,variant=bamboo]
biomesoplenty:leaves_0[check_decay=true,decayable=false,variant=magic]
biomesoplenty:leaves_0[check_decay=false,decayable=true,variant=yellow_autumn]
biomesoplenty:leaves_0[check_decay=false,decayable=true,variant=orange_autumn]
biomesoplenty:leaves_0[check_decay=false,decayable=true,variant=bamboo]
biomesoplenty:leaves_0[check_decay=false,decayable=true,variant=magic]
biomesoplenty:leaves_0[check_decay=false,decayable=false,variant=yellow_autumn]
biomesoplenty:leaves_0[check_decay=false,decayable=false,variant=orange_autumn]
biomesoplenty:leaves_0[check_decay=false,decayable=false,variant=bamboo]
biomesoplenty:leaves_0[check_decay=false,decayable=false,variant=magic]
biomesoplenty:leaves_1[check_decay=true,decayable=true,variant=umbran]
biomesoplenty:leaves_1[check_decay=true,decayable=true,variant=dead]
biomesoplenty:leaves_1[check_decay=true,decayable=true,variant=fir]
biomesoplenty:leaves_1[check_decay=true,decayable=true,variant=ethereal]
biomesoplenty:leaves_1[check_decay=true,decayable=false,variant=umbran]
biomesoplenty:leaves_1[check_decay=true,decayable=false,variant=dead]
biomesoplenty:leaves_1[check_decay=true,decayable=false,variant=fir]
biomesoplenty:leaves_1[check_decay=true,decayable=false,variant=ethereal]
biomesoplenty:leaves_1[check_decay=false,decayable=true,variant=umbran]
biomesoplenty:leaves_1[check_decay=false,decayable=true,variant=dead]
biomesoplenty:leaves_1[check_decay=false,decayable=true,variant=fir]
biomesoplenty:leaves_1[check_decay=false,decayable=true,variant=ethereal]
biomesoplenty:leaves_1[check_decay=false,decayable=false,variant=umbran]
biomesoplenty:leaves_1[check_decay=false,decayable=false,variant=dead]
biomesoplenty:leaves_1[check_decay=false,decayable=false,variant=fir]
biomesoplenty:leaves_1[check_decay=false,decayable=false,variant=ethereal]
biomesoplenty:leaves_2[check_decay=true,decayable=true,variant=origin]
biomesoplenty:leaves_2[check_decay=true,decayable=true,variant=pink_cherry]
biomesoplenty:leaves_2[check_decay=true,decayable=true,variant=white_cherry]
biomesoplenty:leaves_2[check_decay=true,decayable=true,variant=maple]
biomesoplenty:leaves_2[check_decay=true,decayable=false,variant=origin]
biomesoplenty:leaves_2[check_decay=true,decayable=false,variant=pink_cherry]
biomesoplenty:leaves_2[check_decay=true,decayable=false,variant=white_cherry]
biomesoplenty:leaves_2[check_decay=true,decayable=false,variant=maple]
biomesoplenty:leaves_2[check_decay=false,decayable=true,variant=origin]
biomesoplenty:leaves_2[check_decay=false,decayable=true,variant=pink_cherry]
biomesoplenty:leaves_2[check_decay=false,decayable=true,variant=white_cherry]
biomesoplenty:leaves_2[check_decay=false,decayable=true,variant=maple]
biomesoplenty:leaves_2[check_decay=false,decayable=false,variant=origin]
biomesoplenty:leaves_2[check_decay=false,decayable=false,variant=pink_cherry]
biomesoplenty:leaves_2[check_decay=false,decayable=false,variant=white_cherry]
biomesoplenty:leaves_2[check_decay=false,decayable=false,variant=maple]
biomesoplenty:leaves_3[check_decay=true,decayable=true,variant=hellbark]
biomesoplenty:leaves_3[check_decay=true,decayable=true,variant=flowering]
biomesoplenty:leaves_3[check_decay=true,decayable=true,variant=jacaranda]
biomesoplenty:leaves_3[check_decay=true,decayable=true,variant=sacred_oak]
biomesoplenty:leaves_3[check_decay=true,decayable=false,variant=hellbark]
biomesoplenty:leaves_3[check_decay=true,decayable=false,variant=flowering]
biomesoplenty:leaves_3[check_decay=true,decayable=false,variant=jacaranda]
biomesoplenty:leaves_3[check_decay=true,decayable=false,variant=sacred_oak]
biomesoplenty:leaves_3[check_decay=false,decayable=true,variant=hellbark]
biomesoplenty:leaves_3[check_decay=false,decayable=true,variant=flowering]
biomesoplenty:leaves_3[check_decay=false,decayable=true,variant=jacaranda]
biomesoplenty:leaves_3[check_decay=false,decayable=true,variant=sacred_oak]
biomesoplenty:leaves_3[check_decay=false,decayable=false,variant=hellbark]
biomesoplenty:leaves_3[check_decay=false,decayable=false,variant=flowering]
biomesoplenty:leaves_3[check_decay=false,decayable=false,variant=jacaranda]
biomesoplenty:leaves_3[check_decay=false,decayable=false,variant=sacred_oak]
biomesoplenty:leaves_4[check_decay=true,decayable=true,variant=mangrove]
biomesoplenty:leaves_4[check_decay=true,decayable=true,variant=palm]
biomesoplenty:leaves_4[check_decay=true,decayable=true,variant=redwood]
biomesoplenty:leaves_4[check_decay=true,decayable=true,variant=willow]
biomesoplenty:leaves_4[check_decay=true,decayable=false,variant=mangrove]
biomesoplenty:leaves_4[check_decay=true,decayable=false,variant=palm]
biomesoplenty:leaves_4[check_decay=true,decayable=false,variant=redwood]
biomesoplenty:leaves_4[check_decay=true,decayable=false,variant=willow]
biomesoplenty:leaves_4[check_decay=false,decayable=true,variant=mangrove]
biomesoplenty:leaves_4[check_decay=false,decayable=true,variant=palm]
biomesoplenty:leaves_4[check_decay=false,decayable=true,variant=redwood]
biomesoplenty:leaves_4[check_decay=false,decayable=true,variant=willow]
biomesoplenty:leaves_4[check_decay=false,decayable=false,variant=mangrove]
biomesoplenty:leaves_4[check_decay=false,decayable=false,variant=palm]
biomesoplenty:leaves_4[check_decay=false,decayable=false,variant=redwood]
biomesoplenty:leaves_4[check_decay=false,decayable=false,variant=willow]
biomesoplenty:leaves_5[check_decay=true,decayable=true,variant=pine]
biomesoplenty:leaves_5[check_decay=true,decayable=true,variant=mahogany]
biomesoplenty:leaves_5[check_decay=true,decayable=true,variant=ebony]
biomesoplenty:leaves_5[check_decay=true,decayable=true,variant=eucalyptus]
biomesoplenty:leaves_5[check_decay=true,decayable=false,variant=pine]
biomesoplenty:leaves_5[check_decay=true,decayable=false,variant=mahogany]
biomesoplenty:leaves_5[check_decay=true,decayable=false,variant=ebony]
biomesoplenty:leaves_5[check_decay=true,decayable=false,variant=eucalyptus]
biomesoplenty:leaves_5[check_decay=false,decayable=true,variant=pine]
biomesoplenty:leaves_5[check_decay=false,decayable=true,variant=mahogany]
biomesoplenty:leaves_5[check_decay=false,decayable=true,variant=ebony]
biomesoplenty:leaves_5[check_decay=false,decayable=true,variant=eucalyptus]
biomesoplenty:leaves_5[check_decay=false,decayable=false,variant=pine]
biomesoplenty:leaves_5[check_decay=false,decayable=false,variant=mahogany]
biomesoplenty:leaves_5[check_decay=false,decayable=false,variant=ebony]
biomesoplenty:leaves_5[check_decay=false,decayable=false,variant=eucalyptus]
biomesoplenty:leaves_6[check_decay=true,decayable=true,variant=red_big_flower]
biomesoplenty:leaves_6[check_decay=true,decayable=true,variant=yellow_big_flower]
biomesoplenty:leaves_6[check_decay=true,decayable=false,variant=red_big_flower]
biomesoplenty:leaves_6[check_decay=true,decayable=false,variant=yellow_big_flower]
biomesoplenty:leaves_6[check_decay=false,decayable=true,variant=red_big_flower]
biomesoplenty:leaves_6[check_decay=false,decayable=true,variant=yellow_big_flower]
biomesoplenty:leaves_6[check_decay=false,decayable=false,variant=red_big_flower]
biomesoplenty:leaves_6[check_decay=false,decayable=false,variant=yellow_big_flower]
biomesoplenty:planks_0[variant=sacred_oak]
biomesoplenty:planks_0[variant=cherry]
biomesoplenty:planks_0[variant=umbran]
biomesoplenty:planks_0[variant=fir]
biomesoplenty:planks_0[variant=ethereal]
biomesoplenty:planks_0[variant=magic]
biomesoplenty:planks_0[variant=mangrove]
biomesoplenty:planks_0[variant=palm]
biomesoplenty:planks_0[variant=redwood]
biomesoplenty:planks_0[variant=willow]
biomesoplenty:planks_0[variant=pine]
biomesoplenty:planks_0[variant=hellbark]
biomesoplenty:planks_0[variant=jacaranda]
biomesoplenty:planks_0[variant=mahogany]
biomesoplenty:planks_0[variant=ebony]
biomesoplenty:planks_0[variant=eucalyptus]
biomesoplenty:sacred_oak_stairs[facing=north,half=top,shape=straight]
biomesoplenty:sacred_oak_stairs[facing=north,half=top,shape=inner_left]
biomesoplenty:sacred_oak_stairs[facing=north,half=top,shape=inner_right]
biomesoplenty:sacred_oak_stairs[facing=north,half=top,shape=outer_left]
biomesoplenty:sacred_oak_stairs[facing=north,half=top,shape=outer_right]
biomesoplenty:sacred_oak_stairs[facing=north,half=bottom,shape=straight]
biomesoplenty:sacred_oak_stairs[facing=north,half=bottom,shape=inner_left]
biomesoplenty:sacred_oak_stairs[facing=north,half=bottom,shape=inner_right]
biomesoplenty:sacred_oak_stairs[facing=north,half=bottom,shape=outer_left]
biomesoplenty:sacred_oak_stairs[facing=north,half=bottom,shape=outer_right]
biomesoplenty:sacred_oak_stairs[facing=south,half=top,shape=straight]
biomesoplenty:sacred_oak_stairs[facing=south,half=top,shape=inner_left]
biomesoplenty:sacred_oak_stairs[facing=south,half=top,shape=inner_right]
biomesoplenty:sacred_oak_stairs[facing=south,half=top,shape=outer_left]
biomesoplenty:sacred_oak_stairs[facing=south,half=top,shape=outer_right]
biomesoplenty:sacred_oak_stairs[facing=south,half=bottom,shape=straight]
biomesoplenty:sacred_oak_stairs[facing=south,half=bottom,shape=inner_left]
biomesoplenty:sacred_oak_stairs[facing=south,half=bottom,shape=inner_right]
biomesoplenty:sacred_oak_stairs[facing=south,half=bottom,shape=outer_left]
biomesoplenty:sacred_oak_stairs[facing=south,half=bottom,shape=outer_right]
biomesoplenty:sacred_oak_stairs[facing=west,half=top,shape=straight]
biomesoplenty:sacred_oak_stairs[facing=west,half=top,shape=inner_left]
biomesoplenty:sacred_oak_stairs[facing=west,half=top,shape=inner_right]
biomesoplenty:sacred_oak_stairs[facing=west,half=top,shape=outer_left]
biomesoplenty:sacred_oak_stairs[facing=west,half=top,shape=outer_right]
biomesoplenty:sacred_oak_stairs[facing=west,half=bottom,shape=straight]
biomesoplenty:sacred_oak_stairs[facing=west,half=bottom,shape=inner_left]
biomesoplenty:sacred_oak_stairs[facing=west,half=bottom,shape=inner_right]
biomesoplenty:sacred_oak_stairs[facing=west,half=bottom,shape=outer_left]
biomesoplenty:sacred_oak_stairs[facing=west,half=bottom,shape=outer_right]
biomesoplenty:sacred_oak_stairs[facing=east,half=top,shape=straight]
biomesoplenty:sacred_oak_stairs[facing=east,half=top,shape=inner_left]
biomesoplenty:sacred_oak_stairs[facing=east,half=top,shape=inner_right]
biomesoplenty:sacred_oak_stairs[facing=east,half=top,shape=outer_left]
biomesoplenty:sacred_oak_stairs[facing=east,half=top,shape=outer_right]
biomesoplenty:sacred_oak_stairs[facing=east,half=bottom,shape=straight]
biomesoplenty:sacred_oak_stairs[facing=east,half=bottom,shape=inner_left]
biomesoplenty:sacred_oak_stairs[facing=east,half=bottom,shape=inner_right]
biomesoplenty:sacred_oak_stairs[facing=east,half=bottom,shape=outer_left]
biomesoplenty:sacred_oak_stairs[facing=east,half=bottom,shape=outer_right]
biomesoplenty:cherry_stairs[facing=north,half=top,shape=straight]
biomesoplenty:cherry_stairs[facing=north,half=top,shape=inner_left]
biomesoplenty:cherry_stairs[facing=north,half=top,shape=inner_right]
biomesoplenty:cherry_stairs[facing=north,half=top,shape=outer_left]
biomesoplenty:cherry_stairs[facing=north,half=top,shape=outer_right]
biomesoplenty:cherry_stairs[facing=north,half=bottom,shape=straight]
biomesoplenty:cherry_stairs[facing=north,half=bottom,shape=inner_left]
biomesoplenty:cherry_stairs[facing=north,half=bottom,shape=inner_right]
biomesoplenty:cherry_stairs[facing=north,half=bottom,shape=outer_left]
biomesoplenty:cherry_stairs[facing=north,half=bottom,shape=outer_right]
biomesoplenty:cherry_stairs[facing=south,half=top,shape=straight]
biomesoplenty:cherry_stairs[facing=south,half=top,shape=inner_left]
biomesoplenty:cherry_stairs[facing=south,half=top,shape=inner_right]
biomesoplenty:cherry_stairs[facing=south,half=top,shape=outer_left]
biomesoplenty:cherry_stairs[facing=south,half=top,shape=outer_right]
biomesoplenty:cherry_stairs[facing=south,half=bottom,shape=straight]
biomesoplenty:cherry_stairs[facing=south,half=bottom,shape=inner_left]
biomesoplenty:cherry_stairs[facing=south,half=bottom,shape=inner_right]
biomesoplenty:cherry_stairs[facing=south,half=bottom,shape=outer_left]
biomesoplenty:cherry_stairs[facing=south,half=bottom,shape=outer_right]
biomesoplenty:cherry_stairs[facing=west,half=top,shape=straight]
biomesoplenty:cherry_stairs[facing=west,half=top,shape=inner_left]
biomesoplenty:cherry_stairs[facing=west,half=top,shape=inner_right]
biomesoplenty:cherry_stairs[facing=west,half=top,shape=outer_left]
biomesoplenty:cherry_stairs[facing=west,half=top,shape=outer_right]
biomesoplenty:cherry_stairs[facing=west,half=bottom,shape=straight]
biomesoplenty:cherry_stairs[facing=west,half=bottom,shape=inner_left]
biomesoplenty:cherry_stairs[facing=west,half=bottom,shape=inner_right]
biomesoplenty:cherry_stairs[facing=west,half=bottom,shape=outer_left]
biomesoplenty:cherry_stairs[facing=west,half=bottom,shape=outer_right]
biomesoplenty:cherry_stairs[facing=east,half=top,shape=straight]
biomesoplenty:cherry_stairs[facing=east,half=top,shape=inner_left]
biomesoplenty:cherry_stairs[facing=east,half=top,shape=inner_right]
biomesoplenty:cherry_stairs[facing=east,half=top,shape=outer_left]
biomesoplenty:cherry_stairs[facing=east,half=top,shape=outer_right]
biomesoplenty:cherry_stairs[facing=east,half=bottom,shape=straight]
biomesoplenty:cherry_stairs[facing=east,half=bottom,shape=inner_left]
biomesoplenty:cherry_stairs[facing=east,half=bottom,shape=inner_right]
biomesoplenty:cherry_stairs[facing=east,half=bottom,shape=outer_left]
biomesoplenty:cherry_stairs[facing=east,half=bottom,shape=outer_right]
biomesoplenty:umbran_stairs[facing=north,half=top,shape=straight]
biomesoplenty:umbran_stairs[facing=north,half=top,shape=inner_left]
biomesoplenty:umbran_stairs[facing=north,half=top,shape=inner_right]
biomesoplenty:umbran_stairs[facing=north,half=top,shape=outer_left]
biomesoplenty:umbran_stairs[facing=north,half=top,shape=outer_right]
biomesoplenty:umbran_stairs[facing=north,half=bottom,shape=straight]
biomesoplenty:umbran_stairs[facing=north,half=bottom,shape=inner_left]
biomesoplenty:umbran_stairs[facing=north,half=bottom,shape=inner_right]
biomesoplenty:umbran_stairs[facing=north,half=bottom,shape=outer_left]
biomesoplenty:umbran_stairs[facing=north,half=bottom,shape=outer_right]
biomesoplenty:umbran_stairs[facing=south,half=top,shape=straight]
biomesoplenty:umbran_stairs[facing=south,half=top,shape=inner_left]
biomesoplenty:umbran_stairs[facing=south,half=top,shape=inner_right]
biomesoplenty:umbran_stairs[facing=south,half=top,shape=outer_left]
biomesoplenty:umbran_stairs[facing=south,half=top,shape=outer_right]
biomesoplenty:umbran_stairs[facing=south,half=bottom,shape=straight]
biomesoplenty:umbran_stairs[facing=south,half=bottom,shape=inner_left]
biomesoplenty:umbran_stairs[facing=south,half=bottom,shape=inner_right]
biomesoplenty:umbran_stairs[facing=south,half=bottom,shape=outer_left]
biomesoplenty:umbran_stairs[facing=south,half=bottom,shape=outer_right]
biomesoplenty:umbran_stairs[facing=west,half=top,shape=straight]
biomesoplenty:umbran_stairs[facing=west,half=top,shape=inner_left]
biomesoplenty:umbran_stairs[facing=west,half=top,shape=inner_right]
biomesoplenty:umbran_stairs[facing=west,half=top,shape=outer_left]
biomesoplenty:umbran_stairs[facing=west,half=top,shape=outer_right]
biomesoplenty:umbran_stairs[facing=west,half=bottom,shape=straight]
biomesoplenty:umbran_stairs[facing=west,half=bottom,shape=inner_left]
biomesoplenty:umbran_stairs[facing=west,half=bottom,shape=inner_right]
biomesoplenty:umbran_stairs[facing=west,half=bottom,shape=outer_left]
biomesoplenty:umbran_stairs[facing=west,half=bottom,shape=outer_right]
biomesoplenty:umbran_stairs[facing=east,half=top,shape=straight]
biomesoplenty:umbran_stairs[facing=east,half=top,shape=inner_left]
biomesoplenty:umbran_stairs[facing=east,half=top,shape=inner_right]
biomesoplenty:umbran_stairs[facing=east,half=top,shape=outer_left]
biomesoplenty:umbran_stairs[facing=east,half=top,shape=outer_right]
biomesoplenty:umbran_stairs[facing=east,half=bottom,shape=straight]
biomesoplenty:umbran_stairs[facing=east,half=bottom,shape=inner_left]
biomesoplenty:umbran_stairs[facing=east,half=bottom,shape=inner_right]
biomesoplenty:umbran_stairs[facing=east,half=bottom,shape=outer_left]
biomesoplenty:umbran_stairs[facing=east,half=bottom,shape=outer_right]
biomesoplenty:fir_stairs[facing=north,half=top,shape=straight]
biomesoplenty:fir_stairs[facing=north,half=top,shape=inner_left]
biomesoplenty:fir_stairs[facing=north,half=top,shape=inner_right]
biomesoplenty:fir_stairs[facing=north,half=top,shape=outer_left]
biomesoplenty:fir_stairs[facing=north,half=top,shape=outer_right]
biomesoplenty:fir_stairs[facing=north,half=bottom,shape=straight]
biomesoplenty:fir_stairs[facing=north,half=bottom,shape=inner_left]
biomesoplenty:fir_stairs[facing=north,half=bottom,shape=inner_right]
biomesoplenty:fir_stairs[facing=north,half=bottom,shape=outer_left]
biomesoplenty:fir_stairs[facing=north,half=bottom,shape=outer_right]
biomesoplenty:fir_stairs[facing=south,half=top,shape=straight]
biomesoplenty:fir_stairs[facing=south,half=top,shape=inner_left]
biomesoplenty:fir_stairs[facing=south,half=top,shape=inner_right]
biomesoplenty:fir_stairs[facing=south,half=top,shape=outer_left]
biomesoplenty:fir_stairs[facing=south,half=top,shape=outer_right]
biomesoplenty:fir_stairs[facing=south,half=bottom,shape=straight]
biomesoplenty:fir_stairs[facing=south,half=bottom,shape=inner_left]
biomesoplenty:fir_stairs[facing=south,half=bottom,shape=inner_right]
biomesoplenty:fir_stairs[facing=south,half=bottom,shape=outer_left]
biomesoplenty:fir_stairs[facing=south,half=bottom,shape=outer_right]
biomesoplenty:fir_stairs[facing=west,half=top,shape=straight]
biomesoplenty:fir_stairs[facing=west,half=top,shape=inner_left]
biomesoplenty:fir_stairs[facing=west,half=top,shape=inner_right]
biomesoplenty:fir_stairs[facing=west,half=top,shape=outer_left]
biomesoplenty:fir_stairs[facing=west,half=top,shape=outer_right]
biomesoplenty:fir_stairs[facing=west,half=bottom,shape=straight]
biomesoplenty:fir_stairs[facing=west,half=bottom,shape=inner_left]
biomesoplenty:fir_stairs[facing=west,half=bottom,shape=inner_right]
biomesoplenty:fir_stairs[facing=west,half=bottom,shape=outer_left]
biomesoplenty:fir_stairs[facing=west,half=bottom,shape=outer_right]
biomesoplenty:fir_stairs[facing=east,half=top,shape=straight]
biomesoplenty:fir_stairs[facing=east,half=top,shape=inner_left]
biomesoplenty:fir_stairs[facing=east,half=top,shape=inner_right]
biomesoplenty:fir_stairs[facing=east,half=top,shape=outer_left]
biomesoplenty:fir_stairs[facing=east,half=top,shape=outer_right]
biomesoplenty:fir_stairs[facing=east,half=bottom,shape=straight]
biomesoplenty:fir_stairs[facing=east,half=bottom,shape=inner_left]
biomesoplenty:fir_stairs[facing=east,half=bottom,shape=inner_right]
biomesoplenty:fir_stairs[facing=east,half=bottom,shape=outer_left]
biomesoplenty:fir_stairs[facing=east,half=bottom,shape=outer_right]
biomesoplenty:ethereal_stairs[facing=north,half=top,shape=straight]
biomesoplenty:ethereal_stairs[facing=north,half=top,shape=inner_left]
biomesoplenty:ethereal_stairs[facing=north,half=top,shape=inner_right]
biomesoplenty:ethereal_stairs[facing=north,half=top,shape=outer_left]
biomesoplenty:ethereal_stairs[facing=north,half=top,shape=outer_right]
biomesoplenty:ethereal_stairs[facing=north,half=bottom,shape=straight]
biomesoplenty:ethereal_stairs[facing=north,half=bottom,shape=inner_left]
biomesoplenty:ethereal_stairs[facing=north,half=bottom,shape=inner_right]
biomesoplenty:ethereal_stairs[facing=north,half=bottom,shape=outer_left]
biomesoplenty:ethereal_stairs[facing=north,half=bottom,shape=outer_right]
biomesoplenty:ethereal_stairs[facing=south,half=top,shape=straight]
biomesoplenty:ethereal_stairs[facing=south,half=top,shape=inner_left]
biomesoplenty:ethereal_stairs[facing=south,half=top,shape=inner_right]
biomesoplenty:ethereal_stairs[facing=south,half=top,shape=outer_left]
biomesoplenty:ethereal_stairs[facing=south,half=top,shape=outer_right]
biomesoplenty:ethereal_stairs[facing=south,half=bottom,shape=straight]
biomesoplenty:ethereal_stairs[facing=south,half=bottom,shape=inner_left]
biomesoplenty:ethereal_stairs[facing=south,half=bottom,shape=inner_right]
biomesoplenty:ethereal_stairs[facing=south,half=bottom,shape=outer_left]
biomesoplenty:ethereal_stairs[facing=south,half=bottom,shape=outer_right]
biomesoplenty:ethereal_stairs[facing=west,half=top,shape=straight]
biomesoplenty:ethereal_stairs[facing=west,half=top,shape=inner_left]
biomesoplenty:ethereal_stairs[facing=west,half=top,shape=inner_right]
biomesoplenty:ethereal_stairs[facing=west,half=top,shape=outer_left]
biomesoplenty:ethereal_stairs[facing=west,half=top,shape=outer_right]
biomesoplenty:ethereal_stairs[facing=west,half=bottom,shape=straight]
biomesoplenty:ethereal_stairs[facing=west,half=bottom,shape=inner_left]
biomesoplenty:ethereal_stairs[facing=west,half=bottom,shape=inner_right]
biomesoplenty:ethereal_stairs[facing=west,half=bottom,shape=outer_left]
biomesoplenty:ethereal_stairs[facing=west,half=bottom,shape=outer_right]
biomesoplenty:ethereal_stairs[facing=east,half=top,shape=straight]
biomesoplenty:ethereal_stairs[facing=east,half=top,shape=inner_left]
biomesoplenty:ethereal_stairs[facing=east,half=top,shape=inner_right]
biomesoplenty:ethereal_stairs[facing=east,half=top,shape=outer_left]
biomesoplenty:ethereal_stairs[facing=east,half=top,shape=outer_right]
biomesoplenty:ethereal_stairs[facing=east,half=bottom,shape=straight]
biomesoplenty:ethereal_stairs[facing=east,half=bottom,shape=inner_left]
biomesoplenty:ethereal_stairs[facing=east,half=bottom,shape=inner_right]
biomesoplenty:ethereal_stairs[facing=east,half=bottom,shape=outer_left]
biomesoplenty:ethereal_stairs[facing=east,half=bottom,shape=outer_right]
biomesoplenty:magic_stairs[facing=north,half=top,shape=straight]
biomesoplenty:magic_stairs[facing=north,half=top,shape=inner_left]
biomesoplenty:magic_stairs[facing=north,half=top,shape=inner_right]
biomesoplenty:magic_stairs[facing=north,half=top,shape=outer_left]
biomesoplenty:magic_stairs[facing=north,half=top,shape=outer_right]
biomesoplenty:magic_stairs[facing=north,half=bottom,shape=straight]
biomesoplenty:magic_stairs[facing=north,half=bottom,shape=inner_left]
biomesoplenty:magic_stairs[facing=north,half=bottom,shape=inner_right]
biomesoplenty:magic_stairs[facing=north,half=bottom,shape=outer_left]
biomesoplenty:magic_stairs[facing=north,half=bottom,shape=outer_right]
biomesoplenty:magic_stairs[facing=south,half=top,shape=straight]
biomesoplenty:magic_stairs[facing=south,half=top,shape=inner_left]
biomesoplenty:magic_stairs[facing=south,half=top,shape=inner_right]
biomesoplenty:magic_stairs[facing=south,half=top,shape=outer_left]
biomesoplenty:magic_stairs[facing=south,half=top,shape=outer_right]
biomesoplenty:magic_stairs[facing=south,half=bottom,shape=straight]
biomesoplenty:magic_stairs[facing=south,half=bottom,shape=inner_left]
biomesoplenty:magic_stairs[facing=south,half=bottom,shape=inner_right]
biomesoplenty:magic_stairs[facing=south,half=bottom,shape=outer_left]
biomesoplenty:magic_stairs[facing=south,half=bottom,shape=outer_right]
biomesoplenty:magic_stairs[facing=west,half=top,shape=straight]
biomesoplenty:magic_stairs[facing=west,half=top,shape=inner_left]
biomesoplenty:magic_stairs[facing=west,half=top,shape=inner_right]
biomesoplenty:magic_stairs[facing=west,half=top,shape=outer_left]
biomesoplenty:magic_stairs[facing=west,half=top,shape=outer_right]
biomesoplenty:magic_stairs[facing=west,half=bottom,shape=straight]
biomesoplenty:magic_stairs[facing=west,half=bottom,shape=inner_left]
biomesoplenty:magic_stairs[facing=west,half=bottom,shape=inner_right]
biomesoplenty:magic_stairs[facing=west,half=bottom,shape=outer_left]
biomesoplenty:magic_stairs[facing=west,half=bottom,shape=outer_right]
biomesoplenty:magic_stairs[facing=east,half=top,shape=straight]
biomesoplenty:magic_stairs[facing=east,half=top,shape=inner_left]
biomesoplenty:magic_stairs[facing=east,half=top,shape=inner_right]
biomesoplenty:magic_stairs[facing=east,half=top,shape=outer_left]
biomesoplenty:magic_stairs[facing=east,half=top,shape=outer_right]
biomesoplenty:magic_stairs[facing=east,half=bottom,shape=straight]
biomesoplenty:magic_stairs[facing=east,half=bottom,shape=inner_left]
biomesoplenty:magic_stairs[facing=east,half=bottom,shape=inner_right]
biomesoplenty:magic_stairs[facing=east,half=bottom,shape=outer_left]
biomesoplenty:magic_stairs[facing=east,half=bottom,shape=outer_right]
biomesoplenty:mangrove_stairs[facing=north,half=top,shape=straight]
biomesoplenty:mangrove_stairs[facing=north,half=top,shape=inner_left]
biomesoplenty:mangrove_stairs[facing=north,half=top,shape=inner_right]
biomesoplenty:mangrove_stairs[facing=north,half=top,shape=outer_left]
biomesoplenty:mangrove_stairs[facing=north,half=top,shape=outer_right]
biomesoplenty:mangrove_stairs[facing=north,half=bottom,shape=straight]
biomesoplenty:mangrove_stairs[facing=north,half=bottom,shape=inner_left]
biomesoplenty:mangrove_stairs[facing=north,half=bottom,shape=inner_right]
biomesoplenty:mangrove_stairs[facing=north,half=bottom,shape=outer_left]
biomesoplenty:mangrove_stairs[facing=north,half=bottom,shape=outer_right]
biomesoplenty:mangrove_stairs[facing=south,half=top,shape=straight]
biomesoplenty:mangrove_stairs[facing=south,half=top,shape=inner_left]
biomesoplenty:mangrove_stairs[facing=south,half=top,shape=inner_right]
biomesoplenty:mangrove_stairs[facing=south,half=top,shape=outer_left]
biomesoplenty:mangrove_stairs[facing=south,half=top,shape=outer_right]
biomesoplenty:mangrove_stairs[facing=south,half=bottom,shape=straight]
biomesoplenty:mangrove_stairs[facing=south,half=bottom,shape=inner_left]
biomesoplenty:mangrove_stairs[facing=south,half=bottom,shape=inner_right]
biomesoplenty:mangrove_stairs[facing=south,half=bottom,shape=outer_left]
biomesoplenty:mangrove_stairs[facing=south,half=bottom,shape=outer_right]
biomesoplenty:mangrove_stairs[facing=west,half=top,shape=straight]
biomesoplenty:mangrove_stairs[facing=west,half=top,shape=inner_left]
biomesoplenty:mangrove_stairs[facing=west,half=top,shape=inner_right]
biomesoplenty:mangrove_stairs[facing=west,half=top,shape=outer_left]
biomesoplenty:mangrove_stairs[facing=west,half=top,shape=outer_right]
biomesoplenty:mangrove_stairs[facing=west,half=bottom,shape=straight]
biomesoplenty:mangrove_stairs[facing=west,half=bottom,shape=inner_left]
biomesoplenty:mangrove_stairs[facing=west,half=bottom,shape=inner_right]
biomesoplenty:mangrove_stairs[facing=west,half=bottom,shape=outer_left]
biomesoplenty:mangrove_stairs[facing=west,half=bottom,shape=outer_right]
biomesoplenty:mangrove_stairs[facing=east,half=top,shape=straight]
biomesoplenty:mangrove_stairs[facing=east,half=top,shape=inner_left]
biomesoplenty:mangrove_stairs[facing=east,half=top,shape=inner_right]
biomesoplenty:mangrove_stairs[facing=east,half=top,shape=outer_left]
biomesoplenty:mangrove_stairs[facing=east,half=top,shape=outer_right]
biomesoplenty:mangrove_stairs[facing=east,half=bottom,shape=straight]
biomesoplenty:mangrove_stairs[facing=east,half=bottom,shape=inner_left]
biomesoplenty:mangrove_stairs[facing=east,half=bottom,shape=inner_right]
biomesoplenty:mangrove_stairs[facing=east,half=bottom,shape=outer_left]
biomesoplenty:mangrove_stairs[facing=east,half=bottom,shape=outer_right]
biomesoplenty:palm_stairs[facing=north,half=top,shape=straight]
biomesoplenty:palm_stairs[facing=north,half=top,shape=inner_left]
biomesoplenty:palm_stairs[facing=north,half=top,shape=inner_right]
biomesoplenty:palm_stairs[facing=north,half=top,shape=outer_left]
biomesoplenty:palm_stairs[facing=north,half=top,shape=outer_right]
biomesoplenty:palm_stairs[facing=north,half=bottom,shape=straight]
biomesoplenty:palm_stairs[facing=north,half=bottom,shape=inner_left]
biomesoplenty:palm_stairs[facing=north,half=bottom,shape=inner_right]
biomesoplenty:palm_stairs[facing=north,half=bottom,shape=outer_left]
biomesoplenty:palm_stairs[facing=north,half=bottom,shape=outer_right]
biomesoplenty:palm_stairs[facing=south,half=top,shape=straight]
biomesoplenty:palm_stairs[facing=south,half=top,shape=inner_left]
biomesoplenty:palm_stairs[facing=south,half=top,shape=inner_right]
biomesoplenty:palm_stairs[facing=south,half=top,shape=outer_left]
biomesoplenty:palm_stairs[facing=south,half=top,shape=outer_right]
biomesoplenty:palm_stairs[facing=south,half=bottom,shape=straight]
biomesoplenty:palm_stairs[facing=south,half=bottom,shape=inner_left]
biomesoplenty:palm_stairs[facing=south,half=bottom,shape=inner_right]
biomesoplenty:palm_stairs[facing=south,half=bottom,shape=outer_left]
biomesoplenty:palm_stairs[facing=south,half=bottom,shape=outer_right]
biomesoplenty:palm_stairs[facing=west,half=top,shape=straight]
biomesoplenty:palm_stairs[facing=west,half=top,shape=inner_left]
biomesoplenty:palm_stairs[facing=west,half=top,shape=inner_right]
biomesoplenty:palm_stairs[facing=west,half=top,shape=outer_left]
biomesoplenty:palm_stairs[facing=west,half=top,shape=outer_right]
biomesoplenty:palm_stairs[facing=west,half=bottom,shape=straight]
biomesoplenty:palm_stairs[facing=west,half=bottom,shape=inner_left]
biomesoplenty:palm_stairs[facing=west,half=bottom,shape=inner_right]
biomesoplenty:palm_stairs[facing=west,half=bottom,shape=outer_left]
biomesoplenty:palm_stairs[facing=west,half=bottom,shape=outer_right]
biomesoplenty:palm_stairs[facing=east,half=top,shape=straight]
biomesoplenty:palm_stairs[facing=east,half=top,shape=inner_left]
biomesoplenty:palm_stairs[facing=east,half=top,shape=inner_right]
biomesoplenty:palm_stairs[facing=east,half=top,shape=outer_left]
biomesoplenty:palm_stairs[facing=east,half=top,shape=outer_right]
biomesoplenty:palm_stairs[facing=east,half=bottom,shape=straight]
biomesoplenty:palm_stairs[facing=east,half=bottom,shape=inner_left]
biomesoplenty:palm_stairs[facing=east,half=bottom,shape=inner_right]
biomesoplenty:palm_stairs[facing=east,half=bottom,shape=outer_left]
biomesoplenty:palm_stairs[facing=east,half=bottom,shape=outer_right]
biomesoplenty:redwood_stairs[facing=north,half=top,shape=straight]
biomesoplenty:redwood_stairs[facing=north,half=top,shape=inner_left]
biomesoplenty:redwood_stairs[facing=north,half=top,shape=inner_right]
biomesoplenty:redwood_stairs[facing=north,half=top,shape=outer_left]
biomesoplenty:redwood_stairs[facing=north,half=top,shape=outer_right]
biomesoplenty:redwood_stairs[facing=north,half=bottom,shape=straight]
biomesoplenty:redwood_stairs[facing=north,half=bottom,shape=inner_left]
biomesoplenty:redwood_stairs[facing=north,half=bottom,shape=inner_right]
biomesoplenty:redwood_stairs[facing=north,half=bottom,shape=outer_left]
biomesoplenty:redwood_stairs[facing=north,half=bottom,shape=outer_right]
biomesoplenty:redwood_stairs[facing=south,half=top,shape=straight]
biomesoplenty:redwood_stairs[facing=south,half=top,shape=inner_left]
biomesoplenty:redwood_stairs[facing=south,half=top,shape=inner_right]
biomesoplenty:redwood_stairs[facing=south,half=top,shape=outer_left]
biomesoplenty:redwood_stairs[facing=south,half=top,shape=outer_right]
biomesoplenty:redwood_stairs[facing=south,half=bottom,shape=straight]
biomesoplenty:redwood_stairs[facing=south,half=bottom,shape=inner_left]
biomesoplenty:redwood_stairs[facing=south,half=bottom,shape=inner_right]
biomesoplenty:redwood_stairs[facing=south,half=bottom,shape=outer_left]
biomesoplenty:redwood_stairs[facing=south,half=bottom,shape=outer_right]
biomesoplenty:redwood_stairs[facing=west,half=top,shape=straight]
biomesoplenty:redwood_stairs[facing=west,half=top,shape=inner_left]
biomesoplenty:redwood_stairs[facing=west,half=top,shape=inner_right]
biomesoplenty:redwood_stairs[facing=west,half=top,shape=outer_left]
biomesoplenty:redwood_stairs[facing=west,half=top,shape=outer_right]
biomesoplenty:redwood_stairs[facing=west,half=bottom,shape=straight]
biomesoplenty:redwood_stairs[facing=west,half=bottom,shape=inner_left]
biomesoplenty:redwood_stairs[facing=west,half=bottom,shape=inner_right]
biomesoplenty:redwood_stairs[facing=west,half=bottom,shape=outer_left]
biomesoplenty:redwood_stairs[facing=west,half=bottom,shape=outer_right]
biomesoplenty:redwood_stairs[facing=east,half=top,shape=straight]
biomesoplenty:redwood_stairs[facing=east,half=top,shape=inner_left]
biomesoplenty:redwood_stairs[facing=east,half=top,shape=inner_right]
biomesoplenty:redwood_stairs[facing=east,half=top,shape=outer_left]
biomesoplenty:redwood_stairs[facing=east,half=top,shape=outer_right]
biomesoplenty:redwood_stairs[facing=east,half=bottom,shape=straight]
biomesoplenty:redwood_stairs[facing=east,half=bottom,shape=inner_left]
biomesoplenty:redwood_stairs[facing=east,half=bottom,shape=inner_right]
biomesoplenty:redwood_stairs[facing=east,half=bottom,shape=outer_left]
biomesoplenty:redwood_stairs[facing=east,half=bottom,shape=outer_right]
biomesoplenty:willow_stairs[facing=north,half=top,shape=straight]
biomesoplenty:willow_stairs[facing=north,half=top,shape=inner_left]
biomesoplenty:willow_stairs[facing=north,half=top,shape=inner_right]
biomesoplenty:willow_stairs[facing=north,half=top,shape=outer_left]
biomesoplenty:willow_stairs[facing=north,half=top,shape=outer_right]
biomesoplenty:willow_stairs[facing=north,half=bottom,shape=straight]
biomesoplenty:willow_stairs[facing=north,half=bottom,shape=inner_left]
biomesoplenty:willow_stairs[facing=north,half=bottom,shape=inner_right]
biomesoplenty:willow_stairs[facing=north,half=bottom,shape=outer_left]
biomesoplenty:willow_stairs[facing=north,half=bottom,shape=outer_right]
biomesoplenty:willow_stairs[facing=south,half=top,shape=straight]
biomesoplenty:willow_stairs[facing=south,half=top,shape=inner_left]
biomesoplenty:willow_stairs[facing=south,half=top,shape=inner_right]
biomesoplenty:willow_stairs[facing=south,half=top,shape=outer_left]
biomesoplenty:willow_stairs[facing=south,half=top,shape=outer_right]
biomesoplenty:willow_stairs[facing=south,half=bottom,shape=straight]
biomesoplenty:willow_stairs[facing=south,half=bottom,shape=inner_left]
biomesoplenty:willow_stairs[facing=south,half=bottom,shape=inner_right]
biomesoplenty:willow_stairs[facing=south,half=bottom,shape=outer_left]
biomesoplenty:willow_stairs[facing=south,half=bottom,shape=outer_right]
biomesoplenty:willow_stairs[facing=west,half=top,shape=straight]
biomesoplenty:willow_stairs[facing=west,half=top,shape=inner_left]
biomesoplenty:willow_stairs[facing=west,half=top,shape=inner_right]
biomesoplenty:willow_stairs[facing=west,half=top,shape=outer_left]
biomesoplenty:willow_stairs[facing=west,half=top,shape=outer_right]
biomesoplenty:willow_stairs[facing=west,half=bottom,shape=straight]
biomesoplenty:willow_stairs[facing=west,half=bottom,shape=inner_left]
biomesoplenty:willow_stairs[facing=west,half=bottom,shape=inner_right]
biomesoplenty:willow_stairs[facing=west,half=bottom,shape=outer_left]
biomesoplenty:willow_stairs[facing=west,half=bottom,shape=outer_right]
biomesoplenty:willow_stairs[facing=east,half=top,shape=straight]
biomesoplenty:willow_stairs[facing=east,half=top,shape=inner_left]
biomesoplenty:willow_stairs[facing=east,half=top,shape=inner_right]
biomesoplenty:willow_stairs[facing=east,half=top,shape=outer_left]
biomesoplenty:willow_stairs[facing=east,half=top,shape=outer_right]
biomesoplenty:willow_stairs[facing=east,half=bottom,shape=straight]
biomesoplenty:willow_stairs[facing=east,half=bottom,shape=inner_left]
biomesoplenty:willow_stairs[facing=east,half=bottom,shape=inner_right]
biomesoplenty:willow_stairs[facing=east,half=bottom,shape=outer_left]
biomesoplenty:willow_stairs[facing=east,half=bottom,shape=outer_right]
biomesoplenty:pine_stairs[facing=north,half=top,shape=straight]
biomesoplenty:pine_stairs[facing=north,half=top,shape=inner_left]
biomesoplenty:pine_stairs[facing=north,half=top,shape=inner_right]
biomesoplenty:pine_stairs[facing=north,half=top,shape=outer_left]
biomesoplenty:pine_stairs[facing=north,half=top,shape=outer_right]
biomesoplenty:pine_stairs[facing=north,half=bottom,shape=straight]
biomesoplenty:pine_stairs[facing=north,half=bottom,shape=inner_left]
biomesoplenty:pine_stairs[facing=north,half=bottom,shape=inner_right]
biomesoplenty:pine_stairs[facing=north,half=bottom,shape=outer_left]
biomesoplenty:pine_stairs[facing=north,half=bottom,shape=outer_right]
biomesoplenty:pine_stairs[facing=south,half=top,shape=straight]
biomesoplenty:pine_stairs[facing=south,half=top,shape=inner_left]
biomesoplenty:pine_stairs[facing=south,half=top,shape=inner_right]
biomesoplenty:pine_stairs[facing=south,half=top,shape=outer_left]
biomesoplenty:pine_stairs[facing=south,half=top,shape=outer_right]
biomesoplenty:pine_stairs[facing=south,half=bottom,shape=straight]
biomesoplenty:pine_stairs[facing=south,half=bottom,shape=inner_left]
biomesoplenty:pine_stairs[facing=south,half=bottom,shape=inner_right]
biomesoplenty:pine_stairs[facing=south,half=bottom,shape=outer_left]
biomesoplenty:pine_stairs[facing=south,half=bottom,shape=outer_right]
biomesoplenty:pine_stairs[facing=west,half=top,shape=straight]
biomesoplenty:pine_stairs[facing=west,half=top,shape=inner_left]
biomesoplenty:pine_stairs[facing=west,half=top,shape=inner_right]
biomesoplenty:pine_stairs[facing=west,half=top,shape=outer_left]
biomesoplenty:pine_stairs[facing=west,half=top,shape=outer_right]
biomesoplenty:pine_stairs[facing=west,half=bottom,shape=straight]
biomesoplenty:pine_stairs[facing=west,half=bottom,shape=inner_left]
biomesoplenty:pine_stairs[facing=west,half=bottom,shape=inner_right]
biomesoplenty:pine_stairs[facing=west,half=bottom,shape=outer_left]
biomesoplenty:pine_stairs[facing=west,half=bottom,shape=outer_right]
biomesoplenty:pine_stairs[facing=east,half=top,shape=straight]
biomesoplenty:pine_stairs[facing=east,half=top,shape=inner_left]
biomesoplenty:pine_stairs[facing=east,half=top,shape=inner_right]
biomesoplenty:pine_stairs[facing=east,half=top,shape=outer_left]
biomesoplenty:pine_stairs[facing=east,half=top,shape=outer_right]
biomesoplenty:pine_stairs[facing=east,half=bottom,shape=straight]
biomesoplenty:pine_stairs[facing=east,half=bottom,shape=inner_left]
biomesoplenty:pine_stairs[facing=east,half=bottom,shape=inner_right]
biomesoplenty:pine_stairs[facing=east,half=bottom,shape=outer_left]
biomesoplenty:pine_stairs[facing=east,half=bottom,shape=outer_right]
biomesoplenty:hellbark_stairs[facing=north,half=top,shape=straight]
biomesoplenty:hellbark_stairs[facing=north,half=top,shape=inner_left]
biomesoplenty:hellbark_stairs[facing=north,half=top,shape=inner_right]
biomesoplenty:hellbark_stairs[facing=north,half=top,shape=outer_left]
biomesoplenty:hellbark_stairs[facing=north,half=top,shape=outer_right]
biomesoplenty:hellbark_stairs[facing=north,half=bottom,shape=straight]
biomesoplenty:hellbark_stairs[facing=north,half=bottom,shape=inner_left]
biomesoplenty:hellbark_stairs[facing=north,half=bottom,shape=inner_right]
biomesoplenty:hellbark_stairs[facing=north,half=bottom,shape=outer_left]
biomesoplenty:hellbark_stairs[facing=north,half=bottom,shape=outer_right]
biomesoplenty:hellbark_stairs[facing=south,half=top,shape=straight]
biomesoplenty:hellbark_stairs[facing=south,half=top,shape=inner_left]
biomesoplenty:hellbark_stairs[facing=south,half=top,shape=inner_right]
biomesoplenty:hellbark_stairs[facing=south,half=top,shape=outer_left]
biomesoplenty:hellbark_stairs[facing=south,half=top,shape=outer_right]
biomesoplenty:hellbark_stairs[facing=south,half=bottom,shape=straight]
biomesoplenty:hellbark_stairs[facing=south,half=bottom,shape=inner_left]
biomesoplenty:hellbark_stairs[facing=south,half=bottom,shape=inner_right]
biomesoplenty:hellbark_stairs[facing=south,half=bottom,shape=outer_left]
biomesoplenty:hellbark_stairs[facing=south,half=bottom,shape=outer_right]
biomesoplenty:hellbark_stairs[facing=west,half=top,shape=straight]
biomesoplenty:hellbark_stairs[facing=west,half=top,shape=inner_left]
biomesoplenty:hellbark_stairs[facing=west,half=top,shape=inner_right]
biomesoplenty:hellbark_stairs[facing=west,half=top,shape=outer_left]
biomesoplenty:hellbark_stairs[facing=west,half=top,shape=outer_right]
biomesoplenty:hellbark_stairs[facing=west,half=bottom,shape=straight]
biomesoplenty:hellbark_stairs[facing=west,half=bottom,shape=inner_left]
biomesoplenty:hellbark_stairs[facing=west,half=bottom,shape=inner_right]
biomesoplenty:hellbark_stairs[facing=west,half=bottom,shape=outer_left]
biomesoplenty:hellbark_stairs[facing=west,half=bottom,shape=outer_right]
biomesoplenty:hellbark_stairs[facing=east,half=top,shape=straight]
biomesoplenty:hellbark_stairs[facing=east,half=top,shape=inner_left]
biomesoplenty:hellbark_stairs[facing=east,half=top,shape=inner_right]
biomesoplenty:hellbark_stairs[facing=east,half=top,shape=outer_left]
biomesoplenty:hellbark_stairs[facing=east,half=top,shape=outer_right]
biomesoplenty:hellbark_stairs[facing=east,half=bottom,shape=straight]
biomesoplenty:hellbark_stairs[facing=east,half=bottom,shape=inner_left]
biomesoplenty:hellbark_stairs[facing=east,half=bottom,shape=inner_right]
biomesoplenty:hellbark_stairs[facing=east,half=bottom,shape=outer_left]
biomesoplenty:hellbark_stairs[facing=east,half=bottom,shape=outer_right]
biomesoplenty:jacaranda_stairs[facing=north,half=top,shape=straight]
biomesoplenty:jacaranda_stairs[facing=north,half=top,shape=inner_left]
biomesoplenty:jacaranda_stairs[facing=north,half=top,shape=inner_right]
biomesoplenty:jacaranda_stairs[facing=north,half=top,shape=outer_left]
biomesoplenty:jacaranda_stairs[facing=north,half=top,shape=outer_right]
biomesoplenty:jacaranda_stairs[facing=north,half=bottom,shape=straight]
biomesoplenty:jacaranda_stairs[facing=north,half=bottom,shape=inner_left]
biomesoplenty:jacaranda_stairs[facing=north,half=bottom,shape=inner_right]
biomesoplenty:jacaranda_stairs[facing=north,half=bottom,shape=outer_left]
biomesoplenty:jacaranda_stairs[facing=north,half=bottom,shape=outer_right]
biomesoplenty:jacaranda_stairs[facing=south,half=top,shape=straight]
biomesoplenty:jacaranda_stairs[facing=south,half=top,shape=inner_left]
biomesoplenty:jacaranda_stairs[facing=south,half=top,shape=inner_right]
biomesoplenty:jacaranda_stairs[facing=south,half=top,shape=outer_left]
biomesoplenty:jacaranda_stairs[facing=south,half=top,shape=outer_right]
biomesoplenty:jacaranda_stairs[facing=south,half=bottom,shape=straight]
biomesoplenty:jacaranda_stairs[facing=south,half=bottom,shape=inner_left]
biomesoplenty:jacaranda_stairs[facing=south,half=bottom,shape=inner_right]
biomesoplenty:jacaranda_stairs[facing=south,half=bottom,shape=outer_left]
biomesoplenty:jacaranda_stairs[facing=south,half=bottom,shape=outer_right]
biomesoplenty:jacaranda_stairs[facing=west,half=top,shape=straight]
biomesoplenty:jacaranda_stairs[facing=west,half=top,shape=inner_left]
biomesoplenty:jacaranda_stairs[facing=west,half=top,shape=inner_right]
biomesoplenty:jacaranda_stairs[facing=west,half=top,shape=outer_left]
biomesoplenty:jacaranda_stairs[facing=west,half=top,shape=outer_right]
biomesoplenty:jacaranda_stairs[facing=west,half=bottom,shape=straight]
biomesoplenty:jacaranda_stairs[facing=west,half=bottom,shape=inner_left]
biomesoplenty:jacaranda_stairs[facing=west,half=bottom,shape=inner_right]
biomesoplenty:jacaranda_stairs[facing=west,half=bottom,shape=outer_left]
biomesoplenty:jacaranda_stairs[facing=west,half=bottom,shape=outer_right]
biomesoplenty:jacaranda_stairs[facing=east,half=top,shape=straight]
biomesoplenty:jacaranda_stairs[facing=east,half=top,shape=inner_left]
biomesoplenty:jacaranda_stairs[facing=east,half=top,shape=inner_right]
biomesoplenty:jacaranda_stairs[facing=east,half=top,shape=outer_left]
biomesoplenty:jacaranda_stairs[facing=east,half=top,shape=outer_right]
biomesoplenty:jacaranda_stairs[facing=east,half=bottom,shape=straight]
biomesoplenty:jacaranda_stairs[facing=east,half=bottom,shape=inner_left]
biomesoplenty:jacaranda_stairs[facing=east,half=bottom,shape=inner_right]
biomesoplenty:jacaranda_stairs[facing=east,half=bottom,shape=outer_left]
biomesoplenty:jacaranda_stairs[facing=east,half=bottom,shape=outer_right]
biomesoplenty:mahogany_stairs[facing=north,half=top,shape=straight]
biomesoplenty:mahogany_stairs[facing=north,half=top,shape=inner_left]
biomesoplenty:mahogany_stairs[facing=north,half=top,shape=inner_right]
biomesoplenty:mahogany_stairs[facing=north,half=top,shape=outer_left]
biomesoplenty:mahogany_stairs[facing=north,half=top,shape=outer_right]
biomesoplenty:mahogany_stairs[facing=north,half=bottom,shape=straight]
biomesoplenty:mahogany_stairs[facing=north,half=bottom,shape=inner_left]
biomesoplenty:mahogany_stairs[facing=north,half=bottom,shape=inner_right]
biomesoplenty:mahogany_stairs[facing=north,half=bottom,shape=outer_left]
biomesoplenty:mahogany_stairs[facing=north,half=bottom,shape=outer_right]
biomesoplenty:mahogany_stairs[facing=south,half=top,shape=straight]
biomesoplenty:mahogany_stairs[facing=south,half=top,shape=inner_left]
biomesoplenty:mahogany_stairs[facing=south,half=top,shape=inner_right]
biomesoplenty:mahogany_stairs[facing=south,half=top,shape=outer_left]
biomesoplenty:mahogany_stairs[facing=south,half=top,shape=outer_right]
biomesoplenty:mahogany_stairs[facing=south,half=bottom,shape=straight]
biomesoplenty:mahogany_stairs[facing=south,half=bottom,shape=inner_left]
biomesoplenty:mahogany_stairs[facing=south,half=bottom,shape=inner_right]
biomesoplenty:mahogany_stairs[facing=south,half=bottom,shape=outer_left]
biomesoplenty:mahogany_stairs[facing=south,half=bottom,shape=outer_right]
biomesoplenty:mahogany_stairs[facing=west,half=top,shape=straight]
biomesoplenty:mahogany_stairs[facing=west,half=top,shape=inner_left]
biomesoplenty:mahogany_stairs[facing=west,half=top,shape=inner_right]
biomesoplenty:mahogany_stairs[facing=west,half=top,shape=outer_left]
biomesoplenty:mahogany_stairs[facing=west,half=top,shape=outer_right]
biomesoplenty:mahogany_stairs[facing=west,half=bottom,shape=straight]
biomesoplenty:mahogany_stairs[facing=west,half=bottom,shape=inner_left]
biomesoplenty:mahogany_stairs[facing=west,half=bottom,shape=inner_right]
biomesoplenty:mahogany_stairs[facing=west,half=bottom,shape=outer_left]
biomesoplenty:mahogany_stairs[facing=west,half=bottom,shape=outer_right]
biomesoplenty:mahogany_stairs[facing=east,half=top,shape=straight]
biomesoplenty:mahogany_stairs[facing=east,half=top,shape=inner_left]
biomesoplenty:mahogany_stairs[facing=east,half=top,shape=inner_right]
biomesoplenty:mahogany_stairs[facing=east,half=top,shape=outer_left]
biomesoplenty:mahogany_stairs[facing=east,half=top,shape=outer_right]
biomesoplenty:mahogany_stairs[facing=east,half=bottom,shape=straight]
biomesoplenty:mahogany_stairs[facing=east,half=bottom,shape=inner_left]
biomesoplenty:mahogany_stairs[facing=east,half=bottom,shape=inner_right]
biomesoplenty:mahogany_stairs[facing=east,half=bottom,shape=outer_left]
biomesoplenty:mahogany_stairs[facing=east,half=bottom,shape=outer_right]
biomesoplenty:ebony_stairs[facing=north,half=top,shape=straight]
biomesoplenty:ebony_stairs[facing=north,half=top,shape=inner_left]
biomesoplenty:ebony_stairs[facing=north,half=top,shape=inner_right]
biomesoplenty:ebony_stairs[facing=north,half=top,shape=outer_left]
biomesoplenty:ebony_stairs[facing=north,half=top,shape=outer_right]
biomesoplenty:ebony_stairs[facing=north,half=bottom,shape=straight]
biomesoplenty:ebony_stairs[facing=north,half=bottom,shape=inner_left]
biomesoplenty:ebony_stairs[facing=north,half=bottom,shape=inner_right]
biomesoplenty:ebony_stairs[facing=north,half=bottom,shape=outer_left]
biomesoplenty:ebony_stairs[facing=north,half=bottom,shape=outer_right]
biomesoplenty:ebony_stairs[facing=south,half=top,shape=straight]
biomesoplenty:ebony_stairs[facing=south,half=top,shape=inner_left]
biomesoplenty:ebony_stairs[facing=south,half=top,shape=inner_right]
biomesoplenty:ebony_stairs[facing=south,half=top,shape=outer_left]
biomesoplenty:ebony_stairs[facing=south,half=top,shape=outer_right]
biomesoplenty:ebony_stairs[facing=south,half=bottom,shape=straight]
biomesoplenty:ebony_stairs[facing=south,half=bottom,shape=inner_left]
biomesoplenty:ebony_stairs[facing=south,half=bottom,shape=inner_right]
biomesoplenty:ebony_stairs[facing=south,half=bottom,shape=outer_left]
biomesoplenty:ebony_stairs[facing=south,half=bottom,shape=outer_right]
biomesoplenty:ebony_stairs[facing=west,half=top,shape=straight]
biomesoplenty:ebony_stairs[facing=west,half=top,shape=inner_left]
biomesoplenty:ebony_stairs[facing=west,half=top,shape=inner_right]
biomesoplenty:ebony_stairs[facing=west,half=top,shape=outer_left]
biomesoplenty:ebony_stairs[facing=west,half=top,shape=outer_right]
biomesoplenty:ebony_stairs[facing=west,half=bottom,shape=straight]
biomesoplenty:ebony_stairs[facing=west,half=bottom,shape=inner_left]
biomesoplenty:ebony_stairs[facing=west,half=bottom,shape=inner_right]
biomesoplenty:ebony_stairs[facing=west,half=bottom,shape=outer_left]
biomesoplenty:ebony_stairs[facing=west,half=bottom,shape=outer_right]
biomesoplenty:ebony_stairs[facing=east,half=top,shape=straight]
biomesoplenty:ebony_stairs[facing=east,half=top,shape=inner_left]
biomesoplenty:ebony_stairs[facing=east,half=top,shape=inner_right]
biomesoplenty:ebony_stairs[facing=east,half=top,shape=outer_left]
biomesoplenty:ebony_stairs[facing=east,half=top,shape=outer_right]
biomesoplenty:ebony_stairs[facing=east,half=bottom,shape=straight]
biomesoplenty:ebony_stairs[facing=east,half=bottom,shape=inner_left]
biomesoplenty:ebony_stairs[facing=east,half=bottom,shape=inner_right]
biomesoplenty:ebony_stairs[facing=east,half=bottom,shape=outer_left]
biomesoplenty:ebony_stairs[facing=east,half=bottom,shape=outer_right]
biomesoplenty:eucalyptus_stairs[facing=north,half=top,shape=straight]
biomesoplenty:eucalyptus_stairs[facing=north,half=top,shape=inner_left]
biomesoplenty:eucalyptus_stairs[facing=north,half=top,shape=inner_right]
biomesoplenty:eucalyptus_stairs[facing=north,half=top,shape=outer_left]
biomesoplenty:eucalyptus_stairs[facing=north,half=top,shape=outer_right]
biomesoplenty:eucalyptus_stairs[facing=north,half=bottom,shape=straight]
biomesoplenty:eucalyptus_stairs[facing=north,half=bottom,shape=inner_left]
biomesoplenty:eucalyptus_stairs[facing=north,half=bottom,shape=inner_right]
biomesoplenty:eucalyptus_stairs[facing=north,half=bottom,shape=outer_left]
biomesoplenty:eucalyptus_stairs[facing=north,half=bottom,shape=outer_right]
biomesoplenty:eucalyptus_stairs[facing=south,half=top,shape=straight]
biomesoplenty:eucalyptus_stairs[facing=south,half=top,shape=inner_left]
biomesoplenty:eucalyptus_stairs[facing=south,half=top,shape=inner_right]
biomesoplenty:eucalyptus_stairs[facing=south,half=top,shape=outer_left]
biomesoplenty:eucalyptus_stairs[facing=south,half=top,shape=outer_right]
biomesoplenty:eucalyptus_stairs[facing=south,half=bottom,shape=straight]
biomesoplenty:eucalyptus_stairs[facing=south,half=bottom,shape=inner_left]
biomesoplenty:eucalyptus_stairs[facing=south,half=bottom,shape=inner_right]
biomesoplenty:eucalyptus_stairs[facing=south,half=bottom,shape=outer_left]
biomesoplenty:eucalyptus_stairs[facing=south,half=bottom,shape=outer_right]
biomesoplenty:eucalyptus_stairs[facing=west,half=top,shape=straight]
biomesoplenty:eucalyptus_stairs[facing=west,half=top,shape=inner_left]
biomesoplenty:eucalyptus_stairs[facing=west,half=top,shape=inner_right]
biomesoplenty:eucalyptus_stairs[facing=west,half=top,shape=outer_left]
biomesoplenty:eucalyptus_stairs[facing=west,half=top,shape=outer_right]
biomesoplenty:eucalyptus_stairs[facing=west,half=bottom,shape=straight]
biomesoplenty:eucalyptus_stairs[facing=west,half=bottom,shape=inner_left]
biomesoplenty:eucalyptus_stairs[facing=west,half=bottom,shape=inner_right]
biomesoplenty:eucalyptus_stairs[facing=west,half=bottom,shape=outer_left]
biomesoplenty:eucalyptus_stairs[facing=west,half=bottom,shape=outer_right]
biomesoplenty:eucalyptus_stairs[facing=east,half=top,shape=straight]
biomesoplenty:eucalyptus_stairs[facing=east,half=top,shape=inner_left]
biomesoplenty:eucalyptus_stairs[facing=east,half=top,shape=inner_right]
biomesoplenty:eucalyptus_stairs[facing=east,half=top,shape=outer_left]
biomesoplenty:eucalyptus_stairs[facing=east,half=top,shape=outer_right]
biomesoplenty:eucalyptus_stairs[facing=east,half=bottom,shape=straight]
biomesoplenty:eucalyptus_stairs[facing=east,half=bottom,shape=inner_left]
biomesoplenty:eucalyptus_stairs[facing=east,half=bottom,shape=inner_right]
biomesoplenty:eucalyptus_stairs[facing=east,half=bottom,shape=outer_left]
biomesoplenty:eucalyptus_stairs[facing=east,half=bottom,shape=outer_right]
biomesoplenty:wood_slab_0[half=top,variant=sacred_oak]
biomesoplenty:wood_slab_0[half=top,variant=cherry]
biomesoplenty:wood_slab_0[half=top,variant=umbran]
biomesoplenty:wood_slab_0[half=top,variant=fir]
biomesoplenty:wood_slab_0[half=top,variant=ethereal]
biomesoplenty:wood_slab_0[half=top,variant=magic]
biomesoplenty:wood_slab_0[half=top,variant=mangrove]
biomesoplenty:wood_slab_0[half=top,variant=palm]
biomesoplenty:wood_slab_0[half=bottom,variant=sacred_oak]
biomesoplenty:wood_slab_0[half=bottom,variant=cherry]
biomesoplenty:wood_slab_0[half=bottom,variant=umbran]
biomesoplenty:wood_slab_0[half=bottom,variant=fir]
biomesoplenty:wood_slab_0[half=bottom,variant=ethereal]
biomesoplenty:wood_slab_0[half=bottom,variant=magic]
biomesoplenty:wood_slab_0[half=bottom,variant=mangrove]
biomesoplenty:wood_slab_0[half=bottom,variant=palm]
biomesoplenty:double_wood_slab_0[half=top,variant=sacred_oak]
biomesoplenty:double_wood_slab_0[half=top,variant=cherry]
biomesoplenty:double_wood_slab_0[half=top,variant=umbran]
biomesoplenty:double_wood_slab_0[half=top,variant=fir]
biomesoplenty:double_wood_slab_0[half=top,variant=ethereal]
biomesoplenty:double_wood_slab_0[half=top,variant=magic]
biomesoplenty:double_wood_slab_0[half=top,variant=mangrove]
biomesoplenty:double_wood_slab_0[half=top,variant=palm]
biomesoplenty:double_wood_slab_0[half=bottom,variant=sacred_oak]
biomesoplenty:double_wood_slab_0[half=bottom,variant=cherry]
biomesoplenty:double_wood_slab_0[half=bottom,variant=umbran]
biomesoplenty:double_wood_slab_0[half=bottom,variant=fir]
biomesoplenty:double_wood_slab_0[half=bottom,variant=ethereal]
biomesoplenty:double_wood_slab_0[half=bottom,variant=magic]
biomesoplenty:double_wood_slab_0[half=bottom,variant=mangrove]
biomesoplenty:double_wood_slab_0[half=bottom,variant=palm]
biomesoplenty:wood_slab_1[half=top,variant=redwood]
biomesoplenty:wood_slab_1[half=top,variant=willow]
biomesoplenty:wood_slab_1[half=top,variant=pine]
biomesoplenty:wood_slab_1[half=top,variant=hellbark]
biomesoplenty:wood_slab_1[half=top,variant=jacaranda]
biomesoplenty:wood_slab_1[half=top,variant=mahogany]
biomesoplenty:wood_slab_1[half=top,variant=ebony]
biomesoplenty:wood_slab_1[half=top,variant=eucalyptus]
biomesoplenty:wood_slab_1[half=bottom,variant=redwood]
biomesoplenty:wood_slab_1[half=bottom,variant=willow]
biomesoplenty:wood_slab_1[half=bottom,variant=pine]
biomesoplenty:wood_slab_1[half=bottom,variant=hellbark]
biomesoplenty:wood_slab_1[half=bottom,variant=jacaranda]
biomesoplenty:wood_slab_1[half=bottom,variant=mahogany]
biomesoplenty:wood_slab_1[half=bottom,variant=ebony]
biomesoplenty:wood_slab_1[half=bottom,variant=eucalyptus]
biomesoplenty:double_wood_slab_1[half=top,variant=redwood]
biomesoplenty:double_wood_slab_1[half=top,variant=willow]
biomesoplenty:double_wood_slab_1[half=top,variant=pine]
biomesoplenty:double_wood_slab_1[half=top,variant=hellbark]
biomesoplenty:double_wood_slab_1[half=top,variant=jacaranda]
biomesoplenty:double_wood_slab_1[half=top,variant=mahogany]
biomesoplenty:double_wood_slab_1[half=top,variant=ebony]
biomesoplenty:double_wood_slab_1[half=top,variant=eucalyptus]
biomesoplenty:double_wood_slab_1[half=bottom,variant=redwood]
biomesoplenty:double_wood_slab_1[half=bottom,variant=willow]
biomesoplenty:double_wood_slab_1[half=bottom,variant=pine]
biomesoplenty:double_wood_slab_1[half=bottom,variant=hellbark]
biomesoplenty:double_wood_slab_1[half=bottom,variant=jacaranda]
biomesoplenty:double_wood_slab_1[half=bottom,variant=mahogany]
biomesoplenty:double_wood_slab_1[half=bottom,variant=ebony]
biomesoplenty:double_wood_slab_1[half=bottom,variant=eucalyptus]
biomesoplenty:sacred_oak_fence[east=true,north=true,south=true,west=true]
biomesoplenty:sacred_oak_fence[east=true,north=true,south=true,west=false]
biomesoplenty:sacred_oak_fence[east=true,north=true,south=false,west=true]
biomesoplenty:sacred_oak_fence[east=true,north=true,south=false,west=false]
biomesoplenty:sacred_oak_fence[east=true,north=false,south=true,west=true]
biomesoplenty:sacred_oak_fence[east=true,north=false,south=true,west=false]
biomesoplenty:sacred_oak_fence[east=true,north=false,south=false,west=true]
biomesoplenty:sacred_oak_fence[east=true,north=false,south=false,west=false]
biomesoplenty:sacred_oak_fence[east=false,north=true,south=true,west=true]
biomesoplenty:sacred_oak_fence[east=false,north=true,south=true,west=false]
biomesoplenty:sacred_oak_fence[east=false,north=true,south=false,west=true]
biomesoplenty:sacred_oak_fence[east=false,north=true,south=false,west=false]
biomesoplenty:sacred_oak_fence[east=false,north=false,south=true,west=true]
biomesoplenty:sacred_oak_fence[east=false,north=false,south=true,west=false]
biomesoplenty:sacred_oak_fence[east=false,north=false,south=false,west=true]
biomesoplenty:sacred_oak_fence[east=false,north=false,south=false,west=false]
biomesoplenty:cherry_fence[east=true,north=true,south=true,west=true]
biomesoplenty:cherry_fence[east=true,north=true,south=true,west=false]
biomesoplenty:cherry_fence[east=true,north=true,south=false,west=true]
biomesoplenty:cherry_fence[east=true,north=true,south=false,west=false]
biomesoplenty:cherry_fence[east=true,north=false,south=true,west=true]
biomesoplenty:cherry_fence[east=true,north=false,south=true,west=false]
biomesoplenty:cherry_fence[east=true,north=false,south=false,west=true]
biomesoplenty:cherry_fence[east=true,north=false,south=false,west=false]
biomesoplenty:cherry_fence[east=false,north=true,south=true,west=true]
biomesoplenty:cherry_fence[east=false,north=true,south=true,west=false]
biomesoplenty:cherry_fence[east=false,north=true,south=false,west=true]
biomesoplenty:cherry_fence[east=false,north=true,south=false,west=false]
biomesoplenty:cherry_fence[east=false,north=false,south=true,west=true]
biomesoplenty:cherry_fence[east=false,north=false,south=true,west=false]
biomesoplenty:cherry_fence[east=false,north=false,south=false,west=true]
biomesoplenty:cherry_fence[east=false,north=false,south=false,west=false]
biomesoplenty:umbran_fence[east=true,north=true,south=true,west=true]
biomesoplenty:umbran_fence[east=true,north=true,south=true,west=false]
biomesoplenty:umbran_fence[east=true,north=true,south=false,west=true]
biomesoplenty:umbran_fence[east=true,north=true,south=false,west=false]
biomesoplenty:umbran_fence[east=true,north=false,south=true,west=true]
biomesoplenty:umbran_fence[east=true,north=false,south=true,west=false]
biomesoplenty:umbran_fence[east=true,north=false,south=false,west=true]
biomesoplenty:umbran_fence[east=true,north=false,south=false,west=false]
biomesoplenty:umbran_fence[east=false,north=true,south=true,west=true]
biomesoplenty:umbran_fence[east=false,north=true,south=true,west=false]
biomesoplenty:umbran_fence[east=false,north=true,south=false,west=true]
biomesoplenty:umbran_fence[east=false,north=true,south=false,west=false]
biomesoplenty:umbran_fence[east=false,north=false,south=true,west=true]
biomesoplenty:umbran_fence[east=false,north=false,south=true,west=false]
biomesoplenty:umbran_fence[east=false,north=false,south=false,west=true]
biomesoplenty:umbran_fence[east=false,north=false,south=false,west=false]
biomesoplenty:fir_fence[east=true,north=true,south=true,west=true]
biomesoplenty:fir_fence[east=true,north=true,south=true,west=false]
biomesoplenty:fir_fence[east=true,north=true,south=false,west=true]
biomesoplenty:fir_fence[east=true,north=true,south=false,west=false]
biomesoplenty:fir_fence[east=true,north=false,south=true,west=true]
biomesoplenty:fir_fence[east=true,north=false,south=true,west=false]
biomesoplenty:fir_fence[east=true,north=false,south=false,west=true]
biomesoplenty:fir_fence[east=true,north=false,south=false,west=false]
biomesoplenty:fir_fence[east=false,north=true,south=true,west=true]
biomesoplenty:fir_fence[east=false,north=true,south=true,west=false]
biomesoplenty:fir_fence[east=false,north=true,south=false,west=true]
biomesoplenty:fir_fence[east=false,north=true,south=false,west=false]
biomesoplenty:fir_fence[east=false,north=false,south=true,west=true]
biomesoplenty:fir_fence[east=false,north=false,south=true,west=false]
biomesoplenty:fir_fence[east=false,north=false,south=false,west=true]
biomesoplenty:fir_fence[east=false,north=false,south=false,west=false]
biomesoplenty:ethereal_fence[east=true,north=true,south=true,west=true]
biomesoplenty:ethereal_fence[east=true,north=true,south=true,west=false]
biomesoplenty:ethereal_fence[east=true,north=true,south=false,west=true]
biomesoplenty:ethereal_fence[east=true,north=true,south=false,west=false]
biomesoplenty:ethereal_fence[east=true,north=false,south=true,west=true]
biomesoplenty:ethereal_fence[east=true,north=false,south=true,west=false]
biomesoplenty:ethereal_fence[east=true,north=false,south=false,west=true]
biomesoplenty:ethereal_fence[east=true,north=false,south=false,west=false]
biomesoplenty:ethereal_fence[east=false,north=true,south=true,west=true]
biomesoplenty:ethereal_fence[east=false,north=true,south=true,west=false]
biomesoplenty:ethereal_fence[east=false,north=true,south=false,west=true]
biomesoplenty:ethereal_fence[east=false,north=true,south=false,west=false]
biomesoplenty:ethereal_fence[east=false,north=false,south=true,west=true]
biomesoplenty:ethereal_fence[east=false,north=false,south=true,west=false]
biomesoplenty:ethereal_fence[east=false,north=false,south=false,west=true]
biomesoplenty:ethereal_fence[east=false,north=false,south=false,west=false]
biomesoplenty:magic_fence[east=true,north=true,south=true,west=true]
biomesoplenty:magic_fence[east=true,north=true,south=true,west=false]
biomesoplenty:magic_fence[east=true,north=true,south=false,west=true]
biomesoplenty:magic_fence[east=true,north=true,south=false,west=false]
biomesoplenty:magic_fence[east=true,north=false,south=true,west=true]
biomesoplenty:magic_fence[east=true,north=false,south=true,west=false]
biomesoplenty:magic_fence[east=true,north=false,south=false,west=true]
biomesoplenty:magic_fence[east=true,north=false,south=false,west=false]
biomesoplenty:magic_fence[east=false,north=true,south=true,west=true]
biomesoplenty:magic_fence[east=false,north=true,south=true,west=false]
biomesoplenty:magic_fence[east=false,north=true,south=false,west=true]
biomesoplenty:magic_fence[east=false,north=true,south=false,west=false]
biomesoplenty:magic_fence[east=false,north=false,south=true,west=true]
biomesoplenty:magic_fence[east=false,north=false,south=true,west=false]
biomesoplenty:magic_fence[east=false,north=false,south=false,west=true]
biomesoplenty:magic_fence[east=false,north=false,south=false,west=false]
biomesoplenty:mangrove_fence[east=true,north=true,south=true,west=true]
biomesoplenty:mangrove_fence[east=true,north=true,south=true,west=false]
biomesoplenty:mangrove_fence[east=true,north=true,south=false,west=true]
biomesoplenty:mangrove_fence[east=true,north=true,south=false,west=false]
biomesoplenty:mangrove_fence[east=true,north=false,south=true,west=true]
biomesoplenty:mangrove_fence[east=true,north=false,south=true,west=false]
biomesoplenty:mangrove_fence[east=true,north=false,south=false,west=true]
biomesoplenty:mangrove_fence[east=true,north=false,south=false,west=false]
biomesoplenty:mangrove_fence[east=false,north=true,south=true,west=true]
biomesoplenty:mangrove_fence[east=false,north=true,south=true,west=false]
biomesoplenty:mangrove_fence[east=false,north=true,south=false,west=true]
biomesoplenty:mangrove_fence[east=false,north=true,south=false,west=false]
biomesoplenty:mangrove_fence[east=false,north=false,south=true,west=true]
biomesoplenty:mangrove_fence[east=false,north=false,south=true,west=false]
biomesoplenty:mangrove_fence[east=false,north=false,south=false,west=true]
biomesoplenty:mangrove_fence[east=false,north=false,south=false,west=false]
biomesoplenty:palm_fence[east=true,north=true,south=true,west=true]
biomesoplenty:palm_fence[east=true,north=true,south=true,west=false]
biomesoplenty:palm_fence[east=true,north=true,south=false,west=true]
biomesoplenty:palm_fence[east=true,north=true,south=false,west=false]
biomesoplenty:palm_fence[east=true,north=false,south=true,west=true]
biomesoplenty:palm_fence[east=true,north=false,south=true,west=false]
biomesoplenty:palm_fence[east=true,north=false,south=false,west=true]
biomesoplenty:palm_fence[east=true,north=false,south=false,west=false]
biomesoplenty:palm_fence[east=false,north=true,south=true,west=true]
biomesoplenty:palm_fence[east=false,north=true,south=true,west=false]
biomesoplenty:palm_fence[east=false,north=true,south=false,west=true]
biomesoplenty:palm_fence[east=false,north=true,south=false,west=false]
biomesoplenty:palm_fence[east=false,north=false,south=true,west=true]
biomesoplenty:palm_fence[east=false,north=false,south=true,west=false]
biomesoplenty:palm_fence[east=false,north=false,south=false,west=true]
biomesoplenty:palm_fence[east=false,north=false,south=false,west=false]
biomesoplenty:redwood_fence[east=true,north=true,south=true,west=true]
biomesoplenty:redwood_fence[east=true,north=true,south=true,west=false]
biomesoplenty:redwood_fence[east=true,north=true,south=false,west=true]
biomesoplenty:redwood_fence[east=true,north=true,south=false,west=false]
biomesoplenty:redwood_fence[east=true,north=false,south=true,west=true]
biomesoplenty:redwood_fence[east=true,north=false,south=true,west=false]
biomesoplenty:redwood_fence[east=true,north=false,south=false,west=true]
biomesoplenty:redwood_fence[east=true,north=false,south=false,west=false]
biomesoplenty:redwood_fence[east=false,north=true,south=true,west=true]
biomesoplenty:redwood_fence[east=false,north=true,south=true,west=false]
biomesoplenty:redwood_fence[east=false,north=true,south=false,west=true]
biomesoplenty:redwood_fence[east=false,north=true,south=false,west=false]
biomesoplenty:redwood_fence[east=false,north=false,south=true,west=true]
biomesoplenty:redwood_fence[east=false,north=false,south=true,west=false]
biomesoplenty:redwood_fence[east=false,north=false,south=false,west=true]
biomesoplenty:redwood_fence[east=false,north=false,south=false,west=false]
biomesoplenty:willow_fence[east=true,north=true,south=true,west=true]
biomesoplenty:willow_fence[east=true,north=true,south=true,west=false]
biomesoplenty:willow_fence[east=true,north=true,south=false,west=true]
biomesoplenty:willow_fence[east=true,north=true,south=false,west=false]
biomesoplenty:willow_fence[east=true,north=false,south=true,west=true]
biomesoplenty:willow_fence[east=true,north=false,south=true,west=false]
biomesoplenty:willow_fence[east=true,north=false,south=false,west=true]
biomesoplenty:willow_fence[east=true,north=false,south=false,west=false]
biomesoplenty:willow_fence[east=false,north=true,south=true,west=true]
biomesoplenty:willow_fence[east=false,north=true,south=true,west=false]
biomesoplenty:willow_fence[east=false,north=true,south=false,west=true]
biomesoplenty:willow_fence[east=false,north=true,south=false,west=false]
biomesoplenty:willow_fence[east=false,north=false,south=true,west=true]
biomesoplenty:willow_fence[east=false,north=false,south=true,west=false]
biomesoplenty:willow_fence[east=false,north=false,south=false,west=true]
biomesoplenty:willow_fence[east=false,north=false,south=false,west=false]
biomesoplenty:pine_fence[east=true,north=true,south=true,west=true]
biomesoplenty:pine_fence[east=true,north=true,south=true,west=false]
biomesoplenty:pine_fence[east=true,north=true,south=false,west=true]
biomesoplenty:pine_fence[east=true,north=true,south=false,west=false]
biomesoplenty:pine_fence[east=true,north=false,south=true,west=true]
biomesoplenty:pine_fence[east=true,north=false,south=true,west=false]
biomesoplenty:pine_fence[east=true,north=false,south=false,west=true]
biomesoplenty:pine_fence[east=true,north=false,south=false,west=false]
biomesoplenty:pine_fence[east=false,north=true,south=true,west=true]
biomesoplenty:pine_fence[east=false,north=true,south=true,west=false]
biomesoplenty:pine_fence[east=false,north=true,south=false,west=true]
biomesoplenty:pine_fence[east=false,north=true,south=false,west=false]
biomesoplenty:pine_fence[east=false,north=false,south=true,west=true]
biomesoplenty:pine_fence[east=false,north=false,south=true,west=false]
biomesoplenty:pine_fence[east=false,north=false,south=false,west=true]
biomesoplenty:pine_fence[east=false,north=false,south=false,west=false]
biomesoplenty:hellbark_fence[east=true,north=true,south=true,west=true]
biomesoplenty:hellbark_fence[east=true,north=true,south=true,west=false]
biomesoplenty:hellbark_fence[east=true,north=true,south=false,west=true]
biomesoplenty:hellbark_fence[east=true,north=true,south=false,west=false]
biomesoplenty:hellbark_fence[east=true,north=false,south=true,west=true]
biomesoplenty:hellbark_fence[east=true,north=false,south=true,west=false]
biomesoplenty:hellbark_fence[east=true,north=false,south=false,west=true]
biomesoplenty:hellbark_fence[east=true,north=false,south=false,west=false]
biomesoplenty:hellbark_fence[east=false,north=true,south=true,west=true]
biomesoplenty:hellbark_fence[east=false,north=true,south=true,west=false]
biomesoplenty:hellbark_fence[east=false,north=true,south=false,west=true]
biomesoplenty:hellbark_fence[east=false,north=true,south=false,west=false]
biomesoplenty:hellbark_fence[east=false,north=false,south=true,west=true]
biomesoplenty:hellbark_fence[east=false,north=false,south=true,west=false]
biomesoplenty:hellbark_fence[east=false,north=false,south=false,west=true]
biomesoplenty:hellbark_fence[east=false,north=false,south=false,west=false]
biomesoplenty:jacaranda_fence[east=true,north=true,south=true,west=true]
biomesoplenty:jacaranda_fence[east=true,north=true,south=true,west=false]
biomesoplenty:jacaranda_fence[east=true,north=true,south=false,west=true]
biomesoplenty:jacaranda_fence[east=true,north=true,south=false,west=false]
biomesoplenty:jacaranda_fence[east=true,north=false,south=true,west=true]
biomesoplenty:jacaranda_fence[east=true,north=false,south=true,west=false]
biomesoplenty:jacaranda_fence[east=true,north=false,south=false,west=true]
biomesoplenty:jacaranda_fence[east=true,north=false,south=false,west=false]
biomesoplenty:jacaranda_fence[east=false,north=true,south=true,west=true]
biomesoplenty:jacaranda_fence[east=false,north=true,south=true,west=false]
biomesoplenty:jacaranda_fence[east=false,north=true,south=false,west=true]
biomesoplenty:jacaranda_fence[east=false,north=true,south=false,west=false]
biomesoplenty:jacaranda_fence[east=false,north=false,south=true,west=true]
biomesoplenty:jacaranda_fence[east=false,north=false,south=true,west=false]
biomesoplenty:jacaranda_fence[east=false,north=false,south=false,west=true]
biomesoplenty:jacaranda_fence[east=false,north=false,south=false,west=false]
biomesoplenty:mahogany_fence[east=true,north=true,south=true,west=true]
biomesoplenty:mahogany_fence[east=true,north=true,south=true,west=false]
biomesoplenty:mahogany_fence[east=true,north=true,south=false,west=true]
biomesoplenty:mahogany_fence[east=true,north=true,south=false,west=false]
biomesoplenty:mahogany_fence[east=true,north=false,south=true,west=true]
biomesoplenty:mahogany_fence[east=true,north=false,south=true,west=false]
biomesoplenty:mahogany_fence[east=true,north=false,south=false,west=true]
biomesoplenty:mahogany_fence[east=true,north=false,south=false,west=false]
biomesoplenty:mahogany_fence[east=false,north=true,south=true,west=true]
biomesoplenty:mahogany_fence[east=false,north=true,south=true,west=false]
biomesoplenty:mahogany_fence[east=false,north=true,south=false,west=true]
biomesoplenty:mahogany_fence[east=false,north=true,south=false,west=false]
biomesoplenty:mahogany_fence[east=false,north=false,south=true,west=true]
biomesoplenty:mahogany_fence[east=false,north=false,south=true,west=false]
biomesoplenty:mahogany_fence[east=false,north=false,south=false,west=true]
biomesoplenty:mahogany_fence[east=false,north=false,south=false,west=false]
biomesoplenty:ebony_fence[east=true,north=true,south=true,west=true]
biomesoplenty:ebony_fence[east=true,north=true,south=true,west=false]
biomesoplenty:ebony_fence[east=true,north=true,south=false,west=true]
biomesoplenty:ebony_fence[east=true,north=true,south=false,west=false]
biomesoplenty:ebony_fence[east=true,north=false,south=true,west=true]
biomesoplenty:ebony_fence[east=true,north=false,south=true,west=false]
biomesoplenty:ebony_fence[east=true,north=false,south=false,west=true]
biomesoplenty:ebony_fence[east=true,north=false,south=false,west=false]
biomesoplenty:ebony_fence[east=false,north=true,south=true,west=true]
biomesoplenty:ebony_fence[east=false,north=true,south=true,west=false]
biomesoplenty:ebony_fence[east=false,north=true,south=false,west=true]
biomesoplenty:ebony_fence[east=false,north=true,south=false,west=false]
biomesoplenty:ebony_fence[east=false,north=false,south=true,west=true]
biomesoplenty:ebony_fence[east=false,north=false,south=true,west=false]
biomesoplenty:ebony_fence[east=false,north=false,south=false,west=true]
biomesoplenty:ebony_fence[east=false,north=false,south=false,west=false]
biomesoplenty:eucalyptus_fence[east=true,north=true,south=true,west=true]
biomesoplenty:eucalyptus_fence[east=true,north=true,south=true,west=false]
biomesoplenty:eucalyptus_fence[east=true,north=true,south=false,west=true]
biomesoplenty:eucalyptus_fence[east=true,north=true,south=false,west=false]
biomesoplenty:eucalyptus_fence[east=true,north=false,south=true,west=true]
biomesoplenty:eucalyptus_fence[east=true,north=false,south=true,west=false]
biomesoplenty:eucalyptus_fence[east=true,north=false,south=false,west=true]
biomesoplenty:eucalyptus_fence[east=true,north=false,south=false,west=false]
biomesoplenty:eucalyptus_fence[east=false,north=true,south=true,west=true]
biomesoplenty:eucalyptus_fence[east=false,north=true,south=true,west=false]
biomesoplenty:eucalyptus_fence[east=false,north=true,south=false,west=true]
biomesoplenty:eucalyptus_fence[east=false,north=true,south=false,west=false]
biomesoplenty:eucalyptus_fence[east=false,north=false,south=true,west=true]
biomesoplenty:eucalyptus_fence[east=false,north=false,south=true,west=false]
biomesoplenty:eucalyptus_fence[east=false,north=false,south=false,west=true]
biomesoplenty:eucalyptus_fence[east=false,north=false,south=false,west=false]
biomesoplenty:sacred_oak_fence_gate[facing=north,in_wall=true,open=true,powered=true]
biomesoplenty:sacred_oak_fence_gate[facing=north,in_wall=true,open=true,powered=false]
biomesoplenty:sacred_oak_fence_gate[facing=north,in_wall=true,open=false,powered=true]
biomesoplenty:sacred_oak_fence_gate[facing=north,in_wall=true,open=false,powered=false]
biomesoplenty:sacred_oak_fence_gate[facing=north,in_wall=false,open=true,powered=true]
biomesoplenty:sacred_oak_fence_gate[facing=north,in_wall=false,open=true,powered=false]
biomesoplenty:sacred_oak_fence_gate[facing=north,in_wall=false,open=false,powered=true]
biomesoplenty:sacred_oak_fence_gate[facing=north,in_wall=false,open=false,powered=false]
biomesoplenty:sacred_oak_fence_gate[facing=south,in_wall=true,open=true,powered=true]
biomesoplenty:sacred_oak_fence_gate[facing=south,in_wall=true,open=true,powered=false]
biomesoplenty:sacred_oak_fence_gate[facing=south,in_wall=true,open=false,powered=true]
biomesoplenty:sacred_oak_fence_gate[facing=south,in_wall=true,open=false,powered=false]
biomesoplenty:sacred_oak_fence_gate[facing=south,in_wall=false,open=true,powered=true]
biomesoplenty:sacred_oak_fence_gate[facing=south,in_wall=false,open=true,powered=false]
biomesoplenty:sacred_oak_fence_gate[facing=south,in_wall=false,open=false,powered=true]
biomesoplenty:sacred_oak_fence_gate[facing=south,in_wall=false,open=false,powered=false]
biomesoplenty:sacred_oak_fence_gate[facing=west,in_wall=true,open=true,powered=true]
biomesoplenty:sacred_oak_fence_gate[facing=west,in_wall=true,open=true,powered=false]
biomesoplenty:sacred_oak_fence_gate[facing=west,in_wall=true,open=false,powered=true]
biomesoplenty:sacred_oak_fence_gate[facing=west,in_wall=true,open=false,powered=false]
biomesoplenty:sacred_oak_fence_gate[facing=west,in_wall=false,open=true,powered=true]
biomesoplenty:sacred_oak_fence_gate[facing=west,in_wall=false,open=true,powered=false]
biomesoplenty:sacred_oak_fence_gate[facing=west,in_wall=false,open=false,powered=true]
biomesoplenty:sacred_oak_fence_gate[facing=west,in_wall=false,open=false,powered=false]
biomesoplenty:sacred_oak_fence_gate[facing=east,in_wall=true,open=true,powered=true]
biomesoplenty:sacred_oak_fence_gate[facing=east,in_wall=true,open=true,powered=false]
biomesoplenty:sacred_oak_fence_gate[facing=east,in_wall=true,open=false,powered=true]
biomesoplenty:sacred_oak_fence_gate[facing=east,in_wall=true,open=false,powered=false]
biomesoplenty:sacred_oak_fence_gate[facing=east,in_wall=false,open=true,powered=true]
biomesoplenty:sacred_oak_fence_gate[facing=east,in_wall=false,open=true,powered=false]
biomesoplenty:sacred_oak_fence_gate[facing=east,in_wall=false,open=false,powered=true]
biomesoplenty:sacred_oak_fence_gate[facing=east,in_wall=false,open=false,powered=false]
biomesoplenty:cherry_fence_gate[facing=north,in_wall=true,open=true,powered=true]
biomesoplenty:cherry_fence_gate[facing=north,in_wall=true,open=true,powered=false]
biomesoplenty:cherry_fence_gate[facing=north,in_wall=true,open=false,powered=true]
biomesoplenty:cherry_fence_gate[facing=north,in_wall=true,open=false,powered=false]
biomesoplenty:cherry_fence_gate[facing=north,in_wall=false,open=true,powered=true]
biomesoplenty:cherry_fence_gate[facing=north,in_wall=false,open=true,powered=false]
biomesoplenty:cherry_fence_gate[facing=north,in_wall=false,open=false,powered=true]
biomesoplenty:cherry_fence_gate[facing=north,in_wall=false,open=false,powered=false]
biomesoplenty:cherry_fence_gate[facing=south,in_wall=true,open=true,powered=true]
biomesoplenty:cherry_fence_gate[facing=south,in_wall=true,open=true,powered=false]
biomesoplenty:cherry_fence_gate[facing=south,in_wall=true,open=false,powered=true]
biomesoplenty:cherry_fence_gate[facing=south,in_wall=true,open=false,powered=false]
biomesoplenty:cherry_fence_gate[facing=south,in_wall=false,open=true,powered=true]
biomesoplenty:cherry_fence_gate[facing=south,in_wall=false,open=true,powered=false]
biomesoplenty:cherry_fence_gate[facing=south,in_wall=false,open=false,powered=true]
biomesoplenty:cherry_fence_gate[facing=south,in_wall=false,open=false,powered=false]
biomesoplenty:cherry_fence_gate[facing=west,in_wall=true,open=true,powered=true]
biomesoplenty:cherry_fence_gate[facing=west,in_wall=true,open=true,powered=false]
biomesoplenty:cherry_fence_gate[facing=west,in_wall=true,open=false,powered=true]
biomesoplenty:cherry_fence_gate[facing=west,in_wall=true,open=false,powered=false]
biomesoplenty:cherry_fence_gate[facing=west,in_wall=false,open=true,powered=true]
biomesoplenty:cherry_fence_gate[facing=west,in_wall=false,open=true,powered=false]
biomesoplenty:cherry_fence_gate[facing=west,in_wall=false,open=false,powered=true]
biomesoplenty:cherry_fence_gate[facing=west,in_wall=false,open=false,powered=false]
biomesoplenty:cherry_fence_gate[facing=east,in_wall=true,open=true,powered=true]
biomesoplenty:cherry_fence_gate[facing=east,in_wall=true,open=true,powered=false]
biomesoplenty:cherry_fence_gate[facing=east,in_wall=true,open=false,powered=true]
biomesoplenty:cherry_fence_gate[facing=east,in_wall=true,open=false,powered=false]
biomesoplenty:cherry_fence_gate[facing=east,in_wall=false,open=true,powered=true]
biomesoplenty:cherry_fence_gate[facing=east,in_wall=false,open=true,powered=false]
biomesoplenty:cherry_fence_gate[facing=east,in_wall=false,open=false,powered=true]
biomesoplenty:cherry_fence_gate[facing=east,in_wall=false,open=false,powered=false]
biomesoplenty:umbran_fence_gate[facing=north,in_wall=true,open=true,powered=true]
biomesoplenty:umbran_fence_gate[facing=north,in_wall=true,open=true,powered=false]
biomesoplenty:umbran_fence_gate[facing=north,in_wall=true,open=false,powered=true]
biomesoplenty:umbran_fence_gate[facing=north,in_wall=true,open=false,powered=false]
biomesoplenty:umbran_fence_gate[facing=north,in_wall=false,open=true,powered=true]
biomesoplenty:umbran_fence_gate[facing=north,in_wall=false,open=true,powered=false]
biomesoplenty:umbran_fence_gate[facing=north,in_wall=false,open=false,powered=true]
biomesoplenty:umbran_fence_gate[facing=north,in_wall=false,open=false,powered=false]
biomesoplenty:umbran_fence_gate[facing=south,in_wall=true,open=true,powered=true]
biomesoplenty:umbran_fence_gate[facing=south,in_wall=true,open=true,powered=false]
biomesoplenty:umbran_fence_gate[facing=south,in_wall=true,open=false,powered=true]
biomesoplenty:umbran_fence_gate[facing=south,in_wall=true,open=false,powered=false]
biomesoplenty:umbran_fence_gate[facing=south,in_wall=false,open=true,powered=true]
biomesoplenty:umbran_fence_gate[facing=south,in_wall=false,open=true,powered=false]
biomesoplenty:umbran_fence_gate[facing=south,in_wall=false,open=false,powered=true]
biomesoplenty:umbran_fence_gate[facing=south,in_wall=false,open=false,powered=false]
biomesoplenty:umbran_fence_gate[facing=west,in_wall=true,open=true,powered=true]
biomesoplenty:umbran_fence_gate[facing=west,in_wall=true,open=true,powered=false]
biomesoplenty:umbran_fence_gate[facing=west,in_wall=true,open=false,powered=true]
biomesoplenty:umbran_fence_gate[facing=west,in_wall=true,open=false,powered=false]
biomesoplenty:umbran_fence_gate[facing=west,in_wall=false,open=true,powered=true]
biomesoplenty:umbran_fence_gate[facing=west,in_wall=false,open=true,powered=false]
biomesoplenty:umbran_fence_gate[facing=west,in_wall=false,open=false,powered=true]
biomesoplenty:umbran_fence_gate[facing=west,in_wall=false,open=false,powered=false]
biomesoplenty:umbran_fence_gate[facing=east,in_wall=true,open=true,powered=true]
biomesoplenty:umbran_fence_gate[facing=east,in_wall=true,open=true,powered=false]
biomesoplenty:umbran_fence_gate[facing=east,in_wall=true,open=false,powered=true]
biomesoplenty:umbran_fence_gate[facing=east,in_wall=true,open=false,powered=false]
biomesoplenty:umbran_fence_gate[facing=east,in_wall=false,open=true,powered=true]
biomesoplenty:umbran_fence_gate[facing=east,in_wall=false,open=true,powered=false]
biomesoplenty:umbran_fence_gate[facing=east,in_wall=false,open=false,powered=true]
biomesoplenty:umbran_fence_gate[facing=east,in_wall=false,open=false,powered=false]
biomesoplenty:fir_fence_gate[facing=north,in_wall=true,open=true,powered=true]
biomesoplenty:fir_fence_gate[facing=north,in_wall=true,open=true,powered=false]
biomesoplenty:fir_fence_gate[facing=north,in_wall=true,open=false,powered=true]
biomesoplenty:fir_fence_gate[facing=north,in_wall=true,open=false,powered=false]
biomesoplenty:fir_fence_gate[facing=north,in_wall=false,open=true,powered=true]
biomesoplenty:fir_fence_gate[facing=north,in_wall=false,open=true,powered=false]
biomesoplenty:fir_fence_gate[facing=north,in_wall=false,open=false,powered=true]
biomesoplenty:fir_fence_gate[facing=north,in_wall=false,open=false,powered=false]
biomesoplenty:fir_fence_gate[facing=south,in_wall=true,open=true,powered=true]
biomesoplenty:fir_fence_gate[facing=south,in_wall=true,open=true,powered=false]
biomesoplenty:fir_fence_gate[facing=south,in_wall=true,open=false,powered=true]
biomesoplenty:fir_fence_gate[facing=south,in_wall=true,open=false,powered=false]
biomesoplenty:fir_fence_gate[facing=south,in_wall=false,open=true,powered=true]
biomesoplenty:fir_fence_gate[facing=south,in_wall=false,open=true,powered=false]
biomesoplenty:fir_fence_gate[facing=south,in_wall=false,open=false,powered=true]
biomesoplenty:fir_fence_gate[facing=south,in_wall=false,open=false,powered=false]
biomesoplenty:fir_fence_gate[facing=west,in_wall=true,open=true,powered=true]
biomesoplenty:fir_fence_gate[facing=west,in_wall=true,open=true,powered=false]
biomesoplenty:fir_fence_gate[facing=west,in_wall=true,open=false,powered=true]
biomesoplenty:fir_fence_gate[facing=west,in_wall=true,open=false,powered=false]
biomesoplenty:fir_fence_gate[facing=west,in_wall=false,open=true,powered=true]
biomesoplenty:fir_fence_gate[facing=west,in_wall=false,open=true,powered=false]
biomesoplenty:fir_fence_gate[facing=west,in_wall=false,open=false,powered=true]
biomesoplenty:fir_fence_gate[facing=west,in_wall=false,open=false,powered=false]
biomesoplenty:fir_fence_gate[facing=east,in_wall=true,open=true,powered=true]
biomesoplenty:fir_fence_gate[facing=east,in_wall=true,open=true,powered=false]
biomesoplenty:fir_fence_gate[facing=east,in_wall=true,open=false,powered=true]
biomesoplenty:fir_fence_gate[facing=east,in_wall=true,open=false,powered=false]
biomesoplenty:fir_fence_gate[facing=east,in_wall=false,open=true,powered=true]
biomesoplenty:fir_fence_gate[facing=east,in_wall=false,open=true,powered=false]
biomesoplenty:fir_fence_gate[facing=east,in_wall=false,open=false,powered=true]
biomesoplenty:fir_fence_gate[facing=east,in_wall=false,open=false,powered=false]
biomesoplenty:ethereal_fence_gate[facing=north,in_wall=true,open=true,powered=true]
biomesoplenty:ethereal_fence_gate[facing=north,in_wall=true,open=true,powered=false]
biomesoplenty:ethereal_fence_gate[facing=north,in_wall=true,open=false,powered=true]
biomesoplenty:ethereal_fence_gate[facing=north,in_wall=true,open=false,powered=false]
biomesoplenty:ethereal_fence_gate[facing=north,in_wall=false,open=true,powered=true]
biomesoplenty:ethereal_fence_gate[facing=north,in_wall=false,open=true,powered=false]
biomesoplenty:ethereal_fence_gate[facing=north,in_wall=false,open=false,powered=true]
biomesoplenty:ethereal_fence_gate[facing=north,in_wall=false,open=false,powered=false]
biomesoplenty:ethereal_fence_gate[facing=south,in_wall=true,open=true,powered=true]
biomesoplenty:ethereal_fence_gate[facing=south,in_wall=true,open=true,powered=false]
biomesoplenty:ethereal_fence_gate[facing=south,in_wall=true,open=false,powered=true]
biomesoplenty:ethereal_fence_gate[facing=south,in_wall=true,open=false,powered=false]
biomesoplenty:ethereal_fence_gate[facing=south,in_wall=false,open=true,powered=true]
biomesoplenty:ethereal_fence_gate[facing=south,in_wall=false,open=true,powered=false]
biomesoplenty:ethereal_fence_gate[facing=south,in_wall=false,open=false,powered=true]
biomesoplenty:ethereal_fence_gate[facing=south,in_wall=false,open=false,powered=false]
biomesoplenty:ethereal_fence_gate[facing=west,in_wall=true,open=true,powered=true]
biomesoplenty:ethereal_fence_gate[facing=west,in_wall=true,open=true,powered=false]
biomesoplenty:ethereal_fence_gate[facing=west,in_wall=true,open=false,powered=true]
biomesoplenty:ethereal_fence_gate[facing=west,in_wall=true,open=false,powered=false]
biomesoplenty:ethereal_fence_gate[facing=west,in_wall=false,open=true,powered=true]
biomesoplenty:ethereal_fence_gate[facing=west,in_wall=false,open=true,powered=false]
biomesoplenty:ethereal_fence_gate[facing=west,in_wall=false,open=false,powered=true]
biomesoplenty:ethereal_fence_gate[facing=west,in_wall=false,open=false,powered=false]
biomesoplenty:ethereal_fence_gate[facing=east,in_wall=true,open=true,powered=true]
biomesoplenty:ethereal_fence_gate[facing=east,in_wall=true,open=true,powered=false]
biomesoplenty:ethereal_fence_gate[facing=east,in_wall=true,open=false,powered=true]
biomesoplenty:ethereal_fence_gate[facing=east,in_wall=true,open=false,powered=false]
biomesoplenty:ethereal_fence_gate[facing=east,in_wall=false,open=true,powered=true]
biomesoplenty:ethereal_fence_gate[facing=east,in_wall=false,open=true,powered=false]
biomesoplenty:ethereal_fence_gate[facing=east,in_wall=false,open=false,powered=true]
biomesoplenty:ethereal_fence_gate[facing=east,in_wall=false,open=false,powered=false]
biomesoplenty:magic_fence_gate[facing=north,in_wall=true,open=true,powered=true]
biomesoplenty:magic_fence_gate[facing=north,in_wall=true,open=true,powered=false]
biomesoplenty:magic_fence_gate[facing=north,in_wall=true,open=false,powered=true]
biomesoplenty:magic_fence_gate[facing=north,in_wall=true,open=false,powered=false]
biomesoplenty:magic_fence_gate[facing=north,in_wall=false,open=true,powered=true]
biomesoplenty:magic_fence_gate[facing=north,in_wall=false,open=true,powered=false]
biomesoplenty:magic_fence_gate[facing=north,in_wall=false,open=false,powered=true]
biomesoplenty:magic_fence_gate[facing=north,in_wall=false,open=false,powered=false]
biomesoplenty:magic_fence_gate[facing=south,in_wall=true,open=true,powered=true]
biomesoplenty:magic_fence_gate[facing=south,in_wall=true,open=true,powered=false]
biomesoplenty:magic_fence_gate[facing=south,in_wall=true,open=false,powered=true]
biomesoplenty:magic_fence_gate[facing=south,in_wall=true,open=false,powered=false]
biomesoplenty:magic_fence_gate[facing=south,in_wall=false,open=true,powered=true]
biomesoplenty:magic_fence_gate[facing=south,in_wall=false,open=true,powered=false]
biomesoplenty:magic_fence_gate[facing=south,in_wall=false,open=false,powered=true]
biomesoplenty:magic_fence_gate[facing=south,in_wall=false,open=false,powered=false]
biomesoplenty:magic_fence_gate[facing=west,in_wall=true,open=true,powered=true]
biomesoplenty:magic_fence_gate[facing=west,in_wall=true,open=true,powered=false]
biomesoplenty:magic_fence_gate[facing=west,in_wall=true,open=false,powered=true]
biomesoplenty:magic_fence_gate[facing=west,in_wall=true,open=false,powered=false]
biomesoplenty:magic_fence_gate[facing=west,in_wall=false,open=true,powered=true]
biomesoplenty:magic_fence_gate[facing=west,in_wall=false,open=true,powered=false]
biomesoplenty:magic_fence_gate[facing=west,in_wall=false,open=false,powered=true]
biomesoplenty:magic_fence_gate[facing=west,in_wall=false,open=false,powered=false]
biomesoplenty:magic_fence_gate[facing=east,in_wall=true,open=true,powered=true]
biomesoplenty:magic_fence_gate[facing=east,in_wall=true,open=true,powered=false]
biomesoplenty:magic_fence_gate[facing=east,in_wall=true,open=false,powered=true]
biomesoplenty:magic_fence_gate[facing=east,in_wall=true,open=false,powered=false]
biomesoplenty:magic_fence_gate[facing=east,in_wall=false,open=true,powered=true]
biomesoplenty:magic_fence_gate[facing=east,in_wall=false,open=true,powered=false]
biomesoplenty:magic_fence_gate[facing=east,in_wall=false,open=false,powered=true]
biomesoplenty:magic_fence_gate[facing=east,in_wall=false,open=false,powered=false]
biomesoplenty:mangrove_fence_gate[facing=north,in_wall=true,open=true,powered=true]
biomesoplenty:mangrove_fence_gate[facing=north,in_wall=true,open=true,powered=false]
biomesoplenty:mangrove_fence_gate[facing=north,in_wall=true,open=false,powered=true]
biomesoplenty:mangrove_fence_gate[facing=north,in_wall=true,open=false,powered=false]
biomesoplenty:mangrove_fence_gate[facing=north,in_wall=false,open=true,powered=true]
biomesoplenty:mangrove_fence_gate[facing=north,in_wall=false,open=true,powered=false]
biomesoplenty:mangrove_fence_gate[facing=north,in_wall=false,open=false,powered=true]
biomesoplenty:mangrove_fence_gate[facing=north,in_wall=false,open=false,powered=false]
biomesoplenty:mangrove_fence_gate[facing=south,in_wall=true,open=true,powered=true]
biomesoplenty:mangrove_fence_gate[facing=south,in_wall=true,open=true,powered=false]
biomesoplenty:mangrove_fence_gate[facing=south,in_wall=true,open=false,powered=true]
biomesoplenty:mangrove_fence_gate[facing=south,in_wall=true,open=false,powered=false]
biomesoplenty:mangrove_fence_gate[facing=south,in_wall=false,open=true,powered=true]
biomesoplenty:mangrove_fence_gate[facing=south,in_wall=false,open=true,powered=false]
biomesoplenty:mangrove_fence_gate[facing=south,in_wall=false,open=false,powered=true]
biomesoplenty:mangrove_fence_gate[facing=south,in_wall=false,open=false,powered=false]
biomesoplenty:mangrove_fence_gate[facing=west,in_wall=true,open=true,powered=true]
biomesoplenty:mangrove_fence_gate[facing=west,in_wall=true,open=true,powered=false]
biomesoplenty:mangrove_fence_gate[facing=west,in_wall=true,open=false,powered=true]
biomesoplenty:mangrove_fence_gate[facing=west,in_wall=true,open=false,powered=false]
biomesoplenty:mangrove_fence_gate[facing=west,in_wall=false,open=true,powered=true]
biomesoplenty:mangrove_fence_gate[facing=west,in_wall=false,open=true,powered=false]
biomesoplenty:mangrove_fence_gate[facing=west,in_wall=false,open=false,powered=true]
biomesoplenty:mangrove_fence_gate[facing=west,in_wall=false,open=false,powered=false]
biomesoplenty:mangrove_fence_gate[facing=east,in_wall=true,open=true,powered=true]
biomesoplenty:mangrove_fence_gate[facing=east,in_wall=true,open=true,powered=false]
biomesoplenty:mangrove_fence_gate[facing=east,in_wall=true,open=false,powered=true]
biomesoplenty:mangrove_fence_gate[facing=east,in_wall=true,open=false,powered=false]
biomesoplenty:mangrove_fence_gate[facing=east,in_wall=false,open=true,powered=true]
biomesoplenty:mangrove_fence_gate[facing=east,in_wall=false,open=true,powered=false]
biomesoplenty:mangrove_fence_gate[facing=east,in_wall=false,open=false,powered=true]
biomesoplenty:mangrove_fence_gate[facing=east,in_wall=false,open=false,powered=false]
biomesoplenty:palm_fence_gate[facing=north,in_wall=true,open=true,powered=true]
biomesoplenty:palm_fence_gate[facing=north,in_wall=true,open=true,powered=false]
biomesoplenty:palm_fence_gate[facing=north,in_wall=true,open=false,powered=true]
biomesoplenty:palm_fence_gate[facing=north,in_wall=true,open=false,powered=false]
biomesoplenty:palm_fence_gate[facing=north,in_wall=false,open=true,powered=true]
biomesoplenty:palm_fence_gate[facing=north,in_wall=false,open=true,powered=false]
biomesoplenty:palm_fence_gate[facing=north,in_wall=false,open=false,powered=true]
biomesoplenty:palm_fence_gate[facing=north,in_wall=false,open=false,powered=false]
biomesoplenty:palm_fence_gate[facing=south,in_wall=true,open=true,powered=true]
biomesoplenty:palm_fence_gate[facing=south,in_wall=true,open=true,powered=false]
biomesoplenty:palm_fence_gate[facing=south,in_wall=true,open=false,powered=true]
biomesoplenty:palm_fence_gate[facing=south,in_wall=true,open=false,powered=false]
biomesoplenty:palm_fence_gate[facing=south,in_wall=false,open=true,powered=true]
biomesoplenty:palm_fence_gate[facing=south,in_wall=false,open=true,powered=false]
biomesoplenty:palm_fence_gate[facing=south,in_wall=false,open=false,powered=true]
biomesoplenty:palm_fence_gate[facing=south,in_wall=false,open=false,powered=false]
biomesoplenty:palm_fence_gate[facing=west,in_wall=true,open=true,powered=true]
biomesoplenty:palm_fence_gate[facing=west,in_wall=true,open=true,powered=false]
biomesoplenty:palm_fence_gate[facing=west,in_wall=true,open=false,powered=true]
biomesoplenty:palm_fence_gate[facing=west,in_wall=true,open=false,powered=false]
biomesoplenty:palm_fence_gate[facing=west,in_wall=false,open=true,powered=true]
biomesoplenty:palm_fence_gate[facing=west,in_wall=false,open=true,powered=false]
biomesoplenty:palm_fence_gate[facing=west,in_wall=false,open=false,powered=true]
biomesoplenty:palm_fence_gate[facing=west,in_wall=false,open=false,powered=false]
biomesoplenty:palm_fence_gate[facing=east,in_wall=true,open=true,powered=true]
biomesoplenty:palm_fence_gate[facing=east,in_wall=true,open=true,powered=false]
biomesoplenty:palm_fence_gate[facing=east,in_wall=true,open=false,powered=true]
biomesoplenty:palm_fence_gate[facing=east,in_wall=true,open=false,powered=false]
biomesoplenty:palm_fence_gate[facing=east,in_wall=false,open=true,powered=true]
biomesoplenty:palm_fence_gate[facing=east,in_wall=false,open=true,powered=false]
biomesoplenty:palm_fence_gate[facing=east,in_wall=false,open=false,powered=true]
biomesoplenty:palm_fence_gate[facing=east,in_wall=false,open=false,powered=false]
biomesoplenty:redwood_fence_gate[facing=north,in_wall=true,open=true,powered=true]
biomesoplenty:redwood_fence_gate[facing=north,in_wall=true,open=true,powered=false]
biomesoplenty:redwood_fence_gate[facing=north,in_wall=true,open=false,powered=true]
biomesoplenty:redwood_fence_gate[facing=north,in_wall=true,open=false,powered=false]
biomesoplenty:redwood_fence_gate[facing=north,in_wall=false,open=true,powered=true]
biomesoplenty:redwood_fence_gate[facing=north,in_wall=false,open=true,powered=false]
biomesoplenty:redwood_fence_gate[facing=north,in_wall=false,open=false,powered=true]
biomesoplenty:redwood_fence_gate[facing=north,in_wall=false,open=false,powered=false]
biomesoplenty:redwood_fence_gate[facing=south,in_wall=true,open=true,powered=true]
biomesoplenty:redwood_fence_gate[facing=south,in_wall=true,open=true,powered=false]
biomesoplenty:redwood_fence_gate[facing=south,in_wall=true,open=false,powered=true]
biomesoplenty:redwood_fence_gate[facing=south,in_wall=true,open=false,powered=false]
biomesoplenty:redwood_fence_gate[facing=south,in_wall=false,open=true,powered=true]
biomesoplenty:redwood_fence_gate[facing=south,in_wall=false,open=true,powered=false]
biomesoplenty:redwood_fence_gate[facing=south,in_wall=false,open=false,powered=true]
biomesoplenty:redwood_fence_gate[facing=south,in_wall=false,open=false,powered=false]
biomesoplenty:redwood_fence_gate[facing=west,in_wall=true,open=true,powered=true]
biomesoplenty:redwood_fence_gate[facing=west,in_wall=true,open=true,powered=false]
biomesoplenty:redwood_fence_gate[facing=west,in_wall=true,open=false,powered=true]
biomesoplenty:redwood_fence_gate[facing=west,in_wall=true,open=false,powered=false]
biomesoplenty:redwood_fence_gate[facing=west,in_wall=false,open=true,powered=true]
biomesoplenty:redwood_fence_gate[facing=west,in_wall=false,open=true,powered=false]
biomesoplenty:redwood_fence_gate[facing=west,in_wall=false,open=false,powered=true]
biomesoplenty:redwood_fence_gate[facing=west,in_wall=false,open=false,powered=false]
biomesoplenty:redwood_fence_gate[facing=east,in_wall=true,open=true,powered=true]
biomesoplenty:redwood_fence_gate[facing=east,in_wall=true,open=true,powered=false]
biomesoplenty:redwood_fence_gate[facing=east,in_wall=true,open=false,powered=true]
biomesoplenty:redwood_fence_gate[facing=east,in_wall=true,open=false,powered=false]
biomesoplenty:redwood_fence_gate[facing=east,in_wall=false,open=true,powered=true]
biomesoplenty:redwood_fence_gate[facing=east,in_wall=false,open=true,powered=false]
biomesoplenty:redwood_fence_gate[facing=east,in_wall=false,open=false,powered=true]
biomesoplenty:redwood_fence_gate[facing=east,in_wall=false,open=false,powered=false]
biomesoplenty:willow_fence_gate[facing=north,in_wall=true,open=true,powered=true]
biomesoplenty:willow_fence_gate[facing=north,in_wall=true,open=true,powered=false]
biomesoplenty:willow_fence_gate[facing=north,in_wall=true,open=false,powered=true]
biomesoplenty:willow_fence_gate[facing=north,in_wall=true,open=false,powered=false]
biomesoplenty:willow_fence_gate[facing=north,in_wall=false,open=true,powered=true]
biomesoplenty:willow_fence_gate[facing=north,in_wall=false,open=true,powered=false]
biomesoplenty:willow_fence_gate[facing=north,in_wall=false,open=false,powered=true]
biomesoplenty:willow_fence_gate[facing=north,in_wall=false,open=false,powered=false]
biomesoplenty:willow_fence_gate[facing=south,in_wall=true,open=true,powered=true]
biomesoplenty:willow_fence_gate[facing=south,in_wall=true,open=true,powered=false]
biomesoplenty:willow_fence_gate[facing=south,in_wall=true,open=false,powered=true]
biomesoplenty:willow_fence_gate[facing=south,in_wall=true,open=false,powered=false]
biomesoplenty:willow_fence_gate[facing=south,in_wall=false,open=true,powered=true]
biomesoplenty:willow_fence_gate[facing=south,in_wall=false,open=true,powered=false]
biomesoplenty:willow_fence_gate[facing=south,in_wall=false,open=false,powered=true]
biomesoplenty:willow_fence_gate[facing=south,in_wall=false,open=false,powered=false]
biomesoplenty:willow_fence_gate[facing=west,in_wall=true,open=true,powered=true]
biomesoplenty:willow_fence_gate[facing=west,in_wall=true,open=true,powered=false]
biomesoplenty:willow_fence_gate[facing=west,in_wall=true,open=false,powered=true]
biomesoplenty:willow_fence_gate[facing=west,in_wall=true,open=false,powered=false]
biomesoplenty:willow_fence_gate[facing=west,in_wall=false,open=true,powered=true]
biomesoplenty:willow_fence_gate[facing=west,in_wall=false,open=true,powered=false]
biomesoplenty:willow_fence_gate[facing=west,in_wall=false,open=false,powered=true]
biomesoplenty:willow_fence_gate[facing=west,in_wall=false,open=false,powered=false]
biomesoplenty:willow_fence_gate[facing=east,in_wall=true,open=true,powered=true]
biomesoplenty:willow_fence_gate[facing=east,in_wall=true,open=true,powered=false]
biomesoplenty:willow_fence_gate[facing=east,in_wall=true,open=false,powered=true]
biomesoplenty:willow_fence_gate[facing=east,in_wall=true,open=false,powered=false]
biomesoplenty:willow_fence_gate[facing=east,in_wall=false,open=true,powered=true]
biomesoplenty:willow_fence_gate[facing=east,in_wall=false,open=true,powered=false]
biomesoplenty:willow_fence_gate[facing=east,in_wall=false,open=false,powered=true]
biomesoplenty:willow_fence_gate[facing=east,in_wall=false,open=false,powered=false]
biomesoplenty:pine_fence_gate[facing=north,in_wall=true,open=true,powered=true]
biomesoplenty:pine_fence_gate[facing=north,in_wall=true,open=true,powered=false]
biomesoplenty:pine_fence_gate[facing=north,in_wall=true,open=false,powered=true]
biomesoplenty:pine_fence_gate[facing=north,in_wall=true,open=false,powered=false]
biomesoplenty:pine_fence_gate[facing=north,in_wall=false,open=true,powered=true]
biomesoplenty:pine_fence_gate[facing=north,in_wall=false,open=true,powered=false]
biomesoplenty:pine_fence_gate[facing=north,in_wall=false,open=false,powered=true]
biomesoplenty:pine_fence_gate[facing=north,in_wall=false,open=false,powered=false]
biomesoplenty:pine_fence_gate[facing=south,in_wall=true,open=true,powered=true]
biomesoplenty:pine_fence_gate[facing=south,in_wall=true,open=true,powered=false]
biomesoplenty:pine_fence_gate[facing=south,in_wall=true,open=false,powered=true]
biomesoplenty:pine_fence_gate[facing=south,in_wall=true,open=false,powered=false]
biomesoplenty:pine_fence_gate[facing=south,in_wall=false,open=true,powered=true]
biomesoplenty:pine_fence_gate[facing=south,in_wall=false,open=true,powered=false]
biomesoplenty:pine_fence_gate[facing=south,in_wall=false,open=false,powered=true]
biomesoplenty:pine_fence_gate[facing=south,in_wall=false,open=false,powered=false]
biomesoplenty:pine_fence_gate[facing=west,in_wall=true,open=true,powered=true]
biomesoplenty:pine_fence_gate[facing=west,in_wall=true,open=true,powered=false]
biomesoplenty:pine_fence_gate[facing=west,in_wall=true,open=false,powered=true]
biomesoplenty:pine_fence_gate[facing=west,in_wall=true,open=false,powered=false]
biomesoplenty:pine_fence_gate[facing=west,in_wall=false,open=true,powered=true]
biomesoplenty:pine_fence_gate[facing=west,in_wall=false,open=true,powered=false]
biomesoplenty:pine_fence_gate[facing=west,in_wall=false,open=false,powered=true]
biomesoplenty:pine_fence_gate[facing=west,in_wall=false,open=false,powered=false]
biomesoplenty:pine_fence_gate[facing=east,in_wall=true,open=true,powered=true]
biomesoplenty:pine_fence_gate[facing=east,in_wall=true,open=true,powered=false]
biomesoplenty:pine_fence_gate[facing=east,in_wall=true,open=false,powered=true]
biomesoplenty:pine_fence_gate[facing=east,in_wall=true,open=false,powered=false]
biomesoplenty:pine_fence_gate[facing=east,in_wall=false,open=true,powered=true]
biomesoplenty:pine_fence_gate[facing=east,in_wall=false,open=true,powered=false]
biomesoplenty:pine_fence_gate[facing=east,in_wall=false,open=false,powered=true]
biomesoplenty:pine_fence_gate[facing=east,in_wall=false,open=false,powered=false]
biomesoplenty:hellbark_fence_gate[facing=north,in_wall=true,open=true,powered=true]
biomesoplenty:hellbark_fence_gate[facing=north,in_wall=true,open=true,powered=false]
biomesoplenty:hellbark_fence_gate[facing=north,in_wall=true,open=false,powered=true]
biomesoplenty:hellbark_fence_gate[facing=north,in_wall=true,open=false,powered=false]
biomesoplenty:hellbark_fence_gate[facing=north,in_wall=false,open=true,powered=true]
biomesoplenty:hellbark_fence_gate[facing=north,in_wall=false,open=true,powered=false]
biomesoplenty:hellbark_fence_gate[facing=north,in_wall=false,open=false,powered=true]
biomesoplenty:hellbark_fence_gate[facing=north,in_wall=false,open=false,powered=false]
biomesoplenty:hellbark_fence_gate[facing=south,in_wall=true,open=true,powered=true]
biomesoplenty:hellbark_fence_gate[facing=south,in_wall=true,open=true,powered=false]
biomesoplenty:hellbark_fence_gate[facing=south,in_wall=true,open=false,powered=true]
biomesoplenty:hellbark_fence_gate[facing=south,in_wall=true,open=false,powered=false]
biomesoplenty:hellbark_fence_gate[facing=south,in_wall=false,open=true,powered=true]
biomesoplenty:hellbark_fence_gate[facing=south,in_wall=false,open=true,powered=false]
biomesoplenty:hellbark_fence_gate[facing=south,in_wall=false,open=false,powered=true]
biomesoplenty:hellbark_fence_gate[facing=south,in_wall=false,open=false,powered=false]
biomesoplenty:hellbark_fence_gate[facing=west,in_wall=true,open=true,powered=true]
biomesoplenty:hellbark_fence_gate[facing=west,in_wall=true,open=true,powered=false]
biomesoplenty:hellbark_fence_gate[facing=west,in_wall=true,open=false,powered=true]
biomesoplenty:hellbark_fence_gate[facing=west,in_wall=true,open=false,powered=false]
biomesoplenty:hellbark_fence_gate[facing=west,in_wall=false,open=true,powered=true]
biomesoplenty:hellbark_fence_gate[facing=west,in_wall=false,open=true,powered=false]
biomesoplenty:hellbark_fence_gate[facing=west,in_wall=false,open=false,powered=true]
biomesoplenty:hellbark_fence_gate[facing=west,in_wall=false,open=false,powered=false]
biomesoplenty:hellbark_fence_gate[facing=east,in_wall=true,open=true,powered=true]
biomesoplenty:hellbark_fence_gate[facing=east,in_wall=true,open=true,powered=false]
biomesoplenty:hellbark_fence_gate[facing=east,in_wall=true,open=false,powered=true]
biomesoplenty:hellbark_fence_gate[facing=east,in_wall=true,open=false,powered=false]
biomesoplenty:hellbark_fence_gate[facing=east,in_wall=false,open=true,powered=true]
biomesoplenty:hellbark_fence_gate[facing=east,in_wall=false,open=true,powered=false]
biomesoplenty:hellbark_fence_gate[facing=east,in_wall=false,open=false,powered=true]
biomesoplenty:hellbark_fence_gate[facing=east,in_wall=false,open=false,powered=false]
biomesoplenty:jacaranda_fence_gate[facing=north,in_wall=true,open=true,powered=true]
biomesoplenty:jacaranda_fence_gate[facing=north,in_wall=true,open=true,powered=false]
biomesoplenty:jacaranda_fence_gate[facing=north,in_wall=true,open=false,powered=true]
biomesoplenty:jacaranda_fence_gate[facing=north,in_wall=true,open=false,powered=false]
biomesoplenty:jacaranda_fence_gate[facing=north,in_wall=false,open=true,powered=true]
biomesoplenty:jacaranda_fence_gate[facing=north,in_wall=false,open=true,powered=false]
biomesoplenty:jacaranda_fence_gate[facing=north,in_wall=false,open=false,powered=true]
biomesoplenty:jacaranda_fence_gate[facing=north,in_wall=false,open=false,powered=false]
biomesoplenty:jacaranda_fence_gate[facing=south,in_wall=true,open=true,powered=true]
biomesoplenty:jacaranda_fence_gate[facing=south,in_wall=true,open=true,powered=false]
biomesoplenty:jacaranda_fence_gate[facing=south,in_wall=true,open=false,powered=true]
biomesoplenty:jacaranda_fence_gate[facing=south,in_wall=true,open=false,powered=false]
biomesoplenty:jacaranda_fence_gate[facing=south,in_wall=false,open=true,powered=true]
biomesoplenty:jacaranda_fence_gate[facing=south,in_wall=false,open=true,powered=false]
biomesoplenty:jacaranda_fence_gate[facing=south,in_wall=false,open=false,powered=true]
biomesoplenty:jacaranda_fence_gate[facing=south,in_wall=false,open=false,powered=false]
biomesoplenty:jacaranda_fence_gate[facing=west,in_wall=true,open=true,powered=true]
biomesoplenty:jacaranda_fence_gate[facing=west,in_wall=true,open=true,powered=false]
biomesoplenty:jacaranda_fence_gate[facing=west,in_wall=true,open=false,powered=true]
biomesoplenty:jacaranda_fence_gate[facing=west,in_wall=true,open=false,powered=false]
biomesoplenty:jacaranda_fence_gate[facing=west,in_wall=false,open=true,powered=true]
biomesoplenty:jacaranda_fence_gate[facing=west,in_wall=false,open=true,powered=false]
biomesoplenty:jacaranda_fence_gate[facing=west,in_wall=false,open=false,powered=true]
biomesoplenty:jacaranda_fence_gate[facing=west,in_wall=false,open=false,powered=false]
biomesoplenty:jacaranda_fence_gate[facing=east,in_wall=true,open=true,powered=true]
biomesoplenty:jacaranda_fence_gate[facing=east,in_wall=true,open=true,powered=false]
biomesoplenty:jacaranda_fence_gate[facing=east,in_wall=true,open=false,powered=true]
biomesoplenty:jacaranda_fence_gate[facing=east,in_wall=true,open=false,powered=false]
biomesoplenty:jacaranda_fence_gate[facing=east,in_wall=false,open=true,powered=true]
biomesoplenty:jacaranda_fence_gate[facing=east,in_wall=false,open=true,powered=false]
biomesoplenty:jacaranda_fence_gate[facing=east,in_wall=false,open=false,powered=true]
biomesoplenty:jacaranda_fence_gate[facing=east,in_wall=false,open=false,powered=false]
biomesoplenty:mahogany_fence_gate[facing=north,in_wall=true,open=true,powered=true]
biomesoplenty:mahogany_fence_gate[facing=north,in_wall=true,open=true,powered=false]
biomesoplenty:mahogany_fence_gate[facing=north,in_wall=true,open=false,powered=true]
biomesoplenty:mahogany_fence_gate[facing=north,in_wall=true,open=false,powered=false]
biomesoplenty:mahogany_fence_gate[facing=north,in_wall=false,open=true,powered=true]
biomesoplenty:mahogany_fence_gate[facing=north,in_wall=false,open=true,powered=false]
biomesoplenty:mahogany_fence_gate[facing=north,in_wall=false,open=false,powered=true]
biomesoplenty:mahogany_fence_gate[facing=north,in_wall=false,open=false,powered=false]
biomesoplenty:mahogany_fence_gate[facing=south,in_wall=true,open=true,powered=true]
biomesoplenty:mahogany_fence_gate[facing=south,in_wall=true,open=true,powered=false]
biomesoplenty:mahogany_fence_gate[facing=south,in_wall=true,open=false,powered=true]
biomesoplenty:mahogany_fence_gate[facing=south,in_wall=true,open=false,powered=false]
biomesoplenty:mahogany_fence_gate[facing=south,in_wall=false,open=true,powered=true]
biomesoplenty:mahogany_fence_gate[facing=south,in_wall=false,open=true,powered=false]
biomesoplenty:mahogany_fence_gate[facing=south,in_wall=false,open=false,powered=true]
biomesoplenty:mahogany_fence_gate[facing=south,in_wall=false,open=false,powered=false]
biomesoplenty:mahogany_fence_gate[facing=west,in_wall=true,open=true,powered=true]
biomesoplenty:mahogany_fence_gate[facing=west,in_wall=true,open=true,powered=false]
biomesoplenty:mahogany_fence_gate[facing=west,in_wall=true,open=false,powered=true]
biomesoplenty:mahogany_fence_gate[facing=west,in_wall=true,open=false,powered=false]
biomesoplenty:mahogany_fence_gate[facing=west,in_wall=false,open=true,powered=true]
biomesoplenty:mahogany_fence_gate[facing=west,in_wall=false,open=true,powered=false]
biomesoplenty:mahogany_fence_gate[facing=west,in_wall=false,open=false,powered=true]
biomesoplenty:mahogany_fence_gate[facing=west,in_wall=false,open=false,powered=false]
biomesoplenty:mahogany_fence_gate[facing=east,in_wall=true,open=true,powered=true]
biomesoplenty:mahogany_fence_gate[facing=east,in_wall=true,open=true,powered=false]
biomesoplenty:mahogany_fence_gate[facing=east,in_wall=true,open=false,powered=true]
biomesoplenty:mahogany_fence_gate[facing=east,in_wall=true,open=false,powered=false]
biomesoplenty:mahogany_fence_gate[facing=east,in_wall=false,open=true,powered=true]
biomesoplenty:mahogany_fence_gate[facing=east,in_wall=false,open=true,powered=false]
biomesoplenty:mahogany_fence_gate[facing=east,in_wall=false,open=false,powered=true]
biomesoplenty:mahogany_fence_gate[facing=east,in_wall=false,open=false,powered=false]
biomesoplenty:ebony_fence_gate[facing=north,in_wall=true,open=true,powered=true]
biomesoplenty:ebony_fence_gate[facing=north,in_wall=true,open=true,powered=false]
biomesoplenty:ebony_fence_gate[facing=north,in_wall=true,open=false,powered=true]
biomesoplenty:ebony_fence_gate[facing=north,in_wall=true,open=false,powered=false]
biomesoplenty:ebony_fence_gate[facing=north,in_wall=false,open=true,powered=true]
biomesoplenty:ebony_fence_gate[facing=north,in_wall=false,open=true,powered=false]
biomesoplenty:ebony_fence_gate[facing=north,in_wall=false,open=false,powered=true]
biomesoplenty:ebony_fence_gate[facing=north,in_wall=false,open=false,powered=false]
biomesoplenty:ebony_fence_gate[facing=south,in_wall=true,open=true,powered=true]
biomesoplenty:ebony_fence_gate[facing=south,in_wall=true,open=true,powered=false]
biomesoplenty:ebony_fence_gate[facing=south,in_wall=true,open=false,powered=true]
biomesoplenty:ebony_fence_gate[facing=south,in_wall=true,open=false,powered=false]
biomesoplenty:ebony_fence_gate[facing=south,in_wall=false,open=true,powered=true]
biomesoplenty:ebony_fence_gate[facing=south,in_wall=false,open=true,powered=false]
biomesoplenty:ebony_fence_gate[facing=south,in_wall=false,open=false,powered=true]
biomesoplenty:ebony_fence_gate[facing=south,in_wall=false,open=false,powered=false]
biomesoplenty:ebony_fence_gate[facing=west,in_wall=true,open=true,powered=true]
biomesoplenty:ebony_fence_gate[facing=west,in_wall=true,open=true,powered=false]
biomesoplenty:ebony_fence_gate[facing=west,in_wall=true,open=false,powered=true]
biomesoplenty:ebony_fence_gate[facing=west,in_wall=true,open=false,powered=false]
biomesoplenty:ebony_fence_gate[facing=west,in_wall=false,open=true,powered=true]
biomesoplenty:ebony_fence_gate[facing=west,in_wall=false,open=true,powered=false]
biomesoplenty:ebony_fence_gate[facing=west,in_wall=false,open=false,powered=true]
biomesoplenty:ebony_fence_gate[facing=west,in_wall=false,open=false,powered=false]
biomesoplenty:ebony_fence_gate[facing=east,in_wall=true,open=true,powered=true]
biomesoplenty:ebony_fence_gate[facing=east,in_wall=true,open=true,powered=false]
biomesoplenty:ebony_fence_gate[facing=east,in_wall=true,open=false,powered=true]
biomesoplenty:ebony_fence_gate[facing=east,in_wall=true,open=false,powered=false]
biomesoplenty:ebony_fence_gate[facing=east,in_wall=false,open=true,powered=true]
biomesoplenty:ebony_fence_gate[facing=east,in_wall=false,open=true,powered=false]
biomesoplenty:ebony_fence_gate[facing=east,in_wall=false,open=false,powered=true]
biomesoplenty:ebony_fence_gate[facing=east,in_wall=false,open=false,powered=false]
biomesoplenty:eucalyptus_fence_gate[facing=north,in_wall=true,open=true,powered=true]
biomesoplenty:eucalyptus_fence_gate[facing=north,in_wall=true,open=true,powered=false]
biomesoplenty:eucalyptus_fence_gate[facing=north,in_wall=true,open=false,powered=true]
biomesoplenty:eucalyptus_fence_gate[facing=north,in_wall=true,open=false,powered=false]
biomesoplenty:eucalyptus_fence_gate[facing=north,in_wall=false,open=true,powered=true]
biomesoplenty:eucalyptus_fence_gate[facing=north,in_wall=false,open=true,powered=false]
biomesoplenty:eucalyptus_fence_gate[facing=north,in_wall=false,open=false,powered=true]
biomesoplenty:eucalyptus_fence_gate[facing=north,in_wall=false,open=false,powered=false]
biomesoplenty:eucalyptus_fence_gate[facing=south,in_wall=true,open=true,powered=true]
biomesoplenty:eucalyptus_fence_gate[facing=south,in_wall=true,open=true,powered=false]
biomesoplenty:eucalyptus_fence_gate[facing=south,in_wall=true,open=false,powered=true]
biomesoplenty:eucalyptus_fence_gate[facing=south,in_wall=true,open=false,powered=false]
biomesoplenty:eucalyptus_fence_gate[facing=south,in_wall=false,open=true,powered=true]
biomesoplenty:eucalyptus_fence_gate[facing=south,in_wall=false,open=true,powered=false]
biomesoplenty:eucalyptus_fence_gate[facing=south,in_wall=false,open=false,powered=true]
biomesoplenty:eucalyptus_fence_gate[facing=south,in_wall=false,open=false,powered=false]
biomesoplenty:eucalyptus_fence_gate[facing=west,in_wall=true,open=true,powered=true]
biomesoplenty:eucalyptus_fence_gate[facing=west,in_wall=true,open=true,powered=false]
biomesoplenty:eucalyptus_fence_gate[facing=west,in_wall=true,open=false,powered=true]
biomesoplenty:eucalyptus_fence_gate[facing=west,in_wall=true,open=false,powered=false]
biomesoplenty:eucalyptus_fence_gate[facing=west,in_wall=false,open=true,powered=true]
biomesoplenty:eucalyptus_fence_gate[facing=west,in_wall=false,open=true,powered=false]
biomesoplenty:eucalyptus_fence_gate[facing=west,in_wall=false,open=false,powered=true]
biomesoplenty:eucalyptus_fence_gate[facing=west,in_wall=false,open=false,powered=false]
biomesoplenty:eucalyptus_fence_gate[facing=east,in_wall=true,open=true,powered=true]
biomesoplenty:eucalyptus_fence_gate[facing=east,in_wall=true,open=true,powered=false]
biomesoplenty:eucalyptus_fence_gate[facing=east,in_wall=true,open=false,powered=true]
biomesoplenty:eucalyptus_fence_gate[facing=east,in_wall=true,open=false,powered=false]
biomesoplenty:eucalyptus_fence_gate[facing=east,in_wall=false,open=true,powered=true]
biomesoplenty:eucalyptus_fence_gate[facing=east,in_wall=false,open=true,powered=false]
biomesoplenty:eucalyptus_fence_gate[facing=east,in_wall=false,open=false,powered=true]
biomesoplenty:eucalyptus_fence_gate[facing=east,in_wall=false,open=false,powered=false]
biomesoplenty:sacred_oak_door_block[facing=north,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:sacred_oak_door_block[facing=north,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:sacred_oak_door_block[facing=north,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:sacred_oak_door_block[facing=north,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:sacred_oak_door_block[facing=north,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:sacred_oak_door_block[facing=north,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:sacred_oak_door_block[facing=north,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:sacred_oak_door_block[facing=north,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:sacred_oak_door_block[facing=north,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:sacred_oak_door_block[facing=north,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:sacred_oak_door_block[facing=north,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:sacred_oak_door_block[facing=north,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:sacred_oak_door_block[facing=north,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:sacred_oak_door_block[facing=north,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:sacred_oak_door_block[facing=north,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:sacred_oak_door_block[facing=north,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:sacred_oak_door_block[facing=south,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:sacred_oak_door_block[facing=south,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:sacred_oak_door_block[facing=south,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:sacred_oak_door_block[facing=south,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:sacred_oak_door_block[facing=south,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:sacred_oak_door_block[facing=south,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:sacred_oak_door_block[facing=south,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:sacred_oak_door_block[facing=south,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:sacred_oak_door_block[facing=south,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:sacred_oak_door_block[facing=south,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:sacred_oak_door_block[facing=south,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:sacred_oak_door_block[facing=south,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:sacred_oak_door_block[facing=south,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:sacred_oak_door_block[facing=south,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:sacred_oak_door_block[facing=south,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:sacred_oak_door_block[facing=south,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:sacred_oak_door_block[facing=west,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:sacred_oak_door_block[facing=west,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:sacred_oak_door_block[facing=west,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:sacred_oak_door_block[facing=west,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:sacred_oak_door_block[facing=west,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:sacred_oak_door_block[facing=west,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:sacred_oak_door_block[facing=west,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:sacred_oak_door_block[facing=west,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:sacred_oak_door_block[facing=west,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:sacred_oak_door_block[facing=west,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:sacred_oak_door_block[facing=west,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:sacred_oak_door_block[facing=west,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:sacred_oak_door_block[facing=west,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:sacred_oak_door_block[facing=west,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:sacred_oak_door_block[facing=west,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:sacred_oak_door_block[facing=west,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:sacred_oak_door_block[facing=east,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:sacred_oak_door_block[facing=east,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:sacred_oak_door_block[facing=east,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:sacred_oak_door_block[facing=east,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:sacred_oak_door_block[facing=east,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:sacred_oak_door_block[facing=east,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:sacred_oak_door_block[facing=east,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:sacred_oak_door_block[facing=east,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:sacred_oak_door_block[facing=east,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:sacred_oak_door_block[facing=east,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:sacred_oak_door_block[facing=east,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:sacred_oak_door_block[facing=east,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:sacred_oak_door_block[facing=east,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:sacred_oak_door_block[facing=east,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:sacred_oak_door_block[facing=east,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:sacred_oak_door_block[facing=east,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:cherry_door_block[facing=north,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:cherry_door_block[facing=north,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:cherry_door_block[facing=north,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:cherry_door_block[facing=north,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:cherry_door_block[facing=north,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:cherry_door_block[facing=north,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:cherry_door_block[facing=north,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:cherry_door_block[facing=north,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:cherry_door_block[facing=north,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:cherry_door_block[facing=north,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:cherry_door_block[facing=north,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:cherry_door_block[facing=north,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:cherry_door_block[facing=north,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:cherry_door_block[facing=north,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:cherry_door_block[facing=north,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:cherry_door_block[facing=north,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:cherry_door_block[facing=south,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:cherry_door_block[facing=south,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:cherry_door_block[facing=south,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:cherry_door_block[facing=south,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:cherry_door_block[facing=south,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:cherry_door_block[facing=south,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:cherry_door_block[facing=south,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:cherry_door_block[facing=south,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:cherry_door_block[facing=south,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:cherry_door_block[facing=south,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:cherry_door_block[facing=south,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:cherry_door_block[facing=south,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:cherry_door_block[facing=south,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:cherry_door_block[facing=south,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:cherry_door_block[facing=south,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:cherry_door_block[facing=south,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:cherry_door_block[facing=west,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:cherry_door_block[facing=west,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:cherry_door_block[facing=west,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:cherry_door_block[facing=west,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:cherry_door_block[facing=west,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:cherry_door_block[facing=west,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:cherry_door_block[facing=west,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:cherry_door_block[facing=west,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:cherry_door_block[facing=west,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:cherry_door_block[facing=west,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:cherry_door_block[facing=west,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:cherry_door_block[facing=west,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:cherry_door_block[facing=west,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:cherry_door_block[facing=west,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:cherry_door_block[facing=west,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:cherry_door_block[facing=west,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:cherry_door_block[facing=east,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:cherry_door_block[facing=east,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:cherry_door_block[facing=east,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:cherry_door_block[facing=east,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:cherry_door_block[facing=east,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:cherry_door_block[facing=east,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:cherry_door_block[facing=east,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:cherry_door_block[facing=east,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:cherry_door_block[facing=east,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:cherry_door_block[facing=east,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:cherry_door_block[facing=east,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:cherry_door_block[facing=east,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:cherry_door_block[facing=east,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:cherry_door_block[facing=east,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:cherry_door_block[facing=east,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:cherry_door_block[facing=east,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:umbran_door_block[facing=north,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:umbran_door_block[facing=north,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:umbran_door_block[facing=north,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:umbran_door_block[facing=north,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:umbran_door_block[facing=north,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:umbran_door_block[facing=north,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:umbran_door_block[facing=north,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:umbran_door_block[facing=north,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:umbran_door_block[facing=north,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:umbran_door_block[facing=north,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:umbran_door_block[facing=north,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:umbran_door_block[facing=north,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:umbran_door_block[facing=north,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:umbran_door_block[facing=north,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:umbran_door_block[facing=north,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:umbran_door_block[facing=north,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:umbran_door_block[facing=south,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:umbran_door_block[facing=south,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:umbran_door_block[facing=south,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:umbran_door_block[facing=south,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:umbran_door_block[facing=south,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:umbran_door_block[facing=south,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:umbran_door_block[facing=south,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:umbran_door_block[facing=south,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:umbran_door_block[facing=south,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:umbran_door_block[facing=south,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:umbran_door_block[facing=south,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:umbran_door_block[facing=south,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:umbran_door_block[facing=south,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:umbran_door_block[facing=south,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:umbran_door_block[facing=south,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:umbran_door_block[facing=south,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:umbran_door_block[facing=west,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:umbran_door_block[facing=west,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:umbran_door_block[facing=west,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:umbran_door_block[facing=west,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:umbran_door_block[facing=west,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:umbran_door_block[facing=west,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:umbran_door_block[facing=west,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:umbran_door_block[facing=west,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:umbran_door_block[facing=west,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:umbran_door_block[facing=west,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:umbran_door_block[facing=west,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:umbran_door_block[facing=west,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:umbran_door_block[facing=west,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:umbran_door_block[facing=west,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:umbran_door_block[facing=west,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:umbran_door_block[facing=west,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:umbran_door_block[facing=east,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:umbran_door_block[facing=east,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:umbran_door_block[facing=east,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:umbran_door_block[facing=east,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:umbran_door_block[facing=east,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:umbran_door_block[facing=east,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:umbran_door_block[facing=east,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:umbran_door_block[facing=east,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:umbran_door_block[facing=east,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:umbran_door_block[facing=east,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:umbran_door_block[facing=east,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:umbran_door_block[facing=east,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:umbran_door_block[facing=east,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:umbran_door_block[facing=east,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:umbran_door_block[facing=east,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:umbran_door_block[facing=east,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:fir_door_block[facing=north,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:fir_door_block[facing=north,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:fir_door_block[facing=north,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:fir_door_block[facing=north,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:fir_door_block[facing=north,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:fir_door_block[facing=north,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:fir_door_block[facing=north,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:fir_door_block[facing=north,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:fir_door_block[facing=north,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:fir_door_block[facing=north,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:fir_door_block[facing=north,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:fir_door_block[facing=north,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:fir_door_block[facing=north,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:fir_door_block[facing=north,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:fir_door_block[facing=north,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:fir_door_block[facing=north,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:fir_door_block[facing=south,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:fir_door_block[facing=south,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:fir_door_block[facing=south,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:fir_door_block[facing=south,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:fir_door_block[facing=south,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:fir_door_block[facing=south,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:fir_door_block[facing=south,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:fir_door_block[facing=south,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:fir_door_block[facing=south,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:fir_door_block[facing=south,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:fir_door_block[facing=south,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:fir_door_block[facing=south,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:fir_door_block[facing=south,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:fir_door_block[facing=south,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:fir_door_block[facing=south,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:fir_door_block[facing=south,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:fir_door_block[facing=west,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:fir_door_block[facing=west,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:fir_door_block[facing=west,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:fir_door_block[facing=west,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:fir_door_block[facing=west,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:fir_door_block[facing=west,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:fir_door_block[facing=west,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:fir_door_block[facing=west,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:fir_door_block[facing=west,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:fir_door_block[facing=west,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:fir_door_block[facing=west,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:fir_door_block[facing=west,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:fir_door_block[facing=west,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:fir_door_block[facing=west,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:fir_door_block[facing=west,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:fir_door_block[facing=west,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:fir_door_block[facing=east,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:fir_door_block[facing=east,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:fir_door_block[facing=east,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:fir_door_block[facing=east,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:fir_door_block[facing=east,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:fir_door_block[facing=east,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:fir_door_block[facing=east,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:fir_door_block[facing=east,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:fir_door_block[facing=east,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:fir_door_block[facing=east,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:fir_door_block[facing=east,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:fir_door_block[facing=east,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:fir_door_block[facing=east,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:fir_door_block[facing=east,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:fir_door_block[facing=east,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:fir_door_block[facing=east,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:ethereal_door_block[facing=north,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:ethereal_door_block[facing=north,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:ethereal_door_block[facing=north,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:ethereal_door_block[facing=north,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:ethereal_door_block[facing=north,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:ethereal_door_block[facing=north,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:ethereal_door_block[facing=north,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:ethereal_door_block[facing=north,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:ethereal_door_block[facing=north,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:ethereal_door_block[facing=north,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:ethereal_door_block[facing=north,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:ethereal_door_block[facing=north,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:ethereal_door_block[facing=north,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:ethereal_door_block[facing=north,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:ethereal_door_block[facing=north,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:ethereal_door_block[facing=north,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:ethereal_door_block[facing=south,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:ethereal_door_block[facing=south,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:ethereal_door_block[facing=south,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:ethereal_door_block[facing=south,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:ethereal_door_block[facing=south,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:ethereal_door_block[facing=south,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:ethereal_door_block[facing=south,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:ethereal_door_block[facing=south,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:ethereal_door_block[facing=south,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:ethereal_door_block[facing=south,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:ethereal_door_block[facing=south,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:ethereal_door_block[facing=south,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:ethereal_door_block[facing=south,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:ethereal_door_block[facing=south,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:ethereal_door_block[facing=south,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:ethereal_door_block[facing=south,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:ethereal_door_block[facing=west,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:ethereal_door_block[facing=west,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:ethereal_door_block[facing=west,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:ethereal_door_block[facing=west,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:ethereal_door_block[facing=west,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:ethereal_door_block[facing=west,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:ethereal_door_block[facing=west,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:ethereal_door_block[facing=west,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:ethereal_door_block[facing=west,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:ethereal_door_block[facing=west,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:ethereal_door_block[facing=west,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:ethereal_door_block[facing=west,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:ethereal_door_block[facing=west,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:ethereal_door_block[facing=west,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:ethereal_door_block[facing=west,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:ethereal_door_block[facing=west,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:ethereal_door_block[facing=east,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:ethereal_door_block[facing=east,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:ethereal_door_block[facing=east,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:ethereal_door_block[facing=east,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:ethereal_door_block[facing=east,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:ethereal_door_block[facing=east,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:ethereal_door_block[facing=east,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:ethereal_door_block[facing=east,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:ethereal_door_block[facing=east,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:ethereal_door_block[facing=east,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:ethereal_door_block[facing=east,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:ethereal_door_block[facing=east,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:ethereal_door_block[facing=east,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:ethereal_door_block[facing=east,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:ethereal_door_block[facing=east,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:ethereal_door_block[facing=east,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:magic_door_block[facing=north,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:magic_door_block[facing=north,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:magic_door_block[facing=north,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:magic_door_block[facing=north,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:magic_door_block[facing=north,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:magic_door_block[facing=north,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:magic_door_block[facing=north,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:magic_door_block[facing=north,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:magic_door_block[facing=north,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:magic_door_block[facing=north,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:magic_door_block[facing=north,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:magic_door_block[facing=north,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:magic_door_block[facing=north,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:magic_door_block[facing=north,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:magic_door_block[facing=north,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:magic_door_block[facing=north,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:magic_door_block[facing=south,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:magic_door_block[facing=south,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:magic_door_block[facing=south,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:magic_door_block[facing=south,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:magic_door_block[facing=south,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:magic_door_block[facing=south,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:magic_door_block[facing=south,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:magic_door_block[facing=south,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:magic_door_block[facing=south,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:magic_door_block[facing=south,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:magic_door_block[facing=south,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:magic_door_block[facing=south,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:magic_door_block[facing=south,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:magic_door_block[facing=south,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:magic_door_block[facing=south,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:magic_door_block[facing=south,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:magic_door_block[facing=west,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:magic_door_block[facing=west,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:magic_door_block[facing=west,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:magic_door_block[facing=west,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:magic_door_block[facing=west,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:magic_door_block[facing=west,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:magic_door_block[facing=west,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:magic_door_block[facing=west,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:magic_door_block[facing=west,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:magic_door_block[facing=west,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:magic_door_block[facing=west,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:magic_door_block[facing=west,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:magic_door_block[facing=west,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:magic_door_block[facing=west,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:magic_door_block[facing=west,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:magic_door_block[facing=west,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:magic_door_block[facing=east,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:magic_door_block[facing=east,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:magic_door_block[facing=east,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:magic_door_block[facing=east,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:magic_door_block[facing=east,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:magic_door_block[facing=east,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:magic_door_block[facing=east,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:magic_door_block[facing=east,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:magic_door_block[facing=east,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:magic_door_block[facing=east,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:magic_door_block[facing=east,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:magic_door_block[facing=east,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:magic_door_block[facing=east,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:magic_door_block[facing=east,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:magic_door_block[facing=east,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:magic_door_block[facing=east,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:mangrove_door_block[facing=north,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:mangrove_door_block[facing=north,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:mangrove_door_block[facing=north,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:mangrove_door_block[facing=north,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:mangrove_door_block[facing=north,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:mangrove_door_block[facing=north,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:mangrove_door_block[facing=north,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:mangrove_door_block[facing=north,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:mangrove_door_block[facing=north,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:mangrove_door_block[facing=north,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:mangrove_door_block[facing=north,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:mangrove_door_block[facing=north,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:mangrove_door_block[facing=north,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:mangrove_door_block[facing=north,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:mangrove_door_block[facing=north,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:mangrove_door_block[facing=north,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:mangrove_door_block[facing=south,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:mangrove_door_block[facing=south,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:mangrove_door_block[facing=south,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:mangrove_door_block[facing=south,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:mangrove_door_block[facing=south,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:mangrove_door_block[facing=south,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:mangrove_door_block[facing=south,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:mangrove_door_block[facing=south,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:mangrove_door_block[facing=south,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:mangrove_door_block[facing=south,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:mangrove_door_block[facing=south,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:mangrove_door_block[facing=south,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:mangrove_door_block[facing=south,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:mangrove_door_block[facing=south,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:mangrove_door_block[facing=south,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:mangrove_door_block[facing=south,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:mangrove_door_block[facing=west,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:mangrove_door_block[facing=west,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:mangrove_door_block[facing=west,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:mangrove_door_block[facing=west,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:mangrove_door_block[facing=west,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:mangrove_door_block[facing=west,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:mangrove_door_block[facing=west,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:mangrove_door_block[facing=west,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:mangrove_door_block[facing=west,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:mangrove_door_block[facing=west,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:mangrove_door_block[facing=west,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:mangrove_door_block[facing=west,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:mangrove_door_block[facing=west,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:mangrove_door_block[facing=west,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:mangrove_door_block[facing=west,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:mangrove_door_block[facing=west,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:mangrove_door_block[facing=east,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:mangrove_door_block[facing=east,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:mangrove_door_block[facing=east,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:mangrove_door_block[facing=east,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:mangrove_door_block[facing=east,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:mangrove_door_block[facing=east,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:mangrove_door_block[facing=east,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:mangrove_door_block[facing=east,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:mangrove_door_block[facing=east,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:mangrove_door_block[facing=east,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:mangrove_door_block[facing=east,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:mangrove_door_block[facing=east,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:mangrove_door_block[facing=east,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:mangrove_door_block[facing=east,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:mangrove_door_block[facing=east,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:mangrove_door_block[facing=east,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:palm_door_block[facing=north,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:palm_door_block[facing=north,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:palm_door_block[facing=north,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:palm_door_block[facing=north,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:palm_door_block[facing=north,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:palm_door_block[facing=north,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:palm_door_block[facing=north,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:palm_door_block[facing=north,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:palm_door_block[facing=north,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:palm_door_block[facing=north,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:palm_door_block[facing=north,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:palm_door_block[facing=north,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:palm_door_block[facing=north,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:palm_door_block[facing=north,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:palm_door_block[facing=north,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:palm_door_block[facing=north,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:palm_door_block[facing=south,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:palm_door_block[facing=south,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:palm_door_block[facing=south,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:palm_door_block[facing=south,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:palm_door_block[facing=south,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:palm_door_block[facing=south,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:palm_door_block[facing=south,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:palm_door_block[facing=south,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:palm_door_block[facing=south,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:palm_door_block[facing=south,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:palm_door_block[facing=south,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:palm_door_block[facing=south,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:palm_door_block[facing=south,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:palm_door_block[facing=south,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:palm_door_block[facing=south,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:palm_door_block[facing=south,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:palm_door_block[facing=west,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:palm_door_block[facing=west,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:palm_door_block[facing=west,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:palm_door_block[facing=west,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:palm_door_block[facing=west,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:palm_door_block[facing=west,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:palm_door_block[facing=west,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:palm_door_block[facing=west,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:palm_door_block[facing=west,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:palm_door_block[facing=west,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:palm_door_block[facing=west,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:palm_door_block[facing=west,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:palm_door_block[facing=west,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:palm_door_block[facing=west,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:palm_door_block[facing=west,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:palm_door_block[facing=west,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:palm_door_block[facing=east,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:palm_door_block[facing=east,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:palm_door_block[facing=east,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:palm_door_block[facing=east,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:palm_door_block[facing=east,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:palm_door_block[facing=east,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:palm_door_block[facing=east,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:palm_door_block[facing=east,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:palm_door_block[facing=east,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:palm_door_block[facing=east,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:palm_door_block[facing=east,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:palm_door_block[facing=east,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:palm_door_block[facing=east,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:palm_door_block[facing=east,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:palm_door_block[facing=east,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:palm_door_block[facing=east,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:redwood_door_block[facing=north,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:redwood_door_block[facing=north,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:redwood_door_block[facing=north,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:redwood_door_block[facing=north,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:redwood_door_block[facing=north,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:redwood_door_block[facing=north,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:redwood_door_block[facing=north,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:redwood_door_block[facing=north,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:redwood_door_block[facing=north,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:redwood_door_block[facing=north,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:redwood_door_block[facing=north,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:redwood_door_block[facing=north,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:redwood_door_block[facing=north,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:redwood_door_block[facing=north,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:redwood_door_block[facing=north,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:redwood_door_block[facing=north,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:redwood_door_block[facing=south,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:redwood_door_block[facing=south,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:redwood_door_block[facing=south,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:redwood_door_block[facing=south,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:redwood_door_block[facing=south,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:redwood_door_block[facing=south,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:redwood_door_block[facing=south,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:redwood_door_block[facing=south,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:redwood_door_block[facing=south,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:redwood_door_block[facing=south,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:redwood_door_block[facing=south,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:redwood_door_block[facing=south,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:redwood_door_block[facing=south,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:redwood_door_block[facing=south,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:redwood_door_block[facing=south,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:redwood_door_block[facing=south,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:redwood_door_block[facing=west,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:redwood_door_block[facing=west,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:redwood_door_block[facing=west,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:redwood_door_block[facing=west,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:redwood_door_block[facing=west,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:redwood_door_block[facing=west,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:redwood_door_block[facing=west,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:redwood_door_block[facing=west,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:redwood_door_block[facing=west,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:redwood_door_block[facing=west,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:redwood_door_block[facing=west,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:redwood_door_block[facing=west,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:redwood_door_block[facing=west,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:redwood_door_block[facing=west,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:redwood_door_block[facing=west,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:redwood_door_block[facing=west,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:redwood_door_block[facing=east,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:redwood_door_block[facing=east,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:redwood_door_block[facing=east,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:redwood_door_block[facing=east,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:redwood_door_block[facing=east,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:redwood_door_block[facing=east,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:redwood_door_block[facing=east,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:redwood_door_block[facing=east,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:redwood_door_block[facing=east,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:redwood_door_block[facing=east,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:redwood_door_block[facing=east,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:redwood_door_block[facing=east,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:redwood_door_block[facing=east,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:redwood_door_block[facing=east,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:redwood_door_block[facing=east,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:redwood_door_block[facing=east,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:willow_door_block[facing=north,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:willow_door_block[facing=north,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:willow_door_block[facing=north,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:willow_door_block[facing=north,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:willow_door_block[facing=north,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:willow_door_block[facing=north,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:willow_door_block[facing=north,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:willow_door_block[facing=north,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:willow_door_block[facing=north,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:willow_door_block[facing=north,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:willow_door_block[facing=north,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:willow_door_block[facing=north,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:willow_door_block[facing=north,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:willow_door_block[facing=north,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:willow_door_block[facing=north,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:willow_door_block[facing=north,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:willow_door_block[facing=south,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:willow_door_block[facing=south,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:willow_door_block[facing=south,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:willow_door_block[facing=south,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:willow_door_block[facing=south,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:willow_door_block[facing=south,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:willow_door_block[facing=south,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:willow_door_block[facing=south,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:willow_door_block[facing=south,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:willow_door_block[facing=south,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:willow_door_block[facing=south,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:willow_door_block[facing=south,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:willow_door_block[facing=south,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:willow_door_block[facing=south,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:willow_door_block[facing=south,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:willow_door_block[facing=south,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:willow_door_block[facing=west,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:willow_door_block[facing=west,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:willow_door_block[facing=west,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:willow_door_block[facing=west,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:willow_door_block[facing=west,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:willow_door_block[facing=west,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:willow_door_block[facing=west,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:willow_door_block[facing=west,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:willow_door_block[facing=west,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:willow_door_block[facing=west,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:willow_door_block[facing=west,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:willow_door_block[facing=west,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:willow_door_block[facing=west,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:willow_door_block[facing=west,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:willow_door_block[facing=west,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:willow_door_block[facing=west,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:willow_door_block[facing=east,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:willow_door_block[facing=east,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:willow_door_block[facing=east,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:willow_door_block[facing=east,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:willow_door_block[facing=east,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:willow_door_block[facing=east,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:willow_door_block[facing=east,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:willow_door_block[facing=east,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:willow_door_block[facing=east,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:willow_door_block[facing=east,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:willow_door_block[facing=east,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:willow_door_block[facing=east,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:willow_door_block[facing=east,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:willow_door_block[facing=east,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:willow_door_block[facing=east,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:willow_door_block[facing=east,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:pine_door_block[facing=north,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:pine_door_block[facing=north,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:pine_door_block[facing=north,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:pine_door_block[facing=north,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:pine_door_block[facing=north,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:pine_door_block[facing=north,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:pine_door_block[facing=north,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:pine_door_block[facing=north,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:pine_door_block[facing=north,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:pine_door_block[facing=north,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:pine_door_block[facing=north,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:pine_door_block[facing=north,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:pine_door_block[facing=north,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:pine_door_block[facing=north,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:pine_door_block[facing=north,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:pine_door_block[facing=north,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:pine_door_block[facing=south,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:pine_door_block[facing=south,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:pine_door_block[facing=south,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:pine_door_block[facing=south,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:pine_door_block[facing=south,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:pine_door_block[facing=south,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:pine_door_block[facing=south,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:pine_door_block[facing=south,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:pine_door_block[facing=south,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:pine_door_block[facing=south,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:pine_door_block[facing=south,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:pine_door_block[facing=south,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:pine_door_block[facing=south,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:pine_door_block[facing=south,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:pine_door_block[facing=south,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:pine_door_block[facing=south,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:pine_door_block[facing=west,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:pine_door_block[facing=west,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:pine_door_block[facing=west,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:pine_door_block[facing=west,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:pine_door_block[facing=west,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:pine_door_block[facing=west,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:pine_door_block[facing=west,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:pine_door_block[facing=west,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:pine_door_block[facing=west,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:pine_door_block[facing=west,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:pine_door_block[facing=west,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:pine_door_block[facing=west,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:pine_door_block[facing=west,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:pine_door_block[facing=west,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:pine_door_block[facing=west,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:pine_door_block[facing=west,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:pine_door_block[facing=east,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:pine_door_block[facing=east,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:pine_door_block[facing=east,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:pine_door_block[facing=east,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:pine_door_block[facing=east,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:pine_door_block[facing=east,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:pine_door_block[facing=east,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:pine_door_block[facing=east,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:pine_door_block[facing=east,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:pine_door_block[facing=east,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:pine_door_block[facing=east,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:pine_door_block[facing=east,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:pine_door_block[facing=east,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:pine_door_block[facing=east,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:pine_door_block[facing=east,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:pine_door_block[facing=east,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:hellbark_door_block[facing=north,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:hellbark_door_block[facing=north,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:hellbark_door_block[facing=north,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:hellbark_door_block[facing=north,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:hellbark_door_block[facing=north,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:hellbark_door_block[facing=north,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:hellbark_door_block[facing=north,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:hellbark_door_block[facing=north,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:hellbark_door_block[facing=north,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:hellbark_door_block[facing=north,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:hellbark_door_block[facing=north,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:hellbark_door_block[facing=north,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:hellbark_door_block[facing=north,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:hellbark_door_block[facing=north,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:hellbark_door_block[facing=north,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:hellbark_door_block[facing=north,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:hellbark_door_block[facing=south,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:hellbark_door_block[facing=south,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:hellbark_door_block[facing=south,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:hellbark_door_block[facing=south,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:hellbark_door_block[facing=south,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:hellbark_door_block[facing=south,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:hellbark_door_block[facing=south,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:hellbark_door_block[facing=south,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:hellbark_door_block[facing=south,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:hellbark_door_block[facing=south,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:hellbark_door_block[facing=south,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:hellbark_door_block[facing=south,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:hellbark_door_block[facing=south,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:hellbark_door_block[facing=south,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:hellbark_door_block[facing=south,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:hellbark_door_block[facing=south,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:hellbark_door_block[facing=west,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:hellbark_door_block[facing=west,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:hellbark_door_block[facing=west,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:hellbark_door_block[facing=west,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:hellbark_door_block[facing=west,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:hellbark_door_block[facing=west,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:hellbark_door_block[facing=west,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:hellbark_door_block[facing=west,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:hellbark_door_block[facing=west,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:hellbark_door_block[facing=west,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:hellbark_door_block[facing=west,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:hellbark_door_block[facing=west,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:hellbark_door_block[facing=west,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:hellbark_door_block[facing=west,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:hellbark_door_block[facing=west,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:hellbark_door_block[facing=west,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:hellbark_door_block[facing=east,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:hellbark_door_block[facing=east,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:hellbark_door_block[facing=east,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:hellbark_door_block[facing=east,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:hellbark_door_block[facing=east,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:hellbark_door_block[facing=east,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:hellbark_door_block[facing=east,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:hellbark_door_block[facing=east,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:hellbark_door_block[facing=east,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:hellbark_door_block[facing=east,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:hellbark_door_block[facing=east,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:hellbark_door_block[facing=east,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:hellbark_door_block[facing=east,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:hellbark_door_block[facing=east,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:hellbark_door_block[facing=east,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:hellbark_door_block[facing=east,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:jacaranda_door_block[facing=north,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:jacaranda_door_block[facing=north,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:jacaranda_door_block[facing=north,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:jacaranda_door_block[facing=north,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:jacaranda_door_block[facing=north,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:jacaranda_door_block[facing=north,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:jacaranda_door_block[facing=north,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:jacaranda_door_block[facing=north,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:jacaranda_door_block[facing=north,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:jacaranda_door_block[facing=north,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:jacaranda_door_block[facing=north,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:jacaranda_door_block[facing=north,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:jacaranda_door_block[facing=north,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:jacaranda_door_block[facing=north,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:jacaranda_door_block[facing=north,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:jacaranda_door_block[facing=north,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:jacaranda_door_block[facing=south,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:jacaranda_door_block[facing=south,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:jacaranda_door_block[facing=south,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:jacaranda_door_block[facing=south,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:jacaranda_door_block[facing=south,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:jacaranda_door_block[facing=south,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:jacaranda_door_block[facing=south,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:jacaranda_door_block[facing=south,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:jacaranda_door_block[facing=south,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:jacaranda_door_block[facing=south,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:jacaranda_door_block[facing=south,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:jacaranda_door_block[facing=south,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:jacaranda_door_block[facing=south,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:jacaranda_door_block[facing=south,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:jacaranda_door_block[facing=south,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:jacaranda_door_block[facing=south,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:jacaranda_door_block[facing=west,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:jacaranda_door_block[facing=west,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:jacaranda_door_block[facing=west,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:jacaranda_door_block[facing=west,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:jacaranda_door_block[facing=west,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:jacaranda_door_block[facing=west,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:jacaranda_door_block[facing=west,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:jacaranda_door_block[facing=west,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:jacaranda_door_block[facing=west,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:jacaranda_door_block[facing=west,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:jacaranda_door_block[facing=west,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:jacaranda_door_block[facing=west,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:jacaranda_door_block[facing=west,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:jacaranda_door_block[facing=west,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:jacaranda_door_block[facing=west,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:jacaranda_door_block[facing=west,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:jacaranda_door_block[facing=east,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:jacaranda_door_block[facing=east,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:jacaranda_door_block[facing=east,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:jacaranda_door_block[facing=east,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:jacaranda_door_block[facing=east,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:jacaranda_door_block[facing=east,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:jacaranda_door_block[facing=east,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:jacaranda_door_block[facing=east,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:jacaranda_door_block[facing=east,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:jacaranda_door_block[facing=east,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:jacaranda_door_block[facing=east,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:jacaranda_door_block[facing=east,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:jacaranda_door_block[facing=east,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:jacaranda_door_block[facing=east,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:jacaranda_door_block[facing=east,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:jacaranda_door_block[facing=east,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:mahogany_door_block[facing=north,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:mahogany_door_block[facing=north,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:mahogany_door_block[facing=north,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:mahogany_door_block[facing=north,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:mahogany_door_block[facing=north,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:mahogany_door_block[facing=north,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:mahogany_door_block[facing=north,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:mahogany_door_block[facing=north,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:mahogany_door_block[facing=north,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:mahogany_door_block[facing=north,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:mahogany_door_block[facing=north,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:mahogany_door_block[facing=north,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:mahogany_door_block[facing=north,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:mahogany_door_block[facing=north,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:mahogany_door_block[facing=north,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:mahogany_door_block[facing=north,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:mahogany_door_block[facing=south,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:mahogany_door_block[facing=south,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:mahogany_door_block[facing=south,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:mahogany_door_block[facing=south,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:mahogany_door_block[facing=south,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:mahogany_door_block[facing=south,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:mahogany_door_block[facing=south,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:mahogany_door_block[facing=south,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:mahogany_door_block[facing=south,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:mahogany_door_block[facing=south,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:mahogany_door_block[facing=south,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:mahogany_door_block[facing=south,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:mahogany_door_block[facing=south,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:mahogany_door_block[facing=south,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:mahogany_door_block[facing=south,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:mahogany_door_block[facing=south,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:mahogany_door_block[facing=west,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:mahogany_door_block[facing=west,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:mahogany_door_block[facing=west,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:mahogany_door_block[facing=west,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:mahogany_door_block[facing=west,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:mahogany_door_block[facing=west,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:mahogany_door_block[facing=west,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:mahogany_door_block[facing=west,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:mahogany_door_block[facing=west,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:mahogany_door_block[facing=west,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:mahogany_door_block[facing=west,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:mahogany_door_block[facing=west,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:mahogany_door_block[facing=west,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:mahogany_door_block[facing=west,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:mahogany_door_block[facing=west,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:mahogany_door_block[facing=west,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:mahogany_door_block[facing=east,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:mahogany_door_block[facing=east,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:mahogany_door_block[facing=east,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:mahogany_door_block[facing=east,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:mahogany_door_block[facing=east,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:mahogany_door_block[facing=east,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:mahogany_door_block[facing=east,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:mahogany_door_block[facing=east,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:mahogany_door_block[facing=east,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:mahogany_door_block[facing=east,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:mahogany_door_block[facing=east,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:mahogany_door_block[facing=east,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:mahogany_door_block[facing=east,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:mahogany_door_block[facing=east,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:mahogany_door_block[facing=east,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:mahogany_door_block[facing=east,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:ebony_door_block[facing=north,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:ebony_door_block[facing=north,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:ebony_door_block[facing=north,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:ebony_door_block[facing=north,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:ebony_door_block[facing=north,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:ebony_door_block[facing=north,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:ebony_door_block[facing=north,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:ebony_door_block[facing=north,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:ebony_door_block[facing=north,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:ebony_door_block[facing=north,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:ebony_door_block[facing=north,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:ebony_door_block[facing=north,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:ebony_door_block[facing=north,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:ebony_door_block[facing=north,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:ebony_door_block[facing=north,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:ebony_door_block[facing=north,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:ebony_door_block[facing=south,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:ebony_door_block[facing=south,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:ebony_door_block[facing=south,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:ebony_door_block[facing=south,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:ebony_door_block[facing=south,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:ebony_door_block[facing=south,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:ebony_door_block[facing=south,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:ebony_door_block[facing=south,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:ebony_door_block[facing=south,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:ebony_door_block[facing=south,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:ebony_door_block[facing=south,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:ebony_door_block[facing=south,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:ebony_door_block[facing=south,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:ebony_door_block[facing=south,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:ebony_door_block[facing=south,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:ebony_door_block[facing=south,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:ebony_door_block[facing=west,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:ebony_door_block[facing=west,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:ebony_door_block[facing=west,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:ebony_door_block[facing=west,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:ebony_door_block[facing=west,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:ebony_door_block[facing=west,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:ebony_door_block[facing=west,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:ebony_door_block[facing=west,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:ebony_door_block[facing=west,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:ebony_door_block[facing=west,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:ebony_door_block[facing=west,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:ebony_door_block[facing=west,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:ebony_door_block[facing=west,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:ebony_door_block[facing=west,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:ebony_door_block[facing=west,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:ebony_door_block[facing=west,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:ebony_door_block[facing=east,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:ebony_door_block[facing=east,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:ebony_door_block[facing=east,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:ebony_door_block[facing=east,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:ebony_door_block[facing=east,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:ebony_door_block[facing=east,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:ebony_door_block[facing=east,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:ebony_door_block[facing=east,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:ebony_door_block[facing=east,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:ebony_door_block[facing=east,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:ebony_door_block[facing=east,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:ebony_door_block[facing=east,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:ebony_door_block[facing=east,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:ebony_door_block[facing=east,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:ebony_door_block[facing=east,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:ebony_door_block[facing=east,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:eucalyptus_door_block[facing=north,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:eucalyptus_door_block[facing=north,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:eucalyptus_door_block[facing=north,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:eucalyptus_door_block[facing=north,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:eucalyptus_door_block[facing=north,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:eucalyptus_door_block[facing=north,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:eucalyptus_door_block[facing=north,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:eucalyptus_door_block[facing=north,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:eucalyptus_door_block[facing=north,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:eucalyptus_door_block[facing=north,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:eucalyptus_door_block[facing=north,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:eucalyptus_door_block[facing=north,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:eucalyptus_door_block[facing=north,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:eucalyptus_door_block[facing=north,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:eucalyptus_door_block[facing=north,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:eucalyptus_door_block[facing=north,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:eucalyptus_door_block[facing=south,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:eucalyptus_door_block[facing=south,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:eucalyptus_door_block[facing=south,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:eucalyptus_door_block[facing=south,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:eucalyptus_door_block[facing=south,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:eucalyptus_door_block[facing=south,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:eucalyptus_door_block[facing=south,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:eucalyptus_door_block[facing=south,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:eucalyptus_door_block[facing=south,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:eucalyptus_door_block[facing=south,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:eucalyptus_door_block[facing=south,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:eucalyptus_door_block[facing=south,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:eucalyptus_door_block[facing=south,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:eucalyptus_door_block[facing=south,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:eucalyptus_door_block[facing=south,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:eucalyptus_door_block[facing=south,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:eucalyptus_door_block[facing=west,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:eucalyptus_door_block[facing=west,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:eucalyptus_door_block[facing=west,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:eucalyptus_door_block[facing=west,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:eucalyptus_door_block[facing=west,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:eucalyptus_door_block[facing=west,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:eucalyptus_door_block[facing=west,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:eucalyptus_door_block[facing=west,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:eucalyptus_door_block[facing=west,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:eucalyptus_door_block[facing=west,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:eucalyptus_door_block[facing=west,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:eucalyptus_door_block[facing=west,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:eucalyptus_door_block[facing=west,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:eucalyptus_door_block[facing=west,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:eucalyptus_door_block[facing=west,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:eucalyptus_door_block[facing=west,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:eucalyptus_door_block[facing=east,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:eucalyptus_door_block[facing=east,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:eucalyptus_door_block[facing=east,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:eucalyptus_door_block[facing=east,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:eucalyptus_door_block[facing=east,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:eucalyptus_door_block[facing=east,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:eucalyptus_door_block[facing=east,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:eucalyptus_door_block[facing=east,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:eucalyptus_door_block[facing=east,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:eucalyptus_door_block[facing=east,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:eucalyptus_door_block[facing=east,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:eucalyptus_door_block[facing=east,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:eucalyptus_door_block[facing=east,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:eucalyptus_door_block[facing=east,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:eucalyptus_door_block[facing=east,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:eucalyptus_door_block[facing=east,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:coral[level=0,variant=pink]
biomesoplenty:coral[level=0,variant=orange]
biomesoplenty:coral[level=0,variant=blue]
biomesoplenty:coral[level=0,variant=glowing]
biomesoplenty:coral[level=0,variant=algae]
biomesoplenty:coral[level=1,variant=pink]
biomesoplenty:coral[level=1,variant=orange]
biomesoplenty:coral[level=1,variant=blue]
biomesoplenty:coral[level=1,variant=glowing]
biomesoplenty:coral[level=1,variant=algae]
biomesoplenty:coral[level=2,variant=pink]
biomesoplenty:coral[level=2,variant=orange]
biomesoplenty:coral[level=2,variant=blue]
biomesoplenty:coral[level=2,variant=glowing]
biomesoplenty:coral[level=2,variant=algae]
biomesoplenty:coral[level=3,variant=pink]
biomesoplenty:coral[level=3,variant=orange]
biomesoplenty:coral[level=3,variant=blue]
biomesoplenty:coral[level=3,variant=glowing]
biomesoplenty:coral[level=3,variant=algae]
biomesoplenty:coral[level=4,variant=pink]
biomesoplenty:coral[level=4,variant=orange]
biomesoplenty:coral[level=4,variant=blue]
biomesoplenty:coral[level=4,variant=glowing]
biomesoplenty:coral[level=4,variant=algae]
biomesoplenty:coral[level=5,variant=pink]
biomesoplenty:coral[level=5,variant=orange]
biomesoplenty:coral[level=5,variant=blue]
biomesoplenty:coral[level=5,variant=glowing]
biomesoplenty:coral[level=5,variant=algae]
biomesoplenty:coral[level=6,variant=pink]
biomesoplenty:coral[level=6,variant=orange]
biomesoplenty:coral[level=6,variant=blue]
biomesoplenty:coral[level=6,variant=glowing]
biomesoplenty:coral[level=6,variant=algae]
biomesoplenty:coral[level=7,variant=pink]
biomesoplenty:coral[level=7,variant=orange]
biomesoplenty:coral[level=7,variant=blue]
biomesoplenty:coral[level=7,variant=glowing]
biomesoplenty:coral[level=7,variant=algae]
biomesoplenty:coral[level=8,variant=pink]
biomesoplenty:coral[level=8,variant=orange]
biomesoplenty:coral[level=8,variant=blue]
biomesoplenty:coral[level=8,variant=glowing]
biomesoplenty:coral[level=8,variant=algae]
biomesoplenty:coral[level=9,variant=pink]
biomesoplenty:coral[level=9,variant=orange]
biomesoplenty:coral[level=9,variant=blue]
biomesoplenty:coral[level=9,variant=glowing]
biomesoplenty:coral[level=9,variant=algae]
biomesoplenty:coral[level=10,variant=pink]
biomesoplenty:coral[level=10,variant=orange]
biomesoplenty:coral[level=10,variant=blue]
biomesoplenty:coral[level=10,variant=glowing]
biomesoplenty:coral[level=10,variant=algae]
biomesoplenty:coral[level=11,variant=pink]
biomesoplenty:coral[level=11,variant=orange]
biomesoplenty:coral[level=11,variant=blue]
biomesoplenty:coral[level=11,variant=glowing]
biomesoplenty:coral[level=11,variant=algae]
biomesoplenty:coral[level=12,variant=pink]
biomesoplenty:coral[level=12,variant=orange]
biomesoplenty:coral[level=12,variant=blue]
biomesoplenty:coral[level=12,variant=glowing]
biomesoplenty:coral[level=12,variant=algae]
biomesoplenty:coral[level=13,variant=pink]
biomesoplenty:coral[level=13,variant=orange]
biomesoplenty:coral[level=13,variant=blue]
biomesoplenty:coral[level=13,variant=glowing]
biomesoplenty:coral[level=13,variant=algae]
biomesoplenty:coral[level=14,variant=pink]
biomesoplenty:coral[level=14,variant=orange]
biomesoplenty:coral[level=14,variant=blue]
biomesoplenty:coral[level=14,variant=glowing]
biomesoplenty:coral[level=14,variant=algae]
biomesoplenty:coral[level=15,variant=pink]
biomesoplenty:coral[level=15,variant=orange]
biomesoplenty:coral[level=15,variant=blue]
biomesoplenty:coral[level=15,variant=glowing]
biomesoplenty:coral[level=15,variant=algae]
biomesoplenty:seaweed[level=0,position=single,variant=kelp]
biomesoplenty:seaweed[level=0,position=bottom,variant=kelp]
biomesoplenty:seaweed[level=0,position=middle,variant=kelp]
biomesoplenty:seaweed[level=0,position=top,variant=kelp]
biomesoplenty:seaweed[level=1,position=single,variant=kelp]
biomesoplenty:seaweed[level=1,position=bottom,variant=kelp]
biomesoplenty:seaweed[level=1,position=middle,variant=kelp]
biomesoplenty:seaweed[level=1,position=top,variant=kelp]
biomesoplenty:seaweed[level=2,position=single,variant=kelp]
biomesoplenty:seaweed[level=2,position=bottom,variant=kelp]
biomesoplenty:seaweed[level=2,position=middle,variant=kelp]
biomesoplenty:seaweed[level=2,position=top,variant=kelp]
biomesoplenty:seaweed[level=3,position=single,variant=kelp]
biomesoplenty:seaweed[level=3,position=bottom,variant=kelp]
biomesoplenty:seaweed[level=3,position=middle,variant=kelp]
biomesoplenty:seaweed[level=3,position=top,variant=kelp]
biomesoplenty:seaweed[level=4,position=single,variant=kelp]
biomesoplenty:seaweed[level=4,position=bottom,variant=kelp]
biomesoplenty:seaweed[level=4,position=middle,variant=kelp]
biomesoplenty:seaweed[level=4,position=top,variant=kelp]
biomesoplenty:seaweed[level=5,position=single,variant=kelp]
biomesoplenty:seaweed[level=5,position=bottom,variant=kelp]
biomesoplenty:seaweed[level=5,position=middle,variant=kelp]
biomesoplenty:seaweed[level=5,position=top,variant=kelp]
biomesoplenty:seaweed[level=6,position=single,variant=kelp]
biomesoplenty:seaweed[level=6,position=bottom,variant=kelp]
biomesoplenty:seaweed[level=6,position=middle,variant=kelp]
biomesoplenty:seaweed[level=6,position=top,variant=kelp]
biomesoplenty:seaweed[level=7,position=single,variant=kelp]
biomesoplenty:seaweed[level=7,position=bottom,variant=kelp]
biomesoplenty:seaweed[level=7,position=middle,variant=kelp]
biomesoplenty:seaweed[level=7,position=top,variant=kelp]
biomesoplenty:seaweed[level=8,position=single,variant=kelp]
biomesoplenty:seaweed[level=8,position=bottom,variant=kelp]
biomesoplenty:seaweed[level=8,position=middle,variant=kelp]
biomesoplenty:seaweed[level=8,position=top,variant=kelp]
biomesoplenty:seaweed[level=9,position=single,variant=kelp]
biomesoplenty:seaweed[level=9,position=bottom,variant=kelp]
biomesoplenty:seaweed[level=9,position=middle,variant=kelp]
biomesoplenty:seaweed[level=9,position=top,variant=kelp]
biomesoplenty:seaweed[level=10,position=single,variant=kelp]
biomesoplenty:seaweed[level=10,position=bottom,variant=kelp]
biomesoplenty:seaweed[level=10,position=middle,variant=kelp]
biomesoplenty:seaweed[level=10,position=top,variant=kelp]
biomesoplenty:seaweed[level=11,position=single,variant=kelp]
biomesoplenty:seaweed[level=11,position=bottom,variant=kelp]
biomesoplenty:seaweed[level=11,position=middle,variant=kelp]
biomesoplenty:seaweed[level=11,position=top,variant=kelp]
biomesoplenty:seaweed[level=12,position=single,variant=kelp]
biomesoplenty:seaweed[level=12,position=bottom,variant=kelp]
biomesoplenty:seaweed[level=12,position=middle,variant=kelp]
biomesoplenty:seaweed[level=12,position=top,variant=kelp]
biomesoplenty:seaweed[level=13,position=single,variant=kelp]
biomesoplenty:seaweed[level=13,position=bottom,variant=kelp]
biomesoplenty:seaweed[level=13,position=middle,variant=kelp]
biomesoplenty:seaweed[level=13,position=top,variant=kelp]
biomesoplenty:seaweed[level=14,position=single,variant=kelp]
biomesoplenty:seaweed[level=14,position=bottom,variant=kelp]
biomesoplenty:seaweed[level=14,position=middle,variant=kelp]
biomesoplenty:seaweed[level=14,position=top,variant=kelp]
biomesoplenty:seaweed[level=15,position=single,variant=kelp]
biomesoplenty:seaweed[level=15,position=bottom,variant=kelp]
biomesoplenty:seaweed[level=15,position=middle,variant=kelp]
biomesoplenty:seaweed[level=15,position=top,variant=kelp]
biomesoplenty:waterlily[variant=medium]
biomesoplenty:waterlily[variant=small]
biomesoplenty:waterlily[variant=tiny]
biomesoplenty:waterlily[variant=flower]
biomesoplenty:bamboo[age=0]
biomesoplenty:bamboo[age=1]
biomesoplenty:bamboo[age=2]
biomesoplenty:bamboo[age=3]
biomesoplenty:bamboo[age=4]
biomesoplenty:bamboo[age=5]
biomesoplenty:bamboo[age=6]
biomesoplenty:bamboo[age=7]
biomesoplenty:bamboo[age=8]
biomesoplenty:bamboo[age=9]
biomesoplenty:bamboo[age=10]
biomesoplenty:bamboo[age=11]
biomesoplenty:bamboo[age=12]
biomesoplenty:bamboo[age=13]
biomesoplenty:bamboo[age=14]
biomesoplenty:bamboo[age=15]
biomesoplenty:sapling_0[stage=0,variant=yellow_autumn]
biomesoplenty:sapling_0[stage=0,variant=orange_autumn]
biomesoplenty:sapling_0[stage=0,variant=bamboo]
biomesoplenty:sapling_0[stage=0,variant=magic]
biomesoplenty:sapling_0[stage=0,variant=umbran]
biomesoplenty:sapling_0[stage=0,variant=dead]
biomesoplenty:sapling_0[stage=0,variant=fir]
biomesoplenty:sapling_0[stage=0,variant=ethereal]
biomesoplenty:sapling_0[stage=1,variant=yellow_autumn]
biomesoplenty:sapling_0[stage=1,variant=orange_autumn]
biomesoplenty:sapling_0[stage=1,variant=bamboo]
biomesoplenty:sapling_0[stage=1,variant=magic]
biomesoplenty:sapling_0[stage=1,variant=umbran]
biomesoplenty:sapling_0[stage=1,variant=dead]
biomesoplenty:sapling_0[stage=1,variant=fir]
biomesoplenty:sapling_0[stage=1,variant=ethereal]
biomesoplenty:sapling_1[stage=0,variant=origin]
biomesoplenty:sapling_1[stage=0,variant=pink_cherry]
biomesoplenty:sapling_1[stage=0,variant=white_cherry]
biomesoplenty:sapling_1[stage=0,variant=maple]
biomesoplenty:sapling_1[stage=0,variant=hellbark]
biomesoplenty:sapling_1[stage=0,variant=flowering]
biomesoplenty:sapling_1[stage=0,variant=jacaranda]
biomesoplenty:sapling_1[stage=0,variant=sacred_oak]
biomesoplenty:sapling_1[stage=1,variant=origin]
biomesoplenty:sapling_1[stage=1,variant=pink_cherry]
biomesoplenty:sapling_1[stage=1,variant=white_cherry]
biomesoplenty:sapling_1[stage=1,variant=maple]
biomesoplenty:sapling_1[stage=1,variant=hellbark]
biomesoplenty:sapling_1[stage=1,variant=flowering]
biomesoplenty:sapling_1[stage=1,variant=jacaranda]
biomesoplenty:sapling_1[stage=1,variant=sacred_oak]
biomesoplenty:sapling_2[stage=0,variant=mangrove]
biomesoplenty:sapling_2[stage=0,variant=palm]
biomesoplenty:sapling_2[stage=0,variant=redwood]
biomesoplenty:sapling_2[stage=0,variant=willow]
biomesoplenty:sapling_2[stage=0,variant=pine]
biomesoplenty:sapling_2[stage=0,variant=mahogany]
biomesoplenty:sapling_2[stage=0,variant=ebony]
biomesoplenty:sapling_2[stage=0,variant=eucalyptus]
biomesoplenty:sapling_2[stage=1,variant=mangrove]
biomesoplenty:sapling_2[stage=1,variant=palm]
biomesoplenty:sapling_2[stage=1,variant=redwood]
biomesoplenty:sapling_2[stage=1,variant=willow]
biomesoplenty:sapling_2[stage=1,variant=pine]
biomesoplenty:sapling_2[stage=1,variant=mahogany]
biomesoplenty:sapling_2[stage=1,variant=ebony]
biomesoplenty:sapling_2[stage=1,variant=eucalyptus]
biomesoplenty:plant_0[variant=shortgrass]
biomesoplenty:plant_0[variant=mediumgrass]
biomesoplenty:plant_0[variant=bush]
biomesoplenty:plant_0[variant=sprout]
biomesoplenty:plant_0[variant=poisonivy]
biomesoplenty:plant_0[variant=berrybush]
biomesoplenty:plant_0[variant=shrub]
biomesoplenty:plant_0[variant=wheatgrass]
biomesoplenty:plant_0[variant=dampgrass]
biomesoplenty:plant_0[variant=koru]
biomesoplenty:plant_0[variant=cloverpatch]
biomesoplenty:plant_0[variant=leafpile]
biomesoplenty:plant_0[variant=deadleafpile]
biomesoplenty:plant_0[variant=deadgrass]
biomesoplenty:plant_0[variant=desertgrass]
biomesoplenty:plant_0[variant=desertsprouts]
biomesoplenty:plant_1[variant=dunegrass]
biomesoplenty:plant_1[variant=spectralfern]
biomesoplenty:plant_1[variant=thorn]
biomesoplenty:plant_1[variant=wildrice]
biomesoplenty:plant_1[variant=cattail]
biomesoplenty:plant_1[variant=rivercane]
biomesoplenty:plant_1[variant=tinycactus]
biomesoplenty:plant_1[variant=devilweed]
biomesoplenty:plant_1[variant=reed]
biomesoplenty:plant_1[variant=root]
biomesoplenty:plant_1[variant=rafflesia]
biomesoplenty:plant_1[variant=barley]
biomesoplenty:double_plant[half=lower,variant=flax]
biomesoplenty:double_plant[half=lower,variant=tall_cattail]
biomesoplenty:double_plant[half=lower,variant=eyebulb]
biomesoplenty:double_plant[half=lower,variant=sea_oats]
biomesoplenty:double_plant[half=upper,variant=flax]
biomesoplenty:double_plant[half=upper,variant=tall_cattail]
biomesoplenty:double_plant[half=upper,variant=eyebulb]
biomesoplenty:double_plant[half=upper,variant=sea_oats]
biomesoplenty:mushroom[variant=toadstool]
biomesoplenty:mushroom[variant=portobello]
biomesoplenty:mushroom[variant=blue_milk_cap]
biomesoplenty:mushroom[variant=glowshroom]
biomesoplenty:mushroom[variant=flat_mushroom]
biomesoplenty:mushroom[variant=shadow_shroom]
biomesoplenty:bramble_plant[down=true,east=true,north=true,south=true,up=true,west=true]
biomesoplenty:bramble_plant[down=true,east=true,north=true,south=true,up=true,west=false]
biomesoplenty:bramble_plant[down=true,east=true,north=true,south=true,up=false,west=true]
biomesoplenty:bramble_plant[down=true,east=true,north=true,south=true,up=false,west=false]
biomesoplenty:bramble_plant[down=true,east=true,north=true,south=false,up=true,west=true]
biomesoplenty:bramble_plant[down=true,east=true,north=true,south=false,up=true,west=false]
biomesoplenty:bramble_plant[down=true,east=true,north=true,south=false,up=false,west=true]
biomesoplenty:bramble_plant[down=true,east=true,north=true,south=false,up=false,west=false]
biomesoplenty:bramble_plant[down=true,east=true,north=false,south=true,up=true,west=true]
biomesoplenty:bramble_plant[down=true,east=true,north=false,south=true,up=true,west=false]
biomesoplenty:bramble_plant[down=true,east=true,north=false,south=true,up=false,west=true]
biomesoplenty:bramble_plant[down=true,east=true,north=false,south=true,up=false,west=false]
biomesoplenty:bramble_plant[down=true,east=true,north=false,south=false,up=true,west=true]
biomesoplenty:bramble_plant[down=true,east=true,north=false,south=false,up=true,west=false]
biomesoplenty:bramble_plant[down=true,east=true,north=false,south=false,up=false,west=true]
biomesoplenty:bramble_plant[down=true,east=true,north=false,south=false,up=false,west=false]
biomesoplenty:bramble_plant[down=true,east=false,north=true,south=true,up=true,west=true]
biomesoplenty:bramble_plant[down=true,east=false,north=true,south=true,up=true,west=false]
biomesoplenty:bramble_plant[down=true,east=false,north=true,south=true,up=false,west=true]
biomesoplenty:bramble_plant[down=true,east=false,north=true,south=true,up=false,west=false]
biomesoplenty:bramble_plant[down=true,east=false,north=true,south=false,up=true,west=true]
biomesoplenty:bramble_plant[down=true,east=false,north=true,south=false,up=true,west=false]
biomesoplenty:bramble_plant[down=true,east=false,north=true,south=false,up=false,west=true]
biomesoplenty:bramble_plant[down=true,east=false,north=true,south=false,up=false,west=false]
biomesoplenty:bramble_plant[down=true,east=false,north=false,south=true,up=true,west=true]
biomesoplenty:bramble_plant[down=true,east=false,north=false,south=true,up=true,west=false]
biomesoplenty:bramble_plant[down=true,east=false,north=false,south=true,up=false,west=true]
biomesoplenty:bramble_plant[down=true,east=false,north=false,south=true,up=false,west=false]
biomesoplenty:bramble_plant[down=true,east=false,north=false,south=false,up=true,west=true]
biomesoplenty:bramble_plant[down=true,east=false,north=false,south=false,up=true,west=false]
biomesoplenty:bramble_plant[down=true,east=false,north=false,south=false,up=false,west=true]
biomesoplenty:bramble_plant[down=true,east=false,north=false,south=false,up=false,west=false]
biomesoplenty:bramble_plant[down=false,east=true,north=true,south=true,up=true,west=true]
biomesoplenty:bramble_plant[down=false,east=true,north=true,south=true,up=true,west=false]
biomesoplenty:bramble_plant[down=false,east=true,north=true,south=true,up=false,west=true]
biomesoplenty:bramble_plant[down=false,east=true,north=true,south=true,up=false,west=false]
biomesoplenty:bramble_plant[down=false,east=true,north=true,south=false,up=true,west=true]
biomesoplenty:bramble_plant[down=false,east=true,north=true,south=false,up=true,west=false]
biomesoplenty:bramble_plant[down=false,east=true,north=true,south=false,up=false,west=true]
biomesoplenty:bramble_plant[down=false,east=true,north=true,south=false,up=false,west=false]
biomesoplenty:bramble_plant[down=false,east=true,north=false,south=true,up=true,west=true]
biomesoplenty:bramble_plant[down=false,east=true,north=false,south=true,up=true,west=false]
biomesoplenty:bramble_plant[down=false,east=true,north=false,south=true,up=false,west=true]
biomesoplenty:bramble_plant[down=false,east=true,north=false,south=true,up=false,west=false]
biomesoplenty:bramble_plant[down=false,east=true,north=false,south=false,up=true,west=true]
biomesoplenty:bramble_plant[down=false,east=true,north=false,south=false,up=true,west=false]
biomesoplenty:bramble_plant[down=false,east=true,north=false,south=false,up=false,west=true]
biomesoplenty:bramble_plant[down=false,east=true,north=false,south=false,up=false,west=false]
biomesoplenty:bramble_plant[down=false,east=false,north=true,south=true,up=true,west=true]
biomesoplenty:bramble_plant[down=false,east=false,north=true,south=true,up=true,west=false]
biomesoplenty:bramble_plant[down=false,east=false,north=true,south=true,up=false,west=true]
biomesoplenty:bramble_plant[down=false,east=false,north=true,south=true,up=false,west=false]
biomesoplenty:bramble_plant[down=false,east=false,north=true,south=false,up=true,west=true]
biomesoplenty:bramble_plant[down=false,east=false,north=true,south=false,up=true,west=false]
biomesoplenty:bramble_plant[down=false,east=false,north=true,south=false,up=false,west=true]
biomesoplenty:bramble_plant[down=false,east=false,north=true,south=false,up=false,west=false]
biomesoplenty:bramble_plant[down=false,east=false,north=false,south=true,up=true,west=true]
biomesoplenty:bramble_plant[down=false,east=false,north=false,south=true,up=true,west=false]
biomesoplenty:bramble_plant[down=false,east=false,north=false,south=true,up=false,west=true]
biomesoplenty:bramble_plant[down=false,east=false,north=false,south=true,up=false,west=false]
biomesoplenty:bramble_plant[down=false,east=false,north=false,south=false,up=true,west=true]
biomesoplenty:bramble_plant[down=false,east=false,north=false,south=false,up=true,west=false]
biomesoplenty:bramble_plant[down=false,east=false,north=false,south=false,up=false,west=true]
biomesoplenty:bramble_plant[down=false,east=false,north=false,south=false,up=false,west=false]
biomesoplenty:flower_0[variant=clover]
biomesoplenty:flower_0[variant=swampflower]
biomesoplenty:flower_0[variant=deathbloom]
biomesoplenty:flower_0[variant=glowflower]
biomesoplenty:flower_0[variant=blue_hydrangea]
biomesoplenty:flower_0[variant=orange_cosmos]
biomesoplenty:flower_0[variant=pink_daffodil]
biomesoplenty:flower_0[variant=wildflower]
biomesoplenty:flower_0[variant=violet]
biomesoplenty:flower_0[variant=white_anemone]
biomesoplenty:flower_0[variant=enderlotus]
biomesoplenty:flower_0[variant=bromeliad]
biomesoplenty:flower_0[variant=wilted_lily]
biomesoplenty:flower_0[variant=pink_hibiscus]
biomesoplenty:flower_0[variant=lily_of_the_valley]
biomesoplenty:flower_0[variant=burning_blossom]
biomesoplenty:flower_1[variant=lavender]
biomesoplenty:flower_1[variant=goldenrod]
biomesoplenty:flower_1[variant=bluebells]
biomesoplenty:flower_1[variant=miners_delight]
biomesoplenty:flower_1[variant=icy_iris]
biomesoplenty:flower_1[variant=rose]
biomesoplenty:ivy[east=true,north=true,south=true,up=true,west=true]
biomesoplenty:ivy[east=true,north=true,south=true,up=true,west=false]
biomesoplenty:ivy[east=true,north=true,south=true,up=false,west=true]
biomesoplenty:ivy[east=true,north=true,south=true,up=false,west=false]
biomesoplenty:ivy[east=true,north=true,south=false,up=true,west=true]
biomesoplenty:ivy[east=true,north=true,south=false,up=true,west=false]
biomesoplenty:ivy[east=true,north=true,south=false,up=false,west=true]
biomesoplenty:ivy[east=true,north=true,south=false,up=false,west=false]
biomesoplenty:ivy[east=true,north=false,south=true,up=true,west=true]
biomesoplenty:ivy[east=true,north=false,south=true,up=true,west=false]
biomesoplenty:ivy[east=true,north=false,south=true,up=false,west=true]
biomesoplenty:ivy[east=true,north=false,south=true,up=false,west=false]
biomesoplenty:ivy[east=true,north=false,south=false,up=true,west=true]
biomesoplenty:ivy[east=true,north=false,south=false,up=true,west=false]
biomesoplenty:ivy[east=true,north=false,south=false,up=false,west=true]
biomesoplenty:ivy[east=true,north=false,south=false,up=false,west=false]
biomesoplenty:ivy[east=false,north=true,south=true,up=true,west=true]
biomesoplenty:ivy[east=false,north=true,south=true,up=true,west=false]
biomesoplenty:ivy[east=false,north=true,south=true,up=false,west=true]
biomesoplenty:ivy[east=false,north=true,south=true,up=false,west=false]
biomesoplenty:ivy[east=false,north=true,south=false,up=true,west=true]
biomesoplenty:ivy[east=false,north=true,south=false,up=true,west=false]
biomesoplenty:ivy[east=false,north=true,south=false,up=false,west=true]
biomesoplenty:ivy[east=false,north=true,south=false,up=false,west=false]
biomesoplenty:ivy[east=false,north=false,south=true,up=true,west=true]
biomesoplenty:ivy[east=false,north=false,south=true,up=true,west=false]
biomesoplenty:ivy[east=false,north=false,south=true,up=false,west=true]
biomesoplenty:ivy[east=false,north=false,south=true,up=false,west=false]
biomesoplenty:ivy[east=false,north=false,south=false,up=true,west=true]
biomesoplenty:ivy[east=false,north=false,south=false,up=true,west=false]
biomesoplenty:ivy[east=false,north=false,south=false,up=false,west=true]
biomesoplenty:ivy[east=false,north=false,south=false,up=false,west=false]
biomesoplenty:willow_vine[east=true,north=true,south=true,up=true,west=true]
biomesoplenty:willow_vine[east=true,north=true,south=true,up=true,west=false]
biomesoplenty:willow_vine[east=true,north=true,south=true,up=false,west=true]
biomesoplenty:willow_vine[east=true,north=true,south=true,up=false,west=false]
biomesoplenty:willow_vine[east=true,north=true,south=false,up=true,west=true]
biomesoplenty:willow_vine[east=true,north=true,south=false,up=true,west=false]
biomesoplenty:willow_vine[east=true,north=true,south=false,up=false,west=true]
biomesoplenty:willow_vine[east=true,north=true,south=false,up=false,west=false]
biomesoplenty:willow_vine[east=true,north=false,south=true,up=true,west=true]
biomesoplenty:willow_vine[east=true,north=false,south=true,up=true,west=false]
biomesoplenty:willow_vine[east=true,north=false,south=true,up=false,west=true]
biomesoplenty:willow_vine[east=true,north=false,south=true,up=false,west=false]
biomesoplenty:willow_vine[east=true,north=false,south=false,up=true,west=true]
biomesoplenty:willow_vine[east=true,north=false,south=false,up=true,west=false]
biomesoplenty:willow_vine[east=true,north=false,south=false,up=false,west=true]
biomesoplenty:willow_vine[east=true,north=false,south=false,up=false,west=false]
biomesoplenty:willow_vine[east=false,north=true,south=true,up=true,west=true]
biomesoplenty:willow_vine[east=false,north=true,south=true,up=true,west=false]
biomesoplenty:willow_vine[east=false,north=true,south=true,up=false,west=true]
biomesoplenty:willow_vine[east=false,north=true,south=true,up=false,west=false]
biomesoplenty:willow_vine[east=false,north=true,south=false,up=true,west=true]
biomesoplenty:willow_vine[east=false,north=true,south=false,up=true,west=false]
biomesoplenty:willow_vine[east=false,north=true,south=false,up=false,west=true]
biomesoplenty:willow_vine[east=false,north=true,south=false,up=false,west=false]
biomesoplenty:willow_vine[east=false,north=false,south=true,up=true,west=true]
biomesoplenty:willow_vine[east=false,north=false,south=true,up=true,west=false]
biomesoplenty:willow_vine[east=false,north=false,south=true,up=false,west=true]
biomesoplenty:willow_vine[east=false,north=false,south=true,up=false,west=false]
biomesoplenty:willow_vine[east=false,north=false,south=false,up=true,west=true]
biomesoplenty:willow_vine[east=false,north=false,south=false,up=true,west=false]
biomesoplenty:willow_vine[east=false,north=false,south=false,up=false,west=true]
biomesoplenty:willow_vine[east=false,north=false,south=false,up=false,west=false]
biomesoplenty:terrarium[variant=fern]
biomesoplenty:terrarium[variant=mushroom]
biomesoplenty:terrarium[variant=cactus]
biomesoplenty:terrarium[variant=flax]
biomesoplenty:terrarium[variant=flower]
biomesoplenty:terrarium[variant=koru]
biomesoplenty:terrarium[variant=bamboo]
biomesoplenty:terrarium[variant=beach]
biomesoplenty:terrarium[variant=glowshroom]
biomesoplenty:terrarium[variant=dead]
biomesoplenty:terrarium[variant=mystic]
biomesoplenty:terrarium[variant=ominous]
biomesoplenty:terrarium[variant=wasteland]
biomesoplenty:terrarium[variant=origin]
biomesoplenty:terrarium[variant=nether]
biomesoplenty:terrarium[variant=ender]
biomesoplenty:sand[level=0]
biomesoplenty:sand[level=1]
biomesoplenty:sand[level=2]
biomesoplenty:sand[level=3]
biomesoplenty:sand[level=4]
biomesoplenty:sand[level=5]
biomesoplenty:sand[level=6]
biomesoplenty:sand[level=7]
biomesoplenty:sand[level=8]
biomesoplenty:sand[level=9]
biomesoplenty:sand[level=10]
biomesoplenty:sand[level=11]
biomesoplenty:sand[level=12]
biomesoplenty:sand[level=13]
biomesoplenty:sand[level=14]
biomesoplenty:sand[level=15]
biomesoplenty:honey[level=0]
biomesoplenty:honey[level=1]
biomesoplenty:honey[level=2]
biomesoplenty:honey[level=3]
biomesoplenty:honey[level=4]
biomesoplenty:honey[level=5]
biomesoplenty:honey[level=6]
biomesoplenty:honey[level=7]
biomesoplenty:honey[level=8]
biomesoplenty:honey[level=9]
biomesoplenty:honey[level=10]
biomesoplenty:honey[level=11]
biomesoplenty:honey[level=12]
biomesoplenty:honey[level=13]
biomesoplenty:honey[level=14]
biomesoplenty:honey[level=15]
biomesoplenty:blood[level=0]
biomesoplenty:blood[level=1]
biomesoplenty:blood[level=2]
biomesoplenty:blood[level=3]
biomesoplenty:blood[level=4]
biomesoplenty:blood[level=5]
biomesoplenty:blood[level=6]
biomesoplenty:blood[level=7]
biomesoplenty:blood[level=8]
biomesoplenty:blood[level=9]
biomesoplenty:blood[level=10]
biomesoplenty:blood[level=11]
biomesoplenty:blood[level=12]
biomesoplenty:blood[level=13]
biomesoplenty:blood[level=14]
biomesoplenty:blood[level=15]
biomesoplenty:poison[level=0]
biomesoplenty:poison[level=1]
biomesoplenty:poison[level=2]
biomesoplenty:poison[level=3]
biomesoplenty:poison[level=4]
biomesoplenty:poison[level=5]
biomesoplenty:poison[level=6]
biomesoplenty:poison[level=7]
biomesoplenty:poison[level=8]
biomesoplenty:poison[level=9]
biomesoplenty:poison[level=10]
biomesoplenty:poison[level=11]
biomesoplenty:poison[level=12]
biomesoplenty:poison[level=13]
biomesoplenty:poison[level=14]
biomesoplenty:poison[level=15]
biomesoplenty:hot_spring_water[level=0]
biomesoplenty:hot_spring_water[level=1]
biomesoplenty:hot_spring_water[level=2]
biomesoplenty:hot_spring_water[level=3]
biomesoplenty:hot_spring_water[level=4]
biomesoplenty:hot_spring_water[level=5]
biomesoplenty:hot_spring_water[level=6]
biomesoplenty:hot_spring_water[level=7]
biomesoplenty:hot_spring_water[level=8]
biomesoplenty:hot_spring_water[level=9]
biomesoplenty:hot_spring_water[level=10]
biomesoplenty:hot_spring_water[level=11]
biomesoplenty:hot_spring_water[level=12]
biomesoplenty:hot_spring_water[level=13]
biomesoplenty:hot_spring_water[level=14]
biomesoplenty:hot_spring_water[level=15]
betternether:block_eyeball
betternether:block_eyeball_small
betternether:eye_vine
betternether:eye_seed
betternether:netherrack_moss
betternether:nether_grass
betternether:nether_reed[shape=top]
betternether:nether_reed[shape=bottom]
betternether:stalagnate_stem
betternether:stalagnate_bottom
betternether:stalagnate_middle
betternether:stalagnate_top
betternether:stalagnate_seed
betternether:stalagnate_seed_bottom
betternether:stalagnate_bark[axis=x]
betternether:stalagnate_bark[axis=y]
betternether:stalagnate_bark[axis=z]
betternether:stalagnate_planks
betternether:stalagnate_planks_stairs[facing=north,half=top,shape=straight]
betternether:stalagnate_planks_stairs[facing=north,half=top,shape=inner_left]
betternether:stalagnate_planks_stairs[facing=north,half=top,shape=inner_right]
betternether:stalagnate_planks_stairs[facing=north,half=top,shape=outer_left]
betternether:stalagnate_planks_stairs[facing=north,half=top,shape=outer_right]
betternether:stalagnate_planks_stairs[facing=north,half=bottom,shape=straight]
betternether:stalagnate_planks_stairs[facing=north,half=bottom,shape=inner_left]
betternether:stalagnate_planks_stairs[facing=north,half=bottom,shape=inner_right]
betternether:stalagnate_planks_stairs[facing=north,half=bottom,shape=outer_left]
betternether:stalagnate_planks_stairs[facing=north,half=bottom,shape=outer_right]
betternether:stalagnate_planks_stairs[facing=south,half=top,shape=straight]
betternether:stalagnate_planks_stairs[facing=south,half=top,shape=inner_left]
betternether:stalagnate_planks_stairs[facing=south,half=top,shape=inner_right]
betternether:stalagnate_planks_stairs[facing=south,half=top,shape=outer_left]
betternether:stalagnate_planks_stairs[facing=south,half=top,shape=outer_right]
betternether:stalagnate_planks_stairs[facing=south,half=bottom,shape=straight]
betternether:stalagnate_planks_stairs[facing=south,half=bottom,shape=inner_left]
betternether:stalagnate_planks_stairs[facing=south,half=bottom,shape=inner_right]
betternether:stalagnate_planks_stairs[facing=south,half=bottom,shape=outer_left]
betternether:stalagnate_planks_stairs[facing=south,half=bottom,shape=outer_right]
betternether:stalagnate_planks_stairs[facing=west,half=top,shape=straight]
betternether:stalagnate_planks_stairs[facing=west,half=top,shape=inner_left]
betternether:stalagnate_planks_stairs[facing=west,half=top,shape=inner_right]
betternether:stalagnate_planks_stairs[facing=west,half=top,shape=outer_left]
betternether:stalagnate_planks_stairs[facing=west,half=top,shape=outer_right]
betternether:stalagnate_planks_stairs[facing=west,half=bottom,shape=straight]
betternether:stalagnate_planks_stairs[facing=west,half=bottom,shape=inner_left]
betternether:stalagnate_planks_stairs[facing=west,half=bottom,shape=inner_right]
betternether:stalagnate_planks_stairs[facing=west,half=bottom,shape=outer_left]
betternether:stalagnate_planks_stairs[facing=west,half=bottom,shape=outer_right]
betternether:stalagnate_planks_stairs[facing=east,half=top,shape=straight]
betternether:stalagnate_planks_stairs[facing=east,half=top,shape=inner_left]
betternether:stalagnate_planks_stairs[facing=east,half=top,shape=inner_right]
betternether:stalagnate_planks_stairs[facing=east,half=top,shape=outer_left]
betternether:stalagnate_planks_stairs[facing=east,half=top,shape=outer_right]
betternether:stalagnate_planks_stairs[facing=east,half=bottom,shape=straight]
betternether:stalagnate_planks_stairs[facing=east,half=bottom,shape=inner_left]
betternether:stalagnate_planks_stairs[facing=east,half=bottom,shape=inner_right]
betternether:stalagnate_planks_stairs[facing=east,half=bottom,shape=outer_left]
betternether:stalagnate_planks_stairs[facing=east,half=bottom,shape=outer_right]
betternether:stalagnate_planks_slab_half[half=top]
betternether:stalagnate_planks_slab_half[half=bottom]
betternether:stalagnate_planks_slab_double[half=top]
betternether:stalagnate_planks_slab_double[half=bottom]
betternether:stalagnate_planks_fence[east=true,north=true,south=true,west=true]
betternether:stalagnate_planks_fence[east=true,north=true,south=true,west=false]
betternether:stalagnate_planks_fence[east=true,north=true,south=false,west=true]
betternether:stalagnate_planks_fence[east=true,north=true,south=false,west=false]
betternether:stalagnate_planks_fence[east=true,north=false,south=true,west=true]
betternether:stalagnate_planks_fence[east=true,north=false,south=true,west=false]
betternether:stalagnate_planks_fence[east=true,north=false,south=false,west=true]
betternether:stalagnate_planks_fence[east=true,north=false,south=false,west=false]
betternether:stalagnate_planks_fence[east=false,north=true,south=true,west=true]
betternether:stalagnate_planks_fence[east=false,north=true,south=true,west=false]
betternether:stalagnate_planks_fence[east=false,north=true,south=false,west=true]
betternether:stalagnate_planks_fence[east=false,north=true,south=false,west=false]
betternether:stalagnate_planks_fence[east=false,north=false,south=true,west=true]
betternether:stalagnate_planks_fence[east=false,north=false,south=true,west=false]
betternether:stalagnate_planks_fence[east=false,north=false,south=false,west=true]
betternether:stalagnate_planks_fence[east=false,north=false,south=false,west=false]
betternether:stalagnate_planks_gate[facing=north,in_wall=true,open=true,powered=true]
betternether:stalagnate_planks_gate[facing=north,in_wall=true,open=true,powered=false]
betternether:stalagnate_planks_gate[facing=north,in_wall=true,open=false,powered=true]
betternether:stalagnate_planks_gate[facing=north,in_wall=true,open=false,powered=false]
betternether:stalagnate_planks_gate[facing=north,in_wall=false,open=true,powered=true]
betternether:stalagnate_planks_gate[facing=north,in_wall=false,open=true,powered=false]
betternether:stalagnate_planks_gate[facing=north,in_wall=false,open=false,powered=true]
betternether:stalagnate_planks_gate[facing=north,in_wall=false,open=false,powered=false]
betternether:stalagnate_planks_gate[facing=south,in_wall=true,open=true,powered=true]
betternether:stalagnate_planks_gate[facing=south,in_wall=true,open=true,powered=false]
betternether:stalagnate_planks_gate[facing=south,in_wall=true,open=false,powered=true]
betternether:stalagnate_planks_gate[facing=south,in_wall=true,open=false,powered=false]
betternether:stalagnate_planks_gate[facing=south,in_wall=false,open=true,powered=true]
betternether:stalagnate_planks_gate[facing=south,in_wall=false,open=true,powered=false]
betternether:stalagnate_planks_gate[facing=south,in_wall=false,open=false,powered=true]
betternether:stalagnate_planks_gate[facing=south,in_wall=false,open=false,powered=false]
betternether:stalagnate_planks_gate[facing=west,in_wall=true,open=true,powered=true]
betternether:stalagnate_planks_gate[facing=west,in_wall=true,open=true,powered=false]
betternether:stalagnate_planks_gate[facing=west,in_wall=true,open=false,powered=true]
betternether:stalagnate_planks_gate[facing=west,in_wall=true,open=false,powered=false]
betternether:stalagnate_planks_gate[facing=west,in_wall=false,open=true,powered=true]
betternether:stalagnate_planks_gate[facing=west,in_wall=false,open=true,powered=false]
betternether:stalagnate_planks_gate[facing=west,in_wall=false,open=false,powered=true]
betternether:stalagnate_planks_gate[facing=west,in_wall=false,open=false,powered=false]
betternether:stalagnate_planks_gate[facing=east,in_wall=true,open=true,powered=true]
betternether:stalagnate_planks_gate[facing=east,in_wall=true,open=true,powered=false]
betternether:stalagnate_planks_gate[facing=east,in_wall=true,open=false,powered=true]
betternether:stalagnate_planks_gate[facing=east,in_wall=true,open=false,powered=false]
betternether:stalagnate_planks_gate[facing=east,in_wall=false,open=true,powered=true]
betternether:stalagnate_planks_gate[facing=east,in_wall=false,open=true,powered=false]
betternether:stalagnate_planks_gate[facing=east,in_wall=false,open=false,powered=true]
betternether:stalagnate_planks_gate[facing=east,in_wall=false,open=false,powered=false]
betternether:stalagnate_planks_button[facing=down,powered=true]
betternether:stalagnate_planks_button[facing=down,powered=false]
betternether:stalagnate_planks_button[facing=up,powered=true]
betternether:stalagnate_planks_button[facing=up,powered=false]
betternether:stalagnate_planks_button[facing=north,powered=true]
betternether:stalagnate_planks_button[facing=north,powered=false]
betternether:stalagnate_planks_button[facing=south,powered=true]
betternether:stalagnate_planks_button[facing=south,powered=false]
betternether:stalagnate_planks_button[facing=west,powered=true]
betternether:stalagnate_planks_button[facing=west,powered=false]
betternether:stalagnate_planks_button[facing=east,powered=true]
betternether:stalagnate_planks_button[facing=east,powered=false]
betternether:stalagnate_planks_plate[powered=true]
betternether:stalagnate_planks_plate[powered=false]
betternether:reeds_block[axis=x]
betternether:reeds_block[axis=y]
betternether:reeds_block[axis=z]
betternether:reeds_stairs[facing=north,half=top,shape=straight]
betternether:reeds_stairs[facing=north,half=top,shape=inner_left]
betternether:reeds_stairs[facing=north,half=top,shape=inner_right]
betternether:reeds_stairs[facing=north,half=top,shape=outer_left]
betternether:reeds_stairs[facing=north,half=top,shape=outer_right]
betternether:reeds_stairs[facing=north,half=bottom,shape=straight]
betternether:reeds_stairs[facing=north,half=bottom,shape=inner_left]
betternether:reeds_stairs[facing=north,half=bottom,shape=inner_right]
betternether:reeds_stairs[facing=north,half=bottom,shape=outer_left]
betternether:reeds_stairs[facing=north,half=bottom,shape=outer_right]
betternether:reeds_stairs[facing=south,half=top,shape=straight]
betternether:reeds_stairs[facing=south,half=top,shape=inner_left]
betternether:reeds_stairs[facing=south,half=top,shape=inner_right]
betternether:reeds_stairs[facing=south,half=top,shape=outer_left]
betternether:reeds_stairs[facing=south,half=top,shape=outer_right]
betternether:reeds_stairs[facing=south,half=bottom,shape=straight]
betternether:reeds_stairs[facing=south,half=bottom,shape=inner_left]
betternether:reeds_stairs[facing=south,half=bottom,shape=inner_right]
betternether:reeds_stairs[facing=south,half=bottom,shape=outer_left]
betternether:reeds_stairs[facing=south,half=bottom,shape=outer_right]
betternether:reeds_stairs[facing=west,half=top,shape=straight]
betternether:reeds_stairs[facing=west,half=top,shape=inner_left]
betternether:reeds_stairs[facing=west,half=top,shape=inner_right]
betternether:reeds_stairs[facing=west,half=top,shape=outer_left]
betternether:reeds_stairs[facing=west,half=top,shape=outer_right]
betternether:reeds_stairs[facing=west,half=bottom,shape=straight]
betternether:reeds_stairs[facing=west,half=bottom,shape=inner_left]
betternether:reeds_stairs[facing=west,half=bottom,shape=inner_right]
betternether:reeds_stairs[facing=west,half=bottom,shape=outer_left]
betternether:reeds_stairs[facing=west,half=bottom,shape=outer_right]
betternether:reeds_stairs[facing=east,half=top,shape=straight]
betternether:reeds_stairs[facing=east,half=top,shape=inner_left]
betternether:reeds_stairs[facing=east,half=top,shape=inner_right]
betternether:reeds_stairs[facing=east,half=top,shape=outer_left]
betternether:reeds_stairs[facing=east,half=top,shape=outer_right]
betternether:reeds_stairs[facing=east,half=bottom,shape=straight]
betternether:reeds_stairs[facing=east,half=bottom,shape=inner_left]
betternether:reeds_stairs[facing=east,half=bottom,shape=inner_right]
betternether:reeds_stairs[facing=east,half=bottom,shape=outer_left]
betternether:reeds_stairs[facing=east,half=bottom,shape=outer_right]
betternether:reeds_slab_half[half=top]
betternether:reeds_slab_half[half=bottom]
betternether:reeds_slab_double[half=top]
betternether:reeds_slab_double[half=bottom]
betternether:reeds_fence[east=true,north=true,south=true,west=true]
betternether:reeds_fence[east=true,north=true,south=true,west=false]
betternether:reeds_fence[east=true,north=true,south=false,west=true]
betternether:reeds_fence[east=true,north=true,south=false,west=false]
betternether:reeds_fence[east=true,north=false,south=true,west=true]
betternether:reeds_fence[east=true,north=false,south=true,west=false]
betternether:reeds_fence[east=true,north=false,south=false,west=true]
betternether:reeds_fence[east=true,north=false,south=false,west=false]
betternether:reeds_fence[east=false,north=true,south=true,west=true]
betternether:reeds_fence[east=false,north=true,south=true,west=false]
betternether:reeds_fence[east=false,north=true,south=false,west=true]
betternether:reeds_fence[east=false,north=true,south=false,west=false]
betternether:reeds_fence[east=false,north=false,south=true,west=true]
betternether:reeds_fence[east=false,north=false,south=true,west=false]
betternether:reeds_fence[east=false,north=false,south=false,west=true]
betternether:reeds_fence[east=false,north=false,south=false,west=false]
betternether:reeds_gate[facing=north,in_wall=true,open=true,powered=true]
betternether:reeds_gate[facing=north,in_wall=true,open=true,powered=false]
betternether:reeds_gate[facing=north,in_wall=true,open=false,powered=true]
betternether:reeds_gate[facing=north,in_wall=true,open=false,powered=false]
betternether:reeds_gate[facing=north,in_wall=false,open=true,powered=true]
betternether:reeds_gate[facing=north,in_wall=false,open=true,powered=false]
betternether:reeds_gate[facing=north,in_wall=false,open=false,powered=true]
betternether:reeds_gate[facing=north,in_wall=false,open=false,powered=false]
betternether:reeds_gate[facing=south,in_wall=true,open=true,powered=true]
betternether:reeds_gate[facing=south,in_wall=true,open=true,powered=false]
betternether:reeds_gate[facing=south,in_wall=true,open=false,powered=true]
betternether:reeds_gate[facing=south,in_wall=true,open=false,powered=false]
betternether:reeds_gate[facing=south,in_wall=false,open=true,powered=true]
betternether:reeds_gate[facing=south,in_wall=false,open=true,powered=false]
betternether:reeds_gate[facing=south,in_wall=false,open=false,powered=true]
betternether:reeds_gate[facing=south,in_wall=false,open=false,powered=false]
betternether:reeds_gate[facing=west,in_wall=true,open=true,powered=true]
betternether:reeds_gate[facing=west,in_wall=true,open=true,powered=false]
betternether:reeds_gate[facing=west,in_wall=true,open=false,powered=true]
betternether:reeds_gate[facing=west,in_wall=true,open=false,powered=false]
betternether:reeds_gate[facing=west,in_wall=false,open=true,powered=true]
betternether:reeds_gate[facing=west,in_wall=false,open=true,powered=false]
betternether:reeds_gate[facing=west,in_wall=false,open=false,powered=true]
betternether:reeds_gate[facing=west,in_wall=false,open=false,powered=false]
betternether:reeds_gate[facing=east,in_wall=true,open=true,powered=true]
betternether:reeds_gate[facing=east,in_wall=true,open=true,powered=false]
betternether:reeds_gate[facing=east,in_wall=true,open=false,powered=true]
betternether:reeds_gate[facing=east,in_wall=true,open=false,powered=false]
betternether:reeds_gate[facing=east,in_wall=false,open=true,powered=true]
betternether:reeds_gate[facing=east,in_wall=false,open=true,powered=false]
betternether:reeds_gate[facing=east,in_wall=false,open=false,powered=true]
betternether:reeds_gate[facing=east,in_wall=false,open=false,powered=false]
betternether:reeds_button[facing=down,powered=true]
betternether:reeds_button[facing=down,powered=false]
betternether:reeds_button[facing=up,powered=true]
betternether:reeds_button[facing=up,powered=false]
betternether:reeds_button[facing=north,powered=true]
betternether:reeds_button[facing=north,powered=false]
betternether:reeds_button[facing=south,powered=true]
betternether:reeds_button[facing=south,powered=false]
betternether:reeds_button[facing=west,powered=true]
betternether:reeds_button[facing=west,powered=false]
betternether:reeds_button[facing=east,powered=true]
betternether:reeds_button[facing=east,powered=false]
betternether:reeds_plate[powered=true]
betternether:reeds_plate[powered=false]
betternether:lucis_mushroom[facing=north,shape=corner]
betternether:lucis_mushroom[facing=north,shape=side]
betternether:lucis_mushroom[facing=north,shape=center]
betternether:lucis_mushroom[facing=south,shape=corner]
betternether:lucis_mushroom[facing=south,shape=side]
betternether:lucis_mushroom[facing=south,shape=center]
betternether:lucis_mushroom[facing=east,shape=corner]
betternether:lucis_mushroom[facing=east,shape=side]
betternether:lucis_mushroom[facing=east,shape=center]
betternether:lucis_mushroom[facing=west,shape=corner]
betternether:lucis_mushroom[facing=west,shape=side]
betternether:lucis_mushroom[facing=west,shape=center]
betternether:lucis_spore[facing=north]
betternether:lucis_spore[facing=south]
betternether:lucis_spore[facing=west]
betternether:lucis_spore[facing=east]
betternether:nether_cactus[shape=top]
betternether:nether_cactus[shape=side]
betternether:wart_seed[facing=down]
betternether:wart_seed[facing=up]
betternether:wart_seed[facing=north]
betternether:wart_seed[facing=south]
betternether:wart_seed[facing=west]
betternether:wart_seed[facing=east]
betternether:barrel_cactus
betternether:agave
betternether:black_bush
betternether:ink_bush
betternether:ink_bush_seed
betternether:smoker[shape=top]
betternether:smoker[shape=middle]
betternether:smoker[shape=bottom]
betternether:egg_plant
betternether:black_apple
betternether:black_apple_seed
betternether:magma_flower[size=0]
betternether:magma_flower[size=1]
betternether:magma_flower[size=2]
betternether:magma_flower[size=3]
betternether:nether_mycelium
betternether:red_large_mushroom[shape=top]
betternether:red_large_mushroom[shape=middle]
betternether:red_large_mushroom[shape=bottom]
betternether:brown_large_mushroom[shape=top]
betternether:brown_large_mushroom[shape=side_n]
betternether:brown_large_mushroom[shape=side_s]
betternether:brown_large_mushroom[shape=side_e]
betternether:brown_large_mushroom[shape=side_w]
betternether:brown_large_mushroom[shape=corner_n]
betternether:brown_large_mushroom[shape=corner_s]
betternether:brown_large_mushroom[shape=corner_e]
betternether:brown_large_mushroom[shape=corner_w]
betternether:brown_large_mushroom[shape=middle]
betternether:brown_large_mushroom[shape=bottom]
betternether:orange_mushroom[size=0]
betternether:orange_mushroom[size=1]
betternether:orange_mushroom[size=2]
betternether:orange_mushroom[size=3]
betternether:red_mold
betternether:gray_mold
betternether:cincinnasite_ore
betternether:cincinnasite_block
betternether:cincinnasite_forged
betternether:cincinnasite_pillar[shape=small]
betternether:cincinnasite_pillar[shape=top]
betternether:cincinnasite_pillar[shape=middle]
betternether:cincinnasite_pillar[shape=bottom]
betternether:cincinnasite_bricks
betternether:cincinnasite_brick_plate
betternether:cincinnasite_stairs[facing=north,half=top,shape=straight]
betternether:cincinnasite_stairs[facing=north,half=top,shape=inner_left]
betternether:cincinnasite_stairs[facing=north,half=top,shape=inner_right]
betternether:cincinnasite_stairs[facing=north,half=top,shape=outer_left]
betternether:cincinnasite_stairs[facing=north,half=top,shape=outer_right]
betternether:cincinnasite_stairs[facing=north,half=bottom,shape=straight]
betternether:cincinnasite_stairs[facing=north,half=bottom,shape=inner_left]
betternether:cincinnasite_stairs[facing=north,half=bottom,shape=inner_right]
betternether:cincinnasite_stairs[facing=north,half=bottom,shape=outer_left]
betternether:cincinnasite_stairs[facing=north,half=bottom,shape=outer_right]
betternether:cincinnasite_stairs[facing=south,half=top,shape=straight]
betternether:cincinnasite_stairs[facing=south,half=top,shape=inner_left]
betternether:cincinnasite_stairs[facing=south,half=top,shape=inner_right]
betternether:cincinnasite_stairs[facing=south,half=top,shape=outer_left]
betternether:cincinnasite_stairs[facing=south,half=top,shape=outer_right]
betternether:cincinnasite_stairs[facing=south,half=bottom,shape=straight]
betternether:cincinnasite_stairs[facing=south,half=bottom,shape=inner_left]
betternether:cincinnasite_stairs[facing=south,half=bottom,shape=inner_right]
betternether:cincinnasite_stairs[facing=south,half=bottom,shape=outer_left]
betternether:cincinnasite_stairs[facing=south,half=bottom,shape=outer_right]
betternether:cincinnasite_stairs[facing=west,half=top,shape=straight]
betternether:cincinnasite_stairs[facing=west,half=top,shape=inner_left]
betternether:cincinnasite_stairs[facing=west,half=top,shape=inner_right]
betternether:cincinnasite_stairs[facing=west,half=top,shape=outer_left]
betternether:cincinnasite_stairs[facing=west,half=top,shape=outer_right]
betternether:cincinnasite_stairs[facing=west,half=bottom,shape=straight]
betternether:cincinnasite_stairs[facing=west,half=bottom,shape=inner_left]
betternether:cincinnasite_stairs[facing=west,half=bottom,shape=inner_right]
betternether:cincinnasite_stairs[facing=west,half=bottom,shape=outer_left]
betternether:cincinnasite_stairs[facing=west,half=bottom,shape=outer_right]
betternether:cincinnasite_stairs[facing=east,half=top,shape=straight]
betternether:cincinnasite_stairs[facing=east,half=top,shape=inner_left]
betternether:cincinnasite_stairs[facing=east,half=top,shape=inner_right]
betternether:cincinnasite_stairs[facing=east,half=top,shape=outer_left]
betternether:cincinnasite_stairs[facing=east,half=top,shape=outer_right]
betternether:cincinnasite_stairs[facing=east,half=bottom,shape=straight]
betternether:cincinnasite_stairs[facing=east,half=bottom,shape=inner_left]
betternether:cincinnasite_stairs[facing=east,half=bottom,shape=inner_right]
betternether:cincinnasite_stairs[facing=east,half=bottom,shape=outer_left]
betternether:cincinnasite_stairs[facing=east,half=bottom,shape=outer_right]
betternether:cincinnasite_slab_half[half=top]
betternether:cincinnasite_slab_half[half=bottom]
betternether:cincinnasite_slab_double[half=top]
betternether:cincinnasite_slab_double[half=bottom]
betternether:cincinnasite_button[facing=down,powered=true]
betternether:cincinnasite_button[facing=down,powered=false]
betternether:cincinnasite_button[facing=up,powered=true]
betternether:cincinnasite_button[facing=up,powered=false]
betternether:cincinnasite_button[facing=north,powered=true]
betternether:cincinnasite_button[facing=north,powered=false]
betternether:cincinnasite_button[facing=south,powered=true]
betternether:cincinnasite_button[facing=south,powered=false]
betternether:cincinnasite_button[facing=west,powered=true]
betternether:cincinnasite_button[facing=west,powered=false]
betternether:cincinnasite_button[facing=east,powered=true]
betternether:cincinnasite_button[facing=east,powered=false]
betternether:cincinnasite_plate[power=0]
betternether:cincinnasite_plate[power=1]
betternether:cincinnasite_plate[power=2]
betternether:cincinnasite_plate[power=3]
betternether:cincinnasite_plate[power=4]
betternether:cincinnasite_plate[power=5]
betternether:cincinnasite_plate[power=6]
betternether:cincinnasite_plate[power=7]
betternether:cincinnasite_plate[power=8]
betternether:cincinnasite_plate[power=9]
betternether:cincinnasite_plate[power=10]
betternether:cincinnasite_plate[power=11]
betternether:cincinnasite_plate[power=12]
betternether:cincinnasite_plate[power=13]
betternether:cincinnasite_plate[power=14]
betternether:cincinnasite_plate[power=15]
betternether:cincinnasite_lantern
betternether:cincinnasite_tile_large
betternether:cincinnasite_tile_small
betternether:cincinnasite_carved
betternether:nether_brick_tile_large
betternether:nether_brick_tile_small
betternether:cincinnasite_wall[east=true,north=true,south=true,up=true,west=true]
betternether:cincinnasite_wall[east=true,north=true,south=true,up=true,west=false]
betternether:cincinnasite_wall[east=true,north=true,south=true,up=false,west=true]
betternether:cincinnasite_wall[east=true,north=true,south=true,up=false,west=false]
betternether:cincinnasite_wall[east=true,north=true,south=false,up=true,west=true]
betternether:cincinnasite_wall[east=true,north=true,south=false,up=true,west=false]
betternether:cincinnasite_wall[east=true,north=true,south=false,up=false,west=true]
betternether:cincinnasite_wall[east=true,north=true,south=false,up=false,west=false]
betternether:cincinnasite_wall[east=true,north=false,south=true,up=true,west=true]
betternether:cincinnasite_wall[east=true,north=false,south=true,up=true,west=false]
betternether:cincinnasite_wall[east=true,north=false,south=true,up=false,west=true]
betternether:cincinnasite_wall[east=true,north=false,south=true,up=false,west=false]
betternether:cincinnasite_wall[east=true,north=false,south=false,up=true,west=true]
betternether:cincinnasite_wall[east=true,north=false,south=false,up=true,west=false]
betternether:cincinnasite_wall[east=true,north=false,south=false,up=false,west=true]
betternether:cincinnasite_wall[east=true,north=false,south=false,up=false,west=false]
betternether:cincinnasite_wall[east=false,north=true,south=true,up=true,west=true]
betternether:cincinnasite_wall[east=false,north=true,south=true,up=true,west=false]
betternether:cincinnasite_wall[east=false,north=true,south=true,up=false,west=true]
betternether:cincinnasite_wall[east=false,north=true,south=true,up=false,west=false]
betternether:cincinnasite_wall[east=false,north=true,south=false,up=true,west=true]
betternether:cincinnasite_wall[east=false,north=true,south=false,up=true,west=false]
betternether:cincinnasite_wall[east=false,north=true,south=false,up=false,west=true]
betternether:cincinnasite_wall[east=false,north=true,south=false,up=false,west=false]
betternether:cincinnasite_wall[east=false,north=false,south=true,up=true,west=true]
betternether:cincinnasite_wall[east=false,north=false,south=true,up=true,west=false]
betternether:cincinnasite_wall[east=false,north=false,south=true,up=false,west=true]
betternether:cincinnasite_wall[east=false,north=false,south=true,up=false,west=false]
betternether:cincinnasite_wall[east=false,north=false,south=false,up=true,west=true]
betternether:cincinnasite_wall[east=false,north=false,south=false,up=true,west=false]
betternether:cincinnasite_wall[east=false,north=false,south=false,up=false,west=true]
betternether:cincinnasite_wall[east=false,north=false,south=false,up=false,west=false]
betternether:bone_block
betternether:bone_stairs[facing=north,half=top,shape=straight]
betternether:bone_stairs[facing=north,half=top,shape=inner_left]
betternether:bone_stairs[facing=north,half=top,shape=inner_right]
betternether:bone_stairs[facing=north,half=top,shape=outer_left]
betternether:bone_stairs[facing=north,half=top,shape=outer_right]
betternether:bone_stairs[facing=north,half=bottom,shape=straight]
betternether:bone_stairs[facing=north,half=bottom,shape=inner_left]
betternether:bone_stairs[facing=north,half=bottom,shape=inner_right]
betternether:bone_stairs[facing=north,half=bottom,shape=outer_left]
betternether:bone_stairs[facing=north,half=bottom,shape=outer_right]
betternether:bone_stairs[facing=south,half=top,shape=straight]
betternether:bone_stairs[facing=south,half=top,shape=inner_left]
betternether:bone_stairs[facing=south,half=top,shape=inner_right]
betternether:bone_stairs[facing=south,half=top,shape=outer_left]
betternether:bone_stairs[facing=south,half=top,shape=outer_right]
betternether:bone_stairs[facing=south,half=bottom,shape=straight]
betternether:bone_stairs[facing=south,half=bottom,shape=inner_left]
betternether:bone_stairs[facing=south,half=bottom,shape=inner_right]
betternether:bone_stairs[facing=south,half=bottom,shape=outer_left]
betternether:bone_stairs[facing=south,half=bottom,shape=outer_right]
betternether:bone_stairs[facing=west,half=top,shape=straight]
betternether:bone_stairs[facing=west,half=top,shape=inner_left]
betternether:bone_stairs[facing=west,half=top,shape=inner_right]
betternether:bone_stairs[facing=west,half=top,shape=outer_left]
betternether:bone_stairs[facing=west,half=top,shape=outer_right]
betternether:bone_stairs[facing=west,half=bottom,shape=straight]
betternether:bone_stairs[facing=west,half=bottom,shape=inner_left]
betternether:bone_stairs[facing=west,half=bottom,shape=inner_right]
betternether:bone_stairs[facing=west,half=bottom,shape=outer_left]
betternether:bone_stairs[facing=west,half=bottom,shape=outer_right]
betternether:bone_stairs[facing=east,half=top,shape=straight]
betternether:bone_stairs[facing=east,half=top,shape=inner_left]
betternether:bone_stairs[facing=east,half=top,shape=inner_right]
betternether:bone_stairs[facing=east,half=top,shape=outer_left]
betternether:bone_stairs[facing=east,half=top,shape=outer_right]
betternether:bone_stairs[facing=east,half=bottom,shape=straight]
betternether:bone_stairs[facing=east,half=bottom,shape=inner_left]
betternether:bone_stairs[facing=east,half=bottom,shape=inner_right]
betternether:bone_stairs[facing=east,half=bottom,shape=outer_left]
betternether:bone_stairs[facing=east,half=bottom,shape=outer_right]
betternether:bone_slab_half[half=top]
betternether:bone_slab_half[half=bottom]
betternether:bone_slab_double[half=top]
betternether:bone_slab_double[half=bottom]
betternether:bone_button[facing=down,powered=true]
betternether:bone_button[facing=down,powered=false]
betternether:bone_button[facing=up,powered=true]
betternether:bone_button[facing=up,powered=false]
betternether:bone_button[facing=north,powered=true]
betternether:bone_button[facing=north,powered=false]
betternether:bone_button[facing=south,powered=true]
betternether:bone_button[facing=south,powered=false]
betternether:bone_button[facing=west,powered=true]
betternether:bone_button[facing=west,powered=false]
betternether:bone_button[facing=east,powered=true]
betternether:bone_button[facing=east,powered=false]
betternether:bone_plate[powered=true]
betternether:bone_plate[powered=false]
betternether:cincinnasite_fire_bowl[state=true]
betternether:cincinnasite_fire_bowl[state=false]
betternether:bone_wall[east=true,north=true,south=true,up=true,west=true]
betternether:bone_wall[east=true,north=true,south=true,up=true,west=false]
betternether:bone_wall[east=true,north=true,south=true,up=false,west=true]
betternether:bone_wall[east=true,north=true,south=true,up=false,west=false]
betternether:bone_wall[east=true,north=true,south=false,up=true,west=true]
betternether:bone_wall[east=true,north=true,south=false,up=true,west=false]
betternether:bone_wall[east=true,north=true,south=false,up=false,west=true]
betternether:bone_wall[east=true,north=true,south=false,up=false,west=false]
betternether:bone_wall[east=true,north=false,south=true,up=true,west=true]
betternether:bone_wall[east=true,north=false,south=true,up=true,west=false]
betternether:bone_wall[east=true,north=false,south=true,up=false,west=true]
betternether:bone_wall[east=true,north=false,south=true,up=false,west=false]
betternether:bone_wall[east=true,north=false,south=false,up=true,west=true]
betternether:bone_wall[east=true,north=false,south=false,up=true,west=false]
betternether:bone_wall[east=true,north=false,south=false,up=false,west=true]
betternether:bone_wall[east=true,north=false,south=false,up=false,west=false]
betternether:bone_wall[east=false,north=true,south=true,up=true,west=true]
betternether:bone_wall[east=false,north=true,south=true,up=true,west=false]
betternether:bone_wall[east=false,north=true,south=true,up=false,west=true]
betternether:bone_wall[east=false,north=true,south=true,up=false,west=false]
betternether:bone_wall[east=false,north=true,south=false,up=true,west=true]
betternether:bone_wall[east=false,north=true,south=false,up=true,west=false]
betternether:bone_wall[east=false,north=true,south=false,up=false,west=true]
betternether:bone_wall[east=false,north=true,south=false,up=false,west=false]
betternether:bone_wall[east=false,north=false,south=true,up=true,west=true]
betternether:bone_wall[east=false,north=false,south=true,up=true,west=false]
betternether:bone_wall[east=false,north=false,south=true,up=false,west=true]
betternether:bone_wall[east=false,north=false,south=true,up=false,west=false]
betternether:bone_wall[east=false,north=false,south=false,up=true,west=true]
betternether:bone_wall[east=false,north=false,south=false,up=true,west=false]
betternether:bone_wall[east=false,north=false,south=false,up=false,west=true]
betternether:bone_wall[east=false,north=false,south=false,up=false,west=false]
betternether:nether_brick_wall[east=true,north=true,south=true,up=true,west=true]
betternether:nether_brick_wall[east=true,north=true,south=true,up=true,west=false]
betternether:nether_brick_wall[east=true,north=true,south=true,up=false,west=true]
betternether:nether_brick_wall[east=true,north=true,south=true,up=false,west=false]
betternether:nether_brick_wall[east=true,north=true,south=false,up=true,west=true]
betternether:nether_brick_wall[east=true,north=true,south=false,up=true,west=false]
betternether:nether_brick_wall[east=true,north=true,south=false,up=false,west=true]
betternether:nether_brick_wall[east=true,north=true,south=false,up=false,west=false]
betternether:nether_brick_wall[east=true,north=false,south=true,up=true,west=true]
betternether:nether_brick_wall[east=true,north=false,south=true,up=true,west=false]
betternether:nether_brick_wall[east=true,north=false,south=true,up=false,west=true]
betternether:nether_brick_wall[east=true,north=false,south=true,up=false,west=false]
betternether:nether_brick_wall[east=true,north=false,south=false,up=true,west=true]
betternether:nether_brick_wall[east=true,north=false,south=false,up=true,west=false]
betternether:nether_brick_wall[east=true,north=false,south=false,up=false,west=true]
betternether:nether_brick_wall[east=true,north=false,south=false,up=false,west=false]
betternether:nether_brick_wall[east=false,north=true,south=true,up=true,west=true]
betternether:nether_brick_wall[east=false,north=true,south=true,up=true,west=false]
betternether:nether_brick_wall[east=false,north=true,south=true,up=false,west=true]
betternether:nether_brick_wall[east=false,north=true,south=true,up=false,west=false]
betternether:nether_brick_wall[east=false,north=true,south=false,up=true,west=true]
betternether:nether_brick_wall[east=false,north=true,south=false,up=true,west=false]
betternether:nether_brick_wall[east=false,north=true,south=false,up=false,west=true]
betternether:nether_brick_wall[east=false,north=true,south=false,up=false,west=false]
betternether:nether_brick_wall[east=false,north=false,south=true,up=true,west=true]
betternether:nether_brick_wall[east=false,north=false,south=true,up=true,west=false]
betternether:nether_brick_wall[east=false,north=false,south=true,up=false,west=true]
betternether:nether_brick_wall[east=false,north=false,south=true,up=false,west=false]
betternether:nether_brick_wall[east=false,north=false,south=false,up=true,west=true]
betternether:nether_brick_wall[east=false,north=false,south=false,up=true,west=false]
betternether:nether_brick_wall[east=false,north=false,south=false,up=false,west=true]
betternether:nether_brick_wall[east=false,north=false,south=false,up=false,west=false]
betternether:nether_brick_tile_slab_half[half=top]
betternether:nether_brick_tile_slab_half[half=bottom]
betternether:nether_brick_tile_slab_double[half=top]
betternether:nether_brick_tile_slab_double[half=bottom]
betternether:nether_brick_tile_stairs[facing=north,half=top,shape=straight]
betternether:nether_brick_tile_stairs[facing=north,half=top,shape=inner_left]
betternether:nether_brick_tile_stairs[facing=north,half=top,shape=inner_right]
betternether:nether_brick_tile_stairs[facing=north,half=top,shape=outer_left]
betternether:nether_brick_tile_stairs[facing=north,half=top,shape=outer_right]
betternether:nether_brick_tile_stairs[facing=north,half=bottom,shape=straight]
betternether:nether_brick_tile_stairs[facing=north,half=bottom,shape=inner_left]
betternether:nether_brick_tile_stairs[facing=north,half=bottom,shape=inner_right]
betternether:nether_brick_tile_stairs[facing=north,half=bottom,shape=outer_left]
betternether:nether_brick_tile_stairs[facing=north,half=bottom,shape=outer_right]
betternether:nether_brick_tile_stairs[facing=south,half=top,shape=straight]
betternether:nether_brick_tile_stairs[facing=south,half=top,shape=inner_left]
betternether:nether_brick_tile_stairs[facing=south,half=top,shape=inner_right]
betternether:nether_brick_tile_stairs[facing=south,half=top,shape=outer_left]
betternether:nether_brick_tile_stairs[facing=south,half=top,shape=outer_right]
betternether:nether_brick_tile_stairs[facing=south,half=bottom,shape=straight]
betternether:nether_brick_tile_stairs[facing=south,half=bottom,shape=inner_left]
betternether:nether_brick_tile_stairs[facing=south,half=bottom,shape=inner_right]
betternether:nether_brick_tile_stairs[facing=south,half=bottom,shape=outer_left]
betternether:nether_brick_tile_stairs[facing=south,half=bottom,shape=outer_right]
betternether:nether_brick_tile_stairs[facing=west,half=top,shape=straight]
betternether:nether_brick_tile_stairs[facing=west,half=top,shape=inner_left]
betternether:nether_brick_tile_stairs[facing=west,half=top,shape=inner_right]
betternether:nether_brick_tile_stairs[facing=west,half=top,shape=outer_left]
betternether:nether_brick_tile_stairs[facing=west,half=top,shape=outer_right]
betternether:nether_brick_tile_stairs[facing=west,half=bottom,shape=straight]
betternether:nether_brick_tile_stairs[facing=west,half=bottom,shape=inner_left]
betternether:nether_brick_tile_stairs[facing=west,half=bottom,shape=inner_right]
betternether:nether_brick_tile_stairs[facing=west,half=bottom,shape=outer_left]
betternether:nether_brick_tile_stairs[facing=west,half=bottom,shape=outer_right]
betternether:nether_brick_tile_stairs[facing=east,half=top,shape=straight]
betternether:nether_brick_tile_stairs[facing=east,half=top,shape=inner_left]
betternether:nether_brick_tile_stairs[facing=east,half=top,shape=inner_right]
betternether:nether_brick_tile_stairs[facing=east,half=top,shape=outer_left]
betternether:nether_brick_tile_stairs[facing=east,half=top,shape=outer_right]
betternether:nether_brick_tile_stairs[facing=east,half=bottom,shape=straight]
betternether:nether_brick_tile_stairs[facing=east,half=bottom,shape=inner_left]
betternether:nether_brick_tile_stairs[facing=east,half=bottom,shape=inner_right]
betternether:nether_brick_tile_stairs[facing=east,half=bottom,shape=outer_left]
betternether:nether_brick_tile_stairs[facing=east,half=bottom,shape=outer_right]
betternether:bone_mushroom[age=0,facing=up]
betternether:bone_mushroom[age=0,facing=north]
betternether:bone_mushroom[age=0,facing=south]
betternether:bone_mushroom[age=0,facing=west]
betternether:bone_mushroom[age=0,facing=east]
betternether:bone_mushroom[age=1,facing=up]
betternether:bone_mushroom[age=1,facing=north]
betternether:bone_mushroom[age=1,facing=south]
betternether:bone_mushroom[age=1,facing=west]
betternether:bone_mushroom[age=1,facing=east]
betternether:bone_mushroom[age=2,facing=up]
betternether:bone_mushroom[age=2,facing=north]
betternether:bone_mushroom[age=2,facing=south]
betternether:bone_mushroom[age=2,facing=west]
betternether:bone_mushroom[age=2,facing=east]
betternether:reeds_ladder[facing=north]
betternether:reeds_ladder[facing=south]
betternether:reeds_ladder[facing=west]
betternether:reeds_ladder[facing=east]
betternether:cincinnasite_bricks_pillar[axis=x]
betternether:cincinnasite_bricks_pillar[axis=y]
betternether:cincinnasite_bricks_pillar[axis=z]
betternether:bone_tile
betternether:cincinnasite_pedestal
betternether:pig_statue_01[facing=north]
betternether:pig_statue_01[facing=south]
betternether:pig_statue_01[facing=west]
betternether:pig_statue_01[facing=east]
betternether:cincinnasite_pot
betternether:potted_plant_1[plant=0]
betternether:potted_plant_1[plant=1]
betternether:potted_plant_1[plant=2]
betternether:potted_plant_1[plant=3]
betternether:potted_plant_1[plant=4]
betternether:potted_plant_1[plant=5]
betternether:potted_plant_1[plant=6]
betternether:potted_plant_1[plant=7]
betternether:potted_plant_1[plant=8]
betternether:potted_plant_1[plant=9]
betternether:potted_plant_1[plant=10]
betternether:potted_plant_1[plant=11]
betternether:potted_plant_1[plant=12]
betternether:potted_plant_1[plant=13]
betternether:cincinnasite_frame
betternether:quartz_glass
betternether:quartz_glass_framed
betternether:quartz_stained_glass[color=white]
betternether:quartz_stained_glass[color=orange]
betternether:quartz_stained_glass[color=magenta]
betternether:quartz_stained_glass[color=light_blue]
betternether:quartz_stained_glass[color=yellow]
betternether:quartz_stained_glass[color=lime]
betternether:quartz_stained_glass[color=pink]
betternether:quartz_stained_glass[color=gray]
betternether:quartz_stained_glass[color=silver]
betternether:quartz_stained_glass[color=cyan]
betternether:quartz_stained_glass[color=purple]
betternether:quartz_stained_glass[color=blue]
betternether:quartz_stained_glass[color=brown]
betternether:quartz_stained_glass[color=green]
betternether:quartz_stained_glass[color=red]
betternether:quartz_stained_glass[color=black]
betternether:cincinnasite_bars[east=true,north=true,south=true,west=true]
betternether:cincinnasite_bars[east=true,north=true,south=true,west=false]
betternether:cincinnasite_bars[east=true,north=true,south=false,west=true]
betternether:cincinnasite_bars[east=true,north=true,south=false,west=false]
betternether:cincinnasite_bars[east=true,north=false,south=true,west=true]
betternether:cincinnasite_bars[east=true,north=false,south=true,west=false]
betternether:cincinnasite_bars[east=true,north=false,south=false,west=true]
betternether:cincinnasite_bars[east=true,north=false,south=false,west=false]
betternether:cincinnasite_bars[east=false,north=true,south=true,west=true]
betternether:cincinnasite_bars[east=false,north=true,south=true,west=false]
betternether:cincinnasite_bars[east=false,north=true,south=false,west=true]
betternether:cincinnasite_bars[east=false,north=true,south=false,west=false]
betternether:cincinnasite_bars[east=false,north=false,south=true,west=true]
betternether:cincinnasite_bars[east=false,north=false,south=true,west=false]
betternether:cincinnasite_bars[east=false,north=false,south=false,west=true]
betternether:cincinnasite_bars[east=false,north=false,south=false,west=false]
betternether:quartz_glass_pane[east=true,north=true,south=true,west=true]
betternether:quartz_glass_pane[east=true,north=true,south=true,west=false]
betternether:quartz_glass_pane[east=true,north=true,south=false,west=true]
betternether:quartz_glass_pane[east=true,north=true,south=false,west=false]
betternether:quartz_glass_pane[east=true,north=false,south=true,west=true]
betternether:quartz_glass_pane[east=true,north=false,south=true,west=false]
betternether:quartz_glass_pane[east=true,north=false,south=false,west=true]
betternether:quartz_glass_pane[east=true,north=false,south=false,west=false]
betternether:quartz_glass_pane[east=false,north=true,south=true,west=true]
betternether:quartz_glass_pane[east=false,north=true,south=true,west=false]
betternether:quartz_glass_pane[east=false,north=true,south=false,west=true]
betternether:quartz_glass_pane[east=false,north=true,south=false,west=false]
betternether:quartz_glass_pane[east=false,north=false,south=true,west=true]
betternether:quartz_glass_pane[east=false,north=false,south=true,west=false]
betternether:quartz_glass_pane[east=false,north=false,south=false,west=true]
betternether:quartz_glass_pane[east=false,north=false,south=false,west=false]
betternether:quartz_glass_framed_pane[east=true,north=true,south=true,west=true]
betternether:quartz_glass_framed_pane[east=true,north=true,south=true,west=false]
betternether:quartz_glass_framed_pane[east=true,north=true,south=false,west=true]
betternether:quartz_glass_framed_pane[east=true,north=true,south=false,west=false]
betternether:quartz_glass_framed_pane[east=true,north=false,south=true,west=true]
betternether:quartz_glass_framed_pane[east=true,north=false,south=true,west=false]
betternether:quartz_glass_framed_pane[east=true,north=false,south=false,west=true]
betternether:quartz_glass_framed_pane[east=true,north=false,south=false,west=false]
betternether:quartz_glass_framed_pane[east=false,north=true,south=true,west=true]
betternether:quartz_glass_framed_pane[east=false,north=true,south=true,west=false]
betternether:quartz_glass_framed_pane[east=false,north=true,south=false,west=true]
betternether:quartz_glass_framed_pane[east=false,north=true,south=false,west=false]
betternether:quartz_glass_framed_pane[east=false,north=false,south=true,west=true]
betternether:quartz_glass_framed_pane[east=false,north=false,south=true,west=false]
betternether:quartz_glass_framed_pane[east=false,north=false,south=false,west=true]
betternether:quartz_glass_framed_pane[east=false,north=false,south=false,west=false]
betternether:cincinnasite_forge[active=true,facing=north]
betternether:cincinnasite_forge[active=true,facing=south]
betternether:cincinnasite_forge[active=true,facing=west]
betternether:cincinnasite_forge[active=true,facing=east]
betternether:cincinnasite_forge[active=false,facing=north]
betternether:cincinnasite_forge[active=false,facing=south]
betternether:cincinnasite_forge[active=false,facing=west]
betternether:cincinnasite_forge[active=false,facing=east]
betternether:netherrack_furnace[active=true,facing=north]
betternether:netherrack_furnace[active=true,facing=south]
betternether:netherrack_furnace[active=true,facing=west]
betternether:netherrack_furnace[active=true,facing=east]
betternether:netherrack_furnace[active=false,facing=north]
betternether:netherrack_furnace[active=false,facing=south]
betternether:netherrack_furnace[active=false,facing=west]
betternether:netherrack_furnace[active=false,facing=east]
betternether:bone_reed_door[facing=north,half=upper,hinge=left,open=true,powered=true]
betternether:bone_reed_door[facing=north,half=upper,hinge=left,open=true,powered=false]
betternether:bone_reed_door[facing=north,half=upper,hinge=left,open=false,powered=true]
betternether:bone_reed_door[facing=north,half=upper,hinge=left,open=false,powered=false]
betternether:bone_reed_door[facing=north,half=upper,hinge=right,open=true,powered=true]
betternether:bone_reed_door[facing=north,half=upper,hinge=right,open=true,powered=false]
betternether:bone_reed_door[facing=north,half=upper,hinge=right,open=false,powered=true]
betternether:bone_reed_door[facing=north,half=upper,hinge=right,open=false,powered=false]
betternether:bone_reed_door[facing=north,half=lower,hinge=left,open=true,powered=true]
betternether:bone_reed_door[facing=north,half=lower,hinge=left,open=true,powered=false]
betternether:bone_reed_door[facing=north,half=lower,hinge=left,open=false,powered=true]
betternether:bone_reed_door[facing=north,half=lower,hinge=left,open=false,powered=false]
betternether:bone_reed_door[facing=north,half=lower,hinge=right,open=true,powered=true]
betternether:bone_reed_door[facing=north,half=lower,hinge=right,open=true,powered=false]
betternether:bone_reed_door[facing=north,half=lower,hinge=right,open=false,powered=true]
betternether:bone_reed_door[facing=north,half=lower,hinge=right,open=false,powered=false]
betternether:bone_reed_door[facing=south,half=upper,hinge=left,open=true,powered=true]
betternether:bone_reed_door[facing=south,half=upper,hinge=left,open=true,powered=false]
betternether:bone_reed_door[facing=south,half=upper,hinge=left,open=false,powered=true]
betternether:bone_reed_door[facing=south,half=upper,hinge=left,open=false,powered=false]
betternether:bone_reed_door[facing=south,half=upper,hinge=right,open=true,powered=true]
betternether:bone_reed_door[facing=south,half=upper,hinge=right,open=true,powered=false]
betternether:bone_reed_door[facing=south,half=upper,hinge=right,open=false,powered=true]
betternether:bone_reed_door[facing=south,half=upper,hinge=right,open=false,powered=false]
betternether:bone_reed_door[facing=south,half=lower,hinge=left,open=true,powered=true]
betternether:bone_reed_door[facing=south,half=lower,hinge=left,open=true,powered=false]
betternether:bone_reed_door[facing=south,half=lower,hinge=left,open=false,powered=true]
betternether:bone_reed_door[facing=south,half=lower,hinge=left,open=false,powered=false]
betternether:bone_reed_door[facing=south,half=lower,hinge=right,open=true,powered=true]
betternether:bone_reed_door[facing=south,half=lower,hinge=right,open=true,powered=false]
betternether:bone_reed_door[facing=south,half=lower,hinge=right,open=false,powered=true]
betternether:bone_reed_door[facing=south,half=lower,hinge=right,open=false,powered=false]
betternether:bone_reed_door[facing=west,half=upper,hinge=left,open=true,powered=true]
betternether:bone_reed_door[facing=west,half=upper,hinge=left,open=true,powered=false]
betternether:bone_reed_door[facing=west,half=upper,hinge=left,open=false,powered=true]
betternether:bone_reed_door[facing=west,half=upper,hinge=left,open=false,powered=false]
betternether:bone_reed_door[facing=west,half=upper,hinge=right,open=true,powered=true]
betternether:bone_reed_door[facing=west,half=upper,hinge=right,open=true,powered=false]
betternether:bone_reed_door[facing=west,half=upper,hinge=right,open=false,powered=true]
betternether:bone_reed_door[facing=west,half=upper,hinge=right,open=false,powered=false]
betternether:bone_reed_door[facing=west,half=lower,hinge=left,open=true,powered=true]
betternether:bone_reed_door[facing=west,half=lower,hinge=left,open=true,powered=false]
betternether:bone_reed_door[facing=west,half=lower,hinge=left,open=false,powered=true]
betternether:bone_reed_door[facing=west,half=lower,hinge=left,open=false,powered=false]
betternether:bone_reed_door[facing=west,half=lower,hinge=right,open=true,powered=true]
betternether:bone_reed_door[facing=west,half=lower,hinge=right,open=true,powered=false]
betternether:bone_reed_door[facing=west,half=lower,hinge=right,open=false,powered=true]
betternether:bone_reed_door[facing=west,half=lower,hinge=right,open=false,powered=false]
betternether:bone_reed_door[facing=east,half=upper,hinge=left,open=true,powered=true]
betternether:bone_reed_door[facing=east,half=upper,hinge=left,open=true,powered=false]
betternether:bone_reed_door[facing=east,half=upper,hinge=left,open=false,powered=true]
betternether:bone_reed_door[facing=east,half=upper,hinge=left,open=false,powered=false]
betternether:bone_reed_door[facing=east,half=upper,hinge=right,open=true,powered=true]
betternether:bone_reed_door[facing=east,half=upper,hinge=right,open=true,powered=false]
betternether:bone_reed_door[facing=east,half=upper,hinge=right,open=false,powered=true]
betternether:bone_reed_door[facing=east,half=upper,hinge=right,open=false,powered=false]
betternether:bone_reed_door[facing=east,half=lower,hinge=left,open=true,powered=true]
betternether:bone_reed_door[facing=east,half=lower,hinge=left,open=true,powered=false]
betternether:bone_reed_door[facing=east,half=lower,hinge=left,open=false,powered=true]
betternether:bone_reed_door[facing=east,half=lower,hinge=left,open=false,powered=false]
betternether:bone_reed_door[facing=east,half=lower,hinge=right,open=true,powered=true]
betternether:bone_reed_door[facing=east,half=lower,hinge=right,open=true,powered=false]
betternether:bone_reed_door[facing=east,half=lower,hinge=right,open=false,powered=true]
betternether:bone_reed_door[facing=east,half=lower,hinge=right,open=false,powered=false]
betternether:bone_cincinnasite_door[facing=north,half=upper,hinge=left,open=true,powered=true]
betternether:bone_cincinnasite_door[facing=north,half=upper,hinge=left,open=true,powered=false]
betternether:bone_cincinnasite_door[facing=north,half=upper,hinge=left,open=false,powered=true]
betternether:bone_cincinnasite_door[facing=north,half=upper,hinge=left,open=false,powered=false]
betternether:bone_cincinnasite_door[facing=north,half=upper,hinge=right,open=true,powered=true]
betternether:bone_cincinnasite_door[facing=north,half=upper,hinge=right,open=true,powered=false]
betternether:bone_cincinnasite_door[facing=north,half=upper,hinge=right,open=false,powered=true]
betternether:bone_cincinnasite_door[facing=north,half=upper,hinge=right,open=false,powered=false]
betternether:bone_cincinnasite_door[facing=north,half=lower,hinge=left,open=true,powered=true]
betternether:bone_cincinnasite_door[facing=north,half=lower,hinge=left,open=true,powered=false]
betternether:bone_cincinnasite_door[facing=north,half=lower,hinge=left,open=false,powered=true]
betternether:bone_cincinnasite_door[facing=north,half=lower,hinge=left,open=false,powered=false]
betternether:bone_cincinnasite_door[facing=north,half=lower,hinge=right,open=true,powered=true]
betternether:bone_cincinnasite_door[facing=north,half=lower,hinge=right,open=true,powered=false]
betternether:bone_cincinnasite_door[facing=north,half=lower,hinge=right,open=false,powered=true]
betternether:bone_cincinnasite_door[facing=north,half=lower,hinge=right,open=false,powered=false]
betternether:bone_cincinnasite_door[facing=south,half=upper,hinge=left,open=true,powered=true]
betternether:bone_cincinnasite_door[facing=south,half=upper,hinge=left,open=true,powered=false]
betternether:bone_cincinnasite_door[facing=south,half=upper,hinge=left,open=false,powered=true]
betternether:bone_cincinnasite_door[facing=south,half=upper,hinge=left,open=false,powered=false]
betternether:bone_cincinnasite_door[facing=south,half=upper,hinge=right,open=true,powered=true]
betternether:bone_cincinnasite_door[facing=south,half=upper,hinge=right,open=true,powered=false]
betternether:bone_cincinnasite_door[facing=south,half=upper,hinge=right,open=false,powered=true]
betternether:bone_cincinnasite_door[facing=south,half=upper,hinge=right,open=false,powered=false]
betternether:bone_cincinnasite_door[facing=south,half=lower,hinge=left,open=true,powered=true]
betternether:bone_cincinnasite_door[facing=south,half=lower,hinge=left,open=true,powered=false]
betternether:bone_cincinnasite_door[facing=south,half=lower,hinge=left,open=false,powered=true]
betternether:bone_cincinnasite_door[facing=south,half=lower,hinge=left,open=false,powered=false]
betternether:bone_cincinnasite_door[facing=south,half=lower,hinge=right,open=true,powered=true]
betternether:bone_cincinnasite_door[facing=south,half=lower,hinge=right,open=true,powered=false]
betternether:bone_cincinnasite_door[facing=south,half=lower,hinge=right,open=false,powered=true]
betternether:bone_cincinnasite_door[facing=south,half=lower,hinge=right,open=false,powered=false]
betternether:bone_cincinnasite_door[facing=west,half=upper,hinge=left,open=true,powered=true]
betternether:bone_cincinnasite_door[facing=west,half=upper,hinge=left,open=true,powered=false]
betternether:bone_cincinnasite_door[facing=west,half=upper,hinge=left,open=false,powered=true]
betternether:bone_cincinnasite_door[facing=west,half=upper,hinge=left,open=false,powered=false]
betternether:bone_cincinnasite_door[facing=west,half=upper,hinge=right,open=true,powered=true]
betternether:bone_cincinnasite_door[facing=west,half=upper,hinge=right,open=true,powered=false]
betternether:bone_cincinnasite_door[facing=west,half=upper,hinge=right,open=false,powered=true]
betternether:bone_cincinnasite_door[facing=west,half=upper,hinge=right,open=false,powered=false]
betternether:bone_cincinnasite_door[facing=west,half=lower,hinge=left,open=true,powered=true]
betternether:bone_cincinnasite_door[facing=west,half=lower,hinge=left,open=true,powered=false]
betternether:bone_cincinnasite_door[facing=west,half=lower,hinge=left,open=false,powered=true]
betternether:bone_cincinnasite_door[facing=west,half=lower,hinge=left,open=false,powered=false]
betternether:bone_cincinnasite_door[facing=west,half=lower,hinge=right,open=true,powered=true]
betternether:bone_cincinnasite_door[facing=west,half=lower,hinge=right,open=true,powered=false]
betternether:bone_cincinnasite_door[facing=west,half=lower,hinge=right,open=false,powered=true]
betternether:bone_cincinnasite_door[facing=west,half=lower,hinge=right,open=false,powered=false]
betternether:bone_cincinnasite_door[facing=east,half=upper,hinge=left,open=true,powered=true]
betternether:bone_cincinnasite_door[facing=east,half=upper,hinge=left,open=true,powered=false]
betternether:bone_cincinnasite_door[facing=east,half=upper,hinge=left,open=false,powered=true]
betternether:bone_cincinnasite_door[facing=east,half=upper,hinge=left,open=false,powered=false]
betternether:bone_cincinnasite_door[facing=east,half=upper,hinge=right,open=true,powered=true]
betternether:bone_cincinnasite_door[facing=east,half=upper,hinge=right,open=true,powered=false]
betternether:bone_cincinnasite_door[facing=east,half=upper,hinge=right,open=false,powered=true]
betternether:bone_cincinnasite_door[facing=east,half=upper,hinge=right,open=false,powered=false]
betternether:bone_cincinnasite_door[facing=east,half=lower,hinge=left,open=true,powered=true]
betternether:bone_cincinnasite_door[facing=east,half=lower,hinge=left,open=true,powered=false]
betternether:bone_cincinnasite_door[facing=east,half=lower,hinge=left,open=false,powered=true]
betternether:bone_cincinnasite_door[facing=east,half=lower,hinge=left,open=false,powered=false]
betternether:bone_cincinnasite_door[facing=east,half=lower,hinge=right,open=true,powered=true]
betternether:bone_cincinnasite_door[facing=east,half=lower,hinge=right,open=true,powered=false]
betternether:bone_cincinnasite_door[facing=east,half=lower,hinge=right,open=false,powered=true]
betternether:bone_cincinnasite_door[facing=east,half=lower,hinge=right,open=false,powered=false]
betternether:quartz_stained_glass_framed[color=white]
betternether:quartz_stained_glass_framed[color=orange]
betternether:quartz_stained_glass_framed[color=magenta]
betternether:quartz_stained_glass_framed[color=light_blue]
betternether:quartz_stained_glass_framed[color=yellow]
betternether:quartz_stained_glass_framed[color=lime]
betternether:quartz_stained_glass_framed[color=pink]
betternether:quartz_stained_glass_framed[color=gray]
betternether:quartz_stained_glass_framed[color=silver]
betternether:quartz_stained_glass_framed[color=cyan]
betternether:quartz_stained_glass_framed[color=purple]
betternether:quartz_stained_glass_framed[color=blue]
betternether:quartz_stained_glass_framed[color=brown]
betternether:quartz_stained_glass_framed[color=green]
betternether:quartz_stained_glass_framed[color=red]
betternether:quartz_stained_glass_framed[color=black]
betternether:stalagnate_bowl_placed[food=none]
betternether:stalagnate_bowl_placed[food=wart]
betternether:stalagnate_bowl_placed[food=mushroom]
betternether:stalagnate_bowl_placed[food=apple]
betternether:chest_of_drawers[facing=north,open=true]
betternether:chest_of_drawers[facing=north,open=false]
betternether:chest_of_drawers[facing=south,open=true]
betternether:chest_of_drawers[facing=south,open=false]
betternether:chest_of_drawers[facing=west,open=true]
betternether:chest_of_drawers[facing=west,open=false]
betternether:chest_of_drawers[facing=east,open=true]
betternether:chest_of_drawers[facing=east,open=false]
tconstruct:soil[type=grout]
tconstruct:soil[type=slimy_mud_green]
tconstruct:soil[type=slimy_mud_blue]
tconstruct:soil[type=graveyard]
tconstruct:soil[type=consecrated]
tconstruct:soil[type=slimy_mud_magma]
tconstruct:slime[type=green]
tconstruct:slime[type=blue]
tconstruct:slime[type=purple]
tconstruct:slime[type=blood]
tconstruct:slime[type=magma]
tconstruct:slime[type=pink]
tconstruct:slime_congealed[type=green]
tconstruct:slime_congealed[type=blue]
tconstruct:slime_congealed[type=purple]
tconstruct:slime_congealed[type=blood]
tconstruct:slime_congealed[type=magma]
tconstruct:slime_congealed[type=pink]
tconstruct:ore[type=cobalt]
tconstruct:ore[type=ardite]
tconstruct:firewood[type=lavawood]
tconstruct:firewood[type=firewood]
tconstruct:deco_ground[type=mudbrick]
tconstruct:clear_glass[connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_glass[connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_glass[connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_glass[connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_glass[connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_glass[connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_glass[connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_glass[connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_glass[connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_glass[connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_glass[connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_glass[connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_glass[connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_glass[connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_glass[connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_glass[connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_glass[connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_glass[connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_glass[connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_glass[connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_glass[connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_glass[connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_glass[connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_glass[connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_glass[connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_glass[connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_glass[connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_glass[connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_glass[connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_glass[connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_glass[connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_glass[connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_glass[connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_glass[connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_glass[connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_glass[connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_glass[connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_glass[connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_glass[connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_glass[connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_glass[connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_glass[connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_glass[connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_glass[connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_glass[connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_glass[connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_glass[connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_glass[connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_glass[connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_glass[connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_glass[connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_glass[connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_glass[connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_glass[connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_glass[connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_glass[connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_glass[connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_glass[connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_glass[connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_glass[connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_glass[connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_glass[connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_glass[connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_glass[connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:deco_ground_slab[half=top,type=mudbrick]
tconstruct:deco_ground_slab[half=bottom,type=mudbrick]
tconstruct:firewood_slab[half=top,type=lavawood]
tconstruct:firewood_slab[half=top,type=firewood]
tconstruct:firewood_slab[half=bottom,type=lavawood]
tconstruct:firewood_slab[half=bottom,type=firewood]
tconstruct:mudbrick_stairs[facing=north,half=top,shape=straight]
tconstruct:mudbrick_stairs[facing=north,half=top,shape=inner_left]
tconstruct:mudbrick_stairs[facing=north,half=top,shape=inner_right]
tconstruct:mudbrick_stairs[facing=north,half=top,shape=outer_left]
tconstruct:mudbrick_stairs[facing=north,half=top,shape=outer_right]
tconstruct:mudbrick_stairs[facing=north,half=bottom,shape=straight]
tconstruct:mudbrick_stairs[facing=north,half=bottom,shape=inner_left]
tconstruct:mudbrick_stairs[facing=north,half=bottom,shape=inner_right]
tconstruct:mudbrick_stairs[facing=north,half=bottom,shape=outer_left]
tconstruct:mudbrick_stairs[facing=north,half=bottom,shape=outer_right]
tconstruct:mudbrick_stairs[facing=south,half=top,shape=straight]
tconstruct:mudbrick_stairs[facing=south,half=top,shape=inner_left]
tconstruct:mudbrick_stairs[facing=south,half=top,shape=inner_right]
tconstruct:mudbrick_stairs[facing=south,half=top,shape=outer_left]
tconstruct:mudbrick_stairs[facing=south,half=top,shape=outer_right]
tconstruct:mudbrick_stairs[facing=south,half=bottom,shape=straight]
tconstruct:mudbrick_stairs[facing=south,half=bottom,shape=inner_left]
tconstruct:mudbrick_stairs[facing=south,half=bottom,shape=inner_right]
tconstruct:mudbrick_stairs[facing=south,half=bottom,shape=outer_left]
tconstruct:mudbrick_stairs[facing=south,half=bottom,shape=outer_right]
tconstruct:mudbrick_stairs[facing=west,half=top,shape=straight]
tconstruct:mudbrick_stairs[facing=west,half=top,shape=inner_left]
tconstruct:mudbrick_stairs[facing=west,half=top,shape=inner_right]
tconstruct:mudbrick_stairs[facing=west,half=top,shape=outer_left]
tconstruct:mudbrick_stairs[facing=west,half=top,shape=outer_right]
tconstruct:mudbrick_stairs[facing=west,half=bottom,shape=straight]
tconstruct:mudbrick_stairs[facing=west,half=bottom,shape=inner_left]
tconstruct:mudbrick_stairs[facing=west,half=bottom,shape=inner_right]
tconstruct:mudbrick_stairs[facing=west,half=bottom,shape=outer_left]
tconstruct:mudbrick_stairs[facing=west,half=bottom,shape=outer_right]
tconstruct:mudbrick_stairs[facing=east,half=top,shape=straight]
tconstruct:mudbrick_stairs[facing=east,half=top,shape=inner_left]
tconstruct:mudbrick_stairs[facing=east,half=top,shape=inner_right]
tconstruct:mudbrick_stairs[facing=east,half=top,shape=outer_left]
tconstruct:mudbrick_stairs[facing=east,half=top,shape=outer_right]
tconstruct:mudbrick_stairs[facing=east,half=bottom,shape=straight]
tconstruct:mudbrick_stairs[facing=east,half=bottom,shape=inner_left]
tconstruct:mudbrick_stairs[facing=east,half=bottom,shape=inner_right]
tconstruct:mudbrick_stairs[facing=east,half=bottom,shape=outer_left]
tconstruct:mudbrick_stairs[facing=east,half=bottom,shape=outer_right]
tconstruct:firewood_stairs[facing=north,half=top,shape=straight]
tconstruct:firewood_stairs[facing=north,half=top,shape=inner_left]
tconstruct:firewood_stairs[facing=north,half=top,shape=inner_right]
tconstruct:firewood_stairs[facing=north,half=top,shape=outer_left]
tconstruct:firewood_stairs[facing=north,half=top,shape=outer_right]
tconstruct:firewood_stairs[facing=north,half=bottom,shape=straight]
tconstruct:firewood_stairs[facing=north,half=bottom,shape=inner_left]
tconstruct:firewood_stairs[facing=north,half=bottom,shape=inner_right]
tconstruct:firewood_stairs[facing=north,half=bottom,shape=outer_left]
tconstruct:firewood_stairs[facing=north,half=bottom,shape=outer_right]
tconstruct:firewood_stairs[facing=south,half=top,shape=straight]
tconstruct:firewood_stairs[facing=south,half=top,shape=inner_left]
tconstruct:firewood_stairs[facing=south,half=top,shape=inner_right]
tconstruct:firewood_stairs[facing=south,half=top,shape=outer_left]
tconstruct:firewood_stairs[facing=south,half=top,shape=outer_right]
tconstruct:firewood_stairs[facing=south,half=bottom,shape=straight]
tconstruct:firewood_stairs[facing=south,half=bottom,shape=inner_left]
tconstruct:firewood_stairs[facing=south,half=bottom,shape=inner_right]
tconstruct:firewood_stairs[facing=south,half=bottom,shape=outer_left]
tconstruct:firewood_stairs[facing=south,half=bottom,shape=outer_right]
tconstruct:firewood_stairs[facing=west,half=top,shape=straight]
tconstruct:firewood_stairs[facing=west,half=top,shape=inner_left]
tconstruct:firewood_stairs[facing=west,half=top,shape=inner_right]
tconstruct:firewood_stairs[facing=west,half=top,shape=outer_left]
tconstruct:firewood_stairs[facing=west,half=top,shape=outer_right]
tconstruct:firewood_stairs[facing=west,half=bottom,shape=straight]
tconstruct:firewood_stairs[facing=west,half=bottom,shape=inner_left]
tconstruct:firewood_stairs[facing=west,half=bottom,shape=inner_right]
tconstruct:firewood_stairs[facing=west,half=bottom,shape=outer_left]
tconstruct:firewood_stairs[facing=west,half=bottom,shape=outer_right]
tconstruct:firewood_stairs[facing=east,half=top,shape=straight]
tconstruct:firewood_stairs[facing=east,half=top,shape=inner_left]
tconstruct:firewood_stairs[facing=east,half=top,shape=inner_right]
tconstruct:firewood_stairs[facing=east,half=top,shape=outer_left]
tconstruct:firewood_stairs[facing=east,half=top,shape=outer_right]
tconstruct:firewood_stairs[facing=east,half=bottom,shape=straight]
tconstruct:firewood_stairs[facing=east,half=bottom,shape=inner_left]
tconstruct:firewood_stairs[facing=east,half=bottom,shape=inner_right]
tconstruct:firewood_stairs[facing=east,half=bottom,shape=outer_left]
tconstruct:firewood_stairs[facing=east,half=bottom,shape=outer_right]
tconstruct:lavawood_stairs[facing=north,half=top,shape=straight]
tconstruct:lavawood_stairs[facing=north,half=top,shape=inner_left]
tconstruct:lavawood_stairs[facing=north,half=top,shape=inner_right]
tconstruct:lavawood_stairs[facing=north,half=top,shape=outer_left]
tconstruct:lavawood_stairs[facing=north,half=top,shape=outer_right]
tconstruct:lavawood_stairs[facing=north,half=bottom,shape=straight]
tconstruct:lavawood_stairs[facing=north,half=bottom,shape=inner_left]
tconstruct:lavawood_stairs[facing=north,half=bottom,shape=inner_right]
tconstruct:lavawood_stairs[facing=north,half=bottom,shape=outer_left]
tconstruct:lavawood_stairs[facing=north,half=bottom,shape=outer_right]
tconstruct:lavawood_stairs[facing=south,half=top,shape=straight]
tconstruct:lavawood_stairs[facing=south,half=top,shape=inner_left]
tconstruct:lavawood_stairs[facing=south,half=top,shape=inner_right]
tconstruct:lavawood_stairs[facing=south,half=top,shape=outer_left]
tconstruct:lavawood_stairs[facing=south,half=top,shape=outer_right]
tconstruct:lavawood_stairs[facing=south,half=bottom,shape=straight]
tconstruct:lavawood_stairs[facing=south,half=bottom,shape=inner_left]
tconstruct:lavawood_stairs[facing=south,half=bottom,shape=inner_right]
tconstruct:lavawood_stairs[facing=south,half=bottom,shape=outer_left]
tconstruct:lavawood_stairs[facing=south,half=bottom,shape=outer_right]
tconstruct:lavawood_stairs[facing=west,half=top,shape=straight]
tconstruct:lavawood_stairs[facing=west,half=top,shape=inner_left]
tconstruct:lavawood_stairs[facing=west,half=top,shape=inner_right]
tconstruct:lavawood_stairs[facing=west,half=top,shape=outer_left]
tconstruct:lavawood_stairs[facing=west,half=top,shape=outer_right]
tconstruct:lavawood_stairs[facing=west,half=bottom,shape=straight]
tconstruct:lavawood_stairs[facing=west,half=bottom,shape=inner_left]
tconstruct:lavawood_stairs[facing=west,half=bottom,shape=inner_right]
tconstruct:lavawood_stairs[facing=west,half=bottom,shape=outer_left]
tconstruct:lavawood_stairs[facing=west,half=bottom,shape=outer_right]
tconstruct:lavawood_stairs[facing=east,half=top,shape=straight]
tconstruct:lavawood_stairs[facing=east,half=top,shape=inner_left]
tconstruct:lavawood_stairs[facing=east,half=top,shape=inner_right]
tconstruct:lavawood_stairs[facing=east,half=top,shape=outer_left]
tconstruct:lavawood_stairs[facing=east,half=top,shape=outer_right]
tconstruct:lavawood_stairs[facing=east,half=bottom,shape=straight]
tconstruct:lavawood_stairs[facing=east,half=bottom,shape=inner_left]
tconstruct:lavawood_stairs[facing=east,half=bottom,shape=inner_right]
tconstruct:lavawood_stairs[facing=east,half=bottom,shape=outer_left]
tconstruct:lavawood_stairs[facing=east,half=bottom,shape=outer_right]
tconstruct:metal[type=cobalt]
tconstruct:metal[type=ardite]
tconstruct:metal[type=manyullyn]
tconstruct:metal[type=knightslime]
tconstruct:metal[type=pigiron]
tconstruct:metal[type=alubrass]
tconstruct:metal[type=silky_jewel]
tconstruct:glow[facing=down]
tconstruct:glow[facing=up]
tconstruct:glow[facing=north]
tconstruct:glow[facing=south]
tconstruct:glow[facing=west]
tconstruct:glow[facing=east]
tconstruct:slime_dirt[type=green]
tconstruct:slime_dirt[type=blue]
tconstruct:slime_dirt[type=purple]
tconstruct:slime_dirt[type=magma]
tconstruct:slime_grass[foliage=blue,snowy=true,type=vanilla]
tconstruct:slime_grass[foliage=blue,snowy=true,type=green]
tconstruct:slime_grass[foliage=blue,snowy=true,type=blue]
tconstruct:slime_grass[foliage=blue,snowy=true,type=purple]
tconstruct:slime_grass[foliage=blue,snowy=true,type=magma]
tconstruct:slime_grass[foliage=blue,snowy=false,type=vanilla]
tconstruct:slime_grass[foliage=blue,snowy=false,type=green]
tconstruct:slime_grass[foliage=blue,snowy=false,type=blue]
tconstruct:slime_grass[foliage=blue,snowy=false,type=purple]
tconstruct:slime_grass[foliage=blue,snowy=false,type=magma]
tconstruct:slime_grass[foliage=purple,snowy=true,type=vanilla]
tconstruct:slime_grass[foliage=purple,snowy=true,type=green]
tconstruct:slime_grass[foliage=purple,snowy=true,type=blue]
tconstruct:slime_grass[foliage=purple,snowy=true,type=purple]
tconstruct:slime_grass[foliage=purple,snowy=true,type=magma]
tconstruct:slime_grass[foliage=purple,snowy=false,type=vanilla]
tconstruct:slime_grass[foliage=purple,snowy=false,type=green]
tconstruct:slime_grass[foliage=purple,snowy=false,type=blue]
tconstruct:slime_grass[foliage=purple,snowy=false,type=purple]
tconstruct:slime_grass[foliage=purple,snowy=false,type=magma]
tconstruct:slime_grass[foliage=orange,snowy=true,type=vanilla]
tconstruct:slime_grass[foliage=orange,snowy=true,type=green]
tconstruct:slime_grass[foliage=orange,snowy=true,type=blue]
tconstruct:slime_grass[foliage=orange,snowy=true,type=purple]
tconstruct:slime_grass[foliage=orange,snowy=true,type=magma]
tconstruct:slime_grass[foliage=orange,snowy=false,type=vanilla]
tconstruct:slime_grass[foliage=orange,snowy=false,type=green]
tconstruct:slime_grass[foliage=orange,snowy=false,type=blue]
tconstruct:slime_grass[foliage=orange,snowy=false,type=purple]
tconstruct:slime_grass[foliage=orange,snowy=false,type=magma]
tconstruct:slime_leaves[check_decay=true,decayable=true,foliage=blue]
tconstruct:slime_leaves[check_decay=true,decayable=true,foliage=purple]
tconstruct:slime_leaves[check_decay=true,decayable=true,foliage=orange]
tconstruct:slime_leaves[check_decay=true,decayable=false,foliage=blue]
tconstruct:slime_leaves[check_decay=true,decayable=false,foliage=purple]
tconstruct:slime_leaves[check_decay=true,decayable=false,foliage=orange]
tconstruct:slime_leaves[check_decay=false,decayable=true,foliage=blue]
tconstruct:slime_leaves[check_decay=false,decayable=true,foliage=purple]
tconstruct:slime_leaves[check_decay=false,decayable=true,foliage=orange]
tconstruct:slime_leaves[check_decay=false,decayable=false,foliage=blue]
tconstruct:slime_leaves[check_decay=false,decayable=false,foliage=purple]
tconstruct:slime_leaves[check_decay=false,decayable=false,foliage=orange]
tconstruct:slime_grass_tall[foliage=blue,type=tall_grass]
tconstruct:slime_grass_tall[foliage=blue,type=fern]
tconstruct:slime_grass_tall[foliage=purple,type=tall_grass]
tconstruct:slime_grass_tall[foliage=purple,type=fern]
tconstruct:slime_grass_tall[foliage=orange,type=tall_grass]
tconstruct:slime_grass_tall[foliage=orange,type=fern]
tconstruct:slime_sapling[foliage=blue,stage=0,type=oak]
tconstruct:slime_sapling[foliage=blue,stage=0,type=spruce]
tconstruct:slime_sapling[foliage=blue,stage=0,type=birch]
tconstruct:slime_sapling[foliage=blue,stage=0,type=jungle]
tconstruct:slime_sapling[foliage=blue,stage=0,type=acacia]
tconstruct:slime_sapling[foliage=blue,stage=0,type=dark_oak]
tconstruct:slime_sapling[foliage=blue,stage=1,type=oak]
tconstruct:slime_sapling[foliage=blue,stage=1,type=spruce]
tconstruct:slime_sapling[foliage=blue,stage=1,type=birch]
tconstruct:slime_sapling[foliage=blue,stage=1,type=jungle]
tconstruct:slime_sapling[foliage=blue,stage=1,type=acacia]
tconstruct:slime_sapling[foliage=blue,stage=1,type=dark_oak]
tconstruct:slime_sapling[foliage=purple,stage=0,type=oak]
tconstruct:slime_sapling[foliage=purple,stage=0,type=spruce]
tconstruct:slime_sapling[foliage=purple,stage=0,type=birch]
tconstruct:slime_sapling[foliage=purple,stage=0,type=jungle]
tconstruct:slime_sapling[foliage=purple,stage=0,type=acacia]
tconstruct:slime_sapling[foliage=purple,stage=0,type=dark_oak]
tconstruct:slime_sapling[foliage=purple,stage=1,type=oak]
tconstruct:slime_sapling[foliage=purple,stage=1,type=spruce]
tconstruct:slime_sapling[foliage=purple,stage=1,type=birch]
tconstruct:slime_sapling[foliage=purple,stage=1,type=jungle]
tconstruct:slime_sapling[foliage=purple,stage=1,type=acacia]
tconstruct:slime_sapling[foliage=purple,stage=1,type=dark_oak]
tconstruct:slime_sapling[foliage=orange,stage=0,type=oak]
tconstruct:slime_sapling[foliage=orange,stage=0,type=spruce]
tconstruct:slime_sapling[foliage=orange,stage=0,type=birch]
tconstruct:slime_sapling[foliage=orange,stage=0,type=jungle]
tconstruct:slime_sapling[foliage=orange,stage=0,type=acacia]
tconstruct:slime_sapling[foliage=orange,stage=0,type=dark_oak]
tconstruct:slime_sapling[foliage=orange,stage=1,type=oak]
tconstruct:slime_sapling[foliage=orange,stage=1,type=spruce]
tconstruct:slime_sapling[foliage=orange,stage=1,type=birch]
tconstruct:slime_sapling[foliage=orange,stage=1,type=jungle]
tconstruct:slime_sapling[foliage=orange,stage=1,type=acacia]
tconstruct:slime_sapling[foliage=orange,stage=1,type=dark_oak]
tconstruct:slime_vine_blue_end[east=true,north=true,south=true,up=true,west=true]
tconstruct:slime_vine_blue_end[east=true,north=true,south=true,up=true,west=false]
tconstruct:slime_vine_blue_end[east=true,north=true,south=true,up=false,west=true]
tconstruct:slime_vine_blue_end[east=true,north=true,south=true,up=false,west=false]
tconstruct:slime_vine_blue_end[east=true,north=true,south=false,up=true,west=true]
tconstruct:slime_vine_blue_end[east=true,north=true,south=false,up=true,west=false]
tconstruct:slime_vine_blue_end[east=true,north=true,south=false,up=false,west=true]
tconstruct:slime_vine_blue_end[east=true,north=true,south=false,up=false,west=false]
tconstruct:slime_vine_blue_end[east=true,north=false,south=true,up=true,west=true]
tconstruct:slime_vine_blue_end[east=true,north=false,south=true,up=true,west=false]
tconstruct:slime_vine_blue_end[east=true,north=false,south=true,up=false,west=true]
tconstruct:slime_vine_blue_end[east=true,north=false,south=true,up=false,west=false]
tconstruct:slime_vine_blue_end[east=true,north=false,south=false,up=true,west=true]
tconstruct:slime_vine_blue_end[east=true,north=false,south=false,up=true,west=false]
tconstruct:slime_vine_blue_end[east=true,north=false,south=false,up=false,west=true]
tconstruct:slime_vine_blue_end[east=true,north=false,south=false,up=false,west=false]
tconstruct:slime_vine_blue_end[east=false,north=true,south=true,up=true,west=true]
tconstruct:slime_vine_blue_end[east=false,north=true,south=true,up=true,west=false]
tconstruct:slime_vine_blue_end[east=false,north=true,south=true,up=false,west=true]
tconstruct:slime_vine_blue_end[east=false,north=true,south=true,up=false,west=false]
tconstruct:slime_vine_blue_end[east=false,north=true,south=false,up=true,west=true]
tconstruct:slime_vine_blue_end[east=false,north=true,south=false,up=true,west=false]
tconstruct:slime_vine_blue_end[east=false,north=true,south=false,up=false,west=true]
tconstruct:slime_vine_blue_end[east=false,north=true,south=false,up=false,west=false]
tconstruct:slime_vine_blue_end[east=false,north=false,south=true,up=true,west=true]
tconstruct:slime_vine_blue_end[east=false,north=false,south=true,up=true,west=false]
tconstruct:slime_vine_blue_end[east=false,north=false,south=true,up=false,west=true]
tconstruct:slime_vine_blue_end[east=false,north=false,south=true,up=false,west=false]
tconstruct:slime_vine_blue_end[east=false,north=false,south=false,up=true,west=true]
tconstruct:slime_vine_blue_end[east=false,north=false,south=false,up=true,west=false]
tconstruct:slime_vine_blue_end[east=false,north=false,south=false,up=false,west=true]
tconstruct:slime_vine_blue_end[east=false,north=false,south=false,up=false,west=false]
tconstruct:slime_vine_blue_mid[east=true,north=true,south=true,up=true,west=true]
tconstruct:slime_vine_blue_mid[east=true,north=true,south=true,up=true,west=false]
tconstruct:slime_vine_blue_mid[east=true,north=true,south=true,up=false,west=true]
tconstruct:slime_vine_blue_mid[east=true,north=true,south=true,up=false,west=false]
tconstruct:slime_vine_blue_mid[east=true,north=true,south=false,up=true,west=true]
tconstruct:slime_vine_blue_mid[east=true,north=true,south=false,up=true,west=false]
tconstruct:slime_vine_blue_mid[east=true,north=true,south=false,up=false,west=true]
tconstruct:slime_vine_blue_mid[east=true,north=true,south=false,up=false,west=false]
tconstruct:slime_vine_blue_mid[east=true,north=false,south=true,up=true,west=true]
tconstruct:slime_vine_blue_mid[east=true,north=false,south=true,up=true,west=false]
tconstruct:slime_vine_blue_mid[east=true,north=false,south=true,up=false,west=true]
tconstruct:slime_vine_blue_mid[east=true,north=false,south=true,up=false,west=false]
tconstruct:slime_vine_blue_mid[east=true,north=false,south=false,up=true,west=true]
tconstruct:slime_vine_blue_mid[east=true,north=false,south=false,up=true,west=false]
tconstruct:slime_vine_blue_mid[east=true,north=false,south=false,up=false,west=true]
tconstruct:slime_vine_blue_mid[east=true,north=false,south=false,up=false,west=false]
tconstruct:slime_vine_blue_mid[east=false,north=true,south=true,up=true,west=true]
tconstruct:slime_vine_blue_mid[east=false,north=true,south=true,up=true,west=false]
tconstruct:slime_vine_blue_mid[east=false,north=true,south=true,up=false,west=true]
tconstruct:slime_vine_blue_mid[east=false,north=true,south=true,up=false,west=false]
tconstruct:slime_vine_blue_mid[east=false,north=true,south=false,up=true,west=true]
tconstruct:slime_vine_blue_mid[east=false,north=true,south=false,up=true,west=false]
tconstruct:slime_vine_blue_mid[east=false,north=true,south=false,up=false,west=true]
tconstruct:slime_vine_blue_mid[east=false,north=true,south=false,up=false,west=false]
tconstruct:slime_vine_blue_mid[east=false,north=false,south=true,up=true,west=true]
tconstruct:slime_vine_blue_mid[east=false,north=false,south=true,up=true,west=false]
tconstruct:slime_vine_blue_mid[east=false,north=false,south=true,up=false,west=true]
tconstruct:slime_vine_blue_mid[east=false,north=false,south=true,up=false,west=false]
tconstruct:slime_vine_blue_mid[east=false,north=false,south=false,up=true,west=true]
tconstruct:slime_vine_blue_mid[east=false,north=false,south=false,up=true,west=false]
tconstruct:slime_vine_blue_mid[east=false,north=false,south=false,up=false,west=true]
tconstruct:slime_vine_blue_mid[east=false,north=false,south=false,up=false,west=false]
tconstruct:slime_vine_blue[east=true,north=true,south=true,up=true,west=true]
tconstruct:slime_vine_blue[east=true,north=true,south=true,up=true,west=false]
tconstruct:slime_vine_blue[east=true,north=true,south=true,up=false,west=true]
tconstruct:slime_vine_blue[east=true,north=true,south=true,up=false,west=false]
tconstruct:slime_vine_blue[east=true,north=true,south=false,up=true,west=true]
tconstruct:slime_vine_blue[east=true,north=true,south=false,up=true,west=false]
tconstruct:slime_vine_blue[east=true,north=true,south=false,up=false,west=true]
tconstruct:slime_vine_blue[east=true,north=true,south=false,up=false,west=false]
tconstruct:slime_vine_blue[east=true,north=false,south=true,up=true,west=true]
tconstruct:slime_vine_blue[east=true,north=false,south=true,up=true,west=false]
tconstruct:slime_vine_blue[east=true,north=false,south=true,up=false,west=true]
tconstruct:slime_vine_blue[east=true,north=false,south=true,up=false,west=false]
tconstruct:slime_vine_blue[east=true,north=false,south=false,up=true,west=true]
tconstruct:slime_vine_blue[east=true,north=false,south=false,up=true,west=false]
tconstruct:slime_vine_blue[east=true,north=false,south=false,up=false,west=true]
tconstruct:slime_vine_blue[east=true,north=false,south=false,up=false,west=false]
tconstruct:slime_vine_blue[east=false,north=true,south=true,up=true,west=true]
tconstruct:slime_vine_blue[east=false,north=true,south=true,up=true,west=false]
tconstruct:slime_vine_blue[east=false,north=true,south=true,up=false,west=true]
tconstruct:slime_vine_blue[east=false,north=true,south=true,up=false,west=false]
tconstruct:slime_vine_blue[east=false,north=true,south=false,up=true,west=true]
tconstruct:slime_vine_blue[east=false,north=true,south=false,up=true,west=false]
tconstruct:slime_vine_blue[east=false,north=true,south=false,up=false,west=true]
tconstruct:slime_vine_blue[east=false,north=true,south=false,up=false,west=false]
tconstruct:slime_vine_blue[east=false,north=false,south=true,up=true,west=true]
tconstruct:slime_vine_blue[east=false,north=false,south=true,up=true,west=false]
tconstruct:slime_vine_blue[east=false,north=false,south=true,up=false,west=true]
tconstruct:slime_vine_blue[east=false,north=false,south=true,up=false,west=false]
tconstruct:slime_vine_blue[east=false,north=false,south=false,up=true,west=true]
tconstruct:slime_vine_blue[east=false,north=false,south=false,up=true,west=false]
tconstruct:slime_vine_blue[east=false,north=false,south=false,up=false,west=true]
tconstruct:slime_vine_blue[east=false,north=false,south=false,up=false,west=false]
tconstruct:slime_vine_purple_end[east=true,north=true,south=true,up=true,west=true]
tconstruct:slime_vine_purple_end[east=true,north=true,south=true,up=true,west=false]
tconstruct:slime_vine_purple_end[east=true,north=true,south=true,up=false,west=true]
tconstruct:slime_vine_purple_end[east=true,north=true,south=true,up=false,west=false]
tconstruct:slime_vine_purple_end[east=true,north=true,south=false,up=true,west=true]
tconstruct:slime_vine_purple_end[east=true,north=true,south=false,up=true,west=false]
tconstruct:slime_vine_purple_end[east=true,north=true,south=false,up=false,west=true]
tconstruct:slime_vine_purple_end[east=true,north=true,south=false,up=false,west=false]
tconstruct:slime_vine_purple_end[east=true,north=false,south=true,up=true,west=true]
tconstruct:slime_vine_purple_end[east=true,north=false,south=true,up=true,west=false]
tconstruct:slime_vine_purple_end[east=true,north=false,south=true,up=false,west=true]
tconstruct:slime_vine_purple_end[east=true,north=false,south=true,up=false,west=false]
tconstruct:slime_vine_purple_end[east=true,north=false,south=false,up=true,west=true]
tconstruct:slime_vine_purple_end[east=true,north=false,south=false,up=true,west=false]
tconstruct:slime_vine_purple_end[east=true,north=false,south=false,up=false,west=true]
tconstruct:slime_vine_purple_end[east=true,north=false,south=false,up=false,west=false]
tconstruct:slime_vine_purple_end[east=false,north=true,south=true,up=true,west=true]
tconstruct:slime_vine_purple_end[east=false,north=true,south=true,up=true,west=false]
tconstruct:slime_vine_purple_end[east=false,north=true,south=true,up=false,west=true]
tconstruct:slime_vine_purple_end[east=false,north=true,south=true,up=false,west=false]
tconstruct:slime_vine_purple_end[east=false,north=true,south=false,up=true,west=true]
tconstruct:slime_vine_purple_end[east=false,north=true,south=false,up=true,west=false]
tconstruct:slime_vine_purple_end[east=false,north=true,south=false,up=false,west=true]
tconstruct:slime_vine_purple_end[east=false,north=true,south=false,up=false,west=false]
tconstruct:slime_vine_purple_end[east=false,north=false,south=true,up=true,west=true]
tconstruct:slime_vine_purple_end[east=false,north=false,south=true,up=true,west=false]
tconstruct:slime_vine_purple_end[east=false,north=false,south=true,up=false,west=true]
tconstruct:slime_vine_purple_end[east=false,north=false,south=true,up=false,west=false]
tconstruct:slime_vine_purple_end[east=false,north=false,south=false,up=true,west=true]
tconstruct:slime_vine_purple_end[east=false,north=false,south=false,up=true,west=false]
tconstruct:slime_vine_purple_end[east=false,north=false,south=false,up=false,west=true]
tconstruct:slime_vine_purple_end[east=false,north=false,south=false,up=false,west=false]
tconstruct:slime_vine_purple_mid[east=true,north=true,south=true,up=true,west=true]
tconstruct:slime_vine_purple_mid[east=true,north=true,south=true,up=true,west=false]
tconstruct:slime_vine_purple_mid[east=true,north=true,south=true,up=false,west=true]
tconstruct:slime_vine_purple_mid[east=true,north=true,south=true,up=false,west=false]
tconstruct:slime_vine_purple_mid[east=true,north=true,south=false,up=true,west=true]
tconstruct:slime_vine_purple_mid[east=true,north=true,south=false,up=true,west=false]
tconstruct:slime_vine_purple_mid[east=true,north=true,south=false,up=false,west=true]
tconstruct:slime_vine_purple_mid[east=true,north=true,south=false,up=false,west=false]
tconstruct:slime_vine_purple_mid[east=true,north=false,south=true,up=true,west=true]
tconstruct:slime_vine_purple_mid[east=true,north=false,south=true,up=true,west=false]
tconstruct:slime_vine_purple_mid[east=true,north=false,south=true,up=false,west=true]
tconstruct:slime_vine_purple_mid[east=true,north=false,south=true,up=false,west=false]
tconstruct:slime_vine_purple_mid[east=true,north=false,south=false,up=true,west=true]
tconstruct:slime_vine_purple_mid[east=true,north=false,south=false,up=true,west=false]
tconstruct:slime_vine_purple_mid[east=true,north=false,south=false,up=false,west=true]
tconstruct:slime_vine_purple_mid[east=true,north=false,south=false,up=false,west=false]
tconstruct:slime_vine_purple_mid[east=false,north=true,south=true,up=true,west=true]
tconstruct:slime_vine_purple_mid[east=false,north=true,south=true,up=true,west=false]
tconstruct:slime_vine_purple_mid[east=false,north=true,south=true,up=false,west=true]
tconstruct:slime_vine_purple_mid[east=false,north=true,south=true,up=false,west=false]
tconstruct:slime_vine_purple_mid[east=false,north=true,south=false,up=true,west=true]
tconstruct:slime_vine_purple_mid[east=false,north=true,south=false,up=true,west=false]
tconstruct:slime_vine_purple_mid[east=false,north=true,south=false,up=false,west=true]
tconstruct:slime_vine_purple_mid[east=false,north=true,south=false,up=false,west=false]
tconstruct:slime_vine_purple_mid[east=false,north=false,south=true,up=true,west=true]
tconstruct:slime_vine_purple_mid[east=false,north=false,south=true,up=true,west=false]
tconstruct:slime_vine_purple_mid[east=false,north=false,south=true,up=false,west=true]
tconstruct:slime_vine_purple_mid[east=false,north=false,south=true,up=false,west=false]
tconstruct:slime_vine_purple_mid[east=false,north=false,south=false,up=true,west=true]
tconstruct:slime_vine_purple_mid[east=false,north=false,south=false,up=true,west=false]
tconstruct:slime_vine_purple_mid[east=false,north=false,south=false,up=false,west=true]
tconstruct:slime_vine_purple_mid[east=false,north=false,south=false,up=false,west=false]
tconstruct:slime_vine_purple[east=true,north=true,south=true,up=true,west=true]
tconstruct:slime_vine_purple[east=true,north=true,south=true,up=true,west=false]
tconstruct:slime_vine_purple[east=true,north=true,south=true,up=false,west=true]
tconstruct:slime_vine_purple[east=true,north=true,south=true,up=false,west=false]
tconstruct:slime_vine_purple[east=true,north=true,south=false,up=true,west=true]
tconstruct:slime_vine_purple[east=true,north=true,south=false,up=true,west=false]
tconstruct:slime_vine_purple[east=true,north=true,south=false,up=false,west=true]
tconstruct:slime_vine_purple[east=true,north=true,south=false,up=false,west=false]
tconstruct:slime_vine_purple[east=true,north=false,south=true,up=true,west=true]
tconstruct:slime_vine_purple[east=true,north=false,south=true,up=true,west=false]
tconstruct:slime_vine_purple[east=true,north=false,south=true,up=false,west=true]
tconstruct:slime_vine_purple[east=true,north=false,south=true,up=false,west=false]
tconstruct:slime_vine_purple[east=true,north=false,south=false,up=true,west=true]
tconstruct:slime_vine_purple[east=true,north=false,south=false,up=true,west=false]
tconstruct:slime_vine_purple[east=true,north=false,south=false,up=false,west=true]
tconstruct:slime_vine_purple[east=true,north=false,south=false,up=false,west=false]
tconstruct:slime_vine_purple[east=false,north=true,south=true,up=true,west=true]
tconstruct:slime_vine_purple[east=false,north=true,south=true,up=true,west=false]
tconstruct:slime_vine_purple[east=false,north=true,south=true,up=false,west=true]
tconstruct:slime_vine_purple[east=false,north=true,south=true,up=false,west=false]
tconstruct:slime_vine_purple[east=false,north=true,south=false,up=true,west=true]
tconstruct:slime_vine_purple[east=false,north=true,south=false,up=true,west=false]
tconstruct:slime_vine_purple[east=false,north=true,south=false,up=false,west=true]
tconstruct:slime_vine_purple[east=false,north=true,south=false,up=false,west=false]
tconstruct:slime_vine_purple[east=false,north=false,south=true,up=true,west=true]
tconstruct:slime_vine_purple[east=false,north=false,south=true,up=true,west=false]
tconstruct:slime_vine_purple[east=false,north=false,south=true,up=false,west=true]
tconstruct:slime_vine_purple[east=false,north=false,south=true,up=false,west=false]
tconstruct:slime_vine_purple[east=false,north=false,south=false,up=true,west=true]
tconstruct:slime_vine_purple[east=false,north=false,south=false,up=true,west=false]
tconstruct:slime_vine_purple[east=false,north=false,south=false,up=false,west=true]
tconstruct:slime_vine_purple[east=false,north=false,south=false,up=false,west=false]
tconstruct:tooltables[type=craftingstation]
tconstruct:tooltables[type=stenciltable]
tconstruct:tooltables[type=partbuilder]
tconstruct:tooltables[type=toolstation]
tconstruct:tooltables[type=patternchest]
tconstruct:tooltables[type=partchest]
tconstruct:toolforge
tconstruct:seared[type=stone]
tconstruct:seared[type=cobble]
tconstruct:seared[type=paver]
tconstruct:seared[type=brick]
tconstruct:seared[type=brick_cracked]
tconstruct:seared[type=brick_fancy]
tconstruct:seared[type=brick_square]
tconstruct:seared[type=road]
tconstruct:seared[type=creeper]
tconstruct:seared[type=brick_triangle]
tconstruct:seared[type=brick_small]
tconstruct:seared[type=tile]
tconstruct:smeltery_controller[active=true,facing=north]
tconstruct:smeltery_controller[active=true,facing=south]
tconstruct:smeltery_controller[active=true,facing=west]
tconstruct:smeltery_controller[active=true,facing=east]
tconstruct:smeltery_controller[active=false,facing=north]
tconstruct:smeltery_controller[active=false,facing=south]
tconstruct:smeltery_controller[active=false,facing=west]
tconstruct:smeltery_controller[active=false,facing=east]
tconstruct:seared_tank[has_knob=true,type=tank]
tconstruct:seared_tank[has_knob=true,type=gauge]
tconstruct:seared_tank[has_knob=true,type=window]
tconstruct:seared_tank[has_knob=false,type=tank]
tconstruct:seared_tank[has_knob=false,type=gauge]
tconstruct:seared_tank[has_knob=false,type=window]
tconstruct:faucet[facing=up]
tconstruct:faucet[facing=north]
tconstruct:faucet[facing=south]
tconstruct:faucet[facing=west]
tconstruct:faucet[facing=east]
tconstruct:channel[down=true,east=none,north=none,south=none,west=none]
tconstruct:channel[down=true,east=none,north=none,south=none,west=in]
tconstruct:channel[down=true,east=none,north=none,south=none,west=out]
tconstruct:channel[down=true,east=none,north=none,south=none,west=lever]
tconstruct:channel[down=true,east=none,north=none,south=in,west=none]
tconstruct:channel[down=true,east=none,north=none,south=in,west=in]
tconstruct:channel[down=true,east=none,north=none,south=in,west=out]
tconstruct:channel[down=true,east=none,north=none,south=in,west=lever]
tconstruct:channel[down=true,east=none,north=none,south=out,west=none]
tconstruct:channel[down=true,east=none,north=none,south=out,west=in]
tconstruct:channel[down=true,east=none,north=none,south=out,west=out]
tconstruct:channel[down=true,east=none,north=none,south=out,west=lever]
tconstruct:channel[down=true,east=none,north=none,south=lever,west=none]
tconstruct:channel[down=true,east=none,north=none,south=lever,west=in]
tconstruct:channel[down=true,east=none,north=none,south=lever,west=out]
tconstruct:channel[down=true,east=none,north=none,south=lever,west=lever]
tconstruct:channel[down=true,east=none,north=in,south=none,west=none]
tconstruct:channel[down=true,east=none,north=in,south=none,west=in]
tconstruct:channel[down=true,east=none,north=in,south=none,west=out]
tconstruct:channel[down=true,east=none,north=in,south=none,west=lever]
tconstruct:channel[down=true,east=none,north=in,south=in,west=none]
tconstruct:channel[down=true,east=none,north=in,south=in,west=in]
tconstruct:channel[down=true,east=none,north=in,south=in,west=out]
tconstruct:channel[down=true,east=none,north=in,south=in,west=lever]
tconstruct:channel[down=true,east=none,north=in,south=out,west=none]
tconstruct:channel[down=true,east=none,north=in,south=out,west=in]
tconstruct:channel[down=true,east=none,north=in,south=out,west=out]
tconstruct:channel[down=true,east=none,north=in,south=out,west=lever]
tconstruct:channel[down=true,east=none,north=in,south=lever,west=none]
tconstruct:channel[down=true,east=none,north=in,south=lever,west=in]
tconstruct:channel[down=true,east=none,north=in,south=lever,west=out]
tconstruct:channel[down=true,east=none,north=in,south=lever,west=lever]
tconstruct:channel[down=true,east=none,north=out,south=none,west=none]
tconstruct:channel[down=true,east=none,north=out,south=none,west=in]
tconstruct:channel[down=true,east=none,north=out,south=none,west=out]
tconstruct:channel[down=true,east=none,north=out,south=none,west=lever]
tconstruct:channel[down=true,east=none,north=out,south=in,west=none]
tconstruct:channel[down=true,east=none,north=out,south=in,west=in]
tconstruct:channel[down=true,east=none,north=out,south=in,west=out]
tconstruct:channel[down=true,east=none,north=out,south=in,west=lever]
tconstruct:channel[down=true,east=none,north=out,south=out,west=none]
tconstruct:channel[down=true,east=none,north=out,south=out,west=in]
tconstruct:channel[down=true,east=none,north=out,south=out,west=out]
tconstruct:channel[down=true,east=none,north=out,south=out,west=lever]
tconstruct:channel[down=true,east=none,north=out,south=lever,west=none]
tconstruct:channel[down=true,east=none,north=out,south=lever,west=in]
tconstruct:channel[down=true,east=none,north=out,south=lever,west=out]
tconstruct:channel[down=true,east=none,north=out,south=lever,west=lever]
tconstruct:channel[down=true,east=none,north=lever,south=none,west=none]
tconstruct:channel[down=true,east=none,north=lever,south=none,west=in]
tconstruct:channel[down=true,east=none,north=lever,south=none,west=out]
tconstruct:channel[down=true,east=none,north=lever,south=none,west=lever]
tconstruct:channel[down=true,east=none,north=lever,south=in,west=none]
tconstruct:channel[down=true,east=none,north=lever,south=in,west=in]
tconstruct:channel[down=true,east=none,north=lever,south=in,west=out]
tconstruct:channel[down=true,east=none,north=lever,south=in,west=lever]
tconstruct:channel[down=true,east=none,north=lever,south=out,west=none]
tconstruct:channel[down=true,east=none,north=lever,south=out,west=in]
tconstruct:channel[down=true,east=none,north=lever,south=out,west=out]
tconstruct:channel[down=true,east=none,north=lever,south=out,west=lever]
tconstruct:channel[down=true,east=none,north=lever,south=lever,west=none]
tconstruct:channel[down=true,east=none,north=lever,south=lever,west=in]
tconstruct:channel[down=true,east=none,north=lever,south=lever,west=out]
tconstruct:channel[down=true,east=none,north=lever,south=lever,west=lever]
tconstruct:channel[down=true,east=in,north=none,south=none,west=none]
tconstruct:channel[down=true,east=in,north=none,south=none,west=in]
tconstruct:channel[down=true,east=in,north=none,south=none,west=out]
tconstruct:channel[down=true,east=in,north=none,south=none,west=lever]
tconstruct:channel[down=true,east=in,north=none,south=in,west=none]
tconstruct:channel[down=true,east=in,north=none,south=in,west=in]
tconstruct:channel[down=true,east=in,north=none,south=in,west=out]
tconstruct:channel[down=true,east=in,north=none,south=in,west=lever]
tconstruct:channel[down=true,east=in,north=none,south=out,west=none]
tconstruct:channel[down=true,east=in,north=none,south=out,west=in]
tconstruct:channel[down=true,east=in,north=none,south=out,west=out]
tconstruct:channel[down=true,east=in,north=none,south=out,west=lever]
tconstruct:channel[down=true,east=in,north=none,south=lever,west=none]
tconstruct:channel[down=true,east=in,north=none,south=lever,west=in]
tconstruct:channel[down=true,east=in,north=none,south=lever,west=out]
tconstruct:channel[down=true,east=in,north=none,south=lever,west=lever]
tconstruct:channel[down=true,east=in,north=in,south=none,west=none]
tconstruct:channel[down=true,east=in,north=in,south=none,west=in]
tconstruct:channel[down=true,east=in,north=in,south=none,west=out]
tconstruct:channel[down=true,east=in,north=in,south=none,west=lever]
tconstruct:channel[down=true,east=in,north=in,south=in,west=none]
tconstruct:channel[down=true,east=in,north=in,south=in,west=in]
tconstruct:channel[down=true,east=in,north=in,south=in,west=out]
tconstruct:channel[down=true,east=in,north=in,south=in,west=lever]
tconstruct:channel[down=true,east=in,north=in,south=out,west=none]
tconstruct:channel[down=true,east=in,north=in,south=out,west=in]
tconstruct:channel[down=true,east=in,north=in,south=out,west=out]
tconstruct:channel[down=true,east=in,north=in,south=out,west=lever]
tconstruct:channel[down=true,east=in,north=in,south=lever,west=none]
tconstruct:channel[down=true,east=in,north=in,south=lever,west=in]
tconstruct:channel[down=true,east=in,north=in,south=lever,west=out]
tconstruct:channel[down=true,east=in,north=in,south=lever,west=lever]
tconstruct:channel[down=true,east=in,north=out,south=none,west=none]
tconstruct:channel[down=true,east=in,north=out,south=none,west=in]
tconstruct:channel[down=true,east=in,north=out,south=none,west=out]
tconstruct:channel[down=true,east=in,north=out,south=none,west=lever]
tconstruct:channel[down=true,east=in,north=out,south=in,west=none]
tconstruct:channel[down=true,east=in,north=out,south=in,west=in]
tconstruct:channel[down=true,east=in,north=out,south=in,west=out]
tconstruct:channel[down=true,east=in,north=out,south=in,west=lever]
tconstruct:channel[down=true,east=in,north=out,south=out,west=none]
tconstruct:channel[down=true,east=in,north=out,south=out,west=in]
tconstruct:channel[down=true,east=in,north=out,south=out,west=out]
tconstruct:channel[down=true,east=in,north=out,south=out,west=lever]
tconstruct:channel[down=true,east=in,north=out,south=lever,west=none]
tconstruct:channel[down=true,east=in,north=out,south=lever,west=in]
tconstruct:channel[down=true,east=in,north=out,south=lever,west=out]
tconstruct:channel[down=true,east=in,north=out,south=lever,west=lever]
tconstruct:channel[down=true,east=in,north=lever,south=none,west=none]
tconstruct:channel[down=true,east=in,north=lever,south=none,west=in]
tconstruct:channel[down=true,east=in,north=lever,south=none,west=out]
tconstruct:channel[down=true,east=in,north=lever,south=none,west=lever]
tconstruct:channel[down=true,east=in,north=lever,south=in,west=none]
tconstruct:channel[down=true,east=in,north=lever,south=in,west=in]
tconstruct:channel[down=true,east=in,north=lever,south=in,west=out]
tconstruct:channel[down=true,east=in,north=lever,south=in,west=lever]
tconstruct:channel[down=true,east=in,north=lever,south=out,west=none]
tconstruct:channel[down=true,east=in,north=lever,south=out,west=in]
tconstruct:channel[down=true,east=in,north=lever,south=out,west=out]
tconstruct:channel[down=true,east=in,north=lever,south=out,west=lever]
tconstruct:channel[down=true,east=in,north=lever,south=lever,west=none]
tconstruct:channel[down=true,east=in,north=lever,south=lever,west=in]
tconstruct:channel[down=true,east=in,north=lever,south=lever,west=out]
tconstruct:channel[down=true,east=in,north=lever,south=lever,west=lever]
tconstruct:channel[down=true,east=out,north=none,south=none,west=none]
tconstruct:channel[down=true,east=out,north=none,south=none,west=in]
tconstruct:channel[down=true,east=out,north=none,south=none,west=out]
tconstruct:channel[down=true,east=out,north=none,south=none,west=lever]
tconstruct:channel[down=true,east=out,north=none,south=in,west=none]
tconstruct:channel[down=true,east=out,north=none,south=in,west=in]
tconstruct:channel[down=true,east=out,north=none,south=in,west=out]
tconstruct:channel[down=true,east=out,north=none,south=in,west=lever]
tconstruct:channel[down=true,east=out,north=none,south=out,west=none]
tconstruct:channel[down=true,east=out,north=none,south=out,west=in]
tconstruct:channel[down=true,east=out,north=none,south=out,west=out]
tconstruct:channel[down=true,east=out,north=none,south=out,west=lever]
tconstruct:channel[down=true,east=out,north=none,south=lever,west=none]
tconstruct:channel[down=true,east=out,north=none,south=lever,west=in]
tconstruct:channel[down=true,east=out,north=none,south=lever,west=out]
tconstruct:channel[down=true,east=out,north=none,south=lever,west=lever]
tconstruct:channel[down=true,east=out,north=in,south=none,west=none]
tconstruct:channel[down=true,east=out,north=in,south=none,west=in]
tconstruct:channel[down=true,east=out,north=in,south=none,west=out]
tconstruct:channel[down=true,east=out,north=in,south=none,west=lever]
tconstruct:channel[down=true,east=out,north=in,south=in,west=none]
tconstruct:channel[down=true,east=out,north=in,south=in,west=in]
tconstruct:channel[down=true,east=out,north=in,south=in,west=out]
tconstruct:channel[down=true,east=out,north=in,south=in,west=lever]
tconstruct:channel[down=true,east=out,north=in,south=out,west=none]
tconstruct:channel[down=true,east=out,north=in,south=out,west=in]
tconstruct:channel[down=true,east=out,north=in,south=out,west=out]
tconstruct:channel[down=true,east=out,north=in,south=out,west=lever]
tconstruct:channel[down=true,east=out,north=in,south=lever,west=none]
tconstruct:channel[down=true,east=out,north=in,south=lever,west=in]
tconstruct:channel[down=true,east=out,north=in,south=lever,west=out]
tconstruct:channel[down=true,east=out,north=in,south=lever,west=lever]
tconstruct:channel[down=true,east=out,north=out,south=none,west=none]
tconstruct:channel[down=true,east=out,north=out,south=none,west=in]
tconstruct:channel[down=true,east=out,north=out,south=none,west=out]
tconstruct:channel[down=true,east=out,north=out,south=none,west=lever]
tconstruct:channel[down=true,east=out,north=out,south=in,west=none]
tconstruct:channel[down=true,east=out,north=out,south=in,west=in]
tconstruct:channel[down=true,east=out,north=out,south=in,west=out]
tconstruct:channel[down=true,east=out,north=out,south=in,west=lever]
tconstruct:channel[down=true,east=out,north=out,south=out,west=none]
tconstruct:channel[down=true,east=out,north=out,south=out,west=in]
tconstruct:channel[down=true,east=out,north=out,south=out,west=out]
tconstruct:channel[down=true,east=out,north=out,south=out,west=lever]
tconstruct:channel[down=true,east=out,north=out,south=lever,west=none]
tconstruct:channel[down=true,east=out,north=out,south=lever,west=in]
tconstruct:channel[down=true,east=out,north=out,south=lever,west=out]
tconstruct:channel[down=true,east=out,north=out,south=lever,west=lever]
tconstruct:channel[down=true,east=out,north=lever,south=none,west=none]
tconstruct:channel[down=true,east=out,north=lever,south=none,west=in]
tconstruct:channel[down=true,east=out,north=lever,south=none,west=out]
tconstruct:channel[down=true,east=out,north=lever,south=none,west=lever]
tconstruct:channel[down=true,east=out,north=lever,south=in,west=none]
tconstruct:channel[down=true,east=out,north=lever,south=in,west=in]
tconstruct:channel[down=true,east=out,north=lever,south=in,west=out]
tconstruct:channel[down=true,east=out,north=lever,south=in,west=lever]
tconstruct:channel[down=true,east=out,north=lever,south=out,west=none]
tconstruct:channel[down=true,east=out,north=lever,south=out,west=in]
tconstruct:channel[down=true,east=out,north=lever,south=out,west=out]
tconstruct:channel[down=true,east=out,north=lever,south=out,west=lever]
tconstruct:channel[down=true,east=out,north=lever,south=lever,west=none]
tconstruct:channel[down=true,east=out,north=lever,south=lever,west=in]
tconstruct:channel[down=true,east=out,north=lever,south=lever,west=out]
tconstruct:channel[down=true,east=out,north=lever,south=lever,west=lever]
tconstruct:channel[down=true,east=lever,north=none,south=none,west=none]
tconstruct:channel[down=true,east=lever,north=none,south=none,west=in]
tconstruct:channel[down=true,east=lever,north=none,south=none,west=out]
tconstruct:channel[down=true,east=lever,north=none,south=none,west=lever]
tconstruct:channel[down=true,east=lever,north=none,south=in,west=none]
tconstruct:channel[down=true,east=lever,north=none,south=in,west=in]
tconstruct:channel[down=true,east=lever,north=none,south=in,west=out]
tconstruct:channel[down=true,east=lever,north=none,south=in,west=lever]
tconstruct:channel[down=true,east=lever,north=none,south=out,west=none]
tconstruct:channel[down=true,east=lever,north=none,south=out,west=in]
tconstruct:channel[down=true,east=lever,north=none,south=out,west=out]
tconstruct:channel[down=true,east=lever,north=none,south=out,west=lever]
tconstruct:channel[down=true,east=lever,north=none,south=lever,west=none]
tconstruct:channel[down=true,east=lever,north=none,south=lever,west=in]
tconstruct:channel[down=true,east=lever,north=none,south=lever,west=out]
tconstruct:channel[down=true,east=lever,north=none,south=lever,west=lever]
tconstruct:channel[down=true,east=lever,north=in,south=none,west=none]
tconstruct:channel[down=true,east=lever,north=in,south=none,west=in]
tconstruct:channel[down=true,east=lever,north=in,south=none,west=out]
tconstruct:channel[down=true,east=lever,north=in,south=none,west=lever]
tconstruct:channel[down=true,east=lever,north=in,south=in,west=none]
tconstruct:channel[down=true,east=lever,north=in,south=in,west=in]
tconstruct:channel[down=true,east=lever,north=in,south=in,west=out]
tconstruct:channel[down=true,east=lever,north=in,south=in,west=lever]
tconstruct:channel[down=true,east=lever,north=in,south=out,west=none]
tconstruct:channel[down=true,east=lever,north=in,south=out,west=in]
tconstruct:channel[down=true,east=lever,north=in,south=out,west=out]
tconstruct:channel[down=true,east=lever,north=in,south=out,west=lever]
tconstruct:channel[down=true,east=lever,north=in,south=lever,west=none]
tconstruct:channel[down=true,east=lever,north=in,south=lever,west=in]
tconstruct:channel[down=true,east=lever,north=in,south=lever,west=out]
tconstruct:channel[down=true,east=lever,north=in,south=lever,west=lever]
tconstruct:channel[down=true,east=lever,north=out,south=none,west=none]
tconstruct:channel[down=true,east=lever,north=out,south=none,west=in]
tconstruct:channel[down=true,east=lever,north=out,south=none,west=out]
tconstruct:channel[down=true,east=lever,north=out,south=none,west=lever]
tconstruct:channel[down=true,east=lever,north=out,south=in,west=none]
tconstruct:channel[down=true,east=lever,north=out,south=in,west=in]
tconstruct:channel[down=true,east=lever,north=out,south=in,west=out]
tconstruct:channel[down=true,east=lever,north=out,south=in,west=lever]
tconstruct:channel[down=true,east=lever,north=out,south=out,west=none]
tconstruct:channel[down=true,east=lever,north=out,south=out,west=in]
tconstruct:channel[down=true,east=lever,north=out,south=out,west=out]
tconstruct:channel[down=true,east=lever,north=out,south=out,west=lever]
tconstruct:channel[down=true,east=lever,north=out,south=lever,west=none]
tconstruct:channel[down=true,east=lever,north=out,south=lever,west=in]
tconstruct:channel[down=true,east=lever,north=out,south=lever,west=out]
tconstruct:channel[down=true,east=lever,north=out,south=lever,west=lever]
tconstruct:channel[down=true,east=lever,north=lever,south=none,west=none]
tconstruct:channel[down=true,east=lever,north=lever,south=none,west=in]
tconstruct:channel[down=true,east=lever,north=lever,south=none,west=out]
tconstruct:channel[down=true,east=lever,north=lever,south=none,west=lever]
tconstruct:channel[down=true,east=lever,north=lever,south=in,west=none]
tconstruct:channel[down=true,east=lever,north=lever,south=in,west=in]
tconstruct:channel[down=true,east=lever,north=lever,south=in,west=out]
tconstruct:channel[down=true,east=lever,north=lever,south=in,west=lever]
tconstruct:channel[down=true,east=lever,north=lever,south=out,west=none]
tconstruct:channel[down=true,east=lever,north=lever,south=out,west=in]
tconstruct:channel[down=true,east=lever,north=lever,south=out,west=out]
tconstruct:channel[down=true,east=lever,north=lever,south=out,west=lever]
tconstruct:channel[down=true,east=lever,north=lever,south=lever,west=none]
tconstruct:channel[down=true,east=lever,north=lever,south=lever,west=in]
tconstruct:channel[down=true,east=lever,north=lever,south=lever,west=out]
tconstruct:channel[down=true,east=lever,north=lever,south=lever,west=lever]
tconstruct:channel[down=false,east=none,north=none,south=none,west=none]
tconstruct:channel[down=false,east=none,north=none,south=none,west=in]
tconstruct:channel[down=false,east=none,north=none,south=none,west=out]
tconstruct:channel[down=false,east=none,north=none,south=none,west=lever]
tconstruct:channel[down=false,east=none,north=none,south=in,west=none]
tconstruct:channel[down=false,east=none,north=none,south=in,west=in]
tconstruct:channel[down=false,east=none,north=none,south=in,west=out]
tconstruct:channel[down=false,east=none,north=none,south=in,west=lever]
tconstruct:channel[down=false,east=none,north=none,south=out,west=none]
tconstruct:channel[down=false,east=none,north=none,south=out,west=in]
tconstruct:channel[down=false,east=none,north=none,south=out,west=out]
tconstruct:channel[down=false,east=none,north=none,south=out,west=lever]
tconstruct:channel[down=false,east=none,north=none,south=lever,west=none]
tconstruct:channel[down=false,east=none,north=none,south=lever,west=in]
tconstruct:channel[down=false,east=none,north=none,south=lever,west=out]
tconstruct:channel[down=false,east=none,north=none,south=lever,west=lever]
tconstruct:channel[down=false,east=none,north=in,south=none,west=none]
tconstruct:channel[down=false,east=none,north=in,south=none,west=in]
tconstruct:channel[down=false,east=none,north=in,south=none,west=out]
tconstruct:channel[down=false,east=none,north=in,south=none,west=lever]
tconstruct:channel[down=false,east=none,north=in,south=in,west=none]
tconstruct:channel[down=false,east=none,north=in,south=in,west=in]
tconstruct:channel[down=false,east=none,north=in,south=in,west=out]
tconstruct:channel[down=false,east=none,north=in,south=in,west=lever]
tconstruct:channel[down=false,east=none,north=in,south=out,west=none]
tconstruct:channel[down=false,east=none,north=in,south=out,west=in]
tconstruct:channel[down=false,east=none,north=in,south=out,west=out]
tconstruct:channel[down=false,east=none,north=in,south=out,west=lever]
tconstruct:channel[down=false,east=none,north=in,south=lever,west=none]
tconstruct:channel[down=false,east=none,north=in,south=lever,west=in]
tconstruct:channel[down=false,east=none,north=in,south=lever,west=out]
tconstruct:channel[down=false,east=none,north=in,south=lever,west=lever]
tconstruct:channel[down=false,east=none,north=out,south=none,west=none]
tconstruct:channel[down=false,east=none,north=out,south=none,west=in]
tconstruct:channel[down=false,east=none,north=out,south=none,west=out]
tconstruct:channel[down=false,east=none,north=out,south=none,west=lever]
tconstruct:channel[down=false,east=none,north=out,south=in,west=none]
tconstruct:channel[down=false,east=none,north=out,south=in,west=in]
tconstruct:channel[down=false,east=none,north=out,south=in,west=out]
tconstruct:channel[down=false,east=none,north=out,south=in,west=lever]
tconstruct:channel[down=false,east=none,north=out,south=out,west=none]
tconstruct:channel[down=false,east=none,north=out,south=out,west=in]
tconstruct:channel[down=false,east=none,north=out,south=out,west=out]
tconstruct:channel[down=false,east=none,north=out,south=out,west=lever]
tconstruct:channel[down=false,east=none,north=out,south=lever,west=none]
tconstruct:channel[down=false,east=none,north=out,south=lever,west=in]
tconstruct:channel[down=false,east=none,north=out,south=lever,west=out]
tconstruct:channel[down=false,east=none,north=out,south=lever,west=lever]
tconstruct:channel[down=false,east=none,north=lever,south=none,west=none]
tconstruct:channel[down=false,east=none,north=lever,south=none,west=in]
tconstruct:channel[down=false,east=none,north=lever,south=none,west=out]
tconstruct:channel[down=false,east=none,north=lever,south=none,west=lever]
tconstruct:channel[down=false,east=none,north=lever,south=in,west=none]
tconstruct:channel[down=false,east=none,north=lever,south=in,west=in]
tconstruct:channel[down=false,east=none,north=lever,south=in,west=out]
tconstruct:channel[down=false,east=none,north=lever,south=in,west=lever]
tconstruct:channel[down=false,east=none,north=lever,south=out,west=none]
tconstruct:channel[down=false,east=none,north=lever,south=out,west=in]
tconstruct:channel[down=false,east=none,north=lever,south=out,west=out]
tconstruct:channel[down=false,east=none,north=lever,south=out,west=lever]
tconstruct:channel[down=false,east=none,north=lever,south=lever,west=none]
tconstruct:channel[down=false,east=none,north=lever,south=lever,west=in]
tconstruct:channel[down=false,east=none,north=lever,south=lever,west=out]
tconstruct:channel[down=false,east=none,north=lever,south=lever,west=lever]
tconstruct:channel[down=false,east=in,north=none,south=none,west=none]
tconstruct:channel[down=false,east=in,north=none,south=none,west=in]
tconstruct:channel[down=false,east=in,north=none,south=none,west=out]
tconstruct:channel[down=false,east=in,north=none,south=none,west=lever]
tconstruct:channel[down=false,east=in,north=none,south=in,west=none]
tconstruct:channel[down=false,east=in,north=none,south=in,west=in]
tconstruct:channel[down=false,east=in,north=none,south=in,west=out]
tconstruct:channel[down=false,east=in,north=none,south=in,west=lever]
tconstruct:channel[down=false,east=in,north=none,south=out,west=none]
tconstruct:channel[down=false,east=in,north=none,south=out,west=in]
tconstruct:channel[down=false,east=in,north=none,south=out,west=out]
tconstruct:channel[down=false,east=in,north=none,south=out,west=lever]
tconstruct:channel[down=false,east=in,north=none,south=lever,west=none]
tconstruct:channel[down=false,east=in,north=none,south=lever,west=in]
tconstruct:channel[down=false,east=in,north=none,south=lever,west=out]
tconstruct:channel[down=false,east=in,north=none,south=lever,west=lever]
tconstruct:channel[down=false,east=in,north=in,south=none,west=none]
tconstruct:channel[down=false,east=in,north=in,south=none,west=in]
tconstruct:channel[down=false,east=in,north=in,south=none,west=out]
tconstruct:channel[down=false,east=in,north=in,south=none,west=lever]
tconstruct:channel[down=false,east=in,north=in,south=in,west=none]
tconstruct:channel[down=false,east=in,north=in,south=in,west=in]
tconstruct:channel[down=false,east=in,north=in,south=in,west=out]
tconstruct:channel[down=false,east=in,north=in,south=in,west=lever]
tconstruct:channel[down=false,east=in,north=in,south=out,west=none]
tconstruct:channel[down=false,east=in,north=in,south=out,west=in]
tconstruct:channel[down=false,east=in,north=in,south=out,west=out]
tconstruct:channel[down=false,east=in,north=in,south=out,west=lever]
tconstruct:channel[down=false,east=in,north=in,south=lever,west=none]
tconstruct:channel[down=false,east=in,north=in,south=lever,west=in]
tconstruct:channel[down=false,east=in,north=in,south=lever,west=out]
tconstruct:channel[down=false,east=in,north=in,south=lever,west=lever]
tconstruct:channel[down=false,east=in,north=out,south=none,west=none]
tconstruct:channel[down=false,east=in,north=out,south=none,west=in]
tconstruct:channel[down=false,east=in,north=out,south=none,west=out]
tconstruct:channel[down=false,east=in,north=out,south=none,west=lever]
tconstruct:channel[down=false,east=in,north=out,south=in,west=none]
tconstruct:channel[down=false,east=in,north=out,south=in,west=in]
tconstruct:channel[down=false,east=in,north=out,south=in,west=out]
tconstruct:channel[down=false,east=in,north=out,south=in,west=lever]
tconstruct:channel[down=false,east=in,north=out,south=out,west=none]
tconstruct:channel[down=false,east=in,north=out,south=out,west=in]
tconstruct:channel[down=false,east=in,north=out,south=out,west=out]
tconstruct:channel[down=false,east=in,north=out,south=out,west=lever]
tconstruct:channel[down=false,east=in,north=out,south=lever,west=none]
tconstruct:channel[down=false,east=in,north=out,south=lever,west=in]
tconstruct:channel[down=false,east=in,north=out,south=lever,west=out]
tconstruct:channel[down=false,east=in,north=out,south=lever,west=lever]
tconstruct:channel[down=false,east=in,north=lever,south=none,west=none]
tconstruct:channel[down=false,east=in,north=lever,south=none,west=in]
tconstruct:channel[down=false,east=in,north=lever,south=none,west=out]
tconstruct:channel[down=false,east=in,north=lever,south=none,west=lever]
tconstruct:channel[down=false,east=in,north=lever,south=in,west=none]
tconstruct:channel[down=false,east=in,north=lever,south=in,west=in]
tconstruct:channel[down=false,east=in,north=lever,south=in,west=out]
tconstruct:channel[down=false,east=in,north=lever,south=in,west=lever]
tconstruct:channel[down=false,east=in,north=lever,south=out,west=none]
tconstruct:channel[down=false,east=in,north=lever,south=out,west=in]
tconstruct:channel[down=false,east=in,north=lever,south=out,west=out]
tconstruct:channel[down=false,east=in,north=lever,south=out,west=lever]
tconstruct:channel[down=false,east=in,north=lever,south=lever,west=none]
tconstruct:channel[down=false,east=in,north=lever,south=lever,west=in]
tconstruct:channel[down=false,east=in,north=lever,south=lever,west=out]
tconstruct:channel[down=false,east=in,north=lever,south=lever,west=lever]
tconstruct:channel[down=false,east=out,north=none,south=none,west=none]
tconstruct:channel[down=false,east=out,north=none,south=none,west=in]
tconstruct:channel[down=false,east=out,north=none,south=none,west=out]
tconstruct:channel[down=false,east=out,north=none,south=none,west=lever]
tconstruct:channel[down=false,east=out,north=none,south=in,west=none]
tconstruct:channel[down=false,east=out,north=none,south=in,west=in]
tconstruct:channel[down=false,east=out,north=none,south=in,west=out]
tconstruct:channel[down=false,east=out,north=none,south=in,west=lever]
tconstruct:channel[down=false,east=out,north=none,south=out,west=none]
tconstruct:channel[down=false,east=out,north=none,south=out,west=in]
tconstruct:channel[down=false,east=out,north=none,south=out,west=out]
tconstruct:channel[down=false,east=out,north=none,south=out,west=lever]
tconstruct:channel[down=false,east=out,north=none,south=lever,west=none]
tconstruct:channel[down=false,east=out,north=none,south=lever,west=in]
tconstruct:channel[down=false,east=out,north=none,south=lever,west=out]
tconstruct:channel[down=false,east=out,north=none,south=lever,west=lever]
tconstruct:channel[down=false,east=out,north=in,south=none,west=none]
tconstruct:channel[down=false,east=out,north=in,south=none,west=in]
tconstruct:channel[down=false,east=out,north=in,south=none,west=out]
tconstruct:channel[down=false,east=out,north=in,south=none,west=lever]
tconstruct:channel[down=false,east=out,north=in,south=in,west=none]
tconstruct:channel[down=false,east=out,north=in,south=in,west=in]
tconstruct:channel[down=false,east=out,north=in,south=in,west=out]
tconstruct:channel[down=false,east=out,north=in,south=in,west=lever]
tconstruct:channel[down=false,east=out,north=in,south=out,west=none]
tconstruct:channel[down=false,east=out,north=in,south=out,west=in]
tconstruct:channel[down=false,east=out,north=in,south=out,west=out]
tconstruct:channel[down=false,east=out,north=in,south=out,west=lever]
tconstruct:channel[down=false,east=out,north=in,south=lever,west=none]
tconstruct:channel[down=false,east=out,north=in,south=lever,west=in]
tconstruct:channel[down=false,east=out,north=in,south=lever,west=out]
tconstruct:channel[down=false,east=out,north=in,south=lever,west=lever]
tconstruct:channel[down=false,east=out,north=out,south=none,west=none]
tconstruct:channel[down=false,east=out,north=out,south=none,west=in]
tconstruct:channel[down=false,east=out,north=out,south=none,west=out]
tconstruct:channel[down=false,east=out,north=out,south=none,west=lever]
tconstruct:channel[down=false,east=out,north=out,south=in,west=none]
tconstruct:channel[down=false,east=out,north=out,south=in,west=in]
tconstruct:channel[down=false,east=out,north=out,south=in,west=out]
tconstruct:channel[down=false,east=out,north=out,south=in,west=lever]
tconstruct:channel[down=false,east=out,north=out,south=out,west=none]
tconstruct:channel[down=false,east=out,north=out,south=out,west=in]
tconstruct:channel[down=false,east=out,north=out,south=out,west=out]
tconstruct:channel[down=false,east=out,north=out,south=out,west=lever]
tconstruct:channel[down=false,east=out,north=out,south=lever,west=none]
tconstruct:channel[down=false,east=out,north=out,south=lever,west=in]
tconstruct:channel[down=false,east=out,north=out,south=lever,west=out]
tconstruct:channel[down=false,east=out,north=out,south=lever,west=lever]
tconstruct:channel[down=false,east=out,north=lever,south=none,west=none]
tconstruct:channel[down=false,east=out,north=lever,south=none,west=in]
tconstruct:channel[down=false,east=out,north=lever,south=none,west=out]
tconstruct:channel[down=false,east=out,north=lever,south=none,west=lever]
tconstruct:channel[down=false,east=out,north=lever,south=in,west=none]
tconstruct:channel[down=false,east=out,north=lever,south=in,west=in]
tconstruct:channel[down=false,east=out,north=lever,south=in,west=out]
tconstruct:channel[down=false,east=out,north=lever,south=in,west=lever]
tconstruct:channel[down=false,east=out,north=lever,south=out,west=none]
tconstruct:channel[down=false,east=out,north=lever,south=out,west=in]
tconstruct:channel[down=false,east=out,north=lever,south=out,west=out]
tconstruct:channel[down=false,east=out,north=lever,south=out,west=lever]
tconstruct:channel[down=false,east=out,north=lever,south=lever,west=none]
tconstruct:channel[down=false,east=out,north=lever,south=lever,west=in]
tconstruct:channel[down=false,east=out,north=lever,south=lever,west=out]
tconstruct:channel[down=false,east=out,north=lever,south=lever,west=lever]
tconstruct:channel[down=false,east=lever,north=none,south=none,west=none]
tconstruct:channel[down=false,east=lever,north=none,south=none,west=in]
tconstruct:channel[down=false,east=lever,north=none,south=none,west=out]
tconstruct:channel[down=false,east=lever,north=none,south=none,west=lever]
tconstruct:channel[down=false,east=lever,north=none,south=in,west=none]
tconstruct:channel[down=false,east=lever,north=none,south=in,west=in]
tconstruct:channel[down=false,east=lever,north=none,south=in,west=out]
tconstruct:channel[down=false,east=lever,north=none,south=in,west=lever]
tconstruct:channel[down=false,east=lever,north=none,south=out,west=none]
tconstruct:channel[down=false,east=lever,north=none,south=out,west=in]
tconstruct:channel[down=false,east=lever,north=none,south=out,west=out]
tconstruct:channel[down=false,east=lever,north=none,south=out,west=lever]
tconstruct:channel[down=false,east=lever,north=none,south=lever,west=none]
tconstruct:channel[down=false,east=lever,north=none,south=lever,west=in]
tconstruct:channel[down=false,east=lever,north=none,south=lever,west=out]
tconstruct:channel[down=false,east=lever,north=none,south=lever,west=lever]
tconstruct:channel[down=false,east=lever,north=in,south=none,west=none]
tconstruct:channel[down=false,east=lever,north=in,south=none,west=in]
tconstruct:channel[down=false,east=lever,north=in,south=none,west=out]
tconstruct:channel[down=false,east=lever,north=in,south=none,west=lever]
tconstruct:channel[down=false,east=lever,north=in,south=in,west=none]
tconstruct:channel[down=false,east=lever,north=in,south=in,west=in]
tconstruct:channel[down=false,east=lever,north=in,south=in,west=out]
tconstruct:channel[down=false,east=lever,north=in,south=in,west=lever]
tconstruct:channel[down=false,east=lever,north=in,south=out,west=none]
tconstruct:channel[down=false,east=lever,north=in,south=out,west=in]
tconstruct:channel[down=false,east=lever,north=in,south=out,west=out]
tconstruct:channel[down=false,east=lever,north=in,south=out,west=lever]
tconstruct:channel[down=false,east=lever,north=in,south=lever,west=none]
tconstruct:channel[down=false,east=lever,north=in,south=lever,west=in]
tconstruct:channel[down=false,east=lever,north=in,south=lever,west=out]
tconstruct:channel[down=false,east=lever,north=in,south=lever,west=lever]
tconstruct:channel[down=false,east=lever,north=out,south=none,west=none]
tconstruct:channel[down=false,east=lever,north=out,south=none,west=in]
tconstruct:channel[down=false,east=lever,north=out,south=none,west=out]
tconstruct:channel[down=false,east=lever,north=out,south=none,west=lever]
tconstruct:channel[down=false,east=lever,north=out,south=in,west=none]
tconstruct:channel[down=false,east=lever,north=out,south=in,west=in]
tconstruct:channel[down=false,east=lever,north=out,south=in,west=out]
tconstruct:channel[down=false,east=lever,north=out,south=in,west=lever]
tconstruct:channel[down=false,east=lever,north=out,south=out,west=none]
tconstruct:channel[down=false,east=lever,north=out,south=out,west=in]
tconstruct:channel[down=false,east=lever,north=out,south=out,west=out]
tconstruct:channel[down=false,east=lever,north=out,south=out,west=lever]
tconstruct:channel[down=false,east=lever,north=out,south=lever,west=none]
tconstruct:channel[down=false,east=lever,north=out,south=lever,west=in]
tconstruct:channel[down=false,east=lever,north=out,south=lever,west=out]
tconstruct:channel[down=false,east=lever,north=out,south=lever,west=lever]
tconstruct:channel[down=false,east=lever,north=lever,south=none,west=none]
tconstruct:channel[down=false,east=lever,north=lever,south=none,west=in]
tconstruct:channel[down=false,east=lever,north=lever,south=none,west=out]
tconstruct:channel[down=false,east=lever,north=lever,south=none,west=lever]
tconstruct:channel[down=false,east=lever,north=lever,south=in,west=none]
tconstruct:channel[down=false,east=lever,north=lever,south=in,west=in]
tconstruct:channel[down=false,east=lever,north=lever,south=in,west=out]
tconstruct:channel[down=false,east=lever,north=lever,south=in,west=lever]
tconstruct:channel[down=false,east=lever,north=lever,south=out,west=none]
tconstruct:channel[down=false,east=lever,north=lever,south=out,west=in]
tconstruct:channel[down=false,east=lever,north=lever,south=out,west=out]
tconstruct:channel[down=false,east=lever,north=lever,south=out,west=lever]
tconstruct:channel[down=false,east=lever,north=lever,south=lever,west=none]
tconstruct:channel[down=false,east=lever,north=lever,south=lever,west=in]
tconstruct:channel[down=false,east=lever,north=lever,south=lever,west=out]
tconstruct:channel[down=false,east=lever,north=lever,south=lever,west=lever]
tconstruct:casting[type=table]
tconstruct:casting[type=basin]
tconstruct:smeltery_io[facing=north,type=drain]
tconstruct:smeltery_io[facing=south,type=drain]
tconstruct:smeltery_io[facing=west,type=drain]
tconstruct:smeltery_io[facing=east,type=drain]
tconstruct:seared_glass[connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false,type=glass]
tconstruct:seared_furnace_controller[active=true,facing=north]
tconstruct:seared_furnace_controller[active=true,facing=south]
tconstruct:seared_furnace_controller[active=true,facing=west]
tconstruct:seared_furnace_controller[active=true,facing=east]
tconstruct:seared_furnace_controller[active=false,facing=north]
tconstruct:seared_furnace_controller[active=false,facing=south]
tconstruct:seared_furnace_controller[active=false,facing=west]
tconstruct:seared_furnace_controller[active=false,facing=east]
tconstruct:tinker_tank_controller[active=true,facing=north]
tconstruct:tinker_tank_controller[active=true,facing=south]
tconstruct:tinker_tank_controller[active=true,facing=west]
tconstruct:tinker_tank_controller[active=true,facing=east]
tconstruct:tinker_tank_controller[active=false,facing=north]
tconstruct:tinker_tank_controller[active=false,facing=south]
tconstruct:tinker_tank_controller[active=false,facing=west]
tconstruct:tinker_tank_controller[active=false,facing=east]
tconstruct:seared_slab[half=top,type=stone]
tconstruct:seared_slab[half=top,type=cobble]
tconstruct:seared_slab[half=top,type=paver]
tconstruct:seared_slab[half=top,type=brick]
tconstruct:seared_slab[half=top,type=brick_cracked]
tconstruct:seared_slab[half=top,type=brick_fancy]
tconstruct:seared_slab[half=top,type=brick_square]
tconstruct:seared_slab[half=top,type=road]
tconstruct:seared_slab[half=bottom,type=stone]
tconstruct:seared_slab[half=bottom,type=cobble]
tconstruct:seared_slab[half=bottom,type=paver]
tconstruct:seared_slab[half=bottom,type=brick]
tconstruct:seared_slab[half=bottom,type=brick_cracked]
tconstruct:seared_slab[half=bottom,type=brick_fancy]
tconstruct:seared_slab[half=bottom,type=brick_square]
tconstruct:seared_slab[half=bottom,type=road]
tconstruct:seared_slab2[half=top,type=creeper]
tconstruct:seared_slab2[half=top,type=brick_triangle]
tconstruct:seared_slab2[half=top,type=brick_small]
tconstruct:seared_slab2[half=top,type=tile]
tconstruct:seared_slab2[half=bottom,type=creeper]
tconstruct:seared_slab2[half=bottom,type=brick_triangle]
tconstruct:seared_slab2[half=bottom,type=brick_small]
tconstruct:seared_slab2[half=bottom,type=tile]
tconstruct:seared_stairs_stone[facing=north,half=top,shape=straight]
tconstruct:seared_stairs_stone[facing=north,half=top,shape=inner_left]
tconstruct:seared_stairs_stone[facing=north,half=top,shape=inner_right]
tconstruct:seared_stairs_stone[facing=north,half=top,shape=outer_left]
tconstruct:seared_stairs_stone[facing=north,half=top,shape=outer_right]
tconstruct:seared_stairs_stone[facing=north,half=bottom,shape=straight]
tconstruct:seared_stairs_stone[facing=north,half=bottom,shape=inner_left]
tconstruct:seared_stairs_stone[facing=north,half=bottom,shape=inner_right]
tconstruct:seared_stairs_stone[facing=north,half=bottom,shape=outer_left]
tconstruct:seared_stairs_stone[facing=north,half=bottom,shape=outer_right]
tconstruct:seared_stairs_stone[facing=south,half=top,shape=straight]
tconstruct:seared_stairs_stone[facing=south,half=top,shape=inner_left]
tconstruct:seared_stairs_stone[facing=south,half=top,shape=inner_right]
tconstruct:seared_stairs_stone[facing=south,half=top,shape=outer_left]
tconstruct:seared_stairs_stone[facing=south,half=top,shape=outer_right]
tconstruct:seared_stairs_stone[facing=south,half=bottom,shape=straight]
tconstruct:seared_stairs_stone[facing=south,half=bottom,shape=inner_left]
tconstruct:seared_stairs_stone[facing=south,half=bottom,shape=inner_right]
tconstruct:seared_stairs_stone[facing=south,half=bottom,shape=outer_left]
tconstruct:seared_stairs_stone[facing=south,half=bottom,shape=outer_right]
tconstruct:seared_stairs_stone[facing=west,half=top,shape=straight]
tconstruct:seared_stairs_stone[facing=west,half=top,shape=inner_left]
tconstruct:seared_stairs_stone[facing=west,half=top,shape=inner_right]
tconstruct:seared_stairs_stone[facing=west,half=top,shape=outer_left]
tconstruct:seared_stairs_stone[facing=west,half=top,shape=outer_right]
tconstruct:seared_stairs_stone[facing=west,half=bottom,shape=straight]
tconstruct:seared_stairs_stone[facing=west,half=bottom,shape=inner_left]
tconstruct:seared_stairs_stone[facing=west,half=bottom,shape=inner_right]
tconstruct:seared_stairs_stone[facing=west,half=bottom,shape=outer_left]
tconstruct:seared_stairs_stone[facing=west,half=bottom,shape=outer_right]
tconstruct:seared_stairs_stone[facing=east,half=top,shape=straight]
tconstruct:seared_stairs_stone[facing=east,half=top,shape=inner_left]
tconstruct:seared_stairs_stone[facing=east,half=top,shape=inner_right]
tconstruct:seared_stairs_stone[facing=east,half=top,shape=outer_left]
tconstruct:seared_stairs_stone[facing=east,half=top,shape=outer_right]
tconstruct:seared_stairs_stone[facing=east,half=bottom,shape=straight]
tconstruct:seared_stairs_stone[facing=east,half=bottom,shape=inner_left]
tconstruct:seared_stairs_stone[facing=east,half=bottom,shape=inner_right]
tconstruct:seared_stairs_stone[facing=east,half=bottom,shape=outer_left]
tconstruct:seared_stairs_stone[facing=east,half=bottom,shape=outer_right]
tconstruct:seared_stairs_cobble[facing=north,half=top,shape=straight]
tconstruct:seared_stairs_cobble[facing=north,half=top,shape=inner_left]
tconstruct:seared_stairs_cobble[facing=north,half=top,shape=inner_right]
tconstruct:seared_stairs_cobble[facing=north,half=top,shape=outer_left]
tconstruct:seared_stairs_cobble[facing=north,half=top,shape=outer_right]
tconstruct:seared_stairs_cobble[facing=north,half=bottom,shape=straight]
tconstruct:seared_stairs_cobble[facing=north,half=bottom,shape=inner_left]
tconstruct:seared_stairs_cobble[facing=north,half=bottom,shape=inner_right]
tconstruct:seared_stairs_cobble[facing=north,half=bottom,shape=outer_left]
tconstruct:seared_stairs_cobble[facing=north,half=bottom,shape=outer_right]
tconstruct:seared_stairs_cobble[facing=south,half=top,shape=straight]
tconstruct:seared_stairs_cobble[facing=south,half=top,shape=inner_left]
tconstruct:seared_stairs_cobble[facing=south,half=top,shape=inner_right]
tconstruct:seared_stairs_cobble[facing=south,half=top,shape=outer_left]
tconstruct:seared_stairs_cobble[facing=south,half=top,shape=outer_right]
tconstruct:seared_stairs_cobble[facing=south,half=bottom,shape=straight]
tconstruct:seared_stairs_cobble[facing=south,half=bottom,shape=inner_left]
tconstruct:seared_stairs_cobble[facing=south,half=bottom,shape=inner_right]
tconstruct:seared_stairs_cobble[facing=south,half=bottom,shape=outer_left]
tconstruct:seared_stairs_cobble[facing=south,half=bottom,shape=outer_right]
tconstruct:seared_stairs_cobble[facing=west,half=top,shape=straight]
tconstruct:seared_stairs_cobble[facing=west,half=top,shape=inner_left]
tconstruct:seared_stairs_cobble[facing=west,half=top,shape=inner_right]
tconstruct:seared_stairs_cobble[facing=west,half=top,shape=outer_left]
tconstruct:seared_stairs_cobble[facing=west,half=top,shape=outer_right]
tconstruct:seared_stairs_cobble[facing=west,half=bottom,shape=straight]
tconstruct:seared_stairs_cobble[facing=west,half=bottom,shape=inner_left]
tconstruct:seared_stairs_cobble[facing=west,half=bottom,shape=inner_right]
tconstruct:seared_stairs_cobble[facing=west,half=bottom,shape=outer_left]
tconstruct:seared_stairs_cobble[facing=west,half=bottom,shape=outer_right]
tconstruct:seared_stairs_cobble[facing=east,half=top,shape=straight]
tconstruct:seared_stairs_cobble[facing=east,half=top,shape=inner_left]
tconstruct:seared_stairs_cobble[facing=east,half=top,shape=inner_right]
tconstruct:seared_stairs_cobble[facing=east,half=top,shape=outer_left]
tconstruct:seared_stairs_cobble[facing=east,half=top,shape=outer_right]
tconstruct:seared_stairs_cobble[facing=east,half=bottom,shape=straight]
tconstruct:seared_stairs_cobble[facing=east,half=bottom,shape=inner_left]
tconstruct:seared_stairs_cobble[facing=east,half=bottom,shape=inner_right]
tconstruct:seared_stairs_cobble[facing=east,half=bottom,shape=outer_left]
tconstruct:seared_stairs_cobble[facing=east,half=bottom,shape=outer_right]
tconstruct:seared_stairs_paver[facing=north,half=top,shape=straight]
tconstruct:seared_stairs_paver[facing=north,half=top,shape=inner_left]
tconstruct:seared_stairs_paver[facing=north,half=top,shape=inner_right]
tconstruct:seared_stairs_paver[facing=north,half=top,shape=outer_left]
tconstruct:seared_stairs_paver[facing=north,half=top,shape=outer_right]
tconstruct:seared_stairs_paver[facing=north,half=bottom,shape=straight]
tconstruct:seared_stairs_paver[facing=north,half=bottom,shape=inner_left]
tconstruct:seared_stairs_paver[facing=north,half=bottom,shape=inner_right]
tconstruct:seared_stairs_paver[facing=north,half=bottom,shape=outer_left]
tconstruct:seared_stairs_paver[facing=north,half=bottom,shape=outer_right]
tconstruct:seared_stairs_paver[facing=south,half=top,shape=straight]
tconstruct:seared_stairs_paver[facing=south,half=top,shape=inner_left]
tconstruct:seared_stairs_paver[facing=south,half=top,shape=inner_right]
tconstruct:seared_stairs_paver[facing=south,half=top,shape=outer_left]
tconstruct:seared_stairs_paver[facing=south,half=top,shape=outer_right]
tconstruct:seared_stairs_paver[facing=south,half=bottom,shape=straight]
tconstruct:seared_stairs_paver[facing=south,half=bottom,shape=inner_left]
tconstruct:seared_stairs_paver[facing=south,half=bottom,shape=inner_right]
tconstruct:seared_stairs_paver[facing=south,half=bottom,shape=outer_left]
tconstruct:seared_stairs_paver[facing=south,half=bottom,shape=outer_right]
tconstruct:seared_stairs_paver[facing=west,half=top,shape=straight]
tconstruct:seared_stairs_paver[facing=west,half=top,shape=inner_left]
tconstruct:seared_stairs_paver[facing=west,half=top,shape=inner_right]
tconstruct:seared_stairs_paver[facing=west,half=top,shape=outer_left]
tconstruct:seared_stairs_paver[facing=west,half=top,shape=outer_right]
tconstruct:seared_stairs_paver[facing=west,half=bottom,shape=straight]
tconstruct:seared_stairs_paver[facing=west,half=bottom,shape=inner_left]
tconstruct:seared_stairs_paver[facing=west,half=bottom,shape=inner_right]
tconstruct:seared_stairs_paver[facing=west,half=bottom,shape=outer_left]
tconstruct:seared_stairs_paver[facing=west,half=bottom,shape=outer_right]
tconstruct:seared_stairs_paver[facing=east,half=top,shape=straight]
tconstruct:seared_stairs_paver[facing=east,half=top,shape=inner_left]
tconstruct:seared_stairs_paver[facing=east,half=top,shape=inner_right]
tconstruct:seared_stairs_paver[facing=east,half=top,shape=outer_left]
tconstruct:seared_stairs_paver[facing=east,half=top,shape=outer_right]
tconstruct:seared_stairs_paver[facing=east,half=bottom,shape=straight]
tconstruct:seared_stairs_paver[facing=east,half=bottom,shape=inner_left]
tconstruct:seared_stairs_paver[facing=east,half=bottom,shape=inner_right]
tconstruct:seared_stairs_paver[facing=east,half=bottom,shape=outer_left]
tconstruct:seared_stairs_paver[facing=east,half=bottom,shape=outer_right]
tconstruct:seared_stairs_brick[facing=north,half=top,shape=straight]
tconstruct:seared_stairs_brick[facing=north,half=top,shape=inner_left]
tconstruct:seared_stairs_brick[facing=north,half=top,shape=inner_right]
tconstruct:seared_stairs_brick[facing=north,half=top,shape=outer_left]
tconstruct:seared_stairs_brick[facing=north,half=top,shape=outer_right]
tconstruct:seared_stairs_brick[facing=north,half=bottom,shape=straight]
tconstruct:seared_stairs_brick[facing=north,half=bottom,shape=inner_left]
tconstruct:seared_stairs_brick[facing=north,half=bottom,shape=inner_right]
tconstruct:seared_stairs_brick[facing=north,half=bottom,shape=outer_left]
tconstruct:seared_stairs_brick[facing=north,half=bottom,shape=outer_right]
tconstruct:seared_stairs_brick[facing=south,half=top,shape=straight]
tconstruct:seared_stairs_brick[facing=south,half=top,shape=inner_left]
tconstruct:seared_stairs_brick[facing=south,half=top,shape=inner_right]
tconstruct:seared_stairs_brick[facing=south,half=top,shape=outer_left]
tconstruct:seared_stairs_brick[facing=south,half=top,shape=outer_right]
tconstruct:seared_stairs_brick[facing=south,half=bottom,shape=straight]
tconstruct:seared_stairs_brick[facing=south,half=bottom,shape=inner_left]
tconstruct:seared_stairs_brick[facing=south,half=bottom,shape=inner_right]
tconstruct:seared_stairs_brick[facing=south,half=bottom,shape=outer_left]
tconstruct:seared_stairs_brick[facing=south,half=bottom,shape=outer_right]
tconstruct:seared_stairs_brick[facing=west,half=top,shape=straight]
tconstruct:seared_stairs_brick[facing=west,half=top,shape=inner_left]
tconstruct:seared_stairs_brick[facing=west,half=top,shape=inner_right]
tconstruct:seared_stairs_brick[facing=west,half=top,shape=outer_left]
tconstruct:seared_stairs_brick[facing=west,half=top,shape=outer_right]
tconstruct:seared_stairs_brick[facing=west,half=bottom,shape=straight]
tconstruct:seared_stairs_brick[facing=west,half=bottom,shape=inner_left]
tconstruct:seared_stairs_brick[facing=west,half=bottom,shape=inner_right]
tconstruct:seared_stairs_brick[facing=west,half=bottom,shape=outer_left]
tconstruct:seared_stairs_brick[facing=west,half=bottom,shape=outer_right]
tconstruct:seared_stairs_brick[facing=east,half=top,shape=straight]
tconstruct:seared_stairs_brick[facing=east,half=top,shape=inner_left]
tconstruct:seared_stairs_brick[facing=east,half=top,shape=inner_right]
tconstruct:seared_stairs_brick[facing=east,half=top,shape=outer_left]
tconstruct:seared_stairs_brick[facing=east,half=top,shape=outer_right]
tconstruct:seared_stairs_brick[facing=east,half=bottom,shape=straight]
tconstruct:seared_stairs_brick[facing=east,half=bottom,shape=inner_left]
tconstruct:seared_stairs_brick[facing=east,half=bottom,shape=inner_right]
tconstruct:seared_stairs_brick[facing=east,half=bottom,shape=outer_left]
tconstruct:seared_stairs_brick[facing=east,half=bottom,shape=outer_right]
tconstruct:seared_stairs_brick_cracked[facing=north,half=top,shape=straight]
tconstruct:seared_stairs_brick_cracked[facing=north,half=top,shape=inner_left]
tconstruct:seared_stairs_brick_cracked[facing=north,half=top,shape=inner_right]
tconstruct:seared_stairs_brick_cracked[facing=north,half=top,shape=outer_left]
tconstruct:seared_stairs_brick_cracked[facing=north,half=top,shape=outer_right]
tconstruct:seared_stairs_brick_cracked[facing=north,half=bottom,shape=straight]
tconstruct:seared_stairs_brick_cracked[facing=north,half=bottom,shape=inner_left]
tconstruct:seared_stairs_brick_cracked[facing=north,half=bottom,shape=inner_right]
tconstruct:seared_stairs_brick_cracked[facing=north,half=bottom,shape=outer_left]
tconstruct:seared_stairs_brick_cracked[facing=north,half=bottom,shape=outer_right]
tconstruct:seared_stairs_brick_cracked[facing=south,half=top,shape=straight]
tconstruct:seared_stairs_brick_cracked[facing=south,half=top,shape=inner_left]
tconstruct:seared_stairs_brick_cracked[facing=south,half=top,shape=inner_right]
tconstruct:seared_stairs_brick_cracked[facing=south,half=top,shape=outer_left]
tconstruct:seared_stairs_brick_cracked[facing=south,half=top,shape=outer_right]
tconstruct:seared_stairs_brick_cracked[facing=south,half=bottom,shape=straight]
tconstruct:seared_stairs_brick_cracked[facing=south,half=bottom,shape=inner_left]
tconstruct:seared_stairs_brick_cracked[facing=south,half=bottom,shape=inner_right]
tconstruct:seared_stairs_brick_cracked[facing=south,half=bottom,shape=outer_left]
tconstruct:seared_stairs_brick_cracked[facing=south,half=bottom,shape=outer_right]
tconstruct:seared_stairs_brick_cracked[facing=west,half=top,shape=straight]
tconstruct:seared_stairs_brick_cracked[facing=west,half=top,shape=inner_left]
tconstruct:seared_stairs_brick_cracked[facing=west,half=top,shape=inner_right]
tconstruct:seared_stairs_brick_cracked[facing=west,half=top,shape=outer_left]
tconstruct:seared_stairs_brick_cracked[facing=west,half=top,shape=outer_right]
tconstruct:seared_stairs_brick_cracked[facing=west,half=bottom,shape=straight]
tconstruct:seared_stairs_brick_cracked[facing=west,half=bottom,shape=inner_left]
tconstruct:seared_stairs_brick_cracked[facing=west,half=bottom,shape=inner_right]
tconstruct:seared_stairs_brick_cracked[facing=west,half=bottom,shape=outer_left]
tconstruct:seared_stairs_brick_cracked[facing=west,half=bottom,shape=outer_right]
tconstruct:seared_stairs_brick_cracked[facing=east,half=top,shape=straight]
tconstruct:seared_stairs_brick_cracked[facing=east,half=top,shape=inner_left]
tconstruct:seared_stairs_brick_cracked[facing=east,half=top,shape=inner_right]
tconstruct:seared_stairs_brick_cracked[facing=east,half=top,shape=outer_left]
tconstruct:seared_stairs_brick_cracked[facing=east,half=top,shape=outer_right]
tconstruct:seared_stairs_brick_cracked[facing=east,half=bottom,shape=straight]
tconstruct:seared_stairs_brick_cracked[facing=east,half=bottom,shape=inner_left]
tconstruct:seared_stairs_brick_cracked[facing=east,half=bottom,shape=inner_right]
tconstruct:seared_stairs_brick_cracked[facing=east,half=bottom,shape=outer_left]
tconstruct:seared_stairs_brick_cracked[facing=east,half=bottom,shape=outer_right]
tconstruct:seared_stairs_brick_fancy[facing=north,half=top,shape=straight]
tconstruct:seared_stairs_brick_fancy[facing=north,half=top,shape=inner_left]
tconstruct:seared_stairs_brick_fancy[facing=north,half=top,shape=inner_right]
tconstruct:seared_stairs_brick_fancy[facing=north,half=top,shape=outer_left]
tconstruct:seared_stairs_brick_fancy[facing=north,half=top,shape=outer_right]
tconstruct:seared_stairs_brick_fancy[facing=north,half=bottom,shape=straight]
tconstruct:seared_stairs_brick_fancy[facing=north,half=bottom,shape=inner_left]
tconstruct:seared_stairs_brick_fancy[facing=north,half=bottom,shape=inner_right]
tconstruct:seared_stairs_brick_fancy[facing=north,half=bottom,shape=outer_left]
tconstruct:seared_stairs_brick_fancy[facing=north,half=bottom,shape=outer_right]
tconstruct:seared_stairs_brick_fancy[facing=south,half=top,shape=straight]
tconstruct:seared_stairs_brick_fancy[facing=south,half=top,shape=inner_left]
tconstruct:seared_stairs_brick_fancy[facing=south,half=top,shape=inner_right]
tconstruct:seared_stairs_brick_fancy[facing=south,half=top,shape=outer_left]
tconstruct:seared_stairs_brick_fancy[facing=south,half=top,shape=outer_right]
tconstruct:seared_stairs_brick_fancy[facing=south,half=bottom,shape=straight]
tconstruct:seared_stairs_brick_fancy[facing=south,half=bottom,shape=inner_left]
tconstruct:seared_stairs_brick_fancy[facing=south,half=bottom,shape=inner_right]
tconstruct:seared_stairs_brick_fancy[facing=south,half=bottom,shape=outer_left]
tconstruct:seared_stairs_brick_fancy[facing=south,half=bottom,shape=outer_right]
tconstruct:seared_stairs_brick_fancy[facing=west,half=top,shape=straight]
tconstruct:seared_stairs_brick_fancy[facing=west,half=top,shape=inner_left]
tconstruct:seared_stairs_brick_fancy[facing=west,half=top,shape=inner_right]
tconstruct:seared_stairs_brick_fancy[facing=west,half=top,shape=outer_left]
tconstruct:seared_stairs_brick_fancy[facing=west,half=top,shape=outer_right]
tconstruct:seared_stairs_brick_fancy[facing=west,half=bottom,shape=straight]
tconstruct:seared_stairs_brick_fancy[facing=west,half=bottom,shape=inner_left]
tconstruct:seared_stairs_brick_fancy[facing=west,half=bottom,shape=inner_right]
tconstruct:seared_stairs_brick_fancy[facing=west,half=bottom,shape=outer_left]
tconstruct:seared_stairs_brick_fancy[facing=west,half=bottom,shape=outer_right]
tconstruct:seared_stairs_brick_fancy[facing=east,half=top,shape=straight]
tconstruct:seared_stairs_brick_fancy[facing=east,half=top,shape=inner_left]
tconstruct:seared_stairs_brick_fancy[facing=east,half=top,shape=inner_right]
tconstruct:seared_stairs_brick_fancy[facing=east,half=top,shape=outer_left]
tconstruct:seared_stairs_brick_fancy[facing=east,half=top,shape=outer_right]
tconstruct:seared_stairs_brick_fancy[facing=east,half=bottom,shape=straight]
tconstruct:seared_stairs_brick_fancy[facing=east,half=bottom,shape=inner_left]
tconstruct:seared_stairs_brick_fancy[facing=east,half=bottom,shape=inner_right]
tconstruct:seared_stairs_brick_fancy[facing=east,half=bottom,shape=outer_left]
tconstruct:seared_stairs_brick_fancy[facing=east,half=bottom,shape=outer_right]
tconstruct:seared_stairs_brick_square[facing=north,half=top,shape=straight]
tconstruct:seared_stairs_brick_square[facing=north,half=top,shape=inner_left]
tconstruct:seared_stairs_brick_square[facing=north,half=top,shape=inner_right]
tconstruct:seared_stairs_brick_square[facing=north,half=top,shape=outer_left]
tconstruct:seared_stairs_brick_square[facing=north,half=top,shape=outer_right]
tconstruct:seared_stairs_brick_square[facing=north,half=bottom,shape=straight]
tconstruct:seared_stairs_brick_square[facing=north,half=bottom,shape=inner_left]
tconstruct:seared_stairs_brick_square[facing=north,half=bottom,shape=inner_right]
tconstruct:seared_stairs_brick_square[facing=north,half=bottom,shape=outer_left]
tconstruct:seared_stairs_brick_square[facing=north,half=bottom,shape=outer_right]
tconstruct:seared_stairs_brick_square[facing=south,half=top,shape=straight]
tconstruct:seared_stairs_brick_square[facing=south,half=top,shape=inner_left]
tconstruct:seared_stairs_brick_square[facing=south,half=top,shape=inner_right]
tconstruct:seared_stairs_brick_square[facing=south,half=top,shape=outer_left]
tconstruct:seared_stairs_brick_square[facing=south,half=top,shape=outer_right]
tconstruct:seared_stairs_brick_square[facing=south,half=bottom,shape=straight]
tconstruct:seared_stairs_brick_square[facing=south,half=bottom,shape=inner_left]
tconstruct:seared_stairs_brick_square[facing=south,half=bottom,shape=inner_right]
tconstruct:seared_stairs_brick_square[facing=south,half=bottom,shape=outer_left]
tconstruct:seared_stairs_brick_square[facing=south,half=bottom,shape=outer_right]
tconstruct:seared_stairs_brick_square[facing=west,half=top,shape=straight]
tconstruct:seared_stairs_brick_square[facing=west,half=top,shape=inner_left]
tconstruct:seared_stairs_brick_square[facing=west,half=top,shape=inner_right]
tconstruct:seared_stairs_brick_square[facing=west,half=top,shape=outer_left]
tconstruct:seared_stairs_brick_square[facing=west,half=top,shape=outer_right]
tconstruct:seared_stairs_brick_square[facing=west,half=bottom,shape=straight]
tconstruct:seared_stairs_brick_square[facing=west,half=bottom,shape=inner_left]
tconstruct:seared_stairs_brick_square[facing=west,half=bottom,shape=inner_right]
tconstruct:seared_stairs_brick_square[facing=west,half=bottom,shape=outer_left]
tconstruct:seared_stairs_brick_square[facing=west,half=bottom,shape=outer_right]
tconstruct:seared_stairs_brick_square[facing=east,half=top,shape=straight]
tconstruct:seared_stairs_brick_square[facing=east,half=top,shape=inner_left]
tconstruct:seared_stairs_brick_square[facing=east,half=top,shape=inner_right]
tconstruct:seared_stairs_brick_square[facing=east,half=top,shape=outer_left]
tconstruct:seared_stairs_brick_square[facing=east,half=top,shape=outer_right]
tconstruct:seared_stairs_brick_square[facing=east,half=bottom,shape=straight]
tconstruct:seared_stairs_brick_square[facing=east,half=bottom,shape=inner_left]
tconstruct:seared_stairs_brick_square[facing=east,half=bottom,shape=inner_right]
tconstruct:seared_stairs_brick_square[facing=east,half=bottom,shape=outer_left]
tconstruct:seared_stairs_brick_square[facing=east,half=bottom,shape=outer_right]
tconstruct:seared_stairs_brick_triangle[facing=north,half=top,shape=straight]
tconstruct:seared_stairs_brick_triangle[facing=north,half=top,shape=inner_left]
tconstruct:seared_stairs_brick_triangle[facing=north,half=top,shape=inner_right]
tconstruct:seared_stairs_brick_triangle[facing=north,half=top,shape=outer_left]
tconstruct:seared_stairs_brick_triangle[facing=north,half=top,shape=outer_right]
tconstruct:seared_stairs_brick_triangle[facing=north,half=bottom,shape=straight]
tconstruct:seared_stairs_brick_triangle[facing=north,half=bottom,shape=inner_left]
tconstruct:seared_stairs_brick_triangle[facing=north,half=bottom,shape=inner_right]
tconstruct:seared_stairs_brick_triangle[facing=north,half=bottom,shape=outer_left]
tconstruct:seared_stairs_brick_triangle[facing=north,half=bottom,shape=outer_right]
tconstruct:seared_stairs_brick_triangle[facing=south,half=top,shape=straight]
tconstruct:seared_stairs_brick_triangle[facing=south,half=top,shape=inner_left]
tconstruct:seared_stairs_brick_triangle[facing=south,half=top,shape=inner_right]
tconstruct:seared_stairs_brick_triangle[facing=south,half=top,shape=outer_left]
tconstruct:seared_stairs_brick_triangle[facing=south,half=top,shape=outer_right]
tconstruct:seared_stairs_brick_triangle[facing=south,half=bottom,shape=straight]
tconstruct:seared_stairs_brick_triangle[facing=south,half=bottom,shape=inner_left]
tconstruct:seared_stairs_brick_triangle[facing=south,half=bottom,shape=inner_right]
tconstruct:seared_stairs_brick_triangle[facing=south,half=bottom,shape=outer_left]
tconstruct:seared_stairs_brick_triangle[facing=south,half=bottom,shape=outer_right]
tconstruct:seared_stairs_brick_triangle[facing=west,half=top,shape=straight]
tconstruct:seared_stairs_brick_triangle[facing=west,half=top,shape=inner_left]
tconstruct:seared_stairs_brick_triangle[facing=west,half=top,shape=inner_right]
tconstruct:seared_stairs_brick_triangle[facing=west,half=top,shape=outer_left]
tconstruct:seared_stairs_brick_triangle[facing=west,half=top,shape=outer_right]
tconstruct:seared_stairs_brick_triangle[facing=west,half=bottom,shape=straight]
tconstruct:seared_stairs_brick_triangle[facing=west,half=bottom,shape=inner_left]
tconstruct:seared_stairs_brick_triangle[facing=west,half=bottom,shape=inner_right]
tconstruct:seared_stairs_brick_triangle[facing=west,half=bottom,shape=outer_left]
tconstruct:seared_stairs_brick_triangle[facing=west,half=bottom,shape=outer_right]
tconstruct:seared_stairs_brick_triangle[facing=east,half=top,shape=straight]
tconstruct:seared_stairs_brick_triangle[facing=east,half=top,shape=inner_left]
tconstruct:seared_stairs_brick_triangle[facing=east,half=top,shape=inner_right]
tconstruct:seared_stairs_brick_triangle[facing=east,half=top,shape=outer_left]
tconstruct:seared_stairs_brick_triangle[facing=east,half=top,shape=outer_right]
tconstruct:seared_stairs_brick_triangle[facing=east,half=bottom,shape=straight]
tconstruct:seared_stairs_brick_triangle[facing=east,half=bottom,shape=inner_left]
tconstruct:seared_stairs_brick_triangle[facing=east,half=bottom,shape=inner_right]
tconstruct:seared_stairs_brick_triangle[facing=east,half=bottom,shape=outer_left]
tconstruct:seared_stairs_brick_triangle[facing=east,half=bottom,shape=outer_right]
tconstruct:seared_stairs_brick_small[facing=north,half=top,shape=straight]
tconstruct:seared_stairs_brick_small[facing=north,half=top,shape=inner_left]
tconstruct:seared_stairs_brick_small[facing=north,half=top,shape=inner_right]
tconstruct:seared_stairs_brick_small[facing=north,half=top,shape=outer_left]
tconstruct:seared_stairs_brick_small[facing=north,half=top,shape=outer_right]
tconstruct:seared_stairs_brick_small[facing=north,half=bottom,shape=straight]
tconstruct:seared_stairs_brick_small[facing=north,half=bottom,shape=inner_left]
tconstruct:seared_stairs_brick_small[facing=north,half=bottom,shape=inner_right]
tconstruct:seared_stairs_brick_small[facing=north,half=bottom,shape=outer_left]
tconstruct:seared_stairs_brick_small[facing=north,half=bottom,shape=outer_right]
tconstruct:seared_stairs_brick_small[facing=south,half=top,shape=straight]
tconstruct:seared_stairs_brick_small[facing=south,half=top,shape=inner_left]
tconstruct:seared_stairs_brick_small[facing=south,half=top,shape=inner_right]
tconstruct:seared_stairs_brick_small[facing=south,half=top,shape=outer_left]
tconstruct:seared_stairs_brick_small[facing=south,half=top,shape=outer_right]
tconstruct:seared_stairs_brick_small[facing=south,half=bottom,shape=straight]
tconstruct:seared_stairs_brick_small[facing=south,half=bottom,shape=inner_left]
tconstruct:seared_stairs_brick_small[facing=south,half=bottom,shape=inner_right]
tconstruct:seared_stairs_brick_small[facing=south,half=bottom,shape=outer_left]
tconstruct:seared_stairs_brick_small[facing=south,half=bottom,shape=outer_right]
tconstruct:seared_stairs_brick_small[facing=west,half=top,shape=straight]
tconstruct:seared_stairs_brick_small[facing=west,half=top,shape=inner_left]
tconstruct:seared_stairs_brick_small[facing=west,half=top,shape=inner_right]
tconstruct:seared_stairs_brick_small[facing=west,half=top,shape=outer_left]
tconstruct:seared_stairs_brick_small[facing=west,half=top,shape=outer_right]
tconstruct:seared_stairs_brick_small[facing=west,half=bottom,shape=straight]
tconstruct:seared_stairs_brick_small[facing=west,half=bottom,shape=inner_left]
tconstruct:seared_stairs_brick_small[facing=west,half=bottom,shape=inner_right]
tconstruct:seared_stairs_brick_small[facing=west,half=bottom,shape=outer_left]
tconstruct:seared_stairs_brick_small[facing=west,half=bottom,shape=outer_right]
tconstruct:seared_stairs_brick_small[facing=east,half=top,shape=straight]
tconstruct:seared_stairs_brick_small[facing=east,half=top,shape=inner_left]
tconstruct:seared_stairs_brick_small[facing=east,half=top,shape=inner_right]
tconstruct:seared_stairs_brick_small[facing=east,half=top,shape=outer_left]
tconstruct:seared_stairs_brick_small[facing=east,half=top,shape=outer_right]
tconstruct:seared_stairs_brick_small[facing=east,half=bottom,shape=straight]
tconstruct:seared_stairs_brick_small[facing=east,half=bottom,shape=inner_left]
tconstruct:seared_stairs_brick_small[facing=east,half=bottom,shape=inner_right]
tconstruct:seared_stairs_brick_small[facing=east,half=bottom,shape=outer_left]
tconstruct:seared_stairs_brick_small[facing=east,half=bottom,shape=outer_right]
tconstruct:seared_stairs_road[facing=north,half=top,shape=straight]
tconstruct:seared_stairs_road[facing=north,half=top,shape=inner_left]
tconstruct:seared_stairs_road[facing=north,half=top,shape=inner_right]
tconstruct:seared_stairs_road[facing=north,half=top,shape=outer_left]
tconstruct:seared_stairs_road[facing=north,half=top,shape=outer_right]
tconstruct:seared_stairs_road[facing=north,half=bottom,shape=straight]
tconstruct:seared_stairs_road[facing=north,half=bottom,shape=inner_left]
tconstruct:seared_stairs_road[facing=north,half=bottom,shape=inner_right]
tconstruct:seared_stairs_road[facing=north,half=bottom,shape=outer_left]
tconstruct:seared_stairs_road[facing=north,half=bottom,shape=outer_right]
tconstruct:seared_stairs_road[facing=south,half=top,shape=straight]
tconstruct:seared_stairs_road[facing=south,half=top,shape=inner_left]
tconstruct:seared_stairs_road[facing=south,half=top,shape=inner_right]
tconstruct:seared_stairs_road[facing=south,half=top,shape=outer_left]
tconstruct:seared_stairs_road[facing=south,half=top,shape=outer_right]
tconstruct:seared_stairs_road[facing=south,half=bottom,shape=straight]
tconstruct:seared_stairs_road[facing=south,half=bottom,shape=inner_left]
tconstruct:seared_stairs_road[facing=south,half=bottom,shape=inner_right]
tconstruct:seared_stairs_road[facing=south,half=bottom,shape=outer_left]
tconstruct:seared_stairs_road[facing=south,half=bottom,shape=outer_right]
tconstruct:seared_stairs_road[facing=west,half=top,shape=straight]
tconstruct:seared_stairs_road[facing=west,half=top,shape=inner_left]
tconstruct:seared_stairs_road[facing=west,half=top,shape=inner_right]
tconstruct:seared_stairs_road[facing=west,half=top,shape=outer_left]
tconstruct:seared_stairs_road[facing=west,half=top,shape=outer_right]
tconstruct:seared_stairs_road[facing=west,half=bottom,shape=straight]
tconstruct:seared_stairs_road[facing=west,half=bottom,shape=inner_left]
tconstruct:seared_stairs_road[facing=west,half=bottom,shape=inner_right]
tconstruct:seared_stairs_road[facing=west,half=bottom,shape=outer_left]
tconstruct:seared_stairs_road[facing=west,half=bottom,shape=outer_right]
tconstruct:seared_stairs_road[facing=east,half=top,shape=straight]
tconstruct:seared_stairs_road[facing=east,half=top,shape=inner_left]
tconstruct:seared_stairs_road[facing=east,half=top,shape=inner_right]
tconstruct:seared_stairs_road[facing=east,half=top,shape=outer_left]
tconstruct:seared_stairs_road[facing=east,half=top,shape=outer_right]
tconstruct:seared_stairs_road[facing=east,half=bottom,shape=straight]
tconstruct:seared_stairs_road[facing=east,half=bottom,shape=inner_left]
tconstruct:seared_stairs_road[facing=east,half=bottom,shape=inner_right]
tconstruct:seared_stairs_road[facing=east,half=bottom,shape=outer_left]
tconstruct:seared_stairs_road[facing=east,half=bottom,shape=outer_right]
tconstruct:seared_stairs_tile[facing=north,half=top,shape=straight]
tconstruct:seared_stairs_tile[facing=north,half=top,shape=inner_left]
tconstruct:seared_stairs_tile[facing=north,half=top,shape=inner_right]
tconstruct:seared_stairs_tile[facing=north,half=top,shape=outer_left]
tconstruct:seared_stairs_tile[facing=north,half=top,shape=outer_right]
tconstruct:seared_stairs_tile[facing=north,half=bottom,shape=straight]
tconstruct:seared_stairs_tile[facing=north,half=bottom,shape=inner_left]
tconstruct:seared_stairs_tile[facing=north,half=bottom,shape=inner_right]
tconstruct:seared_stairs_tile[facing=north,half=bottom,shape=outer_left]
tconstruct:seared_stairs_tile[facing=north,half=bottom,shape=outer_right]
tconstruct:seared_stairs_tile[facing=south,half=top,shape=straight]
tconstruct:seared_stairs_tile[facing=south,half=top,shape=inner_left]
tconstruct:seared_stairs_tile[facing=south,half=top,shape=inner_right]
tconstruct:seared_stairs_tile[facing=south,half=top,shape=outer_left]
tconstruct:seared_stairs_tile[facing=south,half=top,shape=outer_right]
tconstruct:seared_stairs_tile[facing=south,half=bottom,shape=straight]
tconstruct:seared_stairs_tile[facing=south,half=bottom,shape=inner_left]
tconstruct:seared_stairs_tile[facing=south,half=bottom,shape=inner_right]
tconstruct:seared_stairs_tile[facing=south,half=bottom,shape=outer_left]
tconstruct:seared_stairs_tile[facing=south,half=bottom,shape=outer_right]
tconstruct:seared_stairs_tile[facing=west,half=top,shape=straight]
tconstruct:seared_stairs_tile[facing=west,half=top,shape=inner_left]
tconstruct:seared_stairs_tile[facing=west,half=top,shape=inner_right]
tconstruct:seared_stairs_tile[facing=west,half=top,shape=outer_left]
tconstruct:seared_stairs_tile[facing=west,half=top,shape=outer_right]
tconstruct:seared_stairs_tile[facing=west,half=bottom,shape=straight]
tconstruct:seared_stairs_tile[facing=west,half=bottom,shape=inner_left]
tconstruct:seared_stairs_tile[facing=west,half=bottom,shape=inner_right]
tconstruct:seared_stairs_tile[facing=west,half=bottom,shape=outer_left]
tconstruct:seared_stairs_tile[facing=west,half=bottom,shape=outer_right]
tconstruct:seared_stairs_tile[facing=east,half=top,shape=straight]
tconstruct:seared_stairs_tile[facing=east,half=top,shape=inner_left]
tconstruct:seared_stairs_tile[facing=east,half=top,shape=inner_right]
tconstruct:seared_stairs_tile[facing=east,half=top,shape=outer_left]
tconstruct:seared_stairs_tile[facing=east,half=top,shape=outer_right]
tconstruct:seared_stairs_tile[facing=east,half=bottom,shape=straight]
tconstruct:seared_stairs_tile[facing=east,half=bottom,shape=inner_left]
tconstruct:seared_stairs_tile[facing=east,half=bottom,shape=inner_right]
tconstruct:seared_stairs_tile[facing=east,half=bottom,shape=outer_left]
tconstruct:seared_stairs_tile[facing=east,half=bottom,shape=outer_right]
tconstruct:seared_stairs_creeper[facing=north,half=top,shape=straight]
tconstruct:seared_stairs_creeper[facing=north,half=top,shape=inner_left]
tconstruct:seared_stairs_creeper[facing=north,half=top,shape=inner_right]
tconstruct:seared_stairs_creeper[facing=north,half=top,shape=outer_left]
tconstruct:seared_stairs_creeper[facing=north,half=top,shape=outer_right]
tconstruct:seared_stairs_creeper[facing=north,half=bottom,shape=straight]
tconstruct:seared_stairs_creeper[facing=north,half=bottom,shape=inner_left]
tconstruct:seared_stairs_creeper[facing=north,half=bottom,shape=inner_right]
tconstruct:seared_stairs_creeper[facing=north,half=bottom,shape=outer_left]
tconstruct:seared_stairs_creeper[facing=north,half=bottom,shape=outer_right]
tconstruct:seared_stairs_creeper[facing=south,half=top,shape=straight]
tconstruct:seared_stairs_creeper[facing=south,half=top,shape=inner_left]
tconstruct:seared_stairs_creeper[facing=south,half=top,shape=inner_right]
tconstruct:seared_stairs_creeper[facing=south,half=top,shape=outer_left]
tconstruct:seared_stairs_creeper[facing=south,half=top,shape=outer_right]
tconstruct:seared_stairs_creeper[facing=south,half=bottom,shape=straight]
tconstruct:seared_stairs_creeper[facing=south,half=bottom,shape=inner_left]
tconstruct:seared_stairs_creeper[facing=south,half=bottom,shape=inner_right]
tconstruct:seared_stairs_creeper[facing=south,half=bottom,shape=outer_left]
tconstruct:seared_stairs_creeper[facing=south,half=bottom,shape=outer_right]
tconstruct:seared_stairs_creeper[facing=west,half=top,shape=straight]
tconstruct:seared_stairs_creeper[facing=west,half=top,shape=inner_left]
tconstruct:seared_stairs_creeper[facing=west,half=top,shape=inner_right]
tconstruct:seared_stairs_creeper[facing=west,half=top,shape=outer_left]
tconstruct:seared_stairs_creeper[facing=west,half=top,shape=outer_right]
tconstruct:seared_stairs_creeper[facing=west,half=bottom,shape=straight]
tconstruct:seared_stairs_creeper[facing=west,half=bottom,shape=inner_left]
tconstruct:seared_stairs_creeper[facing=west,half=bottom,shape=inner_right]
tconstruct:seared_stairs_creeper[facing=west,half=bottom,shape=outer_left]
tconstruct:seared_stairs_creeper[facing=west,half=bottom,shape=outer_right]
tconstruct:seared_stairs_creeper[facing=east,half=top,shape=straight]
tconstruct:seared_stairs_creeper[facing=east,half=top,shape=inner_left]
tconstruct:seared_stairs_creeper[facing=east,half=top,shape=inner_right]
tconstruct:seared_stairs_creeper[facing=east,half=top,shape=outer_left]
tconstruct:seared_stairs_creeper[facing=east,half=top,shape=outer_right]
tconstruct:seared_stairs_creeper[facing=east,half=bottom,shape=straight]
tconstruct:seared_stairs_creeper[facing=east,half=bottom,shape=inner_left]
tconstruct:seared_stairs_creeper[facing=east,half=bottom,shape=inner_right]
tconstruct:seared_stairs_creeper[facing=east,half=bottom,shape=outer_left]
tconstruct:seared_stairs_creeper[facing=east,half=bottom,shape=outer_right]
tconstruct:stone_torch[facing=up]
tconstruct:stone_torch[facing=north]
tconstruct:stone_torch[facing=south]
tconstruct:stone_torch[facing=west]
tconstruct:stone_torch[facing=east]
tconstruct:stone_ladder[facing=north]
tconstruct:stone_ladder[facing=south]
tconstruct:stone_ladder[facing=west]
tconstruct:stone_ladder[facing=east]
tconstruct:punji[east=true,facing=down,north=true,northeast=true,northwest=true]
tconstruct:punji[east=true,facing=down,north=true,northeast=true,northwest=false]
tconstruct:punji[east=true,facing=down,north=true,northeast=false,northwest=true]
tconstruct:punji[east=true,facing=down,north=true,northeast=false,northwest=false]
tconstruct:punji[east=true,facing=down,north=false,northeast=true,northwest=true]
tconstruct:punji[east=true,facing=down,north=false,northeast=true,northwest=false]
tconstruct:punji[east=true,facing=down,north=false,northeast=false,northwest=true]
tconstruct:punji[east=true,facing=down,north=false,northeast=false,northwest=false]
tconstruct:punji[east=true,facing=up,north=true,northeast=true,northwest=true]
tconstruct:punji[east=true,facing=up,north=true,northeast=true,northwest=false]
tconstruct:punji[east=true,facing=up,north=true,northeast=false,northwest=true]
tconstruct:punji[east=true,facing=up,north=true,northeast=false,northwest=false]
tconstruct:punji[east=true,facing=up,north=false,northeast=true,northwest=true]
tconstruct:punji[east=true,facing=up,north=false,northeast=true,northwest=false]
tconstruct:punji[east=true,facing=up,north=false,northeast=false,northwest=true]
tconstruct:punji[east=true,facing=up,north=false,northeast=false,northwest=false]
tconstruct:punji[east=true,facing=north,north=true,northeast=true,northwest=true]
tconstruct:punji[east=true,facing=north,north=true,northeast=true,northwest=false]
tconstruct:punji[east=true,facing=north,north=true,northeast=false,northwest=true]
tconstruct:punji[east=true,facing=north,north=true,northeast=false,northwest=false]
tconstruct:punji[east=true,facing=north,north=false,northeast=true,northwest=true]
tconstruct:punji[east=true,facing=north,north=false,northeast=true,northwest=false]
tconstruct:punji[east=true,facing=north,north=false,northeast=false,northwest=true]
tconstruct:punji[east=true,facing=north,north=false,northeast=false,northwest=false]
tconstruct:punji[east=true,facing=south,north=true,northeast=true,northwest=true]
tconstruct:punji[east=true,facing=south,north=true,northeast=true,northwest=false]
tconstruct:punji[east=true,facing=south,north=true,northeast=false,northwest=true]
tconstruct:punji[east=true,facing=south,north=true,northeast=false,northwest=false]
tconstruct:punji[east=true,facing=south,north=false,northeast=true,northwest=true]
tconstruct:punji[east=true,facing=south,north=false,northeast=true,northwest=false]
tconstruct:punji[east=true,facing=south,north=false,northeast=false,northwest=true]
tconstruct:punji[east=true,facing=south,north=false,northeast=false,northwest=false]
tconstruct:punji[east=true,facing=west,north=true,northeast=true,northwest=true]
tconstruct:punji[east=true,facing=west,north=true,northeast=true,northwest=false]
tconstruct:punji[east=true,facing=west,north=true,northeast=false,northwest=true]
tconstruct:punji[east=true,facing=west,north=true,northeast=false,northwest=false]
tconstruct:punji[east=true,facing=west,north=false,northeast=true,northwest=true]
tconstruct:punji[east=true,facing=west,north=false,northeast=true,northwest=false]
tconstruct:punji[east=true,facing=west,north=false,northeast=false,northwest=true]
tconstruct:punji[east=true,facing=west,north=false,northeast=false,northwest=false]
tconstruct:punji[east=true,facing=east,north=true,northeast=true,northwest=true]
tconstruct:punji[east=true,facing=east,north=true,northeast=true,northwest=false]
tconstruct:punji[east=true,facing=east,north=true,northeast=false,northwest=true]
tconstruct:punji[east=true,facing=east,north=true,northeast=false,northwest=false]
tconstruct:punji[east=true,facing=east,north=false,northeast=true,northwest=true]
tconstruct:punji[east=true,facing=east,north=false,northeast=true,northwest=false]
tconstruct:punji[east=true,facing=east,north=false,northeast=false,northwest=true]
tconstruct:punji[east=true,facing=east,north=false,northeast=false,northwest=false]
tconstruct:punji[east=false,facing=down,north=true,northeast=true,northwest=true]
tconstruct:punji[east=false,facing=down,north=true,northeast=true,northwest=false]
tconstruct:punji[east=false,facing=down,north=true,northeast=false,northwest=true]
tconstruct:punji[east=false,facing=down,north=true,northeast=false,northwest=false]
tconstruct:punji[east=false,facing=down,north=false,northeast=true,northwest=true]
tconstruct:punji[east=false,facing=down,north=false,northeast=true,northwest=false]
tconstruct:punji[east=false,facing=down,north=false,northeast=false,northwest=true]
tconstruct:punji[east=false,facing=down,north=false,northeast=false,northwest=false]
tconstruct:punji[east=false,facing=up,north=true,northeast=true,northwest=true]
tconstruct:punji[east=false,facing=up,north=true,northeast=true,northwest=false]
tconstruct:punji[east=false,facing=up,north=true,northeast=false,northwest=true]
tconstruct:punji[east=false,facing=up,north=true,northeast=false,northwest=false]
tconstruct:punji[east=false,facing=up,north=false,northeast=true,northwest=true]
tconstruct:punji[east=false,facing=up,north=false,northeast=true,northwest=false]
tconstruct:punji[east=false,facing=up,north=false,northeast=false,northwest=true]
tconstruct:punji[east=false,facing=up,north=false,northeast=false,northwest=false]
tconstruct:punji[east=false,facing=north,north=true,northeast=true,northwest=true]
tconstruct:punji[east=false,facing=north,north=true,northeast=true,northwest=false]
tconstruct:punji[east=false,facing=north,north=true,northeast=false,northwest=true]
tconstruct:punji[east=false,facing=north,north=true,northeast=false,northwest=false]
tconstruct:punji[east=false,facing=north,north=false,northeast=true,northwest=true]
tconstruct:punji[east=false,facing=north,north=false,northeast=true,northwest=false]
tconstruct:punji[east=false,facing=north,north=false,northeast=false,northwest=true]
tconstruct:punji[east=false,facing=north,north=false,northeast=false,northwest=false]
tconstruct:punji[east=false,facing=south,north=true,northeast=true,northwest=true]
tconstruct:punji[east=false,facing=south,north=true,northeast=true,northwest=false]
tconstruct:punji[east=false,facing=south,north=true,northeast=false,northwest=true]
tconstruct:punji[east=false,facing=south,north=true,northeast=false,northwest=false]
tconstruct:punji[east=false,facing=south,north=false,northeast=true,northwest=true]
tconstruct:punji[east=false,facing=south,north=false,northeast=true,northwest=false]
tconstruct:punji[east=false,facing=south,north=false,northeast=false,northwest=true]
tconstruct:punji[east=false,facing=south,north=false,northeast=false,northwest=false]
tconstruct:punji[east=false,facing=west,north=true,northeast=true,northwest=true]
tconstruct:punji[east=false,facing=west,north=true,northeast=true,northwest=false]
tconstruct:punji[east=false,facing=west,north=true,northeast=false,northwest=true]
tconstruct:punji[east=false,facing=west,north=true,northeast=false,northwest=false]
tconstruct:punji[east=false,facing=west,north=false,northeast=true,northwest=true]
tconstruct:punji[east=false,facing=west,north=false,northeast=true,northwest=false]
tconstruct:punji[east=false,facing=west,north=false,northeast=false,northwest=true]
tconstruct:punji[east=false,facing=west,north=false,northeast=false,northwest=false]
tconstruct:punji[east=false,facing=east,north=true,northeast=true,northwest=true]
tconstruct:punji[east=false,facing=east,north=true,northeast=true,northwest=false]
tconstruct:punji[east=false,facing=east,north=true,northeast=false,northwest=true]
tconstruct:punji[east=false,facing=east,north=true,northeast=false,northwest=false]
tconstruct:punji[east=false,facing=east,north=false,northeast=true,northwest=true]
tconstruct:punji[east=false,facing=east,north=false,northeast=true,northwest=false]
tconstruct:punji[east=false,facing=east,north=false,northeast=false,northwest=true]
tconstruct:punji[east=false,facing=east,north=false,northeast=false,northwest=false]
tconstruct:rack[drying=true,facing=down_x]
tconstruct:rack[drying=true,facing=east]
tconstruct:rack[drying=true,facing=west]
tconstruct:rack[drying=true,facing=south]
tconstruct:rack[drying=true,facing=north]
tconstruct:rack[drying=true,facing=up_z]
tconstruct:rack[drying=true,facing=up_x]
tconstruct:rack[drying=true,facing=down_z]
tconstruct:rack[drying=false,facing=down_x]
tconstruct:rack[drying=false,facing=east]
tconstruct:rack[drying=false,facing=west]
tconstruct:rack[drying=false,facing=south]
tconstruct:rack[drying=false,facing=north]
tconstruct:rack[drying=false,facing=up_z]
tconstruct:rack[drying=false,facing=up_x]
tconstruct:rack[drying=false,facing=down_z]
tconstruct:wood_rail[shape=north_south]
tconstruct:wood_rail[shape=east_west]
tconstruct:wood_rail[shape=ascending_east]
tconstruct:wood_rail[shape=ascending_west]
tconstruct:wood_rail[shape=ascending_north]
tconstruct:wood_rail[shape=ascending_south]
tconstruct:wood_rail[shape=south_east]
tconstruct:wood_rail[shape=south_west]
tconstruct:wood_rail[shape=north_west]
tconstruct:wood_rail[shape=north_east]
tconstruct:wood_rail_trapdoor[shape=north_south]
tconstruct:wood_rail_trapdoor[shape=east_west]
tconstruct:wood_rail_trapdoor[shape=ascending_east]
tconstruct:wood_rail_trapdoor[shape=ascending_west]
tconstruct:wood_rail_trapdoor[shape=ascending_north]
tconstruct:wood_rail_trapdoor[shape=ascending_south]
tconstruct:wood_rail_trapdoor[shape=south_east]
tconstruct:wood_rail_trapdoor[shape=south_west]
tconstruct:wood_rail_trapdoor[shape=north_west]
tconstruct:wood_rail_trapdoor[shape=north_east]
tconstruct:wooden_hopper[facing=down]
tconstruct:wooden_hopper[facing=north]
tconstruct:wooden_hopper[facing=south]
tconstruct:wooden_hopper[facing=west]
tconstruct:wooden_hopper[facing=east]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=down,type=green]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=down,type=blue]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=down,type=purple]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=down,type=blood]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=down,type=magma]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=down,type=pink]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=up,type=green]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=up,type=blue]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=up,type=purple]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=up,type=blood]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=up,type=magma]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=up,type=pink]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=north,type=green]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=north,type=blue]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=north,type=purple]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=north,type=blood]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=north,type=magma]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=north,type=pink]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=south,type=green]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=south,type=blue]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=south,type=purple]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=south,type=blood]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=south,type=magma]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=south,type=pink]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=west,type=green]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=west,type=blue]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=west,type=purple]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=west,type=blood]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=west,type=magma]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=west,type=pink]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=east,type=green]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=east,type=blue]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=east,type=purple]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=east,type=blood]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=east,type=magma]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=east,type=pink]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=down,type=green]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=down,type=blue]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=down,type=purple]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=down,type=blood]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=down,type=magma]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=down,type=pink]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=up,type=green]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=up,type=blue]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=up,type=purple]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=up,type=blood]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=up,type=magma]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=up,type=pink]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=north,type=green]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=north,type=blue]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=north,type=purple]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=north,type=blood]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=north,type=magma]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=north,type=pink]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=south,type=green]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=south,type=blue]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=south,type=purple]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=south,type=blood]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=south,type=magma]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=south,type=pink]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=west,type=green]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=west,type=blue]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=west,type=purple]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=west,type=blood]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=west,type=magma]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=west,type=pink]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=east,type=green]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=east,type=blue]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=east,type=purple]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=east,type=blood]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=east,type=magma]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=east,type=pink]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=down,type=green]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=down,type=blue]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=down,type=purple]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=down,type=blood]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=down,type=magma]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=down,type=pink]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=up,type=green]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=up,type=blue]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=up,type=purple]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=up,type=blood]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=up,type=magma]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=up,type=pink]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=north,type=green]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=north,type=blue]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=north,type=purple]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=north,type=blood]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=north,type=magma]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=north,type=pink]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=south,type=green]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=south,type=blue]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=south,type=purple]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=south,type=blood]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=south,type=magma]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=south,type=pink]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=west,type=green]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=west,type=blue]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=west,type=purple]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=west,type=blood]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=west,type=magma]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=west,type=pink]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=east,type=green]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=east,type=blue]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=east,type=purple]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=east,type=blood]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=east,type=magma]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=east,type=pink]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=down,type=green]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=down,type=blue]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=down,type=purple]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=down,type=blood]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=down,type=magma]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=down,type=pink]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=up,type=green]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=up,type=blue]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=up,type=purple]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=up,type=blood]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=up,type=magma]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=up,type=pink]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=north,type=green]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=north,type=blue]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=north,type=purple]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=north,type=blood]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=north,type=magma]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=north,type=pink]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=south,type=green]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=south,type=blue]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=south,type=purple]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=south,type=blood]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=south,type=magma]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=south,type=pink]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=west,type=green]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=west,type=blue]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=west,type=purple]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=west,type=blood]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=west,type=magma]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=west,type=pink]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=east,type=green]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=east,type=blue]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=east,type=purple]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=east,type=blood]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=east,type=magma]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=east,type=pink]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=down,type=green]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=down,type=blue]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=down,type=purple]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=down,type=blood]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=down,type=magma]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=down,type=pink]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=up,type=green]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=up,type=blue]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=up,type=purple]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=up,type=blood]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=up,type=magma]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=up,type=pink]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=north,type=green]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=north,type=blue]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=north,type=purple]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=north,type=blood]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=north,type=magma]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=north,type=pink]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=south,type=green]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=south,type=blue]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=south,type=purple]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=south,type=blood]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=south,type=magma]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=south,type=pink]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=west,type=green]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=west,type=blue]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=west,type=purple]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=west,type=blood]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=west,type=magma]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=west,type=pink]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=east,type=green]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=east,type=blue]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=east,type=purple]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=east,type=blood]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=east,type=magma]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=east,type=pink]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=down,type=green]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=down,type=blue]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=down,type=purple]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=down,type=blood]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=down,type=magma]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=down,type=pink]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=up,type=green]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=up,type=blue]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=up,type=purple]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=up,type=blood]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=up,type=magma]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=up,type=pink]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=north,type=green]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=north,type=blue]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=north,type=purple]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=north,type=blood]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=north,type=magma]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=north,type=pink]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=south,type=green]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=south,type=blue]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=south,type=purple]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=south,type=blood]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=south,type=magma]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=south,type=pink]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=west,type=green]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=west,type=blue]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=west,type=purple]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=west,type=blood]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=west,type=magma]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=west,type=pink]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=east,type=green]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=east,type=blue]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=east,type=purple]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=east,type=blood]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=east,type=magma]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=east,type=pink]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=down,type=green]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=down,type=blue]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=down,type=purple]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=down,type=blood]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=down,type=magma]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=down,type=pink]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=up,type=green]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=up,type=blue]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=up,type=purple]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=up,type=blood]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=up,type=magma]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=up,type=pink]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=north,type=green]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=north,type=blue]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=north,type=purple]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=north,type=blood]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=north,type=magma]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=north,type=pink]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=south,type=green]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=south,type=blue]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=south,type=purple]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=south,type=blood]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=south,type=magma]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=south,type=pink]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=west,type=green]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=west,type=blue]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=west,type=purple]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=west,type=blood]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=west,type=magma]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=west,type=pink]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=east,type=green]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=east,type=blue]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=east,type=purple]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=east,type=blood]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=east,type=magma]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=east,type=pink]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=down,type=green]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=down,type=blue]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=down,type=purple]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=down,type=blood]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=down,type=magma]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=down,type=pink]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=up,type=green]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=up,type=blue]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=up,type=purple]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=up,type=blood]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=up,type=magma]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=up,type=pink]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=north,type=green]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=north,type=blue]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=north,type=purple]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=north,type=blood]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=north,type=magma]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=north,type=pink]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=south,type=green]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=south,type=blue]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=south,type=purple]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=south,type=blood]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=south,type=magma]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=south,type=pink]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=west,type=green]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=west,type=blue]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=west,type=purple]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=west,type=blood]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=west,type=magma]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=west,type=pink]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=east,type=green]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=east,type=blue]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=east,type=purple]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=east,type=blood]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=east,type=magma]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=east,type=pink]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=down,type=green]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=down,type=blue]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=down,type=purple]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=down,type=blood]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=down,type=magma]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=down,type=pink]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=up,type=green]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=up,type=blue]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=up,type=purple]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=up,type=blood]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=up,type=magma]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=up,type=pink]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=north,type=green]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=north,type=blue]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=north,type=purple]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=north,type=blood]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=north,type=magma]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=north,type=pink]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=south,type=green]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=south,type=blue]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=south,type=purple]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=south,type=blood]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=south,type=magma]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=south,type=pink]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=west,type=green]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=west,type=blue]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=west,type=purple]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=west,type=blood]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=west,type=magma]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=west,type=pink]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=east,type=green]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=east,type=blue]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=east,type=purple]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=east,type=blood]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=east,type=magma]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=east,type=pink]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=down,type=green]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=down,type=blue]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=down,type=purple]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=down,type=blood]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=down,type=magma]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=down,type=pink]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=up,type=green]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=up,type=blue]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=up,type=purple]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=up,type=blood]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=up,type=magma]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=up,type=pink]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=north,type=green]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=north,type=blue]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=north,type=purple]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=north,type=blood]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=north,type=magma]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=north,type=pink]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=south,type=green]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=south,type=blue]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=south,type=purple]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=south,type=blood]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=south,type=magma]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=south,type=pink]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=west,type=green]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=west,type=blue]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=west,type=purple]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=west,type=blood]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=west,type=magma]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=west,type=pink]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=east,type=green]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=east,type=blue]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=east,type=purple]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=east,type=blood]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=east,type=magma]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=east,type=pink]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=down,type=green]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=down,type=blue]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=down,type=purple]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=down,type=blood]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=down,type=magma]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=down,type=pink]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=up,type=green]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=up,type=blue]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=up,type=purple]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=up,type=blood]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=up,type=magma]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=up,type=pink]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=north,type=green]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=north,type=blue]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=north,type=purple]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=north,type=blood]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=north,type=magma]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=north,type=pink]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=south,type=green]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=south,type=blue]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=south,type=purple]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=south,type=blood]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=south,type=magma]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=south,type=pink]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=west,type=green]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=west,type=blue]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=west,type=purple]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=west,type=blood]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=west,type=magma]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=west,type=pink]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=east,type=green]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=east,type=blue]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=east,type=purple]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=east,type=blood]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=east,type=magma]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=east,type=pink]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=down,type=green]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=down,type=blue]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=down,type=purple]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=down,type=blood]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=down,type=magma]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=down,type=pink]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=up,type=green]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=up,type=blue]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=up,type=purple]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=up,type=blood]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=up,type=magma]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=up,type=pink]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=north,type=green]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=north,type=blue]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=north,type=purple]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=north,type=blood]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=north,type=magma]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=north,type=pink]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=south,type=green]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=south,type=blue]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=south,type=purple]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=south,type=blood]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=south,type=magma]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=south,type=pink]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=west,type=green]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=west,type=blue]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=west,type=purple]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=west,type=blood]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=west,type=magma]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=west,type=pink]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=east,type=green]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=east,type=blue]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=east,type=purple]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=east,type=blood]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=east,type=magma]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=east,type=pink]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=down,type=green]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=down,type=blue]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=down,type=purple]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=down,type=blood]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=down,type=magma]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=down,type=pink]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=up,type=green]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=up,type=blue]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=up,type=purple]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=up,type=blood]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=up,type=magma]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=up,type=pink]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=north,type=green]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=north,type=blue]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=north,type=purple]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=north,type=blood]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=north,type=magma]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=north,type=pink]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=south,type=green]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=south,type=blue]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=south,type=purple]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=south,type=blood]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=south,type=magma]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=south,type=pink]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=west,type=green]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=west,type=blue]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=west,type=purple]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=west,type=blood]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=west,type=magma]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=west,type=pink]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=east,type=green]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=east,type=blue]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=east,type=purple]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=east,type=blood]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=east,type=magma]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=east,type=pink]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=down,type=green]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=down,type=blue]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=down,type=purple]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=down,type=blood]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=down,type=magma]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=down,type=pink]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=up,type=green]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=up,type=blue]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=up,type=purple]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=up,type=blood]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=up,type=magma]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=up,type=pink]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=north,type=green]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=north,type=blue]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=north,type=purple]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=north,type=blood]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=north,type=magma]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=north,type=pink]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=south,type=green]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=south,type=blue]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=south,type=purple]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=south,type=blood]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=south,type=magma]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=south,type=pink]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=west,type=green]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=west,type=blue]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=west,type=purple]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=west,type=blood]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=west,type=magma]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=west,type=pink]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=east,type=green]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=east,type=blue]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=east,type=purple]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=east,type=blood]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=east,type=magma]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=east,type=pink]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=down,type=green]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=down,type=blue]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=down,type=purple]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=down,type=blood]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=down,type=magma]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=down,type=pink]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=up,type=green]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=up,type=blue]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=up,type=purple]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=up,type=blood]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=up,type=magma]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=up,type=pink]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=north,type=green]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=north,type=blue]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=north,type=purple]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=north,type=blood]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=north,type=magma]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=north,type=pink]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=south,type=green]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=south,type=blue]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=south,type=purple]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=south,type=blood]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=south,type=magma]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=south,type=pink]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=west,type=green]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=west,type=blue]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=west,type=purple]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=west,type=blood]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=west,type=magma]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=west,type=pink]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=east,type=green]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=east,type=blue]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=east,type=purple]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=east,type=blood]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=east,type=magma]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=east,type=pink]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=down,type=green]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=down,type=blue]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=down,type=purple]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=down,type=blood]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=down,type=magma]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=down,type=pink]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=up,type=green]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=up,type=blue]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=up,type=purple]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=up,type=blood]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=up,type=magma]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=up,type=pink]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=north,type=green]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=north,type=blue]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=north,type=purple]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=north,type=blood]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=north,type=magma]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=north,type=pink]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=south,type=green]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=south,type=blue]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=south,type=purple]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=south,type=blood]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=south,type=magma]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=south,type=pink]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=west,type=green]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=west,type=blue]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=west,type=purple]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=west,type=blood]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=west,type=magma]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=west,type=pink]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=east,type=green]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=east,type=blue]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=east,type=purple]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=east,type=blood]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=east,type=magma]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=east,type=pink]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=down,type=green]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=down,type=blue]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=down,type=purple]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=down,type=blood]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=down,type=magma]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=down,type=pink]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=up,type=green]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=up,type=blue]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=up,type=purple]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=up,type=blood]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=up,type=magma]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=up,type=pink]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=north,type=green]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=north,type=blue]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=north,type=purple]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=north,type=blood]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=north,type=magma]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=north,type=pink]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=south,type=green]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=south,type=blue]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=south,type=purple]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=south,type=blood]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=south,type=magma]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=south,type=pink]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=west,type=green]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=west,type=blue]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=west,type=purple]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=west,type=blood]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=west,type=magma]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=west,type=pink]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=east,type=green]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=east,type=blue]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=east,type=purple]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=east,type=blood]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=east,type=magma]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=east,type=pink]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=down,type=green]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=down,type=blue]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=down,type=purple]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=down,type=blood]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=down,type=magma]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=down,type=pink]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=up,type=green]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=up,type=blue]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=up,type=purple]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=up,type=blood]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=up,type=magma]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=up,type=pink]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=north,type=green]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=north,type=blue]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=north,type=purple]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=north,type=blood]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=north,type=magma]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=north,type=pink]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=south,type=green]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=south,type=blue]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=south,type=purple]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=south,type=blood]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=south,type=magma]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=south,type=pink]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=west,type=green]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=west,type=blue]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=west,type=purple]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=west,type=blood]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=west,type=magma]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=west,type=pink]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=east,type=green]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=east,type=blue]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=east,type=purple]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=east,type=blood]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=east,type=magma]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=east,type=pink]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=down,type=green]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=down,type=blue]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=down,type=purple]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=down,type=blood]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=down,type=magma]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=down,type=pink]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=up,type=green]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=up,type=blue]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=up,type=purple]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=up,type=blood]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=up,type=magma]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=up,type=pink]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=north,type=green]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=north,type=blue]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=north,type=purple]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=north,type=blood]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=north,type=magma]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=north,type=pink]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=south,type=green]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=south,type=blue]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=south,type=purple]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=south,type=blood]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=south,type=magma]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=south,type=pink]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=west,type=green]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=west,type=blue]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=west,type=purple]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=west,type=blood]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=west,type=magma]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=west,type=pink]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=east,type=green]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=east,type=blue]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=east,type=purple]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=east,type=blood]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=east,type=magma]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=east,type=pink]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=down,type=green]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=down,type=blue]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=down,type=purple]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=down,type=blood]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=down,type=magma]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=down,type=pink]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=up,type=green]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=up,type=blue]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=up,type=purple]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=up,type=blood]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=up,type=magma]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=up,type=pink]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=north,type=green]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=north,type=blue]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=north,type=purple]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=north,type=blood]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=north,type=magma]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=north,type=pink]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=south,type=green]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=south,type=blue]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=south,type=purple]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=south,type=blood]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=south,type=magma]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=south,type=pink]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=west,type=green]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=west,type=blue]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=west,type=purple]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=west,type=blood]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=west,type=magma]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=west,type=pink]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=east,type=green]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=east,type=blue]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=east,type=purple]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=east,type=blood]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=east,type=magma]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=east,type=pink]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=down,type=green]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=down,type=blue]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=down,type=purple]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=down,type=blood]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=down,type=magma]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=down,type=pink]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=up,type=green]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=up,type=blue]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=up,type=purple]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=up,type=blood]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=up,type=magma]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=up,type=pink]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=north,type=green]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=north,type=blue]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=north,type=purple]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=north,type=blood]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=north,type=magma]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=north,type=pink]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=south,type=green]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=south,type=blue]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=south,type=purple]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=south,type=blood]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=south,type=magma]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=south,type=pink]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=west,type=green]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=west,type=blue]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=west,type=purple]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=west,type=blood]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=west,type=magma]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=west,type=pink]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=east,type=green]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=east,type=blue]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=east,type=purple]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=east,type=blood]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=east,type=magma]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=east,type=pink]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=down,type=green]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=down,type=blue]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=down,type=purple]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=down,type=blood]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=down,type=magma]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=down,type=pink]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=up,type=green]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=up,type=blue]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=up,type=purple]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=up,type=blood]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=up,type=magma]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=up,type=pink]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=north,type=green]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=north,type=blue]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=north,type=purple]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=north,type=blood]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=north,type=magma]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=north,type=pink]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=south,type=green]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=south,type=blue]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=south,type=purple]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=south,type=blood]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=south,type=magma]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=south,type=pink]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=west,type=green]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=west,type=blue]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=west,type=purple]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=west,type=blood]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=west,type=magma]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=west,type=pink]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=east,type=green]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=east,type=blue]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=east,type=purple]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=east,type=blood]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=east,type=magma]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=east,type=pink]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=down,type=green]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=down,type=blue]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=down,type=purple]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=down,type=blood]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=down,type=magma]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=down,type=pink]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=up,type=green]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=up,type=blue]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=up,type=purple]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=up,type=blood]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=up,type=magma]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=up,type=pink]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=north,type=green]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=north,type=blue]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=north,type=purple]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=north,type=blood]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=north,type=magma]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=north,type=pink]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=south,type=green]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=south,type=blue]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=south,type=purple]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=south,type=blood]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=south,type=magma]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=south,type=pink]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=west,type=green]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=west,type=blue]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=west,type=purple]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=west,type=blood]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=west,type=magma]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=west,type=pink]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=east,type=green]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=east,type=blue]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=east,type=purple]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=east,type=blood]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=east,type=magma]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=east,type=pink]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=down,type=green]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=down,type=blue]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=down,type=purple]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=down,type=blood]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=down,type=magma]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=down,type=pink]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=up,type=green]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=up,type=blue]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=up,type=purple]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=up,type=blood]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=up,type=magma]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=up,type=pink]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=north,type=green]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=north,type=blue]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=north,type=purple]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=north,type=blood]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=north,type=magma]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=north,type=pink]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=south,type=green]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=south,type=blue]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=south,type=purple]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=south,type=blood]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=south,type=magma]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=south,type=pink]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=west,type=green]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=west,type=blue]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=west,type=purple]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=west,type=blood]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=west,type=magma]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=west,type=pink]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=east,type=green]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=east,type=blue]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=east,type=purple]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=east,type=blood]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=east,type=magma]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=east,type=pink]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=down,type=green]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=down,type=blue]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=down,type=purple]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=down,type=blood]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=down,type=magma]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=down,type=pink]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=up,type=green]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=up,type=blue]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=up,type=purple]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=up,type=blood]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=up,type=magma]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=up,type=pink]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=north,type=green]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=north,type=blue]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=north,type=purple]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=north,type=blood]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=north,type=magma]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=north,type=pink]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=south,type=green]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=south,type=blue]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=south,type=purple]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=south,type=blood]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=south,type=magma]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=south,type=pink]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=west,type=green]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=west,type=blue]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=west,type=purple]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=west,type=blood]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=west,type=magma]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=west,type=pink]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=east,type=green]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=east,type=blue]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=east,type=purple]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=east,type=blood]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=east,type=magma]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=east,type=pink]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=down,type=green]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=down,type=blue]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=down,type=purple]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=down,type=blood]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=down,type=magma]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=down,type=pink]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=up,type=green]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=up,type=blue]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=up,type=purple]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=up,type=blood]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=up,type=magma]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=up,type=pink]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=north,type=green]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=north,type=blue]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=north,type=purple]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=north,type=blood]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=north,type=magma]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=north,type=pink]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=south,type=green]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=south,type=blue]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=south,type=purple]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=south,type=blood]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=south,type=magma]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=south,type=pink]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=west,type=green]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=west,type=blue]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=west,type=purple]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=west,type=blood]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=west,type=magma]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=west,type=pink]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=east,type=green]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=east,type=blue]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=east,type=purple]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=east,type=blood]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=east,type=magma]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=east,type=pink]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=down,type=green]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=down,type=blue]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=down,type=purple]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=down,type=blood]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=down,type=magma]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=down,type=pink]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=up,type=green]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=up,type=blue]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=up,type=purple]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=up,type=blood]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=up,type=magma]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=up,type=pink]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=north,type=green]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=north,type=blue]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=north,type=purple]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=north,type=blood]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=north,type=magma]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=north,type=pink]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=south,type=green]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=south,type=blue]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=south,type=purple]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=south,type=blood]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=south,type=magma]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=south,type=pink]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=west,type=green]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=west,type=blue]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=west,type=purple]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=west,type=blood]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=west,type=magma]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=west,type=pink]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=east,type=green]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=east,type=blue]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=east,type=purple]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=east,type=blood]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=east,type=magma]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=east,type=pink]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=down,type=green]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=down,type=blue]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=down,type=purple]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=down,type=blood]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=down,type=magma]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=down,type=pink]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=up,type=green]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=up,type=blue]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=up,type=purple]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=up,type=blood]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=up,type=magma]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=up,type=pink]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=north,type=green]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=north,type=blue]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=north,type=purple]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=north,type=blood]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=north,type=magma]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=north,type=pink]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=south,type=green]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=south,type=blue]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=south,type=purple]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=south,type=blood]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=south,type=magma]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=south,type=pink]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=west,type=green]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=west,type=blue]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=west,type=purple]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=west,type=blood]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=west,type=magma]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=west,type=pink]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=east,type=green]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=east,type=blue]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=east,type=purple]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=east,type=blood]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=east,type=magma]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=east,type=pink]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=down,type=green]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=down,type=blue]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=down,type=purple]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=down,type=blood]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=down,type=magma]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=down,type=pink]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=up,type=green]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=up,type=blue]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=up,type=purple]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=up,type=blood]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=up,type=magma]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=up,type=pink]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=north,type=green]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=north,type=blue]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=north,type=purple]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=north,type=blood]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=north,type=magma]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=north,type=pink]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=south,type=green]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=south,type=blue]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=south,type=purple]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=south,type=blood]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=south,type=magma]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=south,type=pink]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=west,type=green]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=west,type=blue]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=west,type=purple]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=west,type=blood]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=west,type=magma]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=west,type=pink]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=east,type=green]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=east,type=blue]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=east,type=purple]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=east,type=blood]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=east,type=magma]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=east,type=pink]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=down,type=green]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=down,type=blue]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=down,type=purple]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=down,type=blood]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=down,type=magma]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=down,type=pink]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=up,type=green]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=up,type=blue]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=up,type=purple]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=up,type=blood]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=up,type=magma]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=up,type=pink]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=north,type=green]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=north,type=blue]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=north,type=purple]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=north,type=blood]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=north,type=magma]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=north,type=pink]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=south,type=green]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=south,type=blue]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=south,type=purple]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=south,type=blood]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=south,type=magma]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=south,type=pink]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=west,type=green]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=west,type=blue]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=west,type=purple]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=west,type=blood]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=west,type=magma]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=west,type=pink]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=east,type=green]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=east,type=blue]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=east,type=purple]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=east,type=blood]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=east,type=magma]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=east,type=pink]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=down,type=green]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=down,type=blue]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=down,type=purple]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=down,type=blood]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=down,type=magma]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=down,type=pink]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=up,type=green]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=up,type=blue]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=up,type=purple]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=up,type=blood]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=up,type=magma]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=up,type=pink]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=north,type=green]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=north,type=blue]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=north,type=purple]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=north,type=blood]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=north,type=magma]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=north,type=pink]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=south,type=green]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=south,type=blue]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=south,type=purple]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=south,type=blood]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=south,type=magma]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=south,type=pink]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=west,type=green]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=west,type=blue]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=west,type=purple]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=west,type=blood]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=west,type=magma]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=west,type=pink]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=east,type=green]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=east,type=blue]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=east,type=purple]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=east,type=blood]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=east,type=magma]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=east,type=pink]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=down,type=green]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=down,type=blue]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=down,type=purple]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=down,type=blood]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=down,type=magma]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=down,type=pink]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=up,type=green]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=up,type=blue]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=up,type=purple]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=up,type=blood]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=up,type=magma]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=up,type=pink]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=north,type=green]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=north,type=blue]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=north,type=purple]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=north,type=blood]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=north,type=magma]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=north,type=pink]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=south,type=green]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=south,type=blue]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=south,type=purple]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=south,type=blood]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=south,type=magma]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=south,type=pink]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=west,type=green]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=west,type=blue]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=west,type=purple]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=west,type=blood]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=west,type=magma]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=west,type=pink]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=east,type=green]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=east,type=blue]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=east,type=purple]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=east,type=blood]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=east,type=magma]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=east,type=pink]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=down,type=green]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=down,type=blue]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=down,type=purple]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=down,type=blood]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=down,type=magma]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=down,type=pink]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=up,type=green]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=up,type=blue]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=up,type=purple]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=up,type=blood]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=up,type=magma]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=up,type=pink]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=north,type=green]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=north,type=blue]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=north,type=purple]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=north,type=blood]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=north,type=magma]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=north,type=pink]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=south,type=green]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=south,type=blue]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=south,type=purple]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=south,type=blood]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=south,type=magma]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=south,type=pink]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=west,type=green]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=west,type=blue]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=west,type=purple]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=west,type=blood]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=west,type=magma]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=west,type=pink]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=east,type=green]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=east,type=blue]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=east,type=purple]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=east,type=blood]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=east,type=magma]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=east,type=pink]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=down,type=green]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=down,type=blue]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=down,type=purple]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=down,type=blood]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=down,type=magma]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=down,type=pink]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=up,type=green]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=up,type=blue]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=up,type=purple]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=up,type=blood]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=up,type=magma]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=up,type=pink]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=north,type=green]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=north,type=blue]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=north,type=purple]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=north,type=blood]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=north,type=magma]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=north,type=pink]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=south,type=green]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=south,type=blue]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=south,type=purple]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=south,type=blood]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=south,type=magma]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=south,type=pink]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=west,type=green]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=west,type=blue]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=west,type=purple]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=west,type=blood]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=west,type=magma]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=west,type=pink]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=east,type=green]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=east,type=blue]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=east,type=purple]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=east,type=blood]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=east,type=magma]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=east,type=pink]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=down,type=green]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=down,type=blue]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=down,type=purple]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=down,type=blood]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=down,type=magma]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=down,type=pink]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=up,type=green]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=up,type=blue]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=up,type=purple]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=up,type=blood]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=up,type=magma]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=up,type=pink]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=north,type=green]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=north,type=blue]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=north,type=purple]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=north,type=blood]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=north,type=magma]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=north,type=pink]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=south,type=green]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=south,type=blue]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=south,type=purple]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=south,type=blood]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=south,type=magma]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=south,type=pink]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=west,type=green]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=west,type=blue]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=west,type=purple]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=west,type=blood]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=west,type=magma]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=west,type=pink]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=east,type=green]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=east,type=blue]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=east,type=purple]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=east,type=blood]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=east,type=magma]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=east,type=pink]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=down,type=green]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=down,type=blue]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=down,type=purple]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=down,type=blood]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=down,type=magma]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=down,type=pink]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=up,type=green]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=up,type=blue]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=up,type=purple]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=up,type=blood]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=up,type=magma]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=up,type=pink]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=north,type=green]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=north,type=blue]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=north,type=purple]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=north,type=blood]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=north,type=magma]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=north,type=pink]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=south,type=green]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=south,type=blue]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=south,type=purple]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=south,type=blood]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=south,type=magma]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=south,type=pink]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=west,type=green]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=west,type=blue]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=west,type=purple]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=west,type=blood]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=west,type=magma]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=west,type=pink]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=east,type=green]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=east,type=blue]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=east,type=purple]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=east,type=blood]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=east,type=magma]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=east,type=pink]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=down,type=green]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=down,type=blue]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=down,type=purple]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=down,type=blood]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=down,type=magma]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=down,type=pink]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=up,type=green]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=up,type=blue]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=up,type=purple]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=up,type=blood]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=up,type=magma]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=up,type=pink]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=north,type=green]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=north,type=blue]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=north,type=purple]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=north,type=blood]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=north,type=magma]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=north,type=pink]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=south,type=green]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=south,type=blue]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=south,type=purple]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=south,type=blood]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=south,type=magma]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=south,type=pink]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=west,type=green]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=west,type=blue]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=west,type=purple]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=west,type=blood]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=west,type=magma]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=west,type=pink]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=east,type=green]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=east,type=blue]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=east,type=purple]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=east,type=blood]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=east,type=magma]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=east,type=pink]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=down,type=green]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=down,type=blue]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=down,type=purple]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=down,type=blood]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=down,type=magma]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=down,type=pink]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=up,type=green]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=up,type=blue]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=up,type=purple]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=up,type=blood]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=up,type=magma]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=up,type=pink]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=north,type=green]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=north,type=blue]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=north,type=purple]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=north,type=blood]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=north,type=magma]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=north,type=pink]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=south,type=green]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=south,type=blue]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=south,type=purple]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=south,type=blood]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=south,type=magma]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=south,type=pink]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=west,type=green]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=west,type=blue]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=west,type=purple]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=west,type=blood]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=west,type=magma]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=west,type=pink]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=east,type=green]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=east,type=blue]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=east,type=purple]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=east,type=blood]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=east,type=magma]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=east,type=pink]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=down,type=green]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=down,type=blue]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=down,type=purple]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=down,type=blood]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=down,type=magma]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=down,type=pink]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=up,type=green]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=up,type=blue]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=up,type=purple]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=up,type=blood]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=up,type=magma]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=up,type=pink]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=north,type=green]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=north,type=blue]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=north,type=purple]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=north,type=blood]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=north,type=magma]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=north,type=pink]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=south,type=green]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=south,type=blue]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=south,type=purple]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=south,type=blood]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=south,type=magma]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=south,type=pink]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=west,type=green]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=west,type=blue]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=west,type=purple]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=west,type=blood]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=west,type=magma]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=west,type=pink]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=east,type=green]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=east,type=blue]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=east,type=purple]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=east,type=blood]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=east,type=magma]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=east,type=pink]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=down,type=green]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=down,type=blue]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=down,type=purple]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=down,type=blood]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=down,type=magma]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=down,type=pink]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=up,type=green]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=up,type=blue]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=up,type=purple]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=up,type=blood]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=up,type=magma]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=up,type=pink]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=north,type=green]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=north,type=blue]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=north,type=purple]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=north,type=blood]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=north,type=magma]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=north,type=pink]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=south,type=green]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=south,type=blue]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=south,type=purple]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=south,type=blood]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=south,type=magma]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=south,type=pink]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=west,type=green]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=west,type=blue]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=west,type=purple]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=west,type=blood]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=west,type=magma]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=west,type=pink]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=east,type=green]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=east,type=blue]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=east,type=purple]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=east,type=blood]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=east,type=magma]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=east,type=pink]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=down,type=green]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=down,type=blue]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=down,type=purple]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=down,type=blood]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=down,type=magma]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=down,type=pink]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=up,type=green]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=up,type=blue]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=up,type=purple]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=up,type=blood]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=up,type=magma]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=up,type=pink]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=north,type=green]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=north,type=blue]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=north,type=purple]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=north,type=blood]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=north,type=magma]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=north,type=pink]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=south,type=green]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=south,type=blue]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=south,type=purple]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=south,type=blood]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=south,type=magma]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=south,type=pink]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=west,type=green]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=west,type=blue]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=west,type=purple]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=west,type=blood]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=west,type=magma]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=west,type=pink]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=east,type=green]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=east,type=blue]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=east,type=purple]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=east,type=blood]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=east,type=magma]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=east,type=pink]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=down,type=green]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=down,type=blue]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=down,type=purple]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=down,type=blood]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=down,type=magma]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=down,type=pink]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=up,type=green]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=up,type=blue]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=up,type=purple]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=up,type=blood]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=up,type=magma]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=up,type=pink]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=north,type=green]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=north,type=blue]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=north,type=purple]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=north,type=blood]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=north,type=magma]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=north,type=pink]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=south,type=green]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=south,type=blue]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=south,type=purple]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=south,type=blood]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=south,type=magma]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=south,type=pink]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=west,type=green]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=west,type=blue]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=west,type=purple]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=west,type=blood]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=west,type=magma]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=west,type=pink]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=east,type=green]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=east,type=blue]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=east,type=purple]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=east,type=blood]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=east,type=magma]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=east,type=pink]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=down,type=green]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=down,type=blue]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=down,type=purple]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=down,type=blood]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=down,type=magma]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=down,type=pink]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=up,type=green]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=up,type=blue]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=up,type=purple]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=up,type=blood]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=up,type=magma]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=up,type=pink]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=north,type=green]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=north,type=blue]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=north,type=purple]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=north,type=blood]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=north,type=magma]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=north,type=pink]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=south,type=green]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=south,type=blue]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=south,type=purple]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=south,type=blood]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=south,type=magma]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=south,type=pink]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=west,type=green]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=west,type=blue]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=west,type=purple]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=west,type=blood]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=west,type=magma]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=west,type=pink]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=east,type=green]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=east,type=blue]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=east,type=purple]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=east,type=blood]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=east,type=magma]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=east,type=pink]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=down,type=green]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=down,type=blue]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=down,type=purple]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=down,type=blood]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=down,type=magma]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=down,type=pink]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=up,type=green]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=up,type=blue]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=up,type=purple]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=up,type=blood]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=up,type=magma]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=up,type=pink]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=north,type=green]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=north,type=blue]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=north,type=purple]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=north,type=blood]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=north,type=magma]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=north,type=pink]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=south,type=green]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=south,type=blue]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=south,type=purple]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=south,type=blood]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=south,type=magma]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=south,type=pink]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=west,type=green]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=west,type=blue]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=west,type=purple]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=west,type=blood]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=west,type=magma]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=west,type=pink]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=east,type=green]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=east,type=blue]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=east,type=purple]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=east,type=blood]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=east,type=magma]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=east,type=pink]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=down,type=green]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=down,type=blue]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=down,type=purple]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=down,type=blood]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=down,type=magma]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=down,type=pink]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=up,type=green]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=up,type=blue]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=up,type=purple]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=up,type=blood]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=up,type=magma]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=up,type=pink]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=north,type=green]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=north,type=blue]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=north,type=purple]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=north,type=blood]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=north,type=magma]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=north,type=pink]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=south,type=green]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=south,type=blue]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=south,type=purple]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=south,type=blood]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=south,type=magma]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=south,type=pink]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=west,type=green]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=west,type=blue]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=west,type=purple]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=west,type=blood]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=west,type=magma]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=west,type=pink]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=east,type=green]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=east,type=blue]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=east,type=purple]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=east,type=blood]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=east,type=magma]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=east,type=pink]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=down,type=green]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=down,type=blue]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=down,type=purple]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=down,type=blood]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=down,type=magma]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=down,type=pink]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=up,type=green]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=up,type=blue]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=up,type=purple]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=up,type=blood]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=up,type=magma]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=up,type=pink]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=north,type=green]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=north,type=blue]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=north,type=purple]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=north,type=blood]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=north,type=magma]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=north,type=pink]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=south,type=green]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=south,type=blue]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=south,type=purple]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=south,type=blood]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=south,type=magma]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=south,type=pink]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=west,type=green]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=west,type=blue]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=west,type=purple]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=west,type=blood]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=west,type=magma]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=west,type=pink]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=east,type=green]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=east,type=blue]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=east,type=purple]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=east,type=blood]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=east,type=magma]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=east,type=pink]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=down,type=green]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=down,type=blue]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=down,type=purple]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=down,type=blood]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=down,type=magma]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=down,type=pink]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=up,type=green]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=up,type=blue]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=up,type=purple]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=up,type=blood]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=up,type=magma]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=up,type=pink]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=north,type=green]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=north,type=blue]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=north,type=purple]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=north,type=blood]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=north,type=magma]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=north,type=pink]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=south,type=green]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=south,type=blue]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=south,type=purple]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=south,type=blood]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=south,type=magma]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=south,type=pink]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=west,type=green]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=west,type=blue]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=west,type=purple]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=west,type=blood]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=west,type=magma]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=west,type=pink]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=east,type=green]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=east,type=blue]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=east,type=purple]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=east,type=blood]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=east,type=magma]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=east,type=pink]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=down,type=green]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=down,type=blue]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=down,type=purple]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=down,type=blood]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=down,type=magma]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=down,type=pink]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=up,type=green]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=up,type=blue]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=up,type=purple]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=up,type=blood]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=up,type=magma]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=up,type=pink]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=north,type=green]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=north,type=blue]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=north,type=purple]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=north,type=blood]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=north,type=magma]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=north,type=pink]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=south,type=green]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=south,type=blue]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=south,type=purple]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=south,type=blood]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=south,type=magma]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=south,type=pink]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=west,type=green]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=west,type=blue]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=west,type=purple]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=west,type=blood]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=west,type=magma]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=west,type=pink]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=east,type=green]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=east,type=blue]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=east,type=purple]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=east,type=blood]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=east,type=magma]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=east,type=pink]
tconstruct:dried_clay[type=clay]
tconstruct:dried_clay[type=brick]
tconstruct:dried_clay_slab[half=top,type=clay]
tconstruct:dried_clay_slab[half=top,type=brick]
tconstruct:dried_clay_slab[half=bottom,type=clay]
tconstruct:dried_clay_slab[half=bottom,type=brick]
tconstruct:dried_clay_stairs[facing=north,half=top,shape=straight]
tconstruct:dried_clay_stairs[facing=north,half=top,shape=inner_left]
tconstruct:dried_clay_stairs[facing=north,half=top,shape=inner_right]
tconstruct:dried_clay_stairs[facing=north,half=top,shape=outer_left]
tconstruct:dried_clay_stairs[facing=north,half=top,shape=outer_right]
tconstruct:dried_clay_stairs[facing=north,half=bottom,shape=straight]
tconstruct:dried_clay_stairs[facing=north,half=bottom,shape=inner_left]
tconstruct:dried_clay_stairs[facing=north,half=bottom,shape=inner_right]
tconstruct:dried_clay_stairs[facing=north,half=bottom,shape=outer_left]
tconstruct:dried_clay_stairs[facing=north,half=bottom,shape=outer_right]
tconstruct:dried_clay_stairs[facing=south,half=top,shape=straight]
tconstruct:dried_clay_stairs[facing=south,half=top,shape=inner_left]
tconstruct:dried_clay_stairs[facing=south,half=top,shape=inner_right]
tconstruct:dried_clay_stairs[facing=south,half=top,shape=outer_left]
tconstruct:dried_clay_stairs[facing=south,half=top,shape=outer_right]
tconstruct:dried_clay_stairs[facing=south,half=bottom,shape=straight]
tconstruct:dried_clay_stairs[facing=south,half=bottom,shape=inner_left]
tconstruct:dried_clay_stairs[facing=south,half=bottom,shape=inner_right]
tconstruct:dried_clay_stairs[facing=south,half=bottom,shape=outer_left]
tconstruct:dried_clay_stairs[facing=south,half=bottom,shape=outer_right]
tconstruct:dried_clay_stairs[facing=west,half=top,shape=straight]
tconstruct:dried_clay_stairs[facing=west,half=top,shape=inner_left]
tconstruct:dried_clay_stairs[facing=west,half=top,shape=inner_right]
tconstruct:dried_clay_stairs[facing=west,half=top,shape=outer_left]
tconstruct:dried_clay_stairs[facing=west,half=top,shape=outer_right]
tconstruct:dried_clay_stairs[facing=west,half=bottom,shape=straight]
tconstruct:dried_clay_stairs[facing=west,half=bottom,shape=inner_left]
tconstruct:dried_clay_stairs[facing=west,half=bottom,shape=inner_right]
tconstruct:dried_clay_stairs[facing=west,half=bottom,shape=outer_left]
tconstruct:dried_clay_stairs[facing=west,half=bottom,shape=outer_right]
tconstruct:dried_clay_stairs[facing=east,half=top,shape=straight]
tconstruct:dried_clay_stairs[facing=east,half=top,shape=inner_left]
tconstruct:dried_clay_stairs[facing=east,half=top,shape=inner_right]
tconstruct:dried_clay_stairs[facing=east,half=top,shape=outer_left]
tconstruct:dried_clay_stairs[facing=east,half=top,shape=outer_right]
tconstruct:dried_clay_stairs[facing=east,half=bottom,shape=straight]
tconstruct:dried_clay_stairs[facing=east,half=bottom,shape=inner_left]
tconstruct:dried_clay_stairs[facing=east,half=bottom,shape=inner_right]
tconstruct:dried_clay_stairs[facing=east,half=bottom,shape=outer_left]
tconstruct:dried_clay_stairs[facing=east,half=bottom,shape=outer_right]
tconstruct:dried_brick_stairs[facing=north,half=top,shape=straight]
tconstruct:dried_brick_stairs[facing=north,half=top,shape=inner_left]
tconstruct:dried_brick_stairs[facing=north,half=top,shape=inner_right]
tconstruct:dried_brick_stairs[facing=north,half=top,shape=outer_left]
tconstruct:dried_brick_stairs[facing=north,half=top,shape=outer_right]
tconstruct:dried_brick_stairs[facing=north,half=bottom,shape=straight]
tconstruct:dried_brick_stairs[facing=north,half=bottom,shape=inner_left]
tconstruct:dried_brick_stairs[facing=north,half=bottom,shape=inner_right]
tconstruct:dried_brick_stairs[facing=north,half=bottom,shape=outer_left]
tconstruct:dried_brick_stairs[facing=north,half=bottom,shape=outer_right]
tconstruct:dried_brick_stairs[facing=south,half=top,shape=straight]
tconstruct:dried_brick_stairs[facing=south,half=top,shape=inner_left]
tconstruct:dried_brick_stairs[facing=south,half=top,shape=inner_right]
tconstruct:dried_brick_stairs[facing=south,half=top,shape=outer_left]
tconstruct:dried_brick_stairs[facing=south,half=top,shape=outer_right]
tconstruct:dried_brick_stairs[facing=south,half=bottom,shape=straight]
tconstruct:dried_brick_stairs[facing=south,half=bottom,shape=inner_left]
tconstruct:dried_brick_stairs[facing=south,half=bottom,shape=inner_right]
tconstruct:dried_brick_stairs[facing=south,half=bottom,shape=outer_left]
tconstruct:dried_brick_stairs[facing=south,half=bottom,shape=outer_right]
tconstruct:dried_brick_stairs[facing=west,half=top,shape=straight]
tconstruct:dried_brick_stairs[facing=west,half=top,shape=inner_left]
tconstruct:dried_brick_stairs[facing=west,half=top,shape=inner_right]
tconstruct:dried_brick_stairs[facing=west,half=top,shape=outer_left]
tconstruct:dried_brick_stairs[facing=west,half=top,shape=outer_right]
tconstruct:dried_brick_stairs[facing=west,half=bottom,shape=straight]
tconstruct:dried_brick_stairs[facing=west,half=bottom,shape=inner_left]
tconstruct:dried_brick_stairs[facing=west,half=bottom,shape=inner_right]
tconstruct:dried_brick_stairs[facing=west,half=bottom,shape=outer_left]
tconstruct:dried_brick_stairs[facing=west,half=bottom,shape=outer_right]
tconstruct:dried_brick_stairs[facing=east,half=top,shape=straight]
tconstruct:dried_brick_stairs[facing=east,half=top,shape=inner_left]
tconstruct:dried_brick_stairs[facing=east,half=top,shape=inner_right]
tconstruct:dried_brick_stairs[facing=east,half=top,shape=outer_left]
tconstruct:dried_brick_stairs[facing=east,half=top,shape=outer_right]
tconstruct:dried_brick_stairs[facing=east,half=bottom,shape=straight]
tconstruct:dried_brick_stairs[facing=east,half=bottom,shape=inner_left]
tconstruct:dried_brick_stairs[facing=east,half=bottom,shape=inner_right]
tconstruct:dried_brick_stairs[facing=east,half=bottom,shape=outer_left]
tconstruct:dried_brick_stairs[facing=east,half=bottom,shape=outer_right]
tconstruct:brownstone[type=smooth]
tconstruct:brownstone[type=rough]
tconstruct:brownstone[type=paver]
tconstruct:brownstone[type=brick]
tconstruct:brownstone[type=brick_cracked]
tconstruct:brownstone[type=brick_fancy]
tconstruct:brownstone[type=brick_square]
tconstruct:brownstone[type=road]
tconstruct:brownstone[type=creeper]
tconstruct:brownstone[type=brick_triangle]
tconstruct:brownstone[type=brick_small]
tconstruct:brownstone[type=tile]
tconstruct:brownstone_slab[half=top,type=smooth]
tconstruct:brownstone_slab[half=top,type=rough]
tconstruct:brownstone_slab[half=top,type=paver]
tconstruct:brownstone_slab[half=top,type=brick]
tconstruct:brownstone_slab[half=top,type=brick_cracked]
tconstruct:brownstone_slab[half=top,type=brick_fancy]
tconstruct:brownstone_slab[half=top,type=brick_square]
tconstruct:brownstone_slab[half=top,type=road]
tconstruct:brownstone_slab[half=bottom,type=smooth]
tconstruct:brownstone_slab[half=bottom,type=rough]
tconstruct:brownstone_slab[half=bottom,type=paver]
tconstruct:brownstone_slab[half=bottom,type=brick]
tconstruct:brownstone_slab[half=bottom,type=brick_cracked]
tconstruct:brownstone_slab[half=bottom,type=brick_fancy]
tconstruct:brownstone_slab[half=bottom,type=brick_square]
tconstruct:brownstone_slab[half=bottom,type=road]
tconstruct:brownstone_slab2[half=top,type=creeper]
tconstruct:brownstone_slab2[half=top,type=brick_triangle]
tconstruct:brownstone_slab2[half=top,type=brick_small]
tconstruct:brownstone_slab2[half=top,type=tile]
tconstruct:brownstone_slab2[half=bottom,type=creeper]
tconstruct:brownstone_slab2[half=bottom,type=brick_triangle]
tconstruct:brownstone_slab2[half=bottom,type=brick_small]
tconstruct:brownstone_slab2[half=bottom,type=tile]
tconstruct:brownstone_stairs_smooth[facing=north,half=top,shape=straight]
tconstruct:brownstone_stairs_smooth[facing=north,half=top,shape=inner_left]
tconstruct:brownstone_stairs_smooth[facing=north,half=top,shape=inner_right]
tconstruct:brownstone_stairs_smooth[facing=north,half=top,shape=outer_left]
tconstruct:brownstone_stairs_smooth[facing=north,half=top,shape=outer_right]
tconstruct:brownstone_stairs_smooth[facing=north,half=bottom,shape=straight]
tconstruct:brownstone_stairs_smooth[facing=north,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_smooth[facing=north,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_smooth[facing=north,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_smooth[facing=north,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_smooth[facing=south,half=top,shape=straight]
tconstruct:brownstone_stairs_smooth[facing=south,half=top,shape=inner_left]
tconstruct:brownstone_stairs_smooth[facing=south,half=top,shape=inner_right]
tconstruct:brownstone_stairs_smooth[facing=south,half=top,shape=outer_left]
tconstruct:brownstone_stairs_smooth[facing=south,half=top,shape=outer_right]
tconstruct:brownstone_stairs_smooth[facing=south,half=bottom,shape=straight]
tconstruct:brownstone_stairs_smooth[facing=south,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_smooth[facing=south,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_smooth[facing=south,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_smooth[facing=south,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_smooth[facing=west,half=top,shape=straight]
tconstruct:brownstone_stairs_smooth[facing=west,half=top,shape=inner_left]
tconstruct:brownstone_stairs_smooth[facing=west,half=top,shape=inner_right]
tconstruct:brownstone_stairs_smooth[facing=west,half=top,shape=outer_left]
tconstruct:brownstone_stairs_smooth[facing=west,half=top,shape=outer_right]
tconstruct:brownstone_stairs_smooth[facing=west,half=bottom,shape=straight]
tconstruct:brownstone_stairs_smooth[facing=west,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_smooth[facing=west,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_smooth[facing=west,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_smooth[facing=west,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_smooth[facing=east,half=top,shape=straight]
tconstruct:brownstone_stairs_smooth[facing=east,half=top,shape=inner_left]
tconstruct:brownstone_stairs_smooth[facing=east,half=top,shape=inner_right]
tconstruct:brownstone_stairs_smooth[facing=east,half=top,shape=outer_left]
tconstruct:brownstone_stairs_smooth[facing=east,half=top,shape=outer_right]
tconstruct:brownstone_stairs_smooth[facing=east,half=bottom,shape=straight]
tconstruct:brownstone_stairs_smooth[facing=east,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_smooth[facing=east,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_smooth[facing=east,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_smooth[facing=east,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_rough[facing=north,half=top,shape=straight]
tconstruct:brownstone_stairs_rough[facing=north,half=top,shape=inner_left]
tconstruct:brownstone_stairs_rough[facing=north,half=top,shape=inner_right]
tconstruct:brownstone_stairs_rough[facing=north,half=top,shape=outer_left]
tconstruct:brownstone_stairs_rough[facing=north,half=top,shape=outer_right]
tconstruct:brownstone_stairs_rough[facing=north,half=bottom,shape=straight]
tconstruct:brownstone_stairs_rough[facing=north,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_rough[facing=north,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_rough[facing=north,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_rough[facing=north,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_rough[facing=south,half=top,shape=straight]
tconstruct:brownstone_stairs_rough[facing=south,half=top,shape=inner_left]
tconstruct:brownstone_stairs_rough[facing=south,half=top,shape=inner_right]
tconstruct:brownstone_stairs_rough[facing=south,half=top,shape=outer_left]
tconstruct:brownstone_stairs_rough[facing=south,half=top,shape=outer_right]
tconstruct:brownstone_stairs_rough[facing=south,half=bottom,shape=straight]
tconstruct:brownstone_stairs_rough[facing=south,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_rough[facing=south,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_rough[facing=south,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_rough[facing=south,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_rough[facing=west,half=top,shape=straight]
tconstruct:brownstone_stairs_rough[facing=west,half=top,shape=inner_left]
tconstruct:brownstone_stairs_rough[facing=west,half=top,shape=inner_right]
tconstruct:brownstone_stairs_rough[facing=west,half=top,shape=outer_left]
tconstruct:brownstone_stairs_rough[facing=west,half=top,shape=outer_right]
tconstruct:brownstone_stairs_rough[facing=west,half=bottom,shape=straight]
tconstruct:brownstone_stairs_rough[facing=west,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_rough[facing=west,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_rough[facing=west,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_rough[facing=west,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_rough[facing=east,half=top,shape=straight]
tconstruct:brownstone_stairs_rough[facing=east,half=top,shape=inner_left]
tconstruct:brownstone_stairs_rough[facing=east,half=top,shape=inner_right]
tconstruct:brownstone_stairs_rough[facing=east,half=top,shape=outer_left]
tconstruct:brownstone_stairs_rough[facing=east,half=top,shape=outer_right]
tconstruct:brownstone_stairs_rough[facing=east,half=bottom,shape=straight]
tconstruct:brownstone_stairs_rough[facing=east,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_rough[facing=east,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_rough[facing=east,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_rough[facing=east,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_paver[facing=north,half=top,shape=straight]
tconstruct:brownstone_stairs_paver[facing=north,half=top,shape=inner_left]
tconstruct:brownstone_stairs_paver[facing=north,half=top,shape=inner_right]
tconstruct:brownstone_stairs_paver[facing=north,half=top,shape=outer_left]
tconstruct:brownstone_stairs_paver[facing=north,half=top,shape=outer_right]
tconstruct:brownstone_stairs_paver[facing=north,half=bottom,shape=straight]
tconstruct:brownstone_stairs_paver[facing=north,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_paver[facing=north,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_paver[facing=north,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_paver[facing=north,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_paver[facing=south,half=top,shape=straight]
tconstruct:brownstone_stairs_paver[facing=south,half=top,shape=inner_left]
tconstruct:brownstone_stairs_paver[facing=south,half=top,shape=inner_right]
tconstruct:brownstone_stairs_paver[facing=south,half=top,shape=outer_left]
tconstruct:brownstone_stairs_paver[facing=south,half=top,shape=outer_right]
tconstruct:brownstone_stairs_paver[facing=south,half=bottom,shape=straight]
tconstruct:brownstone_stairs_paver[facing=south,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_paver[facing=south,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_paver[facing=south,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_paver[facing=south,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_paver[facing=west,half=top,shape=straight]
tconstruct:brownstone_stairs_paver[facing=west,half=top,shape=inner_left]
tconstruct:brownstone_stairs_paver[facing=west,half=top,shape=inner_right]
tconstruct:brownstone_stairs_paver[facing=west,half=top,shape=outer_left]
tconstruct:brownstone_stairs_paver[facing=west,half=top,shape=outer_right]
tconstruct:brownstone_stairs_paver[facing=west,half=bottom,shape=straight]
tconstruct:brownstone_stairs_paver[facing=west,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_paver[facing=west,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_paver[facing=west,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_paver[facing=west,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_paver[facing=east,half=top,shape=straight]
tconstruct:brownstone_stairs_paver[facing=east,half=top,shape=inner_left]
tconstruct:brownstone_stairs_paver[facing=east,half=top,shape=inner_right]
tconstruct:brownstone_stairs_paver[facing=east,half=top,shape=outer_left]
tconstruct:brownstone_stairs_paver[facing=east,half=top,shape=outer_right]
tconstruct:brownstone_stairs_paver[facing=east,half=bottom,shape=straight]
tconstruct:brownstone_stairs_paver[facing=east,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_paver[facing=east,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_paver[facing=east,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_paver[facing=east,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_brick[facing=north,half=top,shape=straight]
tconstruct:brownstone_stairs_brick[facing=north,half=top,shape=inner_left]
tconstruct:brownstone_stairs_brick[facing=north,half=top,shape=inner_right]
tconstruct:brownstone_stairs_brick[facing=north,half=top,shape=outer_left]
tconstruct:brownstone_stairs_brick[facing=north,half=top,shape=outer_right]
tconstruct:brownstone_stairs_brick[facing=north,half=bottom,shape=straight]
tconstruct:brownstone_stairs_brick[facing=north,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_brick[facing=north,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_brick[facing=north,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_brick[facing=north,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_brick[facing=south,half=top,shape=straight]
tconstruct:brownstone_stairs_brick[facing=south,half=top,shape=inner_left]
tconstruct:brownstone_stairs_brick[facing=south,half=top,shape=inner_right]
tconstruct:brownstone_stairs_brick[facing=south,half=top,shape=outer_left]
tconstruct:brownstone_stairs_brick[facing=south,half=top,shape=outer_right]
tconstruct:brownstone_stairs_brick[facing=south,half=bottom,shape=straight]
tconstruct:brownstone_stairs_brick[facing=south,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_brick[facing=south,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_brick[facing=south,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_brick[facing=south,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_brick[facing=west,half=top,shape=straight]
tconstruct:brownstone_stairs_brick[facing=west,half=top,shape=inner_left]
tconstruct:brownstone_stairs_brick[facing=west,half=top,shape=inner_right]
tconstruct:brownstone_stairs_brick[facing=west,half=top,shape=outer_left]
tconstruct:brownstone_stairs_brick[facing=west,half=top,shape=outer_right]
tconstruct:brownstone_stairs_brick[facing=west,half=bottom,shape=straight]
tconstruct:brownstone_stairs_brick[facing=west,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_brick[facing=west,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_brick[facing=west,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_brick[facing=west,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_brick[facing=east,half=top,shape=straight]
tconstruct:brownstone_stairs_brick[facing=east,half=top,shape=inner_left]
tconstruct:brownstone_stairs_brick[facing=east,half=top,shape=inner_right]
tconstruct:brownstone_stairs_brick[facing=east,half=top,shape=outer_left]
tconstruct:brownstone_stairs_brick[facing=east,half=top,shape=outer_right]
tconstruct:brownstone_stairs_brick[facing=east,half=bottom,shape=straight]
tconstruct:brownstone_stairs_brick[facing=east,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_brick[facing=east,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_brick[facing=east,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_brick[facing=east,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_brick_cracked[facing=north,half=top,shape=straight]
tconstruct:brownstone_stairs_brick_cracked[facing=north,half=top,shape=inner_left]
tconstruct:brownstone_stairs_brick_cracked[facing=north,half=top,shape=inner_right]
tconstruct:brownstone_stairs_brick_cracked[facing=north,half=top,shape=outer_left]
tconstruct:brownstone_stairs_brick_cracked[facing=north,half=top,shape=outer_right]
tconstruct:brownstone_stairs_brick_cracked[facing=north,half=bottom,shape=straight]
tconstruct:brownstone_stairs_brick_cracked[facing=north,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_brick_cracked[facing=north,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_brick_cracked[facing=north,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_brick_cracked[facing=north,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_brick_cracked[facing=south,half=top,shape=straight]
tconstruct:brownstone_stairs_brick_cracked[facing=south,half=top,shape=inner_left]
tconstruct:brownstone_stairs_brick_cracked[facing=south,half=top,shape=inner_right]
tconstruct:brownstone_stairs_brick_cracked[facing=south,half=top,shape=outer_left]
tconstruct:brownstone_stairs_brick_cracked[facing=south,half=top,shape=outer_right]
tconstruct:brownstone_stairs_brick_cracked[facing=south,half=bottom,shape=straight]
tconstruct:brownstone_stairs_brick_cracked[facing=south,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_brick_cracked[facing=south,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_brick_cracked[facing=south,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_brick_cracked[facing=south,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_brick_cracked[facing=west,half=top,shape=straight]
tconstruct:brownstone_stairs_brick_cracked[facing=west,half=top,shape=inner_left]
tconstruct:brownstone_stairs_brick_cracked[facing=west,half=top,shape=inner_right]
tconstruct:brownstone_stairs_brick_cracked[facing=west,half=top,shape=outer_left]
tconstruct:brownstone_stairs_brick_cracked[facing=west,half=top,shape=outer_right]
tconstruct:brownstone_stairs_brick_cracked[facing=west,half=bottom,shape=straight]
tconstruct:brownstone_stairs_brick_cracked[facing=west,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_brick_cracked[facing=west,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_brick_cracked[facing=west,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_brick_cracked[facing=west,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_brick_cracked[facing=east,half=top,shape=straight]
tconstruct:brownstone_stairs_brick_cracked[facing=east,half=top,shape=inner_left]
tconstruct:brownstone_stairs_brick_cracked[facing=east,half=top,shape=inner_right]
tconstruct:brownstone_stairs_brick_cracked[facing=east,half=top,shape=outer_left]
tconstruct:brownstone_stairs_brick_cracked[facing=east,half=top,shape=outer_right]
tconstruct:brownstone_stairs_brick_cracked[facing=east,half=bottom,shape=straight]
tconstruct:brownstone_stairs_brick_cracked[facing=east,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_brick_cracked[facing=east,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_brick_cracked[facing=east,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_brick_cracked[facing=east,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_brick_fancy[facing=north,half=top,shape=straight]
tconstruct:brownstone_stairs_brick_fancy[facing=north,half=top,shape=inner_left]
tconstruct:brownstone_stairs_brick_fancy[facing=north,half=top,shape=inner_right]
tconstruct:brownstone_stairs_brick_fancy[facing=north,half=top,shape=outer_left]
tconstruct:brownstone_stairs_brick_fancy[facing=north,half=top,shape=outer_right]
tconstruct:brownstone_stairs_brick_fancy[facing=north,half=bottom,shape=straight]
tconstruct:brownstone_stairs_brick_fancy[facing=north,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_brick_fancy[facing=north,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_brick_fancy[facing=north,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_brick_fancy[facing=north,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_brick_fancy[facing=south,half=top,shape=straight]
tconstruct:brownstone_stairs_brick_fancy[facing=south,half=top,shape=inner_left]
tconstruct:brownstone_stairs_brick_fancy[facing=south,half=top,shape=inner_right]
tconstruct:brownstone_stairs_brick_fancy[facing=south,half=top,shape=outer_left]
tconstruct:brownstone_stairs_brick_fancy[facing=south,half=top,shape=outer_right]
tconstruct:brownstone_stairs_brick_fancy[facing=south,half=bottom,shape=straight]
tconstruct:brownstone_stairs_brick_fancy[facing=south,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_brick_fancy[facing=south,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_brick_fancy[facing=south,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_brick_fancy[facing=south,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_brick_fancy[facing=west,half=top,shape=straight]
tconstruct:brownstone_stairs_brick_fancy[facing=west,half=top,shape=inner_left]
tconstruct:brownstone_stairs_brick_fancy[facing=west,half=top,shape=inner_right]
tconstruct:brownstone_stairs_brick_fancy[facing=west,half=top,shape=outer_left]
tconstruct:brownstone_stairs_brick_fancy[facing=west,half=top,shape=outer_right]
tconstruct:brownstone_stairs_brick_fancy[facing=west,half=bottom,shape=straight]
tconstruct:brownstone_stairs_brick_fancy[facing=west,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_brick_fancy[facing=west,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_brick_fancy[facing=west,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_brick_fancy[facing=west,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_brick_fancy[facing=east,half=top,shape=straight]
tconstruct:brownstone_stairs_brick_fancy[facing=east,half=top,shape=inner_left]
tconstruct:brownstone_stairs_brick_fancy[facing=east,half=top,shape=inner_right]
tconstruct:brownstone_stairs_brick_fancy[facing=east,half=top,shape=outer_left]
tconstruct:brownstone_stairs_brick_fancy[facing=east,half=top,shape=outer_right]
tconstruct:brownstone_stairs_brick_fancy[facing=east,half=bottom,shape=straight]
tconstruct:brownstone_stairs_brick_fancy[facing=east,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_brick_fancy[facing=east,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_brick_fancy[facing=east,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_brick_fancy[facing=east,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_brick_square[facing=north,half=top,shape=straight]
tconstruct:brownstone_stairs_brick_square[facing=north,half=top,shape=inner_left]
tconstruct:brownstone_stairs_brick_square[facing=north,half=top,shape=inner_right]
tconstruct:brownstone_stairs_brick_square[facing=north,half=top,shape=outer_left]
tconstruct:brownstone_stairs_brick_square[facing=north,half=top,shape=outer_right]
tconstruct:brownstone_stairs_brick_square[facing=north,half=bottom,shape=straight]
tconstruct:brownstone_stairs_brick_square[facing=north,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_brick_square[facing=north,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_brick_square[facing=north,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_brick_square[facing=north,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_brick_square[facing=south,half=top,shape=straight]
tconstruct:brownstone_stairs_brick_square[facing=south,half=top,shape=inner_left]
tconstruct:brownstone_stairs_brick_square[facing=south,half=top,shape=inner_right]
tconstruct:brownstone_stairs_brick_square[facing=south,half=top,shape=outer_left]
tconstruct:brownstone_stairs_brick_square[facing=south,half=top,shape=outer_right]
tconstruct:brownstone_stairs_brick_square[facing=south,half=bottom,shape=straight]
tconstruct:brownstone_stairs_brick_square[facing=south,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_brick_square[facing=south,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_brick_square[facing=south,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_brick_square[facing=south,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_brick_square[facing=west,half=top,shape=straight]
tconstruct:brownstone_stairs_brick_square[facing=west,half=top,shape=inner_left]
tconstruct:brownstone_stairs_brick_square[facing=west,half=top,shape=inner_right]
tconstruct:brownstone_stairs_brick_square[facing=west,half=top,shape=outer_left]
tconstruct:brownstone_stairs_brick_square[facing=west,half=top,shape=outer_right]
tconstruct:brownstone_stairs_brick_square[facing=west,half=bottom,shape=straight]
tconstruct:brownstone_stairs_brick_square[facing=west,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_brick_square[facing=west,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_brick_square[facing=west,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_brick_square[facing=west,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_brick_square[facing=east,half=top,shape=straight]
tconstruct:brownstone_stairs_brick_square[facing=east,half=top,shape=inner_left]
tconstruct:brownstone_stairs_brick_square[facing=east,half=top,shape=inner_right]
tconstruct:brownstone_stairs_brick_square[facing=east,half=top,shape=outer_left]
tconstruct:brownstone_stairs_brick_square[facing=east,half=top,shape=outer_right]
tconstruct:brownstone_stairs_brick_square[facing=east,half=bottom,shape=straight]
tconstruct:brownstone_stairs_brick_square[facing=east,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_brick_square[facing=east,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_brick_square[facing=east,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_brick_square[facing=east,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_brick_triangle[facing=north,half=top,shape=straight]
tconstruct:brownstone_stairs_brick_triangle[facing=north,half=top,shape=inner_left]
tconstruct:brownstone_stairs_brick_triangle[facing=north,half=top,shape=inner_right]
tconstruct:brownstone_stairs_brick_triangle[facing=north,half=top,shape=outer_left]
tconstruct:brownstone_stairs_brick_triangle[facing=north,half=top,shape=outer_right]
tconstruct:brownstone_stairs_brick_triangle[facing=north,half=bottom,shape=straight]
tconstruct:brownstone_stairs_brick_triangle[facing=north,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_brick_triangle[facing=north,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_brick_triangle[facing=north,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_brick_triangle[facing=north,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_brick_triangle[facing=south,half=top,shape=straight]
tconstruct:brownstone_stairs_brick_triangle[facing=south,half=top,shape=inner_left]
tconstruct:brownstone_stairs_brick_triangle[facing=south,half=top,shape=inner_right]
tconstruct:brownstone_stairs_brick_triangle[facing=south,half=top,shape=outer_left]
tconstruct:brownstone_stairs_brick_triangle[facing=south,half=top,shape=outer_right]
tconstruct:brownstone_stairs_brick_triangle[facing=south,half=bottom,shape=straight]
tconstruct:brownstone_stairs_brick_triangle[facing=south,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_brick_triangle[facing=south,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_brick_triangle[facing=south,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_brick_triangle[facing=south,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_brick_triangle[facing=west,half=top,shape=straight]
tconstruct:brownstone_stairs_brick_triangle[facing=west,half=top,shape=inner_left]
tconstruct:brownstone_stairs_brick_triangle[facing=west,half=top,shape=inner_right]
tconstruct:brownstone_stairs_brick_triangle[facing=west,half=top,shape=outer_left]
tconstruct:brownstone_stairs_brick_triangle[facing=west,half=top,shape=outer_right]
tconstruct:brownstone_stairs_brick_triangle[facing=west,half=bottom,shape=straight]
tconstruct:brownstone_stairs_brick_triangle[facing=west,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_brick_triangle[facing=west,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_brick_triangle[facing=west,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_brick_triangle[facing=west,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_brick_triangle[facing=east,half=top,shape=straight]
tconstruct:brownstone_stairs_brick_triangle[facing=east,half=top,shape=inner_left]
tconstruct:brownstone_stairs_brick_triangle[facing=east,half=top,shape=inner_right]
tconstruct:brownstone_stairs_brick_triangle[facing=east,half=top,shape=outer_left]
tconstruct:brownstone_stairs_brick_triangle[facing=east,half=top,shape=outer_right]
tconstruct:brownstone_stairs_brick_triangle[facing=east,half=bottom,shape=straight]
tconstruct:brownstone_stairs_brick_triangle[facing=east,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_brick_triangle[facing=east,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_brick_triangle[facing=east,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_brick_triangle[facing=east,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_brick_small[facing=north,half=top,shape=straight]
tconstruct:brownstone_stairs_brick_small[facing=north,half=top,shape=inner_left]
tconstruct:brownstone_stairs_brick_small[facing=north,half=top,shape=inner_right]
tconstruct:brownstone_stairs_brick_small[facing=north,half=top,shape=outer_left]
tconstruct:brownstone_stairs_brick_small[facing=north,half=top,shape=outer_right]
tconstruct:brownstone_stairs_brick_small[facing=north,half=bottom,shape=straight]
tconstruct:brownstone_stairs_brick_small[facing=north,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_brick_small[facing=north,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_brick_small[facing=north,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_brick_small[facing=north,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_brick_small[facing=south,half=top,shape=straight]
tconstruct:brownstone_stairs_brick_small[facing=south,half=top,shape=inner_left]
tconstruct:brownstone_stairs_brick_small[facing=south,half=top,shape=inner_right]
tconstruct:brownstone_stairs_brick_small[facing=south,half=top,shape=outer_left]
tconstruct:brownstone_stairs_brick_small[facing=south,half=top,shape=outer_right]
tconstruct:brownstone_stairs_brick_small[facing=south,half=bottom,shape=straight]
tconstruct:brownstone_stairs_brick_small[facing=south,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_brick_small[facing=south,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_brick_small[facing=south,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_brick_small[facing=south,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_brick_small[facing=west,half=top,shape=straight]
tconstruct:brownstone_stairs_brick_small[facing=west,half=top,shape=inner_left]
tconstruct:brownstone_stairs_brick_small[facing=west,half=top,shape=inner_right]
tconstruct:brownstone_stairs_brick_small[facing=west,half=top,shape=outer_left]
tconstruct:brownstone_stairs_brick_small[facing=west,half=top,shape=outer_right]
tconstruct:brownstone_stairs_brick_small[facing=west,half=bottom,shape=straight]
tconstruct:brownstone_stairs_brick_small[facing=west,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_brick_small[facing=west,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_brick_small[facing=west,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_brick_small[facing=west,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_brick_small[facing=east,half=top,shape=straight]
tconstruct:brownstone_stairs_brick_small[facing=east,half=top,shape=inner_left]
tconstruct:brownstone_stairs_brick_small[facing=east,half=top,shape=inner_right]
tconstruct:brownstone_stairs_brick_small[facing=east,half=top,shape=outer_left]
tconstruct:brownstone_stairs_brick_small[facing=east,half=top,shape=outer_right]
tconstruct:brownstone_stairs_brick_small[facing=east,half=bottom,shape=straight]
tconstruct:brownstone_stairs_brick_small[facing=east,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_brick_small[facing=east,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_brick_small[facing=east,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_brick_small[facing=east,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_road[facing=north,half=top,shape=straight]
tconstruct:brownstone_stairs_road[facing=north,half=top,shape=inner_left]
tconstruct:brownstone_stairs_road[facing=north,half=top,shape=inner_right]
tconstruct:brownstone_stairs_road[facing=north,half=top,shape=outer_left]
tconstruct:brownstone_stairs_road[facing=north,half=top,shape=outer_right]
tconstruct:brownstone_stairs_road[facing=north,half=bottom,shape=straight]
tconstruct:brownstone_stairs_road[facing=north,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_road[facing=north,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_road[facing=north,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_road[facing=north,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_road[facing=south,half=top,shape=straight]
tconstruct:brownstone_stairs_road[facing=south,half=top,shape=inner_left]
tconstruct:brownstone_stairs_road[facing=south,half=top,shape=inner_right]
tconstruct:brownstone_stairs_road[facing=south,half=top,shape=outer_left]
tconstruct:brownstone_stairs_road[facing=south,half=top,shape=outer_right]
tconstruct:brownstone_stairs_road[facing=south,half=bottom,shape=straight]
tconstruct:brownstone_stairs_road[facing=south,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_road[facing=south,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_road[facing=south,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_road[facing=south,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_road[facing=west,half=top,shape=straight]
tconstruct:brownstone_stairs_road[facing=west,half=top,shape=inner_left]
tconstruct:brownstone_stairs_road[facing=west,half=top,shape=inner_right]
tconstruct:brownstone_stairs_road[facing=west,half=top,shape=outer_left]
tconstruct:brownstone_stairs_road[facing=west,half=top,shape=outer_right]
tconstruct:brownstone_stairs_road[facing=west,half=bottom,shape=straight]
tconstruct:brownstone_stairs_road[facing=west,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_road[facing=west,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_road[facing=west,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_road[facing=west,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_road[facing=east,half=top,shape=straight]
tconstruct:brownstone_stairs_road[facing=east,half=top,shape=inner_left]
tconstruct:brownstone_stairs_road[facing=east,half=top,shape=inner_right]
tconstruct:brownstone_stairs_road[facing=east,half=top,shape=outer_left]
tconstruct:brownstone_stairs_road[facing=east,half=top,shape=outer_right]
tconstruct:brownstone_stairs_road[facing=east,half=bottom,shape=straight]
tconstruct:brownstone_stairs_road[facing=east,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_road[facing=east,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_road[facing=east,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_road[facing=east,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_tile[facing=north,half=top,shape=straight]
tconstruct:brownstone_stairs_tile[facing=north,half=top,shape=inner_left]
tconstruct:brownstone_stairs_tile[facing=north,half=top,shape=inner_right]
tconstruct:brownstone_stairs_tile[facing=north,half=top,shape=outer_left]
tconstruct:brownstone_stairs_tile[facing=north,half=top,shape=outer_right]
tconstruct:brownstone_stairs_tile[facing=north,half=bottom,shape=straight]
tconstruct:brownstone_stairs_tile[facing=north,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_tile[facing=north,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_tile[facing=north,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_tile[facing=north,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_tile[facing=south,half=top,shape=straight]
tconstruct:brownstone_stairs_tile[facing=south,half=top,shape=inner_left]
tconstruct:brownstone_stairs_tile[facing=south,half=top,shape=inner_right]
tconstruct:brownstone_stairs_tile[facing=south,half=top,shape=outer_left]
tconstruct:brownstone_stairs_tile[facing=south,half=top,shape=outer_right]
tconstruct:brownstone_stairs_tile[facing=south,half=bottom,shape=straight]
tconstruct:brownstone_stairs_tile[facing=south,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_tile[facing=south,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_tile[facing=south,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_tile[facing=south,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_tile[facing=west,half=top,shape=straight]
tconstruct:brownstone_stairs_tile[facing=west,half=top,shape=inner_left]
tconstruct:brownstone_stairs_tile[facing=west,half=top,shape=inner_right]
tconstruct:brownstone_stairs_tile[facing=west,half=top,shape=outer_left]
tconstruct:brownstone_stairs_tile[facing=west,half=top,shape=outer_right]
tconstruct:brownstone_stairs_tile[facing=west,half=bottom,shape=straight]
tconstruct:brownstone_stairs_tile[facing=west,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_tile[facing=west,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_tile[facing=west,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_tile[facing=west,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_tile[facing=east,half=top,shape=straight]
tconstruct:brownstone_stairs_tile[facing=east,half=top,shape=inner_left]
tconstruct:brownstone_stairs_tile[facing=east,half=top,shape=inner_right]
tconstruct:brownstone_stairs_tile[facing=east,half=top,shape=outer_left]
tconstruct:brownstone_stairs_tile[facing=east,half=top,shape=outer_right]
tconstruct:brownstone_stairs_tile[facing=east,half=bottom,shape=straight]
tconstruct:brownstone_stairs_tile[facing=east,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_tile[facing=east,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_tile[facing=east,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_tile[facing=east,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_creeper[facing=north,half=top,shape=straight]
tconstruct:brownstone_stairs_creeper[facing=north,half=top,shape=inner_left]
tconstruct:brownstone_stairs_creeper[facing=north,half=top,shape=inner_right]
tconstruct:brownstone_stairs_creeper[facing=north,half=top,shape=outer_left]
tconstruct:brownstone_stairs_creeper[facing=north,half=top,shape=outer_right]
tconstruct:brownstone_stairs_creeper[facing=north,half=bottom,shape=straight]
tconstruct:brownstone_stairs_creeper[facing=north,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_creeper[facing=north,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_creeper[facing=north,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_creeper[facing=north,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_creeper[facing=south,half=top,shape=straight]
tconstruct:brownstone_stairs_creeper[facing=south,half=top,shape=inner_left]
tconstruct:brownstone_stairs_creeper[facing=south,half=top,shape=inner_right]
tconstruct:brownstone_stairs_creeper[facing=south,half=top,shape=outer_left]
tconstruct:brownstone_stairs_creeper[facing=south,half=top,shape=outer_right]
tconstruct:brownstone_stairs_creeper[facing=south,half=bottom,shape=straight]
tconstruct:brownstone_stairs_creeper[facing=south,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_creeper[facing=south,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_creeper[facing=south,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_creeper[facing=south,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_creeper[facing=west,half=top,shape=straight]
tconstruct:brownstone_stairs_creeper[facing=west,half=top,shape=inner_left]
tconstruct:brownstone_stairs_creeper[facing=west,half=top,shape=inner_right]
tconstruct:brownstone_stairs_creeper[facing=west,half=top,shape=outer_left]
tconstruct:brownstone_stairs_creeper[facing=west,half=top,shape=outer_right]
tconstruct:brownstone_stairs_creeper[facing=west,half=bottom,shape=straight]
tconstruct:brownstone_stairs_creeper[facing=west,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_creeper[facing=west,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_creeper[facing=west,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_creeper[facing=west,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_creeper[facing=east,half=top,shape=straight]
tconstruct:brownstone_stairs_creeper[facing=east,half=top,shape=inner_left]
tconstruct:brownstone_stairs_creeper[facing=east,half=top,shape=inner_right]
tconstruct:brownstone_stairs_creeper[facing=east,half=top,shape=outer_left]
tconstruct:brownstone_stairs_creeper[facing=east,half=top,shape=outer_right]
tconstruct:brownstone_stairs_creeper[facing=east,half=bottom,shape=straight]
tconstruct:brownstone_stairs_creeper[facing=east,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_creeper[facing=east,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_creeper[facing=east,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_creeper[facing=east,half=bottom,shape=outer_right]
tconstruct:molten_pigiron[level=0]
tconstruct:molten_pigiron[level=1]
tconstruct:molten_pigiron[level=2]
tconstruct:molten_pigiron[level=3]
tconstruct:molten_pigiron[level=4]
tconstruct:molten_pigiron[level=5]
tconstruct:molten_pigiron[level=6]
tconstruct:molten_pigiron[level=7]
tconstruct:molten_pigiron[level=8]
tconstruct:molten_pigiron[level=9]
tconstruct:molten_pigiron[level=10]
tconstruct:molten_pigiron[level=11]
tconstruct:molten_pigiron[level=12]
tconstruct:molten_pigiron[level=13]
tconstruct:molten_pigiron[level=14]
tconstruct:molten_pigiron[level=15]
tconstruct:molten_knightslime[level=0]
tconstruct:molten_knightslime[level=1]
tconstruct:molten_knightslime[level=2]
tconstruct:molten_knightslime[level=3]
tconstruct:molten_knightslime[level=4]
tconstruct:molten_knightslime[level=5]
tconstruct:molten_knightslime[level=6]
tconstruct:molten_knightslime[level=7]
tconstruct:molten_knightslime[level=8]
tconstruct:molten_knightslime[level=9]
tconstruct:molten_knightslime[level=10]
tconstruct:molten_knightslime[level=11]
tconstruct:molten_knightslime[level=12]
tconstruct:molten_knightslime[level=13]
tconstruct:molten_knightslime[level=14]
tconstruct:molten_knightslime[level=15]
tconstruct:molten_alubrass[level=0]
tconstruct:molten_alubrass[level=1]
tconstruct:molten_alubrass[level=2]
tconstruct:molten_alubrass[level=3]
tconstruct:molten_alubrass[level=4]
tconstruct:molten_alubrass[level=5]
tconstruct:molten_alubrass[level=6]
tconstruct:molten_alubrass[level=7]
tconstruct:molten_alubrass[level=8]
tconstruct:molten_alubrass[level=9]
tconstruct:molten_alubrass[level=10]
tconstruct:molten_alubrass[level=11]
tconstruct:molten_alubrass[level=12]
tconstruct:molten_alubrass[level=13]
tconstruct:molten_alubrass[level=14]
tconstruct:molten_alubrass[level=15]
tconstruct:molten_cobalt[level=0]
tconstruct:molten_cobalt[level=1]
tconstruct:molten_cobalt[level=2]
tconstruct:molten_cobalt[level=3]
tconstruct:molten_cobalt[level=4]
tconstruct:molten_cobalt[level=5]
tconstruct:molten_cobalt[level=6]
tconstruct:molten_cobalt[level=7]
tconstruct:molten_cobalt[level=8]
tconstruct:molten_cobalt[level=9]
tconstruct:molten_cobalt[level=10]
tconstruct:molten_cobalt[level=11]
tconstruct:molten_cobalt[level=12]
tconstruct:molten_cobalt[level=13]
tconstruct:molten_cobalt[level=14]
tconstruct:molten_cobalt[level=15]
tconstruct:molten_ardite[level=0]
tconstruct:molten_ardite[level=1]
tconstruct:molten_ardite[level=2]
tconstruct:molten_ardite[level=3]
tconstruct:molten_ardite[level=4]
tconstruct:molten_ardite[level=5]
tconstruct:molten_ardite[level=6]
tconstruct:molten_ardite[level=7]
tconstruct:molten_ardite[level=8]
tconstruct:molten_ardite[level=9]
tconstruct:molten_ardite[level=10]
tconstruct:molten_ardite[level=11]
tconstruct:molten_ardite[level=12]
tconstruct:molten_ardite[level=13]
tconstruct:molten_ardite[level=14]
tconstruct:molten_ardite[level=15]
tconstruct:molten_manyullyn[level=0]
tconstruct:molten_manyullyn[level=1]
tconstruct:molten_manyullyn[level=2]
tconstruct:molten_manyullyn[level=3]
tconstruct:molten_manyullyn[level=4]
tconstruct:molten_manyullyn[level=5]
tconstruct:molten_manyullyn[level=6]
tconstruct:molten_manyullyn[level=7]
tconstruct:molten_manyullyn[level=8]
tconstruct:molten_manyullyn[level=9]
tconstruct:molten_manyullyn[level=10]
tconstruct:molten_manyullyn[level=11]
tconstruct:molten_manyullyn[level=12]
tconstruct:molten_manyullyn[level=13]
tconstruct:molten_manyullyn[level=14]
tconstruct:molten_manyullyn[level=15]
tconstruct:molten_aluminum[level=0]
tconstruct:molten_aluminum[level=1]
tconstruct:molten_aluminum[level=2]
tconstruct:molten_aluminum[level=3]
tconstruct:molten_aluminum[level=4]
tconstruct:molten_aluminum[level=5]
tconstruct:molten_aluminum[level=6]
tconstruct:molten_aluminum[level=7]
tconstruct:molten_aluminum[level=8]
tconstruct:molten_aluminum[level=9]
tconstruct:molten_aluminum[level=10]
tconstruct:molten_aluminum[level=11]
tconstruct:molten_aluminum[level=12]
tconstruct:molten_aluminum[level=13]
tconstruct:molten_aluminum[level=14]
tconstruct:molten_aluminum[level=15]
tconstruct:molten_dragonsteel_fire[level=0]
tconstruct:molten_dragonsteel_fire[level=1]
tconstruct:molten_dragonsteel_fire[level=2]
tconstruct:molten_dragonsteel_fire[level=3]
tconstruct:molten_dragonsteel_fire[level=4]
tconstruct:molten_dragonsteel_fire[level=5]
tconstruct:molten_dragonsteel_fire[level=6]
tconstruct:molten_dragonsteel_fire[level=7]
tconstruct:molten_dragonsteel_fire[level=8]
tconstruct:molten_dragonsteel_fire[level=9]
tconstruct:molten_dragonsteel_fire[level=10]
tconstruct:molten_dragonsteel_fire[level=11]
tconstruct:molten_dragonsteel_fire[level=12]
tconstruct:molten_dragonsteel_fire[level=13]
tconstruct:molten_dragonsteel_fire[level=14]
tconstruct:molten_dragonsteel_fire[level=15]
tconstruct:molten_dragonsteel_ice[level=0]
tconstruct:molten_dragonsteel_ice[level=1]
tconstruct:molten_dragonsteel_ice[level=2]
tconstruct:molten_dragonsteel_ice[level=3]
tconstruct:molten_dragonsteel_ice[level=4]
tconstruct:molten_dragonsteel_ice[level=5]
tconstruct:molten_dragonsteel_ice[level=6]
tconstruct:molten_dragonsteel_ice[level=7]
tconstruct:molten_dragonsteel_ice[level=8]
tconstruct:molten_dragonsteel_ice[level=9]
tconstruct:molten_dragonsteel_ice[level=10]
tconstruct:molten_dragonsteel_ice[level=11]
tconstruct:molten_dragonsteel_ice[level=12]
tconstruct:molten_dragonsteel_ice[level=13]
tconstruct:molten_dragonsteel_ice[level=14]
tconstruct:molten_dragonsteel_ice[level=15]
tconstruct:molten_brass[level=0]
tconstruct:molten_brass[level=1]
tconstruct:molten_brass[level=2]
tconstruct:molten_brass[level=3]
tconstruct:molten_brass[level=4]
tconstruct:molten_brass[level=5]
tconstruct:molten_brass[level=6]
tconstruct:molten_brass[level=7]
tconstruct:molten_brass[level=8]
tconstruct:molten_brass[level=9]
tconstruct:molten_brass[level=10]
tconstruct:molten_brass[level=11]
tconstruct:molten_brass[level=12]
tconstruct:molten_brass[level=13]
tconstruct:molten_brass[level=14]
tconstruct:molten_brass[level=15]
tconstruct:molten_lead[level=0]
tconstruct:molten_lead[level=1]
tconstruct:molten_lead[level=2]
tconstruct:molten_lead[level=3]
tconstruct:molten_lead[level=4]
tconstruct:molten_lead[level=5]
tconstruct:molten_lead[level=6]
tconstruct:molten_lead[level=7]
tconstruct:molten_lead[level=8]
tconstruct:molten_lead[level=9]
tconstruct:molten_lead[level=10]
tconstruct:molten_lead[level=11]
tconstruct:molten_lead[level=12]
tconstruct:molten_lead[level=13]
tconstruct:molten_lead[level=14]
tconstruct:molten_lead[level=15]
tconstruct:molten_nickel[level=0]
tconstruct:molten_nickel[level=1]
tconstruct:molten_nickel[level=2]
tconstruct:molten_nickel[level=3]
tconstruct:molten_nickel[level=4]
tconstruct:molten_nickel[level=5]
tconstruct:molten_nickel[level=6]
tconstruct:molten_nickel[level=7]
tconstruct:molten_nickel[level=8]
tconstruct:molten_nickel[level=9]
tconstruct:molten_nickel[level=10]
tconstruct:molten_nickel[level=11]
tconstruct:molten_nickel[level=12]
tconstruct:molten_nickel[level=13]
tconstruct:molten_nickel[level=14]
tconstruct:molten_nickel[level=15]
tconstruct:molten_tin[level=0]
tconstruct:molten_tin[level=1]
tconstruct:molten_tin[level=2]
tconstruct:molten_tin[level=3]
tconstruct:molten_tin[level=4]
tconstruct:molten_tin[level=5]
tconstruct:molten_tin[level=6]
tconstruct:molten_tin[level=7]
tconstruct:molten_tin[level=8]
tconstruct:molten_tin[level=9]
tconstruct:molten_tin[level=10]
tconstruct:molten_tin[level=11]
tconstruct:molten_tin[level=12]
tconstruct:molten_tin[level=13]
tconstruct:molten_tin[level=14]
tconstruct:molten_tin[level=15]
tconstruct:molten_zinc[level=0]
tconstruct:molten_zinc[level=1]
tconstruct:molten_zinc[level=2]
tconstruct:molten_zinc[level=3]
tconstruct:molten_zinc[level=4]
tconstruct:molten_zinc[level=5]
tconstruct:molten_zinc[level=6]
tconstruct:molten_zinc[level=7]
tconstruct:molten_zinc[level=8]
tconstruct:molten_zinc[level=9]
tconstruct:molten_zinc[level=10]
tconstruct:molten_zinc[level=11]
tconstruct:molten_zinc[level=12]
tconstruct:molten_zinc[level=13]
tconstruct:molten_zinc[level=14]
tconstruct:molten_zinc[level=15]
tconstruct:molten_stone[level=0]
tconstruct:molten_stone[level=1]
tconstruct:molten_stone[level=2]
tconstruct:molten_stone[level=3]
tconstruct:molten_stone[level=4]
tconstruct:molten_stone[level=5]
tconstruct:molten_stone[level=6]
tconstruct:molten_stone[level=7]
tconstruct:molten_stone[level=8]
tconstruct:molten_stone[level=9]
tconstruct:molten_stone[level=10]
tconstruct:molten_stone[level=11]
tconstruct:molten_stone[level=12]
tconstruct:molten_stone[level=13]
tconstruct:molten_stone[level=14]
tconstruct:molten_stone[level=15]
tconstruct:molten_obsidian[level=0]
tconstruct:molten_obsidian[level=1]
tconstruct:molten_obsidian[level=2]
tconstruct:molten_obsidian[level=3]
tconstruct:molten_obsidian[level=4]
tconstruct:molten_obsidian[level=5]
tconstruct:molten_obsidian[level=6]
tconstruct:molten_obsidian[level=7]
tconstruct:molten_obsidian[level=8]
tconstruct:molten_obsidian[level=9]
tconstruct:molten_obsidian[level=10]
tconstruct:molten_obsidian[level=11]
tconstruct:molten_obsidian[level=12]
tconstruct:molten_obsidian[level=13]
tconstruct:molten_obsidian[level=14]
tconstruct:molten_obsidian[level=15]
tconstruct:molten_clay[level=0]
tconstruct:molten_clay[level=1]
tconstruct:molten_clay[level=2]
tconstruct:molten_clay[level=3]
tconstruct:molten_clay[level=4]
tconstruct:molten_clay[level=5]
tconstruct:molten_clay[level=6]
tconstruct:molten_clay[level=7]
tconstruct:molten_clay[level=8]
tconstruct:molten_clay[level=9]
tconstruct:molten_clay[level=10]
tconstruct:molten_clay[level=11]
tconstruct:molten_clay[level=12]
tconstruct:molten_clay[level=13]
tconstruct:molten_clay[level=14]
tconstruct:molten_clay[level=15]
tconstruct:molten_dirt[level=0]
tconstruct:molten_dirt[level=1]
tconstruct:molten_dirt[level=2]
tconstruct:molten_dirt[level=3]
tconstruct:molten_dirt[level=4]
tconstruct:molten_dirt[level=5]
tconstruct:molten_dirt[level=6]
tconstruct:molten_dirt[level=7]
tconstruct:molten_dirt[level=8]
tconstruct:molten_dirt[level=9]
tconstruct:molten_dirt[level=10]
tconstruct:molten_dirt[level=11]
tconstruct:molten_dirt[level=12]
tconstruct:molten_dirt[level=13]
tconstruct:molten_dirt[level=14]
tconstruct:molten_dirt[level=15]
tconstruct:molten_emerald[level=0]
tconstruct:molten_emerald[level=1]
tconstruct:molten_emerald[level=2]
tconstruct:molten_emerald[level=3]
tconstruct:molten_emerald[level=4]
tconstruct:molten_emerald[level=5]
tconstruct:molten_emerald[level=6]
tconstruct:molten_emerald[level=7]
tconstruct:molten_emerald[level=8]
tconstruct:molten_emerald[level=9]
tconstruct:molten_emerald[level=10]
tconstruct:molten_emerald[level=11]
tconstruct:molten_emerald[level=12]
tconstruct:molten_emerald[level=13]
tconstruct:molten_emerald[level=14]
tconstruct:molten_emerald[level=15]
tconstruct:molten_glass[level=0]
tconstruct:molten_glass[level=1]
tconstruct:molten_glass[level=2]
tconstruct:molten_glass[level=3]
tconstruct:molten_glass[level=4]
tconstruct:molten_glass[level=5]
tconstruct:molten_glass[level=6]
tconstruct:molten_glass[level=7]
tconstruct:molten_glass[level=8]
tconstruct:molten_glass[level=9]
tconstruct:molten_glass[level=10]
tconstruct:molten_glass[level=11]
tconstruct:molten_glass[level=12]
tconstruct:molten_glass[level=13]
tconstruct:molten_glass[level=14]
tconstruct:molten_glass[level=15]
tconstruct:blood[level=0]
tconstruct:blood[level=1]
tconstruct:blood[level=2]
tconstruct:blood[level=3]
tconstruct:blood[level=4]
tconstruct:blood[level=5]
tconstruct:blood[level=6]
tconstruct:blood[level=7]
tconstruct:blood[level=8]
tconstruct:blood[level=9]
tconstruct:blood[level=10]
tconstruct:blood[level=11]
tconstruct:blood[level=12]
tconstruct:blood[level=13]
tconstruct:blood[level=14]
tconstruct:blood[level=15]
tconstruct:milk[level=0]
tconstruct:milk[level=1]
tconstruct:milk[level=2]
tconstruct:milk[level=3]
tconstruct:milk[level=4]
tconstruct:milk[level=5]
tconstruct:milk[level=6]
tconstruct:milk[level=7]
tconstruct:milk[level=8]
tconstruct:milk[level=9]
tconstruct:milk[level=10]
tconstruct:milk[level=11]
tconstruct:milk[level=12]
tconstruct:milk[level=13]
tconstruct:milk[level=14]
tconstruct:milk[level=15]
tconstruct:blueslime[level=0]
tconstruct:blueslime[level=1]
tconstruct:blueslime[level=2]
tconstruct:blueslime[level=3]
tconstruct:blueslime[level=4]
tconstruct:blueslime[level=5]
tconstruct:blueslime[level=6]
tconstruct:blueslime[level=7]
tconstruct:blueslime[level=8]
tconstruct:blueslime[level=9]
tconstruct:blueslime[level=10]
tconstruct:blueslime[level=11]
tconstruct:blueslime[level=12]
tconstruct:blueslime[level=13]
tconstruct:blueslime[level=14]
tconstruct:blueslime[level=15]
tconstruct:purpleslime[level=0]
tconstruct:purpleslime[level=1]
tconstruct:purpleslime[level=2]
tconstruct:purpleslime[level=3]
tconstruct:purpleslime[level=4]
tconstruct:purpleslime[level=5]
tconstruct:purpleslime[level=6]
tconstruct:purpleslime[level=7]
tconstruct:purpleslime[level=8]
tconstruct:purpleslime[level=9]
tconstruct:purpleslime[level=10]
tconstruct:purpleslime[level=11]
tconstruct:purpleslime[level=12]
tconstruct:purpleslime[level=13]
tconstruct:purpleslime[level=14]
tconstruct:purpleslime[level=15]
conarm:armorforge
conarm:armorstation
conarm:soft_obsidian[age=0]
conarm:soft_obsidian[age=1]
conarm:soft_obsidian[age=2]
conarm:soft_obsidian[age=3]
iceandfire:lectern[facing=north]
iceandfire:lectern[facing=south]
iceandfire:lectern[facing=west]
iceandfire:lectern[facing=east]
iceandfire:podium[variant=oak]
iceandfire:podium[variant=spruce]
iceandfire:podium[variant=birch]
iceandfire:podium[variant=jungle]
iceandfire:podium[variant=acacia]
iceandfire:podium[variant=dark_oak]
iceandfire:fire_lily
iceandfire:frost_lily
iceandfire:goldpile[layers=1]
iceandfire:goldpile[layers=2]
iceandfire:goldpile[layers=3]
iceandfire:goldpile[layers=4]
iceandfire:goldpile[layers=5]
iceandfire:goldpile[layers=6]
iceandfire:goldpile[layers=7]
iceandfire:goldpile[layers=8]
iceandfire:silverpile[layers=1]
iceandfire:silverpile[layers=2]
iceandfire:silverpile[layers=3]
iceandfire:silverpile[layers=4]
iceandfire:silverpile[layers=5]
iceandfire:silverpile[layers=6]
iceandfire:silverpile[layers=7]
iceandfire:silverpile[layers=8]
iceandfire:silver_ore
iceandfire:sapphire_ore
iceandfire:silver_block
iceandfire:sapphire_block
iceandfire:chared_dirt[revert=true]
iceandfire:chared_dirt[revert=false]
iceandfire:chared_grass[revert=true]
iceandfire:chared_grass[revert=false]
iceandfire:chared_stone[revert=true]
iceandfire:chared_stone[revert=false]
iceandfire:chared_cobblestone[revert=true]
iceandfire:chared_cobblestone[revert=false]
iceandfire:chared_gravel[revert=true]
iceandfire:chared_gravel[revert=false]
iceandfire:chared_grass_path[revert=true]
iceandfire:chared_grass_path[revert=false]
iceandfire:ash
iceandfire:frozen_dirt[revert=true]
iceandfire:frozen_dirt[revert=false]
iceandfire:frozen_grass[revert=true]
iceandfire:frozen_grass[revert=false]
iceandfire:frozen_stone[revert=true]
iceandfire:frozen_stone[revert=false]
iceandfire:frozen_cobblestone[revert=true]
iceandfire:frozen_cobblestone[revert=false]
iceandfire:frozen_gravel[revert=true]
iceandfire:frozen_gravel[revert=false]
iceandfire:frozen_grass_path[revert=true]
iceandfire:frozen_grass_path[revert=false]
iceandfire:frozen_splinters
iceandfire:dragon_ice
iceandfire:dragon_ice_spikes
iceandfire:nest
iceandfire:dragonscale_red
iceandfire:dragonscale_green
iceandfire:dragonscale_bronze
iceandfire:dragonscale_gray
iceandfire:dragonscale_blue
iceandfire:dragonscale_white
iceandfire:dragonscale_sapphire
iceandfire:dragonscale_silver
iceandfire:dragon_bone_block[axis=x]
iceandfire:dragon_bone_block[axis=y]
iceandfire:dragon_bone_block[axis=z]
iceandfire:dragon_bone_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=true]
iceandfire:dragon_bone_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=false]
iceandfire:dragon_bone_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
iceandfire:dragon_bone_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
iceandfire:dragon_bone_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=true]
iceandfire:dragon_bone_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=false]
iceandfire:dragon_bone_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
iceandfire:dragon_bone_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
iceandfire:dragon_bone_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=true]
iceandfire:dragon_bone_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=false]
iceandfire:dragon_bone_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
iceandfire:dragon_bone_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
iceandfire:dragon_bone_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=true]
iceandfire:dragon_bone_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=false]
iceandfire:dragon_bone_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
iceandfire:dragon_bone_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
iceandfire:dragon_bone_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=true]
iceandfire:dragon_bone_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=false]
iceandfire:dragon_bone_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
iceandfire:dragon_bone_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
iceandfire:dragon_bone_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=true]
iceandfire:dragon_bone_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=false]
iceandfire:dragon_bone_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
iceandfire:dragon_bone_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
iceandfire:dragon_bone_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=true]
iceandfire:dragon_bone_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=false]
iceandfire:dragon_bone_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
iceandfire:dragon_bone_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
iceandfire:dragon_bone_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=true]
iceandfire:dragon_bone_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=false]
iceandfire:dragon_bone_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
iceandfire:dragon_bone_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
iceandfire:dragon_bone_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=true]
iceandfire:dragon_bone_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=false]
iceandfire:dragon_bone_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
iceandfire:dragon_bone_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
iceandfire:dragon_bone_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=true]
iceandfire:dragon_bone_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=false]
iceandfire:dragon_bone_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
iceandfire:dragon_bone_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
iceandfire:dragon_bone_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=true]
iceandfire:dragon_bone_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=false]
iceandfire:dragon_bone_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
iceandfire:dragon_bone_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
iceandfire:dragon_bone_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=true]
iceandfire:dragon_bone_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=false]
iceandfire:dragon_bone_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
iceandfire:dragon_bone_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
iceandfire:dragon_bone_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=true]
iceandfire:dragon_bone_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=false]
iceandfire:dragon_bone_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
iceandfire:dragon_bone_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
iceandfire:dragon_bone_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=true]
iceandfire:dragon_bone_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=false]
iceandfire:dragon_bone_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
iceandfire:dragon_bone_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
iceandfire:dragon_bone_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=true]
iceandfire:dragon_bone_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=false]
iceandfire:dragon_bone_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
iceandfire:dragon_bone_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
iceandfire:dragon_bone_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=true]
iceandfire:dragon_bone_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=false]
iceandfire:dragon_bone_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
iceandfire:dragon_bone_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
iceandfire:dragonforge_fire_brick[grill=true]
iceandfire:dragonforge_fire_brick[grill=false]
iceandfire:dragonforge_ice_brick[grill=true]
iceandfire:dragonforge_ice_brick[grill=false]
iceandfire:dragonforge_fire_input[active=true]
iceandfire:dragonforge_fire_input[active=false]
iceandfire:dragonforge_ice_input[active=true]
iceandfire:dragonforge_ice_input[active=false]
iceandfire:dragonforge_fire_core
iceandfire:dragonforge_ice_core
iceandfire:dragonforge_fire_core_disabled
iceandfire:dragonforge_ice_core_disabled
iceandfire:egginice
iceandfire:pixie_house[facing=north]
iceandfire:pixie_house[facing=south]
iceandfire:pixie_house[facing=west]
iceandfire:pixie_house[facing=east]
iceandfire:jar_empty
iceandfire:jar_pixie
iceandfire:myrmex_resin[variant=desert]
iceandfire:myrmex_resin[variant=jungle]
iceandfire:myrmex_resin_sticky[variant=desert]
iceandfire:myrmex_resin_sticky[variant=jungle]
iceandfire:desert_myrmex_cocoon
iceandfire:jungle_myrmex_cocoon
iceandfire:myrmex_desert_biolight[down=true]
iceandfire:myrmex_desert_biolight[down=false]
iceandfire:myrmex_jungle_biolight[down=true]
iceandfire:myrmex_jungle_biolight[down=false]
iceandfire:myrmex_desert_resin_block[down=true,east=true,north=true,south=true,up=true,west=true]
iceandfire:myrmex_desert_resin_block[down=true,east=true,north=true,south=true,up=true,west=false]
iceandfire:myrmex_desert_resin_block[down=true,east=true,north=true,south=true,up=false,west=true]
iceandfire:myrmex_desert_resin_block[down=true,east=true,north=true,south=true,up=false,west=false]
iceandfire:myrmex_desert_resin_block[down=true,east=true,north=true,south=false,up=true,west=true]
iceandfire:myrmex_desert_resin_block[down=true,east=true,north=true,south=false,up=true,west=false]
iceandfire:myrmex_desert_resin_block[down=true,east=true,north=true,south=false,up=false,west=true]
iceandfire:myrmex_desert_resin_block[down=true,east=true,north=true,south=false,up=false,west=false]
iceandfire:myrmex_desert_resin_block[down=true,east=true,north=false,south=true,up=true,west=true]
iceandfire:myrmex_desert_resin_block[down=true,east=true,north=false,south=true,up=true,west=false]
iceandfire:myrmex_desert_resin_block[down=true,east=true,north=false,south=true,up=false,west=true]
iceandfire:myrmex_desert_resin_block[down=true,east=true,north=false,south=true,up=false,west=false]
iceandfire:myrmex_desert_resin_block[down=true,east=true,north=false,south=false,up=true,west=true]
iceandfire:myrmex_desert_resin_block[down=true,east=true,north=false,south=false,up=true,west=false]
iceandfire:myrmex_desert_resin_block[down=true,east=true,north=false,south=false,up=false,west=true]
iceandfire:myrmex_desert_resin_block[down=true,east=true,north=false,south=false,up=false,west=false]
iceandfire:myrmex_desert_resin_block[down=true,east=false,north=true,south=true,up=true,west=true]
iceandfire:myrmex_desert_resin_block[down=true,east=false,north=true,south=true,up=true,west=false]
iceandfire:myrmex_desert_resin_block[down=true,east=false,north=true,south=true,up=false,west=true]
iceandfire:myrmex_desert_resin_block[down=true,east=false,north=true,south=true,up=false,west=false]
iceandfire:myrmex_desert_resin_block[down=true,east=false,north=true,south=false,up=true,west=true]
iceandfire:myrmex_desert_resin_block[down=true,east=false,north=true,south=false,up=true,west=false]
iceandfire:myrmex_desert_resin_block[down=true,east=false,north=true,south=false,up=false,west=true]
iceandfire:myrmex_desert_resin_block[down=true,east=false,north=true,south=false,up=false,west=false]
iceandfire:myrmex_desert_resin_block[down=true,east=false,north=false,south=true,up=true,west=true]
iceandfire:myrmex_desert_resin_block[down=true,east=false,north=false,south=true,up=true,west=false]
iceandfire:myrmex_desert_resin_block[down=true,east=false,north=false,south=true,up=false,west=true]
iceandfire:myrmex_desert_resin_block[down=true,east=false,north=false,south=true,up=false,west=false]
iceandfire:myrmex_desert_resin_block[down=true,east=false,north=false,south=false,up=true,west=true]
iceandfire:myrmex_desert_resin_block[down=true,east=false,north=false,south=false,up=true,west=false]
iceandfire:myrmex_desert_resin_block[down=true,east=false,north=false,south=false,up=false,west=true]
iceandfire:myrmex_desert_resin_block[down=true,east=false,north=false,south=false,up=false,west=false]
iceandfire:myrmex_desert_resin_block[down=false,east=true,north=true,south=true,up=true,west=true]
iceandfire:myrmex_desert_resin_block[down=false,east=true,north=true,south=true,up=true,west=false]
iceandfire:myrmex_desert_resin_block[down=false,east=true,north=true,south=true,up=false,west=true]
iceandfire:myrmex_desert_resin_block[down=false,east=true,north=true,south=true,up=false,west=false]
iceandfire:myrmex_desert_resin_block[down=false,east=true,north=true,south=false,up=true,west=true]
iceandfire:myrmex_desert_resin_block[down=false,east=true,north=true,south=false,up=true,west=false]
iceandfire:myrmex_desert_resin_block[down=false,east=true,north=true,south=false,up=false,west=true]
iceandfire:myrmex_desert_resin_block[down=false,east=true,north=true,south=false,up=false,west=false]
iceandfire:myrmex_desert_resin_block[down=false,east=true,north=false,south=true,up=true,west=true]
iceandfire:myrmex_desert_resin_block[down=false,east=true,north=false,south=true,up=true,west=false]
iceandfire:myrmex_desert_resin_block[down=false,east=true,north=false,south=true,up=false,west=true]
iceandfire:myrmex_desert_resin_block[down=false,east=true,north=false,south=true,up=false,west=false]
iceandfire:myrmex_desert_resin_block[down=false,east=true,north=false,south=false,up=true,west=true]
iceandfire:myrmex_desert_resin_block[down=false,east=true,north=false,south=false,up=true,west=false]
iceandfire:myrmex_desert_resin_block[down=false,east=true,north=false,south=false,up=false,west=true]
iceandfire:myrmex_desert_resin_block[down=false,east=true,north=false,south=false,up=false,west=false]
iceandfire:myrmex_desert_resin_block[down=false,east=false,north=true,south=true,up=true,west=true]
iceandfire:myrmex_desert_resin_block[down=false,east=false,north=true,south=true,up=true,west=false]
iceandfire:myrmex_desert_resin_block[down=false,east=false,north=true,south=true,up=false,west=true]
iceandfire:myrmex_desert_resin_block[down=false,east=false,north=true,south=true,up=false,west=false]
iceandfire:myrmex_desert_resin_block[down=false,east=false,north=true,south=false,up=true,west=true]
iceandfire:myrmex_desert_resin_block[down=false,east=false,north=true,south=false,up=true,west=false]
iceandfire:myrmex_desert_resin_block[down=false,east=false,north=true,south=false,up=false,west=true]
iceandfire:myrmex_desert_resin_block[down=false,east=false,north=true,south=false,up=false,west=false]
iceandfire:myrmex_desert_resin_block[down=false,east=false,north=false,south=true,up=true,west=true]
iceandfire:myrmex_desert_resin_block[down=false,east=false,north=false,south=true,up=true,west=false]
iceandfire:myrmex_desert_resin_block[down=false,east=false,north=false,south=true,up=false,west=true]
iceandfire:myrmex_desert_resin_block[down=false,east=false,north=false,south=true,up=false,west=false]
iceandfire:myrmex_desert_resin_block[down=false,east=false,north=false,south=false,up=true,west=true]
iceandfire:myrmex_desert_resin_block[down=false,east=false,north=false,south=false,up=true,west=false]
iceandfire:myrmex_desert_resin_block[down=false,east=false,north=false,south=false,up=false,west=true]
iceandfire:myrmex_desert_resin_block[down=false,east=false,north=false,south=false,up=false,west=false]
iceandfire:myrmex_jungle_resin_block[down=true,east=true,north=true,south=true,up=true,west=true]
iceandfire:myrmex_jungle_resin_block[down=true,east=true,north=true,south=true,up=true,west=false]
iceandfire:myrmex_jungle_resin_block[down=true,east=true,north=true,south=true,up=false,west=true]
iceandfire:myrmex_jungle_resin_block[down=true,east=true,north=true,south=true,up=false,west=false]
iceandfire:myrmex_jungle_resin_block[down=true,east=true,north=true,south=false,up=true,west=true]
iceandfire:myrmex_jungle_resin_block[down=true,east=true,north=true,south=false,up=true,west=false]
iceandfire:myrmex_jungle_resin_block[down=true,east=true,north=true,south=false,up=false,west=true]
iceandfire:myrmex_jungle_resin_block[down=true,east=true,north=true,south=false,up=false,west=false]
iceandfire:myrmex_jungle_resin_block[down=true,east=true,north=false,south=true,up=true,west=true]
iceandfire:myrmex_jungle_resin_block[down=true,east=true,north=false,south=true,up=true,west=false]
iceandfire:myrmex_jungle_resin_block[down=true,east=true,north=false,south=true,up=false,west=true]
iceandfire:myrmex_jungle_resin_block[down=true,east=true,north=false,south=true,up=false,west=false]
iceandfire:myrmex_jungle_resin_block[down=true,east=true,north=false,south=false,up=true,west=true]
iceandfire:myrmex_jungle_resin_block[down=true,east=true,north=false,south=false,up=true,west=false]
iceandfire:myrmex_jungle_resin_block[down=true,east=true,north=false,south=false,up=false,west=true]
iceandfire:myrmex_jungle_resin_block[down=true,east=true,north=false,south=false,up=false,west=false]
iceandfire:myrmex_jungle_resin_block[down=true,east=false,north=true,south=true,up=true,west=true]
iceandfire:myrmex_jungle_resin_block[down=true,east=false,north=true,south=true,up=true,west=false]
iceandfire:myrmex_jungle_resin_block[down=true,east=false,north=true,south=true,up=false,west=true]
iceandfire:myrmex_jungle_resin_block[down=true,east=false,north=true,south=true,up=false,west=false]
iceandfire:myrmex_jungle_resin_block[down=true,east=false,north=true,south=false,up=true,west=true]
iceandfire:myrmex_jungle_resin_block[down=true,east=false,north=true,south=false,up=true,west=false]
iceandfire:myrmex_jungle_resin_block[down=true,east=false,north=true,south=false,up=false,west=true]
iceandfire:myrmex_jungle_resin_block[down=true,east=false,north=true,south=false,up=false,west=false]
iceandfire:myrmex_jungle_resin_block[down=true,east=false,north=false,south=true,up=true,west=true]
iceandfire:myrmex_jungle_resin_block[down=true,east=false,north=false,south=true,up=true,west=false]
iceandfire:myrmex_jungle_resin_block[down=true,east=false,north=false,south=true,up=false,west=true]
iceandfire:myrmex_jungle_resin_block[down=true,east=false,north=false,south=true,up=false,west=false]
iceandfire:myrmex_jungle_resin_block[down=true,east=false,north=false,south=false,up=true,west=true]
iceandfire:myrmex_jungle_resin_block[down=true,east=false,north=false,south=false,up=true,west=false]
iceandfire:myrmex_jungle_resin_block[down=true,east=false,north=false,south=false,up=false,west=true]
iceandfire:myrmex_jungle_resin_block[down=true,east=false,north=false,south=false,up=false,west=false]
iceandfire:myrmex_jungle_resin_block[down=false,east=true,north=true,south=true,up=true,west=true]
iceandfire:myrmex_jungle_resin_block[down=false,east=true,north=true,south=true,up=true,west=false]
iceandfire:myrmex_jungle_resin_block[down=false,east=true,north=true,south=true,up=false,west=true]
iceandfire:myrmex_jungle_resin_block[down=false,east=true,north=true,south=true,up=false,west=false]
iceandfire:myrmex_jungle_resin_block[down=false,east=true,north=true,south=false,up=true,west=true]
iceandfire:myrmex_jungle_resin_block[down=false,east=true,north=true,south=false,up=true,west=false]
iceandfire:myrmex_jungle_resin_block[down=false,east=true,north=true,south=false,up=false,west=true]
iceandfire:myrmex_jungle_resin_block[down=false,east=true,north=true,south=false,up=false,west=false]
iceandfire:myrmex_jungle_resin_block[down=false,east=true,north=false,south=true,up=true,west=true]
iceandfire:myrmex_jungle_resin_block[down=false,east=true,north=false,south=true,up=true,west=false]
iceandfire:myrmex_jungle_resin_block[down=false,east=true,north=false,south=true,up=false,west=true]
iceandfire:myrmex_jungle_resin_block[down=false,east=true,north=false,south=true,up=false,west=false]
iceandfire:myrmex_jungle_resin_block[down=false,east=true,north=false,south=false,up=true,west=true]
iceandfire:myrmex_jungle_resin_block[down=false,east=true,north=false,south=false,up=true,west=false]
iceandfire:myrmex_jungle_resin_block[down=false,east=true,north=false,south=false,up=false,west=true]
iceandfire:myrmex_jungle_resin_block[down=false,east=true,north=false,south=false,up=false,west=false]
iceandfire:myrmex_jungle_resin_block[down=false,east=false,north=true,south=true,up=true,west=true]
iceandfire:myrmex_jungle_resin_block[down=false,east=false,north=true,south=true,up=true,west=false]
iceandfire:myrmex_jungle_resin_block[down=false,east=false,north=true,south=true,up=false,west=true]
iceandfire:myrmex_jungle_resin_block[down=false,east=false,north=true,south=true,up=false,west=false]
iceandfire:myrmex_jungle_resin_block[down=false,east=false,north=true,south=false,up=true,west=true]
iceandfire:myrmex_jungle_resin_block[down=false,east=false,north=true,south=false,up=true,west=false]
iceandfire:myrmex_jungle_resin_block[down=false,east=false,north=true,south=false,up=false,west=true]
iceandfire:myrmex_jungle_resin_block[down=false,east=false,north=true,south=false,up=false,west=false]
iceandfire:myrmex_jungle_resin_block[down=false,east=false,north=false,south=true,up=true,west=true]
iceandfire:myrmex_jungle_resin_block[down=false,east=false,north=false,south=true,up=true,west=false]
iceandfire:myrmex_jungle_resin_block[down=false,east=false,north=false,south=true,up=false,west=true]
iceandfire:myrmex_jungle_resin_block[down=false,east=false,north=false,south=true,up=false,west=false]
iceandfire:myrmex_jungle_resin_block[down=false,east=false,north=false,south=false,up=true,west=true]
iceandfire:myrmex_jungle_resin_block[down=false,east=false,north=false,south=false,up=true,west=false]
iceandfire:myrmex_jungle_resin_block[down=false,east=false,north=false,south=false,up=false,west=true]
iceandfire:myrmex_jungle_resin_block[down=false,east=false,north=false,south=false,up=false,west=false]
iceandfire:myrmex_desert_resin_glass[down=true,east=true,north=true,south=true,up=true,west=true]
iceandfire:myrmex_desert_resin_glass[down=true,east=true,north=true,south=true,up=true,west=false]
iceandfire:myrmex_desert_resin_glass[down=true,east=true,north=true,south=true,up=false,west=true]
iceandfire:myrmex_desert_resin_glass[down=true,east=true,north=true,south=true,up=false,west=false]
iceandfire:myrmex_desert_resin_glass[down=true,east=true,north=true,south=false,up=true,west=true]
iceandfire:myrmex_desert_resin_glass[down=true,east=true,north=true,south=false,up=true,west=false]
iceandfire:myrmex_desert_resin_glass[down=true,east=true,north=true,south=false,up=false,west=true]
iceandfire:myrmex_desert_resin_glass[down=true,east=true,north=true,south=false,up=false,west=false]
iceandfire:myrmex_desert_resin_glass[down=true,east=true,north=false,south=true,up=true,west=true]
iceandfire:myrmex_desert_resin_glass[down=true,east=true,north=false,south=true,up=true,west=false]
iceandfire:myrmex_desert_resin_glass[down=true,east=true,north=false,south=true,up=false,west=true]
iceandfire:myrmex_desert_resin_glass[down=true,east=true,north=false,south=true,up=false,west=false]
iceandfire:myrmex_desert_resin_glass[down=true,east=true,north=false,south=false,up=true,west=true]
iceandfire:myrmex_desert_resin_glass[down=true,east=true,north=false,south=false,up=true,west=false]
iceandfire:myrmex_desert_resin_glass[down=true,east=true,north=false,south=false,up=false,west=true]
iceandfire:myrmex_desert_resin_glass[down=true,east=true,north=false,south=false,up=false,west=false]
iceandfire:myrmex_desert_resin_glass[down=true,east=false,north=true,south=true,up=true,west=true]
iceandfire:myrmex_desert_resin_glass[down=true,east=false,north=true,south=true,up=true,west=false]
iceandfire:myrmex_desert_resin_glass[down=true,east=false,north=true,south=true,up=false,west=true]
iceandfire:myrmex_desert_resin_glass[down=true,east=false,north=true,south=true,up=false,west=false]
iceandfire:myrmex_desert_resin_glass[down=true,east=false,north=true,south=false,up=true,west=true]
iceandfire:myrmex_desert_resin_glass[down=true,east=false,north=true,south=false,up=true,west=false]
iceandfire:myrmex_desert_resin_glass[down=true,east=false,north=true,south=false,up=false,west=true]
iceandfire:myrmex_desert_resin_glass[down=true,east=false,north=true,south=false,up=false,west=false]
iceandfire:myrmex_desert_resin_glass[down=true,east=false,north=false,south=true,up=true,west=true]
iceandfire:myrmex_desert_resin_glass[down=true,east=false,north=false,south=true,up=true,west=false]
iceandfire:myrmex_desert_resin_glass[down=true,east=false,north=false,south=true,up=false,west=true]
iceandfire:myrmex_desert_resin_glass[down=true,east=false,north=false,south=true,up=false,west=false]
iceandfire:myrmex_desert_resin_glass[down=true,east=false,north=false,south=false,up=true,west=true]
iceandfire:myrmex_desert_resin_glass[down=true,east=false,north=false,south=false,up=true,west=false]
iceandfire:myrmex_desert_resin_glass[down=true,east=false,north=false,south=false,up=false,west=true]
iceandfire:myrmex_desert_resin_glass[down=true,east=false,north=false,south=false,up=false,west=false]
iceandfire:myrmex_desert_resin_glass[down=false,east=true,north=true,south=true,up=true,west=true]
iceandfire:myrmex_desert_resin_glass[down=false,east=true,north=true,south=true,up=true,west=false]
iceandfire:myrmex_desert_resin_glass[down=false,east=true,north=true,south=true,up=false,west=true]
iceandfire:myrmex_desert_resin_glass[down=false,east=true,north=true,south=true,up=false,west=false]
iceandfire:myrmex_desert_resin_glass[down=false,east=true,north=true,south=false,up=true,west=true]
iceandfire:myrmex_desert_resin_glass[down=false,east=true,north=true,south=false,up=true,west=false]
iceandfire:myrmex_desert_resin_glass[down=false,east=true,north=true,south=false,up=false,west=true]
iceandfire:myrmex_desert_resin_glass[down=false,east=true,north=true,south=false,up=false,west=false]
iceandfire:myrmex_desert_resin_glass[down=false,east=true,north=false,south=true,up=true,west=true]
iceandfire:myrmex_desert_resin_glass[down=false,east=true,north=false,south=true,up=true,west=false]
iceandfire:myrmex_desert_resin_glass[down=false,east=true,north=false,south=true,up=false,west=true]
iceandfire:myrmex_desert_resin_glass[down=false,east=true,north=false,south=true,up=false,west=false]
iceandfire:myrmex_desert_resin_glass[down=false,east=true,north=false,south=false,up=true,west=true]
iceandfire:myrmex_desert_resin_glass[down=false,east=true,north=false,south=false,up=true,west=false]
iceandfire:myrmex_desert_resin_glass[down=false,east=true,north=false,south=false,up=false,west=true]
iceandfire:myrmex_desert_resin_glass[down=false,east=true,north=false,south=false,up=false,west=false]
iceandfire:myrmex_desert_resin_glass[down=false,east=false,north=true,south=true,up=true,west=true]
iceandfire:myrmex_desert_resin_glass[down=false,east=false,north=true,south=true,up=true,west=false]
iceandfire:myrmex_desert_resin_glass[down=false,east=false,north=true,south=true,up=false,west=true]
iceandfire:myrmex_desert_resin_glass[down=false,east=false,north=true,south=true,up=false,west=false]
iceandfire:myrmex_desert_resin_glass[down=false,east=false,north=true,south=false,up=true,west=true]
iceandfire:myrmex_desert_resin_glass[down=false,east=false,north=true,south=false,up=true,west=false]
iceandfire:myrmex_desert_resin_glass[down=false,east=false,north=true,south=false,up=false,west=true]
iceandfire:myrmex_desert_resin_glass[down=false,east=false,north=true,south=false,up=false,west=false]
iceandfire:myrmex_desert_resin_glass[down=false,east=false,north=false,south=true,up=true,west=true]
iceandfire:myrmex_desert_resin_glass[down=false,east=false,north=false,south=true,up=true,west=false]
iceandfire:myrmex_desert_resin_glass[down=false,east=false,north=false,south=true,up=false,west=true]
iceandfire:myrmex_desert_resin_glass[down=false,east=false,north=false,south=true,up=false,west=false]
iceandfire:myrmex_desert_resin_glass[down=false,east=false,north=false,south=false,up=true,west=true]
iceandfire:myrmex_desert_resin_glass[down=false,east=false,north=false,south=false,up=true,west=false]
iceandfire:myrmex_desert_resin_glass[down=false,east=false,north=false,south=false,up=false,west=true]
iceandfire:myrmex_desert_resin_glass[down=false,east=false,north=false,south=false,up=false,west=false]
iceandfire:myrmex_jungle_resin_glass[down=true,east=true,north=true,south=true,up=true,west=true]
iceandfire:myrmex_jungle_resin_glass[down=true,east=true,north=true,south=true,up=true,west=false]
iceandfire:myrmex_jungle_resin_glass[down=true,east=true,north=true,south=true,up=false,west=true]
iceandfire:myrmex_jungle_resin_glass[down=true,east=true,north=true,south=true,up=false,west=false]
iceandfire:myrmex_jungle_resin_glass[down=true,east=true,north=true,south=false,up=true,west=true]
iceandfire:myrmex_jungle_resin_glass[down=true,east=true,north=true,south=false,up=true,west=false]
iceandfire:myrmex_jungle_resin_glass[down=true,east=true,north=true,south=false,up=false,west=true]
iceandfire:myrmex_jungle_resin_glass[down=true,east=true,north=true,south=false,up=false,west=false]
iceandfire:myrmex_jungle_resin_glass[down=true,east=true,north=false,south=true,up=true,west=true]
iceandfire:myrmex_jungle_resin_glass[down=true,east=true,north=false,south=true,up=true,west=false]
iceandfire:myrmex_jungle_resin_glass[down=true,east=true,north=false,south=true,up=false,west=true]
iceandfire:myrmex_jungle_resin_glass[down=true,east=true,north=false,south=true,up=false,west=false]
iceandfire:myrmex_jungle_resin_glass[down=true,east=true,north=false,south=false,up=true,west=true]
iceandfire:myrmex_jungle_resin_glass[down=true,east=true,north=false,south=false,up=true,west=false]
iceandfire:myrmex_jungle_resin_glass[down=true,east=true,north=false,south=false,up=false,west=true]
iceandfire:myrmex_jungle_resin_glass[down=true,east=true,north=false,south=false,up=false,west=false]
iceandfire:myrmex_jungle_resin_glass[down=true,east=false,north=true,south=true,up=true,west=true]
iceandfire:myrmex_jungle_resin_glass[down=true,east=false,north=true,south=true,up=true,west=false]
iceandfire:myrmex_jungle_resin_glass[down=true,east=false,north=true,south=true,up=false,west=true]
iceandfire:myrmex_jungle_resin_glass[down=true,east=false,north=true,south=true,up=false,west=false]
iceandfire:myrmex_jungle_resin_glass[down=true,east=false,north=true,south=false,up=true,west=true]
iceandfire:myrmex_jungle_resin_glass[down=true,east=false,north=true,south=false,up=true,west=false]
iceandfire:myrmex_jungle_resin_glass[down=true,east=false,north=true,south=false,up=false,west=true]
iceandfire:myrmex_jungle_resin_glass[down=true,east=false,north=true,south=false,up=false,west=false]
iceandfire:myrmex_jungle_resin_glass[down=true,east=false,north=false,south=true,up=true,west=true]
iceandfire:myrmex_jungle_resin_glass[down=true,east=false,north=false,south=true,up=true,west=false]
iceandfire:myrmex_jungle_resin_glass[down=true,east=false,north=false,south=true,up=false,west=true]
iceandfire:myrmex_jungle_resin_glass[down=true,east=false,north=false,south=true,up=false,west=false]
iceandfire:myrmex_jungle_resin_glass[down=true,east=false,north=false,south=false,up=true,west=true]
iceandfire:myrmex_jungle_resin_glass[down=true,east=false,north=false,south=false,up=true,west=false]
iceandfire:myrmex_jungle_resin_glass[down=true,east=false,north=false,south=false,up=false,west=true]
iceandfire:myrmex_jungle_resin_glass[down=true,east=false,north=false,south=false,up=false,west=false]
iceandfire:myrmex_jungle_resin_glass[down=false,east=true,north=true,south=true,up=true,west=true]
iceandfire:myrmex_jungle_resin_glass[down=false,east=true,north=true,south=true,up=true,west=false]
iceandfire:myrmex_jungle_resin_glass[down=false,east=true,north=true,south=true,up=false,west=true]
iceandfire:myrmex_jungle_resin_glass[down=false,east=true,north=true,south=true,up=false,west=false]
iceandfire:myrmex_jungle_resin_glass[down=false,east=true,north=true,south=false,up=true,west=true]
iceandfire:myrmex_jungle_resin_glass[down=false,east=true,north=true,south=false,up=true,west=false]
iceandfire:myrmex_jungle_resin_glass[down=false,east=true,north=true,south=false,up=false,west=true]
iceandfire:myrmex_jungle_resin_glass[down=false,east=true,north=true,south=false,up=false,west=false]
iceandfire:myrmex_jungle_resin_glass[down=false,east=true,north=false,south=true,up=true,west=true]
iceandfire:myrmex_jungle_resin_glass[down=false,east=true,north=false,south=true,up=true,west=false]
iceandfire:myrmex_jungle_resin_glass[down=false,east=true,north=false,south=true,up=false,west=true]
iceandfire:myrmex_jungle_resin_glass[down=false,east=true,north=false,south=true,up=false,west=false]
iceandfire:myrmex_jungle_resin_glass[down=false,east=true,north=false,south=false,up=true,west=true]
iceandfire:myrmex_jungle_resin_glass[down=false,east=true,north=false,south=false,up=true,west=false]
iceandfire:myrmex_jungle_resin_glass[down=false,east=true,north=false,south=false,up=false,west=true]
iceandfire:myrmex_jungle_resin_glass[down=false,east=true,north=false,south=false,up=false,west=false]
iceandfire:myrmex_jungle_resin_glass[down=false,east=false,north=true,south=true,up=true,west=true]
iceandfire:myrmex_jungle_resin_glass[down=false,east=false,north=true,south=true,up=true,west=false]
iceandfire:myrmex_jungle_resin_glass[down=false,east=false,north=true,south=true,up=false,west=true]
iceandfire:myrmex_jungle_resin_glass[down=false,east=false,north=true,south=true,up=false,west=false]
iceandfire:myrmex_jungle_resin_glass[down=false,east=false,north=true,south=false,up=true,west=true]
iceandfire:myrmex_jungle_resin_glass[down=false,east=false,north=true,south=false,up=true,west=false]
iceandfire:myrmex_jungle_resin_glass[down=false,east=false,north=true,south=false,up=false,west=true]
iceandfire:myrmex_jungle_resin_glass[down=false,east=false,north=true,south=false,up=false,west=false]
iceandfire:myrmex_jungle_resin_glass[down=false,east=false,north=false,south=true,up=true,west=true]
iceandfire:myrmex_jungle_resin_glass[down=false,east=false,north=false,south=true,up=true,west=false]
iceandfire:myrmex_jungle_resin_glass[down=false,east=false,north=false,south=true,up=false,west=true]
iceandfire:myrmex_jungle_resin_glass[down=false,east=false,north=false,south=true,up=false,west=false]
iceandfire:myrmex_jungle_resin_glass[down=false,east=false,north=false,south=false,up=true,west=true]
iceandfire:myrmex_jungle_resin_glass[down=false,east=false,north=false,south=false,up=true,west=false]
iceandfire:myrmex_jungle_resin_glass[down=false,east=false,north=false,south=false,up=false,west=true]
iceandfire:myrmex_jungle_resin_glass[down=false,east=false,north=false,south=false,up=false,west=false]
iceandfire:dragonsteel_fire_block
iceandfire:dragonsteel_ice_block
iceandfire:dread_stone[player_placed=true]
iceandfire:dread_stone[player_placed=false]
iceandfire:dread_stone_bricks[player_placed=true]
iceandfire:dread_stone_bricks[player_placed=false]
iceandfire:dread_stone_bricks_chiseled[player_placed=true]
iceandfire:dread_stone_bricks_chiseled[player_placed=false]
iceandfire:dread_stone_bricks_cracked[player_placed=true]
iceandfire:dread_stone_bricks_cracked[player_placed=false]
iceandfire:dread_stone_bricks_mossy[player_placed=true]
iceandfire:dread_stone_bricks_mossy[player_placed=false]
iceandfire:dread_stone_tile[player_placed=true]
iceandfire:dread_stone_tile[player_placed=false]
iceandfire:dread_stone_face[facing=north,player_placed=true]
iceandfire:dread_stone_face[facing=north,player_placed=false]
iceandfire:dread_stone_face[facing=south,player_placed=true]
iceandfire:dread_stone_face[facing=south,player_placed=false]
iceandfire:dread_stone_face[facing=west,player_placed=true]
iceandfire:dread_stone_face[facing=west,player_placed=false]
iceandfire:dread_stone_face[facing=east,player_placed=true]
iceandfire:dread_stone_face[facing=east,player_placed=false]
iceandfire:dread_torch[facing=up]
iceandfire:dread_torch[facing=north]
iceandfire:dread_torch[facing=south]
iceandfire:dread_torch[facing=west]
iceandfire:dread_torch[facing=east]
iceandfire:dread_stone_stairs[facing=north,half=top,shape=straight]
iceandfire:dread_stone_stairs[facing=north,half=top,shape=inner_left]
iceandfire:dread_stone_stairs[facing=north,half=top,shape=inner_right]
iceandfire:dread_stone_stairs[facing=north,half=top,shape=outer_left]
iceandfire:dread_stone_stairs[facing=north,half=top,shape=outer_right]
iceandfire:dread_stone_stairs[facing=north,half=bottom,shape=straight]
iceandfire:dread_stone_stairs[facing=north,half=bottom,shape=inner_left]
iceandfire:dread_stone_stairs[facing=north,half=bottom,shape=inner_right]
iceandfire:dread_stone_stairs[facing=north,half=bottom,shape=outer_left]
iceandfire:dread_stone_stairs[facing=north,half=bottom,shape=outer_right]
iceandfire:dread_stone_stairs[facing=south,half=top,shape=straight]
iceandfire:dread_stone_stairs[facing=south,half=top,shape=inner_left]
iceandfire:dread_stone_stairs[facing=south,half=top,shape=inner_right]
iceandfire:dread_stone_stairs[facing=south,half=top,shape=outer_left]
iceandfire:dread_stone_stairs[facing=south,half=top,shape=outer_right]
iceandfire:dread_stone_stairs[facing=south,half=bottom,shape=straight]
iceandfire:dread_stone_stairs[facing=south,half=bottom,shape=inner_left]
iceandfire:dread_stone_stairs[facing=south,half=bottom,shape=inner_right]
iceandfire:dread_stone_stairs[facing=south,half=bottom,shape=outer_left]
iceandfire:dread_stone_stairs[facing=south,half=bottom,shape=outer_right]
iceandfire:dread_stone_stairs[facing=west,half=top,shape=straight]
iceandfire:dread_stone_stairs[facing=west,half=top,shape=inner_left]
iceandfire:dread_stone_stairs[facing=west,half=top,shape=inner_right]
iceandfire:dread_stone_stairs[facing=west,half=top,shape=outer_left]
iceandfire:dread_stone_stairs[facing=west,half=top,shape=outer_right]
iceandfire:dread_stone_stairs[facing=west,half=bottom,shape=straight]
iceandfire:dread_stone_stairs[facing=west,half=bottom,shape=inner_left]
iceandfire:dread_stone_stairs[facing=west,half=bottom,shape=inner_right]
iceandfire:dread_stone_stairs[facing=west,half=bottom,shape=outer_left]
iceandfire:dread_stone_stairs[facing=west,half=bottom,shape=outer_right]
iceandfire:dread_stone_stairs[facing=east,half=top,shape=straight]
iceandfire:dread_stone_stairs[facing=east,half=top,shape=inner_left]
iceandfire:dread_stone_stairs[facing=east,half=top,shape=inner_right]
iceandfire:dread_stone_stairs[facing=east,half=top,shape=outer_left]
iceandfire:dread_stone_stairs[facing=east,half=top,shape=outer_right]
iceandfire:dread_stone_stairs[facing=east,half=bottom,shape=straight]
iceandfire:dread_stone_stairs[facing=east,half=bottom,shape=inner_left]
iceandfire:dread_stone_stairs[facing=east,half=bottom,shape=inner_right]
iceandfire:dread_stone_stairs[facing=east,half=bottom,shape=outer_left]
iceandfire:dread_stone_stairs[facing=east,half=bottom,shape=outer_right]
iceandfire:dread_stone_slab_double
iceandfire:dread_stone_slab[half=top]
iceandfire:dread_stone_slab[half=bottom]
iceandfire:dreadwood_log[axis=x]
iceandfire:dreadwood_log[axis=y]
iceandfire:dreadwood_log[axis=z]
iceandfire:dreadwood_planks[player_placed=true]
iceandfire:dreadwood_planks[player_placed=false]
iceandfire:dreadwood_planks_lock[player_placed=true]
iceandfire:dreadwood_planks_lock[player_placed=false]
iceandfire:dread_portal
iceandfire:dread_spawner
iceandfire:burnt_torch[facing=up]
iceandfire:burnt_torch[facing=north]
iceandfire:burnt_torch[facing=south]
iceandfire:burnt_torch[facing=west]
iceandfire:burnt_torch[facing=east]
iceandfire:sea_serpent_scale_block_blue
iceandfire:sea_serpent_scale_block_bronze
iceandfire:sea_serpent_scale_block_deepblue
iceandfire:sea_serpent_scale_block_green
iceandfire:sea_serpent_scale_block_purple
iceandfire:sea_serpent_scale_block_red
iceandfire:sea_serpent_scale_block_teal
basemetals:iron_button[facing=down,powered=true]
basemetals:iron_button[facing=down,powered=false]
basemetals:iron_button[facing=up,powered=true]
basemetals:iron_button[facing=up,powered=false]
basemetals:iron_button[facing=north,powered=true]
basemetals:iron_button[facing=north,powered=false]
basemetals:iron_button[facing=south,powered=true]
basemetals:iron_button[facing=south,powered=false]
basemetals:iron_button[facing=west,powered=true]
basemetals:iron_button[facing=west,powered=false]
basemetals:iron_button[facing=east,powered=true]
basemetals:iron_button[facing=east,powered=false]
basemetals:iron_slab[half=top,variant=default]
basemetals:iron_slab[half=bottom,variant=default]
basemetals:iron_plate[facing=down]
basemetals:iron_plate[facing=up]
basemetals:iron_plate[facing=north]
basemetals:iron_plate[facing=south]
basemetals:iron_plate[facing=west]
basemetals:iron_plate[facing=east]
basemetals:iron[level=0]
basemetals:iron[level=1]
basemetals:iron[level=2]
basemetals:iron[level=3]
basemetals:iron[level=4]
basemetals:iron[level=5]
basemetals:iron[level=6]
basemetals:iron[level=7]
basemetals:iron[level=8]
basemetals:iron[level=9]
basemetals:iron[level=10]
basemetals:iron[level=11]
basemetals:iron[level=12]
basemetals:iron[level=13]
basemetals:iron[level=14]
basemetals:iron[level=15]
basemetals:iron_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=true]
basemetals:iron_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=false]
basemetals:iron_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
basemetals:iron_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
basemetals:iron_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=true]
basemetals:iron_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=false]
basemetals:iron_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
basemetals:iron_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
basemetals:iron_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=true]
basemetals:iron_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=false]
basemetals:iron_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
basemetals:iron_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
basemetals:iron_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=true]
basemetals:iron_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=false]
basemetals:iron_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
basemetals:iron_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
basemetals:iron_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=true]
basemetals:iron_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=false]
basemetals:iron_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
basemetals:iron_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
basemetals:iron_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=true]
basemetals:iron_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=false]
basemetals:iron_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
basemetals:iron_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
basemetals:iron_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=true]
basemetals:iron_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=false]
basemetals:iron_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
basemetals:iron_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
basemetals:iron_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=true]
basemetals:iron_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=false]
basemetals:iron_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
basemetals:iron_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
basemetals:iron_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=true]
basemetals:iron_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=false]
basemetals:iron_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
basemetals:iron_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
basemetals:iron_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=true]
basemetals:iron_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=false]
basemetals:iron_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
basemetals:iron_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
basemetals:iron_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=true]
basemetals:iron_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=false]
basemetals:iron_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
basemetals:iron_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
basemetals:iron_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=true]
basemetals:iron_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=false]
basemetals:iron_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
basemetals:iron_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
basemetals:iron_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=true]
basemetals:iron_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=false]
basemetals:iron_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
basemetals:iron_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
basemetals:iron_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=true]
basemetals:iron_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=false]
basemetals:iron_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
basemetals:iron_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
basemetals:iron_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=true]
basemetals:iron_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=false]
basemetals:iron_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
basemetals:iron_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
basemetals:iron_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=true]
basemetals:iron_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=false]
basemetals:iron_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
basemetals:iron_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
basemetals:iron_lever[facing=down_x,powered=true]
basemetals:iron_lever[facing=down_x,powered=false]
basemetals:iron_lever[facing=east,powered=true]
basemetals:iron_lever[facing=east,powered=false]
basemetals:iron_lever[facing=west,powered=true]
basemetals:iron_lever[facing=west,powered=false]
basemetals:iron_lever[facing=south,powered=true]
basemetals:iron_lever[facing=south,powered=false]
basemetals:iron_lever[facing=north,powered=true]
basemetals:iron_lever[facing=north,powered=false]
basemetals:iron_lever[facing=up_z,powered=true]
basemetals:iron_lever[facing=up_z,powered=false]
basemetals:iron_lever[facing=up_x,powered=true]
basemetals:iron_lever[facing=up_x,powered=false]
basemetals:iron_lever[facing=down_z,powered=true]
basemetals:iron_lever[facing=down_z,powered=false]
basemetals:double_iron_slab[variant=default]
basemetals:iron_stairs[facing=north,half=top,shape=straight]
basemetals:iron_stairs[facing=north,half=top,shape=inner_left]
basemetals:iron_stairs[facing=north,half=top,shape=inner_right]
basemetals:iron_stairs[facing=north,half=top,shape=outer_left]
basemetals:iron_stairs[facing=north,half=top,shape=outer_right]
basemetals:iron_stairs[facing=north,half=bottom,shape=straight]
basemetals:iron_stairs[facing=north,half=bottom,shape=inner_left]
basemetals:iron_stairs[facing=north,half=bottom,shape=inner_right]
basemetals:iron_stairs[facing=north,half=bottom,shape=outer_left]
basemetals:iron_stairs[facing=north,half=bottom,shape=outer_right]
basemetals:iron_stairs[facing=south,half=top,shape=straight]
basemetals:iron_stairs[facing=south,half=top,shape=inner_left]
basemetals:iron_stairs[facing=south,half=top,shape=inner_right]
basemetals:iron_stairs[facing=south,half=top,shape=outer_left]
basemetals:iron_stairs[facing=south,half=top,shape=outer_right]
basemetals:iron_stairs[facing=south,half=bottom,shape=straight]
basemetals:iron_stairs[facing=south,half=bottom,shape=inner_left]
basemetals:iron_stairs[facing=south,half=bottom,shape=inner_right]
basemetals:iron_stairs[facing=south,half=bottom,shape=outer_left]
basemetals:iron_stairs[facing=south,half=bottom,shape=outer_right]
basemetals:iron_stairs[facing=west,half=top,shape=straight]
basemetals:iron_stairs[facing=west,half=top,shape=inner_left]
basemetals:iron_stairs[facing=west,half=top,shape=inner_right]
basemetals:iron_stairs[facing=west,half=top,shape=outer_left]
basemetals:iron_stairs[facing=west,half=top,shape=outer_right]
basemetals:iron_stairs[facing=west,half=bottom,shape=straight]
basemetals:iron_stairs[facing=west,half=bottom,shape=inner_left]
basemetals:iron_stairs[facing=west,half=bottom,shape=inner_right]
basemetals:iron_stairs[facing=west,half=bottom,shape=outer_left]
basemetals:iron_stairs[facing=west,half=bottom,shape=outer_right]
basemetals:iron_stairs[facing=east,half=top,shape=straight]
basemetals:iron_stairs[facing=east,half=top,shape=inner_left]
basemetals:iron_stairs[facing=east,half=top,shape=inner_right]
basemetals:iron_stairs[facing=east,half=top,shape=outer_left]
basemetals:iron_stairs[facing=east,half=top,shape=outer_right]
basemetals:iron_stairs[facing=east,half=bottom,shape=straight]
basemetals:iron_stairs[facing=east,half=bottom,shape=inner_left]
basemetals:iron_stairs[facing=east,half=bottom,shape=inner_right]
basemetals:iron_stairs[facing=east,half=bottom,shape=outer_left]
basemetals:iron_stairs[facing=east,half=bottom,shape=outer_right]
basemetals:gold_button[facing=down,powered=true]
basemetals:gold_button[facing=down,powered=false]
basemetals:gold_button[facing=up,powered=true]
basemetals:gold_button[facing=up,powered=false]
basemetals:gold_button[facing=north,powered=true]
basemetals:gold_button[facing=north,powered=false]
basemetals:gold_button[facing=south,powered=true]
basemetals:gold_button[facing=south,powered=false]
basemetals:gold_button[facing=west,powered=true]
basemetals:gold_button[facing=west,powered=false]
basemetals:gold_button[facing=east,powered=true]
basemetals:gold_button[facing=east,powered=false]
basemetals:gold_slab[half=top,variant=default]
basemetals:gold_slab[half=bottom,variant=default]
basemetals:gold_plate[facing=down]
basemetals:gold_plate[facing=up]
basemetals:gold_plate[facing=north]
basemetals:gold_plate[facing=south]
basemetals:gold_plate[facing=west]
basemetals:gold_plate[facing=east]
basemetals:gold[level=0]
basemetals:gold[level=1]
basemetals:gold[level=2]
basemetals:gold[level=3]
basemetals:gold[level=4]
basemetals:gold[level=5]
basemetals:gold[level=6]
basemetals:gold[level=7]
basemetals:gold[level=8]
basemetals:gold[level=9]
basemetals:gold[level=10]
basemetals:gold[level=11]
basemetals:gold[level=12]
basemetals:gold[level=13]
basemetals:gold[level=14]
basemetals:gold[level=15]
basemetals:gold_trapdoor[facing=north,half=top,open=true]
basemetals:gold_trapdoor[facing=north,half=top,open=false]
basemetals:gold_trapdoor[facing=north,half=bottom,open=true]
basemetals:gold_trapdoor[facing=north,half=bottom,open=false]
basemetals:gold_trapdoor[facing=south,half=top,open=true]
basemetals:gold_trapdoor[facing=south,half=top,open=false]
basemetals:gold_trapdoor[facing=south,half=bottom,open=true]
basemetals:gold_trapdoor[facing=south,half=bottom,open=false]
basemetals:gold_trapdoor[facing=west,half=top,open=true]
basemetals:gold_trapdoor[facing=west,half=top,open=false]
basemetals:gold_trapdoor[facing=west,half=bottom,open=true]
basemetals:gold_trapdoor[facing=west,half=bottom,open=false]
basemetals:gold_trapdoor[facing=east,half=top,open=true]
basemetals:gold_trapdoor[facing=east,half=top,open=false]
basemetals:gold_trapdoor[facing=east,half=bottom,open=true]
basemetals:gold_trapdoor[facing=east,half=bottom,open=false]
basemetals:gold_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=true]
basemetals:gold_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=false]
basemetals:gold_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
basemetals:gold_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
basemetals:gold_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=true]
basemetals:gold_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=false]
basemetals:gold_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
basemetals:gold_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
basemetals:gold_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=true]
basemetals:gold_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=false]
basemetals:gold_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
basemetals:gold_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
basemetals:gold_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=true]
basemetals:gold_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=false]
basemetals:gold_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
basemetals:gold_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
basemetals:gold_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=true]
basemetals:gold_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=false]
basemetals:gold_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
basemetals:gold_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
basemetals:gold_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=true]
basemetals:gold_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=false]
basemetals:gold_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
basemetals:gold_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
basemetals:gold_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=true]
basemetals:gold_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=false]
basemetals:gold_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
basemetals:gold_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
basemetals:gold_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=true]
basemetals:gold_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=false]
basemetals:gold_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
basemetals:gold_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
basemetals:gold_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=true]
basemetals:gold_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=false]
basemetals:gold_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
basemetals:gold_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
basemetals:gold_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=true]
basemetals:gold_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=false]
basemetals:gold_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
basemetals:gold_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
basemetals:gold_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=true]
basemetals:gold_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=false]
basemetals:gold_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
basemetals:gold_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
basemetals:gold_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=true]
basemetals:gold_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=false]
basemetals:gold_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
basemetals:gold_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
basemetals:gold_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=true]
basemetals:gold_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=false]
basemetals:gold_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
basemetals:gold_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
basemetals:gold_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=true]
basemetals:gold_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=false]
basemetals:gold_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
basemetals:gold_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
basemetals:gold_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=true]
basemetals:gold_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=false]
basemetals:gold_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
basemetals:gold_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
basemetals:gold_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=true]
basemetals:gold_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=false]
basemetals:gold_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
basemetals:gold_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
basemetals:gold_door[facing=north,half=upper,hinge=left,open=true,powered=true]
basemetals:gold_door[facing=north,half=upper,hinge=left,open=true,powered=false]
basemetals:gold_door[facing=north,half=upper,hinge=left,open=false,powered=true]
basemetals:gold_door[facing=north,half=upper,hinge=left,open=false,powered=false]
basemetals:gold_door[facing=north,half=upper,hinge=right,open=true,powered=true]
basemetals:gold_door[facing=north,half=upper,hinge=right,open=true,powered=false]
basemetals:gold_door[facing=north,half=upper,hinge=right,open=false,powered=true]
basemetals:gold_door[facing=north,half=upper,hinge=right,open=false,powered=false]
basemetals:gold_door[facing=north,half=lower,hinge=left,open=true,powered=true]
basemetals:gold_door[facing=north,half=lower,hinge=left,open=true,powered=false]
basemetals:gold_door[facing=north,half=lower,hinge=left,open=false,powered=true]
basemetals:gold_door[facing=north,half=lower,hinge=left,open=false,powered=false]
basemetals:gold_door[facing=north,half=lower,hinge=right,open=true,powered=true]
basemetals:gold_door[facing=north,half=lower,hinge=right,open=true,powered=false]
basemetals:gold_door[facing=north,half=lower,hinge=right,open=false,powered=true]
basemetals:gold_door[facing=north,half=lower,hinge=right,open=false,powered=false]
basemetals:gold_door[facing=south,half=upper,hinge=left,open=true,powered=true]
basemetals:gold_door[facing=south,half=upper,hinge=left,open=true,powered=false]
basemetals:gold_door[facing=south,half=upper,hinge=left,open=false,powered=true]
basemetals:gold_door[facing=south,half=upper,hinge=left,open=false,powered=false]
basemetals:gold_door[facing=south,half=upper,hinge=right,open=true,powered=true]
basemetals:gold_door[facing=south,half=upper,hinge=right,open=true,powered=false]
basemetals:gold_door[facing=south,half=upper,hinge=right,open=false,powered=true]
basemetals:gold_door[facing=south,half=upper,hinge=right,open=false,powered=false]
basemetals:gold_door[facing=south,half=lower,hinge=left,open=true,powered=true]
basemetals:gold_door[facing=south,half=lower,hinge=left,open=true,powered=false]
basemetals:gold_door[facing=south,half=lower,hinge=left,open=false,powered=true]
basemetals:gold_door[facing=south,half=lower,hinge=left,open=false,powered=false]
basemetals:gold_door[facing=south,half=lower,hinge=right,open=true,powered=true]
basemetals:gold_door[facing=south,half=lower,hinge=right,open=true,powered=false]
basemetals:gold_door[facing=south,half=lower,hinge=right,open=false,powered=true]
basemetals:gold_door[facing=south,half=lower,hinge=right,open=false,powered=false]
basemetals:gold_door[facing=west,half=upper,hinge=left,open=true,powered=true]
basemetals:gold_door[facing=west,half=upper,hinge=left,open=true,powered=false]
basemetals:gold_door[facing=west,half=upper,hinge=left,open=false,powered=true]
basemetals:gold_door[facing=west,half=upper,hinge=left,open=false,powered=false]
basemetals:gold_door[facing=west,half=upper,hinge=right,open=true,powered=true]
basemetals:gold_door[facing=west,half=upper,hinge=right,open=true,powered=false]
basemetals:gold_door[facing=west,half=upper,hinge=right,open=false,powered=true]
basemetals:gold_door[facing=west,half=upper,hinge=right,open=false,powered=false]
basemetals:gold_door[facing=west,half=lower,hinge=left,open=true,powered=true]
basemetals:gold_door[facing=west,half=lower,hinge=left,open=true,powered=false]
basemetals:gold_door[facing=west,half=lower,hinge=left,open=false,powered=true]
basemetals:gold_door[facing=west,half=lower,hinge=left,open=false,powered=false]
basemetals:gold_door[facing=west,half=lower,hinge=right,open=true,powered=true]
basemetals:gold_door[facing=west,half=lower,hinge=right,open=true,powered=false]
basemetals:gold_door[facing=west,half=lower,hinge=right,open=false,powered=true]
basemetals:gold_door[facing=west,half=lower,hinge=right,open=false,powered=false]
basemetals:gold_door[facing=east,half=upper,hinge=left,open=true,powered=true]
basemetals:gold_door[facing=east,half=upper,hinge=left,open=true,powered=false]
basemetals:gold_door[facing=east,half=upper,hinge=left,open=false,powered=true]
basemetals:gold_door[facing=east,half=upper,hinge=left,open=false,powered=false]
basemetals:gold_door[facing=east,half=upper,hinge=right,open=true,powered=true]
basemetals:gold_door[facing=east,half=upper,hinge=right,open=true,powered=false]
basemetals:gold_door[facing=east,half=upper,hinge=right,open=false,powered=true]
basemetals:gold_door[facing=east,half=upper,hinge=right,open=false,powered=false]
basemetals:gold_door[facing=east,half=lower,hinge=left,open=true,powered=true]
basemetals:gold_door[facing=east,half=lower,hinge=left,open=true,powered=false]
basemetals:gold_door[facing=east,half=lower,hinge=left,open=false,powered=true]
basemetals:gold_door[facing=east,half=lower,hinge=left,open=false,powered=false]
basemetals:gold_door[facing=east,half=lower,hinge=right,open=true,powered=true]
basemetals:gold_door[facing=east,half=lower,hinge=right,open=true,powered=false]
basemetals:gold_door[facing=east,half=lower,hinge=right,open=false,powered=true]
basemetals:gold_door[facing=east,half=lower,hinge=right,open=false,powered=false]
basemetals:gold_lever[facing=down_x,powered=true]
basemetals:gold_lever[facing=down_x,powered=false]
basemetals:gold_lever[facing=east,powered=true]
basemetals:gold_lever[facing=east,powered=false]
basemetals:gold_lever[facing=west,powered=true]
basemetals:gold_lever[facing=west,powered=false]
basemetals:gold_lever[facing=south,powered=true]
basemetals:gold_lever[facing=south,powered=false]
basemetals:gold_lever[facing=north,powered=true]
basemetals:gold_lever[facing=north,powered=false]
basemetals:gold_lever[facing=up_z,powered=true]
basemetals:gold_lever[facing=up_z,powered=false]
basemetals:gold_lever[facing=up_x,powered=true]
basemetals:gold_lever[facing=up_x,powered=false]
basemetals:gold_lever[facing=down_z,powered=true]
basemetals:gold_lever[facing=down_z,powered=false]
basemetals:gold_bars[east=true,north=true,south=true,west=true]
basemetals:gold_bars[east=true,north=true,south=true,west=false]
basemetals:gold_bars[east=true,north=true,south=false,west=true]
basemetals:gold_bars[east=true,north=true,south=false,west=false]
basemetals:gold_bars[east=true,north=false,south=true,west=true]
basemetals:gold_bars[east=true,north=false,south=true,west=false]
basemetals:gold_bars[east=true,north=false,south=false,west=true]
basemetals:gold_bars[east=true,north=false,south=false,west=false]
basemetals:gold_bars[east=false,north=true,south=true,west=true]
basemetals:gold_bars[east=false,north=true,south=true,west=false]
basemetals:gold_bars[east=false,north=true,south=false,west=true]
basemetals:gold_bars[east=false,north=true,south=false,west=false]
basemetals:gold_bars[east=false,north=false,south=true,west=true]
basemetals:gold_bars[east=false,north=false,south=true,west=false]
basemetals:gold_bars[east=false,north=false,south=false,west=true]
basemetals:gold_bars[east=false,north=false,south=false,west=false]
basemetals:double_gold_slab[variant=default]
basemetals:gold_stairs[facing=north,half=top,shape=straight]
basemetals:gold_stairs[facing=north,half=top,shape=inner_left]
basemetals:gold_stairs[facing=north,half=top,shape=inner_right]
basemetals:gold_stairs[facing=north,half=top,shape=outer_left]
basemetals:gold_stairs[facing=north,half=top,shape=outer_right]
basemetals:gold_stairs[facing=north,half=bottom,shape=straight]
basemetals:gold_stairs[facing=north,half=bottom,shape=inner_left]
basemetals:gold_stairs[facing=north,half=bottom,shape=inner_right]
basemetals:gold_stairs[facing=north,half=bottom,shape=outer_left]
basemetals:gold_stairs[facing=north,half=bottom,shape=outer_right]
basemetals:gold_stairs[facing=south,half=top,shape=straight]
basemetals:gold_stairs[facing=south,half=top,shape=inner_left]
basemetals:gold_stairs[facing=south,half=top,shape=inner_right]
basemetals:gold_stairs[facing=south,half=top,shape=outer_left]
basemetals:gold_stairs[facing=south,half=top,shape=outer_right]
basemetals:gold_stairs[facing=south,half=bottom,shape=straight]
basemetals:gold_stairs[facing=south,half=bottom,shape=inner_left]
basemetals:gold_stairs[facing=south,half=bottom,shape=inner_right]
basemetals:gold_stairs[facing=south,half=bottom,shape=outer_left]
basemetals:gold_stairs[facing=south,half=bottom,shape=outer_right]
basemetals:gold_stairs[facing=west,half=top,shape=straight]
basemetals:gold_stairs[facing=west,half=top,shape=inner_left]
basemetals:gold_stairs[facing=west,half=top,shape=inner_right]
basemetals:gold_stairs[facing=west,half=top,shape=outer_left]
basemetals:gold_stairs[facing=west,half=top,shape=outer_right]
basemetals:gold_stairs[facing=west,half=bottom,shape=straight]
basemetals:gold_stairs[facing=west,half=bottom,shape=inner_left]
basemetals:gold_stairs[facing=west,half=bottom,shape=inner_right]
basemetals:gold_stairs[facing=west,half=bottom,shape=outer_left]
basemetals:gold_stairs[facing=west,half=bottom,shape=outer_right]
basemetals:gold_stairs[facing=east,half=top,shape=straight]
basemetals:gold_stairs[facing=east,half=top,shape=inner_left]
basemetals:gold_stairs[facing=east,half=top,shape=inner_right]
basemetals:gold_stairs[facing=east,half=top,shape=outer_left]
basemetals:gold_stairs[facing=east,half=top,shape=outer_right]
basemetals:gold_stairs[facing=east,half=bottom,shape=straight]
basemetals:gold_stairs[facing=east,half=bottom,shape=inner_left]
basemetals:gold_stairs[facing=east,half=bottom,shape=inner_right]
basemetals:gold_stairs[facing=east,half=bottom,shape=outer_left]
basemetals:gold_stairs[facing=east,half=bottom,shape=outer_right]
basemetals:diamond_button[facing=down,powered=true]
basemetals:diamond_button[facing=down,powered=false]
basemetals:diamond_button[facing=up,powered=true]
basemetals:diamond_button[facing=up,powered=false]
basemetals:diamond_button[facing=north,powered=true]
basemetals:diamond_button[facing=north,powered=false]
basemetals:diamond_button[facing=south,powered=true]
basemetals:diamond_button[facing=south,powered=false]
basemetals:diamond_button[facing=west,powered=true]
basemetals:diamond_button[facing=west,powered=false]
basemetals:diamond_button[facing=east,powered=true]
basemetals:diamond_button[facing=east,powered=false]
basemetals:diamond_slab[half=top,variant=default]
basemetals:diamond_slab[half=bottom,variant=default]
basemetals:diamond[level=0]
basemetals:diamond[level=1]
basemetals:diamond[level=2]
basemetals:diamond[level=3]
basemetals:diamond[level=4]
basemetals:diamond[level=5]
basemetals:diamond[level=6]
basemetals:diamond[level=7]
basemetals:diamond[level=8]
basemetals:diamond[level=9]
basemetals:diamond[level=10]
basemetals:diamond[level=11]
basemetals:diamond[level=12]
basemetals:diamond[level=13]
basemetals:diamond[level=14]
basemetals:diamond[level=15]
basemetals:diamond_trapdoor[facing=north,half=top,open=true]
basemetals:diamond_trapdoor[facing=north,half=top,open=false]
basemetals:diamond_trapdoor[facing=north,half=bottom,open=true]
basemetals:diamond_trapdoor[facing=north,half=bottom,open=false]
basemetals:diamond_trapdoor[facing=south,half=top,open=true]
basemetals:diamond_trapdoor[facing=south,half=top,open=false]
basemetals:diamond_trapdoor[facing=south,half=bottom,open=true]
basemetals:diamond_trapdoor[facing=south,half=bottom,open=false]
basemetals:diamond_trapdoor[facing=west,half=top,open=true]
basemetals:diamond_trapdoor[facing=west,half=top,open=false]
basemetals:diamond_trapdoor[facing=west,half=bottom,open=true]
basemetals:diamond_trapdoor[facing=west,half=bottom,open=false]
basemetals:diamond_trapdoor[facing=east,half=top,open=true]
basemetals:diamond_trapdoor[facing=east,half=top,open=false]
basemetals:diamond_trapdoor[facing=east,half=bottom,open=true]
basemetals:diamond_trapdoor[facing=east,half=bottom,open=false]
basemetals:diamond_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=true]
basemetals:diamond_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=false]
basemetals:diamond_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
basemetals:diamond_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
basemetals:diamond_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=true]
basemetals:diamond_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=false]
basemetals:diamond_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
basemetals:diamond_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
basemetals:diamond_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=true]
basemetals:diamond_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=false]
basemetals:diamond_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
basemetals:diamond_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
basemetals:diamond_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=true]
basemetals:diamond_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=false]
basemetals:diamond_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
basemetals:diamond_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
basemetals:diamond_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=true]
basemetals:diamond_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=false]
basemetals:diamond_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
basemetals:diamond_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
basemetals:diamond_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=true]
basemetals:diamond_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=false]
basemetals:diamond_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
basemetals:diamond_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
basemetals:diamond_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=true]
basemetals:diamond_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=false]
basemetals:diamond_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
basemetals:diamond_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
basemetals:diamond_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=true]
basemetals:diamond_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=false]
basemetals:diamond_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
basemetals:diamond_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
basemetals:diamond_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=true]
basemetals:diamond_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=false]
basemetals:diamond_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
basemetals:diamond_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
basemetals:diamond_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=true]
basemetals:diamond_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=false]
basemetals:diamond_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
basemetals:diamond_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
basemetals:diamond_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=true]
basemetals:diamond_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=false]
basemetals:diamond_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
basemetals:diamond_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
basemetals:diamond_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=true]
basemetals:diamond_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=false]
basemetals:diamond_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
basemetals:diamond_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
basemetals:diamond_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=true]
basemetals:diamond_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=false]
basemetals:diamond_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
basemetals:diamond_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
basemetals:diamond_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=true]
basemetals:diamond_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=false]
basemetals:diamond_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
basemetals:diamond_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
basemetals:diamond_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=true]
basemetals:diamond_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=false]
basemetals:diamond_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
basemetals:diamond_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
basemetals:diamond_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=true]
basemetals:diamond_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=false]
basemetals:diamond_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
basemetals:diamond_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
basemetals:diamond_door[facing=north,half=upper,hinge=left,open=true,powered=true]
basemetals:diamond_door[facing=north,half=upper,hinge=left,open=true,powered=false]
basemetals:diamond_door[facing=north,half=upper,hinge=left,open=false,powered=true]
basemetals:diamond_door[facing=north,half=upper,hinge=left,open=false,powered=false]
basemetals:diamond_door[facing=north,half=upper,hinge=right,open=true,powered=true]
basemetals:diamond_door[facing=north,half=upper,hinge=right,open=true,powered=false]
basemetals:diamond_door[facing=north,half=upper,hinge=right,open=false,powered=true]
basemetals:diamond_door[facing=north,half=upper,hinge=right,open=false,powered=false]
basemetals:diamond_door[facing=north,half=lower,hinge=left,open=true,powered=true]
basemetals:diamond_door[facing=north,half=lower,hinge=left,open=true,powered=false]
basemetals:diamond_door[facing=north,half=lower,hinge=left,open=false,powered=true]
basemetals:diamond_door[facing=north,half=lower,hinge=left,open=false,powered=false]
basemetals:diamond_door[facing=north,half=lower,hinge=right,open=true,powered=true]
basemetals:diamond_door[facing=north,half=lower,hinge=right,open=true,powered=false]
basemetals:diamond_door[facing=north,half=lower,hinge=right,open=false,powered=true]
basemetals:diamond_door[facing=north,half=lower,hinge=right,open=false,powered=false]
basemetals:diamond_door[facing=south,half=upper,hinge=left,open=true,powered=true]
basemetals:diamond_door[facing=south,half=upper,hinge=left,open=true,powered=false]
basemetals:diamond_door[facing=south,half=upper,hinge=left,open=false,powered=true]
basemetals:diamond_door[facing=south,half=upper,hinge=left,open=false,powered=false]
basemetals:diamond_door[facing=south,half=upper,hinge=right,open=true,powered=true]
basemetals:diamond_door[facing=south,half=upper,hinge=right,open=true,powered=false]
basemetals:diamond_door[facing=south,half=upper,hinge=right,open=false,powered=true]
basemetals:diamond_door[facing=south,half=upper,hinge=right,open=false,powered=false]
basemetals:diamond_door[facing=south,half=lower,hinge=left,open=true,powered=true]
basemetals:diamond_door[facing=south,half=lower,hinge=left,open=true,powered=false]
basemetals:diamond_door[facing=south,half=lower,hinge=left,open=false,powered=true]
basemetals:diamond_door[facing=south,half=lower,hinge=left,open=false,powered=false]
basemetals:diamond_door[facing=south,half=lower,hinge=right,open=true,powered=true]
basemetals:diamond_door[facing=south,half=lower,hinge=right,open=true,powered=false]
basemetals:diamond_door[facing=south,half=lower,hinge=right,open=false,powered=true]
basemetals:diamond_door[facing=south,half=lower,hinge=right,open=false,powered=false]
basemetals:diamond_door[facing=west,half=upper,hinge=left,open=true,powered=true]
basemetals:diamond_door[facing=west,half=upper,hinge=left,open=true,powered=false]
basemetals:diamond_door[facing=west,half=upper,hinge=left,open=false,powered=true]
basemetals:diamond_door[facing=west,half=upper,hinge=left,open=false,powered=false]
basemetals:diamond_door[facing=west,half=upper,hinge=right,open=true,powered=true]
basemetals:diamond_door[facing=west,half=upper,hinge=right,open=true,powered=false]
basemetals:diamond_door[facing=west,half=upper,hinge=right,open=false,powered=true]
basemetals:diamond_door[facing=west,half=upper,hinge=right,open=false,powered=false]
basemetals:diamond_door[facing=west,half=lower,hinge=left,open=true,powered=true]
basemetals:diamond_door[facing=west,half=lower,hinge=left,open=true,powered=false]
basemetals:diamond_door[facing=west,half=lower,hinge=left,open=false,powered=true]
basemetals:diamond_door[facing=west,half=lower,hinge=left,open=false,powered=false]
basemetals:diamond_door[facing=west,half=lower,hinge=right,open=true,powered=true]
basemetals:diamond_door[facing=west,half=lower,hinge=right,open=true,powered=false]
basemetals:diamond_door[facing=west,half=lower,hinge=right,open=false,powered=true]
basemetals:diamond_door[facing=west,half=lower,hinge=right,open=false,powered=false]
basemetals:diamond_door[facing=east,half=upper,hinge=left,open=true,powered=true]
basemetals:diamond_door[facing=east,half=upper,hinge=left,open=true,powered=false]
basemetals:diamond_door[facing=east,half=upper,hinge=left,open=false,powered=true]
basemetals:diamond_door[facing=east,half=upper,hinge=left,open=false,powered=false]
basemetals:diamond_door[facing=east,half=upper,hinge=right,open=true,powered=true]
basemetals:diamond_door[facing=east,half=upper,hinge=right,open=true,powered=false]
basemetals:diamond_door[facing=east,half=upper,hinge=right,open=false,powered=true]
basemetals:diamond_door[facing=east,half=upper,hinge=right,open=false,powered=false]
basemetals:diamond_door[facing=east,half=lower,hinge=left,open=true,powered=true]
basemetals:diamond_door[facing=east,half=lower,hinge=left,open=true,powered=false]
basemetals:diamond_door[facing=east,half=lower,hinge=left,open=false,powered=true]
basemetals:diamond_door[facing=east,half=lower,hinge=left,open=false,powered=false]
basemetals:diamond_door[facing=east,half=lower,hinge=right,open=true,powered=true]
basemetals:diamond_door[facing=east,half=lower,hinge=right,open=true,powered=false]
basemetals:diamond_door[facing=east,half=lower,hinge=right,open=false,powered=true]
basemetals:diamond_door[facing=east,half=lower,hinge=right,open=false,powered=false]
basemetals:diamond_lever[facing=down_x,powered=true]
basemetals:diamond_lever[facing=down_x,powered=false]
basemetals:diamond_lever[facing=east,powered=true]
basemetals:diamond_lever[facing=east,powered=false]
basemetals:diamond_lever[facing=west,powered=true]
basemetals:diamond_lever[facing=west,powered=false]
basemetals:diamond_lever[facing=south,powered=true]
basemetals:diamond_lever[facing=south,powered=false]
basemetals:diamond_lever[facing=north,powered=true]
basemetals:diamond_lever[facing=north,powered=false]
basemetals:diamond_lever[facing=up_z,powered=true]
basemetals:diamond_lever[facing=up_z,powered=false]
basemetals:diamond_lever[facing=up_x,powered=true]
basemetals:diamond_lever[facing=up_x,powered=false]
basemetals:diamond_lever[facing=down_z,powered=true]
basemetals:diamond_lever[facing=down_z,powered=false]
basemetals:diamond_bars[east=true,north=true,south=true,west=true]
basemetals:diamond_bars[east=true,north=true,south=true,west=false]
basemetals:diamond_bars[east=true,north=true,south=false,west=true]
basemetals:diamond_bars[east=true,north=true,south=false,west=false]
basemetals:diamond_bars[east=true,north=false,south=true,west=true]
basemetals:diamond_bars[east=true,north=false,south=true,west=false]
basemetals:diamond_bars[east=true,north=false,south=false,west=true]
basemetals:diamond_bars[east=true,north=false,south=false,west=false]
basemetals:diamond_bars[east=false,north=true,south=true,west=true]
basemetals:diamond_bars[east=false,north=true,south=true,west=false]
basemetals:diamond_bars[east=false,north=true,south=false,west=true]
basemetals:diamond_bars[east=false,north=true,south=false,west=false]
basemetals:diamond_bars[east=false,north=false,south=true,west=true]
basemetals:diamond_bars[east=false,north=false,south=true,west=false]
basemetals:diamond_bars[east=false,north=false,south=false,west=true]
basemetals:diamond_bars[east=false,north=false,south=false,west=false]
basemetals:double_diamond_slab[variant=default]
basemetals:diamond_pressure_plate[powered=true]
basemetals:diamond_pressure_plate[powered=false]
basemetals:diamond_stairs[facing=north,half=top,shape=straight]
basemetals:diamond_stairs[facing=north,half=top,shape=inner_left]
basemetals:diamond_stairs[facing=north,half=top,shape=inner_right]
basemetals:diamond_stairs[facing=north,half=top,shape=outer_left]
basemetals:diamond_stairs[facing=north,half=top,shape=outer_right]
basemetals:diamond_stairs[facing=north,half=bottom,shape=straight]
basemetals:diamond_stairs[facing=north,half=bottom,shape=inner_left]
basemetals:diamond_stairs[facing=north,half=bottom,shape=inner_right]
basemetals:diamond_stairs[facing=north,half=bottom,shape=outer_left]
basemetals:diamond_stairs[facing=north,half=bottom,shape=outer_right]
basemetals:diamond_stairs[facing=south,half=top,shape=straight]
basemetals:diamond_stairs[facing=south,half=top,shape=inner_left]
basemetals:diamond_stairs[facing=south,half=top,shape=inner_right]
basemetals:diamond_stairs[facing=south,half=top,shape=outer_left]
basemetals:diamond_stairs[facing=south,half=top,shape=outer_right]
basemetals:diamond_stairs[facing=south,half=bottom,shape=straight]
basemetals:diamond_stairs[facing=south,half=bottom,shape=inner_left]
basemetals:diamond_stairs[facing=south,half=bottom,shape=inner_right]
basemetals:diamond_stairs[facing=south,half=bottom,shape=outer_left]
basemetals:diamond_stairs[facing=south,half=bottom,shape=outer_right]
basemetals:diamond_stairs[facing=west,half=top,shape=straight]
basemetals:diamond_stairs[facing=west,half=top,shape=inner_left]
basemetals:diamond_stairs[facing=west,half=top,shape=inner_right]
basemetals:diamond_stairs[facing=west,half=top,shape=outer_left]
basemetals:diamond_stairs[facing=west,half=top,shape=outer_right]
basemetals:diamond_stairs[facing=west,half=bottom,shape=straight]
basemetals:diamond_stairs[facing=west,half=bottom,shape=inner_left]
basemetals:diamond_stairs[facing=west,half=bottom,shape=inner_right]
basemetals:diamond_stairs[facing=west,half=bottom,shape=outer_left]
basemetals:diamond_stairs[facing=west,half=bottom,shape=outer_right]
basemetals:diamond_stairs[facing=east,half=top,shape=straight]
basemetals:diamond_stairs[facing=east,half=top,shape=inner_left]
basemetals:diamond_stairs[facing=east,half=top,shape=inner_right]
basemetals:diamond_stairs[facing=east,half=top,shape=outer_left]
basemetals:diamond_stairs[facing=east,half=top,shape=outer_right]
basemetals:diamond_stairs[facing=east,half=bottom,shape=straight]
basemetals:diamond_stairs[facing=east,half=bottom,shape=inner_left]
basemetals:diamond_stairs[facing=east,half=bottom,shape=inner_right]
basemetals:diamond_stairs[facing=east,half=bottom,shape=outer_left]
basemetals:diamond_stairs[facing=east,half=bottom,shape=outer_right]
basemetals:coal[level=0]
basemetals:coal[level=1]
basemetals:coal[level=2]
basemetals:coal[level=3]
basemetals:coal[level=4]
basemetals:coal[level=5]
basemetals:coal[level=6]
basemetals:coal[level=7]
basemetals:coal[level=8]
basemetals:coal[level=9]
basemetals:coal[level=10]
basemetals:coal[level=11]
basemetals:coal[level=12]
basemetals:coal[level=13]
basemetals:coal[level=14]
basemetals:coal[level=15]
basemetals:charcoal[level=0]
basemetals:charcoal[level=1]
basemetals:charcoal[level=2]
basemetals:charcoal[level=3]
basemetals:charcoal[level=4]
basemetals:charcoal[level=5]
basemetals:charcoal[level=6]
basemetals:charcoal[level=7]
basemetals:charcoal[level=8]
basemetals:charcoal[level=9]
basemetals:charcoal[level=10]
basemetals:charcoal[level=11]
basemetals:charcoal[level=12]
basemetals:charcoal[level=13]
basemetals:charcoal[level=14]
basemetals:charcoal[level=15]
basemetals:charcoal_block
basemetals:emerald_button[facing=down,powered=true]
basemetals:emerald_button[facing=down,powered=false]
basemetals:emerald_button[facing=up,powered=true]
basemetals:emerald_button[facing=up,powered=false]
basemetals:emerald_button[facing=north,powered=true]
basemetals:emerald_button[facing=north,powered=false]
basemetals:emerald_button[facing=south,powered=true]
basemetals:emerald_button[facing=south,powered=false]
basemetals:emerald_button[facing=west,powered=true]
basemetals:emerald_button[facing=west,powered=false]
basemetals:emerald_button[facing=east,powered=true]
basemetals:emerald_button[facing=east,powered=false]
basemetals:emerald_slab[half=top,variant=default]
basemetals:emerald_slab[half=bottom,variant=default]
basemetals:emerald[level=0]
basemetals:emerald[level=1]
basemetals:emerald[level=2]
basemetals:emerald[level=3]
basemetals:emerald[level=4]
basemetals:emerald[level=5]
basemetals:emerald[level=6]
basemetals:emerald[level=7]
basemetals:emerald[level=8]
basemetals:emerald[level=9]
basemetals:emerald[level=10]
basemetals:emerald[level=11]
basemetals:emerald[level=12]
basemetals:emerald[level=13]
basemetals:emerald[level=14]
basemetals:emerald[level=15]
basemetals:emerald_trapdoor[facing=north,half=top,open=true]
basemetals:emerald_trapdoor[facing=north,half=top,open=false]
basemetals:emerald_trapdoor[facing=north,half=bottom,open=true]
basemetals:emerald_trapdoor[facing=north,half=bottom,open=false]
basemetals:emerald_trapdoor[facing=south,half=top,open=true]
basemetals:emerald_trapdoor[facing=south,half=top,open=false]
basemetals:emerald_trapdoor[facing=south,half=bottom,open=true]
basemetals:emerald_trapdoor[facing=south,half=bottom,open=false]
basemetals:emerald_trapdoor[facing=west,half=top,open=true]
basemetals:emerald_trapdoor[facing=west,half=top,open=false]
basemetals:emerald_trapdoor[facing=west,half=bottom,open=true]
basemetals:emerald_trapdoor[facing=west,half=bottom,open=false]
basemetals:emerald_trapdoor[facing=east,half=top,open=true]
basemetals:emerald_trapdoor[facing=east,half=top,open=false]
basemetals:emerald_trapdoor[facing=east,half=bottom,open=true]
basemetals:emerald_trapdoor[facing=east,half=bottom,open=false]
basemetals:emerald_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=true]
basemetals:emerald_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=false]
basemetals:emerald_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
basemetals:emerald_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
basemetals:emerald_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=true]
basemetals:emerald_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=false]
basemetals:emerald_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
basemetals:emerald_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
basemetals:emerald_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=true]
basemetals:emerald_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=false]
basemetals:emerald_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
basemetals:emerald_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
basemetals:emerald_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=true]
basemetals:emerald_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=false]
basemetals:emerald_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
basemetals:emerald_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
basemetals:emerald_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=true]
basemetals:emerald_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=false]
basemetals:emerald_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
basemetals:emerald_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
basemetals:emerald_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=true]
basemetals:emerald_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=false]
basemetals:emerald_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
basemetals:emerald_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
basemetals:emerald_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=true]
basemetals:emerald_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=false]
basemetals:emerald_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
basemetals:emerald_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
basemetals:emerald_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=true]
basemetals:emerald_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=false]
basemetals:emerald_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
basemetals:emerald_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
basemetals:emerald_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=true]
basemetals:emerald_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=false]
basemetals:emerald_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
basemetals:emerald_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
basemetals:emerald_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=true]
basemetals:emerald_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=false]
basemetals:emerald_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
basemetals:emerald_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
basemetals:emerald_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=true]
basemetals:emerald_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=false]
basemetals:emerald_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
basemetals:emerald_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
basemetals:emerald_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=true]
basemetals:emerald_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=false]
basemetals:emerald_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
basemetals:emerald_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
basemetals:emerald_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=true]
basemetals:emerald_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=false]
basemetals:emerald_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
basemetals:emerald_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
basemetals:emerald_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=true]
basemetals:emerald_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=false]
basemetals:emerald_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
basemetals:emerald_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
basemetals:emerald_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=true]
basemetals:emerald_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=false]
basemetals:emerald_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
basemetals:emerald_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
basemetals:emerald_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=true]
basemetals:emerald_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=false]
basemetals:emerald_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
basemetals:emerald_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
basemetals:emerald_door[facing=north,half=upper,hinge=left,open=true,powered=true]
basemetals:emerald_door[facing=north,half=upper,hinge=left,open=true,powered=false]
basemetals:emerald_door[facing=north,half=upper,hinge=left,open=false,powered=true]
basemetals:emerald_door[facing=north,half=upper,hinge=left,open=false,powered=false]
basemetals:emerald_door[facing=north,half=upper,hinge=right,open=true,powered=true]
basemetals:emerald_door[facing=north,half=upper,hinge=right,open=true,powered=false]
basemetals:emerald_door[facing=north,half=upper,hinge=right,open=false,powered=true]
basemetals:emerald_door[facing=north,half=upper,hinge=right,open=false,powered=false]
basemetals:emerald_door[facing=north,half=lower,hinge=left,open=true,powered=true]
basemetals:emerald_door[facing=north,half=lower,hinge=left,open=true,powered=false]
basemetals:emerald_door[facing=north,half=lower,hinge=left,open=false,powered=true]
basemetals:emerald_door[facing=north,half=lower,hinge=left,open=false,powered=false]
basemetals:emerald_door[facing=north,half=lower,hinge=right,open=true,powered=true]
basemetals:emerald_door[facing=north,half=lower,hinge=right,open=true,powered=false]
basemetals:emerald_door[facing=north,half=lower,hinge=right,open=false,powered=true]
basemetals:emerald_door[facing=north,half=lower,hinge=right,open=false,powered=false]
basemetals:emerald_door[facing=south,half=upper,hinge=left,open=true,powered=true]
basemetals:emerald_door[facing=south,half=upper,hinge=left,open=true,powered=false]
basemetals:emerald_door[facing=south,half=upper,hinge=left,open=false,powered=true]
basemetals:emerald_door[facing=south,half=upper,hinge=left,open=false,powered=false]
basemetals:emerald_door[facing=south,half=upper,hinge=right,open=true,powered=true]
basemetals:emerald_door[facing=south,half=upper,hinge=right,open=true,powered=false]
basemetals:emerald_door[facing=south,half=upper,hinge=right,open=false,powered=true]
basemetals:emerald_door[facing=south,half=upper,hinge=right,open=false,powered=false]
basemetals:emerald_door[facing=south,half=lower,hinge=left,open=true,powered=true]
basemetals:emerald_door[facing=south,half=lower,hinge=left,open=true,powered=false]
basemetals:emerald_door[facing=south,half=lower,hinge=left,open=false,powered=true]
basemetals:emerald_door[facing=south,half=lower,hinge=left,open=false,powered=false]
basemetals:emerald_door[facing=south,half=lower,hinge=right,open=true,powered=true]
basemetals:emerald_door[facing=south,half=lower,hinge=right,open=true,powered=false]
basemetals:emerald_door[facing=south,half=lower,hinge=right,open=false,powered=true]
basemetals:emerald_door[facing=south,half=lower,hinge=right,open=false,powered=false]
basemetals:emerald_door[facing=west,half=upper,hinge=left,open=true,powered=true]
basemetals:emerald_door[facing=west,half=upper,hinge=left,open=true,powered=false]
basemetals:emerald_door[facing=west,half=upper,hinge=left,open=false,powered=true]
basemetals:emerald_door[facing=west,half=upper,hinge=left,open=false,powered=false]
basemetals:emerald_door[facing=west,half=upper,hinge=right,open=true,powered=true]
basemetals:emerald_door[facing=west,half=upper,hinge=right,open=true,powered=false]
basemetals:emerald_door[facing=west,half=upper,hinge=right,open=false,powered=true]
basemetals:emerald_door[facing=west,half=upper,hinge=right,open=false,powered=false]
basemetals:emerald_door[facing=west,half=lower,hinge=left,open=true,powered=true]
basemetals:emerald_door[facing=west,half=lower,hinge=left,open=true,powered=false]
basemetals:emerald_door[facing=west,half=lower,hinge=left,open=false,powered=true]
basemetals:emerald_door[facing=west,half=lower,hinge=left,open=false,powered=false]
basemetals:emerald_door[facing=west,half=lower,hinge=right,open=true,powered=true]
basemetals:emerald_door[facing=west,half=lower,hinge=right,open=true,powered=false]
basemetals:emerald_door[facing=west,half=lower,hinge=right,open=false,powered=true]
basemetals:emerald_door[facing=west,half=lower,hinge=right,open=false,powered=false]
basemetals:emerald_door[facing=east,half=upper,hinge=left,open=true,powered=true]
basemetals:emerald_door[facing=east,half=upper,hinge=left,open=true,powered=false]
basemetals:emerald_door[facing=east,half=upper,hinge=left,open=false,powered=true]
basemetals:emerald_door[facing=east,half=upper,hinge=left,open=false,powered=false]
basemetals:emerald_door[facing=east,half=upper,hinge=right,open=true,powered=true]
basemetals:emerald_door[facing=east,half=upper,hinge=right,open=true,powered=false]
basemetals:emerald_door[facing=east,half=upper,hinge=right,open=false,powered=true]
basemetals:emerald_door[facing=east,half=upper,hinge=right,open=false,powered=false]
basemetals:emerald_door[facing=east,half=lower,hinge=left,open=true,powered=true]
basemetals:emerald_door[facing=east,half=lower,hinge=left,open=true,powered=false]
basemetals:emerald_door[facing=east,half=lower,hinge=left,open=false,powered=true]
basemetals:emerald_door[facing=east,half=lower,hinge=left,open=false,powered=false]
basemetals:emerald_door[facing=east,half=lower,hinge=right,open=true,powered=true]
basemetals:emerald_door[facing=east,half=lower,hinge=right,open=true,powered=false]
basemetals:emerald_door[facing=east,half=lower,hinge=right,open=false,powered=true]
basemetals:emerald_door[facing=east,half=lower,hinge=right,open=false,powered=false]
basemetals:emerald_lever[facing=down_x,powered=true]
basemetals:emerald_lever[facing=down_x,powered=false]
basemetals:emerald_lever[facing=east,powered=true]
basemetals:emerald_lever[facing=east,powered=false]
basemetals:emerald_lever[facing=west,powered=true]
basemetals:emerald_lever[facing=west,powered=false]
basemetals:emerald_lever[facing=south,powered=true]
basemetals:emerald_lever[facing=south,powered=false]
basemetals:emerald_lever[facing=north,powered=true]
basemetals:emerald_lever[facing=north,powered=false]
basemetals:emerald_lever[facing=up_z,powered=true]
basemetals:emerald_lever[facing=up_z,powered=false]
basemetals:emerald_lever[facing=up_x,powered=true]
basemetals:emerald_lever[facing=up_x,powered=false]
basemetals:emerald_lever[facing=down_z,powered=true]
basemetals:emerald_lever[facing=down_z,powered=false]
basemetals:emerald_bars[east=true,north=true,south=true,west=true]
basemetals:emerald_bars[east=true,north=true,south=true,west=false]
basemetals:emerald_bars[east=true,north=true,south=false,west=true]
basemetals:emerald_bars[east=true,north=true,south=false,west=false]
basemetals:emerald_bars[east=true,north=false,south=true,west=true]
basemetals:emerald_bars[east=true,north=false,south=true,west=false]
basemetals:emerald_bars[east=true,north=false,south=false,west=true]
basemetals:emerald_bars[east=true,north=false,south=false,west=false]
basemetals:emerald_bars[east=false,north=true,south=true,west=true]
basemetals:emerald_bars[east=false,north=true,south=true,west=false]
basemetals:emerald_bars[east=false,north=true,south=false,west=true]
basemetals:emerald_bars[east=false,north=true,south=false,west=false]
basemetals:emerald_bars[east=false,north=false,south=true,west=true]
basemetals:emerald_bars[east=false,north=false,south=true,west=false]
basemetals:emerald_bars[east=false,north=false,south=false,west=true]
basemetals:emerald_bars[east=false,north=false,south=false,west=false]
basemetals:double_emerald_slab[variant=default]
basemetals:emerald_pressure_plate[powered=true]
basemetals:emerald_pressure_plate[powered=false]
basemetals:emerald_stairs[facing=north,half=top,shape=straight]
basemetals:emerald_stairs[facing=north,half=top,shape=inner_left]
basemetals:emerald_stairs[facing=north,half=top,shape=inner_right]
basemetals:emerald_stairs[facing=north,half=top,shape=outer_left]
basemetals:emerald_stairs[facing=north,half=top,shape=outer_right]
basemetals:emerald_stairs[facing=north,half=bottom,shape=straight]
basemetals:emerald_stairs[facing=north,half=bottom,shape=inner_left]
basemetals:emerald_stairs[facing=north,half=bottom,shape=inner_right]
basemetals:emerald_stairs[facing=north,half=bottom,shape=outer_left]
basemetals:emerald_stairs[facing=north,half=bottom,shape=outer_right]
basemetals:emerald_stairs[facing=south,half=top,shape=straight]
basemetals:emerald_stairs[facing=south,half=top,shape=inner_left]
basemetals:emerald_stairs[facing=south,half=top,shape=inner_right]
basemetals:emerald_stairs[facing=south,half=top,shape=outer_left]
basemetals:emerald_stairs[facing=south,half=top,shape=outer_right]
basemetals:emerald_stairs[facing=south,half=bottom,shape=straight]
basemetals:emerald_stairs[facing=south,half=bottom,shape=inner_left]
basemetals:emerald_stairs[facing=south,half=bottom,shape=inner_right]
basemetals:emerald_stairs[facing=south,half=bottom,shape=outer_left]
basemetals:emerald_stairs[facing=south,half=bottom,shape=outer_right]
basemetals:emerald_stairs[facing=west,half=top,shape=straight]
basemetals:emerald_stairs[facing=west,half=top,shape=inner_left]
basemetals:emerald_stairs[facing=west,half=top,shape=inner_right]
basemetals:emerald_stairs[facing=west,half=top,shape=outer_left]
basemetals:emerald_stairs[facing=west,half=top,shape=outer_right]
basemetals:emerald_stairs[facing=west,half=bottom,shape=straight]
basemetals:emerald_stairs[facing=west,half=bottom,shape=inner_left]
basemetals:emerald_stairs[facing=west,half=bottom,shape=inner_right]
basemetals:emerald_stairs[facing=west,half=bottom,shape=outer_left]
basemetals:emerald_stairs[facing=west,half=bottom,shape=outer_right]
basemetals:emerald_stairs[facing=east,half=top,shape=straight]
basemetals:emerald_stairs[facing=east,half=top,shape=inner_left]
basemetals:emerald_stairs[facing=east,half=top,shape=inner_right]
basemetals:emerald_stairs[facing=east,half=top,shape=outer_left]
basemetals:emerald_stairs[facing=east,half=top,shape=outer_right]
basemetals:emerald_stairs[facing=east,half=bottom,shape=straight]
basemetals:emerald_stairs[facing=east,half=bottom,shape=inner_left]
basemetals:emerald_stairs[facing=east,half=bottom,shape=inner_right]
basemetals:emerald_stairs[facing=east,half=bottom,shape=outer_left]
basemetals:emerald_stairs[facing=east,half=bottom,shape=outer_right]
basemetals:ender[level=0]
basemetals:ender[level=1]
basemetals:ender[level=2]
basemetals:ender[level=3]
basemetals:ender[level=4]
basemetals:ender[level=5]
basemetals:ender[level=6]
basemetals:ender[level=7]
basemetals:ender[level=8]
basemetals:ender[level=9]
basemetals:ender[level=10]
basemetals:ender[level=11]
basemetals:ender[level=12]
basemetals:ender[level=13]
basemetals:ender[level=14]
basemetals:ender[level=15]
basemetals:quartz_lever[facing=down_x,powered=true]
basemetals:quartz_lever[facing=down_x,powered=false]
basemetals:quartz_lever[facing=east,powered=true]
basemetals:quartz_lever[facing=east,powered=false]
basemetals:quartz_lever[facing=west,powered=true]
basemetals:quartz_lever[facing=west,powered=false]
basemetals:quartz_lever[facing=south,powered=true]
basemetals:quartz_lever[facing=south,powered=false]
basemetals:quartz_lever[facing=north,powered=true]
basemetals:quartz_lever[facing=north,powered=false]
basemetals:quartz_lever[facing=up_z,powered=true]
basemetals:quartz_lever[facing=up_z,powered=false]
basemetals:quartz_lever[facing=up_x,powered=true]
basemetals:quartz_lever[facing=up_x,powered=false]
basemetals:quartz_lever[facing=down_z,powered=true]
basemetals:quartz_lever[facing=down_z,powered=false]
basemetals:quartz_button[facing=down,powered=true]
basemetals:quartz_button[facing=down,powered=false]
basemetals:quartz_button[facing=up,powered=true]
basemetals:quartz_button[facing=up,powered=false]
basemetals:quartz_button[facing=north,powered=true]
basemetals:quartz_button[facing=north,powered=false]
basemetals:quartz_button[facing=south,powered=true]
basemetals:quartz_button[facing=south,powered=false]
basemetals:quartz_button[facing=west,powered=true]
basemetals:quartz_button[facing=west,powered=false]
basemetals:quartz_button[facing=east,powered=true]
basemetals:quartz_button[facing=east,powered=false]
basemetals:quartz[level=0]
basemetals:quartz[level=1]
basemetals:quartz[level=2]
basemetals:quartz[level=3]
basemetals:quartz[level=4]
basemetals:quartz[level=5]
basemetals:quartz[level=6]
basemetals:quartz[level=7]
basemetals:quartz[level=8]
basemetals:quartz[level=9]
basemetals:quartz[level=10]
basemetals:quartz[level=11]
basemetals:quartz[level=12]
basemetals:quartz[level=13]
basemetals:quartz[level=14]
basemetals:quartz[level=15]
basemetals:quartz_bars[east=true,north=true,south=true,west=true]
basemetals:quartz_bars[east=true,north=true,south=true,west=false]
basemetals:quartz_bars[east=true,north=true,south=false,west=true]
basemetals:quartz_bars[east=true,north=true,south=false,west=false]
basemetals:quartz_bars[east=true,north=false,south=true,west=true]
basemetals:quartz_bars[east=true,north=false,south=true,west=false]
basemetals:quartz_bars[east=true,north=false,south=false,west=true]
basemetals:quartz_bars[east=true,north=false,south=false,west=false]
basemetals:quartz_bars[east=false,north=true,south=true,west=true]
basemetals:quartz_bars[east=false,north=true,south=true,west=false]
basemetals:quartz_bars[east=false,north=true,south=false,west=true]
basemetals:quartz_bars[east=false,north=true,south=false,west=false]
basemetals:quartz_bars[east=false,north=false,south=true,west=true]
basemetals:quartz_bars[east=false,north=false,south=true,west=false]
basemetals:quartz_bars[east=false,north=false,south=false,west=true]
basemetals:quartz_bars[east=false,north=false,south=false,west=false]
basemetals:quartz_pressure_plate[powered=true]
basemetals:quartz_pressure_plate[powered=false]
basemetals:quartz_trapdoor[facing=north,half=top,open=true]
basemetals:quartz_trapdoor[facing=north,half=top,open=false]
basemetals:quartz_trapdoor[facing=north,half=bottom,open=true]
basemetals:quartz_trapdoor[facing=north,half=bottom,open=false]
basemetals:quartz_trapdoor[facing=south,half=top,open=true]
basemetals:quartz_trapdoor[facing=south,half=top,open=false]
basemetals:quartz_trapdoor[facing=south,half=bottom,open=true]
basemetals:quartz_trapdoor[facing=south,half=bottom,open=false]
basemetals:quartz_trapdoor[facing=west,half=top,open=true]
basemetals:quartz_trapdoor[facing=west,half=top,open=false]
basemetals:quartz_trapdoor[facing=west,half=bottom,open=true]
basemetals:quartz_trapdoor[facing=west,half=bottom,open=false]
basemetals:quartz_trapdoor[facing=east,half=top,open=true]
basemetals:quartz_trapdoor[facing=east,half=top,open=false]
basemetals:quartz_trapdoor[facing=east,half=bottom,open=true]
basemetals:quartz_trapdoor[facing=east,half=bottom,open=false]
basemetals:quartz_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=true]
basemetals:quartz_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=false]
basemetals:quartz_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
basemetals:quartz_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
basemetals:quartz_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=true]
basemetals:quartz_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=false]
basemetals:quartz_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
basemetals:quartz_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
basemetals:quartz_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=true]
basemetals:quartz_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=false]
basemetals:quartz_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
basemetals:quartz_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
basemetals:quartz_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=true]
basemetals:quartz_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=false]
basemetals:quartz_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
basemetals:quartz_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
basemetals:quartz_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=true]
basemetals:quartz_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=false]
basemetals:quartz_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
basemetals:quartz_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
basemetals:quartz_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=true]
basemetals:quartz_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=false]
basemetals:quartz_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
basemetals:quartz_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
basemetals:quartz_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=true]
basemetals:quartz_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=false]
basemetals:quartz_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
basemetals:quartz_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
basemetals:quartz_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=true]
basemetals:quartz_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=false]
basemetals:quartz_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
basemetals:quartz_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
basemetals:quartz_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=true]
basemetals:quartz_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=false]
basemetals:quartz_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
basemetals:quartz_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
basemetals:quartz_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=true]
basemetals:quartz_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=false]
basemetals:quartz_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
basemetals:quartz_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
basemetals:quartz_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=true]
basemetals:quartz_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=false]
basemetals:quartz_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
basemetals:quartz_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
basemetals:quartz_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=true]
basemetals:quartz_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=false]
basemetals:quartz_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
basemetals:quartz_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
basemetals:quartz_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=true]
basemetals:quartz_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=false]
basemetals:quartz_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
basemetals:quartz_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
basemetals:quartz_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=true]
basemetals:quartz_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=false]
basemetals:quartz_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
basemetals:quartz_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
basemetals:quartz_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=true]
basemetals:quartz_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=false]
basemetals:quartz_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
basemetals:quartz_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
basemetals:quartz_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=true]
basemetals:quartz_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=false]
basemetals:quartz_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
basemetals:quartz_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
basemetals:quartz_door[facing=north,half=upper,hinge=left,open=true,powered=true]
basemetals:quartz_door[facing=north,half=upper,hinge=left,open=true,powered=false]
basemetals:quartz_door[facing=north,half=upper,hinge=left,open=false,powered=true]
basemetals:quartz_door[facing=north,half=upper,hinge=left,open=false,powered=false]
basemetals:quartz_door[facing=north,half=upper,hinge=right,open=true,powered=true]
basemetals:quartz_door[facing=north,half=upper,hinge=right,open=true,powered=false]
basemetals:quartz_door[facing=north,half=upper,hinge=right,open=false,powered=true]
basemetals:quartz_door[facing=north,half=upper,hinge=right,open=false,powered=false]
basemetals:quartz_door[facing=north,half=lower,hinge=left,open=true,powered=true]
basemetals:quartz_door[facing=north,half=lower,hinge=left,open=true,powered=false]
basemetals:quartz_door[facing=north,half=lower,hinge=left,open=false,powered=true]
basemetals:quartz_door[facing=north,half=lower,hinge=left,open=false,powered=false]
basemetals:quartz_door[facing=north,half=lower,hinge=right,open=true,powered=true]
basemetals:quartz_door[facing=north,half=lower,hinge=right,open=true,powered=false]
basemetals:quartz_door[facing=north,half=lower,hinge=right,open=false,powered=true]
basemetals:quartz_door[facing=north,half=lower,hinge=right,open=false,powered=false]
basemetals:quartz_door[facing=south,half=upper,hinge=left,open=true,powered=true]
basemetals:quartz_door[facing=south,half=upper,hinge=left,open=true,powered=false]
basemetals:quartz_door[facing=south,half=upper,hinge=left,open=false,powered=true]
basemetals:quartz_door[facing=south,half=upper,hinge=left,open=false,powered=false]
basemetals:quartz_door[facing=south,half=upper,hinge=right,open=true,powered=true]
basemetals:quartz_door[facing=south,half=upper,hinge=right,open=true,powered=false]
basemetals:quartz_door[facing=south,half=upper,hinge=right,open=false,powered=true]
basemetals:quartz_door[facing=south,half=upper,hinge=right,open=false,powered=false]
basemetals:quartz_door[facing=south,half=lower,hinge=left,open=true,powered=true]
basemetals:quartz_door[facing=south,half=lower,hinge=left,open=true,powered=false]
basemetals:quartz_door[facing=south,half=lower,hinge=left,open=false,powered=true]
basemetals:quartz_door[facing=south,half=lower,hinge=left,open=false,powered=false]
basemetals:quartz_door[facing=south,half=lower,hinge=right,open=true,powered=true]
basemetals:quartz_door[facing=south,half=lower,hinge=right,open=true,powered=false]
basemetals:quartz_door[facing=south,half=lower,hinge=right,open=false,powered=true]
basemetals:quartz_door[facing=south,half=lower,hinge=right,open=false,powered=false]
basemetals:quartz_door[facing=west,half=upper,hinge=left,open=true,powered=true]
basemetals:quartz_door[facing=west,half=upper,hinge=left,open=true,powered=false]
basemetals:quartz_door[facing=west,half=upper,hinge=left,open=false,powered=true]
basemetals:quartz_door[facing=west,half=upper,hinge=left,open=false,powered=false]
basemetals:quartz_door[facing=west,half=upper,hinge=right,open=true,powered=true]
basemetals:quartz_door[facing=west,half=upper,hinge=right,open=true,powered=false]
basemetals:quartz_door[facing=west,half=upper,hinge=right,open=false,powered=true]
basemetals:quartz_door[facing=west,half=upper,hinge=right,open=false,powered=false]
basemetals:quartz_door[facing=west,half=lower,hinge=left,open=true,powered=true]
basemetals:quartz_door[facing=west,half=lower,hinge=left,open=true,powered=false]
basemetals:quartz_door[facing=west,half=lower,hinge=left,open=false,powered=true]
basemetals:quartz_door[facing=west,half=lower,hinge=left,open=false,powered=false]
basemetals:quartz_door[facing=west,half=lower,hinge=right,open=true,powered=true]
basemetals:quartz_door[facing=west,half=lower,hinge=right,open=true,powered=false]
basemetals:quartz_door[facing=west,half=lower,hinge=right,open=false,powered=true]
basemetals:quartz_door[facing=west,half=lower,hinge=right,open=false,powered=false]
basemetals:quartz_door[facing=east,half=upper,hinge=left,open=true,powered=true]
basemetals:quartz_door[facing=east,half=upper,hinge=left,open=true,powered=false]
basemetals:quartz_door[facing=east,half=upper,hinge=left,open=false,powered=true]
basemetals:quartz_door[facing=east,half=upper,hinge=left,open=false,powered=false]
basemetals:quartz_door[facing=east,half=upper,hinge=right,open=true,powered=true]
basemetals:quartz_door[facing=east,half=upper,hinge=right,open=true,powered=false]
basemetals:quartz_door[facing=east,half=upper,hinge=right,open=false,powered=true]
basemetals:quartz_door[facing=east,half=upper,hinge=right,open=false,powered=false]
basemetals:quartz_door[facing=east,half=lower,hinge=left,open=true,powered=true]
basemetals:quartz_door[facing=east,half=lower,hinge=left,open=true,powered=false]
basemetals:quartz_door[facing=east,half=lower,hinge=left,open=false,powered=true]
basemetals:quartz_door[facing=east,half=lower,hinge=left,open=false,powered=false]
basemetals:quartz_door[facing=east,half=lower,hinge=right,open=true,powered=true]
basemetals:quartz_door[facing=east,half=lower,hinge=right,open=true,powered=false]
basemetals:quartz_door[facing=east,half=lower,hinge=right,open=false,powered=true]
basemetals:quartz_door[facing=east,half=lower,hinge=right,open=false,powered=false]
basemetals:obsidian_lever[facing=down_x,powered=true]
basemetals:obsidian_lever[facing=down_x,powered=false]
basemetals:obsidian_lever[facing=east,powered=true]
basemetals:obsidian_lever[facing=east,powered=false]
basemetals:obsidian_lever[facing=west,powered=true]
basemetals:obsidian_lever[facing=west,powered=false]
basemetals:obsidian_lever[facing=south,powered=true]
basemetals:obsidian_lever[facing=south,powered=false]
basemetals:obsidian_lever[facing=north,powered=true]
basemetals:obsidian_lever[facing=north,powered=false]
basemetals:obsidian_lever[facing=up_z,powered=true]
basemetals:obsidian_lever[facing=up_z,powered=false]
basemetals:obsidian_lever[facing=up_x,powered=true]
basemetals:obsidian_lever[facing=up_x,powered=false]
basemetals:obsidian_lever[facing=down_z,powered=true]
basemetals:obsidian_lever[facing=down_z,powered=false]
basemetals:obsidian_button[facing=down,powered=true]
basemetals:obsidian_button[facing=down,powered=false]
basemetals:obsidian_button[facing=up,powered=true]
basemetals:obsidian_button[facing=up,powered=false]
basemetals:obsidian_button[facing=north,powered=true]
basemetals:obsidian_button[facing=north,powered=false]
basemetals:obsidian_button[facing=south,powered=true]
basemetals:obsidian_button[facing=south,powered=false]
basemetals:obsidian_button[facing=west,powered=true]
basemetals:obsidian_button[facing=west,powered=false]
basemetals:obsidian_button[facing=east,powered=true]
basemetals:obsidian_button[facing=east,powered=false]
basemetals:obsidian_slab[half=top,variant=default]
basemetals:obsidian_slab[half=bottom,variant=default]
basemetals:obsidian[level=0]
basemetals:obsidian[level=1]
basemetals:obsidian[level=2]
basemetals:obsidian[level=3]
basemetals:obsidian[level=4]
basemetals:obsidian[level=5]
basemetals:obsidian[level=6]
basemetals:obsidian[level=7]
basemetals:obsidian[level=8]
basemetals:obsidian[level=9]
basemetals:obsidian[level=10]
basemetals:obsidian[level=11]
basemetals:obsidian[level=12]
basemetals:obsidian[level=13]
basemetals:obsidian[level=14]
basemetals:obsidian[level=15]
basemetals:obsidian_bars[east=true,north=true,south=true,west=true]
basemetals:obsidian_bars[east=true,north=true,south=true,west=false]
basemetals:obsidian_bars[east=true,north=true,south=false,west=true]
basemetals:obsidian_bars[east=true,north=true,south=false,west=false]
basemetals:obsidian_bars[east=true,north=false,south=true,west=true]
basemetals:obsidian_bars[east=true,north=false,south=true,west=false]
basemetals:obsidian_bars[east=true,north=false,south=false,west=true]
basemetals:obsidian_bars[east=true,north=false,south=false,west=false]
basemetals:obsidian_bars[east=false,north=true,south=true,west=true]
basemetals:obsidian_bars[east=false,north=true,south=true,west=false]
basemetals:obsidian_bars[east=false,north=true,south=false,west=true]
basemetals:obsidian_bars[east=false,north=true,south=false,west=false]
basemetals:obsidian_bars[east=false,north=false,south=true,west=true]
basemetals:obsidian_bars[east=false,north=false,south=true,west=false]
basemetals:obsidian_bars[east=false,north=false,south=false,west=true]
basemetals:obsidian_bars[east=false,north=false,south=false,west=false]
basemetals:double_obsidian_slab[variant=default]
basemetals:obsidian_pressure_plate[powered=true]
basemetals:obsidian_pressure_plate[powered=false]
basemetals:obsidian_trapdoor[facing=north,half=top,open=true]
basemetals:obsidian_trapdoor[facing=north,half=top,open=false]
basemetals:obsidian_trapdoor[facing=north,half=bottom,open=true]
basemetals:obsidian_trapdoor[facing=north,half=bottom,open=false]
basemetals:obsidian_trapdoor[facing=south,half=top,open=true]
basemetals:obsidian_trapdoor[facing=south,half=top,open=false]
basemetals:obsidian_trapdoor[facing=south,half=bottom,open=true]
basemetals:obsidian_trapdoor[facing=south,half=bottom,open=false]
basemetals:obsidian_trapdoor[facing=west,half=top,open=true]
basemetals:obsidian_trapdoor[facing=west,half=top,open=false]
basemetals:obsidian_trapdoor[facing=west,half=bottom,open=true]
basemetals:obsidian_trapdoor[facing=west,half=bottom,open=false]
basemetals:obsidian_trapdoor[facing=east,half=top,open=true]
basemetals:obsidian_trapdoor[facing=east,half=top,open=false]
basemetals:obsidian_trapdoor[facing=east,half=bottom,open=true]
basemetals:obsidian_trapdoor[facing=east,half=bottom,open=false]
basemetals:obsidian_stairs[facing=north,half=top,shape=straight]
basemetals:obsidian_stairs[facing=north,half=top,shape=inner_left]
basemetals:obsidian_stairs[facing=north,half=top,shape=inner_right]
basemetals:obsidian_stairs[facing=north,half=top,shape=outer_left]
basemetals:obsidian_stairs[facing=north,half=top,shape=outer_right]
basemetals:obsidian_stairs[facing=north,half=bottom,shape=straight]
basemetals:obsidian_stairs[facing=north,half=bottom,shape=inner_left]
basemetals:obsidian_stairs[facing=north,half=bottom,shape=inner_right]
basemetals:obsidian_stairs[facing=north,half=bottom,shape=outer_left]
basemetals:obsidian_stairs[facing=north,half=bottom,shape=outer_right]
basemetals:obsidian_stairs[facing=south,half=top,shape=straight]
basemetals:obsidian_stairs[facing=south,half=top,shape=inner_left]
basemetals:obsidian_stairs[facing=south,half=top,shape=inner_right]
basemetals:obsidian_stairs[facing=south,half=top,shape=outer_left]
basemetals:obsidian_stairs[facing=south,half=top,shape=outer_right]
basemetals:obsidian_stairs[facing=south,half=bottom,shape=straight]
basemetals:obsidian_stairs[facing=south,half=bottom,shape=inner_left]
basemetals:obsidian_stairs[facing=south,half=bottom,shape=inner_right]
basemetals:obsidian_stairs[facing=south,half=bottom,shape=outer_left]
basemetals:obsidian_stairs[facing=south,half=bottom,shape=outer_right]
basemetals:obsidian_stairs[facing=west,half=top,shape=straight]
basemetals:obsidian_stairs[facing=west,half=top,shape=inner_left]
basemetals:obsidian_stairs[facing=west,half=top,shape=inner_right]
basemetals:obsidian_stairs[facing=west,half=top,shape=outer_left]
basemetals:obsidian_stairs[facing=west,half=top,shape=outer_right]
basemetals:obsidian_stairs[facing=west,half=bottom,shape=straight]
basemetals:obsidian_stairs[facing=west,half=bottom,shape=inner_left]
basemetals:obsidian_stairs[facing=west,half=bottom,shape=inner_right]
basemetals:obsidian_stairs[facing=west,half=bottom,shape=outer_left]
basemetals:obsidian_stairs[facing=west,half=bottom,shape=outer_right]
basemetals:obsidian_stairs[facing=east,half=top,shape=straight]
basemetals:obsidian_stairs[facing=east,half=top,shape=inner_left]
basemetals:obsidian_stairs[facing=east,half=top,shape=inner_right]
basemetals:obsidian_stairs[facing=east,half=top,shape=outer_left]
basemetals:obsidian_stairs[facing=east,half=top,shape=outer_right]
basemetals:obsidian_stairs[facing=east,half=bottom,shape=straight]
basemetals:obsidian_stairs[facing=east,half=bottom,shape=inner_left]
basemetals:obsidian_stairs[facing=east,half=bottom,shape=inner_right]
basemetals:obsidian_stairs[facing=east,half=bottom,shape=outer_left]
basemetals:obsidian_stairs[facing=east,half=bottom,shape=outer_right]
basemetals:obsidian_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=true]
basemetals:obsidian_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=false]
basemetals:obsidian_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
basemetals:obsidian_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
basemetals:obsidian_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=true]
basemetals:obsidian_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=false]
basemetals:obsidian_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
basemetals:obsidian_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
basemetals:obsidian_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=true]
basemetals:obsidian_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=false]
basemetals:obsidian_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
basemetals:obsidian_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
basemetals:obsidian_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=true]
basemetals:obsidian_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=false]
basemetals:obsidian_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
basemetals:obsidian_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
basemetals:obsidian_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=true]
basemetals:obsidian_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=false]
basemetals:obsidian_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
basemetals:obsidian_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
basemetals:obsidian_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=true]
basemetals:obsidian_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=false]
basemetals:obsidian_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
basemetals:obsidian_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
basemetals:obsidian_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=true]
basemetals:obsidian_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=false]
basemetals:obsidian_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
basemetals:obsidian_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
basemetals:obsidian_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=true]
basemetals:obsidian_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=false]
basemetals:obsidian_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
basemetals:obsidian_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
basemetals:obsidian_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=true]
basemetals:obsidian_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=false]
basemetals:obsidian_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
basemetals:obsidian_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
basemetals:obsidian_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=true]
basemetals:obsidian_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=false]
basemetals:obsidian_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
basemetals:obsidian_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
basemetals:obsidian_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=true]
basemetals:obsidian_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=false]
basemetals:obsidian_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
basemetals:obsidian_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
basemetals:obsidian_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=true]
basemetals:obsidian_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=false]
basemetals:obsidian_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
basemetals:obsidian_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
basemetals:obsidian_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=true]
basemetals:obsidian_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=false]
basemetals:obsidian_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
basemetals:obsidian_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
basemetals:obsidian_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=true]
basemetals:obsidian_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=false]
basemetals:obsidian_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
basemetals:obsidian_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
basemetals:obsidian_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=true]
basemetals:obsidian_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=false]
basemetals:obsidian_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
basemetals:obsidian_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
basemetals:obsidian_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=true]
basemetals:obsidian_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=false]
basemetals:obsidian_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
basemetals:obsidian_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
basemetals:obsidian_door[facing=north,half=upper,hinge=left,open=true,powered=true]
basemetals:obsidian_door[facing=north,half=upper,hinge=left,open=true,powered=false]
basemetals:obsidian_door[facing=north,half=upper,hinge=left,open=false,powered=true]
basemetals:obsidian_door[facing=north,half=upper,hinge=left,open=false,powered=false]
basemetals:obsidian_door[facing=north,half=upper,hinge=right,open=true,powered=true]
basemetals:obsidian_door[facing=north,half=upper,hinge=right,open=true,powered=false]
basemetals:obsidian_door[facing=north,half=upper,hinge=right,open=false,powered=true]
basemetals:obsidian_door[facing=north,half=upper,hinge=right,open=false,powered=false]
basemetals:obsidian_door[facing=north,half=lower,hinge=left,open=true,powered=true]
basemetals:obsidian_door[facing=north,half=lower,hinge=left,open=true,powered=false]
basemetals:obsidian_door[facing=north,half=lower,hinge=left,open=false,powered=true]
basemetals:obsidian_door[facing=north,half=lower,hinge=left,open=false,powered=false]
basemetals:obsidian_door[facing=north,half=lower,hinge=right,open=true,powered=true]
basemetals:obsidian_door[facing=north,half=lower,hinge=right,open=true,powered=false]
basemetals:obsidian_door[facing=north,half=lower,hinge=right,open=false,powered=true]
basemetals:obsidian_door[facing=north,half=lower,hinge=right,open=false,powered=false]
basemetals:obsidian_door[facing=south,half=upper,hinge=left,open=true,powered=true]
basemetals:obsidian_door[facing=south,half=upper,hinge=left,open=true,powered=false]
basemetals:obsidian_door[facing=south,half=upper,hinge=left,open=false,powered=true]
basemetals:obsidian_door[facing=south,half=upper,hinge=left,open=false,powered=false]
basemetals:obsidian_door[facing=south,half=upper,hinge=right,open=true,powered=true]
basemetals:obsidian_door[facing=south,half=upper,hinge=right,open=true,powered=false]
basemetals:obsidian_door[facing=south,half=upper,hinge=right,open=false,powered=true]
basemetals:obsidian_door[facing=south,half=upper,hinge=right,open=false,powered=false]
basemetals:obsidian_door[facing=south,half=lower,hinge=left,open=true,powered=true]
basemetals:obsidian_door[facing=south,half=lower,hinge=left,open=true,powered=false]
basemetals:obsidian_door[facing=south,half=lower,hinge=left,open=false,powered=true]
basemetals:obsidian_door[facing=south,half=lower,hinge=left,open=false,powered=false]
basemetals:obsidian_door[facing=south,half=lower,hinge=right,open=true,powered=true]
basemetals:obsidian_door[facing=south,half=lower,hinge=right,open=true,powered=false]
basemetals:obsidian_door[facing=south,half=lower,hinge=right,open=false,powered=true]
basemetals:obsidian_door[facing=south,half=lower,hinge=right,open=false,powered=false]
basemetals:obsidian_door[facing=west,half=upper,hinge=left,open=true,powered=true]
basemetals:obsidian_door[facing=west,half=upper,hinge=left,open=true,powered=false]
basemetals:obsidian_door[facing=west,half=upper,hinge=left,open=false,powered=true]
basemetals:obsidian_door[facing=west,half=upper,hinge=left,open=false,powered=false]
basemetals:obsidian_door[facing=west,half=upper,hinge=right,open=true,powered=true]
basemetals:obsidian_door[facing=west,half=upper,hinge=right,open=true,powered=false]
basemetals:obsidian_door[facing=west,half=upper,hinge=right,open=false,powered=true]
basemetals:obsidian_door[facing=west,half=upper,hinge=right,open=false,powered=false]
basemetals:obsidian_door[facing=west,half=lower,hinge=left,open=true,powered=true]
basemetals:obsidian_door[facing=west,half=lower,hinge=left,open=true,powered=false]
basemetals:obsidian_door[facing=west,half=lower,hinge=left,open=false,powered=true]
basemetals:obsidian_door[facing=west,half=lower,hinge=left,open=false,powered=false]
basemetals:obsidian_door[facing=west,half=lower,hinge=right,open=true,powered=true]
basemetals:obsidian_door[facing=west,half=lower,hinge=right,open=true,powered=false]
basemetals:obsidian_door[facing=west,half=lower,hinge=right,open=false,powered=true]
basemetals:obsidian_door[facing=west,half=lower,hinge=right,open=false,powered=false]
basemetals:obsidian_door[facing=east,half=upper,hinge=left,open=true,powered=true]
basemetals:obsidian_door[facing=east,half=upper,hinge=left,open=true,powered=false]
basemetals:obsidian_door[facing=east,half=upper,hinge=left,open=false,powered=true]
basemetals:obsidian_door[facing=east,half=upper,hinge=left,open=false,powered=false]
basemetals:obsidian_door[facing=east,half=upper,hinge=right,open=true,powered=true]
basemetals:obsidian_door[facing=east,half=upper,hinge=right,open=true,powered=false]
basemetals:obsidian_door[facing=east,half=upper,hinge=right,open=false,powered=true]
basemetals:obsidian_door[facing=east,half=upper,hinge=right,open=false,powered=false]
basemetals:obsidian_door[facing=east,half=lower,hinge=left,open=true,powered=true]
basemetals:obsidian_door[facing=east,half=lower,hinge=left,open=true,powered=false]
basemetals:obsidian_door[facing=east,half=lower,hinge=left,open=false,powered=true]
basemetals:obsidian_door[facing=east,half=lower,hinge=left,open=false,powered=false]
basemetals:obsidian_door[facing=east,half=lower,hinge=right,open=true,powered=true]
basemetals:obsidian_door[facing=east,half=lower,hinge=right,open=true,powered=false]
basemetals:obsidian_door[facing=east,half=lower,hinge=right,open=false,powered=true]
basemetals:obsidian_door[facing=east,half=lower,hinge=right,open=false,powered=false]
basemetals:prismarine[level=0]
basemetals:prismarine[level=1]
basemetals:prismarine[level=2]
basemetals:prismarine[level=3]
basemetals:prismarine[level=4]
basemetals:prismarine[level=5]
basemetals:prismarine[level=6]
basemetals:prismarine[level=7]
basemetals:prismarine[level=8]
basemetals:prismarine[level=9]
basemetals:prismarine[level=10]
basemetals:prismarine[level=11]
basemetals:prismarine[level=12]
basemetals:prismarine[level=13]
basemetals:prismarine[level=14]
basemetals:prismarine[level=15]
basemetals:redstone[level=0]
basemetals:redstone[level=1]
basemetals:redstone[level=2]
basemetals:redstone[level=3]
basemetals:redstone[level=4]
basemetals:redstone[level=5]
basemetals:redstone[level=6]
basemetals:redstone[level=7]
basemetals:redstone[level=8]
basemetals:redstone[level=9]
basemetals:redstone[level=10]
basemetals:redstone[level=11]
basemetals:redstone[level=12]
basemetals:redstone[level=13]
basemetals:redstone[level=14]
basemetals:redstone[level=15]
basemetals:antimony_button[facing=down,powered=true]
basemetals:antimony_button[facing=down,powered=false]
basemetals:antimony_button[facing=up,powered=true]
basemetals:antimony_button[facing=up,powered=false]
basemetals:antimony_button[facing=north,powered=true]
basemetals:antimony_button[facing=north,powered=false]
basemetals:antimony_button[facing=south,powered=true]
basemetals:antimony_button[facing=south,powered=false]
basemetals:antimony_button[facing=west,powered=true]
basemetals:antimony_button[facing=west,powered=false]
basemetals:antimony_button[facing=east,powered=true]
basemetals:antimony_button[facing=east,powered=false]
basemetals:antimony_slab[half=top,variant=default]
basemetals:antimony_slab[half=bottom,variant=default]
basemetals:antimony_plate[facing=down]
basemetals:antimony_plate[facing=up]
basemetals:antimony_plate[facing=north]
basemetals:antimony_plate[facing=south]
basemetals:antimony_plate[facing=west]
basemetals:antimony_plate[facing=east]
basemetals:antimony[level=0]
basemetals:antimony[level=1]
basemetals:antimony[level=2]
basemetals:antimony[level=3]
basemetals:antimony[level=4]
basemetals:antimony[level=5]
basemetals:antimony[level=6]
basemetals:antimony[level=7]
basemetals:antimony[level=8]
basemetals:antimony[level=9]
basemetals:antimony[level=10]
basemetals:antimony[level=11]
basemetals:antimony[level=12]
basemetals:antimony[level=13]
basemetals:antimony[level=14]
basemetals:antimony[level=15]
basemetals:antimony_trapdoor[facing=north,half=top,open=true]
basemetals:antimony_trapdoor[facing=north,half=top,open=false]
basemetals:antimony_trapdoor[facing=north,half=bottom,open=true]
basemetals:antimony_trapdoor[facing=north,half=bottom,open=false]
basemetals:antimony_trapdoor[facing=south,half=top,open=true]
basemetals:antimony_trapdoor[facing=south,half=top,open=false]
basemetals:antimony_trapdoor[facing=south,half=bottom,open=true]
basemetals:antimony_trapdoor[facing=south,half=bottom,open=false]
basemetals:antimony_trapdoor[facing=west,half=top,open=true]
basemetals:antimony_trapdoor[facing=west,half=top,open=false]
basemetals:antimony_trapdoor[facing=west,half=bottom,open=true]
basemetals:antimony_trapdoor[facing=west,half=bottom,open=false]
basemetals:antimony_trapdoor[facing=east,half=top,open=true]
basemetals:antimony_trapdoor[facing=east,half=top,open=false]
basemetals:antimony_trapdoor[facing=east,half=bottom,open=true]
basemetals:antimony_trapdoor[facing=east,half=bottom,open=false]
basemetals:antimony_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=true]
basemetals:antimony_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=false]
basemetals:antimony_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
basemetals:antimony_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
basemetals:antimony_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=true]
basemetals:antimony_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=false]
basemetals:antimony_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
basemetals:antimony_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
basemetals:antimony_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=true]
basemetals:antimony_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=false]
basemetals:antimony_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
basemetals:antimony_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
basemetals:antimony_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=true]
basemetals:antimony_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=false]
basemetals:antimony_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
basemetals:antimony_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
basemetals:antimony_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=true]
basemetals:antimony_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=false]
basemetals:antimony_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
basemetals:antimony_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
basemetals:antimony_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=true]
basemetals:antimony_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=false]
basemetals:antimony_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
basemetals:antimony_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
basemetals:antimony_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=true]
basemetals:antimony_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=false]
basemetals:antimony_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
basemetals:antimony_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
basemetals:antimony_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=true]
basemetals:antimony_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=false]
basemetals:antimony_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
basemetals:antimony_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
basemetals:antimony_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=true]
basemetals:antimony_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=false]
basemetals:antimony_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
basemetals:antimony_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
basemetals:antimony_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=true]
basemetals:antimony_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=false]
basemetals:antimony_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
basemetals:antimony_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
basemetals:antimony_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=true]
basemetals:antimony_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=false]
basemetals:antimony_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
basemetals:antimony_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
basemetals:antimony_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=true]
basemetals:antimony_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=false]
basemetals:antimony_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
basemetals:antimony_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
basemetals:antimony_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=true]
basemetals:antimony_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=false]
basemetals:antimony_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
basemetals:antimony_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
basemetals:antimony_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=true]
basemetals:antimony_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=false]
basemetals:antimony_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
basemetals:antimony_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
basemetals:antimony_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=true]
basemetals:antimony_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=false]
basemetals:antimony_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
basemetals:antimony_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
basemetals:antimony_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=true]
basemetals:antimony_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=false]
basemetals:antimony_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
basemetals:antimony_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
basemetals:antimony_door[facing=north,half=upper,hinge=left,open=true,powered=true]
basemetals:antimony_door[facing=north,half=upper,hinge=left,open=true,powered=false]
basemetals:antimony_door[facing=north,half=upper,hinge=left,open=false,powered=true]
basemetals:antimony_door[facing=north,half=upper,hinge=left,open=false,powered=false]
basemetals:antimony_door[facing=north,half=upper,hinge=right,open=true,powered=true]
basemetals:antimony_door[facing=north,half=upper,hinge=right,open=true,powered=false]
basemetals:antimony_door[facing=north,half=upper,hinge=right,open=false,powered=true]
basemetals:antimony_door[facing=north,half=upper,hinge=right,open=false,powered=false]
basemetals:antimony_door[facing=north,half=lower,hinge=left,open=true,powered=true]
basemetals:antimony_door[facing=north,half=lower,hinge=left,open=true,powered=false]
basemetals:antimony_door[facing=north,half=lower,hinge=left,open=false,powered=true]
basemetals:antimony_door[facing=north,half=lower,hinge=left,open=false,powered=false]
basemetals:antimony_door[facing=north,half=lower,hinge=right,open=true,powered=true]
basemetals:antimony_door[facing=north,half=lower,hinge=right,open=true,powered=false]
basemetals:antimony_door[facing=north,half=lower,hinge=right,open=false,powered=true]
basemetals:antimony_door[facing=north,half=lower,hinge=right,open=false,powered=false]
basemetals:antimony_door[facing=south,half=upper,hinge=left,open=true,powered=true]
basemetals:antimony_door[facing=south,half=upper,hinge=left,open=true,powered=false]
basemetals:antimony_door[facing=south,half=upper,hinge=left,open=false,powered=true]
basemetals:antimony_door[facing=south,half=upper,hinge=left,open=false,powered=false]
basemetals:antimony_door[facing=south,half=upper,hinge=right,open=true,powered=true]
basemetals:antimony_door[facing=south,half=upper,hinge=right,open=true,powered=false]
basemetals:antimony_door[facing=south,half=upper,hinge=right,open=false,powered=true]
basemetals:antimony_door[facing=south,half=upper,hinge=right,open=false,powered=false]
basemetals:antimony_door[facing=south,half=lower,hinge=left,open=true,powered=true]
basemetals:antimony_door[facing=south,half=lower,hinge=left,open=true,powered=false]
basemetals:antimony_door[facing=south,half=lower,hinge=left,open=false,powered=true]
basemetals:antimony_door[facing=south,half=lower,hinge=left,open=false,powered=false]
basemetals:antimony_door[facing=south,half=lower,hinge=right,open=true,powered=true]
basemetals:antimony_door[facing=south,half=lower,hinge=right,open=true,powered=false]
basemetals:antimony_door[facing=south,half=lower,hinge=right,open=false,powered=true]
basemetals:antimony_door[facing=south,half=lower,hinge=right,open=false,powered=false]
basemetals:antimony_door[facing=west,half=upper,hinge=left,open=true,powered=true]
basemetals:antimony_door[facing=west,half=upper,hinge=left,open=true,powered=false]
basemetals:antimony_door[facing=west,half=upper,hinge=left,open=false,powered=true]
basemetals:antimony_door[facing=west,half=upper,hinge=left,open=false,powered=false]
basemetals:antimony_door[facing=west,half=upper,hinge=right,open=true,powered=true]
basemetals:antimony_door[facing=west,half=upper,hinge=right,open=true,powered=false]
basemetals:antimony_door[facing=west,half=upper,hinge=right,open=false,powered=true]
basemetals:antimony_door[facing=west,half=upper,hinge=right,open=false,powered=false]
basemetals:antimony_door[facing=west,half=lower,hinge=left,open=true,powered=true]
basemetals:antimony_door[facing=west,half=lower,hinge=left,open=true,powered=false]
basemetals:antimony_door[facing=west,half=lower,hinge=left,open=false,powered=true]
basemetals:antimony_door[facing=west,half=lower,hinge=left,open=false,powered=false]
basemetals:antimony_door[facing=west,half=lower,hinge=right,open=true,powered=true]
basemetals:antimony_door[facing=west,half=lower,hinge=right,open=true,powered=false]
basemetals:antimony_door[facing=west,half=lower,hinge=right,open=false,powered=true]
basemetals:antimony_door[facing=west,half=lower,hinge=right,open=false,powered=false]
basemetals:antimony_door[facing=east,half=upper,hinge=left,open=true,powered=true]
basemetals:antimony_door[facing=east,half=upper,hinge=left,open=true,powered=false]
basemetals:antimony_door[facing=east,half=upper,hinge=left,open=false,powered=true]
basemetals:antimony_door[facing=east,half=upper,hinge=left,open=false,powered=false]
basemetals:antimony_door[facing=east,half=upper,hinge=right,open=true,powered=true]
basemetals:antimony_door[facing=east,half=upper,hinge=right,open=true,powered=false]
basemetals:antimony_door[facing=east,half=upper,hinge=right,open=false,powered=true]
basemetals:antimony_door[facing=east,half=upper,hinge=right,open=false,powered=false]
basemetals:antimony_door[facing=east,half=lower,hinge=left,open=true,powered=true]
basemetals:antimony_door[facing=east,half=lower,hinge=left,open=true,powered=false]
basemetals:antimony_door[facing=east,half=lower,hinge=left,open=false,powered=true]
basemetals:antimony_door[facing=east,half=lower,hinge=left,open=false,powered=false]
basemetals:antimony_door[facing=east,half=lower,hinge=right,open=true,powered=true]
basemetals:antimony_door[facing=east,half=lower,hinge=right,open=true,powered=false]
basemetals:antimony_door[facing=east,half=lower,hinge=right,open=false,powered=true]
basemetals:antimony_door[facing=east,half=lower,hinge=right,open=false,powered=false]
basemetals:antimony_ore
basemetals:antimony_lever[facing=down_x,powered=true]
basemetals:antimony_lever[facing=down_x,powered=false]
basemetals:antimony_lever[facing=east,powered=true]
basemetals:antimony_lever[facing=east,powered=false]
basemetals:antimony_lever[facing=west,powered=true]
basemetals:antimony_lever[facing=west,powered=false]
basemetals:antimony_lever[facing=south,powered=true]
basemetals:antimony_lever[facing=south,powered=false]
basemetals:antimony_lever[facing=north,powered=true]
basemetals:antimony_lever[facing=north,powered=false]
basemetals:antimony_lever[facing=up_z,powered=true]
basemetals:antimony_lever[facing=up_z,powered=false]
basemetals:antimony_lever[facing=up_x,powered=true]
basemetals:antimony_lever[facing=up_x,powered=false]
basemetals:antimony_lever[facing=down_z,powered=true]
basemetals:antimony_lever[facing=down_z,powered=false]
basemetals:antimony_bars[east=true,north=true,south=true,west=true]
basemetals:antimony_bars[east=true,north=true,south=true,west=false]
basemetals:antimony_bars[east=true,north=true,south=false,west=true]
basemetals:antimony_bars[east=true,north=true,south=false,west=false]
basemetals:antimony_bars[east=true,north=false,south=true,west=true]
basemetals:antimony_bars[east=true,north=false,south=true,west=false]
basemetals:antimony_bars[east=true,north=false,south=false,west=true]
basemetals:antimony_bars[east=true,north=false,south=false,west=false]
basemetals:antimony_bars[east=false,north=true,south=true,west=true]
basemetals:antimony_bars[east=false,north=true,south=true,west=false]
basemetals:antimony_bars[east=false,north=true,south=false,west=true]
basemetals:antimony_bars[east=false,north=true,south=false,west=false]
basemetals:antimony_bars[east=false,north=false,south=true,west=true]
basemetals:antimony_bars[east=false,north=false,south=true,west=false]
basemetals:antimony_bars[east=false,north=false,south=false,west=true]
basemetals:antimony_bars[east=false,north=false,south=false,west=false]
basemetals:antimony_block
basemetals:double_antimony_slab[variant=default]
basemetals:antimony_pressure_plate[powered=true]
basemetals:antimony_pressure_plate[powered=false]
basemetals:antimony_stairs[facing=north,half=top,shape=straight]
basemetals:antimony_stairs[facing=north,half=top,shape=inner_left]
basemetals:antimony_stairs[facing=north,half=top,shape=inner_right]
basemetals:antimony_stairs[facing=north,half=top,shape=outer_left]
basemetals:antimony_stairs[facing=north,half=top,shape=outer_right]
basemetals:antimony_stairs[facing=north,half=bottom,shape=straight]
basemetals:antimony_stairs[facing=north,half=bottom,shape=inner_left]
basemetals:antimony_stairs[facing=north,half=bottom,shape=inner_right]
basemetals:antimony_stairs[facing=north,half=bottom,shape=outer_left]
basemetals:antimony_stairs[facing=north,half=bottom,shape=outer_right]
basemetals:antimony_stairs[facing=south,half=top,shape=straight]
basemetals:antimony_stairs[facing=south,half=top,shape=inner_left]
basemetals:antimony_stairs[facing=south,half=top,shape=inner_right]
basemetals:antimony_stairs[facing=south,half=top,shape=outer_left]
basemetals:antimony_stairs[facing=south,half=top,shape=outer_right]
basemetals:antimony_stairs[facing=south,half=bottom,shape=straight]
basemetals:antimony_stairs[facing=south,half=bottom,shape=inner_left]
basemetals:antimony_stairs[facing=south,half=bottom,shape=inner_right]
basemetals:antimony_stairs[facing=south,half=bottom,shape=outer_left]
basemetals:antimony_stairs[facing=south,half=bottom,shape=outer_right]
basemetals:antimony_stairs[facing=west,half=top,shape=straight]
basemetals:antimony_stairs[facing=west,half=top,shape=inner_left]
basemetals:antimony_stairs[facing=west,half=top,shape=inner_right]
basemetals:antimony_stairs[facing=west,half=top,shape=outer_left]
basemetals:antimony_stairs[facing=west,half=top,shape=outer_right]
basemetals:antimony_stairs[facing=west,half=bottom,shape=straight]
basemetals:antimony_stairs[facing=west,half=bottom,shape=inner_left]
basemetals:antimony_stairs[facing=west,half=bottom,shape=inner_right]
basemetals:antimony_stairs[facing=west,half=bottom,shape=outer_left]
basemetals:antimony_stairs[facing=west,half=bottom,shape=outer_right]
basemetals:antimony_stairs[facing=east,half=top,shape=straight]
basemetals:antimony_stairs[facing=east,half=top,shape=inner_left]
basemetals:antimony_stairs[facing=east,half=top,shape=inner_right]
basemetals:antimony_stairs[facing=east,half=top,shape=outer_left]
basemetals:antimony_stairs[facing=east,half=top,shape=outer_right]
basemetals:antimony_stairs[facing=east,half=bottom,shape=straight]
basemetals:antimony_stairs[facing=east,half=bottom,shape=inner_left]
basemetals:antimony_stairs[facing=east,half=bottom,shape=inner_right]
basemetals:antimony_stairs[facing=east,half=bottom,shape=outer_left]
basemetals:antimony_stairs[facing=east,half=bottom,shape=outer_right]
basemetals:bismuth_button[facing=down,powered=true]
basemetals:bismuth_button[facing=down,powered=false]
basemetals:bismuth_button[facing=up,powered=true]
basemetals:bismuth_button[facing=up,powered=false]
basemetals:bismuth_button[facing=north,powered=true]
basemetals:bismuth_button[facing=north,powered=false]
basemetals:bismuth_button[facing=south,powered=true]
basemetals:bismuth_button[facing=south,powered=false]
basemetals:bismuth_button[facing=west,powered=true]
basemetals:bismuth_button[facing=west,powered=false]
basemetals:bismuth_button[facing=east,powered=true]
basemetals:bismuth_button[facing=east,powered=false]
basemetals:bismuth_slab[half=top,variant=default]
basemetals:bismuth_slab[half=bottom,variant=default]
basemetals:bismuth_plate[facing=down]
basemetals:bismuth_plate[facing=up]
basemetals:bismuth_plate[facing=north]
basemetals:bismuth_plate[facing=south]
basemetals:bismuth_plate[facing=west]
basemetals:bismuth_plate[facing=east]
basemetals:bismuth[level=0]
basemetals:bismuth[level=1]
basemetals:bismuth[level=2]
basemetals:bismuth[level=3]
basemetals:bismuth[level=4]
basemetals:bismuth[level=5]
basemetals:bismuth[level=6]
basemetals:bismuth[level=7]
basemetals:bismuth[level=8]
basemetals:bismuth[level=9]
basemetals:bismuth[level=10]
basemetals:bismuth[level=11]
basemetals:bismuth[level=12]
basemetals:bismuth[level=13]
basemetals:bismuth[level=14]
basemetals:bismuth[level=15]
basemetals:bismuth_trapdoor[facing=north,half=top,open=true]
basemetals:bismuth_trapdoor[facing=north,half=top,open=false]
basemetals:bismuth_trapdoor[facing=north,half=bottom,open=true]
basemetals:bismuth_trapdoor[facing=north,half=bottom,open=false]
basemetals:bismuth_trapdoor[facing=south,half=top,open=true]
basemetals:bismuth_trapdoor[facing=south,half=top,open=false]
basemetals:bismuth_trapdoor[facing=south,half=bottom,open=true]
basemetals:bismuth_trapdoor[facing=south,half=bottom,open=false]
basemetals:bismuth_trapdoor[facing=west,half=top,open=true]
basemetals:bismuth_trapdoor[facing=west,half=top,open=false]
basemetals:bismuth_trapdoor[facing=west,half=bottom,open=true]
basemetals:bismuth_trapdoor[facing=west,half=bottom,open=false]
basemetals:bismuth_trapdoor[facing=east,half=top,open=true]
basemetals:bismuth_trapdoor[facing=east,half=top,open=false]
basemetals:bismuth_trapdoor[facing=east,half=bottom,open=true]
basemetals:bismuth_trapdoor[facing=east,half=bottom,open=false]
basemetals:bismuth_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=true]
basemetals:bismuth_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=false]
basemetals:bismuth_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
basemetals:bismuth_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
basemetals:bismuth_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=true]
basemetals:bismuth_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=false]
basemetals:bismuth_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
basemetals:bismuth_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
basemetals:bismuth_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=true]
basemetals:bismuth_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=false]
basemetals:bismuth_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
basemetals:bismuth_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
basemetals:bismuth_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=true]
basemetals:bismuth_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=false]
basemetals:bismuth_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
basemetals:bismuth_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
basemetals:bismuth_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=true]
basemetals:bismuth_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=false]
basemetals:bismuth_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
basemetals:bismuth_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
basemetals:bismuth_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=true]
basemetals:bismuth_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=false]
basemetals:bismuth_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
basemetals:bismuth_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
basemetals:bismuth_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=true]
basemetals:bismuth_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=false]
basemetals:bismuth_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
basemetals:bismuth_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
basemetals:bismuth_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=true]
basemetals:bismuth_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=false]
basemetals:bismuth_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
basemetals:bismuth_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
basemetals:bismuth_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=true]
basemetals:bismuth_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=false]
basemetals:bismuth_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
basemetals:bismuth_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
basemetals:bismuth_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=true]
basemetals:bismuth_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=false]
basemetals:bismuth_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
basemetals:bismuth_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
basemetals:bismuth_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=true]
basemetals:bismuth_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=false]
basemetals:bismuth_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
basemetals:bismuth_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
basemetals:bismuth_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=true]
basemetals:bismuth_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=false]
basemetals:bismuth_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
basemetals:bismuth_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
basemetals:bismuth_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=true]
basemetals:bismuth_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=false]
basemetals:bismuth_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
basemetals:bismuth_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
basemetals:bismuth_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=true]
basemetals:bismuth_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=false]
basemetals:bismuth_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
basemetals:bismuth_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
basemetals:bismuth_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=true]
basemetals:bismuth_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=false]
basemetals:bismuth_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
basemetals:bismuth_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
basemetals:bismuth_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=true]
basemetals:bismuth_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=false]
basemetals:bismuth_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
basemetals:bismuth_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
basemetals:bismuth_door[facing=north,half=upper,hinge=left,open=true,powered=true]
basemetals:bismuth_door[facing=north,half=upper,hinge=left,open=true,powered=false]
basemetals:bismuth_door[facing=north,half=upper,hinge=left,open=false,powered=true]
basemetals:bismuth_door[facing=north,half=upper,hinge=left,open=false,powered=false]
basemetals:bismuth_door[facing=north,half=upper,hinge=right,open=true,powered=true]
basemetals:bismuth_door[facing=north,half=upper,hinge=right,open=true,powered=false]
basemetals:bismuth_door[facing=north,half=upper,hinge=right,open=false,powered=true]
basemetals:bismuth_door[facing=north,half=upper,hinge=right,open=false,powered=false]
basemetals:bismuth_door[facing=north,half=lower,hinge=left,open=true,powered=true]
basemetals:bismuth_door[facing=north,half=lower,hinge=left,open=true,powered=false]
basemetals:bismuth_door[facing=north,half=lower,hinge=left,open=false,powered=true]
basemetals:bismuth_door[facing=north,half=lower,hinge=left,open=false,powered=false]
basemetals:bismuth_door[facing=north,half=lower,hinge=right,open=true,powered=true]
basemetals:bismuth_door[facing=north,half=lower,hinge=right,open=true,powered=false]
basemetals:bismuth_door[facing=north,half=lower,hinge=right,open=false,powered=true]
basemetals:bismuth_door[facing=north,half=lower,hinge=right,open=false,powered=false]
basemetals:bismuth_door[facing=south,half=upper,hinge=left,open=true,powered=true]
basemetals:bismuth_door[facing=south,half=upper,hinge=left,open=true,powered=false]
basemetals:bismuth_door[facing=south,half=upper,hinge=left,open=false,powered=true]
basemetals:bismuth_door[facing=south,half=upper,hinge=left,open=false,powered=false]
basemetals:bismuth_door[facing=south,half=upper,hinge=right,open=true,powered=true]
basemetals:bismuth_door[facing=south,half=upper,hinge=right,open=true,powered=false]
basemetals:bismuth_door[facing=south,half=upper,hinge=right,open=false,powered=true]
basemetals:bismuth_door[facing=south,half=upper,hinge=right,open=false,powered=false]
basemetals:bismuth_door[facing=south,half=lower,hinge=left,open=true,powered=true]
basemetals:bismuth_door[facing=south,half=lower,hinge=left,open=true,powered=false]
basemetals:bismuth_door[facing=south,half=lower,hinge=left,open=false,powered=true]
basemetals:bismuth_door[facing=south,half=lower,hinge=left,open=false,powered=false]
basemetals:bismuth_door[facing=south,half=lower,hinge=right,open=true,powered=true]
basemetals:bismuth_door[facing=south,half=lower,hinge=right,open=true,powered=false]
basemetals:bismuth_door[facing=south,half=lower,hinge=right,open=false,powered=true]
basemetals:bismuth_door[facing=south,half=lower,hinge=right,open=false,powered=false]
basemetals:bismuth_door[facing=west,half=upper,hinge=left,open=true,powered=true]
basemetals:bismuth_door[facing=west,half=upper,hinge=left,open=true,powered=false]
basemetals:bismuth_door[facing=west,half=upper,hinge=left,open=false,powered=true]
basemetals:bismuth_door[facing=west,half=upper,hinge=left,open=false,powered=false]
basemetals:bismuth_door[facing=west,half=upper,hinge=right,open=true,powered=true]
basemetals:bismuth_door[facing=west,half=upper,hinge=right,open=true,powered=false]
basemetals:bismuth_door[facing=west,half=upper,hinge=right,open=false,powered=true]
basemetals:bismuth_door[facing=west,half=upper,hinge=right,open=false,powered=false]
basemetals:bismuth_door[facing=west,half=lower,hinge=left,open=true,powered=true]
basemetals:bismuth_door[facing=west,half=lower,hinge=left,open=true,powered=false]
basemetals:bismuth_door[facing=west,half=lower,hinge=left,open=false,powered=true]
basemetals:bismuth_door[facing=west,half=lower,hinge=left,open=false,powered=false]
basemetals:bismuth_door[facing=west,half=lower,hinge=right,open=true,powered=true]
basemetals:bismuth_door[facing=west,half=lower,hinge=right,open=true,powered=false]
basemetals:bismuth_door[facing=west,half=lower,hinge=right,open=false,powered=true]
basemetals:bismuth_door[facing=west,half=lower,hinge=right,open=false,powered=false]
basemetals:bismuth_door[facing=east,half=upper,hinge=left,open=true,powered=true]
basemetals:bismuth_door[facing=east,half=upper,hinge=left,open=true,powered=false]
basemetals:bismuth_door[facing=east,half=upper,hinge=left,open=false,powered=true]
basemetals:bismuth_door[facing=east,half=upper,hinge=left,open=false,powered=false]
basemetals:bismuth_door[facing=east,half=upper,hinge=right,open=true,powered=true]
basemetals:bismuth_door[facing=east,half=upper,hinge=right,open=true,powered=false]
basemetals:bismuth_door[facing=east,half=upper,hinge=right,open=false,powered=true]
basemetals:bismuth_door[facing=east,half=upper,hinge=right,open=false,powered=false]
basemetals:bismuth_door[facing=east,half=lower,hinge=left,open=true,powered=true]
basemetals:bismuth_door[facing=east,half=lower,hinge=left,open=true,powered=false]
basemetals:bismuth_door[facing=east,half=lower,hinge=left,open=false,powered=true]
basemetals:bismuth_door[facing=east,half=lower,hinge=left,open=false,powered=false]
basemetals:bismuth_door[facing=east,half=lower,hinge=right,open=true,powered=true]
basemetals:bismuth_door[facing=east,half=lower,hinge=right,open=true,powered=false]
basemetals:bismuth_door[facing=east,half=lower,hinge=right,open=false,powered=true]
basemetals:bismuth_door[facing=east,half=lower,hinge=right,open=false,powered=false]
basemetals:bismuth_ore
basemetals:bismuth_lever[facing=down_x,powered=true]
basemetals:bismuth_lever[facing=down_x,powered=false]
basemetals:bismuth_lever[facing=east,powered=true]
basemetals:bismuth_lever[facing=east,powered=false]
basemetals:bismuth_lever[facing=west,powered=true]
basemetals:bismuth_lever[facing=west,powered=false]
basemetals:bismuth_lever[facing=south,powered=true]
basemetals:bismuth_lever[facing=south,powered=false]
basemetals:bismuth_lever[facing=north,powered=true]
basemetals:bismuth_lever[facing=north,powered=false]
basemetals:bismuth_lever[facing=up_z,powered=true]
basemetals:bismuth_lever[facing=up_z,powered=false]
basemetals:bismuth_lever[facing=up_x,powered=true]
basemetals:bismuth_lever[facing=up_x,powered=false]
basemetals:bismuth_lever[facing=down_z,powered=true]
basemetals:bismuth_lever[facing=down_z,powered=false]
basemetals:bismuth_bars[east=true,north=true,south=true,west=true]
basemetals:bismuth_bars[east=true,north=true,south=true,west=false]
basemetals:bismuth_bars[east=true,north=true,south=false,west=true]
basemetals:bismuth_bars[east=true,north=true,south=false,west=false]
basemetals:bismuth_bars[east=true,north=false,south=true,west=true]
basemetals:bismuth_bars[east=true,north=false,south=true,west=false]
basemetals:bismuth_bars[east=true,north=false,south=false,west=true]
basemetals:bismuth_bars[east=true,north=false,south=false,west=false]
basemetals:bismuth_bars[east=false,north=true,south=true,west=true]
basemetals:bismuth_bars[east=false,north=true,south=true,west=false]
basemetals:bismuth_bars[east=false,north=true,south=false,west=true]
basemetals:bismuth_bars[east=false,north=true,south=false,west=false]
basemetals:bismuth_bars[east=false,north=false,south=true,west=true]
basemetals:bismuth_bars[east=false,north=false,south=true,west=false]
basemetals:bismuth_bars[east=false,north=false,south=false,west=true]
basemetals:bismuth_bars[east=false,north=false,south=false,west=false]
basemetals:bismuth_block
basemetals:double_bismuth_slab[variant=default]
basemetals:bismuth_pressure_plate[powered=true]
basemetals:bismuth_pressure_plate[powered=false]
basemetals:bismuth_stairs[facing=north,half=top,shape=straight]
basemetals:bismuth_stairs[facing=north,half=top,shape=inner_left]
basemetals:bismuth_stairs[facing=north,half=top,shape=inner_right]
basemetals:bismuth_stairs[facing=north,half=top,shape=outer_left]
basemetals:bismuth_stairs[facing=north,half=top,shape=outer_right]
basemetals:bismuth_stairs[facing=north,half=bottom,shape=straight]
basemetals:bismuth_stairs[facing=north,half=bottom,shape=inner_left]
basemetals:bismuth_stairs[facing=north,half=bottom,shape=inner_right]
basemetals:bismuth_stairs[facing=north,half=bottom,shape=outer_left]
basemetals:bismuth_stairs[facing=north,half=bottom,shape=outer_right]
basemetals:bismuth_stairs[facing=south,half=top,shape=straight]
basemetals:bismuth_stairs[facing=south,half=top,shape=inner_left]
basemetals:bismuth_stairs[facing=south,half=top,shape=inner_right]
basemetals:bismuth_stairs[facing=south,half=top,shape=outer_left]
basemetals:bismuth_stairs[facing=south,half=top,shape=outer_right]
basemetals:bismuth_stairs[facing=south,half=bottom,shape=straight]
basemetals:bismuth_stairs[facing=south,half=bottom,shape=inner_left]
basemetals:bismuth_stairs[facing=south,half=bottom,shape=inner_right]
basemetals:bismuth_stairs[facing=south,half=bottom,shape=outer_left]
basemetals:bismuth_stairs[facing=south,half=bottom,shape=outer_right]
basemetals:bismuth_stairs[facing=west,half=top,shape=straight]
basemetals:bismuth_stairs[facing=west,half=top,shape=inner_left]
basemetals:bismuth_stairs[facing=west,half=top,shape=inner_right]
basemetals:bismuth_stairs[facing=west,half=top,shape=outer_left]
basemetals:bismuth_stairs[facing=west,half=top,shape=outer_right]
basemetals:bismuth_stairs[facing=west,half=bottom,shape=straight]
basemetals:bismuth_stairs[facing=west,half=bottom,shape=inner_left]
basemetals:bismuth_stairs[facing=west,half=bottom,shape=inner_right]
basemetals:bismuth_stairs[facing=west,half=bottom,shape=outer_left]
basemetals:bismuth_stairs[facing=west,half=bottom,shape=outer_right]
basemetals:bismuth_stairs[facing=east,half=top,shape=straight]
basemetals:bismuth_stairs[facing=east,half=top,shape=inner_left]
basemetals:bismuth_stairs[facing=east,half=top,shape=inner_right]
basemetals:bismuth_stairs[facing=east,half=top,shape=outer_left]
basemetals:bismuth_stairs[facing=east,half=top,shape=outer_right]
basemetals:bismuth_stairs[facing=east,half=bottom,shape=straight]
basemetals:bismuth_stairs[facing=east,half=bottom,shape=inner_left]
basemetals:bismuth_stairs[facing=east,half=bottom,shape=inner_right]
basemetals:bismuth_stairs[facing=east,half=bottom,shape=outer_left]
basemetals:bismuth_stairs[facing=east,half=bottom,shape=outer_right]
basemetals:copper_button[facing=down,powered=true]
basemetals:copper_button[facing=down,powered=false]
basemetals:copper_button[facing=up,powered=true]
basemetals:copper_button[facing=up,powered=false]
basemetals:copper_button[facing=north,powered=true]
basemetals:copper_button[facing=north,powered=false]
basemetals:copper_button[facing=south,powered=true]
basemetals:copper_button[facing=south,powered=false]
basemetals:copper_button[facing=west,powered=true]
basemetals:copper_button[facing=west,powered=false]
basemetals:copper_button[facing=east,powered=true]
basemetals:copper_button[facing=east,powered=false]
basemetals:copper_slab[half=top,variant=default]
basemetals:copper_slab[half=bottom,variant=default]
basemetals:copper_plate[facing=down]
basemetals:copper_plate[facing=up]
basemetals:copper_plate[facing=north]
basemetals:copper_plate[facing=south]
basemetals:copper_plate[facing=west]
basemetals:copper_plate[facing=east]
basemetals:copper[level=0]
basemetals:copper[level=1]
basemetals:copper[level=2]
basemetals:copper[level=3]
basemetals:copper[level=4]
basemetals:copper[level=5]
basemetals:copper[level=6]
basemetals:copper[level=7]
basemetals:copper[level=8]
basemetals:copper[level=9]
basemetals:copper[level=10]
basemetals:copper[level=11]
basemetals:copper[level=12]
basemetals:copper[level=13]
basemetals:copper[level=14]
basemetals:copper[level=15]
basemetals:copper_trapdoor[facing=north,half=top,open=true]
basemetals:copper_trapdoor[facing=north,half=top,open=false]
basemetals:copper_trapdoor[facing=north,half=bottom,open=true]
basemetals:copper_trapdoor[facing=north,half=bottom,open=false]
basemetals:copper_trapdoor[facing=south,half=top,open=true]
basemetals:copper_trapdoor[facing=south,half=top,open=false]
basemetals:copper_trapdoor[facing=south,half=bottom,open=true]
basemetals:copper_trapdoor[facing=south,half=bottom,open=false]
basemetals:copper_trapdoor[facing=west,half=top,open=true]
basemetals:copper_trapdoor[facing=west,half=top,open=false]
basemetals:copper_trapdoor[facing=west,half=bottom,open=true]
basemetals:copper_trapdoor[facing=west,half=bottom,open=false]
basemetals:copper_trapdoor[facing=east,half=top,open=true]
basemetals:copper_trapdoor[facing=east,half=top,open=false]
basemetals:copper_trapdoor[facing=east,half=bottom,open=true]
basemetals:copper_trapdoor[facing=east,half=bottom,open=false]
basemetals:copper_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=true]
basemetals:copper_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=false]
basemetals:copper_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
basemetals:copper_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
basemetals:copper_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=true]
basemetals:copper_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=false]
basemetals:copper_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
basemetals:copper_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
basemetals:copper_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=true]
basemetals:copper_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=false]
basemetals:copper_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
basemetals:copper_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
basemetals:copper_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=true]
basemetals:copper_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=false]
basemetals:copper_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
basemetals:copper_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
basemetals:copper_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=true]
basemetals:copper_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=false]
basemetals:copper_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
basemetals:copper_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
basemetals:copper_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=true]
basemetals:copper_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=false]
basemetals:copper_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
basemetals:copper_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
basemetals:copper_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=true]
basemetals:copper_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=false]
basemetals:copper_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
basemetals:copper_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
basemetals:copper_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=true]
basemetals:copper_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=false]
basemetals:copper_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
basemetals:copper_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
basemetals:copper_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=true]
basemetals:copper_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=false]
basemetals:copper_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
basemetals:copper_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
basemetals:copper_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=true]
basemetals:copper_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=false]
basemetals:copper_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
basemetals:copper_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
basemetals:copper_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=true]
basemetals:copper_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=false]
basemetals:copper_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
basemetals:copper_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
basemetals:copper_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=true]
basemetals:copper_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=false]
basemetals:copper_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
basemetals:copper_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
basemetals:copper_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=true]
basemetals:copper_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=false]
basemetals:copper_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
basemetals:copper_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
basemetals:copper_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=true]
basemetals:copper_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=false]
basemetals:copper_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
basemetals:copper_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
basemetals:copper_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=true]
basemetals:copper_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=false]
basemetals:copper_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
basemetals:copper_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
basemetals:copper_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=true]
basemetals:copper_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=false]
basemetals:copper_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
basemetals:copper_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
basemetals:copper_door[facing=north,half=upper,hinge=left,open=true,powered=true]
basemetals:copper_door[facing=north,half=upper,hinge=left,open=true,powered=false]
basemetals:copper_door[facing=north,half=upper,hinge=left,open=false,powered=true]
basemetals:copper_door[facing=north,half=upper,hinge=left,open=false,powered=false]
basemetals:copper_door[facing=north,half=upper,hinge=right,open=true,powered=true]
basemetals:copper_door[facing=north,half=upper,hinge=right,open=true,powered=false]
basemetals:copper_door[facing=north,half=upper,hinge=right,open=false,powered=true]
basemetals:copper_door[facing=north,half=upper,hinge=right,open=false,powered=false]
basemetals:copper_door[facing=north,half=lower,hinge=left,open=true,powered=true]
basemetals:copper_door[facing=north,half=lower,hinge=left,open=true,powered=false]
basemetals:copper_door[facing=north,half=lower,hinge=left,open=false,powered=true]
basemetals:copper_door[facing=north,half=lower,hinge=left,open=false,powered=false]
basemetals:copper_door[facing=north,half=lower,hinge=right,open=true,powered=true]
basemetals:copper_door[facing=north,half=lower,hinge=right,open=true,powered=false]
basemetals:copper_door[facing=north,half=lower,hinge=right,open=false,powered=true]
basemetals:copper_door[facing=north,half=lower,hinge=right,open=false,powered=false]
basemetals:copper_door[facing=south,half=upper,hinge=left,open=true,powered=true]
basemetals:copper_door[facing=south,half=upper,hinge=left,open=true,powered=false]
basemetals:copper_door[facing=south,half=upper,hinge=left,open=false,powered=true]
basemetals:copper_door[facing=south,half=upper,hinge=left,open=false,powered=false]
basemetals:copper_door[facing=south,half=upper,hinge=right,open=true,powered=true]
basemetals:copper_door[facing=south,half=upper,hinge=right,open=true,powered=false]
basemetals:copper_door[facing=south,half=upper,hinge=right,open=false,powered=true]
basemetals:copper_door[facing=south,half=upper,hinge=right,open=false,powered=false]
basemetals:copper_door[facing=south,half=lower,hinge=left,open=true,powered=true]
basemetals:copper_door[facing=south,half=lower,hinge=left,open=true,powered=false]
basemetals:copper_door[facing=south,half=lower,hinge=left,open=false,powered=true]
basemetals:copper_door[facing=south,half=lower,hinge=left,open=false,powered=false]
basemetals:copper_door[facing=south,half=lower,hinge=right,open=true,powered=true]
basemetals:copper_door[facing=south,half=lower,hinge=right,open=true,powered=false]
basemetals:copper_door[facing=south,half=lower,hinge=right,open=false,powered=true]
basemetals:copper_door[facing=south,half=lower,hinge=right,open=false,powered=false]
basemetals:copper_door[facing=west,half=upper,hinge=left,open=true,powered=true]
basemetals:copper_door[facing=west,half=upper,hinge=left,open=true,powered=false]
basemetals:copper_door[facing=west,half=upper,hinge=left,open=false,powered=true]
basemetals:copper_door[facing=west,half=upper,hinge=left,open=false,powered=false]
basemetals:copper_door[facing=west,half=upper,hinge=right,open=true,powered=true]
basemetals:copper_door[facing=west,half=upper,hinge=right,open=true,powered=false]
basemetals:copper_door[facing=west,half=upper,hinge=right,open=false,powered=true]
basemetals:copper_door[facing=west,half=upper,hinge=right,open=false,powered=false]
basemetals:copper_door[facing=west,half=lower,hinge=left,open=true,powered=true]
basemetals:copper_door[facing=west,half=lower,hinge=left,open=true,powered=false]
basemetals:copper_door[facing=west,half=lower,hinge=left,open=false,powered=true]
basemetals:copper_door[facing=west,half=lower,hinge=left,open=false,powered=false]
basemetals:copper_door[facing=west,half=lower,hinge=right,open=true,powered=true]
basemetals:copper_door[facing=west,half=lower,hinge=right,open=true,powered=false]
basemetals:copper_door[facing=west,half=lower,hinge=right,open=false,powered=true]
basemetals:copper_door[facing=west,half=lower,hinge=right,open=false,powered=false]
basemetals:copper_door[facing=east,half=upper,hinge=left,open=true,powered=true]
basemetals:copper_door[facing=east,half=upper,hinge=left,open=true,powered=false]
basemetals:copper_door[facing=east,half=upper,hinge=left,open=false,powered=true]
basemetals:copper_door[facing=east,half=upper,hinge=left,open=false,powered=false]
basemetals:copper_door[facing=east,half=upper,hinge=right,open=true,powered=true]
basemetals:copper_door[facing=east,half=upper,hinge=right,open=true,powered=false]
basemetals:copper_door[facing=east,half=upper,hinge=right,open=false,powered=true]
basemetals:copper_door[facing=east,half=upper,hinge=right,open=false,powered=false]
basemetals:copper_door[facing=east,half=lower,hinge=left,open=true,powered=true]
basemetals:copper_door[facing=east,half=lower,hinge=left,open=true,powered=false]
basemetals:copper_door[facing=east,half=lower,hinge=left,open=false,powered=true]
basemetals:copper_door[facing=east,half=lower,hinge=left,open=false,powered=false]
basemetals:copper_door[facing=east,half=lower,hinge=right,open=true,powered=true]
basemetals:copper_door[facing=east,half=lower,hinge=right,open=true,powered=false]
basemetals:copper_door[facing=east,half=lower,hinge=right,open=false,powered=true]
basemetals:copper_door[facing=east,half=lower,hinge=right,open=false,powered=false]
basemetals:copper_ore
basemetals:copper_lever[facing=down_x,powered=true]
basemetals:copper_lever[facing=down_x,powered=false]
basemetals:copper_lever[facing=east,powered=true]
basemetals:copper_lever[facing=east,powered=false]
basemetals:copper_lever[facing=west,powered=true]
basemetals:copper_lever[facing=west,powered=false]
basemetals:copper_lever[facing=south,powered=true]
basemetals:copper_lever[facing=south,powered=false]
basemetals:copper_lever[facing=north,powered=true]
basemetals:copper_lever[facing=north,powered=false]
basemetals:copper_lever[facing=up_z,powered=true]
basemetals:copper_lever[facing=up_z,powered=false]
basemetals:copper_lever[facing=up_x,powered=true]
basemetals:copper_lever[facing=up_x,powered=false]
basemetals:copper_lever[facing=down_z,powered=true]
basemetals:copper_lever[facing=down_z,powered=false]
basemetals:copper_bars[east=true,north=true,south=true,west=true]
basemetals:copper_bars[east=true,north=true,south=true,west=false]
basemetals:copper_bars[east=true,north=true,south=false,west=true]
basemetals:copper_bars[east=true,north=true,south=false,west=false]
basemetals:copper_bars[east=true,north=false,south=true,west=true]
basemetals:copper_bars[east=true,north=false,south=true,west=false]
basemetals:copper_bars[east=true,north=false,south=false,west=true]
basemetals:copper_bars[east=true,north=false,south=false,west=false]
basemetals:copper_bars[east=false,north=true,south=true,west=true]
basemetals:copper_bars[east=false,north=true,south=true,west=false]
basemetals:copper_bars[east=false,north=true,south=false,west=true]
basemetals:copper_bars[east=false,north=true,south=false,west=false]
basemetals:copper_bars[east=false,north=false,south=true,west=true]
basemetals:copper_bars[east=false,north=false,south=true,west=false]
basemetals:copper_bars[east=false,north=false,south=false,west=true]
basemetals:copper_bars[east=false,north=false,south=false,west=false]
basemetals:copper_block
basemetals:double_copper_slab[variant=default]
basemetals:copper_pressure_plate[powered=true]
basemetals:copper_pressure_plate[powered=false]
basemetals:copper_stairs[facing=north,half=top,shape=straight]
basemetals:copper_stairs[facing=north,half=top,shape=inner_left]
basemetals:copper_stairs[facing=north,half=top,shape=inner_right]
basemetals:copper_stairs[facing=north,half=top,shape=outer_left]
basemetals:copper_stairs[facing=north,half=top,shape=outer_right]
basemetals:copper_stairs[facing=north,half=bottom,shape=straight]
basemetals:copper_stairs[facing=north,half=bottom,shape=inner_left]
basemetals:copper_stairs[facing=north,half=bottom,shape=inner_right]
basemetals:copper_stairs[facing=north,half=bottom,shape=outer_left]
basemetals:copper_stairs[facing=north,half=bottom,shape=outer_right]
basemetals:copper_stairs[facing=south,half=top,shape=straight]
basemetals:copper_stairs[facing=south,half=top,shape=inner_left]
basemetals:copper_stairs[facing=south,half=top,shape=inner_right]
basemetals:copper_stairs[facing=south,half=top,shape=outer_left]
basemetals:copper_stairs[facing=south,half=top,shape=outer_right]
basemetals:copper_stairs[facing=south,half=bottom,shape=straight]
basemetals:copper_stairs[facing=south,half=bottom,shape=inner_left]
basemetals:copper_stairs[facing=south,half=bottom,shape=inner_right]
basemetals:copper_stairs[facing=south,half=bottom,shape=outer_left]
basemetals:copper_stairs[facing=south,half=bottom,shape=outer_right]
basemetals:copper_stairs[facing=west,half=top,shape=straight]
basemetals:copper_stairs[facing=west,half=top,shape=inner_left]
basemetals:copper_stairs[facing=west,half=top,shape=inner_right]
basemetals:copper_stairs[facing=west,half=top,shape=outer_left]
basemetals:copper_stairs[facing=west,half=top,shape=outer_right]
basemetals:copper_stairs[facing=west,half=bottom,shape=straight]
basemetals:copper_stairs[facing=west,half=bottom,shape=inner_left]
basemetals:copper_stairs[facing=west,half=bottom,shape=inner_right]
basemetals:copper_stairs[facing=west,half=bottom,shape=outer_left]
basemetals:copper_stairs[facing=west,half=bottom,shape=outer_right]
basemetals:copper_stairs[facing=east,half=top,shape=straight]
basemetals:copper_stairs[facing=east,half=top,shape=inner_left]
basemetals:copper_stairs[facing=east,half=top,shape=inner_right]
basemetals:copper_stairs[facing=east,half=top,shape=outer_left]
basemetals:copper_stairs[facing=east,half=top,shape=outer_right]
basemetals:copper_stairs[facing=east,half=bottom,shape=straight]
basemetals:copper_stairs[facing=east,half=bottom,shape=inner_left]
basemetals:copper_stairs[facing=east,half=bottom,shape=inner_right]
basemetals:copper_stairs[facing=east,half=bottom,shape=outer_left]
basemetals:copper_stairs[facing=east,half=bottom,shape=outer_right]
basemetals:lead_button[facing=down,powered=true]
basemetals:lead_button[facing=down,powered=false]
basemetals:lead_button[facing=up,powered=true]
basemetals:lead_button[facing=up,powered=false]
basemetals:lead_button[facing=north,powered=true]
basemetals:lead_button[facing=north,powered=false]
basemetals:lead_button[facing=south,powered=true]
basemetals:lead_button[facing=south,powered=false]
basemetals:lead_button[facing=west,powered=true]
basemetals:lead_button[facing=west,powered=false]
basemetals:lead_button[facing=east,powered=true]
basemetals:lead_button[facing=east,powered=false]
basemetals:lead_slab[half=top,variant=default]
basemetals:lead_slab[half=bottom,variant=default]
basemetals:lead_plate[facing=down]
basemetals:lead_plate[facing=up]
basemetals:lead_plate[facing=north]
basemetals:lead_plate[facing=south]
basemetals:lead_plate[facing=west]
basemetals:lead_plate[facing=east]
basemetals:lead[level=0]
basemetals:lead[level=1]
basemetals:lead[level=2]
basemetals:lead[level=3]
basemetals:lead[level=4]
basemetals:lead[level=5]
basemetals:lead[level=6]
basemetals:lead[level=7]
basemetals:lead[level=8]
basemetals:lead[level=9]
basemetals:lead[level=10]
basemetals:lead[level=11]
basemetals:lead[level=12]
basemetals:lead[level=13]
basemetals:lead[level=14]
basemetals:lead[level=15]
basemetals:lead_trapdoor[facing=north,half=top,open=true]
basemetals:lead_trapdoor[facing=north,half=top,open=false]
basemetals:lead_trapdoor[facing=north,half=bottom,open=true]
basemetals:lead_trapdoor[facing=north,half=bottom,open=false]
basemetals:lead_trapdoor[facing=south,half=top,open=true]
basemetals:lead_trapdoor[facing=south,half=top,open=false]
basemetals:lead_trapdoor[facing=south,half=bottom,open=true]
basemetals:lead_trapdoor[facing=south,half=bottom,open=false]
basemetals:lead_trapdoor[facing=west,half=top,open=true]
basemetals:lead_trapdoor[facing=west,half=top,open=false]
basemetals:lead_trapdoor[facing=west,half=bottom,open=true]
basemetals:lead_trapdoor[facing=west,half=bottom,open=false]
basemetals:lead_trapdoor[facing=east,half=top,open=true]
basemetals:lead_trapdoor[facing=east,half=top,open=false]
basemetals:lead_trapdoor[facing=east,half=bottom,open=true]
basemetals:lead_trapdoor[facing=east,half=bottom,open=false]
basemetals:lead_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=true]
basemetals:lead_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=false]
basemetals:lead_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
basemetals:lead_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
basemetals:lead_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=true]
basemetals:lead_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=false]
basemetals:lead_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
basemetals:lead_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
basemetals:lead_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=true]
basemetals:lead_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=false]
basemetals:lead_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
basemetals:lead_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
basemetals:lead_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=true]
basemetals:lead_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=false]
basemetals:lead_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
basemetals:lead_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
basemetals:lead_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=true]
basemetals:lead_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=false]
basemetals:lead_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
basemetals:lead_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
basemetals:lead_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=true]
basemetals:lead_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=false]
basemetals:lead_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
basemetals:lead_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
basemetals:lead_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=true]
basemetals:lead_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=false]
basemetals:lead_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
basemetals:lead_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
basemetals:lead_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=true]
basemetals:lead_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=false]
basemetals:lead_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
basemetals:lead_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
basemetals:lead_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=true]
basemetals:lead_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=false]
basemetals:lead_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
basemetals:lead_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
basemetals:lead_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=true]
basemetals:lead_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=false]
basemetals:lead_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
basemetals:lead_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
basemetals:lead_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=true]
basemetals:lead_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=false]
basemetals:lead_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
basemetals:lead_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
basemetals:lead_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=true]
basemetals:lead_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=false]
basemetals:lead_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
basemetals:lead_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
basemetals:lead_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=true]
basemetals:lead_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=false]
basemetals:lead_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
basemetals:lead_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
basemetals:lead_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=true]
basemetals:lead_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=false]
basemetals:lead_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
basemetals:lead_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
basemetals:lead_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=true]
basemetals:lead_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=false]
basemetals:lead_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
basemetals:lead_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
basemetals:lead_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=true]
basemetals:lead_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=false]
basemetals:lead_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
basemetals:lead_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
basemetals:lead_door[facing=north,half=upper,hinge=left,open=true,powered=true]
basemetals:lead_door[facing=north,half=upper,hinge=left,open=true,powered=false]
basemetals:lead_door[facing=north,half=upper,hinge=left,open=false,powered=true]
basemetals:lead_door[facing=north,half=upper,hinge=left,open=false,powered=false]
basemetals:lead_door[facing=north,half=upper,hinge=right,open=true,powered=true]
basemetals:lead_door[facing=north,half=upper,hinge=right,open=true,powered=false]
basemetals:lead_door[facing=north,half=upper,hinge=right,open=false,powered=true]
basemetals:lead_door[facing=north,half=upper,hinge=right,open=false,powered=false]
basemetals:lead_door[facing=north,half=lower,hinge=left,open=true,powered=true]
basemetals:lead_door[facing=north,half=lower,hinge=left,open=true,powered=false]
basemetals:lead_door[facing=north,half=lower,hinge=left,open=false,powered=true]
basemetals:lead_door[facing=north,half=lower,hinge=left,open=false,powered=false]
basemetals:lead_door[facing=north,half=lower,hinge=right,open=true,powered=true]
basemetals:lead_door[facing=north,half=lower,hinge=right,open=true,powered=false]
basemetals:lead_door[facing=north,half=lower,hinge=right,open=false,powered=true]
basemetals:lead_door[facing=north,half=lower,hinge=right,open=false,powered=false]
basemetals:lead_door[facing=south,half=upper,hinge=left,open=true,powered=true]
basemetals:lead_door[facing=south,half=upper,hinge=left,open=true,powered=false]
basemetals:lead_door[facing=south,half=upper,hinge=left,open=false,powered=true]
basemetals:lead_door[facing=south,half=upper,hinge=left,open=false,powered=false]
basemetals:lead_door[facing=south,half=upper,hinge=right,open=true,powered=true]
basemetals:lead_door[facing=south,half=upper,hinge=right,open=true,powered=false]
basemetals:lead_door[facing=south,half=upper,hinge=right,open=false,powered=true]
basemetals:lead_door[facing=south,half=upper,hinge=right,open=false,powered=false]
basemetals:lead_door[facing=south,half=lower,hinge=left,open=true,powered=true]
basemetals:lead_door[facing=south,half=lower,hinge=left,open=true,powered=false]
basemetals:lead_door[facing=south,half=lower,hinge=left,open=false,powered=true]
basemetals:lead_door[facing=south,half=lower,hinge=left,open=false,powered=false]
basemetals:lead_door[facing=south,half=lower,hinge=right,open=true,powered=true]
basemetals:lead_door[facing=south,half=lower,hinge=right,open=true,powered=false]
basemetals:lead_door[facing=south,half=lower,hinge=right,open=false,powered=true]
basemetals:lead_door[facing=south,half=lower,hinge=right,open=false,powered=false]
basemetals:lead_door[facing=west,half=upper,hinge=left,open=true,powered=true]
basemetals:lead_door[facing=west,half=upper,hinge=left,open=true,powered=false]
basemetals:lead_door[facing=west,half=upper,hinge=left,open=false,powered=true]
basemetals:lead_door[facing=west,half=upper,hinge=left,open=false,powered=false]
basemetals:lead_door[facing=west,half=upper,hinge=right,open=true,powered=true]
basemetals:lead_door[facing=west,half=upper,hinge=right,open=true,powered=false]
basemetals:lead_door[facing=west,half=upper,hinge=right,open=false,powered=true]
basemetals:lead_door[facing=west,half=upper,hinge=right,open=false,powered=false]
basemetals:lead_door[facing=west,half=lower,hinge=left,open=true,powered=true]
basemetals:lead_door[facing=west,half=lower,hinge=left,open=true,powered=false]
basemetals:lead_door[facing=west,half=lower,hinge=left,open=false,powered=true]
basemetals:lead_door[facing=west,half=lower,hinge=left,open=false,powered=false]
basemetals:lead_door[facing=west,half=lower,hinge=right,open=true,powered=true]
basemetals:lead_door[facing=west,half=lower,hinge=right,open=true,powered=false]
basemetals:lead_door[facing=west,half=lower,hinge=right,open=false,powered=true]
basemetals:lead_door[facing=west,half=lower,hinge=right,open=false,powered=false]
basemetals:lead_door[facing=east,half=upper,hinge=left,open=true,powered=true]
basemetals:lead_door[facing=east,half=upper,hinge=left,open=true,powered=false]
basemetals:lead_door[facing=east,half=upper,hinge=left,open=false,powered=true]
basemetals:lead_door[facing=east,half=upper,hinge=left,open=false,powered=false]
basemetals:lead_door[facing=east,half=upper,hinge=right,open=true,powered=true]
basemetals:lead_door[facing=east,half=upper,hinge=right,open=true,powered=false]
basemetals:lead_door[facing=east,half=upper,hinge=right,open=false,powered=true]
basemetals:lead_door[facing=east,half=upper,hinge=right,open=false,powered=false]
basemetals:lead_door[facing=east,half=lower,hinge=left,open=true,powered=true]
basemetals:lead_door[facing=east,half=lower,hinge=left,open=true,powered=false]
basemetals:lead_door[facing=east,half=lower,hinge=left,open=false,powered=true]
basemetals:lead_door[facing=east,half=lower,hinge=left,open=false,powered=false]
basemetals:lead_door[facing=east,half=lower,hinge=right,open=true,powered=true]
basemetals:lead_door[facing=east,half=lower,hinge=right,open=true,powered=false]
basemetals:lead_door[facing=east,half=lower,hinge=right,open=false,powered=true]
basemetals:lead_door[facing=east,half=lower,hinge=right,open=false,powered=false]
basemetals:lead_ore
basemetals:lead_lever[facing=down_x,powered=true]
basemetals:lead_lever[facing=down_x,powered=false]
basemetals:lead_lever[facing=east,powered=true]
basemetals:lead_lever[facing=east,powered=false]
basemetals:lead_lever[facing=west,powered=true]
basemetals:lead_lever[facing=west,powered=false]
basemetals:lead_lever[facing=south,powered=true]
basemetals:lead_lever[facing=south,powered=false]
basemetals:lead_lever[facing=north,powered=true]
basemetals:lead_lever[facing=north,powered=false]
basemetals:lead_lever[facing=up_z,powered=true]
basemetals:lead_lever[facing=up_z,powered=false]
basemetals:lead_lever[facing=up_x,powered=true]
basemetals:lead_lever[facing=up_x,powered=false]
basemetals:lead_lever[facing=down_z,powered=true]
basemetals:lead_lever[facing=down_z,powered=false]
basemetals:lead_bars[east=true,north=true,south=true,west=true]
basemetals:lead_bars[east=true,north=true,south=true,west=false]
basemetals:lead_bars[east=true,north=true,south=false,west=true]
basemetals:lead_bars[east=true,north=true,south=false,west=false]
basemetals:lead_bars[east=true,north=false,south=true,west=true]
basemetals:lead_bars[east=true,north=false,south=true,west=false]
basemetals:lead_bars[east=true,north=false,south=false,west=true]
basemetals:lead_bars[east=true,north=false,south=false,west=false]
basemetals:lead_bars[east=false,north=true,south=true,west=true]
basemetals:lead_bars[east=false,north=true,south=true,west=false]
basemetals:lead_bars[east=false,north=true,south=false,west=true]
basemetals:lead_bars[east=false,north=true,south=false,west=false]
basemetals:lead_bars[east=false,north=false,south=true,west=true]
basemetals:lead_bars[east=false,north=false,south=true,west=false]
basemetals:lead_bars[east=false,north=false,south=false,west=true]
basemetals:lead_bars[east=false,north=false,south=false,west=false]
basemetals:lead_block
basemetals:double_lead_slab[variant=default]
basemetals:lead_pressure_plate[powered=true]
basemetals:lead_pressure_plate[powered=false]
basemetals:lead_stairs[facing=north,half=top,shape=straight]
basemetals:lead_stairs[facing=north,half=top,shape=inner_left]
basemetals:lead_stairs[facing=north,half=top,shape=inner_right]
basemetals:lead_stairs[facing=north,half=top,shape=outer_left]
basemetals:lead_stairs[facing=north,half=top,shape=outer_right]
basemetals:lead_stairs[facing=north,half=bottom,shape=straight]
basemetals:lead_stairs[facing=north,half=bottom,shape=inner_left]
basemetals:lead_stairs[facing=north,half=bottom,shape=inner_right]
basemetals:lead_stairs[facing=north,half=bottom,shape=outer_left]
basemetals:lead_stairs[facing=north,half=bottom,shape=outer_right]
basemetals:lead_stairs[facing=south,half=top,shape=straight]
basemetals:lead_stairs[facing=south,half=top,shape=inner_left]
basemetals:lead_stairs[facing=south,half=top,shape=inner_right]
basemetals:lead_stairs[facing=south,half=top,shape=outer_left]
basemetals:lead_stairs[facing=south,half=top,shape=outer_right]
basemetals:lead_stairs[facing=south,half=bottom,shape=straight]
basemetals:lead_stairs[facing=south,half=bottom,shape=inner_left]
basemetals:lead_stairs[facing=south,half=bottom,shape=inner_right]
basemetals:lead_stairs[facing=south,half=bottom,shape=outer_left]
basemetals:lead_stairs[facing=south,half=bottom,shape=outer_right]
basemetals:lead_stairs[facing=west,half=top,shape=straight]
basemetals:lead_stairs[facing=west,half=top,shape=inner_left]
basemetals:lead_stairs[facing=west,half=top,shape=inner_right]
basemetals:lead_stairs[facing=west,half=top,shape=outer_left]
basemetals:lead_stairs[facing=west,half=top,shape=outer_right]
basemetals:lead_stairs[facing=west,half=bottom,shape=straight]
basemetals:lead_stairs[facing=west,half=bottom,shape=inner_left]
basemetals:lead_stairs[facing=west,half=bottom,shape=inner_right]
basemetals:lead_stairs[facing=west,half=bottom,shape=outer_left]
basemetals:lead_stairs[facing=west,half=bottom,shape=outer_right]
basemetals:lead_stairs[facing=east,half=top,shape=straight]
basemetals:lead_stairs[facing=east,half=top,shape=inner_left]
basemetals:lead_stairs[facing=east,half=top,shape=inner_right]
basemetals:lead_stairs[facing=east,half=top,shape=outer_left]
basemetals:lead_stairs[facing=east,half=top,shape=outer_right]
basemetals:lead_stairs[facing=east,half=bottom,shape=straight]
basemetals:lead_stairs[facing=east,half=bottom,shape=inner_left]
basemetals:lead_stairs[facing=east,half=bottom,shape=inner_right]
basemetals:lead_stairs[facing=east,half=bottom,shape=outer_left]
basemetals:lead_stairs[facing=east,half=bottom,shape=outer_right]
basemetals:nickel_button[facing=down,powered=true]
basemetals:nickel_button[facing=down,powered=false]
basemetals:nickel_button[facing=up,powered=true]
basemetals:nickel_button[facing=up,powered=false]
basemetals:nickel_button[facing=north,powered=true]
basemetals:nickel_button[facing=north,powered=false]
basemetals:nickel_button[facing=south,powered=true]
basemetals:nickel_button[facing=south,powered=false]
basemetals:nickel_button[facing=west,powered=true]
basemetals:nickel_button[facing=west,powered=false]
basemetals:nickel_button[facing=east,powered=true]
basemetals:nickel_button[facing=east,powered=false]
basemetals:nickel_slab[half=top,variant=default]
basemetals:nickel_slab[half=bottom,variant=default]
basemetals:nickel_plate[facing=down]
basemetals:nickel_plate[facing=up]
basemetals:nickel_plate[facing=north]
basemetals:nickel_plate[facing=south]
basemetals:nickel_plate[facing=west]
basemetals:nickel_plate[facing=east]
basemetals:nickel[level=0]
basemetals:nickel[level=1]
basemetals:nickel[level=2]
basemetals:nickel[level=3]
basemetals:nickel[level=4]
basemetals:nickel[level=5]
basemetals:nickel[level=6]
basemetals:nickel[level=7]
basemetals:nickel[level=8]
basemetals:nickel[level=9]
basemetals:nickel[level=10]
basemetals:nickel[level=11]
basemetals:nickel[level=12]
basemetals:nickel[level=13]
basemetals:nickel[level=14]
basemetals:nickel[level=15]
basemetals:nickel_trapdoor[facing=north,half=top,open=true]
basemetals:nickel_trapdoor[facing=north,half=top,open=false]
basemetals:nickel_trapdoor[facing=north,half=bottom,open=true]
basemetals:nickel_trapdoor[facing=north,half=bottom,open=false]
basemetals:nickel_trapdoor[facing=south,half=top,open=true]
basemetals:nickel_trapdoor[facing=south,half=top,open=false]
basemetals:nickel_trapdoor[facing=south,half=bottom,open=true]
basemetals:nickel_trapdoor[facing=south,half=bottom,open=false]
basemetals:nickel_trapdoor[facing=west,half=top,open=true]
basemetals:nickel_trapdoor[facing=west,half=top,open=false]
basemetals:nickel_trapdoor[facing=west,half=bottom,open=true]
basemetals:nickel_trapdoor[facing=west,half=bottom,open=false]
basemetals:nickel_trapdoor[facing=east,half=top,open=true]
basemetals:nickel_trapdoor[facing=east,half=top,open=false]
basemetals:nickel_trapdoor[facing=east,half=bottom,open=true]
basemetals:nickel_trapdoor[facing=east,half=bottom,open=false]
basemetals:nickel_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=true]
basemetals:nickel_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=false]
basemetals:nickel_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
basemetals:nickel_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
basemetals:nickel_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=true]
basemetals:nickel_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=false]
basemetals:nickel_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
basemetals:nickel_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
basemetals:nickel_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=true]
basemetals:nickel_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=false]
basemetals:nickel_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
basemetals:nickel_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
basemetals:nickel_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=true]
basemetals:nickel_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=false]
basemetals:nickel_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
basemetals:nickel_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
basemetals:nickel_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=true]
basemetals:nickel_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=false]
basemetals:nickel_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
basemetals:nickel_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
basemetals:nickel_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=true]
basemetals:nickel_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=false]
basemetals:nickel_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
basemetals:nickel_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
basemetals:nickel_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=true]
basemetals:nickel_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=false]
basemetals:nickel_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
basemetals:nickel_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
basemetals:nickel_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=true]
basemetals:nickel_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=false]
basemetals:nickel_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
basemetals:nickel_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
basemetals:nickel_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=true]
basemetals:nickel_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=false]
basemetals:nickel_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
basemetals:nickel_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
basemetals:nickel_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=true]
basemetals:nickel_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=false]
basemetals:nickel_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
basemetals:nickel_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
basemetals:nickel_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=true]
basemetals:nickel_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=false]
basemetals:nickel_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
basemetals:nickel_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
basemetals:nickel_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=true]
basemetals:nickel_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=false]
basemetals:nickel_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
basemetals:nickel_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
basemetals:nickel_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=true]
basemetals:nickel_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=false]
basemetals:nickel_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
basemetals:nickel_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
basemetals:nickel_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=true]
basemetals:nickel_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=false]
basemetals:nickel_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
basemetals:nickel_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
basemetals:nickel_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=true]
basemetals:nickel_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=false]
basemetals:nickel_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
basemetals:nickel_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
basemetals:nickel_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=true]
basemetals:nickel_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=false]
basemetals:nickel_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
basemetals:nickel_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
basemetals:nickel_door[facing=north,half=upper,hinge=left,open=true,powered=true]
basemetals:nickel_door[facing=north,half=upper,hinge=left,open=true,powered=false]
basemetals:nickel_door[facing=north,half=upper,hinge=left,open=false,powered=true]
basemetals:nickel_door[facing=north,half=upper,hinge=left,open=false,powered=false]
basemetals:nickel_door[facing=north,half=upper,hinge=right,open=true,powered=true]
basemetals:nickel_door[facing=north,half=upper,hinge=right,open=true,powered=false]
basemetals:nickel_door[facing=north,half=upper,hinge=right,open=false,powered=true]
basemetals:nickel_door[facing=north,half=upper,hinge=right,open=false,powered=false]
basemetals:nickel_door[facing=north,half=lower,hinge=left,open=true,powered=true]
basemetals:nickel_door[facing=north,half=lower,hinge=left,open=true,powered=false]
basemetals:nickel_door[facing=north,half=lower,hinge=left,open=false,powered=true]
basemetals:nickel_door[facing=north,half=lower,hinge=left,open=false,powered=false]
basemetals:nickel_door[facing=north,half=lower,hinge=right,open=true,powered=true]
basemetals:nickel_door[facing=north,half=lower,hinge=right,open=true,powered=false]
basemetals:nickel_door[facing=north,half=lower,hinge=right,open=false,powered=true]
basemetals:nickel_door[facing=north,half=lower,hinge=right,open=false,powered=false]
basemetals:nickel_door[facing=south,half=upper,hinge=left,open=true,powered=true]
basemetals:nickel_door[facing=south,half=upper,hinge=left,open=true,powered=false]
basemetals:nickel_door[facing=south,half=upper,hinge=left,open=false,powered=true]
basemetals:nickel_door[facing=south,half=upper,hinge=left,open=false,powered=false]
basemetals:nickel_door[facing=south,half=upper,hinge=right,open=true,powered=true]
basemetals:nickel_door[facing=south,half=upper,hinge=right,open=true,powered=false]
basemetals:nickel_door[facing=south,half=upper,hinge=right,open=false,powered=true]
basemetals:nickel_door[facing=south,half=upper,hinge=right,open=false,powered=false]
basemetals:nickel_door[facing=south,half=lower,hinge=left,open=true,powered=true]
basemetals:nickel_door[facing=south,half=lower,hinge=left,open=true,powered=false]
basemetals:nickel_door[facing=south,half=lower,hinge=left,open=false,powered=true]
basemetals:nickel_door[facing=south,half=lower,hinge=left,open=false,powered=false]
basemetals:nickel_door[facing=south,half=lower,hinge=right,open=true,powered=true]
basemetals:nickel_door[facing=south,half=lower,hinge=right,open=true,powered=false]
basemetals:nickel_door[facing=south,half=lower,hinge=right,open=false,powered=true]
basemetals:nickel_door[facing=south,half=lower,hinge=right,open=false,powered=false]
basemetals:nickel_door[facing=west,half=upper,hinge=left,open=true,powered=true]
basemetals:nickel_door[facing=west,half=upper,hinge=left,open=true,powered=false]
basemetals:nickel_door[facing=west,half=upper,hinge=left,open=false,powered=true]
basemetals:nickel_door[facing=west,half=upper,hinge=left,open=false,powered=false]
basemetals:nickel_door[facing=west,half=upper,hinge=right,open=true,powered=true]
basemetals:nickel_door[facing=west,half=upper,hinge=right,open=true,powered=false]
basemetals:nickel_door[facing=west,half=upper,hinge=right,open=false,powered=true]
basemetals:nickel_door[facing=west,half=upper,hinge=right,open=false,powered=false]
basemetals:nickel_door[facing=west,half=lower,hinge=left,open=true,powered=true]
basemetals:nickel_door[facing=west,half=lower,hinge=left,open=true,powered=false]
basemetals:nickel_door[facing=west,half=lower,hinge=left,open=false,powered=true]
basemetals:nickel_door[facing=west,half=lower,hinge=left,open=false,powered=false]
basemetals:nickel_door[facing=west,half=lower,hinge=right,open=true,powered=true]
basemetals:nickel_door[facing=west,half=lower,hinge=right,open=true,powered=false]
basemetals:nickel_door[facing=west,half=lower,hinge=right,open=false,powered=true]
basemetals:nickel_door[facing=west,half=lower,hinge=right,open=false,powered=false]
basemetals:nickel_door[facing=east,half=upper,hinge=left,open=true,powered=true]
basemetals:nickel_door[facing=east,half=upper,hinge=left,open=true,powered=false]
basemetals:nickel_door[facing=east,half=upper,hinge=left,open=false,powered=true]
basemetals:nickel_door[facing=east,half=upper,hinge=left,open=false,powered=false]
basemetals:nickel_door[facing=east,half=upper,hinge=right,open=true,powered=true]
basemetals:nickel_door[facing=east,half=upper,hinge=right,open=true,powered=false]
basemetals:nickel_door[facing=east,half=upper,hinge=right,open=false,powered=true]
basemetals:nickel_door[facing=east,half=upper,hinge=right,open=false,powered=false]
basemetals:nickel_door[facing=east,half=lower,hinge=left,open=true,powered=true]
basemetals:nickel_door[facing=east,half=lower,hinge=left,open=true,powered=false]
basemetals:nickel_door[facing=east,half=lower,hinge=left,open=false,powered=true]
basemetals:nickel_door[facing=east,half=lower,hinge=left,open=false,powered=false]
basemetals:nickel_door[facing=east,half=lower,hinge=right,open=true,powered=true]
basemetals:nickel_door[facing=east,half=lower,hinge=right,open=true,powered=false]
basemetals:nickel_door[facing=east,half=lower,hinge=right,open=false,powered=true]
basemetals:nickel_door[facing=east,half=lower,hinge=right,open=false,powered=false]
basemetals:nickel_ore
basemetals:nickel_lever[facing=down_x,powered=true]
basemetals:nickel_lever[facing=down_x,powered=false]
basemetals:nickel_lever[facing=east,powered=true]
basemetals:nickel_lever[facing=east,powered=false]
basemetals:nickel_lever[facing=west,powered=true]
basemetals:nickel_lever[facing=west,powered=false]
basemetals:nickel_lever[facing=south,powered=true]
basemetals:nickel_lever[facing=south,powered=false]
basemetals:nickel_lever[facing=north,powered=true]
basemetals:nickel_lever[facing=north,powered=false]
basemetals:nickel_lever[facing=up_z,powered=true]
basemetals:nickel_lever[facing=up_z,powered=false]
basemetals:nickel_lever[facing=up_x,powered=true]
basemetals:nickel_lever[facing=up_x,powered=false]
basemetals:nickel_lever[facing=down_z,powered=true]
basemetals:nickel_lever[facing=down_z,powered=false]
basemetals:nickel_bars[east=true,north=true,south=true,west=true]
basemetals:nickel_bars[east=true,north=true,south=true,west=false]
basemetals:nickel_bars[east=true,north=true,south=false,west=true]
basemetals:nickel_bars[east=true,north=true,south=false,west=false]
basemetals:nickel_bars[east=true,north=false,south=true,west=true]
basemetals:nickel_bars[east=true,north=false,south=true,west=false]
basemetals:nickel_bars[east=true,north=false,south=false,west=true]
basemetals:nickel_bars[east=true,north=false,south=false,west=false]
basemetals:nickel_bars[east=false,north=true,south=true,west=true]
basemetals:nickel_bars[east=false,north=true,south=true,west=false]
basemetals:nickel_bars[east=false,north=true,south=false,west=true]
basemetals:nickel_bars[east=false,north=true,south=false,west=false]
basemetals:nickel_bars[east=false,north=false,south=true,west=true]
basemetals:nickel_bars[east=false,north=false,south=true,west=false]
basemetals:nickel_bars[east=false,north=false,south=false,west=true]
basemetals:nickel_bars[east=false,north=false,south=false,west=false]
basemetals:nickel_block
basemetals:double_nickel_slab[variant=default]
basemetals:nickel_pressure_plate[powered=true]
basemetals:nickel_pressure_plate[powered=false]
basemetals:nickel_stairs[facing=north,half=top,shape=straight]
basemetals:nickel_stairs[facing=north,half=top,shape=inner_left]
basemetals:nickel_stairs[facing=north,half=top,shape=inner_right]
basemetals:nickel_stairs[facing=north,half=top,shape=outer_left]
basemetals:nickel_stairs[facing=north,half=top,shape=outer_right]
basemetals:nickel_stairs[facing=north,half=bottom,shape=straight]
basemetals:nickel_stairs[facing=north,half=bottom,shape=inner_left]
basemetals:nickel_stairs[facing=north,half=bottom,shape=inner_right]
basemetals:nickel_stairs[facing=north,half=bottom,shape=outer_left]
basemetals:nickel_stairs[facing=north,half=bottom,shape=outer_right]
basemetals:nickel_stairs[facing=south,half=top,shape=straight]
basemetals:nickel_stairs[facing=south,half=top,shape=inner_left]
basemetals:nickel_stairs[facing=south,half=top,shape=inner_right]
basemetals:nickel_stairs[facing=south,half=top,shape=outer_left]
basemetals:nickel_stairs[facing=south,half=top,shape=outer_right]
basemetals:nickel_stairs[facing=south,half=bottom,shape=straight]
basemetals:nickel_stairs[facing=south,half=bottom,shape=inner_left]
basemetals:nickel_stairs[facing=south,half=bottom,shape=inner_right]
basemetals:nickel_stairs[facing=south,half=bottom,shape=outer_left]
basemetals:nickel_stairs[facing=south,half=bottom,shape=outer_right]
basemetals:nickel_stairs[facing=west,half=top,shape=straight]
basemetals:nickel_stairs[facing=west,half=top,shape=inner_left]
basemetals:nickel_stairs[facing=west,half=top,shape=inner_right]
basemetals:nickel_stairs[facing=west,half=top,shape=outer_left]
basemetals:nickel_stairs[facing=west,half=top,shape=outer_right]
basemetals:nickel_stairs[facing=west,half=bottom,shape=straight]
basemetals:nickel_stairs[facing=west,half=bottom,shape=inner_left]
basemetals:nickel_stairs[facing=west,half=bottom,shape=inner_right]
basemetals:nickel_stairs[facing=west,half=bottom,shape=outer_left]
basemetals:nickel_stairs[facing=west,half=bottom,shape=outer_right]
basemetals:nickel_stairs[facing=east,half=top,shape=straight]
basemetals:nickel_stairs[facing=east,half=top,shape=inner_left]
basemetals:nickel_stairs[facing=east,half=top,shape=inner_right]
basemetals:nickel_stairs[facing=east,half=top,shape=outer_left]
basemetals:nickel_stairs[facing=east,half=top,shape=outer_right]
basemetals:nickel_stairs[facing=east,half=bottom,shape=straight]
basemetals:nickel_stairs[facing=east,half=bottom,shape=inner_left]
basemetals:nickel_stairs[facing=east,half=bottom,shape=inner_right]
basemetals:nickel_stairs[facing=east,half=bottom,shape=outer_left]
basemetals:nickel_stairs[facing=east,half=bottom,shape=outer_right]
basemetals:silver_button[facing=down,powered=true]
basemetals:silver_button[facing=down,powered=false]
basemetals:silver_button[facing=up,powered=true]
basemetals:silver_button[facing=up,powered=false]
basemetals:silver_button[facing=north,powered=true]
basemetals:silver_button[facing=north,powered=false]
basemetals:silver_button[facing=south,powered=true]
basemetals:silver_button[facing=south,powered=false]
basemetals:silver_button[facing=west,powered=true]
basemetals:silver_button[facing=west,powered=false]
basemetals:silver_button[facing=east,powered=true]
basemetals:silver_button[facing=east,powered=false]
basemetals:silver_slab[half=top,variant=default]
basemetals:silver_slab[half=bottom,variant=default]
basemetals:silver_plate[facing=down]
basemetals:silver_plate[facing=up]
basemetals:silver_plate[facing=north]
basemetals:silver_plate[facing=south]
basemetals:silver_plate[facing=west]
basemetals:silver_plate[facing=east]
basemetals:silver[level=0]
basemetals:silver[level=1]
basemetals:silver[level=2]
basemetals:silver[level=3]
basemetals:silver[level=4]
basemetals:silver[level=5]
basemetals:silver[level=6]
basemetals:silver[level=7]
basemetals:silver[level=8]
basemetals:silver[level=9]
basemetals:silver[level=10]
basemetals:silver[level=11]
basemetals:silver[level=12]
basemetals:silver[level=13]
basemetals:silver[level=14]
basemetals:silver[level=15]
basemetals:silver_trapdoor[facing=north,half=top,open=true]
basemetals:silver_trapdoor[facing=north,half=top,open=false]
basemetals:silver_trapdoor[facing=north,half=bottom,open=true]
basemetals:silver_trapdoor[facing=north,half=bottom,open=false]
basemetals:silver_trapdoor[facing=south,half=top,open=true]
basemetals:silver_trapdoor[facing=south,half=top,open=false]
basemetals:silver_trapdoor[facing=south,half=bottom,open=true]
basemetals:silver_trapdoor[facing=south,half=bottom,open=false]
basemetals:silver_trapdoor[facing=west,half=top,open=true]
basemetals:silver_trapdoor[facing=west,half=top,open=false]
basemetals:silver_trapdoor[facing=west,half=bottom,open=true]
basemetals:silver_trapdoor[facing=west,half=bottom,open=false]
basemetals:silver_trapdoor[facing=east,half=top,open=true]
basemetals:silver_trapdoor[facing=east,half=top,open=false]
basemetals:silver_trapdoor[facing=east,half=bottom,open=true]
basemetals:silver_trapdoor[facing=east,half=bottom,open=false]
basemetals:silver_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=true]
basemetals:silver_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=false]
basemetals:silver_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
basemetals:silver_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
basemetals:silver_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=true]
basemetals:silver_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=false]
basemetals:silver_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
basemetals:silver_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
basemetals:silver_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=true]
basemetals:silver_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=false]
basemetals:silver_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
basemetals:silver_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
basemetals:silver_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=true]
basemetals:silver_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=false]
basemetals:silver_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
basemetals:silver_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
basemetals:silver_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=true]
basemetals:silver_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=false]
basemetals:silver_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
basemetals:silver_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
basemetals:silver_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=true]
basemetals:silver_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=false]
basemetals:silver_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
basemetals:silver_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
basemetals:silver_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=true]
basemetals:silver_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=false]
basemetals:silver_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
basemetals:silver_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
basemetals:silver_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=true]
basemetals:silver_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=false]
basemetals:silver_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
basemetals:silver_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
basemetals:silver_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=true]
basemetals:silver_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=false]
basemetals:silver_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
basemetals:silver_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
basemetals:silver_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=true]
basemetals:silver_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=false]
basemetals:silver_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
basemetals:silver_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
basemetals:silver_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=true]
basemetals:silver_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=false]
basemetals:silver_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
basemetals:silver_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
basemetals:silver_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=true]
basemetals:silver_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=false]
basemetals:silver_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
basemetals:silver_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
basemetals:silver_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=true]
basemetals:silver_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=false]
basemetals:silver_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
basemetals:silver_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
basemetals:silver_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=true]
basemetals:silver_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=false]
basemetals:silver_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
basemetals:silver_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
basemetals:silver_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=true]
basemetals:silver_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=false]
basemetals:silver_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
basemetals:silver_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
basemetals:silver_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=true]
basemetals:silver_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=false]
basemetals:silver_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
basemetals:silver_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
basemetals:silver_door[facing=north,half=upper,hinge=left,open=true,powered=true]
basemetals:silver_door[facing=north,half=upper,hinge=left,open=true,powered=false]
basemetals:silver_door[facing=north,half=upper,hinge=left,open=false,powered=true]
basemetals:silver_door[facing=north,half=upper,hinge=left,open=false,powered=false]
basemetals:silver_door[facing=north,half=upper,hinge=right,open=true,powered=true]
basemetals:silver_door[facing=north,half=upper,hinge=right,open=true,powered=false]
basemetals:silver_door[facing=north,half=upper,hinge=right,open=false,powered=true]
basemetals:silver_door[facing=north,half=upper,hinge=right,open=false,powered=false]
basemetals:silver_door[facing=north,half=lower,hinge=left,open=true,powered=true]
basemetals:silver_door[facing=north,half=lower,hinge=left,open=true,powered=false]
basemetals:silver_door[facing=north,half=lower,hinge=left,open=false,powered=true]
basemetals:silver_door[facing=north,half=lower,hinge=left,open=false,powered=false]
basemetals:silver_door[facing=north,half=lower,hinge=right,open=true,powered=true]
basemetals:silver_door[facing=north,half=lower,hinge=right,open=true,powered=false]
basemetals:silver_door[facing=north,half=lower,hinge=right,open=false,powered=true]
basemetals:silver_door[facing=north,half=lower,hinge=right,open=false,powered=false]
basemetals:silver_door[facing=south,half=upper,hinge=left,open=true,powered=true]
basemetals:silver_door[facing=south,half=upper,hinge=left,open=true,powered=false]
basemetals:silver_door[facing=south,half=upper,hinge=left,open=false,powered=true]
basemetals:silver_door[facing=south,half=upper,hinge=left,open=false,powered=false]
basemetals:silver_door[facing=south,half=upper,hinge=right,open=true,powered=true]
basemetals:silver_door[facing=south,half=upper,hinge=right,open=true,powered=false]
basemetals:silver_door[facing=south,half=upper,hinge=right,open=false,powered=true]
basemetals:silver_door[facing=south,half=upper,hinge=right,open=false,powered=false]
basemetals:silver_door[facing=south,half=lower,hinge=left,open=true,powered=true]
basemetals:silver_door[facing=south,half=lower,hinge=left,open=true,powered=false]
basemetals:silver_door[facing=south,half=lower,hinge=left,open=false,powered=true]
basemetals:silver_door[facing=south,half=lower,hinge=left,open=false,powered=false]
basemetals:silver_door[facing=south,half=lower,hinge=right,open=true,powered=true]
basemetals:silver_door[facing=south,half=lower,hinge=right,open=true,powered=false]
basemetals:silver_door[facing=south,half=lower,hinge=right,open=false,powered=true]
basemetals:silver_door[facing=south,half=lower,hinge=right,open=false,powered=false]
basemetals:silver_door[facing=west,half=upper,hinge=left,open=true,powered=true]
basemetals:silver_door[facing=west,half=upper,hinge=left,open=true,powered=false]
basemetals:silver_door[facing=west,half=upper,hinge=left,open=false,powered=true]
basemetals:silver_door[facing=west,half=upper,hinge=left,open=false,powered=false]
basemetals:silver_door[facing=west,half=upper,hinge=right,open=true,powered=true]
basemetals:silver_door[facing=west,half=upper,hinge=right,open=true,powered=false]
basemetals:silver_door[facing=west,half=upper,hinge=right,open=false,powered=true]
basemetals:silver_door[facing=west,half=upper,hinge=right,open=false,powered=false]
basemetals:silver_door[facing=west,half=lower,hinge=left,open=true,powered=true]
basemetals:silver_door[facing=west,half=lower,hinge=left,open=true,powered=false]
basemetals:silver_door[facing=west,half=lower,hinge=left,open=false,powered=true]
basemetals:silver_door[facing=west,half=lower,hinge=left,open=false,powered=false]
basemetals:silver_door[facing=west,half=lower,hinge=right,open=true,powered=true]
basemetals:silver_door[facing=west,half=lower,hinge=right,open=true,powered=false]
basemetals:silver_door[facing=west,half=lower,hinge=right,open=false,powered=true]
basemetals:silver_door[facing=west,half=lower,hinge=right,open=false,powered=false]
basemetals:silver_door[facing=east,half=upper,hinge=left,open=true,powered=true]
basemetals:silver_door[facing=east,half=upper,hinge=left,open=true,powered=false]
basemetals:silver_door[facing=east,half=upper,hinge=left,open=false,powered=true]
basemetals:silver_door[facing=east,half=upper,hinge=left,open=false,powered=false]
basemetals:silver_door[facing=east,half=upper,hinge=right,open=true,powered=true]
basemetals:silver_door[facing=east,half=upper,hinge=right,open=true,powered=false]
basemetals:silver_door[facing=east,half=upper,hinge=right,open=false,powered=true]
basemetals:silver_door[facing=east,half=upper,hinge=right,open=false,powered=false]
basemetals:silver_door[facing=east,half=lower,hinge=left,open=true,powered=true]
basemetals:silver_door[facing=east,half=lower,hinge=left,open=true,powered=false]
basemetals:silver_door[facing=east,half=lower,hinge=left,open=false,powered=true]
basemetals:silver_door[facing=east,half=lower,hinge=left,open=false,powered=false]
basemetals:silver_door[facing=east,half=lower,hinge=right,open=true,powered=true]
basemetals:silver_door[facing=east,half=lower,hinge=right,open=true,powered=false]
basemetals:silver_door[facing=east,half=lower,hinge=right,open=false,powered=true]
basemetals:silver_door[facing=east,half=lower,hinge=right,open=false,powered=false]
basemetals:silver_ore
basemetals:silver_lever[facing=down_x,powered=true]
basemetals:silver_lever[facing=down_x,powered=false]
basemetals:silver_lever[facing=east,powered=true]
basemetals:silver_lever[facing=east,powered=false]
basemetals:silver_lever[facing=west,powered=true]
basemetals:silver_lever[facing=west,powered=false]
basemetals:silver_lever[facing=south,powered=true]
basemetals:silver_lever[facing=south,powered=false]
basemetals:silver_lever[facing=north,powered=true]
basemetals:silver_lever[facing=north,powered=false]
basemetals:silver_lever[facing=up_z,powered=true]
basemetals:silver_lever[facing=up_z,powered=false]
basemetals:silver_lever[facing=up_x,powered=true]
basemetals:silver_lever[facing=up_x,powered=false]
basemetals:silver_lever[facing=down_z,powered=true]
basemetals:silver_lever[facing=down_z,powered=false]
basemetals:silver_bars[east=true,north=true,south=true,west=true]
basemetals:silver_bars[east=true,north=true,south=true,west=false]
basemetals:silver_bars[east=true,north=true,south=false,west=true]
basemetals:silver_bars[east=true,north=true,south=false,west=false]
basemetals:silver_bars[east=true,north=false,south=true,west=true]
basemetals:silver_bars[east=true,north=false,south=true,west=false]
basemetals:silver_bars[east=true,north=false,south=false,west=true]
basemetals:silver_bars[east=true,north=false,south=false,west=false]
basemetals:silver_bars[east=false,north=true,south=true,west=true]
basemetals:silver_bars[east=false,north=true,south=true,west=false]
basemetals:silver_bars[east=false,north=true,south=false,west=true]
basemetals:silver_bars[east=false,north=true,south=false,west=false]
basemetals:silver_bars[east=false,north=false,south=true,west=true]
basemetals:silver_bars[east=false,north=false,south=true,west=false]
basemetals:silver_bars[east=false,north=false,south=false,west=true]
basemetals:silver_bars[east=false,north=false,south=false,west=false]
basemetals:silver_block
basemetals:double_silver_slab[variant=default]
basemetals:silver_pressure_plate[powered=true]
basemetals:silver_pressure_plate[powered=false]
basemetals:silver_stairs[facing=north,half=top,shape=straight]
basemetals:silver_stairs[facing=north,half=top,shape=inner_left]
basemetals:silver_stairs[facing=north,half=top,shape=inner_right]
basemetals:silver_stairs[facing=north,half=top,shape=outer_left]
basemetals:silver_stairs[facing=north,half=top,shape=outer_right]
basemetals:silver_stairs[facing=north,half=bottom,shape=straight]
basemetals:silver_stairs[facing=north,half=bottom,shape=inner_left]
basemetals:silver_stairs[facing=north,half=bottom,shape=inner_right]
basemetals:silver_stairs[facing=north,half=bottom,shape=outer_left]
basemetals:silver_stairs[facing=north,half=bottom,shape=outer_right]
basemetals:silver_stairs[facing=south,half=top,shape=straight]
basemetals:silver_stairs[facing=south,half=top,shape=inner_left]
basemetals:silver_stairs[facing=south,half=top,shape=inner_right]
basemetals:silver_stairs[facing=south,half=top,shape=outer_left]
basemetals:silver_stairs[facing=south,half=top,shape=outer_right]
basemetals:silver_stairs[facing=south,half=bottom,shape=straight]
basemetals:silver_stairs[facing=south,half=bottom,shape=inner_left]
basemetals:silver_stairs[facing=south,half=bottom,shape=inner_right]
basemetals:silver_stairs[facing=south,half=bottom,shape=outer_left]
basemetals:silver_stairs[facing=south,half=bottom,shape=outer_right]
basemetals:silver_stairs[facing=west,half=top,shape=straight]
basemetals:silver_stairs[facing=west,half=top,shape=inner_left]
basemetals:silver_stairs[facing=west,half=top,shape=inner_right]
basemetals:silver_stairs[facing=west,half=top,shape=outer_left]
basemetals:silver_stairs[facing=west,half=top,shape=outer_right]
basemetals:silver_stairs[facing=west,half=bottom,shape=straight]
basemetals:silver_stairs[facing=west,half=bottom,shape=inner_left]
basemetals:silver_stairs[facing=west,half=bottom,shape=inner_right]
basemetals:silver_stairs[facing=west,half=bottom,shape=outer_left]
basemetals:silver_stairs[facing=west,half=bottom,shape=outer_right]
basemetals:silver_stairs[facing=east,half=top,shape=straight]
basemetals:silver_stairs[facing=east,half=top,shape=inner_left]
basemetals:silver_stairs[facing=east,half=top,shape=inner_right]
basemetals:silver_stairs[facing=east,half=top,shape=outer_left]
basemetals:silver_stairs[facing=east,half=top,shape=outer_right]
basemetals:silver_stairs[facing=east,half=bottom,shape=straight]
basemetals:silver_stairs[facing=east,half=bottom,shape=inner_left]
basemetals:silver_stairs[facing=east,half=bottom,shape=inner_right]
basemetals:silver_stairs[facing=east,half=bottom,shape=outer_left]
basemetals:silver_stairs[facing=east,half=bottom,shape=outer_right]
basemetals:tin_button[facing=down,powered=true]
basemetals:tin_button[facing=down,powered=false]
basemetals:tin_button[facing=up,powered=true]
basemetals:tin_button[facing=up,powered=false]
basemetals:tin_button[facing=north,powered=true]
basemetals:tin_button[facing=north,powered=false]
basemetals:tin_button[facing=south,powered=true]
basemetals:tin_button[facing=south,powered=false]
basemetals:tin_button[facing=west,powered=true]
basemetals:tin_button[facing=west,powered=false]
basemetals:tin_button[facing=east,powered=true]
basemetals:tin_button[facing=east,powered=false]
basemetals:tin_slab[half=top,variant=default]
basemetals:tin_slab[half=bottom,variant=default]
basemetals:tin_plate[facing=down]
basemetals:tin_plate[facing=up]
basemetals:tin_plate[facing=north]
basemetals:tin_plate[facing=south]
basemetals:tin_plate[facing=west]
basemetals:tin_plate[facing=east]
basemetals:tin[level=0]
basemetals:tin[level=1]
basemetals:tin[level=2]
basemetals:tin[level=3]
basemetals:tin[level=4]
basemetals:tin[level=5]
basemetals:tin[level=6]
basemetals:tin[level=7]
basemetals:tin[level=8]
basemetals:tin[level=9]
basemetals:tin[level=10]
basemetals:tin[level=11]
basemetals:tin[level=12]
basemetals:tin[level=13]
basemetals:tin[level=14]
basemetals:tin[level=15]
basemetals:tin_trapdoor[facing=north,half=top,open=true]
basemetals:tin_trapdoor[facing=north,half=top,open=false]
basemetals:tin_trapdoor[facing=north,half=bottom,open=true]
basemetals:tin_trapdoor[facing=north,half=bottom,open=false]
basemetals:tin_trapdoor[facing=south,half=top,open=true]
basemetals:tin_trapdoor[facing=south,half=top,open=false]
basemetals:tin_trapdoor[facing=south,half=bottom,open=true]
basemetals:tin_trapdoor[facing=south,half=bottom,open=false]
basemetals:tin_trapdoor[facing=west,half=top,open=true]
basemetals:tin_trapdoor[facing=west,half=top,open=false]
basemetals:tin_trapdoor[facing=west,half=bottom,open=true]
basemetals:tin_trapdoor[facing=west,half=bottom,open=false]
basemetals:tin_trapdoor[facing=east,half=top,open=true]
basemetals:tin_trapdoor[facing=east,half=top,open=false]
basemetals:tin_trapdoor[facing=east,half=bottom,open=true]
basemetals:tin_trapdoor[facing=east,half=bottom,open=false]
basemetals:tin_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=true]
basemetals:tin_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=false]
basemetals:tin_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
basemetals:tin_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
basemetals:tin_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=true]
basemetals:tin_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=false]
basemetals:tin_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
basemetals:tin_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
basemetals:tin_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=true]
basemetals:tin_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=false]
basemetals:tin_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
basemetals:tin_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
basemetals:tin_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=true]
basemetals:tin_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=false]
basemetals:tin_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
basemetals:tin_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
basemetals:tin_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=true]
basemetals:tin_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=false]
basemetals:tin_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
basemetals:tin_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
basemetals:tin_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=true]
basemetals:tin_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=false]
basemetals:tin_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
basemetals:tin_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
basemetals:tin_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=true]
basemetals:tin_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=false]
basemetals:tin_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
basemetals:tin_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
basemetals:tin_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=true]
basemetals:tin_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=false]
basemetals:tin_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
basemetals:tin_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
basemetals:tin_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=true]
basemetals:tin_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=false]
basemetals:tin_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
basemetals:tin_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
basemetals:tin_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=true]
basemetals:tin_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=false]
basemetals:tin_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
basemetals:tin_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
basemetals:tin_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=true]
basemetals:tin_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=false]
basemetals:tin_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
basemetals:tin_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
basemetals:tin_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=true]
basemetals:tin_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=false]
basemetals:tin_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
basemetals:tin_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
basemetals:tin_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=true]
basemetals:tin_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=false]
basemetals:tin_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
basemetals:tin_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
basemetals:tin_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=true]
basemetals:tin_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=false]
basemetals:tin_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
basemetals:tin_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
basemetals:tin_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=true]
basemetals:tin_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=false]
basemetals:tin_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
basemetals:tin_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
basemetals:tin_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=true]
basemetals:tin_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=false]
basemetals:tin_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
basemetals:tin_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
basemetals:tin_door[facing=north,half=upper,hinge=left,open=true,powered=true]
basemetals:tin_door[facing=north,half=upper,hinge=left,open=true,powered=false]
basemetals:tin_door[facing=north,half=upper,hinge=left,open=false,powered=true]
basemetals:tin_door[facing=north,half=upper,hinge=left,open=false,powered=false]
basemetals:tin_door[facing=north,half=upper,hinge=right,open=true,powered=true]
basemetals:tin_door[facing=north,half=upper,hinge=right,open=true,powered=false]
basemetals:tin_door[facing=north,half=upper,hinge=right,open=false,powered=true]
basemetals:tin_door[facing=north,half=upper,hinge=right,open=false,powered=false]
basemetals:tin_door[facing=north,half=lower,hinge=left,open=true,powered=true]
basemetals:tin_door[facing=north,half=lower,hinge=left,open=true,powered=false]
basemetals:tin_door[facing=north,half=lower,hinge=left,open=false,powered=true]
basemetals:tin_door[facing=north,half=lower,hinge=left,open=false,powered=false]
basemetals:tin_door[facing=north,half=lower,hinge=right,open=true,powered=true]
basemetals:tin_door[facing=north,half=lower,hinge=right,open=true,powered=false]
basemetals:tin_door[facing=north,half=lower,hinge=right,open=false,powered=true]
basemetals:tin_door[facing=north,half=lower,hinge=right,open=false,powered=false]
basemetals:tin_door[facing=south,half=upper,hinge=left,open=true,powered=true]
basemetals:tin_door[facing=south,half=upper,hinge=left,open=true,powered=false]
basemetals:tin_door[facing=south,half=upper,hinge=left,open=false,powered=true]
basemetals:tin_door[facing=south,half=upper,hinge=left,open=false,powered=false]
basemetals:tin_door[facing=south,half=upper,hinge=right,open=true,powered=true]
basemetals:tin_door[facing=south,half=upper,hinge=right,open=true,powered=false]
basemetals:tin_door[facing=south,half=upper,hinge=right,open=false,powered=true]
basemetals:tin_door[facing=south,half=upper,hinge=right,open=false,powered=false]
basemetals:tin_door[facing=south,half=lower,hinge=left,open=true,powered=true]
basemetals:tin_door[facing=south,half=lower,hinge=left,open=true,powered=false]
basemetals:tin_door[facing=south,half=lower,hinge=left,open=false,powered=true]
basemetals:tin_door[facing=south,half=lower,hinge=left,open=false,powered=false]
basemetals:tin_door[facing=south,half=lower,hinge=right,open=true,powered=true]
basemetals:tin_door[facing=south,half=lower,hinge=right,open=true,powered=false]
basemetals:tin_door[facing=south,half=lower,hinge=right,open=false,powered=true]
basemetals:tin_door[facing=south,half=lower,hinge=right,open=false,powered=false]
basemetals:tin_door[facing=west,half=upper,hinge=left,open=true,powered=true]
basemetals:tin_door[facing=west,half=upper,hinge=left,open=true,powered=false]
basemetals:tin_door[facing=west,half=upper,hinge=left,open=false,powered=true]
basemetals:tin_door[facing=west,half=upper,hinge=left,open=false,powered=false]
basemetals:tin_door[facing=west,half=upper,hinge=right,open=true,powered=true]
basemetals:tin_door[facing=west,half=upper,hinge=right,open=true,powered=false]
basemetals:tin_door[facing=west,half=upper,hinge=right,open=false,powered=true]
basemetals:tin_door[facing=west,half=upper,hinge=right,open=false,powered=false]
basemetals:tin_door[facing=west,half=lower,hinge=left,open=true,powered=true]
basemetals:tin_door[facing=west,half=lower,hinge=left,open=true,powered=false]
basemetals:tin_door[facing=west,half=lower,hinge=left,open=false,powered=true]
basemetals:tin_door[facing=west,half=lower,hinge=left,open=false,powered=false]
basemetals:tin_door[facing=west,half=lower,hinge=right,open=true,powered=true]
basemetals:tin_door[facing=west,half=lower,hinge=right,open=true,powered=false]
basemetals:tin_door[facing=west,half=lower,hinge=right,open=false,powered=true]
basemetals:tin_door[facing=west,half=lower,hinge=right,open=false,powered=false]
basemetals:tin_door[facing=east,half=upper,hinge=left,open=true,powered=true]
basemetals:tin_door[facing=east,half=upper,hinge=left,open=true,powered=false]
basemetals:tin_door[facing=east,half=upper,hinge=left,open=false,powered=true]
basemetals:tin_door[facing=east,half=upper,hinge=left,open=false,powered=false]
basemetals:tin_door[facing=east,half=upper,hinge=right,open=true,powered=true]
basemetals:tin_door[facing=east,half=upper,hinge=right,open=true,powered=false]
basemetals:tin_door[facing=east,half=upper,hinge=right,open=false,powered=true]
basemetals:tin_door[facing=east,half=upper,hinge=right,open=false,powered=false]
basemetals:tin_door[facing=east,half=lower,hinge=left,open=true,powered=true]
basemetals:tin_door[facing=east,half=lower,hinge=left,open=true,powered=false]
basemetals:tin_door[facing=east,half=lower,hinge=left,open=false,powered=true]
basemetals:tin_door[facing=east,half=lower,hinge=left,open=false,powered=false]
basemetals:tin_door[facing=east,half=lower,hinge=right,open=true,powered=true]
basemetals:tin_door[facing=east,half=lower,hinge=right,open=true,powered=false]
basemetals:tin_door[facing=east,half=lower,hinge=right,open=false,powered=true]
basemetals:tin_door[facing=east,half=lower,hinge=right,open=false,powered=false]
basemetals:tin_ore
basemetals:tin_lever[facing=down_x,powered=true]
basemetals:tin_lever[facing=down_x,powered=false]
basemetals:tin_lever[facing=east,powered=true]
basemetals:tin_lever[facing=east,powered=false]
basemetals:tin_lever[facing=west,powered=true]
basemetals:tin_lever[facing=west,powered=false]
basemetals:tin_lever[facing=south,powered=true]
basemetals:tin_lever[facing=south,powered=false]
basemetals:tin_lever[facing=north,powered=true]
basemetals:tin_lever[facing=north,powered=false]
basemetals:tin_lever[facing=up_z,powered=true]
basemetals:tin_lever[facing=up_z,powered=false]
basemetals:tin_lever[facing=up_x,powered=true]
basemetals:tin_lever[facing=up_x,powered=false]
basemetals:tin_lever[facing=down_z,powered=true]
basemetals:tin_lever[facing=down_z,powered=false]
basemetals:tin_bars[east=true,north=true,south=true,west=true]
basemetals:tin_bars[east=true,north=true,south=true,west=false]
basemetals:tin_bars[east=true,north=true,south=false,west=true]
basemetals:tin_bars[east=true,north=true,south=false,west=false]
basemetals:tin_bars[east=true,north=false,south=true,west=true]
basemetals:tin_bars[east=true,north=false,south=true,west=false]
basemetals:tin_bars[east=true,north=false,south=false,west=true]
basemetals:tin_bars[east=true,north=false,south=false,west=false]
basemetals:tin_bars[east=false,north=true,south=true,west=true]
basemetals:tin_bars[east=false,north=true,south=true,west=false]
basemetals:tin_bars[east=false,north=true,south=false,west=true]
basemetals:tin_bars[east=false,north=true,south=false,west=false]
basemetals:tin_bars[east=false,north=false,south=true,west=true]
basemetals:tin_bars[east=false,north=false,south=true,west=false]
basemetals:tin_bars[east=false,north=false,south=false,west=true]
basemetals:tin_bars[east=false,north=false,south=false,west=false]
basemetals:tin_block
basemetals:double_tin_slab[variant=default]
basemetals:tin_pressure_plate[powered=true]
basemetals:tin_pressure_plate[powered=false]
basemetals:tin_stairs[facing=north,half=top,shape=straight]
basemetals:tin_stairs[facing=north,half=top,shape=inner_left]
basemetals:tin_stairs[facing=north,half=top,shape=inner_right]
basemetals:tin_stairs[facing=north,half=top,shape=outer_left]
basemetals:tin_stairs[facing=north,half=top,shape=outer_right]
basemetals:tin_stairs[facing=north,half=bottom,shape=straight]
basemetals:tin_stairs[facing=north,half=bottom,shape=inner_left]
basemetals:tin_stairs[facing=north,half=bottom,shape=inner_right]
basemetals:tin_stairs[facing=north,half=bottom,shape=outer_left]
basemetals:tin_stairs[facing=north,half=bottom,shape=outer_right]
basemetals:tin_stairs[facing=south,half=top,shape=straight]
basemetals:tin_stairs[facing=south,half=top,shape=inner_left]
basemetals:tin_stairs[facing=south,half=top,shape=inner_right]
basemetals:tin_stairs[facing=south,half=top,shape=outer_left]
basemetals:tin_stairs[facing=south,half=top,shape=outer_right]
basemetals:tin_stairs[facing=south,half=bottom,shape=straight]
basemetals:tin_stairs[facing=south,half=bottom,shape=inner_left]
basemetals:tin_stairs[facing=south,half=bottom,shape=inner_right]
basemetals:tin_stairs[facing=south,half=bottom,shape=outer_left]
basemetals:tin_stairs[facing=south,half=bottom,shape=outer_right]
basemetals:tin_stairs[facing=west,half=top,shape=straight]
basemetals:tin_stairs[facing=west,half=top,shape=inner_left]
basemetals:tin_stairs[facing=west,half=top,shape=inner_right]
basemetals:tin_stairs[facing=west,half=top,shape=outer_left]
basemetals:tin_stairs[facing=west,half=top,shape=outer_right]
basemetals:tin_stairs[facing=west,half=bottom,shape=straight]
basemetals:tin_stairs[facing=west,half=bottom,shape=inner_left]
basemetals:tin_stairs[facing=west,half=bottom,shape=inner_right]
basemetals:tin_stairs[facing=west,half=bottom,shape=outer_left]
basemetals:tin_stairs[facing=west,half=bottom,shape=outer_right]
basemetals:tin_stairs[facing=east,half=top,shape=straight]
basemetals:tin_stairs[facing=east,half=top,shape=inner_left]
basemetals:tin_stairs[facing=east,half=top,shape=inner_right]
basemetals:tin_stairs[facing=east,half=top,shape=outer_left]
basemetals:tin_stairs[facing=east,half=top,shape=outer_right]
basemetals:tin_stairs[facing=east,half=bottom,shape=straight]
basemetals:tin_stairs[facing=east,half=bottom,shape=inner_left]
basemetals:tin_stairs[facing=east,half=bottom,shape=inner_right]
basemetals:tin_stairs[facing=east,half=bottom,shape=outer_left]
basemetals:tin_stairs[facing=east,half=bottom,shape=outer_right]
basemetals:zinc_button[facing=down,powered=true]
basemetals:zinc_button[facing=down,powered=false]
basemetals:zinc_button[facing=up,powered=true]
basemetals:zinc_button[facing=up,powered=false]
basemetals:zinc_button[facing=north,powered=true]
basemetals:zinc_button[facing=north,powered=false]
basemetals:zinc_button[facing=south,powered=true]
basemetals:zinc_button[facing=south,powered=false]
basemetals:zinc_button[facing=west,powered=true]
basemetals:zinc_button[facing=west,powered=false]
basemetals:zinc_button[facing=east,powered=true]
basemetals:zinc_button[facing=east,powered=false]
basemetals:zinc_slab[half=top,variant=default]
basemetals:zinc_slab[half=bottom,variant=default]
basemetals:zinc_plate[facing=down]
basemetals:zinc_plate[facing=up]
basemetals:zinc_plate[facing=north]
basemetals:zinc_plate[facing=south]
basemetals:zinc_plate[facing=west]
basemetals:zinc_plate[facing=east]
basemetals:zinc[level=0]
basemetals:zinc[level=1]
basemetals:zinc[level=2]
basemetals:zinc[level=3]
basemetals:zinc[level=4]
basemetals:zinc[level=5]
basemetals:zinc[level=6]
basemetals:zinc[level=7]
basemetals:zinc[level=8]
basemetals:zinc[level=9]
basemetals:zinc[level=10]
basemetals:zinc[level=11]
basemetals:zinc[level=12]
basemetals:zinc[level=13]
basemetals:zinc[level=14]
basemetals:zinc[level=15]
basemetals:zinc_trapdoor[facing=north,half=top,open=true]
basemetals:zinc_trapdoor[facing=north,half=top,open=false]
basemetals:zinc_trapdoor[facing=north,half=bottom,open=true]
basemetals:zinc_trapdoor[facing=north,half=bottom,open=false]
basemetals:zinc_trapdoor[facing=south,half=top,open=true]
basemetals:zinc_trapdoor[facing=south,half=top,open=false]
basemetals:zinc_trapdoor[facing=south,half=bottom,open=true]
basemetals:zinc_trapdoor[facing=south,half=bottom,open=false]
basemetals:zinc_trapdoor[facing=west,half=top,open=true]
basemetals:zinc_trapdoor[facing=west,half=top,open=false]
basemetals:zinc_trapdoor[facing=west,half=bottom,open=true]
basemetals:zinc_trapdoor[facing=west,half=bottom,open=false]
basemetals:zinc_trapdoor[facing=east,half=top,open=true]
basemetals:zinc_trapdoor[facing=east,half=top,open=false]
basemetals:zinc_trapdoor[facing=east,half=bottom,open=true]
basemetals:zinc_trapdoor[facing=east,half=bottom,open=false]
basemetals:zinc_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=true]
basemetals:zinc_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=false]
basemetals:zinc_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
basemetals:zinc_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
basemetals:zinc_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=true]
basemetals:zinc_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=false]
basemetals:zinc_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
basemetals:zinc_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
basemetals:zinc_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=true]
basemetals:zinc_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=false]
basemetals:zinc_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
basemetals:zinc_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
basemetals:zinc_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=true]
basemetals:zinc_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=false]
basemetals:zinc_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
basemetals:zinc_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
basemetals:zinc_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=true]
basemetals:zinc_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=false]
basemetals:zinc_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
basemetals:zinc_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
basemetals:zinc_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=true]
basemetals:zinc_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=false]
basemetals:zinc_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
basemetals:zinc_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
basemetals:zinc_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=true]
basemetals:zinc_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=false]
basemetals:zinc_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
basemetals:zinc_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
basemetals:zinc_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=true]
basemetals:zinc_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=false]
basemetals:zinc_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
basemetals:zinc_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
basemetals:zinc_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=true]
basemetals:zinc_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=false]
basemetals:zinc_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
basemetals:zinc_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
basemetals:zinc_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=true]
basemetals:zinc_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=false]
basemetals:zinc_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
basemetals:zinc_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
basemetals:zinc_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=true]
basemetals:zinc_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=false]
basemetals:zinc_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
basemetals:zinc_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
basemetals:zinc_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=true]
basemetals:zinc_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=false]
basemetals:zinc_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
basemetals:zinc_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
basemetals:zinc_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=true]
basemetals:zinc_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=false]
basemetals:zinc_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
basemetals:zinc_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
basemetals:zinc_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=true]
basemetals:zinc_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=false]
basemetals:zinc_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
basemetals:zinc_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
basemetals:zinc_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=true]
basemetals:zinc_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=false]
basemetals:zinc_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
basemetals:zinc_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
basemetals:zinc_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=true]
basemetals:zinc_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=false]
basemetals:zinc_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
basemetals:zinc_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
basemetals:zinc_door[facing=north,half=upper,hinge=left,open=true,powered=true]
basemetals:zinc_door[facing=north,half=upper,hinge=left,open=true,powered=false]
basemetals:zinc_door[facing=north,half=upper,hinge=left,open=false,powered=true]
basemetals:zinc_door[facing=north,half=upper,hinge=left,open=false,powered=false]
basemetals:zinc_door[facing=north,half=upper,hinge=right,open=true,powered=true]
basemetals:zinc_door[facing=north,half=upper,hinge=right,open=true,powered=false]
basemetals:zinc_door[facing=north,half=upper,hinge=right,open=false,powered=true]
basemetals:zinc_door[facing=north,half=upper,hinge=right,open=false,powered=false]
basemetals:zinc_door[facing=north,half=lower,hinge=left,open=true,powered=true]
basemetals:zinc_door[facing=north,half=lower,hinge=left,open=true,powered=false]
basemetals:zinc_door[facing=north,half=lower,hinge=left,open=false,powered=true]
basemetals:zinc_door[facing=north,half=lower,hinge=left,open=false,powered=false]
basemetals:zinc_door[facing=north,half=lower,hinge=right,open=true,powered=true]
basemetals:zinc_door[facing=north,half=lower,hinge=right,open=true,powered=false]
basemetals:zinc_door[facing=north,half=lower,hinge=right,open=false,powered=true]
basemetals:zinc_door[facing=north,half=lower,hinge=right,open=false,powered=false]
basemetals:zinc_door[facing=south,half=upper,hinge=left,open=true,powered=true]
basemetals:zinc_door[facing=south,half=upper,hinge=left,open=true,powered=false]
basemetals:zinc_door[facing=south,half=upper,hinge=left,open=false,powered=true]
basemetals:zinc_door[facing=south,half=upper,hinge=left,open=false,powered=false]
basemetals:zinc_door[facing=south,half=upper,hinge=right,open=true,powered=true]
basemetals:zinc_door[facing=south,half=upper,hinge=right,open=true,powered=false]
basemetals:zinc_door[facing=south,half=upper,hinge=right,open=false,powered=true]
basemetals:zinc_door[facing=south,half=upper,hinge=right,open=false,powered=false]
basemetals:zinc_door[facing=south,half=lower,hinge=left,open=true,powered=true]
basemetals:zinc_door[facing=south,half=lower,hinge=left,open=true,powered=false]
basemetals:zinc_door[facing=south,half=lower,hinge=left,open=false,powered=true]
basemetals:zinc_door[facing=south,half=lower,hinge=left,open=false,powered=false]
basemetals:zinc_door[facing=south,half=lower,hinge=right,open=true,powered=true]
basemetals:zinc_door[facing=south,half=lower,hinge=right,open=true,powered=false]
basemetals:zinc_door[facing=south,half=lower,hinge=right,open=false,powered=true]
basemetals:zinc_door[facing=south,half=lower,hinge=right,open=false,powered=false]
basemetals:zinc_door[facing=west,half=upper,hinge=left,open=true,powered=true]
basemetals:zinc_door[facing=west,half=upper,hinge=left,open=true,powered=false]
basemetals:zinc_door[facing=west,half=upper,hinge=left,open=false,powered=true]
basemetals:zinc_door[facing=west,half=upper,hinge=left,open=false,powered=false]
basemetals:zinc_door[facing=west,half=upper,hinge=right,open=true,powered=true]
basemetals:zinc_door[facing=west,half=upper,hinge=right,open=true,powered=false]
basemetals:zinc_door[facing=west,half=upper,hinge=right,open=false,powered=true]
basemetals:zinc_door[facing=west,half=upper,hinge=right,open=false,powered=false]
basemetals:zinc_door[facing=west,half=lower,hinge=left,open=true,powered=true]
basemetals:zinc_door[facing=west,half=lower,hinge=left,open=true,powered=false]
basemetals:zinc_door[facing=west,half=lower,hinge=left,open=false,powered=true]
basemetals:zinc_door[facing=west,half=lower,hinge=left,open=false,powered=false]
basemetals:zinc_door[facing=west,half=lower,hinge=right,open=true,powered=true]
basemetals:zinc_door[facing=west,half=lower,hinge=right,open=true,powered=false]
basemetals:zinc_door[facing=west,half=lower,hinge=right,open=false,powered=true]
basemetals:zinc_door[facing=west,half=lower,hinge=right,open=false,powered=false]
basemetals:zinc_door[facing=east,half=upper,hinge=left,open=true,powered=true]
basemetals:zinc_door[facing=east,half=upper,hinge=left,open=true,powered=false]
basemetals:zinc_door[facing=east,half=upper,hinge=left,open=false,powered=true]
basemetals:zinc_door[facing=east,half=upper,hinge=left,open=false,powered=false]
basemetals:zinc_door[facing=east,half=upper,hinge=right,open=true,powered=true]
basemetals:zinc_door[facing=east,half=upper,hinge=right,open=true,powered=false]
basemetals:zinc_door[facing=east,half=upper,hinge=right,open=false,powered=true]
basemetals:zinc_door[facing=east,half=upper,hinge=right,open=false,powered=false]
basemetals:zinc_door[facing=east,half=lower,hinge=left,open=true,powered=true]
basemetals:zinc_door[facing=east,half=lower,hinge=left,open=true,powered=false]
basemetals:zinc_door[facing=east,half=lower,hinge=left,open=false,powered=true]
basemetals:zinc_door[facing=east,half=lower,hinge=left,open=false,powered=false]
basemetals:zinc_door[facing=east,half=lower,hinge=right,open=true,powered=true]
basemetals:zinc_door[facing=east,half=lower,hinge=right,open=true,powered=false]
basemetals:zinc_door[facing=east,half=lower,hinge=right,open=false,powered=true]
basemetals:zinc_door[facing=east,half=lower,hinge=right,open=false,powered=false]
basemetals:zinc_ore
basemetals:zinc_lever[facing=down_x,powered=true]
basemetals:zinc_lever[facing=down_x,powered=false]
basemetals:zinc_lever[facing=east,powered=true]
basemetals:zinc_lever[facing=east,powered=false]
basemetals:zinc_lever[facing=west,powered=true]
basemetals:zinc_lever[facing=west,powered=false]
basemetals:zinc_lever[facing=south,powered=true]
basemetals:zinc_lever[facing=south,powered=false]
basemetals:zinc_lever[facing=north,powered=true]
basemetals:zinc_lever[facing=north,powered=false]
basemetals:zinc_lever[facing=up_z,powered=true]
basemetals:zinc_lever[facing=up_z,powered=false]
basemetals:zinc_lever[facing=up_x,powered=true]
basemetals:zinc_lever[facing=up_x,powered=false]
basemetals:zinc_lever[facing=down_z,powered=true]
basemetals:zinc_lever[facing=down_z,powered=false]
basemetals:zinc_bars[east=true,north=true,south=true,west=true]
basemetals:zinc_bars[east=true,north=true,south=true,west=false]
basemetals:zinc_bars[east=true,north=true,south=false,west=true]
basemetals:zinc_bars[east=true,north=true,south=false,west=false]
basemetals:zinc_bars[east=true,north=false,south=true,west=true]
basemetals:zinc_bars[east=true,north=false,south=true,west=false]
basemetals:zinc_bars[east=true,north=false,south=false,west=true]
basemetals:zinc_bars[east=true,north=false,south=false,west=false]
basemetals:zinc_bars[east=false,north=true,south=true,west=true]
basemetals:zinc_bars[east=false,north=true,south=true,west=false]
basemetals:zinc_bars[east=false,north=true,south=false,west=true]
basemetals:zinc_bars[east=false,north=true,south=false,west=false]
basemetals:zinc_bars[east=false,north=false,south=true,west=true]
basemetals:zinc_bars[east=false,north=false,south=true,west=false]
basemetals:zinc_bars[east=false,north=false,south=false,west=true]
basemetals:zinc_bars[east=false,north=false,south=false,west=false]
basemetals:zinc_block
basemetals:double_zinc_slab[variant=default]
basemetals:zinc_pressure_plate[powered=true]
basemetals:zinc_pressure_plate[powered=false]
basemetals:zinc_stairs[facing=north,half=top,shape=straight]
basemetals:zinc_stairs[facing=north,half=top,shape=inner_left]
basemetals:zinc_stairs[facing=north,half=top,shape=inner_right]
basemetals:zinc_stairs[facing=north,half=top,shape=outer_left]
basemetals:zinc_stairs[facing=north,half=top,shape=outer_right]
basemetals:zinc_stairs[facing=north,half=bottom,shape=straight]
basemetals:zinc_stairs[facing=north,half=bottom,shape=inner_left]
basemetals:zinc_stairs[facing=north,half=bottom,shape=inner_right]
basemetals:zinc_stairs[facing=north,half=bottom,shape=outer_left]
basemetals:zinc_stairs[facing=north,half=bottom,shape=outer_right]
basemetals:zinc_stairs[facing=south,half=top,shape=straight]
basemetals:zinc_stairs[facing=south,half=top,shape=inner_left]
basemetals:zinc_stairs[facing=south,half=top,shape=inner_right]
basemetals:zinc_stairs[facing=south,half=top,shape=outer_left]
basemetals:zinc_stairs[facing=south,half=top,shape=outer_right]
basemetals:zinc_stairs[facing=south,half=bottom,shape=straight]
basemetals:zinc_stairs[facing=south,half=bottom,shape=inner_left]
basemetals:zinc_stairs[facing=south,half=bottom,shape=inner_right]
basemetals:zinc_stairs[facing=south,half=bottom,shape=outer_left]
basemetals:zinc_stairs[facing=south,half=bottom,shape=outer_right]
basemetals:zinc_stairs[facing=west,half=top,shape=straight]
basemetals:zinc_stairs[facing=west,half=top,shape=inner_left]
basemetals:zinc_stairs[facing=west,half=top,shape=inner_right]
basemetals:zinc_stairs[facing=west,half=top,shape=outer_left]
basemetals:zinc_stairs[facing=west,half=top,shape=outer_right]
basemetals:zinc_stairs[facing=west,half=bottom,shape=straight]
basemetals:zinc_stairs[facing=west,half=bottom,shape=inner_left]
basemetals:zinc_stairs[facing=west,half=bottom,shape=inner_right]
basemetals:zinc_stairs[facing=west,half=bottom,shape=outer_left]
basemetals:zinc_stairs[facing=west,half=bottom,shape=outer_right]
basemetals:zinc_stairs[facing=east,half=top,shape=straight]
basemetals:zinc_stairs[facing=east,half=top,shape=inner_left]
basemetals:zinc_stairs[facing=east,half=top,shape=inner_right]
basemetals:zinc_stairs[facing=east,half=top,shape=outer_left]
basemetals:zinc_stairs[facing=east,half=top,shape=outer_right]
basemetals:zinc_stairs[facing=east,half=bottom,shape=straight]
basemetals:zinc_stairs[facing=east,half=bottom,shape=inner_left]
basemetals:zinc_stairs[facing=east,half=bottom,shape=inner_right]
basemetals:zinc_stairs[facing=east,half=bottom,shape=outer_left]
basemetals:zinc_stairs[facing=east,half=bottom,shape=outer_right]
basemetals:brass_button[facing=down,powered=true]
basemetals:brass_button[facing=down,powered=false]
basemetals:brass_button[facing=up,powered=true]
basemetals:brass_button[facing=up,powered=false]
basemetals:brass_button[facing=north,powered=true]
basemetals:brass_button[facing=north,powered=false]
basemetals:brass_button[facing=south,powered=true]
basemetals:brass_button[facing=south,powered=false]
basemetals:brass_button[facing=west,powered=true]
basemetals:brass_button[facing=west,powered=false]
basemetals:brass_button[facing=east,powered=true]
basemetals:brass_button[facing=east,powered=false]
basemetals:brass_slab[half=top,variant=default]
basemetals:brass_slab[half=bottom,variant=default]
basemetals:brass_plate[facing=down]
basemetals:brass_plate[facing=up]
basemetals:brass_plate[facing=north]
basemetals:brass_plate[facing=south]
basemetals:brass_plate[facing=west]
basemetals:brass_plate[facing=east]
basemetals:brass[level=0]
basemetals:brass[level=1]
basemetals:brass[level=2]
basemetals:brass[level=3]
basemetals:brass[level=4]
basemetals:brass[level=5]
basemetals:brass[level=6]
basemetals:brass[level=7]
basemetals:brass[level=8]
basemetals:brass[level=9]
basemetals:brass[level=10]
basemetals:brass[level=11]
basemetals:brass[level=12]
basemetals:brass[level=13]
basemetals:brass[level=14]
basemetals:brass[level=15]
basemetals:brass_trapdoor[facing=north,half=top,open=true]
basemetals:brass_trapdoor[facing=north,half=top,open=false]
basemetals:brass_trapdoor[facing=north,half=bottom,open=true]
basemetals:brass_trapdoor[facing=north,half=bottom,open=false]
basemetals:brass_trapdoor[facing=south,half=top,open=true]
basemetals:brass_trapdoor[facing=south,half=top,open=false]
basemetals:brass_trapdoor[facing=south,half=bottom,open=true]
basemetals:brass_trapdoor[facing=south,half=bottom,open=false]
basemetals:brass_trapdoor[facing=west,half=top,open=true]
basemetals:brass_trapdoor[facing=west,half=top,open=false]
basemetals:brass_trapdoor[facing=west,half=bottom,open=true]
basemetals:brass_trapdoor[facing=west,half=bottom,open=false]
basemetals:brass_trapdoor[facing=east,half=top,open=true]
basemetals:brass_trapdoor[facing=east,half=top,open=false]
basemetals:brass_trapdoor[facing=east,half=bottom,open=true]
basemetals:brass_trapdoor[facing=east,half=bottom,open=false]
basemetals:brass_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=true]
basemetals:brass_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=false]
basemetals:brass_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
basemetals:brass_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
basemetals:brass_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=true]
basemetals:brass_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=false]
basemetals:brass_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
basemetals:brass_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
basemetals:brass_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=true]
basemetals:brass_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=false]
basemetals:brass_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
basemetals:brass_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
basemetals:brass_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=true]
basemetals:brass_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=false]
basemetals:brass_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
basemetals:brass_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
basemetals:brass_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=true]
basemetals:brass_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=false]
basemetals:brass_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
basemetals:brass_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
basemetals:brass_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=true]
basemetals:brass_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=false]
basemetals:brass_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
basemetals:brass_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
basemetals:brass_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=true]
basemetals:brass_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=false]
basemetals:brass_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
basemetals:brass_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
basemetals:brass_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=true]
basemetals:brass_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=false]
basemetals:brass_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
basemetals:brass_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
basemetals:brass_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=true]
basemetals:brass_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=false]
basemetals:brass_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
basemetals:brass_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
basemetals:brass_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=true]
basemetals:brass_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=false]
basemetals:brass_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
basemetals:brass_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
basemetals:brass_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=true]
basemetals:brass_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=false]
basemetals:brass_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
basemetals:brass_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
basemetals:brass_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=true]
basemetals:brass_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=false]
basemetals:brass_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
basemetals:brass_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
basemetals:brass_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=true]
basemetals:brass_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=false]
basemetals:brass_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
basemetals:brass_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
basemetals:brass_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=true]
basemetals:brass_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=false]
basemetals:brass_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
basemetals:brass_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
basemetals:brass_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=true]
basemetals:brass_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=false]
basemetals:brass_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
basemetals:brass_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
basemetals:brass_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=true]
basemetals:brass_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=false]
basemetals:brass_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
basemetals:brass_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
basemetals:brass_door[facing=north,half=upper,hinge=left,open=true,powered=true]
basemetals:brass_door[facing=north,half=upper,hinge=left,open=true,powered=false]
basemetals:brass_door[facing=north,half=upper,hinge=left,open=false,powered=true]
basemetals:brass_door[facing=north,half=upper,hinge=left,open=false,powered=false]
basemetals:brass_door[facing=north,half=upper,hinge=right,open=true,powered=true]
basemetals:brass_door[facing=north,half=upper,hinge=right,open=true,powered=false]
basemetals:brass_door[facing=north,half=upper,hinge=right,open=false,powered=true]
basemetals:brass_door[facing=north,half=upper,hinge=right,open=false,powered=false]
basemetals:brass_door[facing=north,half=lower,hinge=left,open=true,powered=true]
basemetals:brass_door[facing=north,half=lower,hinge=left,open=true,powered=false]
basemetals:brass_door[facing=north,half=lower,hinge=left,open=false,powered=true]
basemetals:brass_door[facing=north,half=lower,hinge=left,open=false,powered=false]
basemetals:brass_door[facing=north,half=lower,hinge=right,open=true,powered=true]
basemetals:brass_door[facing=north,half=lower,hinge=right,open=true,powered=false]
basemetals:brass_door[facing=north,half=lower,hinge=right,open=false,powered=true]
basemetals:brass_door[facing=north,half=lower,hinge=right,open=false,powered=false]
basemetals:brass_door[facing=south,half=upper,hinge=left,open=true,powered=true]
basemetals:brass_door[facing=south,half=upper,hinge=left,open=true,powered=false]
basemetals:brass_door[facing=south,half=upper,hinge=left,open=false,powered=true]
basemetals:brass_door[facing=south,half=upper,hinge=left,open=false,powered=false]
basemetals:brass_door[facing=south,half=upper,hinge=right,open=true,powered=true]
basemetals:brass_door[facing=south,half=upper,hinge=right,open=true,powered=false]
basemetals:brass_door[facing=south,half=upper,hinge=right,open=false,powered=true]
basemetals:brass_door[facing=south,half=upper,hinge=right,open=false,powered=false]
basemetals:brass_door[facing=south,half=lower,hinge=left,open=true,powered=true]
basemetals:brass_door[facing=south,half=lower,hinge=left,open=true,powered=false]
basemetals:brass_door[facing=south,half=lower,hinge=left,open=false,powered=true]
basemetals:brass_door[facing=south,half=lower,hinge=left,open=false,powered=false]
basemetals:brass_door[facing=south,half=lower,hinge=right,open=true,powered=true]
basemetals:brass_door[facing=south,half=lower,hinge=right,open=true,powered=false]
basemetals:brass_door[facing=south,half=lower,hinge=right,open=false,powered=true]
basemetals:brass_door[facing=south,half=lower,hinge=right,open=false,powered=false]
basemetals:brass_door[facing=west,half=upper,hinge=left,open=true,powered=true]
basemetals:brass_door[facing=west,half=upper,hinge=left,open=true,powered=false]
basemetals:brass_door[facing=west,half=upper,hinge=left,open=false,powered=true]
basemetals:brass_door[facing=west,half=upper,hinge=left,open=false,powered=false]
basemetals:brass_door[facing=west,half=upper,hinge=right,open=true,powered=true]
basemetals:brass_door[facing=west,half=upper,hinge=right,open=true,powered=false]
basemetals:brass_door[facing=west,half=upper,hinge=right,open=false,powered=true]
basemetals:brass_door[facing=west,half=upper,hinge=right,open=false,powered=false]
basemetals:brass_door[facing=west,half=lower,hinge=left,open=true,powered=true]
basemetals:brass_door[facing=west,half=lower,hinge=left,open=true,powered=false]
basemetals:brass_door[facing=west,half=lower,hinge=left,open=false,powered=true]
basemetals:brass_door[facing=west,half=lower,hinge=left,open=false,powered=false]
basemetals:brass_door[facing=west,half=lower,hinge=right,open=true,powered=true]
basemetals:brass_door[facing=west,half=lower,hinge=right,open=true,powered=false]
basemetals:brass_door[facing=west,half=lower,hinge=right,open=false,powered=true]
basemetals:brass_door[facing=west,half=lower,hinge=right,open=false,powered=false]
basemetals:brass_door[facing=east,half=upper,hinge=left,open=true,powered=true]
basemetals:brass_door[facing=east,half=upper,hinge=left,open=true,powered=false]
basemetals:brass_door[facing=east,half=upper,hinge=left,open=false,powered=true]
basemetals:brass_door[facing=east,half=upper,hinge=left,open=false,powered=false]
basemetals:brass_door[facing=east,half=upper,hinge=right,open=true,powered=true]
basemetals:brass_door[facing=east,half=upper,hinge=right,open=true,powered=false]
basemetals:brass_door[facing=east,half=upper,hinge=right,open=false,powered=true]
basemetals:brass_door[facing=east,half=upper,hinge=right,open=false,powered=false]
basemetals:brass_door[facing=east,half=lower,hinge=left,open=true,powered=true]
basemetals:brass_door[facing=east,half=lower,hinge=left,open=true,powered=false]
basemetals:brass_door[facing=east,half=lower,hinge=left,open=false,powered=true]
basemetals:brass_door[facing=east,half=lower,hinge=left,open=false,powered=false]
basemetals:brass_door[facing=east,half=lower,hinge=right,open=true,powered=true]
basemetals:brass_door[facing=east,half=lower,hinge=right,open=true,powered=false]
basemetals:brass_door[facing=east,half=lower,hinge=right,open=false,powered=true]
basemetals:brass_door[facing=east,half=lower,hinge=right,open=false,powered=false]
basemetals:brass_lever[facing=down_x,powered=true]
basemetals:brass_lever[facing=down_x,powered=false]
basemetals:brass_lever[facing=east,powered=true]
basemetals:brass_lever[facing=east,powered=false]
basemetals:brass_lever[facing=west,powered=true]
basemetals:brass_lever[facing=west,powered=false]
basemetals:brass_lever[facing=south,powered=true]
basemetals:brass_lever[facing=south,powered=false]
basemetals:brass_lever[facing=north,powered=true]
basemetals:brass_lever[facing=north,powered=false]
basemetals:brass_lever[facing=up_z,powered=true]
basemetals:brass_lever[facing=up_z,powered=false]
basemetals:brass_lever[facing=up_x,powered=true]
basemetals:brass_lever[facing=up_x,powered=false]
basemetals:brass_lever[facing=down_z,powered=true]
basemetals:brass_lever[facing=down_z,powered=false]
basemetals:brass_bars[east=true,north=true,south=true,west=true]
basemetals:brass_bars[east=true,north=true,south=true,west=false]
basemetals:brass_bars[east=true,north=true,south=false,west=true]
basemetals:brass_bars[east=true,north=true,south=false,west=false]
basemetals:brass_bars[east=true,north=false,south=true,west=true]
basemetals:brass_bars[east=true,north=false,south=true,west=false]
basemetals:brass_bars[east=true,north=false,south=false,west=true]
basemetals:brass_bars[east=true,north=false,south=false,west=false]
basemetals:brass_bars[east=false,north=true,south=true,west=true]
basemetals:brass_bars[east=false,north=true,south=true,west=false]
basemetals:brass_bars[east=false,north=true,south=false,west=true]
basemetals:brass_bars[east=false,north=true,south=false,west=false]
basemetals:brass_bars[east=false,north=false,south=true,west=true]
basemetals:brass_bars[east=false,north=false,south=true,west=false]
basemetals:brass_bars[east=false,north=false,south=false,west=true]
basemetals:brass_bars[east=false,north=false,south=false,west=false]
basemetals:brass_block
basemetals:double_brass_slab[variant=default]
basemetals:brass_pressure_plate[powered=true]
basemetals:brass_pressure_plate[powered=false]
basemetals:brass_stairs[facing=north,half=top,shape=straight]
basemetals:brass_stairs[facing=north,half=top,shape=inner_left]
basemetals:brass_stairs[facing=north,half=top,shape=inner_right]
basemetals:brass_stairs[facing=north,half=top,shape=outer_left]
basemetals:brass_stairs[facing=north,half=top,shape=outer_right]
basemetals:brass_stairs[facing=north,half=bottom,shape=straight]
basemetals:brass_stairs[facing=north,half=bottom,shape=inner_left]
basemetals:brass_stairs[facing=north,half=bottom,shape=inner_right]
basemetals:brass_stairs[facing=north,half=bottom,shape=outer_left]
basemetals:brass_stairs[facing=north,half=bottom,shape=outer_right]
basemetals:brass_stairs[facing=south,half=top,shape=straight]
basemetals:brass_stairs[facing=south,half=top,shape=inner_left]
basemetals:brass_stairs[facing=south,half=top,shape=inner_right]
basemetals:brass_stairs[facing=south,half=top,shape=outer_left]
basemetals:brass_stairs[facing=south,half=top,shape=outer_right]
basemetals:brass_stairs[facing=south,half=bottom,shape=straight]
basemetals:brass_stairs[facing=south,half=bottom,shape=inner_left]
basemetals:brass_stairs[facing=south,half=bottom,shape=inner_right]
basemetals:brass_stairs[facing=south,half=bottom,shape=outer_left]
basemetals:brass_stairs[facing=south,half=bottom,shape=outer_right]
basemetals:brass_stairs[facing=west,half=top,shape=straight]
basemetals:brass_stairs[facing=west,half=top,shape=inner_left]
basemetals:brass_stairs[facing=west,half=top,shape=inner_right]
basemetals:brass_stairs[facing=west,half=top,shape=outer_left]
basemetals:brass_stairs[facing=west,half=top,shape=outer_right]
basemetals:brass_stairs[facing=west,half=bottom,shape=straight]
basemetals:brass_stairs[facing=west,half=bottom,shape=inner_left]
basemetals:brass_stairs[facing=west,half=bottom,shape=inner_right]
basemetals:brass_stairs[facing=west,half=bottom,shape=outer_left]
basemetals:brass_stairs[facing=west,half=bottom,shape=outer_right]
basemetals:brass_stairs[facing=east,half=top,shape=straight]
basemetals:brass_stairs[facing=east,half=top,shape=inner_left]
basemetals:brass_stairs[facing=east,half=top,shape=inner_right]
basemetals:brass_stairs[facing=east,half=top,shape=outer_left]
basemetals:brass_stairs[facing=east,half=top,shape=outer_right]
basemetals:brass_stairs[facing=east,half=bottom,shape=straight]
basemetals:brass_stairs[facing=east,half=bottom,shape=inner_left]
basemetals:brass_stairs[facing=east,half=bottom,shape=inner_right]
basemetals:brass_stairs[facing=east,half=bottom,shape=outer_left]
basemetals:brass_stairs[facing=east,half=bottom,shape=outer_right]
basemetals:bronze_button[facing=down,powered=true]
basemetals:bronze_button[facing=down,powered=false]
basemetals:bronze_button[facing=up,powered=true]
basemetals:bronze_button[facing=up,powered=false]
basemetals:bronze_button[facing=north,powered=true]
basemetals:bronze_button[facing=north,powered=false]
basemetals:bronze_button[facing=south,powered=true]
basemetals:bronze_button[facing=south,powered=false]
basemetals:bronze_button[facing=west,powered=true]
basemetals:bronze_button[facing=west,powered=false]
basemetals:bronze_button[facing=east,powered=true]
basemetals:bronze_button[facing=east,powered=false]
basemetals:bronze_slab[half=top,variant=default]
basemetals:bronze_slab[half=bottom,variant=default]
basemetals:bronze_plate[facing=down]
basemetals:bronze_plate[facing=up]
basemetals:bronze_plate[facing=north]
basemetals:bronze_plate[facing=south]
basemetals:bronze_plate[facing=west]
basemetals:bronze_plate[facing=east]
basemetals:bronze[level=0]
basemetals:bronze[level=1]
basemetals:bronze[level=2]
basemetals:bronze[level=3]
basemetals:bronze[level=4]
basemetals:bronze[level=5]
basemetals:bronze[level=6]
basemetals:bronze[level=7]
basemetals:bronze[level=8]
basemetals:bronze[level=9]
basemetals:bronze[level=10]
basemetals:bronze[level=11]
basemetals:bronze[level=12]
basemetals:bronze[level=13]
basemetals:bronze[level=14]
basemetals:bronze[level=15]
basemetals:bronze_trapdoor[facing=north,half=top,open=true]
basemetals:bronze_trapdoor[facing=north,half=top,open=false]
basemetals:bronze_trapdoor[facing=north,half=bottom,open=true]
basemetals:bronze_trapdoor[facing=north,half=bottom,open=false]
basemetals:bronze_trapdoor[facing=south,half=top,open=true]
basemetals:bronze_trapdoor[facing=south,half=top,open=false]
basemetals:bronze_trapdoor[facing=south,half=bottom,open=true]
basemetals:bronze_trapdoor[facing=south,half=bottom,open=false]
basemetals:bronze_trapdoor[facing=west,half=top,open=true]
basemetals:bronze_trapdoor[facing=west,half=top,open=false]
basemetals:bronze_trapdoor[facing=west,half=bottom,open=true]
basemetals:bronze_trapdoor[facing=west,half=bottom,open=false]
basemetals:bronze_trapdoor[facing=east,half=top,open=true]
basemetals:bronze_trapdoor[facing=east,half=top,open=false]
basemetals:bronze_trapdoor[facing=east,half=bottom,open=true]
basemetals:bronze_trapdoor[facing=east,half=bottom,open=false]
basemetals:bronze_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=true]
basemetals:bronze_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=false]
basemetals:bronze_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
basemetals:bronze_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
basemetals:bronze_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=true]
basemetals:bronze_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=false]
basemetals:bronze_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
basemetals:bronze_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
basemetals:bronze_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=true]
basemetals:bronze_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=false]
basemetals:bronze_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
basemetals:bronze_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
basemetals:bronze_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=true]
basemetals:bronze_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=false]
basemetals:bronze_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
basemetals:bronze_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
basemetals:bronze_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=true]
basemetals:bronze_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=false]
basemetals:bronze_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
basemetals:bronze_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
basemetals:bronze_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=true]
basemetals:bronze_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=false]
basemetals:bronze_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
basemetals:bronze_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
basemetals:bronze_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=true]
basemetals:bronze_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=false]
basemetals:bronze_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
basemetals:bronze_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
basemetals:bronze_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=true]
basemetals:bronze_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=false]
basemetals:bronze_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
basemetals:bronze_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
basemetals:bronze_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=true]
basemetals:bronze_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=false]
basemetals:bronze_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
basemetals:bronze_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
basemetals:bronze_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=true]
basemetals:bronze_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=false]
basemetals:bronze_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
basemetals:bronze_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
basemetals:bronze_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=true]
basemetals:bronze_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=false]
basemetals:bronze_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
basemetals:bronze_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
basemetals:bronze_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=true]
basemetals:bronze_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=false]
basemetals:bronze_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
basemetals:bronze_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
basemetals:bronze_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=true]
basemetals:bronze_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=false]
basemetals:bronze_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
basemetals:bronze_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
basemetals:bronze_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=true]
basemetals:bronze_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=false]
basemetals:bronze_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
basemetals:bronze_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
basemetals:bronze_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=true]
basemetals:bronze_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=false]
basemetals:bronze_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
basemetals:bronze_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
basemetals:bronze_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=true]
basemetals:bronze_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=false]
basemetals:bronze_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
basemetals:bronze_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
basemetals:bronze_door[facing=north,half=upper,hinge=left,open=true,powered=true]
basemetals:bronze_door[facing=north,half=upper,hinge=left,open=true,powered=false]
basemetals:bronze_door[facing=north,half=upper,hinge=left,open=false,powered=true]
basemetals:bronze_door[facing=north,half=upper,hinge=left,open=false,powered=false]
basemetals:bronze_door[facing=north,half=upper,hinge=right,open=true,powered=true]
basemetals:bronze_door[facing=north,half=upper,hinge=right,open=true,powered=false]
basemetals:bronze_door[facing=north,half=upper,hinge=right,open=false,powered=true]
basemetals:bronze_door[facing=north,half=upper,hinge=right,open=false,powered=false]
basemetals:bronze_door[facing=north,half=lower,hinge=left,open=true,powered=true]
basemetals:bronze_door[facing=north,half=lower,hinge=left,open=true,powered=false]
basemetals:bronze_door[facing=north,half=lower,hinge=left,open=false,powered=true]
basemetals:bronze_door[facing=north,half=lower,hinge=left,open=false,powered=false]
basemetals:bronze_door[facing=north,half=lower,hinge=right,open=true,powered=true]
basemetals:bronze_door[facing=north,half=lower,hinge=right,open=true,powered=false]
basemetals:bronze_door[facing=north,half=lower,hinge=right,open=false,powered=true]
basemetals:bronze_door[facing=north,half=lower,hinge=right,open=false,powered=false]
basemetals:bronze_door[facing=south,half=upper,hinge=left,open=true,powered=true]
basemetals:bronze_door[facing=south,half=upper,hinge=left,open=true,powered=false]
basemetals:bronze_door[facing=south,half=upper,hinge=left,open=false,powered=true]
basemetals:bronze_door[facing=south,half=upper,hinge=left,open=false,powered=false]
basemetals:bronze_door[facing=south,half=upper,hinge=right,open=true,powered=true]
basemetals:bronze_door[facing=south,half=upper,hinge=right,open=true,powered=false]
basemetals:bronze_door[facing=south,half=upper,hinge=right,open=false,powered=true]
basemetals:bronze_door[facing=south,half=upper,hinge=right,open=false,powered=false]
basemetals:bronze_door[facing=south,half=lower,hinge=left,open=true,powered=true]
basemetals:bronze_door[facing=south,half=lower,hinge=left,open=true,powered=false]
basemetals:bronze_door[facing=south,half=lower,hinge=left,open=false,powered=true]
basemetals:bronze_door[facing=south,half=lower,hinge=left,open=false,powered=false]
basemetals:bronze_door[facing=south,half=lower,hinge=right,open=true,powered=true]
basemetals:bronze_door[facing=south,half=lower,hinge=right,open=true,powered=false]
basemetals:bronze_door[facing=south,half=lower,hinge=right,open=false,powered=true]
basemetals:bronze_door[facing=south,half=lower,hinge=right,open=false,powered=false]
basemetals:bronze_door[facing=west,half=upper,hinge=left,open=true,powered=true]
basemetals:bronze_door[facing=west,half=upper,hinge=left,open=true,powered=false]
basemetals:bronze_door[facing=west,half=upper,hinge=left,open=false,powered=true]
basemetals:bronze_door[facing=west,half=upper,hinge=left,open=false,powered=false]
basemetals:bronze_door[facing=west,half=upper,hinge=right,open=true,powered=true]
basemetals:bronze_door[facing=west,half=upper,hinge=right,open=true,powered=false]
basemetals:bronze_door[facing=west,half=upper,hinge=right,open=false,powered=true]
basemetals:bronze_door[facing=west,half=upper,hinge=right,open=false,powered=false]
basemetals:bronze_door[facing=west,half=lower,hinge=left,open=true,powered=true]
basemetals:bronze_door[facing=west,half=lower,hinge=left,open=true,powered=false]
basemetals:bronze_door[facing=west,half=lower,hinge=left,open=false,powered=true]
basemetals:bronze_door[facing=west,half=lower,hinge=left,open=false,powered=false]
basemetals:bronze_door[facing=west,half=lower,hinge=right,open=true,powered=true]
basemetals:bronze_door[facing=west,half=lower,hinge=right,open=true,powered=false]
basemetals:bronze_door[facing=west,half=lower,hinge=right,open=false,powered=true]
basemetals:bronze_door[facing=west,half=lower,hinge=right,open=false,powered=false]
basemetals:bronze_door[facing=east,half=upper,hinge=left,open=true,powered=true]
basemetals:bronze_door[facing=east,half=upper,hinge=left,open=true,powered=false]
basemetals:bronze_door[facing=east,half=upper,hinge=left,open=false,powered=true]
basemetals:bronze_door[facing=east,half=upper,hinge=left,open=false,powered=false]
basemetals:bronze_door[facing=east,half=upper,hinge=right,open=true,powered=true]
basemetals:bronze_door[facing=east,half=upper,hinge=right,open=true,powered=false]
basemetals:bronze_door[facing=east,half=upper,hinge=right,open=false,powered=true]
basemetals:bronze_door[facing=east,half=upper,hinge=right,open=false,powered=false]
basemetals:bronze_door[facing=east,half=lower,hinge=left,open=true,powered=true]
basemetals:bronze_door[facing=east,half=lower,hinge=left,open=true,powered=false]
basemetals:bronze_door[facing=east,half=lower,hinge=left,open=false,powered=true]
basemetals:bronze_door[facing=east,half=lower,hinge=left,open=false,powered=false]
basemetals:bronze_door[facing=east,half=lower,hinge=right,open=true,powered=true]
basemetals:bronze_door[facing=east,half=lower,hinge=right,open=true,powered=false]
basemetals:bronze_door[facing=east,half=lower,hinge=right,open=false,powered=true]
basemetals:bronze_door[facing=east,half=lower,hinge=right,open=false,powered=false]
basemetals:bronze_lever[facing=down_x,powered=true]
basemetals:bronze_lever[facing=down_x,powered=false]
basemetals:bronze_lever[facing=east,powered=true]
basemetals:bronze_lever[facing=east,powered=false]
basemetals:bronze_lever[facing=west,powered=true]
basemetals:bronze_lever[facing=west,powered=false]
basemetals:bronze_lever[facing=south,powered=true]
basemetals:bronze_lever[facing=south,powered=false]
basemetals:bronze_lever[facing=north,powered=true]
basemetals:bronze_lever[facing=north,powered=false]
basemetals:bronze_lever[facing=up_z,powered=true]
basemetals:bronze_lever[facing=up_z,powered=false]
basemetals:bronze_lever[facing=up_x,powered=true]
basemetals:bronze_lever[facing=up_x,powered=false]
basemetals:bronze_lever[facing=down_z,powered=true]
basemetals:bronze_lever[facing=down_z,powered=false]
basemetals:bronze_bars[east=true,north=true,south=true,west=true]
basemetals:bronze_bars[east=true,north=true,south=true,west=false]
basemetals:bronze_bars[east=true,north=true,south=false,west=true]
basemetals:bronze_bars[east=true,north=true,south=false,west=false]
basemetals:bronze_bars[east=true,north=false,south=true,west=true]
basemetals:bronze_bars[east=true,north=false,south=true,west=false]
basemetals:bronze_bars[east=true,north=false,south=false,west=true]
basemetals:bronze_bars[east=true,north=false,south=false,west=false]
basemetals:bronze_bars[east=false,north=true,south=true,west=true]
basemetals:bronze_bars[east=false,north=true,south=true,west=false]
basemetals:bronze_bars[east=false,north=true,south=false,west=true]
basemetals:bronze_bars[east=false,north=true,south=false,west=false]
basemetals:bronze_bars[east=false,north=false,south=true,west=true]
basemetals:bronze_bars[east=false,north=false,south=true,west=false]
basemetals:bronze_bars[east=false,north=false,south=false,west=true]
basemetals:bronze_bars[east=false,north=false,south=false,west=false]
basemetals:bronze_block
basemetals:double_bronze_slab[variant=default]
basemetals:bronze_pressure_plate[powered=true]
basemetals:bronze_pressure_plate[powered=false]
basemetals:bronze_stairs[facing=north,half=top,shape=straight]
basemetals:bronze_stairs[facing=north,half=top,shape=inner_left]
basemetals:bronze_stairs[facing=north,half=top,shape=inner_right]
basemetals:bronze_stairs[facing=north,half=top,shape=outer_left]
basemetals:bronze_stairs[facing=north,half=top,shape=outer_right]
basemetals:bronze_stairs[facing=north,half=bottom,shape=straight]
basemetals:bronze_stairs[facing=north,half=bottom,shape=inner_left]
basemetals:bronze_stairs[facing=north,half=bottom,shape=inner_right]
basemetals:bronze_stairs[facing=north,half=bottom,shape=outer_left]
basemetals:bronze_stairs[facing=north,half=bottom,shape=outer_right]
basemetals:bronze_stairs[facing=south,half=top,shape=straight]
basemetals:bronze_stairs[facing=south,half=top,shape=inner_left]
basemetals:bronze_stairs[facing=south,half=top,shape=inner_right]
basemetals:bronze_stairs[facing=south,half=top,shape=outer_left]
basemetals:bronze_stairs[facing=south,half=top,shape=outer_right]
basemetals:bronze_stairs[facing=south,half=bottom,shape=straight]
basemetals:bronze_stairs[facing=south,half=bottom,shape=inner_left]
basemetals:bronze_stairs[facing=south,half=bottom,shape=inner_right]
basemetals:bronze_stairs[facing=south,half=bottom,shape=outer_left]
basemetals:bronze_stairs[facing=south,half=bottom,shape=outer_right]
basemetals:bronze_stairs[facing=west,half=top,shape=straight]
basemetals:bronze_stairs[facing=west,half=top,shape=inner_left]
basemetals:bronze_stairs[facing=west,half=top,shape=inner_right]
basemetals:bronze_stairs[facing=west,half=top,shape=outer_left]
basemetals:bronze_stairs[facing=west,half=top,shape=outer_right]
basemetals:bronze_stairs[facing=west,half=bottom,shape=straight]
basemetals:bronze_stairs[facing=west,half=bottom,shape=inner_left]
basemetals:bronze_stairs[facing=west,half=bottom,shape=inner_right]
basemetals:bronze_stairs[facing=west,half=bottom,shape=outer_left]
basemetals:bronze_stairs[facing=west,half=bottom,shape=outer_right]
basemetals:bronze_stairs[facing=east,half=top,shape=straight]
basemetals:bronze_stairs[facing=east,half=top,shape=inner_left]
basemetals:bronze_stairs[facing=east,half=top,shape=inner_right]
basemetals:bronze_stairs[facing=east,half=top,shape=outer_left]
basemetals:bronze_stairs[facing=east,half=top,shape=outer_right]
basemetals:bronze_stairs[facing=east,half=bottom,shape=straight]
basemetals:bronze_stairs[facing=east,half=bottom,shape=inner_left]
basemetals:bronze_stairs[facing=east,half=bottom,shape=inner_right]
basemetals:bronze_stairs[facing=east,half=bottom,shape=outer_left]
basemetals:bronze_stairs[facing=east,half=bottom,shape=outer_right]
basemetals:cupronickel_button[facing=down,powered=true]
basemetals:cupronickel_button[facing=down,powered=false]
basemetals:cupronickel_button[facing=up,powered=true]
basemetals:cupronickel_button[facing=up,powered=false]
basemetals:cupronickel_button[facing=north,powered=true]
basemetals:cupronickel_button[facing=north,powered=false]
basemetals:cupronickel_button[facing=south,powered=true]
basemetals:cupronickel_button[facing=south,powered=false]
basemetals:cupronickel_button[facing=west,powered=true]
basemetals:cupronickel_button[facing=west,powered=false]
basemetals:cupronickel_button[facing=east,powered=true]
basemetals:cupronickel_button[facing=east,powered=false]
basemetals:cupronickel_slab[half=top,variant=default]
basemetals:cupronickel_slab[half=bottom,variant=default]
basemetals:cupronickel_plate[facing=down]
basemetals:cupronickel_plate[facing=up]
basemetals:cupronickel_plate[facing=north]
basemetals:cupronickel_plate[facing=south]
basemetals:cupronickel_plate[facing=west]
basemetals:cupronickel_plate[facing=east]
basemetals:cupronickel[level=0]
basemetals:cupronickel[level=1]
basemetals:cupronickel[level=2]
basemetals:cupronickel[level=3]
basemetals:cupronickel[level=4]
basemetals:cupronickel[level=5]
basemetals:cupronickel[level=6]
basemetals:cupronickel[level=7]
basemetals:cupronickel[level=8]
basemetals:cupronickel[level=9]
basemetals:cupronickel[level=10]
basemetals:cupronickel[level=11]
basemetals:cupronickel[level=12]
basemetals:cupronickel[level=13]
basemetals:cupronickel[level=14]
basemetals:cupronickel[level=15]
basemetals:cupronickel_trapdoor[facing=north,half=top,open=true]
basemetals:cupronickel_trapdoor[facing=north,half=top,open=false]
basemetals:cupronickel_trapdoor[facing=north,half=bottom,open=true]
basemetals:cupronickel_trapdoor[facing=north,half=bottom,open=false]
basemetals:cupronickel_trapdoor[facing=south,half=top,open=true]
basemetals:cupronickel_trapdoor[facing=south,half=top,open=false]
basemetals:cupronickel_trapdoor[facing=south,half=bottom,open=true]
basemetals:cupronickel_trapdoor[facing=south,half=bottom,open=false]
basemetals:cupronickel_trapdoor[facing=west,half=top,open=true]
basemetals:cupronickel_trapdoor[facing=west,half=top,open=false]
basemetals:cupronickel_trapdoor[facing=west,half=bottom,open=true]
basemetals:cupronickel_trapdoor[facing=west,half=bottom,open=false]
basemetals:cupronickel_trapdoor[facing=east,half=top,open=true]
basemetals:cupronickel_trapdoor[facing=east,half=top,open=false]
basemetals:cupronickel_trapdoor[facing=east,half=bottom,open=true]
basemetals:cupronickel_trapdoor[facing=east,half=bottom,open=false]
basemetals:cupronickel_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=true]
basemetals:cupronickel_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=false]
basemetals:cupronickel_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
basemetals:cupronickel_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
basemetals:cupronickel_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=true]
basemetals:cupronickel_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=false]
basemetals:cupronickel_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
basemetals:cupronickel_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
basemetals:cupronickel_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=true]
basemetals:cupronickel_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=false]
basemetals:cupronickel_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
basemetals:cupronickel_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
basemetals:cupronickel_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=true]
basemetals:cupronickel_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=false]
basemetals:cupronickel_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
basemetals:cupronickel_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
basemetals:cupronickel_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=true]
basemetals:cupronickel_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=false]
basemetals:cupronickel_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
basemetals:cupronickel_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
basemetals:cupronickel_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=true]
basemetals:cupronickel_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=false]
basemetals:cupronickel_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
basemetals:cupronickel_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
basemetals:cupronickel_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=true]
basemetals:cupronickel_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=false]
basemetals:cupronickel_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
basemetals:cupronickel_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
basemetals:cupronickel_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=true]
basemetals:cupronickel_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=false]
basemetals:cupronickel_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
basemetals:cupronickel_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
basemetals:cupronickel_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=true]
basemetals:cupronickel_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=false]
basemetals:cupronickel_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
basemetals:cupronickel_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
basemetals:cupronickel_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=true]
basemetals:cupronickel_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=false]
basemetals:cupronickel_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
basemetals:cupronickel_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
basemetals:cupronickel_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=true]
basemetals:cupronickel_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=false]
basemetals:cupronickel_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
basemetals:cupronickel_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
basemetals:cupronickel_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=true]
basemetals:cupronickel_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=false]
basemetals:cupronickel_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
basemetals:cupronickel_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
basemetals:cupronickel_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=true]
basemetals:cupronickel_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=false]
basemetals:cupronickel_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
basemetals:cupronickel_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
basemetals:cupronickel_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=true]
basemetals:cupronickel_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=false]
basemetals:cupronickel_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
basemetals:cupronickel_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
basemetals:cupronickel_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=true]
basemetals:cupronickel_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=false]
basemetals:cupronickel_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
basemetals:cupronickel_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
basemetals:cupronickel_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=true]
basemetals:cupronickel_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=false]
basemetals:cupronickel_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
basemetals:cupronickel_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
basemetals:cupronickel_door[facing=north,half=upper,hinge=left,open=true,powered=true]
basemetals:cupronickel_door[facing=north,half=upper,hinge=left,open=true,powered=false]
basemetals:cupronickel_door[facing=north,half=upper,hinge=left,open=false,powered=true]
basemetals:cupronickel_door[facing=north,half=upper,hinge=left,open=false,powered=false]
basemetals:cupronickel_door[facing=north,half=upper,hinge=right,open=true,powered=true]
basemetals:cupronickel_door[facing=north,half=upper,hinge=right,open=true,powered=false]
basemetals:cupronickel_door[facing=north,half=upper,hinge=right,open=false,powered=true]
basemetals:cupronickel_door[facing=north,half=upper,hinge=right,open=false,powered=false]
basemetals:cupronickel_door[facing=north,half=lower,hinge=left,open=true,powered=true]
basemetals:cupronickel_door[facing=north,half=lower,hinge=left,open=true,powered=false]
basemetals:cupronickel_door[facing=north,half=lower,hinge=left,open=false,powered=true]
basemetals:cupronickel_door[facing=north,half=lower,hinge=left,open=false,powered=false]
basemetals:cupronickel_door[facing=north,half=lower,hinge=right,open=true,powered=true]
basemetals:cupronickel_door[facing=north,half=lower,hinge=right,open=true,powered=false]
basemetals:cupronickel_door[facing=north,half=lower,hinge=right,open=false,powered=true]
basemetals:cupronickel_door[facing=north,half=lower,hinge=right,open=false,powered=false]
basemetals:cupronickel_door[facing=south,half=upper,hinge=left,open=true,powered=true]
basemetals:cupronickel_door[facing=south,half=upper,hinge=left,open=true,powered=false]
basemetals:cupronickel_door[facing=south,half=upper,hinge=left,open=false,powered=true]
basemetals:cupronickel_door[facing=south,half=upper,hinge=left,open=false,powered=false]
basemetals:cupronickel_door[facing=south,half=upper,hinge=right,open=true,powered=true]
basemetals:cupronickel_door[facing=south,half=upper,hinge=right,open=true,powered=false]
basemetals:cupronickel_door[facing=south,half=upper,hinge=right,open=false,powered=true]
basemetals:cupronickel_door[facing=south,half=upper,hinge=right,open=false,powered=false]
basemetals:cupronickel_door[facing=south,half=lower,hinge=left,open=true,powered=true]
basemetals:cupronickel_door[facing=south,half=lower,hinge=left,open=true,powered=false]
basemetals:cupronickel_door[facing=south,half=lower,hinge=left,open=false,powered=true]
basemetals:cupronickel_door[facing=south,half=lower,hinge=left,open=false,powered=false]
basemetals:cupronickel_door[facing=south,half=lower,hinge=right,open=true,powered=true]
basemetals:cupronickel_door[facing=south,half=lower,hinge=right,open=true,powered=false]
basemetals:cupronickel_door[facing=south,half=lower,hinge=right,open=false,powered=true]
basemetals:cupronickel_door[facing=south,half=lower,hinge=right,open=false,powered=false]
basemetals:cupronickel_door[facing=west,half=upper,hinge=left,open=true,powered=true]
basemetals:cupronickel_door[facing=west,half=upper,hinge=left,open=true,powered=false]
basemetals:cupronickel_door[facing=west,half=upper,hinge=left,open=false,powered=true]
basemetals:cupronickel_door[facing=west,half=upper,hinge=left,open=false,powered=false]
basemetals:cupronickel_door[facing=west,half=upper,hinge=right,open=true,powered=true]
basemetals:cupronickel_door[facing=west,half=upper,hinge=right,open=true,powered=false]
basemetals:cupronickel_door[facing=west,half=upper,hinge=right,open=false,powered=true]
basemetals:cupronickel_door[facing=west,half=upper,hinge=right,open=false,powered=false]
basemetals:cupronickel_door[facing=west,half=lower,hinge=left,open=true,powered=true]
basemetals:cupronickel_door[facing=west,half=lower,hinge=left,open=true,powered=false]
basemetals:cupronickel_door[facing=west,half=lower,hinge=left,open=false,powered=true]
basemetals:cupronickel_door[facing=west,half=lower,hinge=left,open=false,powered=false]
basemetals:cupronickel_door[facing=west,half=lower,hinge=right,open=true,powered=true]
basemetals:cupronickel_door[facing=west,half=lower,hinge=right,open=true,powered=false]
basemetals:cupronickel_door[facing=west,half=lower,hinge=right,open=false,powered=true]
basemetals:cupronickel_door[facing=west,half=lower,hinge=right,open=false,powered=false]
basemetals:cupronickel_door[facing=east,half=upper,hinge=left,open=true,powered=true]
basemetals:cupronickel_door[facing=east,half=upper,hinge=left,open=true,powered=false]
basemetals:cupronickel_door[facing=east,half=upper,hinge=left,open=false,powered=true]
basemetals:cupronickel_door[facing=east,half=upper,hinge=left,open=false,powered=false]
basemetals:cupronickel_door[facing=east,half=upper,hinge=right,open=true,powered=true]
basemetals:cupronickel_door[facing=east,half=upper,hinge=right,open=true,powered=false]
basemetals:cupronickel_door[facing=east,half=upper,hinge=right,open=false,powered=true]
basemetals:cupronickel_door[facing=east,half=upper,hinge=right,open=false,powered=false]
basemetals:cupronickel_door[facing=east,half=lower,hinge=left,open=true,powered=true]
basemetals:cupronickel_door[facing=east,half=lower,hinge=left,open=true,powered=false]
basemetals:cupronickel_door[facing=east,half=lower,hinge=left,open=false,powered=true]
basemetals:cupronickel_door[facing=east,half=lower,hinge=left,open=false,powered=false]
basemetals:cupronickel_door[facing=east,half=lower,hinge=right,open=true,powered=true]
basemetals:cupronickel_door[facing=east,half=lower,hinge=right,open=true,powered=false]
basemetals:cupronickel_door[facing=east,half=lower,hinge=right,open=false,powered=true]
basemetals:cupronickel_door[facing=east,half=lower,hinge=right,open=false,powered=false]
basemetals:cupronickel_lever[facing=down_x,powered=true]
basemetals:cupronickel_lever[facing=down_x,powered=false]
basemetals:cupronickel_lever[facing=east,powered=true]
basemetals:cupronickel_lever[facing=east,powered=false]
basemetals:cupronickel_lever[facing=west,powered=true]
basemetals:cupronickel_lever[facing=west,powered=false]
basemetals:cupronickel_lever[facing=south,powered=true]
basemetals:cupronickel_lever[facing=south,powered=false]
basemetals:cupronickel_lever[facing=north,powered=true]
basemetals:cupronickel_lever[facing=north,powered=false]
basemetals:cupronickel_lever[facing=up_z,powered=true]
basemetals:cupronickel_lever[facing=up_z,powered=false]
basemetals:cupronickel_lever[facing=up_x,powered=true]
basemetals:cupronickel_lever[facing=up_x,powered=false]
basemetals:cupronickel_lever[facing=down_z,powered=true]
basemetals:cupronickel_lever[facing=down_z,powered=false]
basemetals:cupronickel_bars[east=true,north=true,south=true,west=true]
basemetals:cupronickel_bars[east=true,north=true,south=true,west=false]
basemetals:cupronickel_bars[east=true,north=true,south=false,west=true]
basemetals:cupronickel_bars[east=true,north=true,south=false,west=false]
basemetals:cupronickel_bars[east=true,north=false,south=true,west=true]
basemetals:cupronickel_bars[east=true,north=false,south=true,west=false]
basemetals:cupronickel_bars[east=true,north=false,south=false,west=true]
basemetals:cupronickel_bars[east=true,north=false,south=false,west=false]
basemetals:cupronickel_bars[east=false,north=true,south=true,west=true]
basemetals:cupronickel_bars[east=false,north=true,south=true,west=false]
basemetals:cupronickel_bars[east=false,north=true,south=false,west=true]
basemetals:cupronickel_bars[east=false,north=true,south=false,west=false]
basemetals:cupronickel_bars[east=false,north=false,south=true,west=true]
basemetals:cupronickel_bars[east=false,north=false,south=true,west=false]
basemetals:cupronickel_bars[east=false,north=false,south=false,west=true]
basemetals:cupronickel_bars[east=false,north=false,south=false,west=false]
basemetals:cupronickel_block
basemetals:double_cupronickel_slab[variant=default]
basemetals:cupronickel_pressure_plate[powered=true]
basemetals:cupronickel_pressure_plate[powered=false]
basemetals:cupronickel_stairs[facing=north,half=top,shape=straight]
basemetals:cupronickel_stairs[facing=north,half=top,shape=inner_left]
basemetals:cupronickel_stairs[facing=north,half=top,shape=inner_right]
basemetals:cupronickel_stairs[facing=north,half=top,shape=outer_left]
basemetals:cupronickel_stairs[facing=north,half=top,shape=outer_right]
basemetals:cupronickel_stairs[facing=north,half=bottom,shape=straight]
basemetals:cupronickel_stairs[facing=north,half=bottom,shape=inner_left]
basemetals:cupronickel_stairs[facing=north,half=bottom,shape=inner_right]
basemetals:cupronickel_stairs[facing=north,half=bottom,shape=outer_left]
basemetals:cupronickel_stairs[facing=north,half=bottom,shape=outer_right]
basemetals:cupronickel_stairs[facing=south,half=top,shape=straight]
basemetals:cupronickel_stairs[facing=south,half=top,shape=inner_left]
basemetals:cupronickel_stairs[facing=south,half=top,shape=inner_right]
basemetals:cupronickel_stairs[facing=south,half=top,shape=outer_left]
basemetals:cupronickel_stairs[facing=south,half=top,shape=outer_right]
basemetals:cupronickel_stairs[facing=south,half=bottom,shape=straight]
basemetals:cupronickel_stairs[facing=south,half=bottom,shape=inner_left]
basemetals:cupronickel_stairs[facing=south,half=bottom,shape=inner_right]
basemetals:cupronickel_stairs[facing=south,half=bottom,shape=outer_left]
basemetals:cupronickel_stairs[facing=south,half=bottom,shape=outer_right]
basemetals:cupronickel_stairs[facing=west,half=top,shape=straight]
basemetals:cupronickel_stairs[facing=west,half=top,shape=inner_left]
basemetals:cupronickel_stairs[facing=west,half=top,shape=inner_right]
basemetals:cupronickel_stairs[facing=west,half=top,shape=outer_left]
basemetals:cupronickel_stairs[facing=west,half=top,shape=outer_right]
basemetals:cupronickel_stairs[facing=west,half=bottom,shape=straight]
basemetals:cupronickel_stairs[facing=west,half=bottom,shape=inner_left]
basemetals:cupronickel_stairs[facing=west,half=bottom,shape=inner_right]
basemetals:cupronickel_stairs[facing=west,half=bottom,shape=outer_left]
basemetals:cupronickel_stairs[facing=west,half=bottom,shape=outer_right]
basemetals:cupronickel_stairs[facing=east,half=top,shape=straight]
basemetals:cupronickel_stairs[facing=east,half=top,shape=inner_left]
basemetals:cupronickel_stairs[facing=east,half=top,shape=inner_right]
basemetals:cupronickel_stairs[facing=east,half=top,shape=outer_left]
basemetals:cupronickel_stairs[facing=east,half=top,shape=outer_right]
basemetals:cupronickel_stairs[facing=east,half=bottom,shape=straight]
basemetals:cupronickel_stairs[facing=east,half=bottom,shape=inner_left]
basemetals:cupronickel_stairs[facing=east,half=bottom,shape=inner_right]
basemetals:cupronickel_stairs[facing=east,half=bottom,shape=outer_left]
basemetals:cupronickel_stairs[facing=east,half=bottom,shape=outer_right]
basemetals:electrum_button[facing=down,powered=true]
basemetals:electrum_button[facing=down,powered=false]
basemetals:electrum_button[facing=up,powered=true]
basemetals:electrum_button[facing=up,powered=false]
basemetals:electrum_button[facing=north,powered=true]
basemetals:electrum_button[facing=north,powered=false]
basemetals:electrum_button[facing=south,powered=true]
basemetals:electrum_button[facing=south,powered=false]
basemetals:electrum_button[facing=west,powered=true]
basemetals:electrum_button[facing=west,powered=false]
basemetals:electrum_button[facing=east,powered=true]
basemetals:electrum_button[facing=east,powered=false]
basemetals:electrum_slab[half=top,variant=default]
basemetals:electrum_slab[half=bottom,variant=default]
basemetals:electrum_plate[facing=down]
basemetals:electrum_plate[facing=up]
basemetals:electrum_plate[facing=north]
basemetals:electrum_plate[facing=south]
basemetals:electrum_plate[facing=west]
basemetals:electrum_plate[facing=east]
basemetals:electrum[level=0]
basemetals:electrum[level=1]
basemetals:electrum[level=2]
basemetals:electrum[level=3]
basemetals:electrum[level=4]
basemetals:electrum[level=5]
basemetals:electrum[level=6]
basemetals:electrum[level=7]
basemetals:electrum[level=8]
basemetals:electrum[level=9]
basemetals:electrum[level=10]
basemetals:electrum[level=11]
basemetals:electrum[level=12]
basemetals:electrum[level=13]
basemetals:electrum[level=14]
basemetals:electrum[level=15]
basemetals:electrum_trapdoor[facing=north,half=top,open=true]
basemetals:electrum_trapdoor[facing=north,half=top,open=false]
basemetals:electrum_trapdoor[facing=north,half=bottom,open=true]
basemetals:electrum_trapdoor[facing=north,half=bottom,open=false]
basemetals:electrum_trapdoor[facing=south,half=top,open=true]
basemetals:electrum_trapdoor[facing=south,half=top,open=false]
basemetals:electrum_trapdoor[facing=south,half=bottom,open=true]
basemetals:electrum_trapdoor[facing=south,half=bottom,open=false]
basemetals:electrum_trapdoor[facing=west,half=top,open=true]
basemetals:electrum_trapdoor[facing=west,half=top,open=false]
basemetals:electrum_trapdoor[facing=west,half=bottom,open=true]
basemetals:electrum_trapdoor[facing=west,half=bottom,open=false]
basemetals:electrum_trapdoor[facing=east,half=top,open=true]
basemetals:electrum_trapdoor[facing=east,half=top,open=false]
basemetals:electrum_trapdoor[facing=east,half=bottom,open=true]
basemetals:electrum_trapdoor[facing=east,half=bottom,open=false]
basemetals:electrum_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=true]
basemetals:electrum_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=false]
basemetals:electrum_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
basemetals:electrum_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
basemetals:electrum_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=true]
basemetals:electrum_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=false]
basemetals:electrum_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
basemetals:electrum_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
basemetals:electrum_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=true]
basemetals:electrum_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=false]
basemetals:electrum_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
basemetals:electrum_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
basemetals:electrum_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=true]
basemetals:electrum_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=false]
basemetals:electrum_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
basemetals:electrum_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
basemetals:electrum_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=true]
basemetals:electrum_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=false]
basemetals:electrum_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
basemetals:electrum_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
basemetals:electrum_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=true]
basemetals:electrum_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=false]
basemetals:electrum_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
basemetals:electrum_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
basemetals:electrum_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=true]
basemetals:electrum_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=false]
basemetals:electrum_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
basemetals:electrum_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
basemetals:electrum_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=true]
basemetals:electrum_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=false]
basemetals:electrum_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
basemetals:electrum_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
basemetals:electrum_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=true]
basemetals:electrum_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=false]
basemetals:electrum_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
basemetals:electrum_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
basemetals:electrum_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=true]
basemetals:electrum_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=false]
basemetals:electrum_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
basemetals:electrum_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
basemetals:electrum_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=true]
basemetals:electrum_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=false]
basemetals:electrum_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
basemetals:electrum_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
basemetals:electrum_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=true]
basemetals:electrum_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=false]
basemetals:electrum_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
basemetals:electrum_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
basemetals:electrum_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=true]
basemetals:electrum_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=false]
basemetals:electrum_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
basemetals:electrum_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
basemetals:electrum_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=true]
basemetals:electrum_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=false]
basemetals:electrum_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
basemetals:electrum_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
basemetals:electrum_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=true]
basemetals:electrum_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=false]
basemetals:electrum_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
basemetals:electrum_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
basemetals:electrum_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=true]
basemetals:electrum_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=false]
basemetals:electrum_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
basemetals:electrum_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
basemetals:electrum_door[facing=north,half=upper,hinge=left,open=true,powered=true]
basemetals:electrum_door[facing=north,half=upper,hinge=left,open=true,powered=false]
basemetals:electrum_door[facing=north,half=upper,hinge=left,open=false,powered=true]
basemetals:electrum_door[facing=north,half=upper,hinge=left,open=false,powered=false]
basemetals:electrum_door[facing=north,half=upper,hinge=right,open=true,powered=true]
basemetals:electrum_door[facing=north,half=upper,hinge=right,open=true,powered=false]
basemetals:electrum_door[facing=north,half=upper,hinge=right,open=false,powered=true]
basemetals:electrum_door[facing=north,half=upper,hinge=right,open=false,powered=false]
basemetals:electrum_door[facing=north,half=lower,hinge=left,open=true,powered=true]
basemetals:electrum_door[facing=north,half=lower,hinge=left,open=true,powered=false]
basemetals:electrum_door[facing=north,half=lower,hinge=left,open=false,powered=true]
basemetals:electrum_door[facing=north,half=lower,hinge=left,open=false,powered=false]
basemetals:electrum_door[facing=north,half=lower,hinge=right,open=true,powered=true]
basemetals:electrum_door[facing=north,half=lower,hinge=right,open=true,powered=false]
basemetals:electrum_door[facing=north,half=lower,hinge=right,open=false,powered=true]
basemetals:electrum_door[facing=north,half=lower,hinge=right,open=false,powered=false]
basemetals:electrum_door[facing=south,half=upper,hinge=left,open=true,powered=true]
basemetals:electrum_door[facing=south,half=upper,hinge=left,open=true,powered=false]
basemetals:electrum_door[facing=south,half=upper,hinge=left,open=false,powered=true]
basemetals:electrum_door[facing=south,half=upper,hinge=left,open=false,powered=false]
basemetals:electrum_door[facing=south,half=upper,hinge=right,open=true,powered=true]
basemetals:electrum_door[facing=south,half=upper,hinge=right,open=true,powered=false]
basemetals:electrum_door[facing=south,half=upper,hinge=right,open=false,powered=true]
basemetals:electrum_door[facing=south,half=upper,hinge=right,open=false,powered=false]
basemetals:electrum_door[facing=south,half=lower,hinge=left,open=true,powered=true]
basemetals:electrum_door[facing=south,half=lower,hinge=left,open=true,powered=false]
basemetals:electrum_door[facing=south,half=lower,hinge=left,open=false,powered=true]
basemetals:electrum_door[facing=south,half=lower,hinge=left,open=false,powered=false]
basemetals:electrum_door[facing=south,half=lower,hinge=right,open=true,powered=true]
basemetals:electrum_door[facing=south,half=lower,hinge=right,open=true,powered=false]
basemetals:electrum_door[facing=south,half=lower,hinge=right,open=false,powered=true]
basemetals:electrum_door[facing=south,half=lower,hinge=right,open=false,powered=false]
basemetals:electrum_door[facing=west,half=upper,hinge=left,open=true,powered=true]
basemetals:electrum_door[facing=west,half=upper,hinge=left,open=true,powered=false]
basemetals:electrum_door[facing=west,half=upper,hinge=left,open=false,powered=true]
basemetals:electrum_door[facing=west,half=upper,hinge=left,open=false,powered=false]
basemetals:electrum_door[facing=west,half=upper,hinge=right,open=true,powered=true]
basemetals:electrum_door[facing=west,half=upper,hinge=right,open=true,powered=false]
basemetals:electrum_door[facing=west,half=upper,hinge=right,open=false,powered=true]
basemetals:electrum_door[facing=west,half=upper,hinge=right,open=false,powered=false]
basemetals:electrum_door[facing=west,half=lower,hinge=left,open=true,powered=true]
basemetals:electrum_door[facing=west,half=lower,hinge=left,open=true,powered=false]
basemetals:electrum_door[facing=west,half=lower,hinge=left,open=false,powered=true]
basemetals:electrum_door[facing=west,half=lower,hinge=left,open=false,powered=false]
basemetals:electrum_door[facing=west,half=lower,hinge=right,open=true,powered=true]
basemetals:electrum_door[facing=west,half=lower,hinge=right,open=true,powered=false]
basemetals:electrum_door[facing=west,half=lower,hinge=right,open=false,powered=true]
basemetals:electrum_door[facing=west,half=lower,hinge=right,open=false,powered=false]
basemetals:electrum_door[facing=east,half=upper,hinge=left,open=true,powered=true]
basemetals:electrum_door[facing=east,half=upper,hinge=left,open=true,powered=false]
basemetals:electrum_door[facing=east,half=upper,hinge=left,open=false,powered=true]
basemetals:electrum_door[facing=east,half=upper,hinge=left,open=false,powered=false]
basemetals:electrum_door[facing=east,half=upper,hinge=right,open=true,powered=true]
basemetals:electrum_door[facing=east,half=upper,hinge=right,open=true,powered=false]
basemetals:electrum_door[facing=east,half=upper,hinge=right,open=false,powered=true]
basemetals:electrum_door[facing=east,half=upper,hinge=right,open=false,powered=false]
basemetals:electrum_door[facing=east,half=lower,hinge=left,open=true,powered=true]
basemetals:electrum_door[facing=east,half=lower,hinge=left,open=true,powered=false]
basemetals:electrum_door[facing=east,half=lower,hinge=left,open=false,powered=true]
basemetals:electrum_door[facing=east,half=lower,hinge=left,open=false,powered=false]
basemetals:electrum_door[facing=east,half=lower,hinge=right,open=true,powered=true]
basemetals:electrum_door[facing=east,half=lower,hinge=right,open=true,powered=false]
basemetals:electrum_door[facing=east,half=lower,hinge=right,open=false,powered=true]
basemetals:electrum_door[facing=east,half=lower,hinge=right,open=false,powered=false]
basemetals:electrum_lever[facing=down_x,powered=true]
basemetals:electrum_lever[facing=down_x,powered=false]
basemetals:electrum_lever[facing=east,powered=true]
basemetals:electrum_lever[facing=east,powered=false]
basemetals:electrum_lever[facing=west,powered=true]
basemetals:electrum_lever[facing=west,powered=false]
basemetals:electrum_lever[facing=south,powered=true]
basemetals:electrum_lever[facing=south,powered=false]
basemetals:electrum_lever[facing=north,powered=true]
basemetals:electrum_lever[facing=north,powered=false]
basemetals:electrum_lever[facing=up_z,powered=true]
basemetals:electrum_lever[facing=up_z,powered=false]
basemetals:electrum_lever[facing=up_x,powered=true]
basemetals:electrum_lever[facing=up_x,powered=false]
basemetals:electrum_lever[facing=down_z,powered=true]
basemetals:electrum_lever[facing=down_z,powered=false]
basemetals:electrum_bars[east=true,north=true,south=true,west=true]
basemetals:electrum_bars[east=true,north=true,south=true,west=false]
basemetals:electrum_bars[east=true,north=true,south=false,west=true]
basemetals:electrum_bars[east=true,north=true,south=false,west=false]
basemetals:electrum_bars[east=true,north=false,south=true,west=true]
basemetals:electrum_bars[east=true,north=false,south=true,west=false]
basemetals:electrum_bars[east=true,north=false,south=false,west=true]
basemetals:electrum_bars[east=true,north=false,south=false,west=false]
basemetals:electrum_bars[east=false,north=true,south=true,west=true]
basemetals:electrum_bars[east=false,north=true,south=true,west=false]
basemetals:electrum_bars[east=false,north=true,south=false,west=true]
basemetals:electrum_bars[east=false,north=true,south=false,west=false]
basemetals:electrum_bars[east=false,north=false,south=true,west=true]
basemetals:electrum_bars[east=false,north=false,south=true,west=false]
basemetals:electrum_bars[east=false,north=false,south=false,west=true]
basemetals:electrum_bars[east=false,north=false,south=false,west=false]
basemetals:electrum_block
basemetals:double_electrum_slab[variant=default]
basemetals:electrum_pressure_plate[powered=true]
basemetals:electrum_pressure_plate[powered=false]
basemetals:electrum_stairs[facing=north,half=top,shape=straight]
basemetals:electrum_stairs[facing=north,half=top,shape=inner_left]
basemetals:electrum_stairs[facing=north,half=top,shape=inner_right]
basemetals:electrum_stairs[facing=north,half=top,shape=outer_left]
basemetals:electrum_stairs[facing=north,half=top,shape=outer_right]
basemetals:electrum_stairs[facing=north,half=bottom,shape=straight]
basemetals:electrum_stairs[facing=north,half=bottom,shape=inner_left]
basemetals:electrum_stairs[facing=north,half=bottom,shape=inner_right]
basemetals:electrum_stairs[facing=north,half=bottom,shape=outer_left]
basemetals:electrum_stairs[facing=north,half=bottom,shape=outer_right]
basemetals:electrum_stairs[facing=south,half=top,shape=straight]
basemetals:electrum_stairs[facing=south,half=top,shape=inner_left]
basemetals:electrum_stairs[facing=south,half=top,shape=inner_right]
basemetals:electrum_stairs[facing=south,half=top,shape=outer_left]
basemetals:electrum_stairs[facing=south,half=top,shape=outer_right]
basemetals:electrum_stairs[facing=south,half=bottom,shape=straight]
basemetals:electrum_stairs[facing=south,half=bottom,shape=inner_left]
basemetals:electrum_stairs[facing=south,half=bottom,shape=inner_right]
basemetals:electrum_stairs[facing=south,half=bottom,shape=outer_left]
basemetals:electrum_stairs[facing=south,half=bottom,shape=outer_right]
basemetals:electrum_stairs[facing=west,half=top,shape=straight]
basemetals:electrum_stairs[facing=west,half=top,shape=inner_left]
basemetals:electrum_stairs[facing=west,half=top,shape=inner_right]
basemetals:electrum_stairs[facing=west,half=top,shape=outer_left]
basemetals:electrum_stairs[facing=west,half=top,shape=outer_right]
basemetals:electrum_stairs[facing=west,half=bottom,shape=straight]
basemetals:electrum_stairs[facing=west,half=bottom,shape=inner_left]
basemetals:electrum_stairs[facing=west,half=bottom,shape=inner_right]
basemetals:electrum_stairs[facing=west,half=bottom,shape=outer_left]
basemetals:electrum_stairs[facing=west,half=bottom,shape=outer_right]
basemetals:electrum_stairs[facing=east,half=top,shape=straight]
basemetals:electrum_stairs[facing=east,half=top,shape=inner_left]
basemetals:electrum_stairs[facing=east,half=top,shape=inner_right]
basemetals:electrum_stairs[facing=east,half=top,shape=outer_left]
basemetals:electrum_stairs[facing=east,half=top,shape=outer_right]
basemetals:electrum_stairs[facing=east,half=bottom,shape=straight]
basemetals:electrum_stairs[facing=east,half=bottom,shape=inner_left]
basemetals:electrum_stairs[facing=east,half=bottom,shape=inner_right]
basemetals:electrum_stairs[facing=east,half=bottom,shape=outer_left]
basemetals:electrum_stairs[facing=east,half=bottom,shape=outer_right]
basemetals:invar_button[facing=down,powered=true]
basemetals:invar_button[facing=down,powered=false]
basemetals:invar_button[facing=up,powered=true]
basemetals:invar_button[facing=up,powered=false]
basemetals:invar_button[facing=north,powered=true]
basemetals:invar_button[facing=north,powered=false]
basemetals:invar_button[facing=south,powered=true]
basemetals:invar_button[facing=south,powered=false]
basemetals:invar_button[facing=west,powered=true]
basemetals:invar_button[facing=west,powered=false]
basemetals:invar_button[facing=east,powered=true]
basemetals:invar_button[facing=east,powered=false]
basemetals:invar_slab[half=top,variant=default]
basemetals:invar_slab[half=bottom,variant=default]
basemetals:invar_plate[facing=down]
basemetals:invar_plate[facing=up]
basemetals:invar_plate[facing=north]
basemetals:invar_plate[facing=south]
basemetals:invar_plate[facing=west]
basemetals:invar_plate[facing=east]
basemetals:invar[level=0]
basemetals:invar[level=1]
basemetals:invar[level=2]
basemetals:invar[level=3]
basemetals:invar[level=4]
basemetals:invar[level=5]
basemetals:invar[level=6]
basemetals:invar[level=7]
basemetals:invar[level=8]
basemetals:invar[level=9]
basemetals:invar[level=10]
basemetals:invar[level=11]
basemetals:invar[level=12]
basemetals:invar[level=13]
basemetals:invar[level=14]
basemetals:invar[level=15]
basemetals:invar_trapdoor[facing=north,half=top,open=true]
basemetals:invar_trapdoor[facing=north,half=top,open=false]
basemetals:invar_trapdoor[facing=north,half=bottom,open=true]
basemetals:invar_trapdoor[facing=north,half=bottom,open=false]
basemetals:invar_trapdoor[facing=south,half=top,open=true]
basemetals:invar_trapdoor[facing=south,half=top,open=false]
basemetals:invar_trapdoor[facing=south,half=bottom,open=true]
basemetals:invar_trapdoor[facing=south,half=bottom,open=false]
basemetals:invar_trapdoor[facing=west,half=top,open=true]
basemetals:invar_trapdoor[facing=west,half=top,open=false]
basemetals:invar_trapdoor[facing=west,half=bottom,open=true]
basemetals:invar_trapdoor[facing=west,half=bottom,open=false]
basemetals:invar_trapdoor[facing=east,half=top,open=true]
basemetals:invar_trapdoor[facing=east,half=top,open=false]
basemetals:invar_trapdoor[facing=east,half=bottom,open=true]
basemetals:invar_trapdoor[facing=east,half=bottom,open=false]
basemetals:invar_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=true]
basemetals:invar_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=false]
basemetals:invar_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
basemetals:invar_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
basemetals:invar_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=true]
basemetals:invar_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=false]
basemetals:invar_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
basemetals:invar_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
basemetals:invar_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=true]
basemetals:invar_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=false]
basemetals:invar_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
basemetals:invar_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
basemetals:invar_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=true]
basemetals:invar_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=false]
basemetals:invar_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
basemetals:invar_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
basemetals:invar_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=true]
basemetals:invar_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=false]
basemetals:invar_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
basemetals:invar_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
basemetals:invar_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=true]
basemetals:invar_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=false]
basemetals:invar_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
basemetals:invar_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
basemetals:invar_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=true]
basemetals:invar_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=false]
basemetals:invar_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
basemetals:invar_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
basemetals:invar_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=true]
basemetals:invar_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=false]
basemetals:invar_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
basemetals:invar_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
basemetals:invar_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=true]
basemetals:invar_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=false]
basemetals:invar_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
basemetals:invar_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
basemetals:invar_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=true]
basemetals:invar_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=false]
basemetals:invar_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
basemetals:invar_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
basemetals:invar_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=true]
basemetals:invar_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=false]
basemetals:invar_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
basemetals:invar_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
basemetals:invar_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=true]
basemetals:invar_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=false]
basemetals:invar_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
basemetals:invar_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
basemetals:invar_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=true]
basemetals:invar_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=false]
basemetals:invar_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
basemetals:invar_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
basemetals:invar_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=true]
basemetals:invar_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=false]
basemetals:invar_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
basemetals:invar_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
basemetals:invar_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=true]
basemetals:invar_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=false]
basemetals:invar_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
basemetals:invar_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
basemetals:invar_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=true]
basemetals:invar_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=false]
basemetals:invar_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
basemetals:invar_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
basemetals:invar_door[facing=north,half=upper,hinge=left,open=true,powered=true]
basemetals:invar_door[facing=north,half=upper,hinge=left,open=true,powered=false]
basemetals:invar_door[facing=north,half=upper,hinge=left,open=false,powered=true]
basemetals:invar_door[facing=north,half=upper,hinge=left,open=false,powered=false]
basemetals:invar_door[facing=north,half=upper,hinge=right,open=true,powered=true]
basemetals:invar_door[facing=north,half=upper,hinge=right,open=true,powered=false]
basemetals:invar_door[facing=north,half=upper,hinge=right,open=false,powered=true]
basemetals:invar_door[facing=north,half=upper,hinge=right,open=false,powered=false]
basemetals:invar_door[facing=north,half=lower,hinge=left,open=true,powered=true]
basemetals:invar_door[facing=north,half=lower,hinge=left,open=true,powered=false]
basemetals:invar_door[facing=north,half=lower,hinge=left,open=false,powered=true]
basemetals:invar_door[facing=north,half=lower,hinge=left,open=false,powered=false]
basemetals:invar_door[facing=north,half=lower,hinge=right,open=true,powered=true]
basemetals:invar_door[facing=north,half=lower,hinge=right,open=true,powered=false]
basemetals:invar_door[facing=north,half=lower,hinge=right,open=false,powered=true]
basemetals:invar_door[facing=north,half=lower,hinge=right,open=false,powered=false]
basemetals:invar_door[facing=south,half=upper,hinge=left,open=true,powered=true]
basemetals:invar_door[facing=south,half=upper,hinge=left,open=true,powered=false]
basemetals:invar_door[facing=south,half=upper,hinge=left,open=false,powered=true]
basemetals:invar_door[facing=south,half=upper,hinge=left,open=false,powered=false]
basemetals:invar_door[facing=south,half=upper,hinge=right,open=true,powered=true]
basemetals:invar_door[facing=south,half=upper,hinge=right,open=true,powered=false]
basemetals:invar_door[facing=south,half=upper,hinge=right,open=false,powered=true]
basemetals:invar_door[facing=south,half=upper,hinge=right,open=false,powered=false]
basemetals:invar_door[facing=south,half=lower,hinge=left,open=true,powered=true]
basemetals:invar_door[facing=south,half=lower,hinge=left,open=true,powered=false]
basemetals:invar_door[facing=south,half=lower,hinge=left,open=false,powered=true]
basemetals:invar_door[facing=south,half=lower,hinge=left,open=false,powered=false]
basemetals:invar_door[facing=south,half=lower,hinge=right,open=true,powered=true]
basemetals:invar_door[facing=south,half=lower,hinge=right,open=true,powered=false]
basemetals:invar_door[facing=south,half=lower,hinge=right,open=false,powered=true]
basemetals:invar_door[facing=south,half=lower,hinge=right,open=false,powered=false]
basemetals:invar_door[facing=west,half=upper,hinge=left,open=true,powered=true]
basemetals:invar_door[facing=west,half=upper,hinge=left,open=true,powered=false]
basemetals:invar_door[facing=west,half=upper,hinge=left,open=false,powered=true]
basemetals:invar_door[facing=west,half=upper,hinge=left,open=false,powered=false]
basemetals:invar_door[facing=west,half=upper,hinge=right,open=true,powered=true]
basemetals:invar_door[facing=west,half=upper,hinge=right,open=true,powered=false]
basemetals:invar_door[facing=west,half=upper,hinge=right,open=false,powered=true]
basemetals:invar_door[facing=west,half=upper,hinge=right,open=false,powered=false]
basemetals:invar_door[facing=west,half=lower,hinge=left,open=true,powered=true]
basemetals:invar_door[facing=west,half=lower,hinge=left,open=true,powered=false]
basemetals:invar_door[facing=west,half=lower,hinge=left,open=false,powered=true]
basemetals:invar_door[facing=west,half=lower,hinge=left,open=false,powered=false]
basemetals:invar_door[facing=west,half=lower,hinge=right,open=true,powered=true]
basemetals:invar_door[facing=west,half=lower,hinge=right,open=true,powered=false]
basemetals:invar_door[facing=west,half=lower,hinge=right,open=false,powered=true]
basemetals:invar_door[facing=west,half=lower,hinge=right,open=false,powered=false]
basemetals:invar_door[facing=east,half=upper,hinge=left,open=true,powered=true]
basemetals:invar_door[facing=east,half=upper,hinge=left,open=true,powered=false]
basemetals:invar_door[facing=east,half=upper,hinge=left,open=false,powered=true]
basemetals:invar_door[facing=east,half=upper,hinge=left,open=false,powered=false]
basemetals:invar_door[facing=east,half=upper,hinge=right,open=true,powered=true]
basemetals:invar_door[facing=east,half=upper,hinge=right,open=true,powered=false]
basemetals:invar_door[facing=east,half=upper,hinge=right,open=false,powered=true]
basemetals:invar_door[facing=east,half=upper,hinge=right,open=false,powered=false]
basemetals:invar_door[facing=east,half=lower,hinge=left,open=true,powered=true]
basemetals:invar_door[facing=east,half=lower,hinge=left,open=true,powered=false]
basemetals:invar_door[facing=east,half=lower,hinge=left,open=false,powered=true]
basemetals:invar_door[facing=east,half=lower,hinge=left,open=false,powered=false]
basemetals:invar_door[facing=east,half=lower,hinge=right,open=true,powered=true]
basemetals:invar_door[facing=east,half=lower,hinge=right,open=true,powered=false]
basemetals:invar_door[facing=east,half=lower,hinge=right,open=false,powered=true]
basemetals:invar_door[facing=east,half=lower,hinge=right,open=false,powered=false]
basemetals:invar_lever[facing=down_x,powered=true]
basemetals:invar_lever[facing=down_x,powered=false]
basemetals:invar_lever[facing=east,powered=true]
basemetals:invar_lever[facing=east,powered=false]
basemetals:invar_lever[facing=west,powered=true]
basemetals:invar_lever[facing=west,powered=false]
basemetals:invar_lever[facing=south,powered=true]
basemetals:invar_lever[facing=south,powered=false]
basemetals:invar_lever[facing=north,powered=true]
basemetals:invar_lever[facing=north,powered=false]
basemetals:invar_lever[facing=up_z,powered=true]
basemetals:invar_lever[facing=up_z,powered=false]
basemetals:invar_lever[facing=up_x,powered=true]
basemetals:invar_lever[facing=up_x,powered=false]
basemetals:invar_lever[facing=down_z,powered=true]
basemetals:invar_lever[facing=down_z,powered=false]
basemetals:invar_bars[east=true,north=true,south=true,west=true]
basemetals:invar_bars[east=true,north=true,south=true,west=false]
basemetals:invar_bars[east=true,north=true,south=false,west=true]
basemetals:invar_bars[east=true,north=true,south=false,west=false]
basemetals:invar_bars[east=true,north=false,south=true,west=true]
basemetals:invar_bars[east=true,north=false,south=true,west=false]
basemetals:invar_bars[east=true,north=false,south=false,west=true]
basemetals:invar_bars[east=true,north=false,south=false,west=false]
basemetals:invar_bars[east=false,north=true,south=true,west=true]
basemetals:invar_bars[east=false,north=true,south=true,west=false]
basemetals:invar_bars[east=false,north=true,south=false,west=true]
basemetals:invar_bars[east=false,north=true,south=false,west=false]
basemetals:invar_bars[east=false,north=false,south=true,west=true]
basemetals:invar_bars[east=false,north=false,south=true,west=false]
basemetals:invar_bars[east=false,north=false,south=false,west=true]
basemetals:invar_bars[east=false,north=false,south=false,west=false]
basemetals:invar_block
basemetals:double_invar_slab[variant=default]
basemetals:invar_pressure_plate[powered=true]
basemetals:invar_pressure_plate[powered=false]
basemetals:invar_stairs[facing=north,half=top,shape=straight]
basemetals:invar_stairs[facing=north,half=top,shape=inner_left]
basemetals:invar_stairs[facing=north,half=top,shape=inner_right]
basemetals:invar_stairs[facing=north,half=top,shape=outer_left]
basemetals:invar_stairs[facing=north,half=top,shape=outer_right]
basemetals:invar_stairs[facing=north,half=bottom,shape=straight]
basemetals:invar_stairs[facing=north,half=bottom,shape=inner_left]
basemetals:invar_stairs[facing=north,half=bottom,shape=inner_right]
basemetals:invar_stairs[facing=north,half=bottom,shape=outer_left]
basemetals:invar_stairs[facing=north,half=bottom,shape=outer_right]
basemetals:invar_stairs[facing=south,half=top,shape=straight]
basemetals:invar_stairs[facing=south,half=top,shape=inner_left]
basemetals:invar_stairs[facing=south,half=top,shape=inner_right]
basemetals:invar_stairs[facing=south,half=top,shape=outer_left]
basemetals:invar_stairs[facing=south,half=top,shape=outer_right]
basemetals:invar_stairs[facing=south,half=bottom,shape=straight]
basemetals:invar_stairs[facing=south,half=bottom,shape=inner_left]
basemetals:invar_stairs[facing=south,half=bottom,shape=inner_right]
basemetals:invar_stairs[facing=south,half=bottom,shape=outer_left]
basemetals:invar_stairs[facing=south,half=bottom,shape=outer_right]
basemetals:invar_stairs[facing=west,half=top,shape=straight]
basemetals:invar_stairs[facing=west,half=top,shape=inner_left]
basemetals:invar_stairs[facing=west,half=top,shape=inner_right]
basemetals:invar_stairs[facing=west,half=top,shape=outer_left]
basemetals:invar_stairs[facing=west,half=top,shape=outer_right]
basemetals:invar_stairs[facing=west,half=bottom,shape=straight]
basemetals:invar_stairs[facing=west,half=bottom,shape=inner_left]
basemetals:invar_stairs[facing=west,half=bottom,shape=inner_right]
basemetals:invar_stairs[facing=west,half=bottom,shape=outer_left]
basemetals:invar_stairs[facing=west,half=bottom,shape=outer_right]
basemetals:invar_stairs[facing=east,half=top,shape=straight]
basemetals:invar_stairs[facing=east,half=top,shape=inner_left]
basemetals:invar_stairs[facing=east,half=top,shape=inner_right]
basemetals:invar_stairs[facing=east,half=top,shape=outer_left]
basemetals:invar_stairs[facing=east,half=top,shape=outer_right]
basemetals:invar_stairs[facing=east,half=bottom,shape=straight]
basemetals:invar_stairs[facing=east,half=bottom,shape=inner_left]
basemetals:invar_stairs[facing=east,half=bottom,shape=inner_right]
basemetals:invar_stairs[facing=east,half=bottom,shape=outer_left]
basemetals:invar_stairs[facing=east,half=bottom,shape=outer_right]
basemetals:pewter_button[facing=down,powered=true]
basemetals:pewter_button[facing=down,powered=false]
basemetals:pewter_button[facing=up,powered=true]
basemetals:pewter_button[facing=up,powered=false]
basemetals:pewter_button[facing=north,powered=true]
basemetals:pewter_button[facing=north,powered=false]
basemetals:pewter_button[facing=south,powered=true]
basemetals:pewter_button[facing=south,powered=false]
basemetals:pewter_button[facing=west,powered=true]
basemetals:pewter_button[facing=west,powered=false]
basemetals:pewter_button[facing=east,powered=true]
basemetals:pewter_button[facing=east,powered=false]
basemetals:pewter_slab[half=top,variant=default]
basemetals:pewter_slab[half=bottom,variant=default]
basemetals:pewter_plate[facing=down]
basemetals:pewter_plate[facing=up]
basemetals:pewter_plate[facing=north]
basemetals:pewter_plate[facing=south]
basemetals:pewter_plate[facing=west]
basemetals:pewter_plate[facing=east]
basemetals:pewter[level=0]
basemetals:pewter[level=1]
basemetals:pewter[level=2]
basemetals:pewter[level=3]
basemetals:pewter[level=4]
basemetals:pewter[level=5]
basemetals:pewter[level=6]
basemetals:pewter[level=7]
basemetals:pewter[level=8]
basemetals:pewter[level=9]
basemetals:pewter[level=10]
basemetals:pewter[level=11]
basemetals:pewter[level=12]
basemetals:pewter[level=13]
basemetals:pewter[level=14]
basemetals:pewter[level=15]
basemetals:pewter_trapdoor[facing=north,half=top,open=true]
basemetals:pewter_trapdoor[facing=north,half=top,open=false]
basemetals:pewter_trapdoor[facing=north,half=bottom,open=true]
basemetals:pewter_trapdoor[facing=north,half=bottom,open=false]
basemetals:pewter_trapdoor[facing=south,half=top,open=true]
basemetals:pewter_trapdoor[facing=south,half=top,open=false]
basemetals:pewter_trapdoor[facing=south,half=bottom,open=true]
basemetals:pewter_trapdoor[facing=south,half=bottom,open=false]
basemetals:pewter_trapdoor[facing=west,half=top,open=true]
basemetals:pewter_trapdoor[facing=west,half=top,open=false]
basemetals:pewter_trapdoor[facing=west,half=bottom,open=true]
basemetals:pewter_trapdoor[facing=west,half=bottom,open=false]
basemetals:pewter_trapdoor[facing=east,half=top,open=true]
basemetals:pewter_trapdoor[facing=east,half=top,open=false]
basemetals:pewter_trapdoor[facing=east,half=bottom,open=true]
basemetals:pewter_trapdoor[facing=east,half=bottom,open=false]
basemetals:pewter_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=true]
basemetals:pewter_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=false]
basemetals:pewter_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
basemetals:pewter_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
basemetals:pewter_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=true]
basemetals:pewter_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=false]
basemetals:pewter_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
basemetals:pewter_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
basemetals:pewter_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=true]
basemetals:pewter_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=false]
basemetals:pewter_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
basemetals:pewter_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
basemetals:pewter_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=true]
basemetals:pewter_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=false]
basemetals:pewter_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
basemetals:pewter_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
basemetals:pewter_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=true]
basemetals:pewter_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=false]
basemetals:pewter_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
basemetals:pewter_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
basemetals:pewter_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=true]
basemetals:pewter_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=false]
basemetals:pewter_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
basemetals:pewter_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
basemetals:pewter_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=true]
basemetals:pewter_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=false]
basemetals:pewter_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
basemetals:pewter_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
basemetals:pewter_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=true]
basemetals:pewter_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=false]
basemetals:pewter_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
basemetals:pewter_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
basemetals:pewter_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=true]
basemetals:pewter_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=false]
basemetals:pewter_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
basemetals:pewter_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
basemetals:pewter_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=true]
basemetals:pewter_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=false]
basemetals:pewter_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
basemetals:pewter_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
basemetals:pewter_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=true]
basemetals:pewter_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=false]
basemetals:pewter_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
basemetals:pewter_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
basemetals:pewter_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=true]
basemetals:pewter_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=false]
basemetals:pewter_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
basemetals:pewter_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
basemetals:pewter_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=true]
basemetals:pewter_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=false]
basemetals:pewter_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
basemetals:pewter_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
basemetals:pewter_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=true]
basemetals:pewter_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=false]
basemetals:pewter_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
basemetals:pewter_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
basemetals:pewter_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=true]
basemetals:pewter_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=false]
basemetals:pewter_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
basemetals:pewter_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
basemetals:pewter_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=true]
basemetals:pewter_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=false]
basemetals:pewter_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
basemetals:pewter_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
basemetals:pewter_door[facing=north,half=upper,hinge=left,open=true,powered=true]
basemetals:pewter_door[facing=north,half=upper,hinge=left,open=true,powered=false]
basemetals:pewter_door[facing=north,half=upper,hinge=left,open=false,powered=true]
basemetals:pewter_door[facing=north,half=upper,hinge=left,open=false,powered=false]
basemetals:pewter_door[facing=north,half=upper,hinge=right,open=true,powered=true]
basemetals:pewter_door[facing=north,half=upper,hinge=right,open=true,powered=false]
basemetals:pewter_door[facing=north,half=upper,hinge=right,open=false,powered=true]
basemetals:pewter_door[facing=north,half=upper,hinge=right,open=false,powered=false]
basemetals:pewter_door[facing=north,half=lower,hinge=left,open=true,powered=true]
basemetals:pewter_door[facing=north,half=lower,hinge=left,open=true,powered=false]
basemetals:pewter_door[facing=north,half=lower,hinge=left,open=false,powered=true]
basemetals:pewter_door[facing=north,half=lower,hinge=left,open=false,powered=false]
basemetals:pewter_door[facing=north,half=lower,hinge=right,open=true,powered=true]
basemetals:pewter_door[facing=north,half=lower,hinge=right,open=true,powered=false]
basemetals:pewter_door[facing=north,half=lower,hinge=right,open=false,powered=true]
basemetals:pewter_door[facing=north,half=lower,hinge=right,open=false,powered=false]
basemetals:pewter_door[facing=south,half=upper,hinge=left,open=true,powered=true]
basemetals:pewter_door[facing=south,half=upper,hinge=left,open=true,powered=false]
basemetals:pewter_door[facing=south,half=upper,hinge=left,open=false,powered=true]
basemetals:pewter_door[facing=south,half=upper,hinge=left,open=false,powered=false]
basemetals:pewter_door[facing=south,half=upper,hinge=right,open=true,powered=true]
basemetals:pewter_door[facing=south,half=upper,hinge=right,open=true,powered=false]
basemetals:pewter_door[facing=south,half=upper,hinge=right,open=false,powered=true]
basemetals:pewter_door[facing=south,half=upper,hinge=right,open=false,powered=false]
basemetals:pewter_door[facing=south,half=lower,hinge=left,open=true,powered=true]
basemetals:pewter_door[facing=south,half=lower,hinge=left,open=true,powered=false]
basemetals:pewter_door[facing=south,half=lower,hinge=left,open=false,powered=true]
basemetals:pewter_door[facing=south,half=lower,hinge=left,open=false,powered=false]
basemetals:pewter_door[facing=south,half=lower,hinge=right,open=true,powered=true]
basemetals:pewter_door[facing=south,half=lower,hinge=right,open=true,powered=false]
basemetals:pewter_door[facing=south,half=lower,hinge=right,open=false,powered=true]
basemetals:pewter_door[facing=south,half=lower,hinge=right,open=false,powered=false]
basemetals:pewter_door[facing=west,half=upper,hinge=left,open=true,powered=true]
basemetals:pewter_door[facing=west,half=upper,hinge=left,open=true,powered=false]
basemetals:pewter_door[facing=west,half=upper,hinge=left,open=false,powered=true]
basemetals:pewter_door[facing=west,half=upper,hinge=left,open=false,powered=false]
basemetals:pewter_door[facing=west,half=upper,hinge=right,open=true,powered=true]
basemetals:pewter_door[facing=west,half=upper,hinge=right,open=true,powered=false]
basemetals:pewter_door[facing=west,half=upper,hinge=right,open=false,powered=true]
basemetals:pewter_door[facing=west,half=upper,hinge=right,open=false,powered=false]
basemetals:pewter_door[facing=west,half=lower,hinge=left,open=true,powered=true]
basemetals:pewter_door[facing=west,half=lower,hinge=left,open=true,powered=false]
basemetals:pewter_door[facing=west,half=lower,hinge=left,open=false,powered=true]
basemetals:pewter_door[facing=west,half=lower,hinge=left,open=false,powered=false]
basemetals:pewter_door[facing=west,half=lower,hinge=right,open=true,powered=true]
basemetals:pewter_door[facing=west,half=lower,hinge=right,open=true,powered=false]
basemetals:pewter_door[facing=west,half=lower,hinge=right,open=false,powered=true]
basemetals:pewter_door[facing=west,half=lower,hinge=right,open=false,powered=false]
basemetals:pewter_door[facing=east,half=upper,hinge=left,open=true,powered=true]
basemetals:pewter_door[facing=east,half=upper,hinge=left,open=true,powered=false]
basemetals:pewter_door[facing=east,half=upper,hinge=left,open=false,powered=true]
basemetals:pewter_door[facing=east,half=upper,hinge=left,open=false,powered=false]
basemetals:pewter_door[facing=east,half=upper,hinge=right,open=true,powered=true]
basemetals:pewter_door[facing=east,half=upper,hinge=right,open=true,powered=false]
basemetals:pewter_door[facing=east,half=upper,hinge=right,open=false,powered=true]
basemetals:pewter_door[facing=east,half=upper,hinge=right,open=false,powered=false]
basemetals:pewter_door[facing=east,half=lower,hinge=left,open=true,powered=true]
basemetals:pewter_door[facing=east,half=lower,hinge=left,open=true,powered=false]
basemetals:pewter_door[facing=east,half=lower,hinge=left,open=false,powered=true]
basemetals:pewter_door[facing=east,half=lower,hinge=left,open=false,powered=false]
basemetals:pewter_door[facing=east,half=lower,hinge=right,open=true,powered=true]
basemetals:pewter_door[facing=east,half=lower,hinge=right,open=true,powered=false]
basemetals:pewter_door[facing=east,half=lower,hinge=right,open=false,powered=true]
basemetals:pewter_door[facing=east,half=lower,hinge=right,open=false,powered=false]
basemetals:pewter_lever[facing=down_x,powered=true]
basemetals:pewter_lever[facing=down_x,powered=false]
basemetals:pewter_lever[facing=east,powered=true]
basemetals:pewter_lever[facing=east,powered=false]
basemetals:pewter_lever[facing=west,powered=true]
basemetals:pewter_lever[facing=west,powered=false]
basemetals:pewter_lever[facing=south,powered=true]
basemetals:pewter_lever[facing=south,powered=false]
basemetals:pewter_lever[facing=north,powered=true]
basemetals:pewter_lever[facing=north,powered=false]
basemetals:pewter_lever[facing=up_z,powered=true]
basemetals:pewter_lever[facing=up_z,powered=false]
basemetals:pewter_lever[facing=up_x,powered=true]
basemetals:pewter_lever[facing=up_x,powered=false]
basemetals:pewter_lever[facing=down_z,powered=true]
basemetals:pewter_lever[facing=down_z,powered=false]
basemetals:pewter_bars[east=true,north=true,south=true,west=true]
basemetals:pewter_bars[east=true,north=true,south=true,west=false]
basemetals:pewter_bars[east=true,north=true,south=false,west=true]
basemetals:pewter_bars[east=true,north=true,south=false,west=false]
basemetals:pewter_bars[east=true,north=false,south=true,west=true]
basemetals:pewter_bars[east=true,north=false,south=true,west=false]
basemetals:pewter_bars[east=true,north=false,south=false,west=true]
basemetals:pewter_bars[east=true,north=false,south=false,west=false]
basemetals:pewter_bars[east=false,north=true,south=true,west=true]
basemetals:pewter_bars[east=false,north=true,south=true,west=false]
basemetals:pewter_bars[east=false,north=true,south=false,west=true]
basemetals:pewter_bars[east=false,north=true,south=false,west=false]
basemetals:pewter_bars[east=false,north=false,south=true,west=true]
basemetals:pewter_bars[east=false,north=false,south=true,west=false]
basemetals:pewter_bars[east=false,north=false,south=false,west=true]
basemetals:pewter_bars[east=false,north=false,south=false,west=false]
basemetals:pewter_block
basemetals:double_pewter_slab[variant=default]
basemetals:pewter_pressure_plate[powered=true]
basemetals:pewter_pressure_plate[powered=false]
basemetals:pewter_stairs[facing=north,half=top,shape=straight]
basemetals:pewter_stairs[facing=north,half=top,shape=inner_left]
basemetals:pewter_stairs[facing=north,half=top,shape=inner_right]
basemetals:pewter_stairs[facing=north,half=top,shape=outer_left]
basemetals:pewter_stairs[facing=north,half=top,shape=outer_right]
basemetals:pewter_stairs[facing=north,half=bottom,shape=straight]
basemetals:pewter_stairs[facing=north,half=bottom,shape=inner_left]
basemetals:pewter_stairs[facing=north,half=bottom,shape=inner_right]
basemetals:pewter_stairs[facing=north,half=bottom,shape=outer_left]
basemetals:pewter_stairs[facing=north,half=bottom,shape=outer_right]
basemetals:pewter_stairs[facing=south,half=top,shape=straight]
basemetals:pewter_stairs[facing=south,half=top,shape=inner_left]
basemetals:pewter_stairs[facing=south,half=top,shape=inner_right]
basemetals:pewter_stairs[facing=south,half=top,shape=outer_left]
basemetals:pewter_stairs[facing=south,half=top,shape=outer_right]
basemetals:pewter_stairs[facing=south,half=bottom,shape=straight]
basemetals:pewter_stairs[facing=south,half=bottom,shape=inner_left]
basemetals:pewter_stairs[facing=south,half=bottom,shape=inner_right]
basemetals:pewter_stairs[facing=south,half=bottom,shape=outer_left]
basemetals:pewter_stairs[facing=south,half=bottom,shape=outer_right]
basemetals:pewter_stairs[facing=west,half=top,shape=straight]
basemetals:pewter_stairs[facing=west,half=top,shape=inner_left]
basemetals:pewter_stairs[facing=west,half=top,shape=inner_right]
basemetals:pewter_stairs[facing=west,half=top,shape=outer_left]
basemetals:pewter_stairs[facing=west,half=top,shape=outer_right]
basemetals:pewter_stairs[facing=west,half=bottom,shape=straight]
basemetals:pewter_stairs[facing=west,half=bottom,shape=inner_left]
basemetals:pewter_stairs[facing=west,half=bottom,shape=inner_right]
basemetals:pewter_stairs[facing=west,half=bottom,shape=outer_left]
basemetals:pewter_stairs[facing=west,half=bottom,shape=outer_right]
basemetals:pewter_stairs[facing=east,half=top,shape=straight]
basemetals:pewter_stairs[facing=east,half=top,shape=inner_left]
basemetals:pewter_stairs[facing=east,half=top,shape=inner_right]
basemetals:pewter_stairs[facing=east,half=top,shape=outer_left]
basemetals:pewter_stairs[facing=east,half=top,shape=outer_right]
basemetals:pewter_stairs[facing=east,half=bottom,shape=straight]
basemetals:pewter_stairs[facing=east,half=bottom,shape=inner_left]
basemetals:pewter_stairs[facing=east,half=bottom,shape=inner_right]
basemetals:pewter_stairs[facing=east,half=bottom,shape=outer_left]
basemetals:pewter_stairs[facing=east,half=bottom,shape=outer_right]
basemetals:steel_button[facing=down,powered=true]
basemetals:steel_button[facing=down,powered=false]
basemetals:steel_button[facing=up,powered=true]
basemetals:steel_button[facing=up,powered=false]
basemetals:steel_button[facing=north,powered=true]
basemetals:steel_button[facing=north,powered=false]
basemetals:steel_button[facing=south,powered=true]
basemetals:steel_button[facing=south,powered=false]
basemetals:steel_button[facing=west,powered=true]
basemetals:steel_button[facing=west,powered=false]
basemetals:steel_button[facing=east,powered=true]
basemetals:steel_button[facing=east,powered=false]
basemetals:steel_slab[half=top,variant=default]
basemetals:steel_slab[half=bottom,variant=default]
basemetals:steel_plate[facing=down]
basemetals:steel_plate[facing=up]
basemetals:steel_plate[facing=north]
basemetals:steel_plate[facing=south]
basemetals:steel_plate[facing=west]
basemetals:steel_plate[facing=east]
basemetals:steel[level=0]
basemetals:steel[level=1]
basemetals:steel[level=2]
basemetals:steel[level=3]
basemetals:steel[level=4]
basemetals:steel[level=5]
basemetals:steel[level=6]
basemetals:steel[level=7]
basemetals:steel[level=8]
basemetals:steel[level=9]
basemetals:steel[level=10]
basemetals:steel[level=11]
basemetals:steel[level=12]
basemetals:steel[level=13]
basemetals:steel[level=14]
basemetals:steel[level=15]
basemetals:steel_trapdoor[facing=north,half=top,open=true]
basemetals:steel_trapdoor[facing=north,half=top,open=false]
basemetals:steel_trapdoor[facing=north,half=bottom,open=true]
basemetals:steel_trapdoor[facing=north,half=bottom,open=false]
basemetals:steel_trapdoor[facing=south,half=top,open=true]
basemetals:steel_trapdoor[facing=south,half=top,open=false]
basemetals:steel_trapdoor[facing=south,half=bottom,open=true]
basemetals:steel_trapdoor[facing=south,half=bottom,open=false]
basemetals:steel_trapdoor[facing=west,half=top,open=true]
basemetals:steel_trapdoor[facing=west,half=top,open=false]
basemetals:steel_trapdoor[facing=west,half=bottom,open=true]
basemetals:steel_trapdoor[facing=west,half=bottom,open=false]
basemetals:steel_trapdoor[facing=east,half=top,open=true]
basemetals:steel_trapdoor[facing=east,half=top,open=false]
basemetals:steel_trapdoor[facing=east,half=bottom,open=true]
basemetals:steel_trapdoor[facing=east,half=bottom,open=false]
basemetals:steel_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=true]
basemetals:steel_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=false]
basemetals:steel_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
basemetals:steel_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
basemetals:steel_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=true]
basemetals:steel_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=false]
basemetals:steel_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
basemetals:steel_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
basemetals:steel_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=true]
basemetals:steel_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=false]
basemetals:steel_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
basemetals:steel_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
basemetals:steel_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=true]
basemetals:steel_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=false]
basemetals:steel_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
basemetals:steel_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
basemetals:steel_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=true]
basemetals:steel_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=false]
basemetals:steel_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
basemetals:steel_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
basemetals:steel_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=true]
basemetals:steel_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=false]
basemetals:steel_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
basemetals:steel_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
basemetals:steel_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=true]
basemetals:steel_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=false]
basemetals:steel_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
basemetals:steel_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
basemetals:steel_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=true]
basemetals:steel_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=false]
basemetals:steel_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
basemetals:steel_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
basemetals:steel_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=true]
basemetals:steel_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=false]
basemetals:steel_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
basemetals:steel_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
basemetals:steel_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=true]
basemetals:steel_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=false]
basemetals:steel_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
basemetals:steel_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
basemetals:steel_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=true]
basemetals:steel_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=false]
basemetals:steel_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
basemetals:steel_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
basemetals:steel_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=true]
basemetals:steel_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=false]
basemetals:steel_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
basemetals:steel_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
basemetals:steel_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=true]
basemetals:steel_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=false]
basemetals:steel_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
basemetals:steel_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
basemetals:steel_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=true]
basemetals:steel_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=false]
basemetals:steel_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
basemetals:steel_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
basemetals:steel_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=true]
basemetals:steel_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=false]
basemetals:steel_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
basemetals:steel_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
basemetals:steel_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=true]
basemetals:steel_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=false]
basemetals:steel_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
basemetals:steel_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
basemetals:steel_door[facing=north,half=upper,hinge=left,open=true,powered=true]
basemetals:steel_door[facing=north,half=upper,hinge=left,open=true,powered=false]
basemetals:steel_door[facing=north,half=upper,hinge=left,open=false,powered=true]
basemetals:steel_door[facing=north,half=upper,hinge=left,open=false,powered=false]
basemetals:steel_door[facing=north,half=upper,hinge=right,open=true,powered=true]
basemetals:steel_door[facing=north,half=upper,hinge=right,open=true,powered=false]
basemetals:steel_door[facing=north,half=upper,hinge=right,open=false,powered=true]
basemetals:steel_door[facing=north,half=upper,hinge=right,open=false,powered=false]
basemetals:steel_door[facing=north,half=lower,hinge=left,open=true,powered=true]
basemetals:steel_door[facing=north,half=lower,hinge=left,open=true,powered=false]
basemetals:steel_door[facing=north,half=lower,hinge=left,open=false,powered=true]
basemetals:steel_door[facing=north,half=lower,hinge=left,open=false,powered=false]
basemetals:steel_door[facing=north,half=lower,hinge=right,open=true,powered=true]
basemetals:steel_door[facing=north,half=lower,hinge=right,open=true,powered=false]
basemetals:steel_door[facing=north,half=lower,hinge=right,open=false,powered=true]
basemetals:steel_door[facing=north,half=lower,hinge=right,open=false,powered=false]
basemetals:steel_door[facing=south,half=upper,hinge=left,open=true,powered=true]
basemetals:steel_door[facing=south,half=upper,hinge=left,open=true,powered=false]
basemetals:steel_door[facing=south,half=upper,hinge=left,open=false,powered=true]
basemetals:steel_door[facing=south,half=upper,hinge=left,open=false,powered=false]
basemetals:steel_door[facing=south,half=upper,hinge=right,open=true,powered=true]
basemetals:steel_door[facing=south,half=upper,hinge=right,open=true,powered=false]
basemetals:steel_door[facing=south,half=upper,hinge=right,open=false,powered=true]
basemetals:steel_door[facing=south,half=upper,hinge=right,open=false,powered=false]
basemetals:steel_door[facing=south,half=lower,hinge=left,open=true,powered=true]
basemetals:steel_door[facing=south,half=lower,hinge=left,open=true,powered=false]
basemetals:steel_door[facing=south,half=lower,hinge=left,open=false,powered=true]
basemetals:steel_door[facing=south,half=lower,hinge=left,open=false,powered=false]
basemetals:steel_door[facing=south,half=lower,hinge=right,open=true,powered=true]
basemetals:steel_door[facing=south,half=lower,hinge=right,open=true,powered=false]
basemetals:steel_door[facing=south,half=lower,hinge=right,open=false,powered=true]
basemetals:steel_door[facing=south,half=lower,hinge=right,open=false,powered=false]
basemetals:steel_door[facing=west,half=upper,hinge=left,open=true,powered=true]
basemetals:steel_door[facing=west,half=upper,hinge=left,open=true,powered=false]
basemetals:steel_door[facing=west,half=upper,hinge=left,open=false,powered=true]
basemetals:steel_door[facing=west,half=upper,hinge=left,open=false,powered=false]
basemetals:steel_door[facing=west,half=upper,hinge=right,open=true,powered=true]
basemetals:steel_door[facing=west,half=upper,hinge=right,open=true,powered=false]
basemetals:steel_door[facing=west,half=upper,hinge=right,open=false,powered=true]
basemetals:steel_door[facing=west,half=upper,hinge=right,open=false,powered=false]
basemetals:steel_door[facing=west,half=lower,hinge=left,open=true,powered=true]
basemetals:steel_door[facing=west,half=lower,hinge=left,open=true,powered=false]
basemetals:steel_door[facing=west,half=lower,hinge=left,open=false,powered=true]
basemetals:steel_door[facing=west,half=lower,hinge=left,open=false,powered=false]
basemetals:steel_door[facing=west,half=lower,hinge=right,open=true,powered=true]
basemetals:steel_door[facing=west,half=lower,hinge=right,open=true,powered=false]
basemetals:steel_door[facing=west,half=lower,hinge=right,open=false,powered=true]
basemetals:steel_door[facing=west,half=lower,hinge=right,open=false,powered=false]
basemetals:steel_door[facing=east,half=upper,hinge=left,open=true,powered=true]
basemetals:steel_door[facing=east,half=upper,hinge=left,open=true,powered=false]
basemetals:steel_door[facing=east,half=upper,hinge=left,open=false,powered=true]
basemetals:steel_door[facing=east,half=upper,hinge=left,open=false,powered=false]
basemetals:steel_door[facing=east,half=upper,hinge=right,open=true,powered=true]
basemetals:steel_door[facing=east,half=upper,hinge=right,open=true,powered=false]
basemetals:steel_door[facing=east,half=upper,hinge=right,open=false,powered=true]
basemetals:steel_door[facing=east,half=upper,hinge=right,open=false,powered=false]
basemetals:steel_door[facing=east,half=lower,hinge=left,open=true,powered=true]
basemetals:steel_door[facing=east,half=lower,hinge=left,open=true,powered=false]
basemetals:steel_door[facing=east,half=lower,hinge=left,open=false,powered=true]
basemetals:steel_door[facing=east,half=lower,hinge=left,open=false,powered=false]
basemetals:steel_door[facing=east,half=lower,hinge=right,open=true,powered=true]
basemetals:steel_door[facing=east,half=lower,hinge=right,open=true,powered=false]
basemetals:steel_door[facing=east,half=lower,hinge=right,open=false,powered=true]
basemetals:steel_door[facing=east,half=lower,hinge=right,open=false,powered=false]
basemetals:steel_lever[facing=down_x,powered=true]
basemetals:steel_lever[facing=down_x,powered=false]
basemetals:steel_lever[facing=east,powered=true]
basemetals:steel_lever[facing=east,powered=false]
basemetals:steel_lever[facing=west,powered=true]
basemetals:steel_lever[facing=west,powered=false]
basemetals:steel_lever[facing=south,powered=true]
basemetals:steel_lever[facing=south,powered=false]
basemetals:steel_lever[facing=north,powered=true]
basemetals:steel_lever[facing=north,powered=false]
basemetals:steel_lever[facing=up_z,powered=true]
basemetals:steel_lever[facing=up_z,powered=false]
basemetals:steel_lever[facing=up_x,powered=true]
basemetals:steel_lever[facing=up_x,powered=false]
basemetals:steel_lever[facing=down_z,powered=true]
basemetals:steel_lever[facing=down_z,powered=false]
basemetals:steel_bars[east=true,north=true,south=true,west=true]
basemetals:steel_bars[east=true,north=true,south=true,west=false]
basemetals:steel_bars[east=true,north=true,south=false,west=true]
basemetals:steel_bars[east=true,north=true,south=false,west=false]
basemetals:steel_bars[east=true,north=false,south=true,west=true]
basemetals:steel_bars[east=true,north=false,south=true,west=false]
basemetals:steel_bars[east=true,north=false,south=false,west=true]
basemetals:steel_bars[east=true,north=false,south=false,west=false]
basemetals:steel_bars[east=false,north=true,south=true,west=true]
basemetals:steel_bars[east=false,north=true,south=true,west=false]
basemetals:steel_bars[east=false,north=true,south=false,west=true]
basemetals:steel_bars[east=false,north=true,south=false,west=false]
basemetals:steel_bars[east=false,north=false,south=true,west=true]
basemetals:steel_bars[east=false,north=false,south=true,west=false]
basemetals:steel_bars[east=false,north=false,south=false,west=true]
basemetals:steel_bars[east=false,north=false,south=false,west=false]
basemetals:steel_block
basemetals:double_steel_slab[variant=default]
basemetals:steel_pressure_plate[powered=true]
basemetals:steel_pressure_plate[powered=false]
basemetals:steel_stairs[facing=north,half=top,shape=straight]
basemetals:steel_stairs[facing=north,half=top,shape=inner_left]
basemetals:steel_stairs[facing=north,half=top,shape=inner_right]
basemetals:steel_stairs[facing=north,half=top,shape=outer_left]
basemetals:steel_stairs[facing=north,half=top,shape=outer_right]
basemetals:steel_stairs[facing=north,half=bottom,shape=straight]
basemetals:steel_stairs[facing=north,half=bottom,shape=inner_left]
basemetals:steel_stairs[facing=north,half=bottom,shape=inner_right]
basemetals:steel_stairs[facing=north,half=bottom,shape=outer_left]
basemetals:steel_stairs[facing=north,half=bottom,shape=outer_right]
basemetals:steel_stairs[facing=south,half=top,shape=straight]
basemetals:steel_stairs[facing=south,half=top,shape=inner_left]
basemetals:steel_stairs[facing=south,half=top,shape=inner_right]
basemetals:steel_stairs[facing=south,half=top,shape=outer_left]
basemetals:steel_stairs[facing=south,half=top,shape=outer_right]
basemetals:steel_stairs[facing=south,half=bottom,shape=straight]
basemetals:steel_stairs[facing=south,half=bottom,shape=inner_left]
basemetals:steel_stairs[facing=south,half=bottom,shape=inner_right]
basemetals:steel_stairs[facing=south,half=bottom,shape=outer_left]
basemetals:steel_stairs[facing=south,half=bottom,shape=outer_right]
basemetals:steel_stairs[facing=west,half=top,shape=straight]
basemetals:steel_stairs[facing=west,half=top,shape=inner_left]
basemetals:steel_stairs[facing=west,half=top,shape=inner_right]
basemetals:steel_stairs[facing=west,half=top,shape=outer_left]
basemetals:steel_stairs[facing=west,half=top,shape=outer_right]
basemetals:steel_stairs[facing=west,half=bottom,shape=straight]
basemetals:steel_stairs[facing=west,half=bottom,shape=inner_left]
basemetals:steel_stairs[facing=west,half=bottom,shape=inner_right]
basemetals:steel_stairs[facing=west,half=bottom,shape=outer_left]
basemetals:steel_stairs[facing=west,half=bottom,shape=outer_right]
basemetals:steel_stairs[facing=east,half=top,shape=straight]
basemetals:steel_stairs[facing=east,half=top,shape=inner_left]
basemetals:steel_stairs[facing=east,half=top,shape=inner_right]
basemetals:steel_stairs[facing=east,half=top,shape=outer_left]
basemetals:steel_stairs[facing=east,half=top,shape=outer_right]
basemetals:steel_stairs[facing=east,half=bottom,shape=straight]
basemetals:steel_stairs[facing=east,half=bottom,shape=inner_left]
basemetals:steel_stairs[facing=east,half=bottom,shape=inner_right]
basemetals:steel_stairs[facing=east,half=bottom,shape=outer_left]
basemetals:steel_stairs[facing=east,half=bottom,shape=outer_right]
basemetals:adamantine_button[facing=down,powered=true]
basemetals:adamantine_button[facing=down,powered=false]
basemetals:adamantine_button[facing=up,powered=true]
basemetals:adamantine_button[facing=up,powered=false]
basemetals:adamantine_button[facing=north,powered=true]
basemetals:adamantine_button[facing=north,powered=false]
basemetals:adamantine_button[facing=south,powered=true]
basemetals:adamantine_button[facing=south,powered=false]
basemetals:adamantine_button[facing=west,powered=true]
basemetals:adamantine_button[facing=west,powered=false]
basemetals:adamantine_button[facing=east,powered=true]
basemetals:adamantine_button[facing=east,powered=false]
basemetals:adamantine_slab[half=top,variant=default]
basemetals:adamantine_slab[half=bottom,variant=default]
basemetals:adamantine_plate[facing=down]
basemetals:adamantine_plate[facing=up]
basemetals:adamantine_plate[facing=north]
basemetals:adamantine_plate[facing=south]
basemetals:adamantine_plate[facing=west]
basemetals:adamantine_plate[facing=east]
basemetals:adamantine[level=0]
basemetals:adamantine[level=1]
basemetals:adamantine[level=2]
basemetals:adamantine[level=3]
basemetals:adamantine[level=4]
basemetals:adamantine[level=5]
basemetals:adamantine[level=6]
basemetals:adamantine[level=7]
basemetals:adamantine[level=8]
basemetals:adamantine[level=9]
basemetals:adamantine[level=10]
basemetals:adamantine[level=11]
basemetals:adamantine[level=12]
basemetals:adamantine[level=13]
basemetals:adamantine[level=14]
basemetals:adamantine[level=15]
basemetals:adamantine_trapdoor[facing=north,half=top,open=true]
basemetals:adamantine_trapdoor[facing=north,half=top,open=false]
basemetals:adamantine_trapdoor[facing=north,half=bottom,open=true]
basemetals:adamantine_trapdoor[facing=north,half=bottom,open=false]
basemetals:adamantine_trapdoor[facing=south,half=top,open=true]
basemetals:adamantine_trapdoor[facing=south,half=top,open=false]
basemetals:adamantine_trapdoor[facing=south,half=bottom,open=true]
basemetals:adamantine_trapdoor[facing=south,half=bottom,open=false]
basemetals:adamantine_trapdoor[facing=west,half=top,open=true]
basemetals:adamantine_trapdoor[facing=west,half=top,open=false]
basemetals:adamantine_trapdoor[facing=west,half=bottom,open=true]
basemetals:adamantine_trapdoor[facing=west,half=bottom,open=false]
basemetals:adamantine_trapdoor[facing=east,half=top,open=true]
basemetals:adamantine_trapdoor[facing=east,half=top,open=false]
basemetals:adamantine_trapdoor[facing=east,half=bottom,open=true]
basemetals:adamantine_trapdoor[facing=east,half=bottom,open=false]
basemetals:adamantine_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=true]
basemetals:adamantine_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=false]
basemetals:adamantine_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
basemetals:adamantine_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
basemetals:adamantine_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=true]
basemetals:adamantine_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=false]
basemetals:adamantine_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
basemetals:adamantine_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
basemetals:adamantine_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=true]
basemetals:adamantine_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=false]
basemetals:adamantine_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
basemetals:adamantine_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
basemetals:adamantine_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=true]
basemetals:adamantine_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=false]
basemetals:adamantine_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
basemetals:adamantine_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
basemetals:adamantine_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=true]
basemetals:adamantine_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=false]
basemetals:adamantine_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
basemetals:adamantine_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
basemetals:adamantine_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=true]
basemetals:adamantine_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=false]
basemetals:adamantine_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
basemetals:adamantine_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
basemetals:adamantine_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=true]
basemetals:adamantine_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=false]
basemetals:adamantine_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
basemetals:adamantine_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
basemetals:adamantine_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=true]
basemetals:adamantine_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=false]
basemetals:adamantine_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
basemetals:adamantine_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
basemetals:adamantine_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=true]
basemetals:adamantine_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=false]
basemetals:adamantine_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
basemetals:adamantine_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
basemetals:adamantine_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=true]
basemetals:adamantine_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=false]
basemetals:adamantine_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
basemetals:adamantine_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
basemetals:adamantine_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=true]
basemetals:adamantine_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=false]
basemetals:adamantine_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
basemetals:adamantine_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
basemetals:adamantine_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=true]
basemetals:adamantine_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=false]
basemetals:adamantine_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
basemetals:adamantine_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
basemetals:adamantine_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=true]
basemetals:adamantine_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=false]
basemetals:adamantine_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
basemetals:adamantine_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
basemetals:adamantine_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=true]
basemetals:adamantine_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=false]
basemetals:adamantine_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
basemetals:adamantine_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
basemetals:adamantine_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=true]
basemetals:adamantine_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=false]
basemetals:adamantine_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
basemetals:adamantine_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
basemetals:adamantine_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=true]
basemetals:adamantine_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=false]
basemetals:adamantine_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
basemetals:adamantine_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
basemetals:adamantine_door[facing=north,half=upper,hinge=left,open=true,powered=true]
basemetals:adamantine_door[facing=north,half=upper,hinge=left,open=true,powered=false]
basemetals:adamantine_door[facing=north,half=upper,hinge=left,open=false,powered=true]
basemetals:adamantine_door[facing=north,half=upper,hinge=left,open=false,powered=false]
basemetals:adamantine_door[facing=north,half=upper,hinge=right,open=true,powered=true]
basemetals:adamantine_door[facing=north,half=upper,hinge=right,open=true,powered=false]
basemetals:adamantine_door[facing=north,half=upper,hinge=right,open=false,powered=true]
basemetals:adamantine_door[facing=north,half=upper,hinge=right,open=false,powered=false]
basemetals:adamantine_door[facing=north,half=lower,hinge=left,open=true,powered=true]
basemetals:adamantine_door[facing=north,half=lower,hinge=left,open=true,powered=false]
basemetals:adamantine_door[facing=north,half=lower,hinge=left,open=false,powered=true]
basemetals:adamantine_door[facing=north,half=lower,hinge=left,open=false,powered=false]
basemetals:adamantine_door[facing=north,half=lower,hinge=right,open=true,powered=true]
basemetals:adamantine_door[facing=north,half=lower,hinge=right,open=true,powered=false]
basemetals:adamantine_door[facing=north,half=lower,hinge=right,open=false,powered=true]
basemetals:adamantine_door[facing=north,half=lower,hinge=right,open=false,powered=false]
basemetals:adamantine_door[facing=south,half=upper,hinge=left,open=true,powered=true]
basemetals:adamantine_door[facing=south,half=upper,hinge=left,open=true,powered=false]
basemetals:adamantine_door[facing=south,half=upper,hinge=left,open=false,powered=true]
basemetals:adamantine_door[facing=south,half=upper,hinge=left,open=false,powered=false]
basemetals:adamantine_door[facing=south,half=upper,hinge=right,open=true,powered=true]
basemetals:adamantine_door[facing=south,half=upper,hinge=right,open=true,powered=false]
basemetals:adamantine_door[facing=south,half=upper,hinge=right,open=false,powered=true]
basemetals:adamantine_door[facing=south,half=upper,hinge=right,open=false,powered=false]
basemetals:adamantine_door[facing=south,half=lower,hinge=left,open=true,powered=true]
basemetals:adamantine_door[facing=south,half=lower,hinge=left,open=true,powered=false]
basemetals:adamantine_door[facing=south,half=lower,hinge=left,open=false,powered=true]
basemetals:adamantine_door[facing=south,half=lower,hinge=left,open=false,powered=false]
basemetals:adamantine_door[facing=south,half=lower,hinge=right,open=true,powered=true]
basemetals:adamantine_door[facing=south,half=lower,hinge=right,open=true,powered=false]
basemetals:adamantine_door[facing=south,half=lower,hinge=right,open=false,powered=true]
basemetals:adamantine_door[facing=south,half=lower,hinge=right,open=false,powered=false]
basemetals:adamantine_door[facing=west,half=upper,hinge=left,open=true,powered=true]
basemetals:adamantine_door[facing=west,half=upper,hinge=left,open=true,powered=false]
basemetals:adamantine_door[facing=west,half=upper,hinge=left,open=false,powered=true]
basemetals:adamantine_door[facing=west,half=upper,hinge=left,open=false,powered=false]
basemetals:adamantine_door[facing=west,half=upper,hinge=right,open=true,powered=true]
basemetals:adamantine_door[facing=west,half=upper,hinge=right,open=true,powered=false]
basemetals:adamantine_door[facing=west,half=upper,hinge=right,open=false,powered=true]
basemetals:adamantine_door[facing=west,half=upper,hinge=right,open=false,powered=false]
basemetals:adamantine_door[facing=west,half=lower,hinge=left,open=true,powered=true]
basemetals:adamantine_door[facing=west,half=lower,hinge=left,open=true,powered=false]
basemetals:adamantine_door[facing=west,half=lower,hinge=left,open=false,powered=true]
basemetals:adamantine_door[facing=west,half=lower,hinge=left,open=false,powered=false]
basemetals:adamantine_door[facing=west,half=lower,hinge=right,open=true,powered=true]
basemetals:adamantine_door[facing=west,half=lower,hinge=right,open=true,powered=false]
basemetals:adamantine_door[facing=west,half=lower,hinge=right,open=false,powered=true]
basemetals:adamantine_door[facing=west,half=lower,hinge=right,open=false,powered=false]
basemetals:adamantine_door[facing=east,half=upper,hinge=left,open=true,powered=true]
basemetals:adamantine_door[facing=east,half=upper,hinge=left,open=true,powered=false]
basemetals:adamantine_door[facing=east,half=upper,hinge=left,open=false,powered=true]
basemetals:adamantine_door[facing=east,half=upper,hinge=left,open=false,powered=false]
basemetals:adamantine_door[facing=east,half=upper,hinge=right,open=true,powered=true]
basemetals:adamantine_door[facing=east,half=upper,hinge=right,open=true,powered=false]
basemetals:adamantine_door[facing=east,half=upper,hinge=right,open=false,powered=true]
basemetals:adamantine_door[facing=east,half=upper,hinge=right,open=false,powered=false]
basemetals:adamantine_door[facing=east,half=lower,hinge=left,open=true,powered=true]
basemetals:adamantine_door[facing=east,half=lower,hinge=left,open=true,powered=false]
basemetals:adamantine_door[facing=east,half=lower,hinge=left,open=false,powered=true]
basemetals:adamantine_door[facing=east,half=lower,hinge=left,open=false,powered=false]
basemetals:adamantine_door[facing=east,half=lower,hinge=right,open=true,powered=true]
basemetals:adamantine_door[facing=east,half=lower,hinge=right,open=true,powered=false]
basemetals:adamantine_door[facing=east,half=lower,hinge=right,open=false,powered=true]
basemetals:adamantine_door[facing=east,half=lower,hinge=right,open=false,powered=false]
basemetals:adamantine_ore
basemetals:adamantine_lever[facing=down_x,powered=true]
basemetals:adamantine_lever[facing=down_x,powered=false]
basemetals:adamantine_lever[facing=east,powered=true]
basemetals:adamantine_lever[facing=east,powered=false]
basemetals:adamantine_lever[facing=west,powered=true]
basemetals:adamantine_lever[facing=west,powered=false]
basemetals:adamantine_lever[facing=south,powered=true]
basemetals:adamantine_lever[facing=south,powered=false]
basemetals:adamantine_lever[facing=north,powered=true]
basemetals:adamantine_lever[facing=north,powered=false]
basemetals:adamantine_lever[facing=up_z,powered=true]
basemetals:adamantine_lever[facing=up_z,powered=false]
basemetals:adamantine_lever[facing=up_x,powered=true]
basemetals:adamantine_lever[facing=up_x,powered=false]
basemetals:adamantine_lever[facing=down_z,powered=true]
basemetals:adamantine_lever[facing=down_z,powered=false]
basemetals:adamantine_bars[east=true,north=true,south=true,west=true]
basemetals:adamantine_bars[east=true,north=true,south=true,west=false]
basemetals:adamantine_bars[east=true,north=true,south=false,west=true]
basemetals:adamantine_bars[east=true,north=true,south=false,west=false]
basemetals:adamantine_bars[east=true,north=false,south=true,west=true]
basemetals:adamantine_bars[east=true,north=false,south=true,west=false]
basemetals:adamantine_bars[east=true,north=false,south=false,west=true]
basemetals:adamantine_bars[east=true,north=false,south=false,west=false]
basemetals:adamantine_bars[east=false,north=true,south=true,west=true]
basemetals:adamantine_bars[east=false,north=true,south=true,west=false]
basemetals:adamantine_bars[east=false,north=true,south=false,west=true]
basemetals:adamantine_bars[east=false,north=true,south=false,west=false]
basemetals:adamantine_bars[east=false,north=false,south=true,west=true]
basemetals:adamantine_bars[east=false,north=false,south=true,west=false]
basemetals:adamantine_bars[east=false,north=false,south=false,west=true]
basemetals:adamantine_bars[east=false,north=false,south=false,west=false]
basemetals:adamantine_block
basemetals:double_adamantine_slab[variant=default]
basemetals:adamantine_pressure_plate[powered=true]
basemetals:adamantine_pressure_plate[powered=false]
basemetals:adamantine_stairs[facing=north,half=top,shape=straight]
basemetals:adamantine_stairs[facing=north,half=top,shape=inner_left]
basemetals:adamantine_stairs[facing=north,half=top,shape=inner_right]
basemetals:adamantine_stairs[facing=north,half=top,shape=outer_left]
basemetals:adamantine_stairs[facing=north,half=top,shape=outer_right]
basemetals:adamantine_stairs[facing=north,half=bottom,shape=straight]
basemetals:adamantine_stairs[facing=north,half=bottom,shape=inner_left]
basemetals:adamantine_stairs[facing=north,half=bottom,shape=inner_right]
basemetals:adamantine_stairs[facing=north,half=bottom,shape=outer_left]
basemetals:adamantine_stairs[facing=north,half=bottom,shape=outer_right]
basemetals:adamantine_stairs[facing=south,half=top,shape=straight]
basemetals:adamantine_stairs[facing=south,half=top,shape=inner_left]
basemetals:adamantine_stairs[facing=south,half=top,shape=inner_right]
basemetals:adamantine_stairs[facing=south,half=top,shape=outer_left]
basemetals:adamantine_stairs[facing=south,half=top,shape=outer_right]
basemetals:adamantine_stairs[facing=south,half=bottom,shape=straight]
basemetals:adamantine_stairs[facing=south,half=bottom,shape=inner_left]
basemetals:adamantine_stairs[facing=south,half=bottom,shape=inner_right]
basemetals:adamantine_stairs[facing=south,half=bottom,shape=outer_left]
basemetals:adamantine_stairs[facing=south,half=bottom,shape=outer_right]
basemetals:adamantine_stairs[facing=west,half=top,shape=straight]
basemetals:adamantine_stairs[facing=west,half=top,shape=inner_left]
basemetals:adamantine_stairs[facing=west,half=top,shape=inner_right]
basemetals:adamantine_stairs[facing=west,half=top,shape=outer_left]
basemetals:adamantine_stairs[facing=west,half=top,shape=outer_right]
basemetals:adamantine_stairs[facing=west,half=bottom,shape=straight]
basemetals:adamantine_stairs[facing=west,half=bottom,shape=inner_left]
basemetals:adamantine_stairs[facing=west,half=bottom,shape=inner_right]
basemetals:adamantine_stairs[facing=west,half=bottom,shape=outer_left]
basemetals:adamantine_stairs[facing=west,half=bottom,shape=outer_right]
basemetals:adamantine_stairs[facing=east,half=top,shape=straight]
basemetals:adamantine_stairs[facing=east,half=top,shape=inner_left]
basemetals:adamantine_stairs[facing=east,half=top,shape=inner_right]
basemetals:adamantine_stairs[facing=east,half=top,shape=outer_left]
basemetals:adamantine_stairs[facing=east,half=top,shape=outer_right]
basemetals:adamantine_stairs[facing=east,half=bottom,shape=straight]
basemetals:adamantine_stairs[facing=east,half=bottom,shape=inner_left]
basemetals:adamantine_stairs[facing=east,half=bottom,shape=inner_right]
basemetals:adamantine_stairs[facing=east,half=bottom,shape=outer_left]
basemetals:adamantine_stairs[facing=east,half=bottom,shape=outer_right]
basemetals:coldiron_button[facing=down,powered=true]
basemetals:coldiron_button[facing=down,powered=false]
basemetals:coldiron_button[facing=up,powered=true]
basemetals:coldiron_button[facing=up,powered=false]
basemetals:coldiron_button[facing=north,powered=true]
basemetals:coldiron_button[facing=north,powered=false]
basemetals:coldiron_button[facing=south,powered=true]
basemetals:coldiron_button[facing=south,powered=false]
basemetals:coldiron_button[facing=west,powered=true]
basemetals:coldiron_button[facing=west,powered=false]
basemetals:coldiron_button[facing=east,powered=true]
basemetals:coldiron_button[facing=east,powered=false]
basemetals:coldiron_slab[half=top,variant=default]
basemetals:coldiron_slab[half=bottom,variant=default]
basemetals:coldiron_plate[facing=down]
basemetals:coldiron_plate[facing=up]
basemetals:coldiron_plate[facing=north]
basemetals:coldiron_plate[facing=south]
basemetals:coldiron_plate[facing=west]
basemetals:coldiron_plate[facing=east]
basemetals:coldiron[level=0]
basemetals:coldiron[level=1]
basemetals:coldiron[level=2]
basemetals:coldiron[level=3]
basemetals:coldiron[level=4]
basemetals:coldiron[level=5]
basemetals:coldiron[level=6]
basemetals:coldiron[level=7]
basemetals:coldiron[level=8]
basemetals:coldiron[level=9]
basemetals:coldiron[level=10]
basemetals:coldiron[level=11]
basemetals:coldiron[level=12]
basemetals:coldiron[level=13]
basemetals:coldiron[level=14]
basemetals:coldiron[level=15]
basemetals:coldiron_trapdoor[facing=north,half=top,open=true]
basemetals:coldiron_trapdoor[facing=north,half=top,open=false]
basemetals:coldiron_trapdoor[facing=north,half=bottom,open=true]
basemetals:coldiron_trapdoor[facing=north,half=bottom,open=false]
basemetals:coldiron_trapdoor[facing=south,half=top,open=true]
basemetals:coldiron_trapdoor[facing=south,half=top,open=false]
basemetals:coldiron_trapdoor[facing=south,half=bottom,open=true]
basemetals:coldiron_trapdoor[facing=south,half=bottom,open=false]
basemetals:coldiron_trapdoor[facing=west,half=top,open=true]
basemetals:coldiron_trapdoor[facing=west,half=top,open=false]
basemetals:coldiron_trapdoor[facing=west,half=bottom,open=true]
basemetals:coldiron_trapdoor[facing=west,half=bottom,open=false]
basemetals:coldiron_trapdoor[facing=east,half=top,open=true]
basemetals:coldiron_trapdoor[facing=east,half=top,open=false]
basemetals:coldiron_trapdoor[facing=east,half=bottom,open=true]
basemetals:coldiron_trapdoor[facing=east,half=bottom,open=false]
basemetals:coldiron_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=true]
basemetals:coldiron_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=false]
basemetals:coldiron_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
basemetals:coldiron_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
basemetals:coldiron_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=true]
basemetals:coldiron_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=false]
basemetals:coldiron_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
basemetals:coldiron_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
basemetals:coldiron_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=true]
basemetals:coldiron_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=false]
basemetals:coldiron_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
basemetals:coldiron_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
basemetals:coldiron_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=true]
basemetals:coldiron_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=false]
basemetals:coldiron_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
basemetals:coldiron_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
basemetals:coldiron_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=true]
basemetals:coldiron_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=false]
basemetals:coldiron_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
basemetals:coldiron_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
basemetals:coldiron_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=true]
basemetals:coldiron_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=false]
basemetals:coldiron_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
basemetals:coldiron_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
basemetals:coldiron_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=true]
basemetals:coldiron_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=false]
basemetals:coldiron_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
basemetals:coldiron_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
basemetals:coldiron_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=true]
basemetals:coldiron_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=false]
basemetals:coldiron_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
basemetals:coldiron_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
basemetals:coldiron_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=true]
basemetals:coldiron_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=false]
basemetals:coldiron_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
basemetals:coldiron_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
basemetals:coldiron_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=true]
basemetals:coldiron_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=false]
basemetals:coldiron_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
basemetals:coldiron_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
basemetals:coldiron_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=true]
basemetals:coldiron_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=false]
basemetals:coldiron_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
basemetals:coldiron_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
basemetals:coldiron_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=true]
basemetals:coldiron_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=false]
basemetals:coldiron_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
basemetals:coldiron_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
basemetals:coldiron_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=true]
basemetals:coldiron_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=false]
basemetals:coldiron_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
basemetals:coldiron_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
basemetals:coldiron_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=true]
basemetals:coldiron_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=false]
basemetals:coldiron_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
basemetals:coldiron_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
basemetals:coldiron_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=true]
basemetals:coldiron_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=false]
basemetals:coldiron_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
basemetals:coldiron_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
basemetals:coldiron_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=true]
basemetals:coldiron_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=false]
basemetals:coldiron_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
basemetals:coldiron_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
basemetals:coldiron_door[facing=north,half=upper,hinge=left,open=true,powered=true]
basemetals:coldiron_door[facing=north,half=upper,hinge=left,open=true,powered=false]
basemetals:coldiron_door[facing=north,half=upper,hinge=left,open=false,powered=true]
basemetals:coldiron_door[facing=north,half=upper,hinge=left,open=false,powered=false]
basemetals:coldiron_door[facing=north,half=upper,hinge=right,open=true,powered=true]
basemetals:coldiron_door[facing=north,half=upper,hinge=right,open=true,powered=false]
basemetals:coldiron_door[facing=north,half=upper,hinge=right,open=false,powered=true]
basemetals:coldiron_door[facing=north,half=upper,hinge=right,open=false,powered=false]
basemetals:coldiron_door[facing=north,half=lower,hinge=left,open=true,powered=true]
basemetals:coldiron_door[facing=north,half=lower,hinge=left,open=true,powered=false]
basemetals:coldiron_door[facing=north,half=lower,hinge=left,open=false,powered=true]
basemetals:coldiron_door[facing=north,half=lower,hinge=left,open=false,powered=false]
basemetals:coldiron_door[facing=north,half=lower,hinge=right,open=true,powered=true]
basemetals:coldiron_door[facing=north,half=lower,hinge=right,open=true,powered=false]
basemetals:coldiron_door[facing=north,half=lower,hinge=right,open=false,powered=true]
basemetals:coldiron_door[facing=north,half=lower,hinge=right,open=false,powered=false]
basemetals:coldiron_door[facing=south,half=upper,hinge=left,open=true,powered=true]
basemetals:coldiron_door[facing=south,half=upper,hinge=left,open=true,powered=false]
basemetals:coldiron_door[facing=south,half=upper,hinge=left,open=false,powered=true]
basemetals:coldiron_door[facing=south,half=upper,hinge=left,open=false,powered=false]
basemetals:coldiron_door[facing=south,half=upper,hinge=right,open=true,powered=true]
basemetals:coldiron_door[facing=south,half=upper,hinge=right,open=true,powered=false]
basemetals:coldiron_door[facing=south,half=upper,hinge=right,open=false,powered=true]
basemetals:coldiron_door[facing=south,half=upper,hinge=right,open=false,powered=false]
basemetals:coldiron_door[facing=south,half=lower,hinge=left,open=true,powered=true]
basemetals:coldiron_door[facing=south,half=lower,hinge=left,open=true,powered=false]
basemetals:coldiron_door[facing=south,half=lower,hinge=left,open=false,powered=true]
basemetals:coldiron_door[facing=south,half=lower,hinge=left,open=false,powered=false]
basemetals:coldiron_door[facing=south,half=lower,hinge=right,open=true,powered=true]
basemetals:coldiron_door[facing=south,half=lower,hinge=right,open=true,powered=false]
basemetals:coldiron_door[facing=south,half=lower,hinge=right,open=false,powered=true]
basemetals:coldiron_door[facing=south,half=lower,hinge=right,open=false,powered=false]
basemetals:coldiron_door[facing=west,half=upper,hinge=left,open=true,powered=true]
basemetals:coldiron_door[facing=west,half=upper,hinge=left,open=true,powered=false]
basemetals:coldiron_door[facing=west,half=upper,hinge=left,open=false,powered=true]
basemetals:coldiron_door[facing=west,half=upper,hinge=left,open=false,powered=false]
basemetals:coldiron_door[facing=west,half=upper,hinge=right,open=true,powered=true]
basemetals:coldiron_door[facing=west,half=upper,hinge=right,open=true,powered=false]
basemetals:coldiron_door[facing=west,half=upper,hinge=right,open=false,powered=true]
basemetals:coldiron_door[facing=west,half=upper,hinge=right,open=false,powered=false]
basemetals:coldiron_door[facing=west,half=lower,hinge=left,open=true,powered=true]
basemetals:coldiron_door[facing=west,half=lower,hinge=left,open=true,powered=false]
basemetals:coldiron_door[facing=west,half=lower,hinge=left,open=false,powered=true]
basemetals:coldiron_door[facing=west,half=lower,hinge=left,open=false,powered=false]
basemetals:coldiron_door[facing=west,half=lower,hinge=right,open=true,powered=true]
basemetals:coldiron_door[facing=west,half=lower,hinge=right,open=true,powered=false]
basemetals:coldiron_door[facing=west,half=lower,hinge=right,open=false,powered=true]
basemetals:coldiron_door[facing=west,half=lower,hinge=right,open=false,powered=false]
basemetals:coldiron_door[facing=east,half=upper,hinge=left,open=true,powered=true]
basemetals:coldiron_door[facing=east,half=upper,hinge=left,open=true,powered=false]
basemetals:coldiron_door[facing=east,half=upper,hinge=left,open=false,powered=true]
basemetals:coldiron_door[facing=east,half=upper,hinge=left,open=false,powered=false]
basemetals:coldiron_door[facing=east,half=upper,hinge=right,open=true,powered=true]
basemetals:coldiron_door[facing=east,half=upper,hinge=right,open=true,powered=false]
basemetals:coldiron_door[facing=east,half=upper,hinge=right,open=false,powered=true]
basemetals:coldiron_door[facing=east,half=upper,hinge=right,open=false,powered=false]
basemetals:coldiron_door[facing=east,half=lower,hinge=left,open=true,powered=true]
basemetals:coldiron_door[facing=east,half=lower,hinge=left,open=true,powered=false]
basemetals:coldiron_door[facing=east,half=lower,hinge=left,open=false,powered=true]
basemetals:coldiron_door[facing=east,half=lower,hinge=left,open=false,powered=false]
basemetals:coldiron_door[facing=east,half=lower,hinge=right,open=true,powered=true]
basemetals:coldiron_door[facing=east,half=lower,hinge=right,open=true,powered=false]
basemetals:coldiron_door[facing=east,half=lower,hinge=right,open=false,powered=true]
basemetals:coldiron_door[facing=east,half=lower,hinge=right,open=false,powered=false]
basemetals:coldiron_ore
basemetals:coldiron_lever[facing=down_x,powered=true]
basemetals:coldiron_lever[facing=down_x,powered=false]
basemetals:coldiron_lever[facing=east,powered=true]
basemetals:coldiron_lever[facing=east,powered=false]
basemetals:coldiron_lever[facing=west,powered=true]
basemetals:coldiron_lever[facing=west,powered=false]
basemetals:coldiron_lever[facing=south,powered=true]
basemetals:coldiron_lever[facing=south,powered=false]
basemetals:coldiron_lever[facing=north,powered=true]
basemetals:coldiron_lever[facing=north,powered=false]
basemetals:coldiron_lever[facing=up_z,powered=true]
basemetals:coldiron_lever[facing=up_z,powered=false]
basemetals:coldiron_lever[facing=up_x,powered=true]
basemetals:coldiron_lever[facing=up_x,powered=false]
basemetals:coldiron_lever[facing=down_z,powered=true]
basemetals:coldiron_lever[facing=down_z,powered=false]
basemetals:coldiron_bars[east=true,north=true,south=true,west=true]
basemetals:coldiron_bars[east=true,north=true,south=true,west=false]
basemetals:coldiron_bars[east=true,north=true,south=false,west=true]
basemetals:coldiron_bars[east=true,north=true,south=false,west=false]
basemetals:coldiron_bars[east=true,north=false,south=true,west=true]
basemetals:coldiron_bars[east=true,north=false,south=true,west=false]
basemetals:coldiron_bars[east=true,north=false,south=false,west=true]
basemetals:coldiron_bars[east=true,north=false,south=false,west=false]
basemetals:coldiron_bars[east=false,north=true,south=true,west=true]
basemetals:coldiron_bars[east=false,north=true,south=true,west=false]
basemetals:coldiron_bars[east=false,north=true,south=false,west=true]
basemetals:coldiron_bars[east=false,north=true,south=false,west=false]
basemetals:coldiron_bars[east=false,north=false,south=true,west=true]
basemetals:coldiron_bars[east=false,north=false,south=true,west=false]
basemetals:coldiron_bars[east=false,north=false,south=false,west=true]
basemetals:coldiron_bars[east=false,north=false,south=false,west=false]
basemetals:coldiron_block
basemetals:double_coldiron_slab[variant=default]
basemetals:coldiron_pressure_plate[powered=true]
basemetals:coldiron_pressure_plate[powered=false]
basemetals:coldiron_stairs[facing=north,half=top,shape=straight]
basemetals:coldiron_stairs[facing=north,half=top,shape=inner_left]
basemetals:coldiron_stairs[facing=north,half=top,shape=inner_right]
basemetals:coldiron_stairs[facing=north,half=top,shape=outer_left]
basemetals:coldiron_stairs[facing=north,half=top,shape=outer_right]
basemetals:coldiron_stairs[facing=north,half=bottom,shape=straight]
basemetals:coldiron_stairs[facing=north,half=bottom,shape=inner_left]
basemetals:coldiron_stairs[facing=north,half=bottom,shape=inner_right]
basemetals:coldiron_stairs[facing=north,half=bottom,shape=outer_left]
basemetals:coldiron_stairs[facing=north,half=bottom,shape=outer_right]
basemetals:coldiron_stairs[facing=south,half=top,shape=straight]
basemetals:coldiron_stairs[facing=south,half=top,shape=inner_left]
basemetals:coldiron_stairs[facing=south,half=top,shape=inner_right]
basemetals:coldiron_stairs[facing=south,half=top,shape=outer_left]
basemetals:coldiron_stairs[facing=south,half=top,shape=outer_right]
basemetals:coldiron_stairs[facing=south,half=bottom,shape=straight]
basemetals:coldiron_stairs[facing=south,half=bottom,shape=inner_left]
basemetals:coldiron_stairs[facing=south,half=bottom,shape=inner_right]
basemetals:coldiron_stairs[facing=south,half=bottom,shape=outer_left]
basemetals:coldiron_stairs[facing=south,half=bottom,shape=outer_right]
basemetals:coldiron_stairs[facing=west,half=top,shape=straight]
basemetals:coldiron_stairs[facing=west,half=top,shape=inner_left]
basemetals:coldiron_stairs[facing=west,half=top,shape=inner_right]
basemetals:coldiron_stairs[facing=west,half=top,shape=outer_left]
basemetals:coldiron_stairs[facing=west,half=top,shape=outer_right]
basemetals:coldiron_stairs[facing=west,half=bottom,shape=straight]
basemetals:coldiron_stairs[facing=west,half=bottom,shape=inner_left]
basemetals:coldiron_stairs[facing=west,half=bottom,shape=inner_right]
basemetals:coldiron_stairs[facing=west,half=bottom,shape=outer_left]
basemetals:coldiron_stairs[facing=west,half=bottom,shape=outer_right]
basemetals:coldiron_stairs[facing=east,half=top,shape=straight]
basemetals:coldiron_stairs[facing=east,half=top,shape=inner_left]
basemetals:coldiron_stairs[facing=east,half=top,shape=inner_right]
basemetals:coldiron_stairs[facing=east,half=top,shape=outer_left]
basemetals:coldiron_stairs[facing=east,half=top,shape=outer_right]
basemetals:coldiron_stairs[facing=east,half=bottom,shape=straight]
basemetals:coldiron_stairs[facing=east,half=bottom,shape=inner_left]
basemetals:coldiron_stairs[facing=east,half=bottom,shape=inner_right]
basemetals:coldiron_stairs[facing=east,half=bottom,shape=outer_left]
basemetals:coldiron_stairs[facing=east,half=bottom,shape=outer_right]
basemetals:platinum_button[facing=down,powered=true]
basemetals:platinum_button[facing=down,powered=false]
basemetals:platinum_button[facing=up,powered=true]
basemetals:platinum_button[facing=up,powered=false]
basemetals:platinum_button[facing=north,powered=true]
basemetals:platinum_button[facing=north,powered=false]
basemetals:platinum_button[facing=south,powered=true]
basemetals:platinum_button[facing=south,powered=false]
basemetals:platinum_button[facing=west,powered=true]
basemetals:platinum_button[facing=west,powered=false]
basemetals:platinum_button[facing=east,powered=true]
basemetals:platinum_button[facing=east,powered=false]
basemetals:platinum_slab[half=top,variant=default]
basemetals:platinum_slab[half=bottom,variant=default]
basemetals:platinum_plate[facing=down]
basemetals:platinum_plate[facing=up]
basemetals:platinum_plate[facing=north]
basemetals:platinum_plate[facing=south]
basemetals:platinum_plate[facing=west]
basemetals:platinum_plate[facing=east]
basemetals:platinum[level=0]
basemetals:platinum[level=1]
basemetals:platinum[level=2]
basemetals:platinum[level=3]
basemetals:platinum[level=4]
basemetals:platinum[level=5]
basemetals:platinum[level=6]
basemetals:platinum[level=7]
basemetals:platinum[level=8]
basemetals:platinum[level=9]
basemetals:platinum[level=10]
basemetals:platinum[level=11]
basemetals:platinum[level=12]
basemetals:platinum[level=13]
basemetals:platinum[level=14]
basemetals:platinum[level=15]
basemetals:platinum_trapdoor[facing=north,half=top,open=true]
basemetals:platinum_trapdoor[facing=north,half=top,open=false]
basemetals:platinum_trapdoor[facing=north,half=bottom,open=true]
basemetals:platinum_trapdoor[facing=north,half=bottom,open=false]
basemetals:platinum_trapdoor[facing=south,half=top,open=true]
basemetals:platinum_trapdoor[facing=south,half=top,open=false]
basemetals:platinum_trapdoor[facing=south,half=bottom,open=true]
basemetals:platinum_trapdoor[facing=south,half=bottom,open=false]
basemetals:platinum_trapdoor[facing=west,half=top,open=true]
basemetals:platinum_trapdoor[facing=west,half=top,open=false]
basemetals:platinum_trapdoor[facing=west,half=bottom,open=true]
basemetals:platinum_trapdoor[facing=west,half=bottom,open=false]
basemetals:platinum_trapdoor[facing=east,half=top,open=true]
basemetals:platinum_trapdoor[facing=east,half=top,open=false]
basemetals:platinum_trapdoor[facing=east,half=bottom,open=true]
basemetals:platinum_trapdoor[facing=east,half=bottom,open=false]
basemetals:platinum_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=true]
basemetals:platinum_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=false]
basemetals:platinum_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
basemetals:platinum_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
basemetals:platinum_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=true]
basemetals:platinum_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=false]
basemetals:platinum_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
basemetals:platinum_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
basemetals:platinum_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=true]
basemetals:platinum_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=false]
basemetals:platinum_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
basemetals:platinum_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
basemetals:platinum_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=true]
basemetals:platinum_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=false]
basemetals:platinum_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
basemetals:platinum_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
basemetals:platinum_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=true]
basemetals:platinum_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=false]
basemetals:platinum_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
basemetals:platinum_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
basemetals:platinum_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=true]
basemetals:platinum_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=false]
basemetals:platinum_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
basemetals:platinum_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
basemetals:platinum_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=true]
basemetals:platinum_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=false]
basemetals:platinum_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
basemetals:platinum_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
basemetals:platinum_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=true]
basemetals:platinum_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=false]
basemetals:platinum_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
basemetals:platinum_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
basemetals:platinum_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=true]
basemetals:platinum_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=false]
basemetals:platinum_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
basemetals:platinum_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
basemetals:platinum_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=true]
basemetals:platinum_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=false]
basemetals:platinum_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
basemetals:platinum_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
basemetals:platinum_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=true]
basemetals:platinum_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=false]
basemetals:platinum_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
basemetals:platinum_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
basemetals:platinum_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=true]
basemetals:platinum_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=false]
basemetals:platinum_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
basemetals:platinum_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
basemetals:platinum_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=true]
basemetals:platinum_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=false]
basemetals:platinum_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
basemetals:platinum_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
basemetals:platinum_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=true]
basemetals:platinum_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=false]
basemetals:platinum_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
basemetals:platinum_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
basemetals:platinum_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=true]
basemetals:platinum_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=false]
basemetals:platinum_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
basemetals:platinum_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
basemetals:platinum_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=true]
basemetals:platinum_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=false]
basemetals:platinum_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
basemetals:platinum_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
basemetals:platinum_door[facing=north,half=upper,hinge=left,open=true,powered=true]
basemetals:platinum_door[facing=north,half=upper,hinge=left,open=true,powered=false]
basemetals:platinum_door[facing=north,half=upper,hinge=left,open=false,powered=true]
basemetals:platinum_door[facing=north,half=upper,hinge=left,open=false,powered=false]
basemetals:platinum_door[facing=north,half=upper,hinge=right,open=true,powered=true]
basemetals:platinum_door[facing=north,half=upper,hinge=right,open=true,powered=false]
basemetals:platinum_door[facing=north,half=upper,hinge=right,open=false,powered=true]
basemetals:platinum_door[facing=north,half=upper,hinge=right,open=false,powered=false]
basemetals:platinum_door[facing=north,half=lower,hinge=left,open=true,powered=true]
basemetals:platinum_door[facing=north,half=lower,hinge=left,open=true,powered=false]
basemetals:platinum_door[facing=north,half=lower,hinge=left,open=false,powered=true]
basemetals:platinum_door[facing=north,half=lower,hinge=left,open=false,powered=false]
basemetals:platinum_door[facing=north,half=lower,hinge=right,open=true,powered=true]
basemetals:platinum_door[facing=north,half=lower,hinge=right,open=true,powered=false]
basemetals:platinum_door[facing=north,half=lower,hinge=right,open=false,powered=true]
basemetals:platinum_door[facing=north,half=lower,hinge=right,open=false,powered=false]
basemetals:platinum_door[facing=south,half=upper,hinge=left,open=true,powered=true]
basemetals:platinum_door[facing=south,half=upper,hinge=left,open=true,powered=false]
basemetals:platinum_door[facing=south,half=upper,hinge=left,open=false,powered=true]
basemetals:platinum_door[facing=south,half=upper,hinge=left,open=false,powered=false]
basemetals:platinum_door[facing=south,half=upper,hinge=right,open=true,powered=true]
basemetals:platinum_door[facing=south,half=upper,hinge=right,open=true,powered=false]
basemetals:platinum_door[facing=south,half=upper,hinge=right,open=false,powered=true]
basemetals:platinum_door[facing=south,half=upper,hinge=right,open=false,powered=false]
basemetals:platinum_door[facing=south,half=lower,hinge=left,open=true,powered=true]
basemetals:platinum_door[facing=south,half=lower,hinge=left,open=true,powered=false]
basemetals:platinum_door[facing=south,half=lower,hinge=left,open=false,powered=true]
basemetals:platinum_door[facing=south,half=lower,hinge=left,open=false,powered=false]
basemetals:platinum_door[facing=south,half=lower,hinge=right,open=true,powered=true]
basemetals:platinum_door[facing=south,half=lower,hinge=right,open=true,powered=false]
basemetals:platinum_door[facing=south,half=lower,hinge=right,open=false,powered=true]
basemetals:platinum_door[facing=south,half=lower,hinge=right,open=false,powered=false]
basemetals:platinum_door[facing=west,half=upper,hinge=left,open=true,powered=true]
basemetals:platinum_door[facing=west,half=upper,hinge=left,open=true,powered=false]
basemetals:platinum_door[facing=west,half=upper,hinge=left,open=false,powered=true]
basemetals:platinum_door[facing=west,half=upper,hinge=left,open=false,powered=false]
basemetals:platinum_door[facing=west,half=upper,hinge=right,open=true,powered=true]
basemetals:platinum_door[facing=west,half=upper,hinge=right,open=true,powered=false]
basemetals:platinum_door[facing=west,half=upper,hinge=right,open=false,powered=true]
basemetals:platinum_door[facing=west,half=upper,hinge=right,open=false,powered=false]
basemetals:platinum_door[facing=west,half=lower,hinge=left,open=true,powered=true]
basemetals:platinum_door[facing=west,half=lower,hinge=left,open=true,powered=false]
basemetals:platinum_door[facing=west,half=lower,hinge=left,open=false,powered=true]
basemetals:platinum_door[facing=west,half=lower,hinge=left,open=false,powered=false]
basemetals:platinum_door[facing=west,half=lower,hinge=right,open=true,powered=true]
basemetals:platinum_door[facing=west,half=lower,hinge=right,open=true,powered=false]
basemetals:platinum_door[facing=west,half=lower,hinge=right,open=false,powered=true]
basemetals:platinum_door[facing=west,half=lower,hinge=right,open=false,powered=false]
basemetals:platinum_door[facing=east,half=upper,hinge=left,open=true,powered=true]
basemetals:platinum_door[facing=east,half=upper,hinge=left,open=true,powered=false]
basemetals:platinum_door[facing=east,half=upper,hinge=left,open=false,powered=true]
basemetals:platinum_door[facing=east,half=upper,hinge=left,open=false,powered=false]
basemetals:platinum_door[facing=east,half=upper,hinge=right,open=true,powered=true]
basemetals:platinum_door[facing=east,half=upper,hinge=right,open=true,powered=false]
basemetals:platinum_door[facing=east,half=upper,hinge=right,open=false,powered=true]
basemetals:platinum_door[facing=east,half=upper,hinge=right,open=false,powered=false]
basemetals:platinum_door[facing=east,half=lower,hinge=left,open=true,powered=true]
basemetals:platinum_door[facing=east,half=lower,hinge=left,open=true,powered=false]
basemetals:platinum_door[facing=east,half=lower,hinge=left,open=false,powered=true]
basemetals:platinum_door[facing=east,half=lower,hinge=left,open=false,powered=false]
basemetals:platinum_door[facing=east,half=lower,hinge=right,open=true,powered=true]
basemetals:platinum_door[facing=east,half=lower,hinge=right,open=true,powered=false]
basemetals:platinum_door[facing=east,half=lower,hinge=right,open=false,powered=true]
basemetals:platinum_door[facing=east,half=lower,hinge=right,open=false,powered=false]
basemetals:platinum_ore
basemetals:platinum_lever[facing=down_x,powered=true]
basemetals:platinum_lever[facing=down_x,powered=false]
basemetals:platinum_lever[facing=east,powered=true]
basemetals:platinum_lever[facing=east,powered=false]
basemetals:platinum_lever[facing=west,powered=true]
basemetals:platinum_lever[facing=west,powered=false]
basemetals:platinum_lever[facing=south,powered=true]
basemetals:platinum_lever[facing=south,powered=false]
basemetals:platinum_lever[facing=north,powered=true]
basemetals:platinum_lever[facing=north,powered=false]
basemetals:platinum_lever[facing=up_z,powered=true]
basemetals:platinum_lever[facing=up_z,powered=false]
basemetals:platinum_lever[facing=up_x,powered=true]
basemetals:platinum_lever[facing=up_x,powered=false]
basemetals:platinum_lever[facing=down_z,powered=true]
basemetals:platinum_lever[facing=down_z,powered=false]
basemetals:platinum_bars[east=true,north=true,south=true,west=true]
basemetals:platinum_bars[east=true,north=true,south=true,west=false]
basemetals:platinum_bars[east=true,north=true,south=false,west=true]
basemetals:platinum_bars[east=true,north=true,south=false,west=false]
basemetals:platinum_bars[east=true,north=false,south=true,west=true]
basemetals:platinum_bars[east=true,north=false,south=true,west=false]
basemetals:platinum_bars[east=true,north=false,south=false,west=true]
basemetals:platinum_bars[east=true,north=false,south=false,west=false]
basemetals:platinum_bars[east=false,north=true,south=true,west=true]
basemetals:platinum_bars[east=false,north=true,south=true,west=false]
basemetals:platinum_bars[east=false,north=true,south=false,west=true]
basemetals:platinum_bars[east=false,north=true,south=false,west=false]
basemetals:platinum_bars[east=false,north=false,south=true,west=true]
basemetals:platinum_bars[east=false,north=false,south=true,west=false]
basemetals:platinum_bars[east=false,north=false,south=false,west=true]
basemetals:platinum_bars[east=false,north=false,south=false,west=false]
basemetals:platinum_block
basemetals:double_platinum_slab[variant=default]
basemetals:platinum_pressure_plate[powered=true]
basemetals:platinum_pressure_plate[powered=false]
basemetals:platinum_stairs[facing=north,half=top,shape=straight]
basemetals:platinum_stairs[facing=north,half=top,shape=inner_left]
basemetals:platinum_stairs[facing=north,half=top,shape=inner_right]
basemetals:platinum_stairs[facing=north,half=top,shape=outer_left]
basemetals:platinum_stairs[facing=north,half=top,shape=outer_right]
basemetals:platinum_stairs[facing=north,half=bottom,shape=straight]
basemetals:platinum_stairs[facing=north,half=bottom,shape=inner_left]
basemetals:platinum_stairs[facing=north,half=bottom,shape=inner_right]
basemetals:platinum_stairs[facing=north,half=bottom,shape=outer_left]
basemetals:platinum_stairs[facing=north,half=bottom,shape=outer_right]
basemetals:platinum_stairs[facing=south,half=top,shape=straight]
basemetals:platinum_stairs[facing=south,half=top,shape=inner_left]
basemetals:platinum_stairs[facing=south,half=top,shape=inner_right]
basemetals:platinum_stairs[facing=south,half=top,shape=outer_left]
basemetals:platinum_stairs[facing=south,half=top,shape=outer_right]
basemetals:platinum_stairs[facing=south,half=bottom,shape=straight]
basemetals:platinum_stairs[facing=south,half=bottom,shape=inner_left]
basemetals:platinum_stairs[facing=south,half=bottom,shape=inner_right]
basemetals:platinum_stairs[facing=south,half=bottom,shape=outer_left]
basemetals:platinum_stairs[facing=south,half=bottom,shape=outer_right]
basemetals:platinum_stairs[facing=west,half=top,shape=straight]
basemetals:platinum_stairs[facing=west,half=top,shape=inner_left]
basemetals:platinum_stairs[facing=west,half=top,shape=inner_right]
basemetals:platinum_stairs[facing=west,half=top,shape=outer_left]
basemetals:platinum_stairs[facing=west,half=top,shape=outer_right]
basemetals:platinum_stairs[facing=west,half=bottom,shape=straight]
basemetals:platinum_stairs[facing=west,half=bottom,shape=inner_left]
basemetals:platinum_stairs[facing=west,half=bottom,shape=inner_right]
basemetals:platinum_stairs[facing=west,half=bottom,shape=outer_left]
basemetals:platinum_stairs[facing=west,half=bottom,shape=outer_right]
basemetals:platinum_stairs[facing=east,half=top,shape=straight]
basemetals:platinum_stairs[facing=east,half=top,shape=inner_left]
basemetals:platinum_stairs[facing=east,half=top,shape=inner_right]
basemetals:platinum_stairs[facing=east,half=top,shape=outer_left]
basemetals:platinum_stairs[facing=east,half=top,shape=outer_right]
basemetals:platinum_stairs[facing=east,half=bottom,shape=straight]
basemetals:platinum_stairs[facing=east,half=bottom,shape=inner_left]
basemetals:platinum_stairs[facing=east,half=bottom,shape=inner_right]
basemetals:platinum_stairs[facing=east,half=bottom,shape=outer_left]
basemetals:platinum_stairs[facing=east,half=bottom,shape=outer_right]
basemetals:starsteel_button[facing=down,powered=true]
basemetals:starsteel_button[facing=down,powered=false]
basemetals:starsteel_button[facing=up,powered=true]
basemetals:starsteel_button[facing=up,powered=false]
basemetals:starsteel_button[facing=north,powered=true]
basemetals:starsteel_button[facing=north,powered=false]
basemetals:starsteel_button[facing=south,powered=true]
basemetals:starsteel_button[facing=south,powered=false]
basemetals:starsteel_button[facing=west,powered=true]
basemetals:starsteel_button[facing=west,powered=false]
basemetals:starsteel_button[facing=east,powered=true]
basemetals:starsteel_button[facing=east,powered=false]
basemetals:starsteel_slab[half=top,variant=default]
basemetals:starsteel_slab[half=bottom,variant=default]
basemetals:starsteel_plate[facing=down]
basemetals:starsteel_plate[facing=up]
basemetals:starsteel_plate[facing=north]
basemetals:starsteel_plate[facing=south]
basemetals:starsteel_plate[facing=west]
basemetals:starsteel_plate[facing=east]
basemetals:starsteel[level=0]
basemetals:starsteel[level=1]
basemetals:starsteel[level=2]
basemetals:starsteel[level=3]
basemetals:starsteel[level=4]
basemetals:starsteel[level=5]
basemetals:starsteel[level=6]
basemetals:starsteel[level=7]
basemetals:starsteel[level=8]
basemetals:starsteel[level=9]
basemetals:starsteel[level=10]
basemetals:starsteel[level=11]
basemetals:starsteel[level=12]
basemetals:starsteel[level=13]
basemetals:starsteel[level=14]
basemetals:starsteel[level=15]
basemetals:starsteel_trapdoor[facing=north,half=top,open=true]
basemetals:starsteel_trapdoor[facing=north,half=top,open=false]
basemetals:starsteel_trapdoor[facing=north,half=bottom,open=true]
basemetals:starsteel_trapdoor[facing=north,half=bottom,open=false]
basemetals:starsteel_trapdoor[facing=south,half=top,open=true]
basemetals:starsteel_trapdoor[facing=south,half=top,open=false]
basemetals:starsteel_trapdoor[facing=south,half=bottom,open=true]
basemetals:starsteel_trapdoor[facing=south,half=bottom,open=false]
basemetals:starsteel_trapdoor[facing=west,half=top,open=true]
basemetals:starsteel_trapdoor[facing=west,half=top,open=false]
basemetals:starsteel_trapdoor[facing=west,half=bottom,open=true]
basemetals:starsteel_trapdoor[facing=west,half=bottom,open=false]
basemetals:starsteel_trapdoor[facing=east,half=top,open=true]
basemetals:starsteel_trapdoor[facing=east,half=top,open=false]
basemetals:starsteel_trapdoor[facing=east,half=bottom,open=true]
basemetals:starsteel_trapdoor[facing=east,half=bottom,open=false]
basemetals:starsteel_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=true]
basemetals:starsteel_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=false]
basemetals:starsteel_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
basemetals:starsteel_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
basemetals:starsteel_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=true]
basemetals:starsteel_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=false]
basemetals:starsteel_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
basemetals:starsteel_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
basemetals:starsteel_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=true]
basemetals:starsteel_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=false]
basemetals:starsteel_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
basemetals:starsteel_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
basemetals:starsteel_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=true]
basemetals:starsteel_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=false]
basemetals:starsteel_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
basemetals:starsteel_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
basemetals:starsteel_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=true]
basemetals:starsteel_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=false]
basemetals:starsteel_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
basemetals:starsteel_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
basemetals:starsteel_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=true]
basemetals:starsteel_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=false]
basemetals:starsteel_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
basemetals:starsteel_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
basemetals:starsteel_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=true]
basemetals:starsteel_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=false]
basemetals:starsteel_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
basemetals:starsteel_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
basemetals:starsteel_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=true]
basemetals:starsteel_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=false]
basemetals:starsteel_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
basemetals:starsteel_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
basemetals:starsteel_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=true]
basemetals:starsteel_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=false]
basemetals:starsteel_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
basemetals:starsteel_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
basemetals:starsteel_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=true]
basemetals:starsteel_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=false]
basemetals:starsteel_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
basemetals:starsteel_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
basemetals:starsteel_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=true]
basemetals:starsteel_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=false]
basemetals:starsteel_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
basemetals:starsteel_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
basemetals:starsteel_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=true]
basemetals:starsteel_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=false]
basemetals:starsteel_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
basemetals:starsteel_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
basemetals:starsteel_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=true]
basemetals:starsteel_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=false]
basemetals:starsteel_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
basemetals:starsteel_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
basemetals:starsteel_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=true]
basemetals:starsteel_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=false]
basemetals:starsteel_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
basemetals:starsteel_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
basemetals:starsteel_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=true]
basemetals:starsteel_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=false]
basemetals:starsteel_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
basemetals:starsteel_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
basemetals:starsteel_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=true]
basemetals:starsteel_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=false]
basemetals:starsteel_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
basemetals:starsteel_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
basemetals:starsteel_door[facing=north,half=upper,hinge=left,open=true,powered=true]
basemetals:starsteel_door[facing=north,half=upper,hinge=left,open=true,powered=false]
basemetals:starsteel_door[facing=north,half=upper,hinge=left,open=false,powered=true]
basemetals:starsteel_door[facing=north,half=upper,hinge=left,open=false,powered=false]
basemetals:starsteel_door[facing=north,half=upper,hinge=right,open=true,powered=true]
basemetals:starsteel_door[facing=north,half=upper,hinge=right,open=true,powered=false]
basemetals:starsteel_door[facing=north,half=upper,hinge=right,open=false,powered=true]
basemetals:starsteel_door[facing=north,half=upper,hinge=right,open=false,powered=false]
basemetals:starsteel_door[facing=north,half=lower,hinge=left,open=true,powered=true]
basemetals:starsteel_door[facing=north,half=lower,hinge=left,open=true,powered=false]
basemetals:starsteel_door[facing=north,half=lower,hinge=left,open=false,powered=true]
basemetals:starsteel_door[facing=north,half=lower,hinge=left,open=false,powered=false]
basemetals:starsteel_door[facing=north,half=lower,hinge=right,open=true,powered=true]
basemetals:starsteel_door[facing=north,half=lower,hinge=right,open=true,powered=false]
basemetals:starsteel_door[facing=north,half=lower,hinge=right,open=false,powered=true]
basemetals:starsteel_door[facing=north,half=lower,hinge=right,open=false,powered=false]
basemetals:starsteel_door[facing=south,half=upper,hinge=left,open=true,powered=true]
basemetals:starsteel_door[facing=south,half=upper,hinge=left,open=true,powered=false]
basemetals:starsteel_door[facing=south,half=upper,hinge=left,open=false,powered=true]
basemetals:starsteel_door[facing=south,half=upper,hinge=left,open=false,powered=false]
basemetals:starsteel_door[facing=south,half=upper,hinge=right,open=true,powered=true]
basemetals:starsteel_door[facing=south,half=upper,hinge=right,open=true,powered=false]
basemetals:starsteel_door[facing=south,half=upper,hinge=right,open=false,powered=true]
basemetals:starsteel_door[facing=south,half=upper,hinge=right,open=false,powered=false]
basemetals:starsteel_door[facing=south,half=lower,hinge=left,open=true,powered=true]
basemetals:starsteel_door[facing=south,half=lower,hinge=left,open=true,powered=false]
basemetals:starsteel_door[facing=south,half=lower,hinge=left,open=false,powered=true]
basemetals:starsteel_door[facing=south,half=lower,hinge=left,open=false,powered=false]
basemetals:starsteel_door[facing=south,half=lower,hinge=right,open=true,powered=true]
basemetals:starsteel_door[facing=south,half=lower,hinge=right,open=true,powered=false]
basemetals:starsteel_door[facing=south,half=lower,hinge=right,open=false,powered=true]
basemetals:starsteel_door[facing=south,half=lower,hinge=right,open=false,powered=false]
basemetals:starsteel_door[facing=west,half=upper,hinge=left,open=true,powered=true]
basemetals:starsteel_door[facing=west,half=upper,hinge=left,open=true,powered=false]
basemetals:starsteel_door[facing=west,half=upper,hinge=left,open=false,powered=true]
basemetals:starsteel_door[facing=west,half=upper,hinge=left,open=false,powered=false]
basemetals:starsteel_door[facing=west,half=upper,hinge=right,open=true,powered=true]
basemetals:starsteel_door[facing=west,half=upper,hinge=right,open=true,powered=false]
basemetals:starsteel_door[facing=west,half=upper,hinge=right,open=false,powered=true]
basemetals:starsteel_door[facing=west,half=upper,hinge=right,open=false,powered=false]
basemetals:starsteel_door[facing=west,half=lower,hinge=left,open=true,powered=true]
basemetals:starsteel_door[facing=west,half=lower,hinge=left,open=true,powered=false]
basemetals:starsteel_door[facing=west,half=lower,hinge=left,open=false,powered=true]
basemetals:starsteel_door[facing=west,half=lower,hinge=left,open=false,powered=false]
basemetals:starsteel_door[facing=west,half=lower,hinge=right,open=true,powered=true]
basemetals:starsteel_door[facing=west,half=lower,hinge=right,open=true,powered=false]
basemetals:starsteel_door[facing=west,half=lower,hinge=right,open=false,powered=true]
basemetals:starsteel_door[facing=west,half=lower,hinge=right,open=false,powered=false]
basemetals:starsteel_door[facing=east,half=upper,hinge=left,open=true,powered=true]
basemetals:starsteel_door[facing=east,half=upper,hinge=left,open=true,powered=false]
basemetals:starsteel_door[facing=east,half=upper,hinge=left,open=false,powered=true]
basemetals:starsteel_door[facing=east,half=upper,hinge=left,open=false,powered=false]
basemetals:starsteel_door[facing=east,half=upper,hinge=right,open=true,powered=true]
basemetals:starsteel_door[facing=east,half=upper,hinge=right,open=true,powered=false]
basemetals:starsteel_door[facing=east,half=upper,hinge=right,open=false,powered=true]
basemetals:starsteel_door[facing=east,half=upper,hinge=right,open=false,powered=false]
basemetals:starsteel_door[facing=east,half=lower,hinge=left,open=true,powered=true]
basemetals:starsteel_door[facing=east,half=lower,hinge=left,open=true,powered=false]
basemetals:starsteel_door[facing=east,half=lower,hinge=left,open=false,powered=true]
basemetals:starsteel_door[facing=east,half=lower,hinge=left,open=false,powered=false]
basemetals:starsteel_door[facing=east,half=lower,hinge=right,open=true,powered=true]
basemetals:starsteel_door[facing=east,half=lower,hinge=right,open=true,powered=false]
basemetals:starsteel_door[facing=east,half=lower,hinge=right,open=false,powered=true]
basemetals:starsteel_door[facing=east,half=lower,hinge=right,open=false,powered=false]
basemetals:starsteel_ore
basemetals:starsteel_lever[facing=down_x,powered=true]
basemetals:starsteel_lever[facing=down_x,powered=false]
basemetals:starsteel_lever[facing=east,powered=true]
basemetals:starsteel_lever[facing=east,powered=false]
basemetals:starsteel_lever[facing=west,powered=true]
basemetals:starsteel_lever[facing=west,powered=false]
basemetals:starsteel_lever[facing=south,powered=true]
basemetals:starsteel_lever[facing=south,powered=false]
basemetals:starsteel_lever[facing=north,powered=true]
basemetals:starsteel_lever[facing=north,powered=false]
basemetals:starsteel_lever[facing=up_z,powered=true]
basemetals:starsteel_lever[facing=up_z,powered=false]
basemetals:starsteel_lever[facing=up_x,powered=true]
basemetals:starsteel_lever[facing=up_x,powered=false]
basemetals:starsteel_lever[facing=down_z,powered=true]
basemetals:starsteel_lever[facing=down_z,powered=false]
basemetals:starsteel_bars[east=true,north=true,south=true,west=true]
basemetals:starsteel_bars[east=true,north=true,south=true,west=false]
basemetals:starsteel_bars[east=true,north=true,south=false,west=true]
basemetals:starsteel_bars[east=true,north=true,south=false,west=false]
basemetals:starsteel_bars[east=true,north=false,south=true,west=true]
basemetals:starsteel_bars[east=true,north=false,south=true,west=false]
basemetals:starsteel_bars[east=true,north=false,south=false,west=true]
basemetals:starsteel_bars[east=true,north=false,south=false,west=false]
basemetals:starsteel_bars[east=false,north=true,south=true,west=true]
basemetals:starsteel_bars[east=false,north=true,south=true,west=false]
basemetals:starsteel_bars[east=false,north=true,south=false,west=true]
basemetals:starsteel_bars[east=false,north=true,south=false,west=false]
basemetals:starsteel_bars[east=false,north=false,south=true,west=true]
basemetals:starsteel_bars[east=false,north=false,south=true,west=false]
basemetals:starsteel_bars[east=false,north=false,south=false,west=true]
basemetals:starsteel_bars[east=false,north=false,south=false,west=false]
basemetals:starsteel_block
basemetals:double_starsteel_slab[variant=default]
basemetals:starsteel_pressure_plate[powered=true]
basemetals:starsteel_pressure_plate[powered=false]
basemetals:starsteel_stairs[facing=north,half=top,shape=straight]
basemetals:starsteel_stairs[facing=north,half=top,shape=inner_left]
basemetals:starsteel_stairs[facing=north,half=top,shape=inner_right]
basemetals:starsteel_stairs[facing=north,half=top,shape=outer_left]
basemetals:starsteel_stairs[facing=north,half=top,shape=outer_right]
basemetals:starsteel_stairs[facing=north,half=bottom,shape=straight]
basemetals:starsteel_stairs[facing=north,half=bottom,shape=inner_left]
basemetals:starsteel_stairs[facing=north,half=bottom,shape=inner_right]
basemetals:starsteel_stairs[facing=north,half=bottom,shape=outer_left]
basemetals:starsteel_stairs[facing=north,half=bottom,shape=outer_right]
basemetals:starsteel_stairs[facing=south,half=top,shape=straight]
basemetals:starsteel_stairs[facing=south,half=top,shape=inner_left]
basemetals:starsteel_stairs[facing=south,half=top,shape=inner_right]
basemetals:starsteel_stairs[facing=south,half=top,shape=outer_left]
basemetals:starsteel_stairs[facing=south,half=top,shape=outer_right]
basemetals:starsteel_stairs[facing=south,half=bottom,shape=straight]
basemetals:starsteel_stairs[facing=south,half=bottom,shape=inner_left]
basemetals:starsteel_stairs[facing=south,half=bottom,shape=inner_right]
basemetals:starsteel_stairs[facing=south,half=bottom,shape=outer_left]
basemetals:starsteel_stairs[facing=south,half=bottom,shape=outer_right]
basemetals:starsteel_stairs[facing=west,half=top,shape=straight]
basemetals:starsteel_stairs[facing=west,half=top,shape=inner_left]
basemetals:starsteel_stairs[facing=west,half=top,shape=inner_right]
basemetals:starsteel_stairs[facing=west,half=top,shape=outer_left]
basemetals:starsteel_stairs[facing=west,half=top,shape=outer_right]
basemetals:starsteel_stairs[facing=west,half=bottom,shape=straight]
basemetals:starsteel_stairs[facing=west,half=bottom,shape=inner_left]
basemetals:starsteel_stairs[facing=west,half=bottom,shape=inner_right]
basemetals:starsteel_stairs[facing=west,half=bottom,shape=outer_left]
basemetals:starsteel_stairs[facing=west,half=bottom,shape=outer_right]
basemetals:starsteel_stairs[facing=east,half=top,shape=straight]
basemetals:starsteel_stairs[facing=east,half=top,shape=inner_left]
basemetals:starsteel_stairs[facing=east,half=top,shape=inner_right]
basemetals:starsteel_stairs[facing=east,half=top,shape=outer_left]
basemetals:starsteel_stairs[facing=east,half=top,shape=outer_right]
basemetals:starsteel_stairs[facing=east,half=bottom,shape=straight]
basemetals:starsteel_stairs[facing=east,half=bottom,shape=inner_left]
basemetals:starsteel_stairs[facing=east,half=bottom,shape=inner_right]
basemetals:starsteel_stairs[facing=east,half=bottom,shape=outer_left]
basemetals:starsteel_stairs[facing=east,half=bottom,shape=outer_right]
basemetals:aquarium_button[facing=down,powered=true]
basemetals:aquarium_button[facing=down,powered=false]
basemetals:aquarium_button[facing=up,powered=true]
basemetals:aquarium_button[facing=up,powered=false]
basemetals:aquarium_button[facing=north,powered=true]
basemetals:aquarium_button[facing=north,powered=false]
basemetals:aquarium_button[facing=south,powered=true]
basemetals:aquarium_button[facing=south,powered=false]
basemetals:aquarium_button[facing=west,powered=true]
basemetals:aquarium_button[facing=west,powered=false]
basemetals:aquarium_button[facing=east,powered=true]
basemetals:aquarium_button[facing=east,powered=false]
basemetals:aquarium_slab[half=top,variant=default]
basemetals:aquarium_slab[half=bottom,variant=default]
basemetals:aquarium_plate[facing=down]
basemetals:aquarium_plate[facing=up]
basemetals:aquarium_plate[facing=north]
basemetals:aquarium_plate[facing=south]
basemetals:aquarium_plate[facing=west]
basemetals:aquarium_plate[facing=east]
basemetals:aquarium[level=0]
basemetals:aquarium[level=1]
basemetals:aquarium[level=2]
basemetals:aquarium[level=3]
basemetals:aquarium[level=4]
basemetals:aquarium[level=5]
basemetals:aquarium[level=6]
basemetals:aquarium[level=7]
basemetals:aquarium[level=8]
basemetals:aquarium[level=9]
basemetals:aquarium[level=10]
basemetals:aquarium[level=11]
basemetals:aquarium[level=12]
basemetals:aquarium[level=13]
basemetals:aquarium[level=14]
basemetals:aquarium[level=15]
basemetals:aquarium_trapdoor[facing=north,half=top,open=true]
basemetals:aquarium_trapdoor[facing=north,half=top,open=false]
basemetals:aquarium_trapdoor[facing=north,half=bottom,open=true]
basemetals:aquarium_trapdoor[facing=north,half=bottom,open=false]
basemetals:aquarium_trapdoor[facing=south,half=top,open=true]
basemetals:aquarium_trapdoor[facing=south,half=top,open=false]
basemetals:aquarium_trapdoor[facing=south,half=bottom,open=true]
basemetals:aquarium_trapdoor[facing=south,half=bottom,open=false]
basemetals:aquarium_trapdoor[facing=west,half=top,open=true]
basemetals:aquarium_trapdoor[facing=west,half=top,open=false]
basemetals:aquarium_trapdoor[facing=west,half=bottom,open=true]
basemetals:aquarium_trapdoor[facing=west,half=bottom,open=false]
basemetals:aquarium_trapdoor[facing=east,half=top,open=true]
basemetals:aquarium_trapdoor[facing=east,half=top,open=false]
basemetals:aquarium_trapdoor[facing=east,half=bottom,open=true]
basemetals:aquarium_trapdoor[facing=east,half=bottom,open=false]
basemetals:aquarium_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=true]
basemetals:aquarium_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=false]
basemetals:aquarium_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
basemetals:aquarium_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
basemetals:aquarium_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=true]
basemetals:aquarium_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=false]
basemetals:aquarium_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
basemetals:aquarium_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
basemetals:aquarium_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=true]
basemetals:aquarium_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=false]
basemetals:aquarium_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
basemetals:aquarium_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
basemetals:aquarium_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=true]
basemetals:aquarium_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=false]
basemetals:aquarium_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
basemetals:aquarium_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
basemetals:aquarium_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=true]
basemetals:aquarium_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=false]
basemetals:aquarium_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
basemetals:aquarium_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
basemetals:aquarium_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=true]
basemetals:aquarium_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=false]
basemetals:aquarium_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
basemetals:aquarium_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
basemetals:aquarium_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=true]
basemetals:aquarium_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=false]
basemetals:aquarium_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
basemetals:aquarium_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
basemetals:aquarium_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=true]
basemetals:aquarium_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=false]
basemetals:aquarium_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
basemetals:aquarium_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
basemetals:aquarium_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=true]
basemetals:aquarium_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=false]
basemetals:aquarium_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
basemetals:aquarium_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
basemetals:aquarium_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=true]
basemetals:aquarium_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=false]
basemetals:aquarium_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
basemetals:aquarium_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
basemetals:aquarium_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=true]
basemetals:aquarium_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=false]
basemetals:aquarium_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
basemetals:aquarium_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
basemetals:aquarium_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=true]
basemetals:aquarium_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=false]
basemetals:aquarium_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
basemetals:aquarium_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
basemetals:aquarium_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=true]
basemetals:aquarium_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=false]
basemetals:aquarium_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
basemetals:aquarium_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
basemetals:aquarium_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=true]
basemetals:aquarium_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=false]
basemetals:aquarium_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
basemetals:aquarium_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
basemetals:aquarium_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=true]
basemetals:aquarium_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=false]
basemetals:aquarium_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
basemetals:aquarium_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
basemetals:aquarium_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=true]
basemetals:aquarium_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=false]
basemetals:aquarium_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
basemetals:aquarium_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
basemetals:aquarium_door[facing=north,half=upper,hinge=left,open=true,powered=true]
basemetals:aquarium_door[facing=north,half=upper,hinge=left,open=true,powered=false]
basemetals:aquarium_door[facing=north,half=upper,hinge=left,open=false,powered=true]
basemetals:aquarium_door[facing=north,half=upper,hinge=left,open=false,powered=false]
basemetals:aquarium_door[facing=north,half=upper,hinge=right,open=true,powered=true]
basemetals:aquarium_door[facing=north,half=upper,hinge=right,open=true,powered=false]
basemetals:aquarium_door[facing=north,half=upper,hinge=right,open=false,powered=true]
basemetals:aquarium_door[facing=north,half=upper,hinge=right,open=false,powered=false]
basemetals:aquarium_door[facing=north,half=lower,hinge=left,open=true,powered=true]
basemetals:aquarium_door[facing=north,half=lower,hinge=left,open=true,powered=false]
basemetals:aquarium_door[facing=north,half=lower,hinge=left,open=false,powered=true]
basemetals:aquarium_door[facing=north,half=lower,hinge=left,open=false,powered=false]
basemetals:aquarium_door[facing=north,half=lower,hinge=right,open=true,powered=true]
basemetals:aquarium_door[facing=north,half=lower,hinge=right,open=true,powered=false]
basemetals:aquarium_door[facing=north,half=lower,hinge=right,open=false,powered=true]
basemetals:aquarium_door[facing=north,half=lower,hinge=right,open=false,powered=false]
basemetals:aquarium_door[facing=south,half=upper,hinge=left,open=true,powered=true]
basemetals:aquarium_door[facing=south,half=upper,hinge=left,open=true,powered=false]
basemetals:aquarium_door[facing=south,half=upper,hinge=left,open=false,powered=true]
basemetals:aquarium_door[facing=south,half=upper,hinge=left,open=false,powered=false]
basemetals:aquarium_door[facing=south,half=upper,hinge=right,open=true,powered=true]
basemetals:aquarium_door[facing=south,half=upper,hinge=right,open=true,powered=false]
basemetals:aquarium_door[facing=south,half=upper,hinge=right,open=false,powered=true]
basemetals:aquarium_door[facing=south,half=upper,hinge=right,open=false,powered=false]
basemetals:aquarium_door[facing=south,half=lower,hinge=left,open=true,powered=true]
basemetals:aquarium_door[facing=south,half=lower,hinge=left,open=true,powered=false]
basemetals:aquarium_door[facing=south,half=lower,hinge=left,open=false,powered=true]
basemetals:aquarium_door[facing=south,half=lower,hinge=left,open=false,powered=false]
basemetals:aquarium_door[facing=south,half=lower,hinge=right,open=true,powered=true]
basemetals:aquarium_door[facing=south,half=lower,hinge=right,open=true,powered=false]
basemetals:aquarium_door[facing=south,half=lower,hinge=right,open=false,powered=true]
basemetals:aquarium_door[facing=south,half=lower,hinge=right,open=false,powered=false]
basemetals:aquarium_door[facing=west,half=upper,hinge=left,open=true,powered=true]
basemetals:aquarium_door[facing=west,half=upper,hinge=left,open=true,powered=false]
basemetals:aquarium_door[facing=west,half=upper,hinge=left,open=false,powered=true]
basemetals:aquarium_door[facing=west,half=upper,hinge=left,open=false,powered=false]
basemetals:aquarium_door[facing=west,half=upper,hinge=right,open=true,powered=true]
basemetals:aquarium_door[facing=west,half=upper,hinge=right,open=true,powered=false]
basemetals:aquarium_door[facing=west,half=upper,hinge=right,open=false,powered=true]
basemetals:aquarium_door[facing=west,half=upper,hinge=right,open=false,powered=false]
basemetals:aquarium_door[facing=west,half=lower,hinge=left,open=true,powered=true]
basemetals:aquarium_door[facing=west,half=lower,hinge=left,open=true,powered=false]
basemetals:aquarium_door[facing=west,half=lower,hinge=left,open=false,powered=true]
basemetals:aquarium_door[facing=west,half=lower,hinge=left,open=false,powered=false]
basemetals:aquarium_door[facing=west,half=lower,hinge=right,open=true,powered=true]
basemetals:aquarium_door[facing=west,half=lower,hinge=right,open=true,powered=false]
basemetals:aquarium_door[facing=west,half=lower,hinge=right,open=false,powered=true]
basemetals:aquarium_door[facing=west,half=lower,hinge=right,open=false,powered=false]
basemetals:aquarium_door[facing=east,half=upper,hinge=left,open=true,powered=true]
basemetals:aquarium_door[facing=east,half=upper,hinge=left,open=true,powered=false]
basemetals:aquarium_door[facing=east,half=upper,hinge=left,open=false,powered=true]
basemetals:aquarium_door[facing=east,half=upper,hinge=left,open=false,powered=false]
basemetals:aquarium_door[facing=east,half=upper,hinge=right,open=true,powered=true]
basemetals:aquarium_door[facing=east,half=upper,hinge=right,open=true,powered=false]
basemetals:aquarium_door[facing=east,half=upper,hinge=right,open=false,powered=true]
basemetals:aquarium_door[facing=east,half=upper,hinge=right,open=false,powered=false]
basemetals:aquarium_door[facing=east,half=lower,hinge=left,open=true,powered=true]
basemetals:aquarium_door[facing=east,half=lower,hinge=left,open=true,powered=false]
basemetals:aquarium_door[facing=east,half=lower,hinge=left,open=false,powered=true]
basemetals:aquarium_door[facing=east,half=lower,hinge=left,open=false,powered=false]
basemetals:aquarium_door[facing=east,half=lower,hinge=right,open=true,powered=true]
basemetals:aquarium_door[facing=east,half=lower,hinge=right,open=true,powered=false]
basemetals:aquarium_door[facing=east,half=lower,hinge=right,open=false,powered=true]
basemetals:aquarium_door[facing=east,half=lower,hinge=right,open=false,powered=false]
basemetals:aquarium_lever[facing=down_x,powered=true]
basemetals:aquarium_lever[facing=down_x,powered=false]
basemetals:aquarium_lever[facing=east,powered=true]
basemetals:aquarium_lever[facing=east,powered=false]
basemetals:aquarium_lever[facing=west,powered=true]
basemetals:aquarium_lever[facing=west,powered=false]
basemetals:aquarium_lever[facing=south,powered=true]
basemetals:aquarium_lever[facing=south,powered=false]
basemetals:aquarium_lever[facing=north,powered=true]
basemetals:aquarium_lever[facing=north,powered=false]
basemetals:aquarium_lever[facing=up_z,powered=true]
basemetals:aquarium_lever[facing=up_z,powered=false]
basemetals:aquarium_lever[facing=up_x,powered=true]
basemetals:aquarium_lever[facing=up_x,powered=false]
basemetals:aquarium_lever[facing=down_z,powered=true]
basemetals:aquarium_lever[facing=down_z,powered=false]
basemetals:aquarium_bars[east=true,north=true,south=true,west=true]
basemetals:aquarium_bars[east=true,north=true,south=true,west=false]
basemetals:aquarium_bars[east=true,north=true,south=false,west=true]
basemetals:aquarium_bars[east=true,north=true,south=false,west=false]
basemetals:aquarium_bars[east=true,north=false,south=true,west=true]
basemetals:aquarium_bars[east=true,north=false,south=true,west=false]
basemetals:aquarium_bars[east=true,north=false,south=false,west=true]
basemetals:aquarium_bars[east=true,north=false,south=false,west=false]
basemetals:aquarium_bars[east=false,north=true,south=true,west=true]
basemetals:aquarium_bars[east=false,north=true,south=true,west=false]
basemetals:aquarium_bars[east=false,north=true,south=false,west=true]
basemetals:aquarium_bars[east=false,north=true,south=false,west=false]
basemetals:aquarium_bars[east=false,north=false,south=true,west=true]
basemetals:aquarium_bars[east=false,north=false,south=true,west=false]
basemetals:aquarium_bars[east=false,north=false,south=false,west=true]
basemetals:aquarium_bars[east=false,north=false,south=false,west=false]
basemetals:aquarium_block
basemetals:double_aquarium_slab[variant=default]
basemetals:aquarium_pressure_plate[powered=true]
basemetals:aquarium_pressure_plate[powered=false]
basemetals:aquarium_stairs[facing=north,half=top,shape=straight]
basemetals:aquarium_stairs[facing=north,half=top,shape=inner_left]
basemetals:aquarium_stairs[facing=north,half=top,shape=inner_right]
basemetals:aquarium_stairs[facing=north,half=top,shape=outer_left]
basemetals:aquarium_stairs[facing=north,half=top,shape=outer_right]
basemetals:aquarium_stairs[facing=north,half=bottom,shape=straight]
basemetals:aquarium_stairs[facing=north,half=bottom,shape=inner_left]
basemetals:aquarium_stairs[facing=north,half=bottom,shape=inner_right]
basemetals:aquarium_stairs[facing=north,half=bottom,shape=outer_left]
basemetals:aquarium_stairs[facing=north,half=bottom,shape=outer_right]
basemetals:aquarium_stairs[facing=south,half=top,shape=straight]
basemetals:aquarium_stairs[facing=south,half=top,shape=inner_left]
basemetals:aquarium_stairs[facing=south,half=top,shape=inner_right]
basemetals:aquarium_stairs[facing=south,half=top,shape=outer_left]
basemetals:aquarium_stairs[facing=south,half=top,shape=outer_right]
basemetals:aquarium_stairs[facing=south,half=bottom,shape=straight]
basemetals:aquarium_stairs[facing=south,half=bottom,shape=inner_left]
basemetals:aquarium_stairs[facing=south,half=bottom,shape=inner_right]
basemetals:aquarium_stairs[facing=south,half=bottom,shape=outer_left]
basemetals:aquarium_stairs[facing=south,half=bottom,shape=outer_right]
basemetals:aquarium_stairs[facing=west,half=top,shape=straight]
basemetals:aquarium_stairs[facing=west,half=top,shape=inner_left]
basemetals:aquarium_stairs[facing=west,half=top,shape=inner_right]
basemetals:aquarium_stairs[facing=west,half=top,shape=outer_left]
basemetals:aquarium_stairs[facing=west,half=top,shape=outer_right]
basemetals:aquarium_stairs[facing=west,half=bottom,shape=straight]
basemetals:aquarium_stairs[facing=west,half=bottom,shape=inner_left]
basemetals:aquarium_stairs[facing=west,half=bottom,shape=inner_right]
basemetals:aquarium_stairs[facing=west,half=bottom,shape=outer_left]
basemetals:aquarium_stairs[facing=west,half=bottom,shape=outer_right]
basemetals:aquarium_stairs[facing=east,half=top,shape=straight]
basemetals:aquarium_stairs[facing=east,half=top,shape=inner_left]
basemetals:aquarium_stairs[facing=east,half=top,shape=inner_right]
basemetals:aquarium_stairs[facing=east,half=top,shape=outer_left]
basemetals:aquarium_stairs[facing=east,half=top,shape=outer_right]
basemetals:aquarium_stairs[facing=east,half=bottom,shape=straight]
basemetals:aquarium_stairs[facing=east,half=bottom,shape=inner_left]
basemetals:aquarium_stairs[facing=east,half=bottom,shape=inner_right]
basemetals:aquarium_stairs[facing=east,half=bottom,shape=outer_left]
basemetals:aquarium_stairs[facing=east,half=bottom,shape=outer_right]
basemetals:mithril_button[facing=down,powered=true]
basemetals:mithril_button[facing=down,powered=false]
basemetals:mithril_button[facing=up,powered=true]
basemetals:mithril_button[facing=up,powered=false]
basemetals:mithril_button[facing=north,powered=true]
basemetals:mithril_button[facing=north,powered=false]
basemetals:mithril_button[facing=south,powered=true]
basemetals:mithril_button[facing=south,powered=false]
basemetals:mithril_button[facing=west,powered=true]
basemetals:mithril_button[facing=west,powered=false]
basemetals:mithril_button[facing=east,powered=true]
basemetals:mithril_button[facing=east,powered=false]
basemetals:mithril_slab[half=top,variant=default]
basemetals:mithril_slab[half=bottom,variant=default]
basemetals:mithril_plate[facing=down]
basemetals:mithril_plate[facing=up]
basemetals:mithril_plate[facing=north]
basemetals:mithril_plate[facing=south]
basemetals:mithril_plate[facing=west]
basemetals:mithril_plate[facing=east]
basemetals:mithril[level=0]
basemetals:mithril[level=1]
basemetals:mithril[level=2]
basemetals:mithril[level=3]
basemetals:mithril[level=4]
basemetals:mithril[level=5]
basemetals:mithril[level=6]
basemetals:mithril[level=7]
basemetals:mithril[level=8]
basemetals:mithril[level=9]
basemetals:mithril[level=10]
basemetals:mithril[level=11]
basemetals:mithril[level=12]
basemetals:mithril[level=13]
basemetals:mithril[level=14]
basemetals:mithril[level=15]
basemetals:mithril_trapdoor[facing=north,half=top,open=true]
basemetals:mithril_trapdoor[facing=north,half=top,open=false]
basemetals:mithril_trapdoor[facing=north,half=bottom,open=true]
basemetals:mithril_trapdoor[facing=north,half=bottom,open=false]
basemetals:mithril_trapdoor[facing=south,half=top,open=true]
basemetals:mithril_trapdoor[facing=south,half=top,open=false]
basemetals:mithril_trapdoor[facing=south,half=bottom,open=true]
basemetals:mithril_trapdoor[facing=south,half=bottom,open=false]
basemetals:mithril_trapdoor[facing=west,half=top,open=true]
basemetals:mithril_trapdoor[facing=west,half=top,open=false]
basemetals:mithril_trapdoor[facing=west,half=bottom,open=true]
basemetals:mithril_trapdoor[facing=west,half=bottom,open=false]
basemetals:mithril_trapdoor[facing=east,half=top,open=true]
basemetals:mithril_trapdoor[facing=east,half=top,open=false]
basemetals:mithril_trapdoor[facing=east,half=bottom,open=true]
basemetals:mithril_trapdoor[facing=east,half=bottom,open=false]
basemetals:mithril_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=true]
basemetals:mithril_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=false]
basemetals:mithril_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
basemetals:mithril_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
basemetals:mithril_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=true]
basemetals:mithril_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=false]
basemetals:mithril_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
basemetals:mithril_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
basemetals:mithril_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=true]
basemetals:mithril_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=false]
basemetals:mithril_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
basemetals:mithril_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
basemetals:mithril_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=true]
basemetals:mithril_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=false]
basemetals:mithril_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
basemetals:mithril_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
basemetals:mithril_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=true]
basemetals:mithril_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=false]
basemetals:mithril_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
basemetals:mithril_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
basemetals:mithril_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=true]
basemetals:mithril_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=false]
basemetals:mithril_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
basemetals:mithril_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
basemetals:mithril_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=true]
basemetals:mithril_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=false]
basemetals:mithril_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
basemetals:mithril_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
basemetals:mithril_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=true]
basemetals:mithril_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=false]
basemetals:mithril_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
basemetals:mithril_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
basemetals:mithril_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=true]
basemetals:mithril_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=false]
basemetals:mithril_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
basemetals:mithril_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
basemetals:mithril_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=true]
basemetals:mithril_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=false]
basemetals:mithril_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
basemetals:mithril_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
basemetals:mithril_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=true]
basemetals:mithril_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=false]
basemetals:mithril_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
basemetals:mithril_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
basemetals:mithril_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=true]
basemetals:mithril_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=false]
basemetals:mithril_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
basemetals:mithril_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
basemetals:mithril_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=true]
basemetals:mithril_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=false]
basemetals:mithril_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
basemetals:mithril_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
basemetals:mithril_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=true]
basemetals:mithril_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=false]
basemetals:mithril_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
basemetals:mithril_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
basemetals:mithril_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=true]
basemetals:mithril_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=false]
basemetals:mithril_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
basemetals:mithril_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
basemetals:mithril_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=true]
basemetals:mithril_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=false]
basemetals:mithril_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
basemetals:mithril_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
basemetals:mithril_door[facing=north,half=upper,hinge=left,open=true,powered=true]
basemetals:mithril_door[facing=north,half=upper,hinge=left,open=true,powered=false]
basemetals:mithril_door[facing=north,half=upper,hinge=left,open=false,powered=true]
basemetals:mithril_door[facing=north,half=upper,hinge=left,open=false,powered=false]
basemetals:mithril_door[facing=north,half=upper,hinge=right,open=true,powered=true]
basemetals:mithril_door[facing=north,half=upper,hinge=right,open=true,powered=false]
basemetals:mithril_door[facing=north,half=upper,hinge=right,open=false,powered=true]
basemetals:mithril_door[facing=north,half=upper,hinge=right,open=false,powered=false]
basemetals:mithril_door[facing=north,half=lower,hinge=left,open=true,powered=true]
basemetals:mithril_door[facing=north,half=lower,hinge=left,open=true,powered=false]
basemetals:mithril_door[facing=north,half=lower,hinge=left,open=false,powered=true]
basemetals:mithril_door[facing=north,half=lower,hinge=left,open=false,powered=false]
basemetals:mithril_door[facing=north,half=lower,hinge=right,open=true,powered=true]
basemetals:mithril_door[facing=north,half=lower,hinge=right,open=true,powered=false]
basemetals:mithril_door[facing=north,half=lower,hinge=right,open=false,powered=true]
basemetals:mithril_door[facing=north,half=lower,hinge=right,open=false,powered=false]
basemetals:mithril_door[facing=south,half=upper,hinge=left,open=true,powered=true]
basemetals:mithril_door[facing=south,half=upper,hinge=left,open=true,powered=false]
basemetals:mithril_door[facing=south,half=upper,hinge=left,open=false,powered=true]
basemetals:mithril_door[facing=south,half=upper,hinge=left,open=false,powered=false]
basemetals:mithril_door[facing=south,half=upper,hinge=right,open=true,powered=true]
basemetals:mithril_door[facing=south,half=upper,hinge=right,open=true,powered=false]
basemetals:mithril_door[facing=south,half=upper,hinge=right,open=false,powered=true]
basemetals:mithril_door[facing=south,half=upper,hinge=right,open=false,powered=false]
basemetals:mithril_door[facing=south,half=lower,hinge=left,open=true,powered=true]
basemetals:mithril_door[facing=south,half=lower,hinge=left,open=true,powered=false]
basemetals:mithril_door[facing=south,half=lower,hinge=left,open=false,powered=true]
basemetals:mithril_door[facing=south,half=lower,hinge=left,open=false,powered=false]
basemetals:mithril_door[facing=south,half=lower,hinge=right,open=true,powered=true]
basemetals:mithril_door[facing=south,half=lower,hinge=right,open=true,powered=false]
basemetals:mithril_door[facing=south,half=lower,hinge=right,open=false,powered=true]
basemetals:mithril_door[facing=south,half=lower,hinge=right,open=false,powered=false]
basemetals:mithril_door[facing=west,half=upper,hinge=left,open=true,powered=true]
basemetals:mithril_door[facing=west,half=upper,hinge=left,open=true,powered=false]
basemetals:mithril_door[facing=west,half=upper,hinge=left,open=false,powered=true]
basemetals:mithril_door[facing=west,half=upper,hinge=left,open=false,powered=false]
basemetals:mithril_door[facing=west,half=upper,hinge=right,open=true,powered=true]
basemetals:mithril_door[facing=west,half=upper,hinge=right,open=true,powered=false]
basemetals:mithril_door[facing=west,half=upper,hinge=right,open=false,powered=true]
basemetals:mithril_door[facing=west,half=upper,hinge=right,open=false,powered=false]
basemetals:mithril_door[facing=west,half=lower,hinge=left,open=true,powered=true]
basemetals:mithril_door[facing=west,half=lower,hinge=left,open=true,powered=false]
basemetals:mithril_door[facing=west,half=lower,hinge=left,open=false,powered=true]
basemetals:mithril_door[facing=west,half=lower,hinge=left,open=false,powered=false]
basemetals:mithril_door[facing=west,half=lower,hinge=right,open=true,powered=true]
basemetals:mithril_door[facing=west,half=lower,hinge=right,open=true,powered=false]
basemetals:mithril_door[facing=west,half=lower,hinge=right,open=false,powered=true]
basemetals:mithril_door[facing=west,half=lower,hinge=right,open=false,powered=false]
basemetals:mithril_door[facing=east,half=upper,hinge=left,open=true,powered=true]
basemetals:mithril_door[facing=east,half=upper,hinge=left,open=true,powered=false]
basemetals:mithril_door[facing=east,half=upper,hinge=left,open=false,powered=true]
basemetals:mithril_door[facing=east,half=upper,hinge=left,open=false,powered=false]
basemetals:mithril_door[facing=east,half=upper,hinge=right,open=true,powered=true]
basemetals:mithril_door[facing=east,half=upper,hinge=right,open=true,powered=false]
basemetals:mithril_door[facing=east,half=upper,hinge=right,open=false,powered=true]
basemetals:mithril_door[facing=east,half=upper,hinge=right,open=false,powered=false]
basemetals:mithril_door[facing=east,half=lower,hinge=left,open=true,powered=true]
basemetals:mithril_door[facing=east,half=lower,hinge=left,open=true,powered=false]
basemetals:mithril_door[facing=east,half=lower,hinge=left,open=false,powered=true]
basemetals:mithril_door[facing=east,half=lower,hinge=left,open=false,powered=false]
basemetals:mithril_door[facing=east,half=lower,hinge=right,open=true,powered=true]
basemetals:mithril_door[facing=east,half=lower,hinge=right,open=true,powered=false]
basemetals:mithril_door[facing=east,half=lower,hinge=right,open=false,powered=true]
basemetals:mithril_door[facing=east,half=lower,hinge=right,open=false,powered=false]
basemetals:mithril_lever[facing=down_x,powered=true]
basemetals:mithril_lever[facing=down_x,powered=false]
basemetals:mithril_lever[facing=east,powered=true]
basemetals:mithril_lever[facing=east,powered=false]
basemetals:mithril_lever[facing=west,powered=true]
basemetals:mithril_lever[facing=west,powered=false]
basemetals:mithril_lever[facing=south,powered=true]
basemetals:mithril_lever[facing=south,powered=false]
basemetals:mithril_lever[facing=north,powered=true]
basemetals:mithril_lever[facing=north,powered=false]
basemetals:mithril_lever[facing=up_z,powered=true]
basemetals:mithril_lever[facing=up_z,powered=false]
basemetals:mithril_lever[facing=up_x,powered=true]
basemetals:mithril_lever[facing=up_x,powered=false]
basemetals:mithril_lever[facing=down_z,powered=true]
basemetals:mithril_lever[facing=down_z,powered=false]
basemetals:mithril_bars[east=true,north=true,south=true,west=true]
basemetals:mithril_bars[east=true,north=true,south=true,west=false]
basemetals:mithril_bars[east=true,north=true,south=false,west=true]
basemetals:mithril_bars[east=true,north=true,south=false,west=false]
basemetals:mithril_bars[east=true,north=false,south=true,west=true]
basemetals:mithril_bars[east=true,north=false,south=true,west=false]
basemetals:mithril_bars[east=true,north=false,south=false,west=true]
basemetals:mithril_bars[east=true,north=false,south=false,west=false]
basemetals:mithril_bars[east=false,north=true,south=true,west=true]
basemetals:mithril_bars[east=false,north=true,south=true,west=false]
basemetals:mithril_bars[east=false,north=true,south=false,west=true]
basemetals:mithril_bars[east=false,north=true,south=false,west=false]
basemetals:mithril_bars[east=false,north=false,south=true,west=true]
basemetals:mithril_bars[east=false,north=false,south=true,west=false]
basemetals:mithril_bars[east=false,north=false,south=false,west=true]
basemetals:mithril_bars[east=false,north=false,south=false,west=false]
basemetals:mithril_block
basemetals:double_mithril_slab[variant=default]
basemetals:mithril_pressure_plate[powered=true]
basemetals:mithril_pressure_plate[powered=false]
basemetals:mithril_stairs[facing=north,half=top,shape=straight]
basemetals:mithril_stairs[facing=north,half=top,shape=inner_left]
basemetals:mithril_stairs[facing=north,half=top,shape=inner_right]
basemetals:mithril_stairs[facing=north,half=top,shape=outer_left]
basemetals:mithril_stairs[facing=north,half=top,shape=outer_right]
basemetals:mithril_stairs[facing=north,half=bottom,shape=straight]
basemetals:mithril_stairs[facing=north,half=bottom,shape=inner_left]
basemetals:mithril_stairs[facing=north,half=bottom,shape=inner_right]
basemetals:mithril_stairs[facing=north,half=bottom,shape=outer_left]
basemetals:mithril_stairs[facing=north,half=bottom,shape=outer_right]
basemetals:mithril_stairs[facing=south,half=top,shape=straight]
basemetals:mithril_stairs[facing=south,half=top,shape=inner_left]
basemetals:mithril_stairs[facing=south,half=top,shape=inner_right]
basemetals:mithril_stairs[facing=south,half=top,shape=outer_left]
basemetals:mithril_stairs[facing=south,half=top,shape=outer_right]
basemetals:mithril_stairs[facing=south,half=bottom,shape=straight]
basemetals:mithril_stairs[facing=south,half=bottom,shape=inner_left]
basemetals:mithril_stairs[facing=south,half=bottom,shape=inner_right]
basemetals:mithril_stairs[facing=south,half=bottom,shape=outer_left]
basemetals:mithril_stairs[facing=south,half=bottom,shape=outer_right]
basemetals:mithril_stairs[facing=west,half=top,shape=straight]
basemetals:mithril_stairs[facing=west,half=top,shape=inner_left]
basemetals:mithril_stairs[facing=west,half=top,shape=inner_right]
basemetals:mithril_stairs[facing=west,half=top,shape=outer_left]
basemetals:mithril_stairs[facing=west,half=top,shape=outer_right]
basemetals:mithril_stairs[facing=west,half=bottom,shape=straight]
basemetals:mithril_stairs[facing=west,half=bottom,shape=inner_left]
basemetals:mithril_stairs[facing=west,half=bottom,shape=inner_right]
basemetals:mithril_stairs[facing=west,half=bottom,shape=outer_left]
basemetals:mithril_stairs[facing=west,half=bottom,shape=outer_right]
basemetals:mithril_stairs[facing=east,half=top,shape=straight]
basemetals:mithril_stairs[facing=east,half=top,shape=inner_left]
basemetals:mithril_stairs[facing=east,half=top,shape=inner_right]
basemetals:mithril_stairs[facing=east,half=top,shape=outer_left]
basemetals:mithril_stairs[facing=east,half=top,shape=outer_right]
basemetals:mithril_stairs[facing=east,half=bottom,shape=straight]
basemetals:mithril_stairs[facing=east,half=bottom,shape=inner_left]
basemetals:mithril_stairs[facing=east,half=bottom,shape=inner_right]
basemetals:mithril_stairs[facing=east,half=bottom,shape=outer_left]
basemetals:mithril_stairs[facing=east,half=bottom,shape=outer_right]
basemetals:mercury_ore
basemetals:mercury[level=0]
basemetals:mercury[level=1]
basemetals:mercury[level=2]
basemetals:mercury[level=3]
basemetals:mercury[level=4]
basemetals:mercury[level=5]
basemetals:mercury[level=6]
basemetals:mercury[level=7]
basemetals:mercury[level=8]
basemetals:mercury[level=9]
basemetals:mercury[level=10]
basemetals:mercury[level=11]
basemetals:mercury[level=12]
basemetals:mercury[level=13]
basemetals:mercury[level=14]
basemetals:mercury[level=15]
basemetals:human_detector[powered=true]
basemetals:human_detector[powered=false]
conquest:stone_full_1[variant=alpha]
conquest:stone_full_1[variant=bravo]
conquest:stone_full_1[variant=charlie]
conquest:stone_full_1[variant=delta]
conquest:stone_full_1[variant=echo]
conquest:stone_full_1[variant=fox]
conquest:stone_full_1[variant=golf]
conquest:stone_full_1[variant=hotel]
conquest:stone_full_1[variant=india]
conquest:stone_full_1[variant=juliet]
conquest:stone_full_1[variant=kilo]
conquest:stone_full_1[variant=lima]
conquest:stone_full_1[variant=mike]
conquest:stone_full_1[variant=november]
conquest:stone_full_1[variant=oscar]
conquest:stone_full_1[variant=papa]
conquest:stone_full_2[variant=alpha]
conquest:stone_full_2[variant=bravo]
conquest:stone_full_2[variant=charlie]
conquest:stone_full_2[variant=delta]
conquest:stone_full_2[variant=echo]
conquest:stone_full_2[variant=fox]
conquest:stone_full_2[variant=golf]
conquest:stone_full_2[variant=hotel]
conquest:stone_full_2[variant=india]
conquest:stone_full_2[variant=juliet]
conquest:stone_full_2[variant=kilo]
conquest:stone_full_2[variant=lima]
conquest:stone_full_2[variant=mike]
conquest:stone_full_2[variant=november]
conquest:stone_full_2[variant=oscar]
conquest:stone_full_2[variant=papa]
conquest:stone_full_3[variant=alpha]
conquest:stone_full_3[variant=bravo]
conquest:stone_full_3[variant=charlie]
conquest:stone_full_3[variant=delta]
conquest:stone_full_3[variant=echo]
conquest:stone_full_3[variant=fox]
conquest:stone_full_3[variant=golf]
conquest:stone_full_3[variant=hotel]
conquest:stone_full_3[variant=india]
conquest:stone_full_3[variant=juliet]
conquest:stone_full_3[variant=kilo]
conquest:stone_full_3[variant=lima]
conquest:stone_full_3[variant=mike]
conquest:stone_full_3[variant=november]
conquest:stone_full_3[variant=oscar]
conquest:stone_full_3[variant=papa]
conquest:stone_full_4[variant=alpha]
conquest:stone_full_4[variant=bravo]
conquest:stone_full_4[variant=charlie]
conquest:stone_full_4[variant=delta]
conquest:stone_full_4[variant=echo]
conquest:stone_full_4[variant=fox]
conquest:stone_full_4[variant=golf]
conquest:stone_full_4[variant=hotel]
conquest:stone_full_4[variant=india]
conquest:stone_full_4[variant=juliet]
conquest:stone_full_4[variant=kilo]
conquest:stone_full_4[variant=lima]
conquest:stone_full_4[variant=mike]
conquest:stone_full_4[variant=november]
conquest:stone_full_4[variant=oscar]
conquest:stone_full_4[variant=papa]
conquest:stone_full_5[variant=alpha]
conquest:stone_full_5[variant=bravo]
conquest:stone_full_5[variant=charlie]
conquest:stone_full_5[variant=delta]
conquest:stone_full_5[variant=echo]
conquest:stone_full_5[variant=fox]
conquest:stone_full_5[variant=golf]
conquest:stone_full_5[variant=hotel]
conquest:stone_full_5[variant=india]
conquest:stone_full_5[variant=juliet]
conquest:stone_full_5[variant=kilo]
conquest:stone_full_5[variant=lima]
conquest:stone_full_5[variant=mike]
conquest:stone_full_5[variant=november]
conquest:stone_full_5[variant=oscar]
conquest:stone_full_5[variant=papa]
conquest:stone_full_6[variant=alpha]
conquest:stone_full_6[variant=bravo]
conquest:stone_full_6[variant=charlie]
conquest:stone_full_6[variant=delta]
conquest:stone_full_6[variant=echo]
conquest:stone_full_6[variant=fox]
conquest:stone_full_6[variant=golf]
conquest:stone_full_6[variant=hotel]
conquest:stone_full_6[variant=india]
conquest:stone_full_6[variant=juliet]
conquest:stone_full_6[variant=kilo]
conquest:stone_full_6[variant=lima]
conquest:stone_full_6[variant=mike]
conquest:stone_full_6[variant=november]
conquest:stone_full_6[variant=oscar]
conquest:stone_full_6[variant=papa]
conquest:stone_full_7[variant=alpha]
conquest:stone_full_7[variant=bravo]
conquest:stone_full_7[variant=charlie]
conquest:stone_full_7[variant=delta]
conquest:stone_full_7[variant=echo]
conquest:stone_full_7[variant=fox]
conquest:stone_full_7[variant=golf]
conquest:stone_full_7[variant=hotel]
conquest:stone_full_7[variant=india]
conquest:stone_full_7[variant=juliet]
conquest:stone_full_7[variant=kilo]
conquest:stone_full_7[variant=lima]
conquest:stone_full_7[variant=mike]
conquest:stone_full_7[variant=november]
conquest:stone_full_7[variant=oscar]
conquest:stone_full_7[variant=papa]
conquest:stone_full_8[variant=alpha]
conquest:stone_full_8[variant=bravo]
conquest:stone_full_8[variant=charlie]
conquest:stone_full_8[variant=delta]
conquest:stone_full_8[variant=echo]
conquest:stone_full_8[variant=fox]
conquest:stone_full_8[variant=golf]
conquest:stone_full_8[variant=hotel]
conquest:stone_full_8[variant=india]
conquest:stone_full_8[variant=juliet]
conquest:stone_full_8[variant=kilo]
conquest:stone_full_8[variant=lima]
conquest:stone_full_8[variant=mike]
conquest:stone_full_8[variant=november]
conquest:stone_full_8[variant=oscar]
conquest:stone_full_8[variant=papa]
conquest:stone_full_9[variant=alpha]
conquest:stone_full_9[variant=bravo]
conquest:stone_full_9[variant=charlie]
conquest:stone_full_9[variant=delta]
conquest:stone_full_9[variant=echo]
conquest:stone_full_9[variant=fox]
conquest:stone_full_9[variant=golf]
conquest:stone_full_9[variant=hotel]
conquest:stone_full_9[variant=india]
conquest:stone_full_9[variant=juliet]
conquest:stone_full_9[variant=kilo]
conquest:stone_full_9[variant=lima]
conquest:stone_full_9[variant=mike]
conquest:stone_full_9[variant=november]
conquest:stone_full_9[variant=oscar]
conquest:stone_full_9[variant=papa]
conquest:stone_full_10[variant=alpha]
conquest:stone_full_10[variant=bravo]
conquest:stone_full_10[variant=charlie]
conquest:stone_full_10[variant=delta]
conquest:stone_full_10[variant=echo]
conquest:stone_full_10[variant=fox]
conquest:stone_full_10[variant=golf]
conquest:stone_full_10[variant=hotel]
conquest:stone_full_10[variant=india]
conquest:stone_full_10[variant=juliet]
conquest:stone_full_10[variant=kilo]
conquest:stone_full_10[variant=lima]
conquest:stone_full_10[variant=mike]
conquest:stone_full_10[variant=november]
conquest:stone_full_10[variant=oscar]
conquest:stone_full_10[variant=papa]
conquest:stone_full_11[variant=alpha]
conquest:stone_full_11[variant=bravo]
conquest:stone_full_11[variant=charlie]
conquest:stone_full_11[variant=delta]
conquest:stone_full_11[variant=echo]
conquest:stone_full_11[variant=fox]
conquest:stone_full_11[variant=golf]
conquest:stone_full_11[variant=hotel]
conquest:stone_full_11[variant=india]
conquest:stone_full_11[variant=juliet]
conquest:stone_full_11[variant=kilo]
conquest:stone_full_11[variant=lima]
conquest:stone_full_11[variant=mike]
conquest:stone_full_11[variant=november]
conquest:stone_full_11[variant=oscar]
conquest:stone_full_11[variant=papa]
conquest:stone_full_12[variant=alpha]
conquest:stone_full_12[variant=bravo]
conquest:stone_full_12[variant=charlie]
conquest:stone_full_12[variant=delta]
conquest:stone_full_12[variant=echo]
conquest:stone_full_12[variant=fox]
conquest:stone_full_12[variant=golf]
conquest:stone_full_12[variant=hotel]
conquest:stone_full_12[variant=india]
conquest:stone_full_12[variant=juliet]
conquest:stone_full_12[variant=kilo]
conquest:stone_full_12[variant=lima]
conquest:stone_full_12[variant=mike]
conquest:stone_full_12[variant=november]
conquest:stone_full_12[variant=oscar]
conquest:stone_full_12[variant=papa]
conquest:stone_full_13[variant=alpha]
conquest:stone_full_13[variant=bravo]
conquest:stone_full_13[variant=charlie]
conquest:stone_full_13[variant=delta]
conquest:stone_full_13[variant=echo]
conquest:stone_full_13[variant=fox]
conquest:stone_full_13[variant=golf]
conquest:stone_full_13[variant=hotel]
conquest:stone_full_13[variant=india]
conquest:stone_full_13[variant=juliet]
conquest:stone_full_13[variant=kilo]
conquest:stone_full_13[variant=lima]
conquest:stone_full_13[variant=mike]
conquest:stone_full_13[variant=november]
conquest:stone_full_13[variant=oscar]
conquest:stone_full_13[variant=papa]
conquest:stone_full_14[variant=alpha]
conquest:stone_full_14[variant=bravo]
conquest:stone_full_14[variant=charlie]
conquest:stone_full_14[variant=delta]
conquest:stone_full_14[variant=echo]
conquest:stone_full_14[variant=fox]
conquest:stone_full_14[variant=golf]
conquest:stone_full_14[variant=hotel]
conquest:stone_full_14[variant=india]
conquest:stone_full_14[variant=juliet]
conquest:stone_full_14[variant=kilo]
conquest:stone_full_14[variant=lima]
conquest:stone_full_14[variant=mike]
conquest:stone_full_14[variant=november]
conquest:stone_full_14[variant=oscar]
conquest:stone_full_14[variant=papa]
conquest:stone_full_15[variant=alpha]
conquest:stone_full_15[variant=bravo]
conquest:stone_full_15[variant=charlie]
conquest:stone_full_15[variant=delta]
conquest:stone_full_15[variant=echo]
conquest:stone_full_15[variant=fox]
conquest:stone_full_15[variant=golf]
conquest:stone_full_15[variant=hotel]
conquest:stone_full_15[variant=india]
conquest:stone_full_15[variant=juliet]
conquest:stone_full_15[variant=kilo]
conquest:stone_full_15[variant=lima]
conquest:stone_full_15[variant=mike]
conquest:stone_full_15[variant=november]
conquest:stone_full_15[variant=oscar]
conquest:stone_full_15[variant=papa]
conquest:stone_full_16[variant=alpha]
conquest:stone_full_16[variant=bravo]
conquest:stone_full_16[variant=charlie]
conquest:stone_full_16[variant=delta]
conquest:stone_full_16[variant=echo]
conquest:stone_full_16[variant=fox]
conquest:stone_full_16[variant=golf]
conquest:stone_full_16[variant=hotel]
conquest:stone_full_16[variant=india]
conquest:stone_full_16[variant=juliet]
conquest:stone_full_16[variant=kilo]
conquest:stone_full_16[variant=lima]
conquest:stone_full_16[variant=mike]
conquest:stone_full_16[variant=november]
conquest:stone_full_16[variant=oscar]
conquest:stone_full_16[variant=papa]
conquest:stone_full_17[variant=alpha]
conquest:stone_full_17[variant=bravo]
conquest:stone_full_17[variant=charlie]
conquest:stone_full_17[variant=delta]
conquest:stone_full_17[variant=echo]
conquest:stone_full_17[variant=fox]
conquest:stone_full_17[variant=golf]
conquest:stone_full_17[variant=hotel]
conquest:stone_full_17[variant=india]
conquest:stone_full_17[variant=juliet]
conquest:stone_full_17[variant=kilo]
conquest:stone_full_17[variant=lima]
conquest:stone_full_17[variant=mike]
conquest:stone_full_17[variant=november]
conquest:stone_full_17[variant=oscar]
conquest:stone_full_17[variant=papa]
conquest:stone_full_18[variant=alpha]
conquest:stone_full_18[variant=bravo]
conquest:stone_full_18[variant=charlie]
conquest:stone_full_18[variant=delta]
conquest:stone_full_18[variant=echo]
conquest:stone_full_18[variant=fox]
conquest:stone_full_18[variant=golf]
conquest:stone_full_18[variant=hotel]
conquest:stone_full_18[variant=india]
conquest:stone_full_18[variant=juliet]
conquest:stone_full_18[variant=kilo]
conquest:stone_full_18[variant=lima]
conquest:stone_full_18[variant=mike]
conquest:stone_full_18[variant=november]
conquest:stone_full_18[variant=oscar]
conquest:stone_full_18[variant=papa]
conquest:stone_full_19[variant=alpha]
conquest:stone_full_19[variant=bravo]
conquest:stone_full_19[variant=charlie]
conquest:stone_full_19[variant=delta]
conquest:stone_full_19[variant=echo]
conquest:stone_full_19[variant=fox]
conquest:stone_full_19[variant=golf]
conquest:stone_full_19[variant=hotel]
conquest:stone_full_19[variant=india]
conquest:stone_full_19[variant=juliet]
conquest:stone_full_19[variant=kilo]
conquest:stone_full_19[variant=lima]
conquest:stone_full_19[variant=mike]
conquest:stone_full_19[variant=november]
conquest:stone_full_19[variant=oscar]
conquest:stone_full_19[variant=papa]
conquest:stone_full_20[variant=alpha]
conquest:stone_full_20[variant=bravo]
conquest:stone_full_20[variant=charlie]
conquest:stone_full_20[variant=delta]
conquest:stone_full_20[variant=echo]
conquest:stone_full_20[variant=fox]
conquest:stone_full_20[variant=golf]
conquest:stone_full_20[variant=hotel]
conquest:stone_full_20[variant=india]
conquest:stone_full_20[variant=juliet]
conquest:stone_full_20[variant=kilo]
conquest:stone_full_20[variant=lima]
conquest:stone_full_20[variant=mike]
conquest:stone_full_20[variant=november]
conquest:stone_full_20[variant=oscar]
conquest:stone_full_20[variant=papa]
conquest:stone_full_21[variant=alpha]
conquest:stone_full_21[variant=bravo]
conquest:stone_full_21[variant=charlie]
conquest:stone_full_21[variant=delta]
conquest:stone_full_21[variant=echo]
conquest:stone_full_21[variant=fox]
conquest:stone_full_21[variant=golf]
conquest:stone_full_21[variant=hotel]
conquest:stone_full_21[variant=india]
conquest:stone_full_21[variant=juliet]
conquest:stone_full_21[variant=kilo]
conquest:stone_full_21[variant=lima]
conquest:stone_full_21[variant=mike]
conquest:stone_full_21[variant=november]
conquest:stone_full_21[variant=oscar]
conquest:stone_full_21[variant=papa]
conquest:stone_full_22[variant=alpha]
conquest:stone_full_22[variant=bravo]
conquest:stone_full_22[variant=charlie]
conquest:stone_full_22[variant=delta]
conquest:stone_full_22[variant=echo]
conquest:stone_full_22[variant=fox]
conquest:stone_full_22[variant=golf]
conquest:stone_full_22[variant=hotel]
conquest:stone_full_22[variant=india]
conquest:stone_full_22[variant=juliet]
conquest:stone_full_22[variant=kilo]
conquest:stone_full_22[variant=lima]
conquest:stone_full_22[variant=mike]
conquest:stone_full_22[variant=november]
conquest:stone_full_22[variant=oscar]
conquest:stone_full_22[variant=papa]
conquest:stone_full_23[variant=alpha]
conquest:stone_full_23[variant=bravo]
conquest:stone_full_23[variant=charlie]
conquest:stone_full_23[variant=delta]
conquest:stone_full_23[variant=echo]
conquest:stone_full_23[variant=fox]
conquest:stone_full_23[variant=golf]
conquest:stone_full_23[variant=hotel]
conquest:stone_full_23[variant=india]
conquest:stone_full_23[variant=juliet]
conquest:stone_full_23[variant=kilo]
conquest:stone_full_23[variant=lima]
conquest:stone_full_23[variant=mike]
conquest:stone_full_23[variant=november]
conquest:stone_full_23[variant=oscar]
conquest:stone_full_23[variant=papa]
conquest:stone_full_24[variant=alpha]
conquest:stone_full_24[variant=bravo]
conquest:stone_full_24[variant=charlie]
conquest:stone_full_24[variant=delta]
conquest:stone_full_24[variant=echo]
conquest:stone_full_24[variant=fox]
conquest:stone_full_24[variant=golf]
conquest:stone_full_24[variant=hotel]
conquest:stone_full_24[variant=india]
conquest:stone_full_24[variant=juliet]
conquest:stone_full_24[variant=kilo]
conquest:stone_full_24[variant=lima]
conquest:stone_full_24[variant=mike]
conquest:stone_full_24[variant=november]
conquest:stone_full_24[variant=oscar]
conquest:stone_full_24[variant=papa]
conquest:stone_full_25[variant=alpha]
conquest:stone_full_25[variant=bravo]
conquest:stone_full_25[variant=charlie]
conquest:stone_full_25[variant=delta]
conquest:stone_full_25[variant=echo]
conquest:stone_full_25[variant=fox]
conquest:stone_full_25[variant=golf]
conquest:stone_full_25[variant=hotel]
conquest:stone_full_25[variant=india]
conquest:stone_full_25[variant=juliet]
conquest:stone_full_25[variant=kilo]
conquest:stone_full_25[variant=lima]
conquest:stone_full_25[variant=mike]
conquest:stone_full_25[variant=november]
conquest:stone_full_25[variant=oscar]
conquest:stone_full_25[variant=papa]
conquest:stone_full_26[variant=alpha]
conquest:stone_full_26[variant=bravo]
conquest:stone_full_26[variant=charlie]
conquest:stone_full_26[variant=delta]
conquest:stone_full_26[variant=echo]
conquest:stone_full_26[variant=fox]
conquest:stone_full_26[variant=golf]
conquest:stone_full_26[variant=hotel]
conquest:stone_full_26[variant=india]
conquest:stone_full_26[variant=juliet]
conquest:stone_full_26[variant=kilo]
conquest:stone_full_26[variant=lima]
conquest:stone_full_26[variant=mike]
conquest:stone_full_26[variant=november]
conquest:stone_full_26[variant=oscar]
conquest:stone_full_26[variant=papa]
conquest:stone_fulldamagelight6_1
conquest:stone_layerdamagelight6_1[layers=1]
conquest:stone_layerdamagelight6_1[layers=2]
conquest:stone_layerdamagelight6_1[layers=3]
conquest:stone_layerdamagelight6_1[layers=4]
conquest:stone_layerdamagelight6_1[layers=5]
conquest:stone_layerdamagelight6_1[layers=6]
conquest:stone_layerdamagelight6_1[layers=7]
conquest:stone_layerdamagelight6_1[layers=8]
conquest:stone_layerdamagelight8_1[layers=1]
conquest:stone_layerdamagelight8_1[layers=2]
conquest:stone_layerdamagelight8_1[layers=3]
conquest:stone_layerdamagelight8_1[layers=4]
conquest:stone_layerdamagelight8_1[layers=5]
conquest:stone_layerdamagelight8_1[layers=6]
conquest:stone_layerdamagelight8_1[layers=7]
conquest:stone_layerdamagelight8_1[layers=8]
conquest:torch_0_1[facing=down,variant=alpha]
conquest:torch_0_1[facing=down,variant=bravo]
conquest:torch_0_1[facing=up,variant=alpha]
conquest:torch_0_1[facing=up,variant=bravo]
conquest:torch_0_1[facing=north,variant=alpha]
conquest:torch_0_1[facing=north,variant=bravo]
conquest:torch_0_1[facing=south,variant=alpha]
conquest:torch_0_1[facing=south,variant=bravo]
conquest:torch_0_1[facing=west,variant=alpha]
conquest:torch_0_1[facing=west,variant=bravo]
conquest:torch_0_1[facing=east,variant=alpha]
conquest:torch_0_1[facing=east,variant=bravo]
conquest:torch_6_1[facing=down,variant=alpha]
conquest:torch_6_1[facing=down,variant=bravo]
conquest:torch_6_1[facing=up,variant=alpha]
conquest:torch_6_1[facing=up,variant=bravo]
conquest:torch_6_1[facing=north,variant=alpha]
conquest:torch_6_1[facing=north,variant=bravo]
conquest:torch_6_1[facing=south,variant=alpha]
conquest:torch_6_1[facing=south,variant=bravo]
conquest:torch_6_1[facing=west,variant=alpha]
conquest:torch_6_1[facing=west,variant=bravo]
conquest:torch_6_1[facing=east,variant=alpha]
conquest:torch_6_1[facing=east,variant=bravo]
conquest:torch_6_2[facing=down,variant=alpha]
conquest:torch_6_2[facing=down,variant=bravo]
conquest:torch_6_2[facing=up,variant=alpha]
conquest:torch_6_2[facing=up,variant=bravo]
conquest:torch_6_2[facing=north,variant=alpha]
conquest:torch_6_2[facing=north,variant=bravo]
conquest:torch_6_2[facing=south,variant=alpha]
conquest:torch_6_2[facing=south,variant=bravo]
conquest:torch_6_2[facing=west,variant=alpha]
conquest:torch_6_2[facing=west,variant=bravo]
conquest:torch_6_2[facing=east,variant=alpha]
conquest:torch_6_2[facing=east,variant=bravo]
conquest:torch_8_1[facing=down,variant=alpha]
conquest:torch_8_1[facing=down,variant=bravo]
conquest:torch_8_1[facing=up,variant=alpha]
conquest:torch_8_1[facing=up,variant=bravo]
conquest:torch_8_1[facing=north,variant=alpha]
conquest:torch_8_1[facing=north,variant=bravo]
conquest:torch_8_1[facing=south,variant=alpha]
conquest:torch_8_1[facing=south,variant=bravo]
conquest:torch_8_1[facing=west,variant=alpha]
conquest:torch_8_1[facing=west,variant=bravo]
conquest:torch_8_1[facing=east,variant=alpha]
conquest:torch_8_1[facing=east,variant=bravo]
conquest:torch_8_2[facing=down,variant=alpha]
conquest:torch_8_2[facing=down,variant=bravo]
conquest:torch_8_2[facing=up,variant=alpha]
conquest:torch_8_2[facing=up,variant=bravo]
conquest:torch_8_2[facing=north,variant=alpha]
conquest:torch_8_2[facing=north,variant=bravo]
conquest:torch_8_2[facing=south,variant=alpha]
conquest:torch_8_2[facing=south,variant=bravo]
conquest:torch_8_2[facing=west,variant=alpha]
conquest:torch_8_2[facing=west,variant=bravo]
conquest:torch_8_2[facing=east,variant=alpha]
conquest:torch_8_2[facing=east,variant=bravo]
conquest:torch_10_1[facing=down,variant=alpha]
conquest:torch_10_1[facing=down,variant=bravo]
conquest:torch_10_1[facing=up,variant=alpha]
conquest:torch_10_1[facing=up,variant=bravo]
conquest:torch_10_1[facing=north,variant=alpha]
conquest:torch_10_1[facing=north,variant=bravo]
conquest:torch_10_1[facing=south,variant=alpha]
conquest:torch_10_1[facing=south,variant=bravo]
conquest:torch_10_1[facing=west,variant=alpha]
conquest:torch_10_1[facing=west,variant=bravo]
conquest:torch_10_1[facing=east,variant=alpha]
conquest:torch_10_1[facing=east,variant=bravo]
conquest:torch_10_2[facing=down,variant=alpha]
conquest:torch_10_2[facing=down,variant=bravo]
conquest:torch_10_2[facing=up,variant=alpha]
conquest:torch_10_2[facing=up,variant=bravo]
conquest:torch_10_2[facing=north,variant=alpha]
conquest:torch_10_2[facing=north,variant=bravo]
conquest:torch_10_2[facing=south,variant=alpha]
conquest:torch_10_2[facing=south,variant=bravo]
conquest:torch_10_2[facing=west,variant=alpha]
conquest:torch_10_2[facing=west,variant=bravo]
conquest:torch_10_2[facing=east,variant=alpha]
conquest:torch_10_2[facing=east,variant=bravo]
conquest:stone_fullpartial_1[variant=alpha]
conquest:stone_fullpartial_1[variant=bravo]
conquest:stone_fullpartial_1[variant=charlie]
conquest:stone_fullpartial_1[variant=delta]
conquest:stone_fullpartial_1[variant=echo]
conquest:stone_fullpartial_1[variant=fox]
conquest:stone_fullpartial_1[variant=golf]
conquest:stone_fullpartial_1[variant=hotel]
conquest:stone_fullpartial_1[variant=india]
conquest:stone_fullpartial_1[variant=juliet]
conquest:stone_fullpartial_1[variant=kilo]
conquest:stone_fullpartial_1[variant=lima]
conquest:stone_fullpartial_1[variant=mike]
conquest:stone_fullpartial_1[variant=november]
conquest:stone_fullpartial_1[variant=oscar]
conquest:stone_fullpartial_1[variant=papa]
conquest:stone_fullpartial_2[variant=alpha]
conquest:stone_fullpartial_2[variant=bravo]
conquest:stone_fullpartial_2[variant=charlie]
conquest:stone_fullpartial_2[variant=delta]
conquest:stone_fullpartial_2[variant=echo]
conquest:stone_fullpartial_2[variant=fox]
conquest:stone_fullpartial_2[variant=golf]
conquest:stone_fullpartial_2[variant=hotel]
conquest:stone_fullpartial_2[variant=india]
conquest:stone_fullpartial_2[variant=juliet]
conquest:stone_fullpartial_2[variant=kilo]
conquest:stone_fullpartial_2[variant=lima]
conquest:stone_fullpartial_2[variant=mike]
conquest:stone_fullpartial_2[variant=november]
conquest:stone_fullpartial_2[variant=oscar]
conquest:stone_fullpartial_2[variant=papa]
conquest:stone_fullpartial_3[variant=alpha]
conquest:stone_fullpartial_3[variant=bravo]
conquest:stone_fullpartial_3[variant=charlie]
conquest:stone_fullpartial_3[variant=delta]
conquest:stone_fullpartial_3[variant=echo]
conquest:stone_fullpartial_3[variant=fox]
conquest:stone_fullpartial_3[variant=golf]
conquest:stone_fullpartial_3[variant=hotel]
conquest:stone_fullpartial_3[variant=india]
conquest:stone_fullpartial_3[variant=juliet]
conquest:stone_fullpartial_3[variant=kilo]
conquest:stone_fullpartial_3[variant=lima]
conquest:stone_fullpartial_3[variant=mike]
conquest:stone_fullpartial_3[variant=november]
conquest:stone_fullpartial_3[variant=oscar]
conquest:stone_fullpartial_3[variant=papa]
conquest:stone_fullpartial_4[variant=alpha]
conquest:stone_fullpartial_4[variant=bravo]
conquest:stone_fullpartial_4[variant=charlie]
conquest:stone_fullpartial_4[variant=delta]
conquest:stone_fullpartial_4[variant=echo]
conquest:stone_fullpartial_4[variant=fox]
conquest:stone_fullpartial_4[variant=golf]
conquest:stone_fullpartial_4[variant=hotel]
conquest:stone_fullpartial_4[variant=india]
conquest:stone_fullpartial_4[variant=juliet]
conquest:stone_fullpartial_4[variant=kilo]
conquest:stone_fullpartial_4[variant=lima]
conquest:stone_fullpartial_4[variant=mike]
conquest:stone_fullpartial_4[variant=november]
conquest:stone_fullpartial_4[variant=oscar]
conquest:stone_fullpartial_4[variant=papa]
conquest:stone_fullpartial_5[variant=alpha]
conquest:stone_fullpartial_5[variant=bravo]
conquest:stone_fullpartial_5[variant=charlie]
conquest:stone_fullpartial_5[variant=delta]
conquest:stone_fullpartial_5[variant=echo]
conquest:stone_fullpartial_5[variant=fox]
conquest:stone_fullpartial_5[variant=golf]
conquest:stone_fullpartial_5[variant=hotel]
conquest:stone_fullpartial_5[variant=india]
conquest:stone_fullpartial_5[variant=juliet]
conquest:stone_fullpartial_5[variant=kilo]
conquest:stone_fullpartial_5[variant=lima]
conquest:stone_fullpartial_5[variant=mike]
conquest:stone_fullpartial_5[variant=november]
conquest:stone_fullpartial_5[variant=oscar]
conquest:stone_fullpartial_5[variant=papa]
conquest:stone_fullpartial_6[variant=alpha]
conquest:stone_fullpartial_6[variant=bravo]
conquest:stone_fullpartial_6[variant=charlie]
conquest:stone_fullpartial_6[variant=delta]
conquest:stone_fullpartial_6[variant=echo]
conquest:stone_fullpartial_6[variant=fox]
conquest:stone_fullpartial_6[variant=golf]
conquest:stone_fullpartial_6[variant=hotel]
conquest:stone_fullpartial_6[variant=india]
conquest:stone_fullpartial_6[variant=juliet]
conquest:stone_fullpartial_6[variant=kilo]
conquest:stone_fullpartial_6[variant=lima]
conquest:stone_fullpartial_6[variant=mike]
conquest:stone_fullpartial_6[variant=november]
conquest:stone_fullpartial_6[variant=oscar]
conquest:stone_fullpartial_6[variant=papa]
conquest:stone_fullpartial_7[variant=alpha]
conquest:stone_fullpartial_7[variant=bravo]
conquest:stone_fullpartial_7[variant=charlie]
conquest:stone_fullpartial_7[variant=delta]
conquest:stone_fullpartial_7[variant=echo]
conquest:stone_fullpartial_7[variant=fox]
conquest:stone_fullpartial_7[variant=golf]
conquest:stone_fullpartial_7[variant=hotel]
conquest:stone_fullpartial_7[variant=india]
conquest:stone_fullpartial_7[variant=juliet]
conquest:stone_fullpartial_7[variant=kilo]
conquest:stone_fullpartial_7[variant=lima]
conquest:stone_fullpartial_7[variant=mike]
conquest:stone_fullpartial_7[variant=november]
conquest:stone_fullpartial_7[variant=oscar]
conquest:stone_fullpartial_7[variant=papa]
conquest:stone_directionalfullpartial_1[facing=north,variant=alpha]
conquest:stone_directionalfullpartial_1[facing=north,variant=bravo]
conquest:stone_directionalfullpartial_1[facing=north,variant=charlie]
conquest:stone_directionalfullpartial_1[facing=north,variant=delta]
conquest:stone_directionalfullpartial_1[facing=south,variant=alpha]
conquest:stone_directionalfullpartial_1[facing=south,variant=bravo]
conquest:stone_directionalfullpartial_1[facing=south,variant=charlie]
conquest:stone_directionalfullpartial_1[facing=south,variant=delta]
conquest:stone_directionalfullpartial_1[facing=west,variant=alpha]
conquest:stone_directionalfullpartial_1[facing=west,variant=bravo]
conquest:stone_directionalfullpartial_1[facing=west,variant=charlie]
conquest:stone_directionalfullpartial_1[facing=west,variant=delta]
conquest:stone_directionalfullpartial_1[facing=east,variant=alpha]
conquest:stone_directionalfullpartial_1[facing=east,variant=bravo]
conquest:stone_directionalfullpartial_1[facing=east,variant=charlie]
conquest:stone_directionalfullpartial_1[facing=east,variant=delta]
conquest:stone_corner_1[facing=north,variant=alpha]
conquest:stone_corner_1[facing=north,variant=bravo]
conquest:stone_corner_1[facing=north,variant=charlie]
conquest:stone_corner_1[facing=north,variant=delta]
conquest:stone_corner_1[facing=south,variant=alpha]
conquest:stone_corner_1[facing=south,variant=bravo]
conquest:stone_corner_1[facing=south,variant=charlie]
conquest:stone_corner_1[facing=south,variant=delta]
conquest:stone_corner_1[facing=west,variant=alpha]
conquest:stone_corner_1[facing=west,variant=bravo]
conquest:stone_corner_1[facing=west,variant=charlie]
conquest:stone_corner_1[facing=west,variant=delta]
conquest:stone_corner_1[facing=east,variant=alpha]
conquest:stone_corner_1[facing=east,variant=bravo]
conquest:stone_corner_1[facing=east,variant=charlie]
conquest:stone_corner_1[facing=east,variant=delta]
conquest:stone_corner_2[facing=north,variant=alpha]
conquest:stone_corner_2[facing=north,variant=bravo]
conquest:stone_corner_2[facing=north,variant=charlie]
conquest:stone_corner_2[facing=north,variant=delta]
conquest:stone_corner_2[facing=south,variant=alpha]
conquest:stone_corner_2[facing=south,variant=bravo]
conquest:stone_corner_2[facing=south,variant=charlie]
conquest:stone_corner_2[facing=south,variant=delta]
conquest:stone_corner_2[facing=west,variant=alpha]
conquest:stone_corner_2[facing=west,variant=bravo]
conquest:stone_corner_2[facing=west,variant=charlie]
conquest:stone_corner_2[facing=west,variant=delta]
conquest:stone_corner_2[facing=east,variant=alpha]
conquest:stone_corner_2[facing=east,variant=bravo]
conquest:stone_corner_2[facing=east,variant=charlie]
conquest:stone_corner_2[facing=east,variant=delta]
conquest:stone_corner_3[facing=north,variant=alpha]
conquest:stone_corner_3[facing=north,variant=bravo]
conquest:stone_corner_3[facing=north,variant=charlie]
conquest:stone_corner_3[facing=north,variant=delta]
conquest:stone_corner_3[facing=south,variant=alpha]
conquest:stone_corner_3[facing=south,variant=bravo]
conquest:stone_corner_3[facing=south,variant=charlie]
conquest:stone_corner_3[facing=south,variant=delta]
conquest:stone_corner_3[facing=west,variant=alpha]
conquest:stone_corner_3[facing=west,variant=bravo]
conquest:stone_corner_3[facing=west,variant=charlie]
conquest:stone_corner_3[facing=west,variant=delta]
conquest:stone_corner_3[facing=east,variant=alpha]
conquest:stone_corner_3[facing=east,variant=bravo]
conquest:stone_corner_3[facing=east,variant=charlie]
conquest:stone_corner_3[facing=east,variant=delta]
conquest:stone_corner_4[facing=north,variant=alpha]
conquest:stone_corner_4[facing=north,variant=bravo]
conquest:stone_corner_4[facing=north,variant=charlie]
conquest:stone_corner_4[facing=north,variant=delta]
conquest:stone_corner_4[facing=south,variant=alpha]
conquest:stone_corner_4[facing=south,variant=bravo]
conquest:stone_corner_4[facing=south,variant=charlie]
conquest:stone_corner_4[facing=south,variant=delta]
conquest:stone_corner_4[facing=west,variant=alpha]
conquest:stone_corner_4[facing=west,variant=bravo]
conquest:stone_corner_4[facing=west,variant=charlie]
conquest:stone_corner_4[facing=west,variant=delta]
conquest:stone_corner_4[facing=east,variant=alpha]
conquest:stone_corner_4[facing=east,variant=bravo]
conquest:stone_corner_4[facing=east,variant=charlie]
conquest:stone_corner_4[facing=east,variant=delta]
conquest:stone_corner_5[facing=north,variant=alpha]
conquest:stone_corner_5[facing=north,variant=bravo]
conquest:stone_corner_5[facing=north,variant=charlie]
conquest:stone_corner_5[facing=north,variant=delta]
conquest:stone_corner_5[facing=south,variant=alpha]
conquest:stone_corner_5[facing=south,variant=bravo]
conquest:stone_corner_5[facing=south,variant=charlie]
conquest:stone_corner_5[facing=south,variant=delta]
conquest:stone_corner_5[facing=west,variant=alpha]
conquest:stone_corner_5[facing=west,variant=bravo]
conquest:stone_corner_5[facing=west,variant=charlie]
conquest:stone_corner_5[facing=west,variant=delta]
conquest:stone_corner_5[facing=east,variant=alpha]
conquest:stone_corner_5[facing=east,variant=bravo]
conquest:stone_corner_5[facing=east,variant=charlie]
conquest:stone_corner_5[facing=east,variant=delta]
conquest:stone_corner_6[facing=north,variant=alpha]
conquest:stone_corner_6[facing=north,variant=bravo]
conquest:stone_corner_6[facing=north,variant=charlie]
conquest:stone_corner_6[facing=north,variant=delta]
conquest:stone_corner_6[facing=south,variant=alpha]
conquest:stone_corner_6[facing=south,variant=bravo]
conquest:stone_corner_6[facing=south,variant=charlie]
conquest:stone_corner_6[facing=south,variant=delta]
conquest:stone_corner_6[facing=west,variant=alpha]
conquest:stone_corner_6[facing=west,variant=bravo]
conquest:stone_corner_6[facing=west,variant=charlie]
conquest:stone_corner_6[facing=west,variant=delta]
conquest:stone_corner_6[facing=east,variant=alpha]
conquest:stone_corner_6[facing=east,variant=bravo]
conquest:stone_corner_6[facing=east,variant=charlie]
conquest:stone_corner_6[facing=east,variant=delta]
conquest:stone_corner_7[facing=north,variant=alpha]
conquest:stone_corner_7[facing=north,variant=bravo]
conquest:stone_corner_7[facing=north,variant=charlie]
conquest:stone_corner_7[facing=north,variant=delta]
conquest:stone_corner_7[facing=south,variant=alpha]
conquest:stone_corner_7[facing=south,variant=bravo]
conquest:stone_corner_7[facing=south,variant=charlie]
conquest:stone_corner_7[facing=south,variant=delta]
conquest:stone_corner_7[facing=west,variant=alpha]
conquest:stone_corner_7[facing=west,variant=bravo]
conquest:stone_corner_7[facing=west,variant=charlie]
conquest:stone_corner_7[facing=west,variant=delta]
conquest:stone_corner_7[facing=east,variant=alpha]
conquest:stone_corner_7[facing=east,variant=bravo]
conquest:stone_corner_7[facing=east,variant=charlie]
conquest:stone_corner_7[facing=east,variant=delta]
conquest:stone_corner_8[facing=north,variant=alpha]
conquest:stone_corner_8[facing=north,variant=bravo]
conquest:stone_corner_8[facing=north,variant=charlie]
conquest:stone_corner_8[facing=north,variant=delta]
conquest:stone_corner_8[facing=south,variant=alpha]
conquest:stone_corner_8[facing=south,variant=bravo]
conquest:stone_corner_8[facing=south,variant=charlie]
conquest:stone_corner_8[facing=south,variant=delta]
conquest:stone_corner_8[facing=west,variant=alpha]
conquest:stone_corner_8[facing=west,variant=bravo]
conquest:stone_corner_8[facing=west,variant=charlie]
conquest:stone_corner_8[facing=west,variant=delta]
conquest:stone_corner_8[facing=east,variant=alpha]
conquest:stone_corner_8[facing=east,variant=bravo]
conquest:stone_corner_8[facing=east,variant=charlie]
conquest:stone_corner_8[facing=east,variant=delta]
conquest:stone_corner_9[facing=north,variant=alpha]
conquest:stone_corner_9[facing=north,variant=bravo]
conquest:stone_corner_9[facing=north,variant=charlie]
conquest:stone_corner_9[facing=north,variant=delta]
conquest:stone_corner_9[facing=south,variant=alpha]
conquest:stone_corner_9[facing=south,variant=bravo]
conquest:stone_corner_9[facing=south,variant=charlie]
conquest:stone_corner_9[facing=south,variant=delta]
conquest:stone_corner_9[facing=west,variant=alpha]
conquest:stone_corner_9[facing=west,variant=bravo]
conquest:stone_corner_9[facing=west,variant=charlie]
conquest:stone_corner_9[facing=west,variant=delta]
conquest:stone_corner_9[facing=east,variant=alpha]
conquest:stone_corner_9[facing=east,variant=bravo]
conquest:stone_corner_9[facing=east,variant=charlie]
conquest:stone_corner_9[facing=east,variant=delta]
conquest:stone_corner_10[facing=north,variant=alpha]
conquest:stone_corner_10[facing=north,variant=bravo]
conquest:stone_corner_10[facing=north,variant=charlie]
conquest:stone_corner_10[facing=north,variant=delta]
conquest:stone_corner_10[facing=south,variant=alpha]
conquest:stone_corner_10[facing=south,variant=bravo]
conquest:stone_corner_10[facing=south,variant=charlie]
conquest:stone_corner_10[facing=south,variant=delta]
conquest:stone_corner_10[facing=west,variant=alpha]
conquest:stone_corner_10[facing=west,variant=bravo]
conquest:stone_corner_10[facing=west,variant=charlie]
conquest:stone_corner_10[facing=west,variant=delta]
conquest:stone_corner_10[facing=east,variant=alpha]
conquest:stone_corner_10[facing=east,variant=bravo]
conquest:stone_corner_10[facing=east,variant=charlie]
conquest:stone_corner_10[facing=east,variant=delta]
conquest:stone_corner_11[facing=north,variant=alpha]
conquest:stone_corner_11[facing=north,variant=bravo]
conquest:stone_corner_11[facing=north,variant=charlie]
conquest:stone_corner_11[facing=north,variant=delta]
conquest:stone_corner_11[facing=south,variant=alpha]
conquest:stone_corner_11[facing=south,variant=bravo]
conquest:stone_corner_11[facing=south,variant=charlie]
conquest:stone_corner_11[facing=south,variant=delta]
conquest:stone_corner_11[facing=west,variant=alpha]
conquest:stone_corner_11[facing=west,variant=bravo]
conquest:stone_corner_11[facing=west,variant=charlie]
conquest:stone_corner_11[facing=west,variant=delta]
conquest:stone_corner_11[facing=east,variant=alpha]
conquest:stone_corner_11[facing=east,variant=bravo]
conquest:stone_corner_11[facing=east,variant=charlie]
conquest:stone_corner_11[facing=east,variant=delta]
conquest:stone_corner_12[facing=north,variant=alpha]
conquest:stone_corner_12[facing=north,variant=bravo]
conquest:stone_corner_12[facing=north,variant=charlie]
conquest:stone_corner_12[facing=north,variant=delta]
conquest:stone_corner_12[facing=south,variant=alpha]
conquest:stone_corner_12[facing=south,variant=bravo]
conquest:stone_corner_12[facing=south,variant=charlie]
conquest:stone_corner_12[facing=south,variant=delta]
conquest:stone_corner_12[facing=west,variant=alpha]
conquest:stone_corner_12[facing=west,variant=bravo]
conquest:stone_corner_12[facing=west,variant=charlie]
conquest:stone_corner_12[facing=west,variant=delta]
conquest:stone_corner_12[facing=east,variant=alpha]
conquest:stone_corner_12[facing=east,variant=bravo]
conquest:stone_corner_12[facing=east,variant=charlie]
conquest:stone_corner_12[facing=east,variant=delta]
conquest:stone_corner_13[facing=north,variant=alpha]
conquest:stone_corner_13[facing=north,variant=bravo]
conquest:stone_corner_13[facing=north,variant=charlie]
conquest:stone_corner_13[facing=north,variant=delta]
conquest:stone_corner_13[facing=south,variant=alpha]
conquest:stone_corner_13[facing=south,variant=bravo]
conquest:stone_corner_13[facing=south,variant=charlie]
conquest:stone_corner_13[facing=south,variant=delta]
conquest:stone_corner_13[facing=west,variant=alpha]
conquest:stone_corner_13[facing=west,variant=bravo]
conquest:stone_corner_13[facing=west,variant=charlie]
conquest:stone_corner_13[facing=west,variant=delta]
conquest:stone_corner_13[facing=east,variant=alpha]
conquest:stone_corner_13[facing=east,variant=bravo]
conquest:stone_corner_13[facing=east,variant=charlie]
conquest:stone_corner_13[facing=east,variant=delta]
conquest:stone_corner_14[facing=north,variant=alpha]
conquest:stone_corner_14[facing=north,variant=bravo]
conquest:stone_corner_14[facing=north,variant=charlie]
conquest:stone_corner_14[facing=north,variant=delta]
conquest:stone_corner_14[facing=south,variant=alpha]
conquest:stone_corner_14[facing=south,variant=bravo]
conquest:stone_corner_14[facing=south,variant=charlie]
conquest:stone_corner_14[facing=south,variant=delta]
conquest:stone_corner_14[facing=west,variant=alpha]
conquest:stone_corner_14[facing=west,variant=bravo]
conquest:stone_corner_14[facing=west,variant=charlie]
conquest:stone_corner_14[facing=west,variant=delta]
conquest:stone_corner_14[facing=east,variant=alpha]
conquest:stone_corner_14[facing=east,variant=bravo]
conquest:stone_corner_14[facing=east,variant=charlie]
conquest:stone_corner_14[facing=east,variant=delta]
conquest:stone_corner_15[facing=north,variant=alpha]
conquest:stone_corner_15[facing=north,variant=bravo]
conquest:stone_corner_15[facing=north,variant=charlie]
conquest:stone_corner_15[facing=north,variant=delta]
conquest:stone_corner_15[facing=south,variant=alpha]
conquest:stone_corner_15[facing=south,variant=bravo]
conquest:stone_corner_15[facing=south,variant=charlie]
conquest:stone_corner_15[facing=south,variant=delta]
conquest:stone_corner_15[facing=west,variant=alpha]
conquest:stone_corner_15[facing=west,variant=bravo]
conquest:stone_corner_15[facing=west,variant=charlie]
conquest:stone_corner_15[facing=west,variant=delta]
conquest:stone_corner_15[facing=east,variant=alpha]
conquest:stone_corner_15[facing=east,variant=bravo]
conquest:stone_corner_15[facing=east,variant=charlie]
conquest:stone_corner_15[facing=east,variant=delta]
conquest:stone_corner_16[facing=north,variant=alpha]
conquest:stone_corner_16[facing=north,variant=bravo]
conquest:stone_corner_16[facing=north,variant=charlie]
conquest:stone_corner_16[facing=north,variant=delta]
conquest:stone_corner_16[facing=south,variant=alpha]
conquest:stone_corner_16[facing=south,variant=bravo]
conquest:stone_corner_16[facing=south,variant=charlie]
conquest:stone_corner_16[facing=south,variant=delta]
conquest:stone_corner_16[facing=west,variant=alpha]
conquest:stone_corner_16[facing=west,variant=bravo]
conquest:stone_corner_16[facing=west,variant=charlie]
conquest:stone_corner_16[facing=west,variant=delta]
conquest:stone_corner_16[facing=east,variant=alpha]
conquest:stone_corner_16[facing=east,variant=bravo]
conquest:stone_corner_16[facing=east,variant=charlie]
conquest:stone_corner_16[facing=east,variant=delta]
conquest:stone_corner_17[facing=north,variant=alpha]
conquest:stone_corner_17[facing=north,variant=bravo]
conquest:stone_corner_17[facing=north,variant=charlie]
conquest:stone_corner_17[facing=north,variant=delta]
conquest:stone_corner_17[facing=south,variant=alpha]
conquest:stone_corner_17[facing=south,variant=bravo]
conquest:stone_corner_17[facing=south,variant=charlie]
conquest:stone_corner_17[facing=south,variant=delta]
conquest:stone_corner_17[facing=west,variant=alpha]
conquest:stone_corner_17[facing=west,variant=bravo]
conquest:stone_corner_17[facing=west,variant=charlie]
conquest:stone_corner_17[facing=west,variant=delta]
conquest:stone_corner_17[facing=east,variant=alpha]
conquest:stone_corner_17[facing=east,variant=bravo]
conquest:stone_corner_17[facing=east,variant=charlie]
conquest:stone_corner_17[facing=east,variant=delta]
conquest:stone_corner_18[facing=north,variant=alpha]
conquest:stone_corner_18[facing=north,variant=bravo]
conquest:stone_corner_18[facing=north,variant=charlie]
conquest:stone_corner_18[facing=north,variant=delta]
conquest:stone_corner_18[facing=south,variant=alpha]
conquest:stone_corner_18[facing=south,variant=bravo]
conquest:stone_corner_18[facing=south,variant=charlie]
conquest:stone_corner_18[facing=south,variant=delta]
conquest:stone_corner_18[facing=west,variant=alpha]
conquest:stone_corner_18[facing=west,variant=bravo]
conquest:stone_corner_18[facing=west,variant=charlie]
conquest:stone_corner_18[facing=west,variant=delta]
conquest:stone_corner_18[facing=east,variant=alpha]
conquest:stone_corner_18[facing=east,variant=bravo]
conquest:stone_corner_18[facing=east,variant=charlie]
conquest:stone_corner_18[facing=east,variant=delta]
conquest:stone_corner_19[facing=north,variant=alpha]
conquest:stone_corner_19[facing=north,variant=bravo]
conquest:stone_corner_19[facing=north,variant=charlie]
conquest:stone_corner_19[facing=north,variant=delta]
conquest:stone_corner_19[facing=south,variant=alpha]
conquest:stone_corner_19[facing=south,variant=bravo]
conquest:stone_corner_19[facing=south,variant=charlie]
conquest:stone_corner_19[facing=south,variant=delta]
conquest:stone_corner_19[facing=west,variant=alpha]
conquest:stone_corner_19[facing=west,variant=bravo]
conquest:stone_corner_19[facing=west,variant=charlie]
conquest:stone_corner_19[facing=west,variant=delta]
conquest:stone_corner_19[facing=east,variant=alpha]
conquest:stone_corner_19[facing=east,variant=bravo]
conquest:stone_corner_19[facing=east,variant=charlie]
conquest:stone_corner_19[facing=east,variant=delta]
conquest:stone_corner_20[facing=north,variant=alpha]
conquest:stone_corner_20[facing=north,variant=bravo]
conquest:stone_corner_20[facing=north,variant=charlie]
conquest:stone_corner_20[facing=north,variant=delta]
conquest:stone_corner_20[facing=south,variant=alpha]
conquest:stone_corner_20[facing=south,variant=bravo]
conquest:stone_corner_20[facing=south,variant=charlie]
conquest:stone_corner_20[facing=south,variant=delta]
conquest:stone_corner_20[facing=west,variant=alpha]
conquest:stone_corner_20[facing=west,variant=bravo]
conquest:stone_corner_20[facing=west,variant=charlie]
conquest:stone_corner_20[facing=west,variant=delta]
conquest:stone_corner_20[facing=east,variant=alpha]
conquest:stone_corner_20[facing=east,variant=bravo]
conquest:stone_corner_20[facing=east,variant=charlie]
conquest:stone_corner_20[facing=east,variant=delta]
conquest:stone_corner_21[facing=north,variant=alpha]
conquest:stone_corner_21[facing=north,variant=bravo]
conquest:stone_corner_21[facing=north,variant=charlie]
conquest:stone_corner_21[facing=north,variant=delta]
conquest:stone_corner_21[facing=south,variant=alpha]
conquest:stone_corner_21[facing=south,variant=bravo]
conquest:stone_corner_21[facing=south,variant=charlie]
conquest:stone_corner_21[facing=south,variant=delta]
conquest:stone_corner_21[facing=west,variant=alpha]
conquest:stone_corner_21[facing=west,variant=bravo]
conquest:stone_corner_21[facing=west,variant=charlie]
conquest:stone_corner_21[facing=west,variant=delta]
conquest:stone_corner_21[facing=east,variant=alpha]
conquest:stone_corner_21[facing=east,variant=bravo]
conquest:stone_corner_21[facing=east,variant=charlie]
conquest:stone_corner_21[facing=east,variant=delta]
conquest:stone_corner_22[facing=north,variant=alpha]
conquest:stone_corner_22[facing=north,variant=bravo]
conquest:stone_corner_22[facing=north,variant=charlie]
conquest:stone_corner_22[facing=north,variant=delta]
conquest:stone_corner_22[facing=south,variant=alpha]
conquest:stone_corner_22[facing=south,variant=bravo]
conquest:stone_corner_22[facing=south,variant=charlie]
conquest:stone_corner_22[facing=south,variant=delta]
conquest:stone_corner_22[facing=west,variant=alpha]
conquest:stone_corner_22[facing=west,variant=bravo]
conquest:stone_corner_22[facing=west,variant=charlie]
conquest:stone_corner_22[facing=west,variant=delta]
conquest:stone_corner_22[facing=east,variant=alpha]
conquest:stone_corner_22[facing=east,variant=bravo]
conquest:stone_corner_22[facing=east,variant=charlie]
conquest:stone_corner_22[facing=east,variant=delta]
conquest:stone_corner_23[facing=north,variant=alpha]
conquest:stone_corner_23[facing=north,variant=bravo]
conquest:stone_corner_23[facing=north,variant=charlie]
conquest:stone_corner_23[facing=north,variant=delta]
conquest:stone_corner_23[facing=south,variant=alpha]
conquest:stone_corner_23[facing=south,variant=bravo]
conquest:stone_corner_23[facing=south,variant=charlie]
conquest:stone_corner_23[facing=south,variant=delta]
conquest:stone_corner_23[facing=west,variant=alpha]
conquest:stone_corner_23[facing=west,variant=bravo]
conquest:stone_corner_23[facing=west,variant=charlie]
conquest:stone_corner_23[facing=west,variant=delta]
conquest:stone_corner_23[facing=east,variant=alpha]
conquest:stone_corner_23[facing=east,variant=bravo]
conquest:stone_corner_23[facing=east,variant=charlie]
conquest:stone_corner_23[facing=east,variant=delta]
conquest:stone_corner_24[facing=north,variant=alpha]
conquest:stone_corner_24[facing=north,variant=bravo]
conquest:stone_corner_24[facing=north,variant=charlie]
conquest:stone_corner_24[facing=north,variant=delta]
conquest:stone_corner_24[facing=south,variant=alpha]
conquest:stone_corner_24[facing=south,variant=bravo]
conquest:stone_corner_24[facing=south,variant=charlie]
conquest:stone_corner_24[facing=south,variant=delta]
conquest:stone_corner_24[facing=west,variant=alpha]
conquest:stone_corner_24[facing=west,variant=bravo]
conquest:stone_corner_24[facing=west,variant=charlie]
conquest:stone_corner_24[facing=west,variant=delta]
conquest:stone_corner_24[facing=east,variant=alpha]
conquest:stone_corner_24[facing=east,variant=bravo]
conquest:stone_corner_24[facing=east,variant=charlie]
conquest:stone_corner_24[facing=east,variant=delta]
conquest:stone_corner_25[facing=north,variant=alpha]
conquest:stone_corner_25[facing=north,variant=bravo]
conquest:stone_corner_25[facing=north,variant=charlie]
conquest:stone_corner_25[facing=north,variant=delta]
conquest:stone_corner_25[facing=south,variant=alpha]
conquest:stone_corner_25[facing=south,variant=bravo]
conquest:stone_corner_25[facing=south,variant=charlie]
conquest:stone_corner_25[facing=south,variant=delta]
conquest:stone_corner_25[facing=west,variant=alpha]
conquest:stone_corner_25[facing=west,variant=bravo]
conquest:stone_corner_25[facing=west,variant=charlie]
conquest:stone_corner_25[facing=west,variant=delta]
conquest:stone_corner_25[facing=east,variant=alpha]
conquest:stone_corner_25[facing=east,variant=bravo]
conquest:stone_corner_25[facing=east,variant=charlie]
conquest:stone_corner_25[facing=east,variant=delta]
conquest:stone_corner_26[facing=north,variant=alpha]
conquest:stone_corner_26[facing=north,variant=bravo]
conquest:stone_corner_26[facing=north,variant=charlie]
conquest:stone_corner_26[facing=north,variant=delta]
conquest:stone_corner_26[facing=south,variant=alpha]
conquest:stone_corner_26[facing=south,variant=bravo]
conquest:stone_corner_26[facing=south,variant=charlie]
conquest:stone_corner_26[facing=south,variant=delta]
conquest:stone_corner_26[facing=west,variant=alpha]
conquest:stone_corner_26[facing=west,variant=bravo]
conquest:stone_corner_26[facing=west,variant=charlie]
conquest:stone_corner_26[facing=west,variant=delta]
conquest:stone_corner_26[facing=east,variant=alpha]
conquest:stone_corner_26[facing=east,variant=bravo]
conquest:stone_corner_26[facing=east,variant=charlie]
conquest:stone_corner_26[facing=east,variant=delta]
conquest:stone_corner_27[facing=north,variant=alpha]
conquest:stone_corner_27[facing=north,variant=bravo]
conquest:stone_corner_27[facing=north,variant=charlie]
conquest:stone_corner_27[facing=north,variant=delta]
conquest:stone_corner_27[facing=south,variant=alpha]
conquest:stone_corner_27[facing=south,variant=bravo]
conquest:stone_corner_27[facing=south,variant=charlie]
conquest:stone_corner_27[facing=south,variant=delta]
conquest:stone_corner_27[facing=west,variant=alpha]
conquest:stone_corner_27[facing=west,variant=bravo]
conquest:stone_corner_27[facing=west,variant=charlie]
conquest:stone_corner_27[facing=west,variant=delta]
conquest:stone_corner_27[facing=east,variant=alpha]
conquest:stone_corner_27[facing=east,variant=bravo]
conquest:stone_corner_27[facing=east,variant=charlie]
conquest:stone_corner_27[facing=east,variant=delta]
conquest:stone_corner_28[facing=north,variant=alpha]
conquest:stone_corner_28[facing=north,variant=bravo]
conquest:stone_corner_28[facing=north,variant=charlie]
conquest:stone_corner_28[facing=north,variant=delta]
conquest:stone_corner_28[facing=south,variant=alpha]
conquest:stone_corner_28[facing=south,variant=bravo]
conquest:stone_corner_28[facing=south,variant=charlie]
conquest:stone_corner_28[facing=south,variant=delta]
conquest:stone_corner_28[facing=west,variant=alpha]
conquest:stone_corner_28[facing=west,variant=bravo]
conquest:stone_corner_28[facing=west,variant=charlie]
conquest:stone_corner_28[facing=west,variant=delta]
conquest:stone_corner_28[facing=east,variant=alpha]
conquest:stone_corner_28[facing=east,variant=bravo]
conquest:stone_corner_28[facing=east,variant=charlie]
conquest:stone_corner_28[facing=east,variant=delta]
conquest:stone_corner_29[facing=north,variant=alpha]
conquest:stone_corner_29[facing=north,variant=bravo]
conquest:stone_corner_29[facing=north,variant=charlie]
conquest:stone_corner_29[facing=north,variant=delta]
conquest:stone_corner_29[facing=south,variant=alpha]
conquest:stone_corner_29[facing=south,variant=bravo]
conquest:stone_corner_29[facing=south,variant=charlie]
conquest:stone_corner_29[facing=south,variant=delta]
conquest:stone_corner_29[facing=west,variant=alpha]
conquest:stone_corner_29[facing=west,variant=bravo]
conquest:stone_corner_29[facing=west,variant=charlie]
conquest:stone_corner_29[facing=west,variant=delta]
conquest:stone_corner_29[facing=east,variant=alpha]
conquest:stone_corner_29[facing=east,variant=bravo]
conquest:stone_corner_29[facing=east,variant=charlie]
conquest:stone_corner_29[facing=east,variant=delta]
conquest:stone_corner_30[facing=north,variant=alpha]
conquest:stone_corner_30[facing=north,variant=bravo]
conquest:stone_corner_30[facing=north,variant=charlie]
conquest:stone_corner_30[facing=north,variant=delta]
conquest:stone_corner_30[facing=south,variant=alpha]
conquest:stone_corner_30[facing=south,variant=bravo]
conquest:stone_corner_30[facing=south,variant=charlie]
conquest:stone_corner_30[facing=south,variant=delta]
conquest:stone_corner_30[facing=west,variant=alpha]
conquest:stone_corner_30[facing=west,variant=bravo]
conquest:stone_corner_30[facing=west,variant=charlie]
conquest:stone_corner_30[facing=west,variant=delta]
conquest:stone_corner_30[facing=east,variant=alpha]
conquest:stone_corner_30[facing=east,variant=bravo]
conquest:stone_corner_30[facing=east,variant=charlie]
conquest:stone_corner_30[facing=east,variant=delta]
conquest:stone_corner_31[facing=north,variant=alpha]
conquest:stone_corner_31[facing=north,variant=bravo]
conquest:stone_corner_31[facing=north,variant=charlie]
conquest:stone_corner_31[facing=north,variant=delta]
conquest:stone_corner_31[facing=south,variant=alpha]
conquest:stone_corner_31[facing=south,variant=bravo]
conquest:stone_corner_31[facing=south,variant=charlie]
conquest:stone_corner_31[facing=south,variant=delta]
conquest:stone_corner_31[facing=west,variant=alpha]
conquest:stone_corner_31[facing=west,variant=bravo]
conquest:stone_corner_31[facing=west,variant=charlie]
conquest:stone_corner_31[facing=west,variant=delta]
conquest:stone_corner_31[facing=east,variant=alpha]
conquest:stone_corner_31[facing=east,variant=bravo]
conquest:stone_corner_31[facing=east,variant=charlie]
conquest:stone_corner_31[facing=east,variant=delta]
conquest:stone_corner_32[facing=north,variant=alpha]
conquest:stone_corner_32[facing=north,variant=bravo]
conquest:stone_corner_32[facing=north,variant=charlie]
conquest:stone_corner_32[facing=north,variant=delta]
conquest:stone_corner_32[facing=south,variant=alpha]
conquest:stone_corner_32[facing=south,variant=bravo]
conquest:stone_corner_32[facing=south,variant=charlie]
conquest:stone_corner_32[facing=south,variant=delta]
conquest:stone_corner_32[facing=west,variant=alpha]
conquest:stone_corner_32[facing=west,variant=bravo]
conquest:stone_corner_32[facing=west,variant=charlie]
conquest:stone_corner_32[facing=west,variant=delta]
conquest:stone_corner_32[facing=east,variant=alpha]
conquest:stone_corner_32[facing=east,variant=bravo]
conquest:stone_corner_32[facing=east,variant=charlie]
conquest:stone_corner_32[facing=east,variant=delta]
conquest:stone_corner_33[facing=north,variant=alpha]
conquest:stone_corner_33[facing=north,variant=bravo]
conquest:stone_corner_33[facing=north,variant=charlie]
conquest:stone_corner_33[facing=north,variant=delta]
conquest:stone_corner_33[facing=south,variant=alpha]
conquest:stone_corner_33[facing=south,variant=bravo]
conquest:stone_corner_33[facing=south,variant=charlie]
conquest:stone_corner_33[facing=south,variant=delta]
conquest:stone_corner_33[facing=west,variant=alpha]
conquest:stone_corner_33[facing=west,variant=bravo]
conquest:stone_corner_33[facing=west,variant=charlie]
conquest:stone_corner_33[facing=west,variant=delta]
conquest:stone_corner_33[facing=east,variant=alpha]
conquest:stone_corner_33[facing=east,variant=bravo]
conquest:stone_corner_33[facing=east,variant=charlie]
conquest:stone_corner_33[facing=east,variant=delta]
conquest:stone_corner_34[facing=north,variant=alpha]
conquest:stone_corner_34[facing=north,variant=bravo]
conquest:stone_corner_34[facing=north,variant=charlie]
conquest:stone_corner_34[facing=north,variant=delta]
conquest:stone_corner_34[facing=south,variant=alpha]
conquest:stone_corner_34[facing=south,variant=bravo]
conquest:stone_corner_34[facing=south,variant=charlie]
conquest:stone_corner_34[facing=south,variant=delta]
conquest:stone_corner_34[facing=west,variant=alpha]
conquest:stone_corner_34[facing=west,variant=bravo]
conquest:stone_corner_34[facing=west,variant=charlie]
conquest:stone_corner_34[facing=west,variant=delta]
conquest:stone_corner_34[facing=east,variant=alpha]
conquest:stone_corner_34[facing=east,variant=bravo]
conquest:stone_corner_34[facing=east,variant=charlie]
conquest:stone_corner_34[facing=east,variant=delta]
conquest:stone_corner_35[facing=north,variant=alpha]
conquest:stone_corner_35[facing=north,variant=bravo]
conquest:stone_corner_35[facing=north,variant=charlie]
conquest:stone_corner_35[facing=north,variant=delta]
conquest:stone_corner_35[facing=south,variant=alpha]
conquest:stone_corner_35[facing=south,variant=bravo]
conquest:stone_corner_35[facing=south,variant=charlie]
conquest:stone_corner_35[facing=south,variant=delta]
conquest:stone_corner_35[facing=west,variant=alpha]
conquest:stone_corner_35[facing=west,variant=bravo]
conquest:stone_corner_35[facing=west,variant=charlie]
conquest:stone_corner_35[facing=west,variant=delta]
conquest:stone_corner_35[facing=east,variant=alpha]
conquest:stone_corner_35[facing=east,variant=bravo]
conquest:stone_corner_35[facing=east,variant=charlie]
conquest:stone_corner_35[facing=east,variant=delta]
conquest:stone_corner_36[facing=north,variant=alpha]
conquest:stone_corner_36[facing=north,variant=bravo]
conquest:stone_corner_36[facing=north,variant=charlie]
conquest:stone_corner_36[facing=north,variant=delta]
conquest:stone_corner_36[facing=south,variant=alpha]
conquest:stone_corner_36[facing=south,variant=bravo]
conquest:stone_corner_36[facing=south,variant=charlie]
conquest:stone_corner_36[facing=south,variant=delta]
conquest:stone_corner_36[facing=west,variant=alpha]
conquest:stone_corner_36[facing=west,variant=bravo]
conquest:stone_corner_36[facing=west,variant=charlie]
conquest:stone_corner_36[facing=west,variant=delta]
conquest:stone_corner_36[facing=east,variant=alpha]
conquest:stone_corner_36[facing=east,variant=bravo]
conquest:stone_corner_36[facing=east,variant=charlie]
conquest:stone_corner_36[facing=east,variant=delta]
conquest:stone_corner_37[facing=north,variant=alpha]
conquest:stone_corner_37[facing=north,variant=bravo]
conquest:stone_corner_37[facing=north,variant=charlie]
conquest:stone_corner_37[facing=north,variant=delta]
conquest:stone_corner_37[facing=south,variant=alpha]
conquest:stone_corner_37[facing=south,variant=bravo]
conquest:stone_corner_37[facing=south,variant=charlie]
conquest:stone_corner_37[facing=south,variant=delta]
conquest:stone_corner_37[facing=west,variant=alpha]
conquest:stone_corner_37[facing=west,variant=bravo]
conquest:stone_corner_37[facing=west,variant=charlie]
conquest:stone_corner_37[facing=west,variant=delta]
conquest:stone_corner_37[facing=east,variant=alpha]
conquest:stone_corner_37[facing=east,variant=bravo]
conquest:stone_corner_37[facing=east,variant=charlie]
conquest:stone_corner_37[facing=east,variant=delta]
conquest:stone_corner_38[facing=north,variant=alpha]
conquest:stone_corner_38[facing=north,variant=bravo]
conquest:stone_corner_38[facing=north,variant=charlie]
conquest:stone_corner_38[facing=north,variant=delta]
conquest:stone_corner_38[facing=south,variant=alpha]
conquest:stone_corner_38[facing=south,variant=bravo]
conquest:stone_corner_38[facing=south,variant=charlie]
conquest:stone_corner_38[facing=south,variant=delta]
conquest:stone_corner_38[facing=west,variant=alpha]
conquest:stone_corner_38[facing=west,variant=bravo]
conquest:stone_corner_38[facing=west,variant=charlie]
conquest:stone_corner_38[facing=west,variant=delta]
conquest:stone_corner_38[facing=east,variant=alpha]
conquest:stone_corner_38[facing=east,variant=bravo]
conquest:stone_corner_38[facing=east,variant=charlie]
conquest:stone_corner_38[facing=east,variant=delta]
conquest:stone_corner_39[facing=north,variant=alpha]
conquest:stone_corner_39[facing=north,variant=bravo]
conquest:stone_corner_39[facing=north,variant=charlie]
conquest:stone_corner_39[facing=north,variant=delta]
conquest:stone_corner_39[facing=south,variant=alpha]
conquest:stone_corner_39[facing=south,variant=bravo]
conquest:stone_corner_39[facing=south,variant=charlie]
conquest:stone_corner_39[facing=south,variant=delta]
conquest:stone_corner_39[facing=west,variant=alpha]
conquest:stone_corner_39[facing=west,variant=bravo]
conquest:stone_corner_39[facing=west,variant=charlie]
conquest:stone_corner_39[facing=west,variant=delta]
conquest:stone_corner_39[facing=east,variant=alpha]
conquest:stone_corner_39[facing=east,variant=bravo]
conquest:stone_corner_39[facing=east,variant=charlie]
conquest:stone_corner_39[facing=east,variant=delta]
conquest:stone_corner_40[facing=north,variant=alpha]
conquest:stone_corner_40[facing=north,variant=bravo]
conquest:stone_corner_40[facing=north,variant=charlie]
conquest:stone_corner_40[facing=north,variant=delta]
conquest:stone_corner_40[facing=south,variant=alpha]
conquest:stone_corner_40[facing=south,variant=bravo]
conquest:stone_corner_40[facing=south,variant=charlie]
conquest:stone_corner_40[facing=south,variant=delta]
conquest:stone_corner_40[facing=west,variant=alpha]
conquest:stone_corner_40[facing=west,variant=bravo]
conquest:stone_corner_40[facing=west,variant=charlie]
conquest:stone_corner_40[facing=west,variant=delta]
conquest:stone_corner_40[facing=east,variant=alpha]
conquest:stone_corner_40[facing=east,variant=bravo]
conquest:stone_corner_40[facing=east,variant=charlie]
conquest:stone_corner_40[facing=east,variant=delta]
conquest:stone_corner_41[facing=north,variant=alpha]
conquest:stone_corner_41[facing=north,variant=bravo]
conquest:stone_corner_41[facing=north,variant=charlie]
conquest:stone_corner_41[facing=north,variant=delta]
conquest:stone_corner_41[facing=south,variant=alpha]
conquest:stone_corner_41[facing=south,variant=bravo]
conquest:stone_corner_41[facing=south,variant=charlie]
conquest:stone_corner_41[facing=south,variant=delta]
conquest:stone_corner_41[facing=west,variant=alpha]
conquest:stone_corner_41[facing=west,variant=bravo]
conquest:stone_corner_41[facing=west,variant=charlie]
conquest:stone_corner_41[facing=west,variant=delta]
conquest:stone_corner_41[facing=east,variant=alpha]
conquest:stone_corner_41[facing=east,variant=bravo]
conquest:stone_corner_41[facing=east,variant=charlie]
conquest:stone_corner_41[facing=east,variant=delta]
conquest:stone_corner_42[facing=north,variant=alpha]
conquest:stone_corner_42[facing=north,variant=bravo]
conquest:stone_corner_42[facing=north,variant=charlie]
conquest:stone_corner_42[facing=north,variant=delta]
conquest:stone_corner_42[facing=south,variant=alpha]
conquest:stone_corner_42[facing=south,variant=bravo]
conquest:stone_corner_42[facing=south,variant=charlie]
conquest:stone_corner_42[facing=south,variant=delta]
conquest:stone_corner_42[facing=west,variant=alpha]
conquest:stone_corner_42[facing=west,variant=bravo]
conquest:stone_corner_42[facing=west,variant=charlie]
conquest:stone_corner_42[facing=west,variant=delta]
conquest:stone_corner_42[facing=east,variant=alpha]
conquest:stone_corner_42[facing=east,variant=bravo]
conquest:stone_corner_42[facing=east,variant=charlie]
conquest:stone_corner_42[facing=east,variant=delta]
conquest:stone_corner_43[facing=north,variant=alpha]
conquest:stone_corner_43[facing=north,variant=bravo]
conquest:stone_corner_43[facing=north,variant=charlie]
conquest:stone_corner_43[facing=north,variant=delta]
conquest:stone_corner_43[facing=south,variant=alpha]
conquest:stone_corner_43[facing=south,variant=bravo]
conquest:stone_corner_43[facing=south,variant=charlie]
conquest:stone_corner_43[facing=south,variant=delta]
conquest:stone_corner_43[facing=west,variant=alpha]
conquest:stone_corner_43[facing=west,variant=bravo]
conquest:stone_corner_43[facing=west,variant=charlie]
conquest:stone_corner_43[facing=west,variant=delta]
conquest:stone_corner_43[facing=east,variant=alpha]
conquest:stone_corner_43[facing=east,variant=bravo]
conquest:stone_corner_43[facing=east,variant=charlie]
conquest:stone_corner_43[facing=east,variant=delta]
conquest:stone_corner_44[facing=north,variant=alpha]
conquest:stone_corner_44[facing=north,variant=bravo]
conquest:stone_corner_44[facing=north,variant=charlie]
conquest:stone_corner_44[facing=north,variant=delta]
conquest:stone_corner_44[facing=south,variant=alpha]
conquest:stone_corner_44[facing=south,variant=bravo]
conquest:stone_corner_44[facing=south,variant=charlie]
conquest:stone_corner_44[facing=south,variant=delta]
conquest:stone_corner_44[facing=west,variant=alpha]
conquest:stone_corner_44[facing=west,variant=bravo]
conquest:stone_corner_44[facing=west,variant=charlie]
conquest:stone_corner_44[facing=west,variant=delta]
conquest:stone_corner_44[facing=east,variant=alpha]
conquest:stone_corner_44[facing=east,variant=bravo]
conquest:stone_corner_44[facing=east,variant=charlie]
conquest:stone_corner_44[facing=east,variant=delta]
conquest:stone_corner_45[facing=north,variant=alpha]
conquest:stone_corner_45[facing=north,variant=bravo]
conquest:stone_corner_45[facing=north,variant=charlie]
conquest:stone_corner_45[facing=north,variant=delta]
conquest:stone_corner_45[facing=south,variant=alpha]
conquest:stone_corner_45[facing=south,variant=bravo]
conquest:stone_corner_45[facing=south,variant=charlie]
conquest:stone_corner_45[facing=south,variant=delta]
conquest:stone_corner_45[facing=west,variant=alpha]
conquest:stone_corner_45[facing=west,variant=bravo]
conquest:stone_corner_45[facing=west,variant=charlie]
conquest:stone_corner_45[facing=west,variant=delta]
conquest:stone_corner_45[facing=east,variant=alpha]
conquest:stone_corner_45[facing=east,variant=bravo]
conquest:stone_corner_45[facing=east,variant=charlie]
conquest:stone_corner_45[facing=east,variant=delta]
conquest:stone_corner_46[facing=north,variant=alpha]
conquest:stone_corner_46[facing=north,variant=bravo]
conquest:stone_corner_46[facing=north,variant=charlie]
conquest:stone_corner_46[facing=north,variant=delta]
conquest:stone_corner_46[facing=south,variant=alpha]
conquest:stone_corner_46[facing=south,variant=bravo]
conquest:stone_corner_46[facing=south,variant=charlie]
conquest:stone_corner_46[facing=south,variant=delta]
conquest:stone_corner_46[facing=west,variant=alpha]
conquest:stone_corner_46[facing=west,variant=bravo]
conquest:stone_corner_46[facing=west,variant=charlie]
conquest:stone_corner_46[facing=west,variant=delta]
conquest:stone_corner_46[facing=east,variant=alpha]
conquest:stone_corner_46[facing=east,variant=bravo]
conquest:stone_corner_46[facing=east,variant=charlie]
conquest:stone_corner_46[facing=east,variant=delta]
conquest:stone_corner_47[facing=north,variant=alpha]
conquest:stone_corner_47[facing=north,variant=bravo]
conquest:stone_corner_47[facing=north,variant=charlie]
conquest:stone_corner_47[facing=north,variant=delta]
conquest:stone_corner_47[facing=south,variant=alpha]
conquest:stone_corner_47[facing=south,variant=bravo]
conquest:stone_corner_47[facing=south,variant=charlie]
conquest:stone_corner_47[facing=south,variant=delta]
conquest:stone_corner_47[facing=west,variant=alpha]
conquest:stone_corner_47[facing=west,variant=bravo]
conquest:stone_corner_47[facing=west,variant=charlie]
conquest:stone_corner_47[facing=west,variant=delta]
conquest:stone_corner_47[facing=east,variant=alpha]
conquest:stone_corner_47[facing=east,variant=bravo]
conquest:stone_corner_47[facing=east,variant=charlie]
conquest:stone_corner_47[facing=east,variant=delta]
conquest:stone_corner_48[facing=north,variant=alpha]
conquest:stone_corner_48[facing=north,variant=bravo]
conquest:stone_corner_48[facing=north,variant=charlie]
conquest:stone_corner_48[facing=north,variant=delta]
conquest:stone_corner_48[facing=south,variant=alpha]
conquest:stone_corner_48[facing=south,variant=bravo]
conquest:stone_corner_48[facing=south,variant=charlie]
conquest:stone_corner_48[facing=south,variant=delta]
conquest:stone_corner_48[facing=west,variant=alpha]
conquest:stone_corner_48[facing=west,variant=bravo]
conquest:stone_corner_48[facing=west,variant=charlie]
conquest:stone_corner_48[facing=west,variant=delta]
conquest:stone_corner_48[facing=east,variant=alpha]
conquest:stone_corner_48[facing=east,variant=bravo]
conquest:stone_corner_48[facing=east,variant=charlie]
conquest:stone_corner_48[facing=east,variant=delta]
conquest:stone_corner_49[facing=north,variant=alpha]
conquest:stone_corner_49[facing=north,variant=bravo]
conquest:stone_corner_49[facing=north,variant=charlie]
conquest:stone_corner_49[facing=north,variant=delta]
conquest:stone_corner_49[facing=south,variant=alpha]
conquest:stone_corner_49[facing=south,variant=bravo]
conquest:stone_corner_49[facing=south,variant=charlie]
conquest:stone_corner_49[facing=south,variant=delta]
conquest:stone_corner_49[facing=west,variant=alpha]
conquest:stone_corner_49[facing=west,variant=bravo]
conquest:stone_corner_49[facing=west,variant=charlie]
conquest:stone_corner_49[facing=west,variant=delta]
conquest:stone_corner_49[facing=east,variant=alpha]
conquest:stone_corner_49[facing=east,variant=bravo]
conquest:stone_corner_49[facing=east,variant=charlie]
conquest:stone_corner_49[facing=east,variant=delta]
conquest:stone_corner_50[facing=north,variant=alpha]
conquest:stone_corner_50[facing=north,variant=bravo]
conquest:stone_corner_50[facing=north,variant=charlie]
conquest:stone_corner_50[facing=north,variant=delta]
conquest:stone_corner_50[facing=south,variant=alpha]
conquest:stone_corner_50[facing=south,variant=bravo]
conquest:stone_corner_50[facing=south,variant=charlie]
conquest:stone_corner_50[facing=south,variant=delta]
conquest:stone_corner_50[facing=west,variant=alpha]
conquest:stone_corner_50[facing=west,variant=bravo]
conquest:stone_corner_50[facing=west,variant=charlie]
conquest:stone_corner_50[facing=west,variant=delta]
conquest:stone_corner_50[facing=east,variant=alpha]
conquest:stone_corner_50[facing=east,variant=bravo]
conquest:stone_corner_50[facing=east,variant=charlie]
conquest:stone_corner_50[facing=east,variant=delta]
conquest:stone_corner_51[facing=north,variant=alpha]
conquest:stone_corner_51[facing=north,variant=bravo]
conquest:stone_corner_51[facing=north,variant=charlie]
conquest:stone_corner_51[facing=north,variant=delta]
conquest:stone_corner_51[facing=south,variant=alpha]
conquest:stone_corner_51[facing=south,variant=bravo]
conquest:stone_corner_51[facing=south,variant=charlie]
conquest:stone_corner_51[facing=south,variant=delta]
conquest:stone_corner_51[facing=west,variant=alpha]
conquest:stone_corner_51[facing=west,variant=bravo]
conquest:stone_corner_51[facing=west,variant=charlie]
conquest:stone_corner_51[facing=west,variant=delta]
conquest:stone_corner_51[facing=east,variant=alpha]
conquest:stone_corner_51[facing=east,variant=bravo]
conquest:stone_corner_51[facing=east,variant=charlie]
conquest:stone_corner_51[facing=east,variant=delta]
conquest:stone_corner_52[facing=north,variant=alpha]
conquest:stone_corner_52[facing=north,variant=bravo]
conquest:stone_corner_52[facing=north,variant=charlie]
conquest:stone_corner_52[facing=north,variant=delta]
conquest:stone_corner_52[facing=south,variant=alpha]
conquest:stone_corner_52[facing=south,variant=bravo]
conquest:stone_corner_52[facing=south,variant=charlie]
conquest:stone_corner_52[facing=south,variant=delta]
conquest:stone_corner_52[facing=west,variant=alpha]
conquest:stone_corner_52[facing=west,variant=bravo]
conquest:stone_corner_52[facing=west,variant=charlie]
conquest:stone_corner_52[facing=west,variant=delta]
conquest:stone_corner_52[facing=east,variant=alpha]
conquest:stone_corner_52[facing=east,variant=bravo]
conquest:stone_corner_52[facing=east,variant=charlie]
conquest:stone_corner_52[facing=east,variant=delta]
conquest:stone_corner_53[facing=north,variant=alpha]
conquest:stone_corner_53[facing=north,variant=bravo]
conquest:stone_corner_53[facing=north,variant=charlie]
conquest:stone_corner_53[facing=north,variant=delta]
conquest:stone_corner_53[facing=south,variant=alpha]
conquest:stone_corner_53[facing=south,variant=bravo]
conquest:stone_corner_53[facing=south,variant=charlie]
conquest:stone_corner_53[facing=south,variant=delta]
conquest:stone_corner_53[facing=west,variant=alpha]
conquest:stone_corner_53[facing=west,variant=bravo]
conquest:stone_corner_53[facing=west,variant=charlie]
conquest:stone_corner_53[facing=west,variant=delta]
conquest:stone_corner_53[facing=east,variant=alpha]
conquest:stone_corner_53[facing=east,variant=bravo]
conquest:stone_corner_53[facing=east,variant=charlie]
conquest:stone_corner_53[facing=east,variant=delta]
conquest:stone_corner_54[facing=north,variant=alpha]
conquest:stone_corner_54[facing=north,variant=bravo]
conquest:stone_corner_54[facing=north,variant=charlie]
conquest:stone_corner_54[facing=north,variant=delta]
conquest:stone_corner_54[facing=south,variant=alpha]
conquest:stone_corner_54[facing=south,variant=bravo]
conquest:stone_corner_54[facing=south,variant=charlie]
conquest:stone_corner_54[facing=south,variant=delta]
conquest:stone_corner_54[facing=west,variant=alpha]
conquest:stone_corner_54[facing=west,variant=bravo]
conquest:stone_corner_54[facing=west,variant=charlie]
conquest:stone_corner_54[facing=west,variant=delta]
conquest:stone_corner_54[facing=east,variant=alpha]
conquest:stone_corner_54[facing=east,variant=bravo]
conquest:stone_corner_54[facing=east,variant=charlie]
conquest:stone_corner_54[facing=east,variant=delta]
conquest:stone_corner_55[facing=north,variant=alpha]
conquest:stone_corner_55[facing=north,variant=bravo]
conquest:stone_corner_55[facing=north,variant=charlie]
conquest:stone_corner_55[facing=north,variant=delta]
conquest:stone_corner_55[facing=south,variant=alpha]
conquest:stone_corner_55[facing=south,variant=bravo]
conquest:stone_corner_55[facing=south,variant=charlie]
conquest:stone_corner_55[facing=south,variant=delta]
conquest:stone_corner_55[facing=west,variant=alpha]
conquest:stone_corner_55[facing=west,variant=bravo]
conquest:stone_corner_55[facing=west,variant=charlie]
conquest:stone_corner_55[facing=west,variant=delta]
conquest:stone_corner_55[facing=east,variant=alpha]
conquest:stone_corner_55[facing=east,variant=bravo]
conquest:stone_corner_55[facing=east,variant=charlie]
conquest:stone_corner_55[facing=east,variant=delta]
conquest:stone_corner_56[facing=north,variant=alpha]
conquest:stone_corner_56[facing=north,variant=bravo]
conquest:stone_corner_56[facing=north,variant=charlie]
conquest:stone_corner_56[facing=north,variant=delta]
conquest:stone_corner_56[facing=south,variant=alpha]
conquest:stone_corner_56[facing=south,variant=bravo]
conquest:stone_corner_56[facing=south,variant=charlie]
conquest:stone_corner_56[facing=south,variant=delta]
conquest:stone_corner_56[facing=west,variant=alpha]
conquest:stone_corner_56[facing=west,variant=bravo]
conquest:stone_corner_56[facing=west,variant=charlie]
conquest:stone_corner_56[facing=west,variant=delta]
conquest:stone_corner_56[facing=east,variant=alpha]
conquest:stone_corner_56[facing=east,variant=bravo]
conquest:stone_corner_56[facing=east,variant=charlie]
conquest:stone_corner_56[facing=east,variant=delta]
conquest:stone_corner_57[facing=north,variant=alpha]
conquest:stone_corner_57[facing=north,variant=bravo]
conquest:stone_corner_57[facing=north,variant=charlie]
conquest:stone_corner_57[facing=north,variant=delta]
conquest:stone_corner_57[facing=south,variant=alpha]
conquest:stone_corner_57[facing=south,variant=bravo]
conquest:stone_corner_57[facing=south,variant=charlie]
conquest:stone_corner_57[facing=south,variant=delta]
conquest:stone_corner_57[facing=west,variant=alpha]
conquest:stone_corner_57[facing=west,variant=bravo]
conquest:stone_corner_57[facing=west,variant=charlie]
conquest:stone_corner_57[facing=west,variant=delta]
conquest:stone_corner_57[facing=east,variant=alpha]
conquest:stone_corner_57[facing=east,variant=bravo]
conquest:stone_corner_57[facing=east,variant=charlie]
conquest:stone_corner_57[facing=east,variant=delta]
conquest:stone_corner_58[facing=north,variant=alpha]
conquest:stone_corner_58[facing=north,variant=bravo]
conquest:stone_corner_58[facing=north,variant=charlie]
conquest:stone_corner_58[facing=north,variant=delta]
conquest:stone_corner_58[facing=south,variant=alpha]
conquest:stone_corner_58[facing=south,variant=bravo]
conquest:stone_corner_58[facing=south,variant=charlie]
conquest:stone_corner_58[facing=south,variant=delta]
conquest:stone_corner_58[facing=west,variant=alpha]
conquest:stone_corner_58[facing=west,variant=bravo]
conquest:stone_corner_58[facing=west,variant=charlie]
conquest:stone_corner_58[facing=west,variant=delta]
conquest:stone_corner_58[facing=east,variant=alpha]
conquest:stone_corner_58[facing=east,variant=bravo]
conquest:stone_corner_58[facing=east,variant=charlie]
conquest:stone_corner_58[facing=east,variant=delta]
conquest:stone_corner_59[facing=north,variant=alpha]
conquest:stone_corner_59[facing=north,variant=bravo]
conquest:stone_corner_59[facing=north,variant=charlie]
conquest:stone_corner_59[facing=north,variant=delta]
conquest:stone_corner_59[facing=south,variant=alpha]
conquest:stone_corner_59[facing=south,variant=bravo]
conquest:stone_corner_59[facing=south,variant=charlie]
conquest:stone_corner_59[facing=south,variant=delta]
conquest:stone_corner_59[facing=west,variant=alpha]
conquest:stone_corner_59[facing=west,variant=bravo]
conquest:stone_corner_59[facing=west,variant=charlie]
conquest:stone_corner_59[facing=west,variant=delta]
conquest:stone_corner_59[facing=east,variant=alpha]
conquest:stone_corner_59[facing=east,variant=bravo]
conquest:stone_corner_59[facing=east,variant=charlie]
conquest:stone_corner_59[facing=east,variant=delta]
conquest:stone_corner_60[facing=north,variant=alpha]
conquest:stone_corner_60[facing=north,variant=bravo]
conquest:stone_corner_60[facing=north,variant=charlie]
conquest:stone_corner_60[facing=north,variant=delta]
conquest:stone_corner_60[facing=south,variant=alpha]
conquest:stone_corner_60[facing=south,variant=bravo]
conquest:stone_corner_60[facing=south,variant=charlie]
conquest:stone_corner_60[facing=south,variant=delta]
conquest:stone_corner_60[facing=west,variant=alpha]
conquest:stone_corner_60[facing=west,variant=bravo]
conquest:stone_corner_60[facing=west,variant=charlie]
conquest:stone_corner_60[facing=west,variant=delta]
conquest:stone_corner_60[facing=east,variant=alpha]
conquest:stone_corner_60[facing=east,variant=bravo]
conquest:stone_corner_60[facing=east,variant=charlie]
conquest:stone_corner_60[facing=east,variant=delta]
conquest:stone_corner_61[facing=north,variant=alpha]
conquest:stone_corner_61[facing=north,variant=bravo]
conquest:stone_corner_61[facing=north,variant=charlie]
conquest:stone_corner_61[facing=north,variant=delta]
conquest:stone_corner_61[facing=south,variant=alpha]
conquest:stone_corner_61[facing=south,variant=bravo]
conquest:stone_corner_61[facing=south,variant=charlie]
conquest:stone_corner_61[facing=south,variant=delta]
conquest:stone_corner_61[facing=west,variant=alpha]
conquest:stone_corner_61[facing=west,variant=bravo]
conquest:stone_corner_61[facing=west,variant=charlie]
conquest:stone_corner_61[facing=west,variant=delta]
conquest:stone_corner_61[facing=east,variant=alpha]
conquest:stone_corner_61[facing=east,variant=bravo]
conquest:stone_corner_61[facing=east,variant=charlie]
conquest:stone_corner_61[facing=east,variant=delta]
conquest:stone_corner_62[facing=north,variant=alpha]
conquest:stone_corner_62[facing=north,variant=bravo]
conquest:stone_corner_62[facing=north,variant=charlie]
conquest:stone_corner_62[facing=north,variant=delta]
conquest:stone_corner_62[facing=south,variant=alpha]
conquest:stone_corner_62[facing=south,variant=bravo]
conquest:stone_corner_62[facing=south,variant=charlie]
conquest:stone_corner_62[facing=south,variant=delta]
conquest:stone_corner_62[facing=west,variant=alpha]
conquest:stone_corner_62[facing=west,variant=bravo]
conquest:stone_corner_62[facing=west,variant=charlie]
conquest:stone_corner_62[facing=west,variant=delta]
conquest:stone_corner_62[facing=east,variant=alpha]
conquest:stone_corner_62[facing=east,variant=bravo]
conquest:stone_corner_62[facing=east,variant=charlie]
conquest:stone_corner_62[facing=east,variant=delta]
conquest:stone_corner_63[facing=north,variant=alpha]
conquest:stone_corner_63[facing=north,variant=bravo]
conquest:stone_corner_63[facing=north,variant=charlie]
conquest:stone_corner_63[facing=north,variant=delta]
conquest:stone_corner_63[facing=south,variant=alpha]
conquest:stone_corner_63[facing=south,variant=bravo]
conquest:stone_corner_63[facing=south,variant=charlie]
conquest:stone_corner_63[facing=south,variant=delta]
conquest:stone_corner_63[facing=west,variant=alpha]
conquest:stone_corner_63[facing=west,variant=bravo]
conquest:stone_corner_63[facing=west,variant=charlie]
conquest:stone_corner_63[facing=west,variant=delta]
conquest:stone_corner_63[facing=east,variant=alpha]
conquest:stone_corner_63[facing=east,variant=bravo]
conquest:stone_corner_63[facing=east,variant=charlie]
conquest:stone_corner_63[facing=east,variant=delta]
conquest:stone_corner_64[facing=north,variant=alpha]
conquest:stone_corner_64[facing=north,variant=bravo]
conquest:stone_corner_64[facing=north,variant=charlie]
conquest:stone_corner_64[facing=north,variant=delta]
conquest:stone_corner_64[facing=south,variant=alpha]
conquest:stone_corner_64[facing=south,variant=bravo]
conquest:stone_corner_64[facing=south,variant=charlie]
conquest:stone_corner_64[facing=south,variant=delta]
conquest:stone_corner_64[facing=west,variant=alpha]
conquest:stone_corner_64[facing=west,variant=bravo]
conquest:stone_corner_64[facing=west,variant=charlie]
conquest:stone_corner_64[facing=west,variant=delta]
conquest:stone_corner_64[facing=east,variant=alpha]
conquest:stone_corner_64[facing=east,variant=bravo]
conquest:stone_corner_64[facing=east,variant=charlie]
conquest:stone_corner_64[facing=east,variant=delta]
conquest:stone_corner_65[facing=north,variant=alpha]
conquest:stone_corner_65[facing=north,variant=bravo]
conquest:stone_corner_65[facing=north,variant=charlie]
conquest:stone_corner_65[facing=north,variant=delta]
conquest:stone_corner_65[facing=south,variant=alpha]
conquest:stone_corner_65[facing=south,variant=bravo]
conquest:stone_corner_65[facing=south,variant=charlie]
conquest:stone_corner_65[facing=south,variant=delta]
conquest:stone_corner_65[facing=west,variant=alpha]
conquest:stone_corner_65[facing=west,variant=bravo]
conquest:stone_corner_65[facing=west,variant=charlie]
conquest:stone_corner_65[facing=west,variant=delta]
conquest:stone_corner_65[facing=east,variant=alpha]
conquest:stone_corner_65[facing=east,variant=bravo]
conquest:stone_corner_65[facing=east,variant=charlie]
conquest:stone_corner_65[facing=east,variant=delta]
conquest:stone_corner_66[facing=north,variant=alpha]
conquest:stone_corner_66[facing=north,variant=bravo]
conquest:stone_corner_66[facing=north,variant=charlie]
conquest:stone_corner_66[facing=north,variant=delta]
conquest:stone_corner_66[facing=south,variant=alpha]
conquest:stone_corner_66[facing=south,variant=bravo]
conquest:stone_corner_66[facing=south,variant=charlie]
conquest:stone_corner_66[facing=south,variant=delta]
conquest:stone_corner_66[facing=west,variant=alpha]
conquest:stone_corner_66[facing=west,variant=bravo]
conquest:stone_corner_66[facing=west,variant=charlie]
conquest:stone_corner_66[facing=west,variant=delta]
conquest:stone_corner_66[facing=east,variant=alpha]
conquest:stone_corner_66[facing=east,variant=bravo]
conquest:stone_corner_66[facing=east,variant=charlie]
conquest:stone_corner_66[facing=east,variant=delta]
conquest:stone_corner_67[facing=north,variant=alpha]
conquest:stone_corner_67[facing=north,variant=bravo]
conquest:stone_corner_67[facing=north,variant=charlie]
conquest:stone_corner_67[facing=north,variant=delta]
conquest:stone_corner_67[facing=south,variant=alpha]
conquest:stone_corner_67[facing=south,variant=bravo]
conquest:stone_corner_67[facing=south,variant=charlie]
conquest:stone_corner_67[facing=south,variant=delta]
conquest:stone_corner_67[facing=west,variant=alpha]
conquest:stone_corner_67[facing=west,variant=bravo]
conquest:stone_corner_67[facing=west,variant=charlie]
conquest:stone_corner_67[facing=west,variant=delta]
conquest:stone_corner_67[facing=east,variant=alpha]
conquest:stone_corner_67[facing=east,variant=bravo]
conquest:stone_corner_67[facing=east,variant=charlie]
conquest:stone_corner_67[facing=east,variant=delta]
conquest:stone_corner_68[facing=north,variant=alpha]
conquest:stone_corner_68[facing=north,variant=bravo]
conquest:stone_corner_68[facing=north,variant=charlie]
conquest:stone_corner_68[facing=north,variant=delta]
conquest:stone_corner_68[facing=south,variant=alpha]
conquest:stone_corner_68[facing=south,variant=bravo]
conquest:stone_corner_68[facing=south,variant=charlie]
conquest:stone_corner_68[facing=south,variant=delta]
conquest:stone_corner_68[facing=west,variant=alpha]
conquest:stone_corner_68[facing=west,variant=bravo]
conquest:stone_corner_68[facing=west,variant=charlie]
conquest:stone_corner_68[facing=west,variant=delta]
conquest:stone_corner_68[facing=east,variant=alpha]
conquest:stone_corner_68[facing=east,variant=bravo]
conquest:stone_corner_68[facing=east,variant=charlie]
conquest:stone_corner_68[facing=east,variant=delta]
conquest:stone_corner_69[facing=north,variant=alpha]
conquest:stone_corner_69[facing=north,variant=bravo]
conquest:stone_corner_69[facing=north,variant=charlie]
conquest:stone_corner_69[facing=north,variant=delta]
conquest:stone_corner_69[facing=south,variant=alpha]
conquest:stone_corner_69[facing=south,variant=bravo]
conquest:stone_corner_69[facing=south,variant=charlie]
conquest:stone_corner_69[facing=south,variant=delta]
conquest:stone_corner_69[facing=west,variant=alpha]
conquest:stone_corner_69[facing=west,variant=bravo]
conquest:stone_corner_69[facing=west,variant=charlie]
conquest:stone_corner_69[facing=west,variant=delta]
conquest:stone_corner_69[facing=east,variant=alpha]
conquest:stone_corner_69[facing=east,variant=bravo]
conquest:stone_corner_69[facing=east,variant=charlie]
conquest:stone_corner_69[facing=east,variant=delta]
conquest:stone_corner_70[facing=north,variant=alpha]
conquest:stone_corner_70[facing=north,variant=bravo]
conquest:stone_corner_70[facing=north,variant=charlie]
conquest:stone_corner_70[facing=north,variant=delta]
conquest:stone_corner_70[facing=south,variant=alpha]
conquest:stone_corner_70[facing=south,variant=bravo]
conquest:stone_corner_70[facing=south,variant=charlie]
conquest:stone_corner_70[facing=south,variant=delta]
conquest:stone_corner_70[facing=west,variant=alpha]
conquest:stone_corner_70[facing=west,variant=bravo]
conquest:stone_corner_70[facing=west,variant=charlie]
conquest:stone_corner_70[facing=west,variant=delta]
conquest:stone_corner_70[facing=east,variant=alpha]
conquest:stone_corner_70[facing=east,variant=bravo]
conquest:stone_corner_70[facing=east,variant=charlie]
conquest:stone_corner_70[facing=east,variant=delta]
conquest:stone_corner_71[facing=north,variant=alpha]
conquest:stone_corner_71[facing=north,variant=bravo]
conquest:stone_corner_71[facing=north,variant=charlie]
conquest:stone_corner_71[facing=north,variant=delta]
conquest:stone_corner_71[facing=south,variant=alpha]
conquest:stone_corner_71[facing=south,variant=bravo]
conquest:stone_corner_71[facing=south,variant=charlie]
conquest:stone_corner_71[facing=south,variant=delta]
conquest:stone_corner_71[facing=west,variant=alpha]
conquest:stone_corner_71[facing=west,variant=bravo]
conquest:stone_corner_71[facing=west,variant=charlie]
conquest:stone_corner_71[facing=west,variant=delta]
conquest:stone_corner_71[facing=east,variant=alpha]
conquest:stone_corner_71[facing=east,variant=bravo]
conquest:stone_corner_71[facing=east,variant=charlie]
conquest:stone_corner_71[facing=east,variant=delta]
conquest:stone_corner_72[facing=north,variant=alpha]
conquest:stone_corner_72[facing=north,variant=bravo]
conquest:stone_corner_72[facing=north,variant=charlie]
conquest:stone_corner_72[facing=north,variant=delta]
conquest:stone_corner_72[facing=south,variant=alpha]
conquest:stone_corner_72[facing=south,variant=bravo]
conquest:stone_corner_72[facing=south,variant=charlie]
conquest:stone_corner_72[facing=south,variant=delta]
conquest:stone_corner_72[facing=west,variant=alpha]
conquest:stone_corner_72[facing=west,variant=bravo]
conquest:stone_corner_72[facing=west,variant=charlie]
conquest:stone_corner_72[facing=west,variant=delta]
conquest:stone_corner_72[facing=east,variant=alpha]
conquest:stone_corner_72[facing=east,variant=bravo]
conquest:stone_corner_72[facing=east,variant=charlie]
conquest:stone_corner_72[facing=east,variant=delta]
conquest:stone_corner_73[facing=north,variant=alpha]
conquest:stone_corner_73[facing=north,variant=bravo]
conquest:stone_corner_73[facing=north,variant=charlie]
conquest:stone_corner_73[facing=north,variant=delta]
conquest:stone_corner_73[facing=south,variant=alpha]
conquest:stone_corner_73[facing=south,variant=bravo]
conquest:stone_corner_73[facing=south,variant=charlie]
conquest:stone_corner_73[facing=south,variant=delta]
conquest:stone_corner_73[facing=west,variant=alpha]
conquest:stone_corner_73[facing=west,variant=bravo]
conquest:stone_corner_73[facing=west,variant=charlie]
conquest:stone_corner_73[facing=west,variant=delta]
conquest:stone_corner_73[facing=east,variant=alpha]
conquest:stone_corner_73[facing=east,variant=bravo]
conquest:stone_corner_73[facing=east,variant=charlie]
conquest:stone_corner_73[facing=east,variant=delta]
conquest:stone_corner_74[facing=north,variant=alpha]
conquest:stone_corner_74[facing=north,variant=bravo]
conquest:stone_corner_74[facing=north,variant=charlie]
conquest:stone_corner_74[facing=north,variant=delta]
conquest:stone_corner_74[facing=south,variant=alpha]
conquest:stone_corner_74[facing=south,variant=bravo]
conquest:stone_corner_74[facing=south,variant=charlie]
conquest:stone_corner_74[facing=south,variant=delta]
conquest:stone_corner_74[facing=west,variant=alpha]
conquest:stone_corner_74[facing=west,variant=bravo]
conquest:stone_corner_74[facing=west,variant=charlie]
conquest:stone_corner_74[facing=west,variant=delta]
conquest:stone_corner_74[facing=east,variant=alpha]
conquest:stone_corner_74[facing=east,variant=bravo]
conquest:stone_corner_74[facing=east,variant=charlie]
conquest:stone_corner_74[facing=east,variant=delta]
conquest:stone_corner_75[facing=north,variant=alpha]
conquest:stone_corner_75[facing=north,variant=bravo]
conquest:stone_corner_75[facing=north,variant=charlie]
conquest:stone_corner_75[facing=north,variant=delta]
conquest:stone_corner_75[facing=south,variant=alpha]
conquest:stone_corner_75[facing=south,variant=bravo]
conquest:stone_corner_75[facing=south,variant=charlie]
conquest:stone_corner_75[facing=south,variant=delta]
conquest:stone_corner_75[facing=west,variant=alpha]
conquest:stone_corner_75[facing=west,variant=bravo]
conquest:stone_corner_75[facing=west,variant=charlie]
conquest:stone_corner_75[facing=west,variant=delta]
conquest:stone_corner_75[facing=east,variant=alpha]
conquest:stone_corner_75[facing=east,variant=bravo]
conquest:stone_corner_75[facing=east,variant=charlie]
conquest:stone_corner_75[facing=east,variant=delta]
conquest:stone_corner_76[facing=north,variant=alpha]
conquest:stone_corner_76[facing=north,variant=bravo]
conquest:stone_corner_76[facing=north,variant=charlie]
conquest:stone_corner_76[facing=north,variant=delta]
conquest:stone_corner_76[facing=south,variant=alpha]
conquest:stone_corner_76[facing=south,variant=bravo]
conquest:stone_corner_76[facing=south,variant=charlie]
conquest:stone_corner_76[facing=south,variant=delta]
conquest:stone_corner_76[facing=west,variant=alpha]
conquest:stone_corner_76[facing=west,variant=bravo]
conquest:stone_corner_76[facing=west,variant=charlie]
conquest:stone_corner_76[facing=west,variant=delta]
conquest:stone_corner_76[facing=east,variant=alpha]
conquest:stone_corner_76[facing=east,variant=bravo]
conquest:stone_corner_76[facing=east,variant=charlie]
conquest:stone_corner_76[facing=east,variant=delta]
conquest:stone_corner_77[facing=north,variant=alpha]
conquest:stone_corner_77[facing=north,variant=bravo]
conquest:stone_corner_77[facing=north,variant=charlie]
conquest:stone_corner_77[facing=north,variant=delta]
conquest:stone_corner_77[facing=south,variant=alpha]
conquest:stone_corner_77[facing=south,variant=bravo]
conquest:stone_corner_77[facing=south,variant=charlie]
conquest:stone_corner_77[facing=south,variant=delta]
conquest:stone_corner_77[facing=west,variant=alpha]
conquest:stone_corner_77[facing=west,variant=bravo]
conquest:stone_corner_77[facing=west,variant=charlie]
conquest:stone_corner_77[facing=west,variant=delta]
conquest:stone_corner_77[facing=east,variant=alpha]
conquest:stone_corner_77[facing=east,variant=bravo]
conquest:stone_corner_77[facing=east,variant=charlie]
conquest:stone_corner_77[facing=east,variant=delta]
conquest:stone_corner_78[facing=north,variant=alpha]
conquest:stone_corner_78[facing=north,variant=bravo]
conquest:stone_corner_78[facing=north,variant=charlie]
conquest:stone_corner_78[facing=north,variant=delta]
conquest:stone_corner_78[facing=south,variant=alpha]
conquest:stone_corner_78[facing=south,variant=bravo]
conquest:stone_corner_78[facing=south,variant=charlie]
conquest:stone_corner_78[facing=south,variant=delta]
conquest:stone_corner_78[facing=west,variant=alpha]
conquest:stone_corner_78[facing=west,variant=bravo]
conquest:stone_corner_78[facing=west,variant=charlie]
conquest:stone_corner_78[facing=west,variant=delta]
conquest:stone_corner_78[facing=east,variant=alpha]
conquest:stone_corner_78[facing=east,variant=bravo]
conquest:stone_corner_78[facing=east,variant=charlie]
conquest:stone_corner_78[facing=east,variant=delta]
conquest:stone_corner_79[facing=north,variant=alpha]
conquest:stone_corner_79[facing=north,variant=bravo]
conquest:stone_corner_79[facing=north,variant=charlie]
conquest:stone_corner_79[facing=north,variant=delta]
conquest:stone_corner_79[facing=south,variant=alpha]
conquest:stone_corner_79[facing=south,variant=bravo]
conquest:stone_corner_79[facing=south,variant=charlie]
conquest:stone_corner_79[facing=south,variant=delta]
conquest:stone_corner_79[facing=west,variant=alpha]
conquest:stone_corner_79[facing=west,variant=bravo]
conquest:stone_corner_79[facing=west,variant=charlie]
conquest:stone_corner_79[facing=west,variant=delta]
conquest:stone_corner_79[facing=east,variant=alpha]
conquest:stone_corner_79[facing=east,variant=bravo]
conquest:stone_corner_79[facing=east,variant=charlie]
conquest:stone_corner_79[facing=east,variant=delta]
conquest:stone_corner_80[facing=north,variant=alpha]
conquest:stone_corner_80[facing=north,variant=bravo]
conquest:stone_corner_80[facing=north,variant=charlie]
conquest:stone_corner_80[facing=north,variant=delta]
conquest:stone_corner_80[facing=south,variant=alpha]
conquest:stone_corner_80[facing=south,variant=bravo]
conquest:stone_corner_80[facing=south,variant=charlie]
conquest:stone_corner_80[facing=south,variant=delta]
conquest:stone_corner_80[facing=west,variant=alpha]
conquest:stone_corner_80[facing=west,variant=bravo]
conquest:stone_corner_80[facing=west,variant=charlie]
conquest:stone_corner_80[facing=west,variant=delta]
conquest:stone_corner_80[facing=east,variant=alpha]
conquest:stone_corner_80[facing=east,variant=bravo]
conquest:stone_corner_80[facing=east,variant=charlie]
conquest:stone_corner_80[facing=east,variant=delta]
conquest:stone_corner_81[facing=north,variant=alpha]
conquest:stone_corner_81[facing=north,variant=bravo]
conquest:stone_corner_81[facing=north,variant=charlie]
conquest:stone_corner_81[facing=north,variant=delta]
conquest:stone_corner_81[facing=south,variant=alpha]
conquest:stone_corner_81[facing=south,variant=bravo]
conquest:stone_corner_81[facing=south,variant=charlie]
conquest:stone_corner_81[facing=south,variant=delta]
conquest:stone_corner_81[facing=west,variant=alpha]
conquest:stone_corner_81[facing=west,variant=bravo]
conquest:stone_corner_81[facing=west,variant=charlie]
conquest:stone_corner_81[facing=west,variant=delta]
conquest:stone_corner_81[facing=east,variant=alpha]
conquest:stone_corner_81[facing=east,variant=bravo]
conquest:stone_corner_81[facing=east,variant=charlie]
conquest:stone_corner_81[facing=east,variant=delta]
conquest:stone_corner_82[facing=north,variant=alpha]
conquest:stone_corner_82[facing=north,variant=bravo]
conquest:stone_corner_82[facing=north,variant=charlie]
conquest:stone_corner_82[facing=north,variant=delta]
conquest:stone_corner_82[facing=south,variant=alpha]
conquest:stone_corner_82[facing=south,variant=bravo]
conquest:stone_corner_82[facing=south,variant=charlie]
conquest:stone_corner_82[facing=south,variant=delta]
conquest:stone_corner_82[facing=west,variant=alpha]
conquest:stone_corner_82[facing=west,variant=bravo]
conquest:stone_corner_82[facing=west,variant=charlie]
conquest:stone_corner_82[facing=west,variant=delta]
conquest:stone_corner_82[facing=east,variant=alpha]
conquest:stone_corner_82[facing=east,variant=bravo]
conquest:stone_corner_82[facing=east,variant=charlie]
conquest:stone_corner_82[facing=east,variant=delta]
conquest:stone_corner_83[facing=north,variant=alpha]
conquest:stone_corner_83[facing=north,variant=bravo]
conquest:stone_corner_83[facing=north,variant=charlie]
conquest:stone_corner_83[facing=north,variant=delta]
conquest:stone_corner_83[facing=south,variant=alpha]
conquest:stone_corner_83[facing=south,variant=bravo]
conquest:stone_corner_83[facing=south,variant=charlie]
conquest:stone_corner_83[facing=south,variant=delta]
conquest:stone_corner_83[facing=west,variant=alpha]
conquest:stone_corner_83[facing=west,variant=bravo]
conquest:stone_corner_83[facing=west,variant=charlie]
conquest:stone_corner_83[facing=west,variant=delta]
conquest:stone_corner_83[facing=east,variant=alpha]
conquest:stone_corner_83[facing=east,variant=bravo]
conquest:stone_corner_83[facing=east,variant=charlie]
conquest:stone_corner_83[facing=east,variant=delta]
conquest:stone_corner_84[facing=north,variant=alpha]
conquest:stone_corner_84[facing=north,variant=bravo]
conquest:stone_corner_84[facing=north,variant=charlie]
conquest:stone_corner_84[facing=north,variant=delta]
conquest:stone_corner_84[facing=south,variant=alpha]
conquest:stone_corner_84[facing=south,variant=bravo]
conquest:stone_corner_84[facing=south,variant=charlie]
conquest:stone_corner_84[facing=south,variant=delta]
conquest:stone_corner_84[facing=west,variant=alpha]
conquest:stone_corner_84[facing=west,variant=bravo]
conquest:stone_corner_84[facing=west,variant=charlie]
conquest:stone_corner_84[facing=west,variant=delta]
conquest:stone_corner_84[facing=east,variant=alpha]
conquest:stone_corner_84[facing=east,variant=bravo]
conquest:stone_corner_84[facing=east,variant=charlie]
conquest:stone_corner_84[facing=east,variant=delta]
conquest:stone_corner_85[facing=north,variant=alpha]
conquest:stone_corner_85[facing=north,variant=bravo]
conquest:stone_corner_85[facing=north,variant=charlie]
conquest:stone_corner_85[facing=north,variant=delta]
conquest:stone_corner_85[facing=south,variant=alpha]
conquest:stone_corner_85[facing=south,variant=bravo]
conquest:stone_corner_85[facing=south,variant=charlie]
conquest:stone_corner_85[facing=south,variant=delta]
conquest:stone_corner_85[facing=west,variant=alpha]
conquest:stone_corner_85[facing=west,variant=bravo]
conquest:stone_corner_85[facing=west,variant=charlie]
conquest:stone_corner_85[facing=west,variant=delta]
conquest:stone_corner_85[facing=east,variant=alpha]
conquest:stone_corner_85[facing=east,variant=bravo]
conquest:stone_corner_85[facing=east,variant=charlie]
conquest:stone_corner_85[facing=east,variant=delta]
conquest:stone_corner_86[facing=north,variant=alpha]
conquest:stone_corner_86[facing=north,variant=bravo]
conquest:stone_corner_86[facing=north,variant=charlie]
conquest:stone_corner_86[facing=north,variant=delta]
conquest:stone_corner_86[facing=south,variant=alpha]
conquest:stone_corner_86[facing=south,variant=bravo]
conquest:stone_corner_86[facing=south,variant=charlie]
conquest:stone_corner_86[facing=south,variant=delta]
conquest:stone_corner_86[facing=west,variant=alpha]
conquest:stone_corner_86[facing=west,variant=bravo]
conquest:stone_corner_86[facing=west,variant=charlie]
conquest:stone_corner_86[facing=west,variant=delta]
conquest:stone_corner_86[facing=east,variant=alpha]
conquest:stone_corner_86[facing=east,variant=bravo]
conquest:stone_corner_86[facing=east,variant=charlie]
conquest:stone_corner_86[facing=east,variant=delta]
conquest:stone_corner_87[facing=north,variant=alpha]
conquest:stone_corner_87[facing=north,variant=bravo]
conquest:stone_corner_87[facing=north,variant=charlie]
conquest:stone_corner_87[facing=north,variant=delta]
conquest:stone_corner_87[facing=south,variant=alpha]
conquest:stone_corner_87[facing=south,variant=bravo]
conquest:stone_corner_87[facing=south,variant=charlie]
conquest:stone_corner_87[facing=south,variant=delta]
conquest:stone_corner_87[facing=west,variant=alpha]
conquest:stone_corner_87[facing=west,variant=bravo]
conquest:stone_corner_87[facing=west,variant=charlie]
conquest:stone_corner_87[facing=west,variant=delta]
conquest:stone_corner_87[facing=east,variant=alpha]
conquest:stone_corner_87[facing=east,variant=bravo]
conquest:stone_corner_87[facing=east,variant=charlie]
conquest:stone_corner_87[facing=east,variant=delta]
conquest:stone_corner_88[facing=north,variant=alpha]
conquest:stone_corner_88[facing=north,variant=bravo]
conquest:stone_corner_88[facing=north,variant=charlie]
conquest:stone_corner_88[facing=north,variant=delta]
conquest:stone_corner_88[facing=south,variant=alpha]
conquest:stone_corner_88[facing=south,variant=bravo]
conquest:stone_corner_88[facing=south,variant=charlie]
conquest:stone_corner_88[facing=south,variant=delta]
conquest:stone_corner_88[facing=west,variant=alpha]
conquest:stone_corner_88[facing=west,variant=bravo]
conquest:stone_corner_88[facing=west,variant=charlie]
conquest:stone_corner_88[facing=west,variant=delta]
conquest:stone_corner_88[facing=east,variant=alpha]
conquest:stone_corner_88[facing=east,variant=bravo]
conquest:stone_corner_88[facing=east,variant=charlie]
conquest:stone_corner_88[facing=east,variant=delta]
conquest:stone_corner_89[facing=north,variant=alpha]
conquest:stone_corner_89[facing=north,variant=bravo]
conquest:stone_corner_89[facing=north,variant=charlie]
conquest:stone_corner_89[facing=north,variant=delta]
conquest:stone_corner_89[facing=south,variant=alpha]
conquest:stone_corner_89[facing=south,variant=bravo]
conquest:stone_corner_89[facing=south,variant=charlie]
conquest:stone_corner_89[facing=south,variant=delta]
conquest:stone_corner_89[facing=west,variant=alpha]
conquest:stone_corner_89[facing=west,variant=bravo]
conquest:stone_corner_89[facing=west,variant=charlie]
conquest:stone_corner_89[facing=west,variant=delta]
conquest:stone_corner_89[facing=east,variant=alpha]
conquest:stone_corner_89[facing=east,variant=bravo]
conquest:stone_corner_89[facing=east,variant=charlie]
conquest:stone_corner_89[facing=east,variant=delta]
conquest:stone_corner_90[facing=north,variant=alpha]
conquest:stone_corner_90[facing=north,variant=bravo]
conquest:stone_corner_90[facing=north,variant=charlie]
conquest:stone_corner_90[facing=north,variant=delta]
conquest:stone_corner_90[facing=south,variant=alpha]
conquest:stone_corner_90[facing=south,variant=bravo]
conquest:stone_corner_90[facing=south,variant=charlie]
conquest:stone_corner_90[facing=south,variant=delta]
conquest:stone_corner_90[facing=west,variant=alpha]
conquest:stone_corner_90[facing=west,variant=bravo]
conquest:stone_corner_90[facing=west,variant=charlie]
conquest:stone_corner_90[facing=west,variant=delta]
conquest:stone_corner_90[facing=east,variant=alpha]
conquest:stone_corner_90[facing=east,variant=bravo]
conquest:stone_corner_90[facing=east,variant=charlie]
conquest:stone_corner_90[facing=east,variant=delta]
conquest:stone_verticalslab_1[facing=north,variant=alpha]
conquest:stone_verticalslab_1[facing=north,variant=bravo]
conquest:stone_verticalslab_1[facing=north,variant=charlie]
conquest:stone_verticalslab_1[facing=north,variant=delta]
conquest:stone_verticalslab_1[facing=south,variant=alpha]
conquest:stone_verticalslab_1[facing=south,variant=bravo]
conquest:stone_verticalslab_1[facing=south,variant=charlie]
conquest:stone_verticalslab_1[facing=south,variant=delta]
conquest:stone_verticalslab_1[facing=west,variant=alpha]
conquest:stone_verticalslab_1[facing=west,variant=bravo]
conquest:stone_verticalslab_1[facing=west,variant=charlie]
conquest:stone_verticalslab_1[facing=west,variant=delta]
conquest:stone_verticalslab_1[facing=east,variant=alpha]
conquest:stone_verticalslab_1[facing=east,variant=bravo]
conquest:stone_verticalslab_1[facing=east,variant=charlie]
conquest:stone_verticalslab_1[facing=east,variant=delta]
conquest:stone_verticalslab_2[facing=north,variant=alpha]
conquest:stone_verticalslab_2[facing=north,variant=bravo]
conquest:stone_verticalslab_2[facing=north,variant=charlie]
conquest:stone_verticalslab_2[facing=north,variant=delta]
conquest:stone_verticalslab_2[facing=south,variant=alpha]
conquest:stone_verticalslab_2[facing=south,variant=bravo]
conquest:stone_verticalslab_2[facing=south,variant=charlie]
conquest:stone_verticalslab_2[facing=south,variant=delta]
conquest:stone_verticalslab_2[facing=west,variant=alpha]
conquest:stone_verticalslab_2[facing=west,variant=bravo]
conquest:stone_verticalslab_2[facing=west,variant=charlie]
conquest:stone_verticalslab_2[facing=west,variant=delta]
conquest:stone_verticalslab_2[facing=east,variant=alpha]
conquest:stone_verticalslab_2[facing=east,variant=bravo]
conquest:stone_verticalslab_2[facing=east,variant=charlie]
conquest:stone_verticalslab_2[facing=east,variant=delta]
conquest:stone_verticalslab_3[facing=north,variant=alpha]
conquest:stone_verticalslab_3[facing=north,variant=bravo]
conquest:stone_verticalslab_3[facing=north,variant=charlie]
conquest:stone_verticalslab_3[facing=north,variant=delta]
conquest:stone_verticalslab_3[facing=south,variant=alpha]
conquest:stone_verticalslab_3[facing=south,variant=bravo]
conquest:stone_verticalslab_3[facing=south,variant=charlie]
conquest:stone_verticalslab_3[facing=south,variant=delta]
conquest:stone_verticalslab_3[facing=west,variant=alpha]
conquest:stone_verticalslab_3[facing=west,variant=bravo]
conquest:stone_verticalslab_3[facing=west,variant=charlie]
conquest:stone_verticalslab_3[facing=west,variant=delta]
conquest:stone_verticalslab_3[facing=east,variant=alpha]
conquest:stone_verticalslab_3[facing=east,variant=bravo]
conquest:stone_verticalslab_3[facing=east,variant=charlie]
conquest:stone_verticalslab_3[facing=east,variant=delta]
conquest:stone_verticalslab_4[facing=north,variant=alpha]
conquest:stone_verticalslab_4[facing=north,variant=bravo]
conquest:stone_verticalslab_4[facing=north,variant=charlie]
conquest:stone_verticalslab_4[facing=north,variant=delta]
conquest:stone_verticalslab_4[facing=south,variant=alpha]
conquest:stone_verticalslab_4[facing=south,variant=bravo]
conquest:stone_verticalslab_4[facing=south,variant=charlie]
conquest:stone_verticalslab_4[facing=south,variant=delta]
conquest:stone_verticalslab_4[facing=west,variant=alpha]
conquest:stone_verticalslab_4[facing=west,variant=bravo]
conquest:stone_verticalslab_4[facing=west,variant=charlie]
conquest:stone_verticalslab_4[facing=west,variant=delta]
conquest:stone_verticalslab_4[facing=east,variant=alpha]
conquest:stone_verticalslab_4[facing=east,variant=bravo]
conquest:stone_verticalslab_4[facing=east,variant=charlie]
conquest:stone_verticalslab_4[facing=east,variant=delta]
conquest:stone_verticalslab_5[facing=north,variant=alpha]
conquest:stone_verticalslab_5[facing=north,variant=bravo]
conquest:stone_verticalslab_5[facing=north,variant=charlie]
conquest:stone_verticalslab_5[facing=north,variant=delta]
conquest:stone_verticalslab_5[facing=south,variant=alpha]
conquest:stone_verticalslab_5[facing=south,variant=bravo]
conquest:stone_verticalslab_5[facing=south,variant=charlie]
conquest:stone_verticalslab_5[facing=south,variant=delta]
conquest:stone_verticalslab_5[facing=west,variant=alpha]
conquest:stone_verticalslab_5[facing=west,variant=bravo]
conquest:stone_verticalslab_5[facing=west,variant=charlie]
conquest:stone_verticalslab_5[facing=west,variant=delta]
conquest:stone_verticalslab_5[facing=east,variant=alpha]
conquest:stone_verticalslab_5[facing=east,variant=bravo]
conquest:stone_verticalslab_5[facing=east,variant=charlie]
conquest:stone_verticalslab_5[facing=east,variant=delta]
conquest:stone_verticalslab_6[facing=north,variant=alpha]
conquest:stone_verticalslab_6[facing=north,variant=bravo]
conquest:stone_verticalslab_6[facing=north,variant=charlie]
conquest:stone_verticalslab_6[facing=north,variant=delta]
conquest:stone_verticalslab_6[facing=south,variant=alpha]
conquest:stone_verticalslab_6[facing=south,variant=bravo]
conquest:stone_verticalslab_6[facing=south,variant=charlie]
conquest:stone_verticalslab_6[facing=south,variant=delta]
conquest:stone_verticalslab_6[facing=west,variant=alpha]
conquest:stone_verticalslab_6[facing=west,variant=bravo]
conquest:stone_verticalslab_6[facing=west,variant=charlie]
conquest:stone_verticalslab_6[facing=west,variant=delta]
conquest:stone_verticalslab_6[facing=east,variant=alpha]
conquest:stone_verticalslab_6[facing=east,variant=bravo]
conquest:stone_verticalslab_6[facing=east,variant=charlie]
conquest:stone_verticalslab_6[facing=east,variant=delta]
conquest:stone_verticalslab_7[facing=north,variant=alpha]
conquest:stone_verticalslab_7[facing=north,variant=bravo]
conquest:stone_verticalslab_7[facing=north,variant=charlie]
conquest:stone_verticalslab_7[facing=north,variant=delta]
conquest:stone_verticalslab_7[facing=south,variant=alpha]
conquest:stone_verticalslab_7[facing=south,variant=bravo]
conquest:stone_verticalslab_7[facing=south,variant=charlie]
conquest:stone_verticalslab_7[facing=south,variant=delta]
conquest:stone_verticalslab_7[facing=west,variant=alpha]
conquest:stone_verticalslab_7[facing=west,variant=bravo]
conquest:stone_verticalslab_7[facing=west,variant=charlie]
conquest:stone_verticalslab_7[facing=west,variant=delta]
conquest:stone_verticalslab_7[facing=east,variant=alpha]
conquest:stone_verticalslab_7[facing=east,variant=bravo]
conquest:stone_verticalslab_7[facing=east,variant=charlie]
conquest:stone_verticalslab_7[facing=east,variant=delta]
conquest:stone_verticalslab_8[facing=north,variant=alpha]
conquest:stone_verticalslab_8[facing=north,variant=bravo]
conquest:stone_verticalslab_8[facing=north,variant=charlie]
conquest:stone_verticalslab_8[facing=north,variant=delta]
conquest:stone_verticalslab_8[facing=south,variant=alpha]
conquest:stone_verticalslab_8[facing=south,variant=bravo]
conquest:stone_verticalslab_8[facing=south,variant=charlie]
conquest:stone_verticalslab_8[facing=south,variant=delta]
conquest:stone_verticalslab_8[facing=west,variant=alpha]
conquest:stone_verticalslab_8[facing=west,variant=bravo]
conquest:stone_verticalslab_8[facing=west,variant=charlie]
conquest:stone_verticalslab_8[facing=west,variant=delta]
conquest:stone_verticalslab_8[facing=east,variant=alpha]
conquest:stone_verticalslab_8[facing=east,variant=bravo]
conquest:stone_verticalslab_8[facing=east,variant=charlie]
conquest:stone_verticalslab_8[facing=east,variant=delta]
conquest:stone_verticalslab_9[facing=north,variant=alpha]
conquest:stone_verticalslab_9[facing=north,variant=bravo]
conquest:stone_verticalslab_9[facing=north,variant=charlie]
conquest:stone_verticalslab_9[facing=north,variant=delta]
conquest:stone_verticalslab_9[facing=south,variant=alpha]
conquest:stone_verticalslab_9[facing=south,variant=bravo]
conquest:stone_verticalslab_9[facing=south,variant=charlie]
conquest:stone_verticalslab_9[facing=south,variant=delta]
conquest:stone_verticalslab_9[facing=west,variant=alpha]
conquest:stone_verticalslab_9[facing=west,variant=bravo]
conquest:stone_verticalslab_9[facing=west,variant=charlie]
conquest:stone_verticalslab_9[facing=west,variant=delta]
conquest:stone_verticalslab_9[facing=east,variant=alpha]
conquest:stone_verticalslab_9[facing=east,variant=bravo]
conquest:stone_verticalslab_9[facing=east,variant=charlie]
conquest:stone_verticalslab_9[facing=east,variant=delta]
conquest:stone_verticalslab_10[facing=north,variant=alpha]
conquest:stone_verticalslab_10[facing=north,variant=bravo]
conquest:stone_verticalslab_10[facing=north,variant=charlie]
conquest:stone_verticalslab_10[facing=north,variant=delta]
conquest:stone_verticalslab_10[facing=south,variant=alpha]
conquest:stone_verticalslab_10[facing=south,variant=bravo]
conquest:stone_verticalslab_10[facing=south,variant=charlie]
conquest:stone_verticalslab_10[facing=south,variant=delta]
conquest:stone_verticalslab_10[facing=west,variant=alpha]
conquest:stone_verticalslab_10[facing=west,variant=bravo]
conquest:stone_verticalslab_10[facing=west,variant=charlie]
conquest:stone_verticalslab_10[facing=west,variant=delta]
conquest:stone_verticalslab_10[facing=east,variant=alpha]
conquest:stone_verticalslab_10[facing=east,variant=bravo]
conquest:stone_verticalslab_10[facing=east,variant=charlie]
conquest:stone_verticalslab_10[facing=east,variant=delta]
conquest:stone_verticalslab_11[facing=north,variant=alpha]
conquest:stone_verticalslab_11[facing=north,variant=bravo]
conquest:stone_verticalslab_11[facing=north,variant=charlie]
conquest:stone_verticalslab_11[facing=north,variant=delta]
conquest:stone_verticalslab_11[facing=south,variant=alpha]
conquest:stone_verticalslab_11[facing=south,variant=bravo]
conquest:stone_verticalslab_11[facing=south,variant=charlie]
conquest:stone_verticalslab_11[facing=south,variant=delta]
conquest:stone_verticalslab_11[facing=west,variant=alpha]
conquest:stone_verticalslab_11[facing=west,variant=bravo]
conquest:stone_verticalslab_11[facing=west,variant=charlie]
conquest:stone_verticalslab_11[facing=west,variant=delta]
conquest:stone_verticalslab_11[facing=east,variant=alpha]
conquest:stone_verticalslab_11[facing=east,variant=bravo]
conquest:stone_verticalslab_11[facing=east,variant=charlie]
conquest:stone_verticalslab_11[facing=east,variant=delta]
conquest:stone_verticalslab_12[facing=north,variant=alpha]
conquest:stone_verticalslab_12[facing=north,variant=bravo]
conquest:stone_verticalslab_12[facing=north,variant=charlie]
conquest:stone_verticalslab_12[facing=north,variant=delta]
conquest:stone_verticalslab_12[facing=south,variant=alpha]
conquest:stone_verticalslab_12[facing=south,variant=bravo]
conquest:stone_verticalslab_12[facing=south,variant=charlie]
conquest:stone_verticalslab_12[facing=south,variant=delta]
conquest:stone_verticalslab_12[facing=west,variant=alpha]
conquest:stone_verticalslab_12[facing=west,variant=bravo]
conquest:stone_verticalslab_12[facing=west,variant=charlie]
conquest:stone_verticalslab_12[facing=west,variant=delta]
conquest:stone_verticalslab_12[facing=east,variant=alpha]
conquest:stone_verticalslab_12[facing=east,variant=bravo]
conquest:stone_verticalslab_12[facing=east,variant=charlie]
conquest:stone_verticalslab_12[facing=east,variant=delta]
conquest:stone_verticalslab_13[facing=north,variant=alpha]
conquest:stone_verticalslab_13[facing=north,variant=bravo]
conquest:stone_verticalslab_13[facing=north,variant=charlie]
conquest:stone_verticalslab_13[facing=north,variant=delta]
conquest:stone_verticalslab_13[facing=south,variant=alpha]
conquest:stone_verticalslab_13[facing=south,variant=bravo]
conquest:stone_verticalslab_13[facing=south,variant=charlie]
conquest:stone_verticalslab_13[facing=south,variant=delta]
conquest:stone_verticalslab_13[facing=west,variant=alpha]
conquest:stone_verticalslab_13[facing=west,variant=bravo]
conquest:stone_verticalslab_13[facing=west,variant=charlie]
conquest:stone_verticalslab_13[facing=west,variant=delta]
conquest:stone_verticalslab_13[facing=east,variant=alpha]
conquest:stone_verticalslab_13[facing=east,variant=bravo]
conquest:stone_verticalslab_13[facing=east,variant=charlie]
conquest:stone_verticalslab_13[facing=east,variant=delta]
conquest:stone_verticalslab_14[facing=north,variant=alpha]
conquest:stone_verticalslab_14[facing=north,variant=bravo]
conquest:stone_verticalslab_14[facing=north,variant=charlie]
conquest:stone_verticalslab_14[facing=north,variant=delta]
conquest:stone_verticalslab_14[facing=south,variant=alpha]
conquest:stone_verticalslab_14[facing=south,variant=bravo]
conquest:stone_verticalslab_14[facing=south,variant=charlie]
conquest:stone_verticalslab_14[facing=south,variant=delta]
conquest:stone_verticalslab_14[facing=west,variant=alpha]
conquest:stone_verticalslab_14[facing=west,variant=bravo]
conquest:stone_verticalslab_14[facing=west,variant=charlie]
conquest:stone_verticalslab_14[facing=west,variant=delta]
conquest:stone_verticalslab_14[facing=east,variant=alpha]
conquest:stone_verticalslab_14[facing=east,variant=bravo]
conquest:stone_verticalslab_14[facing=east,variant=charlie]
conquest:stone_verticalslab_14[facing=east,variant=delta]
conquest:stone_verticalslab_15[facing=north,variant=alpha]
conquest:stone_verticalslab_15[facing=north,variant=bravo]
conquest:stone_verticalslab_15[facing=north,variant=charlie]
conquest:stone_verticalslab_15[facing=north,variant=delta]
conquest:stone_verticalslab_15[facing=south,variant=alpha]
conquest:stone_verticalslab_15[facing=south,variant=bravo]
conquest:stone_verticalslab_15[facing=south,variant=charlie]
conquest:stone_verticalslab_15[facing=south,variant=delta]
conquest:stone_verticalslab_15[facing=west,variant=alpha]
conquest:stone_verticalslab_15[facing=west,variant=bravo]
conquest:stone_verticalslab_15[facing=west,variant=charlie]
conquest:stone_verticalslab_15[facing=west,variant=delta]
conquest:stone_verticalslab_15[facing=east,variant=alpha]
conquest:stone_verticalslab_15[facing=east,variant=bravo]
conquest:stone_verticalslab_15[facing=east,variant=charlie]
conquest:stone_verticalslab_15[facing=east,variant=delta]
conquest:stone_verticalslab_16[facing=north,variant=alpha]
conquest:stone_verticalslab_16[facing=north,variant=bravo]
conquest:stone_verticalslab_16[facing=north,variant=charlie]
conquest:stone_verticalslab_16[facing=north,variant=delta]
conquest:stone_verticalslab_16[facing=south,variant=alpha]
conquest:stone_verticalslab_16[facing=south,variant=bravo]
conquest:stone_verticalslab_16[facing=south,variant=charlie]
conquest:stone_verticalslab_16[facing=south,variant=delta]
conquest:stone_verticalslab_16[facing=west,variant=alpha]
conquest:stone_verticalslab_16[facing=west,variant=bravo]
conquest:stone_verticalslab_16[facing=west,variant=charlie]
conquest:stone_verticalslab_16[facing=west,variant=delta]
conquest:stone_verticalslab_16[facing=east,variant=alpha]
conquest:stone_verticalslab_16[facing=east,variant=bravo]
conquest:stone_verticalslab_16[facing=east,variant=charlie]
conquest:stone_verticalslab_16[facing=east,variant=delta]
conquest:stone_verticalslab_17[facing=north,variant=alpha]
conquest:stone_verticalslab_17[facing=north,variant=bravo]
conquest:stone_verticalslab_17[facing=north,variant=charlie]
conquest:stone_verticalslab_17[facing=north,variant=delta]
conquest:stone_verticalslab_17[facing=south,variant=alpha]
conquest:stone_verticalslab_17[facing=south,variant=bravo]
conquest:stone_verticalslab_17[facing=south,variant=charlie]
conquest:stone_verticalslab_17[facing=south,variant=delta]
conquest:stone_verticalslab_17[facing=west,variant=alpha]
conquest:stone_verticalslab_17[facing=west,variant=bravo]
conquest:stone_verticalslab_17[facing=west,variant=charlie]
conquest:stone_verticalslab_17[facing=west,variant=delta]
conquest:stone_verticalslab_17[facing=east,variant=alpha]
conquest:stone_verticalslab_17[facing=east,variant=bravo]
conquest:stone_verticalslab_17[facing=east,variant=charlie]
conquest:stone_verticalslab_17[facing=east,variant=delta]
conquest:stone_verticalslab_18[facing=north,variant=alpha]
conquest:stone_verticalslab_18[facing=north,variant=bravo]
conquest:stone_verticalslab_18[facing=north,variant=charlie]
conquest:stone_verticalslab_18[facing=north,variant=delta]
conquest:stone_verticalslab_18[facing=south,variant=alpha]
conquest:stone_verticalslab_18[facing=south,variant=bravo]
conquest:stone_verticalslab_18[facing=south,variant=charlie]
conquest:stone_verticalslab_18[facing=south,variant=delta]
conquest:stone_verticalslab_18[facing=west,variant=alpha]
conquest:stone_verticalslab_18[facing=west,variant=bravo]
conquest:stone_verticalslab_18[facing=west,variant=charlie]
conquest:stone_verticalslab_18[facing=west,variant=delta]
conquest:stone_verticalslab_18[facing=east,variant=alpha]
conquest:stone_verticalslab_18[facing=east,variant=bravo]
conquest:stone_verticalslab_18[facing=east,variant=charlie]
conquest:stone_verticalslab_18[facing=east,variant=delta]
conquest:stone_verticalslab_19[facing=north,variant=alpha]
conquest:stone_verticalslab_19[facing=north,variant=bravo]
conquest:stone_verticalslab_19[facing=north,variant=charlie]
conquest:stone_verticalslab_19[facing=north,variant=delta]
conquest:stone_verticalslab_19[facing=south,variant=alpha]
conquest:stone_verticalslab_19[facing=south,variant=bravo]
conquest:stone_verticalslab_19[facing=south,variant=charlie]
conquest:stone_verticalslab_19[facing=south,variant=delta]
conquest:stone_verticalslab_19[facing=west,variant=alpha]
conquest:stone_verticalslab_19[facing=west,variant=bravo]
conquest:stone_verticalslab_19[facing=west,variant=charlie]
conquest:stone_verticalslab_19[facing=west,variant=delta]
conquest:stone_verticalslab_19[facing=east,variant=alpha]
conquest:stone_verticalslab_19[facing=east,variant=bravo]
conquest:stone_verticalslab_19[facing=east,variant=charlie]
conquest:stone_verticalslab_19[facing=east,variant=delta]
conquest:stone_verticalslab_20[facing=north,variant=alpha]
conquest:stone_verticalslab_20[facing=north,variant=bravo]
conquest:stone_verticalslab_20[facing=north,variant=charlie]
conquest:stone_verticalslab_20[facing=north,variant=delta]
conquest:stone_verticalslab_20[facing=south,variant=alpha]
conquest:stone_verticalslab_20[facing=south,variant=bravo]
conquest:stone_verticalslab_20[facing=south,variant=charlie]
conquest:stone_verticalslab_20[facing=south,variant=delta]
conquest:stone_verticalslab_20[facing=west,variant=alpha]
conquest:stone_verticalslab_20[facing=west,variant=bravo]
conquest:stone_verticalslab_20[facing=west,variant=charlie]
conquest:stone_verticalslab_20[facing=west,variant=delta]
conquest:stone_verticalslab_20[facing=east,variant=alpha]
conquest:stone_verticalslab_20[facing=east,variant=bravo]
conquest:stone_verticalslab_20[facing=east,variant=charlie]
conquest:stone_verticalslab_20[facing=east,variant=delta]
conquest:stone_verticalslab_21[facing=north,variant=alpha]
conquest:stone_verticalslab_21[facing=north,variant=bravo]
conquest:stone_verticalslab_21[facing=north,variant=charlie]
conquest:stone_verticalslab_21[facing=north,variant=delta]
conquest:stone_verticalslab_21[facing=south,variant=alpha]
conquest:stone_verticalslab_21[facing=south,variant=bravo]
conquest:stone_verticalslab_21[facing=south,variant=charlie]
conquest:stone_verticalslab_21[facing=south,variant=delta]
conquest:stone_verticalslab_21[facing=west,variant=alpha]
conquest:stone_verticalslab_21[facing=west,variant=bravo]
conquest:stone_verticalslab_21[facing=west,variant=charlie]
conquest:stone_verticalslab_21[facing=west,variant=delta]
conquest:stone_verticalslab_21[facing=east,variant=alpha]
conquest:stone_verticalslab_21[facing=east,variant=bravo]
conquest:stone_verticalslab_21[facing=east,variant=charlie]
conquest:stone_verticalslab_21[facing=east,variant=delta]
conquest:stone_verticalslab_22[facing=north,variant=alpha]
conquest:stone_verticalslab_22[facing=north,variant=bravo]
conquest:stone_verticalslab_22[facing=north,variant=charlie]
conquest:stone_verticalslab_22[facing=north,variant=delta]
conquest:stone_verticalslab_22[facing=south,variant=alpha]
conquest:stone_verticalslab_22[facing=south,variant=bravo]
conquest:stone_verticalslab_22[facing=south,variant=charlie]
conquest:stone_verticalslab_22[facing=south,variant=delta]
conquest:stone_verticalslab_22[facing=west,variant=alpha]
conquest:stone_verticalslab_22[facing=west,variant=bravo]
conquest:stone_verticalslab_22[facing=west,variant=charlie]
conquest:stone_verticalslab_22[facing=west,variant=delta]
conquest:stone_verticalslab_22[facing=east,variant=alpha]
conquest:stone_verticalslab_22[facing=east,variant=bravo]
conquest:stone_verticalslab_22[facing=east,variant=charlie]
conquest:stone_verticalslab_22[facing=east,variant=delta]
conquest:stone_verticalslab_23[facing=north,variant=alpha]
conquest:stone_verticalslab_23[facing=north,variant=bravo]
conquest:stone_verticalslab_23[facing=north,variant=charlie]
conquest:stone_verticalslab_23[facing=north,variant=delta]
conquest:stone_verticalslab_23[facing=south,variant=alpha]
conquest:stone_verticalslab_23[facing=south,variant=bravo]
conquest:stone_verticalslab_23[facing=south,variant=charlie]
conquest:stone_verticalslab_23[facing=south,variant=delta]
conquest:stone_verticalslab_23[facing=west,variant=alpha]
conquest:stone_verticalslab_23[facing=west,variant=bravo]
conquest:stone_verticalslab_23[facing=west,variant=charlie]
conquest:stone_verticalslab_23[facing=west,variant=delta]
conquest:stone_verticalslab_23[facing=east,variant=alpha]
conquest:stone_verticalslab_23[facing=east,variant=bravo]
conquest:stone_verticalslab_23[facing=east,variant=charlie]
conquest:stone_verticalslab_23[facing=east,variant=delta]
conquest:stone_verticalslab_24[facing=north,variant=alpha]
conquest:stone_verticalslab_24[facing=north,variant=bravo]
conquest:stone_verticalslab_24[facing=north,variant=charlie]
conquest:stone_verticalslab_24[facing=north,variant=delta]
conquest:stone_verticalslab_24[facing=south,variant=alpha]
conquest:stone_verticalslab_24[facing=south,variant=bravo]
conquest:stone_verticalslab_24[facing=south,variant=charlie]
conquest:stone_verticalslab_24[facing=south,variant=delta]
conquest:stone_verticalslab_24[facing=west,variant=alpha]
conquest:stone_verticalslab_24[facing=west,variant=bravo]
conquest:stone_verticalslab_24[facing=west,variant=charlie]
conquest:stone_verticalslab_24[facing=west,variant=delta]
conquest:stone_verticalslab_24[facing=east,variant=alpha]
conquest:stone_verticalslab_24[facing=east,variant=bravo]
conquest:stone_verticalslab_24[facing=east,variant=charlie]
conquest:stone_verticalslab_24[facing=east,variant=delta]
conquest:stone_verticalslab_25[facing=north,variant=alpha]
conquest:stone_verticalslab_25[facing=north,variant=bravo]
conquest:stone_verticalslab_25[facing=north,variant=charlie]
conquest:stone_verticalslab_25[facing=north,variant=delta]
conquest:stone_verticalslab_25[facing=south,variant=alpha]
conquest:stone_verticalslab_25[facing=south,variant=bravo]
conquest:stone_verticalslab_25[facing=south,variant=charlie]
conquest:stone_verticalslab_25[facing=south,variant=delta]
conquest:stone_verticalslab_25[facing=west,variant=alpha]
conquest:stone_verticalslab_25[facing=west,variant=bravo]
conquest:stone_verticalslab_25[facing=west,variant=charlie]
conquest:stone_verticalslab_25[facing=west,variant=delta]
conquest:stone_verticalslab_25[facing=east,variant=alpha]
conquest:stone_verticalslab_25[facing=east,variant=bravo]
conquest:stone_verticalslab_25[facing=east,variant=charlie]
conquest:stone_verticalslab_25[facing=east,variant=delta]
conquest:stone_verticalslab_26[facing=north,variant=alpha]
conquest:stone_verticalslab_26[facing=north,variant=bravo]
conquest:stone_verticalslab_26[facing=north,variant=charlie]
conquest:stone_verticalslab_26[facing=north,variant=delta]
conquest:stone_verticalslab_26[facing=south,variant=alpha]
conquest:stone_verticalslab_26[facing=south,variant=bravo]
conquest:stone_verticalslab_26[facing=south,variant=charlie]
conquest:stone_verticalslab_26[facing=south,variant=delta]
conquest:stone_verticalslab_26[facing=west,variant=alpha]
conquest:stone_verticalslab_26[facing=west,variant=bravo]
conquest:stone_verticalslab_26[facing=west,variant=charlie]
conquest:stone_verticalslab_26[facing=west,variant=delta]
conquest:stone_verticalslab_26[facing=east,variant=alpha]
conquest:stone_verticalslab_26[facing=east,variant=bravo]
conquest:stone_verticalslab_26[facing=east,variant=charlie]
conquest:stone_verticalslab_26[facing=east,variant=delta]
conquest:stone_verticalslab_27[facing=north,variant=alpha]
conquest:stone_verticalslab_27[facing=north,variant=bravo]
conquest:stone_verticalslab_27[facing=north,variant=charlie]
conquest:stone_verticalslab_27[facing=north,variant=delta]
conquest:stone_verticalslab_27[facing=south,variant=alpha]
conquest:stone_verticalslab_27[facing=south,variant=bravo]
conquest:stone_verticalslab_27[facing=south,variant=charlie]
conquest:stone_verticalslab_27[facing=south,variant=delta]
conquest:stone_verticalslab_27[facing=west,variant=alpha]
conquest:stone_verticalslab_27[facing=west,variant=bravo]
conquest:stone_verticalslab_27[facing=west,variant=charlie]
conquest:stone_verticalslab_27[facing=west,variant=delta]
conquest:stone_verticalslab_27[facing=east,variant=alpha]
conquest:stone_verticalslab_27[facing=east,variant=bravo]
conquest:stone_verticalslab_27[facing=east,variant=charlie]
conquest:stone_verticalslab_27[facing=east,variant=delta]
conquest:stone_verticalslab_28[facing=north,variant=alpha]
conquest:stone_verticalslab_28[facing=north,variant=bravo]
conquest:stone_verticalslab_28[facing=north,variant=charlie]
conquest:stone_verticalslab_28[facing=north,variant=delta]
conquest:stone_verticalslab_28[facing=south,variant=alpha]
conquest:stone_verticalslab_28[facing=south,variant=bravo]
conquest:stone_verticalslab_28[facing=south,variant=charlie]
conquest:stone_verticalslab_28[facing=south,variant=delta]
conquest:stone_verticalslab_28[facing=west,variant=alpha]
conquest:stone_verticalslab_28[facing=west,variant=bravo]
conquest:stone_verticalslab_28[facing=west,variant=charlie]
conquest:stone_verticalslab_28[facing=west,variant=delta]
conquest:stone_verticalslab_28[facing=east,variant=alpha]
conquest:stone_verticalslab_28[facing=east,variant=bravo]
conquest:stone_verticalslab_28[facing=east,variant=charlie]
conquest:stone_verticalslab_28[facing=east,variant=delta]
conquest:stone_verticalslab_29[facing=north,variant=alpha]
conquest:stone_verticalslab_29[facing=north,variant=bravo]
conquest:stone_verticalslab_29[facing=north,variant=charlie]
conquest:stone_verticalslab_29[facing=north,variant=delta]
conquest:stone_verticalslab_29[facing=south,variant=alpha]
conquest:stone_verticalslab_29[facing=south,variant=bravo]
conquest:stone_verticalslab_29[facing=south,variant=charlie]
conquest:stone_verticalslab_29[facing=south,variant=delta]
conquest:stone_verticalslab_29[facing=west,variant=alpha]
conquest:stone_verticalslab_29[facing=west,variant=bravo]
conquest:stone_verticalslab_29[facing=west,variant=charlie]
conquest:stone_verticalslab_29[facing=west,variant=delta]
conquest:stone_verticalslab_29[facing=east,variant=alpha]
conquest:stone_verticalslab_29[facing=east,variant=bravo]
conquest:stone_verticalslab_29[facing=east,variant=charlie]
conquest:stone_verticalslab_29[facing=east,variant=delta]
conquest:stone_verticalslab_30[facing=north,variant=alpha]
conquest:stone_verticalslab_30[facing=north,variant=bravo]
conquest:stone_verticalslab_30[facing=north,variant=charlie]
conquest:stone_verticalslab_30[facing=north,variant=delta]
conquest:stone_verticalslab_30[facing=south,variant=alpha]
conquest:stone_verticalslab_30[facing=south,variant=bravo]
conquest:stone_verticalslab_30[facing=south,variant=charlie]
conquest:stone_verticalslab_30[facing=south,variant=delta]
conquest:stone_verticalslab_30[facing=west,variant=alpha]
conquest:stone_verticalslab_30[facing=west,variant=bravo]
conquest:stone_verticalslab_30[facing=west,variant=charlie]
conquest:stone_verticalslab_30[facing=west,variant=delta]
conquest:stone_verticalslab_30[facing=east,variant=alpha]
conquest:stone_verticalslab_30[facing=east,variant=bravo]
conquest:stone_verticalslab_30[facing=east,variant=charlie]
conquest:stone_verticalslab_30[facing=east,variant=delta]
conquest:stone_verticalslab_31[facing=north,variant=alpha]
conquest:stone_verticalslab_31[facing=north,variant=bravo]
conquest:stone_verticalslab_31[facing=north,variant=charlie]
conquest:stone_verticalslab_31[facing=north,variant=delta]
conquest:stone_verticalslab_31[facing=south,variant=alpha]
conquest:stone_verticalslab_31[facing=south,variant=bravo]
conquest:stone_verticalslab_31[facing=south,variant=charlie]
conquest:stone_verticalslab_31[facing=south,variant=delta]
conquest:stone_verticalslab_31[facing=west,variant=alpha]
conquest:stone_verticalslab_31[facing=west,variant=bravo]
conquest:stone_verticalslab_31[facing=west,variant=charlie]
conquest:stone_verticalslab_31[facing=west,variant=delta]
conquest:stone_verticalslab_31[facing=east,variant=alpha]
conquest:stone_verticalslab_31[facing=east,variant=bravo]
conquest:stone_verticalslab_31[facing=east,variant=charlie]
conquest:stone_verticalslab_31[facing=east,variant=delta]
conquest:stone_verticalslab_32[facing=north,variant=alpha]
conquest:stone_verticalslab_32[facing=north,variant=bravo]
conquest:stone_verticalslab_32[facing=north,variant=charlie]
conquest:stone_verticalslab_32[facing=north,variant=delta]
conquest:stone_verticalslab_32[facing=south,variant=alpha]
conquest:stone_verticalslab_32[facing=south,variant=bravo]
conquest:stone_verticalslab_32[facing=south,variant=charlie]
conquest:stone_verticalslab_32[facing=south,variant=delta]
conquest:stone_verticalslab_32[facing=west,variant=alpha]
conquest:stone_verticalslab_32[facing=west,variant=bravo]
conquest:stone_verticalslab_32[facing=west,variant=charlie]
conquest:stone_verticalslab_32[facing=west,variant=delta]
conquest:stone_verticalslab_32[facing=east,variant=alpha]
conquest:stone_verticalslab_32[facing=east,variant=bravo]
conquest:stone_verticalslab_32[facing=east,variant=charlie]
conquest:stone_verticalslab_32[facing=east,variant=delta]
conquest:stone_verticalslab_33[facing=north,variant=alpha]
conquest:stone_verticalslab_33[facing=north,variant=bravo]
conquest:stone_verticalslab_33[facing=north,variant=charlie]
conquest:stone_verticalslab_33[facing=north,variant=delta]
conquest:stone_verticalslab_33[facing=south,variant=alpha]
conquest:stone_verticalslab_33[facing=south,variant=bravo]
conquest:stone_verticalslab_33[facing=south,variant=charlie]
conquest:stone_verticalslab_33[facing=south,variant=delta]
conquest:stone_verticalslab_33[facing=west,variant=alpha]
conquest:stone_verticalslab_33[facing=west,variant=bravo]
conquest:stone_verticalslab_33[facing=west,variant=charlie]
conquest:stone_verticalslab_33[facing=west,variant=delta]
conquest:stone_verticalslab_33[facing=east,variant=alpha]
conquest:stone_verticalslab_33[facing=east,variant=bravo]
conquest:stone_verticalslab_33[facing=east,variant=charlie]
conquest:stone_verticalslab_33[facing=east,variant=delta]
conquest:stone_verticalslab_34[facing=north,variant=alpha]
conquest:stone_verticalslab_34[facing=north,variant=bravo]
conquest:stone_verticalslab_34[facing=north,variant=charlie]
conquest:stone_verticalslab_34[facing=north,variant=delta]
conquest:stone_verticalslab_34[facing=south,variant=alpha]
conquest:stone_verticalslab_34[facing=south,variant=bravo]
conquest:stone_verticalslab_34[facing=south,variant=charlie]
conquest:stone_verticalslab_34[facing=south,variant=delta]
conquest:stone_verticalslab_34[facing=west,variant=alpha]
conquest:stone_verticalslab_34[facing=west,variant=bravo]
conquest:stone_verticalslab_34[facing=west,variant=charlie]
conquest:stone_verticalslab_34[facing=west,variant=delta]
conquest:stone_verticalslab_34[facing=east,variant=alpha]
conquest:stone_verticalslab_34[facing=east,variant=bravo]
conquest:stone_verticalslab_34[facing=east,variant=charlie]
conquest:stone_verticalslab_34[facing=east,variant=delta]
conquest:stone_verticalslab_35[facing=north,variant=alpha]
conquest:stone_verticalslab_35[facing=north,variant=bravo]
conquest:stone_verticalslab_35[facing=north,variant=charlie]
conquest:stone_verticalslab_35[facing=north,variant=delta]
conquest:stone_verticalslab_35[facing=south,variant=alpha]
conquest:stone_verticalslab_35[facing=south,variant=bravo]
conquest:stone_verticalslab_35[facing=south,variant=charlie]
conquest:stone_verticalslab_35[facing=south,variant=delta]
conquest:stone_verticalslab_35[facing=west,variant=alpha]
conquest:stone_verticalslab_35[facing=west,variant=bravo]
conquest:stone_verticalslab_35[facing=west,variant=charlie]
conquest:stone_verticalslab_35[facing=west,variant=delta]
conquest:stone_verticalslab_35[facing=east,variant=alpha]
conquest:stone_verticalslab_35[facing=east,variant=bravo]
conquest:stone_verticalslab_35[facing=east,variant=charlie]
conquest:stone_verticalslab_35[facing=east,variant=delta]
conquest:stone_verticalslab_36[facing=north,variant=alpha]
conquest:stone_verticalslab_36[facing=north,variant=bravo]
conquest:stone_verticalslab_36[facing=north,variant=charlie]
conquest:stone_verticalslab_36[facing=north,variant=delta]
conquest:stone_verticalslab_36[facing=south,variant=alpha]
conquest:stone_verticalslab_36[facing=south,variant=bravo]
conquest:stone_verticalslab_36[facing=south,variant=charlie]
conquest:stone_verticalslab_36[facing=south,variant=delta]
conquest:stone_verticalslab_36[facing=west,variant=alpha]
conquest:stone_verticalslab_36[facing=west,variant=bravo]
conquest:stone_verticalslab_36[facing=west,variant=charlie]
conquest:stone_verticalslab_36[facing=west,variant=delta]
conquest:stone_verticalslab_36[facing=east,variant=alpha]
conquest:stone_verticalslab_36[facing=east,variant=bravo]
conquest:stone_verticalslab_36[facing=east,variant=charlie]
conquest:stone_verticalslab_36[facing=east,variant=delta]
conquest:stone_verticalslab_37[facing=north,variant=alpha]
conquest:stone_verticalslab_37[facing=north,variant=bravo]
conquest:stone_verticalslab_37[facing=north,variant=charlie]
conquest:stone_verticalslab_37[facing=north,variant=delta]
conquest:stone_verticalslab_37[facing=south,variant=alpha]
conquest:stone_verticalslab_37[facing=south,variant=bravo]
conquest:stone_verticalslab_37[facing=south,variant=charlie]
conquest:stone_verticalslab_37[facing=south,variant=delta]
conquest:stone_verticalslab_37[facing=west,variant=alpha]
conquest:stone_verticalslab_37[facing=west,variant=bravo]
conquest:stone_verticalslab_37[facing=west,variant=charlie]
conquest:stone_verticalslab_37[facing=west,variant=delta]
conquest:stone_verticalslab_37[facing=east,variant=alpha]
conquest:stone_verticalslab_37[facing=east,variant=bravo]
conquest:stone_verticalslab_37[facing=east,variant=charlie]
conquest:stone_verticalslab_37[facing=east,variant=delta]
conquest:stone_verticalslab_38[facing=north,variant=alpha]
conquest:stone_verticalslab_38[facing=north,variant=bravo]
conquest:stone_verticalslab_38[facing=north,variant=charlie]
conquest:stone_verticalslab_38[facing=north,variant=delta]
conquest:stone_verticalslab_38[facing=south,variant=alpha]
conquest:stone_verticalslab_38[facing=south,variant=bravo]
conquest:stone_verticalslab_38[facing=south,variant=charlie]
conquest:stone_verticalslab_38[facing=south,variant=delta]
conquest:stone_verticalslab_38[facing=west,variant=alpha]
conquest:stone_verticalslab_38[facing=west,variant=bravo]
conquest:stone_verticalslab_38[facing=west,variant=charlie]
conquest:stone_verticalslab_38[facing=west,variant=delta]
conquest:stone_verticalslab_38[facing=east,variant=alpha]
conquest:stone_verticalslab_38[facing=east,variant=bravo]
conquest:stone_verticalslab_38[facing=east,variant=charlie]
conquest:stone_verticalslab_38[facing=east,variant=delta]
conquest:stone_verticalslab_39[facing=north,variant=alpha]
conquest:stone_verticalslab_39[facing=north,variant=bravo]
conquest:stone_verticalslab_39[facing=north,variant=charlie]
conquest:stone_verticalslab_39[facing=north,variant=delta]
conquest:stone_verticalslab_39[facing=south,variant=alpha]
conquest:stone_verticalslab_39[facing=south,variant=bravo]
conquest:stone_verticalslab_39[facing=south,variant=charlie]
conquest:stone_verticalslab_39[facing=south,variant=delta]
conquest:stone_verticalslab_39[facing=west,variant=alpha]
conquest:stone_verticalslab_39[facing=west,variant=bravo]
conquest:stone_verticalslab_39[facing=west,variant=charlie]
conquest:stone_verticalslab_39[facing=west,variant=delta]
conquest:stone_verticalslab_39[facing=east,variant=alpha]
conquest:stone_verticalslab_39[facing=east,variant=bravo]
conquest:stone_verticalslab_39[facing=east,variant=charlie]
conquest:stone_verticalslab_39[facing=east,variant=delta]
conquest:stone_verticalslab_40[facing=north,variant=alpha]
conquest:stone_verticalslab_40[facing=north,variant=bravo]
conquest:stone_verticalslab_40[facing=north,variant=charlie]
conquest:stone_verticalslab_40[facing=north,variant=delta]
conquest:stone_verticalslab_40[facing=south,variant=alpha]
conquest:stone_verticalslab_40[facing=south,variant=bravo]
conquest:stone_verticalslab_40[facing=south,variant=charlie]
conquest:stone_verticalslab_40[facing=south,variant=delta]
conquest:stone_verticalslab_40[facing=west,variant=alpha]
conquest:stone_verticalslab_40[facing=west,variant=bravo]
conquest:stone_verticalslab_40[facing=west,variant=charlie]
conquest:stone_verticalslab_40[facing=west,variant=delta]
conquest:stone_verticalslab_40[facing=east,variant=alpha]
conquest:stone_verticalslab_40[facing=east,variant=bravo]
conquest:stone_verticalslab_40[facing=east,variant=charlie]
conquest:stone_verticalslab_40[facing=east,variant=delta]
conquest:stone_verticalslab_41[facing=north,variant=alpha]
conquest:stone_verticalslab_41[facing=north,variant=bravo]
conquest:stone_verticalslab_41[facing=north,variant=charlie]
conquest:stone_verticalslab_41[facing=north,variant=delta]
conquest:stone_verticalslab_41[facing=south,variant=alpha]
conquest:stone_verticalslab_41[facing=south,variant=bravo]
conquest:stone_verticalslab_41[facing=south,variant=charlie]
conquest:stone_verticalslab_41[facing=south,variant=delta]
conquest:stone_verticalslab_41[facing=west,variant=alpha]
conquest:stone_verticalslab_41[facing=west,variant=bravo]
conquest:stone_verticalslab_41[facing=west,variant=charlie]
conquest:stone_verticalslab_41[facing=west,variant=delta]
conquest:stone_verticalslab_41[facing=east,variant=alpha]
conquest:stone_verticalslab_41[facing=east,variant=bravo]
conquest:stone_verticalslab_41[facing=east,variant=charlie]
conquest:stone_verticalslab_41[facing=east,variant=delta]
conquest:stone_verticalslab_42[facing=north,variant=alpha]
conquest:stone_verticalslab_42[facing=north,variant=bravo]
conquest:stone_verticalslab_42[facing=north,variant=charlie]
conquest:stone_verticalslab_42[facing=north,variant=delta]
conquest:stone_verticalslab_42[facing=south,variant=alpha]
conquest:stone_verticalslab_42[facing=south,variant=bravo]
conquest:stone_verticalslab_42[facing=south,variant=charlie]
conquest:stone_verticalslab_42[facing=south,variant=delta]
conquest:stone_verticalslab_42[facing=west,variant=alpha]
conquest:stone_verticalslab_42[facing=west,variant=bravo]
conquest:stone_verticalslab_42[facing=west,variant=charlie]
conquest:stone_verticalslab_42[facing=west,variant=delta]
conquest:stone_verticalslab_42[facing=east,variant=alpha]
conquest:stone_verticalslab_42[facing=east,variant=bravo]
conquest:stone_verticalslab_42[facing=east,variant=charlie]
conquest:stone_verticalslab_42[facing=east,variant=delta]
conquest:stone_verticalslab_43[facing=north,variant=alpha]
conquest:stone_verticalslab_43[facing=north,variant=bravo]
conquest:stone_verticalslab_43[facing=north,variant=charlie]
conquest:stone_verticalslab_43[facing=north,variant=delta]
conquest:stone_verticalslab_43[facing=south,variant=alpha]
conquest:stone_verticalslab_43[facing=south,variant=bravo]
conquest:stone_verticalslab_43[facing=south,variant=charlie]
conquest:stone_verticalslab_43[facing=south,variant=delta]
conquest:stone_verticalslab_43[facing=west,variant=alpha]
conquest:stone_verticalslab_43[facing=west,variant=bravo]
conquest:stone_verticalslab_43[facing=west,variant=charlie]
conquest:stone_verticalslab_43[facing=west,variant=delta]
conquest:stone_verticalslab_43[facing=east,variant=alpha]
conquest:stone_verticalslab_43[facing=east,variant=bravo]
conquest:stone_verticalslab_43[facing=east,variant=charlie]
conquest:stone_verticalslab_43[facing=east,variant=delta]
conquest:stone_verticalslab_44[facing=north,variant=alpha]
conquest:stone_verticalslab_44[facing=north,variant=bravo]
conquest:stone_verticalslab_44[facing=north,variant=charlie]
conquest:stone_verticalslab_44[facing=north,variant=delta]
conquest:stone_verticalslab_44[facing=south,variant=alpha]
conquest:stone_verticalslab_44[facing=south,variant=bravo]
conquest:stone_verticalslab_44[facing=south,variant=charlie]
conquest:stone_verticalslab_44[facing=south,variant=delta]
conquest:stone_verticalslab_44[facing=west,variant=alpha]
conquest:stone_verticalslab_44[facing=west,variant=bravo]
conquest:stone_verticalslab_44[facing=west,variant=charlie]
conquest:stone_verticalslab_44[facing=west,variant=delta]
conquest:stone_verticalslab_44[facing=east,variant=alpha]
conquest:stone_verticalslab_44[facing=east,variant=bravo]
conquest:stone_verticalslab_44[facing=east,variant=charlie]
conquest:stone_verticalslab_44[facing=east,variant=delta]
conquest:stone_verticalslab_45[facing=north,variant=alpha]
conquest:stone_verticalslab_45[facing=north,variant=bravo]
conquest:stone_verticalslab_45[facing=north,variant=charlie]
conquest:stone_verticalslab_45[facing=north,variant=delta]
conquest:stone_verticalslab_45[facing=south,variant=alpha]
conquest:stone_verticalslab_45[facing=south,variant=bravo]
conquest:stone_verticalslab_45[facing=south,variant=charlie]
conquest:stone_verticalslab_45[facing=south,variant=delta]
conquest:stone_verticalslab_45[facing=west,variant=alpha]
conquest:stone_verticalslab_45[facing=west,variant=bravo]
conquest:stone_verticalslab_45[facing=west,variant=charlie]
conquest:stone_verticalslab_45[facing=west,variant=delta]
conquest:stone_verticalslab_45[facing=east,variant=alpha]
conquest:stone_verticalslab_45[facing=east,variant=bravo]
conquest:stone_verticalslab_45[facing=east,variant=charlie]
conquest:stone_verticalslab_45[facing=east,variant=delta]
conquest:stone_verticalslab_46[facing=north,variant=alpha]
conquest:stone_verticalslab_46[facing=north,variant=bravo]
conquest:stone_verticalslab_46[facing=north,variant=charlie]
conquest:stone_verticalslab_46[facing=north,variant=delta]
conquest:stone_verticalslab_46[facing=south,variant=alpha]
conquest:stone_verticalslab_46[facing=south,variant=bravo]
conquest:stone_verticalslab_46[facing=south,variant=charlie]
conquest:stone_verticalslab_46[facing=south,variant=delta]
conquest:stone_verticalslab_46[facing=west,variant=alpha]
conquest:stone_verticalslab_46[facing=west,variant=bravo]
conquest:stone_verticalslab_46[facing=west,variant=charlie]
conquest:stone_verticalslab_46[facing=west,variant=delta]
conquest:stone_verticalslab_46[facing=east,variant=alpha]
conquest:stone_verticalslab_46[facing=east,variant=bravo]
conquest:stone_verticalslab_46[facing=east,variant=charlie]
conquest:stone_verticalslab_46[facing=east,variant=delta]
conquest:stone_verticalslab_47[facing=north,variant=alpha]
conquest:stone_verticalslab_47[facing=north,variant=bravo]
conquest:stone_verticalslab_47[facing=north,variant=charlie]
conquest:stone_verticalslab_47[facing=north,variant=delta]
conquest:stone_verticalslab_47[facing=south,variant=alpha]
conquest:stone_verticalslab_47[facing=south,variant=bravo]
conquest:stone_verticalslab_47[facing=south,variant=charlie]
conquest:stone_verticalslab_47[facing=south,variant=delta]
conquest:stone_verticalslab_47[facing=west,variant=alpha]
conquest:stone_verticalslab_47[facing=west,variant=bravo]
conquest:stone_verticalslab_47[facing=west,variant=charlie]
conquest:stone_verticalslab_47[facing=west,variant=delta]
conquest:stone_verticalslab_47[facing=east,variant=alpha]
conquest:stone_verticalslab_47[facing=east,variant=bravo]
conquest:stone_verticalslab_47[facing=east,variant=charlie]
conquest:stone_verticalslab_47[facing=east,variant=delta]
conquest:stone_verticalslab_48[facing=north,variant=alpha]
conquest:stone_verticalslab_48[facing=north,variant=bravo]
conquest:stone_verticalslab_48[facing=north,variant=charlie]
conquest:stone_verticalslab_48[facing=north,variant=delta]
conquest:stone_verticalslab_48[facing=south,variant=alpha]
conquest:stone_verticalslab_48[facing=south,variant=bravo]
conquest:stone_verticalslab_48[facing=south,variant=charlie]
conquest:stone_verticalslab_48[facing=south,variant=delta]
conquest:stone_verticalslab_48[facing=west,variant=alpha]
conquest:stone_verticalslab_48[facing=west,variant=bravo]
conquest:stone_verticalslab_48[facing=west,variant=charlie]
conquest:stone_verticalslab_48[facing=west,variant=delta]
conquest:stone_verticalslab_48[facing=east,variant=alpha]
conquest:stone_verticalslab_48[facing=east,variant=bravo]
conquest:stone_verticalslab_48[facing=east,variant=charlie]
conquest:stone_verticalslab_48[facing=east,variant=delta]
conquest:stone_verticalslab_49[facing=north,variant=alpha]
conquest:stone_verticalslab_49[facing=north,variant=bravo]
conquest:stone_verticalslab_49[facing=north,variant=charlie]
conquest:stone_verticalslab_49[facing=north,variant=delta]
conquest:stone_verticalslab_49[facing=south,variant=alpha]
conquest:stone_verticalslab_49[facing=south,variant=bravo]
conquest:stone_verticalslab_49[facing=south,variant=charlie]
conquest:stone_verticalslab_49[facing=south,variant=delta]
conquest:stone_verticalslab_49[facing=west,variant=alpha]
conquest:stone_verticalslab_49[facing=west,variant=bravo]
conquest:stone_verticalslab_49[facing=west,variant=charlie]
conquest:stone_verticalslab_49[facing=west,variant=delta]
conquest:stone_verticalslab_49[facing=east,variant=alpha]
conquest:stone_verticalslab_49[facing=east,variant=bravo]
conquest:stone_verticalslab_49[facing=east,variant=charlie]
conquest:stone_verticalslab_49[facing=east,variant=delta]
conquest:stone_verticalslab_50[facing=north,variant=alpha]
conquest:stone_verticalslab_50[facing=north,variant=bravo]
conquest:stone_verticalslab_50[facing=north,variant=charlie]
conquest:stone_verticalslab_50[facing=north,variant=delta]
conquest:stone_verticalslab_50[facing=south,variant=alpha]
conquest:stone_verticalslab_50[facing=south,variant=bravo]
conquest:stone_verticalslab_50[facing=south,variant=charlie]
conquest:stone_verticalslab_50[facing=south,variant=delta]
conquest:stone_verticalslab_50[facing=west,variant=alpha]
conquest:stone_verticalslab_50[facing=west,variant=bravo]
conquest:stone_verticalslab_50[facing=west,variant=charlie]
conquest:stone_verticalslab_50[facing=west,variant=delta]
conquest:stone_verticalslab_50[facing=east,variant=alpha]
conquest:stone_verticalslab_50[facing=east,variant=bravo]
conquest:stone_verticalslab_50[facing=east,variant=charlie]
conquest:stone_verticalslab_50[facing=east,variant=delta]
conquest:stone_verticalslab_51[facing=north,variant=alpha]
conquest:stone_verticalslab_51[facing=north,variant=bravo]
conquest:stone_verticalslab_51[facing=north,variant=charlie]
conquest:stone_verticalslab_51[facing=north,variant=delta]
conquest:stone_verticalslab_51[facing=south,variant=alpha]
conquest:stone_verticalslab_51[facing=south,variant=bravo]
conquest:stone_verticalslab_51[facing=south,variant=charlie]
conquest:stone_verticalslab_51[facing=south,variant=delta]
conquest:stone_verticalslab_51[facing=west,variant=alpha]
conquest:stone_verticalslab_51[facing=west,variant=bravo]
conquest:stone_verticalslab_51[facing=west,variant=charlie]
conquest:stone_verticalslab_51[facing=west,variant=delta]
conquest:stone_verticalslab_51[facing=east,variant=alpha]
conquest:stone_verticalslab_51[facing=east,variant=bravo]
conquest:stone_verticalslab_51[facing=east,variant=charlie]
conquest:stone_verticalslab_51[facing=east,variant=delta]
conquest:stone_verticalslab_52[facing=north,variant=alpha]
conquest:stone_verticalslab_52[facing=north,variant=bravo]
conquest:stone_verticalslab_52[facing=north,variant=charlie]
conquest:stone_verticalslab_52[facing=north,variant=delta]
conquest:stone_verticalslab_52[facing=south,variant=alpha]
conquest:stone_verticalslab_52[facing=south,variant=bravo]
conquest:stone_verticalslab_52[facing=south,variant=charlie]
conquest:stone_verticalslab_52[facing=south,variant=delta]
conquest:stone_verticalslab_52[facing=west,variant=alpha]
conquest:stone_verticalslab_52[facing=west,variant=bravo]
conquest:stone_verticalslab_52[facing=west,variant=charlie]
conquest:stone_verticalslab_52[facing=west,variant=delta]
conquest:stone_verticalslab_52[facing=east,variant=alpha]
conquest:stone_verticalslab_52[facing=east,variant=bravo]
conquest:stone_verticalslab_52[facing=east,variant=charlie]
conquest:stone_verticalslab_52[facing=east,variant=delta]
conquest:stone_verticalslab_53[facing=north,variant=alpha]
conquest:stone_verticalslab_53[facing=north,variant=bravo]
conquest:stone_verticalslab_53[facing=north,variant=charlie]
conquest:stone_verticalslab_53[facing=north,variant=delta]
conquest:stone_verticalslab_53[facing=south,variant=alpha]
conquest:stone_verticalslab_53[facing=south,variant=bravo]
conquest:stone_verticalslab_53[facing=south,variant=charlie]
conquest:stone_verticalslab_53[facing=south,variant=delta]
conquest:stone_verticalslab_53[facing=west,variant=alpha]
conquest:stone_verticalslab_53[facing=west,variant=bravo]
conquest:stone_verticalslab_53[facing=west,variant=charlie]
conquest:stone_verticalslab_53[facing=west,variant=delta]
conquest:stone_verticalslab_53[facing=east,variant=alpha]
conquest:stone_verticalslab_53[facing=east,variant=bravo]
conquest:stone_verticalslab_53[facing=east,variant=charlie]
conquest:stone_verticalslab_53[facing=east,variant=delta]
conquest:stone_verticalslab_54[facing=north,variant=alpha]
conquest:stone_verticalslab_54[facing=north,variant=bravo]
conquest:stone_verticalslab_54[facing=north,variant=charlie]
conquest:stone_verticalslab_54[facing=north,variant=delta]
conquest:stone_verticalslab_54[facing=south,variant=alpha]
conquest:stone_verticalslab_54[facing=south,variant=bravo]
conquest:stone_verticalslab_54[facing=south,variant=charlie]
conquest:stone_verticalslab_54[facing=south,variant=delta]
conquest:stone_verticalslab_54[facing=west,variant=alpha]
conquest:stone_verticalslab_54[facing=west,variant=bravo]
conquest:stone_verticalslab_54[facing=west,variant=charlie]
conquest:stone_verticalslab_54[facing=west,variant=delta]
conquest:stone_verticalslab_54[facing=east,variant=alpha]
conquest:stone_verticalslab_54[facing=east,variant=bravo]
conquest:stone_verticalslab_54[facing=east,variant=charlie]
conquest:stone_verticalslab_54[facing=east,variant=delta]
conquest:stone_verticalslab_55[facing=north,variant=alpha]
conquest:stone_verticalslab_55[facing=north,variant=bravo]
conquest:stone_verticalslab_55[facing=north,variant=charlie]
conquest:stone_verticalslab_55[facing=north,variant=delta]
conquest:stone_verticalslab_55[facing=south,variant=alpha]
conquest:stone_verticalslab_55[facing=south,variant=bravo]
conquest:stone_verticalslab_55[facing=south,variant=charlie]
conquest:stone_verticalslab_55[facing=south,variant=delta]
conquest:stone_verticalslab_55[facing=west,variant=alpha]
conquest:stone_verticalslab_55[facing=west,variant=bravo]
conquest:stone_verticalslab_55[facing=west,variant=charlie]
conquest:stone_verticalslab_55[facing=west,variant=delta]
conquest:stone_verticalslab_55[facing=east,variant=alpha]
conquest:stone_verticalslab_55[facing=east,variant=bravo]
conquest:stone_verticalslab_55[facing=east,variant=charlie]
conquest:stone_verticalslab_55[facing=east,variant=delta]
conquest:stone_verticalslab_56[facing=north,variant=alpha]
conquest:stone_verticalslab_56[facing=north,variant=bravo]
conquest:stone_verticalslab_56[facing=north,variant=charlie]
conquest:stone_verticalslab_56[facing=north,variant=delta]
conquest:stone_verticalslab_56[facing=south,variant=alpha]
conquest:stone_verticalslab_56[facing=south,variant=bravo]
conquest:stone_verticalslab_56[facing=south,variant=charlie]
conquest:stone_verticalslab_56[facing=south,variant=delta]
conquest:stone_verticalslab_56[facing=west,variant=alpha]
conquest:stone_verticalslab_56[facing=west,variant=bravo]
conquest:stone_verticalslab_56[facing=west,variant=charlie]
conquest:stone_verticalslab_56[facing=west,variant=delta]
conquest:stone_verticalslab_56[facing=east,variant=alpha]
conquest:stone_verticalslab_56[facing=east,variant=bravo]
conquest:stone_verticalslab_56[facing=east,variant=charlie]
conquest:stone_verticalslab_56[facing=east,variant=delta]
conquest:stone_verticalslab_57[facing=north,variant=alpha]
conquest:stone_verticalslab_57[facing=north,variant=bravo]
conquest:stone_verticalslab_57[facing=north,variant=charlie]
conquest:stone_verticalslab_57[facing=north,variant=delta]
conquest:stone_verticalslab_57[facing=south,variant=alpha]
conquest:stone_verticalslab_57[facing=south,variant=bravo]
conquest:stone_verticalslab_57[facing=south,variant=charlie]
conquest:stone_verticalslab_57[facing=south,variant=delta]
conquest:stone_verticalslab_57[facing=west,variant=alpha]
conquest:stone_verticalslab_57[facing=west,variant=bravo]
conquest:stone_verticalslab_57[facing=west,variant=charlie]
conquest:stone_verticalslab_57[facing=west,variant=delta]
conquest:stone_verticalslab_57[facing=east,variant=alpha]
conquest:stone_verticalslab_57[facing=east,variant=bravo]
conquest:stone_verticalslab_57[facing=east,variant=charlie]
conquest:stone_verticalslab_57[facing=east,variant=delta]
conquest:stone_verticalslab_58[facing=north,variant=alpha]
conquest:stone_verticalslab_58[facing=north,variant=bravo]
conquest:stone_verticalslab_58[facing=north,variant=charlie]
conquest:stone_verticalslab_58[facing=north,variant=delta]
conquest:stone_verticalslab_58[facing=south,variant=alpha]
conquest:stone_verticalslab_58[facing=south,variant=bravo]
conquest:stone_verticalslab_58[facing=south,variant=charlie]
conquest:stone_verticalslab_58[facing=south,variant=delta]
conquest:stone_verticalslab_58[facing=west,variant=alpha]
conquest:stone_verticalslab_58[facing=west,variant=bravo]
conquest:stone_verticalslab_58[facing=west,variant=charlie]
conquest:stone_verticalslab_58[facing=west,variant=delta]
conquest:stone_verticalslab_58[facing=east,variant=alpha]
conquest:stone_verticalslab_58[facing=east,variant=bravo]
conquest:stone_verticalslab_58[facing=east,variant=charlie]
conquest:stone_verticalslab_58[facing=east,variant=delta]
conquest:stone_verticalslab_59[facing=north,variant=alpha]
conquest:stone_verticalslab_59[facing=north,variant=bravo]
conquest:stone_verticalslab_59[facing=north,variant=charlie]
conquest:stone_verticalslab_59[facing=north,variant=delta]
conquest:stone_verticalslab_59[facing=south,variant=alpha]
conquest:stone_verticalslab_59[facing=south,variant=bravo]
conquest:stone_verticalslab_59[facing=south,variant=charlie]
conquest:stone_verticalslab_59[facing=south,variant=delta]
conquest:stone_verticalslab_59[facing=west,variant=alpha]
conquest:stone_verticalslab_59[facing=west,variant=bravo]
conquest:stone_verticalslab_59[facing=west,variant=charlie]
conquest:stone_verticalslab_59[facing=west,variant=delta]
conquest:stone_verticalslab_59[facing=east,variant=alpha]
conquest:stone_verticalslab_59[facing=east,variant=bravo]
conquest:stone_verticalslab_59[facing=east,variant=charlie]
conquest:stone_verticalslab_59[facing=east,variant=delta]
conquest:stone_verticalslab_60[facing=north,variant=alpha]
conquest:stone_verticalslab_60[facing=north,variant=bravo]
conquest:stone_verticalslab_60[facing=north,variant=charlie]
conquest:stone_verticalslab_60[facing=north,variant=delta]
conquest:stone_verticalslab_60[facing=south,variant=alpha]
conquest:stone_verticalslab_60[facing=south,variant=bravo]
conquest:stone_verticalslab_60[facing=south,variant=charlie]
conquest:stone_verticalslab_60[facing=south,variant=delta]
conquest:stone_verticalslab_60[facing=west,variant=alpha]
conquest:stone_verticalslab_60[facing=west,variant=bravo]
conquest:stone_verticalslab_60[facing=west,variant=charlie]
conquest:stone_verticalslab_60[facing=west,variant=delta]
conquest:stone_verticalslab_60[facing=east,variant=alpha]
conquest:stone_verticalslab_60[facing=east,variant=bravo]
conquest:stone_verticalslab_60[facing=east,variant=charlie]
conquest:stone_verticalslab_60[facing=east,variant=delta]
conquest:stone_verticalslab_61[facing=north,variant=alpha]
conquest:stone_verticalslab_61[facing=north,variant=bravo]
conquest:stone_verticalslab_61[facing=north,variant=charlie]
conquest:stone_verticalslab_61[facing=north,variant=delta]
conquest:stone_verticalslab_61[facing=south,variant=alpha]
conquest:stone_verticalslab_61[facing=south,variant=bravo]
conquest:stone_verticalslab_61[facing=south,variant=charlie]
conquest:stone_verticalslab_61[facing=south,variant=delta]
conquest:stone_verticalslab_61[facing=west,variant=alpha]
conquest:stone_verticalslab_61[facing=west,variant=bravo]
conquest:stone_verticalslab_61[facing=west,variant=charlie]
conquest:stone_verticalslab_61[facing=west,variant=delta]
conquest:stone_verticalslab_61[facing=east,variant=alpha]
conquest:stone_verticalslab_61[facing=east,variant=bravo]
conquest:stone_verticalslab_61[facing=east,variant=charlie]
conquest:stone_verticalslab_61[facing=east,variant=delta]
conquest:stone_verticalslab_62[facing=north,variant=alpha]
conquest:stone_verticalslab_62[facing=north,variant=bravo]
conquest:stone_verticalslab_62[facing=north,variant=charlie]
conquest:stone_verticalslab_62[facing=north,variant=delta]
conquest:stone_verticalslab_62[facing=south,variant=alpha]
conquest:stone_verticalslab_62[facing=south,variant=bravo]
conquest:stone_verticalslab_62[facing=south,variant=charlie]
conquest:stone_verticalslab_62[facing=south,variant=delta]
conquest:stone_verticalslab_62[facing=west,variant=alpha]
conquest:stone_verticalslab_62[facing=west,variant=bravo]
conquest:stone_verticalslab_62[facing=west,variant=charlie]
conquest:stone_verticalslab_62[facing=west,variant=delta]
conquest:stone_verticalslab_62[facing=east,variant=alpha]
conquest:stone_verticalslab_62[facing=east,variant=bravo]
conquest:stone_verticalslab_62[facing=east,variant=charlie]
conquest:stone_verticalslab_62[facing=east,variant=delta]
conquest:stone_verticalslab_63[facing=north,variant=alpha]
conquest:stone_verticalslab_63[facing=north,variant=bravo]
conquest:stone_verticalslab_63[facing=north,variant=charlie]
conquest:stone_verticalslab_63[facing=north,variant=delta]
conquest:stone_verticalslab_63[facing=south,variant=alpha]
conquest:stone_verticalslab_63[facing=south,variant=bravo]
conquest:stone_verticalslab_63[facing=south,variant=charlie]
conquest:stone_verticalslab_63[facing=south,variant=delta]
conquest:stone_verticalslab_63[facing=west,variant=alpha]
conquest:stone_verticalslab_63[facing=west,variant=bravo]
conquest:stone_verticalslab_63[facing=west,variant=charlie]
conquest:stone_verticalslab_63[facing=west,variant=delta]
conquest:stone_verticalslab_63[facing=east,variant=alpha]
conquest:stone_verticalslab_63[facing=east,variant=bravo]
conquest:stone_verticalslab_63[facing=east,variant=charlie]
conquest:stone_verticalslab_63[facing=east,variant=delta]
conquest:stone_verticalslab_64[facing=north,variant=alpha]
conquest:stone_verticalslab_64[facing=north,variant=bravo]
conquest:stone_verticalslab_64[facing=north,variant=charlie]
conquest:stone_verticalslab_64[facing=north,variant=delta]
conquest:stone_verticalslab_64[facing=south,variant=alpha]
conquest:stone_verticalslab_64[facing=south,variant=bravo]
conquest:stone_verticalslab_64[facing=south,variant=charlie]
conquest:stone_verticalslab_64[facing=south,variant=delta]
conquest:stone_verticalslab_64[facing=west,variant=alpha]
conquest:stone_verticalslab_64[facing=west,variant=bravo]
conquest:stone_verticalslab_64[facing=west,variant=charlie]
conquest:stone_verticalslab_64[facing=west,variant=delta]
conquest:stone_verticalslab_64[facing=east,variant=alpha]
conquest:stone_verticalslab_64[facing=east,variant=bravo]
conquest:stone_verticalslab_64[facing=east,variant=charlie]
conquest:stone_verticalslab_64[facing=east,variant=delta]
conquest:stone_verticalslab_65[facing=north,variant=alpha]
conquest:stone_verticalslab_65[facing=north,variant=bravo]
conquest:stone_verticalslab_65[facing=north,variant=charlie]
conquest:stone_verticalslab_65[facing=north,variant=delta]
conquest:stone_verticalslab_65[facing=south,variant=alpha]
conquest:stone_verticalslab_65[facing=south,variant=bravo]
conquest:stone_verticalslab_65[facing=south,variant=charlie]
conquest:stone_verticalslab_65[facing=south,variant=delta]
conquest:stone_verticalslab_65[facing=west,variant=alpha]
conquest:stone_verticalslab_65[facing=west,variant=bravo]
conquest:stone_verticalslab_65[facing=west,variant=charlie]
conquest:stone_verticalslab_65[facing=west,variant=delta]
conquest:stone_verticalslab_65[facing=east,variant=alpha]
conquest:stone_verticalslab_65[facing=east,variant=bravo]
conquest:stone_verticalslab_65[facing=east,variant=charlie]
conquest:stone_verticalslab_65[facing=east,variant=delta]
conquest:stone_verticalslab_66[facing=north,variant=alpha]
conquest:stone_verticalslab_66[facing=north,variant=bravo]
conquest:stone_verticalslab_66[facing=north,variant=charlie]
conquest:stone_verticalslab_66[facing=north,variant=delta]
conquest:stone_verticalslab_66[facing=south,variant=alpha]
conquest:stone_verticalslab_66[facing=south,variant=bravo]
conquest:stone_verticalslab_66[facing=south,variant=charlie]
conquest:stone_verticalslab_66[facing=south,variant=delta]
conquest:stone_verticalslab_66[facing=west,variant=alpha]
conquest:stone_verticalslab_66[facing=west,variant=bravo]
conquest:stone_verticalslab_66[facing=west,variant=charlie]
conquest:stone_verticalslab_66[facing=west,variant=delta]
conquest:stone_verticalslab_66[facing=east,variant=alpha]
conquest:stone_verticalslab_66[facing=east,variant=bravo]
conquest:stone_verticalslab_66[facing=east,variant=charlie]
conquest:stone_verticalslab_66[facing=east,variant=delta]
conquest:stone_verticalslab_67[facing=north,variant=alpha]
conquest:stone_verticalslab_67[facing=north,variant=bravo]
conquest:stone_verticalslab_67[facing=north,variant=charlie]
conquest:stone_verticalslab_67[facing=north,variant=delta]
conquest:stone_verticalslab_67[facing=south,variant=alpha]
conquest:stone_verticalslab_67[facing=south,variant=bravo]
conquest:stone_verticalslab_67[facing=south,variant=charlie]
conquest:stone_verticalslab_67[facing=south,variant=delta]
conquest:stone_verticalslab_67[facing=west,variant=alpha]
conquest:stone_verticalslab_67[facing=west,variant=bravo]
conquest:stone_verticalslab_67[facing=west,variant=charlie]
conquest:stone_verticalslab_67[facing=west,variant=delta]
conquest:stone_verticalslab_67[facing=east,variant=alpha]
conquest:stone_verticalslab_67[facing=east,variant=bravo]
conquest:stone_verticalslab_67[facing=east,variant=charlie]
conquest:stone_verticalslab_67[facing=east,variant=delta]
conquest:stone_verticalslab_68[facing=north,variant=alpha]
conquest:stone_verticalslab_68[facing=north,variant=bravo]
conquest:stone_verticalslab_68[facing=north,variant=charlie]
conquest:stone_verticalslab_68[facing=north,variant=delta]
conquest:stone_verticalslab_68[facing=south,variant=alpha]
conquest:stone_verticalslab_68[facing=south,variant=bravo]
conquest:stone_verticalslab_68[facing=south,variant=charlie]
conquest:stone_verticalslab_68[facing=south,variant=delta]
conquest:stone_verticalslab_68[facing=west,variant=alpha]
conquest:stone_verticalslab_68[facing=west,variant=bravo]
conquest:stone_verticalslab_68[facing=west,variant=charlie]
conquest:stone_verticalslab_68[facing=west,variant=delta]
conquest:stone_verticalslab_68[facing=east,variant=alpha]
conquest:stone_verticalslab_68[facing=east,variant=bravo]
conquest:stone_verticalslab_68[facing=east,variant=charlie]
conquest:stone_verticalslab_68[facing=east,variant=delta]
conquest:stone_verticalslab_69[facing=north,variant=alpha]
conquest:stone_verticalslab_69[facing=north,variant=bravo]
conquest:stone_verticalslab_69[facing=north,variant=charlie]
conquest:stone_verticalslab_69[facing=north,variant=delta]
conquest:stone_verticalslab_69[facing=south,variant=alpha]
conquest:stone_verticalslab_69[facing=south,variant=bravo]
conquest:stone_verticalslab_69[facing=south,variant=charlie]
conquest:stone_verticalslab_69[facing=south,variant=delta]
conquest:stone_verticalslab_69[facing=west,variant=alpha]
conquest:stone_verticalslab_69[facing=west,variant=bravo]
conquest:stone_verticalslab_69[facing=west,variant=charlie]
conquest:stone_verticalslab_69[facing=west,variant=delta]
conquest:stone_verticalslab_69[facing=east,variant=alpha]
conquest:stone_verticalslab_69[facing=east,variant=bravo]
conquest:stone_verticalslab_69[facing=east,variant=charlie]
conquest:stone_verticalslab_69[facing=east,variant=delta]
conquest:stone_verticalslab_70[facing=north,variant=alpha]
conquest:stone_verticalslab_70[facing=north,variant=bravo]
conquest:stone_verticalslab_70[facing=north,variant=charlie]
conquest:stone_verticalslab_70[facing=north,variant=delta]
conquest:stone_verticalslab_70[facing=south,variant=alpha]
conquest:stone_verticalslab_70[facing=south,variant=bravo]
conquest:stone_verticalslab_70[facing=south,variant=charlie]
conquest:stone_verticalslab_70[facing=south,variant=delta]
conquest:stone_verticalslab_70[facing=west,variant=alpha]
conquest:stone_verticalslab_70[facing=west,variant=bravo]
conquest:stone_verticalslab_70[facing=west,variant=charlie]
conquest:stone_verticalslab_70[facing=west,variant=delta]
conquest:stone_verticalslab_70[facing=east,variant=alpha]
conquest:stone_verticalslab_70[facing=east,variant=bravo]
conquest:stone_verticalslab_70[facing=east,variant=charlie]
conquest:stone_verticalslab_70[facing=east,variant=delta]
conquest:stone_verticalslab_71[facing=north,variant=alpha]
conquest:stone_verticalslab_71[facing=north,variant=bravo]
conquest:stone_verticalslab_71[facing=north,variant=charlie]
conquest:stone_verticalslab_71[facing=north,variant=delta]
conquest:stone_verticalslab_71[facing=south,variant=alpha]
conquest:stone_verticalslab_71[facing=south,variant=bravo]
conquest:stone_verticalslab_71[facing=south,variant=charlie]
conquest:stone_verticalslab_71[facing=south,variant=delta]
conquest:stone_verticalslab_71[facing=west,variant=alpha]
conquest:stone_verticalslab_71[facing=west,variant=bravo]
conquest:stone_verticalslab_71[facing=west,variant=charlie]
conquest:stone_verticalslab_71[facing=west,variant=delta]
conquest:stone_verticalslab_71[facing=east,variant=alpha]
conquest:stone_verticalslab_71[facing=east,variant=bravo]
conquest:stone_verticalslab_71[facing=east,variant=charlie]
conquest:stone_verticalslab_71[facing=east,variant=delta]
conquest:stone_verticalslab_72[facing=north,variant=alpha]
conquest:stone_verticalslab_72[facing=north,variant=bravo]
conquest:stone_verticalslab_72[facing=north,variant=charlie]
conquest:stone_verticalslab_72[facing=north,variant=delta]
conquest:stone_verticalslab_72[facing=south,variant=alpha]
conquest:stone_verticalslab_72[facing=south,variant=bravo]
conquest:stone_verticalslab_72[facing=south,variant=charlie]
conquest:stone_verticalslab_72[facing=south,variant=delta]
conquest:stone_verticalslab_72[facing=west,variant=alpha]
conquest:stone_verticalslab_72[facing=west,variant=bravo]
conquest:stone_verticalslab_72[facing=west,variant=charlie]
conquest:stone_verticalslab_72[facing=west,variant=delta]
conquest:stone_verticalslab_72[facing=east,variant=alpha]
conquest:stone_verticalslab_72[facing=east,variant=bravo]
conquest:stone_verticalslab_72[facing=east,variant=charlie]
conquest:stone_verticalslab_72[facing=east,variant=delta]
conquest:stone_verticalslab_73[facing=north,variant=alpha]
conquest:stone_verticalslab_73[facing=north,variant=bravo]
conquest:stone_verticalslab_73[facing=north,variant=charlie]
conquest:stone_verticalslab_73[facing=north,variant=delta]
conquest:stone_verticalslab_73[facing=south,variant=alpha]
conquest:stone_verticalslab_73[facing=south,variant=bravo]
conquest:stone_verticalslab_73[facing=south,variant=charlie]
conquest:stone_verticalslab_73[facing=south,variant=delta]
conquest:stone_verticalslab_73[facing=west,variant=alpha]
conquest:stone_verticalslab_73[facing=west,variant=bravo]
conquest:stone_verticalslab_73[facing=west,variant=charlie]
conquest:stone_verticalslab_73[facing=west,variant=delta]
conquest:stone_verticalslab_73[facing=east,variant=alpha]
conquest:stone_verticalslab_73[facing=east,variant=bravo]
conquest:stone_verticalslab_73[facing=east,variant=charlie]
conquest:stone_verticalslab_73[facing=east,variant=delta]
conquest:stone_verticalslab_74[facing=north,variant=alpha]
conquest:stone_verticalslab_74[facing=north,variant=bravo]
conquest:stone_verticalslab_74[facing=north,variant=charlie]
conquest:stone_verticalslab_74[facing=north,variant=delta]
conquest:stone_verticalslab_74[facing=south,variant=alpha]
conquest:stone_verticalslab_74[facing=south,variant=bravo]
conquest:stone_verticalslab_74[facing=south,variant=charlie]
conquest:stone_verticalslab_74[facing=south,variant=delta]
conquest:stone_verticalslab_74[facing=west,variant=alpha]
conquest:stone_verticalslab_74[facing=west,variant=bravo]
conquest:stone_verticalslab_74[facing=west,variant=charlie]
conquest:stone_verticalslab_74[facing=west,variant=delta]
conquest:stone_verticalslab_74[facing=east,variant=alpha]
conquest:stone_verticalslab_74[facing=east,variant=bravo]
conquest:stone_verticalslab_74[facing=east,variant=charlie]
conquest:stone_verticalslab_74[facing=east,variant=delta]
conquest:stone_verticalslab_75[facing=north,variant=alpha]
conquest:stone_verticalslab_75[facing=north,variant=bravo]
conquest:stone_verticalslab_75[facing=north,variant=charlie]
conquest:stone_verticalslab_75[facing=north,variant=delta]
conquest:stone_verticalslab_75[facing=south,variant=alpha]
conquest:stone_verticalslab_75[facing=south,variant=bravo]
conquest:stone_verticalslab_75[facing=south,variant=charlie]
conquest:stone_verticalslab_75[facing=south,variant=delta]
conquest:stone_verticalslab_75[facing=west,variant=alpha]
conquest:stone_verticalslab_75[facing=west,variant=bravo]
conquest:stone_verticalslab_75[facing=west,variant=charlie]
conquest:stone_verticalslab_75[facing=west,variant=delta]
conquest:stone_verticalslab_75[facing=east,variant=alpha]
conquest:stone_verticalslab_75[facing=east,variant=bravo]
conquest:stone_verticalslab_75[facing=east,variant=charlie]
conquest:stone_verticalslab_75[facing=east,variant=delta]
conquest:stone_verticalslab_76[facing=north,variant=alpha]
conquest:stone_verticalslab_76[facing=north,variant=bravo]
conquest:stone_verticalslab_76[facing=north,variant=charlie]
conquest:stone_verticalslab_76[facing=north,variant=delta]
conquest:stone_verticalslab_76[facing=south,variant=alpha]
conquest:stone_verticalslab_76[facing=south,variant=bravo]
conquest:stone_verticalslab_76[facing=south,variant=charlie]
conquest:stone_verticalslab_76[facing=south,variant=delta]
conquest:stone_verticalslab_76[facing=west,variant=alpha]
conquest:stone_verticalslab_76[facing=west,variant=bravo]
conquest:stone_verticalslab_76[facing=west,variant=charlie]
conquest:stone_verticalslab_76[facing=west,variant=delta]
conquest:stone_verticalslab_76[facing=east,variant=alpha]
conquest:stone_verticalslab_76[facing=east,variant=bravo]
conquest:stone_verticalslab_76[facing=east,variant=charlie]
conquest:stone_verticalslab_76[facing=east,variant=delta]
conquest:stone_verticalslab_77[facing=north,variant=alpha]
conquest:stone_verticalslab_77[facing=north,variant=bravo]
conquest:stone_verticalslab_77[facing=north,variant=charlie]
conquest:stone_verticalslab_77[facing=north,variant=delta]
conquest:stone_verticalslab_77[facing=south,variant=alpha]
conquest:stone_verticalslab_77[facing=south,variant=bravo]
conquest:stone_verticalslab_77[facing=south,variant=charlie]
conquest:stone_verticalslab_77[facing=south,variant=delta]
conquest:stone_verticalslab_77[facing=west,variant=alpha]
conquest:stone_verticalslab_77[facing=west,variant=bravo]
conquest:stone_verticalslab_77[facing=west,variant=charlie]
conquest:stone_verticalslab_77[facing=west,variant=delta]
conquest:stone_verticalslab_77[facing=east,variant=alpha]
conquest:stone_verticalslab_77[facing=east,variant=bravo]
conquest:stone_verticalslab_77[facing=east,variant=charlie]
conquest:stone_verticalslab_77[facing=east,variant=delta]
conquest:stone_verticalslab_78[facing=north,variant=alpha]
conquest:stone_verticalslab_78[facing=north,variant=bravo]
conquest:stone_verticalslab_78[facing=north,variant=charlie]
conquest:stone_verticalslab_78[facing=north,variant=delta]
conquest:stone_verticalslab_78[facing=south,variant=alpha]
conquest:stone_verticalslab_78[facing=south,variant=bravo]
conquest:stone_verticalslab_78[facing=south,variant=charlie]
conquest:stone_verticalslab_78[facing=south,variant=delta]
conquest:stone_verticalslab_78[facing=west,variant=alpha]
conquest:stone_verticalslab_78[facing=west,variant=bravo]
conquest:stone_verticalslab_78[facing=west,variant=charlie]
conquest:stone_verticalslab_78[facing=west,variant=delta]
conquest:stone_verticalslab_78[facing=east,variant=alpha]
conquest:stone_verticalslab_78[facing=east,variant=bravo]
conquest:stone_verticalslab_78[facing=east,variant=charlie]
conquest:stone_verticalslab_78[facing=east,variant=delta]
conquest:stone_verticalslab_79[facing=north,variant=alpha]
conquest:stone_verticalslab_79[facing=north,variant=bravo]
conquest:stone_verticalslab_79[facing=north,variant=charlie]
conquest:stone_verticalslab_79[facing=north,variant=delta]
conquest:stone_verticalslab_79[facing=south,variant=alpha]
conquest:stone_verticalslab_79[facing=south,variant=bravo]
conquest:stone_verticalslab_79[facing=south,variant=charlie]
conquest:stone_verticalslab_79[facing=south,variant=delta]
conquest:stone_verticalslab_79[facing=west,variant=alpha]
conquest:stone_verticalslab_79[facing=west,variant=bravo]
conquest:stone_verticalslab_79[facing=west,variant=charlie]
conquest:stone_verticalslab_79[facing=west,variant=delta]
conquest:stone_verticalslab_79[facing=east,variant=alpha]
conquest:stone_verticalslab_79[facing=east,variant=bravo]
conquest:stone_verticalslab_79[facing=east,variant=charlie]
conquest:stone_verticalslab_79[facing=east,variant=delta]
conquest:stone_verticalslab_80[facing=north,variant=alpha]
conquest:stone_verticalslab_80[facing=north,variant=bravo]
conquest:stone_verticalslab_80[facing=north,variant=charlie]
conquest:stone_verticalslab_80[facing=north,variant=delta]
conquest:stone_verticalslab_80[facing=south,variant=alpha]
conquest:stone_verticalslab_80[facing=south,variant=bravo]
conquest:stone_verticalslab_80[facing=south,variant=charlie]
conquest:stone_verticalslab_80[facing=south,variant=delta]
conquest:stone_verticalslab_80[facing=west,variant=alpha]
conquest:stone_verticalslab_80[facing=west,variant=bravo]
conquest:stone_verticalslab_80[facing=west,variant=charlie]
conquest:stone_verticalslab_80[facing=west,variant=delta]
conquest:stone_verticalslab_80[facing=east,variant=alpha]
conquest:stone_verticalslab_80[facing=east,variant=bravo]
conquest:stone_verticalslab_80[facing=east,variant=charlie]
conquest:stone_verticalslab_80[facing=east,variant=delta]
conquest:stone_verticalslab_81[facing=north,variant=alpha]
conquest:stone_verticalslab_81[facing=north,variant=bravo]
conquest:stone_verticalslab_81[facing=north,variant=charlie]
conquest:stone_verticalslab_81[facing=north,variant=delta]
conquest:stone_verticalslab_81[facing=south,variant=alpha]
conquest:stone_verticalslab_81[facing=south,variant=bravo]
conquest:stone_verticalslab_81[facing=south,variant=charlie]
conquest:stone_verticalslab_81[facing=south,variant=delta]
conquest:stone_verticalslab_81[facing=west,variant=alpha]
conquest:stone_verticalslab_81[facing=west,variant=bravo]
conquest:stone_verticalslab_81[facing=west,variant=charlie]
conquest:stone_verticalslab_81[facing=west,variant=delta]
conquest:stone_verticalslab_81[facing=east,variant=alpha]
conquest:stone_verticalslab_81[facing=east,variant=bravo]
conquest:stone_verticalslab_81[facing=east,variant=charlie]
conquest:stone_verticalslab_81[facing=east,variant=delta]
conquest:stone_verticalslab_82[facing=north,variant=alpha]
conquest:stone_verticalslab_82[facing=north,variant=bravo]
conquest:stone_verticalslab_82[facing=north,variant=charlie]
conquest:stone_verticalslab_82[facing=north,variant=delta]
conquest:stone_verticalslab_82[facing=south,variant=alpha]
conquest:stone_verticalslab_82[facing=south,variant=bravo]
conquest:stone_verticalslab_82[facing=south,variant=charlie]
conquest:stone_verticalslab_82[facing=south,variant=delta]
conquest:stone_verticalslab_82[facing=west,variant=alpha]
conquest:stone_verticalslab_82[facing=west,variant=bravo]
conquest:stone_verticalslab_82[facing=west,variant=charlie]
conquest:stone_verticalslab_82[facing=west,variant=delta]
conquest:stone_verticalslab_82[facing=east,variant=alpha]
conquest:stone_verticalslab_82[facing=east,variant=bravo]
conquest:stone_verticalslab_82[facing=east,variant=charlie]
conquest:stone_verticalslab_82[facing=east,variant=delta]
conquest:stone_verticalslab_83[facing=north,variant=alpha]
conquest:stone_verticalslab_83[facing=north,variant=bravo]
conquest:stone_verticalslab_83[facing=north,variant=charlie]
conquest:stone_verticalslab_83[facing=north,variant=delta]
conquest:stone_verticalslab_83[facing=south,variant=alpha]
conquest:stone_verticalslab_83[facing=south,variant=bravo]
conquest:stone_verticalslab_83[facing=south,variant=charlie]
conquest:stone_verticalslab_83[facing=south,variant=delta]
conquest:stone_verticalslab_83[facing=west,variant=alpha]
conquest:stone_verticalslab_83[facing=west,variant=bravo]
conquest:stone_verticalslab_83[facing=west,variant=charlie]
conquest:stone_verticalslab_83[facing=west,variant=delta]
conquest:stone_verticalslab_83[facing=east,variant=alpha]
conquest:stone_verticalslab_83[facing=east,variant=bravo]
conquest:stone_verticalslab_83[facing=east,variant=charlie]
conquest:stone_verticalslab_83[facing=east,variant=delta]
conquest:stone_verticalslab_84[facing=north,variant=alpha]
conquest:stone_verticalslab_84[facing=north,variant=bravo]
conquest:stone_verticalslab_84[facing=north,variant=charlie]
conquest:stone_verticalslab_84[facing=north,variant=delta]
conquest:stone_verticalslab_84[facing=south,variant=alpha]
conquest:stone_verticalslab_84[facing=south,variant=bravo]
conquest:stone_verticalslab_84[facing=south,variant=charlie]
conquest:stone_verticalslab_84[facing=south,variant=delta]
conquest:stone_verticalslab_84[facing=west,variant=alpha]
conquest:stone_verticalslab_84[facing=west,variant=bravo]
conquest:stone_verticalslab_84[facing=west,variant=charlie]
conquest:stone_verticalslab_84[facing=west,variant=delta]
conquest:stone_verticalslab_84[facing=east,variant=alpha]
conquest:stone_verticalslab_84[facing=east,variant=bravo]
conquest:stone_verticalslab_84[facing=east,variant=charlie]
conquest:stone_verticalslab_84[facing=east,variant=delta]
conquest:stone_verticalslab_85[facing=north,variant=alpha]
conquest:stone_verticalslab_85[facing=north,variant=bravo]
conquest:stone_verticalslab_85[facing=north,variant=charlie]
conquest:stone_verticalslab_85[facing=north,variant=delta]
conquest:stone_verticalslab_85[facing=south,variant=alpha]
conquest:stone_verticalslab_85[facing=south,variant=bravo]
conquest:stone_verticalslab_85[facing=south,variant=charlie]
conquest:stone_verticalslab_85[facing=south,variant=delta]
conquest:stone_verticalslab_85[facing=west,variant=alpha]
conquest:stone_verticalslab_85[facing=west,variant=bravo]
conquest:stone_verticalslab_85[facing=west,variant=charlie]
conquest:stone_verticalslab_85[facing=west,variant=delta]
conquest:stone_verticalslab_85[facing=east,variant=alpha]
conquest:stone_verticalslab_85[facing=east,variant=bravo]
conquest:stone_verticalslab_85[facing=east,variant=charlie]
conquest:stone_verticalslab_85[facing=east,variant=delta]
conquest:stone_verticalslab_86[facing=north,variant=alpha]
conquest:stone_verticalslab_86[facing=north,variant=bravo]
conquest:stone_verticalslab_86[facing=north,variant=charlie]
conquest:stone_verticalslab_86[facing=north,variant=delta]
conquest:stone_verticalslab_86[facing=south,variant=alpha]
conquest:stone_verticalslab_86[facing=south,variant=bravo]
conquest:stone_verticalslab_86[facing=south,variant=charlie]
conquest:stone_verticalslab_86[facing=south,variant=delta]
conquest:stone_verticalslab_86[facing=west,variant=alpha]
conquest:stone_verticalslab_86[facing=west,variant=bravo]
conquest:stone_verticalslab_86[facing=west,variant=charlie]
conquest:stone_verticalslab_86[facing=west,variant=delta]
conquest:stone_verticalslab_86[facing=east,variant=alpha]
conquest:stone_verticalslab_86[facing=east,variant=bravo]
conquest:stone_verticalslab_86[facing=east,variant=charlie]
conquest:stone_verticalslab_86[facing=east,variant=delta]
conquest:stone_verticalslab_87[facing=north,variant=alpha]
conquest:stone_verticalslab_87[facing=north,variant=bravo]
conquest:stone_verticalslab_87[facing=north,variant=charlie]
conquest:stone_verticalslab_87[facing=north,variant=delta]
conquest:stone_verticalslab_87[facing=south,variant=alpha]
conquest:stone_verticalslab_87[facing=south,variant=bravo]
conquest:stone_verticalslab_87[facing=south,variant=charlie]
conquest:stone_verticalslab_87[facing=south,variant=delta]
conquest:stone_verticalslab_87[facing=west,variant=alpha]
conquest:stone_verticalslab_87[facing=west,variant=bravo]
conquest:stone_verticalslab_87[facing=west,variant=charlie]
conquest:stone_verticalslab_87[facing=west,variant=delta]
conquest:stone_verticalslab_87[facing=east,variant=alpha]
conquest:stone_verticalslab_87[facing=east,variant=bravo]
conquest:stone_verticalslab_87[facing=east,variant=charlie]
conquest:stone_verticalslab_87[facing=east,variant=delta]
conquest:stone_verticalslab_88[facing=north,variant=alpha]
conquest:stone_verticalslab_88[facing=north,variant=bravo]
conquest:stone_verticalslab_88[facing=north,variant=charlie]
conquest:stone_verticalslab_88[facing=north,variant=delta]
conquest:stone_verticalslab_88[facing=south,variant=alpha]
conquest:stone_verticalslab_88[facing=south,variant=bravo]
conquest:stone_verticalslab_88[facing=south,variant=charlie]
conquest:stone_verticalslab_88[facing=south,variant=delta]
conquest:stone_verticalslab_88[facing=west,variant=alpha]
conquest:stone_verticalslab_88[facing=west,variant=bravo]
conquest:stone_verticalslab_88[facing=west,variant=charlie]
conquest:stone_verticalslab_88[facing=west,variant=delta]
conquest:stone_verticalslab_88[facing=east,variant=alpha]
conquest:stone_verticalslab_88[facing=east,variant=bravo]
conquest:stone_verticalslab_88[facing=east,variant=charlie]
conquest:stone_verticalslab_88[facing=east,variant=delta]
conquest:stone_verticalslab_89[facing=north,variant=alpha]
conquest:stone_verticalslab_89[facing=north,variant=bravo]
conquest:stone_verticalslab_89[facing=north,variant=charlie]
conquest:stone_verticalslab_89[facing=north,variant=delta]
conquest:stone_verticalslab_89[facing=south,variant=alpha]
conquest:stone_verticalslab_89[facing=south,variant=bravo]
conquest:stone_verticalslab_89[facing=south,variant=charlie]
conquest:stone_verticalslab_89[facing=south,variant=delta]
conquest:stone_verticalslab_89[facing=west,variant=alpha]
conquest:stone_verticalslab_89[facing=west,variant=bravo]
conquest:stone_verticalslab_89[facing=west,variant=charlie]
conquest:stone_verticalslab_89[facing=west,variant=delta]
conquest:stone_verticalslab_89[facing=east,variant=alpha]
conquest:stone_verticalslab_89[facing=east,variant=bravo]
conquest:stone_verticalslab_89[facing=east,variant=charlie]
conquest:stone_verticalslab_89[facing=east,variant=delta]
conquest:stone_verticalslab_90[facing=north,variant=alpha]
conquest:stone_verticalslab_90[facing=north,variant=bravo]
conquest:stone_verticalslab_90[facing=north,variant=charlie]
conquest:stone_verticalslab_90[facing=north,variant=delta]
conquest:stone_verticalslab_90[facing=south,variant=alpha]
conquest:stone_verticalslab_90[facing=south,variant=bravo]
conquest:stone_verticalslab_90[facing=south,variant=charlie]
conquest:stone_verticalslab_90[facing=south,variant=delta]
conquest:stone_verticalslab_90[facing=west,variant=alpha]
conquest:stone_verticalslab_90[facing=west,variant=bravo]
conquest:stone_verticalslab_90[facing=west,variant=charlie]
conquest:stone_verticalslab_90[facing=west,variant=delta]
conquest:stone_verticalslab_90[facing=east,variant=alpha]
conquest:stone_verticalslab_90[facing=east,variant=bravo]
conquest:stone_verticalslab_90[facing=east,variant=charlie]
conquest:stone_verticalslab_90[facing=east,variant=delta]
conquest:stone_verticalslab_91[facing=north,variant=alpha]
conquest:stone_verticalslab_91[facing=north,variant=bravo]
conquest:stone_verticalslab_91[facing=north,variant=charlie]
conquest:stone_verticalslab_91[facing=north,variant=delta]
conquest:stone_verticalslab_91[facing=south,variant=alpha]
conquest:stone_verticalslab_91[facing=south,variant=bravo]
conquest:stone_verticalslab_91[facing=south,variant=charlie]
conquest:stone_verticalslab_91[facing=south,variant=delta]
conquest:stone_verticalslab_91[facing=west,variant=alpha]
conquest:stone_verticalslab_91[facing=west,variant=bravo]
conquest:stone_verticalslab_91[facing=west,variant=charlie]
conquest:stone_verticalslab_91[facing=west,variant=delta]
conquest:stone_verticalslab_91[facing=east,variant=alpha]
conquest:stone_verticalslab_91[facing=east,variant=bravo]
conquest:stone_verticalslab_91[facing=east,variant=charlie]
conquest:stone_verticalslab_91[facing=east,variant=delta]
conquest:stone_verticalslab_92[facing=north,variant=alpha]
conquest:stone_verticalslab_92[facing=north,variant=bravo]
conquest:stone_verticalslab_92[facing=north,variant=charlie]
conquest:stone_verticalslab_92[facing=north,variant=delta]
conquest:stone_verticalslab_92[facing=south,variant=alpha]
conquest:stone_verticalslab_92[facing=south,variant=bravo]
conquest:stone_verticalslab_92[facing=south,variant=charlie]
conquest:stone_verticalslab_92[facing=south,variant=delta]
conquest:stone_verticalslab_92[facing=west,variant=alpha]
conquest:stone_verticalslab_92[facing=west,variant=bravo]
conquest:stone_verticalslab_92[facing=west,variant=charlie]
conquest:stone_verticalslab_92[facing=west,variant=delta]
conquest:stone_verticalslab_92[facing=east,variant=alpha]
conquest:stone_verticalslab_92[facing=east,variant=bravo]
conquest:stone_verticalslab_92[facing=east,variant=charlie]
conquest:stone_verticalslab_92[facing=east,variant=delta]
conquest:stone_verticalslab_93[facing=north,variant=alpha]
conquest:stone_verticalslab_93[facing=north,variant=bravo]
conquest:stone_verticalslab_93[facing=north,variant=charlie]
conquest:stone_verticalslab_93[facing=north,variant=delta]
conquest:stone_verticalslab_93[facing=south,variant=alpha]
conquest:stone_verticalslab_93[facing=south,variant=bravo]
conquest:stone_verticalslab_93[facing=south,variant=charlie]
conquest:stone_verticalslab_93[facing=south,variant=delta]
conquest:stone_verticalslab_93[facing=west,variant=alpha]
conquest:stone_verticalslab_93[facing=west,variant=bravo]
conquest:stone_verticalslab_93[facing=west,variant=charlie]
conquest:stone_verticalslab_93[facing=west,variant=delta]
conquest:stone_verticalslab_93[facing=east,variant=alpha]
conquest:stone_verticalslab_93[facing=east,variant=bravo]
conquest:stone_verticalslab_93[facing=east,variant=charlie]
conquest:stone_verticalslab_93[facing=east,variant=delta]
conquest:stone_verticalslab_94[facing=north,variant=alpha]
conquest:stone_verticalslab_94[facing=north,variant=bravo]
conquest:stone_verticalslab_94[facing=north,variant=charlie]
conquest:stone_verticalslab_94[facing=north,variant=delta]
conquest:stone_verticalslab_94[facing=south,variant=alpha]
conquest:stone_verticalslab_94[facing=south,variant=bravo]
conquest:stone_verticalslab_94[facing=south,variant=charlie]
conquest:stone_verticalslab_94[facing=south,variant=delta]
conquest:stone_verticalslab_94[facing=west,variant=alpha]
conquest:stone_verticalslab_94[facing=west,variant=bravo]
conquest:stone_verticalslab_94[facing=west,variant=charlie]
conquest:stone_verticalslab_94[facing=west,variant=delta]
conquest:stone_verticalslab_94[facing=east,variant=alpha]
conquest:stone_verticalslab_94[facing=east,variant=bravo]
conquest:stone_verticalslab_94[facing=east,variant=charlie]
conquest:stone_verticalslab_94[facing=east,variant=delta]
conquest:stone_verticalslab_95[facing=north,variant=alpha]
conquest:stone_verticalslab_95[facing=north,variant=bravo]
conquest:stone_verticalslab_95[facing=north,variant=charlie]
conquest:stone_verticalslab_95[facing=north,variant=delta]
conquest:stone_verticalslab_95[facing=south,variant=alpha]
conquest:stone_verticalslab_95[facing=south,variant=bravo]
conquest:stone_verticalslab_95[facing=south,variant=charlie]
conquest:stone_verticalslab_95[facing=south,variant=delta]
conquest:stone_verticalslab_95[facing=west,variant=alpha]
conquest:stone_verticalslab_95[facing=west,variant=bravo]
conquest:stone_verticalslab_95[facing=west,variant=charlie]
conquest:stone_verticalslab_95[facing=west,variant=delta]
conquest:stone_verticalslab_95[facing=east,variant=alpha]
conquest:stone_verticalslab_95[facing=east,variant=bravo]
conquest:stone_verticalslab_95[facing=east,variant=charlie]
conquest:stone_verticalslab_95[facing=east,variant=delta]
conquest:stone_verticalslab_96[facing=north,variant=alpha]
conquest:stone_verticalslab_96[facing=north,variant=bravo]
conquest:stone_verticalslab_96[facing=north,variant=charlie]
conquest:stone_verticalslab_96[facing=north,variant=delta]
conquest:stone_verticalslab_96[facing=south,variant=alpha]
conquest:stone_verticalslab_96[facing=south,variant=bravo]
conquest:stone_verticalslab_96[facing=south,variant=charlie]
conquest:stone_verticalslab_96[facing=south,variant=delta]
conquest:stone_verticalslab_96[facing=west,variant=alpha]
conquest:stone_verticalslab_96[facing=west,variant=bravo]
conquest:stone_verticalslab_96[facing=west,variant=charlie]
conquest:stone_verticalslab_96[facing=west,variant=delta]
conquest:stone_verticalslab_96[facing=east,variant=alpha]
conquest:stone_verticalslab_96[facing=east,variant=bravo]
conquest:stone_verticalslab_96[facing=east,variant=charlie]
conquest:stone_verticalslab_96[facing=east,variant=delta]
conquest:stone_verticalslab_97[facing=north,variant=alpha]
conquest:stone_verticalslab_97[facing=north,variant=bravo]
conquest:stone_verticalslab_97[facing=north,variant=charlie]
conquest:stone_verticalslab_97[facing=north,variant=delta]
conquest:stone_verticalslab_97[facing=south,variant=alpha]
conquest:stone_verticalslab_97[facing=south,variant=bravo]
conquest:stone_verticalslab_97[facing=south,variant=charlie]
conquest:stone_verticalslab_97[facing=south,variant=delta]
conquest:stone_verticalslab_97[facing=west,variant=alpha]
conquest:stone_verticalslab_97[facing=west,variant=bravo]
conquest:stone_verticalslab_97[facing=west,variant=charlie]
conquest:stone_verticalslab_97[facing=west,variant=delta]
conquest:stone_verticalslab_97[facing=east,variant=alpha]
conquest:stone_verticalslab_97[facing=east,variant=bravo]
conquest:stone_verticalslab_97[facing=east,variant=charlie]
conquest:stone_verticalslab_97[facing=east,variant=delta]
conquest:stone_verticalslab_98[facing=north,variant=alpha]
conquest:stone_verticalslab_98[facing=north,variant=bravo]
conquest:stone_verticalslab_98[facing=north,variant=charlie]
conquest:stone_verticalslab_98[facing=north,variant=delta]
conquest:stone_verticalslab_98[facing=south,variant=alpha]
conquest:stone_verticalslab_98[facing=south,variant=bravo]
conquest:stone_verticalslab_98[facing=south,variant=charlie]
conquest:stone_verticalslab_98[facing=south,variant=delta]
conquest:stone_verticalslab_98[facing=west,variant=alpha]
conquest:stone_verticalslab_98[facing=west,variant=bravo]
conquest:stone_verticalslab_98[facing=west,variant=charlie]
conquest:stone_verticalslab_98[facing=west,variant=delta]
conquest:stone_verticalslab_98[facing=east,variant=alpha]
conquest:stone_verticalslab_98[facing=east,variant=bravo]
conquest:stone_verticalslab_98[facing=east,variant=charlie]
conquest:stone_verticalslab_98[facing=east,variant=delta]
conquest:stone_verticalslab_99[facing=north,variant=alpha]
conquest:stone_verticalslab_99[facing=north,variant=bravo]
conquest:stone_verticalslab_99[facing=north,variant=charlie]
conquest:stone_verticalslab_99[facing=north,variant=delta]
conquest:stone_verticalslab_99[facing=south,variant=alpha]
conquest:stone_verticalslab_99[facing=south,variant=bravo]
conquest:stone_verticalslab_99[facing=south,variant=charlie]
conquest:stone_verticalslab_99[facing=south,variant=delta]
conquest:stone_verticalslab_99[facing=west,variant=alpha]
conquest:stone_verticalslab_99[facing=west,variant=bravo]
conquest:stone_verticalslab_99[facing=west,variant=charlie]
conquest:stone_verticalslab_99[facing=west,variant=delta]
conquest:stone_verticalslab_99[facing=east,variant=alpha]
conquest:stone_verticalslab_99[facing=east,variant=bravo]
conquest:stone_verticalslab_99[facing=east,variant=charlie]
conquest:stone_verticalslab_99[facing=east,variant=delta]
conquest:stone_verticalslab_100[facing=north,variant=alpha]
conquest:stone_verticalslab_100[facing=north,variant=bravo]
conquest:stone_verticalslab_100[facing=north,variant=charlie]
conquest:stone_verticalslab_100[facing=north,variant=delta]
conquest:stone_verticalslab_100[facing=south,variant=alpha]
conquest:stone_verticalslab_100[facing=south,variant=bravo]
conquest:stone_verticalslab_100[facing=south,variant=charlie]
conquest:stone_verticalslab_100[facing=south,variant=delta]
conquest:stone_verticalslab_100[facing=west,variant=alpha]
conquest:stone_verticalslab_100[facing=west,variant=bravo]
conquest:stone_verticalslab_100[facing=west,variant=charlie]
conquest:stone_verticalslab_100[facing=west,variant=delta]
conquest:stone_verticalslab_100[facing=east,variant=alpha]
conquest:stone_verticalslab_100[facing=east,variant=bravo]
conquest:stone_verticalslab_100[facing=east,variant=charlie]
conquest:stone_verticalslab_100[facing=east,variant=delta]
conquest:stone_verticalslab_101[facing=north,variant=alpha]
conquest:stone_verticalslab_101[facing=north,variant=bravo]
conquest:stone_verticalslab_101[facing=north,variant=charlie]
conquest:stone_verticalslab_101[facing=north,variant=delta]
conquest:stone_verticalslab_101[facing=south,variant=alpha]
conquest:stone_verticalslab_101[facing=south,variant=bravo]
conquest:stone_verticalslab_101[facing=south,variant=charlie]
conquest:stone_verticalslab_101[facing=south,variant=delta]
conquest:stone_verticalslab_101[facing=west,variant=alpha]
conquest:stone_verticalslab_101[facing=west,variant=bravo]
conquest:stone_verticalslab_101[facing=west,variant=charlie]
conquest:stone_verticalslab_101[facing=west,variant=delta]
conquest:stone_verticalslab_101[facing=east,variant=alpha]
conquest:stone_verticalslab_101[facing=east,variant=bravo]
conquest:stone_verticalslab_101[facing=east,variant=charlie]
conquest:stone_verticalslab_101[facing=east,variant=delta]
conquest:stone_verticalslab_102[facing=north,variant=alpha]
conquest:stone_verticalslab_102[facing=north,variant=bravo]
conquest:stone_verticalslab_102[facing=north,variant=charlie]
conquest:stone_verticalslab_102[facing=north,variant=delta]
conquest:stone_verticalslab_102[facing=south,variant=alpha]
conquest:stone_verticalslab_102[facing=south,variant=bravo]
conquest:stone_verticalslab_102[facing=south,variant=charlie]
conquest:stone_verticalslab_102[facing=south,variant=delta]
conquest:stone_verticalslab_102[facing=west,variant=alpha]
conquest:stone_verticalslab_102[facing=west,variant=bravo]
conquest:stone_verticalslab_102[facing=west,variant=charlie]
conquest:stone_verticalslab_102[facing=west,variant=delta]
conquest:stone_verticalslab_102[facing=east,variant=alpha]
conquest:stone_verticalslab_102[facing=east,variant=bravo]
conquest:stone_verticalslab_102[facing=east,variant=charlie]
conquest:stone_verticalslab_102[facing=east,variant=delta]
conquest:stone_arrowslit_1[facing=north,variant=alpha]
conquest:stone_arrowslit_1[facing=north,variant=bravo]
conquest:stone_arrowslit_1[facing=north,variant=charlie]
conquest:stone_arrowslit_1[facing=north,variant=delta]
conquest:stone_arrowslit_1[facing=south,variant=alpha]
conquest:stone_arrowslit_1[facing=south,variant=bravo]
conquest:stone_arrowslit_1[facing=south,variant=charlie]
conquest:stone_arrowslit_1[facing=south,variant=delta]
conquest:stone_arrowslit_1[facing=west,variant=alpha]
conquest:stone_arrowslit_1[facing=west,variant=bravo]
conquest:stone_arrowslit_1[facing=west,variant=charlie]
conquest:stone_arrowslit_1[facing=west,variant=delta]
conquest:stone_arrowslit_1[facing=east,variant=alpha]
conquest:stone_arrowslit_1[facing=east,variant=bravo]
conquest:stone_arrowslit_1[facing=east,variant=charlie]
conquest:stone_arrowslit_1[facing=east,variant=delta]
conquest:stone_arrowslit_2[facing=north,variant=alpha]
conquest:stone_arrowslit_2[facing=north,variant=bravo]
conquest:stone_arrowslit_2[facing=north,variant=charlie]
conquest:stone_arrowslit_2[facing=north,variant=delta]
conquest:stone_arrowslit_2[facing=south,variant=alpha]
conquest:stone_arrowslit_2[facing=south,variant=bravo]
conquest:stone_arrowslit_2[facing=south,variant=charlie]
conquest:stone_arrowslit_2[facing=south,variant=delta]
conquest:stone_arrowslit_2[facing=west,variant=alpha]
conquest:stone_arrowslit_2[facing=west,variant=bravo]
conquest:stone_arrowslit_2[facing=west,variant=charlie]
conquest:stone_arrowslit_2[facing=west,variant=delta]
conquest:stone_arrowslit_2[facing=east,variant=alpha]
conquest:stone_arrowslit_2[facing=east,variant=bravo]
conquest:stone_arrowslit_2[facing=east,variant=charlie]
conquest:stone_arrowslit_2[facing=east,variant=delta]
conquest:stone_arrowslit_3[facing=north,variant=alpha]
conquest:stone_arrowslit_3[facing=north,variant=bravo]
conquest:stone_arrowslit_3[facing=north,variant=charlie]
conquest:stone_arrowslit_3[facing=north,variant=delta]
conquest:stone_arrowslit_3[facing=south,variant=alpha]
conquest:stone_arrowslit_3[facing=south,variant=bravo]
conquest:stone_arrowslit_3[facing=south,variant=charlie]
conquest:stone_arrowslit_3[facing=south,variant=delta]
conquest:stone_arrowslit_3[facing=west,variant=alpha]
conquest:stone_arrowslit_3[facing=west,variant=bravo]
conquest:stone_arrowslit_3[facing=west,variant=charlie]
conquest:stone_arrowslit_3[facing=west,variant=delta]
conquest:stone_arrowslit_3[facing=east,variant=alpha]
conquest:stone_arrowslit_3[facing=east,variant=bravo]
conquest:stone_arrowslit_3[facing=east,variant=charlie]
conquest:stone_arrowslit_3[facing=east,variant=delta]
conquest:stone_arrowslit_4[facing=north,variant=alpha]
conquest:stone_arrowslit_4[facing=north,variant=bravo]
conquest:stone_arrowslit_4[facing=north,variant=charlie]
conquest:stone_arrowslit_4[facing=north,variant=delta]
conquest:stone_arrowslit_4[facing=south,variant=alpha]
conquest:stone_arrowslit_4[facing=south,variant=bravo]
conquest:stone_arrowslit_4[facing=south,variant=charlie]
conquest:stone_arrowslit_4[facing=south,variant=delta]
conquest:stone_arrowslit_4[facing=west,variant=alpha]
conquest:stone_arrowslit_4[facing=west,variant=bravo]
conquest:stone_arrowslit_4[facing=west,variant=charlie]
conquest:stone_arrowslit_4[facing=west,variant=delta]
conquest:stone_arrowslit_4[facing=east,variant=alpha]
conquest:stone_arrowslit_4[facing=east,variant=bravo]
conquest:stone_arrowslit_4[facing=east,variant=charlie]
conquest:stone_arrowslit_4[facing=east,variant=delta]
conquest:stone_arrowslit_5[facing=north,variant=alpha]
conquest:stone_arrowslit_5[facing=north,variant=bravo]
conquest:stone_arrowslit_5[facing=north,variant=charlie]
conquest:stone_arrowslit_5[facing=north,variant=delta]
conquest:stone_arrowslit_5[facing=south,variant=alpha]
conquest:stone_arrowslit_5[facing=south,variant=bravo]
conquest:stone_arrowslit_5[facing=south,variant=charlie]
conquest:stone_arrowslit_5[facing=south,variant=delta]
conquest:stone_arrowslit_5[facing=west,variant=alpha]
conquest:stone_arrowslit_5[facing=west,variant=bravo]
conquest:stone_arrowslit_5[facing=west,variant=charlie]
conquest:stone_arrowslit_5[facing=west,variant=delta]
conquest:stone_arrowslit_5[facing=east,variant=alpha]
conquest:stone_arrowslit_5[facing=east,variant=bravo]
conquest:stone_arrowslit_5[facing=east,variant=charlie]
conquest:stone_arrowslit_5[facing=east,variant=delta]
conquest:stone_arrowslit_6[facing=north,variant=alpha]
conquest:stone_arrowslit_6[facing=north,variant=bravo]
conquest:stone_arrowslit_6[facing=north,variant=charlie]
conquest:stone_arrowslit_6[facing=north,variant=delta]
conquest:stone_arrowslit_6[facing=south,variant=alpha]
conquest:stone_arrowslit_6[facing=south,variant=bravo]
conquest:stone_arrowslit_6[facing=south,variant=charlie]
conquest:stone_arrowslit_6[facing=south,variant=delta]
conquest:stone_arrowslit_6[facing=west,variant=alpha]
conquest:stone_arrowslit_6[facing=west,variant=bravo]
conquest:stone_arrowslit_6[facing=west,variant=charlie]
conquest:stone_arrowslit_6[facing=west,variant=delta]
conquest:stone_arrowslit_6[facing=east,variant=alpha]
conquest:stone_arrowslit_6[facing=east,variant=bravo]
conquest:stone_arrowslit_6[facing=east,variant=charlie]
conquest:stone_arrowslit_6[facing=east,variant=delta]
conquest:stone_arrowslit_7[facing=north,variant=alpha]
conquest:stone_arrowslit_7[facing=north,variant=bravo]
conquest:stone_arrowslit_7[facing=north,variant=charlie]
conquest:stone_arrowslit_7[facing=north,variant=delta]
conquest:stone_arrowslit_7[facing=south,variant=alpha]
conquest:stone_arrowslit_7[facing=south,variant=bravo]
conquest:stone_arrowslit_7[facing=south,variant=charlie]
conquest:stone_arrowslit_7[facing=south,variant=delta]
conquest:stone_arrowslit_7[facing=west,variant=alpha]
conquest:stone_arrowslit_7[facing=west,variant=bravo]
conquest:stone_arrowslit_7[facing=west,variant=charlie]
conquest:stone_arrowslit_7[facing=west,variant=delta]
conquest:stone_arrowslit_7[facing=east,variant=alpha]
conquest:stone_arrowslit_7[facing=east,variant=bravo]
conquest:stone_arrowslit_7[facing=east,variant=charlie]
conquest:stone_arrowslit_7[facing=east,variant=delta]
conquest:stone_arrowslit_8[facing=north,variant=alpha]
conquest:stone_arrowslit_8[facing=north,variant=bravo]
conquest:stone_arrowslit_8[facing=north,variant=charlie]
conquest:stone_arrowslit_8[facing=north,variant=delta]
conquest:stone_arrowslit_8[facing=south,variant=alpha]
conquest:stone_arrowslit_8[facing=south,variant=bravo]
conquest:stone_arrowslit_8[facing=south,variant=charlie]
conquest:stone_arrowslit_8[facing=south,variant=delta]
conquest:stone_arrowslit_8[facing=west,variant=alpha]
conquest:stone_arrowslit_8[facing=west,variant=bravo]
conquest:stone_arrowslit_8[facing=west,variant=charlie]
conquest:stone_arrowslit_8[facing=west,variant=delta]
conquest:stone_arrowslit_8[facing=east,variant=alpha]
conquest:stone_arrowslit_8[facing=east,variant=bravo]
conquest:stone_arrowslit_8[facing=east,variant=charlie]
conquest:stone_arrowslit_8[facing=east,variant=delta]
conquest:stone_arrowslit_9[facing=north,variant=alpha]
conquest:stone_arrowslit_9[facing=north,variant=bravo]
conquest:stone_arrowslit_9[facing=north,variant=charlie]
conquest:stone_arrowslit_9[facing=north,variant=delta]
conquest:stone_arrowslit_9[facing=south,variant=alpha]
conquest:stone_arrowslit_9[facing=south,variant=bravo]
conquest:stone_arrowslit_9[facing=south,variant=charlie]
conquest:stone_arrowslit_9[facing=south,variant=delta]
conquest:stone_arrowslit_9[facing=west,variant=alpha]
conquest:stone_arrowslit_9[facing=west,variant=bravo]
conquest:stone_arrowslit_9[facing=west,variant=charlie]
conquest:stone_arrowslit_9[facing=west,variant=delta]
conquest:stone_arrowslit_9[facing=east,variant=alpha]
conquest:stone_arrowslit_9[facing=east,variant=bravo]
conquest:stone_arrowslit_9[facing=east,variant=charlie]
conquest:stone_arrowslit_9[facing=east,variant=delta]
conquest:stone_arrowslit_10[facing=north,variant=alpha]
conquest:stone_arrowslit_10[facing=north,variant=bravo]
conquest:stone_arrowslit_10[facing=north,variant=charlie]
conquest:stone_arrowslit_10[facing=north,variant=delta]
conquest:stone_arrowslit_10[facing=south,variant=alpha]
conquest:stone_arrowslit_10[facing=south,variant=bravo]
conquest:stone_arrowslit_10[facing=south,variant=charlie]
conquest:stone_arrowslit_10[facing=south,variant=delta]
conquest:stone_arrowslit_10[facing=west,variant=alpha]
conquest:stone_arrowslit_10[facing=west,variant=bravo]
conquest:stone_arrowslit_10[facing=west,variant=charlie]
conquest:stone_arrowslit_10[facing=west,variant=delta]
conquest:stone_arrowslit_10[facing=east,variant=alpha]
conquest:stone_arrowslit_10[facing=east,variant=bravo]
conquest:stone_arrowslit_10[facing=east,variant=charlie]
conquest:stone_arrowslit_10[facing=east,variant=delta]
conquest:stone_arrowslit_11[facing=north,variant=alpha]
conquest:stone_arrowslit_11[facing=north,variant=bravo]
conquest:stone_arrowslit_11[facing=north,variant=charlie]
conquest:stone_arrowslit_11[facing=north,variant=delta]
conquest:stone_arrowslit_11[facing=south,variant=alpha]
conquest:stone_arrowslit_11[facing=south,variant=bravo]
conquest:stone_arrowslit_11[facing=south,variant=charlie]
conquest:stone_arrowslit_11[facing=south,variant=delta]
conquest:stone_arrowslit_11[facing=west,variant=alpha]
conquest:stone_arrowslit_11[facing=west,variant=bravo]
conquest:stone_arrowslit_11[facing=west,variant=charlie]
conquest:stone_arrowslit_11[facing=west,variant=delta]
conquest:stone_arrowslit_11[facing=east,variant=alpha]
conquest:stone_arrowslit_11[facing=east,variant=bravo]
conquest:stone_arrowslit_11[facing=east,variant=charlie]
conquest:stone_arrowslit_11[facing=east,variant=delta]
conquest:stone_arrowslit_12[facing=north,variant=alpha]
conquest:stone_arrowslit_12[facing=north,variant=bravo]
conquest:stone_arrowslit_12[facing=north,variant=charlie]
conquest:stone_arrowslit_12[facing=north,variant=delta]
conquest:stone_arrowslit_12[facing=south,variant=alpha]
conquest:stone_arrowslit_12[facing=south,variant=bravo]
conquest:stone_arrowslit_12[facing=south,variant=charlie]
conquest:stone_arrowslit_12[facing=south,variant=delta]
conquest:stone_arrowslit_12[facing=west,variant=alpha]
conquest:stone_arrowslit_12[facing=west,variant=bravo]
conquest:stone_arrowslit_12[facing=west,variant=charlie]
conquest:stone_arrowslit_12[facing=west,variant=delta]
conquest:stone_arrowslit_12[facing=east,variant=alpha]
conquest:stone_arrowslit_12[facing=east,variant=bravo]
conquest:stone_arrowslit_12[facing=east,variant=charlie]
conquest:stone_arrowslit_12[facing=east,variant=delta]
conquest:stone_arrowslit_13[facing=north,variant=alpha]
conquest:stone_arrowslit_13[facing=north,variant=bravo]
conquest:stone_arrowslit_13[facing=north,variant=charlie]
conquest:stone_arrowslit_13[facing=north,variant=delta]
conquest:stone_arrowslit_13[facing=south,variant=alpha]
conquest:stone_arrowslit_13[facing=south,variant=bravo]
conquest:stone_arrowslit_13[facing=south,variant=charlie]
conquest:stone_arrowslit_13[facing=south,variant=delta]
conquest:stone_arrowslit_13[facing=west,variant=alpha]
conquest:stone_arrowslit_13[facing=west,variant=bravo]
conquest:stone_arrowslit_13[facing=west,variant=charlie]
conquest:stone_arrowslit_13[facing=west,variant=delta]
conquest:stone_arrowslit_13[facing=east,variant=alpha]
conquest:stone_arrowslit_13[facing=east,variant=bravo]
conquest:stone_arrowslit_13[facing=east,variant=charlie]
conquest:stone_arrowslit_13[facing=east,variant=delta]
conquest:stone_arrowslit_14[facing=north,variant=alpha]
conquest:stone_arrowslit_14[facing=north,variant=bravo]
conquest:stone_arrowslit_14[facing=north,variant=charlie]
conquest:stone_arrowslit_14[facing=north,variant=delta]
conquest:stone_arrowslit_14[facing=south,variant=alpha]
conquest:stone_arrowslit_14[facing=south,variant=bravo]
conquest:stone_arrowslit_14[facing=south,variant=charlie]
conquest:stone_arrowslit_14[facing=south,variant=delta]
conquest:stone_arrowslit_14[facing=west,variant=alpha]
conquest:stone_arrowslit_14[facing=west,variant=bravo]
conquest:stone_arrowslit_14[facing=west,variant=charlie]
conquest:stone_arrowslit_14[facing=west,variant=delta]
conquest:stone_arrowslit_14[facing=east,variant=alpha]
conquest:stone_arrowslit_14[facing=east,variant=bravo]
conquest:stone_arrowslit_14[facing=east,variant=charlie]
conquest:stone_arrowslit_14[facing=east,variant=delta]
conquest:stone_arrowslit_15[facing=north,variant=alpha]
conquest:stone_arrowslit_15[facing=north,variant=bravo]
conquest:stone_arrowslit_15[facing=north,variant=charlie]
conquest:stone_arrowslit_15[facing=north,variant=delta]
conquest:stone_arrowslit_15[facing=south,variant=alpha]
conquest:stone_arrowslit_15[facing=south,variant=bravo]
conquest:stone_arrowslit_15[facing=south,variant=charlie]
conquest:stone_arrowslit_15[facing=south,variant=delta]
conquest:stone_arrowslit_15[facing=west,variant=alpha]
conquest:stone_arrowslit_15[facing=west,variant=bravo]
conquest:stone_arrowslit_15[facing=west,variant=charlie]
conquest:stone_arrowslit_15[facing=west,variant=delta]
conquest:stone_arrowslit_15[facing=east,variant=alpha]
conquest:stone_arrowslit_15[facing=east,variant=bravo]
conquest:stone_arrowslit_15[facing=east,variant=charlie]
conquest:stone_arrowslit_15[facing=east,variant=delta]
conquest:stone_arrowslit_16[facing=north,variant=alpha]
conquest:stone_arrowslit_16[facing=north,variant=bravo]
conquest:stone_arrowslit_16[facing=north,variant=charlie]
conquest:stone_arrowslit_16[facing=north,variant=delta]
conquest:stone_arrowslit_16[facing=south,variant=alpha]
conquest:stone_arrowslit_16[facing=south,variant=bravo]
conquest:stone_arrowslit_16[facing=south,variant=charlie]
conquest:stone_arrowslit_16[facing=south,variant=delta]
conquest:stone_arrowslit_16[facing=west,variant=alpha]
conquest:stone_arrowslit_16[facing=west,variant=bravo]
conquest:stone_arrowslit_16[facing=west,variant=charlie]
conquest:stone_arrowslit_16[facing=west,variant=delta]
conquest:stone_arrowslit_16[facing=east,variant=alpha]
conquest:stone_arrowslit_16[facing=east,variant=bravo]
conquest:stone_arrowslit_16[facing=east,variant=charlie]
conquest:stone_arrowslit_16[facing=east,variant=delta]
conquest:stone_arrowslit_17[facing=north,variant=alpha]
conquest:stone_arrowslit_17[facing=north,variant=bravo]
conquest:stone_arrowslit_17[facing=north,variant=charlie]
conquest:stone_arrowslit_17[facing=north,variant=delta]
conquest:stone_arrowslit_17[facing=south,variant=alpha]
conquest:stone_arrowslit_17[facing=south,variant=bravo]
conquest:stone_arrowslit_17[facing=south,variant=charlie]
conquest:stone_arrowslit_17[facing=south,variant=delta]
conquest:stone_arrowslit_17[facing=west,variant=alpha]
conquest:stone_arrowslit_17[facing=west,variant=bravo]
conquest:stone_arrowslit_17[facing=west,variant=charlie]
conquest:stone_arrowslit_17[facing=west,variant=delta]
conquest:stone_arrowslit_17[facing=east,variant=alpha]
conquest:stone_arrowslit_17[facing=east,variant=bravo]
conquest:stone_arrowslit_17[facing=east,variant=charlie]
conquest:stone_arrowslit_17[facing=east,variant=delta]
conquest:stone_arrowslit_18[facing=north,variant=alpha]
conquest:stone_arrowslit_18[facing=north,variant=bravo]
conquest:stone_arrowslit_18[facing=north,variant=charlie]
conquest:stone_arrowslit_18[facing=north,variant=delta]
conquest:stone_arrowslit_18[facing=south,variant=alpha]
conquest:stone_arrowslit_18[facing=south,variant=bravo]
conquest:stone_arrowslit_18[facing=south,variant=charlie]
conquest:stone_arrowslit_18[facing=south,variant=delta]
conquest:stone_arrowslit_18[facing=west,variant=alpha]
conquest:stone_arrowslit_18[facing=west,variant=bravo]
conquest:stone_arrowslit_18[facing=west,variant=charlie]
conquest:stone_arrowslit_18[facing=west,variant=delta]
conquest:stone_arrowslit_18[facing=east,variant=alpha]
conquest:stone_arrowslit_18[facing=east,variant=bravo]
conquest:stone_arrowslit_18[facing=east,variant=charlie]
conquest:stone_arrowslit_18[facing=east,variant=delta]
conquest:stone_arrowslit_19[facing=north,variant=alpha]
conquest:stone_arrowslit_19[facing=north,variant=bravo]
conquest:stone_arrowslit_19[facing=north,variant=charlie]
conquest:stone_arrowslit_19[facing=north,variant=delta]
conquest:stone_arrowslit_19[facing=south,variant=alpha]
conquest:stone_arrowslit_19[facing=south,variant=bravo]
conquest:stone_arrowslit_19[facing=south,variant=charlie]
conquest:stone_arrowslit_19[facing=south,variant=delta]
conquest:stone_arrowslit_19[facing=west,variant=alpha]
conquest:stone_arrowslit_19[facing=west,variant=bravo]
conquest:stone_arrowslit_19[facing=west,variant=charlie]
conquest:stone_arrowslit_19[facing=west,variant=delta]
conquest:stone_arrowslit_19[facing=east,variant=alpha]
conquest:stone_arrowslit_19[facing=east,variant=bravo]
conquest:stone_arrowslit_19[facing=east,variant=charlie]
conquest:stone_arrowslit_19[facing=east,variant=delta]
conquest:stone_arrowslit_20[facing=north,variant=alpha]
conquest:stone_arrowslit_20[facing=north,variant=bravo]
conquest:stone_arrowslit_20[facing=north,variant=charlie]
conquest:stone_arrowslit_20[facing=north,variant=delta]
conquest:stone_arrowslit_20[facing=south,variant=alpha]
conquest:stone_arrowslit_20[facing=south,variant=bravo]
conquest:stone_arrowslit_20[facing=south,variant=charlie]
conquest:stone_arrowslit_20[facing=south,variant=delta]
conquest:stone_arrowslit_20[facing=west,variant=alpha]
conquest:stone_arrowslit_20[facing=west,variant=bravo]
conquest:stone_arrowslit_20[facing=west,variant=charlie]
conquest:stone_arrowslit_20[facing=west,variant=delta]
conquest:stone_arrowslit_20[facing=east,variant=alpha]
conquest:stone_arrowslit_20[facing=east,variant=bravo]
conquest:stone_arrowslit_20[facing=east,variant=charlie]
conquest:stone_arrowslit_20[facing=east,variant=delta]
conquest:stone_arrowslit_21[facing=north,variant=alpha]
conquest:stone_arrowslit_21[facing=north,variant=bravo]
conquest:stone_arrowslit_21[facing=north,variant=charlie]
conquest:stone_arrowslit_21[facing=north,variant=delta]
conquest:stone_arrowslit_21[facing=south,variant=alpha]
conquest:stone_arrowslit_21[facing=south,variant=bravo]
conquest:stone_arrowslit_21[facing=south,variant=charlie]
conquest:stone_arrowslit_21[facing=south,variant=delta]
conquest:stone_arrowslit_21[facing=west,variant=alpha]
conquest:stone_arrowslit_21[facing=west,variant=bravo]
conquest:stone_arrowslit_21[facing=west,variant=charlie]
conquest:stone_arrowslit_21[facing=west,variant=delta]
conquest:stone_arrowslit_21[facing=east,variant=alpha]
conquest:stone_arrowslit_21[facing=east,variant=bravo]
conquest:stone_arrowslit_21[facing=east,variant=charlie]
conquest:stone_arrowslit_21[facing=east,variant=delta]
conquest:stone_arrowslit_22[facing=north,variant=alpha]
conquest:stone_arrowslit_22[facing=north,variant=bravo]
conquest:stone_arrowslit_22[facing=north,variant=charlie]
conquest:stone_arrowslit_22[facing=north,variant=delta]
conquest:stone_arrowslit_22[facing=south,variant=alpha]
conquest:stone_arrowslit_22[facing=south,variant=bravo]
conquest:stone_arrowslit_22[facing=south,variant=charlie]
conquest:stone_arrowslit_22[facing=south,variant=delta]
conquest:stone_arrowslit_22[facing=west,variant=alpha]
conquest:stone_arrowslit_22[facing=west,variant=bravo]
conquest:stone_arrowslit_22[facing=west,variant=charlie]
conquest:stone_arrowslit_22[facing=west,variant=delta]
conquest:stone_arrowslit_22[facing=east,variant=alpha]
conquest:stone_arrowslit_22[facing=east,variant=bravo]
conquest:stone_arrowslit_22[facing=east,variant=charlie]
conquest:stone_arrowslit_22[facing=east,variant=delta]
conquest:stone_arrowslit_23[facing=north,variant=alpha]
conquest:stone_arrowslit_23[facing=north,variant=bravo]
conquest:stone_arrowslit_23[facing=north,variant=charlie]
conquest:stone_arrowslit_23[facing=north,variant=delta]
conquest:stone_arrowslit_23[facing=south,variant=alpha]
conquest:stone_arrowslit_23[facing=south,variant=bravo]
conquest:stone_arrowslit_23[facing=south,variant=charlie]
conquest:stone_arrowslit_23[facing=south,variant=delta]
conquest:stone_arrowslit_23[facing=west,variant=alpha]
conquest:stone_arrowslit_23[facing=west,variant=bravo]
conquest:stone_arrowslit_23[facing=west,variant=charlie]
conquest:stone_arrowslit_23[facing=west,variant=delta]
conquest:stone_arrowslit_23[facing=east,variant=alpha]
conquest:stone_arrowslit_23[facing=east,variant=bravo]
conquest:stone_arrowslit_23[facing=east,variant=charlie]
conquest:stone_arrowslit_23[facing=east,variant=delta]
conquest:stone_arrowslit_24[facing=north,variant=alpha]
conquest:stone_arrowslit_24[facing=north,variant=bravo]
conquest:stone_arrowslit_24[facing=north,variant=charlie]
conquest:stone_arrowslit_24[facing=north,variant=delta]
conquest:stone_arrowslit_24[facing=south,variant=alpha]
conquest:stone_arrowslit_24[facing=south,variant=bravo]
conquest:stone_arrowslit_24[facing=south,variant=charlie]
conquest:stone_arrowslit_24[facing=south,variant=delta]
conquest:stone_arrowslit_24[facing=west,variant=alpha]
conquest:stone_arrowslit_24[facing=west,variant=bravo]
conquest:stone_arrowslit_24[facing=west,variant=charlie]
conquest:stone_arrowslit_24[facing=west,variant=delta]
conquest:stone_arrowslit_24[facing=east,variant=alpha]
conquest:stone_arrowslit_24[facing=east,variant=bravo]
conquest:stone_arrowslit_24[facing=east,variant=charlie]
conquest:stone_arrowslit_24[facing=east,variant=delta]
conquest:stone_arrowslit_25[facing=north,variant=alpha]
conquest:stone_arrowslit_25[facing=north,variant=bravo]
conquest:stone_arrowslit_25[facing=north,variant=charlie]
conquest:stone_arrowslit_25[facing=north,variant=delta]
conquest:stone_arrowslit_25[facing=south,variant=alpha]
conquest:stone_arrowslit_25[facing=south,variant=bravo]
conquest:stone_arrowslit_25[facing=south,variant=charlie]
conquest:stone_arrowslit_25[facing=south,variant=delta]
conquest:stone_arrowslit_25[facing=west,variant=alpha]
conquest:stone_arrowslit_25[facing=west,variant=bravo]
conquest:stone_arrowslit_25[facing=west,variant=charlie]
conquest:stone_arrowslit_25[facing=west,variant=delta]
conquest:stone_arrowslit_25[facing=east,variant=alpha]
conquest:stone_arrowslit_25[facing=east,variant=bravo]
conquest:stone_arrowslit_25[facing=east,variant=charlie]
conquest:stone_arrowslit_25[facing=east,variant=delta]
conquest:stone_arrowslit_26[facing=north,variant=alpha]
conquest:stone_arrowslit_26[facing=north,variant=bravo]
conquest:stone_arrowslit_26[facing=north,variant=charlie]
conquest:stone_arrowslit_26[facing=north,variant=delta]
conquest:stone_arrowslit_26[facing=south,variant=alpha]
conquest:stone_arrowslit_26[facing=south,variant=bravo]
conquest:stone_arrowslit_26[facing=south,variant=charlie]
conquest:stone_arrowslit_26[facing=south,variant=delta]
conquest:stone_arrowslit_26[facing=west,variant=alpha]
conquest:stone_arrowslit_26[facing=west,variant=bravo]
conquest:stone_arrowslit_26[facing=west,variant=charlie]
conquest:stone_arrowslit_26[facing=west,variant=delta]
conquest:stone_arrowslit_26[facing=east,variant=alpha]
conquest:stone_arrowslit_26[facing=east,variant=bravo]
conquest:stone_arrowslit_26[facing=east,variant=charlie]
conquest:stone_arrowslit_26[facing=east,variant=delta]
conquest:stone_arrowslit_27[facing=north,variant=alpha]
conquest:stone_arrowslit_27[facing=north,variant=bravo]
conquest:stone_arrowslit_27[facing=north,variant=charlie]
conquest:stone_arrowslit_27[facing=north,variant=delta]
conquest:stone_arrowslit_27[facing=south,variant=alpha]
conquest:stone_arrowslit_27[facing=south,variant=bravo]
conquest:stone_arrowslit_27[facing=south,variant=charlie]
conquest:stone_arrowslit_27[facing=south,variant=delta]
conquest:stone_arrowslit_27[facing=west,variant=alpha]
conquest:stone_arrowslit_27[facing=west,variant=bravo]
conquest:stone_arrowslit_27[facing=west,variant=charlie]
conquest:stone_arrowslit_27[facing=west,variant=delta]
conquest:stone_arrowslit_27[facing=east,variant=alpha]
conquest:stone_arrowslit_27[facing=east,variant=bravo]
conquest:stone_arrowslit_27[facing=east,variant=charlie]
conquest:stone_arrowslit_27[facing=east,variant=delta]
conquest:stone_fullslit_1[down=true,up=true,variant=alpha]
conquest:stone_fullslit_1[down=true,up=true,variant=bravo]
conquest:stone_fullslit_1[down=true,up=true,variant=charlie]
conquest:stone_fullslit_1[down=true,up=true,variant=delta]
conquest:stone_fullslit_1[down=true,up=true,variant=echo]
conquest:stone_fullslit_1[down=true,up=true,variant=fox]
conquest:stone_fullslit_1[down=true,up=true,variant=golf]
conquest:stone_fullslit_1[down=true,up=true,variant=hotel]
conquest:stone_fullslit_1[down=true,up=true,variant=india]
conquest:stone_fullslit_1[down=true,up=true,variant=juliet]
conquest:stone_fullslit_1[down=true,up=true,variant=kilo]
conquest:stone_fullslit_1[down=true,up=true,variant=lima]
conquest:stone_fullslit_1[down=true,up=true,variant=mike]
conquest:stone_fullslit_1[down=true,up=true,variant=november]
conquest:stone_fullslit_1[down=true,up=true,variant=oscar]
conquest:stone_fullslit_1[down=true,up=true,variant=papa]
conquest:stone_fullslit_1[down=true,up=false,variant=alpha]
conquest:stone_fullslit_1[down=true,up=false,variant=bravo]
conquest:stone_fullslit_1[down=true,up=false,variant=charlie]
conquest:stone_fullslit_1[down=true,up=false,variant=delta]
conquest:stone_fullslit_1[down=true,up=false,variant=echo]
conquest:stone_fullslit_1[down=true,up=false,variant=fox]
conquest:stone_fullslit_1[down=true,up=false,variant=golf]
conquest:stone_fullslit_1[down=true,up=false,variant=hotel]
conquest:stone_fullslit_1[down=true,up=false,variant=india]
conquest:stone_fullslit_1[down=true,up=false,variant=juliet]
conquest:stone_fullslit_1[down=true,up=false,variant=kilo]
conquest:stone_fullslit_1[down=true,up=false,variant=lima]
conquest:stone_fullslit_1[down=true,up=false,variant=mike]
conquest:stone_fullslit_1[down=true,up=false,variant=november]
conquest:stone_fullslit_1[down=true,up=false,variant=oscar]
conquest:stone_fullslit_1[down=true,up=false,variant=papa]
conquest:stone_fullslit_1[down=false,up=true,variant=alpha]
conquest:stone_fullslit_1[down=false,up=true,variant=bravo]
conquest:stone_fullslit_1[down=false,up=true,variant=charlie]
conquest:stone_fullslit_1[down=false,up=true,variant=delta]
conquest:stone_fullslit_1[down=false,up=true,variant=echo]
conquest:stone_fullslit_1[down=false,up=true,variant=fox]
conquest:stone_fullslit_1[down=false,up=true,variant=golf]
conquest:stone_fullslit_1[down=false,up=true,variant=hotel]
conquest:stone_fullslit_1[down=false,up=true,variant=india]
conquest:stone_fullslit_1[down=false,up=true,variant=juliet]
conquest:stone_fullslit_1[down=false,up=true,variant=kilo]
conquest:stone_fullslit_1[down=false,up=true,variant=lima]
conquest:stone_fullslit_1[down=false,up=true,variant=mike]
conquest:stone_fullslit_1[down=false,up=true,variant=november]
conquest:stone_fullslit_1[down=false,up=true,variant=oscar]
conquest:stone_fullslit_1[down=false,up=true,variant=papa]
conquest:stone_fullslit_1[down=false,up=false,variant=alpha]
conquest:stone_fullslit_1[down=false,up=false,variant=bravo]
conquest:stone_fullslit_1[down=false,up=false,variant=charlie]
conquest:stone_fullslit_1[down=false,up=false,variant=delta]
conquest:stone_fullslit_1[down=false,up=false,variant=echo]
conquest:stone_fullslit_1[down=false,up=false,variant=fox]
conquest:stone_fullslit_1[down=false,up=false,variant=golf]
conquest:stone_fullslit_1[down=false,up=false,variant=hotel]
conquest:stone_fullslit_1[down=false,up=false,variant=india]
conquest:stone_fullslit_1[down=false,up=false,variant=juliet]
conquest:stone_fullslit_1[down=false,up=false,variant=kilo]
conquest:stone_fullslit_1[down=false,up=false,variant=lima]
conquest:stone_fullslit_1[down=false,up=false,variant=mike]
conquest:stone_fullslit_1[down=false,up=false,variant=november]
conquest:stone_fullslit_1[down=false,up=false,variant=oscar]
conquest:stone_fullslit_1[down=false,up=false,variant=papa]
conquest:stone_fullslit_2[down=true,up=true,variant=alpha]
conquest:stone_fullslit_2[down=true,up=true,variant=bravo]
conquest:stone_fullslit_2[down=true,up=true,variant=charlie]
conquest:stone_fullslit_2[down=true,up=true,variant=delta]
conquest:stone_fullslit_2[down=true,up=true,variant=echo]
conquest:stone_fullslit_2[down=true,up=true,variant=fox]
conquest:stone_fullslit_2[down=true,up=true,variant=golf]
conquest:stone_fullslit_2[down=true,up=true,variant=hotel]
conquest:stone_fullslit_2[down=true,up=true,variant=india]
conquest:stone_fullslit_2[down=true,up=true,variant=juliet]
conquest:stone_fullslit_2[down=true,up=true,variant=kilo]
conquest:stone_fullslit_2[down=true,up=true,variant=lima]
conquest:stone_fullslit_2[down=true,up=true,variant=mike]
conquest:stone_fullslit_2[down=true,up=true,variant=november]
conquest:stone_fullslit_2[down=true,up=true,variant=oscar]
conquest:stone_fullslit_2[down=true,up=true,variant=papa]
conquest:stone_fullslit_2[down=true,up=false,variant=alpha]
conquest:stone_fullslit_2[down=true,up=false,variant=bravo]
conquest:stone_fullslit_2[down=true,up=false,variant=charlie]
conquest:stone_fullslit_2[down=true,up=false,variant=delta]
conquest:stone_fullslit_2[down=true,up=false,variant=echo]
conquest:stone_fullslit_2[down=true,up=false,variant=fox]
conquest:stone_fullslit_2[down=true,up=false,variant=golf]
conquest:stone_fullslit_2[down=true,up=false,variant=hotel]
conquest:stone_fullslit_2[down=true,up=false,variant=india]
conquest:stone_fullslit_2[down=true,up=false,variant=juliet]
conquest:stone_fullslit_2[down=true,up=false,variant=kilo]
conquest:stone_fullslit_2[down=true,up=false,variant=lima]
conquest:stone_fullslit_2[down=true,up=false,variant=mike]
conquest:stone_fullslit_2[down=true,up=false,variant=november]
conquest:stone_fullslit_2[down=true,up=false,variant=oscar]
conquest:stone_fullslit_2[down=true,up=false,variant=papa]
conquest:stone_fullslit_2[down=false,up=true,variant=alpha]
conquest:stone_fullslit_2[down=false,up=true,variant=bravo]
conquest:stone_fullslit_2[down=false,up=true,variant=charlie]
conquest:stone_fullslit_2[down=false,up=true,variant=delta]
conquest:stone_fullslit_2[down=false,up=true,variant=echo]
conquest:stone_fullslit_2[down=false,up=true,variant=fox]
conquest:stone_fullslit_2[down=false,up=true,variant=golf]
conquest:stone_fullslit_2[down=false,up=true,variant=hotel]
conquest:stone_fullslit_2[down=false,up=true,variant=india]
conquest:stone_fullslit_2[down=false,up=true,variant=juliet]
conquest:stone_fullslit_2[down=false,up=true,variant=kilo]
conquest:stone_fullslit_2[down=false,up=true,variant=lima]
conquest:stone_fullslit_2[down=false,up=true,variant=mike]
conquest:stone_fullslit_2[down=false,up=true,variant=november]
conquest:stone_fullslit_2[down=false,up=true,variant=oscar]
conquest:stone_fullslit_2[down=false,up=true,variant=papa]
conquest:stone_fullslit_2[down=false,up=false,variant=alpha]
conquest:stone_fullslit_2[down=false,up=false,variant=bravo]
conquest:stone_fullslit_2[down=false,up=false,variant=charlie]
conquest:stone_fullslit_2[down=false,up=false,variant=delta]
conquest:stone_fullslit_2[down=false,up=false,variant=echo]
conquest:stone_fullslit_2[down=false,up=false,variant=fox]
conquest:stone_fullslit_2[down=false,up=false,variant=golf]
conquest:stone_fullslit_2[down=false,up=false,variant=hotel]
conquest:stone_fullslit_2[down=false,up=false,variant=india]
conquest:stone_fullslit_2[down=false,up=false,variant=juliet]
conquest:stone_fullslit_2[down=false,up=false,variant=kilo]
conquest:stone_fullslit_2[down=false,up=false,variant=lima]
conquest:stone_fullslit_2[down=false,up=false,variant=mike]
conquest:stone_fullslit_2[down=false,up=false,variant=november]
conquest:stone_fullslit_2[down=false,up=false,variant=oscar]
conquest:stone_fullslit_2[down=false,up=false,variant=papa]
conquest:stone_fullslit_3[down=true,up=true,variant=alpha]
conquest:stone_fullslit_3[down=true,up=true,variant=bravo]
conquest:stone_fullslit_3[down=true,up=true,variant=charlie]
conquest:stone_fullslit_3[down=true,up=true,variant=delta]
conquest:stone_fullslit_3[down=true,up=true,variant=echo]
conquest:stone_fullslit_3[down=true,up=true,variant=fox]
conquest:stone_fullslit_3[down=true,up=true,variant=golf]
conquest:stone_fullslit_3[down=true,up=true,variant=hotel]
conquest:stone_fullslit_3[down=true,up=true,variant=india]
conquest:stone_fullslit_3[down=true,up=true,variant=juliet]
conquest:stone_fullslit_3[down=true,up=true,variant=kilo]
conquest:stone_fullslit_3[down=true,up=true,variant=lima]
conquest:stone_fullslit_3[down=true,up=true,variant=mike]
conquest:stone_fullslit_3[down=true,up=true,variant=november]
conquest:stone_fullslit_3[down=true,up=true,variant=oscar]
conquest:stone_fullslit_3[down=true,up=true,variant=papa]
conquest:stone_fullslit_3[down=true,up=false,variant=alpha]
conquest:stone_fullslit_3[down=true,up=false,variant=bravo]
conquest:stone_fullslit_3[down=true,up=false,variant=charlie]
conquest:stone_fullslit_3[down=true,up=false,variant=delta]
conquest:stone_fullslit_3[down=true,up=false,variant=echo]
conquest:stone_fullslit_3[down=true,up=false,variant=fox]
conquest:stone_fullslit_3[down=true,up=false,variant=golf]
conquest:stone_fullslit_3[down=true,up=false,variant=hotel]
conquest:stone_fullslit_3[down=true,up=false,variant=india]
conquest:stone_fullslit_3[down=true,up=false,variant=juliet]
conquest:stone_fullslit_3[down=true,up=false,variant=kilo]
conquest:stone_fullslit_3[down=true,up=false,variant=lima]
conquest:stone_fullslit_3[down=true,up=false,variant=mike]
conquest:stone_fullslit_3[down=true,up=false,variant=november]
conquest:stone_fullslit_3[down=true,up=false,variant=oscar]
conquest:stone_fullslit_3[down=true,up=false,variant=papa]
conquest:stone_fullslit_3[down=false,up=true,variant=alpha]
conquest:stone_fullslit_3[down=false,up=true,variant=bravo]
conquest:stone_fullslit_3[down=false,up=true,variant=charlie]
conquest:stone_fullslit_3[down=false,up=true,variant=delta]
conquest:stone_fullslit_3[down=false,up=true,variant=echo]
conquest:stone_fullslit_3[down=false,up=true,variant=fox]
conquest:stone_fullslit_3[down=false,up=true,variant=golf]
conquest:stone_fullslit_3[down=false,up=true,variant=hotel]
conquest:stone_fullslit_3[down=false,up=true,variant=india]
conquest:stone_fullslit_3[down=false,up=true,variant=juliet]
conquest:stone_fullslit_3[down=false,up=true,variant=kilo]
conquest:stone_fullslit_3[down=false,up=true,variant=lima]
conquest:stone_fullslit_3[down=false,up=true,variant=mike]
conquest:stone_fullslit_3[down=false,up=true,variant=november]
conquest:stone_fullslit_3[down=false,up=true,variant=oscar]
conquest:stone_fullslit_3[down=false,up=true,variant=papa]
conquest:stone_fullslit_3[down=false,up=false,variant=alpha]
conquest:stone_fullslit_3[down=false,up=false,variant=bravo]
conquest:stone_fullslit_3[down=false,up=false,variant=charlie]
conquest:stone_fullslit_3[down=false,up=false,variant=delta]
conquest:stone_fullslit_3[down=false,up=false,variant=echo]
conquest:stone_fullslit_3[down=false,up=false,variant=fox]
conquest:stone_fullslit_3[down=false,up=false,variant=golf]
conquest:stone_fullslit_3[down=false,up=false,variant=hotel]
conquest:stone_fullslit_3[down=false,up=false,variant=india]
conquest:stone_fullslit_3[down=false,up=false,variant=juliet]
conquest:stone_fullslit_3[down=false,up=false,variant=kilo]
conquest:stone_fullslit_3[down=false,up=false,variant=lima]
conquest:stone_fullslit_3[down=false,up=false,variant=mike]
conquest:stone_fullslit_3[down=false,up=false,variant=november]
conquest:stone_fullslit_3[down=false,up=false,variant=oscar]
conquest:stone_fullslit_3[down=false,up=false,variant=papa]
conquest:stone_fullslit_4[down=true,up=true,variant=alpha]
conquest:stone_fullslit_4[down=true,up=true,variant=bravo]
conquest:stone_fullslit_4[down=true,up=true,variant=charlie]
conquest:stone_fullslit_4[down=true,up=true,variant=delta]
conquest:stone_fullslit_4[down=true,up=true,variant=echo]
conquest:stone_fullslit_4[down=true,up=true,variant=fox]
conquest:stone_fullslit_4[down=true,up=true,variant=golf]
conquest:stone_fullslit_4[down=true,up=true,variant=hotel]
conquest:stone_fullslit_4[down=true,up=true,variant=india]
conquest:stone_fullslit_4[down=true,up=true,variant=juliet]
conquest:stone_fullslit_4[down=true,up=true,variant=kilo]
conquest:stone_fullslit_4[down=true,up=true,variant=lima]
conquest:stone_fullslit_4[down=true,up=true,variant=mike]
conquest:stone_fullslit_4[down=true,up=true,variant=november]
conquest:stone_fullslit_4[down=true,up=true,variant=oscar]
conquest:stone_fullslit_4[down=true,up=true,variant=papa]
conquest:stone_fullslit_4[down=true,up=false,variant=alpha]
conquest:stone_fullslit_4[down=true,up=false,variant=bravo]
conquest:stone_fullslit_4[down=true,up=false,variant=charlie]
conquest:stone_fullslit_4[down=true,up=false,variant=delta]
conquest:stone_fullslit_4[down=true,up=false,variant=echo]
conquest:stone_fullslit_4[down=true,up=false,variant=fox]
conquest:stone_fullslit_4[down=true,up=false,variant=golf]
conquest:stone_fullslit_4[down=true,up=false,variant=hotel]
conquest:stone_fullslit_4[down=true,up=false,variant=india]
conquest:stone_fullslit_4[down=true,up=false,variant=juliet]
conquest:stone_fullslit_4[down=true,up=false,variant=kilo]
conquest:stone_fullslit_4[down=true,up=false,variant=lima]
conquest:stone_fullslit_4[down=true,up=false,variant=mike]
conquest:stone_fullslit_4[down=true,up=false,variant=november]
conquest:stone_fullslit_4[down=true,up=false,variant=oscar]
conquest:stone_fullslit_4[down=true,up=false,variant=papa]
conquest:stone_fullslit_4[down=false,up=true,variant=alpha]
conquest:stone_fullslit_4[down=false,up=true,variant=bravo]
conquest:stone_fullslit_4[down=false,up=true,variant=charlie]
conquest:stone_fullslit_4[down=false,up=true,variant=delta]
conquest:stone_fullslit_4[down=false,up=true,variant=echo]
conquest:stone_fullslit_4[down=false,up=true,variant=fox]
conquest:stone_fullslit_4[down=false,up=true,variant=golf]
conquest:stone_fullslit_4[down=false,up=true,variant=hotel]
conquest:stone_fullslit_4[down=false,up=true,variant=india]
conquest:stone_fullslit_4[down=false,up=true,variant=juliet]
conquest:stone_fullslit_4[down=false,up=true,variant=kilo]
conquest:stone_fullslit_4[down=false,up=true,variant=lima]
conquest:stone_fullslit_4[down=false,up=true,variant=mike]
conquest:stone_fullslit_4[down=false,up=true,variant=november]
conquest:stone_fullslit_4[down=false,up=true,variant=oscar]
conquest:stone_fullslit_4[down=false,up=true,variant=papa]
conquest:stone_fullslit_4[down=false,up=false,variant=alpha]
conquest:stone_fullslit_4[down=false,up=false,variant=bravo]
conquest:stone_fullslit_4[down=false,up=false,variant=charlie]
conquest:stone_fullslit_4[down=false,up=false,variant=delta]
conquest:stone_fullslit_4[down=false,up=false,variant=echo]
conquest:stone_fullslit_4[down=false,up=false,variant=fox]
conquest:stone_fullslit_4[down=false,up=false,variant=golf]
conquest:stone_fullslit_4[down=false,up=false,variant=hotel]
conquest:stone_fullslit_4[down=false,up=false,variant=india]
conquest:stone_fullslit_4[down=false,up=false,variant=juliet]
conquest:stone_fullslit_4[down=false,up=false,variant=kilo]
conquest:stone_fullslit_4[down=false,up=false,variant=lima]
conquest:stone_fullslit_4[down=false,up=false,variant=mike]
conquest:stone_fullslit_4[down=false,up=false,variant=november]
conquest:stone_fullslit_4[down=false,up=false,variant=oscar]
conquest:stone_fullslit_4[down=false,up=false,variant=papa]
conquest:stone_fullslit_5[down=true,up=true,variant=alpha]
conquest:stone_fullslit_5[down=true,up=true,variant=bravo]
conquest:stone_fullslit_5[down=true,up=true,variant=charlie]
conquest:stone_fullslit_5[down=true,up=true,variant=delta]
conquest:stone_fullslit_5[down=true,up=true,variant=echo]
conquest:stone_fullslit_5[down=true,up=true,variant=fox]
conquest:stone_fullslit_5[down=true,up=true,variant=golf]
conquest:stone_fullslit_5[down=true,up=true,variant=hotel]
conquest:stone_fullslit_5[down=true,up=true,variant=india]
conquest:stone_fullslit_5[down=true,up=true,variant=juliet]
conquest:stone_fullslit_5[down=true,up=true,variant=kilo]
conquest:stone_fullslit_5[down=true,up=true,variant=lima]
conquest:stone_fullslit_5[down=true,up=true,variant=mike]
conquest:stone_fullslit_5[down=true,up=true,variant=november]
conquest:stone_fullslit_5[down=true,up=true,variant=oscar]
conquest:stone_fullslit_5[down=true,up=true,variant=papa]
conquest:stone_fullslit_5[down=true,up=false,variant=alpha]
conquest:stone_fullslit_5[down=true,up=false,variant=bravo]
conquest:stone_fullslit_5[down=true,up=false,variant=charlie]
conquest:stone_fullslit_5[down=true,up=false,variant=delta]
conquest:stone_fullslit_5[down=true,up=false,variant=echo]
conquest:stone_fullslit_5[down=true,up=false,variant=fox]
conquest:stone_fullslit_5[down=true,up=false,variant=golf]
conquest:stone_fullslit_5[down=true,up=false,variant=hotel]
conquest:stone_fullslit_5[down=true,up=false,variant=india]
conquest:stone_fullslit_5[down=true,up=false,variant=juliet]
conquest:stone_fullslit_5[down=true,up=false,variant=kilo]
conquest:stone_fullslit_5[down=true,up=false,variant=lima]
conquest:stone_fullslit_5[down=true,up=false,variant=mike]
conquest:stone_fullslit_5[down=true,up=false,variant=november]
conquest:stone_fullslit_5[down=true,up=false,variant=oscar]
conquest:stone_fullslit_5[down=true,up=false,variant=papa]
conquest:stone_fullslit_5[down=false,up=true,variant=alpha]
conquest:stone_fullslit_5[down=false,up=true,variant=bravo]
conquest:stone_fullslit_5[down=false,up=true,variant=charlie]
conquest:stone_fullslit_5[down=false,up=true,variant=delta]
conquest:stone_fullslit_5[down=false,up=true,variant=echo]
conquest:stone_fullslit_5[down=false,up=true,variant=fox]
conquest:stone_fullslit_5[down=false,up=true,variant=golf]
conquest:stone_fullslit_5[down=false,up=true,variant=hotel]
conquest:stone_fullslit_5[down=false,up=true,variant=india]
conquest:stone_fullslit_5[down=false,up=true,variant=juliet]
conquest:stone_fullslit_5[down=false,up=true,variant=kilo]
conquest:stone_fullslit_5[down=false,up=true,variant=lima]
conquest:stone_fullslit_5[down=false,up=true,variant=mike]
conquest:stone_fullslit_5[down=false,up=true,variant=november]
conquest:stone_fullslit_5[down=false,up=true,variant=oscar]
conquest:stone_fullslit_5[down=false,up=true,variant=papa]
conquest:stone_fullslit_5[down=false,up=false,variant=alpha]
conquest:stone_fullslit_5[down=false,up=false,variant=bravo]
conquest:stone_fullslit_5[down=false,up=false,variant=charlie]
conquest:stone_fullslit_5[down=false,up=false,variant=delta]
conquest:stone_fullslit_5[down=false,up=false,variant=echo]
conquest:stone_fullslit_5[down=false,up=false,variant=fox]
conquest:stone_fullslit_5[down=false,up=false,variant=golf]
conquest:stone_fullslit_5[down=false,up=false,variant=hotel]
conquest:stone_fullslit_5[down=false,up=false,variant=india]
conquest:stone_fullslit_5[down=false,up=false,variant=juliet]
conquest:stone_fullslit_5[down=false,up=false,variant=kilo]
conquest:stone_fullslit_5[down=false,up=false,variant=lima]
conquest:stone_fullslit_5[down=false,up=false,variant=mike]
conquest:stone_fullslit_5[down=false,up=false,variant=november]
conquest:stone_fullslit_5[down=false,up=false,variant=oscar]
conquest:stone_fullslit_5[down=false,up=false,variant=papa]
conquest:stone_fullslit_6[down=true,up=true,variant=alpha]
conquest:stone_fullslit_6[down=true,up=true,variant=bravo]
conquest:stone_fullslit_6[down=true,up=true,variant=charlie]
conquest:stone_fullslit_6[down=true,up=true,variant=delta]
conquest:stone_fullslit_6[down=true,up=true,variant=echo]
conquest:stone_fullslit_6[down=true,up=true,variant=fox]
conquest:stone_fullslit_6[down=true,up=true,variant=golf]
conquest:stone_fullslit_6[down=true,up=true,variant=hotel]
conquest:stone_fullslit_6[down=true,up=true,variant=india]
conquest:stone_fullslit_6[down=true,up=true,variant=juliet]
conquest:stone_fullslit_6[down=true,up=true,variant=kilo]
conquest:stone_fullslit_6[down=true,up=true,variant=lima]
conquest:stone_fullslit_6[down=true,up=true,variant=mike]
conquest:stone_fullslit_6[down=true,up=true,variant=november]
conquest:stone_fullslit_6[down=true,up=true,variant=oscar]
conquest:stone_fullslit_6[down=true,up=true,variant=papa]
conquest:stone_fullslit_6[down=true,up=false,variant=alpha]
conquest:stone_fullslit_6[down=true,up=false,variant=bravo]
conquest:stone_fullslit_6[down=true,up=false,variant=charlie]
conquest:stone_fullslit_6[down=true,up=false,variant=delta]
conquest:stone_fullslit_6[down=true,up=false,variant=echo]
conquest:stone_fullslit_6[down=true,up=false,variant=fox]
conquest:stone_fullslit_6[down=true,up=false,variant=golf]
conquest:stone_fullslit_6[down=true,up=false,variant=hotel]
conquest:stone_fullslit_6[down=true,up=false,variant=india]
conquest:stone_fullslit_6[down=true,up=false,variant=juliet]
conquest:stone_fullslit_6[down=true,up=false,variant=kilo]
conquest:stone_fullslit_6[down=true,up=false,variant=lima]
conquest:stone_fullslit_6[down=true,up=false,variant=mike]
conquest:stone_fullslit_6[down=true,up=false,variant=november]
conquest:stone_fullslit_6[down=true,up=false,variant=oscar]
conquest:stone_fullslit_6[down=true,up=false,variant=papa]
conquest:stone_fullslit_6[down=false,up=true,variant=alpha]
conquest:stone_fullslit_6[down=false,up=true,variant=bravo]
conquest:stone_fullslit_6[down=false,up=true,variant=charlie]
conquest:stone_fullslit_6[down=false,up=true,variant=delta]
conquest:stone_fullslit_6[down=false,up=true,variant=echo]
conquest:stone_fullslit_6[down=false,up=true,variant=fox]
conquest:stone_fullslit_6[down=false,up=true,variant=golf]
conquest:stone_fullslit_6[down=false,up=true,variant=hotel]
conquest:stone_fullslit_6[down=false,up=true,variant=india]
conquest:stone_fullslit_6[down=false,up=true,variant=juliet]
conquest:stone_fullslit_6[down=false,up=true,variant=kilo]
conquest:stone_fullslit_6[down=false,up=true,variant=lima]
conquest:stone_fullslit_6[down=false,up=true,variant=mike]
conquest:stone_fullslit_6[down=false,up=true,variant=november]
conquest:stone_fullslit_6[down=false,up=true,variant=oscar]
conquest:stone_fullslit_6[down=false,up=true,variant=papa]
conquest:stone_fullslit_6[down=false,up=false,variant=alpha]
conquest:stone_fullslit_6[down=false,up=false,variant=bravo]
conquest:stone_fullslit_6[down=false,up=false,variant=charlie]
conquest:stone_fullslit_6[down=false,up=false,variant=delta]
conquest:stone_fullslit_6[down=false,up=false,variant=echo]
conquest:stone_fullslit_6[down=false,up=false,variant=fox]
conquest:stone_fullslit_6[down=false,up=false,variant=golf]
conquest:stone_fullslit_6[down=false,up=false,variant=hotel]
conquest:stone_fullslit_6[down=false,up=false,variant=india]
conquest:stone_fullslit_6[down=false,up=false,variant=juliet]
conquest:stone_fullslit_6[down=false,up=false,variant=kilo]
conquest:stone_fullslit_6[down=false,up=false,variant=lima]
conquest:stone_fullslit_6[down=false,up=false,variant=mike]
conquest:stone_fullslit_6[down=false,up=false,variant=november]
conquest:stone_fullslit_6[down=false,up=false,variant=oscar]
conquest:stone_fullslit_6[down=false,up=false,variant=papa]
conquest:stone_fullslit_7[down=true,up=true,variant=alpha]
conquest:stone_fullslit_7[down=true,up=true,variant=bravo]
conquest:stone_fullslit_7[down=true,up=true,variant=charlie]
conquest:stone_fullslit_7[down=true,up=true,variant=delta]
conquest:stone_fullslit_7[down=true,up=true,variant=echo]
conquest:stone_fullslit_7[down=true,up=true,variant=fox]
conquest:stone_fullslit_7[down=true,up=true,variant=golf]
conquest:stone_fullslit_7[down=true,up=true,variant=hotel]
conquest:stone_fullslit_7[down=true,up=true,variant=india]
conquest:stone_fullslit_7[down=true,up=true,variant=juliet]
conquest:stone_fullslit_7[down=true,up=true,variant=kilo]
conquest:stone_fullslit_7[down=true,up=true,variant=lima]
conquest:stone_fullslit_7[down=true,up=true,variant=mike]
conquest:stone_fullslit_7[down=true,up=true,variant=november]
conquest:stone_fullslit_7[down=true,up=true,variant=oscar]
conquest:stone_fullslit_7[down=true,up=true,variant=papa]
conquest:stone_fullslit_7[down=true,up=false,variant=alpha]
conquest:stone_fullslit_7[down=true,up=false,variant=bravo]
conquest:stone_fullslit_7[down=true,up=false,variant=charlie]
conquest:stone_fullslit_7[down=true,up=false,variant=delta]
conquest:stone_fullslit_7[down=true,up=false,variant=echo]
conquest:stone_fullslit_7[down=true,up=false,variant=fox]
conquest:stone_fullslit_7[down=true,up=false,variant=golf]
conquest:stone_fullslit_7[down=true,up=false,variant=hotel]
conquest:stone_fullslit_7[down=true,up=false,variant=india]
conquest:stone_fullslit_7[down=true,up=false,variant=juliet]
conquest:stone_fullslit_7[down=true,up=false,variant=kilo]
conquest:stone_fullslit_7[down=true,up=false,variant=lima]
conquest:stone_fullslit_7[down=true,up=false,variant=mike]
conquest:stone_fullslit_7[down=true,up=false,variant=november]
conquest:stone_fullslit_7[down=true,up=false,variant=oscar]
conquest:stone_fullslit_7[down=true,up=false,variant=papa]
conquest:stone_fullslit_7[down=false,up=true,variant=alpha]
conquest:stone_fullslit_7[down=false,up=true,variant=bravo]
conquest:stone_fullslit_7[down=false,up=true,variant=charlie]
conquest:stone_fullslit_7[down=false,up=true,variant=delta]
conquest:stone_fullslit_7[down=false,up=true,variant=echo]
conquest:stone_fullslit_7[down=false,up=true,variant=fox]
conquest:stone_fullslit_7[down=false,up=true,variant=golf]
conquest:stone_fullslit_7[down=false,up=true,variant=hotel]
conquest:stone_fullslit_7[down=false,up=true,variant=india]
conquest:stone_fullslit_7[down=false,up=true,variant=juliet]
conquest:stone_fullslit_7[down=false,up=true,variant=kilo]
conquest:stone_fullslit_7[down=false,up=true,variant=lima]
conquest:stone_fullslit_7[down=false,up=true,variant=mike]
conquest:stone_fullslit_7[down=false,up=true,variant=november]
conquest:stone_fullslit_7[down=false,up=true,variant=oscar]
conquest:stone_fullslit_7[down=false,up=true,variant=papa]
conquest:stone_fullslit_7[down=false,up=false,variant=alpha]
conquest:stone_fullslit_7[down=false,up=false,variant=bravo]
conquest:stone_fullslit_7[down=false,up=false,variant=charlie]
conquest:stone_fullslit_7[down=false,up=false,variant=delta]
conquest:stone_fullslit_7[down=false,up=false,variant=echo]
conquest:stone_fullslit_7[down=false,up=false,variant=fox]
conquest:stone_fullslit_7[down=false,up=false,variant=golf]
conquest:stone_fullslit_7[down=false,up=false,variant=hotel]
conquest:stone_fullslit_7[down=false,up=false,variant=india]
conquest:stone_fullslit_7[down=false,up=false,variant=juliet]
conquest:stone_fullslit_7[down=false,up=false,variant=kilo]
conquest:stone_fullslit_7[down=false,up=false,variant=lima]
conquest:stone_fullslit_7[down=false,up=false,variant=mike]
conquest:stone_fullslit_7[down=false,up=false,variant=november]
conquest:stone_fullslit_7[down=false,up=false,variant=oscar]
conquest:stone_fullslit_7[down=false,up=false,variant=papa]
conquest:stone_fullslit_8[down=true,up=true,variant=alpha]
conquest:stone_fullslit_8[down=true,up=true,variant=bravo]
conquest:stone_fullslit_8[down=true,up=true,variant=charlie]
conquest:stone_fullslit_8[down=true,up=true,variant=delta]
conquest:stone_fullslit_8[down=true,up=true,variant=echo]
conquest:stone_fullslit_8[down=true,up=true,variant=fox]
conquest:stone_fullslit_8[down=true,up=true,variant=golf]
conquest:stone_fullslit_8[down=true,up=true,variant=hotel]
conquest:stone_fullslit_8[down=true,up=true,variant=india]
conquest:stone_fullslit_8[down=true,up=true,variant=juliet]
conquest:stone_fullslit_8[down=true,up=true,variant=kilo]
conquest:stone_fullslit_8[down=true,up=true,variant=lima]
conquest:stone_fullslit_8[down=true,up=true,variant=mike]
conquest:stone_fullslit_8[down=true,up=true,variant=november]
conquest:stone_fullslit_8[down=true,up=true,variant=oscar]
conquest:stone_fullslit_8[down=true,up=true,variant=papa]
conquest:stone_fullslit_8[down=true,up=false,variant=alpha]
conquest:stone_fullslit_8[down=true,up=false,variant=bravo]
conquest:stone_fullslit_8[down=true,up=false,variant=charlie]
conquest:stone_fullslit_8[down=true,up=false,variant=delta]
conquest:stone_fullslit_8[down=true,up=false,variant=echo]
conquest:stone_fullslit_8[down=true,up=false,variant=fox]
conquest:stone_fullslit_8[down=true,up=false,variant=golf]
conquest:stone_fullslit_8[down=true,up=false,variant=hotel]
conquest:stone_fullslit_8[down=true,up=false,variant=india]
conquest:stone_fullslit_8[down=true,up=false,variant=juliet]
conquest:stone_fullslit_8[down=true,up=false,variant=kilo]
conquest:stone_fullslit_8[down=true,up=false,variant=lima]
conquest:stone_fullslit_8[down=true,up=false,variant=mike]
conquest:stone_fullslit_8[down=true,up=false,variant=november]
conquest:stone_fullslit_8[down=true,up=false,variant=oscar]
conquest:stone_fullslit_8[down=true,up=false,variant=papa]
conquest:stone_fullslit_8[down=false,up=true,variant=alpha]
conquest:stone_fullslit_8[down=false,up=true,variant=bravo]
conquest:stone_fullslit_8[down=false,up=true,variant=charlie]
conquest:stone_fullslit_8[down=false,up=true,variant=delta]
conquest:stone_fullslit_8[down=false,up=true,variant=echo]
conquest:stone_fullslit_8[down=false,up=true,variant=fox]
conquest:stone_fullslit_8[down=false,up=true,variant=golf]
conquest:stone_fullslit_8[down=false,up=true,variant=hotel]
conquest:stone_fullslit_8[down=false,up=true,variant=india]
conquest:stone_fullslit_8[down=false,up=true,variant=juliet]
conquest:stone_fullslit_8[down=false,up=true,variant=kilo]
conquest:stone_fullslit_8[down=false,up=true,variant=lima]
conquest:stone_fullslit_8[down=false,up=true,variant=mike]
conquest:stone_fullslit_8[down=false,up=true,variant=november]
conquest:stone_fullslit_8[down=false,up=true,variant=oscar]
conquest:stone_fullslit_8[down=false,up=true,variant=papa]
conquest:stone_fullslit_8[down=false,up=false,variant=alpha]
conquest:stone_fullslit_8[down=false,up=false,variant=bravo]
conquest:stone_fullslit_8[down=false,up=false,variant=charlie]
conquest:stone_fullslit_8[down=false,up=false,variant=delta]
conquest:stone_fullslit_8[down=false,up=false,variant=echo]
conquest:stone_fullslit_8[down=false,up=false,variant=fox]
conquest:stone_fullslit_8[down=false,up=false,variant=golf]
conquest:stone_fullslit_8[down=false,up=false,variant=hotel]
conquest:stone_fullslit_8[down=false,up=false,variant=india]
conquest:stone_fullslit_8[down=false,up=false,variant=juliet]
conquest:stone_fullslit_8[down=false,up=false,variant=kilo]
conquest:stone_fullslit_8[down=false,up=false,variant=lima]
conquest:stone_fullslit_8[down=false,up=false,variant=mike]
conquest:stone_fullslit_8[down=false,up=false,variant=november]
conquest:stone_fullslit_8[down=false,up=false,variant=oscar]
conquest:stone_fullslit_8[down=false,up=false,variant=papa]
conquest:stone_fullslit_9[down=true,up=true,variant=alpha]
conquest:stone_fullslit_9[down=true,up=true,variant=bravo]
conquest:stone_fullslit_9[down=true,up=true,variant=charlie]
conquest:stone_fullslit_9[down=true,up=true,variant=delta]
conquest:stone_fullslit_9[down=true,up=true,variant=echo]
conquest:stone_fullslit_9[down=true,up=true,variant=fox]
conquest:stone_fullslit_9[down=true,up=true,variant=golf]
conquest:stone_fullslit_9[down=true,up=true,variant=hotel]
conquest:stone_fullslit_9[down=true,up=true,variant=india]
conquest:stone_fullslit_9[down=true,up=true,variant=juliet]
conquest:stone_fullslit_9[down=true,up=true,variant=kilo]
conquest:stone_fullslit_9[down=true,up=true,variant=lima]
conquest:stone_fullslit_9[down=true,up=true,variant=mike]
conquest:stone_fullslit_9[down=true,up=true,variant=november]
conquest:stone_fullslit_9[down=true,up=true,variant=oscar]
conquest:stone_fullslit_9[down=true,up=true,variant=papa]
conquest:stone_fullslit_9[down=true,up=false,variant=alpha]
conquest:stone_fullslit_9[down=true,up=false,variant=bravo]
conquest:stone_fullslit_9[down=true,up=false,variant=charlie]
conquest:stone_fullslit_9[down=true,up=false,variant=delta]
conquest:stone_fullslit_9[down=true,up=false,variant=echo]
conquest:stone_fullslit_9[down=true,up=false,variant=fox]
conquest:stone_fullslit_9[down=true,up=false,variant=golf]
conquest:stone_fullslit_9[down=true,up=false,variant=hotel]
conquest:stone_fullslit_9[down=true,up=false,variant=india]
conquest:stone_fullslit_9[down=true,up=false,variant=juliet]
conquest:stone_fullslit_9[down=true,up=false,variant=kilo]
conquest:stone_fullslit_9[down=true,up=false,variant=lima]
conquest:stone_fullslit_9[down=true,up=false,variant=mike]
conquest:stone_fullslit_9[down=true,up=false,variant=november]
conquest:stone_fullslit_9[down=true,up=false,variant=oscar]
conquest:stone_fullslit_9[down=true,up=false,variant=papa]
conquest:stone_fullslit_9[down=false,up=true,variant=alpha]
conquest:stone_fullslit_9[down=false,up=true,variant=bravo]
conquest:stone_fullslit_9[down=false,up=true,variant=charlie]
conquest:stone_fullslit_9[down=false,up=true,variant=delta]
conquest:stone_fullslit_9[down=false,up=true,variant=echo]
conquest:stone_fullslit_9[down=false,up=true,variant=fox]
conquest:stone_fullslit_9[down=false,up=true,variant=golf]
conquest:stone_fullslit_9[down=false,up=true,variant=hotel]
conquest:stone_fullslit_9[down=false,up=true,variant=india]
conquest:stone_fullslit_9[down=false,up=true,variant=juliet]
conquest:stone_fullslit_9[down=false,up=true,variant=kilo]
conquest:stone_fullslit_9[down=false,up=true,variant=lima]
conquest:stone_fullslit_9[down=false,up=true,variant=mike]
conquest:stone_fullslit_9[down=false,up=true,variant=november]
conquest:stone_fullslit_9[down=false,up=true,variant=oscar]
conquest:stone_fullslit_9[down=false,up=true,variant=papa]
conquest:stone_fullslit_9[down=false,up=false,variant=alpha]
conquest:stone_fullslit_9[down=false,up=false,variant=bravo]
conquest:stone_fullslit_9[down=false,up=false,variant=charlie]
conquest:stone_fullslit_9[down=false,up=false,variant=delta]
conquest:stone_fullslit_9[down=false,up=false,variant=echo]
conquest:stone_fullslit_9[down=false,up=false,variant=fox]
conquest:stone_fullslit_9[down=false,up=false,variant=golf]
conquest:stone_fullslit_9[down=false,up=false,variant=hotel]
conquest:stone_fullslit_9[down=false,up=false,variant=india]
conquest:stone_fullslit_9[down=false,up=false,variant=juliet]
conquest:stone_fullslit_9[down=false,up=false,variant=kilo]
conquest:stone_fullslit_9[down=false,up=false,variant=lima]
conquest:stone_fullslit_9[down=false,up=false,variant=mike]
conquest:stone_fullslit_9[down=false,up=false,variant=november]
conquest:stone_fullslit_9[down=false,up=false,variant=oscar]
conquest:stone_fullslit_9[down=false,up=false,variant=papa]
conquest:stone_fullslit_10[down=true,up=true,variant=alpha]
conquest:stone_fullslit_10[down=true,up=true,variant=bravo]
conquest:stone_fullslit_10[down=true,up=true,variant=charlie]
conquest:stone_fullslit_10[down=true,up=true,variant=delta]
conquest:stone_fullslit_10[down=true,up=true,variant=echo]
conquest:stone_fullslit_10[down=true,up=true,variant=fox]
conquest:stone_fullslit_10[down=true,up=true,variant=golf]
conquest:stone_fullslit_10[down=true,up=true,variant=hotel]
conquest:stone_fullslit_10[down=true,up=true,variant=india]
conquest:stone_fullslit_10[down=true,up=true,variant=juliet]
conquest:stone_fullslit_10[down=true,up=true,variant=kilo]
conquest:stone_fullslit_10[down=true,up=true,variant=lima]
conquest:stone_fullslit_10[down=true,up=true,variant=mike]
conquest:stone_fullslit_10[down=true,up=true,variant=november]
conquest:stone_fullslit_10[down=true,up=true,variant=oscar]
conquest:stone_fullslit_10[down=true,up=true,variant=papa]
conquest:stone_fullslit_10[down=true,up=false,variant=alpha]
conquest:stone_fullslit_10[down=true,up=false,variant=bravo]
conquest:stone_fullslit_10[down=true,up=false,variant=charlie]
conquest:stone_fullslit_10[down=true,up=false,variant=delta]
conquest:stone_fullslit_10[down=true,up=false,variant=echo]
conquest:stone_fullslit_10[down=true,up=false,variant=fox]
conquest:stone_fullslit_10[down=true,up=false,variant=golf]
conquest:stone_fullslit_10[down=true,up=false,variant=hotel]
conquest:stone_fullslit_10[down=true,up=false,variant=india]
conquest:stone_fullslit_10[down=true,up=false,variant=juliet]
conquest:stone_fullslit_10[down=true,up=false,variant=kilo]
conquest:stone_fullslit_10[down=true,up=false,variant=lima]
conquest:stone_fullslit_10[down=true,up=false,variant=mike]
conquest:stone_fullslit_10[down=true,up=false,variant=november]
conquest:stone_fullslit_10[down=true,up=false,variant=oscar]
conquest:stone_fullslit_10[down=true,up=false,variant=papa]
conquest:stone_fullslit_10[down=false,up=true,variant=alpha]
conquest:stone_fullslit_10[down=false,up=true,variant=bravo]
conquest:stone_fullslit_10[down=false,up=true,variant=charlie]
conquest:stone_fullslit_10[down=false,up=true,variant=delta]
conquest:stone_fullslit_10[down=false,up=true,variant=echo]
conquest:stone_fullslit_10[down=false,up=true,variant=fox]
conquest:stone_fullslit_10[down=false,up=true,variant=golf]
conquest:stone_fullslit_10[down=false,up=true,variant=hotel]
conquest:stone_fullslit_10[down=false,up=true,variant=india]
conquest:stone_fullslit_10[down=false,up=true,variant=juliet]
conquest:stone_fullslit_10[down=false,up=true,variant=kilo]
conquest:stone_fullslit_10[down=false,up=true,variant=lima]
conquest:stone_fullslit_10[down=false,up=true,variant=mike]
conquest:stone_fullslit_10[down=false,up=true,variant=november]
conquest:stone_fullslit_10[down=false,up=true,variant=oscar]
conquest:stone_fullslit_10[down=false,up=true,variant=papa]
conquest:stone_fullslit_10[down=false,up=false,variant=alpha]
conquest:stone_fullslit_10[down=false,up=false,variant=bravo]
conquest:stone_fullslit_10[down=false,up=false,variant=charlie]
conquest:stone_fullslit_10[down=false,up=false,variant=delta]
conquest:stone_fullslit_10[down=false,up=false,variant=echo]
conquest:stone_fullslit_10[down=false,up=false,variant=fox]
conquest:stone_fullslit_10[down=false,up=false,variant=golf]
conquest:stone_fullslit_10[down=false,up=false,variant=hotel]
conquest:stone_fullslit_10[down=false,up=false,variant=india]
conquest:stone_fullslit_10[down=false,up=false,variant=juliet]
conquest:stone_fullslit_10[down=false,up=false,variant=kilo]
conquest:stone_fullslit_10[down=false,up=false,variant=lima]
conquest:stone_fullslit_10[down=false,up=false,variant=mike]
conquest:stone_fullslit_10[down=false,up=false,variant=november]
conquest:stone_fullslit_10[down=false,up=false,variant=oscar]
conquest:stone_fullslit_10[down=false,up=false,variant=papa]
conquest:stone_fullslit_11[down=true,up=true,variant=alpha]
conquest:stone_fullslit_11[down=true,up=true,variant=bravo]
conquest:stone_fullslit_11[down=true,up=true,variant=charlie]
conquest:stone_fullslit_11[down=true,up=true,variant=delta]
conquest:stone_fullslit_11[down=true,up=true,variant=echo]
conquest:stone_fullslit_11[down=true,up=true,variant=fox]
conquest:stone_fullslit_11[down=true,up=true,variant=golf]
conquest:stone_fullslit_11[down=true,up=true,variant=hotel]
conquest:stone_fullslit_11[down=true,up=true,variant=india]
conquest:stone_fullslit_11[down=true,up=true,variant=juliet]
conquest:stone_fullslit_11[down=true,up=true,variant=kilo]
conquest:stone_fullslit_11[down=true,up=true,variant=lima]
conquest:stone_fullslit_11[down=true,up=true,variant=mike]
conquest:stone_fullslit_11[down=true,up=true,variant=november]
conquest:stone_fullslit_11[down=true,up=true,variant=oscar]
conquest:stone_fullslit_11[down=true,up=true,variant=papa]
conquest:stone_fullslit_11[down=true,up=false,variant=alpha]
conquest:stone_fullslit_11[down=true,up=false,variant=bravo]
conquest:stone_fullslit_11[down=true,up=false,variant=charlie]
conquest:stone_fullslit_11[down=true,up=false,variant=delta]
conquest:stone_fullslit_11[down=true,up=false,variant=echo]
conquest:stone_fullslit_11[down=true,up=false,variant=fox]
conquest:stone_fullslit_11[down=true,up=false,variant=golf]
conquest:stone_fullslit_11[down=true,up=false,variant=hotel]
conquest:stone_fullslit_11[down=true,up=false,variant=india]
conquest:stone_fullslit_11[down=true,up=false,variant=juliet]
conquest:stone_fullslit_11[down=true,up=false,variant=kilo]
conquest:stone_fullslit_11[down=true,up=false,variant=lima]
conquest:stone_fullslit_11[down=true,up=false,variant=mike]
conquest:stone_fullslit_11[down=true,up=false,variant=november]
conquest:stone_fullslit_11[down=true,up=false,variant=oscar]
conquest:stone_fullslit_11[down=true,up=false,variant=papa]
conquest:stone_fullslit_11[down=false,up=true,variant=alpha]
conquest:stone_fullslit_11[down=false,up=true,variant=bravo]
conquest:stone_fullslit_11[down=false,up=true,variant=charlie]
conquest:stone_fullslit_11[down=false,up=true,variant=delta]
conquest:stone_fullslit_11[down=false,up=true,variant=echo]
conquest:stone_fullslit_11[down=false,up=true,variant=fox]
conquest:stone_fullslit_11[down=false,up=true,variant=golf]
conquest:stone_fullslit_11[down=false,up=true,variant=hotel]
conquest:stone_fullslit_11[down=false,up=true,variant=india]
conquest:stone_fullslit_11[down=false,up=true,variant=juliet]
conquest:stone_fullslit_11[down=false,up=true,variant=kilo]
conquest:stone_fullslit_11[down=false,up=true,variant=lima]
conquest:stone_fullslit_11[down=false,up=true,variant=mike]
conquest:stone_fullslit_11[down=false,up=true,variant=november]
conquest:stone_fullslit_11[down=false,up=true,variant=oscar]
conquest:stone_fullslit_11[down=false,up=true,variant=papa]
conquest:stone_fullslit_11[down=false,up=false,variant=alpha]
conquest:stone_fullslit_11[down=false,up=false,variant=bravo]
conquest:stone_fullslit_11[down=false,up=false,variant=charlie]
conquest:stone_fullslit_11[down=false,up=false,variant=delta]
conquest:stone_fullslit_11[down=false,up=false,variant=echo]
conquest:stone_fullslit_11[down=false,up=false,variant=fox]
conquest:stone_fullslit_11[down=false,up=false,variant=golf]
conquest:stone_fullslit_11[down=false,up=false,variant=hotel]
conquest:stone_fullslit_11[down=false,up=false,variant=india]
conquest:stone_fullslit_11[down=false,up=false,variant=juliet]
conquest:stone_fullslit_11[down=false,up=false,variant=kilo]
conquest:stone_fullslit_11[down=false,up=false,variant=lima]
conquest:stone_fullslit_11[down=false,up=false,variant=mike]
conquest:stone_fullslit_11[down=false,up=false,variant=november]
conquest:stone_fullslit_11[down=false,up=false,variant=oscar]
conquest:stone_fullslit_11[down=false,up=false,variant=papa]
conquest:stone_fullslit_12[down=true,up=true,variant=alpha]
conquest:stone_fullslit_12[down=true,up=true,variant=bravo]
conquest:stone_fullslit_12[down=true,up=true,variant=charlie]
conquest:stone_fullslit_12[down=true,up=true,variant=delta]
conquest:stone_fullslit_12[down=true,up=true,variant=echo]
conquest:stone_fullslit_12[down=true,up=true,variant=fox]
conquest:stone_fullslit_12[down=true,up=true,variant=golf]
conquest:stone_fullslit_12[down=true,up=true,variant=hotel]
conquest:stone_fullslit_12[down=true,up=true,variant=india]
conquest:stone_fullslit_12[down=true,up=true,variant=juliet]
conquest:stone_fullslit_12[down=true,up=true,variant=kilo]
conquest:stone_fullslit_12[down=true,up=true,variant=lima]
conquest:stone_fullslit_12[down=true,up=true,variant=mike]
conquest:stone_fullslit_12[down=true,up=true,variant=november]
conquest:stone_fullslit_12[down=true,up=true,variant=oscar]
conquest:stone_fullslit_12[down=true,up=true,variant=papa]
conquest:stone_fullslit_12[down=true,up=false,variant=alpha]
conquest:stone_fullslit_12[down=true,up=false,variant=bravo]
conquest:stone_fullslit_12[down=true,up=false,variant=charlie]
conquest:stone_fullslit_12[down=true,up=false,variant=delta]
conquest:stone_fullslit_12[down=true,up=false,variant=echo]
conquest:stone_fullslit_12[down=true,up=false,variant=fox]
conquest:stone_fullslit_12[down=true,up=false,variant=golf]
conquest:stone_fullslit_12[down=true,up=false,variant=hotel]
conquest:stone_fullslit_12[down=true,up=false,variant=india]
conquest:stone_fullslit_12[down=true,up=false,variant=juliet]
conquest:stone_fullslit_12[down=true,up=false,variant=kilo]
conquest:stone_fullslit_12[down=true,up=false,variant=lima]
conquest:stone_fullslit_12[down=true,up=false,variant=mike]
conquest:stone_fullslit_12[down=true,up=false,variant=november]
conquest:stone_fullslit_12[down=true,up=false,variant=oscar]
conquest:stone_fullslit_12[down=true,up=false,variant=papa]
conquest:stone_fullslit_12[down=false,up=true,variant=alpha]
conquest:stone_fullslit_12[down=false,up=true,variant=bravo]
conquest:stone_fullslit_12[down=false,up=true,variant=charlie]
conquest:stone_fullslit_12[down=false,up=true,variant=delta]
conquest:stone_fullslit_12[down=false,up=true,variant=echo]
conquest:stone_fullslit_12[down=false,up=true,variant=fox]
conquest:stone_fullslit_12[down=false,up=true,variant=golf]
conquest:stone_fullslit_12[down=false,up=true,variant=hotel]
conquest:stone_fullslit_12[down=false,up=true,variant=india]
conquest:stone_fullslit_12[down=false,up=true,variant=juliet]
conquest:stone_fullslit_12[down=false,up=true,variant=kilo]
conquest:stone_fullslit_12[down=false,up=true,variant=lima]
conquest:stone_fullslit_12[down=false,up=true,variant=mike]
conquest:stone_fullslit_12[down=false,up=true,variant=november]
conquest:stone_fullslit_12[down=false,up=true,variant=oscar]
conquest:stone_fullslit_12[down=false,up=true,variant=papa]
conquest:stone_fullslit_12[down=false,up=false,variant=alpha]
conquest:stone_fullslit_12[down=false,up=false,variant=bravo]
conquest:stone_fullslit_12[down=false,up=false,variant=charlie]
conquest:stone_fullslit_12[down=false,up=false,variant=delta]
conquest:stone_fullslit_12[down=false,up=false,variant=echo]
conquest:stone_fullslit_12[down=false,up=false,variant=fox]
conquest:stone_fullslit_12[down=false,up=false,variant=golf]
conquest:stone_fullslit_12[down=false,up=false,variant=hotel]
conquest:stone_fullslit_12[down=false,up=false,variant=india]
conquest:stone_fullslit_12[down=false,up=false,variant=juliet]
conquest:stone_fullslit_12[down=false,up=false,variant=kilo]
conquest:stone_fullslit_12[down=false,up=false,variant=lima]
conquest:stone_fullslit_12[down=false,up=false,variant=mike]
conquest:stone_fullslit_12[down=false,up=false,variant=november]
conquest:stone_fullslit_12[down=false,up=false,variant=oscar]
conquest:stone_fullslit_12[down=false,up=false,variant=papa]
conquest:stone_fullslit_13[down=true,up=true,variant=alpha]
conquest:stone_fullslit_13[down=true,up=true,variant=bravo]
conquest:stone_fullslit_13[down=true,up=true,variant=charlie]
conquest:stone_fullslit_13[down=true,up=true,variant=delta]
conquest:stone_fullslit_13[down=true,up=true,variant=echo]
conquest:stone_fullslit_13[down=true,up=true,variant=fox]
conquest:stone_fullslit_13[down=true,up=true,variant=golf]
conquest:stone_fullslit_13[down=true,up=true,variant=hotel]
conquest:stone_fullslit_13[down=true,up=true,variant=india]
conquest:stone_fullslit_13[down=true,up=true,variant=juliet]
conquest:stone_fullslit_13[down=true,up=true,variant=kilo]
conquest:stone_fullslit_13[down=true,up=true,variant=lima]
conquest:stone_fullslit_13[down=true,up=true,variant=mike]
conquest:stone_fullslit_13[down=true,up=true,variant=november]
conquest:stone_fullslit_13[down=true,up=true,variant=oscar]
conquest:stone_fullslit_13[down=true,up=true,variant=papa]
conquest:stone_fullslit_13[down=true,up=false,variant=alpha]
conquest:stone_fullslit_13[down=true,up=false,variant=bravo]
conquest:stone_fullslit_13[down=true,up=false,variant=charlie]
conquest:stone_fullslit_13[down=true,up=false,variant=delta]
conquest:stone_fullslit_13[down=true,up=false,variant=echo]
conquest:stone_fullslit_13[down=true,up=false,variant=fox]
conquest:stone_fullslit_13[down=true,up=false,variant=golf]
conquest:stone_fullslit_13[down=true,up=false,variant=hotel]
conquest:stone_fullslit_13[down=true,up=false,variant=india]
conquest:stone_fullslit_13[down=true,up=false,variant=juliet]
conquest:stone_fullslit_13[down=true,up=false,variant=kilo]
conquest:stone_fullslit_13[down=true,up=false,variant=lima]
conquest:stone_fullslit_13[down=true,up=false,variant=mike]
conquest:stone_fullslit_13[down=true,up=false,variant=november]
conquest:stone_fullslit_13[down=true,up=false,variant=oscar]
conquest:stone_fullslit_13[down=true,up=false,variant=papa]
conquest:stone_fullslit_13[down=false,up=true,variant=alpha]
conquest:stone_fullslit_13[down=false,up=true,variant=bravo]
conquest:stone_fullslit_13[down=false,up=true,variant=charlie]
conquest:stone_fullslit_13[down=false,up=true,variant=delta]
conquest:stone_fullslit_13[down=false,up=true,variant=echo]
conquest:stone_fullslit_13[down=false,up=true,variant=fox]
conquest:stone_fullslit_13[down=false,up=true,variant=golf]
conquest:stone_fullslit_13[down=false,up=true,variant=hotel]
conquest:stone_fullslit_13[down=false,up=true,variant=india]
conquest:stone_fullslit_13[down=false,up=true,variant=juliet]
conquest:stone_fullslit_13[down=false,up=true,variant=kilo]
conquest:stone_fullslit_13[down=false,up=true,variant=lima]
conquest:stone_fullslit_13[down=false,up=true,variant=mike]
conquest:stone_fullslit_13[down=false,up=true,variant=november]
conquest:stone_fullslit_13[down=false,up=true,variant=oscar]
conquest:stone_fullslit_13[down=false,up=true,variant=papa]
conquest:stone_fullslit_13[down=false,up=false,variant=alpha]
conquest:stone_fullslit_13[down=false,up=false,variant=bravo]
conquest:stone_fullslit_13[down=false,up=false,variant=charlie]
conquest:stone_fullslit_13[down=false,up=false,variant=delta]
conquest:stone_fullslit_13[down=false,up=false,variant=echo]
conquest:stone_fullslit_13[down=false,up=false,variant=fox]
conquest:stone_fullslit_13[down=false,up=false,variant=golf]
conquest:stone_fullslit_13[down=false,up=false,variant=hotel]
conquest:stone_fullslit_13[down=false,up=false,variant=india]
conquest:stone_fullslit_13[down=false,up=false,variant=juliet]
conquest:stone_fullslit_13[down=false,up=false,variant=kilo]
conquest:stone_fullslit_13[down=false,up=false,variant=lima]
conquest:stone_fullslit_13[down=false,up=false,variant=mike]
conquest:stone_fullslit_13[down=false,up=false,variant=november]
conquest:stone_fullslit_13[down=false,up=false,variant=oscar]
conquest:stone_fullslit_13[down=false,up=false,variant=papa]
conquest:stone_fullslit_14[down=true,up=true,variant=alpha]
conquest:stone_fullslit_14[down=true,up=true,variant=bravo]
conquest:stone_fullslit_14[down=true,up=true,variant=charlie]
conquest:stone_fullslit_14[down=true,up=true,variant=delta]
conquest:stone_fullslit_14[down=true,up=true,variant=echo]
conquest:stone_fullslit_14[down=true,up=true,variant=fox]
conquest:stone_fullslit_14[down=true,up=true,variant=golf]
conquest:stone_fullslit_14[down=true,up=true,variant=hotel]
conquest:stone_fullslit_14[down=true,up=true,variant=india]
conquest:stone_fullslit_14[down=true,up=true,variant=juliet]
conquest:stone_fullslit_14[down=true,up=true,variant=kilo]
conquest:stone_fullslit_14[down=true,up=true,variant=lima]
conquest:stone_fullslit_14[down=true,up=true,variant=mike]
conquest:stone_fullslit_14[down=true,up=true,variant=november]
conquest:stone_fullslit_14[down=true,up=true,variant=oscar]
conquest:stone_fullslit_14[down=true,up=true,variant=papa]
conquest:stone_fullslit_14[down=true,up=false,variant=alpha]
conquest:stone_fullslit_14[down=true,up=false,variant=bravo]
conquest:stone_fullslit_14[down=true,up=false,variant=charlie]
conquest:stone_fullslit_14[down=true,up=false,variant=delta]
conquest:stone_fullslit_14[down=true,up=false,variant=echo]
conquest:stone_fullslit_14[down=true,up=false,variant=fox]
conquest:stone_fullslit_14[down=true,up=false,variant=golf]
conquest:stone_fullslit_14[down=true,up=false,variant=hotel]
conquest:stone_fullslit_14[down=true,up=false,variant=india]
conquest:stone_fullslit_14[down=true,up=false,variant=juliet]
conquest:stone_fullslit_14[down=true,up=false,variant=kilo]
conquest:stone_fullslit_14[down=true,up=false,variant=lima]
conquest:stone_fullslit_14[down=true,up=false,variant=mike]
conquest:stone_fullslit_14[down=true,up=false,variant=november]
conquest:stone_fullslit_14[down=true,up=false,variant=oscar]
conquest:stone_fullslit_14[down=true,up=false,variant=papa]
conquest:stone_fullslit_14[down=false,up=true,variant=alpha]
conquest:stone_fullslit_14[down=false,up=true,variant=bravo]
conquest:stone_fullslit_14[down=false,up=true,variant=charlie]
conquest:stone_fullslit_14[down=false,up=true,variant=delta]
conquest:stone_fullslit_14[down=false,up=true,variant=echo]
conquest:stone_fullslit_14[down=false,up=true,variant=fox]
conquest:stone_fullslit_14[down=false,up=true,variant=golf]
conquest:stone_fullslit_14[down=false,up=true,variant=hotel]
conquest:stone_fullslit_14[down=false,up=true,variant=india]
conquest:stone_fullslit_14[down=false,up=true,variant=juliet]
conquest:stone_fullslit_14[down=false,up=true,variant=kilo]
conquest:stone_fullslit_14[down=false,up=true,variant=lima]
conquest:stone_fullslit_14[down=false,up=true,variant=mike]
conquest:stone_fullslit_14[down=false,up=true,variant=november]
conquest:stone_fullslit_14[down=false,up=true,variant=oscar]
conquest:stone_fullslit_14[down=false,up=true,variant=papa]
conquest:stone_fullslit_14[down=false,up=false,variant=alpha]
conquest:stone_fullslit_14[down=false,up=false,variant=bravo]
conquest:stone_fullslit_14[down=false,up=false,variant=charlie]
conquest:stone_fullslit_14[down=false,up=false,variant=delta]
conquest:stone_fullslit_14[down=false,up=false,variant=echo]
conquest:stone_fullslit_14[down=false,up=false,variant=fox]
conquest:stone_fullslit_14[down=false,up=false,variant=golf]
conquest:stone_fullslit_14[down=false,up=false,variant=hotel]
conquest:stone_fullslit_14[down=false,up=false,variant=india]
conquest:stone_fullslit_14[down=false,up=false,variant=juliet]
conquest:stone_fullslit_14[down=false,up=false,variant=kilo]
conquest:stone_fullslit_14[down=false,up=false,variant=lima]
conquest:stone_fullslit_14[down=false,up=false,variant=mike]
conquest:stone_fullslit_14[down=false,up=false,variant=november]
conquest:stone_fullslit_14[down=false,up=false,variant=oscar]
conquest:stone_fullslit_14[down=false,up=false,variant=papa]
conquest:stone_fullslit_15[down=true,up=true,variant=alpha]
conquest:stone_fullslit_15[down=true,up=true,variant=bravo]
conquest:stone_fullslit_15[down=true,up=true,variant=charlie]
conquest:stone_fullslit_15[down=true,up=true,variant=delta]
conquest:stone_fullslit_15[down=true,up=true,variant=echo]
conquest:stone_fullslit_15[down=true,up=true,variant=fox]
conquest:stone_fullslit_15[down=true,up=true,variant=golf]
conquest:stone_fullslit_15[down=true,up=true,variant=hotel]
conquest:stone_fullslit_15[down=true,up=true,variant=india]
conquest:stone_fullslit_15[down=true,up=true,variant=juliet]
conquest:stone_fullslit_15[down=true,up=true,variant=kilo]
conquest:stone_fullslit_15[down=true,up=true,variant=lima]
conquest:stone_fullslit_15[down=true,up=true,variant=mike]
conquest:stone_fullslit_15[down=true,up=true,variant=november]
conquest:stone_fullslit_15[down=true,up=true,variant=oscar]
conquest:stone_fullslit_15[down=true,up=true,variant=papa]
conquest:stone_fullslit_15[down=true,up=false,variant=alpha]
conquest:stone_fullslit_15[down=true,up=false,variant=bravo]
conquest:stone_fullslit_15[down=true,up=false,variant=charlie]
conquest:stone_fullslit_15[down=true,up=false,variant=delta]
conquest:stone_fullslit_15[down=true,up=false,variant=echo]
conquest:stone_fullslit_15[down=true,up=false,variant=fox]
conquest:stone_fullslit_15[down=true,up=false,variant=golf]
conquest:stone_fullslit_15[down=true,up=false,variant=hotel]
conquest:stone_fullslit_15[down=true,up=false,variant=india]
conquest:stone_fullslit_15[down=true,up=false,variant=juliet]
conquest:stone_fullslit_15[down=true,up=false,variant=kilo]
conquest:stone_fullslit_15[down=true,up=false,variant=lima]
conquest:stone_fullslit_15[down=true,up=false,variant=mike]
conquest:stone_fullslit_15[down=true,up=false,variant=november]
conquest:stone_fullslit_15[down=true,up=false,variant=oscar]
conquest:stone_fullslit_15[down=true,up=false,variant=papa]
conquest:stone_fullslit_15[down=false,up=true,variant=alpha]
conquest:stone_fullslit_15[down=false,up=true,variant=bravo]
conquest:stone_fullslit_15[down=false,up=true,variant=charlie]
conquest:stone_fullslit_15[down=false,up=true,variant=delta]
conquest:stone_fullslit_15[down=false,up=true,variant=echo]
conquest:stone_fullslit_15[down=false,up=true,variant=fox]
conquest:stone_fullslit_15[down=false,up=true,variant=golf]
conquest:stone_fullslit_15[down=false,up=true,variant=hotel]
conquest:stone_fullslit_15[down=false,up=true,variant=india]
conquest:stone_fullslit_15[down=false,up=true,variant=juliet]
conquest:stone_fullslit_15[down=false,up=true,variant=kilo]
conquest:stone_fullslit_15[down=false,up=true,variant=lima]
conquest:stone_fullslit_15[down=false,up=true,variant=mike]
conquest:stone_fullslit_15[down=false,up=true,variant=november]
conquest:stone_fullslit_15[down=false,up=true,variant=oscar]
conquest:stone_fullslit_15[down=false,up=true,variant=papa]
conquest:stone_fullslit_15[down=false,up=false,variant=alpha]
conquest:stone_fullslit_15[down=false,up=false,variant=bravo]
conquest:stone_fullslit_15[down=false,up=false,variant=charlie]
conquest:stone_fullslit_15[down=false,up=false,variant=delta]
conquest:stone_fullslit_15[down=false,up=false,variant=echo]
conquest:stone_fullslit_15[down=false,up=false,variant=fox]
conquest:stone_fullslit_15[down=false,up=false,variant=golf]
conquest:stone_fullslit_15[down=false,up=false,variant=hotel]
conquest:stone_fullslit_15[down=false,up=false,variant=india]
conquest:stone_fullslit_15[down=false,up=false,variant=juliet]
conquest:stone_fullslit_15[down=false,up=false,variant=kilo]
conquest:stone_fullslit_15[down=false,up=false,variant=lima]
conquest:stone_fullslit_15[down=false,up=false,variant=mike]
conquest:stone_fullslit_15[down=false,up=false,variant=november]
conquest:stone_fullslit_15[down=false,up=false,variant=oscar]
conquest:stone_fullslit_15[down=false,up=false,variant=papa]
conquest:stone_fullslit_16[down=true,up=true,variant=alpha]
conquest:stone_fullslit_16[down=true,up=true,variant=bravo]
conquest:stone_fullslit_16[down=true,up=true,variant=charlie]
conquest:stone_fullslit_16[down=true,up=true,variant=delta]
conquest:stone_fullslit_16[down=true,up=true,variant=echo]
conquest:stone_fullslit_16[down=true,up=true,variant=fox]
conquest:stone_fullslit_16[down=true,up=true,variant=golf]
conquest:stone_fullslit_16[down=true,up=true,variant=hotel]
conquest:stone_fullslit_16[down=true,up=true,variant=india]
conquest:stone_fullslit_16[down=true,up=true,variant=juliet]
conquest:stone_fullslit_16[down=true,up=true,variant=kilo]
conquest:stone_fullslit_16[down=true,up=true,variant=lima]
conquest:stone_fullslit_16[down=true,up=true,variant=mike]
conquest:stone_fullslit_16[down=true,up=true,variant=november]
conquest:stone_fullslit_16[down=true,up=true,variant=oscar]
conquest:stone_fullslit_16[down=true,up=true,variant=papa]
conquest:stone_fullslit_16[down=true,up=false,variant=alpha]
conquest:stone_fullslit_16[down=true,up=false,variant=bravo]
conquest:stone_fullslit_16[down=true,up=false,variant=charlie]
conquest:stone_fullslit_16[down=true,up=false,variant=delta]
conquest:stone_fullslit_16[down=true,up=false,variant=echo]
conquest:stone_fullslit_16[down=true,up=false,variant=fox]
conquest:stone_fullslit_16[down=true,up=false,variant=golf]
conquest:stone_fullslit_16[down=true,up=false,variant=hotel]
conquest:stone_fullslit_16[down=true,up=false,variant=india]
conquest:stone_fullslit_16[down=true,up=false,variant=juliet]
conquest:stone_fullslit_16[down=true,up=false,variant=kilo]
conquest:stone_fullslit_16[down=true,up=false,variant=lima]
conquest:stone_fullslit_16[down=true,up=false,variant=mike]
conquest:stone_fullslit_16[down=true,up=false,variant=november]
conquest:stone_fullslit_16[down=true,up=false,variant=oscar]
conquest:stone_fullslit_16[down=true,up=false,variant=papa]
conquest:stone_fullslit_16[down=false,up=true,variant=alpha]
conquest:stone_fullslit_16[down=false,up=true,variant=bravo]
conquest:stone_fullslit_16[down=false,up=true,variant=charlie]
conquest:stone_fullslit_16[down=false,up=true,variant=delta]
conquest:stone_fullslit_16[down=false,up=true,variant=echo]
conquest:stone_fullslit_16[down=false,up=true,variant=fox]
conquest:stone_fullslit_16[down=false,up=true,variant=golf]
conquest:stone_fullslit_16[down=false,up=true,variant=hotel]
conquest:stone_fullslit_16[down=false,up=true,variant=india]
conquest:stone_fullslit_16[down=false,up=true,variant=juliet]
conquest:stone_fullslit_16[down=false,up=true,variant=kilo]
conquest:stone_fullslit_16[down=false,up=true,variant=lima]
conquest:stone_fullslit_16[down=false,up=true,variant=mike]
conquest:stone_fullslit_16[down=false,up=true,variant=november]
conquest:stone_fullslit_16[down=false,up=true,variant=oscar]
conquest:stone_fullslit_16[down=false,up=true,variant=papa]
conquest:stone_fullslit_16[down=false,up=false,variant=alpha]
conquest:stone_fullslit_16[down=false,up=false,variant=bravo]
conquest:stone_fullslit_16[down=false,up=false,variant=charlie]
conquest:stone_fullslit_16[down=false,up=false,variant=delta]
conquest:stone_fullslit_16[down=false,up=false,variant=echo]
conquest:stone_fullslit_16[down=false,up=false,variant=fox]
conquest:stone_fullslit_16[down=false,up=false,variant=golf]
conquest:stone_fullslit_16[down=false,up=false,variant=hotel]
conquest:stone_fullslit_16[down=false,up=false,variant=india]
conquest:stone_fullslit_16[down=false,up=false,variant=juliet]
conquest:stone_fullslit_16[down=false,up=false,variant=kilo]
conquest:stone_fullslit_16[down=false,up=false,variant=lima]
conquest:stone_fullslit_16[down=false,up=false,variant=mike]
conquest:stone_fullslit_16[down=false,up=false,variant=november]
conquest:stone_fullslit_16[down=false,up=false,variant=oscar]
conquest:stone_fullslit_16[down=false,up=false,variant=papa]
conquest:stone_fullslit_17[down=true,up=true,variant=alpha]
conquest:stone_fullslit_17[down=true,up=true,variant=bravo]
conquest:stone_fullslit_17[down=true,up=true,variant=charlie]
conquest:stone_fullslit_17[down=true,up=true,variant=delta]
conquest:stone_fullslit_17[down=true,up=true,variant=echo]
conquest:stone_fullslit_17[down=true,up=true,variant=fox]
conquest:stone_fullslit_17[down=true,up=true,variant=golf]
conquest:stone_fullslit_17[down=true,up=true,variant=hotel]
conquest:stone_fullslit_17[down=true,up=true,variant=india]
conquest:stone_fullslit_17[down=true,up=true,variant=juliet]
conquest:stone_fullslit_17[down=true,up=true,variant=kilo]
conquest:stone_fullslit_17[down=true,up=true,variant=lima]
conquest:stone_fullslit_17[down=true,up=true,variant=mike]
conquest:stone_fullslit_17[down=true,up=true,variant=november]
conquest:stone_fullslit_17[down=true,up=true,variant=oscar]
conquest:stone_fullslit_17[down=true,up=true,variant=papa]
conquest:stone_fullslit_17[down=true,up=false,variant=alpha]
conquest:stone_fullslit_17[down=true,up=false,variant=bravo]
conquest:stone_fullslit_17[down=true,up=false,variant=charlie]
conquest:stone_fullslit_17[down=true,up=false,variant=delta]
conquest:stone_fullslit_17[down=true,up=false,variant=echo]
conquest:stone_fullslit_17[down=true,up=false,variant=fox]
conquest:stone_fullslit_17[down=true,up=false,variant=golf]
conquest:stone_fullslit_17[down=true,up=false,variant=hotel]
conquest:stone_fullslit_17[down=true,up=false,variant=india]
conquest:stone_fullslit_17[down=true,up=false,variant=juliet]
conquest:stone_fullslit_17[down=true,up=false,variant=kilo]
conquest:stone_fullslit_17[down=true,up=false,variant=lima]
conquest:stone_fullslit_17[down=true,up=false,variant=mike]
conquest:stone_fullslit_17[down=true,up=false,variant=november]
conquest:stone_fullslit_17[down=true,up=false,variant=oscar]
conquest:stone_fullslit_17[down=true,up=false,variant=papa]
conquest:stone_fullslit_17[down=false,up=true,variant=alpha]
conquest:stone_fullslit_17[down=false,up=true,variant=bravo]
conquest:stone_fullslit_17[down=false,up=true,variant=charlie]
conquest:stone_fullslit_17[down=false,up=true,variant=delta]
conquest:stone_fullslit_17[down=false,up=true,variant=echo]
conquest:stone_fullslit_17[down=false,up=true,variant=fox]
conquest:stone_fullslit_17[down=false,up=true,variant=golf]
conquest:stone_fullslit_17[down=false,up=true,variant=hotel]
conquest:stone_fullslit_17[down=false,up=true,variant=india]
conquest:stone_fullslit_17[down=false,up=true,variant=juliet]
conquest:stone_fullslit_17[down=false,up=true,variant=kilo]
conquest:stone_fullslit_17[down=false,up=true,variant=lima]
conquest:stone_fullslit_17[down=false,up=true,variant=mike]
conquest:stone_fullslit_17[down=false,up=true,variant=november]
conquest:stone_fullslit_17[down=false,up=true,variant=oscar]
conquest:stone_fullslit_17[down=false,up=true,variant=papa]
conquest:stone_fullslit_17[down=false,up=false,variant=alpha]
conquest:stone_fullslit_17[down=false,up=false,variant=bravo]
conquest:stone_fullslit_17[down=false,up=false,variant=charlie]
conquest:stone_fullslit_17[down=false,up=false,variant=delta]
conquest:stone_fullslit_17[down=false,up=false,variant=echo]
conquest:stone_fullslit_17[down=false,up=false,variant=fox]
conquest:stone_fullslit_17[down=false,up=false,variant=golf]
conquest:stone_fullslit_17[down=false,up=false,variant=hotel]
conquest:stone_fullslit_17[down=false,up=false,variant=india]
conquest:stone_fullslit_17[down=false,up=false,variant=juliet]
conquest:stone_fullslit_17[down=false,up=false,variant=kilo]
conquest:stone_fullslit_17[down=false,up=false,variant=lima]
conquest:stone_fullslit_17[down=false,up=false,variant=mike]
conquest:stone_fullslit_17[down=false,up=false,variant=november]
conquest:stone_fullslit_17[down=false,up=false,variant=oscar]
conquest:stone_fullslit_17[down=false,up=false,variant=papa]
conquest:stone_fullslit_18[down=true,up=true,variant=alpha]
conquest:stone_fullslit_18[down=true,up=true,variant=bravo]
conquest:stone_fullslit_18[down=true,up=true,variant=charlie]
conquest:stone_fullslit_18[down=true,up=true,variant=delta]
conquest:stone_fullslit_18[down=true,up=true,variant=echo]
conquest:stone_fullslit_18[down=true,up=true,variant=fox]
conquest:stone_fullslit_18[down=true,up=true,variant=golf]
conquest:stone_fullslit_18[down=true,up=true,variant=hotel]
conquest:stone_fullslit_18[down=true,up=true,variant=india]
conquest:stone_fullslit_18[down=true,up=true,variant=juliet]
conquest:stone_fullslit_18[down=true,up=true,variant=kilo]
conquest:stone_fullslit_18[down=true,up=true,variant=lima]
conquest:stone_fullslit_18[down=true,up=true,variant=mike]
conquest:stone_fullslit_18[down=true,up=true,variant=november]
conquest:stone_fullslit_18[down=true,up=true,variant=oscar]
conquest:stone_fullslit_18[down=true,up=true,variant=papa]
conquest:stone_fullslit_18[down=true,up=false,variant=alpha]
conquest:stone_fullslit_18[down=true,up=false,variant=bravo]
conquest:stone_fullslit_18[down=true,up=false,variant=charlie]
conquest:stone_fullslit_18[down=true,up=false,variant=delta]
conquest:stone_fullslit_18[down=true,up=false,variant=echo]
conquest:stone_fullslit_18[down=true,up=false,variant=fox]
conquest:stone_fullslit_18[down=true,up=false,variant=golf]
conquest:stone_fullslit_18[down=true,up=false,variant=hotel]
conquest:stone_fullslit_18[down=true,up=false,variant=india]
conquest:stone_fullslit_18[down=true,up=false,variant=juliet]
conquest:stone_fullslit_18[down=true,up=false,variant=kilo]
conquest:stone_fullslit_18[down=true,up=false,variant=lima]
conquest:stone_fullslit_18[down=true,up=false,variant=mike]
conquest:stone_fullslit_18[down=true,up=false,variant=november]
conquest:stone_fullslit_18[down=true,up=false,variant=oscar]
conquest:stone_fullslit_18[down=true,up=false,variant=papa]
conquest:stone_fullslit_18[down=false,up=true,variant=alpha]
conquest:stone_fullslit_18[down=false,up=true,variant=bravo]
conquest:stone_fullslit_18[down=false,up=true,variant=charlie]
conquest:stone_fullslit_18[down=false,up=true,variant=delta]
conquest:stone_fullslit_18[down=false,up=true,variant=echo]
conquest:stone_fullslit_18[down=false,up=true,variant=fox]
conquest:stone_fullslit_18[down=false,up=true,variant=golf]
conquest:stone_fullslit_18[down=false,up=true,variant=hotel]
conquest:stone_fullslit_18[down=false,up=true,variant=india]
conquest:stone_fullslit_18[down=false,up=true,variant=juliet]
conquest:stone_fullslit_18[down=false,up=true,variant=kilo]
conquest:stone_fullslit_18[down=false,up=true,variant=lima]
conquest:stone_fullslit_18[down=false,up=true,variant=mike]
conquest:stone_fullslit_18[down=false,up=true,variant=november]
conquest:stone_fullslit_18[down=false,up=true,variant=oscar]
conquest:stone_fullslit_18[down=false,up=true,variant=papa]
conquest:stone_fullslit_18[down=false,up=false,variant=alpha]
conquest:stone_fullslit_18[down=false,up=false,variant=bravo]
conquest:stone_fullslit_18[down=false,up=false,variant=charlie]
conquest:stone_fullslit_18[down=false,up=false,variant=delta]
conquest:stone_fullslit_18[down=false,up=false,variant=echo]
conquest:stone_fullslit_18[down=false,up=false,variant=fox]
conquest:stone_fullslit_18[down=false,up=false,variant=golf]
conquest:stone_fullslit_18[down=false,up=false,variant=hotel]
conquest:stone_fullslit_18[down=false,up=false,variant=india]
conquest:stone_fullslit_18[down=false,up=false,variant=juliet]
conquest:stone_fullslit_18[down=false,up=false,variant=kilo]
conquest:stone_fullslit_18[down=false,up=false,variant=lima]
conquest:stone_fullslit_18[down=false,up=false,variant=mike]
conquest:stone_fullslit_18[down=false,up=false,variant=november]
conquest:stone_fullslit_18[down=false,up=false,variant=oscar]
conquest:stone_fullslit_18[down=false,up=false,variant=papa]
conquest:stone_fullslit_19[down=true,up=true,variant=alpha]
conquest:stone_fullslit_19[down=true,up=true,variant=bravo]
conquest:stone_fullslit_19[down=true,up=true,variant=charlie]
conquest:stone_fullslit_19[down=true,up=true,variant=delta]
conquest:stone_fullslit_19[down=true,up=true,variant=echo]
conquest:stone_fullslit_19[down=true,up=true,variant=fox]
conquest:stone_fullslit_19[down=true,up=true,variant=golf]
conquest:stone_fullslit_19[down=true,up=true,variant=hotel]
conquest:stone_fullslit_19[down=true,up=true,variant=india]
conquest:stone_fullslit_19[down=true,up=true,variant=juliet]
conquest:stone_fullslit_19[down=true,up=true,variant=kilo]
conquest:stone_fullslit_19[down=true,up=true,variant=lima]
conquest:stone_fullslit_19[down=true,up=true,variant=mike]
conquest:stone_fullslit_19[down=true,up=true,variant=november]
conquest:stone_fullslit_19[down=true,up=true,variant=oscar]
conquest:stone_fullslit_19[down=true,up=true,variant=papa]
conquest:stone_fullslit_19[down=true,up=false,variant=alpha]
conquest:stone_fullslit_19[down=true,up=false,variant=bravo]
conquest:stone_fullslit_19[down=true,up=false,variant=charlie]
conquest:stone_fullslit_19[down=true,up=false,variant=delta]
conquest:stone_fullslit_19[down=true,up=false,variant=echo]
conquest:stone_fullslit_19[down=true,up=false,variant=fox]
conquest:stone_fullslit_19[down=true,up=false,variant=golf]
conquest:stone_fullslit_19[down=true,up=false,variant=hotel]
conquest:stone_fullslit_19[down=true,up=false,variant=india]
conquest:stone_fullslit_19[down=true,up=false,variant=juliet]
conquest:stone_fullslit_19[down=true,up=false,variant=kilo]
conquest:stone_fullslit_19[down=true,up=false,variant=lima]
conquest:stone_fullslit_19[down=true,up=false,variant=mike]
conquest:stone_fullslit_19[down=true,up=false,variant=november]
conquest:stone_fullslit_19[down=true,up=false,variant=oscar]
conquest:stone_fullslit_19[down=true,up=false,variant=papa]
conquest:stone_fullslit_19[down=false,up=true,variant=alpha]
conquest:stone_fullslit_19[down=false,up=true,variant=bravo]
conquest:stone_fullslit_19[down=false,up=true,variant=charlie]
conquest:stone_fullslit_19[down=false,up=true,variant=delta]
conquest:stone_fullslit_19[down=false,up=true,variant=echo]
conquest:stone_fullslit_19[down=false,up=true,variant=fox]
conquest:stone_fullslit_19[down=false,up=true,variant=golf]
conquest:stone_fullslit_19[down=false,up=true,variant=hotel]
conquest:stone_fullslit_19[down=false,up=true,variant=india]
conquest:stone_fullslit_19[down=false,up=true,variant=juliet]
conquest:stone_fullslit_19[down=false,up=true,variant=kilo]
conquest:stone_fullslit_19[down=false,up=true,variant=lima]
conquest:stone_fullslit_19[down=false,up=true,variant=mike]
conquest:stone_fullslit_19[down=false,up=true,variant=november]
conquest:stone_fullslit_19[down=false,up=true,variant=oscar]
conquest:stone_fullslit_19[down=false,up=true,variant=papa]
conquest:stone_fullslit_19[down=false,up=false,variant=alpha]
conquest:stone_fullslit_19[down=false,up=false,variant=bravo]
conquest:stone_fullslit_19[down=false,up=false,variant=charlie]
conquest:stone_fullslit_19[down=false,up=false,variant=delta]
conquest:stone_fullslit_19[down=false,up=false,variant=echo]
conquest:stone_fullslit_19[down=false,up=false,variant=fox]
conquest:stone_fullslit_19[down=false,up=false,variant=golf]
conquest:stone_fullslit_19[down=false,up=false,variant=hotel]
conquest:stone_fullslit_19[down=false,up=false,variant=india]
conquest:stone_fullslit_19[down=false,up=false,variant=juliet]
conquest:stone_fullslit_19[down=false,up=false,variant=kilo]
conquest:stone_fullslit_19[down=false,up=false,variant=lima]
conquest:stone_fullslit_19[down=false,up=false,variant=mike]
conquest:stone_fullslit_19[down=false,up=false,variant=november]
conquest:stone_fullslit_19[down=false,up=false,variant=oscar]
conquest:stone_fullslit_19[down=false,up=false,variant=papa]
conquest:stone_fullslit_20[down=true,up=true,variant=alpha]
conquest:stone_fullslit_20[down=true,up=true,variant=bravo]
conquest:stone_fullslit_20[down=true,up=true,variant=charlie]
conquest:stone_fullslit_20[down=true,up=true,variant=delta]
conquest:stone_fullslit_20[down=true,up=true,variant=echo]
conquest:stone_fullslit_20[down=true,up=true,variant=fox]
conquest:stone_fullslit_20[down=true,up=true,variant=golf]
conquest:stone_fullslit_20[down=true,up=true,variant=hotel]
conquest:stone_fullslit_20[down=true,up=true,variant=india]
conquest:stone_fullslit_20[down=true,up=true,variant=juliet]
conquest:stone_fullslit_20[down=true,up=true,variant=kilo]
conquest:stone_fullslit_20[down=true,up=true,variant=lima]
conquest:stone_fullslit_20[down=true,up=true,variant=mike]
conquest:stone_fullslit_20[down=true,up=true,variant=november]
conquest:stone_fullslit_20[down=true,up=true,variant=oscar]
conquest:stone_fullslit_20[down=true,up=true,variant=papa]
conquest:stone_fullslit_20[down=true,up=false,variant=alpha]
conquest:stone_fullslit_20[down=true,up=false,variant=bravo]
conquest:stone_fullslit_20[down=true,up=false,variant=charlie]
conquest:stone_fullslit_20[down=true,up=false,variant=delta]
conquest:stone_fullslit_20[down=true,up=false,variant=echo]
conquest:stone_fullslit_20[down=true,up=false,variant=fox]
conquest:stone_fullslit_20[down=true,up=false,variant=golf]
conquest:stone_fullslit_20[down=true,up=false,variant=hotel]
conquest:stone_fullslit_20[down=true,up=false,variant=india]
conquest:stone_fullslit_20[down=true,up=false,variant=juliet]
conquest:stone_fullslit_20[down=true,up=false,variant=kilo]
conquest:stone_fullslit_20[down=true,up=false,variant=lima]
conquest:stone_fullslit_20[down=true,up=false,variant=mike]
conquest:stone_fullslit_20[down=true,up=false,variant=november]
conquest:stone_fullslit_20[down=true,up=false,variant=oscar]
conquest:stone_fullslit_20[down=true,up=false,variant=papa]
conquest:stone_fullslit_20[down=false,up=true,variant=alpha]
conquest:stone_fullslit_20[down=false,up=true,variant=bravo]
conquest:stone_fullslit_20[down=false,up=true,variant=charlie]
conquest:stone_fullslit_20[down=false,up=true,variant=delta]
conquest:stone_fullslit_20[down=false,up=true,variant=echo]
conquest:stone_fullslit_20[down=false,up=true,variant=fox]
conquest:stone_fullslit_20[down=false,up=true,variant=golf]
conquest:stone_fullslit_20[down=false,up=true,variant=hotel]
conquest:stone_fullslit_20[down=false,up=true,variant=india]
conquest:stone_fullslit_20[down=false,up=true,variant=juliet]
conquest:stone_fullslit_20[down=false,up=true,variant=kilo]
conquest:stone_fullslit_20[down=false,up=true,variant=lima]
conquest:stone_fullslit_20[down=false,up=true,variant=mike]
conquest:stone_fullslit_20[down=false,up=true,variant=november]
conquest:stone_fullslit_20[down=false,up=true,variant=oscar]
conquest:stone_fullslit_20[down=false,up=true,variant=papa]
conquest:stone_fullslit_20[down=false,up=false,variant=alpha]
conquest:stone_fullslit_20[down=false,up=false,variant=bravo]
conquest:stone_fullslit_20[down=false,up=false,variant=charlie]
conquest:stone_fullslit_20[down=false,up=false,variant=delta]
conquest:stone_fullslit_20[down=false,up=false,variant=echo]
conquest:stone_fullslit_20[down=false,up=false,variant=fox]
conquest:stone_fullslit_20[down=false,up=false,variant=golf]
conquest:stone_fullslit_20[down=false,up=false,variant=hotel]
conquest:stone_fullslit_20[down=false,up=false,variant=india]
conquest:stone_fullslit_20[down=false,up=false,variant=juliet]
conquest:stone_fullslit_20[down=false,up=false,variant=kilo]
conquest:stone_fullslit_20[down=false,up=false,variant=lima]
conquest:stone_fullslit_20[down=false,up=false,variant=mike]
conquest:stone_fullslit_20[down=false,up=false,variant=november]
conquest:stone_fullslit_20[down=false,up=false,variant=oscar]
conquest:stone_fullslit_20[down=false,up=false,variant=papa]
conquest:stone_fullslit_21[down=true,up=true,variant=alpha]
conquest:stone_fullslit_21[down=true,up=true,variant=bravo]
conquest:stone_fullslit_21[down=true,up=true,variant=charlie]
conquest:stone_fullslit_21[down=true,up=true,variant=delta]
conquest:stone_fullslit_21[down=true,up=true,variant=echo]
conquest:stone_fullslit_21[down=true,up=true,variant=fox]
conquest:stone_fullslit_21[down=true,up=true,variant=golf]
conquest:stone_fullslit_21[down=true,up=true,variant=hotel]
conquest:stone_fullslit_21[down=true,up=true,variant=india]
conquest:stone_fullslit_21[down=true,up=true,variant=juliet]
conquest:stone_fullslit_21[down=true,up=true,variant=kilo]
conquest:stone_fullslit_21[down=true,up=true,variant=lima]
conquest:stone_fullslit_21[down=true,up=true,variant=mike]
conquest:stone_fullslit_21[down=true,up=true,variant=november]
conquest:stone_fullslit_21[down=true,up=true,variant=oscar]
conquest:stone_fullslit_21[down=true,up=true,variant=papa]
conquest:stone_fullslit_21[down=true,up=false,variant=alpha]
conquest:stone_fullslit_21[down=true,up=false,variant=bravo]
conquest:stone_fullslit_21[down=true,up=false,variant=charlie]
conquest:stone_fullslit_21[down=true,up=false,variant=delta]
conquest:stone_fullslit_21[down=true,up=false,variant=echo]
conquest:stone_fullslit_21[down=true,up=false,variant=fox]
conquest:stone_fullslit_21[down=true,up=false,variant=golf]
conquest:stone_fullslit_21[down=true,up=false,variant=hotel]
conquest:stone_fullslit_21[down=true,up=false,variant=india]
conquest:stone_fullslit_21[down=true,up=false,variant=juliet]
conquest:stone_fullslit_21[down=true,up=false,variant=kilo]
conquest:stone_fullslit_21[down=true,up=false,variant=lima]
conquest:stone_fullslit_21[down=true,up=false,variant=mike]
conquest:stone_fullslit_21[down=true,up=false,variant=november]
conquest:stone_fullslit_21[down=true,up=false,variant=oscar]
conquest:stone_fullslit_21[down=true,up=false,variant=papa]
conquest:stone_fullslit_21[down=false,up=true,variant=alpha]
conquest:stone_fullslit_21[down=false,up=true,variant=bravo]
conquest:stone_fullslit_21[down=false,up=true,variant=charlie]
conquest:stone_fullslit_21[down=false,up=true,variant=delta]
conquest:stone_fullslit_21[down=false,up=true,variant=echo]
conquest:stone_fullslit_21[down=false,up=true,variant=fox]
conquest:stone_fullslit_21[down=false,up=true,variant=golf]
conquest:stone_fullslit_21[down=false,up=true,variant=hotel]
conquest:stone_fullslit_21[down=false,up=true,variant=india]
conquest:stone_fullslit_21[down=false,up=true,variant=juliet]
conquest:stone_fullslit_21[down=false,up=true,variant=kilo]
conquest:stone_fullslit_21[down=false,up=true,variant=lima]
conquest:stone_fullslit_21[down=false,up=true,variant=mike]
conquest:stone_fullslit_21[down=false,up=true,variant=november]
conquest:stone_fullslit_21[down=false,up=true,variant=oscar]
conquest:stone_fullslit_21[down=false,up=true,variant=papa]
conquest:stone_fullslit_21[down=false,up=false,variant=alpha]
conquest:stone_fullslit_21[down=false,up=false,variant=bravo]
conquest:stone_fullslit_21[down=false,up=false,variant=charlie]
conquest:stone_fullslit_21[down=false,up=false,variant=delta]
conquest:stone_fullslit_21[down=false,up=false,variant=echo]
conquest:stone_fullslit_21[down=false,up=false,variant=fox]
conquest:stone_fullslit_21[down=false,up=false,variant=golf]
conquest:stone_fullslit_21[down=false,up=false,variant=hotel]
conquest:stone_fullslit_21[down=false,up=false,variant=india]
conquest:stone_fullslit_21[down=false,up=false,variant=juliet]
conquest:stone_fullslit_21[down=false,up=false,variant=kilo]
conquest:stone_fullslit_21[down=false,up=false,variant=lima]
conquest:stone_fullslit_21[down=false,up=false,variant=mike]
conquest:stone_fullslit_21[down=false,up=false,variant=november]
conquest:stone_fullslit_21[down=false,up=false,variant=oscar]
conquest:stone_fullslit_21[down=false,up=false,variant=papa]
conquest:stone_fullslit_22[down=true,up=true,variant=alpha]
conquest:stone_fullslit_22[down=true,up=true,variant=bravo]
conquest:stone_fullslit_22[down=true,up=true,variant=charlie]
conquest:stone_fullslit_22[down=true,up=true,variant=delta]
conquest:stone_fullslit_22[down=true,up=true,variant=echo]
conquest:stone_fullslit_22[down=true,up=true,variant=fox]
conquest:stone_fullslit_22[down=true,up=true,variant=golf]
conquest:stone_fullslit_22[down=true,up=true,variant=hotel]
conquest:stone_fullslit_22[down=true,up=true,variant=india]
conquest:stone_fullslit_22[down=true,up=true,variant=juliet]
conquest:stone_fullslit_22[down=true,up=true,variant=kilo]
conquest:stone_fullslit_22[down=true,up=true,variant=lima]
conquest:stone_fullslit_22[down=true,up=true,variant=mike]
conquest:stone_fullslit_22[down=true,up=true,variant=november]
conquest:stone_fullslit_22[down=true,up=true,variant=oscar]
conquest:stone_fullslit_22[down=true,up=true,variant=papa]
conquest:stone_fullslit_22[down=true,up=false,variant=alpha]
conquest:stone_fullslit_22[down=true,up=false,variant=bravo]
conquest:stone_fullslit_22[down=true,up=false,variant=charlie]
conquest:stone_fullslit_22[down=true,up=false,variant=delta]
conquest:stone_fullslit_22[down=true,up=false,variant=echo]
conquest:stone_fullslit_22[down=true,up=false,variant=fox]
conquest:stone_fullslit_22[down=true,up=false,variant=golf]
conquest:stone_fullslit_22[down=true,up=false,variant=hotel]
conquest:stone_fullslit_22[down=true,up=false,variant=india]
conquest:stone_fullslit_22[down=true,up=false,variant=juliet]
conquest:stone_fullslit_22[down=true,up=false,variant=kilo]
conquest:stone_fullslit_22[down=true,up=false,variant=lima]
conquest:stone_fullslit_22[down=true,up=false,variant=mike]
conquest:stone_fullslit_22[down=true,up=false,variant=november]
conquest:stone_fullslit_22[down=true,up=false,variant=oscar]
conquest:stone_fullslit_22[down=true,up=false,variant=papa]
conquest:stone_fullslit_22[down=false,up=true,variant=alpha]
conquest:stone_fullslit_22[down=false,up=true,variant=bravo]
conquest:stone_fullslit_22[down=false,up=true,variant=charlie]
conquest:stone_fullslit_22[down=false,up=true,variant=delta]
conquest:stone_fullslit_22[down=false,up=true,variant=echo]
conquest:stone_fullslit_22[down=false,up=true,variant=fox]
conquest:stone_fullslit_22[down=false,up=true,variant=golf]
conquest:stone_fullslit_22[down=false,up=true,variant=hotel]
conquest:stone_fullslit_22[down=false,up=true,variant=india]
conquest:stone_fullslit_22[down=false,up=true,variant=juliet]
conquest:stone_fullslit_22[down=false,up=true,variant=kilo]
conquest:stone_fullslit_22[down=false,up=true,variant=lima]
conquest:stone_fullslit_22[down=false,up=true,variant=mike]
conquest:stone_fullslit_22[down=false,up=true,variant=november]
conquest:stone_fullslit_22[down=false,up=true,variant=oscar]
conquest:stone_fullslit_22[down=false,up=true,variant=papa]
conquest:stone_fullslit_22[down=false,up=false,variant=alpha]
conquest:stone_fullslit_22[down=false,up=false,variant=bravo]
conquest:stone_fullslit_22[down=false,up=false,variant=charlie]
conquest:stone_fullslit_22[down=false,up=false,variant=delta]
conquest:stone_fullslit_22[down=false,up=false,variant=echo]
conquest:stone_fullslit_22[down=false,up=false,variant=fox]
conquest:stone_fullslit_22[down=false,up=false,variant=golf]
conquest:stone_fullslit_22[down=false,up=false,variant=hotel]
conquest:stone_fullslit_22[down=false,up=false,variant=india]
conquest:stone_fullslit_22[down=false,up=false,variant=juliet]
conquest:stone_fullslit_22[down=false,up=false,variant=kilo]
conquest:stone_fullslit_22[down=false,up=false,variant=lima]
conquest:stone_fullslit_22[down=false,up=false,variant=mike]
conquest:stone_fullslit_22[down=false,up=false,variant=november]
conquest:stone_fullslit_22[down=false,up=false,variant=oscar]
conquest:stone_fullslit_22[down=false,up=false,variant=papa]
conquest:stone_fullslit_23[down=true,up=true,variant=alpha]
conquest:stone_fullslit_23[down=true,up=true,variant=bravo]
conquest:stone_fullslit_23[down=true,up=true,variant=charlie]
conquest:stone_fullslit_23[down=true,up=true,variant=delta]
conquest:stone_fullslit_23[down=true,up=true,variant=echo]
conquest:stone_fullslit_23[down=true,up=true,variant=fox]
conquest:stone_fullslit_23[down=true,up=true,variant=golf]
conquest:stone_fullslit_23[down=true,up=true,variant=hotel]
conquest:stone_fullslit_23[down=true,up=true,variant=india]
conquest:stone_fullslit_23[down=true,up=true,variant=juliet]
conquest:stone_fullslit_23[down=true,up=true,variant=kilo]
conquest:stone_fullslit_23[down=true,up=true,variant=lima]
conquest:stone_fullslit_23[down=true,up=true,variant=mike]
conquest:stone_fullslit_23[down=true,up=true,variant=november]
conquest:stone_fullslit_23[down=true,up=true,variant=oscar]
conquest:stone_fullslit_23[down=true,up=true,variant=papa]
conquest:stone_fullslit_23[down=true,up=false,variant=alpha]
conquest:stone_fullslit_23[down=true,up=false,variant=bravo]
conquest:stone_fullslit_23[down=true,up=false,variant=charlie]
conquest:stone_fullslit_23[down=true,up=false,variant=delta]
conquest:stone_fullslit_23[down=true,up=false,variant=echo]
conquest:stone_fullslit_23[down=true,up=false,variant=fox]
conquest:stone_fullslit_23[down=true,up=false,variant=golf]
conquest:stone_fullslit_23[down=true,up=false,variant=hotel]
conquest:stone_fullslit_23[down=true,up=false,variant=india]
conquest:stone_fullslit_23[down=true,up=false,variant=juliet]
conquest:stone_fullslit_23[down=true,up=false,variant=kilo]
conquest:stone_fullslit_23[down=true,up=false,variant=lima]
conquest:stone_fullslit_23[down=true,up=false,variant=mike]
conquest:stone_fullslit_23[down=true,up=false,variant=november]
conquest:stone_fullslit_23[down=true,up=false,variant=oscar]
conquest:stone_fullslit_23[down=true,up=false,variant=papa]
conquest:stone_fullslit_23[down=false,up=true,variant=alpha]
conquest:stone_fullslit_23[down=false,up=true,variant=bravo]
conquest:stone_fullslit_23[down=false,up=true,variant=charlie]
conquest:stone_fullslit_23[down=false,up=true,variant=delta]
conquest:stone_fullslit_23[down=false,up=true,variant=echo]
conquest:stone_fullslit_23[down=false,up=true,variant=fox]
conquest:stone_fullslit_23[down=false,up=true,variant=golf]
conquest:stone_fullslit_23[down=false,up=true,variant=hotel]
conquest:stone_fullslit_23[down=false,up=true,variant=india]
conquest:stone_fullslit_23[down=false,up=true,variant=juliet]
conquest:stone_fullslit_23[down=false,up=true,variant=kilo]
conquest:stone_fullslit_23[down=false,up=true,variant=lima]
conquest:stone_fullslit_23[down=false,up=true,variant=mike]
conquest:stone_fullslit_23[down=false,up=true,variant=november]
conquest:stone_fullslit_23[down=false,up=true,variant=oscar]
conquest:stone_fullslit_23[down=false,up=true,variant=papa]
conquest:stone_fullslit_23[down=false,up=false,variant=alpha]
conquest:stone_fullslit_23[down=false,up=false,variant=bravo]
conquest:stone_fullslit_23[down=false,up=false,variant=charlie]
conquest:stone_fullslit_23[down=false,up=false,variant=delta]
conquest:stone_fullslit_23[down=false,up=false,variant=echo]
conquest:stone_fullslit_23[down=false,up=false,variant=fox]
conquest:stone_fullslit_23[down=false,up=false,variant=golf]
conquest:stone_fullslit_23[down=false,up=false,variant=hotel]
conquest:stone_fullslit_23[down=false,up=false,variant=india]
conquest:stone_fullslit_23[down=false,up=false,variant=juliet]
conquest:stone_fullslit_23[down=false,up=false,variant=kilo]
conquest:stone_fullslit_23[down=false,up=false,variant=lima]
conquest:stone_fullslit_23[down=false,up=false,variant=mike]
conquest:stone_fullslit_23[down=false,up=false,variant=november]
conquest:stone_fullslit_23[down=false,up=false,variant=oscar]
conquest:stone_fullslit_23[down=false,up=false,variant=papa]
conquest:stone_fullslit_24[down=true,up=true,variant=alpha]
conquest:stone_fullslit_24[down=true,up=true,variant=bravo]
conquest:stone_fullslit_24[down=true,up=true,variant=charlie]
conquest:stone_fullslit_24[down=true,up=true,variant=delta]
conquest:stone_fullslit_24[down=true,up=true,variant=echo]
conquest:stone_fullslit_24[down=true,up=true,variant=fox]
conquest:stone_fullslit_24[down=true,up=true,variant=golf]
conquest:stone_fullslit_24[down=true,up=true,variant=hotel]
conquest:stone_fullslit_24[down=true,up=true,variant=india]
conquest:stone_fullslit_24[down=true,up=true,variant=juliet]
conquest:stone_fullslit_24[down=true,up=true,variant=kilo]
conquest:stone_fullslit_24[down=true,up=true,variant=lima]
conquest:stone_fullslit_24[down=true,up=true,variant=mike]
conquest:stone_fullslit_24[down=true,up=true,variant=november]
conquest:stone_fullslit_24[down=true,up=true,variant=oscar]
conquest:stone_fullslit_24[down=true,up=true,variant=papa]
conquest:stone_fullslit_24[down=true,up=false,variant=alpha]
conquest:stone_fullslit_24[down=true,up=false,variant=bravo]
conquest:stone_fullslit_24[down=true,up=false,variant=charlie]
conquest:stone_fullslit_24[down=true,up=false,variant=delta]
conquest:stone_fullslit_24[down=true,up=false,variant=echo]
conquest:stone_fullslit_24[down=true,up=false,variant=fox]
conquest:stone_fullslit_24[down=true,up=false,variant=golf]
conquest:stone_fullslit_24[down=true,up=false,variant=hotel]
conquest:stone_fullslit_24[down=true,up=false,variant=india]
conquest:stone_fullslit_24[down=true,up=false,variant=juliet]
conquest:stone_fullslit_24[down=true,up=false,variant=kilo]
conquest:stone_fullslit_24[down=true,up=false,variant=lima]
conquest:stone_fullslit_24[down=true,up=false,variant=mike]
conquest:stone_fullslit_24[down=true,up=false,variant=november]
conquest:stone_fullslit_24[down=true,up=false,variant=oscar]
conquest:stone_fullslit_24[down=true,up=false,variant=papa]
conquest:stone_fullslit_24[down=false,up=true,variant=alpha]
conquest:stone_fullslit_24[down=false,up=true,variant=bravo]
conquest:stone_fullslit_24[down=false,up=true,variant=charlie]
conquest:stone_fullslit_24[down=false,up=true,variant=delta]
conquest:stone_fullslit_24[down=false,up=true,variant=echo]
conquest:stone_fullslit_24[down=false,up=true,variant=fox]
conquest:stone_fullslit_24[down=false,up=true,variant=golf]
conquest:stone_fullslit_24[down=false,up=true,variant=hotel]
conquest:stone_fullslit_24[down=false,up=true,variant=india]
conquest:stone_fullslit_24[down=false,up=true,variant=juliet]
conquest:stone_fullslit_24[down=false,up=true,variant=kilo]
conquest:stone_fullslit_24[down=false,up=true,variant=lima]
conquest:stone_fullslit_24[down=false,up=true,variant=mike]
conquest:stone_fullslit_24[down=false,up=true,variant=november]
conquest:stone_fullslit_24[down=false,up=true,variant=oscar]
conquest:stone_fullslit_24[down=false,up=true,variant=papa]
conquest:stone_fullslit_24[down=false,up=false,variant=alpha]
conquest:stone_fullslit_24[down=false,up=false,variant=bravo]
conquest:stone_fullslit_24[down=false,up=false,variant=charlie]
conquest:stone_fullslit_24[down=false,up=false,variant=delta]
conquest:stone_fullslit_24[down=false,up=false,variant=echo]
conquest:stone_fullslit_24[down=false,up=false,variant=fox]
conquest:stone_fullslit_24[down=false,up=false,variant=golf]
conquest:stone_fullslit_24[down=false,up=false,variant=hotel]
conquest:stone_fullslit_24[down=false,up=false,variant=india]
conquest:stone_fullslit_24[down=false,up=false,variant=juliet]
conquest:stone_fullslit_24[down=false,up=false,variant=kilo]
conquest:stone_fullslit_24[down=false,up=false,variant=lima]
conquest:stone_fullslit_24[down=false,up=false,variant=mike]
conquest:stone_fullslit_24[down=false,up=false,variant=november]
conquest:stone_fullslit_24[down=false,up=false,variant=oscar]
conquest:stone_fullslit_24[down=false,up=false,variant=papa]
conquest:stone_fullslit_25[down=true,up=true,variant=alpha]
conquest:stone_fullslit_25[down=true,up=true,variant=bravo]
conquest:stone_fullslit_25[down=true,up=true,variant=charlie]
conquest:stone_fullslit_25[down=true,up=true,variant=delta]
conquest:stone_fullslit_25[down=true,up=true,variant=echo]
conquest:stone_fullslit_25[down=true,up=true,variant=fox]
conquest:stone_fullslit_25[down=true,up=true,variant=golf]
conquest:stone_fullslit_25[down=true,up=true,variant=hotel]
conquest:stone_fullslit_25[down=true,up=true,variant=india]
conquest:stone_fullslit_25[down=true,up=true,variant=juliet]
conquest:stone_fullslit_25[down=true,up=true,variant=kilo]
conquest:stone_fullslit_25[down=true,up=true,variant=lima]
conquest:stone_fullslit_25[down=true,up=true,variant=mike]
conquest:stone_fullslit_25[down=true,up=true,variant=november]
conquest:stone_fullslit_25[down=true,up=true,variant=oscar]
conquest:stone_fullslit_25[down=true,up=true,variant=papa]
conquest:stone_fullslit_25[down=true,up=false,variant=alpha]
conquest:stone_fullslit_25[down=true,up=false,variant=bravo]
conquest:stone_fullslit_25[down=true,up=false,variant=charlie]
conquest:stone_fullslit_25[down=true,up=false,variant=delta]
conquest:stone_fullslit_25[down=true,up=false,variant=echo]
conquest:stone_fullslit_25[down=true,up=false,variant=fox]
conquest:stone_fullslit_25[down=true,up=false,variant=golf]
conquest:stone_fullslit_25[down=true,up=false,variant=hotel]
conquest:stone_fullslit_25[down=true,up=false,variant=india]
conquest:stone_fullslit_25[down=true,up=false,variant=juliet]
conquest:stone_fullslit_25[down=true,up=false,variant=kilo]
conquest:stone_fullslit_25[down=true,up=false,variant=lima]
conquest:stone_fullslit_25[down=true,up=false,variant=mike]
conquest:stone_fullslit_25[down=true,up=false,variant=november]
conquest:stone_fullslit_25[down=true,up=false,variant=oscar]
conquest:stone_fullslit_25[down=true,up=false,variant=papa]
conquest:stone_fullslit_25[down=false,up=true,variant=alpha]
conquest:stone_fullslit_25[down=false,up=true,variant=bravo]
conquest:stone_fullslit_25[down=false,up=true,variant=charlie]
conquest:stone_fullslit_25[down=false,up=true,variant=delta]
conquest:stone_fullslit_25[down=false,up=true,variant=echo]
conquest:stone_fullslit_25[down=false,up=true,variant=fox]
conquest:stone_fullslit_25[down=false,up=true,variant=golf]
conquest:stone_fullslit_25[down=false,up=true,variant=hotel]
conquest:stone_fullslit_25[down=false,up=true,variant=india]
conquest:stone_fullslit_25[down=false,up=true,variant=juliet]
conquest:stone_fullslit_25[down=false,up=true,variant=kilo]
conquest:stone_fullslit_25[down=false,up=true,variant=lima]
conquest:stone_fullslit_25[down=false,up=true,variant=mike]
conquest:stone_fullslit_25[down=false,up=true,variant=november]
conquest:stone_fullslit_25[down=false,up=true,variant=oscar]
conquest:stone_fullslit_25[down=false,up=true,variant=papa]
conquest:stone_fullslit_25[down=false,up=false,variant=alpha]
conquest:stone_fullslit_25[down=false,up=false,variant=bravo]
conquest:stone_fullslit_25[down=false,up=false,variant=charlie]
conquest:stone_fullslit_25[down=false,up=false,variant=delta]
conquest:stone_fullslit_25[down=false,up=false,variant=echo]
conquest:stone_fullslit_25[down=false,up=false,variant=fox]
conquest:stone_fullslit_25[down=false,up=false,variant=golf]
conquest:stone_fullslit_25[down=false,up=false,variant=hotel]
conquest:stone_fullslit_25[down=false,up=false,variant=india]
conquest:stone_fullslit_25[down=false,up=false,variant=juliet]
conquest:stone_fullslit_25[down=false,up=false,variant=kilo]
conquest:stone_fullslit_25[down=false,up=false,variant=lima]
conquest:stone_fullslit_25[down=false,up=false,variant=mike]
conquest:stone_fullslit_25[down=false,up=false,variant=november]
conquest:stone_fullslit_25[down=false,up=false,variant=oscar]
conquest:stone_fullslit_25[down=false,up=false,variant=papa]
conquest:stone_fullslit_26[down=true,up=true,variant=alpha]
conquest:stone_fullslit_26[down=true,up=true,variant=bravo]
conquest:stone_fullslit_26[down=true,up=true,variant=charlie]
conquest:stone_fullslit_26[down=true,up=true,variant=delta]
conquest:stone_fullslit_26[down=true,up=true,variant=echo]
conquest:stone_fullslit_26[down=true,up=true,variant=fox]
conquest:stone_fullslit_26[down=true,up=true,variant=golf]
conquest:stone_fullslit_26[down=true,up=true,variant=hotel]
conquest:stone_fullslit_26[down=true,up=true,variant=india]
conquest:stone_fullslit_26[down=true,up=true,variant=juliet]
conquest:stone_fullslit_26[down=true,up=true,variant=kilo]
conquest:stone_fullslit_26[down=true,up=true,variant=lima]
conquest:stone_fullslit_26[down=true,up=true,variant=mike]
conquest:stone_fullslit_26[down=true,up=true,variant=november]
conquest:stone_fullslit_26[down=true,up=true,variant=oscar]
conquest:stone_fullslit_26[down=true,up=true,variant=papa]
conquest:stone_fullslit_26[down=true,up=false,variant=alpha]
conquest:stone_fullslit_26[down=true,up=false,variant=bravo]
conquest:stone_fullslit_26[down=true,up=false,variant=charlie]
conquest:stone_fullslit_26[down=true,up=false,variant=delta]
conquest:stone_fullslit_26[down=true,up=false,variant=echo]
conquest:stone_fullslit_26[down=true,up=false,variant=fox]
conquest:stone_fullslit_26[down=true,up=false,variant=golf]
conquest:stone_fullslit_26[down=true,up=false,variant=hotel]
conquest:stone_fullslit_26[down=true,up=false,variant=india]
conquest:stone_fullslit_26[down=true,up=false,variant=juliet]
conquest:stone_fullslit_26[down=true,up=false,variant=kilo]
conquest:stone_fullslit_26[down=true,up=false,variant=lima]
conquest:stone_fullslit_26[down=true,up=false,variant=mike]
conquest:stone_fullslit_26[down=true,up=false,variant=november]
conquest:stone_fullslit_26[down=true,up=false,variant=oscar]
conquest:stone_fullslit_26[down=true,up=false,variant=papa]
conquest:stone_fullslit_26[down=false,up=true,variant=alpha]
conquest:stone_fullslit_26[down=false,up=true,variant=bravo]
conquest:stone_fullslit_26[down=false,up=true,variant=charlie]
conquest:stone_fullslit_26[down=false,up=true,variant=delta]
conquest:stone_fullslit_26[down=false,up=true,variant=echo]
conquest:stone_fullslit_26[down=false,up=true,variant=fox]
conquest:stone_fullslit_26[down=false,up=true,variant=golf]
conquest:stone_fullslit_26[down=false,up=true,variant=hotel]
conquest:stone_fullslit_26[down=false,up=true,variant=india]
conquest:stone_fullslit_26[down=false,up=true,variant=juliet]
conquest:stone_fullslit_26[down=false,up=true,variant=kilo]
conquest:stone_fullslit_26[down=false,up=true,variant=lima]
conquest:stone_fullslit_26[down=false,up=true,variant=mike]
conquest:stone_fullslit_26[down=false,up=true,variant=november]
conquest:stone_fullslit_26[down=false,up=true,variant=oscar]
conquest:stone_fullslit_26[down=false,up=true,variant=papa]
conquest:stone_fullslit_26[down=false,up=false,variant=alpha]
conquest:stone_fullslit_26[down=false,up=false,variant=bravo]
conquest:stone_fullslit_26[down=false,up=false,variant=charlie]
conquest:stone_fullslit_26[down=false,up=false,variant=delta]
conquest:stone_fullslit_26[down=false,up=false,variant=echo]
conquest:stone_fullslit_26[down=false,up=false,variant=fox]
conquest:stone_fullslit_26[down=false,up=false,variant=golf]
conquest:stone_fullslit_26[down=false,up=false,variant=hotel]
conquest:stone_fullslit_26[down=false,up=false,variant=india]
conquest:stone_fullslit_26[down=false,up=false,variant=juliet]
conquest:stone_fullslit_26[down=false,up=false,variant=kilo]
conquest:stone_fullslit_26[down=false,up=false,variant=lima]
conquest:stone_fullslit_26[down=false,up=false,variant=mike]
conquest:stone_fullslit_26[down=false,up=false,variant=november]
conquest:stone_fullslit_26[down=false,up=false,variant=oscar]
conquest:stone_fullslit_26[down=false,up=false,variant=papa]
conquest:stone_fullslit_27[down=true,up=true,variant=alpha]
conquest:stone_fullslit_27[down=true,up=true,variant=bravo]
conquest:stone_fullslit_27[down=true,up=true,variant=charlie]
conquest:stone_fullslit_27[down=true,up=true,variant=delta]
conquest:stone_fullslit_27[down=true,up=true,variant=echo]
conquest:stone_fullslit_27[down=true,up=true,variant=fox]
conquest:stone_fullslit_27[down=true,up=true,variant=golf]
conquest:stone_fullslit_27[down=true,up=true,variant=hotel]
conquest:stone_fullslit_27[down=true,up=true,variant=india]
conquest:stone_fullslit_27[down=true,up=true,variant=juliet]
conquest:stone_fullslit_27[down=true,up=true,variant=kilo]
conquest:stone_fullslit_27[down=true,up=true,variant=lima]
conquest:stone_fullslit_27[down=true,up=true,variant=mike]
conquest:stone_fullslit_27[down=true,up=true,variant=november]
conquest:stone_fullslit_27[down=true,up=true,variant=oscar]
conquest:stone_fullslit_27[down=true,up=true,variant=papa]
conquest:stone_fullslit_27[down=true,up=false,variant=alpha]
conquest:stone_fullslit_27[down=true,up=false,variant=bravo]
conquest:stone_fullslit_27[down=true,up=false,variant=charlie]
conquest:stone_fullslit_27[down=true,up=false,variant=delta]
conquest:stone_fullslit_27[down=true,up=false,variant=echo]
conquest:stone_fullslit_27[down=true,up=false,variant=fox]
conquest:stone_fullslit_27[down=true,up=false,variant=golf]
conquest:stone_fullslit_27[down=true,up=false,variant=hotel]
conquest:stone_fullslit_27[down=true,up=false,variant=india]
conquest:stone_fullslit_27[down=true,up=false,variant=juliet]
conquest:stone_fullslit_27[down=true,up=false,variant=kilo]
conquest:stone_fullslit_27[down=true,up=false,variant=lima]
conquest:stone_fullslit_27[down=true,up=false,variant=mike]
conquest:stone_fullslit_27[down=true,up=false,variant=november]
conquest:stone_fullslit_27[down=true,up=false,variant=oscar]
conquest:stone_fullslit_27[down=true,up=false,variant=papa]
conquest:stone_fullslit_27[down=false,up=true,variant=alpha]
conquest:stone_fullslit_27[down=false,up=true,variant=bravo]
conquest:stone_fullslit_27[down=false,up=true,variant=charlie]
conquest:stone_fullslit_27[down=false,up=true,variant=delta]
conquest:stone_fullslit_27[down=false,up=true,variant=echo]
conquest:stone_fullslit_27[down=false,up=true,variant=fox]
conquest:stone_fullslit_27[down=false,up=true,variant=golf]
conquest:stone_fullslit_27[down=false,up=true,variant=hotel]
conquest:stone_fullslit_27[down=false,up=true,variant=india]
conquest:stone_fullslit_27[down=false,up=true,variant=juliet]
conquest:stone_fullslit_27[down=false,up=true,variant=kilo]
conquest:stone_fullslit_27[down=false,up=true,variant=lima]
conquest:stone_fullslit_27[down=false,up=true,variant=mike]
conquest:stone_fullslit_27[down=false,up=true,variant=november]
conquest:stone_fullslit_27[down=false,up=true,variant=oscar]
conquest:stone_fullslit_27[down=false,up=true,variant=papa]
conquest:stone_fullslit_27[down=false,up=false,variant=alpha]
conquest:stone_fullslit_27[down=false,up=false,variant=bravo]
conquest:stone_fullslit_27[down=false,up=false,variant=charlie]
conquest:stone_fullslit_27[down=false,up=false,variant=delta]
conquest:stone_fullslit_27[down=false,up=false,variant=echo]
conquest:stone_fullslit_27[down=false,up=false,variant=fox]
conquest:stone_fullslit_27[down=false,up=false,variant=golf]
conquest:stone_fullslit_27[down=false,up=false,variant=hotel]
conquest:stone_fullslit_27[down=false,up=false,variant=india]
conquest:stone_fullslit_27[down=false,up=false,variant=juliet]
conquest:stone_fullslit_27[down=false,up=false,variant=kilo]
conquest:stone_fullslit_27[down=false,up=false,variant=lima]
conquest:stone_fullslit_27[down=false,up=false,variant=mike]
conquest:stone_fullslit_27[down=false,up=false,variant=november]
conquest:stone_fullslit_27[down=false,up=false,variant=oscar]
conquest:stone_fullslit_27[down=false,up=false,variant=papa]
conquest:stone_log_1[axis=x,variant=alpha]
conquest:stone_log_1[axis=x,variant=bravo]
conquest:stone_log_1[axis=x,variant=charlie]
conquest:stone_log_1[axis=x,variant=delta]
conquest:stone_log_1[axis=y,variant=alpha]
conquest:stone_log_1[axis=y,variant=bravo]
conquest:stone_log_1[axis=y,variant=charlie]
conquest:stone_log_1[axis=y,variant=delta]
conquest:stone_log_1[axis=z,variant=alpha]
conquest:stone_log_1[axis=z,variant=bravo]
conquest:stone_log_1[axis=z,variant=charlie]
conquest:stone_log_1[axis=z,variant=delta]
conquest:stone_log_1[axis=none,variant=alpha]
conquest:stone_log_1[axis=none,variant=bravo]
conquest:stone_log_1[axis=none,variant=charlie]
conquest:stone_log_1[axis=none,variant=delta]
conquest:stone_log_2[axis=x,variant=alpha]
conquest:stone_log_2[axis=x,variant=bravo]
conquest:stone_log_2[axis=x,variant=charlie]
conquest:stone_log_2[axis=x,variant=delta]
conquest:stone_log_2[axis=y,variant=alpha]
conquest:stone_log_2[axis=y,variant=bravo]
conquest:stone_log_2[axis=y,variant=charlie]
conquest:stone_log_2[axis=y,variant=delta]
conquest:stone_log_2[axis=z,variant=alpha]
conquest:stone_log_2[axis=z,variant=bravo]
conquest:stone_log_2[axis=z,variant=charlie]
conquest:stone_log_2[axis=z,variant=delta]
conquest:stone_log_2[axis=none,variant=alpha]
conquest:stone_log_2[axis=none,variant=bravo]
conquest:stone_log_2[axis=none,variant=charlie]
conquest:stone_log_2[axis=none,variant=delta]
conquest:stone_wall_1[east=true,north=true,south=true,up=true,variant=alpha,west=true]
conquest:stone_wall_1[east=true,north=true,south=true,up=true,variant=alpha,west=false]
conquest:stone_wall_1[east=true,north=true,south=true,up=true,variant=bravo,west=true]
conquest:stone_wall_1[east=true,north=true,south=true,up=true,variant=bravo,west=false]
conquest:stone_wall_1[east=true,north=true,south=true,up=true,variant=charlie,west=true]
conquest:stone_wall_1[east=true,north=true,south=true,up=true,variant=charlie,west=false]
conquest:stone_wall_1[east=true,north=true,south=true,up=true,variant=delta,west=true]
conquest:stone_wall_1[east=true,north=true,south=true,up=true,variant=delta,west=false]
conquest:stone_wall_1[east=true,north=true,south=true,up=true,variant=echo,west=true]
conquest:stone_wall_1[east=true,north=true,south=true,up=true,variant=echo,west=false]
conquest:stone_wall_1[east=true,north=true,south=true,up=true,variant=fox,west=true]
conquest:stone_wall_1[east=true,north=true,south=true,up=true,variant=fox,west=false]
conquest:stone_wall_1[east=true,north=true,south=true,up=true,variant=golf,west=true]
conquest:stone_wall_1[east=true,north=true,south=true,up=true,variant=golf,west=false]
conquest:stone_wall_1[east=true,north=true,south=true,up=true,variant=hotel,west=true]
conquest:stone_wall_1[east=true,north=true,south=true,up=true,variant=hotel,west=false]
conquest:stone_wall_1[east=true,north=true,south=true,up=true,variant=india,west=true]
conquest:stone_wall_1[east=true,north=true,south=true,up=true,variant=india,west=false]
conquest:stone_wall_1[east=true,north=true,south=true,up=true,variant=juliet,west=true]
conquest:stone_wall_1[east=true,north=true,south=true,up=true,variant=juliet,west=false]
conquest:stone_wall_1[east=true,north=true,south=true,up=true,variant=kilo,west=true]
conquest:stone_wall_1[east=true,north=true,south=true,up=true,variant=kilo,west=false]
conquest:stone_wall_1[east=true,north=true,south=true,up=true,variant=lima,west=true]
conquest:stone_wall_1[east=true,north=true,south=true,up=true,variant=lima,west=false]
conquest:stone_wall_1[east=true,north=true,south=true,up=true,variant=mike,west=true]
conquest:stone_wall_1[east=true,north=true,south=true,up=true,variant=mike,west=false]
conquest:stone_wall_1[east=true,north=true,south=true,up=true,variant=november,west=true]
conquest:stone_wall_1[east=true,north=true,south=true,up=true,variant=november,west=false]
conquest:stone_wall_1[east=true,north=true,south=true,up=true,variant=oscar,west=true]
conquest:stone_wall_1[east=true,north=true,south=true,up=true,variant=oscar,west=false]
conquest:stone_wall_1[east=true,north=true,south=true,up=true,variant=papa,west=true]
conquest:stone_wall_1[east=true,north=true,south=true,up=true,variant=papa,west=false]
conquest:stone_wall_1[east=true,north=true,south=true,up=false,variant=alpha,west=true]
conquest:stone_wall_1[east=true,north=true,south=true,up=false,variant=alpha,west=false]
conquest:stone_wall_1[east=true,north=true,south=true,up=false,variant=bravo,west=true]
conquest:stone_wall_1[east=true,north=true,south=true,up=false,variant=bravo,west=false]
conquest:stone_wall_1[east=true,north=true,south=true,up=false,variant=charlie,west=true]
conquest:stone_wall_1[east=true,north=true,south=true,up=false,variant=charlie,west=false]
conquest:stone_wall_1[east=true,north=true,south=true,up=false,variant=delta,west=true]
conquest:stone_wall_1[east=true,north=true,south=true,up=false,variant=delta,west=false]
conquest:stone_wall_1[east=true,north=true,south=true,up=false,variant=echo,west=true]
conquest:stone_wall_1[east=true,north=true,south=true,up=false,variant=echo,west=false]
conquest:stone_wall_1[east=true,north=true,south=true,up=false,variant=fox,west=true]
conquest:stone_wall_1[east=true,north=true,south=true,up=false,variant=fox,west=false]
conquest:stone_wall_1[east=true,north=true,south=true,up=false,variant=golf,west=true]
conquest:stone_wall_1[east=true,north=true,south=true,up=false,variant=golf,west=false]
conquest:stone_wall_1[east=true,north=true,south=true,up=false,variant=hotel,west=true]
conquest:stone_wall_1[east=true,north=true,south=true,up=false,variant=hotel,west=false]
conquest:stone_wall_1[east=true,north=true,south=true,up=false,variant=india,west=true]
conquest:stone_wall_1[east=true,north=true,south=true,up=false,variant=india,west=false]
conquest:stone_wall_1[east=true,north=true,south=true,up=false,variant=juliet,west=true]
conquest:stone_wall_1[east=true,north=true,south=true,up=false,variant=juliet,west=false]
conquest:stone_wall_1[east=true,north=true,south=true,up=false,variant=kilo,west=true]
conquest:stone_wall_1[east=true,north=true,south=true,up=false,variant=kilo,west=false]
conquest:stone_wall_1[east=true,north=true,south=true,up=false,variant=lima,west=true]
conquest:stone_wall_1[east=true,north=true,south=true,up=false,variant=lima,west=false]
conquest:stone_wall_1[east=true,north=true,south=true,up=false,variant=mike,west=true]
conquest:stone_wall_1[east=true,north=true,south=true,up=false,variant=mike,west=false]
conquest:stone_wall_1[east=true,north=true,south=true,up=false,variant=november,west=true]
conquest:stone_wall_1[east=true,north=true,south=true,up=false,variant=november,west=false]
conquest:stone_wall_1[east=true,north=true,south=true,up=false,variant=oscar,west=true]
conquest:stone_wall_1[east=true,north=true,south=true,up=false,variant=oscar,west=false]
conquest:stone_wall_1[east=true,north=true,south=true,up=false,variant=papa,west=true]
conquest:stone_wall_1[east=true,north=true,south=true,up=false,variant=papa,west=false]
conquest:stone_wall_1[east=true,north=true,south=false,up=true,variant=alpha,west=true]
conquest:stone_wall_1[east=true,north=true,south=false,up=true,variant=alpha,west=false]
conquest:stone_wall_1[east=true,north=true,south=false,up=true,variant=bravo,west=true]
conquest:stone_wall_1[east=true,north=true,south=false,up=true,variant=bravo,west=false]
conquest:stone_wall_1[east=true,north=true,south=false,up=true,variant=charlie,west=true]
conquest:stone_wall_1[east=true,north=true,south=false,up=true,variant=charlie,west=false]
conquest:stone_wall_1[east=true,north=true,south=false,up=true,variant=delta,west=true]
conquest:stone_wall_1[east=true,north=true,south=false,up=true,variant=delta,west=false]
conquest:stone_wall_1[east=true,north=true,south=false,up=true,variant=echo,west=true]
conquest:stone_wall_1[east=true,north=true,south=false,up=true,variant=echo,west=false]
conquest:stone_wall_1[east=true,north=true,south=false,up=true,variant=fox,west=true]
conquest:stone_wall_1[east=true,north=true,south=false,up=true,variant=fox,west=false]
conquest:stone_wall_1[east=true,north=true,south=false,up=true,variant=golf,west=true]
conquest:stone_wall_1[east=true,north=true,south=false,up=true,variant=golf,west=false]
conquest:stone_wall_1[east=true,north=true,south=false,up=true,variant=hotel,west=true]
conquest:stone_wall_1[east=true,north=true,south=false,up=true,variant=hotel,west=false]
conquest:stone_wall_1[east=true,north=true,south=false,up=true,variant=india,west=true]
conquest:stone_wall_1[east=true,north=true,south=false,up=true,variant=india,west=false]
conquest:stone_wall_1[east=true,north=true,south=false,up=true,variant=juliet,west=true]
conquest:stone_wall_1[east=true,north=true,south=false,up=true,variant=juliet,west=false]
conquest:stone_wall_1[east=true,north=true,south=false,up=true,variant=kilo,west=true]
conquest:stone_wall_1[east=true,north=true,south=false,up=true,variant=kilo,west=false]
conquest:stone_wall_1[east=true,north=true,south=false,up=true,variant=lima,west=true]
conquest:stone_wall_1[east=true,north=true,south=false,up=true,variant=lima,west=false]
conquest:stone_wall_1[east=true,north=true,south=false,up=true,variant=mike,west=true]
conquest:stone_wall_1[east=true,north=true,south=false,up=true,variant=mike,west=false]
conquest:stone_wall_1[east=true,north=true,south=false,up=true,variant=november,west=true]
conquest:stone_wall_1[east=true,north=true,south=false,up=true,variant=november,west=false]
conquest:stone_wall_1[east=true,north=true,south=false,up=true,variant=oscar,west=true]
conquest:stone_wall_1[east=true,north=true,south=false,up=true,variant=oscar,west=false]
conquest:stone_wall_1[east=true,north=true,south=false,up=true,variant=papa,west=true]
conquest:stone_wall_1[east=true,north=true,south=false,up=true,variant=papa,west=false]
conquest:stone_wall_1[east=true,north=true,south=false,up=false,variant=alpha,west=true]
conquest:stone_wall_1[east=true,north=true,south=false,up=false,variant=alpha,west=false]
conquest:stone_wall_1[east=true,north=true,south=false,up=false,variant=bravo,west=true]
conquest:stone_wall_1[east=true,north=true,south=false,up=false,variant=bravo,west=false]
conquest:stone_wall_1[east=true,north=true,south=false,up=false,variant=charlie,west=true]
conquest:stone_wall_1[east=true,north=true,south=false,up=false,variant=charlie,west=false]
conquest:stone_wall_1[east=true,north=true,south=false,up=false,variant=delta,west=true]
conquest:stone_wall_1[east=true,north=true,south=false,up=false,variant=delta,west=false]
conquest:stone_wall_1[east=true,north=true,south=false,up=false,variant=echo,west=true]
conquest:stone_wall_1[east=true,north=true,south=false,up=false,variant=echo,west=false]
conquest:stone_wall_1[east=true,north=true,south=false,up=false,variant=fox,west=true]
conquest:stone_wall_1[east=true,north=true,south=false,up=false,variant=fox,west=false]
conquest:stone_wall_1[east=true,north=true,south=false,up=false,variant=golf,west=true]
conquest:stone_wall_1[east=true,north=true,south=false,up=false,variant=golf,west=false]
conquest:stone_wall_1[east=true,north=true,south=false,up=false,variant=hotel,west=true]
conquest:stone_wall_1[east=true,north=true,south=false,up=false,variant=hotel,west=false]
conquest:stone_wall_1[east=true,north=true,south=false,up=false,variant=india,west=true]
conquest:stone_wall_1[east=true,north=true,south=false,up=false,variant=india,west=false]
conquest:stone_wall_1[east=true,north=true,south=false,up=false,variant=juliet,west=true]
conquest:stone_wall_1[east=true,north=true,south=false,up=false,variant=juliet,west=false]
conquest:stone_wall_1[east=true,north=true,south=false,up=false,variant=kilo,west=true]
conquest:stone_wall_1[east=true,north=true,south=false,up=false,variant=kilo,west=false]
conquest:stone_wall_1[east=true,north=true,south=false,up=false,variant=lima,west=true]
conquest:stone_wall_1[east=true,north=true,south=false,up=false,variant=lima,west=false]
conquest:stone_wall_1[east=true,north=true,south=false,up=false,variant=mike,west=true]
conquest:stone_wall_1[east=true,north=true,south=false,up=false,variant=mike,west=false]
conquest:stone_wall_1[east=true,north=true,south=false,up=false,variant=november,west=true]
conquest:stone_wall_1[east=true,north=true,south=false,up=false,variant=november,west=false]
conquest:stone_wall_1[east=true,north=true,south=false,up=false,variant=oscar,west=true]
conquest:stone_wall_1[east=true,north=true,south=false,up=false,variant=oscar,west=false]
conquest:stone_wall_1[east=true,north=true,south=false,up=false,variant=papa,west=true]
conquest:stone_wall_1[east=true,north=true,south=false,up=false,variant=papa,west=false]
conquest:stone_wall_1[east=true,north=false,south=true,up=true,variant=alpha,west=true]
conquest:stone_wall_1[east=true,north=false,south=true,up=true,variant=alpha,west=false]
conquest:stone_wall_1[east=true,north=false,south=true,up=true,variant=bravo,west=true]
conquest:stone_wall_1[east=true,north=false,south=true,up=true,variant=bravo,west=false]
conquest:stone_wall_1[east=true,north=false,south=true,up=true,variant=charlie,west=true]
conquest:stone_wall_1[east=true,north=false,south=true,up=true,variant=charlie,west=false]
conquest:stone_wall_1[east=true,north=false,south=true,up=true,variant=delta,west=true]
conquest:stone_wall_1[east=true,north=false,south=true,up=true,variant=delta,west=false]
conquest:stone_wall_1[east=true,north=false,south=true,up=true,variant=echo,west=true]
conquest:stone_wall_1[east=true,north=false,south=true,up=true,variant=echo,west=false]
conquest:stone_wall_1[east=true,north=false,south=true,up=true,variant=fox,west=true]
conquest:stone_wall_1[east=true,north=false,south=true,up=true,variant=fox,west=false]
conquest:stone_wall_1[east=true,north=false,south=true,up=true,variant=golf,west=true]
conquest:stone_wall_1[east=true,north=false,south=true,up=true,variant=golf,west=false]
conquest:stone_wall_1[east=true,north=false,south=true,up=true,variant=hotel,west=true]
conquest:stone_wall_1[east=true,north=false,south=true,up=true,variant=hotel,west=false]
conquest:stone_wall_1[east=true,north=false,south=true,up=true,variant=india,west=true]
conquest:stone_wall_1[east=true,north=false,south=true,up=true,variant=india,west=false]
conquest:stone_wall_1[east=true,north=false,south=true,up=true,variant=juliet,west=true]
conquest:stone_wall_1[east=true,north=false,south=true,up=true,variant=juliet,west=false]
conquest:stone_wall_1[east=true,north=false,south=true,up=true,variant=kilo,west=true]
conquest:stone_wall_1[east=true,north=false,south=true,up=true,variant=kilo,west=false]
conquest:stone_wall_1[east=true,north=false,south=true,up=true,variant=lima,west=true]
conquest:stone_wall_1[east=true,north=false,south=true,up=true,variant=lima,west=false]
conquest:stone_wall_1[east=true,north=false,south=true,up=true,variant=mike,west=true]
conquest:stone_wall_1[east=true,north=false,south=true,up=true,variant=mike,west=false]
conquest:stone_wall_1[east=true,north=false,south=true,up=true,variant=november,west=true]
conquest:stone_wall_1[east=true,north=false,south=true,up=true,variant=november,west=false]
conquest:stone_wall_1[east=true,north=false,south=true,up=true,variant=oscar,west=true]
conquest:stone_wall_1[east=true,north=false,south=true,up=true,variant=oscar,west=false]
conquest:stone_wall_1[east=true,north=false,south=true,up=true,variant=papa,west=true]
conquest:stone_wall_1[east=true,north=false,south=true,up=true,variant=papa,west=false]
conquest:stone_wall_1[east=true,north=false,south=true,up=false,variant=alpha,west=true]
conquest:stone_wall_1[east=true,north=false,south=true,up=false,variant=alpha,west=false]
conquest:stone_wall_1[east=true,north=false,south=true,up=false,variant=bravo,west=true]
conquest:stone_wall_1[east=true,north=false,south=true,up=false,variant=bravo,west=false]
conquest:stone_wall_1[east=true,north=false,south=true,up=false,variant=charlie,west=true]
conquest:stone_wall_1[east=true,north=false,south=true,up=false,variant=charlie,west=false]
conquest:stone_wall_1[east=true,north=false,south=true,up=false,variant=delta,west=true]
conquest:stone_wall_1[east=true,north=false,south=true,up=false,variant=delta,west=false]
conquest:stone_wall_1[east=true,north=false,south=true,up=false,variant=echo,west=true]
conquest:stone_wall_1[east=true,north=false,south=true,up=false,variant=echo,west=false]
conquest:stone_wall_1[east=true,north=false,south=true,up=false,variant=fox,west=true]
conquest:stone_wall_1[east=true,north=false,south=true,up=false,variant=fox,west=false]
conquest:stone_wall_1[east=true,north=false,south=true,up=false,variant=golf,west=true]
conquest:stone_wall_1[east=true,north=false,south=true,up=false,variant=golf,west=false]
conquest:stone_wall_1[east=true,north=false,south=true,up=false,variant=hotel,west=true]
conquest:stone_wall_1[east=true,north=false,south=true,up=false,variant=hotel,west=false]
conquest:stone_wall_1[east=true,north=false,south=true,up=false,variant=india,west=true]
conquest:stone_wall_1[east=true,north=false,south=true,up=false,variant=india,west=false]
conquest:stone_wall_1[east=true,north=false,south=true,up=false,variant=juliet,west=true]
conquest:stone_wall_1[east=true,north=false,south=true,up=false,variant=juliet,west=false]
conquest:stone_wall_1[east=true,north=false,south=true,up=false,variant=kilo,west=true]
conquest:stone_wall_1[east=true,north=false,south=true,up=false,variant=kilo,west=false]
conquest:stone_wall_1[east=true,north=false,south=true,up=false,variant=lima,west=true]
conquest:stone_wall_1[east=true,north=false,south=true,up=false,variant=lima,west=false]
conquest:stone_wall_1[east=true,north=false,south=true,up=false,variant=mike,west=true]
conquest:stone_wall_1[east=true,north=false,south=true,up=false,variant=mike,west=false]
conquest:stone_wall_1[east=true,north=false,south=true,up=false,variant=november,west=true]
conquest:stone_wall_1[east=true,north=false,south=true,up=false,variant=november,west=false]
conquest:stone_wall_1[east=true,north=false,south=true,up=false,variant=oscar,west=true]
conquest:stone_wall_1[east=true,north=false,south=true,up=false,variant=oscar,west=false]
conquest:stone_wall_1[east=true,north=false,south=true,up=false,variant=papa,west=true]
conquest:stone_wall_1[east=true,north=false,south=true,up=false,variant=papa,west=false]
conquest:stone_wall_1[east=true,north=false,south=false,up=true,variant=alpha,west=true]
conquest:stone_wall_1[east=true,north=false,south=false,up=true,variant=alpha,west=false]
conquest:stone_wall_1[east=true,north=false,south=false,up=true,variant=bravo,west=true]
conquest:stone_wall_1[east=true,north=false,south=false,up=true,variant=bravo,west=false]
conquest:stone_wall_1[east=true,north=false,south=false,up=true,variant=charlie,west=true]
conquest:stone_wall_1[east=true,north=false,south=false,up=true,variant=charlie,west=false]
conquest:stone_wall_1[east=true,north=false,south=false,up=true,variant=delta,west=true]
conquest:stone_wall_1[east=true,north=false,south=false,up=true,variant=delta,west=false]
conquest:stone_wall_1[east=true,north=false,south=false,up=true,variant=echo,west=true]
conquest:stone_wall_1[east=true,north=false,south=false,up=true,variant=echo,west=false]
conquest:stone_wall_1[east=true,north=false,south=false,up=true,variant=fox,west=true]
conquest:stone_wall_1[east=true,north=false,south=false,up=true,variant=fox,west=false]
conquest:stone_wall_1[east=true,north=false,south=false,up=true,variant=golf,west=true]
conquest:stone_wall_1[east=true,north=false,south=false,up=true,variant=golf,west=false]
conquest:stone_wall_1[east=true,north=false,south=false,up=true,variant=hotel,west=true]
conquest:stone_wall_1[east=true,north=false,south=false,up=true,variant=hotel,west=false]
conquest:stone_wall_1[east=true,north=false,south=false,up=true,variant=india,west=true]
conquest:stone_wall_1[east=true,north=false,south=false,up=true,variant=india,west=false]
conquest:stone_wall_1[east=true,north=false,south=false,up=true,variant=juliet,west=true]
conquest:stone_wall_1[east=true,north=false,south=false,up=true,variant=juliet,west=false]
conquest:stone_wall_1[east=true,north=false,south=false,up=true,variant=kilo,west=true]
conquest:stone_wall_1[east=true,north=false,south=false,up=true,variant=kilo,west=false]
conquest:stone_wall_1[east=true,north=false,south=false,up=true,variant=lima,west=true]
conquest:stone_wall_1[east=true,north=false,south=false,up=true,variant=lima,west=false]
conquest:stone_wall_1[east=true,north=false,south=false,up=true,variant=mike,west=true]
conquest:stone_wall_1[east=true,north=false,south=false,up=true,variant=mike,west=false]
conquest:stone_wall_1[east=true,north=false,south=false,up=true,variant=november,west=true]
conquest:stone_wall_1[east=true,north=false,south=false,up=true,variant=november,west=false]
conquest:stone_wall_1[east=true,north=false,south=false,up=true,variant=oscar,west=true]
conquest:stone_wall_1[east=true,north=false,south=false,up=true,variant=oscar,west=false]
conquest:stone_wall_1[east=true,north=false,south=false,up=true,variant=papa,west=true]
conquest:stone_wall_1[east=true,north=false,south=false,up=true,variant=papa,west=false]
conquest:stone_wall_1[east=true,north=false,south=false,up=false,variant=alpha,west=true]
conquest:stone_wall_1[east=true,north=false,south=false,up=false,variant=alpha,west=false]
conquest:stone_wall_1[east=true,north=false,south=false,up=false,variant=bravo,west=true]
conquest:stone_wall_1[east=true,north=false,south=false,up=false,variant=bravo,west=false]
conquest:stone_wall_1[east=true,north=false,south=false,up=false,variant=charlie,west=true]
conquest:stone_wall_1[east=true,north=false,south=false,up=false,variant=charlie,west=false]
conquest:stone_wall_1[east=true,north=false,south=false,up=false,variant=delta,west=true]
conquest:stone_wall_1[east=true,north=false,south=false,up=false,variant=delta,west=false]
conquest:stone_wall_1[east=true,north=false,south=false,up=false,variant=echo,west=true]
conquest:stone_wall_1[east=true,north=false,south=false,up=false,variant=echo,west=false]
conquest:stone_wall_1[east=true,north=false,south=false,up=false,variant=fox,west=true]
conquest:stone_wall_1[east=true,north=false,south=false,up=false,variant=fox,west=false]
conquest:stone_wall_1[east=true,north=false,south=false,up=false,variant=golf,west=true]
conquest:stone_wall_1[east=true,north=false,south=false,up=false,variant=golf,west=false]
conquest:stone_wall_1[east=true,north=false,south=false,up=false,variant=hotel,west=true]
conquest:stone_wall_1[east=true,north=false,south=false,up=false,variant=hotel,west=false]
conquest:stone_wall_1[east=true,north=false,south=false,up=false,variant=india,west=true]
conquest:stone_wall_1[east=true,north=false,south=false,up=false,variant=india,west=false]
conquest:stone_wall_1[east=true,north=false,south=false,up=false,variant=juliet,west=true]
conquest:stone_wall_1[east=true,north=false,south=false,up=false,variant=juliet,west=false]
conquest:stone_wall_1[east=true,north=false,south=false,up=false,variant=kilo,west=true]
conquest:stone_wall_1[east=true,north=false,south=false,up=false,variant=kilo,west=false]
conquest:stone_wall_1[east=true,north=false,south=false,up=false,variant=lima,west=true]
conquest:stone_wall_1[east=true,north=false,south=false,up=false,variant=lima,west=false]
conquest:stone_wall_1[east=true,north=false,south=false,up=false,variant=mike,west=true]
conquest:stone_wall_1[east=true,north=false,south=false,up=false,variant=mike,west=false]
conquest:stone_wall_1[east=true,north=false,south=false,up=false,variant=november,west=true]
conquest:stone_wall_1[east=true,north=false,south=false,up=false,variant=november,west=false]
conquest:stone_wall_1[east=true,north=false,south=false,up=false,variant=oscar,west=true]
conquest:stone_wall_1[east=true,north=false,south=false,up=false,variant=oscar,west=false]
conquest:stone_wall_1[east=true,north=false,south=false,up=false,variant=papa,west=true]
conquest:stone_wall_1[east=true,north=false,south=false,up=false,variant=papa,west=false]
conquest:stone_wall_1[east=false,north=true,south=true,up=true,variant=alpha,west=true]
conquest:stone_wall_1[east=false,north=true,south=true,up=true,variant=alpha,west=false]
conquest:stone_wall_1[east=false,north=true,south=true,up=true,variant=bravo,west=true]
conquest:stone_wall_1[east=false,north=true,south=true,up=true,variant=bravo,west=false]
conquest:stone_wall_1[east=false,north=true,south=true,up=true,variant=charlie,west=true]
conquest:stone_wall_1[east=false,north=true,south=true,up=true,variant=charlie,west=false]
conquest:stone_wall_1[east=false,north=true,south=true,up=true,variant=delta,west=true]
conquest:stone_wall_1[east=false,north=true,south=true,up=true,variant=delta,west=false]
conquest:stone_wall_1[east=false,north=true,south=true,up=true,variant=echo,west=true]
conquest:stone_wall_1[east=false,north=true,south=true,up=true,variant=echo,west=false]
conquest:stone_wall_1[east=false,north=true,south=true,up=true,variant=fox,west=true]
conquest:stone_wall_1[east=false,north=true,south=true,up=true,variant=fox,west=false]
conquest:stone_wall_1[east=false,north=true,south=true,up=true,variant=golf,west=true]
conquest:stone_wall_1[east=false,north=true,south=true,up=true,variant=golf,west=false]
conquest:stone_wall_1[east=false,north=true,south=true,up=true,variant=hotel,west=true]
conquest:stone_wall_1[east=false,north=true,south=true,up=true,variant=hotel,west=false]
conquest:stone_wall_1[east=false,north=true,south=true,up=true,variant=india,west=true]
conquest:stone_wall_1[east=false,north=true,south=true,up=true,variant=india,west=false]
conquest:stone_wall_1[east=false,north=true,south=true,up=true,variant=juliet,west=true]
conquest:stone_wall_1[east=false,north=true,south=true,up=true,variant=juliet,west=false]
conquest:stone_wall_1[east=false,north=true,south=true,up=true,variant=kilo,west=true]
conquest:stone_wall_1[east=false,north=true,south=true,up=true,variant=kilo,west=false]
conquest:stone_wall_1[east=false,north=true,south=true,up=true,variant=lima,west=true]
conquest:stone_wall_1[east=false,north=true,south=true,up=true,variant=lima,west=false]
conquest:stone_wall_1[east=false,north=true,south=true,up=true,variant=mike,west=true]
conquest:stone_wall_1[east=false,north=true,south=true,up=true,variant=mike,west=false]
conquest:stone_wall_1[east=false,north=true,south=true,up=true,variant=november,west=true]
conquest:stone_wall_1[east=false,north=true,south=true,up=true,variant=november,west=false]
conquest:stone_wall_1[east=false,north=true,south=true,up=true,variant=oscar,west=true]
conquest:stone_wall_1[east=false,north=true,south=true,up=true,variant=oscar,west=false]
conquest:stone_wall_1[east=false,north=true,south=true,up=true,variant=papa,west=true]
conquest:stone_wall_1[east=false,north=true,south=true,up=true,variant=papa,west=false]
conquest:stone_wall_1[east=false,north=true,south=true,up=false,variant=alpha,west=true]
conquest:stone_wall_1[east=false,north=true,south=true,up=false,variant=alpha,west=false]
conquest:stone_wall_1[east=false,north=true,south=true,up=false,variant=bravo,west=true]
conquest:stone_wall_1[east=false,north=true,south=true,up=false,variant=bravo,west=false]
conquest:stone_wall_1[east=false,north=true,south=true,up=false,variant=charlie,west=true]
conquest:stone_wall_1[east=false,north=true,south=true,up=false,variant=charlie,west=false]
conquest:stone_wall_1[east=false,north=true,south=true,up=false,variant=delta,west=true]
conquest:stone_wall_1[east=false,north=true,south=true,up=false,variant=delta,west=false]
conquest:stone_wall_1[east=false,north=true,south=true,up=false,variant=echo,west=true]
conquest:stone_wall_1[east=false,north=true,south=true,up=false,variant=echo,west=false]
conquest:stone_wall_1[east=false,north=true,south=true,up=false,variant=fox,west=true]
conquest:stone_wall_1[east=false,north=true,south=true,up=false,variant=fox,west=false]
conquest:stone_wall_1[east=false,north=true,south=true,up=false,variant=golf,west=true]
conquest:stone_wall_1[east=false,north=true,south=true,up=false,variant=golf,west=false]
conquest:stone_wall_1[east=false,north=true,south=true,up=false,variant=hotel,west=true]
conquest:stone_wall_1[east=false,north=true,south=true,up=false,variant=hotel,west=false]
conquest:stone_wall_1[east=false,north=true,south=true,up=false,variant=india,west=true]
conquest:stone_wall_1[east=false,north=true,south=true,up=false,variant=india,west=false]
conquest:stone_wall_1[east=false,north=true,south=true,up=false,variant=juliet,west=true]
conquest:stone_wall_1[east=false,north=true,south=true,up=false,variant=juliet,west=false]
conquest:stone_wall_1[east=false,north=true,south=true,up=false,variant=kilo,west=true]
conquest:stone_wall_1[east=false,north=true,south=true,up=false,variant=kilo,west=false]
conquest:stone_wall_1[east=false,north=true,south=true,up=false,variant=lima,west=true]
conquest:stone_wall_1[east=false,north=true,south=true,up=false,variant=lima,west=false]
conquest:stone_wall_1[east=false,north=true,south=true,up=false,variant=mike,west=true]
conquest:stone_wall_1[east=false,north=true,south=true,up=false,variant=mike,west=false]
conquest:stone_wall_1[east=false,north=true,south=true,up=false,variant=november,west=true]
conquest:stone_wall_1[east=false,north=true,south=true,up=false,variant=november,west=false]
conquest:stone_wall_1[east=false,north=true,south=true,up=false,variant=oscar,west=true]
conquest:stone_wall_1[east=false,north=true,south=true,up=false,variant=oscar,west=false]
conquest:stone_wall_1[east=false,north=true,south=true,up=false,variant=papa,west=true]
conquest:stone_wall_1[east=false,north=true,south=true,up=false,variant=papa,west=false]
conquest:stone_wall_1[east=false,north=true,south=false,up=true,variant=alpha,west=true]
conquest:stone_wall_1[east=false,north=true,south=false,up=true,variant=alpha,west=false]
conquest:stone_wall_1[east=false,north=true,south=false,up=true,variant=bravo,west=true]
conquest:stone_wall_1[east=false,north=true,south=false,up=true,variant=bravo,west=false]
conquest:stone_wall_1[east=false,north=true,south=false,up=true,variant=charlie,west=true]
conquest:stone_wall_1[east=false,north=true,south=false,up=true,variant=charlie,west=false]
conquest:stone_wall_1[east=false,north=true,south=false,up=true,variant=delta,west=true]
conquest:stone_wall_1[east=false,north=true,south=false,up=true,variant=delta,west=false]
conquest:stone_wall_1[east=false,north=true,south=false,up=true,variant=echo,west=true]
conquest:stone_wall_1[east=false,north=true,south=false,up=true,variant=echo,west=false]
conquest:stone_wall_1[east=false,north=true,south=false,up=true,variant=fox,west=true]
conquest:stone_wall_1[east=false,north=true,south=false,up=true,variant=fox,west=false]
conquest:stone_wall_1[east=false,north=true,south=false,up=true,variant=golf,west=true]
conquest:stone_wall_1[east=false,north=true,south=false,up=true,variant=golf,west=false]
conquest:stone_wall_1[east=false,north=true,south=false,up=true,variant=hotel,west=true]
conquest:stone_wall_1[east=false,north=true,south=false,up=true,variant=hotel,west=false]
conquest:stone_wall_1[east=false,north=true,south=false,up=true,variant=india,west=true]
conquest:stone_wall_1[east=false,north=true,south=false,up=true,variant=india,west=false]
conquest:stone_wall_1[east=false,north=true,south=false,up=true,variant=juliet,west=true]
conquest:stone_wall_1[east=false,north=true,south=false,up=true,variant=juliet,west=false]
conquest:stone_wall_1[east=false,north=true,south=false,up=true,variant=kilo,west=true]
conquest:stone_wall_1[east=false,north=true,south=false,up=true,variant=kilo,west=false]
conquest:stone_wall_1[east=false,north=true,south=false,up=true,variant=lima,west=true]
conquest:stone_wall_1[east=false,north=true,south=false,up=true,variant=lima,west=false]
conquest:stone_wall_1[east=false,north=true,south=false,up=true,variant=mike,west=true]
conquest:stone_wall_1[east=false,north=true,south=false,up=true,variant=mike,west=false]
conquest:stone_wall_1[east=false,north=true,south=false,up=true,variant=november,west=true]
conquest:stone_wall_1[east=false,north=true,south=false,up=true,variant=november,west=false]
conquest:stone_wall_1[east=false,north=true,south=false,up=true,variant=oscar,west=true]
conquest:stone_wall_1[east=false,north=true,south=false,up=true,variant=oscar,west=false]
conquest:stone_wall_1[east=false,north=true,south=false,up=true,variant=papa,west=true]
conquest:stone_wall_1[east=false,north=true,south=false,up=true,variant=papa,west=false]
conquest:stone_wall_1[east=false,north=true,south=false,up=false,variant=alpha,west=true]
conquest:stone_wall_1[east=false,north=true,south=false,up=false,variant=alpha,west=false]
conquest:stone_wall_1[east=false,north=true,south=false,up=false,variant=bravo,west=true]
conquest:stone_wall_1[east=false,north=true,south=false,up=false,variant=bravo,west=false]
conquest:stone_wall_1[east=false,north=true,south=false,up=false,variant=charlie,west=true]
conquest:stone_wall_1[east=false,north=true,south=false,up=false,variant=charlie,west=false]
conquest:stone_wall_1[east=false,north=true,south=false,up=false,variant=delta,west=true]
conquest:stone_wall_1[east=false,north=true,south=false,up=false,variant=delta,west=false]
conquest:stone_wall_1[east=false,north=true,south=false,up=false,variant=echo,west=true]
conquest:stone_wall_1[east=false,north=true,south=false,up=false,variant=echo,west=false]
conquest:stone_wall_1[east=false,north=true,south=false,up=false,variant=fox,west=true]
conquest:stone_wall_1[east=false,north=true,south=false,up=false,variant=fox,west=false]
conquest:stone_wall_1[east=false,north=true,south=false,up=false,variant=golf,west=true]
conquest:stone_wall_1[east=false,north=true,south=false,up=false,variant=golf,west=false]
conquest:stone_wall_1[east=false,north=true,south=false,up=false,variant=hotel,west=true]
conquest:stone_wall_1[east=false,north=true,south=false,up=false,variant=hotel,west=false]
conquest:stone_wall_1[east=false,north=true,south=false,up=false,variant=india,west=true]
conquest:stone_wall_1[east=false,north=true,south=false,up=false,variant=india,west=false]
conquest:stone_wall_1[east=false,north=true,south=false,up=false,variant=juliet,west=true]
conquest:stone_wall_1[east=false,north=true,south=false,up=false,variant=juliet,west=false]
conquest:stone_wall_1[east=false,north=true,south=false,up=false,variant=kilo,west=true]
conquest:stone_wall_1[east=false,north=true,south=false,up=false,variant=kilo,west=false]
conquest:stone_wall_1[east=false,north=true,south=false,up=false,variant=lima,west=true]
conquest:stone_wall_1[east=false,north=true,south=false,up=false,variant=lima,west=false]
conquest:stone_wall_1[east=false,north=true,south=false,up=false,variant=mike,west=true]
conquest:stone_wall_1[east=false,north=true,south=false,up=false,variant=mike,west=false]
conquest:stone_wall_1[east=false,north=true,south=false,up=false,variant=november,west=true]
conquest:stone_wall_1[east=false,north=true,south=false,up=false,variant=november,west=false]
conquest:stone_wall_1[east=false,north=true,south=false,up=false,variant=oscar,west=true]
conquest:stone_wall_1[east=false,north=true,south=false,up=false,variant=oscar,west=false]
conquest:stone_wall_1[east=false,north=true,south=false,up=false,variant=papa,west=true]
conquest:stone_wall_1[east=false,north=true,south=false,up=false,variant=papa,west=false]
conquest:stone_wall_1[east=false,north=false,south=true,up=true,variant=alpha,west=true]
conquest:stone_wall_1[east=false,north=false,south=true,up=true,variant=alpha,west=false]
conquest:stone_wall_1[east=false,north=false,south=true,up=true,variant=bravo,west=true]
conquest:stone_wall_1[east=false,north=false,south=true,up=true,variant=bravo,west=false]
conquest:stone_wall_1[east=false,north=false,south=true,up=true,variant=charlie,west=true]
conquest:stone_wall_1[east=false,north=false,south=true,up=true,variant=charlie,west=false]
conquest:stone_wall_1[east=false,north=false,south=true,up=true,variant=delta,west=true]
conquest:stone_wall_1[east=false,north=false,south=true,up=true,variant=delta,west=false]
conquest:stone_wall_1[east=false,north=false,south=true,up=true,variant=echo,west=true]
conquest:stone_wall_1[east=false,north=false,south=true,up=true,variant=echo,west=false]
conquest:stone_wall_1[east=false,north=false,south=true,up=true,variant=fox,west=true]
conquest:stone_wall_1[east=false,north=false,south=true,up=true,variant=fox,west=false]
conquest:stone_wall_1[east=false,north=false,south=true,up=true,variant=golf,west=true]
conquest:stone_wall_1[east=false,north=false,south=true,up=true,variant=golf,west=false]
conquest:stone_wall_1[east=false,north=false,south=true,up=true,variant=hotel,west=true]
conquest:stone_wall_1[east=false,north=false,south=true,up=true,variant=hotel,west=false]
conquest:stone_wall_1[east=false,north=false,south=true,up=true,variant=india,west=true]
conquest:stone_wall_1[east=false,north=false,south=true,up=true,variant=india,west=false]
conquest:stone_wall_1[east=false,north=false,south=true,up=true,variant=juliet,west=true]
conquest:stone_wall_1[east=false,north=false,south=true,up=true,variant=juliet,west=false]
conquest:stone_wall_1[east=false,north=false,south=true,up=true,variant=kilo,west=true]
conquest:stone_wall_1[east=false,north=false,south=true,up=true,variant=kilo,west=false]
conquest:stone_wall_1[east=false,north=false,south=true,up=true,variant=lima,west=true]
conquest:stone_wall_1[east=false,north=false,south=true,up=true,variant=lima,west=false]
conquest:stone_wall_1[east=false,north=false,south=true,up=true,variant=mike,west=true]
conquest:stone_wall_1[east=false,north=false,south=true,up=true,variant=mike,west=false]
conquest:stone_wall_1[east=false,north=false,south=true,up=true,variant=november,west=true]
conquest:stone_wall_1[east=false,north=false,south=true,up=true,variant=november,west=false]
conquest:stone_wall_1[east=false,north=false,south=true,up=true,variant=oscar,west=true]
conquest:stone_wall_1[east=false,north=false,south=true,up=true,variant=oscar,west=false]
conquest:stone_wall_1[east=false,north=false,south=true,up=true,variant=papa,west=true]
conquest:stone_wall_1[east=false,north=false,south=true,up=true,variant=papa,west=false]
conquest:stone_wall_1[east=false,north=false,south=true,up=false,variant=alpha,west=true]
conquest:stone_wall_1[east=false,north=false,south=true,up=false,variant=alpha,west=false]
conquest:stone_wall_1[east=false,north=false,south=true,up=false,variant=bravo,west=true]
conquest:stone_wall_1[east=false,north=false,south=true,up=false,variant=bravo,west=false]
conquest:stone_wall_1[east=false,north=false,south=true,up=false,variant=charlie,west=true]
conquest:stone_wall_1[east=false,north=false,south=true,up=false,variant=charlie,west=false]
conquest:stone_wall_1[east=false,north=false,south=true,up=false,variant=delta,west=true]
conquest:stone_wall_1[east=false,north=false,south=true,up=false,variant=delta,west=false]
conquest:stone_wall_1[east=false,north=false,south=true,up=false,variant=echo,west=true]
conquest:stone_wall_1[east=false,north=false,south=true,up=false,variant=echo,west=false]
conquest:stone_wall_1[east=false,north=false,south=true,up=false,variant=fox,west=true]
conquest:stone_wall_1[east=false,north=false,south=true,up=false,variant=fox,west=false]
conquest:stone_wall_1[east=false,north=false,south=true,up=false,variant=golf,west=true]
conquest:stone_wall_1[east=false,north=false,south=true,up=false,variant=golf,west=false]
conquest:stone_wall_1[east=false,north=false,south=true,up=false,variant=hotel,west=true]
conquest:stone_wall_1[east=false,north=false,south=true,up=false,variant=hotel,west=false]
conquest:stone_wall_1[east=false,north=false,south=true,up=false,variant=india,west=true]
conquest:stone_wall_1[east=false,north=false,south=true,up=false,variant=india,west=false]
conquest:stone_wall_1[east=false,north=false,south=true,up=false,variant=juliet,west=true]
conquest:stone_wall_1[east=false,north=false,south=true,up=false,variant=juliet,west=false]
conquest:stone_wall_1[east=false,north=false,south=true,up=false,variant=kilo,west=true]
conquest:stone_wall_1[east=false,north=false,south=true,up=false,variant=kilo,west=false]
conquest:stone_wall_1[east=false,north=false,south=true,up=false,variant=lima,west=true]
conquest:stone_wall_1[east=false,north=false,south=true,up=false,variant=lima,west=false]
conquest:stone_wall_1[east=false,north=false,south=true,up=false,variant=mike,west=true]
conquest:stone_wall_1[east=false,north=false,south=true,up=false,variant=mike,west=false]
conquest:stone_wall_1[east=false,north=false,south=true,up=false,variant=november,west=true]
conquest:stone_wall_1[east=false,north=false,south=true,up=false,variant=november,west=false]
conquest:stone_wall_1[east=false,north=false,south=true,up=false,variant=oscar,west=true]
conquest:stone_wall_1[east=false,north=false,south=true,up=false,variant=oscar,west=false]
conquest:stone_wall_1[east=false,north=false,south=true,up=false,variant=papa,west=true]
conquest:stone_wall_1[east=false,north=false,south=true,up=false,variant=papa,west=false]
conquest:stone_wall_1[east=false,north=false,south=false,up=true,variant=alpha,west=true]
conquest:stone_wall_1[east=false,north=false,south=false,up=true,variant=alpha,west=false]
conquest:stone_wall_1[east=false,north=false,south=false,up=true,variant=bravo,west=true]
conquest:stone_wall_1[east=false,north=false,south=false,up=true,variant=bravo,west=false]
conquest:stone_wall_1[east=false,north=false,south=false,up=true,variant=charlie,west=true]
conquest:stone_wall_1[east=false,north=false,south=false,up=true,variant=charlie,west=false]
conquest:stone_wall_1[east=false,north=false,south=false,up=true,variant=delta,west=true]
conquest:stone_wall_1[east=false,north=false,south=false,up=true,variant=delta,west=false]
conquest:stone_wall_1[east=false,north=false,south=false,up=true,variant=echo,west=true]
conquest:stone_wall_1[east=false,north=false,south=false,up=true,variant=echo,west=false]
conquest:stone_wall_1[east=false,north=false,south=false,up=true,variant=fox,west=true]
conquest:stone_wall_1[east=false,north=false,south=false,up=true,variant=fox,west=false]
conquest:stone_wall_1[east=false,north=false,south=false,up=true,variant=golf,west=true]
conquest:stone_wall_1[east=false,north=false,south=false,up=true,variant=golf,west=false]
conquest:stone_wall_1[east=false,north=false,south=false,up=true,variant=hotel,west=true]
conquest:stone_wall_1[east=false,north=false,south=false,up=true,variant=hotel,west=false]
conquest:stone_wall_1[east=false,north=false,south=false,up=true,variant=india,west=true]
conquest:stone_wall_1[east=false,north=false,south=false,up=true,variant=india,west=false]
conquest:stone_wall_1[east=false,north=false,south=false,up=true,variant=juliet,west=true]
conquest:stone_wall_1[east=false,north=false,south=false,up=true,variant=juliet,west=false]
conquest:stone_wall_1[east=false,north=false,south=false,up=true,variant=kilo,west=true]
conquest:stone_wall_1[east=false,north=false,south=false,up=true,variant=kilo,west=false]
conquest:stone_wall_1[east=false,north=false,south=false,up=true,variant=lima,west=true]
conquest:stone_wall_1[east=false,north=false,south=false,up=true,variant=lima,west=false]
conquest:stone_wall_1[east=false,north=false,south=false,up=true,variant=mike,west=true]
conquest:stone_wall_1[east=false,north=false,south=false,up=true,variant=mike,west=false]
conquest:stone_wall_1[east=false,north=false,south=false,up=true,variant=november,west=true]
conquest:stone_wall_1[east=false,north=false,south=false,up=true,variant=november,west=false]
conquest:stone_wall_1[east=false,north=false,south=false,up=true,variant=oscar,west=true]
conquest:stone_wall_1[east=false,north=false,south=false,up=true,variant=oscar,west=false]
conquest:stone_wall_1[east=false,north=false,south=false,up=true,variant=papa,west=true]
conquest:stone_wall_1[east=false,north=false,south=false,up=true,variant=papa,west=false]
conquest:stone_wall_1[east=false,north=false,south=false,up=false,variant=alpha,west=true]
conquest:stone_wall_1[east=false,north=false,south=false,up=false,variant=alpha,west=false]
conquest:stone_wall_1[east=false,north=false,south=false,up=false,variant=bravo,west=true]
conquest:stone_wall_1[east=false,north=false,south=false,up=false,variant=bravo,west=false]
conquest:stone_wall_1[east=false,north=false,south=false,up=false,variant=charlie,west=true]
conquest:stone_wall_1[east=false,north=false,south=false,up=false,variant=charlie,west=false]
conquest:stone_wall_1[east=false,north=false,south=false,up=false,variant=delta,west=true]
conquest:stone_wall_1[east=false,north=false,south=false,up=false,variant=delta,west=false]
conquest:stone_wall_1[east=false,north=false,south=false,up=false,variant=echo,west=true]
conquest:stone_wall_1[east=false,north=false,south=false,up=false,variant=echo,west=false]
conquest:stone_wall_1[east=false,north=false,south=false,up=false,variant=fox,west=true]
conquest:stone_wall_1[east=false,north=false,south=false,up=false,variant=fox,west=false]
conquest:stone_wall_1[east=false,north=false,south=false,up=false,variant=golf,west=true]
conquest:stone_wall_1[east=false,north=false,south=false,up=false,variant=golf,west=false]
conquest:stone_wall_1[east=false,north=false,south=false,up=false,variant=hotel,west=true]
conquest:stone_wall_1[east=false,north=false,south=false,up=false,variant=hotel,west=false]
conquest:stone_wall_1[east=false,north=false,south=false,up=false,variant=india,west=true]
conquest:stone_wall_1[east=false,north=false,south=false,up=false,variant=india,west=false]
conquest:stone_wall_1[east=false,north=false,south=false,up=false,variant=juliet,west=true]
conquest:stone_wall_1[east=false,north=false,south=false,up=false,variant=juliet,west=false]
conquest:stone_wall_1[east=false,north=false,south=false,up=false,variant=kilo,west=true]
conquest:stone_wall_1[east=false,north=false,south=false,up=false,variant=kilo,west=false]
conquest:stone_wall_1[east=false,north=false,south=false,up=false,variant=lima,west=true]
conquest:stone_wall_1[east=false,north=false,south=false,up=false,variant=lima,west=false]
conquest:stone_wall_1[east=false,north=false,south=false,up=false,variant=mike,west=true]
conquest:stone_wall_1[east=false,north=false,south=false,up=false,variant=mike,west=false]
conquest:stone_wall_1[east=false,north=false,south=false,up=false,variant=november,west=true]
conquest:stone_wall_1[east=false,north=false,south=false,up=false,variant=november,west=false]
conquest:stone_wall_1[east=false,north=false,south=false,up=false,variant=oscar,west=true]
conquest:stone_wall_1[east=false,north=false,south=false,up=false,variant=oscar,west=false]
conquest:stone_wall_1[east=false,north=false,south=false,up=false,variant=papa,west=true]
conquest:stone_wall_1[east=false,north=false,south=false,up=false,variant=papa,west=false]
conquest:stone_wall_2[east=true,north=true,south=true,up=true,variant=alpha,west=true]
conquest:stone_wall_2[east=true,north=true,south=true,up=true,variant=alpha,west=false]
conquest:stone_wall_2[east=true,north=true,south=true,up=true,variant=bravo,west=true]
conquest:stone_wall_2[east=true,north=true,south=true,up=true,variant=bravo,west=false]
conquest:stone_wall_2[east=true,north=true,south=true,up=true,variant=charlie,west=true]
conquest:stone_wall_2[east=true,north=true,south=true,up=true,variant=charlie,west=false]
conquest:stone_wall_2[east=true,north=true,south=true,up=true,variant=delta,west=true]
conquest:stone_wall_2[east=true,north=true,south=true,up=true,variant=delta,west=false]
conquest:stone_wall_2[east=true,north=true,south=true,up=true,variant=echo,west=true]
conquest:stone_wall_2[east=true,north=true,south=true,up=true,variant=echo,west=false]
conquest:stone_wall_2[east=true,north=true,south=true,up=true,variant=fox,west=true]
conquest:stone_wall_2[east=true,north=true,south=true,up=true,variant=fox,west=false]
conquest:stone_wall_2[east=true,north=true,south=true,up=true,variant=golf,west=true]
conquest:stone_wall_2[east=true,north=true,south=true,up=true,variant=golf,west=false]
conquest:stone_wall_2[east=true,north=true,south=true,up=true,variant=hotel,west=true]
conquest:stone_wall_2[east=true,north=true,south=true,up=true,variant=hotel,west=false]
conquest:stone_wall_2[east=true,north=true,south=true,up=true,variant=india,west=true]
conquest:stone_wall_2[east=true,north=true,south=true,up=true,variant=india,west=false]
conquest:stone_wall_2[east=true,north=true,south=true,up=true,variant=juliet,west=true]
conquest:stone_wall_2[east=true,north=true,south=true,up=true,variant=juliet,west=false]
conquest:stone_wall_2[east=true,north=true,south=true,up=true,variant=kilo,west=true]
conquest:stone_wall_2[east=true,north=true,south=true,up=true,variant=kilo,west=false]
conquest:stone_wall_2[east=true,north=true,south=true,up=true,variant=lima,west=true]
conquest:stone_wall_2[east=true,north=true,south=true,up=true,variant=lima,west=false]
conquest:stone_wall_2[east=true,north=true,south=true,up=true,variant=mike,west=true]
conquest:stone_wall_2[east=true,north=true,south=true,up=true,variant=mike,west=false]
conquest:stone_wall_2[east=true,north=true,south=true,up=true,variant=november,west=true]
conquest:stone_wall_2[east=true,north=true,south=true,up=true,variant=november,west=false]
conquest:stone_wall_2[east=true,north=true,south=true,up=true,variant=oscar,west=true]
conquest:stone_wall_2[east=true,north=true,south=true,up=true,variant=oscar,west=false]
conquest:stone_wall_2[east=true,north=true,south=true,up=true,variant=papa,west=true]
conquest:stone_wall_2[east=true,north=true,south=true,up=true,variant=papa,west=false]
conquest:stone_wall_2[east=true,north=true,south=true,up=false,variant=alpha,west=true]
conquest:stone_wall_2[east=true,north=true,south=true,up=false,variant=alpha,west=false]
conquest:stone_wall_2[east=true,north=true,south=true,up=false,variant=bravo,west=true]
conquest:stone_wall_2[east=true,north=true,south=true,up=false,variant=bravo,west=false]
conquest:stone_wall_2[east=true,north=true,south=true,up=false,variant=charlie,west=true]
conquest:stone_wall_2[east=true,north=true,south=true,up=false,variant=charlie,west=false]
conquest:stone_wall_2[east=true,north=true,south=true,up=false,variant=delta,west=true]
conquest:stone_wall_2[east=true,north=true,south=true,up=false,variant=delta,west=false]
conquest:stone_wall_2[east=true,north=true,south=true,up=false,variant=echo,west=true]
conquest:stone_wall_2[east=true,north=true,south=true,up=false,variant=echo,west=false]
conquest:stone_wall_2[east=true,north=true,south=true,up=false,variant=fox,west=true]
conquest:stone_wall_2[east=true,north=true,south=true,up=false,variant=fox,west=false]
conquest:stone_wall_2[east=true,north=true,south=true,up=false,variant=golf,west=true]
conquest:stone_wall_2[east=true,north=true,south=true,up=false,variant=golf,west=false]
conquest:stone_wall_2[east=true,north=true,south=true,up=false,variant=hotel,west=true]
conquest:stone_wall_2[east=true,north=true,south=true,up=false,variant=hotel,west=false]
conquest:stone_wall_2[east=true,north=true,south=true,up=false,variant=india,west=true]
conquest:stone_wall_2[east=true,north=true,south=true,up=false,variant=india,west=false]
conquest:stone_wall_2[east=true,north=true,south=true,up=false,variant=juliet,west=true]
conquest:stone_wall_2[east=true,north=true,south=true,up=false,variant=juliet,west=false]
conquest:stone_wall_2[east=true,north=true,south=true,up=false,variant=kilo,west=true]
conquest:stone_wall_2[east=true,north=true,south=true,up=false,variant=kilo,west=false]
conquest:stone_wall_2[east=true,north=true,south=true,up=false,variant=lima,west=true]
conquest:stone_wall_2[east=true,north=true,south=true,up=false,variant=lima,west=false]
conquest:stone_wall_2[east=true,north=true,south=true,up=false,variant=mike,west=true]
conquest:stone_wall_2[east=true,north=true,south=true,up=false,variant=mike,west=false]
conquest:stone_wall_2[east=true,north=true,south=true,up=false,variant=november,west=true]
conquest:stone_wall_2[east=true,north=true,south=true,up=false,variant=november,west=false]
conquest:stone_wall_2[east=true,north=true,south=true,up=false,variant=oscar,west=true]
conquest:stone_wall_2[east=true,north=true,south=true,up=false,variant=oscar,west=false]
conquest:stone_wall_2[east=true,north=true,south=true,up=false,variant=papa,west=true]
conquest:stone_wall_2[east=true,north=true,south=true,up=false,variant=papa,west=false]
conquest:stone_wall_2[east=true,north=true,south=false,up=true,variant=alpha,west=true]
conquest:stone_wall_2[east=true,north=true,south=false,up=true,variant=alpha,west=false]
conquest:stone_wall_2[east=true,north=true,south=false,up=true,variant=bravo,west=true]
conquest:stone_wall_2[east=true,north=true,south=false,up=true,variant=bravo,west=false]
conquest:stone_wall_2[east=true,north=true,south=false,up=true,variant=charlie,west=true]
conquest:stone_wall_2[east=true,north=true,south=false,up=true,variant=charlie,west=false]
conquest:stone_wall_2[east=true,north=true,south=false,up=true,variant=delta,west=true]
conquest:stone_wall_2[east=true,north=true,south=false,up=true,variant=delta,west=false]
conquest:stone_wall_2[east=true,north=true,south=false,up=true,variant=echo,west=true]
conquest:stone_wall_2[east=true,north=true,south=false,up=true,variant=echo,west=false]
conquest:stone_wall_2[east=true,north=true,south=false,up=true,variant=fox,west=true]
conquest:stone_wall_2[east=true,north=true,south=false,up=true,variant=fox,west=false]
conquest:stone_wall_2[east=true,north=true,south=false,up=true,variant=golf,west=true]
conquest:stone_wall_2[east=true,north=true,south=false,up=true,variant=golf,west=false]
conquest:stone_wall_2[east=true,north=true,south=false,up=true,variant=hotel,west=true]
conquest:stone_wall_2[east=true,north=true,south=false,up=true,variant=hotel,west=false]
conquest:stone_wall_2[east=true,north=true,south=false,up=true,variant=india,west=true]
conquest:stone_wall_2[east=true,north=true,south=false,up=true,variant=india,west=false]
conquest:stone_wall_2[east=true,north=true,south=false,up=true,variant=juliet,west=true]
conquest:stone_wall_2[east=true,north=true,south=false,up=true,variant=juliet,west=false]
conquest:stone_wall_2[east=true,north=true,south=false,up=true,variant=kilo,west=true]
conquest:stone_wall_2[east=true,north=true,south=false,up=true,variant=kilo,west=false]
conquest:stone_wall_2[east=true,north=true,south=false,up=true,variant=lima,west=true]
conquest:stone_wall_2[east=true,north=true,south=false,up=true,variant=lima,west=false]
conquest:stone_wall_2[east=true,north=true,south=false,up=true,variant=mike,west=true]
conquest:stone_wall_2[east=true,north=true,south=false,up=true,variant=mike,west=false]
conquest:stone_wall_2[east=true,north=true,south=false,up=true,variant=november,west=true]
conquest:stone_wall_2[east=true,north=true,south=false,up=true,variant=november,west=false]
conquest:stone_wall_2[east=true,north=true,south=false,up=true,variant=oscar,west=true]
conquest:stone_wall_2[east=true,north=true,south=false,up=true,variant=oscar,west=false]
conquest:stone_wall_2[east=true,north=true,south=false,up=true,variant=papa,west=true]
conquest:stone_wall_2[east=true,north=true,south=false,up=true,variant=papa,west=false]
conquest:stone_wall_2[east=true,north=true,south=false,up=false,variant=alpha,west=true]
conquest:stone_wall_2[east=true,north=true,south=false,up=false,variant=alpha,west=false]
conquest:stone_wall_2[east=true,north=true,south=false,up=false,variant=bravo,west=true]
conquest:stone_wall_2[east=true,north=true,south=false,up=false,variant=bravo,west=false]
conquest:stone_wall_2[east=true,north=true,south=false,up=false,variant=charlie,west=true]
conquest:stone_wall_2[east=true,north=true,south=false,up=false,variant=charlie,west=false]
conquest:stone_wall_2[east=true,north=true,south=false,up=false,variant=delta,west=true]
conquest:stone_wall_2[east=true,north=true,south=false,up=false,variant=delta,west=false]
conquest:stone_wall_2[east=true,north=true,south=false,up=false,variant=echo,west=true]
conquest:stone_wall_2[east=true,north=true,south=false,up=false,variant=echo,west=false]
conquest:stone_wall_2[east=true,north=true,south=false,up=false,variant=fox,west=true]
conquest:stone_wall_2[east=true,north=true,south=false,up=false,variant=fox,west=false]
conquest:stone_wall_2[east=true,north=true,south=false,up=false,variant=golf,west=true]
conquest:stone_wall_2[east=true,north=true,south=false,up=false,variant=golf,west=false]
conquest:stone_wall_2[east=true,north=true,south=false,up=false,variant=hotel,west=true]
conquest:stone_wall_2[east=true,north=true,south=false,up=false,variant=hotel,west=false]
conquest:stone_wall_2[east=true,north=true,south=false,up=false,variant=india,west=true]
conquest:stone_wall_2[east=true,north=true,south=false,up=false,variant=india,west=false]
conquest:stone_wall_2[east=true,north=true,south=false,up=false,variant=juliet,west=true]
conquest:stone_wall_2[east=true,north=true,south=false,up=false,variant=juliet,west=false]
conquest:stone_wall_2[east=true,north=true,south=false,up=false,variant=kilo,west=true]
conquest:stone_wall_2[east=true,north=true,south=false,up=false,variant=kilo,west=false]
conquest:stone_wall_2[east=true,north=true,south=false,up=false,variant=lima,west=true]
conquest:stone_wall_2[east=true,north=true,south=false,up=false,variant=lima,west=false]
conquest:stone_wall_2[east=true,north=true,south=false,up=false,variant=mike,west=true]
conquest:stone_wall_2[east=true,north=true,south=false,up=false,variant=mike,west=false]
conquest:stone_wall_2[east=true,north=true,south=false,up=false,variant=november,west=true]
conquest:stone_wall_2[east=true,north=true,south=false,up=false,variant=november,west=false]
conquest:stone_wall_2[east=true,north=true,south=false,up=false,variant=oscar,west=true]
conquest:stone_wall_2[east=true,north=true,south=false,up=false,variant=oscar,west=false]
conquest:stone_wall_2[east=true,north=true,south=false,up=false,variant=papa,west=true]
conquest:stone_wall_2[east=true,north=true,south=false,up=false,variant=papa,west=false]
conquest:stone_wall_2[east=true,north=false,south=true,up=true,variant=alpha,west=true]
conquest:stone_wall_2[east=true,north=false,south=true,up=true,variant=alpha,west=false]
conquest:stone_wall_2[east=true,north=false,south=true,up=true,variant=bravo,west=true]
conquest:stone_wall_2[east=true,north=false,south=true,up=true,variant=bravo,west=false]
conquest:stone_wall_2[east=true,north=false,south=true,up=true,variant=charlie,west=true]
conquest:stone_wall_2[east=true,north=false,south=true,up=true,variant=charlie,west=false]
conquest:stone_wall_2[east=true,north=false,south=true,up=true,variant=delta,west=true]
conquest:stone_wall_2[east=true,north=false,south=true,up=true,variant=delta,west=false]
conquest:stone_wall_2[east=true,north=false,south=true,up=true,variant=echo,west=true]
conquest:stone_wall_2[east=true,north=false,south=true,up=true,variant=echo,west=false]
conquest:stone_wall_2[east=true,north=false,south=true,up=true,variant=fox,west=true]
conquest:stone_wall_2[east=true,north=false,south=true,up=true,variant=fox,west=false]
conquest:stone_wall_2[east=true,north=false,south=true,up=true,variant=golf,west=true]
conquest:stone_wall_2[east=true,north=false,south=true,up=true,variant=golf,west=false]
conquest:stone_wall_2[east=true,north=false,south=true,up=true,variant=hotel,west=true]
conquest:stone_wall_2[east=true,north=false,south=true,up=true,variant=hotel,west=false]
conquest:stone_wall_2[east=true,north=false,south=true,up=true,variant=india,west=true]
conquest:stone_wall_2[east=true,north=false,south=true,up=true,variant=india,west=false]
conquest:stone_wall_2[east=true,north=false,south=true,up=true,variant=juliet,west=true]
conquest:stone_wall_2[east=true,north=false,south=true,up=true,variant=juliet,west=false]
conquest:stone_wall_2[east=true,north=false,south=true,up=true,variant=kilo,west=true]
conquest:stone_wall_2[east=true,north=false,south=true,up=true,variant=kilo,west=false]
conquest:stone_wall_2[east=true,north=false,south=true,up=true,variant=lima,west=true]
conquest:stone_wall_2[east=true,north=false,south=true,up=true,variant=lima,west=false]
conquest:stone_wall_2[east=true,north=false,south=true,up=true,variant=mike,west=true]
conquest:stone_wall_2[east=true,north=false,south=true,up=true,variant=mike,west=false]
conquest:stone_wall_2[east=true,north=false,south=true,up=true,variant=november,west=true]
conquest:stone_wall_2[east=true,north=false,south=true,up=true,variant=november,west=false]
conquest:stone_wall_2[east=true,north=false,south=true,up=true,variant=oscar,west=true]
conquest:stone_wall_2[east=true,north=false,south=true,up=true,variant=oscar,west=false]
conquest:stone_wall_2[east=true,north=false,south=true,up=true,variant=papa,west=true]
conquest:stone_wall_2[east=true,north=false,south=true,up=true,variant=papa,west=false]
conquest:stone_wall_2[east=true,north=false,south=true,up=false,variant=alpha,west=true]
conquest:stone_wall_2[east=true,north=false,south=true,up=false,variant=alpha,west=false]
conquest:stone_wall_2[east=true,north=false,south=true,up=false,variant=bravo,west=true]
conquest:stone_wall_2[east=true,north=false,south=true,up=false,variant=bravo,west=false]
conquest:stone_wall_2[east=true,north=false,south=true,up=false,variant=charlie,west=true]
conquest:stone_wall_2[east=true,north=false,south=true,up=false,variant=charlie,west=false]
conquest:stone_wall_2[east=true,north=false,south=true,up=false,variant=delta,west=true]
conquest:stone_wall_2[east=true,north=false,south=true,up=false,variant=delta,west=false]
conquest:stone_wall_2[east=true,north=false,south=true,up=false,variant=echo,west=true]
conquest:stone_wall_2[east=true,north=false,south=true,up=false,variant=echo,west=false]
conquest:stone_wall_2[east=true,north=false,south=true,up=false,variant=fox,west=true]
conquest:stone_wall_2[east=true,north=false,south=true,up=false,variant=fox,west=false]
conquest:stone_wall_2[east=true,north=false,south=true,up=false,variant=golf,west=true]
conquest:stone_wall_2[east=true,north=false,south=true,up=false,variant=golf,west=false]
conquest:stone_wall_2[east=true,north=false,south=true,up=false,variant=hotel,west=true]
conquest:stone_wall_2[east=true,north=false,south=true,up=false,variant=hotel,west=false]
conquest:stone_wall_2[east=true,north=false,south=true,up=false,variant=india,west=true]
conquest:stone_wall_2[east=true,north=false,south=true,up=false,variant=india,west=false]
conquest:stone_wall_2[east=true,north=false,south=true,up=false,variant=juliet,west=true]
conquest:stone_wall_2[east=true,north=false,south=true,up=false,variant=juliet,west=false]
conquest:stone_wall_2[east=true,north=false,south=true,up=false,variant=kilo,west=true]
conquest:stone_wall_2[east=true,north=false,south=true,up=false,variant=kilo,west=false]
conquest:stone_wall_2[east=true,north=false,south=true,up=false,variant=lima,west=true]
conquest:stone_wall_2[east=true,north=false,south=true,up=false,variant=lima,west=false]
conquest:stone_wall_2[east=true,north=false,south=true,up=false,variant=mike,west=true]
conquest:stone_wall_2[east=true,north=false,south=true,up=false,variant=mike,west=false]
conquest:stone_wall_2[east=true,north=false,south=true,up=false,variant=november,west=true]
conquest:stone_wall_2[east=true,north=false,south=true,up=false,variant=november,west=false]
conquest:stone_wall_2[east=true,north=false,south=true,up=false,variant=oscar,west=true]
conquest:stone_wall_2[east=true,north=false,south=true,up=false,variant=oscar,west=false]
conquest:stone_wall_2[east=true,north=false,south=true,up=false,variant=papa,west=true]
conquest:stone_wall_2[east=true,north=false,south=true,up=false,variant=papa,west=false]
conquest:stone_wall_2[east=true,north=false,south=false,up=true,variant=alpha,west=true]
conquest:stone_wall_2[east=true,north=false,south=false,up=true,variant=alpha,west=false]
conquest:stone_wall_2[east=true,north=false,south=false,up=true,variant=bravo,west=true]
conquest:stone_wall_2[east=true,north=false,south=false,up=true,variant=bravo,west=false]
conquest:stone_wall_2[east=true,north=false,south=false,up=true,variant=charlie,west=true]
conquest:stone_wall_2[east=true,north=false,south=false,up=true,variant=charlie,west=false]
conquest:stone_wall_2[east=true,north=false,south=false,up=true,variant=delta,west=true]
conquest:stone_wall_2[east=true,north=false,south=false,up=true,variant=delta,west=false]
conquest:stone_wall_2[east=true,north=false,south=false,up=true,variant=echo,west=true]
conquest:stone_wall_2[east=true,north=false,south=false,up=true,variant=echo,west=false]
conquest:stone_wall_2[east=true,north=false,south=false,up=true,variant=fox,west=true]
conquest:stone_wall_2[east=true,north=false,south=false,up=true,variant=fox,west=false]
conquest:stone_wall_2[east=true,north=false,south=false,up=true,variant=golf,west=true]
conquest:stone_wall_2[east=true,north=false,south=false,up=true,variant=golf,west=false]
conquest:stone_wall_2[east=true,north=false,south=false,up=true,variant=hotel,west=true]
conquest:stone_wall_2[east=true,north=false,south=false,up=true,variant=hotel,west=false]
conquest:stone_wall_2[east=true,north=false,south=false,up=true,variant=india,west=true]
conquest:stone_wall_2[east=true,north=false,south=false,up=true,variant=india,west=false]
conquest:stone_wall_2[east=true,north=false,south=false,up=true,variant=juliet,west=true]
conquest:stone_wall_2[east=true,north=false,south=false,up=true,variant=juliet,west=false]
conquest:stone_wall_2[east=true,north=false,south=false,up=true,variant=kilo,west=true]
conquest:stone_wall_2[east=true,north=false,south=false,up=true,variant=kilo,west=false]
conquest:stone_wall_2[east=true,north=false,south=false,up=true,variant=lima,west=true]
conquest:stone_wall_2[east=true,north=false,south=false,up=true,variant=lima,west=false]
conquest:stone_wall_2[east=true,north=false,south=false,up=true,variant=mike,west=true]
conquest:stone_wall_2[east=true,north=false,south=false,up=true,variant=mike,west=false]
conquest:stone_wall_2[east=true,north=false,south=false,up=true,variant=november,west=true]
conquest:stone_wall_2[east=true,north=false,south=false,up=true,variant=november,west=false]
conquest:stone_wall_2[east=true,north=false,south=false,up=true,variant=oscar,west=true]
conquest:stone_wall_2[east=true,north=false,south=false,up=true,variant=oscar,west=false]
conquest:stone_wall_2[east=true,north=false,south=false,up=true,variant=papa,west=true]
conquest:stone_wall_2[east=true,north=false,south=false,up=true,variant=papa,west=false]
conquest:stone_wall_2[east=true,north=false,south=false,up=false,variant=alpha,west=true]
conquest:stone_wall_2[east=true,north=false,south=false,up=false,variant=alpha,west=false]
conquest:stone_wall_2[east=true,north=false,south=false,up=false,variant=bravo,west=true]
conquest:stone_wall_2[east=true,north=false,south=false,up=false,variant=bravo,west=false]
conquest:stone_wall_2[east=true,north=false,south=false,up=false,variant=charlie,west=true]
conquest:stone_wall_2[east=true,north=false,south=false,up=false,variant=charlie,west=false]
conquest:stone_wall_2[east=true,north=false,south=false,up=false,variant=delta,west=true]
conquest:stone_wall_2[east=true,north=false,south=false,up=false,variant=delta,west=false]
conquest:stone_wall_2[east=true,north=false,south=false,up=false,variant=echo,west=true]
conquest:stone_wall_2[east=true,north=false,south=false,up=false,variant=echo,west=false]
conquest:stone_wall_2[east=true,north=false,south=false,up=false,variant=fox,west=true]
conquest:stone_wall_2[east=true,north=false,south=false,up=false,variant=fox,west=false]
conquest:stone_wall_2[east=true,north=false,south=false,up=false,variant=golf,west=true]
conquest:stone_wall_2[east=true,north=false,south=false,up=false,variant=golf,west=false]
conquest:stone_wall_2[east=true,north=false,south=false,up=false,variant=hotel,west=true]
conquest:stone_wall_2[east=true,north=false,south=false,up=false,variant=hotel,west=false]
conquest:stone_wall_2[east=true,north=false,south=false,up=false,variant=india,west=true]
conquest:stone_wall_2[east=true,north=false,south=false,up=false,variant=india,west=false]
conquest:stone_wall_2[east=true,north=false,south=false,up=false,variant=juliet,west=true]
conquest:stone_wall_2[east=true,north=false,south=false,up=false,variant=juliet,west=false]
conquest:stone_wall_2[east=true,north=false,south=false,up=false,variant=kilo,west=true]
conquest:stone_wall_2[east=true,north=false,south=false,up=false,variant=kilo,west=false]
conquest:stone_wall_2[east=true,north=false,south=false,up=false,variant=lima,west=true]
conquest:stone_wall_2[east=true,north=false,south=false,up=false,variant=lima,west=false]
conquest:stone_wall_2[east=true,north=false,south=false,up=false,variant=mike,west=true]
conquest:stone_wall_2[east=true,north=false,south=false,up=false,variant=mike,west=false]
conquest:stone_wall_2[east=true,north=false,south=false,up=false,variant=november,west=true]
conquest:stone_wall_2[east=true,north=false,south=false,up=false,variant=november,west=false]
conquest:stone_wall_2[east=true,north=false,south=false,up=false,variant=oscar,west=true]
conquest:stone_wall_2[east=true,north=false,south=false,up=false,variant=oscar,west=false]
conquest:stone_wall_2[east=true,north=false,south=false,up=false,variant=papa,west=true]
conquest:stone_wall_2[east=true,north=false,south=false,up=false,variant=papa,west=false]
conquest:stone_wall_2[east=false,north=true,south=true,up=true,variant=alpha,west=true]
conquest:stone_wall_2[east=false,north=true,south=true,up=true,variant=alpha,west=false]
conquest:stone_wall_2[east=false,north=true,south=true,up=true,variant=bravo,west=true]
conquest:stone_wall_2[east=false,north=true,south=true,up=true,variant=bravo,west=false]
conquest:stone_wall_2[east=false,north=true,south=true,up=true,variant=charlie,west=true]
conquest:stone_wall_2[east=false,north=true,south=true,up=true,variant=charlie,west=false]
conquest:stone_wall_2[east=false,north=true,south=true,up=true,variant=delta,west=true]
conquest:stone_wall_2[east=false,north=true,south=true,up=true,variant=delta,west=false]
conquest:stone_wall_2[east=false,north=true,south=true,up=true,variant=echo,west=true]
conquest:stone_wall_2[east=false,north=true,south=true,up=true,variant=echo,west=false]
conquest:stone_wall_2[east=false,north=true,south=true,up=true,variant=fox,west=true]
conquest:stone_wall_2[east=false,north=true,south=true,up=true,variant=fox,west=false]
conquest:stone_wall_2[east=false,north=true,south=true,up=true,variant=golf,west=true]
conquest:stone_wall_2[east=false,north=true,south=true,up=true,variant=golf,west=false]
conquest:stone_wall_2[east=false,north=true,south=true,up=true,variant=hotel,west=true]
conquest:stone_wall_2[east=false,north=true,south=true,up=true,variant=hotel,west=false]
conquest:stone_wall_2[east=false,north=true,south=true,up=true,variant=india,west=true]
conquest:stone_wall_2[east=false,north=true,south=true,up=true,variant=india,west=false]
conquest:stone_wall_2[east=false,north=true,south=true,up=true,variant=juliet,west=true]
conquest:stone_wall_2[east=false,north=true,south=true,up=true,variant=juliet,west=false]
conquest:stone_wall_2[east=false,north=true,south=true,up=true,variant=kilo,west=true]
conquest:stone_wall_2[east=false,north=true,south=true,up=true,variant=kilo,west=false]
conquest:stone_wall_2[east=false,north=true,south=true,up=true,variant=lima,west=true]
conquest:stone_wall_2[east=false,north=true,south=true,up=true,variant=lima,west=false]
conquest:stone_wall_2[east=false,north=true,south=true,up=true,variant=mike,west=true]
conquest:stone_wall_2[east=false,north=true,south=true,up=true,variant=mike,west=false]
conquest:stone_wall_2[east=false,north=true,south=true,up=true,variant=november,west=true]
conquest:stone_wall_2[east=false,north=true,south=true,up=true,variant=november,west=false]
conquest:stone_wall_2[east=false,north=true,south=true,up=true,variant=oscar,west=true]
conquest:stone_wall_2[east=false,north=true,south=true,up=true,variant=oscar,west=false]
conquest:stone_wall_2[east=false,north=true,south=true,up=true,variant=papa,west=true]
conquest:stone_wall_2[east=false,north=true,south=true,up=true,variant=papa,west=false]
conquest:stone_wall_2[east=false,north=true,south=true,up=false,variant=alpha,west=true]
conquest:stone_wall_2[east=false,north=true,south=true,up=false,variant=alpha,west=false]
conquest:stone_wall_2[east=false,north=true,south=true,up=false,variant=bravo,west=true]
conquest:stone_wall_2[east=false,north=true,south=true,up=false,variant=bravo,west=false]
conquest:stone_wall_2[east=false,north=true,south=true,up=false,variant=charlie,west=true]
conquest:stone_wall_2[east=false,north=true,south=true,up=false,variant=charlie,west=false]
conquest:stone_wall_2[east=false,north=true,south=true,up=false,variant=delta,west=true]
conquest:stone_wall_2[east=false,north=true,south=true,up=false,variant=delta,west=false]
conquest:stone_wall_2[east=false,north=true,south=true,up=false,variant=echo,west=true]
conquest:stone_wall_2[east=false,north=true,south=true,up=false,variant=echo,west=false]
conquest:stone_wall_2[east=false,north=true,south=true,up=false,variant=fox,west=true]
conquest:stone_wall_2[east=false,north=true,south=true,up=false,variant=fox,west=false]
conquest:stone_wall_2[east=false,north=true,south=true,up=false,variant=golf,west=true]
conquest:stone_wall_2[east=false,north=true,south=true,up=false,variant=golf,west=false]
conquest:stone_wall_2[east=false,north=true,south=true,up=false,variant=hotel,west=true]
conquest:stone_wall_2[east=false,north=true,south=true,up=false,variant=hotel,west=false]
conquest:stone_wall_2[east=false,north=true,south=true,up=false,variant=india,west=true]
conquest:stone_wall_2[east=false,north=true,south=true,up=false,variant=india,west=false]
conquest:stone_wall_2[east=false,north=true,south=true,up=false,variant=juliet,west=true]
conquest:stone_wall_2[east=false,north=true,south=true,up=false,variant=juliet,west=false]
conquest:stone_wall_2[east=false,north=true,south=true,up=false,variant=kilo,west=true]
conquest:stone_wall_2[east=false,north=true,south=true,up=false,variant=kilo,west=false]
conquest:stone_wall_2[east=false,north=true,south=true,up=false,variant=lima,west=true]
conquest:stone_wall_2[east=false,north=true,south=true,up=false,variant=lima,west=false]
conquest:stone_wall_2[east=false,north=true,south=true,up=false,variant=mike,west=true]
conquest:stone_wall_2[east=false,north=true,south=true,up=false,variant=mike,west=false]
conquest:stone_wall_2[east=false,north=true,south=true,up=false,variant=november,west=true]
conquest:stone_wall_2[east=false,north=true,south=true,up=false,variant=november,west=false]
conquest:stone_wall_2[east=false,north=true,south=true,up=false,variant=oscar,west=true]
conquest:stone_wall_2[east=false,north=true,south=true,up=false,variant=oscar,west=false]
conquest:stone_wall_2[east=false,north=true,south=true,up=false,variant=papa,west=true]
conquest:stone_wall_2[east=false,north=true,south=true,up=false,variant=papa,west=false]
conquest:stone_wall_2[east=false,north=true,south=false,up=true,variant=alpha,west=true]
conquest:stone_wall_2[east=false,north=true,south=false,up=true,variant=alpha,west=false]
conquest:stone_wall_2[east=false,north=true,south=false,up=true,variant=bravo,west=true]
conquest:stone_wall_2[east=false,north=true,south=false,up=true,variant=bravo,west=false]
conquest:stone_wall_2[east=false,north=true,south=false,up=true,variant=charlie,west=true]
conquest:stone_wall_2[east=false,north=true,south=false,up=true,variant=charlie,west=false]
conquest:stone_wall_2[east=false,north=true,south=false,up=true,variant=delta,west=true]
conquest:stone_wall_2[east=false,north=true,south=false,up=true,variant=delta,west=false]
conquest:stone_wall_2[east=false,north=true,south=false,up=true,variant=echo,west=true]
conquest:stone_wall_2[east=false,north=true,south=false,up=true,variant=echo,west=false]
conquest:stone_wall_2[east=false,north=true,south=false,up=true,variant=fox,west=true]
conquest:stone_wall_2[east=false,north=true,south=false,up=true,variant=fox,west=false]
conquest:stone_wall_2[east=false,north=true,south=false,up=true,variant=golf,west=true]
conquest:stone_wall_2[east=false,north=true,south=false,up=true,variant=golf,west=false]
conquest:stone_wall_2[east=false,north=true,south=false,up=true,variant=hotel,west=true]
conquest:stone_wall_2[east=false,north=true,south=false,up=true,variant=hotel,west=false]
conquest:stone_wall_2[east=false,north=true,south=false,up=true,variant=india,west=true]
conquest:stone_wall_2[east=false,north=true,south=false,up=true,variant=india,west=false]
conquest:stone_wall_2[east=false,north=true,south=false,up=true,variant=juliet,west=true]
conquest:stone_wall_2[east=false,north=true,south=false,up=true,variant=juliet,west=false]
conquest:stone_wall_2[east=false,north=true,south=false,up=true,variant=kilo,west=true]
conquest:stone_wall_2[east=false,north=true,south=false,up=true,variant=kilo,west=false]
conquest:stone_wall_2[east=false,north=true,south=false,up=true,variant=lima,west=true]
conquest:stone_wall_2[east=false,north=true,south=false,up=true,variant=lima,west=false]
conquest:stone_wall_2[east=false,north=true,south=false,up=true,variant=mike,west=true]
conquest:stone_wall_2[east=false,north=true,south=false,up=true,variant=mike,west=false]
conquest:stone_wall_2[east=false,north=true,south=false,up=true,variant=november,west=true]
conquest:stone_wall_2[east=false,north=true,south=false,up=true,variant=november,west=false]
conquest:stone_wall_2[east=false,north=true,south=false,up=true,variant=oscar,west=true]
conquest:stone_wall_2[east=false,north=true,south=false,up=true,variant=oscar,west=false]
conquest:stone_wall_2[east=false,north=true,south=false,up=true,variant=papa,west=true]
conquest:stone_wall_2[east=false,north=true,south=false,up=true,variant=papa,west=false]
conquest:stone_wall_2[east=false,north=true,south=false,up=false,variant=alpha,west=true]
conquest:stone_wall_2[east=false,north=true,south=false,up=false,variant=alpha,west=false]
conquest:stone_wall_2[east=false,north=true,south=false,up=false,variant=bravo,west=true]
conquest:stone_wall_2[east=false,north=true,south=false,up=false,variant=bravo,west=false]
conquest:stone_wall_2[east=false,north=true,south=false,up=false,variant=charlie,west=true]
conquest:stone_wall_2[east=false,north=true,south=false,up=false,variant=charlie,west=false]
conquest:stone_wall_2[east=false,north=true,south=false,up=false,variant=delta,west=true]
conquest:stone_wall_2[east=false,north=true,south=false,up=false,variant=delta,west=false]
conquest:stone_wall_2[east=false,north=true,south=false,up=false,variant=echo,west=true]
conquest:stone_wall_2[east=false,north=true,south=false,up=false,variant=echo,west=false]
conquest:stone_wall_2[east=false,north=true,south=false,up=false,variant=fox,west=true]
conquest:stone_wall_2[east=false,north=true,south=false,up=false,variant=fox,west=false]
conquest:stone_wall_2[east=false,north=true,south=false,up=false,variant=golf,west=true]
conquest:stone_wall_2[east=false,north=true,south=false,up=false,variant=golf,west=false]
conquest:stone_wall_2[east=false,north=true,south=false,up=false,variant=hotel,west=true]
conquest:stone_wall_2[east=false,north=true,south=false,up=false,variant=hotel,west=false]
conquest:stone_wall_2[east=false,north=true,south=false,up=false,variant=india,west=true]
conquest:stone_wall_2[east=false,north=true,south=false,up=false,variant=india,west=false]
conquest:stone_wall_2[east=false,north=true,south=false,up=false,variant=juliet,west=true]
conquest:stone_wall_2[east=false,north=true,south=false,up=false,variant=juliet,west=false]
conquest:stone_wall_2[east=false,north=true,south=false,up=false,variant=kilo,west=true]
conquest:stone_wall_2[east=false,north=true,south=false,up=false,variant=kilo,west=false]
conquest:stone_wall_2[east=false,north=true,south=false,up=false,variant=lima,west=true]
conquest:stone_wall_2[east=false,north=true,south=false,up=false,variant=lima,west=false]
conquest:stone_wall_2[east=false,north=true,south=false,up=false,variant=mike,west=true]
conquest:stone_wall_2[east=false,north=true,south=false,up=false,variant=mike,west=false]
conquest:stone_wall_2[east=false,north=true,south=false,up=false,variant=november,west=true]
conquest:stone_wall_2[east=false,north=true,south=false,up=false,variant=november,west=false]
conquest:stone_wall_2[east=false,north=true,south=false,up=false,variant=oscar,west=true]
conquest:stone_wall_2[east=false,north=true,south=false,up=false,variant=oscar,west=false]
conquest:stone_wall_2[east=false,north=true,south=false,up=false,variant=papa,west=true]
conquest:stone_wall_2[east=false,north=true,south=false,up=false,variant=papa,west=false]
conquest:stone_wall_2[east=false,north=false,south=true,up=true,variant=alpha,west=true]
conquest:stone_wall_2[east=false,north=false,south=true,up=true,variant=alpha,west=false]
conquest:stone_wall_2[east=false,north=false,south=true,up=true,variant=bravo,west=true]
conquest:stone_wall_2[east=false,north=false,south=true,up=true,variant=bravo,west=false]
conquest:stone_wall_2[east=false,north=false,south=true,up=true,variant=charlie,west=true]
conquest:stone_wall_2[east=false,north=false,south=true,up=true,variant=charlie,west=false]
conquest:stone_wall_2[east=false,north=false,south=true,up=true,variant=delta,west=true]
conquest:stone_wall_2[east=false,north=false,south=true,up=true,variant=delta,west=false]
conquest:stone_wall_2[east=false,north=false,south=true,up=true,variant=echo,west=true]
conquest:stone_wall_2[east=false,north=false,south=true,up=true,variant=echo,west=false]
conquest:stone_wall_2[east=false,north=false,south=true,up=true,variant=fox,west=true]
conquest:stone_wall_2[east=false,north=false,south=true,up=true,variant=fox,west=false]
conquest:stone_wall_2[east=false,north=false,south=true,up=true,variant=golf,west=true]
conquest:stone_wall_2[east=false,north=false,south=true,up=true,variant=golf,west=false]
conquest:stone_wall_2[east=false,north=false,south=true,up=true,variant=hotel,west=true]
conquest:stone_wall_2[east=false,north=false,south=true,up=true,variant=hotel,west=false]
conquest:stone_wall_2[east=false,north=false,south=true,up=true,variant=india,west=true]
conquest:stone_wall_2[east=false,north=false,south=true,up=true,variant=india,west=false]
conquest:stone_wall_2[east=false,north=false,south=true,up=true,variant=juliet,west=true]
conquest:stone_wall_2[east=false,north=false,south=true,up=true,variant=juliet,west=false]
conquest:stone_wall_2[east=false,north=false,south=true,up=true,variant=kilo,west=true]
conquest:stone_wall_2[east=false,north=false,south=true,up=true,variant=kilo,west=false]
conquest:stone_wall_2[east=false,north=false,south=true,up=true,variant=lima,west=true]
conquest:stone_wall_2[east=false,north=false,south=true,up=true,variant=lima,west=false]
conquest:stone_wall_2[east=false,north=false,south=true,up=true,variant=mike,west=true]
conquest:stone_wall_2[east=false,north=false,south=true,up=true,variant=mike,west=false]
conquest:stone_wall_2[east=false,north=false,south=true,up=true,variant=november,west=true]
conquest:stone_wall_2[east=false,north=false,south=true,up=true,variant=november,west=false]
conquest:stone_wall_2[east=false,north=false,south=true,up=true,variant=oscar,west=true]
conquest:stone_wall_2[east=false,north=false,south=true,up=true,variant=oscar,west=false]
conquest:stone_wall_2[east=false,north=false,south=true,up=true,variant=papa,west=true]
conquest:stone_wall_2[east=false,north=false,south=true,up=true,variant=papa,west=false]
conquest:stone_wall_2[east=false,north=false,south=true,up=false,variant=alpha,west=true]
conquest:stone_wall_2[east=false,north=false,south=true,up=false,variant=alpha,west=false]
conquest:stone_wall_2[east=false,north=false,south=true,up=false,variant=bravo,west=true]
conquest:stone_wall_2[east=false,north=false,south=true,up=false,variant=bravo,west=false]
conquest:stone_wall_2[east=false,north=false,south=true,up=false,variant=charlie,west=true]
conquest:stone_wall_2[east=false,north=false,south=true,up=false,variant=charlie,west=false]
conquest:stone_wall_2[east=false,north=false,south=true,up=false,variant=delta,west=true]
conquest:stone_wall_2[east=false,north=false,south=true,up=false,variant=delta,west=false]
conquest:stone_wall_2[east=false,north=false,south=true,up=false,variant=echo,west=true]
conquest:stone_wall_2[east=false,north=false,south=true,up=false,variant=echo,west=false]
conquest:stone_wall_2[east=false,north=false,south=true,up=false,variant=fox,west=true]
conquest:stone_wall_2[east=false,north=false,south=true,up=false,variant=fox,west=false]
conquest:stone_wall_2[east=false,north=false,south=true,up=false,variant=golf,west=true]
conquest:stone_wall_2[east=false,north=false,south=true,up=false,variant=golf,west=false]
conquest:stone_wall_2[east=false,north=false,south=true,up=false,variant=hotel,west=true]
conquest:stone_wall_2[east=false,north=false,south=true,up=false,variant=hotel,west=false]
conquest:stone_wall_2[east=false,north=false,south=true,up=false,variant=india,west=true]
conquest:stone_wall_2[east=false,north=false,south=true,up=false,variant=india,west=false]
conquest:stone_wall_2[east=false,north=false,south=true,up=false,variant=juliet,west=true]
conquest:stone_wall_2[east=false,north=false,south=true,up=false,variant=juliet,west=false]
conquest:stone_wall_2[east=false,north=false,south=true,up=false,variant=kilo,west=true]
conquest:stone_wall_2[east=false,north=false,south=true,up=false,variant=kilo,west=false]
conquest:stone_wall_2[east=false,north=false,south=true,up=false,variant=lima,west=true]
conquest:stone_wall_2[east=false,north=false,south=true,up=false,variant=lima,west=false]
conquest:stone_wall_2[east=false,north=false,south=true,up=false,variant=mike,west=true]
conquest:stone_wall_2[east=false,north=false,south=true,up=false,variant=mike,west=false]
conquest:stone_wall_2[east=false,north=false,south=true,up=false,variant=november,west=true]
conquest:stone_wall_2[east=false,north=false,south=true,up=false,variant=november,west=false]
conquest:stone_wall_2[east=false,north=false,south=true,up=false,variant=oscar,west=true]
conquest:stone_wall_2[east=false,north=false,south=true,up=false,variant=oscar,west=false]
conquest:stone_wall_2[east=false,north=false,south=true,up=false,variant=papa,west=true]
conquest:stone_wall_2[east=false,north=false,south=true,up=false,variant=papa,west=false]
conquest:stone_wall_2[east=false,north=false,south=false,up=true,variant=alpha,west=true]
conquest:stone_wall_2[east=false,north=false,south=false,up=true,variant=alpha,west=false]
conquest:stone_wall_2[east=false,north=false,south=false,up=true,variant=bravo,west=true]
conquest:stone_wall_2[east=false,north=false,south=false,up=true,variant=bravo,west=false]
conquest:stone_wall_2[east=false,north=false,south=false,up=true,variant=charlie,west=true]
conquest:stone_wall_2[east=false,north=false,south=false,up=true,variant=charlie,west=false]
conquest:stone_wall_2[east=false,north=false,south=false,up=true,variant=delta,west=true]
conquest:stone_wall_2[east=false,north=false,south=false,up=true,variant=delta,west=false]
conquest:stone_wall_2[east=false,north=false,south=false,up=true,variant=echo,west=true]
conquest:stone_wall_2[east=false,north=false,south=false,up=true,variant=echo,west=false]
conquest:stone_wall_2[east=false,north=false,south=false,up=true,variant=fox,west=true]
conquest:stone_wall_2[east=false,north=false,south=false,up=true,variant=fox,west=false]
conquest:stone_wall_2[east=false,north=false,south=false,up=true,variant=golf,west=true]
conquest:stone_wall_2[east=false,north=false,south=false,up=true,variant=golf,west=false]
conquest:stone_wall_2[east=false,north=false,south=false,up=true,variant=hotel,west=true]
conquest:stone_wall_2[east=false,north=false,south=false,up=true,variant=hotel,west=false]
conquest:stone_wall_2[east=false,north=false,south=false,up=true,variant=india,west=true]
conquest:stone_wall_2[east=false,north=false,south=false,up=true,variant=india,west=false]
conquest:stone_wall_2[east=false,north=false,south=false,up=true,variant=juliet,west=true]
conquest:stone_wall_2[east=false,north=false,south=false,up=true,variant=juliet,west=false]
conquest:stone_wall_2[east=false,north=false,south=false,up=true,variant=kilo,west=true]
conquest:stone_wall_2[east=false,north=false,south=false,up=true,variant=kilo,west=false]
conquest:stone_wall_2[east=false,north=false,south=false,up=true,variant=lima,west=true]
conquest:stone_wall_2[east=false,north=false,south=false,up=true,variant=lima,west=false]
conquest:stone_wall_2[east=false,north=false,south=false,up=true,variant=mike,west=true]
conquest:stone_wall_2[east=false,north=false,south=false,up=true,variant=mike,west=false]
conquest:stone_wall_2[east=false,north=false,south=false,up=true,variant=november,west=true]
conquest:stone_wall_2[east=false,north=false,south=false,up=true,variant=november,west=false]
conquest:stone_wall_2[east=false,north=false,south=false,up=true,variant=oscar,west=true]
conquest:stone_wall_2[east=false,north=false,south=false,up=true,variant=oscar,west=false]
conquest:stone_wall_2[east=false,north=false,south=false,up=true,variant=papa,west=true]
conquest:stone_wall_2[east=false,north=false,south=false,up=true,variant=papa,west=false]
conquest:stone_wall_2[east=false,north=false,south=false,up=false,variant=alpha,west=true]
conquest:stone_wall_2[east=false,north=false,south=false,up=false,variant=alpha,west=false]
conquest:stone_wall_2[east=false,north=false,south=false,up=false,variant=bravo,west=true]
conquest:stone_wall_2[east=false,north=false,south=false,up=false,variant=bravo,west=false]
conquest:stone_wall_2[east=false,north=false,south=false,up=false,variant=charlie,west=true]
conquest:stone_wall_2[east=false,north=false,south=false,up=false,variant=charlie,west=false]
conquest:stone_wall_2[east=false,north=false,south=false,up=false,variant=delta,west=true]
conquest:stone_wall_2[east=false,north=false,south=false,up=false,variant=delta,west=false]
conquest:stone_wall_2[east=false,north=false,south=false,up=false,variant=echo,west=true]
conquest:stone_wall_2[east=false,north=false,south=false,up=false,variant=echo,west=false]
conquest:stone_wall_2[east=false,north=false,south=false,up=false,variant=fox,west=true]
conquest:stone_wall_2[east=false,north=false,south=false,up=false,variant=fox,west=false]
conquest:stone_wall_2[east=false,north=false,south=false,up=false,variant=golf,west=true]
conquest:stone_wall_2[east=false,north=false,south=false,up=false,variant=golf,west=false]
conquest:stone_wall_2[east=false,north=false,south=false,up=false,variant=hotel,west=true]
conquest:stone_wall_2[east=false,north=false,south=false,up=false,variant=hotel,west=false]
conquest:stone_wall_2[east=false,north=false,south=false,up=false,variant=india,west=true]
conquest:stone_wall_2[east=false,north=false,south=false,up=false,variant=india,west=false]
conquest:stone_wall_2[east=false,north=false,south=false,up=false,variant=juliet,west=true]
conquest:stone_wall_2[east=false,north=false,south=false,up=false,variant=juliet,west=false]
conquest:stone_wall_2[east=false,north=false,south=false,up=false,variant=kilo,west=true]
conquest:stone_wall_2[east=false,north=false,south=false,up=false,variant=kilo,west=false]
conquest:stone_wall_2[east=false,north=false,south=false,up=false,variant=lima,west=true]
conquest:stone_wall_2[east=false,north=false,south=false,up=false,variant=lima,west=false]
conquest:stone_wall_2[east=false,north=false,south=false,up=false,variant=mike,west=true]
conquest:stone_wall_2[east=false,north=false,south=false,up=false,variant=mike,west=false]
conquest:stone_wall_2[east=false,north=false,south=false,up=false,variant=november,west=true]
conquest:stone_wall_2[east=false,north=false,south=false,up=false,variant=november,west=false]
conquest:stone_wall_2[east=false,north=false,south=false,up=false,variant=oscar,west=true]
conquest:stone_wall_2[east=false,north=false,south=false,up=false,variant=oscar,west=false]
conquest:stone_wall_2[east=false,north=false,south=false,up=false,variant=papa,west=true]
conquest:stone_wall_2[east=false,north=false,south=false,up=false,variant=papa,west=false]
conquest:stone_wall_3[east=true,north=true,south=true,up=true,variant=alpha,west=true]
conquest:stone_wall_3[east=true,north=true,south=true,up=true,variant=alpha,west=false]
conquest:stone_wall_3[east=true,north=true,south=true,up=true,variant=bravo,west=true]
conquest:stone_wall_3[east=true,north=true,south=true,up=true,variant=bravo,west=false]
conquest:stone_wall_3[east=true,north=true,south=true,up=true,variant=charlie,west=true]
conquest:stone_wall_3[east=true,north=true,south=true,up=true,variant=charlie,west=false]
conquest:stone_wall_3[east=true,north=true,south=true,up=true,variant=delta,west=true]
conquest:stone_wall_3[east=true,north=true,south=true,up=true,variant=delta,west=false]
conquest:stone_wall_3[east=true,north=true,south=true,up=true,variant=echo,west=true]
conquest:stone_wall_3[east=true,north=true,south=true,up=true,variant=echo,west=false]
conquest:stone_wall_3[east=true,north=true,south=true,up=true,variant=fox,west=true]
conquest:stone_wall_3[east=true,north=true,south=true,up=true,variant=fox,west=false]
conquest:stone_wall_3[east=true,north=true,south=true,up=true,variant=golf,west=true]
conquest:stone_wall_3[east=true,north=true,south=true,up=true,variant=golf,west=false]
conquest:stone_wall_3[east=true,north=true,south=true,up=true,variant=hotel,west=true]
conquest:stone_wall_3[east=true,north=true,south=true,up=true,variant=hotel,west=false]
conquest:stone_wall_3[east=true,north=true,south=true,up=true,variant=india,west=true]
conquest:stone_wall_3[east=true,north=true,south=true,up=true,variant=india,west=false]
conquest:stone_wall_3[east=true,north=true,south=true,up=true,variant=juliet,west=true]
conquest:stone_wall_3[east=true,north=true,south=true,up=true,variant=juliet,west=false]
conquest:stone_wall_3[east=true,north=true,south=true,up=true,variant=kilo,west=true]
conquest:stone_wall_3[east=true,north=true,south=true,up=true,variant=kilo,west=false]
conquest:stone_wall_3[east=true,north=true,south=true,up=true,variant=lima,west=true]
conquest:stone_wall_3[east=true,north=true,south=true,up=true,variant=lima,west=false]
conquest:stone_wall_3[east=true,north=true,south=true,up=true,variant=mike,west=true]
conquest:stone_wall_3[east=true,north=true,south=true,up=true,variant=mike,west=false]
conquest:stone_wall_3[east=true,north=true,south=true,up=true,variant=november,west=true]
conquest:stone_wall_3[east=true,north=true,south=true,up=true,variant=november,west=false]
conquest:stone_wall_3[east=true,north=true,south=true,up=true,variant=oscar,west=true]
conquest:stone_wall_3[east=true,north=true,south=true,up=true,variant=oscar,west=false]
conquest:stone_wall_3[east=true,north=true,south=true,up=true,variant=papa,west=true]
conquest:stone_wall_3[east=true,north=true,south=true,up=true,variant=papa,west=false]
conquest:stone_wall_3[east=true,north=true,south=true,up=false,variant=alpha,west=true]
conquest:stone_wall_3[east=true,north=true,south=true,up=false,variant=alpha,west=false]
conquest:stone_wall_3[east=true,north=true,south=true,up=false,variant=bravo,west=true]
conquest:stone_wall_3[east=true,north=true,south=true,up=false,variant=bravo,west=false]
conquest:stone_wall_3[east=true,north=true,south=true,up=false,variant=charlie,west=true]
conquest:stone_wall_3[east=true,north=true,south=true,up=false,variant=charlie,west=false]
conquest:stone_wall_3[east=true,north=true,south=true,up=false,variant=delta,west=true]
conquest:stone_wall_3[east=true,north=true,south=true,up=false,variant=delta,west=false]
conquest:stone_wall_3[east=true,north=true,south=true,up=false,variant=echo,west=true]
conquest:stone_wall_3[east=true,north=true,south=true,up=false,variant=echo,west=false]
conquest:stone_wall_3[east=true,north=true,south=true,up=false,variant=fox,west=true]
conquest:stone_wall_3[east=true,north=true,south=true,up=false,variant=fox,west=false]
conquest:stone_wall_3[east=true,north=true,south=true,up=false,variant=golf,west=true]
conquest:stone_wall_3[east=true,north=true,south=true,up=false,variant=golf,west=false]
conquest:stone_wall_3[east=true,north=true,south=true,up=false,variant=hotel,west=true]
conquest:stone_wall_3[east=true,north=true,south=true,up=false,variant=hotel,west=false]
conquest:stone_wall_3[east=true,north=true,south=true,up=false,variant=india,west=true]
conquest:stone_wall_3[east=true,north=true,south=true,up=false,variant=india,west=false]
conquest:stone_wall_3[east=true,north=true,south=true,up=false,variant=juliet,west=true]
conquest:stone_wall_3[east=true,north=true,south=true,up=false,variant=juliet,west=false]
conquest:stone_wall_3[east=true,north=true,south=true,up=false,variant=kilo,west=true]
conquest:stone_wall_3[east=true,north=true,south=true,up=false,variant=kilo,west=false]
conquest:stone_wall_3[east=true,north=true,south=true,up=false,variant=lima,west=true]
conquest:stone_wall_3[east=true,north=true,south=true,up=false,variant=lima,west=false]
conquest:stone_wall_3[east=true,north=true,south=true,up=false,variant=mike,west=true]
conquest:stone_wall_3[east=true,north=true,south=true,up=false,variant=mike,west=false]
conquest:stone_wall_3[east=true,north=true,south=true,up=false,variant=november,west=true]
conquest:stone_wall_3[east=true,north=true,south=true,up=false,variant=november,west=false]
conquest:stone_wall_3[east=true,north=true,south=true,up=false,variant=oscar,west=true]
conquest:stone_wall_3[east=true,north=true,south=true,up=false,variant=oscar,west=false]
conquest:stone_wall_3[east=true,north=true,south=true,up=false,variant=papa,west=true]
conquest:stone_wall_3[east=true,north=true,south=true,up=false,variant=papa,west=false]
conquest:stone_wall_3[east=true,north=true,south=false,up=true,variant=alpha,west=true]
conquest:stone_wall_3[east=true,north=true,south=false,up=true,variant=alpha,west=false]
conquest:stone_wall_3[east=true,north=true,south=false,up=true,variant=bravo,west=true]
conquest:stone_wall_3[east=true,north=true,south=false,up=true,variant=bravo,west=false]
conquest:stone_wall_3[east=true,north=true,south=false,up=true,variant=charlie,west=true]
conquest:stone_wall_3[east=true,north=true,south=false,up=true,variant=charlie,west=false]
conquest:stone_wall_3[east=true,north=true,south=false,up=true,variant=delta,west=true]
conquest:stone_wall_3[east=true,north=true,south=false,up=true,variant=delta,west=false]
conquest:stone_wall_3[east=true,north=true,south=false,up=true,variant=echo,west=true]
conquest:stone_wall_3[east=true,north=true,south=false,up=true,variant=echo,west=false]
conquest:stone_wall_3[east=true,north=true,south=false,up=true,variant=fox,west=true]
conquest:stone_wall_3[east=true,north=true,south=false,up=true,variant=fox,west=false]
conquest:stone_wall_3[east=true,north=true,south=false,up=true,variant=golf,west=true]
conquest:stone_wall_3[east=true,north=true,south=false,up=true,variant=golf,west=false]
conquest:stone_wall_3[east=true,north=true,south=false,up=true,variant=hotel,west=true]
conquest:stone_wall_3[east=true,north=true,south=false,up=true,variant=hotel,west=false]
conquest:stone_wall_3[east=true,north=true,south=false,up=true,variant=india,west=true]
conquest:stone_wall_3[east=true,north=true,south=false,up=true,variant=india,west=false]
conquest:stone_wall_3[east=true,north=true,south=false,up=true,variant=juliet,west=true]
conquest:stone_wall_3[east=true,north=true,south=false,up=true,variant=juliet,west=false]
conquest:stone_wall_3[east=true,north=true,south=false,up=true,variant=kilo,west=true]
conquest:stone_wall_3[east=true,north=true,south=false,up=true,variant=kilo,west=false]
conquest:stone_wall_3[east=true,north=true,south=false,up=true,variant=lima,west=true]
conquest:stone_wall_3[east=true,north=true,south=false,up=true,variant=lima,west=false]
conquest:stone_wall_3[east=true,north=true,south=false,up=true,variant=mike,west=true]
conquest:stone_wall_3[east=true,north=true,south=false,up=true,variant=mike,west=false]
conquest:stone_wall_3[east=true,north=true,south=false,up=true,variant=november,west=true]
conquest:stone_wall_3[east=true,north=true,south=false,up=true,variant=november,west=false]
conquest:stone_wall_3[east=true,north=true,south=false,up=true,variant=oscar,west=true]
conquest:stone_wall_3[east=true,north=true,south=false,up=true,variant=oscar,west=false]
conquest:stone_wall_3[east=true,north=true,south=false,up=true,variant=papa,west=true]
conquest:stone_wall_3[east=true,north=true,south=false,up=true,variant=papa,west=false]
conquest:stone_wall_3[east=true,north=true,south=false,up=false,variant=alpha,west=true]
conquest:stone_wall_3[east=true,north=true,south=false,up=false,variant=alpha,west=false]
conquest:stone_wall_3[east=true,north=true,south=false,up=false,variant=bravo,west=true]
conquest:stone_wall_3[east=true,north=true,south=false,up=false,variant=bravo,west=false]
conquest:stone_wall_3[east=true,north=true,south=false,up=false,variant=charlie,west=true]
conquest:stone_wall_3[east=true,north=true,south=false,up=false,variant=charlie,west=false]
conquest:stone_wall_3[east=true,north=true,south=false,up=false,variant=delta,west=true]
conquest:stone_wall_3[east=true,north=true,south=false,up=false,variant=delta,west=false]
conquest:stone_wall_3[east=true,north=true,south=false,up=false,variant=echo,west=true]
conquest:stone_wall_3[east=true,north=true,south=false,up=false,variant=echo,west=false]
conquest:stone_wall_3[east=true,north=true,south=false,up=false,variant=fox,west=true]
conquest:stone_wall_3[east=true,north=true,south=false,up=false,variant=fox,west=false]
conquest:stone_wall_3[east=true,north=true,south=false,up=false,variant=golf,west=true]
conquest:stone_wall_3[east=true,north=true,south=false,up=false,variant=golf,west=false]
conquest:stone_wall_3[east=true,north=true,south=false,up=false,variant=hotel,west=true]
conquest:stone_wall_3[east=true,north=true,south=false,up=false,variant=hotel,west=false]
conquest:stone_wall_3[east=true,north=true,south=false,up=false,variant=india,west=true]
conquest:stone_wall_3[east=true,north=true,south=false,up=false,variant=india,west=false]
conquest:stone_wall_3[east=true,north=true,south=false,up=false,variant=juliet,west=true]
conquest:stone_wall_3[east=true,north=true,south=false,up=false,variant=juliet,west=false]
conquest:stone_wall_3[east=true,north=true,south=false,up=false,variant=kilo,west=true]
conquest:stone_wall_3[east=true,north=true,south=false,up=false,variant=kilo,west=false]
conquest:stone_wall_3[east=true,north=true,south=false,up=false,variant=lima,west=true]
conquest:stone_wall_3[east=true,north=true,south=false,up=false,variant=lima,west=false]
conquest:stone_wall_3[east=true,north=true,south=false,up=false,variant=mike,west=true]
conquest:stone_wall_3[east=true,north=true,south=false,up=false,variant=mike,west=false]
conquest:stone_wall_3[east=true,north=true,south=false,up=false,variant=november,west=true]
conquest:stone_wall_3[east=true,north=true,south=false,up=false,variant=november,west=false]
conquest:stone_wall_3[east=true,north=true,south=false,up=false,variant=oscar,west=true]
conquest:stone_wall_3[east=true,north=true,south=false,up=false,variant=oscar,west=false]
conquest:stone_wall_3[east=true,north=true,south=false,up=false,variant=papa,west=true]
conquest:stone_wall_3[east=true,north=true,south=false,up=false,variant=papa,west=false]
conquest:stone_wall_3[east=true,north=false,south=true,up=true,variant=alpha,west=true]
conquest:stone_wall_3[east=true,north=false,south=true,up=true,variant=alpha,west=false]
conquest:stone_wall_3[east=true,north=false,south=true,up=true,variant=bravo,west=true]
conquest:stone_wall_3[east=true,north=false,south=true,up=true,variant=bravo,west=false]
conquest:stone_wall_3[east=true,north=false,south=true,up=true,variant=charlie,west=true]
conquest:stone_wall_3[east=true,north=false,south=true,up=true,variant=charlie,west=false]
conquest:stone_wall_3[east=true,north=false,south=true,up=true,variant=delta,west=true]
conquest:stone_wall_3[east=true,north=false,south=true,up=true,variant=delta,west=false]
conquest:stone_wall_3[east=true,north=false,south=true,up=true,variant=echo,west=true]
conquest:stone_wall_3[east=true,north=false,south=true,up=true,variant=echo,west=false]
conquest:stone_wall_3[east=true,north=false,south=true,up=true,variant=fox,west=true]
conquest:stone_wall_3[east=true,north=false,south=true,up=true,variant=fox,west=false]
conquest:stone_wall_3[east=true,north=false,south=true,up=true,variant=golf,west=true]
conquest:stone_wall_3[east=true,north=false,south=true,up=true,variant=golf,west=false]
conquest:stone_wall_3[east=true,north=false,south=true,up=true,variant=hotel,west=true]
conquest:stone_wall_3[east=true,north=false,south=true,up=true,variant=hotel,west=false]
conquest:stone_wall_3[east=true,north=false,south=true,up=true,variant=india,west=true]
conquest:stone_wall_3[east=true,north=false,south=true,up=true,variant=india,west=false]
conquest:stone_wall_3[east=true,north=false,south=true,up=true,variant=juliet,west=true]
conquest:stone_wall_3[east=true,north=false,south=true,up=true,variant=juliet,west=false]
conquest:stone_wall_3[east=true,north=false,south=true,up=true,variant=kilo,west=true]
conquest:stone_wall_3[east=true,north=false,south=true,up=true,variant=kilo,west=false]
conquest:stone_wall_3[east=true,north=false,south=true,up=true,variant=lima,west=true]
conquest:stone_wall_3[east=true,north=false,south=true,up=true,variant=lima,west=false]
conquest:stone_wall_3[east=true,north=false,south=true,up=true,variant=mike,west=true]
conquest:stone_wall_3[east=true,north=false,south=true,up=true,variant=mike,west=false]
conquest:stone_wall_3[east=true,north=false,south=true,up=true,variant=november,west=true]
conquest:stone_wall_3[east=true,north=false,south=true,up=true,variant=november,west=false]
conquest:stone_wall_3[east=true,north=false,south=true,up=true,variant=oscar,west=true]
conquest:stone_wall_3[east=true,north=false,south=true,up=true,variant=oscar,west=false]
conquest:stone_wall_3[east=true,north=false,south=true,up=true,variant=papa,west=true]
conquest:stone_wall_3[east=true,north=false,south=true,up=true,variant=papa,west=false]
conquest:stone_wall_3[east=true,north=false,south=true,up=false,variant=alpha,west=true]
conquest:stone_wall_3[east=true,north=false,south=true,up=false,variant=alpha,west=false]
conquest:stone_wall_3[east=true,north=false,south=true,up=false,variant=bravo,west=true]
conquest:stone_wall_3[east=true,north=false,south=true,up=false,variant=bravo,west=false]
conquest:stone_wall_3[east=true,north=false,south=true,up=false,variant=charlie,west=true]
conquest:stone_wall_3[east=true,north=false,south=true,up=false,variant=charlie,west=false]
conquest:stone_wall_3[east=true,north=false,south=true,up=false,variant=delta,west=true]
conquest:stone_wall_3[east=true,north=false,south=true,up=false,variant=delta,west=false]
conquest:stone_wall_3[east=true,north=false,south=true,up=false,variant=echo,west=true]
conquest:stone_wall_3[east=true,north=false,south=true,up=false,variant=echo,west=false]
conquest:stone_wall_3[east=true,north=false,south=true,up=false,variant=fox,west=true]
conquest:stone_wall_3[east=true,north=false,south=true,up=false,variant=fox,west=false]
conquest:stone_wall_3[east=true,north=false,south=true,up=false,variant=golf,west=true]
conquest:stone_wall_3[east=true,north=false,south=true,up=false,variant=golf,west=false]
conquest:stone_wall_3[east=true,north=false,south=true,up=false,variant=hotel,west=true]
conquest:stone_wall_3[east=true,north=false,south=true,up=false,variant=hotel,west=false]
conquest:stone_wall_3[east=true,north=false,south=true,up=false,variant=india,west=true]
conquest:stone_wall_3[east=true,north=false,south=true,up=false,variant=india,west=false]
conquest:stone_wall_3[east=true,north=false,south=true,up=false,variant=juliet,west=true]
conquest:stone_wall_3[east=true,north=false,south=true,up=false,variant=juliet,west=false]
conquest:stone_wall_3[east=true,north=false,south=true,up=false,variant=kilo,west=true]
conquest:stone_wall_3[east=true,north=false,south=true,up=false,variant=kilo,west=false]
conquest:stone_wall_3[east=true,north=false,south=true,up=false,variant=lima,west=true]
conquest:stone_wall_3[east=true,north=false,south=true,up=false,variant=lima,west=false]
conquest:stone_wall_3[east=true,north=false,south=true,up=false,variant=mike,west=true]
conquest:stone_wall_3[east=true,north=false,south=true,up=false,variant=mike,west=false]
conquest:stone_wall_3[east=true,north=false,south=true,up=false,variant=november,west=true]
conquest:stone_wall_3[east=true,north=false,south=true,up=false,variant=november,west=false]
conquest:stone_wall_3[east=true,north=false,south=true,up=false,variant=oscar,west=true]
conquest:stone_wall_3[east=true,north=false,south=true,up=false,variant=oscar,west=false]
conquest:stone_wall_3[east=true,north=false,south=true,up=false,variant=papa,west=true]
conquest:stone_wall_3[east=true,north=false,south=true,up=false,variant=papa,west=false]
conquest:stone_wall_3[east=true,north=false,south=false,up=true,variant=alpha,west=true]
conquest:stone_wall_3[east=true,north=false,south=false,up=true,variant=alpha,west=false]
conquest:stone_wall_3[east=true,north=false,south=false,up=true,variant=bravo,west=true]
conquest:stone_wall_3[east=true,north=false,south=false,up=true,variant=bravo,west=false]
conquest:stone_wall_3[east=true,north=false,south=false,up=true,variant=charlie,west=true]
conquest:stone_wall_3[east=true,north=false,south=false,up=true,variant=charlie,west=false]
conquest:stone_wall_3[east=true,north=false,south=false,up=true,variant=delta,west=true]
conquest:stone_wall_3[east=true,north=false,south=false,up=true,variant=delta,west=false]
conquest:stone_wall_3[east=true,north=false,south=false,up=true,variant=echo,west=true]
conquest:stone_wall_3[east=true,north=false,south=false,up=true,variant=echo,west=false]
conquest:stone_wall_3[east=true,north=false,south=false,up=true,variant=fox,west=true]
conquest:stone_wall_3[east=true,north=false,south=false,up=true,variant=fox,west=false]
conquest:stone_wall_3[east=true,north=false,south=false,up=true,variant=golf,west=true]
conquest:stone_wall_3[east=true,north=false,south=false,up=true,variant=golf,west=false]
conquest:stone_wall_3[east=true,north=false,south=false,up=true,variant=hotel,west=true]
conquest:stone_wall_3[east=true,north=false,south=false,up=true,variant=hotel,west=false]
conquest:stone_wall_3[east=true,north=false,south=false,up=true,variant=india,west=true]
conquest:stone_wall_3[east=true,north=false,south=false,up=true,variant=india,west=false]
conquest:stone_wall_3[east=true,north=false,south=false,up=true,variant=juliet,west=true]
conquest:stone_wall_3[east=true,north=false,south=false,up=true,variant=juliet,west=false]
conquest:stone_wall_3[east=true,north=false,south=false,up=true,variant=kilo,west=true]
conquest:stone_wall_3[east=true,north=false,south=false,up=true,variant=kilo,west=false]
conquest:stone_wall_3[east=true,north=false,south=false,up=true,variant=lima,west=true]
conquest:stone_wall_3[east=true,north=false,south=false,up=true,variant=lima,west=false]
conquest:stone_wall_3[east=true,north=false,south=false,up=true,variant=mike,west=true]
conquest:stone_wall_3[east=true,north=false,south=false,up=true,variant=mike,west=false]
conquest:stone_wall_3[east=true,north=false,south=false,up=true,variant=november,west=true]
conquest:stone_wall_3[east=true,north=false,south=false,up=true,variant=november,west=false]
conquest:stone_wall_3[east=true,north=false,south=false,up=true,variant=oscar,west=true]
conquest:stone_wall_3[east=true,north=false,south=false,up=true,variant=oscar,west=false]
conquest:stone_wall_3[east=true,north=false,south=false,up=true,variant=papa,west=true]
conquest:stone_wall_3[east=true,north=false,south=false,up=true,variant=papa,west=false]
conquest:stone_wall_3[east=true,north=false,south=false,up=false,variant=alpha,west=true]
conquest:stone_wall_3[east=true,north=false,south=false,up=false,variant=alpha,west=false]
conquest:stone_wall_3[east=true,north=false,south=false,up=false,variant=bravo,west=true]
conquest:stone_wall_3[east=true,north=false,south=false,up=false,variant=bravo,west=false]
conquest:stone_wall_3[east=true,north=false,south=false,up=false,variant=charlie,west=true]
conquest:stone_wall_3[east=true,north=false,south=false,up=false,variant=charlie,west=false]
conquest:stone_wall_3[east=true,north=false,south=false,up=false,variant=delta,west=true]
conquest:stone_wall_3[east=true,north=false,south=false,up=false,variant=delta,west=false]
conquest:stone_wall_3[east=true,north=false,south=false,up=false,variant=echo,west=true]
conquest:stone_wall_3[east=true,north=false,south=false,up=false,variant=echo,west=false]
conquest:stone_wall_3[east=true,north=false,south=false,up=false,variant=fox,west=true]
conquest:stone_wall_3[east=true,north=false,south=false,up=false,variant=fox,west=false]
conquest:stone_wall_3[east=true,north=false,south=false,up=false,variant=golf,west=true]
conquest:stone_wall_3[east=true,north=false,south=false,up=false,variant=golf,west=false]
conquest:stone_wall_3[east=true,north=false,south=false,up=false,variant=hotel,west=true]
conquest:stone_wall_3[east=true,north=false,south=false,up=false,variant=hotel,west=false]
conquest:stone_wall_3[east=true,north=false,south=false,up=false,variant=india,west=true]
conquest:stone_wall_3[east=true,north=false,south=false,up=false,variant=india,west=false]
conquest:stone_wall_3[east=true,north=false,south=false,up=false,variant=juliet,west=true]
conquest:stone_wall_3[east=true,north=false,south=false,up=false,variant=juliet,west=false]
conquest:stone_wall_3[east=true,north=false,south=false,up=false,variant=kilo,west=true]
conquest:stone_wall_3[east=true,north=false,south=false,up=false,variant=kilo,west=false]
conquest:stone_wall_3[east=true,north=false,south=false,up=false,variant=lima,west=true]
conquest:stone_wall_3[east=true,north=false,south=false,up=false,variant=lima,west=false]
conquest:stone_wall_3[east=true,north=false,south=false,up=false,variant=mike,west=true]
conquest:stone_wall_3[east=true,north=false,south=false,up=false,variant=mike,west=false]
conquest:stone_wall_3[east=true,north=false,south=false,up=false,variant=november,west=true]
conquest:stone_wall_3[east=true,north=false,south=false,up=false,variant=november,west=false]
conquest:stone_wall_3[east=true,north=false,south=false,up=false,variant=oscar,west=true]
conquest:stone_wall_3[east=true,north=false,south=false,up=false,variant=oscar,west=false]
conquest:stone_wall_3[east=true,north=false,south=false,up=false,variant=papa,west=true]
conquest:stone_wall_3[east=true,north=false,south=false,up=false,variant=papa,west=false]
conquest:stone_wall_3[east=false,north=true,south=true,up=true,variant=alpha,west=true]
conquest:stone_wall_3[east=false,north=true,south=true,up=true,variant=alpha,west=false]
conquest:stone_wall_3[east=false,north=true,south=true,up=true,variant=bravo,west=true]
conquest:stone_wall_3[east=false,north=true,south=true,up=true,variant=bravo,west=false]
conquest:stone_wall_3[east=false,north=true,south=true,up=true,variant=charlie,west=true]
conquest:stone_wall_3[east=false,north=true,south=true,up=true,variant=charlie,west=false]
conquest:stone_wall_3[east=false,north=true,south=true,up=true,variant=delta,west=true]
conquest:stone_wall_3[east=false,north=true,south=true,up=true,variant=delta,west=false]
conquest:stone_wall_3[east=false,north=true,south=true,up=true,variant=echo,west=true]
conquest:stone_wall_3[east=false,north=true,south=true,up=true,variant=echo,west=false]
conquest:stone_wall_3[east=false,north=true,south=true,up=true,variant=fox,west=true]
conquest:stone_wall_3[east=false,north=true,south=true,up=true,variant=fox,west=false]
conquest:stone_wall_3[east=false,north=true,south=true,up=true,variant=golf,west=true]
conquest:stone_wall_3[east=false,north=true,south=true,up=true,variant=golf,west=false]
conquest:stone_wall_3[east=false,north=true,south=true,up=true,variant=hotel,west=true]
conquest:stone_wall_3[east=false,north=true,south=true,up=true,variant=hotel,west=false]
conquest:stone_wall_3[east=false,north=true,south=true,up=true,variant=india,west=true]
conquest:stone_wall_3[east=false,north=true,south=true,up=true,variant=india,west=false]
conquest:stone_wall_3[east=false,north=true,south=true,up=true,variant=juliet,west=true]
conquest:stone_wall_3[east=false,north=true,south=true,up=true,variant=juliet,west=false]
conquest:stone_wall_3[east=false,north=true,south=true,up=true,variant=kilo,west=true]
conquest:stone_wall_3[east=false,north=true,south=true,up=true,variant=kilo,west=false]
conquest:stone_wall_3[east=false,north=true,south=true,up=true,variant=lima,west=true]
conquest:stone_wall_3[east=false,north=true,south=true,up=true,variant=lima,west=false]
conquest:stone_wall_3[east=false,north=true,south=true,up=true,variant=mike,west=true]
conquest:stone_wall_3[east=false,north=true,south=true,up=true,variant=mike,west=false]
conquest:stone_wall_3[east=false,north=true,south=true,up=true,variant=november,west=true]
conquest:stone_wall_3[east=false,north=true,south=true,up=true,variant=november,west=false]
conquest:stone_wall_3[east=false,north=true,south=true,up=true,variant=oscar,west=true]
conquest:stone_wall_3[east=false,north=true,south=true,up=true,variant=oscar,west=false]
conquest:stone_wall_3[east=false,north=true,south=true,up=true,variant=papa,west=true]
conquest:stone_wall_3[east=false,north=true,south=true,up=true,variant=papa,west=false]
conquest:stone_wall_3[east=false,north=true,south=true,up=false,variant=alpha,west=true]
conquest:stone_wall_3[east=false,north=true,south=true,up=false,variant=alpha,west=false]
conquest:stone_wall_3[east=false,north=true,south=true,up=false,variant=bravo,west=true]
conquest:stone_wall_3[east=false,north=true,south=true,up=false,variant=bravo,west=false]
conquest:stone_wall_3[east=false,north=true,south=true,up=false,variant=charlie,west=true]
conquest:stone_wall_3[east=false,north=true,south=true,up=false,variant=charlie,west=false]
conquest:stone_wall_3[east=false,north=true,south=true,up=false,variant=delta,west=true]
conquest:stone_wall_3[east=false,north=true,south=true,up=false,variant=delta,west=false]
conquest:stone_wall_3[east=false,north=true,south=true,up=false,variant=echo,west=true]
conquest:stone_wall_3[east=false,north=true,south=true,up=false,variant=echo,west=false]
conquest:stone_wall_3[east=false,north=true,south=true,up=false,variant=fox,west=true]
conquest:stone_wall_3[east=false,north=true,south=true,up=false,variant=fox,west=false]
conquest:stone_wall_3[east=false,north=true,south=true,up=false,variant=golf,west=true]
conquest:stone_wall_3[east=false,north=true,south=true,up=false,variant=golf,west=false]
conquest:stone_wall_3[east=false,north=true,south=true,up=false,variant=hotel,west=true]
conquest:stone_wall_3[east=false,north=true,south=true,up=false,variant=hotel,west=false]
conquest:stone_wall_3[east=false,north=true,south=true,up=false,variant=india,west=true]
conquest:stone_wall_3[east=false,north=true,south=true,up=false,variant=india,west=false]
conquest:stone_wall_3[east=false,north=true,south=true,up=false,variant=juliet,west=true]
conquest:stone_wall_3[east=false,north=true,south=true,up=false,variant=juliet,west=false]
conquest:stone_wall_3[east=false,north=true,south=true,up=false,variant=kilo,west=true]
conquest:stone_wall_3[east=false,north=true,south=true,up=false,variant=kilo,west=false]
conquest:stone_wall_3[east=false,north=true,south=true,up=false,variant=lima,west=true]
conquest:stone_wall_3[east=false,north=true,south=true,up=false,variant=lima,west=false]
conquest:stone_wall_3[east=false,north=true,south=true,up=false,variant=mike,west=true]
conquest:stone_wall_3[east=false,north=true,south=true,up=false,variant=mike,west=false]
conquest:stone_wall_3[east=false,north=true,south=true,up=false,variant=november,west=true]
conquest:stone_wall_3[east=false,north=true,south=true,up=false,variant=november,west=false]
conquest:stone_wall_3[east=false,north=true,south=true,up=false,variant=oscar,west=true]
conquest:stone_wall_3[east=false,north=true,south=true,up=false,variant=oscar,west=false]
conquest:stone_wall_3[east=false,north=true,south=true,up=false,variant=papa,west=true]
conquest:stone_wall_3[east=false,north=true,south=true,up=false,variant=papa,west=false]
conquest:stone_wall_3[east=false,north=true,south=false,up=true,variant=alpha,west=true]
conquest:stone_wall_3[east=false,north=true,south=false,up=true,variant=alpha,west=false]
conquest:stone_wall_3[east=false,north=true,south=false,up=true,variant=bravo,west=true]
conquest:stone_wall_3[east=false,north=true,south=false,up=true,variant=bravo,west=false]
conquest:stone_wall_3[east=false,north=true,south=false,up=true,variant=charlie,west=true]
conquest:stone_wall_3[east=false,north=true,south=false,up=true,variant=charlie,west=false]
conquest:stone_wall_3[east=false,north=true,south=false,up=true,variant=delta,west=true]
conquest:stone_wall_3[east=false,north=true,south=false,up=true,variant=delta,west=false]
conquest:stone_wall_3[east=false,north=true,south=false,up=true,variant=echo,west=true]
conquest:stone_wall_3[east=false,north=true,south=false,up=true,variant=echo,west=false]
conquest:stone_wall_3[east=false,north=true,south=false,up=true,variant=fox,west=true]
conquest:stone_wall_3[east=false,north=true,south=false,up=true,variant=fox,west=false]
conquest:stone_wall_3[east=false,north=true,south=false,up=true,variant=golf,west=true]
conquest:stone_wall_3[east=false,north=true,south=false,up=true,variant=golf,west=false]
conquest:stone_wall_3[east=false,north=true,south=false,up=true,variant=hotel,west=true]
conquest:stone_wall_3[east=false,north=true,south=false,up=true,variant=hotel,west=false]
conquest:stone_wall_3[east=false,north=true,south=false,up=true,variant=india,west=true]
conquest:stone_wall_3[east=false,north=true,south=false,up=true,variant=india,west=false]
conquest:stone_wall_3[east=false,north=true,south=false,up=true,variant=juliet,west=true]
conquest:stone_wall_3[east=false,north=true,south=false,up=true,variant=juliet,west=false]
conquest:stone_wall_3[east=false,north=true,south=false,up=true,variant=kilo,west=true]
conquest:stone_wall_3[east=false,north=true,south=false,up=true,variant=kilo,west=false]
conquest:stone_wall_3[east=false,north=true,south=false,up=true,variant=lima,west=true]
conquest:stone_wall_3[east=false,north=true,south=false,up=true,variant=lima,west=false]
conquest:stone_wall_3[east=false,north=true,south=false,up=true,variant=mike,west=true]
conquest:stone_wall_3[east=false,north=true,south=false,up=true,variant=mike,west=false]
conquest:stone_wall_3[east=false,north=true,south=false,up=true,variant=november,west=true]
conquest:stone_wall_3[east=false,north=true,south=false,up=true,variant=november,west=false]
conquest:stone_wall_3[east=false,north=true,south=false,up=true,variant=oscar,west=true]
conquest:stone_wall_3[east=false,north=true,south=false,up=true,variant=oscar,west=false]
conquest:stone_wall_3[east=false,north=true,south=false,up=true,variant=papa,west=true]
conquest:stone_wall_3[east=false,north=true,south=false,up=true,variant=papa,west=false]
conquest:stone_wall_3[east=false,north=true,south=false,up=false,variant=alpha,west=true]
conquest:stone_wall_3[east=false,north=true,south=false,up=false,variant=alpha,west=false]
conquest:stone_wall_3[east=false,north=true,south=false,up=false,variant=bravo,west=true]
conquest:stone_wall_3[east=false,north=true,south=false,up=false,variant=bravo,west=false]
conquest:stone_wall_3[east=false,north=true,south=false,up=false,variant=charlie,west=true]
conquest:stone_wall_3[east=false,north=true,south=false,up=false,variant=charlie,west=false]
conquest:stone_wall_3[east=false,north=true,south=false,up=false,variant=delta,west=true]
conquest:stone_wall_3[east=false,north=true,south=false,up=false,variant=delta,west=false]
conquest:stone_wall_3[east=false,north=true,south=false,up=false,variant=echo,west=true]
conquest:stone_wall_3[east=false,north=true,south=false,up=false,variant=echo,west=false]
conquest:stone_wall_3[east=false,north=true,south=false,up=false,variant=fox,west=true]
conquest:stone_wall_3[east=false,north=true,south=false,up=false,variant=fox,west=false]
conquest:stone_wall_3[east=false,north=true,south=false,up=false,variant=golf,west=true]
conquest:stone_wall_3[east=false,north=true,south=false,up=false,variant=golf,west=false]
conquest:stone_wall_3[east=false,north=true,south=false,up=false,variant=hotel,west=true]
conquest:stone_wall_3[east=false,north=true,south=false,up=false,variant=hotel,west=false]
conquest:stone_wall_3[east=false,north=true,south=false,up=false,variant=india,west=true]
conquest:stone_wall_3[east=false,north=true,south=false,up=false,variant=india,west=false]
conquest:stone_wall_3[east=false,north=true,south=false,up=false,variant=juliet,west=true]
conquest:stone_wall_3[east=false,north=true,south=false,up=false,variant=juliet,west=false]
conquest:stone_wall_3[east=false,north=true,south=false,up=false,variant=kilo,west=true]
conquest:stone_wall_3[east=false,north=true,south=false,up=false,variant=kilo,west=false]
conquest:stone_wall_3[east=false,north=true,south=false,up=false,variant=lima,west=true]
conquest:stone_wall_3[east=false,north=true,south=false,up=false,variant=lima,west=false]
conquest:stone_wall_3[east=false,north=true,south=false,up=false,variant=mike,west=true]
conquest:stone_wall_3[east=false,north=true,south=false,up=false,variant=mike,west=false]
conquest:stone_wall_3[east=false,north=true,south=false,up=false,variant=november,west=true]
conquest:stone_wall_3[east=false,north=true,south=false,up=false,variant=november,west=false]
conquest:stone_wall_3[east=false,north=true,south=false,up=false,variant=oscar,west=true]
conquest:stone_wall_3[east=false,north=true,south=false,up=false,variant=oscar,west=false]
conquest:stone_wall_3[east=false,north=true,south=false,up=false,variant=papa,west=true]
conquest:stone_wall_3[east=false,north=true,south=false,up=false,variant=papa,west=false]
conquest:stone_wall_3[east=false,north=false,south=true,up=true,variant=alpha,west=true]
conquest:stone_wall_3[east=false,north=false,south=true,up=true,variant=alpha,west=false]
conquest:stone_wall_3[east=false,north=false,south=true,up=true,variant=bravo,west=true]
conquest:stone_wall_3[east=false,north=false,south=true,up=true,variant=bravo,west=false]
conquest:stone_wall_3[east=false,north=false,south=true,up=true,variant=charlie,west=true]
conquest:stone_wall_3[east=false,north=false,south=true,up=true,variant=charlie,west=false]
conquest:stone_wall_3[east=false,north=false,south=true,up=true,variant=delta,west=true]
conquest:stone_wall_3[east=false,north=false,south=true,up=true,variant=delta,west=false]
conquest:stone_wall_3[east=false,north=false,south=true,up=true,variant=echo,west=true]
conquest:stone_wall_3[east=false,north=false,south=true,up=true,variant=echo,west=false]
conquest:stone_wall_3[east=false,north=false,south=true,up=true,variant=fox,west=true]
conquest:stone_wall_3[east=false,north=false,south=true,up=true,variant=fox,west=false]
conquest:stone_wall_3[east=false,north=false,south=true,up=true,variant=golf,west=true]
conquest:stone_wall_3[east=false,north=false,south=true,up=true,variant=golf,west=false]
conquest:stone_wall_3[east=false,north=false,south=true,up=true,variant=hotel,west=true]
conquest:stone_wall_3[east=false,north=false,south=true,up=true,variant=hotel,west=false]
conquest:stone_wall_3[east=false,north=false,south=true,up=true,variant=india,west=true]
conquest:stone_wall_3[east=false,north=false,south=true,up=true,variant=india,west=false]
conquest:stone_wall_3[east=false,north=false,south=true,up=true,variant=juliet,west=true]
conquest:stone_wall_3[east=false,north=false,south=true,up=true,variant=juliet,west=false]
conquest:stone_wall_3[east=false,north=false,south=true,up=true,variant=kilo,west=true]
conquest:stone_wall_3[east=false,north=false,south=true,up=true,variant=kilo,west=false]
conquest:stone_wall_3[east=false,north=false,south=true,up=true,variant=lima,west=true]
conquest:stone_wall_3[east=false,north=false,south=true,up=true,variant=lima,west=false]
conquest:stone_wall_3[east=false,north=false,south=true,up=true,variant=mike,west=true]
conquest:stone_wall_3[east=false,north=false,south=true,up=true,variant=mike,west=false]
conquest:stone_wall_3[east=false,north=false,south=true,up=true,variant=november,west=true]
conquest:stone_wall_3[east=false,north=false,south=true,up=true,variant=november,west=false]
conquest:stone_wall_3[east=false,north=false,south=true,up=true,variant=oscar,west=true]
conquest:stone_wall_3[east=false,north=false,south=true,up=true,variant=oscar,west=false]
conquest:stone_wall_3[east=false,north=false,south=true,up=true,variant=papa,west=true]
conquest:stone_wall_3[east=false,north=false,south=true,up=true,variant=papa,west=false]
conquest:stone_wall_3[east=false,north=false,south=true,up=false,variant=alpha,west=true]
conquest:stone_wall_3[east=false,north=false,south=true,up=false,variant=alpha,west=false]
conquest:stone_wall_3[east=false,north=false,south=true,up=false,variant=bravo,west=true]
conquest:stone_wall_3[east=false,north=false,south=true,up=false,variant=bravo,west=false]
conquest:stone_wall_3[east=false,north=false,south=true,up=false,variant=charlie,west=true]
conquest:stone_wall_3[east=false,north=false,south=true,up=false,variant=charlie,west=false]
conquest:stone_wall_3[east=false,north=false,south=true,up=false,variant=delta,west=true]
conquest:stone_wall_3[east=false,north=false,south=true,up=false,variant=delta,west=false]
conquest:stone_wall_3[east=false,north=false,south=true,up=false,variant=echo,west=true]
conquest:stone_wall_3[east=false,north=false,south=true,up=false,variant=echo,west=false]
conquest:stone_wall_3[east=false,north=false,south=true,up=false,variant=fox,west=true]
conquest:stone_wall_3[east=false,north=false,south=true,up=false,variant=fox,west=false]
conquest:stone_wall_3[east=false,north=false,south=true,up=false,variant=golf,west=true]
conquest:stone_wall_3[east=false,north=false,south=true,up=false,variant=golf,west=false]
conquest:stone_wall_3[east=false,north=false,south=true,up=false,variant=hotel,west=true]
conquest:stone_wall_3[east=false,north=false,south=true,up=false,variant=hotel,west=false]
conquest:stone_wall_3[east=false,north=false,south=true,up=false,variant=india,west=true]
conquest:stone_wall_3[east=false,north=false,south=true,up=false,variant=india,west=false]
conquest:stone_wall_3[east=false,north=false,south=true,up=false,variant=juliet,west=true]
conquest:stone_wall_3[east=false,north=false,south=true,up=false,variant=juliet,west=false]
conquest:stone_wall_3[east=false,north=false,south=true,up=false,variant=kilo,west=true]
conquest:stone_wall_3[east=false,north=false,south=true,up=false,variant=kilo,west=false]
conquest:stone_wall_3[east=false,north=false,south=true,up=false,variant=lima,west=true]
conquest:stone_wall_3[east=false,north=false,south=true,up=false,variant=lima,west=false]
conquest:stone_wall_3[east=false,north=false,south=true,up=false,variant=mike,west=true]
conquest:stone_wall_3[east=false,north=false,south=true,up=false,variant=mike,west=false]
conquest:stone_wall_3[east=false,north=false,south=true,up=false,variant=november,west=true]
conquest:stone_wall_3[east=false,north=false,south=true,up=false,variant=november,west=false]
conquest:stone_wall_3[east=false,north=false,south=true,up=false,variant=oscar,west=true]
conquest:stone_wall_3[east=false,north=false,south=true,up=false,variant=oscar,west=false]
conquest:stone_wall_3[east=false,north=false,south=true,up=false,variant=papa,west=true]
conquest:stone_wall_3[east=false,north=false,south=true,up=false,variant=papa,west=false]
conquest:stone_wall_3[east=false,north=false,south=false,up=true,variant=alpha,west=true]
conquest:stone_wall_3[east=false,north=false,south=false,up=true,variant=alpha,west=false]
conquest:stone_wall_3[east=false,north=false,south=false,up=true,variant=bravo,west=true]
conquest:stone_wall_3[east=false,north=false,south=false,up=true,variant=bravo,west=false]
conquest:stone_wall_3[east=false,north=false,south=false,up=true,variant=charlie,west=true]
conquest:stone_wall_3[east=false,north=false,south=false,up=true,variant=charlie,west=false]
conquest:stone_wall_3[east=false,north=false,south=false,up=true,variant=delta,west=true]
conquest:stone_wall_3[east=false,north=false,south=false,up=true,variant=delta,west=false]
conquest:stone_wall_3[east=false,north=false,south=false,up=true,variant=echo,west=true]
conquest:stone_wall_3[east=false,north=false,south=false,up=true,variant=echo,west=false]
conquest:stone_wall_3[east=false,north=false,south=false,up=true,variant=fox,west=true]
conquest:stone_wall_3[east=false,north=false,south=false,up=true,variant=fox,west=false]
conquest:stone_wall_3[east=false,north=false,south=false,up=true,variant=golf,west=true]
conquest:stone_wall_3[east=false,north=false,south=false,up=true,variant=golf,west=false]
conquest:stone_wall_3[east=false,north=false,south=false,up=true,variant=hotel,west=true]
conquest:stone_wall_3[east=false,north=false,south=false,up=true,variant=hotel,west=false]
conquest:stone_wall_3[east=false,north=false,south=false,up=true,variant=india,west=true]
conquest:stone_wall_3[east=false,north=false,south=false,up=true,variant=india,west=false]
conquest:stone_wall_3[east=false,north=false,south=false,up=true,variant=juliet,west=true]
conquest:stone_wall_3[east=false,north=false,south=false,up=true,variant=juliet,west=false]
conquest:stone_wall_3[east=false,north=false,south=false,up=true,variant=kilo,west=true]
conquest:stone_wall_3[east=false,north=false,south=false,up=true,variant=kilo,west=false]
conquest:stone_wall_3[east=false,north=false,south=false,up=true,variant=lima,west=true]
conquest:stone_wall_3[east=false,north=false,south=false,up=true,variant=lima,west=false]
conquest:stone_wall_3[east=false,north=false,south=false,up=true,variant=mike,west=true]
conquest:stone_wall_3[east=false,north=false,south=false,up=true,variant=mike,west=false]
conquest:stone_wall_3[east=false,north=false,south=false,up=true,variant=november,west=true]
conquest:stone_wall_3[east=false,north=false,south=false,up=true,variant=november,west=false]
conquest:stone_wall_3[east=false,north=false,south=false,up=true,variant=oscar,west=true]
conquest:stone_wall_3[east=false,north=false,south=false,up=true,variant=oscar,west=false]
conquest:stone_wall_3[east=false,north=false,south=false,up=true,variant=papa,west=true]
conquest:stone_wall_3[east=false,north=false,south=false,up=true,variant=papa,west=false]
conquest:stone_wall_3[east=false,north=false,south=false,up=false,variant=alpha,west=true]
conquest:stone_wall_3[east=false,north=false,south=false,up=false,variant=alpha,west=false]
conquest:stone_wall_3[east=false,north=false,south=false,up=false,variant=bravo,west=true]
conquest:stone_wall_3[east=false,north=false,south=false,up=false,variant=bravo,west=false]
conquest:stone_wall_3[east=false,north=false,south=false,up=false,variant=charlie,west=true]
conquest:stone_wall_3[east=false,north=false,south=false,up=false,variant=charlie,west=false]
conquest:stone_wall_3[east=false,north=false,south=false,up=false,variant=delta,west=true]
conquest:stone_wall_3[east=false,north=false,south=false,up=false,variant=delta,west=false]
conquest:stone_wall_3[east=false,north=false,south=false,up=false,variant=echo,west=true]
conquest:stone_wall_3[east=false,north=false,south=false,up=false,variant=echo,west=false]
conquest:stone_wall_3[east=false,north=false,south=false,up=false,variant=fox,west=true]
conquest:stone_wall_3[east=false,north=false,south=false,up=false,variant=fox,west=false]
conquest:stone_wall_3[east=false,north=false,south=false,up=false,variant=golf,west=true]
conquest:stone_wall_3[east=false,north=false,south=false,up=false,variant=golf,west=false]
conquest:stone_wall_3[east=false,north=false,south=false,up=false,variant=hotel,west=true]
conquest:stone_wall_3[east=false,north=false,south=false,up=false,variant=hotel,west=false]
conquest:stone_wall_3[east=false,north=false,south=false,up=false,variant=india,west=true]
conquest:stone_wall_3[east=false,north=false,south=false,up=false,variant=india,west=false]
conquest:stone_wall_3[east=false,north=false,south=false,up=false,variant=juliet,west=true]
conquest:stone_wall_3[east=false,north=false,south=false,up=false,variant=juliet,west=false]
conquest:stone_wall_3[east=false,north=false,south=false,up=false,variant=kilo,west=true]
conquest:stone_wall_3[east=false,north=false,south=false,up=false,variant=kilo,west=false]
conquest:stone_wall_3[east=false,north=false,south=false,up=false,variant=lima,west=true]
conquest:stone_wall_3[east=false,north=false,south=false,up=false,variant=lima,west=false]
conquest:stone_wall_3[east=false,north=false,south=false,up=false,variant=mike,west=true]
conquest:stone_wall_3[east=false,north=false,south=false,up=false,variant=mike,west=false]
conquest:stone_wall_3[east=false,north=false,south=false,up=false,variant=november,west=true]
conquest:stone_wall_3[east=false,north=false,south=false,up=false,variant=november,west=false]
conquest:stone_wall_3[east=false,north=false,south=false,up=false,variant=oscar,west=true]
conquest:stone_wall_3[east=false,north=false,south=false,up=false,variant=oscar,west=false]
conquest:stone_wall_3[east=false,north=false,south=false,up=false,variant=papa,west=true]
conquest:stone_wall_3[east=false,north=false,south=false,up=false,variant=papa,west=false]
conquest:stone_wall_4[east=true,north=true,south=true,up=true,variant=alpha,west=true]
conquest:stone_wall_4[east=true,north=true,south=true,up=true,variant=alpha,west=false]
conquest:stone_wall_4[east=true,north=true,south=true,up=true,variant=bravo,west=true]
conquest:stone_wall_4[east=true,north=true,south=true,up=true,variant=bravo,west=false]
conquest:stone_wall_4[east=true,north=true,south=true,up=true,variant=charlie,west=true]
conquest:stone_wall_4[east=true,north=true,south=true,up=true,variant=charlie,west=false]
conquest:stone_wall_4[east=true,north=true,south=true,up=true,variant=delta,west=true]
conquest:stone_wall_4[east=true,north=true,south=true,up=true,variant=delta,west=false]
conquest:stone_wall_4[east=true,north=true,south=true,up=true,variant=echo,west=true]
conquest:stone_wall_4[east=true,north=true,south=true,up=true,variant=echo,west=false]
conquest:stone_wall_4[east=true,north=true,south=true,up=true,variant=fox,west=true]
conquest:stone_wall_4[east=true,north=true,south=true,up=true,variant=fox,west=false]
conquest:stone_wall_4[east=true,north=true,south=true,up=true,variant=golf,west=true]
conquest:stone_wall_4[east=true,north=true,south=true,up=true,variant=golf,west=false]
conquest:stone_wall_4[east=true,north=true,south=true,up=true,variant=hotel,west=true]
conquest:stone_wall_4[east=true,north=true,south=true,up=true,variant=hotel,west=false]
conquest:stone_wall_4[east=true,north=true,south=true,up=true,variant=india,west=true]
conquest:stone_wall_4[east=true,north=true,south=true,up=true,variant=india,west=false]
conquest:stone_wall_4[east=true,north=true,south=true,up=true,variant=juliet,west=true]
conquest:stone_wall_4[east=true,north=true,south=true,up=true,variant=juliet,west=false]
conquest:stone_wall_4[east=true,north=true,south=true,up=true,variant=kilo,west=true]
conquest:stone_wall_4[east=true,north=true,south=true,up=true,variant=kilo,west=false]
conquest:stone_wall_4[east=true,north=true,south=true,up=true,variant=lima,west=true]
conquest:stone_wall_4[east=true,north=true,south=true,up=true,variant=lima,west=false]
conquest:stone_wall_4[east=true,north=true,south=true,up=true,variant=mike,west=true]
conquest:stone_wall_4[east=true,north=true,south=true,up=true,variant=mike,west=false]
conquest:stone_wall_4[east=true,north=true,south=true,up=true,variant=november,west=true]
conquest:stone_wall_4[east=true,north=true,south=true,up=true,variant=november,west=false]
conquest:stone_wall_4[east=true,north=true,south=true,up=true,variant=oscar,west=true]
conquest:stone_wall_4[east=true,north=true,south=true,up=true,variant=oscar,west=false]
conquest:stone_wall_4[east=true,north=true,south=true,up=true,variant=papa,west=true]
conquest:stone_wall_4[east=true,north=true,south=true,up=true,variant=papa,west=false]
conquest:stone_wall_4[east=true,north=true,south=true,up=false,variant=alpha,west=true]
conquest:stone_wall_4[east=true,north=true,south=true,up=false,variant=alpha,west=false]
conquest:stone_wall_4[east=true,north=true,south=true,up=false,variant=bravo,west=true]
conquest:stone_wall_4[east=true,north=true,south=true,up=false,variant=bravo,west=false]
conquest:stone_wall_4[east=true,north=true,south=true,up=false,variant=charlie,west=true]
conquest:stone_wall_4[east=true,north=true,south=true,up=false,variant=charlie,west=false]
conquest:stone_wall_4[east=true,north=true,south=true,up=false,variant=delta,west=true]
conquest:stone_wall_4[east=true,north=true,south=true,up=false,variant=delta,west=false]
conquest:stone_wall_4[east=true,north=true,south=true,up=false,variant=echo,west=true]
conquest:stone_wall_4[east=true,north=true,south=true,up=false,variant=echo,west=false]
conquest:stone_wall_4[east=true,north=true,south=true,up=false,variant=fox,west=true]
conquest:stone_wall_4[east=true,north=true,south=true,up=false,variant=fox,west=false]
conquest:stone_wall_4[east=true,north=true,south=true,up=false,variant=golf,west=true]
conquest:stone_wall_4[east=true,north=true,south=true,up=false,variant=golf,west=false]
conquest:stone_wall_4[east=true,north=true,south=true,up=false,variant=hotel,west=true]
conquest:stone_wall_4[east=true,north=true,south=true,up=false,variant=hotel,west=false]
conquest:stone_wall_4[east=true,north=true,south=true,up=false,variant=india,west=true]
conquest:stone_wall_4[east=true,north=true,south=true,up=false,variant=india,west=false]
conquest:stone_wall_4[east=true,north=true,south=true,up=false,variant=juliet,west=true]
conquest:stone_wall_4[east=true,north=true,south=true,up=false,variant=juliet,west=false]
conquest:stone_wall_4[east=true,north=true,south=true,up=false,variant=kilo,west=true]
conquest:stone_wall_4[east=true,north=true,south=true,up=false,variant=kilo,west=false]
conquest:stone_wall_4[east=true,north=true,south=true,up=false,variant=lima,west=true]
conquest:stone_wall_4[east=true,north=true,south=true,up=false,variant=lima,west=false]
conquest:stone_wall_4[east=true,north=true,south=true,up=false,variant=mike,west=true]
conquest:stone_wall_4[east=true,north=true,south=true,up=false,variant=mike,west=false]
conquest:stone_wall_4[east=true,north=true,south=true,up=false,variant=november,west=true]
conquest:stone_wall_4[east=true,north=true,south=true,up=false,variant=november,west=false]
conquest:stone_wall_4[east=true,north=true,south=true,up=false,variant=oscar,west=true]
conquest:stone_wall_4[east=true,north=true,south=true,up=false,variant=oscar,west=false]
conquest:stone_wall_4[east=true,north=true,south=true,up=false,variant=papa,west=true]
conquest:stone_wall_4[east=true,north=true,south=true,up=false,variant=papa,west=false]
conquest:stone_wall_4[east=true,north=true,south=false,up=true,variant=alpha,west=true]
conquest:stone_wall_4[east=true,north=true,south=false,up=true,variant=alpha,west=false]
conquest:stone_wall_4[east=true,north=true,south=false,up=true,variant=bravo,west=true]
conquest:stone_wall_4[east=true,north=true,south=false,up=true,variant=bravo,west=false]
conquest:stone_wall_4[east=true,north=true,south=false,up=true,variant=charlie,west=true]
conquest:stone_wall_4[east=true,north=true,south=false,up=true,variant=charlie,west=false]
conquest:stone_wall_4[east=true,north=true,south=false,up=true,variant=delta,west=true]
conquest:stone_wall_4[east=true,north=true,south=false,up=true,variant=delta,west=false]
conquest:stone_wall_4[east=true,north=true,south=false,up=true,variant=echo,west=true]
conquest:stone_wall_4[east=true,north=true,south=false,up=true,variant=echo,west=false]
conquest:stone_wall_4[east=true,north=true,south=false,up=true,variant=fox,west=true]
conquest:stone_wall_4[east=true,north=true,south=false,up=true,variant=fox,west=false]
conquest:stone_wall_4[east=true,north=true,south=false,up=true,variant=golf,west=true]
conquest:stone_wall_4[east=true,north=true,south=false,up=true,variant=golf,west=false]
conquest:stone_wall_4[east=true,north=true,south=false,up=true,variant=hotel,west=true]
conquest:stone_wall_4[east=true,north=true,south=false,up=true,variant=hotel,west=false]
conquest:stone_wall_4[east=true,north=true,south=false,up=true,variant=india,west=true]
conquest:stone_wall_4[east=true,north=true,south=false,up=true,variant=india,west=false]
conquest:stone_wall_4[east=true,north=true,south=false,up=true,variant=juliet,west=true]
conquest:stone_wall_4[east=true,north=true,south=false,up=true,variant=juliet,west=false]
conquest:stone_wall_4[east=true,north=true,south=false,up=true,variant=kilo,west=true]
conquest:stone_wall_4[east=true,north=true,south=false,up=true,variant=kilo,west=false]
conquest:stone_wall_4[east=true,north=true,south=false,up=true,variant=lima,west=true]
conquest:stone_wall_4[east=true,north=true,south=false,up=true,variant=lima,west=false]
conquest:stone_wall_4[east=true,north=true,south=false,up=true,variant=mike,west=true]
conquest:stone_wall_4[east=true,north=true,south=false,up=true,variant=mike,west=false]
conquest:stone_wall_4[east=true,north=true,south=false,up=true,variant=november,west=true]
conquest:stone_wall_4[east=true,north=true,south=false,up=true,variant=november,west=false]
conquest:stone_wall_4[east=true,north=true,south=false,up=true,variant=oscar,west=true]
conquest:stone_wall_4[east=true,north=true,south=false,up=true,variant=oscar,west=false]
conquest:stone_wall_4[east=true,north=true,south=false,up=true,variant=papa,west=true]
conquest:stone_wall_4[east=true,north=true,south=false,up=true,variant=papa,west=false]
conquest:stone_wall_4[east=true,north=true,south=false,up=false,variant=alpha,west=true]
conquest:stone_wall_4[east=true,north=true,south=false,up=false,variant=alpha,west=false]
conquest:stone_wall_4[east=true,north=true,south=false,up=false,variant=bravo,west=true]
conquest:stone_wall_4[east=true,north=true,south=false,up=false,variant=bravo,west=false]
conquest:stone_wall_4[east=true,north=true,south=false,up=false,variant=charlie,west=true]
conquest:stone_wall_4[east=true,north=true,south=false,up=false,variant=charlie,west=false]
conquest:stone_wall_4[east=true,north=true,south=false,up=false,variant=delta,west=true]
conquest:stone_wall_4[east=true,north=true,south=false,up=false,variant=delta,west=false]
conquest:stone_wall_4[east=true,north=true,south=false,up=false,variant=echo,west=true]
conquest:stone_wall_4[east=true,north=true,south=false,up=false,variant=echo,west=false]
conquest:stone_wall_4[east=true,north=true,south=false,up=false,variant=fox,west=true]
conquest:stone_wall_4[east=true,north=true,south=false,up=false,variant=fox,west=false]
conquest:stone_wall_4[east=true,north=true,south=false,up=false,variant=golf,west=true]
conquest:stone_wall_4[east=true,north=true,south=false,up=false,variant=golf,west=false]
conquest:stone_wall_4[east=true,north=true,south=false,up=false,variant=hotel,west=true]
conquest:stone_wall_4[east=true,north=true,south=false,up=false,variant=hotel,west=false]
conquest:stone_wall_4[east=true,north=true,south=false,up=false,variant=india,west=true]
conquest:stone_wall_4[east=true,north=true,south=false,up=false,variant=india,west=false]
conquest:stone_wall_4[east=true,north=true,south=false,up=false,variant=juliet,west=true]
conquest:stone_wall_4[east=true,north=true,south=false,up=false,variant=juliet,west=false]
conquest:stone_wall_4[east=true,north=true,south=false,up=false,variant=kilo,west=true]
conquest:stone_wall_4[east=true,north=true,south=false,up=false,variant=kilo,west=false]
conquest:stone_wall_4[east=true,north=true,south=false,up=false,variant=lima,west=true]
conquest:stone_wall_4[east=true,north=true,south=false,up=false,variant=lima,west=false]
conquest:stone_wall_4[east=true,north=true,south=false,up=false,variant=mike,west=true]
conquest:stone_wall_4[east=true,north=true,south=false,up=false,variant=mike,west=false]
conquest:stone_wall_4[east=true,north=true,south=false,up=false,variant=november,west=true]
conquest:stone_wall_4[east=true,north=true,south=false,up=false,variant=november,west=false]
conquest:stone_wall_4[east=true,north=true,south=false,up=false,variant=oscar,west=true]
conquest:stone_wall_4[east=true,north=true,south=false,up=false,variant=oscar,west=false]
conquest:stone_wall_4[east=true,north=true,south=false,up=false,variant=papa,west=true]
conquest:stone_wall_4[east=true,north=true,south=false,up=false,variant=papa,west=false]
conquest:stone_wall_4[east=true,north=false,south=true,up=true,variant=alpha,west=true]
conquest:stone_wall_4[east=true,north=false,south=true,up=true,variant=alpha,west=false]
conquest:stone_wall_4[east=true,north=false,south=true,up=true,variant=bravo,west=true]
conquest:stone_wall_4[east=true,north=false,south=true,up=true,variant=bravo,west=false]
conquest:stone_wall_4[east=true,north=false,south=true,up=true,variant=charlie,west=true]
conquest:stone_wall_4[east=true,north=false,south=true,up=true,variant=charlie,west=false]
conquest:stone_wall_4[east=true,north=false,south=true,up=true,variant=delta,west=true]
conquest:stone_wall_4[east=true,north=false,south=true,up=true,variant=delta,west=false]
conquest:stone_wall_4[east=true,north=false,south=true,up=true,variant=echo,west=true]
conquest:stone_wall_4[east=true,north=false,south=true,up=true,variant=echo,west=false]
conquest:stone_wall_4[east=true,north=false,south=true,up=true,variant=fox,west=true]
conquest:stone_wall_4[east=true,north=false,south=true,up=true,variant=fox,west=false]
conquest:stone_wall_4[east=true,north=false,south=true,up=true,variant=golf,west=true]
conquest:stone_wall_4[east=true,north=false,south=true,up=true,variant=golf,west=false]
conquest:stone_wall_4[east=true,north=false,south=true,up=true,variant=hotel,west=true]
conquest:stone_wall_4[east=true,north=false,south=true,up=true,variant=hotel,west=false]
conquest:stone_wall_4[east=true,north=false,south=true,up=true,variant=india,west=true]
conquest:stone_wall_4[east=true,north=false,south=true,up=true,variant=india,west=false]
conquest:stone_wall_4[east=true,north=false,south=true,up=true,variant=juliet,west=true]
conquest:stone_wall_4[east=true,north=false,south=true,up=true,variant=juliet,west=false]
conquest:stone_wall_4[east=true,north=false,south=true,up=true,variant=kilo,west=true]
conquest:stone_wall_4[east=true,north=false,south=true,up=true,variant=kilo,west=false]
conquest:stone_wall_4[east=true,north=false,south=true,up=true,variant=lima,west=true]
conquest:stone_wall_4[east=true,north=false,south=true,up=true,variant=lima,west=false]
conquest:stone_wall_4[east=true,north=false,south=true,up=true,variant=mike,west=true]
conquest:stone_wall_4[east=true,north=false,south=true,up=true,variant=mike,west=false]
conquest:stone_wall_4[east=true,north=false,south=true,up=true,variant=november,west=true]
conquest:stone_wall_4[east=true,north=false,south=true,up=true,variant=november,west=false]
conquest:stone_wall_4[east=true,north=false,south=true,up=true,variant=oscar,west=true]
conquest:stone_wall_4[east=true,north=false,south=true,up=true,variant=oscar,west=false]
conquest:stone_wall_4[east=true,north=false,south=true,up=true,variant=papa,west=true]
conquest:stone_wall_4[east=true,north=false,south=true,up=true,variant=papa,west=false]
conquest:stone_wall_4[east=true,north=false,south=true,up=false,variant=alpha,west=true]
conquest:stone_wall_4[east=true,north=false,south=true,up=false,variant=alpha,west=false]
conquest:stone_wall_4[east=true,north=false,south=true,up=false,variant=bravo,west=true]
conquest:stone_wall_4[east=true,north=false,south=true,up=false,variant=bravo,west=false]
conquest:stone_wall_4[east=true,north=false,south=true,up=false,variant=charlie,west=true]
conquest:stone_wall_4[east=true,north=false,south=true,up=false,variant=charlie,west=false]
conquest:stone_wall_4[east=true,north=false,south=true,up=false,variant=delta,west=true]
conquest:stone_wall_4[east=true,north=false,south=true,up=false,variant=delta,west=false]
conquest:stone_wall_4[east=true,north=false,south=true,up=false,variant=echo,west=true]
conquest:stone_wall_4[east=true,north=false,south=true,up=false,variant=echo,west=false]
conquest:stone_wall_4[east=true,north=false,south=true,up=false,variant=fox,west=true]
conquest:stone_wall_4[east=true,north=false,south=true,up=false,variant=fox,west=false]
conquest:stone_wall_4[east=true,north=false,south=true,up=false,variant=golf,west=true]
conquest:stone_wall_4[east=true,north=false,south=true,up=false,variant=golf,west=false]
conquest:stone_wall_4[east=true,north=false,south=true,up=false,variant=hotel,west=true]
conquest:stone_wall_4[east=true,north=false,south=true,up=false,variant=hotel,west=false]
conquest:stone_wall_4[east=true,north=false,south=true,up=false,variant=india,west=true]
conquest:stone_wall_4[east=true,north=false,south=true,up=false,variant=india,west=false]
conquest:stone_wall_4[east=true,north=false,south=true,up=false,variant=juliet,west=true]
conquest:stone_wall_4[east=true,north=false,south=true,up=false,variant=juliet,west=false]
conquest:stone_wall_4[east=true,north=false,south=true,up=false,variant=kilo,west=true]
conquest:stone_wall_4[east=true,north=false,south=true,up=false,variant=kilo,west=false]
conquest:stone_wall_4[east=true,north=false,south=true,up=false,variant=lima,west=true]
conquest:stone_wall_4[east=true,north=false,south=true,up=false,variant=lima,west=false]
conquest:stone_wall_4[east=true,north=false,south=true,up=false,variant=mike,west=true]
conquest:stone_wall_4[east=true,north=false,south=true,up=false,variant=mike,west=false]
conquest:stone_wall_4[east=true,north=false,south=true,up=false,variant=november,west=true]
conquest:stone_wall_4[east=true,north=false,south=true,up=false,variant=november,west=false]
conquest:stone_wall_4[east=true,north=false,south=true,up=false,variant=oscar,west=true]
conquest:stone_wall_4[east=true,north=false,south=true,up=false,variant=oscar,west=false]
conquest:stone_wall_4[east=true,north=false,south=true,up=false,variant=papa,west=true]
conquest:stone_wall_4[east=true,north=false,south=true,up=false,variant=papa,west=false]
conquest:stone_wall_4[east=true,north=false,south=false,up=true,variant=alpha,west=true]
conquest:stone_wall_4[east=true,north=false,south=false,up=true,variant=alpha,west=false]
conquest:stone_wall_4[east=true,north=false,south=false,up=true,variant=bravo,west=true]
conquest:stone_wall_4[east=true,north=false,south=false,up=true,variant=bravo,west=false]
conquest:stone_wall_4[east=true,north=false,south=false,up=true,variant=charlie,west=true]
conquest:stone_wall_4[east=true,north=false,south=false,up=true,variant=charlie,west=false]
conquest:stone_wall_4[east=true,north=false,south=false,up=true,variant=delta,west=true]
conquest:stone_wall_4[east=true,north=false,south=false,up=true,variant=delta,west=false]
conquest:stone_wall_4[east=true,north=false,south=false,up=true,variant=echo,west=true]
conquest:stone_wall_4[east=true,north=false,south=false,up=true,variant=echo,west=false]
conquest:stone_wall_4[east=true,north=false,south=false,up=true,variant=fox,west=true]
conquest:stone_wall_4[east=true,north=false,south=false,up=true,variant=fox,west=false]
conquest:stone_wall_4[east=true,north=false,south=false,up=true,variant=golf,west=true]
conquest:stone_wall_4[east=true,north=false,south=false,up=true,variant=golf,west=false]
conquest:stone_wall_4[east=true,north=false,south=false,up=true,variant=hotel,west=true]
conquest:stone_wall_4[east=true,north=false,south=false,up=true,variant=hotel,west=false]
conquest:stone_wall_4[east=true,north=false,south=false,up=true,variant=india,west=true]
conquest:stone_wall_4[east=true,north=false,south=false,up=true,variant=india,west=false]
conquest:stone_wall_4[east=true,north=false,south=false,up=true,variant=juliet,west=true]
conquest:stone_wall_4[east=true,north=false,south=false,up=true,variant=juliet,west=false]
conquest:stone_wall_4[east=true,north=false,south=false,up=true,variant=kilo,west=true]
conquest:stone_wall_4[east=true,north=false,south=false,up=true,variant=kilo,west=false]
conquest:stone_wall_4[east=true,north=false,south=false,up=true,variant=lima,west=true]
conquest:stone_wall_4[east=true,north=false,south=false,up=true,variant=lima,west=false]
conquest:stone_wall_4[east=true,north=false,south=false,up=true,variant=mike,west=true]
conquest:stone_wall_4[east=true,north=false,south=false,up=true,variant=mike,west=false]
conquest:stone_wall_4[east=true,north=false,south=false,up=true,variant=november,west=true]
conquest:stone_wall_4[east=true,north=false,south=false,up=true,variant=november,west=false]
conquest:stone_wall_4[east=true,north=false,south=false,up=true,variant=oscar,west=true]
conquest:stone_wall_4[east=true,north=false,south=false,up=true,variant=oscar,west=false]
conquest:stone_wall_4[east=true,north=false,south=false,up=true,variant=papa,west=true]
conquest:stone_wall_4[east=true,north=false,south=false,up=true,variant=papa,west=false]
conquest:stone_wall_4[east=true,north=false,south=false,up=false,variant=alpha,west=true]
conquest:stone_wall_4[east=true,north=false,south=false,up=false,variant=alpha,west=false]
conquest:stone_wall_4[east=true,north=false,south=false,up=false,variant=bravo,west=true]
conquest:stone_wall_4[east=true,north=false,south=false,up=false,variant=bravo,west=false]
conquest:stone_wall_4[east=true,north=false,south=false,up=false,variant=charlie,west=true]
conquest:stone_wall_4[east=true,north=false,south=false,up=false,variant=charlie,west=false]
conquest:stone_wall_4[east=true,north=false,south=false,up=false,variant=delta,west=true]
conquest:stone_wall_4[east=true,north=false,south=false,up=false,variant=delta,west=false]
conquest:stone_wall_4[east=true,north=false,south=false,up=false,variant=echo,west=true]
conquest:stone_wall_4[east=true,north=false,south=false,up=false,variant=echo,west=false]
conquest:stone_wall_4[east=true,north=false,south=false,up=false,variant=fox,west=true]
conquest:stone_wall_4[east=true,north=false,south=false,up=false,variant=fox,west=false]
conquest:stone_wall_4[east=true,north=false,south=false,up=false,variant=golf,west=true]
conquest:stone_wall_4[east=true,north=false,south=false,up=false,variant=golf,west=false]
conquest:stone_wall_4[east=true,north=false,south=false,up=false,variant=hotel,west=true]
conquest:stone_wall_4[east=true,north=false,south=false,up=false,variant=hotel,west=false]
conquest:stone_wall_4[east=true,north=false,south=false,up=false,variant=india,west=true]
conquest:stone_wall_4[east=true,north=false,south=false,up=false,variant=india,west=false]
conquest:stone_wall_4[east=true,north=false,south=false,up=false,variant=juliet,west=true]
conquest:stone_wall_4[east=true,north=false,south=false,up=false,variant=juliet,west=false]
conquest:stone_wall_4[east=true,north=false,south=false,up=false,variant=kilo,west=true]
conquest:stone_wall_4[east=true,north=false,south=false,up=false,variant=kilo,west=false]
conquest:stone_wall_4[east=true,north=false,south=false,up=false,variant=lima,west=true]
conquest:stone_wall_4[east=true,north=false,south=false,up=false,variant=lima,west=false]
conquest:stone_wall_4[east=true,north=false,south=false,up=false,variant=mike,west=true]
conquest:stone_wall_4[east=true,north=false,south=false,up=false,variant=mike,west=false]
conquest:stone_wall_4[east=true,north=false,south=false,up=false,variant=november,west=true]
conquest:stone_wall_4[east=true,north=false,south=false,up=false,variant=november,west=false]
conquest:stone_wall_4[east=true,north=false,south=false,up=false,variant=oscar,west=true]
conquest:stone_wall_4[east=true,north=false,south=false,up=false,variant=oscar,west=false]
conquest:stone_wall_4[east=true,north=false,south=false,up=false,variant=papa,west=true]
conquest:stone_wall_4[east=true,north=false,south=false,up=false,variant=papa,west=false]
conquest:stone_wall_4[east=false,north=true,south=true,up=true,variant=alpha,west=true]
conquest:stone_wall_4[east=false,north=true,south=true,up=true,variant=alpha,west=false]
conquest:stone_wall_4[east=false,north=true,south=true,up=true,variant=bravo,west=true]
conquest:stone_wall_4[east=false,north=true,south=true,up=true,variant=bravo,west=false]
conquest:stone_wall_4[east=false,north=true,south=true,up=true,variant=charlie,west=true]
conquest:stone_wall_4[east=false,north=true,south=true,up=true,variant=charlie,west=false]
conquest:stone_wall_4[east=false,north=true,south=true,up=true,variant=delta,west=true]
conquest:stone_wall_4[east=false,north=true,south=true,up=true,variant=delta,west=false]
conquest:stone_wall_4[east=false,north=true,south=true,up=true,variant=echo,west=true]
conquest:stone_wall_4[east=false,north=true,south=true,up=true,variant=echo,west=false]
conquest:stone_wall_4[east=false,north=true,south=true,up=true,variant=fox,west=true]
conquest:stone_wall_4[east=false,north=true,south=true,up=true,variant=fox,west=false]
conquest:stone_wall_4[east=false,north=true,south=true,up=true,variant=golf,west=true]
conquest:stone_wall_4[east=false,north=true,south=true,up=true,variant=golf,west=false]
conquest:stone_wall_4[east=false,north=true,south=true,up=true,variant=hotel,west=true]
conquest:stone_wall_4[east=false,north=true,south=true,up=true,variant=hotel,west=false]
conquest:stone_wall_4[east=false,north=true,south=true,up=true,variant=india,west=true]
conquest:stone_wall_4[east=false,north=true,south=true,up=true,variant=india,west=false]
conquest:stone_wall_4[east=false,north=true,south=true,up=true,variant=juliet,west=true]
conquest:stone_wall_4[east=false,north=true,south=true,up=true,variant=juliet,west=false]
conquest:stone_wall_4[east=false,north=true,south=true,up=true,variant=kilo,west=true]
conquest:stone_wall_4[east=false,north=true,south=true,up=true,variant=kilo,west=false]
conquest:stone_wall_4[east=false,north=true,south=true,up=true,variant=lima,west=true]
conquest:stone_wall_4[east=false,north=true,south=true,up=true,variant=lima,west=false]
conquest:stone_wall_4[east=false,north=true,south=true,up=true,variant=mike,west=true]
conquest:stone_wall_4[east=false,north=true,south=true,up=true,variant=mike,west=false]
conquest:stone_wall_4[east=false,north=true,south=true,up=true,variant=november,west=true]
conquest:stone_wall_4[east=false,north=true,south=true,up=true,variant=november,west=false]
conquest:stone_wall_4[east=false,north=true,south=true,up=true,variant=oscar,west=true]
conquest:stone_wall_4[east=false,north=true,south=true,up=true,variant=oscar,west=false]
conquest:stone_wall_4[east=false,north=true,south=true,up=true,variant=papa,west=true]
conquest:stone_wall_4[east=false,north=true,south=true,up=true,variant=papa,west=false]
conquest:stone_wall_4[east=false,north=true,south=true,up=false,variant=alpha,west=true]
conquest:stone_wall_4[east=false,north=true,south=true,up=false,variant=alpha,west=false]
conquest:stone_wall_4[east=false,north=true,south=true,up=false,variant=bravo,west=true]
conquest:stone_wall_4[east=false,north=true,south=true,up=false,variant=bravo,west=false]
conquest:stone_wall_4[east=false,north=true,south=true,up=false,variant=charlie,west=true]
conquest:stone_wall_4[east=false,north=true,south=true,up=false,variant=charlie,west=false]
conquest:stone_wall_4[east=false,north=true,south=true,up=false,variant=delta,west=true]
conquest:stone_wall_4[east=false,north=true,south=true,up=false,variant=delta,west=false]
conquest:stone_wall_4[east=false,north=true,south=true,up=false,variant=echo,west=true]
conquest:stone_wall_4[east=false,north=true,south=true,up=false,variant=echo,west=false]
conquest:stone_wall_4[east=false,north=true,south=true,up=false,variant=fox,west=true]
conquest:stone_wall_4[east=false,north=true,south=true,up=false,variant=fox,west=false]
conquest:stone_wall_4[east=false,north=true,south=true,up=false,variant=golf,west=true]
conquest:stone_wall_4[east=false,north=true,south=true,up=false,variant=golf,west=false]
conquest:stone_wall_4[east=false,north=true,south=true,up=false,variant=hotel,west=true]
conquest:stone_wall_4[east=false,north=true,south=true,up=false,variant=hotel,west=false]
conquest:stone_wall_4[east=false,north=true,south=true,up=false,variant=india,west=true]
conquest:stone_wall_4[east=false,north=true,south=true,up=false,variant=india,west=false]
conquest:stone_wall_4[east=false,north=true,south=true,up=false,variant=juliet,west=true]
conquest:stone_wall_4[east=false,north=true,south=true,up=false,variant=juliet,west=false]
conquest:stone_wall_4[east=false,north=true,south=true,up=false,variant=kilo,west=true]
conquest:stone_wall_4[east=false,north=true,south=true,up=false,variant=kilo,west=false]
conquest:stone_wall_4[east=false,north=true,south=true,up=false,variant=lima,west=true]
conquest:stone_wall_4[east=false,north=true,south=true,up=false,variant=lima,west=false]
conquest:stone_wall_4[east=false,north=true,south=true,up=false,variant=mike,west=true]
conquest:stone_wall_4[east=false,north=true,south=true,up=false,variant=mike,west=false]
conquest:stone_wall_4[east=false,north=true,south=true,up=false,variant=november,west=true]
conquest:stone_wall_4[east=false,north=true,south=true,up=false,variant=november,west=false]
conquest:stone_wall_4[east=false,north=true,south=true,up=false,variant=oscar,west=true]
conquest:stone_wall_4[east=false,north=true,south=true,up=false,variant=oscar,west=false]
conquest:stone_wall_4[east=false,north=true,south=true,up=false,variant=papa,west=true]
conquest:stone_wall_4[east=false,north=true,south=true,up=false,variant=papa,west=false]
conquest:stone_wall_4[east=false,north=true,south=false,up=true,variant=alpha,west=true]
conquest:stone_wall_4[east=false,north=true,south=false,up=true,variant=alpha,west=false]
conquest:stone_wall_4[east=false,north=true,south=false,up=true,variant=bravo,west=true]
conquest:stone_wall_4[east=false,north=true,south=false,up=true,variant=bravo,west=false]
conquest:stone_wall_4[east=false,north=true,south=false,up=true,variant=charlie,west=true]
conquest:stone_wall_4[east=false,north=true,south=false,up=true,variant=charlie,west=false]
conquest:stone_wall_4[east=false,north=true,south=false,up=true,variant=delta,west=true]
conquest:stone_wall_4[east=false,north=true,south=false,up=true,variant=delta,west=false]
conquest:stone_wall_4[east=false,north=true,south=false,up=true,variant=echo,west=true]
conquest:stone_wall_4[east=false,north=true,south=false,up=true,variant=echo,west=false]
conquest:stone_wall_4[east=false,north=true,south=false,up=true,variant=fox,west=true]
conquest:stone_wall_4[east=false,north=true,south=false,up=true,variant=fox,west=false]
conquest:stone_wall_4[east=false,north=true,south=false,up=true,variant=golf,west=true]
conquest:stone_wall_4[east=false,north=true,south=false,up=true,variant=golf,west=false]
conquest:stone_wall_4[east=false,north=true,south=false,up=true,variant=hotel,west=true]
conquest:stone_wall_4[east=false,north=true,south=false,up=true,variant=hotel,west=false]
conquest:stone_wall_4[east=false,north=true,south=false,up=true,variant=india,west=true]
conquest:stone_wall_4[east=false,north=true,south=false,up=true,variant=india,west=false]
conquest:stone_wall_4[east=false,north=true,south=false,up=true,variant=juliet,west=true]
conquest:stone_wall_4[east=false,north=true,south=false,up=true,variant=juliet,west=false]
conquest:stone_wall_4[east=false,north=true,south=false,up=true,variant=kilo,west=true]
conquest:stone_wall_4[east=false,north=true,south=false,up=true,variant=kilo,west=false]
conquest:stone_wall_4[east=false,north=true,south=false,up=true,variant=lima,west=true]
conquest:stone_wall_4[east=false,north=true,south=false,up=true,variant=lima,west=false]
conquest:stone_wall_4[east=false,north=true,south=false,up=true,variant=mike,west=true]
conquest:stone_wall_4[east=false,north=true,south=false,up=true,variant=mike,west=false]
conquest:stone_wall_4[east=false,north=true,south=false,up=true,variant=november,west=true]
conquest:stone_wall_4[east=false,north=true,south=false,up=true,variant=november,west=false]
conquest:stone_wall_4[east=false,north=true,south=false,up=true,variant=oscar,west=true]
conquest:stone_wall_4[east=false,north=true,south=false,up=true,variant=oscar,west=false]
conquest:stone_wall_4[east=false,north=true,south=false,up=true,variant=papa,west=true]
conquest:stone_wall_4[east=false,north=true,south=false,up=true,variant=papa,west=false]
conquest:stone_wall_4[east=false,north=true,south=false,up=false,variant=alpha,west=true]
conquest:stone_wall_4[east=false,north=true,south=false,up=false,variant=alpha,west=false]
conquest:stone_wall_4[east=false,north=true,south=false,up=false,variant=bravo,west=true]
conquest:stone_wall_4[east=false,north=true,south=false,up=false,variant=bravo,west=false]
conquest:stone_wall_4[east=false,north=true,south=false,up=false,variant=charlie,west=true]
conquest:stone_wall_4[east=false,north=true,south=false,up=false,variant=charlie,west=false]
conquest:stone_wall_4[east=false,north=true,south=false,up=false,variant=delta,west=true]
conquest:stone_wall_4[east=false,north=true,south=false,up=false,variant=delta,west=false]
conquest:stone_wall_4[east=false,north=true,south=false,up=false,variant=echo,west=true]
conquest:stone_wall_4[east=false,north=true,south=false,up=false,variant=echo,west=false]
conquest:stone_wall_4[east=false,north=true,south=false,up=false,variant=fox,west=true]
conquest:stone_wall_4[east=false,north=true,south=false,up=false,variant=fox,west=false]
conquest:stone_wall_4[east=false,north=true,south=false,up=false,variant=golf,west=true]
conquest:stone_wall_4[east=false,north=true,south=false,up=false,variant=golf,west=false]
conquest:stone_wall_4[east=false,north=true,south=false,up=false,variant=hotel,west=true]
conquest:stone_wall_4[east=false,north=true,south=false,up=false,variant=hotel,west=false]
conquest:stone_wall_4[east=false,north=true,south=false,up=false,variant=india,west=true]
conquest:stone_wall_4[east=false,north=true,south=false,up=false,variant=india,west=false]
conquest:stone_wall_4[east=false,north=true,south=false,up=false,variant=juliet,west=true]
conquest:stone_wall_4[east=false,north=true,south=false,up=false,variant=juliet,west=false]
conquest:stone_wall_4[east=false,north=true,south=false,up=false,variant=kilo,west=true]
conquest:stone_wall_4[east=false,north=true,south=false,up=false,variant=kilo,west=false]
conquest:stone_wall_4[east=false,north=true,south=false,up=false,variant=lima,west=true]
conquest:stone_wall_4[east=false,north=true,south=false,up=false,variant=lima,west=false]
conquest:stone_wall_4[east=false,north=true,south=false,up=false,variant=mike,west=true]
conquest:stone_wall_4[east=false,north=true,south=false,up=false,variant=mike,west=false]
conquest:stone_wall_4[east=false,north=true,south=false,up=false,variant=november,west=true]
conquest:stone_wall_4[east=false,north=true,south=false,up=false,variant=november,west=false]
conquest:stone_wall_4[east=false,north=true,south=false,up=false,variant=oscar,west=true]
conquest:stone_wall_4[east=false,north=true,south=false,up=false,variant=oscar,west=false]
conquest:stone_wall_4[east=false,north=true,south=false,up=false,variant=papa,west=true]
conquest:stone_wall_4[east=false,north=true,south=false,up=false,variant=papa,west=false]
conquest:stone_wall_4[east=false,north=false,south=true,up=true,variant=alpha,west=true]
conquest:stone_wall_4[east=false,north=false,south=true,up=true,variant=alpha,west=false]
conquest:stone_wall_4[east=false,north=false,south=true,up=true,variant=bravo,west=true]
conquest:stone_wall_4[east=false,north=false,south=true,up=true,variant=bravo,west=false]
conquest:stone_wall_4[east=false,north=false,south=true,up=true,variant=charlie,west=true]
conquest:stone_wall_4[east=false,north=false,south=true,up=true,variant=charlie,west=false]
conquest:stone_wall_4[east=false,north=false,south=true,up=true,variant=delta,west=true]
conquest:stone_wall_4[east=false,north=false,south=true,up=true,variant=delta,west=false]
conquest:stone_wall_4[east=false,north=false,south=true,up=true,variant=echo,west=true]
conquest:stone_wall_4[east=false,north=false,south=true,up=true,variant=echo,west=false]
conquest:stone_wall_4[east=false,north=false,south=true,up=true,variant=fox,west=true]
conquest:stone_wall_4[east=false,north=false,south=true,up=true,variant=fox,west=false]
conquest:stone_wall_4[east=false,north=false,south=true,up=true,variant=golf,west=true]
conquest:stone_wall_4[east=false,north=false,south=true,up=true,variant=golf,west=false]
conquest:stone_wall_4[east=false,north=false,south=true,up=true,variant=hotel,west=true]
conquest:stone_wall_4[east=false,north=false,south=true,up=true,variant=hotel,west=false]
conquest:stone_wall_4[east=false,north=false,south=true,up=true,variant=india,west=true]
conquest:stone_wall_4[east=false,north=false,south=true,up=true,variant=india,west=false]
conquest:stone_wall_4[east=false,north=false,south=true,up=true,variant=juliet,west=true]
conquest:stone_wall_4[east=false,north=false,south=true,up=true,variant=juliet,west=false]
conquest:stone_wall_4[east=false,north=false,south=true,up=true,variant=kilo,west=true]
conquest:stone_wall_4[east=false,north=false,south=true,up=true,variant=kilo,west=false]
conquest:stone_wall_4[east=false,north=false,south=true,up=true,variant=lima,west=true]
conquest:stone_wall_4[east=false,north=false,south=true,up=true,variant=lima,west=false]
conquest:stone_wall_4[east=false,north=false,south=true,up=true,variant=mike,west=true]
conquest:stone_wall_4[east=false,north=false,south=true,up=true,variant=mike,west=false]
conquest:stone_wall_4[east=false,north=false,south=true,up=true,variant=november,west=true]
conquest:stone_wall_4[east=false,north=false,south=true,up=true,variant=november,west=false]
conquest:stone_wall_4[east=false,north=false,south=true,up=true,variant=oscar,west=true]
conquest:stone_wall_4[east=false,north=false,south=true,up=true,variant=oscar,west=false]
conquest:stone_wall_4[east=false,north=false,south=true,up=true,variant=papa,west=true]
conquest:stone_wall_4[east=false,north=false,south=true,up=true,variant=papa,west=false]
conquest:stone_wall_4[east=false,north=false,south=true,up=false,variant=alpha,west=true]
conquest:stone_wall_4[east=false,north=false,south=true,up=false,variant=alpha,west=false]
conquest:stone_wall_4[east=false,north=false,south=true,up=false,variant=bravo,west=true]
conquest:stone_wall_4[east=false,north=false,south=true,up=false,variant=bravo,west=false]
conquest:stone_wall_4[east=false,north=false,south=true,up=false,variant=charlie,west=true]
conquest:stone_wall_4[east=false,north=false,south=true,up=false,variant=charlie,west=false]
conquest:stone_wall_4[east=false,north=false,south=true,up=false,variant=delta,west=true]
conquest:stone_wall_4[east=false,north=false,south=true,up=false,variant=delta,west=false]
conquest:stone_wall_4[east=false,north=false,south=true,up=false,variant=echo,west=true]
conquest:stone_wall_4[east=false,north=false,south=true,up=false,variant=echo,west=false]
conquest:stone_wall_4[east=false,north=false,south=true,up=false,variant=fox,west=true]
conquest:stone_wall_4[east=false,north=false,south=true,up=false,variant=fox,west=false]
conquest:stone_wall_4[east=false,north=false,south=true,up=false,variant=golf,west=true]
conquest:stone_wall_4[east=false,north=false,south=true,up=false,variant=golf,west=false]
conquest:stone_wall_4[east=false,north=false,south=true,up=false,variant=hotel,west=true]
conquest:stone_wall_4[east=false,north=false,south=true,up=false,variant=hotel,west=false]
conquest:stone_wall_4[east=false,north=false,south=true,up=false,variant=india,west=true]
conquest:stone_wall_4[east=false,north=false,south=true,up=false,variant=india,west=false]
conquest:stone_wall_4[east=false,north=false,south=true,up=false,variant=juliet,west=true]
conquest:stone_wall_4[east=false,north=false,south=true,up=false,variant=juliet,west=false]
conquest:stone_wall_4[east=false,north=false,south=true,up=false,variant=kilo,west=true]
conquest:stone_wall_4[east=false,north=false,south=true,up=false,variant=kilo,west=false]
conquest:stone_wall_4[east=false,north=false,south=true,up=false,variant=lima,west=true]
conquest:stone_wall_4[east=false,north=false,south=true,up=false,variant=lima,west=false]
conquest:stone_wall_4[east=false,north=false,south=true,up=false,variant=mike,west=true]
conquest:stone_wall_4[east=false,north=false,south=true,up=false,variant=mike,west=false]
conquest:stone_wall_4[east=false,north=false,south=true,up=false,variant=november,west=true]
conquest:stone_wall_4[east=false,north=false,south=true,up=false,variant=november,west=false]
conquest:stone_wall_4[east=false,north=false,south=true,up=false,variant=oscar,west=true]
conquest:stone_wall_4[east=false,north=false,south=true,up=false,variant=oscar,west=false]
conquest:stone_wall_4[east=false,north=false,south=true,up=false,variant=papa,west=true]
conquest:stone_wall_4[east=false,north=false,south=true,up=false,variant=papa,west=false]
conquest:stone_wall_4[east=false,north=false,south=false,up=true,variant=alpha,west=true]
conquest:stone_wall_4[east=false,north=false,south=false,up=true,variant=alpha,west=false]
conquest:stone_wall_4[east=false,north=false,south=false,up=true,variant=bravo,west=true]
conquest:stone_wall_4[east=false,north=false,south=false,up=true,variant=bravo,west=false]
conquest:stone_wall_4[east=false,north=false,south=false,up=true,variant=charlie,west=true]
conquest:stone_wall_4[east=false,north=false,south=false,up=true,variant=charlie,west=false]
conquest:stone_wall_4[east=false,north=false,south=false,up=true,variant=delta,west=true]
conquest:stone_wall_4[east=false,north=false,south=false,up=true,variant=delta,west=false]
conquest:stone_wall_4[east=false,north=false,south=false,up=true,variant=echo,west=true]
conquest:stone_wall_4[east=false,north=false,south=false,up=true,variant=echo,west=false]
conquest:stone_wall_4[east=false,north=false,south=false,up=true,variant=fox,west=true]
conquest:stone_wall_4[east=false,north=false,south=false,up=true,variant=fox,west=false]
conquest:stone_wall_4[east=false,north=false,south=false,up=true,variant=golf,west=true]
conquest:stone_wall_4[east=false,north=false,south=false,up=true,variant=golf,west=false]
conquest:stone_wall_4[east=false,north=false,south=false,up=true,variant=hotel,west=true]
conquest:stone_wall_4[east=false,north=false,south=false,up=true,variant=hotel,west=false]
conquest:stone_wall_4[east=false,north=false,south=false,up=true,variant=india,west=true]
conquest:stone_wall_4[east=false,north=false,south=false,up=true,variant=india,west=false]
conquest:stone_wall_4[east=false,north=false,south=false,up=true,variant=juliet,west=true]
conquest:stone_wall_4[east=false,north=false,south=false,up=true,variant=juliet,west=false]
conquest:stone_wall_4[east=false,north=false,south=false,up=true,variant=kilo,west=true]
conquest:stone_wall_4[east=false,north=false,south=false,up=true,variant=kilo,west=false]
conquest:stone_wall_4[east=false,north=false,south=false,up=true,variant=lima,west=true]
conquest:stone_wall_4[east=false,north=false,south=false,up=true,variant=lima,west=false]
conquest:stone_wall_4[east=false,north=false,south=false,up=true,variant=mike,west=true]
conquest:stone_wall_4[east=false,north=false,south=false,up=true,variant=mike,west=false]
conquest:stone_wall_4[east=false,north=false,south=false,up=true,variant=november,west=true]
conquest:stone_wall_4[east=false,north=false,south=false,up=true,variant=november,west=false]
conquest:stone_wall_4[east=false,north=false,south=false,up=true,variant=oscar,west=true]
conquest:stone_wall_4[east=false,north=false,south=false,up=true,variant=oscar,west=false]
conquest:stone_wall_4[east=false,north=false,south=false,up=true,variant=papa,west=true]
conquest:stone_wall_4[east=false,north=false,south=false,up=true,variant=papa,west=false]
conquest:stone_wall_4[east=false,north=false,south=false,up=false,variant=alpha,west=true]
conquest:stone_wall_4[east=false,north=false,south=false,up=false,variant=alpha,west=false]
conquest:stone_wall_4[east=false,north=false,south=false,up=false,variant=bravo,west=true]
conquest:stone_wall_4[east=false,north=false,south=false,up=false,variant=bravo,west=false]
conquest:stone_wall_4[east=false,north=false,south=false,up=false,variant=charlie,west=true]
conquest:stone_wall_4[east=false,north=false,south=false,up=false,variant=charlie,west=false]
conquest:stone_wall_4[east=false,north=false,south=false,up=false,variant=delta,west=true]
conquest:stone_wall_4[east=false,north=false,south=false,up=false,variant=delta,west=false]
conquest:stone_wall_4[east=false,north=false,south=false,up=false,variant=echo,west=true]
conquest:stone_wall_4[east=false,north=false,south=false,up=false,variant=echo,west=false]
conquest:stone_wall_4[east=false,north=false,south=false,up=false,variant=fox,west=true]
conquest:stone_wall_4[east=false,north=false,south=false,up=false,variant=fox,west=false]
conquest:stone_wall_4[east=false,north=false,south=false,up=false,variant=golf,west=true]
conquest:stone_wall_4[east=false,north=false,south=false,up=false,variant=golf,west=false]
conquest:stone_wall_4[east=false,north=false,south=false,up=false,variant=hotel,west=true]
conquest:stone_wall_4[east=false,north=false,south=false,up=false,variant=hotel,west=false]
conquest:stone_wall_4[east=false,north=false,south=false,up=false,variant=india,west=true]
conquest:stone_wall_4[east=false,north=false,south=false,up=false,variant=india,west=false]
conquest:stone_wall_4[east=false,north=false,south=false,up=false,variant=juliet,west=true]
conquest:stone_wall_4[east=false,north=false,south=false,up=false,variant=juliet,west=false]
conquest:stone_wall_4[east=false,north=false,south=false,up=false,variant=kilo,west=true]
conquest:stone_wall_4[east=false,north=false,south=false,up=false,variant=kilo,west=false]
conquest:stone_wall_4[east=false,north=false,south=false,up=false,variant=lima,west=true]
conquest:stone_wall_4[east=false,north=false,south=false,up=false,variant=lima,west=false]
conquest:stone_wall_4[east=false,north=false,south=false,up=false,variant=mike,west=true]
conquest:stone_wall_4[east=false,north=false,south=false,up=false,variant=mike,west=false]
conquest:stone_wall_4[east=false,north=false,south=false,up=false,variant=november,west=true]
conquest:stone_wall_4[east=false,north=false,south=false,up=false,variant=november,west=false]
conquest:stone_wall_4[east=false,north=false,south=false,up=false,variant=oscar,west=true]
conquest:stone_wall_4[east=false,north=false,south=false,up=false,variant=oscar,west=false]
conquest:stone_wall_4[east=false,north=false,south=false,up=false,variant=papa,west=true]
conquest:stone_wall_4[east=false,north=false,south=false,up=false,variant=papa,west=false]
conquest:stone_wall_5[east=true,north=true,south=true,up=true,variant=alpha,west=true]
conquest:stone_wall_5[east=true,north=true,south=true,up=true,variant=alpha,west=false]
conquest:stone_wall_5[east=true,north=true,south=true,up=true,variant=bravo,west=true]
conquest:stone_wall_5[east=true,north=true,south=true,up=true,variant=bravo,west=false]
conquest:stone_wall_5[east=true,north=true,south=true,up=true,variant=charlie,west=true]
conquest:stone_wall_5[east=true,north=true,south=true,up=true,variant=charlie,west=false]
conquest:stone_wall_5[east=true,north=true,south=true,up=true,variant=delta,west=true]
conquest:stone_wall_5[east=true,north=true,south=true,up=true,variant=delta,west=false]
conquest:stone_wall_5[east=true,north=true,south=true,up=true,variant=echo,west=true]
conquest:stone_wall_5[east=true,north=true,south=true,up=true,variant=echo,west=false]
conquest:stone_wall_5[east=true,north=true,south=true,up=true,variant=fox,west=true]
conquest:stone_wall_5[east=true,north=true,south=true,up=true,variant=fox,west=false]
conquest:stone_wall_5[east=true,north=true,south=true,up=true,variant=golf,west=true]
conquest:stone_wall_5[east=true,north=true,south=true,up=true,variant=golf,west=false]
conquest:stone_wall_5[east=true,north=true,south=true,up=true,variant=hotel,west=true]
conquest:stone_wall_5[east=true,north=true,south=true,up=true,variant=hotel,west=false]
conquest:stone_wall_5[east=true,north=true,south=true,up=true,variant=india,west=true]
conquest:stone_wall_5[east=true,north=true,south=true,up=true,variant=india,west=false]
conquest:stone_wall_5[east=true,north=true,south=true,up=true,variant=juliet,west=true]
conquest:stone_wall_5[east=true,north=true,south=true,up=true,variant=juliet,west=false]
conquest:stone_wall_5[east=true,north=true,south=true,up=true,variant=kilo,west=true]
conquest:stone_wall_5[east=true,north=true,south=true,up=true,variant=kilo,west=false]
conquest:stone_wall_5[east=true,north=true,south=true,up=true,variant=lima,west=true]
conquest:stone_wall_5[east=true,north=true,south=true,up=true,variant=lima,west=false]
conquest:stone_wall_5[east=true,north=true,south=true,up=true,variant=mike,west=true]
conquest:stone_wall_5[east=true,north=true,south=true,up=true,variant=mike,west=false]
conquest:stone_wall_5[east=true,north=true,south=true,up=true,variant=november,west=true]
conquest:stone_wall_5[east=true,north=true,south=true,up=true,variant=november,west=false]
conquest:stone_wall_5[east=true,north=true,south=true,up=true,variant=oscar,west=true]
conquest:stone_wall_5[east=true,north=true,south=true,up=true,variant=oscar,west=false]
conquest:stone_wall_5[east=true,north=true,south=true,up=true,variant=papa,west=true]
conquest:stone_wall_5[east=true,north=true,south=true,up=true,variant=papa,west=false]
conquest:stone_wall_5[east=true,north=true,south=true,up=false,variant=alpha,west=true]
conquest:stone_wall_5[east=true,north=true,south=true,up=false,variant=alpha,west=false]
conquest:stone_wall_5[east=true,north=true,south=true,up=false,variant=bravo,west=true]
conquest:stone_wall_5[east=true,north=true,south=true,up=false,variant=bravo,west=false]
conquest:stone_wall_5[east=true,north=true,south=true,up=false,variant=charlie,west=true]
conquest:stone_wall_5[east=true,north=true,south=true,up=false,variant=charlie,west=false]
conquest:stone_wall_5[east=true,north=true,south=true,up=false,variant=delta,west=true]
conquest:stone_wall_5[east=true,north=true,south=true,up=false,variant=delta,west=false]
conquest:stone_wall_5[east=true,north=true,south=true,up=false,variant=echo,west=true]
conquest:stone_wall_5[east=true,north=true,south=true,up=false,variant=echo,west=false]
conquest:stone_wall_5[east=true,north=true,south=true,up=false,variant=fox,west=true]
conquest:stone_wall_5[east=true,north=true,south=true,up=false,variant=fox,west=false]
conquest:stone_wall_5[east=true,north=true,south=true,up=false,variant=golf,west=true]
conquest:stone_wall_5[east=true,north=true,south=true,up=false,variant=golf,west=false]
conquest:stone_wall_5[east=true,north=true,south=true,up=false,variant=hotel,west=true]
conquest:stone_wall_5[east=true,north=true,south=true,up=false,variant=hotel,west=false]
conquest:stone_wall_5[east=true,north=true,south=true,up=false,variant=india,west=true]
conquest:stone_wall_5[east=true,north=true,south=true,up=false,variant=india,west=false]
conquest:stone_wall_5[east=true,north=true,south=true,up=false,variant=juliet,west=true]
conquest:stone_wall_5[east=true,north=true,south=true,up=false,variant=juliet,west=false]
conquest:stone_wall_5[east=true,north=true,south=true,up=false,variant=kilo,west=true]
conquest:stone_wall_5[east=true,north=true,south=true,up=false,variant=kilo,west=false]
conquest:stone_wall_5[east=true,north=true,south=true,up=false,variant=lima,west=true]
conquest:stone_wall_5[east=true,north=true,south=true,up=false,variant=lima,west=false]
conquest:stone_wall_5[east=true,north=true,south=true,up=false,variant=mike,west=true]
conquest:stone_wall_5[east=true,north=true,south=true,up=false,variant=mike,west=false]
conquest:stone_wall_5[east=true,north=true,south=true,up=false,variant=november,west=true]
conquest:stone_wall_5[east=true,north=true,south=true,up=false,variant=november,west=false]
conquest:stone_wall_5[east=true,north=true,south=true,up=false,variant=oscar,west=true]
conquest:stone_wall_5[east=true,north=true,south=true,up=false,variant=oscar,west=false]
conquest:stone_wall_5[east=true,north=true,south=true,up=false,variant=papa,west=true]
conquest:stone_wall_5[east=true,north=true,south=true,up=false,variant=papa,west=false]
conquest:stone_wall_5[east=true,north=true,south=false,up=true,variant=alpha,west=true]
conquest:stone_wall_5[east=true,north=true,south=false,up=true,variant=alpha,west=false]
conquest:stone_wall_5[east=true,north=true,south=false,up=true,variant=bravo,west=true]
conquest:stone_wall_5[east=true,north=true,south=false,up=true,variant=bravo,west=false]
conquest:stone_wall_5[east=true,north=true,south=false,up=true,variant=charlie,west=true]
conquest:stone_wall_5[east=true,north=true,south=false,up=true,variant=charlie,west=false]
conquest:stone_wall_5[east=true,north=true,south=false,up=true,variant=delta,west=true]
conquest:stone_wall_5[east=true,north=true,south=false,up=true,variant=delta,west=false]
conquest:stone_wall_5[east=true,north=true,south=false,up=true,variant=echo,west=true]
conquest:stone_wall_5[east=true,north=true,south=false,up=true,variant=echo,west=false]
conquest:stone_wall_5[east=true,north=true,south=false,up=true,variant=fox,west=true]
conquest:stone_wall_5[east=true,north=true,south=false,up=true,variant=fox,west=false]
conquest:stone_wall_5[east=true,north=true,south=false,up=true,variant=golf,west=true]
conquest:stone_wall_5[east=true,north=true,south=false,up=true,variant=golf,west=false]
conquest:stone_wall_5[east=true,north=true,south=false,up=true,variant=hotel,west=true]
conquest:stone_wall_5[east=true,north=true,south=false,up=true,variant=hotel,west=false]
conquest:stone_wall_5[east=true,north=true,south=false,up=true,variant=india,west=true]
conquest:stone_wall_5[east=true,north=true,south=false,up=true,variant=india,west=false]
conquest:stone_wall_5[east=true,north=true,south=false,up=true,variant=juliet,west=true]
conquest:stone_wall_5[east=true,north=true,south=false,up=true,variant=juliet,west=false]
conquest:stone_wall_5[east=true,north=true,south=false,up=true,variant=kilo,west=true]
conquest:stone_wall_5[east=true,north=true,south=false,up=true,variant=kilo,west=false]
conquest:stone_wall_5[east=true,north=true,south=false,up=true,variant=lima,west=true]
conquest:stone_wall_5[east=true,north=true,south=false,up=true,variant=lima,west=false]
conquest:stone_wall_5[east=true,north=true,south=false,up=true,variant=mike,west=true]
conquest:stone_wall_5[east=true,north=true,south=false,up=true,variant=mike,west=false]
conquest:stone_wall_5[east=true,north=true,south=false,up=true,variant=november,west=true]
conquest:stone_wall_5[east=true,north=true,south=false,up=true,variant=november,west=false]
conquest:stone_wall_5[east=true,north=true,south=false,up=true,variant=oscar,west=true]
conquest:stone_wall_5[east=true,north=true,south=false,up=true,variant=oscar,west=false]
conquest:stone_wall_5[east=true,north=true,south=false,up=true,variant=papa,west=true]
conquest:stone_wall_5[east=true,north=true,south=false,up=true,variant=papa,west=false]
conquest:stone_wall_5[east=true,north=true,south=false,up=false,variant=alpha,west=true]
conquest:stone_wall_5[east=true,north=true,south=false,up=false,variant=alpha,west=false]
conquest:stone_wall_5[east=true,north=true,south=false,up=false,variant=bravo,west=true]
conquest:stone_wall_5[east=true,north=true,south=false,up=false,variant=bravo,west=false]
conquest:stone_wall_5[east=true,north=true,south=false,up=false,variant=charlie,west=true]
conquest:stone_wall_5[east=true,north=true,south=false,up=false,variant=charlie,west=false]
conquest:stone_wall_5[east=true,north=true,south=false,up=false,variant=delta,west=true]
conquest:stone_wall_5[east=true,north=true,south=false,up=false,variant=delta,west=false]
conquest:stone_wall_5[east=true,north=true,south=false,up=false,variant=echo,west=true]
conquest:stone_wall_5[east=true,north=true,south=false,up=false,variant=echo,west=false]
conquest:stone_wall_5[east=true,north=true,south=false,up=false,variant=fox,west=true]
conquest:stone_wall_5[east=true,north=true,south=false,up=false,variant=fox,west=false]
conquest:stone_wall_5[east=true,north=true,south=false,up=false,variant=golf,west=true]
conquest:stone_wall_5[east=true,north=true,south=false,up=false,variant=golf,west=false]
conquest:stone_wall_5[east=true,north=true,south=false,up=false,variant=hotel,west=true]
conquest:stone_wall_5[east=true,north=true,south=false,up=false,variant=hotel,west=false]
conquest:stone_wall_5[east=true,north=true,south=false,up=false,variant=india,west=true]
conquest:stone_wall_5[east=true,north=true,south=false,up=false,variant=india,west=false]
conquest:stone_wall_5[east=true,north=true,south=false,up=false,variant=juliet,west=true]
conquest:stone_wall_5[east=true,north=true,south=false,up=false,variant=juliet,west=false]
conquest:stone_wall_5[east=true,north=true,south=false,up=false,variant=kilo,west=true]
conquest:stone_wall_5[east=true,north=true,south=false,up=false,variant=kilo,west=false]
conquest:stone_wall_5[east=true,north=true,south=false,up=false,variant=lima,west=true]
conquest:stone_wall_5[east=true,north=true,south=false,up=false,variant=lima,west=false]
conquest:stone_wall_5[east=true,north=true,south=false,up=false,variant=mike,west=true]
conquest:stone_wall_5[east=true,north=true,south=false,up=false,variant=mike,west=false]
conquest:stone_wall_5[east=true,north=true,south=false,up=false,variant=november,west=true]
conquest:stone_wall_5[east=true,north=true,south=false,up=false,variant=november,west=false]
conquest:stone_wall_5[east=true,north=true,south=false,up=false,variant=oscar,west=true]
conquest:stone_wall_5[east=true,north=true,south=false,up=false,variant=oscar,west=false]
conquest:stone_wall_5[east=true,north=true,south=false,up=false,variant=papa,west=true]
conquest:stone_wall_5[east=true,north=true,south=false,up=false,variant=papa,west=false]
conquest:stone_wall_5[east=true,north=false,south=true,up=true,variant=alpha,west=true]
conquest:stone_wall_5[east=true,north=false,south=true,up=true,variant=alpha,west=false]
conquest:stone_wall_5[east=true,north=false,south=true,up=true,variant=bravo,west=true]
conquest:stone_wall_5[east=true,north=false,south=true,up=true,variant=bravo,west=false]
conquest:stone_wall_5[east=true,north=false,south=true,up=true,variant=charlie,west=true]
conquest:stone_wall_5[east=true,north=false,south=true,up=true,variant=charlie,west=false]
conquest:stone_wall_5[east=true,north=false,south=true,up=true,variant=delta,west=true]
conquest:stone_wall_5[east=true,north=false,south=true,up=true,variant=delta,west=false]
conquest:stone_wall_5[east=true,north=false,south=true,up=true,variant=echo,west=true]
conquest:stone_wall_5[east=true,north=false,south=true,up=true,variant=echo,west=false]
conquest:stone_wall_5[east=true,north=false,south=true,up=true,variant=fox,west=true]
conquest:stone_wall_5[east=true,north=false,south=true,up=true,variant=fox,west=false]
conquest:stone_wall_5[east=true,north=false,south=true,up=true,variant=golf,west=true]
conquest:stone_wall_5[east=true,north=false,south=true,up=true,variant=golf,west=false]
conquest:stone_wall_5[east=true,north=false,south=true,up=true,variant=hotel,west=true]
conquest:stone_wall_5[east=true,north=false,south=true,up=true,variant=hotel,west=false]
conquest:stone_wall_5[east=true,north=false,south=true,up=true,variant=india,west=true]
conquest:stone_wall_5[east=true,north=false,south=true,up=true,variant=india,west=false]
conquest:stone_wall_5[east=true,north=false,south=true,up=true,variant=juliet,west=true]
conquest:stone_wall_5[east=true,north=false,south=true,up=true,variant=juliet,west=false]
conquest:stone_wall_5[east=true,north=false,south=true,up=true,variant=kilo,west=true]
conquest:stone_wall_5[east=true,north=false,south=true,up=true,variant=kilo,west=false]
conquest:stone_wall_5[east=true,north=false,south=true,up=true,variant=lima,west=true]
conquest:stone_wall_5[east=true,north=false,south=true,up=true,variant=lima,west=false]
conquest:stone_wall_5[east=true,north=false,south=true,up=true,variant=mike,west=true]
conquest:stone_wall_5[east=true,north=false,south=true,up=true,variant=mike,west=false]
conquest:stone_wall_5[east=true,north=false,south=true,up=true,variant=november,west=true]
conquest:stone_wall_5[east=true,north=false,south=true,up=true,variant=november,west=false]
conquest:stone_wall_5[east=true,north=false,south=true,up=true,variant=oscar,west=true]
conquest:stone_wall_5[east=true,north=false,south=true,up=true,variant=oscar,west=false]
conquest:stone_wall_5[east=true,north=false,south=true,up=true,variant=papa,west=true]
conquest:stone_wall_5[east=true,north=false,south=true,up=true,variant=papa,west=false]
conquest:stone_wall_5[east=true,north=false,south=true,up=false,variant=alpha,west=true]
conquest:stone_wall_5[east=true,north=false,south=true,up=false,variant=alpha,west=false]
conquest:stone_wall_5[east=true,north=false,south=true,up=false,variant=bravo,west=true]
conquest:stone_wall_5[east=true,north=false,south=true,up=false,variant=bravo,west=false]
conquest:stone_wall_5[east=true,north=false,south=true,up=false,variant=charlie,west=true]
conquest:stone_wall_5[east=true,north=false,south=true,up=false,variant=charlie,west=false]
conquest:stone_wall_5[east=true,north=false,south=true,up=false,variant=delta,west=true]
conquest:stone_wall_5[east=true,north=false,south=true,up=false,variant=delta,west=false]
conquest:stone_wall_5[east=true,north=false,south=true,up=false,variant=echo,west=true]
conquest:stone_wall_5[east=true,north=false,south=true,up=false,variant=echo,west=false]
conquest:stone_wall_5[east=true,north=false,south=true,up=false,variant=fox,west=true]
conquest:stone_wall_5[east=true,north=false,south=true,up=false,variant=fox,west=false]
conquest:stone_wall_5[east=true,north=false,south=true,up=false,variant=golf,west=true]
conquest:stone_wall_5[east=true,north=false,south=true,up=false,variant=golf,west=false]
conquest:stone_wall_5[east=true,north=false,south=true,up=false,variant=hotel,west=true]
conquest:stone_wall_5[east=true,north=false,south=true,up=false,variant=hotel,west=false]
conquest:stone_wall_5[east=true,north=false,south=true,up=false,variant=india,west=true]
conquest:stone_wall_5[east=true,north=false,south=true,up=false,variant=india,west=false]
conquest:stone_wall_5[east=true,north=false,south=true,up=false,variant=juliet,west=true]
conquest:stone_wall_5[east=true,north=false,south=true,up=false,variant=juliet,west=false]
conquest:stone_wall_5[east=true,north=false,south=true,up=false,variant=kilo,west=true]
conquest:stone_wall_5[east=true,north=false,south=true,up=false,variant=kilo,west=false]
conquest:stone_wall_5[east=true,north=false,south=true,up=false,variant=lima,west=true]
conquest:stone_wall_5[east=true,north=false,south=true,up=false,variant=lima,west=false]
conquest:stone_wall_5[east=true,north=false,south=true,up=false,variant=mike,west=true]
conquest:stone_wall_5[east=true,north=false,south=true,up=false,variant=mike,west=false]
conquest:stone_wall_5[east=true,north=false,south=true,up=false,variant=november,west=true]
conquest:stone_wall_5[east=true,north=false,south=true,up=false,variant=november,west=false]
conquest:stone_wall_5[east=true,north=false,south=true,up=false,variant=oscar,west=true]
conquest:stone_wall_5[east=true,north=false,south=true,up=false,variant=oscar,west=false]
conquest:stone_wall_5[east=true,north=false,south=true,up=false,variant=papa,west=true]
conquest:stone_wall_5[east=true,north=false,south=true,up=false,variant=papa,west=false]
conquest:stone_wall_5[east=true,north=false,south=false,up=true,variant=alpha,west=true]
conquest:stone_wall_5[east=true,north=false,south=false,up=true,variant=alpha,west=false]
conquest:stone_wall_5[east=true,north=false,south=false,up=true,variant=bravo,west=true]
conquest:stone_wall_5[east=true,north=false,south=false,up=true,variant=bravo,west=false]
conquest:stone_wall_5[east=true,north=false,south=false,up=true,variant=charlie,west=true]
conquest:stone_wall_5[east=true,north=false,south=false,up=true,variant=charlie,west=false]
conquest:stone_wall_5[east=true,north=false,south=false,up=true,variant=delta,west=true]
conquest:stone_wall_5[east=true,north=false,south=false,up=true,variant=delta,west=false]
conquest:stone_wall_5[east=true,north=false,south=false,up=true,variant=echo,west=true]
conquest:stone_wall_5[east=true,north=false,south=false,up=true,variant=echo,west=false]
conquest:stone_wall_5[east=true,north=false,south=false,up=true,variant=fox,west=true]
conquest:stone_wall_5[east=true,north=false,south=false,up=true,variant=fox,west=false]
conquest:stone_wall_5[east=true,north=false,south=false,up=true,variant=golf,west=true]
conquest:stone_wall_5[east=true,north=false,south=false,up=true,variant=golf,west=false]
conquest:stone_wall_5[east=true,north=false,south=false,up=true,variant=hotel,west=true]
conquest:stone_wall_5[east=true,north=false,south=false,up=true,variant=hotel,west=false]
conquest:stone_wall_5[east=true,north=false,south=false,up=true,variant=india,west=true]
conquest:stone_wall_5[east=true,north=false,south=false,up=true,variant=india,west=false]
conquest:stone_wall_5[east=true,north=false,south=false,up=true,variant=juliet,west=true]
conquest:stone_wall_5[east=true,north=false,south=false,up=true,variant=juliet,west=false]
conquest:stone_wall_5[east=true,north=false,south=false,up=true,variant=kilo,west=true]
conquest:stone_wall_5[east=true,north=false,south=false,up=true,variant=kilo,west=false]
conquest:stone_wall_5[east=true,north=false,south=false,up=true,variant=lima,west=true]
conquest:stone_wall_5[east=true,north=false,south=false,up=true,variant=lima,west=false]
conquest:stone_wall_5[east=true,north=false,south=false,up=true,variant=mike,west=true]
conquest:stone_wall_5[east=true,north=false,south=false,up=true,variant=mike,west=false]
conquest:stone_wall_5[east=true,north=false,south=false,up=true,variant=november,west=true]
conquest:stone_wall_5[east=true,north=false,south=false,up=true,variant=november,west=false]
conquest:stone_wall_5[east=true,north=false,south=false,up=true,variant=oscar,west=true]
conquest:stone_wall_5[east=true,north=false,south=false,up=true,variant=oscar,west=false]
conquest:stone_wall_5[east=true,north=false,south=false,up=true,variant=papa,west=true]
conquest:stone_wall_5[east=true,north=false,south=false,up=true,variant=papa,west=false]
conquest:stone_wall_5[east=true,north=false,south=false,up=false,variant=alpha,west=true]
conquest:stone_wall_5[east=true,north=false,south=false,up=false,variant=alpha,west=false]
conquest:stone_wall_5[east=true,north=false,south=false,up=false,variant=bravo,west=true]
conquest:stone_wall_5[east=true,north=false,south=false,up=false,variant=bravo,west=false]
conquest:stone_wall_5[east=true,north=false,south=false,up=false,variant=charlie,west=true]
conquest:stone_wall_5[east=true,north=false,south=false,up=false,variant=charlie,west=false]
conquest:stone_wall_5[east=true,north=false,south=false,up=false,variant=delta,west=true]
conquest:stone_wall_5[east=true,north=false,south=false,up=false,variant=delta,west=false]
conquest:stone_wall_5[east=true,north=false,south=false,up=false,variant=echo,west=true]
conquest:stone_wall_5[east=true,north=false,south=false,up=false,variant=echo,west=false]
conquest:stone_wall_5[east=true,north=false,south=false,up=false,variant=fox,west=true]
conquest:stone_wall_5[east=true,north=false,south=false,up=false,variant=fox,west=false]
conquest:stone_wall_5[east=true,north=false,south=false,up=false,variant=golf,west=true]
conquest:stone_wall_5[east=true,north=false,south=false,up=false,variant=golf,west=false]
conquest:stone_wall_5[east=true,north=false,south=false,up=false,variant=hotel,west=true]
conquest:stone_wall_5[east=true,north=false,south=false,up=false,variant=hotel,west=false]
conquest:stone_wall_5[east=true,north=false,south=false,up=false,variant=india,west=true]
conquest:stone_wall_5[east=true,north=false,south=false,up=false,variant=india,west=false]
conquest:stone_wall_5[east=true,north=false,south=false,up=false,variant=juliet,west=true]
conquest:stone_wall_5[east=true,north=false,south=false,up=false,variant=juliet,west=false]
conquest:stone_wall_5[east=true,north=false,south=false,up=false,variant=kilo,west=true]
conquest:stone_wall_5[east=true,north=false,south=false,up=false,variant=kilo,west=false]
conquest:stone_wall_5[east=true,north=false,south=false,up=false,variant=lima,west=true]
conquest:stone_wall_5[east=true,north=false,south=false,up=false,variant=lima,west=false]
conquest:stone_wall_5[east=true,north=false,south=false,up=false,variant=mike,west=true]
conquest:stone_wall_5[east=true,north=false,south=false,up=false,variant=mike,west=false]
conquest:stone_wall_5[east=true,north=false,south=false,up=false,variant=november,west=true]
conquest:stone_wall_5[east=true,north=false,south=false,up=false,variant=november,west=false]
conquest:stone_wall_5[east=true,north=false,south=false,up=false,variant=oscar,west=true]
conquest:stone_wall_5[east=true,north=false,south=false,up=false,variant=oscar,west=false]
conquest:stone_wall_5[east=true,north=false,south=false,up=false,variant=papa,west=true]
conquest:stone_wall_5[east=true,north=false,south=false,up=false,variant=papa,west=false]
conquest:stone_wall_5[east=false,north=true,south=true,up=true,variant=alpha,west=true]
conquest:stone_wall_5[east=false,north=true,south=true,up=true,variant=alpha,west=false]
conquest:stone_wall_5[east=false,north=true,south=true,up=true,variant=bravo,west=true]
conquest:stone_wall_5[east=false,north=true,south=true,up=true,variant=bravo,west=false]
conquest:stone_wall_5[east=false,north=true,south=true,up=true,variant=charlie,west=true]
conquest:stone_wall_5[east=false,north=true,south=true,up=true,variant=charlie,west=false]
conquest:stone_wall_5[east=false,north=true,south=true,up=true,variant=delta,west=true]
conquest:stone_wall_5[east=false,north=true,south=true,up=true,variant=delta,west=false]
conquest:stone_wall_5[east=false,north=true,south=true,up=true,variant=echo,west=true]
conquest:stone_wall_5[east=false,north=true,south=true,up=true,variant=echo,west=false]
conquest:stone_wall_5[east=false,north=true,south=true,up=true,variant=fox,west=true]
conquest:stone_wall_5[east=false,north=true,south=true,up=true,variant=fox,west=false]
conquest:stone_wall_5[east=false,north=true,south=true,up=true,variant=golf,west=true]
conquest:stone_wall_5[east=false,north=true,south=true,up=true,variant=golf,west=false]
conquest:stone_wall_5[east=false,north=true,south=true,up=true,variant=hotel,west=true]
conquest:stone_wall_5[east=false,north=true,south=true,up=true,variant=hotel,west=false]
conquest:stone_wall_5[east=false,north=true,south=true,up=true,variant=india,west=true]
conquest:stone_wall_5[east=false,north=true,south=true,up=true,variant=india,west=false]
conquest:stone_wall_5[east=false,north=true,south=true,up=true,variant=juliet,west=true]
conquest:stone_wall_5[east=false,north=true,south=true,up=true,variant=juliet,west=false]
conquest:stone_wall_5[east=false,north=true,south=true,up=true,variant=kilo,west=true]
conquest:stone_wall_5[east=false,north=true,south=true,up=true,variant=kilo,west=false]
conquest:stone_wall_5[east=false,north=true,south=true,up=true,variant=lima,west=true]
conquest:stone_wall_5[east=false,north=true,south=true,up=true,variant=lima,west=false]
conquest:stone_wall_5[east=false,north=true,south=true,up=true,variant=mike,west=true]
conquest:stone_wall_5[east=false,north=true,south=true,up=true,variant=mike,west=false]
conquest:stone_wall_5[east=false,north=true,south=true,up=true,variant=november,west=true]
conquest:stone_wall_5[east=false,north=true,south=true,up=true,variant=november,west=false]
conquest:stone_wall_5[east=false,north=true,south=true,up=true,variant=oscar,west=true]
conquest:stone_wall_5[east=false,north=true,south=true,up=true,variant=oscar,west=false]
conquest:stone_wall_5[east=false,north=true,south=true,up=true,variant=papa,west=true]
conquest:stone_wall_5[east=false,north=true,south=true,up=true,variant=papa,west=false]
conquest:stone_wall_5[east=false,north=true,south=true,up=false,variant=alpha,west=true]
conquest:stone_wall_5[east=false,north=true,south=true,up=false,variant=alpha,west=false]
conquest:stone_wall_5[east=false,north=true,south=true,up=false,variant=bravo,west=true]
conquest:stone_wall_5[east=false,north=true,south=true,up=false,variant=bravo,west=false]
conquest:stone_wall_5[east=false,north=true,south=true,up=false,variant=charlie,west=true]
conquest:stone_wall_5[east=false,north=true,south=true,up=false,variant=charlie,west=false]
conquest:stone_wall_5[east=false,north=true,south=true,up=false,variant=delta,west=true]
conquest:stone_wall_5[east=false,north=true,south=true,up=false,variant=delta,west=false]
conquest:stone_wall_5[east=false,north=true,south=true,up=false,variant=echo,west=true]
conquest:stone_wall_5[east=false,north=true,south=true,up=false,variant=echo,west=false]
conquest:stone_wall_5[east=false,north=true,south=true,up=false,variant=fox,west=true]
conquest:stone_wall_5[east=false,north=true,south=true,up=false,variant=fox,west=false]
conquest:stone_wall_5[east=false,north=true,south=true,up=false,variant=golf,west=true]
conquest:stone_wall_5[east=false,north=true,south=true,up=false,variant=golf,west=false]
conquest:stone_wall_5[east=false,north=true,south=true,up=false,variant=hotel,west=true]
conquest:stone_wall_5[east=false,north=true,south=true,up=false,variant=hotel,west=false]
conquest:stone_wall_5[east=false,north=true,south=true,up=false,variant=india,west=true]
conquest:stone_wall_5[east=false,north=true,south=true,up=false,variant=india,west=false]
conquest:stone_wall_5[east=false,north=true,south=true,up=false,variant=juliet,west=true]
conquest:stone_wall_5[east=false,north=true,south=true,up=false,variant=juliet,west=false]
conquest:stone_wall_5[east=false,north=true,south=true,up=false,variant=kilo,west=true]
conquest:stone_wall_5[east=false,north=true,south=true,up=false,variant=kilo,west=false]
conquest:stone_wall_5[east=false,north=true,south=true,up=false,variant=lima,west=true]
conquest:stone_wall_5[east=false,north=true,south=true,up=false,variant=lima,west=false]
conquest:stone_wall_5[east=false,north=true,south=true,up=false,variant=mike,west=true]
conquest:stone_wall_5[east=false,north=true,south=true,up=false,variant=mike,west=false]
conquest:stone_wall_5[east=false,north=true,south=true,up=false,variant=november,west=true]
conquest:stone_wall_5[east=false,north=true,south=true,up=false,variant=november,west=false]
conquest:stone_wall_5[east=false,north=true,south=true,up=false,variant=oscar,west=true]
conquest:stone_wall_5[east=false,north=true,south=true,up=false,variant=oscar,west=false]
conquest:stone_wall_5[east=false,north=true,south=true,up=false,variant=papa,west=true]
conquest:stone_wall_5[east=false,north=true,south=true,up=false,variant=papa,west=false]
conquest:stone_wall_5[east=false,north=true,south=false,up=true,variant=alpha,west=true]
conquest:stone_wall_5[east=false,north=true,south=false,up=true,variant=alpha,west=false]
conquest:stone_wall_5[east=false,north=true,south=false,up=true,variant=bravo,west=true]
conquest:stone_wall_5[east=false,north=true,south=false,up=true,variant=bravo,west=false]
conquest:stone_wall_5[east=false,north=true,south=false,up=true,variant=charlie,west=true]
conquest:stone_wall_5[east=false,north=true,south=false,up=true,variant=charlie,west=false]
conquest:stone_wall_5[east=false,north=true,south=false,up=true,variant=delta,west=true]
conquest:stone_wall_5[east=false,north=true,south=false,up=true,variant=delta,west=false]
conquest:stone_wall_5[east=false,north=true,south=false,up=true,variant=echo,west=true]
conquest:stone_wall_5[east=false,north=true,south=false,up=true,variant=echo,west=false]
conquest:stone_wall_5[east=false,north=true,south=false,up=true,variant=fox,west=true]
conquest:stone_wall_5[east=false,north=true,south=false,up=true,variant=fox,west=false]
conquest:stone_wall_5[east=false,north=true,south=false,up=true,variant=golf,west=true]
conquest:stone_wall_5[east=false,north=true,south=false,up=true,variant=golf,west=false]
conquest:stone_wall_5[east=false,north=true,south=false,up=true,variant=hotel,west=true]
conquest:stone_wall_5[east=false,north=true,south=false,up=true,variant=hotel,west=false]
conquest:stone_wall_5[east=false,north=true,south=false,up=true,variant=india,west=true]
conquest:stone_wall_5[east=false,north=true,south=false,up=true,variant=india,west=false]
conquest:stone_wall_5[east=false,north=true,south=false,up=true,variant=juliet,west=true]
conquest:stone_wall_5[east=false,north=true,south=false,up=true,variant=juliet,west=false]
conquest:stone_wall_5[east=false,north=true,south=false,up=true,variant=kilo,west=true]
conquest:stone_wall_5[east=false,north=true,south=false,up=true,variant=kilo,west=false]
conquest:stone_wall_5[east=false,north=true,south=false,up=true,variant=lima,west=true]
conquest:stone_wall_5[east=false,north=true,south=false,up=true,variant=lima,west=false]
conquest:stone_wall_5[east=false,north=true,south=false,up=true,variant=mike,west=true]
conquest:stone_wall_5[east=false,north=true,south=false,up=true,variant=mike,west=false]
conquest:stone_wall_5[east=false,north=true,south=false,up=true,variant=november,west=true]
conquest:stone_wall_5[east=false,north=true,south=false,up=true,variant=november,west=false]
conquest:stone_wall_5[east=false,north=true,south=false,up=true,variant=oscar,west=true]
conquest:stone_wall_5[east=false,north=true,south=false,up=true,variant=oscar,west=false]
conquest:stone_wall_5[east=false,north=true,south=false,up=true,variant=papa,west=true]
conquest:stone_wall_5[east=false,north=true,south=false,up=true,variant=papa,west=false]
conquest:stone_wall_5[east=false,north=true,south=false,up=false,variant=alpha,west=true]
conquest:stone_wall_5[east=false,north=true,south=false,up=false,variant=alpha,west=false]
conquest:stone_wall_5[east=false,north=true,south=false,up=false,variant=bravo,west=true]
conquest:stone_wall_5[east=false,north=true,south=false,up=false,variant=bravo,west=false]
conquest:stone_wall_5[east=false,north=true,south=false,up=false,variant=charlie,west=true]
conquest:stone_wall_5[east=false,north=true,south=false,up=false,variant=charlie,west=false]
conquest:stone_wall_5[east=false,north=true,south=false,up=false,variant=delta,west=true]
conquest:stone_wall_5[east=false,north=true,south=false,up=false,variant=delta,west=false]
conquest:stone_wall_5[east=false,north=true,south=false,up=false,variant=echo,west=true]
conquest:stone_wall_5[east=false,north=true,south=false,up=false,variant=echo,west=false]
conquest:stone_wall_5[east=false,north=true,south=false,up=false,variant=fox,west=true]
conquest:stone_wall_5[east=false,north=true,south=false,up=false,variant=fox,west=false]
conquest:stone_wall_5[east=false,north=true,south=false,up=false,variant=golf,west=true]
conquest:stone_wall_5[east=false,north=true,south=false,up=false,variant=golf,west=false]
conquest:stone_wall_5[east=false,north=true,south=false,up=false,variant=hotel,west=true]
conquest:stone_wall_5[east=false,north=true,south=false,up=false,variant=hotel,west=false]
conquest:stone_wall_5[east=false,north=true,south=false,up=false,variant=india,west=true]
conquest:stone_wall_5[east=false,north=true,south=false,up=false,variant=india,west=false]
conquest:stone_wall_5[east=false,north=true,south=false,up=false,variant=juliet,west=true]
conquest:stone_wall_5[east=false,north=true,south=false,up=false,variant=juliet,west=false]
conquest:stone_wall_5[east=false,north=true,south=false,up=false,variant=kilo,west=true]
conquest:stone_wall_5[east=false,north=true,south=false,up=false,variant=kilo,west=false]
conquest:stone_wall_5[east=false,north=true,south=false,up=false,variant=lima,west=true]
conquest:stone_wall_5[east=false,north=true,south=false,up=false,variant=lima,west=false]
conquest:stone_wall_5[east=false,north=true,south=false,up=false,variant=mike,west=true]
conquest:stone_wall_5[east=false,north=true,south=false,up=false,variant=mike,west=false]
conquest:stone_wall_5[east=false,north=true,south=false,up=false,variant=november,west=true]
conquest:stone_wall_5[east=false,north=true,south=false,up=false,variant=november,west=false]
conquest:stone_wall_5[east=false,north=true,south=false,up=false,variant=oscar,west=true]
conquest:stone_wall_5[east=false,north=true,south=false,up=false,variant=oscar,west=false]
conquest:stone_wall_5[east=false,north=true,south=false,up=false,variant=papa,west=true]
conquest:stone_wall_5[east=false,north=true,south=false,up=false,variant=papa,west=false]
conquest:stone_wall_5[east=false,north=false,south=true,up=true,variant=alpha,west=true]
conquest:stone_wall_5[east=false,north=false,south=true,up=true,variant=alpha,west=false]
conquest:stone_wall_5[east=false,north=false,south=true,up=true,variant=bravo,west=true]
conquest:stone_wall_5[east=false,north=false,south=true,up=true,variant=bravo,west=false]
conquest:stone_wall_5[east=false,north=false,south=true,up=true,variant=charlie,west=true]
conquest:stone_wall_5[east=false,north=false,south=true,up=true,variant=charlie,west=false]
conquest:stone_wall_5[east=false,north=false,south=true,up=true,variant=delta,west=true]
conquest:stone_wall_5[east=false,north=false,south=true,up=true,variant=delta,west=false]
conquest:stone_wall_5[east=false,north=false,south=true,up=true,variant=echo,west=true]
conquest:stone_wall_5[east=false,north=false,south=true,up=true,variant=echo,west=false]
conquest:stone_wall_5[east=false,north=false,south=true,up=true,variant=fox,west=true]
conquest:stone_wall_5[east=false,north=false,south=true,up=true,variant=fox,west=false]
conquest:stone_wall_5[east=false,north=false,south=true,up=true,variant=golf,west=true]
conquest:stone_wall_5[east=false,north=false,south=true,up=true,variant=golf,west=false]
conquest:stone_wall_5[east=false,north=false,south=true,up=true,variant=hotel,west=true]
conquest:stone_wall_5[east=false,north=false,south=true,up=true,variant=hotel,west=false]
conquest:stone_wall_5[east=false,north=false,south=true,up=true,variant=india,west=true]
conquest:stone_wall_5[east=false,north=false,south=true,up=true,variant=india,west=false]
conquest:stone_wall_5[east=false,north=false,south=true,up=true,variant=juliet,west=true]
conquest:stone_wall_5[east=false,north=false,south=true,up=true,variant=juliet,west=false]
conquest:stone_wall_5[east=false,north=false,south=true,up=true,variant=kilo,west=true]
conquest:stone_wall_5[east=false,north=false,south=true,up=true,variant=kilo,west=false]
conquest:stone_wall_5[east=false,north=false,south=true,up=true,variant=lima,west=true]
conquest:stone_wall_5[east=false,north=false,south=true,up=true,variant=lima,west=false]
conquest:stone_wall_5[east=false,north=false,south=true,up=true,variant=mike,west=true]
conquest:stone_wall_5[east=false,north=false,south=true,up=true,variant=mike,west=false]
conquest:stone_wall_5[east=false,north=false,south=true,up=true,variant=november,west=true]
conquest:stone_wall_5[east=false,north=false,south=true,up=true,variant=november,west=false]
conquest:stone_wall_5[east=false,north=false,south=true,up=true,variant=oscar,west=true]
conquest:stone_wall_5[east=false,north=false,south=true,up=true,variant=oscar,west=false]
conquest:stone_wall_5[east=false,north=false,south=true,up=true,variant=papa,west=true]
conquest:stone_wall_5[east=false,north=false,south=true,up=true,variant=papa,west=false]
conquest:stone_wall_5[east=false,north=false,south=true,up=false,variant=alpha,west=true]
conquest:stone_wall_5[east=false,north=false,south=true,up=false,variant=alpha,west=false]
conquest:stone_wall_5[east=false,north=false,south=true,up=false,variant=bravo,west=true]
conquest:stone_wall_5[east=false,north=false,south=true,up=false,variant=bravo,west=false]
conquest:stone_wall_5[east=false,north=false,south=true,up=false,variant=charlie,west=true]
conquest:stone_wall_5[east=false,north=false,south=true,up=false,variant=charlie,west=false]
conquest:stone_wall_5[east=false,north=false,south=true,up=false,variant=delta,west=true]
conquest:stone_wall_5[east=false,north=false,south=true,up=false,variant=delta,west=false]
conquest:stone_wall_5[east=false,north=false,south=true,up=false,variant=echo,west=true]
conquest:stone_wall_5[east=false,north=false,south=true,up=false,variant=echo,west=false]
conquest:stone_wall_5[east=false,north=false,south=true,up=false,variant=fox,west=true]
conquest:stone_wall_5[east=false,north=false,south=true,up=false,variant=fox,west=false]
conquest:stone_wall_5[east=false,north=false,south=true,up=false,variant=golf,west=true]
conquest:stone_wall_5[east=false,north=false,south=true,up=false,variant=golf,west=false]
conquest:stone_wall_5[east=false,north=false,south=true,up=false,variant=hotel,west=true]
conquest:stone_wall_5[east=false,north=false,south=true,up=false,variant=hotel,west=false]
conquest:stone_wall_5[east=false,north=false,south=true,up=false,variant=india,west=true]
conquest:stone_wall_5[east=false,north=false,south=true,up=false,variant=india,west=false]
conquest:stone_wall_5[east=false,north=false,south=true,up=false,variant=juliet,west=true]
conquest:stone_wall_5[east=false,north=false,south=true,up=false,variant=juliet,west=false]
conquest:stone_wall_5[east=false,north=false,south=true,up=false,variant=kilo,west=true]
conquest:stone_wall_5[east=false,north=false,south=true,up=false,variant=kilo,west=false]
conquest:stone_wall_5[east=false,north=false,south=true,up=false,variant=lima,west=true]
conquest:stone_wall_5[east=false,north=false,south=true,up=false,variant=lima,west=false]
conquest:stone_wall_5[east=false,north=false,south=true,up=false,variant=mike,west=true]
conquest:stone_wall_5[east=false,north=false,south=true,up=false,variant=mike,west=false]
conquest:stone_wall_5[east=false,north=false,south=true,up=false,variant=november,west=true]
conquest:stone_wall_5[east=false,north=false,south=true,up=false,variant=november,west=false]
conquest:stone_wall_5[east=false,north=false,south=true,up=false,variant=oscar,west=true]
conquest:stone_wall_5[east=false,north=false,south=true,up=false,variant=oscar,west=false]
conquest:stone_wall_5[east=false,north=false,south=true,up=false,variant=papa,west=true]
conquest:stone_wall_5[east=false,north=false,south=true,up=false,variant=papa,west=false]
conquest:stone_wall_5[east=false,north=false,south=false,up=true,variant=alpha,west=true]
conquest:stone_wall_5[east=false,north=false,south=false,up=true,variant=alpha,west=false]
conquest:stone_wall_5[east=false,north=false,south=false,up=true,variant=bravo,west=true]
conquest:stone_wall_5[east=false,north=false,south=false,up=true,variant=bravo,west=false]
conquest:stone_wall_5[east=false,north=false,south=false,up=true,variant=charlie,west=true]
conquest:stone_wall_5[east=false,north=false,south=false,up=true,variant=charlie,west=false]
conquest:stone_wall_5[east=false,north=false,south=false,up=true,variant=delta,west=true]
conquest:stone_wall_5[east=false,north=false,south=false,up=true,variant=delta,west=false]
conquest:stone_wall_5[east=false,north=false,south=false,up=true,variant=echo,west=true]
conquest:stone_wall_5[east=false,north=false,south=false,up=true,variant=echo,west=false]
conquest:stone_wall_5[east=false,north=false,south=false,up=true,variant=fox,west=true]
conquest:stone_wall_5[east=false,north=false,south=false,up=true,variant=fox,west=false]
conquest:stone_wall_5[east=false,north=false,south=false,up=true,variant=golf,west=true]
conquest:stone_wall_5[east=false,north=false,south=false,up=true,variant=golf,west=false]
conquest:stone_wall_5[east=false,north=false,south=false,up=true,variant=hotel,west=true]
conquest:stone_wall_5[east=false,north=false,south=false,up=true,variant=hotel,west=false]
conquest:stone_wall_5[east=false,north=false,south=false,up=true,variant=india,west=true]
conquest:stone_wall_5[east=false,north=false,south=false,up=true,variant=india,west=false]
conquest:stone_wall_5[east=false,north=false,south=false,up=true,variant=juliet,west=true]
conquest:stone_wall_5[east=false,north=false,south=false,up=true,variant=juliet,west=false]
conquest:stone_wall_5[east=false,north=false,south=false,up=true,variant=kilo,west=true]
conquest:stone_wall_5[east=false,north=false,south=false,up=true,variant=kilo,west=false]
conquest:stone_wall_5[east=false,north=false,south=false,up=true,variant=lima,west=true]
conquest:stone_wall_5[east=false,north=false,south=false,up=true,variant=lima,west=false]
conquest:stone_wall_5[east=false,north=false,south=false,up=true,variant=mike,west=true]
conquest:stone_wall_5[east=false,north=false,south=false,up=true,variant=mike,west=false]
conquest:stone_wall_5[east=false,north=false,south=false,up=true,variant=november,west=true]
conquest:stone_wall_5[east=false,north=false,south=false,up=true,variant=november,west=false]
conquest:stone_wall_5[east=false,north=false,south=false,up=true,variant=oscar,west=true]
conquest:stone_wall_5[east=false,north=false,south=false,up=true,variant=oscar,west=false]
conquest:stone_wall_5[east=false,north=false,south=false,up=true,variant=papa,west=true]
conquest:stone_wall_5[east=false,north=false,south=false,up=true,variant=papa,west=false]
conquest:stone_wall_5[east=false,north=false,south=false,up=false,variant=alpha,west=true]
conquest:stone_wall_5[east=false,north=false,south=false,up=false,variant=alpha,west=false]
conquest:stone_wall_5[east=false,north=false,south=false,up=false,variant=bravo,west=true]
conquest:stone_wall_5[east=false,north=false,south=false,up=false,variant=bravo,west=false]
conquest:stone_wall_5[east=false,north=false,south=false,up=false,variant=charlie,west=true]
conquest:stone_wall_5[east=false,north=false,south=false,up=false,variant=charlie,west=false]
conquest:stone_wall_5[east=false,north=false,south=false,up=false,variant=delta,west=true]
conquest:stone_wall_5[east=false,north=false,south=false,up=false,variant=delta,west=false]
conquest:stone_wall_5[east=false,north=false,south=false,up=false,variant=echo,west=true]
conquest:stone_wall_5[east=false,north=false,south=false,up=false,variant=echo,west=false]
conquest:stone_wall_5[east=false,north=false,south=false,up=false,variant=fox,west=true]
conquest:stone_wall_5[east=false,north=false,south=false,up=false,variant=fox,west=false]
conquest:stone_wall_5[east=false,north=false,south=false,up=false,variant=golf,west=true]
conquest:stone_wall_5[east=false,north=false,south=false,up=false,variant=golf,west=false]
conquest:stone_wall_5[east=false,north=false,south=false,up=false,variant=hotel,west=true]
conquest:stone_wall_5[east=false,north=false,south=false,up=false,variant=hotel,west=false]
conquest:stone_wall_5[east=false,north=false,south=false,up=false,variant=india,west=true]
conquest:stone_wall_5[east=false,north=false,south=false,up=false,variant=india,west=false]
conquest:stone_wall_5[east=false,north=false,south=false,up=false,variant=juliet,west=true]
conquest:stone_wall_5[east=false,north=false,south=false,up=false,variant=juliet,west=false]
conquest:stone_wall_5[east=false,north=false,south=false,up=false,variant=kilo,west=true]
conquest:stone_wall_5[east=false,north=false,south=false,up=false,variant=kilo,west=false]
conquest:stone_wall_5[east=false,north=false,south=false,up=false,variant=lima,west=true]
conquest:stone_wall_5[east=false,north=false,south=false,up=false,variant=lima,west=false]
conquest:stone_wall_5[east=false,north=false,south=false,up=false,variant=mike,west=true]
conquest:stone_wall_5[east=false,north=false,south=false,up=false,variant=mike,west=false]
conquest:stone_wall_5[east=false,north=false,south=false,up=false,variant=november,west=true]
conquest:stone_wall_5[east=false,north=false,south=false,up=false,variant=november,west=false]
conquest:stone_wall_5[east=false,north=false,south=false,up=false,variant=oscar,west=true]
conquest:stone_wall_5[east=false,north=false,south=false,up=false,variant=oscar,west=false]
conquest:stone_wall_5[east=false,north=false,south=false,up=false,variant=papa,west=true]
conquest:stone_wall_5[east=false,north=false,south=false,up=false,variant=papa,west=false]
conquest:stone_wall_6[east=true,north=true,south=true,up=true,variant=alpha,west=true]
conquest:stone_wall_6[east=true,north=true,south=true,up=true,variant=alpha,west=false]
conquest:stone_wall_6[east=true,north=true,south=true,up=true,variant=bravo,west=true]
conquest:stone_wall_6[east=true,north=true,south=true,up=true,variant=bravo,west=false]
conquest:stone_wall_6[east=true,north=true,south=true,up=true,variant=charlie,west=true]
conquest:stone_wall_6[east=true,north=true,south=true,up=true,variant=charlie,west=false]
conquest:stone_wall_6[east=true,north=true,south=true,up=true,variant=delta,west=true]
conquest:stone_wall_6[east=true,north=true,south=true,up=true,variant=delta,west=false]
conquest:stone_wall_6[east=true,north=true,south=true,up=true,variant=echo,west=true]
conquest:stone_wall_6[east=true,north=true,south=true,up=true,variant=echo,west=false]
conquest:stone_wall_6[east=true,north=true,south=true,up=true,variant=fox,west=true]
conquest:stone_wall_6[east=true,north=true,south=true,up=true,variant=fox,west=false]
conquest:stone_wall_6[east=true,north=true,south=true,up=true,variant=golf,west=true]
conquest:stone_wall_6[east=true,north=true,south=true,up=true,variant=golf,west=false]
conquest:stone_wall_6[east=true,north=true,south=true,up=true,variant=hotel,west=true]
conquest:stone_wall_6[east=true,north=true,south=true,up=true,variant=hotel,west=false]
conquest:stone_wall_6[east=true,north=true,south=true,up=true,variant=india,west=true]
conquest:stone_wall_6[east=true,north=true,south=true,up=true,variant=india,west=false]
conquest:stone_wall_6[east=true,north=true,south=true,up=true,variant=juliet,west=true]
conquest:stone_wall_6[east=true,north=true,south=true,up=true,variant=juliet,west=false]
conquest:stone_wall_6[east=true,north=true,south=true,up=true,variant=kilo,west=true]
conquest:stone_wall_6[east=true,north=true,south=true,up=true,variant=kilo,west=false]
conquest:stone_wall_6[east=true,north=true,south=true,up=true,variant=lima,west=true]
conquest:stone_wall_6[east=true,north=true,south=true,up=true,variant=lima,west=false]
conquest:stone_wall_6[east=true,north=true,south=true,up=true,variant=mike,west=true]
conquest:stone_wall_6[east=true,north=true,south=true,up=true,variant=mike,west=false]
conquest:stone_wall_6[east=true,north=true,south=true,up=true,variant=november,west=true]
conquest:stone_wall_6[east=true,north=true,south=true,up=true,variant=november,west=false]
conquest:stone_wall_6[east=true,north=true,south=true,up=true,variant=oscar,west=true]
conquest:stone_wall_6[east=true,north=true,south=true,up=true,variant=oscar,west=false]
conquest:stone_wall_6[east=true,north=true,south=true,up=true,variant=papa,west=true]
conquest:stone_wall_6[east=true,north=true,south=true,up=true,variant=papa,west=false]
conquest:stone_wall_6[east=true,north=true,south=true,up=false,variant=alpha,west=true]
conquest:stone_wall_6[east=true,north=true,south=true,up=false,variant=alpha,west=false]
conquest:stone_wall_6[east=true,north=true,south=true,up=false,variant=bravo,west=true]
conquest:stone_wall_6[east=true,north=true,south=true,up=false,variant=bravo,west=false]
conquest:stone_wall_6[east=true,north=true,south=true,up=false,variant=charlie,west=true]
conquest:stone_wall_6[east=true,north=true,south=true,up=false,variant=charlie,west=false]
conquest:stone_wall_6[east=true,north=true,south=true,up=false,variant=delta,west=true]
conquest:stone_wall_6[east=true,north=true,south=true,up=false,variant=delta,west=false]
conquest:stone_wall_6[east=true,north=true,south=true,up=false,variant=echo,west=true]
conquest:stone_wall_6[east=true,north=true,south=true,up=false,variant=echo,west=false]
conquest:stone_wall_6[east=true,north=true,south=true,up=false,variant=fox,west=true]
conquest:stone_wall_6[east=true,north=true,south=true,up=false,variant=fox,west=false]
conquest:stone_wall_6[east=true,north=true,south=true,up=false,variant=golf,west=true]
conquest:stone_wall_6[east=true,north=true,south=true,up=false,variant=golf,west=false]
conquest:stone_wall_6[east=true,north=true,south=true,up=false,variant=hotel,west=true]
conquest:stone_wall_6[east=true,north=true,south=true,up=false,variant=hotel,west=false]
conquest:stone_wall_6[east=true,north=true,south=true,up=false,variant=india,west=true]
conquest:stone_wall_6[east=true,north=true,south=true,up=false,variant=india,west=false]
conquest:stone_wall_6[east=true,north=true,south=true,up=false,variant=juliet,west=true]
conquest:stone_wall_6[east=true,north=true,south=true,up=false,variant=juliet,west=false]
conquest:stone_wall_6[east=true,north=true,south=true,up=false,variant=kilo,west=true]
conquest:stone_wall_6[east=true,north=true,south=true,up=false,variant=kilo,west=false]
conquest:stone_wall_6[east=true,north=true,south=true,up=false,variant=lima,west=true]
conquest:stone_wall_6[east=true,north=true,south=true,up=false,variant=lima,west=false]
conquest:stone_wall_6[east=true,north=true,south=true,up=false,variant=mike,west=true]
conquest:stone_wall_6[east=true,north=true,south=true,up=false,variant=mike,west=false]
conquest:stone_wall_6[east=true,north=true,south=true,up=false,variant=november,west=true]
conquest:stone_wall_6[east=true,north=true,south=true,up=false,variant=november,west=false]
conquest:stone_wall_6[east=true,north=true,south=true,up=false,variant=oscar,west=true]
conquest:stone_wall_6[east=true,north=true,south=true,up=false,variant=oscar,west=false]
conquest:stone_wall_6[east=true,north=true,south=true,up=false,variant=papa,west=true]
conquest:stone_wall_6[east=true,north=true,south=true,up=false,variant=papa,west=false]
conquest:stone_wall_6[east=true,north=true,south=false,up=true,variant=alpha,west=true]
conquest:stone_wall_6[east=true,north=true,south=false,up=true,variant=alpha,west=false]
conquest:stone_wall_6[east=true,north=true,south=false,up=true,variant=bravo,west=true]
conquest:stone_wall_6[east=true,north=true,south=false,up=true,variant=bravo,west=false]
conquest:stone_wall_6[east=true,north=true,south=false,up=true,variant=charlie,west=true]
conquest:stone_wall_6[east=true,north=true,south=false,up=true,variant=charlie,west=false]
conquest:stone_wall_6[east=true,north=true,south=false,up=true,variant=delta,west=true]
conquest:stone_wall_6[east=true,north=true,south=false,up=true,variant=delta,west=false]
conquest:stone_wall_6[east=true,north=true,south=false,up=true,variant=echo,west=true]
conquest:stone_wall_6[east=true,north=true,south=false,up=true,variant=echo,west=false]
conquest:stone_wall_6[east=true,north=true,south=false,up=true,variant=fox,west=true]
conquest:stone_wall_6[east=true,north=true,south=false,up=true,variant=fox,west=false]
conquest:stone_wall_6[east=true,north=true,south=false,up=true,variant=golf,west=true]
conquest:stone_wall_6[east=true,north=true,south=false,up=true,variant=golf,west=false]
conquest:stone_wall_6[east=true,north=true,south=false,up=true,variant=hotel,west=true]
conquest:stone_wall_6[east=true,north=true,south=false,up=true,variant=hotel,west=false]
conquest:stone_wall_6[east=true,north=true,south=false,up=true,variant=india,west=true]
conquest:stone_wall_6[east=true,north=true,south=false,up=true,variant=india,west=false]
conquest:stone_wall_6[east=true,north=true,south=false,up=true,variant=juliet,west=true]
conquest:stone_wall_6[east=true,north=true,south=false,up=true,variant=juliet,west=false]
conquest:stone_wall_6[east=true,north=true,south=false,up=true,variant=kilo,west=true]
conquest:stone_wall_6[east=true,north=true,south=false,up=true,variant=kilo,west=false]
conquest:stone_wall_6[east=true,north=true,south=false,up=true,variant=lima,west=true]
conquest:stone_wall_6[east=true,north=true,south=false,up=true,variant=lima,west=false]
conquest:stone_wall_6[east=true,north=true,south=false,up=true,variant=mike,west=true]
conquest:stone_wall_6[east=true,north=true,south=false,up=true,variant=mike,west=false]
conquest:stone_wall_6[east=true,north=true,south=false,up=true,variant=november,west=true]
conquest:stone_wall_6[east=true,north=true,south=false,up=true,variant=november,west=false]
conquest:stone_wall_6[east=true,north=true,south=false,up=true,variant=oscar,west=true]
conquest:stone_wall_6[east=true,north=true,south=false,up=true,variant=oscar,west=false]
conquest:stone_wall_6[east=true,north=true,south=false,up=true,variant=papa,west=true]
conquest:stone_wall_6[east=true,north=true,south=false,up=true,variant=papa,west=false]
conquest:stone_wall_6[east=true,north=true,south=false,up=false,variant=alpha,west=true]
conquest:stone_wall_6[east=true,north=true,south=false,up=false,variant=alpha,west=false]
conquest:stone_wall_6[east=true,north=true,south=false,up=false,variant=bravo,west=true]
conquest:stone_wall_6[east=true,north=true,south=false,up=false,variant=bravo,west=false]
conquest:stone_wall_6[east=true,north=true,south=false,up=false,variant=charlie,west=true]
conquest:stone_wall_6[east=true,north=true,south=false,up=false,variant=charlie,west=false]
conquest:stone_wall_6[east=true,north=true,south=false,up=false,variant=delta,west=true]
conquest:stone_wall_6[east=true,north=true,south=false,up=false,variant=delta,west=false]
conquest:stone_wall_6[east=true,north=true,south=false,up=false,variant=echo,west=true]
conquest:stone_wall_6[east=true,north=true,south=false,up=false,variant=echo,west=false]
conquest:stone_wall_6[east=true,north=true,south=false,up=false,variant=fox,west=true]
conquest:stone_wall_6[east=true,north=true,south=false,up=false,variant=fox,west=false]
conquest:stone_wall_6[east=true,north=true,south=false,up=false,variant=golf,west=true]
conquest:stone_wall_6[east=true,north=true,south=false,up=false,variant=golf,west=false]
conquest:stone_wall_6[east=true,north=true,south=false,up=false,variant=hotel,west=true]
conquest:stone_wall_6[east=true,north=true,south=false,up=false,variant=hotel,west=false]
conquest:stone_wall_6[east=true,north=true,south=false,up=false,variant=india,west=true]
conquest:stone_wall_6[east=true,north=true,south=false,up=false,variant=india,west=false]
conquest:stone_wall_6[east=true,north=true,south=false,up=false,variant=juliet,west=true]
conquest:stone_wall_6[east=true,north=true,south=false,up=false,variant=juliet,west=false]
conquest:stone_wall_6[east=true,north=true,south=false,up=false,variant=kilo,west=true]
conquest:stone_wall_6[east=true,north=true,south=false,up=false,variant=kilo,west=false]
conquest:stone_wall_6[east=true,north=true,south=false,up=false,variant=lima,west=true]
conquest:stone_wall_6[east=true,north=true,south=false,up=false,variant=lima,west=false]
conquest:stone_wall_6[east=true,north=true,south=false,up=false,variant=mike,west=true]
conquest:stone_wall_6[east=true,north=true,south=false,up=false,variant=mike,west=false]
conquest:stone_wall_6[east=true,north=true,south=false,up=false,variant=november,west=true]
conquest:stone_wall_6[east=true,north=true,south=false,up=false,variant=november,west=false]
conquest:stone_wall_6[east=true,north=true,south=false,up=false,variant=oscar,west=true]
conquest:stone_wall_6[east=true,north=true,south=false,up=false,variant=oscar,west=false]
conquest:stone_wall_6[east=true,north=true,south=false,up=false,variant=papa,west=true]
conquest:stone_wall_6[east=true,north=true,south=false,up=false,variant=papa,west=false]
conquest:stone_wall_6[east=true,north=false,south=true,up=true,variant=alpha,west=true]
conquest:stone_wall_6[east=true,north=false,south=true,up=true,variant=alpha,west=false]
conquest:stone_wall_6[east=true,north=false,south=true,up=true,variant=bravo,west=true]
conquest:stone_wall_6[east=true,north=false,south=true,up=true,variant=bravo,west=false]
conquest:stone_wall_6[east=true,north=false,south=true,up=true,variant=charlie,west=true]
conquest:stone_wall_6[east=true,north=false,south=true,up=true,variant=charlie,west=false]
conquest:stone_wall_6[east=true,north=false,south=true,up=true,variant=delta,west=true]
conquest:stone_wall_6[east=true,north=false,south=true,up=true,variant=delta,west=false]
conquest:stone_wall_6[east=true,north=false,south=true,up=true,variant=echo,west=true]
conquest:stone_wall_6[east=true,north=false,south=true,up=true,variant=echo,west=false]
conquest:stone_wall_6[east=true,north=false,south=true,up=true,variant=fox,west=true]
conquest:stone_wall_6[east=true,north=false,south=true,up=true,variant=fox,west=false]
conquest:stone_wall_6[east=true,north=false,south=true,up=true,variant=golf,west=true]
conquest:stone_wall_6[east=true,north=false,south=true,up=true,variant=golf,west=false]
conquest:stone_wall_6[east=true,north=false,south=true,up=true,variant=hotel,west=true]
conquest:stone_wall_6[east=true,north=false,south=true,up=true,variant=hotel,west=false]
conquest:stone_wall_6[east=true,north=false,south=true,up=true,variant=india,west=true]
conquest:stone_wall_6[east=true,north=false,south=true,up=true,variant=india,west=false]
conquest:stone_wall_6[east=true,north=false,south=true,up=true,variant=juliet,west=true]
conquest:stone_wall_6[east=true,north=false,south=true,up=true,variant=juliet,west=false]
conquest:stone_wall_6[east=true,north=false,south=true,up=true,variant=kilo,west=true]
conquest:stone_wall_6[east=true,north=false,south=true,up=true,variant=kilo,west=false]
conquest:stone_wall_6[east=true,north=false,south=true,up=true,variant=lima,west=true]
conquest:stone_wall_6[east=true,north=false,south=true,up=true,variant=lima,west=false]
conquest:stone_wall_6[east=true,north=false,south=true,up=true,variant=mike,west=true]
conquest:stone_wall_6[east=true,north=false,south=true,up=true,variant=mike,west=false]
conquest:stone_wall_6[east=true,north=false,south=true,up=true,variant=november,west=true]
conquest:stone_wall_6[east=true,north=false,south=true,up=true,variant=november,west=false]
conquest:stone_wall_6[east=true,north=false,south=true,up=true,variant=oscar,west=true]
conquest:stone_wall_6[east=true,north=false,south=true,up=true,variant=oscar,west=false]
conquest:stone_wall_6[east=true,north=false,south=true,up=true,variant=papa,west=true]
conquest:stone_wall_6[east=true,north=false,south=true,up=true,variant=papa,west=false]
conquest:stone_wall_6[east=true,north=false,south=true,up=false,variant=alpha,west=true]
conquest:stone_wall_6[east=true,north=false,south=true,up=false,variant=alpha,west=false]
conquest:stone_wall_6[east=true,north=false,south=true,up=false,variant=bravo,west=true]
conquest:stone_wall_6[east=true,north=false,south=true,up=false,variant=bravo,west=false]
conquest:stone_wall_6[east=true,north=false,south=true,up=false,variant=charlie,west=true]
conquest:stone_wall_6[east=true,north=false,south=true,up=false,variant=charlie,west=false]
conquest:stone_wall_6[east=true,north=false,south=true,up=false,variant=delta,west=true]
conquest:stone_wall_6[east=true,north=false,south=true,up=false,variant=delta,west=false]
conquest:stone_wall_6[east=true,north=false,south=true,up=false,variant=echo,west=true]
conquest:stone_wall_6[east=true,north=false,south=true,up=false,variant=echo,west=false]
conquest:stone_wall_6[east=true,north=false,south=true,up=false,variant=fox,west=true]
conquest:stone_wall_6[east=true,north=false,south=true,up=false,variant=fox,west=false]
conquest:stone_wall_6[east=true,north=false,south=true,up=false,variant=golf,west=true]
conquest:stone_wall_6[east=true,north=false,south=true,up=false,variant=golf,west=false]
conquest:stone_wall_6[east=true,north=false,south=true,up=false,variant=hotel,west=true]
conquest:stone_wall_6[east=true,north=false,south=true,up=false,variant=hotel,west=false]
conquest:stone_wall_6[east=true,north=false,south=true,up=false,variant=india,west=true]
conquest:stone_wall_6[east=true,north=false,south=true,up=false,variant=india,west=false]
conquest:stone_wall_6[east=true,north=false,south=true,up=false,variant=juliet,west=true]
conquest:stone_wall_6[east=true,north=false,south=true,up=false,variant=juliet,west=false]
conquest:stone_wall_6[east=true,north=false,south=true,up=false,variant=kilo,west=true]
conquest:stone_wall_6[east=true,north=false,south=true,up=false,variant=kilo,west=false]
conquest:stone_wall_6[east=true,north=false,south=true,up=false,variant=lima,west=true]
conquest:stone_wall_6[east=true,north=false,south=true,up=false,variant=lima,west=false]
conquest:stone_wall_6[east=true,north=false,south=true,up=false,variant=mike,west=true]
conquest:stone_wall_6[east=true,north=false,south=true,up=false,variant=mike,west=false]
conquest:stone_wall_6[east=true,north=false,south=true,up=false,variant=november,west=true]
conquest:stone_wall_6[east=true,north=false,south=true,up=false,variant=november,west=false]
conquest:stone_wall_6[east=true,north=false,south=true,up=false,variant=oscar,west=true]
conquest:stone_wall_6[east=true,north=false,south=true,up=false,variant=oscar,west=false]
conquest:stone_wall_6[east=true,north=false,south=true,up=false,variant=papa,west=true]
conquest:stone_wall_6[east=true,north=false,south=true,up=false,variant=papa,west=false]
conquest:stone_wall_6[east=true,north=false,south=false,up=true,variant=alpha,west=true]
conquest:stone_wall_6[east=true,north=false,south=false,up=true,variant=alpha,west=false]
conquest:stone_wall_6[east=true,north=false,south=false,up=true,variant=bravo,west=true]
conquest:stone_wall_6[east=true,north=false,south=false,up=true,variant=bravo,west=false]
conquest:stone_wall_6[east=true,north=false,south=false,up=true,variant=charlie,west=true]
conquest:stone_wall_6[east=true,north=false,south=false,up=true,variant=charlie,west=false]
conquest:stone_wall_6[east=true,north=false,south=false,up=true,variant=delta,west=true]
conquest:stone_wall_6[east=true,north=false,south=false,up=true,variant=delta,west=false]
conquest:stone_wall_6[east=true,north=false,south=false,up=true,variant=echo,west=true]
conquest:stone_wall_6[east=true,north=false,south=false,up=true,variant=echo,west=false]
conquest:stone_wall_6[east=true,north=false,south=false,up=true,variant=fox,west=true]
conquest:stone_wall_6[east=true,north=false,south=false,up=true,variant=fox,west=false]
conquest:stone_wall_6[east=true,north=false,south=false,up=true,variant=golf,west=true]
conquest:stone_wall_6[east=true,north=false,south=false,up=true,variant=golf,west=false]
conquest:stone_wall_6[east=true,north=false,south=false,up=true,variant=hotel,west=true]
conquest:stone_wall_6[east=true,north=false,south=false,up=true,variant=hotel,west=false]
conquest:stone_wall_6[east=true,north=false,south=false,up=true,variant=india,west=true]
conquest:stone_wall_6[east=true,north=false,south=false,up=true,variant=india,west=false]
conquest:stone_wall_6[east=true,north=false,south=false,up=true,variant=juliet,west=true]
conquest:stone_wall_6[east=true,north=false,south=false,up=true,variant=juliet,west=false]
conquest:stone_wall_6[east=true,north=false,south=false,up=true,variant=kilo,west=true]
conquest:stone_wall_6[east=true,north=false,south=false,up=true,variant=kilo,west=false]
conquest:stone_wall_6[east=true,north=false,south=false,up=true,variant=lima,west=true]
conquest:stone_wall_6[east=true,north=false,south=false,up=true,variant=lima,west=false]
conquest:stone_wall_6[east=true,north=false,south=false,up=true,variant=mike,west=true]
conquest:stone_wall_6[east=true,north=false,south=false,up=true,variant=mike,west=false]
conquest:stone_wall_6[east=true,north=false,south=false,up=true,variant=november,west=true]
conquest:stone_wall_6[east=true,north=false,south=false,up=true,variant=november,west=false]
conquest:stone_wall_6[east=true,north=false,south=false,up=true,variant=oscar,west=true]
conquest:stone_wall_6[east=true,north=false,south=false,up=true,variant=oscar,west=false]
conquest:stone_wall_6[east=true,north=false,south=false,up=true,variant=papa,west=true]
conquest:stone_wall_6[east=true,north=false,south=false,up=true,variant=papa,west=false]
conquest:stone_wall_6[east=true,north=false,south=false,up=false,variant=alpha,west=true]
conquest:stone_wall_6[east=true,north=false,south=false,up=false,variant=alpha,west=false]
conquest:stone_wall_6[east=true,north=false,south=false,up=false,variant=bravo,west=true]
conquest:stone_wall_6[east=true,north=false,south=false,up=false,variant=bravo,west=false]
conquest:stone_wall_6[east=true,north=false,south=false,up=false,variant=charlie,west=true]
conquest:stone_wall_6[east=true,north=false,south=false,up=false,variant=charlie,west=false]
conquest:stone_wall_6[east=true,north=false,south=false,up=false,variant=delta,west=true]
conquest:stone_wall_6[east=true,north=false,south=false,up=false,variant=delta,west=false]
conquest:stone_wall_6[east=true,north=false,south=false,up=false,variant=echo,west=true]
conquest:stone_wall_6[east=true,north=false,south=false,up=false,variant=echo,west=false]
conquest:stone_wall_6[east=true,north=false,south=false,up=false,variant=fox,west=true]
conquest:stone_wall_6[east=true,north=false,south=false,up=false,variant=fox,west=false]
conquest:stone_wall_6[east=true,north=false,south=false,up=false,variant=golf,west=true]
conquest:stone_wall_6[east=true,north=false,south=false,up=false,variant=golf,west=false]
conquest:stone_wall_6[east=true,north=false,south=false,up=false,variant=hotel,west=true]
conquest:stone_wall_6[east=true,north=false,south=false,up=false,variant=hotel,west=false]
conquest:stone_wall_6[east=true,north=false,south=false,up=false,variant=india,west=true]
conquest:stone_wall_6[east=true,north=false,south=false,up=false,variant=india,west=false]
conquest:stone_wall_6[east=true,north=false,south=false,up=false,variant=juliet,west=true]
conquest:stone_wall_6[east=true,north=false,south=false,up=false,variant=juliet,west=false]
conquest:stone_wall_6[east=true,north=false,south=false,up=false,variant=kilo,west=true]
conquest:stone_wall_6[east=true,north=false,south=false,up=false,variant=kilo,west=false]
conquest:stone_wall_6[east=true,north=false,south=false,up=false,variant=lima,west=true]
conquest:stone_wall_6[east=true,north=false,south=false,up=false,variant=lima,west=false]
conquest:stone_wall_6[east=true,north=false,south=false,up=false,variant=mike,west=true]
conquest:stone_wall_6[east=true,north=false,south=false,up=false,variant=mike,west=false]
conquest:stone_wall_6[east=true,north=false,south=false,up=false,variant=november,west=true]
conquest:stone_wall_6[east=true,north=false,south=false,up=false,variant=november,west=false]
conquest:stone_wall_6[east=true,north=false,south=false,up=false,variant=oscar,west=true]
conquest:stone_wall_6[east=true,north=false,south=false,up=false,variant=oscar,west=false]
conquest:stone_wall_6[east=true,north=false,south=false,up=false,variant=papa,west=true]
conquest:stone_wall_6[east=true,north=false,south=false,up=false,variant=papa,west=false]
conquest:stone_wall_6[east=false,north=true,south=true,up=true,variant=alpha,west=true]
conquest:stone_wall_6[east=false,north=true,south=true,up=true,variant=alpha,west=false]
conquest:stone_wall_6[east=false,north=true,south=true,up=true,variant=bravo,west=true]
conquest:stone_wall_6[east=false,north=true,south=true,up=true,variant=bravo,west=false]
conquest:stone_wall_6[east=false,north=true,south=true,up=true,variant=charlie,west=true]
conquest:stone_wall_6[east=false,north=true,south=true,up=true,variant=charlie,west=false]
conquest:stone_wall_6[east=false,north=true,south=true,up=true,variant=delta,west=true]
conquest:stone_wall_6[east=false,north=true,south=true,up=true,variant=delta,west=false]
conquest:stone_wall_6[east=false,north=true,south=true,up=true,variant=echo,west=true]
conquest:stone_wall_6[east=false,north=true,south=true,up=true,variant=echo,west=false]
conquest:stone_wall_6[east=false,north=true,south=true,up=true,variant=fox,west=true]
conquest:stone_wall_6[east=false,north=true,south=true,up=true,variant=fox,west=false]
conquest:stone_wall_6[east=false,north=true,south=true,up=true,variant=golf,west=true]
conquest:stone_wall_6[east=false,north=true,south=true,up=true,variant=golf,west=false]
conquest:stone_wall_6[east=false,north=true,south=true,up=true,variant=hotel,west=true]
conquest:stone_wall_6[east=false,north=true,south=true,up=true,variant=hotel,west=false]
conquest:stone_wall_6[east=false,north=true,south=true,up=true,variant=india,west=true]
conquest:stone_wall_6[east=false,north=true,south=true,up=true,variant=india,west=false]
conquest:stone_wall_6[east=false,north=true,south=true,up=true,variant=juliet,west=true]
conquest:stone_wall_6[east=false,north=true,south=true,up=true,variant=juliet,west=false]
conquest:stone_wall_6[east=false,north=true,south=true,up=true,variant=kilo,west=true]
conquest:stone_wall_6[east=false,north=true,south=true,up=true,variant=kilo,west=false]
conquest:stone_wall_6[east=false,north=true,south=true,up=true,variant=lima,west=true]
conquest:stone_wall_6[east=false,north=true,south=true,up=true,variant=lima,west=false]
conquest:stone_wall_6[east=false,north=true,south=true,up=true,variant=mike,west=true]
conquest:stone_wall_6[east=false,north=true,south=true,up=true,variant=mike,west=false]
conquest:stone_wall_6[east=false,north=true,south=true,up=true,variant=november,west=true]
conquest:stone_wall_6[east=false,north=true,south=true,up=true,variant=november,west=false]
conquest:stone_wall_6[east=false,north=true,south=true,up=true,variant=oscar,west=true]
conquest:stone_wall_6[east=false,north=true,south=true,up=true,variant=oscar,west=false]
conquest:stone_wall_6[east=false,north=true,south=true,up=true,variant=papa,west=true]
conquest:stone_wall_6[east=false,north=true,south=true,up=true,variant=papa,west=false]
conquest:stone_wall_6[east=false,north=true,south=true,up=false,variant=alpha,west=true]
conquest:stone_wall_6[east=false,north=true,south=true,up=false,variant=alpha,west=false]
conquest:stone_wall_6[east=false,north=true,south=true,up=false,variant=bravo,west=true]
conquest:stone_wall_6[east=false,north=true,south=true,up=false,variant=bravo,west=false]
conquest:stone_wall_6[east=false,north=true,south=true,up=false,variant=charlie,west=true]
conquest:stone_wall_6[east=false,north=true,south=true,up=false,variant=charlie,west=false]
conquest:stone_wall_6[east=false,north=true,south=true,up=false,variant=delta,west=true]
conquest:stone_wall_6[east=false,north=true,south=true,up=false,variant=delta,west=false]
conquest:stone_wall_6[east=false,north=true,south=true,up=false,variant=echo,west=true]
conquest:stone_wall_6[east=false,north=true,south=true,up=false,variant=echo,west=false]
conquest:stone_wall_6[east=false,north=true,south=true,up=false,variant=fox,west=true]
conquest:stone_wall_6[east=false,north=true,south=true,up=false,variant=fox,west=false]
conquest:stone_wall_6[east=false,north=true,south=true,up=false,variant=golf,west=true]
conquest:stone_wall_6[east=false,north=true,south=true,up=false,variant=golf,west=false]
conquest:stone_wall_6[east=false,north=true,south=true,up=false,variant=hotel,west=true]
conquest:stone_wall_6[east=false,north=true,south=true,up=false,variant=hotel,west=false]
conquest:stone_wall_6[east=false,north=true,south=true,up=false,variant=india,west=true]
conquest:stone_wall_6[east=false,north=true,south=true,up=false,variant=india,west=false]
conquest:stone_wall_6[east=false,north=true,south=true,up=false,variant=juliet,west=true]
conquest:stone_wall_6[east=false,north=true,south=true,up=false,variant=juliet,west=false]
conquest:stone_wall_6[east=false,north=true,south=true,up=false,variant=kilo,west=true]
conquest:stone_wall_6[east=false,north=true,south=true,up=false,variant=kilo,west=false]
conquest:stone_wall_6[east=false,north=true,south=true,up=false,variant=lima,west=true]
conquest:stone_wall_6[east=false,north=true,south=true,up=false,variant=lima,west=false]
conquest:stone_wall_6[east=false,north=true,south=true,up=false,variant=mike,west=true]
conquest:stone_wall_6[east=false,north=true,south=true,up=false,variant=mike,west=false]
conquest:stone_wall_6[east=false,north=true,south=true,up=false,variant=november,west=true]
conquest:stone_wall_6[east=false,north=true,south=true,up=false,variant=november,west=false]
conquest:stone_wall_6[east=false,north=true,south=true,up=false,variant=oscar,west=true]
conquest:stone_wall_6[east=false,north=true,south=true,up=false,variant=oscar,west=false]
conquest:stone_wall_6[east=false,north=true,south=true,up=false,variant=papa,west=true]
conquest:stone_wall_6[east=false,north=true,south=true,up=false,variant=papa,west=false]
conquest:stone_wall_6[east=false,north=true,south=false,up=true,variant=alpha,west=true]
conquest:stone_wall_6[east=false,north=true,south=false,up=true,variant=alpha,west=false]
conquest:stone_wall_6[east=false,north=true,south=false,up=true,variant=bravo,west=true]
conquest:stone_wall_6[east=false,north=true,south=false,up=true,variant=bravo,west=false]
conquest:stone_wall_6[east=false,north=true,south=false,up=true,variant=charlie,west=true]
conquest:stone_wall_6[east=false,north=true,south=false,up=true,variant=charlie,west=false]
conquest:stone_wall_6[east=false,north=true,south=false,up=true,variant=delta,west=true]
conquest:stone_wall_6[east=false,north=true,south=false,up=true,variant=delta,west=false]
conquest:stone_wall_6[east=false,north=true,south=false,up=true,variant=echo,west=true]
conquest:stone_wall_6[east=false,north=true,south=false,up=true,variant=echo,west=false]
conquest:stone_wall_6[east=false,north=true,south=false,up=true,variant=fox,west=true]
conquest:stone_wall_6[east=false,north=true,south=false,up=true,variant=fox,west=false]
conquest:stone_wall_6[east=false,north=true,south=false,up=true,variant=golf,west=true]
conquest:stone_wall_6[east=false,north=true,south=false,up=true,variant=golf,west=false]
conquest:stone_wall_6[east=false,north=true,south=false,up=true,variant=hotel,west=true]
conquest:stone_wall_6[east=false,north=true,south=false,up=true,variant=hotel,west=false]
conquest:stone_wall_6[east=false,north=true,south=false,up=true,variant=india,west=true]
conquest:stone_wall_6[east=false,north=true,south=false,up=true,variant=india,west=false]
conquest:stone_wall_6[east=false,north=true,south=false,up=true,variant=juliet,west=true]
conquest:stone_wall_6[east=false,north=true,south=false,up=true,variant=juliet,west=false]
conquest:stone_wall_6[east=false,north=true,south=false,up=true,variant=kilo,west=true]
conquest:stone_wall_6[east=false,north=true,south=false,up=true,variant=kilo,west=false]
conquest:stone_wall_6[east=false,north=true,south=false,up=true,variant=lima,west=true]
conquest:stone_wall_6[east=false,north=true,south=false,up=true,variant=lima,west=false]
conquest:stone_wall_6[east=false,north=true,south=false,up=true,variant=mike,west=true]
conquest:stone_wall_6[east=false,north=true,south=false,up=true,variant=mike,west=false]
conquest:stone_wall_6[east=false,north=true,south=false,up=true,variant=november,west=true]
conquest:stone_wall_6[east=false,north=true,south=false,up=true,variant=november,west=false]
conquest:stone_wall_6[east=false,north=true,south=false,up=true,variant=oscar,west=true]
conquest:stone_wall_6[east=false,north=true,south=false,up=true,variant=oscar,west=false]
conquest:stone_wall_6[east=false,north=true,south=false,up=true,variant=papa,west=true]
conquest:stone_wall_6[east=false,north=true,south=false,up=true,variant=papa,west=false]
conquest:stone_wall_6[east=false,north=true,south=false,up=false,variant=alpha,west=true]
conquest:stone_wall_6[east=false,north=true,south=false,up=false,variant=alpha,west=false]
conquest:stone_wall_6[east=false,north=true,south=false,up=false,variant=bravo,west=true]
conquest:stone_wall_6[east=false,north=true,south=false,up=false,variant=bravo,west=false]
conquest:stone_wall_6[east=false,north=true,south=false,up=false,variant=charlie,west=true]
conquest:stone_wall_6[east=false,north=true,south=false,up=false,variant=charlie,west=false]
conquest:stone_wall_6[east=false,north=true,south=false,up=false,variant=delta,west=true]
conquest:stone_wall_6[east=false,north=true,south=false,up=false,variant=delta,west=false]
conquest:stone_wall_6[east=false,north=true,south=false,up=false,variant=echo,west=true]
conquest:stone_wall_6[east=false,north=true,south=false,up=false,variant=echo,west=false]
conquest:stone_wall_6[east=false,north=true,south=false,up=false,variant=fox,west=true]
conquest:stone_wall_6[east=false,north=true,south=false,up=false,variant=fox,west=false]
conquest:stone_wall_6[east=false,north=true,south=false,up=false,variant=golf,west=true]
conquest:stone_wall_6[east=false,north=true,south=false,up=false,variant=golf,west=false]
conquest:stone_wall_6[east=false,north=true,south=false,up=false,variant=hotel,west=true]
conquest:stone_wall_6[east=false,north=true,south=false,up=false,variant=hotel,west=false]
conquest:stone_wall_6[east=false,north=true,south=false,up=false,variant=india,west=true]
conquest:stone_wall_6[east=false,north=true,south=false,up=false,variant=india,west=false]
conquest:stone_wall_6[east=false,north=true,south=false,up=false,variant=juliet,west=true]
conquest:stone_wall_6[east=false,north=true,south=false,up=false,variant=juliet,west=false]
conquest:stone_wall_6[east=false,north=true,south=false,up=false,variant=kilo,west=true]
conquest:stone_wall_6[east=false,north=true,south=false,up=false,variant=kilo,west=false]
conquest:stone_wall_6[east=false,north=true,south=false,up=false,variant=lima,west=true]
conquest:stone_wall_6[east=false,north=true,south=false,up=false,variant=lima,west=false]
conquest:stone_wall_6[east=false,north=true,south=false,up=false,variant=mike,west=true]
conquest:stone_wall_6[east=false,north=true,south=false,up=false,variant=mike,west=false]
conquest:stone_wall_6[east=false,north=true,south=false,up=false,variant=november,west=true]
conquest:stone_wall_6[east=false,north=true,south=false,up=false,variant=november,west=false]
conquest:stone_wall_6[east=false,north=true,south=false,up=false,variant=oscar,west=true]
conquest:stone_wall_6[east=false,north=true,south=false,up=false,variant=oscar,west=false]
conquest:stone_wall_6[east=false,north=true,south=false,up=false,variant=papa,west=true]
conquest:stone_wall_6[east=false,north=true,south=false,up=false,variant=papa,west=false]
conquest:stone_wall_6[east=false,north=false,south=true,up=true,variant=alpha,west=true]
conquest:stone_wall_6[east=false,north=false,south=true,up=true,variant=alpha,west=false]
conquest:stone_wall_6[east=false,north=false,south=true,up=true,variant=bravo,west=true]
conquest:stone_wall_6[east=false,north=false,south=true,up=true,variant=bravo,west=false]
conquest:stone_wall_6[east=false,north=false,south=true,up=true,variant=charlie,west=true]
conquest:stone_wall_6[east=false,north=false,south=true,up=true,variant=charlie,west=false]
conquest:stone_wall_6[east=false,north=false,south=true,up=true,variant=delta,west=true]
conquest:stone_wall_6[east=false,north=false,south=true,up=true,variant=delta,west=false]
conquest:stone_wall_6[east=false,north=false,south=true,up=true,variant=echo,west=true]
conquest:stone_wall_6[east=false,north=false,south=true,up=true,variant=echo,west=false]
conquest:stone_wall_6[east=false,north=false,south=true,up=true,variant=fox,west=true]
conquest:stone_wall_6[east=false,north=false,south=true,up=true,variant=fox,west=false]
conquest:stone_wall_6[east=false,north=false,south=true,up=true,variant=golf,west=true]
conquest:stone_wall_6[east=false,north=false,south=true,up=true,variant=golf,west=false]
conquest:stone_wall_6[east=false,north=false,south=true,up=true,variant=hotel,west=true]
conquest:stone_wall_6[east=false,north=false,south=true,up=true,variant=hotel,west=false]
conquest:stone_wall_6[east=false,north=false,south=true,up=true,variant=india,west=true]
conquest:stone_wall_6[east=false,north=false,south=true,up=true,variant=india,west=false]
conquest:stone_wall_6[east=false,north=false,south=true,up=true,variant=juliet,west=true]
conquest:stone_wall_6[east=false,north=false,south=true,up=true,variant=juliet,west=false]
conquest:stone_wall_6[east=false,north=false,south=true,up=true,variant=kilo,west=true]
conquest:stone_wall_6[east=false,north=false,south=true,up=true,variant=kilo,west=false]
conquest:stone_wall_6[east=false,north=false,south=true,up=true,variant=lima,west=true]
conquest:stone_wall_6[east=false,north=false,south=true,up=true,variant=lima,west=false]
conquest:stone_wall_6[east=false,north=false,south=true,up=true,variant=mike,west=true]
conquest:stone_wall_6[east=false,north=false,south=true,up=true,variant=mike,west=false]
conquest:stone_wall_6[east=false,north=false,south=true,up=true,variant=november,west=true]
conquest:stone_wall_6[east=false,north=false,south=true,up=true,variant=november,west=false]
conquest:stone_wall_6[east=false,north=false,south=true,up=true,variant=oscar,west=true]
conquest:stone_wall_6[east=false,north=false,south=true,up=true,variant=oscar,west=false]
conquest:stone_wall_6[east=false,north=false,south=true,up=true,variant=papa,west=true]
conquest:stone_wall_6[east=false,north=false,south=true,up=true,variant=papa,west=false]
conquest:stone_wall_6[east=false,north=false,south=true,up=false,variant=alpha,west=true]
conquest:stone_wall_6[east=false,north=false,south=true,up=false,variant=alpha,west=false]
conquest:stone_wall_6[east=false,north=false,south=true,up=false,variant=bravo,west=true]
conquest:stone_wall_6[east=false,north=false,south=true,up=false,variant=bravo,west=false]
conquest:stone_wall_6[east=false,north=false,south=true,up=false,variant=charlie,west=true]
conquest:stone_wall_6[east=false,north=false,south=true,up=false,variant=charlie,west=false]
conquest:stone_wall_6[east=false,north=false,south=true,up=false,variant=delta,west=true]
conquest:stone_wall_6[east=false,north=false,south=true,up=false,variant=delta,west=false]
conquest:stone_wall_6[east=false,north=false,south=true,up=false,variant=echo,west=true]
conquest:stone_wall_6[east=false,north=false,south=true,up=false,variant=echo,west=false]
conquest:stone_wall_6[east=false,north=false,south=true,up=false,variant=fox,west=true]
conquest:stone_wall_6[east=false,north=false,south=true,up=false,variant=fox,west=false]
conquest:stone_wall_6[east=false,north=false,south=true,up=false,variant=golf,west=true]
conquest:stone_wall_6[east=false,north=false,south=true,up=false,variant=golf,west=false]
conquest:stone_wall_6[east=false,north=false,south=true,up=false,variant=hotel,west=true]
conquest:stone_wall_6[east=false,north=false,south=true,up=false,variant=hotel,west=false]
conquest:stone_wall_6[east=false,north=false,south=true,up=false,variant=india,west=true]
conquest:stone_wall_6[east=false,north=false,south=true,up=false,variant=india,west=false]
conquest:stone_wall_6[east=false,north=false,south=true,up=false,variant=juliet,west=true]
conquest:stone_wall_6[east=false,north=false,south=true,up=false,variant=juliet,west=false]
conquest:stone_wall_6[east=false,north=false,south=true,up=false,variant=kilo,west=true]
conquest:stone_wall_6[east=false,north=false,south=true,up=false,variant=kilo,west=false]
conquest:stone_wall_6[east=false,north=false,south=true,up=false,variant=lima,west=true]
conquest:stone_wall_6[east=false,north=false,south=true,up=false,variant=lima,west=false]
conquest:stone_wall_6[east=false,north=false,south=true,up=false,variant=mike,west=true]
conquest:stone_wall_6[east=false,north=false,south=true,up=false,variant=mike,west=false]
conquest:stone_wall_6[east=false,north=false,south=true,up=false,variant=november,west=true]
conquest:stone_wall_6[east=false,north=false,south=true,up=false,variant=november,west=false]
conquest:stone_wall_6[east=false,north=false,south=true,up=false,variant=oscar,west=true]
conquest:stone_wall_6[east=false,north=false,south=true,up=false,variant=oscar,west=false]
conquest:stone_wall_6[east=false,north=false,south=true,up=false,variant=papa,west=true]
conquest:stone_wall_6[east=false,north=false,south=true,up=false,variant=papa,west=false]
conquest:stone_wall_6[east=false,north=false,south=false,up=true,variant=alpha,west=true]
conquest:stone_wall_6[east=false,north=false,south=false,up=true,variant=alpha,west=false]
conquest:stone_wall_6[east=false,north=false,south=false,up=true,variant=bravo,west=true]
conquest:stone_wall_6[east=false,north=false,south=false,up=true,variant=bravo,west=false]
conquest:stone_wall_6[east=false,north=false,south=false,up=true,variant=charlie,west=true]
conquest:stone_wall_6[east=false,north=false,south=false,up=true,variant=charlie,west=false]
conquest:stone_wall_6[east=false,north=false,south=false,up=true,variant=delta,west=true]
conquest:stone_wall_6[east=false,north=false,south=false,up=true,variant=delta,west=false]
conquest:stone_wall_6[east=false,north=false,south=false,up=true,variant=echo,west=true]
conquest:stone_wall_6[east=false,north=false,south=false,up=true,variant=echo,west=false]
conquest:stone_wall_6[east=false,north=false,south=false,up=true,variant=fox,west=true]
conquest:stone_wall_6[east=false,north=false,south=false,up=true,variant=fox,west=false]
conquest:stone_wall_6[east=false,north=false,south=false,up=true,variant=golf,west=true]
conquest:stone_wall_6[east=false,north=false,south=false,up=true,variant=golf,west=false]
conquest:stone_wall_6[east=false,north=false,south=false,up=true,variant=hotel,west=true]
conquest:stone_wall_6[east=false,north=false,south=false,up=true,variant=hotel,west=false]
conquest:stone_wall_6[east=false,north=false,south=false,up=true,variant=india,west=true]
conquest:stone_wall_6[east=false,north=false,south=false,up=true,variant=india,west=false]
conquest:stone_wall_6[east=false,north=false,south=false,up=true,variant=juliet,west=true]
conquest:stone_wall_6[east=false,north=false,south=false,up=true,variant=juliet,west=false]
conquest:stone_wall_6[east=false,north=false,south=false,up=true,variant=kilo,west=true]
conquest:stone_wall_6[east=false,north=false,south=false,up=true,variant=kilo,west=false]
conquest:stone_wall_6[east=false,north=false,south=false,up=true,variant=lima,west=true]
conquest:stone_wall_6[east=false,north=false,south=false,up=true,variant=lima,west=false]
conquest:stone_wall_6[east=false,north=false,south=false,up=true,variant=mike,west=true]
conquest:stone_wall_6[east=false,north=false,south=false,up=true,variant=mike,west=false]
conquest:stone_wall_6[east=false,north=false,south=false,up=true,variant=november,west=true]
conquest:stone_wall_6[east=false,north=false,south=false,up=true,variant=november,west=false]
conquest:stone_wall_6[east=false,north=false,south=false,up=true,variant=oscar,west=true]
conquest:stone_wall_6[east=false,north=false,south=false,up=true,variant=oscar,west=false]
conquest:stone_wall_6[east=false,north=false,south=false,up=true,variant=papa,west=true]
conquest:stone_wall_6[east=false,north=false,south=false,up=true,variant=papa,west=false]
conquest:stone_wall_6[east=false,north=false,south=false,up=false,variant=alpha,west=true]
conquest:stone_wall_6[east=false,north=false,south=false,up=false,variant=alpha,west=false]
conquest:stone_wall_6[east=false,north=false,south=false,up=false,variant=bravo,west=true]
conquest:stone_wall_6[east=false,north=false,south=false,up=false,variant=bravo,west=false]
conquest:stone_wall_6[east=false,north=false,south=false,up=false,variant=charlie,west=true]
conquest:stone_wall_6[east=false,north=false,south=false,up=false,variant=charlie,west=false]
conquest:stone_wall_6[east=false,north=false,south=false,up=false,variant=delta,west=true]
conquest:stone_wall_6[east=false,north=false,south=false,up=false,variant=delta,west=false]
conquest:stone_wall_6[east=false,north=false,south=false,up=false,variant=echo,west=true]
conquest:stone_wall_6[east=false,north=false,south=false,up=false,variant=echo,west=false]
conquest:stone_wall_6[east=false,north=false,south=false,up=false,variant=fox,west=true]
conquest:stone_wall_6[east=false,north=false,south=false,up=false,variant=fox,west=false]
conquest:stone_wall_6[east=false,north=false,south=false,up=false,variant=golf,west=true]
conquest:stone_wall_6[east=false,north=false,south=false,up=false,variant=golf,west=false]
conquest:stone_wall_6[east=false,north=false,south=false,up=false,variant=hotel,west=true]
conquest:stone_wall_6[east=false,north=false,south=false,up=false,variant=hotel,west=false]
conquest:stone_wall_6[east=false,north=false,south=false,up=false,variant=india,west=true]
conquest:stone_wall_6[east=false,north=false,south=false,up=false,variant=india,west=false]
conquest:stone_wall_6[east=false,north=false,south=false,up=false,variant=juliet,west=true]
conquest:stone_wall_6[east=false,north=false,south=false,up=false,variant=juliet,west=false]
conquest:stone_wall_6[east=false,north=false,south=false,up=false,variant=kilo,west=true]
conquest:stone_wall_6[east=false,north=false,south=false,up=false,variant=kilo,west=false]
conquest:stone_wall_6[east=false,north=false,south=false,up=false,variant=lima,west=true]
conquest:stone_wall_6[east=false,north=false,south=false,up=false,variant=lima,west=false]
conquest:stone_wall_6[east=false,north=false,south=false,up=false,variant=mike,west=true]
conquest:stone_wall_6[east=false,north=false,south=false,up=false,variant=mike,west=false]
conquest:stone_wall_6[east=false,north=false,south=false,up=false,variant=november,west=true]
conquest:stone_wall_6[east=false,north=false,south=false,up=false,variant=november,west=false]
conquest:stone_wall_6[east=false,north=false,south=false,up=false,variant=oscar,west=true]
conquest:stone_wall_6[east=false,north=false,south=false,up=false,variant=oscar,west=false]
conquest:stone_wall_6[east=false,north=false,south=false,up=false,variant=papa,west=true]
conquest:stone_wall_6[east=false,north=false,south=false,up=false,variant=papa,west=false]
conquest:stone_wall_7[east=true,north=true,south=true,up=true,variant=alpha,west=true]
conquest:stone_wall_7[east=true,north=true,south=true,up=true,variant=alpha,west=false]
conquest:stone_wall_7[east=true,north=true,south=true,up=true,variant=bravo,west=true]
conquest:stone_wall_7[east=true,north=true,south=true,up=true,variant=bravo,west=false]
conquest:stone_wall_7[east=true,north=true,south=true,up=true,variant=charlie,west=true]
conquest:stone_wall_7[east=true,north=true,south=true,up=true,variant=charlie,west=false]
conquest:stone_wall_7[east=true,north=true,south=true,up=true,variant=delta,west=true]
conquest:stone_wall_7[east=true,north=true,south=true,up=true,variant=delta,west=false]
conquest:stone_wall_7[east=true,north=true,south=true,up=true,variant=echo,west=true]
conquest:stone_wall_7[east=true,north=true,south=true,up=true,variant=echo,west=false]
conquest:stone_wall_7[east=true,north=true,south=true,up=true,variant=fox,west=true]
conquest:stone_wall_7[east=true,north=true,south=true,up=true,variant=fox,west=false]
conquest:stone_wall_7[east=true,north=true,south=true,up=true,variant=golf,west=true]
conquest:stone_wall_7[east=true,north=true,south=true,up=true,variant=golf,west=false]
conquest:stone_wall_7[east=true,north=true,south=true,up=true,variant=hotel,west=true]
conquest:stone_wall_7[east=true,north=true,south=true,up=true,variant=hotel,west=false]
conquest:stone_wall_7[east=true,north=true,south=true,up=true,variant=india,west=true]
conquest:stone_wall_7[east=true,north=true,south=true,up=true,variant=india,west=false]
conquest:stone_wall_7[east=true,north=true,south=true,up=true,variant=juliet,west=true]
conquest:stone_wall_7[east=true,north=true,south=true,up=true,variant=juliet,west=false]
conquest:stone_wall_7[east=true,north=true,south=true,up=true,variant=kilo,west=true]
conquest:stone_wall_7[east=true,north=true,south=true,up=true,variant=kilo,west=false]
conquest:stone_wall_7[east=true,north=true,south=true,up=true,variant=lima,west=true]
conquest:stone_wall_7[east=true,north=true,south=true,up=true,variant=lima,west=false]
conquest:stone_wall_7[east=true,north=true,south=true,up=true,variant=mike,west=true]
conquest:stone_wall_7[east=true,north=true,south=true,up=true,variant=mike,west=false]
conquest:stone_wall_7[east=true,north=true,south=true,up=true,variant=november,west=true]
conquest:stone_wall_7[east=true,north=true,south=true,up=true,variant=november,west=false]
conquest:stone_wall_7[east=true,north=true,south=true,up=true,variant=oscar,west=true]
conquest:stone_wall_7[east=true,north=true,south=true,up=true,variant=oscar,west=false]
conquest:stone_wall_7[east=true,north=true,south=true,up=true,variant=papa,west=true]
conquest:stone_wall_7[east=true,north=true,south=true,up=true,variant=papa,west=false]
conquest:stone_wall_7[east=true,north=true,south=true,up=false,variant=alpha,west=true]
conquest:stone_wall_7[east=true,north=true,south=true,up=false,variant=alpha,west=false]
conquest:stone_wall_7[east=true,north=true,south=true,up=false,variant=bravo,west=true]
conquest:stone_wall_7[east=true,north=true,south=true,up=false,variant=bravo,west=false]
conquest:stone_wall_7[east=true,north=true,south=true,up=false,variant=charlie,west=true]
conquest:stone_wall_7[east=true,north=true,south=true,up=false,variant=charlie,west=false]
conquest:stone_wall_7[east=true,north=true,south=true,up=false,variant=delta,west=true]
conquest:stone_wall_7[east=true,north=true,south=true,up=false,variant=delta,west=false]
conquest:stone_wall_7[east=true,north=true,south=true,up=false,variant=echo,west=true]
conquest:stone_wall_7[east=true,north=true,south=true,up=false,variant=echo,west=false]
conquest:stone_wall_7[east=true,north=true,south=true,up=false,variant=fox,west=true]
conquest:stone_wall_7[east=true,north=true,south=true,up=false,variant=fox,west=false]
conquest:stone_wall_7[east=true,north=true,south=true,up=false,variant=golf,west=true]
conquest:stone_wall_7[east=true,north=true,south=true,up=false,variant=golf,west=false]
conquest:stone_wall_7[east=true,north=true,south=true,up=false,variant=hotel,west=true]
conquest:stone_wall_7[east=true,north=true,south=true,up=false,variant=hotel,west=false]
conquest:stone_wall_7[east=true,north=true,south=true,up=false,variant=india,west=true]
conquest:stone_wall_7[east=true,north=true,south=true,up=false,variant=india,west=false]
conquest:stone_wall_7[east=true,north=true,south=true,up=false,variant=juliet,west=true]
conquest:stone_wall_7[east=true,north=true,south=true,up=false,variant=juliet,west=false]
conquest:stone_wall_7[east=true,north=true,south=true,up=false,variant=kilo,west=true]
conquest:stone_wall_7[east=true,north=true,south=true,up=false,variant=kilo,west=false]
conquest:stone_wall_7[east=true,north=true,south=true,up=false,variant=lima,west=true]
conquest:stone_wall_7[east=true,north=true,south=true,up=false,variant=lima,west=false]
conquest:stone_wall_7[east=true,north=true,south=true,up=false,variant=mike,west=true]
conquest:stone_wall_7[east=true,north=true,south=true,up=false,variant=mike,west=false]
conquest:stone_wall_7[east=true,north=true,south=true,up=false,variant=november,west=true]
conquest:stone_wall_7[east=true,north=true,south=true,up=false,variant=november,west=false]
conquest:stone_wall_7[east=true,north=true,south=true,up=false,variant=oscar,west=true]
conquest:stone_wall_7[east=true,north=true,south=true,up=false,variant=oscar,west=false]
conquest:stone_wall_7[east=true,north=true,south=true,up=false,variant=papa,west=true]
conquest:stone_wall_7[east=true,north=true,south=true,up=false,variant=papa,west=false]
conquest:stone_wall_7[east=true,north=true,south=false,up=true,variant=alpha,west=true]
conquest:stone_wall_7[east=true,north=true,south=false,up=true,variant=alpha,west=false]
conquest:stone_wall_7[east=true,north=true,south=false,up=true,variant=bravo,west=true]
conquest:stone_wall_7[east=true,north=true,south=false,up=true,variant=bravo,west=false]
conquest:stone_wall_7[east=true,north=true,south=false,up=true,variant=charlie,west=true]
conquest:stone_wall_7[east=true,north=true,south=false,up=true,variant=charlie,west=false]
conquest:stone_wall_7[east=true,north=true,south=false,up=true,variant=delta,west=true]
conquest:stone_wall_7[east=true,north=true,south=false,up=true,variant=delta,west=false]
conquest:stone_wall_7[east=true,north=true,south=false,up=true,variant=echo,west=true]
conquest:stone_wall_7[east=true,north=true,south=false,up=true,variant=echo,west=false]
conquest:stone_wall_7[east=true,north=true,south=false,up=true,variant=fox,west=true]
conquest:stone_wall_7[east=true,north=true,south=false,up=true,variant=fox,west=false]
conquest:stone_wall_7[east=true,north=true,south=false,up=true,variant=golf,west=true]
conquest:stone_wall_7[east=true,north=true,south=false,up=true,variant=golf,west=false]
conquest:stone_wall_7[east=true,north=true,south=false,up=true,variant=hotel,west=true]
conquest:stone_wall_7[east=true,north=true,south=false,up=true,variant=hotel,west=false]
conquest:stone_wall_7[east=true,north=true,south=false,up=true,variant=india,west=true]
conquest:stone_wall_7[east=true,north=true,south=false,up=true,variant=india,west=false]
conquest:stone_wall_7[east=true,north=true,south=false,up=true,variant=juliet,west=true]
conquest:stone_wall_7[east=true,north=true,south=false,up=true,variant=juliet,west=false]
conquest:stone_wall_7[east=true,north=true,south=false,up=true,variant=kilo,west=true]
conquest:stone_wall_7[east=true,north=true,south=false,up=true,variant=kilo,west=false]
conquest:stone_wall_7[east=true,north=true,south=false,up=true,variant=lima,west=true]
conquest:stone_wall_7[east=true,north=true,south=false,up=true,variant=lima,west=false]
conquest:stone_wall_7[east=true,north=true,south=false,up=true,variant=mike,west=true]
conquest:stone_wall_7[east=true,north=true,south=false,up=true,variant=mike,west=false]
conquest:stone_wall_7[east=true,north=true,south=false,up=true,variant=november,west=true]
conquest:stone_wall_7[east=true,north=true,south=false,up=true,variant=november,west=false]
conquest:stone_wall_7[east=true,north=true,south=false,up=true,variant=oscar,west=true]
conquest:stone_wall_7[east=true,north=true,south=false,up=true,variant=oscar,west=false]
conquest:stone_wall_7[east=true,north=true,south=false,up=true,variant=papa,west=true]
conquest:stone_wall_7[east=true,north=true,south=false,up=true,variant=papa,west=false]
conquest:stone_wall_7[east=true,north=true,south=false,up=false,variant=alpha,west=true]
conquest:stone_wall_7[east=true,north=true,south=false,up=false,variant=alpha,west=false]
conquest:stone_wall_7[east=true,north=true,south=false,up=false,variant=bravo,west=true]
conquest:stone_wall_7[east=true,north=true,south=false,up=false,variant=bravo,west=false]
conquest:stone_wall_7[east=true,north=true,south=false,up=false,variant=charlie,west=true]
conquest:stone_wall_7[east=true,north=true,south=false,up=false,variant=charlie,west=false]
conquest:stone_wall_7[east=true,north=true,south=false,up=false,variant=delta,west=true]
conquest:stone_wall_7[east=true,north=true,south=false,up=false,variant=delta,west=false]
conquest:stone_wall_7[east=true,north=true,south=false,up=false,variant=echo,west=true]
conquest:stone_wall_7[east=true,north=true,south=false,up=false,variant=echo,west=false]
conquest:stone_wall_7[east=true,north=true,south=false,up=false,variant=fox,west=true]
conquest:stone_wall_7[east=true,north=true,south=false,up=false,variant=fox,west=false]
conquest:stone_wall_7[east=true,north=true,south=false,up=false,variant=golf,west=true]
conquest:stone_wall_7[east=true,north=true,south=false,up=false,variant=golf,west=false]
conquest:stone_wall_7[east=true,north=true,south=false,up=false,variant=hotel,west=true]
conquest:stone_wall_7[east=true,north=true,south=false,up=false,variant=hotel,west=false]
conquest:stone_wall_7[east=true,north=true,south=false,up=false,variant=india,west=true]
conquest:stone_wall_7[east=true,north=true,south=false,up=false,variant=india,west=false]
conquest:stone_wall_7[east=true,north=true,south=false,up=false,variant=juliet,west=true]
conquest:stone_wall_7[east=true,north=true,south=false,up=false,variant=juliet,west=false]
conquest:stone_wall_7[east=true,north=true,south=false,up=false,variant=kilo,west=true]
conquest:stone_wall_7[east=true,north=true,south=false,up=false,variant=kilo,west=false]
conquest:stone_wall_7[east=true,north=true,south=false,up=false,variant=lima,west=true]
conquest:stone_wall_7[east=true,north=true,south=false,up=false,variant=lima,west=false]
conquest:stone_wall_7[east=true,north=true,south=false,up=false,variant=mike,west=true]
conquest:stone_wall_7[east=true,north=true,south=false,up=false,variant=mike,west=false]
conquest:stone_wall_7[east=true,north=true,south=false,up=false,variant=november,west=true]
conquest:stone_wall_7[east=true,north=true,south=false,up=false,variant=november,west=false]
conquest:stone_wall_7[east=true,north=true,south=false,up=false,variant=oscar,west=true]
conquest:stone_wall_7[east=true,north=true,south=false,up=false,variant=oscar,west=false]
conquest:stone_wall_7[east=true,north=true,south=false,up=false,variant=papa,west=true]
conquest:stone_wall_7[east=true,north=true,south=false,up=false,variant=papa,west=false]
conquest:stone_wall_7[east=true,north=false,south=true,up=true,variant=alpha,west=true]
conquest:stone_wall_7[east=true,north=false,south=true,up=true,variant=alpha,west=false]
conquest:stone_wall_7[east=true,north=false,south=true,up=true,variant=bravo,west=true]
conquest:stone_wall_7[east=true,north=false,south=true,up=true,variant=bravo,west=false]
conquest:stone_wall_7[east=true,north=false,south=true,up=true,variant=charlie,west=true]
conquest:stone_wall_7[east=true,north=false,south=true,up=true,variant=charlie,west=false]
conquest:stone_wall_7[east=true,north=false,south=true,up=true,variant=delta,west=true]
conquest:stone_wall_7[east=true,north=false,south=true,up=true,variant=delta,west=false]
conquest:stone_wall_7[east=true,north=false,south=true,up=true,variant=echo,west=true]
conquest:stone_wall_7[east=true,north=false,south=true,up=true,variant=echo,west=false]
conquest:stone_wall_7[east=true,north=false,south=true,up=true,variant=fox,west=true]
conquest:stone_wall_7[east=true,north=false,south=true,up=true,variant=fox,west=false]
conquest:stone_wall_7[east=true,north=false,south=true,up=true,variant=golf,west=true]
conquest:stone_wall_7[east=true,north=false,south=true,up=true,variant=golf,west=false]
conquest:stone_wall_7[east=true,north=false,south=true,up=true,variant=hotel,west=true]
conquest:stone_wall_7[east=true,north=false,south=true,up=true,variant=hotel,west=false]
conquest:stone_wall_7[east=true,north=false,south=true,up=true,variant=india,west=true]
conquest:stone_wall_7[east=true,north=false,south=true,up=true,variant=india,west=false]
conquest:stone_wall_7[east=true,north=false,south=true,up=true,variant=juliet,west=true]
conquest:stone_wall_7[east=true,north=false,south=true,up=true,variant=juliet,west=false]
conquest:stone_wall_7[east=true,north=false,south=true,up=true,variant=kilo,west=true]
conquest:stone_wall_7[east=true,north=false,south=true,up=true,variant=kilo,west=false]
conquest:stone_wall_7[east=true,north=false,south=true,up=true,variant=lima,west=true]
conquest:stone_wall_7[east=true,north=false,south=true,up=true,variant=lima,west=false]
conquest:stone_wall_7[east=true,north=false,south=true,up=true,variant=mike,west=true]
conquest:stone_wall_7[east=true,north=false,south=true,up=true,variant=mike,west=false]
conquest:stone_wall_7[east=true,north=false,south=true,up=true,variant=november,west=true]
conquest:stone_wall_7[east=true,north=false,south=true,up=true,variant=november,west=false]
conquest:stone_wall_7[east=true,north=false,south=true,up=true,variant=oscar,west=true]
conquest:stone_wall_7[east=true,north=false,south=true,up=true,variant=oscar,west=false]
conquest:stone_wall_7[east=true,north=false,south=true,up=true,variant=papa,west=true]
conquest:stone_wall_7[east=true,north=false,south=true,up=true,variant=papa,west=false]
conquest:stone_wall_7[east=true,north=false,south=true,up=false,variant=alpha,west=true]
conquest:stone_wall_7[east=true,north=false,south=true,up=false,variant=alpha,west=false]
conquest:stone_wall_7[east=true,north=false,south=true,up=false,variant=bravo,west=true]
conquest:stone_wall_7[east=true,north=false,south=true,up=false,variant=bravo,west=false]
conquest:stone_wall_7[east=true,north=false,south=true,up=false,variant=charlie,west=true]
conquest:stone_wall_7[east=true,north=false,south=true,up=false,variant=charlie,west=false]
conquest:stone_wall_7[east=true,north=false,south=true,up=false,variant=delta,west=true]
conquest:stone_wall_7[east=true,north=false,south=true,up=false,variant=delta,west=false]
conquest:stone_wall_7[east=true,north=false,south=true,up=false,variant=echo,west=true]
conquest:stone_wall_7[east=true,north=false,south=true,up=false,variant=echo,west=false]
conquest:stone_wall_7[east=true,north=false,south=true,up=false,variant=fox,west=true]
conquest:stone_wall_7[east=true,north=false,south=true,up=false,variant=fox,west=false]
conquest:stone_wall_7[east=true,north=false,south=true,up=false,variant=golf,west=true]
conquest:stone_wall_7[east=true,north=false,south=true,up=false,variant=golf,west=false]
conquest:stone_wall_7[east=true,north=false,south=true,up=false,variant=hotel,west=true]
conquest:stone_wall_7[east=true,north=false,south=true,up=false,variant=hotel,west=false]
conquest:stone_wall_7[east=true,north=false,south=true,up=false,variant=india,west=true]
conquest:stone_wall_7[east=true,north=false,south=true,up=false,variant=india,west=false]
conquest:stone_wall_7[east=true,north=false,south=true,up=false,variant=juliet,west=true]
conquest:stone_wall_7[east=true,north=false,south=true,up=false,variant=juliet,west=false]
conquest:stone_wall_7[east=true,north=false,south=true,up=false,variant=kilo,west=true]
conquest:stone_wall_7[east=true,north=false,south=true,up=false,variant=kilo,west=false]
conquest:stone_wall_7[east=true,north=false,south=true,up=false,variant=lima,west=true]
conquest:stone_wall_7[east=true,north=false,south=true,up=false,variant=lima,west=false]
conquest:stone_wall_7[east=true,north=false,south=true,up=false,variant=mike,west=true]
conquest:stone_wall_7[east=true,north=false,south=true,up=false,variant=mike,west=false]
conquest:stone_wall_7[east=true,north=false,south=true,up=false,variant=november,west=true]
conquest:stone_wall_7[east=true,north=false,south=true,up=false,variant=november,west=false]
conquest:stone_wall_7[east=true,north=false,south=true,up=false,variant=oscar,west=true]
conquest:stone_wall_7[east=true,north=false,south=true,up=false,variant=oscar,west=false]
conquest:stone_wall_7[east=true,north=false,south=true,up=false,variant=papa,west=true]
conquest:stone_wall_7[east=true,north=false,south=true,up=false,variant=papa,west=false]
conquest:stone_wall_7[east=true,north=false,south=false,up=true,variant=alpha,west=true]
conquest:stone_wall_7[east=true,north=false,south=false,up=true,variant=alpha,west=false]
conquest:stone_wall_7[east=true,north=false,south=false,up=true,variant=bravo,west=true]
conquest:stone_wall_7[east=true,north=false,south=false,up=true,variant=bravo,west=false]
conquest:stone_wall_7[east=true,north=false,south=false,up=true,variant=charlie,west=true]
conquest:stone_wall_7[east=true,north=false,south=false,up=true,variant=charlie,west=false]
conquest:stone_wall_7[east=true,north=false,south=false,up=true,variant=delta,west=true]
conquest:stone_wall_7[east=true,north=false,south=false,up=true,variant=delta,west=false]
conquest:stone_wall_7[east=true,north=false,south=false,up=true,variant=echo,west=true]
conquest:stone_wall_7[east=true,north=false,south=false,up=true,variant=echo,west=false]
conquest:stone_wall_7[east=true,north=false,south=false,up=true,variant=fox,west=true]
conquest:stone_wall_7[east=true,north=false,south=false,up=true,variant=fox,west=false]
conquest:stone_wall_7[east=true,north=false,south=false,up=true,variant=golf,west=true]
conquest:stone_wall_7[east=true,north=false,south=false,up=true,variant=golf,west=false]
conquest:stone_wall_7[east=true,north=false,south=false,up=true,variant=hotel,west=true]
conquest:stone_wall_7[east=true,north=false,south=false,up=true,variant=hotel,west=false]
conquest:stone_wall_7[east=true,north=false,south=false,up=true,variant=india,west=true]
conquest:stone_wall_7[east=true,north=false,south=false,up=true,variant=india,west=false]
conquest:stone_wall_7[east=true,north=false,south=false,up=true,variant=juliet,west=true]
conquest:stone_wall_7[east=true,north=false,south=false,up=true,variant=juliet,west=false]
conquest:stone_wall_7[east=true,north=false,south=false,up=true,variant=kilo,west=true]
conquest:stone_wall_7[east=true,north=false,south=false,up=true,variant=kilo,west=false]
conquest:stone_wall_7[east=true,north=false,south=false,up=true,variant=lima,west=true]
conquest:stone_wall_7[east=true,north=false,south=false,up=true,variant=lima,west=false]
conquest:stone_wall_7[east=true,north=false,south=false,up=true,variant=mike,west=true]
conquest:stone_wall_7[east=true,north=false,south=false,up=true,variant=mike,west=false]
conquest:stone_wall_7[east=true,north=false,south=false,up=true,variant=november,west=true]
conquest:stone_wall_7[east=true,north=false,south=false,up=true,variant=november,west=false]
conquest:stone_wall_7[east=true,north=false,south=false,up=true,variant=oscar,west=true]
conquest:stone_wall_7[east=true,north=false,south=false,up=true,variant=oscar,west=false]
conquest:stone_wall_7[east=true,north=false,south=false,up=true,variant=papa,west=true]
conquest:stone_wall_7[east=true,north=false,south=false,up=true,variant=papa,west=false]
conquest:stone_wall_7[east=true,north=false,south=false,up=false,variant=alpha,west=true]
conquest:stone_wall_7[east=true,north=false,south=false,up=false,variant=alpha,west=false]
conquest:stone_wall_7[east=true,north=false,south=false,up=false,variant=bravo,west=true]
conquest:stone_wall_7[east=true,north=false,south=false,up=false,variant=bravo,west=false]
conquest:stone_wall_7[east=true,north=false,south=false,up=false,variant=charlie,west=true]
conquest:stone_wall_7[east=true,north=false,south=false,up=false,variant=charlie,west=false]
conquest:stone_wall_7[east=true,north=false,south=false,up=false,variant=delta,west=true]
conquest:stone_wall_7[east=true,north=false,south=false,up=false,variant=delta,west=false]
conquest:stone_wall_7[east=true,north=false,south=false,up=false,variant=echo,west=true]
conquest:stone_wall_7[east=true,north=false,south=false,up=false,variant=echo,west=false]
conquest:stone_wall_7[east=true,north=false,south=false,up=false,variant=fox,west=true]
conquest:stone_wall_7[east=true,north=false,south=false,up=false,variant=fox,west=false]
conquest:stone_wall_7[east=true,north=false,south=false,up=false,variant=golf,west=true]
conquest:stone_wall_7[east=true,north=false,south=false,up=false,variant=golf,west=false]
conquest:stone_wall_7[east=true,north=false,south=false,up=false,variant=hotel,west=true]
conquest:stone_wall_7[east=true,north=false,south=false,up=false,variant=hotel,west=false]
conquest:stone_wall_7[east=true,north=false,south=false,up=false,variant=india,west=true]
conquest:stone_wall_7[east=true,north=false,south=false,up=false,variant=india,west=false]
conquest:stone_wall_7[east=true,north=false,south=false,up=false,variant=juliet,west=true]
conquest:stone_wall_7[east=true,north=false,south=false,up=false,variant=juliet,west=false]
conquest:stone_wall_7[east=true,north=false,south=false,up=false,variant=kilo,west=true]
conquest:stone_wall_7[east=true,north=false,south=false,up=false,variant=kilo,west=false]
conquest:stone_wall_7[east=true,north=false,south=false,up=false,variant=lima,west=true]
conquest:stone_wall_7[east=true,north=false,south=false,up=false,variant=lima,west=false]
conquest:stone_wall_7[east=true,north=false,south=false,up=false,variant=mike,west=true]
conquest:stone_wall_7[east=true,north=false,south=false,up=false,variant=mike,west=false]
conquest:stone_wall_7[east=true,north=false,south=false,up=false,variant=november,west=true]
conquest:stone_wall_7[east=true,north=false,south=false,up=false,variant=november,west=false]
conquest:stone_wall_7[east=true,north=false,south=false,up=false,variant=oscar,west=true]
conquest:stone_wall_7[east=true,north=false,south=false,up=false,variant=oscar,west=false]
conquest:stone_wall_7[east=true,north=false,south=false,up=false,variant=papa,west=true]
conquest:stone_wall_7[east=true,north=false,south=false,up=false,variant=papa,west=false]
conquest:stone_wall_7[east=false,north=true,south=true,up=true,variant=alpha,west=true]
conquest:stone_wall_7[east=false,north=true,south=true,up=true,variant=alpha,west=false]
conquest:stone_wall_7[east=false,north=true,south=true,up=true,variant=bravo,west=true]
conquest:stone_wall_7[east=false,north=true,south=true,up=true,variant=bravo,west=false]
conquest:stone_wall_7[east=false,north=true,south=true,up=true,variant=charlie,west=true]
conquest:stone_wall_7[east=false,north=true,south=true,up=true,variant=charlie,west=false]
conquest:stone_wall_7[east=false,north=true,south=true,up=true,variant=delta,west=true]
conquest:stone_wall_7[east=false,north=true,south=true,up=true,variant=delta,west=false]
conquest:stone_wall_7[east=false,north=true,south=true,up=true,variant=echo,west=true]
conquest:stone_wall_7[east=false,north=true,south=true,up=true,variant=echo,west=false]
conquest:stone_wall_7[east=false,north=true,south=true,up=true,variant=fox,west=true]
conquest:stone_wall_7[east=false,north=true,south=true,up=true,variant=fox,west=false]
conquest:stone_wall_7[east=false,north=true,south=true,up=true,variant=golf,west=true]
conquest:stone_wall_7[east=false,north=true,south=true,up=true,variant=golf,west=false]
conquest:stone_wall_7[east=false,north=true,south=true,up=true,variant=hotel,west=true]
conquest:stone_wall_7[east=false,north=true,south=true,up=true,variant=hotel,west=false]
conquest:stone_wall_7[east=false,north=true,south=true,up=true,variant=india,west=true]
conquest:stone_wall_7[east=false,north=true,south=true,up=true,variant=india,west=false]
conquest:stone_wall_7[east=false,north=true,south=true,up=true,variant=juliet,west=true]
conquest:stone_wall_7[east=false,north=true,south=true,up=true,variant=juliet,west=false]
conquest:stone_wall_7[east=false,north=true,south=true,up=true,variant=kilo,west=true]
conquest:stone_wall_7[east=false,north=true,south=true,up=true,variant=kilo,west=false]
conquest:stone_wall_7[east=false,north=true,south=true,up=true,variant=lima,west=true]
conquest:stone_wall_7[east=false,north=true,south=true,up=true,variant=lima,west=false]
conquest:stone_wall_7[east=false,north=true,south=true,up=true,variant=mike,west=true]
conquest:stone_wall_7[east=false,north=true,south=true,up=true,variant=mike,west=false]
conquest:stone_wall_7[east=false,north=true,south=true,up=true,variant=november,west=true]
conquest:stone_wall_7[east=false,north=true,south=true,up=true,variant=november,west=false]
conquest:stone_wall_7[east=false,north=true,south=true,up=true,variant=oscar,west=true]
conquest:stone_wall_7[east=false,north=true,south=true,up=true,variant=oscar,west=false]
conquest:stone_wall_7[east=false,north=true,south=true,up=true,variant=papa,west=true]
conquest:stone_wall_7[east=false,north=true,south=true,up=true,variant=papa,west=false]
conquest:stone_wall_7[east=false,north=true,south=true,up=false,variant=alpha,west=true]
conquest:stone_wall_7[east=false,north=true,south=true,up=false,variant=alpha,west=false]
conquest:stone_wall_7[east=false,north=true,south=true,up=false,variant=bravo,west=true]
conquest:stone_wall_7[east=false,north=true,south=true,up=false,variant=bravo,west=false]
conquest:stone_wall_7[east=false,north=true,south=true,up=false,variant=charlie,west=true]
conquest:stone_wall_7[east=false,north=true,south=true,up=false,variant=charlie,west=false]
conquest:stone_wall_7[east=false,north=true,south=true,up=false,variant=delta,west=true]
conquest:stone_wall_7[east=false,north=true,south=true,up=false,variant=delta,west=false]
conquest:stone_wall_7[east=false,north=true,south=true,up=false,variant=echo,west=true]
conquest:stone_wall_7[east=false,north=true,south=true,up=false,variant=echo,west=false]
conquest:stone_wall_7[east=false,north=true,south=true,up=false,variant=fox,west=true]
conquest:stone_wall_7[east=false,north=true,south=true,up=false,variant=fox,west=false]
conquest:stone_wall_7[east=false,north=true,south=true,up=false,variant=golf,west=true]
conquest:stone_wall_7[east=false,north=true,south=true,up=false,variant=golf,west=false]
conquest:stone_wall_7[east=false,north=true,south=true,up=false,variant=hotel,west=true]
conquest:stone_wall_7[east=false,north=true,south=true,up=false,variant=hotel,west=false]
conquest:stone_wall_7[east=false,north=true,south=true,up=false,variant=india,west=true]
conquest:stone_wall_7[east=false,north=true,south=true,up=false,variant=india,west=false]
conquest:stone_wall_7[east=false,north=true,south=true,up=false,variant=juliet,west=true]
conquest:stone_wall_7[east=false,north=true,south=true,up=false,variant=juliet,west=false]
conquest:stone_wall_7[east=false,north=true,south=true,up=false,variant=kilo,west=true]
conquest:stone_wall_7[east=false,north=true,south=true,up=false,variant=kilo,west=false]
conquest:stone_wall_7[east=false,north=true,south=true,up=false,variant=lima,west=true]
conquest:stone_wall_7[east=false,north=true,south=true,up=false,variant=lima,west=false]
conquest:stone_wall_7[east=false,north=true,south=true,up=false,variant=mike,west=true]
conquest:stone_wall_7[east=false,north=true,south=true,up=false,variant=mike,west=false]
conquest:stone_wall_7[east=false,north=true,south=true,up=false,variant=november,west=true]
conquest:stone_wall_7[east=false,north=true,south=true,up=false,variant=november,west=false]
conquest:stone_wall_7[east=false,north=true,south=true,up=false,variant=oscar,west=true]
conquest:stone_wall_7[east=false,north=true,south=true,up=false,variant=oscar,west=false]
conquest:stone_wall_7[east=false,north=true,south=true,up=false,variant=papa,west=true]
conquest:stone_wall_7[east=false,north=true,south=true,up=false,variant=papa,west=false]
conquest:stone_wall_7[east=false,north=true,south=false,up=true,variant=alpha,west=true]
conquest:stone_wall_7[east=false,north=true,south=false,up=true,variant=alpha,west=false]
conquest:stone_wall_7[east=false,north=true,south=false,up=true,variant=bravo,west=true]
conquest:stone_wall_7[east=false,north=true,south=false,up=true,variant=bravo,west=false]
conquest:stone_wall_7[east=false,north=true,south=false,up=true,variant=charlie,west=true]
conquest:stone_wall_7[east=false,north=true,south=false,up=true,variant=charlie,west=false]
conquest:stone_wall_7[east=false,north=true,south=false,up=true,variant=delta,west=true]
conquest:stone_wall_7[east=false,north=true,south=false,up=true,variant=delta,west=false]
conquest:stone_wall_7[east=false,north=true,south=false,up=true,variant=echo,west=true]
conquest:stone_wall_7[east=false,north=true,south=false,up=true,variant=echo,west=false]
conquest:stone_wall_7[east=false,north=true,south=false,up=true,variant=fox,west=true]
conquest:stone_wall_7[east=false,north=true,south=false,up=true,variant=fox,west=false]
conquest:stone_wall_7[east=false,north=true,south=false,up=true,variant=golf,west=true]
conquest:stone_wall_7[east=false,north=true,south=false,up=true,variant=golf,west=false]
conquest:stone_wall_7[east=false,north=true,south=false,up=true,variant=hotel,west=true]
conquest:stone_wall_7[east=false,north=true,south=false,up=true,variant=hotel,west=false]
conquest:stone_wall_7[east=false,north=true,south=false,up=true,variant=india,west=true]
conquest:stone_wall_7[east=false,north=true,south=false,up=true,variant=india,west=false]
conquest:stone_wall_7[east=false,north=true,south=false,up=true,variant=juliet,west=true]
conquest:stone_wall_7[east=false,north=true,south=false,up=true,variant=juliet,west=false]
conquest:stone_wall_7[east=false,north=true,south=false,up=true,variant=kilo,west=true]
conquest:stone_wall_7[east=false,north=true,south=false,up=true,variant=kilo,west=false]
conquest:stone_wall_7[east=false,north=true,south=false,up=true,variant=lima,west=true]
conquest:stone_wall_7[east=false,north=true,south=false,up=true,variant=lima,west=false]
conquest:stone_wall_7[east=false,north=true,south=false,up=true,variant=mike,west=true]
conquest:stone_wall_7[east=false,north=true,south=false,up=true,variant=mike,west=false]
conquest:stone_wall_7[east=false,north=true,south=false,up=true,variant=november,west=true]
conquest:stone_wall_7[east=false,north=true,south=false,up=true,variant=november,west=false]
conquest:stone_wall_7[east=false,north=true,south=false,up=true,variant=oscar,west=true]
conquest:stone_wall_7[east=false,north=true,south=false,up=true,variant=oscar,west=false]
conquest:stone_wall_7[east=false,north=true,south=false,up=true,variant=papa,west=true]
conquest:stone_wall_7[east=false,north=true,south=false,up=true,variant=papa,west=false]
conquest:stone_wall_7[east=false,north=true,south=false,up=false,variant=alpha,west=true]
conquest:stone_wall_7[east=false,north=true,south=false,up=false,variant=alpha,west=false]
conquest:stone_wall_7[east=false,north=true,south=false,up=false,variant=bravo,west=true]
conquest:stone_wall_7[east=false,north=true,south=false,up=false,variant=bravo,west=false]
conquest:stone_wall_7[east=false,north=true,south=false,up=false,variant=charlie,west=true]
conquest:stone_wall_7[east=false,north=true,south=false,up=false,variant=charlie,west=false]
conquest:stone_wall_7[east=false,north=true,south=false,up=false,variant=delta,west=true]
conquest:stone_wall_7[east=false,north=true,south=false,up=false,variant=delta,west=false]
conquest:stone_wall_7[east=false,north=true,south=false,up=false,variant=echo,west=true]
conquest:stone_wall_7[east=false,north=true,south=false,up=false,variant=echo,west=false]
conquest:stone_wall_7[east=false,north=true,south=false,up=false,variant=fox,west=true]
conquest:stone_wall_7[east=false,north=true,south=false,up=false,variant=fox,west=false]
conquest:stone_wall_7[east=false,north=true,south=false,up=false,variant=golf,west=true]
conquest:stone_wall_7[east=false,north=true,south=false,up=false,variant=golf,west=false]
conquest:stone_wall_7[east=false,north=true,south=false,up=false,variant=hotel,west=true]
conquest:stone_wall_7[east=false,north=true,south=false,up=false,variant=hotel,west=false]
conquest:stone_wall_7[east=false,north=true,south=false,up=false,variant=india,west=true]
conquest:stone_wall_7[east=false,north=true,south=false,up=false,variant=india,west=false]
conquest:stone_wall_7[east=false,north=true,south=false,up=false,variant=juliet,west=true]
conquest:stone_wall_7[east=false,north=true,south=false,up=false,variant=juliet,west=false]
conquest:stone_wall_7[east=false,north=true,south=false,up=false,variant=kilo,west=true]
conquest:stone_wall_7[east=false,north=true,south=false,up=false,variant=kilo,west=false]
conquest:stone_wall_7[east=false,north=true,south=false,up=false,variant=lima,west=true]
conquest:stone_wall_7[east=false,north=true,south=false,up=false,variant=lima,west=false]
conquest:stone_wall_7[east=false,north=true,south=false,up=false,variant=mike,west=true]
conquest:stone_wall_7[east=false,north=true,south=false,up=false,variant=mike,west=false]
conquest:stone_wall_7[east=false,north=true,south=false,up=false,variant=november,west=true]
conquest:stone_wall_7[east=false,north=true,south=false,up=false,variant=november,west=false]
conquest:stone_wall_7[east=false,north=true,south=false,up=false,variant=oscar,west=true]
conquest:stone_wall_7[east=false,north=true,south=false,up=false,variant=oscar,west=false]
conquest:stone_wall_7[east=false,north=true,south=false,up=false,variant=papa,west=true]
conquest:stone_wall_7[east=false,north=true,south=false,up=false,variant=papa,west=false]
conquest:stone_wall_7[east=false,north=false,south=true,up=true,variant=alpha,west=true]
conquest:stone_wall_7[east=false,north=false,south=true,up=true,variant=alpha,west=false]
conquest:stone_wall_7[east=false,north=false,south=true,up=true,variant=bravo,west=true]
conquest:stone_wall_7[east=false,north=false,south=true,up=true,variant=bravo,west=false]
conquest:stone_wall_7[east=false,north=false,south=true,up=true,variant=charlie,west=true]
conquest:stone_wall_7[east=false,north=false,south=true,up=true,variant=charlie,west=false]
conquest:stone_wall_7[east=false,north=false,south=true,up=true,variant=delta,west=true]
conquest:stone_wall_7[east=false,north=false,south=true,up=true,variant=delta,west=false]
conquest:stone_wall_7[east=false,north=false,south=true,up=true,variant=echo,west=true]
conquest:stone_wall_7[east=false,north=false,south=true,up=true,variant=echo,west=false]
conquest:stone_wall_7[east=false,north=false,south=true,up=true,variant=fox,west=true]
conquest:stone_wall_7[east=false,north=false,south=true,up=true,variant=fox,west=false]
conquest:stone_wall_7[east=false,north=false,south=true,up=true,variant=golf,west=true]
conquest:stone_wall_7[east=false,north=false,south=true,up=true,variant=golf,west=false]
conquest:stone_wall_7[east=false,north=false,south=true,up=true,variant=hotel,west=true]
conquest:stone_wall_7[east=false,north=false,south=true,up=true,variant=hotel,west=false]
conquest:stone_wall_7[east=false,north=false,south=true,up=true,variant=india,west=true]
conquest:stone_wall_7[east=false,north=false,south=true,up=true,variant=india,west=false]
conquest:stone_wall_7[east=false,north=false,south=true,up=true,variant=juliet,west=true]
conquest:stone_wall_7[east=false,north=false,south=true,up=true,variant=juliet,west=false]
conquest:stone_wall_7[east=false,north=false,south=true,up=true,variant=kilo,west=true]
conquest:stone_wall_7[east=false,north=false,south=true,up=true,variant=kilo,west=false]
conquest:stone_wall_7[east=false,north=false,south=true,up=true,variant=lima,west=true]
conquest:stone_wall_7[east=false,north=false,south=true,up=true,variant=lima,west=false]
conquest:stone_wall_7[east=false,north=false,south=true,up=true,variant=mike,west=true]
conquest:stone_wall_7[east=false,north=false,south=true,up=true,variant=mike,west=false]
conquest:stone_wall_7[east=false,north=false,south=true,up=true,variant=november,west=true]
conquest:stone_wall_7[east=false,north=false,south=true,up=true,variant=november,west=false]
conquest:stone_wall_7[east=false,north=false,south=true,up=true,variant=oscar,west=true]
conquest:stone_wall_7[east=false,north=false,south=true,up=true,variant=oscar,west=false]
conquest:stone_wall_7[east=false,north=false,south=true,up=true,variant=papa,west=true]
conquest:stone_wall_7[east=false,north=false,south=true,up=true,variant=papa,west=false]
conquest:stone_wall_7[east=false,north=false,south=true,up=false,variant=alpha,west=true]
conquest:stone_wall_7[east=false,north=false,south=true,up=false,variant=alpha,west=false]
conquest:stone_wall_7[east=false,north=false,south=true,up=false,variant=bravo,west=true]
conquest:stone_wall_7[east=false,north=false,south=true,up=false,variant=bravo,west=false]
conquest:stone_wall_7[east=false,north=false,south=true,up=false,variant=charlie,west=true]
conquest:stone_wall_7[east=false,north=false,south=true,up=false,variant=charlie,west=false]
conquest:stone_wall_7[east=false,north=false,south=true,up=false,variant=delta,west=true]
conquest:stone_wall_7[east=false,north=false,south=true,up=false,variant=delta,west=false]
conquest:stone_wall_7[east=false,north=false,south=true,up=false,variant=echo,west=true]
conquest:stone_wall_7[east=false,north=false,south=true,up=false,variant=echo,west=false]
conquest:stone_wall_7[east=false,north=false,south=true,up=false,variant=fox,west=true]
conquest:stone_wall_7[east=false,north=false,south=true,up=false,variant=fox,west=false]
conquest:stone_wall_7[east=false,north=false,south=true,up=false,variant=golf,west=true]
conquest:stone_wall_7[east=false,north=false,south=true,up=false,variant=golf,west=false]
conquest:stone_wall_7[east=false,north=false,south=true,up=false,variant=hotel,west=true]
conquest:stone_wall_7[east=false,north=false,south=true,up=false,variant=hotel,west=false]
conquest:stone_wall_7[east=false,north=false,south=true,up=false,variant=india,west=true]
conquest:stone_wall_7[east=false,north=false,south=true,up=false,variant=india,west=false]
conquest:stone_wall_7[east=false,north=false,south=true,up=false,variant=juliet,west=true]
conquest:stone_wall_7[east=false,north=false,south=true,up=false,variant=juliet,west=false]
conquest:stone_wall_7[east=false,north=false,south=true,up=false,variant=kilo,west=true]
conquest:stone_wall_7[east=false,north=false,south=true,up=false,variant=kilo,west=false]
conquest:stone_wall_7[east=false,north=false,south=true,up=false,variant=lima,west=true]
conquest:stone_wall_7[east=false,north=false,south=true,up=false,variant=lima,west=false]
conquest:stone_wall_7[east=false,north=false,south=true,up=false,variant=mike,west=true]
conquest:stone_wall_7[east=false,north=false,south=true,up=false,variant=mike,west=false]
conquest:stone_wall_7[east=false,north=false,south=true,up=false,variant=november,west=true]
conquest:stone_wall_7[east=false,north=false,south=true,up=false,variant=november,west=false]
conquest:stone_wall_7[east=false,north=false,south=true,up=false,variant=oscar,west=true]
conquest:stone_wall_7[east=false,north=false,south=true,up=false,variant=oscar,west=false]
conquest:stone_wall_7[east=false,north=false,south=true,up=false,variant=papa,west=true]
conquest:stone_wall_7[east=false,north=false,south=true,up=false,variant=papa,west=false]
conquest:stone_wall_7[east=false,north=false,south=false,up=true,variant=alpha,west=true]
conquest:stone_wall_7[east=false,north=false,south=false,up=true,variant=alpha,west=false]
conquest:stone_wall_7[east=false,north=false,south=false,up=true,variant=bravo,west=true]
conquest:stone_wall_7[east=false,north=false,south=false,up=true,variant=bravo,west=false]
conquest:stone_wall_7[east=false,north=false,south=false,up=true,variant=charlie,west=true]
conquest:stone_wall_7[east=false,north=false,south=false,up=true,variant=charlie,west=false]
conquest:stone_wall_7[east=false,north=false,south=false,up=true,variant=delta,west=true]
conquest:stone_wall_7[east=false,north=false,south=false,up=true,variant=delta,west=false]
conquest:stone_wall_7[east=false,north=false,south=false,up=true,variant=echo,west=true]
conquest:stone_wall_7[east=false,north=false,south=false,up=true,variant=echo,west=false]
conquest:stone_wall_7[east=false,north=false,south=false,up=true,variant=fox,west=true]
conquest:stone_wall_7[east=false,north=false,south=false,up=true,variant=fox,west=false]
conquest:stone_wall_7[east=false,north=false,south=false,up=true,variant=golf,west=true]
conquest:stone_wall_7[east=false,north=false,south=false,up=true,variant=golf,west=false]
conquest:stone_wall_7[east=false,north=false,south=false,up=true,variant=hotel,west=true]
conquest:stone_wall_7[east=false,north=false,south=false,up=true,variant=hotel,west=false]
conquest:stone_wall_7[east=false,north=false,south=false,up=true,variant=india,west=true]
conquest:stone_wall_7[east=false,north=false,south=false,up=true,variant=india,west=false]
conquest:stone_wall_7[east=false,north=false,south=false,up=true,variant=juliet,west=true]
conquest:stone_wall_7[east=false,north=false,south=false,up=true,variant=juliet,west=false]
conquest:stone_wall_7[east=false,north=false,south=false,up=true,variant=kilo,west=true]
conquest:stone_wall_7[east=false,north=false,south=false,up=true,variant=kilo,west=false]
conquest:stone_wall_7[east=false,north=false,south=false,up=true,variant=lima,west=true]
conquest:stone_wall_7[east=false,north=false,south=false,up=true,variant=lima,west=false]
conquest:stone_wall_7[east=false,north=false,south=false,up=true,variant=mike,west=true]
conquest:stone_wall_7[east=false,north=false,south=false,up=true,variant=mike,west=false]
conquest:stone_wall_7[east=false,north=false,south=false,up=true,variant=november,west=true]
conquest:stone_wall_7[east=false,north=false,south=false,up=true,variant=november,west=false]
conquest:stone_wall_7[east=false,north=false,south=false,up=true,variant=oscar,west=true]
conquest:stone_wall_7[east=false,north=false,south=false,up=true,variant=oscar,west=false]
conquest:stone_wall_7[east=false,north=false,south=false,up=true,variant=papa,west=true]
conquest:stone_wall_7[east=false,north=false,south=false,up=true,variant=papa,west=false]
conquest:stone_wall_7[east=false,north=false,south=false,up=false,variant=alpha,west=true]
conquest:stone_wall_7[east=false,north=false,south=false,up=false,variant=alpha,west=false]
conquest:stone_wall_7[east=false,north=false,south=false,up=false,variant=bravo,west=true]
conquest:stone_wall_7[east=false,north=false,south=false,up=false,variant=bravo,west=false]
conquest:stone_wall_7[east=false,north=false,south=false,up=false,variant=charlie,west=true]
conquest:stone_wall_7[east=false,north=false,south=false,up=false,variant=charlie,west=false]
conquest:stone_wall_7[east=false,north=false,south=false,up=false,variant=delta,west=true]
conquest:stone_wall_7[east=false,north=false,south=false,up=false,variant=delta,west=false]
conquest:stone_wall_7[east=false,north=false,south=false,up=false,variant=echo,west=true]
conquest:stone_wall_7[east=false,north=false,south=false,up=false,variant=echo,west=false]
conquest:stone_wall_7[east=false,north=false,south=false,up=false,variant=fox,west=true]
conquest:stone_wall_7[east=false,north=false,south=false,up=false,variant=fox,west=false]
conquest:stone_wall_7[east=false,north=false,south=false,up=false,variant=golf,west=true]
conquest:stone_wall_7[east=false,north=false,south=false,up=false,variant=golf,west=false]
conquest:stone_wall_7[east=false,north=false,south=false,up=false,variant=hotel,west=true]
conquest:stone_wall_7[east=false,north=false,south=false,up=false,variant=hotel,west=false]
conquest:stone_wall_7[east=false,north=false,south=false,up=false,variant=india,west=true]
conquest:stone_wall_7[east=false,north=false,south=false,up=false,variant=india,west=false]
conquest:stone_wall_7[east=false,north=false,south=false,up=false,variant=juliet,west=true]
conquest:stone_wall_7[east=false,north=false,south=false,up=false,variant=juliet,west=false]
conquest:stone_wall_7[east=false,north=false,south=false,up=false,variant=kilo,west=true]
conquest:stone_wall_7[east=false,north=false,south=false,up=false,variant=kilo,west=false]
conquest:stone_wall_7[east=false,north=false,south=false,up=false,variant=lima,west=true]
conquest:stone_wall_7[east=false,north=false,south=false,up=false,variant=lima,west=false]
conquest:stone_wall_7[east=false,north=false,south=false,up=false,variant=mike,west=true]
conquest:stone_wall_7[east=false,north=false,south=false,up=false,variant=mike,west=false]
conquest:stone_wall_7[east=false,north=false,south=false,up=false,variant=november,west=true]
conquest:stone_wall_7[east=false,north=false,south=false,up=false,variant=november,west=false]
conquest:stone_wall_7[east=false,north=false,south=false,up=false,variant=oscar,west=true]
conquest:stone_wall_7[east=false,north=false,south=false,up=false,variant=oscar,west=false]
conquest:stone_wall_7[east=false,north=false,south=false,up=false,variant=papa,west=true]
conquest:stone_wall_7[east=false,north=false,south=false,up=false,variant=papa,west=false]
conquest:stone_wall_8[east=true,north=true,south=true,up=true,variant=alpha,west=true]
conquest:stone_wall_8[east=true,north=true,south=true,up=true,variant=alpha,west=false]
conquest:stone_wall_8[east=true,north=true,south=true,up=true,variant=bravo,west=true]
conquest:stone_wall_8[east=true,north=true,south=true,up=true,variant=bravo,west=false]
conquest:stone_wall_8[east=true,north=true,south=true,up=true,variant=charlie,west=true]
conquest:stone_wall_8[east=true,north=true,south=true,up=true,variant=charlie,west=false]
conquest:stone_wall_8[east=true,north=true,south=true,up=true,variant=delta,west=true]
conquest:stone_wall_8[east=true,north=true,south=true,up=true,variant=delta,west=false]
conquest:stone_wall_8[east=true,north=true,south=true,up=true,variant=echo,west=true]
conquest:stone_wall_8[east=true,north=true,south=true,up=true,variant=echo,west=false]
conquest:stone_wall_8[east=true,north=true,south=true,up=true,variant=fox,west=true]
conquest:stone_wall_8[east=true,north=true,south=true,up=true,variant=fox,west=false]
conquest:stone_wall_8[east=true,north=true,south=true,up=true,variant=golf,west=true]
conquest:stone_wall_8[east=true,north=true,south=true,up=true,variant=golf,west=false]
conquest:stone_wall_8[east=true,north=true,south=true,up=true,variant=hotel,west=true]
conquest:stone_wall_8[east=true,north=true,south=true,up=true,variant=hotel,west=false]
conquest:stone_wall_8[east=true,north=true,south=true,up=true,variant=india,west=true]
conquest:stone_wall_8[east=true,north=true,south=true,up=true,variant=india,west=false]
conquest:stone_wall_8[east=true,north=true,south=true,up=true,variant=juliet,west=true]
conquest:stone_wall_8[east=true,north=true,south=true,up=true,variant=juliet,west=false]
conquest:stone_wall_8[east=true,north=true,south=true,up=true,variant=kilo,west=true]
conquest:stone_wall_8[east=true,north=true,south=true,up=true,variant=kilo,west=false]
conquest:stone_wall_8[east=true,north=true,south=true,up=true,variant=lima,west=true]
conquest:stone_wall_8[east=true,north=true,south=true,up=true,variant=lima,west=false]
conquest:stone_wall_8[east=true,north=true,south=true,up=true,variant=mike,west=true]
conquest:stone_wall_8[east=true,north=true,south=true,up=true,variant=mike,west=false]
conquest:stone_wall_8[east=true,north=true,south=true,up=true,variant=november,west=true]
conquest:stone_wall_8[east=true,north=true,south=true,up=true,variant=november,west=false]
conquest:stone_wall_8[east=true,north=true,south=true,up=true,variant=oscar,west=true]
conquest:stone_wall_8[east=true,north=true,south=true,up=true,variant=oscar,west=false]
conquest:stone_wall_8[east=true,north=true,south=true,up=true,variant=papa,west=true]
conquest:stone_wall_8[east=true,north=true,south=true,up=true,variant=papa,west=false]
conquest:stone_wall_8[east=true,north=true,south=true,up=false,variant=alpha,west=true]
conquest:stone_wall_8[east=true,north=true,south=true,up=false,variant=alpha,west=false]
conquest:stone_wall_8[east=true,north=true,south=true,up=false,variant=bravo,west=true]
conquest:stone_wall_8[east=true,north=true,south=true,up=false,variant=bravo,west=false]
conquest:stone_wall_8[east=true,north=true,south=true,up=false,variant=charlie,west=true]
conquest:stone_wall_8[east=true,north=true,south=true,up=false,variant=charlie,west=false]
conquest:stone_wall_8[east=true,north=true,south=true,up=false,variant=delta,west=true]
conquest:stone_wall_8[east=true,north=true,south=true,up=false,variant=delta,west=false]
conquest:stone_wall_8[east=true,north=true,south=true,up=false,variant=echo,west=true]
conquest:stone_wall_8[east=true,north=true,south=true,up=false,variant=echo,west=false]
conquest:stone_wall_8[east=true,north=true,south=true,up=false,variant=fox,west=true]
conquest:stone_wall_8[east=true,north=true,south=true,up=false,variant=fox,west=false]
conquest:stone_wall_8[east=true,north=true,south=true,up=false,variant=golf,west=true]
conquest:stone_wall_8[east=true,north=true,south=true,up=false,variant=golf,west=false]
conquest:stone_wall_8[east=true,north=true,south=true,up=false,variant=hotel,west=true]
conquest:stone_wall_8[east=true,north=true,south=true,up=false,variant=hotel,west=false]
conquest:stone_wall_8[east=true,north=true,south=true,up=false,variant=india,west=true]
conquest:stone_wall_8[east=true,north=true,south=true,up=false,variant=india,west=false]
conquest:stone_wall_8[east=true,north=true,south=true,up=false,variant=juliet,west=true]
conquest:stone_wall_8[east=true,north=true,south=true,up=false,variant=juliet,west=false]
conquest:stone_wall_8[east=true,north=true,south=true,up=false,variant=kilo,west=true]
conquest:stone_wall_8[east=true,north=true,south=true,up=false,variant=kilo,west=false]
conquest:stone_wall_8[east=true,north=true,south=true,up=false,variant=lima,west=true]
conquest:stone_wall_8[east=true,north=true,south=true,up=false,variant=lima,west=false]
conquest:stone_wall_8[east=true,north=true,south=true,up=false,variant=mike,west=true]
conquest:stone_wall_8[east=true,north=true,south=true,up=false,variant=mike,west=false]
conquest:stone_wall_8[east=true,north=true,south=true,up=false,variant=november,west=true]
conquest:stone_wall_8[east=true,north=true,south=true,up=false,variant=november,west=false]
conquest:stone_wall_8[east=true,north=true,south=true,up=false,variant=oscar,west=true]
conquest:stone_wall_8[east=true,north=true,south=true,up=false,variant=oscar,west=false]
conquest:stone_wall_8[east=true,north=true,south=true,up=false,variant=papa,west=true]
conquest:stone_wall_8[east=true,north=true,south=true,up=false,variant=papa,west=false]
conquest:stone_wall_8[east=true,north=true,south=false,up=true,variant=alpha,west=true]
conquest:stone_wall_8[east=true,north=true,south=false,up=true,variant=alpha,west=false]
conquest:stone_wall_8[east=true,north=true,south=false,up=true,variant=bravo,west=true]
conquest:stone_wall_8[east=true,north=true,south=false,up=true,variant=bravo,west=false]
conquest:stone_wall_8[east=true,north=true,south=false,up=true,variant=charlie,west=true]
conquest:stone_wall_8[east=true,north=true,south=false,up=true,variant=charlie,west=false]
conquest:stone_wall_8[east=true,north=true,south=false,up=true,variant=delta,west=true]
conquest:stone_wall_8[east=true,north=true,south=false,up=true,variant=delta,west=false]
conquest:stone_wall_8[east=true,north=true,south=false,up=true,variant=echo,west=true]
conquest:stone_wall_8[east=true,north=true,south=false,up=true,variant=echo,west=false]
conquest:stone_wall_8[east=true,north=true,south=false,up=true,variant=fox,west=true]
conquest:stone_wall_8[east=true,north=true,south=false,up=true,variant=fox,west=false]
conquest:stone_wall_8[east=true,north=true,south=false,up=true,variant=golf,west=true]
conquest:stone_wall_8[east=true,north=true,south=false,up=true,variant=golf,west=false]
conquest:stone_wall_8[east=true,north=true,south=false,up=true,variant=hotel,west=true]
conquest:stone_wall_8[east=true,north=true,south=false,up=true,variant=hotel,west=false]
conquest:stone_wall_8[east=true,north=true,south=false,up=true,variant=india,west=true]
conquest:stone_wall_8[east=true,north=true,south=false,up=true,variant=india,west=false]
conquest:stone_wall_8[east=true,north=true,south=false,up=true,variant=juliet,west=true]
conquest:stone_wall_8[east=true,north=true,south=false,up=true,variant=juliet,west=false]
conquest:stone_wall_8[east=true,north=true,south=false,up=true,variant=kilo,west=true]
conquest:stone_wall_8[east=true,north=true,south=false,up=true,variant=kilo,west=false]
conquest:stone_wall_8[east=true,north=true,south=false,up=true,variant=lima,west=true]
conquest:stone_wall_8[east=true,north=true,south=false,up=true,variant=lima,west=false]
conquest:stone_wall_8[east=true,north=true,south=false,up=true,variant=mike,west=true]
conquest:stone_wall_8[east=true,north=true,south=false,up=true,variant=mike,west=false]
conquest:stone_wall_8[east=true,north=true,south=false,up=true,variant=november,west=true]
conquest:stone_wall_8[east=true,north=true,south=false,up=true,variant=november,west=false]
conquest:stone_wall_8[east=true,north=true,south=false,up=true,variant=oscar,west=true]
conquest:stone_wall_8[east=true,north=true,south=false,up=true,variant=oscar,west=false]
conquest:stone_wall_8[east=true,north=true,south=false,up=true,variant=papa,west=true]
conquest:stone_wall_8[east=true,north=true,south=false,up=true,variant=papa,west=false]
conquest:stone_wall_8[east=true,north=true,south=false,up=false,variant=alpha,west=true]
conquest:stone_wall_8[east=true,north=true,south=false,up=false,variant=alpha,west=false]
conquest:stone_wall_8[east=true,north=true,south=false,up=false,variant=bravo,west=true]
conquest:stone_wall_8[east=true,north=true,south=false,up=false,variant=bravo,west=false]
conquest:stone_wall_8[east=true,north=true,south=false,up=false,variant=charlie,west=true]
conquest:stone_wall_8[east=true,north=true,south=false,up=false,variant=charlie,west=false]
conquest:stone_wall_8[east=true,north=true,south=false,up=false,variant=delta,west=true]
conquest:stone_wall_8[east=true,north=true,south=false,up=false,variant=delta,west=false]
conquest:stone_wall_8[east=true,north=true,south=false,up=false,variant=echo,west=true]
conquest:stone_wall_8[east=true,north=true,south=false,up=false,variant=echo,west=false]
conquest:stone_wall_8[east=true,north=true,south=false,up=false,variant=fox,west=true]
conquest:stone_wall_8[east=true,north=true,south=false,up=false,variant=fox,west=false]
conquest:stone_wall_8[east=true,north=true,south=false,up=false,variant=golf,west=true]
conquest:stone_wall_8[east=true,north=true,south=false,up=false,variant=golf,west=false]
conquest:stone_wall_8[east=true,north=true,south=false,up=false,variant=hotel,west=true]
conquest:stone_wall_8[east=true,north=true,south=false,up=false,variant=hotel,west=false]
conquest:stone_wall_8[east=true,north=true,south=false,up=false,variant=india,west=true]
conquest:stone_wall_8[east=true,north=true,south=false,up=false,variant=india,west=false]
conquest:stone_wall_8[east=true,north=true,south=false,up=false,variant=juliet,west=true]
conquest:stone_wall_8[east=true,north=true,south=false,up=false,variant=juliet,west=false]
conquest:stone_wall_8[east=true,north=true,south=false,up=false,variant=kilo,west=true]
conquest:stone_wall_8[east=true,north=true,south=false,up=false,variant=kilo,west=false]
conquest:stone_wall_8[east=true,north=true,south=false,up=false,variant=lima,west=true]
conquest:stone_wall_8[east=true,north=true,south=false,up=false,variant=lima,west=false]
conquest:stone_wall_8[east=true,north=true,south=false,up=false,variant=mike,west=true]
conquest:stone_wall_8[east=true,north=true,south=false,up=false,variant=mike,west=false]
conquest:stone_wall_8[east=true,north=true,south=false,up=false,variant=november,west=true]
conquest:stone_wall_8[east=true,north=true,south=false,up=false,variant=november,west=false]
conquest:stone_wall_8[east=true,north=true,south=false,up=false,variant=oscar,west=true]
conquest:stone_wall_8[east=true,north=true,south=false,up=false,variant=oscar,west=false]
conquest:stone_wall_8[east=true,north=true,south=false,up=false,variant=papa,west=true]
conquest:stone_wall_8[east=true,north=true,south=false,up=false,variant=papa,west=false]
conquest:stone_wall_8[east=true,north=false,south=true,up=true,variant=alpha,west=true]
conquest:stone_wall_8[east=true,north=false,south=true,up=true,variant=alpha,west=false]
conquest:stone_wall_8[east=true,north=false,south=true,up=true,variant=bravo,west=true]
conquest:stone_wall_8[east=true,north=false,south=true,up=true,variant=bravo,west=false]
conquest:stone_wall_8[east=true,north=false,south=true,up=true,variant=charlie,west=true]
conquest:stone_wall_8[east=true,north=false,south=true,up=true,variant=charlie,west=false]
conquest:stone_wall_8[east=true,north=false,south=true,up=true,variant=delta,west=true]
conquest:stone_wall_8[east=true,north=false,south=true,up=true,variant=delta,west=false]
conquest:stone_wall_8[east=true,north=false,south=true,up=true,variant=echo,west=true]
conquest:stone_wall_8[east=true,north=false,south=true,up=true,variant=echo,west=false]
conquest:stone_wall_8[east=true,north=false,south=true,up=true,variant=fox,west=true]
conquest:stone_wall_8[east=true,north=false,south=true,up=true,variant=fox,west=false]
conquest:stone_wall_8[east=true,north=false,south=true,up=true,variant=golf,west=true]
conquest:stone_wall_8[east=true,north=false,south=true,up=true,variant=golf,west=false]
conquest:stone_wall_8[east=true,north=false,south=true,up=true,variant=hotel,west=true]
conquest:stone_wall_8[east=true,north=false,south=true,up=true,variant=hotel,west=false]
conquest:stone_wall_8[east=true,north=false,south=true,up=true,variant=india,west=true]
conquest:stone_wall_8[east=true,north=false,south=true,up=true,variant=india,west=false]
conquest:stone_wall_8[east=true,north=false,south=true,up=true,variant=juliet,west=true]
conquest:stone_wall_8[east=true,north=false,south=true,up=true,variant=juliet,west=false]
conquest:stone_wall_8[east=true,north=false,south=true,up=true,variant=kilo,west=true]
conquest:stone_wall_8[east=true,north=false,south=true,up=true,variant=kilo,west=false]
conquest:stone_wall_8[east=true,north=false,south=true,up=true,variant=lima,west=true]
conquest:stone_wall_8[east=true,north=false,south=true,up=true,variant=lima,west=false]
conquest:stone_wall_8[east=true,north=false,south=true,up=true,variant=mike,west=true]
conquest:stone_wall_8[east=true,north=false,south=true,up=true,variant=mike,west=false]
conquest:stone_wall_8[east=true,north=false,south=true,up=true,variant=november,west=true]
conquest:stone_wall_8[east=true,north=false,south=true,up=true,variant=november,west=false]
conquest:stone_wall_8[east=true,north=false,south=true,up=true,variant=oscar,west=true]
conquest:stone_wall_8[east=true,north=false,south=true,up=true,variant=oscar,west=false]
conquest:stone_wall_8[east=true,north=false,south=true,up=true,variant=papa,west=true]
conquest:stone_wall_8[east=true,north=false,south=true,up=true,variant=papa,west=false]
conquest:stone_wall_8[east=true,north=false,south=true,up=false,variant=alpha,west=true]
conquest:stone_wall_8[east=true,north=false,south=true,up=false,variant=alpha,west=false]
conquest:stone_wall_8[east=true,north=false,south=true,up=false,variant=bravo,west=true]
conquest:stone_wall_8[east=true,north=false,south=true,up=false,variant=bravo,west=false]
conquest:stone_wall_8[east=true,north=false,south=true,up=false,variant=charlie,west=true]
conquest:stone_wall_8[east=true,north=false,south=true,up=false,variant=charlie,west=false]
conquest:stone_wall_8[east=true,north=false,south=true,up=false,variant=delta,west=true]
conquest:stone_wall_8[east=true,north=false,south=true,up=false,variant=delta,west=false]
conquest:stone_wall_8[east=true,north=false,south=true,up=false,variant=echo,west=true]
conquest:stone_wall_8[east=true,north=false,south=true,up=false,variant=echo,west=false]
conquest:stone_wall_8[east=true,north=false,south=true,up=false,variant=fox,west=true]
conquest:stone_wall_8[east=true,north=false,south=true,up=false,variant=fox,west=false]
conquest:stone_wall_8[east=true,north=false,south=true,up=false,variant=golf,west=true]
conquest:stone_wall_8[east=true,north=false,south=true,up=false,variant=golf,west=false]
conquest:stone_wall_8[east=true,north=false,south=true,up=false,variant=hotel,west=true]
conquest:stone_wall_8[east=true,north=false,south=true,up=false,variant=hotel,west=false]
conquest:stone_wall_8[east=true,north=false,south=true,up=false,variant=india,west=true]
conquest:stone_wall_8[east=true,north=false,south=true,up=false,variant=india,west=false]
conquest:stone_wall_8[east=true,north=false,south=true,up=false,variant=juliet,west=true]
conquest:stone_wall_8[east=true,north=false,south=true,up=false,variant=juliet,west=false]
conquest:stone_wall_8[east=true,north=false,south=true,up=false,variant=kilo,west=true]
conquest:stone_wall_8[east=true,north=false,south=true,up=false,variant=kilo,west=false]
conquest:stone_wall_8[east=true,north=false,south=true,up=false,variant=lima,west=true]
conquest:stone_wall_8[east=true,north=false,south=true,up=false,variant=lima,west=false]
conquest:stone_wall_8[east=true,north=false,south=true,up=false,variant=mike,west=true]
conquest:stone_wall_8[east=true,north=false,south=true,up=false,variant=mike,west=false]
conquest:stone_wall_8[east=true,north=false,south=true,up=false,variant=november,west=true]
conquest:stone_wall_8[east=true,north=false,south=true,up=false,variant=november,west=false]
conquest:stone_wall_8[east=true,north=false,south=true,up=false,variant=oscar,west=true]
conquest:stone_wall_8[east=true,north=false,south=true,up=false,variant=oscar,west=false]
conquest:stone_wall_8[east=true,north=false,south=true,up=false,variant=papa,west=true]
conquest:stone_wall_8[east=true,north=false,south=true,up=false,variant=papa,west=false]
conquest:stone_wall_8[east=true,north=false,south=false,up=true,variant=alpha,west=true]
conquest:stone_wall_8[east=true,north=false,south=false,up=true,variant=alpha,west=false]
conquest:stone_wall_8[east=true,north=false,south=false,up=true,variant=bravo,west=true]
conquest:stone_wall_8[east=true,north=false,south=false,up=true,variant=bravo,west=false]
conquest:stone_wall_8[east=true,north=false,south=false,up=true,variant=charlie,west=true]
conquest:stone_wall_8[east=true,north=false,south=false,up=true,variant=charlie,west=false]
conquest:stone_wall_8[east=true,north=false,south=false,up=true,variant=delta,west=true]
conquest:stone_wall_8[east=true,north=false,south=false,up=true,variant=delta,west=false]
conquest:stone_wall_8[east=true,north=false,south=false,up=true,variant=echo,west=true]
conquest:stone_wall_8[east=true,north=false,south=false,up=true,variant=echo,west=false]
conquest:stone_wall_8[east=true,north=false,south=false,up=true,variant=fox,west=true]
conquest:stone_wall_8[east=true,north=false,south=false,up=true,variant=fox,west=false]
conquest:stone_wall_8[east=true,north=false,south=false,up=true,variant=golf,west=true]
conquest:stone_wall_8[east=true,north=false,south=false,up=true,variant=golf,west=false]
conquest:stone_wall_8[east=true,north=false,south=false,up=true,variant=hotel,west=true]
conquest:stone_wall_8[east=true,north=false,south=false,up=true,variant=hotel,west=false]
conquest:stone_wall_8[east=true,north=false,south=false,up=true,variant=india,west=true]
conquest:stone_wall_8[east=true,north=false,south=false,up=true,variant=india,west=false]
conquest:stone_wall_8[east=true,north=false,south=false,up=true,variant=juliet,west=true]
conquest:stone_wall_8[east=true,north=false,south=false,up=true,variant=juliet,west=false]
conquest:stone_wall_8[east=true,north=false,south=false,up=true,variant=kilo,west=true]
conquest:stone_wall_8[east=true,north=false,south=false,up=true,variant=kilo,west=false]
conquest:stone_wall_8[east=true,north=false,south=false,up=true,variant=lima,west=true]
conquest:stone_wall_8[east=true,north=false,south=false,up=true,variant=lima,west=false]
conquest:stone_wall_8[east=true,north=false,south=false,up=true,variant=mike,west=true]
conquest:stone_wall_8[east=true,north=false,south=false,up=true,variant=mike,west=false]
conquest:stone_wall_8[east=true,north=false,south=false,up=true,variant=november,west=true]
conquest:stone_wall_8[east=true,north=false,south=false,up=true,variant=november,west=false]
conquest:stone_wall_8[east=true,north=false,south=false,up=true,variant=oscar,west=true]
conquest:stone_wall_8[east=true,north=false,south=false,up=true,variant=oscar,west=false]
conquest:stone_wall_8[east=true,north=false,south=false,up=true,variant=papa,west=true]
conquest:stone_wall_8[east=true,north=false,south=false,up=true,variant=papa,west=false]
conquest:stone_wall_8[east=true,north=false,south=false,up=false,variant=alpha,west=true]
conquest:stone_wall_8[east=true,north=false,south=false,up=false,variant=alpha,west=false]
conquest:stone_wall_8[east=true,north=false,south=false,up=false,variant=bravo,west=true]
conquest:stone_wall_8[east=true,north=false,south=false,up=false,variant=bravo,west=false]
conquest:stone_wall_8[east=true,north=false,south=false,up=false,variant=charlie,west=true]
conquest:stone_wall_8[east=true,north=false,south=false,up=false,variant=charlie,west=false]
conquest:stone_wall_8[east=true,north=false,south=false,up=false,variant=delta,west=true]
conquest:stone_wall_8[east=true,north=false,south=false,up=false,variant=delta,west=false]
conquest:stone_wall_8[east=true,north=false,south=false,up=false,variant=echo,west=true]
conquest:stone_wall_8[east=true,north=false,south=false,up=false,variant=echo,west=false]
conquest:stone_wall_8[east=true,north=false,south=false,up=false,variant=fox,west=true]
conquest:stone_wall_8[east=true,north=false,south=false,up=false,variant=fox,west=false]
conquest:stone_wall_8[east=true,north=false,south=false,up=false,variant=golf,west=true]
conquest:stone_wall_8[east=true,north=false,south=false,up=false,variant=golf,west=false]
conquest:stone_wall_8[east=true,north=false,south=false,up=false,variant=hotel,west=true]
conquest:stone_wall_8[east=true,north=false,south=false,up=false,variant=hotel,west=false]
conquest:stone_wall_8[east=true,north=false,south=false,up=false,variant=india,west=true]
conquest:stone_wall_8[east=true,north=false,south=false,up=false,variant=india,west=false]
conquest:stone_wall_8[east=true,north=false,south=false,up=false,variant=juliet,west=true]
conquest:stone_wall_8[east=true,north=false,south=false,up=false,variant=juliet,west=false]
conquest:stone_wall_8[east=true,north=false,south=false,up=false,variant=kilo,west=true]
conquest:stone_wall_8[east=true,north=false,south=false,up=false,variant=kilo,west=false]
conquest:stone_wall_8[east=true,north=false,south=false,up=false,variant=lima,west=true]
conquest:stone_wall_8[east=true,north=false,south=false,up=false,variant=lima,west=false]
conquest:stone_wall_8[east=true,north=false,south=false,up=false,variant=mike,west=true]
conquest:stone_wall_8[east=true,north=false,south=false,up=false,variant=mike,west=false]
conquest:stone_wall_8[east=true,north=false,south=false,up=false,variant=november,west=true]
conquest:stone_wall_8[east=true,north=false,south=false,up=false,variant=november,west=false]
conquest:stone_wall_8[east=true,north=false,south=false,up=false,variant=oscar,west=true]
conquest:stone_wall_8[east=true,north=false,south=false,up=false,variant=oscar,west=false]
conquest:stone_wall_8[east=true,north=false,south=false,up=false,variant=papa,west=true]
conquest:stone_wall_8[east=true,north=false,south=false,up=false,variant=papa,west=false]
conquest:stone_wall_8[east=false,north=true,south=true,up=true,variant=alpha,west=true]
conquest:stone_wall_8[east=false,north=true,south=true,up=true,variant=alpha,west=false]
conquest:stone_wall_8[east=false,north=true,south=true,up=true,variant=bravo,west=true]
conquest:stone_wall_8[east=false,north=true,south=true,up=true,variant=bravo,west=false]
conquest:stone_wall_8[east=false,north=true,south=true,up=true,variant=charlie,west=true]
conquest:stone_wall_8[east=false,north=true,south=true,up=true,variant=charlie,west=false]
conquest:stone_wall_8[east=false,north=true,south=true,up=true,variant=delta,west=true]
conquest:stone_wall_8[east=false,north=true,south=true,up=true,variant=delta,west=false]
conquest:stone_wall_8[east=false,north=true,south=true,up=true,variant=echo,west=true]
conquest:stone_wall_8[east=false,north=true,south=true,up=true,variant=echo,west=false]
conquest:stone_wall_8[east=false,north=true,south=true,up=true,variant=fox,west=true]
conquest:stone_wall_8[east=false,north=true,south=true,up=true,variant=fox,west=false]
conquest:stone_wall_8[east=false,north=true,south=true,up=true,variant=golf,west=true]
conquest:stone_wall_8[east=false,north=true,south=true,up=true,variant=golf,west=false]
conquest:stone_wall_8[east=false,north=true,south=true,up=true,variant=hotel,west=true]
conquest:stone_wall_8[east=false,north=true,south=true,up=true,variant=hotel,west=false]
conquest:stone_wall_8[east=false,north=true,south=true,up=true,variant=india,west=true]
conquest:stone_wall_8[east=false,north=true,south=true,up=true,variant=india,west=false]
conquest:stone_wall_8[east=false,north=true,south=true,up=true,variant=juliet,west=true]
conquest:stone_wall_8[east=false,north=true,south=true,up=true,variant=juliet,west=false]
conquest:stone_wall_8[east=false,north=true,south=true,up=true,variant=kilo,west=true]
conquest:stone_wall_8[east=false,north=true,south=true,up=true,variant=kilo,west=false]
conquest:stone_wall_8[east=false,north=true,south=true,up=true,variant=lima,west=true]
conquest:stone_wall_8[east=false,north=true,south=true,up=true,variant=lima,west=false]
conquest:stone_wall_8[east=false,north=true,south=true,up=true,variant=mike,west=true]
conquest:stone_wall_8[east=false,north=true,south=true,up=true,variant=mike,west=false]
conquest:stone_wall_8[east=false,north=true,south=true,up=true,variant=november,west=true]
conquest:stone_wall_8[east=false,north=true,south=true,up=true,variant=november,west=false]
conquest:stone_wall_8[east=false,north=true,south=true,up=true,variant=oscar,west=true]
conquest:stone_wall_8[east=false,north=true,south=true,up=true,variant=oscar,west=false]
conquest:stone_wall_8[east=false,north=true,south=true,up=true,variant=papa,west=true]
conquest:stone_wall_8[east=false,north=true,south=true,up=true,variant=papa,west=false]
conquest:stone_wall_8[east=false,north=true,south=true,up=false,variant=alpha,west=true]
conquest:stone_wall_8[east=false,north=true,south=true,up=false,variant=alpha,west=false]
conquest:stone_wall_8[east=false,north=true,south=true,up=false,variant=bravo,west=true]
conquest:stone_wall_8[east=false,north=true,south=true,up=false,variant=bravo,west=false]
conquest:stone_wall_8[east=false,north=true,south=true,up=false,variant=charlie,west=true]
conquest:stone_wall_8[east=false,north=true,south=true,up=false,variant=charlie,west=false]
conquest:stone_wall_8[east=false,north=true,south=true,up=false,variant=delta,west=true]
conquest:stone_wall_8[east=false,north=true,south=true,up=false,variant=delta,west=false]
conquest:stone_wall_8[east=false,north=true,south=true,up=false,variant=echo,west=true]
conquest:stone_wall_8[east=false,north=true,south=true,up=false,variant=echo,west=false]
conquest:stone_wall_8[east=false,north=true,south=true,up=false,variant=fox,west=true]
conquest:stone_wall_8[east=false,north=true,south=true,up=false,variant=fox,west=false]
conquest:stone_wall_8[east=false,north=true,south=true,up=false,variant=golf,west=true]
conquest:stone_wall_8[east=false,north=true,south=true,up=false,variant=golf,west=false]
conquest:stone_wall_8[east=false,north=true,south=true,up=false,variant=hotel,west=true]
conquest:stone_wall_8[east=false,north=true,south=true,up=false,variant=hotel,west=false]
conquest:stone_wall_8[east=false,north=true,south=true,up=false,variant=india,west=true]
conquest:stone_wall_8[east=false,north=true,south=true,up=false,variant=india,west=false]
conquest:stone_wall_8[east=false,north=true,south=true,up=false,variant=juliet,west=true]
conquest:stone_wall_8[east=false,north=true,south=true,up=false,variant=juliet,west=false]
conquest:stone_wall_8[east=false,north=true,south=true,up=false,variant=kilo,west=true]
conquest:stone_wall_8[east=false,north=true,south=true,up=false,variant=kilo,west=false]
conquest:stone_wall_8[east=false,north=true,south=true,up=false,variant=lima,west=true]
conquest:stone_wall_8[east=false,north=true,south=true,up=false,variant=lima,west=false]
conquest:stone_wall_8[east=false,north=true,south=true,up=false,variant=mike,west=true]
conquest:stone_wall_8[east=false,north=true,south=true,up=false,variant=mike,west=false]
conquest:stone_wall_8[east=false,north=true,south=true,up=false,variant=november,west=true]
conquest:stone_wall_8[east=false,north=true,south=true,up=false,variant=november,west=false]
conquest:stone_wall_8[east=false,north=true,south=true,up=false,variant=oscar,west=true]
conquest:stone_wall_8[east=false,north=true,south=true,up=false,variant=oscar,west=false]
conquest:stone_wall_8[east=false,north=true,south=true,up=false,variant=papa,west=true]
conquest:stone_wall_8[east=false,north=true,south=true,up=false,variant=papa,west=false]
conquest:stone_wall_8[east=false,north=true,south=false,up=true,variant=alpha,west=true]
conquest:stone_wall_8[east=false,north=true,south=false,up=true,variant=alpha,west=false]
conquest:stone_wall_8[east=false,north=true,south=false,up=true,variant=bravo,west=true]
conquest:stone_wall_8[east=false,north=true,south=false,up=true,variant=bravo,west=false]
conquest:stone_wall_8[east=false,north=true,south=false,up=true,variant=charlie,west=true]
conquest:stone_wall_8[east=false,north=true,south=false,up=true,variant=charlie,west=false]
conquest:stone_wall_8[east=false,north=true,south=false,up=true,variant=delta,west=true]
conquest:stone_wall_8[east=false,north=true,south=false,up=true,variant=delta,west=false]
conquest:stone_wall_8[east=false,north=true,south=false,up=true,variant=echo,west=true]
conquest:stone_wall_8[east=false,north=true,south=false,up=true,variant=echo,west=false]
conquest:stone_wall_8[east=false,north=true,south=false,up=true,variant=fox,west=true]
conquest:stone_wall_8[east=false,north=true,south=false,up=true,variant=fox,west=false]
conquest:stone_wall_8[east=false,north=true,south=false,up=true,variant=golf,west=true]
conquest:stone_wall_8[east=false,north=true,south=false,up=true,variant=golf,west=false]
conquest:stone_wall_8[east=false,north=true,south=false,up=true,variant=hotel,west=true]
conquest:stone_wall_8[east=false,north=true,south=false,up=true,variant=hotel,west=false]
conquest:stone_wall_8[east=false,north=true,south=false,up=true,variant=india,west=true]
conquest:stone_wall_8[east=false,north=true,south=false,up=true,variant=india,west=false]
conquest:stone_wall_8[east=false,north=true,south=false,up=true,variant=juliet,west=true]
conquest:stone_wall_8[east=false,north=true,south=false,up=true,variant=juliet,west=false]
conquest:stone_wall_8[east=false,north=true,south=false,up=true,variant=kilo,west=true]
conquest:stone_wall_8[east=false,north=true,south=false,up=true,variant=kilo,west=false]
conquest:stone_wall_8[east=false,north=true,south=false,up=true,variant=lima,west=true]
conquest:stone_wall_8[east=false,north=true,south=false,up=true,variant=lima,west=false]
conquest:stone_wall_8[east=false,north=true,south=false,up=true,variant=mike,west=true]
conquest:stone_wall_8[east=false,north=true,south=false,up=true,variant=mike,west=false]
conquest:stone_wall_8[east=false,north=true,south=false,up=true,variant=november,west=true]
conquest:stone_wall_8[east=false,north=true,south=false,up=true,variant=november,west=false]
conquest:stone_wall_8[east=false,north=true,south=false,up=true,variant=oscar,west=true]
conquest:stone_wall_8[east=false,north=true,south=false,up=true,variant=oscar,west=false]
conquest:stone_wall_8[east=false,north=true,south=false,up=true,variant=papa,west=true]
conquest:stone_wall_8[east=false,north=true,south=false,up=true,variant=papa,west=false]
conquest:stone_wall_8[east=false,north=true,south=false,up=false,variant=alpha,west=true]
conquest:stone_wall_8[east=false,north=true,south=false,up=false,variant=alpha,west=false]
conquest:stone_wall_8[east=false,north=true,south=false,up=false,variant=bravo,west=true]
conquest:stone_wall_8[east=false,north=true,south=false,up=false,variant=bravo,west=false]
conquest:stone_wall_8[east=false,north=true,south=false,up=false,variant=charlie,west=true]
conquest:stone_wall_8[east=false,north=true,south=false,up=false,variant=charlie,west=false]
conquest:stone_wall_8[east=false,north=true,south=false,up=false,variant=delta,west=true]
conquest:stone_wall_8[east=false,north=true,south=false,up=false,variant=delta,west=false]
conquest:stone_wall_8[east=false,north=true,south=false,up=false,variant=echo,west=true]
conquest:stone_wall_8[east=false,north=true,south=false,up=false,variant=echo,west=false]
conquest:stone_wall_8[east=false,north=true,south=false,up=false,variant=fox,west=true]
conquest:stone_wall_8[east=false,north=true,south=false,up=false,variant=fox,west=false]
conquest:stone_wall_8[east=false,north=true,south=false,up=false,variant=golf,west=true]
conquest:stone_wall_8[east=false,north=true,south=false,up=false,variant=golf,west=false]
conquest:stone_wall_8[east=false,north=true,south=false,up=false,variant=hotel,west=true]
conquest:stone_wall_8[east=false,north=true,south=false,up=false,variant=hotel,west=false]
conquest:stone_wall_8[east=false,north=true,south=false,up=false,variant=india,west=true]
conquest:stone_wall_8[east=false,north=true,south=false,up=false,variant=india,west=false]
conquest:stone_wall_8[east=false,north=true,south=false,up=false,variant=juliet,west=true]
conquest:stone_wall_8[east=false,north=true,south=false,up=false,variant=juliet,west=false]
conquest:stone_wall_8[east=false,north=true,south=false,up=false,variant=kilo,west=true]
conquest:stone_wall_8[east=false,north=true,south=false,up=false,variant=kilo,west=false]
conquest:stone_wall_8[east=false,north=true,south=false,up=false,variant=lima,west=true]
conquest:stone_wall_8[east=false,north=true,south=false,up=false,variant=lima,west=false]
conquest:stone_wall_8[east=false,north=true,south=false,up=false,variant=mike,west=true]
conquest:stone_wall_8[east=false,north=true,south=false,up=false,variant=mike,west=false]
conquest:stone_wall_8[east=false,north=true,south=false,up=false,variant=november,west=true]
conquest:stone_wall_8[east=false,north=true,south=false,up=false,variant=november,west=false]
conquest:stone_wall_8[east=false,north=true,south=false,up=false,variant=oscar,west=true]
conquest:stone_wall_8[east=false,north=true,south=false,up=false,variant=oscar,west=false]
conquest:stone_wall_8[east=false,north=true,south=false,up=false,variant=papa,west=true]
conquest:stone_wall_8[east=false,north=true,south=false,up=false,variant=papa,west=false]
conquest:stone_wall_8[east=false,north=false,south=true,up=true,variant=alpha,west=true]
conquest:stone_wall_8[east=false,north=false,south=true,up=true,variant=alpha,west=false]
conquest:stone_wall_8[east=false,north=false,south=true,up=true,variant=bravo,west=true]
conquest:stone_wall_8[east=false,north=false,south=true,up=true,variant=bravo,west=false]
conquest:stone_wall_8[east=false,north=false,south=true,up=true,variant=charlie,west=true]
conquest:stone_wall_8[east=false,north=false,south=true,up=true,variant=charlie,west=false]
conquest:stone_wall_8[east=false,north=false,south=true,up=true,variant=delta,west=true]
conquest:stone_wall_8[east=false,north=false,south=true,up=true,variant=delta,west=false]
conquest:stone_wall_8[east=false,north=false,south=true,up=true,variant=echo,west=true]
conquest:stone_wall_8[east=false,north=false,south=true,up=true,variant=echo,west=false]
conquest:stone_wall_8[east=false,north=false,south=true,up=true,variant=fox,west=true]
conquest:stone_wall_8[east=false,north=false,south=true,up=true,variant=fox,west=false]
conquest:stone_wall_8[east=false,north=false,south=true,up=true,variant=golf,west=true]
conquest:stone_wall_8[east=false,north=false,south=true,up=true,variant=golf,west=false]
conquest:stone_wall_8[east=false,north=false,south=true,up=true,variant=hotel,west=true]
conquest:stone_wall_8[east=false,north=false,south=true,up=true,variant=hotel,west=false]
conquest:stone_wall_8[east=false,north=false,south=true,up=true,variant=india,west=true]
conquest:stone_wall_8[east=false,north=false,south=true,up=true,variant=india,west=false]
conquest:stone_wall_8[east=false,north=false,south=true,up=true,variant=juliet,west=true]
conquest:stone_wall_8[east=false,north=false,south=true,up=true,variant=juliet,west=false]
conquest:stone_wall_8[east=false,north=false,south=true,up=true,variant=kilo,west=true]
conquest:stone_wall_8[east=false,north=false,south=true,up=true,variant=kilo,west=false]
conquest:stone_wall_8[east=false,north=false,south=true,up=true,variant=lima,west=true]
conquest:stone_wall_8[east=false,north=false,south=true,up=true,variant=lima,west=false]
conquest:stone_wall_8[east=false,north=false,south=true,up=true,variant=mike,west=true]
conquest:stone_wall_8[east=false,north=false,south=true,up=true,variant=mike,west=false]
conquest:stone_wall_8[east=false,north=false,south=true,up=true,variant=november,west=true]
conquest:stone_wall_8[east=false,north=false,south=true,up=true,variant=november,west=false]
conquest:stone_wall_8[east=false,north=false,south=true,up=true,variant=oscar,west=true]
conquest:stone_wall_8[east=false,north=false,south=true,up=true,variant=oscar,west=false]
conquest:stone_wall_8[east=false,north=false,south=true,up=true,variant=papa,west=true]
conquest:stone_wall_8[east=false,north=false,south=true,up=true,variant=papa,west=false]
conquest:stone_wall_8[east=false,north=false,south=true,up=false,variant=alpha,west=true]
conquest:stone_wall_8[east=false,north=false,south=true,up=false,variant=alpha,west=false]
conquest:stone_wall_8[east=false,north=false,south=true,up=false,variant=bravo,west=true]
conquest:stone_wall_8[east=false,north=false,south=true,up=false,variant=bravo,west=false]
conquest:stone_wall_8[east=false,north=false,south=true,up=false,variant=charlie,west=true]
conquest:stone_wall_8[east=false,north=false,south=true,up=false,variant=charlie,west=false]
conquest:stone_wall_8[east=false,north=false,south=true,up=false,variant=delta,west=true]
conquest:stone_wall_8[east=false,north=false,south=true,up=false,variant=delta,west=false]
conquest:stone_wall_8[east=false,north=false,south=true,up=false,variant=echo,west=true]
conquest:stone_wall_8[east=false,north=false,south=true,up=false,variant=echo,west=false]
conquest:stone_wall_8[east=false,north=false,south=true,up=false,variant=fox,west=true]
conquest:stone_wall_8[east=false,north=false,south=true,up=false,variant=fox,west=false]
conquest:stone_wall_8[east=false,north=false,south=true,up=false,variant=golf,west=true]
conquest:stone_wall_8[east=false,north=false,south=true,up=false,variant=golf,west=false]
conquest:stone_wall_8[east=false,north=false,south=true,up=false,variant=hotel,west=true]
conquest:stone_wall_8[east=false,north=false,south=true,up=false,variant=hotel,west=false]
conquest:stone_wall_8[east=false,north=false,south=true,up=false,variant=india,west=true]
conquest:stone_wall_8[east=false,north=false,south=true,up=false,variant=india,west=false]
conquest:stone_wall_8[east=false,north=false,south=true,up=false,variant=juliet,west=true]
conquest:stone_wall_8[east=false,north=false,south=true,up=false,variant=juliet,west=false]
conquest:stone_wall_8[east=false,north=false,south=true,up=false,variant=kilo,west=true]
conquest:stone_wall_8[east=false,north=false,south=true,up=false,variant=kilo,west=false]
conquest:stone_wall_8[east=false,north=false,south=true,up=false,variant=lima,west=true]
conquest:stone_wall_8[east=false,north=false,south=true,up=false,variant=lima,west=false]
conquest:stone_wall_8[east=false,north=false,south=true,up=false,variant=mike,west=true]
conquest:stone_wall_8[east=false,north=false,south=true,up=false,variant=mike,west=false]
conquest:stone_wall_8[east=false,north=false,south=true,up=false,variant=november,west=true]
conquest:stone_wall_8[east=false,north=false,south=true,up=false,variant=november,west=false]
conquest:stone_wall_8[east=false,north=false,south=true,up=false,variant=oscar,west=true]
conquest:stone_wall_8[east=false,north=false,south=true,up=false,variant=oscar,west=false]
conquest:stone_wall_8[east=false,north=false,south=true,up=false,variant=papa,west=true]
conquest:stone_wall_8[east=false,north=false,south=true,up=false,variant=papa,west=false]
conquest:stone_wall_8[east=false,north=false,south=false,up=true,variant=alpha,west=true]
conquest:stone_wall_8[east=false,north=false,south=false,up=true,variant=alpha,west=false]
conquest:stone_wall_8[east=false,north=false,south=false,up=true,variant=bravo,west=true]
conquest:stone_wall_8[east=false,north=false,south=false,up=true,variant=bravo,west=false]
conquest:stone_wall_8[east=false,north=false,south=false,up=true,variant=charlie,west=true]
conquest:stone_wall_8[east=false,north=false,south=false,up=true,variant=charlie,west=false]
conquest:stone_wall_8[east=false,north=false,south=false,up=true,variant=delta,west=true]
conquest:stone_wall_8[east=false,north=false,south=false,up=true,variant=delta,west=false]
conquest:stone_wall_8[east=false,north=false,south=false,up=true,variant=echo,west=true]
conquest:stone_wall_8[east=false,north=false,south=false,up=true,variant=echo,west=false]
conquest:stone_wall_8[east=false,north=false,south=false,up=true,variant=fox,west=true]
conquest:stone_wall_8[east=false,north=false,south=false,up=true,variant=fox,west=false]
conquest:stone_wall_8[east=false,north=false,south=false,up=true,variant=golf,west=true]
conquest:stone_wall_8[east=false,north=false,south=false,up=true,variant=golf,west=false]
conquest:stone_wall_8[east=false,north=false,south=false,up=true,variant=hotel,west=true]
conquest:stone_wall_8[east=false,north=false,south=false,up=true,variant=hotel,west=false]
conquest:stone_wall_8[east=false,north=false,south=false,up=true,variant=india,west=true]
conquest:stone_wall_8[east=false,north=false,south=false,up=true,variant=india,west=false]
conquest:stone_wall_8[east=false,north=false,south=false,up=true,variant=juliet,west=true]
conquest:stone_wall_8[east=false,north=false,south=false,up=true,variant=juliet,west=false]
conquest:stone_wall_8[east=false,north=false,south=false,up=true,variant=kilo,west=true]
conquest:stone_wall_8[east=false,north=false,south=false,up=true,variant=kilo,west=false]
conquest:stone_wall_8[east=false,north=false,south=false,up=true,variant=lima,west=true]
conquest:stone_wall_8[east=false,north=false,south=false,up=true,variant=lima,west=false]
conquest:stone_wall_8[east=false,north=false,south=false,up=true,variant=mike,west=true]
conquest:stone_wall_8[east=false,north=false,south=false,up=true,variant=mike,west=false]
conquest:stone_wall_8[east=false,north=false,south=false,up=true,variant=november,west=true]
conquest:stone_wall_8[east=false,north=false,south=false,up=true,variant=november,west=false]
conquest:stone_wall_8[east=false,north=false,south=false,up=true,variant=oscar,west=true]
conquest:stone_wall_8[east=false,north=false,south=false,up=true,variant=oscar,west=false]
conquest:stone_wall_8[east=false,north=false,south=false,up=true,variant=papa,west=true]
conquest:stone_wall_8[east=false,north=false,south=false,up=true,variant=papa,west=false]
conquest:stone_wall_8[east=false,north=false,south=false,up=false,variant=alpha,west=true]
conquest:stone_wall_8[east=false,north=false,south=false,up=false,variant=alpha,west=false]
conquest:stone_wall_8[east=false,north=false,south=false,up=false,variant=bravo,west=true]
conquest:stone_wall_8[east=false,north=false,south=false,up=false,variant=bravo,west=false]
conquest:stone_wall_8[east=false,north=false,south=false,up=false,variant=charlie,west=true]
conquest:stone_wall_8[east=false,north=false,south=false,up=false,variant=charlie,west=false]
conquest:stone_wall_8[east=false,north=false,south=false,up=false,variant=delta,west=true]
conquest:stone_wall_8[east=false,north=false,south=false,up=false,variant=delta,west=false]
conquest:stone_wall_8[east=false,north=false,south=false,up=false,variant=echo,west=true]
conquest:stone_wall_8[east=false,north=false,south=false,up=false,variant=echo,west=false]
conquest:stone_wall_8[east=false,north=false,south=false,up=false,variant=fox,west=true]
conquest:stone_wall_8[east=false,north=false,south=false,up=false,variant=fox,west=false]
conquest:stone_wall_8[east=false,north=false,south=false,up=false,variant=golf,west=true]
conquest:stone_wall_8[east=false,north=false,south=false,up=false,variant=golf,west=false]
conquest:stone_wall_8[east=false,north=false,south=false,up=false,variant=hotel,west=true]
conquest:stone_wall_8[east=false,north=false,south=false,up=false,variant=hotel,west=false]
conquest:stone_wall_8[east=false,north=false,south=false,up=false,variant=india,west=true]
conquest:stone_wall_8[east=false,north=false,south=false,up=false,variant=india,west=false]
conquest:stone_wall_8[east=false,north=false,south=false,up=false,variant=juliet,west=true]
conquest:stone_wall_8[east=false,north=false,south=false,up=false,variant=juliet,west=false]
conquest:stone_wall_8[east=false,north=false,south=false,up=false,variant=kilo,west=true]
conquest:stone_wall_8[east=false,north=false,south=false,up=false,variant=kilo,west=false]
conquest:stone_wall_8[east=false,north=false,south=false,up=false,variant=lima,west=true]
conquest:stone_wall_8[east=false,north=false,south=false,up=false,variant=lima,west=false]
conquest:stone_wall_8[east=false,north=false,south=false,up=false,variant=mike,west=true]
conquest:stone_wall_8[east=false,north=false,south=false,up=false,variant=mike,west=false]
conquest:stone_wall_8[east=false,north=false,south=false,up=false,variant=november,west=true]
conquest:stone_wall_8[east=false,north=false,south=false,up=false,variant=november,west=false]
conquest:stone_wall_8[east=false,north=false,south=false,up=false,variant=oscar,west=true]
conquest:stone_wall_8[east=false,north=false,south=false,up=false,variant=oscar,west=false]
conquest:stone_wall_8[east=false,north=false,south=false,up=false,variant=papa,west=true]
conquest:stone_wall_8[east=false,north=false,south=false,up=false,variant=papa,west=false]
conquest:stone_wall_9[east=true,north=true,south=true,up=true,variant=alpha,west=true]
conquest:stone_wall_9[east=true,north=true,south=true,up=true,variant=alpha,west=false]
conquest:stone_wall_9[east=true,north=true,south=true,up=true,variant=bravo,west=true]
conquest:stone_wall_9[east=true,north=true,south=true,up=true,variant=bravo,west=false]
conquest:stone_wall_9[east=true,north=true,south=true,up=true,variant=charlie,west=true]
conquest:stone_wall_9[east=true,north=true,south=true,up=true,variant=charlie,west=false]
conquest:stone_wall_9[east=true,north=true,south=true,up=true,variant=delta,west=true]
conquest:stone_wall_9[east=true,north=true,south=true,up=true,variant=delta,west=false]
conquest:stone_wall_9[east=true,north=true,south=true,up=true,variant=echo,west=true]
conquest:stone_wall_9[east=true,north=true,south=true,up=true,variant=echo,west=false]
conquest:stone_wall_9[east=true,north=true,south=true,up=true,variant=fox,west=true]
conquest:stone_wall_9[east=true,north=true,south=true,up=true,variant=fox,west=false]
conquest:stone_wall_9[east=true,north=true,south=true,up=true,variant=golf,west=true]
conquest:stone_wall_9[east=true,north=true,south=true,up=true,variant=golf,west=false]
conquest:stone_wall_9[east=true,north=true,south=true,up=true,variant=hotel,west=true]
conquest:stone_wall_9[east=true,north=true,south=true,up=true,variant=hotel,west=false]
conquest:stone_wall_9[east=true,north=true,south=true,up=true,variant=india,west=true]
conquest:stone_wall_9[east=true,north=true,south=true,up=true,variant=india,west=false]
conquest:stone_wall_9[east=true,north=true,south=true,up=true,variant=juliet,west=true]
conquest:stone_wall_9[east=true,north=true,south=true,up=true,variant=juliet,west=false]
conquest:stone_wall_9[east=true,north=true,south=true,up=true,variant=kilo,west=true]
conquest:stone_wall_9[east=true,north=true,south=true,up=true,variant=kilo,west=false]
conquest:stone_wall_9[east=true,north=true,south=true,up=true,variant=lima,west=true]
conquest:stone_wall_9[east=true,north=true,south=true,up=true,variant=lima,west=false]
conquest:stone_wall_9[east=true,north=true,south=true,up=true,variant=mike,west=true]
conquest:stone_wall_9[east=true,north=true,south=true,up=true,variant=mike,west=false]
conquest:stone_wall_9[east=true,north=true,south=true,up=true,variant=november,west=true]
conquest:stone_wall_9[east=true,north=true,south=true,up=true,variant=november,west=false]
conquest:stone_wall_9[east=true,north=true,south=true,up=true,variant=oscar,west=true]
conquest:stone_wall_9[east=true,north=true,south=true,up=true,variant=oscar,west=false]
conquest:stone_wall_9[east=true,north=true,south=true,up=true,variant=papa,west=true]
conquest:stone_wall_9[east=true,north=true,south=true,up=true,variant=papa,west=false]
conquest:stone_wall_9[east=true,north=true,south=true,up=false,variant=alpha,west=true]
conquest:stone_wall_9[east=true,north=true,south=true,up=false,variant=alpha,west=false]
conquest:stone_wall_9[east=true,north=true,south=true,up=false,variant=bravo,west=true]
conquest:stone_wall_9[east=true,north=true,south=true,up=false,variant=bravo,west=false]
conquest:stone_wall_9[east=true,north=true,south=true,up=false,variant=charlie,west=true]
conquest:stone_wall_9[east=true,north=true,south=true,up=false,variant=charlie,west=false]
conquest:stone_wall_9[east=true,north=true,south=true,up=false,variant=delta,west=true]
conquest:stone_wall_9[east=true,north=true,south=true,up=false,variant=delta,west=false]
conquest:stone_wall_9[east=true,north=true,south=true,up=false,variant=echo,west=true]
conquest:stone_wall_9[east=true,north=true,south=true,up=false,variant=echo,west=false]
conquest:stone_wall_9[east=true,north=true,south=true,up=false,variant=fox,west=true]
conquest:stone_wall_9[east=true,north=true,south=true,up=false,variant=fox,west=false]
conquest:stone_wall_9[east=true,north=true,south=true,up=false,variant=golf,west=true]
conquest:stone_wall_9[east=true,north=true,south=true,up=false,variant=golf,west=false]
conquest:stone_wall_9[east=true,north=true,south=true,up=false,variant=hotel,west=true]
conquest:stone_wall_9[east=true,north=true,south=true,up=false,variant=hotel,west=false]
conquest:stone_wall_9[east=true,north=true,south=true,up=false,variant=india,west=true]
conquest:stone_wall_9[east=true,north=true,south=true,up=false,variant=india,west=false]
conquest:stone_wall_9[east=true,north=true,south=true,up=false,variant=juliet,west=true]
conquest:stone_wall_9[east=true,north=true,south=true,up=false,variant=juliet,west=false]
conquest:stone_wall_9[east=true,north=true,south=true,up=false,variant=kilo,west=true]
conquest:stone_wall_9[east=true,north=true,south=true,up=false,variant=kilo,west=false]
conquest:stone_wall_9[east=true,north=true,south=true,up=false,variant=lima,west=true]
conquest:stone_wall_9[east=true,north=true,south=true,up=false,variant=lima,west=false]
conquest:stone_wall_9[east=true,north=true,south=true,up=false,variant=mike,west=true]
conquest:stone_wall_9[east=true,north=true,south=true,up=false,variant=mike,west=false]
conquest:stone_wall_9[east=true,north=true,south=true,up=false,variant=november,west=true]
conquest:stone_wall_9[east=true,north=true,south=true,up=false,variant=november,west=false]
conquest:stone_wall_9[east=true,north=true,south=true,up=false,variant=oscar,west=true]
conquest:stone_wall_9[east=true,north=true,south=true,up=false,variant=oscar,west=false]
conquest:stone_wall_9[east=true,north=true,south=true,up=false,variant=papa,west=true]
conquest:stone_wall_9[east=true,north=true,south=true,up=false,variant=papa,west=false]
conquest:stone_wall_9[east=true,north=true,south=false,up=true,variant=alpha,west=true]
conquest:stone_wall_9[east=true,north=true,south=false,up=true,variant=alpha,west=false]
conquest:stone_wall_9[east=true,north=true,south=false,up=true,variant=bravo,west=true]
conquest:stone_wall_9[east=true,north=true,south=false,up=true,variant=bravo,west=false]
conquest:stone_wall_9[east=true,north=true,south=false,up=true,variant=charlie,west=true]
conquest:stone_wall_9[east=true,north=true,south=false,up=true,variant=charlie,west=false]
conquest:stone_wall_9[east=true,north=true,south=false,up=true,variant=delta,west=true]
conquest:stone_wall_9[east=true,north=true,south=false,up=true,variant=delta,west=false]
conquest:stone_wall_9[east=true,north=true,south=false,up=true,variant=echo,west=true]
conquest:stone_wall_9[east=true,north=true,south=false,up=true,variant=echo,west=false]
conquest:stone_wall_9[east=true,north=true,south=false,up=true,variant=fox,west=true]
conquest:stone_wall_9[east=true,north=true,south=false,up=true,variant=fox,west=false]
conquest:stone_wall_9[east=true,north=true,south=false,up=true,variant=golf,west=true]
conquest:stone_wall_9[east=true,north=true,south=false,up=true,variant=golf,west=false]
conquest:stone_wall_9[east=true,north=true,south=false,up=true,variant=hotel,west=true]
conquest:stone_wall_9[east=true,north=true,south=false,up=true,variant=hotel,west=false]
conquest:stone_wall_9[east=true,north=true,south=false,up=true,variant=india,west=true]
conquest:stone_wall_9[east=true,north=true,south=false,up=true,variant=india,west=false]
conquest:stone_wall_9[east=true,north=true,south=false,up=true,variant=juliet,west=true]
conquest:stone_wall_9[east=true,north=true,south=false,up=true,variant=juliet,west=false]
conquest:stone_wall_9[east=true,north=true,south=false,up=true,variant=kilo,west=true]
conquest:stone_wall_9[east=true,north=true,south=false,up=true,variant=kilo,west=false]
conquest:stone_wall_9[east=true,north=true,south=false,up=true,variant=lima,west=true]
conquest:stone_wall_9[east=true,north=true,south=false,up=true,variant=lima,west=false]
conquest:stone_wall_9[east=true,north=true,south=false,up=true,variant=mike,west=true]
conquest:stone_wall_9[east=true,north=true,south=false,up=true,variant=mike,west=false]
conquest:stone_wall_9[east=true,north=true,south=false,up=true,variant=november,west=true]
conquest:stone_wall_9[east=true,north=true,south=false,up=true,variant=november,west=false]
conquest:stone_wall_9[east=true,north=true,south=false,up=true,variant=oscar,west=true]
conquest:stone_wall_9[east=true,north=true,south=false,up=true,variant=oscar,west=false]
conquest:stone_wall_9[east=true,north=true,south=false,up=true,variant=papa,west=true]
conquest:stone_wall_9[east=true,north=true,south=false,up=true,variant=papa,west=false]
conquest:stone_wall_9[east=true,north=true,south=false,up=false,variant=alpha,west=true]
conquest:stone_wall_9[east=true,north=true,south=false,up=false,variant=alpha,west=false]
conquest:stone_wall_9[east=true,north=true,south=false,up=false,variant=bravo,west=true]
conquest:stone_wall_9[east=true,north=true,south=false,up=false,variant=bravo,west=false]
conquest:stone_wall_9[east=true,north=true,south=false,up=false,variant=charlie,west=true]
conquest:stone_wall_9[east=true,north=true,south=false,up=false,variant=charlie,west=false]
conquest:stone_wall_9[east=true,north=true,south=false,up=false,variant=delta,west=true]
conquest:stone_wall_9[east=true,north=true,south=false,up=false,variant=delta,west=false]
conquest:stone_wall_9[east=true,north=true,south=false,up=false,variant=echo,west=true]
conquest:stone_wall_9[east=true,north=true,south=false,up=false,variant=echo,west=false]
conquest:stone_wall_9[east=true,north=true,south=false,up=false,variant=fox,west=true]
conquest:stone_wall_9[east=true,north=true,south=false,up=false,variant=fox,west=false]
conquest:stone_wall_9[east=true,north=true,south=false,up=false,variant=golf,west=true]
conquest:stone_wall_9[east=true,north=true,south=false,up=false,variant=golf,west=false]
conquest:stone_wall_9[east=true,north=true,south=false,up=false,variant=hotel,west=true]
conquest:stone_wall_9[east=true,north=true,south=false,up=false,variant=hotel,west=false]
conquest:stone_wall_9[east=true,north=true,south=false,up=false,variant=india,west=true]
conquest:stone_wall_9[east=true,north=true,south=false,up=false,variant=india,west=false]
conquest:stone_wall_9[east=true,north=true,south=false,up=false,variant=juliet,west=true]
conquest:stone_wall_9[east=true,north=true,south=false,up=false,variant=juliet,west=false]
conquest:stone_wall_9[east=true,north=true,south=false,up=false,variant=kilo,west=true]
conquest:stone_wall_9[east=true,north=true,south=false,up=false,variant=kilo,west=false]
conquest:stone_wall_9[east=true,north=true,south=false,up=false,variant=lima,west=true]
conquest:stone_wall_9[east=true,north=true,south=false,up=false,variant=lima,west=false]
conquest:stone_wall_9[east=true,north=true,south=false,up=false,variant=mike,west=true]
conquest:stone_wall_9[east=true,north=true,south=false,up=false,variant=mike,west=false]
conquest:stone_wall_9[east=true,north=true,south=false,up=false,variant=november,west=true]
conquest:stone_wall_9[east=true,north=true,south=false,up=false,variant=november,west=false]
conquest:stone_wall_9[east=true,north=true,south=false,up=false,variant=oscar,west=true]
conquest:stone_wall_9[east=true,north=true,south=false,up=false,variant=oscar,west=false]
conquest:stone_wall_9[east=true,north=true,south=false,up=false,variant=papa,west=true]
conquest:stone_wall_9[east=true,north=true,south=false,up=false,variant=papa,west=false]
conquest:stone_wall_9[east=true,north=false,south=true,up=true,variant=alpha,west=true]
conquest:stone_wall_9[east=true,north=false,south=true,up=true,variant=alpha,west=false]
conquest:stone_wall_9[east=true,north=false,south=true,up=true,variant=bravo,west=true]
conquest:stone_wall_9[east=true,north=false,south=true,up=true,variant=bravo,west=false]
conquest:stone_wall_9[east=true,north=false,south=true,up=true,variant=charlie,west=true]
conquest:stone_wall_9[east=true,north=false,south=true,up=true,variant=charlie,west=false]
conquest:stone_wall_9[east=true,north=false,south=true,up=true,variant=delta,west=true]
conquest:stone_wall_9[east=true,north=false,south=true,up=true,variant=delta,west=false]
conquest:stone_wall_9[east=true,north=false,south=true,up=true,variant=echo,west=true]
conquest:stone_wall_9[east=true,north=false,south=true,up=true,variant=echo,west=false]
conquest:stone_wall_9[east=true,north=false,south=true,up=true,variant=fox,west=true]
conquest:stone_wall_9[east=true,north=false,south=true,up=true,variant=fox,west=false]
conquest:stone_wall_9[east=true,north=false,south=true,up=true,variant=golf,west=true]
conquest:stone_wall_9[east=true,north=false,south=true,up=true,variant=golf,west=false]
conquest:stone_wall_9[east=true,north=false,south=true,up=true,variant=hotel,west=true]
conquest:stone_wall_9[east=true,north=false,south=true,up=true,variant=hotel,west=false]
conquest:stone_wall_9[east=true,north=false,south=true,up=true,variant=india,west=true]
conquest:stone_wall_9[east=true,north=false,south=true,up=true,variant=india,west=false]
conquest:stone_wall_9[east=true,north=false,south=true,up=true,variant=juliet,west=true]
conquest:stone_wall_9[east=true,north=false,south=true,up=true,variant=juliet,west=false]
conquest:stone_wall_9[east=true,north=false,south=true,up=true,variant=kilo,west=true]
conquest:stone_wall_9[east=true,north=false,south=true,up=true,variant=kilo,west=false]
conquest:stone_wall_9[east=true,north=false,south=true,up=true,variant=lima,west=true]
conquest:stone_wall_9[east=true,north=false,south=true,up=true,variant=lima,west=false]
conquest:stone_wall_9[east=true,north=false,south=true,up=true,variant=mike,west=true]
conquest:stone_wall_9[east=true,north=false,south=true,up=true,variant=mike,west=false]
conquest:stone_wall_9[east=true,north=false,south=true,up=true,variant=november,west=true]
conquest:stone_wall_9[east=true,north=false,south=true,up=true,variant=november,west=false]
conquest:stone_wall_9[east=true,north=false,south=true,up=true,variant=oscar,west=true]
conquest:stone_wall_9[east=true,north=false,south=true,up=true,variant=oscar,west=false]
conquest:stone_wall_9[east=true,north=false,south=true,up=true,variant=papa,west=true]
conquest:stone_wall_9[east=true,north=false,south=true,up=true,variant=papa,west=false]
conquest:stone_wall_9[east=true,north=false,south=true,up=false,variant=alpha,west=true]
conquest:stone_wall_9[east=true,north=false,south=true,up=false,variant=alpha,west=false]
conquest:stone_wall_9[east=true,north=false,south=true,up=false,variant=bravo,west=true]
conquest:stone_wall_9[east=true,north=false,south=true,up=false,variant=bravo,west=false]
conquest:stone_wall_9[east=true,north=false,south=true,up=false,variant=charlie,west=true]
conquest:stone_wall_9[east=true,north=false,south=true,up=false,variant=charlie,west=false]
conquest:stone_wall_9[east=true,north=false,south=true,up=false,variant=delta,west=true]
conquest:stone_wall_9[east=true,north=false,south=true,up=false,variant=delta,west=false]
conquest:stone_wall_9[east=true,north=false,south=true,up=false,variant=echo,west=true]
conquest:stone_wall_9[east=true,north=false,south=true,up=false,variant=echo,west=false]
conquest:stone_wall_9[east=true,north=false,south=true,up=false,variant=fox,west=true]
conquest:stone_wall_9[east=true,north=false,south=true,up=false,variant=fox,west=false]
conquest:stone_wall_9[east=true,north=false,south=true,up=false,variant=golf,west=true]
conquest:stone_wall_9[east=true,north=false,south=true,up=false,variant=golf,west=false]
conquest:stone_wall_9[east=true,north=false,south=true,up=false,variant=hotel,west=true]
conquest:stone_wall_9[east=true,north=false,south=true,up=false,variant=hotel,west=false]
conquest:stone_wall_9[east=true,north=false,south=true,up=false,variant=india,west=true]
conquest:stone_wall_9[east=true,north=false,south=true,up=false,variant=india,west=false]
conquest:stone_wall_9[east=true,north=false,south=true,up=false,variant=juliet,west=true]
conquest:stone_wall_9[east=true,north=false,south=true,up=false,variant=juliet,west=false]
conquest:stone_wall_9[east=true,north=false,south=true,up=false,variant=kilo,west=true]
conquest:stone_wall_9[east=true,north=false,south=true,up=false,variant=kilo,west=false]
conquest:stone_wall_9[east=true,north=false,south=true,up=false,variant=lima,west=true]
conquest:stone_wall_9[east=true,north=false,south=true,up=false,variant=lima,west=false]
conquest:stone_wall_9[east=true,north=false,south=true,up=false,variant=mike,west=true]
conquest:stone_wall_9[east=true,north=false,south=true,up=false,variant=mike,west=false]
conquest:stone_wall_9[east=true,north=false,south=true,up=false,variant=november,west=true]
conquest:stone_wall_9[east=true,north=false,south=true,up=false,variant=november,west=false]
conquest:stone_wall_9[east=true,north=false,south=true,up=false,variant=oscar,west=true]
conquest:stone_wall_9[east=true,north=false,south=true,up=false,variant=oscar,west=false]
conquest:stone_wall_9[east=true,north=false,south=true,up=false,variant=papa,west=true]
conquest:stone_wall_9[east=true,north=false,south=true,up=false,variant=papa,west=false]
conquest:stone_wall_9[east=true,north=false,south=false,up=true,variant=alpha,west=true]
conquest:stone_wall_9[east=true,north=false,south=false,up=true,variant=alpha,west=false]
conquest:stone_wall_9[east=true,north=false,south=false,up=true,variant=bravo,west=true]
conquest:stone_wall_9[east=true,north=false,south=false,up=true,variant=bravo,west=false]
conquest:stone_wall_9[east=true,north=false,south=false,up=true,variant=charlie,west=true]
conquest:stone_wall_9[east=true,north=false,south=false,up=true,variant=charlie,west=false]
conquest:stone_wall_9[east=true,north=false,south=false,up=true,variant=delta,west=true]
conquest:stone_wall_9[east=true,north=false,south=false,up=true,variant=delta,west=false]
conquest:stone_wall_9[east=true,north=false,south=false,up=true,variant=echo,west=true]
conquest:stone_wall_9[east=true,north=false,south=false,up=true,variant=echo,west=false]
conquest:stone_wall_9[east=true,north=false,south=false,up=true,variant=fox,west=true]
conquest:stone_wall_9[east=true,north=false,south=false,up=true,variant=fox,west=false]
conquest:stone_wall_9[east=true,north=false,south=false,up=true,variant=golf,west=true]
conquest:stone_wall_9[east=true,north=false,south=false,up=true,variant=golf,west=false]
conquest:stone_wall_9[east=true,north=false,south=false,up=true,variant=hotel,west=true]
conquest:stone_wall_9[east=true,north=false,south=false,up=true,variant=hotel,west=false]
conquest:stone_wall_9[east=true,north=false,south=false,up=true,variant=india,west=true]
conquest:stone_wall_9[east=true,north=false,south=false,up=true,variant=india,west=false]
conquest:stone_wall_9[east=true,north=false,south=false,up=true,variant=juliet,west=true]
conquest:stone_wall_9[east=true,north=false,south=false,up=true,variant=juliet,west=false]
conquest:stone_wall_9[east=true,north=false,south=false,up=true,variant=kilo,west=true]
conquest:stone_wall_9[east=true,north=false,south=false,up=true,variant=kilo,west=false]
conquest:stone_wall_9[east=true,north=false,south=false,up=true,variant=lima,west=true]
conquest:stone_wall_9[east=true,north=false,south=false,up=true,variant=lima,west=false]
conquest:stone_wall_9[east=true,north=false,south=false,up=true,variant=mike,west=true]
conquest:stone_wall_9[east=true,north=false,south=false,up=true,variant=mike,west=false]
conquest:stone_wall_9[east=true,north=false,south=false,up=true,variant=november,west=true]
conquest:stone_wall_9[east=true,north=false,south=false,up=true,variant=november,west=false]
conquest:stone_wall_9[east=true,north=false,south=false,up=true,variant=oscar,west=true]
conquest:stone_wall_9[east=true,north=false,south=false,up=true,variant=oscar,west=false]
conquest:stone_wall_9[east=true,north=false,south=false,up=true,variant=papa,west=true]
conquest:stone_wall_9[east=true,north=false,south=false,up=true,variant=papa,west=false]
conquest:stone_wall_9[east=true,north=false,south=false,up=false,variant=alpha,west=true]
conquest:stone_wall_9[east=true,north=false,south=false,up=false,variant=alpha,west=false]
conquest:stone_wall_9[east=true,north=false,south=false,up=false,variant=bravo,west=true]
conquest:stone_wall_9[east=true,north=false,south=false,up=false,variant=bravo,west=false]
conquest:stone_wall_9[east=true,north=false,south=false,up=false,variant=charlie,west=true]
conquest:stone_wall_9[east=true,north=false,south=false,up=false,variant=charlie,west=false]
conquest:stone_wall_9[east=true,north=false,south=false,up=false,variant=delta,west=true]
conquest:stone_wall_9[east=true,north=false,south=false,up=false,variant=delta,west=false]
conquest:stone_wall_9[east=true,north=false,south=false,up=false,variant=echo,west=true]
conquest:stone_wall_9[east=true,north=false,south=false,up=false,variant=echo,west=false]
conquest:stone_wall_9[east=true,north=false,south=false,up=false,variant=fox,west=true]
conquest:stone_wall_9[east=true,north=false,south=false,up=false,variant=fox,west=false]
conquest:stone_wall_9[east=true,north=false,south=false,up=false,variant=golf,west=true]
conquest:stone_wall_9[east=true,north=false,south=false,up=false,variant=golf,west=false]
conquest:stone_wall_9[east=true,north=false,south=false,up=false,variant=hotel,west=true]
conquest:stone_wall_9[east=true,north=false,south=false,up=false,variant=hotel,west=false]
conquest:stone_wall_9[east=true,north=false,south=false,up=false,variant=india,west=true]
conquest:stone_wall_9[east=true,north=false,south=false,up=false,variant=india,west=false]
conquest:stone_wall_9[east=true,north=false,south=false,up=false,variant=juliet,west=true]
conquest:stone_wall_9[east=true,north=false,south=false,up=false,variant=juliet,west=false]
conquest:stone_wall_9[east=true,north=false,south=false,up=false,variant=kilo,west=true]
conquest:stone_wall_9[east=true,north=false,south=false,up=false,variant=kilo,west=false]
conquest:stone_wall_9[east=true,north=false,south=false,up=false,variant=lima,west=true]
conquest:stone_wall_9[east=true,north=false,south=false,up=false,variant=lima,west=false]
conquest:stone_wall_9[east=true,north=false,south=false,up=false,variant=mike,west=true]
conquest:stone_wall_9[east=true,north=false,south=false,up=false,variant=mike,west=false]
conquest:stone_wall_9[east=true,north=false,south=false,up=false,variant=november,west=true]
conquest:stone_wall_9[east=true,north=false,south=false,up=false,variant=november,west=false]
conquest:stone_wall_9[east=true,north=false,south=false,up=false,variant=oscar,west=true]
conquest:stone_wall_9[east=true,north=false,south=false,up=false,variant=oscar,west=false]
conquest:stone_wall_9[east=true,north=false,south=false,up=false,variant=papa,west=true]
conquest:stone_wall_9[east=true,north=false,south=false,up=false,variant=papa,west=false]
conquest:stone_wall_9[east=false,north=true,south=true,up=true,variant=alpha,west=true]
conquest:stone_wall_9[east=false,north=true,south=true,up=true,variant=alpha,west=false]
conquest:stone_wall_9[east=false,north=true,south=true,up=true,variant=bravo,west=true]
conquest:stone_wall_9[east=false,north=true,south=true,up=true,variant=bravo,west=false]
conquest:stone_wall_9[east=false,north=true,south=true,up=true,variant=charlie,west=true]
conquest:stone_wall_9[east=false,north=true,south=true,up=true,variant=charlie,west=false]
conquest:stone_wall_9[east=false,north=true,south=true,up=true,variant=delta,west=true]
conquest:stone_wall_9[east=false,north=true,south=true,up=true,variant=delta,west=false]
conquest:stone_wall_9[east=false,north=true,south=true,up=true,variant=echo,west=true]
conquest:stone_wall_9[east=false,north=true,south=true,up=true,variant=echo,west=false]
conquest:stone_wall_9[east=false,north=true,south=true,up=true,variant=fox,west=true]
conquest:stone_wall_9[east=false,north=true,south=true,up=true,variant=fox,west=false]
conquest:stone_wall_9[east=false,north=true,south=true,up=true,variant=golf,west=true]
conquest:stone_wall_9[east=false,north=true,south=true,up=true,variant=golf,west=false]
conquest:stone_wall_9[east=false,north=true,south=true,up=true,variant=hotel,west=true]
conquest:stone_wall_9[east=false,north=true,south=true,up=true,variant=hotel,west=false]
conquest:stone_wall_9[east=false,north=true,south=true,up=true,variant=india,west=true]
conquest:stone_wall_9[east=false,north=true,south=true,up=true,variant=india,west=false]
conquest:stone_wall_9[east=false,north=true,south=true,up=true,variant=juliet,west=true]
conquest:stone_wall_9[east=false,north=true,south=true,up=true,variant=juliet,west=false]
conquest:stone_wall_9[east=false,north=true,south=true,up=true,variant=kilo,west=true]
conquest:stone_wall_9[east=false,north=true,south=true,up=true,variant=kilo,west=false]
conquest:stone_wall_9[east=false,north=true,south=true,up=true,variant=lima,west=true]
conquest:stone_wall_9[east=false,north=true,south=true,up=true,variant=lima,west=false]
conquest:stone_wall_9[east=false,north=true,south=true,up=true,variant=mike,west=true]
conquest:stone_wall_9[east=false,north=true,south=true,up=true,variant=mike,west=false]
conquest:stone_wall_9[east=false,north=true,south=true,up=true,variant=november,west=true]
conquest:stone_wall_9[east=false,north=true,south=true,up=true,variant=november,west=false]
conquest:stone_wall_9[east=false,north=true,south=true,up=true,variant=oscar,west=true]
conquest:stone_wall_9[east=false,north=true,south=true,up=true,variant=oscar,west=false]
conquest:stone_wall_9[east=false,north=true,south=true,up=true,variant=papa,west=true]
conquest:stone_wall_9[east=false,north=true,south=true,up=true,variant=papa,west=false]
conquest:stone_wall_9[east=false,north=true,south=true,up=false,variant=alpha,west=true]
conquest:stone_wall_9[east=false,north=true,south=true,up=false,variant=alpha,west=false]
conquest:stone_wall_9[east=false,north=true,south=true,up=false,variant=bravo,west=true]
conquest:stone_wall_9[east=false,north=true,south=true,up=false,variant=bravo,west=false]
conquest:stone_wall_9[east=false,north=true,south=true,up=false,variant=charlie,west=true]
conquest:stone_wall_9[east=false,north=true,south=true,up=false,variant=charlie,west=false]
conquest:stone_wall_9[east=false,north=true,south=true,up=false,variant=delta,west=true]
conquest:stone_wall_9[east=false,north=true,south=true,up=false,variant=delta,west=false]
conquest:stone_wall_9[east=false,north=true,south=true,up=false,variant=echo,west=true]
conquest:stone_wall_9[east=false,north=true,south=true,up=false,variant=echo,west=false]
conquest:stone_wall_9[east=false,north=true,south=true,up=false,variant=fox,west=true]
conquest:stone_wall_9[east=false,north=true,south=true,up=false,variant=fox,west=false]
conquest:stone_wall_9[east=false,north=true,south=true,up=false,variant=golf,west=true]
conquest:stone_wall_9[east=false,north=true,south=true,up=false,variant=golf,west=false]
conquest:stone_wall_9[east=false,north=true,south=true,up=false,variant=hotel,west=true]
conquest:stone_wall_9[east=false,north=true,south=true,up=false,variant=hotel,west=false]
conquest:stone_wall_9[east=false,north=true,south=true,up=false,variant=india,west=true]
conquest:stone_wall_9[east=false,north=true,south=true,up=false,variant=india,west=false]
conquest:stone_wall_9[east=false,north=true,south=true,up=false,variant=juliet,west=true]
conquest:stone_wall_9[east=false,north=true,south=true,up=false,variant=juliet,west=false]
conquest:stone_wall_9[east=false,north=true,south=true,up=false,variant=kilo,west=true]
conquest:stone_wall_9[east=false,north=true,south=true,up=false,variant=kilo,west=false]
conquest:stone_wall_9[east=false,north=true,south=true,up=false,variant=lima,west=true]
conquest:stone_wall_9[east=false,north=true,south=true,up=false,variant=lima,west=false]
conquest:stone_wall_9[east=false,north=true,south=true,up=false,variant=mike,west=true]
conquest:stone_wall_9[east=false,north=true,south=true,up=false,variant=mike,west=false]
conquest:stone_wall_9[east=false,north=true,south=true,up=false,variant=november,west=true]
conquest:stone_wall_9[east=false,north=true,south=true,up=false,variant=november,west=false]
conquest:stone_wall_9[east=false,north=true,south=true,up=false,variant=oscar,west=true]
conquest:stone_wall_9[east=false,north=true,south=true,up=false,variant=oscar,west=false]
conquest:stone_wall_9[east=false,north=true,south=true,up=false,variant=papa,west=true]
conquest:stone_wall_9[east=false,north=true,south=true,up=false,variant=papa,west=false]
conquest:stone_wall_9[east=false,north=true,south=false,up=true,variant=alpha,west=true]
conquest:stone_wall_9[east=false,north=true,south=false,up=true,variant=alpha,west=false]
conquest:stone_wall_9[east=false,north=true,south=false,up=true,variant=bravo,west=true]
conquest:stone_wall_9[east=false,north=true,south=false,up=true,variant=bravo,west=false]
conquest:stone_wall_9[east=false,north=true,south=false,up=true,variant=charlie,west=true]
conquest:stone_wall_9[east=false,north=true,south=false,up=true,variant=charlie,west=false]
conquest:stone_wall_9[east=false,north=true,south=false,up=true,variant=delta,west=true]
conquest:stone_wall_9[east=false,north=true,south=false,up=true,variant=delta,west=false]
conquest:stone_wall_9[east=false,north=true,south=false,up=true,variant=echo,west=true]
conquest:stone_wall_9[east=false,north=true,south=false,up=true,variant=echo,west=false]
conquest:stone_wall_9[east=false,north=true,south=false,up=true,variant=fox,west=true]
conquest:stone_wall_9[east=false,north=true,south=false,up=true,variant=fox,west=false]
conquest:stone_wall_9[east=false,north=true,south=false,up=true,variant=golf,west=true]
conquest:stone_wall_9[east=false,north=true,south=false,up=true,variant=golf,west=false]
conquest:stone_wall_9[east=false,north=true,south=false,up=true,variant=hotel,west=true]
conquest:stone_wall_9[east=false,north=true,south=false,up=true,variant=hotel,west=false]
conquest:stone_wall_9[east=false,north=true,south=false,up=true,variant=india,west=true]
conquest:stone_wall_9[east=false,north=true,south=false,up=true,variant=india,west=false]
conquest:stone_wall_9[east=false,north=true,south=false,up=true,variant=juliet,west=true]
conquest:stone_wall_9[east=false,north=true,south=false,up=true,variant=juliet,west=false]
conquest:stone_wall_9[east=false,north=true,south=false,up=true,variant=kilo,west=true]
conquest:stone_wall_9[east=false,north=true,south=false,up=true,variant=kilo,west=false]
conquest:stone_wall_9[east=false,north=true,south=false,up=true,variant=lima,west=true]
conquest:stone_wall_9[east=false,north=true,south=false,up=true,variant=lima,west=false]
conquest:stone_wall_9[east=false,north=true,south=false,up=true,variant=mike,west=true]
conquest:stone_wall_9[east=false,north=true,south=false,up=true,variant=mike,west=false]
conquest:stone_wall_9[east=false,north=true,south=false,up=true,variant=november,west=true]
conquest:stone_wall_9[east=false,north=true,south=false,up=true,variant=november,west=false]
conquest:stone_wall_9[east=false,north=true,south=false,up=true,variant=oscar,west=true]
conquest:stone_wall_9[east=false,north=true,south=false,up=true,variant=oscar,west=false]
conquest:stone_wall_9[east=false,north=true,south=false,up=true,variant=papa,west=true]
conquest:stone_wall_9[east=false,north=true,south=false,up=true,variant=papa,west=false]
conquest:stone_wall_9[east=false,north=true,south=false,up=false,variant=alpha,west=true]
conquest:stone_wall_9[east=false,north=true,south=false,up=false,variant=alpha,west=false]
conquest:stone_wall_9[east=false,north=true,south=false,up=false,variant=bravo,west=true]
conquest:stone_wall_9[east=false,north=true,south=false,up=false,variant=bravo,west=false]
conquest:stone_wall_9[east=false,north=true,south=false,up=false,variant=charlie,west=true]
conquest:stone_wall_9[east=false,north=true,south=false,up=false,variant=charlie,west=false]
conquest:stone_wall_9[east=false,north=true,south=false,up=false,variant=delta,west=true]
conquest:stone_wall_9[east=false,north=true,south=false,up=false,variant=delta,west=false]
conquest:stone_wall_9[east=false,north=true,south=false,up=false,variant=echo,west=true]
conquest:stone_wall_9[east=false,north=true,south=false,up=false,variant=echo,west=false]
conquest:stone_wall_9[east=false,north=true,south=false,up=false,variant=fox,west=true]
conquest:stone_wall_9[east=false,north=true,south=false,up=false,variant=fox,west=false]
conquest:stone_wall_9[east=false,north=true,south=false,up=false,variant=golf,west=true]
conquest:stone_wall_9[east=false,north=true,south=false,up=false,variant=golf,west=false]
conquest:stone_wall_9[east=false,north=true,south=false,up=false,variant=hotel,west=true]
conquest:stone_wall_9[east=false,north=true,south=false,up=false,variant=hotel,west=false]
conquest:stone_wall_9[east=false,north=true,south=false,up=false,variant=india,west=true]
conquest:stone_wall_9[east=false,north=true,south=false,up=false,variant=india,west=false]
conquest:stone_wall_9[east=false,north=true,south=false,up=false,variant=juliet,west=true]
conquest:stone_wall_9[east=false,north=true,south=false,up=false,variant=juliet,west=false]
conquest:stone_wall_9[east=false,north=true,south=false,up=false,variant=kilo,west=true]
conquest:stone_wall_9[east=false,north=true,south=false,up=false,variant=kilo,west=false]
conquest:stone_wall_9[east=false,north=true,south=false,up=false,variant=lima,west=true]
conquest:stone_wall_9[east=false,north=true,south=false,up=false,variant=lima,west=false]
conquest:stone_wall_9[east=false,north=true,south=false,up=false,variant=mike,west=true]
conquest:stone_wall_9[east=false,north=true,south=false,up=false,variant=mike,west=false]
conquest:stone_wall_9[east=false,north=true,south=false,up=false,variant=november,west=true]
conquest:stone_wall_9[east=false,north=true,south=false,up=false,variant=november,west=false]
conquest:stone_wall_9[east=false,north=true,south=false,up=false,variant=oscar,west=true]
conquest:stone_wall_9[east=false,north=true,south=false,up=false,variant=oscar,west=false]
conquest:stone_wall_9[east=false,north=true,south=false,up=false,variant=papa,west=true]
conquest:stone_wall_9[east=false,north=true,south=false,up=false,variant=papa,west=false]
conquest:stone_wall_9[east=false,north=false,south=true,up=true,variant=alpha,west=true]
conquest:stone_wall_9[east=false,north=false,south=true,up=true,variant=alpha,west=false]
conquest:stone_wall_9[east=false,north=false,south=true,up=true,variant=bravo,west=true]
conquest:stone_wall_9[east=false,north=false,south=true,up=true,variant=bravo,west=false]
conquest:stone_wall_9[east=false,north=false,south=true,up=true,variant=charlie,west=true]
conquest:stone_wall_9[east=false,north=false,south=true,up=true,variant=charlie,west=false]
conquest:stone_wall_9[east=false,north=false,south=true,up=true,variant=delta,west=true]
conquest:stone_wall_9[east=false,north=false,south=true,up=true,variant=delta,west=false]
conquest:stone_wall_9[east=false,north=false,south=true,up=true,variant=echo,west=true]
conquest:stone_wall_9[east=false,north=false,south=true,up=true,variant=echo,west=false]
conquest:stone_wall_9[east=false,north=false,south=true,up=true,variant=fox,west=true]
conquest:stone_wall_9[east=false,north=false,south=true,up=true,variant=fox,west=false]
conquest:stone_wall_9[east=false,north=false,south=true,up=true,variant=golf,west=true]
conquest:stone_wall_9[east=false,north=false,south=true,up=true,variant=golf,west=false]
conquest:stone_wall_9[east=false,north=false,south=true,up=true,variant=hotel,west=true]
conquest:stone_wall_9[east=false,north=false,south=true,up=true,variant=hotel,west=false]
conquest:stone_wall_9[east=false,north=false,south=true,up=true,variant=india,west=true]
conquest:stone_wall_9[east=false,north=false,south=true,up=true,variant=india,west=false]
conquest:stone_wall_9[east=false,north=false,south=true,up=true,variant=juliet,west=true]
conquest:stone_wall_9[east=false,north=false,south=true,up=true,variant=juliet,west=false]
conquest:stone_wall_9[east=false,north=false,south=true,up=true,variant=kilo,west=true]
conquest:stone_wall_9[east=false,north=false,south=true,up=true,variant=kilo,west=false]
conquest:stone_wall_9[east=false,north=false,south=true,up=true,variant=lima,west=true]
conquest:stone_wall_9[east=false,north=false,south=true,up=true,variant=lima,west=false]
conquest:stone_wall_9[east=false,north=false,south=true,up=true,variant=mike,west=true]
conquest:stone_wall_9[east=false,north=false,south=true,up=true,variant=mike,west=false]
conquest:stone_wall_9[east=false,north=false,south=true,up=true,variant=november,west=true]
conquest:stone_wall_9[east=false,north=false,south=true,up=true,variant=november,west=false]
conquest:stone_wall_9[east=false,north=false,south=true,up=true,variant=oscar,west=true]
conquest:stone_wall_9[east=false,north=false,south=true,up=true,variant=oscar,west=false]
conquest:stone_wall_9[east=false,north=false,south=true,up=true,variant=papa,west=true]
conquest:stone_wall_9[east=false,north=false,south=true,up=true,variant=papa,west=false]
conquest:stone_wall_9[east=false,north=false,south=true,up=false,variant=alpha,west=true]
conquest:stone_wall_9[east=false,north=false,south=true,up=false,variant=alpha,west=false]
conquest:stone_wall_9[east=false,north=false,south=true,up=false,variant=bravo,west=true]
conquest:stone_wall_9[east=false,north=false,south=true,up=false,variant=bravo,west=false]
conquest:stone_wall_9[east=false,north=false,south=true,up=false,variant=charlie,west=true]
conquest:stone_wall_9[east=false,north=false,south=true,up=false,variant=charlie,west=false]
conquest:stone_wall_9[east=false,north=false,south=true,up=false,variant=delta,west=true]
conquest:stone_wall_9[east=false,north=false,south=true,up=false,variant=delta,west=false]
conquest:stone_wall_9[east=false,north=false,south=true,up=false,variant=echo,west=true]
conquest:stone_wall_9[east=false,north=false,south=true,up=false,variant=echo,west=false]
conquest:stone_wall_9[east=false,north=false,south=true,up=false,variant=fox,west=true]
conquest:stone_wall_9[east=false,north=false,south=true,up=false,variant=fox,west=false]
conquest:stone_wall_9[east=false,north=false,south=true,up=false,variant=golf,west=true]
conquest:stone_wall_9[east=false,north=false,south=true,up=false,variant=golf,west=false]
conquest:stone_wall_9[east=false,north=false,south=true,up=false,variant=hotel,west=true]
conquest:stone_wall_9[east=false,north=false,south=true,up=false,variant=hotel,west=false]
conquest:stone_wall_9[east=false,north=false,south=true,up=false,variant=india,west=true]
conquest:stone_wall_9[east=false,north=false,south=true,up=false,variant=india,west=false]
conquest:stone_wall_9[east=false,north=false,south=true,up=false,variant=juliet,west=true]
conquest:stone_wall_9[east=false,north=false,south=true,up=false,variant=juliet,west=false]
conquest:stone_wall_9[east=false,north=false,south=true,up=false,variant=kilo,west=true]
conquest:stone_wall_9[east=false,north=false,south=true,up=false,variant=kilo,west=false]
conquest:stone_wall_9[east=false,north=false,south=true,up=false,variant=lima,west=true]
conquest:stone_wall_9[east=false,north=false,south=true,up=false,variant=lima,west=false]
conquest:stone_wall_9[east=false,north=false,south=true,up=false,variant=mike,west=true]
conquest:stone_wall_9[east=false,north=false,south=true,up=false,variant=mike,west=false]
conquest:stone_wall_9[east=false,north=false,south=true,up=false,variant=november,west=true]
conquest:stone_wall_9[east=false,north=false,south=true,up=false,variant=november,west=false]
conquest:stone_wall_9[east=false,north=false,south=true,up=false,variant=oscar,west=true]
conquest:stone_wall_9[east=false,north=false,south=true,up=false,variant=oscar,west=false]
conquest:stone_wall_9[east=false,north=false,south=true,up=false,variant=papa,west=true]
conquest:stone_wall_9[east=false,north=false,south=true,up=false,variant=papa,west=false]
conquest:stone_wall_9[east=false,north=false,south=false,up=true,variant=alpha,west=true]
conquest:stone_wall_9[east=false,north=false,south=false,up=true,variant=alpha,west=false]
conquest:stone_wall_9[east=false,north=false,south=false,up=true,variant=bravo,west=true]
conquest:stone_wall_9[east=false,north=false,south=false,up=true,variant=bravo,west=false]
conquest:stone_wall_9[east=false,north=false,south=false,up=true,variant=charlie,west=true]
conquest:stone_wall_9[east=false,north=false,south=false,up=true,variant=charlie,west=false]
conquest:stone_wall_9[east=false,north=false,south=false,up=true,variant=delta,west=true]
conquest:stone_wall_9[east=false,north=false,south=false,up=true,variant=delta,west=false]
conquest:stone_wall_9[east=false,north=false,south=false,up=true,variant=echo,west=true]
conquest:stone_wall_9[east=false,north=false,south=false,up=true,variant=echo,west=false]
conquest:stone_wall_9[east=false,north=false,south=false,up=true,variant=fox,west=true]
conquest:stone_wall_9[east=false,north=false,south=false,up=true,variant=fox,west=false]
conquest:stone_wall_9[east=false,north=false,south=false,up=true,variant=golf,west=true]
conquest:stone_wall_9[east=false,north=false,south=false,up=true,variant=golf,west=false]
conquest:stone_wall_9[east=false,north=false,south=false,up=true,variant=hotel,west=true]
conquest:stone_wall_9[east=false,north=false,south=false,up=true,variant=hotel,west=false]
conquest:stone_wall_9[east=false,north=false,south=false,up=true,variant=india,west=true]
conquest:stone_wall_9[east=false,north=false,south=false,up=true,variant=india,west=false]
conquest:stone_wall_9[east=false,north=false,south=false,up=true,variant=juliet,west=true]
conquest:stone_wall_9[east=false,north=false,south=false,up=true,variant=juliet,west=false]
conquest:stone_wall_9[east=false,north=false,south=false,up=true,variant=kilo,west=true]
conquest:stone_wall_9[east=false,north=false,south=false,up=true,variant=kilo,west=false]
conquest:stone_wall_9[east=false,north=false,south=false,up=true,variant=lima,west=true]
conquest:stone_wall_9[east=false,north=false,south=false,up=true,variant=lima,west=false]
conquest:stone_wall_9[east=false,north=false,south=false,up=true,variant=mike,west=true]
conquest:stone_wall_9[east=false,north=false,south=false,up=true,variant=mike,west=false]
conquest:stone_wall_9[east=false,north=false,south=false,up=true,variant=november,west=true]
conquest:stone_wall_9[east=false,north=false,south=false,up=true,variant=november,west=false]
conquest:stone_wall_9[east=false,north=false,south=false,up=true,variant=oscar,west=true]
conquest:stone_wall_9[east=false,north=false,south=false,up=true,variant=oscar,west=false]
conquest:stone_wall_9[east=false,north=false,south=false,up=true,variant=papa,west=true]
conquest:stone_wall_9[east=false,north=false,south=false,up=true,variant=papa,west=false]
conquest:stone_wall_9[east=false,north=false,south=false,up=false,variant=alpha,west=true]
conquest:stone_wall_9[east=false,north=false,south=false,up=false,variant=alpha,west=false]
conquest:stone_wall_9[east=false,north=false,south=false,up=false,variant=bravo,west=true]
conquest:stone_wall_9[east=false,north=false,south=false,up=false,variant=bravo,west=false]
conquest:stone_wall_9[east=false,north=false,south=false,up=false,variant=charlie,west=true]
conquest:stone_wall_9[east=false,north=false,south=false,up=false,variant=charlie,west=false]
conquest:stone_wall_9[east=false,north=false,south=false,up=false,variant=delta,west=true]
conquest:stone_wall_9[east=false,north=false,south=false,up=false,variant=delta,west=false]
conquest:stone_wall_9[east=false,north=false,south=false,up=false,variant=echo,west=true]
conquest:stone_wall_9[east=false,north=false,south=false,up=false,variant=echo,west=false]
conquest:stone_wall_9[east=false,north=false,south=false,up=false,variant=fox,west=true]
conquest:stone_wall_9[east=false,north=false,south=false,up=false,variant=fox,west=false]
conquest:stone_wall_9[east=false,north=false,south=false,up=false,variant=golf,west=true]
conquest:stone_wall_9[east=false,north=false,south=false,up=false,variant=golf,west=false]
conquest:stone_wall_9[east=false,north=false,south=false,up=false,variant=hotel,west=true]
conquest:stone_wall_9[east=false,north=false,south=false,up=false,variant=hotel,west=false]
conquest:stone_wall_9[east=false,north=false,south=false,up=false,variant=india,west=true]
conquest:stone_wall_9[east=false,north=false,south=false,up=false,variant=india,west=false]
conquest:stone_wall_9[east=false,north=false,south=false,up=false,variant=juliet,west=true]
conquest:stone_wall_9[east=false,north=false,south=false,up=false,variant=juliet,west=false]
conquest:stone_wall_9[east=false,north=false,south=false,up=false,variant=kilo,west=true]
conquest:stone_wall_9[east=false,north=false,south=false,up=false,variant=kilo,west=false]
conquest:stone_wall_9[east=false,north=false,south=false,up=false,variant=lima,west=true]
conquest:stone_wall_9[east=false,north=false,south=false,up=false,variant=lima,west=false]
conquest:stone_wall_9[east=false,north=false,south=false,up=false,variant=mike,west=true]
conquest:stone_wall_9[east=false,north=false,south=false,up=false,variant=mike,west=false]
conquest:stone_wall_9[east=false,north=false,south=false,up=false,variant=november,west=true]
conquest:stone_wall_9[east=false,north=false,south=false,up=false,variant=november,west=false]
conquest:stone_wall_9[east=false,north=false,south=false,up=false,variant=oscar,west=true]
conquest:stone_wall_9[east=false,north=false,south=false,up=false,variant=oscar,west=false]
conquest:stone_wall_9[east=false,north=false,south=false,up=false,variant=papa,west=true]
conquest:stone_wall_9[east=false,north=false,south=false,up=false,variant=papa,west=false]
conquest:stone_wall_10[east=true,north=true,south=true,up=true,variant=alpha,west=true]
conquest:stone_wall_10[east=true,north=true,south=true,up=true,variant=alpha,west=false]
conquest:stone_wall_10[east=true,north=true,south=true,up=true,variant=bravo,west=true]
conquest:stone_wall_10[east=true,north=true,south=true,up=true,variant=bravo,west=false]
conquest:stone_wall_10[east=true,north=true,south=true,up=true,variant=charlie,west=true]
conquest:stone_wall_10[east=true,north=true,south=true,up=true,variant=charlie,west=false]
conquest:stone_wall_10[east=true,north=true,south=true,up=true,variant=delta,west=true]
conquest:stone_wall_10[east=true,north=true,south=true,up=true,variant=delta,west=false]
conquest:stone_wall_10[east=true,north=true,south=true,up=true,variant=echo,west=true]
conquest:stone_wall_10[east=true,north=true,south=true,up=true,variant=echo,west=false]
conquest:stone_wall_10[east=true,north=true,south=true,up=true,variant=fox,west=true]
conquest:stone_wall_10[east=true,north=true,south=true,up=true,variant=fox,west=false]
conquest:stone_wall_10[east=true,north=true,south=true,up=true,variant=golf,west=true]
conquest:stone_wall_10[east=true,north=true,south=true,up=true,variant=golf,west=false]
conquest:stone_wall_10[east=true,north=true,south=true,up=true,variant=hotel,west=true]
conquest:stone_wall_10[east=true,north=true,south=true,up=true,variant=hotel,west=false]
conquest:stone_wall_10[east=true,north=true,south=true,up=true,variant=india,west=true]
conquest:stone_wall_10[east=true,north=true,south=true,up=true,variant=india,west=false]
conquest:stone_wall_10[east=true,north=true,south=true,up=true,variant=juliet,west=true]
conquest:stone_wall_10[east=true,north=true,south=true,up=true,variant=juliet,west=false]
conquest:stone_wall_10[east=true,north=true,south=true,up=true,variant=kilo,west=true]
conquest:stone_wall_10[east=true,north=true,south=true,up=true,variant=kilo,west=false]
conquest:stone_wall_10[east=true,north=true,south=true,up=true,variant=lima,west=true]
conquest:stone_wall_10[east=true,north=true,south=true,up=true,variant=lima,west=false]
conquest:stone_wall_10[east=true,north=true,south=true,up=true,variant=mike,west=true]
conquest:stone_wall_10[east=true,north=true,south=true,up=true,variant=mike,west=false]
conquest:stone_wall_10[east=true,north=true,south=true,up=true,variant=november,west=true]
conquest:stone_wall_10[east=true,north=true,south=true,up=true,variant=november,west=false]
conquest:stone_wall_10[east=true,north=true,south=true,up=true,variant=oscar,west=true]
conquest:stone_wall_10[east=true,north=true,south=true,up=true,variant=oscar,west=false]
conquest:stone_wall_10[east=true,north=true,south=true,up=true,variant=papa,west=true]
conquest:stone_wall_10[east=true,north=true,south=true,up=true,variant=papa,west=false]
conquest:stone_wall_10[east=true,north=true,south=true,up=false,variant=alpha,west=true]
conquest:stone_wall_10[east=true,north=true,south=true,up=false,variant=alpha,west=false]
conquest:stone_wall_10[east=true,north=true,south=true,up=false,variant=bravo,west=true]
conquest:stone_wall_10[east=true,north=true,south=true,up=false,variant=bravo,west=false]
conquest:stone_wall_10[east=true,north=true,south=true,up=false,variant=charlie,west=true]
conquest:stone_wall_10[east=true,north=true,south=true,up=false,variant=charlie,west=false]
conquest:stone_wall_10[east=true,north=true,south=true,up=false,variant=delta,west=true]
conquest:stone_wall_10[east=true,north=true,south=true,up=false,variant=delta,west=false]
conquest:stone_wall_10[east=true,north=true,south=true,up=false,variant=echo,west=true]
conquest:stone_wall_10[east=true,north=true,south=true,up=false,variant=echo,west=false]
conquest:stone_wall_10[east=true,north=true,south=true,up=false,variant=fox,west=true]
conquest:stone_wall_10[east=true,north=true,south=true,up=false,variant=fox,west=false]
conquest:stone_wall_10[east=true,north=true,south=true,up=false,variant=golf,west=true]
conquest:stone_wall_10[east=true,north=true,south=true,up=false,variant=golf,west=false]
conquest:stone_wall_10[east=true,north=true,south=true,up=false,variant=hotel,west=true]
conquest:stone_wall_10[east=true,north=true,south=true,up=false,variant=hotel,west=false]
conquest:stone_wall_10[east=true,north=true,south=true,up=false,variant=india,west=true]
conquest:stone_wall_10[east=true,north=true,south=true,up=false,variant=india,west=false]
conquest:stone_wall_10[east=true,north=true,south=true,up=false,variant=juliet,west=true]
conquest:stone_wall_10[east=true,north=true,south=true,up=false,variant=juliet,west=false]
conquest:stone_wall_10[east=true,north=true,south=true,up=false,variant=kilo,west=true]
conquest:stone_wall_10[east=true,north=true,south=true,up=false,variant=kilo,west=false]
conquest:stone_wall_10[east=true,north=true,south=true,up=false,variant=lima,west=true]
conquest:stone_wall_10[east=true,north=true,south=true,up=false,variant=lima,west=false]
conquest:stone_wall_10[east=true,north=true,south=true,up=false,variant=mike,west=true]
conquest:stone_wall_10[east=true,north=true,south=true,up=false,variant=mike,west=false]
conquest:stone_wall_10[east=true,north=true,south=true,up=false,variant=november,west=true]
conquest:stone_wall_10[east=true,north=true,south=true,up=false,variant=november,west=false]
conquest:stone_wall_10[east=true,north=true,south=true,up=false,variant=oscar,west=true]
conquest:stone_wall_10[east=true,north=true,south=true,up=false,variant=oscar,west=false]
conquest:stone_wall_10[east=true,north=true,south=true,up=false,variant=papa,west=true]
conquest:stone_wall_10[east=true,north=true,south=true,up=false,variant=papa,west=false]
conquest:stone_wall_10[east=true,north=true,south=false,up=true,variant=alpha,west=true]
conquest:stone_wall_10[east=true,north=true,south=false,up=true,variant=alpha,west=false]
conquest:stone_wall_10[east=true,north=true,south=false,up=true,variant=bravo,west=true]
conquest:stone_wall_10[east=true,north=true,south=false,up=true,variant=bravo,west=false]
conquest:stone_wall_10[east=true,north=true,south=false,up=true,variant=charlie,west=true]
conquest:stone_wall_10[east=true,north=true,south=false,up=true,variant=charlie,west=false]
conquest:stone_wall_10[east=true,north=true,south=false,up=true,variant=delta,west=true]
conquest:stone_wall_10[east=true,north=true,south=false,up=true,variant=delta,west=false]
conquest:stone_wall_10[east=true,north=true,south=false,up=true,variant=echo,west=true]
conquest:stone_wall_10[east=true,north=true,south=false,up=true,variant=echo,west=false]
conquest:stone_wall_10[east=true,north=true,south=false,up=true,variant=fox,west=true]
conquest:stone_wall_10[east=true,north=true,south=false,up=true,variant=fox,west=false]
conquest:stone_wall_10[east=true,north=true,south=false,up=true,variant=golf,west=true]
conquest:stone_wall_10[east=true,north=true,south=false,up=true,variant=golf,west=false]
conquest:stone_wall_10[east=true,north=true,south=false,up=true,variant=hotel,west=true]
conquest:stone_wall_10[east=true,north=true,south=false,up=true,variant=hotel,west=false]
conquest:stone_wall_10[east=true,north=true,south=false,up=true,variant=india,west=true]
conquest:stone_wall_10[east=true,north=true,south=false,up=true,variant=india,west=false]
conquest:stone_wall_10[east=true,north=true,south=false,up=true,variant=juliet,west=true]
conquest:stone_wall_10[east=true,north=true,south=false,up=true,variant=juliet,west=false]
conquest:stone_wall_10[east=true,north=true,south=false,up=true,variant=kilo,west=true]
conquest:stone_wall_10[east=true,north=true,south=false,up=true,variant=kilo,west=false]
conquest:stone_wall_10[east=true,north=true,south=false,up=true,variant=lima,west=true]
conquest:stone_wall_10[east=true,north=true,south=false,up=true,variant=lima,west=false]
conquest:stone_wall_10[east=true,north=true,south=false,up=true,variant=mike,west=true]
conquest:stone_wall_10[east=true,north=true,south=false,up=true,variant=mike,west=false]
conquest:stone_wall_10[east=true,north=true,south=false,up=true,variant=november,west=true]
conquest:stone_wall_10[east=true,north=true,south=false,up=true,variant=november,west=false]
conquest:stone_wall_10[east=true,north=true,south=false,up=true,variant=oscar,west=true]
conquest:stone_wall_10[east=true,north=true,south=false,up=true,variant=oscar,west=false]
conquest:stone_wall_10[east=true,north=true,south=false,up=true,variant=papa,west=true]
conquest:stone_wall_10[east=true,north=true,south=false,up=true,variant=papa,west=false]
conquest:stone_wall_10[east=true,north=true,south=false,up=false,variant=alpha,west=true]
conquest:stone_wall_10[east=true,north=true,south=false,up=false,variant=alpha,west=false]
conquest:stone_wall_10[east=true,north=true,south=false,up=false,variant=bravo,west=true]
conquest:stone_wall_10[east=true,north=true,south=false,up=false,variant=bravo,west=false]
conquest:stone_wall_10[east=true,north=true,south=false,up=false,variant=charlie,west=true]
conquest:stone_wall_10[east=true,north=true,south=false,up=false,variant=charlie,west=false]
conquest:stone_wall_10[east=true,north=true,south=false,up=false,variant=delta,west=true]
conquest:stone_wall_10[east=true,north=true,south=false,up=false,variant=delta,west=false]
conquest:stone_wall_10[east=true,north=true,south=false,up=false,variant=echo,west=true]
conquest:stone_wall_10[east=true,north=true,south=false,up=false,variant=echo,west=false]
conquest:stone_wall_10[east=true,north=true,south=false,up=false,variant=fox,west=true]
conquest:stone_wall_10[east=true,north=true,south=false,up=false,variant=fox,west=false]
conquest:stone_wall_10[east=true,north=true,south=false,up=false,variant=golf,west=true]
conquest:stone_wall_10[east=true,north=true,south=false,up=false,variant=golf,west=false]
conquest:stone_wall_10[east=true,north=true,south=false,up=false,variant=hotel,west=true]
conquest:stone_wall_10[east=true,north=true,south=false,up=false,variant=hotel,west=false]
conquest:stone_wall_10[east=true,north=true,south=false,up=false,variant=india,west=true]
conquest:stone_wall_10[east=true,north=true,south=false,up=false,variant=india,west=false]
conquest:stone_wall_10[east=true,north=true,south=false,up=false,variant=juliet,west=true]
conquest:stone_wall_10[east=true,north=true,south=false,up=false,variant=juliet,west=false]
conquest:stone_wall_10[east=true,north=true,south=false,up=false,variant=kilo,west=true]
conquest:stone_wall_10[east=true,north=true,south=false,up=false,variant=kilo,west=false]
conquest:stone_wall_10[east=true,north=true,south=false,up=false,variant=lima,west=true]
conquest:stone_wall_10[east=true,north=true,south=false,up=false,variant=lima,west=false]
conquest:stone_wall_10[east=true,north=true,south=false,up=false,variant=mike,west=true]
conquest:stone_wall_10[east=true,north=true,south=false,up=false,variant=mike,west=false]
conquest:stone_wall_10[east=true,north=true,south=false,up=false,variant=november,west=true]
conquest:stone_wall_10[east=true,north=true,south=false,up=false,variant=november,west=false]
conquest:stone_wall_10[east=true,north=true,south=false,up=false,variant=oscar,west=true]
conquest:stone_wall_10[east=true,north=true,south=false,up=false,variant=oscar,west=false]
conquest:stone_wall_10[east=true,north=true,south=false,up=false,variant=papa,west=true]
conquest:stone_wall_10[east=true,north=true,south=false,up=false,variant=papa,west=false]
conquest:stone_wall_10[east=true,north=false,south=true,up=true,variant=alpha,west=true]
conquest:stone_wall_10[east=true,north=false,south=true,up=true,variant=alpha,west=false]
conquest:stone_wall_10[east=true,north=false,south=true,up=true,variant=bravo,west=true]
conquest:stone_wall_10[east=true,north=false,south=true,up=true,variant=bravo,west=false]
conquest:stone_wall_10[east=true,north=false,south=true,up=true,variant=charlie,west=true]
conquest:stone_wall_10[east=true,north=false,south=true,up=true,variant=charlie,west=false]
conquest:stone_wall_10[east=true,north=false,south=true,up=true,variant=delta,west=true]
conquest:stone_wall_10[east=true,north=false,south=true,up=true,variant=delta,west=false]
conquest:stone_wall_10[east=true,north=false,south=true,up=true,variant=echo,west=true]
conquest:stone_wall_10[east=true,north=false,south=true,up=true,variant=echo,west=false]
conquest:stone_wall_10[east=true,north=false,south=true,up=true,variant=fox,west=true]
conquest:stone_wall_10[east=true,north=false,south=true,up=true,variant=fox,west=false]
conquest:stone_wall_10[east=true,north=false,south=true,up=true,variant=golf,west=true]
conquest:stone_wall_10[east=true,north=false,south=true,up=true,variant=golf,west=false]
conquest:stone_wall_10[east=true,north=false,south=true,up=true,variant=hotel,west=true]
conquest:stone_wall_10[east=true,north=false,south=true,up=true,variant=hotel,west=false]
conquest:stone_wall_10[east=true,north=false,south=true,up=true,variant=india,west=true]
conquest:stone_wall_10[east=true,north=false,south=true,up=true,variant=india,west=false]
conquest:stone_wall_10[east=true,north=false,south=true,up=true,variant=juliet,west=true]
conquest:stone_wall_10[east=true,north=false,south=true,up=true,variant=juliet,west=false]
conquest:stone_wall_10[east=true,north=false,south=true,up=true,variant=kilo,west=true]
conquest:stone_wall_10[east=true,north=false,south=true,up=true,variant=kilo,west=false]
conquest:stone_wall_10[east=true,north=false,south=true,up=true,variant=lima,west=true]
conquest:stone_wall_10[east=true,north=false,south=true,up=true,variant=lima,west=false]
conquest:stone_wall_10[east=true,north=false,south=true,up=true,variant=mike,west=true]
conquest:stone_wall_10[east=true,north=false,south=true,up=true,variant=mike,west=false]
conquest:stone_wall_10[east=true,north=false,south=true,up=true,variant=november,west=true]
conquest:stone_wall_10[east=true,north=false,south=true,up=true,variant=november,west=false]
conquest:stone_wall_10[east=true,north=false,south=true,up=true,variant=oscar,west=true]
conquest:stone_wall_10[east=true,north=false,south=true,up=true,variant=oscar,west=false]
conquest:stone_wall_10[east=true,north=false,south=true,up=true,variant=papa,west=true]
conquest:stone_wall_10[east=true,north=false,south=true,up=true,variant=papa,west=false]
conquest:stone_wall_10[east=true,north=false,south=true,up=false,variant=alpha,west=true]
conquest:stone_wall_10[east=true,north=false,south=true,up=false,variant=alpha,west=false]
conquest:stone_wall_10[east=true,north=false,south=true,up=false,variant=bravo,west=true]
conquest:stone_wall_10[east=true,north=false,south=true,up=false,variant=bravo,west=false]
conquest:stone_wall_10[east=true,north=false,south=true,up=false,variant=charlie,west=true]
conquest:stone_wall_10[east=true,north=false,south=true,up=false,variant=charlie,west=false]
conquest:stone_wall_10[east=true,north=false,south=true,up=false,variant=delta,west=true]
conquest:stone_wall_10[east=true,north=false,south=true,up=false,variant=delta,west=false]
conquest:stone_wall_10[east=true,north=false,south=true,up=false,variant=echo,west=true]
conquest:stone_wall_10[east=true,north=false,south=true,up=false,variant=echo,west=false]
conquest:stone_wall_10[east=true,north=false,south=true,up=false,variant=fox,west=true]
conquest:stone_wall_10[east=true,north=false,south=true,up=false,variant=fox,west=false]
conquest:stone_wall_10[east=true,north=false,south=true,up=false,variant=golf,west=true]
conquest:stone_wall_10[east=true,north=false,south=true,up=false,variant=golf,west=false]
conquest:stone_wall_10[east=true,north=false,south=true,up=false,variant=hotel,west=true]
conquest:stone_wall_10[east=true,north=false,south=true,up=false,variant=hotel,west=false]
conquest:stone_wall_10[east=true,north=false,south=true,up=false,variant=india,west=true]
conquest:stone_wall_10[east=true,north=false,south=true,up=false,variant=india,west=false]
conquest:stone_wall_10[east=true,north=false,south=true,up=false,variant=juliet,west=true]
conquest:stone_wall_10[east=true,north=false,south=true,up=false,variant=juliet,west=false]
conquest:stone_wall_10[east=true,north=false,south=true,up=false,variant=kilo,west=true]
conquest:stone_wall_10[east=true,north=false,south=true,up=false,variant=kilo,west=false]
conquest:stone_wall_10[east=true,north=false,south=true,up=false,variant=lima,west=true]
conquest:stone_wall_10[east=true,north=false,south=true,up=false,variant=lima,west=false]
conquest:stone_wall_10[east=true,north=false,south=true,up=false,variant=mike,west=true]
conquest:stone_wall_10[east=true,north=false,south=true,up=false,variant=mike,west=false]
conquest:stone_wall_10[east=true,north=false,south=true,up=false,variant=november,west=true]
conquest:stone_wall_10[east=true,north=false,south=true,up=false,variant=november,west=false]
conquest:stone_wall_10[east=true,north=false,south=true,up=false,variant=oscar,west=true]
conquest:stone_wall_10[east=true,north=false,south=true,up=false,variant=oscar,west=false]
conquest:stone_wall_10[east=true,north=false,south=true,up=false,variant=papa,west=true]
conquest:stone_wall_10[east=true,north=false,south=true,up=false,variant=papa,west=false]
conquest:stone_wall_10[east=true,north=false,south=false,up=true,variant=alpha,west=true]
conquest:stone_wall_10[east=true,north=false,south=false,up=true,variant=alpha,west=false]
conquest:stone_wall_10[east=true,north=false,south=false,up=true,variant=bravo,west=true]
conquest:stone_wall_10[east=true,north=false,south=false,up=true,variant=bravo,west=false]
conquest:stone_wall_10[east=true,north=false,south=false,up=true,variant=charlie,west=true]
conquest:stone_wall_10[east=true,north=false,south=false,up=true,variant=charlie,west=false]
conquest:stone_wall_10[east=true,north=false,south=false,up=true,variant=delta,west=true]
conquest:stone_wall_10[east=true,north=false,south=false,up=true,variant=delta,west=false]
conquest:stone_wall_10[east=true,north=false,south=false,up=true,variant=echo,west=true]
conquest:stone_wall_10[east=true,north=false,south=false,up=true,variant=echo,west=false]
conquest:stone_wall_10[east=true,north=false,south=false,up=true,variant=fox,west=true]
conquest:stone_wall_10[east=true,north=false,south=false,up=true,variant=fox,west=false]
conquest:stone_wall_10[east=true,north=false,south=false,up=true,variant=golf,west=true]
conquest:stone_wall_10[east=true,north=false,south=false,up=true,variant=golf,west=false]
conquest:stone_wall_10[east=true,north=false,south=false,up=true,variant=hotel,west=true]
conquest:stone_wall_10[east=true,north=false,south=false,up=true,variant=hotel,west=false]
conquest:stone_wall_10[east=true,north=false,south=false,up=true,variant=india,west=true]
conquest:stone_wall_10[east=true,north=false,south=false,up=true,variant=india,west=false]
conquest:stone_wall_10[east=true,north=false,south=false,up=true,variant=juliet,west=true]
conquest:stone_wall_10[east=true,north=false,south=false,up=true,variant=juliet,west=false]
conquest:stone_wall_10[east=true,north=false,south=false,up=true,variant=kilo,west=true]
conquest:stone_wall_10[east=true,north=false,south=false,up=true,variant=kilo,west=false]
conquest:stone_wall_10[east=true,north=false,south=false,up=true,variant=lima,west=true]
conquest:stone_wall_10[east=true,north=false,south=false,up=true,variant=lima,west=false]
conquest:stone_wall_10[east=true,north=false,south=false,up=true,variant=mike,west=true]
conquest:stone_wall_10[east=true,north=false,south=false,up=true,variant=mike,west=false]
conquest:stone_wall_10[east=true,north=false,south=false,up=true,variant=november,west=true]
conquest:stone_wall_10[east=true,north=false,south=false,up=true,variant=november,west=false]
conquest:stone_wall_10[east=true,north=false,south=false,up=true,variant=oscar,west=true]
conquest:stone_wall_10[east=true,north=false,south=false,up=true,variant=oscar,west=false]
conquest:stone_wall_10[east=true,north=false,south=false,up=true,variant=papa,west=true]
conquest:stone_wall_10[east=true,north=false,south=false,up=true,variant=papa,west=false]
conquest:stone_wall_10[east=true,north=false,south=false,up=false,variant=alpha,west=true]
conquest:stone_wall_10[east=true,north=false,south=false,up=false,variant=alpha,west=false]
conquest:stone_wall_10[east=true,north=false,south=false,up=false,variant=bravo,west=true]
conquest:stone_wall_10[east=true,north=false,south=false,up=false,variant=bravo,west=false]
conquest:stone_wall_10[east=true,north=false,south=false,up=false,variant=charlie,west=true]
conquest:stone_wall_10[east=true,north=false,south=false,up=false,variant=charlie,west=false]
conquest:stone_wall_10[east=true,north=false,south=false,up=false,variant=delta,west=true]
conquest:stone_wall_10[east=true,north=false,south=false,up=false,variant=delta,west=false]
conquest:stone_wall_10[east=true,north=false,south=false,up=false,variant=echo,west=true]
conquest:stone_wall_10[east=true,north=false,south=false,up=false,variant=echo,west=false]
conquest:stone_wall_10[east=true,north=false,south=false,up=false,variant=fox,west=true]
conquest:stone_wall_10[east=true,north=false,south=false,up=false,variant=fox,west=false]
conquest:stone_wall_10[east=true,north=false,south=false,up=false,variant=golf,west=true]
conquest:stone_wall_10[east=true,north=false,south=false,up=false,variant=golf,west=false]
conquest:stone_wall_10[east=true,north=false,south=false,up=false,variant=hotel,west=true]
conquest:stone_wall_10[east=true,north=false,south=false,up=false,variant=hotel,west=false]
conquest:stone_wall_10[east=true,north=false,south=false,up=false,variant=india,west=true]
conquest:stone_wall_10[east=true,north=false,south=false,up=false,variant=india,west=false]
conquest:stone_wall_10[east=true,north=false,south=false,up=false,variant=juliet,west=true]
conquest:stone_wall_10[east=true,north=false,south=false,up=false,variant=juliet,west=false]
conquest:stone_wall_10[east=true,north=false,south=false,up=false,variant=kilo,west=true]
conquest:stone_wall_10[east=true,north=false,south=false,up=false,variant=kilo,west=false]
conquest:stone_wall_10[east=true,north=false,south=false,up=false,variant=lima,west=true]
conquest:stone_wall_10[east=true,north=false,south=false,up=false,variant=lima,west=false]
conquest:stone_wall_10[east=true,north=false,south=false,up=false,variant=mike,west=true]
conquest:stone_wall_10[east=true,north=false,south=false,up=false,variant=mike,west=false]
conquest:stone_wall_10[east=true,north=false,south=false,up=false,variant=november,west=true]
conquest:stone_wall_10[east=true,north=false,south=false,up=false,variant=november,west=false]
conquest:stone_wall_10[east=true,north=false,south=false,up=false,variant=oscar,west=true]
conquest:stone_wall_10[east=true,north=false,south=false,up=false,variant=oscar,west=false]
conquest:stone_wall_10[east=true,north=false,south=false,up=false,variant=papa,west=true]
conquest:stone_wall_10[east=true,north=false,south=false,up=false,variant=papa,west=false]
conquest:stone_wall_10[east=false,north=true,south=true,up=true,variant=alpha,west=true]
conquest:stone_wall_10[east=false,north=true,south=true,up=true,variant=alpha,west=false]
conquest:stone_wall_10[east=false,north=true,south=true,up=true,variant=bravo,west=true]
conquest:stone_wall_10[east=false,north=true,south=true,up=true,variant=bravo,west=false]
conquest:stone_wall_10[east=false,north=true,south=true,up=true,variant=charlie,west=true]
conquest:stone_wall_10[east=false,north=true,south=true,up=true,variant=charlie,west=false]
conquest:stone_wall_10[east=false,north=true,south=true,up=true,variant=delta,west=true]
conquest:stone_wall_10[east=false,north=true,south=true,up=true,variant=delta,west=false]
conquest:stone_wall_10[east=false,north=true,south=true,up=true,variant=echo,west=true]
conquest:stone_wall_10[east=false,north=true,south=true,up=true,variant=echo,west=false]
conquest:stone_wall_10[east=false,north=true,south=true,up=true,variant=fox,west=true]
conquest:stone_wall_10[east=false,north=true,south=true,up=true,variant=fox,west=false]
conquest:stone_wall_10[east=false,north=true,south=true,up=true,variant=golf,west=true]
conquest:stone_wall_10[east=false,north=true,south=true,up=true,variant=golf,west=false]
conquest:stone_wall_10[east=false,north=true,south=true,up=true,variant=hotel,west=true]
conquest:stone_wall_10[east=false,north=true,south=true,up=true,variant=hotel,west=false]
conquest:stone_wall_10[east=false,north=true,south=true,up=true,variant=india,west=true]
conquest:stone_wall_10[east=false,north=true,south=true,up=true,variant=india,west=false]
conquest:stone_wall_10[east=false,north=true,south=true,up=true,variant=juliet,west=true]
conquest:stone_wall_10[east=false,north=true,south=true,up=true,variant=juliet,west=false]
conquest:stone_wall_10[east=false,north=true,south=true,up=true,variant=kilo,west=true]
conquest:stone_wall_10[east=false,north=true,south=true,up=true,variant=kilo,west=false]
conquest:stone_wall_10[east=false,north=true,south=true,up=true,variant=lima,west=true]
conquest:stone_wall_10[east=false,north=true,south=true,up=true,variant=lima,west=false]
conquest:stone_wall_10[east=false,north=true,south=true,up=true,variant=mike,west=true]
conquest:stone_wall_10[east=false,north=true,south=true,up=true,variant=mike,west=false]
conquest:stone_wall_10[east=false,north=true,south=true,up=true,variant=november,west=true]
conquest:stone_wall_10[east=false,north=true,south=true,up=true,variant=november,west=false]
conquest:stone_wall_10[east=false,north=true,south=true,up=true,variant=oscar,west=true]
conquest:stone_wall_10[east=false,north=true,south=true,up=true,variant=oscar,west=false]
conquest:stone_wall_10[east=false,north=true,south=true,up=true,variant=papa,west=true]
conquest:stone_wall_10[east=false,north=true,south=true,up=true,variant=papa,west=false]
conquest:stone_wall_10[east=false,north=true,south=true,up=false,variant=alpha,west=true]
conquest:stone_wall_10[east=false,north=true,south=true,up=false,variant=alpha,west=false]
conquest:stone_wall_10[east=false,north=true,south=true,up=false,variant=bravo,west=true]
conquest:stone_wall_10[east=false,north=true,south=true,up=false,variant=bravo,west=false]
conquest:stone_wall_10[east=false,north=true,south=true,up=false,variant=charlie,west=true]
conquest:stone_wall_10[east=false,north=true,south=true,up=false,variant=charlie,west=false]
conquest:stone_wall_10[east=false,north=true,south=true,up=false,variant=delta,west=true]
conquest:stone_wall_10[east=false,north=true,south=true,up=false,variant=delta,west=false]
conquest:stone_wall_10[east=false,north=true,south=true,up=false,variant=echo,west=true]
conquest:stone_wall_10[east=false,north=true,south=true,up=false,variant=echo,west=false]
conquest:stone_wall_10[east=false,north=true,south=true,up=false,variant=fox,west=true]
conquest:stone_wall_10[east=false,north=true,south=true,up=false,variant=fox,west=false]
conquest:stone_wall_10[east=false,north=true,south=true,up=false,variant=golf,west=true]
conquest:stone_wall_10[east=false,north=true,south=true,up=false,variant=golf,west=false]
conquest:stone_wall_10[east=false,north=true,south=true,up=false,variant=hotel,west=true]
conquest:stone_wall_10[east=false,north=true,south=true,up=false,variant=hotel,west=false]
conquest:stone_wall_10[east=false,north=true,south=true,up=false,variant=india,west=true]
conquest:stone_wall_10[east=false,north=true,south=true,up=false,variant=india,west=false]
conquest:stone_wall_10[east=false,north=true,south=true,up=false,variant=juliet,west=true]
conquest:stone_wall_10[east=false,north=true,south=true,up=false,variant=juliet,west=false]
conquest:stone_wall_10[east=false,north=true,south=true,up=false,variant=kilo,west=true]
conquest:stone_wall_10[east=false,north=true,south=true,up=false,variant=kilo,west=false]
conquest:stone_wall_10[east=false,north=true,south=true,up=false,variant=lima,west=true]
conquest:stone_wall_10[east=false,north=true,south=true,up=false,variant=lima,west=false]
conquest:stone_wall_10[east=false,north=true,south=true,up=false,variant=mike,west=true]
conquest:stone_wall_10[east=false,north=true,south=true,up=false,variant=mike,west=false]
conquest:stone_wall_10[east=false,north=true,south=true,up=false,variant=november,west=true]
conquest:stone_wall_10[east=false,north=true,south=true,up=false,variant=november,west=false]
conquest:stone_wall_10[east=false,north=true,south=true,up=false,variant=oscar,west=true]
conquest:stone_wall_10[east=false,north=true,south=true,up=false,variant=oscar,west=false]
conquest:stone_wall_10[east=false,north=true,south=true,up=false,variant=papa,west=true]
conquest:stone_wall_10[east=false,north=true,south=true,up=false,variant=papa,west=false]
conquest:stone_wall_10[east=false,north=true,south=false,up=true,variant=alpha,west=true]
conquest:stone_wall_10[east=false,north=true,south=false,up=true,variant=alpha,west=false]
conquest:stone_wall_10[east=false,north=true,south=false,up=true,variant=bravo,west=true]
conquest:stone_wall_10[east=false,north=true,south=false,up=true,variant=bravo,west=false]
conquest:stone_wall_10[east=false,north=true,south=false,up=true,variant=charlie,west=true]
conquest:stone_wall_10[east=false,north=true,south=false,up=true,variant=charlie,west=false]
conquest:stone_wall_10[east=false,north=true,south=false,up=true,variant=delta,west=true]
conquest:stone_wall_10[east=false,north=true,south=false,up=true,variant=delta,west=false]
conquest:stone_wall_10[east=false,north=true,south=false,up=true,variant=echo,west=true]
conquest:stone_wall_10[east=false,north=true,south=false,up=true,variant=echo,west=false]
conquest:stone_wall_10[east=false,north=true,south=false,up=true,variant=fox,west=true]
conquest:stone_wall_10[east=false,north=true,south=false,up=true,variant=fox,west=false]
conquest:stone_wall_10[east=false,north=true,south=false,up=true,variant=golf,west=true]
conquest:stone_wall_10[east=false,north=true,south=false,up=true,variant=golf,west=false]
conquest:stone_wall_10[east=false,north=true,south=false,up=true,variant=hotel,west=true]
conquest:stone_wall_10[east=false,north=true,south=false,up=true,variant=hotel,west=false]
conquest:stone_wall_10[east=false,north=true,south=false,up=true,variant=india,west=true]
conquest:stone_wall_10[east=false,north=true,south=false,up=true,variant=india,west=false]
conquest:stone_wall_10[east=false,north=true,south=false,up=true,variant=juliet,west=true]
conquest:stone_wall_10[east=false,north=true,south=false,up=true,variant=juliet,west=false]
conquest:stone_wall_10[east=false,north=true,south=false,up=true,variant=kilo,west=true]
conquest:stone_wall_10[east=false,north=true,south=false,up=true,variant=kilo,west=false]
conquest:stone_wall_10[east=false,north=true,south=false,up=true,variant=lima,west=true]
conquest:stone_wall_10[east=false,north=true,south=false,up=true,variant=lima,west=false]
conquest:stone_wall_10[east=false,north=true,south=false,up=true,variant=mike,west=true]
conquest:stone_wall_10[east=false,north=true,south=false,up=true,variant=mike,west=false]
conquest:stone_wall_10[east=false,north=true,south=false,up=true,variant=november,west=true]
conquest:stone_wall_10[east=false,north=true,south=false,up=true,variant=november,west=false]
conquest:stone_wall_10[east=false,north=true,south=false,up=true,variant=oscar,west=true]
conquest:stone_wall_10[east=false,north=true,south=false,up=true,variant=oscar,west=false]
conquest:stone_wall_10[east=false,north=true,south=false,up=true,variant=papa,west=true]
conquest:stone_wall_10[east=false,north=true,south=false,up=true,variant=papa,west=false]
conquest:stone_wall_10[east=false,north=true,south=false,up=false,variant=alpha,west=true]
conquest:stone_wall_10[east=false,north=true,south=false,up=false,variant=alpha,west=false]
conquest:stone_wall_10[east=false,north=true,south=false,up=false,variant=bravo,west=true]
conquest:stone_wall_10[east=false,north=true,south=false,up=false,variant=bravo,west=false]
conquest:stone_wall_10[east=false,north=true,south=false,up=false,variant=charlie,west=true]
conquest:stone_wall_10[east=false,north=true,south=false,up=false,variant=charlie,west=false]
conquest:stone_wall_10[east=false,north=true,south=false,up=false,variant=delta,west=true]
conquest:stone_wall_10[east=false,north=true,south=false,up=false,variant=delta,west=false]
conquest:stone_wall_10[east=false,north=true,south=false,up=false,variant=echo,west=true]
conquest:stone_wall_10[east=false,north=true,south=false,up=false,variant=echo,west=false]
conquest:stone_wall_10[east=false,north=true,south=false,up=false,variant=fox,west=true]
conquest:stone_wall_10[east=false,north=true,south=false,up=false,variant=fox,west=false]
conquest:stone_wall_10[east=false,north=true,south=false,up=false,variant=golf,west=true]
conquest:stone_wall_10[east=false,north=true,south=false,up=false,variant=golf,west=false]
conquest:stone_wall_10[east=false,north=true,south=false,up=false,variant=hotel,west=true]
conquest:stone_wall_10[east=false,north=true,south=false,up=false,variant=hotel,west=false]
conquest:stone_wall_10[east=false,north=true,south=false,up=false,variant=india,west=true]
conquest:stone_wall_10[east=false,north=true,south=false,up=false,variant=india,west=false]
conquest:stone_wall_10[east=false,north=true,south=false,up=false,variant=juliet,west=true]
conquest:stone_wall_10[east=false,north=true,south=false,up=false,variant=juliet,west=false]
conquest:stone_wall_10[east=false,north=true,south=false,up=false,variant=kilo,west=true]
conquest:stone_wall_10[east=false,north=true,south=false,up=false,variant=kilo,west=false]
conquest:stone_wall_10[east=false,north=true,south=false,up=false,variant=lima,west=true]
conquest:stone_wall_10[east=false,north=true,south=false,up=false,variant=lima,west=false]
conquest:stone_wall_10[east=false,north=true,south=false,up=false,variant=mike,west=true]
conquest:stone_wall_10[east=false,north=true,south=false,up=false,variant=mike,west=false]
conquest:stone_wall_10[east=false,north=true,south=false,up=false,variant=november,west=true]
conquest:stone_wall_10[east=false,north=true,south=false,up=false,variant=november,west=false]
conquest:stone_wall_10[east=false,north=true,south=false,up=false,variant=oscar,west=true]
conquest:stone_wall_10[east=false,north=true,south=false,up=false,variant=oscar,west=false]
conquest:stone_wall_10[east=false,north=true,south=false,up=false,variant=papa,west=true]
conquest:stone_wall_10[east=false,north=true,south=false,up=false,variant=papa,west=false]
conquest:stone_wall_10[east=false,north=false,south=true,up=true,variant=alpha,west=true]
conquest:stone_wall_10[east=false,north=false,south=true,up=true,variant=alpha,west=false]
conquest:stone_wall_10[east=false,north=false,south=true,up=true,variant=bravo,west=true]
conquest:stone_wall_10[east=false,north=false,south=true,up=true,variant=bravo,west=false]
conquest:stone_wall_10[east=false,north=false,south=true,up=true,variant=charlie,west=true]
conquest:stone_wall_10[east=false,north=false,south=true,up=true,variant=charlie,west=false]
conquest:stone_wall_10[east=false,north=false,south=true,up=true,variant=delta,west=true]
conquest:stone_wall_10[east=false,north=false,south=true,up=true,variant=delta,west=false]
conquest:stone_wall_10[east=false,north=false,south=true,up=true,variant=echo,west=true]
conquest:stone_wall_10[east=false,north=false,south=true,up=true,variant=echo,west=false]
conquest:stone_wall_10[east=false,north=false,south=true,up=true,variant=fox,west=true]
conquest:stone_wall_10[east=false,north=false,south=true,up=true,variant=fox,west=false]
conquest:stone_wall_10[east=false,north=false,south=true,up=true,variant=golf,west=true]
conquest:stone_wall_10[east=false,north=false,south=true,up=true,variant=golf,west=false]
conquest:stone_wall_10[east=false,north=false,south=true,up=true,variant=hotel,west=true]
conquest:stone_wall_10[east=false,north=false,south=true,up=true,variant=hotel,west=false]
conquest:stone_wall_10[east=false,north=false,south=true,up=true,variant=india,west=true]
conquest:stone_wall_10[east=false,north=false,south=true,up=true,variant=india,west=false]
conquest:stone_wall_10[east=false,north=false,south=true,up=true,variant=juliet,west=true]
conquest:stone_wall_10[east=false,north=false,south=true,up=true,variant=juliet,west=false]
conquest:stone_wall_10[east=false,north=false,south=true,up=true,variant=kilo,west=true]
conquest:stone_wall_10[east=false,north=false,south=true,up=true,variant=kilo,west=false]
conquest:stone_wall_10[east=false,north=false,south=true,up=true,variant=lima,west=true]
conquest:stone_wall_10[east=false,north=false,south=true,up=true,variant=lima,west=false]
conquest:stone_wall_10[east=false,north=false,south=true,up=true,variant=mike,west=true]
conquest:stone_wall_10[east=false,north=false,south=true,up=true,variant=mike,west=false]
conquest:stone_wall_10[east=false,north=false,south=true,up=true,variant=november,west=true]
conquest:stone_wall_10[east=false,north=false,south=true,up=true,variant=november,west=false]
conquest:stone_wall_10[east=false,north=false,south=true,up=true,variant=oscar,west=true]
conquest:stone_wall_10[east=false,north=false,south=true,up=true,variant=oscar,west=false]
conquest:stone_wall_10[east=false,north=false,south=true,up=true,variant=papa,west=true]
conquest:stone_wall_10[east=false,north=false,south=true,up=true,variant=papa,west=false]
conquest:stone_wall_10[east=false,north=false,south=true,up=false,variant=alpha,west=true]
conquest:stone_wall_10[east=false,north=false,south=true,up=false,variant=alpha,west=false]
conquest:stone_wall_10[east=false,north=false,south=true,up=false,variant=bravo,west=true]
conquest:stone_wall_10[east=false,north=false,south=true,up=false,variant=bravo,west=false]
conquest:stone_wall_10[east=false,north=false,south=true,up=false,variant=charlie,west=true]
conquest:stone_wall_10[east=false,north=false,south=true,up=false,variant=charlie,west=false]
conquest:stone_wall_10[east=false,north=false,south=true,up=false,variant=delta,west=true]
conquest:stone_wall_10[east=false,north=false,south=true,up=false,variant=delta,west=false]
conquest:stone_wall_10[east=false,north=false,south=true,up=false,variant=echo,west=true]
conquest:stone_wall_10[east=false,north=false,south=true,up=false,variant=echo,west=false]
conquest:stone_wall_10[east=false,north=false,south=true,up=false,variant=fox,west=true]
conquest:stone_wall_10[east=false,north=false,south=true,up=false,variant=fox,west=false]
conquest:stone_wall_10[east=false,north=false,south=true,up=false,variant=golf,west=true]
conquest:stone_wall_10[east=false,north=false,south=true,up=false,variant=golf,west=false]
conquest:stone_wall_10[east=false,north=false,south=true,up=false,variant=hotel,west=true]
conquest:stone_wall_10[east=false,north=false,south=true,up=false,variant=hotel,west=false]
conquest:stone_wall_10[east=false,north=false,south=true,up=false,variant=india,west=true]
conquest:stone_wall_10[east=false,north=false,south=true,up=false,variant=india,west=false]
conquest:stone_wall_10[east=false,north=false,south=true,up=false,variant=juliet,west=true]
conquest:stone_wall_10[east=false,north=false,south=true,up=false,variant=juliet,west=false]
conquest:stone_wall_10[east=false,north=false,south=true,up=false,variant=kilo,west=true]
conquest:stone_wall_10[east=false,north=false,south=true,up=false,variant=kilo,west=false]
conquest:stone_wall_10[east=false,north=false,south=true,up=false,variant=lima,west=true]
conquest:stone_wall_10[east=false,north=false,south=true,up=false,variant=lima,west=false]
conquest:stone_wall_10[east=false,north=false,south=true,up=false,variant=mike,west=true]
conquest:stone_wall_10[east=false,north=false,south=true,up=false,variant=mike,west=false]
conquest:stone_wall_10[east=false,north=false,south=true,up=false,variant=november,west=true]
conquest:stone_wall_10[east=false,north=false,south=true,up=false,variant=november,west=false]
conquest:stone_wall_10[east=false,north=false,south=true,up=false,variant=oscar,west=true]
conquest:stone_wall_10[east=false,north=false,south=true,up=false,variant=oscar,west=false]
conquest:stone_wall_10[east=false,north=false,south=true,up=false,variant=papa,west=true]
conquest:stone_wall_10[east=false,north=false,south=true,up=false,variant=papa,west=false]
conquest:stone_wall_10[east=false,north=false,south=false,up=true,variant=alpha,west=true]
conquest:stone_wall_10[east=false,north=false,south=false,up=true,variant=alpha,west=false]
conquest:stone_wall_10[east=false,north=false,south=false,up=true,variant=bravo,west=true]
conquest:stone_wall_10[east=false,north=false,south=false,up=true,variant=bravo,west=false]
conquest:stone_wall_10[east=false,north=false,south=false,up=true,variant=charlie,west=true]
conquest:stone_wall_10[east=false,north=false,south=false,up=true,variant=charlie,west=false]
conquest:stone_wall_10[east=false,north=false,south=false,up=true,variant=delta,west=true]
conquest:stone_wall_10[east=false,north=false,south=false,up=true,variant=delta,west=false]
conquest:stone_wall_10[east=false,north=false,south=false,up=true,variant=echo,west=true]
conquest:stone_wall_10[east=false,north=false,south=false,up=true,variant=echo,west=false]
conquest:stone_wall_10[east=false,north=false,south=false,up=true,variant=fox,west=true]
conquest:stone_wall_10[east=false,north=false,south=false,up=true,variant=fox,west=false]
conquest:stone_wall_10[east=false,north=false,south=false,up=true,variant=golf,west=true]
conquest:stone_wall_10[east=false,north=false,south=false,up=true,variant=golf,west=false]
conquest:stone_wall_10[east=false,north=false,south=false,up=true,variant=hotel,west=true]
conquest:stone_wall_10[east=false,north=false,south=false,up=true,variant=hotel,west=false]
conquest:stone_wall_10[east=false,north=false,south=false,up=true,variant=india,west=true]
conquest:stone_wall_10[east=false,north=false,south=false,up=true,variant=india,west=false]
conquest:stone_wall_10[east=false,north=false,south=false,up=true,variant=juliet,west=true]
conquest:stone_wall_10[east=false,north=false,south=false,up=true,variant=juliet,west=false]
conquest:stone_wall_10[east=false,north=false,south=false,up=true,variant=kilo,west=true]
conquest:stone_wall_10[east=false,north=false,south=false,up=true,variant=kilo,west=false]
conquest:stone_wall_10[east=false,north=false,south=false,up=true,variant=lima,west=true]
conquest:stone_wall_10[east=false,north=false,south=false,up=true,variant=lima,west=false]
conquest:stone_wall_10[east=false,north=false,south=false,up=true,variant=mike,west=true]
conquest:stone_wall_10[east=false,north=false,south=false,up=true,variant=mike,west=false]
conquest:stone_wall_10[east=false,north=false,south=false,up=true,variant=november,west=true]
conquest:stone_wall_10[east=false,north=false,south=false,up=true,variant=november,west=false]
conquest:stone_wall_10[east=false,north=false,south=false,up=true,variant=oscar,west=true]
conquest:stone_wall_10[east=false,north=false,south=false,up=true,variant=oscar,west=false]
conquest:stone_wall_10[east=false,north=false,south=false,up=true,variant=papa,west=true]
conquest:stone_wall_10[east=false,north=false,south=false,up=true,variant=papa,west=false]
conquest:stone_wall_10[east=false,north=false,south=false,up=false,variant=alpha,west=true]
conquest:stone_wall_10[east=false,north=false,south=false,up=false,variant=alpha,west=false]
conquest:stone_wall_10[east=false,north=false,south=false,up=false,variant=bravo,west=true]
conquest:stone_wall_10[east=false,north=false,south=false,up=false,variant=bravo,west=false]
conquest:stone_wall_10[east=false,north=false,south=false,up=false,variant=charlie,west=true]
conquest:stone_wall_10[east=false,north=false,south=false,up=false,variant=charlie,west=false]
conquest:stone_wall_10[east=false,north=false,south=false,up=false,variant=delta,west=true]
conquest:stone_wall_10[east=false,north=false,south=false,up=false,variant=delta,west=false]
conquest:stone_wall_10[east=false,north=false,south=false,up=false,variant=echo,west=true]
conquest:stone_wall_10[east=false,north=false,south=false,up=false,variant=echo,west=false]
conquest:stone_wall_10[east=false,north=false,south=false,up=false,variant=fox,west=true]
conquest:stone_wall_10[east=false,north=false,south=false,up=false,variant=fox,west=false]
conquest:stone_wall_10[east=false,north=false,south=false,up=false,variant=golf,west=true]
conquest:stone_wall_10[east=false,north=false,south=false,up=false,variant=golf,west=false]
conquest:stone_wall_10[east=false,north=false,south=false,up=false,variant=hotel,west=true]
conquest:stone_wall_10[east=false,north=false,south=false,up=false,variant=hotel,west=false]
conquest:stone_wall_10[east=false,north=false,south=false,up=false,variant=india,west=true]
conquest:stone_wall_10[east=false,north=false,south=false,up=false,variant=india,west=false]
conquest:stone_wall_10[east=false,north=false,south=false,up=false,variant=juliet,west=true]
conquest:stone_wall_10[east=false,north=false,south=false,up=false,variant=juliet,west=false]
conquest:stone_wall_10[east=false,north=false,south=false,up=false,variant=kilo,west=true]
conquest:stone_wall_10[east=false,north=false,south=false,up=false,variant=kilo,west=false]
conquest:stone_wall_10[east=false,north=false,south=false,up=false,variant=lima,west=true]
conquest:stone_wall_10[east=false,north=false,south=false,up=false,variant=lima,west=false]
conquest:stone_wall_10[east=false,north=false,south=false,up=false,variant=mike,west=true]
conquest:stone_wall_10[east=false,north=false,south=false,up=false,variant=mike,west=false]
conquest:stone_wall_10[east=false,north=false,south=false,up=false,variant=november,west=true]
conquest:stone_wall_10[east=false,north=false,south=false,up=false,variant=november,west=false]
conquest:stone_wall_10[east=false,north=false,south=false,up=false,variant=oscar,west=true]
conquest:stone_wall_10[east=false,north=false,south=false,up=false,variant=oscar,west=false]
conquest:stone_wall_10[east=false,north=false,south=false,up=false,variant=papa,west=true]
conquest:stone_wall_10[east=false,north=false,south=false,up=false,variant=papa,west=false]
conquest:stone_wall_11[east=true,north=true,south=true,up=true,variant=alpha,west=true]
conquest:stone_wall_11[east=true,north=true,south=true,up=true,variant=alpha,west=false]
conquest:stone_wall_11[east=true,north=true,south=true,up=true,variant=bravo,west=true]
conquest:stone_wall_11[east=true,north=true,south=true,up=true,variant=bravo,west=false]
conquest:stone_wall_11[east=true,north=true,south=true,up=true,variant=charlie,west=true]
conquest:stone_wall_11[east=true,north=true,south=true,up=true,variant=charlie,west=false]
conquest:stone_wall_11[east=true,north=true,south=true,up=true,variant=delta,west=true]
conquest:stone_wall_11[east=true,north=true,south=true,up=true,variant=delta,west=false]
conquest:stone_wall_11[east=true,north=true,south=true,up=true,variant=echo,west=true]
conquest:stone_wall_11[east=true,north=true,south=true,up=true,variant=echo,west=false]
conquest:stone_wall_11[east=true,north=true,south=true,up=true,variant=fox,west=true]
conquest:stone_wall_11[east=true,north=true,south=true,up=true,variant=fox,west=false]
conquest:stone_wall_11[east=true,north=true,south=true,up=true,variant=golf,west=true]
conquest:stone_wall_11[east=true,north=true,south=true,up=true,variant=golf,west=false]
conquest:stone_wall_11[east=true,north=true,south=true,up=true,variant=hotel,west=true]
conquest:stone_wall_11[east=true,north=true,south=true,up=true,variant=hotel,west=false]
conquest:stone_wall_11[east=true,north=true,south=true,up=true,variant=india,west=true]
conquest:stone_wall_11[east=true,north=true,south=true,up=true,variant=india,west=false]
conquest:stone_wall_11[east=true,north=true,south=true,up=true,variant=juliet,west=true]
conquest:stone_wall_11[east=true,north=true,south=true,up=true,variant=juliet,west=false]
conquest:stone_wall_11[east=true,north=true,south=true,up=true,variant=kilo,west=true]
conquest:stone_wall_11[east=true,north=true,south=true,up=true,variant=kilo,west=false]
conquest:stone_wall_11[east=true,north=true,south=true,up=true,variant=lima,west=true]
conquest:stone_wall_11[east=true,north=true,south=true,up=true,variant=lima,west=false]
conquest:stone_wall_11[east=true,north=true,south=true,up=true,variant=mike,west=true]
conquest:stone_wall_11[east=true,north=true,south=true,up=true,variant=mike,west=false]
conquest:stone_wall_11[east=true,north=true,south=true,up=true,variant=november,west=true]
conquest:stone_wall_11[east=true,north=true,south=true,up=true,variant=november,west=false]
conquest:stone_wall_11[east=true,north=true,south=true,up=true,variant=oscar,west=true]
conquest:stone_wall_11[east=true,north=true,south=true,up=true,variant=oscar,west=false]
conquest:stone_wall_11[east=true,north=true,south=true,up=true,variant=papa,west=true]
conquest:stone_wall_11[east=true,north=true,south=true,up=true,variant=papa,west=false]
conquest:stone_wall_11[east=true,north=true,south=true,up=false,variant=alpha,west=true]
conquest:stone_wall_11[east=true,north=true,south=true,up=false,variant=alpha,west=false]
conquest:stone_wall_11[east=true,north=true,south=true,up=false,variant=bravo,west=true]
conquest:stone_wall_11[east=true,north=true,south=true,up=false,variant=bravo,west=false]
conquest:stone_wall_11[east=true,north=true,south=true,up=false,variant=charlie,west=true]
conquest:stone_wall_11[east=true,north=true,south=true,up=false,variant=charlie,west=false]
conquest:stone_wall_11[east=true,north=true,south=true,up=false,variant=delta,west=true]
conquest:stone_wall_11[east=true,north=true,south=true,up=false,variant=delta,west=false]
conquest:stone_wall_11[east=true,north=true,south=true,up=false,variant=echo,west=true]
conquest:stone_wall_11[east=true,north=true,south=true,up=false,variant=echo,west=false]
conquest:stone_wall_11[east=true,north=true,south=true,up=false,variant=fox,west=true]
conquest:stone_wall_11[east=true,north=true,south=true,up=false,variant=fox,west=false]
conquest:stone_wall_11[east=true,north=true,south=true,up=false,variant=golf,west=true]
conquest:stone_wall_11[east=true,north=true,south=true,up=false,variant=golf,west=false]
conquest:stone_wall_11[east=true,north=true,south=true,up=false,variant=hotel,west=true]
conquest:stone_wall_11[east=true,north=true,south=true,up=false,variant=hotel,west=false]
conquest:stone_wall_11[east=true,north=true,south=true,up=false,variant=india,west=true]
conquest:stone_wall_11[east=true,north=true,south=true,up=false,variant=india,west=false]
conquest:stone_wall_11[east=true,north=true,south=true,up=false,variant=juliet,west=true]
conquest:stone_wall_11[east=true,north=true,south=true,up=false,variant=juliet,west=false]
conquest:stone_wall_11[east=true,north=true,south=true,up=false,variant=kilo,west=true]
conquest:stone_wall_11[east=true,north=true,south=true,up=false,variant=kilo,west=false]
conquest:stone_wall_11[east=true,north=true,south=true,up=false,variant=lima,west=true]
conquest:stone_wall_11[east=true,north=true,south=true,up=false,variant=lima,west=false]
conquest:stone_wall_11[east=true,north=true,south=true,up=false,variant=mike,west=true]
conquest:stone_wall_11[east=true,north=true,south=true,up=false,variant=mike,west=false]
conquest:stone_wall_11[east=true,north=true,south=true,up=false,variant=november,west=true]
conquest:stone_wall_11[east=true,north=true,south=true,up=false,variant=november,west=false]
conquest:stone_wall_11[east=true,north=true,south=true,up=false,variant=oscar,west=true]
conquest:stone_wall_11[east=true,north=true,south=true,up=false,variant=oscar,west=false]
conquest:stone_wall_11[east=true,north=true,south=true,up=false,variant=papa,west=true]
conquest:stone_wall_11[east=true,north=true,south=true,up=false,variant=papa,west=false]
conquest:stone_wall_11[east=true,north=true,south=false,up=true,variant=alpha,west=true]
conquest:stone_wall_11[east=true,north=true,south=false,up=true,variant=alpha,west=false]
conquest:stone_wall_11[east=true,north=true,south=false,up=true,variant=bravo,west=true]
conquest:stone_wall_11[east=true,north=true,south=false,up=true,variant=bravo,west=false]
conquest:stone_wall_11[east=true,north=true,south=false,up=true,variant=charlie,west=true]
conquest:stone_wall_11[east=true,north=true,south=false,up=true,variant=charlie,west=false]
conquest:stone_wall_11[east=true,north=true,south=false,up=true,variant=delta,west=true]
conquest:stone_wall_11[east=true,north=true,south=false,up=true,variant=delta,west=false]
conquest:stone_wall_11[east=true,north=true,south=false,up=true,variant=echo,west=true]
conquest:stone_wall_11[east=true,north=true,south=false,up=true,variant=echo,west=false]
conquest:stone_wall_11[east=true,north=true,south=false,up=true,variant=fox,west=true]
conquest:stone_wall_11[east=true,north=true,south=false,up=true,variant=fox,west=false]
conquest:stone_wall_11[east=true,north=true,south=false,up=true,variant=golf,west=true]
conquest:stone_wall_11[east=true,north=true,south=false,up=true,variant=golf,west=false]
conquest:stone_wall_11[east=true,north=true,south=false,up=true,variant=hotel,west=true]
conquest:stone_wall_11[east=true,north=true,south=false,up=true,variant=hotel,west=false]
conquest:stone_wall_11[east=true,north=true,south=false,up=true,variant=india,west=true]
conquest:stone_wall_11[east=true,north=true,south=false,up=true,variant=india,west=false]
conquest:stone_wall_11[east=true,north=true,south=false,up=true,variant=juliet,west=true]
conquest:stone_wall_11[east=true,north=true,south=false,up=true,variant=juliet,west=false]
conquest:stone_wall_11[east=true,north=true,south=false,up=true,variant=kilo,west=true]
conquest:stone_wall_11[east=true,north=true,south=false,up=true,variant=kilo,west=false]
conquest:stone_wall_11[east=true,north=true,south=false,up=true,variant=lima,west=true]
conquest:stone_wall_11[east=true,north=true,south=false,up=true,variant=lima,west=false]
conquest:stone_wall_11[east=true,north=true,south=false,up=true,variant=mike,west=true]
conquest:stone_wall_11[east=true,north=true,south=false,up=true,variant=mike,west=false]
conquest:stone_wall_11[east=true,north=true,south=false,up=true,variant=november,west=true]
conquest:stone_wall_11[east=true,north=true,south=false,up=true,variant=november,west=false]
conquest:stone_wall_11[east=true,north=true,south=false,up=true,variant=oscar,west=true]
conquest:stone_wall_11[east=true,north=true,south=false,up=true,variant=oscar,west=false]
conquest:stone_wall_11[east=true,north=true,south=false,up=true,variant=papa,west=true]
conquest:stone_wall_11[east=true,north=true,south=false,up=true,variant=papa,west=false]
conquest:stone_wall_11[east=true,north=true,south=false,up=false,variant=alpha,west=true]
conquest:stone_wall_11[east=true,north=true,south=false,up=false,variant=alpha,west=false]
conquest:stone_wall_11[east=true,north=true,south=false,up=false,variant=bravo,west=true]
conquest:stone_wall_11[east=true,north=true,south=false,up=false,variant=bravo,west=false]
conquest:stone_wall_11[east=true,north=true,south=false,up=false,variant=charlie,west=true]
conquest:stone_wall_11[east=true,north=true,south=false,up=false,variant=charlie,west=false]
conquest:stone_wall_11[east=true,north=true,south=false,up=false,variant=delta,west=true]
conquest:stone_wall_11[east=true,north=true,south=false,up=false,variant=delta,west=false]
conquest:stone_wall_11[east=true,north=true,south=false,up=false,variant=echo,west=true]
conquest:stone_wall_11[east=true,north=true,south=false,up=false,variant=echo,west=false]
conquest:stone_wall_11[east=true,north=true,south=false,up=false,variant=fox,west=true]
conquest:stone_wall_11[east=true,north=true,south=false,up=false,variant=fox,west=false]
conquest:stone_wall_11[east=true,north=true,south=false,up=false,variant=golf,west=true]
conquest:stone_wall_11[east=true,north=true,south=false,up=false,variant=golf,west=false]
conquest:stone_wall_11[east=true,north=true,south=false,up=false,variant=hotel,west=true]
conquest:stone_wall_11[east=true,north=true,south=false,up=false,variant=hotel,west=false]
conquest:stone_wall_11[east=true,north=true,south=false,up=false,variant=india,west=true]
conquest:stone_wall_11[east=true,north=true,south=false,up=false,variant=india,west=false]
conquest:stone_wall_11[east=true,north=true,south=false,up=false,variant=juliet,west=true]
conquest:stone_wall_11[east=true,north=true,south=false,up=false,variant=juliet,west=false]
conquest:stone_wall_11[east=true,north=true,south=false,up=false,variant=kilo,west=true]
conquest:stone_wall_11[east=true,north=true,south=false,up=false,variant=kilo,west=false]
conquest:stone_wall_11[east=true,north=true,south=false,up=false,variant=lima,west=true]
conquest:stone_wall_11[east=true,north=true,south=false,up=false,variant=lima,west=false]
conquest:stone_wall_11[east=true,north=true,south=false,up=false,variant=mike,west=true]
conquest:stone_wall_11[east=true,north=true,south=false,up=false,variant=mike,west=false]
conquest:stone_wall_11[east=true,north=true,south=false,up=false,variant=november,west=true]
conquest:stone_wall_11[east=true,north=true,south=false,up=false,variant=november,west=false]
conquest:stone_wall_11[east=true,north=true,south=false,up=false,variant=oscar,west=true]
conquest:stone_wall_11[east=true,north=true,south=false,up=false,variant=oscar,west=false]
conquest:stone_wall_11[east=true,north=true,south=false,up=false,variant=papa,west=true]
conquest:stone_wall_11[east=true,north=true,south=false,up=false,variant=papa,west=false]
conquest:stone_wall_11[east=true,north=false,south=true,up=true,variant=alpha,west=true]
conquest:stone_wall_11[east=true,north=false,south=true,up=true,variant=alpha,west=false]
conquest:stone_wall_11[east=true,north=false,south=true,up=true,variant=bravo,west=true]
conquest:stone_wall_11[east=true,north=false,south=true,up=true,variant=bravo,west=false]
conquest:stone_wall_11[east=true,north=false,south=true,up=true,variant=charlie,west=true]
conquest:stone_wall_11[east=true,north=false,south=true,up=true,variant=charlie,west=false]
conquest:stone_wall_11[east=true,north=false,south=true,up=true,variant=delta,west=true]
conquest:stone_wall_11[east=true,north=false,south=true,up=true,variant=delta,west=false]
conquest:stone_wall_11[east=true,north=false,south=true,up=true,variant=echo,west=true]
conquest:stone_wall_11[east=true,north=false,south=true,up=true,variant=echo,west=false]
conquest:stone_wall_11[east=true,north=false,south=true,up=true,variant=fox,west=true]
conquest:stone_wall_11[east=true,north=false,south=true,up=true,variant=fox,west=false]
conquest:stone_wall_11[east=true,north=false,south=true,up=true,variant=golf,west=true]
conquest:stone_wall_11[east=true,north=false,south=true,up=true,variant=golf,west=false]
conquest:stone_wall_11[east=true,north=false,south=true,up=true,variant=hotel,west=true]
conquest:stone_wall_11[east=true,north=false,south=true,up=true,variant=hotel,west=false]
conquest:stone_wall_11[east=true,north=false,south=true,up=true,variant=india,west=true]
conquest:stone_wall_11[east=true,north=false,south=true,up=true,variant=india,west=false]
conquest:stone_wall_11[east=true,north=false,south=true,up=true,variant=juliet,west=true]
conquest:stone_wall_11[east=true,north=false,south=true,up=true,variant=juliet,west=false]
conquest:stone_wall_11[east=true,north=false,south=true,up=true,variant=kilo,west=true]
conquest:stone_wall_11[east=true,north=false,south=true,up=true,variant=kilo,west=false]
conquest:stone_wall_11[east=true,north=false,south=true,up=true,variant=lima,west=true]
conquest:stone_wall_11[east=true,north=false,south=true,up=true,variant=lima,west=false]
conquest:stone_wall_11[east=true,north=false,south=true,up=true,variant=mike,west=true]
conquest:stone_wall_11[east=true,north=false,south=true,up=true,variant=mike,west=false]
conquest:stone_wall_11[east=true,north=false,south=true,up=true,variant=november,west=true]
conquest:stone_wall_11[east=true,north=false,south=true,up=true,variant=november,west=false]
conquest:stone_wall_11[east=true,north=false,south=true,up=true,variant=oscar,west=true]
conquest:stone_wall_11[east=true,north=false,south=true,up=true,variant=oscar,west=false]
conquest:stone_wall_11[east=true,north=false,south=true,up=true,variant=papa,west=true]
conquest:stone_wall_11[east=true,north=false,south=true,up=true,variant=papa,west=false]
conquest:stone_wall_11[east=true,north=false,south=true,up=false,variant=alpha,west=true]
conquest:stone_wall_11[east=true,north=false,south=true,up=false,variant=alpha,west=false]
conquest:stone_wall_11[east=true,north=false,south=true,up=false,variant=bravo,west=true]
conquest:stone_wall_11[east=true,north=false,south=true,up=false,variant=bravo,west=false]
conquest:stone_wall_11[east=true,north=false,south=true,up=false,variant=charlie,west=true]
conquest:stone_wall_11[east=true,north=false,south=true,up=false,variant=charlie,west=false]
conquest:stone_wall_11[east=true,north=false,south=true,up=false,variant=delta,west=true]
conquest:stone_wall_11[east=true,north=false,south=true,up=false,variant=delta,west=false]
conquest:stone_wall_11[east=true,north=false,south=true,up=false,variant=echo,west=true]
conquest:stone_wall_11[east=true,north=false,south=true,up=false,variant=echo,west=false]
conquest:stone_wall_11[east=true,north=false,south=true,up=false,variant=fox,west=true]
conquest:stone_wall_11[east=true,north=false,south=true,up=false,variant=fox,west=false]
conquest:stone_wall_11[east=true,north=false,south=true,up=false,variant=golf,west=true]
conquest:stone_wall_11[east=true,north=false,south=true,up=false,variant=golf,west=false]
conquest:stone_wall_11[east=true,north=false,south=true,up=false,variant=hotel,west=true]
conquest:stone_wall_11[east=true,north=false,south=true,up=false,variant=hotel,west=false]
conquest:stone_wall_11[east=true,north=false,south=true,up=false,variant=india,west=true]
conquest:stone_wall_11[east=true,north=false,south=true,up=false,variant=india,west=false]
conquest:stone_wall_11[east=true,north=false,south=true,up=false,variant=juliet,west=true]
conquest:stone_wall_11[east=true,north=false,south=true,up=false,variant=juliet,west=false]
conquest:stone_wall_11[east=true,north=false,south=true,up=false,variant=kilo,west=true]
conquest:stone_wall_11[east=true,north=false,south=true,up=false,variant=kilo,west=false]
conquest:stone_wall_11[east=true,north=false,south=true,up=false,variant=lima,west=true]
conquest:stone_wall_11[east=true,north=false,south=true,up=false,variant=lima,west=false]
conquest:stone_wall_11[east=true,north=false,south=true,up=false,variant=mike,west=true]
conquest:stone_wall_11[east=true,north=false,south=true,up=false,variant=mike,west=false]
conquest:stone_wall_11[east=true,north=false,south=true,up=false,variant=november,west=true]
conquest:stone_wall_11[east=true,north=false,south=true,up=false,variant=november,west=false]
conquest:stone_wall_11[east=true,north=false,south=true,up=false,variant=oscar,west=true]
conquest:stone_wall_11[east=true,north=false,south=true,up=false,variant=oscar,west=false]
conquest:stone_wall_11[east=true,north=false,south=true,up=false,variant=papa,west=true]
conquest:stone_wall_11[east=true,north=false,south=true,up=false,variant=papa,west=false]
conquest:stone_wall_11[east=true,north=false,south=false,up=true,variant=alpha,west=true]
conquest:stone_wall_11[east=true,north=false,south=false,up=true,variant=alpha,west=false]
conquest:stone_wall_11[east=true,north=false,south=false,up=true,variant=bravo,west=true]
conquest:stone_wall_11[east=true,north=false,south=false,up=true,variant=bravo,west=false]
conquest:stone_wall_11[east=true,north=false,south=false,up=true,variant=charlie,west=true]
conquest:stone_wall_11[east=true,north=false,south=false,up=true,variant=charlie,west=false]
conquest:stone_wall_11[east=true,north=false,south=false,up=true,variant=delta,west=true]
conquest:stone_wall_11[east=true,north=false,south=false,up=true,variant=delta,west=false]
conquest:stone_wall_11[east=true,north=false,south=false,up=true,variant=echo,west=true]
conquest:stone_wall_11[east=true,north=false,south=false,up=true,variant=echo,west=false]
conquest:stone_wall_11[east=true,north=false,south=false,up=true,variant=fox,west=true]
conquest:stone_wall_11[east=true,north=false,south=false,up=true,variant=fox,west=false]
conquest:stone_wall_11[east=true,north=false,south=false,up=true,variant=golf,west=true]
conquest:stone_wall_11[east=true,north=false,south=false,up=true,variant=golf,west=false]
conquest:stone_wall_11[east=true,north=false,south=false,up=true,variant=hotel,west=true]
conquest:stone_wall_11[east=true,north=false,south=false,up=true,variant=hotel,west=false]
conquest:stone_wall_11[east=true,north=false,south=false,up=true,variant=india,west=true]
conquest:stone_wall_11[east=true,north=false,south=false,up=true,variant=india,west=false]
conquest:stone_wall_11[east=true,north=false,south=false,up=true,variant=juliet,west=true]
conquest:stone_wall_11[east=true,north=false,south=false,up=true,variant=juliet,west=false]
conquest:stone_wall_11[east=true,north=false,south=false,up=true,variant=kilo,west=true]
conquest:stone_wall_11[east=true,north=false,south=false,up=true,variant=kilo,west=false]
conquest:stone_wall_11[east=true,north=false,south=false,up=true,variant=lima,west=true]
conquest:stone_wall_11[east=true,north=false,south=false,up=true,variant=lima,west=false]
conquest:stone_wall_11[east=true,north=false,south=false,up=true,variant=mike,west=true]
conquest:stone_wall_11[east=true,north=false,south=false,up=true,variant=mike,west=false]
conquest:stone_wall_11[east=true,north=false,south=false,up=true,variant=november,west=true]
conquest:stone_wall_11[east=true,north=false,south=false,up=true,variant=november,west=false]
conquest:stone_wall_11[east=true,north=false,south=false,up=true,variant=oscar,west=true]
conquest:stone_wall_11[east=true,north=false,south=false,up=true,variant=oscar,west=false]
conquest:stone_wall_11[east=true,north=false,south=false,up=true,variant=papa,west=true]
conquest:stone_wall_11[east=true,north=false,south=false,up=true,variant=papa,west=false]
conquest:stone_wall_11[east=true,north=false,south=false,up=false,variant=alpha,west=true]
conquest:stone_wall_11[east=true,north=false,south=false,up=false,variant=alpha,west=false]
conquest:stone_wall_11[east=true,north=false,south=false,up=false,variant=bravo,west=true]
conquest:stone_wall_11[east=true,north=false,south=false,up=false,variant=bravo,west=false]
conquest:stone_wall_11[east=true,north=false,south=false,up=false,variant=charlie,west=true]
conquest:stone_wall_11[east=true,north=false,south=false,up=false,variant=charlie,west=false]
conquest:stone_wall_11[east=true,north=false,south=false,up=false,variant=delta,west=true]
conquest:stone_wall_11[east=true,north=false,south=false,up=false,variant=delta,west=false]
conquest:stone_wall_11[east=true,north=false,south=false,up=false,variant=echo,west=true]
conquest:stone_wall_11[east=true,north=false,south=false,up=false,variant=echo,west=false]
conquest:stone_wall_11[east=true,north=false,south=false,up=false,variant=fox,west=true]
conquest:stone_wall_11[east=true,north=false,south=false,up=false,variant=fox,west=false]
conquest:stone_wall_11[east=true,north=false,south=false,up=false,variant=golf,west=true]
conquest:stone_wall_11[east=true,north=false,south=false,up=false,variant=golf,west=false]
conquest:stone_wall_11[east=true,north=false,south=false,up=false,variant=hotel,west=true]
conquest:stone_wall_11[east=true,north=false,south=false,up=false,variant=hotel,west=false]
conquest:stone_wall_11[east=true,north=false,south=false,up=false,variant=india,west=true]
conquest:stone_wall_11[east=true,north=false,south=false,up=false,variant=india,west=false]
conquest:stone_wall_11[east=true,north=false,south=false,up=false,variant=juliet,west=true]
conquest:stone_wall_11[east=true,north=false,south=false,up=false,variant=juliet,west=false]
conquest:stone_wall_11[east=true,north=false,south=false,up=false,variant=kilo,west=true]
conquest:stone_wall_11[east=true,north=false,south=false,up=false,variant=kilo,west=false]
conquest:stone_wall_11[east=true,north=false,south=false,up=false,variant=lima,west=true]
conquest:stone_wall_11[east=true,north=false,south=false,up=false,variant=lima,west=false]
conquest:stone_wall_11[east=true,north=false,south=false,up=false,variant=mike,west=true]
conquest:stone_wall_11[east=true,north=false,south=false,up=false,variant=mike,west=false]
conquest:stone_wall_11[east=true,north=false,south=false,up=false,variant=november,west=true]
conquest:stone_wall_11[east=true,north=false,south=false,up=false,variant=november,west=false]
conquest:stone_wall_11[east=true,north=false,south=false,up=false,variant=oscar,west=true]
conquest:stone_wall_11[east=true,north=false,south=false,up=false,variant=oscar,west=false]
conquest:stone_wall_11[east=true,north=false,south=false,up=false,variant=papa,west=true]
conquest:stone_wall_11[east=true,north=false,south=false,up=false,variant=papa,west=false]
conquest:stone_wall_11[east=false,north=true,south=true,up=true,variant=alpha,west=true]
conquest:stone_wall_11[east=false,north=true,south=true,up=true,variant=alpha,west=false]
conquest:stone_wall_11[east=false,north=true,south=true,up=true,variant=bravo,west=true]
conquest:stone_wall_11[east=false,north=true,south=true,up=true,variant=bravo,west=false]
conquest:stone_wall_11[east=false,north=true,south=true,up=true,variant=charlie,west=true]
conquest:stone_wall_11[east=false,north=true,south=true,up=true,variant=charlie,west=false]
conquest:stone_wall_11[east=false,north=true,south=true,up=true,variant=delta,west=true]
conquest:stone_wall_11[east=false,north=true,south=true,up=true,variant=delta,west=false]
conquest:stone_wall_11[east=false,north=true,south=true,up=true,variant=echo,west=true]
conquest:stone_wall_11[east=false,north=true,south=true,up=true,variant=echo,west=false]
conquest:stone_wall_11[east=false,north=true,south=true,up=true,variant=fox,west=true]
conquest:stone_wall_11[east=false,north=true,south=true,up=true,variant=fox,west=false]
conquest:stone_wall_11[east=false,north=true,south=true,up=true,variant=golf,west=true]
conquest:stone_wall_11[east=false,north=true,south=true,up=true,variant=golf,west=false]
conquest:stone_wall_11[east=false,north=true,south=true,up=true,variant=hotel,west=true]
conquest:stone_wall_11[east=false,north=true,south=true,up=true,variant=hotel,west=false]
conquest:stone_wall_11[east=false,north=true,south=true,up=true,variant=india,west=true]
conquest:stone_wall_11[east=false,north=true,south=true,up=true,variant=india,west=false]
conquest:stone_wall_11[east=false,north=true,south=true,up=true,variant=juliet,west=true]
conquest:stone_wall_11[east=false,north=true,south=true,up=true,variant=juliet,west=false]
conquest:stone_wall_11[east=false,north=true,south=true,up=true,variant=kilo,west=true]
conquest:stone_wall_11[east=false,north=true,south=true,up=true,variant=kilo,west=false]
conquest:stone_wall_11[east=false,north=true,south=true,up=true,variant=lima,west=true]
conquest:stone_wall_11[east=false,north=true,south=true,up=true,variant=lima,west=false]
conquest:stone_wall_11[east=false,north=true,south=true,up=true,variant=mike,west=true]
conquest:stone_wall_11[east=false,north=true,south=true,up=true,variant=mike,west=false]
conquest:stone_wall_11[east=false,north=true,south=true,up=true,variant=november,west=true]
conquest:stone_wall_11[east=false,north=true,south=true,up=true,variant=november,west=false]
conquest:stone_wall_11[east=false,north=true,south=true,up=true,variant=oscar,west=true]
conquest:stone_wall_11[east=false,north=true,south=true,up=true,variant=oscar,west=false]
conquest:stone_wall_11[east=false,north=true,south=true,up=true,variant=papa,west=true]
conquest:stone_wall_11[east=false,north=true,south=true,up=true,variant=papa,west=false]
conquest:stone_wall_11[east=false,north=true,south=true,up=false,variant=alpha,west=true]
conquest:stone_wall_11[east=false,north=true,south=true,up=false,variant=alpha,west=false]
conquest:stone_wall_11[east=false,north=true,south=true,up=false,variant=bravo,west=true]
conquest:stone_wall_11[east=false,north=true,south=true,up=false,variant=bravo,west=false]
conquest:stone_wall_11[east=false,north=true,south=true,up=false,variant=charlie,west=true]
conquest:stone_wall_11[east=false,north=true,south=true,up=false,variant=charlie,west=false]
conquest:stone_wall_11[east=false,north=true,south=true,up=false,variant=delta,west=true]
conquest:stone_wall_11[east=false,north=true,south=true,up=false,variant=delta,west=false]
conquest:stone_wall_11[east=false,north=true,south=true,up=false,variant=echo,west=true]
conquest:stone_wall_11[east=false,north=true,south=true,up=false,variant=echo,west=false]
conquest:stone_wall_11[east=false,north=true,south=true,up=false,variant=fox,west=true]
conquest:stone_wall_11[east=false,north=true,south=true,up=false,variant=fox,west=false]
conquest:stone_wall_11[east=false,north=true,south=true,up=false,variant=golf,west=true]
conquest:stone_wall_11[east=false,north=true,south=true,up=false,variant=golf,west=false]
conquest:stone_wall_11[east=false,north=true,south=true,up=false,variant=hotel,west=true]
conquest:stone_wall_11[east=false,north=true,south=true,up=false,variant=hotel,west=false]
conquest:stone_wall_11[east=false,north=true,south=true,up=false,variant=india,west=true]
conquest:stone_wall_11[east=false,north=true,south=true,up=false,variant=india,west=false]
conquest:stone_wall_11[east=false,north=true,south=true,up=false,variant=juliet,west=true]
conquest:stone_wall_11[east=false,north=true,south=true,up=false,variant=juliet,west=false]
conquest:stone_wall_11[east=false,north=true,south=true,up=false,variant=kilo,west=true]
conquest:stone_wall_11[east=false,north=true,south=true,up=false,variant=kilo,west=false]
conquest:stone_wall_11[east=false,north=true,south=true,up=false,variant=lima,west=true]
conquest:stone_wall_11[east=false,north=true,south=true,up=false,variant=lima,west=false]
conquest:stone_wall_11[east=false,north=true,south=true,up=false,variant=mike,west=true]
conquest:stone_wall_11[east=false,north=true,south=true,up=false,variant=mike,west=false]
conquest:stone_wall_11[east=false,north=true,south=true,up=false,variant=november,west=true]
conquest:stone_wall_11[east=false,north=true,south=true,up=false,variant=november,west=false]
conquest:stone_wall_11[east=false,north=true,south=true,up=false,variant=oscar,west=true]
conquest:stone_wall_11[east=false,north=true,south=true,up=false,variant=oscar,west=false]
conquest:stone_wall_11[east=false,north=true,south=true,up=false,variant=papa,west=true]
conquest:stone_wall_11[east=false,north=true,south=true,up=false,variant=papa,west=false]
conquest:stone_wall_11[east=false,north=true,south=false,up=true,variant=alpha,west=true]
conquest:stone_wall_11[east=false,north=true,south=false,up=true,variant=alpha,west=false]
conquest:stone_wall_11[east=false,north=true,south=false,up=true,variant=bravo,west=true]
conquest:stone_wall_11[east=false,north=true,south=false,up=true,variant=bravo,west=false]
conquest:stone_wall_11[east=false,north=true,south=false,up=true,variant=charlie,west=true]
conquest:stone_wall_11[east=false,north=true,south=false,up=true,variant=charlie,west=false]
conquest:stone_wall_11[east=false,north=true,south=false,up=true,variant=delta,west=true]
conquest:stone_wall_11[east=false,north=true,south=false,up=true,variant=delta,west=false]
conquest:stone_wall_11[east=false,north=true,south=false,up=true,variant=echo,west=true]
conquest:stone_wall_11[east=false,north=true,south=false,up=true,variant=echo,west=false]
conquest:stone_wall_11[east=false,north=true,south=false,up=true,variant=fox,west=true]
conquest:stone_wall_11[east=false,north=true,south=false,up=true,variant=fox,west=false]
conquest:stone_wall_11[east=false,north=true,south=false,up=true,variant=golf,west=true]
conquest:stone_wall_11[east=false,north=true,south=false,up=true,variant=golf,west=false]
conquest:stone_wall_11[east=false,north=true,south=false,up=true,variant=hotel,west=true]
conquest:stone_wall_11[east=false,north=true,south=false,up=true,variant=hotel,west=false]
conquest:stone_wall_11[east=false,north=true,south=false,up=true,variant=india,west=true]
conquest:stone_wall_11[east=false,north=true,south=false,up=true,variant=india,west=false]
conquest:stone_wall_11[east=false,north=true,south=false,up=true,variant=juliet,west=true]
conquest:stone_wall_11[east=false,north=true,south=false,up=true,variant=juliet,west=false]
conquest:stone_wall_11[east=false,north=true,south=false,up=true,variant=kilo,west=true]
conquest:stone_wall_11[east=false,north=true,south=false,up=true,variant=kilo,west=false]
conquest:stone_wall_11[east=false,north=true,south=false,up=true,variant=lima,west=true]
conquest:stone_wall_11[east=false,north=true,south=false,up=true,variant=lima,west=false]
conquest:stone_wall_11[east=false,north=true,south=false,up=true,variant=mike,west=true]
conquest:stone_wall_11[east=false,north=true,south=false,up=true,variant=mike,west=false]
conquest:stone_wall_11[east=false,north=true,south=false,up=true,variant=november,west=true]
conquest:stone_wall_11[east=false,north=true,south=false,up=true,variant=november,west=false]
conquest:stone_wall_11[east=false,north=true,south=false,up=true,variant=oscar,west=true]
conquest:stone_wall_11[east=false,north=true,south=false,up=true,variant=oscar,west=false]
conquest:stone_wall_11[east=false,north=true,south=false,up=true,variant=papa,west=true]
conquest:stone_wall_11[east=false,north=true,south=false,up=true,variant=papa,west=false]
conquest:stone_wall_11[east=false,north=true,south=false,up=false,variant=alpha,west=true]
conquest:stone_wall_11[east=false,north=true,south=false,up=false,variant=alpha,west=false]
conquest:stone_wall_11[east=false,north=true,south=false,up=false,variant=bravo,west=true]
conquest:stone_wall_11[east=false,north=true,south=false,up=false,variant=bravo,west=false]
conquest:stone_wall_11[east=false,north=true,south=false,up=false,variant=charlie,west=true]
conquest:stone_wall_11[east=false,north=true,south=false,up=false,variant=charlie,west=false]
conquest:stone_wall_11[east=false,north=true,south=false,up=false,variant=delta,west=true]
conquest:stone_wall_11[east=false,north=true,south=false,up=false,variant=delta,west=false]
conquest:stone_wall_11[east=false,north=true,south=false,up=false,variant=echo,west=true]
conquest:stone_wall_11[east=false,north=true,south=false,up=false,variant=echo,west=false]
conquest:stone_wall_11[east=false,north=true,south=false,up=false,variant=fox,west=true]
conquest:stone_wall_11[east=false,north=true,south=false,up=false,variant=fox,west=false]
conquest:stone_wall_11[east=false,north=true,south=false,up=false,variant=golf,west=true]
conquest:stone_wall_11[east=false,north=true,south=false,up=false,variant=golf,west=false]
conquest:stone_wall_11[east=false,north=true,south=false,up=false,variant=hotel,west=true]
conquest:stone_wall_11[east=false,north=true,south=false,up=false,variant=hotel,west=false]
conquest:stone_wall_11[east=false,north=true,south=false,up=false,variant=india,west=true]
conquest:stone_wall_11[east=false,north=true,south=false,up=false,variant=india,west=false]
conquest:stone_wall_11[east=false,north=true,south=false,up=false,variant=juliet,west=true]
conquest:stone_wall_11[east=false,north=true,south=false,up=false,variant=juliet,west=false]
conquest:stone_wall_11[east=false,north=true,south=false,up=false,variant=kilo,west=true]
conquest:stone_wall_11[east=false,north=true,south=false,up=false,variant=kilo,west=false]
conquest:stone_wall_11[east=false,north=true,south=false,up=false,variant=lima,west=true]
conquest:stone_wall_11[east=false,north=true,south=false,up=false,variant=lima,west=false]
conquest:stone_wall_11[east=false,north=true,south=false,up=false,variant=mike,west=true]
conquest:stone_wall_11[east=false,north=true,south=false,up=false,variant=mike,west=false]
conquest:stone_wall_11[east=false,north=true,south=false,up=false,variant=november,west=true]
conquest:stone_wall_11[east=false,north=true,south=false,up=false,variant=november,west=false]
conquest:stone_wall_11[east=false,north=true,south=false,up=false,variant=oscar,west=true]
conquest:stone_wall_11[east=false,north=true,south=false,up=false,variant=oscar,west=false]
conquest:stone_wall_11[east=false,north=true,south=false,up=false,variant=papa,west=true]
conquest:stone_wall_11[east=false,north=true,south=false,up=false,variant=papa,west=false]
conquest:stone_wall_11[east=false,north=false,south=true,up=true,variant=alpha,west=true]
conquest:stone_wall_11[east=false,north=false,south=true,up=true,variant=alpha,west=false]
conquest:stone_wall_11[east=false,north=false,south=true,up=true,variant=bravo,west=true]
conquest:stone_wall_11[east=false,north=false,south=true,up=true,variant=bravo,west=false]
conquest:stone_wall_11[east=false,north=false,south=true,up=true,variant=charlie,west=true]
conquest:stone_wall_11[east=false,north=false,south=true,up=true,variant=charlie,west=false]
conquest:stone_wall_11[east=false,north=false,south=true,up=true,variant=delta,west=true]
conquest:stone_wall_11[east=false,north=false,south=true,up=true,variant=delta,west=false]
conquest:stone_wall_11[east=false,north=false,south=true,up=true,variant=echo,west=true]
conquest:stone_wall_11[east=false,north=false,south=true,up=true,variant=echo,west=false]
conquest:stone_wall_11[east=false,north=false,south=true,up=true,variant=fox,west=true]
conquest:stone_wall_11[east=false,north=false,south=true,up=true,variant=fox,west=false]
conquest:stone_wall_11[east=false,north=false,south=true,up=true,variant=golf,west=true]
conquest:stone_wall_11[east=false,north=false,south=true,up=true,variant=golf,west=false]
conquest:stone_wall_11[east=false,north=false,south=true,up=true,variant=hotel,west=true]
conquest:stone_wall_11[east=false,north=false,south=true,up=true,variant=hotel,west=false]
conquest:stone_wall_11[east=false,north=false,south=true,up=true,variant=india,west=true]
conquest:stone_wall_11[east=false,north=false,south=true,up=true,variant=india,west=false]
conquest:stone_wall_11[east=false,north=false,south=true,up=true,variant=juliet,west=true]
conquest:stone_wall_11[east=false,north=false,south=true,up=true,variant=juliet,west=false]
conquest:stone_wall_11[east=false,north=false,south=true,up=true,variant=kilo,west=true]
conquest:stone_wall_11[east=false,north=false,south=true,up=true,variant=kilo,west=false]
conquest:stone_wall_11[east=false,north=false,south=true,up=true,variant=lima,west=true]
conquest:stone_wall_11[east=false,north=false,south=true,up=true,variant=lima,west=false]
conquest:stone_wall_11[east=false,north=false,south=true,up=true,variant=mike,west=true]
conquest:stone_wall_11[east=false,north=false,south=true,up=true,variant=mike,west=false]
conquest:stone_wall_11[east=false,north=false,south=true,up=true,variant=november,west=true]
conquest:stone_wall_11[east=false,north=false,south=true,up=true,variant=november,west=false]
conquest:stone_wall_11[east=false,north=false,south=true,up=true,variant=oscar,west=true]
conquest:stone_wall_11[east=false,north=false,south=true,up=true,variant=oscar,west=false]
conquest:stone_wall_11[east=false,north=false,south=true,up=true,variant=papa,west=true]
conquest:stone_wall_11[east=false,north=false,south=true,up=true,variant=papa,west=false]
conquest:stone_wall_11[east=false,north=false,south=true,up=false,variant=alpha,west=true]
conquest:stone_wall_11[east=false,north=false,south=true,up=false,variant=alpha,west=false]
conquest:stone_wall_11[east=false,north=false,south=true,up=false,variant=bravo,west=true]
conquest:stone_wall_11[east=false,north=false,south=true,up=false,variant=bravo,west=false]
conquest:stone_wall_11[east=false,north=false,south=true,up=false,variant=charlie,west=true]
conquest:stone_wall_11[east=false,north=false,south=true,up=false,variant=charlie,west=false]
conquest:stone_wall_11[east=false,north=false,south=true,up=false,variant=delta,west=true]
conquest:stone_wall_11[east=false,north=false,south=true,up=false,variant=delta,west=false]
conquest:stone_wall_11[east=false,north=false,south=true,up=false,variant=echo,west=true]
conquest:stone_wall_11[east=false,north=false,south=true,up=false,variant=echo,west=false]
conquest:stone_wall_11[east=false,north=false,south=true,up=false,variant=fox,west=true]
conquest:stone_wall_11[east=false,north=false,south=true,up=false,variant=fox,west=false]
conquest:stone_wall_11[east=false,north=false,south=true,up=false,variant=golf,west=true]
conquest:stone_wall_11[east=false,north=false,south=true,up=false,variant=golf,west=false]
conquest:stone_wall_11[east=false,north=false,south=true,up=false,variant=hotel,west=true]
conquest:stone_wall_11[east=false,north=false,south=true,up=false,variant=hotel,west=false]
conquest:stone_wall_11[east=false,north=false,south=true,up=false,variant=india,west=true]
conquest:stone_wall_11[east=false,north=false,south=true,up=false,variant=india,west=false]
conquest:stone_wall_11[east=false,north=false,south=true,up=false,variant=juliet,west=true]
conquest:stone_wall_11[east=false,north=false,south=true,up=false,variant=juliet,west=false]
conquest:stone_wall_11[east=false,north=false,south=true,up=false,variant=kilo,west=true]
conquest:stone_wall_11[east=false,north=false,south=true,up=false,variant=kilo,west=false]
conquest:stone_wall_11[east=false,north=false,south=true,up=false,variant=lima,west=true]
conquest:stone_wall_11[east=false,north=false,south=true,up=false,variant=lima,west=false]
conquest:stone_wall_11[east=false,north=false,south=true,up=false,variant=mike,west=true]
conquest:stone_wall_11[east=false,north=false,south=true,up=false,variant=mike,west=false]
conquest:stone_wall_11[east=false,north=false,south=true,up=false,variant=november,west=true]
conquest:stone_wall_11[east=false,north=false,south=true,up=false,variant=november,west=false]
conquest:stone_wall_11[east=false,north=false,south=true,up=false,variant=oscar,west=true]
conquest:stone_wall_11[east=false,north=false,south=true,up=false,variant=oscar,west=false]
conquest:stone_wall_11[east=false,north=false,south=true,up=false,variant=papa,west=true]
conquest:stone_wall_11[east=false,north=false,south=true,up=false,variant=papa,west=false]
conquest:stone_wall_11[east=false,north=false,south=false,up=true,variant=alpha,west=true]
conquest:stone_wall_11[east=false,north=false,south=false,up=true,variant=alpha,west=false]
conquest:stone_wall_11[east=false,north=false,south=false,up=true,variant=bravo,west=true]
conquest:stone_wall_11[east=false,north=false,south=false,up=true,variant=bravo,west=false]
conquest:stone_wall_11[east=false,north=false,south=false,up=true,variant=charlie,west=true]
conquest:stone_wall_11[east=false,north=false,south=false,up=true,variant=charlie,west=false]
conquest:stone_wall_11[east=false,north=false,south=false,up=true,variant=delta,west=true]
conquest:stone_wall_11[east=false,north=false,south=false,up=true,variant=delta,west=false]
conquest:stone_wall_11[east=false,north=false,south=false,up=true,variant=echo,west=true]
conquest:stone_wall_11[east=false,north=false,south=false,up=true,variant=echo,west=false]
conquest:stone_wall_11[east=false,north=false,south=false,up=true,variant=fox,west=true]
conquest:stone_wall_11[east=false,north=false,south=false,up=true,variant=fox,west=false]
conquest:stone_wall_11[east=false,north=false,south=false,up=true,variant=golf,west=true]
conquest:stone_wall_11[east=false,north=false,south=false,up=true,variant=golf,west=false]
conquest:stone_wall_11[east=false,north=false,south=false,up=true,variant=hotel,west=true]
conquest:stone_wall_11[east=false,north=false,south=false,up=true,variant=hotel,west=false]
conquest:stone_wall_11[east=false,north=false,south=false,up=true,variant=india,west=true]
conquest:stone_wall_11[east=false,north=false,south=false,up=true,variant=india,west=false]
conquest:stone_wall_11[east=false,north=false,south=false,up=true,variant=juliet,west=true]
conquest:stone_wall_11[east=false,north=false,south=false,up=true,variant=juliet,west=false]
conquest:stone_wall_11[east=false,north=false,south=false,up=true,variant=kilo,west=true]
conquest:stone_wall_11[east=false,north=false,south=false,up=true,variant=kilo,west=false]
conquest:stone_wall_11[east=false,north=false,south=false,up=true,variant=lima,west=true]
conquest:stone_wall_11[east=false,north=false,south=false,up=true,variant=lima,west=false]
conquest:stone_wall_11[east=false,north=false,south=false,up=true,variant=mike,west=true]
conquest:stone_wall_11[east=false,north=false,south=false,up=true,variant=mike,west=false]
conquest:stone_wall_11[east=false,north=false,south=false,up=true,variant=november,west=true]
conquest:stone_wall_11[east=false,north=false,south=false,up=true,variant=november,west=false]
conquest:stone_wall_11[east=false,north=false,south=false,up=true,variant=oscar,west=true]
conquest:stone_wall_11[east=false,north=false,south=false,up=true,variant=oscar,west=false]
conquest:stone_wall_11[east=false,north=false,south=false,up=true,variant=papa,west=true]
conquest:stone_wall_11[east=false,north=false,south=false,up=true,variant=papa,west=false]
conquest:stone_wall_11[east=false,north=false,south=false,up=false,variant=alpha,west=true]
conquest:stone_wall_11[east=false,north=false,south=false,up=false,variant=alpha,west=false]
conquest:stone_wall_11[east=false,north=false,south=false,up=false,variant=bravo,west=true]
conquest:stone_wall_11[east=false,north=false,south=false,up=false,variant=bravo,west=false]
conquest:stone_wall_11[east=false,north=false,south=false,up=false,variant=charlie,west=true]
conquest:stone_wall_11[east=false,north=false,south=false,up=false,variant=charlie,west=false]
conquest:stone_wall_11[east=false,north=false,south=false,up=false,variant=delta,west=true]
conquest:stone_wall_11[east=false,north=false,south=false,up=false,variant=delta,west=false]
conquest:stone_wall_11[east=false,north=false,south=false,up=false,variant=echo,west=true]
conquest:stone_wall_11[east=false,north=false,south=false,up=false,variant=echo,west=false]
conquest:stone_wall_11[east=false,north=false,south=false,up=false,variant=fox,west=true]
conquest:stone_wall_11[east=false,north=false,south=false,up=false,variant=fox,west=false]
conquest:stone_wall_11[east=false,north=false,south=false,up=false,variant=golf,west=true]
conquest:stone_wall_11[east=false,north=false,south=false,up=false,variant=golf,west=false]
conquest:stone_wall_11[east=false,north=false,south=false,up=false,variant=hotel,west=true]
conquest:stone_wall_11[east=false,north=false,south=false,up=false,variant=hotel,west=false]
conquest:stone_wall_11[east=false,north=false,south=false,up=false,variant=india,west=true]
conquest:stone_wall_11[east=false,north=false,south=false,up=false,variant=india,west=false]
conquest:stone_wall_11[east=false,north=false,south=false,up=false,variant=juliet,west=true]
conquest:stone_wall_11[east=false,north=false,south=false,up=false,variant=juliet,west=false]
conquest:stone_wall_11[east=false,north=false,south=false,up=false,variant=kilo,west=true]
conquest:stone_wall_11[east=false,north=false,south=false,up=false,variant=kilo,west=false]
conquest:stone_wall_11[east=false,north=false,south=false,up=false,variant=lima,west=true]
conquest:stone_wall_11[east=false,north=false,south=false,up=false,variant=lima,west=false]
conquest:stone_wall_11[east=false,north=false,south=false,up=false,variant=mike,west=true]
conquest:stone_wall_11[east=false,north=false,south=false,up=false,variant=mike,west=false]
conquest:stone_wall_11[east=false,north=false,south=false,up=false,variant=november,west=true]
conquest:stone_wall_11[east=false,north=false,south=false,up=false,variant=november,west=false]
conquest:stone_wall_11[east=false,north=false,south=false,up=false,variant=oscar,west=true]
conquest:stone_wall_11[east=false,north=false,south=false,up=false,variant=oscar,west=false]
conquest:stone_wall_11[east=false,north=false,south=false,up=false,variant=papa,west=true]
conquest:stone_wall_11[east=false,north=false,south=false,up=false,variant=papa,west=false]
conquest:stone_wall_12[east=true,north=true,south=true,up=true,variant=alpha,west=true]
conquest:stone_wall_12[east=true,north=true,south=true,up=true,variant=alpha,west=false]
conquest:stone_wall_12[east=true,north=true,south=true,up=true,variant=bravo,west=true]
conquest:stone_wall_12[east=true,north=true,south=true,up=true,variant=bravo,west=false]
conquest:stone_wall_12[east=true,north=true,south=true,up=true,variant=charlie,west=true]
conquest:stone_wall_12[east=true,north=true,south=true,up=true,variant=charlie,west=false]
conquest:stone_wall_12[east=true,north=true,south=true,up=true,variant=delta,west=true]
conquest:stone_wall_12[east=true,north=true,south=true,up=true,variant=delta,west=false]
conquest:stone_wall_12[east=true,north=true,south=true,up=true,variant=echo,west=true]
conquest:stone_wall_12[east=true,north=true,south=true,up=true,variant=echo,west=false]
conquest:stone_wall_12[east=true,north=true,south=true,up=true,variant=fox,west=true]
conquest:stone_wall_12[east=true,north=true,south=true,up=true,variant=fox,west=false]
conquest:stone_wall_12[east=true,north=true,south=true,up=true,variant=golf,west=true]
conquest:stone_wall_12[east=true,north=true,south=true,up=true,variant=golf,west=false]
conquest:stone_wall_12[east=true,north=true,south=true,up=true,variant=hotel,west=true]
conquest:stone_wall_12[east=true,north=true,south=true,up=true,variant=hotel,west=false]
conquest:stone_wall_12[east=true,north=true,south=true,up=true,variant=india,west=true]
conquest:stone_wall_12[east=true,north=true,south=true,up=true,variant=india,west=false]
conquest:stone_wall_12[east=true,north=true,south=true,up=true,variant=juliet,west=true]
conquest:stone_wall_12[east=true,north=true,south=true,up=true,variant=juliet,west=false]
conquest:stone_wall_12[east=true,north=true,south=true,up=true,variant=kilo,west=true]
conquest:stone_wall_12[east=true,north=true,south=true,up=true,variant=kilo,west=false]
conquest:stone_wall_12[east=true,north=true,south=true,up=true,variant=lima,west=true]
conquest:stone_wall_12[east=true,north=true,south=true,up=true,variant=lima,west=false]
conquest:stone_wall_12[east=true,north=true,south=true,up=true,variant=mike,west=true]
conquest:stone_wall_12[east=true,north=true,south=true,up=true,variant=mike,west=false]
conquest:stone_wall_12[east=true,north=true,south=true,up=true,variant=november,west=true]
conquest:stone_wall_12[east=true,north=true,south=true,up=true,variant=november,west=false]
conquest:stone_wall_12[east=true,north=true,south=true,up=true,variant=oscar,west=true]
conquest:stone_wall_12[east=true,north=true,south=true,up=true,variant=oscar,west=false]
conquest:stone_wall_12[east=true,north=true,south=true,up=true,variant=papa,west=true]
conquest:stone_wall_12[east=true,north=true,south=true,up=true,variant=papa,west=false]
conquest:stone_wall_12[east=true,north=true,south=true,up=false,variant=alpha,west=true]
conquest:stone_wall_12[east=true,north=true,south=true,up=false,variant=alpha,west=false]
conquest:stone_wall_12[east=true,north=true,south=true,up=false,variant=bravo,west=true]
conquest:stone_wall_12[east=true,north=true,south=true,up=false,variant=bravo,west=false]
conquest:stone_wall_12[east=true,north=true,south=true,up=false,variant=charlie,west=true]
conquest:stone_wall_12[east=true,north=true,south=true,up=false,variant=charlie,west=false]
conquest:stone_wall_12[east=true,north=true,south=true,up=false,variant=delta,west=true]
conquest:stone_wall_12[east=true,north=true,south=true,up=false,variant=delta,west=false]
conquest:stone_wall_12[east=true,north=true,south=true,up=false,variant=echo,west=true]
conquest:stone_wall_12[east=true,north=true,south=true,up=false,variant=echo,west=false]
conquest:stone_wall_12[east=true,north=true,south=true,up=false,variant=fox,west=true]
conquest:stone_wall_12[east=true,north=true,south=true,up=false,variant=fox,west=false]
conquest:stone_wall_12[east=true,north=true,south=true,up=false,variant=golf,west=true]
conquest:stone_wall_12[east=true,north=true,south=true,up=false,variant=golf,west=false]
conquest:stone_wall_12[east=true,north=true,south=true,up=false,variant=hotel,west=true]
conquest:stone_wall_12[east=true,north=true,south=true,up=false,variant=hotel,west=false]
conquest:stone_wall_12[east=true,north=true,south=true,up=false,variant=india,west=true]
conquest:stone_wall_12[east=true,north=true,south=true,up=false,variant=india,west=false]
conquest:stone_wall_12[east=true,north=true,south=true,up=false,variant=juliet,west=true]
conquest:stone_wall_12[east=true,north=true,south=true,up=false,variant=juliet,west=false]
conquest:stone_wall_12[east=true,north=true,south=true,up=false,variant=kilo,west=true]
conquest:stone_wall_12[east=true,north=true,south=true,up=false,variant=kilo,west=false]
conquest:stone_wall_12[east=true,north=true,south=true,up=false,variant=lima,west=true]
conquest:stone_wall_12[east=true,north=true,south=true,up=false,variant=lima,west=false]
conquest:stone_wall_12[east=true,north=true,south=true,up=false,variant=mike,west=true]
conquest:stone_wall_12[east=true,north=true,south=true,up=false,variant=mike,west=false]
conquest:stone_wall_12[east=true,north=true,south=true,up=false,variant=november,west=true]
conquest:stone_wall_12[east=true,north=true,south=true,up=false,variant=november,west=false]
conquest:stone_wall_12[east=true,north=true,south=true,up=false,variant=oscar,west=true]
conquest:stone_wall_12[east=true,north=true,south=true,up=false,variant=oscar,west=false]
conquest:stone_wall_12[east=true,north=true,south=true,up=false,variant=papa,west=true]
conquest:stone_wall_12[east=true,north=true,south=true,up=false,variant=papa,west=false]
conquest:stone_wall_12[east=true,north=true,south=false,up=true,variant=alpha,west=true]
conquest:stone_wall_12[east=true,north=true,south=false,up=true,variant=alpha,west=false]
conquest:stone_wall_12[east=true,north=true,south=false,up=true,variant=bravo,west=true]
conquest:stone_wall_12[east=true,north=true,south=false,up=true,variant=bravo,west=false]
conquest:stone_wall_12[east=true,north=true,south=false,up=true,variant=charlie,west=true]
conquest:stone_wall_12[east=true,north=true,south=false,up=true,variant=charlie,west=false]
conquest:stone_wall_12[east=true,north=true,south=false,up=true,variant=delta,west=true]
conquest:stone_wall_12[east=true,north=true,south=false,up=true,variant=delta,west=false]
conquest:stone_wall_12[east=true,north=true,south=false,up=true,variant=echo,west=true]
conquest:stone_wall_12[east=true,north=true,south=false,up=true,variant=echo,west=false]
conquest:stone_wall_12[east=true,north=true,south=false,up=true,variant=fox,west=true]
conquest:stone_wall_12[east=true,north=true,south=false,up=true,variant=fox,west=false]
conquest:stone_wall_12[east=true,north=true,south=false,up=true,variant=golf,west=true]
conquest:stone_wall_12[east=true,north=true,south=false,up=true,variant=golf,west=false]
conquest:stone_wall_12[east=true,north=true,south=false,up=true,variant=hotel,west=true]
conquest:stone_wall_12[east=true,north=true,south=false,up=true,variant=hotel,west=false]
conquest:stone_wall_12[east=true,north=true,south=false,up=true,variant=india,west=true]
conquest:stone_wall_12[east=true,north=true,south=false,up=true,variant=india,west=false]
conquest:stone_wall_12[east=true,north=true,south=false,up=true,variant=juliet,west=true]
conquest:stone_wall_12[east=true,north=true,south=false,up=true,variant=juliet,west=false]
conquest:stone_wall_12[east=true,north=true,south=false,up=true,variant=kilo,west=true]
conquest:stone_wall_12[east=true,north=true,south=false,up=true,variant=kilo,west=false]
conquest:stone_wall_12[east=true,north=true,south=false,up=true,variant=lima,west=true]
conquest:stone_wall_12[east=true,north=true,south=false,up=true,variant=lima,west=false]
conquest:stone_wall_12[east=true,north=true,south=false,up=true,variant=mike,west=true]
conquest:stone_wall_12[east=true,north=true,south=false,up=true,variant=mike,west=false]
conquest:stone_wall_12[east=true,north=true,south=false,up=true,variant=november,west=true]
conquest:stone_wall_12[east=true,north=true,south=false,up=true,variant=november,west=false]
conquest:stone_wall_12[east=true,north=true,south=false,up=true,variant=oscar,west=true]
conquest:stone_wall_12[east=true,north=true,south=false,up=true,variant=oscar,west=false]
conquest:stone_wall_12[east=true,north=true,south=false,up=true,variant=papa,west=true]
conquest:stone_wall_12[east=true,north=true,south=false,up=true,variant=papa,west=false]
conquest:stone_wall_12[east=true,north=true,south=false,up=false,variant=alpha,west=true]
conquest:stone_wall_12[east=true,north=true,south=false,up=false,variant=alpha,west=false]
conquest:stone_wall_12[east=true,north=true,south=false,up=false,variant=bravo,west=true]
conquest:stone_wall_12[east=true,north=true,south=false,up=false,variant=bravo,west=false]
conquest:stone_wall_12[east=true,north=true,south=false,up=false,variant=charlie,west=true]
conquest:stone_wall_12[east=true,north=true,south=false,up=false,variant=charlie,west=false]
conquest:stone_wall_12[east=true,north=true,south=false,up=false,variant=delta,west=true]
conquest:stone_wall_12[east=true,north=true,south=false,up=false,variant=delta,west=false]
conquest:stone_wall_12[east=true,north=true,south=false,up=false,variant=echo,west=true]
conquest:stone_wall_12[east=true,north=true,south=false,up=false,variant=echo,west=false]
conquest:stone_wall_12[east=true,north=true,south=false,up=false,variant=fox,west=true]
conquest:stone_wall_12[east=true,north=true,south=false,up=false,variant=fox,west=false]
conquest:stone_wall_12[east=true,north=true,south=false,up=false,variant=golf,west=true]
conquest:stone_wall_12[east=true,north=true,south=false,up=false,variant=golf,west=false]
conquest:stone_wall_12[east=true,north=true,south=false,up=false,variant=hotel,west=true]
conquest:stone_wall_12[east=true,north=true,south=false,up=false,variant=hotel,west=false]
conquest:stone_wall_12[east=true,north=true,south=false,up=false,variant=india,west=true]
conquest:stone_wall_12[east=true,north=true,south=false,up=false,variant=india,west=false]
conquest:stone_wall_12[east=true,north=true,south=false,up=false,variant=juliet,west=true]
conquest:stone_wall_12[east=true,north=true,south=false,up=false,variant=juliet,west=false]
conquest:stone_wall_12[east=true,north=true,south=false,up=false,variant=kilo,west=true]
conquest:stone_wall_12[east=true,north=true,south=false,up=false,variant=kilo,west=false]
conquest:stone_wall_12[east=true,north=true,south=false,up=false,variant=lima,west=true]
conquest:stone_wall_12[east=true,north=true,south=false,up=false,variant=lima,west=false]
conquest:stone_wall_12[east=true,north=true,south=false,up=false,variant=mike,west=true]
conquest:stone_wall_12[east=true,north=true,south=false,up=false,variant=mike,west=false]
conquest:stone_wall_12[east=true,north=true,south=false,up=false,variant=november,west=true]
conquest:stone_wall_12[east=true,north=true,south=false,up=false,variant=november,west=false]
conquest:stone_wall_12[east=true,north=true,south=false,up=false,variant=oscar,west=true]
conquest:stone_wall_12[east=true,north=true,south=false,up=false,variant=oscar,west=false]
conquest:stone_wall_12[east=true,north=true,south=false,up=false,variant=papa,west=true]
conquest:stone_wall_12[east=true,north=true,south=false,up=false,variant=papa,west=false]
conquest:stone_wall_12[east=true,north=false,south=true,up=true,variant=alpha,west=true]
conquest:stone_wall_12[east=true,north=false,south=true,up=true,variant=alpha,west=false]
conquest:stone_wall_12[east=true,north=false,south=true,up=true,variant=bravo,west=true]
conquest:stone_wall_12[east=true,north=false,south=true,up=true,variant=bravo,west=false]
conquest:stone_wall_12[east=true,north=false,south=true,up=true,variant=charlie,west=true]
conquest:stone_wall_12[east=true,north=false,south=true,up=true,variant=charlie,west=false]
conquest:stone_wall_12[east=true,north=false,south=true,up=true,variant=delta,west=true]
conquest:stone_wall_12[east=true,north=false,south=true,up=true,variant=delta,west=false]
conquest:stone_wall_12[east=true,north=false,south=true,up=true,variant=echo,west=true]
conquest:stone_wall_12[east=true,north=false,south=true,up=true,variant=echo,west=false]
conquest:stone_wall_12[east=true,north=false,south=true,up=true,variant=fox,west=true]
conquest:stone_wall_12[east=true,north=false,south=true,up=true,variant=fox,west=false]
conquest:stone_wall_12[east=true,north=false,south=true,up=true,variant=golf,west=true]
conquest:stone_wall_12[east=true,north=false,south=true,up=true,variant=golf,west=false]
conquest:stone_wall_12[east=true,north=false,south=true,up=true,variant=hotel,west=true]
conquest:stone_wall_12[east=true,north=false,south=true,up=true,variant=hotel,west=false]
conquest:stone_wall_12[east=true,north=false,south=true,up=true,variant=india,west=true]
conquest:stone_wall_12[east=true,north=false,south=true,up=true,variant=india,west=false]
conquest:stone_wall_12[east=true,north=false,south=true,up=true,variant=juliet,west=true]
conquest:stone_wall_12[east=true,north=false,south=true,up=true,variant=juliet,west=false]
conquest:stone_wall_12[east=true,north=false,south=true,up=true,variant=kilo,west=true]
conquest:stone_wall_12[east=true,north=false,south=true,up=true,variant=kilo,west=false]
conquest:stone_wall_12[east=true,north=false,south=true,up=true,variant=lima,west=true]
conquest:stone_wall_12[east=true,north=false,south=true,up=true,variant=lima,west=false]
conquest:stone_wall_12[east=true,north=false,south=true,up=true,variant=mike,west=true]
conquest:stone_wall_12[east=true,north=false,south=true,up=true,variant=mike,west=false]
conquest:stone_wall_12[east=true,north=false,south=true,up=true,variant=november,west=true]
conquest:stone_wall_12[east=true,north=false,south=true,up=true,variant=november,west=false]
conquest:stone_wall_12[east=true,north=false,south=true,up=true,variant=oscar,west=true]
conquest:stone_wall_12[east=true,north=false,south=true,up=true,variant=oscar,west=false]
conquest:stone_wall_12[east=true,north=false,south=true,up=true,variant=papa,west=true]
conquest:stone_wall_12[east=true,north=false,south=true,up=true,variant=papa,west=false]
conquest:stone_wall_12[east=true,north=false,south=true,up=false,variant=alpha,west=true]
conquest:stone_wall_12[east=true,north=false,south=true,up=false,variant=alpha,west=false]
conquest:stone_wall_12[east=true,north=false,south=true,up=false,variant=bravo,west=true]
conquest:stone_wall_12[east=true,north=false,south=true,up=false,variant=bravo,west=false]
conquest:stone_wall_12[east=true,north=false,south=true,up=false,variant=charlie,west=true]
conquest:stone_wall_12[east=true,north=false,south=true,up=false,variant=charlie,west=false]
conquest:stone_wall_12[east=true,north=false,south=true,up=false,variant=delta,west=true]
conquest:stone_wall_12[east=true,north=false,south=true,up=false,variant=delta,west=false]
conquest:stone_wall_12[east=true,north=false,south=true,up=false,variant=echo,west=true]
conquest:stone_wall_12[east=true,north=false,south=true,up=false,variant=echo,west=false]
conquest:stone_wall_12[east=true,north=false,south=true,up=false,variant=fox,west=true]
conquest:stone_wall_12[east=true,north=false,south=true,up=false,variant=fox,west=false]
conquest:stone_wall_12[east=true,north=false,south=true,up=false,variant=golf,west=true]
conquest:stone_wall_12[east=true,north=false,south=true,up=false,variant=golf,west=false]
conquest:stone_wall_12[east=true,north=false,south=true,up=false,variant=hotel,west=true]
conquest:stone_wall_12[east=true,north=false,south=true,up=false,variant=hotel,west=false]
conquest:stone_wall_12[east=true,north=false,south=true,up=false,variant=india,west=true]
conquest:stone_wall_12[east=true,north=false,south=true,up=false,variant=india,west=false]
conquest:stone_wall_12[east=true,north=false,south=true,up=false,variant=juliet,west=true]
conquest:stone_wall_12[east=true,north=false,south=true,up=false,variant=juliet,west=false]
conquest:stone_wall_12[east=true,north=false,south=true,up=false,variant=kilo,west=true]
conquest:stone_wall_12[east=true,north=false,south=true,up=false,variant=kilo,west=false]
conquest:stone_wall_12[east=true,north=false,south=true,up=false,variant=lima,west=true]
conquest:stone_wall_12[east=true,north=false,south=true,up=false,variant=lima,west=false]
conquest:stone_wall_12[east=true,north=false,south=true,up=false,variant=mike,west=true]
conquest:stone_wall_12[east=true,north=false,south=true,up=false,variant=mike,west=false]
conquest:stone_wall_12[east=true,north=false,south=true,up=false,variant=november,west=true]
conquest:stone_wall_12[east=true,north=false,south=true,up=false,variant=november,west=false]
conquest:stone_wall_12[east=true,north=false,south=true,up=false,variant=oscar,west=true]
conquest:stone_wall_12[east=true,north=false,south=true,up=false,variant=oscar,west=false]
conquest:stone_wall_12[east=true,north=false,south=true,up=false,variant=papa,west=true]
conquest:stone_wall_12[east=true,north=false,south=true,up=false,variant=papa,west=false]
conquest:stone_wall_12[east=true,north=false,south=false,up=true,variant=alpha,west=true]
conquest:stone_wall_12[east=true,north=false,south=false,up=true,variant=alpha,west=false]
conquest:stone_wall_12[east=true,north=false,south=false,up=true,variant=bravo,west=true]
conquest:stone_wall_12[east=true,north=false,south=false,up=true,variant=bravo,west=false]
conquest:stone_wall_12[east=true,north=false,south=false,up=true,variant=charlie,west=true]
conquest:stone_wall_12[east=true,north=false,south=false,up=true,variant=charlie,west=false]
conquest:stone_wall_12[east=true,north=false,south=false,up=true,variant=delta,west=true]
conquest:stone_wall_12[east=true,north=false,south=false,up=true,variant=delta,west=false]
conquest:stone_wall_12[east=true,north=false,south=false,up=true,variant=echo,west=true]
conquest:stone_wall_12[east=true,north=false,south=false,up=true,variant=echo,west=false]
conquest:stone_wall_12[east=true,north=false,south=false,up=true,variant=fox,west=true]
conquest:stone_wall_12[east=true,north=false,south=false,up=true,variant=fox,west=false]
conquest:stone_wall_12[east=true,north=false,south=false,up=true,variant=golf,west=true]
conquest:stone_wall_12[east=true,north=false,south=false,up=true,variant=golf,west=false]
conquest:stone_wall_12[east=true,north=false,south=false,up=true,variant=hotel,west=true]
conquest:stone_wall_12[east=true,north=false,south=false,up=true,variant=hotel,west=false]
conquest:stone_wall_12[east=true,north=false,south=false,up=true,variant=india,west=true]
conquest:stone_wall_12[east=true,north=false,south=false,up=true,variant=india,west=false]
conquest:stone_wall_12[east=true,north=false,south=false,up=true,variant=juliet,west=true]
conquest:stone_wall_12[east=true,north=false,south=false,up=true,variant=juliet,west=false]
conquest:stone_wall_12[east=true,north=false,south=false,up=true,variant=kilo,west=true]
conquest:stone_wall_12[east=true,north=false,south=false,up=true,variant=kilo,west=false]
conquest:stone_wall_12[east=true,north=false,south=false,up=true,variant=lima,west=true]
conquest:stone_wall_12[east=true,north=false,south=false,up=true,variant=lima,west=false]
conquest:stone_wall_12[east=true,north=false,south=false,up=true,variant=mike,west=true]
conquest:stone_wall_12[east=true,north=false,south=false,up=true,variant=mike,west=false]
conquest:stone_wall_12[east=true,north=false,south=false,up=true,variant=november,west=true]
conquest:stone_wall_12[east=true,north=false,south=false,up=true,variant=november,west=false]
conquest:stone_wall_12[east=true,north=false,south=false,up=true,variant=oscar,west=true]
conquest:stone_wall_12[east=true,north=false,south=false,up=true,variant=oscar,west=false]
conquest:stone_wall_12[east=true,north=false,south=false,up=true,variant=papa,west=true]
conquest:stone_wall_12[east=true,north=false,south=false,up=true,variant=papa,west=false]
conquest:stone_wall_12[east=true,north=false,south=false,up=false,variant=alpha,west=true]
conquest:stone_wall_12[east=true,north=false,south=false,up=false,variant=alpha,west=false]
conquest:stone_wall_12[east=true,north=false,south=false,up=false,variant=bravo,west=true]
conquest:stone_wall_12[east=true,north=false,south=false,up=false,variant=bravo,west=false]
conquest:stone_wall_12[east=true,north=false,south=false,up=false,variant=charlie,west=true]
conquest:stone_wall_12[east=true,north=false,south=false,up=false,variant=charlie,west=false]
conquest:stone_wall_12[east=true,north=false,south=false,up=false,variant=delta,west=true]
conquest:stone_wall_12[east=true,north=false,south=false,up=false,variant=delta,west=false]
conquest:stone_wall_12[east=true,north=false,south=false,up=false,variant=echo,west=true]
conquest:stone_wall_12[east=true,north=false,south=false,up=false,variant=echo,west=false]
conquest:stone_wall_12[east=true,north=false,south=false,up=false,variant=fox,west=true]
conquest:stone_wall_12[east=true,north=false,south=false,up=false,variant=fox,west=false]
conquest:stone_wall_12[east=true,north=false,south=false,up=false,variant=golf,west=true]
conquest:stone_wall_12[east=true,north=false,south=false,up=false,variant=golf,west=false]
conquest:stone_wall_12[east=true,north=false,south=false,up=false,variant=hotel,west=true]
conquest:stone_wall_12[east=true,north=false,south=false,up=false,variant=hotel,west=false]
conquest:stone_wall_12[east=true,north=false,south=false,up=false,variant=india,west=true]
conquest:stone_wall_12[east=true,north=false,south=false,up=false,variant=india,west=false]
conquest:stone_wall_12[east=true,north=false,south=false,up=false,variant=juliet,west=true]
conquest:stone_wall_12[east=true,north=false,south=false,up=false,variant=juliet,west=false]
conquest:stone_wall_12[east=true,north=false,south=false,up=false,variant=kilo,west=true]
conquest:stone_wall_12[east=true,north=false,south=false,up=false,variant=kilo,west=false]
conquest:stone_wall_12[east=true,north=false,south=false,up=false,variant=lima,west=true]
conquest:stone_wall_12[east=true,north=false,south=false,up=false,variant=lima,west=false]
conquest:stone_wall_12[east=true,north=false,south=false,up=false,variant=mike,west=true]
conquest:stone_wall_12[east=true,north=false,south=false,up=false,variant=mike,west=false]
conquest:stone_wall_12[east=true,north=false,south=false,up=false,variant=november,west=true]
conquest:stone_wall_12[east=true,north=false,south=false,up=false,variant=november,west=false]
conquest:stone_wall_12[east=true,north=false,south=false,up=false,variant=oscar,west=true]
conquest:stone_wall_12[east=true,north=false,south=false,up=false,variant=oscar,west=false]
conquest:stone_wall_12[east=true,north=false,south=false,up=false,variant=papa,west=true]
conquest:stone_wall_12[east=true,north=false,south=false,up=false,variant=papa,west=false]
conquest:stone_wall_12[east=false,north=true,south=true,up=true,variant=alpha,west=true]
conquest:stone_wall_12[east=false,north=true,south=true,up=true,variant=alpha,west=false]
conquest:stone_wall_12[east=false,north=true,south=true,up=true,variant=bravo,west=true]
conquest:stone_wall_12[east=false,north=true,south=true,up=true,variant=bravo,west=false]
conquest:stone_wall_12[east=false,north=true,south=true,up=true,variant=charlie,west=true]
conquest:stone_wall_12[east=false,north=true,south=true,up=true,variant=charlie,west=false]
conquest:stone_wall_12[east=false,north=true,south=true,up=true,variant=delta,west=true]
conquest:stone_wall_12[east=false,north=true,south=true,up=true,variant=delta,west=false]
conquest:stone_wall_12[east=false,north=true,south=true,up=true,variant=echo,west=true]
conquest:stone_wall_12[east=false,north=true,south=true,up=true,variant=echo,west=false]
conquest:stone_wall_12[east=false,north=true,south=true,up=true,variant=fox,west=true]
conquest:stone_wall_12[east=false,north=true,south=true,up=true,variant=fox,west=false]
conquest:stone_wall_12[east=false,north=true,south=true,up=true,variant=golf,west=true]
conquest:stone_wall_12[east=false,north=true,south=true,up=true,variant=golf,west=false]
conquest:stone_wall_12[east=false,north=true,south=true,up=true,variant=hotel,west=true]
conquest:stone_wall_12[east=false,north=true,south=true,up=true,variant=hotel,west=false]
conquest:stone_wall_12[east=false,north=true,south=true,up=true,variant=india,west=true]
conquest:stone_wall_12[east=false,north=true,south=true,up=true,variant=india,west=false]
conquest:stone_wall_12[east=false,north=true,south=true,up=true,variant=juliet,west=true]
conquest:stone_wall_12[east=false,north=true,south=true,up=true,variant=juliet,west=false]
conquest:stone_wall_12[east=false,north=true,south=true,up=true,variant=kilo,west=true]
conquest:stone_wall_12[east=false,north=true,south=true,up=true,variant=kilo,west=false]
conquest:stone_wall_12[east=false,north=true,south=true,up=true,variant=lima,west=true]
conquest:stone_wall_12[east=false,north=true,south=true,up=true,variant=lima,west=false]
conquest:stone_wall_12[east=false,north=true,south=true,up=true,variant=mike,west=true]
conquest:stone_wall_12[east=false,north=true,south=true,up=true,variant=mike,west=false]
conquest:stone_wall_12[east=false,north=true,south=true,up=true,variant=november,west=true]
conquest:stone_wall_12[east=false,north=true,south=true,up=true,variant=november,west=false]
conquest:stone_wall_12[east=false,north=true,south=true,up=true,variant=oscar,west=true]
conquest:stone_wall_12[east=false,north=true,south=true,up=true,variant=oscar,west=false]
conquest:stone_wall_12[east=false,north=true,south=true,up=true,variant=papa,west=true]
conquest:stone_wall_12[east=false,north=true,south=true,up=true,variant=papa,west=false]
conquest:stone_wall_12[east=false,north=true,south=true,up=false,variant=alpha,west=true]
conquest:stone_wall_12[east=false,north=true,south=true,up=false,variant=alpha,west=false]
conquest:stone_wall_12[east=false,north=true,south=true,up=false,variant=bravo,west=true]
conquest:stone_wall_12[east=false,north=true,south=true,up=false,variant=bravo,west=false]
conquest:stone_wall_12[east=false,north=true,south=true,up=false,variant=charlie,west=true]
conquest:stone_wall_12[east=false,north=true,south=true,up=false,variant=charlie,west=false]
conquest:stone_wall_12[east=false,north=true,south=true,up=false,variant=delta,west=true]
conquest:stone_wall_12[east=false,north=true,south=true,up=false,variant=delta,west=false]
conquest:stone_wall_12[east=false,north=true,south=true,up=false,variant=echo,west=true]
conquest:stone_wall_12[east=false,north=true,south=true,up=false,variant=echo,west=false]
conquest:stone_wall_12[east=false,north=true,south=true,up=false,variant=fox,west=true]
conquest:stone_wall_12[east=false,north=true,south=true,up=false,variant=fox,west=false]
conquest:stone_wall_12[east=false,north=true,south=true,up=false,variant=golf,west=true]
conquest:stone_wall_12[east=false,north=true,south=true,up=false,variant=golf,west=false]
conquest:stone_wall_12[east=false,north=true,south=true,up=false,variant=hotel,west=true]
conquest:stone_wall_12[east=false,north=true,south=true,up=false,variant=hotel,west=false]
conquest:stone_wall_12[east=false,north=true,south=true,up=false,variant=india,west=true]
conquest:stone_wall_12[east=false,north=true,south=true,up=false,variant=india,west=false]
conquest:stone_wall_12[east=false,north=true,south=true,up=false,variant=juliet,west=true]
conquest:stone_wall_12[east=false,north=true,south=true,up=false,variant=juliet,west=false]
conquest:stone_wall_12[east=false,north=true,south=true,up=false,variant=kilo,west=true]
conquest:stone_wall_12[east=false,north=true,south=true,up=false,variant=kilo,west=false]
conquest:stone_wall_12[east=false,north=true,south=true,up=false,variant=lima,west=true]
conquest:stone_wall_12[east=false,north=true,south=true,up=false,variant=lima,west=false]
conquest:stone_wall_12[east=false,north=true,south=true,up=false,variant=mike,west=true]
conquest:stone_wall_12[east=false,north=true,south=true,up=false,variant=mike,west=false]
conquest:stone_wall_12[east=false,north=true,south=true,up=false,variant=november,west=true]
conquest:stone_wall_12[east=false,north=true,south=true,up=false,variant=november,west=false]
conquest:stone_wall_12[east=false,north=true,south=true,up=false,variant=oscar,west=true]
conquest:stone_wall_12[east=false,north=true,south=true,up=false,variant=oscar,west=false]
conquest:stone_wall_12[east=false,north=true,south=true,up=false,variant=papa,west=true]
conquest:stone_wall_12[east=false,north=true,south=true,up=false,variant=papa,west=false]
conquest:stone_wall_12[east=false,north=true,south=false,up=true,variant=alpha,west=true]
conquest:stone_wall_12[east=false,north=true,south=false,up=true,variant=alpha,west=false]
conquest:stone_wall_12[east=false,north=true,south=false,up=true,variant=bravo,west=true]
conquest:stone_wall_12[east=false,north=true,south=false,up=true,variant=bravo,west=false]
conquest:stone_wall_12[east=false,north=true,south=false,up=true,variant=charlie,west=true]
conquest:stone_wall_12[east=false,north=true,south=false,up=true,variant=charlie,west=false]
conquest:stone_wall_12[east=false,north=true,south=false,up=true,variant=delta,west=true]
conquest:stone_wall_12[east=false,north=true,south=false,up=true,variant=delta,west=false]
conquest:stone_wall_12[east=false,north=true,south=false,up=true,variant=echo,west=true]
conquest:stone_wall_12[east=false,north=true,south=false,up=true,variant=echo,west=false]
conquest:stone_wall_12[east=false,north=true,south=false,up=true,variant=fox,west=true]
conquest:stone_wall_12[east=false,north=true,south=false,up=true,variant=fox,west=false]
conquest:stone_wall_12[east=false,north=true,south=false,up=true,variant=golf,west=true]
conquest:stone_wall_12[east=false,north=true,south=false,up=true,variant=golf,west=false]
conquest:stone_wall_12[east=false,north=true,south=false,up=true,variant=hotel,west=true]
conquest:stone_wall_12[east=false,north=true,south=false,up=true,variant=hotel,west=false]
conquest:stone_wall_12[east=false,north=true,south=false,up=true,variant=india,west=true]
conquest:stone_wall_12[east=false,north=true,south=false,up=true,variant=india,west=false]
conquest:stone_wall_12[east=false,north=true,south=false,up=true,variant=juliet,west=true]
conquest:stone_wall_12[east=false,north=true,south=false,up=true,variant=juliet,west=false]
conquest:stone_wall_12[east=false,north=true,south=false,up=true,variant=kilo,west=true]
conquest:stone_wall_12[east=false,north=true,south=false,up=true,variant=kilo,west=false]
conquest:stone_wall_12[east=false,north=true,south=false,up=true,variant=lima,west=true]
conquest:stone_wall_12[east=false,north=true,south=false,up=true,variant=lima,west=false]
conquest:stone_wall_12[east=false,north=true,south=false,up=true,variant=mike,west=true]
conquest:stone_wall_12[east=false,north=true,south=false,up=true,variant=mike,west=false]
conquest:stone_wall_12[east=false,north=true,south=false,up=true,variant=november,west=true]
conquest:stone_wall_12[east=false,north=true,south=false,up=true,variant=november,west=false]
conquest:stone_wall_12[east=false,north=true,south=false,up=true,variant=oscar,west=true]
conquest:stone_wall_12[east=false,north=true,south=false,up=true,variant=oscar,west=false]
conquest:stone_wall_12[east=false,north=true,south=false,up=true,variant=papa,west=true]
conquest:stone_wall_12[east=false,north=true,south=false,up=true,variant=papa,west=false]
conquest:stone_wall_12[east=false,north=true,south=false,up=false,variant=alpha,west=true]
conquest:stone_wall_12[east=false,north=true,south=false,up=false,variant=alpha,west=false]
conquest:stone_wall_12[east=false,north=true,south=false,up=false,variant=bravo,west=true]
conquest:stone_wall_12[east=false,north=true,south=false,up=false,variant=bravo,west=false]
conquest:stone_wall_12[east=false,north=true,south=false,up=false,variant=charlie,west=true]
conquest:stone_wall_12[east=false,north=true,south=false,up=false,variant=charlie,west=false]
conquest:stone_wall_12[east=false,north=true,south=false,up=false,variant=delta,west=true]
conquest:stone_wall_12[east=false,north=true,south=false,up=false,variant=delta,west=false]
conquest:stone_wall_12[east=false,north=true,south=false,up=false,variant=echo,west=true]
conquest:stone_wall_12[east=false,north=true,south=false,up=false,variant=echo,west=false]
conquest:stone_wall_12[east=false,north=true,south=false,up=false,variant=fox,west=true]
conquest:stone_wall_12[east=false,north=true,south=false,up=false,variant=fox,west=false]
conquest:stone_wall_12[east=false,north=true,south=false,up=false,variant=golf,west=true]
conquest:stone_wall_12[east=false,north=true,south=false,up=false,variant=golf,west=false]
conquest:stone_wall_12[east=false,north=true,south=false,up=false,variant=hotel,west=true]
conquest:stone_wall_12[east=false,north=true,south=false,up=false,variant=hotel,west=false]
conquest:stone_wall_12[east=false,north=true,south=false,up=false,variant=india,west=true]
conquest:stone_wall_12[east=false,north=true,south=false,up=false,variant=india,west=false]
conquest:stone_wall_12[east=false,north=true,south=false,up=false,variant=juliet,west=true]
conquest:stone_wall_12[east=false,north=true,south=false,up=false,variant=juliet,west=false]
conquest:stone_wall_12[east=false,north=true,south=false,up=false,variant=kilo,west=true]
conquest:stone_wall_12[east=false,north=true,south=false,up=false,variant=kilo,west=false]
conquest:stone_wall_12[east=false,north=true,south=false,up=false,variant=lima,west=true]
conquest:stone_wall_12[east=false,north=true,south=false,up=false,variant=lima,west=false]
conquest:stone_wall_12[east=false,north=true,south=false,up=false,variant=mike,west=true]
conquest:stone_wall_12[east=false,north=true,south=false,up=false,variant=mike,west=false]
conquest:stone_wall_12[east=false,north=true,south=false,up=false,variant=november,west=true]
conquest:stone_wall_12[east=false,north=true,south=false,up=false,variant=november,west=false]
conquest:stone_wall_12[east=false,north=true,south=false,up=false,variant=oscar,west=true]
conquest:stone_wall_12[east=false,north=true,south=false,up=false,variant=oscar,west=false]
conquest:stone_wall_12[east=false,north=true,south=false,up=false,variant=papa,west=true]
conquest:stone_wall_12[east=false,north=true,south=false,up=false,variant=papa,west=false]
conquest:stone_wall_12[east=false,north=false,south=true,up=true,variant=alpha,west=true]
conquest:stone_wall_12[east=false,north=false,south=true,up=true,variant=alpha,west=false]
conquest:stone_wall_12[east=false,north=false,south=true,up=true,variant=bravo,west=true]
conquest:stone_wall_12[east=false,north=false,south=true,up=true,variant=bravo,west=false]
conquest:stone_wall_12[east=false,north=false,south=true,up=true,variant=charlie,west=true]
conquest:stone_wall_12[east=false,north=false,south=true,up=true,variant=charlie,west=false]
conquest:stone_wall_12[east=false,north=false,south=true,up=true,variant=delta,west=true]
conquest:stone_wall_12[east=false,north=false,south=true,up=true,variant=delta,west=false]
conquest:stone_wall_12[east=false,north=false,south=true,up=true,variant=echo,west=true]
conquest:stone_wall_12[east=false,north=false,south=true,up=true,variant=echo,west=false]
conquest:stone_wall_12[east=false,north=false,south=true,up=true,variant=fox,west=true]
conquest:stone_wall_12[east=false,north=false,south=true,up=true,variant=fox,west=false]
conquest:stone_wall_12[east=false,north=false,south=true,up=true,variant=golf,west=true]
conquest:stone_wall_12[east=false,north=false,south=true,up=true,variant=golf,west=false]
conquest:stone_wall_12[east=false,north=false,south=true,up=true,variant=hotel,west=true]
conquest:stone_wall_12[east=false,north=false,south=true,up=true,variant=hotel,west=false]
conquest:stone_wall_12[east=false,north=false,south=true,up=true,variant=india,west=true]
conquest:stone_wall_12[east=false,north=false,south=true,up=true,variant=india,west=false]
conquest:stone_wall_12[east=false,north=false,south=true,up=true,variant=juliet,west=true]
conquest:stone_wall_12[east=false,north=false,south=true,up=true,variant=juliet,west=false]
conquest:stone_wall_12[east=false,north=false,south=true,up=true,variant=kilo,west=true]
conquest:stone_wall_12[east=false,north=false,south=true,up=true,variant=kilo,west=false]
conquest:stone_wall_12[east=false,north=false,south=true,up=true,variant=lima,west=true]
conquest:stone_wall_12[east=false,north=false,south=true,up=true,variant=lima,west=false]
conquest:stone_wall_12[east=false,north=false,south=true,up=true,variant=mike,west=true]
conquest:stone_wall_12[east=false,north=false,south=true,up=true,variant=mike,west=false]
conquest:stone_wall_12[east=false,north=false,south=true,up=true,variant=november,west=true]
conquest:stone_wall_12[east=false,north=false,south=true,up=true,variant=november,west=false]
conquest:stone_wall_12[east=false,north=false,south=true,up=true,variant=oscar,west=true]
conquest:stone_wall_12[east=false,north=false,south=true,up=true,variant=oscar,west=false]
conquest:stone_wall_12[east=false,north=false,south=true,up=true,variant=papa,west=true]
conquest:stone_wall_12[east=false,north=false,south=true,up=true,variant=papa,west=false]
conquest:stone_wall_12[east=false,north=false,south=true,up=false,variant=alpha,west=true]
conquest:stone_wall_12[east=false,north=false,south=true,up=false,variant=alpha,west=false]
conquest:stone_wall_12[east=false,north=false,south=true,up=false,variant=bravo,west=true]
conquest:stone_wall_12[east=false,north=false,south=true,up=false,variant=bravo,west=false]
conquest:stone_wall_12[east=false,north=false,south=true,up=false,variant=charlie,west=true]
conquest:stone_wall_12[east=false,north=false,south=true,up=false,variant=charlie,west=false]
conquest:stone_wall_12[east=false,north=false,south=true,up=false,variant=delta,west=true]
conquest:stone_wall_12[east=false,north=false,south=true,up=false,variant=delta,west=false]
conquest:stone_wall_12[east=false,north=false,south=true,up=false,variant=echo,west=true]
conquest:stone_wall_12[east=false,north=false,south=true,up=false,variant=echo,west=false]
conquest:stone_wall_12[east=false,north=false,south=true,up=false,variant=fox,west=true]
conquest:stone_wall_12[east=false,north=false,south=true,up=false,variant=fox,west=false]
conquest:stone_wall_12[east=false,north=false,south=true,up=false,variant=golf,west=true]
conquest:stone_wall_12[east=false,north=false,south=true,up=false,variant=golf,west=false]
conquest:stone_wall_12[east=false,north=false,south=true,up=false,variant=hotel,west=true]
conquest:stone_wall_12[east=false,north=false,south=true,up=false,variant=hotel,west=false]
conquest:stone_wall_12[east=false,north=false,south=true,up=false,variant=india,west=true]
conquest:stone_wall_12[east=false,north=false,south=true,up=false,variant=india,west=false]
conquest:stone_wall_12[east=false,north=false,south=true,up=false,variant=juliet,west=true]
conquest:stone_wall_12[east=false,north=false,south=true,up=false,variant=juliet,west=false]
conquest:stone_wall_12[east=false,north=false,south=true,up=false,variant=kilo,west=true]
conquest:stone_wall_12[east=false,north=false,south=true,up=false,variant=kilo,west=false]
conquest:stone_wall_12[east=false,north=false,south=true,up=false,variant=lima,west=true]
conquest:stone_wall_12[east=false,north=false,south=true,up=false,variant=lima,west=false]
conquest:stone_wall_12[east=false,north=false,south=true,up=false,variant=mike,west=true]
conquest:stone_wall_12[east=false,north=false,south=true,up=false,variant=mike,west=false]
conquest:stone_wall_12[east=false,north=false,south=true,up=false,variant=november,west=true]
conquest:stone_wall_12[east=false,north=false,south=true,up=false,variant=november,west=false]
conquest:stone_wall_12[east=false,north=false,south=true,up=false,variant=oscar,west=true]
conquest:stone_wall_12[east=false,north=false,south=true,up=false,variant=oscar,west=false]
conquest:stone_wall_12[east=false,north=false,south=true,up=false,variant=papa,west=true]
conquest:stone_wall_12[east=false,north=false,south=true,up=false,variant=papa,west=false]
conquest:stone_wall_12[east=false,north=false,south=false,up=true,variant=alpha,west=true]
conquest:stone_wall_12[east=false,north=false,south=false,up=true,variant=alpha,west=false]
conquest:stone_wall_12[east=false,north=false,south=false,up=true,variant=bravo,west=true]
conquest:stone_wall_12[east=false,north=false,south=false,up=true,variant=bravo,west=false]
conquest:stone_wall_12[east=false,north=false,south=false,up=true,variant=charlie,west=true]
conquest:stone_wall_12[east=false,north=false,south=false,up=true,variant=charlie,west=false]
conquest:stone_wall_12[east=false,north=false,south=false,up=true,variant=delta,west=true]
conquest:stone_wall_12[east=false,north=false,south=false,up=true,variant=delta,west=false]
conquest:stone_wall_12[east=false,north=false,south=false,up=true,variant=echo,west=true]
conquest:stone_wall_12[east=false,north=false,south=false,up=true,variant=echo,west=false]
conquest:stone_wall_12[east=false,north=false,south=false,up=true,variant=fox,west=true]
conquest:stone_wall_12[east=false,north=false,south=false,up=true,variant=fox,west=false]
conquest:stone_wall_12[east=false,north=false,south=false,up=true,variant=golf,west=true]
conquest:stone_wall_12[east=false,north=false,south=false,up=true,variant=golf,west=false]
conquest:stone_wall_12[east=false,north=false,south=false,up=true,variant=hotel,west=true]
conquest:stone_wall_12[east=false,north=false,south=false,up=true,variant=hotel,west=false]
conquest:stone_wall_12[east=false,north=false,south=false,up=true,variant=india,west=true]
conquest:stone_wall_12[east=false,north=false,south=false,up=true,variant=india,west=false]
conquest:stone_wall_12[east=false,north=false,south=false,up=true,variant=juliet,west=true]
conquest:stone_wall_12[east=false,north=false,south=false,up=true,variant=juliet,west=false]
conquest:stone_wall_12[east=false,north=false,south=false,up=true,variant=kilo,west=true]
conquest:stone_wall_12[east=false,north=false,south=false,up=true,variant=kilo,west=false]
conquest:stone_wall_12[east=false,north=false,south=false,up=true,variant=lima,west=true]
conquest:stone_wall_12[east=false,north=false,south=false,up=true,variant=lima,west=false]
conquest:stone_wall_12[east=false,north=false,south=false,up=true,variant=mike,west=true]
conquest:stone_wall_12[east=false,north=false,south=false,up=true,variant=mike,west=false]
conquest:stone_wall_12[east=false,north=false,south=false,up=true,variant=november,west=true]
conquest:stone_wall_12[east=false,north=false,south=false,up=true,variant=november,west=false]
conquest:stone_wall_12[east=false,north=false,south=false,up=true,variant=oscar,west=true]
conquest:stone_wall_12[east=false,north=false,south=false,up=true,variant=oscar,west=false]
conquest:stone_wall_12[east=false,north=false,south=false,up=true,variant=papa,west=true]
conquest:stone_wall_12[east=false,north=false,south=false,up=true,variant=papa,west=false]
conquest:stone_wall_12[east=false,north=false,south=false,up=false,variant=alpha,west=true]
conquest:stone_wall_12[east=false,north=false,south=false,up=false,variant=alpha,west=false]
conquest:stone_wall_12[east=false,north=false,south=false,up=false,variant=bravo,west=true]
conquest:stone_wall_12[east=false,north=false,south=false,up=false,variant=bravo,west=false]
conquest:stone_wall_12[east=false,north=false,south=false,up=false,variant=charlie,west=true]
conquest:stone_wall_12[east=false,north=false,south=false,up=false,variant=charlie,west=false]
conquest:stone_wall_12[east=false,north=false,south=false,up=false,variant=delta,west=true]
conquest:stone_wall_12[east=false,north=false,south=false,up=false,variant=delta,west=false]
conquest:stone_wall_12[east=false,north=false,south=false,up=false,variant=echo,west=true]
conquest:stone_wall_12[east=false,north=false,south=false,up=false,variant=echo,west=false]
conquest:stone_wall_12[east=false,north=false,south=false,up=false,variant=fox,west=true]
conquest:stone_wall_12[east=false,north=false,south=false,up=false,variant=fox,west=false]
conquest:stone_wall_12[east=false,north=false,south=false,up=false,variant=golf,west=true]
conquest:stone_wall_12[east=false,north=false,south=false,up=false,variant=golf,west=false]
conquest:stone_wall_12[east=false,north=false,south=false,up=false,variant=hotel,west=true]
conquest:stone_wall_12[east=false,north=false,south=false,up=false,variant=hotel,west=false]
conquest:stone_wall_12[east=false,north=false,south=false,up=false,variant=india,west=true]
conquest:stone_wall_12[east=false,north=false,south=false,up=false,variant=india,west=false]
conquest:stone_wall_12[east=false,north=false,south=false,up=false,variant=juliet,west=true]
conquest:stone_wall_12[east=false,north=false,south=false,up=false,variant=juliet,west=false]
conquest:stone_wall_12[east=false,north=false,south=false,up=false,variant=kilo,west=true]
conquest:stone_wall_12[east=false,north=false,south=false,up=false,variant=kilo,west=false]
conquest:stone_wall_12[east=false,north=false,south=false,up=false,variant=lima,west=true]
conquest:stone_wall_12[east=false,north=false,south=false,up=false,variant=lima,west=false]
conquest:stone_wall_12[east=false,north=false,south=false,up=false,variant=mike,west=true]
conquest:stone_wall_12[east=false,north=false,south=false,up=false,variant=mike,west=false]
conquest:stone_wall_12[east=false,north=false,south=false,up=false,variant=november,west=true]
conquest:stone_wall_12[east=false,north=false,south=false,up=false,variant=november,west=false]
conquest:stone_wall_12[east=false,north=false,south=false,up=false,variant=oscar,west=true]
conquest:stone_wall_12[east=false,north=false,south=false,up=false,variant=oscar,west=false]
conquest:stone_wall_12[east=false,north=false,south=false,up=false,variant=papa,west=true]
conquest:stone_wall_12[east=false,north=false,south=false,up=false,variant=papa,west=false]
conquest:stone_pillar_1[variant=alpha]
conquest:stone_pillar_1[variant=bravo]
conquest:stone_pillar_1[variant=charlie]
conquest:stone_pillar_1[variant=delta]
conquest:stone_pillar_1[variant=echo]
conquest:stone_pillar_1[variant=fox]
conquest:stone_pillar_1[variant=golf]
conquest:stone_pillar_1[variant=hotel]
conquest:stone_pillar_1[variant=india]
conquest:stone_pillar_1[variant=juliet]
conquest:stone_pillar_1[variant=kilo]
conquest:stone_pillar_1[variant=lima]
conquest:stone_pillar_1[variant=mike]
conquest:stone_pillar_1[variant=november]
conquest:stone_pillar_1[variant=oscar]
conquest:stone_pillar_1[variant=papa]
conquest:stone_pillar_2[variant=alpha]
conquest:stone_pillar_2[variant=bravo]
conquest:stone_pillar_2[variant=charlie]
conquest:stone_pillar_2[variant=delta]
conquest:stone_pillar_2[variant=echo]
conquest:stone_pillar_2[variant=fox]
conquest:stone_pillar_2[variant=golf]
conquest:stone_pillar_2[variant=hotel]
conquest:stone_pillar_2[variant=india]
conquest:stone_pillar_2[variant=juliet]
conquest:stone_pillar_2[variant=kilo]
conquest:stone_pillar_2[variant=lima]
conquest:stone_pillar_2[variant=mike]
conquest:stone_pillar_2[variant=november]
conquest:stone_pillar_2[variant=oscar]
conquest:stone_pillar_2[variant=papa]
conquest:stone_pillar_3[variant=alpha]
conquest:stone_pillar_3[variant=bravo]
conquest:stone_pillar_3[variant=charlie]
conquest:stone_pillar_3[variant=delta]
conquest:stone_pillar_3[variant=echo]
conquest:stone_pillar_3[variant=fox]
conquest:stone_pillar_3[variant=golf]
conquest:stone_pillar_3[variant=hotel]
conquest:stone_pillar_3[variant=india]
conquest:stone_pillar_3[variant=juliet]
conquest:stone_pillar_3[variant=kilo]
conquest:stone_pillar_3[variant=lima]
conquest:stone_pillar_3[variant=mike]
conquest:stone_pillar_3[variant=november]
conquest:stone_pillar_3[variant=oscar]
conquest:stone_pillar_3[variant=papa]
conquest:stone_pillar_4[variant=alpha]
conquest:stone_pillar_4[variant=bravo]
conquest:stone_pillar_4[variant=charlie]
conquest:stone_pillar_4[variant=delta]
conquest:stone_pillar_4[variant=echo]
conquest:stone_pillar_4[variant=fox]
conquest:stone_pillar_4[variant=golf]
conquest:stone_pillar_4[variant=hotel]
conquest:stone_pillar_4[variant=india]
conquest:stone_pillar_4[variant=juliet]
conquest:stone_pillar_4[variant=kilo]
conquest:stone_pillar_4[variant=lima]
conquest:stone_pillar_4[variant=mike]
conquest:stone_pillar_4[variant=november]
conquest:stone_pillar_4[variant=oscar]
conquest:stone_pillar_4[variant=papa]
conquest:stone_pillar_5[variant=alpha]
conquest:stone_pillar_5[variant=bravo]
conquest:stone_pillar_5[variant=charlie]
conquest:stone_pillar_5[variant=delta]
conquest:stone_pillar_5[variant=echo]
conquest:stone_pillar_5[variant=fox]
conquest:stone_pillar_5[variant=golf]
conquest:stone_pillar_5[variant=hotel]
conquest:stone_pillar_5[variant=india]
conquest:stone_pillar_5[variant=juliet]
conquest:stone_pillar_5[variant=kilo]
conquest:stone_pillar_5[variant=lima]
conquest:stone_pillar_5[variant=mike]
conquest:stone_pillar_5[variant=november]
conquest:stone_pillar_5[variant=oscar]
conquest:stone_pillar_5[variant=papa]
conquest:stone_pillar_6[variant=alpha]
conquest:stone_pillar_6[variant=bravo]
conquest:stone_pillar_6[variant=charlie]
conquest:stone_pillar_6[variant=delta]
conquest:stone_pillar_6[variant=echo]
conquest:stone_pillar_6[variant=fox]
conquest:stone_pillar_6[variant=golf]
conquest:stone_pillar_6[variant=hotel]
conquest:stone_pillar_6[variant=india]
conquest:stone_pillar_6[variant=juliet]
conquest:stone_pillar_6[variant=kilo]
conquest:stone_pillar_6[variant=lima]
conquest:stone_pillar_6[variant=mike]
conquest:stone_pillar_6[variant=november]
conquest:stone_pillar_6[variant=oscar]
conquest:stone_pillar_6[variant=papa]
conquest:stone_pillar_7[variant=alpha]
conquest:stone_pillar_7[variant=bravo]
conquest:stone_pillar_7[variant=charlie]
conquest:stone_pillar_7[variant=delta]
conquest:stone_pillar_7[variant=echo]
conquest:stone_pillar_7[variant=fox]
conquest:stone_pillar_7[variant=golf]
conquest:stone_pillar_7[variant=hotel]
conquest:stone_pillar_7[variant=india]
conquest:stone_pillar_7[variant=juliet]
conquest:stone_pillar_7[variant=kilo]
conquest:stone_pillar_7[variant=lima]
conquest:stone_pillar_7[variant=mike]
conquest:stone_pillar_7[variant=november]
conquest:stone_pillar_7[variant=oscar]
conquest:stone_pillar_7[variant=papa]
conquest:stone_pillar_8[variant=alpha]
conquest:stone_pillar_8[variant=bravo]
conquest:stone_pillar_8[variant=charlie]
conquest:stone_pillar_8[variant=delta]
conquest:stone_pillar_8[variant=echo]
conquest:stone_pillar_8[variant=fox]
conquest:stone_pillar_8[variant=golf]
conquest:stone_pillar_8[variant=hotel]
conquest:stone_pillar_8[variant=india]
conquest:stone_pillar_8[variant=juliet]
conquest:stone_pillar_8[variant=kilo]
conquest:stone_pillar_8[variant=lima]
conquest:stone_pillar_8[variant=mike]
conquest:stone_pillar_8[variant=november]
conquest:stone_pillar_8[variant=oscar]
conquest:stone_pillar_8[variant=papa]
conquest:stone_pillar_9[variant=alpha]
conquest:stone_pillar_9[variant=bravo]
conquest:stone_pillar_9[variant=charlie]
conquest:stone_pillar_9[variant=delta]
conquest:stone_pillar_9[variant=echo]
conquest:stone_pillar_9[variant=fox]
conquest:stone_pillar_9[variant=golf]
conquest:stone_pillar_9[variant=hotel]
conquest:stone_pillar_9[variant=india]
conquest:stone_pillar_9[variant=juliet]
conquest:stone_pillar_9[variant=kilo]
conquest:stone_pillar_9[variant=lima]
conquest:stone_pillar_9[variant=mike]
conquest:stone_pillar_9[variant=november]
conquest:stone_pillar_9[variant=oscar]
conquest:stone_pillar_9[variant=papa]
conquest:stone_pillar_10[variant=alpha]
conquest:stone_pillar_10[variant=bravo]
conquest:stone_pillar_10[variant=charlie]
conquest:stone_pillar_10[variant=delta]
conquest:stone_pillar_10[variant=echo]
conquest:stone_pillar_10[variant=fox]
conquest:stone_pillar_10[variant=golf]
conquest:stone_pillar_10[variant=hotel]
conquest:stone_pillar_10[variant=india]
conquest:stone_pillar_10[variant=juliet]
conquest:stone_pillar_10[variant=kilo]
conquest:stone_pillar_10[variant=lima]
conquest:stone_pillar_10[variant=mike]
conquest:stone_pillar_10[variant=november]
conquest:stone_pillar_10[variant=oscar]
conquest:stone_pillar_10[variant=papa]
conquest:stone_pillar_11[variant=alpha]
conquest:stone_pillar_11[variant=bravo]
conquest:stone_pillar_11[variant=charlie]
conquest:stone_pillar_11[variant=delta]
conquest:stone_pillar_11[variant=echo]
conquest:stone_pillar_11[variant=fox]
conquest:stone_pillar_11[variant=golf]
conquest:stone_pillar_11[variant=hotel]
conquest:stone_pillar_11[variant=india]
conquest:stone_pillar_11[variant=juliet]
conquest:stone_pillar_11[variant=kilo]
conquest:stone_pillar_11[variant=lima]
conquest:stone_pillar_11[variant=mike]
conquest:stone_pillar_11[variant=november]
conquest:stone_pillar_11[variant=oscar]
conquest:stone_pillar_11[variant=papa]
conquest:stone_pillar_12[variant=alpha]
conquest:stone_pillar_12[variant=bravo]
conquest:stone_pillar_12[variant=charlie]
conquest:stone_pillar_12[variant=delta]
conquest:stone_pillar_12[variant=echo]
conquest:stone_pillar_12[variant=fox]
conquest:stone_pillar_12[variant=golf]
conquest:stone_pillar_12[variant=hotel]
conquest:stone_pillar_12[variant=india]
conquest:stone_pillar_12[variant=juliet]
conquest:stone_pillar_12[variant=kilo]
conquest:stone_pillar_12[variant=lima]
conquest:stone_pillar_12[variant=mike]
conquest:stone_pillar_12[variant=november]
conquest:stone_pillar_12[variant=oscar]
conquest:stone_pillar_12[variant=papa]
conquest:stone_pillar_13[variant=alpha]
conquest:stone_pillar_13[variant=bravo]
conquest:stone_pillar_13[variant=charlie]
conquest:stone_pillar_13[variant=delta]
conquest:stone_pillar_13[variant=echo]
conquest:stone_pillar_13[variant=fox]
conquest:stone_pillar_13[variant=golf]
conquest:stone_pillar_13[variant=hotel]
conquest:stone_pillar_13[variant=india]
conquest:stone_pillar_13[variant=juliet]
conquest:stone_pillar_13[variant=kilo]
conquest:stone_pillar_13[variant=lima]
conquest:stone_pillar_13[variant=mike]
conquest:stone_pillar_13[variant=november]
conquest:stone_pillar_13[variant=oscar]
conquest:stone_pillar_13[variant=papa]
conquest:stone_anvil_1[axis=x,variant=alpha]
conquest:stone_anvil_1[axis=x,variant=bravo]
conquest:stone_anvil_1[axis=x,variant=charlie]
conquest:stone_anvil_1[axis=x,variant=delta]
conquest:stone_anvil_1[axis=y,variant=alpha]
conquest:stone_anvil_1[axis=y,variant=bravo]
conquest:stone_anvil_1[axis=y,variant=charlie]
conquest:stone_anvil_1[axis=y,variant=delta]
conquest:stone_anvil_1[axis=z,variant=alpha]
conquest:stone_anvil_1[axis=z,variant=bravo]
conquest:stone_anvil_1[axis=z,variant=charlie]
conquest:stone_anvil_1[axis=z,variant=delta]
conquest:stone_anvil_1[axis=none,variant=alpha]
conquest:stone_anvil_1[axis=none,variant=bravo]
conquest:stone_anvil_1[axis=none,variant=charlie]
conquest:stone_anvil_1[axis=none,variant=delta]
conquest:stone_anvil_2[axis=x,variant=alpha]
conquest:stone_anvil_2[axis=x,variant=bravo]
conquest:stone_anvil_2[axis=x,variant=charlie]
conquest:stone_anvil_2[axis=x,variant=delta]
conquest:stone_anvil_2[axis=y,variant=alpha]
conquest:stone_anvil_2[axis=y,variant=bravo]
conquest:stone_anvil_2[axis=y,variant=charlie]
conquest:stone_anvil_2[axis=y,variant=delta]
conquest:stone_anvil_2[axis=z,variant=alpha]
conquest:stone_anvil_2[axis=z,variant=bravo]
conquest:stone_anvil_2[axis=z,variant=charlie]
conquest:stone_anvil_2[axis=z,variant=delta]
conquest:stone_anvil_2[axis=none,variant=alpha]
conquest:stone_anvil_2[axis=none,variant=bravo]
conquest:stone_anvil_2[axis=none,variant=charlie]
conquest:stone_anvil_2[axis=none,variant=delta]
conquest:stone_anvil_3[axis=x,variant=alpha]
conquest:stone_anvil_3[axis=x,variant=bravo]
conquest:stone_anvil_3[axis=x,variant=charlie]
conquest:stone_anvil_3[axis=x,variant=delta]
conquest:stone_anvil_3[axis=y,variant=alpha]
conquest:stone_anvil_3[axis=y,variant=bravo]
conquest:stone_anvil_3[axis=y,variant=charlie]
conquest:stone_anvil_3[axis=y,variant=delta]
conquest:stone_anvil_3[axis=z,variant=alpha]
conquest:stone_anvil_3[axis=z,variant=bravo]
conquest:stone_anvil_3[axis=z,variant=charlie]
conquest:stone_anvil_3[axis=z,variant=delta]
conquest:stone_anvil_3[axis=none,variant=alpha]
conquest:stone_anvil_3[axis=none,variant=bravo]
conquest:stone_anvil_3[axis=none,variant=charlie]
conquest:stone_anvil_3[axis=none,variant=delta]
conquest:stone_anvil_4[axis=x,variant=alpha]
conquest:stone_anvil_4[axis=x,variant=bravo]
conquest:stone_anvil_4[axis=x,variant=charlie]
conquest:stone_anvil_4[axis=x,variant=delta]
conquest:stone_anvil_4[axis=y,variant=alpha]
conquest:stone_anvil_4[axis=y,variant=bravo]
conquest:stone_anvil_4[axis=y,variant=charlie]
conquest:stone_anvil_4[axis=y,variant=delta]
conquest:stone_anvil_4[axis=z,variant=alpha]
conquest:stone_anvil_4[axis=z,variant=bravo]
conquest:stone_anvil_4[axis=z,variant=charlie]
conquest:stone_anvil_4[axis=z,variant=delta]
conquest:stone_anvil_4[axis=none,variant=alpha]
conquest:stone_anvil_4[axis=none,variant=bravo]
conquest:stone_anvil_4[axis=none,variant=charlie]
conquest:stone_anvil_4[axis=none,variant=delta]
conquest:stone_anvil_5[axis=x,variant=alpha]
conquest:stone_anvil_5[axis=x,variant=bravo]
conquest:stone_anvil_5[axis=x,variant=charlie]
conquest:stone_anvil_5[axis=x,variant=delta]
conquest:stone_anvil_5[axis=y,variant=alpha]
conquest:stone_anvil_5[axis=y,variant=bravo]
conquest:stone_anvil_5[axis=y,variant=charlie]
conquest:stone_anvil_5[axis=y,variant=delta]
conquest:stone_anvil_5[axis=z,variant=alpha]
conquest:stone_anvil_5[axis=z,variant=bravo]
conquest:stone_anvil_5[axis=z,variant=charlie]
conquest:stone_anvil_5[axis=z,variant=delta]
conquest:stone_anvil_5[axis=none,variant=alpha]
conquest:stone_anvil_5[axis=none,variant=bravo]
conquest:stone_anvil_5[axis=none,variant=charlie]
conquest:stone_anvil_5[axis=none,variant=delta]
conquest:stone_anvil_6[axis=x,variant=alpha]
conquest:stone_anvil_6[axis=x,variant=bravo]
conquest:stone_anvil_6[axis=x,variant=charlie]
conquest:stone_anvil_6[axis=x,variant=delta]
conquest:stone_anvil_6[axis=y,variant=alpha]
conquest:stone_anvil_6[axis=y,variant=bravo]
conquest:stone_anvil_6[axis=y,variant=charlie]
conquest:stone_anvil_6[axis=y,variant=delta]
conquest:stone_anvil_6[axis=z,variant=alpha]
conquest:stone_anvil_6[axis=z,variant=bravo]
conquest:stone_anvil_6[axis=z,variant=charlie]
conquest:stone_anvil_6[axis=z,variant=delta]
conquest:stone_anvil_6[axis=none,variant=alpha]
conquest:stone_anvil_6[axis=none,variant=bravo]
conquest:stone_anvil_6[axis=none,variant=charlie]
conquest:stone_anvil_6[axis=none,variant=delta]
conquest:stone_anvil_7[axis=x,variant=alpha]
conquest:stone_anvil_7[axis=x,variant=bravo]
conquest:stone_anvil_7[axis=x,variant=charlie]
conquest:stone_anvil_7[axis=x,variant=delta]
conquest:stone_anvil_7[axis=y,variant=alpha]
conquest:stone_anvil_7[axis=y,variant=bravo]
conquest:stone_anvil_7[axis=y,variant=charlie]
conquest:stone_anvil_7[axis=y,variant=delta]
conquest:stone_anvil_7[axis=z,variant=alpha]
conquest:stone_anvil_7[axis=z,variant=bravo]
conquest:stone_anvil_7[axis=z,variant=charlie]
conquest:stone_anvil_7[axis=z,variant=delta]
conquest:stone_anvil_7[axis=none,variant=alpha]
conquest:stone_anvil_7[axis=none,variant=bravo]
conquest:stone_anvil_7[axis=none,variant=charlie]
conquest:stone_anvil_7[axis=none,variant=delta]
conquest:stone_anvil_8[axis=x,variant=alpha]
conquest:stone_anvil_8[axis=x,variant=bravo]
conquest:stone_anvil_8[axis=x,variant=charlie]
conquest:stone_anvil_8[axis=x,variant=delta]
conquest:stone_anvil_8[axis=y,variant=alpha]
conquest:stone_anvil_8[axis=y,variant=bravo]
conquest:stone_anvil_8[axis=y,variant=charlie]
conquest:stone_anvil_8[axis=y,variant=delta]
conquest:stone_anvil_8[axis=z,variant=alpha]
conquest:stone_anvil_8[axis=z,variant=bravo]
conquest:stone_anvil_8[axis=z,variant=charlie]
conquest:stone_anvil_8[axis=z,variant=delta]
conquest:stone_anvil_8[axis=none,variant=alpha]
conquest:stone_anvil_8[axis=none,variant=bravo]
conquest:stone_anvil_8[axis=none,variant=charlie]
conquest:stone_anvil_8[axis=none,variant=delta]
conquest:stone_anvil_9[axis=x,variant=alpha]
conquest:stone_anvil_9[axis=x,variant=bravo]
conquest:stone_anvil_9[axis=x,variant=charlie]
conquest:stone_anvil_9[axis=x,variant=delta]
conquest:stone_anvil_9[axis=y,variant=alpha]
conquest:stone_anvil_9[axis=y,variant=bravo]
conquest:stone_anvil_9[axis=y,variant=charlie]
conquest:stone_anvil_9[axis=y,variant=delta]
conquest:stone_anvil_9[axis=z,variant=alpha]
conquest:stone_anvil_9[axis=z,variant=bravo]
conquest:stone_anvil_9[axis=z,variant=charlie]
conquest:stone_anvil_9[axis=z,variant=delta]
conquest:stone_anvil_9[axis=none,variant=alpha]
conquest:stone_anvil_9[axis=none,variant=bravo]
conquest:stone_anvil_9[axis=none,variant=charlie]
conquest:stone_anvil_9[axis=none,variant=delta]
conquest:stone_anvil_10[axis=x,variant=alpha]
conquest:stone_anvil_10[axis=x,variant=bravo]
conquest:stone_anvil_10[axis=x,variant=charlie]
conquest:stone_anvil_10[axis=x,variant=delta]
conquest:stone_anvil_10[axis=y,variant=alpha]
conquest:stone_anvil_10[axis=y,variant=bravo]
conquest:stone_anvil_10[axis=y,variant=charlie]
conquest:stone_anvil_10[axis=y,variant=delta]
conquest:stone_anvil_10[axis=z,variant=alpha]
conquest:stone_anvil_10[axis=z,variant=bravo]
conquest:stone_anvil_10[axis=z,variant=charlie]
conquest:stone_anvil_10[axis=z,variant=delta]
conquest:stone_anvil_10[axis=none,variant=alpha]
conquest:stone_anvil_10[axis=none,variant=bravo]
conquest:stone_anvil_10[axis=none,variant=charlie]
conquest:stone_anvil_10[axis=none,variant=delta]
conquest:stone_anvil_11[axis=x,variant=alpha]
conquest:stone_anvil_11[axis=x,variant=bravo]
conquest:stone_anvil_11[axis=x,variant=charlie]
conquest:stone_anvil_11[axis=x,variant=delta]
conquest:stone_anvil_11[axis=y,variant=alpha]
conquest:stone_anvil_11[axis=y,variant=bravo]
conquest:stone_anvil_11[axis=y,variant=charlie]
conquest:stone_anvil_11[axis=y,variant=delta]
conquest:stone_anvil_11[axis=z,variant=alpha]
conquest:stone_anvil_11[axis=z,variant=bravo]
conquest:stone_anvil_11[axis=z,variant=charlie]
conquest:stone_anvil_11[axis=z,variant=delta]
conquest:stone_anvil_11[axis=none,variant=alpha]
conquest:stone_anvil_11[axis=none,variant=bravo]
conquest:stone_anvil_11[axis=none,variant=charlie]
conquest:stone_anvil_11[axis=none,variant=delta]
conquest:stone_anvil_12[axis=x,variant=alpha]
conquest:stone_anvil_12[axis=x,variant=bravo]
conquest:stone_anvil_12[axis=x,variant=charlie]
conquest:stone_anvil_12[axis=x,variant=delta]
conquest:stone_anvil_12[axis=y,variant=alpha]
conquest:stone_anvil_12[axis=y,variant=bravo]
conquest:stone_anvil_12[axis=y,variant=charlie]
conquest:stone_anvil_12[axis=y,variant=delta]
conquest:stone_anvil_12[axis=z,variant=alpha]
conquest:stone_anvil_12[axis=z,variant=bravo]
conquest:stone_anvil_12[axis=z,variant=charlie]
conquest:stone_anvil_12[axis=z,variant=delta]
conquest:stone_anvil_12[axis=none,variant=alpha]
conquest:stone_anvil_12[axis=none,variant=bravo]
conquest:stone_anvil_12[axis=none,variant=charlie]
conquest:stone_anvil_12[axis=none,variant=delta]
conquest:stone_anvil_13[axis=x,variant=alpha]
conquest:stone_anvil_13[axis=x,variant=bravo]
conquest:stone_anvil_13[axis=x,variant=charlie]
conquest:stone_anvil_13[axis=x,variant=delta]
conquest:stone_anvil_13[axis=y,variant=alpha]
conquest:stone_anvil_13[axis=y,variant=bravo]
conquest:stone_anvil_13[axis=y,variant=charlie]
conquest:stone_anvil_13[axis=y,variant=delta]
conquest:stone_anvil_13[axis=z,variant=alpha]
conquest:stone_anvil_13[axis=z,variant=bravo]
conquest:stone_anvil_13[axis=z,variant=charlie]
conquest:stone_anvil_13[axis=z,variant=delta]
conquest:stone_anvil_13[axis=none,variant=alpha]
conquest:stone_anvil_13[axis=none,variant=bravo]
conquest:stone_anvil_13[axis=none,variant=charlie]
conquest:stone_anvil_13[axis=none,variant=delta]
conquest:stone_anvil_14[axis=x,variant=alpha]
conquest:stone_anvil_14[axis=x,variant=bravo]
conquest:stone_anvil_14[axis=x,variant=charlie]
conquest:stone_anvil_14[axis=x,variant=delta]
conquest:stone_anvil_14[axis=y,variant=alpha]
conquest:stone_anvil_14[axis=y,variant=bravo]
conquest:stone_anvil_14[axis=y,variant=charlie]
conquest:stone_anvil_14[axis=y,variant=delta]
conquest:stone_anvil_14[axis=z,variant=alpha]
conquest:stone_anvil_14[axis=z,variant=bravo]
conquest:stone_anvil_14[axis=z,variant=charlie]
conquest:stone_anvil_14[axis=z,variant=delta]
conquest:stone_anvil_14[axis=none,variant=alpha]
conquest:stone_anvil_14[axis=none,variant=bravo]
conquest:stone_anvil_14[axis=none,variant=charlie]
conquest:stone_anvil_14[axis=none,variant=delta]
conquest:stone_anvil_15[axis=x,variant=alpha]
conquest:stone_anvil_15[axis=x,variant=bravo]
conquest:stone_anvil_15[axis=x,variant=charlie]
conquest:stone_anvil_15[axis=x,variant=delta]
conquest:stone_anvil_15[axis=y,variant=alpha]
conquest:stone_anvil_15[axis=y,variant=bravo]
conquest:stone_anvil_15[axis=y,variant=charlie]
conquest:stone_anvil_15[axis=y,variant=delta]
conquest:stone_anvil_15[axis=z,variant=alpha]
conquest:stone_anvil_15[axis=z,variant=bravo]
conquest:stone_anvil_15[axis=z,variant=charlie]
conquest:stone_anvil_15[axis=z,variant=delta]
conquest:stone_anvil_15[axis=none,variant=alpha]
conquest:stone_anvil_15[axis=none,variant=bravo]
conquest:stone_anvil_15[axis=none,variant=charlie]
conquest:stone_anvil_15[axis=none,variant=delta]
conquest:stone_anvil_16[axis=x,variant=alpha]
conquest:stone_anvil_16[axis=x,variant=bravo]
conquest:stone_anvil_16[axis=x,variant=charlie]
conquest:stone_anvil_16[axis=x,variant=delta]
conquest:stone_anvil_16[axis=y,variant=alpha]
conquest:stone_anvil_16[axis=y,variant=bravo]
conquest:stone_anvil_16[axis=y,variant=charlie]
conquest:stone_anvil_16[axis=y,variant=delta]
conquest:stone_anvil_16[axis=z,variant=alpha]
conquest:stone_anvil_16[axis=z,variant=bravo]
conquest:stone_anvil_16[axis=z,variant=charlie]
conquest:stone_anvil_16[axis=z,variant=delta]
conquest:stone_anvil_16[axis=none,variant=alpha]
conquest:stone_anvil_16[axis=none,variant=bravo]
conquest:stone_anvil_16[axis=none,variant=charlie]
conquest:stone_anvil_16[axis=none,variant=delta]
conquest:stone_anvil_17[axis=x,variant=alpha]
conquest:stone_anvil_17[axis=x,variant=bravo]
conquest:stone_anvil_17[axis=x,variant=charlie]
conquest:stone_anvil_17[axis=x,variant=delta]
conquest:stone_anvil_17[axis=y,variant=alpha]
conquest:stone_anvil_17[axis=y,variant=bravo]
conquest:stone_anvil_17[axis=y,variant=charlie]
conquest:stone_anvil_17[axis=y,variant=delta]
conquest:stone_anvil_17[axis=z,variant=alpha]
conquest:stone_anvil_17[axis=z,variant=bravo]
conquest:stone_anvil_17[axis=z,variant=charlie]
conquest:stone_anvil_17[axis=z,variant=delta]
conquest:stone_anvil_17[axis=none,variant=alpha]
conquest:stone_anvil_17[axis=none,variant=bravo]
conquest:stone_anvil_17[axis=none,variant=charlie]
conquest:stone_anvil_17[axis=none,variant=delta]
conquest:stone_anvil_18[axis=x,variant=alpha]
conquest:stone_anvil_18[axis=x,variant=bravo]
conquest:stone_anvil_18[axis=x,variant=charlie]
conquest:stone_anvil_18[axis=x,variant=delta]
conquest:stone_anvil_18[axis=y,variant=alpha]
conquest:stone_anvil_18[axis=y,variant=bravo]
conquest:stone_anvil_18[axis=y,variant=charlie]
conquest:stone_anvil_18[axis=y,variant=delta]
conquest:stone_anvil_18[axis=z,variant=alpha]
conquest:stone_anvil_18[axis=z,variant=bravo]
conquest:stone_anvil_18[axis=z,variant=charlie]
conquest:stone_anvil_18[axis=z,variant=delta]
conquest:stone_anvil_18[axis=none,variant=alpha]
conquest:stone_anvil_18[axis=none,variant=bravo]
conquest:stone_anvil_18[axis=none,variant=charlie]
conquest:stone_anvil_18[axis=none,variant=delta]
conquest:stone_anvil_19[axis=x,variant=alpha]
conquest:stone_anvil_19[axis=x,variant=bravo]
conquest:stone_anvil_19[axis=x,variant=charlie]
conquest:stone_anvil_19[axis=x,variant=delta]
conquest:stone_anvil_19[axis=y,variant=alpha]
conquest:stone_anvil_19[axis=y,variant=bravo]
conquest:stone_anvil_19[axis=y,variant=charlie]
conquest:stone_anvil_19[axis=y,variant=delta]
conquest:stone_anvil_19[axis=z,variant=alpha]
conquest:stone_anvil_19[axis=z,variant=bravo]
conquest:stone_anvil_19[axis=z,variant=charlie]
conquest:stone_anvil_19[axis=z,variant=delta]
conquest:stone_anvil_19[axis=none,variant=alpha]
conquest:stone_anvil_19[axis=none,variant=bravo]
conquest:stone_anvil_19[axis=none,variant=charlie]
conquest:stone_anvil_19[axis=none,variant=delta]
conquest:stone_anvil_20[axis=x,variant=alpha]
conquest:stone_anvil_20[axis=x,variant=bravo]
conquest:stone_anvil_20[axis=x,variant=charlie]
conquest:stone_anvil_20[axis=x,variant=delta]
conquest:stone_anvil_20[axis=y,variant=alpha]
conquest:stone_anvil_20[axis=y,variant=bravo]
conquest:stone_anvil_20[axis=y,variant=charlie]
conquest:stone_anvil_20[axis=y,variant=delta]
conquest:stone_anvil_20[axis=z,variant=alpha]
conquest:stone_anvil_20[axis=z,variant=bravo]
conquest:stone_anvil_20[axis=z,variant=charlie]
conquest:stone_anvil_20[axis=z,variant=delta]
conquest:stone_anvil_20[axis=none,variant=alpha]
conquest:stone_anvil_20[axis=none,variant=bravo]
conquest:stone_anvil_20[axis=none,variant=charlie]
conquest:stone_anvil_20[axis=none,variant=delta]
conquest:stone_anvil_21[axis=x,variant=alpha]
conquest:stone_anvil_21[axis=x,variant=bravo]
conquest:stone_anvil_21[axis=x,variant=charlie]
conquest:stone_anvil_21[axis=x,variant=delta]
conquest:stone_anvil_21[axis=y,variant=alpha]
conquest:stone_anvil_21[axis=y,variant=bravo]
conquest:stone_anvil_21[axis=y,variant=charlie]
conquest:stone_anvil_21[axis=y,variant=delta]
conquest:stone_anvil_21[axis=z,variant=alpha]
conquest:stone_anvil_21[axis=z,variant=bravo]
conquest:stone_anvil_21[axis=z,variant=charlie]
conquest:stone_anvil_21[axis=z,variant=delta]
conquest:stone_anvil_21[axis=none,variant=alpha]
conquest:stone_anvil_21[axis=none,variant=bravo]
conquest:stone_anvil_21[axis=none,variant=charlie]
conquest:stone_anvil_21[axis=none,variant=delta]
conquest:stone_anvil_22[axis=x,variant=alpha]
conquest:stone_anvil_22[axis=x,variant=bravo]
conquest:stone_anvil_22[axis=x,variant=charlie]
conquest:stone_anvil_22[axis=x,variant=delta]
conquest:stone_anvil_22[axis=y,variant=alpha]
conquest:stone_anvil_22[axis=y,variant=bravo]
conquest:stone_anvil_22[axis=y,variant=charlie]
conquest:stone_anvil_22[axis=y,variant=delta]
conquest:stone_anvil_22[axis=z,variant=alpha]
conquest:stone_anvil_22[axis=z,variant=bravo]
conquest:stone_anvil_22[axis=z,variant=charlie]
conquest:stone_anvil_22[axis=z,variant=delta]
conquest:stone_anvil_22[axis=none,variant=alpha]
conquest:stone_anvil_22[axis=none,variant=bravo]
conquest:stone_anvil_22[axis=none,variant=charlie]
conquest:stone_anvil_22[axis=none,variant=delta]
conquest:stone_anvil_23[axis=x,variant=alpha]
conquest:stone_anvil_23[axis=x,variant=bravo]
conquest:stone_anvil_23[axis=x,variant=charlie]
conquest:stone_anvil_23[axis=x,variant=delta]
conquest:stone_anvil_23[axis=y,variant=alpha]
conquest:stone_anvil_23[axis=y,variant=bravo]
conquest:stone_anvil_23[axis=y,variant=charlie]
conquest:stone_anvil_23[axis=y,variant=delta]
conquest:stone_anvil_23[axis=z,variant=alpha]
conquest:stone_anvil_23[axis=z,variant=bravo]
conquest:stone_anvil_23[axis=z,variant=charlie]
conquest:stone_anvil_23[axis=z,variant=delta]
conquest:stone_anvil_23[axis=none,variant=alpha]
conquest:stone_anvil_23[axis=none,variant=bravo]
conquest:stone_anvil_23[axis=none,variant=charlie]
conquest:stone_anvil_23[axis=none,variant=delta]
conquest:stone_anvil_24[axis=x,variant=alpha]
conquest:stone_anvil_24[axis=x,variant=bravo]
conquest:stone_anvil_24[axis=x,variant=charlie]
conquest:stone_anvil_24[axis=x,variant=delta]
conquest:stone_anvil_24[axis=y,variant=alpha]
conquest:stone_anvil_24[axis=y,variant=bravo]
conquest:stone_anvil_24[axis=y,variant=charlie]
conquest:stone_anvil_24[axis=y,variant=delta]
conquest:stone_anvil_24[axis=z,variant=alpha]
conquest:stone_anvil_24[axis=z,variant=bravo]
conquest:stone_anvil_24[axis=z,variant=charlie]
conquest:stone_anvil_24[axis=z,variant=delta]
conquest:stone_anvil_24[axis=none,variant=alpha]
conquest:stone_anvil_24[axis=none,variant=bravo]
conquest:stone_anvil_24[axis=none,variant=charlie]
conquest:stone_anvil_24[axis=none,variant=delta]
conquest:stone_anvil_25[axis=x,variant=alpha]
conquest:stone_anvil_25[axis=x,variant=bravo]
conquest:stone_anvil_25[axis=x,variant=charlie]
conquest:stone_anvil_25[axis=x,variant=delta]
conquest:stone_anvil_25[axis=y,variant=alpha]
conquest:stone_anvil_25[axis=y,variant=bravo]
conquest:stone_anvil_25[axis=y,variant=charlie]
conquest:stone_anvil_25[axis=y,variant=delta]
conquest:stone_anvil_25[axis=z,variant=alpha]
conquest:stone_anvil_25[axis=z,variant=bravo]
conquest:stone_anvil_25[axis=z,variant=charlie]
conquest:stone_anvil_25[axis=z,variant=delta]
conquest:stone_anvil_25[axis=none,variant=alpha]
conquest:stone_anvil_25[axis=none,variant=bravo]
conquest:stone_anvil_25[axis=none,variant=charlie]
conquest:stone_anvil_25[axis=none,variant=delta]
conquest:stone_anvil_26[axis=x,variant=alpha]
conquest:stone_anvil_26[axis=x,variant=bravo]
conquest:stone_anvil_26[axis=x,variant=charlie]
conquest:stone_anvil_26[axis=x,variant=delta]
conquest:stone_anvil_26[axis=y,variant=alpha]
conquest:stone_anvil_26[axis=y,variant=bravo]
conquest:stone_anvil_26[axis=y,variant=charlie]
conquest:stone_anvil_26[axis=y,variant=delta]
conquest:stone_anvil_26[axis=z,variant=alpha]
conquest:stone_anvil_26[axis=z,variant=bravo]
conquest:stone_anvil_26[axis=z,variant=charlie]
conquest:stone_anvil_26[axis=z,variant=delta]
conquest:stone_anvil_26[axis=none,variant=alpha]
conquest:stone_anvil_26[axis=none,variant=bravo]
conquest:stone_anvil_26[axis=none,variant=charlie]
conquest:stone_anvil_26[axis=none,variant=delta]
conquest:stone_anvil_27[axis=x,variant=alpha]
conquest:stone_anvil_27[axis=x,variant=bravo]
conquest:stone_anvil_27[axis=x,variant=charlie]
conquest:stone_anvil_27[axis=x,variant=delta]
conquest:stone_anvil_27[axis=y,variant=alpha]
conquest:stone_anvil_27[axis=y,variant=bravo]
conquest:stone_anvil_27[axis=y,variant=charlie]
conquest:stone_anvil_27[axis=y,variant=delta]
conquest:stone_anvil_27[axis=z,variant=alpha]
conquest:stone_anvil_27[axis=z,variant=bravo]
conquest:stone_anvil_27[axis=z,variant=charlie]
conquest:stone_anvil_27[axis=z,variant=delta]
conquest:stone_anvil_27[axis=none,variant=alpha]
conquest:stone_anvil_27[axis=none,variant=bravo]
conquest:stone_anvil_27[axis=none,variant=charlie]
conquest:stone_anvil_27[axis=none,variant=delta]
conquest:stone_anvil_28[axis=x,variant=alpha]
conquest:stone_anvil_28[axis=x,variant=bravo]
conquest:stone_anvil_28[axis=x,variant=charlie]
conquest:stone_anvil_28[axis=x,variant=delta]
conquest:stone_anvil_28[axis=y,variant=alpha]
conquest:stone_anvil_28[axis=y,variant=bravo]
conquest:stone_anvil_28[axis=y,variant=charlie]
conquest:stone_anvil_28[axis=y,variant=delta]
conquest:stone_anvil_28[axis=z,variant=alpha]
conquest:stone_anvil_28[axis=z,variant=bravo]
conquest:stone_anvil_28[axis=z,variant=charlie]
conquest:stone_anvil_28[axis=z,variant=delta]
conquest:stone_anvil_28[axis=none,variant=alpha]
conquest:stone_anvil_28[axis=none,variant=bravo]
conquest:stone_anvil_28[axis=none,variant=charlie]
conquest:stone_anvil_28[axis=none,variant=delta]
conquest:stone_anvil_29[axis=x,variant=alpha]
conquest:stone_anvil_29[axis=x,variant=bravo]
conquest:stone_anvil_29[axis=x,variant=charlie]
conquest:stone_anvil_29[axis=x,variant=delta]
conquest:stone_anvil_29[axis=y,variant=alpha]
conquest:stone_anvil_29[axis=y,variant=bravo]
conquest:stone_anvil_29[axis=y,variant=charlie]
conquest:stone_anvil_29[axis=y,variant=delta]
conquest:stone_anvil_29[axis=z,variant=alpha]
conquest:stone_anvil_29[axis=z,variant=bravo]
conquest:stone_anvil_29[axis=z,variant=charlie]
conquest:stone_anvil_29[axis=z,variant=delta]
conquest:stone_anvil_29[axis=none,variant=alpha]
conquest:stone_anvil_29[axis=none,variant=bravo]
conquest:stone_anvil_29[axis=none,variant=charlie]
conquest:stone_anvil_29[axis=none,variant=delta]
conquest:stone_hopperfull_1[variant=alpha]
conquest:stone_hopperfull_1[variant=bravo]
conquest:stone_hopperfull_1[variant=charlie]
conquest:stone_hopperfull_1[variant=delta]
conquest:stone_hopperfull_1[variant=echo]
conquest:stone_hopperfull_1[variant=fox]
conquest:stone_hopperfull_1[variant=golf]
conquest:stone_hopperfull_1[variant=hotel]
conquest:stone_hopperfull_1[variant=india]
conquest:stone_hopperfull_1[variant=juliet]
conquest:stone_hopperfull_1[variant=kilo]
conquest:stone_hopperfull_1[variant=lima]
conquest:stone_hopperfull_1[variant=mike]
conquest:stone_hopperfull_1[variant=november]
conquest:stone_hopperfull_1[variant=oscar]
conquest:stone_hopperfull_1[variant=papa]
conquest:stone_hopperfull_2[variant=alpha]
conquest:stone_hopperfull_2[variant=bravo]
conquest:stone_hopperfull_2[variant=charlie]
conquest:stone_hopperfull_2[variant=delta]
conquest:stone_hopperfull_2[variant=echo]
conquest:stone_hopperfull_2[variant=fox]
conquest:stone_hopperfull_2[variant=golf]
conquest:stone_hopperfull_2[variant=hotel]
conquest:stone_hopperfull_2[variant=india]
conquest:stone_hopperfull_2[variant=juliet]
conquest:stone_hopperfull_2[variant=kilo]
conquest:stone_hopperfull_2[variant=lima]
conquest:stone_hopperfull_2[variant=mike]
conquest:stone_hopperfull_2[variant=november]
conquest:stone_hopperfull_2[variant=oscar]
conquest:stone_hopperfull_2[variant=papa]
conquest:stone_hopperfull_3[variant=alpha]
conquest:stone_hopperfull_3[variant=bravo]
conquest:stone_hopperfull_3[variant=charlie]
conquest:stone_hopperfull_3[variant=delta]
conquest:stone_hopperfull_3[variant=echo]
conquest:stone_hopperfull_3[variant=fox]
conquest:stone_hopperfull_3[variant=golf]
conquest:stone_hopperfull_3[variant=hotel]
conquest:stone_hopperfull_3[variant=india]
conquest:stone_hopperfull_3[variant=juliet]
conquest:stone_hopperfull_3[variant=kilo]
conquest:stone_hopperfull_3[variant=lima]
conquest:stone_hopperfull_3[variant=mike]
conquest:stone_hopperfull_3[variant=november]
conquest:stone_hopperfull_3[variant=oscar]
conquest:stone_hopperfull_3[variant=papa]
conquest:stone_hopperfull_4[variant=alpha]
conquest:stone_hopperfull_4[variant=bravo]
conquest:stone_hopperfull_4[variant=charlie]
conquest:stone_hopperfull_4[variant=delta]
conquest:stone_hopperfull_4[variant=echo]
conquest:stone_hopperfull_4[variant=fox]
conquest:stone_hopperfull_4[variant=golf]
conquest:stone_hopperfull_4[variant=hotel]
conquest:stone_hopperfull_4[variant=india]
conquest:stone_hopperfull_4[variant=juliet]
conquest:stone_hopperfull_4[variant=kilo]
conquest:stone_hopperfull_4[variant=lima]
conquest:stone_hopperfull_4[variant=mike]
conquest:stone_hopperfull_4[variant=november]
conquest:stone_hopperfull_4[variant=oscar]
conquest:stone_hopperfull_4[variant=papa]
conquest:stone_hopperfull_5[variant=alpha]
conquest:stone_hopperfull_5[variant=bravo]
conquest:stone_hopperfull_5[variant=charlie]
conquest:stone_hopperfull_5[variant=delta]
conquest:stone_hopperfull_5[variant=echo]
conquest:stone_hopperfull_5[variant=fox]
conquest:stone_hopperfull_5[variant=golf]
conquest:stone_hopperfull_5[variant=hotel]
conquest:stone_hopperfull_5[variant=india]
conquest:stone_hopperfull_5[variant=juliet]
conquest:stone_hopperfull_5[variant=kilo]
conquest:stone_hopperfull_5[variant=lima]
conquest:stone_hopperfull_5[variant=mike]
conquest:stone_hopperfull_5[variant=november]
conquest:stone_hopperfull_5[variant=oscar]
conquest:stone_hopperfull_5[variant=papa]
conquest:stone_hopperfull_6[variant=alpha]
conquest:stone_hopperfull_6[variant=bravo]
conquest:stone_hopperfull_6[variant=charlie]
conquest:stone_hopperfull_6[variant=delta]
conquest:stone_hopperfull_6[variant=echo]
conquest:stone_hopperfull_6[variant=fox]
conquest:stone_hopperfull_6[variant=golf]
conquest:stone_hopperfull_6[variant=hotel]
conquest:stone_hopperfull_6[variant=india]
conquest:stone_hopperfull_6[variant=juliet]
conquest:stone_hopperfull_6[variant=kilo]
conquest:stone_hopperfull_6[variant=lima]
conquest:stone_hopperfull_6[variant=mike]
conquest:stone_hopperfull_6[variant=november]
conquest:stone_hopperfull_6[variant=oscar]
conquest:stone_hopperfull_6[variant=papa]
conquest:stone_hopperfull_7[variant=alpha]
conquest:stone_hopperfull_7[variant=bravo]
conquest:stone_hopperfull_7[variant=charlie]
conquest:stone_hopperfull_7[variant=delta]
conquest:stone_hopperfull_7[variant=echo]
conquest:stone_hopperfull_7[variant=fox]
conquest:stone_hopperfull_7[variant=golf]
conquest:stone_hopperfull_7[variant=hotel]
conquest:stone_hopperfull_7[variant=india]
conquest:stone_hopperfull_7[variant=juliet]
conquest:stone_hopperfull_7[variant=kilo]
conquest:stone_hopperfull_7[variant=lima]
conquest:stone_hopperfull_7[variant=mike]
conquest:stone_hopperfull_7[variant=november]
conquest:stone_hopperfull_7[variant=oscar]
conquest:stone_hopperfull_7[variant=papa]
conquest:stone_hopperfull_8[variant=alpha]
conquest:stone_hopperfull_8[variant=bravo]
conquest:stone_hopperfull_8[variant=charlie]
conquest:stone_hopperfull_8[variant=delta]
conquest:stone_hopperfull_8[variant=echo]
conquest:stone_hopperfull_8[variant=fox]
conquest:stone_hopperfull_8[variant=golf]
conquest:stone_hopperfull_8[variant=hotel]
conquest:stone_hopperfull_8[variant=india]
conquest:stone_hopperfull_8[variant=juliet]
conquest:stone_hopperfull_8[variant=kilo]
conquest:stone_hopperfull_8[variant=lima]
conquest:stone_hopperfull_8[variant=mike]
conquest:stone_hopperfull_8[variant=november]
conquest:stone_hopperfull_8[variant=oscar]
conquest:stone_hopperfull_8[variant=papa]
conquest:stone_hopperdirectional_1[facing=north,variant=alpha]
conquest:stone_hopperdirectional_1[facing=north,variant=bravo]
conquest:stone_hopperdirectional_1[facing=north,variant=charlie]
conquest:stone_hopperdirectional_1[facing=north,variant=delta]
conquest:stone_hopperdirectional_1[facing=south,variant=alpha]
conquest:stone_hopperdirectional_1[facing=south,variant=bravo]
conquest:stone_hopperdirectional_1[facing=south,variant=charlie]
conquest:stone_hopperdirectional_1[facing=south,variant=delta]
conquest:stone_hopperdirectional_1[facing=west,variant=alpha]
conquest:stone_hopperdirectional_1[facing=west,variant=bravo]
conquest:stone_hopperdirectional_1[facing=west,variant=charlie]
conquest:stone_hopperdirectional_1[facing=west,variant=delta]
conquest:stone_hopperdirectional_1[facing=east,variant=alpha]
conquest:stone_hopperdirectional_1[facing=east,variant=bravo]
conquest:stone_hopperdirectional_1[facing=east,variant=charlie]
conquest:stone_hopperdirectional_1[facing=east,variant=delta]
conquest:stone_hopperdirectional_2[facing=north,variant=alpha]
conquest:stone_hopperdirectional_2[facing=north,variant=bravo]
conquest:stone_hopperdirectional_2[facing=north,variant=charlie]
conquest:stone_hopperdirectional_2[facing=north,variant=delta]
conquest:stone_hopperdirectional_2[facing=south,variant=alpha]
conquest:stone_hopperdirectional_2[facing=south,variant=bravo]
conquest:stone_hopperdirectional_2[facing=south,variant=charlie]
conquest:stone_hopperdirectional_2[facing=south,variant=delta]
conquest:stone_hopperdirectional_2[facing=west,variant=alpha]
conquest:stone_hopperdirectional_2[facing=west,variant=bravo]
conquest:stone_hopperdirectional_2[facing=west,variant=charlie]
conquest:stone_hopperdirectional_2[facing=west,variant=delta]
conquest:stone_hopperdirectional_2[facing=east,variant=alpha]
conquest:stone_hopperdirectional_2[facing=east,variant=bravo]
conquest:stone_hopperdirectional_2[facing=east,variant=charlie]
conquest:stone_hopperdirectional_2[facing=east,variant=delta]
conquest:stone_hopperdirectional_3[facing=north,variant=alpha]
conquest:stone_hopperdirectional_3[facing=north,variant=bravo]
conquest:stone_hopperdirectional_3[facing=north,variant=charlie]
conquest:stone_hopperdirectional_3[facing=north,variant=delta]
conquest:stone_hopperdirectional_3[facing=south,variant=alpha]
conquest:stone_hopperdirectional_3[facing=south,variant=bravo]
conquest:stone_hopperdirectional_3[facing=south,variant=charlie]
conquest:stone_hopperdirectional_3[facing=south,variant=delta]
conquest:stone_hopperdirectional_3[facing=west,variant=alpha]
conquest:stone_hopperdirectional_3[facing=west,variant=bravo]
conquest:stone_hopperdirectional_3[facing=west,variant=charlie]
conquest:stone_hopperdirectional_3[facing=west,variant=delta]
conquest:stone_hopperdirectional_3[facing=east,variant=alpha]
conquest:stone_hopperdirectional_3[facing=east,variant=bravo]
conquest:stone_hopperdirectional_3[facing=east,variant=charlie]
conquest:stone_hopperdirectional_3[facing=east,variant=delta]
conquest:stone_hopperdirectional_4[facing=north,variant=alpha]
conquest:stone_hopperdirectional_4[facing=north,variant=bravo]
conquest:stone_hopperdirectional_4[facing=north,variant=charlie]
conquest:stone_hopperdirectional_4[facing=north,variant=delta]
conquest:stone_hopperdirectional_4[facing=south,variant=alpha]
conquest:stone_hopperdirectional_4[facing=south,variant=bravo]
conquest:stone_hopperdirectional_4[facing=south,variant=charlie]
conquest:stone_hopperdirectional_4[facing=south,variant=delta]
conquest:stone_hopperdirectional_4[facing=west,variant=alpha]
conquest:stone_hopperdirectional_4[facing=west,variant=bravo]
conquest:stone_hopperdirectional_4[facing=west,variant=charlie]
conquest:stone_hopperdirectional_4[facing=west,variant=delta]
conquest:stone_hopperdirectional_4[facing=east,variant=alpha]
conquest:stone_hopperdirectional_4[facing=east,variant=bravo]
conquest:stone_hopperdirectional_4[facing=east,variant=charlie]
conquest:stone_hopperdirectional_4[facing=east,variant=delta]
conquest:stone_hopperdirectional_5[facing=north,variant=alpha]
conquest:stone_hopperdirectional_5[facing=north,variant=bravo]
conquest:stone_hopperdirectional_5[facing=north,variant=charlie]
conquest:stone_hopperdirectional_5[facing=north,variant=delta]
conquest:stone_hopperdirectional_5[facing=south,variant=alpha]
conquest:stone_hopperdirectional_5[facing=south,variant=bravo]
conquest:stone_hopperdirectional_5[facing=south,variant=charlie]
conquest:stone_hopperdirectional_5[facing=south,variant=delta]
conquest:stone_hopperdirectional_5[facing=west,variant=alpha]
conquest:stone_hopperdirectional_5[facing=west,variant=bravo]
conquest:stone_hopperdirectional_5[facing=west,variant=charlie]
conquest:stone_hopperdirectional_5[facing=west,variant=delta]
conquest:stone_hopperdirectional_5[facing=east,variant=alpha]
conquest:stone_hopperdirectional_5[facing=east,variant=bravo]
conquest:stone_hopperdirectional_5[facing=east,variant=charlie]
conquest:stone_hopperdirectional_5[facing=east,variant=delta]
conquest:stone_hopperdirectional_6[facing=north,variant=alpha]
conquest:stone_hopperdirectional_6[facing=north,variant=bravo]
conquest:stone_hopperdirectional_6[facing=north,variant=charlie]
conquest:stone_hopperdirectional_6[facing=north,variant=delta]
conquest:stone_hopperdirectional_6[facing=south,variant=alpha]
conquest:stone_hopperdirectional_6[facing=south,variant=bravo]
conquest:stone_hopperdirectional_6[facing=south,variant=charlie]
conquest:stone_hopperdirectional_6[facing=south,variant=delta]
conquest:stone_hopperdirectional_6[facing=west,variant=alpha]
conquest:stone_hopperdirectional_6[facing=west,variant=bravo]
conquest:stone_hopperdirectional_6[facing=west,variant=charlie]
conquest:stone_hopperdirectional_6[facing=west,variant=delta]
conquest:stone_hopperdirectional_6[facing=east,variant=alpha]
conquest:stone_hopperdirectional_6[facing=east,variant=bravo]
conquest:stone_hopperdirectional_6[facing=east,variant=charlie]
conquest:stone_hopperdirectional_6[facing=east,variant=delta]
conquest:stone_hopperdirectional_7[facing=north,variant=alpha]
conquest:stone_hopperdirectional_7[facing=north,variant=bravo]
conquest:stone_hopperdirectional_7[facing=north,variant=charlie]
conquest:stone_hopperdirectional_7[facing=north,variant=delta]
conquest:stone_hopperdirectional_7[facing=south,variant=alpha]
conquest:stone_hopperdirectional_7[facing=south,variant=bravo]
conquest:stone_hopperdirectional_7[facing=south,variant=charlie]
conquest:stone_hopperdirectional_7[facing=south,variant=delta]
conquest:stone_hopperdirectional_7[facing=west,variant=alpha]
conquest:stone_hopperdirectional_7[facing=west,variant=bravo]
conquest:stone_hopperdirectional_7[facing=west,variant=charlie]
conquest:stone_hopperdirectional_7[facing=west,variant=delta]
conquest:stone_hopperdirectional_7[facing=east,variant=alpha]
conquest:stone_hopperdirectional_7[facing=east,variant=bravo]
conquest:stone_hopperdirectional_7[facing=east,variant=charlie]
conquest:stone_hopperdirectional_7[facing=east,variant=delta]
conquest:stone_hopperdirectional_8[facing=north,variant=alpha]
conquest:stone_hopperdirectional_8[facing=north,variant=bravo]
conquest:stone_hopperdirectional_8[facing=north,variant=charlie]
conquest:stone_hopperdirectional_8[facing=north,variant=delta]
conquest:stone_hopperdirectional_8[facing=south,variant=alpha]
conquest:stone_hopperdirectional_8[facing=south,variant=bravo]
conquest:stone_hopperdirectional_8[facing=south,variant=charlie]
conquest:stone_hopperdirectional_8[facing=south,variant=delta]
conquest:stone_hopperdirectional_8[facing=west,variant=alpha]
conquest:stone_hopperdirectional_8[facing=west,variant=bravo]
conquest:stone_hopperdirectional_8[facing=west,variant=charlie]
conquest:stone_hopperdirectional_8[facing=west,variant=delta]
conquest:stone_hopperdirectional_8[facing=east,variant=alpha]
conquest:stone_hopperdirectional_8[facing=east,variant=bravo]
conquest:stone_hopperdirectional_8[facing=east,variant=charlie]
conquest:stone_hopperdirectional_8[facing=east,variant=delta]
conquest:stone_hopperdirectional_9[facing=north,variant=alpha]
conquest:stone_hopperdirectional_9[facing=north,variant=bravo]
conquest:stone_hopperdirectional_9[facing=north,variant=charlie]
conquest:stone_hopperdirectional_9[facing=north,variant=delta]
conquest:stone_hopperdirectional_9[facing=south,variant=alpha]
conquest:stone_hopperdirectional_9[facing=south,variant=bravo]
conquest:stone_hopperdirectional_9[facing=south,variant=charlie]
conquest:stone_hopperdirectional_9[facing=south,variant=delta]
conquest:stone_hopperdirectional_9[facing=west,variant=alpha]
conquest:stone_hopperdirectional_9[facing=west,variant=bravo]
conquest:stone_hopperdirectional_9[facing=west,variant=charlie]
conquest:stone_hopperdirectional_9[facing=west,variant=delta]
conquest:stone_hopperdirectional_9[facing=east,variant=alpha]
conquest:stone_hopperdirectional_9[facing=east,variant=bravo]
conquest:stone_hopperdirectional_9[facing=east,variant=charlie]
conquest:stone_hopperdirectional_9[facing=east,variant=delta]
conquest:stone_hopperdirectional_10[facing=north,variant=alpha]
conquest:stone_hopperdirectional_10[facing=north,variant=bravo]
conquest:stone_hopperdirectional_10[facing=north,variant=charlie]
conquest:stone_hopperdirectional_10[facing=north,variant=delta]
conquest:stone_hopperdirectional_10[facing=south,variant=alpha]
conquest:stone_hopperdirectional_10[facing=south,variant=bravo]
conquest:stone_hopperdirectional_10[facing=south,variant=charlie]
conquest:stone_hopperdirectional_10[facing=south,variant=delta]
conquest:stone_hopperdirectional_10[facing=west,variant=alpha]
conquest:stone_hopperdirectional_10[facing=west,variant=bravo]
conquest:stone_hopperdirectional_10[facing=west,variant=charlie]
conquest:stone_hopperdirectional_10[facing=west,variant=delta]
conquest:stone_hopperdirectional_10[facing=east,variant=alpha]
conquest:stone_hopperdirectional_10[facing=east,variant=bravo]
conquest:stone_hopperdirectional_10[facing=east,variant=charlie]
conquest:stone_hopperdirectional_10[facing=east,variant=delta]
conquest:stone_hopperdirectional_11[facing=north,variant=alpha]
conquest:stone_hopperdirectional_11[facing=north,variant=bravo]
conquest:stone_hopperdirectional_11[facing=north,variant=charlie]
conquest:stone_hopperdirectional_11[facing=north,variant=delta]
conquest:stone_hopperdirectional_11[facing=south,variant=alpha]
conquest:stone_hopperdirectional_11[facing=south,variant=bravo]
conquest:stone_hopperdirectional_11[facing=south,variant=charlie]
conquest:stone_hopperdirectional_11[facing=south,variant=delta]
conquest:stone_hopperdirectional_11[facing=west,variant=alpha]
conquest:stone_hopperdirectional_11[facing=west,variant=bravo]
conquest:stone_hopperdirectional_11[facing=west,variant=charlie]
conquest:stone_hopperdirectional_11[facing=west,variant=delta]
conquest:stone_hopperdirectional_11[facing=east,variant=alpha]
conquest:stone_hopperdirectional_11[facing=east,variant=bravo]
conquest:stone_hopperdirectional_11[facing=east,variant=charlie]
conquest:stone_hopperdirectional_11[facing=east,variant=delta]
conquest:stone_hopperdirectional_12[facing=north,variant=alpha]
conquest:stone_hopperdirectional_12[facing=north,variant=bravo]
conquest:stone_hopperdirectional_12[facing=north,variant=charlie]
conquest:stone_hopperdirectional_12[facing=north,variant=delta]
conquest:stone_hopperdirectional_12[facing=south,variant=alpha]
conquest:stone_hopperdirectional_12[facing=south,variant=bravo]
conquest:stone_hopperdirectional_12[facing=south,variant=charlie]
conquest:stone_hopperdirectional_12[facing=south,variant=delta]
conquest:stone_hopperdirectional_12[facing=west,variant=alpha]
conquest:stone_hopperdirectional_12[facing=west,variant=bravo]
conquest:stone_hopperdirectional_12[facing=west,variant=charlie]
conquest:stone_hopperdirectional_12[facing=west,variant=delta]
conquest:stone_hopperdirectional_12[facing=east,variant=alpha]
conquest:stone_hopperdirectional_12[facing=east,variant=bravo]
conquest:stone_hopperdirectional_12[facing=east,variant=charlie]
conquest:stone_hopperdirectional_12[facing=east,variant=delta]
conquest:stone_hopperdirectional_13[facing=north,variant=alpha]
conquest:stone_hopperdirectional_13[facing=north,variant=bravo]
conquest:stone_hopperdirectional_13[facing=north,variant=charlie]
conquest:stone_hopperdirectional_13[facing=north,variant=delta]
conquest:stone_hopperdirectional_13[facing=south,variant=alpha]
conquest:stone_hopperdirectional_13[facing=south,variant=bravo]
conquest:stone_hopperdirectional_13[facing=south,variant=charlie]
conquest:stone_hopperdirectional_13[facing=south,variant=delta]
conquest:stone_hopperdirectional_13[facing=west,variant=alpha]
conquest:stone_hopperdirectional_13[facing=west,variant=bravo]
conquest:stone_hopperdirectional_13[facing=west,variant=charlie]
conquest:stone_hopperdirectional_13[facing=west,variant=delta]
conquest:stone_hopperdirectional_13[facing=east,variant=alpha]
conquest:stone_hopperdirectional_13[facing=east,variant=bravo]
conquest:stone_hopperdirectional_13[facing=east,variant=charlie]
conquest:stone_hopperdirectional_13[facing=east,variant=delta]
conquest:stone_hopperdirectional_14[facing=north,variant=alpha]
conquest:stone_hopperdirectional_14[facing=north,variant=bravo]
conquest:stone_hopperdirectional_14[facing=north,variant=charlie]
conquest:stone_hopperdirectional_14[facing=north,variant=delta]
conquest:stone_hopperdirectional_14[facing=south,variant=alpha]
conquest:stone_hopperdirectional_14[facing=south,variant=bravo]
conquest:stone_hopperdirectional_14[facing=south,variant=charlie]
conquest:stone_hopperdirectional_14[facing=south,variant=delta]
conquest:stone_hopperdirectional_14[facing=west,variant=alpha]
conquest:stone_hopperdirectional_14[facing=west,variant=bravo]
conquest:stone_hopperdirectional_14[facing=west,variant=charlie]
conquest:stone_hopperdirectional_14[facing=west,variant=delta]
conquest:stone_hopperdirectional_14[facing=east,variant=alpha]
conquest:stone_hopperdirectional_14[facing=east,variant=bravo]
conquest:stone_hopperdirectional_14[facing=east,variant=charlie]
conquest:stone_hopperdirectional_14[facing=east,variant=delta]
conquest:stone_hopperdirectional_15[facing=north,variant=alpha]
conquest:stone_hopperdirectional_15[facing=north,variant=bravo]
conquest:stone_hopperdirectional_15[facing=north,variant=charlie]
conquest:stone_hopperdirectional_15[facing=north,variant=delta]
conquest:stone_hopperdirectional_15[facing=south,variant=alpha]
conquest:stone_hopperdirectional_15[facing=south,variant=bravo]
conquest:stone_hopperdirectional_15[facing=south,variant=charlie]
conquest:stone_hopperdirectional_15[facing=south,variant=delta]
conquest:stone_hopperdirectional_15[facing=west,variant=alpha]
conquest:stone_hopperdirectional_15[facing=west,variant=bravo]
conquest:stone_hopperdirectional_15[facing=west,variant=charlie]
conquest:stone_hopperdirectional_15[facing=west,variant=delta]
conquest:stone_hopperdirectional_15[facing=east,variant=alpha]
conquest:stone_hopperdirectional_15[facing=east,variant=bravo]
conquest:stone_hopperdirectional_15[facing=east,variant=charlie]
conquest:stone_hopperdirectional_15[facing=east,variant=delta]
conquest:stone_hopperdirectional_16[facing=north,variant=alpha]
conquest:stone_hopperdirectional_16[facing=north,variant=bravo]
conquest:stone_hopperdirectional_16[facing=north,variant=charlie]
conquest:stone_hopperdirectional_16[facing=north,variant=delta]
conquest:stone_hopperdirectional_16[facing=south,variant=alpha]
conquest:stone_hopperdirectional_16[facing=south,variant=bravo]
conquest:stone_hopperdirectional_16[facing=south,variant=charlie]
conquest:stone_hopperdirectional_16[facing=south,variant=delta]
conquest:stone_hopperdirectional_16[facing=west,variant=alpha]
conquest:stone_hopperdirectional_16[facing=west,variant=bravo]
conquest:stone_hopperdirectional_16[facing=west,variant=charlie]
conquest:stone_hopperdirectional_16[facing=west,variant=delta]
conquest:stone_hopperdirectional_16[facing=east,variant=alpha]
conquest:stone_hopperdirectional_16[facing=east,variant=bravo]
conquest:stone_hopperdirectional_16[facing=east,variant=charlie]
conquest:stone_hopperdirectional_16[facing=east,variant=delta]
conquest:stone_hopperdirectional_17[facing=north,variant=alpha]
conquest:stone_hopperdirectional_17[facing=north,variant=bravo]
conquest:stone_hopperdirectional_17[facing=north,variant=charlie]
conquest:stone_hopperdirectional_17[facing=north,variant=delta]
conquest:stone_hopperdirectional_17[facing=south,variant=alpha]
conquest:stone_hopperdirectional_17[facing=south,variant=bravo]
conquest:stone_hopperdirectional_17[facing=south,variant=charlie]
conquest:stone_hopperdirectional_17[facing=south,variant=delta]
conquest:stone_hopperdirectional_17[facing=west,variant=alpha]
conquest:stone_hopperdirectional_17[facing=west,variant=bravo]
conquest:stone_hopperdirectional_17[facing=west,variant=charlie]
conquest:stone_hopperdirectional_17[facing=west,variant=delta]
conquest:stone_hopperdirectional_17[facing=east,variant=alpha]
conquest:stone_hopperdirectional_17[facing=east,variant=bravo]
conquest:stone_hopperdirectional_17[facing=east,variant=charlie]
conquest:stone_hopperdirectional_17[facing=east,variant=delta]
conquest:stone_hopperdirectional_18[facing=north,variant=alpha]
conquest:stone_hopperdirectional_18[facing=north,variant=bravo]
conquest:stone_hopperdirectional_18[facing=north,variant=charlie]
conquest:stone_hopperdirectional_18[facing=north,variant=delta]
conquest:stone_hopperdirectional_18[facing=south,variant=alpha]
conquest:stone_hopperdirectional_18[facing=south,variant=bravo]
conquest:stone_hopperdirectional_18[facing=south,variant=charlie]
conquest:stone_hopperdirectional_18[facing=south,variant=delta]
conquest:stone_hopperdirectional_18[facing=west,variant=alpha]
conquest:stone_hopperdirectional_18[facing=west,variant=bravo]
conquest:stone_hopperdirectional_18[facing=west,variant=charlie]
conquest:stone_hopperdirectional_18[facing=west,variant=delta]
conquest:stone_hopperdirectional_18[facing=east,variant=alpha]
conquest:stone_hopperdirectional_18[facing=east,variant=bravo]
conquest:stone_hopperdirectional_18[facing=east,variant=charlie]
conquest:stone_hopperdirectional_18[facing=east,variant=delta]
conquest:stone_hopperdirectional_19[facing=north,variant=alpha]
conquest:stone_hopperdirectional_19[facing=north,variant=bravo]
conquest:stone_hopperdirectional_19[facing=north,variant=charlie]
conquest:stone_hopperdirectional_19[facing=north,variant=delta]
conquest:stone_hopperdirectional_19[facing=south,variant=alpha]
conquest:stone_hopperdirectional_19[facing=south,variant=bravo]
conquest:stone_hopperdirectional_19[facing=south,variant=charlie]
conquest:stone_hopperdirectional_19[facing=south,variant=delta]
conquest:stone_hopperdirectional_19[facing=west,variant=alpha]
conquest:stone_hopperdirectional_19[facing=west,variant=bravo]
conquest:stone_hopperdirectional_19[facing=west,variant=charlie]
conquest:stone_hopperdirectional_19[facing=west,variant=delta]
conquest:stone_hopperdirectional_19[facing=east,variant=alpha]
conquest:stone_hopperdirectional_19[facing=east,variant=bravo]
conquest:stone_hopperdirectional_19[facing=east,variant=charlie]
conquest:stone_hopperdirectional_19[facing=east,variant=delta]
conquest:stone_hopperdirectional_20[facing=north,variant=alpha]
conquest:stone_hopperdirectional_20[facing=north,variant=bravo]
conquest:stone_hopperdirectional_20[facing=north,variant=charlie]
conquest:stone_hopperdirectional_20[facing=north,variant=delta]
conquest:stone_hopperdirectional_20[facing=south,variant=alpha]
conquest:stone_hopperdirectional_20[facing=south,variant=bravo]
conquest:stone_hopperdirectional_20[facing=south,variant=charlie]
conquest:stone_hopperdirectional_20[facing=south,variant=delta]
conquest:stone_hopperdirectional_20[facing=west,variant=alpha]
conquest:stone_hopperdirectional_20[facing=west,variant=bravo]
conquest:stone_hopperdirectional_20[facing=west,variant=charlie]
conquest:stone_hopperdirectional_20[facing=west,variant=delta]
conquest:stone_hopperdirectional_20[facing=east,variant=alpha]
conquest:stone_hopperdirectional_20[facing=east,variant=bravo]
conquest:stone_hopperdirectional_20[facing=east,variant=charlie]
conquest:stone_hopperdirectional_20[facing=east,variant=delta]
conquest:stone_hopperdirectional_21[facing=north,variant=alpha]
conquest:stone_hopperdirectional_21[facing=north,variant=bravo]
conquest:stone_hopperdirectional_21[facing=north,variant=charlie]
conquest:stone_hopperdirectional_21[facing=north,variant=delta]
conquest:stone_hopperdirectional_21[facing=south,variant=alpha]
conquest:stone_hopperdirectional_21[facing=south,variant=bravo]
conquest:stone_hopperdirectional_21[facing=south,variant=charlie]
conquest:stone_hopperdirectional_21[facing=south,variant=delta]
conquest:stone_hopperdirectional_21[facing=west,variant=alpha]
conquest:stone_hopperdirectional_21[facing=west,variant=bravo]
conquest:stone_hopperdirectional_21[facing=west,variant=charlie]
conquest:stone_hopperdirectional_21[facing=west,variant=delta]
conquest:stone_hopperdirectional_21[facing=east,variant=alpha]
conquest:stone_hopperdirectional_21[facing=east,variant=bravo]
conquest:stone_hopperdirectional_21[facing=east,variant=charlie]
conquest:stone_hopperdirectional_21[facing=east,variant=delta]
conquest:stone_hopperdirectional_22[facing=north,variant=alpha]
conquest:stone_hopperdirectional_22[facing=north,variant=bravo]
conquest:stone_hopperdirectional_22[facing=north,variant=charlie]
conquest:stone_hopperdirectional_22[facing=north,variant=delta]
conquest:stone_hopperdirectional_22[facing=south,variant=alpha]
conquest:stone_hopperdirectional_22[facing=south,variant=bravo]
conquest:stone_hopperdirectional_22[facing=south,variant=charlie]
conquest:stone_hopperdirectional_22[facing=south,variant=delta]
conquest:stone_hopperdirectional_22[facing=west,variant=alpha]
conquest:stone_hopperdirectional_22[facing=west,variant=bravo]
conquest:stone_hopperdirectional_22[facing=west,variant=charlie]
conquest:stone_hopperdirectional_22[facing=west,variant=delta]
conquest:stone_hopperdirectional_22[facing=east,variant=alpha]
conquest:stone_hopperdirectional_22[facing=east,variant=bravo]
conquest:stone_hopperdirectional_22[facing=east,variant=charlie]
conquest:stone_hopperdirectional_22[facing=east,variant=delta]
conquest:stone_hopperdirectional_23[facing=north,variant=alpha]
conquest:stone_hopperdirectional_23[facing=north,variant=bravo]
conquest:stone_hopperdirectional_23[facing=north,variant=charlie]
conquest:stone_hopperdirectional_23[facing=north,variant=delta]
conquest:stone_hopperdirectional_23[facing=south,variant=alpha]
conquest:stone_hopperdirectional_23[facing=south,variant=bravo]
conquest:stone_hopperdirectional_23[facing=south,variant=charlie]
conquest:stone_hopperdirectional_23[facing=south,variant=delta]
conquest:stone_hopperdirectional_23[facing=west,variant=alpha]
conquest:stone_hopperdirectional_23[facing=west,variant=bravo]
conquest:stone_hopperdirectional_23[facing=west,variant=charlie]
conquest:stone_hopperdirectional_23[facing=west,variant=delta]
conquest:stone_hopperdirectional_23[facing=east,variant=alpha]
conquest:stone_hopperdirectional_23[facing=east,variant=bravo]
conquest:stone_hopperdirectional_23[facing=east,variant=charlie]
conquest:stone_hopperdirectional_23[facing=east,variant=delta]
conquest:stone_hopperdirectional_24[facing=north,variant=alpha]
conquest:stone_hopperdirectional_24[facing=north,variant=bravo]
conquest:stone_hopperdirectional_24[facing=north,variant=charlie]
conquest:stone_hopperdirectional_24[facing=north,variant=delta]
conquest:stone_hopperdirectional_24[facing=south,variant=alpha]
conquest:stone_hopperdirectional_24[facing=south,variant=bravo]
conquest:stone_hopperdirectional_24[facing=south,variant=charlie]
conquest:stone_hopperdirectional_24[facing=south,variant=delta]
conquest:stone_hopperdirectional_24[facing=west,variant=alpha]
conquest:stone_hopperdirectional_24[facing=west,variant=bravo]
conquest:stone_hopperdirectional_24[facing=west,variant=charlie]
conquest:stone_hopperdirectional_24[facing=west,variant=delta]
conquest:stone_hopperdirectional_24[facing=east,variant=alpha]
conquest:stone_hopperdirectional_24[facing=east,variant=bravo]
conquest:stone_hopperdirectional_24[facing=east,variant=charlie]
conquest:stone_hopperdirectional_24[facing=east,variant=delta]
conquest:stone_hopperdirectional_25[facing=north,variant=alpha]
conquest:stone_hopperdirectional_25[facing=north,variant=bravo]
conquest:stone_hopperdirectional_25[facing=north,variant=charlie]
conquest:stone_hopperdirectional_25[facing=north,variant=delta]
conquest:stone_hopperdirectional_25[facing=south,variant=alpha]
conquest:stone_hopperdirectional_25[facing=south,variant=bravo]
conquest:stone_hopperdirectional_25[facing=south,variant=charlie]
conquest:stone_hopperdirectional_25[facing=south,variant=delta]
conquest:stone_hopperdirectional_25[facing=west,variant=alpha]
conquest:stone_hopperdirectional_25[facing=west,variant=bravo]
conquest:stone_hopperdirectional_25[facing=west,variant=charlie]
conquest:stone_hopperdirectional_25[facing=west,variant=delta]
conquest:stone_hopperdirectional_25[facing=east,variant=alpha]
conquest:stone_hopperdirectional_25[facing=east,variant=bravo]
conquest:stone_hopperdirectional_25[facing=east,variant=charlie]
conquest:stone_hopperdirectional_25[facing=east,variant=delta]
conquest:stone_hopperdirectional_26[facing=north,variant=alpha]
conquest:stone_hopperdirectional_26[facing=north,variant=bravo]
conquest:stone_hopperdirectional_26[facing=north,variant=charlie]
conquest:stone_hopperdirectional_26[facing=north,variant=delta]
conquest:stone_hopperdirectional_26[facing=south,variant=alpha]
conquest:stone_hopperdirectional_26[facing=south,variant=bravo]
conquest:stone_hopperdirectional_26[facing=south,variant=charlie]
conquest:stone_hopperdirectional_26[facing=south,variant=delta]
conquest:stone_hopperdirectional_26[facing=west,variant=alpha]
conquest:stone_hopperdirectional_26[facing=west,variant=bravo]
conquest:stone_hopperdirectional_26[facing=west,variant=charlie]
conquest:stone_hopperdirectional_26[facing=west,variant=delta]
conquest:stone_hopperdirectional_26[facing=east,variant=alpha]
conquest:stone_hopperdirectional_26[facing=east,variant=bravo]
conquest:stone_hopperdirectional_26[facing=east,variant=charlie]
conquest:stone_hopperdirectional_26[facing=east,variant=delta]
conquest:stone_hopperdirectional_27[facing=north,variant=alpha]
conquest:stone_hopperdirectional_27[facing=north,variant=bravo]
conquest:stone_hopperdirectional_27[facing=north,variant=charlie]
conquest:stone_hopperdirectional_27[facing=north,variant=delta]
conquest:stone_hopperdirectional_27[facing=south,variant=alpha]
conquest:stone_hopperdirectional_27[facing=south,variant=bravo]
conquest:stone_hopperdirectional_27[facing=south,variant=charlie]
conquest:stone_hopperdirectional_27[facing=south,variant=delta]
conquest:stone_hopperdirectional_27[facing=west,variant=alpha]
conquest:stone_hopperdirectional_27[facing=west,variant=bravo]
conquest:stone_hopperdirectional_27[facing=west,variant=charlie]
conquest:stone_hopperdirectional_27[facing=west,variant=delta]
conquest:stone_hopperdirectional_27[facing=east,variant=alpha]
conquest:stone_hopperdirectional_27[facing=east,variant=bravo]
conquest:stone_hopperdirectional_27[facing=east,variant=charlie]
conquest:stone_hopperdirectional_27[facing=east,variant=delta]
conquest:stone_hopperdirectional_28[facing=north,variant=alpha]
conquest:stone_hopperdirectional_28[facing=north,variant=bravo]
conquest:stone_hopperdirectional_28[facing=north,variant=charlie]
conquest:stone_hopperdirectional_28[facing=north,variant=delta]
conquest:stone_hopperdirectional_28[facing=south,variant=alpha]
conquest:stone_hopperdirectional_28[facing=south,variant=bravo]
conquest:stone_hopperdirectional_28[facing=south,variant=charlie]
conquest:stone_hopperdirectional_28[facing=south,variant=delta]
conquest:stone_hopperdirectional_28[facing=west,variant=alpha]
conquest:stone_hopperdirectional_28[facing=west,variant=bravo]
conquest:stone_hopperdirectional_28[facing=west,variant=charlie]
conquest:stone_hopperdirectional_28[facing=west,variant=delta]
conquest:stone_hopperdirectional_28[facing=east,variant=alpha]
conquest:stone_hopperdirectional_28[facing=east,variant=bravo]
conquest:stone_hopperdirectional_28[facing=east,variant=charlie]
conquest:stone_hopperdirectional_28[facing=east,variant=delta]
conquest:stone_fence_1[east=true,north=true,south=true,variant=alpha,west=true]
conquest:stone_fence_1[east=true,north=true,south=true,variant=alpha,west=false]
conquest:stone_fence_1[east=true,north=true,south=true,variant=bravo,west=true]
conquest:stone_fence_1[east=true,north=true,south=true,variant=bravo,west=false]
conquest:stone_fence_1[east=true,north=true,south=true,variant=charlie,west=true]
conquest:stone_fence_1[east=true,north=true,south=true,variant=charlie,west=false]
conquest:stone_fence_1[east=true,north=true,south=true,variant=delta,west=true]
conquest:stone_fence_1[east=true,north=true,south=true,variant=delta,west=false]
conquest:stone_fence_1[east=true,north=true,south=true,variant=echo,west=true]
conquest:stone_fence_1[east=true,north=true,south=true,variant=echo,west=false]
conquest:stone_fence_1[east=true,north=true,south=true,variant=fox,west=true]
conquest:stone_fence_1[east=true,north=true,south=true,variant=fox,west=false]
conquest:stone_fence_1[east=true,north=true,south=true,variant=golf,west=true]
conquest:stone_fence_1[east=true,north=true,south=true,variant=golf,west=false]
conquest:stone_fence_1[east=true,north=true,south=true,variant=hotel,west=true]
conquest:stone_fence_1[east=true,north=true,south=true,variant=hotel,west=false]
conquest:stone_fence_1[east=true,north=true,south=true,variant=india,west=true]
conquest:stone_fence_1[east=true,north=true,south=true,variant=india,west=false]
conquest:stone_fence_1[east=true,north=true,south=true,variant=juliet,west=true]
conquest:stone_fence_1[east=true,north=true,south=true,variant=juliet,west=false]
conquest:stone_fence_1[east=true,north=true,south=true,variant=kilo,west=true]
conquest:stone_fence_1[east=true,north=true,south=true,variant=kilo,west=false]
conquest:stone_fence_1[east=true,north=true,south=true,variant=lima,west=true]
conquest:stone_fence_1[east=true,north=true,south=true,variant=lima,west=false]
conquest:stone_fence_1[east=true,north=true,south=true,variant=mike,west=true]
conquest:stone_fence_1[east=true,north=true,south=true,variant=mike,west=false]
conquest:stone_fence_1[east=true,north=true,south=true,variant=november,west=true]
conquest:stone_fence_1[east=true,north=true,south=true,variant=november,west=false]
conquest:stone_fence_1[east=true,north=true,south=true,variant=oscar,west=true]
conquest:stone_fence_1[east=true,north=true,south=true,variant=oscar,west=false]
conquest:stone_fence_1[east=true,north=true,south=true,variant=papa,west=true]
conquest:stone_fence_1[east=true,north=true,south=true,variant=papa,west=false]
conquest:stone_fence_1[east=true,north=true,south=false,variant=alpha,west=true]
conquest:stone_fence_1[east=true,north=true,south=false,variant=alpha,west=false]
conquest:stone_fence_1[east=true,north=true,south=false,variant=bravo,west=true]
conquest:stone_fence_1[east=true,north=true,south=false,variant=bravo,west=false]
conquest:stone_fence_1[east=true,north=true,south=false,variant=charlie,west=true]
conquest:stone_fence_1[east=true,north=true,south=false,variant=charlie,west=false]
conquest:stone_fence_1[east=true,north=true,south=false,variant=delta,west=true]
conquest:stone_fence_1[east=true,north=true,south=false,variant=delta,west=false]
conquest:stone_fence_1[east=true,north=true,south=false,variant=echo,west=true]
conquest:stone_fence_1[east=true,north=true,south=false,variant=echo,west=false]
conquest:stone_fence_1[east=true,north=true,south=false,variant=fox,west=true]
conquest:stone_fence_1[east=true,north=true,south=false,variant=fox,west=false]
conquest:stone_fence_1[east=true,north=true,south=false,variant=golf,west=true]
conquest:stone_fence_1[east=true,north=true,south=false,variant=golf,west=false]
conquest:stone_fence_1[east=true,north=true,south=false,variant=hotel,west=true]
conquest:stone_fence_1[east=true,north=true,south=false,variant=hotel,west=false]
conquest:stone_fence_1[east=true,north=true,south=false,variant=india,west=true]
conquest:stone_fence_1[east=true,north=true,south=false,variant=india,west=false]
conquest:stone_fence_1[east=true,north=true,south=false,variant=juliet,west=true]
conquest:stone_fence_1[east=true,north=true,south=false,variant=juliet,west=false]
conquest:stone_fence_1[east=true,north=true,south=false,variant=kilo,west=true]
conquest:stone_fence_1[east=true,north=true,south=false,variant=kilo,west=false]
conquest:stone_fence_1[east=true,north=true,south=false,variant=lima,west=true]
conquest:stone_fence_1[east=true,north=true,south=false,variant=lima,west=false]
conquest:stone_fence_1[east=true,north=true,south=false,variant=mike,west=true]
conquest:stone_fence_1[east=true,north=true,south=false,variant=mike,west=false]
conquest:stone_fence_1[east=true,north=true,south=false,variant=november,west=true]
conquest:stone_fence_1[east=true,north=true,south=false,variant=november,west=false]
conquest:stone_fence_1[east=true,north=true,south=false,variant=oscar,west=true]
conquest:stone_fence_1[east=true,north=true,south=false,variant=oscar,west=false]
conquest:stone_fence_1[east=true,north=true,south=false,variant=papa,west=true]
conquest:stone_fence_1[east=true,north=true,south=false,variant=papa,west=false]
conquest:stone_fence_1[east=true,north=false,south=true,variant=alpha,west=true]
conquest:stone_fence_1[east=true,north=false,south=true,variant=alpha,west=false]
conquest:stone_fence_1[east=true,north=false,south=true,variant=bravo,west=true]
conquest:stone_fence_1[east=true,north=false,south=true,variant=bravo,west=false]
conquest:stone_fence_1[east=true,north=false,south=true,variant=charlie,west=true]
conquest:stone_fence_1[east=true,north=false,south=true,variant=charlie,west=false]
conquest:stone_fence_1[east=true,north=false,south=true,variant=delta,west=true]
conquest:stone_fence_1[east=true,north=false,south=true,variant=delta,west=false]
conquest:stone_fence_1[east=true,north=false,south=true,variant=echo,west=true]
conquest:stone_fence_1[east=true,north=false,south=true,variant=echo,west=false]
conquest:stone_fence_1[east=true,north=false,south=true,variant=fox,west=true]
conquest:stone_fence_1[east=true,north=false,south=true,variant=fox,west=false]
conquest:stone_fence_1[east=true,north=false,south=true,variant=golf,west=true]
conquest:stone_fence_1[east=true,north=false,south=true,variant=golf,west=false]
conquest:stone_fence_1[east=true,north=false,south=true,variant=hotel,west=true]
conquest:stone_fence_1[east=true,north=false,south=true,variant=hotel,west=false]
conquest:stone_fence_1[east=true,north=false,south=true,variant=india,west=true]
conquest:stone_fence_1[east=true,north=false,south=true,variant=india,west=false]
conquest:stone_fence_1[east=true,north=false,south=true,variant=juliet,west=true]
conquest:stone_fence_1[east=true,north=false,south=true,variant=juliet,west=false]
conquest:stone_fence_1[east=true,north=false,south=true,variant=kilo,west=true]
conquest:stone_fence_1[east=true,north=false,south=true,variant=kilo,west=false]
conquest:stone_fence_1[east=true,north=false,south=true,variant=lima,west=true]
conquest:stone_fence_1[east=true,north=false,south=true,variant=lima,west=false]
conquest:stone_fence_1[east=true,north=false,south=true,variant=mike,west=true]
conquest:stone_fence_1[east=true,north=false,south=true,variant=mike,west=false]
conquest:stone_fence_1[east=true,north=false,south=true,variant=november,west=true]
conquest:stone_fence_1[east=true,north=false,south=true,variant=november,west=false]
conquest:stone_fence_1[east=true,north=false,south=true,variant=oscar,west=true]
conquest:stone_fence_1[east=true,north=false,south=true,variant=oscar,west=false]
conquest:stone_fence_1[east=true,north=false,south=true,variant=papa,west=true]
conquest:stone_fence_1[east=true,north=false,south=true,variant=papa,west=false]
conquest:stone_fence_1[east=true,north=false,south=false,variant=alpha,west=true]
conquest:stone_fence_1[east=true,north=false,south=false,variant=alpha,west=false]
conquest:stone_fence_1[east=true,north=false,south=false,variant=bravo,west=true]
conquest:stone_fence_1[east=true,north=false,south=false,variant=bravo,west=false]
conquest:stone_fence_1[east=true,north=false,south=false,variant=charlie,west=true]
conquest:stone_fence_1[east=true,north=false,south=false,variant=charlie,west=false]
conquest:stone_fence_1[east=true,north=false,south=false,variant=delta,west=true]
conquest:stone_fence_1[east=true,north=false,south=false,variant=delta,west=false]
conquest:stone_fence_1[east=true,north=false,south=false,variant=echo,west=true]
conquest:stone_fence_1[east=true,north=false,south=false,variant=echo,west=false]
conquest:stone_fence_1[east=true,north=false,south=false,variant=fox,west=true]
conquest:stone_fence_1[east=true,north=false,south=false,variant=fox,west=false]
conquest:stone_fence_1[east=true,north=false,south=false,variant=golf,west=true]
conquest:stone_fence_1[east=true,north=false,south=false,variant=golf,west=false]
conquest:stone_fence_1[east=true,north=false,south=false,variant=hotel,west=true]
conquest:stone_fence_1[east=true,north=false,south=false,variant=hotel,west=false]
conquest:stone_fence_1[east=true,north=false,south=false,variant=india,west=true]
conquest:stone_fence_1[east=true,north=false,south=false,variant=india,west=false]
conquest:stone_fence_1[east=true,north=false,south=false,variant=juliet,west=true]
conquest:stone_fence_1[east=true,north=false,south=false,variant=juliet,west=false]
conquest:stone_fence_1[east=true,north=false,south=false,variant=kilo,west=true]
conquest:stone_fence_1[east=true,north=false,south=false,variant=kilo,west=false]
conquest:stone_fence_1[east=true,north=false,south=false,variant=lima,west=true]
conquest:stone_fence_1[east=true,north=false,south=false,variant=lima,west=false]
conquest:stone_fence_1[east=true,north=false,south=false,variant=mike,west=true]
conquest:stone_fence_1[east=true,north=false,south=false,variant=mike,west=false]
conquest:stone_fence_1[east=true,north=false,south=false,variant=november,west=true]
conquest:stone_fence_1[east=true,north=false,south=false,variant=november,west=false]
conquest:stone_fence_1[east=true,north=false,south=false,variant=oscar,west=true]
conquest:stone_fence_1[east=true,north=false,south=false,variant=oscar,west=false]
conquest:stone_fence_1[east=true,north=false,south=false,variant=papa,west=true]
conquest:stone_fence_1[east=true,north=false,south=false,variant=papa,west=false]
conquest:stone_fence_1[east=false,north=true,south=true,variant=alpha,west=true]
conquest:stone_fence_1[east=false,north=true,south=true,variant=alpha,west=false]
conquest:stone_fence_1[east=false,north=true,south=true,variant=bravo,west=true]
conquest:stone_fence_1[east=false,north=true,south=true,variant=bravo,west=false]
conquest:stone_fence_1[east=false,north=true,south=true,variant=charlie,west=true]
conquest:stone_fence_1[east=false,north=true,south=true,variant=charlie,west=false]
conquest:stone_fence_1[east=false,north=true,south=true,variant=delta,west=true]
conquest:stone_fence_1[east=false,north=true,south=true,variant=delta,west=false]
conquest:stone_fence_1[east=false,north=true,south=true,variant=echo,west=true]
conquest:stone_fence_1[east=false,north=true,south=true,variant=echo,west=false]
conquest:stone_fence_1[east=false,north=true,south=true,variant=fox,west=true]
conquest:stone_fence_1[east=false,north=true,south=true,variant=fox,west=false]
conquest:stone_fence_1[east=false,north=true,south=true,variant=golf,west=true]
conquest:stone_fence_1[east=false,north=true,south=true,variant=golf,west=false]
conquest:stone_fence_1[east=false,north=true,south=true,variant=hotel,west=true]
conquest:stone_fence_1[east=false,north=true,south=true,variant=hotel,west=false]
conquest:stone_fence_1[east=false,north=true,south=true,variant=india,west=true]
conquest:stone_fence_1[east=false,north=true,south=true,variant=india,west=false]
conquest:stone_fence_1[east=false,north=true,south=true,variant=juliet,west=true]
conquest:stone_fence_1[east=false,north=true,south=true,variant=juliet,west=false]
conquest:stone_fence_1[east=false,north=true,south=true,variant=kilo,west=true]
conquest:stone_fence_1[east=false,north=true,south=true,variant=kilo,west=false]
conquest:stone_fence_1[east=false,north=true,south=true,variant=lima,west=true]
conquest:stone_fence_1[east=false,north=true,south=true,variant=lima,west=false]
conquest:stone_fence_1[east=false,north=true,south=true,variant=mike,west=true]
conquest:stone_fence_1[east=false,north=true,south=true,variant=mike,west=false]
conquest:stone_fence_1[east=false,north=true,south=true,variant=november,west=true]
conquest:stone_fence_1[east=false,north=true,south=true,variant=november,west=false]
conquest:stone_fence_1[east=false,north=true,south=true,variant=oscar,west=true]
conquest:stone_fence_1[east=false,north=true,south=true,variant=oscar,west=false]
conquest:stone_fence_1[east=false,north=true,south=true,variant=papa,west=true]
conquest:stone_fence_1[east=false,north=true,south=true,variant=papa,west=false]
conquest:stone_fence_1[east=false,north=true,south=false,variant=alpha,west=true]
conquest:stone_fence_1[east=false,north=true,south=false,variant=alpha,west=false]
conquest:stone_fence_1[east=false,north=true,south=false,variant=bravo,west=true]
conquest:stone_fence_1[east=false,north=true,south=false,variant=bravo,west=false]
conquest:stone_fence_1[east=false,north=true,south=false,variant=charlie,west=true]
conquest:stone_fence_1[east=false,north=true,south=false,variant=charlie,west=false]
conquest:stone_fence_1[east=false,north=true,south=false,variant=delta,west=true]
conquest:stone_fence_1[east=false,north=true,south=false,variant=delta,west=false]
conquest:stone_fence_1[east=false,north=true,south=false,variant=echo,west=true]
conquest:stone_fence_1[east=false,north=true,south=false,variant=echo,west=false]
conquest:stone_fence_1[east=false,north=true,south=false,variant=fox,west=true]
conquest:stone_fence_1[east=false,north=true,south=false,variant=fox,west=false]
conquest:stone_fence_1[east=false,north=true,south=false,variant=golf,west=true]
conquest:stone_fence_1[east=false,north=true,south=false,variant=golf,west=false]
conquest:stone_fence_1[east=false,north=true,south=false,variant=hotel,west=true]
conquest:stone_fence_1[east=false,north=true,south=false,variant=hotel,west=false]
conquest:stone_fence_1[east=false,north=true,south=false,variant=india,west=true]
conquest:stone_fence_1[east=false,north=true,south=false,variant=india,west=false]
conquest:stone_fence_1[east=false,north=true,south=false,variant=juliet,west=true]
conquest:stone_fence_1[east=false,north=true,south=false,variant=juliet,west=false]
conquest:stone_fence_1[east=false,north=true,south=false,variant=kilo,west=true]
conquest:stone_fence_1[east=false,north=true,south=false,variant=kilo,west=false]
conquest:stone_fence_1[east=false,north=true,south=false,variant=lima,west=true]
conquest:stone_fence_1[east=false,north=true,south=false,variant=lima,west=false]
conquest:stone_fence_1[east=false,north=true,south=false,variant=mike,west=true]
conquest:stone_fence_1[east=false,north=true,south=false,variant=mike,west=false]
conquest:stone_fence_1[east=false,north=true,south=false,variant=november,west=true]
conquest:stone_fence_1[east=false,north=true,south=false,variant=november,west=false]
conquest:stone_fence_1[east=false,north=true,south=false,variant=oscar,west=true]
conquest:stone_fence_1[east=false,north=true,south=false,variant=oscar,west=false]
conquest:stone_fence_1[east=false,north=true,south=false,variant=papa,west=true]
conquest:stone_fence_1[east=false,north=true,south=false,variant=papa,west=false]
conquest:stone_fence_1[east=false,north=false,south=true,variant=alpha,west=true]
conquest:stone_fence_1[east=false,north=false,south=true,variant=alpha,west=false]
conquest:stone_fence_1[east=false,north=false,south=true,variant=bravo,west=true]
conquest:stone_fence_1[east=false,north=false,south=true,variant=bravo,west=false]
conquest:stone_fence_1[east=false,north=false,south=true,variant=charlie,west=true]
conquest:stone_fence_1[east=false,north=false,south=true,variant=charlie,west=false]
conquest:stone_fence_1[east=false,north=false,south=true,variant=delta,west=true]
conquest:stone_fence_1[east=false,north=false,south=true,variant=delta,west=false]
conquest:stone_fence_1[east=false,north=false,south=true,variant=echo,west=true]
conquest:stone_fence_1[east=false,north=false,south=true,variant=echo,west=false]
conquest:stone_fence_1[east=false,north=false,south=true,variant=fox,west=true]
conquest:stone_fence_1[east=false,north=false,south=true,variant=fox,west=false]
conquest:stone_fence_1[east=false,north=false,south=true,variant=golf,west=true]
conquest:stone_fence_1[east=false,north=false,south=true,variant=golf,west=false]
conquest:stone_fence_1[east=false,north=false,south=true,variant=hotel,west=true]
conquest:stone_fence_1[east=false,north=false,south=true,variant=hotel,west=false]
conquest:stone_fence_1[east=false,north=false,south=true,variant=india,west=true]
conquest:stone_fence_1[east=false,north=false,south=true,variant=india,west=false]
conquest:stone_fence_1[east=false,north=false,south=true,variant=juliet,west=true]
conquest:stone_fence_1[east=false,north=false,south=true,variant=juliet,west=false]
conquest:stone_fence_1[east=false,north=false,south=true,variant=kilo,west=true]
conquest:stone_fence_1[east=false,north=false,south=true,variant=kilo,west=false]
conquest:stone_fence_1[east=false,north=false,south=true,variant=lima,west=true]
conquest:stone_fence_1[east=false,north=false,south=true,variant=lima,west=false]
conquest:stone_fence_1[east=false,north=false,south=true,variant=mike,west=true]
conquest:stone_fence_1[east=false,north=false,south=true,variant=mike,west=false]
conquest:stone_fence_1[east=false,north=false,south=true,variant=november,west=true]
conquest:stone_fence_1[east=false,north=false,south=true,variant=november,west=false]
conquest:stone_fence_1[east=false,north=false,south=true,variant=oscar,west=true]
conquest:stone_fence_1[east=false,north=false,south=true,variant=oscar,west=false]
conquest:stone_fence_1[east=false,north=false,south=true,variant=papa,west=true]
conquest:stone_fence_1[east=false,north=false,south=true,variant=papa,west=false]
conquest:stone_fence_1[east=false,north=false,south=false,variant=alpha,west=true]
conquest:stone_fence_1[east=false,north=false,south=false,variant=alpha,west=false]
conquest:stone_fence_1[east=false,north=false,south=false,variant=bravo,west=true]
conquest:stone_fence_1[east=false,north=false,south=false,variant=bravo,west=false]
conquest:stone_fence_1[east=false,north=false,south=false,variant=charlie,west=true]
conquest:stone_fence_1[east=false,north=false,south=false,variant=charlie,west=false]
conquest:stone_fence_1[east=false,north=false,south=false,variant=delta,west=true]
conquest:stone_fence_1[east=false,north=false,south=false,variant=delta,west=false]
conquest:stone_fence_1[east=false,north=false,south=false,variant=echo,west=true]
conquest:stone_fence_1[east=false,north=false,south=false,variant=echo,west=false]
conquest:stone_fence_1[east=false,north=false,south=false,variant=fox,west=true]
conquest:stone_fence_1[east=false,north=false,south=false,variant=fox,west=false]
conquest:stone_fence_1[east=false,north=false,south=false,variant=golf,west=true]
conquest:stone_fence_1[east=false,north=false,south=false,variant=golf,west=false]
conquest:stone_fence_1[east=false,north=false,south=false,variant=hotel,west=true]
conquest:stone_fence_1[east=false,north=false,south=false,variant=hotel,west=false]
conquest:stone_fence_1[east=false,north=false,south=false,variant=india,west=true]
conquest:stone_fence_1[east=false,north=false,south=false,variant=india,west=false]
conquest:stone_fence_1[east=false,north=false,south=false,variant=juliet,west=true]
conquest:stone_fence_1[east=false,north=false,south=false,variant=juliet,west=false]
conquest:stone_fence_1[east=false,north=false,south=false,variant=kilo,west=true]
conquest:stone_fence_1[east=false,north=false,south=false,variant=kilo,west=false]
conquest:stone_fence_1[east=false,north=false,south=false,variant=lima,west=true]
conquest:stone_fence_1[east=false,north=false,south=false,variant=lima,west=false]
conquest:stone_fence_1[east=false,north=false,south=false,variant=mike,west=true]
conquest:stone_fence_1[east=false,north=false,south=false,variant=mike,west=false]
conquest:stone_fence_1[east=false,north=false,south=false,variant=november,west=true]
conquest:stone_fence_1[east=false,north=false,south=false,variant=november,west=false]
conquest:stone_fence_1[east=false,north=false,south=false,variant=oscar,west=true]
conquest:stone_fence_1[east=false,north=false,south=false,variant=oscar,west=false]
conquest:stone_fence_1[east=false,north=false,south=false,variant=papa,west=true]
conquest:stone_fence_1[east=false,north=false,south=false,variant=papa,west=false]
conquest:stone_fence_2[east=true,north=true,south=true,variant=alpha,west=true]
conquest:stone_fence_2[east=true,north=true,south=true,variant=alpha,west=false]
conquest:stone_fence_2[east=true,north=true,south=true,variant=bravo,west=true]
conquest:stone_fence_2[east=true,north=true,south=true,variant=bravo,west=false]
conquest:stone_fence_2[east=true,north=true,south=true,variant=charlie,west=true]
conquest:stone_fence_2[east=true,north=true,south=true,variant=charlie,west=false]
conquest:stone_fence_2[east=true,north=true,south=true,variant=delta,west=true]
conquest:stone_fence_2[east=true,north=true,south=true,variant=delta,west=false]
conquest:stone_fence_2[east=true,north=true,south=true,variant=echo,west=true]
conquest:stone_fence_2[east=true,north=true,south=true,variant=echo,west=false]
conquest:stone_fence_2[east=true,north=true,south=true,variant=fox,west=true]
conquest:stone_fence_2[east=true,north=true,south=true,variant=fox,west=false]
conquest:stone_fence_2[east=true,north=true,south=true,variant=golf,west=true]
conquest:stone_fence_2[east=true,north=true,south=true,variant=golf,west=false]
conquest:stone_fence_2[east=true,north=true,south=true,variant=hotel,west=true]
conquest:stone_fence_2[east=true,north=true,south=true,variant=hotel,west=false]
conquest:stone_fence_2[east=true,north=true,south=true,variant=india,west=true]
conquest:stone_fence_2[east=true,north=true,south=true,variant=india,west=false]
conquest:stone_fence_2[east=true,north=true,south=true,variant=juliet,west=true]
conquest:stone_fence_2[east=true,north=true,south=true,variant=juliet,west=false]
conquest:stone_fence_2[east=true,north=true,south=true,variant=kilo,west=true]
conquest:stone_fence_2[east=true,north=true,south=true,variant=kilo,west=false]
conquest:stone_fence_2[east=true,north=true,south=true,variant=lima,west=true]
conquest:stone_fence_2[east=true,north=true,south=true,variant=lima,west=false]
conquest:stone_fence_2[east=true,north=true,south=true,variant=mike,west=true]
conquest:stone_fence_2[east=true,north=true,south=true,variant=mike,west=false]
conquest:stone_fence_2[east=true,north=true,south=true,variant=november,west=true]
conquest:stone_fence_2[east=true,north=true,south=true,variant=november,west=false]
conquest:stone_fence_2[east=true,north=true,south=true,variant=oscar,west=true]
conquest:stone_fence_2[east=true,north=true,south=true,variant=oscar,west=false]
conquest:stone_fence_2[east=true,north=true,south=true,variant=papa,west=true]
conquest:stone_fence_2[east=true,north=true,south=true,variant=papa,west=false]
conquest:stone_fence_2[east=true,north=true,south=false,variant=alpha,west=true]
conquest:stone_fence_2[east=true,north=true,south=false,variant=alpha,west=false]
conquest:stone_fence_2[east=true,north=true,south=false,variant=bravo,west=true]
conquest:stone_fence_2[east=true,north=true,south=false,variant=bravo,west=false]
conquest:stone_fence_2[east=true,north=true,south=false,variant=charlie,west=true]
conquest:stone_fence_2[east=true,north=true,south=false,variant=charlie,west=false]
conquest:stone_fence_2[east=true,north=true,south=false,variant=delta,west=true]
conquest:stone_fence_2[east=true,north=true,south=false,variant=delta,west=false]
conquest:stone_fence_2[east=true,north=true,south=false,variant=echo,west=true]
conquest:stone_fence_2[east=true,north=true,south=false,variant=echo,west=false]
conquest:stone_fence_2[east=true,north=true,south=false,variant=fox,west=true]
conquest:stone_fence_2[east=true,north=true,south=false,variant=fox,west=false]
conquest:stone_fence_2[east=true,north=true,south=false,variant=golf,west=true]
conquest:stone_fence_2[east=true,north=true,south=false,variant=golf,west=false]
conquest:stone_fence_2[east=true,north=true,south=false,variant=hotel,west=true]
conquest:stone_fence_2[east=true,north=true,south=false,variant=hotel,west=false]
conquest:stone_fence_2[east=true,north=true,south=false,variant=india,west=true]
conquest:stone_fence_2[east=true,north=true,south=false,variant=india,west=false]
conquest:stone_fence_2[east=true,north=true,south=false,variant=juliet,west=true]
conquest:stone_fence_2[east=true,north=true,south=false,variant=juliet,west=false]
conquest:stone_fence_2[east=true,north=true,south=false,variant=kilo,west=true]
conquest:stone_fence_2[east=true,north=true,south=false,variant=kilo,west=false]
conquest:stone_fence_2[east=true,north=true,south=false,variant=lima,west=true]
conquest:stone_fence_2[east=true,north=true,south=false,variant=lima,west=false]
conquest:stone_fence_2[east=true,north=true,south=false,variant=mike,west=true]
conquest:stone_fence_2[east=true,north=true,south=false,variant=mike,west=false]
conquest:stone_fence_2[east=true,north=true,south=false,variant=november,west=true]
conquest:stone_fence_2[east=true,north=true,south=false,variant=november,west=false]
conquest:stone_fence_2[east=true,north=true,south=false,variant=oscar,west=true]
conquest:stone_fence_2[east=true,north=true,south=false,variant=oscar,west=false]
conquest:stone_fence_2[east=true,north=true,south=false,variant=papa,west=true]
conquest:stone_fence_2[east=true,north=true,south=false,variant=papa,west=false]
conquest:stone_fence_2[east=true,north=false,south=true,variant=alpha,west=true]
conquest:stone_fence_2[east=true,north=false,south=true,variant=alpha,west=false]
conquest:stone_fence_2[east=true,north=false,south=true,variant=bravo,west=true]
conquest:stone_fence_2[east=true,north=false,south=true,variant=bravo,west=false]
conquest:stone_fence_2[east=true,north=false,south=true,variant=charlie,west=true]
conquest:stone_fence_2[east=true,north=false,south=true,variant=charlie,west=false]
conquest:stone_fence_2[east=true,north=false,south=true,variant=delta,west=true]
conquest:stone_fence_2[east=true,north=false,south=true,variant=delta,west=false]
conquest:stone_fence_2[east=true,north=false,south=true,variant=echo,west=true]
conquest:stone_fence_2[east=true,north=false,south=true,variant=echo,west=false]
conquest:stone_fence_2[east=true,north=false,south=true,variant=fox,west=true]
conquest:stone_fence_2[east=true,north=false,south=true,variant=fox,west=false]
conquest:stone_fence_2[east=true,north=false,south=true,variant=golf,west=true]
conquest:stone_fence_2[east=true,north=false,south=true,variant=golf,west=false]
conquest:stone_fence_2[east=true,north=false,south=true,variant=hotel,west=true]
conquest:stone_fence_2[east=true,north=false,south=true,variant=hotel,west=false]
conquest:stone_fence_2[east=true,north=false,south=true,variant=india,west=true]
conquest:stone_fence_2[east=true,north=false,south=true,variant=india,west=false]
conquest:stone_fence_2[east=true,north=false,south=true,variant=juliet,west=true]
conquest:stone_fence_2[east=true,north=false,south=true,variant=juliet,west=false]
conquest:stone_fence_2[east=true,north=false,south=true,variant=kilo,west=true]
conquest:stone_fence_2[east=true,north=false,south=true,variant=kilo,west=false]
conquest:stone_fence_2[east=true,north=false,south=true,variant=lima,west=true]
conquest:stone_fence_2[east=true,north=false,south=true,variant=lima,west=false]
conquest:stone_fence_2[east=true,north=false,south=true,variant=mike,west=true]
conquest:stone_fence_2[east=true,north=false,south=true,variant=mike,west=false]
conquest:stone_fence_2[east=true,north=false,south=true,variant=november,west=true]
conquest:stone_fence_2[east=true,north=false,south=true,variant=november,west=false]
conquest:stone_fence_2[east=true,north=false,south=true,variant=oscar,west=true]
conquest:stone_fence_2[east=true,north=false,south=true,variant=oscar,west=false]
conquest:stone_fence_2[east=true,north=false,south=true,variant=papa,west=true]
conquest:stone_fence_2[east=true,north=false,south=true,variant=papa,west=false]
conquest:stone_fence_2[east=true,north=false,south=false,variant=alpha,west=true]
conquest:stone_fence_2[east=true,north=false,south=false,variant=alpha,west=false]
conquest:stone_fence_2[east=true,north=false,south=false,variant=bravo,west=true]
conquest:stone_fence_2[east=true,north=false,south=false,variant=bravo,west=false]
conquest:stone_fence_2[east=true,north=false,south=false,variant=charlie,west=true]
conquest:stone_fence_2[east=true,north=false,south=false,variant=charlie,west=false]
conquest:stone_fence_2[east=true,north=false,south=false,variant=delta,west=true]
conquest:stone_fence_2[east=true,north=false,south=false,variant=delta,west=false]
conquest:stone_fence_2[east=true,north=false,south=false,variant=echo,west=true]
conquest:stone_fence_2[east=true,north=false,south=false,variant=echo,west=false]
conquest:stone_fence_2[east=true,north=false,south=false,variant=fox,west=true]
conquest:stone_fence_2[east=true,north=false,south=false,variant=fox,west=false]
conquest:stone_fence_2[east=true,north=false,south=false,variant=golf,west=true]
conquest:stone_fence_2[east=true,north=false,south=false,variant=golf,west=false]
conquest:stone_fence_2[east=true,north=false,south=false,variant=hotel,west=true]
conquest:stone_fence_2[east=true,north=false,south=false,variant=hotel,west=false]
conquest:stone_fence_2[east=true,north=false,south=false,variant=india,west=true]
conquest:stone_fence_2[east=true,north=false,south=false,variant=india,west=false]
conquest:stone_fence_2[east=true,north=false,south=false,variant=juliet,west=true]
conquest:stone_fence_2[east=true,north=false,south=false,variant=juliet,west=false]
conquest:stone_fence_2[east=true,north=false,south=false,variant=kilo,west=true]
conquest:stone_fence_2[east=true,north=false,south=false,variant=kilo,west=false]
conquest:stone_fence_2[east=true,north=false,south=false,variant=lima,west=true]
conquest:stone_fence_2[east=true,north=false,south=false,variant=lima,west=false]
conquest:stone_fence_2[east=true,north=false,south=false,variant=mike,west=true]
conquest:stone_fence_2[east=true,north=false,south=false,variant=mike,west=false]
conquest:stone_fence_2[east=true,north=false,south=false,variant=november,west=true]
conquest:stone_fence_2[east=true,north=false,south=false,variant=november,west=false]
conquest:stone_fence_2[east=true,north=false,south=false,variant=oscar,west=true]
conquest:stone_fence_2[east=true,north=false,south=false,variant=oscar,west=false]
conquest:stone_fence_2[east=true,north=false,south=false,variant=papa,west=true]
conquest:stone_fence_2[east=true,north=false,south=false,variant=papa,west=false]
conquest:stone_fence_2[east=false,north=true,south=true,variant=alpha,west=true]
conquest:stone_fence_2[east=false,north=true,south=true,variant=alpha,west=false]
conquest:stone_fence_2[east=false,north=true,south=true,variant=bravo,west=true]
conquest:stone_fence_2[east=false,north=true,south=true,variant=bravo,west=false]
conquest:stone_fence_2[east=false,north=true,south=true,variant=charlie,west=true]
conquest:stone_fence_2[east=false,north=true,south=true,variant=charlie,west=false]
conquest:stone_fence_2[east=false,north=true,south=true,variant=delta,west=true]
conquest:stone_fence_2[east=false,north=true,south=true,variant=delta,west=false]
conquest:stone_fence_2[east=false,north=true,south=true,variant=echo,west=true]
conquest:stone_fence_2[east=false,north=true,south=true,variant=echo,west=false]
conquest:stone_fence_2[east=false,north=true,south=true,variant=fox,west=true]
conquest:stone_fence_2[east=false,north=true,south=true,variant=fox,west=false]
conquest:stone_fence_2[east=false,north=true,south=true,variant=golf,west=true]
conquest:stone_fence_2[east=false,north=true,south=true,variant=golf,west=false]
conquest:stone_fence_2[east=false,north=true,south=true,variant=hotel,west=true]
conquest:stone_fence_2[east=false,north=true,south=true,variant=hotel,west=false]
conquest:stone_fence_2[east=false,north=true,south=true,variant=india,west=true]
conquest:stone_fence_2[east=false,north=true,south=true,variant=india,west=false]
conquest:stone_fence_2[east=false,north=true,south=true,variant=juliet,west=true]
conquest:stone_fence_2[east=false,north=true,south=true,variant=juliet,west=false]
conquest:stone_fence_2[east=false,north=true,south=true,variant=kilo,west=true]
conquest:stone_fence_2[east=false,north=true,south=true,variant=kilo,west=false]
conquest:stone_fence_2[east=false,north=true,south=true,variant=lima,west=true]
conquest:stone_fence_2[east=false,north=true,south=true,variant=lima,west=false]
conquest:stone_fence_2[east=false,north=true,south=true,variant=mike,west=true]
conquest:stone_fence_2[east=false,north=true,south=true,variant=mike,west=false]
conquest:stone_fence_2[east=false,north=true,south=true,variant=november,west=true]
conquest:stone_fence_2[east=false,north=true,south=true,variant=november,west=false]
conquest:stone_fence_2[east=false,north=true,south=true,variant=oscar,west=true]
conquest:stone_fence_2[east=false,north=true,south=true,variant=oscar,west=false]
conquest:stone_fence_2[east=false,north=true,south=true,variant=papa,west=true]
conquest:stone_fence_2[east=false,north=true,south=true,variant=papa,west=false]
conquest:stone_fence_2[east=false,north=true,south=false,variant=alpha,west=true]
conquest:stone_fence_2[east=false,north=true,south=false,variant=alpha,west=false]
conquest:stone_fence_2[east=false,north=true,south=false,variant=bravo,west=true]
conquest:stone_fence_2[east=false,north=true,south=false,variant=bravo,west=false]
conquest:stone_fence_2[east=false,north=true,south=false,variant=charlie,west=true]
conquest:stone_fence_2[east=false,north=true,south=false,variant=charlie,west=false]
conquest:stone_fence_2[east=false,north=true,south=false,variant=delta,west=true]
conquest:stone_fence_2[east=false,north=true,south=false,variant=delta,west=false]
conquest:stone_fence_2[east=false,north=true,south=false,variant=echo,west=true]
conquest:stone_fence_2[east=false,north=true,south=false,variant=echo,west=false]
conquest:stone_fence_2[east=false,north=true,south=false,variant=fox,west=true]
conquest:stone_fence_2[east=false,north=true,south=false,variant=fox,west=false]
conquest:stone_fence_2[east=false,north=true,south=false,variant=golf,west=true]
conquest:stone_fence_2[east=false,north=true,south=false,variant=golf,west=false]
conquest:stone_fence_2[east=false,north=true,south=false,variant=hotel,west=true]
conquest:stone_fence_2[east=false,north=true,south=false,variant=hotel,west=false]
conquest:stone_fence_2[east=false,north=true,south=false,variant=india,west=true]
conquest:stone_fence_2[east=false,north=true,south=false,variant=india,west=false]
conquest:stone_fence_2[east=false,north=true,south=false,variant=juliet,west=true]
conquest:stone_fence_2[east=false,north=true,south=false,variant=juliet,west=false]
conquest:stone_fence_2[east=false,north=true,south=false,variant=kilo,west=true]
conquest:stone_fence_2[east=false,north=true,south=false,variant=kilo,west=false]
conquest:stone_fence_2[east=false,north=true,south=false,variant=lima,west=true]
conquest:stone_fence_2[east=false,north=true,south=false,variant=lima,west=false]
conquest:stone_fence_2[east=false,north=true,south=false,variant=mike,west=true]
conquest:stone_fence_2[east=false,north=true,south=false,variant=mike,west=false]
conquest:stone_fence_2[east=false,north=true,south=false,variant=november,west=true]
conquest:stone_fence_2[east=false,north=true,south=false,variant=november,west=false]
conquest:stone_fence_2[east=false,north=true,south=false,variant=oscar,west=true]
conquest:stone_fence_2[east=false,north=true,south=false,variant=oscar,west=false]
conquest:stone_fence_2[east=false,north=true,south=false,variant=papa,west=true]
conquest:stone_fence_2[east=false,north=true,south=false,variant=papa,west=false]
conquest:stone_fence_2[east=false,north=false,south=true,variant=alpha,west=true]
conquest:stone_fence_2[east=false,north=false,south=true,variant=alpha,west=false]
conquest:stone_fence_2[east=false,north=false,south=true,variant=bravo,west=true]
conquest:stone_fence_2[east=false,north=false,south=true,variant=bravo,west=false]
conquest:stone_fence_2[east=false,north=false,south=true,variant=charlie,west=true]
conquest:stone_fence_2[east=false,north=false,south=true,variant=charlie,west=false]
conquest:stone_fence_2[east=false,north=false,south=true,variant=delta,west=true]
conquest:stone_fence_2[east=false,north=false,south=true,variant=delta,west=false]
conquest:stone_fence_2[east=false,north=false,south=true,variant=echo,west=true]
conquest:stone_fence_2[east=false,north=false,south=true,variant=echo,west=false]
conquest:stone_fence_2[east=false,north=false,south=true,variant=fox,west=true]
conquest:stone_fence_2[east=false,north=false,south=true,variant=fox,west=false]
conquest:stone_fence_2[east=false,north=false,south=true,variant=golf,west=true]
conquest:stone_fence_2[east=false,north=false,south=true,variant=golf,west=false]
conquest:stone_fence_2[east=false,north=false,south=true,variant=hotel,west=true]
conquest:stone_fence_2[east=false,north=false,south=true,variant=hotel,west=false]
conquest:stone_fence_2[east=false,north=false,south=true,variant=india,west=true]
conquest:stone_fence_2[east=false,north=false,south=true,variant=india,west=false]
conquest:stone_fence_2[east=false,north=false,south=true,variant=juliet,west=true]
conquest:stone_fence_2[east=false,north=false,south=true,variant=juliet,west=false]
conquest:stone_fence_2[east=false,north=false,south=true,variant=kilo,west=true]
conquest:stone_fence_2[east=false,north=false,south=true,variant=kilo,west=false]
conquest:stone_fence_2[east=false,north=false,south=true,variant=lima,west=true]
conquest:stone_fence_2[east=false,north=false,south=true,variant=lima,west=false]
conquest:stone_fence_2[east=false,north=false,south=true,variant=mike,west=true]
conquest:stone_fence_2[east=false,north=false,south=true,variant=mike,west=false]
conquest:stone_fence_2[east=false,north=false,south=true,variant=november,west=true]
conquest:stone_fence_2[east=false,north=false,south=true,variant=november,west=false]
conquest:stone_fence_2[east=false,north=false,south=true,variant=oscar,west=true]
conquest:stone_fence_2[east=false,north=false,south=true,variant=oscar,west=false]
conquest:stone_fence_2[east=false,north=false,south=true,variant=papa,west=true]
conquest:stone_fence_2[east=false,north=false,south=true,variant=papa,west=false]
conquest:stone_fence_2[east=false,north=false,south=false,variant=alpha,west=true]
conquest:stone_fence_2[east=false,north=false,south=false,variant=alpha,west=false]
conquest:stone_fence_2[east=false,north=false,south=false,variant=bravo,west=true]
conquest:stone_fence_2[east=false,north=false,south=false,variant=bravo,west=false]
conquest:stone_fence_2[east=false,north=false,south=false,variant=charlie,west=true]
conquest:stone_fence_2[east=false,north=false,south=false,variant=charlie,west=false]
conquest:stone_fence_2[east=false,north=false,south=false,variant=delta,west=true]
conquest:stone_fence_2[east=false,north=false,south=false,variant=delta,west=false]
conquest:stone_fence_2[east=false,north=false,south=false,variant=echo,west=true]
conquest:stone_fence_2[east=false,north=false,south=false,variant=echo,west=false]
conquest:stone_fence_2[east=false,north=false,south=false,variant=fox,west=true]
conquest:stone_fence_2[east=false,north=false,south=false,variant=fox,west=false]
conquest:stone_fence_2[east=false,north=false,south=false,variant=golf,west=true]
conquest:stone_fence_2[east=false,north=false,south=false,variant=golf,west=false]
conquest:stone_fence_2[east=false,north=false,south=false,variant=hotel,west=true]
conquest:stone_fence_2[east=false,north=false,south=false,variant=hotel,west=false]
conquest:stone_fence_2[east=false,north=false,south=false,variant=india,west=true]
conquest:stone_fence_2[east=false,north=false,south=false,variant=india,west=false]
conquest:stone_fence_2[east=false,north=false,south=false,variant=juliet,west=true]
conquest:stone_fence_2[east=false,north=false,south=false,variant=juliet,west=false]
conquest:stone_fence_2[east=false,north=false,south=false,variant=kilo,west=true]
conquest:stone_fence_2[east=false,north=false,south=false,variant=kilo,west=false]
conquest:stone_fence_2[east=false,north=false,south=false,variant=lima,west=true]
conquest:stone_fence_2[east=false,north=false,south=false,variant=lima,west=false]
conquest:stone_fence_2[east=false,north=false,south=false,variant=mike,west=true]
conquest:stone_fence_2[east=false,north=false,south=false,variant=mike,west=false]
conquest:stone_fence_2[east=false,north=false,south=false,variant=november,west=true]
conquest:stone_fence_2[east=false,north=false,south=false,variant=november,west=false]
conquest:stone_fence_2[east=false,north=false,south=false,variant=oscar,west=true]
conquest:stone_fence_2[east=false,north=false,south=false,variant=oscar,west=false]
conquest:stone_fence_2[east=false,north=false,south=false,variant=papa,west=true]
conquest:stone_fence_2[east=false,north=false,south=false,variant=papa,west=false]
conquest:stone_fencegate_1[facing=north,open=true,variant=alpha]
conquest:stone_fencegate_1[facing=north,open=true,variant=bravo]
conquest:stone_fencegate_1[facing=north,open=false,variant=alpha]
conquest:stone_fencegate_1[facing=north,open=false,variant=bravo]
conquest:stone_fencegate_1[facing=south,open=true,variant=alpha]
conquest:stone_fencegate_1[facing=south,open=true,variant=bravo]
conquest:stone_fencegate_1[facing=south,open=false,variant=alpha]
conquest:stone_fencegate_1[facing=south,open=false,variant=bravo]
conquest:stone_fencegate_1[facing=west,open=true,variant=alpha]
conquest:stone_fencegate_1[facing=west,open=true,variant=bravo]
conquest:stone_fencegate_1[facing=west,open=false,variant=alpha]
conquest:stone_fencegate_1[facing=west,open=false,variant=bravo]
conquest:stone_fencegate_1[facing=east,open=true,variant=alpha]
conquest:stone_fencegate_1[facing=east,open=true,variant=bravo]
conquest:stone_fencegate_1[facing=east,open=false,variant=alpha]
conquest:stone_fencegate_1[facing=east,open=false,variant=bravo]
conquest:stone_fencegate_2[facing=north,open=true,variant=alpha]
conquest:stone_fencegate_2[facing=north,open=true,variant=bravo]
conquest:stone_fencegate_2[facing=north,open=false,variant=alpha]
conquest:stone_fencegate_2[facing=north,open=false,variant=bravo]
conquest:stone_fencegate_2[facing=south,open=true,variant=alpha]
conquest:stone_fencegate_2[facing=south,open=true,variant=bravo]
conquest:stone_fencegate_2[facing=south,open=false,variant=alpha]
conquest:stone_fencegate_2[facing=south,open=false,variant=bravo]
conquest:stone_fencegate_2[facing=west,open=true,variant=alpha]
conquest:stone_fencegate_2[facing=west,open=true,variant=bravo]
conquest:stone_fencegate_2[facing=west,open=false,variant=alpha]
conquest:stone_fencegate_2[facing=west,open=false,variant=bravo]
conquest:stone_fencegate_2[facing=east,open=true,variant=alpha]
conquest:stone_fencegate_2[facing=east,open=true,variant=bravo]
conquest:stone_fencegate_2[facing=east,open=false,variant=alpha]
conquest:stone_fencegate_2[facing=east,open=false,variant=bravo]
conquest:stone_smallpillar_1[variant=alpha]
conquest:stone_smallpillar_1[variant=bravo]
conquest:stone_smallpillar_1[variant=charlie]
conquest:stone_smallpillar_1[variant=delta]
conquest:stone_smallpillar_1[variant=echo]
conquest:stone_smallpillar_1[variant=fox]
conquest:stone_smallpillar_1[variant=golf]
conquest:stone_smallpillar_1[variant=hotel]
conquest:stone_smallpillar_1[variant=india]
conquest:stone_smallpillar_1[variant=juliet]
conquest:stone_smallpillar_1[variant=kilo]
conquest:stone_smallpillar_1[variant=lima]
conquest:stone_smallpillar_1[variant=mike]
conquest:stone_smallpillar_1[variant=november]
conquest:stone_smallpillar_1[variant=oscar]
conquest:stone_smallpillar_1[variant=papa]
conquest:stone_smallpillar_2[variant=alpha]
conquest:stone_smallpillar_2[variant=bravo]
conquest:stone_smallpillar_2[variant=charlie]
conquest:stone_smallpillar_2[variant=delta]
conquest:stone_smallpillar_2[variant=echo]
conquest:stone_smallpillar_2[variant=fox]
conquest:stone_smallpillar_2[variant=golf]
conquest:stone_smallpillar_2[variant=hotel]
conquest:stone_smallpillar_2[variant=india]
conquest:stone_smallpillar_2[variant=juliet]
conquest:stone_smallpillar_2[variant=kilo]
conquest:stone_smallpillar_2[variant=lima]
conquest:stone_smallpillar_2[variant=mike]
conquest:stone_smallpillar_2[variant=november]
conquest:stone_smallpillar_2[variant=oscar]
conquest:stone_smallpillar_2[variant=papa]
conquest:stone_smallpillar_3[variant=alpha]
conquest:stone_smallpillar_3[variant=bravo]
conquest:stone_smallpillar_3[variant=charlie]
conquest:stone_smallpillar_3[variant=delta]
conquest:stone_smallpillar_3[variant=echo]
conquest:stone_smallpillar_3[variant=fox]
conquest:stone_smallpillar_3[variant=golf]
conquest:stone_smallpillar_3[variant=hotel]
conquest:stone_smallpillar_3[variant=india]
conquest:stone_smallpillar_3[variant=juliet]
conquest:stone_smallpillar_3[variant=kilo]
conquest:stone_smallpillar_3[variant=lima]
conquest:stone_smallpillar_3[variant=mike]
conquest:stone_smallpillar_3[variant=november]
conquest:stone_smallpillar_3[variant=oscar]
conquest:stone_smallpillar_3[variant=papa]
conquest:stone_smallpillar_4[variant=alpha]
conquest:stone_smallpillar_4[variant=bravo]
conquest:stone_smallpillar_4[variant=charlie]
conquest:stone_smallpillar_4[variant=delta]
conquest:stone_smallpillar_4[variant=echo]
conquest:stone_smallpillar_4[variant=fox]
conquest:stone_smallpillar_4[variant=golf]
conquest:stone_smallpillar_4[variant=hotel]
conquest:stone_smallpillar_4[variant=india]
conquest:stone_smallpillar_4[variant=juliet]
conquest:stone_smallpillar_4[variant=kilo]
conquest:stone_smallpillar_4[variant=lima]
conquest:stone_smallpillar_4[variant=mike]
conquest:stone_smallpillar_4[variant=november]
conquest:stone_smallpillar_4[variant=oscar]
conquest:stone_smallpillar_4[variant=papa]
conquest:stone_smallpillar_5[variant=alpha]
conquest:stone_smallpillar_5[variant=bravo]
conquest:stone_smallpillar_5[variant=charlie]
conquest:stone_smallpillar_5[variant=delta]
conquest:stone_smallpillar_5[variant=echo]
conquest:stone_smallpillar_5[variant=fox]
conquest:stone_smallpillar_5[variant=golf]
conquest:stone_smallpillar_5[variant=hotel]
conquest:stone_smallpillar_5[variant=india]
conquest:stone_smallpillar_5[variant=juliet]
conquest:stone_smallpillar_5[variant=kilo]
conquest:stone_smallpillar_5[variant=lima]
conquest:stone_smallpillar_5[variant=mike]
conquest:stone_smallpillar_5[variant=november]
conquest:stone_smallpillar_5[variant=oscar]
conquest:stone_smallpillar_5[variant=papa]
conquest:stone_smallpillar_6[variant=alpha]
conquest:stone_smallpillar_6[variant=bravo]
conquest:stone_smallpillar_6[variant=charlie]
conquest:stone_smallpillar_6[variant=delta]
conquest:stone_smallpillar_6[variant=echo]
conquest:stone_smallpillar_6[variant=fox]
conquest:stone_smallpillar_6[variant=golf]
conquest:stone_smallpillar_6[variant=hotel]
conquest:stone_smallpillar_6[variant=india]
conquest:stone_smallpillar_6[variant=juliet]
conquest:stone_smallpillar_6[variant=kilo]
conquest:stone_smallpillar_6[variant=lima]
conquest:stone_smallpillar_6[variant=mike]
conquest:stone_smallpillar_6[variant=november]
conquest:stone_smallpillar_6[variant=oscar]
conquest:stone_smallpillar_6[variant=papa]
conquest:stone_smallpillar_7[variant=alpha]
conquest:stone_smallpillar_7[variant=bravo]
conquest:stone_smallpillar_7[variant=charlie]
conquest:stone_smallpillar_7[variant=delta]
conquest:stone_smallpillar_7[variant=echo]
conquest:stone_smallpillar_7[variant=fox]
conquest:stone_smallpillar_7[variant=golf]
conquest:stone_smallpillar_7[variant=hotel]
conquest:stone_smallpillar_7[variant=india]
conquest:stone_smallpillar_7[variant=juliet]
conquest:stone_smallpillar_7[variant=kilo]
conquest:stone_smallpillar_7[variant=lima]
conquest:stone_smallpillar_7[variant=mike]
conquest:stone_smallpillar_7[variant=november]
conquest:stone_smallpillar_7[variant=oscar]
conquest:stone_smallpillar_7[variant=papa]
conquest:stone_smallpillar_8[variant=alpha]
conquest:stone_smallpillar_8[variant=bravo]
conquest:stone_smallpillar_8[variant=charlie]
conquest:stone_smallpillar_8[variant=delta]
conquest:stone_smallpillar_8[variant=echo]
conquest:stone_smallpillar_8[variant=fox]
conquest:stone_smallpillar_8[variant=golf]
conquest:stone_smallpillar_8[variant=hotel]
conquest:stone_smallpillar_8[variant=india]
conquest:stone_smallpillar_8[variant=juliet]
conquest:stone_smallpillar_8[variant=kilo]
conquest:stone_smallpillar_8[variant=lima]
conquest:stone_smallpillar_8[variant=mike]
conquest:stone_smallpillar_8[variant=november]
conquest:stone_smallpillar_8[variant=oscar]
conquest:stone_smallpillar_8[variant=papa]
conquest:stone_smallpillar_9[variant=alpha]
conquest:stone_smallpillar_9[variant=bravo]
conquest:stone_smallpillar_9[variant=charlie]
conquest:stone_smallpillar_9[variant=delta]
conquest:stone_smallpillar_9[variant=echo]
conquest:stone_smallpillar_9[variant=fox]
conquest:stone_smallpillar_9[variant=golf]
conquest:stone_smallpillar_9[variant=hotel]
conquest:stone_smallpillar_9[variant=india]
conquest:stone_smallpillar_9[variant=juliet]
conquest:stone_smallpillar_9[variant=kilo]
conquest:stone_smallpillar_9[variant=lima]
conquest:stone_smallpillar_9[variant=mike]
conquest:stone_smallpillar_9[variant=november]
conquest:stone_smallpillar_9[variant=oscar]
conquest:stone_smallpillar_9[variant=papa]
conquest:stone_smallpillar_10[variant=alpha]
conquest:stone_smallpillar_10[variant=bravo]
conquest:stone_smallpillar_10[variant=charlie]
conquest:stone_smallpillar_10[variant=delta]
conquest:stone_smallpillar_10[variant=echo]
conquest:stone_smallpillar_10[variant=fox]
conquest:stone_smallpillar_10[variant=golf]
conquest:stone_smallpillar_10[variant=hotel]
conquest:stone_smallpillar_10[variant=india]
conquest:stone_smallpillar_10[variant=juliet]
conquest:stone_smallpillar_10[variant=kilo]
conquest:stone_smallpillar_10[variant=lima]
conquest:stone_smallpillar_10[variant=mike]
conquest:stone_smallpillar_10[variant=november]
conquest:stone_smallpillar_10[variant=oscar]
conquest:stone_smallpillar_10[variant=papa]
conquest:stone_smallpillar_11[variant=alpha]
conquest:stone_smallpillar_11[variant=bravo]
conquest:stone_smallpillar_11[variant=charlie]
conquest:stone_smallpillar_11[variant=delta]
conquest:stone_smallpillar_11[variant=echo]
conquest:stone_smallpillar_11[variant=fox]
conquest:stone_smallpillar_11[variant=golf]
conquest:stone_smallpillar_11[variant=hotel]
conquest:stone_smallpillar_11[variant=india]
conquest:stone_smallpillar_11[variant=juliet]
conquest:stone_smallpillar_11[variant=kilo]
conquest:stone_smallpillar_11[variant=lima]
conquest:stone_smallpillar_11[variant=mike]
conquest:stone_smallpillar_11[variant=november]
conquest:stone_smallpillar_11[variant=oscar]
conquest:stone_smallpillar_11[variant=papa]
conquest:stone_smallpillar_12[variant=alpha]
conquest:stone_smallpillar_12[variant=bravo]
conquest:stone_smallpillar_12[variant=charlie]
conquest:stone_smallpillar_12[variant=delta]
conquest:stone_smallpillar_12[variant=echo]
conquest:stone_smallpillar_12[variant=fox]
conquest:stone_smallpillar_12[variant=golf]
conquest:stone_smallpillar_12[variant=hotel]
conquest:stone_smallpillar_12[variant=india]
conquest:stone_smallpillar_12[variant=juliet]
conquest:stone_smallpillar_12[variant=kilo]
conquest:stone_smallpillar_12[variant=lima]
conquest:stone_smallpillar_12[variant=mike]
conquest:stone_smallpillar_12[variant=november]
conquest:stone_smallpillar_12[variant=oscar]
conquest:stone_smallpillar_12[variant=papa]
conquest:stone_stairs_1[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_1[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_1[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_1[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_1[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_1[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_1[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_1[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_1[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_1[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_1[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_1[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_1[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_1[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_1[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_1[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_1[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_1[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_1[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_1[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_1[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_1[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_1[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_1[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_1[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_1[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_1[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_1[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_1[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_1[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_1[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_1[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_1[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_1[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_1[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_1[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_1[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_1[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_1[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_1[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_1[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_1[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_1[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_1[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_1[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_1[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_1[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_1[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_1[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_1[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_1[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_1[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_1[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_1[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_1[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_1[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_1[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_1[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_1[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_1[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_1[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_1[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_1[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_1[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_1[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_1[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_1[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_1[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_1[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_1[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_1[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_1[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_1[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_1[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_1[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_1[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_1[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_1[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_1[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_1[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_2[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_2[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_2[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_2[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_2[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_2[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_2[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_2[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_2[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_2[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_2[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_2[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_2[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_2[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_2[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_2[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_2[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_2[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_2[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_2[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_2[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_2[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_2[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_2[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_2[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_2[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_2[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_2[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_2[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_2[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_2[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_2[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_2[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_2[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_2[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_2[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_2[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_2[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_2[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_2[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_2[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_2[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_2[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_2[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_2[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_2[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_2[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_2[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_2[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_2[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_2[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_2[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_2[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_2[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_2[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_2[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_2[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_2[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_2[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_2[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_2[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_2[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_2[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_2[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_2[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_2[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_2[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_2[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_2[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_2[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_2[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_2[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_2[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_2[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_2[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_2[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_2[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_2[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_2[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_2[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_3[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_3[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_3[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_3[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_3[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_3[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_3[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_3[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_3[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_3[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_3[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_3[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_3[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_3[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_3[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_3[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_3[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_3[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_3[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_3[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_3[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_3[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_3[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_3[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_3[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_3[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_3[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_3[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_3[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_3[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_3[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_3[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_3[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_3[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_3[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_3[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_3[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_3[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_3[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_3[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_3[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_3[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_3[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_3[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_3[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_3[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_3[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_3[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_3[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_3[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_3[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_3[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_3[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_3[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_3[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_3[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_3[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_3[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_3[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_3[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_3[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_3[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_3[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_3[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_3[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_3[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_3[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_3[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_3[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_3[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_3[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_3[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_3[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_3[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_3[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_3[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_3[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_3[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_3[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_3[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_4[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_4[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_4[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_4[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_4[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_4[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_4[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_4[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_4[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_4[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_4[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_4[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_4[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_4[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_4[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_4[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_4[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_4[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_4[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_4[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_4[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_4[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_4[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_4[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_4[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_4[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_4[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_4[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_4[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_4[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_4[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_4[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_4[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_4[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_4[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_4[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_4[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_4[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_4[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_4[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_4[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_4[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_4[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_4[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_4[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_4[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_4[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_4[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_4[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_4[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_4[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_4[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_4[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_4[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_4[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_4[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_4[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_4[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_4[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_4[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_4[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_4[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_4[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_4[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_4[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_4[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_4[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_4[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_4[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_4[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_4[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_4[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_4[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_4[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_4[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_4[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_4[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_4[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_4[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_4[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_5[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_5[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_5[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_5[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_5[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_5[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_5[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_5[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_5[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_5[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_5[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_5[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_5[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_5[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_5[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_5[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_5[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_5[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_5[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_5[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_5[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_5[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_5[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_5[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_5[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_5[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_5[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_5[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_5[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_5[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_5[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_5[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_5[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_5[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_5[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_5[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_5[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_5[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_5[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_5[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_5[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_5[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_5[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_5[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_5[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_5[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_5[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_5[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_5[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_5[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_5[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_5[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_5[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_5[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_5[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_5[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_5[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_5[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_5[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_5[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_5[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_5[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_5[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_5[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_5[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_5[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_5[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_5[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_5[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_5[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_5[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_5[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_5[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_5[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_5[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_5[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_5[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_5[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_5[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_5[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_6[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_6[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_6[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_6[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_6[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_6[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_6[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_6[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_6[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_6[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_6[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_6[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_6[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_6[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_6[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_6[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_6[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_6[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_6[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_6[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_6[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_6[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_6[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_6[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_6[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_6[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_6[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_6[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_6[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_6[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_6[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_6[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_6[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_6[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_6[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_6[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_6[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_6[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_6[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_6[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_6[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_6[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_6[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_6[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_6[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_6[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_6[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_6[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_6[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_6[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_6[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_6[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_6[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_6[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_6[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_6[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_6[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_6[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_6[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_6[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_6[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_6[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_6[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_6[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_6[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_6[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_6[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_6[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_6[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_6[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_6[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_6[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_6[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_6[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_6[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_6[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_6[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_6[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_6[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_6[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_7[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_7[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_7[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_7[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_7[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_7[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_7[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_7[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_7[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_7[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_7[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_7[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_7[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_7[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_7[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_7[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_7[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_7[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_7[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_7[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_7[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_7[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_7[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_7[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_7[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_7[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_7[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_7[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_7[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_7[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_7[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_7[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_7[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_7[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_7[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_7[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_7[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_7[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_7[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_7[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_7[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_7[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_7[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_7[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_7[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_7[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_7[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_7[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_7[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_7[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_7[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_7[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_7[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_7[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_7[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_7[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_7[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_7[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_7[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_7[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_7[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_7[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_7[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_7[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_7[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_7[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_7[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_7[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_7[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_7[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_7[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_7[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_7[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_7[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_7[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_7[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_7[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_7[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_7[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_7[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_8[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_8[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_8[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_8[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_8[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_8[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_8[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_8[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_8[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_8[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_8[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_8[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_8[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_8[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_8[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_8[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_8[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_8[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_8[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_8[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_8[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_8[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_8[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_8[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_8[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_8[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_8[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_8[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_8[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_8[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_8[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_8[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_8[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_8[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_8[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_8[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_8[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_8[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_8[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_8[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_8[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_8[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_8[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_8[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_8[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_8[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_8[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_8[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_8[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_8[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_8[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_8[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_8[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_8[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_8[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_8[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_8[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_8[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_8[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_8[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_8[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_8[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_8[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_8[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_8[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_8[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_8[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_8[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_8[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_8[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_8[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_8[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_8[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_8[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_8[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_8[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_8[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_8[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_8[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_8[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_9[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_9[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_9[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_9[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_9[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_9[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_9[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_9[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_9[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_9[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_9[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_9[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_9[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_9[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_9[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_9[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_9[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_9[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_9[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_9[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_9[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_9[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_9[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_9[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_9[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_9[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_9[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_9[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_9[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_9[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_9[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_9[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_9[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_9[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_9[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_9[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_9[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_9[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_9[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_9[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_9[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_9[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_9[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_9[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_9[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_9[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_9[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_9[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_9[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_9[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_9[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_9[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_9[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_9[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_9[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_9[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_9[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_9[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_9[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_9[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_9[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_9[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_9[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_9[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_9[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_9[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_9[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_9[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_9[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_9[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_9[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_9[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_9[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_9[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_9[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_9[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_9[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_9[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_9[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_9[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_10[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_10[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_10[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_10[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_10[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_10[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_10[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_10[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_10[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_10[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_10[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_10[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_10[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_10[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_10[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_10[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_10[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_10[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_10[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_10[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_10[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_10[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_10[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_10[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_10[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_10[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_10[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_10[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_10[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_10[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_10[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_10[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_10[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_10[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_10[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_10[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_10[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_10[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_10[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_10[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_10[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_10[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_10[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_10[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_10[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_10[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_10[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_10[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_10[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_10[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_10[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_10[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_10[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_10[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_10[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_10[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_10[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_10[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_10[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_10[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_10[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_10[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_10[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_10[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_10[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_10[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_10[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_10[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_10[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_10[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_10[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_10[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_10[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_10[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_10[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_10[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_10[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_10[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_10[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_10[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_11[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_11[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_11[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_11[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_11[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_11[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_11[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_11[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_11[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_11[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_11[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_11[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_11[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_11[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_11[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_11[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_11[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_11[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_11[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_11[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_11[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_11[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_11[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_11[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_11[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_11[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_11[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_11[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_11[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_11[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_11[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_11[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_11[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_11[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_11[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_11[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_11[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_11[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_11[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_11[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_11[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_11[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_11[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_11[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_11[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_11[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_11[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_11[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_11[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_11[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_11[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_11[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_11[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_11[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_11[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_11[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_11[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_11[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_11[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_11[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_11[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_11[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_11[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_11[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_11[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_11[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_11[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_11[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_11[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_11[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_11[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_11[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_11[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_11[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_11[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_11[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_11[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_11[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_11[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_11[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_12[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_12[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_12[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_12[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_12[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_12[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_12[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_12[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_12[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_12[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_12[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_12[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_12[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_12[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_12[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_12[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_12[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_12[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_12[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_12[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_12[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_12[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_12[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_12[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_12[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_12[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_12[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_12[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_12[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_12[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_12[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_12[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_12[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_12[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_12[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_12[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_12[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_12[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_12[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_12[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_12[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_12[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_12[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_12[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_12[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_12[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_12[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_12[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_12[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_12[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_12[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_12[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_12[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_12[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_12[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_12[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_12[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_12[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_12[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_12[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_12[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_12[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_12[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_12[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_12[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_12[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_12[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_12[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_12[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_12[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_12[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_12[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_12[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_12[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_12[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_12[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_12[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_12[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_12[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_12[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_13[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_13[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_13[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_13[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_13[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_13[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_13[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_13[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_13[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_13[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_13[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_13[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_13[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_13[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_13[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_13[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_13[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_13[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_13[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_13[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_13[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_13[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_13[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_13[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_13[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_13[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_13[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_13[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_13[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_13[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_13[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_13[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_13[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_13[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_13[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_13[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_13[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_13[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_13[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_13[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_13[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_13[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_13[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_13[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_13[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_13[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_13[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_13[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_13[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_13[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_13[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_13[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_13[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_13[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_13[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_13[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_13[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_13[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_13[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_13[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_13[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_13[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_13[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_13[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_13[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_13[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_13[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_13[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_13[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_13[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_13[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_13[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_13[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_13[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_13[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_13[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_13[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_13[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_13[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_13[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_14[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_14[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_14[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_14[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_14[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_14[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_14[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_14[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_14[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_14[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_14[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_14[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_14[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_14[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_14[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_14[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_14[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_14[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_14[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_14[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_14[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_14[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_14[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_14[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_14[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_14[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_14[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_14[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_14[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_14[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_14[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_14[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_14[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_14[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_14[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_14[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_14[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_14[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_14[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_14[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_14[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_14[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_14[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_14[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_14[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_14[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_14[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_14[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_14[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_14[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_14[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_14[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_14[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_14[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_14[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_14[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_14[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_14[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_14[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_14[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_14[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_14[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_14[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_14[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_14[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_14[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_14[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_14[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_14[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_14[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_14[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_14[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_14[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_14[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_14[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_14[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_14[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_14[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_14[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_14[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_15[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_15[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_15[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_15[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_15[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_15[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_15[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_15[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_15[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_15[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_15[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_15[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_15[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_15[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_15[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_15[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_15[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_15[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_15[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_15[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_15[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_15[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_15[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_15[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_15[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_15[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_15[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_15[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_15[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_15[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_15[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_15[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_15[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_15[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_15[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_15[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_15[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_15[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_15[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_15[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_15[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_15[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_15[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_15[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_15[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_15[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_15[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_15[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_15[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_15[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_15[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_15[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_15[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_15[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_15[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_15[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_15[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_15[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_15[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_15[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_15[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_15[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_15[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_15[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_15[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_15[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_15[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_15[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_15[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_15[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_15[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_15[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_15[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_15[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_15[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_15[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_15[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_15[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_15[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_15[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_16[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_16[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_16[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_16[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_16[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_16[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_16[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_16[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_16[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_16[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_16[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_16[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_16[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_16[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_16[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_16[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_16[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_16[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_16[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_16[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_16[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_16[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_16[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_16[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_16[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_16[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_16[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_16[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_16[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_16[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_16[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_16[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_16[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_16[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_16[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_16[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_16[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_16[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_16[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_16[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_16[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_16[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_16[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_16[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_16[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_16[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_16[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_16[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_16[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_16[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_16[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_16[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_16[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_16[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_16[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_16[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_16[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_16[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_16[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_16[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_16[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_16[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_16[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_16[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_16[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_16[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_16[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_16[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_16[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_16[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_16[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_16[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_16[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_16[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_16[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_16[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_16[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_16[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_16[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_16[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_17[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_17[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_17[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_17[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_17[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_17[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_17[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_17[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_17[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_17[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_17[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_17[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_17[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_17[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_17[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_17[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_17[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_17[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_17[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_17[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_17[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_17[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_17[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_17[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_17[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_17[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_17[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_17[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_17[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_17[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_17[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_17[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_17[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_17[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_17[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_17[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_17[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_17[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_17[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_17[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_17[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_17[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_17[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_17[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_17[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_17[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_17[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_17[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_17[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_17[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_17[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_17[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_17[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_17[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_17[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_17[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_17[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_17[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_17[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_17[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_17[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_17[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_17[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_17[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_17[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_17[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_17[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_17[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_17[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_17[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_17[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_17[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_17[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_17[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_17[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_17[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_17[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_17[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_17[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_17[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_18[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_18[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_18[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_18[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_18[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_18[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_18[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_18[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_18[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_18[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_18[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_18[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_18[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_18[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_18[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_18[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_18[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_18[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_18[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_18[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_18[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_18[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_18[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_18[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_18[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_18[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_18[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_18[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_18[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_18[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_18[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_18[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_18[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_18[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_18[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_18[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_18[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_18[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_18[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_18[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_18[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_18[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_18[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_18[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_18[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_18[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_18[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_18[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_18[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_18[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_18[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_18[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_18[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_18[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_18[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_18[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_18[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_18[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_18[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_18[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_18[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_18[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_18[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_18[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_18[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_18[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_18[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_18[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_18[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_18[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_18[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_18[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_18[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_18[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_18[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_18[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_18[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_18[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_18[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_18[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_19[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_19[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_19[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_19[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_19[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_19[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_19[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_19[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_19[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_19[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_19[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_19[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_19[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_19[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_19[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_19[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_19[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_19[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_19[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_19[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_19[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_19[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_19[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_19[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_19[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_19[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_19[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_19[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_19[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_19[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_19[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_19[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_19[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_19[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_19[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_19[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_19[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_19[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_19[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_19[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_19[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_19[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_19[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_19[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_19[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_19[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_19[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_19[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_19[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_19[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_19[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_19[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_19[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_19[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_19[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_19[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_19[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_19[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_19[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_19[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_19[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_19[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_19[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_19[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_19[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_19[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_19[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_19[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_19[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_19[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_19[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_19[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_19[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_19[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_19[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_19[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_19[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_19[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_19[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_19[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_20[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_20[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_20[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_20[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_20[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_20[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_20[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_20[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_20[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_20[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_20[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_20[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_20[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_20[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_20[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_20[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_20[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_20[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_20[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_20[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_20[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_20[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_20[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_20[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_20[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_20[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_20[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_20[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_20[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_20[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_20[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_20[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_20[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_20[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_20[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_20[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_20[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_20[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_20[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_20[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_20[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_20[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_20[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_20[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_20[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_20[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_20[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_20[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_20[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_20[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_20[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_20[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_20[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_20[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_20[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_20[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_20[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_20[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_20[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_20[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_20[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_20[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_20[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_20[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_20[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_20[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_20[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_20[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_20[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_20[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_20[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_20[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_20[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_20[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_20[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_20[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_20[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_20[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_20[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_20[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_21[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_21[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_21[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_21[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_21[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_21[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_21[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_21[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_21[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_21[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_21[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_21[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_21[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_21[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_21[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_21[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_21[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_21[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_21[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_21[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_21[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_21[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_21[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_21[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_21[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_21[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_21[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_21[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_21[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_21[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_21[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_21[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_21[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_21[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_21[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_21[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_21[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_21[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_21[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_21[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_21[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_21[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_21[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_21[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_21[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_21[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_21[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_21[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_21[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_21[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_21[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_21[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_21[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_21[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_21[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_21[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_21[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_21[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_21[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_21[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_21[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_21[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_21[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_21[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_21[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_21[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_21[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_21[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_21[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_21[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_21[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_21[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_21[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_21[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_21[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_21[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_21[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_21[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_21[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_21[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_22[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_22[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_22[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_22[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_22[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_22[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_22[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_22[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_22[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_22[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_22[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_22[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_22[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_22[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_22[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_22[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_22[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_22[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_22[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_22[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_22[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_22[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_22[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_22[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_22[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_22[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_22[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_22[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_22[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_22[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_22[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_22[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_22[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_22[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_22[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_22[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_22[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_22[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_22[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_22[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_22[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_22[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_22[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_22[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_22[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_22[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_22[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_22[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_22[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_22[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_22[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_22[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_22[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_22[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_22[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_22[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_22[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_22[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_22[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_22[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_22[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_22[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_22[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_22[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_22[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_22[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_22[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_22[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_22[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_22[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_22[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_22[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_22[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_22[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_22[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_22[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_22[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_22[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_22[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_22[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_23[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_23[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_23[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_23[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_23[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_23[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_23[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_23[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_23[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_23[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_23[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_23[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_23[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_23[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_23[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_23[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_23[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_23[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_23[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_23[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_23[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_23[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_23[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_23[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_23[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_23[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_23[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_23[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_23[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_23[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_23[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_23[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_23[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_23[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_23[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_23[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_23[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_23[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_23[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_23[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_23[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_23[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_23[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_23[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_23[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_23[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_23[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_23[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_23[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_23[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_23[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_23[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_23[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_23[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_23[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_23[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_23[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_23[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_23[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_23[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_23[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_23[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_23[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_23[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_23[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_23[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_23[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_23[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_23[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_23[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_23[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_23[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_23[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_23[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_23[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_23[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_23[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_23[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_23[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_23[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_24[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_24[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_24[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_24[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_24[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_24[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_24[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_24[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_24[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_24[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_24[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_24[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_24[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_24[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_24[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_24[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_24[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_24[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_24[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_24[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_24[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_24[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_24[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_24[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_24[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_24[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_24[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_24[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_24[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_24[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_24[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_24[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_24[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_24[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_24[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_24[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_24[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_24[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_24[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_24[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_24[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_24[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_24[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_24[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_24[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_24[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_24[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_24[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_24[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_24[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_24[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_24[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_24[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_24[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_24[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_24[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_24[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_24[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_24[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_24[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_24[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_24[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_24[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_24[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_24[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_24[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_24[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_24[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_24[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_24[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_24[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_24[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_24[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_24[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_24[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_24[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_24[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_24[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_24[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_24[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_25[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_25[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_25[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_25[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_25[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_25[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_25[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_25[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_25[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_25[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_25[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_25[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_25[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_25[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_25[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_25[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_25[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_25[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_25[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_25[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_25[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_25[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_25[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_25[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_25[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_25[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_25[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_25[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_25[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_25[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_25[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_25[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_25[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_25[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_25[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_25[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_25[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_25[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_25[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_25[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_25[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_25[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_25[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_25[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_25[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_25[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_25[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_25[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_25[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_25[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_25[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_25[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_25[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_25[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_25[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_25[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_25[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_25[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_25[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_25[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_25[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_25[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_25[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_25[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_25[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_25[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_25[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_25[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_25[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_25[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_25[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_25[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_25[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_25[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_25[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_25[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_25[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_25[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_25[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_25[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_26[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_26[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_26[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_26[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_26[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_26[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_26[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_26[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_26[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_26[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_26[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_26[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_26[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_26[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_26[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_26[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_26[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_26[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_26[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_26[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_26[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_26[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_26[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_26[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_26[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_26[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_26[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_26[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_26[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_26[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_26[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_26[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_26[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_26[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_26[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_26[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_26[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_26[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_26[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_26[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_26[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_26[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_26[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_26[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_26[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_26[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_26[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_26[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_26[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_26[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_26[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_26[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_26[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_26[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_26[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_26[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_26[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_26[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_26[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_26[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_26[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_26[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_26[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_26[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_26[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_26[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_26[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_26[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_26[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_26[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_26[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_26[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_26[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_26[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_26[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_26[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_26[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_26[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_26[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_26[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_27[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_27[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_27[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_27[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_27[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_27[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_27[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_27[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_27[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_27[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_27[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_27[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_27[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_27[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_27[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_27[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_27[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_27[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_27[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_27[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_27[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_27[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_27[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_27[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_27[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_27[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_27[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_27[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_27[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_27[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_27[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_27[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_27[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_27[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_27[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_27[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_27[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_27[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_27[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_27[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_27[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_27[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_27[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_27[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_27[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_27[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_27[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_27[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_27[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_27[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_27[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_27[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_27[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_27[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_27[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_27[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_27[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_27[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_27[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_27[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_27[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_27[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_27[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_27[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_27[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_27[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_27[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_27[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_27[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_27[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_27[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_27[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_27[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_27[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_27[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_27[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_27[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_27[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_27[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_27[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_28[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_28[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_28[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_28[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_28[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_28[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_28[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_28[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_28[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_28[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_28[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_28[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_28[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_28[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_28[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_28[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_28[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_28[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_28[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_28[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_28[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_28[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_28[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_28[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_28[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_28[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_28[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_28[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_28[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_28[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_28[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_28[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_28[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_28[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_28[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_28[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_28[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_28[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_28[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_28[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_28[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_28[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_28[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_28[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_28[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_28[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_28[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_28[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_28[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_28[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_28[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_28[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_28[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_28[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_28[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_28[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_28[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_28[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_28[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_28[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_28[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_28[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_28[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_28[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_28[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_28[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_28[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_28[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_28[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_28[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_28[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_28[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_28[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_28[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_28[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_28[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_28[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_28[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_28[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_28[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_29[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_29[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_29[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_29[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_29[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_29[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_29[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_29[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_29[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_29[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_29[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_29[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_29[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_29[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_29[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_29[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_29[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_29[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_29[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_29[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_29[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_29[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_29[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_29[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_29[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_29[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_29[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_29[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_29[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_29[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_29[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_29[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_29[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_29[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_29[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_29[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_29[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_29[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_29[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_29[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_29[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_29[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_29[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_29[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_29[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_29[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_29[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_29[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_29[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_29[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_29[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_29[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_29[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_29[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_29[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_29[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_29[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_29[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_29[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_29[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_29[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_29[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_29[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_29[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_29[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_29[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_29[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_29[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_29[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_29[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_29[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_29[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_29[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_29[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_29[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_29[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_29[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_29[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_29[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_29[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_30[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_30[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_30[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_30[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_30[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_30[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_30[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_30[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_30[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_30[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_30[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_30[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_30[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_30[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_30[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_30[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_30[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_30[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_30[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_30[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_30[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_30[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_30[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_30[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_30[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_30[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_30[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_30[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_30[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_30[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_30[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_30[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_30[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_30[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_30[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_30[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_30[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_30[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_30[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_30[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_30[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_30[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_30[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_30[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_30[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_30[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_30[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_30[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_30[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_30[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_30[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_30[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_30[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_30[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_30[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_30[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_30[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_30[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_30[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_30[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_30[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_30[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_30[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_30[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_30[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_30[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_30[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_30[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_30[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_30[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_30[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_30[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_30[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_30[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_30[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_30[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_30[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_30[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_30[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_30[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_31[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_31[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_31[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_31[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_31[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_31[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_31[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_31[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_31[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_31[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_31[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_31[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_31[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_31[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_31[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_31[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_31[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_31[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_31[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_31[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_31[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_31[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_31[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_31[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_31[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_31[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_31[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_31[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_31[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_31[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_31[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_31[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_31[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_31[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_31[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_31[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_31[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_31[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_31[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_31[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_31[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_31[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_31[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_31[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_31[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_31[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_31[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_31[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_31[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_31[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_31[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_31[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_31[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_31[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_31[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_31[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_31[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_31[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_31[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_31[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_31[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_31[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_31[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_31[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_31[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_31[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_31[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_31[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_31[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_31[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_31[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_31[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_31[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_31[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_31[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_31[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_31[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_31[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_31[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_31[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_32[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_32[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_32[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_32[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_32[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_32[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_32[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_32[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_32[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_32[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_32[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_32[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_32[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_32[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_32[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_32[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_32[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_32[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_32[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_32[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_32[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_32[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_32[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_32[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_32[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_32[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_32[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_32[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_32[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_32[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_32[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_32[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_32[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_32[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_32[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_32[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_32[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_32[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_32[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_32[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_32[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_32[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_32[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_32[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_32[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_32[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_32[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_32[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_32[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_32[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_32[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_32[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_32[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_32[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_32[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_32[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_32[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_32[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_32[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_32[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_32[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_32[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_32[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_32[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_32[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_32[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_32[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_32[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_32[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_32[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_32[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_32[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_32[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_32[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_32[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_32[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_32[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_32[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_32[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_32[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_33[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_33[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_33[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_33[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_33[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_33[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_33[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_33[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_33[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_33[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_33[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_33[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_33[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_33[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_33[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_33[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_33[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_33[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_33[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_33[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_33[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_33[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_33[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_33[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_33[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_33[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_33[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_33[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_33[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_33[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_33[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_33[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_33[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_33[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_33[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_33[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_33[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_33[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_33[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_33[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_33[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_33[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_33[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_33[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_33[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_33[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_33[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_33[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_33[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_33[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_33[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_33[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_33[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_33[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_33[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_33[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_33[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_33[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_33[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_33[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_33[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_33[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_33[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_33[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_33[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_33[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_33[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_33[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_33[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_33[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_33[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_33[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_33[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_33[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_33[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_33[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_33[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_33[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_33[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_33[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_34[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_34[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_34[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_34[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_34[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_34[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_34[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_34[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_34[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_34[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_34[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_34[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_34[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_34[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_34[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_34[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_34[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_34[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_34[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_34[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_34[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_34[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_34[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_34[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_34[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_34[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_34[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_34[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_34[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_34[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_34[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_34[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_34[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_34[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_34[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_34[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_34[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_34[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_34[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_34[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_34[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_34[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_34[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_34[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_34[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_34[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_34[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_34[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_34[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_34[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_34[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_34[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_34[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_34[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_34[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_34[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_34[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_34[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_34[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_34[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_34[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_34[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_34[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_34[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_34[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_34[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_34[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_34[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_34[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_34[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_34[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_34[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_34[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_34[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_34[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_34[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_34[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_34[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_34[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_34[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_35[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_35[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_35[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_35[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_35[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_35[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_35[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_35[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_35[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_35[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_35[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_35[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_35[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_35[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_35[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_35[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_35[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_35[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_35[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_35[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_35[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_35[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_35[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_35[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_35[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_35[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_35[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_35[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_35[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_35[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_35[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_35[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_35[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_35[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_35[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_35[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_35[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_35[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_35[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_35[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_35[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_35[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_35[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_35[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_35[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_35[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_35[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_35[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_35[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_35[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_35[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_35[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_35[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_35[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_35[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_35[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_35[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_35[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_35[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_35[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_35[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_35[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_35[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_35[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_35[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_35[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_35[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_35[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_35[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_35[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_35[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_35[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_35[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_35[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_35[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_35[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_35[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_35[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_35[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_35[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_36[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_36[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_36[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_36[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_36[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_36[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_36[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_36[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_36[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_36[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_36[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_36[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_36[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_36[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_36[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_36[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_36[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_36[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_36[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_36[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_36[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_36[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_36[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_36[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_36[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_36[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_36[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_36[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_36[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_36[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_36[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_36[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_36[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_36[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_36[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_36[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_36[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_36[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_36[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_36[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_36[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_36[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_36[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_36[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_36[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_36[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_36[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_36[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_36[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_36[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_36[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_36[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_36[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_36[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_36[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_36[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_36[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_36[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_36[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_36[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_36[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_36[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_36[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_36[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_36[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_36[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_36[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_36[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_36[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_36[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_36[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_36[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_36[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_36[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_36[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_36[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_36[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_36[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_36[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_36[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_37[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_37[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_37[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_37[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_37[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_37[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_37[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_37[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_37[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_37[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_37[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_37[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_37[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_37[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_37[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_37[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_37[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_37[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_37[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_37[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_37[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_37[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_37[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_37[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_37[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_37[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_37[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_37[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_37[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_37[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_37[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_37[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_37[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_37[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_37[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_37[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_37[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_37[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_37[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_37[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_37[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_37[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_37[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_37[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_37[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_37[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_37[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_37[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_37[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_37[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_37[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_37[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_37[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_37[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_37[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_37[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_37[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_37[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_37[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_37[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_37[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_37[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_37[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_37[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_37[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_37[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_37[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_37[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_37[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_37[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_37[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_37[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_37[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_37[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_37[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_37[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_37[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_37[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_37[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_37[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_38[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_38[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_38[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_38[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_38[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_38[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_38[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_38[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_38[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_38[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_38[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_38[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_38[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_38[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_38[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_38[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_38[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_38[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_38[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_38[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_38[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_38[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_38[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_38[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_38[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_38[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_38[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_38[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_38[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_38[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_38[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_38[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_38[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_38[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_38[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_38[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_38[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_38[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_38[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_38[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_38[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_38[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_38[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_38[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_38[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_38[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_38[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_38[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_38[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_38[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_38[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_38[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_38[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_38[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_38[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_38[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_38[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_38[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_38[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_38[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_38[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_38[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_38[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_38[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_38[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_38[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_38[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_38[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_38[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_38[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_38[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_38[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_38[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_38[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_38[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_38[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_38[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_38[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_38[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_38[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_39[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_39[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_39[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_39[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_39[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_39[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_39[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_39[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_39[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_39[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_39[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_39[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_39[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_39[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_39[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_39[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_39[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_39[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_39[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_39[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_39[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_39[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_39[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_39[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_39[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_39[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_39[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_39[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_39[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_39[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_39[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_39[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_39[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_39[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_39[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_39[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_39[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_39[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_39[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_39[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_39[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_39[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_39[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_39[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_39[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_39[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_39[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_39[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_39[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_39[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_39[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_39[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_39[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_39[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_39[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_39[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_39[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_39[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_39[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_39[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_39[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_39[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_39[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_39[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_39[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_39[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_39[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_39[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_39[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_39[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_39[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_39[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_39[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_39[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_39[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_39[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_39[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_39[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_39[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_39[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_40[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_40[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_40[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_40[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_40[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_40[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_40[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_40[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_40[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_40[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_40[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_40[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_40[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_40[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_40[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_40[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_40[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_40[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_40[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_40[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_40[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_40[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_40[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_40[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_40[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_40[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_40[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_40[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_40[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_40[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_40[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_40[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_40[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_40[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_40[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_40[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_40[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_40[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_40[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_40[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_40[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_40[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_40[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_40[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_40[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_40[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_40[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_40[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_40[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_40[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_40[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_40[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_40[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_40[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_40[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_40[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_40[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_40[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_40[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_40[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_40[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_40[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_40[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_40[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_40[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_40[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_40[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_40[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_40[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_40[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_40[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_40[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_40[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_40[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_40[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_40[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_40[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_40[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_40[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_40[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_41[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_41[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_41[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_41[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_41[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_41[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_41[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_41[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_41[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_41[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_41[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_41[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_41[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_41[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_41[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_41[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_41[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_41[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_41[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_41[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_41[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_41[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_41[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_41[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_41[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_41[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_41[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_41[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_41[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_41[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_41[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_41[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_41[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_41[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_41[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_41[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_41[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_41[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_41[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_41[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_41[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_41[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_41[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_41[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_41[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_41[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_41[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_41[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_41[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_41[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_41[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_41[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_41[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_41[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_41[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_41[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_41[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_41[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_41[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_41[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_41[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_41[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_41[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_41[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_41[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_41[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_41[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_41[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_41[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_41[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_41[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_41[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_41[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_41[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_41[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_41[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_41[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_41[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_41[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_41[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_42[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_42[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_42[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_42[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_42[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_42[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_42[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_42[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_42[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_42[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_42[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_42[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_42[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_42[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_42[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_42[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_42[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_42[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_42[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_42[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_42[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_42[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_42[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_42[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_42[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_42[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_42[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_42[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_42[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_42[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_42[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_42[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_42[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_42[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_42[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_42[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_42[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_42[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_42[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_42[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_42[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_42[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_42[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_42[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_42[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_42[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_42[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_42[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_42[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_42[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_42[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_42[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_42[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_42[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_42[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_42[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_42[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_42[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_42[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_42[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_42[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_42[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_42[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_42[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_42[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_42[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_42[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_42[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_42[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_42[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_42[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_42[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_42[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_42[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_42[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_42[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_42[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_42[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_42[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_42[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_43[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_43[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_43[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_43[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_43[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_43[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_43[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_43[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_43[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_43[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_43[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_43[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_43[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_43[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_43[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_43[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_43[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_43[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_43[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_43[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_43[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_43[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_43[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_43[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_43[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_43[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_43[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_43[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_43[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_43[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_43[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_43[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_43[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_43[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_43[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_43[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_43[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_43[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_43[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_43[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_43[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_43[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_43[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_43[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_43[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_43[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_43[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_43[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_43[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_43[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_43[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_43[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_43[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_43[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_43[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_43[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_43[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_43[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_43[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_43[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_43[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_43[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_43[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_43[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_43[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_43[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_43[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_43[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_43[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_43[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_43[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_43[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_43[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_43[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_43[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_43[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_43[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_43[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_43[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_43[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_44[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_44[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_44[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_44[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_44[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_44[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_44[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_44[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_44[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_44[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_44[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_44[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_44[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_44[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_44[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_44[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_44[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_44[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_44[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_44[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_44[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_44[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_44[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_44[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_44[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_44[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_44[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_44[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_44[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_44[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_44[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_44[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_44[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_44[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_44[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_44[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_44[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_44[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_44[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_44[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_44[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_44[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_44[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_44[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_44[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_44[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_44[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_44[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_44[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_44[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_44[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_44[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_44[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_44[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_44[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_44[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_44[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_44[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_44[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_44[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_44[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_44[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_44[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_44[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_44[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_44[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_44[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_44[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_44[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_44[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_44[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_44[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_44[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_44[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_44[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_44[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_44[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_44[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_44[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_44[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_45[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_45[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_45[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_45[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_45[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_45[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_45[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_45[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_45[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_45[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_45[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_45[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_45[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_45[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_45[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_45[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_45[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_45[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_45[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_45[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_45[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_45[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_45[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_45[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_45[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_45[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_45[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_45[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_45[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_45[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_45[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_45[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_45[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_45[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_45[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_45[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_45[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_45[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_45[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_45[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_45[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_45[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_45[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_45[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_45[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_45[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_45[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_45[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_45[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_45[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_45[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_45[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_45[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_45[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_45[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_45[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_45[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_45[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_45[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_45[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_45[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_45[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_45[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_45[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_45[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_45[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_45[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_45[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_45[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_45[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_45[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_45[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_45[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_45[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_45[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_45[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_45[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_45[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_45[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_45[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_46[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_46[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_46[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_46[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_46[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_46[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_46[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_46[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_46[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_46[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_46[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_46[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_46[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_46[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_46[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_46[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_46[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_46[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_46[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_46[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_46[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_46[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_46[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_46[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_46[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_46[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_46[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_46[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_46[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_46[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_46[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_46[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_46[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_46[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_46[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_46[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_46[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_46[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_46[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_46[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_46[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_46[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_46[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_46[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_46[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_46[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_46[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_46[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_46[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_46[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_46[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_46[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_46[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_46[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_46[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_46[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_46[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_46[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_46[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_46[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_46[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_46[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_46[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_46[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_46[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_46[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_46[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_46[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_46[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_46[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_46[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_46[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_46[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_46[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_46[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_46[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_46[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_46[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_46[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_46[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_47[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_47[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_47[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_47[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_47[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_47[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_47[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_47[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_47[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_47[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_47[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_47[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_47[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_47[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_47[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_47[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_47[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_47[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_47[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_47[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_47[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_47[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_47[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_47[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_47[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_47[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_47[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_47[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_47[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_47[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_47[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_47[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_47[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_47[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_47[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_47[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_47[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_47[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_47[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_47[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_47[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_47[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_47[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_47[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_47[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_47[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_47[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_47[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_47[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_47[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_47[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_47[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_47[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_47[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_47[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_47[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_47[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_47[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_47[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_47[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_47[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_47[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_47[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_47[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_47[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_47[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_47[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_47[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_47[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_47[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_47[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_47[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_47[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_47[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_47[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_47[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_47[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_47[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_47[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_47[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_48[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_48[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_48[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_48[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_48[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_48[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_48[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_48[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_48[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_48[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_48[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_48[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_48[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_48[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_48[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_48[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_48[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_48[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_48[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_48[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_48[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_48[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_48[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_48[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_48[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_48[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_48[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_48[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_48[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_48[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_48[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_48[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_48[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_48[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_48[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_48[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_48[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_48[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_48[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_48[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_48[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_48[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_48[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_48[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_48[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_48[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_48[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_48[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_48[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_48[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_48[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_48[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_48[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_48[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_48[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_48[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_48[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_48[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_48[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_48[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_48[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_48[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_48[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_48[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_48[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_48[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_48[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_48[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_48[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_48[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_48[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_48[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_48[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_48[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_48[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_48[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_48[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_48[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_48[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_48[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_49[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_49[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_49[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_49[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_49[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_49[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_49[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_49[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_49[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_49[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_49[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_49[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_49[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_49[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_49[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_49[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_49[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_49[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_49[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_49[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_49[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_49[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_49[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_49[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_49[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_49[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_49[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_49[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_49[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_49[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_49[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_49[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_49[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_49[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_49[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_49[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_49[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_49[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_49[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_49[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_49[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_49[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_49[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_49[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_49[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_49[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_49[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_49[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_49[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_49[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_49[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_49[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_49[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_49[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_49[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_49[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_49[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_49[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_49[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_49[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_49[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_49[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_49[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_49[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_49[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_49[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_49[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_49[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_49[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_49[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_49[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_49[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_49[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_49[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_49[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_49[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_49[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_49[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_49[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_49[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_50[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_50[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_50[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_50[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_50[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_50[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_50[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_50[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_50[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_50[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_50[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_50[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_50[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_50[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_50[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_50[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_50[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_50[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_50[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_50[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_50[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_50[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_50[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_50[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_50[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_50[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_50[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_50[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_50[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_50[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_50[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_50[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_50[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_50[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_50[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_50[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_50[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_50[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_50[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_50[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_50[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_50[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_50[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_50[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_50[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_50[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_50[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_50[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_50[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_50[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_50[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_50[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_50[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_50[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_50[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_50[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_50[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_50[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_50[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_50[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_50[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_50[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_50[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_50[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_50[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_50[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_50[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_50[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_50[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_50[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_50[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_50[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_50[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_50[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_50[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_50[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_50[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_50[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_50[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_50[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_51[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_51[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_51[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_51[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_51[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_51[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_51[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_51[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_51[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_51[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_51[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_51[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_51[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_51[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_51[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_51[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_51[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_51[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_51[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_51[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_51[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_51[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_51[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_51[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_51[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_51[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_51[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_51[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_51[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_51[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_51[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_51[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_51[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_51[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_51[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_51[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_51[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_51[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_51[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_51[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_51[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_51[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_51[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_51[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_51[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_51[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_51[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_51[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_51[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_51[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_51[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_51[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_51[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_51[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_51[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_51[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_51[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_51[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_51[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_51[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_51[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_51[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_51[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_51[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_51[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_51[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_51[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_51[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_51[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_51[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_51[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_51[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_51[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_51[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_51[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_51[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_51[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_51[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_51[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_51[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_52[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_52[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_52[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_52[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_52[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_52[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_52[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_52[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_52[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_52[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_52[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_52[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_52[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_52[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_52[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_52[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_52[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_52[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_52[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_52[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_52[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_52[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_52[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_52[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_52[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_52[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_52[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_52[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_52[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_52[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_52[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_52[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_52[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_52[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_52[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_52[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_52[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_52[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_52[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_52[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_52[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_52[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_52[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_52[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_52[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_52[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_52[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_52[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_52[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_52[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_52[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_52[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_52[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_52[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_52[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_52[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_52[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_52[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_52[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_52[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_52[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_52[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_52[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_52[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_52[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_52[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_52[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_52[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_52[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_52[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_52[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_52[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_52[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_52[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_52[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_52[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_52[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_52[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_52[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_52[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_53[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_53[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_53[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_53[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_53[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_53[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_53[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_53[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_53[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_53[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_53[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_53[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_53[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_53[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_53[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_53[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_53[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_53[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_53[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_53[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_53[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_53[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_53[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_53[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_53[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_53[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_53[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_53[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_53[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_53[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_53[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_53[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_53[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_53[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_53[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_53[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_53[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_53[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_53[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_53[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_53[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_53[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_53[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_53[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_53[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_53[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_53[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_53[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_53[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_53[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_53[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_53[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_53[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_53[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_53[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_53[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_53[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_53[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_53[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_53[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_53[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_53[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_53[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_53[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_53[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_53[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_53[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_53[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_53[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_53[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_53[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_53[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_53[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_53[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_53[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_53[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_53[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_53[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_53[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_53[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_54[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_54[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_54[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_54[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_54[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_54[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_54[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_54[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_54[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_54[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_54[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_54[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_54[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_54[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_54[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_54[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_54[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_54[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_54[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_54[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_54[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_54[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_54[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_54[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_54[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_54[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_54[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_54[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_54[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_54[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_54[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_54[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_54[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_54[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_54[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_54[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_54[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_54[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_54[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_54[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_54[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_54[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_54[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_54[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_54[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_54[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_54[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_54[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_54[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_54[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_54[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_54[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_54[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_54[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_54[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_54[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_54[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_54[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_54[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_54[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_54[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_54[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_54[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_54[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_54[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_54[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_54[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_54[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_54[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_54[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_54[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_54[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_54[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_54[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_54[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_54[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_54[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_54[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_54[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_54[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_55[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_55[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_55[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_55[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_55[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_55[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_55[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_55[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_55[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_55[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_55[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_55[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_55[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_55[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_55[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_55[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_55[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_55[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_55[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_55[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_55[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_55[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_55[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_55[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_55[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_55[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_55[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_55[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_55[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_55[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_55[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_55[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_55[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_55[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_55[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_55[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_55[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_55[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_55[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_55[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_55[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_55[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_55[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_55[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_55[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_55[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_55[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_55[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_55[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_55[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_55[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_55[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_55[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_55[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_55[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_55[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_55[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_55[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_55[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_55[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_55[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_55[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_55[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_55[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_55[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_55[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_55[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_55[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_55[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_55[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_55[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_55[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_55[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_55[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_55[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_55[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_55[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_55[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_55[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_55[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_56[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_56[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_56[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_56[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_56[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_56[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_56[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_56[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_56[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_56[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_56[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_56[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_56[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_56[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_56[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_56[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_56[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_56[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_56[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_56[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_56[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_56[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_56[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_56[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_56[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_56[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_56[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_56[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_56[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_56[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_56[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_56[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_56[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_56[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_56[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_56[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_56[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_56[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_56[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_56[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_56[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_56[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_56[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_56[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_56[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_56[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_56[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_56[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_56[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_56[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_56[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_56[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_56[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_56[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_56[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_56[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_56[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_56[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_56[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_56[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_56[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_56[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_56[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_56[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_56[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_56[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_56[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_56[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_56[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_56[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_56[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_56[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_56[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_56[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_56[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_56[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_56[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_56[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_56[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_56[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_57[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_57[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_57[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_57[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_57[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_57[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_57[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_57[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_57[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_57[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_57[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_57[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_57[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_57[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_57[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_57[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_57[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_57[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_57[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_57[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_57[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_57[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_57[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_57[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_57[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_57[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_57[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_57[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_57[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_57[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_57[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_57[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_57[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_57[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_57[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_57[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_57[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_57[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_57[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_57[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_57[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_57[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_57[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_57[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_57[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_57[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_57[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_57[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_57[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_57[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_57[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_57[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_57[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_57[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_57[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_57[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_57[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_57[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_57[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_57[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_57[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_57[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_57[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_57[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_57[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_57[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_57[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_57[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_57[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_57[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_57[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_57[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_57[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_57[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_57[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_57[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_57[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_57[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_57[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_57[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_58[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_58[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_58[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_58[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_58[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_58[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_58[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_58[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_58[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_58[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_58[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_58[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_58[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_58[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_58[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_58[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_58[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_58[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_58[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_58[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_58[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_58[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_58[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_58[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_58[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_58[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_58[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_58[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_58[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_58[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_58[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_58[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_58[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_58[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_58[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_58[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_58[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_58[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_58[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_58[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_58[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_58[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_58[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_58[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_58[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_58[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_58[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_58[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_58[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_58[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_58[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_58[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_58[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_58[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_58[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_58[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_58[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_58[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_58[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_58[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_58[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_58[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_58[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_58[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_58[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_58[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_58[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_58[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_58[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_58[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_58[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_58[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_58[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_58[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_58[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_58[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_58[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_58[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_58[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_58[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_59[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_59[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_59[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_59[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_59[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_59[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_59[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_59[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_59[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_59[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_59[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_59[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_59[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_59[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_59[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_59[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_59[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_59[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_59[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_59[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_59[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_59[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_59[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_59[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_59[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_59[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_59[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_59[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_59[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_59[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_59[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_59[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_59[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_59[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_59[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_59[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_59[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_59[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_59[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_59[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_59[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_59[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_59[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_59[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_59[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_59[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_59[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_59[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_59[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_59[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_59[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_59[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_59[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_59[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_59[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_59[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_59[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_59[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_59[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_59[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_59[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_59[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_59[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_59[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_59[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_59[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_59[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_59[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_59[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_59[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_59[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_59[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_59[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_59[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_59[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_59[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_59[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_59[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_59[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_59[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_60[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_60[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_60[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_60[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_60[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_60[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_60[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_60[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_60[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_60[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_60[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_60[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_60[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_60[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_60[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_60[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_60[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_60[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_60[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_60[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_60[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_60[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_60[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_60[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_60[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_60[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_60[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_60[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_60[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_60[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_60[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_60[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_60[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_60[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_60[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_60[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_60[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_60[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_60[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_60[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_60[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_60[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_60[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_60[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_60[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_60[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_60[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_60[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_60[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_60[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_60[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_60[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_60[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_60[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_60[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_60[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_60[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_60[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_60[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_60[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_60[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_60[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_60[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_60[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_60[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_60[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_60[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_60[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_60[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_60[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_60[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_60[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_60[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_60[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_60[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_60[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_60[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_60[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_60[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_60[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_61[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_61[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_61[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_61[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_61[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_61[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_61[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_61[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_61[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_61[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_61[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_61[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_61[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_61[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_61[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_61[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_61[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_61[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_61[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_61[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_61[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_61[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_61[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_61[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_61[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_61[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_61[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_61[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_61[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_61[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_61[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_61[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_61[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_61[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_61[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_61[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_61[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_61[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_61[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_61[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_61[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_61[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_61[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_61[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_61[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_61[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_61[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_61[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_61[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_61[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_61[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_61[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_61[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_61[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_61[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_61[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_61[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_61[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_61[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_61[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_61[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_61[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_61[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_61[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_61[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_61[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_61[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_61[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_61[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_61[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_61[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_61[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_61[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_61[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_61[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_61[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_61[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_61[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_61[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_61[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_62[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_62[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_62[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_62[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_62[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_62[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_62[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_62[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_62[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_62[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_62[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_62[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_62[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_62[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_62[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_62[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_62[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_62[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_62[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_62[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_62[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_62[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_62[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_62[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_62[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_62[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_62[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_62[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_62[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_62[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_62[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_62[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_62[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_62[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_62[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_62[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_62[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_62[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_62[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_62[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_62[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_62[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_62[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_62[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_62[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_62[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_62[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_62[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_62[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_62[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_62[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_62[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_62[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_62[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_62[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_62[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_62[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_62[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_62[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_62[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_62[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_62[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_62[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_62[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_62[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_62[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_62[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_62[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_62[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_62[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_62[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_62[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_62[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_62[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_62[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_62[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_62[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_62[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_62[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_62[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_63[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_63[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_63[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_63[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_63[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_63[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_63[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_63[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_63[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_63[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_63[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_63[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_63[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_63[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_63[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_63[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_63[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_63[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_63[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_63[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_63[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_63[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_63[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_63[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_63[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_63[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_63[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_63[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_63[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_63[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_63[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_63[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_63[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_63[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_63[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_63[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_63[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_63[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_63[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_63[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_63[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_63[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_63[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_63[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_63[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_63[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_63[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_63[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_63[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_63[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_63[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_63[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_63[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_63[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_63[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_63[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_63[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_63[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_63[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_63[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_63[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_63[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_63[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_63[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_63[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_63[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_63[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_63[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_63[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_63[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_63[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_63[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_63[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_63[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_63[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_63[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_63[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_63[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_63[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_63[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_64[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_64[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_64[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_64[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_64[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_64[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_64[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_64[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_64[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_64[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_64[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_64[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_64[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_64[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_64[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_64[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_64[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_64[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_64[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_64[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_64[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_64[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_64[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_64[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_64[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_64[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_64[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_64[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_64[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_64[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_64[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_64[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_64[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_64[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_64[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_64[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_64[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_64[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_64[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_64[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_64[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_64[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_64[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_64[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_64[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_64[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_64[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_64[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_64[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_64[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_64[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_64[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_64[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_64[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_64[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_64[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_64[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_64[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_64[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_64[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_64[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_64[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_64[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_64[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_64[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_64[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_64[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_64[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_64[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_64[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_64[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_64[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_64[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_64[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_64[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_64[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_64[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_64[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_64[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_64[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_65[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_65[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_65[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_65[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_65[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_65[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_65[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_65[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_65[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_65[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_65[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_65[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_65[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_65[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_65[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_65[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_65[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_65[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_65[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_65[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_65[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_65[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_65[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_65[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_65[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_65[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_65[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_65[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_65[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_65[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_65[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_65[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_65[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_65[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_65[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_65[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_65[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_65[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_65[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_65[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_65[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_65[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_65[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_65[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_65[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_65[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_65[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_65[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_65[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_65[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_65[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_65[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_65[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_65[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_65[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_65[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_65[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_65[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_65[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_65[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_65[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_65[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_65[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_65[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_65[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_65[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_65[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_65[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_65[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_65[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_65[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_65[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_65[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_65[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_65[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_65[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_65[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_65[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_65[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_65[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_66[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_66[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_66[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_66[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_66[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_66[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_66[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_66[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_66[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_66[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_66[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_66[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_66[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_66[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_66[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_66[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_66[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_66[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_66[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_66[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_66[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_66[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_66[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_66[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_66[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_66[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_66[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_66[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_66[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_66[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_66[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_66[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_66[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_66[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_66[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_66[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_66[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_66[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_66[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_66[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_66[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_66[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_66[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_66[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_66[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_66[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_66[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_66[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_66[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_66[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_66[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_66[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_66[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_66[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_66[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_66[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_66[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_66[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_66[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_66[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_66[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_66[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_66[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_66[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_66[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_66[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_66[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_66[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_66[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_66[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_66[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_66[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_66[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_66[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_66[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_66[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_66[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_66[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_66[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_66[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_67[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_67[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_67[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_67[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_67[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_67[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_67[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_67[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_67[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_67[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_67[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_67[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_67[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_67[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_67[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_67[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_67[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_67[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_67[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_67[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_67[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_67[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_67[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_67[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_67[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_67[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_67[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_67[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_67[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_67[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_67[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_67[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_67[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_67[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_67[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_67[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_67[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_67[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_67[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_67[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_67[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_67[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_67[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_67[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_67[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_67[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_67[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_67[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_67[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_67[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_67[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_67[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_67[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_67[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_67[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_67[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_67[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_67[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_67[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_67[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_67[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_67[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_67[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_67[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_67[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_67[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_67[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_67[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_67[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_67[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_67[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_67[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_67[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_67[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_67[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_67[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_67[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_67[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_67[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_67[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_68[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_68[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_68[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_68[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_68[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_68[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_68[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_68[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_68[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_68[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_68[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_68[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_68[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_68[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_68[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_68[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_68[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_68[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_68[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_68[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_68[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_68[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_68[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_68[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_68[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_68[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_68[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_68[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_68[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_68[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_68[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_68[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_68[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_68[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_68[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_68[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_68[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_68[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_68[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_68[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_68[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_68[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_68[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_68[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_68[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_68[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_68[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_68[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_68[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_68[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_68[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_68[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_68[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_68[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_68[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_68[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_68[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_68[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_68[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_68[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_68[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_68[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_68[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_68[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_68[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_68[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_68[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_68[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_68[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_68[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_68[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_68[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_68[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_68[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_68[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_68[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_68[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_68[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_68[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_68[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_69[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_69[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_69[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_69[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_69[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_69[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_69[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_69[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_69[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_69[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_69[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_69[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_69[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_69[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_69[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_69[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_69[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_69[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_69[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_69[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_69[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_69[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_69[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_69[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_69[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_69[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_69[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_69[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_69[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_69[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_69[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_69[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_69[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_69[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_69[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_69[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_69[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_69[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_69[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_69[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_69[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_69[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_69[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_69[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_69[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_69[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_69[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_69[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_69[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_69[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_69[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_69[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_69[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_69[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_69[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_69[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_69[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_69[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_69[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_69[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_69[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_69[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_69[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_69[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_69[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_69[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_69[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_69[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_69[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_69[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_69[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_69[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_69[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_69[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_69[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_69[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_69[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_69[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_69[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_69[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_70[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_70[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_70[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_70[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_70[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_70[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_70[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_70[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_70[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_70[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_70[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_70[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_70[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_70[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_70[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_70[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_70[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_70[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_70[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_70[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_70[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_70[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_70[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_70[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_70[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_70[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_70[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_70[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_70[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_70[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_70[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_70[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_70[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_70[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_70[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_70[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_70[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_70[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_70[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_70[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_70[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_70[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_70[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_70[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_70[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_70[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_70[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_70[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_70[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_70[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_70[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_70[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_70[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_70[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_70[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_70[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_70[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_70[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_70[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_70[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_70[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_70[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_70[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_70[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_70[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_70[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_70[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_70[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_70[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_70[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_70[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_70[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_70[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_70[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_70[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_70[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_70[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_70[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_70[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_70[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_71[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_71[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_71[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_71[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_71[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_71[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_71[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_71[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_71[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_71[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_71[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_71[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_71[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_71[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_71[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_71[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_71[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_71[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_71[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_71[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_71[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_71[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_71[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_71[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_71[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_71[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_71[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_71[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_71[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_71[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_71[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_71[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_71[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_71[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_71[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_71[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_71[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_71[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_71[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_71[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_71[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_71[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_71[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_71[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_71[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_71[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_71[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_71[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_71[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_71[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_71[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_71[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_71[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_71[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_71[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_71[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_71[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_71[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_71[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_71[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_71[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_71[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_71[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_71[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_71[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_71[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_71[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_71[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_71[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_71[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_71[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_71[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_71[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_71[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_71[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_71[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_71[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_71[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_71[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_71[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_72[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_72[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_72[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_72[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_72[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_72[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_72[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_72[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_72[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_72[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_72[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_72[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_72[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_72[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_72[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_72[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_72[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_72[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_72[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_72[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_72[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_72[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_72[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_72[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_72[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_72[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_72[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_72[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_72[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_72[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_72[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_72[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_72[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_72[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_72[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_72[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_72[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_72[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_72[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_72[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_72[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_72[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_72[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_72[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_72[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_72[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_72[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_72[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_72[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_72[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_72[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_72[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_72[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_72[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_72[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_72[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_72[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_72[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_72[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_72[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_72[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_72[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_72[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_72[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_72[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_72[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_72[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_72[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_72[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_72[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_72[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_72[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_72[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_72[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_72[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_72[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_72[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_72[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_72[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_72[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_73[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_73[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_73[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_73[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_73[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_73[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_73[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_73[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_73[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_73[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_73[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_73[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_73[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_73[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_73[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_73[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_73[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_73[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_73[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_73[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_73[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_73[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_73[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_73[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_73[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_73[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_73[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_73[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_73[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_73[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_73[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_73[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_73[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_73[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_73[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_73[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_73[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_73[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_73[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_73[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_73[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_73[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_73[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_73[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_73[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_73[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_73[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_73[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_73[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_73[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_73[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_73[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_73[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_73[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_73[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_73[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_73[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_73[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_73[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_73[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_73[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_73[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_73[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_73[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_73[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_73[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_73[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_73[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_73[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_73[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_73[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_73[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_73[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_73[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_73[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_73[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_73[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_73[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_73[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_73[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_74[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_74[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_74[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_74[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_74[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_74[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_74[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_74[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_74[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_74[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_74[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_74[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_74[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_74[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_74[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_74[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_74[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_74[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_74[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_74[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_74[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_74[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_74[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_74[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_74[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_74[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_74[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_74[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_74[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_74[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_74[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_74[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_74[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_74[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_74[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_74[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_74[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_74[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_74[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_74[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_74[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_74[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_74[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_74[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_74[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_74[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_74[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_74[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_74[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_74[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_74[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_74[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_74[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_74[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_74[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_74[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_74[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_74[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_74[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_74[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_74[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_74[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_74[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_74[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_74[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_74[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_74[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_74[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_74[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_74[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_74[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_74[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_74[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_74[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_74[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_74[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_74[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_74[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_74[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_74[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_75[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_75[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_75[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_75[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_75[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_75[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_75[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_75[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_75[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_75[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_75[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_75[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_75[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_75[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_75[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_75[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_75[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_75[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_75[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_75[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_75[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_75[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_75[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_75[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_75[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_75[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_75[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_75[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_75[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_75[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_75[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_75[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_75[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_75[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_75[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_75[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_75[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_75[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_75[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_75[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_75[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_75[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_75[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_75[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_75[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_75[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_75[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_75[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_75[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_75[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_75[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_75[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_75[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_75[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_75[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_75[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_75[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_75[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_75[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_75[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_75[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_75[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_75[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_75[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_75[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_75[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_75[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_75[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_75[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_75[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_75[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_75[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_75[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_75[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_75[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_75[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_75[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_75[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_75[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_75[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_76[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_76[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_76[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_76[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_76[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_76[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_76[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_76[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_76[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_76[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_76[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_76[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_76[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_76[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_76[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_76[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_76[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_76[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_76[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_76[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_76[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_76[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_76[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_76[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_76[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_76[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_76[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_76[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_76[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_76[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_76[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_76[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_76[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_76[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_76[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_76[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_76[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_76[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_76[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_76[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_76[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_76[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_76[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_76[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_76[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_76[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_76[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_76[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_76[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_76[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_76[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_76[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_76[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_76[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_76[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_76[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_76[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_76[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_76[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_76[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_76[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_76[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_76[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_76[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_76[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_76[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_76[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_76[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_76[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_76[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_76[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_76[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_76[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_76[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_76[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_76[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_76[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_76[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_76[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_76[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_77[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_77[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_77[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_77[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_77[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_77[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_77[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_77[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_77[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_77[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_77[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_77[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_77[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_77[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_77[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_77[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_77[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_77[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_77[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_77[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_77[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_77[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_77[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_77[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_77[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_77[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_77[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_77[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_77[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_77[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_77[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_77[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_77[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_77[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_77[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_77[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_77[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_77[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_77[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_77[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_77[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_77[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_77[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_77[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_77[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_77[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_77[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_77[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_77[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_77[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_77[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_77[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_77[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_77[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_77[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_77[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_77[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_77[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_77[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_77[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_77[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_77[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_77[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_77[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_77[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_77[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_77[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_77[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_77[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_77[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_77[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_77[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_77[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_77[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_77[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_77[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_77[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_77[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_77[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_77[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_78[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_78[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_78[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_78[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_78[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_78[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_78[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_78[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_78[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_78[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_78[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_78[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_78[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_78[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_78[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_78[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_78[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_78[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_78[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_78[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_78[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_78[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_78[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_78[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_78[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_78[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_78[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_78[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_78[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_78[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_78[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_78[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_78[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_78[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_78[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_78[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_78[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_78[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_78[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_78[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_78[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_78[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_78[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_78[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_78[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_78[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_78[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_78[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_78[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_78[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_78[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_78[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_78[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_78[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_78[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_78[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_78[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_78[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_78[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_78[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_78[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_78[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_78[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_78[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_78[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_78[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_78[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_78[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_78[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_78[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_78[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_78[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_78[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_78[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_78[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_78[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_78[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_78[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_78[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_78[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_79[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_79[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_79[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_79[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_79[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_79[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_79[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_79[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_79[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_79[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_79[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_79[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_79[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_79[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_79[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_79[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_79[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_79[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_79[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_79[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_79[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_79[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_79[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_79[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_79[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_79[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_79[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_79[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_79[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_79[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_79[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_79[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_79[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_79[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_79[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_79[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_79[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_79[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_79[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_79[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_79[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_79[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_79[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_79[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_79[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_79[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_79[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_79[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_79[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_79[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_79[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_79[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_79[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_79[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_79[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_79[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_79[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_79[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_79[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_79[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_79[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_79[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_79[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_79[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_79[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_79[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_79[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_79[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_79[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_79[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_79[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_79[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_79[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_79[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_79[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_79[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_79[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_79[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_79[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_79[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_80[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_80[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_80[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_80[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_80[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_80[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_80[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_80[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_80[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_80[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_80[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_80[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_80[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_80[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_80[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_80[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_80[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_80[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_80[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_80[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_80[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_80[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_80[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_80[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_80[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_80[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_80[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_80[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_80[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_80[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_80[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_80[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_80[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_80[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_80[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_80[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_80[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_80[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_80[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_80[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_80[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_80[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_80[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_80[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_80[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_80[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_80[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_80[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_80[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_80[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_80[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_80[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_80[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_80[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_80[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_80[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_80[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_80[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_80[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_80[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_80[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_80[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_80[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_80[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_80[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_80[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_80[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_80[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_80[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_80[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_80[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_80[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_80[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_80[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_80[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_80[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_80[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_80[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_80[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_80[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_81[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_81[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_81[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_81[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_81[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_81[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_81[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_81[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_81[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_81[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_81[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_81[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_81[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_81[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_81[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_81[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_81[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_81[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_81[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_81[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_81[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_81[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_81[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_81[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_81[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_81[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_81[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_81[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_81[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_81[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_81[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_81[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_81[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_81[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_81[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_81[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_81[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_81[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_81[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_81[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_81[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_81[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_81[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_81[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_81[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_81[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_81[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_81[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_81[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_81[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_81[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_81[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_81[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_81[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_81[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_81[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_81[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_81[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_81[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_81[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_81[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_81[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_81[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_81[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_81[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_81[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_81[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_81[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_81[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_81[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_81[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_81[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_81[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_81[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_81[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_81[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_81[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_81[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_81[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_81[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_82[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_82[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_82[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_82[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_82[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_82[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_82[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_82[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_82[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_82[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_82[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_82[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_82[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_82[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_82[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_82[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_82[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_82[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_82[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_82[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_82[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_82[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_82[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_82[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_82[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_82[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_82[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_82[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_82[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_82[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_82[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_82[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_82[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_82[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_82[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_82[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_82[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_82[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_82[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_82[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_82[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_82[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_82[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_82[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_82[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_82[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_82[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_82[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_82[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_82[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_82[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_82[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_82[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_82[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_82[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_82[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_82[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_82[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_82[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_82[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_82[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_82[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_82[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_82[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_82[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_82[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_82[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_82[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_82[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_82[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_82[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_82[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_82[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_82[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_82[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_82[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_82[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_82[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_82[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_82[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_83[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_83[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_83[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_83[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_83[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_83[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_83[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_83[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_83[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_83[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_83[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_83[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_83[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_83[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_83[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_83[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_83[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_83[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_83[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_83[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_83[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_83[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_83[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_83[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_83[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_83[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_83[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_83[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_83[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_83[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_83[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_83[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_83[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_83[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_83[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_83[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_83[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_83[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_83[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_83[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_83[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_83[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_83[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_83[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_83[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_83[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_83[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_83[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_83[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_83[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_83[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_83[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_83[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_83[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_83[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_83[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_83[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_83[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_83[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_83[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_83[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_83[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_83[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_83[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_83[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_83[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_83[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_83[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_83[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_83[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_83[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_83[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_83[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_83[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_83[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_83[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_83[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_83[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_83[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_83[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_84[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_84[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_84[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_84[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_84[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_84[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_84[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_84[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_84[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_84[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_84[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_84[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_84[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_84[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_84[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_84[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_84[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_84[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_84[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_84[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_84[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_84[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_84[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_84[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_84[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_84[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_84[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_84[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_84[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_84[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_84[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_84[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_84[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_84[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_84[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_84[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_84[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_84[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_84[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_84[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_84[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_84[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_84[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_84[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_84[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_84[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_84[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_84[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_84[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_84[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_84[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_84[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_84[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_84[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_84[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_84[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_84[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_84[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_84[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_84[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_84[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_84[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_84[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_84[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_84[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_84[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_84[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_84[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_84[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_84[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_84[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_84[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_84[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_84[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_84[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_84[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_84[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_84[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_84[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_84[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_85[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_85[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_85[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_85[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_85[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_85[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_85[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_85[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_85[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_85[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_85[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_85[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_85[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_85[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_85[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_85[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_85[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_85[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_85[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_85[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_85[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_85[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_85[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_85[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_85[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_85[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_85[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_85[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_85[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_85[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_85[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_85[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_85[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_85[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_85[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_85[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_85[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_85[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_85[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_85[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_85[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_85[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_85[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_85[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_85[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_85[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_85[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_85[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_85[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_85[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_85[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_85[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_85[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_85[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_85[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_85[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_85[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_85[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_85[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_85[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_85[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_85[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_85[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_85[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_85[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_85[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_85[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_85[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_85[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_85[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_85[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_85[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_85[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_85[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_85[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_85[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_85[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_85[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_85[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_85[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_86[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_86[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_86[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_86[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_86[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_86[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_86[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_86[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_86[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_86[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_86[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_86[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_86[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_86[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_86[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_86[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_86[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_86[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_86[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_86[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_86[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_86[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_86[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_86[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_86[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_86[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_86[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_86[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_86[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_86[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_86[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_86[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_86[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_86[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_86[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_86[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_86[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_86[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_86[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_86[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_86[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_86[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_86[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_86[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_86[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_86[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_86[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_86[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_86[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_86[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_86[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_86[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_86[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_86[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_86[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_86[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_86[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_86[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_86[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_86[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_86[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_86[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_86[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_86[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_86[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_86[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_86[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_86[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_86[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_86[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_86[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_86[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_86[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_86[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_86[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_86[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_86[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_86[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_86[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_86[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_87[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_87[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_87[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_87[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_87[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_87[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_87[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_87[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_87[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_87[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_87[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_87[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_87[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_87[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_87[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_87[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_87[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_87[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_87[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_87[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_87[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_87[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_87[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_87[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_87[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_87[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_87[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_87[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_87[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_87[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_87[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_87[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_87[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_87[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_87[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_87[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_87[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_87[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_87[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_87[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_87[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_87[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_87[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_87[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_87[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_87[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_87[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_87[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_87[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_87[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_87[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_87[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_87[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_87[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_87[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_87[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_87[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_87[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_87[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_87[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_87[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_87[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_87[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_87[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_87[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_87[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_87[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_87[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_87[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_87[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_87[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_87[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_87[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_87[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_87[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_87[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_87[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_87[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_87[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_87[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_88[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_88[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_88[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_88[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_88[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_88[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_88[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_88[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_88[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_88[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_88[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_88[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_88[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_88[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_88[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_88[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_88[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_88[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_88[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_88[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_88[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_88[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_88[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_88[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_88[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_88[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_88[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_88[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_88[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_88[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_88[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_88[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_88[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_88[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_88[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_88[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_88[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_88[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_88[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_88[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_88[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_88[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_88[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_88[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_88[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_88[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_88[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_88[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_88[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_88[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_88[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_88[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_88[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_88[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_88[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_88[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_88[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_88[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_88[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_88[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_88[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_88[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_88[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_88[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_88[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_88[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_88[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_88[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_88[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_88[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_88[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_88[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_88[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_88[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_88[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_88[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_88[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_88[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_88[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_88[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_89[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_89[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_89[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_89[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_89[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_89[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_89[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_89[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_89[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_89[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_89[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_89[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_89[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_89[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_89[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_89[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_89[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_89[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_89[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_89[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_89[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_89[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_89[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_89[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_89[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_89[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_89[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_89[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_89[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_89[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_89[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_89[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_89[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_89[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_89[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_89[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_89[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_89[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_89[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_89[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_89[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_89[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_89[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_89[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_89[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_89[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_89[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_89[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_89[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_89[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_89[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_89[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_89[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_89[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_89[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_89[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_89[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_89[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_89[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_89[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_89[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_89[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_89[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_89[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_89[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_89[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_89[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_89[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_89[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_89[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_89[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_89[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_89[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_89[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_89[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_89[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_89[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_89[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_89[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_89[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_90[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_90[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_90[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_90[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_90[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_90[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_90[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_90[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_90[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_90[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_90[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_90[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_90[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_90[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_90[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_90[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_90[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_90[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_90[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_90[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_90[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_90[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_90[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_90[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_90[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_90[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_90[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_90[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_90[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_90[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_90[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_90[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_90[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_90[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_90[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_90[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_90[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_90[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_90[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_90[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_90[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_90[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_90[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_90[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_90[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_90[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_90[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_90[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_90[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_90[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_90[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_90[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_90[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_90[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_90[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_90[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_90[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_90[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_90[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_90[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_90[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_90[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_90[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_90[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_90[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_90[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_90[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_90[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_90[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_90[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_90[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_90[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_90[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_90[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_90[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_90[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_90[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_90[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_90[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_90[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_91[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_91[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_91[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_91[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_91[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_91[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_91[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_91[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_91[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_91[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_91[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_91[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_91[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_91[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_91[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_91[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_91[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_91[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_91[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_91[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_91[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_91[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_91[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_91[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_91[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_91[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_91[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_91[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_91[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_91[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_91[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_91[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_91[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_91[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_91[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_91[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_91[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_91[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_91[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_91[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_91[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_91[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_91[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_91[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_91[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_91[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_91[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_91[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_91[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_91[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_91[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_91[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_91[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_91[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_91[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_91[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_91[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_91[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_91[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_91[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_91[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_91[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_91[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_91[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_91[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_91[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_91[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_91[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_91[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_91[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_91[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_91[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_91[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_91[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_91[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_91[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_91[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_91[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_91[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_91[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_92[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_92[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_92[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_92[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_92[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_92[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_92[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_92[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_92[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_92[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_92[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_92[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_92[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_92[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_92[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_92[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_92[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_92[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_92[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_92[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_92[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_92[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_92[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_92[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_92[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_92[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_92[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_92[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_92[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_92[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_92[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_92[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_92[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_92[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_92[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_92[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_92[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_92[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_92[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_92[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_92[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_92[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_92[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_92[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_92[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_92[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_92[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_92[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_92[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_92[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_92[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_92[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_92[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_92[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_92[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_92[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_92[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_92[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_92[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_92[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_92[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_92[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_92[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_92[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_92[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_92[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_92[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_92[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_92[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_92[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_92[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_92[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_92[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_92[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_92[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_92[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_92[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_92[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_92[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_92[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_93[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_93[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_93[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_93[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_93[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_93[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_93[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_93[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_93[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_93[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_93[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_93[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_93[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_93[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_93[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_93[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_93[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_93[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_93[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_93[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_93[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_93[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_93[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_93[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_93[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_93[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_93[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_93[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_93[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_93[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_93[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_93[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_93[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_93[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_93[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_93[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_93[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_93[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_93[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_93[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_93[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_93[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_93[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_93[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_93[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_93[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_93[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_93[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_93[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_93[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_93[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_93[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_93[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_93[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_93[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_93[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_93[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_93[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_93[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_93[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_93[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_93[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_93[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_93[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_93[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_93[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_93[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_93[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_93[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_93[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_93[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_93[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_93[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_93[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_93[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_93[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_93[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_93[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_93[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_93[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_94[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_94[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_94[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_94[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_94[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_94[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_94[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_94[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_94[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_94[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_94[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_94[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_94[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_94[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_94[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_94[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_94[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_94[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_94[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_94[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_94[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_94[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_94[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_94[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_94[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_94[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_94[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_94[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_94[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_94[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_94[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_94[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_94[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_94[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_94[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_94[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_94[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_94[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_94[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_94[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_94[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_94[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_94[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_94[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_94[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_94[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_94[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_94[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_94[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_94[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_94[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_94[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_94[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_94[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_94[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_94[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_94[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_94[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_94[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_94[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_94[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_94[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_94[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_94[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_94[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_94[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_94[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_94[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_94[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_94[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_94[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_94[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_94[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_94[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_94[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_94[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_94[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_94[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_94[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_94[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_95[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_95[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_95[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_95[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_95[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_95[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_95[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_95[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_95[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_95[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_95[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_95[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_95[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_95[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_95[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_95[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_95[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_95[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_95[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_95[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_95[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_95[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_95[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_95[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_95[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_95[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_95[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_95[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_95[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_95[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_95[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_95[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_95[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_95[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_95[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_95[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_95[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_95[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_95[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_95[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_95[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_95[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_95[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_95[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_95[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_95[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_95[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_95[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_95[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_95[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_95[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_95[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_95[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_95[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_95[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_95[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_95[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_95[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_95[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_95[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_95[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_95[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_95[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_95[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_95[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_95[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_95[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_95[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_95[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_95[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_95[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_95[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_95[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_95[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_95[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_95[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_95[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_95[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_95[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_95[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_96[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_96[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_96[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_96[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_96[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_96[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_96[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_96[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_96[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_96[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_96[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_96[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_96[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_96[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_96[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_96[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_96[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_96[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_96[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_96[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_96[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_96[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_96[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_96[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_96[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_96[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_96[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_96[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_96[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_96[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_96[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_96[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_96[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_96[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_96[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_96[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_96[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_96[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_96[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_96[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_96[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_96[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_96[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_96[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_96[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_96[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_96[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_96[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_96[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_96[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_96[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_96[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_96[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_96[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_96[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_96[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_96[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_96[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_96[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_96[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_96[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_96[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_96[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_96[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_96[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_96[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_96[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_96[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_96[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_96[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_96[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_96[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_96[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_96[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_96[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_96[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_96[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_96[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_96[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_96[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_97[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_97[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_97[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_97[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_97[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_97[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_97[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_97[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_97[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_97[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_97[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_97[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_97[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_97[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_97[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_97[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_97[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_97[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_97[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_97[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_97[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_97[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_97[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_97[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_97[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_97[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_97[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_97[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_97[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_97[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_97[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_97[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_97[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_97[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_97[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_97[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_97[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_97[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_97[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_97[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_97[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_97[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_97[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_97[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_97[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_97[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_97[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_97[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_97[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_97[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_97[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_97[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_97[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_97[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_97[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_97[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_97[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_97[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_97[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_97[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_97[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_97[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_97[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_97[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_97[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_97[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_97[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_97[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_97[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_97[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_97[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_97[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_97[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_97[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_97[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_97[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_97[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_97[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_97[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_97[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_98[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_98[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_98[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_98[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_98[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_98[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_98[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_98[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_98[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_98[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_98[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_98[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_98[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_98[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_98[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_98[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_98[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_98[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_98[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_98[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_98[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_98[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_98[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_98[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_98[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_98[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_98[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_98[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_98[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_98[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_98[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_98[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_98[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_98[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_98[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_98[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_98[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_98[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_98[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_98[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_98[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_98[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_98[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_98[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_98[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_98[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_98[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_98[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_98[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_98[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_98[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_98[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_98[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_98[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_98[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_98[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_98[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_98[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_98[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_98[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_98[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_98[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_98[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_98[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_98[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_98[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_98[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_98[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_98[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_98[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_98[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_98[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_98[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_98[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_98[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_98[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_98[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_98[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_98[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_98[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_99[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_99[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_99[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_99[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_99[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_99[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_99[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_99[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_99[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_99[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_99[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_99[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_99[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_99[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_99[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_99[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_99[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_99[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_99[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_99[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_99[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_99[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_99[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_99[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_99[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_99[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_99[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_99[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_99[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_99[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_99[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_99[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_99[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_99[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_99[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_99[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_99[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_99[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_99[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_99[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_99[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_99[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_99[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_99[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_99[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_99[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_99[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_99[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_99[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_99[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_99[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_99[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_99[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_99[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_99[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_99[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_99[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_99[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_99[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_99[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_99[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_99[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_99[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_99[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_99[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_99[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_99[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_99[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_99[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_99[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_99[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_99[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_99[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_99[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_99[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_99[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_99[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_99[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_99[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_99[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_100[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_100[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_100[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_100[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_100[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_100[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_100[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_100[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_100[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_100[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_100[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_100[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_100[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_100[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_100[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_100[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_100[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_100[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_100[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_100[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_100[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_100[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_100[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_100[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_100[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_100[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_100[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_100[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_100[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_100[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_100[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_100[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_100[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_100[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_100[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_100[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_100[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_100[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_100[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_100[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_100[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_100[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_100[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_100[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_100[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_100[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_100[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_100[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_100[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_100[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_100[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_100[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_100[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_100[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_100[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_100[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_100[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_100[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_100[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_100[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_100[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_100[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_100[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_100[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_100[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_100[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_100[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_100[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_100[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_100[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_100[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_100[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_100[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_100[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_100[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_100[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_100[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_100[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_100[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_100[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_101[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_101[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_101[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_101[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_101[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_101[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_101[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_101[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_101[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_101[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_101[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_101[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_101[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_101[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_101[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_101[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_101[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_101[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_101[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_101[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_101[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_101[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_101[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_101[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_101[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_101[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_101[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_101[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_101[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_101[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_101[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_101[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_101[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_101[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_101[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_101[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_101[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_101[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_101[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_101[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_101[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_101[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_101[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_101[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_101[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_101[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_101[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_101[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_101[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_101[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_101[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_101[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_101[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_101[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_101[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_101[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_101[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_101[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_101[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_101[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_101[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_101[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_101[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_101[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_101[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_101[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_101[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_101[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_101[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_101[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_101[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_101[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_101[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_101[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_101[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_101[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_101[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_101[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_101[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_101[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_102[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_102[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_102[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_102[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_102[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_102[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_102[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_102[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_102[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_102[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_102[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_102[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_102[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_102[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_102[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_102[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_102[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_102[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_102[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_102[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_102[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_102[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_102[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_102[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_102[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_102[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_102[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_102[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_102[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_102[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_102[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_102[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_102[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_102[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_102[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_102[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_102[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_102[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_102[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_102[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_102[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_102[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_102[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_102[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_102[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_102[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_102[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_102[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_102[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_102[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_102[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_102[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_102[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_102[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_102[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_102[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_102[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_102[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_102[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_102[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_102[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_102[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_102[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_102[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_102[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_102[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_102[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_102[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_102[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_102[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_102[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_102[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_102[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_102[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_102[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_102[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_102[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_102[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_102[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_102[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_103[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_103[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_103[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_103[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_103[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_103[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_103[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_103[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_103[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_103[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_103[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_103[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_103[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_103[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_103[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_103[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_103[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_103[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_103[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_103[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_103[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_103[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_103[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_103[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_103[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_103[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_103[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_103[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_103[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_103[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_103[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_103[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_103[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_103[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_103[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_103[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_103[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_103[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_103[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_103[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_103[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_103[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_103[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_103[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_103[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_103[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_103[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_103[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_103[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_103[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_103[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_103[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_103[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_103[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_103[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_103[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_103[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_103[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_103[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_103[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_103[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_103[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_103[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_103[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_103[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_103[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_103[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_103[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_103[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_103[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_103[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_103[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_103[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_103[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_103[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_103[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_103[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_103[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_103[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_103[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_104[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_104[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_104[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_104[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_104[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_104[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_104[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_104[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_104[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_104[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_104[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_104[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_104[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_104[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_104[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_104[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_104[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_104[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_104[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_104[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_104[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_104[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_104[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_104[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_104[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_104[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_104[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_104[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_104[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_104[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_104[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_104[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_104[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_104[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_104[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_104[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_104[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_104[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_104[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_104[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_104[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_104[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_104[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_104[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_104[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_104[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_104[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_104[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_104[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_104[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_104[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_104[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_104[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_104[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_104[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_104[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_104[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_104[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_104[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_104[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_104[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_104[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_104[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_104[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_104[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_104[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_104[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_104[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_104[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_104[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_104[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_104[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_104[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_104[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_104[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_104[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_104[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_104[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_104[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_104[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_105[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_105[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_105[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_105[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_105[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_105[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_105[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_105[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_105[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_105[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_105[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_105[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_105[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_105[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_105[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_105[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_105[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_105[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_105[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_105[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_105[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_105[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_105[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_105[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_105[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_105[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_105[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_105[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_105[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_105[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_105[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_105[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_105[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_105[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_105[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_105[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_105[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_105[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_105[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_105[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_105[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_105[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_105[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_105[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_105[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_105[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_105[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_105[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_105[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_105[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_105[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_105[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_105[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_105[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_105[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_105[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_105[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_105[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_105[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_105[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_105[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_105[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_105[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_105[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_105[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_105[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_105[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_105[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_105[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_105[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_105[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_105[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_105[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_105[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_105[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_105[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_105[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_105[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_105[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_105[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_106[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_106[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_106[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_106[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_106[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_106[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_106[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_106[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_106[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_106[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_106[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_106[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_106[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_106[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_106[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_106[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_106[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_106[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_106[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_106[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_106[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_106[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_106[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_106[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_106[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_106[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_106[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_106[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_106[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_106[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_106[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_106[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_106[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_106[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_106[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_106[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_106[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_106[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_106[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_106[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_106[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_106[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_106[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_106[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_106[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_106[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_106[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_106[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_106[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_106[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_106[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_106[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_106[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_106[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_106[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_106[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_106[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_106[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_106[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_106[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_106[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_106[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_106[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_106[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_106[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_106[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_106[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_106[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_106[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_106[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_106[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_106[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_106[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_106[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_106[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_106[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_106[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_106[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_106[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_106[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_107[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_107[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_107[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_107[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_107[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_107[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_107[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_107[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_107[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_107[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_107[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_107[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_107[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_107[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_107[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_107[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_107[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_107[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_107[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_107[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_107[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_107[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_107[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_107[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_107[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_107[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_107[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_107[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_107[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_107[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_107[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_107[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_107[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_107[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_107[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_107[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_107[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_107[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_107[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_107[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_107[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_107[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_107[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_107[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_107[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_107[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_107[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_107[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_107[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_107[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_107[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_107[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_107[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_107[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_107[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_107[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_107[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_107[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_107[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_107[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_107[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_107[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_107[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_107[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_107[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_107[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_107[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_107[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_107[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_107[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_107[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_107[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_107[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_107[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_107[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_107[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_107[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_107[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_107[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_107[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_108[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_108[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_108[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_108[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_108[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_108[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_108[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_108[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_108[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_108[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_108[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_108[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_108[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_108[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_108[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_108[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_108[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_108[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_108[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_108[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_108[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_108[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_108[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_108[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_108[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_108[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_108[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_108[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_108[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_108[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_108[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_108[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_108[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_108[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_108[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_108[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_108[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_108[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_108[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_108[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_108[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_108[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_108[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_108[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_108[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_108[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_108[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_108[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_108[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_108[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_108[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_108[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_108[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_108[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_108[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_108[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_108[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_108[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_108[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_108[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_108[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_108[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_108[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_108[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_108[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_108[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_108[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_108[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_108[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_108[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_108[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_108[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_108[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_108[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_108[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_108[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_108[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_108[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_108[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_108[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_109[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_109[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_109[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_109[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_109[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_109[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_109[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_109[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_109[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_109[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_109[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_109[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_109[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_109[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_109[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_109[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_109[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_109[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_109[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_109[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_109[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_109[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_109[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_109[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_109[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_109[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_109[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_109[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_109[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_109[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_109[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_109[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_109[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_109[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_109[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_109[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_109[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_109[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_109[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_109[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_109[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_109[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_109[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_109[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_109[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_109[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_109[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_109[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_109[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_109[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_109[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_109[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_109[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_109[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_109[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_109[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_109[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_109[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_109[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_109[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_109[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_109[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_109[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_109[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_109[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_109[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_109[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_109[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_109[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_109[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_109[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_109[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_109[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_109[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_109[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_109[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_109[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_109[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_109[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_109[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_110[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_110[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_110[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_110[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_110[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_110[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_110[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_110[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_110[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_110[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_110[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_110[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_110[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_110[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_110[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_110[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_110[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_110[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_110[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_110[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_110[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_110[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_110[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_110[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_110[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_110[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_110[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_110[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_110[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_110[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_110[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_110[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_110[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_110[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_110[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_110[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_110[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_110[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_110[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_110[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_110[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_110[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_110[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_110[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_110[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_110[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_110[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_110[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_110[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_110[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_110[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_110[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_110[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_110[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_110[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_110[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_110[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_110[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_110[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_110[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_110[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_110[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_110[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_110[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_110[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_110[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_110[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_110[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_110[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_110[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_110[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_110[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_110[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_110[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_110[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_110[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_110[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_110[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_110[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_110[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_111[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_111[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_111[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_111[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_111[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_111[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_111[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_111[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_111[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_111[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_111[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_111[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_111[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_111[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_111[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_111[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_111[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_111[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_111[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_111[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_111[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_111[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_111[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_111[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_111[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_111[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_111[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_111[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_111[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_111[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_111[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_111[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_111[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_111[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_111[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_111[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_111[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_111[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_111[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_111[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_111[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_111[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_111[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_111[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_111[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_111[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_111[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_111[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_111[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_111[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_111[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_111[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_111[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_111[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_111[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_111[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_111[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_111[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_111[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_111[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_111[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_111[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_111[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_111[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_111[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_111[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_111[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_111[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_111[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_111[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_111[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_111[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_111[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_111[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_111[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_111[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_111[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_111[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_111[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_111[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_112[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_112[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_112[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_112[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_112[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_112[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_112[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_112[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_112[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_112[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_112[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_112[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_112[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_112[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_112[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_112[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_112[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_112[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_112[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_112[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_112[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_112[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_112[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_112[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_112[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_112[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_112[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_112[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_112[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_112[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_112[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_112[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_112[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_112[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_112[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_112[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_112[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_112[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_112[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_112[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_112[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_112[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_112[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_112[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_112[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_112[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_112[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_112[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_112[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_112[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_112[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_112[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_112[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_112[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_112[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_112[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_112[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_112[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_112[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_112[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_112[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_112[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_112[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_112[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_112[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_112[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_112[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_112[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_112[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_112[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_112[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_112[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_112[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_112[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_112[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_112[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_112[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_112[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_112[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_112[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_113[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_113[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_113[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_113[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_113[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_113[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_113[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_113[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_113[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_113[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_113[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_113[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_113[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_113[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_113[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_113[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_113[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_113[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_113[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_113[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_113[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_113[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_113[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_113[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_113[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_113[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_113[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_113[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_113[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_113[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_113[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_113[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_113[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_113[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_113[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_113[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_113[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_113[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_113[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_113[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_113[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_113[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_113[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_113[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_113[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_113[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_113[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_113[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_113[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_113[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_113[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_113[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_113[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_113[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_113[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_113[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_113[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_113[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_113[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_113[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_113[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_113[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_113[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_113[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_113[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_113[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_113[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_113[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_113[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_113[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_113[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_113[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_113[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_113[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_113[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_113[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_113[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_113[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_113[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_113[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_114[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_114[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_114[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_114[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_114[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_114[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_114[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_114[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_114[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_114[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_114[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_114[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_114[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_114[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_114[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_114[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_114[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_114[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_114[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_114[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_114[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_114[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_114[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_114[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_114[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_114[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_114[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_114[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_114[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_114[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_114[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_114[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_114[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_114[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_114[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_114[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_114[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_114[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_114[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_114[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_114[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_114[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_114[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_114[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_114[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_114[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_114[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_114[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_114[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_114[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_114[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_114[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_114[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_114[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_114[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_114[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_114[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_114[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_114[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_114[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_114[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_114[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_114[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_114[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_114[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_114[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_114[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_114[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_114[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_114[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_114[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_114[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_114[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_114[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_114[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_114[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_114[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_114[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_114[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_114[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_115[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_115[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_115[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_115[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_115[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_115[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_115[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_115[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_115[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_115[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_115[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_115[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_115[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_115[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_115[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_115[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_115[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_115[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_115[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_115[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_115[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_115[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_115[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_115[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_115[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_115[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_115[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_115[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_115[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_115[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_115[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_115[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_115[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_115[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_115[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_115[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_115[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_115[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_115[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_115[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_115[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_115[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_115[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_115[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_115[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_115[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_115[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_115[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_115[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_115[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_115[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_115[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_115[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_115[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_115[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_115[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_115[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_115[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_115[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_115[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_115[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_115[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_115[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_115[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_115[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_115[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_115[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_115[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_115[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_115[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_115[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_115[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_115[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_115[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_115[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_115[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_115[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_115[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_115[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_115[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_116[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_116[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_116[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_116[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_116[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_116[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_116[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_116[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_116[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_116[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_116[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_116[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_116[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_116[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_116[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_116[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_116[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_116[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_116[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_116[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_116[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_116[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_116[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_116[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_116[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_116[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_116[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_116[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_116[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_116[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_116[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_116[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_116[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_116[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_116[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_116[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_116[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_116[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_116[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_116[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_116[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_116[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_116[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_116[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_116[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_116[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_116[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_116[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_116[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_116[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_116[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_116[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_116[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_116[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_116[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_116[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_116[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_116[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_116[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_116[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_116[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_116[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_116[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_116[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_116[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_116[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_116[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_116[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_116[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_116[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_116[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_116[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_116[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_116[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_116[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_116[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_116[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_116[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_116[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_116[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_117[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_117[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_117[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_117[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_117[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_117[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_117[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_117[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_117[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_117[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_117[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_117[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_117[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_117[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_117[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_117[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_117[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_117[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_117[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_117[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_117[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_117[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_117[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_117[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_117[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_117[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_117[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_117[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_117[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_117[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_117[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_117[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_117[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_117[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_117[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_117[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_117[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_117[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_117[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_117[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_117[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_117[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_117[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_117[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_117[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_117[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_117[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_117[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_117[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_117[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_117[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_117[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_117[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_117[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_117[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_117[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_117[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_117[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_117[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_117[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_117[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_117[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_117[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_117[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_117[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_117[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_117[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_117[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_117[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_117[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_117[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_117[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_117[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_117[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_117[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_117[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_117[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_117[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_117[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_117[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_118[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_118[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_118[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_118[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_118[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_118[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_118[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_118[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_118[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_118[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_118[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_118[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_118[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_118[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_118[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_118[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_118[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_118[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_118[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_118[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_118[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_118[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_118[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_118[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_118[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_118[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_118[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_118[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_118[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_118[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_118[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_118[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_118[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_118[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_118[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_118[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_118[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_118[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_118[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_118[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_118[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_118[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_118[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_118[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_118[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_118[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_118[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_118[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_118[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_118[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_118[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_118[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_118[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_118[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_118[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_118[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_118[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_118[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_118[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_118[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_118[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_118[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_118[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_118[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_118[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_118[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_118[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_118[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_118[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_118[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_118[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_118[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_118[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_118[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_118[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_118[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_118[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_118[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_118[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_118[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_119[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_119[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_119[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_119[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_119[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_119[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_119[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_119[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_119[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_119[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_119[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_119[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_119[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_119[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_119[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_119[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_119[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_119[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_119[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_119[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_119[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_119[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_119[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_119[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_119[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_119[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_119[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_119[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_119[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_119[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_119[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_119[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_119[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_119[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_119[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_119[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_119[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_119[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_119[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_119[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_119[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_119[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_119[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_119[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_119[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_119[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_119[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_119[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_119[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_119[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_119[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_119[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_119[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_119[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_119[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_119[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_119[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_119[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_119[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_119[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_119[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_119[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_119[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_119[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_119[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_119[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_119[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_119[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_119[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_119[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_119[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_119[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_119[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_119[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_119[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_119[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_119[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_119[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_119[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_119[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_120[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_120[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_120[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_120[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_120[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_120[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_120[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_120[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_120[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_120[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_120[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_120[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_120[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_120[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_120[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_120[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_120[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_120[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_120[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_120[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_120[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_120[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_120[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_120[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_120[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_120[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_120[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_120[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_120[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_120[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_120[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_120[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_120[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_120[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_120[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_120[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_120[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_120[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_120[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_120[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_120[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_120[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_120[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_120[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_120[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_120[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_120[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_120[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_120[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_120[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_120[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_120[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_120[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_120[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_120[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_120[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_120[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_120[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_120[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_120[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_120[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_120[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_120[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_120[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_120[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_120[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_120[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_120[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_120[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_120[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_120[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_120[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_120[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_120[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_120[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_120[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_120[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_120[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_120[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_120[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_121[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_121[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_121[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_121[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_121[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_121[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_121[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_121[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_121[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_121[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_121[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_121[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_121[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_121[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_121[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_121[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_121[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_121[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_121[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_121[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_121[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_121[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_121[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_121[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_121[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_121[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_121[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_121[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_121[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_121[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_121[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_121[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_121[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_121[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_121[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_121[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_121[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_121[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_121[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_121[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_121[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_121[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_121[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_121[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_121[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_121[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_121[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_121[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_121[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_121[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_121[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_121[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_121[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_121[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_121[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_121[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_121[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_121[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_121[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_121[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_121[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_121[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_121[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_121[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_121[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_121[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_121[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_121[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_121[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_121[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_121[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_121[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_121[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_121[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_121[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_121[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_121[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_121[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_121[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_121[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_slab_1[half=top,variant=alpha]
conquest:stone_slab_1[half=top,variant=bravo]
conquest:stone_slab_1[half=top,variant=charlie]
conquest:stone_slab_1[half=top,variant=delta]
conquest:stone_slab_1[half=top,variant=echo]
conquest:stone_slab_1[half=top,variant=fox]
conquest:stone_slab_1[half=top,variant=golf]
conquest:stone_slab_1[half=top,variant=hotel]
conquest:stone_slab_1[half=bottom,variant=alpha]
conquest:stone_slab_1[half=bottom,variant=bravo]
conquest:stone_slab_1[half=bottom,variant=charlie]
conquest:stone_slab_1[half=bottom,variant=delta]
conquest:stone_slab_1[half=bottom,variant=echo]
conquest:stone_slab_1[half=bottom,variant=fox]
conquest:stone_slab_1[half=bottom,variant=golf]
conquest:stone_slab_1[half=bottom,variant=hotel]
conquest:stone_slab_2[half=top,variant=alpha]
conquest:stone_slab_2[half=top,variant=bravo]
conquest:stone_slab_2[half=top,variant=charlie]
conquest:stone_slab_2[half=top,variant=delta]
conquest:stone_slab_2[half=top,variant=echo]
conquest:stone_slab_2[half=top,variant=fox]
conquest:stone_slab_2[half=top,variant=golf]
conquest:stone_slab_2[half=top,variant=hotel]
conquest:stone_slab_2[half=bottom,variant=alpha]
conquest:stone_slab_2[half=bottom,variant=bravo]
conquest:stone_slab_2[half=bottom,variant=charlie]
conquest:stone_slab_2[half=bottom,variant=delta]
conquest:stone_slab_2[half=bottom,variant=echo]
conquest:stone_slab_2[half=bottom,variant=fox]
conquest:stone_slab_2[half=bottom,variant=golf]
conquest:stone_slab_2[half=bottom,variant=hotel]
conquest:stone_slab_3[half=top,variant=alpha]
conquest:stone_slab_3[half=top,variant=bravo]
conquest:stone_slab_3[half=top,variant=charlie]
conquest:stone_slab_3[half=top,variant=delta]
conquest:stone_slab_3[half=top,variant=echo]
conquest:stone_slab_3[half=top,variant=fox]
conquest:stone_slab_3[half=top,variant=golf]
conquest:stone_slab_3[half=top,variant=hotel]
conquest:stone_slab_3[half=bottom,variant=alpha]
conquest:stone_slab_3[half=bottom,variant=bravo]
conquest:stone_slab_3[half=bottom,variant=charlie]
conquest:stone_slab_3[half=bottom,variant=delta]
conquest:stone_slab_3[half=bottom,variant=echo]
conquest:stone_slab_3[half=bottom,variant=fox]
conquest:stone_slab_3[half=bottom,variant=golf]
conquest:stone_slab_3[half=bottom,variant=hotel]
conquest:stone_slab_4[half=top,variant=alpha]
conquest:stone_slab_4[half=top,variant=bravo]
conquest:stone_slab_4[half=top,variant=charlie]
conquest:stone_slab_4[half=top,variant=delta]
conquest:stone_slab_4[half=top,variant=echo]
conquest:stone_slab_4[half=top,variant=fox]
conquest:stone_slab_4[half=top,variant=golf]
conquest:stone_slab_4[half=top,variant=hotel]
conquest:stone_slab_4[half=bottom,variant=alpha]
conquest:stone_slab_4[half=bottom,variant=bravo]
conquest:stone_slab_4[half=bottom,variant=charlie]
conquest:stone_slab_4[half=bottom,variant=delta]
conquest:stone_slab_4[half=bottom,variant=echo]
conquest:stone_slab_4[half=bottom,variant=fox]
conquest:stone_slab_4[half=bottom,variant=golf]
conquest:stone_slab_4[half=bottom,variant=hotel]
conquest:stone_slab_5[half=top,variant=alpha]
conquest:stone_slab_5[half=top,variant=bravo]
conquest:stone_slab_5[half=top,variant=charlie]
conquest:stone_slab_5[half=top,variant=delta]
conquest:stone_slab_5[half=top,variant=echo]
conquest:stone_slab_5[half=top,variant=fox]
conquest:stone_slab_5[half=top,variant=golf]
conquest:stone_slab_5[half=top,variant=hotel]
conquest:stone_slab_5[half=bottom,variant=alpha]
conquest:stone_slab_5[half=bottom,variant=bravo]
conquest:stone_slab_5[half=bottom,variant=charlie]
conquest:stone_slab_5[half=bottom,variant=delta]
conquest:stone_slab_5[half=bottom,variant=echo]
conquest:stone_slab_5[half=bottom,variant=fox]
conquest:stone_slab_5[half=bottom,variant=golf]
conquest:stone_slab_5[half=bottom,variant=hotel]
conquest:stone_slab_6[half=top,variant=alpha]
conquest:stone_slab_6[half=top,variant=bravo]
conquest:stone_slab_6[half=top,variant=charlie]
conquest:stone_slab_6[half=top,variant=delta]
conquest:stone_slab_6[half=top,variant=echo]
conquest:stone_slab_6[half=top,variant=fox]
conquest:stone_slab_6[half=top,variant=golf]
conquest:stone_slab_6[half=top,variant=hotel]
conquest:stone_slab_6[half=bottom,variant=alpha]
conquest:stone_slab_6[half=bottom,variant=bravo]
conquest:stone_slab_6[half=bottom,variant=charlie]
conquest:stone_slab_6[half=bottom,variant=delta]
conquest:stone_slab_6[half=bottom,variant=echo]
conquest:stone_slab_6[half=bottom,variant=fox]
conquest:stone_slab_6[half=bottom,variant=golf]
conquest:stone_slab_6[half=bottom,variant=hotel]
conquest:stone_slab_7[half=top,variant=alpha]
conquest:stone_slab_7[half=top,variant=bravo]
conquest:stone_slab_7[half=top,variant=charlie]
conquest:stone_slab_7[half=top,variant=delta]
conquest:stone_slab_7[half=top,variant=echo]
conquest:stone_slab_7[half=top,variant=fox]
conquest:stone_slab_7[half=top,variant=golf]
conquest:stone_slab_7[half=top,variant=hotel]
conquest:stone_slab_7[half=bottom,variant=alpha]
conquest:stone_slab_7[half=bottom,variant=bravo]
conquest:stone_slab_7[half=bottom,variant=charlie]
conquest:stone_slab_7[half=bottom,variant=delta]
conquest:stone_slab_7[half=bottom,variant=echo]
conquest:stone_slab_7[half=bottom,variant=fox]
conquest:stone_slab_7[half=bottom,variant=golf]
conquest:stone_slab_7[half=bottom,variant=hotel]
conquest:stone_slab_8[half=top,variant=alpha]
conquest:stone_slab_8[half=top,variant=bravo]
conquest:stone_slab_8[half=top,variant=charlie]
conquest:stone_slab_8[half=top,variant=delta]
conquest:stone_slab_8[half=top,variant=echo]
conquest:stone_slab_8[half=top,variant=fox]
conquest:stone_slab_8[half=top,variant=golf]
conquest:stone_slab_8[half=top,variant=hotel]
conquest:stone_slab_8[half=bottom,variant=alpha]
conquest:stone_slab_8[half=bottom,variant=bravo]
conquest:stone_slab_8[half=bottom,variant=charlie]
conquest:stone_slab_8[half=bottom,variant=delta]
conquest:stone_slab_8[half=bottom,variant=echo]
conquest:stone_slab_8[half=bottom,variant=fox]
conquest:stone_slab_8[half=bottom,variant=golf]
conquest:stone_slab_8[half=bottom,variant=hotel]
conquest:stone_slab_9[half=top,variant=alpha]
conquest:stone_slab_9[half=top,variant=bravo]
conquest:stone_slab_9[half=top,variant=charlie]
conquest:stone_slab_9[half=top,variant=delta]
conquest:stone_slab_9[half=top,variant=echo]
conquest:stone_slab_9[half=top,variant=fox]
conquest:stone_slab_9[half=top,variant=golf]
conquest:stone_slab_9[half=top,variant=hotel]
conquest:stone_slab_9[half=bottom,variant=alpha]
conquest:stone_slab_9[half=bottom,variant=bravo]
conquest:stone_slab_9[half=bottom,variant=charlie]
conquest:stone_slab_9[half=bottom,variant=delta]
conquest:stone_slab_9[half=bottom,variant=echo]
conquest:stone_slab_9[half=bottom,variant=fox]
conquest:stone_slab_9[half=bottom,variant=golf]
conquest:stone_slab_9[half=bottom,variant=hotel]
conquest:stone_slab_10[half=top,variant=alpha]
conquest:stone_slab_10[half=top,variant=bravo]
conquest:stone_slab_10[half=top,variant=charlie]
conquest:stone_slab_10[half=top,variant=delta]
conquest:stone_slab_10[half=top,variant=echo]
conquest:stone_slab_10[half=top,variant=fox]
conquest:stone_slab_10[half=top,variant=golf]
conquest:stone_slab_10[half=top,variant=hotel]
conquest:stone_slab_10[half=bottom,variant=alpha]
conquest:stone_slab_10[half=bottom,variant=bravo]
conquest:stone_slab_10[half=bottom,variant=charlie]
conquest:stone_slab_10[half=bottom,variant=delta]
conquest:stone_slab_10[half=bottom,variant=echo]
conquest:stone_slab_10[half=bottom,variant=fox]
conquest:stone_slab_10[half=bottom,variant=golf]
conquest:stone_slab_10[half=bottom,variant=hotel]
conquest:stone_slab_11[half=top,variant=alpha]
conquest:stone_slab_11[half=top,variant=bravo]
conquest:stone_slab_11[half=top,variant=charlie]
conquest:stone_slab_11[half=top,variant=delta]
conquest:stone_slab_11[half=top,variant=echo]
conquest:stone_slab_11[half=top,variant=fox]
conquest:stone_slab_11[half=top,variant=golf]
conquest:stone_slab_11[half=top,variant=hotel]
conquest:stone_slab_11[half=bottom,variant=alpha]
conquest:stone_slab_11[half=bottom,variant=bravo]
conquest:stone_slab_11[half=bottom,variant=charlie]
conquest:stone_slab_11[half=bottom,variant=delta]
conquest:stone_slab_11[half=bottom,variant=echo]
conquest:stone_slab_11[half=bottom,variant=fox]
conquest:stone_slab_11[half=bottom,variant=golf]
conquest:stone_slab_11[half=bottom,variant=hotel]
conquest:stone_slab_12[half=top,variant=alpha]
conquest:stone_slab_12[half=top,variant=bravo]
conquest:stone_slab_12[half=top,variant=charlie]
conquest:stone_slab_12[half=top,variant=delta]
conquest:stone_slab_12[half=top,variant=echo]
conquest:stone_slab_12[half=top,variant=fox]
conquest:stone_slab_12[half=top,variant=golf]
conquest:stone_slab_12[half=top,variant=hotel]
conquest:stone_slab_12[half=bottom,variant=alpha]
conquest:stone_slab_12[half=bottom,variant=bravo]
conquest:stone_slab_12[half=bottom,variant=charlie]
conquest:stone_slab_12[half=bottom,variant=delta]
conquest:stone_slab_12[half=bottom,variant=echo]
conquest:stone_slab_12[half=bottom,variant=fox]
conquest:stone_slab_12[half=bottom,variant=golf]
conquest:stone_slab_12[half=bottom,variant=hotel]
conquest:stone_slab_13[half=top,variant=alpha]
conquest:stone_slab_13[half=top,variant=bravo]
conquest:stone_slab_13[half=top,variant=charlie]
conquest:stone_slab_13[half=top,variant=delta]
conquest:stone_slab_13[half=top,variant=echo]
conquest:stone_slab_13[half=top,variant=fox]
conquest:stone_slab_13[half=top,variant=golf]
conquest:stone_slab_13[half=top,variant=hotel]
conquest:stone_slab_13[half=bottom,variant=alpha]
conquest:stone_slab_13[half=bottom,variant=bravo]
conquest:stone_slab_13[half=bottom,variant=charlie]
conquest:stone_slab_13[half=bottom,variant=delta]
conquest:stone_slab_13[half=bottom,variant=echo]
conquest:stone_slab_13[half=bottom,variant=fox]
conquest:stone_slab_13[half=bottom,variant=golf]
conquest:stone_slab_13[half=bottom,variant=hotel]
conquest:stone_slab_14[half=top,variant=alpha]
conquest:stone_slab_14[half=top,variant=bravo]
conquest:stone_slab_14[half=top,variant=charlie]
conquest:stone_slab_14[half=top,variant=delta]
conquest:stone_slab_14[half=top,variant=echo]
conquest:stone_slab_14[half=top,variant=fox]
conquest:stone_slab_14[half=top,variant=golf]
conquest:stone_slab_14[half=top,variant=hotel]
conquest:stone_slab_14[half=bottom,variant=alpha]
conquest:stone_slab_14[half=bottom,variant=bravo]
conquest:stone_slab_14[half=bottom,variant=charlie]
conquest:stone_slab_14[half=bottom,variant=delta]
conquest:stone_slab_14[half=bottom,variant=echo]
conquest:stone_slab_14[half=bottom,variant=fox]
conquest:stone_slab_14[half=bottom,variant=golf]
conquest:stone_slab_14[half=bottom,variant=hotel]
conquest:stone_slab_15[half=top,variant=alpha]
conquest:stone_slab_15[half=top,variant=bravo]
conquest:stone_slab_15[half=top,variant=charlie]
conquest:stone_slab_15[half=top,variant=delta]
conquest:stone_slab_15[half=top,variant=echo]
conquest:stone_slab_15[half=top,variant=fox]
conquest:stone_slab_15[half=top,variant=golf]
conquest:stone_slab_15[half=top,variant=hotel]
conquest:stone_slab_15[half=bottom,variant=alpha]
conquest:stone_slab_15[half=bottom,variant=bravo]
conquest:stone_slab_15[half=bottom,variant=charlie]
conquest:stone_slab_15[half=bottom,variant=delta]
conquest:stone_slab_15[half=bottom,variant=echo]
conquest:stone_slab_15[half=bottom,variant=fox]
conquest:stone_slab_15[half=bottom,variant=golf]
conquest:stone_slab_15[half=bottom,variant=hotel]
conquest:stone_slab_16[half=top,variant=alpha]
conquest:stone_slab_16[half=top,variant=bravo]
conquest:stone_slab_16[half=top,variant=charlie]
conquest:stone_slab_16[half=top,variant=delta]
conquest:stone_slab_16[half=top,variant=echo]
conquest:stone_slab_16[half=top,variant=fox]
conquest:stone_slab_16[half=top,variant=golf]
conquest:stone_slab_16[half=top,variant=hotel]
conquest:stone_slab_16[half=bottom,variant=alpha]
conquest:stone_slab_16[half=bottom,variant=bravo]
conquest:stone_slab_16[half=bottom,variant=charlie]
conquest:stone_slab_16[half=bottom,variant=delta]
conquest:stone_slab_16[half=bottom,variant=echo]
conquest:stone_slab_16[half=bottom,variant=fox]
conquest:stone_slab_16[half=bottom,variant=golf]
conquest:stone_slab_16[half=bottom,variant=hotel]
conquest:stone_slab_17[half=top,variant=alpha]
conquest:stone_slab_17[half=top,variant=bravo]
conquest:stone_slab_17[half=top,variant=charlie]
conquest:stone_slab_17[half=top,variant=delta]
conquest:stone_slab_17[half=top,variant=echo]
conquest:stone_slab_17[half=top,variant=fox]
conquest:stone_slab_17[half=top,variant=golf]
conquest:stone_slab_17[half=top,variant=hotel]
conquest:stone_slab_17[half=bottom,variant=alpha]
conquest:stone_slab_17[half=bottom,variant=bravo]
conquest:stone_slab_17[half=bottom,variant=charlie]
conquest:stone_slab_17[half=bottom,variant=delta]
conquest:stone_slab_17[half=bottom,variant=echo]
conquest:stone_slab_17[half=bottom,variant=fox]
conquest:stone_slab_17[half=bottom,variant=golf]
conquest:stone_slab_17[half=bottom,variant=hotel]
conquest:stone_slab_18[half=top,variant=alpha]
conquest:stone_slab_18[half=top,variant=bravo]
conquest:stone_slab_18[half=top,variant=charlie]
conquest:stone_slab_18[half=top,variant=delta]
conquest:stone_slab_18[half=top,variant=echo]
conquest:stone_slab_18[half=top,variant=fox]
conquest:stone_slab_18[half=top,variant=golf]
conquest:stone_slab_18[half=top,variant=hotel]
conquest:stone_slab_18[half=bottom,variant=alpha]
conquest:stone_slab_18[half=bottom,variant=bravo]
conquest:stone_slab_18[half=bottom,variant=charlie]
conquest:stone_slab_18[half=bottom,variant=delta]
conquest:stone_slab_18[half=bottom,variant=echo]
conquest:stone_slab_18[half=bottom,variant=fox]
conquest:stone_slab_18[half=bottom,variant=golf]
conquest:stone_slab_18[half=bottom,variant=hotel]
conquest:stone_slab_19[half=top,variant=alpha]
conquest:stone_slab_19[half=top,variant=bravo]
conquest:stone_slab_19[half=top,variant=charlie]
conquest:stone_slab_19[half=top,variant=delta]
conquest:stone_slab_19[half=top,variant=echo]
conquest:stone_slab_19[half=top,variant=fox]
conquest:stone_slab_19[half=top,variant=golf]
conquest:stone_slab_19[half=top,variant=hotel]
conquest:stone_slab_19[half=bottom,variant=alpha]
conquest:stone_slab_19[half=bottom,variant=bravo]
conquest:stone_slab_19[half=bottom,variant=charlie]
conquest:stone_slab_19[half=bottom,variant=delta]
conquest:stone_slab_19[half=bottom,variant=echo]
conquest:stone_slab_19[half=bottom,variant=fox]
conquest:stone_slab_19[half=bottom,variant=golf]
conquest:stone_slab_19[half=bottom,variant=hotel]
conquest:stone_slab_20[half=top,variant=alpha]
conquest:stone_slab_20[half=top,variant=bravo]
conquest:stone_slab_20[half=top,variant=charlie]
conquest:stone_slab_20[half=top,variant=delta]
conquest:stone_slab_20[half=top,variant=echo]
conquest:stone_slab_20[half=top,variant=fox]
conquest:stone_slab_20[half=top,variant=golf]
conquest:stone_slab_20[half=top,variant=hotel]
conquest:stone_slab_20[half=bottom,variant=alpha]
conquest:stone_slab_20[half=bottom,variant=bravo]
conquest:stone_slab_20[half=bottom,variant=charlie]
conquest:stone_slab_20[half=bottom,variant=delta]
conquest:stone_slab_20[half=bottom,variant=echo]
conquest:stone_slab_20[half=bottom,variant=fox]
conquest:stone_slab_20[half=bottom,variant=golf]
conquest:stone_slab_20[half=bottom,variant=hotel]
conquest:stone_slab_21[half=top,variant=alpha]
conquest:stone_slab_21[half=top,variant=bravo]
conquest:stone_slab_21[half=top,variant=charlie]
conquest:stone_slab_21[half=top,variant=delta]
conquest:stone_slab_21[half=top,variant=echo]
conquest:stone_slab_21[half=top,variant=fox]
conquest:stone_slab_21[half=top,variant=golf]
conquest:stone_slab_21[half=top,variant=hotel]
conquest:stone_slab_21[half=bottom,variant=alpha]
conquest:stone_slab_21[half=bottom,variant=bravo]
conquest:stone_slab_21[half=bottom,variant=charlie]
conquest:stone_slab_21[half=bottom,variant=delta]
conquest:stone_slab_21[half=bottom,variant=echo]
conquest:stone_slab_21[half=bottom,variant=fox]
conquest:stone_slab_21[half=bottom,variant=golf]
conquest:stone_slab_21[half=bottom,variant=hotel]
conquest:stone_slab_22[half=top,variant=alpha]
conquest:stone_slab_22[half=top,variant=bravo]
conquest:stone_slab_22[half=top,variant=charlie]
conquest:stone_slab_22[half=top,variant=delta]
conquest:stone_slab_22[half=top,variant=echo]
conquest:stone_slab_22[half=top,variant=fox]
conquest:stone_slab_22[half=top,variant=golf]
conquest:stone_slab_22[half=top,variant=hotel]
conquest:stone_slab_22[half=bottom,variant=alpha]
conquest:stone_slab_22[half=bottom,variant=bravo]
conquest:stone_slab_22[half=bottom,variant=charlie]
conquest:stone_slab_22[half=bottom,variant=delta]
conquest:stone_slab_22[half=bottom,variant=echo]
conquest:stone_slab_22[half=bottom,variant=fox]
conquest:stone_slab_22[half=bottom,variant=golf]
conquest:stone_slab_22[half=bottom,variant=hotel]
conquest:stone_slab_23[half=top,variant=alpha]
conquest:stone_slab_23[half=top,variant=bravo]
conquest:stone_slab_23[half=top,variant=charlie]
conquest:stone_slab_23[half=top,variant=delta]
conquest:stone_slab_23[half=top,variant=echo]
conquest:stone_slab_23[half=top,variant=fox]
conquest:stone_slab_23[half=top,variant=golf]
conquest:stone_slab_23[half=top,variant=hotel]
conquest:stone_slab_23[half=bottom,variant=alpha]
conquest:stone_slab_23[half=bottom,variant=bravo]
conquest:stone_slab_23[half=bottom,variant=charlie]
conquest:stone_slab_23[half=bottom,variant=delta]
conquest:stone_slab_23[half=bottom,variant=echo]
conquest:stone_slab_23[half=bottom,variant=fox]
conquest:stone_slab_23[half=bottom,variant=golf]
conquest:stone_slab_23[half=bottom,variant=hotel]
conquest:stone_slab_24[half=top,variant=alpha]
conquest:stone_slab_24[half=top,variant=bravo]
conquest:stone_slab_24[half=top,variant=charlie]
conquest:stone_slab_24[half=top,variant=delta]
conquest:stone_slab_24[half=top,variant=echo]
conquest:stone_slab_24[half=top,variant=fox]
conquest:stone_slab_24[half=top,variant=golf]
conquest:stone_slab_24[half=top,variant=hotel]
conquest:stone_slab_24[half=bottom,variant=alpha]
conquest:stone_slab_24[half=bottom,variant=bravo]
conquest:stone_slab_24[half=bottom,variant=charlie]
conquest:stone_slab_24[half=bottom,variant=delta]
conquest:stone_slab_24[half=bottom,variant=echo]
conquest:stone_slab_24[half=bottom,variant=fox]
conquest:stone_slab_24[half=bottom,variant=golf]
conquest:stone_slab_24[half=bottom,variant=hotel]
conquest:stone_slab_25[half=top,variant=alpha]
conquest:stone_slab_25[half=top,variant=bravo]
conquest:stone_slab_25[half=top,variant=charlie]
conquest:stone_slab_25[half=top,variant=delta]
conquest:stone_slab_25[half=top,variant=echo]
conquest:stone_slab_25[half=top,variant=fox]
conquest:stone_slab_25[half=top,variant=golf]
conquest:stone_slab_25[half=top,variant=hotel]
conquest:stone_slab_25[half=bottom,variant=alpha]
conquest:stone_slab_25[half=bottom,variant=bravo]
conquest:stone_slab_25[half=bottom,variant=charlie]
conquest:stone_slab_25[half=bottom,variant=delta]
conquest:stone_slab_25[half=bottom,variant=echo]
conquest:stone_slab_25[half=bottom,variant=fox]
conquest:stone_slab_25[half=bottom,variant=golf]
conquest:stone_slab_25[half=bottom,variant=hotel]
conquest:stone_slab_26[half=top,variant=alpha]
conquest:stone_slab_26[half=top,variant=bravo]
conquest:stone_slab_26[half=top,variant=charlie]
conquest:stone_slab_26[half=top,variant=delta]
conquest:stone_slab_26[half=top,variant=echo]
conquest:stone_slab_26[half=top,variant=fox]
conquest:stone_slab_26[half=top,variant=golf]
conquest:stone_slab_26[half=top,variant=hotel]
conquest:stone_slab_26[half=bottom,variant=alpha]
conquest:stone_slab_26[half=bottom,variant=bravo]
conquest:stone_slab_26[half=bottom,variant=charlie]
conquest:stone_slab_26[half=bottom,variant=delta]
conquest:stone_slab_26[half=bottom,variant=echo]
conquest:stone_slab_26[half=bottom,variant=fox]
conquest:stone_slab_26[half=bottom,variant=golf]
conquest:stone_slab_26[half=bottom,variant=hotel]
conquest:stone_trapdoormodel_1[facing=down,variant=alpha]
conquest:stone_trapdoormodel_1[facing=down,variant=bravo]
conquest:stone_trapdoormodel_1[facing=up,variant=alpha]
conquest:stone_trapdoormodel_1[facing=up,variant=bravo]
conquest:stone_trapdoormodel_1[facing=north,variant=alpha]
conquest:stone_trapdoormodel_1[facing=north,variant=bravo]
conquest:stone_trapdoormodel_1[facing=south,variant=alpha]
conquest:stone_trapdoormodel_1[facing=south,variant=bravo]
conquest:stone_trapdoormodel_1[facing=west,variant=alpha]
conquest:stone_trapdoormodel_1[facing=west,variant=bravo]
conquest:stone_trapdoormodel_1[facing=east,variant=alpha]
conquest:stone_trapdoormodel_1[facing=east,variant=bravo]
conquest:stone_trapdoormodel_2[facing=down,variant=alpha]
conquest:stone_trapdoormodel_2[facing=down,variant=bravo]
conquest:stone_trapdoormodel_2[facing=up,variant=alpha]
conquest:stone_trapdoormodel_2[facing=up,variant=bravo]
conquest:stone_trapdoormodel_2[facing=north,variant=alpha]
conquest:stone_trapdoormodel_2[facing=north,variant=bravo]
conquest:stone_trapdoormodel_2[facing=south,variant=alpha]
conquest:stone_trapdoormodel_2[facing=south,variant=bravo]
conquest:stone_trapdoormodel_2[facing=west,variant=alpha]
conquest:stone_trapdoormodel_2[facing=west,variant=bravo]
conquest:stone_trapdoormodel_2[facing=east,variant=alpha]
conquest:stone_trapdoormodel_2[facing=east,variant=bravo]
conquest:stone_trapdoormodel_3[facing=down,variant=alpha]
conquest:stone_trapdoormodel_3[facing=down,variant=bravo]
conquest:stone_trapdoormodel_3[facing=up,variant=alpha]
conquest:stone_trapdoormodel_3[facing=up,variant=bravo]
conquest:stone_trapdoormodel_3[facing=north,variant=alpha]
conquest:stone_trapdoormodel_3[facing=north,variant=bravo]
conquest:stone_trapdoormodel_3[facing=south,variant=alpha]
conquest:stone_trapdoormodel_3[facing=south,variant=bravo]
conquest:stone_trapdoormodel_3[facing=west,variant=alpha]
conquest:stone_trapdoormodel_3[facing=west,variant=bravo]
conquest:stone_trapdoormodel_3[facing=east,variant=alpha]
conquest:stone_trapdoormodel_3[facing=east,variant=bravo]
conquest:stone_trapdoormodel_4[facing=down,variant=alpha]
conquest:stone_trapdoormodel_4[facing=down,variant=bravo]
conquest:stone_trapdoormodel_4[facing=up,variant=alpha]
conquest:stone_trapdoormodel_4[facing=up,variant=bravo]
conquest:stone_trapdoormodel_4[facing=north,variant=alpha]
conquest:stone_trapdoormodel_4[facing=north,variant=bravo]
conquest:stone_trapdoormodel_4[facing=south,variant=alpha]
conquest:stone_trapdoormodel_4[facing=south,variant=bravo]
conquest:stone_trapdoormodel_4[facing=west,variant=alpha]
conquest:stone_trapdoormodel_4[facing=west,variant=bravo]
conquest:stone_trapdoormodel_4[facing=east,variant=alpha]
conquest:stone_trapdoormodel_4[facing=east,variant=bravo]
conquest:stone_trapdoormodel_5[facing=down,variant=alpha]
conquest:stone_trapdoormodel_5[facing=down,variant=bravo]
conquest:stone_trapdoormodel_5[facing=up,variant=alpha]
conquest:stone_trapdoormodel_5[facing=up,variant=bravo]
conquest:stone_trapdoormodel_5[facing=north,variant=alpha]
conquest:stone_trapdoormodel_5[facing=north,variant=bravo]
conquest:stone_trapdoormodel_5[facing=south,variant=alpha]
conquest:stone_trapdoormodel_5[facing=south,variant=bravo]
conquest:stone_trapdoormodel_5[facing=west,variant=alpha]
conquest:stone_trapdoormodel_5[facing=west,variant=bravo]
conquest:stone_trapdoormodel_5[facing=east,variant=alpha]
conquest:stone_trapdoormodel_5[facing=east,variant=bravo]
conquest:stone_trapdoormodel_6[facing=down,variant=alpha]
conquest:stone_trapdoormodel_6[facing=down,variant=bravo]
conquest:stone_trapdoormodel_6[facing=up,variant=alpha]
conquest:stone_trapdoormodel_6[facing=up,variant=bravo]
conquest:stone_trapdoormodel_6[facing=north,variant=alpha]
conquest:stone_trapdoormodel_6[facing=north,variant=bravo]
conquest:stone_trapdoormodel_6[facing=south,variant=alpha]
conquest:stone_trapdoormodel_6[facing=south,variant=bravo]
conquest:stone_trapdoormodel_6[facing=west,variant=alpha]
conquest:stone_trapdoormodel_6[facing=west,variant=bravo]
conquest:stone_trapdoormodel_6[facing=east,variant=alpha]
conquest:stone_trapdoormodel_6[facing=east,variant=bravo]
conquest:stone_trapdoormodel_7[facing=down,variant=alpha]
conquest:stone_trapdoormodel_7[facing=down,variant=bravo]
conquest:stone_trapdoormodel_7[facing=up,variant=alpha]
conquest:stone_trapdoormodel_7[facing=up,variant=bravo]
conquest:stone_trapdoormodel_7[facing=north,variant=alpha]
conquest:stone_trapdoormodel_7[facing=north,variant=bravo]
conquest:stone_trapdoormodel_7[facing=south,variant=alpha]
conquest:stone_trapdoormodel_7[facing=south,variant=bravo]
conquest:stone_trapdoormodel_7[facing=west,variant=alpha]
conquest:stone_trapdoormodel_7[facing=west,variant=bravo]
conquest:stone_trapdoormodel_7[facing=east,variant=alpha]
conquest:stone_trapdoormodel_7[facing=east,variant=bravo]
conquest:stone_trapdoormodel_8[facing=down,variant=alpha]
conquest:stone_trapdoormodel_8[facing=down,variant=bravo]
conquest:stone_trapdoormodel_8[facing=up,variant=alpha]
conquest:stone_trapdoormodel_8[facing=up,variant=bravo]
conquest:stone_trapdoormodel_8[facing=north,variant=alpha]
conquest:stone_trapdoormodel_8[facing=north,variant=bravo]
conquest:stone_trapdoormodel_8[facing=south,variant=alpha]
conquest:stone_trapdoormodel_8[facing=south,variant=bravo]
conquest:stone_trapdoormodel_8[facing=west,variant=alpha]
conquest:stone_trapdoormodel_8[facing=west,variant=bravo]
conquest:stone_trapdoormodel_8[facing=east,variant=alpha]
conquest:stone_trapdoormodel_8[facing=east,variant=bravo]
conquest:stone_trapdoormodel_9[facing=down,variant=alpha]
conquest:stone_trapdoormodel_9[facing=down,variant=bravo]
conquest:stone_trapdoormodel_9[facing=up,variant=alpha]
conquest:stone_trapdoormodel_9[facing=up,variant=bravo]
conquest:stone_trapdoormodel_9[facing=north,variant=alpha]
conquest:stone_trapdoormodel_9[facing=north,variant=bravo]
conquest:stone_trapdoormodel_9[facing=south,variant=alpha]
conquest:stone_trapdoormodel_9[facing=south,variant=bravo]
conquest:stone_trapdoormodel_9[facing=west,variant=alpha]
conquest:stone_trapdoormodel_9[facing=west,variant=bravo]
conquest:stone_trapdoormodel_9[facing=east,variant=alpha]
conquest:stone_trapdoormodel_9[facing=east,variant=bravo]
conquest:stone_trapdoormodel_10[facing=down,variant=alpha]
conquest:stone_trapdoormodel_10[facing=down,variant=bravo]
conquest:stone_trapdoormodel_10[facing=up,variant=alpha]
conquest:stone_trapdoormodel_10[facing=up,variant=bravo]
conquest:stone_trapdoormodel_10[facing=north,variant=alpha]
conquest:stone_trapdoormodel_10[facing=north,variant=bravo]
conquest:stone_trapdoormodel_10[facing=south,variant=alpha]
conquest:stone_trapdoormodel_10[facing=south,variant=bravo]
conquest:stone_trapdoormodel_10[facing=west,variant=alpha]
conquest:stone_trapdoormodel_10[facing=west,variant=bravo]
conquest:stone_trapdoormodel_10[facing=east,variant=alpha]
conquest:stone_trapdoormodel_10[facing=east,variant=bravo]
conquest:stone_trapdoormodel_11[facing=down,variant=alpha]
conquest:stone_trapdoormodel_11[facing=down,variant=bravo]
conquest:stone_trapdoormodel_11[facing=up,variant=alpha]
conquest:stone_trapdoormodel_11[facing=up,variant=bravo]
conquest:stone_trapdoormodel_11[facing=north,variant=alpha]
conquest:stone_trapdoormodel_11[facing=north,variant=bravo]
conquest:stone_trapdoormodel_11[facing=south,variant=alpha]
conquest:stone_trapdoormodel_11[facing=south,variant=bravo]
conquest:stone_trapdoormodel_11[facing=west,variant=alpha]
conquest:stone_trapdoormodel_11[facing=west,variant=bravo]
conquest:stone_trapdoormodel_11[facing=east,variant=alpha]
conquest:stone_trapdoormodel_11[facing=east,variant=bravo]
conquest:stone_trapdoormodel_12[facing=down,variant=alpha]
conquest:stone_trapdoormodel_12[facing=down,variant=bravo]
conquest:stone_trapdoormodel_12[facing=up,variant=alpha]
conquest:stone_trapdoormodel_12[facing=up,variant=bravo]
conquest:stone_trapdoormodel_12[facing=north,variant=alpha]
conquest:stone_trapdoormodel_12[facing=north,variant=bravo]
conquest:stone_trapdoormodel_12[facing=south,variant=alpha]
conquest:stone_trapdoormodel_12[facing=south,variant=bravo]
conquest:stone_trapdoormodel_12[facing=west,variant=alpha]
conquest:stone_trapdoormodel_12[facing=west,variant=bravo]
conquest:stone_trapdoormodel_12[facing=east,variant=alpha]
conquest:stone_trapdoormodel_12[facing=east,variant=bravo]
conquest:stone_trapdoormodel_13[facing=down,variant=alpha]
conquest:stone_trapdoormodel_13[facing=down,variant=bravo]
conquest:stone_trapdoormodel_13[facing=up,variant=alpha]
conquest:stone_trapdoormodel_13[facing=up,variant=bravo]
conquest:stone_trapdoormodel_13[facing=north,variant=alpha]
conquest:stone_trapdoormodel_13[facing=north,variant=bravo]
conquest:stone_trapdoormodel_13[facing=south,variant=alpha]
conquest:stone_trapdoormodel_13[facing=south,variant=bravo]
conquest:stone_trapdoormodel_13[facing=west,variant=alpha]
conquest:stone_trapdoormodel_13[facing=west,variant=bravo]
conquest:stone_trapdoormodel_13[facing=east,variant=alpha]
conquest:stone_trapdoormodel_13[facing=east,variant=bravo]
conquest:stone_trapdoormodel_14[facing=down,variant=alpha]
conquest:stone_trapdoormodel_14[facing=down,variant=bravo]
conquest:stone_trapdoormodel_14[facing=up,variant=alpha]
conquest:stone_trapdoormodel_14[facing=up,variant=bravo]
conquest:stone_trapdoormodel_14[facing=north,variant=alpha]
conquest:stone_trapdoormodel_14[facing=north,variant=bravo]
conquest:stone_trapdoormodel_14[facing=south,variant=alpha]
conquest:stone_trapdoormodel_14[facing=south,variant=bravo]
conquest:stone_trapdoormodel_14[facing=west,variant=alpha]
conquest:stone_trapdoormodel_14[facing=west,variant=bravo]
conquest:stone_trapdoormodel_14[facing=east,variant=alpha]
conquest:stone_trapdoormodel_14[facing=east,variant=bravo]
conquest:stone_trapdoormodel_15[facing=down,variant=alpha]
conquest:stone_trapdoormodel_15[facing=down,variant=bravo]
conquest:stone_trapdoormodel_15[facing=up,variant=alpha]
conquest:stone_trapdoormodel_15[facing=up,variant=bravo]
conquest:stone_trapdoormodel_15[facing=north,variant=alpha]
conquest:stone_trapdoormodel_15[facing=north,variant=bravo]
conquest:stone_trapdoormodel_15[facing=south,variant=alpha]
conquest:stone_trapdoormodel_15[facing=south,variant=bravo]
conquest:stone_trapdoormodel_15[facing=west,variant=alpha]
conquest:stone_trapdoormodel_15[facing=west,variant=bravo]
conquest:stone_trapdoormodel_15[facing=east,variant=alpha]
conquest:stone_trapdoormodel_15[facing=east,variant=bravo]
conquest:stone_trapdoormodel_16[facing=down,variant=alpha]
conquest:stone_trapdoormodel_16[facing=down,variant=bravo]
conquest:stone_trapdoormodel_16[facing=up,variant=alpha]
conquest:stone_trapdoormodel_16[facing=up,variant=bravo]
conquest:stone_trapdoormodel_16[facing=north,variant=alpha]
conquest:stone_trapdoormodel_16[facing=north,variant=bravo]
conquest:stone_trapdoormodel_16[facing=south,variant=alpha]
conquest:stone_trapdoormodel_16[facing=south,variant=bravo]
conquest:stone_trapdoormodel_16[facing=west,variant=alpha]
conquest:stone_trapdoormodel_16[facing=west,variant=bravo]
conquest:stone_trapdoormodel_16[facing=east,variant=alpha]
conquest:stone_trapdoormodel_16[facing=east,variant=bravo]
conquest:stone_trapdoormodel_17[facing=down,variant=alpha]
conquest:stone_trapdoormodel_17[facing=down,variant=bravo]
conquest:stone_trapdoormodel_17[facing=up,variant=alpha]
conquest:stone_trapdoormodel_17[facing=up,variant=bravo]
conquest:stone_trapdoormodel_17[facing=north,variant=alpha]
conquest:stone_trapdoormodel_17[facing=north,variant=bravo]
conquest:stone_trapdoormodel_17[facing=south,variant=alpha]
conquest:stone_trapdoormodel_17[facing=south,variant=bravo]
conquest:stone_trapdoormodel_17[facing=west,variant=alpha]
conquest:stone_trapdoormodel_17[facing=west,variant=bravo]
conquest:stone_trapdoormodel_17[facing=east,variant=alpha]
conquest:stone_trapdoormodel_17[facing=east,variant=bravo]
conquest:stone_trapdoormodel_18[facing=down,variant=alpha]
conquest:stone_trapdoormodel_18[facing=down,variant=bravo]
conquest:stone_trapdoormodel_18[facing=up,variant=alpha]
conquest:stone_trapdoormodel_18[facing=up,variant=bravo]
conquest:stone_trapdoormodel_18[facing=north,variant=alpha]
conquest:stone_trapdoormodel_18[facing=north,variant=bravo]
conquest:stone_trapdoormodel_18[facing=south,variant=alpha]
conquest:stone_trapdoormodel_18[facing=south,variant=bravo]
conquest:stone_trapdoormodel_18[facing=west,variant=alpha]
conquest:stone_trapdoormodel_18[facing=west,variant=bravo]
conquest:stone_trapdoormodel_18[facing=east,variant=alpha]
conquest:stone_trapdoormodel_18[facing=east,variant=bravo]
conquest:stone_trapdoormodel_19[facing=down,variant=alpha]
conquest:stone_trapdoormodel_19[facing=down,variant=bravo]
conquest:stone_trapdoormodel_19[facing=up,variant=alpha]
conquest:stone_trapdoormodel_19[facing=up,variant=bravo]
conquest:stone_trapdoormodel_19[facing=north,variant=alpha]
conquest:stone_trapdoormodel_19[facing=north,variant=bravo]
conquest:stone_trapdoormodel_19[facing=south,variant=alpha]
conquest:stone_trapdoormodel_19[facing=south,variant=bravo]
conquest:stone_trapdoormodel_19[facing=west,variant=alpha]
conquest:stone_trapdoormodel_19[facing=west,variant=bravo]
conquest:stone_trapdoormodel_19[facing=east,variant=alpha]
conquest:stone_trapdoormodel_19[facing=east,variant=bravo]
conquest:stone_trapdoormodel_20[facing=down,variant=alpha]
conquest:stone_trapdoormodel_20[facing=down,variant=bravo]
conquest:stone_trapdoormodel_20[facing=up,variant=alpha]
conquest:stone_trapdoormodel_20[facing=up,variant=bravo]
conquest:stone_trapdoormodel_20[facing=north,variant=alpha]
conquest:stone_trapdoormodel_20[facing=north,variant=bravo]
conquest:stone_trapdoormodel_20[facing=south,variant=alpha]
conquest:stone_trapdoormodel_20[facing=south,variant=bravo]
conquest:stone_trapdoormodel_20[facing=west,variant=alpha]
conquest:stone_trapdoormodel_20[facing=west,variant=bravo]
conquest:stone_trapdoormodel_20[facing=east,variant=alpha]
conquest:stone_trapdoormodel_20[facing=east,variant=bravo]
conquest:stone_trapdoormodel_21[facing=down,variant=alpha]
conquest:stone_trapdoormodel_21[facing=down,variant=bravo]
conquest:stone_trapdoormodel_21[facing=up,variant=alpha]
conquest:stone_trapdoormodel_21[facing=up,variant=bravo]
conquest:stone_trapdoormodel_21[facing=north,variant=alpha]
conquest:stone_trapdoormodel_21[facing=north,variant=bravo]
conquest:stone_trapdoormodel_21[facing=south,variant=alpha]
conquest:stone_trapdoormodel_21[facing=south,variant=bravo]
conquest:stone_trapdoormodel_21[facing=west,variant=alpha]
conquest:stone_trapdoormodel_21[facing=west,variant=bravo]
conquest:stone_trapdoormodel_21[facing=east,variant=alpha]
conquest:stone_trapdoormodel_21[facing=east,variant=bravo]
conquest:stone_trapdoormodel_22[facing=down,variant=alpha]
conquest:stone_trapdoormodel_22[facing=down,variant=bravo]
conquest:stone_trapdoormodel_22[facing=up,variant=alpha]
conquest:stone_trapdoormodel_22[facing=up,variant=bravo]
conquest:stone_trapdoormodel_22[facing=north,variant=alpha]
conquest:stone_trapdoormodel_22[facing=north,variant=bravo]
conquest:stone_trapdoormodel_22[facing=south,variant=alpha]
conquest:stone_trapdoormodel_22[facing=south,variant=bravo]
conquest:stone_trapdoormodel_22[facing=west,variant=alpha]
conquest:stone_trapdoormodel_22[facing=west,variant=bravo]
conquest:stone_trapdoormodel_22[facing=east,variant=alpha]
conquest:stone_trapdoormodel_22[facing=east,variant=bravo]
conquest:stone_trapdoormodel_23[facing=down,variant=alpha]
conquest:stone_trapdoormodel_23[facing=down,variant=bravo]
conquest:stone_trapdoormodel_23[facing=up,variant=alpha]
conquest:stone_trapdoormodel_23[facing=up,variant=bravo]
conquest:stone_trapdoormodel_23[facing=north,variant=alpha]
conquest:stone_trapdoormodel_23[facing=north,variant=bravo]
conquest:stone_trapdoormodel_23[facing=south,variant=alpha]
conquest:stone_trapdoormodel_23[facing=south,variant=bravo]
conquest:stone_trapdoormodel_23[facing=west,variant=alpha]
conquest:stone_trapdoormodel_23[facing=west,variant=bravo]
conquest:stone_trapdoormodel_23[facing=east,variant=alpha]
conquest:stone_trapdoormodel_23[facing=east,variant=bravo]
conquest:stone_trapdoormodel_24[facing=down,variant=alpha]
conquest:stone_trapdoormodel_24[facing=down,variant=bravo]
conquest:stone_trapdoormodel_24[facing=up,variant=alpha]
conquest:stone_trapdoormodel_24[facing=up,variant=bravo]
conquest:stone_trapdoormodel_24[facing=north,variant=alpha]
conquest:stone_trapdoormodel_24[facing=north,variant=bravo]
conquest:stone_trapdoormodel_24[facing=south,variant=alpha]
conquest:stone_trapdoormodel_24[facing=south,variant=bravo]
conquest:stone_trapdoormodel_24[facing=west,variant=alpha]
conquest:stone_trapdoormodel_24[facing=west,variant=bravo]
conquest:stone_trapdoormodel_24[facing=east,variant=alpha]
conquest:stone_trapdoormodel_24[facing=east,variant=bravo]
conquest:stone_trapdoormodel_25[facing=down,variant=alpha]
conquest:stone_trapdoormodel_25[facing=down,variant=bravo]
conquest:stone_trapdoormodel_25[facing=up,variant=alpha]
conquest:stone_trapdoormodel_25[facing=up,variant=bravo]
conquest:stone_trapdoormodel_25[facing=north,variant=alpha]
conquest:stone_trapdoormodel_25[facing=north,variant=bravo]
conquest:stone_trapdoormodel_25[facing=south,variant=alpha]
conquest:stone_trapdoormodel_25[facing=south,variant=bravo]
conquest:stone_trapdoormodel_25[facing=west,variant=alpha]
conquest:stone_trapdoormodel_25[facing=west,variant=bravo]
conquest:stone_trapdoormodel_25[facing=east,variant=alpha]
conquest:stone_trapdoormodel_25[facing=east,variant=bravo]
conquest:stone_trapdoormodel_26[facing=down,variant=alpha]
conquest:stone_trapdoormodel_26[facing=down,variant=bravo]
conquest:stone_trapdoormodel_26[facing=up,variant=alpha]
conquest:stone_trapdoormodel_26[facing=up,variant=bravo]
conquest:stone_trapdoormodel_26[facing=north,variant=alpha]
conquest:stone_trapdoormodel_26[facing=north,variant=bravo]
conquest:stone_trapdoormodel_26[facing=south,variant=alpha]
conquest:stone_trapdoormodel_26[facing=south,variant=bravo]
conquest:stone_trapdoormodel_26[facing=west,variant=alpha]
conquest:stone_trapdoormodel_26[facing=west,variant=bravo]
conquest:stone_trapdoormodel_26[facing=east,variant=alpha]
conquest:stone_trapdoormodel_26[facing=east,variant=bravo]
conquest:stone_trapdoormodel_27[facing=down,variant=alpha]
conquest:stone_trapdoormodel_27[facing=down,variant=bravo]
conquest:stone_trapdoormodel_27[facing=up,variant=alpha]
conquest:stone_trapdoormodel_27[facing=up,variant=bravo]
conquest:stone_trapdoormodel_27[facing=north,variant=alpha]
conquest:stone_trapdoormodel_27[facing=north,variant=bravo]
conquest:stone_trapdoormodel_27[facing=south,variant=alpha]
conquest:stone_trapdoormodel_27[facing=south,variant=bravo]
conquest:stone_trapdoormodel_27[facing=west,variant=alpha]
conquest:stone_trapdoormodel_27[facing=west,variant=bravo]
conquest:stone_trapdoormodel_27[facing=east,variant=alpha]
conquest:stone_trapdoormodel_27[facing=east,variant=bravo]
conquest:stone_trapdoormodel_28[facing=down,variant=alpha]
conquest:stone_trapdoormodel_28[facing=down,variant=bravo]
conquest:stone_trapdoormodel_28[facing=up,variant=alpha]
conquest:stone_trapdoormodel_28[facing=up,variant=bravo]
conquest:stone_trapdoormodel_28[facing=north,variant=alpha]
conquest:stone_trapdoormodel_28[facing=north,variant=bravo]
conquest:stone_trapdoormodel_28[facing=south,variant=alpha]
conquest:stone_trapdoormodel_28[facing=south,variant=bravo]
conquest:stone_trapdoormodel_28[facing=west,variant=alpha]
conquest:stone_trapdoormodel_28[facing=west,variant=bravo]
conquest:stone_trapdoormodel_28[facing=east,variant=alpha]
conquest:stone_trapdoormodel_28[facing=east,variant=bravo]
conquest:stone_trapdoormodel_29[facing=down,variant=alpha]
conquest:stone_trapdoormodel_29[facing=down,variant=bravo]
conquest:stone_trapdoormodel_29[facing=up,variant=alpha]
conquest:stone_trapdoormodel_29[facing=up,variant=bravo]
conquest:stone_trapdoormodel_29[facing=north,variant=alpha]
conquest:stone_trapdoormodel_29[facing=north,variant=bravo]
conquest:stone_trapdoormodel_29[facing=south,variant=alpha]
conquest:stone_trapdoormodel_29[facing=south,variant=bravo]
conquest:stone_trapdoormodel_29[facing=west,variant=alpha]
conquest:stone_trapdoormodel_29[facing=west,variant=bravo]
conquest:stone_trapdoormodel_29[facing=east,variant=alpha]
conquest:stone_trapdoormodel_29[facing=east,variant=bravo]
conquest:stone_trapdoormodel_30[facing=down,variant=alpha]
conquest:stone_trapdoormodel_30[facing=down,variant=bravo]
conquest:stone_trapdoormodel_30[facing=up,variant=alpha]
conquest:stone_trapdoormodel_30[facing=up,variant=bravo]
conquest:stone_trapdoormodel_30[facing=north,variant=alpha]
conquest:stone_trapdoormodel_30[facing=north,variant=bravo]
conquest:stone_trapdoormodel_30[facing=south,variant=alpha]
conquest:stone_trapdoormodel_30[facing=south,variant=bravo]
conquest:stone_trapdoormodel_30[facing=west,variant=alpha]
conquest:stone_trapdoormodel_30[facing=west,variant=bravo]
conquest:stone_trapdoormodel_30[facing=east,variant=alpha]
conquest:stone_trapdoormodel_30[facing=east,variant=bravo]
conquest:stone_trapdoormodel_31[facing=down,variant=alpha]
conquest:stone_trapdoormodel_31[facing=down,variant=bravo]
conquest:stone_trapdoormodel_31[facing=up,variant=alpha]
conquest:stone_trapdoormodel_31[facing=up,variant=bravo]
conquest:stone_trapdoormodel_31[facing=north,variant=alpha]
conquest:stone_trapdoormodel_31[facing=north,variant=bravo]
conquest:stone_trapdoormodel_31[facing=south,variant=alpha]
conquest:stone_trapdoormodel_31[facing=south,variant=bravo]
conquest:stone_trapdoormodel_31[facing=west,variant=alpha]
conquest:stone_trapdoormodel_31[facing=west,variant=bravo]
conquest:stone_trapdoormodel_31[facing=east,variant=alpha]
conquest:stone_trapdoormodel_31[facing=east,variant=bravo]
conquest:stone_trapdoormodel_32[facing=down,variant=alpha]
conquest:stone_trapdoormodel_32[facing=down,variant=bravo]
conquest:stone_trapdoormodel_32[facing=up,variant=alpha]
conquest:stone_trapdoormodel_32[facing=up,variant=bravo]
conquest:stone_trapdoormodel_32[facing=north,variant=alpha]
conquest:stone_trapdoormodel_32[facing=north,variant=bravo]
conquest:stone_trapdoormodel_32[facing=south,variant=alpha]
conquest:stone_trapdoormodel_32[facing=south,variant=bravo]
conquest:stone_trapdoormodel_32[facing=west,variant=alpha]
conquest:stone_trapdoormodel_32[facing=west,variant=bravo]
conquest:stone_trapdoormodel_32[facing=east,variant=alpha]
conquest:stone_trapdoormodel_32[facing=east,variant=bravo]
conquest:stone_trapdoormodel_33[facing=down,variant=alpha]
conquest:stone_trapdoormodel_33[facing=down,variant=bravo]
conquest:stone_trapdoormodel_33[facing=up,variant=alpha]
conquest:stone_trapdoormodel_33[facing=up,variant=bravo]
conquest:stone_trapdoormodel_33[facing=north,variant=alpha]
conquest:stone_trapdoormodel_33[facing=north,variant=bravo]
conquest:stone_trapdoormodel_33[facing=south,variant=alpha]
conquest:stone_trapdoormodel_33[facing=south,variant=bravo]
conquest:stone_trapdoormodel_33[facing=west,variant=alpha]
conquest:stone_trapdoormodel_33[facing=west,variant=bravo]
conquest:stone_trapdoormodel_33[facing=east,variant=alpha]
conquest:stone_trapdoormodel_33[facing=east,variant=bravo]
conquest:stone_trapdoormodel_34[facing=down,variant=alpha]
conquest:stone_trapdoormodel_34[facing=down,variant=bravo]
conquest:stone_trapdoormodel_34[facing=up,variant=alpha]
conquest:stone_trapdoormodel_34[facing=up,variant=bravo]
conquest:stone_trapdoormodel_34[facing=north,variant=alpha]
conquest:stone_trapdoormodel_34[facing=north,variant=bravo]
conquest:stone_trapdoormodel_34[facing=south,variant=alpha]
conquest:stone_trapdoormodel_34[facing=south,variant=bravo]
conquest:stone_trapdoormodel_34[facing=west,variant=alpha]
conquest:stone_trapdoormodel_34[facing=west,variant=bravo]
conquest:stone_trapdoormodel_34[facing=east,variant=alpha]
conquest:stone_trapdoormodel_34[facing=east,variant=bravo]
conquest:stone_trapdoormodel_35[facing=down,variant=alpha]
conquest:stone_trapdoormodel_35[facing=down,variant=bravo]
conquest:stone_trapdoormodel_35[facing=up,variant=alpha]
conquest:stone_trapdoormodel_35[facing=up,variant=bravo]
conquest:stone_trapdoormodel_35[facing=north,variant=alpha]
conquest:stone_trapdoormodel_35[facing=north,variant=bravo]
conquest:stone_trapdoormodel_35[facing=south,variant=alpha]
conquest:stone_trapdoormodel_35[facing=south,variant=bravo]
conquest:stone_trapdoormodel_35[facing=west,variant=alpha]
conquest:stone_trapdoormodel_35[facing=west,variant=bravo]
conquest:stone_trapdoormodel_35[facing=east,variant=alpha]
conquest:stone_trapdoormodel_35[facing=east,variant=bravo]
conquest:stone_trapdoormodel_36[facing=down,variant=alpha]
conquest:stone_trapdoormodel_36[facing=down,variant=bravo]
conquest:stone_trapdoormodel_36[facing=up,variant=alpha]
conquest:stone_trapdoormodel_36[facing=up,variant=bravo]
conquest:stone_trapdoormodel_36[facing=north,variant=alpha]
conquest:stone_trapdoormodel_36[facing=north,variant=bravo]
conquest:stone_trapdoormodel_36[facing=south,variant=alpha]
conquest:stone_trapdoormodel_36[facing=south,variant=bravo]
conquest:stone_trapdoormodel_36[facing=west,variant=alpha]
conquest:stone_trapdoormodel_36[facing=west,variant=bravo]
conquest:stone_trapdoormodel_36[facing=east,variant=alpha]
conquest:stone_trapdoormodel_36[facing=east,variant=bravo]
conquest:stone_trapdoormodel_37[facing=down,variant=alpha]
conquest:stone_trapdoormodel_37[facing=down,variant=bravo]
conquest:stone_trapdoormodel_37[facing=up,variant=alpha]
conquest:stone_trapdoormodel_37[facing=up,variant=bravo]
conquest:stone_trapdoormodel_37[facing=north,variant=alpha]
conquest:stone_trapdoormodel_37[facing=north,variant=bravo]
conquest:stone_trapdoormodel_37[facing=south,variant=alpha]
conquest:stone_trapdoormodel_37[facing=south,variant=bravo]
conquest:stone_trapdoormodel_37[facing=west,variant=alpha]
conquest:stone_trapdoormodel_37[facing=west,variant=bravo]
conquest:stone_trapdoormodel_37[facing=east,variant=alpha]
conquest:stone_trapdoormodel_37[facing=east,variant=bravo]
conquest:stone_trapdoormodel_38[facing=down,variant=alpha]
conquest:stone_trapdoormodel_38[facing=down,variant=bravo]
conquest:stone_trapdoormodel_38[facing=up,variant=alpha]
conquest:stone_trapdoormodel_38[facing=up,variant=bravo]
conquest:stone_trapdoormodel_38[facing=north,variant=alpha]
conquest:stone_trapdoormodel_38[facing=north,variant=bravo]
conquest:stone_trapdoormodel_38[facing=south,variant=alpha]
conquest:stone_trapdoormodel_38[facing=south,variant=bravo]
conquest:stone_trapdoormodel_38[facing=west,variant=alpha]
conquest:stone_trapdoormodel_38[facing=west,variant=bravo]
conquest:stone_trapdoormodel_38[facing=east,variant=alpha]
conquest:stone_trapdoormodel_38[facing=east,variant=bravo]
conquest:stone_trapdoormodel_39[facing=down,variant=alpha]
conquest:stone_trapdoormodel_39[facing=down,variant=bravo]
conquest:stone_trapdoormodel_39[facing=up,variant=alpha]
conquest:stone_trapdoormodel_39[facing=up,variant=bravo]
conquest:stone_trapdoormodel_39[facing=north,variant=alpha]
conquest:stone_trapdoormodel_39[facing=north,variant=bravo]
conquest:stone_trapdoormodel_39[facing=south,variant=alpha]
conquest:stone_trapdoormodel_39[facing=south,variant=bravo]
conquest:stone_trapdoormodel_39[facing=west,variant=alpha]
conquest:stone_trapdoormodel_39[facing=west,variant=bravo]
conquest:stone_trapdoormodel_39[facing=east,variant=alpha]
conquest:stone_trapdoormodel_39[facing=east,variant=bravo]
conquest:stone_trapdoormodel_40[facing=down,variant=alpha]
conquest:stone_trapdoormodel_40[facing=down,variant=bravo]
conquest:stone_trapdoormodel_40[facing=up,variant=alpha]
conquest:stone_trapdoormodel_40[facing=up,variant=bravo]
conquest:stone_trapdoormodel_40[facing=north,variant=alpha]
conquest:stone_trapdoormodel_40[facing=north,variant=bravo]
conquest:stone_trapdoormodel_40[facing=south,variant=alpha]
conquest:stone_trapdoormodel_40[facing=south,variant=bravo]
conquest:stone_trapdoormodel_40[facing=west,variant=alpha]
conquest:stone_trapdoormodel_40[facing=west,variant=bravo]
conquest:stone_trapdoormodel_40[facing=east,variant=alpha]
conquest:stone_trapdoormodel_40[facing=east,variant=bravo]
conquest:stone_trapdoormodel_41[facing=down,variant=alpha]
conquest:stone_trapdoormodel_41[facing=down,variant=bravo]
conquest:stone_trapdoormodel_41[facing=up,variant=alpha]
conquest:stone_trapdoormodel_41[facing=up,variant=bravo]
conquest:stone_trapdoormodel_41[facing=north,variant=alpha]
conquest:stone_trapdoormodel_41[facing=north,variant=bravo]
conquest:stone_trapdoormodel_41[facing=south,variant=alpha]
conquest:stone_trapdoormodel_41[facing=south,variant=bravo]
conquest:stone_trapdoormodel_41[facing=west,variant=alpha]
conquest:stone_trapdoormodel_41[facing=west,variant=bravo]
conquest:stone_trapdoormodel_41[facing=east,variant=alpha]
conquest:stone_trapdoormodel_41[facing=east,variant=bravo]
conquest:stone_trapdoormodel_42[facing=down,variant=alpha]
conquest:stone_trapdoormodel_42[facing=down,variant=bravo]
conquest:stone_trapdoormodel_42[facing=up,variant=alpha]
conquest:stone_trapdoormodel_42[facing=up,variant=bravo]
conquest:stone_trapdoormodel_42[facing=north,variant=alpha]
conquest:stone_trapdoormodel_42[facing=north,variant=bravo]
conquest:stone_trapdoormodel_42[facing=south,variant=alpha]
conquest:stone_trapdoormodel_42[facing=south,variant=bravo]
conquest:stone_trapdoormodel_42[facing=west,variant=alpha]
conquest:stone_trapdoormodel_42[facing=west,variant=bravo]
conquest:stone_trapdoormodel_42[facing=east,variant=alpha]
conquest:stone_trapdoormodel_42[facing=east,variant=bravo]
conquest:stone_trapdoormodel_43[facing=down,variant=alpha]
conquest:stone_trapdoormodel_43[facing=down,variant=bravo]
conquest:stone_trapdoormodel_43[facing=up,variant=alpha]
conquest:stone_trapdoormodel_43[facing=up,variant=bravo]
conquest:stone_trapdoormodel_43[facing=north,variant=alpha]
conquest:stone_trapdoormodel_43[facing=north,variant=bravo]
conquest:stone_trapdoormodel_43[facing=south,variant=alpha]
conquest:stone_trapdoormodel_43[facing=south,variant=bravo]
conquest:stone_trapdoormodel_43[facing=west,variant=alpha]
conquest:stone_trapdoormodel_43[facing=west,variant=bravo]
conquest:stone_trapdoormodel_43[facing=east,variant=alpha]
conquest:stone_trapdoormodel_43[facing=east,variant=bravo]
conquest:stone_trapdoormodel_44[facing=down,variant=alpha]
conquest:stone_trapdoormodel_44[facing=down,variant=bravo]
conquest:stone_trapdoormodel_44[facing=up,variant=alpha]
conquest:stone_trapdoormodel_44[facing=up,variant=bravo]
conquest:stone_trapdoormodel_44[facing=north,variant=alpha]
conquest:stone_trapdoormodel_44[facing=north,variant=bravo]
conquest:stone_trapdoormodel_44[facing=south,variant=alpha]
conquest:stone_trapdoormodel_44[facing=south,variant=bravo]
conquest:stone_trapdoormodel_44[facing=west,variant=alpha]
conquest:stone_trapdoormodel_44[facing=west,variant=bravo]
conquest:stone_trapdoormodel_44[facing=east,variant=alpha]
conquest:stone_trapdoormodel_44[facing=east,variant=bravo]
conquest:stone_trapdoormodel_45[facing=down,variant=alpha]
conquest:stone_trapdoormodel_45[facing=down,variant=bravo]
conquest:stone_trapdoormodel_45[facing=up,variant=alpha]
conquest:stone_trapdoormodel_45[facing=up,variant=bravo]
conquest:stone_trapdoormodel_45[facing=north,variant=alpha]
conquest:stone_trapdoormodel_45[facing=north,variant=bravo]
conquest:stone_trapdoormodel_45[facing=south,variant=alpha]
conquest:stone_trapdoormodel_45[facing=south,variant=bravo]
conquest:stone_trapdoormodel_45[facing=west,variant=alpha]
conquest:stone_trapdoormodel_45[facing=west,variant=bravo]
conquest:stone_trapdoormodel_45[facing=east,variant=alpha]
conquest:stone_trapdoormodel_45[facing=east,variant=bravo]
conquest:stone_trapdoormodel_46[facing=down,variant=alpha]
conquest:stone_trapdoormodel_46[facing=down,variant=bravo]
conquest:stone_trapdoormodel_46[facing=up,variant=alpha]
conquest:stone_trapdoormodel_46[facing=up,variant=bravo]
conquest:stone_trapdoormodel_46[facing=north,variant=alpha]
conquest:stone_trapdoormodel_46[facing=north,variant=bravo]
conquest:stone_trapdoormodel_46[facing=south,variant=alpha]
conquest:stone_trapdoormodel_46[facing=south,variant=bravo]
conquest:stone_trapdoormodel_46[facing=west,variant=alpha]
conquest:stone_trapdoormodel_46[facing=west,variant=bravo]
conquest:stone_trapdoormodel_46[facing=east,variant=alpha]
conquest:stone_trapdoormodel_46[facing=east,variant=bravo]
conquest:stone_trapdoormodel_47[facing=down,variant=alpha]
conquest:stone_trapdoormodel_47[facing=down,variant=bravo]
conquest:stone_trapdoormodel_47[facing=up,variant=alpha]
conquest:stone_trapdoormodel_47[facing=up,variant=bravo]
conquest:stone_trapdoormodel_47[facing=north,variant=alpha]
conquest:stone_trapdoormodel_47[facing=north,variant=bravo]
conquest:stone_trapdoormodel_47[facing=south,variant=alpha]
conquest:stone_trapdoormodel_47[facing=south,variant=bravo]
conquest:stone_trapdoormodel_47[facing=west,variant=alpha]
conquest:stone_trapdoormodel_47[facing=west,variant=bravo]
conquest:stone_trapdoormodel_47[facing=east,variant=alpha]
conquest:stone_trapdoormodel_47[facing=east,variant=bravo]
conquest:stone_trapdoormodel_48[facing=down,variant=alpha]
conquest:stone_trapdoormodel_48[facing=down,variant=bravo]
conquest:stone_trapdoormodel_48[facing=up,variant=alpha]
conquest:stone_trapdoormodel_48[facing=up,variant=bravo]
conquest:stone_trapdoormodel_48[facing=north,variant=alpha]
conquest:stone_trapdoormodel_48[facing=north,variant=bravo]
conquest:stone_trapdoormodel_48[facing=south,variant=alpha]
conquest:stone_trapdoormodel_48[facing=south,variant=bravo]
conquest:stone_trapdoormodel_48[facing=west,variant=alpha]
conquest:stone_trapdoormodel_48[facing=west,variant=bravo]
conquest:stone_trapdoormodel_48[facing=east,variant=alpha]
conquest:stone_trapdoormodel_48[facing=east,variant=bravo]
conquest:stone_trapdoormodel_49[facing=down,variant=alpha]
conquest:stone_trapdoormodel_49[facing=down,variant=bravo]
conquest:stone_trapdoormodel_49[facing=up,variant=alpha]
conquest:stone_trapdoormodel_49[facing=up,variant=bravo]
conquest:stone_trapdoormodel_49[facing=north,variant=alpha]
conquest:stone_trapdoormodel_49[facing=north,variant=bravo]
conquest:stone_trapdoormodel_49[facing=south,variant=alpha]
conquest:stone_trapdoormodel_49[facing=south,variant=bravo]
conquest:stone_trapdoormodel_49[facing=west,variant=alpha]
conquest:stone_trapdoormodel_49[facing=west,variant=bravo]
conquest:stone_trapdoormodel_49[facing=east,variant=alpha]
conquest:stone_trapdoormodel_49[facing=east,variant=bravo]
conquest:stone_trapdoormodel_50[facing=down,variant=alpha]
conquest:stone_trapdoormodel_50[facing=down,variant=bravo]
conquest:stone_trapdoormodel_50[facing=up,variant=alpha]
conquest:stone_trapdoormodel_50[facing=up,variant=bravo]
conquest:stone_trapdoormodel_50[facing=north,variant=alpha]
conquest:stone_trapdoormodel_50[facing=north,variant=bravo]
conquest:stone_trapdoormodel_50[facing=south,variant=alpha]
conquest:stone_trapdoormodel_50[facing=south,variant=bravo]
conquest:stone_trapdoormodel_50[facing=west,variant=alpha]
conquest:stone_trapdoormodel_50[facing=west,variant=bravo]
conquest:stone_trapdoormodel_50[facing=east,variant=alpha]
conquest:stone_trapdoormodel_50[facing=east,variant=bravo]
conquest:stone_trapdoormodel_51[facing=down,variant=alpha]
conquest:stone_trapdoormodel_51[facing=down,variant=bravo]
conquest:stone_trapdoormodel_51[facing=up,variant=alpha]
conquest:stone_trapdoormodel_51[facing=up,variant=bravo]
conquest:stone_trapdoormodel_51[facing=north,variant=alpha]
conquest:stone_trapdoormodel_51[facing=north,variant=bravo]
conquest:stone_trapdoormodel_51[facing=south,variant=alpha]
conquest:stone_trapdoormodel_51[facing=south,variant=bravo]
conquest:stone_trapdoormodel_51[facing=west,variant=alpha]
conquest:stone_trapdoormodel_51[facing=west,variant=bravo]
conquest:stone_trapdoormodel_51[facing=east,variant=alpha]
conquest:stone_trapdoormodel_51[facing=east,variant=bravo]
conquest:stone_trapdoormodel_52[facing=down,variant=alpha]
conquest:stone_trapdoormodel_52[facing=down,variant=bravo]
conquest:stone_trapdoormodel_52[facing=up,variant=alpha]
conquest:stone_trapdoormodel_52[facing=up,variant=bravo]
conquest:stone_trapdoormodel_52[facing=north,variant=alpha]
conquest:stone_trapdoormodel_52[facing=north,variant=bravo]
conquest:stone_trapdoormodel_52[facing=south,variant=alpha]
conquest:stone_trapdoormodel_52[facing=south,variant=bravo]
conquest:stone_trapdoormodel_52[facing=west,variant=alpha]
conquest:stone_trapdoormodel_52[facing=west,variant=bravo]
conquest:stone_trapdoormodel_52[facing=east,variant=alpha]
conquest:stone_trapdoormodel_52[facing=east,variant=bravo]
conquest:stone_trapdoormodel_53[facing=down,variant=alpha]
conquest:stone_trapdoormodel_53[facing=down,variant=bravo]
conquest:stone_trapdoormodel_53[facing=up,variant=alpha]
conquest:stone_trapdoormodel_53[facing=up,variant=bravo]
conquest:stone_trapdoormodel_53[facing=north,variant=alpha]
conquest:stone_trapdoormodel_53[facing=north,variant=bravo]
conquest:stone_trapdoormodel_53[facing=south,variant=alpha]
conquest:stone_trapdoormodel_53[facing=south,variant=bravo]
conquest:stone_trapdoormodel_53[facing=west,variant=alpha]
conquest:stone_trapdoormodel_53[facing=west,variant=bravo]
conquest:stone_trapdoormodel_53[facing=east,variant=alpha]
conquest:stone_trapdoormodel_53[facing=east,variant=bravo]
conquest:stone_trapdoormodel_54[facing=down,variant=alpha]
conquest:stone_trapdoormodel_54[facing=down,variant=bravo]
conquest:stone_trapdoormodel_54[facing=up,variant=alpha]
conquest:stone_trapdoormodel_54[facing=up,variant=bravo]
conquest:stone_trapdoormodel_54[facing=north,variant=alpha]
conquest:stone_trapdoormodel_54[facing=north,variant=bravo]
conquest:stone_trapdoormodel_54[facing=south,variant=alpha]
conquest:stone_trapdoormodel_54[facing=south,variant=bravo]
conquest:stone_trapdoormodel_54[facing=west,variant=alpha]
conquest:stone_trapdoormodel_54[facing=west,variant=bravo]
conquest:stone_trapdoormodel_54[facing=east,variant=alpha]
conquest:stone_trapdoormodel_54[facing=east,variant=bravo]
conquest:stone_trapdoormodel_55[facing=down,variant=alpha]
conquest:stone_trapdoormodel_55[facing=down,variant=bravo]
conquest:stone_trapdoormodel_55[facing=up,variant=alpha]
conquest:stone_trapdoormodel_55[facing=up,variant=bravo]
conquest:stone_trapdoormodel_55[facing=north,variant=alpha]
conquest:stone_trapdoormodel_55[facing=north,variant=bravo]
conquest:stone_trapdoormodel_55[facing=south,variant=alpha]
conquest:stone_trapdoormodel_55[facing=south,variant=bravo]
conquest:stone_trapdoormodel_55[facing=west,variant=alpha]
conquest:stone_trapdoormodel_55[facing=west,variant=bravo]
conquest:stone_trapdoormodel_55[facing=east,variant=alpha]
conquest:stone_trapdoormodel_55[facing=east,variant=bravo]
conquest:stone_trapdoormodel_56[facing=down,variant=alpha]
conquest:stone_trapdoormodel_56[facing=down,variant=bravo]
conquest:stone_trapdoormodel_56[facing=up,variant=alpha]
conquest:stone_trapdoormodel_56[facing=up,variant=bravo]
conquest:stone_trapdoormodel_56[facing=north,variant=alpha]
conquest:stone_trapdoormodel_56[facing=north,variant=bravo]
conquest:stone_trapdoormodel_56[facing=south,variant=alpha]
conquest:stone_trapdoormodel_56[facing=south,variant=bravo]
conquest:stone_trapdoormodel_56[facing=west,variant=alpha]
conquest:stone_trapdoormodel_56[facing=west,variant=bravo]
conquest:stone_trapdoormodel_56[facing=east,variant=alpha]
conquest:stone_trapdoormodel_56[facing=east,variant=bravo]
conquest:stone_trapdoormodel_57[facing=down,variant=alpha]
conquest:stone_trapdoormodel_57[facing=down,variant=bravo]
conquest:stone_trapdoormodel_57[facing=up,variant=alpha]
conquest:stone_trapdoormodel_57[facing=up,variant=bravo]
conquest:stone_trapdoormodel_57[facing=north,variant=alpha]
conquest:stone_trapdoormodel_57[facing=north,variant=bravo]
conquest:stone_trapdoormodel_57[facing=south,variant=alpha]
conquest:stone_trapdoormodel_57[facing=south,variant=bravo]
conquest:stone_trapdoormodel_57[facing=west,variant=alpha]
conquest:stone_trapdoormodel_57[facing=west,variant=bravo]
conquest:stone_trapdoormodel_57[facing=east,variant=alpha]
conquest:stone_trapdoormodel_57[facing=east,variant=bravo]
conquest:stone_trapdoormodel_58[facing=down,variant=alpha]
conquest:stone_trapdoormodel_58[facing=down,variant=bravo]
conquest:stone_trapdoormodel_58[facing=up,variant=alpha]
conquest:stone_trapdoormodel_58[facing=up,variant=bravo]
conquest:stone_trapdoormodel_58[facing=north,variant=alpha]
conquest:stone_trapdoormodel_58[facing=north,variant=bravo]
conquest:stone_trapdoormodel_58[facing=south,variant=alpha]
conquest:stone_trapdoormodel_58[facing=south,variant=bravo]
conquest:stone_trapdoormodel_58[facing=west,variant=alpha]
conquest:stone_trapdoormodel_58[facing=west,variant=bravo]
conquest:stone_trapdoormodel_58[facing=east,variant=alpha]
conquest:stone_trapdoormodel_58[facing=east,variant=bravo]
conquest:stone_trapdoormodel_59[facing=down,variant=alpha]
conquest:stone_trapdoormodel_59[facing=down,variant=bravo]
conquest:stone_trapdoormodel_59[facing=up,variant=alpha]
conquest:stone_trapdoormodel_59[facing=up,variant=bravo]
conquest:stone_trapdoormodel_59[facing=north,variant=alpha]
conquest:stone_trapdoormodel_59[facing=north,variant=bravo]
conquest:stone_trapdoormodel_59[facing=south,variant=alpha]
conquest:stone_trapdoormodel_59[facing=south,variant=bravo]
conquest:stone_trapdoormodel_59[facing=west,variant=alpha]
conquest:stone_trapdoormodel_59[facing=west,variant=bravo]
conquest:stone_trapdoormodel_59[facing=east,variant=alpha]
conquest:stone_trapdoormodel_59[facing=east,variant=bravo]
conquest:stone_trapdoormodel_60[facing=down,variant=alpha]
conquest:stone_trapdoormodel_60[facing=down,variant=bravo]
conquest:stone_trapdoormodel_60[facing=up,variant=alpha]
conquest:stone_trapdoormodel_60[facing=up,variant=bravo]
conquest:stone_trapdoormodel_60[facing=north,variant=alpha]
conquest:stone_trapdoormodel_60[facing=north,variant=bravo]
conquest:stone_trapdoormodel_60[facing=south,variant=alpha]
conquest:stone_trapdoormodel_60[facing=south,variant=bravo]
conquest:stone_trapdoormodel_60[facing=west,variant=alpha]
conquest:stone_trapdoormodel_60[facing=west,variant=bravo]
conquest:stone_trapdoormodel_60[facing=east,variant=alpha]
conquest:stone_trapdoormodel_60[facing=east,variant=bravo]
conquest:stone_trapdoormodel_61[facing=down,variant=alpha]
conquest:stone_trapdoormodel_61[facing=down,variant=bravo]
conquest:stone_trapdoormodel_61[facing=up,variant=alpha]
conquest:stone_trapdoormodel_61[facing=up,variant=bravo]
conquest:stone_trapdoormodel_61[facing=north,variant=alpha]
conquest:stone_trapdoormodel_61[facing=north,variant=bravo]
conquest:stone_trapdoormodel_61[facing=south,variant=alpha]
conquest:stone_trapdoormodel_61[facing=south,variant=bravo]
conquest:stone_trapdoormodel_61[facing=west,variant=alpha]
conquest:stone_trapdoormodel_61[facing=west,variant=bravo]
conquest:stone_trapdoormodel_61[facing=east,variant=alpha]
conquest:stone_trapdoormodel_61[facing=east,variant=bravo]
conquest:stone_trapdoormodel_62[facing=down,variant=alpha]
conquest:stone_trapdoormodel_62[facing=down,variant=bravo]
conquest:stone_trapdoormodel_62[facing=up,variant=alpha]
conquest:stone_trapdoormodel_62[facing=up,variant=bravo]
conquest:stone_trapdoormodel_62[facing=north,variant=alpha]
conquest:stone_trapdoormodel_62[facing=north,variant=bravo]
conquest:stone_trapdoormodel_62[facing=south,variant=alpha]
conquest:stone_trapdoormodel_62[facing=south,variant=bravo]
conquest:stone_trapdoormodel_62[facing=west,variant=alpha]
conquest:stone_trapdoormodel_62[facing=west,variant=bravo]
conquest:stone_trapdoormodel_62[facing=east,variant=alpha]
conquest:stone_trapdoormodel_62[facing=east,variant=bravo]
conquest:stone_trapdoormodel_63[facing=down,variant=alpha]
conquest:stone_trapdoormodel_63[facing=down,variant=bravo]
conquest:stone_trapdoormodel_63[facing=up,variant=alpha]
conquest:stone_trapdoormodel_63[facing=up,variant=bravo]
conquest:stone_trapdoormodel_63[facing=north,variant=alpha]
conquest:stone_trapdoormodel_63[facing=north,variant=bravo]
conquest:stone_trapdoormodel_63[facing=south,variant=alpha]
conquest:stone_trapdoormodel_63[facing=south,variant=bravo]
conquest:stone_trapdoormodel_63[facing=west,variant=alpha]
conquest:stone_trapdoormodel_63[facing=west,variant=bravo]
conquest:stone_trapdoormodel_63[facing=east,variant=alpha]
conquest:stone_trapdoormodel_63[facing=east,variant=bravo]
conquest:stone_trapdoormodel_64[facing=down,variant=alpha]
conquest:stone_trapdoormodel_64[facing=down,variant=bravo]
conquest:stone_trapdoormodel_64[facing=up,variant=alpha]
conquest:stone_trapdoormodel_64[facing=up,variant=bravo]
conquest:stone_trapdoormodel_64[facing=north,variant=alpha]
conquest:stone_trapdoormodel_64[facing=north,variant=bravo]
conquest:stone_trapdoormodel_64[facing=south,variant=alpha]
conquest:stone_trapdoormodel_64[facing=south,variant=bravo]
conquest:stone_trapdoormodel_64[facing=west,variant=alpha]
conquest:stone_trapdoormodel_64[facing=west,variant=bravo]
conquest:stone_trapdoormodel_64[facing=east,variant=alpha]
conquest:stone_trapdoormodel_64[facing=east,variant=bravo]
conquest:stone_trapdoormodel_65[facing=down,variant=alpha]
conquest:stone_trapdoormodel_65[facing=down,variant=bravo]
conquest:stone_trapdoormodel_65[facing=up,variant=alpha]
conquest:stone_trapdoormodel_65[facing=up,variant=bravo]
conquest:stone_trapdoormodel_65[facing=north,variant=alpha]
conquest:stone_trapdoormodel_65[facing=north,variant=bravo]
conquest:stone_trapdoormodel_65[facing=south,variant=alpha]
conquest:stone_trapdoormodel_65[facing=south,variant=bravo]
conquest:stone_trapdoormodel_65[facing=west,variant=alpha]
conquest:stone_trapdoormodel_65[facing=west,variant=bravo]
conquest:stone_trapdoormodel_65[facing=east,variant=alpha]
conquest:stone_trapdoormodel_65[facing=east,variant=bravo]
conquest:stone_trapdoormodel_66[facing=down,variant=alpha]
conquest:stone_trapdoormodel_66[facing=down,variant=bravo]
conquest:stone_trapdoormodel_66[facing=up,variant=alpha]
conquest:stone_trapdoormodel_66[facing=up,variant=bravo]
conquest:stone_trapdoormodel_66[facing=north,variant=alpha]
conquest:stone_trapdoormodel_66[facing=north,variant=bravo]
conquest:stone_trapdoormodel_66[facing=south,variant=alpha]
conquest:stone_trapdoormodel_66[facing=south,variant=bravo]
conquest:stone_trapdoormodel_66[facing=west,variant=alpha]
conquest:stone_trapdoormodel_66[facing=west,variant=bravo]
conquest:stone_trapdoormodel_66[facing=east,variant=alpha]
conquest:stone_trapdoormodel_66[facing=east,variant=bravo]
conquest:stone_trapdoormodel_67[facing=down,variant=alpha]
conquest:stone_trapdoormodel_67[facing=down,variant=bravo]
conquest:stone_trapdoormodel_67[facing=up,variant=alpha]
conquest:stone_trapdoormodel_67[facing=up,variant=bravo]
conquest:stone_trapdoormodel_67[facing=north,variant=alpha]
conquest:stone_trapdoormodel_67[facing=north,variant=bravo]
conquest:stone_trapdoormodel_67[facing=south,variant=alpha]
conquest:stone_trapdoormodel_67[facing=south,variant=bravo]
conquest:stone_trapdoormodel_67[facing=west,variant=alpha]
conquest:stone_trapdoormodel_67[facing=west,variant=bravo]
conquest:stone_trapdoormodel_67[facing=east,variant=alpha]
conquest:stone_trapdoormodel_67[facing=east,variant=bravo]
conquest:stone_trapdoormodel_68[facing=down,variant=alpha]
conquest:stone_trapdoormodel_68[facing=down,variant=bravo]
conquest:stone_trapdoormodel_68[facing=up,variant=alpha]
conquest:stone_trapdoormodel_68[facing=up,variant=bravo]
conquest:stone_trapdoormodel_68[facing=north,variant=alpha]
conquest:stone_trapdoormodel_68[facing=north,variant=bravo]
conquest:stone_trapdoormodel_68[facing=south,variant=alpha]
conquest:stone_trapdoormodel_68[facing=south,variant=bravo]
conquest:stone_trapdoormodel_68[facing=west,variant=alpha]
conquest:stone_trapdoormodel_68[facing=west,variant=bravo]
conquest:stone_trapdoormodel_68[facing=east,variant=alpha]
conquest:stone_trapdoormodel_68[facing=east,variant=bravo]
conquest:stone_trapdoormodel_69[facing=down,variant=alpha]
conquest:stone_trapdoormodel_69[facing=down,variant=bravo]
conquest:stone_trapdoormodel_69[facing=up,variant=alpha]
conquest:stone_trapdoormodel_69[facing=up,variant=bravo]
conquest:stone_trapdoormodel_69[facing=north,variant=alpha]
conquest:stone_trapdoormodel_69[facing=north,variant=bravo]
conquest:stone_trapdoormodel_69[facing=south,variant=alpha]
conquest:stone_trapdoormodel_69[facing=south,variant=bravo]
conquest:stone_trapdoormodel_69[facing=west,variant=alpha]
conquest:stone_trapdoormodel_69[facing=west,variant=bravo]
conquest:stone_trapdoormodel_69[facing=east,variant=alpha]
conquest:stone_trapdoormodel_69[facing=east,variant=bravo]
conquest:stone_trapdoormodel_70[facing=down,variant=alpha]
conquest:stone_trapdoormodel_70[facing=down,variant=bravo]
conquest:stone_trapdoormodel_70[facing=up,variant=alpha]
conquest:stone_trapdoormodel_70[facing=up,variant=bravo]
conquest:stone_trapdoormodel_70[facing=north,variant=alpha]
conquest:stone_trapdoormodel_70[facing=north,variant=bravo]
conquest:stone_trapdoormodel_70[facing=south,variant=alpha]
conquest:stone_trapdoormodel_70[facing=south,variant=bravo]
conquest:stone_trapdoormodel_70[facing=west,variant=alpha]
conquest:stone_trapdoormodel_70[facing=west,variant=bravo]
conquest:stone_trapdoormodel_70[facing=east,variant=alpha]
conquest:stone_trapdoormodel_70[facing=east,variant=bravo]
conquest:stone_trapdoormodel_71[facing=down,variant=alpha]
conquest:stone_trapdoormodel_71[facing=down,variant=bravo]
conquest:stone_trapdoormodel_71[facing=up,variant=alpha]
conquest:stone_trapdoormodel_71[facing=up,variant=bravo]
conquest:stone_trapdoormodel_71[facing=north,variant=alpha]
conquest:stone_trapdoormodel_71[facing=north,variant=bravo]
conquest:stone_trapdoormodel_71[facing=south,variant=alpha]
conquest:stone_trapdoormodel_71[facing=south,variant=bravo]
conquest:stone_trapdoormodel_71[facing=west,variant=alpha]
conquest:stone_trapdoormodel_71[facing=west,variant=bravo]
conquest:stone_trapdoormodel_71[facing=east,variant=alpha]
conquest:stone_trapdoormodel_71[facing=east,variant=bravo]
conquest:stone_trapdoormodel_72[facing=down,variant=alpha]
conquest:stone_trapdoormodel_72[facing=down,variant=bravo]
conquest:stone_trapdoormodel_72[facing=up,variant=alpha]
conquest:stone_trapdoormodel_72[facing=up,variant=bravo]
conquest:stone_trapdoormodel_72[facing=north,variant=alpha]
conquest:stone_trapdoormodel_72[facing=north,variant=bravo]
conquest:stone_trapdoormodel_72[facing=south,variant=alpha]
conquest:stone_trapdoormodel_72[facing=south,variant=bravo]
conquest:stone_trapdoormodel_72[facing=west,variant=alpha]
conquest:stone_trapdoormodel_72[facing=west,variant=bravo]
conquest:stone_trapdoormodel_72[facing=east,variant=alpha]
conquest:stone_trapdoormodel_72[facing=east,variant=bravo]
conquest:stone_trapdoormodel_73[facing=down,variant=alpha]
conquest:stone_trapdoormodel_73[facing=down,variant=bravo]
conquest:stone_trapdoormodel_73[facing=up,variant=alpha]
conquest:stone_trapdoormodel_73[facing=up,variant=bravo]
conquest:stone_trapdoormodel_73[facing=north,variant=alpha]
conquest:stone_trapdoormodel_73[facing=north,variant=bravo]
conquest:stone_trapdoormodel_73[facing=south,variant=alpha]
conquest:stone_trapdoormodel_73[facing=south,variant=bravo]
conquest:stone_trapdoormodel_73[facing=west,variant=alpha]
conquest:stone_trapdoormodel_73[facing=west,variant=bravo]
conquest:stone_trapdoormodel_73[facing=east,variant=alpha]
conquest:stone_trapdoormodel_73[facing=east,variant=bravo]
conquest:stone_trapdoormodel_74[facing=down,variant=alpha]
conquest:stone_trapdoormodel_74[facing=down,variant=bravo]
conquest:stone_trapdoormodel_74[facing=up,variant=alpha]
conquest:stone_trapdoormodel_74[facing=up,variant=bravo]
conquest:stone_trapdoormodel_74[facing=north,variant=alpha]
conquest:stone_trapdoormodel_74[facing=north,variant=bravo]
conquest:stone_trapdoormodel_74[facing=south,variant=alpha]
conquest:stone_trapdoormodel_74[facing=south,variant=bravo]
conquest:stone_trapdoormodel_74[facing=west,variant=alpha]
conquest:stone_trapdoormodel_74[facing=west,variant=bravo]
conquest:stone_trapdoormodel_74[facing=east,variant=alpha]
conquest:stone_trapdoormodel_74[facing=east,variant=bravo]
conquest:stone_trapdoormodel_75[facing=down,variant=alpha]
conquest:stone_trapdoormodel_75[facing=down,variant=bravo]
conquest:stone_trapdoormodel_75[facing=up,variant=alpha]
conquest:stone_trapdoormodel_75[facing=up,variant=bravo]
conquest:stone_trapdoormodel_75[facing=north,variant=alpha]
conquest:stone_trapdoormodel_75[facing=north,variant=bravo]
conquest:stone_trapdoormodel_75[facing=south,variant=alpha]
conquest:stone_trapdoormodel_75[facing=south,variant=bravo]
conquest:stone_trapdoormodel_75[facing=west,variant=alpha]
conquest:stone_trapdoormodel_75[facing=west,variant=bravo]
conquest:stone_trapdoormodel_75[facing=east,variant=alpha]
conquest:stone_trapdoormodel_75[facing=east,variant=bravo]
conquest:stone_trapdoormodel_76[facing=down,variant=alpha]
conquest:stone_trapdoormodel_76[facing=down,variant=bravo]
conquest:stone_trapdoormodel_76[facing=up,variant=alpha]
conquest:stone_trapdoormodel_76[facing=up,variant=bravo]
conquest:stone_trapdoormodel_76[facing=north,variant=alpha]
conquest:stone_trapdoormodel_76[facing=north,variant=bravo]
conquest:stone_trapdoormodel_76[facing=south,variant=alpha]
conquest:stone_trapdoormodel_76[facing=south,variant=bravo]
conquest:stone_trapdoormodel_76[facing=west,variant=alpha]
conquest:stone_trapdoormodel_76[facing=west,variant=bravo]
conquest:stone_trapdoormodel_76[facing=east,variant=alpha]
conquest:stone_trapdoormodel_76[facing=east,variant=bravo]
conquest:stone_trapdoormodel_77[facing=down,variant=alpha]
conquest:stone_trapdoormodel_77[facing=down,variant=bravo]
conquest:stone_trapdoormodel_77[facing=up,variant=alpha]
conquest:stone_trapdoormodel_77[facing=up,variant=bravo]
conquest:stone_trapdoormodel_77[facing=north,variant=alpha]
conquest:stone_trapdoormodel_77[facing=north,variant=bravo]
conquest:stone_trapdoormodel_77[facing=south,variant=alpha]
conquest:stone_trapdoormodel_77[facing=south,variant=bravo]
conquest:stone_trapdoormodel_77[facing=west,variant=alpha]
conquest:stone_trapdoormodel_77[facing=west,variant=bravo]
conquest:stone_trapdoormodel_77[facing=east,variant=alpha]
conquest:stone_trapdoormodel_77[facing=east,variant=bravo]
conquest:stone_trapdoormodel_78[facing=down,variant=alpha]
conquest:stone_trapdoormodel_78[facing=down,variant=bravo]
conquest:stone_trapdoormodel_78[facing=up,variant=alpha]
conquest:stone_trapdoormodel_78[facing=up,variant=bravo]
conquest:stone_trapdoormodel_78[facing=north,variant=alpha]
conquest:stone_trapdoormodel_78[facing=north,variant=bravo]
conquest:stone_trapdoormodel_78[facing=south,variant=alpha]
conquest:stone_trapdoormodel_78[facing=south,variant=bravo]
conquest:stone_trapdoormodel_78[facing=west,variant=alpha]
conquest:stone_trapdoormodel_78[facing=west,variant=bravo]
conquest:stone_trapdoormodel_78[facing=east,variant=alpha]
conquest:stone_trapdoormodel_78[facing=east,variant=bravo]
conquest:stone_trapdoormodel_79[facing=down,variant=alpha]
conquest:stone_trapdoormodel_79[facing=down,variant=bravo]
conquest:stone_trapdoormodel_79[facing=up,variant=alpha]
conquest:stone_trapdoormodel_79[facing=up,variant=bravo]
conquest:stone_trapdoormodel_79[facing=north,variant=alpha]
conquest:stone_trapdoormodel_79[facing=north,variant=bravo]
conquest:stone_trapdoormodel_79[facing=south,variant=alpha]
conquest:stone_trapdoormodel_79[facing=south,variant=bravo]
conquest:stone_trapdoormodel_79[facing=west,variant=alpha]
conquest:stone_trapdoormodel_79[facing=west,variant=bravo]
conquest:stone_trapdoormodel_79[facing=east,variant=alpha]
conquest:stone_trapdoormodel_79[facing=east,variant=bravo]
conquest:stone_trapdoormodel_80[facing=down,variant=alpha]
conquest:stone_trapdoormodel_80[facing=down,variant=bravo]
conquest:stone_trapdoormodel_80[facing=up,variant=alpha]
conquest:stone_trapdoormodel_80[facing=up,variant=bravo]
conquest:stone_trapdoormodel_80[facing=north,variant=alpha]
conquest:stone_trapdoormodel_80[facing=north,variant=bravo]
conquest:stone_trapdoormodel_80[facing=south,variant=alpha]
conquest:stone_trapdoormodel_80[facing=south,variant=bravo]
conquest:stone_trapdoormodel_80[facing=west,variant=alpha]
conquest:stone_trapdoormodel_80[facing=west,variant=bravo]
conquest:stone_trapdoormodel_80[facing=east,variant=alpha]
conquest:stone_trapdoormodel_80[facing=east,variant=bravo]
conquest:stone_trapdoormodel_81[facing=down,variant=alpha]
conquest:stone_trapdoormodel_81[facing=down,variant=bravo]
conquest:stone_trapdoormodel_81[facing=up,variant=alpha]
conquest:stone_trapdoormodel_81[facing=up,variant=bravo]
conquest:stone_trapdoormodel_81[facing=north,variant=alpha]
conquest:stone_trapdoormodel_81[facing=north,variant=bravo]
conquest:stone_trapdoormodel_81[facing=south,variant=alpha]
conquest:stone_trapdoormodel_81[facing=south,variant=bravo]
conquest:stone_trapdoormodel_81[facing=west,variant=alpha]
conquest:stone_trapdoormodel_81[facing=west,variant=bravo]
conquest:stone_trapdoormodel_81[facing=east,variant=alpha]
conquest:stone_trapdoormodel_81[facing=east,variant=bravo]
conquest:stone_trapdoormodel_82[facing=down,variant=alpha]
conquest:stone_trapdoormodel_82[facing=down,variant=bravo]
conquest:stone_trapdoormodel_82[facing=up,variant=alpha]
conquest:stone_trapdoormodel_82[facing=up,variant=bravo]
conquest:stone_trapdoormodel_82[facing=north,variant=alpha]
conquest:stone_trapdoormodel_82[facing=north,variant=bravo]
conquest:stone_trapdoormodel_82[facing=south,variant=alpha]
conquest:stone_trapdoormodel_82[facing=south,variant=bravo]
conquest:stone_trapdoormodel_82[facing=west,variant=alpha]
conquest:stone_trapdoormodel_82[facing=west,variant=bravo]
conquest:stone_trapdoormodel_82[facing=east,variant=alpha]
conquest:stone_trapdoormodel_82[facing=east,variant=bravo]
conquest:stone_trapdoormodel_83[facing=down,variant=alpha]
conquest:stone_trapdoormodel_83[facing=down,variant=bravo]
conquest:stone_trapdoormodel_83[facing=up,variant=alpha]
conquest:stone_trapdoormodel_83[facing=up,variant=bravo]
conquest:stone_trapdoormodel_83[facing=north,variant=alpha]
conquest:stone_trapdoormodel_83[facing=north,variant=bravo]
conquest:stone_trapdoormodel_83[facing=south,variant=alpha]
conquest:stone_trapdoormodel_83[facing=south,variant=bravo]
conquest:stone_trapdoormodel_83[facing=west,variant=alpha]
conquest:stone_trapdoormodel_83[facing=west,variant=bravo]
conquest:stone_trapdoormodel_83[facing=east,variant=alpha]
conquest:stone_trapdoormodel_83[facing=east,variant=bravo]
conquest:stone_trapdoormodel_84[facing=down,variant=alpha]
conquest:stone_trapdoormodel_84[facing=down,variant=bravo]
conquest:stone_trapdoormodel_84[facing=up,variant=alpha]
conquest:stone_trapdoormodel_84[facing=up,variant=bravo]
conquest:stone_trapdoormodel_84[facing=north,variant=alpha]
conquest:stone_trapdoormodel_84[facing=north,variant=bravo]
conquest:stone_trapdoormodel_84[facing=south,variant=alpha]
conquest:stone_trapdoormodel_84[facing=south,variant=bravo]
conquest:stone_trapdoormodel_84[facing=west,variant=alpha]
conquest:stone_trapdoormodel_84[facing=west,variant=bravo]
conquest:stone_trapdoormodel_84[facing=east,variant=alpha]
conquest:stone_trapdoormodel_84[facing=east,variant=bravo]
conquest:stone_trapdoormodel_85[facing=down,variant=alpha]
conquest:stone_trapdoormodel_85[facing=down,variant=bravo]
conquest:stone_trapdoormodel_85[facing=up,variant=alpha]
conquest:stone_trapdoormodel_85[facing=up,variant=bravo]
conquest:stone_trapdoormodel_85[facing=north,variant=alpha]
conquest:stone_trapdoormodel_85[facing=north,variant=bravo]
conquest:stone_trapdoormodel_85[facing=south,variant=alpha]
conquest:stone_trapdoormodel_85[facing=south,variant=bravo]
conquest:stone_trapdoormodel_85[facing=west,variant=alpha]
conquest:stone_trapdoormodel_85[facing=west,variant=bravo]
conquest:stone_trapdoormodel_85[facing=east,variant=alpha]
conquest:stone_trapdoormodel_85[facing=east,variant=bravo]
conquest:stone_trapdoormodel_86[facing=down,variant=alpha]
conquest:stone_trapdoormodel_86[facing=down,variant=bravo]
conquest:stone_trapdoormodel_86[facing=up,variant=alpha]
conquest:stone_trapdoormodel_86[facing=up,variant=bravo]
conquest:stone_trapdoormodel_86[facing=north,variant=alpha]
conquest:stone_trapdoormodel_86[facing=north,variant=bravo]
conquest:stone_trapdoormodel_86[facing=south,variant=alpha]
conquest:stone_trapdoormodel_86[facing=south,variant=bravo]
conquest:stone_trapdoormodel_86[facing=west,variant=alpha]
conquest:stone_trapdoormodel_86[facing=west,variant=bravo]
conquest:stone_trapdoormodel_86[facing=east,variant=alpha]
conquest:stone_trapdoormodel_86[facing=east,variant=bravo]
conquest:stone_trapdoormodel_87[facing=down,variant=alpha]
conquest:stone_trapdoormodel_87[facing=down,variant=bravo]
conquest:stone_trapdoormodel_87[facing=up,variant=alpha]
conquest:stone_trapdoormodel_87[facing=up,variant=bravo]
conquest:stone_trapdoormodel_87[facing=north,variant=alpha]
conquest:stone_trapdoormodel_87[facing=north,variant=bravo]
conquest:stone_trapdoormodel_87[facing=south,variant=alpha]
conquest:stone_trapdoormodel_87[facing=south,variant=bravo]
conquest:stone_trapdoormodel_87[facing=west,variant=alpha]
conquest:stone_trapdoormodel_87[facing=west,variant=bravo]
conquest:stone_trapdoormodel_87[facing=east,variant=alpha]
conquest:stone_trapdoormodel_87[facing=east,variant=bravo]
conquest:stone_trapdoormodel_88[facing=down,variant=alpha]
conquest:stone_trapdoormodel_88[facing=down,variant=bravo]
conquest:stone_trapdoormodel_88[facing=up,variant=alpha]
conquest:stone_trapdoormodel_88[facing=up,variant=bravo]
conquest:stone_trapdoormodel_88[facing=north,variant=alpha]
conquest:stone_trapdoormodel_88[facing=north,variant=bravo]
conquest:stone_trapdoormodel_88[facing=south,variant=alpha]
conquest:stone_trapdoormodel_88[facing=south,variant=bravo]
conquest:stone_trapdoormodel_88[facing=west,variant=alpha]
conquest:stone_trapdoormodel_88[facing=west,variant=bravo]
conquest:stone_trapdoormodel_88[facing=east,variant=alpha]
conquest:stone_trapdoormodel_88[facing=east,variant=bravo]
conquest:stone_trapdoormodel_89[facing=down,variant=alpha]
conquest:stone_trapdoormodel_89[facing=down,variant=bravo]
conquest:stone_trapdoormodel_89[facing=up,variant=alpha]
conquest:stone_trapdoormodel_89[facing=up,variant=bravo]
conquest:stone_trapdoormodel_89[facing=north,variant=alpha]
conquest:stone_trapdoormodel_89[facing=north,variant=bravo]
conquest:stone_trapdoormodel_89[facing=south,variant=alpha]
conquest:stone_trapdoormodel_89[facing=south,variant=bravo]
conquest:stone_trapdoormodel_89[facing=west,variant=alpha]
conquest:stone_trapdoormodel_89[facing=west,variant=bravo]
conquest:stone_trapdoormodel_89[facing=east,variant=alpha]
conquest:stone_trapdoormodel_89[facing=east,variant=bravo]
conquest:stone_trapdoormodel_90[facing=down,variant=alpha]
conquest:stone_trapdoormodel_90[facing=down,variant=bravo]
conquest:stone_trapdoormodel_90[facing=up,variant=alpha]
conquest:stone_trapdoormodel_90[facing=up,variant=bravo]
conquest:stone_trapdoormodel_90[facing=north,variant=alpha]
conquest:stone_trapdoormodel_90[facing=north,variant=bravo]
conquest:stone_trapdoormodel_90[facing=south,variant=alpha]
conquest:stone_trapdoormodel_90[facing=south,variant=bravo]
conquest:stone_trapdoormodel_90[facing=west,variant=alpha]
conquest:stone_trapdoormodel_90[facing=west,variant=bravo]
conquest:stone_trapdoormodel_90[facing=east,variant=alpha]
conquest:stone_trapdoormodel_90[facing=east,variant=bravo]
conquest:stone_trapdoormodel_91[facing=down,variant=alpha]
conquest:stone_trapdoormodel_91[facing=down,variant=bravo]
conquest:stone_trapdoormodel_91[facing=up,variant=alpha]
conquest:stone_trapdoormodel_91[facing=up,variant=bravo]
conquest:stone_trapdoormodel_91[facing=north,variant=alpha]
conquest:stone_trapdoormodel_91[facing=north,variant=bravo]
conquest:stone_trapdoormodel_91[facing=south,variant=alpha]
conquest:stone_trapdoormodel_91[facing=south,variant=bravo]
conquest:stone_trapdoormodel_91[facing=west,variant=alpha]
conquest:stone_trapdoormodel_91[facing=west,variant=bravo]
conquest:stone_trapdoormodel_91[facing=east,variant=alpha]
conquest:stone_trapdoormodel_91[facing=east,variant=bravo]
conquest:stone_trapdoormodel_92[facing=down,variant=alpha]
conquest:stone_trapdoormodel_92[facing=down,variant=bravo]
conquest:stone_trapdoormodel_92[facing=up,variant=alpha]
conquest:stone_trapdoormodel_92[facing=up,variant=bravo]
conquest:stone_trapdoormodel_92[facing=north,variant=alpha]
conquest:stone_trapdoormodel_92[facing=north,variant=bravo]
conquest:stone_trapdoormodel_92[facing=south,variant=alpha]
conquest:stone_trapdoormodel_92[facing=south,variant=bravo]
conquest:stone_trapdoormodel_92[facing=west,variant=alpha]
conquest:stone_trapdoormodel_92[facing=west,variant=bravo]
conquest:stone_trapdoormodel_92[facing=east,variant=alpha]
conquest:stone_trapdoormodel_92[facing=east,variant=bravo]
conquest:stone_trapdoormodel_93[facing=down,variant=alpha]
conquest:stone_trapdoormodel_93[facing=down,variant=bravo]
conquest:stone_trapdoormodel_93[facing=up,variant=alpha]
conquest:stone_trapdoormodel_93[facing=up,variant=bravo]
conquest:stone_trapdoormodel_93[facing=north,variant=alpha]
conquest:stone_trapdoormodel_93[facing=north,variant=bravo]
conquest:stone_trapdoormodel_93[facing=south,variant=alpha]
conquest:stone_trapdoormodel_93[facing=south,variant=bravo]
conquest:stone_trapdoormodel_93[facing=west,variant=alpha]
conquest:stone_trapdoormodel_93[facing=west,variant=bravo]
conquest:stone_trapdoormodel_93[facing=east,variant=alpha]
conquest:stone_trapdoormodel_93[facing=east,variant=bravo]
conquest:stone_trapdoormodel_94[facing=down,variant=alpha]
conquest:stone_trapdoormodel_94[facing=down,variant=bravo]
conquest:stone_trapdoormodel_94[facing=up,variant=alpha]
conquest:stone_trapdoormodel_94[facing=up,variant=bravo]
conquest:stone_trapdoormodel_94[facing=north,variant=alpha]
conquest:stone_trapdoormodel_94[facing=north,variant=bravo]
conquest:stone_trapdoormodel_94[facing=south,variant=alpha]
conquest:stone_trapdoormodel_94[facing=south,variant=bravo]
conquest:stone_trapdoormodel_94[facing=west,variant=alpha]
conquest:stone_trapdoormodel_94[facing=west,variant=bravo]
conquest:stone_trapdoormodel_94[facing=east,variant=alpha]
conquest:stone_trapdoormodel_94[facing=east,variant=bravo]
conquest:stone_trapdoormodel_95[facing=down,variant=alpha]
conquest:stone_trapdoormodel_95[facing=down,variant=bravo]
conquest:stone_trapdoormodel_95[facing=up,variant=alpha]
conquest:stone_trapdoormodel_95[facing=up,variant=bravo]
conquest:stone_trapdoormodel_95[facing=north,variant=alpha]
conquest:stone_trapdoormodel_95[facing=north,variant=bravo]
conquest:stone_trapdoormodel_95[facing=south,variant=alpha]
conquest:stone_trapdoormodel_95[facing=south,variant=bravo]
conquest:stone_trapdoormodel_95[facing=west,variant=alpha]
conquest:stone_trapdoormodel_95[facing=west,variant=bravo]
conquest:stone_trapdoormodel_95[facing=east,variant=alpha]
conquest:stone_trapdoormodel_95[facing=east,variant=bravo]
conquest:stone_trapdoormodel_96[facing=down,variant=alpha]
conquest:stone_trapdoormodel_96[facing=down,variant=bravo]
conquest:stone_trapdoormodel_96[facing=up,variant=alpha]
conquest:stone_trapdoormodel_96[facing=up,variant=bravo]
conquest:stone_trapdoormodel_96[facing=north,variant=alpha]
conquest:stone_trapdoormodel_96[facing=north,variant=bravo]
conquest:stone_trapdoormodel_96[facing=south,variant=alpha]
conquest:stone_trapdoormodel_96[facing=south,variant=bravo]
conquest:stone_trapdoormodel_96[facing=west,variant=alpha]
conquest:stone_trapdoormodel_96[facing=west,variant=bravo]
conquest:stone_trapdoormodel_96[facing=east,variant=alpha]
conquest:stone_trapdoormodel_96[facing=east,variant=bravo]
conquest:stone_trapdoormodel_97[facing=down,variant=alpha]
conquest:stone_trapdoormodel_97[facing=down,variant=bravo]
conquest:stone_trapdoormodel_97[facing=up,variant=alpha]
conquest:stone_trapdoormodel_97[facing=up,variant=bravo]
conquest:stone_trapdoormodel_97[facing=north,variant=alpha]
conquest:stone_trapdoormodel_97[facing=north,variant=bravo]
conquest:stone_trapdoormodel_97[facing=south,variant=alpha]
conquest:stone_trapdoormodel_97[facing=south,variant=bravo]
conquest:stone_trapdoormodel_97[facing=west,variant=alpha]
conquest:stone_trapdoormodel_97[facing=west,variant=bravo]
conquest:stone_trapdoormodel_97[facing=east,variant=alpha]
conquest:stone_trapdoormodel_97[facing=east,variant=bravo]
conquest:stone_trapdoormodel_98[facing=down,variant=alpha]
conquest:stone_trapdoormodel_98[facing=down,variant=bravo]
conquest:stone_trapdoormodel_98[facing=up,variant=alpha]
conquest:stone_trapdoormodel_98[facing=up,variant=bravo]
conquest:stone_trapdoormodel_98[facing=north,variant=alpha]
conquest:stone_trapdoormodel_98[facing=north,variant=bravo]
conquest:stone_trapdoormodel_98[facing=south,variant=alpha]
conquest:stone_trapdoormodel_98[facing=south,variant=bravo]
conquest:stone_trapdoormodel_98[facing=west,variant=alpha]
conquest:stone_trapdoormodel_98[facing=west,variant=bravo]
conquest:stone_trapdoormodel_98[facing=east,variant=alpha]
conquest:stone_trapdoormodel_98[facing=east,variant=bravo]
conquest:stone_trapdoormodel_99[facing=down,variant=alpha]
conquest:stone_trapdoormodel_99[facing=down,variant=bravo]
conquest:stone_trapdoormodel_99[facing=up,variant=alpha]
conquest:stone_trapdoormodel_99[facing=up,variant=bravo]
conquest:stone_trapdoormodel_99[facing=north,variant=alpha]
conquest:stone_trapdoormodel_99[facing=north,variant=bravo]
conquest:stone_trapdoormodel_99[facing=south,variant=alpha]
conquest:stone_trapdoormodel_99[facing=south,variant=bravo]
conquest:stone_trapdoormodel_99[facing=west,variant=alpha]
conquest:stone_trapdoormodel_99[facing=west,variant=bravo]
conquest:stone_trapdoormodel_99[facing=east,variant=alpha]
conquest:stone_trapdoormodel_99[facing=east,variant=bravo]
conquest:stone_trapdoormodel_100[facing=down,variant=alpha]
conquest:stone_trapdoormodel_100[facing=down,variant=bravo]
conquest:stone_trapdoormodel_100[facing=up,variant=alpha]
conquest:stone_trapdoormodel_100[facing=up,variant=bravo]
conquest:stone_trapdoormodel_100[facing=north,variant=alpha]
conquest:stone_trapdoormodel_100[facing=north,variant=bravo]
conquest:stone_trapdoormodel_100[facing=south,variant=alpha]
conquest:stone_trapdoormodel_100[facing=south,variant=bravo]
conquest:stone_trapdoormodel_100[facing=west,variant=alpha]
conquest:stone_trapdoormodel_100[facing=west,variant=bravo]
conquest:stone_trapdoormodel_100[facing=east,variant=alpha]
conquest:stone_trapdoormodel_100[facing=east,variant=bravo]
conquest:stone_trapdoormodel_101[facing=down,variant=alpha]
conquest:stone_trapdoormodel_101[facing=down,variant=bravo]
conquest:stone_trapdoormodel_101[facing=up,variant=alpha]
conquest:stone_trapdoormodel_101[facing=up,variant=bravo]
conquest:stone_trapdoormodel_101[facing=north,variant=alpha]
conquest:stone_trapdoormodel_101[facing=north,variant=bravo]
conquest:stone_trapdoormodel_101[facing=south,variant=alpha]
conquest:stone_trapdoormodel_101[facing=south,variant=bravo]
conquest:stone_trapdoormodel_101[facing=west,variant=alpha]
conquest:stone_trapdoormodel_101[facing=west,variant=bravo]
conquest:stone_trapdoormodel_101[facing=east,variant=alpha]
conquest:stone_trapdoormodel_101[facing=east,variant=bravo]
conquest:stone_trapdoormodel_102[facing=down,variant=alpha]
conquest:stone_trapdoormodel_102[facing=down,variant=bravo]
conquest:stone_trapdoormodel_102[facing=up,variant=alpha]
conquest:stone_trapdoormodel_102[facing=up,variant=bravo]
conquest:stone_trapdoormodel_102[facing=north,variant=alpha]
conquest:stone_trapdoormodel_102[facing=north,variant=bravo]
conquest:stone_trapdoormodel_102[facing=south,variant=alpha]
conquest:stone_trapdoormodel_102[facing=south,variant=bravo]
conquest:stone_trapdoormodel_102[facing=west,variant=alpha]
conquest:stone_trapdoormodel_102[facing=west,variant=bravo]
conquest:stone_trapdoormodel_102[facing=east,variant=alpha]
conquest:stone_trapdoormodel_102[facing=east,variant=bravo]
conquest:stone_trapdoormodel_103[facing=down,variant=alpha]
conquest:stone_trapdoormodel_103[facing=down,variant=bravo]
conquest:stone_trapdoormodel_103[facing=up,variant=alpha]
conquest:stone_trapdoormodel_103[facing=up,variant=bravo]
conquest:stone_trapdoormodel_103[facing=north,variant=alpha]
conquest:stone_trapdoormodel_103[facing=north,variant=bravo]
conquest:stone_trapdoormodel_103[facing=south,variant=alpha]
conquest:stone_trapdoormodel_103[facing=south,variant=bravo]
conquest:stone_trapdoormodel_103[facing=west,variant=alpha]
conquest:stone_trapdoormodel_103[facing=west,variant=bravo]
conquest:stone_trapdoormodel_103[facing=east,variant=alpha]
conquest:stone_trapdoormodel_103[facing=east,variant=bravo]
conquest:stone_trapdoormodel_104[facing=down,variant=alpha]
conquest:stone_trapdoormodel_104[facing=down,variant=bravo]
conquest:stone_trapdoormodel_104[facing=up,variant=alpha]
conquest:stone_trapdoormodel_104[facing=up,variant=bravo]
conquest:stone_trapdoormodel_104[facing=north,variant=alpha]
conquest:stone_trapdoormodel_104[facing=north,variant=bravo]
conquest:stone_trapdoormodel_104[facing=south,variant=alpha]
conquest:stone_trapdoormodel_104[facing=south,variant=bravo]
conquest:stone_trapdoormodel_104[facing=west,variant=alpha]
conquest:stone_trapdoormodel_104[facing=west,variant=bravo]
conquest:stone_trapdoormodel_104[facing=east,variant=alpha]
conquest:stone_trapdoormodel_104[facing=east,variant=bravo]
conquest:stone_trapdoormodel_105[facing=down,variant=alpha]
conquest:stone_trapdoormodel_105[facing=down,variant=bravo]
conquest:stone_trapdoormodel_105[facing=up,variant=alpha]
conquest:stone_trapdoormodel_105[facing=up,variant=bravo]
conquest:stone_trapdoormodel_105[facing=north,variant=alpha]
conquest:stone_trapdoormodel_105[facing=north,variant=bravo]
conquest:stone_trapdoormodel_105[facing=south,variant=alpha]
conquest:stone_trapdoormodel_105[facing=south,variant=bravo]
conquest:stone_trapdoormodel_105[facing=west,variant=alpha]
conquest:stone_trapdoormodel_105[facing=west,variant=bravo]
conquest:stone_trapdoormodel_105[facing=east,variant=alpha]
conquest:stone_trapdoormodel_105[facing=east,variant=bravo]
conquest:stone_trapdoormodel_106[facing=down,variant=alpha]
conquest:stone_trapdoormodel_106[facing=down,variant=bravo]
conquest:stone_trapdoormodel_106[facing=up,variant=alpha]
conquest:stone_trapdoormodel_106[facing=up,variant=bravo]
conquest:stone_trapdoormodel_106[facing=north,variant=alpha]
conquest:stone_trapdoormodel_106[facing=north,variant=bravo]
conquest:stone_trapdoormodel_106[facing=south,variant=alpha]
conquest:stone_trapdoormodel_106[facing=south,variant=bravo]
conquest:stone_trapdoormodel_106[facing=west,variant=alpha]
conquest:stone_trapdoormodel_106[facing=west,variant=bravo]
conquest:stone_trapdoormodel_106[facing=east,variant=alpha]
conquest:stone_trapdoormodel_106[facing=east,variant=bravo]
conquest:stone_trapdoormodel_107[facing=down,variant=alpha]
conquest:stone_trapdoormodel_107[facing=down,variant=bravo]
conquest:stone_trapdoormodel_107[facing=up,variant=alpha]
conquest:stone_trapdoormodel_107[facing=up,variant=bravo]
conquest:stone_trapdoormodel_107[facing=north,variant=alpha]
conquest:stone_trapdoormodel_107[facing=north,variant=bravo]
conquest:stone_trapdoormodel_107[facing=south,variant=alpha]
conquest:stone_trapdoormodel_107[facing=south,variant=bravo]
conquest:stone_trapdoormodel_107[facing=west,variant=alpha]
conquest:stone_trapdoormodel_107[facing=west,variant=bravo]
conquest:stone_trapdoormodel_107[facing=east,variant=alpha]
conquest:stone_trapdoormodel_107[facing=east,variant=bravo]
conquest:stone_trapdoormodel_108[facing=down,variant=alpha]
conquest:stone_trapdoormodel_108[facing=down,variant=bravo]
conquest:stone_trapdoormodel_108[facing=up,variant=alpha]
conquest:stone_trapdoormodel_108[facing=up,variant=bravo]
conquest:stone_trapdoormodel_108[facing=north,variant=alpha]
conquest:stone_trapdoormodel_108[facing=north,variant=bravo]
conquest:stone_trapdoormodel_108[facing=south,variant=alpha]
conquest:stone_trapdoormodel_108[facing=south,variant=bravo]
conquest:stone_trapdoormodel_108[facing=west,variant=alpha]
conquest:stone_trapdoormodel_108[facing=west,variant=bravo]
conquest:stone_trapdoormodel_108[facing=east,variant=alpha]
conquest:stone_trapdoormodel_108[facing=east,variant=bravo]
conquest:stone_trapdoormodel_109[facing=down,variant=alpha]
conquest:stone_trapdoormodel_109[facing=down,variant=bravo]
conquest:stone_trapdoormodel_109[facing=up,variant=alpha]
conquest:stone_trapdoormodel_109[facing=up,variant=bravo]
conquest:stone_trapdoormodel_109[facing=north,variant=alpha]
conquest:stone_trapdoormodel_109[facing=north,variant=bravo]
conquest:stone_trapdoormodel_109[facing=south,variant=alpha]
conquest:stone_trapdoormodel_109[facing=south,variant=bravo]
conquest:stone_trapdoormodel_109[facing=west,variant=alpha]
conquest:stone_trapdoormodel_109[facing=west,variant=bravo]
conquest:stone_trapdoormodel_109[facing=east,variant=alpha]
conquest:stone_trapdoormodel_109[facing=east,variant=bravo]
conquest:stone_trapdoormodel_110[facing=down,variant=alpha]
conquest:stone_trapdoormodel_110[facing=down,variant=bravo]
conquest:stone_trapdoormodel_110[facing=up,variant=alpha]
conquest:stone_trapdoormodel_110[facing=up,variant=bravo]
conquest:stone_trapdoormodel_110[facing=north,variant=alpha]
conquest:stone_trapdoormodel_110[facing=north,variant=bravo]
conquest:stone_trapdoormodel_110[facing=south,variant=alpha]
conquest:stone_trapdoormodel_110[facing=south,variant=bravo]
conquest:stone_trapdoormodel_110[facing=west,variant=alpha]
conquest:stone_trapdoormodel_110[facing=west,variant=bravo]
conquest:stone_trapdoormodel_110[facing=east,variant=alpha]
conquest:stone_trapdoormodel_110[facing=east,variant=bravo]
conquest:stone_trapdoormodel_111[facing=down,variant=alpha]
conquest:stone_trapdoormodel_111[facing=down,variant=bravo]
conquest:stone_trapdoormodel_111[facing=up,variant=alpha]
conquest:stone_trapdoormodel_111[facing=up,variant=bravo]
conquest:stone_trapdoormodel_111[facing=north,variant=alpha]
conquest:stone_trapdoormodel_111[facing=north,variant=bravo]
conquest:stone_trapdoormodel_111[facing=south,variant=alpha]
conquest:stone_trapdoormodel_111[facing=south,variant=bravo]
conquest:stone_trapdoormodel_111[facing=west,variant=alpha]
conquest:stone_trapdoormodel_111[facing=west,variant=bravo]
conquest:stone_trapdoormodel_111[facing=east,variant=alpha]
conquest:stone_trapdoormodel_111[facing=east,variant=bravo]
conquest:stone_trapdoormodel_112[facing=down,variant=alpha]
conquest:stone_trapdoormodel_112[facing=down,variant=bravo]
conquest:stone_trapdoormodel_112[facing=up,variant=alpha]
conquest:stone_trapdoormodel_112[facing=up,variant=bravo]
conquest:stone_trapdoormodel_112[facing=north,variant=alpha]
conquest:stone_trapdoormodel_112[facing=north,variant=bravo]
conquest:stone_trapdoormodel_112[facing=south,variant=alpha]
conquest:stone_trapdoormodel_112[facing=south,variant=bravo]
conquest:stone_trapdoormodel_112[facing=west,variant=alpha]
conquest:stone_trapdoormodel_112[facing=west,variant=bravo]
conquest:stone_trapdoormodel_112[facing=east,variant=alpha]
conquest:stone_trapdoormodel_112[facing=east,variant=bravo]
conquest:stone_trapdoormodel_113[facing=down,variant=alpha]
conquest:stone_trapdoormodel_113[facing=down,variant=bravo]
conquest:stone_trapdoormodel_113[facing=up,variant=alpha]
conquest:stone_trapdoormodel_113[facing=up,variant=bravo]
conquest:stone_trapdoormodel_113[facing=north,variant=alpha]
conquest:stone_trapdoormodel_113[facing=north,variant=bravo]
conquest:stone_trapdoormodel_113[facing=south,variant=alpha]
conquest:stone_trapdoormodel_113[facing=south,variant=bravo]
conquest:stone_trapdoormodel_113[facing=west,variant=alpha]
conquest:stone_trapdoormodel_113[facing=west,variant=bravo]
conquest:stone_trapdoormodel_113[facing=east,variant=alpha]
conquest:stone_trapdoormodel_113[facing=east,variant=bravo]
conquest:stone_trapdoormodel_114[facing=down,variant=alpha]
conquest:stone_trapdoormodel_114[facing=down,variant=bravo]
conquest:stone_trapdoormodel_114[facing=up,variant=alpha]
conquest:stone_trapdoormodel_114[facing=up,variant=bravo]
conquest:stone_trapdoormodel_114[facing=north,variant=alpha]
conquest:stone_trapdoormodel_114[facing=north,variant=bravo]
conquest:stone_trapdoormodel_114[facing=south,variant=alpha]
conquest:stone_trapdoormodel_114[facing=south,variant=bravo]
conquest:stone_trapdoormodel_114[facing=west,variant=alpha]
conquest:stone_trapdoormodel_114[facing=west,variant=bravo]
conquest:stone_trapdoormodel_114[facing=east,variant=alpha]
conquest:stone_trapdoormodel_114[facing=east,variant=bravo]
conquest:stone_trapdoormodel_115[facing=down,variant=alpha]
conquest:stone_trapdoormodel_115[facing=down,variant=bravo]
conquest:stone_trapdoormodel_115[facing=up,variant=alpha]
conquest:stone_trapdoormodel_115[facing=up,variant=bravo]
conquest:stone_trapdoormodel_115[facing=north,variant=alpha]
conquest:stone_trapdoormodel_115[facing=north,variant=bravo]
conquest:stone_trapdoormodel_115[facing=south,variant=alpha]
conquest:stone_trapdoormodel_115[facing=south,variant=bravo]
conquest:stone_trapdoormodel_115[facing=west,variant=alpha]
conquest:stone_trapdoormodel_115[facing=west,variant=bravo]
conquest:stone_trapdoormodel_115[facing=east,variant=alpha]
conquest:stone_trapdoormodel_115[facing=east,variant=bravo]
conquest:stone_trapdoormodel_116[facing=down,variant=alpha]
conquest:stone_trapdoormodel_116[facing=down,variant=bravo]
conquest:stone_trapdoormodel_116[facing=up,variant=alpha]
conquest:stone_trapdoormodel_116[facing=up,variant=bravo]
conquest:stone_trapdoormodel_116[facing=north,variant=alpha]
conquest:stone_trapdoormodel_116[facing=north,variant=bravo]
conquest:stone_trapdoormodel_116[facing=south,variant=alpha]
conquest:stone_trapdoormodel_116[facing=south,variant=bravo]
conquest:stone_trapdoormodel_116[facing=west,variant=alpha]
conquest:stone_trapdoormodel_116[facing=west,variant=bravo]
conquest:stone_trapdoormodel_116[facing=east,variant=alpha]
conquest:stone_trapdoormodel_116[facing=east,variant=bravo]
conquest:stone_trapdoormodel_117[facing=down,variant=alpha]
conquest:stone_trapdoormodel_117[facing=down,variant=bravo]
conquest:stone_trapdoormodel_117[facing=up,variant=alpha]
conquest:stone_trapdoormodel_117[facing=up,variant=bravo]
conquest:stone_trapdoormodel_117[facing=north,variant=alpha]
conquest:stone_trapdoormodel_117[facing=north,variant=bravo]
conquest:stone_trapdoormodel_117[facing=south,variant=alpha]
conquest:stone_trapdoormodel_117[facing=south,variant=bravo]
conquest:stone_trapdoormodel_117[facing=west,variant=alpha]
conquest:stone_trapdoormodel_117[facing=west,variant=bravo]
conquest:stone_trapdoormodel_117[facing=east,variant=alpha]
conquest:stone_trapdoormodel_117[facing=east,variant=bravo]
conquest:stone_trapdoormodel_118[facing=down,variant=alpha]
conquest:stone_trapdoormodel_118[facing=down,variant=bravo]
conquest:stone_trapdoormodel_118[facing=up,variant=alpha]
conquest:stone_trapdoormodel_118[facing=up,variant=bravo]
conquest:stone_trapdoormodel_118[facing=north,variant=alpha]
conquest:stone_trapdoormodel_118[facing=north,variant=bravo]
conquest:stone_trapdoormodel_118[facing=south,variant=alpha]
conquest:stone_trapdoormodel_118[facing=south,variant=bravo]
conquest:stone_trapdoormodel_118[facing=west,variant=alpha]
conquest:stone_trapdoormodel_118[facing=west,variant=bravo]
conquest:stone_trapdoormodel_118[facing=east,variant=alpha]
conquest:stone_trapdoormodel_118[facing=east,variant=bravo]
conquest:stone_trapdoormodel_119[facing=down,variant=alpha]
conquest:stone_trapdoormodel_119[facing=down,variant=bravo]
conquest:stone_trapdoormodel_119[facing=up,variant=alpha]
conquest:stone_trapdoormodel_119[facing=up,variant=bravo]
conquest:stone_trapdoormodel_119[facing=north,variant=alpha]
conquest:stone_trapdoormodel_119[facing=north,variant=bravo]
conquest:stone_trapdoormodel_119[facing=south,variant=alpha]
conquest:stone_trapdoormodel_119[facing=south,variant=bravo]
conquest:stone_trapdoormodel_119[facing=west,variant=alpha]
conquest:stone_trapdoormodel_119[facing=west,variant=bravo]
conquest:stone_trapdoormodel_119[facing=east,variant=alpha]
conquest:stone_trapdoormodel_119[facing=east,variant=bravo]
conquest:stone_trapdoormodel_120[facing=down,variant=alpha]
conquest:stone_trapdoormodel_120[facing=down,variant=bravo]
conquest:stone_trapdoormodel_120[facing=up,variant=alpha]
conquest:stone_trapdoormodel_120[facing=up,variant=bravo]
conquest:stone_trapdoormodel_120[facing=north,variant=alpha]
conquest:stone_trapdoormodel_120[facing=north,variant=bravo]
conquest:stone_trapdoormodel_120[facing=south,variant=alpha]
conquest:stone_trapdoormodel_120[facing=south,variant=bravo]
conquest:stone_trapdoormodel_120[facing=west,variant=alpha]
conquest:stone_trapdoormodel_120[facing=west,variant=bravo]
conquest:stone_trapdoormodel_120[facing=east,variant=alpha]
conquest:stone_trapdoormodel_120[facing=east,variant=bravo]
conquest:stone_trapdoormodel_121[facing=down,variant=alpha]
conquest:stone_trapdoormodel_121[facing=down,variant=bravo]
conquest:stone_trapdoormodel_121[facing=up,variant=alpha]
conquest:stone_trapdoormodel_121[facing=up,variant=bravo]
conquest:stone_trapdoormodel_121[facing=north,variant=alpha]
conquest:stone_trapdoormodel_121[facing=north,variant=bravo]
conquest:stone_trapdoormodel_121[facing=south,variant=alpha]
conquest:stone_trapdoormodel_121[facing=south,variant=bravo]
conquest:stone_trapdoormodel_121[facing=west,variant=alpha]
conquest:stone_trapdoormodel_121[facing=west,variant=bravo]
conquest:stone_trapdoormodel_121[facing=east,variant=alpha]
conquest:stone_trapdoormodel_121[facing=east,variant=bravo]
conquest:stone_trapdoormodel_122[facing=down,variant=alpha]
conquest:stone_trapdoormodel_122[facing=down,variant=bravo]
conquest:stone_trapdoormodel_122[facing=up,variant=alpha]
conquest:stone_trapdoormodel_122[facing=up,variant=bravo]
conquest:stone_trapdoormodel_122[facing=north,variant=alpha]
conquest:stone_trapdoormodel_122[facing=north,variant=bravo]
conquest:stone_trapdoormodel_122[facing=south,variant=alpha]
conquest:stone_trapdoormodel_122[facing=south,variant=bravo]
conquest:stone_trapdoormodel_122[facing=west,variant=alpha]
conquest:stone_trapdoormodel_122[facing=west,variant=bravo]
conquest:stone_trapdoormodel_122[facing=east,variant=alpha]
conquest:stone_trapdoormodel_122[facing=east,variant=bravo]
conquest:stone_trapdoormodel_123[facing=down,variant=alpha]
conquest:stone_trapdoormodel_123[facing=down,variant=bravo]
conquest:stone_trapdoormodel_123[facing=up,variant=alpha]
conquest:stone_trapdoormodel_123[facing=up,variant=bravo]
conquest:stone_trapdoormodel_123[facing=north,variant=alpha]
conquest:stone_trapdoormodel_123[facing=north,variant=bravo]
conquest:stone_trapdoormodel_123[facing=south,variant=alpha]
conquest:stone_trapdoormodel_123[facing=south,variant=bravo]
conquest:stone_trapdoormodel_123[facing=west,variant=alpha]
conquest:stone_trapdoormodel_123[facing=west,variant=bravo]
conquest:stone_trapdoormodel_123[facing=east,variant=alpha]
conquest:stone_trapdoormodel_123[facing=east,variant=bravo]
conquest:stone_trapdoormodel_124[facing=down,variant=alpha]
conquest:stone_trapdoormodel_124[facing=down,variant=bravo]
conquest:stone_trapdoormodel_124[facing=up,variant=alpha]
conquest:stone_trapdoormodel_124[facing=up,variant=bravo]
conquest:stone_trapdoormodel_124[facing=north,variant=alpha]
conquest:stone_trapdoormodel_124[facing=north,variant=bravo]
conquest:stone_trapdoormodel_124[facing=south,variant=alpha]
conquest:stone_trapdoormodel_124[facing=south,variant=bravo]
conquest:stone_trapdoormodel_124[facing=west,variant=alpha]
conquest:stone_trapdoormodel_124[facing=west,variant=bravo]
conquest:stone_trapdoormodel_124[facing=east,variant=alpha]
conquest:stone_trapdoormodel_124[facing=east,variant=bravo]
conquest:stone_trapdoormodel_125[facing=down,variant=alpha]
conquest:stone_trapdoormodel_125[facing=down,variant=bravo]
conquest:stone_trapdoormodel_125[facing=up,variant=alpha]
conquest:stone_trapdoormodel_125[facing=up,variant=bravo]
conquest:stone_trapdoormodel_125[facing=north,variant=alpha]
conquest:stone_trapdoormodel_125[facing=north,variant=bravo]
conquest:stone_trapdoormodel_125[facing=south,variant=alpha]
conquest:stone_trapdoormodel_125[facing=south,variant=bravo]
conquest:stone_trapdoormodel_125[facing=west,variant=alpha]
conquest:stone_trapdoormodel_125[facing=west,variant=bravo]
conquest:stone_trapdoormodel_125[facing=east,variant=alpha]
conquest:stone_trapdoormodel_125[facing=east,variant=bravo]
conquest:stone_trapdoormodel_126[facing=down,variant=alpha]
conquest:stone_trapdoormodel_126[facing=down,variant=bravo]
conquest:stone_trapdoormodel_126[facing=up,variant=alpha]
conquest:stone_trapdoormodel_126[facing=up,variant=bravo]
conquest:stone_trapdoormodel_126[facing=north,variant=alpha]
conquest:stone_trapdoormodel_126[facing=north,variant=bravo]
conquest:stone_trapdoormodel_126[facing=south,variant=alpha]
conquest:stone_trapdoormodel_126[facing=south,variant=bravo]
conquest:stone_trapdoormodel_126[facing=west,variant=alpha]
conquest:stone_trapdoormodel_126[facing=west,variant=bravo]
conquest:stone_trapdoormodel_126[facing=east,variant=alpha]
conquest:stone_trapdoormodel_126[facing=east,variant=bravo]
conquest:stone_trapdoormodel_127[facing=down,variant=alpha]
conquest:stone_trapdoormodel_127[facing=down,variant=bravo]
conquest:stone_trapdoormodel_127[facing=up,variant=alpha]
conquest:stone_trapdoormodel_127[facing=up,variant=bravo]
conquest:stone_trapdoormodel_127[facing=north,variant=alpha]
conquest:stone_trapdoormodel_127[facing=north,variant=bravo]
conquest:stone_trapdoormodel_127[facing=south,variant=alpha]
conquest:stone_trapdoormodel_127[facing=south,variant=bravo]
conquest:stone_trapdoormodel_127[facing=west,variant=alpha]
conquest:stone_trapdoormodel_127[facing=west,variant=bravo]
conquest:stone_trapdoormodel_127[facing=east,variant=alpha]
conquest:stone_trapdoormodel_127[facing=east,variant=bravo]
conquest:stone_trapdoormodel_128[facing=down,variant=alpha]
conquest:stone_trapdoormodel_128[facing=down,variant=bravo]
conquest:stone_trapdoormodel_128[facing=up,variant=alpha]
conquest:stone_trapdoormodel_128[facing=up,variant=bravo]
conquest:stone_trapdoormodel_128[facing=north,variant=alpha]
conquest:stone_trapdoormodel_128[facing=north,variant=bravo]
conquest:stone_trapdoormodel_128[facing=south,variant=alpha]
conquest:stone_trapdoormodel_128[facing=south,variant=bravo]
conquest:stone_trapdoormodel_128[facing=west,variant=alpha]
conquest:stone_trapdoormodel_128[facing=west,variant=bravo]
conquest:stone_trapdoormodel_128[facing=east,variant=alpha]
conquest:stone_trapdoormodel_128[facing=east,variant=bravo]
conquest:stone_trapdoormodel_129[facing=down,variant=alpha]
conquest:stone_trapdoormodel_129[facing=down,variant=bravo]
conquest:stone_trapdoormodel_129[facing=up,variant=alpha]
conquest:stone_trapdoormodel_129[facing=up,variant=bravo]
conquest:stone_trapdoormodel_129[facing=north,variant=alpha]
conquest:stone_trapdoormodel_129[facing=north,variant=bravo]
conquest:stone_trapdoormodel_129[facing=south,variant=alpha]
conquest:stone_trapdoormodel_129[facing=south,variant=bravo]
conquest:stone_trapdoormodel_129[facing=west,variant=alpha]
conquest:stone_trapdoormodel_129[facing=west,variant=bravo]
conquest:stone_trapdoormodel_129[facing=east,variant=alpha]
conquest:stone_trapdoormodel_129[facing=east,variant=bravo]
conquest:stone_trapdoormodel_130[facing=down,variant=alpha]
conquest:stone_trapdoormodel_130[facing=down,variant=bravo]
conquest:stone_trapdoormodel_130[facing=up,variant=alpha]
conquest:stone_trapdoormodel_130[facing=up,variant=bravo]
conquest:stone_trapdoormodel_130[facing=north,variant=alpha]
conquest:stone_trapdoormodel_130[facing=north,variant=bravo]
conquest:stone_trapdoormodel_130[facing=south,variant=alpha]
conquest:stone_trapdoormodel_130[facing=south,variant=bravo]
conquest:stone_trapdoormodel_130[facing=west,variant=alpha]
conquest:stone_trapdoormodel_130[facing=west,variant=bravo]
conquest:stone_trapdoormodel_130[facing=east,variant=alpha]
conquest:stone_trapdoormodel_130[facing=east,variant=bravo]
conquest:stone_trapdoormodel_131[facing=down,variant=alpha]
conquest:stone_trapdoormodel_131[facing=down,variant=bravo]
conquest:stone_trapdoormodel_131[facing=up,variant=alpha]
conquest:stone_trapdoormodel_131[facing=up,variant=bravo]
conquest:stone_trapdoormodel_131[facing=north,variant=alpha]
conquest:stone_trapdoormodel_131[facing=north,variant=bravo]
conquest:stone_trapdoormodel_131[facing=south,variant=alpha]
conquest:stone_trapdoormodel_131[facing=south,variant=bravo]
conquest:stone_trapdoormodel_131[facing=west,variant=alpha]
conquest:stone_trapdoormodel_131[facing=west,variant=bravo]
conquest:stone_trapdoormodel_131[facing=east,variant=alpha]
conquest:stone_trapdoormodel_131[facing=east,variant=bravo]
conquest:stone_trapdoormodel_132[facing=down,variant=alpha]
conquest:stone_trapdoormodel_132[facing=down,variant=bravo]
conquest:stone_trapdoormodel_132[facing=up,variant=alpha]
conquest:stone_trapdoormodel_132[facing=up,variant=bravo]
conquest:stone_trapdoormodel_132[facing=north,variant=alpha]
conquest:stone_trapdoormodel_132[facing=north,variant=bravo]
conquest:stone_trapdoormodel_132[facing=south,variant=alpha]
conquest:stone_trapdoormodel_132[facing=south,variant=bravo]
conquest:stone_trapdoormodel_132[facing=west,variant=alpha]
conquest:stone_trapdoormodel_132[facing=west,variant=bravo]
conquest:stone_trapdoormodel_132[facing=east,variant=alpha]
conquest:stone_trapdoormodel_132[facing=east,variant=bravo]
conquest:stone_trapdoormodel_133[facing=down,variant=alpha]
conquest:stone_trapdoormodel_133[facing=down,variant=bravo]
conquest:stone_trapdoormodel_133[facing=up,variant=alpha]
conquest:stone_trapdoormodel_133[facing=up,variant=bravo]
conquest:stone_trapdoormodel_133[facing=north,variant=alpha]
conquest:stone_trapdoormodel_133[facing=north,variant=bravo]
conquest:stone_trapdoormodel_133[facing=south,variant=alpha]
conquest:stone_trapdoormodel_133[facing=south,variant=bravo]
conquest:stone_trapdoormodel_133[facing=west,variant=alpha]
conquest:stone_trapdoormodel_133[facing=west,variant=bravo]
conquest:stone_trapdoormodel_133[facing=east,variant=alpha]
conquest:stone_trapdoormodel_133[facing=east,variant=bravo]
conquest:stone_trapdoormodel_134[facing=down,variant=alpha]
conquest:stone_trapdoormodel_134[facing=down,variant=bravo]
conquest:stone_trapdoormodel_134[facing=up,variant=alpha]
conquest:stone_trapdoormodel_134[facing=up,variant=bravo]
conquest:stone_trapdoormodel_134[facing=north,variant=alpha]
conquest:stone_trapdoormodel_134[facing=north,variant=bravo]
conquest:stone_trapdoormodel_134[facing=south,variant=alpha]
conquest:stone_trapdoormodel_134[facing=south,variant=bravo]
conquest:stone_trapdoormodel_134[facing=west,variant=alpha]
conquest:stone_trapdoormodel_134[facing=west,variant=bravo]
conquest:stone_trapdoormodel_134[facing=east,variant=alpha]
conquest:stone_trapdoormodel_134[facing=east,variant=bravo]
conquest:stone_trapdoormodel_135[facing=down,variant=alpha]
conquest:stone_trapdoormodel_135[facing=down,variant=bravo]
conquest:stone_trapdoormodel_135[facing=up,variant=alpha]
conquest:stone_trapdoormodel_135[facing=up,variant=bravo]
conquest:stone_trapdoormodel_135[facing=north,variant=alpha]
conquest:stone_trapdoormodel_135[facing=north,variant=bravo]
conquest:stone_trapdoormodel_135[facing=south,variant=alpha]
conquest:stone_trapdoormodel_135[facing=south,variant=bravo]
conquest:stone_trapdoormodel_135[facing=west,variant=alpha]
conquest:stone_trapdoormodel_135[facing=west,variant=bravo]
conquest:stone_trapdoormodel_135[facing=east,variant=alpha]
conquest:stone_trapdoormodel_135[facing=east,variant=bravo]
conquest:stone_trapdoormodel_136[facing=down,variant=alpha]
conquest:stone_trapdoormodel_136[facing=down,variant=bravo]
conquest:stone_trapdoormodel_136[facing=up,variant=alpha]
conquest:stone_trapdoormodel_136[facing=up,variant=bravo]
conquest:stone_trapdoormodel_136[facing=north,variant=alpha]
conquest:stone_trapdoormodel_136[facing=north,variant=bravo]
conquest:stone_trapdoormodel_136[facing=south,variant=alpha]
conquest:stone_trapdoormodel_136[facing=south,variant=bravo]
conquest:stone_trapdoormodel_136[facing=west,variant=alpha]
conquest:stone_trapdoormodel_136[facing=west,variant=bravo]
conquest:stone_trapdoormodel_136[facing=east,variant=alpha]
conquest:stone_trapdoormodel_136[facing=east,variant=bravo]
conquest:stone_trapdoormodel_137[facing=down,variant=alpha]
conquest:stone_trapdoormodel_137[facing=down,variant=bravo]
conquest:stone_trapdoormodel_137[facing=up,variant=alpha]
conquest:stone_trapdoormodel_137[facing=up,variant=bravo]
conquest:stone_trapdoormodel_137[facing=north,variant=alpha]
conquest:stone_trapdoormodel_137[facing=north,variant=bravo]
conquest:stone_trapdoormodel_137[facing=south,variant=alpha]
conquest:stone_trapdoormodel_137[facing=south,variant=bravo]
conquest:stone_trapdoormodel_137[facing=west,variant=alpha]
conquest:stone_trapdoormodel_137[facing=west,variant=bravo]
conquest:stone_trapdoormodel_137[facing=east,variant=alpha]
conquest:stone_trapdoormodel_137[facing=east,variant=bravo]
conquest:stone_trapdoormodel_138[facing=down,variant=alpha]
conquest:stone_trapdoormodel_138[facing=down,variant=bravo]
conquest:stone_trapdoormodel_138[facing=up,variant=alpha]
conquest:stone_trapdoormodel_138[facing=up,variant=bravo]
conquest:stone_trapdoormodel_138[facing=north,variant=alpha]
conquest:stone_trapdoormodel_138[facing=north,variant=bravo]
conquest:stone_trapdoormodel_138[facing=south,variant=alpha]
conquest:stone_trapdoormodel_138[facing=south,variant=bravo]
conquest:stone_trapdoormodel_138[facing=west,variant=alpha]
conquest:stone_trapdoormodel_138[facing=west,variant=bravo]
conquest:stone_trapdoormodel_138[facing=east,variant=alpha]
conquest:stone_trapdoormodel_138[facing=east,variant=bravo]
conquest:stone_trapdoormodel_139[facing=down,variant=alpha]
conquest:stone_trapdoormodel_139[facing=down,variant=bravo]
conquest:stone_trapdoormodel_139[facing=up,variant=alpha]
conquest:stone_trapdoormodel_139[facing=up,variant=bravo]
conquest:stone_trapdoormodel_139[facing=north,variant=alpha]
conquest:stone_trapdoormodel_139[facing=north,variant=bravo]
conquest:stone_trapdoormodel_139[facing=south,variant=alpha]
conquest:stone_trapdoormodel_139[facing=south,variant=bravo]
conquest:stone_trapdoormodel_139[facing=west,variant=alpha]
conquest:stone_trapdoormodel_139[facing=west,variant=bravo]
conquest:stone_trapdoormodel_139[facing=east,variant=alpha]
conquest:stone_trapdoormodel_139[facing=east,variant=bravo]
conquest:stone_trapdoormodel_140[facing=down,variant=alpha]
conquest:stone_trapdoormodel_140[facing=down,variant=bravo]
conquest:stone_trapdoormodel_140[facing=up,variant=alpha]
conquest:stone_trapdoormodel_140[facing=up,variant=bravo]
conquest:stone_trapdoormodel_140[facing=north,variant=alpha]
conquest:stone_trapdoormodel_140[facing=north,variant=bravo]
conquest:stone_trapdoormodel_140[facing=south,variant=alpha]
conquest:stone_trapdoormodel_140[facing=south,variant=bravo]
conquest:stone_trapdoormodel_140[facing=west,variant=alpha]
conquest:stone_trapdoormodel_140[facing=west,variant=bravo]
conquest:stone_trapdoormodel_140[facing=east,variant=alpha]
conquest:stone_trapdoormodel_140[facing=east,variant=bravo]
conquest:stone_trapdoormodel_141[facing=down,variant=alpha]
conquest:stone_trapdoormodel_141[facing=down,variant=bravo]
conquest:stone_trapdoormodel_141[facing=up,variant=alpha]
conquest:stone_trapdoormodel_141[facing=up,variant=bravo]
conquest:stone_trapdoormodel_141[facing=north,variant=alpha]
conquest:stone_trapdoormodel_141[facing=north,variant=bravo]
conquest:stone_trapdoormodel_141[facing=south,variant=alpha]
conquest:stone_trapdoormodel_141[facing=south,variant=bravo]
conquest:stone_trapdoormodel_141[facing=west,variant=alpha]
conquest:stone_trapdoormodel_141[facing=west,variant=bravo]
conquest:stone_trapdoormodel_141[facing=east,variant=alpha]
conquest:stone_trapdoormodel_141[facing=east,variant=bravo]
conquest:stone_trapdoormodel_142[facing=down,variant=alpha]
conquest:stone_trapdoormodel_142[facing=down,variant=bravo]
conquest:stone_trapdoormodel_142[facing=up,variant=alpha]
conquest:stone_trapdoormodel_142[facing=up,variant=bravo]
conquest:stone_trapdoormodel_142[facing=north,variant=alpha]
conquest:stone_trapdoormodel_142[facing=north,variant=bravo]
conquest:stone_trapdoormodel_142[facing=south,variant=alpha]
conquest:stone_trapdoormodel_142[facing=south,variant=bravo]
conquest:stone_trapdoormodel_142[facing=west,variant=alpha]
conquest:stone_trapdoormodel_142[facing=west,variant=bravo]
conquest:stone_trapdoormodel_142[facing=east,variant=alpha]
conquest:stone_trapdoormodel_142[facing=east,variant=bravo]
conquest:stone_trapdoormodel_143[facing=down,variant=alpha]
conquest:stone_trapdoormodel_143[facing=down,variant=bravo]
conquest:stone_trapdoormodel_143[facing=up,variant=alpha]
conquest:stone_trapdoormodel_143[facing=up,variant=bravo]
conquest:stone_trapdoormodel_143[facing=north,variant=alpha]
conquest:stone_trapdoormodel_143[facing=north,variant=bravo]
conquest:stone_trapdoormodel_143[facing=south,variant=alpha]
conquest:stone_trapdoormodel_143[facing=south,variant=bravo]
conquest:stone_trapdoormodel_143[facing=west,variant=alpha]
conquest:stone_trapdoormodel_143[facing=west,variant=bravo]
conquest:stone_trapdoormodel_143[facing=east,variant=alpha]
conquest:stone_trapdoormodel_143[facing=east,variant=bravo]
conquest:stone_trapdoormodel_144[facing=down,variant=alpha]
conquest:stone_trapdoormodel_144[facing=down,variant=bravo]
conquest:stone_trapdoormodel_144[facing=up,variant=alpha]
conquest:stone_trapdoormodel_144[facing=up,variant=bravo]
conquest:stone_trapdoormodel_144[facing=north,variant=alpha]
conquest:stone_trapdoormodel_144[facing=north,variant=bravo]
conquest:stone_trapdoormodel_144[facing=south,variant=alpha]
conquest:stone_trapdoormodel_144[facing=south,variant=bravo]
conquest:stone_trapdoormodel_144[facing=west,variant=alpha]
conquest:stone_trapdoormodel_144[facing=west,variant=bravo]
conquest:stone_trapdoormodel_144[facing=east,variant=alpha]
conquest:stone_trapdoormodel_144[facing=east,variant=bravo]
conquest:stone_trapdoormodel_145[facing=down,variant=alpha]
conquest:stone_trapdoormodel_145[facing=down,variant=bravo]
conquest:stone_trapdoormodel_145[facing=up,variant=alpha]
conquest:stone_trapdoormodel_145[facing=up,variant=bravo]
conquest:stone_trapdoormodel_145[facing=north,variant=alpha]
conquest:stone_trapdoormodel_145[facing=north,variant=bravo]
conquest:stone_trapdoormodel_145[facing=south,variant=alpha]
conquest:stone_trapdoormodel_145[facing=south,variant=bravo]
conquest:stone_trapdoormodel_145[facing=west,variant=alpha]
conquest:stone_trapdoormodel_145[facing=west,variant=bravo]
conquest:stone_trapdoormodel_145[facing=east,variant=alpha]
conquest:stone_trapdoormodel_145[facing=east,variant=bravo]
conquest:stone_trapdoormodel_146[facing=down,variant=alpha]
conquest:stone_trapdoormodel_146[facing=down,variant=bravo]
conquest:stone_trapdoormodel_146[facing=up,variant=alpha]
conquest:stone_trapdoormodel_146[facing=up,variant=bravo]
conquest:stone_trapdoormodel_146[facing=north,variant=alpha]
conquest:stone_trapdoormodel_146[facing=north,variant=bravo]
conquest:stone_trapdoormodel_146[facing=south,variant=alpha]
conquest:stone_trapdoormodel_146[facing=south,variant=bravo]
conquest:stone_trapdoormodel_146[facing=west,variant=alpha]
conquest:stone_trapdoormodel_146[facing=west,variant=bravo]
conquest:stone_trapdoormodel_146[facing=east,variant=alpha]
conquest:stone_trapdoormodel_146[facing=east,variant=bravo]
conquest:stone_trapdoormodel_147[facing=down,variant=alpha]
conquest:stone_trapdoormodel_147[facing=down,variant=bravo]
conquest:stone_trapdoormodel_147[facing=up,variant=alpha]
conquest:stone_trapdoormodel_147[facing=up,variant=bravo]
conquest:stone_trapdoormodel_147[facing=north,variant=alpha]
conquest:stone_trapdoormodel_147[facing=north,variant=bravo]
conquest:stone_trapdoormodel_147[facing=south,variant=alpha]
conquest:stone_trapdoormodel_147[facing=south,variant=bravo]
conquest:stone_trapdoormodel_147[facing=west,variant=alpha]
conquest:stone_trapdoormodel_147[facing=west,variant=bravo]
conquest:stone_trapdoormodel_147[facing=east,variant=alpha]
conquest:stone_trapdoormodel_147[facing=east,variant=bravo]
conquest:stone_trapdoormodel_148[facing=down,variant=alpha]
conquest:stone_trapdoormodel_148[facing=down,variant=bravo]
conquest:stone_trapdoormodel_148[facing=up,variant=alpha]
conquest:stone_trapdoormodel_148[facing=up,variant=bravo]
conquest:stone_trapdoormodel_148[facing=north,variant=alpha]
conquest:stone_trapdoormodel_148[facing=north,variant=bravo]
conquest:stone_trapdoormodel_148[facing=south,variant=alpha]
conquest:stone_trapdoormodel_148[facing=south,variant=bravo]
conquest:stone_trapdoormodel_148[facing=west,variant=alpha]
conquest:stone_trapdoormodel_148[facing=west,variant=bravo]
conquest:stone_trapdoormodel_148[facing=east,variant=alpha]
conquest:stone_trapdoormodel_148[facing=east,variant=bravo]
conquest:stone_trapdoormodel_149[facing=down,variant=alpha]
conquest:stone_trapdoormodel_149[facing=down,variant=bravo]
conquest:stone_trapdoormodel_149[facing=up,variant=alpha]
conquest:stone_trapdoormodel_149[facing=up,variant=bravo]
conquest:stone_trapdoormodel_149[facing=north,variant=alpha]
conquest:stone_trapdoormodel_149[facing=north,variant=bravo]
conquest:stone_trapdoormodel_149[facing=south,variant=alpha]
conquest:stone_trapdoormodel_149[facing=south,variant=bravo]
conquest:stone_trapdoormodel_149[facing=west,variant=alpha]
conquest:stone_trapdoormodel_149[facing=west,variant=bravo]
conquest:stone_trapdoormodel_149[facing=east,variant=alpha]
conquest:stone_trapdoormodel_149[facing=east,variant=bravo]
conquest:stone_trapdoormodel_150[facing=down,variant=alpha]
conquest:stone_trapdoormodel_150[facing=down,variant=bravo]
conquest:stone_trapdoormodel_150[facing=up,variant=alpha]
conquest:stone_trapdoormodel_150[facing=up,variant=bravo]
conquest:stone_trapdoormodel_150[facing=north,variant=alpha]
conquest:stone_trapdoormodel_150[facing=north,variant=bravo]
conquest:stone_trapdoormodel_150[facing=south,variant=alpha]
conquest:stone_trapdoormodel_150[facing=south,variant=bravo]
conquest:stone_trapdoormodel_150[facing=west,variant=alpha]
conquest:stone_trapdoormodel_150[facing=west,variant=bravo]
conquest:stone_trapdoormodel_150[facing=east,variant=alpha]
conquest:stone_trapdoormodel_150[facing=east,variant=bravo]
conquest:stone_trapdoormodel_151[facing=down,variant=alpha]
conquest:stone_trapdoormodel_151[facing=down,variant=bravo]
conquest:stone_trapdoormodel_151[facing=up,variant=alpha]
conquest:stone_trapdoormodel_151[facing=up,variant=bravo]
conquest:stone_trapdoormodel_151[facing=north,variant=alpha]
conquest:stone_trapdoormodel_151[facing=north,variant=bravo]
conquest:stone_trapdoormodel_151[facing=south,variant=alpha]
conquest:stone_trapdoormodel_151[facing=south,variant=bravo]
conquest:stone_trapdoormodel_151[facing=west,variant=alpha]
conquest:stone_trapdoormodel_151[facing=west,variant=bravo]
conquest:stone_trapdoormodel_151[facing=east,variant=alpha]
conquest:stone_trapdoormodel_151[facing=east,variant=bravo]
conquest:stone_trapdoormodel_152[facing=down,variant=alpha]
conquest:stone_trapdoormodel_152[facing=down,variant=bravo]
conquest:stone_trapdoormodel_152[facing=up,variant=alpha]
conquest:stone_trapdoormodel_152[facing=up,variant=bravo]
conquest:stone_trapdoormodel_152[facing=north,variant=alpha]
conquest:stone_trapdoormodel_152[facing=north,variant=bravo]
conquest:stone_trapdoormodel_152[facing=south,variant=alpha]
conquest:stone_trapdoormodel_152[facing=south,variant=bravo]
conquest:stone_trapdoormodel_152[facing=west,variant=alpha]
conquest:stone_trapdoormodel_152[facing=west,variant=bravo]
conquest:stone_trapdoormodel_152[facing=east,variant=alpha]
conquest:stone_trapdoormodel_152[facing=east,variant=bravo]
conquest:stone_trapdoormodel_153[facing=down,variant=alpha]
conquest:stone_trapdoormodel_153[facing=down,variant=bravo]
conquest:stone_trapdoormodel_153[facing=up,variant=alpha]
conquest:stone_trapdoormodel_153[facing=up,variant=bravo]
conquest:stone_trapdoormodel_153[facing=north,variant=alpha]
conquest:stone_trapdoormodel_153[facing=north,variant=bravo]
conquest:stone_trapdoormodel_153[facing=south,variant=alpha]
conquest:stone_trapdoormodel_153[facing=south,variant=bravo]
conquest:stone_trapdoormodel_153[facing=west,variant=alpha]
conquest:stone_trapdoormodel_153[facing=west,variant=bravo]
conquest:stone_trapdoormodel_153[facing=east,variant=alpha]
conquest:stone_trapdoormodel_153[facing=east,variant=bravo]
conquest:stone_trapdoormodel_154[facing=down,variant=alpha]
conquest:stone_trapdoormodel_154[facing=down,variant=bravo]
conquest:stone_trapdoormodel_154[facing=up,variant=alpha]
conquest:stone_trapdoormodel_154[facing=up,variant=bravo]
conquest:stone_trapdoormodel_154[facing=north,variant=alpha]
conquest:stone_trapdoormodel_154[facing=north,variant=bravo]
conquest:stone_trapdoormodel_154[facing=south,variant=alpha]
conquest:stone_trapdoormodel_154[facing=south,variant=bravo]
conquest:stone_trapdoormodel_154[facing=west,variant=alpha]
conquest:stone_trapdoormodel_154[facing=west,variant=bravo]
conquest:stone_trapdoormodel_154[facing=east,variant=alpha]
conquest:stone_trapdoormodel_154[facing=east,variant=bravo]
conquest:stone_trapdoormodel_155[facing=down,variant=alpha]
conquest:stone_trapdoormodel_155[facing=down,variant=bravo]
conquest:stone_trapdoormodel_155[facing=up,variant=alpha]
conquest:stone_trapdoormodel_155[facing=up,variant=bravo]
conquest:stone_trapdoormodel_155[facing=north,variant=alpha]
conquest:stone_trapdoormodel_155[facing=north,variant=bravo]
conquest:stone_trapdoormodel_155[facing=south,variant=alpha]
conquest:stone_trapdoormodel_155[facing=south,variant=bravo]
conquest:stone_trapdoormodel_155[facing=west,variant=alpha]
conquest:stone_trapdoormodel_155[facing=west,variant=bravo]
conquest:stone_trapdoormodel_155[facing=east,variant=alpha]
conquest:stone_trapdoormodel_155[facing=east,variant=bravo]
conquest:stone_trapdoormodel_156[facing=down,variant=alpha]
conquest:stone_trapdoormodel_156[facing=down,variant=bravo]
conquest:stone_trapdoormodel_156[facing=up,variant=alpha]
conquest:stone_trapdoormodel_156[facing=up,variant=bravo]
conquest:stone_trapdoormodel_156[facing=north,variant=alpha]
conquest:stone_trapdoormodel_156[facing=north,variant=bravo]
conquest:stone_trapdoormodel_156[facing=south,variant=alpha]
conquest:stone_trapdoormodel_156[facing=south,variant=bravo]
conquest:stone_trapdoormodel_156[facing=west,variant=alpha]
conquest:stone_trapdoormodel_156[facing=west,variant=bravo]
conquest:stone_trapdoormodel_156[facing=east,variant=alpha]
conquest:stone_trapdoormodel_156[facing=east,variant=bravo]
conquest:stone_trapdoormodel_157[facing=down,variant=alpha]
conquest:stone_trapdoormodel_157[facing=down,variant=bravo]
conquest:stone_trapdoormodel_157[facing=up,variant=alpha]
conquest:stone_trapdoormodel_157[facing=up,variant=bravo]
conquest:stone_trapdoormodel_157[facing=north,variant=alpha]
conquest:stone_trapdoormodel_157[facing=north,variant=bravo]
conquest:stone_trapdoormodel_157[facing=south,variant=alpha]
conquest:stone_trapdoormodel_157[facing=south,variant=bravo]
conquest:stone_trapdoormodel_157[facing=west,variant=alpha]
conquest:stone_trapdoormodel_157[facing=west,variant=bravo]
conquest:stone_trapdoormodel_157[facing=east,variant=alpha]
conquest:stone_trapdoormodel_157[facing=east,variant=bravo]
conquest:stone_trapdoormodel_158[facing=down,variant=alpha]
conquest:stone_trapdoormodel_158[facing=down,variant=bravo]
conquest:stone_trapdoormodel_158[facing=up,variant=alpha]
conquest:stone_trapdoormodel_158[facing=up,variant=bravo]
conquest:stone_trapdoormodel_158[facing=north,variant=alpha]
conquest:stone_trapdoormodel_158[facing=north,variant=bravo]
conquest:stone_trapdoormodel_158[facing=south,variant=alpha]
conquest:stone_trapdoormodel_158[facing=south,variant=bravo]
conquest:stone_trapdoormodel_158[facing=west,variant=alpha]
conquest:stone_trapdoormodel_158[facing=west,variant=bravo]
conquest:stone_trapdoormodel_158[facing=east,variant=alpha]
conquest:stone_trapdoormodel_158[facing=east,variant=bravo]
conquest:stone_trapdoormodel_159[facing=down,variant=alpha]
conquest:stone_trapdoormodel_159[facing=down,variant=bravo]
conquest:stone_trapdoormodel_159[facing=up,variant=alpha]
conquest:stone_trapdoormodel_159[facing=up,variant=bravo]
conquest:stone_trapdoormodel_159[facing=north,variant=alpha]
conquest:stone_trapdoormodel_159[facing=north,variant=bravo]
conquest:stone_trapdoormodel_159[facing=south,variant=alpha]
conquest:stone_trapdoormodel_159[facing=south,variant=bravo]
conquest:stone_trapdoormodel_159[facing=west,variant=alpha]
conquest:stone_trapdoormodel_159[facing=west,variant=bravo]
conquest:stone_trapdoormodel_159[facing=east,variant=alpha]
conquest:stone_trapdoormodel_159[facing=east,variant=bravo]
conquest:stone_trapdoormodel_160[facing=down,variant=alpha]
conquest:stone_trapdoormodel_160[facing=down,variant=bravo]
conquest:stone_trapdoormodel_160[facing=up,variant=alpha]
conquest:stone_trapdoormodel_160[facing=up,variant=bravo]
conquest:stone_trapdoormodel_160[facing=north,variant=alpha]
conquest:stone_trapdoormodel_160[facing=north,variant=bravo]
conquest:stone_trapdoormodel_160[facing=south,variant=alpha]
conquest:stone_trapdoormodel_160[facing=south,variant=bravo]
conquest:stone_trapdoormodel_160[facing=west,variant=alpha]
conquest:stone_trapdoormodel_160[facing=west,variant=bravo]
conquest:stone_trapdoormodel_160[facing=east,variant=alpha]
conquest:stone_trapdoormodel_160[facing=east,variant=bravo]
conquest:stone_trapdoormodel_161[facing=down,variant=alpha]
conquest:stone_trapdoormodel_161[facing=down,variant=bravo]
conquest:stone_trapdoormodel_161[facing=up,variant=alpha]
conquest:stone_trapdoormodel_161[facing=up,variant=bravo]
conquest:stone_trapdoormodel_161[facing=north,variant=alpha]
conquest:stone_trapdoormodel_161[facing=north,variant=bravo]
conquest:stone_trapdoormodel_161[facing=south,variant=alpha]
conquest:stone_trapdoormodel_161[facing=south,variant=bravo]
conquest:stone_trapdoormodel_161[facing=west,variant=alpha]
conquest:stone_trapdoormodel_161[facing=west,variant=bravo]
conquest:stone_trapdoormodel_161[facing=east,variant=alpha]
conquest:stone_trapdoormodel_161[facing=east,variant=bravo]
conquest:stone_trapdoormodel_162[facing=down,variant=alpha]
conquest:stone_trapdoormodel_162[facing=down,variant=bravo]
conquest:stone_trapdoormodel_162[facing=up,variant=alpha]
conquest:stone_trapdoormodel_162[facing=up,variant=bravo]
conquest:stone_trapdoormodel_162[facing=north,variant=alpha]
conquest:stone_trapdoormodel_162[facing=north,variant=bravo]
conquest:stone_trapdoormodel_162[facing=south,variant=alpha]
conquest:stone_trapdoormodel_162[facing=south,variant=bravo]
conquest:stone_trapdoormodel_162[facing=west,variant=alpha]
conquest:stone_trapdoormodel_162[facing=west,variant=bravo]
conquest:stone_trapdoormodel_162[facing=east,variant=alpha]
conquest:stone_trapdoormodel_162[facing=east,variant=bravo]
conquest:stone_trapdoormodel_163[facing=down,variant=alpha]
conquest:stone_trapdoormodel_163[facing=down,variant=bravo]
conquest:stone_trapdoormodel_163[facing=up,variant=alpha]
conquest:stone_trapdoormodel_163[facing=up,variant=bravo]
conquest:stone_trapdoormodel_163[facing=north,variant=alpha]
conquest:stone_trapdoormodel_163[facing=north,variant=bravo]
conquest:stone_trapdoormodel_163[facing=south,variant=alpha]
conquest:stone_trapdoormodel_163[facing=south,variant=bravo]
conquest:stone_trapdoormodel_163[facing=west,variant=alpha]
conquest:stone_trapdoormodel_163[facing=west,variant=bravo]
conquest:stone_trapdoormodel_163[facing=east,variant=alpha]
conquest:stone_trapdoormodel_163[facing=east,variant=bravo]
conquest:stone_trapdoormodel_164[facing=down,variant=alpha]
conquest:stone_trapdoormodel_164[facing=down,variant=bravo]
conquest:stone_trapdoormodel_164[facing=up,variant=alpha]
conquest:stone_trapdoormodel_164[facing=up,variant=bravo]
conquest:stone_trapdoormodel_164[facing=north,variant=alpha]
conquest:stone_trapdoormodel_164[facing=north,variant=bravo]
conquest:stone_trapdoormodel_164[facing=south,variant=alpha]
conquest:stone_trapdoormodel_164[facing=south,variant=bravo]
conquest:stone_trapdoormodel_164[facing=west,variant=alpha]
conquest:stone_trapdoormodel_164[facing=west,variant=bravo]
conquest:stone_trapdoormodel_164[facing=east,variant=alpha]
conquest:stone_trapdoormodel_164[facing=east,variant=bravo]
conquest:stone_trapdoormodel_165[facing=down,variant=alpha]
conquest:stone_trapdoormodel_165[facing=down,variant=bravo]
conquest:stone_trapdoormodel_165[facing=up,variant=alpha]
conquest:stone_trapdoormodel_165[facing=up,variant=bravo]
conquest:stone_trapdoormodel_165[facing=north,variant=alpha]
conquest:stone_trapdoormodel_165[facing=north,variant=bravo]
conquest:stone_trapdoormodel_165[facing=south,variant=alpha]
conquest:stone_trapdoormodel_165[facing=south,variant=bravo]
conquest:stone_trapdoormodel_165[facing=west,variant=alpha]
conquest:stone_trapdoormodel_165[facing=west,variant=bravo]
conquest:stone_trapdoormodel_165[facing=east,variant=alpha]
conquest:stone_trapdoormodel_165[facing=east,variant=bravo]
conquest:stone_trapdoormodel_166[facing=down,variant=alpha]
conquest:stone_trapdoormodel_166[facing=down,variant=bravo]
conquest:stone_trapdoormodel_166[facing=up,variant=alpha]
conquest:stone_trapdoormodel_166[facing=up,variant=bravo]
conquest:stone_trapdoormodel_166[facing=north,variant=alpha]
conquest:stone_trapdoormodel_166[facing=north,variant=bravo]
conquest:stone_trapdoormodel_166[facing=south,variant=alpha]
conquest:stone_trapdoormodel_166[facing=south,variant=bravo]
conquest:stone_trapdoormodel_166[facing=west,variant=alpha]
conquest:stone_trapdoormodel_166[facing=west,variant=bravo]
conquest:stone_trapdoormodel_166[facing=east,variant=alpha]
conquest:stone_trapdoormodel_166[facing=east,variant=bravo]
conquest:stone_trapdoormodel_167[facing=down,variant=alpha]
conquest:stone_trapdoormodel_167[facing=down,variant=bravo]
conquest:stone_trapdoormodel_167[facing=up,variant=alpha]
conquest:stone_trapdoormodel_167[facing=up,variant=bravo]
conquest:stone_trapdoormodel_167[facing=north,variant=alpha]
conquest:stone_trapdoormodel_167[facing=north,variant=bravo]
conquest:stone_trapdoormodel_167[facing=south,variant=alpha]
conquest:stone_trapdoormodel_167[facing=south,variant=bravo]
conquest:stone_trapdoormodel_167[facing=west,variant=alpha]
conquest:stone_trapdoormodel_167[facing=west,variant=bravo]
conquest:stone_trapdoormodel_167[facing=east,variant=alpha]
conquest:stone_trapdoormodel_167[facing=east,variant=bravo]
conquest:stone_trapdoormodel_168[facing=down,variant=alpha]
conquest:stone_trapdoormodel_168[facing=down,variant=bravo]
conquest:stone_trapdoormodel_168[facing=up,variant=alpha]
conquest:stone_trapdoormodel_168[facing=up,variant=bravo]
conquest:stone_trapdoormodel_168[facing=north,variant=alpha]
conquest:stone_trapdoormodel_168[facing=north,variant=bravo]
conquest:stone_trapdoormodel_168[facing=south,variant=alpha]
conquest:stone_trapdoormodel_168[facing=south,variant=bravo]
conquest:stone_trapdoormodel_168[facing=west,variant=alpha]
conquest:stone_trapdoormodel_168[facing=west,variant=bravo]
conquest:stone_trapdoormodel_168[facing=east,variant=alpha]
conquest:stone_trapdoormodel_168[facing=east,variant=bravo]
conquest:stone_trapdoormodel_169[facing=down,variant=alpha]
conquest:stone_trapdoormodel_169[facing=down,variant=bravo]
conquest:stone_trapdoormodel_169[facing=up,variant=alpha]
conquest:stone_trapdoormodel_169[facing=up,variant=bravo]
conquest:stone_trapdoormodel_169[facing=north,variant=alpha]
conquest:stone_trapdoormodel_169[facing=north,variant=bravo]
conquest:stone_trapdoormodel_169[facing=south,variant=alpha]
conquest:stone_trapdoormodel_169[facing=south,variant=bravo]
conquest:stone_trapdoormodel_169[facing=west,variant=alpha]
conquest:stone_trapdoormodel_169[facing=west,variant=bravo]
conquest:stone_trapdoormodel_169[facing=east,variant=alpha]
conquest:stone_trapdoormodel_169[facing=east,variant=bravo]
conquest:stone_trapdoormodel_170[facing=down,variant=alpha]
conquest:stone_trapdoormodel_170[facing=down,variant=bravo]
conquest:stone_trapdoormodel_170[facing=up,variant=alpha]
conquest:stone_trapdoormodel_170[facing=up,variant=bravo]
conquest:stone_trapdoormodel_170[facing=north,variant=alpha]
conquest:stone_trapdoormodel_170[facing=north,variant=bravo]
conquest:stone_trapdoormodel_170[facing=south,variant=alpha]
conquest:stone_trapdoormodel_170[facing=south,variant=bravo]
conquest:stone_trapdoormodel_170[facing=west,variant=alpha]
conquest:stone_trapdoormodel_170[facing=west,variant=bravo]
conquest:stone_trapdoormodel_170[facing=east,variant=alpha]
conquest:stone_trapdoormodel_170[facing=east,variant=bravo]
conquest:stone_trapdoormodel_171[facing=down,variant=alpha]
conquest:stone_trapdoormodel_171[facing=down,variant=bravo]
conquest:stone_trapdoormodel_171[facing=up,variant=alpha]
conquest:stone_trapdoormodel_171[facing=up,variant=bravo]
conquest:stone_trapdoormodel_171[facing=north,variant=alpha]
conquest:stone_trapdoormodel_171[facing=north,variant=bravo]
conquest:stone_trapdoormodel_171[facing=south,variant=alpha]
conquest:stone_trapdoormodel_171[facing=south,variant=bravo]
conquest:stone_trapdoormodel_171[facing=west,variant=alpha]
conquest:stone_trapdoormodel_171[facing=west,variant=bravo]
conquest:stone_trapdoormodel_171[facing=east,variant=alpha]
conquest:stone_trapdoormodel_171[facing=east,variant=bravo]
conquest:stone_trapdoormodel_172[facing=down,variant=alpha]
conquest:stone_trapdoormodel_172[facing=down,variant=bravo]
conquest:stone_trapdoormodel_172[facing=up,variant=alpha]
conquest:stone_trapdoormodel_172[facing=up,variant=bravo]
conquest:stone_trapdoormodel_172[facing=north,variant=alpha]
conquest:stone_trapdoormodel_172[facing=north,variant=bravo]
conquest:stone_trapdoormodel_172[facing=south,variant=alpha]
conquest:stone_trapdoormodel_172[facing=south,variant=bravo]
conquest:stone_trapdoormodel_172[facing=west,variant=alpha]
conquest:stone_trapdoormodel_172[facing=west,variant=bravo]
conquest:stone_trapdoormodel_172[facing=east,variant=alpha]
conquest:stone_trapdoormodel_172[facing=east,variant=bravo]
conquest:stone_trapdoormodel_173[facing=down,variant=alpha]
conquest:stone_trapdoormodel_173[facing=down,variant=bravo]
conquest:stone_trapdoormodel_173[facing=up,variant=alpha]
conquest:stone_trapdoormodel_173[facing=up,variant=bravo]
conquest:stone_trapdoormodel_173[facing=north,variant=alpha]
conquest:stone_trapdoormodel_173[facing=north,variant=bravo]
conquest:stone_trapdoormodel_173[facing=south,variant=alpha]
conquest:stone_trapdoormodel_173[facing=south,variant=bravo]
conquest:stone_trapdoormodel_173[facing=west,variant=alpha]
conquest:stone_trapdoormodel_173[facing=west,variant=bravo]
conquest:stone_trapdoormodel_173[facing=east,variant=alpha]
conquest:stone_trapdoormodel_173[facing=east,variant=bravo]
conquest:stone_trapdoormodel_174[facing=down,variant=alpha]
conquest:stone_trapdoormodel_174[facing=down,variant=bravo]
conquest:stone_trapdoormodel_174[facing=up,variant=alpha]
conquest:stone_trapdoormodel_174[facing=up,variant=bravo]
conquest:stone_trapdoormodel_174[facing=north,variant=alpha]
conquest:stone_trapdoormodel_174[facing=north,variant=bravo]
conquest:stone_trapdoormodel_174[facing=south,variant=alpha]
conquest:stone_trapdoormodel_174[facing=south,variant=bravo]
conquest:stone_trapdoormodel_174[facing=west,variant=alpha]
conquest:stone_trapdoormodel_174[facing=west,variant=bravo]
conquest:stone_trapdoormodel_174[facing=east,variant=alpha]
conquest:stone_trapdoormodel_174[facing=east,variant=bravo]
conquest:stone_trapdoormodel_175[facing=down,variant=alpha]
conquest:stone_trapdoormodel_175[facing=down,variant=bravo]
conquest:stone_trapdoormodel_175[facing=up,variant=alpha]
conquest:stone_trapdoormodel_175[facing=up,variant=bravo]
conquest:stone_trapdoormodel_175[facing=north,variant=alpha]
conquest:stone_trapdoormodel_175[facing=north,variant=bravo]
conquest:stone_trapdoormodel_175[facing=south,variant=alpha]
conquest:stone_trapdoormodel_175[facing=south,variant=bravo]
conquest:stone_trapdoormodel_175[facing=west,variant=alpha]
conquest:stone_trapdoormodel_175[facing=west,variant=bravo]
conquest:stone_trapdoormodel_175[facing=east,variant=alpha]
conquest:stone_trapdoormodel_175[facing=east,variant=bravo]
conquest:stone_trapdoormodel_176[facing=down,variant=alpha]
conquest:stone_trapdoormodel_176[facing=down,variant=bravo]
conquest:stone_trapdoormodel_176[facing=up,variant=alpha]
conquest:stone_trapdoormodel_176[facing=up,variant=bravo]
conquest:stone_trapdoormodel_176[facing=north,variant=alpha]
conquest:stone_trapdoormodel_176[facing=north,variant=bravo]
conquest:stone_trapdoormodel_176[facing=south,variant=alpha]
conquest:stone_trapdoormodel_176[facing=south,variant=bravo]
conquest:stone_trapdoormodel_176[facing=west,variant=alpha]
conquest:stone_trapdoormodel_176[facing=west,variant=bravo]
conquest:stone_trapdoormodel_176[facing=east,variant=alpha]
conquest:stone_trapdoormodel_176[facing=east,variant=bravo]
conquest:stone_trapdoormodel_177[facing=down,variant=alpha]
conquest:stone_trapdoormodel_177[facing=down,variant=bravo]
conquest:stone_trapdoormodel_177[facing=up,variant=alpha]
conquest:stone_trapdoormodel_177[facing=up,variant=bravo]
conquest:stone_trapdoormodel_177[facing=north,variant=alpha]
conquest:stone_trapdoormodel_177[facing=north,variant=bravo]
conquest:stone_trapdoormodel_177[facing=south,variant=alpha]
conquest:stone_trapdoormodel_177[facing=south,variant=bravo]
conquest:stone_trapdoormodel_177[facing=west,variant=alpha]
conquest:stone_trapdoormodel_177[facing=west,variant=bravo]
conquest:stone_trapdoormodel_177[facing=east,variant=alpha]
conquest:stone_trapdoormodel_177[facing=east,variant=bravo]
conquest:stone_trapdoormodel_178[facing=down,variant=alpha]
conquest:stone_trapdoormodel_178[facing=down,variant=bravo]
conquest:stone_trapdoormodel_178[facing=up,variant=alpha]
conquest:stone_trapdoormodel_178[facing=up,variant=bravo]
conquest:stone_trapdoormodel_178[facing=north,variant=alpha]
conquest:stone_trapdoormodel_178[facing=north,variant=bravo]
conquest:stone_trapdoormodel_178[facing=south,variant=alpha]
conquest:stone_trapdoormodel_178[facing=south,variant=bravo]
conquest:stone_trapdoormodel_178[facing=west,variant=alpha]
conquest:stone_trapdoormodel_178[facing=west,variant=bravo]
conquest:stone_trapdoormodel_178[facing=east,variant=alpha]
conquest:stone_trapdoormodel_178[facing=east,variant=bravo]
conquest:stone_trapdoormodel_179[facing=down,variant=alpha]
conquest:stone_trapdoormodel_179[facing=down,variant=bravo]
conquest:stone_trapdoormodel_179[facing=up,variant=alpha]
conquest:stone_trapdoormodel_179[facing=up,variant=bravo]
conquest:stone_trapdoormodel_179[facing=north,variant=alpha]
conquest:stone_trapdoormodel_179[facing=north,variant=bravo]
conquest:stone_trapdoormodel_179[facing=south,variant=alpha]
conquest:stone_trapdoormodel_179[facing=south,variant=bravo]
conquest:stone_trapdoormodel_179[facing=west,variant=alpha]
conquest:stone_trapdoormodel_179[facing=west,variant=bravo]
conquest:stone_trapdoormodel_179[facing=east,variant=alpha]
conquest:stone_trapdoormodel_179[facing=east,variant=bravo]
conquest:stone_trapdoormodel_180[facing=down,variant=alpha]
conquest:stone_trapdoormodel_180[facing=down,variant=bravo]
conquest:stone_trapdoormodel_180[facing=up,variant=alpha]
conquest:stone_trapdoormodel_180[facing=up,variant=bravo]
conquest:stone_trapdoormodel_180[facing=north,variant=alpha]
conquest:stone_trapdoormodel_180[facing=north,variant=bravo]
conquest:stone_trapdoormodel_180[facing=south,variant=alpha]
conquest:stone_trapdoormodel_180[facing=south,variant=bravo]
conquest:stone_trapdoormodel_180[facing=west,variant=alpha]
conquest:stone_trapdoormodel_180[facing=west,variant=bravo]
conquest:stone_trapdoormodel_180[facing=east,variant=alpha]
conquest:stone_trapdoormodel_180[facing=east,variant=bravo]
conquest:stone_trapdoormodel_181[facing=down,variant=alpha]
conquest:stone_trapdoormodel_181[facing=down,variant=bravo]
conquest:stone_trapdoormodel_181[facing=up,variant=alpha]
conquest:stone_trapdoormodel_181[facing=up,variant=bravo]
conquest:stone_trapdoormodel_181[facing=north,variant=alpha]
conquest:stone_trapdoormodel_181[facing=north,variant=bravo]
conquest:stone_trapdoormodel_181[facing=south,variant=alpha]
conquest:stone_trapdoormodel_181[facing=south,variant=bravo]
conquest:stone_trapdoormodel_181[facing=west,variant=alpha]
conquest:stone_trapdoormodel_181[facing=west,variant=bravo]
conquest:stone_trapdoormodel_181[facing=east,variant=alpha]
conquest:stone_trapdoormodel_181[facing=east,variant=bravo]
conquest:stone_trapdoormodel_182[facing=down,variant=alpha]
conquest:stone_trapdoormodel_182[facing=down,variant=bravo]
conquest:stone_trapdoormodel_182[facing=up,variant=alpha]
conquest:stone_trapdoormodel_182[facing=up,variant=bravo]
conquest:stone_trapdoormodel_182[facing=north,variant=alpha]
conquest:stone_trapdoormodel_182[facing=north,variant=bravo]
conquest:stone_trapdoormodel_182[facing=south,variant=alpha]
conquest:stone_trapdoormodel_182[facing=south,variant=bravo]
conquest:stone_trapdoormodel_182[facing=west,variant=alpha]
conquest:stone_trapdoormodel_182[facing=west,variant=bravo]
conquest:stone_trapdoormodel_182[facing=east,variant=alpha]
conquest:stone_trapdoormodel_182[facing=east,variant=bravo]
conquest:stone_trapdoormodel_183[facing=down,variant=alpha]
conquest:stone_trapdoormodel_183[facing=down,variant=bravo]
conquest:stone_trapdoormodel_183[facing=up,variant=alpha]
conquest:stone_trapdoormodel_183[facing=up,variant=bravo]
conquest:stone_trapdoormodel_183[facing=north,variant=alpha]
conquest:stone_trapdoormodel_183[facing=north,variant=bravo]
conquest:stone_trapdoormodel_183[facing=south,variant=alpha]
conquest:stone_trapdoormodel_183[facing=south,variant=bravo]
conquest:stone_trapdoormodel_183[facing=west,variant=alpha]
conquest:stone_trapdoormodel_183[facing=west,variant=bravo]
conquest:stone_trapdoormodel_183[facing=east,variant=alpha]
conquest:stone_trapdoormodel_183[facing=east,variant=bravo]
conquest:stone_trapdoormodel_184[facing=down,variant=alpha]
conquest:stone_trapdoormodel_184[facing=down,variant=bravo]
conquest:stone_trapdoormodel_184[facing=up,variant=alpha]
conquest:stone_trapdoormodel_184[facing=up,variant=bravo]
conquest:stone_trapdoormodel_184[facing=north,variant=alpha]
conquest:stone_trapdoormodel_184[facing=north,variant=bravo]
conquest:stone_trapdoormodel_184[facing=south,variant=alpha]
conquest:stone_trapdoormodel_184[facing=south,variant=bravo]
conquest:stone_trapdoormodel_184[facing=west,variant=alpha]
conquest:stone_trapdoormodel_184[facing=west,variant=bravo]
conquest:stone_trapdoormodel_184[facing=east,variant=alpha]
conquest:stone_trapdoormodel_184[facing=east,variant=bravo]
conquest:stone_trapdoormodel_185[facing=down,variant=alpha]
conquest:stone_trapdoormodel_185[facing=down,variant=bravo]
conquest:stone_trapdoormodel_185[facing=up,variant=alpha]
conquest:stone_trapdoormodel_185[facing=up,variant=bravo]
conquest:stone_trapdoormodel_185[facing=north,variant=alpha]
conquest:stone_trapdoormodel_185[facing=north,variant=bravo]
conquest:stone_trapdoormodel_185[facing=south,variant=alpha]
conquest:stone_trapdoormodel_185[facing=south,variant=bravo]
conquest:stone_trapdoormodel_185[facing=west,variant=alpha]
conquest:stone_trapdoormodel_185[facing=west,variant=bravo]
conquest:stone_trapdoormodel_185[facing=east,variant=alpha]
conquest:stone_trapdoormodel_185[facing=east,variant=bravo]
conquest:stone_trapdoormodel_186[facing=down,variant=alpha]
conquest:stone_trapdoormodel_186[facing=down,variant=bravo]
conquest:stone_trapdoormodel_186[facing=up,variant=alpha]
conquest:stone_trapdoormodel_186[facing=up,variant=bravo]
conquest:stone_trapdoormodel_186[facing=north,variant=alpha]
conquest:stone_trapdoormodel_186[facing=north,variant=bravo]
conquest:stone_trapdoormodel_186[facing=south,variant=alpha]
conquest:stone_trapdoormodel_186[facing=south,variant=bravo]
conquest:stone_trapdoormodel_186[facing=west,variant=alpha]
conquest:stone_trapdoormodel_186[facing=west,variant=bravo]
conquest:stone_trapdoormodel_186[facing=east,variant=alpha]
conquest:stone_trapdoormodel_186[facing=east,variant=bravo]
conquest:stone_trapdoormodel_187[facing=down,variant=alpha]
conquest:stone_trapdoormodel_187[facing=down,variant=bravo]
conquest:stone_trapdoormodel_187[facing=up,variant=alpha]
conquest:stone_trapdoormodel_187[facing=up,variant=bravo]
conquest:stone_trapdoormodel_187[facing=north,variant=alpha]
conquest:stone_trapdoormodel_187[facing=north,variant=bravo]
conquest:stone_trapdoormodel_187[facing=south,variant=alpha]
conquest:stone_trapdoormodel_187[facing=south,variant=bravo]
conquest:stone_trapdoormodel_187[facing=west,variant=alpha]
conquest:stone_trapdoormodel_187[facing=west,variant=bravo]
conquest:stone_trapdoormodel_187[facing=east,variant=alpha]
conquest:stone_trapdoormodel_187[facing=east,variant=bravo]
conquest:stone_trapdoormodel_188[facing=down,variant=alpha]
conquest:stone_trapdoormodel_188[facing=down,variant=bravo]
conquest:stone_trapdoormodel_188[facing=up,variant=alpha]
conquest:stone_trapdoormodel_188[facing=up,variant=bravo]
conquest:stone_trapdoormodel_188[facing=north,variant=alpha]
conquest:stone_trapdoormodel_188[facing=north,variant=bravo]
conquest:stone_trapdoormodel_188[facing=south,variant=alpha]
conquest:stone_trapdoormodel_188[facing=south,variant=bravo]
conquest:stone_trapdoormodel_188[facing=west,variant=alpha]
conquest:stone_trapdoormodel_188[facing=west,variant=bravo]
conquest:stone_trapdoormodel_188[facing=east,variant=alpha]
conquest:stone_trapdoormodel_188[facing=east,variant=bravo]
conquest:stone_trapdoormodel_189[facing=down,variant=alpha]
conquest:stone_trapdoormodel_189[facing=down,variant=bravo]
conquest:stone_trapdoormodel_189[facing=up,variant=alpha]
conquest:stone_trapdoormodel_189[facing=up,variant=bravo]
conquest:stone_trapdoormodel_189[facing=north,variant=alpha]
conquest:stone_trapdoormodel_189[facing=north,variant=bravo]
conquest:stone_trapdoormodel_189[facing=south,variant=alpha]
conquest:stone_trapdoormodel_189[facing=south,variant=bravo]
conquest:stone_trapdoormodel_189[facing=west,variant=alpha]
conquest:stone_trapdoormodel_189[facing=west,variant=bravo]
conquest:stone_trapdoormodel_189[facing=east,variant=alpha]
conquest:stone_trapdoormodel_189[facing=east,variant=bravo]
conquest:stone_trapdoormodel_190[facing=down,variant=alpha]
conquest:stone_trapdoormodel_190[facing=down,variant=bravo]
conquest:stone_trapdoormodel_190[facing=up,variant=alpha]
conquest:stone_trapdoormodel_190[facing=up,variant=bravo]
conquest:stone_trapdoormodel_190[facing=north,variant=alpha]
conquest:stone_trapdoormodel_190[facing=north,variant=bravo]
conquest:stone_trapdoormodel_190[facing=south,variant=alpha]
conquest:stone_trapdoormodel_190[facing=south,variant=bravo]
conquest:stone_trapdoormodel_190[facing=west,variant=alpha]
conquest:stone_trapdoormodel_190[facing=west,variant=bravo]
conquest:stone_trapdoormodel_190[facing=east,variant=alpha]
conquest:stone_trapdoormodel_190[facing=east,variant=bravo]
conquest:stone_trapdoormodel_191[facing=down,variant=alpha]
conquest:stone_trapdoormodel_191[facing=down,variant=bravo]
conquest:stone_trapdoormodel_191[facing=up,variant=alpha]
conquest:stone_trapdoormodel_191[facing=up,variant=bravo]
conquest:stone_trapdoormodel_191[facing=north,variant=alpha]
conquest:stone_trapdoormodel_191[facing=north,variant=bravo]
conquest:stone_trapdoormodel_191[facing=south,variant=alpha]
conquest:stone_trapdoormodel_191[facing=south,variant=bravo]
conquest:stone_trapdoormodel_191[facing=west,variant=alpha]
conquest:stone_trapdoormodel_191[facing=west,variant=bravo]
conquest:stone_trapdoormodel_191[facing=east,variant=alpha]
conquest:stone_trapdoormodel_191[facing=east,variant=bravo]
conquest:stone_trapdoormodel_192[facing=down,variant=alpha]
conquest:stone_trapdoormodel_192[facing=down,variant=bravo]
conquest:stone_trapdoormodel_192[facing=up,variant=alpha]
conquest:stone_trapdoormodel_192[facing=up,variant=bravo]
conquest:stone_trapdoormodel_192[facing=north,variant=alpha]
conquest:stone_trapdoormodel_192[facing=north,variant=bravo]
conquest:stone_trapdoormodel_192[facing=south,variant=alpha]
conquest:stone_trapdoormodel_192[facing=south,variant=bravo]
conquest:stone_trapdoormodel_192[facing=west,variant=alpha]
conquest:stone_trapdoormodel_192[facing=west,variant=bravo]
conquest:stone_trapdoormodel_192[facing=east,variant=alpha]
conquest:stone_trapdoormodel_192[facing=east,variant=bravo]
conquest:stone_trapdoormodel_193[facing=down,variant=alpha]
conquest:stone_trapdoormodel_193[facing=down,variant=bravo]
conquest:stone_trapdoormodel_193[facing=up,variant=alpha]
conquest:stone_trapdoormodel_193[facing=up,variant=bravo]
conquest:stone_trapdoormodel_193[facing=north,variant=alpha]
conquest:stone_trapdoormodel_193[facing=north,variant=bravo]
conquest:stone_trapdoormodel_193[facing=south,variant=alpha]
conquest:stone_trapdoormodel_193[facing=south,variant=bravo]
conquest:stone_trapdoormodel_193[facing=west,variant=alpha]
conquest:stone_trapdoormodel_193[facing=west,variant=bravo]
conquest:stone_trapdoormodel_193[facing=east,variant=alpha]
conquest:stone_trapdoormodel_193[facing=east,variant=bravo]
conquest:stone_trapdoormodel_194[facing=down,variant=alpha]
conquest:stone_trapdoormodel_194[facing=down,variant=bravo]
conquest:stone_trapdoormodel_194[facing=up,variant=alpha]
conquest:stone_trapdoormodel_194[facing=up,variant=bravo]
conquest:stone_trapdoormodel_194[facing=north,variant=alpha]
conquest:stone_trapdoormodel_194[facing=north,variant=bravo]
conquest:stone_trapdoormodel_194[facing=south,variant=alpha]
conquest:stone_trapdoormodel_194[facing=south,variant=bravo]
conquest:stone_trapdoormodel_194[facing=west,variant=alpha]
conquest:stone_trapdoormodel_194[facing=west,variant=bravo]
conquest:stone_trapdoormodel_194[facing=east,variant=alpha]
conquest:stone_trapdoormodel_194[facing=east,variant=bravo]
conquest:stone_trapdoormodel_195[facing=down,variant=alpha]
conquest:stone_trapdoormodel_195[facing=down,variant=bravo]
conquest:stone_trapdoormodel_195[facing=up,variant=alpha]
conquest:stone_trapdoormodel_195[facing=up,variant=bravo]
conquest:stone_trapdoormodel_195[facing=north,variant=alpha]
conquest:stone_trapdoormodel_195[facing=north,variant=bravo]
conquest:stone_trapdoormodel_195[facing=south,variant=alpha]
conquest:stone_trapdoormodel_195[facing=south,variant=bravo]
conquest:stone_trapdoormodel_195[facing=west,variant=alpha]
conquest:stone_trapdoormodel_195[facing=west,variant=bravo]
conquest:stone_trapdoormodel_195[facing=east,variant=alpha]
conquest:stone_trapdoormodel_195[facing=east,variant=bravo]
conquest:stone_trapdoormodel_196[facing=down,variant=alpha]
conquest:stone_trapdoormodel_196[facing=down,variant=bravo]
conquest:stone_trapdoormodel_196[facing=up,variant=alpha]
conquest:stone_trapdoormodel_196[facing=up,variant=bravo]
conquest:stone_trapdoormodel_196[facing=north,variant=alpha]
conquest:stone_trapdoormodel_196[facing=north,variant=bravo]
conquest:stone_trapdoormodel_196[facing=south,variant=alpha]
conquest:stone_trapdoormodel_196[facing=south,variant=bravo]
conquest:stone_trapdoormodel_196[facing=west,variant=alpha]
conquest:stone_trapdoormodel_196[facing=west,variant=bravo]
conquest:stone_trapdoormodel_196[facing=east,variant=alpha]
conquest:stone_trapdoormodel_196[facing=east,variant=bravo]
conquest:stone_trapdoormodel_197[facing=down,variant=alpha]
conquest:stone_trapdoormodel_197[facing=down,variant=bravo]
conquest:stone_trapdoormodel_197[facing=up,variant=alpha]
conquest:stone_trapdoormodel_197[facing=up,variant=bravo]
conquest:stone_trapdoormodel_197[facing=north,variant=alpha]
conquest:stone_trapdoormodel_197[facing=north,variant=bravo]
conquest:stone_trapdoormodel_197[facing=south,variant=alpha]
conquest:stone_trapdoormodel_197[facing=south,variant=bravo]
conquest:stone_trapdoormodel_197[facing=west,variant=alpha]
conquest:stone_trapdoormodel_197[facing=west,variant=bravo]
conquest:stone_trapdoormodel_197[facing=east,variant=alpha]
conquest:stone_trapdoormodel_197[facing=east,variant=bravo]
conquest:stone_trapdoormodel_198[facing=down,variant=alpha]
conquest:stone_trapdoormodel_198[facing=down,variant=bravo]
conquest:stone_trapdoormodel_198[facing=up,variant=alpha]
conquest:stone_trapdoormodel_198[facing=up,variant=bravo]
conquest:stone_trapdoormodel_198[facing=north,variant=alpha]
conquest:stone_trapdoormodel_198[facing=north,variant=bravo]
conquest:stone_trapdoormodel_198[facing=south,variant=alpha]
conquest:stone_trapdoormodel_198[facing=south,variant=bravo]
conquest:stone_trapdoormodel_198[facing=west,variant=alpha]
conquest:stone_trapdoormodel_198[facing=west,variant=bravo]
conquest:stone_trapdoormodel_198[facing=east,variant=alpha]
conquest:stone_trapdoormodel_198[facing=east,variant=bravo]
conquest:stone_trapdoormodel_199[facing=down,variant=alpha]
conquest:stone_trapdoormodel_199[facing=down,variant=bravo]
conquest:stone_trapdoormodel_199[facing=up,variant=alpha]
conquest:stone_trapdoormodel_199[facing=up,variant=bravo]
conquest:stone_trapdoormodel_199[facing=north,variant=alpha]
conquest:stone_trapdoormodel_199[facing=north,variant=bravo]
conquest:stone_trapdoormodel_199[facing=south,variant=alpha]
conquest:stone_trapdoormodel_199[facing=south,variant=bravo]
conquest:stone_trapdoormodel_199[facing=west,variant=alpha]
conquest:stone_trapdoormodel_199[facing=west,variant=bravo]
conquest:stone_trapdoormodel_199[facing=east,variant=alpha]
conquest:stone_trapdoormodel_199[facing=east,variant=bravo]
conquest:stone_trapdoormodel_200[facing=down,variant=alpha]
conquest:stone_trapdoormodel_200[facing=down,variant=bravo]
conquest:stone_trapdoormodel_200[facing=up,variant=alpha]
conquest:stone_trapdoormodel_200[facing=up,variant=bravo]
conquest:stone_trapdoormodel_200[facing=north,variant=alpha]
conquest:stone_trapdoormodel_200[facing=north,variant=bravo]
conquest:stone_trapdoormodel_200[facing=south,variant=alpha]
conquest:stone_trapdoormodel_200[facing=south,variant=bravo]
conquest:stone_trapdoormodel_200[facing=west,variant=alpha]
conquest:stone_trapdoormodel_200[facing=west,variant=bravo]
conquest:stone_trapdoormodel_200[facing=east,variant=alpha]
conquest:stone_trapdoormodel_200[facing=east,variant=bravo]
conquest:stone_trapdoormodel_201[facing=down,variant=alpha]
conquest:stone_trapdoormodel_201[facing=down,variant=bravo]
conquest:stone_trapdoormodel_201[facing=up,variant=alpha]
conquest:stone_trapdoormodel_201[facing=up,variant=bravo]
conquest:stone_trapdoormodel_201[facing=north,variant=alpha]
conquest:stone_trapdoormodel_201[facing=north,variant=bravo]
conquest:stone_trapdoormodel_201[facing=south,variant=alpha]
conquest:stone_trapdoormodel_201[facing=south,variant=bravo]
conquest:stone_trapdoormodel_201[facing=west,variant=alpha]
conquest:stone_trapdoormodel_201[facing=west,variant=bravo]
conquest:stone_trapdoormodel_201[facing=east,variant=alpha]
conquest:stone_trapdoormodel_201[facing=east,variant=bravo]
conquest:stone_trapdoormodel_202[facing=down,variant=alpha]
conquest:stone_trapdoormodel_202[facing=down,variant=bravo]
conquest:stone_trapdoormodel_202[facing=up,variant=alpha]
conquest:stone_trapdoormodel_202[facing=up,variant=bravo]
conquest:stone_trapdoormodel_202[facing=north,variant=alpha]
conquest:stone_trapdoormodel_202[facing=north,variant=bravo]
conquest:stone_trapdoormodel_202[facing=south,variant=alpha]
conquest:stone_trapdoormodel_202[facing=south,variant=bravo]
conquest:stone_trapdoormodel_202[facing=west,variant=alpha]
conquest:stone_trapdoormodel_202[facing=west,variant=bravo]
conquest:stone_trapdoormodel_202[facing=east,variant=alpha]
conquest:stone_trapdoormodel_202[facing=east,variant=bravo]
conquest:stone_trapdoormodel_203[facing=down,variant=alpha]
conquest:stone_trapdoormodel_203[facing=down,variant=bravo]
conquest:stone_trapdoormodel_203[facing=up,variant=alpha]
conquest:stone_trapdoormodel_203[facing=up,variant=bravo]
conquest:stone_trapdoormodel_203[facing=north,variant=alpha]
conquest:stone_trapdoormodel_203[facing=north,variant=bravo]
conquest:stone_trapdoormodel_203[facing=south,variant=alpha]
conquest:stone_trapdoormodel_203[facing=south,variant=bravo]
conquest:stone_trapdoormodel_203[facing=west,variant=alpha]
conquest:stone_trapdoormodel_203[facing=west,variant=bravo]
conquest:stone_trapdoormodel_203[facing=east,variant=alpha]
conquest:stone_trapdoormodel_203[facing=east,variant=bravo]
conquest:stone_carpet_1[variant=alpha]
conquest:stone_carpet_1[variant=bravo]
conquest:stone_carpet_1[variant=charlie]
conquest:stone_carpet_1[variant=delta]
conquest:stone_carpet_1[variant=echo]
conquest:stone_carpet_1[variant=fox]
conquest:stone_carpet_1[variant=golf]
conquest:stone_carpet_1[variant=hotel]
conquest:stone_carpet_1[variant=india]
conquest:stone_carpet_1[variant=juliet]
conquest:stone_carpet_1[variant=kilo]
conquest:stone_carpet_1[variant=lima]
conquest:stone_carpet_1[variant=mike]
conquest:stone_carpet_1[variant=november]
conquest:stone_carpet_1[variant=oscar]
conquest:stone_carpet_1[variant=papa]
conquest:stone_carpet_2[variant=alpha]
conquest:stone_carpet_2[variant=bravo]
conquest:stone_carpet_2[variant=charlie]
conquest:stone_carpet_2[variant=delta]
conquest:stone_carpet_2[variant=echo]
conquest:stone_carpet_2[variant=fox]
conquest:stone_carpet_2[variant=golf]
conquest:stone_carpet_2[variant=hotel]
conquest:stone_carpet_2[variant=india]
conquest:stone_carpet_2[variant=juliet]
conquest:stone_carpet_2[variant=kilo]
conquest:stone_carpet_2[variant=lima]
conquest:stone_carpet_2[variant=mike]
conquest:stone_carpet_2[variant=november]
conquest:stone_carpet_2[variant=oscar]
conquest:stone_carpet_2[variant=papa]
conquest:stone_carpet_3[variant=alpha]
conquest:stone_carpet_3[variant=bravo]
conquest:stone_carpet_3[variant=charlie]
conquest:stone_carpet_3[variant=delta]
conquest:stone_carpet_3[variant=echo]
conquest:stone_carpet_3[variant=fox]
conquest:stone_carpet_3[variant=golf]
conquest:stone_carpet_3[variant=hotel]
conquest:stone_carpet_3[variant=india]
conquest:stone_carpet_3[variant=juliet]
conquest:stone_carpet_3[variant=kilo]
conquest:stone_carpet_3[variant=lima]
conquest:stone_carpet_3[variant=mike]
conquest:stone_carpet_3[variant=november]
conquest:stone_carpet_3[variant=oscar]
conquest:stone_carpet_3[variant=papa]
conquest:stone_carpet_4[variant=alpha]
conquest:stone_carpet_4[variant=bravo]
conquest:stone_carpet_4[variant=charlie]
conquest:stone_carpet_4[variant=delta]
conquest:stone_carpet_4[variant=echo]
conquest:stone_carpet_4[variant=fox]
conquest:stone_carpet_4[variant=golf]
conquest:stone_carpet_4[variant=hotel]
conquest:stone_carpet_4[variant=india]
conquest:stone_carpet_4[variant=juliet]
conquest:stone_carpet_4[variant=kilo]
conquest:stone_carpet_4[variant=lima]
conquest:stone_carpet_4[variant=mike]
conquest:stone_carpet_4[variant=november]
conquest:stone_carpet_4[variant=oscar]
conquest:stone_carpet_4[variant=papa]
conquest:stone_carpet_5[variant=alpha]
conquest:stone_carpet_5[variant=bravo]
conquest:stone_carpet_5[variant=charlie]
conquest:stone_carpet_5[variant=delta]
conquest:stone_carpet_5[variant=echo]
conquest:stone_carpet_5[variant=fox]
conquest:stone_carpet_5[variant=golf]
conquest:stone_carpet_5[variant=hotel]
conquest:stone_carpet_5[variant=india]
conquest:stone_carpet_5[variant=juliet]
conquest:stone_carpet_5[variant=kilo]
conquest:stone_carpet_5[variant=lima]
conquest:stone_carpet_5[variant=mike]
conquest:stone_carpet_5[variant=november]
conquest:stone_carpet_5[variant=oscar]
conquest:stone_carpet_5[variant=papa]
conquest:stone_carpet_6[variant=alpha]
conquest:stone_carpet_6[variant=bravo]
conquest:stone_carpet_6[variant=charlie]
conquest:stone_carpet_6[variant=delta]
conquest:stone_carpet_6[variant=echo]
conquest:stone_carpet_6[variant=fox]
conquest:stone_carpet_6[variant=golf]
conquest:stone_carpet_6[variant=hotel]
conquest:stone_carpet_6[variant=india]
conquest:stone_carpet_6[variant=juliet]
conquest:stone_carpet_6[variant=kilo]
conquest:stone_carpet_6[variant=lima]
conquest:stone_carpet_6[variant=mike]
conquest:stone_carpet_6[variant=november]
conquest:stone_carpet_6[variant=oscar]
conquest:stone_carpet_6[variant=papa]
conquest:stone_carpet_7[variant=alpha]
conquest:stone_carpet_7[variant=bravo]
conquest:stone_carpet_7[variant=charlie]
conquest:stone_carpet_7[variant=delta]
conquest:stone_carpet_7[variant=echo]
conquest:stone_carpet_7[variant=fox]
conquest:stone_carpet_7[variant=golf]
conquest:stone_carpet_7[variant=hotel]
conquest:stone_carpet_7[variant=india]
conquest:stone_carpet_7[variant=juliet]
conquest:stone_carpet_7[variant=kilo]
conquest:stone_carpet_7[variant=lima]
conquest:stone_carpet_7[variant=mike]
conquest:stone_carpet_7[variant=november]
conquest:stone_carpet_7[variant=oscar]
conquest:stone_carpet_7[variant=papa]
conquest:climbingrocks[facing=north]
conquest:climbingrocks[facing=south]
conquest:climbingrocks[facing=west]
conquest:climbingrocks[facing=east]
conquest:stone_layer_1[height=height2,variant=alpha]
conquest:stone_layer_1[height=height2,variant=bravo]
conquest:stone_layer_1[height=height4,variant=alpha]
conquest:stone_layer_1[height=height4,variant=bravo]
conquest:stone_layer_1[height=height6,variant=alpha]
conquest:stone_layer_1[height=height6,variant=bravo]
conquest:stone_layer_1[height=height8,variant=alpha]
conquest:stone_layer_1[height=height8,variant=bravo]
conquest:stone_layer_1[height=height10,variant=alpha]
conquest:stone_layer_1[height=height10,variant=bravo]
conquest:stone_layer_1[height=height12,variant=alpha]
conquest:stone_layer_1[height=height12,variant=bravo]
conquest:stone_layer_1[height=height14,variant=alpha]
conquest:stone_layer_1[height=height14,variant=bravo]
conquest:stone_layer_1[height=full,variant=alpha]
conquest:stone_layer_1[height=full,variant=bravo]
conquest:stone_layer_2[height=height2,variant=alpha]
conquest:stone_layer_2[height=height2,variant=bravo]
conquest:stone_layer_2[height=height4,variant=alpha]
conquest:stone_layer_2[height=height4,variant=bravo]
conquest:stone_layer_2[height=height6,variant=alpha]
conquest:stone_layer_2[height=height6,variant=bravo]
conquest:stone_layer_2[height=height8,variant=alpha]
conquest:stone_layer_2[height=height8,variant=bravo]
conquest:stone_layer_2[height=height10,variant=alpha]
conquest:stone_layer_2[height=height10,variant=bravo]
conquest:stone_layer_2[height=height12,variant=alpha]
conquest:stone_layer_2[height=height12,variant=bravo]
conquest:stone_layer_2[height=height14,variant=alpha]
conquest:stone_layer_2[height=height14,variant=bravo]
conquest:stone_layer_2[height=full,variant=alpha]
conquest:stone_layer_2[height=full,variant=bravo]
conquest:stone_layer_3[height=height2,variant=alpha]
conquest:stone_layer_3[height=height2,variant=bravo]
conquest:stone_layer_3[height=height4,variant=alpha]
conquest:stone_layer_3[height=height4,variant=bravo]
conquest:stone_layer_3[height=height6,variant=alpha]
conquest:stone_layer_3[height=height6,variant=bravo]
conquest:stone_layer_3[height=height8,variant=alpha]
conquest:stone_layer_3[height=height8,variant=bravo]
conquest:stone_layer_3[height=height10,variant=alpha]
conquest:stone_layer_3[height=height10,variant=bravo]
conquest:stone_layer_3[height=height12,variant=alpha]
conquest:stone_layer_3[height=height12,variant=bravo]
conquest:stone_layer_3[height=height14,variant=alpha]
conquest:stone_layer_3[height=height14,variant=bravo]
conquest:stone_layer_3[height=full,variant=alpha]
conquest:stone_layer_3[height=full,variant=bravo]
conquest:stone_layer_4[height=height2,variant=alpha]
conquest:stone_layer_4[height=height2,variant=bravo]
conquest:stone_layer_4[height=height4,variant=alpha]
conquest:stone_layer_4[height=height4,variant=bravo]
conquest:stone_layer_4[height=height6,variant=alpha]
conquest:stone_layer_4[height=height6,variant=bravo]
conquest:stone_layer_4[height=height8,variant=alpha]
conquest:stone_layer_4[height=height8,variant=bravo]
conquest:stone_layer_4[height=height10,variant=alpha]
conquest:stone_layer_4[height=height10,variant=bravo]
conquest:stone_layer_4[height=height12,variant=alpha]
conquest:stone_layer_4[height=height12,variant=bravo]
conquest:stone_layer_4[height=height14,variant=alpha]
conquest:stone_layer_4[height=height14,variant=bravo]
conquest:stone_layer_4[height=full,variant=alpha]
conquest:stone_layer_4[height=full,variant=bravo]
conquest:stone_layer_5[height=height2,variant=alpha]
conquest:stone_layer_5[height=height2,variant=bravo]
conquest:stone_layer_5[height=height4,variant=alpha]
conquest:stone_layer_5[height=height4,variant=bravo]
conquest:stone_layer_5[height=height6,variant=alpha]
conquest:stone_layer_5[height=height6,variant=bravo]
conquest:stone_layer_5[height=height8,variant=alpha]
conquest:stone_layer_5[height=height8,variant=bravo]
conquest:stone_layer_5[height=height10,variant=alpha]
conquest:stone_layer_5[height=height10,variant=bravo]
conquest:stone_layer_5[height=height12,variant=alpha]
conquest:stone_layer_5[height=height12,variant=bravo]
conquest:stone_layer_5[height=height14,variant=alpha]
conquest:stone_layer_5[height=height14,variant=bravo]
conquest:stone_layer_5[height=full,variant=alpha]
conquest:stone_layer_5[height=full,variant=bravo]
conquest:stone_layer_6[height=height2,variant=alpha]
conquest:stone_layer_6[height=height2,variant=bravo]
conquest:stone_layer_6[height=height4,variant=alpha]
conquest:stone_layer_6[height=height4,variant=bravo]
conquest:stone_layer_6[height=height6,variant=alpha]
conquest:stone_layer_6[height=height6,variant=bravo]
conquest:stone_layer_6[height=height8,variant=alpha]
conquest:stone_layer_6[height=height8,variant=bravo]
conquest:stone_layer_6[height=height10,variant=alpha]
conquest:stone_layer_6[height=height10,variant=bravo]
conquest:stone_layer_6[height=height12,variant=alpha]
conquest:stone_layer_6[height=height12,variant=bravo]
conquest:stone_layer_6[height=height14,variant=alpha]
conquest:stone_layer_6[height=height14,variant=bravo]
conquest:stone_layer_6[height=full,variant=alpha]
conquest:stone_layer_6[height=full,variant=bravo]
conquest:stone_layer_7[height=height2,variant=alpha]
conquest:stone_layer_7[height=height2,variant=bravo]
conquest:stone_layer_7[height=height4,variant=alpha]
conquest:stone_layer_7[height=height4,variant=bravo]
conquest:stone_layer_7[height=height6,variant=alpha]
conquest:stone_layer_7[height=height6,variant=bravo]
conquest:stone_layer_7[height=height8,variant=alpha]
conquest:stone_layer_7[height=height8,variant=bravo]
conquest:stone_layer_7[height=height10,variant=alpha]
conquest:stone_layer_7[height=height10,variant=bravo]
conquest:stone_layer_7[height=height12,variant=alpha]
conquest:stone_layer_7[height=height12,variant=bravo]
conquest:stone_layer_7[height=height14,variant=alpha]
conquest:stone_layer_7[height=height14,variant=bravo]
conquest:stone_layer_7[height=full,variant=alpha]
conquest:stone_layer_7[height=full,variant=bravo]
conquest:stone_layer_8[height=height2,variant=alpha]
conquest:stone_layer_8[height=height2,variant=bravo]
conquest:stone_layer_8[height=height4,variant=alpha]
conquest:stone_layer_8[height=height4,variant=bravo]
conquest:stone_layer_8[height=height6,variant=alpha]
conquest:stone_layer_8[height=height6,variant=bravo]
conquest:stone_layer_8[height=height8,variant=alpha]
conquest:stone_layer_8[height=height8,variant=bravo]
conquest:stone_layer_8[height=height10,variant=alpha]
conquest:stone_layer_8[height=height10,variant=bravo]
conquest:stone_layer_8[height=height12,variant=alpha]
conquest:stone_layer_8[height=height12,variant=bravo]
conquest:stone_layer_8[height=height14,variant=alpha]
conquest:stone_layer_8[height=height14,variant=bravo]
conquest:stone_layer_8[height=full,variant=alpha]
conquest:stone_layer_8[height=full,variant=bravo]
conquest:base_marblesandstone_endframe[eye=true,facing=north]
conquest:base_marblesandstone_endframe[eye=true,facing=south]
conquest:base_marblesandstone_endframe[eye=true,facing=west]
conquest:base_marblesandstone_endframe[eye=true,facing=east]
conquest:base_marblesandstone_endframe[eye=false,facing=north]
conquest:base_marblesandstone_endframe[eye=false,facing=south]
conquest:base_marblesandstone_endframe[eye=false,facing=west]
conquest:base_marblesandstone_endframe[eye=false,facing=east]
conquest:urn_terracotta_endframe[eye=true,facing=north]
conquest:urn_terracotta_endframe[eye=true,facing=south]
conquest:urn_terracotta_endframe[eye=true,facing=west]
conquest:urn_terracotta_endframe[eye=true,facing=east]
conquest:urn_terracotta_endframe[eye=false,facing=north]
conquest:urn_terracotta_endframe[eye=false,facing=south]
conquest:urn_terracotta_endframe[eye=false,facing=west]
conquest:urn_terracotta_endframe[eye=false,facing=east]
conquest:stone_directionalnocollision_1[facing=north,variant=alpha]
conquest:stone_directionalnocollision_1[facing=north,variant=bravo]
conquest:stone_directionalnocollision_1[facing=north,variant=charlie]
conquest:stone_directionalnocollision_1[facing=north,variant=delta]
conquest:stone_directionalnocollision_1[facing=south,variant=alpha]
conquest:stone_directionalnocollision_1[facing=south,variant=bravo]
conquest:stone_directionalnocollision_1[facing=south,variant=charlie]
conquest:stone_directionalnocollision_1[facing=south,variant=delta]
conquest:stone_directionalnocollision_1[facing=west,variant=alpha]
conquest:stone_directionalnocollision_1[facing=west,variant=bravo]
conquest:stone_directionalnocollision_1[facing=west,variant=charlie]
conquest:stone_directionalnocollision_1[facing=west,variant=delta]
conquest:stone_directionalnocollision_1[facing=east,variant=alpha]
conquest:stone_directionalnocollision_1[facing=east,variant=bravo]
conquest:stone_directionalnocollision_1[facing=east,variant=charlie]
conquest:stone_directionalnocollision_1[facing=east,variant=delta]
conquest:stone_directionalnocollision_2[facing=north,variant=alpha]
conquest:stone_directionalnocollision_2[facing=north,variant=bravo]
conquest:stone_directionalnocollision_2[facing=north,variant=charlie]
conquest:stone_directionalnocollision_2[facing=north,variant=delta]
conquest:stone_directionalnocollision_2[facing=south,variant=alpha]
conquest:stone_directionalnocollision_2[facing=south,variant=bravo]
conquest:stone_directionalnocollision_2[facing=south,variant=charlie]
conquest:stone_directionalnocollision_2[facing=south,variant=delta]
conquest:stone_directionalnocollision_2[facing=west,variant=alpha]
conquest:stone_directionalnocollision_2[facing=west,variant=bravo]
conquest:stone_directionalnocollision_2[facing=west,variant=charlie]
conquest:stone_directionalnocollision_2[facing=west,variant=delta]
conquest:stone_directionalnocollision_2[facing=east,variant=alpha]
conquest:stone_directionalnocollision_2[facing=east,variant=bravo]
conquest:stone_directionalnocollision_2[facing=east,variant=charlie]
conquest:stone_directionalnocollision_2[facing=east,variant=delta]
conquest:stone_nocollision_1[variant=alpha]
conquest:stone_nocollision_1[variant=bravo]
conquest:stone_nocollision_1[variant=charlie]
conquest:stone_nocollision_1[variant=delta]
conquest:stone_nocollision_1[variant=echo]
conquest:stone_nocollision_1[variant=fox]
conquest:stone_nocollision_1[variant=golf]
conquest:stone_nocollision_1[variant=hotel]
conquest:stone_nocollision_1[variant=india]
conquest:stone_nocollision_1[variant=juliet]
conquest:stone_nocollision_1[variant=kilo]
conquest:stone_nocollision_1[variant=lima]
conquest:stone_nocollision_1[variant=mike]
conquest:stone_nocollision_1[variant=november]
conquest:stone_nocollision_1[variant=oscar]
conquest:stone_nocollision_1[variant=papa]
conquest:stone_nocollision_2[variant=alpha]
conquest:stone_nocollision_2[variant=bravo]
conquest:stone_nocollision_2[variant=charlie]
conquest:stone_nocollision_2[variant=delta]
conquest:stone_nocollision_2[variant=echo]
conquest:stone_nocollision_2[variant=fox]
conquest:stone_nocollision_2[variant=golf]
conquest:stone_nocollision_2[variant=hotel]
conquest:stone_nocollision_2[variant=india]
conquest:stone_nocollision_2[variant=juliet]
conquest:stone_nocollision_2[variant=kilo]
conquest:stone_nocollision_2[variant=lima]
conquest:stone_nocollision_2[variant=mike]
conquest:stone_nocollision_2[variant=november]
conquest:stone_nocollision_2[variant=oscar]
conquest:stone_nocollision_2[variant=papa]
conquest:stone_nocollision_3[variant=alpha]
conquest:stone_nocollision_3[variant=bravo]
conquest:stone_nocollision_3[variant=charlie]
conquest:stone_nocollision_3[variant=delta]
conquest:stone_nocollision_3[variant=echo]
conquest:stone_nocollision_3[variant=fox]
conquest:stone_nocollision_3[variant=golf]
conquest:stone_nocollision_3[variant=hotel]
conquest:stone_nocollision_3[variant=india]
conquest:stone_nocollision_3[variant=juliet]
conquest:stone_nocollision_3[variant=kilo]
conquest:stone_nocollision_3[variant=lima]
conquest:stone_nocollision_3[variant=mike]
conquest:stone_nocollision_3[variant=november]
conquest:stone_nocollision_3[variant=oscar]
conquest:stone_nocollision_3[variant=papa]
conquest:wood_full_1[variant=alpha]
conquest:wood_full_1[variant=bravo]
conquest:wood_full_1[variant=charlie]
conquest:wood_full_1[variant=delta]
conquest:wood_full_1[variant=echo]
conquest:wood_full_1[variant=fox]
conquest:wood_full_1[variant=golf]
conquest:wood_full_1[variant=hotel]
conquest:wood_full_1[variant=india]
conquest:wood_full_1[variant=juliet]
conquest:wood_full_1[variant=kilo]
conquest:wood_full_1[variant=lima]
conquest:wood_full_1[variant=mike]
conquest:wood_full_1[variant=november]
conquest:wood_full_1[variant=oscar]
conquest:wood_full_1[variant=papa]
conquest:wood_full_2[variant=alpha]
conquest:wood_full_2[variant=bravo]
conquest:wood_full_2[variant=charlie]
conquest:wood_full_2[variant=delta]
conquest:wood_full_2[variant=echo]
conquest:wood_full_2[variant=fox]
conquest:wood_full_2[variant=golf]
conquest:wood_full_2[variant=hotel]
conquest:wood_full_2[variant=india]
conquest:wood_full_2[variant=juliet]
conquest:wood_full_2[variant=kilo]
conquest:wood_full_2[variant=lima]
conquest:wood_full_2[variant=mike]
conquest:wood_full_2[variant=november]
conquest:wood_full_2[variant=oscar]
conquest:wood_full_2[variant=papa]
conquest:wood_full_3[variant=alpha]
conquest:wood_full_3[variant=bravo]
conquest:wood_full_3[variant=charlie]
conquest:wood_full_3[variant=delta]
conquest:wood_full_3[variant=echo]
conquest:wood_full_3[variant=fox]
conquest:wood_full_3[variant=golf]
conquest:wood_full_3[variant=hotel]
conquest:wood_full_3[variant=india]
conquest:wood_full_3[variant=juliet]
conquest:wood_full_3[variant=kilo]
conquest:wood_full_3[variant=lima]
conquest:wood_full_3[variant=mike]
conquest:wood_full_3[variant=november]
conquest:wood_full_3[variant=oscar]
conquest:wood_full_3[variant=papa]
conquest:wood_full_4[variant=alpha]
conquest:wood_full_4[variant=bravo]
conquest:wood_full_4[variant=charlie]
conquest:wood_full_4[variant=delta]
conquest:wood_full_4[variant=echo]
conquest:wood_full_4[variant=fox]
conquest:wood_full_4[variant=golf]
conquest:wood_full_4[variant=hotel]
conquest:wood_full_4[variant=india]
conquest:wood_full_4[variant=juliet]
conquest:wood_full_4[variant=kilo]
conquest:wood_full_4[variant=lima]
conquest:wood_full_4[variant=mike]
conquest:wood_full_4[variant=november]
conquest:wood_full_4[variant=oscar]
conquest:wood_full_4[variant=papa]
conquest:wood_full_5[variant=alpha]
conquest:wood_full_5[variant=bravo]
conquest:wood_full_5[variant=charlie]
conquest:wood_full_5[variant=delta]
conquest:wood_full_5[variant=echo]
conquest:wood_full_5[variant=fox]
conquest:wood_full_5[variant=golf]
conquest:wood_full_5[variant=hotel]
conquest:wood_full_5[variant=india]
conquest:wood_full_5[variant=juliet]
conquest:wood_full_5[variant=kilo]
conquest:wood_full_5[variant=lima]
conquest:wood_full_5[variant=mike]
conquest:wood_full_5[variant=november]
conquest:wood_full_5[variant=oscar]
conquest:wood_full_5[variant=papa]
conquest:wood_full_6[variant=alpha]
conquest:wood_full_6[variant=bravo]
conquest:wood_full_6[variant=charlie]
conquest:wood_full_6[variant=delta]
conquest:wood_full_6[variant=echo]
conquest:wood_full_6[variant=fox]
conquest:wood_full_6[variant=golf]
conquest:wood_full_6[variant=hotel]
conquest:wood_full_6[variant=india]
conquest:wood_full_6[variant=juliet]
conquest:wood_full_6[variant=kilo]
conquest:wood_full_6[variant=lima]
conquest:wood_full_6[variant=mike]
conquest:wood_full_6[variant=november]
conquest:wood_full_6[variant=oscar]
conquest:wood_full_6[variant=papa]
conquest:wood_full_7[variant=alpha]
conquest:wood_full_7[variant=bravo]
conquest:wood_full_7[variant=charlie]
conquest:wood_full_7[variant=delta]
conquest:wood_full_7[variant=echo]
conquest:wood_full_7[variant=fox]
conquest:wood_full_7[variant=golf]
conquest:wood_full_7[variant=hotel]
conquest:wood_full_7[variant=india]
conquest:wood_full_7[variant=juliet]
conquest:wood_full_7[variant=kilo]
conquest:wood_full_7[variant=lima]
conquest:wood_full_7[variant=mike]
conquest:wood_full_7[variant=november]
conquest:wood_full_7[variant=oscar]
conquest:wood_full_7[variant=papa]
conquest:wood_full_8[variant=alpha]
conquest:wood_full_8[variant=bravo]
conquest:wood_full_8[variant=charlie]
conquest:wood_full_8[variant=delta]
conquest:wood_full_8[variant=echo]
conquest:wood_full_8[variant=fox]
conquest:wood_full_8[variant=golf]
conquest:wood_full_8[variant=hotel]
conquest:wood_full_8[variant=india]
conquest:wood_full_8[variant=juliet]
conquest:wood_full_8[variant=kilo]
conquest:wood_full_8[variant=lima]
conquest:wood_full_8[variant=mike]
conquest:wood_full_8[variant=november]
conquest:wood_full_8[variant=oscar]
conquest:wood_full_8[variant=papa]
conquest:wood_fullslit_1[down=true,up=true,variant=alpha]
conquest:wood_fullslit_1[down=true,up=true,variant=bravo]
conquest:wood_fullslit_1[down=true,up=true,variant=charlie]
conquest:wood_fullslit_1[down=true,up=true,variant=delta]
conquest:wood_fullslit_1[down=true,up=true,variant=echo]
conquest:wood_fullslit_1[down=true,up=true,variant=fox]
conquest:wood_fullslit_1[down=true,up=true,variant=golf]
conquest:wood_fullslit_1[down=true,up=true,variant=hotel]
conquest:wood_fullslit_1[down=true,up=true,variant=india]
conquest:wood_fullslit_1[down=true,up=true,variant=juliet]
conquest:wood_fullslit_1[down=true,up=true,variant=kilo]
conquest:wood_fullslit_1[down=true,up=true,variant=lima]
conquest:wood_fullslit_1[down=true,up=true,variant=mike]
conquest:wood_fullslit_1[down=true,up=true,variant=november]
conquest:wood_fullslit_1[down=true,up=true,variant=oscar]
conquest:wood_fullslit_1[down=true,up=true,variant=papa]
conquest:wood_fullslit_1[down=true,up=false,variant=alpha]
conquest:wood_fullslit_1[down=true,up=false,variant=bravo]
conquest:wood_fullslit_1[down=true,up=false,variant=charlie]
conquest:wood_fullslit_1[down=true,up=false,variant=delta]
conquest:wood_fullslit_1[down=true,up=false,variant=echo]
conquest:wood_fullslit_1[down=true,up=false,variant=fox]
conquest:wood_fullslit_1[down=true,up=false,variant=golf]
conquest:wood_fullslit_1[down=true,up=false,variant=hotel]
conquest:wood_fullslit_1[down=true,up=false,variant=india]
conquest:wood_fullslit_1[down=true,up=false,variant=juliet]
conquest:wood_fullslit_1[down=true,up=false,variant=kilo]
conquest:wood_fullslit_1[down=true,up=false,variant=lima]
conquest:wood_fullslit_1[down=true,up=false,variant=mike]
conquest:wood_fullslit_1[down=true,up=false,variant=november]
conquest:wood_fullslit_1[down=true,up=false,variant=oscar]
conquest:wood_fullslit_1[down=true,up=false,variant=papa]
conquest:wood_fullslit_1[down=false,up=true,variant=alpha]
conquest:wood_fullslit_1[down=false,up=true,variant=bravo]
conquest:wood_fullslit_1[down=false,up=true,variant=charlie]
conquest:wood_fullslit_1[down=false,up=true,variant=delta]
conquest:wood_fullslit_1[down=false,up=true,variant=echo]
conquest:wood_fullslit_1[down=false,up=true,variant=fox]
conquest:wood_fullslit_1[down=false,up=true,variant=golf]
conquest:wood_fullslit_1[down=false,up=true,variant=hotel]
conquest:wood_fullslit_1[down=false,up=true,variant=india]
conquest:wood_fullslit_1[down=false,up=true,variant=juliet]
conquest:wood_fullslit_1[down=false,up=true,variant=kilo]
conquest:wood_fullslit_1[down=false,up=true,variant=lima]
conquest:wood_fullslit_1[down=false,up=true,variant=mike]
conquest:wood_fullslit_1[down=false,up=true,variant=november]
conquest:wood_fullslit_1[down=false,up=true,variant=oscar]
conquest:wood_fullslit_1[down=false,up=true,variant=papa]
conquest:wood_fullslit_1[down=false,up=false,variant=alpha]
conquest:wood_fullslit_1[down=false,up=false,variant=bravo]
conquest:wood_fullslit_1[down=false,up=false,variant=charlie]
conquest:wood_fullslit_1[down=false,up=false,variant=delta]
conquest:wood_fullslit_1[down=false,up=false,variant=echo]
conquest:wood_fullslit_1[down=false,up=false,variant=fox]
conquest:wood_fullslit_1[down=false,up=false,variant=golf]
conquest:wood_fullslit_1[down=false,up=false,variant=hotel]
conquest:wood_fullslit_1[down=false,up=false,variant=india]
conquest:wood_fullslit_1[down=false,up=false,variant=juliet]
conquest:wood_fullslit_1[down=false,up=false,variant=kilo]
conquest:wood_fullslit_1[down=false,up=false,variant=lima]
conquest:wood_fullslit_1[down=false,up=false,variant=mike]
conquest:wood_fullslit_1[down=false,up=false,variant=november]
conquest:wood_fullslit_1[down=false,up=false,variant=oscar]
conquest:wood_fullslit_1[down=false,up=false,variant=papa]
conquest:wood_fullslit_2[down=true,up=true,variant=alpha]
conquest:wood_fullslit_2[down=true,up=true,variant=bravo]
conquest:wood_fullslit_2[down=true,up=true,variant=charlie]
conquest:wood_fullslit_2[down=true,up=true,variant=delta]
conquest:wood_fullslit_2[down=true,up=true,variant=echo]
conquest:wood_fullslit_2[down=true,up=true,variant=fox]
conquest:wood_fullslit_2[down=true,up=true,variant=golf]
conquest:wood_fullslit_2[down=true,up=true,variant=hotel]
conquest:wood_fullslit_2[down=true,up=true,variant=india]
conquest:wood_fullslit_2[down=true,up=true,variant=juliet]
conquest:wood_fullslit_2[down=true,up=true,variant=kilo]
conquest:wood_fullslit_2[down=true,up=true,variant=lima]
conquest:wood_fullslit_2[down=true,up=true,variant=mike]
conquest:wood_fullslit_2[down=true,up=true,variant=november]
conquest:wood_fullslit_2[down=true,up=true,variant=oscar]
conquest:wood_fullslit_2[down=true,up=true,variant=papa]
conquest:wood_fullslit_2[down=true,up=false,variant=alpha]
conquest:wood_fullslit_2[down=true,up=false,variant=bravo]
conquest:wood_fullslit_2[down=true,up=false,variant=charlie]
conquest:wood_fullslit_2[down=true,up=false,variant=delta]
conquest:wood_fullslit_2[down=true,up=false,variant=echo]
conquest:wood_fullslit_2[down=true,up=false,variant=fox]
conquest:wood_fullslit_2[down=true,up=false,variant=golf]
conquest:wood_fullslit_2[down=true,up=false,variant=hotel]
conquest:wood_fullslit_2[down=true,up=false,variant=india]
conquest:wood_fullslit_2[down=true,up=false,variant=juliet]
conquest:wood_fullslit_2[down=true,up=false,variant=kilo]
conquest:wood_fullslit_2[down=true,up=false,variant=lima]
conquest:wood_fullslit_2[down=true,up=false,variant=mike]
conquest:wood_fullslit_2[down=true,up=false,variant=november]
conquest:wood_fullslit_2[down=true,up=false,variant=oscar]
conquest:wood_fullslit_2[down=true,up=false,variant=papa]
conquest:wood_fullslit_2[down=false,up=true,variant=alpha]
conquest:wood_fullslit_2[down=false,up=true,variant=bravo]
conquest:wood_fullslit_2[down=false,up=true,variant=charlie]
conquest:wood_fullslit_2[down=false,up=true,variant=delta]
conquest:wood_fullslit_2[down=false,up=true,variant=echo]
conquest:wood_fullslit_2[down=false,up=true,variant=fox]
conquest:wood_fullslit_2[down=false,up=true,variant=golf]
conquest:wood_fullslit_2[down=false,up=true,variant=hotel]
conquest:wood_fullslit_2[down=false,up=true,variant=india]
conquest:wood_fullslit_2[down=false,up=true,variant=juliet]
conquest:wood_fullslit_2[down=false,up=true,variant=kilo]
conquest:wood_fullslit_2[down=false,up=true,variant=lima]
conquest:wood_fullslit_2[down=false,up=true,variant=mike]
conquest:wood_fullslit_2[down=false,up=true,variant=november]
conquest:wood_fullslit_2[down=false,up=true,variant=oscar]
conquest:wood_fullslit_2[down=false,up=true,variant=papa]
conquest:wood_fullslit_2[down=false,up=false,variant=alpha]
conquest:wood_fullslit_2[down=false,up=false,variant=bravo]
conquest:wood_fullslit_2[down=false,up=false,variant=charlie]
conquest:wood_fullslit_2[down=false,up=false,variant=delta]
conquest:wood_fullslit_2[down=false,up=false,variant=echo]
conquest:wood_fullslit_2[down=false,up=false,variant=fox]
conquest:wood_fullslit_2[down=false,up=false,variant=golf]
conquest:wood_fullslit_2[down=false,up=false,variant=hotel]
conquest:wood_fullslit_2[down=false,up=false,variant=india]
conquest:wood_fullslit_2[down=false,up=false,variant=juliet]
conquest:wood_fullslit_2[down=false,up=false,variant=kilo]
conquest:wood_fullslit_2[down=false,up=false,variant=lima]
conquest:wood_fullslit_2[down=false,up=false,variant=mike]
conquest:wood_fullslit_2[down=false,up=false,variant=november]
conquest:wood_fullslit_2[down=false,up=false,variant=oscar]
conquest:wood_fullslit_2[down=false,up=false,variant=papa]
conquest:wood_fullslit_3[down=true,up=true,variant=alpha]
conquest:wood_fullslit_3[down=true,up=true,variant=bravo]
conquest:wood_fullslit_3[down=true,up=true,variant=charlie]
conquest:wood_fullslit_3[down=true,up=true,variant=delta]
conquest:wood_fullslit_3[down=true,up=true,variant=echo]
conquest:wood_fullslit_3[down=true,up=true,variant=fox]
conquest:wood_fullslit_3[down=true,up=true,variant=golf]
conquest:wood_fullslit_3[down=true,up=true,variant=hotel]
conquest:wood_fullslit_3[down=true,up=true,variant=india]
conquest:wood_fullslit_3[down=true,up=true,variant=juliet]
conquest:wood_fullslit_3[down=true,up=true,variant=kilo]
conquest:wood_fullslit_3[down=true,up=true,variant=lima]
conquest:wood_fullslit_3[down=true,up=true,variant=mike]
conquest:wood_fullslit_3[down=true,up=true,variant=november]
conquest:wood_fullslit_3[down=true,up=true,variant=oscar]
conquest:wood_fullslit_3[down=true,up=true,variant=papa]
conquest:wood_fullslit_3[down=true,up=false,variant=alpha]
conquest:wood_fullslit_3[down=true,up=false,variant=bravo]
conquest:wood_fullslit_3[down=true,up=false,variant=charlie]
conquest:wood_fullslit_3[down=true,up=false,variant=delta]
conquest:wood_fullslit_3[down=true,up=false,variant=echo]
conquest:wood_fullslit_3[down=true,up=false,variant=fox]
conquest:wood_fullslit_3[down=true,up=false,variant=golf]
conquest:wood_fullslit_3[down=true,up=false,variant=hotel]
conquest:wood_fullslit_3[down=true,up=false,variant=india]
conquest:wood_fullslit_3[down=true,up=false,variant=juliet]
conquest:wood_fullslit_3[down=true,up=false,variant=kilo]
conquest:wood_fullslit_3[down=true,up=false,variant=lima]
conquest:wood_fullslit_3[down=true,up=false,variant=mike]
conquest:wood_fullslit_3[down=true,up=false,variant=november]
conquest:wood_fullslit_3[down=true,up=false,variant=oscar]
conquest:wood_fullslit_3[down=true,up=false,variant=papa]
conquest:wood_fullslit_3[down=false,up=true,variant=alpha]
conquest:wood_fullslit_3[down=false,up=true,variant=bravo]
conquest:wood_fullslit_3[down=false,up=true,variant=charlie]
conquest:wood_fullslit_3[down=false,up=true,variant=delta]
conquest:wood_fullslit_3[down=false,up=true,variant=echo]
conquest:wood_fullslit_3[down=false,up=true,variant=fox]
conquest:wood_fullslit_3[down=false,up=true,variant=golf]
conquest:wood_fullslit_3[down=false,up=true,variant=hotel]
conquest:wood_fullslit_3[down=false,up=true,variant=india]
conquest:wood_fullslit_3[down=false,up=true,variant=juliet]
conquest:wood_fullslit_3[down=false,up=true,variant=kilo]
conquest:wood_fullslit_3[down=false,up=true,variant=lima]
conquest:wood_fullslit_3[down=false,up=true,variant=mike]
conquest:wood_fullslit_3[down=false,up=true,variant=november]
conquest:wood_fullslit_3[down=false,up=true,variant=oscar]
conquest:wood_fullslit_3[down=false,up=true,variant=papa]
conquest:wood_fullslit_3[down=false,up=false,variant=alpha]
conquest:wood_fullslit_3[down=false,up=false,variant=bravo]
conquest:wood_fullslit_3[down=false,up=false,variant=charlie]
conquest:wood_fullslit_3[down=false,up=false,variant=delta]
conquest:wood_fullslit_3[down=false,up=false,variant=echo]
conquest:wood_fullslit_3[down=false,up=false,variant=fox]
conquest:wood_fullslit_3[down=false,up=false,variant=golf]
conquest:wood_fullslit_3[down=false,up=false,variant=hotel]
conquest:wood_fullslit_3[down=false,up=false,variant=india]
conquest:wood_fullslit_3[down=false,up=false,variant=juliet]
conquest:wood_fullslit_3[down=false,up=false,variant=kilo]
conquest:wood_fullslit_3[down=false,up=false,variant=lima]
conquest:wood_fullslit_3[down=false,up=false,variant=mike]
conquest:wood_fullslit_3[down=false,up=false,variant=november]
conquest:wood_fullslit_3[down=false,up=false,variant=oscar]
conquest:wood_fullslit_3[down=false,up=false,variant=papa]
conquest:wood_fullslit_4[down=true,up=true,variant=alpha]
conquest:wood_fullslit_4[down=true,up=true,variant=bravo]
conquest:wood_fullslit_4[down=true,up=true,variant=charlie]
conquest:wood_fullslit_4[down=true,up=true,variant=delta]
conquest:wood_fullslit_4[down=true,up=true,variant=echo]
conquest:wood_fullslit_4[down=true,up=true,variant=fox]
conquest:wood_fullslit_4[down=true,up=true,variant=golf]
conquest:wood_fullslit_4[down=true,up=true,variant=hotel]
conquest:wood_fullslit_4[down=true,up=true,variant=india]
conquest:wood_fullslit_4[down=true,up=true,variant=juliet]
conquest:wood_fullslit_4[down=true,up=true,variant=kilo]
conquest:wood_fullslit_4[down=true,up=true,variant=lima]
conquest:wood_fullslit_4[down=true,up=true,variant=mike]
conquest:wood_fullslit_4[down=true,up=true,variant=november]
conquest:wood_fullslit_4[down=true,up=true,variant=oscar]
conquest:wood_fullslit_4[down=true,up=true,variant=papa]
conquest:wood_fullslit_4[down=true,up=false,variant=alpha]
conquest:wood_fullslit_4[down=true,up=false,variant=bravo]
conquest:wood_fullslit_4[down=true,up=false,variant=charlie]
conquest:wood_fullslit_4[down=true,up=false,variant=delta]
conquest:wood_fullslit_4[down=true,up=false,variant=echo]
conquest:wood_fullslit_4[down=true,up=false,variant=fox]
conquest:wood_fullslit_4[down=true,up=false,variant=golf]
conquest:wood_fullslit_4[down=true,up=false,variant=hotel]
conquest:wood_fullslit_4[down=true,up=false,variant=india]
conquest:wood_fullslit_4[down=true,up=false,variant=juliet]
conquest:wood_fullslit_4[down=true,up=false,variant=kilo]
conquest:wood_fullslit_4[down=true,up=false,variant=lima]
conquest:wood_fullslit_4[down=true,up=false,variant=mike]
conquest:wood_fullslit_4[down=true,up=false,variant=november]
conquest:wood_fullslit_4[down=true,up=false,variant=oscar]
conquest:wood_fullslit_4[down=true,up=false,variant=papa]
conquest:wood_fullslit_4[down=false,up=true,variant=alpha]
conquest:wood_fullslit_4[down=false,up=true,variant=bravo]
conquest:wood_fullslit_4[down=false,up=true,variant=charlie]
conquest:wood_fullslit_4[down=false,up=true,variant=delta]
conquest:wood_fullslit_4[down=false,up=true,variant=echo]
conquest:wood_fullslit_4[down=false,up=true,variant=fox]
conquest:wood_fullslit_4[down=false,up=true,variant=golf]
conquest:wood_fullslit_4[down=false,up=true,variant=hotel]
conquest:wood_fullslit_4[down=false,up=true,variant=india]
conquest:wood_fullslit_4[down=false,up=true,variant=juliet]
conquest:wood_fullslit_4[down=false,up=true,variant=kilo]
conquest:wood_fullslit_4[down=false,up=true,variant=lima]
conquest:wood_fullslit_4[down=false,up=true,variant=mike]
conquest:wood_fullslit_4[down=false,up=true,variant=november]
conquest:wood_fullslit_4[down=false,up=true,variant=oscar]
conquest:wood_fullslit_4[down=false,up=true,variant=papa]
conquest:wood_fullslit_4[down=false,up=false,variant=alpha]
conquest:wood_fullslit_4[down=false,up=false,variant=bravo]
conquest:wood_fullslit_4[down=false,up=false,variant=charlie]
conquest:wood_fullslit_4[down=false,up=false,variant=delta]
conquest:wood_fullslit_4[down=false,up=false,variant=echo]
conquest:wood_fullslit_4[down=false,up=false,variant=fox]
conquest:wood_fullslit_4[down=false,up=false,variant=golf]
conquest:wood_fullslit_4[down=false,up=false,variant=hotel]
conquest:wood_fullslit_4[down=false,up=false,variant=india]
conquest:wood_fullslit_4[down=false,up=false,variant=juliet]
conquest:wood_fullslit_4[down=false,up=false,variant=kilo]
conquest:wood_fullslit_4[down=false,up=false,variant=lima]
conquest:wood_fullslit_4[down=false,up=false,variant=mike]
conquest:wood_fullslit_4[down=false,up=false,variant=november]
conquest:wood_fullslit_4[down=false,up=false,variant=oscar]
conquest:wood_fullslit_4[down=false,up=false,variant=papa]
conquest:wood_fullslit_5[down=true,up=true,variant=alpha]
conquest:wood_fullslit_5[down=true,up=true,variant=bravo]
conquest:wood_fullslit_5[down=true,up=true,variant=charlie]
conquest:wood_fullslit_5[down=true,up=true,variant=delta]
conquest:wood_fullslit_5[down=true,up=true,variant=echo]
conquest:wood_fullslit_5[down=true,up=true,variant=fox]
conquest:wood_fullslit_5[down=true,up=true,variant=golf]
conquest:wood_fullslit_5[down=true,up=true,variant=hotel]
conquest:wood_fullslit_5[down=true,up=true,variant=india]
conquest:wood_fullslit_5[down=true,up=true,variant=juliet]
conquest:wood_fullslit_5[down=true,up=true,variant=kilo]
conquest:wood_fullslit_5[down=true,up=true,variant=lima]
conquest:wood_fullslit_5[down=true,up=true,variant=mike]
conquest:wood_fullslit_5[down=true,up=true,variant=november]
conquest:wood_fullslit_5[down=true,up=true,variant=oscar]
conquest:wood_fullslit_5[down=true,up=true,variant=papa]
conquest:wood_fullslit_5[down=true,up=false,variant=alpha]
conquest:wood_fullslit_5[down=true,up=false,variant=bravo]
conquest:wood_fullslit_5[down=true,up=false,variant=charlie]
conquest:wood_fullslit_5[down=true,up=false,variant=delta]
conquest:wood_fullslit_5[down=true,up=false,variant=echo]
conquest:wood_fullslit_5[down=true,up=false,variant=fox]
conquest:wood_fullslit_5[down=true,up=false,variant=golf]
conquest:wood_fullslit_5[down=true,up=false,variant=hotel]
conquest:wood_fullslit_5[down=true,up=false,variant=india]
conquest:wood_fullslit_5[down=true,up=false,variant=juliet]
conquest:wood_fullslit_5[down=true,up=false,variant=kilo]
conquest:wood_fullslit_5[down=true,up=false,variant=lima]
conquest:wood_fullslit_5[down=true,up=false,variant=mike]
conquest:wood_fullslit_5[down=true,up=false,variant=november]
conquest:wood_fullslit_5[down=true,up=false,variant=oscar]
conquest:wood_fullslit_5[down=true,up=false,variant=papa]
conquest:wood_fullslit_5[down=false,up=true,variant=alpha]
conquest:wood_fullslit_5[down=false,up=true,variant=bravo]
conquest:wood_fullslit_5[down=false,up=true,variant=charlie]
conquest:wood_fullslit_5[down=false,up=true,variant=delta]
conquest:wood_fullslit_5[down=false,up=true,variant=echo]
conquest:wood_fullslit_5[down=false,up=true,variant=fox]
conquest:wood_fullslit_5[down=false,up=true,variant=golf]
conquest:wood_fullslit_5[down=false,up=true,variant=hotel]
conquest:wood_fullslit_5[down=false,up=true,variant=india]
conquest:wood_fullslit_5[down=false,up=true,variant=juliet]
conquest:wood_fullslit_5[down=false,up=true,variant=kilo]
conquest:wood_fullslit_5[down=false,up=true,variant=lima]
conquest:wood_fullslit_5[down=false,up=true,variant=mike]
conquest:wood_fullslit_5[down=false,up=true,variant=november]
conquest:wood_fullslit_5[down=false,up=true,variant=oscar]
conquest:wood_fullslit_5[down=false,up=true,variant=papa]
conquest:wood_fullslit_5[down=false,up=false,variant=alpha]
conquest:wood_fullslit_5[down=false,up=false,variant=bravo]
conquest:wood_fullslit_5[down=false,up=false,variant=charlie]
conquest:wood_fullslit_5[down=false,up=false,variant=delta]
conquest:wood_fullslit_5[down=false,up=false,variant=echo]
conquest:wood_fullslit_5[down=false,up=false,variant=fox]
conquest:wood_fullslit_5[down=false,up=false,variant=golf]
conquest:wood_fullslit_5[down=false,up=false,variant=hotel]
conquest:wood_fullslit_5[down=false,up=false,variant=india]
conquest:wood_fullslit_5[down=false,up=false,variant=juliet]
conquest:wood_fullslit_5[down=false,up=false,variant=kilo]
conquest:wood_fullslit_5[down=false,up=false,variant=lima]
conquest:wood_fullslit_5[down=false,up=false,variant=mike]
conquest:wood_fullslit_5[down=false,up=false,variant=november]
conquest:wood_fullslit_5[down=false,up=false,variant=oscar]
conquest:wood_fullslit_5[down=false,up=false,variant=papa]
conquest:wood_fullslit_6[down=true,up=true,variant=alpha]
conquest:wood_fullslit_6[down=true,up=true,variant=bravo]
conquest:wood_fullslit_6[down=true,up=true,variant=charlie]
conquest:wood_fullslit_6[down=true,up=true,variant=delta]
conquest:wood_fullslit_6[down=true,up=true,variant=echo]
conquest:wood_fullslit_6[down=true,up=true,variant=fox]
conquest:wood_fullslit_6[down=true,up=true,variant=golf]
conquest:wood_fullslit_6[down=true,up=true,variant=hotel]
conquest:wood_fullslit_6[down=true,up=true,variant=india]
conquest:wood_fullslit_6[down=true,up=true,variant=juliet]
conquest:wood_fullslit_6[down=true,up=true,variant=kilo]
conquest:wood_fullslit_6[down=true,up=true,variant=lima]
conquest:wood_fullslit_6[down=true,up=true,variant=mike]
conquest:wood_fullslit_6[down=true,up=true,variant=november]
conquest:wood_fullslit_6[down=true,up=true,variant=oscar]
conquest:wood_fullslit_6[down=true,up=true,variant=papa]
conquest:wood_fullslit_6[down=true,up=false,variant=alpha]
conquest:wood_fullslit_6[down=true,up=false,variant=bravo]
conquest:wood_fullslit_6[down=true,up=false,variant=charlie]
conquest:wood_fullslit_6[down=true,up=false,variant=delta]
conquest:wood_fullslit_6[down=true,up=false,variant=echo]
conquest:wood_fullslit_6[down=true,up=false,variant=fox]
conquest:wood_fullslit_6[down=true,up=false,variant=golf]
conquest:wood_fullslit_6[down=true,up=false,variant=hotel]
conquest:wood_fullslit_6[down=true,up=false,variant=india]
conquest:wood_fullslit_6[down=true,up=false,variant=juliet]
conquest:wood_fullslit_6[down=true,up=false,variant=kilo]
conquest:wood_fullslit_6[down=true,up=false,variant=lima]
conquest:wood_fullslit_6[down=true,up=false,variant=mike]
conquest:wood_fullslit_6[down=true,up=false,variant=november]
conquest:wood_fullslit_6[down=true,up=false,variant=oscar]
conquest:wood_fullslit_6[down=true,up=false,variant=papa]
conquest:wood_fullslit_6[down=false,up=true,variant=alpha]
conquest:wood_fullslit_6[down=false,up=true,variant=bravo]
conquest:wood_fullslit_6[down=false,up=true,variant=charlie]
conquest:wood_fullslit_6[down=false,up=true,variant=delta]
conquest:wood_fullslit_6[down=false,up=true,variant=echo]
conquest:wood_fullslit_6[down=false,up=true,variant=fox]
conquest:wood_fullslit_6[down=false,up=true,variant=golf]
conquest:wood_fullslit_6[down=false,up=true,variant=hotel]
conquest:wood_fullslit_6[down=false,up=true,variant=india]
conquest:wood_fullslit_6[down=false,up=true,variant=juliet]
conquest:wood_fullslit_6[down=false,up=true,variant=kilo]
conquest:wood_fullslit_6[down=false,up=true,variant=lima]
conquest:wood_fullslit_6[down=false,up=true,variant=mike]
conquest:wood_fullslit_6[down=false,up=true,variant=november]
conquest:wood_fullslit_6[down=false,up=true,variant=oscar]
conquest:wood_fullslit_6[down=false,up=true,variant=papa]
conquest:wood_fullslit_6[down=false,up=false,variant=alpha]
conquest:wood_fullslit_6[down=false,up=false,variant=bravo]
conquest:wood_fullslit_6[down=false,up=false,variant=charlie]
conquest:wood_fullslit_6[down=false,up=false,variant=delta]
conquest:wood_fullslit_6[down=false,up=false,variant=echo]
conquest:wood_fullslit_6[down=false,up=false,variant=fox]
conquest:wood_fullslit_6[down=false,up=false,variant=golf]
conquest:wood_fullslit_6[down=false,up=false,variant=hotel]
conquest:wood_fullslit_6[down=false,up=false,variant=india]
conquest:wood_fullslit_6[down=false,up=false,variant=juliet]
conquest:wood_fullslit_6[down=false,up=false,variant=kilo]
conquest:wood_fullslit_6[down=false,up=false,variant=lima]
conquest:wood_fullslit_6[down=false,up=false,variant=mike]
conquest:wood_fullslit_6[down=false,up=false,variant=november]
conquest:wood_fullslit_6[down=false,up=false,variant=oscar]
conquest:wood_fullslit_6[down=false,up=false,variant=papa]
conquest:wood_fullslit_7[down=true,up=true,variant=alpha]
conquest:wood_fullslit_7[down=true,up=true,variant=bravo]
conquest:wood_fullslit_7[down=true,up=true,variant=charlie]
conquest:wood_fullslit_7[down=true,up=true,variant=delta]
conquest:wood_fullslit_7[down=true,up=true,variant=echo]
conquest:wood_fullslit_7[down=true,up=true,variant=fox]
conquest:wood_fullslit_7[down=true,up=true,variant=golf]
conquest:wood_fullslit_7[down=true,up=true,variant=hotel]
conquest:wood_fullslit_7[down=true,up=true,variant=india]
conquest:wood_fullslit_7[down=true,up=true,variant=juliet]
conquest:wood_fullslit_7[down=true,up=true,variant=kilo]
conquest:wood_fullslit_7[down=true,up=true,variant=lima]
conquest:wood_fullslit_7[down=true,up=true,variant=mike]
conquest:wood_fullslit_7[down=true,up=true,variant=november]
conquest:wood_fullslit_7[down=true,up=true,variant=oscar]
conquest:wood_fullslit_7[down=true,up=true,variant=papa]
conquest:wood_fullslit_7[down=true,up=false,variant=alpha]
conquest:wood_fullslit_7[down=true,up=false,variant=bravo]
conquest:wood_fullslit_7[down=true,up=false,variant=charlie]
conquest:wood_fullslit_7[down=true,up=false,variant=delta]
conquest:wood_fullslit_7[down=true,up=false,variant=echo]
conquest:wood_fullslit_7[down=true,up=false,variant=fox]
conquest:wood_fullslit_7[down=true,up=false,variant=golf]
conquest:wood_fullslit_7[down=true,up=false,variant=hotel]
conquest:wood_fullslit_7[down=true,up=false,variant=india]
conquest:wood_fullslit_7[down=true,up=false,variant=juliet]
conquest:wood_fullslit_7[down=true,up=false,variant=kilo]
conquest:wood_fullslit_7[down=true,up=false,variant=lima]
conquest:wood_fullslit_7[down=true,up=false,variant=mike]
conquest:wood_fullslit_7[down=true,up=false,variant=november]
conquest:wood_fullslit_7[down=true,up=false,variant=oscar]
conquest:wood_fullslit_7[down=true,up=false,variant=papa]
conquest:wood_fullslit_7[down=false,up=true,variant=alpha]
conquest:wood_fullslit_7[down=false,up=true,variant=bravo]
conquest:wood_fullslit_7[down=false,up=true,variant=charlie]
conquest:wood_fullslit_7[down=false,up=true,variant=delta]
conquest:wood_fullslit_7[down=false,up=true,variant=echo]
conquest:wood_fullslit_7[down=false,up=true,variant=fox]
conquest:wood_fullslit_7[down=false,up=true,variant=golf]
conquest:wood_fullslit_7[down=false,up=true,variant=hotel]
conquest:wood_fullslit_7[down=false,up=true,variant=india]
conquest:wood_fullslit_7[down=false,up=true,variant=juliet]
conquest:wood_fullslit_7[down=false,up=true,variant=kilo]
conquest:wood_fullslit_7[down=false,up=true,variant=lima]
conquest:wood_fullslit_7[down=false,up=true,variant=mike]
conquest:wood_fullslit_7[down=false,up=true,variant=november]
conquest:wood_fullslit_7[down=false,up=true,variant=oscar]
conquest:wood_fullslit_7[down=false,up=true,variant=papa]
conquest:wood_fullslit_7[down=false,up=false,variant=alpha]
conquest:wood_fullslit_7[down=false,up=false,variant=bravo]
conquest:wood_fullslit_7[down=false,up=false,variant=charlie]
conquest:wood_fullslit_7[down=false,up=false,variant=delta]
conquest:wood_fullslit_7[down=false,up=false,variant=echo]
conquest:wood_fullslit_7[down=false,up=false,variant=fox]
conquest:wood_fullslit_7[down=false,up=false,variant=golf]
conquest:wood_fullslit_7[down=false,up=false,variant=hotel]
conquest:wood_fullslit_7[down=false,up=false,variant=india]
conquest:wood_fullslit_7[down=false,up=false,variant=juliet]
conquest:wood_fullslit_7[down=false,up=false,variant=kilo]
conquest:wood_fullslit_7[down=false,up=false,variant=lima]
conquest:wood_fullslit_7[down=false,up=false,variant=mike]
conquest:wood_fullslit_7[down=false,up=false,variant=november]
conquest:wood_fullslit_7[down=false,up=false,variant=oscar]
conquest:wood_fullslit_7[down=false,up=false,variant=papa]
conquest:wood_fullslit_8[down=true,up=true,variant=alpha]
conquest:wood_fullslit_8[down=true,up=true,variant=bravo]
conquest:wood_fullslit_8[down=true,up=true,variant=charlie]
conquest:wood_fullslit_8[down=true,up=true,variant=delta]
conquest:wood_fullslit_8[down=true,up=true,variant=echo]
conquest:wood_fullslit_8[down=true,up=true,variant=fox]
conquest:wood_fullslit_8[down=true,up=true,variant=golf]
conquest:wood_fullslit_8[down=true,up=true,variant=hotel]
conquest:wood_fullslit_8[down=true,up=true,variant=india]
conquest:wood_fullslit_8[down=true,up=true,variant=juliet]
conquest:wood_fullslit_8[down=true,up=true,variant=kilo]
conquest:wood_fullslit_8[down=true,up=true,variant=lima]
conquest:wood_fullslit_8[down=true,up=true,variant=mike]
conquest:wood_fullslit_8[down=true,up=true,variant=november]
conquest:wood_fullslit_8[down=true,up=true,variant=oscar]
conquest:wood_fullslit_8[down=true,up=true,variant=papa]
conquest:wood_fullslit_8[down=true,up=false,variant=alpha]
conquest:wood_fullslit_8[down=true,up=false,variant=bravo]
conquest:wood_fullslit_8[down=true,up=false,variant=charlie]
conquest:wood_fullslit_8[down=true,up=false,variant=delta]
conquest:wood_fullslit_8[down=true,up=false,variant=echo]
conquest:wood_fullslit_8[down=true,up=false,variant=fox]
conquest:wood_fullslit_8[down=true,up=false,variant=golf]
conquest:wood_fullslit_8[down=true,up=false,variant=hotel]
conquest:wood_fullslit_8[down=true,up=false,variant=india]
conquest:wood_fullslit_8[down=true,up=false,variant=juliet]
conquest:wood_fullslit_8[down=true,up=false,variant=kilo]
conquest:wood_fullslit_8[down=true,up=false,variant=lima]
conquest:wood_fullslit_8[down=true,up=false,variant=mike]
conquest:wood_fullslit_8[down=true,up=false,variant=november]
conquest:wood_fullslit_8[down=true,up=false,variant=oscar]
conquest:wood_fullslit_8[down=true,up=false,variant=papa]
conquest:wood_fullslit_8[down=false,up=true,variant=alpha]
conquest:wood_fullslit_8[down=false,up=true,variant=bravo]
conquest:wood_fullslit_8[down=false,up=true,variant=charlie]
conquest:wood_fullslit_8[down=false,up=true,variant=delta]
conquest:wood_fullslit_8[down=false,up=true,variant=echo]
conquest:wood_fullslit_8[down=false,up=true,variant=fox]
conquest:wood_fullslit_8[down=false,up=true,variant=golf]
conquest:wood_fullslit_8[down=false,up=true,variant=hotel]
conquest:wood_fullslit_8[down=false,up=true,variant=india]
conquest:wood_fullslit_8[down=false,up=true,variant=juliet]
conquest:wood_fullslit_8[down=false,up=true,variant=kilo]
conquest:wood_fullslit_8[down=false,up=true,variant=lima]
conquest:wood_fullslit_8[down=false,up=true,variant=mike]
conquest:wood_fullslit_8[down=false,up=true,variant=november]
conquest:wood_fullslit_8[down=false,up=true,variant=oscar]
conquest:wood_fullslit_8[down=false,up=true,variant=papa]
conquest:wood_fullslit_8[down=false,up=false,variant=alpha]
conquest:wood_fullslit_8[down=false,up=false,variant=bravo]
conquest:wood_fullslit_8[down=false,up=false,variant=charlie]
conquest:wood_fullslit_8[down=false,up=false,variant=delta]
conquest:wood_fullslit_8[down=false,up=false,variant=echo]
conquest:wood_fullslit_8[down=false,up=false,variant=fox]
conquest:wood_fullslit_8[down=false,up=false,variant=golf]
conquest:wood_fullslit_8[down=false,up=false,variant=hotel]
conquest:wood_fullslit_8[down=false,up=false,variant=india]
conquest:wood_fullslit_8[down=false,up=false,variant=juliet]
conquest:wood_fullslit_8[down=false,up=false,variant=kilo]
conquest:wood_fullslit_8[down=false,up=false,variant=lima]
conquest:wood_fullslit_8[down=false,up=false,variant=mike]
conquest:wood_fullslit_8[down=false,up=false,variant=november]
conquest:wood_fullslit_8[down=false,up=false,variant=oscar]
conquest:wood_fullslit_8[down=false,up=false,variant=papa]
conquest:wood_fullslit_9[down=true,up=true,variant=alpha]
conquest:wood_fullslit_9[down=true,up=true,variant=bravo]
conquest:wood_fullslit_9[down=true,up=true,variant=charlie]
conquest:wood_fullslit_9[down=true,up=true,variant=delta]
conquest:wood_fullslit_9[down=true,up=true,variant=echo]
conquest:wood_fullslit_9[down=true,up=true,variant=fox]
conquest:wood_fullslit_9[down=true,up=true,variant=golf]
conquest:wood_fullslit_9[down=true,up=true,variant=hotel]
conquest:wood_fullslit_9[down=true,up=true,variant=india]
conquest:wood_fullslit_9[down=true,up=true,variant=juliet]
conquest:wood_fullslit_9[down=true,up=true,variant=kilo]
conquest:wood_fullslit_9[down=true,up=true,variant=lima]
conquest:wood_fullslit_9[down=true,up=true,variant=mike]
conquest:wood_fullslit_9[down=true,up=true,variant=november]
conquest:wood_fullslit_9[down=true,up=true,variant=oscar]
conquest:wood_fullslit_9[down=true,up=true,variant=papa]
conquest:wood_fullslit_9[down=true,up=false,variant=alpha]
conquest:wood_fullslit_9[down=true,up=false,variant=bravo]
conquest:wood_fullslit_9[down=true,up=false,variant=charlie]
conquest:wood_fullslit_9[down=true,up=false,variant=delta]
conquest:wood_fullslit_9[down=true,up=false,variant=echo]
conquest:wood_fullslit_9[down=true,up=false,variant=fox]
conquest:wood_fullslit_9[down=true,up=false,variant=golf]
conquest:wood_fullslit_9[down=true,up=false,variant=hotel]
conquest:wood_fullslit_9[down=true,up=false,variant=india]
conquest:wood_fullslit_9[down=true,up=false,variant=juliet]
conquest:wood_fullslit_9[down=true,up=false,variant=kilo]
conquest:wood_fullslit_9[down=true,up=false,variant=lima]
conquest:wood_fullslit_9[down=true,up=false,variant=mike]
conquest:wood_fullslit_9[down=true,up=false,variant=november]
conquest:wood_fullslit_9[down=true,up=false,variant=oscar]
conquest:wood_fullslit_9[down=true,up=false,variant=papa]
conquest:wood_fullslit_9[down=false,up=true,variant=alpha]
conquest:wood_fullslit_9[down=false,up=true,variant=bravo]
conquest:wood_fullslit_9[down=false,up=true,variant=charlie]
conquest:wood_fullslit_9[down=false,up=true,variant=delta]
conquest:wood_fullslit_9[down=false,up=true,variant=echo]
conquest:wood_fullslit_9[down=false,up=true,variant=fox]
conquest:wood_fullslit_9[down=false,up=true,variant=golf]
conquest:wood_fullslit_9[down=false,up=true,variant=hotel]
conquest:wood_fullslit_9[down=false,up=true,variant=india]
conquest:wood_fullslit_9[down=false,up=true,variant=juliet]
conquest:wood_fullslit_9[down=false,up=true,variant=kilo]
conquest:wood_fullslit_9[down=false,up=true,variant=lima]
conquest:wood_fullslit_9[down=false,up=true,variant=mike]
conquest:wood_fullslit_9[down=false,up=true,variant=november]
conquest:wood_fullslit_9[down=false,up=true,variant=oscar]
conquest:wood_fullslit_9[down=false,up=true,variant=papa]
conquest:wood_fullslit_9[down=false,up=false,variant=alpha]
conquest:wood_fullslit_9[down=false,up=false,variant=bravo]
conquest:wood_fullslit_9[down=false,up=false,variant=charlie]
conquest:wood_fullslit_9[down=false,up=false,variant=delta]
conquest:wood_fullslit_9[down=false,up=false,variant=echo]
conquest:wood_fullslit_9[down=false,up=false,variant=fox]
conquest:wood_fullslit_9[down=false,up=false,variant=golf]
conquest:wood_fullslit_9[down=false,up=false,variant=hotel]
conquest:wood_fullslit_9[down=false,up=false,variant=india]
conquest:wood_fullslit_9[down=false,up=false,variant=juliet]
conquest:wood_fullslit_9[down=false,up=false,variant=kilo]
conquest:wood_fullslit_9[down=false,up=false,variant=lima]
conquest:wood_fullslit_9[down=false,up=false,variant=mike]
conquest:wood_fullslit_9[down=false,up=false,variant=november]
conquest:wood_fullslit_9[down=false,up=false,variant=oscar]
conquest:wood_fullslit_9[down=false,up=false,variant=papa]
conquest:wood_fullslit_10[down=true,up=true,variant=alpha]
conquest:wood_fullslit_10[down=true,up=true,variant=bravo]
conquest:wood_fullslit_10[down=true,up=true,variant=charlie]
conquest:wood_fullslit_10[down=true,up=true,variant=delta]
conquest:wood_fullslit_10[down=true,up=true,variant=echo]
conquest:wood_fullslit_10[down=true,up=true,variant=fox]
conquest:wood_fullslit_10[down=true,up=true,variant=golf]
conquest:wood_fullslit_10[down=true,up=true,variant=hotel]
conquest:wood_fullslit_10[down=true,up=true,variant=india]
conquest:wood_fullslit_10[down=true,up=true,variant=juliet]
conquest:wood_fullslit_10[down=true,up=true,variant=kilo]
conquest:wood_fullslit_10[down=true,up=true,variant=lima]
conquest:wood_fullslit_10[down=true,up=true,variant=mike]
conquest:wood_fullslit_10[down=true,up=true,variant=november]
conquest:wood_fullslit_10[down=true,up=true,variant=oscar]
conquest:wood_fullslit_10[down=true,up=true,variant=papa]
conquest:wood_fullslit_10[down=true,up=false,variant=alpha]
conquest:wood_fullslit_10[down=true,up=false,variant=bravo]
conquest:wood_fullslit_10[down=true,up=false,variant=charlie]
conquest:wood_fullslit_10[down=true,up=false,variant=delta]
conquest:wood_fullslit_10[down=true,up=false,variant=echo]
conquest:wood_fullslit_10[down=true,up=false,variant=fox]
conquest:wood_fullslit_10[down=true,up=false,variant=golf]
conquest:wood_fullslit_10[down=true,up=false,variant=hotel]
conquest:wood_fullslit_10[down=true,up=false,variant=india]
conquest:wood_fullslit_10[down=true,up=false,variant=juliet]
conquest:wood_fullslit_10[down=true,up=false,variant=kilo]
conquest:wood_fullslit_10[down=true,up=false,variant=lima]
conquest:wood_fullslit_10[down=true,up=false,variant=mike]
conquest:wood_fullslit_10[down=true,up=false,variant=november]
conquest:wood_fullslit_10[down=true,up=false,variant=oscar]
conquest:wood_fullslit_10[down=true,up=false,variant=papa]
conquest:wood_fullslit_10[down=false,up=true,variant=alpha]
conquest:wood_fullslit_10[down=false,up=true,variant=bravo]
conquest:wood_fullslit_10[down=false,up=true,variant=charlie]
conquest:wood_fullslit_10[down=false,up=true,variant=delta]
conquest:wood_fullslit_10[down=false,up=true,variant=echo]
conquest:wood_fullslit_10[down=false,up=true,variant=fox]
conquest:wood_fullslit_10[down=false,up=true,variant=golf]
conquest:wood_fullslit_10[down=false,up=true,variant=hotel]
conquest:wood_fullslit_10[down=false,up=true,variant=india]
conquest:wood_fullslit_10[down=false,up=true,variant=juliet]
conquest:wood_fullslit_10[down=false,up=true,variant=kilo]
conquest:wood_fullslit_10[down=false,up=true,variant=lima]
conquest:wood_fullslit_10[down=false,up=true,variant=mike]
conquest:wood_fullslit_10[down=false,up=true,variant=november]
conquest:wood_fullslit_10[down=false,up=true,variant=oscar]
conquest:wood_fullslit_10[down=false,up=true,variant=papa]
conquest:wood_fullslit_10[down=false,up=false,variant=alpha]
conquest:wood_fullslit_10[down=false,up=false,variant=bravo]
conquest:wood_fullslit_10[down=false,up=false,variant=charlie]
conquest:wood_fullslit_10[down=false,up=false,variant=delta]
conquest:wood_fullslit_10[down=false,up=false,variant=echo]
conquest:wood_fullslit_10[down=false,up=false,variant=fox]
conquest:wood_fullslit_10[down=false,up=false,variant=golf]
conquest:wood_fullslit_10[down=false,up=false,variant=hotel]
conquest:wood_fullslit_10[down=false,up=false,variant=india]
conquest:wood_fullslit_10[down=false,up=false,variant=juliet]
conquest:wood_fullslit_10[down=false,up=false,variant=kilo]
conquest:wood_fullslit_10[down=false,up=false,variant=lima]
conquest:wood_fullslit_10[down=false,up=false,variant=mike]
conquest:wood_fullslit_10[down=false,up=false,variant=november]
conquest:wood_fullslit_10[down=false,up=false,variant=oscar]
conquest:wood_fullslit_10[down=false,up=false,variant=papa]
conquest:wood_log_1[axis=x,variant=alpha]
conquest:wood_log_1[axis=x,variant=bravo]
conquest:wood_log_1[axis=x,variant=charlie]
conquest:wood_log_1[axis=x,variant=delta]
conquest:wood_log_1[axis=y,variant=alpha]
conquest:wood_log_1[axis=y,variant=bravo]
conquest:wood_log_1[axis=y,variant=charlie]
conquest:wood_log_1[axis=y,variant=delta]
conquest:wood_log_1[axis=z,variant=alpha]
conquest:wood_log_1[axis=z,variant=bravo]
conquest:wood_log_1[axis=z,variant=charlie]
conquest:wood_log_1[axis=z,variant=delta]
conquest:wood_log_1[axis=none,variant=alpha]
conquest:wood_log_1[axis=none,variant=bravo]
conquest:wood_log_1[axis=none,variant=charlie]
conquest:wood_log_1[axis=none,variant=delta]
conquest:wood_log_2[axis=x,variant=alpha]
conquest:wood_log_2[axis=x,variant=bravo]
conquest:wood_log_2[axis=x,variant=charlie]
conquest:wood_log_2[axis=x,variant=delta]
conquest:wood_log_2[axis=y,variant=alpha]
conquest:wood_log_2[axis=y,variant=bravo]
conquest:wood_log_2[axis=y,variant=charlie]
conquest:wood_log_2[axis=y,variant=delta]
conquest:wood_log_2[axis=z,variant=alpha]
conquest:wood_log_2[axis=z,variant=bravo]
conquest:wood_log_2[axis=z,variant=charlie]
conquest:wood_log_2[axis=z,variant=delta]
conquest:wood_log_2[axis=none,variant=alpha]
conquest:wood_log_2[axis=none,variant=bravo]
conquest:wood_log_2[axis=none,variant=charlie]
conquest:wood_log_2[axis=none,variant=delta]
conquest:wood_log_3[axis=x,variant=alpha]
conquest:wood_log_3[axis=x,variant=bravo]
conquest:wood_log_3[axis=x,variant=charlie]
conquest:wood_log_3[axis=x,variant=delta]
conquest:wood_log_3[axis=y,variant=alpha]
conquest:wood_log_3[axis=y,variant=bravo]
conquest:wood_log_3[axis=y,variant=charlie]
conquest:wood_log_3[axis=y,variant=delta]
conquest:wood_log_3[axis=z,variant=alpha]
conquest:wood_log_3[axis=z,variant=bravo]
conquest:wood_log_3[axis=z,variant=charlie]
conquest:wood_log_3[axis=z,variant=delta]
conquest:wood_log_3[axis=none,variant=alpha]
conquest:wood_log_3[axis=none,variant=bravo]
conquest:wood_log_3[axis=none,variant=charlie]
conquest:wood_log_3[axis=none,variant=delta]
conquest:wood_log_4[axis=x,variant=alpha]
conquest:wood_log_4[axis=x,variant=bravo]
conquest:wood_log_4[axis=x,variant=charlie]
conquest:wood_log_4[axis=x,variant=delta]
conquest:wood_log_4[axis=y,variant=alpha]
conquest:wood_log_4[axis=y,variant=bravo]
conquest:wood_log_4[axis=y,variant=charlie]
conquest:wood_log_4[axis=y,variant=delta]
conquest:wood_log_4[axis=z,variant=alpha]
conquest:wood_log_4[axis=z,variant=bravo]
conquest:wood_log_4[axis=z,variant=charlie]
conquest:wood_log_4[axis=z,variant=delta]
conquest:wood_log_4[axis=none,variant=alpha]
conquest:wood_log_4[axis=none,variant=bravo]
conquest:wood_log_4[axis=none,variant=charlie]
conquest:wood_log_4[axis=none,variant=delta]
conquest:wood_log_5[axis=x,variant=alpha]
conquest:wood_log_5[axis=x,variant=bravo]
conquest:wood_log_5[axis=x,variant=charlie]
conquest:wood_log_5[axis=x,variant=delta]
conquest:wood_log_5[axis=y,variant=alpha]
conquest:wood_log_5[axis=y,variant=bravo]
conquest:wood_log_5[axis=y,variant=charlie]
conquest:wood_log_5[axis=y,variant=delta]
conquest:wood_log_5[axis=z,variant=alpha]
conquest:wood_log_5[axis=z,variant=bravo]
conquest:wood_log_5[axis=z,variant=charlie]
conquest:wood_log_5[axis=z,variant=delta]
conquest:wood_log_5[axis=none,variant=alpha]
conquest:wood_log_5[axis=none,variant=bravo]
conquest:wood_log_5[axis=none,variant=charlie]
conquest:wood_log_5[axis=none,variant=delta]
conquest:wood_log_6[axis=x,variant=alpha]
conquest:wood_log_6[axis=x,variant=bravo]
conquest:wood_log_6[axis=x,variant=charlie]
conquest:wood_log_6[axis=x,variant=delta]
conquest:wood_log_6[axis=y,variant=alpha]
conquest:wood_log_6[axis=y,variant=bravo]
conquest:wood_log_6[axis=y,variant=charlie]
conquest:wood_log_6[axis=y,variant=delta]
conquest:wood_log_6[axis=z,variant=alpha]
conquest:wood_log_6[axis=z,variant=bravo]
conquest:wood_log_6[axis=z,variant=charlie]
conquest:wood_log_6[axis=z,variant=delta]
conquest:wood_log_6[axis=none,variant=alpha]
conquest:wood_log_6[axis=none,variant=bravo]
conquest:wood_log_6[axis=none,variant=charlie]
conquest:wood_log_6[axis=none,variant=delta]
conquest:wood_log_7[axis=x,variant=alpha]
conquest:wood_log_7[axis=x,variant=bravo]
conquest:wood_log_7[axis=x,variant=charlie]
conquest:wood_log_7[axis=x,variant=delta]
conquest:wood_log_7[axis=y,variant=alpha]
conquest:wood_log_7[axis=y,variant=bravo]
conquest:wood_log_7[axis=y,variant=charlie]
conquest:wood_log_7[axis=y,variant=delta]
conquest:wood_log_7[axis=z,variant=alpha]
conquest:wood_log_7[axis=z,variant=bravo]
conquest:wood_log_7[axis=z,variant=charlie]
conquest:wood_log_7[axis=z,variant=delta]
conquest:wood_log_7[axis=none,variant=alpha]
conquest:wood_log_7[axis=none,variant=bravo]
conquest:wood_log_7[axis=none,variant=charlie]
conquest:wood_log_7[axis=none,variant=delta]
conquest:wood_log_8[axis=x,variant=alpha]
conquest:wood_log_8[axis=x,variant=bravo]
conquest:wood_log_8[axis=x,variant=charlie]
conquest:wood_log_8[axis=x,variant=delta]
conquest:wood_log_8[axis=y,variant=alpha]
conquest:wood_log_8[axis=y,variant=bravo]
conquest:wood_log_8[axis=y,variant=charlie]
conquest:wood_log_8[axis=y,variant=delta]
conquest:wood_log_8[axis=z,variant=alpha]
conquest:wood_log_8[axis=z,variant=bravo]
conquest:wood_log_8[axis=z,variant=charlie]
conquest:wood_log_8[axis=z,variant=delta]
conquest:wood_log_8[axis=none,variant=alpha]
conquest:wood_log_8[axis=none,variant=bravo]
conquest:wood_log_8[axis=none,variant=charlie]
conquest:wood_log_8[axis=none,variant=delta]
conquest:wood_log_9[axis=x,variant=alpha]
conquest:wood_log_9[axis=x,variant=bravo]
conquest:wood_log_9[axis=x,variant=charlie]
conquest:wood_log_9[axis=x,variant=delta]
conquest:wood_log_9[axis=y,variant=alpha]
conquest:wood_log_9[axis=y,variant=bravo]
conquest:wood_log_9[axis=y,variant=charlie]
conquest:wood_log_9[axis=y,variant=delta]
conquest:wood_log_9[axis=z,variant=alpha]
conquest:wood_log_9[axis=z,variant=bravo]
conquest:wood_log_9[axis=z,variant=charlie]
conquest:wood_log_9[axis=z,variant=delta]
conquest:wood_log_9[axis=none,variant=alpha]
conquest:wood_log_9[axis=none,variant=bravo]
conquest:wood_log_9[axis=none,variant=charlie]
conquest:wood_log_9[axis=none,variant=delta]
conquest:wood_anvil_1[axis=x,variant=alpha]
conquest:wood_anvil_1[axis=x,variant=bravo]
conquest:wood_anvil_1[axis=x,variant=charlie]
conquest:wood_anvil_1[axis=x,variant=delta]
conquest:wood_anvil_1[axis=y,variant=alpha]
conquest:wood_anvil_1[axis=y,variant=bravo]
conquest:wood_anvil_1[axis=y,variant=charlie]
conquest:wood_anvil_1[axis=y,variant=delta]
conquest:wood_anvil_1[axis=z,variant=alpha]
conquest:wood_anvil_1[axis=z,variant=bravo]
conquest:wood_anvil_1[axis=z,variant=charlie]
conquest:wood_anvil_1[axis=z,variant=delta]
conquest:wood_anvil_1[axis=none,variant=alpha]
conquest:wood_anvil_1[axis=none,variant=bravo]
conquest:wood_anvil_1[axis=none,variant=charlie]
conquest:wood_anvil_1[axis=none,variant=delta]
conquest:wood_anvil_2[axis=x,variant=alpha]
conquest:wood_anvil_2[axis=x,variant=bravo]
conquest:wood_anvil_2[axis=x,variant=charlie]
conquest:wood_anvil_2[axis=x,variant=delta]
conquest:wood_anvil_2[axis=y,variant=alpha]
conquest:wood_anvil_2[axis=y,variant=bravo]
conquest:wood_anvil_2[axis=y,variant=charlie]
conquest:wood_anvil_2[axis=y,variant=delta]
conquest:wood_anvil_2[axis=z,variant=alpha]
conquest:wood_anvil_2[axis=z,variant=bravo]
conquest:wood_anvil_2[axis=z,variant=charlie]
conquest:wood_anvil_2[axis=z,variant=delta]
conquest:wood_anvil_2[axis=none,variant=alpha]
conquest:wood_anvil_2[axis=none,variant=bravo]
conquest:wood_anvil_2[axis=none,variant=charlie]
conquest:wood_anvil_2[axis=none,variant=delta]
conquest:wood_anvil_3[axis=x,variant=alpha]
conquest:wood_anvil_3[axis=x,variant=bravo]
conquest:wood_anvil_3[axis=x,variant=charlie]
conquest:wood_anvil_3[axis=x,variant=delta]
conquest:wood_anvil_3[axis=y,variant=alpha]
conquest:wood_anvil_3[axis=y,variant=bravo]
conquest:wood_anvil_3[axis=y,variant=charlie]
conquest:wood_anvil_3[axis=y,variant=delta]
conquest:wood_anvil_3[axis=z,variant=alpha]
conquest:wood_anvil_3[axis=z,variant=bravo]
conquest:wood_anvil_3[axis=z,variant=charlie]
conquest:wood_anvil_3[axis=z,variant=delta]
conquest:wood_anvil_3[axis=none,variant=alpha]
conquest:wood_anvil_3[axis=none,variant=bravo]
conquest:wood_anvil_3[axis=none,variant=charlie]
conquest:wood_anvil_3[axis=none,variant=delta]
conquest:wood_anvil_4[axis=x,variant=alpha]
conquest:wood_anvil_4[axis=x,variant=bravo]
conquest:wood_anvil_4[axis=x,variant=charlie]
conquest:wood_anvil_4[axis=x,variant=delta]
conquest:wood_anvil_4[axis=y,variant=alpha]
conquest:wood_anvil_4[axis=y,variant=bravo]
conquest:wood_anvil_4[axis=y,variant=charlie]
conquest:wood_anvil_4[axis=y,variant=delta]
conquest:wood_anvil_4[axis=z,variant=alpha]
conquest:wood_anvil_4[axis=z,variant=bravo]
conquest:wood_anvil_4[axis=z,variant=charlie]
conquest:wood_anvil_4[axis=z,variant=delta]
conquest:wood_anvil_4[axis=none,variant=alpha]
conquest:wood_anvil_4[axis=none,variant=bravo]
conquest:wood_anvil_4[axis=none,variant=charlie]
conquest:wood_anvil_4[axis=none,variant=delta]
conquest:wood_anvil_5[axis=x,variant=alpha]
conquest:wood_anvil_5[axis=x,variant=bravo]
conquest:wood_anvil_5[axis=x,variant=charlie]
conquest:wood_anvil_5[axis=x,variant=delta]
conquest:wood_anvil_5[axis=y,variant=alpha]
conquest:wood_anvil_5[axis=y,variant=bravo]
conquest:wood_anvil_5[axis=y,variant=charlie]
conquest:wood_anvil_5[axis=y,variant=delta]
conquest:wood_anvil_5[axis=z,variant=alpha]
conquest:wood_anvil_5[axis=z,variant=bravo]
conquest:wood_anvil_5[axis=z,variant=charlie]
conquest:wood_anvil_5[axis=z,variant=delta]
conquest:wood_anvil_5[axis=none,variant=alpha]
conquest:wood_anvil_5[axis=none,variant=bravo]
conquest:wood_anvil_5[axis=none,variant=charlie]
conquest:wood_anvil_5[axis=none,variant=delta]
conquest:wood_anvil_6[axis=x,variant=alpha]
conquest:wood_anvil_6[axis=x,variant=bravo]
conquest:wood_anvil_6[axis=x,variant=charlie]
conquest:wood_anvil_6[axis=x,variant=delta]
conquest:wood_anvil_6[axis=y,variant=alpha]
conquest:wood_anvil_6[axis=y,variant=bravo]
conquest:wood_anvil_6[axis=y,variant=charlie]
conquest:wood_anvil_6[axis=y,variant=delta]
conquest:wood_anvil_6[axis=z,variant=alpha]
conquest:wood_anvil_6[axis=z,variant=bravo]
conquest:wood_anvil_6[axis=z,variant=charlie]
conquest:wood_anvil_6[axis=z,variant=delta]
conquest:wood_anvil_6[axis=none,variant=alpha]
conquest:wood_anvil_6[axis=none,variant=bravo]
conquest:wood_anvil_6[axis=none,variant=charlie]
conquest:wood_anvil_6[axis=none,variant=delta]
conquest:wood_anvil_7[axis=x,variant=alpha]
conquest:wood_anvil_7[axis=x,variant=bravo]
conquest:wood_anvil_7[axis=x,variant=charlie]
conquest:wood_anvil_7[axis=x,variant=delta]
conquest:wood_anvil_7[axis=y,variant=alpha]
conquest:wood_anvil_7[axis=y,variant=bravo]
conquest:wood_anvil_7[axis=y,variant=charlie]
conquest:wood_anvil_7[axis=y,variant=delta]
conquest:wood_anvil_7[axis=z,variant=alpha]
conquest:wood_anvil_7[axis=z,variant=bravo]
conquest:wood_anvil_7[axis=z,variant=charlie]
conquest:wood_anvil_7[axis=z,variant=delta]
conquest:wood_anvil_7[axis=none,variant=alpha]
conquest:wood_anvil_7[axis=none,variant=bravo]
conquest:wood_anvil_7[axis=none,variant=charlie]
conquest:wood_anvil_7[axis=none,variant=delta]
conquest:wood_wall_1[east=true,north=true,south=true,up=true,variant=alpha,west=true]
conquest:wood_wall_1[east=true,north=true,south=true,up=true,variant=alpha,west=false]
conquest:wood_wall_1[east=true,north=true,south=true,up=true,variant=bravo,west=true]
conquest:wood_wall_1[east=true,north=true,south=true,up=true,variant=bravo,west=false]
conquest:wood_wall_1[east=true,north=true,south=true,up=true,variant=charlie,west=true]
conquest:wood_wall_1[east=true,north=true,south=true,up=true,variant=charlie,west=false]
conquest:wood_wall_1[east=true,north=true,south=true,up=true,variant=delta,west=true]
conquest:wood_wall_1[east=true,north=true,south=true,up=true,variant=delta,west=false]
conquest:wood_wall_1[east=true,north=true,south=true,up=true,variant=echo,west=true]
conquest:wood_wall_1[east=true,north=true,south=true,up=true,variant=echo,west=false]
conquest:wood_wall_1[east=true,north=true,south=true,up=true,variant=fox,west=true]
conquest:wood_wall_1[east=true,north=true,south=true,up=true,variant=fox,west=false]
conquest:wood_wall_1[east=true,north=true,south=true,up=true,variant=golf,west=true]
conquest:wood_wall_1[east=true,north=true,south=true,up=true,variant=golf,west=false]
conquest:wood_wall_1[east=true,north=true,south=true,up=true,variant=hotel,west=true]
conquest:wood_wall_1[east=true,north=true,south=true,up=true,variant=hotel,west=false]
conquest:wood_wall_1[east=true,north=true,south=true,up=true,variant=india,west=true]
conquest:wood_wall_1[east=true,north=true,south=true,up=true,variant=india,west=false]
conquest:wood_wall_1[east=true,north=true,south=true,up=true,variant=juliet,west=true]
conquest:wood_wall_1[east=true,north=true,south=true,up=true,variant=juliet,west=false]
conquest:wood_wall_1[east=true,north=true,south=true,up=true,variant=kilo,west=true]
conquest:wood_wall_1[east=true,north=true,south=true,up=true,variant=kilo,west=false]
conquest:wood_wall_1[east=true,north=true,south=true,up=true,variant=lima,west=true]
conquest:wood_wall_1[east=true,north=true,south=true,up=true,variant=lima,west=false]
conquest:wood_wall_1[east=true,north=true,south=true,up=true,variant=mike,west=true]
conquest:wood_wall_1[east=true,north=true,south=true,up=true,variant=mike,west=false]
conquest:wood_wall_1[east=true,north=true,south=true,up=true,variant=november,west=true]
conquest:wood_wall_1[east=true,north=true,south=true,up=true,variant=november,west=false]
conquest:wood_wall_1[east=true,north=true,south=true,up=true,variant=oscar,west=true]
conquest:wood_wall_1[east=true,north=true,south=true,up=true,variant=oscar,west=false]
conquest:wood_wall_1[east=true,north=true,south=true,up=true,variant=papa,west=true]
conquest:wood_wall_1[east=true,north=true,south=true,up=true,variant=papa,west=false]
conquest:wood_wall_1[east=true,north=true,south=true,up=false,variant=alpha,west=true]
conquest:wood_wall_1[east=true,north=true,south=true,up=false,variant=alpha,west=false]
conquest:wood_wall_1[east=true,north=true,south=true,up=false,variant=bravo,west=true]
conquest:wood_wall_1[east=true,north=true,south=true,up=false,variant=bravo,west=false]
conquest:wood_wall_1[east=true,north=true,south=true,up=false,variant=charlie,west=true]
conquest:wood_wall_1[east=true,north=true,south=true,up=false,variant=charlie,west=false]
conquest:wood_wall_1[east=true,north=true,south=true,up=false,variant=delta,west=true]
conquest:wood_wall_1[east=true,north=true,south=true,up=false,variant=delta,west=false]
conquest:wood_wall_1[east=true,north=true,south=true,up=false,variant=echo,west=true]
conquest:wood_wall_1[east=true,north=true,south=true,up=false,variant=echo,west=false]
conquest:wood_wall_1[east=true,north=true,south=true,up=false,variant=fox,west=true]
conquest:wood_wall_1[east=true,north=true,south=true,up=false,variant=fox,west=false]
conquest:wood_wall_1[east=true,north=true,south=true,up=false,variant=golf,west=true]
conquest:wood_wall_1[east=true,north=true,south=true,up=false,variant=golf,west=false]
conquest:wood_wall_1[east=true,north=true,south=true,up=false,variant=hotel,west=true]
conquest:wood_wall_1[east=true,north=true,south=true,up=false,variant=hotel,west=false]
conquest:wood_wall_1[east=true,north=true,south=true,up=false,variant=india,west=true]
conquest:wood_wall_1[east=true,north=true,south=true,up=false,variant=india,west=false]
conquest:wood_wall_1[east=true,north=true,south=true,up=false,variant=juliet,west=true]
conquest:wood_wall_1[east=true,north=true,south=true,up=false,variant=juliet,west=false]
conquest:wood_wall_1[east=true,north=true,south=true,up=false,variant=kilo,west=true]
conquest:wood_wall_1[east=true,north=true,south=true,up=false,variant=kilo,west=false]
conquest:wood_wall_1[east=true,north=true,south=true,up=false,variant=lima,west=true]
conquest:wood_wall_1[east=true,north=true,south=true,up=false,variant=lima,west=false]
conquest:wood_wall_1[east=true,north=true,south=true,up=false,variant=mike,west=true]
conquest:wood_wall_1[east=true,north=true,south=true,up=false,variant=mike,west=false]
conquest:wood_wall_1[east=true,north=true,south=true,up=false,variant=november,west=true]
conquest:wood_wall_1[east=true,north=true,south=true,up=false,variant=november,west=false]
conquest:wood_wall_1[east=true,north=true,south=true,up=false,variant=oscar,west=true]
conquest:wood_wall_1[east=true,north=true,south=true,up=false,variant=oscar,west=false]
conquest:wood_wall_1[east=true,north=true,south=true,up=false,variant=papa,west=true]
conquest:wood_wall_1[east=true,north=true,south=true,up=false,variant=papa,west=false]
conquest:wood_wall_1[east=true,north=true,south=false,up=true,variant=alpha,west=true]
conquest:wood_wall_1[east=true,north=true,south=false,up=true,variant=alpha,west=false]
conquest:wood_wall_1[east=true,north=true,south=false,up=true,variant=bravo,west=true]
conquest:wood_wall_1[east=true,north=true,south=false,up=true,variant=bravo,west=false]
conquest:wood_wall_1[east=true,north=true,south=false,up=true,variant=charlie,west=true]
conquest:wood_wall_1[east=true,north=true,south=false,up=true,variant=charlie,west=false]
conquest:wood_wall_1[east=true,north=true,south=false,up=true,variant=delta,west=true]
conquest:wood_wall_1[east=true,north=true,south=false,up=true,variant=delta,west=false]
conquest:wood_wall_1[east=true,north=true,south=false,up=true,variant=echo,west=true]
conquest:wood_wall_1[east=true,north=true,south=false,up=true,variant=echo,west=false]
conquest:wood_wall_1[east=true,north=true,south=false,up=true,variant=fox,west=true]
conquest:wood_wall_1[east=true,north=true,south=false,up=true,variant=fox,west=false]
conquest:wood_wall_1[east=true,north=true,south=false,up=true,variant=golf,west=true]
conquest:wood_wall_1[east=true,north=true,south=false,up=true,variant=golf,west=false]
conquest:wood_wall_1[east=true,north=true,south=false,up=true,variant=hotel,west=true]
conquest:wood_wall_1[east=true,north=true,south=false,up=true,variant=hotel,west=false]
conquest:wood_wall_1[east=true,north=true,south=false,up=true,variant=india,west=true]
conquest:wood_wall_1[east=true,north=true,south=false,up=true,variant=india,west=false]
conquest:wood_wall_1[east=true,north=true,south=false,up=true,variant=juliet,west=true]
conquest:wood_wall_1[east=true,north=true,south=false,up=true,variant=juliet,west=false]
conquest:wood_wall_1[east=true,north=true,south=false,up=true,variant=kilo,west=true]
conquest:wood_wall_1[east=true,north=true,south=false,up=true,variant=kilo,west=false]
conquest:wood_wall_1[east=true,north=true,south=false,up=true,variant=lima,west=true]
conquest:wood_wall_1[east=true,north=true,south=false,up=true,variant=lima,west=false]
conquest:wood_wall_1[east=true,north=true,south=false,up=true,variant=mike,west=true]
conquest:wood_wall_1[east=true,north=true,south=false,up=true,variant=mike,west=false]
conquest:wood_wall_1[east=true,north=true,south=false,up=true,variant=november,west=true]
conquest:wood_wall_1[east=true,north=true,south=false,up=true,variant=november,west=false]
conquest:wood_wall_1[east=true,north=true,south=false,up=true,variant=oscar,west=true]
conquest:wood_wall_1[east=true,north=true,south=false,up=true,variant=oscar,west=false]
conquest:wood_wall_1[east=true,north=true,south=false,up=true,variant=papa,west=true]
conquest:wood_wall_1[east=true,north=true,south=false,up=true,variant=papa,west=false]
conquest:wood_wall_1[east=true,north=true,south=false,up=false,variant=alpha,west=true]
conquest:wood_wall_1[east=true,north=true,south=false,up=false,variant=alpha,west=false]
conquest:wood_wall_1[east=true,north=true,south=false,up=false,variant=bravo,west=true]
conquest:wood_wall_1[east=true,north=true,south=false,up=false,variant=bravo,west=false]
conquest:wood_wall_1[east=true,north=true,south=false,up=false,variant=charlie,west=true]
conquest:wood_wall_1[east=true,north=true,south=false,up=false,variant=charlie,west=false]
conquest:wood_wall_1[east=true,north=true,south=false,up=false,variant=delta,west=true]
conquest:wood_wall_1[east=true,north=true,south=false,up=false,variant=delta,west=false]
conquest:wood_wall_1[east=true,north=true,south=false,up=false,variant=echo,west=true]
conquest:wood_wall_1[east=true,north=true,south=false,up=false,variant=echo,west=false]
conquest:wood_wall_1[east=true,north=true,south=false,up=false,variant=fox,west=true]
conquest:wood_wall_1[east=true,north=true,south=false,up=false,variant=fox,west=false]
conquest:wood_wall_1[east=true,north=true,south=false,up=false,variant=golf,west=true]
conquest:wood_wall_1[east=true,north=true,south=false,up=false,variant=golf,west=false]
conquest:wood_wall_1[east=true,north=true,south=false,up=false,variant=hotel,west=true]
conquest:wood_wall_1[east=true,north=true,south=false,up=false,variant=hotel,west=false]
conquest:wood_wall_1[east=true,north=true,south=false,up=false,variant=india,west=true]
conquest:wood_wall_1[east=true,north=true,south=false,up=false,variant=india,west=false]
conquest:wood_wall_1[east=true,north=true,south=false,up=false,variant=juliet,west=true]
conquest:wood_wall_1[east=true,north=true,south=false,up=false,variant=juliet,west=false]
conquest:wood_wall_1[east=true,north=true,south=false,up=false,variant=kilo,west=true]
conquest:wood_wall_1[east=true,north=true,south=false,up=false,variant=kilo,west=false]
conquest:wood_wall_1[east=true,north=true,south=false,up=false,variant=lima,west=true]
conquest:wood_wall_1[east=true,north=true,south=false,up=false,variant=lima,west=false]
conquest:wood_wall_1[east=true,north=true,south=false,up=false,variant=mike,west=true]
conquest:wood_wall_1[east=true,north=true,south=false,up=false,variant=mike,west=false]
conquest:wood_wall_1[east=true,north=true,south=false,up=false,variant=november,west=true]
conquest:wood_wall_1[east=true,north=true,south=false,up=false,variant=november,west=false]
conquest:wood_wall_1[east=true,north=true,south=false,up=false,variant=oscar,west=true]
conquest:wood_wall_1[east=true,north=true,south=false,up=false,variant=oscar,west=false]
conquest:wood_wall_1[east=true,north=true,south=false,up=false,variant=papa,west=true]
conquest:wood_wall_1[east=true,north=true,south=false,up=false,variant=papa,west=false]
conquest:wood_wall_1[east=true,north=false,south=true,up=true,variant=alpha,west=true]
conquest:wood_wall_1[east=true,north=false,south=true,up=true,variant=alpha,west=false]
conquest:wood_wall_1[east=true,north=false,south=true,up=true,variant=bravo,west=true]
conquest:wood_wall_1[east=true,north=false,south=true,up=true,variant=bravo,west=false]
conquest:wood_wall_1[east=true,north=false,south=true,up=true,variant=charlie,west=true]
conquest:wood_wall_1[east=true,north=false,south=true,up=true,variant=charlie,west=false]
conquest:wood_wall_1[east=true,north=false,south=true,up=true,variant=delta,west=true]
conquest:wood_wall_1[east=true,north=false,south=true,up=true,variant=delta,west=false]
conquest:wood_wall_1[east=true,north=false,south=true,up=true,variant=echo,west=true]
conquest:wood_wall_1[east=true,north=false,south=true,up=true,variant=echo,west=false]
conquest:wood_wall_1[east=true,north=false,south=true,up=true,variant=fox,west=true]
conquest:wood_wall_1[east=true,north=false,south=true,up=true,variant=fox,west=false]
conquest:wood_wall_1[east=true,north=false,south=true,up=true,variant=golf,west=true]
conquest:wood_wall_1[east=true,north=false,south=true,up=true,variant=golf,west=false]
conquest:wood_wall_1[east=true,north=false,south=true,up=true,variant=hotel,west=true]
conquest:wood_wall_1[east=true,north=false,south=true,up=true,variant=hotel,west=false]
conquest:wood_wall_1[east=true,north=false,south=true,up=true,variant=india,west=true]
conquest:wood_wall_1[east=true,north=false,south=true,up=true,variant=india,west=false]
conquest:wood_wall_1[east=true,north=false,south=true,up=true,variant=juliet,west=true]
conquest:wood_wall_1[east=true,north=false,south=true,up=true,variant=juliet,west=false]
conquest:wood_wall_1[east=true,north=false,south=true,up=true,variant=kilo,west=true]
conquest:wood_wall_1[east=true,north=false,south=true,up=true,variant=kilo,west=false]
conquest:wood_wall_1[east=true,north=false,south=true,up=true,variant=lima,west=true]
conquest:wood_wall_1[east=true,north=false,south=true,up=true,variant=lima,west=false]
conquest:wood_wall_1[east=true,north=false,south=true,up=true,variant=mike,west=true]
conquest:wood_wall_1[east=true,north=false,south=true,up=true,variant=mike,west=false]
conquest:wood_wall_1[east=true,north=false,south=true,up=true,variant=november,west=true]
conquest:wood_wall_1[east=true,north=false,south=true,up=true,variant=november,west=false]
conquest:wood_wall_1[east=true,north=false,south=true,up=true,variant=oscar,west=true]
conquest:wood_wall_1[east=true,north=false,south=true,up=true,variant=oscar,west=false]
conquest:wood_wall_1[east=true,north=false,south=true,up=true,variant=papa,west=true]
conquest:wood_wall_1[east=true,north=false,south=true,up=true,variant=papa,west=false]
conquest:wood_wall_1[east=true,north=false,south=true,up=false,variant=alpha,west=true]
conquest:wood_wall_1[east=true,north=false,south=true,up=false,variant=alpha,west=false]
conquest:wood_wall_1[east=true,north=false,south=true,up=false,variant=bravo,west=true]
conquest:wood_wall_1[east=true,north=false,south=true,up=false,variant=bravo,west=false]
conquest:wood_wall_1[east=true,north=false,south=true,up=false,variant=charlie,west=true]
conquest:wood_wall_1[east=true,north=false,south=true,up=false,variant=charlie,west=false]
conquest:wood_wall_1[east=true,north=false,south=true,up=false,variant=delta,west=true]
conquest:wood_wall_1[east=true,north=false,south=true,up=false,variant=delta,west=false]
conquest:wood_wall_1[east=true,north=false,south=true,up=false,variant=echo,west=true]
conquest:wood_wall_1[east=true,north=false,south=true,up=false,variant=echo,west=false]
conquest:wood_wall_1[east=true,north=false,south=true,up=false,variant=fox,west=true]
conquest:wood_wall_1[east=true,north=false,south=true,up=false,variant=fox,west=false]
conquest:wood_wall_1[east=true,north=false,south=true,up=false,variant=golf,west=true]
conquest:wood_wall_1[east=true,north=false,south=true,up=false,variant=golf,west=false]
conquest:wood_wall_1[east=true,north=false,south=true,up=false,variant=hotel,west=true]
conquest:wood_wall_1[east=true,north=false,south=true,up=false,variant=hotel,west=false]
conquest:wood_wall_1[east=true,north=false,south=true,up=false,variant=india,west=true]
conquest:wood_wall_1[east=true,north=false,south=true,up=false,variant=india,west=false]
conquest:wood_wall_1[east=true,north=false,south=true,up=false,variant=juliet,west=true]
conquest:wood_wall_1[east=true,north=false,south=true,up=false,variant=juliet,west=false]
conquest:wood_wall_1[east=true,north=false,south=true,up=false,variant=kilo,west=true]
conquest:wood_wall_1[east=true,north=false,south=true,up=false,variant=kilo,west=false]
conquest:wood_wall_1[east=true,north=false,south=true,up=false,variant=lima,west=true]
conquest:wood_wall_1[east=true,north=false,south=true,up=false,variant=lima,west=false]
conquest:wood_wall_1[east=true,north=false,south=true,up=false,variant=mike,west=true]
conquest:wood_wall_1[east=true,north=false,south=true,up=false,variant=mike,west=false]
conquest:wood_wall_1[east=true,north=false,south=true,up=false,variant=november,west=true]
conquest:wood_wall_1[east=true,north=false,south=true,up=false,variant=november,west=false]
conquest:wood_wall_1[east=true,north=false,south=true,up=false,variant=oscar,west=true]
conquest:wood_wall_1[east=true,north=false,south=true,up=false,variant=oscar,west=false]
conquest:wood_wall_1[east=true,north=false,south=true,up=false,variant=papa,west=true]
conquest:wood_wall_1[east=true,north=false,south=true,up=false,variant=papa,west=false]
conquest:wood_wall_1[east=true,north=false,south=false,up=true,variant=alpha,west=true]
conquest:wood_wall_1[east=true,north=false,south=false,up=true,variant=alpha,west=false]
conquest:wood_wall_1[east=true,north=false,south=false,up=true,variant=bravo,west=true]
conquest:wood_wall_1[east=true,north=false,south=false,up=true,variant=bravo,west=false]
conquest:wood_wall_1[east=true,north=false,south=false,up=true,variant=charlie,west=true]
conquest:wood_wall_1[east=true,north=false,south=false,up=true,variant=charlie,west=false]
conquest:wood_wall_1[east=true,north=false,south=false,up=true,variant=delta,west=true]
conquest:wood_wall_1[east=true,north=false,south=false,up=true,variant=delta,west=false]
conquest:wood_wall_1[east=true,north=false,south=false,up=true,variant=echo,west=true]
conquest:wood_wall_1[east=true,north=false,south=false,up=true,variant=echo,west=false]
conquest:wood_wall_1[east=true,north=false,south=false,up=true,variant=fox,west=true]
conquest:wood_wall_1[east=true,north=false,south=false,up=true,variant=fox,west=false]
conquest:wood_wall_1[east=true,north=false,south=false,up=true,variant=golf,west=true]
conquest:wood_wall_1[east=true,north=false,south=false,up=true,variant=golf,west=false]
conquest:wood_wall_1[east=true,north=false,south=false,up=true,variant=hotel,west=true]
conquest:wood_wall_1[east=true,north=false,south=false,up=true,variant=hotel,west=false]
conquest:wood_wall_1[east=true,north=false,south=false,up=true,variant=india,west=true]
conquest:wood_wall_1[east=true,north=false,south=false,up=true,variant=india,west=false]
conquest:wood_wall_1[east=true,north=false,south=false,up=true,variant=juliet,west=true]
conquest:wood_wall_1[east=true,north=false,south=false,up=true,variant=juliet,west=false]
conquest:wood_wall_1[east=true,north=false,south=false,up=true,variant=kilo,west=true]
conquest:wood_wall_1[east=true,north=false,south=false,up=true,variant=kilo,west=false]
conquest:wood_wall_1[east=true,north=false,south=false,up=true,variant=lima,west=true]
conquest:wood_wall_1[east=true,north=false,south=false,up=true,variant=lima,west=false]
conquest:wood_wall_1[east=true,north=false,south=false,up=true,variant=mike,west=true]
conquest:wood_wall_1[east=true,north=false,south=false,up=true,variant=mike,west=false]
conquest:wood_wall_1[east=true,north=false,south=false,up=true,variant=november,west=true]
conquest:wood_wall_1[east=true,north=false,south=false,up=true,variant=november,west=false]
conquest:wood_wall_1[east=true,north=false,south=false,up=true,variant=oscar,west=true]
conquest:wood_wall_1[east=true,north=false,south=false,up=true,variant=oscar,west=false]
conquest:wood_wall_1[east=true,north=false,south=false,up=true,variant=papa,west=true]
conquest:wood_wall_1[east=true,north=false,south=false,up=true,variant=papa,west=false]
conquest:wood_wall_1[east=true,north=false,south=false,up=false,variant=alpha,west=true]
conquest:wood_wall_1[east=true,north=false,south=false,up=false,variant=alpha,west=false]
conquest:wood_wall_1[east=true,north=false,south=false,up=false,variant=bravo,west=true]
conquest:wood_wall_1[east=true,north=false,south=false,up=false,variant=bravo,west=false]
conquest:wood_wall_1[east=true,north=false,south=false,up=false,variant=charlie,west=true]
conquest:wood_wall_1[east=true,north=false,south=false,up=false,variant=charlie,west=false]
conquest:wood_wall_1[east=true,north=false,south=false,up=false,variant=delta,west=true]
conquest:wood_wall_1[east=true,north=false,south=false,up=false,variant=delta,west=false]
conquest:wood_wall_1[east=true,north=false,south=false,up=false,variant=echo,west=true]
conquest:wood_wall_1[east=true,north=false,south=false,up=false,variant=echo,west=false]
conquest:wood_wall_1[east=true,north=false,south=false,up=false,variant=fox,west=true]
conquest:wood_wall_1[east=true,north=false,south=false,up=false,variant=fox,west=false]
conquest:wood_wall_1[east=true,north=false,south=false,up=false,variant=golf,west=true]
conquest:wood_wall_1[east=true,north=false,south=false,up=false,variant=golf,west=false]
conquest:wood_wall_1[east=true,north=false,south=false,up=false,variant=hotel,west=true]
conquest:wood_wall_1[east=true,north=false,south=false,up=false,variant=hotel,west=false]
conquest:wood_wall_1[east=true,north=false,south=false,up=false,variant=india,west=true]
conquest:wood_wall_1[east=true,north=false,south=false,up=false,variant=india,west=false]
conquest:wood_wall_1[east=true,north=false,south=false,up=false,variant=juliet,west=true]
conquest:wood_wall_1[east=true,north=false,south=false,up=false,variant=juliet,west=false]
conquest:wood_wall_1[east=true,north=false,south=false,up=false,variant=kilo,west=true]
conquest:wood_wall_1[east=true,north=false,south=false,up=false,variant=kilo,west=false]
conquest:wood_wall_1[east=true,north=false,south=false,up=false,variant=lima,west=true]
conquest:wood_wall_1[east=true,north=false,south=false,up=false,variant=lima,west=false]
conquest:wood_wall_1[east=true,north=false,south=false,up=false,variant=mike,west=true]
conquest:wood_wall_1[east=true,north=false,south=false,up=false,variant=mike,west=false]
conquest:wood_wall_1[east=true,north=false,south=false,up=false,variant=november,west=true]
conquest:wood_wall_1[east=true,north=false,south=false,up=false,variant=november,west=false]
conquest:wood_wall_1[east=true,north=false,south=false,up=false,variant=oscar,west=true]
conquest:wood_wall_1[east=true,north=false,south=false,up=false,variant=oscar,west=false]
conquest:wood_wall_1[east=true,north=false,south=false,up=false,variant=papa,west=true]
conquest:wood_wall_1[east=true,north=false,south=false,up=false,variant=papa,west=false]
conquest:wood_wall_1[east=false,north=true,south=true,up=true,variant=alpha,west=true]
conquest:wood_wall_1[east=false,north=true,south=true,up=true,variant=alpha,west=false]
conquest:wood_wall_1[east=false,north=true,south=true,up=true,variant=bravo,west=true]
conquest:wood_wall_1[east=false,north=true,south=true,up=true,variant=bravo,west=false]
conquest:wood_wall_1[east=false,north=true,south=true,up=true,variant=charlie,west=true]
conquest:wood_wall_1[east=false,north=true,south=true,up=true,variant=charlie,west=false]
conquest:wood_wall_1[east=false,north=true,south=true,up=true,variant=delta,west=true]
conquest:wood_wall_1[east=false,north=true,south=true,up=true,variant=delta,west=false]
conquest:wood_wall_1[east=false,north=true,south=true,up=true,variant=echo,west=true]
conquest:wood_wall_1[east=false,north=true,south=true,up=true,variant=echo,west=false]
conquest:wood_wall_1[east=false,north=true,south=true,up=true,variant=fox,west=true]
conquest:wood_wall_1[east=false,north=true,south=true,up=true,variant=fox,west=false]
conquest:wood_wall_1[east=false,north=true,south=true,up=true,variant=golf,west=true]
conquest:wood_wall_1[east=false,north=true,south=true,up=true,variant=golf,west=false]
conquest:wood_wall_1[east=false,north=true,south=true,up=true,variant=hotel,west=true]
conquest:wood_wall_1[east=false,north=true,south=true,up=true,variant=hotel,west=false]
conquest:wood_wall_1[east=false,north=true,south=true,up=true,variant=india,west=true]
conquest:wood_wall_1[east=false,north=true,south=true,up=true,variant=india,west=false]
conquest:wood_wall_1[east=false,north=true,south=true,up=true,variant=juliet,west=true]
conquest:wood_wall_1[east=false,north=true,south=true,up=true,variant=juliet,west=false]
conquest:wood_wall_1[east=false,north=true,south=true,up=true,variant=kilo,west=true]
conquest:wood_wall_1[east=false,north=true,south=true,up=true,variant=kilo,west=false]
conquest:wood_wall_1[east=false,north=true,south=true,up=true,variant=lima,west=true]
conquest:wood_wall_1[east=false,north=true,south=true,up=true,variant=lima,west=false]
conquest:wood_wall_1[east=false,north=true,south=true,up=true,variant=mike,west=true]
conquest:wood_wall_1[east=false,north=true,south=true,up=true,variant=mike,west=false]
conquest:wood_wall_1[east=false,north=true,south=true,up=true,variant=november,west=true]
conquest:wood_wall_1[east=false,north=true,south=true,up=true,variant=november,west=false]
conquest:wood_wall_1[east=false,north=true,south=true,up=true,variant=oscar,west=true]
conquest:wood_wall_1[east=false,north=true,south=true,up=true,variant=oscar,west=false]
conquest:wood_wall_1[east=false,north=true,south=true,up=true,variant=papa,west=true]
conquest:wood_wall_1[east=false,north=true,south=true,up=true,variant=papa,west=false]
conquest:wood_wall_1[east=false,north=true,south=true,up=false,variant=alpha,west=true]
conquest:wood_wall_1[east=false,north=true,south=true,up=false,variant=alpha,west=false]
conquest:wood_wall_1[east=false,north=true,south=true,up=false,variant=bravo,west=true]
conquest:wood_wall_1[east=false,north=true,south=true,up=false,variant=bravo,west=false]
conquest:wood_wall_1[east=false,north=true,south=true,up=false,variant=charlie,west=true]
conquest:wood_wall_1[east=false,north=true,south=true,up=false,variant=charlie,west=false]
conquest:wood_wall_1[east=false,north=true,south=true,up=false,variant=delta,west=true]
conquest:wood_wall_1[east=false,north=true,south=true,up=false,variant=delta,west=false]
conquest:wood_wall_1[east=false,north=true,south=true,up=false,variant=echo,west=true]
conquest:wood_wall_1[east=false,north=true,south=true,up=false,variant=echo,west=false]
conquest:wood_wall_1[east=false,north=true,south=true,up=false,variant=fox,west=true]
conquest:wood_wall_1[east=false,north=true,south=true,up=false,variant=fox,west=false]
conquest:wood_wall_1[east=false,north=true,south=true,up=false,variant=golf,west=true]
conquest:wood_wall_1[east=false,north=true,south=true,up=false,variant=golf,west=false]
conquest:wood_wall_1[east=false,north=true,south=true,up=false,variant=hotel,west=true]
conquest:wood_wall_1[east=false,north=true,south=true,up=false,variant=hotel,west=false]
conquest:wood_wall_1[east=false,north=true,south=true,up=false,variant=india,west=true]
conquest:wood_wall_1[east=false,north=true,south=true,up=false,variant=india,west=false]
conquest:wood_wall_1[east=false,north=true,south=true,up=false,variant=juliet,west=true]
conquest:wood_wall_1[east=false,north=true,south=true,up=false,variant=juliet,west=false]
conquest:wood_wall_1[east=false,north=true,south=true,up=false,variant=kilo,west=true]
conquest:wood_wall_1[east=false,north=true,south=true,up=false,variant=kilo,west=false]
conquest:wood_wall_1[east=false,north=true,south=true,up=false,variant=lima,west=true]
conquest:wood_wall_1[east=false,north=true,south=true,up=false,variant=lima,west=false]
conquest:wood_wall_1[east=false,north=true,south=true,up=false,variant=mike,west=true]
conquest:wood_wall_1[east=false,north=true,south=true,up=false,variant=mike,west=false]
conquest:wood_wall_1[east=false,north=true,south=true,up=false,variant=november,west=true]
conquest:wood_wall_1[east=false,north=true,south=true,up=false,variant=november,west=false]
conquest:wood_wall_1[east=false,north=true,south=true,up=false,variant=oscar,west=true]
conquest:wood_wall_1[east=false,north=true,south=true,up=false,variant=oscar,west=false]
conquest:wood_wall_1[east=false,north=true,south=true,up=false,variant=papa,west=true]
conquest:wood_wall_1[east=false,north=true,south=true,up=false,variant=papa,west=false]
conquest:wood_wall_1[east=false,north=true,south=false,up=true,variant=alpha,west=true]
conquest:wood_wall_1[east=false,north=true,south=false,up=true,variant=alpha,west=false]
conquest:wood_wall_1[east=false,north=true,south=false,up=true,variant=bravo,west=true]
conquest:wood_wall_1[east=false,north=true,south=false,up=true,variant=bravo,west=false]
conquest:wood_wall_1[east=false,north=true,south=false,up=true,variant=charlie,west=true]
conquest:wood_wall_1[east=false,north=true,south=false,up=true,variant=charlie,west=false]
conquest:wood_wall_1[east=false,north=true,south=false,up=true,variant=delta,west=true]
conquest:wood_wall_1[east=false,north=true,south=false,up=true,variant=delta,west=false]
conquest:wood_wall_1[east=false,north=true,south=false,up=true,variant=echo,west=true]
conquest:wood_wall_1[east=false,north=true,south=false,up=true,variant=echo,west=false]
conquest:wood_wall_1[east=false,north=true,south=false,up=true,variant=fox,west=true]
conquest:wood_wall_1[east=false,north=true,south=false,up=true,variant=fox,west=false]
conquest:wood_wall_1[east=false,north=true,south=false,up=true,variant=golf,west=true]
conquest:wood_wall_1[east=false,north=true,south=false,up=true,variant=golf,west=false]
conquest:wood_wall_1[east=false,north=true,south=false,up=true,variant=hotel,west=true]
conquest:wood_wall_1[east=false,north=true,south=false,up=true,variant=hotel,west=false]
conquest:wood_wall_1[east=false,north=true,south=false,up=true,variant=india,west=true]
conquest:wood_wall_1[east=false,north=true,south=false,up=true,variant=india,west=false]
conquest:wood_wall_1[east=false,north=true,south=false,up=true,variant=juliet,west=true]
conquest:wood_wall_1[east=false,north=true,south=false,up=true,variant=juliet,west=false]
conquest:wood_wall_1[east=false,north=true,south=false,up=true,variant=kilo,west=true]
conquest:wood_wall_1[east=false,north=true,south=false,up=true,variant=kilo,west=false]
conquest:wood_wall_1[east=false,north=true,south=false,up=true,variant=lima,west=true]
conquest:wood_wall_1[east=false,north=true,south=false,up=true,variant=lima,west=false]
conquest:wood_wall_1[east=false,north=true,south=false,up=true,variant=mike,west=true]
conquest:wood_wall_1[east=false,north=true,south=false,up=true,variant=mike,west=false]
conquest:wood_wall_1[east=false,north=true,south=false,up=true,variant=november,west=true]
conquest:wood_wall_1[east=false,north=true,south=false,up=true,variant=november,west=false]
conquest:wood_wall_1[east=false,north=true,south=false,up=true,variant=oscar,west=true]
conquest:wood_wall_1[east=false,north=true,south=false,up=true,variant=oscar,west=false]
conquest:wood_wall_1[east=false,north=true,south=false,up=true,variant=papa,west=true]
conquest:wood_wall_1[east=false,north=true,south=false,up=true,variant=papa,west=false]
conquest:wood_wall_1[east=false,north=true,south=false,up=false,variant=alpha,west=true]
conquest:wood_wall_1[east=false,north=true,south=false,up=false,variant=alpha,west=false]
conquest:wood_wall_1[east=false,north=true,south=false,up=false,variant=bravo,west=true]
conquest:wood_wall_1[east=false,north=true,south=false,up=false,variant=bravo,west=false]
conquest:wood_wall_1[east=false,north=true,south=false,up=false,variant=charlie,west=true]
conquest:wood_wall_1[east=false,north=true,south=false,up=false,variant=charlie,west=false]
conquest:wood_wall_1[east=false,north=true,south=false,up=false,variant=delta,west=true]
conquest:wood_wall_1[east=false,north=true,south=false,up=false,variant=delta,west=false]
conquest:wood_wall_1[east=false,north=true,south=false,up=false,variant=echo,west=true]
conquest:wood_wall_1[east=false,north=true,south=false,up=false,variant=echo,west=false]
conquest:wood_wall_1[east=false,north=true,south=false,up=false,variant=fox,west=true]
conquest:wood_wall_1[east=false,north=true,south=false,up=false,variant=fox,west=false]
conquest:wood_wall_1[east=false,north=true,south=false,up=false,variant=golf,west=true]
conquest:wood_wall_1[east=false,north=true,south=false,up=false,variant=golf,west=false]
conquest:wood_wall_1[east=false,north=true,south=false,up=false,variant=hotel,west=true]
conquest:wood_wall_1[east=false,north=true,south=false,up=false,variant=hotel,west=false]
conquest:wood_wall_1[east=false,north=true,south=false,up=false,variant=india,west=true]
conquest:wood_wall_1[east=false,north=true,south=false,up=false,variant=india,west=false]
conquest:wood_wall_1[east=false,north=true,south=false,up=false,variant=juliet,west=true]
conquest:wood_wall_1[east=false,north=true,south=false,up=false,variant=juliet,west=false]
conquest:wood_wall_1[east=false,north=true,south=false,up=false,variant=kilo,west=true]
conquest:wood_wall_1[east=false,north=true,south=false,up=false,variant=kilo,west=false]
conquest:wood_wall_1[east=false,north=true,south=false,up=false,variant=lima,west=true]
conquest:wood_wall_1[east=false,north=true,south=false,up=false,variant=lima,west=false]
conquest:wood_wall_1[east=false,north=true,south=false,up=false,variant=mike,west=true]
conquest:wood_wall_1[east=false,north=true,south=false,up=false,variant=mike,west=false]
conquest:wood_wall_1[east=false,north=true,south=false,up=false,variant=november,west=true]
conquest:wood_wall_1[east=false,north=true,south=false,up=false,variant=november,west=false]
conquest:wood_wall_1[east=false,north=true,south=false,up=false,variant=oscar,west=true]
conquest:wood_wall_1[east=false,north=true,south=false,up=false,variant=oscar,west=false]
conquest:wood_wall_1[east=false,north=true,south=false,up=false,variant=papa,west=true]
conquest:wood_wall_1[east=false,north=true,south=false,up=false,variant=papa,west=false]
conquest:wood_wall_1[east=false,north=false,south=true,up=true,variant=alpha,west=true]
conquest:wood_wall_1[east=false,north=false,south=true,up=true,variant=alpha,west=false]
conquest:wood_wall_1[east=false,north=false,south=true,up=true,variant=bravo,west=true]
conquest:wood_wall_1[east=false,north=false,south=true,up=true,variant=bravo,west=false]
conquest:wood_wall_1[east=false,north=false,south=true,up=true,variant=charlie,west=true]
conquest:wood_wall_1[east=false,north=false,south=true,up=true,variant=charlie,west=false]
conquest:wood_wall_1[east=false,north=false,south=true,up=true,variant=delta,west=true]
conquest:wood_wall_1[east=false,north=false,south=true,up=true,variant=delta,west=false]
conquest:wood_wall_1[east=false,north=false,south=true,up=true,variant=echo,west=true]
conquest:wood_wall_1[east=false,north=false,south=true,up=true,variant=echo,west=false]
conquest:wood_wall_1[east=false,north=false,south=true,up=true,variant=fox,west=true]
conquest:wood_wall_1[east=false,north=false,south=true,up=true,variant=fox,west=false]
conquest:wood_wall_1[east=false,north=false,south=true,up=true,variant=golf,west=true]
conquest:wood_wall_1[east=false,north=false,south=true,up=true,variant=golf,west=false]
conquest:wood_wall_1[east=false,north=false,south=true,up=true,variant=hotel,west=true]
conquest:wood_wall_1[east=false,north=false,south=true,up=true,variant=hotel,west=false]
conquest:wood_wall_1[east=false,north=false,south=true,up=true,variant=india,west=true]
conquest:wood_wall_1[east=false,north=false,south=true,up=true,variant=india,west=false]
conquest:wood_wall_1[east=false,north=false,south=true,up=true,variant=juliet,west=true]
conquest:wood_wall_1[east=false,north=false,south=true,up=true,variant=juliet,west=false]
conquest:wood_wall_1[east=false,north=false,south=true,up=true,variant=kilo,west=true]
conquest:wood_wall_1[east=false,north=false,south=true,up=true,variant=kilo,west=false]
conquest:wood_wall_1[east=false,north=false,south=true,up=true,variant=lima,west=true]
conquest:wood_wall_1[east=false,north=false,south=true,up=true,variant=lima,west=false]
conquest:wood_wall_1[east=false,north=false,south=true,up=true,variant=mike,west=true]
conquest:wood_wall_1[east=false,north=false,south=true,up=true,variant=mike,west=false]
conquest:wood_wall_1[east=false,north=false,south=true,up=true,variant=november,west=true]
conquest:wood_wall_1[east=false,north=false,south=true,up=true,variant=november,west=false]
conquest:wood_wall_1[east=false,north=false,south=true,up=true,variant=oscar,west=true]
conquest:wood_wall_1[east=false,north=false,south=true,up=true,variant=oscar,west=false]
conquest:wood_wall_1[east=false,north=false,south=true,up=true,variant=papa,west=true]
conquest:wood_wall_1[east=false,north=false,south=true,up=true,variant=papa,west=false]
conquest:wood_wall_1[east=false,north=false,south=true,up=false,variant=alpha,west=true]
conquest:wood_wall_1[east=false,north=false,south=true,up=false,variant=alpha,west=false]
conquest:wood_wall_1[east=false,north=false,south=true,up=false,variant=bravo,west=true]
conquest:wood_wall_1[east=false,north=false,south=true,up=false,variant=bravo,west=false]
conquest:wood_wall_1[east=false,north=false,south=true,up=false,variant=charlie,west=true]
conquest:wood_wall_1[east=false,north=false,south=true,up=false,variant=charlie,west=false]
conquest:wood_wall_1[east=false,north=false,south=true,up=false,variant=delta,west=true]
conquest:wood_wall_1[east=false,north=false,south=true,up=false,variant=delta,west=false]
conquest:wood_wall_1[east=false,north=false,south=true,up=false,variant=echo,west=true]
conquest:wood_wall_1[east=false,north=false,south=true,up=false,variant=echo,west=false]
conquest:wood_wall_1[east=false,north=false,south=true,up=false,variant=fox,west=true]
conquest:wood_wall_1[east=false,north=false,south=true,up=false,variant=fox,west=false]
conquest:wood_wall_1[east=false,north=false,south=true,up=false,variant=golf,west=true]
conquest:wood_wall_1[east=false,north=false,south=true,up=false,variant=golf,west=false]
conquest:wood_wall_1[east=false,north=false,south=true,up=false,variant=hotel,west=true]
conquest:wood_wall_1[east=false,north=false,south=true,up=false,variant=hotel,west=false]
conquest:wood_wall_1[east=false,north=false,south=true,up=false,variant=india,west=true]
conquest:wood_wall_1[east=false,north=false,south=true,up=false,variant=india,west=false]
conquest:wood_wall_1[east=false,north=false,south=true,up=false,variant=juliet,west=true]
conquest:wood_wall_1[east=false,north=false,south=true,up=false,variant=juliet,west=false]
conquest:wood_wall_1[east=false,north=false,south=true,up=false,variant=kilo,west=true]
conquest:wood_wall_1[east=false,north=false,south=true,up=false,variant=kilo,west=false]
conquest:wood_wall_1[east=false,north=false,south=true,up=false,variant=lima,west=true]
conquest:wood_wall_1[east=false,north=false,south=true,up=false,variant=lima,west=false]
conquest:wood_wall_1[east=false,north=false,south=true,up=false,variant=mike,west=true]
conquest:wood_wall_1[east=false,north=false,south=true,up=false,variant=mike,west=false]
conquest:wood_wall_1[east=false,north=false,south=true,up=false,variant=november,west=true]
conquest:wood_wall_1[east=false,north=false,south=true,up=false,variant=november,west=false]
conquest:wood_wall_1[east=false,north=false,south=true,up=false,variant=oscar,west=true]
conquest:wood_wall_1[east=false,north=false,south=true,up=false,variant=oscar,west=false]
conquest:wood_wall_1[east=false,north=false,south=true,up=false,variant=papa,west=true]
conquest:wood_wall_1[east=false,north=false,south=true,up=false,variant=papa,west=false]
conquest:wood_wall_1[east=false,north=false,south=false,up=true,variant=alpha,west=true]
conquest:wood_wall_1[east=false,north=false,south=false,up=true,variant=alpha,west=false]
conquest:wood_wall_1[east=false,north=false,south=false,up=true,variant=bravo,west=true]
conquest:wood_wall_1[east=false,north=false,south=false,up=true,variant=bravo,west=false]
conquest:wood_wall_1[east=false,north=false,south=false,up=true,variant=charlie,west=true]
conquest:wood_wall_1[east=false,north=false,south=false,up=true,variant=charlie,west=false]
conquest:wood_wall_1[east=false,north=false,south=false,up=true,variant=delta,west=true]
conquest:wood_wall_1[east=false,north=false,south=false,up=true,variant=delta,west=false]
conquest:wood_wall_1[east=false,north=false,south=false,up=true,variant=echo,west=true]
conquest:wood_wall_1[east=false,north=false,south=false,up=true,variant=echo,west=false]
conquest:wood_wall_1[east=false,north=false,south=false,up=true,variant=fox,west=true]
conquest:wood_wall_1[east=false,north=false,south=false,up=true,variant=fox,west=false]
conquest:wood_wall_1[east=false,north=false,south=false,up=true,variant=golf,west=true]
conquest:wood_wall_1[east=false,north=false,south=false,up=true,variant=golf,west=false]
conquest:wood_wall_1[east=false,north=false,south=false,up=true,variant=hotel,west=true]
conquest:wood_wall_1[east=false,north=false,south=false,up=true,variant=hotel,west=false]
conquest:wood_wall_1[east=false,north=false,south=false,up=true,variant=india,west=true]
conquest:wood_wall_1[east=false,north=false,south=false,up=true,variant=india,west=false]
conquest:wood_wall_1[east=false,north=false,south=false,up=true,variant=juliet,west=true]
conquest:wood_wall_1[east=false,north=false,south=false,up=true,variant=juliet,west=false]
conquest:wood_wall_1[east=false,north=false,south=false,up=true,variant=kilo,west=true]
conquest:wood_wall_1[east=false,north=false,south=false,up=true,variant=kilo,west=false]
conquest:wood_wall_1[east=false,north=false,south=false,up=true,variant=lima,west=true]
conquest:wood_wall_1[east=false,north=false,south=false,up=true,variant=lima,west=false]
conquest:wood_wall_1[east=false,north=false,south=false,up=true,variant=mike,west=true]
conquest:wood_wall_1[east=false,north=false,south=false,up=true,variant=mike,west=false]
conquest:wood_wall_1[east=false,north=false,south=false,up=true,variant=november,west=true]
conquest:wood_wall_1[east=false,north=false,south=false,up=true,variant=november,west=false]
conquest:wood_wall_1[east=false,north=false,south=false,up=true,variant=oscar,west=true]
conquest:wood_wall_1[east=false,north=false,south=false,up=true,variant=oscar,west=false]
conquest:wood_wall_1[east=false,north=false,south=false,up=true,variant=papa,west=true]
conquest:wood_wall_1[east=false,north=false,south=false,up=true,variant=papa,west=false]
conquest:wood_wall_1[east=false,north=false,south=false,up=false,variant=alpha,west=true]
conquest:wood_wall_1[east=false,north=false,south=false,up=false,variant=alpha,west=false]
conquest:wood_wall_1[east=false,north=false,south=false,up=false,variant=bravo,west=true]
conquest:wood_wall_1[east=false,north=false,south=false,up=false,variant=bravo,west=false]
conquest:wood_wall_1[east=false,north=false,south=false,up=false,variant=charlie,west=true]
conquest:wood_wall_1[east=false,north=false,south=false,up=false,variant=charlie,west=false]
conquest:wood_wall_1[east=false,north=false,south=false,up=false,variant=delta,west=true]
conquest:wood_wall_1[east=false,north=false,south=false,up=false,variant=delta,west=false]
conquest:wood_wall_1[east=false,north=false,south=false,up=false,variant=echo,west=true]
conquest:wood_wall_1[east=false,north=false,south=false,up=false,variant=echo,west=false]
conquest:wood_wall_1[east=false,north=false,south=false,up=false,variant=fox,west=true]
conquest:wood_wall_1[east=false,north=false,south=false,up=false,variant=fox,west=false]
conquest:wood_wall_1[east=false,north=false,south=false,up=false,variant=golf,west=true]
conquest:wood_wall_1[east=false,north=false,south=false,up=false,variant=golf,west=false]
conquest:wood_wall_1[east=false,north=false,south=false,up=false,variant=hotel,west=true]
conquest:wood_wall_1[east=false,north=false,south=false,up=false,variant=hotel,west=false]
conquest:wood_wall_1[east=false,north=false,south=false,up=false,variant=india,west=true]
conquest:wood_wall_1[east=false,north=false,south=false,up=false,variant=india,west=false]
conquest:wood_wall_1[east=false,north=false,south=false,up=false,variant=juliet,west=true]
conquest:wood_wall_1[east=false,north=false,south=false,up=false,variant=juliet,west=false]
conquest:wood_wall_1[east=false,north=false,south=false,up=false,variant=kilo,west=true]
conquest:wood_wall_1[east=false,north=false,south=false,up=false,variant=kilo,west=false]
conquest:wood_wall_1[east=false,north=false,south=false,up=false,variant=lima,west=true]
conquest:wood_wall_1[east=false,north=false,south=false,up=false,variant=lima,west=false]
conquest:wood_wall_1[east=false,north=false,south=false,up=false,variant=mike,west=true]
conquest:wood_wall_1[east=false,north=false,south=false,up=false,variant=mike,west=false]
conquest:wood_wall_1[east=false,north=false,south=false,up=false,variant=november,west=true]
conquest:wood_wall_1[east=false,north=false,south=false,up=false,variant=november,west=false]
conquest:wood_wall_1[east=false,north=false,south=false,up=false,variant=oscar,west=true]
conquest:wood_wall_1[east=false,north=false,south=false,up=false,variant=oscar,west=false]
conquest:wood_wall_1[east=false,north=false,south=false,up=false,variant=papa,west=true]
conquest:wood_wall_1[east=false,north=false,south=false,up=false,variant=papa,west=false]
conquest:wood_wall_2[east=true,north=true,south=true,up=true,variant=alpha,west=true]
conquest:wood_wall_2[east=true,north=true,south=true,up=true,variant=alpha,west=false]
conquest:wood_wall_2[east=true,north=true,south=true,up=true,variant=bravo,west=true]
conquest:wood_wall_2[east=true,north=true,south=true,up=true,variant=bravo,west=false]
conquest:wood_wall_2[east=true,north=true,south=true,up=true,variant=charlie,west=true]
conquest:wood_wall_2[east=true,north=true,south=true,up=true,variant=charlie,west=false]
conquest:wood_wall_2[east=true,north=true,south=true,up=true,variant=delta,west=true]
conquest:wood_wall_2[east=true,north=true,south=true,up=true,variant=delta,west=false]
conquest:wood_wall_2[east=true,north=true,south=true,up=true,variant=echo,west=true]
conquest:wood_wall_2[east=true,north=true,south=true,up=true,variant=echo,west=false]
conquest:wood_wall_2[east=true,north=true,south=true,up=true,variant=fox,west=true]
conquest:wood_wall_2[east=true,north=true,south=true,up=true,variant=fox,west=false]
conquest:wood_wall_2[east=true,north=true,south=true,up=true,variant=golf,west=true]
conquest:wood_wall_2[east=true,north=true,south=true,up=true,variant=golf,west=false]
conquest:wood_wall_2[east=true,north=true,south=true,up=true,variant=hotel,west=true]
conquest:wood_wall_2[east=true,north=true,south=true,up=true,variant=hotel,west=false]
conquest:wood_wall_2[east=true,north=true,south=true,up=true,variant=india,west=true]
conquest:wood_wall_2[east=true,north=true,south=true,up=true,variant=india,west=false]
conquest:wood_wall_2[east=true,north=true,south=true,up=true,variant=juliet,west=true]
conquest:wood_wall_2[east=true,north=true,south=true,up=true,variant=juliet,west=false]
conquest:wood_wall_2[east=true,north=true,south=true,up=true,variant=kilo,west=true]
conquest:wood_wall_2[east=true,north=true,south=true,up=true,variant=kilo,west=false]
conquest:wood_wall_2[east=true,north=true,south=true,up=true,variant=lima,west=true]
conquest:wood_wall_2[east=true,north=true,south=true,up=true,variant=lima,west=false]
conquest:wood_wall_2[east=true,north=true,south=true,up=true,variant=mike,west=true]
conquest:wood_wall_2[east=true,north=true,south=true,up=true,variant=mike,west=false]
conquest:wood_wall_2[east=true,north=true,south=true,up=true,variant=november,west=true]
conquest:wood_wall_2[east=true,north=true,south=true,up=true,variant=november,west=false]
conquest:wood_wall_2[east=true,north=true,south=true,up=true,variant=oscar,west=true]
conquest:wood_wall_2[east=true,north=true,south=true,up=true,variant=oscar,west=false]
conquest:wood_wall_2[east=true,north=true,south=true,up=true,variant=papa,west=true]
conquest:wood_wall_2[east=true,north=true,south=true,up=true,variant=papa,west=false]
conquest:wood_wall_2[east=true,north=true,south=true,up=false,variant=alpha,west=true]
conquest:wood_wall_2[east=true,north=true,south=true,up=false,variant=alpha,west=false]
conquest:wood_wall_2[east=true,north=true,south=true,up=false,variant=bravo,west=true]
conquest:wood_wall_2[east=true,north=true,south=true,up=false,variant=bravo,west=false]
conquest:wood_wall_2[east=true,north=true,south=true,up=false,variant=charlie,west=true]
conquest:wood_wall_2[east=true,north=true,south=true,up=false,variant=charlie,west=false]
conquest:wood_wall_2[east=true,north=true,south=true,up=false,variant=delta,west=true]
conquest:wood_wall_2[east=true,north=true,south=true,up=false,variant=delta,west=false]
conquest:wood_wall_2[east=true,north=true,south=true,up=false,variant=echo,west=true]
conquest:wood_wall_2[east=true,north=true,south=true,up=false,variant=echo,west=false]
conquest:wood_wall_2[east=true,north=true,south=true,up=false,variant=fox,west=true]
conquest:wood_wall_2[east=true,north=true,south=true,up=false,variant=fox,west=false]
conquest:wood_wall_2[east=true,north=true,south=true,up=false,variant=golf,west=true]
conquest:wood_wall_2[east=true,north=true,south=true,up=false,variant=golf,west=false]
conquest:wood_wall_2[east=true,north=true,south=true,up=false,variant=hotel,west=true]
conquest:wood_wall_2[east=true,north=true,south=true,up=false,variant=hotel,west=false]
conquest:wood_wall_2[east=true,north=true,south=true,up=false,variant=india,west=true]
conquest:wood_wall_2[east=true,north=true,south=true,up=false,variant=india,west=false]
conquest:wood_wall_2[east=true,north=true,south=true,up=false,variant=juliet,west=true]
conquest:wood_wall_2[east=true,north=true,south=true,up=false,variant=juliet,west=false]
conquest:wood_wall_2[east=true,north=true,south=true,up=false,variant=kilo,west=true]
conquest:wood_wall_2[east=true,north=true,south=true,up=false,variant=kilo,west=false]
conquest:wood_wall_2[east=true,north=true,south=true,up=false,variant=lima,west=true]
conquest:wood_wall_2[east=true,north=true,south=true,up=false,variant=lima,west=false]
conquest:wood_wall_2[east=true,north=true,south=true,up=false,variant=mike,west=true]
conquest:wood_wall_2[east=true,north=true,south=true,up=false,variant=mike,west=false]
conquest:wood_wall_2[east=true,north=true,south=true,up=false,variant=november,west=true]
conquest:wood_wall_2[east=true,north=true,south=true,up=false,variant=november,west=false]
conquest:wood_wall_2[east=true,north=true,south=true,up=false,variant=oscar,west=true]
conquest:wood_wall_2[east=true,north=true,south=true,up=false,variant=oscar,west=false]
conquest:wood_wall_2[east=true,north=true,south=true,up=false,variant=papa,west=true]
conquest:wood_wall_2[east=true,north=true,south=true,up=false,variant=papa,west=false]
conquest:wood_wall_2[east=true,north=true,south=false,up=true,variant=alpha,west=true]
conquest:wood_wall_2[east=true,north=true,south=false,up=true,variant=alpha,west=false]
conquest:wood_wall_2[east=true,north=true,south=false,up=true,variant=bravo,west=true]
conquest:wood_wall_2[east=true,north=true,south=false,up=true,variant=bravo,west=false]
conquest:wood_wall_2[east=true,north=true,south=false,up=true,variant=charlie,west=true]
conquest:wood_wall_2[east=true,north=true,south=false,up=true,variant=charlie,west=false]
conquest:wood_wall_2[east=true,north=true,south=false,up=true,variant=delta,west=true]
conquest:wood_wall_2[east=true,north=true,south=false,up=true,variant=delta,west=false]
conquest:wood_wall_2[east=true,north=true,south=false,up=true,variant=echo,west=true]
conquest:wood_wall_2[east=true,north=true,south=false,up=true,variant=echo,west=false]
conquest:wood_wall_2[east=true,north=true,south=false,up=true,variant=fox,west=true]
conquest:wood_wall_2[east=true,north=true,south=false,up=true,variant=fox,west=false]
conquest:wood_wall_2[east=true,north=true,south=false,up=true,variant=golf,west=true]
conquest:wood_wall_2[east=true,north=true,south=false,up=true,variant=golf,west=false]
conquest:wood_wall_2[east=true,north=true,south=false,up=true,variant=hotel,west=true]
conquest:wood_wall_2[east=true,north=true,south=false,up=true,variant=hotel,west=false]
conquest:wood_wall_2[east=true,north=true,south=false,up=true,variant=india,west=true]
conquest:wood_wall_2[east=true,north=true,south=false,up=true,variant=india,west=false]
conquest:wood_wall_2[east=true,north=true,south=false,up=true,variant=juliet,west=true]
conquest:wood_wall_2[east=true,north=true,south=false,up=true,variant=juliet,west=false]
conquest:wood_wall_2[east=true,north=true,south=false,up=true,variant=kilo,west=true]
conquest:wood_wall_2[east=true,north=true,south=false,up=true,variant=kilo,west=false]
conquest:wood_wall_2[east=true,north=true,south=false,up=true,variant=lima,west=true]
conquest:wood_wall_2[east=true,north=true,south=false,up=true,variant=lima,west=false]
conquest:wood_wall_2[east=true,north=true,south=false,up=true,variant=mike,west=true]
conquest:wood_wall_2[east=true,north=true,south=false,up=true,variant=mike,west=false]
conquest:wood_wall_2[east=true,north=true,south=false,up=true,variant=november,west=true]
conquest:wood_wall_2[east=true,north=true,south=false,up=true,variant=november,west=false]
conquest:wood_wall_2[east=true,north=true,south=false,up=true,variant=oscar,west=true]
conquest:wood_wall_2[east=true,north=true,south=false,up=true,variant=oscar,west=false]
conquest:wood_wall_2[east=true,north=true,south=false,up=true,variant=papa,west=true]
conquest:wood_wall_2[east=true,north=true,south=false,up=true,variant=papa,west=false]
conquest:wood_wall_2[east=true,north=true,south=false,up=false,variant=alpha,west=true]
conquest:wood_wall_2[east=true,north=true,south=false,up=false,variant=alpha,west=false]
conquest:wood_wall_2[east=true,north=true,south=false,up=false,variant=bravo,west=true]
conquest:wood_wall_2[east=true,north=true,south=false,up=false,variant=bravo,west=false]
conquest:wood_wall_2[east=true,north=true,south=false,up=false,variant=charlie,west=true]
conquest:wood_wall_2[east=true,north=true,south=false,up=false,variant=charlie,west=false]
conquest:wood_wall_2[east=true,north=true,south=false,up=false,variant=delta,west=true]
conquest:wood_wall_2[east=true,north=true,south=false,up=false,variant=delta,west=false]
conquest:wood_wall_2[east=true,north=true,south=false,up=false,variant=echo,west=true]
conquest:wood_wall_2[east=true,north=true,south=false,up=false,variant=echo,west=false]
conquest:wood_wall_2[east=true,north=true,south=false,up=false,variant=fox,west=true]
conquest:wood_wall_2[east=true,north=true,south=false,up=false,variant=fox,west=false]
conquest:wood_wall_2[east=true,north=true,south=false,up=false,variant=golf,west=true]
conquest:wood_wall_2[east=true,north=true,south=false,up=false,variant=golf,west=false]
conquest:wood_wall_2[east=true,north=true,south=false,up=false,variant=hotel,west=true]
conquest:wood_wall_2[east=true,north=true,south=false,up=false,variant=hotel,west=false]
conquest:wood_wall_2[east=true,north=true,south=false,up=false,variant=india,west=true]
conquest:wood_wall_2[east=true,north=true,south=false,up=false,variant=india,west=false]
conquest:wood_wall_2[east=true,north=true,south=false,up=false,variant=juliet,west=true]
conquest:wood_wall_2[east=true,north=true,south=false,up=false,variant=juliet,west=false]
conquest:wood_wall_2[east=true,north=true,south=false,up=false,variant=kilo,west=true]
conquest:wood_wall_2[east=true,north=true,south=false,up=false,variant=kilo,west=false]
conquest:wood_wall_2[east=true,north=true,south=false,up=false,variant=lima,west=true]
conquest:wood_wall_2[east=true,north=true,south=false,up=false,variant=lima,west=false]
conquest:wood_wall_2[east=true,north=true,south=false,up=false,variant=mike,west=true]
conquest:wood_wall_2[east=true,north=true,south=false,up=false,variant=mike,west=false]
conquest:wood_wall_2[east=true,north=true,south=false,up=false,variant=november,west=true]
conquest:wood_wall_2[east=true,north=true,south=false,up=false,variant=november,west=false]
conquest:wood_wall_2[east=true,north=true,south=false,up=false,variant=oscar,west=true]
conquest:wood_wall_2[east=true,north=true,south=false,up=false,variant=oscar,west=false]
conquest:wood_wall_2[east=true,north=true,south=false,up=false,variant=papa,west=true]
conquest:wood_wall_2[east=true,north=true,south=false,up=false,variant=papa,west=false]
conquest:wood_wall_2[east=true,north=false,south=true,up=true,variant=alpha,west=true]
conquest:wood_wall_2[east=true,north=false,south=true,up=true,variant=alpha,west=false]
conquest:wood_wall_2[east=true,north=false,south=true,up=true,variant=bravo,west=true]
conquest:wood_wall_2[east=true,north=false,south=true,up=true,variant=bravo,west=false]
conquest:wood_wall_2[east=true,north=false,south=true,up=true,variant=charlie,west=true]
conquest:wood_wall_2[east=true,north=false,south=true,up=true,variant=charlie,west=false]
conquest:wood_wall_2[east=true,north=false,south=true,up=true,variant=delta,west=true]
conquest:wood_wall_2[east=true,north=false,south=true,up=true,variant=delta,west=false]
conquest:wood_wall_2[east=true,north=false,south=true,up=true,variant=echo,west=true]
conquest:wood_wall_2[east=true,north=false,south=true,up=true,variant=echo,west=false]
conquest:wood_wall_2[east=true,north=false,south=true,up=true,variant=fox,west=true]
conquest:wood_wall_2[east=true,north=false,south=true,up=true,variant=fox,west=false]
conquest:wood_wall_2[east=true,north=false,south=true,up=true,variant=golf,west=true]
conquest:wood_wall_2[east=true,north=false,south=true,up=true,variant=golf,west=false]
conquest:wood_wall_2[east=true,north=false,south=true,up=true,variant=hotel,west=true]
conquest:wood_wall_2[east=true,north=false,south=true,up=true,variant=hotel,west=false]
conquest:wood_wall_2[east=true,north=false,south=true,up=true,variant=india,west=true]
conquest:wood_wall_2[east=true,north=false,south=true,up=true,variant=india,west=false]
conquest:wood_wall_2[east=true,north=false,south=true,up=true,variant=juliet,west=true]
conquest:wood_wall_2[east=true,north=false,south=true,up=true,variant=juliet,west=false]
conquest:wood_wall_2[east=true,north=false,south=true,up=true,variant=kilo,west=true]
conquest:wood_wall_2[east=true,north=false,south=true,up=true,variant=kilo,west=false]
conquest:wood_wall_2[east=true,north=false,south=true,up=true,variant=lima,west=true]
conquest:wood_wall_2[east=true,north=false,south=true,up=true,variant=lima,west=false]
conquest:wood_wall_2[east=true,north=false,south=true,up=true,variant=mike,west=true]
conquest:wood_wall_2[east=true,north=false,south=true,up=true,variant=mike,west=false]
conquest:wood_wall_2[east=true,north=false,south=true,up=true,variant=november,west=true]
conquest:wood_wall_2[east=true,north=false,south=true,up=true,variant=november,west=false]
conquest:wood_wall_2[east=true,north=false,south=true,up=true,variant=oscar,west=true]
conquest:wood_wall_2[east=true,north=false,south=true,up=true,variant=oscar,west=false]
conquest:wood_wall_2[east=true,north=false,south=true,up=true,variant=papa,west=true]
conquest:wood_wall_2[east=true,north=false,south=true,up=true,variant=papa,west=false]
conquest:wood_wall_2[east=true,north=false,south=true,up=false,variant=alpha,west=true]
conquest:wood_wall_2[east=true,north=false,south=true,up=false,variant=alpha,west=false]
conquest:wood_wall_2[east=true,north=false,south=true,up=false,variant=bravo,west=true]
conquest:wood_wall_2[east=true,north=false,south=true,up=false,variant=bravo,west=false]
conquest:wood_wall_2[east=true,north=false,south=true,up=false,variant=charlie,west=true]
conquest:wood_wall_2[east=true,north=false,south=true,up=false,variant=charlie,west=false]
conquest:wood_wall_2[east=true,north=false,south=true,up=false,variant=delta,west=true]
conquest:wood_wall_2[east=true,north=false,south=true,up=false,variant=delta,west=false]
conquest:wood_wall_2[east=true,north=false,south=true,up=false,variant=echo,west=true]
conquest:wood_wall_2[east=true,north=false,south=true,up=false,variant=echo,west=false]
conquest:wood_wall_2[east=true,north=false,south=true,up=false,variant=fox,west=true]
conquest:wood_wall_2[east=true,north=false,south=true,up=false,variant=fox,west=false]
conquest:wood_wall_2[east=true,north=false,south=true,up=false,variant=golf,west=true]
conquest:wood_wall_2[east=true,north=false,south=true,up=false,variant=golf,west=false]
conquest:wood_wall_2[east=true,north=false,south=true,up=false,variant=hotel,west=true]
conquest:wood_wall_2[east=true,north=false,south=true,up=false,variant=hotel,west=false]
conquest:wood_wall_2[east=true,north=false,south=true,up=false,variant=india,west=true]
conquest:wood_wall_2[east=true,north=false,south=true,up=false,variant=india,west=false]
conquest:wood_wall_2[east=true,north=false,south=true,up=false,variant=juliet,west=true]
conquest:wood_wall_2[east=true,north=false,south=true,up=false,variant=juliet,west=false]
conquest:wood_wall_2[east=true,north=false,south=true,up=false,variant=kilo,west=true]
conquest:wood_wall_2[east=true,north=false,south=true,up=false,variant=kilo,west=false]
conquest:wood_wall_2[east=true,north=false,south=true,up=false,variant=lima,west=true]
conquest:wood_wall_2[east=true,north=false,south=true,up=false,variant=lima,west=false]
conquest:wood_wall_2[east=true,north=false,south=true,up=false,variant=mike,west=true]
conquest:wood_wall_2[east=true,north=false,south=true,up=false,variant=mike,west=false]
conquest:wood_wall_2[east=true,north=false,south=true,up=false,variant=november,west=true]
conquest:wood_wall_2[east=true,north=false,south=true,up=false,variant=november,west=false]
conquest:wood_wall_2[east=true,north=false,south=true,up=false,variant=oscar,west=true]
conquest:wood_wall_2[east=true,north=false,south=true,up=false,variant=oscar,west=false]
conquest:wood_wall_2[east=true,north=false,south=true,up=false,variant=papa,west=true]
conquest:wood_wall_2[east=true,north=false,south=true,up=false,variant=papa,west=false]
conquest:wood_wall_2[east=true,north=false,south=false,up=true,variant=alpha,west=true]
conquest:wood_wall_2[east=true,north=false,south=false,up=true,variant=alpha,west=false]
conquest:wood_wall_2[east=true,north=false,south=false,up=true,variant=bravo,west=true]
conquest:wood_wall_2[east=true,north=false,south=false,up=true,variant=bravo,west=false]
conquest:wood_wall_2[east=true,north=false,south=false,up=true,variant=charlie,west=true]
conquest:wood_wall_2[east=true,north=false,south=false,up=true,variant=charlie,west=false]
conquest:wood_wall_2[east=true,north=false,south=false,up=true,variant=delta,west=true]
conquest:wood_wall_2[east=true,north=false,south=false,up=true,variant=delta,west=false]
conquest:wood_wall_2[east=true,north=false,south=false,up=true,variant=echo,west=true]
conquest:wood_wall_2[east=true,north=false,south=false,up=true,variant=echo,west=false]
conquest:wood_wall_2[east=true,north=false,south=false,up=true,variant=fox,west=true]
conquest:wood_wall_2[east=true,north=false,south=false,up=true,variant=fox,west=false]
conquest:wood_wall_2[east=true,north=false,south=false,up=true,variant=golf,west=true]
conquest:wood_wall_2[east=true,north=false,south=false,up=true,variant=golf,west=false]
conquest:wood_wall_2[east=true,north=false,south=false,up=true,variant=hotel,west=true]
conquest:wood_wall_2[east=true,north=false,south=false,up=true,variant=hotel,west=false]
conquest:wood_wall_2[east=true,north=false,south=false,up=true,variant=india,west=true]
conquest:wood_wall_2[east=true,north=false,south=false,up=true,variant=india,west=false]
conquest:wood_wall_2[east=true,north=false,south=false,up=true,variant=juliet,west=true]
conquest:wood_wall_2[east=true,north=false,south=false,up=true,variant=juliet,west=false]
conquest:wood_wall_2[east=true,north=false,south=false,up=true,variant=kilo,west=true]
conquest:wood_wall_2[east=true,north=false,south=false,up=true,variant=kilo,west=false]
conquest:wood_wall_2[east=true,north=false,south=false,up=true,variant=lima,west=true]
conquest:wood_wall_2[east=true,north=false,south=false,up=true,variant=lima,west=false]
conquest:wood_wall_2[east=true,north=false,south=false,up=true,variant=mike,west=true]
conquest:wood_wall_2[east=true,north=false,south=false,up=true,variant=mike,west=false]
conquest:wood_wall_2[east=true,north=false,south=false,up=true,variant=november,west=true]
conquest:wood_wall_2[east=true,north=false,south=false,up=true,variant=november,west=false]
conquest:wood_wall_2[east=true,north=false,south=false,up=true,variant=oscar,west=true]
conquest:wood_wall_2[east=true,north=false,south=false,up=true,variant=oscar,west=false]
conquest:wood_wall_2[east=true,north=false,south=false,up=true,variant=papa,west=true]
conquest:wood_wall_2[east=true,north=false,south=false,up=true,variant=papa,west=false]
conquest:wood_wall_2[east=true,north=false,south=false,up=false,variant=alpha,west=true]
conquest:wood_wall_2[east=true,north=false,south=false,up=false,variant=alpha,west=false]
conquest:wood_wall_2[east=true,north=false,south=false,up=false,variant=bravo,west=true]
conquest:wood_wall_2[east=true,north=false,south=false,up=false,variant=bravo,west=false]
conquest:wood_wall_2[east=true,north=false,south=false,up=false,variant=charlie,west=true]
conquest:wood_wall_2[east=true,north=false,south=false,up=false,variant=charlie,west=false]
conquest:wood_wall_2[east=true,north=false,south=false,up=false,variant=delta,west=true]
conquest:wood_wall_2[east=true,north=false,south=false,up=false,variant=delta,west=false]
conquest:wood_wall_2[east=true,north=false,south=false,up=false,variant=echo,west=true]
conquest:wood_wall_2[east=true,north=false,south=false,up=false,variant=echo,west=false]
conquest:wood_wall_2[east=true,north=false,south=false,up=false,variant=fox,west=true]
conquest:wood_wall_2[east=true,north=false,south=false,up=false,variant=fox,west=false]
conquest:wood_wall_2[east=true,north=false,south=false,up=false,variant=golf,west=true]
conquest:wood_wall_2[east=true,north=false,south=false,up=false,variant=golf,west=false]
conquest:wood_wall_2[east=true,north=false,south=false,up=false,variant=hotel,west=true]
conquest:wood_wall_2[east=true,north=false,south=false,up=false,variant=hotel,west=false]
conquest:wood_wall_2[east=true,north=false,south=false,up=false,variant=india,west=true]
conquest:wood_wall_2[east=true,north=false,south=false,up=false,variant=india,west=false]
conquest:wood_wall_2[east=true,north=false,south=false,up=false,variant=juliet,west=true]
conquest:wood_wall_2[east=true,north=false,south=false,up=false,variant=juliet,west=false]
conquest:wood_wall_2[east=true,north=false,south=false,up=false,variant=kilo,west=true]
conquest:wood_wall_2[east=true,north=false,south=false,up=false,variant=kilo,west=false]
conquest:wood_wall_2[east=true,north=false,south=false,up=false,variant=lima,west=true]
conquest:wood_wall_2[east=true,north=false,south=false,up=false,variant=lima,west=false]
conquest:wood_wall_2[east=true,north=false,south=false,up=false,variant=mike,west=true]
conquest:wood_wall_2[east=true,north=false,south=false,up=false,variant=mike,west=false]
conquest:wood_wall_2[east=true,north=false,south=false,up=false,variant=november,west=true]
conquest:wood_wall_2[east=true,north=false,south=false,up=false,variant=november,west=false]
conquest:wood_wall_2[east=true,north=false,south=false,up=false,variant=oscar,west=true]
conquest:wood_wall_2[east=true,north=false,south=false,up=false,variant=oscar,west=false]
conquest:wood_wall_2[east=true,north=false,south=false,up=false,variant=papa,west=true]
conquest:wood_wall_2[east=true,north=false,south=false,up=false,variant=papa,west=false]
conquest:wood_wall_2[east=false,north=true,south=true,up=true,variant=alpha,west=true]
conquest:wood_wall_2[east=false,north=true,south=true,up=true,variant=alpha,west=false]
conquest:wood_wall_2[east=false,north=true,south=true,up=true,variant=bravo,west=true]
conquest:wood_wall_2[east=false,north=true,south=true,up=true,variant=bravo,west=false]
conquest:wood_wall_2[east=false,north=true,south=true,up=true,variant=charlie,west=true]
conquest:wood_wall_2[east=false,north=true,south=true,up=true,variant=charlie,west=false]
conquest:wood_wall_2[east=false,north=true,south=true,up=true,variant=delta,west=true]
conquest:wood_wall_2[east=false,north=true,south=true,up=true,variant=delta,west=false]
conquest:wood_wall_2[east=false,north=true,south=true,up=true,variant=echo,west=true]
conquest:wood_wall_2[east=false,north=true,south=true,up=true,variant=echo,west=false]
conquest:wood_wall_2[east=false,north=true,south=true,up=true,variant=fox,west=true]
conquest:wood_wall_2[east=false,north=true,south=true,up=true,variant=fox,west=false]
conquest:wood_wall_2[east=false,north=true,south=true,up=true,variant=golf,west=true]
conquest:wood_wall_2[east=false,north=true,south=true,up=true,variant=golf,west=false]
conquest:wood_wall_2[east=false,north=true,south=true,up=true,variant=hotel,west=true]
conquest:wood_wall_2[east=false,north=true,south=true,up=true,variant=hotel,west=false]
conquest:wood_wall_2[east=false,north=true,south=true,up=true,variant=india,west=true]
conquest:wood_wall_2[east=false,north=true,south=true,up=true,variant=india,west=false]
conquest:wood_wall_2[east=false,north=true,south=true,up=true,variant=juliet,west=true]
conquest:wood_wall_2[east=false,north=true,south=true,up=true,variant=juliet,west=false]
conquest:wood_wall_2[east=false,north=true,south=true,up=true,variant=kilo,west=true]
conquest:wood_wall_2[east=false,north=true,south=true,up=true,variant=kilo,west=false]
conquest:wood_wall_2[east=false,north=true,south=true,up=true,variant=lima,west=true]
conquest:wood_wall_2[east=false,north=true,south=true,up=true,variant=lima,west=false]
conquest:wood_wall_2[east=false,north=true,south=true,up=true,variant=mike,west=true]
conquest:wood_wall_2[east=false,north=true,south=true,up=true,variant=mike,west=false]
conquest:wood_wall_2[east=false,north=true,south=true,up=true,variant=november,west=true]
conquest:wood_wall_2[east=false,north=true,south=true,up=true,variant=november,west=false]
conquest:wood_wall_2[east=false,north=true,south=true,up=true,variant=oscar,west=true]
conquest:wood_wall_2[east=false,north=true,south=true,up=true,variant=oscar,west=false]
conquest:wood_wall_2[east=false,north=true,south=true,up=true,variant=papa,west=true]
conquest:wood_wall_2[east=false,north=true,south=true,up=true,variant=papa,west=false]
conquest:wood_wall_2[east=false,north=true,south=true,up=false,variant=alpha,west=true]
conquest:wood_wall_2[east=false,north=true,south=true,up=false,variant=alpha,west=false]
conquest:wood_wall_2[east=false,north=true,south=true,up=false,variant=bravo,west=true]
conquest:wood_wall_2[east=false,north=true,south=true,up=false,variant=bravo,west=false]
conquest:wood_wall_2[east=false,north=true,south=true,up=false,variant=charlie,west=true]
conquest:wood_wall_2[east=false,north=true,south=true,up=false,variant=charlie,west=false]
conquest:wood_wall_2[east=false,north=true,south=true,up=false,variant=delta,west=true]
conquest:wood_wall_2[east=false,north=true,south=true,up=false,variant=delta,west=false]
conquest:wood_wall_2[east=false,north=true,south=true,up=false,variant=echo,west=true]
conquest:wood_wall_2[east=false,north=true,south=true,up=false,variant=echo,west=false]
conquest:wood_wall_2[east=false,north=true,south=true,up=false,variant=fox,west=true]
conquest:wood_wall_2[east=false,north=true,south=true,up=false,variant=fox,west=false]
conquest:wood_wall_2[east=false,north=true,south=true,up=false,variant=golf,west=true]
conquest:wood_wall_2[east=false,north=true,south=true,up=false,variant=golf,west=false]
conquest:wood_wall_2[east=false,north=true,south=true,up=false,variant=hotel,west=true]
conquest:wood_wall_2[east=false,north=true,south=true,up=false,variant=hotel,west=false]
conquest:wood_wall_2[east=false,north=true,south=true,up=false,variant=india,west=true]
conquest:wood_wall_2[east=false,north=true,south=true,up=false,variant=india,west=false]
conquest:wood_wall_2[east=false,north=true,south=true,up=false,variant=juliet,west=true]
conquest:wood_wall_2[east=false,north=true,south=true,up=false,variant=juliet,west=false]
conquest:wood_wall_2[east=false,north=true,south=true,up=false,variant=kilo,west=true]
conquest:wood_wall_2[east=false,north=true,south=true,up=false,variant=kilo,west=false]
conquest:wood_wall_2[east=false,north=true,south=true,up=false,variant=lima,west=true]
conquest:wood_wall_2[east=false,north=true,south=true,up=false,variant=lima,west=false]
conquest:wood_wall_2[east=false,north=true,south=true,up=false,variant=mike,west=true]
conquest:wood_wall_2[east=false,north=true,south=true,up=false,variant=mike,west=false]
conquest:wood_wall_2[east=false,north=true,south=true,up=false,variant=november,west=true]
conquest:wood_wall_2[east=false,north=true,south=true,up=false,variant=november,west=false]
conquest:wood_wall_2[east=false,north=true,south=true,up=false,variant=oscar,west=true]
conquest:wood_wall_2[east=false,north=true,south=true,up=false,variant=oscar,west=false]
conquest:wood_wall_2[east=false,north=true,south=true,up=false,variant=papa,west=true]
conquest:wood_wall_2[east=false,north=true,south=true,up=false,variant=papa,west=false]
conquest:wood_wall_2[east=false,north=true,south=false,up=true,variant=alpha,west=true]
conquest:wood_wall_2[east=false,north=true,south=false,up=true,variant=alpha,west=false]
conquest:wood_wall_2[east=false,north=true,south=false,up=true,variant=bravo,west=true]
conquest:wood_wall_2[east=false,north=true,south=false,up=true,variant=bravo,west=false]
conquest:wood_wall_2[east=false,north=true,south=false,up=true,variant=charlie,west=true]
conquest:wood_wall_2[east=false,north=true,south=false,up=true,variant=charlie,west=false]
conquest:wood_wall_2[east=false,north=true,south=false,up=true,variant=delta,west=true]
conquest:wood_wall_2[east=false,north=true,south=false,up=true,variant=delta,west=false]
conquest:wood_wall_2[east=false,north=true,south=false,up=true,variant=echo,west=true]
conquest:wood_wall_2[east=false,north=true,south=false,up=true,variant=echo,west=false]
conquest:wood_wall_2[east=false,north=true,south=false,up=true,variant=fox,west=true]
conquest:wood_wall_2[east=false,north=true,south=false,up=true,variant=fox,west=false]
conquest:wood_wall_2[east=false,north=true,south=false,up=true,variant=golf,west=true]
conquest:wood_wall_2[east=false,north=true,south=false,up=true,variant=golf,west=false]
conquest:wood_wall_2[east=false,north=true,south=false,up=true,variant=hotel,west=true]
conquest:wood_wall_2[east=false,north=true,south=false,up=true,variant=hotel,west=false]
conquest:wood_wall_2[east=false,north=true,south=false,up=true,variant=india,west=true]
conquest:wood_wall_2[east=false,north=true,south=false,up=true,variant=india,west=false]
conquest:wood_wall_2[east=false,north=true,south=false,up=true,variant=juliet,west=true]
conquest:wood_wall_2[east=false,north=true,south=false,up=true,variant=juliet,west=false]
conquest:wood_wall_2[east=false,north=true,south=false,up=true,variant=kilo,west=true]
conquest:wood_wall_2[east=false,north=true,south=false,up=true,variant=kilo,west=false]
conquest:wood_wall_2[east=false,north=true,south=false,up=true,variant=lima,west=true]
conquest:wood_wall_2[east=false,north=true,south=false,up=true,variant=lima,west=false]
conquest:wood_wall_2[east=false,north=true,south=false,up=true,variant=mike,west=true]
conquest:wood_wall_2[east=false,north=true,south=false,up=true,variant=mike,west=false]
conquest:wood_wall_2[east=false,north=true,south=false,up=true,variant=november,west=true]
conquest:wood_wall_2[east=false,north=true,south=false,up=true,variant=november,west=false]
conquest:wood_wall_2[east=false,north=true,south=false,up=true,variant=oscar,west=true]
conquest:wood_wall_2[east=false,north=true,south=false,up=true,variant=oscar,west=false]
conquest:wood_wall_2[east=false,north=true,south=false,up=true,variant=papa,west=true]
conquest:wood_wall_2[east=false,north=true,south=false,up=true,variant=papa,west=false]
conquest:wood_wall_2[east=false,north=true,south=false,up=false,variant=alpha,west=true]
conquest:wood_wall_2[east=false,north=true,south=false,up=false,variant=alpha,west=false]
conquest:wood_wall_2[east=false,north=true,south=false,up=false,variant=bravo,west=true]
conquest:wood_wall_2[east=false,north=true,south=false,up=false,variant=bravo,west=false]
conquest:wood_wall_2[east=false,north=true,south=false,up=false,variant=charlie,west=true]
conquest:wood_wall_2[east=false,north=true,south=false,up=false,variant=charlie,west=false]
conquest:wood_wall_2[east=false,north=true,south=false,up=false,variant=delta,west=true]
conquest:wood_wall_2[east=false,north=true,south=false,up=false,variant=delta,west=false]
conquest:wood_wall_2[east=false,north=true,south=false,up=false,variant=echo,west=true]
conquest:wood_wall_2[east=false,north=true,south=false,up=false,variant=echo,west=false]
conquest:wood_wall_2[east=false,north=true,south=false,up=false,variant=fox,west=true]
conquest:wood_wall_2[east=false,north=true,south=false,up=false,variant=fox,west=false]
conquest:wood_wall_2[east=false,north=true,south=false,up=false,variant=golf,west=true]
conquest:wood_wall_2[east=false,north=true,south=false,up=false,variant=golf,west=false]
conquest:wood_wall_2[east=false,north=true,south=false,up=false,variant=hotel,west=true]
conquest:wood_wall_2[east=false,north=true,south=false,up=false,variant=hotel,west=false]
conquest:wood_wall_2[east=false,north=true,south=false,up=false,variant=india,west=true]
conquest:wood_wall_2[east=false,north=true,south=false,up=false,variant=india,west=false]
conquest:wood_wall_2[east=false,north=true,south=false,up=false,variant=juliet,west=true]
conquest:wood_wall_2[east=false,north=true,south=false,up=false,variant=juliet,west=false]
conquest:wood_wall_2[east=false,north=true,south=false,up=false,variant=kilo,west=true]
conquest:wood_wall_2[east=false,north=true,south=false,up=false,variant=kilo,west=false]
conquest:wood_wall_2[east=false,north=true,south=false,up=false,variant=lima,west=true]
conquest:wood_wall_2[east=false,north=true,south=false,up=false,variant=lima,west=false]
conquest:wood_wall_2[east=false,north=true,south=false,up=false,variant=mike,west=true]
conquest:wood_wall_2[east=false,north=true,south=false,up=false,variant=mike,west=false]
conquest:wood_wall_2[east=false,north=true,south=false,up=false,variant=november,west=true]
conquest:wood_wall_2[east=false,north=true,south=false,up=false,variant=november,west=false]
conquest:wood_wall_2[east=false,north=true,south=false,up=false,variant=oscar,west=true]
conquest:wood_wall_2[east=false,north=true,south=false,up=false,variant=oscar,west=false]
conquest:wood_wall_2[east=false,north=true,south=false,up=false,variant=papa,west=true]
conquest:wood_wall_2[east=false,north=true,south=false,up=false,variant=papa,west=false]
conquest:wood_wall_2[east=false,north=false,south=true,up=true,variant=alpha,west=true]
conquest:wood_wall_2[east=false,north=false,south=true,up=true,variant=alpha,west=false]
conquest:wood_wall_2[east=false,north=false,south=true,up=true,variant=bravo,west=true]
conquest:wood_wall_2[east=false,north=false,south=true,up=true,variant=bravo,west=false]
conquest:wood_wall_2[east=false,north=false,south=true,up=true,variant=charlie,west=true]
conquest:wood_wall_2[east=false,north=false,south=true,up=true,variant=charlie,west=false]
conquest:wood_wall_2[east=false,north=false,south=true,up=true,variant=delta,west=true]
conquest:wood_wall_2[east=false,north=false,south=true,up=true,variant=delta,west=false]
conquest:wood_wall_2[east=false,north=false,south=true,up=true,variant=echo,west=true]
conquest:wood_wall_2[east=false,north=false,south=true,up=true,variant=echo,west=false]
conquest:wood_wall_2[east=false,north=false,south=true,up=true,variant=fox,west=true]
conquest:wood_wall_2[east=false,north=false,south=true,up=true,variant=fox,west=false]
conquest:wood_wall_2[east=false,north=false,south=true,up=true,variant=golf,west=true]
conquest:wood_wall_2[east=false,north=false,south=true,up=true,variant=golf,west=false]
conquest:wood_wall_2[east=false,north=false,south=true,up=true,variant=hotel,west=true]
conquest:wood_wall_2[east=false,north=false,south=true,up=true,variant=hotel,west=false]
conquest:wood_wall_2[east=false,north=false,south=true,up=true,variant=india,west=true]
conquest:wood_wall_2[east=false,north=false,south=true,up=true,variant=india,west=false]
conquest:wood_wall_2[east=false,north=false,south=true,up=true,variant=juliet,west=true]
conquest:wood_wall_2[east=false,north=false,south=true,up=true,variant=juliet,west=false]
conquest:wood_wall_2[east=false,north=false,south=true,up=true,variant=kilo,west=true]
conquest:wood_wall_2[east=false,north=false,south=true,up=true,variant=kilo,west=false]
conquest:wood_wall_2[east=false,north=false,south=true,up=true,variant=lima,west=true]
conquest:wood_wall_2[east=false,north=false,south=true,up=true,variant=lima,west=false]
conquest:wood_wall_2[east=false,north=false,south=true,up=true,variant=mike,west=true]
conquest:wood_wall_2[east=false,north=false,south=true,up=true,variant=mike,west=false]
conquest:wood_wall_2[east=false,north=false,south=true,up=true,variant=november,west=true]
conquest:wood_wall_2[east=false,north=false,south=true,up=true,variant=november,west=false]
conquest:wood_wall_2[east=false,north=false,south=true,up=true,variant=oscar,west=true]
conquest:wood_wall_2[east=false,north=false,south=true,up=true,variant=oscar,west=false]
conquest:wood_wall_2[east=false,north=false,south=true,up=true,variant=papa,west=true]
conquest:wood_wall_2[east=false,north=false,south=true,up=true,variant=papa,west=false]
conquest:wood_wall_2[east=false,north=false,south=true,up=false,variant=alpha,west=true]
conquest:wood_wall_2[east=false,north=false,south=true,up=false,variant=alpha,west=false]
conquest:wood_wall_2[east=false,north=false,south=true,up=false,variant=bravo,west=true]
conquest:wood_wall_2[east=false,north=false,south=true,up=false,variant=bravo,west=false]
conquest:wood_wall_2[east=false,north=false,south=true,up=false,variant=charlie,west=true]
conquest:wood_wall_2[east=false,north=false,south=true,up=false,variant=charlie,west=false]
conquest:wood_wall_2[east=false,north=false,south=true,up=false,variant=delta,west=true]
conquest:wood_wall_2[east=false,north=false,south=true,up=false,variant=delta,west=false]
conquest:wood_wall_2[east=false,north=false,south=true,up=false,variant=echo,west=true]
conquest:wood_wall_2[east=false,north=false,south=true,up=false,variant=echo,west=false]
conquest:wood_wall_2[east=false,north=false,south=true,up=false,variant=fox,west=true]
conquest:wood_wall_2[east=false,north=false,south=true,up=false,variant=fox,west=false]
conquest:wood_wall_2[east=false,north=false,south=true,up=false,variant=golf,west=true]
conquest:wood_wall_2[east=false,north=false,south=true,up=false,variant=golf,west=false]
conquest:wood_wall_2[east=false,north=false,south=true,up=false,variant=hotel,west=true]
conquest:wood_wall_2[east=false,north=false,south=true,up=false,variant=hotel,west=false]
conquest:wood_wall_2[east=false,north=false,south=true,up=false,variant=india,west=true]
conquest:wood_wall_2[east=false,north=false,south=true,up=false,variant=india,west=false]
conquest:wood_wall_2[east=false,north=false,south=true,up=false,variant=juliet,west=true]
conquest:wood_wall_2[east=false,north=false,south=true,up=false,variant=juliet,west=false]
conquest:wood_wall_2[east=false,north=false,south=true,up=false,variant=kilo,west=true]
conquest:wood_wall_2[east=false,north=false,south=true,up=false,variant=kilo,west=false]
conquest:wood_wall_2[east=false,north=false,south=true,up=false,variant=lima,west=true]
conquest:wood_wall_2[east=false,north=false,south=true,up=false,variant=lima,west=false]
conquest:wood_wall_2[east=false,north=false,south=true,up=false,variant=mike,west=true]
conquest:wood_wall_2[east=false,north=false,south=true,up=false,variant=mike,west=false]
conquest:wood_wall_2[east=false,north=false,south=true,up=false,variant=november,west=true]
conquest:wood_wall_2[east=false,north=false,south=true,up=false,variant=november,west=false]
conquest:wood_wall_2[east=false,north=false,south=true,up=false,variant=oscar,west=true]
conquest:wood_wall_2[east=false,north=false,south=true,up=false,variant=oscar,west=false]
conquest:wood_wall_2[east=false,north=false,south=true,up=false,variant=papa,west=true]
conquest:wood_wall_2[east=false,north=false,south=true,up=false,variant=papa,west=false]
conquest:wood_wall_2[east=false,north=false,south=false,up=true,variant=alpha,west=true]
conquest:wood_wall_2[east=false,north=false,south=false,up=true,variant=alpha,west=false]
conquest:wood_wall_2[east=false,north=false,south=false,up=true,variant=bravo,west=true]
conquest:wood_wall_2[east=false,north=false,south=false,up=true,variant=bravo,west=false]
conquest:wood_wall_2[east=false,north=false,south=false,up=true,variant=charlie,west=true]
conquest:wood_wall_2[east=false,north=false,south=false,up=true,variant=charlie,west=false]
conquest:wood_wall_2[east=false,north=false,south=false,up=true,variant=delta,west=true]
conquest:wood_wall_2[east=false,north=false,south=false,up=true,variant=delta,west=false]
conquest:wood_wall_2[east=false,north=false,south=false,up=true,variant=echo,west=true]
conquest:wood_wall_2[east=false,north=false,south=false,up=true,variant=echo,west=false]
conquest:wood_wall_2[east=false,north=false,south=false,up=true,variant=fox,west=true]
conquest:wood_wall_2[east=false,north=false,south=false,up=true,variant=fox,west=false]
conquest:wood_wall_2[east=false,north=false,south=false,up=true,variant=golf,west=true]
conquest:wood_wall_2[east=false,north=false,south=false,up=true,variant=golf,west=false]
conquest:wood_wall_2[east=false,north=false,south=false,up=true,variant=hotel,west=true]
conquest:wood_wall_2[east=false,north=false,south=false,up=true,variant=hotel,west=false]
conquest:wood_wall_2[east=false,north=false,south=false,up=true,variant=india,west=true]
conquest:wood_wall_2[east=false,north=false,south=false,up=true,variant=india,west=false]
conquest:wood_wall_2[east=false,north=false,south=false,up=true,variant=juliet,west=true]
conquest:wood_wall_2[east=false,north=false,south=false,up=true,variant=juliet,west=false]
conquest:wood_wall_2[east=false,north=false,south=false,up=true,variant=kilo,west=true]
conquest:wood_wall_2[east=false,north=false,south=false,up=true,variant=kilo,west=false]
conquest:wood_wall_2[east=false,north=false,south=false,up=true,variant=lima,west=true]
conquest:wood_wall_2[east=false,north=false,south=false,up=true,variant=lima,west=false]
conquest:wood_wall_2[east=false,north=false,south=false,up=true,variant=mike,west=true]
conquest:wood_wall_2[east=false,north=false,south=false,up=true,variant=mike,west=false]
conquest:wood_wall_2[east=false,north=false,south=false,up=true,variant=november,west=true]
conquest:wood_wall_2[east=false,north=false,south=false,up=true,variant=november,west=false]
conquest:wood_wall_2[east=false,north=false,south=false,up=true,variant=oscar,west=true]
conquest:wood_wall_2[east=false,north=false,south=false,up=true,variant=oscar,west=false]
conquest:wood_wall_2[east=false,north=false,south=false,up=true,variant=papa,west=true]
conquest:wood_wall_2[east=false,north=false,south=false,up=true,variant=papa,west=false]
conquest:wood_wall_2[east=false,north=false,south=false,up=false,variant=alpha,west=true]
conquest:wood_wall_2[east=false,north=false,south=false,up=false,variant=alpha,west=false]
conquest:wood_wall_2[east=false,north=false,south=false,up=false,variant=bravo,west=true]
conquest:wood_wall_2[east=false,north=false,south=false,up=false,variant=bravo,west=false]
conquest:wood_wall_2[east=false,north=false,south=false,up=false,variant=charlie,west=true]
conquest:wood_wall_2[east=false,north=false,south=false,up=false,variant=charlie,west=false]
conquest:wood_wall_2[east=false,north=false,south=false,up=false,variant=delta,west=true]
conquest:wood_wall_2[east=false,north=false,south=false,up=false,variant=delta,west=false]
conquest:wood_wall_2[east=false,north=false,south=false,up=false,variant=echo,west=true]
conquest:wood_wall_2[east=false,north=false,south=false,up=false,variant=echo,west=false]
conquest:wood_wall_2[east=false,north=false,south=false,up=false,variant=fox,west=true]
conquest:wood_wall_2[east=false,north=false,south=false,up=false,variant=fox,west=false]
conquest:wood_wall_2[east=false,north=false,south=false,up=false,variant=golf,west=true]
conquest:wood_wall_2[east=false,north=false,south=false,up=false,variant=golf,west=false]
conquest:wood_wall_2[east=false,north=false,south=false,up=false,variant=hotel,west=true]
conquest:wood_wall_2[east=false,north=false,south=false,up=false,variant=hotel,west=false]
conquest:wood_wall_2[east=false,north=false,south=false,up=false,variant=india,west=true]
conquest:wood_wall_2[east=false,north=false,south=false,up=false,variant=india,west=false]
conquest:wood_wall_2[east=false,north=false,south=false,up=false,variant=juliet,west=true]
conquest:wood_wall_2[east=false,north=false,south=false,up=false,variant=juliet,west=false]
conquest:wood_wall_2[east=false,north=false,south=false,up=false,variant=kilo,west=true]
conquest:wood_wall_2[east=false,north=false,south=false,up=false,variant=kilo,west=false]
conquest:wood_wall_2[east=false,north=false,south=false,up=false,variant=lima,west=true]
conquest:wood_wall_2[east=false,north=false,south=false,up=false,variant=lima,west=false]
conquest:wood_wall_2[east=false,north=false,south=false,up=false,variant=mike,west=true]
conquest:wood_wall_2[east=false,north=false,south=false,up=false,variant=mike,west=false]
conquest:wood_wall_2[east=false,north=false,south=false,up=false,variant=november,west=true]
conquest:wood_wall_2[east=false,north=false,south=false,up=false,variant=november,west=false]
conquest:wood_wall_2[east=false,north=false,south=false,up=false,variant=oscar,west=true]
conquest:wood_wall_2[east=false,north=false,south=false,up=false,variant=oscar,west=false]
conquest:wood_wall_2[east=false,north=false,south=false,up=false,variant=papa,west=true]
conquest:wood_wall_2[east=false,north=false,south=false,up=false,variant=papa,west=false]
conquest:wood_wall_3[east=true,north=true,south=true,up=true,variant=alpha,west=true]
conquest:wood_wall_3[east=true,north=true,south=true,up=true,variant=alpha,west=false]
conquest:wood_wall_3[east=true,north=true,south=true,up=true,variant=bravo,west=true]
conquest:wood_wall_3[east=true,north=true,south=true,up=true,variant=bravo,west=false]
conquest:wood_wall_3[east=true,north=true,south=true,up=true,variant=charlie,west=true]
conquest:wood_wall_3[east=true,north=true,south=true,up=true,variant=charlie,west=false]
conquest:wood_wall_3[east=true,north=true,south=true,up=true,variant=delta,west=true]
conquest:wood_wall_3[east=true,north=true,south=true,up=true,variant=delta,west=false]
conquest:wood_wall_3[east=true,north=true,south=true,up=true,variant=echo,west=true]
conquest:wood_wall_3[east=true,north=true,south=true,up=true,variant=echo,west=false]
conquest:wood_wall_3[east=true,north=true,south=true,up=true,variant=fox,west=true]
conquest:wood_wall_3[east=true,north=true,south=true,up=true,variant=fox,west=false]
conquest:wood_wall_3[east=true,north=true,south=true,up=true,variant=golf,west=true]
conquest:wood_wall_3[east=true,north=true,south=true,up=true,variant=golf,west=false]
conquest:wood_wall_3[east=true,north=true,south=true,up=true,variant=hotel,west=true]
conquest:wood_wall_3[east=true,north=true,south=true,up=true,variant=hotel,west=false]
conquest:wood_wall_3[east=true,north=true,south=true,up=true,variant=india,west=true]
conquest:wood_wall_3[east=true,north=true,south=true,up=true,variant=india,west=false]
conquest:wood_wall_3[east=true,north=true,south=true,up=true,variant=juliet,west=true]
conquest:wood_wall_3[east=true,north=true,south=true,up=true,variant=juliet,west=false]
conquest:wood_wall_3[east=true,north=true,south=true,up=true,variant=kilo,west=true]
conquest:wood_wall_3[east=true,north=true,south=true,up=true,variant=kilo,west=false]
conquest:wood_wall_3[east=true,north=true,south=true,up=true,variant=lima,west=true]
conquest:wood_wall_3[east=true,north=true,south=true,up=true,variant=lima,west=false]
conquest:wood_wall_3[east=true,north=true,south=true,up=true,variant=mike,west=true]
conquest:wood_wall_3[east=true,north=true,south=true,up=true,variant=mike,west=false]
conquest:wood_wall_3[east=true,north=true,south=true,up=true,variant=november,west=true]
conquest:wood_wall_3[east=true,north=true,south=true,up=true,variant=november,west=false]
conquest:wood_wall_3[east=true,north=true,south=true,up=true,variant=oscar,west=true]
conquest:wood_wall_3[east=true,north=true,south=true,up=true,variant=oscar,west=false]
conquest:wood_wall_3[east=true,north=true,south=true,up=true,variant=papa,west=true]
conquest:wood_wall_3[east=true,north=true,south=true,up=true,variant=papa,west=false]
conquest:wood_wall_3[east=true,north=true,south=true,up=false,variant=alpha,west=true]
conquest:wood_wall_3[east=true,north=true,south=true,up=false,variant=alpha,west=false]
conquest:wood_wall_3[east=true,north=true,south=true,up=false,variant=bravo,west=true]
conquest:wood_wall_3[east=true,north=true,south=true,up=false,variant=bravo,west=false]
conquest:wood_wall_3[east=true,north=true,south=true,up=false,variant=charlie,west=true]
conquest:wood_wall_3[east=true,north=true,south=true,up=false,variant=charlie,west=false]
conquest:wood_wall_3[east=true,north=true,south=true,up=false,variant=delta,west=true]
conquest:wood_wall_3[east=true,north=true,south=true,up=false,variant=delta,west=false]
conquest:wood_wall_3[east=true,north=true,south=true,up=false,variant=echo,west=true]
conquest:wood_wall_3[east=true,north=true,south=true,up=false,variant=echo,west=false]
conquest:wood_wall_3[east=true,north=true,south=true,up=false,variant=fox,west=true]
conquest:wood_wall_3[east=true,north=true,south=true,up=false,variant=fox,west=false]
conquest:wood_wall_3[east=true,north=true,south=true,up=false,variant=golf,west=true]
conquest:wood_wall_3[east=true,north=true,south=true,up=false,variant=golf,west=false]
conquest:wood_wall_3[east=true,north=true,south=true,up=false,variant=hotel,west=true]
conquest:wood_wall_3[east=true,north=true,south=true,up=false,variant=hotel,west=false]
conquest:wood_wall_3[east=true,north=true,south=true,up=false,variant=india,west=true]
conquest:wood_wall_3[east=true,north=true,south=true,up=false,variant=india,west=false]
conquest:wood_wall_3[east=true,north=true,south=true,up=false,variant=juliet,west=true]
conquest:wood_wall_3[east=true,north=true,south=true,up=false,variant=juliet,west=false]
conquest:wood_wall_3[east=true,north=true,south=true,up=false,variant=kilo,west=true]
conquest:wood_wall_3[east=true,north=true,south=true,up=false,variant=kilo,west=false]
conquest:wood_wall_3[east=true,north=true,south=true,up=false,variant=lima,west=true]
conquest:wood_wall_3[east=true,north=true,south=true,up=false,variant=lima,west=false]
conquest:wood_wall_3[east=true,north=true,south=true,up=false,variant=mike,west=true]
conquest:wood_wall_3[east=true,north=true,south=true,up=false,variant=mike,west=false]
conquest:wood_wall_3[east=true,north=true,south=true,up=false,variant=november,west=true]
conquest:wood_wall_3[east=true,north=true,south=true,up=false,variant=november,west=false]
conquest:wood_wall_3[east=true,north=true,south=true,up=false,variant=oscar,west=true]
conquest:wood_wall_3[east=true,north=true,south=true,up=false,variant=oscar,west=false]
conquest:wood_wall_3[east=true,north=true,south=true,up=false,variant=papa,west=true]
conquest:wood_wall_3[east=true,north=true,south=true,up=false,variant=papa,west=false]
conquest:wood_wall_3[east=true,north=true,south=false,up=true,variant=alpha,west=true]
conquest:wood_wall_3[east=true,north=true,south=false,up=true,variant=alpha,west=false]
conquest:wood_wall_3[east=true,north=true,south=false,up=true,variant=bravo,west=true]
conquest:wood_wall_3[east=true,north=true,south=false,up=true,variant=bravo,west=false]
conquest:wood_wall_3[east=true,north=true,south=false,up=true,variant=charlie,west=true]
conquest:wood_wall_3[east=true,north=true,south=false,up=true,variant=charlie,west=false]
conquest:wood_wall_3[east=true,north=true,south=false,up=true,variant=delta,west=true]
conquest:wood_wall_3[east=true,north=true,south=false,up=true,variant=delta,west=false]
conquest:wood_wall_3[east=true,north=true,south=false,up=true,variant=echo,west=true]
conquest:wood_wall_3[east=true,north=true,south=false,up=true,variant=echo,west=false]
conquest:wood_wall_3[east=true,north=true,south=false,up=true,variant=fox,west=true]
conquest:wood_wall_3[east=true,north=true,south=false,up=true,variant=fox,west=false]
conquest:wood_wall_3[east=true,north=true,south=false,up=true,variant=golf,west=true]
conquest:wood_wall_3[east=true,north=true,south=false,up=true,variant=golf,west=false]
conquest:wood_wall_3[east=true,north=true,south=false,up=true,variant=hotel,west=true]
conquest:wood_wall_3[east=true,north=true,south=false,up=true,variant=hotel,west=false]
conquest:wood_wall_3[east=true,north=true,south=false,up=true,variant=india,west=true]
conquest:wood_wall_3[east=true,north=true,south=false,up=true,variant=india,west=false]
conquest:wood_wall_3[east=true,north=true,south=false,up=true,variant=juliet,west=true]
conquest:wood_wall_3[east=true,north=true,south=false,up=true,variant=juliet,west=false]
conquest:wood_wall_3[east=true,north=true,south=false,up=true,variant=kilo,west=true]
conquest:wood_wall_3[east=true,north=true,south=false,up=true,variant=kilo,west=false]
conquest:wood_wall_3[east=true,north=true,south=false,up=true,variant=lima,west=true]
conquest:wood_wall_3[east=true,north=true,south=false,up=true,variant=lima,west=false]
conquest:wood_wall_3[east=true,north=true,south=false,up=true,variant=mike,west=true]
conquest:wood_wall_3[east=true,north=true,south=false,up=true,variant=mike,west=false]
conquest:wood_wall_3[east=true,north=true,south=false,up=true,variant=november,west=true]
conquest:wood_wall_3[east=true,north=true,south=false,up=true,variant=november,west=false]
conquest:wood_wall_3[east=true,north=true,south=false,up=true,variant=oscar,west=true]
conquest:wood_wall_3[east=true,north=true,south=false,up=true,variant=oscar,west=false]
conquest:wood_wall_3[east=true,north=true,south=false,up=true,variant=papa,west=true]
conquest:wood_wall_3[east=true,north=true,south=false,up=true,variant=papa,west=false]
conquest:wood_wall_3[east=true,north=true,south=false,up=false,variant=alpha,west=true]
conquest:wood_wall_3[east=true,north=true,south=false,up=false,variant=alpha,west=false]
conquest:wood_wall_3[east=true,north=true,south=false,up=false,variant=bravo,west=true]
conquest:wood_wall_3[east=true,north=true,south=false,up=false,variant=bravo,west=false]
conquest:wood_wall_3[east=true,north=true,south=false,up=false,variant=charlie,west=true]
conquest:wood_wall_3[east=true,north=true,south=false,up=false,variant=charlie,west=false]
conquest:wood_wall_3[east=true,north=true,south=false,up=false,variant=delta,west=true]
conquest:wood_wall_3[east=true,north=true,south=false,up=false,variant=delta,west=false]
conquest:wood_wall_3[east=true,north=true,south=false,up=false,variant=echo,west=true]
conquest:wood_wall_3[east=true,north=true,south=false,up=false,variant=echo,west=false]
conquest:wood_wall_3[east=true,north=true,south=false,up=false,variant=fox,west=true]
conquest:wood_wall_3[east=true,north=true,south=false,up=false,variant=fox,west=false]
conquest:wood_wall_3[east=true,north=true,south=false,up=false,variant=golf,west=true]
conquest:wood_wall_3[east=true,north=true,south=false,up=false,variant=golf,west=false]
conquest:wood_wall_3[east=true,north=true,south=false,up=false,variant=hotel,west=true]
conquest:wood_wall_3[east=true,north=true,south=false,up=false,variant=hotel,west=false]
conquest:wood_wall_3[east=true,north=true,south=false,up=false,variant=india,west=true]
conquest:wood_wall_3[east=true,north=true,south=false,up=false,variant=india,west=false]
conquest:wood_wall_3[east=true,north=true,south=false,up=false,variant=juliet,west=true]
conquest:wood_wall_3[east=true,north=true,south=false,up=false,variant=juliet,west=false]
conquest:wood_wall_3[east=true,north=true,south=false,up=false,variant=kilo,west=true]
conquest:wood_wall_3[east=true,north=true,south=false,up=false,variant=kilo,west=false]
conquest:wood_wall_3[east=true,north=true,south=false,up=false,variant=lima,west=true]
conquest:wood_wall_3[east=true,north=true,south=false,up=false,variant=lima,west=false]
conquest:wood_wall_3[east=true,north=true,south=false,up=false,variant=mike,west=true]
conquest:wood_wall_3[east=true,north=true,south=false,up=false,variant=mike,west=false]
conquest:wood_wall_3[east=true,north=true,south=false,up=false,variant=november,west=true]
conquest:wood_wall_3[east=true,north=true,south=false,up=false,variant=november,west=false]
conquest:wood_wall_3[east=true,north=true,south=false,up=false,variant=oscar,west=true]
conquest:wood_wall_3[east=true,north=true,south=false,up=false,variant=oscar,west=false]
conquest:wood_wall_3[east=true,north=true,south=false,up=false,variant=papa,west=true]
conquest:wood_wall_3[east=true,north=true,south=false,up=false,variant=papa,west=false]
conquest:wood_wall_3[east=true,north=false,south=true,up=true,variant=alpha,west=true]
conquest:wood_wall_3[east=true,north=false,south=true,up=true,variant=alpha,west=false]
conquest:wood_wall_3[east=true,north=false,south=true,up=true,variant=bravo,west=true]
conquest:wood_wall_3[east=true,north=false,south=true,up=true,variant=bravo,west=false]
conquest:wood_wall_3[east=true,north=false,south=true,up=true,variant=charlie,west=true]
conquest:wood_wall_3[east=true,north=false,south=true,up=true,variant=charlie,west=false]
conquest:wood_wall_3[east=true,north=false,south=true,up=true,variant=delta,west=true]
conquest:wood_wall_3[east=true,north=false,south=true,up=true,variant=delta,west=false]
conquest:wood_wall_3[east=true,north=false,south=true,up=true,variant=echo,west=true]
conquest:wood_wall_3[east=true,north=false,south=true,up=true,variant=echo,west=false]
conquest:wood_wall_3[east=true,north=false,south=true,up=true,variant=fox,west=true]
conquest:wood_wall_3[east=true,north=false,south=true,up=true,variant=fox,west=false]
conquest:wood_wall_3[east=true,north=false,south=true,up=true,variant=golf,west=true]
conquest:wood_wall_3[east=true,north=false,south=true,up=true,variant=golf,west=false]
conquest:wood_wall_3[east=true,north=false,south=true,up=true,variant=hotel,west=true]
conquest:wood_wall_3[east=true,north=false,south=true,up=true,variant=hotel,west=false]
conquest:wood_wall_3[east=true,north=false,south=true,up=true,variant=india,west=true]
conquest:wood_wall_3[east=true,north=false,south=true,up=true,variant=india,west=false]
conquest:wood_wall_3[east=true,north=false,south=true,up=true,variant=juliet,west=true]
conquest:wood_wall_3[east=true,north=false,south=true,up=true,variant=juliet,west=false]
conquest:wood_wall_3[east=true,north=false,south=true,up=true,variant=kilo,west=true]
conquest:wood_wall_3[east=true,north=false,south=true,up=true,variant=kilo,west=false]
conquest:wood_wall_3[east=true,north=false,south=true,up=true,variant=lima,west=true]
conquest:wood_wall_3[east=true,north=false,south=true,up=true,variant=lima,west=false]
conquest:wood_wall_3[east=true,north=false,south=true,up=true,variant=mike,west=true]
conquest:wood_wall_3[east=true,north=false,south=true,up=true,variant=mike,west=false]
conquest:wood_wall_3[east=true,north=false,south=true,up=true,variant=november,west=true]
conquest:wood_wall_3[east=true,north=false,south=true,up=true,variant=november,west=false]
conquest:wood_wall_3[east=true,north=false,south=true,up=true,variant=oscar,west=true]
conquest:wood_wall_3[east=true,north=false,south=true,up=true,variant=oscar,west=false]
conquest:wood_wall_3[east=true,north=false,south=true,up=true,variant=papa,west=true]
conquest:wood_wall_3[east=true,north=false,south=true,up=true,variant=papa,west=false]
conquest:wood_wall_3[east=true,north=false,south=true,up=false,variant=alpha,west=true]
conquest:wood_wall_3[east=true,north=false,south=true,up=false,variant=alpha,west=false]
conquest:wood_wall_3[east=true,north=false,south=true,up=false,variant=bravo,west=true]
conquest:wood_wall_3[east=true,north=false,south=true,up=false,variant=bravo,west=false]
conquest:wood_wall_3[east=true,north=false,south=true,up=false,variant=charlie,west=true]
conquest:wood_wall_3[east=true,north=false,south=true,up=false,variant=charlie,west=false]
conquest:wood_wall_3[east=true,north=false,south=true,up=false,variant=delta,west=true]
conquest:wood_wall_3[east=true,north=false,south=true,up=false,variant=delta,west=false]
conquest:wood_wall_3[east=true,north=false,south=true,up=false,variant=echo,west=true]
conquest:wood_wall_3[east=true,north=false,south=true,up=false,variant=echo,west=false]
conquest:wood_wall_3[east=true,north=false,south=true,up=false,variant=fox,west=true]
conquest:wood_wall_3[east=true,north=false,south=true,up=false,variant=fox,west=false]
conquest:wood_wall_3[east=true,north=false,south=true,up=false,variant=golf,west=true]
conquest:wood_wall_3[east=true,north=false,south=true,up=false,variant=golf,west=false]
conquest:wood_wall_3[east=true,north=false,south=true,up=false,variant=hotel,west=true]
conquest:wood_wall_3[east=true,north=false,south=true,up=false,variant=hotel,west=false]
conquest:wood_wall_3[east=true,north=false,south=true,up=false,variant=india,west=true]
conquest:wood_wall_3[east=true,north=false,south=true,up=false,variant=india,west=false]
conquest:wood_wall_3[east=true,north=false,south=true,up=false,variant=juliet,west=true]
conquest:wood_wall_3[east=true,north=false,south=true,up=false,variant=juliet,west=false]
conquest:wood_wall_3[east=true,north=false,south=true,up=false,variant=kilo,west=true]
conquest:wood_wall_3[east=true,north=false,south=true,up=false,variant=kilo,west=false]
conquest:wood_wall_3[east=true,north=false,south=true,up=false,variant=lima,west=true]
conquest:wood_wall_3[east=true,north=false,south=true,up=false,variant=lima,west=false]
conquest:wood_wall_3[east=true,north=false,south=true,up=false,variant=mike,west=true]
conquest:wood_wall_3[east=true,north=false,south=true,up=false,variant=mike,west=false]
conquest:wood_wall_3[east=true,north=false,south=true,up=false,variant=november,west=true]
conquest:wood_wall_3[east=true,north=false,south=true,up=false,variant=november,west=false]
conquest:wood_wall_3[east=true,north=false,south=true,up=false,variant=oscar,west=true]
conquest:wood_wall_3[east=true,north=false,south=true,up=false,variant=oscar,west=false]
conquest:wood_wall_3[east=true,north=false,south=true,up=false,variant=papa,west=true]
conquest:wood_wall_3[east=true,north=false,south=true,up=false,variant=papa,west=false]
conquest:wood_wall_3[east=true,north=false,south=false,up=true,variant=alpha,west=true]
conquest:wood_wall_3[east=true,north=false,south=false,up=true,variant=alpha,west=false]
conquest:wood_wall_3[east=true,north=false,south=false,up=true,variant=bravo,west=true]
conquest:wood_wall_3[east=true,north=false,south=false,up=true,variant=bravo,west=false]
conquest:wood_wall_3[east=true,north=false,south=false,up=true,variant=charlie,west=true]
conquest:wood_wall_3[east=true,north=false,south=false,up=true,variant=charlie,west=false]
conquest:wood_wall_3[east=true,north=false,south=false,up=true,variant=delta,west=true]
conquest:wood_wall_3[east=true,north=false,south=false,up=true,variant=delta,west=false]
conquest:wood_wall_3[east=true,north=false,south=false,up=true,variant=echo,west=true]
conquest:wood_wall_3[east=true,north=false,south=false,up=true,variant=echo,west=false]
conquest:wood_wall_3[east=true,north=false,south=false,up=true,variant=fox,west=true]
conquest:wood_wall_3[east=true,north=false,south=false,up=true,variant=fox,west=false]
conquest:wood_wall_3[east=true,north=false,south=false,up=true,variant=golf,west=true]
conquest:wood_wall_3[east=true,north=false,south=false,up=true,variant=golf,west=false]
conquest:wood_wall_3[east=true,north=false,south=false,up=true,variant=hotel,west=true]
conquest:wood_wall_3[east=true,north=false,south=false,up=true,variant=hotel,west=false]
conquest:wood_wall_3[east=true,north=false,south=false,up=true,variant=india,west=true]
conquest:wood_wall_3[east=true,north=false,south=false,up=true,variant=india,west=false]
conquest:wood_wall_3[east=true,north=false,south=false,up=true,variant=juliet,west=true]
conquest:wood_wall_3[east=true,north=false,south=false,up=true,variant=juliet,west=false]
conquest:wood_wall_3[east=true,north=false,south=false,up=true,variant=kilo,west=true]
conquest:wood_wall_3[east=true,north=false,south=false,up=true,variant=kilo,west=false]
conquest:wood_wall_3[east=true,north=false,south=false,up=true,variant=lima,west=true]
conquest:wood_wall_3[east=true,north=false,south=false,up=true,variant=lima,west=false]
conquest:wood_wall_3[east=true,north=false,south=false,up=true,variant=mike,west=true]
conquest:wood_wall_3[east=true,north=false,south=false,up=true,variant=mike,west=false]
conquest:wood_wall_3[east=true,north=false,south=false,up=true,variant=november,west=true]
conquest:wood_wall_3[east=true,north=false,south=false,up=true,variant=november,west=false]
conquest:wood_wall_3[east=true,north=false,south=false,up=true,variant=oscar,west=true]
conquest:wood_wall_3[east=true,north=false,south=false,up=true,variant=oscar,west=false]
conquest:wood_wall_3[east=true,north=false,south=false,up=true,variant=papa,west=true]
conquest:wood_wall_3[east=true,north=false,south=false,up=true,variant=papa,west=false]
conquest:wood_wall_3[east=true,north=false,south=false,up=false,variant=alpha,west=true]
conquest:wood_wall_3[east=true,north=false,south=false,up=false,variant=alpha,west=false]
conquest:wood_wall_3[east=true,north=false,south=false,up=false,variant=bravo,west=true]
conquest:wood_wall_3[east=true,north=false,south=false,up=false,variant=bravo,west=false]
conquest:wood_wall_3[east=true,north=false,south=false,up=false,variant=charlie,west=true]
conquest:wood_wall_3[east=true,north=false,south=false,up=false,variant=charlie,west=false]
conquest:wood_wall_3[east=true,north=false,south=false,up=false,variant=delta,west=true]
conquest:wood_wall_3[east=true,north=false,south=false,up=false,variant=delta,west=false]
conquest:wood_wall_3[east=true,north=false,south=false,up=false,variant=echo,west=true]
conquest:wood_wall_3[east=true,north=false,south=false,up=false,variant=echo,west=false]
conquest:wood_wall_3[east=true,north=false,south=false,up=false,variant=fox,west=true]
conquest:wood_wall_3[east=true,north=false,south=false,up=false,variant=fox,west=false]
conquest:wood_wall_3[east=true,north=false,south=false,up=false,variant=golf,west=true]
conquest:wood_wall_3[east=true,north=false,south=false,up=false,variant=golf,west=false]
conquest:wood_wall_3[east=true,north=false,south=false,up=false,variant=hotel,west=true]
conquest:wood_wall_3[east=true,north=false,south=false,up=false,variant=hotel,west=false]
conquest:wood_wall_3[east=true,north=false,south=false,up=false,variant=india,west=true]
conquest:wood_wall_3[east=true,north=false,south=false,up=false,variant=india,west=false]
conquest:wood_wall_3[east=true,north=false,south=false,up=false,variant=juliet,west=true]
conquest:wood_wall_3[east=true,north=false,south=false,up=false,variant=juliet,west=false]
conquest:wood_wall_3[east=true,north=false,south=false,up=false,variant=kilo,west=true]
conquest:wood_wall_3[east=true,north=false,south=false,up=false,variant=kilo,west=false]
conquest:wood_wall_3[east=true,north=false,south=false,up=false,variant=lima,west=true]
conquest:wood_wall_3[east=true,north=false,south=false,up=false,variant=lima,west=false]
conquest:wood_wall_3[east=true,north=false,south=false,up=false,variant=mike,west=true]
conquest:wood_wall_3[east=true,north=false,south=false,up=false,variant=mike,west=false]
conquest:wood_wall_3[east=true,north=false,south=false,up=false,variant=november,west=true]
conquest:wood_wall_3[east=true,north=false,south=false,up=false,variant=november,west=false]
conquest:wood_wall_3[east=true,north=false,south=false,up=false,variant=oscar,west=true]
conquest:wood_wall_3[east=true,north=false,south=false,up=false,variant=oscar,west=false]
conquest:wood_wall_3[east=true,north=false,south=false,up=false,variant=papa,west=true]
conquest:wood_wall_3[east=true,north=false,south=false,up=false,variant=papa,west=false]
conquest:wood_wall_3[east=false,north=true,south=true,up=true,variant=alpha,west=true]
conquest:wood_wall_3[east=false,north=true,south=true,up=true,variant=alpha,west=false]
conquest:wood_wall_3[east=false,north=true,south=true,up=true,variant=bravo,west=true]
conquest:wood_wall_3[east=false,north=true,south=true,up=true,variant=bravo,west=false]
conquest:wood_wall_3[east=false,north=true,south=true,up=true,variant=charlie,west=true]
conquest:wood_wall_3[east=false,north=true,south=true,up=true,variant=charlie,west=false]
conquest:wood_wall_3[east=false,north=true,south=true,up=true,variant=delta,west=true]
conquest:wood_wall_3[east=false,north=true,south=true,up=true,variant=delta,west=false]
conquest:wood_wall_3[east=false,north=true,south=true,up=true,variant=echo,west=true]
conquest:wood_wall_3[east=false,north=true,south=true,up=true,variant=echo,west=false]
conquest:wood_wall_3[east=false,north=true,south=true,up=true,variant=fox,west=true]
conquest:wood_wall_3[east=false,north=true,south=true,up=true,variant=fox,west=false]
conquest:wood_wall_3[east=false,north=true,south=true,up=true,variant=golf,west=true]
conquest:wood_wall_3[east=false,north=true,south=true,up=true,variant=golf,west=false]
conquest:wood_wall_3[east=false,north=true,south=true,up=true,variant=hotel,west=true]
conquest:wood_wall_3[east=false,north=true,south=true,up=true,variant=hotel,west=false]
conquest:wood_wall_3[east=false,north=true,south=true,up=true,variant=india,west=true]
conquest:wood_wall_3[east=false,north=true,south=true,up=true,variant=india,west=false]
conquest:wood_wall_3[east=false,north=true,south=true,up=true,variant=juliet,west=true]
conquest:wood_wall_3[east=false,north=true,south=true,up=true,variant=juliet,west=false]
conquest:wood_wall_3[east=false,north=true,south=true,up=true,variant=kilo,west=true]
conquest:wood_wall_3[east=false,north=true,south=true,up=true,variant=kilo,west=false]
conquest:wood_wall_3[east=false,north=true,south=true,up=true,variant=lima,west=true]
conquest:wood_wall_3[east=false,north=true,south=true,up=true,variant=lima,west=false]
conquest:wood_wall_3[east=false,north=true,south=true,up=true,variant=mike,west=true]
conquest:wood_wall_3[east=false,north=true,south=true,up=true,variant=mike,west=false]
conquest:wood_wall_3[east=false,north=true,south=true,up=true,variant=november,west=true]
conquest:wood_wall_3[east=false,north=true,south=true,up=true,variant=november,west=false]
conquest:wood_wall_3[east=false,north=true,south=true,up=true,variant=oscar,west=true]
conquest:wood_wall_3[east=false,north=true,south=true,up=true,variant=oscar,west=false]
conquest:wood_wall_3[east=false,north=true,south=true,up=true,variant=papa,west=true]
conquest:wood_wall_3[east=false,north=true,south=true,up=true,variant=papa,west=false]
conquest:wood_wall_3[east=false,north=true,south=true,up=false,variant=alpha,west=true]
conquest:wood_wall_3[east=false,north=true,south=true,up=false,variant=alpha,west=false]
conquest:wood_wall_3[east=false,north=true,south=true,up=false,variant=bravo,west=true]
conquest:wood_wall_3[east=false,north=true,south=true,up=false,variant=bravo,west=false]
conquest:wood_wall_3[east=false,north=true,south=true,up=false,variant=charlie,west=true]
conquest:wood_wall_3[east=false,north=true,south=true,up=false,variant=charlie,west=false]
conquest:wood_wall_3[east=false,north=true,south=true,up=false,variant=delta,west=true]
conquest:wood_wall_3[east=false,north=true,south=true,up=false,variant=delta,west=false]
conquest:wood_wall_3[east=false,north=true,south=true,up=false,variant=echo,west=true]
conquest:wood_wall_3[east=false,north=true,south=true,up=false,variant=echo,west=false]
conquest:wood_wall_3[east=false,north=true,south=true,up=false,variant=fox,west=true]
conquest:wood_wall_3[east=false,north=true,south=true,up=false,variant=fox,west=false]
conquest:wood_wall_3[east=false,north=true,south=true,up=false,variant=golf,west=true]
conquest:wood_wall_3[east=false,north=true,south=true,up=false,variant=golf,west=false]
conquest:wood_wall_3[east=false,north=true,south=true,up=false,variant=hotel,west=true]
conquest:wood_wall_3[east=false,north=true,south=true,up=false,variant=hotel,west=false]
conquest:wood_wall_3[east=false,north=true,south=true,up=false,variant=india,west=true]
conquest:wood_wall_3[east=false,north=true,south=true,up=false,variant=india,west=false]
conquest:wood_wall_3[east=false,north=true,south=true,up=false,variant=juliet,west=true]
conquest:wood_wall_3[east=false,north=true,south=true,up=false,variant=juliet,west=false]
conquest:wood_wall_3[east=false,north=true,south=true,up=false,variant=kilo,west=true]
conquest:wood_wall_3[east=false,north=true,south=true,up=false,variant=kilo,west=false]
conquest:wood_wall_3[east=false,north=true,south=true,up=false,variant=lima,west=true]
conquest:wood_wall_3[east=false,north=true,south=true,up=false,variant=lima,west=false]
conquest:wood_wall_3[east=false,north=true,south=true,up=false,variant=mike,west=true]
conquest:wood_wall_3[east=false,north=true,south=true,up=false,variant=mike,west=false]
conquest:wood_wall_3[east=false,north=true,south=true,up=false,variant=november,west=true]
conquest:wood_wall_3[east=false,north=true,south=true,up=false,variant=november,west=false]
conquest:wood_wall_3[east=false,north=true,south=true,up=false,variant=oscar,west=true]
conquest:wood_wall_3[east=false,north=true,south=true,up=false,variant=oscar,west=false]
conquest:wood_wall_3[east=false,north=true,south=true,up=false,variant=papa,west=true]
conquest:wood_wall_3[east=false,north=true,south=true,up=false,variant=papa,west=false]
conquest:wood_wall_3[east=false,north=true,south=false,up=true,variant=alpha,west=true]
conquest:wood_wall_3[east=false,north=true,south=false,up=true,variant=alpha,west=false]
conquest:wood_wall_3[east=false,north=true,south=false,up=true,variant=bravo,west=true]
conquest:wood_wall_3[east=false,north=true,south=false,up=true,variant=bravo,west=false]
conquest:wood_wall_3[east=false,north=true,south=false,up=true,variant=charlie,west=true]
conquest:wood_wall_3[east=false,north=true,south=false,up=true,variant=charlie,west=false]
conquest:wood_wall_3[east=false,north=true,south=false,up=true,variant=delta,west=true]
conquest:wood_wall_3[east=false,north=true,south=false,up=true,variant=delta,west=false]
conquest:wood_wall_3[east=false,north=true,south=false,up=true,variant=echo,west=true]
conquest:wood_wall_3[east=false,north=true,south=false,up=true,variant=echo,west=false]
conquest:wood_wall_3[east=false,north=true,south=false,up=true,variant=fox,west=true]
conquest:wood_wall_3[east=false,north=true,south=false,up=true,variant=fox,west=false]
conquest:wood_wall_3[east=false,north=true,south=false,up=true,variant=golf,west=true]
conquest:wood_wall_3[east=false,north=true,south=false,up=true,variant=golf,west=false]
conquest:wood_wall_3[east=false,north=true,south=false,up=true,variant=hotel,west=true]
conquest:wood_wall_3[east=false,north=true,south=false,up=true,variant=hotel,west=false]
conquest:wood_wall_3[east=false,north=true,south=false,up=true,variant=india,west=true]
conquest:wood_wall_3[east=false,north=true,south=false,up=true,variant=india,west=false]
conquest:wood_wall_3[east=false,north=true,south=false,up=true,variant=juliet,west=true]
conquest:wood_wall_3[east=false,north=true,south=false,up=true,variant=juliet,west=false]
conquest:wood_wall_3[east=false,north=true,south=false,up=true,variant=kilo,west=true]
conquest:wood_wall_3[east=false,north=true,south=false,up=true,variant=kilo,west=false]
conquest:wood_wall_3[east=false,north=true,south=false,up=true,variant=lima,west=true]
conquest:wood_wall_3[east=false,north=true,south=false,up=true,variant=lima,west=false]
conquest:wood_wall_3[east=false,north=true,south=false,up=true,variant=mike,west=true]
conquest:wood_wall_3[east=false,north=true,south=false,up=true,variant=mike,west=false]
conquest:wood_wall_3[east=false,north=true,south=false,up=true,variant=november,west=true]
conquest:wood_wall_3[east=false,north=true,south=false,up=true,variant=november,west=false]
conquest:wood_wall_3[east=false,north=true,south=false,up=true,variant=oscar,west=true]
conquest:wood_wall_3[east=false,north=true,south=false,up=true,variant=oscar,west=false]
conquest:wood_wall_3[east=false,north=true,south=false,up=true,variant=papa,west=true]
conquest:wood_wall_3[east=false,north=true,south=false,up=true,variant=papa,west=false]
conquest:wood_wall_3[east=false,north=true,south=false,up=false,variant=alpha,west=true]
conquest:wood_wall_3[east=false,north=true,south=false,up=false,variant=alpha,west=false]
conquest:wood_wall_3[east=false,north=true,south=false,up=false,variant=bravo,west=true]
conquest:wood_wall_3[east=false,north=true,south=false,up=false,variant=bravo,west=false]
conquest:wood_wall_3[east=false,north=true,south=false,up=false,variant=charlie,west=true]
conquest:wood_wall_3[east=false,north=true,south=false,up=false,variant=charlie,west=false]
conquest:wood_wall_3[east=false,north=true,south=false,up=false,variant=delta,west=true]
conquest:wood_wall_3[east=false,north=true,south=false,up=false,variant=delta,west=false]
conquest:wood_wall_3[east=false,north=true,south=false,up=false,variant=echo,west=true]
conquest:wood_wall_3[east=false,north=true,south=false,up=false,variant=echo,west=false]
conquest:wood_wall_3[east=false,north=true,south=false,up=false,variant=fox,west=true]
conquest:wood_wall_3[east=false,north=true,south=false,up=false,variant=fox,west=false]
conquest:wood_wall_3[east=false,north=true,south=false,up=false,variant=golf,west=true]
conquest:wood_wall_3[east=false,north=true,south=false,up=false,variant=golf,west=false]
conquest:wood_wall_3[east=false,north=true,south=false,up=false,variant=hotel,west=true]
conquest:wood_wall_3[east=false,north=true,south=false,up=false,variant=hotel,west=false]
conquest:wood_wall_3[east=false,north=true,south=false,up=false,variant=india,west=true]
conquest:wood_wall_3[east=false,north=true,south=false,up=false,variant=india,west=false]
conquest:wood_wall_3[east=false,north=true,south=false,up=false,variant=juliet,west=true]
conquest:wood_wall_3[east=false,north=true,south=false,up=false,variant=juliet,west=false]
conquest:wood_wall_3[east=false,north=true,south=false,up=false,variant=kilo,west=true]
conquest:wood_wall_3[east=false,north=true,south=false,up=false,variant=kilo,west=false]
conquest:wood_wall_3[east=false,north=true,south=false,up=false,variant=lima,west=true]
conquest:wood_wall_3[east=false,north=true,south=false,up=false,variant=lima,west=false]
conquest:wood_wall_3[east=false,north=true,south=false,up=false,variant=mike,west=true]
conquest:wood_wall_3[east=false,north=true,south=false,up=false,variant=mike,west=false]
conquest:wood_wall_3[east=false,north=true,south=false,up=false,variant=november,west=true]
conquest:wood_wall_3[east=false,north=true,south=false,up=false,variant=november,west=false]
conquest:wood_wall_3[east=false,north=true,south=false,up=false,variant=oscar,west=true]
conquest:wood_wall_3[east=false,north=true,south=false,up=false,variant=oscar,west=false]
conquest:wood_wall_3[east=false,north=true,south=false,up=false,variant=papa,west=true]
conquest:wood_wall_3[east=false,north=true,south=false,up=false,variant=papa,west=false]
conquest:wood_wall_3[east=false,north=false,south=true,up=true,variant=alpha,west=true]
conquest:wood_wall_3[east=false,north=false,south=true,up=true,variant=alpha,west=false]
conquest:wood_wall_3[east=false,north=false,south=true,up=true,variant=bravo,west=true]
conquest:wood_wall_3[east=false,north=false,south=true,up=true,variant=bravo,west=false]
conquest:wood_wall_3[east=false,north=false,south=true,up=true,variant=charlie,west=true]
conquest:wood_wall_3[east=false,north=false,south=true,up=true,variant=charlie,west=false]
conquest:wood_wall_3[east=false,north=false,south=true,up=true,variant=delta,west=true]
conquest:wood_wall_3[east=false,north=false,south=true,up=true,variant=delta,west=false]
conquest:wood_wall_3[east=false,north=false,south=true,up=true,variant=echo,west=true]
conquest:wood_wall_3[east=false,north=false,south=true,up=true,variant=echo,west=false]
conquest:wood_wall_3[east=false,north=false,south=true,up=true,variant=fox,west=true]
conquest:wood_wall_3[east=false,north=false,south=true,up=true,variant=fox,west=false]
conquest:wood_wall_3[east=false,north=false,south=true,up=true,variant=golf,west=true]
conquest:wood_wall_3[east=false,north=false,south=true,up=true,variant=golf,west=false]
conquest:wood_wall_3[east=false,north=false,south=true,up=true,variant=hotel,west=true]
conquest:wood_wall_3[east=false,north=false,south=true,up=true,variant=hotel,west=false]
conquest:wood_wall_3[east=false,north=false,south=true,up=true,variant=india,west=true]
conquest:wood_wall_3[east=false,north=false,south=true,up=true,variant=india,west=false]
conquest:wood_wall_3[east=false,north=false,south=true,up=true,variant=juliet,west=true]
conquest:wood_wall_3[east=false,north=false,south=true,up=true,variant=juliet,west=false]
conquest:wood_wall_3[east=false,north=false,south=true,up=true,variant=kilo,west=true]
conquest:wood_wall_3[east=false,north=false,south=true,up=true,variant=kilo,west=false]
conquest:wood_wall_3[east=false,north=false,south=true,up=true,variant=lima,west=true]
conquest:wood_wall_3[east=false,north=false,south=true,up=true,variant=lima,west=false]
conquest:wood_wall_3[east=false,north=false,south=true,up=true,variant=mike,west=true]
conquest:wood_wall_3[east=false,north=false,south=true,up=true,variant=mike,west=false]
conquest:wood_wall_3[east=false,north=false,south=true,up=true,variant=november,west=true]
conquest:wood_wall_3[east=false,north=false,south=true,up=true,variant=november,west=false]
conquest:wood_wall_3[east=false,north=false,south=true,up=true,variant=oscar,west=true]
conquest:wood_wall_3[east=false,north=false,south=true,up=true,variant=oscar,west=false]
conquest:wood_wall_3[east=false,north=false,south=true,up=true,variant=papa,west=true]
conquest:wood_wall_3[east=false,north=false,south=true,up=true,variant=papa,west=false]
conquest:wood_wall_3[east=false,north=false,south=true,up=false,variant=alpha,west=true]
conquest:wood_wall_3[east=false,north=false,south=true,up=false,variant=alpha,west=false]
conquest:wood_wall_3[east=false,north=false,south=true,up=false,variant=bravo,west=true]
conquest:wood_wall_3[east=false,north=false,south=true,up=false,variant=bravo,west=false]
conquest:wood_wall_3[east=false,north=false,south=true,up=false,variant=charlie,west=true]
conquest:wood_wall_3[east=false,north=false,south=true,up=false,variant=charlie,west=false]
conquest:wood_wall_3[east=false,north=false,south=true,up=false,variant=delta,west=true]
conquest:wood_wall_3[east=false,north=false,south=true,up=false,variant=delta,west=false]
conquest:wood_wall_3[east=false,north=false,south=true,up=false,variant=echo,west=true]
conquest:wood_wall_3[east=false,north=false,south=true,up=false,variant=echo,west=false]
conquest:wood_wall_3[east=false,north=false,south=true,up=false,variant=fox,west=true]
conquest:wood_wall_3[east=false,north=false,south=true,up=false,variant=fox,west=false]
conquest:wood_wall_3[east=false,north=false,south=true,up=false,variant=golf,west=true]
conquest:wood_wall_3[east=false,north=false,south=true,up=false,variant=golf,west=false]
conquest:wood_wall_3[east=false,north=false,south=true,up=false,variant=hotel,west=true]
conquest:wood_wall_3[east=false,north=false,south=true,up=false,variant=hotel,west=false]
conquest:wood_wall_3[east=false,north=false,south=true,up=false,variant=india,west=true]
conquest:wood_wall_3[east=false,north=false,south=true,up=false,variant=india,west=false]
conquest:wood_wall_3[east=false,north=false,south=true,up=false,variant=juliet,west=true]
conquest:wood_wall_3[east=false,north=false,south=true,up=false,variant=juliet,west=false]
conquest:wood_wall_3[east=false,north=false,south=true,up=false,variant=kilo,west=true]
conquest:wood_wall_3[east=false,north=false,south=true,up=false,variant=kilo,west=false]
conquest:wood_wall_3[east=false,north=false,south=true,up=false,variant=lima,west=true]
conquest:wood_wall_3[east=false,north=false,south=true,up=false,variant=lima,west=false]
conquest:wood_wall_3[east=false,north=false,south=true,up=false,variant=mike,west=true]
conquest:wood_wall_3[east=false,north=false,south=true,up=false,variant=mike,west=false]
conquest:wood_wall_3[east=false,north=false,south=true,up=false,variant=november,west=true]
conquest:wood_wall_3[east=false,north=false,south=true,up=false,variant=november,west=false]
conquest:wood_wall_3[east=false,north=false,south=true,up=false,variant=oscar,west=true]
conquest:wood_wall_3[east=false,north=false,south=true,up=false,variant=oscar,west=false]
conquest:wood_wall_3[east=false,north=false,south=true,up=false,variant=papa,west=true]
conquest:wood_wall_3[east=false,north=false,south=true,up=false,variant=papa,west=false]
conquest:wood_wall_3[east=false,north=false,south=false,up=true,variant=alpha,west=true]
conquest:wood_wall_3[east=false,north=false,south=false,up=true,variant=alpha,west=false]
conquest:wood_wall_3[east=false,north=false,south=false,up=true,variant=bravo,west=true]
conquest:wood_wall_3[east=false,north=false,south=false,up=true,variant=bravo,west=false]
conquest:wood_wall_3[east=false,north=false,south=false,up=true,variant=charlie,west=true]
conquest:wood_wall_3[east=false,north=false,south=false,up=true,variant=charlie,west=false]
conquest:wood_wall_3[east=false,north=false,south=false,up=true,variant=delta,west=true]
conquest:wood_wall_3[east=false,north=false,south=false,up=true,variant=delta,west=false]
conquest:wood_wall_3[east=false,north=false,south=false,up=true,variant=echo,west=true]
conquest:wood_wall_3[east=false,north=false,south=false,up=true,variant=echo,west=false]
conquest:wood_wall_3[east=false,north=false,south=false,up=true,variant=fox,west=true]
conquest:wood_wall_3[east=false,north=false,south=false,up=true,variant=fox,west=false]
conquest:wood_wall_3[east=false,north=false,south=false,up=true,variant=golf,west=true]
conquest:wood_wall_3[east=false,north=false,south=false,up=true,variant=golf,west=false]
conquest:wood_wall_3[east=false,north=false,south=false,up=true,variant=hotel,west=true]
conquest:wood_wall_3[east=false,north=false,south=false,up=true,variant=hotel,west=false]
conquest:wood_wall_3[east=false,north=false,south=false,up=true,variant=india,west=true]
conquest:wood_wall_3[east=false,north=false,south=false,up=true,variant=india,west=false]
conquest:wood_wall_3[east=false,north=false,south=false,up=true,variant=juliet,west=true]
conquest:wood_wall_3[east=false,north=false,south=false,up=true,variant=juliet,west=false]
conquest:wood_wall_3[east=false,north=false,south=false,up=true,variant=kilo,west=true]
conquest:wood_wall_3[east=false,north=false,south=false,up=true,variant=kilo,west=false]
conquest:wood_wall_3[east=false,north=false,south=false,up=true,variant=lima,west=true]
conquest:wood_wall_3[east=false,north=false,south=false,up=true,variant=lima,west=false]
conquest:wood_wall_3[east=false,north=false,south=false,up=true,variant=mike,west=true]
conquest:wood_wall_3[east=false,north=false,south=false,up=true,variant=mike,west=false]
conquest:wood_wall_3[east=false,north=false,south=false,up=true,variant=november,west=true]
conquest:wood_wall_3[east=false,north=false,south=false,up=true,variant=november,west=false]
conquest:wood_wall_3[east=false,north=false,south=false,up=true,variant=oscar,west=true]
conquest:wood_wall_3[east=false,north=false,south=false,up=true,variant=oscar,west=false]
conquest:wood_wall_3[east=false,north=false,south=false,up=true,variant=papa,west=true]
conquest:wood_wall_3[east=false,north=false,south=false,up=true,variant=papa,west=false]
conquest:wood_wall_3[east=false,north=false,south=false,up=false,variant=alpha,west=true]
conquest:wood_wall_3[east=false,north=false,south=false,up=false,variant=alpha,west=false]
conquest:wood_wall_3[east=false,north=false,south=false,up=false,variant=bravo,west=true]
conquest:wood_wall_3[east=false,north=false,south=false,up=false,variant=bravo,west=false]
conquest:wood_wall_3[east=false,north=false,south=false,up=false,variant=charlie,west=true]
conquest:wood_wall_3[east=false,north=false,south=false,up=false,variant=charlie,west=false]
conquest:wood_wall_3[east=false,north=false,south=false,up=false,variant=delta,west=true]
conquest:wood_wall_3[east=false,north=false,south=false,up=false,variant=delta,west=false]
conquest:wood_wall_3[east=false,north=false,south=false,up=false,variant=echo,west=true]
conquest:wood_wall_3[east=false,north=false,south=false,up=false,variant=echo,west=false]
conquest:wood_wall_3[east=false,north=false,south=false,up=false,variant=fox,west=true]
conquest:wood_wall_3[east=false,north=false,south=false,up=false,variant=fox,west=false]
conquest:wood_wall_3[east=false,north=false,south=false,up=false,variant=golf,west=true]
conquest:wood_wall_3[east=false,north=false,south=false,up=false,variant=golf,west=false]
conquest:wood_wall_3[east=false,north=false,south=false,up=false,variant=hotel,west=true]
conquest:wood_wall_3[east=false,north=false,south=false,up=false,variant=hotel,west=false]
conquest:wood_wall_3[east=false,north=false,south=false,up=false,variant=india,west=true]
conquest:wood_wall_3[east=false,north=false,south=false,up=false,variant=india,west=false]
conquest:wood_wall_3[east=false,north=false,south=false,up=false,variant=juliet,west=true]
conquest:wood_wall_3[east=false,north=false,south=false,up=false,variant=juliet,west=false]
conquest:wood_wall_3[east=false,north=false,south=false,up=false,variant=kilo,west=true]
conquest:wood_wall_3[east=false,north=false,south=false,up=false,variant=kilo,west=false]
conquest:wood_wall_3[east=false,north=false,south=false,up=false,variant=lima,west=true]
conquest:wood_wall_3[east=false,north=false,south=false,up=false,variant=lima,west=false]
conquest:wood_wall_3[east=false,north=false,south=false,up=false,variant=mike,west=true]
conquest:wood_wall_3[east=false,north=false,south=false,up=false,variant=mike,west=false]
conquest:wood_wall_3[east=false,north=false,south=false,up=false,variant=november,west=true]
conquest:wood_wall_3[east=false,north=false,south=false,up=false,variant=november,west=false]
conquest:wood_wall_3[east=false,north=false,south=false,up=false,variant=oscar,west=true]
conquest:wood_wall_3[east=false,north=false,south=false,up=false,variant=oscar,west=false]
conquest:wood_wall_3[east=false,north=false,south=false,up=false,variant=papa,west=true]
conquest:wood_wall_3[east=false,north=false,south=false,up=false,variant=papa,west=false]
conquest:wood_wall_4[east=true,north=true,south=true,up=true,variant=alpha,west=true]
conquest:wood_wall_4[east=true,north=true,south=true,up=true,variant=alpha,west=false]
conquest:wood_wall_4[east=true,north=true,south=true,up=true,variant=bravo,west=true]
conquest:wood_wall_4[east=true,north=true,south=true,up=true,variant=bravo,west=false]
conquest:wood_wall_4[east=true,north=true,south=true,up=true,variant=charlie,west=true]
conquest:wood_wall_4[east=true,north=true,south=true,up=true,variant=charlie,west=false]
conquest:wood_wall_4[east=true,north=true,south=true,up=true,variant=delta,west=true]
conquest:wood_wall_4[east=true,north=true,south=true,up=true,variant=delta,west=false]
conquest:wood_wall_4[east=true,north=true,south=true,up=true,variant=echo,west=true]
conquest:wood_wall_4[east=true,north=true,south=true,up=true,variant=echo,west=false]
conquest:wood_wall_4[east=true,north=true,south=true,up=true,variant=fox,west=true]
conquest:wood_wall_4[east=true,north=true,south=true,up=true,variant=fox,west=false]
conquest:wood_wall_4[east=true,north=true,south=true,up=true,variant=golf,west=true]
conquest:wood_wall_4[east=true,north=true,south=true,up=true,variant=golf,west=false]
conquest:wood_wall_4[east=true,north=true,south=true,up=true,variant=hotel,west=true]
conquest:wood_wall_4[east=true,north=true,south=true,up=true,variant=hotel,west=false]
conquest:wood_wall_4[east=true,north=true,south=true,up=true,variant=india,west=true]
conquest:wood_wall_4[east=true,north=true,south=true,up=true,variant=india,west=false]
conquest:wood_wall_4[east=true,north=true,south=true,up=true,variant=juliet,west=true]
conquest:wood_wall_4[east=true,north=true,south=true,up=true,variant=juliet,west=false]
conquest:wood_wall_4[east=true,north=true,south=true,up=true,variant=kilo,west=true]
conquest:wood_wall_4[east=true,north=true,south=true,up=true,variant=kilo,west=false]
conquest:wood_wall_4[east=true,north=true,south=true,up=true,variant=lima,west=true]
conquest:wood_wall_4[east=true,north=true,south=true,up=true,variant=lima,west=false]
conquest:wood_wall_4[east=true,north=true,south=true,up=true,variant=mike,west=true]
conquest:wood_wall_4[east=true,north=true,south=true,up=true,variant=mike,west=false]
conquest:wood_wall_4[east=true,north=true,south=true,up=true,variant=november,west=true]
conquest:wood_wall_4[east=true,north=true,south=true,up=true,variant=november,west=false]
conquest:wood_wall_4[east=true,north=true,south=true,up=true,variant=oscar,west=true]
conquest:wood_wall_4[east=true,north=true,south=true,up=true,variant=oscar,west=false]
conquest:wood_wall_4[east=true,north=true,south=true,up=true,variant=papa,west=true]
conquest:wood_wall_4[east=true,north=true,south=true,up=true,variant=papa,west=false]
conquest:wood_wall_4[east=true,north=true,south=true,up=false,variant=alpha,west=true]
conquest:wood_wall_4[east=true,north=true,south=true,up=false,variant=alpha,west=false]
conquest:wood_wall_4[east=true,north=true,south=true,up=false,variant=bravo,west=true]
conquest:wood_wall_4[east=true,north=true,south=true,up=false,variant=bravo,west=false]
conquest:wood_wall_4[east=true,north=true,south=true,up=false,variant=charlie,west=true]
conquest:wood_wall_4[east=true,north=true,south=true,up=false,variant=charlie,west=false]
conquest:wood_wall_4[east=true,north=true,south=true,up=false,variant=delta,west=true]
conquest:wood_wall_4[east=true,north=true,south=true,up=false,variant=delta,west=false]
conquest:wood_wall_4[east=true,north=true,south=true,up=false,variant=echo,west=true]
conquest:wood_wall_4[east=true,north=true,south=true,up=false,variant=echo,west=false]
conquest:wood_wall_4[east=true,north=true,south=true,up=false,variant=fox,west=true]
conquest:wood_wall_4[east=true,north=true,south=true,up=false,variant=fox,west=false]
conquest:wood_wall_4[east=true,north=true,south=true,up=false,variant=golf,west=true]
conquest:wood_wall_4[east=true,north=true,south=true,up=false,variant=golf,west=false]
conquest:wood_wall_4[east=true,north=true,south=true,up=false,variant=hotel,west=true]
conquest:wood_wall_4[east=true,north=true,south=true,up=false,variant=hotel,west=false]
conquest:wood_wall_4[east=true,north=true,south=true,up=false,variant=india,west=true]
conquest:wood_wall_4[east=true,north=true,south=true,up=false,variant=india,west=false]
conquest:wood_wall_4[east=true,north=true,south=true,up=false,variant=juliet,west=true]
conquest:wood_wall_4[east=true,north=true,south=true,up=false,variant=juliet,west=false]
conquest:wood_wall_4[east=true,north=true,south=true,up=false,variant=kilo,west=true]
conquest:wood_wall_4[east=true,north=true,south=true,up=false,variant=kilo,west=false]
conquest:wood_wall_4[east=true,north=true,south=true,up=false,variant=lima,west=true]
conquest:wood_wall_4[east=true,north=true,south=true,up=false,variant=lima,west=false]
conquest:wood_wall_4[east=true,north=true,south=true,up=false,variant=mike,west=true]
conquest:wood_wall_4[east=true,north=true,south=true,up=false,variant=mike,west=false]
conquest:wood_wall_4[east=true,north=true,south=true,up=false,variant=november,west=true]
conquest:wood_wall_4[east=true,north=true,south=true,up=false,variant=november,west=false]
conquest:wood_wall_4[east=true,north=true,south=true,up=false,variant=oscar,west=true]
conquest:wood_wall_4[east=true,north=true,south=true,up=false,variant=oscar,west=false]
conquest:wood_wall_4[east=true,north=true,south=true,up=false,variant=papa,west=true]
conquest:wood_wall_4[east=true,north=true,south=true,up=false,variant=papa,west=false]
conquest:wood_wall_4[east=true,north=true,south=false,up=true,variant=alpha,west=true]
conquest:wood_wall_4[east=true,north=true,south=false,up=true,variant=alpha,west=false]
conquest:wood_wall_4[east=true,north=true,south=false,up=true,variant=bravo,west=true]
conquest:wood_wall_4[east=true,north=true,south=false,up=true,variant=bravo,west=false]
conquest:wood_wall_4[east=true,north=true,south=false,up=true,variant=charlie,west=true]
conquest:wood_wall_4[east=true,north=true,south=false,up=true,variant=charlie,west=false]
conquest:wood_wall_4[east=true,north=true,south=false,up=true,variant=delta,west=true]
conquest:wood_wall_4[east=true,north=true,south=false,up=true,variant=delta,west=false]
conquest:wood_wall_4[east=true,north=true,south=false,up=true,variant=echo,west=true]
conquest:wood_wall_4[east=true,north=true,south=false,up=true,variant=echo,west=false]
conquest:wood_wall_4[east=true,north=true,south=false,up=true,variant=fox,west=true]
conquest:wood_wall_4[east=true,north=true,south=false,up=true,variant=fox,west=false]
conquest:wood_wall_4[east=true,north=true,south=false,up=true,variant=golf,west=true]
conquest:wood_wall_4[east=true,north=true,south=false,up=true,variant=golf,west=false]
conquest:wood_wall_4[east=true,north=true,south=false,up=true,variant=hotel,west=true]
conquest:wood_wall_4[east=true,north=true,south=false,up=true,variant=hotel,west=false]
conquest:wood_wall_4[east=true,north=true,south=false,up=true,variant=india,west=true]
conquest:wood_wall_4[east=true,north=true,south=false,up=true,variant=india,west=false]
conquest:wood_wall_4[east=true,north=true,south=false,up=true,variant=juliet,west=true]
conquest:wood_wall_4[east=true,north=true,south=false,up=true,variant=juliet,west=false]
conquest:wood_wall_4[east=true,north=true,south=false,up=true,variant=kilo,west=true]
conquest:wood_wall_4[east=true,north=true,south=false,up=true,variant=kilo,west=false]
conquest:wood_wall_4[east=true,north=true,south=false,up=true,variant=lima,west=true]
conquest:wood_wall_4[east=true,north=true,south=false,up=true,variant=lima,west=false]
conquest:wood_wall_4[east=true,north=true,south=false,up=true,variant=mike,west=true]
conquest:wood_wall_4[east=true,north=true,south=false,up=true,variant=mike,west=false]
conquest:wood_wall_4[east=true,north=true,south=false,up=true,variant=november,west=true]
conquest:wood_wall_4[east=true,north=true,south=false,up=true,variant=november,west=false]
conquest:wood_wall_4[east=true,north=true,south=false,up=true,variant=oscar,west=true]
conquest:wood_wall_4[east=true,north=true,south=false,up=true,variant=oscar,west=false]
conquest:wood_wall_4[east=true,north=true,south=false,up=true,variant=papa,west=true]
conquest:wood_wall_4[east=true,north=true,south=false,up=true,variant=papa,west=false]
conquest:wood_wall_4[east=true,north=true,south=false,up=false,variant=alpha,west=true]
conquest:wood_wall_4[east=true,north=true,south=false,up=false,variant=alpha,west=false]
conquest:wood_wall_4[east=true,north=true,south=false,up=false,variant=bravo,west=true]
conquest:wood_wall_4[east=true,north=true,south=false,up=false,variant=bravo,west=false]
conquest:wood_wall_4[east=true,north=true,south=false,up=false,variant=charlie,west=true]
conquest:wood_wall_4[east=true,north=true,south=false,up=false,variant=charlie,west=false]
conquest:wood_wall_4[east=true,north=true,south=false,up=false,variant=delta,west=true]
conquest:wood_wall_4[east=true,north=true,south=false,up=false,variant=delta,west=false]
conquest:wood_wall_4[east=true,north=true,south=false,up=false,variant=echo,west=true]
conquest:wood_wall_4[east=true,north=true,south=false,up=false,variant=echo,west=false]
conquest:wood_wall_4[east=true,north=true,south=false,up=false,variant=fox,west=true]
conquest:wood_wall_4[east=true,north=true,south=false,up=false,variant=fox,west=false]
conquest:wood_wall_4[east=true,north=true,south=false,up=false,variant=golf,west=true]
conquest:wood_wall_4[east=true,north=true,south=false,up=false,variant=golf,west=false]
conquest:wood_wall_4[east=true,north=true,south=false,up=false,variant=hotel,west=true]
conquest:wood_wall_4[east=true,north=true,south=false,up=false,variant=hotel,west=false]
conquest:wood_wall_4[east=true,north=true,south=false,up=false,variant=india,west=true]
conquest:wood_wall_4[east=true,north=true,south=false,up=false,variant=india,west=false]
conquest:wood_wall_4[east=true,north=true,south=false,up=false,variant=juliet,west=true]
conquest:wood_wall_4[east=true,north=true,south=false,up=false,variant=juliet,west=false]
conquest:wood_wall_4[east=true,north=true,south=false,up=false,variant=kilo,west=true]
conquest:wood_wall_4[east=true,north=true,south=false,up=false,variant=kilo,west=false]
conquest:wood_wall_4[east=true,north=true,south=false,up=false,variant=lima,west=true]
conquest:wood_wall_4[east=true,north=true,south=false,up=false,variant=lima,west=false]
conquest:wood_wall_4[east=true,north=true,south=false,up=false,variant=mike,west=true]
conquest:wood_wall_4[east=true,north=true,south=false,up=false,variant=mike,west=false]
conquest:wood_wall_4[east=true,north=true,south=false,up=false,variant=november,west=true]
conquest:wood_wall_4[east=true,north=true,south=false,up=false,variant=november,west=false]
conquest:wood_wall_4[east=true,north=true,south=false,up=false,variant=oscar,west=true]
conquest:wood_wall_4[east=true,north=true,south=false,up=false,variant=oscar,west=false]
conquest:wood_wall_4[east=true,north=true,south=false,up=false,variant=papa,west=true]
conquest:wood_wall_4[east=true,north=true,south=false,up=false,variant=papa,west=false]
conquest:wood_wall_4[east=true,north=false,south=true,up=true,variant=alpha,west=true]
conquest:wood_wall_4[east=true,north=false,south=true,up=true,variant=alpha,west=false]
conquest:wood_wall_4[east=true,north=false,south=true,up=true,variant=bravo,west=true]
conquest:wood_wall_4[east=true,north=false,south=true,up=true,variant=bravo,west=false]
conquest:wood_wall_4[east=true,north=false,south=true,up=true,variant=charlie,west=true]
conquest:wood_wall_4[east=true,north=false,south=true,up=true,variant=charlie,west=false]
conquest:wood_wall_4[east=true,north=false,south=true,up=true,variant=delta,west=true]
conquest:wood_wall_4[east=true,north=false,south=true,up=true,variant=delta,west=false]
conquest:wood_wall_4[east=true,north=false,south=true,up=true,variant=echo,west=true]
conquest:wood_wall_4[east=true,north=false,south=true,up=true,variant=echo,west=false]
conquest:wood_wall_4[east=true,north=false,south=true,up=true,variant=fox,west=true]
conquest:wood_wall_4[east=true,north=false,south=true,up=true,variant=fox,west=false]
conquest:wood_wall_4[east=true,north=false,south=true,up=true,variant=golf,west=true]
conquest:wood_wall_4[east=true,north=false,south=true,up=true,variant=golf,west=false]
conquest:wood_wall_4[east=true,north=false,south=true,up=true,variant=hotel,west=true]
conquest:wood_wall_4[east=true,north=false,south=true,up=true,variant=hotel,west=false]
conquest:wood_wall_4[east=true,north=false,south=true,up=true,variant=india,west=true]
conquest:wood_wall_4[east=true,north=false,south=true,up=true,variant=india,west=false]
conquest:wood_wall_4[east=true,north=false,south=true,up=true,variant=juliet,west=true]
conquest:wood_wall_4[east=true,north=false,south=true,up=true,variant=juliet,west=false]
conquest:wood_wall_4[east=true,north=false,south=true,up=true,variant=kilo,west=true]
conquest:wood_wall_4[east=true,north=false,south=true,up=true,variant=kilo,west=false]
conquest:wood_wall_4[east=true,north=false,south=true,up=true,variant=lima,west=true]
conquest:wood_wall_4[east=true,north=false,south=true,up=true,variant=lima,west=false]
conquest:wood_wall_4[east=true,north=false,south=true,up=true,variant=mike,west=true]
conquest:wood_wall_4[east=true,north=false,south=true,up=true,variant=mike,west=false]
conquest:wood_wall_4[east=true,north=false,south=true,up=true,variant=november,west=true]
conquest:wood_wall_4[east=true,north=false,south=true,up=true,variant=november,west=false]
conquest:wood_wall_4[east=true,north=false,south=true,up=true,variant=oscar,west=true]
conquest:wood_wall_4[east=true,north=false,south=true,up=true,variant=oscar,west=false]
conquest:wood_wall_4[east=true,north=false,south=true,up=true,variant=papa,west=true]
conquest:wood_wall_4[east=true,north=false,south=true,up=true,variant=papa,west=false]
conquest:wood_wall_4[east=true,north=false,south=true,up=false,variant=alpha,west=true]
conquest:wood_wall_4[east=true,north=false,south=true,up=false,variant=alpha,west=false]
conquest:wood_wall_4[east=true,north=false,south=true,up=false,variant=bravo,west=true]
conquest:wood_wall_4[east=true,north=false,south=true,up=false,variant=bravo,west=false]
conquest:wood_wall_4[east=true,north=false,south=true,up=false,variant=charlie,west=true]
conquest:wood_wall_4[east=true,north=false,south=true,up=false,variant=charlie,west=false]
conquest:wood_wall_4[east=true,north=false,south=true,up=false,variant=delta,west=true]
conquest:wood_wall_4[east=true,north=false,south=true,up=false,variant=delta,west=false]
conquest:wood_wall_4[east=true,north=false,south=true,up=false,variant=echo,west=true]
conquest:wood_wall_4[east=true,north=false,south=true,up=false,variant=echo,west=false]
conquest:wood_wall_4[east=true,north=false,south=true,up=false,variant=fox,west=true]
conquest:wood_wall_4[east=true,north=false,south=true,up=false,variant=fox,west=false]
conquest:wood_wall_4[east=true,north=false,south=true,up=false,variant=golf,west=true]
conquest:wood_wall_4[east=true,north=false,south=true,up=false,variant=golf,west=false]
conquest:wood_wall_4[east=true,north=false,south=true,up=false,variant=hotel,west=true]
conquest:wood_wall_4[east=true,north=false,south=true,up=false,variant=hotel,west=false]
conquest:wood_wall_4[east=true,north=false,south=true,up=false,variant=india,west=true]
conquest:wood_wall_4[east=true,north=false,south=true,up=false,variant=india,west=false]
conquest:wood_wall_4[east=true,north=false,south=true,up=false,variant=juliet,west=true]
conquest:wood_wall_4[east=true,north=false,south=true,up=false,variant=juliet,west=false]
conquest:wood_wall_4[east=true,north=false,south=true,up=false,variant=kilo,west=true]
conquest:wood_wall_4[east=true,north=false,south=true,up=false,variant=kilo,west=false]
conquest:wood_wall_4[east=true,north=false,south=true,up=false,variant=lima,west=true]
conquest:wood_wall_4[east=true,north=false,south=true,up=false,variant=lima,west=false]
conquest:wood_wall_4[east=true,north=false,south=true,up=false,variant=mike,west=true]
conquest:wood_wall_4[east=true,north=false,south=true,up=false,variant=mike,west=false]
conquest:wood_wall_4[east=true,north=false,south=true,up=false,variant=november,west=true]
conquest:wood_wall_4[east=true,north=false,south=true,up=false,variant=november,west=false]
conquest:wood_wall_4[east=true,north=false,south=true,up=false,variant=oscar,west=true]
conquest:wood_wall_4[east=true,north=false,south=true,up=false,variant=oscar,west=false]
conquest:wood_wall_4[east=true,north=false,south=true,up=false,variant=papa,west=true]
conquest:wood_wall_4[east=true,north=false,south=true,up=false,variant=papa,west=false]
conquest:wood_wall_4[east=true,north=false,south=false,up=true,variant=alpha,west=true]
conquest:wood_wall_4[east=true,north=false,south=false,up=true,variant=alpha,west=false]
conquest:wood_wall_4[east=true,north=false,south=false,up=true,variant=bravo,west=true]
conquest:wood_wall_4[east=true,north=false,south=false,up=true,variant=bravo,west=false]
conquest:wood_wall_4[east=true,north=false,south=false,up=true,variant=charlie,west=true]
conquest:wood_wall_4[east=true,north=false,south=false,up=true,variant=charlie,west=false]
conquest:wood_wall_4[east=true,north=false,south=false,up=true,variant=delta,west=true]
conquest:wood_wall_4[east=true,north=false,south=false,up=true,variant=delta,west=false]
conquest:wood_wall_4[east=true,north=false,south=false,up=true,variant=echo,west=true]
conquest:wood_wall_4[east=true,north=false,south=false,up=true,variant=echo,west=false]
conquest:wood_wall_4[east=true,north=false,south=false,up=true,variant=fox,west=true]
conquest:wood_wall_4[east=true,north=false,south=false,up=true,variant=fox,west=false]
conquest:wood_wall_4[east=true,north=false,south=false,up=true,variant=golf,west=true]
conquest:wood_wall_4[east=true,north=false,south=false,up=true,variant=golf,west=false]
conquest:wood_wall_4[east=true,north=false,south=false,up=true,variant=hotel,west=true]
conquest:wood_wall_4[east=true,north=false,south=false,up=true,variant=hotel,west=false]
conquest:wood_wall_4[east=true,north=false,south=false,up=true,variant=india,west=true]
conquest:wood_wall_4[east=true,north=false,south=false,up=true,variant=india,west=false]
conquest:wood_wall_4[east=true,north=false,south=false,up=true,variant=juliet,west=true]
conquest:wood_wall_4[east=true,north=false,south=false,up=true,variant=juliet,west=false]
conquest:wood_wall_4[east=true,north=false,south=false,up=true,variant=kilo,west=true]
conquest:wood_wall_4[east=true,north=false,south=false,up=true,variant=kilo,west=false]
conquest:wood_wall_4[east=true,north=false,south=false,up=true,variant=lima,west=true]
conquest:wood_wall_4[east=true,north=false,south=false,up=true,variant=lima,west=false]
conquest:wood_wall_4[east=true,north=false,south=false,up=true,variant=mike,west=true]
conquest:wood_wall_4[east=true,north=false,south=false,up=true,variant=mike,west=false]
conquest:wood_wall_4[east=true,north=false,south=false,up=true,variant=november,west=true]
conquest:wood_wall_4[east=true,north=false,south=false,up=true,variant=november,west=false]
conquest:wood_wall_4[east=true,north=false,south=false,up=true,variant=oscar,west=true]
conquest:wood_wall_4[east=true,north=false,south=false,up=true,variant=oscar,west=false]
conquest:wood_wall_4[east=true,north=false,south=false,up=true,variant=papa,west=true]
conquest:wood_wall_4[east=true,north=false,south=false,up=true,variant=papa,west=false]
conquest:wood_wall_4[east=true,north=false,south=false,up=false,variant=alpha,west=true]
conquest:wood_wall_4[east=true,north=false,south=false,up=false,variant=alpha,west=false]
conquest:wood_wall_4[east=true,north=false,south=false,up=false,variant=bravo,west=true]
conquest:wood_wall_4[east=true,north=false,south=false,up=false,variant=bravo,west=false]
conquest:wood_wall_4[east=true,north=false,south=false,up=false,variant=charlie,west=true]
conquest:wood_wall_4[east=true,north=false,south=false,up=false,variant=charlie,west=false]
conquest:wood_wall_4[east=true,north=false,south=false,up=false,variant=delta,west=true]
conquest:wood_wall_4[east=true,north=false,south=false,up=false,variant=delta,west=false]
conquest:wood_wall_4[east=true,north=false,south=false,up=false,variant=echo,west=true]
conquest:wood_wall_4[east=true,north=false,south=false,up=false,variant=echo,west=false]
conquest:wood_wall_4[east=true,north=false,south=false,up=false,variant=fox,west=true]
conquest:wood_wall_4[east=true,north=false,south=false,up=false,variant=fox,west=false]
conquest:wood_wall_4[east=true,north=false,south=false,up=false,variant=golf,west=true]
conquest:wood_wall_4[east=true,north=false,south=false,up=false,variant=golf,west=false]
conquest:wood_wall_4[east=true,north=false,south=false,up=false,variant=hotel,west=true]
conquest:wood_wall_4[east=true,north=false,south=false,up=false,variant=hotel,west=false]
conquest:wood_wall_4[east=true,north=false,south=false,up=false,variant=india,west=true]
conquest:wood_wall_4[east=true,north=false,south=false,up=false,variant=india,west=false]
conquest:wood_wall_4[east=true,north=false,south=false,up=false,variant=juliet,west=true]
conquest:wood_wall_4[east=true,north=false,south=false,up=false,variant=juliet,west=false]
conquest:wood_wall_4[east=true,north=false,south=false,up=false,variant=kilo,west=true]
conquest:wood_wall_4[east=true,north=false,south=false,up=false,variant=kilo,west=false]
conquest:wood_wall_4[east=true,north=false,south=false,up=false,variant=lima,west=true]
conquest:wood_wall_4[east=true,north=false,south=false,up=false,variant=lima,west=false]
conquest:wood_wall_4[east=true,north=false,south=false,up=false,variant=mike,west=true]
conquest:wood_wall_4[east=true,north=false,south=false,up=false,variant=mike,west=false]
conquest:wood_wall_4[east=true,north=false,south=false,up=false,variant=november,west=true]
conquest:wood_wall_4[east=true,north=false,south=false,up=false,variant=november,west=false]
conquest:wood_wall_4[east=true,north=false,south=false,up=false,variant=oscar,west=true]
conquest:wood_wall_4[east=true,north=false,south=false,up=false,variant=oscar,west=false]
conquest:wood_wall_4[east=true,north=false,south=false,up=false,variant=papa,west=true]
conquest:wood_wall_4[east=true,north=false,south=false,up=false,variant=papa,west=false]
conquest:wood_wall_4[east=false,north=true,south=true,up=true,variant=alpha,west=true]
conquest:wood_wall_4[east=false,north=true,south=true,up=true,variant=alpha,west=false]
conquest:wood_wall_4[east=false,north=true,south=true,up=true,variant=bravo,west=true]
conquest:wood_wall_4[east=false,north=true,south=true,up=true,variant=bravo,west=false]
conquest:wood_wall_4[east=false,north=true,south=true,up=true,variant=charlie,west=true]
conquest:wood_wall_4[east=false,north=true,south=true,up=true,variant=charlie,west=false]
conquest:wood_wall_4[east=false,north=true,south=true,up=true,variant=delta,west=true]
conquest:wood_wall_4[east=false,north=true,south=true,up=true,variant=delta,west=false]
conquest:wood_wall_4[east=false,north=true,south=true,up=true,variant=echo,west=true]
conquest:wood_wall_4[east=false,north=true,south=true,up=true,variant=echo,west=false]
conquest:wood_wall_4[east=false,north=true,south=true,up=true,variant=fox,west=true]
conquest:wood_wall_4[east=false,north=true,south=true,up=true,variant=fox,west=false]
conquest:wood_wall_4[east=false,north=true,south=true,up=true,variant=golf,west=true]
conquest:wood_wall_4[east=false,north=true,south=true,up=true,variant=golf,west=false]
conquest:wood_wall_4[east=false,north=true,south=true,up=true,variant=hotel,west=true]
conquest:wood_wall_4[east=false,north=true,south=true,up=true,variant=hotel,west=false]
conquest:wood_wall_4[east=false,north=true,south=true,up=true,variant=india,west=true]
conquest:wood_wall_4[east=false,north=true,south=true,up=true,variant=india,west=false]
conquest:wood_wall_4[east=false,north=true,south=true,up=true,variant=juliet,west=true]
conquest:wood_wall_4[east=false,north=true,south=true,up=true,variant=juliet,west=false]
conquest:wood_wall_4[east=false,north=true,south=true,up=true,variant=kilo,west=true]
conquest:wood_wall_4[east=false,north=true,south=true,up=true,variant=kilo,west=false]
conquest:wood_wall_4[east=false,north=true,south=true,up=true,variant=lima,west=true]
conquest:wood_wall_4[east=false,north=true,south=true,up=true,variant=lima,west=false]
conquest:wood_wall_4[east=false,north=true,south=true,up=true,variant=mike,west=true]
conquest:wood_wall_4[east=false,north=true,south=true,up=true,variant=mike,west=false]
conquest:wood_wall_4[east=false,north=true,south=true,up=true,variant=november,west=true]
conquest:wood_wall_4[east=false,north=true,south=true,up=true,variant=november,west=false]
conquest:wood_wall_4[east=false,north=true,south=true,up=true,variant=oscar,west=true]
conquest:wood_wall_4[east=false,north=true,south=true,up=true,variant=oscar,west=false]
conquest:wood_wall_4[east=false,north=true,south=true,up=true,variant=papa,west=true]
conquest:wood_wall_4[east=false,north=true,south=true,up=true,variant=papa,west=false]
conquest:wood_wall_4[east=false,north=true,south=true,up=false,variant=alpha,west=true]
conquest:wood_wall_4[east=false,north=true,south=true,up=false,variant=alpha,west=false]
conquest:wood_wall_4[east=false,north=true,south=true,up=false,variant=bravo,west=true]
conquest:wood_wall_4[east=false,north=true,south=true,up=false,variant=bravo,west=false]
conquest:wood_wall_4[east=false,north=true,south=true,up=false,variant=charlie,west=true]
conquest:wood_wall_4[east=false,north=true,south=true,up=false,variant=charlie,west=false]
conquest:wood_wall_4[east=false,north=true,south=true,up=false,variant=delta,west=true]
conquest:wood_wall_4[east=false,north=true,south=true,up=false,variant=delta,west=false]
conquest:wood_wall_4[east=false,north=true,south=true,up=false,variant=echo,west=true]
conquest:wood_wall_4[east=false,north=true,south=true,up=false,variant=echo,west=false]
conquest:wood_wall_4[east=false,north=true,south=true,up=false,variant=fox,west=true]
conquest:wood_wall_4[east=false,north=true,south=true,up=false,variant=fox,west=false]
conquest:wood_wall_4[east=false,north=true,south=true,up=false,variant=golf,west=true]
conquest:wood_wall_4[east=false,north=true,south=true,up=false,variant=golf,west=false]
conquest:wood_wall_4[east=false,north=true,south=true,up=false,variant=hotel,west=true]
conquest:wood_wall_4[east=false,north=true,south=true,up=false,variant=hotel,west=false]
conquest:wood_wall_4[east=false,north=true,south=true,up=false,variant=india,west=true]
conquest:wood_wall_4[east=false,north=true,south=true,up=false,variant=india,west=false]
conquest:wood_wall_4[east=false,north=true,south=true,up=false,variant=juliet,west=true]
conquest:wood_wall_4[east=false,north=true,south=true,up=false,variant=juliet,west=false]
conquest:wood_wall_4[east=false,north=true,south=true,up=false,variant=kilo,west=true]
conquest:wood_wall_4[east=false,north=true,south=true,up=false,variant=kilo,west=false]
conquest:wood_wall_4[east=false,north=true,south=true,up=false,variant=lima,west=true]
conquest:wood_wall_4[east=false,north=true,south=true,up=false,variant=lima,west=false]
conquest:wood_wall_4[east=false,north=true,south=true,up=false,variant=mike,west=true]
conquest:wood_wall_4[east=false,north=true,south=true,up=false,variant=mike,west=false]
conquest:wood_wall_4[east=false,north=true,south=true,up=false,variant=november,west=true]
conquest:wood_wall_4[east=false,north=true,south=true,up=false,variant=november,west=false]
conquest:wood_wall_4[east=false,north=true,south=true,up=false,variant=oscar,west=true]
conquest:wood_wall_4[east=false,north=true,south=true,up=false,variant=oscar,west=false]
conquest:wood_wall_4[east=false,north=true,south=true,up=false,variant=papa,west=true]
conquest:wood_wall_4[east=false,north=true,south=true,up=false,variant=papa,west=false]
conquest:wood_wall_4[east=false,north=true,south=false,up=true,variant=alpha,west=true]
conquest:wood_wall_4[east=false,north=true,south=false,up=true,variant=alpha,west=false]
conquest:wood_wall_4[east=false,north=true,south=false,up=true,variant=bravo,west=true]
conquest:wood_wall_4[east=false,north=true,south=false,up=true,variant=bravo,west=false]
conquest:wood_wall_4[east=false,north=true,south=false,up=true,variant=charlie,west=true]
conquest:wood_wall_4[east=false,north=true,south=false,up=true,variant=charlie,west=false]
conquest:wood_wall_4[east=false,north=true,south=false,up=true,variant=delta,west=true]
conquest:wood_wall_4[east=false,north=true,south=false,up=true,variant=delta,west=false]
conquest:wood_wall_4[east=false,north=true,south=false,up=true,variant=echo,west=true]
conquest:wood_wall_4[east=false,north=true,south=false,up=true,variant=echo,west=false]
conquest:wood_wall_4[east=false,north=true,south=false,up=true,variant=fox,west=true]
conquest:wood_wall_4[east=false,north=true,south=false,up=true,variant=fox,west=false]
conquest:wood_wall_4[east=false,north=true,south=false,up=true,variant=golf,west=true]
conquest:wood_wall_4[east=false,north=true,south=false,up=true,variant=golf,west=false]
conquest:wood_wall_4[east=false,north=true,south=false,up=true,variant=hotel,west=true]
conquest:wood_wall_4[east=false,north=true,south=false,up=true,variant=hotel,west=false]
conquest:wood_wall_4[east=false,north=true,south=false,up=true,variant=india,west=true]
conquest:wood_wall_4[east=false,north=true,south=false,up=true,variant=india,west=false]
conquest:wood_wall_4[east=false,north=true,south=false,up=true,variant=juliet,west=true]
conquest:wood_wall_4[east=false,north=true,south=false,up=true,variant=juliet,west=false]
conquest:wood_wall_4[east=false,north=true,south=false,up=true,variant=kilo,west=true]
conquest:wood_wall_4[east=false,north=true,south=false,up=true,variant=kilo,west=false]
conquest:wood_wall_4[east=false,north=true,south=false,up=true,variant=lima,west=true]
conquest:wood_wall_4[east=false,north=true,south=false,up=true,variant=lima,west=false]
conquest:wood_wall_4[east=false,north=true,south=false,up=true,variant=mike,west=true]
conquest:wood_wall_4[east=false,north=true,south=false,up=true,variant=mike,west=false]
conquest:wood_wall_4[east=false,north=true,south=false,up=true,variant=november,west=true]
conquest:wood_wall_4[east=false,north=true,south=false,up=true,variant=november,west=false]
conquest:wood_wall_4[east=false,north=true,south=false,up=true,variant=oscar,west=true]
conquest:wood_wall_4[east=false,north=true,south=false,up=true,variant=oscar,west=false]
conquest:wood_wall_4[east=false,north=true,south=false,up=true,variant=papa,west=true]
conquest:wood_wall_4[east=false,north=true,south=false,up=true,variant=papa,west=false]
conquest:wood_wall_4[east=false,north=true,south=false,up=false,variant=alpha,west=true]
conquest:wood_wall_4[east=false,north=true,south=false,up=false,variant=alpha,west=false]
conquest:wood_wall_4[east=false,north=true,south=false,up=false,variant=bravo,west=true]
conquest:wood_wall_4[east=false,north=true,south=false,up=false,variant=bravo,west=false]
conquest:wood_wall_4[east=false,north=true,south=false,up=false,variant=charlie,west=true]
conquest:wood_wall_4[east=false,north=true,south=false,up=false,variant=charlie,west=false]
conquest:wood_wall_4[east=false,north=true,south=false,up=false,variant=delta,west=true]
conquest:wood_wall_4[east=false,north=true,south=false,up=false,variant=delta,west=false]
conquest:wood_wall_4[east=false,north=true,south=false,up=false,variant=echo,west=true]
conquest:wood_wall_4[east=false,north=true,south=false,up=false,variant=echo,west=false]
conquest:wood_wall_4[east=false,north=true,south=false,up=false,variant=fox,west=true]
conquest:wood_wall_4[east=false,north=true,south=false,up=false,variant=fox,west=false]
conquest:wood_wall_4[east=false,north=true,south=false,up=false,variant=golf,west=true]
conquest:wood_wall_4[east=false,north=true,south=false,up=false,variant=golf,west=false]
conquest:wood_wall_4[east=false,north=true,south=false,up=false,variant=hotel,west=true]
conquest:wood_wall_4[east=false,north=true,south=false,up=false,variant=hotel,west=false]
conquest:wood_wall_4[east=false,north=true,south=false,up=false,variant=india,west=true]
conquest:wood_wall_4[east=false,north=true,south=false,up=false,variant=india,west=false]
conquest:wood_wall_4[east=false,north=true,south=false,up=false,variant=juliet,west=true]
conquest:wood_wall_4[east=false,north=true,south=false,up=false,variant=juliet,west=false]
conquest:wood_wall_4[east=false,north=true,south=false,up=false,variant=kilo,west=true]
conquest:wood_wall_4[east=false,north=true,south=false,up=false,variant=kilo,west=false]
conquest:wood_wall_4[east=false,north=true,south=false,up=false,variant=lima,west=true]
conquest:wood_wall_4[east=false,north=true,south=false,up=false,variant=lima,west=false]
conquest:wood_wall_4[east=false,north=true,south=false,up=false,variant=mike,west=true]
conquest:wood_wall_4[east=false,north=true,south=false,up=false,variant=mike,west=false]
conquest:wood_wall_4[east=false,north=true,south=false,up=false,variant=november,west=true]
conquest:wood_wall_4[east=false,north=true,south=false,up=false,variant=november,west=false]
conquest:wood_wall_4[east=false,north=true,south=false,up=false,variant=oscar,west=true]
conquest:wood_wall_4[east=false,north=true,south=false,up=false,variant=oscar,west=false]
conquest:wood_wall_4[east=false,north=true,south=false,up=false,variant=papa,west=true]
conquest:wood_wall_4[east=false,north=true,south=false,up=false,variant=papa,west=false]
conquest:wood_wall_4[east=false,north=false,south=true,up=true,variant=alpha,west=true]
conquest:wood_wall_4[east=false,north=false,south=true,up=true,variant=alpha,west=false]
conquest:wood_wall_4[east=false,north=false,south=true,up=true,variant=bravo,west=true]
conquest:wood_wall_4[east=false,north=false,south=true,up=true,variant=bravo,west=false]
conquest:wood_wall_4[east=false,north=false,south=true,up=true,variant=charlie,west=true]
conquest:wood_wall_4[east=false,north=false,south=true,up=true,variant=charlie,west=false]
conquest:wood_wall_4[east=false,north=false,south=true,up=true,variant=delta,west=true]
conquest:wood_wall_4[east=false,north=false,south=true,up=true,variant=delta,west=false]
conquest:wood_wall_4[east=false,north=false,south=true,up=true,variant=echo,west=true]
conquest:wood_wall_4[east=false,north=false,south=true,up=true,variant=echo,west=false]
conquest:wood_wall_4[east=false,north=false,south=true,up=true,variant=fox,west=true]
conquest:wood_wall_4[east=false,north=false,south=true,up=true,variant=fox,west=false]
conquest:wood_wall_4[east=false,north=false,south=true,up=true,variant=golf,west=true]
conquest:wood_wall_4[east=false,north=false,south=true,up=true,variant=golf,west=false]
conquest:wood_wall_4[east=false,north=false,south=true,up=true,variant=hotel,west=true]
conquest:wood_wall_4[east=false,north=false,south=true,up=true,variant=hotel,west=false]
conquest:wood_wall_4[east=false,north=false,south=true,up=true,variant=india,west=true]
conquest:wood_wall_4[east=false,north=false,south=true,up=true,variant=india,west=false]
conquest:wood_wall_4[east=false,north=false,south=true,up=true,variant=juliet,west=true]
conquest:wood_wall_4[east=false,north=false,south=true,up=true,variant=juliet,west=false]
conquest:wood_wall_4[east=false,north=false,south=true,up=true,variant=kilo,west=true]
conquest:wood_wall_4[east=false,north=false,south=true,up=true,variant=kilo,west=false]
conquest:wood_wall_4[east=false,north=false,south=true,up=true,variant=lima,west=true]
conquest:wood_wall_4[east=false,north=false,south=true,up=true,variant=lima,west=false]
conquest:wood_wall_4[east=false,north=false,south=true,up=true,variant=mike,west=true]
conquest:wood_wall_4[east=false,north=false,south=true,up=true,variant=mike,west=false]
conquest:wood_wall_4[east=false,north=false,south=true,up=true,variant=november,west=true]
conquest:wood_wall_4[east=false,north=false,south=true,up=true,variant=november,west=false]
conquest:wood_wall_4[east=false,north=false,south=true,up=true,variant=oscar,west=true]
conquest:wood_wall_4[east=false,north=false,south=true,up=true,variant=oscar,west=false]
conquest:wood_wall_4[east=false,north=false,south=true,up=true,variant=papa,west=true]
conquest:wood_wall_4[east=false,north=false,south=true,up=true,variant=papa,west=false]
conquest:wood_wall_4[east=false,north=false,south=true,up=false,variant=alpha,west=true]
conquest:wood_wall_4[east=false,north=false,south=true,up=false,variant=alpha,west=false]
conquest:wood_wall_4[east=false,north=false,south=true,up=false,variant=bravo,west=true]
conquest:wood_wall_4[east=false,north=false,south=true,up=false,variant=bravo,west=false]
conquest:wood_wall_4[east=false,north=false,south=true,up=false,variant=charlie,west=true]
conquest:wood_wall_4[east=false,north=false,south=true,up=false,variant=charlie,west=false]
conquest:wood_wall_4[east=false,north=false,south=true,up=false,variant=delta,west=true]
conquest:wood_wall_4[east=false,north=false,south=true,up=false,variant=delta,west=false]
conquest:wood_wall_4[east=false,north=false,south=true,up=false,variant=echo,west=true]
conquest:wood_wall_4[east=false,north=false,south=true,up=false,variant=echo,west=false]
conquest:wood_wall_4[east=false,north=false,south=true,up=false,variant=fox,west=true]
conquest:wood_wall_4[east=false,north=false,south=true,up=false,variant=fox,west=false]
conquest:wood_wall_4[east=false,north=false,south=true,up=false,variant=golf,west=true]
conquest:wood_wall_4[east=false,north=false,south=true,up=false,variant=golf,west=false]
conquest:wood_wall_4[east=false,north=false,south=true,up=false,variant=hotel,west=true]
conquest:wood_wall_4[east=false,north=false,south=true,up=false,variant=hotel,west=false]
conquest:wood_wall_4[east=false,north=false,south=true,up=false,variant=india,west=true]
conquest:wood_wall_4[east=false,north=false,south=true,up=false,variant=india,west=false]
conquest:wood_wall_4[east=false,north=false,south=true,up=false,variant=juliet,west=true]
conquest:wood_wall_4[east=false,north=false,south=true,up=false,variant=juliet,west=false]
conquest:wood_wall_4[east=false,north=false,south=true,up=false,variant=kilo,west=true]
conquest:wood_wall_4[east=false,north=false,south=true,up=false,variant=kilo,west=false]
conquest:wood_wall_4[east=false,north=false,south=true,up=false,variant=lima,west=true]
conquest:wood_wall_4[east=false,north=false,south=true,up=false,variant=lima,west=false]
conquest:wood_wall_4[east=false,north=false,south=true,up=false,variant=mike,west=true]
conquest:wood_wall_4[east=false,north=false,south=true,up=false,variant=mike,west=false]
conquest:wood_wall_4[east=false,north=false,south=true,up=false,variant=november,west=true]
conquest:wood_wall_4[east=false,north=false,south=true,up=false,variant=november,west=false]
conquest:wood_wall_4[east=false,north=false,south=true,up=false,variant=oscar,west=true]
conquest:wood_wall_4[east=false,north=false,south=true,up=false,variant=oscar,west=false]
conquest:wood_wall_4[east=false,north=false,south=true,up=false,variant=papa,west=true]
conquest:wood_wall_4[east=false,north=false,south=true,up=false,variant=papa,west=false]
conquest:wood_wall_4[east=false,north=false,south=false,up=true,variant=alpha,west=true]
conquest:wood_wall_4[east=false,north=false,south=false,up=true,variant=alpha,west=false]
conquest:wood_wall_4[east=false,north=false,south=false,up=true,variant=bravo,west=true]
conquest:wood_wall_4[east=false,north=false,south=false,up=true,variant=bravo,west=false]
conquest:wood_wall_4[east=false,north=false,south=false,up=true,variant=charlie,west=true]
conquest:wood_wall_4[east=false,north=false,south=false,up=true,variant=charlie,west=false]
conquest:wood_wall_4[east=false,north=false,south=false,up=true,variant=delta,west=true]
conquest:wood_wall_4[east=false,north=false,south=false,up=true,variant=delta,west=false]
conquest:wood_wall_4[east=false,north=false,south=false,up=true,variant=echo,west=true]
conquest:wood_wall_4[east=false,north=false,south=false,up=true,variant=echo,west=false]
conquest:wood_wall_4[east=false,north=false,south=false,up=true,variant=fox,west=true]
conquest:wood_wall_4[east=false,north=false,south=false,up=true,variant=fox,west=false]
conquest:wood_wall_4[east=false,north=false,south=false,up=true,variant=golf,west=true]
conquest:wood_wall_4[east=false,north=false,south=false,up=true,variant=golf,west=false]
conquest:wood_wall_4[east=false,north=false,south=false,up=true,variant=hotel,west=true]
conquest:wood_wall_4[east=false,north=false,south=false,up=true,variant=hotel,west=false]
conquest:wood_wall_4[east=false,north=false,south=false,up=true,variant=india,west=true]
conquest:wood_wall_4[east=false,north=false,south=false,up=true,variant=india,west=false]
conquest:wood_wall_4[east=false,north=false,south=false,up=true,variant=juliet,west=true]
conquest:wood_wall_4[east=false,north=false,south=false,up=true,variant=juliet,west=false]
conquest:wood_wall_4[east=false,north=false,south=false,up=true,variant=kilo,west=true]
conquest:wood_wall_4[east=false,north=false,south=false,up=true,variant=kilo,west=false]
conquest:wood_wall_4[east=false,north=false,south=false,up=true,variant=lima,west=true]
conquest:wood_wall_4[east=false,north=false,south=false,up=true,variant=lima,west=false]
conquest:wood_wall_4[east=false,north=false,south=false,up=true,variant=mike,west=true]
conquest:wood_wall_4[east=false,north=false,south=false,up=true,variant=mike,west=false]
conquest:wood_wall_4[east=false,north=false,south=false,up=true,variant=november,west=true]
conquest:wood_wall_4[east=false,north=false,south=false,up=true,variant=november,west=false]
conquest:wood_wall_4[east=false,north=false,south=false,up=true,variant=oscar,west=true]
conquest:wood_wall_4[east=false,north=false,south=false,up=true,variant=oscar,west=false]
conquest:wood_wall_4[east=false,north=false,south=false,up=true,variant=papa,west=true]
conquest:wood_wall_4[east=false,north=false,south=false,up=true,variant=papa,west=false]
conquest:wood_wall_4[east=false,north=false,south=false,up=false,variant=alpha,west=true]
conquest:wood_wall_4[east=false,north=false,south=false,up=false,variant=alpha,west=false]
conquest:wood_wall_4[east=false,north=false,south=false,up=false,variant=bravo,west=true]
conquest:wood_wall_4[east=false,north=false,south=false,up=false,variant=bravo,west=false]
conquest:wood_wall_4[east=false,north=false,south=false,up=false,variant=charlie,west=true]
conquest:wood_wall_4[east=false,north=false,south=false,up=false,variant=charlie,west=false]
conquest:wood_wall_4[east=false,north=false,south=false,up=false,variant=delta,west=true]
conquest:wood_wall_4[east=false,north=false,south=false,up=false,variant=delta,west=false]
conquest:wood_wall_4[east=false,north=false,south=false,up=false,variant=echo,west=true]
conquest:wood_wall_4[east=false,north=false,south=false,up=false,variant=echo,west=false]
conquest:wood_wall_4[east=false,north=false,south=false,up=false,variant=fox,west=true]
conquest:wood_wall_4[east=false,north=false,south=false,up=false,variant=fox,west=false]
conquest:wood_wall_4[east=false,north=false,south=false,up=false,variant=golf,west=true]
conquest:wood_wall_4[east=false,north=false,south=false,up=false,variant=golf,west=false]
conquest:wood_wall_4[east=false,north=false,south=false,up=false,variant=hotel,west=true]
conquest:wood_wall_4[east=false,north=false,south=false,up=false,variant=hotel,west=false]
conquest:wood_wall_4[east=false,north=false,south=false,up=false,variant=india,west=true]
conquest:wood_wall_4[east=false,north=false,south=false,up=false,variant=india,west=false]
conquest:wood_wall_4[east=false,north=false,south=false,up=false,variant=juliet,west=true]
conquest:wood_wall_4[east=false,north=false,south=false,up=false,variant=juliet,west=false]
conquest:wood_wall_4[east=false,north=false,south=false,up=false,variant=kilo,west=true]
conquest:wood_wall_4[east=false,north=false,south=false,up=false,variant=kilo,west=false]
conquest:wood_wall_4[east=false,north=false,south=false,up=false,variant=lima,west=true]
conquest:wood_wall_4[east=false,north=false,south=false,up=false,variant=lima,west=false]
conquest:wood_wall_4[east=false,north=false,south=false,up=false,variant=mike,west=true]
conquest:wood_wall_4[east=false,north=false,south=false,up=false,variant=mike,west=false]
conquest:wood_wall_4[east=false,north=false,south=false,up=false,variant=november,west=true]
conquest:wood_wall_4[east=false,north=false,south=false,up=false,variant=november,west=false]
conquest:wood_wall_4[east=false,north=false,south=false,up=false,variant=oscar,west=true]
conquest:wood_wall_4[east=false,north=false,south=false,up=false,variant=oscar,west=false]
conquest:wood_wall_4[east=false,north=false,south=false,up=false,variant=papa,west=true]
conquest:wood_wall_4[east=false,north=false,south=false,up=false,variant=papa,west=false]
conquest:wood_wall_5[east=true,north=true,south=true,up=true,variant=alpha,west=true]
conquest:wood_wall_5[east=true,north=true,south=true,up=true,variant=alpha,west=false]
conquest:wood_wall_5[east=true,north=true,south=true,up=true,variant=bravo,west=true]
conquest:wood_wall_5[east=true,north=true,south=true,up=true,variant=bravo,west=false]
conquest:wood_wall_5[east=true,north=true,south=true,up=true,variant=charlie,west=true]
conquest:wood_wall_5[east=true,north=true,south=true,up=true,variant=charlie,west=false]
conquest:wood_wall_5[east=true,north=true,south=true,up=true,variant=delta,west=true]
conquest:wood_wall_5[east=true,north=true,south=true,up=true,variant=delta,west=false]
conquest:wood_wall_5[east=true,north=true,south=true,up=true,variant=echo,west=true]
conquest:wood_wall_5[east=true,north=true,south=true,up=true,variant=echo,west=false]
conquest:wood_wall_5[east=true,north=true,south=true,up=true,variant=fox,west=true]
conquest:wood_wall_5[east=true,north=true,south=true,up=true,variant=fox,west=false]
conquest:wood_wall_5[east=true,north=true,south=true,up=true,variant=golf,west=true]
conquest:wood_wall_5[east=true,north=true,south=true,up=true,variant=golf,west=false]
conquest:wood_wall_5[east=true,north=true,south=true,up=true,variant=hotel,west=true]
conquest:wood_wall_5[east=true,north=true,south=true,up=true,variant=hotel,west=false]
conquest:wood_wall_5[east=true,north=true,south=true,up=true,variant=india,west=true]
conquest:wood_wall_5[east=true,north=true,south=true,up=true,variant=india,west=false]
conquest:wood_wall_5[east=true,north=true,south=true,up=true,variant=juliet,west=true]
conquest:wood_wall_5[east=true,north=true,south=true,up=true,variant=juliet,west=false]
conquest:wood_wall_5[east=true,north=true,south=true,up=true,variant=kilo,west=true]
conquest:wood_wall_5[east=true,north=true,south=true,up=true,variant=kilo,west=false]
conquest:wood_wall_5[east=true,north=true,south=true,up=true,variant=lima,west=true]
conquest:wood_wall_5[east=true,north=true,south=true,up=true,variant=lima,west=false]
conquest:wood_wall_5[east=true,north=true,south=true,up=true,variant=mike,west=true]
conquest:wood_wall_5[east=true,north=true,south=true,up=true,variant=mike,west=false]
conquest:wood_wall_5[east=true,north=true,south=true,up=true,variant=november,west=true]
conquest:wood_wall_5[east=true,north=true,south=true,up=true,variant=november,west=false]
conquest:wood_wall_5[east=true,north=true,south=true,up=true,variant=oscar,west=true]
conquest:wood_wall_5[east=true,north=true,south=true,up=true,variant=oscar,west=false]
conquest:wood_wall_5[east=true,north=true,south=true,up=true,variant=papa,west=true]
conquest:wood_wall_5[east=true,north=true,south=true,up=true,variant=papa,west=false]
conquest:wood_wall_5[east=true,north=true,south=true,up=false,variant=alpha,west=true]
conquest:wood_wall_5[east=true,north=true,south=true,up=false,variant=alpha,west=false]
conquest:wood_wall_5[east=true,north=true,south=true,up=false,variant=bravo,west=true]
conquest:wood_wall_5[east=true,north=true,south=true,up=false,variant=bravo,west=false]
conquest:wood_wall_5[east=true,north=true,south=true,up=false,variant=charlie,west=true]
conquest:wood_wall_5[east=true,north=true,south=true,up=false,variant=charlie,west=false]
conquest:wood_wall_5[east=true,north=true,south=true,up=false,variant=delta,west=true]
conquest:wood_wall_5[east=true,north=true,south=true,up=false,variant=delta,west=false]
conquest:wood_wall_5[east=true,north=true,south=true,up=false,variant=echo,west=true]
conquest:wood_wall_5[east=true,north=true,south=true,up=false,variant=echo,west=false]
conquest:wood_wall_5[east=true,north=true,south=true,up=false,variant=fox,west=true]
conquest:wood_wall_5[east=true,north=true,south=true,up=false,variant=fox,west=false]
conquest:wood_wall_5[east=true,north=true,south=true,up=false,variant=golf,west=true]
conquest:wood_wall_5[east=true,north=true,south=true,up=false,variant=golf,west=false]
conquest:wood_wall_5[east=true,north=true,south=true,up=false,variant=hotel,west=true]
conquest:wood_wall_5[east=true,north=true,south=true,up=false,variant=hotel,west=false]
conquest:wood_wall_5[east=true,north=true,south=true,up=false,variant=india,west=true]
conquest:wood_wall_5[east=true,north=true,south=true,up=false,variant=india,west=false]
conquest:wood_wall_5[east=true,north=true,south=true,up=false,variant=juliet,west=true]
conquest:wood_wall_5[east=true,north=true,south=true,up=false,variant=juliet,west=false]
conquest:wood_wall_5[east=true,north=true,south=true,up=false,variant=kilo,west=true]
conquest:wood_wall_5[east=true,north=true,south=true,up=false,variant=kilo,west=false]
conquest:wood_wall_5[east=true,north=true,south=true,up=false,variant=lima,west=true]
conquest:wood_wall_5[east=true,north=true,south=true,up=false,variant=lima,west=false]
conquest:wood_wall_5[east=true,north=true,south=true,up=false,variant=mike,west=true]
conquest:wood_wall_5[east=true,north=true,south=true,up=false,variant=mike,west=false]
conquest:wood_wall_5[east=true,north=true,south=true,up=false,variant=november,west=true]
conquest:wood_wall_5[east=true,north=true,south=true,up=false,variant=november,west=false]
conquest:wood_wall_5[east=true,north=true,south=true,up=false,variant=oscar,west=true]
conquest:wood_wall_5[east=true,north=true,south=true,up=false,variant=oscar,west=false]
conquest:wood_wall_5[east=true,north=true,south=true,up=false,variant=papa,west=true]
conquest:wood_wall_5[east=true,north=true,south=true,up=false,variant=papa,west=false]
conquest:wood_wall_5[east=true,north=true,south=false,up=true,variant=alpha,west=true]
conquest:wood_wall_5[east=true,north=true,south=false,up=true,variant=alpha,west=false]
conquest:wood_wall_5[east=true,north=true,south=false,up=true,variant=bravo,west=true]
conquest:wood_wall_5[east=true,north=true,south=false,up=true,variant=bravo,west=false]
conquest:wood_wall_5[east=true,north=true,south=false,up=true,variant=charlie,west=true]
conquest:wood_wall_5[east=true,north=true,south=false,up=true,variant=charlie,west=false]
conquest:wood_wall_5[east=true,north=true,south=false,up=true,variant=delta,west=true]
conquest:wood_wall_5[east=true,north=true,south=false,up=true,variant=delta,west=false]
conquest:wood_wall_5[east=true,north=true,south=false,up=true,variant=echo,west=true]
conquest:wood_wall_5[east=true,north=true,south=false,up=true,variant=echo,west=false]
conquest:wood_wall_5[east=true,north=true,south=false,up=true,variant=fox,west=true]
conquest:wood_wall_5[east=true,north=true,south=false,up=true,variant=fox,west=false]
conquest:wood_wall_5[east=true,north=true,south=false,up=true,variant=golf,west=true]
conquest:wood_wall_5[east=true,north=true,south=false,up=true,variant=golf,west=false]
conquest:wood_wall_5[east=true,north=true,south=false,up=true,variant=hotel,west=true]
conquest:wood_wall_5[east=true,north=true,south=false,up=true,variant=hotel,west=false]
conquest:wood_wall_5[east=true,north=true,south=false,up=true,variant=india,west=true]
conquest:wood_wall_5[east=true,north=true,south=false,up=true,variant=india,west=false]
conquest:wood_wall_5[east=true,north=true,south=false,up=true,variant=juliet,west=true]
conquest:wood_wall_5[east=true,north=true,south=false,up=true,variant=juliet,west=false]
conquest:wood_wall_5[east=true,north=true,south=false,up=true,variant=kilo,west=true]
conquest:wood_wall_5[east=true,north=true,south=false,up=true,variant=kilo,west=false]
conquest:wood_wall_5[east=true,north=true,south=false,up=true,variant=lima,west=true]
conquest:wood_wall_5[east=true,north=true,south=false,up=true,variant=lima,west=false]
conquest:wood_wall_5[east=true,north=true,south=false,up=true,variant=mike,west=true]
conquest:wood_wall_5[east=true,north=true,south=false,up=true,variant=mike,west=false]
conquest:wood_wall_5[east=true,north=true,south=false,up=true,variant=november,west=true]
conquest:wood_wall_5[east=true,north=true,south=false,up=true,variant=november,west=false]
conquest:wood_wall_5[east=true,north=true,south=false,up=true,variant=oscar,west=true]
conquest:wood_wall_5[east=true,north=true,south=false,up=true,variant=oscar,west=false]
conquest:wood_wall_5[east=true,north=true,south=false,up=true,variant=papa,west=true]
conquest:wood_wall_5[east=true,north=true,south=false,up=true,variant=papa,west=false]
conquest:wood_wall_5[east=true,north=true,south=false,up=false,variant=alpha,west=true]
conquest:wood_wall_5[east=true,north=true,south=false,up=false,variant=alpha,west=false]
conquest:wood_wall_5[east=true,north=true,south=false,up=false,variant=bravo,west=true]
conquest:wood_wall_5[east=true,north=true,south=false,up=false,variant=bravo,west=false]
conquest:wood_wall_5[east=true,north=true,south=false,up=false,variant=charlie,west=true]
conquest:wood_wall_5[east=true,north=true,south=false,up=false,variant=charlie,west=false]
conquest:wood_wall_5[east=true,north=true,south=false,up=false,variant=delta,west=true]
conquest:wood_wall_5[east=true,north=true,south=false,up=false,variant=delta,west=false]
conquest:wood_wall_5[east=true,north=true,south=false,up=false,variant=echo,west=true]
conquest:wood_wall_5[east=true,north=true,south=false,up=false,variant=echo,west=false]
conquest:wood_wall_5[east=true,north=true,south=false,up=false,variant=fox,west=true]
conquest:wood_wall_5[east=true,north=true,south=false,up=false,variant=fox,west=false]
conquest:wood_wall_5[east=true,north=true,south=false,up=false,variant=golf,west=true]
conquest:wood_wall_5[east=true,north=true,south=false,up=false,variant=golf,west=false]
conquest:wood_wall_5[east=true,north=true,south=false,up=false,variant=hotel,west=true]
conquest:wood_wall_5[east=true,north=true,south=false,up=false,variant=hotel,west=false]
conquest:wood_wall_5[east=true,north=true,south=false,up=false,variant=india,west=true]
conquest:wood_wall_5[east=true,north=true,south=false,up=false,variant=india,west=false]
conquest:wood_wall_5[east=true,north=true,south=false,up=false,variant=juliet,west=true]
conquest:wood_wall_5[east=true,north=true,south=false,up=false,variant=juliet,west=false]
conquest:wood_wall_5[east=true,north=true,south=false,up=false,variant=kilo,west=true]
conquest:wood_wall_5[east=true,north=true,south=false,up=false,variant=kilo,west=false]
conquest:wood_wall_5[east=true,north=true,south=false,up=false,variant=lima,west=true]
conquest:wood_wall_5[east=true,north=true,south=false,up=false,variant=lima,west=false]
conquest:wood_wall_5[east=true,north=true,south=false,up=false,variant=mike,west=true]
conquest:wood_wall_5[east=true,north=true,south=false,up=false,variant=mike,west=false]
conquest:wood_wall_5[east=true,north=true,south=false,up=false,variant=november,west=true]
conquest:wood_wall_5[east=true,north=true,south=false,up=false,variant=november,west=false]
conquest:wood_wall_5[east=true,north=true,south=false,up=false,variant=oscar,west=true]
conquest:wood_wall_5[east=true,north=true,south=false,up=false,variant=oscar,west=false]
conquest:wood_wall_5[east=true,north=true,south=false,up=false,variant=papa,west=true]
conquest:wood_wall_5[east=true,north=true,south=false,up=false,variant=papa,west=false]
conquest:wood_wall_5[east=true,north=false,south=true,up=true,variant=alpha,west=true]
conquest:wood_wall_5[east=true,north=false,south=true,up=true,variant=alpha,west=false]
conquest:wood_wall_5[east=true,north=false,south=true,up=true,variant=bravo,west=true]
conquest:wood_wall_5[east=true,north=false,south=true,up=true,variant=bravo,west=false]
conquest:wood_wall_5[east=true,north=false,south=true,up=true,variant=charlie,west=true]
conquest:wood_wall_5[east=true,north=false,south=true,up=true,variant=charlie,west=false]
conquest:wood_wall_5[east=true,north=false,south=true,up=true,variant=delta,west=true]
conquest:wood_wall_5[east=true,north=false,south=true,up=true,variant=delta,west=false]
conquest:wood_wall_5[east=true,north=false,south=true,up=true,variant=echo,west=true]
conquest:wood_wall_5[east=true,north=false,south=true,up=true,variant=echo,west=false]
conquest:wood_wall_5[east=true,north=false,south=true,up=true,variant=fox,west=true]
conquest:wood_wall_5[east=true,north=false,south=true,up=true,variant=fox,west=false]
conquest:wood_wall_5[east=true,north=false,south=true,up=true,variant=golf,west=true]
conquest:wood_wall_5[east=true,north=false,south=true,up=true,variant=golf,west=false]
conquest:wood_wall_5[east=true,north=false,south=true,up=true,variant=hotel,west=true]
conquest:wood_wall_5[east=true,north=false,south=true,up=true,variant=hotel,west=false]
conquest:wood_wall_5[east=true,north=false,south=true,up=true,variant=india,west=true]
conquest:wood_wall_5[east=true,north=false,south=true,up=true,variant=india,west=false]
conquest:wood_wall_5[east=true,north=false,south=true,up=true,variant=juliet,west=true]
conquest:wood_wall_5[east=true,north=false,south=true,up=true,variant=juliet,west=false]
conquest:wood_wall_5[east=true,north=false,south=true,up=true,variant=kilo,west=true]
conquest:wood_wall_5[east=true,north=false,south=true,up=true,variant=kilo,west=false]
conquest:wood_wall_5[east=true,north=false,south=true,up=true,variant=lima,west=true]
conquest:wood_wall_5[east=true,north=false,south=true,up=true,variant=lima,west=false]
conquest:wood_wall_5[east=true,north=false,south=true,up=true,variant=mike,west=true]
conquest:wood_wall_5[east=true,north=false,south=true,up=true,variant=mike,west=false]
conquest:wood_wall_5[east=true,north=false,south=true,up=true,variant=november,west=true]
conquest:wood_wall_5[east=true,north=false,south=true,up=true,variant=november,west=false]
conquest:wood_wall_5[east=true,north=false,south=true,up=true,variant=oscar,west=true]
conquest:wood_wall_5[east=true,north=false,south=true,up=true,variant=oscar,west=false]
conquest:wood_wall_5[east=true,north=false,south=true,up=true,variant=papa,west=true]
conquest:wood_wall_5[east=true,north=false,south=true,up=true,variant=papa,west=false]
conquest:wood_wall_5[east=true,north=false,south=true,up=false,variant=alpha,west=true]
conquest:wood_wall_5[east=true,north=false,south=true,up=false,variant=alpha,west=false]
conquest:wood_wall_5[east=true,north=false,south=true,up=false,variant=bravo,west=true]
conquest:wood_wall_5[east=true,north=false,south=true,up=false,variant=bravo,west=false]
conquest:wood_wall_5[east=true,north=false,south=true,up=false,variant=charlie,west=true]
conquest:wood_wall_5[east=true,north=false,south=true,up=false,variant=charlie,west=false]
conquest:wood_wall_5[east=true,north=false,south=true,up=false,variant=delta,west=true]
conquest:wood_wall_5[east=true,north=false,south=true,up=false,variant=delta,west=false]
conquest:wood_wall_5[east=true,north=false,south=true,up=false,variant=echo,west=true]
conquest:wood_wall_5[east=true,north=false,south=true,up=false,variant=echo,west=false]
conquest:wood_wall_5[east=true,north=false,south=true,up=false,variant=fox,west=true]
conquest:wood_wall_5[east=true,north=false,south=true,up=false,variant=fox,west=false]
conquest:wood_wall_5[east=true,north=false,south=true,up=false,variant=golf,west=true]
conquest:wood_wall_5[east=true,north=false,south=true,up=false,variant=golf,west=false]
conquest:wood_wall_5[east=true,north=false,south=true,up=false,variant=hotel,west=true]
conquest:wood_wall_5[east=true,north=false,south=true,up=false,variant=hotel,west=false]
conquest:wood_wall_5[east=true,north=false,south=true,up=false,variant=india,west=true]
conquest:wood_wall_5[east=true,north=false,south=true,up=false,variant=india,west=false]
conquest:wood_wall_5[east=true,north=false,south=true,up=false,variant=juliet,west=true]
conquest:wood_wall_5[east=true,north=false,south=true,up=false,variant=juliet,west=false]
conquest:wood_wall_5[east=true,north=false,south=true,up=false,variant=kilo,west=true]
conquest:wood_wall_5[east=true,north=false,south=true,up=false,variant=kilo,west=false]
conquest:wood_wall_5[east=true,north=false,south=true,up=false,variant=lima,west=true]
conquest:wood_wall_5[east=true,north=false,south=true,up=false,variant=lima,west=false]
conquest:wood_wall_5[east=true,north=false,south=true,up=false,variant=mike,west=true]
conquest:wood_wall_5[east=true,north=false,south=true,up=false,variant=mike,west=false]
conquest:wood_wall_5[east=true,north=false,south=true,up=false,variant=november,west=true]
conquest:wood_wall_5[east=true,north=false,south=true,up=false,variant=november,west=false]
conquest:wood_wall_5[east=true,north=false,south=true,up=false,variant=oscar,west=true]
conquest:wood_wall_5[east=true,north=false,south=true,up=false,variant=oscar,west=false]
conquest:wood_wall_5[east=true,north=false,south=true,up=false,variant=papa,west=true]
conquest:wood_wall_5[east=true,north=false,south=true,up=false,variant=papa,west=false]
conquest:wood_wall_5[east=true,north=false,south=false,up=true,variant=alpha,west=true]
conquest:wood_wall_5[east=true,north=false,south=false,up=true,variant=alpha,west=false]
conquest:wood_wall_5[east=true,north=false,south=false,up=true,variant=bravo,west=true]
conquest:wood_wall_5[east=true,north=false,south=false,up=true,variant=bravo,west=false]
conquest:wood_wall_5[east=true,north=false,south=false,up=true,variant=charlie,west=true]
conquest:wood_wall_5[east=true,north=false,south=false,up=true,variant=charlie,west=false]
conquest:wood_wall_5[east=true,north=false,south=false,up=true,variant=delta,west=true]
conquest:wood_wall_5[east=true,north=false,south=false,up=true,variant=delta,west=false]
conquest:wood_wall_5[east=true,north=false,south=false,up=true,variant=echo,west=true]
conquest:wood_wall_5[east=true,north=false,south=false,up=true,variant=echo,west=false]
conquest:wood_wall_5[east=true,north=false,south=false,up=true,variant=fox,west=true]
conquest:wood_wall_5[east=true,north=false,south=false,up=true,variant=fox,west=false]
conquest:wood_wall_5[east=true,north=false,south=false,up=true,variant=golf,west=true]
conquest:wood_wall_5[east=true,north=false,south=false,up=true,variant=golf,west=false]
conquest:wood_wall_5[east=true,north=false,south=false,up=true,variant=hotel,west=true]
conquest:wood_wall_5[east=true,north=false,south=false,up=true,variant=hotel,west=false]
conquest:wood_wall_5[east=true,north=false,south=false,up=true,variant=india,west=true]
conquest:wood_wall_5[east=true,north=false,south=false,up=true,variant=india,west=false]
conquest:wood_wall_5[east=true,north=false,south=false,up=true,variant=juliet,west=true]
conquest:wood_wall_5[east=true,north=false,south=false,up=true,variant=juliet,west=false]
conquest:wood_wall_5[east=true,north=false,south=false,up=true,variant=kilo,west=true]
conquest:wood_wall_5[east=true,north=false,south=false,up=true,variant=kilo,west=false]
conquest:wood_wall_5[east=true,north=false,south=false,up=true,variant=lima,west=true]
conquest:wood_wall_5[east=true,north=false,south=false,up=true,variant=lima,west=false]
conquest:wood_wall_5[east=true,north=false,south=false,up=true,variant=mike,west=true]
conquest:wood_wall_5[east=true,north=false,south=false,up=true,variant=mike,west=false]
conquest:wood_wall_5[east=true,north=false,south=false,up=true,variant=november,west=true]
conquest:wood_wall_5[east=true,north=false,south=false,up=true,variant=november,west=false]
conquest:wood_wall_5[east=true,north=false,south=false,up=true,variant=oscar,west=true]
conquest:wood_wall_5[east=true,north=false,south=false,up=true,variant=oscar,west=false]
conquest:wood_wall_5[east=true,north=false,south=false,up=true,variant=papa,west=true]
conquest:wood_wall_5[east=true,north=false,south=false,up=true,variant=papa,west=false]
conquest:wood_wall_5[east=true,north=false,south=false,up=false,variant=alpha,west=true]
conquest:wood_wall_5[east=true,north=false,south=false,up=false,variant=alpha,west=false]
conquest:wood_wall_5[east=true,north=false,south=false,up=false,variant=bravo,west=true]
conquest:wood_wall_5[east=true,north=false,south=false,up=false,variant=bravo,west=false]
conquest:wood_wall_5[east=true,north=false,south=false,up=false,variant=charlie,west=true]
conquest:wood_wall_5[east=true,north=false,south=false,up=false,variant=charlie,west=false]
conquest:wood_wall_5[east=true,north=false,south=false,up=false,variant=delta,west=true]
conquest:wood_wall_5[east=true,north=false,south=false,up=false,variant=delta,west=false]
conquest:wood_wall_5[east=true,north=false,south=false,up=false,variant=echo,west=true]
conquest:wood_wall_5[east=true,north=false,south=false,up=false,variant=echo,west=false]
conquest:wood_wall_5[east=true,north=false,south=false,up=false,variant=fox,west=true]
conquest:wood_wall_5[east=true,north=false,south=false,up=false,variant=fox,west=false]
conquest:wood_wall_5[east=true,north=false,south=false,up=false,variant=golf,west=true]
conquest:wood_wall_5[east=true,north=false,south=false,up=false,variant=golf,west=false]
conquest:wood_wall_5[east=true,north=false,south=false,up=false,variant=hotel,west=true]
conquest:wood_wall_5[east=true,north=false,south=false,up=false,variant=hotel,west=false]
conquest:wood_wall_5[east=true,north=false,south=false,up=false,variant=india,west=true]
conquest:wood_wall_5[east=true,north=false,south=false,up=false,variant=india,west=false]
conquest:wood_wall_5[east=true,north=false,south=false,up=false,variant=juliet,west=true]
conquest:wood_wall_5[east=true,north=false,south=false,up=false,variant=juliet,west=false]
conquest:wood_wall_5[east=true,north=false,south=false,up=false,variant=kilo,west=true]
conquest:wood_wall_5[east=true,north=false,south=false,up=false,variant=kilo,west=false]
conquest:wood_wall_5[east=true,north=false,south=false,up=false,variant=lima,west=true]
conquest:wood_wall_5[east=true,north=false,south=false,up=false,variant=lima,west=false]
conquest:wood_wall_5[east=true,north=false,south=false,up=false,variant=mike,west=true]
conquest:wood_wall_5[east=true,north=false,south=false,up=false,variant=mike,west=false]
conquest:wood_wall_5[east=true,north=false,south=false,up=false,variant=november,west=true]
conquest:wood_wall_5[east=true,north=false,south=false,up=false,variant=november,west=false]
conquest:wood_wall_5[east=true,north=false,south=false,up=false,variant=oscar,west=true]
conquest:wood_wall_5[east=true,north=false,south=false,up=false,variant=oscar,west=false]
conquest:wood_wall_5[east=true,north=false,south=false,up=false,variant=papa,west=true]
conquest:wood_wall_5[east=true,north=false,south=false,up=false,variant=papa,west=false]
conquest:wood_wall_5[east=false,north=true,south=true,up=true,variant=alpha,west=true]
conquest:wood_wall_5[east=false,north=true,south=true,up=true,variant=alpha,west=false]
conquest:wood_wall_5[east=false,north=true,south=true,up=true,variant=bravo,west=true]
conquest:wood_wall_5[east=false,north=true,south=true,up=true,variant=bravo,west=false]
conquest:wood_wall_5[east=false,north=true,south=true,up=true,variant=charlie,west=true]
conquest:wood_wall_5[east=false,north=true,south=true,up=true,variant=charlie,west=false]
conquest:wood_wall_5[east=false,north=true,south=true,up=true,variant=delta,west=true]
conquest:wood_wall_5[east=false,north=true,south=true,up=true,variant=delta,west=false]
conquest:wood_wall_5[east=false,north=true,south=true,up=true,variant=echo,west=true]
conquest:wood_wall_5[east=false,north=true,south=true,up=true,variant=echo,west=false]
conquest:wood_wall_5[east=false,north=true,south=true,up=true,variant=fox,west=true]
conquest:wood_wall_5[east=false,north=true,south=true,up=true,variant=fox,west=false]
conquest:wood_wall_5[east=false,north=true,south=true,up=true,variant=golf,west=true]
conquest:wood_wall_5[east=false,north=true,south=true,up=true,variant=golf,west=false]
conquest:wood_wall_5[east=false,north=true,south=true,up=true,variant=hotel,west=true]
conquest:wood_wall_5[east=false,north=true,south=true,up=true,variant=hotel,west=false]
conquest:wood_wall_5[east=false,north=true,south=true,up=true,variant=india,west=true]
conquest:wood_wall_5[east=false,north=true,south=true,up=true,variant=india,west=false]
conquest:wood_wall_5[east=false,north=true,south=true,up=true,variant=juliet,west=true]
conquest:wood_wall_5[east=false,north=true,south=true,up=true,variant=juliet,west=false]
conquest:wood_wall_5[east=false,north=true,south=true,up=true,variant=kilo,west=true]
conquest:wood_wall_5[east=false,north=true,south=true,up=true,variant=kilo,west=false]
conquest:wood_wall_5[east=false,north=true,south=true,up=true,variant=lima,west=true]
conquest:wood_wall_5[east=false,north=true,south=true,up=true,variant=lima,west=false]
conquest:wood_wall_5[east=false,north=true,south=true,up=true,variant=mike,west=true]
conquest:wood_wall_5[east=false,north=true,south=true,up=true,variant=mike,west=false]
conquest:wood_wall_5[east=false,north=true,south=true,up=true,variant=november,west=true]
conquest:wood_wall_5[east=false,north=true,south=true,up=true,variant=november,west=false]
conquest:wood_wall_5[east=false,north=true,south=true,up=true,variant=oscar,west=true]
conquest:wood_wall_5[east=false,north=true,south=true,up=true,variant=oscar,west=false]
conquest:wood_wall_5[east=false,north=true,south=true,up=true,variant=papa,west=true]
conquest:wood_wall_5[east=false,north=true,south=true,up=true,variant=papa,west=false]
conquest:wood_wall_5[east=false,north=true,south=true,up=false,variant=alpha,west=true]
conquest:wood_wall_5[east=false,north=true,south=true,up=false,variant=alpha,west=false]
conquest:wood_wall_5[east=false,north=true,south=true,up=false,variant=bravo,west=true]
conquest:wood_wall_5[east=false,north=true,south=true,up=false,variant=bravo,west=false]
conquest:wood_wall_5[east=false,north=true,south=true,up=false,variant=charlie,west=true]
conquest:wood_wall_5[east=false,north=true,south=true,up=false,variant=charlie,west=false]
conquest:wood_wall_5[east=false,north=true,south=true,up=false,variant=delta,west=true]
conquest:wood_wall_5[east=false,north=true,south=true,up=false,variant=delta,west=false]
conquest:wood_wall_5[east=false,north=true,south=true,up=false,variant=echo,west=true]
conquest:wood_wall_5[east=false,north=true,south=true,up=false,variant=echo,west=false]
conquest:wood_wall_5[east=false,north=true,south=true,up=false,variant=fox,west=true]
conquest:wood_wall_5[east=false,north=true,south=true,up=false,variant=fox,west=false]
conquest:wood_wall_5[east=false,north=true,south=true,up=false,variant=golf,west=true]
conquest:wood_wall_5[east=false,north=true,south=true,up=false,variant=golf,west=false]
conquest:wood_wall_5[east=false,north=true,south=true,up=false,variant=hotel,west=true]
conquest:wood_wall_5[east=false,north=true,south=true,up=false,variant=hotel,west=false]
conquest:wood_wall_5[east=false,north=true,south=true,up=false,variant=india,west=true]
conquest:wood_wall_5[east=false,north=true,south=true,up=false,variant=india,west=false]
conquest:wood_wall_5[east=false,north=true,south=true,up=false,variant=juliet,west=true]
conquest:wood_wall_5[east=false,north=true,south=true,up=false,variant=juliet,west=false]
conquest:wood_wall_5[east=false,north=true,south=true,up=false,variant=kilo,west=true]
conquest:wood_wall_5[east=false,north=true,south=true,up=false,variant=kilo,west=false]
conquest:wood_wall_5[east=false,north=true,south=true,up=false,variant=lima,west=true]
conquest:wood_wall_5[east=false,north=true,south=true,up=false,variant=lima,west=false]
conquest:wood_wall_5[east=false,north=true,south=true,up=false,variant=mike,west=true]
conquest:wood_wall_5[east=false,north=true,south=true,up=false,variant=mike,west=false]
conquest:wood_wall_5[east=false,north=true,south=true,up=false,variant=november,west=true]
conquest:wood_wall_5[east=false,north=true,south=true,up=false,variant=november,west=false]
conquest:wood_wall_5[east=false,north=true,south=true,up=false,variant=oscar,west=true]
conquest:wood_wall_5[east=false,north=true,south=true,up=false,variant=oscar,west=false]
conquest:wood_wall_5[east=false,north=true,south=true,up=false,variant=papa,west=true]
conquest:wood_wall_5[east=false,north=true,south=true,up=false,variant=papa,west=false]
conquest:wood_wall_5[east=false,north=true,south=false,up=true,variant=alpha,west=true]
conquest:wood_wall_5[east=false,north=true,south=false,up=true,variant=alpha,west=false]
conquest:wood_wall_5[east=false,north=true,south=false,up=true,variant=bravo,west=true]
conquest:wood_wall_5[east=false,north=true,south=false,up=true,variant=bravo,west=false]
conquest:wood_wall_5[east=false,north=true,south=false,up=true,variant=charlie,west=true]
conquest:wood_wall_5[east=false,north=true,south=false,up=true,variant=charlie,west=false]
conquest:wood_wall_5[east=false,north=true,south=false,up=true,variant=delta,west=true]
conquest:wood_wall_5[east=false,north=true,south=false,up=true,variant=delta,west=false]
conquest:wood_wall_5[east=false,north=true,south=false,up=true,variant=echo,west=true]
conquest:wood_wall_5[east=false,north=true,south=false,up=true,variant=echo,west=false]
conquest:wood_wall_5[east=false,north=true,south=false,up=true,variant=fox,west=true]
conquest:wood_wall_5[east=false,north=true,south=false,up=true,variant=fox,west=false]
conquest:wood_wall_5[east=false,north=true,south=false,up=true,variant=golf,west=true]
conquest:wood_wall_5[east=false,north=true,south=false,up=true,variant=golf,west=false]
conquest:wood_wall_5[east=false,north=true,south=false,up=true,variant=hotel,west=true]
conquest:wood_wall_5[east=false,north=true,south=false,up=true,variant=hotel,west=false]
conquest:wood_wall_5[east=false,north=true,south=false,up=true,variant=india,west=true]
conquest:wood_wall_5[east=false,north=true,south=false,up=true,variant=india,west=false]
conquest:wood_wall_5[east=false,north=true,south=false,up=true,variant=juliet,west=true]
conquest:wood_wall_5[east=false,north=true,south=false,up=true,variant=juliet,west=false]
conquest:wood_wall_5[east=false,north=true,south=false,up=true,variant=kilo,west=true]
conquest:wood_wall_5[east=false,north=true,south=false,up=true,variant=kilo,west=false]
conquest:wood_wall_5[east=false,north=true,south=false,up=true,variant=lima,west=true]
conquest:wood_wall_5[east=false,north=true,south=false,up=true,variant=lima,west=false]
conquest:wood_wall_5[east=false,north=true,south=false,up=true,variant=mike,west=true]
conquest:wood_wall_5[east=false,north=true,south=false,up=true,variant=mike,west=false]
conquest:wood_wall_5[east=false,north=true,south=false,up=true,variant=november,west=true]
conquest:wood_wall_5[east=false,north=true,south=false,up=true,variant=november,west=false]
conquest:wood_wall_5[east=false,north=true,south=false,up=true,variant=oscar,west=true]
conquest:wood_wall_5[east=false,north=true,south=false,up=true,variant=oscar,west=false]
conquest:wood_wall_5[east=false,north=true,south=false,up=true,variant=papa,west=true]
conquest:wood_wall_5[east=false,north=true,south=false,up=true,variant=papa,west=false]
conquest:wood_wall_5[east=false,north=true,south=false,up=false,variant=alpha,west=true]
conquest:wood_wall_5[east=false,north=true,south=false,up=false,variant=alpha,west=false]
conquest:wood_wall_5[east=false,north=true,south=false,up=false,variant=bravo,west=true]
conquest:wood_wall_5[east=false,north=true,south=false,up=false,variant=bravo,west=false]
conquest:wood_wall_5[east=false,north=true,south=false,up=false,variant=charlie,west=true]
conquest:wood_wall_5[east=false,north=true,south=false,up=false,variant=charlie,west=false]
conquest:wood_wall_5[east=false,north=true,south=false,up=false,variant=delta,west=true]
conquest:wood_wall_5[east=false,north=true,south=false,up=false,variant=delta,west=false]
conquest:wood_wall_5[east=false,north=true,south=false,up=false,variant=echo,west=true]
conquest:wood_wall_5[east=false,north=true,south=false,up=false,variant=echo,west=false]
conquest:wood_wall_5[east=false,north=true,south=false,up=false,variant=fox,west=true]
conquest:wood_wall_5[east=false,north=true,south=false,up=false,variant=fox,west=false]
conquest:wood_wall_5[east=false,north=true,south=false,up=false,variant=golf,west=true]
conquest:wood_wall_5[east=false,north=true,south=false,up=false,variant=golf,west=false]
conquest:wood_wall_5[east=false,north=true,south=false,up=false,variant=hotel,west=true]
conquest:wood_wall_5[east=false,north=true,south=false,up=false,variant=hotel,west=false]
conquest:wood_wall_5[east=false,north=true,south=false,up=false,variant=india,west=true]
conquest:wood_wall_5[east=false,north=true,south=false,up=false,variant=india,west=false]
conquest:wood_wall_5[east=false,north=true,south=false,up=false,variant=juliet,west=true]
conquest:wood_wall_5[east=false,north=true,south=false,up=false,variant=juliet,west=false]
conquest:wood_wall_5[east=false,north=true,south=false,up=false,variant=kilo,west=true]
conquest:wood_wall_5[east=false,north=true,south=false,up=false,variant=kilo,west=false]
conquest:wood_wall_5[east=false,north=true,south=false,up=false,variant=lima,west=true]
conquest:wood_wall_5[east=false,north=true,south=false,up=false,variant=lima,west=false]
conquest:wood_wall_5[east=false,north=true,south=false,up=false,variant=mike,west=true]
conquest:wood_wall_5[east=false,north=true,south=false,up=false,variant=mike,west=false]
conquest:wood_wall_5[east=false,north=true,south=false,up=false,variant=november,west=true]
conquest:wood_wall_5[east=false,north=true,south=false,up=false,variant=november,west=false]
conquest:wood_wall_5[east=false,north=true,south=false,up=false,variant=oscar,west=true]
conquest:wood_wall_5[east=false,north=true,south=false,up=false,variant=oscar,west=false]
conquest:wood_wall_5[east=false,north=true,south=false,up=false,variant=papa,west=true]
conquest:wood_wall_5[east=false,north=true,south=false,up=false,variant=papa,west=false]
conquest:wood_wall_5[east=false,north=false,south=true,up=true,variant=alpha,west=true]
conquest:wood_wall_5[east=false,north=false,south=true,up=true,variant=alpha,west=false]
conquest:wood_wall_5[east=false,north=false,south=true,up=true,variant=bravo,west=true]
conquest:wood_wall_5[east=false,north=false,south=true,up=true,variant=bravo,west=false]
conquest:wood_wall_5[east=false,north=false,south=true,up=true,variant=charlie,west=true]
conquest:wood_wall_5[east=false,north=false,south=true,up=true,variant=charlie,west=false]
conquest:wood_wall_5[east=false,north=false,south=true,up=true,variant=delta,west=true]
conquest:wood_wall_5[east=false,north=false,south=true,up=true,variant=delta,west=false]
conquest:wood_wall_5[east=false,north=false,south=true,up=true,variant=echo,west=true]
conquest:wood_wall_5[east=false,north=false,south=true,up=true,variant=echo,west=false]
conquest:wood_wall_5[east=false,north=false,south=true,up=true,variant=fox,west=true]
conquest:wood_wall_5[east=false,north=false,south=true,up=true,variant=fox,west=false]
conquest:wood_wall_5[east=false,north=false,south=true,up=true,variant=golf,west=true]
conquest:wood_wall_5[east=false,north=false,south=true,up=true,variant=golf,west=false]
conquest:wood_wall_5[east=false,north=false,south=true,up=true,variant=hotel,west=true]
conquest:wood_wall_5[east=false,north=false,south=true,up=true,variant=hotel,west=false]
conquest:wood_wall_5[east=false,north=false,south=true,up=true,variant=india,west=true]
conquest:wood_wall_5[east=false,north=false,south=true,up=true,variant=india,west=false]
conquest:wood_wall_5[east=false,north=false,south=true,up=true,variant=juliet,west=true]
conquest:wood_wall_5[east=false,north=false,south=true,up=true,variant=juliet,west=false]
conquest:wood_wall_5[east=false,north=false,south=true,up=true,variant=kilo,west=true]
conquest:wood_wall_5[east=false,north=false,south=true,up=true,variant=kilo,west=false]
conquest:wood_wall_5[east=false,north=false,south=true,up=true,variant=lima,west=true]
conquest:wood_wall_5[east=false,north=false,south=true,up=true,variant=lima,west=false]
conquest:wood_wall_5[east=false,north=false,south=true,up=true,variant=mike,west=true]
conquest:wood_wall_5[east=false,north=false,south=true,up=true,variant=mike,west=false]
conquest:wood_wall_5[east=false,north=false,south=true,up=true,variant=november,west=true]
conquest:wood_wall_5[east=false,north=false,south=true,up=true,variant=november,west=false]
conquest:wood_wall_5[east=false,north=false,south=true,up=true,variant=oscar,west=true]
conquest:wood_wall_5[east=false,north=false,south=true,up=true,variant=oscar,west=false]
conquest:wood_wall_5[east=false,north=false,south=true,up=true,variant=papa,west=true]
conquest:wood_wall_5[east=false,north=false,south=true,up=true,variant=papa,west=false]
conquest:wood_wall_5[east=false,north=false,south=true,up=false,variant=alpha,west=true]
conquest:wood_wall_5[east=false,north=false,south=true,up=false,variant=alpha,west=false]
conquest:wood_wall_5[east=false,north=false,south=true,up=false,variant=bravo,west=true]
conquest:wood_wall_5[east=false,north=false,south=true,up=false,variant=bravo,west=false]
conquest:wood_wall_5[east=false,north=false,south=true,up=false,variant=charlie,west=true]
conquest:wood_wall_5[east=false,north=false,south=true,up=false,variant=charlie,west=false]
conquest:wood_wall_5[east=false,north=false,south=true,up=false,variant=delta,west=true]
conquest:wood_wall_5[east=false,north=false,south=true,up=false,variant=delta,west=false]
conquest:wood_wall_5[east=false,north=false,south=true,up=false,variant=echo,west=true]
conquest:wood_wall_5[east=false,north=false,south=true,up=false,variant=echo,west=false]
conquest:wood_wall_5[east=false,north=false,south=true,up=false,variant=fox,west=true]
conquest:wood_wall_5[east=false,north=false,south=true,up=false,variant=fox,west=false]
conquest:wood_wall_5[east=false,north=false,south=true,up=false,variant=golf,west=true]
conquest:wood_wall_5[east=false,north=false,south=true,up=false,variant=golf,west=false]
conquest:wood_wall_5[east=false,north=false,south=true,up=false,variant=hotel,west=true]
conquest:wood_wall_5[east=false,north=false,south=true,up=false,variant=hotel,west=false]
conquest:wood_wall_5[east=false,north=false,south=true,up=false,variant=india,west=true]
conquest:wood_wall_5[east=false,north=false,south=true,up=false,variant=india,west=false]
conquest:wood_wall_5[east=false,north=false,south=true,up=false,variant=juliet,west=true]
conquest:wood_wall_5[east=false,north=false,south=true,up=false,variant=juliet,west=false]
conquest:wood_wall_5[east=false,north=false,south=true,up=false,variant=kilo,west=true]
conquest:wood_wall_5[east=false,north=false,south=true,up=false,variant=kilo,west=false]
conquest:wood_wall_5[east=false,north=false,south=true,up=false,variant=lima,west=true]
conquest:wood_wall_5[east=false,north=false,south=true,up=false,variant=lima,west=false]
conquest:wood_wall_5[east=false,north=false,south=true,up=false,variant=mike,west=true]
conquest:wood_wall_5[east=false,north=false,south=true,up=false,variant=mike,west=false]
conquest:wood_wall_5[east=false,north=false,south=true,up=false,variant=november,west=true]
conquest:wood_wall_5[east=false,north=false,south=true,up=false,variant=november,west=false]
conquest:wood_wall_5[east=false,north=false,south=true,up=false,variant=oscar,west=true]
conquest:wood_wall_5[east=false,north=false,south=true,up=false,variant=oscar,west=false]
conquest:wood_wall_5[east=false,north=false,south=true,up=false,variant=papa,west=true]
conquest:wood_wall_5[east=false,north=false,south=true,up=false,variant=papa,west=false]
conquest:wood_wall_5[east=false,north=false,south=false,up=true,variant=alpha,west=true]
conquest:wood_wall_5[east=false,north=false,south=false,up=true,variant=alpha,west=false]
conquest:wood_wall_5[east=false,north=false,south=false,up=true,variant=bravo,west=true]
conquest:wood_wall_5[east=false,north=false,south=false,up=true,variant=bravo,west=false]
conquest:wood_wall_5[east=false,north=false,south=false,up=true,variant=charlie,west=true]
conquest:wood_wall_5[east=false,north=false,south=false,up=true,variant=charlie,west=false]
conquest:wood_wall_5[east=false,north=false,south=false,up=true,variant=delta,west=true]
conquest:wood_wall_5[east=false,north=false,south=false,up=true,variant=delta,west=false]
conquest:wood_wall_5[east=false,north=false,south=false,up=true,variant=echo,west=true]
conquest:wood_wall_5[east=false,north=false,south=false,up=true,variant=echo,west=false]
conquest:wood_wall_5[east=false,north=false,south=false,up=true,variant=fox,west=true]
conquest:wood_wall_5[east=false,north=false,south=false,up=true,variant=fox,west=false]
conquest:wood_wall_5[east=false,north=false,south=false,up=true,variant=golf,west=true]
conquest:wood_wall_5[east=false,north=false,south=false,up=true,variant=golf,west=false]
conquest:wood_wall_5[east=false,north=false,south=false,up=true,variant=hotel,west=true]
conquest:wood_wall_5[east=false,north=false,south=false,up=true,variant=hotel,west=false]
conquest:wood_wall_5[east=false,north=false,south=false,up=true,variant=india,west=true]
conquest:wood_wall_5[east=false,north=false,south=false,up=true,variant=india,west=false]
conquest:wood_wall_5[east=false,north=false,south=false,up=true,variant=juliet,west=true]
conquest:wood_wall_5[east=false,north=false,south=false,up=true,variant=juliet,west=false]
conquest:wood_wall_5[east=false,north=false,south=false,up=true,variant=kilo,west=true]
conquest:wood_wall_5[east=false,north=false,south=false,up=true,variant=kilo,west=false]
conquest:wood_wall_5[east=false,north=false,south=false,up=true,variant=lima,west=true]
conquest:wood_wall_5[east=false,north=false,south=false,up=true,variant=lima,west=false]
conquest:wood_wall_5[east=false,north=false,south=false,up=true,variant=mike,west=true]
conquest:wood_wall_5[east=false,north=false,south=false,up=true,variant=mike,west=false]
conquest:wood_wall_5[east=false,north=false,south=false,up=true,variant=november,west=true]
conquest:wood_wall_5[east=false,north=false,south=false,up=true,variant=november,west=false]
conquest:wood_wall_5[east=false,north=false,south=false,up=true,variant=oscar,west=true]
conquest:wood_wall_5[east=false,north=false,south=false,up=true,variant=oscar,west=false]
conquest:wood_wall_5[east=false,north=false,south=false,up=true,variant=papa,west=true]
conquest:wood_wall_5[east=false,north=false,south=false,up=true,variant=papa,west=false]
conquest:wood_wall_5[east=false,north=false,south=false,up=false,variant=alpha,west=true]
conquest:wood_wall_5[east=false,north=false,south=false,up=false,variant=alpha,west=false]
conquest:wood_wall_5[east=false,north=false,south=false,up=false,variant=bravo,west=true]
conquest:wood_wall_5[east=false,north=false,south=false,up=false,variant=bravo,west=false]
conquest:wood_wall_5[east=false,north=false,south=false,up=false,variant=charlie,west=true]
conquest:wood_wall_5[east=false,north=false,south=false,up=false,variant=charlie,west=false]
conquest:wood_wall_5[east=false,north=false,south=false,up=false,variant=delta,west=true]
conquest:wood_wall_5[east=false,north=false,south=false,up=false,variant=delta,west=false]
conquest:wood_wall_5[east=false,north=false,south=false,up=false,variant=echo,west=true]
conquest:wood_wall_5[east=false,north=false,south=false,up=false,variant=echo,west=false]
conquest:wood_wall_5[east=false,north=false,south=false,up=false,variant=fox,west=true]
conquest:wood_wall_5[east=false,north=false,south=false,up=false,variant=fox,west=false]
conquest:wood_wall_5[east=false,north=false,south=false,up=false,variant=golf,west=true]
conquest:wood_wall_5[east=false,north=false,south=false,up=false,variant=golf,west=false]
conquest:wood_wall_5[east=false,north=false,south=false,up=false,variant=hotel,west=true]
conquest:wood_wall_5[east=false,north=false,south=false,up=false,variant=hotel,west=false]
conquest:wood_wall_5[east=false,north=false,south=false,up=false,variant=india,west=true]
conquest:wood_wall_5[east=false,north=false,south=false,up=false,variant=india,west=false]
conquest:wood_wall_5[east=false,north=false,south=false,up=false,variant=juliet,west=true]
conquest:wood_wall_5[east=false,north=false,south=false,up=false,variant=juliet,west=false]
conquest:wood_wall_5[east=false,north=false,south=false,up=false,variant=kilo,west=true]
conquest:wood_wall_5[east=false,north=false,south=false,up=false,variant=kilo,west=false]
conquest:wood_wall_5[east=false,north=false,south=false,up=false,variant=lima,west=true]
conquest:wood_wall_5[east=false,north=false,south=false,up=false,variant=lima,west=false]
conquest:wood_wall_5[east=false,north=false,south=false,up=false,variant=mike,west=true]
conquest:wood_wall_5[east=false,north=false,south=false,up=false,variant=mike,west=false]
conquest:wood_wall_5[east=false,north=false,south=false,up=false,variant=november,west=true]
conquest:wood_wall_5[east=false,north=false,south=false,up=false,variant=november,west=false]
conquest:wood_wall_5[east=false,north=false,south=false,up=false,variant=oscar,west=true]
conquest:wood_wall_5[east=false,north=false,south=false,up=false,variant=oscar,west=false]
conquest:wood_wall_5[east=false,north=false,south=false,up=false,variant=papa,west=true]
conquest:wood_wall_5[east=false,north=false,south=false,up=false,variant=papa,west=false]
conquest:wood_pillar_1[variant=alpha]
conquest:wood_pillar_1[variant=bravo]
conquest:wood_pillar_1[variant=charlie]
conquest:wood_pillar_1[variant=delta]
conquest:wood_pillar_1[variant=echo]
conquest:wood_pillar_1[variant=fox]
conquest:wood_pillar_1[variant=golf]
conquest:wood_pillar_1[variant=hotel]
conquest:wood_pillar_1[variant=india]
conquest:wood_pillar_1[variant=juliet]
conquest:wood_pillar_1[variant=kilo]
conquest:wood_pillar_1[variant=lima]
conquest:wood_pillar_1[variant=mike]
conquest:wood_pillar_1[variant=november]
conquest:wood_pillar_1[variant=oscar]
conquest:wood_pillar_1[variant=papa]
conquest:wood_pillar_2[variant=alpha]
conquest:wood_pillar_2[variant=bravo]
conquest:wood_pillar_2[variant=charlie]
conquest:wood_pillar_2[variant=delta]
conquest:wood_pillar_2[variant=echo]
conquest:wood_pillar_2[variant=fox]
conquest:wood_pillar_2[variant=golf]
conquest:wood_pillar_2[variant=hotel]
conquest:wood_pillar_2[variant=india]
conquest:wood_pillar_2[variant=juliet]
conquest:wood_pillar_2[variant=kilo]
conquest:wood_pillar_2[variant=lima]
conquest:wood_pillar_2[variant=mike]
conquest:wood_pillar_2[variant=november]
conquest:wood_pillar_2[variant=oscar]
conquest:wood_pillar_2[variant=papa]
conquest:wood_pillar_3[variant=alpha]
conquest:wood_pillar_3[variant=bravo]
conquest:wood_pillar_3[variant=charlie]
conquest:wood_pillar_3[variant=delta]
conquest:wood_pillar_3[variant=echo]
conquest:wood_pillar_3[variant=fox]
conquest:wood_pillar_3[variant=golf]
conquest:wood_pillar_3[variant=hotel]
conquest:wood_pillar_3[variant=india]
conquest:wood_pillar_3[variant=juliet]
conquest:wood_pillar_3[variant=kilo]
conquest:wood_pillar_3[variant=lima]
conquest:wood_pillar_3[variant=mike]
conquest:wood_pillar_3[variant=november]
conquest:wood_pillar_3[variant=oscar]
conquest:wood_pillar_3[variant=papa]
conquest:wood_pillar_4[variant=alpha]
conquest:wood_pillar_4[variant=bravo]
conquest:wood_pillar_4[variant=charlie]
conquest:wood_pillar_4[variant=delta]
conquest:wood_pillar_4[variant=echo]
conquest:wood_pillar_4[variant=fox]
conquest:wood_pillar_4[variant=golf]
conquest:wood_pillar_4[variant=hotel]
conquest:wood_pillar_4[variant=india]
conquest:wood_pillar_4[variant=juliet]
conquest:wood_pillar_4[variant=kilo]
conquest:wood_pillar_4[variant=lima]
conquest:wood_pillar_4[variant=mike]
conquest:wood_pillar_4[variant=november]
conquest:wood_pillar_4[variant=oscar]
conquest:wood_pillar_4[variant=papa]
conquest:wood_pillar_5[variant=alpha]
conquest:wood_pillar_5[variant=bravo]
conquest:wood_pillar_5[variant=charlie]
conquest:wood_pillar_5[variant=delta]
conquest:wood_pillar_5[variant=echo]
conquest:wood_pillar_5[variant=fox]
conquest:wood_pillar_5[variant=golf]
conquest:wood_pillar_5[variant=hotel]
conquest:wood_pillar_5[variant=india]
conquest:wood_pillar_5[variant=juliet]
conquest:wood_pillar_5[variant=kilo]
conquest:wood_pillar_5[variant=lima]
conquest:wood_pillar_5[variant=mike]
conquest:wood_pillar_5[variant=november]
conquest:wood_pillar_5[variant=oscar]
conquest:wood_pillar_5[variant=papa]
conquest:wood_fence_1[east=true,north=true,south=true,variant=alpha,west=true]
conquest:wood_fence_1[east=true,north=true,south=true,variant=alpha,west=false]
conquest:wood_fence_1[east=true,north=true,south=true,variant=bravo,west=true]
conquest:wood_fence_1[east=true,north=true,south=true,variant=bravo,west=false]
conquest:wood_fence_1[east=true,north=true,south=true,variant=charlie,west=true]
conquest:wood_fence_1[east=true,north=true,south=true,variant=charlie,west=false]
conquest:wood_fence_1[east=true,north=true,south=true,variant=delta,west=true]
conquest:wood_fence_1[east=true,north=true,south=true,variant=delta,west=false]
conquest:wood_fence_1[east=true,north=true,south=true,variant=echo,west=true]
conquest:wood_fence_1[east=true,north=true,south=true,variant=echo,west=false]
conquest:wood_fence_1[east=true,north=true,south=true,variant=fox,west=true]
conquest:wood_fence_1[east=true,north=true,south=true,variant=fox,west=false]
conquest:wood_fence_1[east=true,north=true,south=true,variant=golf,west=true]
conquest:wood_fence_1[east=true,north=true,south=true,variant=golf,west=false]
conquest:wood_fence_1[east=true,north=true,south=true,variant=hotel,west=true]
conquest:wood_fence_1[east=true,north=true,south=true,variant=hotel,west=false]
conquest:wood_fence_1[east=true,north=true,south=true,variant=india,west=true]
conquest:wood_fence_1[east=true,north=true,south=true,variant=india,west=false]
conquest:wood_fence_1[east=true,north=true,south=true,variant=juliet,west=true]
conquest:wood_fence_1[east=true,north=true,south=true,variant=juliet,west=false]
conquest:wood_fence_1[east=true,north=true,south=true,variant=kilo,west=true]
conquest:wood_fence_1[east=true,north=true,south=true,variant=kilo,west=false]
conquest:wood_fence_1[east=true,north=true,south=true,variant=lima,west=true]
conquest:wood_fence_1[east=true,north=true,south=true,variant=lima,west=false]
conquest:wood_fence_1[east=true,north=true,south=true,variant=mike,west=true]
conquest:wood_fence_1[east=true,north=true,south=true,variant=mike,west=false]
conquest:wood_fence_1[east=true,north=true,south=true,variant=november,west=true]
conquest:wood_fence_1[east=true,north=true,south=true,variant=november,west=false]
conquest:wood_fence_1[east=true,north=true,south=true,variant=oscar,west=true]
conquest:wood_fence_1[east=true,north=true,south=true,variant=oscar,west=false]
conquest:wood_fence_1[east=true,north=true,south=true,variant=papa,west=true]
conquest:wood_fence_1[east=true,north=true,south=true,variant=papa,west=false]
conquest:wood_fence_1[east=true,north=true,south=false,variant=alpha,west=true]
conquest:wood_fence_1[east=true,north=true,south=false,variant=alpha,west=false]
conquest:wood_fence_1[east=true,north=true,south=false,variant=bravo,west=true]
conquest:wood_fence_1[east=true,north=true,south=false,variant=bravo,west=false]
conquest:wood_fence_1[east=true,north=true,south=false,variant=charlie,west=true]
conquest:wood_fence_1[east=true,north=true,south=false,variant=charlie,west=false]
conquest:wood_fence_1[east=true,north=true,south=false,variant=delta,west=true]
conquest:wood_fence_1[east=true,north=true,south=false,variant=delta,west=false]
conquest:wood_fence_1[east=true,north=true,south=false,variant=echo,west=true]
conquest:wood_fence_1[east=true,north=true,south=false,variant=echo,west=false]
conquest:wood_fence_1[east=true,north=true,south=false,variant=fox,west=true]
conquest:wood_fence_1[east=true,north=true,south=false,variant=fox,west=false]
conquest:wood_fence_1[east=true,north=true,south=false,variant=golf,west=true]
conquest:wood_fence_1[east=true,north=true,south=false,variant=golf,west=false]
conquest:wood_fence_1[east=true,north=true,south=false,variant=hotel,west=true]
conquest:wood_fence_1[east=true,north=true,south=false,variant=hotel,west=false]
conquest:wood_fence_1[east=true,north=true,south=false,variant=india,west=true]
conquest:wood_fence_1[east=true,north=true,south=false,variant=india,west=false]
conquest:wood_fence_1[east=true,north=true,south=false,variant=juliet,west=true]
conquest:wood_fence_1[east=true,north=true,south=false,variant=juliet,west=false]
conquest:wood_fence_1[east=true,north=true,south=false,variant=kilo,west=true]
conquest:wood_fence_1[east=true,north=true,south=false,variant=kilo,west=false]
conquest:wood_fence_1[east=true,north=true,south=false,variant=lima,west=true]
conquest:wood_fence_1[east=true,north=true,south=false,variant=lima,west=false]
conquest:wood_fence_1[east=true,north=true,south=false,variant=mike,west=true]
conquest:wood_fence_1[east=true,north=true,south=false,variant=mike,west=false]
conquest:wood_fence_1[east=true,north=true,south=false,variant=november,west=true]
conquest:wood_fence_1[east=true,north=true,south=false,variant=november,west=false]
conquest:wood_fence_1[east=true,north=true,south=false,variant=oscar,west=true]
conquest:wood_fence_1[east=true,north=true,south=false,variant=oscar,west=false]
conquest:wood_fence_1[east=true,north=true,south=false,variant=papa,west=true]
conquest:wood_fence_1[east=true,north=true,south=false,variant=papa,west=false]
conquest:wood_fence_1[east=true,north=false,south=true,variant=alpha,west=true]
conquest:wood_fence_1[east=true,north=false,south=true,variant=alpha,west=false]
conquest:wood_fence_1[east=true,north=false,south=true,variant=bravo,west=true]
conquest:wood_fence_1[east=true,north=false,south=true,variant=bravo,west=false]
conquest:wood_fence_1[east=true,north=false,south=true,variant=charlie,west=true]
conquest:wood_fence_1[east=true,north=false,south=true,variant=charlie,west=false]
conquest:wood_fence_1[east=true,north=false,south=true,variant=delta,west=true]
conquest:wood_fence_1[east=true,north=false,south=true,variant=delta,west=false]
conquest:wood_fence_1[east=true,north=false,south=true,variant=echo,west=true]
conquest:wood_fence_1[east=true,north=false,south=true,variant=echo,west=false]
conquest:wood_fence_1[east=true,north=false,south=true,variant=fox,west=true]
conquest:wood_fence_1[east=true,north=false,south=true,variant=fox,west=false]
conquest:wood_fence_1[east=true,north=false,south=true,variant=golf,west=true]
conquest:wood_fence_1[east=true,north=false,south=true,variant=golf,west=false]
conquest:wood_fence_1[east=true,north=false,south=true,variant=hotel,west=true]
conquest:wood_fence_1[east=true,north=false,south=true,variant=hotel,west=false]
conquest:wood_fence_1[east=true,north=false,south=true,variant=india,west=true]
conquest:wood_fence_1[east=true,north=false,south=true,variant=india,west=false]
conquest:wood_fence_1[east=true,north=false,south=true,variant=juliet,west=true]
conquest:wood_fence_1[east=true,north=false,south=true,variant=juliet,west=false]
conquest:wood_fence_1[east=true,north=false,south=true,variant=kilo,west=true]
conquest:wood_fence_1[east=true,north=false,south=true,variant=kilo,west=false]
conquest:wood_fence_1[east=true,north=false,south=true,variant=lima,west=true]
conquest:wood_fence_1[east=true,north=false,south=true,variant=lima,west=false]
conquest:wood_fence_1[east=true,north=false,south=true,variant=mike,west=true]
conquest:wood_fence_1[east=true,north=false,south=true,variant=mike,west=false]
conquest:wood_fence_1[east=true,north=false,south=true,variant=november,west=true]
conquest:wood_fence_1[east=true,north=false,south=true,variant=november,west=false]
conquest:wood_fence_1[east=true,north=false,south=true,variant=oscar,west=true]
conquest:wood_fence_1[east=true,north=false,south=true,variant=oscar,west=false]
conquest:wood_fence_1[east=true,north=false,south=true,variant=papa,west=true]
conquest:wood_fence_1[east=true,north=false,south=true,variant=papa,west=false]
conquest:wood_fence_1[east=true,north=false,south=false,variant=alpha,west=true]
conquest:wood_fence_1[east=true,north=false,south=false,variant=alpha,west=false]
conquest:wood_fence_1[east=true,north=false,south=false,variant=bravo,west=true]
conquest:wood_fence_1[east=true,north=false,south=false,variant=bravo,west=false]
conquest:wood_fence_1[east=true,north=false,south=false,variant=charlie,west=true]
conquest:wood_fence_1[east=true,north=false,south=false,variant=charlie,west=false]
conquest:wood_fence_1[east=true,north=false,south=false,variant=delta,west=true]
conquest:wood_fence_1[east=true,north=false,south=false,variant=delta,west=false]
conquest:wood_fence_1[east=true,north=false,south=false,variant=echo,west=true]
conquest:wood_fence_1[east=true,north=false,south=false,variant=echo,west=false]
conquest:wood_fence_1[east=true,north=false,south=false,variant=fox,west=true]
conquest:wood_fence_1[east=true,north=false,south=false,variant=fox,west=false]
conquest:wood_fence_1[east=true,north=false,south=false,variant=golf,west=true]
conquest:wood_fence_1[east=true,north=false,south=false,variant=golf,west=false]
conquest:wood_fence_1[east=true,north=false,south=false,variant=hotel,west=true]
conquest:wood_fence_1[east=true,north=false,south=false,variant=hotel,west=false]
conquest:wood_fence_1[east=true,north=false,south=false,variant=india,west=true]
conquest:wood_fence_1[east=true,north=false,south=false,variant=india,west=false]
conquest:wood_fence_1[east=true,north=false,south=false,variant=juliet,west=true]
conquest:wood_fence_1[east=true,north=false,south=false,variant=juliet,west=false]
conquest:wood_fence_1[east=true,north=false,south=false,variant=kilo,west=true]
conquest:wood_fence_1[east=true,north=false,south=false,variant=kilo,west=false]
conquest:wood_fence_1[east=true,north=false,south=false,variant=lima,west=true]
conquest:wood_fence_1[east=true,north=false,south=false,variant=lima,west=false]
conquest:wood_fence_1[east=true,north=false,south=false,variant=mike,west=true]
conquest:wood_fence_1[east=true,north=false,south=false,variant=mike,west=false]
conquest:wood_fence_1[east=true,north=false,south=false,variant=november,west=true]
conquest:wood_fence_1[east=true,north=false,south=false,variant=november,west=false]
conquest:wood_fence_1[east=true,north=false,south=false,variant=oscar,west=true]
conquest:wood_fence_1[east=true,north=false,south=false,variant=oscar,west=false]
conquest:wood_fence_1[east=true,north=false,south=false,variant=papa,west=true]
conquest:wood_fence_1[east=true,north=false,south=false,variant=papa,west=false]
conquest:wood_fence_1[east=false,north=true,south=true,variant=alpha,west=true]
conquest:wood_fence_1[east=false,north=true,south=true,variant=alpha,west=false]
conquest:wood_fence_1[east=false,north=true,south=true,variant=bravo,west=true]
conquest:wood_fence_1[east=false,north=true,south=true,variant=bravo,west=false]
conquest:wood_fence_1[east=false,north=true,south=true,variant=charlie,west=true]
conquest:wood_fence_1[east=false,north=true,south=true,variant=charlie,west=false]
conquest:wood_fence_1[east=false,north=true,south=true,variant=delta,west=true]
conquest:wood_fence_1[east=false,north=true,south=true,variant=delta,west=false]
conquest:wood_fence_1[east=false,north=true,south=true,variant=echo,west=true]
conquest:wood_fence_1[east=false,north=true,south=true,variant=echo,west=false]
conquest:wood_fence_1[east=false,north=true,south=true,variant=fox,west=true]
conquest:wood_fence_1[east=false,north=true,south=true,variant=fox,west=false]
conquest:wood_fence_1[east=false,north=true,south=true,variant=golf,west=true]
conquest:wood_fence_1[east=false,north=true,south=true,variant=golf,west=false]
conquest:wood_fence_1[east=false,north=true,south=true,variant=hotel,west=true]
conquest:wood_fence_1[east=false,north=true,south=true,variant=hotel,west=false]
conquest:wood_fence_1[east=false,north=true,south=true,variant=india,west=true]
conquest:wood_fence_1[east=false,north=true,south=true,variant=india,west=false]
conquest:wood_fence_1[east=false,north=true,south=true,variant=juliet,west=true]
conquest:wood_fence_1[east=false,north=true,south=true,variant=juliet,west=false]
conquest:wood_fence_1[east=false,north=true,south=true,variant=kilo,west=true]
conquest:wood_fence_1[east=false,north=true,south=true,variant=kilo,west=false]
conquest:wood_fence_1[east=false,north=true,south=true,variant=lima,west=true]
conquest:wood_fence_1[east=false,north=true,south=true,variant=lima,west=false]
conquest:wood_fence_1[east=false,north=true,south=true,variant=mike,west=true]
conquest:wood_fence_1[east=false,north=true,south=true,variant=mike,west=false]
conquest:wood_fence_1[east=false,north=true,south=true,variant=november,west=true]
conquest:wood_fence_1[east=false,north=true,south=true,variant=november,west=false]
conquest:wood_fence_1[east=false,north=true,south=true,variant=oscar,west=true]
conquest:wood_fence_1[east=false,north=true,south=true,variant=oscar,west=false]
conquest:wood_fence_1[east=false,north=true,south=true,variant=papa,west=true]
conquest:wood_fence_1[east=false,north=true,south=true,variant=papa,west=false]
conquest:wood_fence_1[east=false,north=true,south=false,variant=alpha,west=true]
conquest:wood_fence_1[east=false,north=true,south=false,variant=alpha,west=false]
conquest:wood_fence_1[east=false,north=true,south=false,variant=bravo,west=true]
conquest:wood_fence_1[east=false,north=true,south=false,variant=bravo,west=false]
conquest:wood_fence_1[east=false,north=true,south=false,variant=charlie,west=true]
conquest:wood_fence_1[east=false,north=true,south=false,variant=charlie,west=false]
conquest:wood_fence_1[east=false,north=true,south=false,variant=delta,west=true]
conquest:wood_fence_1[east=false,north=true,south=false,variant=delta,west=false]
conquest:wood_fence_1[east=false,north=true,south=false,variant=echo,west=true]
conquest:wood_fence_1[east=false,north=true,south=false,variant=echo,west=false]
conquest:wood_fence_1[east=false,north=true,south=false,variant=fox,west=true]
conquest:wood_fence_1[east=false,north=true,south=false,variant=fox,west=false]
conquest:wood_fence_1[east=false,north=true,south=false,variant=golf,west=true]
conquest:wood_fence_1[east=false,north=true,south=false,variant=golf,west=false]
conquest:wood_fence_1[east=false,north=true,south=false,variant=hotel,west=true]
conquest:wood_fence_1[east=false,north=true,south=false,variant=hotel,west=false]
conquest:wood_fence_1[east=false,north=true,south=false,variant=india,west=true]
conquest:wood_fence_1[east=false,north=true,south=false,variant=india,west=false]
conquest:wood_fence_1[east=false,north=true,south=false,variant=juliet,west=true]
conquest:wood_fence_1[east=false,north=true,south=false,variant=juliet,west=false]
conquest:wood_fence_1[east=false,north=true,south=false,variant=kilo,west=true]
conquest:wood_fence_1[east=false,north=true,south=false,variant=kilo,west=false]
conquest:wood_fence_1[east=false,north=true,south=false,variant=lima,west=true]
conquest:wood_fence_1[east=false,north=true,south=false,variant=lima,west=false]
conquest:wood_fence_1[east=false,north=true,south=false,variant=mike,west=true]
conquest:wood_fence_1[east=false,north=true,south=false,variant=mike,west=false]
conquest:wood_fence_1[east=false,north=true,south=false,variant=november,west=true]
conquest:wood_fence_1[east=false,north=true,south=false,variant=november,west=false]
conquest:wood_fence_1[east=false,north=true,south=false,variant=oscar,west=true]
conquest:wood_fence_1[east=false,north=true,south=false,variant=oscar,west=false]
conquest:wood_fence_1[east=false,north=true,south=false,variant=papa,west=true]
conquest:wood_fence_1[east=false,north=true,south=false,variant=papa,west=false]
conquest:wood_fence_1[east=false,north=false,south=true,variant=alpha,west=true]
conquest:wood_fence_1[east=false,north=false,south=true,variant=alpha,west=false]
conquest:wood_fence_1[east=false,north=false,south=true,variant=bravo,west=true]
conquest:wood_fence_1[east=false,north=false,south=true,variant=bravo,west=false]
conquest:wood_fence_1[east=false,north=false,south=true,variant=charlie,west=true]
conquest:wood_fence_1[east=false,north=false,south=true,variant=charlie,west=false]
conquest:wood_fence_1[east=false,north=false,south=true,variant=delta,west=true]
conquest:wood_fence_1[east=false,north=false,south=true,variant=delta,west=false]
conquest:wood_fence_1[east=false,north=false,south=true,variant=echo,west=true]
conquest:wood_fence_1[east=false,north=false,south=true,variant=echo,west=false]
conquest:wood_fence_1[east=false,north=false,south=true,variant=fox,west=true]
conquest:wood_fence_1[east=false,north=false,south=true,variant=fox,west=false]
conquest:wood_fence_1[east=false,north=false,south=true,variant=golf,west=true]
conquest:wood_fence_1[east=false,north=false,south=true,variant=golf,west=false]
conquest:wood_fence_1[east=false,north=false,south=true,variant=hotel,west=true]
conquest:wood_fence_1[east=false,north=false,south=true,variant=hotel,west=false]
conquest:wood_fence_1[east=false,north=false,south=true,variant=india,west=true]
conquest:wood_fence_1[east=false,north=false,south=true,variant=india,west=false]
conquest:wood_fence_1[east=false,north=false,south=true,variant=juliet,west=true]
conquest:wood_fence_1[east=false,north=false,south=true,variant=juliet,west=false]
conquest:wood_fence_1[east=false,north=false,south=true,variant=kilo,west=true]
conquest:wood_fence_1[east=false,north=false,south=true,variant=kilo,west=false]
conquest:wood_fence_1[east=false,north=false,south=true,variant=lima,west=true]
conquest:wood_fence_1[east=false,north=false,south=true,variant=lima,west=false]
conquest:wood_fence_1[east=false,north=false,south=true,variant=mike,west=true]
conquest:wood_fence_1[east=false,north=false,south=true,variant=mike,west=false]
conquest:wood_fence_1[east=false,north=false,south=true,variant=november,west=true]
conquest:wood_fence_1[east=false,north=false,south=true,variant=november,west=false]
conquest:wood_fence_1[east=false,north=false,south=true,variant=oscar,west=true]
conquest:wood_fence_1[east=false,north=false,south=true,variant=oscar,west=false]
conquest:wood_fence_1[east=false,north=false,south=true,variant=papa,west=true]
conquest:wood_fence_1[east=false,north=false,south=true,variant=papa,west=false]
conquest:wood_fence_1[east=false,north=false,south=false,variant=alpha,west=true]
conquest:wood_fence_1[east=false,north=false,south=false,variant=alpha,west=false]
conquest:wood_fence_1[east=false,north=false,south=false,variant=bravo,west=true]
conquest:wood_fence_1[east=false,north=false,south=false,variant=bravo,west=false]
conquest:wood_fence_1[east=false,north=false,south=false,variant=charlie,west=true]
conquest:wood_fence_1[east=false,north=false,south=false,variant=charlie,west=false]
conquest:wood_fence_1[east=false,north=false,south=false,variant=delta,west=true]
conquest:wood_fence_1[east=false,north=false,south=false,variant=delta,west=false]
conquest:wood_fence_1[east=false,north=false,south=false,variant=echo,west=true]
conquest:wood_fence_1[east=false,north=false,south=false,variant=echo,west=false]
conquest:wood_fence_1[east=false,north=false,south=false,variant=fox,west=true]
conquest:wood_fence_1[east=false,north=false,south=false,variant=fox,west=false]
conquest:wood_fence_1[east=false,north=false,south=false,variant=golf,west=true]
conquest:wood_fence_1[east=false,north=false,south=false,variant=golf,west=false]
conquest:wood_fence_1[east=false,north=false,south=false,variant=hotel,west=true]
conquest:wood_fence_1[east=false,north=false,south=false,variant=hotel,west=false]
conquest:wood_fence_1[east=false,north=false,south=false,variant=india,west=true]
conquest:wood_fence_1[east=false,north=false,south=false,variant=india,west=false]
conquest:wood_fence_1[east=false,north=false,south=false,variant=juliet,west=true]
conquest:wood_fence_1[east=false,north=false,south=false,variant=juliet,west=false]
conquest:wood_fence_1[east=false,north=false,south=false,variant=kilo,west=true]
conquest:wood_fence_1[east=false,north=false,south=false,variant=kilo,west=false]
conquest:wood_fence_1[east=false,north=false,south=false,variant=lima,west=true]
conquest:wood_fence_1[east=false,north=false,south=false,variant=lima,west=false]
conquest:wood_fence_1[east=false,north=false,south=false,variant=mike,west=true]
conquest:wood_fence_1[east=false,north=false,south=false,variant=mike,west=false]
conquest:wood_fence_1[east=false,north=false,south=false,variant=november,west=true]
conquest:wood_fence_1[east=false,north=false,south=false,variant=november,west=false]
conquest:wood_fence_1[east=false,north=false,south=false,variant=oscar,west=true]
conquest:wood_fence_1[east=false,north=false,south=false,variant=oscar,west=false]
conquest:wood_fence_1[east=false,north=false,south=false,variant=papa,west=true]
conquest:wood_fence_1[east=false,north=false,south=false,variant=papa,west=false]
conquest:wood_fence_2[east=true,north=true,south=true,variant=alpha,west=true]
conquest:wood_fence_2[east=true,north=true,south=true,variant=alpha,west=false]
conquest:wood_fence_2[east=true,north=true,south=true,variant=bravo,west=true]
conquest:wood_fence_2[east=true,north=true,south=true,variant=bravo,west=false]
conquest:wood_fence_2[east=true,north=true,south=true,variant=charlie,west=true]
conquest:wood_fence_2[east=true,north=true,south=true,variant=charlie,west=false]
conquest:wood_fence_2[east=true,north=true,south=true,variant=delta,west=true]
conquest:wood_fence_2[east=true,north=true,south=true,variant=delta,west=false]
conquest:wood_fence_2[east=true,north=true,south=true,variant=echo,west=true]
conquest:wood_fence_2[east=true,north=true,south=true,variant=echo,west=false]
conquest:wood_fence_2[east=true,north=true,south=true,variant=fox,west=true]
conquest:wood_fence_2[east=true,north=true,south=true,variant=fox,west=false]
conquest:wood_fence_2[east=true,north=true,south=true,variant=golf,west=true]
conquest:wood_fence_2[east=true,north=true,south=true,variant=golf,west=false]
conquest:wood_fence_2[east=true,north=true,south=true,variant=hotel,west=true]
conquest:wood_fence_2[east=true,north=true,south=true,variant=hotel,west=false]
conquest:wood_fence_2[east=true,north=true,south=true,variant=india,west=true]
conquest:wood_fence_2[east=true,north=true,south=true,variant=india,west=false]
conquest:wood_fence_2[east=true,north=true,south=true,variant=juliet,west=true]
conquest:wood_fence_2[east=true,north=true,south=true,variant=juliet,west=false]
conquest:wood_fence_2[east=true,north=true,south=true,variant=kilo,west=true]
conquest:wood_fence_2[east=true,north=true,south=true,variant=kilo,west=false]
conquest:wood_fence_2[east=true,north=true,south=true,variant=lima,west=true]
conquest:wood_fence_2[east=true,north=true,south=true,variant=lima,west=false]
conquest:wood_fence_2[east=true,north=true,south=true,variant=mike,west=true]
conquest:wood_fence_2[east=true,north=true,south=true,variant=mike,west=false]
conquest:wood_fence_2[east=true,north=true,south=true,variant=november,west=true]
conquest:wood_fence_2[east=true,north=true,south=true,variant=november,west=false]
conquest:wood_fence_2[east=true,north=true,south=true,variant=oscar,west=true]
conquest:wood_fence_2[east=true,north=true,south=true,variant=oscar,west=false]
conquest:wood_fence_2[east=true,north=true,south=true,variant=papa,west=true]
conquest:wood_fence_2[east=true,north=true,south=true,variant=papa,west=false]
conquest:wood_fence_2[east=true,north=true,south=false,variant=alpha,west=true]
conquest:wood_fence_2[east=true,north=true,south=false,variant=alpha,west=false]
conquest:wood_fence_2[east=true,north=true,south=false,variant=bravo,west=true]
conquest:wood_fence_2[east=true,north=true,south=false,variant=bravo,west=false]
conquest:wood_fence_2[east=true,north=true,south=false,variant=charlie,west=true]
conquest:wood_fence_2[east=true,north=true,south=false,variant=charlie,west=false]
conquest:wood_fence_2[east=true,north=true,south=false,variant=delta,west=true]
conquest:wood_fence_2[east=true,north=true,south=false,variant=delta,west=false]
conquest:wood_fence_2[east=true,north=true,south=false,variant=echo,west=true]
conquest:wood_fence_2[east=true,north=true,south=false,variant=echo,west=false]
conquest:wood_fence_2[east=true,north=true,south=false,variant=fox,west=true]
conquest:wood_fence_2[east=true,north=true,south=false,variant=fox,west=false]
conquest:wood_fence_2[east=true,north=true,south=false,variant=golf,west=true]
conquest:wood_fence_2[east=true,north=true,south=false,variant=golf,west=false]
conquest:wood_fence_2[east=true,north=true,south=false,variant=hotel,west=true]
conquest:wood_fence_2[east=true,north=true,south=false,variant=hotel,west=false]
conquest:wood_fence_2[east=true,north=true,south=false,variant=india,west=true]
conquest:wood_fence_2[east=true,north=true,south=false,variant=india,west=false]
conquest:wood_fence_2[east=true,north=true,south=false,variant=juliet,west=true]
conquest:wood_fence_2[east=true,north=true,south=false,variant=juliet,west=false]
conquest:wood_fence_2[east=true,north=true,south=false,variant=kilo,west=true]
conquest:wood_fence_2[east=true,north=true,south=false,variant=kilo,west=false]
conquest:wood_fence_2[east=true,north=true,south=false,variant=lima,west=true]
conquest:wood_fence_2[east=true,north=true,south=false,variant=lima,west=false]
conquest:wood_fence_2[east=true,north=true,south=false,variant=mike,west=true]
conquest:wood_fence_2[east=true,north=true,south=false,variant=mike,west=false]
conquest:wood_fence_2[east=true,north=true,south=false,variant=november,west=true]
conquest:wood_fence_2[east=true,north=true,south=false,variant=november,west=false]
conquest:wood_fence_2[east=true,north=true,south=false,variant=oscar,west=true]
conquest:wood_fence_2[east=true,north=true,south=false,variant=oscar,west=false]
conquest:wood_fence_2[east=true,north=true,south=false,variant=papa,west=true]
conquest:wood_fence_2[east=true,north=true,south=false,variant=papa,west=false]
conquest:wood_fence_2[east=true,north=false,south=true,variant=alpha,west=true]
conquest:wood_fence_2[east=true,north=false,south=true,variant=alpha,west=false]
conquest:wood_fence_2[east=true,north=false,south=true,variant=bravo,west=true]
conquest:wood_fence_2[east=true,north=false,south=true,variant=bravo,west=false]
conquest:wood_fence_2[east=true,north=false,south=true,variant=charlie,west=true]
conquest:wood_fence_2[east=true,north=false,south=true,variant=charlie,west=false]
conquest:wood_fence_2[east=true,north=false,south=true,variant=delta,west=true]
conquest:wood_fence_2[east=true,north=false,south=true,variant=delta,west=false]
conquest:wood_fence_2[east=true,north=false,south=true,variant=echo,west=true]
conquest:wood_fence_2[east=true,north=false,south=true,variant=echo,west=false]
conquest:wood_fence_2[east=true,north=false,south=true,variant=fox,west=true]
conquest:wood_fence_2[east=true,north=false,south=true,variant=fox,west=false]
conquest:wood_fence_2[east=true,north=false,south=true,variant=golf,west=true]
conquest:wood_fence_2[east=true,north=false,south=true,variant=golf,west=false]
conquest:wood_fence_2[east=true,north=false,south=true,variant=hotel,west=true]
conquest:wood_fence_2[east=true,north=false,south=true,variant=hotel,west=false]
conquest:wood_fence_2[east=true,north=false,south=true,variant=india,west=true]
conquest:wood_fence_2[east=true,north=false,south=true,variant=india,west=false]
conquest:wood_fence_2[east=true,north=false,south=true,variant=juliet,west=true]
conquest:wood_fence_2[east=true,north=false,south=true,variant=juliet,west=false]
conquest:wood_fence_2[east=true,north=false,south=true,variant=kilo,west=true]
conquest:wood_fence_2[east=true,north=false,south=true,variant=kilo,west=false]
conquest:wood_fence_2[east=true,north=false,south=true,variant=lima,west=true]
conquest:wood_fence_2[east=true,north=false,south=true,variant=lima,west=false]
conquest:wood_fence_2[east=true,north=false,south=true,variant=mike,west=true]
conquest:wood_fence_2[east=true,north=false,south=true,variant=mike,west=false]
conquest:wood_fence_2[east=true,north=false,south=true,variant=november,west=true]
conquest:wood_fence_2[east=true,north=false,south=true,variant=november,west=false]
conquest:wood_fence_2[east=true,north=false,south=true,variant=oscar,west=true]
conquest:wood_fence_2[east=true,north=false,south=true,variant=oscar,west=false]
conquest:wood_fence_2[east=true,north=false,south=true,variant=papa,west=true]
conquest:wood_fence_2[east=true,north=false,south=true,variant=papa,west=false]
conquest:wood_fence_2[east=true,north=false,south=false,variant=alpha,west=true]
conquest:wood_fence_2[east=true,north=false,south=false,variant=alpha,west=false]
conquest:wood_fence_2[east=true,north=false,south=false,variant=bravo,west=true]
conquest:wood_fence_2[east=true,north=false,south=false,variant=bravo,west=false]
conquest:wood_fence_2[east=true,north=false,south=false,variant=charlie,west=true]
conquest:wood_fence_2[east=true,north=false,south=false,variant=charlie,west=false]
conquest:wood_fence_2[east=true,north=false,south=false,variant=delta,west=true]
conquest:wood_fence_2[east=true,north=false,south=false,variant=delta,west=false]
conquest:wood_fence_2[east=true,north=false,south=false,variant=echo,west=true]
conquest:wood_fence_2[east=true,north=false,south=false,variant=echo,west=false]
conquest:wood_fence_2[east=true,north=false,south=false,variant=fox,west=true]
conquest:wood_fence_2[east=true,north=false,south=false,variant=fox,west=false]
conquest:wood_fence_2[east=true,north=false,south=false,variant=golf,west=true]
conquest:wood_fence_2[east=true,north=false,south=false,variant=golf,west=false]
conquest:wood_fence_2[east=true,north=false,south=false,variant=hotel,west=true]
conquest:wood_fence_2[east=true,north=false,south=false,variant=hotel,west=false]
conquest:wood_fence_2[east=true,north=false,south=false,variant=india,west=true]
conquest:wood_fence_2[east=true,north=false,south=false,variant=india,west=false]
conquest:wood_fence_2[east=true,north=false,south=false,variant=juliet,west=true]
conquest:wood_fence_2[east=true,north=false,south=false,variant=juliet,west=false]
conquest:wood_fence_2[east=true,north=false,south=false,variant=kilo,west=true]
conquest:wood_fence_2[east=true,north=false,south=false,variant=kilo,west=false]
conquest:wood_fence_2[east=true,north=false,south=false,variant=lima,west=true]
conquest:wood_fence_2[east=true,north=false,south=false,variant=lima,west=false]
conquest:wood_fence_2[east=true,north=false,south=false,variant=mike,west=true]
conquest:wood_fence_2[east=true,north=false,south=false,variant=mike,west=false]
conquest:wood_fence_2[east=true,north=false,south=false,variant=november,west=true]
conquest:wood_fence_2[east=true,north=false,south=false,variant=november,west=false]
conquest:wood_fence_2[east=true,north=false,south=false,variant=oscar,west=true]
conquest:wood_fence_2[east=true,north=false,south=false,variant=oscar,west=false]
conquest:wood_fence_2[east=true,north=false,south=false,variant=papa,west=true]
conquest:wood_fence_2[east=true,north=false,south=false,variant=papa,west=false]
conquest:wood_fence_2[east=false,north=true,south=true,variant=alpha,west=true]
conquest:wood_fence_2[east=false,north=true,south=true,variant=alpha,west=false]
conquest:wood_fence_2[east=false,north=true,south=true,variant=bravo,west=true]
conquest:wood_fence_2[east=false,north=true,south=true,variant=bravo,west=false]
conquest:wood_fence_2[east=false,north=true,south=true,variant=charlie,west=true]
conquest:wood_fence_2[east=false,north=true,south=true,variant=charlie,west=false]
conquest:wood_fence_2[east=false,north=true,south=true,variant=delta,west=true]
conquest:wood_fence_2[east=false,north=true,south=true,variant=delta,west=false]
conquest:wood_fence_2[east=false,north=true,south=true,variant=echo,west=true]
conquest:wood_fence_2[east=false,north=true,south=true,variant=echo,west=false]
conquest:wood_fence_2[east=false,north=true,south=true,variant=fox,west=true]
conquest:wood_fence_2[east=false,north=true,south=true,variant=fox,west=false]
conquest:wood_fence_2[east=false,north=true,south=true,variant=golf,west=true]
conquest:wood_fence_2[east=false,north=true,south=true,variant=golf,west=false]
conquest:wood_fence_2[east=false,north=true,south=true,variant=hotel,west=true]
conquest:wood_fence_2[east=false,north=true,south=true,variant=hotel,west=false]
conquest:wood_fence_2[east=false,north=true,south=true,variant=india,west=true]
conquest:wood_fence_2[east=false,north=true,south=true,variant=india,west=false]
conquest:wood_fence_2[east=false,north=true,south=true,variant=juliet,west=true]
conquest:wood_fence_2[east=false,north=true,south=true,variant=juliet,west=false]
conquest:wood_fence_2[east=false,north=true,south=true,variant=kilo,west=true]
conquest:wood_fence_2[east=false,north=true,south=true,variant=kilo,west=false]
conquest:wood_fence_2[east=false,north=true,south=true,variant=lima,west=true]
conquest:wood_fence_2[east=false,north=true,south=true,variant=lima,west=false]
conquest:wood_fence_2[east=false,north=true,south=true,variant=mike,west=true]
conquest:wood_fence_2[east=false,north=true,south=true,variant=mike,west=false]
conquest:wood_fence_2[east=false,north=true,south=true,variant=november,west=true]
conquest:wood_fence_2[east=false,north=true,south=true,variant=november,west=false]
conquest:wood_fence_2[east=false,north=true,south=true,variant=oscar,west=true]
conquest:wood_fence_2[east=false,north=true,south=true,variant=oscar,west=false]
conquest:wood_fence_2[east=false,north=true,south=true,variant=papa,west=true]
conquest:wood_fence_2[east=false,north=true,south=true,variant=papa,west=false]
conquest:wood_fence_2[east=false,north=true,south=false,variant=alpha,west=true]
conquest:wood_fence_2[east=false,north=true,south=false,variant=alpha,west=false]
conquest:wood_fence_2[east=false,north=true,south=false,variant=bravo,west=true]
conquest:wood_fence_2[east=false,north=true,south=false,variant=bravo,west=false]
conquest:wood_fence_2[east=false,north=true,south=false,variant=charlie,west=true]
conquest:wood_fence_2[east=false,north=true,south=false,variant=charlie,west=false]
conquest:wood_fence_2[east=false,north=true,south=false,variant=delta,west=true]
conquest:wood_fence_2[east=false,north=true,south=false,variant=delta,west=false]
conquest:wood_fence_2[east=false,north=true,south=false,variant=echo,west=true]
conquest:wood_fence_2[east=false,north=true,south=false,variant=echo,west=false]
conquest:wood_fence_2[east=false,north=true,south=false,variant=fox,west=true]
conquest:wood_fence_2[east=false,north=true,south=false,variant=fox,west=false]
conquest:wood_fence_2[east=false,north=true,south=false,variant=golf,west=true]
conquest:wood_fence_2[east=false,north=true,south=false,variant=golf,west=false]
conquest:wood_fence_2[east=false,north=true,south=false,variant=hotel,west=true]
conquest:wood_fence_2[east=false,north=true,south=false,variant=hotel,west=false]
conquest:wood_fence_2[east=false,north=true,south=false,variant=india,west=true]
conquest:wood_fence_2[east=false,north=true,south=false,variant=india,west=false]
conquest:wood_fence_2[east=false,north=true,south=false,variant=juliet,west=true]
conquest:wood_fence_2[east=false,north=true,south=false,variant=juliet,west=false]
conquest:wood_fence_2[east=false,north=true,south=false,variant=kilo,west=true]
conquest:wood_fence_2[east=false,north=true,south=false,variant=kilo,west=false]
conquest:wood_fence_2[east=false,north=true,south=false,variant=lima,west=true]
conquest:wood_fence_2[east=false,north=true,south=false,variant=lima,west=false]
conquest:wood_fence_2[east=false,north=true,south=false,variant=mike,west=true]
conquest:wood_fence_2[east=false,north=true,south=false,variant=mike,west=false]
conquest:wood_fence_2[east=false,north=true,south=false,variant=november,west=true]
conquest:wood_fence_2[east=false,north=true,south=false,variant=november,west=false]
conquest:wood_fence_2[east=false,north=true,south=false,variant=oscar,west=true]
conquest:wood_fence_2[east=false,north=true,south=false,variant=oscar,west=false]
conquest:wood_fence_2[east=false,north=true,south=false,variant=papa,west=true]
conquest:wood_fence_2[east=false,north=true,south=false,variant=papa,west=false]
conquest:wood_fence_2[east=false,north=false,south=true,variant=alpha,west=true]
conquest:wood_fence_2[east=false,north=false,south=true,variant=alpha,west=false]
conquest:wood_fence_2[east=false,north=false,south=true,variant=bravo,west=true]
conquest:wood_fence_2[east=false,north=false,south=true,variant=bravo,west=false]
conquest:wood_fence_2[east=false,north=false,south=true,variant=charlie,west=true]
conquest:wood_fence_2[east=false,north=false,south=true,variant=charlie,west=false]
conquest:wood_fence_2[east=false,north=false,south=true,variant=delta,west=true]
conquest:wood_fence_2[east=false,north=false,south=true,variant=delta,west=false]
conquest:wood_fence_2[east=false,north=false,south=true,variant=echo,west=true]
conquest:wood_fence_2[east=false,north=false,south=true,variant=echo,west=false]
conquest:wood_fence_2[east=false,north=false,south=true,variant=fox,west=true]
conquest:wood_fence_2[east=false,north=false,south=true,variant=fox,west=false]
conquest:wood_fence_2[east=false,north=false,south=true,variant=golf,west=true]
conquest:wood_fence_2[east=false,north=false,south=true,variant=golf,west=false]
conquest:wood_fence_2[east=false,north=false,south=true,variant=hotel,west=true]
conquest:wood_fence_2[east=false,north=false,south=true,variant=hotel,west=false]
conquest:wood_fence_2[east=false,north=false,south=true,variant=india,west=true]
conquest:wood_fence_2[east=false,north=false,south=true,variant=india,west=false]
conquest:wood_fence_2[east=false,north=false,south=true,variant=juliet,west=true]
conquest:wood_fence_2[east=false,north=false,south=true,variant=juliet,west=false]
conquest:wood_fence_2[east=false,north=false,south=true,variant=kilo,west=true]
conquest:wood_fence_2[east=false,north=false,south=true,variant=kilo,west=false]
conquest:wood_fence_2[east=false,north=false,south=true,variant=lima,west=true]
conquest:wood_fence_2[east=false,north=false,south=true,variant=lima,west=false]
conquest:wood_fence_2[east=false,north=false,south=true,variant=mike,west=true]
conquest:wood_fence_2[east=false,north=false,south=true,variant=mike,west=false]
conquest:wood_fence_2[east=false,north=false,south=true,variant=november,west=true]
conquest:wood_fence_2[east=false,north=false,south=true,variant=november,west=false]
conquest:wood_fence_2[east=false,north=false,south=true,variant=oscar,west=true]
conquest:wood_fence_2[east=false,north=false,south=true,variant=oscar,west=false]
conquest:wood_fence_2[east=false,north=false,south=true,variant=papa,west=true]
conquest:wood_fence_2[east=false,north=false,south=true,variant=papa,west=false]
conquest:wood_fence_2[east=false,north=false,south=false,variant=alpha,west=true]
conquest:wood_fence_2[east=false,north=false,south=false,variant=alpha,west=false]
conquest:wood_fence_2[east=false,north=false,south=false,variant=bravo,west=true]
conquest:wood_fence_2[east=false,north=false,south=false,variant=bravo,west=false]
conquest:wood_fence_2[east=false,north=false,south=false,variant=charlie,west=true]
conquest:wood_fence_2[east=false,north=false,south=false,variant=charlie,west=false]
conquest:wood_fence_2[east=false,north=false,south=false,variant=delta,west=true]
conquest:wood_fence_2[east=false,north=false,south=false,variant=delta,west=false]
conquest:wood_fence_2[east=false,north=false,south=false,variant=echo,west=true]
conquest:wood_fence_2[east=false,north=false,south=false,variant=echo,west=false]
conquest:wood_fence_2[east=false,north=false,south=false,variant=fox,west=true]
conquest:wood_fence_2[east=false,north=false,south=false,variant=fox,west=false]
conquest:wood_fence_2[east=false,north=false,south=false,variant=golf,west=true]
conquest:wood_fence_2[east=false,north=false,south=false,variant=golf,west=false]
conquest:wood_fence_2[east=false,north=false,south=false,variant=hotel,west=true]
conquest:wood_fence_2[east=false,north=false,south=false,variant=hotel,west=false]
conquest:wood_fence_2[east=false,north=false,south=false,variant=india,west=true]
conquest:wood_fence_2[east=false,north=false,south=false,variant=india,west=false]
conquest:wood_fence_2[east=false,north=false,south=false,variant=juliet,west=true]
conquest:wood_fence_2[east=false,north=false,south=false,variant=juliet,west=false]
conquest:wood_fence_2[east=false,north=false,south=false,variant=kilo,west=true]
conquest:wood_fence_2[east=false,north=false,south=false,variant=kilo,west=false]
conquest:wood_fence_2[east=false,north=false,south=false,variant=lima,west=true]
conquest:wood_fence_2[east=false,north=false,south=false,variant=lima,west=false]
conquest:wood_fence_2[east=false,north=false,south=false,variant=mike,west=true]
conquest:wood_fence_2[east=false,north=false,south=false,variant=mike,west=false]
conquest:wood_fence_2[east=false,north=false,south=false,variant=november,west=true]
conquest:wood_fence_2[east=false,north=false,south=false,variant=november,west=false]
conquest:wood_fence_2[east=false,north=false,south=false,variant=oscar,west=true]
conquest:wood_fence_2[east=false,north=false,south=false,variant=oscar,west=false]
conquest:wood_fence_2[east=false,north=false,south=false,variant=papa,west=true]
conquest:wood_fence_2[east=false,north=false,south=false,variant=papa,west=false]
conquest:wood_fence_3[east=true,north=true,south=true,variant=alpha,west=true]
conquest:wood_fence_3[east=true,north=true,south=true,variant=alpha,west=false]
conquest:wood_fence_3[east=true,north=true,south=true,variant=bravo,west=true]
conquest:wood_fence_3[east=true,north=true,south=true,variant=bravo,west=false]
conquest:wood_fence_3[east=true,north=true,south=true,variant=charlie,west=true]
conquest:wood_fence_3[east=true,north=true,south=true,variant=charlie,west=false]
conquest:wood_fence_3[east=true,north=true,south=true,variant=delta,west=true]
conquest:wood_fence_3[east=true,north=true,south=true,variant=delta,west=false]
conquest:wood_fence_3[east=true,north=true,south=true,variant=echo,west=true]
conquest:wood_fence_3[east=true,north=true,south=true,variant=echo,west=false]
conquest:wood_fence_3[east=true,north=true,south=true,variant=fox,west=true]
conquest:wood_fence_3[east=true,north=true,south=true,variant=fox,west=false]
conquest:wood_fence_3[east=true,north=true,south=true,variant=golf,west=true]
conquest:wood_fence_3[east=true,north=true,south=true,variant=golf,west=false]
conquest:wood_fence_3[east=true,north=true,south=true,variant=hotel,west=true]
conquest:wood_fence_3[east=true,north=true,south=true,variant=hotel,west=false]
conquest:wood_fence_3[east=true,north=true,south=true,variant=india,west=true]
conquest:wood_fence_3[east=true,north=true,south=true,variant=india,west=false]
conquest:wood_fence_3[east=true,north=true,south=true,variant=juliet,west=true]
conquest:wood_fence_3[east=true,north=true,south=true,variant=juliet,west=false]
conquest:wood_fence_3[east=true,north=true,south=true,variant=kilo,west=true]
conquest:wood_fence_3[east=true,north=true,south=true,variant=kilo,west=false]
conquest:wood_fence_3[east=true,north=true,south=true,variant=lima,west=true]
conquest:wood_fence_3[east=true,north=true,south=true,variant=lima,west=false]
conquest:wood_fence_3[east=true,north=true,south=true,variant=mike,west=true]
conquest:wood_fence_3[east=true,north=true,south=true,variant=mike,west=false]
conquest:wood_fence_3[east=true,north=true,south=true,variant=november,west=true]
conquest:wood_fence_3[east=true,north=true,south=true,variant=november,west=false]
conquest:wood_fence_3[east=true,north=true,south=true,variant=oscar,west=true]
conquest:wood_fence_3[east=true,north=true,south=true,variant=oscar,west=false]
conquest:wood_fence_3[east=true,north=true,south=true,variant=papa,west=true]
conquest:wood_fence_3[east=true,north=true,south=true,variant=papa,west=false]
conquest:wood_fence_3[east=true,north=true,south=false,variant=alpha,west=true]
conquest:wood_fence_3[east=true,north=true,south=false,variant=alpha,west=false]
conquest:wood_fence_3[east=true,north=true,south=false,variant=bravo,west=true]
conquest:wood_fence_3[east=true,north=true,south=false,variant=bravo,west=false]
conquest:wood_fence_3[east=true,north=true,south=false,variant=charlie,west=true]
conquest:wood_fence_3[east=true,north=true,south=false,variant=charlie,west=false]
conquest:wood_fence_3[east=true,north=true,south=false,variant=delta,west=true]
conquest:wood_fence_3[east=true,north=true,south=false,variant=delta,west=false]
conquest:wood_fence_3[east=true,north=true,south=false,variant=echo,west=true]
conquest:wood_fence_3[east=true,north=true,south=false,variant=echo,west=false]
conquest:wood_fence_3[east=true,north=true,south=false,variant=fox,west=true]
conquest:wood_fence_3[east=true,north=true,south=false,variant=fox,west=false]
conquest:wood_fence_3[east=true,north=true,south=false,variant=golf,west=true]
conquest:wood_fence_3[east=true,north=true,south=false,variant=golf,west=false]
conquest:wood_fence_3[east=true,north=true,south=false,variant=hotel,west=true]
conquest:wood_fence_3[east=true,north=true,south=false,variant=hotel,west=false]
conquest:wood_fence_3[east=true,north=true,south=false,variant=india,west=true]
conquest:wood_fence_3[east=true,north=true,south=false,variant=india,west=false]
conquest:wood_fence_3[east=true,north=true,south=false,variant=juliet,west=true]
conquest:wood_fence_3[east=true,north=true,south=false,variant=juliet,west=false]
conquest:wood_fence_3[east=true,north=true,south=false,variant=kilo,west=true]
conquest:wood_fence_3[east=true,north=true,south=false,variant=kilo,west=false]
conquest:wood_fence_3[east=true,north=true,south=false,variant=lima,west=true]
conquest:wood_fence_3[east=true,north=true,south=false,variant=lima,west=false]
conquest:wood_fence_3[east=true,north=true,south=false,variant=mike,west=true]
conquest:wood_fence_3[east=true,north=true,south=false,variant=mike,west=false]
conquest:wood_fence_3[east=true,north=true,south=false,variant=november,west=true]
conquest:wood_fence_3[east=true,north=true,south=false,variant=november,west=false]
conquest:wood_fence_3[east=true,north=true,south=false,variant=oscar,west=true]
conquest:wood_fence_3[east=true,north=true,south=false,variant=oscar,west=false]
conquest:wood_fence_3[east=true,north=true,south=false,variant=papa,west=true]
conquest:wood_fence_3[east=true,north=true,south=false,variant=papa,west=false]
conquest:wood_fence_3[east=true,north=false,south=true,variant=alpha,west=true]
conquest:wood_fence_3[east=true,north=false,south=true,variant=alpha,west=false]
conquest:wood_fence_3[east=true,north=false,south=true,variant=bravo,west=true]
conquest:wood_fence_3[east=true,north=false,south=true,variant=bravo,west=false]
conquest:wood_fence_3[east=true,north=false,south=true,variant=charlie,west=true]
conquest:wood_fence_3[east=true,north=false,south=true,variant=charlie,west=false]
conquest:wood_fence_3[east=true,north=false,south=true,variant=delta,west=true]
conquest:wood_fence_3[east=true,north=false,south=true,variant=delta,west=false]
conquest:wood_fence_3[east=true,north=false,south=true,variant=echo,west=true]
conquest:wood_fence_3[east=true,north=false,south=true,variant=echo,west=false]
conquest:wood_fence_3[east=true,north=false,south=true,variant=fox,west=true]
conquest:wood_fence_3[east=true,north=false,south=true,variant=fox,west=false]
conquest:wood_fence_3[east=true,north=false,south=true,variant=golf,west=true]
conquest:wood_fence_3[east=true,north=false,south=true,variant=golf,west=false]
conquest:wood_fence_3[east=true,north=false,south=true,variant=hotel,west=true]
conquest:wood_fence_3[east=true,north=false,south=true,variant=hotel,west=false]
conquest:wood_fence_3[east=true,north=false,south=true,variant=india,west=true]
conquest:wood_fence_3[east=true,north=false,south=true,variant=india,west=false]
conquest:wood_fence_3[east=true,north=false,south=true,variant=juliet,west=true]
conquest:wood_fence_3[east=true,north=false,south=true,variant=juliet,west=false]
conquest:wood_fence_3[east=true,north=false,south=true,variant=kilo,west=true]
conquest:wood_fence_3[east=true,north=false,south=true,variant=kilo,west=false]
conquest:wood_fence_3[east=true,north=false,south=true,variant=lima,west=true]
conquest:wood_fence_3[east=true,north=false,south=true,variant=lima,west=false]
conquest:wood_fence_3[east=true,north=false,south=true,variant=mike,west=true]
conquest:wood_fence_3[east=true,north=false,south=true,variant=mike,west=false]
conquest:wood_fence_3[east=true,north=false,south=true,variant=november,west=true]
conquest:wood_fence_3[east=true,north=false,south=true,variant=november,west=false]
conquest:wood_fence_3[east=true,north=false,south=true,variant=oscar,west=true]
conquest:wood_fence_3[east=true,north=false,south=true,variant=oscar,west=false]
conquest:wood_fence_3[east=true,north=false,south=true,variant=papa,west=true]
conquest:wood_fence_3[east=true,north=false,south=true,variant=papa,west=false]
conquest:wood_fence_3[east=true,north=false,south=false,variant=alpha,west=true]
conquest:wood_fence_3[east=true,north=false,south=false,variant=alpha,west=false]
conquest:wood_fence_3[east=true,north=false,south=false,variant=bravo,west=true]
conquest:wood_fence_3[east=true,north=false,south=false,variant=bravo,west=false]
conquest:wood_fence_3[east=true,north=false,south=false,variant=charlie,west=true]
conquest:wood_fence_3[east=true,north=false,south=false,variant=charlie,west=false]
conquest:wood_fence_3[east=true,north=false,south=false,variant=delta,west=true]
conquest:wood_fence_3[east=true,north=false,south=false,variant=delta,west=false]
conquest:wood_fence_3[east=true,north=false,south=false,variant=echo,west=true]
conquest:wood_fence_3[east=true,north=false,south=false,variant=echo,west=false]
conquest:wood_fence_3[east=true,north=false,south=false,variant=fox,west=true]
conquest:wood_fence_3[east=true,north=false,south=false,variant=fox,west=false]
conquest:wood_fence_3[east=true,north=false,south=false,variant=golf,west=true]
conquest:wood_fence_3[east=true,north=false,south=false,variant=golf,west=false]
conquest:wood_fence_3[east=true,north=false,south=false,variant=hotel,west=true]
conquest:wood_fence_3[east=true,north=false,south=false,variant=hotel,west=false]
conquest:wood_fence_3[east=true,north=false,south=false,variant=india,west=true]
conquest:wood_fence_3[east=true,north=false,south=false,variant=india,west=false]
conquest:wood_fence_3[east=true,north=false,south=false,variant=juliet,west=true]
conquest:wood_fence_3[east=true,north=false,south=false,variant=juliet,west=false]
conquest:wood_fence_3[east=true,north=false,south=false,variant=kilo,west=true]
conquest:wood_fence_3[east=true,north=false,south=false,variant=kilo,west=false]
conquest:wood_fence_3[east=true,north=false,south=false,variant=lima,west=true]
conquest:wood_fence_3[east=true,north=false,south=false,variant=lima,west=false]
conquest:wood_fence_3[east=true,north=false,south=false,variant=mike,west=true]
conquest:wood_fence_3[east=true,north=false,south=false,variant=mike,west=false]
conquest:wood_fence_3[east=true,north=false,south=false,variant=november,west=true]
conquest:wood_fence_3[east=true,north=false,south=false,variant=november,west=false]
conquest:wood_fence_3[east=true,north=false,south=false,variant=oscar,west=true]
conquest:wood_fence_3[east=true,north=false,south=false,variant=oscar,west=false]
conquest:wood_fence_3[east=true,north=false,south=false,variant=papa,west=true]
conquest:wood_fence_3[east=true,north=false,south=false,variant=papa,west=false]
conquest:wood_fence_3[east=false,north=true,south=true,variant=alpha,west=true]
conquest:wood_fence_3[east=false,north=true,south=true,variant=alpha,west=false]
conquest:wood_fence_3[east=false,north=true,south=true,variant=bravo,west=true]
conquest:wood_fence_3[east=false,north=true,south=true,variant=bravo,west=false]
conquest:wood_fence_3[east=false,north=true,south=true,variant=charlie,west=true]
conquest:wood_fence_3[east=false,north=true,south=true,variant=charlie,west=false]
conquest:wood_fence_3[east=false,north=true,south=true,variant=delta,west=true]
conquest:wood_fence_3[east=false,north=true,south=true,variant=delta,west=false]
conquest:wood_fence_3[east=false,north=true,south=true,variant=echo,west=true]
conquest:wood_fence_3[east=false,north=true,south=true,variant=echo,west=false]
conquest:wood_fence_3[east=false,north=true,south=true,variant=fox,west=true]
conquest:wood_fence_3[east=false,north=true,south=true,variant=fox,west=false]
conquest:wood_fence_3[east=false,north=true,south=true,variant=golf,west=true]
conquest:wood_fence_3[east=false,north=true,south=true,variant=golf,west=false]
conquest:wood_fence_3[east=false,north=true,south=true,variant=hotel,west=true]
conquest:wood_fence_3[east=false,north=true,south=true,variant=hotel,west=false]
conquest:wood_fence_3[east=false,north=true,south=true,variant=india,west=true]
conquest:wood_fence_3[east=false,north=true,south=true,variant=india,west=false]
conquest:wood_fence_3[east=false,north=true,south=true,variant=juliet,west=true]
conquest:wood_fence_3[east=false,north=true,south=true,variant=juliet,west=false]
conquest:wood_fence_3[east=false,north=true,south=true,variant=kilo,west=true]
conquest:wood_fence_3[east=false,north=true,south=true,variant=kilo,west=false]
conquest:wood_fence_3[east=false,north=true,south=true,variant=lima,west=true]
conquest:wood_fence_3[east=false,north=true,south=true,variant=lima,west=false]
conquest:wood_fence_3[east=false,north=true,south=true,variant=mike,west=true]
conquest:wood_fence_3[east=false,north=true,south=true,variant=mike,west=false]
conquest:wood_fence_3[east=false,north=true,south=true,variant=november,west=true]
conquest:wood_fence_3[east=false,north=true,south=true,variant=november,west=false]
conquest:wood_fence_3[east=false,north=true,south=true,variant=oscar,west=true]
conquest:wood_fence_3[east=false,north=true,south=true,variant=oscar,west=false]
conquest:wood_fence_3[east=false,north=true,south=true,variant=papa,west=true]
conquest:wood_fence_3[east=false,north=true,south=true,variant=papa,west=false]
conquest:wood_fence_3[east=false,north=true,south=false,variant=alpha,west=true]
conquest:wood_fence_3[east=false,north=true,south=false,variant=alpha,west=false]
conquest:wood_fence_3[east=false,north=true,south=false,variant=bravo,west=true]
conquest:wood_fence_3[east=false,north=true,south=false,variant=bravo,west=false]
conquest:wood_fence_3[east=false,north=true,south=false,variant=charlie,west=true]
conquest:wood_fence_3[east=false,north=true,south=false,variant=charlie,west=false]
conquest:wood_fence_3[east=false,north=true,south=false,variant=delta,west=true]
conquest:wood_fence_3[east=false,north=true,south=false,variant=delta,west=false]
conquest:wood_fence_3[east=false,north=true,south=false,variant=echo,west=true]
conquest:wood_fence_3[east=false,north=true,south=false,variant=echo,west=false]
conquest:wood_fence_3[east=false,north=true,south=false,variant=fox,west=true]
conquest:wood_fence_3[east=false,north=true,south=false,variant=fox,west=false]
conquest:wood_fence_3[east=false,north=true,south=false,variant=golf,west=true]
conquest:wood_fence_3[east=false,north=true,south=false,variant=golf,west=false]
conquest:wood_fence_3[east=false,north=true,south=false,variant=hotel,west=true]
conquest:wood_fence_3[east=false,north=true,south=false,variant=hotel,west=false]
conquest:wood_fence_3[east=false,north=true,south=false,variant=india,west=true]
conquest:wood_fence_3[east=false,north=true,south=false,variant=india,west=false]
conquest:wood_fence_3[east=false,north=true,south=false,variant=juliet,west=true]
conquest:wood_fence_3[east=false,north=true,south=false,variant=juliet,west=false]
conquest:wood_fence_3[east=false,north=true,south=false,variant=kilo,west=true]
conquest:wood_fence_3[east=false,north=true,south=false,variant=kilo,west=false]
conquest:wood_fence_3[east=false,north=true,south=false,variant=lima,west=true]
conquest:wood_fence_3[east=false,north=true,south=false,variant=lima,west=false]
conquest:wood_fence_3[east=false,north=true,south=false,variant=mike,west=true]
conquest:wood_fence_3[east=false,north=true,south=false,variant=mike,west=false]
conquest:wood_fence_3[east=false,north=true,south=false,variant=november,west=true]
conquest:wood_fence_3[east=false,north=true,south=false,variant=november,west=false]
conquest:wood_fence_3[east=false,north=true,south=false,variant=oscar,west=true]
conquest:wood_fence_3[east=false,north=true,south=false,variant=oscar,west=false]
conquest:wood_fence_3[east=false,north=true,south=false,variant=papa,west=true]
conquest:wood_fence_3[east=false,north=true,south=false,variant=papa,west=false]
conquest:wood_fence_3[east=false,north=false,south=true,variant=alpha,west=true]
conquest:wood_fence_3[east=false,north=false,south=true,variant=alpha,west=false]
conquest:wood_fence_3[east=false,north=false,south=true,variant=bravo,west=true]
conquest:wood_fence_3[east=false,north=false,south=true,variant=bravo,west=false]
conquest:wood_fence_3[east=false,north=false,south=true,variant=charlie,west=true]
conquest:wood_fence_3[east=false,north=false,south=true,variant=charlie,west=false]
conquest:wood_fence_3[east=false,north=false,south=true,variant=delta,west=true]
conquest:wood_fence_3[east=false,north=false,south=true,variant=delta,west=false]
conquest:wood_fence_3[east=false,north=false,south=true,variant=echo,west=true]
conquest:wood_fence_3[east=false,north=false,south=true,variant=echo,west=false]
conquest:wood_fence_3[east=false,north=false,south=true,variant=fox,west=true]
conquest:wood_fence_3[east=false,north=false,south=true,variant=fox,west=false]
conquest:wood_fence_3[east=false,north=false,south=true,variant=golf,west=true]
conquest:wood_fence_3[east=false,north=false,south=true,variant=golf,west=false]
conquest:wood_fence_3[east=false,north=false,south=true,variant=hotel,west=true]
conquest:wood_fence_3[east=false,north=false,south=true,variant=hotel,west=false]
conquest:wood_fence_3[east=false,north=false,south=true,variant=india,west=true]
conquest:wood_fence_3[east=false,north=false,south=true,variant=india,west=false]
conquest:wood_fence_3[east=false,north=false,south=true,variant=juliet,west=true]
conquest:wood_fence_3[east=false,north=false,south=true,variant=juliet,west=false]
conquest:wood_fence_3[east=false,north=false,south=true,variant=kilo,west=true]
conquest:wood_fence_3[east=false,north=false,south=true,variant=kilo,west=false]
conquest:wood_fence_3[east=false,north=false,south=true,variant=lima,west=true]
conquest:wood_fence_3[east=false,north=false,south=true,variant=lima,west=false]
conquest:wood_fence_3[east=false,north=false,south=true,variant=mike,west=true]
conquest:wood_fence_3[east=false,north=false,south=true,variant=mike,west=false]
conquest:wood_fence_3[east=false,north=false,south=true,variant=november,west=true]
conquest:wood_fence_3[east=false,north=false,south=true,variant=november,west=false]
conquest:wood_fence_3[east=false,north=false,south=true,variant=oscar,west=true]
conquest:wood_fence_3[east=false,north=false,south=true,variant=oscar,west=false]
conquest:wood_fence_3[east=false,north=false,south=true,variant=papa,west=true]
conquest:wood_fence_3[east=false,north=false,south=true,variant=papa,west=false]
conquest:wood_fence_3[east=false,north=false,south=false,variant=alpha,west=true]
conquest:wood_fence_3[east=false,north=false,south=false,variant=alpha,west=false]
conquest:wood_fence_3[east=false,north=false,south=false,variant=bravo,west=true]
conquest:wood_fence_3[east=false,north=false,south=false,variant=bravo,west=false]
conquest:wood_fence_3[east=false,north=false,south=false,variant=charlie,west=true]
conquest:wood_fence_3[east=false,north=false,south=false,variant=charlie,west=false]
conquest:wood_fence_3[east=false,north=false,south=false,variant=delta,west=true]
conquest:wood_fence_3[east=false,north=false,south=false,variant=delta,west=false]
conquest:wood_fence_3[east=false,north=false,south=false,variant=echo,west=true]
conquest:wood_fence_3[east=false,north=false,south=false,variant=echo,west=false]
conquest:wood_fence_3[east=false,north=false,south=false,variant=fox,west=true]
conquest:wood_fence_3[east=false,north=false,south=false,variant=fox,west=false]
conquest:wood_fence_3[east=false,north=false,south=false,variant=golf,west=true]
conquest:wood_fence_3[east=false,north=false,south=false,variant=golf,west=false]
conquest:wood_fence_3[east=false,north=false,south=false,variant=hotel,west=true]
conquest:wood_fence_3[east=false,north=false,south=false,variant=hotel,west=false]
conquest:wood_fence_3[east=false,north=false,south=false,variant=india,west=true]
conquest:wood_fence_3[east=false,north=false,south=false,variant=india,west=false]
conquest:wood_fence_3[east=false,north=false,south=false,variant=juliet,west=true]
conquest:wood_fence_3[east=false,north=false,south=false,variant=juliet,west=false]
conquest:wood_fence_3[east=false,north=false,south=false,variant=kilo,west=true]
conquest:wood_fence_3[east=false,north=false,south=false,variant=kilo,west=false]
conquest:wood_fence_3[east=false,north=false,south=false,variant=lima,west=true]
conquest:wood_fence_3[east=false,north=false,south=false,variant=lima,west=false]
conquest:wood_fence_3[east=false,north=false,south=false,variant=mike,west=true]
conquest:wood_fence_3[east=false,north=false,south=false,variant=mike,west=false]
conquest:wood_fence_3[east=false,north=false,south=false,variant=november,west=true]
conquest:wood_fence_3[east=false,north=false,south=false,variant=november,west=false]
conquest:wood_fence_3[east=false,north=false,south=false,variant=oscar,west=true]
conquest:wood_fence_3[east=false,north=false,south=false,variant=oscar,west=false]
conquest:wood_fence_3[east=false,north=false,south=false,variant=papa,west=true]
conquest:wood_fence_3[east=false,north=false,south=false,variant=papa,west=false]
conquest:wood_fence_4[east=true,north=true,south=true,variant=alpha,west=true]
conquest:wood_fence_4[east=true,north=true,south=true,variant=alpha,west=false]
conquest:wood_fence_4[east=true,north=true,south=true,variant=bravo,west=true]
conquest:wood_fence_4[east=true,north=true,south=true,variant=bravo,west=false]
conquest:wood_fence_4[east=true,north=true,south=true,variant=charlie,west=true]
conquest:wood_fence_4[east=true,north=true,south=true,variant=charlie,west=false]
conquest:wood_fence_4[east=true,north=true,south=true,variant=delta,west=true]
conquest:wood_fence_4[east=true,north=true,south=true,variant=delta,west=false]
conquest:wood_fence_4[east=true,north=true,south=true,variant=echo,west=true]
conquest:wood_fence_4[east=true,north=true,south=true,variant=echo,west=false]
conquest:wood_fence_4[east=true,north=true,south=true,variant=fox,west=true]
conquest:wood_fence_4[east=true,north=true,south=true,variant=fox,west=false]
conquest:wood_fence_4[east=true,north=true,south=true,variant=golf,west=true]
conquest:wood_fence_4[east=true,north=true,south=true,variant=golf,west=false]
conquest:wood_fence_4[east=true,north=true,south=true,variant=hotel,west=true]
conquest:wood_fence_4[east=true,north=true,south=true,variant=hotel,west=false]
conquest:wood_fence_4[east=true,north=true,south=true,variant=india,west=true]
conquest:wood_fence_4[east=true,north=true,south=true,variant=india,west=false]
conquest:wood_fence_4[east=true,north=true,south=true,variant=juliet,west=true]
conquest:wood_fence_4[east=true,north=true,south=true,variant=juliet,west=false]
conquest:wood_fence_4[east=true,north=true,south=true,variant=kilo,west=true]
conquest:wood_fence_4[east=true,north=true,south=true,variant=kilo,west=false]
conquest:wood_fence_4[east=true,north=true,south=true,variant=lima,west=true]
conquest:wood_fence_4[east=true,north=true,south=true,variant=lima,west=false]
conquest:wood_fence_4[east=true,north=true,south=true,variant=mike,west=true]
conquest:wood_fence_4[east=true,north=true,south=true,variant=mike,west=false]
conquest:wood_fence_4[east=true,north=true,south=true,variant=november,west=true]
conquest:wood_fence_4[east=true,north=true,south=true,variant=november,west=false]
conquest:wood_fence_4[east=true,north=true,south=true,variant=oscar,west=true]
conquest:wood_fence_4[east=true,north=true,south=true,variant=oscar,west=false]
conquest:wood_fence_4[east=true,north=true,south=true,variant=papa,west=true]
conquest:wood_fence_4[east=true,north=true,south=true,variant=papa,west=false]
conquest:wood_fence_4[east=true,north=true,south=false,variant=alpha,west=true]
conquest:wood_fence_4[east=true,north=true,south=false,variant=alpha,west=false]
conquest:wood_fence_4[east=true,north=true,south=false,variant=bravo,west=true]
conquest:wood_fence_4[east=true,north=true,south=false,variant=bravo,west=false]
conquest:wood_fence_4[east=true,north=true,south=false,variant=charlie,west=true]
conquest:wood_fence_4[east=true,north=true,south=false,variant=charlie,west=false]
conquest:wood_fence_4[east=true,north=true,south=false,variant=delta,west=true]
conquest:wood_fence_4[east=true,north=true,south=false,variant=delta,west=false]
conquest:wood_fence_4[east=true,north=true,south=false,variant=echo,west=true]
conquest:wood_fence_4[east=true,north=true,south=false,variant=echo,west=false]
conquest:wood_fence_4[east=true,north=true,south=false,variant=fox,west=true]
conquest:wood_fence_4[east=true,north=true,south=false,variant=fox,west=false]
conquest:wood_fence_4[east=true,north=true,south=false,variant=golf,west=true]
conquest:wood_fence_4[east=true,north=true,south=false,variant=golf,west=false]
conquest:wood_fence_4[east=true,north=true,south=false,variant=hotel,west=true]
conquest:wood_fence_4[east=true,north=true,south=false,variant=hotel,west=false]
conquest:wood_fence_4[east=true,north=true,south=false,variant=india,west=true]
conquest:wood_fence_4[east=true,north=true,south=false,variant=india,west=false]
conquest:wood_fence_4[east=true,north=true,south=false,variant=juliet,west=true]
conquest:wood_fence_4[east=true,north=true,south=false,variant=juliet,west=false]
conquest:wood_fence_4[east=true,north=true,south=false,variant=kilo,west=true]
conquest:wood_fence_4[east=true,north=true,south=false,variant=kilo,west=false]
conquest:wood_fence_4[east=true,north=true,south=false,variant=lima,west=true]
conquest:wood_fence_4[east=true,north=true,south=false,variant=lima,west=false]
conquest:wood_fence_4[east=true,north=true,south=false,variant=mike,west=true]
conquest:wood_fence_4[east=true,north=true,south=false,variant=mike,west=false]
conquest:wood_fence_4[east=true,north=true,south=false,variant=november,west=true]
conquest:wood_fence_4[east=true,north=true,south=false,variant=november,west=false]
conquest:wood_fence_4[east=true,north=true,south=false,variant=oscar,west=true]
conquest:wood_fence_4[east=true,north=true,south=false,variant=oscar,west=false]
conquest:wood_fence_4[east=true,north=true,south=false,variant=papa,west=true]
conquest:wood_fence_4[east=true,north=true,south=false,variant=papa,west=false]
conquest:wood_fence_4[east=true,north=false,south=true,variant=alpha,west=true]
conquest:wood_fence_4[east=true,north=false,south=true,variant=alpha,west=false]
conquest:wood_fence_4[east=true,north=false,south=true,variant=bravo,west=true]
conquest:wood_fence_4[east=true,north=false,south=true,variant=bravo,west=false]
conquest:wood_fence_4[east=true,north=false,south=true,variant=charlie,west=true]
conquest:wood_fence_4[east=true,north=false,south=true,variant=charlie,west=false]
conquest:wood_fence_4[east=true,north=false,south=true,variant=delta,west=true]
conquest:wood_fence_4[east=true,north=false,south=true,variant=delta,west=false]
conquest:wood_fence_4[east=true,north=false,south=true,variant=echo,west=true]
conquest:wood_fence_4[east=true,north=false,south=true,variant=echo,west=false]
conquest:wood_fence_4[east=true,north=false,south=true,variant=fox,west=true]
conquest:wood_fence_4[east=true,north=false,south=true,variant=fox,west=false]
conquest:wood_fence_4[east=true,north=false,south=true,variant=golf,west=true]
conquest:wood_fence_4[east=true,north=false,south=true,variant=golf,west=false]
conquest:wood_fence_4[east=true,north=false,south=true,variant=hotel,west=true]
conquest:wood_fence_4[east=true,north=false,south=true,variant=hotel,west=false]
conquest:wood_fence_4[east=true,north=false,south=true,variant=india,west=true]
conquest:wood_fence_4[east=true,north=false,south=true,variant=india,west=false]
conquest:wood_fence_4[east=true,north=false,south=true,variant=juliet,west=true]
conquest:wood_fence_4[east=true,north=false,south=true,variant=juliet,west=false]
conquest:wood_fence_4[east=true,north=false,south=true,variant=kilo,west=true]
conquest:wood_fence_4[east=true,north=false,south=true,variant=kilo,west=false]
conquest:wood_fence_4[east=true,north=false,south=true,variant=lima,west=true]
conquest:wood_fence_4[east=true,north=false,south=true,variant=lima,west=false]
conquest:wood_fence_4[east=true,north=false,south=true,variant=mike,west=true]
conquest:wood_fence_4[east=true,north=false,south=true,variant=mike,west=false]
conquest:wood_fence_4[east=true,north=false,south=true,variant=november,west=true]
conquest:wood_fence_4[east=true,north=false,south=true,variant=november,west=false]
conquest:wood_fence_4[east=true,north=false,south=true,variant=oscar,west=true]
conquest:wood_fence_4[east=true,north=false,south=true,variant=oscar,west=false]
conquest:wood_fence_4[east=true,north=false,south=true,variant=papa,west=true]
conquest:wood_fence_4[east=true,north=false,south=true,variant=papa,west=false]
conquest:wood_fence_4[east=true,north=false,south=false,variant=alpha,west=true]
conquest:wood_fence_4[east=true,north=false,south=false,variant=alpha,west=false]
conquest:wood_fence_4[east=true,north=false,south=false,variant=bravo,west=true]
conquest:wood_fence_4[east=true,north=false,south=false,variant=bravo,west=false]
conquest:wood_fence_4[east=true,north=false,south=false,variant=charlie,west=true]
conquest:wood_fence_4[east=true,north=false,south=false,variant=charlie,west=false]
conquest:wood_fence_4[east=true,north=false,south=false,variant=delta,west=true]
conquest:wood_fence_4[east=true,north=false,south=false,variant=delta,west=false]
conquest:wood_fence_4[east=true,north=false,south=false,variant=echo,west=true]
conquest:wood_fence_4[east=true,north=false,south=false,variant=echo,west=false]
conquest:wood_fence_4[east=true,north=false,south=false,variant=fox,west=true]
conquest:wood_fence_4[east=true,north=false,south=false,variant=fox,west=false]
conquest:wood_fence_4[east=true,north=false,south=false,variant=golf,west=true]
conquest:wood_fence_4[east=true,north=false,south=false,variant=golf,west=false]
conquest:wood_fence_4[east=true,north=false,south=false,variant=hotel,west=true]
conquest:wood_fence_4[east=true,north=false,south=false,variant=hotel,west=false]
conquest:wood_fence_4[east=true,north=false,south=false,variant=india,west=true]
conquest:wood_fence_4[east=true,north=false,south=false,variant=india,west=false]
conquest:wood_fence_4[east=true,north=false,south=false,variant=juliet,west=true]
conquest:wood_fence_4[east=true,north=false,south=false,variant=juliet,west=false]
conquest:wood_fence_4[east=true,north=false,south=false,variant=kilo,west=true]
conquest:wood_fence_4[east=true,north=false,south=false,variant=kilo,west=false]
conquest:wood_fence_4[east=true,north=false,south=false,variant=lima,west=true]
conquest:wood_fence_4[east=true,north=false,south=false,variant=lima,west=false]
conquest:wood_fence_4[east=true,north=false,south=false,variant=mike,west=true]
conquest:wood_fence_4[east=true,north=false,south=false,variant=mike,west=false]
conquest:wood_fence_4[east=true,north=false,south=false,variant=november,west=true]
conquest:wood_fence_4[east=true,north=false,south=false,variant=november,west=false]
conquest:wood_fence_4[east=true,north=false,south=false,variant=oscar,west=true]
conquest:wood_fence_4[east=true,north=false,south=false,variant=oscar,west=false]
conquest:wood_fence_4[east=true,north=false,south=false,variant=papa,west=true]
conquest:wood_fence_4[east=true,north=false,south=false,variant=papa,west=false]
conquest:wood_fence_4[east=false,north=true,south=true,variant=alpha,west=true]
conquest:wood_fence_4[east=false,north=true,south=true,variant=alpha,west=false]
conquest:wood_fence_4[east=false,north=true,south=true,variant=bravo,west=true]
conquest:wood_fence_4[east=false,north=true,south=true,variant=bravo,west=false]
conquest:wood_fence_4[east=false,north=true,south=true,variant=charlie,west=true]
conquest:wood_fence_4[east=false,north=true,south=true,variant=charlie,west=false]
conquest:wood_fence_4[east=false,north=true,south=true,variant=delta,west=true]
conquest:wood_fence_4[east=false,north=true,south=true,variant=delta,west=false]
conquest:wood_fence_4[east=false,north=true,south=true,variant=echo,west=true]
conquest:wood_fence_4[east=false,north=true,south=true,variant=echo,west=false]
conquest:wood_fence_4[east=false,north=true,south=true,variant=fox,west=true]
conquest:wood_fence_4[east=false,north=true,south=true,variant=fox,west=false]
conquest:wood_fence_4[east=false,north=true,south=true,variant=golf,west=true]
conquest:wood_fence_4[east=false,north=true,south=true,variant=golf,west=false]
conquest:wood_fence_4[east=false,north=true,south=true,variant=hotel,west=true]
conquest:wood_fence_4[east=false,north=true,south=true,variant=hotel,west=false]
conquest:wood_fence_4[east=false,north=true,south=true,variant=india,west=true]
conquest:wood_fence_4[east=false,north=true,south=true,variant=india,west=false]
conquest:wood_fence_4[east=false,north=true,south=true,variant=juliet,west=true]
conquest:wood_fence_4[east=false,north=true,south=true,variant=juliet,west=false]
conquest:wood_fence_4[east=false,north=true,south=true,variant=kilo,west=true]
conquest:wood_fence_4[east=false,north=true,south=true,variant=kilo,west=false]
conquest:wood_fence_4[east=false,north=true,south=true,variant=lima,west=true]
conquest:wood_fence_4[east=false,north=true,south=true,variant=lima,west=false]
conquest:wood_fence_4[east=false,north=true,south=true,variant=mike,west=true]
conquest:wood_fence_4[east=false,north=true,south=true,variant=mike,west=false]
conquest:wood_fence_4[east=false,north=true,south=true,variant=november,west=true]
conquest:wood_fence_4[east=false,north=true,south=true,variant=november,west=false]
conquest:wood_fence_4[east=false,north=true,south=true,variant=oscar,west=true]
conquest:wood_fence_4[east=false,north=true,south=true,variant=oscar,west=false]
conquest:wood_fence_4[east=false,north=true,south=true,variant=papa,west=true]
conquest:wood_fence_4[east=false,north=true,south=true,variant=papa,west=false]
conquest:wood_fence_4[east=false,north=true,south=false,variant=alpha,west=true]
conquest:wood_fence_4[east=false,north=true,south=false,variant=alpha,west=false]
conquest:wood_fence_4[east=false,north=true,south=false,variant=bravo,west=true]
conquest:wood_fence_4[east=false,north=true,south=false,variant=bravo,west=false]
conquest:wood_fence_4[east=false,north=true,south=false,variant=charlie,west=true]
conquest:wood_fence_4[east=false,north=true,south=false,variant=charlie,west=false]
conquest:wood_fence_4[east=false,north=true,south=false,variant=delta,west=true]
conquest:wood_fence_4[east=false,north=true,south=false,variant=delta,west=false]
conquest:wood_fence_4[east=false,north=true,south=false,variant=echo,west=true]
conquest:wood_fence_4[east=false,north=true,south=false,variant=echo,west=false]
conquest:wood_fence_4[east=false,north=true,south=false,variant=fox,west=true]
conquest:wood_fence_4[east=false,north=true,south=false,variant=fox,west=false]
conquest:wood_fence_4[east=false,north=true,south=false,variant=golf,west=true]
conquest:wood_fence_4[east=false,north=true,south=false,variant=golf,west=false]
conquest:wood_fence_4[east=false,north=true,south=false,variant=hotel,west=true]
conquest:wood_fence_4[east=false,north=true,south=false,variant=hotel,west=false]
conquest:wood_fence_4[east=false,north=true,south=false,variant=india,west=true]
conquest:wood_fence_4[east=false,north=true,south=false,variant=india,west=false]
conquest:wood_fence_4[east=false,north=true,south=false,variant=juliet,west=true]
conquest:wood_fence_4[east=false,north=true,south=false,variant=juliet,west=false]
conquest:wood_fence_4[east=false,north=true,south=false,variant=kilo,west=true]
conquest:wood_fence_4[east=false,north=true,south=false,variant=kilo,west=false]
conquest:wood_fence_4[east=false,north=true,south=false,variant=lima,west=true]
conquest:wood_fence_4[east=false,north=true,south=false,variant=lima,west=false]
conquest:wood_fence_4[east=false,north=true,south=false,variant=mike,west=true]
conquest:wood_fence_4[east=false,north=true,south=false,variant=mike,west=false]
conquest:wood_fence_4[east=false,north=true,south=false,variant=november,west=true]
conquest:wood_fence_4[east=false,north=true,south=false,variant=november,west=false]
conquest:wood_fence_4[east=false,north=true,south=false,variant=oscar,west=true]
conquest:wood_fence_4[east=false,north=true,south=false,variant=oscar,west=false]
conquest:wood_fence_4[east=false,north=true,south=false,variant=papa,west=true]
conquest:wood_fence_4[east=false,north=true,south=false,variant=papa,west=false]
conquest:wood_fence_4[east=false,north=false,south=true,variant=alpha,west=true]
conquest:wood_fence_4[east=false,north=false,south=true,variant=alpha,west=false]
conquest:wood_fence_4[east=false,north=false,south=true,variant=bravo,west=true]
conquest:wood_fence_4[east=false,north=false,south=true,variant=bravo,west=false]
conquest:wood_fence_4[east=false,north=false,south=true,variant=charlie,west=true]
conquest:wood_fence_4[east=false,north=false,south=true,variant=charlie,west=false]
conquest:wood_fence_4[east=false,north=false,south=true,variant=delta,west=true]
conquest:wood_fence_4[east=false,north=false,south=true,variant=delta,west=false]
conquest:wood_fence_4[east=false,north=false,south=true,variant=echo,west=true]
conquest:wood_fence_4[east=false,north=false,south=true,variant=echo,west=false]
conquest:wood_fence_4[east=false,north=false,south=true,variant=fox,west=true]
conquest:wood_fence_4[east=false,north=false,south=true,variant=fox,west=false]
conquest:wood_fence_4[east=false,north=false,south=true,variant=golf,west=true]
conquest:wood_fence_4[east=false,north=false,south=true,variant=golf,west=false]
conquest:wood_fence_4[east=false,north=false,south=true,variant=hotel,west=true]
conquest:wood_fence_4[east=false,north=false,south=true,variant=hotel,west=false]
conquest:wood_fence_4[east=false,north=false,south=true,variant=india,west=true]
conquest:wood_fence_4[east=false,north=false,south=true,variant=india,west=false]
conquest:wood_fence_4[east=false,north=false,south=true,variant=juliet,west=true]
conquest:wood_fence_4[east=false,north=false,south=true,variant=juliet,west=false]
conquest:wood_fence_4[east=false,north=false,south=true,variant=kilo,west=true]
conquest:wood_fence_4[east=false,north=false,south=true,variant=kilo,west=false]
conquest:wood_fence_4[east=false,north=false,south=true,variant=lima,west=true]
conquest:wood_fence_4[east=false,north=false,south=true,variant=lima,west=false]
conquest:wood_fence_4[east=false,north=false,south=true,variant=mike,west=true]
conquest:wood_fence_4[east=false,north=false,south=true,variant=mike,west=false]
conquest:wood_fence_4[east=false,north=false,south=true,variant=november,west=true]
conquest:wood_fence_4[east=false,north=false,south=true,variant=november,west=false]
conquest:wood_fence_4[east=false,north=false,south=true,variant=oscar,west=true]
conquest:wood_fence_4[east=false,north=false,south=true,variant=oscar,west=false]
conquest:wood_fence_4[east=false,north=false,south=true,variant=papa,west=true]
conquest:wood_fence_4[east=false,north=false,south=true,variant=papa,west=false]
conquest:wood_fence_4[east=false,north=false,south=false,variant=alpha,west=true]
conquest:wood_fence_4[east=false,north=false,south=false,variant=alpha,west=false]
conquest:wood_fence_4[east=false,north=false,south=false,variant=bravo,west=true]
conquest:wood_fence_4[east=false,north=false,south=false,variant=bravo,west=false]
conquest:wood_fence_4[east=false,north=false,south=false,variant=charlie,west=true]
conquest:wood_fence_4[east=false,north=false,south=false,variant=charlie,west=false]
conquest:wood_fence_4[east=false,north=false,south=false,variant=delta,west=true]
conquest:wood_fence_4[east=false,north=false,south=false,variant=delta,west=false]
conquest:wood_fence_4[east=false,north=false,south=false,variant=echo,west=true]
conquest:wood_fence_4[east=false,north=false,south=false,variant=echo,west=false]
conquest:wood_fence_4[east=false,north=false,south=false,variant=fox,west=true]
conquest:wood_fence_4[east=false,north=false,south=false,variant=fox,west=false]
conquest:wood_fence_4[east=false,north=false,south=false,variant=golf,west=true]
conquest:wood_fence_4[east=false,north=false,south=false,variant=golf,west=false]
conquest:wood_fence_4[east=false,north=false,south=false,variant=hotel,west=true]
conquest:wood_fence_4[east=false,north=false,south=false,variant=hotel,west=false]
conquest:wood_fence_4[east=false,north=false,south=false,variant=india,west=true]
conquest:wood_fence_4[east=false,north=false,south=false,variant=india,west=false]
conquest:wood_fence_4[east=false,north=false,south=false,variant=juliet,west=true]
conquest:wood_fence_4[east=false,north=false,south=false,variant=juliet,west=false]
conquest:wood_fence_4[east=false,north=false,south=false,variant=kilo,west=true]
conquest:wood_fence_4[east=false,north=false,south=false,variant=kilo,west=false]
conquest:wood_fence_4[east=false,north=false,south=false,variant=lima,west=true]
conquest:wood_fence_4[east=false,north=false,south=false,variant=lima,west=false]
conquest:wood_fence_4[east=false,north=false,south=false,variant=mike,west=true]
conquest:wood_fence_4[east=false,north=false,south=false,variant=mike,west=false]
conquest:wood_fence_4[east=false,north=false,south=false,variant=november,west=true]
conquest:wood_fence_4[east=false,north=false,south=false,variant=november,west=false]
conquest:wood_fence_4[east=false,north=false,south=false,variant=oscar,west=true]
conquest:wood_fence_4[east=false,north=false,south=false,variant=oscar,west=false]
conquest:wood_fence_4[east=false,north=false,south=false,variant=papa,west=true]
conquest:wood_fence_4[east=false,north=false,south=false,variant=papa,west=false]
conquest:wood_fence_5[east=true,north=true,south=true,variant=alpha,west=true]
conquest:wood_fence_5[east=true,north=true,south=true,variant=alpha,west=false]
conquest:wood_fence_5[east=true,north=true,south=true,variant=bravo,west=true]
conquest:wood_fence_5[east=true,north=true,south=true,variant=bravo,west=false]
conquest:wood_fence_5[east=true,north=true,south=true,variant=charlie,west=true]
conquest:wood_fence_5[east=true,north=true,south=true,variant=charlie,west=false]
conquest:wood_fence_5[east=true,north=true,south=true,variant=delta,west=true]
conquest:wood_fence_5[east=true,north=true,south=true,variant=delta,west=false]
conquest:wood_fence_5[east=true,north=true,south=true,variant=echo,west=true]
conquest:wood_fence_5[east=true,north=true,south=true,variant=echo,west=false]
conquest:wood_fence_5[east=true,north=true,south=true,variant=fox,west=true]
conquest:wood_fence_5[east=true,north=true,south=true,variant=fox,west=false]
conquest:wood_fence_5[east=true,north=true,south=true,variant=golf,west=true]
conquest:wood_fence_5[east=true,north=true,south=true,variant=golf,west=false]
conquest:wood_fence_5[east=true,north=true,south=true,variant=hotel,west=true]
conquest:wood_fence_5[east=true,north=true,south=true,variant=hotel,west=false]
conquest:wood_fence_5[east=true,north=true,south=true,variant=india,west=true]
conquest:wood_fence_5[east=true,north=true,south=true,variant=india,west=false]
conquest:wood_fence_5[east=true,north=true,south=true,variant=juliet,west=true]
conquest:wood_fence_5[east=true,north=true,south=true,variant=juliet,west=false]
conquest:wood_fence_5[east=true,north=true,south=true,variant=kilo,west=true]
conquest:wood_fence_5[east=true,north=true,south=true,variant=kilo,west=false]
conquest:wood_fence_5[east=true,north=true,south=true,variant=lima,west=true]
conquest:wood_fence_5[east=true,north=true,south=true,variant=lima,west=false]
conquest:wood_fence_5[east=true,north=true,south=true,variant=mike,west=true]
conquest:wood_fence_5[east=true,north=true,south=true,variant=mike,west=false]
conquest:wood_fence_5[east=true,north=true,south=true,variant=november,west=true]
conquest:wood_fence_5[east=true,north=true,south=true,variant=november,west=false]
conquest:wood_fence_5[east=true,north=true,south=true,variant=oscar,west=true]
conquest:wood_fence_5[east=true,north=true,south=true,variant=oscar,west=false]
conquest:wood_fence_5[east=true,north=true,south=true,variant=papa,west=true]
conquest:wood_fence_5[east=true,north=true,south=true,variant=papa,west=false]
conquest:wood_fence_5[east=true,north=true,south=false,variant=alpha,west=true]
conquest:wood_fence_5[east=true,north=true,south=false,variant=alpha,west=false]
conquest:wood_fence_5[east=true,north=true,south=false,variant=bravo,west=true]
conquest:wood_fence_5[east=true,north=true,south=false,variant=bravo,west=false]
conquest:wood_fence_5[east=true,north=true,south=false,variant=charlie,west=true]
conquest:wood_fence_5[east=true,north=true,south=false,variant=charlie,west=false]
conquest:wood_fence_5[east=true,north=true,south=false,variant=delta,west=true]
conquest:wood_fence_5[east=true,north=true,south=false,variant=delta,west=false]
conquest:wood_fence_5[east=true,north=true,south=false,variant=echo,west=true]
conquest:wood_fence_5[east=true,north=true,south=false,variant=echo,west=false]
conquest:wood_fence_5[east=true,north=true,south=false,variant=fox,west=true]
conquest:wood_fence_5[east=true,north=true,south=false,variant=fox,west=false]
conquest:wood_fence_5[east=true,north=true,south=false,variant=golf,west=true]
conquest:wood_fence_5[east=true,north=true,south=false,variant=golf,west=false]
conquest:wood_fence_5[east=true,north=true,south=false,variant=hotel,west=true]
conquest:wood_fence_5[east=true,north=true,south=false,variant=hotel,west=false]
conquest:wood_fence_5[east=true,north=true,south=false,variant=india,west=true]
conquest:wood_fence_5[east=true,north=true,south=false,variant=india,west=false]
conquest:wood_fence_5[east=true,north=true,south=false,variant=juliet,west=true]
conquest:wood_fence_5[east=true,north=true,south=false,variant=juliet,west=false]
conquest:wood_fence_5[east=true,north=true,south=false,variant=kilo,west=true]
conquest:wood_fence_5[east=true,north=true,south=false,variant=kilo,west=false]
conquest:wood_fence_5[east=true,north=true,south=false,variant=lima,west=true]
conquest:wood_fence_5[east=true,north=true,south=false,variant=lima,west=false]
conquest:wood_fence_5[east=true,north=true,south=false,variant=mike,west=true]
conquest:wood_fence_5[east=true,north=true,south=false,variant=mike,west=false]
conquest:wood_fence_5[east=true,north=true,south=false,variant=november,west=true]
conquest:wood_fence_5[east=true,north=true,south=false,variant=november,west=false]
conquest:wood_fence_5[east=true,north=true,south=false,variant=oscar,west=true]
conquest:wood_fence_5[east=true,north=true,south=false,variant=oscar,west=false]
conquest:wood_fence_5[east=true,north=true,south=false,variant=papa,west=true]
conquest:wood_fence_5[east=true,north=true,south=false,variant=papa,west=false]
conquest:wood_fence_5[east=true,north=false,south=true,variant=alpha,west=true]
conquest:wood_fence_5[east=true,north=false,south=true,variant=alpha,west=false]
conquest:wood_fence_5[east=true,north=false,south=true,variant=bravo,west=true]
conquest:wood_fence_5[east=true,north=false,south=true,variant=bravo,west=false]
conquest:wood_fence_5[east=true,north=false,south=true,variant=charlie,west=true]
conquest:wood_fence_5[east=true,north=false,south=true,variant=charlie,west=false]
conquest:wood_fence_5[east=true,north=false,south=true,variant=delta,west=true]
conquest:wood_fence_5[east=true,north=false,south=true,variant=delta,west=false]
conquest:wood_fence_5[east=true,north=false,south=true,variant=echo,west=true]
conquest:wood_fence_5[east=true,north=false,south=true,variant=echo,west=false]
conquest:wood_fence_5[east=true,north=false,south=true,variant=fox,west=true]
conquest:wood_fence_5[east=true,north=false,south=true,variant=fox,west=false]
conquest:wood_fence_5[east=true,north=false,south=true,variant=golf,west=true]
conquest:wood_fence_5[east=true,north=false,south=true,variant=golf,west=false]
conquest:wood_fence_5[east=true,north=false,south=true,variant=hotel,west=true]
conquest:wood_fence_5[east=true,north=false,south=true,variant=hotel,west=false]
conquest:wood_fence_5[east=true,north=false,south=true,variant=india,west=true]
conquest:wood_fence_5[east=true,north=false,south=true,variant=india,west=false]
conquest:wood_fence_5[east=true,north=false,south=true,variant=juliet,west=true]
conquest:wood_fence_5[east=true,north=false,south=true,variant=juliet,west=false]
conquest:wood_fence_5[east=true,north=false,south=true,variant=kilo,west=true]
conquest:wood_fence_5[east=true,north=false,south=true,variant=kilo,west=false]
conquest:wood_fence_5[east=true,north=false,south=true,variant=lima,west=true]
conquest:wood_fence_5[east=true,north=false,south=true,variant=lima,west=false]
conquest:wood_fence_5[east=true,north=false,south=true,variant=mike,west=true]
conquest:wood_fence_5[east=true,north=false,south=true,variant=mike,west=false]
conquest:wood_fence_5[east=true,north=false,south=true,variant=november,west=true]
conquest:wood_fence_5[east=true,north=false,south=true,variant=november,west=false]
conquest:wood_fence_5[east=true,north=false,south=true,variant=oscar,west=true]
conquest:wood_fence_5[east=true,north=false,south=true,variant=oscar,west=false]
conquest:wood_fence_5[east=true,north=false,south=true,variant=papa,west=true]
conquest:wood_fence_5[east=true,north=false,south=true,variant=papa,west=false]
conquest:wood_fence_5[east=true,north=false,south=false,variant=alpha,west=true]
conquest:wood_fence_5[east=true,north=false,south=false,variant=alpha,west=false]
conquest:wood_fence_5[east=true,north=false,south=false,variant=bravo,west=true]
conquest:wood_fence_5[east=true,north=false,south=false,variant=bravo,west=false]
conquest:wood_fence_5[east=true,north=false,south=false,variant=charlie,west=true]
conquest:wood_fence_5[east=true,north=false,south=false,variant=charlie,west=false]
conquest:wood_fence_5[east=true,north=false,south=false,variant=delta,west=true]
conquest:wood_fence_5[east=true,north=false,south=false,variant=delta,west=false]
conquest:wood_fence_5[east=true,north=false,south=false,variant=echo,west=true]
conquest:wood_fence_5[east=true,north=false,south=false,variant=echo,west=false]
conquest:wood_fence_5[east=true,north=false,south=false,variant=fox,west=true]
conquest:wood_fence_5[east=true,north=false,south=false,variant=fox,west=false]
conquest:wood_fence_5[east=true,north=false,south=false,variant=golf,west=true]
conquest:wood_fence_5[east=true,north=false,south=false,variant=golf,west=false]
conquest:wood_fence_5[east=true,north=false,south=false,variant=hotel,west=true]
conquest:wood_fence_5[east=true,north=false,south=false,variant=hotel,west=false]
conquest:wood_fence_5[east=true,north=false,south=false,variant=india,west=true]
conquest:wood_fence_5[east=true,north=false,south=false,variant=india,west=false]
conquest:wood_fence_5[east=true,north=false,south=false,variant=juliet,west=true]
conquest:wood_fence_5[east=true,north=false,south=false,variant=juliet,west=false]
conquest:wood_fence_5[east=true,north=false,south=false,variant=kilo,west=true]
conquest:wood_fence_5[east=true,north=false,south=false,variant=kilo,west=false]
conquest:wood_fence_5[east=true,north=false,south=false,variant=lima,west=true]
conquest:wood_fence_5[east=true,north=false,south=false,variant=lima,west=false]
conquest:wood_fence_5[east=true,north=false,south=false,variant=mike,west=true]
conquest:wood_fence_5[east=true,north=false,south=false,variant=mike,west=false]
conquest:wood_fence_5[east=true,north=false,south=false,variant=november,west=true]
conquest:wood_fence_5[east=true,north=false,south=false,variant=november,west=false]
conquest:wood_fence_5[east=true,north=false,south=false,variant=oscar,west=true]
conquest:wood_fence_5[east=true,north=false,south=false,variant=oscar,west=false]
conquest:wood_fence_5[east=true,north=false,south=false,variant=papa,west=true]
conquest:wood_fence_5[east=true,north=false,south=false,variant=papa,west=false]
conquest:wood_fence_5[east=false,north=true,south=true,variant=alpha,west=true]
conquest:wood_fence_5[east=false,north=true,south=true,variant=alpha,west=false]
conquest:wood_fence_5[east=false,north=true,south=true,variant=bravo,west=true]
conquest:wood_fence_5[east=false,north=true,south=true,variant=bravo,west=false]
conquest:wood_fence_5[east=false,north=true,south=true,variant=charlie,west=true]
conquest:wood_fence_5[east=false,north=true,south=true,variant=charlie,west=false]
conquest:wood_fence_5[east=false,north=true,south=true,variant=delta,west=true]
conquest:wood_fence_5[east=false,north=true,south=true,variant=delta,west=false]
conquest:wood_fence_5[east=false,north=true,south=true,variant=echo,west=true]
conquest:wood_fence_5[east=false,north=true,south=true,variant=echo,west=false]
conquest:wood_fence_5[east=false,north=true,south=true,variant=fox,west=true]
conquest:wood_fence_5[east=false,north=true,south=true,variant=fox,west=false]
conquest:wood_fence_5[east=false,north=true,south=true,variant=golf,west=true]
conquest:wood_fence_5[east=false,north=true,south=true,variant=golf,west=false]
conquest:wood_fence_5[east=false,north=true,south=true,variant=hotel,west=true]
conquest:wood_fence_5[east=false,north=true,south=true,variant=hotel,west=false]
conquest:wood_fence_5[east=false,north=true,south=true,variant=india,west=true]
conquest:wood_fence_5[east=false,north=true,south=true,variant=india,west=false]
conquest:wood_fence_5[east=false,north=true,south=true,variant=juliet,west=true]
conquest:wood_fence_5[east=false,north=true,south=true,variant=juliet,west=false]
conquest:wood_fence_5[east=false,north=true,south=true,variant=kilo,west=true]
conquest:wood_fence_5[east=false,north=true,south=true,variant=kilo,west=false]
conquest:wood_fence_5[east=false,north=true,south=true,variant=lima,west=true]
conquest:wood_fence_5[east=false,north=true,south=true,variant=lima,west=false]
conquest:wood_fence_5[east=false,north=true,south=true,variant=mike,west=true]
conquest:wood_fence_5[east=false,north=true,south=true,variant=mike,west=false]
conquest:wood_fence_5[east=false,north=true,south=true,variant=november,west=true]
conquest:wood_fence_5[east=false,north=true,south=true,variant=november,west=false]
conquest:wood_fence_5[east=false,north=true,south=true,variant=oscar,west=true]
conquest:wood_fence_5[east=false,north=true,south=true,variant=oscar,west=false]
conquest:wood_fence_5[east=false,north=true,south=true,variant=papa,west=true]
conquest:wood_fence_5[east=false,north=true,south=true,variant=papa,west=false]
conquest:wood_fence_5[east=false,north=true,south=false,variant=alpha,west=true]
conquest:wood_fence_5[east=false,north=true,south=false,variant=alpha,west=false]
conquest:wood_fence_5[east=false,north=true,south=false,variant=bravo,west=true]
conquest:wood_fence_5[east=false,north=true,south=false,variant=bravo,west=false]
conquest:wood_fence_5[east=false,north=true,south=false,variant=charlie,west=true]
conquest:wood_fence_5[east=false,north=true,south=false,variant=charlie,west=false]
conquest:wood_fence_5[east=false,north=true,south=false,variant=delta,west=true]
conquest:wood_fence_5[east=false,north=true,south=false,variant=delta,west=false]
conquest:wood_fence_5[east=false,north=true,south=false,variant=echo,west=true]
conquest:wood_fence_5[east=false,north=true,south=false,variant=echo,west=false]
conquest:wood_fence_5[east=false,north=true,south=false,variant=fox,west=true]
conquest:wood_fence_5[east=false,north=true,south=false,variant=fox,west=false]
conquest:wood_fence_5[east=false,north=true,south=false,variant=golf,west=true]
conquest:wood_fence_5[east=false,north=true,south=false,variant=golf,west=false]
conquest:wood_fence_5[east=false,north=true,south=false,variant=hotel,west=true]
conquest:wood_fence_5[east=false,north=true,south=false,variant=hotel,west=false]
conquest:wood_fence_5[east=false,north=true,south=false,variant=india,west=true]
conquest:wood_fence_5[east=false,north=true,south=false,variant=india,west=false]
conquest:wood_fence_5[east=false,north=true,south=false,variant=juliet,west=true]
conquest:wood_fence_5[east=false,north=true,south=false,variant=juliet,west=false]
conquest:wood_fence_5[east=false,north=true,south=false,variant=kilo,west=true]
conquest:wood_fence_5[east=false,north=true,south=false,variant=kilo,west=false]
conquest:wood_fence_5[east=false,north=true,south=false,variant=lima,west=true]
conquest:wood_fence_5[east=false,north=true,south=false,variant=lima,west=false]
conquest:wood_fence_5[east=false,north=true,south=false,variant=mike,west=true]
conquest:wood_fence_5[east=false,north=true,south=false,variant=mike,west=false]
conquest:wood_fence_5[east=false,north=true,south=false,variant=november,west=true]
conquest:wood_fence_5[east=false,north=true,south=false,variant=november,west=false]
conquest:wood_fence_5[east=false,north=true,south=false,variant=oscar,west=true]
conquest:wood_fence_5[east=false,north=true,south=false,variant=oscar,west=false]
conquest:wood_fence_5[east=false,north=true,south=false,variant=papa,west=true]
conquest:wood_fence_5[east=false,north=true,south=false,variant=papa,west=false]
conquest:wood_fence_5[east=false,north=false,south=true,variant=alpha,west=true]
conquest:wood_fence_5[east=false,north=false,south=true,variant=alpha,west=false]
conquest:wood_fence_5[east=false,north=false,south=true,variant=bravo,west=true]
conquest:wood_fence_5[east=false,north=false,south=true,variant=bravo,west=false]
conquest:wood_fence_5[east=false,north=false,south=true,variant=charlie,west=true]
conquest:wood_fence_5[east=false,north=false,south=true,variant=charlie,west=false]
conquest:wood_fence_5[east=false,north=false,south=true,variant=delta,west=true]
conquest:wood_fence_5[east=false,north=false,south=true,variant=delta,west=false]
conquest:wood_fence_5[east=false,north=false,south=true,variant=echo,west=true]
conquest:wood_fence_5[east=false,north=false,south=true,variant=echo,west=false]
conquest:wood_fence_5[east=false,north=false,south=true,variant=fox,west=true]
conquest:wood_fence_5[east=false,north=false,south=true,variant=fox,west=false]
conquest:wood_fence_5[east=false,north=false,south=true,variant=golf,west=true]
conquest:wood_fence_5[east=false,north=false,south=true,variant=golf,west=false]
conquest:wood_fence_5[east=false,north=false,south=true,variant=hotel,west=true]
conquest:wood_fence_5[east=false,north=false,south=true,variant=hotel,west=false]
conquest:wood_fence_5[east=false,north=false,south=true,variant=india,west=true]
conquest:wood_fence_5[east=false,north=false,south=true,variant=india,west=false]
conquest:wood_fence_5[east=false,north=false,south=true,variant=juliet,west=true]
conquest:wood_fence_5[east=false,north=false,south=true,variant=juliet,west=false]
conquest:wood_fence_5[east=false,north=false,south=true,variant=kilo,west=true]
conquest:wood_fence_5[east=false,north=false,south=true,variant=kilo,west=false]
conquest:wood_fence_5[east=false,north=false,south=true,variant=lima,west=true]
conquest:wood_fence_5[east=false,north=false,south=true,variant=lima,west=false]
conquest:wood_fence_5[east=false,north=false,south=true,variant=mike,west=true]
conquest:wood_fence_5[east=false,north=false,south=true,variant=mike,west=false]
conquest:wood_fence_5[east=false,north=false,south=true,variant=november,west=true]
conquest:wood_fence_5[east=false,north=false,south=true,variant=november,west=false]
conquest:wood_fence_5[east=false,north=false,south=true,variant=oscar,west=true]
conquest:wood_fence_5[east=false,north=false,south=true,variant=oscar,west=false]
conquest:wood_fence_5[east=false,north=false,south=true,variant=papa,west=true]
conquest:wood_fence_5[east=false,north=false,south=true,variant=papa,west=false]
conquest:wood_fence_5[east=false,north=false,south=false,variant=alpha,west=true]
conquest:wood_fence_5[east=false,north=false,south=false,variant=alpha,west=false]
conquest:wood_fence_5[east=false,north=false,south=false,variant=bravo,west=true]
conquest:wood_fence_5[east=false,north=false,south=false,variant=bravo,west=false]
conquest:wood_fence_5[east=false,north=false,south=false,variant=charlie,west=true]
conquest:wood_fence_5[east=false,north=false,south=false,variant=charlie,west=false]
conquest:wood_fence_5[east=false,north=false,south=false,variant=delta,west=true]
conquest:wood_fence_5[east=false,north=false,south=false,variant=delta,west=false]
conquest:wood_fence_5[east=false,north=false,south=false,variant=echo,west=true]
conquest:wood_fence_5[east=false,north=false,south=false,variant=echo,west=false]
conquest:wood_fence_5[east=false,north=false,south=false,variant=fox,west=true]
conquest:wood_fence_5[east=false,north=false,south=false,variant=fox,west=false]
conquest:wood_fence_5[east=false,north=false,south=false,variant=golf,west=true]
conquest:wood_fence_5[east=false,north=false,south=false,variant=golf,west=false]
conquest:wood_fence_5[east=false,north=false,south=false,variant=hotel,west=true]
conquest:wood_fence_5[east=false,north=false,south=false,variant=hotel,west=false]
conquest:wood_fence_5[east=false,north=false,south=false,variant=india,west=true]
conquest:wood_fence_5[east=false,north=false,south=false,variant=india,west=false]
conquest:wood_fence_5[east=false,north=false,south=false,variant=juliet,west=true]
conquest:wood_fence_5[east=false,north=false,south=false,variant=juliet,west=false]
conquest:wood_fence_5[east=false,north=false,south=false,variant=kilo,west=true]
conquest:wood_fence_5[east=false,north=false,south=false,variant=kilo,west=false]
conquest:wood_fence_5[east=false,north=false,south=false,variant=lima,west=true]
conquest:wood_fence_5[east=false,north=false,south=false,variant=lima,west=false]
conquest:wood_fence_5[east=false,north=false,south=false,variant=mike,west=true]
conquest:wood_fence_5[east=false,north=false,south=false,variant=mike,west=false]
conquest:wood_fence_5[east=false,north=false,south=false,variant=november,west=true]
conquest:wood_fence_5[east=false,north=false,south=false,variant=november,west=false]
conquest:wood_fence_5[east=false,north=false,south=false,variant=oscar,west=true]
conquest:wood_fence_5[east=false,north=false,south=false,variant=oscar,west=false]
conquest:wood_fence_5[east=false,north=false,south=false,variant=papa,west=true]
conquest:wood_fence_5[east=false,north=false,south=false,variant=papa,west=false]
conquest:wood_fencegate_1[facing=north,open=true,variant=alpha]
conquest:wood_fencegate_1[facing=north,open=true,variant=bravo]
conquest:wood_fencegate_1[facing=north,open=false,variant=alpha]
conquest:wood_fencegate_1[facing=north,open=false,variant=bravo]
conquest:wood_fencegate_1[facing=south,open=true,variant=alpha]
conquest:wood_fencegate_1[facing=south,open=true,variant=bravo]
conquest:wood_fencegate_1[facing=south,open=false,variant=alpha]
conquest:wood_fencegate_1[facing=south,open=false,variant=bravo]
conquest:wood_fencegate_1[facing=west,open=true,variant=alpha]
conquest:wood_fencegate_1[facing=west,open=true,variant=bravo]
conquest:wood_fencegate_1[facing=west,open=false,variant=alpha]
conquest:wood_fencegate_1[facing=west,open=false,variant=bravo]
conquest:wood_fencegate_1[facing=east,open=true,variant=alpha]
conquest:wood_fencegate_1[facing=east,open=true,variant=bravo]
conquest:wood_fencegate_1[facing=east,open=false,variant=alpha]
conquest:wood_fencegate_1[facing=east,open=false,variant=bravo]
conquest:wood_fencegate_2[facing=north,open=true,variant=alpha]
conquest:wood_fencegate_2[facing=north,open=true,variant=bravo]
conquest:wood_fencegate_2[facing=north,open=false,variant=alpha]
conquest:wood_fencegate_2[facing=north,open=false,variant=bravo]
conquest:wood_fencegate_2[facing=south,open=true,variant=alpha]
conquest:wood_fencegate_2[facing=south,open=true,variant=bravo]
conquest:wood_fencegate_2[facing=south,open=false,variant=alpha]
conquest:wood_fencegate_2[facing=south,open=false,variant=bravo]
conquest:wood_fencegate_2[facing=west,open=true,variant=alpha]
conquest:wood_fencegate_2[facing=west,open=true,variant=bravo]
conquest:wood_fencegate_2[facing=west,open=false,variant=alpha]
conquest:wood_fencegate_2[facing=west,open=false,variant=bravo]
conquest:wood_fencegate_2[facing=east,open=true,variant=alpha]
conquest:wood_fencegate_2[facing=east,open=true,variant=bravo]
conquest:wood_fencegate_2[facing=east,open=false,variant=alpha]
conquest:wood_fencegate_2[facing=east,open=false,variant=bravo]
conquest:wood_fencegate_3[facing=north,open=true,variant=alpha]
conquest:wood_fencegate_3[facing=north,open=true,variant=bravo]
conquest:wood_fencegate_3[facing=north,open=false,variant=alpha]
conquest:wood_fencegate_3[facing=north,open=false,variant=bravo]
conquest:wood_fencegate_3[facing=south,open=true,variant=alpha]
conquest:wood_fencegate_3[facing=south,open=true,variant=bravo]
conquest:wood_fencegate_3[facing=south,open=false,variant=alpha]
conquest:wood_fencegate_3[facing=south,open=false,variant=bravo]
conquest:wood_fencegate_3[facing=west,open=true,variant=alpha]
conquest:wood_fencegate_3[facing=west,open=true,variant=bravo]
conquest:wood_fencegate_3[facing=west,open=false,variant=alpha]
conquest:wood_fencegate_3[facing=west,open=false,variant=bravo]
conquest:wood_fencegate_3[facing=east,open=true,variant=alpha]
conquest:wood_fencegate_3[facing=east,open=true,variant=bravo]
conquest:wood_fencegate_3[facing=east,open=false,variant=alpha]
conquest:wood_fencegate_3[facing=east,open=false,variant=bravo]
conquest:wood_fencegate_4[facing=north,open=true,variant=alpha]
conquest:wood_fencegate_4[facing=north,open=true,variant=bravo]
conquest:wood_fencegate_4[facing=north,open=false,variant=alpha]
conquest:wood_fencegate_4[facing=north,open=false,variant=bravo]
conquest:wood_fencegate_4[facing=south,open=true,variant=alpha]
conquest:wood_fencegate_4[facing=south,open=true,variant=bravo]
conquest:wood_fencegate_4[facing=south,open=false,variant=alpha]
conquest:wood_fencegate_4[facing=south,open=false,variant=bravo]
conquest:wood_fencegate_4[facing=west,open=true,variant=alpha]
conquest:wood_fencegate_4[facing=west,open=true,variant=bravo]
conquest:wood_fencegate_4[facing=west,open=false,variant=alpha]
conquest:wood_fencegate_4[facing=west,open=false,variant=bravo]
conquest:wood_fencegate_4[facing=east,open=true,variant=alpha]
conquest:wood_fencegate_4[facing=east,open=true,variant=bravo]
conquest:wood_fencegate_4[facing=east,open=false,variant=alpha]
conquest:wood_fencegate_4[facing=east,open=false,variant=bravo]
conquest:wood_fencegate_5[facing=north,open=true,variant=alpha]
conquest:wood_fencegate_5[facing=north,open=true,variant=bravo]
conquest:wood_fencegate_5[facing=north,open=false,variant=alpha]
conquest:wood_fencegate_5[facing=north,open=false,variant=bravo]
conquest:wood_fencegate_5[facing=south,open=true,variant=alpha]
conquest:wood_fencegate_5[facing=south,open=true,variant=bravo]
conquest:wood_fencegate_5[facing=south,open=false,variant=alpha]
conquest:wood_fencegate_5[facing=south,open=false,variant=bravo]
conquest:wood_fencegate_5[facing=west,open=true,variant=alpha]
conquest:wood_fencegate_5[facing=west,open=true,variant=bravo]
conquest:wood_fencegate_5[facing=west,open=false,variant=alpha]
conquest:wood_fencegate_5[facing=west,open=false,variant=bravo]
conquest:wood_fencegate_5[facing=east,open=true,variant=alpha]
conquest:wood_fencegate_5[facing=east,open=true,variant=bravo]
conquest:wood_fencegate_5[facing=east,open=false,variant=alpha]
conquest:wood_fencegate_5[facing=east,open=false,variant=bravo]
conquest:wood_fencegate_6[facing=north,open=true,variant=alpha]
conquest:wood_fencegate_6[facing=north,open=true,variant=bravo]
conquest:wood_fencegate_6[facing=north,open=false,variant=alpha]
conquest:wood_fencegate_6[facing=north,open=false,variant=bravo]
conquest:wood_fencegate_6[facing=south,open=true,variant=alpha]
conquest:wood_fencegate_6[facing=south,open=true,variant=bravo]
conquest:wood_fencegate_6[facing=south,open=false,variant=alpha]
conquest:wood_fencegate_6[facing=south,open=false,variant=bravo]
conquest:wood_fencegate_6[facing=west,open=true,variant=alpha]
conquest:wood_fencegate_6[facing=west,open=true,variant=bravo]
conquest:wood_fencegate_6[facing=west,open=false,variant=alpha]
conquest:wood_fencegate_6[facing=west,open=false,variant=bravo]
conquest:wood_fencegate_6[facing=east,open=true,variant=alpha]
conquest:wood_fencegate_6[facing=east,open=true,variant=bravo]
conquest:wood_fencegate_6[facing=east,open=false,variant=alpha]
conquest:wood_fencegate_6[facing=east,open=false,variant=bravo]
conquest:wood_fencegate_7[facing=north,open=true,variant=alpha]
conquest:wood_fencegate_7[facing=north,open=true,variant=bravo]
conquest:wood_fencegate_7[facing=north,open=false,variant=alpha]
conquest:wood_fencegate_7[facing=north,open=false,variant=bravo]
conquest:wood_fencegate_7[facing=south,open=true,variant=alpha]
conquest:wood_fencegate_7[facing=south,open=true,variant=bravo]
conquest:wood_fencegate_7[facing=south,open=false,variant=alpha]
conquest:wood_fencegate_7[facing=south,open=false,variant=bravo]
conquest:wood_fencegate_7[facing=west,open=true,variant=alpha]
conquest:wood_fencegate_7[facing=west,open=true,variant=bravo]
conquest:wood_fencegate_7[facing=west,open=false,variant=alpha]
conquest:wood_fencegate_7[facing=west,open=false,variant=bravo]
conquest:wood_fencegate_7[facing=east,open=true,variant=alpha]
conquest:wood_fencegate_7[facing=east,open=true,variant=bravo]
conquest:wood_fencegate_7[facing=east,open=false,variant=alpha]
conquest:wood_fencegate_7[facing=east,open=false,variant=bravo]
conquest:wood_fencegate_8[facing=north,open=true,variant=alpha]
conquest:wood_fencegate_8[facing=north,open=true,variant=bravo]
conquest:wood_fencegate_8[facing=north,open=false,variant=alpha]
conquest:wood_fencegate_8[facing=north,open=false,variant=bravo]
conquest:wood_fencegate_8[facing=south,open=true,variant=alpha]
conquest:wood_fencegate_8[facing=south,open=true,variant=bravo]
conquest:wood_fencegate_8[facing=south,open=false,variant=alpha]
conquest:wood_fencegate_8[facing=south,open=false,variant=bravo]
conquest:wood_fencegate_8[facing=west,open=true,variant=alpha]
conquest:wood_fencegate_8[facing=west,open=true,variant=bravo]
conquest:wood_fencegate_8[facing=west,open=false,variant=alpha]
conquest:wood_fencegate_8[facing=west,open=false,variant=bravo]
conquest:wood_fencegate_8[facing=east,open=true,variant=alpha]
conquest:wood_fencegate_8[facing=east,open=true,variant=bravo]
conquest:wood_fencegate_8[facing=east,open=false,variant=alpha]
conquest:wood_fencegate_8[facing=east,open=false,variant=bravo]
conquest:wood_fencegate_9[facing=north,open=true,variant=alpha]
conquest:wood_fencegate_9[facing=north,open=true,variant=bravo]
conquest:wood_fencegate_9[facing=north,open=false,variant=alpha]
conquest:wood_fencegate_9[facing=north,open=false,variant=bravo]
conquest:wood_fencegate_9[facing=south,open=true,variant=alpha]
conquest:wood_fencegate_9[facing=south,open=true,variant=bravo]
conquest:wood_fencegate_9[facing=south,open=false,variant=alpha]
conquest:wood_fencegate_9[facing=south,open=false,variant=bravo]
conquest:wood_fencegate_9[facing=west,open=true,variant=alpha]
conquest:wood_fencegate_9[facing=west,open=true,variant=bravo]
conquest:wood_fencegate_9[facing=west,open=false,variant=alpha]
conquest:wood_fencegate_9[facing=west,open=false,variant=bravo]
conquest:wood_fencegate_9[facing=east,open=true,variant=alpha]
conquest:wood_fencegate_9[facing=east,open=true,variant=bravo]
conquest:wood_fencegate_9[facing=east,open=false,variant=alpha]
conquest:wood_fencegate_9[facing=east,open=false,variant=bravo]
conquest:wood_fencegate_10[facing=north,open=true,variant=alpha]
conquest:wood_fencegate_10[facing=north,open=true,variant=bravo]
conquest:wood_fencegate_10[facing=north,open=false,variant=alpha]
conquest:wood_fencegate_10[facing=north,open=false,variant=bravo]
conquest:wood_fencegate_10[facing=south,open=true,variant=alpha]
conquest:wood_fencegate_10[facing=south,open=true,variant=bravo]
conquest:wood_fencegate_10[facing=south,open=false,variant=alpha]
conquest:wood_fencegate_10[facing=south,open=false,variant=bravo]
conquest:wood_fencegate_10[facing=west,open=true,variant=alpha]
conquest:wood_fencegate_10[facing=west,open=true,variant=bravo]
conquest:wood_fencegate_10[facing=west,open=false,variant=alpha]
conquest:wood_fencegate_10[facing=west,open=false,variant=bravo]
conquest:wood_fencegate_10[facing=east,open=true,variant=alpha]
conquest:wood_fencegate_10[facing=east,open=true,variant=bravo]
conquest:wood_fencegate_10[facing=east,open=false,variant=alpha]
conquest:wood_fencegate_10[facing=east,open=false,variant=bravo]
conquest:wood_fencegate_11[facing=north,open=true,variant=alpha]
conquest:wood_fencegate_11[facing=north,open=true,variant=bravo]
conquest:wood_fencegate_11[facing=north,open=false,variant=alpha]
conquest:wood_fencegate_11[facing=north,open=false,variant=bravo]
conquest:wood_fencegate_11[facing=south,open=true,variant=alpha]
conquest:wood_fencegate_11[facing=south,open=true,variant=bravo]
conquest:wood_fencegate_11[facing=south,open=false,variant=alpha]
conquest:wood_fencegate_11[facing=south,open=false,variant=bravo]
conquest:wood_fencegate_11[facing=west,open=true,variant=alpha]
conquest:wood_fencegate_11[facing=west,open=true,variant=bravo]
conquest:wood_fencegate_11[facing=west,open=false,variant=alpha]
conquest:wood_fencegate_11[facing=west,open=false,variant=bravo]
conquest:wood_fencegate_11[facing=east,open=true,variant=alpha]
conquest:wood_fencegate_11[facing=east,open=true,variant=bravo]
conquest:wood_fencegate_11[facing=east,open=false,variant=alpha]
conquest:wood_fencegate_11[facing=east,open=false,variant=bravo]
conquest:wood_fencegate_12[facing=north,open=true,variant=alpha]
conquest:wood_fencegate_12[facing=north,open=true,variant=bravo]
conquest:wood_fencegate_12[facing=north,open=false,variant=alpha]
conquest:wood_fencegate_12[facing=north,open=false,variant=bravo]
conquest:wood_fencegate_12[facing=south,open=true,variant=alpha]
conquest:wood_fencegate_12[facing=south,open=true,variant=bravo]
conquest:wood_fencegate_12[facing=south,open=false,variant=alpha]
conquest:wood_fencegate_12[facing=south,open=false,variant=bravo]
conquest:wood_fencegate_12[facing=west,open=true,variant=alpha]
conquest:wood_fencegate_12[facing=west,open=true,variant=bravo]
conquest:wood_fencegate_12[facing=west,open=false,variant=alpha]
conquest:wood_fencegate_12[facing=west,open=false,variant=bravo]
conquest:wood_fencegate_12[facing=east,open=true,variant=alpha]
conquest:wood_fencegate_12[facing=east,open=true,variant=bravo]
conquest:wood_fencegate_12[facing=east,open=false,variant=alpha]
conquest:wood_fencegate_12[facing=east,open=false,variant=bravo]
conquest:planks_whiteweathered_door[facing=north,half=upper,hinge=left,open=true,powered=true]
conquest:planks_whiteweathered_door[facing=north,half=upper,hinge=left,open=true,powered=false]
conquest:planks_whiteweathered_door[facing=north,half=upper,hinge=left,open=false,powered=true]
conquest:planks_whiteweathered_door[facing=north,half=upper,hinge=left,open=false,powered=false]
conquest:planks_whiteweathered_door[facing=north,half=upper,hinge=right,open=true,powered=true]
conquest:planks_whiteweathered_door[facing=north,half=upper,hinge=right,open=true,powered=false]
conquest:planks_whiteweathered_door[facing=north,half=upper,hinge=right,open=false,powered=true]
conquest:planks_whiteweathered_door[facing=north,half=upper,hinge=right,open=false,powered=false]
conquest:planks_whiteweathered_door[facing=north,half=lower,hinge=left,open=true,powered=true]
conquest:planks_whiteweathered_door[facing=north,half=lower,hinge=left,open=true,powered=false]
conquest:planks_whiteweathered_door[facing=north,half=lower,hinge=left,open=false,powered=true]
conquest:planks_whiteweathered_door[facing=north,half=lower,hinge=left,open=false,powered=false]
conquest:planks_whiteweathered_door[facing=north,half=lower,hinge=right,open=true,powered=true]
conquest:planks_whiteweathered_door[facing=north,half=lower,hinge=right,open=true,powered=false]
conquest:planks_whiteweathered_door[facing=north,half=lower,hinge=right,open=false,powered=true]
conquest:planks_whiteweathered_door[facing=north,half=lower,hinge=right,open=false,powered=false]
conquest:planks_whiteweathered_door[facing=south,half=upper,hinge=left,open=true,powered=true]
conquest:planks_whiteweathered_door[facing=south,half=upper,hinge=left,open=true,powered=false]
conquest:planks_whiteweathered_door[facing=south,half=upper,hinge=left,open=false,powered=true]
conquest:planks_whiteweathered_door[facing=south,half=upper,hinge=left,open=false,powered=false]
conquest:planks_whiteweathered_door[facing=south,half=upper,hinge=right,open=true,powered=true]
conquest:planks_whiteweathered_door[facing=south,half=upper,hinge=right,open=true,powered=false]
conquest:planks_whiteweathered_door[facing=south,half=upper,hinge=right,open=false,powered=true]
conquest:planks_whiteweathered_door[facing=south,half=upper,hinge=right,open=false,powered=false]
conquest:planks_whiteweathered_door[facing=south,half=lower,hinge=left,open=true,powered=true]
conquest:planks_whiteweathered_door[facing=south,half=lower,hinge=left,open=true,powered=false]
conquest:planks_whiteweathered_door[facing=south,half=lower,hinge=left,open=false,powered=true]
conquest:planks_whiteweathered_door[facing=south,half=lower,hinge=left,open=false,powered=false]
conquest:planks_whiteweathered_door[facing=south,half=lower,hinge=right,open=true,powered=true]
conquest:planks_whiteweathered_door[facing=south,half=lower,hinge=right,open=true,powered=false]
conquest:planks_whiteweathered_door[facing=south,half=lower,hinge=right,open=false,powered=true]
conquest:planks_whiteweathered_door[facing=south,half=lower,hinge=right,open=false,powered=false]
conquest:planks_whiteweathered_door[facing=west,half=upper,hinge=left,open=true,powered=true]
conquest:planks_whiteweathered_door[facing=west,half=upper,hinge=left,open=true,powered=false]
conquest:planks_whiteweathered_door[facing=west,half=upper,hinge=left,open=false,powered=true]
conquest:planks_whiteweathered_door[facing=west,half=upper,hinge=left,open=false,powered=false]
conquest:planks_whiteweathered_door[facing=west,half=upper,hinge=right,open=true,powered=true]
conquest:planks_whiteweathered_door[facing=west,half=upper,hinge=right,open=true,powered=false]
conquest:planks_whiteweathered_door[facing=west,half=upper,hinge=right,open=false,powered=true]
conquest:planks_whiteweathered_door[facing=west,half=upper,hinge=right,open=false,powered=false]
conquest:planks_whiteweathered_door[facing=west,half=lower,hinge=left,open=true,powered=true]
conquest:planks_whiteweathered_door[facing=west,half=lower,hinge=left,open=true,powered=false]
conquest:planks_whiteweathered_door[facing=west,half=lower,hinge=left,open=false,powered=true]
conquest:planks_whiteweathered_door[facing=west,half=lower,hinge=left,open=false,powered=false]
conquest:planks_whiteweathered_door[facing=west,half=lower,hinge=right,open=true,powered=true]
conquest:planks_whiteweathered_door[facing=west,half=lower,hinge=right,open=true,powered=false]
conquest:planks_whiteweathered_door[facing=west,half=lower,hinge=right,open=false,powered=true]
conquest:planks_whiteweathered_door[facing=west,half=lower,hinge=right,open=false,powered=false]
conquest:planks_whiteweathered_door[facing=east,half=upper,hinge=left,open=true,powered=true]
conquest:planks_whiteweathered_door[facing=east,half=upper,hinge=left,open=true,powered=false]
conquest:planks_whiteweathered_door[facing=east,half=upper,hinge=left,open=false,powered=true]
conquest:planks_whiteweathered_door[facing=east,half=upper,hinge=left,open=false,powered=false]
conquest:planks_whiteweathered_door[facing=east,half=upper,hinge=right,open=true,powered=true]
conquest:planks_whiteweathered_door[facing=east,half=upper,hinge=right,open=true,powered=false]
conquest:planks_whiteweathered_door[facing=east,half=upper,hinge=right,open=false,powered=true]
conquest:planks_whiteweathered_door[facing=east,half=upper,hinge=right,open=false,powered=false]
conquest:planks_whiteweathered_door[facing=east,half=lower,hinge=left,open=true,powered=true]
conquest:planks_whiteweathered_door[facing=east,half=lower,hinge=left,open=true,powered=false]
conquest:planks_whiteweathered_door[facing=east,half=lower,hinge=left,open=false,powered=true]
conquest:planks_whiteweathered_door[facing=east,half=lower,hinge=left,open=false,powered=false]
conquest:planks_whiteweathered_door[facing=east,half=lower,hinge=right,open=true,powered=true]
conquest:planks_whiteweathered_door[facing=east,half=lower,hinge=right,open=true,powered=false]
conquest:planks_whiteweathered_door[facing=east,half=lower,hinge=right,open=false,powered=true]
conquest:planks_whiteweathered_door[facing=east,half=lower,hinge=right,open=false,powered=false]
conquest:planks_redweathered_door[facing=north,half=upper,hinge=left,open=true,powered=true]
conquest:planks_redweathered_door[facing=north,half=upper,hinge=left,open=true,powered=false]
conquest:planks_redweathered_door[facing=north,half=upper,hinge=left,open=false,powered=true]
conquest:planks_redweathered_door[facing=north,half=upper,hinge=left,open=false,powered=false]
conquest:planks_redweathered_door[facing=north,half=upper,hinge=right,open=true,powered=true]
conquest:planks_redweathered_door[facing=north,half=upper,hinge=right,open=true,powered=false]
conquest:planks_redweathered_door[facing=north,half=upper,hinge=right,open=false,powered=true]
conquest:planks_redweathered_door[facing=north,half=upper,hinge=right,open=false,powered=false]
conquest:planks_redweathered_door[facing=north,half=lower,hinge=left,open=true,powered=true]
conquest:planks_redweathered_door[facing=north,half=lower,hinge=left,open=true,powered=false]
conquest:planks_redweathered_door[facing=north,half=lower,hinge=left,open=false,powered=true]
conquest:planks_redweathered_door[facing=north,half=lower,hinge=left,open=false,powered=false]
conquest:planks_redweathered_door[facing=north,half=lower,hinge=right,open=true,powered=true]
conquest:planks_redweathered_door[facing=north,half=lower,hinge=right,open=true,powered=false]
conquest:planks_redweathered_door[facing=north,half=lower,hinge=right,open=false,powered=true]
conquest:planks_redweathered_door[facing=north,half=lower,hinge=right,open=false,powered=false]
conquest:planks_redweathered_door[facing=south,half=upper,hinge=left,open=true,powered=true]
conquest:planks_redweathered_door[facing=south,half=upper,hinge=left,open=true,powered=false]
conquest:planks_redweathered_door[facing=south,half=upper,hinge=left,open=false,powered=true]
conquest:planks_redweathered_door[facing=south,half=upper,hinge=left,open=false,powered=false]
conquest:planks_redweathered_door[facing=south,half=upper,hinge=right,open=true,powered=true]
conquest:planks_redweathered_door[facing=south,half=upper,hinge=right,open=true,powered=false]
conquest:planks_redweathered_door[facing=south,half=upper,hinge=right,open=false,powered=true]
conquest:planks_redweathered_door[facing=south,half=upper,hinge=right,open=false,powered=false]
conquest:planks_redweathered_door[facing=south,half=lower,hinge=left,open=true,powered=true]
conquest:planks_redweathered_door[facing=south,half=lower,hinge=left,open=true,powered=false]
conquest:planks_redweathered_door[facing=south,half=lower,hinge=left,open=false,powered=true]
conquest:planks_redweathered_door[facing=south,half=lower,hinge=left,open=false,powered=false]
conquest:planks_redweathered_door[facing=south,half=lower,hinge=right,open=true,powered=true]
conquest:planks_redweathered_door[facing=south,half=lower,hinge=right,open=true,powered=false]
conquest:planks_redweathered_door[facing=south,half=lower,hinge=right,open=false,powered=true]
conquest:planks_redweathered_door[facing=south,half=lower,hinge=right,open=false,powered=false]
conquest:planks_redweathered_door[facing=west,half=upper,hinge=left,open=true,powered=true]
conquest:planks_redweathered_door[facing=west,half=upper,hinge=left,open=true,powered=false]
conquest:planks_redweathered_door[facing=west,half=upper,hinge=left,open=false,powered=true]
conquest:planks_redweathered_door[facing=west,half=upper,hinge=left,open=false,powered=false]
conquest:planks_redweathered_door[facing=west,half=upper,hinge=right,open=true,powered=true]
conquest:planks_redweathered_door[facing=west,half=upper,hinge=right,open=true,powered=false]
conquest:planks_redweathered_door[facing=west,half=upper,hinge=right,open=false,powered=true]
conquest:planks_redweathered_door[facing=west,half=upper,hinge=right,open=false,powered=false]
conquest:planks_redweathered_door[facing=west,half=lower,hinge=left,open=true,powered=true]
conquest:planks_redweathered_door[facing=west,half=lower,hinge=left,open=true,powered=false]
conquest:planks_redweathered_door[facing=west,half=lower,hinge=left,open=false,powered=true]
conquest:planks_redweathered_door[facing=west,half=lower,hinge=left,open=false,powered=false]
conquest:planks_redweathered_door[facing=west,half=lower,hinge=right,open=true,powered=true]
conquest:planks_redweathered_door[facing=west,half=lower,hinge=right,open=true,powered=false]
conquest:planks_redweathered_door[facing=west,half=lower,hinge=right,open=false,powered=true]
conquest:planks_redweathered_door[facing=west,half=lower,hinge=right,open=false,powered=false]
conquest:planks_redweathered_door[facing=east,half=upper,hinge=left,open=true,powered=true]
conquest:planks_redweathered_door[facing=east,half=upper,hinge=left,open=true,powered=false]
conquest:planks_redweathered_door[facing=east,half=upper,hinge=left,open=false,powered=true]
conquest:planks_redweathered_door[facing=east,half=upper,hinge=left,open=false,powered=false]
conquest:planks_redweathered_door[facing=east,half=upper,hinge=right,open=true,powered=true]
conquest:planks_redweathered_door[facing=east,half=upper,hinge=right,open=true,powered=false]
conquest:planks_redweathered_door[facing=east,half=upper,hinge=right,open=false,powered=true]
conquest:planks_redweathered_door[facing=east,half=upper,hinge=right,open=false,powered=false]
conquest:planks_redweathered_door[facing=east,half=lower,hinge=left,open=true,powered=true]
conquest:planks_redweathered_door[facing=east,half=lower,hinge=left,open=true,powered=false]
conquest:planks_redweathered_door[facing=east,half=lower,hinge=left,open=false,powered=true]
conquest:planks_redweathered_door[facing=east,half=lower,hinge=left,open=false,powered=false]
conquest:planks_redweathered_door[facing=east,half=lower,hinge=right,open=true,powered=true]
conquest:planks_redweathered_door[facing=east,half=lower,hinge=right,open=true,powered=false]
conquest:planks_redweathered_door[facing=east,half=lower,hinge=right,open=false,powered=true]
conquest:planks_redweathered_door[facing=east,half=lower,hinge=right,open=false,powered=false]
conquest:planks_lightredweathered_door[facing=north,half=upper,hinge=left,open=true,powered=true]
conquest:planks_lightredweathered_door[facing=north,half=upper,hinge=left,open=true,powered=false]
conquest:planks_lightredweathered_door[facing=north,half=upper,hinge=left,open=false,powered=true]
conquest:planks_lightredweathered_door[facing=north,half=upper,hinge=left,open=false,powered=false]
conquest:planks_lightredweathered_door[facing=north,half=upper,hinge=right,open=true,powered=true]
conquest:planks_lightredweathered_door[facing=north,half=upper,hinge=right,open=true,powered=false]
conquest:planks_lightredweathered_door[facing=north,half=upper,hinge=right,open=false,powered=true]
conquest:planks_lightredweathered_door[facing=north,half=upper,hinge=right,open=false,powered=false]
conquest:planks_lightredweathered_door[facing=north,half=lower,hinge=left,open=true,powered=true]
conquest:planks_lightredweathered_door[facing=north,half=lower,hinge=left,open=true,powered=false]
conquest:planks_lightredweathered_door[facing=north,half=lower,hinge=left,open=false,powered=true]
conquest:planks_lightredweathered_door[facing=north,half=lower,hinge=left,open=false,powered=false]
conquest:planks_lightredweathered_door[facing=north,half=lower,hinge=right,open=true,powered=true]
conquest:planks_lightredweathered_door[facing=north,half=lower,hinge=right,open=true,powered=false]
conquest:planks_lightredweathered_door[facing=north,half=lower,hinge=right,open=false,powered=true]
conquest:planks_lightredweathered_door[facing=north,half=lower,hinge=right,open=false,powered=false]
conquest:planks_lightredweathered_door[facing=south,half=upper,hinge=left,open=true,powered=true]
conquest:planks_lightredweathered_door[facing=south,half=upper,hinge=left,open=true,powered=false]
conquest:planks_lightredweathered_door[facing=south,half=upper,hinge=left,open=false,powered=true]
conquest:planks_lightredweathered_door[facing=south,half=upper,hinge=left,open=false,powered=false]
conquest:planks_lightredweathered_door[facing=south,half=upper,hinge=right,open=true,powered=true]
conquest:planks_lightredweathered_door[facing=south,half=upper,hinge=right,open=true,powered=false]
conquest:planks_lightredweathered_door[facing=south,half=upper,hinge=right,open=false,powered=true]
conquest:planks_lightredweathered_door[facing=south,half=upper,hinge=right,open=false,powered=false]
conquest:planks_lightredweathered_door[facing=south,half=lower,hinge=left,open=true,powered=true]
conquest:planks_lightredweathered_door[facing=south,half=lower,hinge=left,open=true,powered=false]
conquest:planks_lightredweathered_door[facing=south,half=lower,hinge=left,open=false,powered=true]
conquest:planks_lightredweathered_door[facing=south,half=lower,hinge=left,open=false,powered=false]
conquest:planks_lightredweathered_door[facing=south,half=lower,hinge=right,open=true,powered=true]
conquest:planks_lightredweathered_door[facing=south,half=lower,hinge=right,open=true,powered=false]
conquest:planks_lightredweathered_door[facing=south,half=lower,hinge=right,open=false,powered=true]
conquest:planks_lightredweathered_door[facing=south,half=lower,hinge=right,open=false,powered=false]
conquest:planks_lightredweathered_door[facing=west,half=upper,hinge=left,open=true,powered=true]
conquest:planks_lightredweathered_door[facing=west,half=upper,hinge=left,open=true,powered=false]
conquest:planks_lightredweathered_door[facing=west,half=upper,hinge=left,open=false,powered=true]
conquest:planks_lightredweathered_door[facing=west,half=upper,hinge=left,open=false,powered=false]
conquest:planks_lightredweathered_door[facing=west,half=upper,hinge=right,open=true,powered=true]
conquest:planks_lightredweathered_door[facing=west,half=upper,hinge=right,open=true,powered=false]
conquest:planks_lightredweathered_door[facing=west,half=upper,hinge=right,open=false,powered=true]
conquest:planks_lightredweathered_door[facing=west,half=upper,hinge=right,open=false,powered=false]
conquest:planks_lightredweathered_door[facing=west,half=lower,hinge=left,open=true,powered=true]
conquest:planks_lightredweathered_door[facing=west,half=lower,hinge=left,open=true,powered=false]
conquest:planks_lightredweathered_door[facing=west,half=lower,hinge=left,open=false,powered=true]
conquest:planks_lightredweathered_door[facing=west,half=lower,hinge=left,open=false,powered=false]
conquest:planks_lightredweathered_door[facing=west,half=lower,hinge=right,open=true,powered=true]
conquest:planks_lightredweathered_door[facing=west,half=lower,hinge=right,open=true,powered=false]
conquest:planks_lightredweathered_door[facing=west,half=lower,hinge=right,open=false,powered=true]
conquest:planks_lightredweathered_door[facing=west,half=lower,hinge=right,open=false,powered=false]
conquest:planks_lightredweathered_door[facing=east,half=upper,hinge=left,open=true,powered=true]
conquest:planks_lightredweathered_door[facing=east,half=upper,hinge=left,open=true,powered=false]
conquest:planks_lightredweathered_door[facing=east,half=upper,hinge=left,open=false,powered=true]
conquest:planks_lightredweathered_door[facing=east,half=upper,hinge=left,open=false,powered=false]
conquest:planks_lightredweathered_door[facing=east,half=upper,hinge=right,open=true,powered=true]
conquest:planks_lightredweathered_door[facing=east,half=upper,hinge=right,open=true,powered=false]
conquest:planks_lightredweathered_door[facing=east,half=upper,hinge=right,open=false,powered=true]
conquest:planks_lightredweathered_door[facing=east,half=upper,hinge=right,open=false,powered=false]
conquest:planks_lightredweathered_door[facing=east,half=lower,hinge=left,open=true,powered=true]
conquest:planks_lightredweathered_door[facing=east,half=lower,hinge=left,open=true,powered=false]
conquest:planks_lightredweathered_door[facing=east,half=lower,hinge=left,open=false,powered=true]
conquest:planks_lightredweathered_door[facing=east,half=lower,hinge=left,open=false,powered=false]
conquest:planks_lightredweathered_door[facing=east,half=lower,hinge=right,open=true,powered=true]
conquest:planks_lightredweathered_door[facing=east,half=lower,hinge=right,open=true,powered=false]
conquest:planks_lightredweathered_door[facing=east,half=lower,hinge=right,open=false,powered=true]
conquest:planks_lightredweathered_door[facing=east,half=lower,hinge=right,open=false,powered=false]
conquest:planks_orangepainted_door[facing=north,half=upper,hinge=left,open=true,powered=true]
conquest:planks_orangepainted_door[facing=north,half=upper,hinge=left,open=true,powered=false]
conquest:planks_orangepainted_door[facing=north,half=upper,hinge=left,open=false,powered=true]
conquest:planks_orangepainted_door[facing=north,half=upper,hinge=left,open=false,powered=false]
conquest:planks_orangepainted_door[facing=north,half=upper,hinge=right,open=true,powered=true]
conquest:planks_orangepainted_door[facing=north,half=upper,hinge=right,open=true,powered=false]
conquest:planks_orangepainted_door[facing=north,half=upper,hinge=right,open=false,powered=true]
conquest:planks_orangepainted_door[facing=north,half=upper,hinge=right,open=false,powered=false]
conquest:planks_orangepainted_door[facing=north,half=lower,hinge=left,open=true,powered=true]
conquest:planks_orangepainted_door[facing=north,half=lower,hinge=left,open=true,powered=false]
conquest:planks_orangepainted_door[facing=north,half=lower,hinge=left,open=false,powered=true]
conquest:planks_orangepainted_door[facing=north,half=lower,hinge=left,open=false,powered=false]
conquest:planks_orangepainted_door[facing=north,half=lower,hinge=right,open=true,powered=true]
conquest:planks_orangepainted_door[facing=north,half=lower,hinge=right,open=true,powered=false]
conquest:planks_orangepainted_door[facing=north,half=lower,hinge=right,open=false,powered=true]
conquest:planks_orangepainted_door[facing=north,half=lower,hinge=right,open=false,powered=false]
conquest:planks_orangepainted_door[facing=south,half=upper,hinge=left,open=true,powered=true]
conquest:planks_orangepainted_door[facing=south,half=upper,hinge=left,open=true,powered=false]
conquest:planks_orangepainted_door[facing=south,half=upper,hinge=left,open=false,powered=true]
conquest:planks_orangepainted_door[facing=south,half=upper,hinge=left,open=false,powered=false]
conquest:planks_orangepainted_door[facing=south,half=upper,hinge=right,open=true,powered=true]
conquest:planks_orangepainted_door[facing=south,half=upper,hinge=right,open=true,powered=false]
conquest:planks_orangepainted_door[facing=south,half=upper,hinge=right,open=false,powered=true]
conquest:planks_orangepainted_door[facing=south,half=upper,hinge=right,open=false,powered=false]
conquest:planks_orangepainted_door[facing=south,half=lower,hinge=left,open=true,powered=true]
conquest:planks_orangepainted_door[facing=south,half=lower,hinge=left,open=true,powered=false]
conquest:planks_orangepainted_door[facing=south,half=lower,hinge=left,open=false,powered=true]
conquest:planks_orangepainted_door[facing=south,half=lower,hinge=left,open=false,powered=false]
conquest:planks_orangepainted_door[facing=south,half=lower,hinge=right,open=true,powered=true]
conquest:planks_orangepainted_door[facing=south,half=lower,hinge=right,open=true,powered=false]
conquest:planks_orangepainted_door[facing=south,half=lower,hinge=right,open=false,powered=true]
conquest:planks_orangepainted_door[facing=south,half=lower,hinge=right,open=false,powered=false]
conquest:planks_orangepainted_door[facing=west,half=upper,hinge=left,open=true,powered=true]
conquest:planks_orangepainted_door[facing=west,half=upper,hinge=left,open=true,powered=false]
conquest:planks_orangepainted_door[facing=west,half=upper,hinge=left,open=false,powered=true]
conquest:planks_orangepainted_door[facing=west,half=upper,hinge=left,open=false,powered=false]
conquest:planks_orangepainted_door[facing=west,half=upper,hinge=right,open=true,powered=true]
conquest:planks_orangepainted_door[facing=west,half=upper,hinge=right,open=true,powered=false]
conquest:planks_orangepainted_door[facing=west,half=upper,hinge=right,open=false,powered=true]
conquest:planks_orangepainted_door[facing=west,half=upper,hinge=right,open=false,powered=false]
conquest:planks_orangepainted_door[facing=west,half=lower,hinge=left,open=true,powered=true]
conquest:planks_orangepainted_door[facing=west,half=lower,hinge=left,open=true,powered=false]
conquest:planks_orangepainted_door[facing=west,half=lower,hinge=left,open=false,powered=true]
conquest:planks_orangepainted_door[facing=west,half=lower,hinge=left,open=false,powered=false]
conquest:planks_orangepainted_door[facing=west,half=lower,hinge=right,open=true,powered=true]
conquest:planks_orangepainted_door[facing=west,half=lower,hinge=right,open=true,powered=false]
conquest:planks_orangepainted_door[facing=west,half=lower,hinge=right,open=false,powered=true]
conquest:planks_orangepainted_door[facing=west,half=lower,hinge=right,open=false,powered=false]
conquest:planks_orangepainted_door[facing=east,half=upper,hinge=left,open=true,powered=true]
conquest:planks_orangepainted_door[facing=east,half=upper,hinge=left,open=true,powered=false]
conquest:planks_orangepainted_door[facing=east,half=upper,hinge=left,open=false,powered=true]
conquest:planks_orangepainted_door[facing=east,half=upper,hinge=left,open=false,powered=false]
conquest:planks_orangepainted_door[facing=east,half=upper,hinge=right,open=true,powered=true]
conquest:planks_orangepainted_door[facing=east,half=upper,hinge=right,open=true,powered=false]
conquest:planks_orangepainted_door[facing=east,half=upper,hinge=right,open=false,powered=true]
conquest:planks_orangepainted_door[facing=east,half=upper,hinge=right,open=false,powered=false]
conquest:planks_orangepainted_door[facing=east,half=lower,hinge=left,open=true,powered=true]
conquest:planks_orangepainted_door[facing=east,half=lower,hinge=left,open=true,powered=false]
conquest:planks_orangepainted_door[facing=east,half=lower,hinge=left,open=false,powered=true]
conquest:planks_orangepainted_door[facing=east,half=lower,hinge=left,open=false,powered=false]
conquest:planks_orangepainted_door[facing=east,half=lower,hinge=right,open=true,powered=true]
conquest:planks_orangepainted_door[facing=east,half=lower,hinge=right,open=true,powered=false]
conquest:planks_orangepainted_door[facing=east,half=lower,hinge=right,open=false,powered=true]
conquest:planks_orangepainted_door[facing=east,half=lower,hinge=right,open=false,powered=false]
conquest:planks_yellowweathered_door[facing=north,half=upper,hinge=left,open=true,powered=true]
conquest:planks_yellowweathered_door[facing=north,half=upper,hinge=left,open=true,powered=false]
conquest:planks_yellowweathered_door[facing=north,half=upper,hinge=left,open=false,powered=true]
conquest:planks_yellowweathered_door[facing=north,half=upper,hinge=left,open=false,powered=false]
conquest:planks_yellowweathered_door[facing=north,half=upper,hinge=right,open=true,powered=true]
conquest:planks_yellowweathered_door[facing=north,half=upper,hinge=right,open=true,powered=false]
conquest:planks_yellowweathered_door[facing=north,half=upper,hinge=right,open=false,powered=true]
conquest:planks_yellowweathered_door[facing=north,half=upper,hinge=right,open=false,powered=false]
conquest:planks_yellowweathered_door[facing=north,half=lower,hinge=left,open=true,powered=true]
conquest:planks_yellowweathered_door[facing=north,half=lower,hinge=left,open=true,powered=false]
conquest:planks_yellowweathered_door[facing=north,half=lower,hinge=left,open=false,powered=true]
conquest:planks_yellowweathered_door[facing=north,half=lower,hinge=left,open=false,powered=false]
conquest:planks_yellowweathered_door[facing=north,half=lower,hinge=right,open=true,powered=true]
conquest:planks_yellowweathered_door[facing=north,half=lower,hinge=right,open=true,powered=false]
conquest:planks_yellowweathered_door[facing=north,half=lower,hinge=right,open=false,powered=true]
conquest:planks_yellowweathered_door[facing=north,half=lower,hinge=right,open=false,powered=false]
conquest:planks_yellowweathered_door[facing=south,half=upper,hinge=left,open=true,powered=true]
conquest:planks_yellowweathered_door[facing=south,half=upper,hinge=left,open=true,powered=false]
conquest:planks_yellowweathered_door[facing=south,half=upper,hinge=left,open=false,powered=true]
conquest:planks_yellowweathered_door[facing=south,half=upper,hinge=left,open=false,powered=false]
conquest:planks_yellowweathered_door[facing=south,half=upper,hinge=right,open=true,powered=true]
conquest:planks_yellowweathered_door[facing=south,half=upper,hinge=right,open=true,powered=false]
conquest:planks_yellowweathered_door[facing=south,half=upper,hinge=right,open=false,powered=true]
conquest:planks_yellowweathered_door[facing=south,half=upper,hinge=right,open=false,powered=false]
conquest:planks_yellowweathered_door[facing=south,half=lower,hinge=left,open=true,powered=true]
conquest:planks_yellowweathered_door[facing=south,half=lower,hinge=left,open=true,powered=false]
conquest:planks_yellowweathered_door[facing=south,half=lower,hinge=left,open=false,powered=true]
conquest:planks_yellowweathered_door[facing=south,half=lower,hinge=left,open=false,powered=false]
conquest:planks_yellowweathered_door[facing=south,half=lower,hinge=right,open=true,powered=true]
conquest:planks_yellowweathered_door[facing=south,half=lower,hinge=right,open=true,powered=false]
conquest:planks_yellowweathered_door[facing=south,half=lower,hinge=right,open=false,powered=true]
conquest:planks_yellowweathered_door[facing=south,half=lower,hinge=right,open=false,powered=false]
conquest:planks_yellowweathered_door[facing=west,half=upper,hinge=left,open=true,powered=true]
conquest:planks_yellowweathered_door[facing=west,half=upper,hinge=left,open=true,powered=false]
conquest:planks_yellowweathered_door[facing=west,half=upper,hinge=left,open=false,powered=true]
conquest:planks_yellowweathered_door[facing=west,half=upper,hinge=left,open=false,powered=false]
conquest:planks_yellowweathered_door[facing=west,half=upper,hinge=right,open=true,powered=true]
conquest:planks_yellowweathered_door[facing=west,half=upper,hinge=right,open=true,powered=false]
conquest:planks_yellowweathered_door[facing=west,half=upper,hinge=right,open=false,powered=true]
conquest:planks_yellowweathered_door[facing=west,half=upper,hinge=right,open=false,powered=false]
conquest:planks_yellowweathered_door[facing=west,half=lower,hinge=left,open=true,powered=true]
conquest:planks_yellowweathered_door[facing=west,half=lower,hinge=left,open=true,powered=false]
conquest:planks_yellowweathered_door[facing=west,half=lower,hinge=left,open=false,powered=true]
conquest:planks_yellowweathered_door[facing=west,half=lower,hinge=left,open=false,powered=false]
conquest:planks_yellowweathered_door[facing=west,half=lower,hinge=right,open=true,powered=true]
conquest:planks_yellowweathered_door[facing=west,half=lower,hinge=right,open=true,powered=false]
conquest:planks_yellowweathered_door[facing=west,half=lower,hinge=right,open=false,powered=true]
conquest:planks_yellowweathered_door[facing=west,half=lower,hinge=right,open=false,powered=false]
conquest:planks_yellowweathered_door[facing=east,half=upper,hinge=left,open=true,powered=true]
conquest:planks_yellowweathered_door[facing=east,half=upper,hinge=left,open=true,powered=false]
conquest:planks_yellowweathered_door[facing=east,half=upper,hinge=left,open=false,powered=true]
conquest:planks_yellowweathered_door[facing=east,half=upper,hinge=left,open=false,powered=false]
conquest:planks_yellowweathered_door[facing=east,half=upper,hinge=right,open=true,powered=true]
conquest:planks_yellowweathered_door[facing=east,half=upper,hinge=right,open=true,powered=false]
conquest:planks_yellowweathered_door[facing=east,half=upper,hinge=right,open=false,powered=true]
conquest:planks_yellowweathered_door[facing=east,half=upper,hinge=right,open=false,powered=false]
conquest:planks_yellowweathered_door[facing=east,half=lower,hinge=left,open=true,powered=true]
conquest:planks_yellowweathered_door[facing=east,half=lower,hinge=left,open=true,powered=false]
conquest:planks_yellowweathered_door[facing=east,half=lower,hinge=left,open=false,powered=true]
conquest:planks_yellowweathered_door[facing=east,half=lower,hinge=left,open=false,powered=false]
conquest:planks_yellowweathered_door[facing=east,half=lower,hinge=right,open=true,powered=true]
conquest:planks_yellowweathered_door[facing=east,half=lower,hinge=right,open=true,powered=false]
conquest:planks_yellowweathered_door[facing=east,half=lower,hinge=right,open=false,powered=true]
conquest:planks_yellowweathered_door[facing=east,half=lower,hinge=right,open=false,powered=false]
conquest:planks_greenweathered_door[facing=north,half=upper,hinge=left,open=true,powered=true]
conquest:planks_greenweathered_door[facing=north,half=upper,hinge=left,open=true,powered=false]
conquest:planks_greenweathered_door[facing=north,half=upper,hinge=left,open=false,powered=true]
conquest:planks_greenweathered_door[facing=north,half=upper,hinge=left,open=false,powered=false]
conquest:planks_greenweathered_door[facing=north,half=upper,hinge=right,open=true,powered=true]
conquest:planks_greenweathered_door[facing=north,half=upper,hinge=right,open=true,powered=false]
conquest:planks_greenweathered_door[facing=north,half=upper,hinge=right,open=false,powered=true]
conquest:planks_greenweathered_door[facing=north,half=upper,hinge=right,open=false,powered=false]
conquest:planks_greenweathered_door[facing=north,half=lower,hinge=left,open=true,powered=true]
conquest:planks_greenweathered_door[facing=north,half=lower,hinge=left,open=true,powered=false]
conquest:planks_greenweathered_door[facing=north,half=lower,hinge=left,open=false,powered=true]
conquest:planks_greenweathered_door[facing=north,half=lower,hinge=left,open=false,powered=false]
conquest:planks_greenweathered_door[facing=north,half=lower,hinge=right,open=true,powered=true]
conquest:planks_greenweathered_door[facing=north,half=lower,hinge=right,open=true,powered=false]
conquest:planks_greenweathered_door[facing=north,half=lower,hinge=right,open=false,powered=true]
conquest:planks_greenweathered_door[facing=north,half=lower,hinge=right,open=false,powered=false]
conquest:planks_greenweathered_door[facing=south,half=upper,hinge=left,open=true,powered=true]
conquest:planks_greenweathered_door[facing=south,half=upper,hinge=left,open=true,powered=false]
conquest:planks_greenweathered_door[facing=south,half=upper,hinge=left,open=false,powered=true]
conquest:planks_greenweathered_door[facing=south,half=upper,hinge=left,open=false,powered=false]
conquest:planks_greenweathered_door[facing=south,half=upper,hinge=right,open=true,powered=true]
conquest:planks_greenweathered_door[facing=south,half=upper,hinge=right,open=true,powered=false]
conquest:planks_greenweathered_door[facing=south,half=upper,hinge=right,open=false,powered=true]
conquest:planks_greenweathered_door[facing=south,half=upper,hinge=right,open=false,powered=false]
conquest:planks_greenweathered_door[facing=south,half=lower,hinge=left,open=true,powered=true]
conquest:planks_greenweathered_door[facing=south,half=lower,hinge=left,open=true,powered=false]
conquest:planks_greenweathered_door[facing=south,half=lower,hinge=left,open=false,powered=true]
conquest:planks_greenweathered_door[facing=south,half=lower,hinge=left,open=false,powered=false]
conquest:planks_greenweathered_door[facing=south,half=lower,hinge=right,open=true,powered=true]
conquest:planks_greenweathered_door[facing=south,half=lower,hinge=right,open=true,powered=false]
conquest:planks_greenweathered_door[facing=south,half=lower,hinge=right,open=false,powered=true]
conquest:planks_greenweathered_door[facing=south,half=lower,hinge=right,open=false,powered=false]
conquest:planks_greenweathered_door[facing=west,half=upper,hinge=left,open=true,powered=true]
conquest:planks_greenweathered_door[facing=west,half=upper,hinge=left,open=true,powered=false]
conquest:planks_greenweathered_door[facing=west,half=upper,hinge=left,open=false,powered=true]
conquest:planks_greenweathered_door[facing=west,half=upper,hinge=left,open=false,powered=false]
conquest:planks_greenweathered_door[facing=west,half=upper,hinge=right,open=true,powered=true]
conquest:planks_greenweathered_door[facing=west,half=upper,hinge=right,open=true,powered=false]
conquest:planks_greenweathered_door[facing=west,half=upper,hinge=right,open=false,powered=true]
conquest:planks_greenweathered_door[facing=west,half=upper,hinge=right,open=false,powered=false]
conquest:planks_greenweathered_door[facing=west,half=lower,hinge=left,open=true,powered=true]
conquest:planks_greenweathered_door[facing=west,half=lower,hinge=left,open=true,powered=false]
conquest:planks_greenweathered_door[facing=west,half=lower,hinge=left,open=false,powered=true]
conquest:planks_greenweathered_door[facing=west,half=lower,hinge=left,open=false,powered=false]
conquest:planks_greenweathered_door[facing=west,half=lower,hinge=right,open=true,powered=true]
conquest:planks_greenweathered_door[facing=west,half=lower,hinge=right,open=true,powered=false]
conquest:planks_greenweathered_door[facing=west,half=lower,hinge=right,open=false,powered=true]
conquest:planks_greenweathered_door[facing=west,half=lower,hinge=right,open=false,powered=false]
conquest:planks_greenweathered_door[facing=east,half=upper,hinge=left,open=true,powered=true]
conquest:planks_greenweathered_door[facing=east,half=upper,hinge=left,open=true,powered=false]
conquest:planks_greenweathered_door[facing=east,half=upper,hinge=left,open=false,powered=true]
conquest:planks_greenweathered_door[facing=east,half=upper,hinge=left,open=false,powered=false]
conquest:planks_greenweathered_door[facing=east,half=upper,hinge=right,open=true,powered=true]
conquest:planks_greenweathered_door[facing=east,half=upper,hinge=right,open=true,powered=false]
conquest:planks_greenweathered_door[facing=east,half=upper,hinge=right,open=false,powered=true]
conquest:planks_greenweathered_door[facing=east,half=upper,hinge=right,open=false,powered=false]
conquest:planks_greenweathered_door[facing=east,half=lower,hinge=left,open=true,powered=true]
conquest:planks_greenweathered_door[facing=east,half=lower,hinge=left,open=true,powered=false]
conquest:planks_greenweathered_door[facing=east,half=lower,hinge=left,open=false,powered=true]
conquest:planks_greenweathered_door[facing=east,half=lower,hinge=left,open=false,powered=false]
conquest:planks_greenweathered_door[facing=east,half=lower,hinge=right,open=true,powered=true]
conquest:planks_greenweathered_door[facing=east,half=lower,hinge=right,open=true,powered=false]
conquest:planks_greenweathered_door[facing=east,half=lower,hinge=right,open=false,powered=true]
conquest:planks_greenweathered_door[facing=east,half=lower,hinge=right,open=false,powered=false]
conquest:planks_limeweathered_door[facing=north,half=upper,hinge=left,open=true,powered=true]
conquest:planks_limeweathered_door[facing=north,half=upper,hinge=left,open=true,powered=false]
conquest:planks_limeweathered_door[facing=north,half=upper,hinge=left,open=false,powered=true]
conquest:planks_limeweathered_door[facing=north,half=upper,hinge=left,open=false,powered=false]
conquest:planks_limeweathered_door[facing=north,half=upper,hinge=right,open=true,powered=true]
conquest:planks_limeweathered_door[facing=north,half=upper,hinge=right,open=true,powered=false]
conquest:planks_limeweathered_door[facing=north,half=upper,hinge=right,open=false,powered=true]
conquest:planks_limeweathered_door[facing=north,half=upper,hinge=right,open=false,powered=false]
conquest:planks_limeweathered_door[facing=north,half=lower,hinge=left,open=true,powered=true]
conquest:planks_limeweathered_door[facing=north,half=lower,hinge=left,open=true,powered=false]
conquest:planks_limeweathered_door[facing=north,half=lower,hinge=left,open=false,powered=true]
conquest:planks_limeweathered_door[facing=north,half=lower,hinge=left,open=false,powered=false]
conquest:planks_limeweathered_door[facing=north,half=lower,hinge=right,open=true,powered=true]
conquest:planks_limeweathered_door[facing=north,half=lower,hinge=right,open=true,powered=false]
conquest:planks_limeweathered_door[facing=north,half=lower,hinge=right,open=false,powered=true]
conquest:planks_limeweathered_door[facing=north,half=lower,hinge=right,open=false,powered=false]
conquest:planks_limeweathered_door[facing=south,half=upper,hinge=left,open=true,powered=true]
conquest:planks_limeweathered_door[facing=south,half=upper,hinge=left,open=true,powered=false]
conquest:planks_limeweathered_door[facing=south,half=upper,hinge=left,open=false,powered=true]
conquest:planks_limeweathered_door[facing=south,half=upper,hinge=left,open=false,powered=false]
conquest:planks_limeweathered_door[facing=south,half=upper,hinge=right,open=true,powered=true]
conquest:planks_limeweathered_door[facing=south,half=upper,hinge=right,open=true,powered=false]
conquest:planks_limeweathered_door[facing=south,half=upper,hinge=right,open=false,powered=true]
conquest:planks_limeweathered_door[facing=south,half=upper,hinge=right,open=false,powered=false]
conquest:planks_limeweathered_door[facing=south,half=lower,hinge=left,open=true,powered=true]
conquest:planks_limeweathered_door[facing=south,half=lower,hinge=left,open=true,powered=false]
conquest:planks_limeweathered_door[facing=south,half=lower,hinge=left,open=false,powered=true]
conquest:planks_limeweathered_door[facing=south,half=lower,hinge=left,open=false,powered=false]
conquest:planks_limeweathered_door[facing=south,half=lower,hinge=right,open=true,powered=true]
conquest:planks_limeweathered_door[facing=south,half=lower,hinge=right,open=true,powered=false]
conquest:planks_limeweathered_door[facing=south,half=lower,hinge=right,open=false,powered=true]
conquest:planks_limeweathered_door[facing=south,half=lower,hinge=right,open=false,powered=false]
conquest:planks_limeweathered_door[facing=west,half=upper,hinge=left,open=true,powered=true]
conquest:planks_limeweathered_door[facing=west,half=upper,hinge=left,open=true,powered=false]
conquest:planks_limeweathered_door[facing=west,half=upper,hinge=left,open=false,powered=true]
conquest:planks_limeweathered_door[facing=west,half=upper,hinge=left,open=false,powered=false]
conquest:planks_limeweathered_door[facing=west,half=upper,hinge=right,open=true,powered=true]
conquest:planks_limeweathered_door[facing=west,half=upper,hinge=right,open=true,powered=false]
conquest:planks_limeweathered_door[facing=west,half=upper,hinge=right,open=false,powered=true]
conquest:planks_limeweathered_door[facing=west,half=upper,hinge=right,open=false,powered=false]
conquest:planks_limeweathered_door[facing=west,half=lower,hinge=left,open=true,powered=true]
conquest:planks_limeweathered_door[facing=west,half=lower,hinge=left,open=true,powered=false]
conquest:planks_limeweathered_door[facing=west,half=lower,hinge=left,open=false,powered=true]
conquest:planks_limeweathered_door[facing=west,half=lower,hinge=left,open=false,powered=false]
conquest:planks_limeweathered_door[facing=west,half=lower,hinge=right,open=true,powered=true]
conquest:planks_limeweathered_door[facing=west,half=lower,hinge=right,open=true,powered=false]
conquest:planks_limeweathered_door[facing=west,half=lower,hinge=right,open=false,powered=true]
conquest:planks_limeweathered_door[facing=west,half=lower,hinge=right,open=false,powered=false]
conquest:planks_limeweathered_door[facing=east,half=upper,hinge=left,open=true,powered=true]
conquest:planks_limeweathered_door[facing=east,half=upper,hinge=left,open=true,powered=false]
conquest:planks_limeweathered_door[facing=east,half=upper,hinge=left,open=false,powered=true]
conquest:planks_limeweathered_door[facing=east,half=upper,hinge=left,open=false,powered=false]
conquest:planks_limeweathered_door[facing=east,half=upper,hinge=right,open=true,powered=true]
conquest:planks_limeweathered_door[facing=east,half=upper,hinge=right,open=true,powered=false]
conquest:planks_limeweathered_door[facing=east,half=upper,hinge=right,open=false,powered=true]
conquest:planks_limeweathered_door[facing=east,half=upper,hinge=right,open=false,powered=false]
conquest:planks_limeweathered_door[facing=east,half=lower,hinge=left,open=true,powered=true]
conquest:planks_limeweathered_door[facing=east,half=lower,hinge=left,open=true,powered=false]
conquest:planks_limeweathered_door[facing=east,half=lower,hinge=left,open=false,powered=true]
conquest:planks_limeweathered_door[facing=east,half=lower,hinge=left,open=false,powered=false]
conquest:planks_limeweathered_door[facing=east,half=lower,hinge=right,open=true,powered=true]
conquest:planks_limeweathered_door[facing=east,half=lower,hinge=right,open=true,powered=false]
conquest:planks_limeweathered_door[facing=east,half=lower,hinge=right,open=false,powered=true]
conquest:planks_limeweathered_door[facing=east,half=lower,hinge=right,open=false,powered=false]
conquest:planks_cyanweathered_door[facing=north,half=upper,hinge=left,open=true,powered=true]
conquest:planks_cyanweathered_door[facing=north,half=upper,hinge=left,open=true,powered=false]
conquest:planks_cyanweathered_door[facing=north,half=upper,hinge=left,open=false,powered=true]
conquest:planks_cyanweathered_door[facing=north,half=upper,hinge=left,open=false,powered=false]
conquest:planks_cyanweathered_door[facing=north,half=upper,hinge=right,open=true,powered=true]
conquest:planks_cyanweathered_door[facing=north,half=upper,hinge=right,open=true,powered=false]
conquest:planks_cyanweathered_door[facing=north,half=upper,hinge=right,open=false,powered=true]
conquest:planks_cyanweathered_door[facing=north,half=upper,hinge=right,open=false,powered=false]
conquest:planks_cyanweathered_door[facing=north,half=lower,hinge=left,open=true,powered=true]
conquest:planks_cyanweathered_door[facing=north,half=lower,hinge=left,open=true,powered=false]
conquest:planks_cyanweathered_door[facing=north,half=lower,hinge=left,open=false,powered=true]
conquest:planks_cyanweathered_door[facing=north,half=lower,hinge=left,open=false,powered=false]
conquest:planks_cyanweathered_door[facing=north,half=lower,hinge=right,open=true,powered=true]
conquest:planks_cyanweathered_door[facing=north,half=lower,hinge=right,open=true,powered=false]
conquest:planks_cyanweathered_door[facing=north,half=lower,hinge=right,open=false,powered=true]
conquest:planks_cyanweathered_door[facing=north,half=lower,hinge=right,open=false,powered=false]
conquest:planks_cyanweathered_door[facing=south,half=upper,hinge=left,open=true,powered=true]
conquest:planks_cyanweathered_door[facing=south,half=upper,hinge=left,open=true,powered=false]
conquest:planks_cyanweathered_door[facing=south,half=upper,hinge=left,open=false,powered=true]
conquest:planks_cyanweathered_door[facing=south,half=upper,hinge=left,open=false,powered=false]
conquest:planks_cyanweathered_door[facing=south,half=upper,hinge=right,open=true,powered=true]
conquest:planks_cyanweathered_door[facing=south,half=upper,hinge=right,open=true,powered=false]
conquest:planks_cyanweathered_door[facing=south,half=upper,hinge=right,open=false,powered=true]
conquest:planks_cyanweathered_door[facing=south,half=upper,hinge=right,open=false,powered=false]
conquest:planks_cyanweathered_door[facing=south,half=lower,hinge=left,open=true,powered=true]
conquest:planks_cyanweathered_door[facing=south,half=lower,hinge=left,open=true,powered=false]
conquest:planks_cyanweathered_door[facing=south,half=lower,hinge=left,open=false,powered=true]
conquest:planks_cyanweathered_door[facing=south,half=lower,hinge=left,open=false,powered=false]
conquest:planks_cyanweathered_door[facing=south,half=lower,hinge=right,open=true,powered=true]
conquest:planks_cyanweathered_door[facing=south,half=lower,hinge=right,open=true,powered=false]
conquest:planks_cyanweathered_door[facing=south,half=lower,hinge=right,open=false,powered=true]
conquest:planks_cyanweathered_door[facing=south,half=lower,hinge=right,open=false,powered=false]
conquest:planks_cyanweathered_door[facing=west,half=upper,hinge=left,open=true,powered=true]
conquest:planks_cyanweathered_door[facing=west,half=upper,hinge=left,open=true,powered=false]
conquest:planks_cyanweathered_door[facing=west,half=upper,hinge=left,open=false,powered=true]
conquest:planks_cyanweathered_door[facing=west,half=upper,hinge=left,open=false,powered=false]
conquest:planks_cyanweathered_door[facing=west,half=upper,hinge=right,open=true,powered=true]
conquest:planks_cyanweathered_door[facing=west,half=upper,hinge=right,open=true,powered=false]
conquest:planks_cyanweathered_door[facing=west,half=upper,hinge=right,open=false,powered=true]
conquest:planks_cyanweathered_door[facing=west,half=upper,hinge=right,open=false,powered=false]
conquest:planks_cyanweathered_door[facing=west,half=lower,hinge=left,open=true,powered=true]
conquest:planks_cyanweathered_door[facing=west,half=lower,hinge=left,open=true,powered=false]
conquest:planks_cyanweathered_door[facing=west,half=lower,hinge=left,open=false,powered=true]
conquest:planks_cyanweathered_door[facing=west,half=lower,hinge=left,open=false,powered=false]
conquest:planks_cyanweathered_door[facing=west,half=lower,hinge=right,open=true,powered=true]
conquest:planks_cyanweathered_door[facing=west,half=lower,hinge=right,open=true,powered=false]
conquest:planks_cyanweathered_door[facing=west,half=lower,hinge=right,open=false,powered=true]
conquest:planks_cyanweathered_door[facing=west,half=lower,hinge=right,open=false,powered=false]
conquest:planks_cyanweathered_door[facing=east,half=upper,hinge=left,open=true,powered=true]
conquest:planks_cyanweathered_door[facing=east,half=upper,hinge=left,open=true,powered=false]
conquest:planks_cyanweathered_door[facing=east,half=upper,hinge=left,open=false,powered=true]
conquest:planks_cyanweathered_door[facing=east,half=upper,hinge=left,open=false,powered=false]
conquest:planks_cyanweathered_door[facing=east,half=upper,hinge=right,open=true,powered=true]
conquest:planks_cyanweathered_door[facing=east,half=upper,hinge=right,open=true,powered=false]
conquest:planks_cyanweathered_door[facing=east,half=upper,hinge=right,open=false,powered=true]
conquest:planks_cyanweathered_door[facing=east,half=upper,hinge=right,open=false,powered=false]
conquest:planks_cyanweathered_door[facing=east,half=lower,hinge=left,open=true,powered=true]
conquest:planks_cyanweathered_door[facing=east,half=lower,hinge=left,open=true,powered=false]
conquest:planks_cyanweathered_door[facing=east,half=lower,hinge=left,open=false,powered=true]
conquest:planks_cyanweathered_door[facing=east,half=lower,hinge=left,open=false,powered=false]
conquest:planks_cyanweathered_door[facing=east,half=lower,hinge=right,open=true,powered=true]
conquest:planks_cyanweathered_door[facing=east,half=lower,hinge=right,open=true,powered=false]
conquest:planks_cyanweathered_door[facing=east,half=lower,hinge=right,open=false,powered=true]
conquest:planks_cyanweathered_door[facing=east,half=lower,hinge=right,open=false,powered=false]
conquest:planks_darkblueweathered_door[facing=north,half=upper,hinge=left,open=true,powered=true]
conquest:planks_darkblueweathered_door[facing=north,half=upper,hinge=left,open=true,powered=false]
conquest:planks_darkblueweathered_door[facing=north,half=upper,hinge=left,open=false,powered=true]
conquest:planks_darkblueweathered_door[facing=north,half=upper,hinge=left,open=false,powered=false]
conquest:planks_darkblueweathered_door[facing=north,half=upper,hinge=right,open=true,powered=true]
conquest:planks_darkblueweathered_door[facing=north,half=upper,hinge=right,open=true,powered=false]
conquest:planks_darkblueweathered_door[facing=north,half=upper,hinge=right,open=false,powered=true]
conquest:planks_darkblueweathered_door[facing=north,half=upper,hinge=right,open=false,powered=false]
conquest:planks_darkblueweathered_door[facing=north,half=lower,hinge=left,open=true,powered=true]
conquest:planks_darkblueweathered_door[facing=north,half=lower,hinge=left,open=true,powered=false]
conquest:planks_darkblueweathered_door[facing=north,half=lower,hinge=left,open=false,powered=true]
conquest:planks_darkblueweathered_door[facing=north,half=lower,hinge=left,open=false,powered=false]
conquest:planks_darkblueweathered_door[facing=north,half=lower,hinge=right,open=true,powered=true]
conquest:planks_darkblueweathered_door[facing=north,half=lower,hinge=right,open=true,powered=false]
conquest:planks_darkblueweathered_door[facing=north,half=lower,hinge=right,open=false,powered=true]
conquest:planks_darkblueweathered_door[facing=north,half=lower,hinge=right,open=false,powered=false]
conquest:planks_darkblueweathered_door[facing=south,half=upper,hinge=left,open=true,powered=true]
conquest:planks_darkblueweathered_door[facing=south,half=upper,hinge=left,open=true,powered=false]
conquest:planks_darkblueweathered_door[facing=south,half=upper,hinge=left,open=false,powered=true]
conquest:planks_darkblueweathered_door[facing=south,half=upper,hinge=left,open=false,powered=false]
conquest:planks_darkblueweathered_door[facing=south,half=upper,hinge=right,open=true,powered=true]
conquest:planks_darkblueweathered_door[facing=south,half=upper,hinge=right,open=true,powered=false]
conquest:planks_darkblueweathered_door[facing=south,half=upper,hinge=right,open=false,powered=true]
conquest:planks_darkblueweathered_door[facing=south,half=upper,hinge=right,open=false,powered=false]
conquest:planks_darkblueweathered_door[facing=south,half=lower,hinge=left,open=true,powered=true]
conquest:planks_darkblueweathered_door[facing=south,half=lower,hinge=left,open=true,powered=false]
conquest:planks_darkblueweathered_door[facing=south,half=lower,hinge=left,open=false,powered=true]
conquest:planks_darkblueweathered_door[facing=south,half=lower,hinge=left,open=false,powered=false]
conquest:planks_darkblueweathered_door[facing=south,half=lower,hinge=right,open=true,powered=true]
conquest:planks_darkblueweathered_door[facing=south,half=lower,hinge=right,open=true,powered=false]
conquest:planks_darkblueweathered_door[facing=south,half=lower,hinge=right,open=false,powered=true]
conquest:planks_darkblueweathered_door[facing=south,half=lower,hinge=right,open=false,powered=false]
conquest:planks_darkblueweathered_door[facing=west,half=upper,hinge=left,open=true,powered=true]
conquest:planks_darkblueweathered_door[facing=west,half=upper,hinge=left,open=true,powered=false]
conquest:planks_darkblueweathered_door[facing=west,half=upper,hinge=left,open=false,powered=true]
conquest:planks_darkblueweathered_door[facing=west,half=upper,hinge=left,open=false,powered=false]
conquest:planks_darkblueweathered_door[facing=west,half=upper,hinge=right,open=true,powered=true]
conquest:planks_darkblueweathered_door[facing=west,half=upper,hinge=right,open=true,powered=false]
conquest:planks_darkblueweathered_door[facing=west,half=upper,hinge=right,open=false,powered=true]
conquest:planks_darkblueweathered_door[facing=west,half=upper,hinge=right,open=false,powered=false]
conquest:planks_darkblueweathered_door[facing=west,half=lower,hinge=left,open=true,powered=true]
conquest:planks_darkblueweathered_door[facing=west,half=lower,hinge=left,open=true,powered=false]
conquest:planks_darkblueweathered_door[facing=west,half=lower,hinge=left,open=false,powered=true]
conquest:planks_darkblueweathered_door[facing=west,half=lower,hinge=left,open=false,powered=false]
conquest:planks_darkblueweathered_door[facing=west,half=lower,hinge=right,open=true,powered=true]
conquest:planks_darkblueweathered_door[facing=west,half=lower,hinge=right,open=true,powered=false]
conquest:planks_darkblueweathered_door[facing=west,half=lower,hinge=right,open=false,powered=true]
conquest:planks_darkblueweathered_door[facing=west,half=lower,hinge=right,open=false,powered=false]
conquest:planks_darkblueweathered_door[facing=east,half=upper,hinge=left,open=true,powered=true]
conquest:planks_darkblueweathered_door[facing=east,half=upper,hinge=left,open=true,powered=false]
conquest:planks_darkblueweathered_door[facing=east,half=upper,hinge=left,open=false,powered=true]
conquest:planks_darkblueweathered_door[facing=east,half=upper,hinge=left,open=false,powered=false]
conquest:planks_darkblueweathered_door[facing=east,half=upper,hinge=right,open=true,powered=true]
conquest:planks_darkblueweathered_door[facing=east,half=upper,hinge=right,open=true,powered=false]
conquest:planks_darkblueweathered_door[facing=east,half=upper,hinge=right,open=false,powered=true]
conquest:planks_darkblueweathered_door[facing=east,half=upper,hinge=right,open=false,powered=false]
conquest:planks_darkblueweathered_door[facing=east,half=lower,hinge=left,open=true,powered=true]
conquest:planks_darkblueweathered_door[facing=east,half=lower,hinge=left,open=true,powered=false]
conquest:planks_darkblueweathered_door[facing=east,half=lower,hinge=left,open=false,powered=true]
conquest:planks_darkblueweathered_door[facing=east,half=lower,hinge=left,open=false,powered=false]
conquest:planks_darkblueweathered_door[facing=east,half=lower,hinge=right,open=true,powered=true]
conquest:planks_darkblueweathered_door[facing=east,half=lower,hinge=right,open=true,powered=false]
conquest:planks_darkblueweathered_door[facing=east,half=lower,hinge=right,open=false,powered=true]
conquest:planks_darkblueweathered_door[facing=east,half=lower,hinge=right,open=false,powered=false]
conquest:planks_blueweathered_door[facing=north,half=upper,hinge=left,open=true,powered=true]
conquest:planks_blueweathered_door[facing=north,half=upper,hinge=left,open=true,powered=false]
conquest:planks_blueweathered_door[facing=north,half=upper,hinge=left,open=false,powered=true]
conquest:planks_blueweathered_door[facing=north,half=upper,hinge=left,open=false,powered=false]
conquest:planks_blueweathered_door[facing=north,half=upper,hinge=right,open=true,powered=true]
conquest:planks_blueweathered_door[facing=north,half=upper,hinge=right,open=true,powered=false]
conquest:planks_blueweathered_door[facing=north,half=upper,hinge=right,open=false,powered=true]
conquest:planks_blueweathered_door[facing=north,half=upper,hinge=right,open=false,powered=false]
conquest:planks_blueweathered_door[facing=north,half=lower,hinge=left,open=true,powered=true]
conquest:planks_blueweathered_door[facing=north,half=lower,hinge=left,open=true,powered=false]
conquest:planks_blueweathered_door[facing=north,half=lower,hinge=left,open=false,powered=true]
conquest:planks_blueweathered_door[facing=north,half=lower,hinge=left,open=false,powered=false]
conquest:planks_blueweathered_door[facing=north,half=lower,hinge=right,open=true,powered=true]
conquest:planks_blueweathered_door[facing=north,half=lower,hinge=right,open=true,powered=false]
conquest:planks_blueweathered_door[facing=north,half=lower,hinge=right,open=false,powered=true]
conquest:planks_blueweathered_door[facing=north,half=lower,hinge=right,open=false,powered=false]
conquest:planks_blueweathered_door[facing=south,half=upper,hinge=left,open=true,powered=true]
conquest:planks_blueweathered_door[facing=south,half=upper,hinge=left,open=true,powered=false]
conquest:planks_blueweathered_door[facing=south,half=upper,hinge=left,open=false,powered=true]
conquest:planks_blueweathered_door[facing=south,half=upper,hinge=left,open=false,powered=false]
conquest:planks_blueweathered_door[facing=south,half=upper,hinge=right,open=true,powered=true]
conquest:planks_blueweathered_door[facing=south,half=upper,hinge=right,open=true,powered=false]
conquest:planks_blueweathered_door[facing=south,half=upper,hinge=right,open=false,powered=true]
conquest:planks_blueweathered_door[facing=south,half=upper,hinge=right,open=false,powered=false]
conquest:planks_blueweathered_door[facing=south,half=lower,hinge=left,open=true,powered=true]
conquest:planks_blueweathered_door[facing=south,half=lower,hinge=left,open=true,powered=false]
conquest:planks_blueweathered_door[facing=south,half=lower,hinge=left,open=false,powered=true]
conquest:planks_blueweathered_door[facing=south,half=lower,hinge=left,open=false,powered=false]
conquest:planks_blueweathered_door[facing=south,half=lower,hinge=right,open=true,powered=true]
conquest:planks_blueweathered_door[facing=south,half=lower,hinge=right,open=true,powered=false]
conquest:planks_blueweathered_door[facing=south,half=lower,hinge=right,open=false,powered=true]
conquest:planks_blueweathered_door[facing=south,half=lower,hinge=right,open=false,powered=false]
conquest:planks_blueweathered_door[facing=west,half=upper,hinge=left,open=true,powered=true]
conquest:planks_blueweathered_door[facing=west,half=upper,hinge=left,open=true,powered=false]
conquest:planks_blueweathered_door[facing=west,half=upper,hinge=left,open=false,powered=true]
conquest:planks_blueweathered_door[facing=west,half=upper,hinge=left,open=false,powered=false]
conquest:planks_blueweathered_door[facing=west,half=upper,hinge=right,open=true,powered=true]
conquest:planks_blueweathered_door[facing=west,half=upper,hinge=right,open=true,powered=false]
conquest:planks_blueweathered_door[facing=west,half=upper,hinge=right,open=false,powered=true]
conquest:planks_blueweathered_door[facing=west,half=upper,hinge=right,open=false,powered=false]
conquest:planks_blueweathered_door[facing=west,half=lower,hinge=left,open=true,powered=true]
conquest:planks_blueweathered_door[facing=west,half=lower,hinge=left,open=true,powered=false]
conquest:planks_blueweathered_door[facing=west,half=lower,hinge=left,open=false,powered=true]
conquest:planks_blueweathered_door[facing=west,half=lower,hinge=left,open=false,powered=false]
conquest:planks_blueweathered_door[facing=west,half=lower,hinge=right,open=true,powered=true]
conquest:planks_blueweathered_door[facing=west,half=lower,hinge=right,open=true,powered=false]
conquest:planks_blueweathered_door[facing=west,half=lower,hinge=right,open=false,powered=true]
conquest:planks_blueweathered_door[facing=west,half=lower,hinge=right,open=false,powered=false]
conquest:planks_blueweathered_door[facing=east,half=upper,hinge=left,open=true,powered=true]
conquest:planks_blueweathered_door[facing=east,half=upper,hinge=left,open=true,powered=false]
conquest:planks_blueweathered_door[facing=east,half=upper,hinge=left,open=false,powered=true]
conquest:planks_blueweathered_door[facing=east,half=upper,hinge=left,open=false,powered=false]
conquest:planks_blueweathered_door[facing=east,half=upper,hinge=right,open=true,powered=true]
conquest:planks_blueweathered_door[facing=east,half=upper,hinge=right,open=true,powered=false]
conquest:planks_blueweathered_door[facing=east,half=upper,hinge=right,open=false,powered=true]
conquest:planks_blueweathered_door[facing=east,half=upper,hinge=right,open=false,powered=false]
conquest:planks_blueweathered_door[facing=east,half=lower,hinge=left,open=true,powered=true]
conquest:planks_blueweathered_door[facing=east,half=lower,hinge=left,open=true,powered=false]
conquest:planks_blueweathered_door[facing=east,half=lower,hinge=left,open=false,powered=true]
conquest:planks_blueweathered_door[facing=east,half=lower,hinge=left,open=false,powered=false]
conquest:planks_blueweathered_door[facing=east,half=lower,hinge=right,open=true,powered=true]
conquest:planks_blueweathered_door[facing=east,half=lower,hinge=right,open=true,powered=false]
conquest:planks_blueweathered_door[facing=east,half=lower,hinge=right,open=false,powered=true]
conquest:planks_blueweathered_door[facing=east,half=lower,hinge=right,open=false,powered=false]
conquest:planks_lightblueweathered_door[facing=north,half=upper,hinge=left,open=true,powered=true]
conquest:planks_lightblueweathered_door[facing=north,half=upper,hinge=left,open=true,powered=false]
conquest:planks_lightblueweathered_door[facing=north,half=upper,hinge=left,open=false,powered=true]
conquest:planks_lightblueweathered_door[facing=north,half=upper,hinge=left,open=false,powered=false]
conquest:planks_lightblueweathered_door[facing=north,half=upper,hinge=right,open=true,powered=true]
conquest:planks_lightblueweathered_door[facing=north,half=upper,hinge=right,open=true,powered=false]
conquest:planks_lightblueweathered_door[facing=north,half=upper,hinge=right,open=false,powered=true]
conquest:planks_lightblueweathered_door[facing=north,half=upper,hinge=right,open=false,powered=false]
conquest:planks_lightblueweathered_door[facing=north,half=lower,hinge=left,open=true,powered=true]
conquest:planks_lightblueweathered_door[facing=north,half=lower,hinge=left,open=true,powered=false]
conquest:planks_lightblueweathered_door[facing=north,half=lower,hinge=left,open=false,powered=true]
conquest:planks_lightblueweathered_door[facing=north,half=lower,hinge=left,open=false,powered=false]
conquest:planks_lightblueweathered_door[facing=north,half=lower,hinge=right,open=true,powered=true]
conquest:planks_lightblueweathered_door[facing=north,half=lower,hinge=right,open=true,powered=false]
conquest:planks_lightblueweathered_door[facing=north,half=lower,hinge=right,open=false,powered=true]
conquest:planks_lightblueweathered_door[facing=north,half=lower,hinge=right,open=false,powered=false]
conquest:planks_lightblueweathered_door[facing=south,half=upper,hinge=left,open=true,powered=true]
conquest:planks_lightblueweathered_door[facing=south,half=upper,hinge=left,open=true,powered=false]
conquest:planks_lightblueweathered_door[facing=south,half=upper,hinge=left,open=false,powered=true]
conquest:planks_lightblueweathered_door[facing=south,half=upper,hinge=left,open=false,powered=false]
conquest:planks_lightblueweathered_door[facing=south,half=upper,hinge=right,open=true,powered=true]
conquest:planks_lightblueweathered_door[facing=south,half=upper,hinge=right,open=true,powered=false]
conquest:planks_lightblueweathered_door[facing=south,half=upper,hinge=right,open=false,powered=true]
conquest:planks_lightblueweathered_door[facing=south,half=upper,hinge=right,open=false,powered=false]
conquest:planks_lightblueweathered_door[facing=south,half=lower,hinge=left,open=true,powered=true]
conquest:planks_lightblueweathered_door[facing=south,half=lower,hinge=left,open=true,powered=false]
conquest:planks_lightblueweathered_door[facing=south,half=lower,hinge=left,open=false,powered=true]
conquest:planks_lightblueweathered_door[facing=south,half=lower,hinge=left,open=false,powered=false]
conquest:planks_lightblueweathered_door[facing=south,half=lower,hinge=right,open=true,powered=true]
conquest:planks_lightblueweathered_door[facing=south,half=lower,hinge=right,open=true,powered=false]
conquest:planks_lightblueweathered_door[facing=south,half=lower,hinge=right,open=false,powered=true]
conquest:planks_lightblueweathered_door[facing=south,half=lower,hinge=right,open=false,powered=false]
conquest:planks_lightblueweathered_door[facing=west,half=upper,hinge=left,open=true,powered=true]
conquest:planks_lightblueweathered_door[facing=west,half=upper,hinge=left,open=true,powered=false]
conquest:planks_lightblueweathered_door[facing=west,half=upper,hinge=left,open=false,powered=true]
conquest:planks_lightblueweathered_door[facing=west,half=upper,hinge=left,open=false,powered=false]
conquest:planks_lightblueweathered_door[facing=west,half=upper,hinge=right,open=true,powered=true]
conquest:planks_lightblueweathered_door[facing=west,half=upper,hinge=right,open=true,powered=false]
conquest:planks_lightblueweathered_door[facing=west,half=upper,hinge=right,open=false,powered=true]
conquest:planks_lightblueweathered_door[facing=west,half=upper,hinge=right,open=false,powered=false]
conquest:planks_lightblueweathered_door[facing=west,half=lower,hinge=left,open=true,powered=true]
conquest:planks_lightblueweathered_door[facing=west,half=lower,hinge=left,open=true,powered=false]
conquest:planks_lightblueweathered_door[facing=west,half=lower,hinge=left,open=false,powered=true]
conquest:planks_lightblueweathered_door[facing=west,half=lower,hinge=left,open=false,powered=false]
conquest:planks_lightblueweathered_door[facing=west,half=lower,hinge=right,open=true,powered=true]
conquest:planks_lightblueweathered_door[facing=west,half=lower,hinge=right,open=true,powered=false]
conquest:planks_lightblueweathered_door[facing=west,half=lower,hinge=right,open=false,powered=true]
conquest:planks_lightblueweathered_door[facing=west,half=lower,hinge=right,open=false,powered=false]
conquest:planks_lightblueweathered_door[facing=east,half=upper,hinge=left,open=true,powered=true]
conquest:planks_lightblueweathered_door[facing=east,half=upper,hinge=left,open=true,powered=false]
conquest:planks_lightblueweathered_door[facing=east,half=upper,hinge=left,open=false,powered=true]
conquest:planks_lightblueweathered_door[facing=east,half=upper,hinge=left,open=false,powered=false]
conquest:planks_lightblueweathered_door[facing=east,half=upper,hinge=right,open=true,powered=true]
conquest:planks_lightblueweathered_door[facing=east,half=upper,hinge=right,open=true,powered=false]
conquest:planks_lightblueweathered_door[facing=east,half=upper,hinge=right,open=false,powered=true]
conquest:planks_lightblueweathered_door[facing=east,half=upper,hinge=right,open=false,powered=false]
conquest:planks_lightblueweathered_door[facing=east,half=lower,hinge=left,open=true,powered=true]
conquest:planks_lightblueweathered_door[facing=east,half=lower,hinge=left,open=true,powered=false]
conquest:planks_lightblueweathered_door[facing=east,half=lower,hinge=left,open=false,powered=true]
conquest:planks_lightblueweathered_door[facing=east,half=lower,hinge=left,open=false,powered=false]
conquest:planks_lightblueweathered_door[facing=east,half=lower,hinge=right,open=true,powered=true]
conquest:planks_lightblueweathered_door[facing=east,half=lower,hinge=right,open=true,powered=false]
conquest:planks_lightblueweathered_door[facing=east,half=lower,hinge=right,open=false,powered=true]
conquest:planks_lightblueweathered_door[facing=east,half=lower,hinge=right,open=false,powered=false]
conquest:planks_purplepainted_door[facing=north,half=upper,hinge=left,open=true,powered=true]
conquest:planks_purplepainted_door[facing=north,half=upper,hinge=left,open=true,powered=false]
conquest:planks_purplepainted_door[facing=north,half=upper,hinge=left,open=false,powered=true]
conquest:planks_purplepainted_door[facing=north,half=upper,hinge=left,open=false,powered=false]
conquest:planks_purplepainted_door[facing=north,half=upper,hinge=right,open=true,powered=true]
conquest:planks_purplepainted_door[facing=north,half=upper,hinge=right,open=true,powered=false]
conquest:planks_purplepainted_door[facing=north,half=upper,hinge=right,open=false,powered=true]
conquest:planks_purplepainted_door[facing=north,half=upper,hinge=right,open=false,powered=false]
conquest:planks_purplepainted_door[facing=north,half=lower,hinge=left,open=true,powered=true]
conquest:planks_purplepainted_door[facing=north,half=lower,hinge=left,open=true,powered=false]
conquest:planks_purplepainted_door[facing=north,half=lower,hinge=left,open=false,powered=true]
conquest:planks_purplepainted_door[facing=north,half=lower,hinge=left,open=false,powered=false]
conquest:planks_purplepainted_door[facing=north,half=lower,hinge=right,open=true,powered=true]
conquest:planks_purplepainted_door[facing=north,half=lower,hinge=right,open=true,powered=false]
conquest:planks_purplepainted_door[facing=north,half=lower,hinge=right,open=false,powered=true]
conquest:planks_purplepainted_door[facing=north,half=lower,hinge=right,open=false,powered=false]
conquest:planks_purplepainted_door[facing=south,half=upper,hinge=left,open=true,powered=true]
conquest:planks_purplepainted_door[facing=south,half=upper,hinge=left,open=true,powered=false]
conquest:planks_purplepainted_door[facing=south,half=upper,hinge=left,open=false,powered=true]
conquest:planks_purplepainted_door[facing=south,half=upper,hinge=left,open=false,powered=false]
conquest:planks_purplepainted_door[facing=south,half=upper,hinge=right,open=true,powered=true]
conquest:planks_purplepainted_door[facing=south,half=upper,hinge=right,open=true,powered=false]
conquest:planks_purplepainted_door[facing=south,half=upper,hinge=right,open=false,powered=true]
conquest:planks_purplepainted_door[facing=south,half=upper,hinge=right,open=false,powered=false]
conquest:planks_purplepainted_door[facing=south,half=lower,hinge=left,open=true,powered=true]
conquest:planks_purplepainted_door[facing=south,half=lower,hinge=left,open=true,powered=false]
conquest:planks_purplepainted_door[facing=south,half=lower,hinge=left,open=false,powered=true]
conquest:planks_purplepainted_door[facing=south,half=lower,hinge=left,open=false,powered=false]
conquest:planks_purplepainted_door[facing=south,half=lower,hinge=right,open=true,powered=true]
conquest:planks_purplepainted_door[facing=south,half=lower,hinge=right,open=true,powered=false]
conquest:planks_purplepainted_door[facing=south,half=lower,hinge=right,open=false,powered=true]
conquest:planks_purplepainted_door[facing=south,half=lower,hinge=right,open=false,powered=false]
conquest:planks_purplepainted_door[facing=west,half=upper,hinge=left,open=true,powered=true]
conquest:planks_purplepainted_door[facing=west,half=upper,hinge=left,open=true,powered=false]
conquest:planks_purplepainted_door[facing=west,half=upper,hinge=left,open=false,powered=true]
conquest:planks_purplepainted_door[facing=west,half=upper,hinge=left,open=false,powered=false]
conquest:planks_purplepainted_door[facing=west,half=upper,hinge=right,open=true,powered=true]
conquest:planks_purplepainted_door[facing=west,half=upper,hinge=right,open=true,powered=false]
conquest:planks_purplepainted_door[facing=west,half=upper,hinge=right,open=false,powered=true]
conquest:planks_purplepainted_door[facing=west,half=upper,hinge=right,open=false,powered=false]
conquest:planks_purplepainted_door[facing=west,half=lower,hinge=left,open=true,powered=true]
conquest:planks_purplepainted_door[facing=west,half=lower,hinge=left,open=true,powered=false]
conquest:planks_purplepainted_door[facing=west,half=lower,hinge=left,open=false,powered=true]
conquest:planks_purplepainted_door[facing=west,half=lower,hinge=left,open=false,powered=false]
conquest:planks_purplepainted_door[facing=west,half=lower,hinge=right,open=true,powered=true]
conquest:planks_purplepainted_door[facing=west,half=lower,hinge=right,open=true,powered=false]
conquest:planks_purplepainted_door[facing=west,half=lower,hinge=right,open=false,powered=true]
conquest:planks_purplepainted_door[facing=west,half=lower,hinge=right,open=false,powered=false]
conquest:planks_purplepainted_door[facing=east,half=upper,hinge=left,open=true,powered=true]
conquest:planks_purplepainted_door[facing=east,half=upper,hinge=left,open=true,powered=false]
conquest:planks_purplepainted_door[facing=east,half=upper,hinge=left,open=false,powered=true]
conquest:planks_purplepainted_door[facing=east,half=upper,hinge=left,open=false,powered=false]
conquest:planks_purplepainted_door[facing=east,half=upper,hinge=right,open=true,powered=true]
conquest:planks_purplepainted_door[facing=east,half=upper,hinge=right,open=true,powered=false]
conquest:planks_purplepainted_door[facing=east,half=upper,hinge=right,open=false,powered=true]
conquest:planks_purplepainted_door[facing=east,half=upper,hinge=right,open=false,powered=false]
conquest:planks_purplepainted_door[facing=east,half=lower,hinge=left,open=true,powered=true]
conquest:planks_purplepainted_door[facing=east,half=lower,hinge=left,open=true,powered=false]
conquest:planks_purplepainted_door[facing=east,half=lower,hinge=left,open=false,powered=true]
conquest:planks_purplepainted_door[facing=east,half=lower,hinge=left,open=false,powered=false]
conquest:planks_purplepainted_door[facing=east,half=lower,hinge=right,open=true,powered=true]
conquest:planks_purplepainted_door[facing=east,half=lower,hinge=right,open=true,powered=false]
conquest:planks_purplepainted_door[facing=east,half=lower,hinge=right,open=false,powered=true]
conquest:planks_purplepainted_door[facing=east,half=lower,hinge=right,open=false,powered=false]
conquest:planks_brownweathered_door[facing=north,half=upper,hinge=left,open=true,powered=true]
conquest:planks_brownweathered_door[facing=north,half=upper,hinge=left,open=true,powered=false]
conquest:planks_brownweathered_door[facing=north,half=upper,hinge=left,open=false,powered=true]
conquest:planks_brownweathered_door[facing=north,half=upper,hinge=left,open=false,powered=false]
conquest:planks_brownweathered_door[facing=north,half=upper,hinge=right,open=true,powered=true]
conquest:planks_brownweathered_door[facing=north,half=upper,hinge=right,open=true,powered=false]
conquest:planks_brownweathered_door[facing=north,half=upper,hinge=right,open=false,powered=true]
conquest:planks_brownweathered_door[facing=north,half=upper,hinge=right,open=false,powered=false]
conquest:planks_brownweathered_door[facing=north,half=lower,hinge=left,open=true,powered=true]
conquest:planks_brownweathered_door[facing=north,half=lower,hinge=left,open=true,powered=false]
conquest:planks_brownweathered_door[facing=north,half=lower,hinge=left,open=false,powered=true]
conquest:planks_brownweathered_door[facing=north,half=lower,hinge=left,open=false,powered=false]
conquest:planks_brownweathered_door[facing=north,half=lower,hinge=right,open=true,powered=true]
conquest:planks_brownweathered_door[facing=north,half=lower,hinge=right,open=true,powered=false]
conquest:planks_brownweathered_door[facing=north,half=lower,hinge=right,open=false,powered=true]
conquest:planks_brownweathered_door[facing=north,half=lower,hinge=right,open=false,powered=false]
conquest:planks_brownweathered_door[facing=south,half=upper,hinge=left,open=true,powered=true]
conquest:planks_brownweathered_door[facing=south,half=upper,hinge=left,open=true,powered=false]
conquest:planks_brownweathered_door[facing=south,half=upper,hinge=left,open=false,powered=true]
conquest:planks_brownweathered_door[facing=south,half=upper,hinge=left,open=false,powered=false]
conquest:planks_brownweathered_door[facing=south,half=upper,hinge=right,open=true,powered=true]
conquest:planks_brownweathered_door[facing=south,half=upper,hinge=right,open=true,powered=false]
conquest:planks_brownweathered_door[facing=south,half=upper,hinge=right,open=false,powered=true]
conquest:planks_brownweathered_door[facing=south,half=upper,hinge=right,open=false,powered=false]
conquest:planks_brownweathered_door[facing=south,half=lower,hinge=left,open=true,powered=true]
conquest:planks_brownweathered_door[facing=south,half=lower,hinge=left,open=true,powered=false]
conquest:planks_brownweathered_door[facing=south,half=lower,hinge=left,open=false,powered=true]
conquest:planks_brownweathered_door[facing=south,half=lower,hinge=left,open=false,powered=false]
conquest:planks_brownweathered_door[facing=south,half=lower,hinge=right,open=true,powered=true]
conquest:planks_brownweathered_door[facing=south,half=lower,hinge=right,open=true,powered=false]
conquest:planks_brownweathered_door[facing=south,half=lower,hinge=right,open=false,powered=true]
conquest:planks_brownweathered_door[facing=south,half=lower,hinge=right,open=false,powered=false]
conquest:planks_brownweathered_door[facing=west,half=upper,hinge=left,open=true,powered=true]
conquest:planks_brownweathered_door[facing=west,half=upper,hinge=left,open=true,powered=false]
conquest:planks_brownweathered_door[facing=west,half=upper,hinge=left,open=false,powered=true]
conquest:planks_brownweathered_door[facing=west,half=upper,hinge=left,open=false,powered=false]
conquest:planks_brownweathered_door[facing=west,half=upper,hinge=right,open=true,powered=true]
conquest:planks_brownweathered_door[facing=west,half=upper,hinge=right,open=true,powered=false]
conquest:planks_brownweathered_door[facing=west,half=upper,hinge=right,open=false,powered=true]
conquest:planks_brownweathered_door[facing=west,half=upper,hinge=right,open=false,powered=false]
conquest:planks_brownweathered_door[facing=west,half=lower,hinge=left,open=true,powered=true]
conquest:planks_brownweathered_door[facing=west,half=lower,hinge=left,open=true,powered=false]
conquest:planks_brownweathered_door[facing=west,half=lower,hinge=left,open=false,powered=true]
conquest:planks_brownweathered_door[facing=west,half=lower,hinge=left,open=false,powered=false]
conquest:planks_brownweathered_door[facing=west,half=lower,hinge=right,open=true,powered=true]
conquest:planks_brownweathered_door[facing=west,half=lower,hinge=right,open=true,powered=false]
conquest:planks_brownweathered_door[facing=west,half=lower,hinge=right,open=false,powered=true]
conquest:planks_brownweathered_door[facing=west,half=lower,hinge=right,open=false,powered=false]
conquest:planks_brownweathered_door[facing=east,half=upper,hinge=left,open=true,powered=true]
conquest:planks_brownweathered_door[facing=east,half=upper,hinge=left,open=true,powered=false]
conquest:planks_brownweathered_door[facing=east,half=upper,hinge=left,open=false,powered=true]
conquest:planks_brownweathered_door[facing=east,half=upper,hinge=left,open=false,powered=false]
conquest:planks_brownweathered_door[facing=east,half=upper,hinge=right,open=true,powered=true]
conquest:planks_brownweathered_door[facing=east,half=upper,hinge=right,open=true,powered=false]
conquest:planks_brownweathered_door[facing=east,half=upper,hinge=right,open=false,powered=true]
conquest:planks_brownweathered_door[facing=east,half=upper,hinge=right,open=false,powered=false]
conquest:planks_brownweathered_door[facing=east,half=lower,hinge=left,open=true,powered=true]
conquest:planks_brownweathered_door[facing=east,half=lower,hinge=left,open=true,powered=false]
conquest:planks_brownweathered_door[facing=east,half=lower,hinge=left,open=false,powered=true]
conquest:planks_brownweathered_door[facing=east,half=lower,hinge=left,open=false,powered=false]
conquest:planks_brownweathered_door[facing=east,half=lower,hinge=right,open=true,powered=true]
conquest:planks_brownweathered_door[facing=east,half=lower,hinge=right,open=true,powered=false]
conquest:planks_brownweathered_door[facing=east,half=lower,hinge=right,open=false,powered=true]
conquest:planks_brownweathered_door[facing=east,half=lower,hinge=right,open=false,powered=false]
conquest:door_oaknowindow[facing=north,half=upper,hinge=left,open=true,powered=true]
conquest:door_oaknowindow[facing=north,half=upper,hinge=left,open=true,powered=false]
conquest:door_oaknowindow[facing=north,half=upper,hinge=left,open=false,powered=true]
conquest:door_oaknowindow[facing=north,half=upper,hinge=left,open=false,powered=false]
conquest:door_oaknowindow[facing=north,half=upper,hinge=right,open=true,powered=true]
conquest:door_oaknowindow[facing=north,half=upper,hinge=right,open=true,powered=false]
conquest:door_oaknowindow[facing=north,half=upper,hinge=right,open=false,powered=true]
conquest:door_oaknowindow[facing=north,half=upper,hinge=right,open=false,powered=false]
conquest:door_oaknowindow[facing=north,half=lower,hinge=left,open=true,powered=true]
conquest:door_oaknowindow[facing=north,half=lower,hinge=left,open=true,powered=false]
conquest:door_oaknowindow[facing=north,half=lower,hinge=left,open=false,powered=true]
conquest:door_oaknowindow[facing=north,half=lower,hinge=left,open=false,powered=false]
conquest:door_oaknowindow[facing=north,half=lower,hinge=right,open=true,powered=true]
conquest:door_oaknowindow[facing=north,half=lower,hinge=right,open=true,powered=false]
conquest:door_oaknowindow[facing=north,half=lower,hinge=right,open=false,powered=true]
conquest:door_oaknowindow[facing=north,half=lower,hinge=right,open=false,powered=false]
conquest:door_oaknowindow[facing=south,half=upper,hinge=left,open=true,powered=true]
conquest:door_oaknowindow[facing=south,half=upper,hinge=left,open=true,powered=false]
conquest:door_oaknowindow[facing=south,half=upper,hinge=left,open=false,powered=true]
conquest:door_oaknowindow[facing=south,half=upper,hinge=left,open=false,powered=false]
conquest:door_oaknowindow[facing=south,half=upper,hinge=right,open=true,powered=true]
conquest:door_oaknowindow[facing=south,half=upper,hinge=right,open=true,powered=false]
conquest:door_oaknowindow[facing=south,half=upper,hinge=right,open=false,powered=true]
conquest:door_oaknowindow[facing=south,half=upper,hinge=right,open=false,powered=false]
conquest:door_oaknowindow[facing=south,half=lower,hinge=left,open=true,powered=true]
conquest:door_oaknowindow[facing=south,half=lower,hinge=left,open=true,powered=false]
conquest:door_oaknowindow[facing=south,half=lower,hinge=left,open=false,powered=true]
conquest:door_oaknowindow[facing=south,half=lower,hinge=left,open=false,powered=false]
conquest:door_oaknowindow[facing=south,half=lower,hinge=right,open=true,powered=true]
conquest:door_oaknowindow[facing=south,half=lower,hinge=right,open=true,powered=false]
conquest:door_oaknowindow[facing=south,half=lower,hinge=right,open=false,powered=true]
conquest:door_oaknowindow[facing=south,half=lower,hinge=right,open=false,powered=false]
conquest:door_oaknowindow[facing=west,half=upper,hinge=left,open=true,powered=true]
conquest:door_oaknowindow[facing=west,half=upper,hinge=left,open=true,powered=false]
conquest:door_oaknowindow[facing=west,half=upper,hinge=left,open=false,powered=true]
conquest:door_oaknowindow[facing=west,half=upper,hinge=left,open=false,powered=false]
conquest:door_oaknowindow[facing=west,half=upper,hinge=right,open=true,powered=true]
conquest:door_oaknowindow[facing=west,half=upper,hinge=right,open=true,powered=false]
conquest:door_oaknowindow[facing=west,half=upper,hinge=right,open=false,powered=true]
conquest:door_oaknowindow[facing=west,half=upper,hinge=right,open=false,powered=false]
conquest:door_oaknowindow[facing=west,half=lower,hinge=left,open=true,powered=true]
conquest:door_oaknowindow[facing=west,half=lower,hinge=left,open=true,powered=false]
conquest:door_oaknowindow[facing=west,half=lower,hinge=left,open=false,powered=true]
conquest:door_oaknowindow[facing=west,half=lower,hinge=left,open=false,powered=false]
conquest:door_oaknowindow[facing=west,half=lower,hinge=right,open=true,powered=true]
conquest:door_oaknowindow[facing=west,half=lower,hinge=right,open=true,powered=false]
conquest:door_oaknowindow[facing=west,half=lower,hinge=right,open=false,powered=true]
conquest:door_oaknowindow[facing=west,half=lower,hinge=right,open=false,powered=false]
conquest:door_oaknowindow[facing=east,half=upper,hinge=left,open=true,powered=true]
conquest:door_oaknowindow[facing=east,half=upper,hinge=left,open=true,powered=false]
conquest:door_oaknowindow[facing=east,half=upper,hinge=left,open=false,powered=true]
conquest:door_oaknowindow[facing=east,half=upper,hinge=left,open=false,powered=false]
conquest:door_oaknowindow[facing=east,half=upper,hinge=right,open=true,powered=true]
conquest:door_oaknowindow[facing=east,half=upper,hinge=right,open=true,powered=false]
conquest:door_oaknowindow[facing=east,half=upper,hinge=right,open=false,powered=true]
conquest:door_oaknowindow[facing=east,half=upper,hinge=right,open=false,powered=false]
conquest:door_oaknowindow[facing=east,half=lower,hinge=left,open=true,powered=true]
conquest:door_oaknowindow[facing=east,half=lower,hinge=left,open=true,powered=false]
conquest:door_oaknowindow[facing=east,half=lower,hinge=left,open=false,powered=true]
conquest:door_oaknowindow[facing=east,half=lower,hinge=left,open=false,powered=false]
conquest:door_oaknowindow[facing=east,half=lower,hinge=right,open=true,powered=true]
conquest:door_oaknowindow[facing=east,half=lower,hinge=right,open=true,powered=false]
conquest:door_oaknowindow[facing=east,half=lower,hinge=right,open=false,powered=true]
conquest:door_oaknowindow[facing=east,half=lower,hinge=right,open=false,powered=false]
conquest:door_elven1[facing=north,half=upper,hinge=left,open=true,powered=true]
conquest:door_elven1[facing=north,half=upper,hinge=left,open=true,powered=false]
conquest:door_elven1[facing=north,half=upper,hinge=left,open=false,powered=true]
conquest:door_elven1[facing=north,half=upper,hinge=left,open=false,powered=false]
conquest:door_elven1[facing=north,half=upper,hinge=right,open=true,powered=true]
conquest:door_elven1[facing=north,half=upper,hinge=right,open=true,powered=false]
conquest:door_elven1[facing=north,half=upper,hinge=right,open=false,powered=true]
conquest:door_elven1[facing=north,half=upper,hinge=right,open=false,powered=false]
conquest:door_elven1[facing=north,half=lower,hinge=left,open=true,powered=true]
conquest:door_elven1[facing=north,half=lower,hinge=left,open=true,powered=false]
conquest:door_elven1[facing=north,half=lower,hinge=left,open=false,powered=true]
conquest:door_elven1[facing=north,half=lower,hinge=left,open=false,powered=false]
conquest:door_elven1[facing=north,half=lower,hinge=right,open=true,powered=true]
conquest:door_elven1[facing=north,half=lower,hinge=right,open=true,powered=false]
conquest:door_elven1[facing=north,half=lower,hinge=right,open=false,powered=true]
conquest:door_elven1[facing=north,half=lower,hinge=right,open=false,powered=false]
conquest:door_elven1[facing=south,half=upper,hinge=left,open=true,powered=true]
conquest:door_elven1[facing=south,half=upper,hinge=left,open=true,powered=false]
conquest:door_elven1[facing=south,half=upper,hinge=left,open=false,powered=true]
conquest:door_elven1[facing=south,half=upper,hinge=left,open=false,powered=false]
conquest:door_elven1[facing=south,half=upper,hinge=right,open=true,powered=true]
conquest:door_elven1[facing=south,half=upper,hinge=right,open=true,powered=false]
conquest:door_elven1[facing=south,half=upper,hinge=right,open=false,powered=true]
conquest:door_elven1[facing=south,half=upper,hinge=right,open=false,powered=false]
conquest:door_elven1[facing=south,half=lower,hinge=left,open=true,powered=true]
conquest:door_elven1[facing=south,half=lower,hinge=left,open=true,powered=false]
conquest:door_elven1[facing=south,half=lower,hinge=left,open=false,powered=true]
conquest:door_elven1[facing=south,half=lower,hinge=left,open=false,powered=false]
conquest:door_elven1[facing=south,half=lower,hinge=right,open=true,powered=true]
conquest:door_elven1[facing=south,half=lower,hinge=right,open=true,powered=false]
conquest:door_elven1[facing=south,half=lower,hinge=right,open=false,powered=true]
conquest:door_elven1[facing=south,half=lower,hinge=right,open=false,powered=false]
conquest:door_elven1[facing=west,half=upper,hinge=left,open=true,powered=true]
conquest:door_elven1[facing=west,half=upper,hinge=left,open=true,powered=false]
conquest:door_elven1[facing=west,half=upper,hinge=left,open=false,powered=true]
conquest:door_elven1[facing=west,half=upper,hinge=left,open=false,powered=false]
conquest:door_elven1[facing=west,half=upper,hinge=right,open=true,powered=true]
conquest:door_elven1[facing=west,half=upper,hinge=right,open=true,powered=false]
conquest:door_elven1[facing=west,half=upper,hinge=right,open=false,powered=true]
conquest:door_elven1[facing=west,half=upper,hinge=right,open=false,powered=false]
conquest:door_elven1[facing=west,half=lower,hinge=left,open=true,powered=true]
conquest:door_elven1[facing=west,half=lower,hinge=left,open=true,powered=false]
conquest:door_elven1[facing=west,half=lower,hinge=left,open=false,powered=true]
conquest:door_elven1[facing=west,half=lower,hinge=left,open=false,powered=false]
conquest:door_elven1[facing=west,half=lower,hinge=right,open=true,powered=true]
conquest:door_elven1[facing=west,half=lower,hinge=right,open=true,powered=false]
conquest:door_elven1[facing=west,half=lower,hinge=right,open=false,powered=true]
conquest:door_elven1[facing=west,half=lower,hinge=right,open=false,powered=false]
conquest:door_elven1[facing=east,half=upper,hinge=left,open=true,powered=true]
conquest:door_elven1[facing=east,half=upper,hinge=left,open=true,powered=false]
conquest:door_elven1[facing=east,half=upper,hinge=left,open=false,powered=true]
conquest:door_elven1[facing=east,half=upper,hinge=left,open=false,powered=false]
conquest:door_elven1[facing=east,half=upper,hinge=right,open=true,powered=true]
conquest:door_elven1[facing=east,half=upper,hinge=right,open=true,powered=false]
conquest:door_elven1[facing=east,half=upper,hinge=right,open=false,powered=true]
conquest:door_elven1[facing=east,half=upper,hinge=right,open=false,powered=false]
conquest:door_elven1[facing=east,half=lower,hinge=left,open=true,powered=true]
conquest:door_elven1[facing=east,half=lower,hinge=left,open=true,powered=false]
conquest:door_elven1[facing=east,half=lower,hinge=left,open=false,powered=true]
conquest:door_elven1[facing=east,half=lower,hinge=left,open=false,powered=false]
conquest:door_elven1[facing=east,half=lower,hinge=right,open=true,powered=true]
conquest:door_elven1[facing=east,half=lower,hinge=right,open=true,powered=false]
conquest:door_elven1[facing=east,half=lower,hinge=right,open=false,powered=true]
conquest:door_elven1[facing=east,half=lower,hinge=right,open=false,powered=false]
conquest:door_elven2[facing=north,half=upper,hinge=left,open=true,powered=true]
conquest:door_elven2[facing=north,half=upper,hinge=left,open=true,powered=false]
conquest:door_elven2[facing=north,half=upper,hinge=left,open=false,powered=true]
conquest:door_elven2[facing=north,half=upper,hinge=left,open=false,powered=false]
conquest:door_elven2[facing=north,half=upper,hinge=right,open=true,powered=true]
conquest:door_elven2[facing=north,half=upper,hinge=right,open=true,powered=false]
conquest:door_elven2[facing=north,half=upper,hinge=right,open=false,powered=true]
conquest:door_elven2[facing=north,half=upper,hinge=right,open=false,powered=false]
conquest:door_elven2[facing=north,half=lower,hinge=left,open=true,powered=true]
conquest:door_elven2[facing=north,half=lower,hinge=left,open=true,powered=false]
conquest:door_elven2[facing=north,half=lower,hinge=left,open=false,powered=true]
conquest:door_elven2[facing=north,half=lower,hinge=left,open=false,powered=false]
conquest:door_elven2[facing=north,half=lower,hinge=right,open=true,powered=true]
conquest:door_elven2[facing=north,half=lower,hinge=right,open=true,powered=false]
conquest:door_elven2[facing=north,half=lower,hinge=right,open=false,powered=true]
conquest:door_elven2[facing=north,half=lower,hinge=right,open=false,powered=false]
conquest:door_elven2[facing=south,half=upper,hinge=left,open=true,powered=true]
conquest:door_elven2[facing=south,half=upper,hinge=left,open=true,powered=false]
conquest:door_elven2[facing=south,half=upper,hinge=left,open=false,powered=true]
conquest:door_elven2[facing=south,half=upper,hinge=left,open=false,powered=false]
conquest:door_elven2[facing=south,half=upper,hinge=right,open=true,powered=true]
conquest:door_elven2[facing=south,half=upper,hinge=right,open=true,powered=false]
conquest:door_elven2[facing=south,half=upper,hinge=right,open=false,powered=true]
conquest:door_elven2[facing=south,half=upper,hinge=right,open=false,powered=false]
conquest:door_elven2[facing=south,half=lower,hinge=left,open=true,powered=true]
conquest:door_elven2[facing=south,half=lower,hinge=left,open=true,powered=false]
conquest:door_elven2[facing=south,half=lower,hinge=left,open=false,powered=true]
conquest:door_elven2[facing=south,half=lower,hinge=left,open=false,powered=false]
conquest:door_elven2[facing=south,half=lower,hinge=right,open=true,powered=true]
conquest:door_elven2[facing=south,half=lower,hinge=right,open=true,powered=false]
conquest:door_elven2[facing=south,half=lower,hinge=right,open=false,powered=true]
conquest:door_elven2[facing=south,half=lower,hinge=right,open=false,powered=false]
conquest:door_elven2[facing=west,half=upper,hinge=left,open=true,powered=true]
conquest:door_elven2[facing=west,half=upper,hinge=left,open=true,powered=false]
conquest:door_elven2[facing=west,half=upper,hinge=left,open=false,powered=true]
conquest:door_elven2[facing=west,half=upper,hinge=left,open=false,powered=false]
conquest:door_elven2[facing=west,half=upper,hinge=right,open=true,powered=true]
conquest:door_elven2[facing=west,half=upper,hinge=right,open=true,powered=false]
conquest:door_elven2[facing=west,half=upper,hinge=right,open=false,powered=true]
conquest:door_elven2[facing=west,half=upper,hinge=right,open=false,powered=false]
conquest:door_elven2[facing=west,half=lower,hinge=left,open=true,powered=true]
conquest:door_elven2[facing=west,half=lower,hinge=left,open=true,powered=false]
conquest:door_elven2[facing=west,half=lower,hinge=left,open=false,powered=true]
conquest:door_elven2[facing=west,half=lower,hinge=left,open=false,powered=false]
conquest:door_elven2[facing=west,half=lower,hinge=right,open=true,powered=true]
conquest:door_elven2[facing=west,half=lower,hinge=right,open=true,powered=false]
conquest:door_elven2[facing=west,half=lower,hinge=right,open=false,powered=true]
conquest:door_elven2[facing=west,half=lower,hinge=right,open=false,powered=false]
conquest:door_elven2[facing=east,half=upper,hinge=left,open=true,powered=true]
conquest:door_elven2[facing=east,half=upper,hinge=left,open=true,powered=false]
conquest:door_elven2[facing=east,half=upper,hinge=left,open=false,powered=true]
conquest:door_elven2[facing=east,half=upper,hinge=left,open=false,powered=false]
conquest:door_elven2[facing=east,half=upper,hinge=right,open=true,powered=true]
conquest:door_elven2[facing=east,half=upper,hinge=right,open=true,powered=false]
conquest:door_elven2[facing=east,half=upper,hinge=right,open=false,powered=true]
conquest:door_elven2[facing=east,half=upper,hinge=right,open=false,powered=false]
conquest:door_elven2[facing=east,half=lower,hinge=left,open=true,powered=true]
conquest:door_elven2[facing=east,half=lower,hinge=left,open=true,powered=false]
conquest:door_elven2[facing=east,half=lower,hinge=left,open=false,powered=true]
conquest:door_elven2[facing=east,half=lower,hinge=left,open=false,powered=false]
conquest:door_elven2[facing=east,half=lower,hinge=right,open=true,powered=true]
conquest:door_elven2[facing=east,half=lower,hinge=right,open=true,powered=false]
conquest:door_elven2[facing=east,half=lower,hinge=right,open=false,powered=true]
conquest:door_elven2[facing=east,half=lower,hinge=right,open=false,powered=false]
conquest:door_wood1[facing=north,half=upper,hinge=left,open=true,powered=true]
conquest:door_wood1[facing=north,half=upper,hinge=left,open=true,powered=false]
conquest:door_wood1[facing=north,half=upper,hinge=left,open=false,powered=true]
conquest:door_wood1[facing=north,half=upper,hinge=left,open=false,powered=false]
conquest:door_wood1[facing=north,half=upper,hinge=right,open=true,powered=true]
conquest:door_wood1[facing=north,half=upper,hinge=right,open=true,powered=false]
conquest:door_wood1[facing=north,half=upper,hinge=right,open=false,powered=true]
conquest:door_wood1[facing=north,half=upper,hinge=right,open=false,powered=false]
conquest:door_wood1[facing=north,half=lower,hinge=left,open=true,powered=true]
conquest:door_wood1[facing=north,half=lower,hinge=left,open=true,powered=false]
conquest:door_wood1[facing=north,half=lower,hinge=left,open=false,powered=true]
conquest:door_wood1[facing=north,half=lower,hinge=left,open=false,powered=false]
conquest:door_wood1[facing=north,half=lower,hinge=right,open=true,powered=true]
conquest:door_wood1[facing=north,half=lower,hinge=right,open=true,powered=false]
conquest:door_wood1[facing=north,half=lower,hinge=right,open=false,powered=true]
conquest:door_wood1[facing=north,half=lower,hinge=right,open=false,powered=false]
conquest:door_wood1[facing=south,half=upper,hinge=left,open=true,powered=true]
conquest:door_wood1[facing=south,half=upper,hinge=left,open=true,powered=false]
conquest:door_wood1[facing=south,half=upper,hinge=left,open=false,powered=true]
conquest:door_wood1[facing=south,half=upper,hinge=left,open=false,powered=false]
conquest:door_wood1[facing=south,half=upper,hinge=right,open=true,powered=true]
conquest:door_wood1[facing=south,half=upper,hinge=right,open=true,powered=false]
conquest:door_wood1[facing=south,half=upper,hinge=right,open=false,powered=true]
conquest:door_wood1[facing=south,half=upper,hinge=right,open=false,powered=false]
conquest:door_wood1[facing=south,half=lower,hinge=left,open=true,powered=true]
conquest:door_wood1[facing=south,half=lower,hinge=left,open=true,powered=false]
conquest:door_wood1[facing=south,half=lower,hinge=left,open=false,powered=true]
conquest:door_wood1[facing=south,half=lower,hinge=left,open=false,powered=false]
conquest:door_wood1[facing=south,half=lower,hinge=right,open=true,powered=true]
conquest:door_wood1[facing=south,half=lower,hinge=right,open=true,powered=false]
conquest:door_wood1[facing=south,half=lower,hinge=right,open=false,powered=true]
conquest:door_wood1[facing=south,half=lower,hinge=right,open=false,powered=false]
conquest:door_wood1[facing=west,half=upper,hinge=left,open=true,powered=true]
conquest:door_wood1[facing=west,half=upper,hinge=left,open=true,powered=false]
conquest:door_wood1[facing=west,half=upper,hinge=left,open=false,powered=true]
conquest:door_wood1[facing=west,half=upper,hinge=left,open=false,powered=false]
conquest:door_wood1[facing=west,half=upper,hinge=right,open=true,powered=true]
conquest:door_wood1[facing=west,half=upper,hinge=right,open=true,powered=false]
conquest:door_wood1[facing=west,half=upper,hinge=right,open=false,powered=true]
conquest:door_wood1[facing=west,half=upper,hinge=right,open=false,powered=false]
conquest:door_wood1[facing=west,half=lower,hinge=left,open=true,powered=true]
conquest:door_wood1[facing=west,half=lower,hinge=left,open=true,powered=false]
conquest:door_wood1[facing=west,half=lower,hinge=left,open=false,powered=true]
conquest:door_wood1[facing=west,half=lower,hinge=left,open=false,powered=false]
conquest:door_wood1[facing=west,half=lower,hinge=right,open=true,powered=true]
conquest:door_wood1[facing=west,half=lower,hinge=right,open=true,powered=false]
conquest:door_wood1[facing=west,half=lower,hinge=right,open=false,powered=true]
conquest:door_wood1[facing=west,half=lower,hinge=right,open=false,powered=false]
conquest:door_wood1[facing=east,half=upper,hinge=left,open=true,powered=true]
conquest:door_wood1[facing=east,half=upper,hinge=left,open=true,powered=false]
conquest:door_wood1[facing=east,half=upper,hinge=left,open=false,powered=true]
conquest:door_wood1[facing=east,half=upper,hinge=left,open=false,powered=false]
conquest:door_wood1[facing=east,half=upper,hinge=right,open=true,powered=true]
conquest:door_wood1[facing=east,half=upper,hinge=right,open=true,powered=false]
conquest:door_wood1[facing=east,half=upper,hinge=right,open=false,powered=true]
conquest:door_wood1[facing=east,half=upper,hinge=right,open=false,powered=false]
conquest:door_wood1[facing=east,half=lower,hinge=left,open=true,powered=true]
conquest:door_wood1[facing=east,half=lower,hinge=left,open=true,powered=false]
conquest:door_wood1[facing=east,half=lower,hinge=left,open=false,powered=true]
conquest:door_wood1[facing=east,half=lower,hinge=left,open=false,powered=false]
conquest:door_wood1[facing=east,half=lower,hinge=right,open=true,powered=true]
conquest:door_wood1[facing=east,half=lower,hinge=right,open=true,powered=false]
conquest:door_wood1[facing=east,half=lower,hinge=right,open=false,powered=true]
conquest:door_wood1[facing=east,half=lower,hinge=right,open=false,powered=false]
conquest:wood_smallpillar_1[variant=alpha]
conquest:wood_smallpillar_1[variant=bravo]
conquest:wood_smallpillar_1[variant=charlie]
conquest:wood_smallpillar_1[variant=delta]
conquest:wood_smallpillar_1[variant=echo]
conquest:wood_smallpillar_1[variant=fox]
conquest:wood_smallpillar_1[variant=golf]
conquest:wood_smallpillar_1[variant=hotel]
conquest:wood_smallpillar_1[variant=india]
conquest:wood_smallpillar_1[variant=juliet]
conquest:wood_smallpillar_1[variant=kilo]
conquest:wood_smallpillar_1[variant=lima]
conquest:wood_smallpillar_1[variant=mike]
conquest:wood_smallpillar_1[variant=november]
conquest:wood_smallpillar_1[variant=oscar]
conquest:wood_smallpillar_1[variant=papa]
conquest:wood_smallpillar_2[variant=alpha]
conquest:wood_smallpillar_2[variant=bravo]
conquest:wood_smallpillar_2[variant=charlie]
conquest:wood_smallpillar_2[variant=delta]
conquest:wood_smallpillar_2[variant=echo]
conquest:wood_smallpillar_2[variant=fox]
conquest:wood_smallpillar_2[variant=golf]
conquest:wood_smallpillar_2[variant=hotel]
conquest:wood_smallpillar_2[variant=india]
conquest:wood_smallpillar_2[variant=juliet]
conquest:wood_smallpillar_2[variant=kilo]
conquest:wood_smallpillar_2[variant=lima]
conquest:wood_smallpillar_2[variant=mike]
conquest:wood_smallpillar_2[variant=november]
conquest:wood_smallpillar_2[variant=oscar]
conquest:wood_smallpillar_2[variant=papa]
conquest:wood_smallpillar_3[variant=alpha]
conquest:wood_smallpillar_3[variant=bravo]
conquest:wood_smallpillar_3[variant=charlie]
conquest:wood_smallpillar_3[variant=delta]
conquest:wood_smallpillar_3[variant=echo]
conquest:wood_smallpillar_3[variant=fox]
conquest:wood_smallpillar_3[variant=golf]
conquest:wood_smallpillar_3[variant=hotel]
conquest:wood_smallpillar_3[variant=india]
conquest:wood_smallpillar_3[variant=juliet]
conquest:wood_smallpillar_3[variant=kilo]
conquest:wood_smallpillar_3[variant=lima]
conquest:wood_smallpillar_3[variant=mike]
conquest:wood_smallpillar_3[variant=november]
conquest:wood_smallpillar_3[variant=oscar]
conquest:wood_smallpillar_3[variant=papa]
conquest:wood_smallpillar_4[variant=alpha]
conquest:wood_smallpillar_4[variant=bravo]
conquest:wood_smallpillar_4[variant=charlie]
conquest:wood_smallpillar_4[variant=delta]
conquest:wood_smallpillar_4[variant=echo]
conquest:wood_smallpillar_4[variant=fox]
conquest:wood_smallpillar_4[variant=golf]
conquest:wood_smallpillar_4[variant=hotel]
conquest:wood_smallpillar_4[variant=india]
conquest:wood_smallpillar_4[variant=juliet]
conquest:wood_smallpillar_4[variant=kilo]
conquest:wood_smallpillar_4[variant=lima]
conquest:wood_smallpillar_4[variant=mike]
conquest:wood_smallpillar_4[variant=november]
conquest:wood_smallpillar_4[variant=oscar]
conquest:wood_smallpillar_4[variant=papa]
conquest:wood_smallpillar_5[variant=alpha]
conquest:wood_smallpillar_5[variant=bravo]
conquest:wood_smallpillar_5[variant=charlie]
conquest:wood_smallpillar_5[variant=delta]
conquest:wood_smallpillar_5[variant=echo]
conquest:wood_smallpillar_5[variant=fox]
conquest:wood_smallpillar_5[variant=golf]
conquest:wood_smallpillar_5[variant=hotel]
conquest:wood_smallpillar_5[variant=india]
conquest:wood_smallpillar_5[variant=juliet]
conquest:wood_smallpillar_5[variant=kilo]
conquest:wood_smallpillar_5[variant=lima]
conquest:wood_smallpillar_5[variant=mike]
conquest:wood_smallpillar_5[variant=november]
conquest:wood_smallpillar_5[variant=oscar]
conquest:wood_smallpillar_5[variant=papa]
conquest:wood_fullpartial_1[variant=alpha]
conquest:wood_fullpartial_1[variant=bravo]
conquest:wood_fullpartial_1[variant=charlie]
conquest:wood_fullpartial_1[variant=delta]
conquest:wood_fullpartial_1[variant=echo]
conquest:wood_fullpartial_1[variant=fox]
conquest:wood_fullpartial_1[variant=golf]
conquest:wood_fullpartial_1[variant=hotel]
conquest:wood_fullpartial_1[variant=india]
conquest:wood_fullpartial_1[variant=juliet]
conquest:wood_fullpartial_1[variant=kilo]
conquest:wood_fullpartial_1[variant=lima]
conquest:wood_fullpartial_1[variant=mike]
conquest:wood_fullpartial_1[variant=november]
conquest:wood_fullpartial_1[variant=oscar]
conquest:wood_fullpartial_1[variant=papa]
conquest:wood_fullpartial_2[variant=alpha]
conquest:wood_fullpartial_2[variant=bravo]
conquest:wood_fullpartial_2[variant=charlie]
conquest:wood_fullpartial_2[variant=delta]
conquest:wood_fullpartial_2[variant=echo]
conquest:wood_fullpartial_2[variant=fox]
conquest:wood_fullpartial_2[variant=golf]
conquest:wood_fullpartial_2[variant=hotel]
conquest:wood_fullpartial_2[variant=india]
conquest:wood_fullpartial_2[variant=juliet]
conquest:wood_fullpartial_2[variant=kilo]
conquest:wood_fullpartial_2[variant=lima]
conquest:wood_fullpartial_2[variant=mike]
conquest:wood_fullpartial_2[variant=november]
conquest:wood_fullpartial_2[variant=oscar]
conquest:wood_fullpartial_2[variant=papa]
conquest:wood_fullpartial_3[variant=alpha]
conquest:wood_fullpartial_3[variant=bravo]
conquest:wood_fullpartial_3[variant=charlie]
conquest:wood_fullpartial_3[variant=delta]
conquest:wood_fullpartial_3[variant=echo]
conquest:wood_fullpartial_3[variant=fox]
conquest:wood_fullpartial_3[variant=golf]
conquest:wood_fullpartial_3[variant=hotel]
conquest:wood_fullpartial_3[variant=india]
conquest:wood_fullpartial_3[variant=juliet]
conquest:wood_fullpartial_3[variant=kilo]
conquest:wood_fullpartial_3[variant=lima]
conquest:wood_fullpartial_3[variant=mike]
conquest:wood_fullpartial_3[variant=november]
conquest:wood_fullpartial_3[variant=oscar]
conquest:wood_fullpartial_3[variant=papa]
conquest:wood_connectedxz_1[east=true,north=true,south=true,variant=alpha,west=true]
conquest:wood_connectedxz_1[east=true,north=true,south=true,variant=alpha,west=false]
conquest:wood_connectedxz_1[east=true,north=true,south=true,variant=bravo,west=true]
conquest:wood_connectedxz_1[east=true,north=true,south=true,variant=bravo,west=false]
conquest:wood_connectedxz_1[east=true,north=true,south=true,variant=charlie,west=true]
conquest:wood_connectedxz_1[east=true,north=true,south=true,variant=charlie,west=false]
conquest:wood_connectedxz_1[east=true,north=true,south=true,variant=delta,west=true]
conquest:wood_connectedxz_1[east=true,north=true,south=true,variant=delta,west=false]
conquest:wood_connectedxz_1[east=true,north=true,south=true,variant=echo,west=true]
conquest:wood_connectedxz_1[east=true,north=true,south=true,variant=echo,west=false]
conquest:wood_connectedxz_1[east=true,north=true,south=true,variant=fox,west=true]
conquest:wood_connectedxz_1[east=true,north=true,south=true,variant=fox,west=false]
conquest:wood_connectedxz_1[east=true,north=true,south=true,variant=golf,west=true]
conquest:wood_connectedxz_1[east=true,north=true,south=true,variant=golf,west=false]
conquest:wood_connectedxz_1[east=true,north=true,south=true,variant=hotel,west=true]
conquest:wood_connectedxz_1[east=true,north=true,south=true,variant=hotel,west=false]
conquest:wood_connectedxz_1[east=true,north=true,south=true,variant=india,west=true]
conquest:wood_connectedxz_1[east=true,north=true,south=true,variant=india,west=false]
conquest:wood_connectedxz_1[east=true,north=true,south=true,variant=juliet,west=true]
conquest:wood_connectedxz_1[east=true,north=true,south=true,variant=juliet,west=false]
conquest:wood_connectedxz_1[east=true,north=true,south=true,variant=kilo,west=true]
conquest:wood_connectedxz_1[east=true,north=true,south=true,variant=kilo,west=false]
conquest:wood_connectedxz_1[east=true,north=true,south=true,variant=lima,west=true]
conquest:wood_connectedxz_1[east=true,north=true,south=true,variant=lima,west=false]
conquest:wood_connectedxz_1[east=true,north=true,south=true,variant=mike,west=true]
conquest:wood_connectedxz_1[east=true,north=true,south=true,variant=mike,west=false]
conquest:wood_connectedxz_1[east=true,north=true,south=true,variant=november,west=true]
conquest:wood_connectedxz_1[east=true,north=true,south=true,variant=november,west=false]
conquest:wood_connectedxz_1[east=true,north=true,south=true,variant=oscar,west=true]
conquest:wood_connectedxz_1[east=true,north=true,south=true,variant=oscar,west=false]
conquest:wood_connectedxz_1[east=true,north=true,south=true,variant=papa,west=true]
conquest:wood_connectedxz_1[east=true,north=true,south=true,variant=papa,west=false]
conquest:wood_connectedxz_1[east=true,north=true,south=false,variant=alpha,west=true]
conquest:wood_connectedxz_1[east=true,north=true,south=false,variant=alpha,west=false]
conquest:wood_connectedxz_1[east=true,north=true,south=false,variant=bravo,west=true]
conquest:wood_connectedxz_1[east=true,north=true,south=false,variant=bravo,west=false]
conquest:wood_connectedxz_1[east=true,north=true,south=false,variant=charlie,west=true]
conquest:wood_connectedxz_1[east=true,north=true,south=false,variant=charlie,west=false]
conquest:wood_connectedxz_1[east=true,north=true,south=false,variant=delta,west=true]
conquest:wood_connectedxz_1[east=true,north=true,south=false,variant=delta,west=false]
conquest:wood_connectedxz_1[east=true,north=true,south=false,variant=echo,west=true]
conquest:wood_connectedxz_1[east=true,north=true,south=false,variant=echo,west=false]
conquest:wood_connectedxz_1[east=true,north=true,south=false,variant=fox,west=true]
conquest:wood_connectedxz_1[east=true,north=true,south=false,variant=fox,west=false]
conquest:wood_connectedxz_1[east=true,north=true,south=false,variant=golf,west=true]
conquest:wood_connectedxz_1[east=true,north=true,south=false,variant=golf,west=false]
conquest:wood_connectedxz_1[east=true,north=true,south=false,variant=hotel,west=true]
conquest:wood_connectedxz_1[east=true,north=true,south=false,variant=hotel,west=false]
conquest:wood_connectedxz_1[east=true,north=true,south=false,variant=india,west=true]
conquest:wood_connectedxz_1[east=true,north=true,south=false,variant=india,west=false]
conquest:wood_connectedxz_1[east=true,north=true,south=false,variant=juliet,west=true]
conquest:wood_connectedxz_1[east=true,north=true,south=false,variant=juliet,west=false]
conquest:wood_connectedxz_1[east=true,north=true,south=false,variant=kilo,west=true]
conquest:wood_connectedxz_1[east=true,north=true,south=false,variant=kilo,west=false]
conquest:wood_connectedxz_1[east=true,north=true,south=false,variant=lima,west=true]
conquest:wood_connectedxz_1[east=true,north=true,south=false,variant=lima,west=false]
conquest:wood_connectedxz_1[east=true,north=true,south=false,variant=mike,west=true]
conquest:wood_connectedxz_1[east=true,north=true,south=false,variant=mike,west=false]
conquest:wood_connectedxz_1[east=true,north=true,south=false,variant=november,west=true]
conquest:wood_connectedxz_1[east=true,north=true,south=false,variant=november,west=false]
conquest:wood_connectedxz_1[east=true,north=true,south=false,variant=oscar,west=true]
conquest:wood_connectedxz_1[east=true,north=true,south=false,variant=oscar,west=false]
conquest:wood_connectedxz_1[east=true,north=true,south=false,variant=papa,west=true]
conquest:wood_connectedxz_1[east=true,north=true,south=false,variant=papa,west=false]
conquest:wood_connectedxz_1[east=true,north=false,south=true,variant=alpha,west=true]
conquest:wood_connectedxz_1[east=true,north=false,south=true,variant=alpha,west=false]
conquest:wood_connectedxz_1[east=true,north=false,south=true,variant=bravo,west=true]
conquest:wood_connectedxz_1[east=true,north=false,south=true,variant=bravo,west=false]
conquest:wood_connectedxz_1[east=true,north=false,south=true,variant=charlie,west=true]
conquest:wood_connectedxz_1[east=true,north=false,south=true,variant=charlie,west=false]
conquest:wood_connectedxz_1[east=true,north=false,south=true,variant=delta,west=true]
conquest:wood_connectedxz_1[east=true,north=false,south=true,variant=delta,west=false]
conquest:wood_connectedxz_1[east=true,north=false,south=true,variant=echo,west=true]
conquest:wood_connectedxz_1[east=true,north=false,south=true,variant=echo,west=false]
conquest:wood_connectedxz_1[east=true,north=false,south=true,variant=fox,west=true]
conquest:wood_connectedxz_1[east=true,north=false,south=true,variant=fox,west=false]
conquest:wood_connectedxz_1[east=true,north=false,south=true,variant=golf,west=true]
conquest:wood_connectedxz_1[east=true,north=false,south=true,variant=golf,west=false]
conquest:wood_connectedxz_1[east=true,north=false,south=true,variant=hotel,west=true]
conquest:wood_connectedxz_1[east=true,north=false,south=true,variant=hotel,west=false]
conquest:wood_connectedxz_1[east=true,north=false,south=true,variant=india,west=true]
conquest:wood_connectedxz_1[east=true,north=false,south=true,variant=india,west=false]
conquest:wood_connectedxz_1[east=true,north=false,south=true,variant=juliet,west=true]
conquest:wood_connectedxz_1[east=true,north=false,south=true,variant=juliet,west=false]
conquest:wood_connectedxz_1[east=true,north=false,south=true,variant=kilo,west=true]
conquest:wood_connectedxz_1[east=true,north=false,south=true,variant=kilo,west=false]
conquest:wood_connectedxz_1[east=true,north=false,south=true,variant=lima,west=true]
conquest:wood_connectedxz_1[east=true,north=false,south=true,variant=lima,west=false]
conquest:wood_connectedxz_1[east=true,north=false,south=true,variant=mike,west=true]
conquest:wood_connectedxz_1[east=true,north=false,south=true,variant=mike,west=false]
conquest:wood_connectedxz_1[east=true,north=false,south=true,variant=november,west=true]
conquest:wood_connectedxz_1[east=true,north=false,south=true,variant=november,west=false]
conquest:wood_connectedxz_1[east=true,north=false,south=true,variant=oscar,west=true]
conquest:wood_connectedxz_1[east=true,north=false,south=true,variant=oscar,west=false]
conquest:wood_connectedxz_1[east=true,north=false,south=true,variant=papa,west=true]
conquest:wood_connectedxz_1[east=true,north=false,south=true,variant=papa,west=false]
conquest:wood_connectedxz_1[east=true,north=false,south=false,variant=alpha,west=true]
conquest:wood_connectedxz_1[east=true,north=false,south=false,variant=alpha,west=false]
conquest:wood_connectedxz_1[east=true,north=false,south=false,variant=bravo,west=true]
conquest:wood_connectedxz_1[east=true,north=false,south=false,variant=bravo,west=false]
conquest:wood_connectedxz_1[east=true,north=false,south=false,variant=charlie,west=true]
conquest:wood_connectedxz_1[east=true,north=false,south=false,variant=charlie,west=false]
conquest:wood_connectedxz_1[east=true,north=false,south=false,variant=delta,west=true]
conquest:wood_connectedxz_1[east=true,north=false,south=false,variant=delta,west=false]
conquest:wood_connectedxz_1[east=true,north=false,south=false,variant=echo,west=true]
conquest:wood_connectedxz_1[east=true,north=false,south=false,variant=echo,west=false]
conquest:wood_connectedxz_1[east=true,north=false,south=false,variant=fox,west=true]
conquest:wood_connectedxz_1[east=true,north=false,south=false,variant=fox,west=false]
conquest:wood_connectedxz_1[east=true,north=false,south=false,variant=golf,west=true]
conquest:wood_connectedxz_1[east=true,north=false,south=false,variant=golf,west=false]
conquest:wood_connectedxz_1[east=true,north=false,south=false,variant=hotel,west=true]
conquest:wood_connectedxz_1[east=true,north=false,south=false,variant=hotel,west=false]
conquest:wood_connectedxz_1[east=true,north=false,south=false,variant=india,west=true]
conquest:wood_connectedxz_1[east=true,north=false,south=false,variant=india,west=false]
conquest:wood_connectedxz_1[east=true,north=false,south=false,variant=juliet,west=true]
conquest:wood_connectedxz_1[east=true,north=false,south=false,variant=juliet,west=false]
conquest:wood_connectedxz_1[east=true,north=false,south=false,variant=kilo,west=true]
conquest:wood_connectedxz_1[east=true,north=false,south=false,variant=kilo,west=false]
conquest:wood_connectedxz_1[east=true,north=false,south=false,variant=lima,west=true]
conquest:wood_connectedxz_1[east=true,north=false,south=false,variant=lima,west=false]
conquest:wood_connectedxz_1[east=true,north=false,south=false,variant=mike,west=true]
conquest:wood_connectedxz_1[east=true,north=false,south=false,variant=mike,west=false]
conquest:wood_connectedxz_1[east=true,north=false,south=false,variant=november,west=true]
conquest:wood_connectedxz_1[east=true,north=false,south=false,variant=november,west=false]
conquest:wood_connectedxz_1[east=true,north=false,south=false,variant=oscar,west=true]
conquest:wood_connectedxz_1[east=true,north=false,south=false,variant=oscar,west=false]
conquest:wood_connectedxz_1[east=true,north=false,south=false,variant=papa,west=true]
conquest:wood_connectedxz_1[east=true,north=false,south=false,variant=papa,west=false]
conquest:wood_connectedxz_1[east=false,north=true,south=true,variant=alpha,west=true]
conquest:wood_connectedxz_1[east=false,north=true,south=true,variant=alpha,west=false]
conquest:wood_connectedxz_1[east=false,north=true,south=true,variant=bravo,west=true]
conquest:wood_connectedxz_1[east=false,north=true,south=true,variant=bravo,west=false]
conquest:wood_connectedxz_1[east=false,north=true,south=true,variant=charlie,west=true]
conquest:wood_connectedxz_1[east=false,north=true,south=true,variant=charlie,west=false]
conquest:wood_connectedxz_1[east=false,north=true,south=true,variant=delta,west=true]
conquest:wood_connectedxz_1[east=false,north=true,south=true,variant=delta,west=false]
conquest:wood_connectedxz_1[east=false,north=true,south=true,variant=echo,west=true]
conquest:wood_connectedxz_1[east=false,north=true,south=true,variant=echo,west=false]
conquest:wood_connectedxz_1[east=false,north=true,south=true,variant=fox,west=true]
conquest:wood_connectedxz_1[east=false,north=true,south=true,variant=fox,west=false]
conquest:wood_connectedxz_1[east=false,north=true,south=true,variant=golf,west=true]
conquest:wood_connectedxz_1[east=false,north=true,south=true,variant=golf,west=false]
conquest:wood_connectedxz_1[east=false,north=true,south=true,variant=hotel,west=true]
conquest:wood_connectedxz_1[east=false,north=true,south=true,variant=hotel,west=false]
conquest:wood_connectedxz_1[east=false,north=true,south=true,variant=india,west=true]
conquest:wood_connectedxz_1[east=false,north=true,south=true,variant=india,west=false]
conquest:wood_connectedxz_1[east=false,north=true,south=true,variant=juliet,west=true]
conquest:wood_connectedxz_1[east=false,north=true,south=true,variant=juliet,west=false]
conquest:wood_connectedxz_1[east=false,north=true,south=true,variant=kilo,west=true]
conquest:wood_connectedxz_1[east=false,north=true,south=true,variant=kilo,west=false]
conquest:wood_connectedxz_1[east=false,north=true,south=true,variant=lima,west=true]
conquest:wood_connectedxz_1[east=false,north=true,south=true,variant=lima,west=false]
conquest:wood_connectedxz_1[east=false,north=true,south=true,variant=mike,west=true]
conquest:wood_connectedxz_1[east=false,north=true,south=true,variant=mike,west=false]
conquest:wood_connectedxz_1[east=false,north=true,south=true,variant=november,west=true]
conquest:wood_connectedxz_1[east=false,north=true,south=true,variant=november,west=false]
conquest:wood_connectedxz_1[east=false,north=true,south=true,variant=oscar,west=true]
conquest:wood_connectedxz_1[east=false,north=true,south=true,variant=oscar,west=false]
conquest:wood_connectedxz_1[east=false,north=true,south=true,variant=papa,west=true]
conquest:wood_connectedxz_1[east=false,north=true,south=true,variant=papa,west=false]
conquest:wood_connectedxz_1[east=false,north=true,south=false,variant=alpha,west=true]
conquest:wood_connectedxz_1[east=false,north=true,south=false,variant=alpha,west=false]
conquest:wood_connectedxz_1[east=false,north=true,south=false,variant=bravo,west=true]
conquest:wood_connectedxz_1[east=false,north=true,south=false,variant=bravo,west=false]
conquest:wood_connectedxz_1[east=false,north=true,south=false,variant=charlie,west=true]
conquest:wood_connectedxz_1[east=false,north=true,south=false,variant=charlie,west=false]
conquest:wood_connectedxz_1[east=false,north=true,south=false,variant=delta,west=true]
conquest:wood_connectedxz_1[east=false,north=true,south=false,variant=delta,west=false]
conquest:wood_connectedxz_1[east=false,north=true,south=false,variant=echo,west=true]
conquest:wood_connectedxz_1[east=false,north=true,south=false,variant=echo,west=false]
conquest:wood_connectedxz_1[east=false,north=true,south=false,variant=fox,west=true]
conquest:wood_connectedxz_1[east=false,north=true,south=false,variant=fox,west=false]
conquest:wood_connectedxz_1[east=false,north=true,south=false,variant=golf,west=true]
conquest:wood_connectedxz_1[east=false,north=true,south=false,variant=golf,west=false]
conquest:wood_connectedxz_1[east=false,north=true,south=false,variant=hotel,west=true]
conquest:wood_connectedxz_1[east=false,north=true,south=false,variant=hotel,west=false]
conquest:wood_connectedxz_1[east=false,north=true,south=false,variant=india,west=true]
conquest:wood_connectedxz_1[east=false,north=true,south=false,variant=india,west=false]
conquest:wood_connectedxz_1[east=false,north=true,south=false,variant=juliet,west=true]
conquest:wood_connectedxz_1[east=false,north=true,south=false,variant=juliet,west=false]
conquest:wood_connectedxz_1[east=false,north=true,south=false,variant=kilo,west=true]
conquest:wood_connectedxz_1[east=false,north=true,south=false,variant=kilo,west=false]
conquest:wood_connectedxz_1[east=false,north=true,south=false,variant=lima,west=true]
conquest:wood_connectedxz_1[east=false,north=true,south=false,variant=lima,west=false]
conquest:wood_connectedxz_1[east=false,north=true,south=false,variant=mike,west=true]
conquest:wood_connectedxz_1[east=false,north=true,south=false,variant=mike,west=false]
conquest:wood_connectedxz_1[east=false,north=true,south=false,variant=november,west=true]
conquest:wood_connectedxz_1[east=false,north=true,south=false,variant=november,west=false]
conquest:wood_connectedxz_1[east=false,north=true,south=false,variant=oscar,west=true]
conquest:wood_connectedxz_1[east=false,north=true,south=false,variant=oscar,west=false]
conquest:wood_connectedxz_1[east=false,north=true,south=false,variant=papa,west=true]
conquest:wood_connectedxz_1[east=false,north=true,south=false,variant=papa,west=false]
conquest:wood_connectedxz_1[east=false,north=false,south=true,variant=alpha,west=true]
conquest:wood_connectedxz_1[east=false,north=false,south=true,variant=alpha,west=false]
conquest:wood_connectedxz_1[east=false,north=false,south=true,variant=bravo,west=true]
conquest:wood_connectedxz_1[east=false,north=false,south=true,variant=bravo,west=false]
conquest:wood_connectedxz_1[east=false,north=false,south=true,variant=charlie,west=true]
conquest:wood_connectedxz_1[east=false,north=false,south=true,variant=charlie,west=false]
conquest:wood_connectedxz_1[east=false,north=false,south=true,variant=delta,west=true]
conquest:wood_connectedxz_1[east=false,north=false,south=true,variant=delta,west=false]
conquest:wood_connectedxz_1[east=false,north=false,south=true,variant=echo,west=true]
conquest:wood_connectedxz_1[east=false,north=false,south=true,variant=echo,west=false]
conquest:wood_connectedxz_1[east=false,north=false,south=true,variant=fox,west=true]
conquest:wood_connectedxz_1[east=false,north=false,south=true,variant=fox,west=false]
conquest:wood_connectedxz_1[east=false,north=false,south=true,variant=golf,west=true]
conquest:wood_connectedxz_1[east=false,north=false,south=true,variant=golf,west=false]
conquest:wood_connectedxz_1[east=false,north=false,south=true,variant=hotel,west=true]
conquest:wood_connectedxz_1[east=false,north=false,south=true,variant=hotel,west=false]
conquest:wood_connectedxz_1[east=false,north=false,south=true,variant=india,west=true]
conquest:wood_connectedxz_1[east=false,north=false,south=true,variant=india,west=false]
conquest:wood_connectedxz_1[east=false,north=false,south=true,variant=juliet,west=true]
conquest:wood_connectedxz_1[east=false,north=false,south=true,variant=juliet,west=false]
conquest:wood_connectedxz_1[east=false,north=false,south=true,variant=kilo,west=true]
conquest:wood_connectedxz_1[east=false,north=false,south=true,variant=kilo,west=false]
conquest:wood_connectedxz_1[east=false,north=false,south=true,variant=lima,west=true]
conquest:wood_connectedxz_1[east=false,north=false,south=true,variant=lima,west=false]
conquest:wood_connectedxz_1[east=false,north=false,south=true,variant=mike,west=true]
conquest:wood_connectedxz_1[east=false,north=false,south=true,variant=mike,west=false]
conquest:wood_connectedxz_1[east=false,north=false,south=true,variant=november,west=true]
conquest:wood_connectedxz_1[east=false,north=false,south=true,variant=november,west=false]
conquest:wood_connectedxz_1[east=false,north=false,south=true,variant=oscar,west=true]
conquest:wood_connectedxz_1[east=false,north=false,south=true,variant=oscar,west=false]
conquest:wood_connectedxz_1[east=false,north=false,south=true,variant=papa,west=true]
conquest:wood_connectedxz_1[east=false,north=false,south=true,variant=papa,west=false]
conquest:wood_connectedxz_1[east=false,north=false,south=false,variant=alpha,west=true]
conquest:wood_connectedxz_1[east=false,north=false,south=false,variant=alpha,west=false]
conquest:wood_connectedxz_1[east=false,north=false,south=false,variant=bravo,west=true]
conquest:wood_connectedxz_1[east=false,north=false,south=false,variant=bravo,west=false]
conquest:wood_connectedxz_1[east=false,north=false,south=false,variant=charlie,west=true]
conquest:wood_connectedxz_1[east=false,north=false,south=false,variant=charlie,west=false]
conquest:wood_connectedxz_1[east=false,north=false,south=false,variant=delta,west=true]
conquest:wood_connectedxz_1[east=false,north=false,south=false,variant=delta,west=false]
conquest:wood_connectedxz_1[east=false,north=false,south=false,variant=echo,west=true]
conquest:wood_connectedxz_1[east=false,north=false,south=false,variant=echo,west=false]
conquest:wood_connectedxz_1[east=false,north=false,south=false,variant=fox,west=true]
conquest:wood_connectedxz_1[east=false,north=false,south=false,variant=fox,west=false]
conquest:wood_connectedxz_1[east=false,north=false,south=false,variant=golf,west=true]
conquest:wood_connectedxz_1[east=false,north=false,south=false,variant=golf,west=false]
conquest:wood_connectedxz_1[east=false,north=false,south=false,variant=hotel,west=true]
conquest:wood_connectedxz_1[east=false,north=false,south=false,variant=hotel,west=false]
conquest:wood_connectedxz_1[east=false,north=false,south=false,variant=india,west=true]
conquest:wood_connectedxz_1[east=false,north=false,south=false,variant=india,west=false]
conquest:wood_connectedxz_1[east=false,north=false,south=false,variant=juliet,west=true]
conquest:wood_connectedxz_1[east=false,north=false,south=false,variant=juliet,west=false]
conquest:wood_connectedxz_1[east=false,north=false,south=false,variant=kilo,west=true]
conquest:wood_connectedxz_1[east=false,north=false,south=false,variant=kilo,west=false]
conquest:wood_connectedxz_1[east=false,north=false,south=false,variant=lima,west=true]
conquest:wood_connectedxz_1[east=false,north=false,south=false,variant=lima,west=false]
conquest:wood_connectedxz_1[east=false,north=false,south=false,variant=mike,west=true]
conquest:wood_connectedxz_1[east=false,north=false,south=false,variant=mike,west=false]
conquest:wood_connectedxz_1[east=false,north=false,south=false,variant=november,west=true]
conquest:wood_connectedxz_1[east=false,north=false,south=false,variant=november,west=false]
conquest:wood_connectedxz_1[east=false,north=false,south=false,variant=oscar,west=true]
conquest:wood_connectedxz_1[east=false,north=false,south=false,variant=oscar,west=false]
conquest:wood_connectedxz_1[east=false,north=false,south=false,variant=papa,west=true]
conquest:wood_connectedxz_1[east=false,north=false,south=false,variant=papa,west=false]
conquest:wood_half_1[variant=alpha]
conquest:wood_half_1[variant=bravo]
conquest:wood_half_1[variant=charlie]
conquest:wood_half_1[variant=delta]
conquest:wood_half_1[variant=echo]
conquest:wood_half_1[variant=fox]
conquest:wood_half_1[variant=golf]
conquest:wood_half_1[variant=hotel]
conquest:wood_half_1[variant=india]
conquest:wood_half_1[variant=juliet]
conquest:wood_half_1[variant=kilo]
conquest:wood_half_1[variant=lima]
conquest:wood_half_1[variant=mike]
conquest:wood_half_1[variant=november]
conquest:wood_half_1[variant=oscar]
conquest:wood_half_1[variant=papa]
conquest:wood_daylightdetector_1[variant=alpha]
conquest:wood_daylightdetector_1[variant=bravo]
conquest:wood_daylightdetector_1[variant=charlie]
conquest:wood_daylightdetector_1[variant=delta]
conquest:wood_daylightdetector_1[variant=echo]
conquest:wood_daylightdetector_1[variant=fox]
conquest:wood_daylightdetector_1[variant=golf]
conquest:wood_daylightdetector_1[variant=hotel]
conquest:wood_daylightdetector_1[variant=india]
conquest:wood_daylightdetector_1[variant=juliet]
conquest:wood_daylightdetector_1[variant=kilo]
conquest:wood_daylightdetector_1[variant=lima]
conquest:wood_daylightdetector_1[variant=mike]
conquest:wood_daylightdetector_1[variant=november]
conquest:wood_daylightdetector_1[variant=oscar]
conquest:wood_daylightdetector_1[variant=papa]
conquest:wood_hopperfull_1[variant=alpha]
conquest:wood_hopperfull_1[variant=bravo]
conquest:wood_hopperfull_1[variant=charlie]
conquest:wood_hopperfull_1[variant=delta]
conquest:wood_hopperfull_1[variant=echo]
conquest:wood_hopperfull_1[variant=fox]
conquest:wood_hopperfull_1[variant=golf]
conquest:wood_hopperfull_1[variant=hotel]
conquest:wood_hopperfull_1[variant=india]
conquest:wood_hopperfull_1[variant=juliet]
conquest:wood_hopperfull_1[variant=kilo]
conquest:wood_hopperfull_1[variant=lima]
conquest:wood_hopperfull_1[variant=mike]
conquest:wood_hopperfull_1[variant=november]
conquest:wood_hopperfull_1[variant=oscar]
conquest:wood_hopperfull_1[variant=papa]
conquest:wood_hopperfull_2[variant=alpha]
conquest:wood_hopperfull_2[variant=bravo]
conquest:wood_hopperfull_2[variant=charlie]
conquest:wood_hopperfull_2[variant=delta]
conquest:wood_hopperfull_2[variant=echo]
conquest:wood_hopperfull_2[variant=fox]
conquest:wood_hopperfull_2[variant=golf]
conquest:wood_hopperfull_2[variant=hotel]
conquest:wood_hopperfull_2[variant=india]
conquest:wood_hopperfull_2[variant=juliet]
conquest:wood_hopperfull_2[variant=kilo]
conquest:wood_hopperfull_2[variant=lima]
conquest:wood_hopperfull_2[variant=mike]
conquest:wood_hopperfull_2[variant=november]
conquest:wood_hopperfull_2[variant=oscar]
conquest:wood_hopperfull_2[variant=papa]
conquest:wood_hopperdirectional_1[facing=north,variant=alpha]
conquest:wood_hopperdirectional_1[facing=north,variant=bravo]
conquest:wood_hopperdirectional_1[facing=north,variant=charlie]
conquest:wood_hopperdirectional_1[facing=north,variant=delta]
conquest:wood_hopperdirectional_1[facing=south,variant=alpha]
conquest:wood_hopperdirectional_1[facing=south,variant=bravo]
conquest:wood_hopperdirectional_1[facing=south,variant=charlie]
conquest:wood_hopperdirectional_1[facing=south,variant=delta]
conquest:wood_hopperdirectional_1[facing=west,variant=alpha]
conquest:wood_hopperdirectional_1[facing=west,variant=bravo]
conquest:wood_hopperdirectional_1[facing=west,variant=charlie]
conquest:wood_hopperdirectional_1[facing=west,variant=delta]
conquest:wood_hopperdirectional_1[facing=east,variant=alpha]
conquest:wood_hopperdirectional_1[facing=east,variant=bravo]
conquest:wood_hopperdirectional_1[facing=east,variant=charlie]
conquest:wood_hopperdirectional_1[facing=east,variant=delta]
conquest:wood_hopperdirectional_2[facing=north,variant=alpha]
conquest:wood_hopperdirectional_2[facing=north,variant=bravo]
conquest:wood_hopperdirectional_2[facing=north,variant=charlie]
conquest:wood_hopperdirectional_2[facing=north,variant=delta]
conquest:wood_hopperdirectional_2[facing=south,variant=alpha]
conquest:wood_hopperdirectional_2[facing=south,variant=bravo]
conquest:wood_hopperdirectional_2[facing=south,variant=charlie]
conquest:wood_hopperdirectional_2[facing=south,variant=delta]
conquest:wood_hopperdirectional_2[facing=west,variant=alpha]
conquest:wood_hopperdirectional_2[facing=west,variant=bravo]
conquest:wood_hopperdirectional_2[facing=west,variant=charlie]
conquest:wood_hopperdirectional_2[facing=west,variant=delta]
conquest:wood_hopperdirectional_2[facing=east,variant=alpha]
conquest:wood_hopperdirectional_2[facing=east,variant=bravo]
conquest:wood_hopperdirectional_2[facing=east,variant=charlie]
conquest:wood_hopperdirectional_2[facing=east,variant=delta]
conquest:wood_hopperdirectional_3[facing=north,variant=alpha]
conquest:wood_hopperdirectional_3[facing=north,variant=bravo]
conquest:wood_hopperdirectional_3[facing=north,variant=charlie]
conquest:wood_hopperdirectional_3[facing=north,variant=delta]
conquest:wood_hopperdirectional_3[facing=south,variant=alpha]
conquest:wood_hopperdirectional_3[facing=south,variant=bravo]
conquest:wood_hopperdirectional_3[facing=south,variant=charlie]
conquest:wood_hopperdirectional_3[facing=south,variant=delta]
conquest:wood_hopperdirectional_3[facing=west,variant=alpha]
conquest:wood_hopperdirectional_3[facing=west,variant=bravo]
conquest:wood_hopperdirectional_3[facing=west,variant=charlie]
conquest:wood_hopperdirectional_3[facing=west,variant=delta]
conquest:wood_hopperdirectional_3[facing=east,variant=alpha]
conquest:wood_hopperdirectional_3[facing=east,variant=bravo]
conquest:wood_hopperdirectional_3[facing=east,variant=charlie]
conquest:wood_hopperdirectional_3[facing=east,variant=delta]
conquest:wood_hopperdirectional_4[facing=north,variant=alpha]
conquest:wood_hopperdirectional_4[facing=north,variant=bravo]
conquest:wood_hopperdirectional_4[facing=north,variant=charlie]
conquest:wood_hopperdirectional_4[facing=north,variant=delta]
conquest:wood_hopperdirectional_4[facing=south,variant=alpha]
conquest:wood_hopperdirectional_4[facing=south,variant=bravo]
conquest:wood_hopperdirectional_4[facing=south,variant=charlie]
conquest:wood_hopperdirectional_4[facing=south,variant=delta]
conquest:wood_hopperdirectional_4[facing=west,variant=alpha]
conquest:wood_hopperdirectional_4[facing=west,variant=bravo]
conquest:wood_hopperdirectional_4[facing=west,variant=charlie]
conquest:wood_hopperdirectional_4[facing=west,variant=delta]
conquest:wood_hopperdirectional_4[facing=east,variant=alpha]
conquest:wood_hopperdirectional_4[facing=east,variant=bravo]
conquest:wood_hopperdirectional_4[facing=east,variant=charlie]
conquest:wood_hopperdirectional_4[facing=east,variant=delta]
conquest:wood_hopperdirectional_5[facing=north,variant=alpha]
conquest:wood_hopperdirectional_5[facing=north,variant=bravo]
conquest:wood_hopperdirectional_5[facing=north,variant=charlie]
conquest:wood_hopperdirectional_5[facing=north,variant=delta]
conquest:wood_hopperdirectional_5[facing=south,variant=alpha]
conquest:wood_hopperdirectional_5[facing=south,variant=bravo]
conquest:wood_hopperdirectional_5[facing=south,variant=charlie]
conquest:wood_hopperdirectional_5[facing=south,variant=delta]
conquest:wood_hopperdirectional_5[facing=west,variant=alpha]
conquest:wood_hopperdirectional_5[facing=west,variant=bravo]
conquest:wood_hopperdirectional_5[facing=west,variant=charlie]
conquest:wood_hopperdirectional_5[facing=west,variant=delta]
conquest:wood_hopperdirectional_5[facing=east,variant=alpha]
conquest:wood_hopperdirectional_5[facing=east,variant=bravo]
conquest:wood_hopperdirectional_5[facing=east,variant=charlie]
conquest:wood_hopperdirectional_5[facing=east,variant=delta]
conquest:wood_hopperdirectional_6[facing=north,variant=alpha]
conquest:wood_hopperdirectional_6[facing=north,variant=bravo]
conquest:wood_hopperdirectional_6[facing=north,variant=charlie]
conquest:wood_hopperdirectional_6[facing=north,variant=delta]
conquest:wood_hopperdirectional_6[facing=south,variant=alpha]
conquest:wood_hopperdirectional_6[facing=south,variant=bravo]
conquest:wood_hopperdirectional_6[facing=south,variant=charlie]
conquest:wood_hopperdirectional_6[facing=south,variant=delta]
conquest:wood_hopperdirectional_6[facing=west,variant=alpha]
conquest:wood_hopperdirectional_6[facing=west,variant=bravo]
conquest:wood_hopperdirectional_6[facing=west,variant=charlie]
conquest:wood_hopperdirectional_6[facing=west,variant=delta]
conquest:wood_hopperdirectional_6[facing=east,variant=alpha]
conquest:wood_hopperdirectional_6[facing=east,variant=bravo]
conquest:wood_hopperdirectional_6[facing=east,variant=charlie]
conquest:wood_hopperdirectional_6[facing=east,variant=delta]
conquest:wood_hopperdirectional_7[facing=north,variant=alpha]
conquest:wood_hopperdirectional_7[facing=north,variant=bravo]
conquest:wood_hopperdirectional_7[facing=north,variant=charlie]
conquest:wood_hopperdirectional_7[facing=north,variant=delta]
conquest:wood_hopperdirectional_7[facing=south,variant=alpha]
conquest:wood_hopperdirectional_7[facing=south,variant=bravo]
conquest:wood_hopperdirectional_7[facing=south,variant=charlie]
conquest:wood_hopperdirectional_7[facing=south,variant=delta]
conquest:wood_hopperdirectional_7[facing=west,variant=alpha]
conquest:wood_hopperdirectional_7[facing=west,variant=bravo]
conquest:wood_hopperdirectional_7[facing=west,variant=charlie]
conquest:wood_hopperdirectional_7[facing=west,variant=delta]
conquest:wood_hopperdirectional_7[facing=east,variant=alpha]
conquest:wood_hopperdirectional_7[facing=east,variant=bravo]
conquest:wood_hopperdirectional_7[facing=east,variant=charlie]
conquest:wood_hopperdirectional_7[facing=east,variant=delta]
conquest:wood_stairs_1[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_1[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_1[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_1[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_1[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_1[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_1[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_1[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_1[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_1[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_1[facing=north,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_1[facing=north,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_1[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_1[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_1[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_1[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_1[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_1[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_1[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_1[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_1[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_1[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_1[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_1[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_1[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_1[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_1[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_1[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_1[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_1[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_1[facing=south,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_1[facing=south,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_1[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_1[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_1[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_1[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_1[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_1[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_1[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_1[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_1[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_1[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_1[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_1[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_1[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_1[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_1[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_1[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_1[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_1[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_1[facing=west,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_1[facing=west,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_1[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_1[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_1[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_1[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_1[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_1[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_1[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_1[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_1[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_1[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_1[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_1[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_1[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_1[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_1[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_1[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_1[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_1[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_1[facing=east,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_1[facing=east,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_1[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_1[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_1[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_1[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_1[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_1[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_1[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_1[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_2[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_2[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_2[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_2[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_2[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_2[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_2[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_2[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_2[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_2[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_2[facing=north,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_2[facing=north,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_2[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_2[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_2[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_2[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_2[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_2[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_2[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_2[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_2[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_2[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_2[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_2[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_2[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_2[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_2[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_2[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_2[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_2[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_2[facing=south,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_2[facing=south,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_2[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_2[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_2[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_2[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_2[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_2[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_2[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_2[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_2[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_2[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_2[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_2[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_2[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_2[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_2[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_2[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_2[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_2[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_2[facing=west,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_2[facing=west,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_2[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_2[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_2[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_2[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_2[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_2[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_2[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_2[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_2[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_2[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_2[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_2[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_2[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_2[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_2[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_2[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_2[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_2[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_2[facing=east,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_2[facing=east,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_2[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_2[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_2[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_2[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_2[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_2[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_2[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_2[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_3[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_3[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_3[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_3[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_3[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_3[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_3[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_3[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_3[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_3[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_3[facing=north,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_3[facing=north,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_3[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_3[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_3[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_3[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_3[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_3[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_3[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_3[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_3[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_3[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_3[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_3[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_3[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_3[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_3[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_3[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_3[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_3[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_3[facing=south,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_3[facing=south,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_3[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_3[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_3[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_3[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_3[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_3[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_3[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_3[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_3[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_3[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_3[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_3[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_3[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_3[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_3[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_3[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_3[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_3[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_3[facing=west,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_3[facing=west,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_3[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_3[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_3[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_3[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_3[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_3[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_3[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_3[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_3[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_3[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_3[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_3[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_3[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_3[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_3[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_3[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_3[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_3[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_3[facing=east,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_3[facing=east,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_3[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_3[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_3[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_3[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_3[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_3[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_3[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_3[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_4[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_4[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_4[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_4[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_4[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_4[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_4[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_4[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_4[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_4[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_4[facing=north,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_4[facing=north,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_4[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_4[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_4[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_4[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_4[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_4[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_4[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_4[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_4[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_4[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_4[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_4[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_4[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_4[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_4[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_4[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_4[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_4[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_4[facing=south,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_4[facing=south,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_4[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_4[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_4[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_4[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_4[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_4[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_4[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_4[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_4[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_4[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_4[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_4[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_4[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_4[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_4[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_4[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_4[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_4[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_4[facing=west,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_4[facing=west,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_4[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_4[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_4[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_4[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_4[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_4[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_4[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_4[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_4[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_4[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_4[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_4[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_4[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_4[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_4[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_4[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_4[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_4[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_4[facing=east,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_4[facing=east,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_4[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_4[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_4[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_4[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_4[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_4[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_4[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_4[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_5[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_5[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_5[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_5[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_5[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_5[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_5[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_5[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_5[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_5[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_5[facing=north,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_5[facing=north,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_5[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_5[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_5[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_5[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_5[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_5[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_5[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_5[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_5[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_5[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_5[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_5[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_5[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_5[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_5[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_5[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_5[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_5[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_5[facing=south,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_5[facing=south,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_5[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_5[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_5[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_5[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_5[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_5[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_5[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_5[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_5[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_5[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_5[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_5[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_5[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_5[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_5[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_5[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_5[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_5[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_5[facing=west,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_5[facing=west,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_5[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_5[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_5[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_5[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_5[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_5[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_5[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_5[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_5[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_5[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_5[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_5[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_5[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_5[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_5[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_5[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_5[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_5[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_5[facing=east,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_5[facing=east,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_5[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_5[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_5[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_5[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_5[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_5[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_5[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_5[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_6[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_6[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_6[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_6[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_6[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_6[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_6[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_6[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_6[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_6[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_6[facing=north,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_6[facing=north,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_6[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_6[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_6[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_6[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_6[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_6[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_6[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_6[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_6[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_6[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_6[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_6[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_6[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_6[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_6[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_6[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_6[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_6[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_6[facing=south,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_6[facing=south,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_6[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_6[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_6[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_6[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_6[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_6[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_6[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_6[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_6[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_6[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_6[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_6[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_6[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_6[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_6[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_6[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_6[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_6[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_6[facing=west,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_6[facing=west,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_6[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_6[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_6[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_6[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_6[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_6[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_6[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_6[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_6[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_6[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_6[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_6[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_6[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_6[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_6[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_6[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_6[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_6[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_6[facing=east,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_6[facing=east,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_6[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_6[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_6[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_6[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_6[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_6[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_6[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_6[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_7[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_7[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_7[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_7[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_7[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_7[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_7[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_7[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_7[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_7[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_7[facing=north,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_7[facing=north,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_7[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_7[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_7[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_7[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_7[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_7[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_7[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_7[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_7[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_7[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_7[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_7[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_7[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_7[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_7[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_7[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_7[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_7[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_7[facing=south,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_7[facing=south,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_7[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_7[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_7[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_7[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_7[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_7[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_7[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_7[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_7[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_7[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_7[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_7[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_7[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_7[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_7[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_7[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_7[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_7[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_7[facing=west,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_7[facing=west,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_7[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_7[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_7[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_7[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_7[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_7[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_7[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_7[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_7[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_7[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_7[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_7[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_7[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_7[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_7[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_7[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_7[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_7[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_7[facing=east,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_7[facing=east,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_7[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_7[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_7[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_7[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_7[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_7[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_7[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_7[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_8[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_8[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_8[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_8[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_8[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_8[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_8[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_8[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_8[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_8[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_8[facing=north,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_8[facing=north,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_8[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_8[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_8[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_8[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_8[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_8[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_8[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_8[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_8[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_8[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_8[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_8[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_8[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_8[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_8[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_8[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_8[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_8[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_8[facing=south,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_8[facing=south,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_8[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_8[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_8[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_8[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_8[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_8[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_8[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_8[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_8[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_8[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_8[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_8[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_8[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_8[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_8[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_8[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_8[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_8[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_8[facing=west,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_8[facing=west,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_8[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_8[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_8[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_8[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_8[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_8[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_8[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_8[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_8[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_8[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_8[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_8[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_8[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_8[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_8[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_8[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_8[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_8[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_8[facing=east,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_8[facing=east,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_8[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_8[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_8[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_8[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_8[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_8[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_8[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_8[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_9[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_9[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_9[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_9[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_9[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_9[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_9[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_9[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_9[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_9[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_9[facing=north,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_9[facing=north,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_9[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_9[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_9[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_9[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_9[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_9[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_9[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_9[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_9[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_9[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_9[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_9[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_9[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_9[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_9[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_9[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_9[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_9[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_9[facing=south,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_9[facing=south,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_9[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_9[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_9[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_9[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_9[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_9[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_9[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_9[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_9[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_9[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_9[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_9[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_9[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_9[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_9[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_9[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_9[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_9[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_9[facing=west,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_9[facing=west,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_9[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_9[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_9[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_9[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_9[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_9[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_9[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_9[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_9[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_9[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_9[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_9[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_9[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_9[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_9[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_9[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_9[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_9[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_9[facing=east,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_9[facing=east,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_9[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_9[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_9[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_9[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_9[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_9[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_9[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_9[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_10[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_10[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_10[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_10[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_10[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_10[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_10[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_10[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_10[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_10[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_10[facing=north,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_10[facing=north,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_10[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_10[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_10[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_10[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_10[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_10[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_10[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_10[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_10[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_10[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_10[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_10[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_10[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_10[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_10[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_10[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_10[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_10[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_10[facing=south,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_10[facing=south,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_10[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_10[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_10[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_10[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_10[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_10[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_10[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_10[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_10[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_10[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_10[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_10[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_10[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_10[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_10[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_10[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_10[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_10[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_10[facing=west,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_10[facing=west,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_10[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_10[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_10[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_10[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_10[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_10[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_10[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_10[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_10[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_10[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_10[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_10[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_10[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_10[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_10[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_10[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_10[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_10[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_10[facing=east,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_10[facing=east,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_10[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_10[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_10[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_10[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_10[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_10[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_10[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_10[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_11[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_11[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_11[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_11[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_11[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_11[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_11[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_11[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_11[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_11[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_11[facing=north,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_11[facing=north,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_11[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_11[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_11[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_11[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_11[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_11[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_11[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_11[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_11[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_11[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_11[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_11[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_11[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_11[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_11[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_11[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_11[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_11[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_11[facing=south,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_11[facing=south,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_11[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_11[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_11[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_11[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_11[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_11[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_11[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_11[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_11[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_11[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_11[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_11[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_11[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_11[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_11[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_11[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_11[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_11[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_11[facing=west,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_11[facing=west,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_11[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_11[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_11[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_11[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_11[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_11[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_11[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_11[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_11[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_11[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_11[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_11[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_11[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_11[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_11[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_11[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_11[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_11[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_11[facing=east,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_11[facing=east,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_11[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_11[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_11[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_11[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_11[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_11[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_11[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_11[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_12[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_12[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_12[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_12[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_12[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_12[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_12[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_12[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_12[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_12[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_12[facing=north,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_12[facing=north,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_12[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_12[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_12[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_12[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_12[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_12[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_12[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_12[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_12[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_12[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_12[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_12[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_12[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_12[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_12[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_12[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_12[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_12[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_12[facing=south,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_12[facing=south,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_12[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_12[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_12[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_12[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_12[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_12[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_12[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_12[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_12[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_12[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_12[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_12[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_12[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_12[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_12[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_12[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_12[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_12[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_12[facing=west,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_12[facing=west,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_12[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_12[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_12[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_12[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_12[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_12[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_12[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_12[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_12[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_12[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_12[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_12[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_12[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_12[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_12[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_12[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_12[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_12[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_12[facing=east,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_12[facing=east,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_12[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_12[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_12[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_12[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_12[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_12[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_12[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_12[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_13[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_13[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_13[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_13[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_13[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_13[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_13[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_13[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_13[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_13[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_13[facing=north,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_13[facing=north,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_13[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_13[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_13[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_13[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_13[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_13[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_13[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_13[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_13[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_13[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_13[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_13[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_13[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_13[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_13[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_13[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_13[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_13[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_13[facing=south,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_13[facing=south,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_13[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_13[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_13[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_13[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_13[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_13[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_13[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_13[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_13[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_13[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_13[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_13[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_13[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_13[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_13[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_13[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_13[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_13[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_13[facing=west,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_13[facing=west,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_13[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_13[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_13[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_13[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_13[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_13[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_13[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_13[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_13[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_13[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_13[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_13[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_13[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_13[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_13[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_13[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_13[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_13[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_13[facing=east,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_13[facing=east,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_13[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_13[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_13[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_13[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_13[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_13[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_13[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_13[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_14[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_14[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_14[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_14[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_14[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_14[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_14[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_14[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_14[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_14[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_14[facing=north,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_14[facing=north,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_14[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_14[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_14[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_14[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_14[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_14[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_14[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_14[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_14[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_14[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_14[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_14[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_14[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_14[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_14[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_14[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_14[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_14[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_14[facing=south,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_14[facing=south,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_14[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_14[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_14[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_14[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_14[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_14[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_14[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_14[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_14[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_14[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_14[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_14[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_14[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_14[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_14[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_14[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_14[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_14[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_14[facing=west,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_14[facing=west,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_14[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_14[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_14[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_14[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_14[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_14[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_14[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_14[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_14[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_14[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_14[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_14[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_14[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_14[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_14[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_14[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_14[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_14[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_14[facing=east,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_14[facing=east,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_14[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_14[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_14[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_14[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_14[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_14[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_14[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_14[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_15[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_15[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_15[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_15[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_15[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_15[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_15[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_15[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_15[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_15[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_15[facing=north,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_15[facing=north,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_15[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_15[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_15[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_15[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_15[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_15[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_15[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_15[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_15[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_15[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_15[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_15[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_15[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_15[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_15[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_15[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_15[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_15[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_15[facing=south,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_15[facing=south,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_15[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_15[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_15[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_15[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_15[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_15[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_15[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_15[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_15[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_15[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_15[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_15[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_15[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_15[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_15[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_15[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_15[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_15[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_15[facing=west,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_15[facing=west,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_15[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_15[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_15[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_15[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_15[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_15[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_15[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_15[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_15[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_15[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_15[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_15[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_15[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_15[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_15[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_15[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_15[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_15[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_15[facing=east,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_15[facing=east,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_15[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_15[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_15[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_15[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_15[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_15[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_15[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_15[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_16[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_16[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_16[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_16[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_16[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_16[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_16[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_16[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_16[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_16[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_16[facing=north,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_16[facing=north,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_16[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_16[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_16[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_16[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_16[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_16[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_16[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_16[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_16[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_16[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_16[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_16[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_16[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_16[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_16[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_16[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_16[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_16[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_16[facing=south,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_16[facing=south,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_16[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_16[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_16[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_16[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_16[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_16[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_16[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_16[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_16[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_16[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_16[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_16[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_16[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_16[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_16[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_16[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_16[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_16[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_16[facing=west,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_16[facing=west,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_16[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_16[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_16[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_16[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_16[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_16[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_16[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_16[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_16[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_16[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_16[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_16[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_16[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_16[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_16[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_16[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_16[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_16[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_16[facing=east,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_16[facing=east,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_16[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_16[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_16[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_16[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_16[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_16[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_16[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_16[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_17[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_17[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_17[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_17[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_17[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_17[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_17[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_17[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_17[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_17[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_17[facing=north,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_17[facing=north,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_17[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_17[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_17[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_17[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_17[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_17[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_17[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_17[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_17[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_17[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_17[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_17[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_17[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_17[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_17[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_17[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_17[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_17[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_17[facing=south,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_17[facing=south,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_17[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_17[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_17[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_17[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_17[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_17[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_17[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_17[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_17[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_17[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_17[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_17[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_17[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_17[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_17[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_17[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_17[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_17[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_17[facing=west,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_17[facing=west,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_17[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_17[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_17[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_17[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_17[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_17[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_17[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_17[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_17[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_17[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_17[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_17[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_17[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_17[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_17[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_17[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_17[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_17[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_17[facing=east,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_17[facing=east,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_17[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_17[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_17[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_17[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_17[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_17[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_17[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_17[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_18[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_18[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_18[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_18[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_18[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_18[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_18[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_18[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_18[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_18[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_18[facing=north,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_18[facing=north,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_18[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_18[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_18[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_18[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_18[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_18[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_18[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_18[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_18[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_18[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_18[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_18[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_18[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_18[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_18[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_18[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_18[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_18[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_18[facing=south,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_18[facing=south,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_18[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_18[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_18[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_18[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_18[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_18[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_18[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_18[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_18[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_18[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_18[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_18[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_18[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_18[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_18[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_18[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_18[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_18[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_18[facing=west,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_18[facing=west,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_18[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_18[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_18[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_18[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_18[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_18[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_18[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_18[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_18[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_18[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_18[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_18[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_18[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_18[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_18[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_18[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_18[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_18[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_18[facing=east,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_18[facing=east,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_18[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_18[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_18[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_18[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_18[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_18[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_18[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_18[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_19[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_19[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_19[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_19[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_19[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_19[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_19[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_19[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_19[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_19[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_19[facing=north,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_19[facing=north,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_19[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_19[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_19[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_19[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_19[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_19[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_19[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_19[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_19[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_19[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_19[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_19[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_19[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_19[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_19[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_19[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_19[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_19[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_19[facing=south,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_19[facing=south,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_19[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_19[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_19[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_19[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_19[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_19[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_19[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_19[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_19[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_19[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_19[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_19[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_19[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_19[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_19[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_19[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_19[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_19[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_19[facing=west,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_19[facing=west,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_19[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_19[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_19[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_19[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_19[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_19[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_19[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_19[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_19[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_19[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_19[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_19[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_19[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_19[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_19[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_19[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_19[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_19[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_19[facing=east,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_19[facing=east,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_19[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_19[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_19[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_19[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_19[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_19[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_19[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_19[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_20[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_20[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_20[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_20[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_20[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_20[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_20[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_20[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_20[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_20[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_20[facing=north,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_20[facing=north,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_20[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_20[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_20[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_20[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_20[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_20[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_20[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_20[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_20[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_20[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_20[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_20[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_20[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_20[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_20[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_20[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_20[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_20[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_20[facing=south,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_20[facing=south,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_20[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_20[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_20[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_20[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_20[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_20[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_20[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_20[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_20[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_20[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_20[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_20[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_20[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_20[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_20[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_20[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_20[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_20[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_20[facing=west,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_20[facing=west,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_20[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_20[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_20[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_20[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_20[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_20[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_20[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_20[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_20[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_20[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_20[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_20[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_20[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_20[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_20[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_20[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_20[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_20[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_20[facing=east,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_20[facing=east,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_20[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_20[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_20[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_20[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_20[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_20[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_20[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_20[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_21[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_21[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_21[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_21[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_21[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_21[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_21[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_21[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_21[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_21[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_21[facing=north,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_21[facing=north,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_21[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_21[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_21[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_21[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_21[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_21[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_21[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_21[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_21[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_21[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_21[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_21[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_21[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_21[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_21[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_21[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_21[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_21[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_21[facing=south,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_21[facing=south,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_21[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_21[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_21[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_21[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_21[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_21[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_21[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_21[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_21[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_21[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_21[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_21[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_21[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_21[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_21[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_21[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_21[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_21[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_21[facing=west,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_21[facing=west,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_21[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_21[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_21[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_21[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_21[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_21[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_21[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_21[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_21[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_21[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_21[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_21[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_21[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_21[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_21[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_21[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_21[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_21[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_21[facing=east,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_21[facing=east,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_21[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_21[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_21[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_21[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_21[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_21[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_21[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_21[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_22[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_22[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_22[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_22[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_22[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_22[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_22[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_22[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_22[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_22[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_22[facing=north,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_22[facing=north,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_22[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_22[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_22[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_22[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_22[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_22[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_22[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_22[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_22[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_22[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_22[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_22[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_22[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_22[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_22[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_22[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_22[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_22[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_22[facing=south,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_22[facing=south,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_22[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_22[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_22[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_22[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_22[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_22[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_22[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_22[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_22[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_22[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_22[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_22[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_22[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_22[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_22[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_22[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_22[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_22[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_22[facing=west,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_22[facing=west,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_22[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_22[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_22[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_22[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_22[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_22[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_22[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_22[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_22[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_22[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_22[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_22[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_22[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_22[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_22[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_22[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_22[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_22[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_22[facing=east,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_22[facing=east,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_22[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_22[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_22[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_22[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_22[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_22[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_22[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_22[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_23[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_23[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_23[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_23[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_23[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_23[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_23[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_23[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_23[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_23[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_23[facing=north,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_23[facing=north,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_23[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_23[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_23[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_23[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_23[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_23[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_23[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_23[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_23[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_23[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_23[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_23[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_23[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_23[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_23[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_23[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_23[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_23[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_23[facing=south,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_23[facing=south,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_23[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_23[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_23[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_23[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_23[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_23[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_23[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_23[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_23[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_23[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_23[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_23[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_23[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_23[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_23[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_23[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_23[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_23[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_23[facing=west,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_23[facing=west,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_23[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_23[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_23[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_23[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_23[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_23[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_23[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_23[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_23[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_23[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_23[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_23[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_23[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_23[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_23[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_23[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_23[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_23[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_23[facing=east,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_23[facing=east,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_23[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_23[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_23[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_23[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_23[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_23[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_23[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_23[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_24[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_24[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_24[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_24[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_24[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_24[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_24[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_24[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_24[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_24[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_24[facing=north,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_24[facing=north,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_24[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_24[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_24[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_24[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_24[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_24[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_24[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_24[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_24[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_24[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_24[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_24[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_24[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_24[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_24[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_24[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_24[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_24[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_24[facing=south,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_24[facing=south,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_24[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_24[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_24[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_24[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_24[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_24[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_24[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_24[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_24[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_24[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_24[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_24[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_24[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_24[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_24[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_24[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_24[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_24[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_24[facing=west,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_24[facing=west,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_24[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_24[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_24[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_24[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_24[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_24[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_24[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_24[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_24[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_24[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_24[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_24[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_24[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_24[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_24[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_24[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_24[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_24[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_24[facing=east,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_24[facing=east,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_24[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_24[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_24[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_24[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_24[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_24[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_24[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_24[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_25[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_25[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_25[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_25[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_25[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_25[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_25[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_25[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_25[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_25[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_25[facing=north,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_25[facing=north,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_25[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_25[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_25[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_25[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_25[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_25[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_25[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_25[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_25[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_25[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_25[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_25[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_25[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_25[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_25[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_25[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_25[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_25[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_25[facing=south,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_25[facing=south,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_25[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_25[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_25[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_25[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_25[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_25[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_25[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_25[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_25[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_25[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_25[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_25[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_25[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_25[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_25[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_25[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_25[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_25[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_25[facing=west,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_25[facing=west,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_25[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_25[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_25[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_25[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_25[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_25[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_25[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_25[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_25[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_25[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_25[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_25[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_25[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_25[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_25[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_25[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_25[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_25[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_25[facing=east,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_25[facing=east,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_25[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_25[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_25[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_25[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_25[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_25[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_25[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_25[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_26[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_26[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_26[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_26[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_26[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_26[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_26[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_26[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_26[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_26[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_26[facing=north,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_26[facing=north,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_26[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_26[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_26[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_26[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_26[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_26[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_26[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_26[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_26[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_26[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_26[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_26[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_26[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_26[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_26[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_26[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_26[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_26[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_26[facing=south,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_26[facing=south,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_26[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_26[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_26[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_26[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_26[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_26[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_26[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_26[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_26[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_26[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_26[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_26[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_26[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_26[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_26[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_26[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_26[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_26[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_26[facing=west,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_26[facing=west,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_26[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_26[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_26[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_26[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_26[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_26[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_26[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_26[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_26[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_26[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_26[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_26[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_26[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_26[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_26[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_26[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_26[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_26[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_26[facing=east,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_26[facing=east,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_26[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_26[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_26[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_26[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_26[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_26[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_26[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_26[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_27[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_27[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_27[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_27[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_27[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_27[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_27[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_27[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_27[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_27[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_27[facing=north,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_27[facing=north,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_27[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_27[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_27[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_27[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_27[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_27[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_27[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_27[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_27[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_27[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_27[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_27[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_27[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_27[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_27[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_27[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_27[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_27[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_27[facing=south,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_27[facing=south,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_27[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_27[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_27[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_27[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_27[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_27[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_27[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_27[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_27[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_27[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_27[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_27[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_27[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_27[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_27[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_27[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_27[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_27[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_27[facing=west,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_27[facing=west,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_27[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_27[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_27[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_27[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_27[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_27[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_27[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_27[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_27[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_27[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_27[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_27[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_27[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_27[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_27[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_27[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_27[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_27[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_27[facing=east,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_27[facing=east,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_27[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_27[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_27[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_27[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_27[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_27[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_27[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_27[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_28[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_28[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_28[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_28[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_28[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_28[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_28[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_28[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_28[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_28[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_28[facing=north,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_28[facing=north,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_28[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_28[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_28[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_28[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_28[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_28[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_28[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_28[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_28[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_28[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_28[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_28[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_28[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_28[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_28[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_28[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_28[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_28[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_28[facing=south,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_28[facing=south,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_28[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_28[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_28[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_28[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_28[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_28[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_28[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_28[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_28[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_28[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_28[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_28[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_28[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_28[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_28[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_28[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_28[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_28[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_28[facing=west,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_28[facing=west,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_28[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_28[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_28[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_28[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_28[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_28[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_28[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_28[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_28[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_28[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_28[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_28[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_28[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_28[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_28[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_28[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_28[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_28[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_28[facing=east,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_28[facing=east,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_28[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_28[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_28[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_28[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_28[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_28[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_28[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_28[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_29[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_29[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_29[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_29[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_29[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_29[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_29[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_29[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_29[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_29[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_29[facing=north,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_29[facing=north,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_29[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_29[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_29[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_29[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_29[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_29[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_29[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_29[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_29[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_29[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_29[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_29[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_29[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_29[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_29[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_29[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_29[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_29[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_29[facing=south,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_29[facing=south,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_29[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_29[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_29[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_29[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_29[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_29[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_29[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_29[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_29[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_29[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_29[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_29[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_29[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_29[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_29[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_29[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_29[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_29[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_29[facing=west,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_29[facing=west,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_29[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_29[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_29[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_29[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_29[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_29[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_29[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_29[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_29[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_29[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_29[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_29[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_29[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_29[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_29[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_29[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_29[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_29[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_29[facing=east,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_29[facing=east,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_29[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_29[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_29[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_29[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_29[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_29[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_29[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_29[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_30[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_30[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_30[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_30[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_30[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_30[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_30[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_30[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_30[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_30[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_30[facing=north,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_30[facing=north,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_30[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_30[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_30[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_30[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_30[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_30[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_30[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_30[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_30[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_30[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_30[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_30[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_30[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_30[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_30[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_30[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_30[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_30[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_30[facing=south,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_30[facing=south,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_30[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_30[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_30[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_30[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_30[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_30[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_30[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_30[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_30[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_30[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_30[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_30[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_30[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_30[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_30[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_30[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_30[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_30[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_30[facing=west,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_30[facing=west,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_30[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_30[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_30[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_30[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_30[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_30[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_30[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_30[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_30[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_30[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_30[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_30[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_30[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_30[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_30[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_30[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_30[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_30[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_30[facing=east,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_30[facing=east,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_30[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_30[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_30[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_30[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_30[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_30[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_30[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_30[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_31[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_31[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_31[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_31[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_31[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_31[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_31[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_31[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_31[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_31[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_31[facing=north,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_31[facing=north,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_31[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_31[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_31[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_31[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_31[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_31[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_31[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_31[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_31[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_31[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_31[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_31[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_31[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_31[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_31[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_31[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_31[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_31[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_31[facing=south,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_31[facing=south,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_31[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_31[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_31[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_31[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_31[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_31[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_31[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_31[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_31[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_31[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_31[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_31[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_31[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_31[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_31[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_31[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_31[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_31[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_31[facing=west,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_31[facing=west,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_31[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_31[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_31[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_31[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_31[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_31[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_31[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_31[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_31[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_31[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_31[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_31[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_31[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_31[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_31[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_31[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_31[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_31[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_31[facing=east,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_31[facing=east,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_31[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_31[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_31[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_31[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_31[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_31[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_31[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_31[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_32[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_32[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_32[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_32[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_32[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_32[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_32[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_32[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_32[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_32[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_32[facing=north,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_32[facing=north,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_32[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_32[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_32[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_32[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_32[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_32[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_32[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_32[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_32[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_32[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_32[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_32[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_32[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_32[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_32[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_32[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_32[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_32[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_32[facing=south,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_32[facing=south,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_32[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_32[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_32[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_32[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_32[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_32[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_32[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_32[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_32[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_32[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_32[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_32[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_32[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_32[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_32[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_32[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_32[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_32[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_32[facing=west,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_32[facing=west,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_32[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_32[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_32[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_32[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_32[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_32[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_32[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_32[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_32[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_32[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_32[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_32[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_32[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_32[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_32[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_32[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_32[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_32[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_32[facing=east,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_32[facing=east,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_32[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_32[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_32[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_32[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_32[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_32[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_32[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_32[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_33[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_33[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_33[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_33[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_33[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_33[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_33[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_33[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_33[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_33[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_33[facing=north,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_33[facing=north,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_33[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_33[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_33[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_33[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_33[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_33[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_33[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_33[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_33[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_33[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_33[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_33[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_33[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_33[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_33[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_33[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_33[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_33[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_33[facing=south,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_33[facing=south,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_33[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_33[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_33[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_33[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_33[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_33[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_33[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_33[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_33[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_33[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_33[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_33[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_33[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_33[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_33[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_33[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_33[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_33[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_33[facing=west,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_33[facing=west,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_33[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_33[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_33[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_33[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_33[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_33[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_33[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_33[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_33[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_33[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_33[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_33[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_33[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_33[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_33[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_33[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_33[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_33[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_33[facing=east,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_33[facing=east,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_33[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_33[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_33[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_33[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_33[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_33[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_33[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_33[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_34[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_34[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_34[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_34[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_34[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_34[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_34[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_34[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_34[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_34[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_34[facing=north,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_34[facing=north,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_34[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_34[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_34[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_34[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_34[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_34[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_34[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_34[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_34[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_34[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_34[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_34[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_34[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_34[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_34[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_34[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_34[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_34[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_34[facing=south,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_34[facing=south,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_34[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_34[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_34[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_34[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_34[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_34[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_34[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_34[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_34[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_34[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_34[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_34[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_34[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_34[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_34[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_34[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_34[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_34[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_34[facing=west,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_34[facing=west,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_34[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_34[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_34[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_34[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_34[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_34[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_34[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_34[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_34[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_34[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_34[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_34[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_34[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_34[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_34[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_34[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_34[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_34[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_34[facing=east,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_34[facing=east,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_34[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_34[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_34[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_34[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_34[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_34[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_34[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_34[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_35[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_35[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_35[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_35[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_35[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_35[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_35[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_35[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_35[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_35[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_35[facing=north,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_35[facing=north,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_35[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_35[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_35[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_35[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_35[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_35[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_35[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_35[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_35[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_35[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_35[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_35[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_35[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_35[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_35[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_35[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_35[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_35[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_35[facing=south,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_35[facing=south,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_35[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_35[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_35[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_35[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_35[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_35[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_35[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_35[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_35[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_35[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_35[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_35[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_35[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_35[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_35[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_35[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_35[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_35[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_35[facing=west,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_35[facing=west,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_35[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_35[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_35[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_35[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_35[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_35[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_35[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_35[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_35[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_35[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_35[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_35[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_35[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_35[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_35[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_35[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_35[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_35[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_35[facing=east,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_35[facing=east,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_35[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_35[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_35[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_35[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_35[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_35[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_35[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_35[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_36[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_36[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_36[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_36[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_36[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_36[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_36[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_36[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_36[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_36[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_36[facing=north,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_36[facing=north,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_36[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_36[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_36[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_36[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_36[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_36[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_36[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_36[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_36[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_36[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_36[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_36[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_36[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_36[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_36[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_36[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_36[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_36[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_36[facing=south,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_36[facing=south,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_36[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_36[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_36[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_36[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_36[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_36[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_36[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_36[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_36[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_36[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_36[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_36[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_36[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_36[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_36[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_36[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_36[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_36[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_36[facing=west,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_36[facing=west,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_36[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_36[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_36[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_36[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_36[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_36[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_36[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_36[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_36[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_36[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_36[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_36[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_36[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_36[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_36[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_36[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_36[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_36[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_36[facing=east,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_36[facing=east,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_36[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_36[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_36[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_36[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_36[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_36[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_36[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_36[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_37[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_37[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_37[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_37[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_37[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_37[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_37[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_37[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_37[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_37[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_37[facing=north,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_37[facing=north,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_37[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_37[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_37[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_37[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_37[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_37[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_37[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_37[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_37[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_37[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_37[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_37[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_37[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_37[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_37[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_37[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_37[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_37[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_37[facing=south,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_37[facing=south,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_37[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_37[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_37[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_37[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_37[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_37[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_37[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_37[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_37[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_37[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_37[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_37[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_37[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_37[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_37[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_37[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_37[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_37[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_37[facing=west,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_37[facing=west,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_37[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_37[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_37[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_37[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_37[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_37[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_37[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_37[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_37[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_37[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_37[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_37[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_37[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_37[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_37[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_37[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_37[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_37[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_37[facing=east,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_37[facing=east,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_37[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_37[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_37[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_37[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_37[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_37[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_37[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_37[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_38[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_38[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_38[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_38[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_38[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_38[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_38[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_38[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_38[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_38[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_38[facing=north,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_38[facing=north,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_38[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_38[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_38[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_38[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_38[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_38[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_38[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_38[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_38[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_38[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_38[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_38[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_38[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_38[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_38[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_38[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_38[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_38[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_38[facing=south,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_38[facing=south,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_38[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_38[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_38[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_38[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_38[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_38[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_38[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_38[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_38[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_38[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_38[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_38[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_38[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_38[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_38[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_38[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_38[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_38[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_38[facing=west,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_38[facing=west,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_38[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_38[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_38[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_38[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_38[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_38[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_38[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_38[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_38[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_38[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_38[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_38[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_38[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_38[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_38[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_38[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_38[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_38[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_38[facing=east,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_38[facing=east,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_38[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_38[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_38[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_38[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_38[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_38[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_38[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_38[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_39[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_39[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_39[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_39[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_39[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_39[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_39[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_39[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_39[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_39[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_39[facing=north,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_39[facing=north,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_39[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_39[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_39[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_39[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_39[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_39[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_39[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_39[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_39[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_39[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_39[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_39[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_39[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_39[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_39[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_39[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_39[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_39[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_39[facing=south,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_39[facing=south,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_39[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_39[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_39[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_39[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_39[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_39[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_39[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_39[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_39[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_39[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_39[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_39[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_39[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_39[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_39[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_39[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_39[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_39[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_39[facing=west,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_39[facing=west,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_39[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_39[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_39[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_39[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_39[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_39[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_39[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_39[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_39[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_39[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_39[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_39[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_39[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_39[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_39[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_39[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_39[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_39[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_39[facing=east,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_39[facing=east,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_39[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_39[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_39[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_39[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_39[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_39[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_39[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_39[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:wood_slab_1[half=top,variant=alpha]
conquest:wood_slab_1[half=top,variant=bravo]
conquest:wood_slab_1[half=top,variant=charlie]
conquest:wood_slab_1[half=top,variant=delta]
conquest:wood_slab_1[half=top,variant=echo]
conquest:wood_slab_1[half=top,variant=fox]
conquest:wood_slab_1[half=top,variant=golf]
conquest:wood_slab_1[half=top,variant=hotel]
conquest:wood_slab_1[half=bottom,variant=alpha]
conquest:wood_slab_1[half=bottom,variant=bravo]
conquest:wood_slab_1[half=bottom,variant=charlie]
conquest:wood_slab_1[half=bottom,variant=delta]
conquest:wood_slab_1[half=bottom,variant=echo]
conquest:wood_slab_1[half=bottom,variant=fox]
conquest:wood_slab_1[half=bottom,variant=golf]
conquest:wood_slab_1[half=bottom,variant=hotel]
conquest:wood_slab_2[half=top,variant=alpha]
conquest:wood_slab_2[half=top,variant=bravo]
conquest:wood_slab_2[half=top,variant=charlie]
conquest:wood_slab_2[half=top,variant=delta]
conquest:wood_slab_2[half=top,variant=echo]
conquest:wood_slab_2[half=top,variant=fox]
conquest:wood_slab_2[half=top,variant=golf]
conquest:wood_slab_2[half=top,variant=hotel]
conquest:wood_slab_2[half=bottom,variant=alpha]
conquest:wood_slab_2[half=bottom,variant=bravo]
conquest:wood_slab_2[half=bottom,variant=charlie]
conquest:wood_slab_2[half=bottom,variant=delta]
conquest:wood_slab_2[half=bottom,variant=echo]
conquest:wood_slab_2[half=bottom,variant=fox]
conquest:wood_slab_2[half=bottom,variant=golf]
conquest:wood_slab_2[half=bottom,variant=hotel]
conquest:wood_slab_3[half=top,variant=alpha]
conquest:wood_slab_3[half=top,variant=bravo]
conquest:wood_slab_3[half=top,variant=charlie]
conquest:wood_slab_3[half=top,variant=delta]
conquest:wood_slab_3[half=top,variant=echo]
conquest:wood_slab_3[half=top,variant=fox]
conquest:wood_slab_3[half=top,variant=golf]
conquest:wood_slab_3[half=top,variant=hotel]
conquest:wood_slab_3[half=bottom,variant=alpha]
conquest:wood_slab_3[half=bottom,variant=bravo]
conquest:wood_slab_3[half=bottom,variant=charlie]
conquest:wood_slab_3[half=bottom,variant=delta]
conquest:wood_slab_3[half=bottom,variant=echo]
conquest:wood_slab_3[half=bottom,variant=fox]
conquest:wood_slab_3[half=bottom,variant=golf]
conquest:wood_slab_3[half=bottom,variant=hotel]
conquest:wood_slab_4[half=top,variant=alpha]
conquest:wood_slab_4[half=top,variant=bravo]
conquest:wood_slab_4[half=top,variant=charlie]
conquest:wood_slab_4[half=top,variant=delta]
conquest:wood_slab_4[half=top,variant=echo]
conquest:wood_slab_4[half=top,variant=fox]
conquest:wood_slab_4[half=top,variant=golf]
conquest:wood_slab_4[half=top,variant=hotel]
conquest:wood_slab_4[half=bottom,variant=alpha]
conquest:wood_slab_4[half=bottom,variant=bravo]
conquest:wood_slab_4[half=bottom,variant=charlie]
conquest:wood_slab_4[half=bottom,variant=delta]
conquest:wood_slab_4[half=bottom,variant=echo]
conquest:wood_slab_4[half=bottom,variant=fox]
conquest:wood_slab_4[half=bottom,variant=golf]
conquest:wood_slab_4[half=bottom,variant=hotel]
conquest:wood_slab_5[half=top,variant=alpha]
conquest:wood_slab_5[half=top,variant=bravo]
conquest:wood_slab_5[half=top,variant=charlie]
conquest:wood_slab_5[half=top,variant=delta]
conquest:wood_slab_5[half=top,variant=echo]
conquest:wood_slab_5[half=top,variant=fox]
conquest:wood_slab_5[half=top,variant=golf]
conquest:wood_slab_5[half=top,variant=hotel]
conquest:wood_slab_5[half=bottom,variant=alpha]
conquest:wood_slab_5[half=bottom,variant=bravo]
conquest:wood_slab_5[half=bottom,variant=charlie]
conquest:wood_slab_5[half=bottom,variant=delta]
conquest:wood_slab_5[half=bottom,variant=echo]
conquest:wood_slab_5[half=bottom,variant=fox]
conquest:wood_slab_5[half=bottom,variant=golf]
conquest:wood_slab_5[half=bottom,variant=hotel]
conquest:wood_slab_6[half=top,variant=alpha]
conquest:wood_slab_6[half=top,variant=bravo]
conquest:wood_slab_6[half=top,variant=charlie]
conquest:wood_slab_6[half=top,variant=delta]
conquest:wood_slab_6[half=top,variant=echo]
conquest:wood_slab_6[half=top,variant=fox]
conquest:wood_slab_6[half=top,variant=golf]
conquest:wood_slab_6[half=top,variant=hotel]
conquest:wood_slab_6[half=bottom,variant=alpha]
conquest:wood_slab_6[half=bottom,variant=bravo]
conquest:wood_slab_6[half=bottom,variant=charlie]
conquest:wood_slab_6[half=bottom,variant=delta]
conquest:wood_slab_6[half=bottom,variant=echo]
conquest:wood_slab_6[half=bottom,variant=fox]
conquest:wood_slab_6[half=bottom,variant=golf]
conquest:wood_slab_6[half=bottom,variant=hotel]
conquest:wood_slab_7[half=top,variant=alpha]
conquest:wood_slab_7[half=top,variant=bravo]
conquest:wood_slab_7[half=top,variant=charlie]
conquest:wood_slab_7[half=top,variant=delta]
conquest:wood_slab_7[half=top,variant=echo]
conquest:wood_slab_7[half=top,variant=fox]
conquest:wood_slab_7[half=top,variant=golf]
conquest:wood_slab_7[half=top,variant=hotel]
conquest:wood_slab_7[half=bottom,variant=alpha]
conquest:wood_slab_7[half=bottom,variant=bravo]
conquest:wood_slab_7[half=bottom,variant=charlie]
conquest:wood_slab_7[half=bottom,variant=delta]
conquest:wood_slab_7[half=bottom,variant=echo]
conquest:wood_slab_7[half=bottom,variant=fox]
conquest:wood_slab_7[half=bottom,variant=golf]
conquest:wood_slab_7[half=bottom,variant=hotel]
conquest:wood_slab_8[half=top,variant=alpha]
conquest:wood_slab_8[half=top,variant=bravo]
conquest:wood_slab_8[half=top,variant=charlie]
conquest:wood_slab_8[half=top,variant=delta]
conquest:wood_slab_8[half=top,variant=echo]
conquest:wood_slab_8[half=top,variant=fox]
conquest:wood_slab_8[half=top,variant=golf]
conquest:wood_slab_8[half=top,variant=hotel]
conquest:wood_slab_8[half=bottom,variant=alpha]
conquest:wood_slab_8[half=bottom,variant=bravo]
conquest:wood_slab_8[half=bottom,variant=charlie]
conquest:wood_slab_8[half=bottom,variant=delta]
conquest:wood_slab_8[half=bottom,variant=echo]
conquest:wood_slab_8[half=bottom,variant=fox]
conquest:wood_slab_8[half=bottom,variant=golf]
conquest:wood_slab_8[half=bottom,variant=hotel]
conquest:wood_slab_9[half=top,variant=alpha]
conquest:wood_slab_9[half=top,variant=bravo]
conquest:wood_slab_9[half=top,variant=charlie]
conquest:wood_slab_9[half=top,variant=delta]
conquest:wood_slab_9[half=top,variant=echo]
conquest:wood_slab_9[half=top,variant=fox]
conquest:wood_slab_9[half=top,variant=golf]
conquest:wood_slab_9[half=top,variant=hotel]
conquest:wood_slab_9[half=bottom,variant=alpha]
conquest:wood_slab_9[half=bottom,variant=bravo]
conquest:wood_slab_9[half=bottom,variant=charlie]
conquest:wood_slab_9[half=bottom,variant=delta]
conquest:wood_slab_9[half=bottom,variant=echo]
conquest:wood_slab_9[half=bottom,variant=fox]
conquest:wood_slab_9[half=bottom,variant=golf]
conquest:wood_slab_9[half=bottom,variant=hotel]
conquest:wood_slab_10[half=top,variant=alpha]
conquest:wood_slab_10[half=top,variant=bravo]
conquest:wood_slab_10[half=top,variant=charlie]
conquest:wood_slab_10[half=top,variant=delta]
conquest:wood_slab_10[half=top,variant=echo]
conquest:wood_slab_10[half=top,variant=fox]
conquest:wood_slab_10[half=top,variant=golf]
conquest:wood_slab_10[half=top,variant=hotel]
conquest:wood_slab_10[half=bottom,variant=alpha]
conquest:wood_slab_10[half=bottom,variant=bravo]
conquest:wood_slab_10[half=bottom,variant=charlie]
conquest:wood_slab_10[half=bottom,variant=delta]
conquest:wood_slab_10[half=bottom,variant=echo]
conquest:wood_slab_10[half=bottom,variant=fox]
conquest:wood_slab_10[half=bottom,variant=golf]
conquest:wood_slab_10[half=bottom,variant=hotel]
conquest:wood_slab_11[half=top,variant=alpha]
conquest:wood_slab_11[half=top,variant=bravo]
conquest:wood_slab_11[half=top,variant=charlie]
conquest:wood_slab_11[half=top,variant=delta]
conquest:wood_slab_11[half=top,variant=echo]
conquest:wood_slab_11[half=top,variant=fox]
conquest:wood_slab_11[half=top,variant=golf]
conquest:wood_slab_11[half=top,variant=hotel]
conquest:wood_slab_11[half=bottom,variant=alpha]
conquest:wood_slab_11[half=bottom,variant=bravo]
conquest:wood_slab_11[half=bottom,variant=charlie]
conquest:wood_slab_11[half=bottom,variant=delta]
conquest:wood_slab_11[half=bottom,variant=echo]
conquest:wood_slab_11[half=bottom,variant=fox]
conquest:wood_slab_11[half=bottom,variant=golf]
conquest:wood_slab_11[half=bottom,variant=hotel]
conquest:wood_fulltrapdoormodel_1[facing=down,variant=alpha]
conquest:wood_fulltrapdoormodel_1[facing=down,variant=bravo]
conquest:wood_fulltrapdoormodel_1[facing=up,variant=alpha]
conquest:wood_fulltrapdoormodel_1[facing=up,variant=bravo]
conquest:wood_fulltrapdoormodel_1[facing=north,variant=alpha]
conquest:wood_fulltrapdoormodel_1[facing=north,variant=bravo]
conquest:wood_fulltrapdoormodel_1[facing=south,variant=alpha]
conquest:wood_fulltrapdoormodel_1[facing=south,variant=bravo]
conquest:wood_fulltrapdoormodel_1[facing=west,variant=alpha]
conquest:wood_fulltrapdoormodel_1[facing=west,variant=bravo]
conquest:wood_fulltrapdoormodel_1[facing=east,variant=alpha]
conquest:wood_fulltrapdoormodel_1[facing=east,variant=bravo]
conquest:wood_trapdoormodel_1[facing=down,variant=alpha]
conquest:wood_trapdoormodel_1[facing=down,variant=bravo]
conquest:wood_trapdoormodel_1[facing=up,variant=alpha]
conquest:wood_trapdoormodel_1[facing=up,variant=bravo]
conquest:wood_trapdoormodel_1[facing=north,variant=alpha]
conquest:wood_trapdoormodel_1[facing=north,variant=bravo]
conquest:wood_trapdoormodel_1[facing=south,variant=alpha]
conquest:wood_trapdoormodel_1[facing=south,variant=bravo]
conquest:wood_trapdoormodel_1[facing=west,variant=alpha]
conquest:wood_trapdoormodel_1[facing=west,variant=bravo]
conquest:wood_trapdoormodel_1[facing=east,variant=alpha]
conquest:wood_trapdoormodel_1[facing=east,variant=bravo]
conquest:wood_trapdoormodel_2[facing=down,variant=alpha]
conquest:wood_trapdoormodel_2[facing=down,variant=bravo]
conquest:wood_trapdoormodel_2[facing=up,variant=alpha]
conquest:wood_trapdoormodel_2[facing=up,variant=bravo]
conquest:wood_trapdoormodel_2[facing=north,variant=alpha]
conquest:wood_trapdoormodel_2[facing=north,variant=bravo]
conquest:wood_trapdoormodel_2[facing=south,variant=alpha]
conquest:wood_trapdoormodel_2[facing=south,variant=bravo]
conquest:wood_trapdoormodel_2[facing=west,variant=alpha]
conquest:wood_trapdoormodel_2[facing=west,variant=bravo]
conquest:wood_trapdoormodel_2[facing=east,variant=alpha]
conquest:wood_trapdoormodel_2[facing=east,variant=bravo]
conquest:wood_trapdoormodel_3[facing=down,variant=alpha]
conquest:wood_trapdoormodel_3[facing=down,variant=bravo]
conquest:wood_trapdoormodel_3[facing=up,variant=alpha]
conquest:wood_trapdoormodel_3[facing=up,variant=bravo]
conquest:wood_trapdoormodel_3[facing=north,variant=alpha]
conquest:wood_trapdoormodel_3[facing=north,variant=bravo]
conquest:wood_trapdoormodel_3[facing=south,variant=alpha]
conquest:wood_trapdoormodel_3[facing=south,variant=bravo]
conquest:wood_trapdoormodel_3[facing=west,variant=alpha]
conquest:wood_trapdoormodel_3[facing=west,variant=bravo]
conquest:wood_trapdoormodel_3[facing=east,variant=alpha]
conquest:wood_trapdoormodel_3[facing=east,variant=bravo]
conquest:wood_trapdoormodel_4[facing=down,variant=alpha]
conquest:wood_trapdoormodel_4[facing=down,variant=bravo]
conquest:wood_trapdoormodel_4[facing=up,variant=alpha]
conquest:wood_trapdoormodel_4[facing=up,variant=bravo]
conquest:wood_trapdoormodel_4[facing=north,variant=alpha]
conquest:wood_trapdoormodel_4[facing=north,variant=bravo]
conquest:wood_trapdoormodel_4[facing=south,variant=alpha]
conquest:wood_trapdoormodel_4[facing=south,variant=bravo]
conquest:wood_trapdoormodel_4[facing=west,variant=alpha]
conquest:wood_trapdoormodel_4[facing=west,variant=bravo]
conquest:wood_trapdoormodel_4[facing=east,variant=alpha]
conquest:wood_trapdoormodel_4[facing=east,variant=bravo]
conquest:wood_trapdoormodel_5[facing=down,variant=alpha]
conquest:wood_trapdoormodel_5[facing=down,variant=bravo]
conquest:wood_trapdoormodel_5[facing=up,variant=alpha]
conquest:wood_trapdoormodel_5[facing=up,variant=bravo]
conquest:wood_trapdoormodel_5[facing=north,variant=alpha]
conquest:wood_trapdoormodel_5[facing=north,variant=bravo]
conquest:wood_trapdoormodel_5[facing=south,variant=alpha]
conquest:wood_trapdoormodel_5[facing=south,variant=bravo]
conquest:wood_trapdoormodel_5[facing=west,variant=alpha]
conquest:wood_trapdoormodel_5[facing=west,variant=bravo]
conquest:wood_trapdoormodel_5[facing=east,variant=alpha]
conquest:wood_trapdoormodel_5[facing=east,variant=bravo]
conquest:wood_trapdoormodel_6[facing=down,variant=alpha]
conquest:wood_trapdoormodel_6[facing=down,variant=bravo]
conquest:wood_trapdoormodel_6[facing=up,variant=alpha]
conquest:wood_trapdoormodel_6[facing=up,variant=bravo]
conquest:wood_trapdoormodel_6[facing=north,variant=alpha]
conquest:wood_trapdoormodel_6[facing=north,variant=bravo]
conquest:wood_trapdoormodel_6[facing=south,variant=alpha]
conquest:wood_trapdoormodel_6[facing=south,variant=bravo]
conquest:wood_trapdoormodel_6[facing=west,variant=alpha]
conquest:wood_trapdoormodel_6[facing=west,variant=bravo]
conquest:wood_trapdoormodel_6[facing=east,variant=alpha]
conquest:wood_trapdoormodel_6[facing=east,variant=bravo]
conquest:wood_trapdoormodel_7[facing=down,variant=alpha]
conquest:wood_trapdoormodel_7[facing=down,variant=bravo]
conquest:wood_trapdoormodel_7[facing=up,variant=alpha]
conquest:wood_trapdoormodel_7[facing=up,variant=bravo]
conquest:wood_trapdoormodel_7[facing=north,variant=alpha]
conquest:wood_trapdoormodel_7[facing=north,variant=bravo]
conquest:wood_trapdoormodel_7[facing=south,variant=alpha]
conquest:wood_trapdoormodel_7[facing=south,variant=bravo]
conquest:wood_trapdoormodel_7[facing=west,variant=alpha]
conquest:wood_trapdoormodel_7[facing=west,variant=bravo]
conquest:wood_trapdoormodel_7[facing=east,variant=alpha]
conquest:wood_trapdoormodel_7[facing=east,variant=bravo]
conquest:wood_trapdoormodel_8[facing=down,variant=alpha]
conquest:wood_trapdoormodel_8[facing=down,variant=bravo]
conquest:wood_trapdoormodel_8[facing=up,variant=alpha]
conquest:wood_trapdoormodel_8[facing=up,variant=bravo]
conquest:wood_trapdoormodel_8[facing=north,variant=alpha]
conquest:wood_trapdoormodel_8[facing=north,variant=bravo]
conquest:wood_trapdoormodel_8[facing=south,variant=alpha]
conquest:wood_trapdoormodel_8[facing=south,variant=bravo]
conquest:wood_trapdoormodel_8[facing=west,variant=alpha]
conquest:wood_trapdoormodel_8[facing=west,variant=bravo]
conquest:wood_trapdoormodel_8[facing=east,variant=alpha]
conquest:wood_trapdoormodel_8[facing=east,variant=bravo]
conquest:wood_trapdoormodel_9[facing=down,variant=alpha]
conquest:wood_trapdoormodel_9[facing=down,variant=bravo]
conquest:wood_trapdoormodel_9[facing=up,variant=alpha]
conquest:wood_trapdoormodel_9[facing=up,variant=bravo]
conquest:wood_trapdoormodel_9[facing=north,variant=alpha]
conquest:wood_trapdoormodel_9[facing=north,variant=bravo]
conquest:wood_trapdoormodel_9[facing=south,variant=alpha]
conquest:wood_trapdoormodel_9[facing=south,variant=bravo]
conquest:wood_trapdoormodel_9[facing=west,variant=alpha]
conquest:wood_trapdoormodel_9[facing=west,variant=bravo]
conquest:wood_trapdoormodel_9[facing=east,variant=alpha]
conquest:wood_trapdoormodel_9[facing=east,variant=bravo]
conquest:wood_trapdoormodel_10[facing=down,variant=alpha]
conquest:wood_trapdoormodel_10[facing=down,variant=bravo]
conquest:wood_trapdoormodel_10[facing=up,variant=alpha]
conquest:wood_trapdoormodel_10[facing=up,variant=bravo]
conquest:wood_trapdoormodel_10[facing=north,variant=alpha]
conquest:wood_trapdoormodel_10[facing=north,variant=bravo]
conquest:wood_trapdoormodel_10[facing=south,variant=alpha]
conquest:wood_trapdoormodel_10[facing=south,variant=bravo]
conquest:wood_trapdoormodel_10[facing=west,variant=alpha]
conquest:wood_trapdoormodel_10[facing=west,variant=bravo]
conquest:wood_trapdoormodel_10[facing=east,variant=alpha]
conquest:wood_trapdoormodel_10[facing=east,variant=bravo]
conquest:wood_trapdoormodel_11[facing=down,variant=alpha]
conquest:wood_trapdoormodel_11[facing=down,variant=bravo]
conquest:wood_trapdoormodel_11[facing=up,variant=alpha]
conquest:wood_trapdoormodel_11[facing=up,variant=bravo]
conquest:wood_trapdoormodel_11[facing=north,variant=alpha]
conquest:wood_trapdoormodel_11[facing=north,variant=bravo]
conquest:wood_trapdoormodel_11[facing=south,variant=alpha]
conquest:wood_trapdoormodel_11[facing=south,variant=bravo]
conquest:wood_trapdoormodel_11[facing=west,variant=alpha]
conquest:wood_trapdoormodel_11[facing=west,variant=bravo]
conquest:wood_trapdoormodel_11[facing=east,variant=alpha]
conquest:wood_trapdoormodel_11[facing=east,variant=bravo]
conquest:wood_trapdoormodel_12[facing=down,variant=alpha]
conquest:wood_trapdoormodel_12[facing=down,variant=bravo]
conquest:wood_trapdoormodel_12[facing=up,variant=alpha]
conquest:wood_trapdoormodel_12[facing=up,variant=bravo]
conquest:wood_trapdoormodel_12[facing=north,variant=alpha]
conquest:wood_trapdoormodel_12[facing=north,variant=bravo]
conquest:wood_trapdoormodel_12[facing=south,variant=alpha]
conquest:wood_trapdoormodel_12[facing=south,variant=bravo]
conquest:wood_trapdoormodel_12[facing=west,variant=alpha]
conquest:wood_trapdoormodel_12[facing=west,variant=bravo]
conquest:wood_trapdoormodel_12[facing=east,variant=alpha]
conquest:wood_trapdoormodel_12[facing=east,variant=bravo]
conquest:wood_trapdoormodel_13[facing=down,variant=alpha]
conquest:wood_trapdoormodel_13[facing=down,variant=bravo]
conquest:wood_trapdoormodel_13[facing=up,variant=alpha]
conquest:wood_trapdoormodel_13[facing=up,variant=bravo]
conquest:wood_trapdoormodel_13[facing=north,variant=alpha]
conquest:wood_trapdoormodel_13[facing=north,variant=bravo]
conquest:wood_trapdoormodel_13[facing=south,variant=alpha]
conquest:wood_trapdoormodel_13[facing=south,variant=bravo]
conquest:wood_trapdoormodel_13[facing=west,variant=alpha]
conquest:wood_trapdoormodel_13[facing=west,variant=bravo]
conquest:wood_trapdoormodel_13[facing=east,variant=alpha]
conquest:wood_trapdoormodel_13[facing=east,variant=bravo]
conquest:wood_trapdoormodel_14[facing=down,variant=alpha]
conquest:wood_trapdoormodel_14[facing=down,variant=bravo]
conquest:wood_trapdoormodel_14[facing=up,variant=alpha]
conquest:wood_trapdoormodel_14[facing=up,variant=bravo]
conquest:wood_trapdoormodel_14[facing=north,variant=alpha]
conquest:wood_trapdoormodel_14[facing=north,variant=bravo]
conquest:wood_trapdoormodel_14[facing=south,variant=alpha]
conquest:wood_trapdoormodel_14[facing=south,variant=bravo]
conquest:wood_trapdoormodel_14[facing=west,variant=alpha]
conquest:wood_trapdoormodel_14[facing=west,variant=bravo]
conquest:wood_trapdoormodel_14[facing=east,variant=alpha]
conquest:wood_trapdoormodel_14[facing=east,variant=bravo]
conquest:wood_trapdoormodel_15[facing=down,variant=alpha]
conquest:wood_trapdoormodel_15[facing=down,variant=bravo]
conquest:wood_trapdoormodel_15[facing=up,variant=alpha]
conquest:wood_trapdoormodel_15[facing=up,variant=bravo]
conquest:wood_trapdoormodel_15[facing=north,variant=alpha]
conquest:wood_trapdoormodel_15[facing=north,variant=bravo]
conquest:wood_trapdoormodel_15[facing=south,variant=alpha]
conquest:wood_trapdoormodel_15[facing=south,variant=bravo]
conquest:wood_trapdoormodel_15[facing=west,variant=alpha]
conquest:wood_trapdoormodel_15[facing=west,variant=bravo]
conquest:wood_trapdoormodel_15[facing=east,variant=alpha]
conquest:wood_trapdoormodel_15[facing=east,variant=bravo]
conquest:wood_trapdoormodel_16[facing=down,variant=alpha]
conquest:wood_trapdoormodel_16[facing=down,variant=bravo]
conquest:wood_trapdoormodel_16[facing=up,variant=alpha]
conquest:wood_trapdoormodel_16[facing=up,variant=bravo]
conquest:wood_trapdoormodel_16[facing=north,variant=alpha]
conquest:wood_trapdoormodel_16[facing=north,variant=bravo]
conquest:wood_trapdoormodel_16[facing=south,variant=alpha]
conquest:wood_trapdoormodel_16[facing=south,variant=bravo]
conquest:wood_trapdoormodel_16[facing=west,variant=alpha]
conquest:wood_trapdoormodel_16[facing=west,variant=bravo]
conquest:wood_trapdoormodel_16[facing=east,variant=alpha]
conquest:wood_trapdoormodel_16[facing=east,variant=bravo]
conquest:wood_trapdoormodel_17[facing=down,variant=alpha]
conquest:wood_trapdoormodel_17[facing=down,variant=bravo]
conquest:wood_trapdoormodel_17[facing=up,variant=alpha]
conquest:wood_trapdoormodel_17[facing=up,variant=bravo]
conquest:wood_trapdoormodel_17[facing=north,variant=alpha]
conquest:wood_trapdoormodel_17[facing=north,variant=bravo]
conquest:wood_trapdoormodel_17[facing=south,variant=alpha]
conquest:wood_trapdoormodel_17[facing=south,variant=bravo]
conquest:wood_trapdoormodel_17[facing=west,variant=alpha]
conquest:wood_trapdoormodel_17[facing=west,variant=bravo]
conquest:wood_trapdoormodel_17[facing=east,variant=alpha]
conquest:wood_trapdoormodel_17[facing=east,variant=bravo]
conquest:wood_trapdoormodel_18[facing=down,variant=alpha]
conquest:wood_trapdoormodel_18[facing=down,variant=bravo]
conquest:wood_trapdoormodel_18[facing=up,variant=alpha]
conquest:wood_trapdoormodel_18[facing=up,variant=bravo]
conquest:wood_trapdoormodel_18[facing=north,variant=alpha]
conquest:wood_trapdoormodel_18[facing=north,variant=bravo]
conquest:wood_trapdoormodel_18[facing=south,variant=alpha]
conquest:wood_trapdoormodel_18[facing=south,variant=bravo]
conquest:wood_trapdoormodel_18[facing=west,variant=alpha]
conquest:wood_trapdoormodel_18[facing=west,variant=bravo]
conquest:wood_trapdoormodel_18[facing=east,variant=alpha]
conquest:wood_trapdoormodel_18[facing=east,variant=bravo]
conquest:wood_trapdoormodel_19[facing=down,variant=alpha]
conquest:wood_trapdoormodel_19[facing=down,variant=bravo]
conquest:wood_trapdoormodel_19[facing=up,variant=alpha]
conquest:wood_trapdoormodel_19[facing=up,variant=bravo]
conquest:wood_trapdoormodel_19[facing=north,variant=alpha]
conquest:wood_trapdoormodel_19[facing=north,variant=bravo]
conquest:wood_trapdoormodel_19[facing=south,variant=alpha]
conquest:wood_trapdoormodel_19[facing=south,variant=bravo]
conquest:wood_trapdoormodel_19[facing=west,variant=alpha]
conquest:wood_trapdoormodel_19[facing=west,variant=bravo]
conquest:wood_trapdoormodel_19[facing=east,variant=alpha]
conquest:wood_trapdoormodel_19[facing=east,variant=bravo]
conquest:wood_trapdoormodel_20[facing=down,variant=alpha]
conquest:wood_trapdoormodel_20[facing=down,variant=bravo]
conquest:wood_trapdoormodel_20[facing=up,variant=alpha]
conquest:wood_trapdoormodel_20[facing=up,variant=bravo]
conquest:wood_trapdoormodel_20[facing=north,variant=alpha]
conquest:wood_trapdoormodel_20[facing=north,variant=bravo]
conquest:wood_trapdoormodel_20[facing=south,variant=alpha]
conquest:wood_trapdoormodel_20[facing=south,variant=bravo]
conquest:wood_trapdoormodel_20[facing=west,variant=alpha]
conquest:wood_trapdoormodel_20[facing=west,variant=bravo]
conquest:wood_trapdoormodel_20[facing=east,variant=alpha]
conquest:wood_trapdoormodel_20[facing=east,variant=bravo]
conquest:wood_trapdoormodel_21[facing=down,variant=alpha]
conquest:wood_trapdoormodel_21[facing=down,variant=bravo]
conquest:wood_trapdoormodel_21[facing=up,variant=alpha]
conquest:wood_trapdoormodel_21[facing=up,variant=bravo]
conquest:wood_trapdoormodel_21[facing=north,variant=alpha]
conquest:wood_trapdoormodel_21[facing=north,variant=bravo]
conquest:wood_trapdoormodel_21[facing=south,variant=alpha]
conquest:wood_trapdoormodel_21[facing=south,variant=bravo]
conquest:wood_trapdoormodel_21[facing=west,variant=alpha]
conquest:wood_trapdoormodel_21[facing=west,variant=bravo]
conquest:wood_trapdoormodel_21[facing=east,variant=alpha]
conquest:wood_trapdoormodel_21[facing=east,variant=bravo]
conquest:wood_trapdoormodel_22[facing=down,variant=alpha]
conquest:wood_trapdoormodel_22[facing=down,variant=bravo]
conquest:wood_trapdoormodel_22[facing=up,variant=alpha]
conquest:wood_trapdoormodel_22[facing=up,variant=bravo]
conquest:wood_trapdoormodel_22[facing=north,variant=alpha]
conquest:wood_trapdoormodel_22[facing=north,variant=bravo]
conquest:wood_trapdoormodel_22[facing=south,variant=alpha]
conquest:wood_trapdoormodel_22[facing=south,variant=bravo]
conquest:wood_trapdoormodel_22[facing=west,variant=alpha]
conquest:wood_trapdoormodel_22[facing=west,variant=bravo]
conquest:wood_trapdoormodel_22[facing=east,variant=alpha]
conquest:wood_trapdoormodel_22[facing=east,variant=bravo]
conquest:wood_trapdoormodel_23[facing=down,variant=alpha]
conquest:wood_trapdoormodel_23[facing=down,variant=bravo]
conquest:wood_trapdoormodel_23[facing=up,variant=alpha]
conquest:wood_trapdoormodel_23[facing=up,variant=bravo]
conquest:wood_trapdoormodel_23[facing=north,variant=alpha]
conquest:wood_trapdoormodel_23[facing=north,variant=bravo]
conquest:wood_trapdoormodel_23[facing=south,variant=alpha]
conquest:wood_trapdoormodel_23[facing=south,variant=bravo]
conquest:wood_trapdoormodel_23[facing=west,variant=alpha]
conquest:wood_trapdoormodel_23[facing=west,variant=bravo]
conquest:wood_trapdoormodel_23[facing=east,variant=alpha]
conquest:wood_trapdoormodel_23[facing=east,variant=bravo]
conquest:wood_trapdoormodel_24[facing=down,variant=alpha]
conquest:wood_trapdoormodel_24[facing=down,variant=bravo]
conquest:wood_trapdoormodel_24[facing=up,variant=alpha]
conquest:wood_trapdoormodel_24[facing=up,variant=bravo]
conquest:wood_trapdoormodel_24[facing=north,variant=alpha]
conquest:wood_trapdoormodel_24[facing=north,variant=bravo]
conquest:wood_trapdoormodel_24[facing=south,variant=alpha]
conquest:wood_trapdoormodel_24[facing=south,variant=bravo]
conquest:wood_trapdoormodel_24[facing=west,variant=alpha]
conquest:wood_trapdoormodel_24[facing=west,variant=bravo]
conquest:wood_trapdoormodel_24[facing=east,variant=alpha]
conquest:wood_trapdoormodel_24[facing=east,variant=bravo]
conquest:wood_trapdoormodel_25[facing=down,variant=alpha]
conquest:wood_trapdoormodel_25[facing=down,variant=bravo]
conquest:wood_trapdoormodel_25[facing=up,variant=alpha]
conquest:wood_trapdoormodel_25[facing=up,variant=bravo]
conquest:wood_trapdoormodel_25[facing=north,variant=alpha]
conquest:wood_trapdoormodel_25[facing=north,variant=bravo]
conquest:wood_trapdoormodel_25[facing=south,variant=alpha]
conquest:wood_trapdoormodel_25[facing=south,variant=bravo]
conquest:wood_trapdoormodel_25[facing=west,variant=alpha]
conquest:wood_trapdoormodel_25[facing=west,variant=bravo]
conquest:wood_trapdoormodel_25[facing=east,variant=alpha]
conquest:wood_trapdoormodel_25[facing=east,variant=bravo]
conquest:wood_trapdoormodel_26[facing=down,variant=alpha]
conquest:wood_trapdoormodel_26[facing=down,variant=bravo]
conquest:wood_trapdoormodel_26[facing=up,variant=alpha]
conquest:wood_trapdoormodel_26[facing=up,variant=bravo]
conquest:wood_trapdoormodel_26[facing=north,variant=alpha]
conquest:wood_trapdoormodel_26[facing=north,variant=bravo]
conquest:wood_trapdoormodel_26[facing=south,variant=alpha]
conquest:wood_trapdoormodel_26[facing=south,variant=bravo]
conquest:wood_trapdoormodel_26[facing=west,variant=alpha]
conquest:wood_trapdoormodel_26[facing=west,variant=bravo]
conquest:wood_trapdoormodel_26[facing=east,variant=alpha]
conquest:wood_trapdoormodel_26[facing=east,variant=bravo]
conquest:wood_trapdoormodel_27[facing=down,variant=alpha]
conquest:wood_trapdoormodel_27[facing=down,variant=bravo]
conquest:wood_trapdoormodel_27[facing=up,variant=alpha]
conquest:wood_trapdoormodel_27[facing=up,variant=bravo]
conquest:wood_trapdoormodel_27[facing=north,variant=alpha]
conquest:wood_trapdoormodel_27[facing=north,variant=bravo]
conquest:wood_trapdoormodel_27[facing=south,variant=alpha]
conquest:wood_trapdoormodel_27[facing=south,variant=bravo]
conquest:wood_trapdoormodel_27[facing=west,variant=alpha]
conquest:wood_trapdoormodel_27[facing=west,variant=bravo]
conquest:wood_trapdoormodel_27[facing=east,variant=alpha]
conquest:wood_trapdoormodel_27[facing=east,variant=bravo]
conquest:wood_trapdoormodel_28[facing=down,variant=alpha]
conquest:wood_trapdoormodel_28[facing=down,variant=bravo]
conquest:wood_trapdoormodel_28[facing=up,variant=alpha]
conquest:wood_trapdoormodel_28[facing=up,variant=bravo]
conquest:wood_trapdoormodel_28[facing=north,variant=alpha]
conquest:wood_trapdoormodel_28[facing=north,variant=bravo]
conquest:wood_trapdoormodel_28[facing=south,variant=alpha]
conquest:wood_trapdoormodel_28[facing=south,variant=bravo]
conquest:wood_trapdoormodel_28[facing=west,variant=alpha]
conquest:wood_trapdoormodel_28[facing=west,variant=bravo]
conquest:wood_trapdoormodel_28[facing=east,variant=alpha]
conquest:wood_trapdoormodel_28[facing=east,variant=bravo]
conquest:wood_trapdoormodel_29[facing=down,variant=alpha]
conquest:wood_trapdoormodel_29[facing=down,variant=bravo]
conquest:wood_trapdoormodel_29[facing=up,variant=alpha]
conquest:wood_trapdoormodel_29[facing=up,variant=bravo]
conquest:wood_trapdoormodel_29[facing=north,variant=alpha]
conquest:wood_trapdoormodel_29[facing=north,variant=bravo]
conquest:wood_trapdoormodel_29[facing=south,variant=alpha]
conquest:wood_trapdoormodel_29[facing=south,variant=bravo]
conquest:wood_trapdoormodel_29[facing=west,variant=alpha]
conquest:wood_trapdoormodel_29[facing=west,variant=bravo]
conquest:wood_trapdoormodel_29[facing=east,variant=alpha]
conquest:wood_trapdoormodel_29[facing=east,variant=bravo]
conquest:wood_trapdoormodel_30[facing=down,variant=alpha]
conquest:wood_trapdoormodel_30[facing=down,variant=bravo]
conquest:wood_trapdoormodel_30[facing=up,variant=alpha]
conquest:wood_trapdoormodel_30[facing=up,variant=bravo]
conquest:wood_trapdoormodel_30[facing=north,variant=alpha]
conquest:wood_trapdoormodel_30[facing=north,variant=bravo]
conquest:wood_trapdoormodel_30[facing=south,variant=alpha]
conquest:wood_trapdoormodel_30[facing=south,variant=bravo]
conquest:wood_trapdoormodel_30[facing=west,variant=alpha]
conquest:wood_trapdoormodel_30[facing=west,variant=bravo]
conquest:wood_trapdoormodel_30[facing=east,variant=alpha]
conquest:wood_trapdoormodel_30[facing=east,variant=bravo]
conquest:wood_trapdoormodel_31[facing=down,variant=alpha]
conquest:wood_trapdoormodel_31[facing=down,variant=bravo]
conquest:wood_trapdoormodel_31[facing=up,variant=alpha]
conquest:wood_trapdoormodel_31[facing=up,variant=bravo]
conquest:wood_trapdoormodel_31[facing=north,variant=alpha]
conquest:wood_trapdoormodel_31[facing=north,variant=bravo]
conquest:wood_trapdoormodel_31[facing=south,variant=alpha]
conquest:wood_trapdoormodel_31[facing=south,variant=bravo]
conquest:wood_trapdoormodel_31[facing=west,variant=alpha]
conquest:wood_trapdoormodel_31[facing=west,variant=bravo]
conquest:wood_trapdoormodel_31[facing=east,variant=alpha]
conquest:wood_trapdoormodel_31[facing=east,variant=bravo]
conquest:wood_trapdoormodel_32[facing=down,variant=alpha]
conquest:wood_trapdoormodel_32[facing=down,variant=bravo]
conquest:wood_trapdoormodel_32[facing=up,variant=alpha]
conquest:wood_trapdoormodel_32[facing=up,variant=bravo]
conquest:wood_trapdoormodel_32[facing=north,variant=alpha]
conquest:wood_trapdoormodel_32[facing=north,variant=bravo]
conquest:wood_trapdoormodel_32[facing=south,variant=alpha]
conquest:wood_trapdoormodel_32[facing=south,variant=bravo]
conquest:wood_trapdoormodel_32[facing=west,variant=alpha]
conquest:wood_trapdoormodel_32[facing=west,variant=bravo]
conquest:wood_trapdoormodel_32[facing=east,variant=alpha]
conquest:wood_trapdoormodel_32[facing=east,variant=bravo]
conquest:wood_trapdoormodel_33[facing=down,variant=alpha]
conquest:wood_trapdoormodel_33[facing=down,variant=bravo]
conquest:wood_trapdoormodel_33[facing=up,variant=alpha]
conquest:wood_trapdoormodel_33[facing=up,variant=bravo]
conquest:wood_trapdoormodel_33[facing=north,variant=alpha]
conquest:wood_trapdoormodel_33[facing=north,variant=bravo]
conquest:wood_trapdoormodel_33[facing=south,variant=alpha]
conquest:wood_trapdoormodel_33[facing=south,variant=bravo]
conquest:wood_trapdoormodel_33[facing=west,variant=alpha]
conquest:wood_trapdoormodel_33[facing=west,variant=bravo]
conquest:wood_trapdoormodel_33[facing=east,variant=alpha]
conquest:wood_trapdoormodel_33[facing=east,variant=bravo]
conquest:wood_trapdoormodel_34[facing=down,variant=alpha]
conquest:wood_trapdoormodel_34[facing=down,variant=bravo]
conquest:wood_trapdoormodel_34[facing=up,variant=alpha]
conquest:wood_trapdoormodel_34[facing=up,variant=bravo]
conquest:wood_trapdoormodel_34[facing=north,variant=alpha]
conquest:wood_trapdoormodel_34[facing=north,variant=bravo]
conquest:wood_trapdoormodel_34[facing=south,variant=alpha]
conquest:wood_trapdoormodel_34[facing=south,variant=bravo]
conquest:wood_trapdoormodel_34[facing=west,variant=alpha]
conquest:wood_trapdoormodel_34[facing=west,variant=bravo]
conquest:wood_trapdoormodel_34[facing=east,variant=alpha]
conquest:wood_trapdoormodel_34[facing=east,variant=bravo]
conquest:wood_trapdoormodel_35[facing=down,variant=alpha]
conquest:wood_trapdoormodel_35[facing=down,variant=bravo]
conquest:wood_trapdoormodel_35[facing=up,variant=alpha]
conquest:wood_trapdoormodel_35[facing=up,variant=bravo]
conquest:wood_trapdoormodel_35[facing=north,variant=alpha]
conquest:wood_trapdoormodel_35[facing=north,variant=bravo]
conquest:wood_trapdoormodel_35[facing=south,variant=alpha]
conquest:wood_trapdoormodel_35[facing=south,variant=bravo]
conquest:wood_trapdoormodel_35[facing=west,variant=alpha]
conquest:wood_trapdoormodel_35[facing=west,variant=bravo]
conquest:wood_trapdoormodel_35[facing=east,variant=alpha]
conquest:wood_trapdoormodel_35[facing=east,variant=bravo]
conquest:wood_trapdoormodel_36[facing=down,variant=alpha]
conquest:wood_trapdoormodel_36[facing=down,variant=bravo]
conquest:wood_trapdoormodel_36[facing=up,variant=alpha]
conquest:wood_trapdoormodel_36[facing=up,variant=bravo]
conquest:wood_trapdoormodel_36[facing=north,variant=alpha]
conquest:wood_trapdoormodel_36[facing=north,variant=bravo]
conquest:wood_trapdoormodel_36[facing=south,variant=alpha]
conquest:wood_trapdoormodel_36[facing=south,variant=bravo]
conquest:wood_trapdoormodel_36[facing=west,variant=alpha]
conquest:wood_trapdoormodel_36[facing=west,variant=bravo]
conquest:wood_trapdoormodel_36[facing=east,variant=alpha]
conquest:wood_trapdoormodel_36[facing=east,variant=bravo]
conquest:wood_trapdoormodel_37[facing=down,variant=alpha]
conquest:wood_trapdoormodel_37[facing=down,variant=bravo]
conquest:wood_trapdoormodel_37[facing=up,variant=alpha]
conquest:wood_trapdoormodel_37[facing=up,variant=bravo]
conquest:wood_trapdoormodel_37[facing=north,variant=alpha]
conquest:wood_trapdoormodel_37[facing=north,variant=bravo]
conquest:wood_trapdoormodel_37[facing=south,variant=alpha]
conquest:wood_trapdoormodel_37[facing=south,variant=bravo]
conquest:wood_trapdoormodel_37[facing=west,variant=alpha]
conquest:wood_trapdoormodel_37[facing=west,variant=bravo]
conquest:wood_trapdoormodel_37[facing=east,variant=alpha]
conquest:wood_trapdoormodel_37[facing=east,variant=bravo]
conquest:wood_trapdoormodel_38[facing=down,variant=alpha]
conquest:wood_trapdoormodel_38[facing=down,variant=bravo]
conquest:wood_trapdoormodel_38[facing=up,variant=alpha]
conquest:wood_trapdoormodel_38[facing=up,variant=bravo]
conquest:wood_trapdoormodel_38[facing=north,variant=alpha]
conquest:wood_trapdoormodel_38[facing=north,variant=bravo]
conquest:wood_trapdoormodel_38[facing=south,variant=alpha]
conquest:wood_trapdoormodel_38[facing=south,variant=bravo]
conquest:wood_trapdoormodel_38[facing=west,variant=alpha]
conquest:wood_trapdoormodel_38[facing=west,variant=bravo]
conquest:wood_trapdoormodel_38[facing=east,variant=alpha]
conquest:wood_trapdoormodel_38[facing=east,variant=bravo]
conquest:wood_trapdoormodel_39[facing=down,variant=alpha]
conquest:wood_trapdoormodel_39[facing=down,variant=bravo]
conquest:wood_trapdoormodel_39[facing=up,variant=alpha]
conquest:wood_trapdoormodel_39[facing=up,variant=bravo]
conquest:wood_trapdoormodel_39[facing=north,variant=alpha]
conquest:wood_trapdoormodel_39[facing=north,variant=bravo]
conquest:wood_trapdoormodel_39[facing=south,variant=alpha]
conquest:wood_trapdoormodel_39[facing=south,variant=bravo]
conquest:wood_trapdoormodel_39[facing=west,variant=alpha]
conquest:wood_trapdoormodel_39[facing=west,variant=bravo]
conquest:wood_trapdoormodel_39[facing=east,variant=alpha]
conquest:wood_trapdoormodel_39[facing=east,variant=bravo]
conquest:wood_trapdoormodel_40[facing=down,variant=alpha]
conquest:wood_trapdoormodel_40[facing=down,variant=bravo]
conquest:wood_trapdoormodel_40[facing=up,variant=alpha]
conquest:wood_trapdoormodel_40[facing=up,variant=bravo]
conquest:wood_trapdoormodel_40[facing=north,variant=alpha]
conquest:wood_trapdoormodel_40[facing=north,variant=bravo]
conquest:wood_trapdoormodel_40[facing=south,variant=alpha]
conquest:wood_trapdoormodel_40[facing=south,variant=bravo]
conquest:wood_trapdoormodel_40[facing=west,variant=alpha]
conquest:wood_trapdoormodel_40[facing=west,variant=bravo]
conquest:wood_trapdoormodel_40[facing=east,variant=alpha]
conquest:wood_trapdoormodel_40[facing=east,variant=bravo]
conquest:wood_trapdoormodel_41[facing=down,variant=alpha]
conquest:wood_trapdoormodel_41[facing=down,variant=bravo]
conquest:wood_trapdoormodel_41[facing=up,variant=alpha]
conquest:wood_trapdoormodel_41[facing=up,variant=bravo]
conquest:wood_trapdoormodel_41[facing=north,variant=alpha]
conquest:wood_trapdoormodel_41[facing=north,variant=bravo]
conquest:wood_trapdoormodel_41[facing=south,variant=alpha]
conquest:wood_trapdoormodel_41[facing=south,variant=bravo]
conquest:wood_trapdoormodel_41[facing=west,variant=alpha]
conquest:wood_trapdoormodel_41[facing=west,variant=bravo]
conquest:wood_trapdoormodel_41[facing=east,variant=alpha]
conquest:wood_trapdoormodel_41[facing=east,variant=bravo]
conquest:wood_trapdoormodel_42[facing=down,variant=alpha]
conquest:wood_trapdoormodel_42[facing=down,variant=bravo]
conquest:wood_trapdoormodel_42[facing=up,variant=alpha]
conquest:wood_trapdoormodel_42[facing=up,variant=bravo]
conquest:wood_trapdoormodel_42[facing=north,variant=alpha]
conquest:wood_trapdoormodel_42[facing=north,variant=bravo]
conquest:wood_trapdoormodel_42[facing=south,variant=alpha]
conquest:wood_trapdoormodel_42[facing=south,variant=bravo]
conquest:wood_trapdoormodel_42[facing=west,variant=alpha]
conquest:wood_trapdoormodel_42[facing=west,variant=bravo]
conquest:wood_trapdoormodel_42[facing=east,variant=alpha]
conquest:wood_trapdoormodel_42[facing=east,variant=bravo]
conquest:wood_trapdoormodel_43[facing=down,variant=alpha]
conquest:wood_trapdoormodel_43[facing=down,variant=bravo]
conquest:wood_trapdoormodel_43[facing=up,variant=alpha]
conquest:wood_trapdoormodel_43[facing=up,variant=bravo]
conquest:wood_trapdoormodel_43[facing=north,variant=alpha]
conquest:wood_trapdoormodel_43[facing=north,variant=bravo]
conquest:wood_trapdoormodel_43[facing=south,variant=alpha]
conquest:wood_trapdoormodel_43[facing=south,variant=bravo]
conquest:wood_trapdoormodel_43[facing=west,variant=alpha]
conquest:wood_trapdoormodel_43[facing=west,variant=bravo]
conquest:wood_trapdoormodel_43[facing=east,variant=alpha]
conquest:wood_trapdoormodel_43[facing=east,variant=bravo]
conquest:wood_trapdoormodel_44[facing=down,variant=alpha]
conquest:wood_trapdoormodel_44[facing=down,variant=bravo]
conquest:wood_trapdoormodel_44[facing=up,variant=alpha]
conquest:wood_trapdoormodel_44[facing=up,variant=bravo]
conquest:wood_trapdoormodel_44[facing=north,variant=alpha]
conquest:wood_trapdoormodel_44[facing=north,variant=bravo]
conquest:wood_trapdoormodel_44[facing=south,variant=alpha]
conquest:wood_trapdoormodel_44[facing=south,variant=bravo]
conquest:wood_trapdoormodel_44[facing=west,variant=alpha]
conquest:wood_trapdoormodel_44[facing=west,variant=bravo]
conquest:wood_trapdoormodel_44[facing=east,variant=alpha]
conquest:wood_trapdoormodel_44[facing=east,variant=bravo]
conquest:wood_trapdoormodel_45[facing=down,variant=alpha]
conquest:wood_trapdoormodel_45[facing=down,variant=bravo]
conquest:wood_trapdoormodel_45[facing=up,variant=alpha]
conquest:wood_trapdoormodel_45[facing=up,variant=bravo]
conquest:wood_trapdoormodel_45[facing=north,variant=alpha]
conquest:wood_trapdoormodel_45[facing=north,variant=bravo]
conquest:wood_trapdoormodel_45[facing=south,variant=alpha]
conquest:wood_trapdoormodel_45[facing=south,variant=bravo]
conquest:wood_trapdoormodel_45[facing=west,variant=alpha]
conquest:wood_trapdoormodel_45[facing=west,variant=bravo]
conquest:wood_trapdoormodel_45[facing=east,variant=alpha]
conquest:wood_trapdoormodel_45[facing=east,variant=bravo]
conquest:wood_trapdoormodel_46[facing=down,variant=alpha]
conquest:wood_trapdoormodel_46[facing=down,variant=bravo]
conquest:wood_trapdoormodel_46[facing=up,variant=alpha]
conquest:wood_trapdoormodel_46[facing=up,variant=bravo]
conquest:wood_trapdoormodel_46[facing=north,variant=alpha]
conquest:wood_trapdoormodel_46[facing=north,variant=bravo]
conquest:wood_trapdoormodel_46[facing=south,variant=alpha]
conquest:wood_trapdoormodel_46[facing=south,variant=bravo]
conquest:wood_trapdoormodel_46[facing=west,variant=alpha]
conquest:wood_trapdoormodel_46[facing=west,variant=bravo]
conquest:wood_trapdoormodel_46[facing=east,variant=alpha]
conquest:wood_trapdoormodel_46[facing=east,variant=bravo]
conquest:wood_trapdoormodel_47[facing=down,variant=alpha]
conquest:wood_trapdoormodel_47[facing=down,variant=bravo]
conquest:wood_trapdoormodel_47[facing=up,variant=alpha]
conquest:wood_trapdoormodel_47[facing=up,variant=bravo]
conquest:wood_trapdoormodel_47[facing=north,variant=alpha]
conquest:wood_trapdoormodel_47[facing=north,variant=bravo]
conquest:wood_trapdoormodel_47[facing=south,variant=alpha]
conquest:wood_trapdoormodel_47[facing=south,variant=bravo]
conquest:wood_trapdoormodel_47[facing=west,variant=alpha]
conquest:wood_trapdoormodel_47[facing=west,variant=bravo]
conquest:wood_trapdoormodel_47[facing=east,variant=alpha]
conquest:wood_trapdoormodel_47[facing=east,variant=bravo]
conquest:wood_trapdoormodel_48[facing=down,variant=alpha]
conquest:wood_trapdoormodel_48[facing=down,variant=bravo]
conquest:wood_trapdoormodel_48[facing=up,variant=alpha]
conquest:wood_trapdoormodel_48[facing=up,variant=bravo]
conquest:wood_trapdoormodel_48[facing=north,variant=alpha]
conquest:wood_trapdoormodel_48[facing=north,variant=bravo]
conquest:wood_trapdoormodel_48[facing=south,variant=alpha]
conquest:wood_trapdoormodel_48[facing=south,variant=bravo]
conquest:wood_trapdoormodel_48[facing=west,variant=alpha]
conquest:wood_trapdoormodel_48[facing=west,variant=bravo]
conquest:wood_trapdoormodel_48[facing=east,variant=alpha]
conquest:wood_trapdoormodel_48[facing=east,variant=bravo]
conquest:wood_trapdoormodel_49[facing=down,variant=alpha]
conquest:wood_trapdoormodel_49[facing=down,variant=bravo]
conquest:wood_trapdoormodel_49[facing=up,variant=alpha]
conquest:wood_trapdoormodel_49[facing=up,variant=bravo]
conquest:wood_trapdoormodel_49[facing=north,variant=alpha]
conquest:wood_trapdoormodel_49[facing=north,variant=bravo]
conquest:wood_trapdoormodel_49[facing=south,variant=alpha]
conquest:wood_trapdoormodel_49[facing=south,variant=bravo]
conquest:wood_trapdoormodel_49[facing=west,variant=alpha]
conquest:wood_trapdoormodel_49[facing=west,variant=bravo]
conquest:wood_trapdoormodel_49[facing=east,variant=alpha]
conquest:wood_trapdoormodel_49[facing=east,variant=bravo]
conquest:wood_trapdoormodel_50[facing=down,variant=alpha]
conquest:wood_trapdoormodel_50[facing=down,variant=bravo]
conquest:wood_trapdoormodel_50[facing=up,variant=alpha]
conquest:wood_trapdoormodel_50[facing=up,variant=bravo]
conquest:wood_trapdoormodel_50[facing=north,variant=alpha]
conquest:wood_trapdoormodel_50[facing=north,variant=bravo]
conquest:wood_trapdoormodel_50[facing=south,variant=alpha]
conquest:wood_trapdoormodel_50[facing=south,variant=bravo]
conquest:wood_trapdoormodel_50[facing=west,variant=alpha]
conquest:wood_trapdoormodel_50[facing=west,variant=bravo]
conquest:wood_trapdoormodel_50[facing=east,variant=alpha]
conquest:wood_trapdoormodel_50[facing=east,variant=bravo]
conquest:wood_trapdoormodel_51[facing=down,variant=alpha]
conquest:wood_trapdoormodel_51[facing=down,variant=bravo]
conquest:wood_trapdoormodel_51[facing=up,variant=alpha]
conquest:wood_trapdoormodel_51[facing=up,variant=bravo]
conquest:wood_trapdoormodel_51[facing=north,variant=alpha]
conquest:wood_trapdoormodel_51[facing=north,variant=bravo]
conquest:wood_trapdoormodel_51[facing=south,variant=alpha]
conquest:wood_trapdoormodel_51[facing=south,variant=bravo]
conquest:wood_trapdoormodel_51[facing=west,variant=alpha]
conquest:wood_trapdoormodel_51[facing=west,variant=bravo]
conquest:wood_trapdoormodel_51[facing=east,variant=alpha]
conquest:wood_trapdoormodel_51[facing=east,variant=bravo]
conquest:wood_trapdoormodel_52[facing=down,variant=alpha]
conquest:wood_trapdoormodel_52[facing=down,variant=bravo]
conquest:wood_trapdoormodel_52[facing=up,variant=alpha]
conquest:wood_trapdoormodel_52[facing=up,variant=bravo]
conquest:wood_trapdoormodel_52[facing=north,variant=alpha]
conquest:wood_trapdoormodel_52[facing=north,variant=bravo]
conquest:wood_trapdoormodel_52[facing=south,variant=alpha]
conquest:wood_trapdoormodel_52[facing=south,variant=bravo]
conquest:wood_trapdoormodel_52[facing=west,variant=alpha]
conquest:wood_trapdoormodel_52[facing=west,variant=bravo]
conquest:wood_trapdoormodel_52[facing=east,variant=alpha]
conquest:wood_trapdoormodel_52[facing=east,variant=bravo]
conquest:wood_trapdoormodel_53[facing=down,variant=alpha]
conquest:wood_trapdoormodel_53[facing=down,variant=bravo]
conquest:wood_trapdoormodel_53[facing=up,variant=alpha]
conquest:wood_trapdoormodel_53[facing=up,variant=bravo]
conquest:wood_trapdoormodel_53[facing=north,variant=alpha]
conquest:wood_trapdoormodel_53[facing=north,variant=bravo]
conquest:wood_trapdoormodel_53[facing=south,variant=alpha]
conquest:wood_trapdoormodel_53[facing=south,variant=bravo]
conquest:wood_trapdoormodel_53[facing=west,variant=alpha]
conquest:wood_trapdoormodel_53[facing=west,variant=bravo]
conquest:wood_trapdoormodel_53[facing=east,variant=alpha]
conquest:wood_trapdoormodel_53[facing=east,variant=bravo]
conquest:wood_trapdoormodel_54[facing=down,variant=alpha]
conquest:wood_trapdoormodel_54[facing=down,variant=bravo]
conquest:wood_trapdoormodel_54[facing=up,variant=alpha]
conquest:wood_trapdoormodel_54[facing=up,variant=bravo]
conquest:wood_trapdoormodel_54[facing=north,variant=alpha]
conquest:wood_trapdoormodel_54[facing=north,variant=bravo]
conquest:wood_trapdoormodel_54[facing=south,variant=alpha]
conquest:wood_trapdoormodel_54[facing=south,variant=bravo]
conquest:wood_trapdoormodel_54[facing=west,variant=alpha]
conquest:wood_trapdoormodel_54[facing=west,variant=bravo]
conquest:wood_trapdoormodel_54[facing=east,variant=alpha]
conquest:wood_trapdoormodel_54[facing=east,variant=bravo]
conquest:wood_trapdoormodel_55[facing=down,variant=alpha]
conquest:wood_trapdoormodel_55[facing=down,variant=bravo]
conquest:wood_trapdoormodel_55[facing=up,variant=alpha]
conquest:wood_trapdoormodel_55[facing=up,variant=bravo]
conquest:wood_trapdoormodel_55[facing=north,variant=alpha]
conquest:wood_trapdoormodel_55[facing=north,variant=bravo]
conquest:wood_trapdoormodel_55[facing=south,variant=alpha]
conquest:wood_trapdoormodel_55[facing=south,variant=bravo]
conquest:wood_trapdoormodel_55[facing=west,variant=alpha]
conquest:wood_trapdoormodel_55[facing=west,variant=bravo]
conquest:wood_trapdoormodel_55[facing=east,variant=alpha]
conquest:wood_trapdoormodel_55[facing=east,variant=bravo]
conquest:wood_trapdoormodel_56[facing=down,variant=alpha]
conquest:wood_trapdoormodel_56[facing=down,variant=bravo]
conquest:wood_trapdoormodel_56[facing=up,variant=alpha]
conquest:wood_trapdoormodel_56[facing=up,variant=bravo]
conquest:wood_trapdoormodel_56[facing=north,variant=alpha]
conquest:wood_trapdoormodel_56[facing=north,variant=bravo]
conquest:wood_trapdoormodel_56[facing=south,variant=alpha]
conquest:wood_trapdoormodel_56[facing=south,variant=bravo]
conquest:wood_trapdoormodel_56[facing=west,variant=alpha]
conquest:wood_trapdoormodel_56[facing=west,variant=bravo]
conquest:wood_trapdoormodel_56[facing=east,variant=alpha]
conquest:wood_trapdoormodel_56[facing=east,variant=bravo]
conquest:wood_trapdoormodel_57[facing=down,variant=alpha]
conquest:wood_trapdoormodel_57[facing=down,variant=bravo]
conquest:wood_trapdoormodel_57[facing=up,variant=alpha]
conquest:wood_trapdoormodel_57[facing=up,variant=bravo]
conquest:wood_trapdoormodel_57[facing=north,variant=alpha]
conquest:wood_trapdoormodel_57[facing=north,variant=bravo]
conquest:wood_trapdoormodel_57[facing=south,variant=alpha]
conquest:wood_trapdoormodel_57[facing=south,variant=bravo]
conquest:wood_trapdoormodel_57[facing=west,variant=alpha]
conquest:wood_trapdoormodel_57[facing=west,variant=bravo]
conquest:wood_trapdoormodel_57[facing=east,variant=alpha]
conquest:wood_trapdoormodel_57[facing=east,variant=bravo]
conquest:wood_trapdoormodel_58[facing=down,variant=alpha]
conquest:wood_trapdoormodel_58[facing=down,variant=bravo]
conquest:wood_trapdoormodel_58[facing=up,variant=alpha]
conquest:wood_trapdoormodel_58[facing=up,variant=bravo]
conquest:wood_trapdoormodel_58[facing=north,variant=alpha]
conquest:wood_trapdoormodel_58[facing=north,variant=bravo]
conquest:wood_trapdoormodel_58[facing=south,variant=alpha]
conquest:wood_trapdoormodel_58[facing=south,variant=bravo]
conquest:wood_trapdoormodel_58[facing=west,variant=alpha]
conquest:wood_trapdoormodel_58[facing=west,variant=bravo]
conquest:wood_trapdoormodel_58[facing=east,variant=alpha]
conquest:wood_trapdoormodel_58[facing=east,variant=bravo]
conquest:wood_trapdoormodel_59[facing=down,variant=alpha]
conquest:wood_trapdoormodel_59[facing=down,variant=bravo]
conquest:wood_trapdoormodel_59[facing=up,variant=alpha]
conquest:wood_trapdoormodel_59[facing=up,variant=bravo]
conquest:wood_trapdoormodel_59[facing=north,variant=alpha]
conquest:wood_trapdoormodel_59[facing=north,variant=bravo]
conquest:wood_trapdoormodel_59[facing=south,variant=alpha]
conquest:wood_trapdoormodel_59[facing=south,variant=bravo]
conquest:wood_trapdoormodel_59[facing=west,variant=alpha]
conquest:wood_trapdoormodel_59[facing=west,variant=bravo]
conquest:wood_trapdoormodel_59[facing=east,variant=alpha]
conquest:wood_trapdoormodel_59[facing=east,variant=bravo]
conquest:wood_trapdoormodel_60[facing=down,variant=alpha]
conquest:wood_trapdoormodel_60[facing=down,variant=bravo]
conquest:wood_trapdoormodel_60[facing=up,variant=alpha]
conquest:wood_trapdoormodel_60[facing=up,variant=bravo]
conquest:wood_trapdoormodel_60[facing=north,variant=alpha]
conquest:wood_trapdoormodel_60[facing=north,variant=bravo]
conquest:wood_trapdoormodel_60[facing=south,variant=alpha]
conquest:wood_trapdoormodel_60[facing=south,variant=bravo]
conquest:wood_trapdoormodel_60[facing=west,variant=alpha]
conquest:wood_trapdoormodel_60[facing=west,variant=bravo]
conquest:wood_trapdoormodel_60[facing=east,variant=alpha]
conquest:wood_trapdoormodel_60[facing=east,variant=bravo]
conquest:wood_trapdoormodel_61[facing=down,variant=alpha]
conquest:wood_trapdoormodel_61[facing=down,variant=bravo]
conquest:wood_trapdoormodel_61[facing=up,variant=alpha]
conquest:wood_trapdoormodel_61[facing=up,variant=bravo]
conquest:wood_trapdoormodel_61[facing=north,variant=alpha]
conquest:wood_trapdoormodel_61[facing=north,variant=bravo]
conquest:wood_trapdoormodel_61[facing=south,variant=alpha]
conquest:wood_trapdoormodel_61[facing=south,variant=bravo]
conquest:wood_trapdoormodel_61[facing=west,variant=alpha]
conquest:wood_trapdoormodel_61[facing=west,variant=bravo]
conquest:wood_trapdoormodel_61[facing=east,variant=alpha]
conquest:wood_trapdoormodel_61[facing=east,variant=bravo]
conquest:wood_verticalslab_1[facing=north,variant=alpha]
conquest:wood_verticalslab_1[facing=north,variant=bravo]
conquest:wood_verticalslab_1[facing=north,variant=charlie]
conquest:wood_verticalslab_1[facing=north,variant=delta]
conquest:wood_verticalslab_1[facing=south,variant=alpha]
conquest:wood_verticalslab_1[facing=south,variant=bravo]
conquest:wood_verticalslab_1[facing=south,variant=charlie]
conquest:wood_verticalslab_1[facing=south,variant=delta]
conquest:wood_verticalslab_1[facing=west,variant=alpha]
conquest:wood_verticalslab_1[facing=west,variant=bravo]
conquest:wood_verticalslab_1[facing=west,variant=charlie]
conquest:wood_verticalslab_1[facing=west,variant=delta]
conquest:wood_verticalslab_1[facing=east,variant=alpha]
conquest:wood_verticalslab_1[facing=east,variant=bravo]
conquest:wood_verticalslab_1[facing=east,variant=charlie]
conquest:wood_verticalslab_1[facing=east,variant=delta]
conquest:wood_verticalslab_2[facing=north,variant=alpha]
conquest:wood_verticalslab_2[facing=north,variant=bravo]
conquest:wood_verticalslab_2[facing=north,variant=charlie]
conquest:wood_verticalslab_2[facing=north,variant=delta]
conquest:wood_verticalslab_2[facing=south,variant=alpha]
conquest:wood_verticalslab_2[facing=south,variant=bravo]
conquest:wood_verticalslab_2[facing=south,variant=charlie]
conquest:wood_verticalslab_2[facing=south,variant=delta]
conquest:wood_verticalslab_2[facing=west,variant=alpha]
conquest:wood_verticalslab_2[facing=west,variant=bravo]
conquest:wood_verticalslab_2[facing=west,variant=charlie]
conquest:wood_verticalslab_2[facing=west,variant=delta]
conquest:wood_verticalslab_2[facing=east,variant=alpha]
conquest:wood_verticalslab_2[facing=east,variant=bravo]
conquest:wood_verticalslab_2[facing=east,variant=charlie]
conquest:wood_verticalslab_2[facing=east,variant=delta]
conquest:wood_verticalslab_3[facing=north,variant=alpha]
conquest:wood_verticalslab_3[facing=north,variant=bravo]
conquest:wood_verticalslab_3[facing=north,variant=charlie]
conquest:wood_verticalslab_3[facing=north,variant=delta]
conquest:wood_verticalslab_3[facing=south,variant=alpha]
conquest:wood_verticalslab_3[facing=south,variant=bravo]
conquest:wood_verticalslab_3[facing=south,variant=charlie]
conquest:wood_verticalslab_3[facing=south,variant=delta]
conquest:wood_verticalslab_3[facing=west,variant=alpha]
conquest:wood_verticalslab_3[facing=west,variant=bravo]
conquest:wood_verticalslab_3[facing=west,variant=charlie]
conquest:wood_verticalslab_3[facing=west,variant=delta]
conquest:wood_verticalslab_3[facing=east,variant=alpha]
conquest:wood_verticalslab_3[facing=east,variant=bravo]
conquest:wood_verticalslab_3[facing=east,variant=charlie]
conquest:wood_verticalslab_3[facing=east,variant=delta]
conquest:wood_verticalslab_4[facing=north,variant=alpha]
conquest:wood_verticalslab_4[facing=north,variant=bravo]
conquest:wood_verticalslab_4[facing=north,variant=charlie]
conquest:wood_verticalslab_4[facing=north,variant=delta]
conquest:wood_verticalslab_4[facing=south,variant=alpha]
conquest:wood_verticalslab_4[facing=south,variant=bravo]
conquest:wood_verticalslab_4[facing=south,variant=charlie]
conquest:wood_verticalslab_4[facing=south,variant=delta]
conquest:wood_verticalslab_4[facing=west,variant=alpha]
conquest:wood_verticalslab_4[facing=west,variant=bravo]
conquest:wood_verticalslab_4[facing=west,variant=charlie]
conquest:wood_verticalslab_4[facing=west,variant=delta]
conquest:wood_verticalslab_4[facing=east,variant=alpha]
conquest:wood_verticalslab_4[facing=east,variant=bravo]
conquest:wood_verticalslab_4[facing=east,variant=charlie]
conquest:wood_verticalslab_4[facing=east,variant=delta]
conquest:wood_verticalslab_5[facing=north,variant=alpha]
conquest:wood_verticalslab_5[facing=north,variant=bravo]
conquest:wood_verticalslab_5[facing=north,variant=charlie]
conquest:wood_verticalslab_5[facing=north,variant=delta]
conquest:wood_verticalslab_5[facing=south,variant=alpha]
conquest:wood_verticalslab_5[facing=south,variant=bravo]
conquest:wood_verticalslab_5[facing=south,variant=charlie]
conquest:wood_verticalslab_5[facing=south,variant=delta]
conquest:wood_verticalslab_5[facing=west,variant=alpha]
conquest:wood_verticalslab_5[facing=west,variant=bravo]
conquest:wood_verticalslab_5[facing=west,variant=charlie]
conquest:wood_verticalslab_5[facing=west,variant=delta]
conquest:wood_verticalslab_5[facing=east,variant=alpha]
conquest:wood_verticalslab_5[facing=east,variant=bravo]
conquest:wood_verticalslab_5[facing=east,variant=charlie]
conquest:wood_verticalslab_5[facing=east,variant=delta]
conquest:wood_verticalslab_6[facing=north,variant=alpha]
conquest:wood_verticalslab_6[facing=north,variant=bravo]
conquest:wood_verticalslab_6[facing=north,variant=charlie]
conquest:wood_verticalslab_6[facing=north,variant=delta]
conquest:wood_verticalslab_6[facing=south,variant=alpha]
conquest:wood_verticalslab_6[facing=south,variant=bravo]
conquest:wood_verticalslab_6[facing=south,variant=charlie]
conquest:wood_verticalslab_6[facing=south,variant=delta]
conquest:wood_verticalslab_6[facing=west,variant=alpha]
conquest:wood_verticalslab_6[facing=west,variant=bravo]
conquest:wood_verticalslab_6[facing=west,variant=charlie]
conquest:wood_verticalslab_6[facing=west,variant=delta]
conquest:wood_verticalslab_6[facing=east,variant=alpha]
conquest:wood_verticalslab_6[facing=east,variant=bravo]
conquest:wood_verticalslab_6[facing=east,variant=charlie]
conquest:wood_verticalslab_6[facing=east,variant=delta]
conquest:wood_verticalslab_7[facing=north,variant=alpha]
conquest:wood_verticalslab_7[facing=north,variant=bravo]
conquest:wood_verticalslab_7[facing=north,variant=charlie]
conquest:wood_verticalslab_7[facing=north,variant=delta]
conquest:wood_verticalslab_7[facing=south,variant=alpha]
conquest:wood_verticalslab_7[facing=south,variant=bravo]
conquest:wood_verticalslab_7[facing=south,variant=charlie]
conquest:wood_verticalslab_7[facing=south,variant=delta]
conquest:wood_verticalslab_7[facing=west,variant=alpha]
conquest:wood_verticalslab_7[facing=west,variant=bravo]
conquest:wood_verticalslab_7[facing=west,variant=charlie]
conquest:wood_verticalslab_7[facing=west,variant=delta]
conquest:wood_verticalslab_7[facing=east,variant=alpha]
conquest:wood_verticalslab_7[facing=east,variant=bravo]
conquest:wood_verticalslab_7[facing=east,variant=charlie]
conquest:wood_verticalslab_7[facing=east,variant=delta]
conquest:wood_verticalslab_8[facing=north,variant=alpha]
conquest:wood_verticalslab_8[facing=north,variant=bravo]
conquest:wood_verticalslab_8[facing=north,variant=charlie]
conquest:wood_verticalslab_8[facing=north,variant=delta]
conquest:wood_verticalslab_8[facing=south,variant=alpha]
conquest:wood_verticalslab_8[facing=south,variant=bravo]
conquest:wood_verticalslab_8[facing=south,variant=charlie]
conquest:wood_verticalslab_8[facing=south,variant=delta]
conquest:wood_verticalslab_8[facing=west,variant=alpha]
conquest:wood_verticalslab_8[facing=west,variant=bravo]
conquest:wood_verticalslab_8[facing=west,variant=charlie]
conquest:wood_verticalslab_8[facing=west,variant=delta]
conquest:wood_verticalslab_8[facing=east,variant=alpha]
conquest:wood_verticalslab_8[facing=east,variant=bravo]
conquest:wood_verticalslab_8[facing=east,variant=charlie]
conquest:wood_verticalslab_8[facing=east,variant=delta]
conquest:wood_verticalslab_9[facing=north,variant=alpha]
conquest:wood_verticalslab_9[facing=north,variant=bravo]
conquest:wood_verticalslab_9[facing=north,variant=charlie]
conquest:wood_verticalslab_9[facing=north,variant=delta]
conquest:wood_verticalslab_9[facing=south,variant=alpha]
conquest:wood_verticalslab_9[facing=south,variant=bravo]
conquest:wood_verticalslab_9[facing=south,variant=charlie]
conquest:wood_verticalslab_9[facing=south,variant=delta]
conquest:wood_verticalslab_9[facing=west,variant=alpha]
conquest:wood_verticalslab_9[facing=west,variant=bravo]
conquest:wood_verticalslab_9[facing=west,variant=charlie]
conquest:wood_verticalslab_9[facing=west,variant=delta]
conquest:wood_verticalslab_9[facing=east,variant=alpha]
conquest:wood_verticalslab_9[facing=east,variant=bravo]
conquest:wood_verticalslab_9[facing=east,variant=charlie]
conquest:wood_verticalslab_9[facing=east,variant=delta]
conquest:wood_verticalslab_10[facing=north,variant=alpha]
conquest:wood_verticalslab_10[facing=north,variant=bravo]
conquest:wood_verticalslab_10[facing=north,variant=charlie]
conquest:wood_verticalslab_10[facing=north,variant=delta]
conquest:wood_verticalslab_10[facing=south,variant=alpha]
conquest:wood_verticalslab_10[facing=south,variant=bravo]
conquest:wood_verticalslab_10[facing=south,variant=charlie]
conquest:wood_verticalslab_10[facing=south,variant=delta]
conquest:wood_verticalslab_10[facing=west,variant=alpha]
conquest:wood_verticalslab_10[facing=west,variant=bravo]
conquest:wood_verticalslab_10[facing=west,variant=charlie]
conquest:wood_verticalslab_10[facing=west,variant=delta]
conquest:wood_verticalslab_10[facing=east,variant=alpha]
conquest:wood_verticalslab_10[facing=east,variant=bravo]
conquest:wood_verticalslab_10[facing=east,variant=charlie]
conquest:wood_verticalslab_10[facing=east,variant=delta]
conquest:wood_verticalslab_11[facing=north,variant=alpha]
conquest:wood_verticalslab_11[facing=north,variant=bravo]
conquest:wood_verticalslab_11[facing=north,variant=charlie]
conquest:wood_verticalslab_11[facing=north,variant=delta]
conquest:wood_verticalslab_11[facing=south,variant=alpha]
conquest:wood_verticalslab_11[facing=south,variant=bravo]
conquest:wood_verticalslab_11[facing=south,variant=charlie]
conquest:wood_verticalslab_11[facing=south,variant=delta]
conquest:wood_verticalslab_11[facing=west,variant=alpha]
conquest:wood_verticalslab_11[facing=west,variant=bravo]
conquest:wood_verticalslab_11[facing=west,variant=charlie]
conquest:wood_verticalslab_11[facing=west,variant=delta]
conquest:wood_verticalslab_11[facing=east,variant=alpha]
conquest:wood_verticalslab_11[facing=east,variant=bravo]
conquest:wood_verticalslab_11[facing=east,variant=charlie]
conquest:wood_verticalslab_11[facing=east,variant=delta]
conquest:wood_verticalslab_12[facing=north,variant=alpha]
conquest:wood_verticalslab_12[facing=north,variant=bravo]
conquest:wood_verticalslab_12[facing=north,variant=charlie]
conquest:wood_verticalslab_12[facing=north,variant=delta]
conquest:wood_verticalslab_12[facing=south,variant=alpha]
conquest:wood_verticalslab_12[facing=south,variant=bravo]
conquest:wood_verticalslab_12[facing=south,variant=charlie]
conquest:wood_verticalslab_12[facing=south,variant=delta]
conquest:wood_verticalslab_12[facing=west,variant=alpha]
conquest:wood_verticalslab_12[facing=west,variant=bravo]
conquest:wood_verticalslab_12[facing=west,variant=charlie]
conquest:wood_verticalslab_12[facing=west,variant=delta]
conquest:wood_verticalslab_12[facing=east,variant=alpha]
conquest:wood_verticalslab_12[facing=east,variant=bravo]
conquest:wood_verticalslab_12[facing=east,variant=charlie]
conquest:wood_verticalslab_12[facing=east,variant=delta]
conquest:wood_verticalslab_13[facing=north,variant=alpha]
conquest:wood_verticalslab_13[facing=north,variant=bravo]
conquest:wood_verticalslab_13[facing=north,variant=charlie]
conquest:wood_verticalslab_13[facing=north,variant=delta]
conquest:wood_verticalslab_13[facing=south,variant=alpha]
conquest:wood_verticalslab_13[facing=south,variant=bravo]
conquest:wood_verticalslab_13[facing=south,variant=charlie]
conquest:wood_verticalslab_13[facing=south,variant=delta]
conquest:wood_verticalslab_13[facing=west,variant=alpha]
conquest:wood_verticalslab_13[facing=west,variant=bravo]
conquest:wood_verticalslab_13[facing=west,variant=charlie]
conquest:wood_verticalslab_13[facing=west,variant=delta]
conquest:wood_verticalslab_13[facing=east,variant=alpha]
conquest:wood_verticalslab_13[facing=east,variant=bravo]
conquest:wood_verticalslab_13[facing=east,variant=charlie]
conquest:wood_verticalslab_13[facing=east,variant=delta]
conquest:wood_verticalslab_14[facing=north,variant=alpha]
conquest:wood_verticalslab_14[facing=north,variant=bravo]
conquest:wood_verticalslab_14[facing=north,variant=charlie]
conquest:wood_verticalslab_14[facing=north,variant=delta]
conquest:wood_verticalslab_14[facing=south,variant=alpha]
conquest:wood_verticalslab_14[facing=south,variant=bravo]
conquest:wood_verticalslab_14[facing=south,variant=charlie]
conquest:wood_verticalslab_14[facing=south,variant=delta]
conquest:wood_verticalslab_14[facing=west,variant=alpha]
conquest:wood_verticalslab_14[facing=west,variant=bravo]
conquest:wood_verticalslab_14[facing=west,variant=charlie]
conquest:wood_verticalslab_14[facing=west,variant=delta]
conquest:wood_verticalslab_14[facing=east,variant=alpha]
conquest:wood_verticalslab_14[facing=east,variant=bravo]
conquest:wood_verticalslab_14[facing=east,variant=charlie]
conquest:wood_verticalslab_14[facing=east,variant=delta]
conquest:wood_verticalslab_15[facing=north,variant=alpha]
conquest:wood_verticalslab_15[facing=north,variant=bravo]
conquest:wood_verticalslab_15[facing=north,variant=charlie]
conquest:wood_verticalslab_15[facing=north,variant=delta]
conquest:wood_verticalslab_15[facing=south,variant=alpha]
conquest:wood_verticalslab_15[facing=south,variant=bravo]
conquest:wood_verticalslab_15[facing=south,variant=charlie]
conquest:wood_verticalslab_15[facing=south,variant=delta]
conquest:wood_verticalslab_15[facing=west,variant=alpha]
conquest:wood_verticalslab_15[facing=west,variant=bravo]
conquest:wood_verticalslab_15[facing=west,variant=charlie]
conquest:wood_verticalslab_15[facing=west,variant=delta]
conquest:wood_verticalslab_15[facing=east,variant=alpha]
conquest:wood_verticalslab_15[facing=east,variant=bravo]
conquest:wood_verticalslab_15[facing=east,variant=charlie]
conquest:wood_verticalslab_15[facing=east,variant=delta]
conquest:wood_verticalslab_16[facing=north,variant=alpha]
conquest:wood_verticalslab_16[facing=north,variant=bravo]
conquest:wood_verticalslab_16[facing=north,variant=charlie]
conquest:wood_verticalslab_16[facing=north,variant=delta]
conquest:wood_verticalslab_16[facing=south,variant=alpha]
conquest:wood_verticalslab_16[facing=south,variant=bravo]
conquest:wood_verticalslab_16[facing=south,variant=charlie]
conquest:wood_verticalslab_16[facing=south,variant=delta]
conquest:wood_verticalslab_16[facing=west,variant=alpha]
conquest:wood_verticalslab_16[facing=west,variant=bravo]
conquest:wood_verticalslab_16[facing=west,variant=charlie]
conquest:wood_verticalslab_16[facing=west,variant=delta]
conquest:wood_verticalslab_16[facing=east,variant=alpha]
conquest:wood_verticalslab_16[facing=east,variant=bravo]
conquest:wood_verticalslab_16[facing=east,variant=charlie]
conquest:wood_verticalslab_16[facing=east,variant=delta]
conquest:wood_verticalslab_17[facing=north,variant=alpha]
conquest:wood_verticalslab_17[facing=north,variant=bravo]
conquest:wood_verticalslab_17[facing=north,variant=charlie]
conquest:wood_verticalslab_17[facing=north,variant=delta]
conquest:wood_verticalslab_17[facing=south,variant=alpha]
conquest:wood_verticalslab_17[facing=south,variant=bravo]
conquest:wood_verticalslab_17[facing=south,variant=charlie]
conquest:wood_verticalslab_17[facing=south,variant=delta]
conquest:wood_verticalslab_17[facing=west,variant=alpha]
conquest:wood_verticalslab_17[facing=west,variant=bravo]
conquest:wood_verticalslab_17[facing=west,variant=charlie]
conquest:wood_verticalslab_17[facing=west,variant=delta]
conquest:wood_verticalslab_17[facing=east,variant=alpha]
conquest:wood_verticalslab_17[facing=east,variant=bravo]
conquest:wood_verticalslab_17[facing=east,variant=charlie]
conquest:wood_verticalslab_17[facing=east,variant=delta]
conquest:wood_verticalslab_18[facing=north,variant=alpha]
conquest:wood_verticalslab_18[facing=north,variant=bravo]
conquest:wood_verticalslab_18[facing=north,variant=charlie]
conquest:wood_verticalslab_18[facing=north,variant=delta]
conquest:wood_verticalslab_18[facing=south,variant=alpha]
conquest:wood_verticalslab_18[facing=south,variant=bravo]
conquest:wood_verticalslab_18[facing=south,variant=charlie]
conquest:wood_verticalslab_18[facing=south,variant=delta]
conquest:wood_verticalslab_18[facing=west,variant=alpha]
conquest:wood_verticalslab_18[facing=west,variant=bravo]
conquest:wood_verticalslab_18[facing=west,variant=charlie]
conquest:wood_verticalslab_18[facing=west,variant=delta]
conquest:wood_verticalslab_18[facing=east,variant=alpha]
conquest:wood_verticalslab_18[facing=east,variant=bravo]
conquest:wood_verticalslab_18[facing=east,variant=charlie]
conquest:wood_verticalslab_18[facing=east,variant=delta]
conquest:wood_verticalslab_19[facing=north,variant=alpha]
conquest:wood_verticalslab_19[facing=north,variant=bravo]
conquest:wood_verticalslab_19[facing=north,variant=charlie]
conquest:wood_verticalslab_19[facing=north,variant=delta]
conquest:wood_verticalslab_19[facing=south,variant=alpha]
conquest:wood_verticalslab_19[facing=south,variant=bravo]
conquest:wood_verticalslab_19[facing=south,variant=charlie]
conquest:wood_verticalslab_19[facing=south,variant=delta]
conquest:wood_verticalslab_19[facing=west,variant=alpha]
conquest:wood_verticalslab_19[facing=west,variant=bravo]
conquest:wood_verticalslab_19[facing=west,variant=charlie]
conquest:wood_verticalslab_19[facing=west,variant=delta]
conquest:wood_verticalslab_19[facing=east,variant=alpha]
conquest:wood_verticalslab_19[facing=east,variant=bravo]
conquest:wood_verticalslab_19[facing=east,variant=charlie]
conquest:wood_verticalslab_19[facing=east,variant=delta]
conquest:wood_verticalslab_20[facing=north,variant=alpha]
conquest:wood_verticalslab_20[facing=north,variant=bravo]
conquest:wood_verticalslab_20[facing=north,variant=charlie]
conquest:wood_verticalslab_20[facing=north,variant=delta]
conquest:wood_verticalslab_20[facing=south,variant=alpha]
conquest:wood_verticalslab_20[facing=south,variant=bravo]
conquest:wood_verticalslab_20[facing=south,variant=charlie]
conquest:wood_verticalslab_20[facing=south,variant=delta]
conquest:wood_verticalslab_20[facing=west,variant=alpha]
conquest:wood_verticalslab_20[facing=west,variant=bravo]
conquest:wood_verticalslab_20[facing=west,variant=charlie]
conquest:wood_verticalslab_20[facing=west,variant=delta]
conquest:wood_verticalslab_20[facing=east,variant=alpha]
conquest:wood_verticalslab_20[facing=east,variant=bravo]
conquest:wood_verticalslab_20[facing=east,variant=charlie]
conquest:wood_verticalslab_20[facing=east,variant=delta]
conquest:wood_verticalslab_21[facing=north,variant=alpha]
conquest:wood_verticalslab_21[facing=north,variant=bravo]
conquest:wood_verticalslab_21[facing=north,variant=charlie]
conquest:wood_verticalslab_21[facing=north,variant=delta]
conquest:wood_verticalslab_21[facing=south,variant=alpha]
conquest:wood_verticalslab_21[facing=south,variant=bravo]
conquest:wood_verticalslab_21[facing=south,variant=charlie]
conquest:wood_verticalslab_21[facing=south,variant=delta]
conquest:wood_verticalslab_21[facing=west,variant=alpha]
conquest:wood_verticalslab_21[facing=west,variant=bravo]
conquest:wood_verticalslab_21[facing=west,variant=charlie]
conquest:wood_verticalslab_21[facing=west,variant=delta]
conquest:wood_verticalslab_21[facing=east,variant=alpha]
conquest:wood_verticalslab_21[facing=east,variant=bravo]
conquest:wood_verticalslab_21[facing=east,variant=charlie]
conquest:wood_verticalslab_21[facing=east,variant=delta]
conquest:wood_verticalslab_22[facing=north,variant=alpha]
conquest:wood_verticalslab_22[facing=north,variant=bravo]
conquest:wood_verticalslab_22[facing=north,variant=charlie]
conquest:wood_verticalslab_22[facing=north,variant=delta]
conquest:wood_verticalslab_22[facing=south,variant=alpha]
conquest:wood_verticalslab_22[facing=south,variant=bravo]
conquest:wood_verticalslab_22[facing=south,variant=charlie]
conquest:wood_verticalslab_22[facing=south,variant=delta]
conquest:wood_verticalslab_22[facing=west,variant=alpha]
conquest:wood_verticalslab_22[facing=west,variant=bravo]
conquest:wood_verticalslab_22[facing=west,variant=charlie]
conquest:wood_verticalslab_22[facing=west,variant=delta]
conquest:wood_verticalslab_22[facing=east,variant=alpha]
conquest:wood_verticalslab_22[facing=east,variant=bravo]
conquest:wood_verticalslab_22[facing=east,variant=charlie]
conquest:wood_verticalslab_22[facing=east,variant=delta]
conquest:wood_verticalslab_23[facing=north,variant=alpha]
conquest:wood_verticalslab_23[facing=north,variant=bravo]
conquest:wood_verticalslab_23[facing=north,variant=charlie]
conquest:wood_verticalslab_23[facing=north,variant=delta]
conquest:wood_verticalslab_23[facing=south,variant=alpha]
conquest:wood_verticalslab_23[facing=south,variant=bravo]
conquest:wood_verticalslab_23[facing=south,variant=charlie]
conquest:wood_verticalslab_23[facing=south,variant=delta]
conquest:wood_verticalslab_23[facing=west,variant=alpha]
conquest:wood_verticalslab_23[facing=west,variant=bravo]
conquest:wood_verticalslab_23[facing=west,variant=charlie]
conquest:wood_verticalslab_23[facing=west,variant=delta]
conquest:wood_verticalslab_23[facing=east,variant=alpha]
conquest:wood_verticalslab_23[facing=east,variant=bravo]
conquest:wood_verticalslab_23[facing=east,variant=charlie]
conquest:wood_verticalslab_23[facing=east,variant=delta]
conquest:wood_verticalslab_24[facing=north,variant=alpha]
conquest:wood_verticalslab_24[facing=north,variant=bravo]
conquest:wood_verticalslab_24[facing=north,variant=charlie]
conquest:wood_verticalslab_24[facing=north,variant=delta]
conquest:wood_verticalslab_24[facing=south,variant=alpha]
conquest:wood_verticalslab_24[facing=south,variant=bravo]
conquest:wood_verticalslab_24[facing=south,variant=charlie]
conquest:wood_verticalslab_24[facing=south,variant=delta]
conquest:wood_verticalslab_24[facing=west,variant=alpha]
conquest:wood_verticalslab_24[facing=west,variant=bravo]
conquest:wood_verticalslab_24[facing=west,variant=charlie]
conquest:wood_verticalslab_24[facing=west,variant=delta]
conquest:wood_verticalslab_24[facing=east,variant=alpha]
conquest:wood_verticalslab_24[facing=east,variant=bravo]
conquest:wood_verticalslab_24[facing=east,variant=charlie]
conquest:wood_verticalslab_24[facing=east,variant=delta]
conquest:wood_verticalslab_25[facing=north,variant=alpha]
conquest:wood_verticalslab_25[facing=north,variant=bravo]
conquest:wood_verticalslab_25[facing=north,variant=charlie]
conquest:wood_verticalslab_25[facing=north,variant=delta]
conquest:wood_verticalslab_25[facing=south,variant=alpha]
conquest:wood_verticalslab_25[facing=south,variant=bravo]
conquest:wood_verticalslab_25[facing=south,variant=charlie]
conquest:wood_verticalslab_25[facing=south,variant=delta]
conquest:wood_verticalslab_25[facing=west,variant=alpha]
conquest:wood_verticalslab_25[facing=west,variant=bravo]
conquest:wood_verticalslab_25[facing=west,variant=charlie]
conquest:wood_verticalslab_25[facing=west,variant=delta]
conquest:wood_verticalslab_25[facing=east,variant=alpha]
conquest:wood_verticalslab_25[facing=east,variant=bravo]
conquest:wood_verticalslab_25[facing=east,variant=charlie]
conquest:wood_verticalslab_25[facing=east,variant=delta]
conquest:wood_verticalslab_26[facing=north,variant=alpha]
conquest:wood_verticalslab_26[facing=north,variant=bravo]
conquest:wood_verticalslab_26[facing=north,variant=charlie]
conquest:wood_verticalslab_26[facing=north,variant=delta]
conquest:wood_verticalslab_26[facing=south,variant=alpha]
conquest:wood_verticalslab_26[facing=south,variant=bravo]
conquest:wood_verticalslab_26[facing=south,variant=charlie]
conquest:wood_verticalslab_26[facing=south,variant=delta]
conquest:wood_verticalslab_26[facing=west,variant=alpha]
conquest:wood_verticalslab_26[facing=west,variant=bravo]
conquest:wood_verticalslab_26[facing=west,variant=charlie]
conquest:wood_verticalslab_26[facing=west,variant=delta]
conquest:wood_verticalslab_26[facing=east,variant=alpha]
conquest:wood_verticalslab_26[facing=east,variant=bravo]
conquest:wood_verticalslab_26[facing=east,variant=charlie]
conquest:wood_verticalslab_26[facing=east,variant=delta]
conquest:wood_verticalslab_27[facing=north,variant=alpha]
conquest:wood_verticalslab_27[facing=north,variant=bravo]
conquest:wood_verticalslab_27[facing=north,variant=charlie]
conquest:wood_verticalslab_27[facing=north,variant=delta]
conquest:wood_verticalslab_27[facing=south,variant=alpha]
conquest:wood_verticalslab_27[facing=south,variant=bravo]
conquest:wood_verticalslab_27[facing=south,variant=charlie]
conquest:wood_verticalslab_27[facing=south,variant=delta]
conquest:wood_verticalslab_27[facing=west,variant=alpha]
conquest:wood_verticalslab_27[facing=west,variant=bravo]
conquest:wood_verticalslab_27[facing=west,variant=charlie]
conquest:wood_verticalslab_27[facing=west,variant=delta]
conquest:wood_verticalslab_27[facing=east,variant=alpha]
conquest:wood_verticalslab_27[facing=east,variant=bravo]
conquest:wood_verticalslab_27[facing=east,variant=charlie]
conquest:wood_verticalslab_27[facing=east,variant=delta]
conquest:wood_verticalslab_28[facing=north,variant=alpha]
conquest:wood_verticalslab_28[facing=north,variant=bravo]
conquest:wood_verticalslab_28[facing=north,variant=charlie]
conquest:wood_verticalslab_28[facing=north,variant=delta]
conquest:wood_verticalslab_28[facing=south,variant=alpha]
conquest:wood_verticalslab_28[facing=south,variant=bravo]
conquest:wood_verticalslab_28[facing=south,variant=charlie]
conquest:wood_verticalslab_28[facing=south,variant=delta]
conquest:wood_verticalslab_28[facing=west,variant=alpha]
conquest:wood_verticalslab_28[facing=west,variant=bravo]
conquest:wood_verticalslab_28[facing=west,variant=charlie]
conquest:wood_verticalslab_28[facing=west,variant=delta]
conquest:wood_verticalslab_28[facing=east,variant=alpha]
conquest:wood_verticalslab_28[facing=east,variant=bravo]
conquest:wood_verticalslab_28[facing=east,variant=charlie]
conquest:wood_verticalslab_28[facing=east,variant=delta]
conquest:wood_verticalslab_29[facing=north,variant=alpha]
conquest:wood_verticalslab_29[facing=north,variant=bravo]
conquest:wood_verticalslab_29[facing=north,variant=charlie]
conquest:wood_verticalslab_29[facing=north,variant=delta]
conquest:wood_verticalslab_29[facing=south,variant=alpha]
conquest:wood_verticalslab_29[facing=south,variant=bravo]
conquest:wood_verticalslab_29[facing=south,variant=charlie]
conquest:wood_verticalslab_29[facing=south,variant=delta]
conquest:wood_verticalslab_29[facing=west,variant=alpha]
conquest:wood_verticalslab_29[facing=west,variant=bravo]
conquest:wood_verticalslab_29[facing=west,variant=charlie]
conquest:wood_verticalslab_29[facing=west,variant=delta]
conquest:wood_verticalslab_29[facing=east,variant=alpha]
conquest:wood_verticalslab_29[facing=east,variant=bravo]
conquest:wood_verticalslab_29[facing=east,variant=charlie]
conquest:wood_verticalslab_29[facing=east,variant=delta]
conquest:wood_verticalslab_30[facing=north,variant=alpha]
conquest:wood_verticalslab_30[facing=north,variant=bravo]
conquest:wood_verticalslab_30[facing=north,variant=charlie]
conquest:wood_verticalslab_30[facing=north,variant=delta]
conquest:wood_verticalslab_30[facing=south,variant=alpha]
conquest:wood_verticalslab_30[facing=south,variant=bravo]
conquest:wood_verticalslab_30[facing=south,variant=charlie]
conquest:wood_verticalslab_30[facing=south,variant=delta]
conquest:wood_verticalslab_30[facing=west,variant=alpha]
conquest:wood_verticalslab_30[facing=west,variant=bravo]
conquest:wood_verticalslab_30[facing=west,variant=charlie]
conquest:wood_verticalslab_30[facing=west,variant=delta]
conquest:wood_verticalslab_30[facing=east,variant=alpha]
conquest:wood_verticalslab_30[facing=east,variant=bravo]
conquest:wood_verticalslab_30[facing=east,variant=charlie]
conquest:wood_verticalslab_30[facing=east,variant=delta]
conquest:wood_verticalslab_31[facing=north,variant=alpha]
conquest:wood_verticalslab_31[facing=north,variant=bravo]
conquest:wood_verticalslab_31[facing=north,variant=charlie]
conquest:wood_verticalslab_31[facing=north,variant=delta]
conquest:wood_verticalslab_31[facing=south,variant=alpha]
conquest:wood_verticalslab_31[facing=south,variant=bravo]
conquest:wood_verticalslab_31[facing=south,variant=charlie]
conquest:wood_verticalslab_31[facing=south,variant=delta]
conquest:wood_verticalslab_31[facing=west,variant=alpha]
conquest:wood_verticalslab_31[facing=west,variant=bravo]
conquest:wood_verticalslab_31[facing=west,variant=charlie]
conquest:wood_verticalslab_31[facing=west,variant=delta]
conquest:wood_verticalslab_31[facing=east,variant=alpha]
conquest:wood_verticalslab_31[facing=east,variant=bravo]
conquest:wood_verticalslab_31[facing=east,variant=charlie]
conquest:wood_verticalslab_31[facing=east,variant=delta]
conquest:wood_corner_1[facing=north,variant=alpha]
conquest:wood_corner_1[facing=north,variant=bravo]
conquest:wood_corner_1[facing=north,variant=charlie]
conquest:wood_corner_1[facing=north,variant=delta]
conquest:wood_corner_1[facing=south,variant=alpha]
conquest:wood_corner_1[facing=south,variant=bravo]
conquest:wood_corner_1[facing=south,variant=charlie]
conquest:wood_corner_1[facing=south,variant=delta]
conquest:wood_corner_1[facing=west,variant=alpha]
conquest:wood_corner_1[facing=west,variant=bravo]
conquest:wood_corner_1[facing=west,variant=charlie]
conquest:wood_corner_1[facing=west,variant=delta]
conquest:wood_corner_1[facing=east,variant=alpha]
conquest:wood_corner_1[facing=east,variant=bravo]
conquest:wood_corner_1[facing=east,variant=charlie]
conquest:wood_corner_1[facing=east,variant=delta]
conquest:wood_corner_2[facing=north,variant=alpha]
conquest:wood_corner_2[facing=north,variant=bravo]
conquest:wood_corner_2[facing=north,variant=charlie]
conquest:wood_corner_2[facing=north,variant=delta]
conquest:wood_corner_2[facing=south,variant=alpha]
conquest:wood_corner_2[facing=south,variant=bravo]
conquest:wood_corner_2[facing=south,variant=charlie]
conquest:wood_corner_2[facing=south,variant=delta]
conquest:wood_corner_2[facing=west,variant=alpha]
conquest:wood_corner_2[facing=west,variant=bravo]
conquest:wood_corner_2[facing=west,variant=charlie]
conquest:wood_corner_2[facing=west,variant=delta]
conquest:wood_corner_2[facing=east,variant=alpha]
conquest:wood_corner_2[facing=east,variant=bravo]
conquest:wood_corner_2[facing=east,variant=charlie]
conquest:wood_corner_2[facing=east,variant=delta]
conquest:wood_corner_3[facing=north,variant=alpha]
conquest:wood_corner_3[facing=north,variant=bravo]
conquest:wood_corner_3[facing=north,variant=charlie]
conquest:wood_corner_3[facing=north,variant=delta]
conquest:wood_corner_3[facing=south,variant=alpha]
conquest:wood_corner_3[facing=south,variant=bravo]
conquest:wood_corner_3[facing=south,variant=charlie]
conquest:wood_corner_3[facing=south,variant=delta]
conquest:wood_corner_3[facing=west,variant=alpha]
conquest:wood_corner_3[facing=west,variant=bravo]
conquest:wood_corner_3[facing=west,variant=charlie]
conquest:wood_corner_3[facing=west,variant=delta]
conquest:wood_corner_3[facing=east,variant=alpha]
conquest:wood_corner_3[facing=east,variant=bravo]
conquest:wood_corner_3[facing=east,variant=charlie]
conquest:wood_corner_3[facing=east,variant=delta]
conquest:wood_corner_4[facing=north,variant=alpha]
conquest:wood_corner_4[facing=north,variant=bravo]
conquest:wood_corner_4[facing=north,variant=charlie]
conquest:wood_corner_4[facing=north,variant=delta]
conquest:wood_corner_4[facing=south,variant=alpha]
conquest:wood_corner_4[facing=south,variant=bravo]
conquest:wood_corner_4[facing=south,variant=charlie]
conquest:wood_corner_4[facing=south,variant=delta]
conquest:wood_corner_4[facing=west,variant=alpha]
conquest:wood_corner_4[facing=west,variant=bravo]
conquest:wood_corner_4[facing=west,variant=charlie]
conquest:wood_corner_4[facing=west,variant=delta]
conquest:wood_corner_4[facing=east,variant=alpha]
conquest:wood_corner_4[facing=east,variant=bravo]
conquest:wood_corner_4[facing=east,variant=charlie]
conquest:wood_corner_4[facing=east,variant=delta]
conquest:wood_corner_5[facing=north,variant=alpha]
conquest:wood_corner_5[facing=north,variant=bravo]
conquest:wood_corner_5[facing=north,variant=charlie]
conquest:wood_corner_5[facing=north,variant=delta]
conquest:wood_corner_5[facing=south,variant=alpha]
conquest:wood_corner_5[facing=south,variant=bravo]
conquest:wood_corner_5[facing=south,variant=charlie]
conquest:wood_corner_5[facing=south,variant=delta]
conquest:wood_corner_5[facing=west,variant=alpha]
conquest:wood_corner_5[facing=west,variant=bravo]
conquest:wood_corner_5[facing=west,variant=charlie]
conquest:wood_corner_5[facing=west,variant=delta]
conquest:wood_corner_5[facing=east,variant=alpha]
conquest:wood_corner_5[facing=east,variant=bravo]
conquest:wood_corner_5[facing=east,variant=charlie]
conquest:wood_corner_5[facing=east,variant=delta]
conquest:wood_corner_6[facing=north,variant=alpha]
conquest:wood_corner_6[facing=north,variant=bravo]
conquest:wood_corner_6[facing=north,variant=charlie]
conquest:wood_corner_6[facing=north,variant=delta]
conquest:wood_corner_6[facing=south,variant=alpha]
conquest:wood_corner_6[facing=south,variant=bravo]
conquest:wood_corner_6[facing=south,variant=charlie]
conquest:wood_corner_6[facing=south,variant=delta]
conquest:wood_corner_6[facing=west,variant=alpha]
conquest:wood_corner_6[facing=west,variant=bravo]
conquest:wood_corner_6[facing=west,variant=charlie]
conquest:wood_corner_6[facing=west,variant=delta]
conquest:wood_corner_6[facing=east,variant=alpha]
conquest:wood_corner_6[facing=east,variant=bravo]
conquest:wood_corner_6[facing=east,variant=charlie]
conquest:wood_corner_6[facing=east,variant=delta]
conquest:wood_corner_7[facing=north,variant=alpha]
conquest:wood_corner_7[facing=north,variant=bravo]
conquest:wood_corner_7[facing=north,variant=charlie]
conquest:wood_corner_7[facing=north,variant=delta]
conquest:wood_corner_7[facing=south,variant=alpha]
conquest:wood_corner_7[facing=south,variant=bravo]
conquest:wood_corner_7[facing=south,variant=charlie]
conquest:wood_corner_7[facing=south,variant=delta]
conquest:wood_corner_7[facing=west,variant=alpha]
conquest:wood_corner_7[facing=west,variant=bravo]
conquest:wood_corner_7[facing=west,variant=charlie]
conquest:wood_corner_7[facing=west,variant=delta]
conquest:wood_corner_7[facing=east,variant=alpha]
conquest:wood_corner_7[facing=east,variant=bravo]
conquest:wood_corner_7[facing=east,variant=charlie]
conquest:wood_corner_7[facing=east,variant=delta]
conquest:wood_corner_8[facing=north,variant=alpha]
conquest:wood_corner_8[facing=north,variant=bravo]
conquest:wood_corner_8[facing=north,variant=charlie]
conquest:wood_corner_8[facing=north,variant=delta]
conquest:wood_corner_8[facing=south,variant=alpha]
conquest:wood_corner_8[facing=south,variant=bravo]
conquest:wood_corner_8[facing=south,variant=charlie]
conquest:wood_corner_8[facing=south,variant=delta]
conquest:wood_corner_8[facing=west,variant=alpha]
conquest:wood_corner_8[facing=west,variant=bravo]
conquest:wood_corner_8[facing=west,variant=charlie]
conquest:wood_corner_8[facing=west,variant=delta]
conquest:wood_corner_8[facing=east,variant=alpha]
conquest:wood_corner_8[facing=east,variant=bravo]
conquest:wood_corner_8[facing=east,variant=charlie]
conquest:wood_corner_8[facing=east,variant=delta]
conquest:wood_corner_9[facing=north,variant=alpha]
conquest:wood_corner_9[facing=north,variant=bravo]
conquest:wood_corner_9[facing=north,variant=charlie]
conquest:wood_corner_9[facing=north,variant=delta]
conquest:wood_corner_9[facing=south,variant=alpha]
conquest:wood_corner_9[facing=south,variant=bravo]
conquest:wood_corner_9[facing=south,variant=charlie]
conquest:wood_corner_9[facing=south,variant=delta]
conquest:wood_corner_9[facing=west,variant=alpha]
conquest:wood_corner_9[facing=west,variant=bravo]
conquest:wood_corner_9[facing=west,variant=charlie]
conquest:wood_corner_9[facing=west,variant=delta]
conquest:wood_corner_9[facing=east,variant=alpha]
conquest:wood_corner_9[facing=east,variant=bravo]
conquest:wood_corner_9[facing=east,variant=charlie]
conquest:wood_corner_9[facing=east,variant=delta]
conquest:wood_corner_10[facing=north,variant=alpha]
conquest:wood_corner_10[facing=north,variant=bravo]
conquest:wood_corner_10[facing=north,variant=charlie]
conquest:wood_corner_10[facing=north,variant=delta]
conquest:wood_corner_10[facing=south,variant=alpha]
conquest:wood_corner_10[facing=south,variant=bravo]
conquest:wood_corner_10[facing=south,variant=charlie]
conquest:wood_corner_10[facing=south,variant=delta]
conquest:wood_corner_10[facing=west,variant=alpha]
conquest:wood_corner_10[facing=west,variant=bravo]
conquest:wood_corner_10[facing=west,variant=charlie]
conquest:wood_corner_10[facing=west,variant=delta]
conquest:wood_corner_10[facing=east,variant=alpha]
conquest:wood_corner_10[facing=east,variant=bravo]
conquest:wood_corner_10[facing=east,variant=charlie]
conquest:wood_corner_10[facing=east,variant=delta]
conquest:wood_corner_11[facing=north,variant=alpha]
conquest:wood_corner_11[facing=north,variant=bravo]
conquest:wood_corner_11[facing=north,variant=charlie]
conquest:wood_corner_11[facing=north,variant=delta]
conquest:wood_corner_11[facing=south,variant=alpha]
conquest:wood_corner_11[facing=south,variant=bravo]
conquest:wood_corner_11[facing=south,variant=charlie]
conquest:wood_corner_11[facing=south,variant=delta]
conquest:wood_corner_11[facing=west,variant=alpha]
conquest:wood_corner_11[facing=west,variant=bravo]
conquest:wood_corner_11[facing=west,variant=charlie]
conquest:wood_corner_11[facing=west,variant=delta]
conquest:wood_corner_11[facing=east,variant=alpha]
conquest:wood_corner_11[facing=east,variant=bravo]
conquest:wood_corner_11[facing=east,variant=charlie]
conquest:wood_corner_11[facing=east,variant=delta]
conquest:wood_corner_12[facing=north,variant=alpha]
conquest:wood_corner_12[facing=north,variant=bravo]
conquest:wood_corner_12[facing=north,variant=charlie]
conquest:wood_corner_12[facing=north,variant=delta]
conquest:wood_corner_12[facing=south,variant=alpha]
conquest:wood_corner_12[facing=south,variant=bravo]
conquest:wood_corner_12[facing=south,variant=charlie]
conquest:wood_corner_12[facing=south,variant=delta]
conquest:wood_corner_12[facing=west,variant=alpha]
conquest:wood_corner_12[facing=west,variant=bravo]
conquest:wood_corner_12[facing=west,variant=charlie]
conquest:wood_corner_12[facing=west,variant=delta]
conquest:wood_corner_12[facing=east,variant=alpha]
conquest:wood_corner_12[facing=east,variant=bravo]
conquest:wood_corner_12[facing=east,variant=charlie]
conquest:wood_corner_12[facing=east,variant=delta]
conquest:wood_corner_13[facing=north,variant=alpha]
conquest:wood_corner_13[facing=north,variant=bravo]
conquest:wood_corner_13[facing=north,variant=charlie]
conquest:wood_corner_13[facing=north,variant=delta]
conquest:wood_corner_13[facing=south,variant=alpha]
conquest:wood_corner_13[facing=south,variant=bravo]
conquest:wood_corner_13[facing=south,variant=charlie]
conquest:wood_corner_13[facing=south,variant=delta]
conquest:wood_corner_13[facing=west,variant=alpha]
conquest:wood_corner_13[facing=west,variant=bravo]
conquest:wood_corner_13[facing=west,variant=charlie]
conquest:wood_corner_13[facing=west,variant=delta]
conquest:wood_corner_13[facing=east,variant=alpha]
conquest:wood_corner_13[facing=east,variant=bravo]
conquest:wood_corner_13[facing=east,variant=charlie]
conquest:wood_corner_13[facing=east,variant=delta]
conquest:wood_corner_14[facing=north,variant=alpha]
conquest:wood_corner_14[facing=north,variant=bravo]
conquest:wood_corner_14[facing=north,variant=charlie]
conquest:wood_corner_14[facing=north,variant=delta]
conquest:wood_corner_14[facing=south,variant=alpha]
conquest:wood_corner_14[facing=south,variant=bravo]
conquest:wood_corner_14[facing=south,variant=charlie]
conquest:wood_corner_14[facing=south,variant=delta]
conquest:wood_corner_14[facing=west,variant=alpha]
conquest:wood_corner_14[facing=west,variant=bravo]
conquest:wood_corner_14[facing=west,variant=charlie]
conquest:wood_corner_14[facing=west,variant=delta]
conquest:wood_corner_14[facing=east,variant=alpha]
conquest:wood_corner_14[facing=east,variant=bravo]
conquest:wood_corner_14[facing=east,variant=charlie]
conquest:wood_corner_14[facing=east,variant=delta]
conquest:wood_corner_15[facing=north,variant=alpha]
conquest:wood_corner_15[facing=north,variant=bravo]
conquest:wood_corner_15[facing=north,variant=charlie]
conquest:wood_corner_15[facing=north,variant=delta]
conquest:wood_corner_15[facing=south,variant=alpha]
conquest:wood_corner_15[facing=south,variant=bravo]
conquest:wood_corner_15[facing=south,variant=charlie]
conquest:wood_corner_15[facing=south,variant=delta]
conquest:wood_corner_15[facing=west,variant=alpha]
conquest:wood_corner_15[facing=west,variant=bravo]
conquest:wood_corner_15[facing=west,variant=charlie]
conquest:wood_corner_15[facing=west,variant=delta]
conquest:wood_corner_15[facing=east,variant=alpha]
conquest:wood_corner_15[facing=east,variant=bravo]
conquest:wood_corner_15[facing=east,variant=charlie]
conquest:wood_corner_15[facing=east,variant=delta]
conquest:wood_corner_16[facing=north,variant=alpha]
conquest:wood_corner_16[facing=north,variant=bravo]
conquest:wood_corner_16[facing=north,variant=charlie]
conquest:wood_corner_16[facing=north,variant=delta]
conquest:wood_corner_16[facing=south,variant=alpha]
conquest:wood_corner_16[facing=south,variant=bravo]
conquest:wood_corner_16[facing=south,variant=charlie]
conquest:wood_corner_16[facing=south,variant=delta]
conquest:wood_corner_16[facing=west,variant=alpha]
conquest:wood_corner_16[facing=west,variant=bravo]
conquest:wood_corner_16[facing=west,variant=charlie]
conquest:wood_corner_16[facing=west,variant=delta]
conquest:wood_corner_16[facing=east,variant=alpha]
conquest:wood_corner_16[facing=east,variant=bravo]
conquest:wood_corner_16[facing=east,variant=charlie]
conquest:wood_corner_16[facing=east,variant=delta]
conquest:wood_corner_17[facing=north,variant=alpha]
conquest:wood_corner_17[facing=north,variant=bravo]
conquest:wood_corner_17[facing=north,variant=charlie]
conquest:wood_corner_17[facing=north,variant=delta]
conquest:wood_corner_17[facing=south,variant=alpha]
conquest:wood_corner_17[facing=south,variant=bravo]
conquest:wood_corner_17[facing=south,variant=charlie]
conquest:wood_corner_17[facing=south,variant=delta]
conquest:wood_corner_17[facing=west,variant=alpha]
conquest:wood_corner_17[facing=west,variant=bravo]
conquest:wood_corner_17[facing=west,variant=charlie]
conquest:wood_corner_17[facing=west,variant=delta]
conquest:wood_corner_17[facing=east,variant=alpha]
conquest:wood_corner_17[facing=east,variant=bravo]
conquest:wood_corner_17[facing=east,variant=charlie]
conquest:wood_corner_17[facing=east,variant=delta]
conquest:wood_corner_18[facing=north,variant=alpha]
conquest:wood_corner_18[facing=north,variant=bravo]
conquest:wood_corner_18[facing=north,variant=charlie]
conquest:wood_corner_18[facing=north,variant=delta]
conquest:wood_corner_18[facing=south,variant=alpha]
conquest:wood_corner_18[facing=south,variant=bravo]
conquest:wood_corner_18[facing=south,variant=charlie]
conquest:wood_corner_18[facing=south,variant=delta]
conquest:wood_corner_18[facing=west,variant=alpha]
conquest:wood_corner_18[facing=west,variant=bravo]
conquest:wood_corner_18[facing=west,variant=charlie]
conquest:wood_corner_18[facing=west,variant=delta]
conquest:wood_corner_18[facing=east,variant=alpha]
conquest:wood_corner_18[facing=east,variant=bravo]
conquest:wood_corner_18[facing=east,variant=charlie]
conquest:wood_corner_18[facing=east,variant=delta]
conquest:wood_corner_19[facing=north,variant=alpha]
conquest:wood_corner_19[facing=north,variant=bravo]
conquest:wood_corner_19[facing=north,variant=charlie]
conquest:wood_corner_19[facing=north,variant=delta]
conquest:wood_corner_19[facing=south,variant=alpha]
conquest:wood_corner_19[facing=south,variant=bravo]
conquest:wood_corner_19[facing=south,variant=charlie]
conquest:wood_corner_19[facing=south,variant=delta]
conquest:wood_corner_19[facing=west,variant=alpha]
conquest:wood_corner_19[facing=west,variant=bravo]
conquest:wood_corner_19[facing=west,variant=charlie]
conquest:wood_corner_19[facing=west,variant=delta]
conquest:wood_corner_19[facing=east,variant=alpha]
conquest:wood_corner_19[facing=east,variant=bravo]
conquest:wood_corner_19[facing=east,variant=charlie]
conquest:wood_corner_19[facing=east,variant=delta]
conquest:wood_corner_20[facing=north,variant=alpha]
conquest:wood_corner_20[facing=north,variant=bravo]
conquest:wood_corner_20[facing=north,variant=charlie]
conquest:wood_corner_20[facing=north,variant=delta]
conquest:wood_corner_20[facing=south,variant=alpha]
conquest:wood_corner_20[facing=south,variant=bravo]
conquest:wood_corner_20[facing=south,variant=charlie]
conquest:wood_corner_20[facing=south,variant=delta]
conquest:wood_corner_20[facing=west,variant=alpha]
conquest:wood_corner_20[facing=west,variant=bravo]
conquest:wood_corner_20[facing=west,variant=charlie]
conquest:wood_corner_20[facing=west,variant=delta]
conquest:wood_corner_20[facing=east,variant=alpha]
conquest:wood_corner_20[facing=east,variant=bravo]
conquest:wood_corner_20[facing=east,variant=charlie]
conquest:wood_corner_20[facing=east,variant=delta]
conquest:wood_corner_21[facing=north,variant=alpha]
conquest:wood_corner_21[facing=north,variant=bravo]
conquest:wood_corner_21[facing=north,variant=charlie]
conquest:wood_corner_21[facing=north,variant=delta]
conquest:wood_corner_21[facing=south,variant=alpha]
conquest:wood_corner_21[facing=south,variant=bravo]
conquest:wood_corner_21[facing=south,variant=charlie]
conquest:wood_corner_21[facing=south,variant=delta]
conquest:wood_corner_21[facing=west,variant=alpha]
conquest:wood_corner_21[facing=west,variant=bravo]
conquest:wood_corner_21[facing=west,variant=charlie]
conquest:wood_corner_21[facing=west,variant=delta]
conquest:wood_corner_21[facing=east,variant=alpha]
conquest:wood_corner_21[facing=east,variant=bravo]
conquest:wood_corner_21[facing=east,variant=charlie]
conquest:wood_corner_21[facing=east,variant=delta]
conquest:wood_corner_22[facing=north,variant=alpha]
conquest:wood_corner_22[facing=north,variant=bravo]
conquest:wood_corner_22[facing=north,variant=charlie]
conquest:wood_corner_22[facing=north,variant=delta]
conquest:wood_corner_22[facing=south,variant=alpha]
conquest:wood_corner_22[facing=south,variant=bravo]
conquest:wood_corner_22[facing=south,variant=charlie]
conquest:wood_corner_22[facing=south,variant=delta]
conquest:wood_corner_22[facing=west,variant=alpha]
conquest:wood_corner_22[facing=west,variant=bravo]
conquest:wood_corner_22[facing=west,variant=charlie]
conquest:wood_corner_22[facing=west,variant=delta]
conquest:wood_corner_22[facing=east,variant=alpha]
conquest:wood_corner_22[facing=east,variant=bravo]
conquest:wood_corner_22[facing=east,variant=charlie]
conquest:wood_corner_22[facing=east,variant=delta]
conquest:wood_corner_23[facing=north,variant=alpha]
conquest:wood_corner_23[facing=north,variant=bravo]
conquest:wood_corner_23[facing=north,variant=charlie]
conquest:wood_corner_23[facing=north,variant=delta]
conquest:wood_corner_23[facing=south,variant=alpha]
conquest:wood_corner_23[facing=south,variant=bravo]
conquest:wood_corner_23[facing=south,variant=charlie]
conquest:wood_corner_23[facing=south,variant=delta]
conquest:wood_corner_23[facing=west,variant=alpha]
conquest:wood_corner_23[facing=west,variant=bravo]
conquest:wood_corner_23[facing=west,variant=charlie]
conquest:wood_corner_23[facing=west,variant=delta]
conquest:wood_corner_23[facing=east,variant=alpha]
conquest:wood_corner_23[facing=east,variant=bravo]
conquest:wood_corner_23[facing=east,variant=charlie]
conquest:wood_corner_23[facing=east,variant=delta]
conquest:wood_corner_24[facing=north,variant=alpha]
conquest:wood_corner_24[facing=north,variant=bravo]
conquest:wood_corner_24[facing=north,variant=charlie]
conquest:wood_corner_24[facing=north,variant=delta]
conquest:wood_corner_24[facing=south,variant=alpha]
conquest:wood_corner_24[facing=south,variant=bravo]
conquest:wood_corner_24[facing=south,variant=charlie]
conquest:wood_corner_24[facing=south,variant=delta]
conquest:wood_corner_24[facing=west,variant=alpha]
conquest:wood_corner_24[facing=west,variant=bravo]
conquest:wood_corner_24[facing=west,variant=charlie]
conquest:wood_corner_24[facing=west,variant=delta]
conquest:wood_corner_24[facing=east,variant=alpha]
conquest:wood_corner_24[facing=east,variant=bravo]
conquest:wood_corner_24[facing=east,variant=charlie]
conquest:wood_corner_24[facing=east,variant=delta]
conquest:wood_corner_25[facing=north,variant=alpha]
conquest:wood_corner_25[facing=north,variant=bravo]
conquest:wood_corner_25[facing=north,variant=charlie]
conquest:wood_corner_25[facing=north,variant=delta]
conquest:wood_corner_25[facing=south,variant=alpha]
conquest:wood_corner_25[facing=south,variant=bravo]
conquest:wood_corner_25[facing=south,variant=charlie]
conquest:wood_corner_25[facing=south,variant=delta]
conquest:wood_corner_25[facing=west,variant=alpha]
conquest:wood_corner_25[facing=west,variant=bravo]
conquest:wood_corner_25[facing=west,variant=charlie]
conquest:wood_corner_25[facing=west,variant=delta]
conquest:wood_corner_25[facing=east,variant=alpha]
conquest:wood_corner_25[facing=east,variant=bravo]
conquest:wood_corner_25[facing=east,variant=charlie]
conquest:wood_corner_25[facing=east,variant=delta]
conquest:wood_corner_26[facing=north,variant=alpha]
conquest:wood_corner_26[facing=north,variant=bravo]
conquest:wood_corner_26[facing=north,variant=charlie]
conquest:wood_corner_26[facing=north,variant=delta]
conquest:wood_corner_26[facing=south,variant=alpha]
conquest:wood_corner_26[facing=south,variant=bravo]
conquest:wood_corner_26[facing=south,variant=charlie]
conquest:wood_corner_26[facing=south,variant=delta]
conquest:wood_corner_26[facing=west,variant=alpha]
conquest:wood_corner_26[facing=west,variant=bravo]
conquest:wood_corner_26[facing=west,variant=charlie]
conquest:wood_corner_26[facing=west,variant=delta]
conquest:wood_corner_26[facing=east,variant=alpha]
conquest:wood_corner_26[facing=east,variant=bravo]
conquest:wood_corner_26[facing=east,variant=charlie]
conquest:wood_corner_26[facing=east,variant=delta]
conquest:wood_corner_27[facing=north,variant=alpha]
conquest:wood_corner_27[facing=north,variant=bravo]
conquest:wood_corner_27[facing=north,variant=charlie]
conquest:wood_corner_27[facing=north,variant=delta]
conquest:wood_corner_27[facing=south,variant=alpha]
conquest:wood_corner_27[facing=south,variant=bravo]
conquest:wood_corner_27[facing=south,variant=charlie]
conquest:wood_corner_27[facing=south,variant=delta]
conquest:wood_corner_27[facing=west,variant=alpha]
conquest:wood_corner_27[facing=west,variant=bravo]
conquest:wood_corner_27[facing=west,variant=charlie]
conquest:wood_corner_27[facing=west,variant=delta]
conquest:wood_corner_27[facing=east,variant=alpha]
conquest:wood_corner_27[facing=east,variant=bravo]
conquest:wood_corner_27[facing=east,variant=charlie]
conquest:wood_corner_27[facing=east,variant=delta]
conquest:wood_corner_28[facing=north,variant=alpha]
conquest:wood_corner_28[facing=north,variant=bravo]
conquest:wood_corner_28[facing=north,variant=charlie]
conquest:wood_corner_28[facing=north,variant=delta]
conquest:wood_corner_28[facing=south,variant=alpha]
conquest:wood_corner_28[facing=south,variant=bravo]
conquest:wood_corner_28[facing=south,variant=charlie]
conquest:wood_corner_28[facing=south,variant=delta]
conquest:wood_corner_28[facing=west,variant=alpha]
conquest:wood_corner_28[facing=west,variant=bravo]
conquest:wood_corner_28[facing=west,variant=charlie]
conquest:wood_corner_28[facing=west,variant=delta]
conquest:wood_corner_28[facing=east,variant=alpha]
conquest:wood_corner_28[facing=east,variant=bravo]
conquest:wood_corner_28[facing=east,variant=charlie]
conquest:wood_corner_28[facing=east,variant=delta]
conquest:woodenboard[facing=north,half=top,open=true]
conquest:woodenboard[facing=north,half=top,open=false]
conquest:woodenboard[facing=north,half=bottom,open=true]
conquest:woodenboard[facing=north,half=bottom,open=false]
conquest:woodenboard[facing=south,half=top,open=true]
conquest:woodenboard[facing=south,half=top,open=false]
conquest:woodenboard[facing=south,half=bottom,open=true]
conquest:woodenboard[facing=south,half=bottom,open=false]
conquest:woodenboard[facing=west,half=top,open=true]
conquest:woodenboard[facing=west,half=top,open=false]
conquest:woodenboard[facing=west,half=bottom,open=true]
conquest:woodenboard[facing=west,half=bottom,open=false]
conquest:woodenboard[facing=east,half=top,open=true]
conquest:woodenboard[facing=east,half=top,open=false]
conquest:woodenboard[facing=east,half=bottom,open=true]
conquest:woodenboard[facing=east,half=bottom,open=false]
conquest:wheel[facing=north,half=top,open=true]
conquest:wheel[facing=north,half=top,open=false]
conquest:wheel[facing=north,half=bottom,open=true]
conquest:wheel[facing=north,half=bottom,open=false]
conquest:wheel[facing=south,half=top,open=true]
conquest:wheel[facing=south,half=top,open=false]
conquest:wheel[facing=south,half=bottom,open=true]
conquest:wheel[facing=south,half=bottom,open=false]
conquest:wheel[facing=west,half=top,open=true]
conquest:wheel[facing=west,half=top,open=false]
conquest:wheel[facing=west,half=bottom,open=true]
conquest:wheel[facing=west,half=bottom,open=false]
conquest:wheel[facing=east,half=top,open=true]
conquest:wheel[facing=east,half=top,open=false]
conquest:wheel[facing=east,half=bottom,open=true]
conquest:wheel[facing=east,half=bottom,open=false]
conquest:shutters_light[facing=north,half=top,open=true]
conquest:shutters_light[facing=north,half=top,open=false]
conquest:shutters_light[facing=north,half=bottom,open=true]
conquest:shutters_light[facing=north,half=bottom,open=false]
conquest:shutters_light[facing=south,half=top,open=true]
conquest:shutters_light[facing=south,half=top,open=false]
conquest:shutters_light[facing=south,half=bottom,open=true]
conquest:shutters_light[facing=south,half=bottom,open=false]
conquest:shutters_light[facing=west,half=top,open=true]
conquest:shutters_light[facing=west,half=top,open=false]
conquest:shutters_light[facing=west,half=bottom,open=true]
conquest:shutters_light[facing=west,half=bottom,open=false]
conquest:shutters_light[facing=east,half=top,open=true]
conquest:shutters_light[facing=east,half=top,open=false]
conquest:shutters_light[facing=east,half=bottom,open=true]
conquest:shutters_light[facing=east,half=bottom,open=false]
conquest:shutters_dark[facing=north,half=top,open=true]
conquest:shutters_dark[facing=north,half=top,open=false]
conquest:shutters_dark[facing=north,half=bottom,open=true]
conquest:shutters_dark[facing=north,half=bottom,open=false]
conquest:shutters_dark[facing=south,half=top,open=true]
conquest:shutters_dark[facing=south,half=top,open=false]
conquest:shutters_dark[facing=south,half=bottom,open=true]
conquest:shutters_dark[facing=south,half=bottom,open=false]
conquest:shutters_dark[facing=west,half=top,open=true]
conquest:shutters_dark[facing=west,half=top,open=false]
conquest:shutters_dark[facing=west,half=bottom,open=true]
conquest:shutters_dark[facing=west,half=bottom,open=false]
conquest:shutters_dark[facing=east,half=top,open=true]
conquest:shutters_dark[facing=east,half=top,open=false]
conquest:shutters_dark[facing=east,half=bottom,open=true]
conquest:shutters_dark[facing=east,half=bottom,open=false]
conquest:shutters_white[facing=north,half=top,open=true]
conquest:shutters_white[facing=north,half=top,open=false]
conquest:shutters_white[facing=north,half=bottom,open=true]
conquest:shutters_white[facing=north,half=bottom,open=false]
conquest:shutters_white[facing=south,half=top,open=true]
conquest:shutters_white[facing=south,half=top,open=false]
conquest:shutters_white[facing=south,half=bottom,open=true]
conquest:shutters_white[facing=south,half=bottom,open=false]
conquest:shutters_white[facing=west,half=top,open=true]
conquest:shutters_white[facing=west,half=top,open=false]
conquest:shutters_white[facing=west,half=bottom,open=true]
conquest:shutters_white[facing=west,half=bottom,open=false]
conquest:shutters_white[facing=east,half=top,open=true]
conquest:shutters_white[facing=east,half=top,open=false]
conquest:shutters_white[facing=east,half=bottom,open=true]
conquest:shutters_white[facing=east,half=bottom,open=false]
conquest:shutters_green[facing=north,half=top,open=true]
conquest:shutters_green[facing=north,half=top,open=false]
conquest:shutters_green[facing=north,half=bottom,open=true]
conquest:shutters_green[facing=north,half=bottom,open=false]
conquest:shutters_green[facing=south,half=top,open=true]
conquest:shutters_green[facing=south,half=top,open=false]
conquest:shutters_green[facing=south,half=bottom,open=true]
conquest:shutters_green[facing=south,half=bottom,open=false]
conquest:shutters_green[facing=west,half=top,open=true]
conquest:shutters_green[facing=west,half=top,open=false]
conquest:shutters_green[facing=west,half=bottom,open=true]
conquest:shutters_green[facing=west,half=bottom,open=false]
conquest:shutters_green[facing=east,half=top,open=true]
conquest:shutters_green[facing=east,half=top,open=false]
conquest:shutters_green[facing=east,half=bottom,open=true]
conquest:shutters_green[facing=east,half=bottom,open=false]
conquest:shutters_blue[facing=north,half=top,open=true]
conquest:shutters_blue[facing=north,half=top,open=false]
conquest:shutters_blue[facing=north,half=bottom,open=true]
conquest:shutters_blue[facing=north,half=bottom,open=false]
conquest:shutters_blue[facing=south,half=top,open=true]
conquest:shutters_blue[facing=south,half=top,open=false]
conquest:shutters_blue[facing=south,half=bottom,open=true]
conquest:shutters_blue[facing=south,half=bottom,open=false]
conquest:shutters_blue[facing=west,half=top,open=true]
conquest:shutters_blue[facing=west,half=top,open=false]
conquest:shutters_blue[facing=west,half=bottom,open=true]
conquest:shutters_blue[facing=west,half=bottom,open=false]
conquest:shutters_blue[facing=east,half=top,open=true]
conquest:shutters_blue[facing=east,half=top,open=false]
conquest:shutters_blue[facing=east,half=bottom,open=true]
conquest:shutters_blue[facing=east,half=bottom,open=false]
conquest:shutters_yellow[facing=north,half=top,open=true]
conquest:shutters_yellow[facing=north,half=top,open=false]
conquest:shutters_yellow[facing=north,half=bottom,open=true]
conquest:shutters_yellow[facing=north,half=bottom,open=false]
conquest:shutters_yellow[facing=south,half=top,open=true]
conquest:shutters_yellow[facing=south,half=top,open=false]
conquest:shutters_yellow[facing=south,half=bottom,open=true]
conquest:shutters_yellow[facing=south,half=bottom,open=false]
conquest:shutters_yellow[facing=west,half=top,open=true]
conquest:shutters_yellow[facing=west,half=top,open=false]
conquest:shutters_yellow[facing=west,half=bottom,open=true]
conquest:shutters_yellow[facing=west,half=bottom,open=false]
conquest:shutters_yellow[facing=east,half=top,open=true]
conquest:shutters_yellow[facing=east,half=top,open=false]
conquest:shutters_yellow[facing=east,half=bottom,open=true]
conquest:shutters_yellow[facing=east,half=bottom,open=false]
conquest:shutters_orange[facing=north,half=top,open=true]
conquest:shutters_orange[facing=north,half=top,open=false]
conquest:shutters_orange[facing=north,half=bottom,open=true]
conquest:shutters_orange[facing=north,half=bottom,open=false]
conquest:shutters_orange[facing=south,half=top,open=true]
conquest:shutters_orange[facing=south,half=top,open=false]
conquest:shutters_orange[facing=south,half=bottom,open=true]
conquest:shutters_orange[facing=south,half=bottom,open=false]
conquest:shutters_orange[facing=west,half=top,open=true]
conquest:shutters_orange[facing=west,half=top,open=false]
conquest:shutters_orange[facing=west,half=bottom,open=true]
conquest:shutters_orange[facing=west,half=bottom,open=false]
conquest:shutters_orange[facing=east,half=top,open=true]
conquest:shutters_orange[facing=east,half=top,open=false]
conquest:shutters_orange[facing=east,half=bottom,open=true]
conquest:shutters_orange[facing=east,half=bottom,open=false]
conquest:shutters_red[facing=north,half=top,open=true]
conquest:shutters_red[facing=north,half=top,open=false]
conquest:shutters_red[facing=north,half=bottom,open=true]
conquest:shutters_red[facing=north,half=bottom,open=false]
conquest:shutters_red[facing=south,half=top,open=true]
conquest:shutters_red[facing=south,half=top,open=false]
conquest:shutters_red[facing=south,half=bottom,open=true]
conquest:shutters_red[facing=south,half=bottom,open=false]
conquest:shutters_red[facing=west,half=top,open=true]
conquest:shutters_red[facing=west,half=top,open=false]
conquest:shutters_red[facing=west,half=bottom,open=true]
conquest:shutters_red[facing=west,half=bottom,open=false]
conquest:shutters_red[facing=east,half=top,open=true]
conquest:shutters_red[facing=east,half=top,open=false]
conquest:shutters_red[facing=east,half=bottom,open=true]
conquest:shutters_red[facing=east,half=bottom,open=false]
conquest:trapdoor_lightslotted[facing=north,half=top,open=true]
conquest:trapdoor_lightslotted[facing=north,half=top,open=false]
conquest:trapdoor_lightslotted[facing=north,half=bottom,open=true]
conquest:trapdoor_lightslotted[facing=north,half=bottom,open=false]
conquest:trapdoor_lightslotted[facing=south,half=top,open=true]
conquest:trapdoor_lightslotted[facing=south,half=top,open=false]
conquest:trapdoor_lightslotted[facing=south,half=bottom,open=true]
conquest:trapdoor_lightslotted[facing=south,half=bottom,open=false]
conquest:trapdoor_lightslotted[facing=west,half=top,open=true]
conquest:trapdoor_lightslotted[facing=west,half=top,open=false]
conquest:trapdoor_lightslotted[facing=west,half=bottom,open=true]
conquest:trapdoor_lightslotted[facing=west,half=bottom,open=false]
conquest:trapdoor_lightslotted[facing=east,half=top,open=true]
conquest:trapdoor_lightslotted[facing=east,half=top,open=false]
conquest:trapdoor_lightslotted[facing=east,half=bottom,open=true]
conquest:trapdoor_lightslotted[facing=east,half=bottom,open=false]
conquest:trapdoor_darkslotted[facing=north,half=top,open=true]
conquest:trapdoor_darkslotted[facing=north,half=top,open=false]
conquest:trapdoor_darkslotted[facing=north,half=bottom,open=true]
conquest:trapdoor_darkslotted[facing=north,half=bottom,open=false]
conquest:trapdoor_darkslotted[facing=south,half=top,open=true]
conquest:trapdoor_darkslotted[facing=south,half=top,open=false]
conquest:trapdoor_darkslotted[facing=south,half=bottom,open=true]
conquest:trapdoor_darkslotted[facing=south,half=bottom,open=false]
conquest:trapdoor_darkslotted[facing=west,half=top,open=true]
conquest:trapdoor_darkslotted[facing=west,half=top,open=false]
conquest:trapdoor_darkslotted[facing=west,half=bottom,open=true]
conquest:trapdoor_darkslotted[facing=west,half=bottom,open=false]
conquest:trapdoor_darkslotted[facing=east,half=top,open=true]
conquest:trapdoor_darkslotted[facing=east,half=top,open=false]
conquest:trapdoor_darkslotted[facing=east,half=bottom,open=true]
conquest:trapdoor_darkslotted[facing=east,half=bottom,open=false]
conquest:trapdoor_birchshutter[facing=north,half=top,open=true]
conquest:trapdoor_birchshutter[facing=north,half=top,open=false]
conquest:trapdoor_birchshutter[facing=north,half=bottom,open=true]
conquest:trapdoor_birchshutter[facing=north,half=bottom,open=false]
conquest:trapdoor_birchshutter[facing=south,half=top,open=true]
conquest:trapdoor_birchshutter[facing=south,half=top,open=false]
conquest:trapdoor_birchshutter[facing=south,half=bottom,open=true]
conquest:trapdoor_birchshutter[facing=south,half=bottom,open=false]
conquest:trapdoor_birchshutter[facing=west,half=top,open=true]
conquest:trapdoor_birchshutter[facing=west,half=top,open=false]
conquest:trapdoor_birchshutter[facing=west,half=bottom,open=true]
conquest:trapdoor_birchshutter[facing=west,half=bottom,open=false]
conquest:trapdoor_birchshutter[facing=east,half=top,open=true]
conquest:trapdoor_birchshutter[facing=east,half=top,open=false]
conquest:trapdoor_birchshutter[facing=east,half=bottom,open=true]
conquest:trapdoor_birchshutter[facing=east,half=bottom,open=false]
conquest:trapdoor_oakshutter[facing=north,half=top,open=true]
conquest:trapdoor_oakshutter[facing=north,half=top,open=false]
conquest:trapdoor_oakshutter[facing=north,half=bottom,open=true]
conquest:trapdoor_oakshutter[facing=north,half=bottom,open=false]
conquest:trapdoor_oakshutter[facing=south,half=top,open=true]
conquest:trapdoor_oakshutter[facing=south,half=top,open=false]
conquest:trapdoor_oakshutter[facing=south,half=bottom,open=true]
conquest:trapdoor_oakshutter[facing=south,half=bottom,open=false]
conquest:trapdoor_oakshutter[facing=west,half=top,open=true]
conquest:trapdoor_oakshutter[facing=west,half=top,open=false]
conquest:trapdoor_oakshutter[facing=west,half=bottom,open=true]
conquest:trapdoor_oakshutter[facing=west,half=bottom,open=false]
conquest:trapdoor_oakshutter[facing=east,half=top,open=true]
conquest:trapdoor_oakshutter[facing=east,half=top,open=false]
conquest:trapdoor_oakshutter[facing=east,half=bottom,open=true]
conquest:trapdoor_oakshutter[facing=east,half=bottom,open=false]
conquest:trapdoor_whiteshutter[facing=north,half=top,open=true]
conquest:trapdoor_whiteshutter[facing=north,half=top,open=false]
conquest:trapdoor_whiteshutter[facing=north,half=bottom,open=true]
conquest:trapdoor_whiteshutter[facing=north,half=bottom,open=false]
conquest:trapdoor_whiteshutter[facing=south,half=top,open=true]
conquest:trapdoor_whiteshutter[facing=south,half=top,open=false]
conquest:trapdoor_whiteshutter[facing=south,half=bottom,open=true]
conquest:trapdoor_whiteshutter[facing=south,half=bottom,open=false]
conquest:trapdoor_whiteshutter[facing=west,half=top,open=true]
conquest:trapdoor_whiteshutter[facing=west,half=top,open=false]
conquest:trapdoor_whiteshutter[facing=west,half=bottom,open=true]
conquest:trapdoor_whiteshutter[facing=west,half=bottom,open=false]
conquest:trapdoor_whiteshutter[facing=east,half=top,open=true]
conquest:trapdoor_whiteshutter[facing=east,half=top,open=false]
conquest:trapdoor_whiteshutter[facing=east,half=bottom,open=true]
conquest:trapdoor_whiteshutter[facing=east,half=bottom,open=false]
conquest:wood_railing[facing=north,half=top,open=true]
conquest:wood_railing[facing=north,half=top,open=false]
conquest:wood_railing[facing=north,half=bottom,open=true]
conquest:wood_railing[facing=north,half=bottom,open=false]
conquest:wood_railing[facing=south,half=top,open=true]
conquest:wood_railing[facing=south,half=top,open=false]
conquest:wood_railing[facing=south,half=bottom,open=true]
conquest:wood_railing[facing=south,half=bottom,open=false]
conquest:wood_railing[facing=west,half=top,open=true]
conquest:wood_railing[facing=west,half=top,open=false]
conquest:wood_railing[facing=west,half=bottom,open=true]
conquest:wood_railing[facing=west,half=bottom,open=false]
conquest:wood_railing[facing=east,half=top,open=true]
conquest:wood_railing[facing=east,half=top,open=false]
conquest:wood_railing[facing=east,half=bottom,open=true]
conquest:wood_railing[facing=east,half=bottom,open=false]
conquest:wood_railing_straight[facing=north,half=top,open=true]
conquest:wood_railing_straight[facing=north,half=top,open=false]
conquest:wood_railing_straight[facing=north,half=bottom,open=true]
conquest:wood_railing_straight[facing=north,half=bottom,open=false]
conquest:wood_railing_straight[facing=south,half=top,open=true]
conquest:wood_railing_straight[facing=south,half=top,open=false]
conquest:wood_railing_straight[facing=south,half=bottom,open=true]
conquest:wood_railing_straight[facing=south,half=bottom,open=false]
conquest:wood_railing_straight[facing=west,half=top,open=true]
conquest:wood_railing_straight[facing=west,half=top,open=false]
conquest:wood_railing_straight[facing=west,half=bottom,open=true]
conquest:wood_railing_straight[facing=west,half=bottom,open=false]
conquest:wood_railing_straight[facing=east,half=top,open=true]
conquest:wood_railing_straight[facing=east,half=top,open=false]
conquest:wood_railing_straight[facing=east,half=bottom,open=true]
conquest:wood_railing_straight[facing=east,half=bottom,open=false]
conquest:spruce_railing[facing=north,half=top,open=true]
conquest:spruce_railing[facing=north,half=top,open=false]
conquest:spruce_railing[facing=north,half=bottom,open=true]
conquest:spruce_railing[facing=north,half=bottom,open=false]
conquest:spruce_railing[facing=south,half=top,open=true]
conquest:spruce_railing[facing=south,half=top,open=false]
conquest:spruce_railing[facing=south,half=bottom,open=true]
conquest:spruce_railing[facing=south,half=bottom,open=false]
conquest:spruce_railing[facing=west,half=top,open=true]
conquest:spruce_railing[facing=west,half=top,open=false]
conquest:spruce_railing[facing=west,half=bottom,open=true]
conquest:spruce_railing[facing=west,half=bottom,open=false]
conquest:spruce_railing[facing=east,half=top,open=true]
conquest:spruce_railing[facing=east,half=top,open=false]
conquest:spruce_railing[facing=east,half=bottom,open=true]
conquest:spruce_railing[facing=east,half=bottom,open=false]
conquest:spruce_railing_straight[facing=north,half=top,open=true]
conquest:spruce_railing_straight[facing=north,half=top,open=false]
conquest:spruce_railing_straight[facing=north,half=bottom,open=true]
conquest:spruce_railing_straight[facing=north,half=bottom,open=false]
conquest:spruce_railing_straight[facing=south,half=top,open=true]
conquest:spruce_railing_straight[facing=south,half=top,open=false]
conquest:spruce_railing_straight[facing=south,half=bottom,open=true]
conquest:spruce_railing_straight[facing=south,half=bottom,open=false]
conquest:spruce_railing_straight[facing=west,half=top,open=true]
conquest:spruce_railing_straight[facing=west,half=top,open=false]
conquest:spruce_railing_straight[facing=west,half=bottom,open=true]
conquest:spruce_railing_straight[facing=west,half=bottom,open=false]
conquest:spruce_railing_straight[facing=east,half=top,open=true]
conquest:spruce_railing_straight[facing=east,half=top,open=false]
conquest:spruce_railing_straight[facing=east,half=bottom,open=true]
conquest:spruce_railing_straight[facing=east,half=bottom,open=false]
conquest:birch_railing[facing=north,half=top,open=true]
conquest:birch_railing[facing=north,half=top,open=false]
conquest:birch_railing[facing=north,half=bottom,open=true]
conquest:birch_railing[facing=north,half=bottom,open=false]
conquest:birch_railing[facing=south,half=top,open=true]
conquest:birch_railing[facing=south,half=top,open=false]
conquest:birch_railing[facing=south,half=bottom,open=true]
conquest:birch_railing[facing=south,half=bottom,open=false]
conquest:birch_railing[facing=west,half=top,open=true]
conquest:birch_railing[facing=west,half=top,open=false]
conquest:birch_railing[facing=west,half=bottom,open=true]
conquest:birch_railing[facing=west,half=bottom,open=false]
conquest:birch_railing[facing=east,half=top,open=true]
conquest:birch_railing[facing=east,half=top,open=false]
conquest:birch_railing[facing=east,half=bottom,open=true]
conquest:birch_railing[facing=east,half=bottom,open=false]
conquest:birch_railing_straight[facing=north,half=top,open=true]
conquest:birch_railing_straight[facing=north,half=top,open=false]
conquest:birch_railing_straight[facing=north,half=bottom,open=true]
conquest:birch_railing_straight[facing=north,half=bottom,open=false]
conquest:birch_railing_straight[facing=south,half=top,open=true]
conquest:birch_railing_straight[facing=south,half=top,open=false]
conquest:birch_railing_straight[facing=south,half=bottom,open=true]
conquest:birch_railing_straight[facing=south,half=bottom,open=false]
conquest:birch_railing_straight[facing=west,half=top,open=true]
conquest:birch_railing_straight[facing=west,half=top,open=false]
conquest:birch_railing_straight[facing=west,half=bottom,open=true]
conquest:birch_railing_straight[facing=west,half=bottom,open=false]
conquest:birch_railing_straight[facing=east,half=top,open=true]
conquest:birch_railing_straight[facing=east,half=top,open=false]
conquest:birch_railing_straight[facing=east,half=bottom,open=true]
conquest:birch_railing_straight[facing=east,half=bottom,open=false]
conquest:jungle_railing[facing=north,half=top,open=true]
conquest:jungle_railing[facing=north,half=top,open=false]
conquest:jungle_railing[facing=north,half=bottom,open=true]
conquest:jungle_railing[facing=north,half=bottom,open=false]
conquest:jungle_railing[facing=south,half=top,open=true]
conquest:jungle_railing[facing=south,half=top,open=false]
conquest:jungle_railing[facing=south,half=bottom,open=true]
conquest:jungle_railing[facing=south,half=bottom,open=false]
conquest:jungle_railing[facing=west,half=top,open=true]
conquest:jungle_railing[facing=west,half=top,open=false]
conquest:jungle_railing[facing=west,half=bottom,open=true]
conquest:jungle_railing[facing=west,half=bottom,open=false]
conquest:jungle_railing[facing=east,half=top,open=true]
conquest:jungle_railing[facing=east,half=top,open=false]
conquest:jungle_railing[facing=east,half=bottom,open=true]
conquest:jungle_railing[facing=east,half=bottom,open=false]
conquest:jungle_railing_straight[facing=north,half=top,open=true]
conquest:jungle_railing_straight[facing=north,half=top,open=false]
conquest:jungle_railing_straight[facing=north,half=bottom,open=true]
conquest:jungle_railing_straight[facing=north,half=bottom,open=false]
conquest:jungle_railing_straight[facing=south,half=top,open=true]
conquest:jungle_railing_straight[facing=south,half=top,open=false]
conquest:jungle_railing_straight[facing=south,half=bottom,open=true]
conquest:jungle_railing_straight[facing=south,half=bottom,open=false]
conquest:jungle_railing_straight[facing=west,half=top,open=true]
conquest:jungle_railing_straight[facing=west,half=top,open=false]
conquest:jungle_railing_straight[facing=west,half=bottom,open=true]
conquest:jungle_railing_straight[facing=west,half=bottom,open=false]
conquest:jungle_railing_straight[facing=east,half=top,open=true]
conquest:jungle_railing_straight[facing=east,half=top,open=false]
conquest:jungle_railing_straight[facing=east,half=bottom,open=true]
conquest:jungle_railing_straight[facing=east,half=bottom,open=false]
conquest:acacia_railing[facing=north,half=top,open=true]
conquest:acacia_railing[facing=north,half=top,open=false]
conquest:acacia_railing[facing=north,half=bottom,open=true]
conquest:acacia_railing[facing=north,half=bottom,open=false]
conquest:acacia_railing[facing=south,half=top,open=true]
conquest:acacia_railing[facing=south,half=top,open=false]
conquest:acacia_railing[facing=south,half=bottom,open=true]
conquest:acacia_railing[facing=south,half=bottom,open=false]
conquest:acacia_railing[facing=west,half=top,open=true]
conquest:acacia_railing[facing=west,half=top,open=false]
conquest:acacia_railing[facing=west,half=bottom,open=true]
conquest:acacia_railing[facing=west,half=bottom,open=false]
conquest:acacia_railing[facing=east,half=top,open=true]
conquest:acacia_railing[facing=east,half=top,open=false]
conquest:acacia_railing[facing=east,half=bottom,open=true]
conquest:acacia_railing[facing=east,half=bottom,open=false]
conquest:acacia_railing_straight[facing=north,half=top,open=true]
conquest:acacia_railing_straight[facing=north,half=top,open=false]
conquest:acacia_railing_straight[facing=north,half=bottom,open=true]
conquest:acacia_railing_straight[facing=north,half=bottom,open=false]
conquest:acacia_railing_straight[facing=south,half=top,open=true]
conquest:acacia_railing_straight[facing=south,half=top,open=false]
conquest:acacia_railing_straight[facing=south,half=bottom,open=true]
conquest:acacia_railing_straight[facing=south,half=bottom,open=false]
conquest:acacia_railing_straight[facing=west,half=top,open=true]
conquest:acacia_railing_straight[facing=west,half=top,open=false]
conquest:acacia_railing_straight[facing=west,half=bottom,open=true]
conquest:acacia_railing_straight[facing=west,half=bottom,open=false]
conquest:acacia_railing_straight[facing=east,half=top,open=true]
conquest:acacia_railing_straight[facing=east,half=top,open=false]
conquest:acacia_railing_straight[facing=east,half=bottom,open=true]
conquest:acacia_railing_straight[facing=east,half=bottom,open=false]
conquest:wood_ironbar_1[east=true,north=true,south=true,variant=alpha,west=true]
conquest:wood_ironbar_1[east=true,north=true,south=true,variant=alpha,west=false]
conquest:wood_ironbar_1[east=true,north=true,south=true,variant=bravo,west=true]
conquest:wood_ironbar_1[east=true,north=true,south=true,variant=bravo,west=false]
conquest:wood_ironbar_1[east=true,north=true,south=true,variant=charlie,west=true]
conquest:wood_ironbar_1[east=true,north=true,south=true,variant=charlie,west=false]
conquest:wood_ironbar_1[east=true,north=true,south=true,variant=delta,west=true]
conquest:wood_ironbar_1[east=true,north=true,south=true,variant=delta,west=false]
conquest:wood_ironbar_1[east=true,north=true,south=true,variant=echo,west=true]
conquest:wood_ironbar_1[east=true,north=true,south=true,variant=echo,west=false]
conquest:wood_ironbar_1[east=true,north=true,south=true,variant=fox,west=true]
conquest:wood_ironbar_1[east=true,north=true,south=true,variant=fox,west=false]
conquest:wood_ironbar_1[east=true,north=true,south=true,variant=golf,west=true]
conquest:wood_ironbar_1[east=true,north=true,south=true,variant=golf,west=false]
conquest:wood_ironbar_1[east=true,north=true,south=true,variant=hotel,west=true]
conquest:wood_ironbar_1[east=true,north=true,south=true,variant=hotel,west=false]
conquest:wood_ironbar_1[east=true,north=true,south=true,variant=india,west=true]
conquest:wood_ironbar_1[east=true,north=true,south=true,variant=india,west=false]
conquest:wood_ironbar_1[east=true,north=true,south=true,variant=juliet,west=true]
conquest:wood_ironbar_1[east=true,north=true,south=true,variant=juliet,west=false]
conquest:wood_ironbar_1[east=true,north=true,south=true,variant=kilo,west=true]
conquest:wood_ironbar_1[east=true,north=true,south=true,variant=kilo,west=false]
conquest:wood_ironbar_1[east=true,north=true,south=true,variant=lima,west=true]
conquest:wood_ironbar_1[east=true,north=true,south=true,variant=lima,west=false]
conquest:wood_ironbar_1[east=true,north=true,south=true,variant=mike,west=true]
conquest:wood_ironbar_1[east=true,north=true,south=true,variant=mike,west=false]
conquest:wood_ironbar_1[east=true,north=true,south=true,variant=november,west=true]
conquest:wood_ironbar_1[east=true,north=true,south=true,variant=november,west=false]
conquest:wood_ironbar_1[east=true,north=true,south=true,variant=oscar,west=true]
conquest:wood_ironbar_1[east=true,north=true,south=true,variant=oscar,west=false]
conquest:wood_ironbar_1[east=true,north=true,south=true,variant=papa,west=true]
conquest:wood_ironbar_1[east=true,north=true,south=true,variant=papa,west=false]
conquest:wood_ironbar_1[east=true,north=true,south=false,variant=alpha,west=true]
conquest:wood_ironbar_1[east=true,north=true,south=false,variant=alpha,west=false]
conquest:wood_ironbar_1[east=true,north=true,south=false,variant=bravo,west=true]
conquest:wood_ironbar_1[east=true,north=true,south=false,variant=bravo,west=false]
conquest:wood_ironbar_1[east=true,north=true,south=false,variant=charlie,west=true]
conquest:wood_ironbar_1[east=true,north=true,south=false,variant=charlie,west=false]
conquest:wood_ironbar_1[east=true,north=true,south=false,variant=delta,west=true]
conquest:wood_ironbar_1[east=true,north=true,south=false,variant=delta,west=false]
conquest:wood_ironbar_1[east=true,north=true,south=false,variant=echo,west=true]
conquest:wood_ironbar_1[east=true,north=true,south=false,variant=echo,west=false]
conquest:wood_ironbar_1[east=true,north=true,south=false,variant=fox,west=true]
conquest:wood_ironbar_1[east=true,north=true,south=false,variant=fox,west=false]
conquest:wood_ironbar_1[east=true,north=true,south=false,variant=golf,west=true]
conquest:wood_ironbar_1[east=true,north=true,south=false,variant=golf,west=false]
conquest:wood_ironbar_1[east=true,north=true,south=false,variant=hotel,west=true]
conquest:wood_ironbar_1[east=true,north=true,south=false,variant=hotel,west=false]
conquest:wood_ironbar_1[east=true,north=true,south=false,variant=india,west=true]
conquest:wood_ironbar_1[east=true,north=true,south=false,variant=india,west=false]
conquest:wood_ironbar_1[east=true,north=true,south=false,variant=juliet,west=true]
conquest:wood_ironbar_1[east=true,north=true,south=false,variant=juliet,west=false]
conquest:wood_ironbar_1[east=true,north=true,south=false,variant=kilo,west=true]
conquest:wood_ironbar_1[east=true,north=true,south=false,variant=kilo,west=false]
conquest:wood_ironbar_1[east=true,north=true,south=false,variant=lima,west=true]
conquest:wood_ironbar_1[east=true,north=true,south=false,variant=lima,west=false]
conquest:wood_ironbar_1[east=true,north=true,south=false,variant=mike,west=true]
conquest:wood_ironbar_1[east=true,north=true,south=false,variant=mike,west=false]
conquest:wood_ironbar_1[east=true,north=true,south=false,variant=november,west=true]
conquest:wood_ironbar_1[east=true,north=true,south=false,variant=november,west=false]
conquest:wood_ironbar_1[east=true,north=true,south=false,variant=oscar,west=true]
conquest:wood_ironbar_1[east=true,north=true,south=false,variant=oscar,west=false]
conquest:wood_ironbar_1[east=true,north=true,south=false,variant=papa,west=true]
conquest:wood_ironbar_1[east=true,north=true,south=false,variant=papa,west=false]
conquest:wood_ironbar_1[east=true,north=false,south=true,variant=alpha,west=true]
conquest:wood_ironbar_1[east=true,north=false,south=true,variant=alpha,west=false]
conquest:wood_ironbar_1[east=true,north=false,south=true,variant=bravo,west=true]
conquest:wood_ironbar_1[east=true,north=false,south=true,variant=bravo,west=false]
conquest:wood_ironbar_1[east=true,north=false,south=true,variant=charlie,west=true]
conquest:wood_ironbar_1[east=true,north=false,south=true,variant=charlie,west=false]
conquest:wood_ironbar_1[east=true,north=false,south=true,variant=delta,west=true]
conquest:wood_ironbar_1[east=true,north=false,south=true,variant=delta,west=false]
conquest:wood_ironbar_1[east=true,north=false,south=true,variant=echo,west=true]
conquest:wood_ironbar_1[east=true,north=false,south=true,variant=echo,west=false]
conquest:wood_ironbar_1[east=true,north=false,south=true,variant=fox,west=true]
conquest:wood_ironbar_1[east=true,north=false,south=true,variant=fox,west=false]
conquest:wood_ironbar_1[east=true,north=false,south=true,variant=golf,west=true]
conquest:wood_ironbar_1[east=true,north=false,south=true,variant=golf,west=false]
conquest:wood_ironbar_1[east=true,north=false,south=true,variant=hotel,west=true]
conquest:wood_ironbar_1[east=true,north=false,south=true,variant=hotel,west=false]
conquest:wood_ironbar_1[east=true,north=false,south=true,variant=india,west=true]
conquest:wood_ironbar_1[east=true,north=false,south=true,variant=india,west=false]
conquest:wood_ironbar_1[east=true,north=false,south=true,variant=juliet,west=true]
conquest:wood_ironbar_1[east=true,north=false,south=true,variant=juliet,west=false]
conquest:wood_ironbar_1[east=true,north=false,south=true,variant=kilo,west=true]
conquest:wood_ironbar_1[east=true,north=false,south=true,variant=kilo,west=false]
conquest:wood_ironbar_1[east=true,north=false,south=true,variant=lima,west=true]
conquest:wood_ironbar_1[east=true,north=false,south=true,variant=lima,west=false]
conquest:wood_ironbar_1[east=true,north=false,south=true,variant=mike,west=true]
conquest:wood_ironbar_1[east=true,north=false,south=true,variant=mike,west=false]
conquest:wood_ironbar_1[east=true,north=false,south=true,variant=november,west=true]
conquest:wood_ironbar_1[east=true,north=false,south=true,variant=november,west=false]
conquest:wood_ironbar_1[east=true,north=false,south=true,variant=oscar,west=true]
conquest:wood_ironbar_1[east=true,north=false,south=true,variant=oscar,west=false]
conquest:wood_ironbar_1[east=true,north=false,south=true,variant=papa,west=true]
conquest:wood_ironbar_1[east=true,north=false,south=true,variant=papa,west=false]
conquest:wood_ironbar_1[east=true,north=false,south=false,variant=alpha,west=true]
conquest:wood_ironbar_1[east=true,north=false,south=false,variant=alpha,west=false]
conquest:wood_ironbar_1[east=true,north=false,south=false,variant=bravo,west=true]
conquest:wood_ironbar_1[east=true,north=false,south=false,variant=bravo,west=false]
conquest:wood_ironbar_1[east=true,north=false,south=false,variant=charlie,west=true]
conquest:wood_ironbar_1[east=true,north=false,south=false,variant=charlie,west=false]
conquest:wood_ironbar_1[east=true,north=false,south=false,variant=delta,west=true]
conquest:wood_ironbar_1[east=true,north=false,south=false,variant=delta,west=false]
conquest:wood_ironbar_1[east=true,north=false,south=false,variant=echo,west=true]
conquest:wood_ironbar_1[east=true,north=false,south=false,variant=echo,west=false]
conquest:wood_ironbar_1[east=true,north=false,south=false,variant=fox,west=true]
conquest:wood_ironbar_1[east=true,north=false,south=false,variant=fox,west=false]
conquest:wood_ironbar_1[east=true,north=false,south=false,variant=golf,west=true]
conquest:wood_ironbar_1[east=true,north=false,south=false,variant=golf,west=false]
conquest:wood_ironbar_1[east=true,north=false,south=false,variant=hotel,west=true]
conquest:wood_ironbar_1[east=true,north=false,south=false,variant=hotel,west=false]
conquest:wood_ironbar_1[east=true,north=false,south=false,variant=india,west=true]
conquest:wood_ironbar_1[east=true,north=false,south=false,variant=india,west=false]
conquest:wood_ironbar_1[east=true,north=false,south=false,variant=juliet,west=true]
conquest:wood_ironbar_1[east=true,north=false,south=false,variant=juliet,west=false]
conquest:wood_ironbar_1[east=true,north=false,south=false,variant=kilo,west=true]
conquest:wood_ironbar_1[east=true,north=false,south=false,variant=kilo,west=false]
conquest:wood_ironbar_1[east=true,north=false,south=false,variant=lima,west=true]
conquest:wood_ironbar_1[east=true,north=false,south=false,variant=lima,west=false]
conquest:wood_ironbar_1[east=true,north=false,south=false,variant=mike,west=true]
conquest:wood_ironbar_1[east=true,north=false,south=false,variant=mike,west=false]
conquest:wood_ironbar_1[east=true,north=false,south=false,variant=november,west=true]
conquest:wood_ironbar_1[east=true,north=false,south=false,variant=november,west=false]
conquest:wood_ironbar_1[east=true,north=false,south=false,variant=oscar,west=true]
conquest:wood_ironbar_1[east=true,north=false,south=false,variant=oscar,west=false]
conquest:wood_ironbar_1[east=true,north=false,south=false,variant=papa,west=true]
conquest:wood_ironbar_1[east=true,north=false,south=false,variant=papa,west=false]
conquest:wood_ironbar_1[east=false,north=true,south=true,variant=alpha,west=true]
conquest:wood_ironbar_1[east=false,north=true,south=true,variant=alpha,west=false]
conquest:wood_ironbar_1[east=false,north=true,south=true,variant=bravo,west=true]
conquest:wood_ironbar_1[east=false,north=true,south=true,variant=bravo,west=false]
conquest:wood_ironbar_1[east=false,north=true,south=true,variant=charlie,west=true]
conquest:wood_ironbar_1[east=false,north=true,south=true,variant=charlie,west=false]
conquest:wood_ironbar_1[east=false,north=true,south=true,variant=delta,west=true]
conquest:wood_ironbar_1[east=false,north=true,south=true,variant=delta,west=false]
conquest:wood_ironbar_1[east=false,north=true,south=true,variant=echo,west=true]
conquest:wood_ironbar_1[east=false,north=true,south=true,variant=echo,west=false]
conquest:wood_ironbar_1[east=false,north=true,south=true,variant=fox,west=true]
conquest:wood_ironbar_1[east=false,north=true,south=true,variant=fox,west=false]
conquest:wood_ironbar_1[east=false,north=true,south=true,variant=golf,west=true]
conquest:wood_ironbar_1[east=false,north=true,south=true,variant=golf,west=false]
conquest:wood_ironbar_1[east=false,north=true,south=true,variant=hotel,west=true]
conquest:wood_ironbar_1[east=false,north=true,south=true,variant=hotel,west=false]
conquest:wood_ironbar_1[east=false,north=true,south=true,variant=india,west=true]
conquest:wood_ironbar_1[east=false,north=true,south=true,variant=india,west=false]
conquest:wood_ironbar_1[east=false,north=true,south=true,variant=juliet,west=true]
conquest:wood_ironbar_1[east=false,north=true,south=true,variant=juliet,west=false]
conquest:wood_ironbar_1[east=false,north=true,south=true,variant=kilo,west=true]
conquest:wood_ironbar_1[east=false,north=true,south=true,variant=kilo,west=false]
conquest:wood_ironbar_1[east=false,north=true,south=true,variant=lima,west=true]
conquest:wood_ironbar_1[east=false,north=true,south=true,variant=lima,west=false]
conquest:wood_ironbar_1[east=false,north=true,south=true,variant=mike,west=true]
conquest:wood_ironbar_1[east=false,north=true,south=true,variant=mike,west=false]
conquest:wood_ironbar_1[east=false,north=true,south=true,variant=november,west=true]
conquest:wood_ironbar_1[east=false,north=true,south=true,variant=november,west=false]
conquest:wood_ironbar_1[east=false,north=true,south=true,variant=oscar,west=true]
conquest:wood_ironbar_1[east=false,north=true,south=true,variant=oscar,west=false]
conquest:wood_ironbar_1[east=false,north=true,south=true,variant=papa,west=true]
conquest:wood_ironbar_1[east=false,north=true,south=true,variant=papa,west=false]
conquest:wood_ironbar_1[east=false,north=true,south=false,variant=alpha,west=true]
conquest:wood_ironbar_1[east=false,north=true,south=false,variant=alpha,west=false]
conquest:wood_ironbar_1[east=false,north=true,south=false,variant=bravo,west=true]
conquest:wood_ironbar_1[east=false,north=true,south=false,variant=bravo,west=false]
conquest:wood_ironbar_1[east=false,north=true,south=false,variant=charlie,west=true]
conquest:wood_ironbar_1[east=false,north=true,south=false,variant=charlie,west=false]
conquest:wood_ironbar_1[east=false,north=true,south=false,variant=delta,west=true]
conquest:wood_ironbar_1[east=false,north=true,south=false,variant=delta,west=false]
conquest:wood_ironbar_1[east=false,north=true,south=false,variant=echo,west=true]
conquest:wood_ironbar_1[east=false,north=true,south=false,variant=echo,west=false]
conquest:wood_ironbar_1[east=false,north=true,south=false,variant=fox,west=true]
conquest:wood_ironbar_1[east=false,north=true,south=false,variant=fox,west=false]
conquest:wood_ironbar_1[east=false,north=true,south=false,variant=golf,west=true]
conquest:wood_ironbar_1[east=false,north=true,south=false,variant=golf,west=false]
conquest:wood_ironbar_1[east=false,north=true,south=false,variant=hotel,west=true]
conquest:wood_ironbar_1[east=false,north=true,south=false,variant=hotel,west=false]
conquest:wood_ironbar_1[east=false,north=true,south=false,variant=india,west=true]
conquest:wood_ironbar_1[east=false,north=true,south=false,variant=india,west=false]
conquest:wood_ironbar_1[east=false,north=true,south=false,variant=juliet,west=true]
conquest:wood_ironbar_1[east=false,north=true,south=false,variant=juliet,west=false]
conquest:wood_ironbar_1[east=false,north=true,south=false,variant=kilo,west=true]
conquest:wood_ironbar_1[east=false,north=true,south=false,variant=kilo,west=false]
conquest:wood_ironbar_1[east=false,north=true,south=false,variant=lima,west=true]
conquest:wood_ironbar_1[east=false,north=true,south=false,variant=lima,west=false]
conquest:wood_ironbar_1[east=false,north=true,south=false,variant=mike,west=true]
conquest:wood_ironbar_1[east=false,north=true,south=false,variant=mike,west=false]
conquest:wood_ironbar_1[east=false,north=true,south=false,variant=november,west=true]
conquest:wood_ironbar_1[east=false,north=true,south=false,variant=november,west=false]
conquest:wood_ironbar_1[east=false,north=true,south=false,variant=oscar,west=true]
conquest:wood_ironbar_1[east=false,north=true,south=false,variant=oscar,west=false]
conquest:wood_ironbar_1[east=false,north=true,south=false,variant=papa,west=true]
conquest:wood_ironbar_1[east=false,north=true,south=false,variant=papa,west=false]
conquest:wood_ironbar_1[east=false,north=false,south=true,variant=alpha,west=true]
conquest:wood_ironbar_1[east=false,north=false,south=true,variant=alpha,west=false]
conquest:wood_ironbar_1[east=false,north=false,south=true,variant=bravo,west=true]
conquest:wood_ironbar_1[east=false,north=false,south=true,variant=bravo,west=false]
conquest:wood_ironbar_1[east=false,north=false,south=true,variant=charlie,west=true]
conquest:wood_ironbar_1[east=false,north=false,south=true,variant=charlie,west=false]
conquest:wood_ironbar_1[east=false,north=false,south=true,variant=delta,west=true]
conquest:wood_ironbar_1[east=false,north=false,south=true,variant=delta,west=false]
conquest:wood_ironbar_1[east=false,north=false,south=true,variant=echo,west=true]
conquest:wood_ironbar_1[east=false,north=false,south=true,variant=echo,west=false]
conquest:wood_ironbar_1[east=false,north=false,south=true,variant=fox,west=true]
conquest:wood_ironbar_1[east=false,north=false,south=true,variant=fox,west=false]
conquest:wood_ironbar_1[east=false,north=false,south=true,variant=golf,west=true]
conquest:wood_ironbar_1[east=false,north=false,south=true,variant=golf,west=false]
conquest:wood_ironbar_1[east=false,north=false,south=true,variant=hotel,west=true]
conquest:wood_ironbar_1[east=false,north=false,south=true,variant=hotel,west=false]
conquest:wood_ironbar_1[east=false,north=false,south=true,variant=india,west=true]
conquest:wood_ironbar_1[east=false,north=false,south=true,variant=india,west=false]
conquest:wood_ironbar_1[east=false,north=false,south=true,variant=juliet,west=true]
conquest:wood_ironbar_1[east=false,north=false,south=true,variant=juliet,west=false]
conquest:wood_ironbar_1[east=false,north=false,south=true,variant=kilo,west=true]
conquest:wood_ironbar_1[east=false,north=false,south=true,variant=kilo,west=false]
conquest:wood_ironbar_1[east=false,north=false,south=true,variant=lima,west=true]
conquest:wood_ironbar_1[east=false,north=false,south=true,variant=lima,west=false]
conquest:wood_ironbar_1[east=false,north=false,south=true,variant=mike,west=true]
conquest:wood_ironbar_1[east=false,north=false,south=true,variant=mike,west=false]
conquest:wood_ironbar_1[east=false,north=false,south=true,variant=november,west=true]
conquest:wood_ironbar_1[east=false,north=false,south=true,variant=november,west=false]
conquest:wood_ironbar_1[east=false,north=false,south=true,variant=oscar,west=true]
conquest:wood_ironbar_1[east=false,north=false,south=true,variant=oscar,west=false]
conquest:wood_ironbar_1[east=false,north=false,south=true,variant=papa,west=true]
conquest:wood_ironbar_1[east=false,north=false,south=true,variant=papa,west=false]
conquest:wood_ironbar_1[east=false,north=false,south=false,variant=alpha,west=true]
conquest:wood_ironbar_1[east=false,north=false,south=false,variant=alpha,west=false]
conquest:wood_ironbar_1[east=false,north=false,south=false,variant=bravo,west=true]
conquest:wood_ironbar_1[east=false,north=false,south=false,variant=bravo,west=false]
conquest:wood_ironbar_1[east=false,north=false,south=false,variant=charlie,west=true]
conquest:wood_ironbar_1[east=false,north=false,south=false,variant=charlie,west=false]
conquest:wood_ironbar_1[east=false,north=false,south=false,variant=delta,west=true]
conquest:wood_ironbar_1[east=false,north=false,south=false,variant=delta,west=false]
conquest:wood_ironbar_1[east=false,north=false,south=false,variant=echo,west=true]
conquest:wood_ironbar_1[east=false,north=false,south=false,variant=echo,west=false]
conquest:wood_ironbar_1[east=false,north=false,south=false,variant=fox,west=true]
conquest:wood_ironbar_1[east=false,north=false,south=false,variant=fox,west=false]
conquest:wood_ironbar_1[east=false,north=false,south=false,variant=golf,west=true]
conquest:wood_ironbar_1[east=false,north=false,south=false,variant=golf,west=false]
conquest:wood_ironbar_1[east=false,north=false,south=false,variant=hotel,west=true]
conquest:wood_ironbar_1[east=false,north=false,south=false,variant=hotel,west=false]
conquest:wood_ironbar_1[east=false,north=false,south=false,variant=india,west=true]
conquest:wood_ironbar_1[east=false,north=false,south=false,variant=india,west=false]
conquest:wood_ironbar_1[east=false,north=false,south=false,variant=juliet,west=true]
conquest:wood_ironbar_1[east=false,north=false,south=false,variant=juliet,west=false]
conquest:wood_ironbar_1[east=false,north=false,south=false,variant=kilo,west=true]
conquest:wood_ironbar_1[east=false,north=false,south=false,variant=kilo,west=false]
conquest:wood_ironbar_1[east=false,north=false,south=false,variant=lima,west=true]
conquest:wood_ironbar_1[east=false,north=false,south=false,variant=lima,west=false]
conquest:wood_ironbar_1[east=false,north=false,south=false,variant=mike,west=true]
conquest:wood_ironbar_1[east=false,north=false,south=false,variant=mike,west=false]
conquest:wood_ironbar_1[east=false,north=false,south=false,variant=november,west=true]
conquest:wood_ironbar_1[east=false,north=false,south=false,variant=november,west=false]
conquest:wood_ironbar_1[east=false,north=false,south=false,variant=oscar,west=true]
conquest:wood_ironbar_1[east=false,north=false,south=false,variant=oscar,west=false]
conquest:wood_ironbar_1[east=false,north=false,south=false,variant=papa,west=true]
conquest:wood_ironbar_1[east=false,north=false,south=false,variant=papa,west=false]
conquest:wood_carpet_1[variant=alpha]
conquest:wood_carpet_1[variant=bravo]
conquest:wood_carpet_1[variant=charlie]
conquest:wood_carpet_1[variant=delta]
conquest:wood_carpet_1[variant=echo]
conquest:wood_carpet_1[variant=fox]
conquest:wood_carpet_1[variant=golf]
conquest:wood_carpet_1[variant=hotel]
conquest:wood_carpet_1[variant=india]
conquest:wood_carpet_1[variant=juliet]
conquest:wood_carpet_1[variant=kilo]
conquest:wood_carpet_1[variant=lima]
conquest:wood_carpet_1[variant=mike]
conquest:wood_carpet_1[variant=november]
conquest:wood_carpet_1[variant=oscar]
conquest:wood_carpet_1[variant=papa]
conquest:wood_carpet_2[variant=alpha]
conquest:wood_carpet_2[variant=bravo]
conquest:wood_carpet_2[variant=charlie]
conquest:wood_carpet_2[variant=delta]
conquest:wood_carpet_2[variant=echo]
conquest:wood_carpet_2[variant=fox]
conquest:wood_carpet_2[variant=golf]
conquest:wood_carpet_2[variant=hotel]
conquest:wood_carpet_2[variant=india]
conquest:wood_carpet_2[variant=juliet]
conquest:wood_carpet_2[variant=kilo]
conquest:wood_carpet_2[variant=lima]
conquest:wood_carpet_2[variant=mike]
conquest:wood_carpet_2[variant=november]
conquest:wood_carpet_2[variant=oscar]
conquest:wood_carpet_2[variant=papa]
conquest:ladder[facing=north,half=top,open=true]
conquest:ladder[facing=north,half=top,open=false]
conquest:ladder[facing=north,half=bottom,open=true]
conquest:ladder[facing=north,half=bottom,open=false]
conquest:ladder[facing=south,half=top,open=true]
conquest:ladder[facing=south,half=top,open=false]
conquest:ladder[facing=south,half=bottom,open=true]
conquest:ladder[facing=south,half=bottom,open=false]
conquest:ladder[facing=west,half=top,open=true]
conquest:ladder[facing=west,half=top,open=false]
conquest:ladder[facing=west,half=bottom,open=true]
conquest:ladder[facing=west,half=bottom,open=false]
conquest:ladder[facing=east,half=top,open=true]
conquest:ladder[facing=east,half=top,open=false]
conquest:ladder[facing=east,half=bottom,open=true]
conquest:ladder[facing=east,half=bottom,open=false]
conquest:wood_nocollision_1[variant=alpha]
conquest:wood_nocollision_1[variant=bravo]
conquest:wood_nocollision_1[variant=charlie]
conquest:wood_nocollision_1[variant=delta]
conquest:wood_nocollision_1[variant=echo]
conquest:wood_nocollision_1[variant=fox]
conquest:wood_nocollision_1[variant=golf]
conquest:wood_nocollision_1[variant=hotel]
conquest:wood_nocollision_1[variant=india]
conquest:wood_nocollision_1[variant=juliet]
conquest:wood_nocollision_1[variant=kilo]
conquest:wood_nocollision_1[variant=lima]
conquest:wood_nocollision_1[variant=mike]
conquest:wood_nocollision_1[variant=november]
conquest:wood_nocollision_1[variant=oscar]
conquest:wood_nocollision_1[variant=papa]
conquest:wood_nocollisiondamage_1
conquest:wood_directionalnocollision_1[facing=north,variant=alpha]
conquest:wood_directionalnocollision_1[facing=north,variant=bravo]
conquest:wood_directionalnocollision_1[facing=north,variant=charlie]
conquest:wood_directionalnocollision_1[facing=north,variant=delta]
conquest:wood_directionalnocollision_1[facing=south,variant=alpha]
conquest:wood_directionalnocollision_1[facing=south,variant=bravo]
conquest:wood_directionalnocollision_1[facing=south,variant=charlie]
conquest:wood_directionalnocollision_1[facing=south,variant=delta]
conquest:wood_directionalnocollision_1[facing=west,variant=alpha]
conquest:wood_directionalnocollision_1[facing=west,variant=bravo]
conquest:wood_directionalnocollision_1[facing=west,variant=charlie]
conquest:wood_directionalnocollision_1[facing=west,variant=delta]
conquest:wood_directionalnocollision_1[facing=east,variant=alpha]
conquest:wood_directionalnocollision_1[facing=east,variant=bravo]
conquest:wood_directionalnocollision_1[facing=east,variant=charlie]
conquest:wood_directionalnocollision_1[facing=east,variant=delta]
conquest:wood_directionalcollisiontrapdoor_1[facing=north,variant=alpha]
conquest:wood_directionalcollisiontrapdoor_1[facing=north,variant=bravo]
conquest:wood_directionalcollisiontrapdoor_1[facing=north,variant=charlie]
conquest:wood_directionalcollisiontrapdoor_1[facing=north,variant=delta]
conquest:wood_directionalcollisiontrapdoor_1[facing=south,variant=alpha]
conquest:wood_directionalcollisiontrapdoor_1[facing=south,variant=bravo]
conquest:wood_directionalcollisiontrapdoor_1[facing=south,variant=charlie]
conquest:wood_directionalcollisiontrapdoor_1[facing=south,variant=delta]
conquest:wood_directionalcollisiontrapdoor_1[facing=west,variant=alpha]
conquest:wood_directionalcollisiontrapdoor_1[facing=west,variant=bravo]
conquest:wood_directionalcollisiontrapdoor_1[facing=west,variant=charlie]
conquest:wood_directionalcollisiontrapdoor_1[facing=west,variant=delta]
conquest:wood_directionalcollisiontrapdoor_1[facing=east,variant=alpha]
conquest:wood_directionalcollisiontrapdoor_1[facing=east,variant=bravo]
conquest:wood_directionalcollisiontrapdoor_1[facing=east,variant=charlie]
conquest:wood_directionalcollisiontrapdoor_1[facing=east,variant=delta]
conquest:wood_directionalcollisiontrapdoor_2[facing=north,variant=alpha]
conquest:wood_directionalcollisiontrapdoor_2[facing=north,variant=bravo]
conquest:wood_directionalcollisiontrapdoor_2[facing=north,variant=charlie]
conquest:wood_directionalcollisiontrapdoor_2[facing=north,variant=delta]
conquest:wood_directionalcollisiontrapdoor_2[facing=south,variant=alpha]
conquest:wood_directionalcollisiontrapdoor_2[facing=south,variant=bravo]
conquest:wood_directionalcollisiontrapdoor_2[facing=south,variant=charlie]
conquest:wood_directionalcollisiontrapdoor_2[facing=south,variant=delta]
conquest:wood_directionalcollisiontrapdoor_2[facing=west,variant=alpha]
conquest:wood_directionalcollisiontrapdoor_2[facing=west,variant=bravo]
conquest:wood_directionalcollisiontrapdoor_2[facing=west,variant=charlie]
conquest:wood_directionalcollisiontrapdoor_2[facing=west,variant=delta]
conquest:wood_directionalcollisiontrapdoor_2[facing=east,variant=alpha]
conquest:wood_directionalcollisiontrapdoor_2[facing=east,variant=bravo]
conquest:wood_directionalcollisiontrapdoor_2[facing=east,variant=charlie]
conquest:wood_directionalcollisiontrapdoor_2[facing=east,variant=delta]
conquest:wood_directionalcollisiontrapdoor_3[facing=north,variant=alpha]
conquest:wood_directionalcollisiontrapdoor_3[facing=north,variant=bravo]
conquest:wood_directionalcollisiontrapdoor_3[facing=north,variant=charlie]
conquest:wood_directionalcollisiontrapdoor_3[facing=north,variant=delta]
conquest:wood_directionalcollisiontrapdoor_3[facing=south,variant=alpha]
conquest:wood_directionalcollisiontrapdoor_3[facing=south,variant=bravo]
conquest:wood_directionalcollisiontrapdoor_3[facing=south,variant=charlie]
conquest:wood_directionalcollisiontrapdoor_3[facing=south,variant=delta]
conquest:wood_directionalcollisiontrapdoor_3[facing=west,variant=alpha]
conquest:wood_directionalcollisiontrapdoor_3[facing=west,variant=bravo]
conquest:wood_directionalcollisiontrapdoor_3[facing=west,variant=charlie]
conquest:wood_directionalcollisiontrapdoor_3[facing=west,variant=delta]
conquest:wood_directionalcollisiontrapdoor_3[facing=east,variant=alpha]
conquest:wood_directionalcollisiontrapdoor_3[facing=east,variant=bravo]
conquest:wood_directionalcollisiontrapdoor_3[facing=east,variant=charlie]
conquest:wood_directionalcollisiontrapdoor_3[facing=east,variant=delta]
conquest:wood_directionalcollisiontrapdoor_4[facing=north,variant=alpha]
conquest:wood_directionalcollisiontrapdoor_4[facing=north,variant=bravo]
conquest:wood_directionalcollisiontrapdoor_4[facing=north,variant=charlie]
conquest:wood_directionalcollisiontrapdoor_4[facing=north,variant=delta]
conquest:wood_directionalcollisiontrapdoor_4[facing=south,variant=alpha]
conquest:wood_directionalcollisiontrapdoor_4[facing=south,variant=bravo]
conquest:wood_directionalcollisiontrapdoor_4[facing=south,variant=charlie]
conquest:wood_directionalcollisiontrapdoor_4[facing=south,variant=delta]
conquest:wood_directionalcollisiontrapdoor_4[facing=west,variant=alpha]
conquest:wood_directionalcollisiontrapdoor_4[facing=west,variant=bravo]
conquest:wood_directionalcollisiontrapdoor_4[facing=west,variant=charlie]
conquest:wood_directionalcollisiontrapdoor_4[facing=west,variant=delta]
conquest:wood_directionalcollisiontrapdoor_4[facing=east,variant=alpha]
conquest:wood_directionalcollisiontrapdoor_4[facing=east,variant=bravo]
conquest:wood_directionalcollisiontrapdoor_4[facing=east,variant=charlie]
conquest:wood_directionalcollisiontrapdoor_4[facing=east,variant=delta]
conquest:bed_wolf[facing=north,occupied=true,part=head]
conquest:bed_wolf[facing=north,occupied=true,part=foot]
conquest:bed_wolf[facing=north,occupied=false,part=head]
conquest:bed_wolf[facing=north,occupied=false,part=foot]
conquest:bed_wolf[facing=south,occupied=true,part=head]
conquest:bed_wolf[facing=south,occupied=true,part=foot]
conquest:bed_wolf[facing=south,occupied=false,part=head]
conquest:bed_wolf[facing=south,occupied=false,part=foot]
conquest:bed_wolf[facing=west,occupied=true,part=head]
conquest:bed_wolf[facing=west,occupied=true,part=foot]
conquest:bed_wolf[facing=west,occupied=false,part=head]
conquest:bed_wolf[facing=west,occupied=false,part=foot]
conquest:bed_wolf[facing=east,occupied=true,part=head]
conquest:bed_wolf[facing=east,occupied=true,part=foot]
conquest:bed_wolf[facing=east,occupied=false,part=head]
conquest:bed_wolf[facing=east,occupied=false,part=foot]
conquest:bed_rustic[facing=north,occupied=true,part=head]
conquest:bed_rustic[facing=north,occupied=true,part=foot]
conquest:bed_rustic[facing=north,occupied=false,part=head]
conquest:bed_rustic[facing=north,occupied=false,part=foot]
conquest:bed_rustic[facing=south,occupied=true,part=head]
conquest:bed_rustic[facing=south,occupied=true,part=foot]
conquest:bed_rustic[facing=south,occupied=false,part=head]
conquest:bed_rustic[facing=south,occupied=false,part=foot]
conquest:bed_rustic[facing=west,occupied=true,part=head]
conquest:bed_rustic[facing=west,occupied=true,part=foot]
conquest:bed_rustic[facing=west,occupied=false,part=head]
conquest:bed_rustic[facing=west,occupied=false,part=foot]
conquest:bed_rustic[facing=east,occupied=true,part=head]
conquest:bed_rustic[facing=east,occupied=true,part=foot]
conquest:bed_rustic[facing=east,occupied=false,part=head]
conquest:bed_rustic[facing=east,occupied=false,part=foot]
conquest:bed_bear[facing=north,occupied=true,part=head]
conquest:bed_bear[facing=north,occupied=true,part=foot]
conquest:bed_bear[facing=north,occupied=false,part=head]
conquest:bed_bear[facing=north,occupied=false,part=foot]
conquest:bed_bear[facing=south,occupied=true,part=head]
conquest:bed_bear[facing=south,occupied=true,part=foot]
conquest:bed_bear[facing=south,occupied=false,part=head]
conquest:bed_bear[facing=south,occupied=false,part=foot]
conquest:bed_bear[facing=west,occupied=true,part=head]
conquest:bed_bear[facing=west,occupied=true,part=foot]
conquest:bed_bear[facing=west,occupied=false,part=head]
conquest:bed_bear[facing=west,occupied=false,part=foot]
conquest:bed_bear[facing=east,occupied=true,part=head]
conquest:bed_bear[facing=east,occupied=true,part=foot]
conquest:bed_bear[facing=east,occupied=false,part=head]
conquest:bed_bear[facing=east,occupied=false,part=foot]
conquest:bed_fancygreen[facing=north,occupied=true,part=head]
conquest:bed_fancygreen[facing=north,occupied=true,part=foot]
conquest:bed_fancygreen[facing=north,occupied=false,part=head]
conquest:bed_fancygreen[facing=north,occupied=false,part=foot]
conquest:bed_fancygreen[facing=south,occupied=true,part=head]
conquest:bed_fancygreen[facing=south,occupied=true,part=foot]
conquest:bed_fancygreen[facing=south,occupied=false,part=head]
conquest:bed_fancygreen[facing=south,occupied=false,part=foot]
conquest:bed_fancygreen[facing=west,occupied=true,part=head]
conquest:bed_fancygreen[facing=west,occupied=true,part=foot]
conquest:bed_fancygreen[facing=west,occupied=false,part=head]
conquest:bed_fancygreen[facing=west,occupied=false,part=foot]
conquest:bed_fancygreen[facing=east,occupied=true,part=head]
conquest:bed_fancygreen[facing=east,occupied=true,part=foot]
conquest:bed_fancygreen[facing=east,occupied=false,part=head]
conquest:bed_fancygreen[facing=east,occupied=false,part=foot]
conquest:barrel_grille_cauldron[level=0]
conquest:barrel_grille_cauldron[level=1]
conquest:barrel_grille_cauldron[level=2]
conquest:barrel_grille_cauldron[level=3]
conquest:barrel_cauldron[level=0]
conquest:barrel_cauldron[level=1]
conquest:barrel_cauldron[level=2]
conquest:barrel_cauldron[level=3]
conquest:wood_enchantedbook_1[variant=alpha]
conquest:wood_enchantedbook_1[variant=bravo]
conquest:wood_enchantedbook_1[variant=charlie]
conquest:wood_enchantedbook_1[variant=delta]
conquest:wood_enchantedbook_1[variant=echo]
conquest:wood_enchantedbook_1[variant=fox]
conquest:wood_enchantedbook_1[variant=golf]
conquest:wood_enchantedbook_1[variant=hotel]
conquest:wood_enchantedbook_1[variant=india]
conquest:wood_enchantedbook_1[variant=juliet]
conquest:wood_enchantedbook_1[variant=kilo]
conquest:wood_enchantedbook_1[variant=lima]
conquest:wood_enchantedbook_1[variant=mike]
conquest:wood_enchantedbook_1[variant=november]
conquest:wood_enchantedbook_1[variant=oscar]
conquest:wood_enchantedbook_1[variant=papa]
conquest:jungle_rail[shape=north_south]
conquest:jungle_rail[shape=east_west]
conquest:jungle_rail[shape=ascending_east]
conquest:jungle_rail[shape=ascending_west]
conquest:jungle_rail[shape=ascending_north]
conquest:jungle_rail[shape=ascending_south]
conquest:jungle_rail[shape=south_east]
conquest:jungle_rail[shape=south_west]
conquest:jungle_rail[shape=north_west]
conquest:jungle_rail[shape=north_east]
conquest:spruce_floor_rail[shape=north_south]
conquest:spruce_floor_rail[shape=east_west]
conquest:spruce_floor_rail[shape=ascending_east]
conquest:spruce_floor_rail[shape=ascending_west]
conquest:spruce_floor_rail[shape=ascending_north]
conquest:spruce_floor_rail[shape=ascending_south]
conquest:spruce_floor_rail[shape=south_east]
conquest:spruce_floor_rail[shape=south_west]
conquest:spruce_floor_rail[shape=north_west]
conquest:spruce_floor_rail[shape=north_east]
conquest:iron_full_1[variant=alpha]
conquest:iron_full_1[variant=bravo]
conquest:iron_full_1[variant=charlie]
conquest:iron_full_1[variant=delta]
conquest:iron_full_1[variant=echo]
conquest:iron_full_1[variant=fox]
conquest:iron_full_1[variant=golf]
conquest:iron_full_1[variant=hotel]
conquest:iron_full_1[variant=india]
conquest:iron_full_1[variant=juliet]
conquest:iron_full_1[variant=kilo]
conquest:iron_full_1[variant=lima]
conquest:iron_full_1[variant=mike]
conquest:iron_full_1[variant=november]
conquest:iron_full_1[variant=oscar]
conquest:iron_full_1[variant=papa]
conquest:iron_fullpartiallight10_1[variant=alpha]
conquest:iron_fullpartiallight10_1[variant=bravo]
conquest:iron_fullpartiallight10_1[variant=charlie]
conquest:iron_fullpartiallight10_1[variant=delta]
conquest:iron_fullpartiallight10_1[variant=echo]
conquest:iron_fullpartiallight10_1[variant=fox]
conquest:iron_fullpartiallight10_1[variant=golf]
conquest:iron_fullpartiallight10_1[variant=hotel]
conquest:iron_fullpartiallight10_1[variant=india]
conquest:iron_fullpartiallight10_1[variant=juliet]
conquest:iron_fullpartiallight10_1[variant=kilo]
conquest:iron_fullpartiallight10_1[variant=lima]
conquest:iron_fullpartiallight10_1[variant=mike]
conquest:iron_fullpartiallight10_1[variant=november]
conquest:iron_fullpartiallight10_1[variant=oscar]
conquest:iron_fullpartiallight10_1[variant=papa]
conquest:iron_anvil_1[axis=x,variant=alpha]
conquest:iron_anvil_1[axis=x,variant=bravo]
conquest:iron_anvil_1[axis=x,variant=charlie]
conquest:iron_anvil_1[axis=x,variant=delta]
conquest:iron_anvil_1[axis=y,variant=alpha]
conquest:iron_anvil_1[axis=y,variant=bravo]
conquest:iron_anvil_1[axis=y,variant=charlie]
conquest:iron_anvil_1[axis=y,variant=delta]
conquest:iron_anvil_1[axis=z,variant=alpha]
conquest:iron_anvil_1[axis=z,variant=bravo]
conquest:iron_anvil_1[axis=z,variant=charlie]
conquest:iron_anvil_1[axis=z,variant=delta]
conquest:iron_anvil_1[axis=none,variant=alpha]
conquest:iron_anvil_1[axis=none,variant=bravo]
conquest:iron_anvil_1[axis=none,variant=charlie]
conquest:iron_anvil_1[axis=none,variant=delta]
conquest:iron_ironbar_1[east=true,north=true,south=true,variant=alpha,west=true]
conquest:iron_ironbar_1[east=true,north=true,south=true,variant=alpha,west=false]
conquest:iron_ironbar_1[east=true,north=true,south=true,variant=bravo,west=true]
conquest:iron_ironbar_1[east=true,north=true,south=true,variant=bravo,west=false]
conquest:iron_ironbar_1[east=true,north=true,south=true,variant=charlie,west=true]
conquest:iron_ironbar_1[east=true,north=true,south=true,variant=charlie,west=false]
conquest:iron_ironbar_1[east=true,north=true,south=true,variant=delta,west=true]
conquest:iron_ironbar_1[east=true,north=true,south=true,variant=delta,west=false]
conquest:iron_ironbar_1[east=true,north=true,south=true,variant=echo,west=true]
conquest:iron_ironbar_1[east=true,north=true,south=true,variant=echo,west=false]
conquest:iron_ironbar_1[east=true,north=true,south=true,variant=fox,west=true]
conquest:iron_ironbar_1[east=true,north=true,south=true,variant=fox,west=false]
conquest:iron_ironbar_1[east=true,north=true,south=true,variant=golf,west=true]
conquest:iron_ironbar_1[east=true,north=true,south=true,variant=golf,west=false]
conquest:iron_ironbar_1[east=true,north=true,south=true,variant=hotel,west=true]
conquest:iron_ironbar_1[east=true,north=true,south=true,variant=hotel,west=false]
conquest:iron_ironbar_1[east=true,north=true,south=true,variant=india,west=true]
conquest:iron_ironbar_1[east=true,north=true,south=true,variant=india,west=false]
conquest:iron_ironbar_1[east=true,north=true,south=true,variant=juliet,west=true]
conquest:iron_ironbar_1[east=true,north=true,south=true,variant=juliet,west=false]
conquest:iron_ironbar_1[east=true,north=true,south=true,variant=kilo,west=true]
conquest:iron_ironbar_1[east=true,north=true,south=true,variant=kilo,west=false]
conquest:iron_ironbar_1[east=true,north=true,south=true,variant=lima,west=true]
conquest:iron_ironbar_1[east=true,north=true,south=true,variant=lima,west=false]
conquest:iron_ironbar_1[east=true,north=true,south=true,variant=mike,west=true]
conquest:iron_ironbar_1[east=true,north=true,south=true,variant=mike,west=false]
conquest:iron_ironbar_1[east=true,north=true,south=true,variant=november,west=true]
conquest:iron_ironbar_1[east=true,north=true,south=true,variant=november,west=false]
conquest:iron_ironbar_1[east=true,north=true,south=true,variant=oscar,west=true]
conquest:iron_ironbar_1[east=true,north=true,south=true,variant=oscar,west=false]
conquest:iron_ironbar_1[east=true,north=true,south=true,variant=papa,west=true]
conquest:iron_ironbar_1[east=true,north=true,south=true,variant=papa,west=false]
conquest:iron_ironbar_1[east=true,north=true,south=false,variant=alpha,west=true]
conquest:iron_ironbar_1[east=true,north=true,south=false,variant=alpha,west=false]
conquest:iron_ironbar_1[east=true,north=true,south=false,variant=bravo,west=true]
conquest:iron_ironbar_1[east=true,north=true,south=false,variant=bravo,west=false]
conquest:iron_ironbar_1[east=true,north=true,south=false,variant=charlie,west=true]
conquest:iron_ironbar_1[east=true,north=true,south=false,variant=charlie,west=false]
conquest:iron_ironbar_1[east=true,north=true,south=false,variant=delta,west=true]
conquest:iron_ironbar_1[east=true,north=true,south=false,variant=delta,west=false]
conquest:iron_ironbar_1[east=true,north=true,south=false,variant=echo,west=true]
conquest:iron_ironbar_1[east=true,north=true,south=false,variant=echo,west=false]
conquest:iron_ironbar_1[east=true,north=true,south=false,variant=fox,west=true]
conquest:iron_ironbar_1[east=true,north=true,south=false,variant=fox,west=false]
conquest:iron_ironbar_1[east=true,north=true,south=false,variant=golf,west=true]
conquest:iron_ironbar_1[east=true,north=true,south=false,variant=golf,west=false]
conquest:iron_ironbar_1[east=true,north=true,south=false,variant=hotel,west=true]
conquest:iron_ironbar_1[east=true,north=true,south=false,variant=hotel,west=false]
conquest:iron_ironbar_1[east=true,north=true,south=false,variant=india,west=true]
conquest:iron_ironbar_1[east=true,north=true,south=false,variant=india,west=false]
conquest:iron_ironbar_1[east=true,north=true,south=false,variant=juliet,west=true]
conquest:iron_ironbar_1[east=true,north=true,south=false,variant=juliet,west=false]
conquest:iron_ironbar_1[east=true,north=true,south=false,variant=kilo,west=true]
conquest:iron_ironbar_1[east=true,north=true,south=false,variant=kilo,west=false]
conquest:iron_ironbar_1[east=true,north=true,south=false,variant=lima,west=true]
conquest:iron_ironbar_1[east=true,north=true,south=false,variant=lima,west=false]
conquest:iron_ironbar_1[east=true,north=true,south=false,variant=mike,west=true]
conquest:iron_ironbar_1[east=true,north=true,south=false,variant=mike,west=false]
conquest:iron_ironbar_1[east=true,north=true,south=false,variant=november,west=true]
conquest:iron_ironbar_1[east=true,north=true,south=false,variant=november,west=false]
conquest:iron_ironbar_1[east=true,north=true,south=false,variant=oscar,west=true]
conquest:iron_ironbar_1[east=true,north=true,south=false,variant=oscar,west=false]
conquest:iron_ironbar_1[east=true,north=true,south=false,variant=papa,west=true]
conquest:iron_ironbar_1[east=true,north=true,south=false,variant=papa,west=false]
conquest:iron_ironbar_1[east=true,north=false,south=true,variant=alpha,west=true]
conquest:iron_ironbar_1[east=true,north=false,south=true,variant=alpha,west=false]
conquest:iron_ironbar_1[east=true,north=false,south=true,variant=bravo,west=true]
conquest:iron_ironbar_1[east=true,north=false,south=true,variant=bravo,west=false]
conquest:iron_ironbar_1[east=true,north=false,south=true,variant=charlie,west=true]
conquest:iron_ironbar_1[east=true,north=false,south=true,variant=charlie,west=false]
conquest:iron_ironbar_1[east=true,north=false,south=true,variant=delta,west=true]
conquest:iron_ironbar_1[east=true,north=false,south=true,variant=delta,west=false]
conquest:iron_ironbar_1[east=true,north=false,south=true,variant=echo,west=true]
conquest:iron_ironbar_1[east=true,north=false,south=true,variant=echo,west=false]
conquest:iron_ironbar_1[east=true,north=false,south=true,variant=fox,west=true]
conquest:iron_ironbar_1[east=true,north=false,south=true,variant=fox,west=false]
conquest:iron_ironbar_1[east=true,north=false,south=true,variant=golf,west=true]
conquest:iron_ironbar_1[east=true,north=false,south=true,variant=golf,west=false]
conquest:iron_ironbar_1[east=true,north=false,south=true,variant=hotel,west=true]
conquest:iron_ironbar_1[east=true,north=false,south=true,variant=hotel,west=false]
conquest:iron_ironbar_1[east=true,north=false,south=true,variant=india,west=true]
conquest:iron_ironbar_1[east=true,north=false,south=true,variant=india,west=false]
conquest:iron_ironbar_1[east=true,north=false,south=true,variant=juliet,west=true]
conquest:iron_ironbar_1[east=true,north=false,south=true,variant=juliet,west=false]
conquest:iron_ironbar_1[east=true,north=false,south=true,variant=kilo,west=true]
conquest:iron_ironbar_1[east=true,north=false,south=true,variant=kilo,west=false]
conquest:iron_ironbar_1[east=true,north=false,south=true,variant=lima,west=true]
conquest:iron_ironbar_1[east=true,north=false,south=true,variant=lima,west=false]
conquest:iron_ironbar_1[east=true,north=false,south=true,variant=mike,west=true]
conquest:iron_ironbar_1[east=true,north=false,south=true,variant=mike,west=false]
conquest:iron_ironbar_1[east=true,north=false,south=true,variant=november,west=true]
conquest:iron_ironbar_1[east=true,north=false,south=true,variant=november,west=false]
conquest:iron_ironbar_1[east=true,north=false,south=true,variant=oscar,west=true]
conquest:iron_ironbar_1[east=true,north=false,south=true,variant=oscar,west=false]
conquest:iron_ironbar_1[east=true,north=false,south=true,variant=papa,west=true]
conquest:iron_ironbar_1[east=true,north=false,south=true,variant=papa,west=false]
conquest:iron_ironbar_1[east=true,north=false,south=false,variant=alpha,west=true]
conquest:iron_ironbar_1[east=true,north=false,south=false,variant=alpha,west=false]
conquest:iron_ironbar_1[east=true,north=false,south=false,variant=bravo,west=true]
conquest:iron_ironbar_1[east=true,north=false,south=false,variant=bravo,west=false]
conquest:iron_ironbar_1[east=true,north=false,south=false,variant=charlie,west=true]
conquest:iron_ironbar_1[east=true,north=false,south=false,variant=charlie,west=false]
conquest:iron_ironbar_1[east=true,north=false,south=false,variant=delta,west=true]
conquest:iron_ironbar_1[east=true,north=false,south=false,variant=delta,west=false]
conquest:iron_ironbar_1[east=true,north=false,south=false,variant=echo,west=true]
conquest:iron_ironbar_1[east=true,north=false,south=false,variant=echo,west=false]
conquest:iron_ironbar_1[east=true,north=false,south=false,variant=fox,west=true]
conquest:iron_ironbar_1[east=true,north=false,south=false,variant=fox,west=false]
conquest:iron_ironbar_1[east=true,north=false,south=false,variant=golf,west=true]
conquest:iron_ironbar_1[east=true,north=false,south=false,variant=golf,west=false]
conquest:iron_ironbar_1[east=true,north=false,south=false,variant=hotel,west=true]
conquest:iron_ironbar_1[east=true,north=false,south=false,variant=hotel,west=false]
conquest:iron_ironbar_1[east=true,north=false,south=false,variant=india,west=true]
conquest:iron_ironbar_1[east=true,north=false,south=false,variant=india,west=false]
conquest:iron_ironbar_1[east=true,north=false,south=false,variant=juliet,west=true]
conquest:iron_ironbar_1[east=true,north=false,south=false,variant=juliet,west=false]
conquest:iron_ironbar_1[east=true,north=false,south=false,variant=kilo,west=true]
conquest:iron_ironbar_1[east=true,north=false,south=false,variant=kilo,west=false]
conquest:iron_ironbar_1[east=true,north=false,south=false,variant=lima,west=true]
conquest:iron_ironbar_1[east=true,north=false,south=false,variant=lima,west=false]
conquest:iron_ironbar_1[east=true,north=false,south=false,variant=mike,west=true]
conquest:iron_ironbar_1[east=true,north=false,south=false,variant=mike,west=false]
conquest:iron_ironbar_1[east=true,north=false,south=false,variant=november,west=true]
conquest:iron_ironbar_1[east=true,north=false,south=false,variant=november,west=false]
conquest:iron_ironbar_1[east=true,north=false,south=false,variant=oscar,west=true]
conquest:iron_ironbar_1[east=true,north=false,south=false,variant=oscar,west=false]
conquest:iron_ironbar_1[east=true,north=false,south=false,variant=papa,west=true]
conquest:iron_ironbar_1[east=true,north=false,south=false,variant=papa,west=false]
conquest:iron_ironbar_1[east=false,north=true,south=true,variant=alpha,west=true]
conquest:iron_ironbar_1[east=false,north=true,south=true,variant=alpha,west=false]
conquest:iron_ironbar_1[east=false,north=true,south=true,variant=bravo,west=true]
conquest:iron_ironbar_1[east=false,north=true,south=true,variant=bravo,west=false]
conquest:iron_ironbar_1[east=false,north=true,south=true,variant=charlie,west=true]
conquest:iron_ironbar_1[east=false,north=true,south=true,variant=charlie,west=false]
conquest:iron_ironbar_1[east=false,north=true,south=true,variant=delta,west=true]
conquest:iron_ironbar_1[east=false,north=true,south=true,variant=delta,west=false]
conquest:iron_ironbar_1[east=false,north=true,south=true,variant=echo,west=true]
conquest:iron_ironbar_1[east=false,north=true,south=true,variant=echo,west=false]
conquest:iron_ironbar_1[east=false,north=true,south=true,variant=fox,west=true]
conquest:iron_ironbar_1[east=false,north=true,south=true,variant=fox,west=false]
conquest:iron_ironbar_1[east=false,north=true,south=true,variant=golf,west=true]
conquest:iron_ironbar_1[east=false,north=true,south=true,variant=golf,west=false]
conquest:iron_ironbar_1[east=false,north=true,south=true,variant=hotel,west=true]
conquest:iron_ironbar_1[east=false,north=true,south=true,variant=hotel,west=false]
conquest:iron_ironbar_1[east=false,north=true,south=true,variant=india,west=true]
conquest:iron_ironbar_1[east=false,north=true,south=true,variant=india,west=false]
conquest:iron_ironbar_1[east=false,north=true,south=true,variant=juliet,west=true]
conquest:iron_ironbar_1[east=false,north=true,south=true,variant=juliet,west=false]
conquest:iron_ironbar_1[east=false,north=true,south=true,variant=kilo,west=true]
conquest:iron_ironbar_1[east=false,north=true,south=true,variant=kilo,west=false]
conquest:iron_ironbar_1[east=false,north=true,south=true,variant=lima,west=true]
conquest:iron_ironbar_1[east=false,north=true,south=true,variant=lima,west=false]
conquest:iron_ironbar_1[east=false,north=true,south=true,variant=mike,west=true]
conquest:iron_ironbar_1[east=false,north=true,south=true,variant=mike,west=false]
conquest:iron_ironbar_1[east=false,north=true,south=true,variant=november,west=true]
conquest:iron_ironbar_1[east=false,north=true,south=true,variant=november,west=false]
conquest:iron_ironbar_1[east=false,north=true,south=true,variant=oscar,west=true]
conquest:iron_ironbar_1[east=false,north=true,south=true,variant=oscar,west=false]
conquest:iron_ironbar_1[east=false,north=true,south=true,variant=papa,west=true]
conquest:iron_ironbar_1[east=false,north=true,south=true,variant=papa,west=false]
conquest:iron_ironbar_1[east=false,north=true,south=false,variant=alpha,west=true]
conquest:iron_ironbar_1[east=false,north=true,south=false,variant=alpha,west=false]
conquest:iron_ironbar_1[east=false,north=true,south=false,variant=bravo,west=true]
conquest:iron_ironbar_1[east=false,north=true,south=false,variant=bravo,west=false]
conquest:iron_ironbar_1[east=false,north=true,south=false,variant=charlie,west=true]
conquest:iron_ironbar_1[east=false,north=true,south=false,variant=charlie,west=false]
conquest:iron_ironbar_1[east=false,north=true,south=false,variant=delta,west=true]
conquest:iron_ironbar_1[east=false,north=true,south=false,variant=delta,west=false]
conquest:iron_ironbar_1[east=false,north=true,south=false,variant=echo,west=true]
conquest:iron_ironbar_1[east=false,north=true,south=false,variant=echo,west=false]
conquest:iron_ironbar_1[east=false,north=true,south=false,variant=fox,west=true]
conquest:iron_ironbar_1[east=false,north=true,south=false,variant=fox,west=false]
conquest:iron_ironbar_1[east=false,north=true,south=false,variant=golf,west=true]
conquest:iron_ironbar_1[east=false,north=true,south=false,variant=golf,west=false]
conquest:iron_ironbar_1[east=false,north=true,south=false,variant=hotel,west=true]
conquest:iron_ironbar_1[east=false,north=true,south=false,variant=hotel,west=false]
conquest:iron_ironbar_1[east=false,north=true,south=false,variant=india,west=true]
conquest:iron_ironbar_1[east=false,north=true,south=false,variant=india,west=false]
conquest:iron_ironbar_1[east=false,north=true,south=false,variant=juliet,west=true]
conquest:iron_ironbar_1[east=false,north=true,south=false,variant=juliet,west=false]
conquest:iron_ironbar_1[east=false,north=true,south=false,variant=kilo,west=true]
conquest:iron_ironbar_1[east=false,north=true,south=false,variant=kilo,west=false]
conquest:iron_ironbar_1[east=false,north=true,south=false,variant=lima,west=true]
conquest:iron_ironbar_1[east=false,north=true,south=false,variant=lima,west=false]
conquest:iron_ironbar_1[east=false,north=true,south=false,variant=mike,west=true]
conquest:iron_ironbar_1[east=false,north=true,south=false,variant=mike,west=false]
conquest:iron_ironbar_1[east=false,north=true,south=false,variant=november,west=true]
conquest:iron_ironbar_1[east=false,north=true,south=false,variant=november,west=false]
conquest:iron_ironbar_1[east=false,north=true,south=false,variant=oscar,west=true]
conquest:iron_ironbar_1[east=false,north=true,south=false,variant=oscar,west=false]
conquest:iron_ironbar_1[east=false,north=true,south=false,variant=papa,west=true]
conquest:iron_ironbar_1[east=false,north=true,south=false,variant=papa,west=false]
conquest:iron_ironbar_1[east=false,north=false,south=true,variant=alpha,west=true]
conquest:iron_ironbar_1[east=false,north=false,south=true,variant=alpha,west=false]
conquest:iron_ironbar_1[east=false,north=false,south=true,variant=bravo,west=true]
conquest:iron_ironbar_1[east=false,north=false,south=true,variant=bravo,west=false]
conquest:iron_ironbar_1[east=false,north=false,south=true,variant=charlie,west=true]
conquest:iron_ironbar_1[east=false,north=false,south=true,variant=charlie,west=false]
conquest:iron_ironbar_1[east=false,north=false,south=true,variant=delta,west=true]
conquest:iron_ironbar_1[east=false,north=false,south=true,variant=delta,west=false]
conquest:iron_ironbar_1[east=false,north=false,south=true,variant=echo,west=true]
conquest:iron_ironbar_1[east=false,north=false,south=true,variant=echo,west=false]
conquest:iron_ironbar_1[east=false,north=false,south=true,variant=fox,west=true]
conquest:iron_ironbar_1[east=false,north=false,south=true,variant=fox,west=false]
conquest:iron_ironbar_1[east=false,north=false,south=true,variant=golf,west=true]
conquest:iron_ironbar_1[east=false,north=false,south=true,variant=golf,west=false]
conquest:iron_ironbar_1[east=false,north=false,south=true,variant=hotel,west=true]
conquest:iron_ironbar_1[east=false,north=false,south=true,variant=hotel,west=false]
conquest:iron_ironbar_1[east=false,north=false,south=true,variant=india,west=true]
conquest:iron_ironbar_1[east=false,north=false,south=true,variant=india,west=false]
conquest:iron_ironbar_1[east=false,north=false,south=true,variant=juliet,west=true]
conquest:iron_ironbar_1[east=false,north=false,south=true,variant=juliet,west=false]
conquest:iron_ironbar_1[east=false,north=false,south=true,variant=kilo,west=true]
conquest:iron_ironbar_1[east=false,north=false,south=true,variant=kilo,west=false]
conquest:iron_ironbar_1[east=false,north=false,south=true,variant=lima,west=true]
conquest:iron_ironbar_1[east=false,north=false,south=true,variant=lima,west=false]
conquest:iron_ironbar_1[east=false,north=false,south=true,variant=mike,west=true]
conquest:iron_ironbar_1[east=false,north=false,south=true,variant=mike,west=false]
conquest:iron_ironbar_1[east=false,north=false,south=true,variant=november,west=true]
conquest:iron_ironbar_1[east=false,north=false,south=true,variant=november,west=false]
conquest:iron_ironbar_1[east=false,north=false,south=true,variant=oscar,west=true]
conquest:iron_ironbar_1[east=false,north=false,south=true,variant=oscar,west=false]
conquest:iron_ironbar_1[east=false,north=false,south=true,variant=papa,west=true]
conquest:iron_ironbar_1[east=false,north=false,south=true,variant=papa,west=false]
conquest:iron_ironbar_1[east=false,north=false,south=false,variant=alpha,west=true]
conquest:iron_ironbar_1[east=false,north=false,south=false,variant=alpha,west=false]
conquest:iron_ironbar_1[east=false,north=false,south=false,variant=bravo,west=true]
conquest:iron_ironbar_1[east=false,north=false,south=false,variant=bravo,west=false]
conquest:iron_ironbar_1[east=false,north=false,south=false,variant=charlie,west=true]
conquest:iron_ironbar_1[east=false,north=false,south=false,variant=charlie,west=false]
conquest:iron_ironbar_1[east=false,north=false,south=false,variant=delta,west=true]
conquest:iron_ironbar_1[east=false,north=false,south=false,variant=delta,west=false]
conquest:iron_ironbar_1[east=false,north=false,south=false,variant=echo,west=true]
conquest:iron_ironbar_1[east=false,north=false,south=false,variant=echo,west=false]
conquest:iron_ironbar_1[east=false,north=false,south=false,variant=fox,west=true]
conquest:iron_ironbar_1[east=false,north=false,south=false,variant=fox,west=false]
conquest:iron_ironbar_1[east=false,north=false,south=false,variant=golf,west=true]
conquest:iron_ironbar_1[east=false,north=false,south=false,variant=golf,west=false]
conquest:iron_ironbar_1[east=false,north=false,south=false,variant=hotel,west=true]
conquest:iron_ironbar_1[east=false,north=false,south=false,variant=hotel,west=false]
conquest:iron_ironbar_1[east=false,north=false,south=false,variant=india,west=true]
conquest:iron_ironbar_1[east=false,north=false,south=false,variant=india,west=false]
conquest:iron_ironbar_1[east=false,north=false,south=false,variant=juliet,west=true]
conquest:iron_ironbar_1[east=false,north=false,south=false,variant=juliet,west=false]
conquest:iron_ironbar_1[east=false,north=false,south=false,variant=kilo,west=true]
conquest:iron_ironbar_1[east=false,north=false,south=false,variant=kilo,west=false]
conquest:iron_ironbar_1[east=false,north=false,south=false,variant=lima,west=true]
conquest:iron_ironbar_1[east=false,north=false,south=false,variant=lima,west=false]
conquest:iron_ironbar_1[east=false,north=false,south=false,variant=mike,west=true]
conquest:iron_ironbar_1[east=false,north=false,south=false,variant=mike,west=false]
conquest:iron_ironbar_1[east=false,north=false,south=false,variant=november,west=true]
conquest:iron_ironbar_1[east=false,north=false,south=false,variant=november,west=false]
conquest:iron_ironbar_1[east=false,north=false,south=false,variant=oscar,west=true]
conquest:iron_ironbar_1[east=false,north=false,south=false,variant=oscar,west=false]
conquest:iron_ironbar_1[east=false,north=false,south=false,variant=papa,west=true]
conquest:iron_ironbar_1[east=false,north=false,south=false,variant=papa,west=false]
conquest:iron_stairs_1[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:iron_stairs_1[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:iron_stairs_1[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:iron_stairs_1[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:iron_stairs_1[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:iron_stairs_1[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:iron_stairs_1[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:iron_stairs_1[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:iron_stairs_1[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:iron_stairs_1[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:iron_stairs_1[facing=north,half=top,shape=straight,variant=alpha]
conquest:iron_stairs_1[facing=north,half=top,shape=straight,variant=bravo]
conquest:iron_stairs_1[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:iron_stairs_1[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:iron_stairs_1[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:iron_stairs_1[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:iron_stairs_1[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:iron_stairs_1[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:iron_stairs_1[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:iron_stairs_1[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:iron_stairs_1[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:iron_stairs_1[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:iron_stairs_1[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:iron_stairs_1[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:iron_stairs_1[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:iron_stairs_1[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:iron_stairs_1[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:iron_stairs_1[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:iron_stairs_1[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:iron_stairs_1[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:iron_stairs_1[facing=south,half=top,shape=straight,variant=alpha]
conquest:iron_stairs_1[facing=south,half=top,shape=straight,variant=bravo]
conquest:iron_stairs_1[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:iron_stairs_1[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:iron_stairs_1[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:iron_stairs_1[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:iron_stairs_1[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:iron_stairs_1[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:iron_stairs_1[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:iron_stairs_1[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:iron_stairs_1[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:iron_stairs_1[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:iron_stairs_1[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:iron_stairs_1[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:iron_stairs_1[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:iron_stairs_1[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:iron_stairs_1[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:iron_stairs_1[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:iron_stairs_1[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:iron_stairs_1[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:iron_stairs_1[facing=west,half=top,shape=straight,variant=alpha]
conquest:iron_stairs_1[facing=west,half=top,shape=straight,variant=bravo]
conquest:iron_stairs_1[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:iron_stairs_1[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:iron_stairs_1[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:iron_stairs_1[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:iron_stairs_1[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:iron_stairs_1[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:iron_stairs_1[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:iron_stairs_1[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:iron_stairs_1[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:iron_stairs_1[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:iron_stairs_1[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:iron_stairs_1[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:iron_stairs_1[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:iron_stairs_1[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:iron_stairs_1[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:iron_stairs_1[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:iron_stairs_1[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:iron_stairs_1[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:iron_stairs_1[facing=east,half=top,shape=straight,variant=alpha]
conquest:iron_stairs_1[facing=east,half=top,shape=straight,variant=bravo]
conquest:iron_stairs_1[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:iron_stairs_1[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:iron_stairs_1[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:iron_stairs_1[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:iron_stairs_1[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:iron_stairs_1[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:iron_stairs_1[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:iron_stairs_1[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:iron_stairs_2[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:iron_stairs_2[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:iron_stairs_2[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:iron_stairs_2[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:iron_stairs_2[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:iron_stairs_2[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:iron_stairs_2[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:iron_stairs_2[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:iron_stairs_2[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:iron_stairs_2[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:iron_stairs_2[facing=north,half=top,shape=straight,variant=alpha]
conquest:iron_stairs_2[facing=north,half=top,shape=straight,variant=bravo]
conquest:iron_stairs_2[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:iron_stairs_2[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:iron_stairs_2[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:iron_stairs_2[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:iron_stairs_2[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:iron_stairs_2[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:iron_stairs_2[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:iron_stairs_2[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:iron_stairs_2[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:iron_stairs_2[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:iron_stairs_2[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:iron_stairs_2[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:iron_stairs_2[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:iron_stairs_2[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:iron_stairs_2[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:iron_stairs_2[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:iron_stairs_2[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:iron_stairs_2[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:iron_stairs_2[facing=south,half=top,shape=straight,variant=alpha]
conquest:iron_stairs_2[facing=south,half=top,shape=straight,variant=bravo]
conquest:iron_stairs_2[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:iron_stairs_2[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:iron_stairs_2[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:iron_stairs_2[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:iron_stairs_2[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:iron_stairs_2[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:iron_stairs_2[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:iron_stairs_2[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:iron_stairs_2[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:iron_stairs_2[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:iron_stairs_2[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:iron_stairs_2[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:iron_stairs_2[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:iron_stairs_2[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:iron_stairs_2[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:iron_stairs_2[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:iron_stairs_2[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:iron_stairs_2[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:iron_stairs_2[facing=west,half=top,shape=straight,variant=alpha]
conquest:iron_stairs_2[facing=west,half=top,shape=straight,variant=bravo]
conquest:iron_stairs_2[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:iron_stairs_2[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:iron_stairs_2[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:iron_stairs_2[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:iron_stairs_2[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:iron_stairs_2[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:iron_stairs_2[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:iron_stairs_2[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:iron_stairs_2[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:iron_stairs_2[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:iron_stairs_2[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:iron_stairs_2[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:iron_stairs_2[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:iron_stairs_2[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:iron_stairs_2[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:iron_stairs_2[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:iron_stairs_2[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:iron_stairs_2[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:iron_stairs_2[facing=east,half=top,shape=straight,variant=alpha]
conquest:iron_stairs_2[facing=east,half=top,shape=straight,variant=bravo]
conquest:iron_stairs_2[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:iron_stairs_2[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:iron_stairs_2[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:iron_stairs_2[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:iron_stairs_2[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:iron_stairs_2[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:iron_stairs_2[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:iron_stairs_2[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:iron_trapdoormodel_1[facing=down,variant=alpha]
conquest:iron_trapdoormodel_1[facing=down,variant=bravo]
conquest:iron_trapdoormodel_1[facing=up,variant=alpha]
conquest:iron_trapdoormodel_1[facing=up,variant=bravo]
conquest:iron_trapdoormodel_1[facing=north,variant=alpha]
conquest:iron_trapdoormodel_1[facing=north,variant=bravo]
conquest:iron_trapdoormodel_1[facing=south,variant=alpha]
conquest:iron_trapdoormodel_1[facing=south,variant=bravo]
conquest:iron_trapdoormodel_1[facing=west,variant=alpha]
conquest:iron_trapdoormodel_1[facing=west,variant=bravo]
conquest:iron_trapdoormodel_1[facing=east,variant=alpha]
conquest:iron_trapdoormodel_1[facing=east,variant=bravo]
conquest:iron_trapdoormodel_2[facing=down,variant=alpha]
conquest:iron_trapdoormodel_2[facing=down,variant=bravo]
conquest:iron_trapdoormodel_2[facing=up,variant=alpha]
conquest:iron_trapdoormodel_2[facing=up,variant=bravo]
conquest:iron_trapdoormodel_2[facing=north,variant=alpha]
conquest:iron_trapdoormodel_2[facing=north,variant=bravo]
conquest:iron_trapdoormodel_2[facing=south,variant=alpha]
conquest:iron_trapdoormodel_2[facing=south,variant=bravo]
conquest:iron_trapdoormodel_2[facing=west,variant=alpha]
conquest:iron_trapdoormodel_2[facing=west,variant=bravo]
conquest:iron_trapdoormodel_2[facing=east,variant=alpha]
conquest:iron_trapdoormodel_2[facing=east,variant=bravo]
conquest:iron_railing[facing=north,half=top,open=true]
conquest:iron_railing[facing=north,half=top,open=false]
conquest:iron_railing[facing=north,half=bottom,open=true]
conquest:iron_railing[facing=north,half=bottom,open=false]
conquest:iron_railing[facing=south,half=top,open=true]
conquest:iron_railing[facing=south,half=top,open=false]
conquest:iron_railing[facing=south,half=bottom,open=true]
conquest:iron_railing[facing=south,half=bottom,open=false]
conquest:iron_railing[facing=west,half=top,open=true]
conquest:iron_railing[facing=west,half=top,open=false]
conquest:iron_railing[facing=west,half=bottom,open=true]
conquest:iron_railing[facing=west,half=bottom,open=false]
conquest:iron_railing[facing=east,half=top,open=true]
conquest:iron_railing[facing=east,half=top,open=false]
conquest:iron_railing[facing=east,half=bottom,open=true]
conquest:iron_railing[facing=east,half=bottom,open=false]
conquest:iron_railing_straight[facing=north,half=top,open=true]
conquest:iron_railing_straight[facing=north,half=top,open=false]
conquest:iron_railing_straight[facing=north,half=bottom,open=true]
conquest:iron_railing_straight[facing=north,half=bottom,open=false]
conquest:iron_railing_straight[facing=south,half=top,open=true]
conquest:iron_railing_straight[facing=south,half=top,open=false]
conquest:iron_railing_straight[facing=south,half=bottom,open=true]
conquest:iron_railing_straight[facing=south,half=bottom,open=false]
conquest:iron_railing_straight[facing=west,half=top,open=true]
conquest:iron_railing_straight[facing=west,half=top,open=false]
conquest:iron_railing_straight[facing=west,half=bottom,open=true]
conquest:iron_railing_straight[facing=west,half=bottom,open=false]
conquest:iron_railing_straight[facing=east,half=top,open=true]
conquest:iron_railing_straight[facing=east,half=top,open=false]
conquest:iron_railing_straight[facing=east,half=bottom,open=true]
conquest:iron_railing_straight[facing=east,half=bottom,open=false]
conquest:cauldron_irongrille[level=0]
conquest:cauldron_irongrille[level=1]
conquest:cauldron_irongrille[level=2]
conquest:cauldron_irongrille[level=3]
conquest:cauldron[level=0]
conquest:cauldron[level=1]
conquest:cauldron[level=2]
conquest:cauldron[level=3]
conquest:iron_brewingstand_1[variant=alpha]
conquest:iron_brewingstand_1[variant=bravo]
conquest:iron_brewingstand_1[variant=charlie]
conquest:iron_brewingstand_1[variant=delta]
conquest:iron_brewingstand_1[variant=echo]
conquest:iron_brewingstand_1[variant=fox]
conquest:iron_brewingstand_1[variant=golf]
conquest:iron_brewingstand_1[variant=hotel]
conquest:iron_brewingstand_1[variant=india]
conquest:iron_brewingstand_1[variant=juliet]
conquest:iron_brewingstand_1[variant=kilo]
conquest:iron_brewingstand_1[variant=lima]
conquest:iron_brewingstand_1[variant=mike]
conquest:iron_brewingstand_1[variant=november]
conquest:iron_brewingstand_1[variant=oscar]
conquest:iron_brewingstand_1[variant=papa]
conquest:iron_brewingstandlight10_1[variant=alpha]
conquest:iron_brewingstandlight10_1[variant=bravo]
conquest:iron_brewingstandlight10_1[variant=charlie]
conquest:iron_brewingstandlight10_1[variant=delta]
conquest:iron_brewingstandlight10_1[variant=echo]
conquest:iron_brewingstandlight10_1[variant=fox]
conquest:iron_brewingstandlight10_1[variant=golf]
conquest:iron_brewingstandlight10_1[variant=hotel]
conquest:iron_brewingstandlight10_1[variant=india]
conquest:iron_brewingstandlight10_1[variant=juliet]
conquest:iron_brewingstandlight10_1[variant=kilo]
conquest:iron_brewingstandlight10_1[variant=lima]
conquest:iron_brewingstandlight10_1[variant=mike]
conquest:iron_brewingstandlight10_1[variant=november]
conquest:iron_brewingstandlight10_1[variant=oscar]
conquest:iron_brewingstandlight10_1[variant=papa]
conquest:iron_directionalnocollision_1[facing=north,variant=alpha]
conquest:iron_directionalnocollision_1[facing=north,variant=bravo]
conquest:iron_directionalnocollision_1[facing=north,variant=charlie]
conquest:iron_directionalnocollision_1[facing=north,variant=delta]
conquest:iron_directionalnocollision_1[facing=south,variant=alpha]
conquest:iron_directionalnocollision_1[facing=south,variant=bravo]
conquest:iron_directionalnocollision_1[facing=south,variant=charlie]
conquest:iron_directionalnocollision_1[facing=south,variant=delta]
conquest:iron_directionalnocollision_1[facing=west,variant=alpha]
conquest:iron_directionalnocollision_1[facing=west,variant=bravo]
conquest:iron_directionalnocollision_1[facing=west,variant=charlie]
conquest:iron_directionalnocollision_1[facing=west,variant=delta]
conquest:iron_directionalnocollision_1[facing=east,variant=alpha]
conquest:iron_directionalnocollision_1[facing=east,variant=bravo]
conquest:iron_directionalnocollision_1[facing=east,variant=charlie]
conquest:iron_directionalnocollision_1[facing=east,variant=delta]
conquest:iron_directionalnocollision_2[facing=north,variant=alpha]
conquest:iron_directionalnocollision_2[facing=north,variant=bravo]
conquest:iron_directionalnocollision_2[facing=north,variant=charlie]
conquest:iron_directionalnocollision_2[facing=north,variant=delta]
conquest:iron_directionalnocollision_2[facing=south,variant=alpha]
conquest:iron_directionalnocollision_2[facing=south,variant=bravo]
conquest:iron_directionalnocollision_2[facing=south,variant=charlie]
conquest:iron_directionalnocollision_2[facing=south,variant=delta]
conquest:iron_directionalnocollision_2[facing=west,variant=alpha]
conquest:iron_directionalnocollision_2[facing=west,variant=bravo]
conquest:iron_directionalnocollision_2[facing=west,variant=charlie]
conquest:iron_directionalnocollision_2[facing=west,variant=delta]
conquest:iron_directionalnocollision_2[facing=east,variant=alpha]
conquest:iron_directionalnocollision_2[facing=east,variant=bravo]
conquest:iron_directionalnocollision_2[facing=east,variant=charlie]
conquest:iron_directionalnocollision_2[facing=east,variant=delta]
conquest:ironchains_rail[shape=north_south]
conquest:ironchains_rail[shape=east_west]
conquest:ironchains_rail[shape=ascending_east]
conquest:ironchains_rail[shape=ascending_west]
conquest:ironchains_rail[shape=ascending_north]
conquest:ironchains_rail[shape=ascending_south]
conquest:ironchains_rail[shape=south_east]
conquest:ironchains_rail[shape=south_west]
conquest:ironchains_rail[shape=north_west]
conquest:ironchains_rail[shape=north_east]
conquest:plants_log_1[axis=x,variant=alpha]
conquest:plants_log_1[axis=x,variant=bravo]
conquest:plants_log_1[axis=x,variant=charlie]
conquest:plants_log_1[axis=x,variant=delta]
conquest:plants_log_1[axis=y,variant=alpha]
conquest:plants_log_1[axis=y,variant=bravo]
conquest:plants_log_1[axis=y,variant=charlie]
conquest:plants_log_1[axis=y,variant=delta]
conquest:plants_log_1[axis=z,variant=alpha]
conquest:plants_log_1[axis=z,variant=bravo]
conquest:plants_log_1[axis=z,variant=charlie]
conquest:plants_log_1[axis=z,variant=delta]
conquest:plants_log_1[axis=none,variant=alpha]
conquest:plants_log_1[axis=none,variant=bravo]
conquest:plants_log_1[axis=none,variant=charlie]
conquest:plants_log_1[axis=none,variant=delta]
conquest:plants_log_2[axis=x,variant=alpha]
conquest:plants_log_2[axis=x,variant=bravo]
conquest:plants_log_2[axis=x,variant=charlie]
conquest:plants_log_2[axis=x,variant=delta]
conquest:plants_log_2[axis=y,variant=alpha]
conquest:plants_log_2[axis=y,variant=bravo]
conquest:plants_log_2[axis=y,variant=charlie]
conquest:plants_log_2[axis=y,variant=delta]
conquest:plants_log_2[axis=z,variant=alpha]
conquest:plants_log_2[axis=z,variant=bravo]
conquest:plants_log_2[axis=z,variant=charlie]
conquest:plants_log_2[axis=z,variant=delta]
conquest:plants_log_2[axis=none,variant=alpha]
conquest:plants_log_2[axis=none,variant=bravo]
conquest:plants_log_2[axis=none,variant=charlie]
conquest:plants_log_2[axis=none,variant=delta]
conquest:plants_stairs_1[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:plants_stairs_1[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:plants_stairs_1[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:plants_stairs_1[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:plants_stairs_1[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:plants_stairs_1[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:plants_stairs_1[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:plants_stairs_1[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:plants_stairs_1[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:plants_stairs_1[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:plants_stairs_1[facing=north,half=top,shape=straight,variant=alpha]
conquest:plants_stairs_1[facing=north,half=top,shape=straight,variant=bravo]
conquest:plants_stairs_1[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:plants_stairs_1[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:plants_stairs_1[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:plants_stairs_1[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:plants_stairs_1[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:plants_stairs_1[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:plants_stairs_1[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:plants_stairs_1[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:plants_stairs_1[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:plants_stairs_1[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:plants_stairs_1[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:plants_stairs_1[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:plants_stairs_1[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:plants_stairs_1[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:plants_stairs_1[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:plants_stairs_1[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:plants_stairs_1[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:plants_stairs_1[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:plants_stairs_1[facing=south,half=top,shape=straight,variant=alpha]
conquest:plants_stairs_1[facing=south,half=top,shape=straight,variant=bravo]
conquest:plants_stairs_1[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:plants_stairs_1[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:plants_stairs_1[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:plants_stairs_1[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:plants_stairs_1[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:plants_stairs_1[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:plants_stairs_1[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:plants_stairs_1[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:plants_stairs_1[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:plants_stairs_1[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:plants_stairs_1[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:plants_stairs_1[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:plants_stairs_1[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:plants_stairs_1[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:plants_stairs_1[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:plants_stairs_1[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:plants_stairs_1[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:plants_stairs_1[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:plants_stairs_1[facing=west,half=top,shape=straight,variant=alpha]
conquest:plants_stairs_1[facing=west,half=top,shape=straight,variant=bravo]
conquest:plants_stairs_1[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:plants_stairs_1[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:plants_stairs_1[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:plants_stairs_1[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:plants_stairs_1[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:plants_stairs_1[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:plants_stairs_1[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:plants_stairs_1[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:plants_stairs_1[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:plants_stairs_1[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:plants_stairs_1[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:plants_stairs_1[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:plants_stairs_1[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:plants_stairs_1[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:plants_stairs_1[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:plants_stairs_1[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:plants_stairs_1[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:plants_stairs_1[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:plants_stairs_1[facing=east,half=top,shape=straight,variant=alpha]
conquest:plants_stairs_1[facing=east,half=top,shape=straight,variant=bravo]
conquest:plants_stairs_1[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:plants_stairs_1[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:plants_stairs_1[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:plants_stairs_1[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:plants_stairs_1[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:plants_stairs_1[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:plants_stairs_1[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:plants_stairs_1[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:plants_slab_1[half=top,variant=alpha]
conquest:plants_slab_1[half=top,variant=bravo]
conquest:plants_slab_1[half=top,variant=charlie]
conquest:plants_slab_1[half=top,variant=delta]
conquest:plants_slab_1[half=top,variant=echo]
conquest:plants_slab_1[half=top,variant=fox]
conquest:plants_slab_1[half=top,variant=golf]
conquest:plants_slab_1[half=top,variant=hotel]
conquest:plants_slab_1[half=bottom,variant=alpha]
conquest:plants_slab_1[half=bottom,variant=bravo]
conquest:plants_slab_1[half=bottom,variant=charlie]
conquest:plants_slab_1[half=bottom,variant=delta]
conquest:plants_slab_1[half=bottom,variant=echo]
conquest:plants_slab_1[half=bottom,variant=fox]
conquest:plants_slab_1[half=bottom,variant=golf]
conquest:plants_slab_1[half=bottom,variant=hotel]
conquest:plants_nocollision_1[variant=alpha]
conquest:plants_nocollision_1[variant=bravo]
conquest:plants_nocollision_1[variant=charlie]
conquest:plants_nocollision_1[variant=delta]
conquest:plants_nocollision_1[variant=echo]
conquest:plants_nocollision_1[variant=fox]
conquest:plants_nocollision_1[variant=golf]
conquest:plants_nocollision_1[variant=hotel]
conquest:plants_nocollision_1[variant=india]
conquest:plants_nocollision_1[variant=juliet]
conquest:plants_nocollision_1[variant=kilo]
conquest:plants_nocollision_1[variant=lima]
conquest:plants_nocollision_1[variant=mike]
conquest:plants_nocollision_1[variant=november]
conquest:plants_nocollision_1[variant=oscar]
conquest:plants_nocollision_1[variant=papa]
conquest:plants_nocollision_2[variant=alpha]
conquest:plants_nocollision_2[variant=bravo]
conquest:plants_nocollision_2[variant=charlie]
conquest:plants_nocollision_2[variant=delta]
conquest:plants_nocollision_2[variant=echo]
conquest:plants_nocollision_2[variant=fox]
conquest:plants_nocollision_2[variant=golf]
conquest:plants_nocollision_2[variant=hotel]
conquest:plants_nocollision_2[variant=india]
conquest:plants_nocollision_2[variant=juliet]
conquest:plants_nocollision_2[variant=kilo]
conquest:plants_nocollision_2[variant=lima]
conquest:plants_nocollision_2[variant=mike]
conquest:plants_nocollision_2[variant=november]
conquest:plants_nocollision_2[variant=oscar]
conquest:plants_nocollision_2[variant=papa]
conquest:plants_nocollision_3[variant=alpha]
conquest:plants_nocollision_3[variant=bravo]
conquest:plants_nocollision_3[variant=charlie]
conquest:plants_nocollision_3[variant=delta]
conquest:plants_nocollision_3[variant=echo]
conquest:plants_nocollision_3[variant=fox]
conquest:plants_nocollision_3[variant=golf]
conquest:plants_nocollision_3[variant=hotel]
conquest:plants_nocollision_3[variant=india]
conquest:plants_nocollision_3[variant=juliet]
conquest:plants_nocollision_3[variant=kilo]
conquest:plants_nocollision_3[variant=lima]
conquest:plants_nocollision_3[variant=mike]
conquest:plants_nocollision_3[variant=november]
conquest:plants_nocollision_3[variant=oscar]
conquest:plants_nocollision_3[variant=papa]
conquest:plants_nocollision_4[variant=alpha]
conquest:plants_nocollision_4[variant=bravo]
conquest:plants_nocollision_4[variant=charlie]
conquest:plants_nocollision_4[variant=delta]
conquest:plants_nocollision_4[variant=echo]
conquest:plants_nocollision_4[variant=fox]
conquest:plants_nocollision_4[variant=golf]
conquest:plants_nocollision_4[variant=hotel]
conquest:plants_nocollision_4[variant=india]
conquest:plants_nocollision_4[variant=juliet]
conquest:plants_nocollision_4[variant=kilo]
conquest:plants_nocollision_4[variant=lima]
conquest:plants_nocollision_4[variant=mike]
conquest:plants_nocollision_4[variant=november]
conquest:plants_nocollision_4[variant=oscar]
conquest:plants_nocollision_4[variant=papa]
conquest:plants_nocollision_5[variant=alpha]
conquest:plants_nocollision_5[variant=bravo]
conquest:plants_nocollision_5[variant=charlie]
conquest:plants_nocollision_5[variant=delta]
conquest:plants_nocollision_5[variant=echo]
conquest:plants_nocollision_5[variant=fox]
conquest:plants_nocollision_5[variant=golf]
conquest:plants_nocollision_5[variant=hotel]
conquest:plants_nocollision_5[variant=india]
conquest:plants_nocollision_5[variant=juliet]
conquest:plants_nocollision_5[variant=kilo]
conquest:plants_nocollision_5[variant=lima]
conquest:plants_nocollision_5[variant=mike]
conquest:plants_nocollision_5[variant=november]
conquest:plants_nocollision_5[variant=oscar]
conquest:plants_nocollision_5[variant=papa]
conquest:plants_nocollision_6[variant=alpha]
conquest:plants_nocollision_6[variant=bravo]
conquest:plants_nocollision_6[variant=charlie]
conquest:plants_nocollision_6[variant=delta]
conquest:plants_nocollision_6[variant=echo]
conquest:plants_nocollision_6[variant=fox]
conquest:plants_nocollision_6[variant=golf]
conquest:plants_nocollision_6[variant=hotel]
conquest:plants_nocollision_6[variant=india]
conquest:plants_nocollision_6[variant=juliet]
conquest:plants_nocollision_6[variant=kilo]
conquest:plants_nocollision_6[variant=lima]
conquest:plants_nocollision_6[variant=mike]
conquest:plants_nocollision_6[variant=november]
conquest:plants_nocollision_6[variant=oscar]
conquest:plants_nocollision_6[variant=papa]
conquest:plants_nocollision_7[variant=alpha]
conquest:plants_nocollision_7[variant=bravo]
conquest:plants_nocollision_7[variant=charlie]
conquest:plants_nocollision_7[variant=delta]
conquest:plants_nocollision_7[variant=echo]
conquest:plants_nocollision_7[variant=fox]
conquest:plants_nocollision_7[variant=golf]
conquest:plants_nocollision_7[variant=hotel]
conquest:plants_nocollision_7[variant=india]
conquest:plants_nocollision_7[variant=juliet]
conquest:plants_nocollision_7[variant=kilo]
conquest:plants_nocollision_7[variant=lima]
conquest:plants_nocollision_7[variant=mike]
conquest:plants_nocollision_7[variant=november]
conquest:plants_nocollision_7[variant=oscar]
conquest:plants_nocollision_7[variant=papa]
conquest:plants_nocollision_8[variant=alpha]
conquest:plants_nocollision_8[variant=bravo]
conquest:plants_nocollision_8[variant=charlie]
conquest:plants_nocollision_8[variant=delta]
conquest:plants_nocollision_8[variant=echo]
conquest:plants_nocollision_8[variant=fox]
conquest:plants_nocollision_8[variant=golf]
conquest:plants_nocollision_8[variant=hotel]
conquest:plants_nocollision_8[variant=india]
conquest:plants_nocollision_8[variant=juliet]
conquest:plants_nocollision_8[variant=kilo]
conquest:plants_nocollision_8[variant=lima]
conquest:plants_nocollision_8[variant=mike]
conquest:plants_nocollision_8[variant=november]
conquest:plants_nocollision_8[variant=oscar]
conquest:plants_nocollision_8[variant=papa]
conquest:plants_nocollision_9[variant=alpha]
conquest:plants_nocollision_9[variant=bravo]
conquest:plants_nocollision_9[variant=charlie]
conquest:plants_nocollision_9[variant=delta]
conquest:plants_nocollision_9[variant=echo]
conquest:plants_nocollision_9[variant=fox]
conquest:plants_nocollision_9[variant=golf]
conquest:plants_nocollision_9[variant=hotel]
conquest:plants_nocollision_9[variant=india]
conquest:plants_nocollision_9[variant=juliet]
conquest:plants_nocollision_9[variant=kilo]
conquest:plants_nocollision_9[variant=lima]
conquest:plants_nocollision_9[variant=mike]
conquest:plants_nocollision_9[variant=november]
conquest:plants_nocollision_9[variant=oscar]
conquest:plants_nocollision_9[variant=papa]
conquest:plants_nocollision_10[variant=alpha]
conquest:plants_nocollision_10[variant=bravo]
conquest:plants_nocollision_10[variant=charlie]
conquest:plants_nocollision_10[variant=delta]
conquest:plants_nocollision_10[variant=echo]
conquest:plants_nocollision_10[variant=fox]
conquest:plants_nocollision_10[variant=golf]
conquest:plants_nocollision_10[variant=hotel]
conquest:plants_nocollision_10[variant=india]
conquest:plants_nocollision_10[variant=juliet]
conquest:plants_nocollision_10[variant=kilo]
conquest:plants_nocollision_10[variant=lima]
conquest:plants_nocollision_10[variant=mike]
conquest:plants_nocollision_10[variant=november]
conquest:plants_nocollision_10[variant=oscar]
conquest:plants_nocollision_10[variant=papa]
conquest:plants_nocollision_11[variant=alpha]
conquest:plants_nocollision_11[variant=bravo]
conquest:plants_nocollision_11[variant=charlie]
conquest:plants_nocollision_11[variant=delta]
conquest:plants_nocollision_11[variant=echo]
conquest:plants_nocollision_11[variant=fox]
conquest:plants_nocollision_11[variant=golf]
conquest:plants_nocollision_11[variant=hotel]
conquest:plants_nocollision_11[variant=india]
conquest:plants_nocollision_11[variant=juliet]
conquest:plants_nocollision_11[variant=kilo]
conquest:plants_nocollision_11[variant=lima]
conquest:plants_nocollision_11[variant=mike]
conquest:plants_nocollision_11[variant=november]
conquest:plants_nocollision_11[variant=oscar]
conquest:plants_nocollision_11[variant=papa]
conquest:plants_nocollisionbiome_1[variant=alpha]
conquest:plants_nocollisionbiome_1[variant=bravo]
conquest:plants_nocollisionbiome_1[variant=charlie]
conquest:plants_nocollisionbiome_1[variant=delta]
conquest:plants_nocollisionbiome_1[variant=echo]
conquest:plants_nocollisionbiome_1[variant=fox]
conquest:plants_nocollisionbiome_1[variant=golf]
conquest:plants_nocollisionbiome_1[variant=hotel]
conquest:plants_nocollisionbiome_1[variant=india]
conquest:plants_nocollisionbiome_1[variant=juliet]
conquest:plants_nocollisionbiome_1[variant=kilo]
conquest:plants_nocollisionbiome_1[variant=lima]
conquest:plants_nocollisionbiome_1[variant=mike]
conquest:plants_nocollisionbiome_1[variant=november]
conquest:plants_nocollisionbiome_1[variant=oscar]
conquest:plants_nocollisionbiome_1[variant=papa]
conquest:plants_lilypad_1
conquest:plants_lilypad_2
conquest:leaves_full_1[check_decay=true,decayable=true,variant=alpha]
conquest:leaves_full_1[check_decay=true,decayable=true,variant=bravo]
conquest:leaves_full_1[check_decay=true,decayable=true,variant=charlie]
conquest:leaves_full_1[check_decay=true,decayable=true,variant=delta]
conquest:leaves_full_1[check_decay=true,decayable=false,variant=alpha]
conquest:leaves_full_1[check_decay=true,decayable=false,variant=bravo]
conquest:leaves_full_1[check_decay=true,decayable=false,variant=charlie]
conquest:leaves_full_1[check_decay=true,decayable=false,variant=delta]
conquest:leaves_full_1[check_decay=false,decayable=true,variant=alpha]
conquest:leaves_full_1[check_decay=false,decayable=true,variant=bravo]
conquest:leaves_full_1[check_decay=false,decayable=true,variant=charlie]
conquest:leaves_full_1[check_decay=false,decayable=true,variant=delta]
conquest:leaves_full_1[check_decay=false,decayable=false,variant=alpha]
conquest:leaves_full_1[check_decay=false,decayable=false,variant=bravo]
conquest:leaves_full_1[check_decay=false,decayable=false,variant=charlie]
conquest:leaves_full_1[check_decay=false,decayable=false,variant=delta]
conquest:leaves_full_2[check_decay=true,decayable=true,variant=alpha]
conquest:leaves_full_2[check_decay=true,decayable=true,variant=bravo]
conquest:leaves_full_2[check_decay=true,decayable=true,variant=charlie]
conquest:leaves_full_2[check_decay=true,decayable=true,variant=delta]
conquest:leaves_full_2[check_decay=true,decayable=false,variant=alpha]
conquest:leaves_full_2[check_decay=true,decayable=false,variant=bravo]
conquest:leaves_full_2[check_decay=true,decayable=false,variant=charlie]
conquest:leaves_full_2[check_decay=true,decayable=false,variant=delta]
conquest:leaves_full_2[check_decay=false,decayable=true,variant=alpha]
conquest:leaves_full_2[check_decay=false,decayable=true,variant=bravo]
conquest:leaves_full_2[check_decay=false,decayable=true,variant=charlie]
conquest:leaves_full_2[check_decay=false,decayable=true,variant=delta]
conquest:leaves_full_2[check_decay=false,decayable=false,variant=alpha]
conquest:leaves_full_2[check_decay=false,decayable=false,variant=bravo]
conquest:leaves_full_2[check_decay=false,decayable=false,variant=charlie]
conquest:leaves_full_2[check_decay=false,decayable=false,variant=delta]
conquest:leaves_fullbiome_1[check_decay=true,decayable=true,variant=alpha]
conquest:leaves_fullbiome_1[check_decay=true,decayable=true,variant=bravo]
conquest:leaves_fullbiome_1[check_decay=true,decayable=true,variant=charlie]
conquest:leaves_fullbiome_1[check_decay=true,decayable=true,variant=delta]
conquest:leaves_fullbiome_1[check_decay=true,decayable=false,variant=alpha]
conquest:leaves_fullbiome_1[check_decay=true,decayable=false,variant=bravo]
conquest:leaves_fullbiome_1[check_decay=true,decayable=false,variant=charlie]
conquest:leaves_fullbiome_1[check_decay=true,decayable=false,variant=delta]
conquest:leaves_fullbiome_1[check_decay=false,decayable=true,variant=alpha]
conquest:leaves_fullbiome_1[check_decay=false,decayable=true,variant=bravo]
conquest:leaves_fullbiome_1[check_decay=false,decayable=true,variant=charlie]
conquest:leaves_fullbiome_1[check_decay=false,decayable=true,variant=delta]
conquest:leaves_fullbiome_1[check_decay=false,decayable=false,variant=alpha]
conquest:leaves_fullbiome_1[check_decay=false,decayable=false,variant=bravo]
conquest:leaves_fullbiome_1[check_decay=false,decayable=false,variant=charlie]
conquest:leaves_fullbiome_1[check_decay=false,decayable=false,variant=delta]
conquest:vine_jungle[east=true,north=true,south=true,up=true,west=true]
conquest:vine_jungle[east=true,north=true,south=true,up=true,west=false]
conquest:vine_jungle[east=true,north=true,south=true,up=false,west=true]
conquest:vine_jungle[east=true,north=true,south=true,up=false,west=false]
conquest:vine_jungle[east=true,north=true,south=false,up=true,west=true]
conquest:vine_jungle[east=true,north=true,south=false,up=true,west=false]
conquest:vine_jungle[east=true,north=true,south=false,up=false,west=true]
conquest:vine_jungle[east=true,north=true,south=false,up=false,west=false]
conquest:vine_jungle[east=true,north=false,south=true,up=true,west=true]
conquest:vine_jungle[east=true,north=false,south=true,up=true,west=false]
conquest:vine_jungle[east=true,north=false,south=true,up=false,west=true]
conquest:vine_jungle[east=true,north=false,south=true,up=false,west=false]
conquest:vine_jungle[east=true,north=false,south=false,up=true,west=true]
conquest:vine_jungle[east=true,north=false,south=false,up=true,west=false]
conquest:vine_jungle[east=true,north=false,south=false,up=false,west=true]
conquest:vine_jungle[east=true,north=false,south=false,up=false,west=false]
conquest:vine_jungle[east=false,north=true,south=true,up=true,west=true]
conquest:vine_jungle[east=false,north=true,south=true,up=true,west=false]
conquest:vine_jungle[east=false,north=true,south=true,up=false,west=true]
conquest:vine_jungle[east=false,north=true,south=true,up=false,west=false]
conquest:vine_jungle[east=false,north=true,south=false,up=true,west=true]
conquest:vine_jungle[east=false,north=true,south=false,up=true,west=false]
conquest:vine_jungle[east=false,north=true,south=false,up=false,west=true]
conquest:vine_jungle[east=false,north=true,south=false,up=false,west=false]
conquest:vine_jungle[east=false,north=false,south=true,up=true,west=true]
conquest:vine_jungle[east=false,north=false,south=true,up=true,west=false]
conquest:vine_jungle[east=false,north=false,south=true,up=false,west=true]
conquest:vine_jungle[east=false,north=false,south=true,up=false,west=false]
conquest:vine_jungle[east=false,north=false,south=false,up=true,west=true]
conquest:vine_jungle[east=false,north=false,south=false,up=true,west=false]
conquest:vine_jungle[east=false,north=false,south=false,up=false,west=true]
conquest:vine_jungle[east=false,north=false,south=false,up=false,west=false]
conquest:vine_ivy[east=true,north=true,south=true,up=true,west=true]
conquest:vine_ivy[east=true,north=true,south=true,up=true,west=false]
conquest:vine_ivy[east=true,north=true,south=true,up=false,west=true]
conquest:vine_ivy[east=true,north=true,south=true,up=false,west=false]
conquest:vine_ivy[east=true,north=true,south=false,up=true,west=true]
conquest:vine_ivy[east=true,north=true,south=false,up=true,west=false]
conquest:vine_ivy[east=true,north=true,south=false,up=false,west=true]
conquest:vine_ivy[east=true,north=true,south=false,up=false,west=false]
conquest:vine_ivy[east=true,north=false,south=true,up=true,west=true]
conquest:vine_ivy[east=true,north=false,south=true,up=true,west=false]
conquest:vine_ivy[east=true,north=false,south=true,up=false,west=true]
conquest:vine_ivy[east=true,north=false,south=true,up=false,west=false]
conquest:vine_ivy[east=true,north=false,south=false,up=true,west=true]
conquest:vine_ivy[east=true,north=false,south=false,up=true,west=false]
conquest:vine_ivy[east=true,north=false,south=false,up=false,west=true]
conquest:vine_ivy[east=true,north=false,south=false,up=false,west=false]
conquest:vine_ivy[east=false,north=true,south=true,up=true,west=true]
conquest:vine_ivy[east=false,north=true,south=true,up=true,west=false]
conquest:vine_ivy[east=false,north=true,south=true,up=false,west=true]
conquest:vine_ivy[east=false,north=true,south=true,up=false,west=false]
conquest:vine_ivy[east=false,north=true,south=false,up=true,west=true]
conquest:vine_ivy[east=false,north=true,south=false,up=true,west=false]
conquest:vine_ivy[east=false,north=true,south=false,up=false,west=true]
conquest:vine_ivy[east=false,north=true,south=false,up=false,west=false]
conquest:vine_ivy[east=false,north=false,south=true,up=true,west=true]
conquest:vine_ivy[east=false,north=false,south=true,up=true,west=false]
conquest:vine_ivy[east=false,north=false,south=true,up=false,west=true]
conquest:vine_ivy[east=false,north=false,south=true,up=false,west=false]
conquest:vine_ivy[east=false,north=false,south=false,up=true,west=true]
conquest:vine_ivy[east=false,north=false,south=false,up=true,west=false]
conquest:vine_ivy[east=false,north=false,south=false,up=false,west=true]
conquest:vine_ivy[east=false,north=false,south=false,up=false,west=false]
conquest:vine_moss[east=true,north=true,south=true,up=true,west=true]
conquest:vine_moss[east=true,north=true,south=true,up=true,west=false]
conquest:vine_moss[east=true,north=true,south=true,up=false,west=true]
conquest:vine_moss[east=true,north=true,south=true,up=false,west=false]
conquest:vine_moss[east=true,north=true,south=false,up=true,west=true]
conquest:vine_moss[east=true,north=true,south=false,up=true,west=false]
conquest:vine_moss[east=true,north=true,south=false,up=false,west=true]
conquest:vine_moss[east=true,north=true,south=false,up=false,west=false]
conquest:vine_moss[east=true,north=false,south=true,up=true,west=true]
conquest:vine_moss[east=true,north=false,south=true,up=true,west=false]
conquest:vine_moss[east=true,north=false,south=true,up=false,west=true]
conquest:vine_moss[east=true,north=false,south=true,up=false,west=false]
conquest:vine_moss[east=true,north=false,south=false,up=true,west=true]
conquest:vine_moss[east=true,north=false,south=false,up=true,west=false]
conquest:vine_moss[east=true,north=false,south=false,up=false,west=true]
conquest:vine_moss[east=true,north=false,south=false,up=false,west=false]
conquest:vine_moss[east=false,north=true,south=true,up=true,west=true]
conquest:vine_moss[east=false,north=true,south=true,up=true,west=false]
conquest:vine_moss[east=false,north=true,south=true,up=false,west=true]
conquest:vine_moss[east=false,north=true,south=true,up=false,west=false]
conquest:vine_moss[east=false,north=true,south=false,up=true,west=true]
conquest:vine_moss[east=false,north=true,south=false,up=true,west=false]
conquest:vine_moss[east=false,north=true,south=false,up=false,west=true]
conquest:vine_moss[east=false,north=true,south=false,up=false,west=false]
conquest:vine_moss[east=false,north=false,south=true,up=true,west=true]
conquest:vine_moss[east=false,north=false,south=true,up=true,west=false]
conquest:vine_moss[east=false,north=false,south=true,up=false,west=true]
conquest:vine_moss[east=false,north=false,south=true,up=false,west=false]
conquest:vine_moss[east=false,north=false,south=false,up=true,west=true]
conquest:vine_moss[east=false,north=false,south=false,up=true,west=false]
conquest:vine_moss[east=false,north=false,south=false,up=false,west=true]
conquest:vine_moss[east=false,north=false,south=false,up=false,west=false]
conquest:grass_layer_1[height=height2,variant=alpha]
conquest:grass_layer_1[height=height2,variant=bravo]
conquest:grass_layer_1[height=height4,variant=alpha]
conquest:grass_layer_1[height=height4,variant=bravo]
conquest:grass_layer_1[height=height6,variant=alpha]
conquest:grass_layer_1[height=height6,variant=bravo]
conquest:grass_layer_1[height=height8,variant=alpha]
conquest:grass_layer_1[height=height8,variant=bravo]
conquest:grass_layer_1[height=height10,variant=alpha]
conquest:grass_layer_1[height=height10,variant=bravo]
conquest:grass_layer_1[height=height12,variant=alpha]
conquest:grass_layer_1[height=height12,variant=bravo]
conquest:grass_layer_1[height=height14,variant=alpha]
conquest:grass_layer_1[height=height14,variant=bravo]
conquest:grass_layer_1[height=full,variant=alpha]
conquest:grass_layer_1[height=full,variant=bravo]
conquest:cloth_slab_1[half=top,variant=alpha]
conquest:cloth_slab_1[half=top,variant=bravo]
conquest:cloth_slab_1[half=top,variant=charlie]
conquest:cloth_slab_1[half=top,variant=delta]
conquest:cloth_slab_1[half=top,variant=echo]
conquest:cloth_slab_1[half=top,variant=fox]
conquest:cloth_slab_1[half=top,variant=golf]
conquest:cloth_slab_1[half=top,variant=hotel]
conquest:cloth_slab_1[half=bottom,variant=alpha]
conquest:cloth_slab_1[half=bottom,variant=bravo]
conquest:cloth_slab_1[half=bottom,variant=charlie]
conquest:cloth_slab_1[half=bottom,variant=delta]
conquest:cloth_slab_1[half=bottom,variant=echo]
conquest:cloth_slab_1[half=bottom,variant=fox]
conquest:cloth_slab_1[half=bottom,variant=golf]
conquest:cloth_slab_1[half=bottom,variant=hotel]
conquest:cloth_slab_2[half=top,variant=alpha]
conquest:cloth_slab_2[half=top,variant=bravo]
conquest:cloth_slab_2[half=top,variant=charlie]
conquest:cloth_slab_2[half=top,variant=delta]
conquest:cloth_slab_2[half=top,variant=echo]
conquest:cloth_slab_2[half=top,variant=fox]
conquest:cloth_slab_2[half=top,variant=golf]
conquest:cloth_slab_2[half=top,variant=hotel]
conquest:cloth_slab_2[half=bottom,variant=alpha]
conquest:cloth_slab_2[half=bottom,variant=bravo]
conquest:cloth_slab_2[half=bottom,variant=charlie]
conquest:cloth_slab_2[half=bottom,variant=delta]
conquest:cloth_slab_2[half=bottom,variant=echo]
conquest:cloth_slab_2[half=bottom,variant=fox]
conquest:cloth_slab_2[half=bottom,variant=golf]
conquest:cloth_slab_2[half=bottom,variant=hotel]
conquest:cloth_pane_1[east=true,north=true,south=true,variant=alpha,west=true]
conquest:cloth_pane_1[east=true,north=true,south=true,variant=alpha,west=false]
conquest:cloth_pane_1[east=true,north=true,south=true,variant=bravo,west=true]
conquest:cloth_pane_1[east=true,north=true,south=true,variant=bravo,west=false]
conquest:cloth_pane_1[east=true,north=true,south=true,variant=charlie,west=true]
conquest:cloth_pane_1[east=true,north=true,south=true,variant=charlie,west=false]
conquest:cloth_pane_1[east=true,north=true,south=true,variant=delta,west=true]
conquest:cloth_pane_1[east=true,north=true,south=true,variant=delta,west=false]
conquest:cloth_pane_1[east=true,north=true,south=true,variant=echo,west=true]
conquest:cloth_pane_1[east=true,north=true,south=true,variant=echo,west=false]
conquest:cloth_pane_1[east=true,north=true,south=true,variant=fox,west=true]
conquest:cloth_pane_1[east=true,north=true,south=true,variant=fox,west=false]
conquest:cloth_pane_1[east=true,north=true,south=true,variant=golf,west=true]
conquest:cloth_pane_1[east=true,north=true,south=true,variant=golf,west=false]
conquest:cloth_pane_1[east=true,north=true,south=true,variant=hotel,west=true]
conquest:cloth_pane_1[east=true,north=true,south=true,variant=hotel,west=false]
conquest:cloth_pane_1[east=true,north=true,south=true,variant=india,west=true]
conquest:cloth_pane_1[east=true,north=true,south=true,variant=india,west=false]
conquest:cloth_pane_1[east=true,north=true,south=true,variant=juliet,west=true]
conquest:cloth_pane_1[east=true,north=true,south=true,variant=juliet,west=false]
conquest:cloth_pane_1[east=true,north=true,south=true,variant=kilo,west=true]
conquest:cloth_pane_1[east=true,north=true,south=true,variant=kilo,west=false]
conquest:cloth_pane_1[east=true,north=true,south=true,variant=lima,west=true]
conquest:cloth_pane_1[east=true,north=true,south=true,variant=lima,west=false]
conquest:cloth_pane_1[east=true,north=true,south=true,variant=mike,west=true]
conquest:cloth_pane_1[east=true,north=true,south=true,variant=mike,west=false]
conquest:cloth_pane_1[east=true,north=true,south=true,variant=november,west=true]
conquest:cloth_pane_1[east=true,north=true,south=true,variant=november,west=false]
conquest:cloth_pane_1[east=true,north=true,south=true,variant=oscar,west=true]
conquest:cloth_pane_1[east=true,north=true,south=true,variant=oscar,west=false]
conquest:cloth_pane_1[east=true,north=true,south=true,variant=papa,west=true]
conquest:cloth_pane_1[east=true,north=true,south=true,variant=papa,west=false]
conquest:cloth_pane_1[east=true,north=true,south=false,variant=alpha,west=true]
conquest:cloth_pane_1[east=true,north=true,south=false,variant=alpha,west=false]
conquest:cloth_pane_1[east=true,north=true,south=false,variant=bravo,west=true]
conquest:cloth_pane_1[east=true,north=true,south=false,variant=bravo,west=false]
conquest:cloth_pane_1[east=true,north=true,south=false,variant=charlie,west=true]
conquest:cloth_pane_1[east=true,north=true,south=false,variant=charlie,west=false]
conquest:cloth_pane_1[east=true,north=true,south=false,variant=delta,west=true]
conquest:cloth_pane_1[east=true,north=true,south=false,variant=delta,west=false]
conquest:cloth_pane_1[east=true,north=true,south=false,variant=echo,west=true]
conquest:cloth_pane_1[east=true,north=true,south=false,variant=echo,west=false]
conquest:cloth_pane_1[east=true,north=true,south=false,variant=fox,west=true]
conquest:cloth_pane_1[east=true,north=true,south=false,variant=fox,west=false]
conquest:cloth_pane_1[east=true,north=true,south=false,variant=golf,west=true]
conquest:cloth_pane_1[east=true,north=true,south=false,variant=golf,west=false]
conquest:cloth_pane_1[east=true,north=true,south=false,variant=hotel,west=true]
conquest:cloth_pane_1[east=true,north=true,south=false,variant=hotel,west=false]
conquest:cloth_pane_1[east=true,north=true,south=false,variant=india,west=true]
conquest:cloth_pane_1[east=true,north=true,south=false,variant=india,west=false]
conquest:cloth_pane_1[east=true,north=true,south=false,variant=juliet,west=true]
conquest:cloth_pane_1[east=true,north=true,south=false,variant=juliet,west=false]
conquest:cloth_pane_1[east=true,north=true,south=false,variant=kilo,west=true]
conquest:cloth_pane_1[east=true,north=true,south=false,variant=kilo,west=false]
conquest:cloth_pane_1[east=true,north=true,south=false,variant=lima,west=true]
conquest:cloth_pane_1[east=true,north=true,south=false,variant=lima,west=false]
conquest:cloth_pane_1[east=true,north=true,south=false,variant=mike,west=true]
conquest:cloth_pane_1[east=true,north=true,south=false,variant=mike,west=false]
conquest:cloth_pane_1[east=true,north=true,south=false,variant=november,west=true]
conquest:cloth_pane_1[east=true,north=true,south=false,variant=november,west=false]
conquest:cloth_pane_1[east=true,north=true,south=false,variant=oscar,west=true]
conquest:cloth_pane_1[east=true,north=true,south=false,variant=oscar,west=false]
conquest:cloth_pane_1[east=true,north=true,south=false,variant=papa,west=true]
conquest:cloth_pane_1[east=true,north=true,south=false,variant=papa,west=false]
conquest:cloth_pane_1[east=true,north=false,south=true,variant=alpha,west=true]
conquest:cloth_pane_1[east=true,north=false,south=true,variant=alpha,west=false]
conquest:cloth_pane_1[east=true,north=false,south=true,variant=bravo,west=true]
conquest:cloth_pane_1[east=true,north=false,south=true,variant=bravo,west=false]
conquest:cloth_pane_1[east=true,north=false,south=true,variant=charlie,west=true]
conquest:cloth_pane_1[east=true,north=false,south=true,variant=charlie,west=false]
conquest:cloth_pane_1[east=true,north=false,south=true,variant=delta,west=true]
conquest:cloth_pane_1[east=true,north=false,south=true,variant=delta,west=false]
conquest:cloth_pane_1[east=true,north=false,south=true,variant=echo,west=true]
conquest:cloth_pane_1[east=true,north=false,south=true,variant=echo,west=false]
conquest:cloth_pane_1[east=true,north=false,south=true,variant=fox,west=true]
conquest:cloth_pane_1[east=true,north=false,south=true,variant=fox,west=false]
conquest:cloth_pane_1[east=true,north=false,south=true,variant=golf,west=true]
conquest:cloth_pane_1[east=true,north=false,south=true,variant=golf,west=false]
conquest:cloth_pane_1[east=true,north=false,south=true,variant=hotel,west=true]
conquest:cloth_pane_1[east=true,north=false,south=true,variant=hotel,west=false]
conquest:cloth_pane_1[east=true,north=false,south=true,variant=india,west=true]
conquest:cloth_pane_1[east=true,north=false,south=true,variant=india,west=false]
conquest:cloth_pane_1[east=true,north=false,south=true,variant=juliet,west=true]
conquest:cloth_pane_1[east=true,north=false,south=true,variant=juliet,west=false]
conquest:cloth_pane_1[east=true,north=false,south=true,variant=kilo,west=true]
conquest:cloth_pane_1[east=true,north=false,south=true,variant=kilo,west=false]
conquest:cloth_pane_1[east=true,north=false,south=true,variant=lima,west=true]
conquest:cloth_pane_1[east=true,north=false,south=true,variant=lima,west=false]
conquest:cloth_pane_1[east=true,north=false,south=true,variant=mike,west=true]
conquest:cloth_pane_1[east=true,north=false,south=true,variant=mike,west=false]
conquest:cloth_pane_1[east=true,north=false,south=true,variant=november,west=true]
conquest:cloth_pane_1[east=true,north=false,south=true,variant=november,west=false]
conquest:cloth_pane_1[east=true,north=false,south=true,variant=oscar,west=true]
conquest:cloth_pane_1[east=true,north=false,south=true,variant=oscar,west=false]
conquest:cloth_pane_1[east=true,north=false,south=true,variant=papa,west=true]
conquest:cloth_pane_1[east=true,north=false,south=true,variant=papa,west=false]
conquest:cloth_pane_1[east=true,north=false,south=false,variant=alpha,west=true]
conquest:cloth_pane_1[east=true,north=false,south=false,variant=alpha,west=false]
conquest:cloth_pane_1[east=true,north=false,south=false,variant=bravo,west=true]
conquest:cloth_pane_1[east=true,north=false,south=false,variant=bravo,west=false]
conquest:cloth_pane_1[east=true,north=false,south=false,variant=charlie,west=true]
conquest:cloth_pane_1[east=true,north=false,south=false,variant=charlie,west=false]
conquest:cloth_pane_1[east=true,north=false,south=false,variant=delta,west=true]
conquest:cloth_pane_1[east=true,north=false,south=false,variant=delta,west=false]
conquest:cloth_pane_1[east=true,north=false,south=false,variant=echo,west=true]
conquest:cloth_pane_1[east=true,north=false,south=false,variant=echo,west=false]
conquest:cloth_pane_1[east=true,north=false,south=false,variant=fox,west=true]
conquest:cloth_pane_1[east=true,north=false,south=false,variant=fox,west=false]
conquest:cloth_pane_1[east=true,north=false,south=false,variant=golf,west=true]
conquest:cloth_pane_1[east=true,north=false,south=false,variant=golf,west=false]
conquest:cloth_pane_1[east=true,north=false,south=false,variant=hotel,west=true]
conquest:cloth_pane_1[east=true,north=false,south=false,variant=hotel,west=false]
conquest:cloth_pane_1[east=true,north=false,south=false,variant=india,west=true]
conquest:cloth_pane_1[east=true,north=false,south=false,variant=india,west=false]
conquest:cloth_pane_1[east=true,north=false,south=false,variant=juliet,west=true]
conquest:cloth_pane_1[east=true,north=false,south=false,variant=juliet,west=false]
conquest:cloth_pane_1[east=true,north=false,south=false,variant=kilo,west=true]
conquest:cloth_pane_1[east=true,north=false,south=false,variant=kilo,west=false]
conquest:cloth_pane_1[east=true,north=false,south=false,variant=lima,west=true]
conquest:cloth_pane_1[east=true,north=false,south=false,variant=lima,west=false]
conquest:cloth_pane_1[east=true,north=false,south=false,variant=mike,west=true]
conquest:cloth_pane_1[east=true,north=false,south=false,variant=mike,west=false]
conquest:cloth_pane_1[east=true,north=false,south=false,variant=november,west=true]
conquest:cloth_pane_1[east=true,north=false,south=false,variant=november,west=false]
conquest:cloth_pane_1[east=true,north=false,south=false,variant=oscar,west=true]
conquest:cloth_pane_1[east=true,north=false,south=false,variant=oscar,west=false]
conquest:cloth_pane_1[east=true,north=false,south=false,variant=papa,west=true]
conquest:cloth_pane_1[east=true,north=false,south=false,variant=papa,west=false]
conquest:cloth_pane_1[east=false,north=true,south=true,variant=alpha,west=true]
conquest:cloth_pane_1[east=false,north=true,south=true,variant=alpha,west=false]
conquest:cloth_pane_1[east=false,north=true,south=true,variant=bravo,west=true]
conquest:cloth_pane_1[east=false,north=true,south=true,variant=bravo,west=false]
conquest:cloth_pane_1[east=false,north=true,south=true,variant=charlie,west=true]
conquest:cloth_pane_1[east=false,north=true,south=true,variant=charlie,west=false]
conquest:cloth_pane_1[east=false,north=true,south=true,variant=delta,west=true]
conquest:cloth_pane_1[east=false,north=true,south=true,variant=delta,west=false]
conquest:cloth_pane_1[east=false,north=true,south=true,variant=echo,west=true]
conquest:cloth_pane_1[east=false,north=true,south=true,variant=echo,west=false]
conquest:cloth_pane_1[east=false,north=true,south=true,variant=fox,west=true]
conquest:cloth_pane_1[east=false,north=true,south=true,variant=fox,west=false]
conquest:cloth_pane_1[east=false,north=true,south=true,variant=golf,west=true]
conquest:cloth_pane_1[east=false,north=true,south=true,variant=golf,west=false]
conquest:cloth_pane_1[east=false,north=true,south=true,variant=hotel,west=true]
conquest:cloth_pane_1[east=false,north=true,south=true,variant=hotel,west=false]
conquest:cloth_pane_1[east=false,north=true,south=true,variant=india,west=true]
conquest:cloth_pane_1[east=false,north=true,south=true,variant=india,west=false]
conquest:cloth_pane_1[east=false,north=true,south=true,variant=juliet,west=true]
conquest:cloth_pane_1[east=false,north=true,south=true,variant=juliet,west=false]
conquest:cloth_pane_1[east=false,north=true,south=true,variant=kilo,west=true]
conquest:cloth_pane_1[east=false,north=true,south=true,variant=kilo,west=false]
conquest:cloth_pane_1[east=false,north=true,south=true,variant=lima,west=true]
conquest:cloth_pane_1[east=false,north=true,south=true,variant=lima,west=false]
conquest:cloth_pane_1[east=false,north=true,south=true,variant=mike,west=true]
conquest:cloth_pane_1[east=false,north=true,south=true,variant=mike,west=false]
conquest:cloth_pane_1[east=false,north=true,south=true,variant=november,west=true]
conquest:cloth_pane_1[east=false,north=true,south=true,variant=november,west=false]
conquest:cloth_pane_1[east=false,north=true,south=true,variant=oscar,west=true]
conquest:cloth_pane_1[east=false,north=true,south=true,variant=oscar,west=false]
conquest:cloth_pane_1[east=false,north=true,south=true,variant=papa,west=true]
conquest:cloth_pane_1[east=false,north=true,south=true,variant=papa,west=false]
conquest:cloth_pane_1[east=false,north=true,south=false,variant=alpha,west=true]
conquest:cloth_pane_1[east=false,north=true,south=false,variant=alpha,west=false]
conquest:cloth_pane_1[east=false,north=true,south=false,variant=bravo,west=true]
conquest:cloth_pane_1[east=false,north=true,south=false,variant=bravo,west=false]
conquest:cloth_pane_1[east=false,north=true,south=false,variant=charlie,west=true]
conquest:cloth_pane_1[east=false,north=true,south=false,variant=charlie,west=false]
conquest:cloth_pane_1[east=false,north=true,south=false,variant=delta,west=true]
conquest:cloth_pane_1[east=false,north=true,south=false,variant=delta,west=false]
conquest:cloth_pane_1[east=false,north=true,south=false,variant=echo,west=true]
conquest:cloth_pane_1[east=false,north=true,south=false,variant=echo,west=false]
conquest:cloth_pane_1[east=false,north=true,south=false,variant=fox,west=true]
conquest:cloth_pane_1[east=false,north=true,south=false,variant=fox,west=false]
conquest:cloth_pane_1[east=false,north=true,south=false,variant=golf,west=true]
conquest:cloth_pane_1[east=false,north=true,south=false,variant=golf,west=false]
conquest:cloth_pane_1[east=false,north=true,south=false,variant=hotel,west=true]
conquest:cloth_pane_1[east=false,north=true,south=false,variant=hotel,west=false]
conquest:cloth_pane_1[east=false,north=true,south=false,variant=india,west=true]
conquest:cloth_pane_1[east=false,north=true,south=false,variant=india,west=false]
conquest:cloth_pane_1[east=false,north=true,south=false,variant=juliet,west=true]
conquest:cloth_pane_1[east=false,north=true,south=false,variant=juliet,west=false]
conquest:cloth_pane_1[east=false,north=true,south=false,variant=kilo,west=true]
conquest:cloth_pane_1[east=false,north=true,south=false,variant=kilo,west=false]
conquest:cloth_pane_1[east=false,north=true,south=false,variant=lima,west=true]
conquest:cloth_pane_1[east=false,north=true,south=false,variant=lima,west=false]
conquest:cloth_pane_1[east=false,north=true,south=false,variant=mike,west=true]
conquest:cloth_pane_1[east=false,north=true,south=false,variant=mike,west=false]
conquest:cloth_pane_1[east=false,north=true,south=false,variant=november,west=true]
conquest:cloth_pane_1[east=false,north=true,south=false,variant=november,west=false]
conquest:cloth_pane_1[east=false,north=true,south=false,variant=oscar,west=true]
conquest:cloth_pane_1[east=false,north=true,south=false,variant=oscar,west=false]
conquest:cloth_pane_1[east=false,north=true,south=false,variant=papa,west=true]
conquest:cloth_pane_1[east=false,north=true,south=false,variant=papa,west=false]
conquest:cloth_pane_1[east=false,north=false,south=true,variant=alpha,west=true]
conquest:cloth_pane_1[east=false,north=false,south=true,variant=alpha,west=false]
conquest:cloth_pane_1[east=false,north=false,south=true,variant=bravo,west=true]
conquest:cloth_pane_1[east=false,north=false,south=true,variant=bravo,west=false]
conquest:cloth_pane_1[east=false,north=false,south=true,variant=charlie,west=true]
conquest:cloth_pane_1[east=false,north=false,south=true,variant=charlie,west=false]
conquest:cloth_pane_1[east=false,north=false,south=true,variant=delta,west=true]
conquest:cloth_pane_1[east=false,north=false,south=true,variant=delta,west=false]
conquest:cloth_pane_1[east=false,north=false,south=true,variant=echo,west=true]
conquest:cloth_pane_1[east=false,north=false,south=true,variant=echo,west=false]
conquest:cloth_pane_1[east=false,north=false,south=true,variant=fox,west=true]
conquest:cloth_pane_1[east=false,north=false,south=true,variant=fox,west=false]
conquest:cloth_pane_1[east=false,north=false,south=true,variant=golf,west=true]
conquest:cloth_pane_1[east=false,north=false,south=true,variant=golf,west=false]
conquest:cloth_pane_1[east=false,north=false,south=true,variant=hotel,west=true]
conquest:cloth_pane_1[east=false,north=false,south=true,variant=hotel,west=false]
conquest:cloth_pane_1[east=false,north=false,south=true,variant=india,west=true]
conquest:cloth_pane_1[east=false,north=false,south=true,variant=india,west=false]
conquest:cloth_pane_1[east=false,north=false,south=true,variant=juliet,west=true]
conquest:cloth_pane_1[east=false,north=false,south=true,variant=juliet,west=false]
conquest:cloth_pane_1[east=false,north=false,south=true,variant=kilo,west=true]
conquest:cloth_pane_1[east=false,north=false,south=true,variant=kilo,west=false]
conquest:cloth_pane_1[east=false,north=false,south=true,variant=lima,west=true]
conquest:cloth_pane_1[east=false,north=false,south=true,variant=lima,west=false]
conquest:cloth_pane_1[east=false,north=false,south=true,variant=mike,west=true]
conquest:cloth_pane_1[east=false,north=false,south=true,variant=mike,west=false]
conquest:cloth_pane_1[east=false,north=false,south=true,variant=november,west=true]
conquest:cloth_pane_1[east=false,north=false,south=true,variant=november,west=false]
conquest:cloth_pane_1[east=false,north=false,south=true,variant=oscar,west=true]
conquest:cloth_pane_1[east=false,north=false,south=true,variant=oscar,west=false]
conquest:cloth_pane_1[east=false,north=false,south=true,variant=papa,west=true]
conquest:cloth_pane_1[east=false,north=false,south=true,variant=papa,west=false]
conquest:cloth_pane_1[east=false,north=false,south=false,variant=alpha,west=true]
conquest:cloth_pane_1[east=false,north=false,south=false,variant=alpha,west=false]
conquest:cloth_pane_1[east=false,north=false,south=false,variant=bravo,west=true]
conquest:cloth_pane_1[east=false,north=false,south=false,variant=bravo,west=false]
conquest:cloth_pane_1[east=false,north=false,south=false,variant=charlie,west=true]
conquest:cloth_pane_1[east=false,north=false,south=false,variant=charlie,west=false]
conquest:cloth_pane_1[east=false,north=false,south=false,variant=delta,west=true]
conquest:cloth_pane_1[east=false,north=false,south=false,variant=delta,west=false]
conquest:cloth_pane_1[east=false,north=false,south=false,variant=echo,west=true]
conquest:cloth_pane_1[east=false,north=false,south=false,variant=echo,west=false]
conquest:cloth_pane_1[east=false,north=false,south=false,variant=fox,west=true]
conquest:cloth_pane_1[east=false,north=false,south=false,variant=fox,west=false]
conquest:cloth_pane_1[east=false,north=false,south=false,variant=golf,west=true]
conquest:cloth_pane_1[east=false,north=false,south=false,variant=golf,west=false]
conquest:cloth_pane_1[east=false,north=false,south=false,variant=hotel,west=true]
conquest:cloth_pane_1[east=false,north=false,south=false,variant=hotel,west=false]
conquest:cloth_pane_1[east=false,north=false,south=false,variant=india,west=true]
conquest:cloth_pane_1[east=false,north=false,south=false,variant=india,west=false]
conquest:cloth_pane_1[east=false,north=false,south=false,variant=juliet,west=true]
conquest:cloth_pane_1[east=false,north=false,south=false,variant=juliet,west=false]
conquest:cloth_pane_1[east=false,north=false,south=false,variant=kilo,west=true]
conquest:cloth_pane_1[east=false,north=false,south=false,variant=kilo,west=false]
conquest:cloth_pane_1[east=false,north=false,south=false,variant=lima,west=true]
conquest:cloth_pane_1[east=false,north=false,south=false,variant=lima,west=false]
conquest:cloth_pane_1[east=false,north=false,south=false,variant=mike,west=true]
conquest:cloth_pane_1[east=false,north=false,south=false,variant=mike,west=false]
conquest:cloth_pane_1[east=false,north=false,south=false,variant=november,west=true]
conquest:cloth_pane_1[east=false,north=false,south=false,variant=november,west=false]
conquest:cloth_pane_1[east=false,north=false,south=false,variant=oscar,west=true]
conquest:cloth_pane_1[east=false,north=false,south=false,variant=oscar,west=false]
conquest:cloth_pane_1[east=false,north=false,south=false,variant=papa,west=true]
conquest:cloth_pane_1[east=false,north=false,south=false,variant=papa,west=false]
conquest:cloth_climbironbar_1[east=true,north=true,south=true,variant=alpha,west=true]
conquest:cloth_climbironbar_1[east=true,north=true,south=true,variant=alpha,west=false]
conquest:cloth_climbironbar_1[east=true,north=true,south=true,variant=bravo,west=true]
conquest:cloth_climbironbar_1[east=true,north=true,south=true,variant=bravo,west=false]
conquest:cloth_climbironbar_1[east=true,north=true,south=true,variant=charlie,west=true]
conquest:cloth_climbironbar_1[east=true,north=true,south=true,variant=charlie,west=false]
conquest:cloth_climbironbar_1[east=true,north=true,south=true,variant=delta,west=true]
conquest:cloth_climbironbar_1[east=true,north=true,south=true,variant=delta,west=false]
conquest:cloth_climbironbar_1[east=true,north=true,south=true,variant=echo,west=true]
conquest:cloth_climbironbar_1[east=true,north=true,south=true,variant=echo,west=false]
conquest:cloth_climbironbar_1[east=true,north=true,south=true,variant=fox,west=true]
conquest:cloth_climbironbar_1[east=true,north=true,south=true,variant=fox,west=false]
conquest:cloth_climbironbar_1[east=true,north=true,south=true,variant=golf,west=true]
conquest:cloth_climbironbar_1[east=true,north=true,south=true,variant=golf,west=false]
conquest:cloth_climbironbar_1[east=true,north=true,south=true,variant=hotel,west=true]
conquest:cloth_climbironbar_1[east=true,north=true,south=true,variant=hotel,west=false]
conquest:cloth_climbironbar_1[east=true,north=true,south=true,variant=india,west=true]
conquest:cloth_climbironbar_1[east=true,north=true,south=true,variant=india,west=false]
conquest:cloth_climbironbar_1[east=true,north=true,south=true,variant=juliet,west=true]
conquest:cloth_climbironbar_1[east=true,north=true,south=true,variant=juliet,west=false]
conquest:cloth_climbironbar_1[east=true,north=true,south=true,variant=kilo,west=true]
conquest:cloth_climbironbar_1[east=true,north=true,south=true,variant=kilo,west=false]
conquest:cloth_climbironbar_1[east=true,north=true,south=true,variant=lima,west=true]
conquest:cloth_climbironbar_1[east=true,north=true,south=true,variant=lima,west=false]
conquest:cloth_climbironbar_1[east=true,north=true,south=true,variant=mike,west=true]
conquest:cloth_climbironbar_1[east=true,north=true,south=true,variant=mike,west=false]
conquest:cloth_climbironbar_1[east=true,north=true,south=true,variant=november,west=true]
conquest:cloth_climbironbar_1[east=true,north=true,south=true,variant=november,west=false]
conquest:cloth_climbironbar_1[east=true,north=true,south=true,variant=oscar,west=true]
conquest:cloth_climbironbar_1[east=true,north=true,south=true,variant=oscar,west=false]
conquest:cloth_climbironbar_1[east=true,north=true,south=true,variant=papa,west=true]
conquest:cloth_climbironbar_1[east=true,north=true,south=true,variant=papa,west=false]
conquest:cloth_climbironbar_1[east=true,north=true,south=false,variant=alpha,west=true]
conquest:cloth_climbironbar_1[east=true,north=true,south=false,variant=alpha,west=false]
conquest:cloth_climbironbar_1[east=true,north=true,south=false,variant=bravo,west=true]
conquest:cloth_climbironbar_1[east=true,north=true,south=false,variant=bravo,west=false]
conquest:cloth_climbironbar_1[east=true,north=true,south=false,variant=charlie,west=true]
conquest:cloth_climbironbar_1[east=true,north=true,south=false,variant=charlie,west=false]
conquest:cloth_climbironbar_1[east=true,north=true,south=false,variant=delta,west=true]
conquest:cloth_climbironbar_1[east=true,north=true,south=false,variant=delta,west=false]
conquest:cloth_climbironbar_1[east=true,north=true,south=false,variant=echo,west=true]
conquest:cloth_climbironbar_1[east=true,north=true,south=false,variant=echo,west=false]
conquest:cloth_climbironbar_1[east=true,north=true,south=false,variant=fox,west=true]
conquest:cloth_climbironbar_1[east=true,north=true,south=false,variant=fox,west=false]
conquest:cloth_climbironbar_1[east=true,north=true,south=false,variant=golf,west=true]
conquest:cloth_climbironbar_1[east=true,north=true,south=false,variant=golf,west=false]
conquest:cloth_climbironbar_1[east=true,north=true,south=false,variant=hotel,west=true]
conquest:cloth_climbironbar_1[east=true,north=true,south=false,variant=hotel,west=false]
conquest:cloth_climbironbar_1[east=true,north=true,south=false,variant=india,west=true]
conquest:cloth_climbironbar_1[east=true,north=true,south=false,variant=india,west=false]
conquest:cloth_climbironbar_1[east=true,north=true,south=false,variant=juliet,west=true]
conquest:cloth_climbironbar_1[east=true,north=true,south=false,variant=juliet,west=false]
conquest:cloth_climbironbar_1[east=true,north=true,south=false,variant=kilo,west=true]
conquest:cloth_climbironbar_1[east=true,north=true,south=false,variant=kilo,west=false]
conquest:cloth_climbironbar_1[east=true,north=true,south=false,variant=lima,west=true]
conquest:cloth_climbironbar_1[east=true,north=true,south=false,variant=lima,west=false]
conquest:cloth_climbironbar_1[east=true,north=true,south=false,variant=mike,west=true]
conquest:cloth_climbironbar_1[east=true,north=true,south=false,variant=mike,west=false]
conquest:cloth_climbironbar_1[east=true,north=true,south=false,variant=november,west=true]
conquest:cloth_climbironbar_1[east=true,north=true,south=false,variant=november,west=false]
conquest:cloth_climbironbar_1[east=true,north=true,south=false,variant=oscar,west=true]
conquest:cloth_climbironbar_1[east=true,north=true,south=false,variant=oscar,west=false]
conquest:cloth_climbironbar_1[east=true,north=true,south=false,variant=papa,west=true]
conquest:cloth_climbironbar_1[east=true,north=true,south=false,variant=papa,west=false]
conquest:cloth_climbironbar_1[east=true,north=false,south=true,variant=alpha,west=true]
conquest:cloth_climbironbar_1[east=true,north=false,south=true,variant=alpha,west=false]
conquest:cloth_climbironbar_1[east=true,north=false,south=true,variant=bravo,west=true]
conquest:cloth_climbironbar_1[east=true,north=false,south=true,variant=bravo,west=false]
conquest:cloth_climbironbar_1[east=true,north=false,south=true,variant=charlie,west=true]
conquest:cloth_climbironbar_1[east=true,north=false,south=true,variant=charlie,west=false]
conquest:cloth_climbironbar_1[east=true,north=false,south=true,variant=delta,west=true]
conquest:cloth_climbironbar_1[east=true,north=false,south=true,variant=delta,west=false]
conquest:cloth_climbironbar_1[east=true,north=false,south=true,variant=echo,west=true]
conquest:cloth_climbironbar_1[east=true,north=false,south=true,variant=echo,west=false]
conquest:cloth_climbironbar_1[east=true,north=false,south=true,variant=fox,west=true]
conquest:cloth_climbironbar_1[east=true,north=false,south=true,variant=fox,west=false]
conquest:cloth_climbironbar_1[east=true,north=false,south=true,variant=golf,west=true]
conquest:cloth_climbironbar_1[east=true,north=false,south=true,variant=golf,west=false]
conquest:cloth_climbironbar_1[east=true,north=false,south=true,variant=hotel,west=true]
conquest:cloth_climbironbar_1[east=true,north=false,south=true,variant=hotel,west=false]
conquest:cloth_climbironbar_1[east=true,north=false,south=true,variant=india,west=true]
conquest:cloth_climbironbar_1[east=true,north=false,south=true,variant=india,west=false]
conquest:cloth_climbironbar_1[east=true,north=false,south=true,variant=juliet,west=true]
conquest:cloth_climbironbar_1[east=true,north=false,south=true,variant=juliet,west=false]
conquest:cloth_climbironbar_1[east=true,north=false,south=true,variant=kilo,west=true]
conquest:cloth_climbironbar_1[east=true,north=false,south=true,variant=kilo,west=false]
conquest:cloth_climbironbar_1[east=true,north=false,south=true,variant=lima,west=true]
conquest:cloth_climbironbar_1[east=true,north=false,south=true,variant=lima,west=false]
conquest:cloth_climbironbar_1[east=true,north=false,south=true,variant=mike,west=true]
conquest:cloth_climbironbar_1[east=true,north=false,south=true,variant=mike,west=false]
conquest:cloth_climbironbar_1[east=true,north=false,south=true,variant=november,west=true]
conquest:cloth_climbironbar_1[east=true,north=false,south=true,variant=november,west=false]
conquest:cloth_climbironbar_1[east=true,north=false,south=true,variant=oscar,west=true]
conquest:cloth_climbironbar_1[east=true,north=false,south=true,variant=oscar,west=false]
conquest:cloth_climbironbar_1[east=true,north=false,south=true,variant=papa,west=true]
conquest:cloth_climbironbar_1[east=true,north=false,south=true,variant=papa,west=false]
conquest:cloth_climbironbar_1[east=true,north=false,south=false,variant=alpha,west=true]
conquest:cloth_climbironbar_1[east=true,north=false,south=false,variant=alpha,west=false]
conquest:cloth_climbironbar_1[east=true,north=false,south=false,variant=bravo,west=true]
conquest:cloth_climbironbar_1[east=true,north=false,south=false,variant=bravo,west=false]
conquest:cloth_climbironbar_1[east=true,north=false,south=false,variant=charlie,west=true]
conquest:cloth_climbironbar_1[east=true,north=false,south=false,variant=charlie,west=false]
conquest:cloth_climbironbar_1[east=true,north=false,south=false,variant=delta,west=true]
conquest:cloth_climbironbar_1[east=true,north=false,south=false,variant=delta,west=false]
conquest:cloth_climbironbar_1[east=true,north=false,south=false,variant=echo,west=true]
conquest:cloth_climbironbar_1[east=true,north=false,south=false,variant=echo,west=false]
conquest:cloth_climbironbar_1[east=true,north=false,south=false,variant=fox,west=true]
conquest:cloth_climbironbar_1[east=true,north=false,south=false,variant=fox,west=false]
conquest:cloth_climbironbar_1[east=true,north=false,south=false,variant=golf,west=true]
conquest:cloth_climbironbar_1[east=true,north=false,south=false,variant=golf,west=false]
conquest:cloth_climbironbar_1[east=true,north=false,south=false,variant=hotel,west=true]
conquest:cloth_climbironbar_1[east=true,north=false,south=false,variant=hotel,west=false]
conquest:cloth_climbironbar_1[east=true,north=false,south=false,variant=india,west=true]
conquest:cloth_climbironbar_1[east=true,north=false,south=false,variant=india,west=false]
conquest:cloth_climbironbar_1[east=true,north=false,south=false,variant=juliet,west=true]
conquest:cloth_climbironbar_1[east=true,north=false,south=false,variant=juliet,west=false]
conquest:cloth_climbironbar_1[east=true,north=false,south=false,variant=kilo,west=true]
conquest:cloth_climbironbar_1[east=true,north=false,south=false,variant=kilo,west=false]
conquest:cloth_climbironbar_1[east=true,north=false,south=false,variant=lima,west=true]
conquest:cloth_climbironbar_1[east=true,north=false,south=false,variant=lima,west=false]
conquest:cloth_climbironbar_1[east=true,north=false,south=false,variant=mike,west=true]
conquest:cloth_climbironbar_1[east=true,north=false,south=false,variant=mike,west=false]
conquest:cloth_climbironbar_1[east=true,north=false,south=false,variant=november,west=true]
conquest:cloth_climbironbar_1[east=true,north=false,south=false,variant=november,west=false]
conquest:cloth_climbironbar_1[east=true,north=false,south=false,variant=oscar,west=true]
conquest:cloth_climbironbar_1[east=true,north=false,south=false,variant=oscar,west=false]
conquest:cloth_climbironbar_1[east=true,north=false,south=false,variant=papa,west=true]
conquest:cloth_climbironbar_1[east=true,north=false,south=false,variant=papa,west=false]
conquest:cloth_climbironbar_1[east=false,north=true,south=true,variant=alpha,west=true]
conquest:cloth_climbironbar_1[east=false,north=true,south=true,variant=alpha,west=false]
conquest:cloth_climbironbar_1[east=false,north=true,south=true,variant=bravo,west=true]
conquest:cloth_climbironbar_1[east=false,north=true,south=true,variant=bravo,west=false]
conquest:cloth_climbironbar_1[east=false,north=true,south=true,variant=charlie,west=true]
conquest:cloth_climbironbar_1[east=false,north=true,south=true,variant=charlie,west=false]
conquest:cloth_climbironbar_1[east=false,north=true,south=true,variant=delta,west=true]
conquest:cloth_climbironbar_1[east=false,north=true,south=true,variant=delta,west=false]
conquest:cloth_climbironbar_1[east=false,north=true,south=true,variant=echo,west=true]
conquest:cloth_climbironbar_1[east=false,north=true,south=true,variant=echo,west=false]
conquest:cloth_climbironbar_1[east=false,north=true,south=true,variant=fox,west=true]
conquest:cloth_climbironbar_1[east=false,north=true,south=true,variant=fox,west=false]
conquest:cloth_climbironbar_1[east=false,north=true,south=true,variant=golf,west=true]
conquest:cloth_climbironbar_1[east=false,north=true,south=true,variant=golf,west=false]
conquest:cloth_climbironbar_1[east=false,north=true,south=true,variant=hotel,west=true]
conquest:cloth_climbironbar_1[east=false,north=true,south=true,variant=hotel,west=false]
conquest:cloth_climbironbar_1[east=false,north=true,south=true,variant=india,west=true]
conquest:cloth_climbironbar_1[east=false,north=true,south=true,variant=india,west=false]
conquest:cloth_climbironbar_1[east=false,north=true,south=true,variant=juliet,west=true]
conquest:cloth_climbironbar_1[east=false,north=true,south=true,variant=juliet,west=false]
conquest:cloth_climbironbar_1[east=false,north=true,south=true,variant=kilo,west=true]
conquest:cloth_climbironbar_1[east=false,north=true,south=true,variant=kilo,west=false]
conquest:cloth_climbironbar_1[east=false,north=true,south=true,variant=lima,west=true]
conquest:cloth_climbironbar_1[east=false,north=true,south=true,variant=lima,west=false]
conquest:cloth_climbironbar_1[east=false,north=true,south=true,variant=mike,west=true]
conquest:cloth_climbironbar_1[east=false,north=true,south=true,variant=mike,west=false]
conquest:cloth_climbironbar_1[east=false,north=true,south=true,variant=november,west=true]
conquest:cloth_climbironbar_1[east=false,north=true,south=true,variant=november,west=false]
conquest:cloth_climbironbar_1[east=false,north=true,south=true,variant=oscar,west=true]
conquest:cloth_climbironbar_1[east=false,north=true,south=true,variant=oscar,west=false]
conquest:cloth_climbironbar_1[east=false,north=true,south=true,variant=papa,west=true]
conquest:cloth_climbironbar_1[east=false,north=true,south=true,variant=papa,west=false]
conquest:cloth_climbironbar_1[east=false,north=true,south=false,variant=alpha,west=true]
conquest:cloth_climbironbar_1[east=false,north=true,south=false,variant=alpha,west=false]
conquest:cloth_climbironbar_1[east=false,north=true,south=false,variant=bravo,west=true]
conquest:cloth_climbironbar_1[east=false,north=true,south=false,variant=bravo,west=false]
conquest:cloth_climbironbar_1[east=false,north=true,south=false,variant=charlie,west=true]
conquest:cloth_climbironbar_1[east=false,north=true,south=false,variant=charlie,west=false]
conquest:cloth_climbironbar_1[east=false,north=true,south=false,variant=delta,west=true]
conquest:cloth_climbironbar_1[east=false,north=true,south=false,variant=delta,west=false]
conquest:cloth_climbironbar_1[east=false,north=true,south=false,variant=echo,west=true]
conquest:cloth_climbironbar_1[east=false,north=true,south=false,variant=echo,west=false]
conquest:cloth_climbironbar_1[east=false,north=true,south=false,variant=fox,west=true]
conquest:cloth_climbironbar_1[east=false,north=true,south=false,variant=fox,west=false]
conquest:cloth_climbironbar_1[east=false,north=true,south=false,variant=golf,west=true]
conquest:cloth_climbironbar_1[east=false,north=true,south=false,variant=golf,west=false]
conquest:cloth_climbironbar_1[east=false,north=true,south=false,variant=hotel,west=true]
conquest:cloth_climbironbar_1[east=false,north=true,south=false,variant=hotel,west=false]
conquest:cloth_climbironbar_1[east=false,north=true,south=false,variant=india,west=true]
conquest:cloth_climbironbar_1[east=false,north=true,south=false,variant=india,west=false]
conquest:cloth_climbironbar_1[east=false,north=true,south=false,variant=juliet,west=true]
conquest:cloth_climbironbar_1[east=false,north=true,south=false,variant=juliet,west=false]
conquest:cloth_climbironbar_1[east=false,north=true,south=false,variant=kilo,west=true]
conquest:cloth_climbironbar_1[east=false,north=true,south=false,variant=kilo,west=false]
conquest:cloth_climbironbar_1[east=false,north=true,south=false,variant=lima,west=true]
conquest:cloth_climbironbar_1[east=false,north=true,south=false,variant=lima,west=false]
conquest:cloth_climbironbar_1[east=false,north=true,south=false,variant=mike,west=true]
conquest:cloth_climbironbar_1[east=false,north=true,south=false,variant=mike,west=false]
conquest:cloth_climbironbar_1[east=false,north=true,south=false,variant=november,west=true]
conquest:cloth_climbironbar_1[east=false,north=true,south=false,variant=november,west=false]
conquest:cloth_climbironbar_1[east=false,north=true,south=false,variant=oscar,west=true]
conquest:cloth_climbironbar_1[east=false,north=true,south=false,variant=oscar,west=false]
conquest:cloth_climbironbar_1[east=false,north=true,south=false,variant=papa,west=true]
conquest:cloth_climbironbar_1[east=false,north=true,south=false,variant=papa,west=false]
conquest:cloth_climbironbar_1[east=false,north=false,south=true,variant=alpha,west=true]
conquest:cloth_climbironbar_1[east=false,north=false,south=true,variant=alpha,west=false]
conquest:cloth_climbironbar_1[east=false,north=false,south=true,variant=bravo,west=true]
conquest:cloth_climbironbar_1[east=false,north=false,south=true,variant=bravo,west=false]
conquest:cloth_climbironbar_1[east=false,north=false,south=true,variant=charlie,west=true]
conquest:cloth_climbironbar_1[east=false,north=false,south=true,variant=charlie,west=false]
conquest:cloth_climbironbar_1[east=false,north=false,south=true,variant=delta,west=true]
conquest:cloth_climbironbar_1[east=false,north=false,south=true,variant=delta,west=false]
conquest:cloth_climbironbar_1[east=false,north=false,south=true,variant=echo,west=true]
conquest:cloth_climbironbar_1[east=false,north=false,south=true,variant=echo,west=false]
conquest:cloth_climbironbar_1[east=false,north=false,south=true,variant=fox,west=true]
conquest:cloth_climbironbar_1[east=false,north=false,south=true,variant=fox,west=false]
conquest:cloth_climbironbar_1[east=false,north=false,south=true,variant=golf,west=true]
conquest:cloth_climbironbar_1[east=false,north=false,south=true,variant=golf,west=false]
conquest:cloth_climbironbar_1[east=false,north=false,south=true,variant=hotel,west=true]
conquest:cloth_climbironbar_1[east=false,north=false,south=true,variant=hotel,west=false]
conquest:cloth_climbironbar_1[east=false,north=false,south=true,variant=india,west=true]
conquest:cloth_climbironbar_1[east=false,north=false,south=true,variant=india,west=false]
conquest:cloth_climbironbar_1[east=false,north=false,south=true,variant=juliet,west=true]
conquest:cloth_climbironbar_1[east=false,north=false,south=true,variant=juliet,west=false]
conquest:cloth_climbironbar_1[east=false,north=false,south=true,variant=kilo,west=true]
conquest:cloth_climbironbar_1[east=false,north=false,south=true,variant=kilo,west=false]
conquest:cloth_climbironbar_1[east=false,north=false,south=true,variant=lima,west=true]
conquest:cloth_climbironbar_1[east=false,north=false,south=true,variant=lima,west=false]
conquest:cloth_climbironbar_1[east=false,north=false,south=true,variant=mike,west=true]
conquest:cloth_climbironbar_1[east=false,north=false,south=true,variant=mike,west=false]
conquest:cloth_climbironbar_1[east=false,north=false,south=true,variant=november,west=true]
conquest:cloth_climbironbar_1[east=false,north=false,south=true,variant=november,west=false]
conquest:cloth_climbironbar_1[east=false,north=false,south=true,variant=oscar,west=true]
conquest:cloth_climbironbar_1[east=false,north=false,south=true,variant=oscar,west=false]
conquest:cloth_climbironbar_1[east=false,north=false,south=true,variant=papa,west=true]
conquest:cloth_climbironbar_1[east=false,north=false,south=true,variant=papa,west=false]
conquest:cloth_climbironbar_1[east=false,north=false,south=false,variant=alpha,west=true]
conquest:cloth_climbironbar_1[east=false,north=false,south=false,variant=alpha,west=false]
conquest:cloth_climbironbar_1[east=false,north=false,south=false,variant=bravo,west=true]
conquest:cloth_climbironbar_1[east=false,north=false,south=false,variant=bravo,west=false]
conquest:cloth_climbironbar_1[east=false,north=false,south=false,variant=charlie,west=true]
conquest:cloth_climbironbar_1[east=false,north=false,south=false,variant=charlie,west=false]
conquest:cloth_climbironbar_1[east=false,north=false,south=false,variant=delta,west=true]
conquest:cloth_climbironbar_1[east=false,north=false,south=false,variant=delta,west=false]
conquest:cloth_climbironbar_1[east=false,north=false,south=false,variant=echo,west=true]
conquest:cloth_climbironbar_1[east=false,north=false,south=false,variant=echo,west=false]
conquest:cloth_climbironbar_1[east=false,north=false,south=false,variant=fox,west=true]
conquest:cloth_climbironbar_1[east=false,north=false,south=false,variant=fox,west=false]
conquest:cloth_climbironbar_1[east=false,north=false,south=false,variant=golf,west=true]
conquest:cloth_climbironbar_1[east=false,north=false,south=false,variant=golf,west=false]
conquest:cloth_climbironbar_1[east=false,north=false,south=false,variant=hotel,west=true]
conquest:cloth_climbironbar_1[east=false,north=false,south=false,variant=hotel,west=false]
conquest:cloth_climbironbar_1[east=false,north=false,south=false,variant=india,west=true]
conquest:cloth_climbironbar_1[east=false,north=false,south=false,variant=india,west=false]
conquest:cloth_climbironbar_1[east=false,north=false,south=false,variant=juliet,west=true]
conquest:cloth_climbironbar_1[east=false,north=false,south=false,variant=juliet,west=false]
conquest:cloth_climbironbar_1[east=false,north=false,south=false,variant=kilo,west=true]
conquest:cloth_climbironbar_1[east=false,north=false,south=false,variant=kilo,west=false]
conquest:cloth_climbironbar_1[east=false,north=false,south=false,variant=lima,west=true]
conquest:cloth_climbironbar_1[east=false,north=false,south=false,variant=lima,west=false]
conquest:cloth_climbironbar_1[east=false,north=false,south=false,variant=mike,west=true]
conquest:cloth_climbironbar_1[east=false,north=false,south=false,variant=mike,west=false]
conquest:cloth_climbironbar_1[east=false,north=false,south=false,variant=november,west=true]
conquest:cloth_climbironbar_1[east=false,north=false,south=false,variant=november,west=false]
conquest:cloth_climbironbar_1[east=false,north=false,south=false,variant=oscar,west=true]
conquest:cloth_climbironbar_1[east=false,north=false,south=false,variant=oscar,west=false]
conquest:cloth_climbironbar_1[east=false,north=false,south=false,variant=papa,west=true]
conquest:cloth_climbironbar_1[east=false,north=false,south=false,variant=papa,west=false]
conquest:cloth_ironclimbironbar_1[east=true,north=true,south=true,variant=alpha,west=true]
conquest:cloth_ironclimbironbar_1[east=true,north=true,south=true,variant=alpha,west=false]
conquest:cloth_ironclimbironbar_1[east=true,north=true,south=true,variant=bravo,west=true]
conquest:cloth_ironclimbironbar_1[east=true,north=true,south=true,variant=bravo,west=false]
conquest:cloth_ironclimbironbar_1[east=true,north=true,south=true,variant=charlie,west=true]
conquest:cloth_ironclimbironbar_1[east=true,north=true,south=true,variant=charlie,west=false]
conquest:cloth_ironclimbironbar_1[east=true,north=true,south=true,variant=delta,west=true]
conquest:cloth_ironclimbironbar_1[east=true,north=true,south=true,variant=delta,west=false]
conquest:cloth_ironclimbironbar_1[east=true,north=true,south=true,variant=echo,west=true]
conquest:cloth_ironclimbironbar_1[east=true,north=true,south=true,variant=echo,west=false]
conquest:cloth_ironclimbironbar_1[east=true,north=true,south=true,variant=fox,west=true]
conquest:cloth_ironclimbironbar_1[east=true,north=true,south=true,variant=fox,west=false]
conquest:cloth_ironclimbironbar_1[east=true,north=true,south=true,variant=golf,west=true]
conquest:cloth_ironclimbironbar_1[east=true,north=true,south=true,variant=golf,west=false]
conquest:cloth_ironclimbironbar_1[east=true,north=true,south=true,variant=hotel,west=true]
conquest:cloth_ironclimbironbar_1[east=true,north=true,south=true,variant=hotel,west=false]
conquest:cloth_ironclimbironbar_1[east=true,north=true,south=true,variant=india,west=true]
conquest:cloth_ironclimbironbar_1[east=true,north=true,south=true,variant=india,west=false]
conquest:cloth_ironclimbironbar_1[east=true,north=true,south=true,variant=juliet,west=true]
conquest:cloth_ironclimbironbar_1[east=true,north=true,south=true,variant=juliet,west=false]
conquest:cloth_ironclimbironbar_1[east=true,north=true,south=true,variant=kilo,west=true]
conquest:cloth_ironclimbironbar_1[east=true,north=true,south=true,variant=kilo,west=false]
conquest:cloth_ironclimbironbar_1[east=true,north=true,south=true,variant=lima,west=true]
conquest:cloth_ironclimbironbar_1[east=true,north=true,south=true,variant=lima,west=false]
conquest:cloth_ironclimbironbar_1[east=true,north=true,south=true,variant=mike,west=true]
conquest:cloth_ironclimbironbar_1[east=true,north=true,south=true,variant=mike,west=false]
conquest:cloth_ironclimbironbar_1[east=true,north=true,south=true,variant=november,west=true]
conquest:cloth_ironclimbironbar_1[east=true,north=true,south=true,variant=november,west=false]
conquest:cloth_ironclimbironbar_1[east=true,north=true,south=true,variant=oscar,west=true]
conquest:cloth_ironclimbironbar_1[east=true,north=true,south=true,variant=oscar,west=false]
conquest:cloth_ironclimbironbar_1[east=true,north=true,south=true,variant=papa,west=true]
conquest:cloth_ironclimbironbar_1[east=true,north=true,south=true,variant=papa,west=false]
conquest:cloth_ironclimbironbar_1[east=true,north=true,south=false,variant=alpha,west=true]
conquest:cloth_ironclimbironbar_1[east=true,north=true,south=false,variant=alpha,west=false]
conquest:cloth_ironclimbironbar_1[east=true,north=true,south=false,variant=bravo,west=true]
conquest:cloth_ironclimbironbar_1[east=true,north=true,south=false,variant=bravo,west=false]
conquest:cloth_ironclimbironbar_1[east=true,north=true,south=false,variant=charlie,west=true]
conquest:cloth_ironclimbironbar_1[east=true,north=true,south=false,variant=charlie,west=false]
conquest:cloth_ironclimbironbar_1[east=true,north=true,south=false,variant=delta,west=true]
conquest:cloth_ironclimbironbar_1[east=true,north=true,south=false,variant=delta,west=false]
conquest:cloth_ironclimbironbar_1[east=true,north=true,south=false,variant=echo,west=true]
conquest:cloth_ironclimbironbar_1[east=true,north=true,south=false,variant=echo,west=false]
conquest:cloth_ironclimbironbar_1[east=true,north=true,south=false,variant=fox,west=true]
conquest:cloth_ironclimbironbar_1[east=true,north=true,south=false,variant=fox,west=false]
conquest:cloth_ironclimbironbar_1[east=true,north=true,south=false,variant=golf,west=true]
conquest:cloth_ironclimbironbar_1[east=true,north=true,south=false,variant=golf,west=false]
conquest:cloth_ironclimbironbar_1[east=true,north=true,south=false,variant=hotel,west=true]
conquest:cloth_ironclimbironbar_1[east=true,north=true,south=false,variant=hotel,west=false]
conquest:cloth_ironclimbironbar_1[east=true,north=true,south=false,variant=india,west=true]
conquest:cloth_ironclimbironbar_1[east=true,north=true,south=false,variant=india,west=false]
conquest:cloth_ironclimbironbar_1[east=true,north=true,south=false,variant=juliet,west=true]
conquest:cloth_ironclimbironbar_1[east=true,north=true,south=false,variant=juliet,west=false]
conquest:cloth_ironclimbironbar_1[east=true,north=true,south=false,variant=kilo,west=true]
conquest:cloth_ironclimbironbar_1[east=true,north=true,south=false,variant=kilo,west=false]
conquest:cloth_ironclimbironbar_1[east=true,north=true,south=false,variant=lima,west=true]
conquest:cloth_ironclimbironbar_1[east=true,north=true,south=false,variant=lima,west=false]
conquest:cloth_ironclimbironbar_1[east=true,north=true,south=false,variant=mike,west=true]
conquest:cloth_ironclimbironbar_1[east=true,north=true,south=false,variant=mike,west=false]
conquest:cloth_ironclimbironbar_1[east=true,north=true,south=false,variant=november,west=true]
conquest:cloth_ironclimbironbar_1[east=true,north=true,south=false,variant=november,west=false]
conquest:cloth_ironclimbironbar_1[east=true,north=true,south=false,variant=oscar,west=true]
conquest:cloth_ironclimbironbar_1[east=true,north=true,south=false,variant=oscar,west=false]
conquest:cloth_ironclimbironbar_1[east=true,north=true,south=false,variant=papa,west=true]
conquest:cloth_ironclimbironbar_1[east=true,north=true,south=false,variant=papa,west=false]
conquest:cloth_ironclimbironbar_1[east=true,north=false,south=true,variant=alpha,west=true]
conquest:cloth_ironclimbironbar_1[east=true,north=false,south=true,variant=alpha,west=false]
conquest:cloth_ironclimbironbar_1[east=true,north=false,south=true,variant=bravo,west=true]
conquest:cloth_ironclimbironbar_1[east=true,north=false,south=true,variant=bravo,west=false]
conquest:cloth_ironclimbironbar_1[east=true,north=false,south=true,variant=charlie,west=true]
conquest:cloth_ironclimbironbar_1[east=true,north=false,south=true,variant=charlie,west=false]
conquest:cloth_ironclimbironbar_1[east=true,north=false,south=true,variant=delta,west=true]
conquest:cloth_ironclimbironbar_1[east=true,north=false,south=true,variant=delta,west=false]
conquest:cloth_ironclimbironbar_1[east=true,north=false,south=true,variant=echo,west=true]
conquest:cloth_ironclimbironbar_1[east=true,north=false,south=true,variant=echo,west=false]
conquest:cloth_ironclimbironbar_1[east=true,north=false,south=true,variant=fox,west=true]
conquest:cloth_ironclimbironbar_1[east=true,north=false,south=true,variant=fox,west=false]
conquest:cloth_ironclimbironbar_1[east=true,north=false,south=true,variant=golf,west=true]
conquest:cloth_ironclimbironbar_1[east=true,north=false,south=true,variant=golf,west=false]
conquest:cloth_ironclimbironbar_1[east=true,north=false,south=true,variant=hotel,west=true]
conquest:cloth_ironclimbironbar_1[east=true,north=false,south=true,variant=hotel,west=false]
conquest:cloth_ironclimbironbar_1[east=true,north=false,south=true,variant=india,west=true]
conquest:cloth_ironclimbironbar_1[east=true,north=false,south=true,variant=india,west=false]
conquest:cloth_ironclimbironbar_1[east=true,north=false,south=true,variant=juliet,west=true]
conquest:cloth_ironclimbironbar_1[east=true,north=false,south=true,variant=juliet,west=false]
conquest:cloth_ironclimbironbar_1[east=true,north=false,south=true,variant=kilo,west=true]
conquest:cloth_ironclimbironbar_1[east=true,north=false,south=true,variant=kilo,west=false]
conquest:cloth_ironclimbironbar_1[east=true,north=false,south=true,variant=lima,west=true]
conquest:cloth_ironclimbironbar_1[east=true,north=false,south=true,variant=lima,west=false]
conquest:cloth_ironclimbironbar_1[east=true,north=false,south=true,variant=mike,west=true]
conquest:cloth_ironclimbironbar_1[east=true,north=false,south=true,variant=mike,west=false]
conquest:cloth_ironclimbironbar_1[east=true,north=false,south=true,variant=november,west=true]
conquest:cloth_ironclimbironbar_1[east=true,north=false,south=true,variant=november,west=false]
conquest:cloth_ironclimbironbar_1[east=true,north=false,south=true,variant=oscar,west=true]
conquest:cloth_ironclimbironbar_1[east=true,north=false,south=true,variant=oscar,west=false]
conquest:cloth_ironclimbironbar_1[east=true,north=false,south=true,variant=papa,west=true]
conquest:cloth_ironclimbironbar_1[east=true,north=false,south=true,variant=papa,west=false]
conquest:cloth_ironclimbironbar_1[east=true,north=false,south=false,variant=alpha,west=true]
conquest:cloth_ironclimbironbar_1[east=true,north=false,south=false,variant=alpha,west=false]
conquest:cloth_ironclimbironbar_1[east=true,north=false,south=false,variant=bravo,west=true]
conquest:cloth_ironclimbironbar_1[east=true,north=false,south=false,variant=bravo,west=false]
conquest:cloth_ironclimbironbar_1[east=true,north=false,south=false,variant=charlie,west=true]
conquest:cloth_ironclimbironbar_1[east=true,north=false,south=false,variant=charlie,west=false]
conquest:cloth_ironclimbironbar_1[east=true,north=false,south=false,variant=delta,west=true]
conquest:cloth_ironclimbironbar_1[east=true,north=false,south=false,variant=delta,west=false]
conquest:cloth_ironclimbironbar_1[east=true,north=false,south=false,variant=echo,west=true]
conquest:cloth_ironclimbironbar_1[east=true,north=false,south=false,variant=echo,west=false]
conquest:cloth_ironclimbironbar_1[east=true,north=false,south=false,variant=fox,west=true]
conquest:cloth_ironclimbironbar_1[east=true,north=false,south=false,variant=fox,west=false]
conquest:cloth_ironclimbironbar_1[east=true,north=false,south=false,variant=golf,west=true]
conquest:cloth_ironclimbironbar_1[east=true,north=false,south=false,variant=golf,west=false]
conquest:cloth_ironclimbironbar_1[east=true,north=false,south=false,variant=hotel,west=true]
conquest:cloth_ironclimbironbar_1[east=true,north=false,south=false,variant=hotel,west=false]
conquest:cloth_ironclimbironbar_1[east=true,north=false,south=false,variant=india,west=true]
conquest:cloth_ironclimbironbar_1[east=true,north=false,south=false,variant=india,west=false]
conquest:cloth_ironclimbironbar_1[east=true,north=false,south=false,variant=juliet,west=true]
conquest:cloth_ironclimbironbar_1[east=true,north=false,south=false,variant=juliet,west=false]
conquest:cloth_ironclimbironbar_1[east=true,north=false,south=false,variant=kilo,west=true]
conquest:cloth_ironclimbironbar_1[east=true,north=false,south=false,variant=kilo,west=false]
conquest:cloth_ironclimbironbar_1[east=true,north=false,south=false,variant=lima,west=true]
conquest:cloth_ironclimbironbar_1[east=true,north=false,south=false,variant=lima,west=false]
conquest:cloth_ironclimbironbar_1[east=true,north=false,south=false,variant=mike,west=true]
conquest:cloth_ironclimbironbar_1[east=true,north=false,south=false,variant=mike,west=false]
conquest:cloth_ironclimbironbar_1[east=true,north=false,south=false,variant=november,west=true]
conquest:cloth_ironclimbironbar_1[east=true,north=false,south=false,variant=november,west=false]
conquest:cloth_ironclimbironbar_1[east=true,north=false,south=false,variant=oscar,west=true]
conquest:cloth_ironclimbironbar_1[east=true,north=false,south=false,variant=oscar,west=false]
conquest:cloth_ironclimbironbar_1[east=true,north=false,south=false,variant=papa,west=true]
conquest:cloth_ironclimbironbar_1[east=true,north=false,south=false,variant=papa,west=false]
conquest:cloth_ironclimbironbar_1[east=false,north=true,south=true,variant=alpha,west=true]
conquest:cloth_ironclimbironbar_1[east=false,north=true,south=true,variant=alpha,west=false]
conquest:cloth_ironclimbironbar_1[east=false,north=true,south=true,variant=bravo,west=true]
conquest:cloth_ironclimbironbar_1[east=false,north=true,south=true,variant=bravo,west=false]
conquest:cloth_ironclimbironbar_1[east=false,north=true,south=true,variant=charlie,west=true]
conquest:cloth_ironclimbironbar_1[east=false,north=true,south=true,variant=charlie,west=false]
conquest:cloth_ironclimbironbar_1[east=false,north=true,south=true,variant=delta,west=true]
conquest:cloth_ironclimbironbar_1[east=false,north=true,south=true,variant=delta,west=false]
conquest:cloth_ironclimbironbar_1[east=false,north=true,south=true,variant=echo,west=true]
conquest:cloth_ironclimbironbar_1[east=false,north=true,south=true,variant=echo,west=false]
conquest:cloth_ironclimbironbar_1[east=false,north=true,south=true,variant=fox,west=true]
conquest:cloth_ironclimbironbar_1[east=false,north=true,south=true,variant=fox,west=false]
conquest:cloth_ironclimbironbar_1[east=false,north=true,south=true,variant=golf,west=true]
conquest:cloth_ironclimbironbar_1[east=false,north=true,south=true,variant=golf,west=false]
conquest:cloth_ironclimbironbar_1[east=false,north=true,south=true,variant=hotel,west=true]
conquest:cloth_ironclimbironbar_1[east=false,north=true,south=true,variant=hotel,west=false]
conquest:cloth_ironclimbironbar_1[east=false,north=true,south=true,variant=india,west=true]
conquest:cloth_ironclimbironbar_1[east=false,north=true,south=true,variant=india,west=false]
conquest:cloth_ironclimbironbar_1[east=false,north=true,south=true,variant=juliet,west=true]
conquest:cloth_ironclimbironbar_1[east=false,north=true,south=true,variant=juliet,west=false]
conquest:cloth_ironclimbironbar_1[east=false,north=true,south=true,variant=kilo,west=true]
conquest:cloth_ironclimbironbar_1[east=false,north=true,south=true,variant=kilo,west=false]
conquest:cloth_ironclimbironbar_1[east=false,north=true,south=true,variant=lima,west=true]
conquest:cloth_ironclimbironbar_1[east=false,north=true,south=true,variant=lima,west=false]
conquest:cloth_ironclimbironbar_1[east=false,north=true,south=true,variant=mike,west=true]
conquest:cloth_ironclimbironbar_1[east=false,north=true,south=true,variant=mike,west=false]
conquest:cloth_ironclimbironbar_1[east=false,north=true,south=true,variant=november,west=true]
conquest:cloth_ironclimbironbar_1[east=false,north=true,south=true,variant=november,west=false]
conquest:cloth_ironclimbironbar_1[east=false,north=true,south=true,variant=oscar,west=true]
conquest:cloth_ironclimbironbar_1[east=false,north=true,south=true,variant=oscar,west=false]
conquest:cloth_ironclimbironbar_1[east=false,north=true,south=true,variant=papa,west=true]
conquest:cloth_ironclimbironbar_1[east=false,north=true,south=true,variant=papa,west=false]
conquest:cloth_ironclimbironbar_1[east=false,north=true,south=false,variant=alpha,west=true]
conquest:cloth_ironclimbironbar_1[east=false,north=true,south=false,variant=alpha,west=false]
conquest:cloth_ironclimbironbar_1[east=false,north=true,south=false,variant=bravo,west=true]
conquest:cloth_ironclimbironbar_1[east=false,north=true,south=false,variant=bravo,west=false]
conquest:cloth_ironclimbironbar_1[east=false,north=true,south=false,variant=charlie,west=true]
conquest:cloth_ironclimbironbar_1[east=false,north=true,south=false,variant=charlie,west=false]
conquest:cloth_ironclimbironbar_1[east=false,north=true,south=false,variant=delta,west=true]
conquest:cloth_ironclimbironbar_1[east=false,north=true,south=false,variant=delta,west=false]
conquest:cloth_ironclimbironbar_1[east=false,north=true,south=false,variant=echo,west=true]
conquest:cloth_ironclimbironbar_1[east=false,north=true,south=false,variant=echo,west=false]
conquest:cloth_ironclimbironbar_1[east=false,north=true,south=false,variant=fox,west=true]
conquest:cloth_ironclimbironbar_1[east=false,north=true,south=false,variant=fox,west=false]
conquest:cloth_ironclimbironbar_1[east=false,north=true,south=false,variant=golf,west=true]
conquest:cloth_ironclimbironbar_1[east=false,north=true,south=false,variant=golf,west=false]
conquest:cloth_ironclimbironbar_1[east=false,north=true,south=false,variant=hotel,west=true]
conquest:cloth_ironclimbironbar_1[east=false,north=true,south=false,variant=hotel,west=false]
conquest:cloth_ironclimbironbar_1[east=false,north=true,south=false,variant=india,west=true]
conquest:cloth_ironclimbironbar_1[east=false,north=true,south=false,variant=india,west=false]
conquest:cloth_ironclimbironbar_1[east=false,north=true,south=false,variant=juliet,west=true]
conquest:cloth_ironclimbironbar_1[east=false,north=true,south=false,variant=juliet,west=false]
conquest:cloth_ironclimbironbar_1[east=false,north=true,south=false,variant=kilo,west=true]
conquest:cloth_ironclimbironbar_1[east=false,north=true,south=false,variant=kilo,west=false]
conquest:cloth_ironclimbironbar_1[east=false,north=true,south=false,variant=lima,west=true]
conquest:cloth_ironclimbironbar_1[east=false,north=true,south=false,variant=lima,west=false]
conquest:cloth_ironclimbironbar_1[east=false,north=true,south=false,variant=mike,west=true]
conquest:cloth_ironclimbironbar_1[east=false,north=true,south=false,variant=mike,west=false]
conquest:cloth_ironclimbironbar_1[east=false,north=true,south=false,variant=november,west=true]
conquest:cloth_ironclimbironbar_1[east=false,north=true,south=false,variant=november,west=false]
conquest:cloth_ironclimbironbar_1[east=false,north=true,south=false,variant=oscar,west=true]
conquest:cloth_ironclimbironbar_1[east=false,north=true,south=false,variant=oscar,west=false]
conquest:cloth_ironclimbironbar_1[east=false,north=true,south=false,variant=papa,west=true]
conquest:cloth_ironclimbironbar_1[east=false,north=true,south=false,variant=papa,west=false]
conquest:cloth_ironclimbironbar_1[east=false,north=false,south=true,variant=alpha,west=true]
conquest:cloth_ironclimbironbar_1[east=false,north=false,south=true,variant=alpha,west=false]
conquest:cloth_ironclimbironbar_1[east=false,north=false,south=true,variant=bravo,west=true]
conquest:cloth_ironclimbironbar_1[east=false,north=false,south=true,variant=bravo,west=false]
conquest:cloth_ironclimbironbar_1[east=false,north=false,south=true,variant=charlie,west=true]
conquest:cloth_ironclimbironbar_1[east=false,north=false,south=true,variant=charlie,west=false]
conquest:cloth_ironclimbironbar_1[east=false,north=false,south=true,variant=delta,west=true]
conquest:cloth_ironclimbironbar_1[east=false,north=false,south=true,variant=delta,west=false]
conquest:cloth_ironclimbironbar_1[east=false,north=false,south=true,variant=echo,west=true]
conquest:cloth_ironclimbironbar_1[east=false,north=false,south=true,variant=echo,west=false]
conquest:cloth_ironclimbironbar_1[east=false,north=false,south=true,variant=fox,west=true]
conquest:cloth_ironclimbironbar_1[east=false,north=false,south=true,variant=fox,west=false]
conquest:cloth_ironclimbironbar_1[east=false,north=false,south=true,variant=golf,west=true]
conquest:cloth_ironclimbironbar_1[east=false,north=false,south=true,variant=golf,west=false]
conquest:cloth_ironclimbironbar_1[east=false,north=false,south=true,variant=hotel,west=true]
conquest:cloth_ironclimbironbar_1[east=false,north=false,south=true,variant=hotel,west=false]
conquest:cloth_ironclimbironbar_1[east=false,north=false,south=true,variant=india,west=true]
conquest:cloth_ironclimbironbar_1[east=false,north=false,south=true,variant=india,west=false]
conquest:cloth_ironclimbironbar_1[east=false,north=false,south=true,variant=juliet,west=true]
conquest:cloth_ironclimbironbar_1[east=false,north=false,south=true,variant=juliet,west=false]
conquest:cloth_ironclimbironbar_1[east=false,north=false,south=true,variant=kilo,west=true]
conquest:cloth_ironclimbironbar_1[east=false,north=false,south=true,variant=kilo,west=false]
conquest:cloth_ironclimbironbar_1[east=false,north=false,south=true,variant=lima,west=true]
conquest:cloth_ironclimbironbar_1[east=false,north=false,south=true,variant=lima,west=false]
conquest:cloth_ironclimbironbar_1[east=false,north=false,south=true,variant=mike,west=true]
conquest:cloth_ironclimbironbar_1[east=false,north=false,south=true,variant=mike,west=false]
conquest:cloth_ironclimbironbar_1[east=false,north=false,south=true,variant=november,west=true]
conquest:cloth_ironclimbironbar_1[east=false,north=false,south=true,variant=november,west=false]
conquest:cloth_ironclimbironbar_1[east=false,north=false,south=true,variant=oscar,west=true]
conquest:cloth_ironclimbironbar_1[east=false,north=false,south=true,variant=oscar,west=false]
conquest:cloth_ironclimbironbar_1[east=false,north=false,south=true,variant=papa,west=true]
conquest:cloth_ironclimbironbar_1[east=false,north=false,south=true,variant=papa,west=false]
conquest:cloth_ironclimbironbar_1[east=false,north=false,south=false,variant=alpha,west=true]
conquest:cloth_ironclimbironbar_1[east=false,north=false,south=false,variant=alpha,west=false]
conquest:cloth_ironclimbironbar_1[east=false,north=false,south=false,variant=bravo,west=true]
conquest:cloth_ironclimbironbar_1[east=false,north=false,south=false,variant=bravo,west=false]
conquest:cloth_ironclimbironbar_1[east=false,north=false,south=false,variant=charlie,west=true]
conquest:cloth_ironclimbironbar_1[east=false,north=false,south=false,variant=charlie,west=false]
conquest:cloth_ironclimbironbar_1[east=false,north=false,south=false,variant=delta,west=true]
conquest:cloth_ironclimbironbar_1[east=false,north=false,south=false,variant=delta,west=false]
conquest:cloth_ironclimbironbar_1[east=false,north=false,south=false,variant=echo,west=true]
conquest:cloth_ironclimbironbar_1[east=false,north=false,south=false,variant=echo,west=false]
conquest:cloth_ironclimbironbar_1[east=false,north=false,south=false,variant=fox,west=true]
conquest:cloth_ironclimbironbar_1[east=false,north=false,south=false,variant=fox,west=false]
conquest:cloth_ironclimbironbar_1[east=false,north=false,south=false,variant=golf,west=true]
conquest:cloth_ironclimbironbar_1[east=false,north=false,south=false,variant=golf,west=false]
conquest:cloth_ironclimbironbar_1[east=false,north=false,south=false,variant=hotel,west=true]
conquest:cloth_ironclimbironbar_1[east=false,north=false,south=false,variant=hotel,west=false]
conquest:cloth_ironclimbironbar_1[east=false,north=false,south=false,variant=india,west=true]
conquest:cloth_ironclimbironbar_1[east=false,north=false,south=false,variant=india,west=false]
conquest:cloth_ironclimbironbar_1[east=false,north=false,south=false,variant=juliet,west=true]
conquest:cloth_ironclimbironbar_1[east=false,north=false,south=false,variant=juliet,west=false]
conquest:cloth_ironclimbironbar_1[east=false,north=false,south=false,variant=kilo,west=true]
conquest:cloth_ironclimbironbar_1[east=false,north=false,south=false,variant=kilo,west=false]
conquest:cloth_ironclimbironbar_1[east=false,north=false,south=false,variant=lima,west=true]
conquest:cloth_ironclimbironbar_1[east=false,north=false,south=false,variant=lima,west=false]
conquest:cloth_ironclimbironbar_1[east=false,north=false,south=false,variant=mike,west=true]
conquest:cloth_ironclimbironbar_1[east=false,north=false,south=false,variant=mike,west=false]
conquest:cloth_ironclimbironbar_1[east=false,north=false,south=false,variant=november,west=true]
conquest:cloth_ironclimbironbar_1[east=false,north=false,south=false,variant=november,west=false]
conquest:cloth_ironclimbironbar_1[east=false,north=false,south=false,variant=oscar,west=true]
conquest:cloth_ironclimbironbar_1[east=false,north=false,south=false,variant=oscar,west=false]
conquest:cloth_ironclimbironbar_1[east=false,north=false,south=false,variant=papa,west=true]
conquest:cloth_ironclimbironbar_1[east=false,north=false,south=false,variant=papa,west=false]
conquest:curtain_black_vine[east=true,north=true,south=true,up=true,west=true]
conquest:curtain_black_vine[east=true,north=true,south=true,up=true,west=false]
conquest:curtain_black_vine[east=true,north=true,south=true,up=false,west=true]
conquest:curtain_black_vine[east=true,north=true,south=true,up=false,west=false]
conquest:curtain_black_vine[east=true,north=true,south=false,up=true,west=true]
conquest:curtain_black_vine[east=true,north=true,south=false,up=true,west=false]
conquest:curtain_black_vine[east=true,north=true,south=false,up=false,west=true]
conquest:curtain_black_vine[east=true,north=true,south=false,up=false,west=false]
conquest:curtain_black_vine[east=true,north=false,south=true,up=true,west=true]
conquest:curtain_black_vine[east=true,north=false,south=true,up=true,west=false]
conquest:curtain_black_vine[east=true,north=false,south=true,up=false,west=true]
conquest:curtain_black_vine[east=true,north=false,south=true,up=false,west=false]
conquest:curtain_black_vine[east=true,north=false,south=false,up=true,west=true]
conquest:curtain_black_vine[east=true,north=false,south=false,up=true,west=false]
conquest:curtain_black_vine[east=true,north=false,south=false,up=false,west=true]
conquest:curtain_black_vine[east=true,north=false,south=false,up=false,west=false]
conquest:curtain_black_vine[east=false,north=true,south=true,up=true,west=true]
conquest:curtain_black_vine[east=false,north=true,south=true,up=true,west=false]
conquest:curtain_black_vine[east=false,north=true,south=true,up=false,west=true]
conquest:curtain_black_vine[east=false,north=true,south=true,up=false,west=false]
conquest:curtain_black_vine[east=false,north=true,south=false,up=true,west=true]
conquest:curtain_black_vine[east=false,north=true,south=false,up=true,west=false]
conquest:curtain_black_vine[east=false,north=true,south=false,up=false,west=true]
conquest:curtain_black_vine[east=false,north=true,south=false,up=false,west=false]
conquest:curtain_black_vine[east=false,north=false,south=true,up=true,west=true]
conquest:curtain_black_vine[east=false,north=false,south=true,up=true,west=false]
conquest:curtain_black_vine[east=false,north=false,south=true,up=false,west=true]
conquest:curtain_black_vine[east=false,north=false,south=true,up=false,west=false]
conquest:curtain_black_vine[east=false,north=false,south=false,up=true,west=true]
conquest:curtain_black_vine[east=false,north=false,south=false,up=true,west=false]
conquest:curtain_black_vine[east=false,north=false,south=false,up=false,west=true]
conquest:curtain_black_vine[east=false,north=false,south=false,up=false,west=false]
conquest:curtain_blue_vine[east=true,north=true,south=true,up=true,west=true]
conquest:curtain_blue_vine[east=true,north=true,south=true,up=true,west=false]
conquest:curtain_blue_vine[east=true,north=true,south=true,up=false,west=true]
conquest:curtain_blue_vine[east=true,north=true,south=true,up=false,west=false]
conquest:curtain_blue_vine[east=true,north=true,south=false,up=true,west=true]
conquest:curtain_blue_vine[east=true,north=true,south=false,up=true,west=false]
conquest:curtain_blue_vine[east=true,north=true,south=false,up=false,west=true]
conquest:curtain_blue_vine[east=true,north=true,south=false,up=false,west=false]
conquest:curtain_blue_vine[east=true,north=false,south=true,up=true,west=true]
conquest:curtain_blue_vine[east=true,north=false,south=true,up=true,west=false]
conquest:curtain_blue_vine[east=true,north=false,south=true,up=false,west=true]
conquest:curtain_blue_vine[east=true,north=false,south=true,up=false,west=false]
conquest:curtain_blue_vine[east=true,north=false,south=false,up=true,west=true]
conquest:curtain_blue_vine[east=true,north=false,south=false,up=true,west=false]
conquest:curtain_blue_vine[east=true,north=false,south=false,up=false,west=true]
conquest:curtain_blue_vine[east=true,north=false,south=false,up=false,west=false]
conquest:curtain_blue_vine[east=false,north=true,south=true,up=true,west=true]
conquest:curtain_blue_vine[east=false,north=true,south=true,up=true,west=false]
conquest:curtain_blue_vine[east=false,north=true,south=true,up=false,west=true]
conquest:curtain_blue_vine[east=false,north=true,south=true,up=false,west=false]
conquest:curtain_blue_vine[east=false,north=true,south=false,up=true,west=true]
conquest:curtain_blue_vine[east=false,north=true,south=false,up=true,west=false]
conquest:curtain_blue_vine[east=false,north=true,south=false,up=false,west=true]
conquest:curtain_blue_vine[east=false,north=true,south=false,up=false,west=false]
conquest:curtain_blue_vine[east=false,north=false,south=true,up=true,west=true]
conquest:curtain_blue_vine[east=false,north=false,south=true,up=true,west=false]
conquest:curtain_blue_vine[east=false,north=false,south=true,up=false,west=true]
conquest:curtain_blue_vine[east=false,north=false,south=true,up=false,west=false]
conquest:curtain_blue_vine[east=false,north=false,south=false,up=true,west=true]
conquest:curtain_blue_vine[east=false,north=false,south=false,up=true,west=false]
conquest:curtain_blue_vine[east=false,north=false,south=false,up=false,west=true]
conquest:curtain_blue_vine[east=false,north=false,south=false,up=false,west=false]
conquest:curtain_brown_vine[east=true,north=true,south=true,up=true,west=true]
conquest:curtain_brown_vine[east=true,north=true,south=true,up=true,west=false]
conquest:curtain_brown_vine[east=true,north=true,south=true,up=false,west=true]
conquest:curtain_brown_vine[east=true,north=true,south=true,up=false,west=false]
conquest:curtain_brown_vine[east=true,north=true,south=false,up=true,west=true]
conquest:curtain_brown_vine[east=true,north=true,south=false,up=true,west=false]
conquest:curtain_brown_vine[east=true,north=true,south=false,up=false,west=true]
conquest:curtain_brown_vine[east=true,north=true,south=false,up=false,west=false]
conquest:curtain_brown_vine[east=true,north=false,south=true,up=true,west=true]
conquest:curtain_brown_vine[east=true,north=false,south=true,up=true,west=false]
conquest:curtain_brown_vine[east=true,north=false,south=true,up=false,west=true]
conquest:curtain_brown_vine[east=true,north=false,south=true,up=false,west=false]
conquest:curtain_brown_vine[east=true,north=false,south=false,up=true,west=true]
conquest:curtain_brown_vine[east=true,north=false,south=false,up=true,west=false]
conquest:curtain_brown_vine[east=true,north=false,south=false,up=false,west=true]
conquest:curtain_brown_vine[east=true,north=false,south=false,up=false,west=false]
conquest:curtain_brown_vine[east=false,north=true,south=true,up=true,west=true]
conquest:curtain_brown_vine[east=false,north=true,south=true,up=true,west=false]
conquest:curtain_brown_vine[east=false,north=true,south=true,up=false,west=true]
conquest:curtain_brown_vine[east=false,north=true,south=true,up=false,west=false]
conquest:curtain_brown_vine[east=false,north=true,south=false,up=true,west=true]
conquest:curtain_brown_vine[east=false,north=true,south=false,up=true,west=false]
conquest:curtain_brown_vine[east=false,north=true,south=false,up=false,west=true]
conquest:curtain_brown_vine[east=false,north=true,south=false,up=false,west=false]
conquest:curtain_brown_vine[east=false,north=false,south=true,up=true,west=true]
conquest:curtain_brown_vine[east=false,north=false,south=true,up=true,west=false]
conquest:curtain_brown_vine[east=false,north=false,south=true,up=false,west=true]
conquest:curtain_brown_vine[east=false,north=false,south=true,up=false,west=false]
conquest:curtain_brown_vine[east=false,north=false,south=false,up=true,west=true]
conquest:curtain_brown_vine[east=false,north=false,south=false,up=true,west=false]
conquest:curtain_brown_vine[east=false,north=false,south=false,up=false,west=true]
conquest:curtain_brown_vine[east=false,north=false,south=false,up=false,west=false]
conquest:curtain_green_vine[east=true,north=true,south=true,up=true,west=true]
conquest:curtain_green_vine[east=true,north=true,south=true,up=true,west=false]
conquest:curtain_green_vine[east=true,north=true,south=true,up=false,west=true]
conquest:curtain_green_vine[east=true,north=true,south=true,up=false,west=false]
conquest:curtain_green_vine[east=true,north=true,south=false,up=true,west=true]
conquest:curtain_green_vine[east=true,north=true,south=false,up=true,west=false]
conquest:curtain_green_vine[east=true,north=true,south=false,up=false,west=true]
conquest:curtain_green_vine[east=true,north=true,south=false,up=false,west=false]
conquest:curtain_green_vine[east=true,north=false,south=true,up=true,west=true]
conquest:curtain_green_vine[east=true,north=false,south=true,up=true,west=false]
conquest:curtain_green_vine[east=true,north=false,south=true,up=false,west=true]
conquest:curtain_green_vine[east=true,north=false,south=true,up=false,west=false]
conquest:curtain_green_vine[east=true,north=false,south=false,up=true,west=true]
conquest:curtain_green_vine[east=true,north=false,south=false,up=true,west=false]
conquest:curtain_green_vine[east=true,north=false,south=false,up=false,west=true]
conquest:curtain_green_vine[east=true,north=false,south=false,up=false,west=false]
conquest:curtain_green_vine[east=false,north=true,south=true,up=true,west=true]
conquest:curtain_green_vine[east=false,north=true,south=true,up=true,west=false]
conquest:curtain_green_vine[east=false,north=true,south=true,up=false,west=true]
conquest:curtain_green_vine[east=false,north=true,south=true,up=false,west=false]
conquest:curtain_green_vine[east=false,north=true,south=false,up=true,west=true]
conquest:curtain_green_vine[east=false,north=true,south=false,up=true,west=false]
conquest:curtain_green_vine[east=false,north=true,south=false,up=false,west=true]
conquest:curtain_green_vine[east=false,north=true,south=false,up=false,west=false]
conquest:curtain_green_vine[east=false,north=false,south=true,up=true,west=true]
conquest:curtain_green_vine[east=false,north=false,south=true,up=true,west=false]
conquest:curtain_green_vine[east=false,north=false,south=true,up=false,west=true]
conquest:curtain_green_vine[east=false,north=false,south=true,up=false,west=false]
conquest:curtain_green_vine[east=false,north=false,south=false,up=true,west=true]
conquest:curtain_green_vine[east=false,north=false,south=false,up=true,west=false]
conquest:curtain_green_vine[east=false,north=false,south=false,up=false,west=true]
conquest:curtain_green_vine[east=false,north=false,south=false,up=false,west=false]
conquest:curtain_purple_vine[east=true,north=true,south=true,up=true,west=true]
conquest:curtain_purple_vine[east=true,north=true,south=true,up=true,west=false]
conquest:curtain_purple_vine[east=true,north=true,south=true,up=false,west=true]
conquest:curtain_purple_vine[east=true,north=true,south=true,up=false,west=false]
conquest:curtain_purple_vine[east=true,north=true,south=false,up=true,west=true]
conquest:curtain_purple_vine[east=true,north=true,south=false,up=true,west=false]
conquest:curtain_purple_vine[east=true,north=true,south=false,up=false,west=true]
conquest:curtain_purple_vine[east=true,north=true,south=false,up=false,west=false]
conquest:curtain_purple_vine[east=true,north=false,south=true,up=true,west=true]
conquest:curtain_purple_vine[east=true,north=false,south=true,up=true,west=false]
conquest:curtain_purple_vine[east=true,north=false,south=true,up=false,west=true]
conquest:curtain_purple_vine[east=true,north=false,south=true,up=false,west=false]
conquest:curtain_purple_vine[east=true,north=false,south=false,up=true,west=true]
conquest:curtain_purple_vine[east=true,north=false,south=false,up=true,west=false]
conquest:curtain_purple_vine[east=true,north=false,south=false,up=false,west=true]
conquest:curtain_purple_vine[east=true,north=false,south=false,up=false,west=false]
conquest:curtain_purple_vine[east=false,north=true,south=true,up=true,west=true]
conquest:curtain_purple_vine[east=false,north=true,south=true,up=true,west=false]
conquest:curtain_purple_vine[east=false,north=true,south=true,up=false,west=true]
conquest:curtain_purple_vine[east=false,north=true,south=true,up=false,west=false]
conquest:curtain_purple_vine[east=false,north=true,south=false,up=true,west=true]
conquest:curtain_purple_vine[east=false,north=true,south=false,up=true,west=false]
conquest:curtain_purple_vine[east=false,north=true,south=false,up=false,west=true]
conquest:curtain_purple_vine[east=false,north=true,south=false,up=false,west=false]
conquest:curtain_purple_vine[east=false,north=false,south=true,up=true,west=true]
conquest:curtain_purple_vine[east=false,north=false,south=true,up=true,west=false]
conquest:curtain_purple_vine[east=false,north=false,south=true,up=false,west=true]
conquest:curtain_purple_vine[east=false,north=false,south=true,up=false,west=false]
conquest:curtain_purple_vine[east=false,north=false,south=false,up=true,west=true]
conquest:curtain_purple_vine[east=false,north=false,south=false,up=true,west=false]
conquest:curtain_purple_vine[east=false,north=false,south=false,up=false,west=true]
conquest:curtain_purple_vine[east=false,north=false,south=false,up=false,west=false]
conquest:curtain_red_vine[east=true,north=true,south=true,up=true,west=true]
conquest:curtain_red_vine[east=true,north=true,south=true,up=true,west=false]
conquest:curtain_red_vine[east=true,north=true,south=true,up=false,west=true]
conquest:curtain_red_vine[east=true,north=true,south=true,up=false,west=false]
conquest:curtain_red_vine[east=true,north=true,south=false,up=true,west=true]
conquest:curtain_red_vine[east=true,north=true,south=false,up=true,west=false]
conquest:curtain_red_vine[east=true,north=true,south=false,up=false,west=true]
conquest:curtain_red_vine[east=true,north=true,south=false,up=false,west=false]
conquest:curtain_red_vine[east=true,north=false,south=true,up=true,west=true]
conquest:curtain_red_vine[east=true,north=false,south=true,up=true,west=false]
conquest:curtain_red_vine[east=true,north=false,south=true,up=false,west=true]
conquest:curtain_red_vine[east=true,north=false,south=true,up=false,west=false]
conquest:curtain_red_vine[east=true,north=false,south=false,up=true,west=true]
conquest:curtain_red_vine[east=true,north=false,south=false,up=true,west=false]
conquest:curtain_red_vine[east=true,north=false,south=false,up=false,west=true]
conquest:curtain_red_vine[east=true,north=false,south=false,up=false,west=false]
conquest:curtain_red_vine[east=false,north=true,south=true,up=true,west=true]
conquest:curtain_red_vine[east=false,north=true,south=true,up=true,west=false]
conquest:curtain_red_vine[east=false,north=true,south=true,up=false,west=true]
conquest:curtain_red_vine[east=false,north=true,south=true,up=false,west=false]
conquest:curtain_red_vine[east=false,north=true,south=false,up=true,west=true]
conquest:curtain_red_vine[east=false,north=true,south=false,up=true,west=false]
conquest:curtain_red_vine[east=false,north=true,south=false,up=false,west=true]
conquest:curtain_red_vine[east=false,north=true,south=false,up=false,west=false]
conquest:curtain_red_vine[east=false,north=false,south=true,up=true,west=true]
conquest:curtain_red_vine[east=false,north=false,south=true,up=true,west=false]
conquest:curtain_red_vine[east=false,north=false,south=true,up=false,west=true]
conquest:curtain_red_vine[east=false,north=false,south=true,up=false,west=false]
conquest:curtain_red_vine[east=false,north=false,south=false,up=true,west=true]
conquest:curtain_red_vine[east=false,north=false,south=false,up=true,west=false]
conquest:curtain_red_vine[east=false,north=false,south=false,up=false,west=true]
conquest:curtain_red_vine[east=false,north=false,south=false,up=false,west=false]
conquest:curtain_white_vine[east=true,north=true,south=true,up=true,west=true]
conquest:curtain_white_vine[east=true,north=true,south=true,up=true,west=false]
conquest:curtain_white_vine[east=true,north=true,south=true,up=false,west=true]
conquest:curtain_white_vine[east=true,north=true,south=true,up=false,west=false]
conquest:curtain_white_vine[east=true,north=true,south=false,up=true,west=true]
conquest:curtain_white_vine[east=true,north=true,south=false,up=true,west=false]
conquest:curtain_white_vine[east=true,north=true,south=false,up=false,west=true]
conquest:curtain_white_vine[east=true,north=true,south=false,up=false,west=false]
conquest:curtain_white_vine[east=true,north=false,south=true,up=true,west=true]
conquest:curtain_white_vine[east=true,north=false,south=true,up=true,west=false]
conquest:curtain_white_vine[east=true,north=false,south=true,up=false,west=true]
conquest:curtain_white_vine[east=true,north=false,south=true,up=false,west=false]
conquest:curtain_white_vine[east=true,north=false,south=false,up=true,west=true]
conquest:curtain_white_vine[east=true,north=false,south=false,up=true,west=false]
conquest:curtain_white_vine[east=true,north=false,south=false,up=false,west=true]
conquest:curtain_white_vine[east=true,north=false,south=false,up=false,west=false]
conquest:curtain_white_vine[east=false,north=true,south=true,up=true,west=true]
conquest:curtain_white_vine[east=false,north=true,south=true,up=true,west=false]
conquest:curtain_white_vine[east=false,north=true,south=true,up=false,west=true]
conquest:curtain_white_vine[east=false,north=true,south=true,up=false,west=false]
conquest:curtain_white_vine[east=false,north=true,south=false,up=true,west=true]
conquest:curtain_white_vine[east=false,north=true,south=false,up=true,west=false]
conquest:curtain_white_vine[east=false,north=true,south=false,up=false,west=true]
conquest:curtain_white_vine[east=false,north=true,south=false,up=false,west=false]
conquest:curtain_white_vine[east=false,north=false,south=true,up=true,west=true]
conquest:curtain_white_vine[east=false,north=false,south=true,up=true,west=false]
conquest:curtain_white_vine[east=false,north=false,south=true,up=false,west=true]
conquest:curtain_white_vine[east=false,north=false,south=true,up=false,west=false]
conquest:curtain_white_vine[east=false,north=false,south=false,up=true,west=true]
conquest:curtain_white_vine[east=false,north=false,south=false,up=true,west=false]
conquest:curtain_white_vine[east=false,north=false,south=false,up=false,west=true]
conquest:curtain_white_vine[east=false,north=false,south=false,up=false,west=false]
conquest:cloth_fulllight10_1[variant=alpha]
conquest:cloth_fulllight10_1[variant=bravo]
conquest:cloth_fulllight10_1[variant=charlie]
conquest:cloth_fulllight10_1[variant=delta]
conquest:cloth_fulllight10_1[variant=echo]
conquest:cloth_fulllight10_1[variant=fox]
conquest:cloth_fulllight10_1[variant=golf]
conquest:cloth_fulllight10_1[variant=hotel]
conquest:cloth_fulllight10_1[variant=india]
conquest:cloth_fulllight10_1[variant=juliet]
conquest:cloth_fulllight10_1[variant=kilo]
conquest:cloth_fulllight10_1[variant=lima]
conquest:cloth_fulllight10_1[variant=mike]
conquest:cloth_fulllight10_1[variant=november]
conquest:cloth_fulllight10_1[variant=oscar]
conquest:cloth_fulllight10_1[variant=papa]
conquest:rope_ladder[facing=north]
conquest:rope_ladder[facing=south]
conquest:rope_ladder[facing=west]
conquest:rope_ladder[facing=east]
conquest:rope_climbing_ladder[facing=north]
conquest:rope_climbing_ladder[facing=south]
conquest:rope_climbing_ladder[facing=west]
conquest:rope_climbing_ladder[facing=east]
conquest:cloth_nocollision_1[variant=alpha]
conquest:cloth_nocollision_1[variant=bravo]
conquest:cloth_nocollision_1[variant=charlie]
conquest:cloth_nocollision_1[variant=delta]
conquest:cloth_nocollision_1[variant=echo]
conquest:cloth_nocollision_1[variant=fox]
conquest:cloth_nocollision_1[variant=golf]
conquest:cloth_nocollision_1[variant=hotel]
conquest:cloth_nocollision_1[variant=india]
conquest:cloth_nocollision_1[variant=juliet]
conquest:cloth_nocollision_1[variant=kilo]
conquest:cloth_nocollision_1[variant=lima]
conquest:cloth_nocollision_1[variant=mike]
conquest:cloth_nocollision_1[variant=november]
conquest:cloth_nocollision_1[variant=oscar]
conquest:cloth_nocollision_1[variant=papa]
conquest:cloth_nocollisionlight10_1
conquest:cloth_directionalnocollision_1[facing=north,variant=alpha]
conquest:cloth_directionalnocollision_1[facing=north,variant=bravo]
conquest:cloth_directionalnocollision_1[facing=north,variant=charlie]
conquest:cloth_directionalnocollision_1[facing=north,variant=delta]
conquest:cloth_directionalnocollision_1[facing=south,variant=alpha]
conquest:cloth_directionalnocollision_1[facing=south,variant=bravo]
conquest:cloth_directionalnocollision_1[facing=south,variant=charlie]
conquest:cloth_directionalnocollision_1[facing=south,variant=delta]
conquest:cloth_directionalnocollision_1[facing=west,variant=alpha]
conquest:cloth_directionalnocollision_1[facing=west,variant=bravo]
conquest:cloth_directionalnocollision_1[facing=west,variant=charlie]
conquest:cloth_directionalnocollision_1[facing=west,variant=delta]
conquest:cloth_directionalnocollision_1[facing=east,variant=alpha]
conquest:cloth_directionalnocollision_1[facing=east,variant=bravo]
conquest:cloth_directionalnocollision_1[facing=east,variant=charlie]
conquest:cloth_directionalnocollision_1[facing=east,variant=delta]
conquest:rope_rail[shape=north_south]
conquest:rope_rail[shape=east_west]
conquest:rope_rail[shape=ascending_east]
conquest:rope_rail[shape=ascending_west]
conquest:rope_rail[shape=ascending_north]
conquest:rope_rail[shape=ascending_south]
conquest:rope_rail[shape=south_east]
conquest:rope_rail[shape=south_west]
conquest:rope_rail[shape=north_west]
conquest:rope_rail[shape=north_east]
conquest:sand_full_1[variant=alpha]
conquest:sand_full_1[variant=bravo]
conquest:sand_full_1[variant=charlie]
conquest:sand_full_1[variant=delta]
conquest:sand_full_1[variant=echo]
conquest:sand_full_1[variant=fox]
conquest:sand_full_1[variant=golf]
conquest:sand_full_1[variant=hotel]
conquest:sand_full_1[variant=india]
conquest:sand_full_1[variant=juliet]
conquest:sand_full_1[variant=kilo]
conquest:sand_full_1[variant=lima]
conquest:sand_full_1[variant=mike]
conquest:sand_full_1[variant=november]
conquest:sand_full_1[variant=oscar]
conquest:sand_full_1[variant=papa]
conquest:sand_layer_1[height=height2,variant=alpha]
conquest:sand_layer_1[height=height2,variant=bravo]
conquest:sand_layer_1[height=height4,variant=alpha]
conquest:sand_layer_1[height=height4,variant=bravo]
conquest:sand_layer_1[height=height6,variant=alpha]
conquest:sand_layer_1[height=height6,variant=bravo]
conquest:sand_layer_1[height=height8,variant=alpha]
conquest:sand_layer_1[height=height8,variant=bravo]
conquest:sand_layer_1[height=height10,variant=alpha]
conquest:sand_layer_1[height=height10,variant=bravo]
conquest:sand_layer_1[height=height12,variant=alpha]
conquest:sand_layer_1[height=height12,variant=bravo]
conquest:sand_layer_1[height=height14,variant=alpha]
conquest:sand_layer_1[height=height14,variant=bravo]
conquest:sand_layer_1[height=full,variant=alpha]
conquest:sand_layer_1[height=full,variant=bravo]
conquest:sand_layer_2[height=height2,variant=alpha]
conquest:sand_layer_2[height=height2,variant=bravo]
conquest:sand_layer_2[height=height4,variant=alpha]
conquest:sand_layer_2[height=height4,variant=bravo]
conquest:sand_layer_2[height=height6,variant=alpha]
conquest:sand_layer_2[height=height6,variant=bravo]
conquest:sand_layer_2[height=height8,variant=alpha]
conquest:sand_layer_2[height=height8,variant=bravo]
conquest:sand_layer_2[height=height10,variant=alpha]
conquest:sand_layer_2[height=height10,variant=bravo]
conquest:sand_layer_2[height=height12,variant=alpha]
conquest:sand_layer_2[height=height12,variant=bravo]
conquest:sand_layer_2[height=height14,variant=alpha]
conquest:sand_layer_2[height=height14,variant=bravo]
conquest:sand_layer_2[height=full,variant=alpha]
conquest:sand_layer_2[height=full,variant=bravo]
conquest:sand_layer_3[height=height2,variant=alpha]
conquest:sand_layer_3[height=height2,variant=bravo]
conquest:sand_layer_3[height=height4,variant=alpha]
conquest:sand_layer_3[height=height4,variant=bravo]
conquest:sand_layer_3[height=height6,variant=alpha]
conquest:sand_layer_3[height=height6,variant=bravo]
conquest:sand_layer_3[height=height8,variant=alpha]
conquest:sand_layer_3[height=height8,variant=bravo]
conquest:sand_layer_3[height=height10,variant=alpha]
conquest:sand_layer_3[height=height10,variant=bravo]
conquest:sand_layer_3[height=height12,variant=alpha]
conquest:sand_layer_3[height=height12,variant=bravo]
conquest:sand_layer_3[height=height14,variant=alpha]
conquest:sand_layer_3[height=height14,variant=bravo]
conquest:sand_layer_3[height=full,variant=alpha]
conquest:sand_layer_3[height=full,variant=bravo]
conquest:sand_layer_4[height=height2,variant=alpha]
conquest:sand_layer_4[height=height2,variant=bravo]
conquest:sand_layer_4[height=height4,variant=alpha]
conquest:sand_layer_4[height=height4,variant=bravo]
conquest:sand_layer_4[height=height6,variant=alpha]
conquest:sand_layer_4[height=height6,variant=bravo]
conquest:sand_layer_4[height=height8,variant=alpha]
conquest:sand_layer_4[height=height8,variant=bravo]
conquest:sand_layer_4[height=height10,variant=alpha]
conquest:sand_layer_4[height=height10,variant=bravo]
conquest:sand_layer_4[height=height12,variant=alpha]
conquest:sand_layer_4[height=height12,variant=bravo]
conquest:sand_layer_4[height=height14,variant=alpha]
conquest:sand_layer_4[height=height14,variant=bravo]
conquest:sand_layer_4[height=full,variant=alpha]
conquest:sand_layer_4[height=full,variant=bravo]
conquest:sand_layer_5[height=height2,variant=alpha]
conquest:sand_layer_5[height=height2,variant=bravo]
conquest:sand_layer_5[height=height4,variant=alpha]
conquest:sand_layer_5[height=height4,variant=bravo]
conquest:sand_layer_5[height=height6,variant=alpha]
conquest:sand_layer_5[height=height6,variant=bravo]
conquest:sand_layer_5[height=height8,variant=alpha]
conquest:sand_layer_5[height=height8,variant=bravo]
conquest:sand_layer_5[height=height10,variant=alpha]
conquest:sand_layer_5[height=height10,variant=bravo]
conquest:sand_layer_5[height=height12,variant=alpha]
conquest:sand_layer_5[height=height12,variant=bravo]
conquest:sand_layer_5[height=height14,variant=alpha]
conquest:sand_layer_5[height=height14,variant=bravo]
conquest:sand_layer_5[height=full,variant=alpha]
conquest:sand_layer_5[height=full,variant=bravo]
conquest:sand_layer_6[height=height2,variant=alpha]
conquest:sand_layer_6[height=height2,variant=bravo]
conquest:sand_layer_6[height=height4,variant=alpha]
conquest:sand_layer_6[height=height4,variant=bravo]
conquest:sand_layer_6[height=height6,variant=alpha]
conquest:sand_layer_6[height=height6,variant=bravo]
conquest:sand_layer_6[height=height8,variant=alpha]
conquest:sand_layer_6[height=height8,variant=bravo]
conquest:sand_layer_6[height=height10,variant=alpha]
conquest:sand_layer_6[height=height10,variant=bravo]
conquest:sand_layer_6[height=height12,variant=alpha]
conquest:sand_layer_6[height=height12,variant=bravo]
conquest:sand_layer_6[height=height14,variant=alpha]
conquest:sand_layer_6[height=height14,variant=bravo]
conquest:sand_layer_6[height=full,variant=alpha]
conquest:sand_layer_6[height=full,variant=bravo]
conquest:grass_full_1[variant=alpha]
conquest:grass_full_1[variant=bravo]
conquest:grass_full_1[variant=charlie]
conquest:grass_full_1[variant=delta]
conquest:grass_full_1[variant=echo]
conquest:grass_full_1[variant=fox]
conquest:grass_full_1[variant=golf]
conquest:grass_full_1[variant=hotel]
conquest:grass_full_1[variant=india]
conquest:grass_full_1[variant=juliet]
conquest:grass_full_1[variant=kilo]
conquest:grass_full_1[variant=lima]
conquest:grass_full_1[variant=mike]
conquest:grass_full_1[variant=november]
conquest:grass_full_1[variant=oscar]
conquest:grass_full_1[variant=papa]
conquest:ground_full_1[variant=alpha]
conquest:ground_full_1[variant=bravo]
conquest:ground_full_1[variant=charlie]
conquest:ground_full_1[variant=delta]
conquest:ground_full_1[variant=echo]
conquest:ground_full_1[variant=fox]
conquest:ground_full_1[variant=golf]
conquest:ground_full_1[variant=hotel]
conquest:ground_full_1[variant=india]
conquest:ground_full_1[variant=juliet]
conquest:ground_full_1[variant=kilo]
conquest:ground_full_1[variant=lima]
conquest:ground_full_1[variant=mike]
conquest:ground_full_1[variant=november]
conquest:ground_full_1[variant=oscar]
conquest:ground_full_1[variant=papa]
conquest:ground_full_2[variant=alpha]
conquest:ground_full_2[variant=bravo]
conquest:ground_full_2[variant=charlie]
conquest:ground_full_2[variant=delta]
conquest:ground_full_2[variant=echo]
conquest:ground_full_2[variant=fox]
conquest:ground_full_2[variant=golf]
conquest:ground_full_2[variant=hotel]
conquest:ground_full_2[variant=india]
conquest:ground_full_2[variant=juliet]
conquest:ground_full_2[variant=kilo]
conquest:ground_full_2[variant=lima]
conquest:ground_full_2[variant=mike]
conquest:ground_full_2[variant=november]
conquest:ground_full_2[variant=oscar]
conquest:ground_full_2[variant=papa]
conquest:ground_full_3[variant=alpha]
conquest:ground_full_3[variant=bravo]
conquest:ground_full_3[variant=charlie]
conquest:ground_full_3[variant=delta]
conquest:ground_full_3[variant=echo]
conquest:ground_full_3[variant=fox]
conquest:ground_full_3[variant=golf]
conquest:ground_full_3[variant=hotel]
conquest:ground_full_3[variant=india]
conquest:ground_full_3[variant=juliet]
conquest:ground_full_3[variant=kilo]
conquest:ground_full_3[variant=lima]
conquest:ground_full_3[variant=mike]
conquest:ground_full_3[variant=november]
conquest:ground_full_3[variant=oscar]
conquest:ground_full_3[variant=papa]
conquest:ground_verticalslab_1[facing=north,variant=alpha]
conquest:ground_verticalslab_1[facing=north,variant=bravo]
conquest:ground_verticalslab_1[facing=north,variant=charlie]
conquest:ground_verticalslab_1[facing=north,variant=delta]
conquest:ground_verticalslab_1[facing=south,variant=alpha]
conquest:ground_verticalslab_1[facing=south,variant=bravo]
conquest:ground_verticalslab_1[facing=south,variant=charlie]
conquest:ground_verticalslab_1[facing=south,variant=delta]
conquest:ground_verticalslab_1[facing=west,variant=alpha]
conquest:ground_verticalslab_1[facing=west,variant=bravo]
conquest:ground_verticalslab_1[facing=west,variant=charlie]
conquest:ground_verticalslab_1[facing=west,variant=delta]
conquest:ground_verticalslab_1[facing=east,variant=alpha]
conquest:ground_verticalslab_1[facing=east,variant=bravo]
conquest:ground_verticalslab_1[facing=east,variant=charlie]
conquest:ground_verticalslab_1[facing=east,variant=delta]
conquest:ground_verticalslab_2[facing=north,variant=alpha]
conquest:ground_verticalslab_2[facing=north,variant=bravo]
conquest:ground_verticalslab_2[facing=north,variant=charlie]
conquest:ground_verticalslab_2[facing=north,variant=delta]
conquest:ground_verticalslab_2[facing=south,variant=alpha]
conquest:ground_verticalslab_2[facing=south,variant=bravo]
conquest:ground_verticalslab_2[facing=south,variant=charlie]
conquest:ground_verticalslab_2[facing=south,variant=delta]
conquest:ground_verticalslab_2[facing=west,variant=alpha]
conquest:ground_verticalslab_2[facing=west,variant=bravo]
conquest:ground_verticalslab_2[facing=west,variant=charlie]
conquest:ground_verticalslab_2[facing=west,variant=delta]
conquest:ground_verticalslab_2[facing=east,variant=alpha]
conquest:ground_verticalslab_2[facing=east,variant=bravo]
conquest:ground_verticalslab_2[facing=east,variant=charlie]
conquest:ground_verticalslab_2[facing=east,variant=delta]
conquest:ground_verticalslab_3[facing=north,variant=alpha]
conquest:ground_verticalslab_3[facing=north,variant=bravo]
conquest:ground_verticalslab_3[facing=north,variant=charlie]
conquest:ground_verticalslab_3[facing=north,variant=delta]
conquest:ground_verticalslab_3[facing=south,variant=alpha]
conquest:ground_verticalslab_3[facing=south,variant=bravo]
conquest:ground_verticalslab_3[facing=south,variant=charlie]
conquest:ground_verticalslab_3[facing=south,variant=delta]
conquest:ground_verticalslab_3[facing=west,variant=alpha]
conquest:ground_verticalslab_3[facing=west,variant=bravo]
conquest:ground_verticalslab_3[facing=west,variant=charlie]
conquest:ground_verticalslab_3[facing=west,variant=delta]
conquest:ground_verticalslab_3[facing=east,variant=alpha]
conquest:ground_verticalslab_3[facing=east,variant=bravo]
conquest:ground_verticalslab_3[facing=east,variant=charlie]
conquest:ground_verticalslab_3[facing=east,variant=delta]
conquest:ground_verticalslab_4[facing=north,variant=alpha]
conquest:ground_verticalslab_4[facing=north,variant=bravo]
conquest:ground_verticalslab_4[facing=north,variant=charlie]
conquest:ground_verticalslab_4[facing=north,variant=delta]
conquest:ground_verticalslab_4[facing=south,variant=alpha]
conquest:ground_verticalslab_4[facing=south,variant=bravo]
conquest:ground_verticalslab_4[facing=south,variant=charlie]
conquest:ground_verticalslab_4[facing=south,variant=delta]
conquest:ground_verticalslab_4[facing=west,variant=alpha]
conquest:ground_verticalslab_4[facing=west,variant=bravo]
conquest:ground_verticalslab_4[facing=west,variant=charlie]
conquest:ground_verticalslab_4[facing=west,variant=delta]
conquest:ground_verticalslab_4[facing=east,variant=alpha]
conquest:ground_verticalslab_4[facing=east,variant=bravo]
conquest:ground_verticalslab_4[facing=east,variant=charlie]
conquest:ground_verticalslab_4[facing=east,variant=delta]
conquest:ground_verticalslab_5[facing=north,variant=alpha]
conquest:ground_verticalslab_5[facing=north,variant=bravo]
conquest:ground_verticalslab_5[facing=north,variant=charlie]
conquest:ground_verticalslab_5[facing=north,variant=delta]
conquest:ground_verticalslab_5[facing=south,variant=alpha]
conquest:ground_verticalslab_5[facing=south,variant=bravo]
conquest:ground_verticalslab_5[facing=south,variant=charlie]
conquest:ground_verticalslab_5[facing=south,variant=delta]
conquest:ground_verticalslab_5[facing=west,variant=alpha]
conquest:ground_verticalslab_5[facing=west,variant=bravo]
conquest:ground_verticalslab_5[facing=west,variant=charlie]
conquest:ground_verticalslab_5[facing=west,variant=delta]
conquest:ground_verticalslab_5[facing=east,variant=alpha]
conquest:ground_verticalslab_5[facing=east,variant=bravo]
conquest:ground_verticalslab_5[facing=east,variant=charlie]
conquest:ground_verticalslab_5[facing=east,variant=delta]
conquest:ground_verticalslab_6[facing=north,variant=alpha]
conquest:ground_verticalslab_6[facing=north,variant=bravo]
conquest:ground_verticalslab_6[facing=north,variant=charlie]
conquest:ground_verticalslab_6[facing=north,variant=delta]
conquest:ground_verticalslab_6[facing=south,variant=alpha]
conquest:ground_verticalslab_6[facing=south,variant=bravo]
conquest:ground_verticalslab_6[facing=south,variant=charlie]
conquest:ground_verticalslab_6[facing=south,variant=delta]
conquest:ground_verticalslab_6[facing=west,variant=alpha]
conquest:ground_verticalslab_6[facing=west,variant=bravo]
conquest:ground_verticalslab_6[facing=west,variant=charlie]
conquest:ground_verticalslab_6[facing=west,variant=delta]
conquest:ground_verticalslab_6[facing=east,variant=alpha]
conquest:ground_verticalslab_6[facing=east,variant=bravo]
conquest:ground_verticalslab_6[facing=east,variant=charlie]
conquest:ground_verticalslab_6[facing=east,variant=delta]
conquest:ground_verticalslab_7[facing=north,variant=alpha]
conquest:ground_verticalslab_7[facing=north,variant=bravo]
conquest:ground_verticalslab_7[facing=north,variant=charlie]
conquest:ground_verticalslab_7[facing=north,variant=delta]
conquest:ground_verticalslab_7[facing=south,variant=alpha]
conquest:ground_verticalslab_7[facing=south,variant=bravo]
conquest:ground_verticalslab_7[facing=south,variant=charlie]
conquest:ground_verticalslab_7[facing=south,variant=delta]
conquest:ground_verticalslab_7[facing=west,variant=alpha]
conquest:ground_verticalslab_7[facing=west,variant=bravo]
conquest:ground_verticalslab_7[facing=west,variant=charlie]
conquest:ground_verticalslab_7[facing=west,variant=delta]
conquest:ground_verticalslab_7[facing=east,variant=alpha]
conquest:ground_verticalslab_7[facing=east,variant=bravo]
conquest:ground_verticalslab_7[facing=east,variant=charlie]
conquest:ground_verticalslab_7[facing=east,variant=delta]
conquest:ground_verticalslab_8[facing=north,variant=alpha]
conquest:ground_verticalslab_8[facing=north,variant=bravo]
conquest:ground_verticalslab_8[facing=north,variant=charlie]
conquest:ground_verticalslab_8[facing=north,variant=delta]
conquest:ground_verticalslab_8[facing=south,variant=alpha]
conquest:ground_verticalslab_8[facing=south,variant=bravo]
conquest:ground_verticalslab_8[facing=south,variant=charlie]
conquest:ground_verticalslab_8[facing=south,variant=delta]
conquest:ground_verticalslab_8[facing=west,variant=alpha]
conquest:ground_verticalslab_8[facing=west,variant=bravo]
conquest:ground_verticalslab_8[facing=west,variant=charlie]
conquest:ground_verticalslab_8[facing=west,variant=delta]
conquest:ground_verticalslab_8[facing=east,variant=alpha]
conquest:ground_verticalslab_8[facing=east,variant=bravo]
conquest:ground_verticalslab_8[facing=east,variant=charlie]
conquest:ground_verticalslab_8[facing=east,variant=delta]
conquest:ground_slab_1[half=top,variant=alpha]
conquest:ground_slab_1[half=top,variant=bravo]
conquest:ground_slab_1[half=top,variant=charlie]
conquest:ground_slab_1[half=top,variant=delta]
conquest:ground_slab_1[half=top,variant=echo]
conquest:ground_slab_1[half=top,variant=fox]
conquest:ground_slab_1[half=top,variant=golf]
conquest:ground_slab_1[half=top,variant=hotel]
conquest:ground_slab_1[half=bottom,variant=alpha]
conquest:ground_slab_1[half=bottom,variant=bravo]
conquest:ground_slab_1[half=bottom,variant=charlie]
conquest:ground_slab_1[half=bottom,variant=delta]
conquest:ground_slab_1[half=bottom,variant=echo]
conquest:ground_slab_1[half=bottom,variant=fox]
conquest:ground_slab_1[half=bottom,variant=golf]
conquest:ground_slab_1[half=bottom,variant=hotel]
conquest:ground_slab_2[half=top,variant=alpha]
conquest:ground_slab_2[half=top,variant=bravo]
conquest:ground_slab_2[half=top,variant=charlie]
conquest:ground_slab_2[half=top,variant=delta]
conquest:ground_slab_2[half=top,variant=echo]
conquest:ground_slab_2[half=top,variant=fox]
conquest:ground_slab_2[half=top,variant=golf]
conquest:ground_slab_2[half=top,variant=hotel]
conquest:ground_slab_2[half=bottom,variant=alpha]
conquest:ground_slab_2[half=bottom,variant=bravo]
conquest:ground_slab_2[half=bottom,variant=charlie]
conquest:ground_slab_2[half=bottom,variant=delta]
conquest:ground_slab_2[half=bottom,variant=echo]
conquest:ground_slab_2[half=bottom,variant=fox]
conquest:ground_slab_2[half=bottom,variant=golf]
conquest:ground_slab_2[half=bottom,variant=hotel]
conquest:ground_slab_3[half=top,variant=alpha]
conquest:ground_slab_3[half=top,variant=bravo]
conquest:ground_slab_3[half=top,variant=charlie]
conquest:ground_slab_3[half=top,variant=delta]
conquest:ground_slab_3[half=top,variant=echo]
conquest:ground_slab_3[half=top,variant=fox]
conquest:ground_slab_3[half=top,variant=golf]
conquest:ground_slab_3[half=top,variant=hotel]
conquest:ground_slab_3[half=bottom,variant=alpha]
conquest:ground_slab_3[half=bottom,variant=bravo]
conquest:ground_slab_3[half=bottom,variant=charlie]
conquest:ground_slab_3[half=bottom,variant=delta]
conquest:ground_slab_3[half=bottom,variant=echo]
conquest:ground_slab_3[half=bottom,variant=fox]
conquest:ground_slab_3[half=bottom,variant=golf]
conquest:ground_slab_3[half=bottom,variant=hotel]
conquest:ground_soulsand_1[variant=alpha]
conquest:ground_soulsand_1[variant=bravo]
conquest:ground_soulsand_1[variant=charlie]
conquest:ground_soulsand_1[variant=delta]
conquest:ground_soulsand_1[variant=echo]
conquest:ground_soulsand_1[variant=fox]
conquest:ground_soulsand_1[variant=golf]
conquest:ground_soulsand_1[variant=hotel]
conquest:ground_soulsand_1[variant=india]
conquest:ground_soulsand_1[variant=juliet]
conquest:ground_soulsand_1[variant=kilo]
conquest:ground_soulsand_1[variant=lima]
conquest:ground_soulsand_1[variant=mike]
conquest:ground_soulsand_1[variant=november]
conquest:ground_soulsand_1[variant=oscar]
conquest:ground_soulsand_1[variant=papa]
conquest:ground_directionalfullpartial_1[facing=north,variant=alpha]
conquest:ground_directionalfullpartial_1[facing=north,variant=bravo]
conquest:ground_directionalfullpartial_1[facing=north,variant=charlie]
conquest:ground_directionalfullpartial_1[facing=north,variant=delta]
conquest:ground_directionalfullpartial_1[facing=south,variant=alpha]
conquest:ground_directionalfullpartial_1[facing=south,variant=bravo]
conquest:ground_directionalfullpartial_1[facing=south,variant=charlie]
conquest:ground_directionalfullpartial_1[facing=south,variant=delta]
conquest:ground_directionalfullpartial_1[facing=west,variant=alpha]
conquest:ground_directionalfullpartial_1[facing=west,variant=bravo]
conquest:ground_directionalfullpartial_1[facing=west,variant=charlie]
conquest:ground_directionalfullpartial_1[facing=west,variant=delta]
conquest:ground_directionalfullpartial_1[facing=east,variant=alpha]
conquest:ground_directionalfullpartial_1[facing=east,variant=bravo]
conquest:ground_directionalfullpartial_1[facing=east,variant=charlie]
conquest:ground_directionalfullpartial_1[facing=east,variant=delta]
conquest:ground_layer_1[height=height2,variant=alpha]
conquest:ground_layer_1[height=height2,variant=bravo]
conquest:ground_layer_1[height=height4,variant=alpha]
conquest:ground_layer_1[height=height4,variant=bravo]
conquest:ground_layer_1[height=height6,variant=alpha]
conquest:ground_layer_1[height=height6,variant=bravo]
conquest:ground_layer_1[height=height8,variant=alpha]
conquest:ground_layer_1[height=height8,variant=bravo]
conquest:ground_layer_1[height=height10,variant=alpha]
conquest:ground_layer_1[height=height10,variant=bravo]
conquest:ground_layer_1[height=height12,variant=alpha]
conquest:ground_layer_1[height=height12,variant=bravo]
conquest:ground_layer_1[height=height14,variant=alpha]
conquest:ground_layer_1[height=height14,variant=bravo]
conquest:ground_layer_1[height=full,variant=alpha]
conquest:ground_layer_1[height=full,variant=bravo]
conquest:ground_layer_2[height=height2,variant=alpha]
conquest:ground_layer_2[height=height2,variant=bravo]
conquest:ground_layer_2[height=height4,variant=alpha]
conquest:ground_layer_2[height=height4,variant=bravo]
conquest:ground_layer_2[height=height6,variant=alpha]
conquest:ground_layer_2[height=height6,variant=bravo]
conquest:ground_layer_2[height=height8,variant=alpha]
conquest:ground_layer_2[height=height8,variant=bravo]
conquest:ground_layer_2[height=height10,variant=alpha]
conquest:ground_layer_2[height=height10,variant=bravo]
conquest:ground_layer_2[height=height12,variant=alpha]
conquest:ground_layer_2[height=height12,variant=bravo]
conquest:ground_layer_2[height=height14,variant=alpha]
conquest:ground_layer_2[height=height14,variant=bravo]
conquest:ground_layer_2[height=full,variant=alpha]
conquest:ground_layer_2[height=full,variant=bravo]
conquest:ground_layer_3[height=height2,variant=alpha]
conquest:ground_layer_3[height=height2,variant=bravo]
conquest:ground_layer_3[height=height4,variant=alpha]
conquest:ground_layer_3[height=height4,variant=bravo]
conquest:ground_layer_3[height=height6,variant=alpha]
conquest:ground_layer_3[height=height6,variant=bravo]
conquest:ground_layer_3[height=height8,variant=alpha]
conquest:ground_layer_3[height=height8,variant=bravo]
conquest:ground_layer_3[height=height10,variant=alpha]
conquest:ground_layer_3[height=height10,variant=bravo]
conquest:ground_layer_3[height=height12,variant=alpha]
conquest:ground_layer_3[height=height12,variant=bravo]
conquest:ground_layer_3[height=height14,variant=alpha]
conquest:ground_layer_3[height=height14,variant=bravo]
conquest:ground_layer_3[height=full,variant=alpha]
conquest:ground_layer_3[height=full,variant=bravo]
conquest:ground_layer_4[height=height2,variant=alpha]
conquest:ground_layer_4[height=height2,variant=bravo]
conquest:ground_layer_4[height=height4,variant=alpha]
conquest:ground_layer_4[height=height4,variant=bravo]
conquest:ground_layer_4[height=height6,variant=alpha]
conquest:ground_layer_4[height=height6,variant=bravo]
conquest:ground_layer_4[height=height8,variant=alpha]
conquest:ground_layer_4[height=height8,variant=bravo]
conquest:ground_layer_4[height=height10,variant=alpha]
conquest:ground_layer_4[height=height10,variant=bravo]
conquest:ground_layer_4[height=height12,variant=alpha]
conquest:ground_layer_4[height=height12,variant=bravo]
conquest:ground_layer_4[height=height14,variant=alpha]
conquest:ground_layer_4[height=height14,variant=bravo]
conquest:ground_layer_4[height=full,variant=alpha]
conquest:ground_layer_4[height=full,variant=bravo]
conquest:ground_layer_5[height=height2,variant=alpha]
conquest:ground_layer_5[height=height2,variant=bravo]
conquest:ground_layer_5[height=height4,variant=alpha]
conquest:ground_layer_5[height=height4,variant=bravo]
conquest:ground_layer_5[height=height6,variant=alpha]
conquest:ground_layer_5[height=height6,variant=bravo]
conquest:ground_layer_5[height=height8,variant=alpha]
conquest:ground_layer_5[height=height8,variant=bravo]
conquest:ground_layer_5[height=height10,variant=alpha]
conquest:ground_layer_5[height=height10,variant=bravo]
conquest:ground_layer_5[height=height12,variant=alpha]
conquest:ground_layer_5[height=height12,variant=bravo]
conquest:ground_layer_5[height=height14,variant=alpha]
conquest:ground_layer_5[height=height14,variant=bravo]
conquest:ground_layer_5[height=full,variant=alpha]
conquest:ground_layer_5[height=full,variant=bravo]
conquest:ground_layer_6[height=height2,variant=alpha]
conquest:ground_layer_6[height=height2,variant=bravo]
conquest:ground_layer_6[height=height4,variant=alpha]
conquest:ground_layer_6[height=height4,variant=bravo]
conquest:ground_layer_6[height=height6,variant=alpha]
conquest:ground_layer_6[height=height6,variant=bravo]
conquest:ground_layer_6[height=height8,variant=alpha]
conquest:ground_layer_6[height=height8,variant=bravo]
conquest:ground_layer_6[height=height10,variant=alpha]
conquest:ground_layer_6[height=height10,variant=bravo]
conquest:ground_layer_6[height=height12,variant=alpha]
conquest:ground_layer_6[height=height12,variant=bravo]
conquest:ground_layer_6[height=height14,variant=alpha]
conquest:ground_layer_6[height=height14,variant=bravo]
conquest:ground_layer_6[height=full,variant=alpha]
conquest:ground_layer_6[height=full,variant=bravo]
conquest:ground_layer_7[height=height2,variant=alpha]
conquest:ground_layer_7[height=height2,variant=bravo]
conquest:ground_layer_7[height=height4,variant=alpha]
conquest:ground_layer_7[height=height4,variant=bravo]
conquest:ground_layer_7[height=height6,variant=alpha]
conquest:ground_layer_7[height=height6,variant=bravo]
conquest:ground_layer_7[height=height8,variant=alpha]
conquest:ground_layer_7[height=height8,variant=bravo]
conquest:ground_layer_7[height=height10,variant=alpha]
conquest:ground_layer_7[height=height10,variant=bravo]
conquest:ground_layer_7[height=height12,variant=alpha]
conquest:ground_layer_7[height=height12,variant=bravo]
conquest:ground_layer_7[height=height14,variant=alpha]
conquest:ground_layer_7[height=height14,variant=bravo]
conquest:ground_layer_7[height=full,variant=alpha]
conquest:ground_layer_7[height=full,variant=bravo]
conquest:ground_layer_8[height=height2,variant=alpha]
conquest:ground_layer_8[height=height2,variant=bravo]
conquest:ground_layer_8[height=height4,variant=alpha]
conquest:ground_layer_8[height=height4,variant=bravo]
conquest:ground_layer_8[height=height6,variant=alpha]
conquest:ground_layer_8[height=height6,variant=bravo]
conquest:ground_layer_8[height=height8,variant=alpha]
conquest:ground_layer_8[height=height8,variant=bravo]
conquest:ground_layer_8[height=height10,variant=alpha]
conquest:ground_layer_8[height=height10,variant=bravo]
conquest:ground_layer_8[height=height12,variant=alpha]
conquest:ground_layer_8[height=height12,variant=bravo]
conquest:ground_layer_8[height=height14,variant=alpha]
conquest:ground_layer_8[height=height14,variant=bravo]
conquest:ground_layer_8[height=full,variant=alpha]
conquest:ground_layer_8[height=full,variant=bravo]
conquest:ground_layer_9[height=height2,variant=alpha]
conquest:ground_layer_9[height=height2,variant=bravo]
conquest:ground_layer_9[height=height4,variant=alpha]
conquest:ground_layer_9[height=height4,variant=bravo]
conquest:ground_layer_9[height=height6,variant=alpha]
conquest:ground_layer_9[height=height6,variant=bravo]
conquest:ground_layer_9[height=height8,variant=alpha]
conquest:ground_layer_9[height=height8,variant=bravo]
conquest:ground_layer_9[height=height10,variant=alpha]
conquest:ground_layer_9[height=height10,variant=bravo]
conquest:ground_layer_9[height=height12,variant=alpha]
conquest:ground_layer_9[height=height12,variant=bravo]
conquest:ground_layer_9[height=height14,variant=alpha]
conquest:ground_layer_9[height=height14,variant=bravo]
conquest:ground_layer_9[height=full,variant=alpha]
conquest:ground_layer_9[height=full,variant=bravo]
conquest:ground_layer_10[height=height2,variant=alpha]
conquest:ground_layer_10[height=height2,variant=bravo]
conquest:ground_layer_10[height=height4,variant=alpha]
conquest:ground_layer_10[height=height4,variant=bravo]
conquest:ground_layer_10[height=height6,variant=alpha]
conquest:ground_layer_10[height=height6,variant=bravo]
conquest:ground_layer_10[height=height8,variant=alpha]
conquest:ground_layer_10[height=height8,variant=bravo]
conquest:ground_layer_10[height=height10,variant=alpha]
conquest:ground_layer_10[height=height10,variant=bravo]
conquest:ground_layer_10[height=height12,variant=alpha]
conquest:ground_layer_10[height=height12,variant=bravo]
conquest:ground_layer_10[height=height14,variant=alpha]
conquest:ground_layer_10[height=height14,variant=bravo]
conquest:ground_layer_10[height=full,variant=alpha]
conquest:ground_layer_10[height=full,variant=bravo]
conquest:ground_layer_11[height=height2,variant=alpha]
conquest:ground_layer_11[height=height2,variant=bravo]
conquest:ground_layer_11[height=height4,variant=alpha]
conquest:ground_layer_11[height=height4,variant=bravo]
conquest:ground_layer_11[height=height6,variant=alpha]
conquest:ground_layer_11[height=height6,variant=bravo]
conquest:ground_layer_11[height=height8,variant=alpha]
conquest:ground_layer_11[height=height8,variant=bravo]
conquest:ground_layer_11[height=height10,variant=alpha]
conquest:ground_layer_11[height=height10,variant=bravo]
conquest:ground_layer_11[height=height12,variant=alpha]
conquest:ground_layer_11[height=height12,variant=bravo]
conquest:ground_layer_11[height=height14,variant=alpha]
conquest:ground_layer_11[height=height14,variant=bravo]
conquest:ground_layer_11[height=full,variant=alpha]
conquest:ground_layer_11[height=full,variant=bravo]
conquest:ground_layer_12[height=height2,variant=alpha]
conquest:ground_layer_12[height=height2,variant=bravo]
conquest:ground_layer_12[height=height4,variant=alpha]
conquest:ground_layer_12[height=height4,variant=bravo]
conquest:ground_layer_12[height=height6,variant=alpha]
conquest:ground_layer_12[height=height6,variant=bravo]
conquest:ground_layer_12[height=height8,variant=alpha]
conquest:ground_layer_12[height=height8,variant=bravo]
conquest:ground_layer_12[height=height10,variant=alpha]
conquest:ground_layer_12[height=height10,variant=bravo]
conquest:ground_layer_12[height=height12,variant=alpha]
conquest:ground_layer_12[height=height12,variant=bravo]
conquest:ground_layer_12[height=height14,variant=alpha]
conquest:ground_layer_12[height=height14,variant=bravo]
conquest:ground_layer_12[height=full,variant=alpha]
conquest:ground_layer_12[height=full,variant=bravo]
conquest:ground_layer_13[height=height2,variant=alpha]
conquest:ground_layer_13[height=height2,variant=bravo]
conquest:ground_layer_13[height=height4,variant=alpha]
conquest:ground_layer_13[height=height4,variant=bravo]
conquest:ground_layer_13[height=height6,variant=alpha]
conquest:ground_layer_13[height=height6,variant=bravo]
conquest:ground_layer_13[height=height8,variant=alpha]
conquest:ground_layer_13[height=height8,variant=bravo]
conquest:ground_layer_13[height=height10,variant=alpha]
conquest:ground_layer_13[height=height10,variant=bravo]
conquest:ground_layer_13[height=height12,variant=alpha]
conquest:ground_layer_13[height=height12,variant=bravo]
conquest:ground_layer_13[height=height14,variant=alpha]
conquest:ground_layer_13[height=height14,variant=bravo]
conquest:ground_layer_13[height=full,variant=alpha]
conquest:ground_layer_13[height=full,variant=bravo]
conquest:ground_layer_14[height=height2,variant=alpha]
conquest:ground_layer_14[height=height2,variant=bravo]
conquest:ground_layer_14[height=height4,variant=alpha]
conquest:ground_layer_14[height=height4,variant=bravo]
conquest:ground_layer_14[height=height6,variant=alpha]
conquest:ground_layer_14[height=height6,variant=bravo]
conquest:ground_layer_14[height=height8,variant=alpha]
conquest:ground_layer_14[height=height8,variant=bravo]
conquest:ground_layer_14[height=height10,variant=alpha]
conquest:ground_layer_14[height=height10,variant=bravo]
conquest:ground_layer_14[height=height12,variant=alpha]
conquest:ground_layer_14[height=height12,variant=bravo]
conquest:ground_layer_14[height=height14,variant=alpha]
conquest:ground_layer_14[height=height14,variant=bravo]
conquest:ground_layer_14[height=full,variant=alpha]
conquest:ground_layer_14[height=full,variant=bravo]
conquest:ground_layer_15[height=height2,variant=alpha]
conquest:ground_layer_15[height=height2,variant=bravo]
conquest:ground_layer_15[height=height4,variant=alpha]
conquest:ground_layer_15[height=height4,variant=bravo]
conquest:ground_layer_15[height=height6,variant=alpha]
conquest:ground_layer_15[height=height6,variant=bravo]
conquest:ground_layer_15[height=height8,variant=alpha]
conquest:ground_layer_15[height=height8,variant=bravo]
conquest:ground_layer_15[height=height10,variant=alpha]
conquest:ground_layer_15[height=height10,variant=bravo]
conquest:ground_layer_15[height=height12,variant=alpha]
conquest:ground_layer_15[height=height12,variant=bravo]
conquest:ground_layer_15[height=height14,variant=alpha]
conquest:ground_layer_15[height=height14,variant=bravo]
conquest:ground_layer_15[height=full,variant=alpha]
conquest:ground_layer_15[height=full,variant=bravo]
conquest:ground_layer_16[height=height2,variant=alpha]
conquest:ground_layer_16[height=height2,variant=bravo]
conquest:ground_layer_16[height=height4,variant=alpha]
conquest:ground_layer_16[height=height4,variant=bravo]
conquest:ground_layer_16[height=height6,variant=alpha]
conquest:ground_layer_16[height=height6,variant=bravo]
conquest:ground_layer_16[height=height8,variant=alpha]
conquest:ground_layer_16[height=height8,variant=bravo]
conquest:ground_layer_16[height=height10,variant=alpha]
conquest:ground_layer_16[height=height10,variant=bravo]
conquest:ground_layer_16[height=height12,variant=alpha]
conquest:ground_layer_16[height=height12,variant=bravo]
conquest:ground_layer_16[height=height14,variant=alpha]
conquest:ground_layer_16[height=height14,variant=bravo]
conquest:ground_layer_16[height=full,variant=alpha]
conquest:ground_layer_16[height=full,variant=bravo]
conquest:ground_layer_17[height=height2,variant=alpha]
conquest:ground_layer_17[height=height2,variant=bravo]
conquest:ground_layer_17[height=height4,variant=alpha]
conquest:ground_layer_17[height=height4,variant=bravo]
conquest:ground_layer_17[height=height6,variant=alpha]
conquest:ground_layer_17[height=height6,variant=bravo]
conquest:ground_layer_17[height=height8,variant=alpha]
conquest:ground_layer_17[height=height8,variant=bravo]
conquest:ground_layer_17[height=height10,variant=alpha]
conquest:ground_layer_17[height=height10,variant=bravo]
conquest:ground_layer_17[height=height12,variant=alpha]
conquest:ground_layer_17[height=height12,variant=bravo]
conquest:ground_layer_17[height=height14,variant=alpha]
conquest:ground_layer_17[height=height14,variant=bravo]
conquest:ground_layer_17[height=full,variant=alpha]
conquest:ground_layer_17[height=full,variant=bravo]
conquest:ground_layer_18[height=height2,variant=alpha]
conquest:ground_layer_18[height=height2,variant=bravo]
conquest:ground_layer_18[height=height4,variant=alpha]
conquest:ground_layer_18[height=height4,variant=bravo]
conquest:ground_layer_18[height=height6,variant=alpha]
conquest:ground_layer_18[height=height6,variant=bravo]
conquest:ground_layer_18[height=height8,variant=alpha]
conquest:ground_layer_18[height=height8,variant=bravo]
conquest:ground_layer_18[height=height10,variant=alpha]
conquest:ground_layer_18[height=height10,variant=bravo]
conquest:ground_layer_18[height=height12,variant=alpha]
conquest:ground_layer_18[height=height12,variant=bravo]
conquest:ground_layer_18[height=height14,variant=alpha]
conquest:ground_layer_18[height=height14,variant=bravo]
conquest:ground_layer_18[height=full,variant=alpha]
conquest:ground_layer_18[height=full,variant=bravo]
conquest:ground_layer_19[height=height2,variant=alpha]
conquest:ground_layer_19[height=height2,variant=bravo]
conquest:ground_layer_19[height=height4,variant=alpha]
conquest:ground_layer_19[height=height4,variant=bravo]
conquest:ground_layer_19[height=height6,variant=alpha]
conquest:ground_layer_19[height=height6,variant=bravo]
conquest:ground_layer_19[height=height8,variant=alpha]
conquest:ground_layer_19[height=height8,variant=bravo]
conquest:ground_layer_19[height=height10,variant=alpha]
conquest:ground_layer_19[height=height10,variant=bravo]
conquest:ground_layer_19[height=height12,variant=alpha]
conquest:ground_layer_19[height=height12,variant=bravo]
conquest:ground_layer_19[height=height14,variant=alpha]
conquest:ground_layer_19[height=height14,variant=bravo]
conquest:ground_layer_19[height=full,variant=alpha]
conquest:ground_layer_19[height=full,variant=bravo]
conquest:ground_layer_20[height=height2,variant=alpha]
conquest:ground_layer_20[height=height2,variant=bravo]
conquest:ground_layer_20[height=height4,variant=alpha]
conquest:ground_layer_20[height=height4,variant=bravo]
conquest:ground_layer_20[height=height6,variant=alpha]
conquest:ground_layer_20[height=height6,variant=bravo]
conquest:ground_layer_20[height=height8,variant=alpha]
conquest:ground_layer_20[height=height8,variant=bravo]
conquest:ground_layer_20[height=height10,variant=alpha]
conquest:ground_layer_20[height=height10,variant=bravo]
conquest:ground_layer_20[height=height12,variant=alpha]
conquest:ground_layer_20[height=height12,variant=bravo]
conquest:ground_layer_20[height=height14,variant=alpha]
conquest:ground_layer_20[height=height14,variant=bravo]
conquest:ground_layer_20[height=full,variant=alpha]
conquest:ground_layer_20[height=full,variant=bravo]
conquest:ground_layer_21[height=height2,variant=alpha]
conquest:ground_layer_21[height=height2,variant=bravo]
conquest:ground_layer_21[height=height4,variant=alpha]
conquest:ground_layer_21[height=height4,variant=bravo]
conquest:ground_layer_21[height=height6,variant=alpha]
conquest:ground_layer_21[height=height6,variant=bravo]
conquest:ground_layer_21[height=height8,variant=alpha]
conquest:ground_layer_21[height=height8,variant=bravo]
conquest:ground_layer_21[height=height10,variant=alpha]
conquest:ground_layer_21[height=height10,variant=bravo]
conquest:ground_layer_21[height=height12,variant=alpha]
conquest:ground_layer_21[height=height12,variant=bravo]
conquest:ground_layer_21[height=height14,variant=alpha]
conquest:ground_layer_21[height=height14,variant=bravo]
conquest:ground_layer_21[height=full,variant=alpha]
conquest:ground_layer_21[height=full,variant=bravo]
conquest:ground_layer_22[height=height2,variant=alpha]
conquest:ground_layer_22[height=height2,variant=bravo]
conquest:ground_layer_22[height=height4,variant=alpha]
conquest:ground_layer_22[height=height4,variant=bravo]
conquest:ground_layer_22[height=height6,variant=alpha]
conquest:ground_layer_22[height=height6,variant=bravo]
conquest:ground_layer_22[height=height8,variant=alpha]
conquest:ground_layer_22[height=height8,variant=bravo]
conquest:ground_layer_22[height=height10,variant=alpha]
conquest:ground_layer_22[height=height10,variant=bravo]
conquest:ground_layer_22[height=height12,variant=alpha]
conquest:ground_layer_22[height=height12,variant=bravo]
conquest:ground_layer_22[height=height14,variant=alpha]
conquest:ground_layer_22[height=height14,variant=bravo]
conquest:ground_layer_22[height=full,variant=alpha]
conquest:ground_layer_22[height=full,variant=bravo]
conquest:ground_layer_23[height=height2,variant=alpha]
conquest:ground_layer_23[height=height2,variant=bravo]
conquest:ground_layer_23[height=height4,variant=alpha]
conquest:ground_layer_23[height=height4,variant=bravo]
conquest:ground_layer_23[height=height6,variant=alpha]
conquest:ground_layer_23[height=height6,variant=bravo]
conquest:ground_layer_23[height=height8,variant=alpha]
conquest:ground_layer_23[height=height8,variant=bravo]
conquest:ground_layer_23[height=height10,variant=alpha]
conquest:ground_layer_23[height=height10,variant=bravo]
conquest:ground_layer_23[height=height12,variant=alpha]
conquest:ground_layer_23[height=height12,variant=bravo]
conquest:ground_layer_23[height=height14,variant=alpha]
conquest:ground_layer_23[height=height14,variant=bravo]
conquest:ground_layer_23[height=full,variant=alpha]
conquest:ground_layer_23[height=full,variant=bravo]
conquest:ice_translucent_1[variant=alpha]
conquest:ice_translucent_1[variant=bravo]
conquest:ice_translucent_1[variant=charlie]
conquest:ice_translucent_1[variant=delta]
conquest:ice_translucent_1[variant=echo]
conquest:ice_translucent_1[variant=fox]
conquest:ice_translucent_1[variant=golf]
conquest:ice_translucent_1[variant=hotel]
conquest:ice_translucent_1[variant=india]
conquest:ice_translucent_1[variant=juliet]
conquest:ice_translucent_1[variant=kilo]
conquest:ice_translucent_1[variant=lima]
conquest:ice_translucent_1[variant=mike]
conquest:ice_translucent_1[variant=november]
conquest:ice_translucent_1[variant=oscar]
conquest:ice_translucent_1[variant=papa]
conquest:ice_slab_1[half=top,variant=alpha]
conquest:ice_slab_1[half=top,variant=bravo]
conquest:ice_slab_1[half=top,variant=charlie]
conquest:ice_slab_1[half=top,variant=delta]
conquest:ice_slab_1[half=top,variant=echo]
conquest:ice_slab_1[half=top,variant=fox]
conquest:ice_slab_1[half=top,variant=golf]
conquest:ice_slab_1[half=top,variant=hotel]
conquest:ice_slab_1[half=bottom,variant=alpha]
conquest:ice_slab_1[half=bottom,variant=bravo]
conquest:ice_slab_1[half=bottom,variant=charlie]
conquest:ice_slab_1[half=bottom,variant=delta]
conquest:ice_slab_1[half=bottom,variant=echo]
conquest:ice_slab_1[half=bottom,variant=fox]
conquest:ice_slab_1[half=bottom,variant=golf]
conquest:ice_slab_1[half=bottom,variant=hotel]
conquest:ice_translucentnocollision_1
conquest:ice_nocollision_1[variant=alpha]
conquest:ice_nocollision_1[variant=bravo]
conquest:ice_nocollision_1[variant=charlie]
conquest:ice_nocollision_1[variant=delta]
conquest:ice_nocollision_1[variant=echo]
conquest:ice_nocollision_1[variant=fox]
conquest:ice_nocollision_1[variant=golf]
conquest:ice_nocollision_1[variant=hotel]
conquest:ice_nocollision_1[variant=india]
conquest:ice_nocollision_1[variant=juliet]
conquest:ice_nocollision_1[variant=kilo]
conquest:ice_nocollision_1[variant=lima]
conquest:ice_nocollision_1[variant=mike]
conquest:ice_nocollision_1[variant=november]
conquest:ice_nocollision_1[variant=oscar]
conquest:ice_nocollision_1[variant=papa]
conquest:ice_nocollisiondamage_1
conquest:ice_lilypad_1
conquest:snow_stairs_1[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:snow_stairs_1[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:snow_stairs_1[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:snow_stairs_1[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:snow_stairs_1[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:snow_stairs_1[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:snow_stairs_1[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:snow_stairs_1[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:snow_stairs_1[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:snow_stairs_1[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:snow_stairs_1[facing=north,half=top,shape=straight,variant=alpha]
conquest:snow_stairs_1[facing=north,half=top,shape=straight,variant=bravo]
conquest:snow_stairs_1[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:snow_stairs_1[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:snow_stairs_1[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:snow_stairs_1[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:snow_stairs_1[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:snow_stairs_1[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:snow_stairs_1[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:snow_stairs_1[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:snow_stairs_1[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:snow_stairs_1[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:snow_stairs_1[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:snow_stairs_1[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:snow_stairs_1[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:snow_stairs_1[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:snow_stairs_1[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:snow_stairs_1[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:snow_stairs_1[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:snow_stairs_1[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:snow_stairs_1[facing=south,half=top,shape=straight,variant=alpha]
conquest:snow_stairs_1[facing=south,half=top,shape=straight,variant=bravo]
conquest:snow_stairs_1[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:snow_stairs_1[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:snow_stairs_1[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:snow_stairs_1[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:snow_stairs_1[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:snow_stairs_1[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:snow_stairs_1[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:snow_stairs_1[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:snow_stairs_1[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:snow_stairs_1[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:snow_stairs_1[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:snow_stairs_1[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:snow_stairs_1[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:snow_stairs_1[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:snow_stairs_1[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:snow_stairs_1[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:snow_stairs_1[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:snow_stairs_1[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:snow_stairs_1[facing=west,half=top,shape=straight,variant=alpha]
conquest:snow_stairs_1[facing=west,half=top,shape=straight,variant=bravo]
conquest:snow_stairs_1[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:snow_stairs_1[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:snow_stairs_1[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:snow_stairs_1[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:snow_stairs_1[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:snow_stairs_1[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:snow_stairs_1[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:snow_stairs_1[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:snow_stairs_1[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:snow_stairs_1[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:snow_stairs_1[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:snow_stairs_1[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:snow_stairs_1[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:snow_stairs_1[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:snow_stairs_1[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:snow_stairs_1[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:snow_stairs_1[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:snow_stairs_1[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:snow_stairs_1[facing=east,half=top,shape=straight,variant=alpha]
conquest:snow_stairs_1[facing=east,half=top,shape=straight,variant=bravo]
conquest:snow_stairs_1[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:snow_stairs_1[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:snow_stairs_1[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:snow_stairs_1[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:snow_stairs_1[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:snow_stairs_1[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:snow_stairs_1[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:snow_stairs_1[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:nomaterial_nocollision_1[variant=alpha]
conquest:nomaterial_nocollision_1[variant=bravo]
conquest:nomaterial_nocollision_1[variant=charlie]
conquest:nomaterial_nocollision_1[variant=delta]
conquest:nomaterial_nocollision_1[variant=echo]
conquest:nomaterial_nocollision_1[variant=fox]
conquest:nomaterial_nocollision_1[variant=golf]
conquest:nomaterial_nocollision_1[variant=hotel]
conquest:nomaterial_nocollision_1[variant=india]
conquest:nomaterial_nocollision_1[variant=juliet]
conquest:nomaterial_nocollision_1[variant=kilo]
conquest:nomaterial_nocollision_1[variant=lima]
conquest:nomaterial_nocollision_1[variant=mike]
conquest:nomaterial_nocollision_1[variant=november]
conquest:nomaterial_nocollision_1[variant=oscar]
conquest:nomaterial_nocollision_1[variant=papa]
conquest:nomaterial_nocollisionlight5_1
conquest:invisible_light6
conquest:invisible_light8
conquest:invisible_light10
conquest:glass_full_1[variant=alpha]
conquest:glass_full_1[variant=bravo]
conquest:glass_full_1[variant=charlie]
conquest:glass_full_1[variant=delta]
conquest:glass_full_1[variant=echo]
conquest:glass_full_1[variant=fox]
conquest:glass_full_1[variant=golf]
conquest:glass_full_1[variant=hotel]
conquest:glass_full_1[variant=india]
conquest:glass_full_1[variant=juliet]
conquest:glass_full_1[variant=kilo]
conquest:glass_full_1[variant=lima]
conquest:glass_full_1[variant=mike]
conquest:glass_full_1[variant=november]
conquest:glass_full_1[variant=oscar]
conquest:glass_full_1[variant=papa]
conquest:glass_glass_1[variant=alpha]
conquest:glass_glass_1[variant=bravo]
conquest:glass_glass_1[variant=charlie]
conquest:glass_glass_1[variant=delta]
conquest:glass_glass_1[variant=echo]
conquest:glass_glass_1[variant=fox]
conquest:glass_glass_1[variant=golf]
conquest:glass_glass_1[variant=hotel]
conquest:glass_glass_1[variant=india]
conquest:glass_glass_1[variant=juliet]
conquest:glass_glass_1[variant=kilo]
conquest:glass_glass_1[variant=lima]
conquest:glass_glass_1[variant=mike]
conquest:glass_glass_1[variant=november]
conquest:glass_glass_1[variant=oscar]
conquest:glass_glass_1[variant=papa]
conquest:glass_glass_2[variant=alpha]
conquest:glass_glass_2[variant=bravo]
conquest:glass_glass_2[variant=charlie]
conquest:glass_glass_2[variant=delta]
conquest:glass_glass_2[variant=echo]
conquest:glass_glass_2[variant=fox]
conquest:glass_glass_2[variant=golf]
conquest:glass_glass_2[variant=hotel]
conquest:glass_glass_2[variant=india]
conquest:glass_glass_2[variant=juliet]
conquest:glass_glass_2[variant=kilo]
conquest:glass_glass_2[variant=lima]
conquest:glass_glass_2[variant=mike]
conquest:glass_glass_2[variant=november]
conquest:glass_glass_2[variant=oscar]
conquest:glass_glass_2[variant=papa]
conquest:glass_glass_3[variant=alpha]
conquest:glass_glass_3[variant=bravo]
conquest:glass_glass_3[variant=charlie]
conquest:glass_glass_3[variant=delta]
conquest:glass_glass_3[variant=echo]
conquest:glass_glass_3[variant=fox]
conquest:glass_glass_3[variant=golf]
conquest:glass_glass_3[variant=hotel]
conquest:glass_glass_3[variant=india]
conquest:glass_glass_3[variant=juliet]
conquest:glass_glass_3[variant=kilo]
conquest:glass_glass_3[variant=lima]
conquest:glass_glass_3[variant=mike]
conquest:glass_glass_3[variant=november]
conquest:glass_glass_3[variant=oscar]
conquest:glass_glass_3[variant=papa]
conquest:glass_glass_4[variant=alpha]
conquest:glass_glass_4[variant=bravo]
conquest:glass_glass_4[variant=charlie]
conquest:glass_glass_4[variant=delta]
conquest:glass_glass_4[variant=echo]
conquest:glass_glass_4[variant=fox]
conquest:glass_glass_4[variant=golf]
conquest:glass_glass_4[variant=hotel]
conquest:glass_glass_4[variant=india]
conquest:glass_glass_4[variant=juliet]
conquest:glass_glass_4[variant=kilo]
conquest:glass_glass_4[variant=lima]
conquest:glass_glass_4[variant=mike]
conquest:glass_glass_4[variant=november]
conquest:glass_glass_4[variant=oscar]
conquest:glass_glass_4[variant=papa]
conquest:glass_verticalslab_1[facing=north,variant=alpha]
conquest:glass_verticalslab_1[facing=north,variant=bravo]
conquest:glass_verticalslab_1[facing=north,variant=charlie]
conquest:glass_verticalslab_1[facing=north,variant=delta]
conquest:glass_verticalslab_1[facing=south,variant=alpha]
conquest:glass_verticalslab_1[facing=south,variant=bravo]
conquest:glass_verticalslab_1[facing=south,variant=charlie]
conquest:glass_verticalslab_1[facing=south,variant=delta]
conquest:glass_verticalslab_1[facing=west,variant=alpha]
conquest:glass_verticalslab_1[facing=west,variant=bravo]
conquest:glass_verticalslab_1[facing=west,variant=charlie]
conquest:glass_verticalslab_1[facing=west,variant=delta]
conquest:glass_verticalslab_1[facing=east,variant=alpha]
conquest:glass_verticalslab_1[facing=east,variant=bravo]
conquest:glass_verticalslab_1[facing=east,variant=charlie]
conquest:glass_verticalslab_1[facing=east,variant=delta]
conquest:glass_trapdoormodel_1[facing=down,variant=alpha]
conquest:glass_trapdoormodel_1[facing=down,variant=bravo]
conquest:glass_trapdoormodel_1[facing=up,variant=alpha]
conquest:glass_trapdoormodel_1[facing=up,variant=bravo]
conquest:glass_trapdoormodel_1[facing=north,variant=alpha]
conquest:glass_trapdoormodel_1[facing=north,variant=bravo]
conquest:glass_trapdoormodel_1[facing=south,variant=alpha]
conquest:glass_trapdoormodel_1[facing=south,variant=bravo]
conquest:glass_trapdoormodel_1[facing=west,variant=alpha]
conquest:glass_trapdoormodel_1[facing=west,variant=bravo]
conquest:glass_trapdoormodel_1[facing=east,variant=alpha]
conquest:glass_trapdoormodel_1[facing=east,variant=bravo]
conquest:glass_trapdoormodel_2[facing=down,variant=alpha]
conquest:glass_trapdoormodel_2[facing=down,variant=bravo]
conquest:glass_trapdoormodel_2[facing=up,variant=alpha]
conquest:glass_trapdoormodel_2[facing=up,variant=bravo]
conquest:glass_trapdoormodel_2[facing=north,variant=alpha]
conquest:glass_trapdoormodel_2[facing=north,variant=bravo]
conquest:glass_trapdoormodel_2[facing=south,variant=alpha]
conquest:glass_trapdoormodel_2[facing=south,variant=bravo]
conquest:glass_trapdoormodel_2[facing=west,variant=alpha]
conquest:glass_trapdoormodel_2[facing=west,variant=bravo]
conquest:glass_trapdoormodel_2[facing=east,variant=alpha]
conquest:glass_trapdoormodel_2[facing=east,variant=bravo]
conquest:glass_trapdoormodel_3[facing=down,variant=alpha]
conquest:glass_trapdoormodel_3[facing=down,variant=bravo]
conquest:glass_trapdoormodel_3[facing=up,variant=alpha]
conquest:glass_trapdoormodel_3[facing=up,variant=bravo]
conquest:glass_trapdoormodel_3[facing=north,variant=alpha]
conquest:glass_trapdoormodel_3[facing=north,variant=bravo]
conquest:glass_trapdoormodel_3[facing=south,variant=alpha]
conquest:glass_trapdoormodel_3[facing=south,variant=bravo]
conquest:glass_trapdoormodel_3[facing=west,variant=alpha]
conquest:glass_trapdoormodel_3[facing=west,variant=bravo]
conquest:glass_trapdoormodel_3[facing=east,variant=alpha]
conquest:glass_trapdoormodel_3[facing=east,variant=bravo]
conquest:glass_trapdoormodel_4[facing=down,variant=alpha]
conquest:glass_trapdoormodel_4[facing=down,variant=bravo]
conquest:glass_trapdoormodel_4[facing=up,variant=alpha]
conquest:glass_trapdoormodel_4[facing=up,variant=bravo]
conquest:glass_trapdoormodel_4[facing=north,variant=alpha]
conquest:glass_trapdoormodel_4[facing=north,variant=bravo]
conquest:glass_trapdoormodel_4[facing=south,variant=alpha]
conquest:glass_trapdoormodel_4[facing=south,variant=bravo]
conquest:glass_trapdoormodel_4[facing=west,variant=alpha]
conquest:glass_trapdoormodel_4[facing=west,variant=bravo]
conquest:glass_trapdoormodel_4[facing=east,variant=alpha]
conquest:glass_trapdoormodel_4[facing=east,variant=bravo]
conquest:glass_pane_1[east=true,north=true,south=true,variant=alpha,west=true]
conquest:glass_pane_1[east=true,north=true,south=true,variant=alpha,west=false]
conquest:glass_pane_1[east=true,north=true,south=true,variant=bravo,west=true]
conquest:glass_pane_1[east=true,north=true,south=true,variant=bravo,west=false]
conquest:glass_pane_1[east=true,north=true,south=true,variant=charlie,west=true]
conquest:glass_pane_1[east=true,north=true,south=true,variant=charlie,west=false]
conquest:glass_pane_1[east=true,north=true,south=true,variant=delta,west=true]
conquest:glass_pane_1[east=true,north=true,south=true,variant=delta,west=false]
conquest:glass_pane_1[east=true,north=true,south=true,variant=echo,west=true]
conquest:glass_pane_1[east=true,north=true,south=true,variant=echo,west=false]
conquest:glass_pane_1[east=true,north=true,south=true,variant=fox,west=true]
conquest:glass_pane_1[east=true,north=true,south=true,variant=fox,west=false]
conquest:glass_pane_1[east=true,north=true,south=true,variant=golf,west=true]
conquest:glass_pane_1[east=true,north=true,south=true,variant=golf,west=false]
conquest:glass_pane_1[east=true,north=true,south=true,variant=hotel,west=true]
conquest:glass_pane_1[east=true,north=true,south=true,variant=hotel,west=false]
conquest:glass_pane_1[east=true,north=true,south=true,variant=india,west=true]
conquest:glass_pane_1[east=true,north=true,south=true,variant=india,west=false]
conquest:glass_pane_1[east=true,north=true,south=true,variant=juliet,west=true]
conquest:glass_pane_1[east=true,north=true,south=true,variant=juliet,west=false]
conquest:glass_pane_1[east=true,north=true,south=true,variant=kilo,west=true]
conquest:glass_pane_1[east=true,north=true,south=true,variant=kilo,west=false]
conquest:glass_pane_1[east=true,north=true,south=true,variant=lima,west=true]
conquest:glass_pane_1[east=true,north=true,south=true,variant=lima,west=false]
conquest:glass_pane_1[east=true,north=true,south=true,variant=mike,west=true]
conquest:glass_pane_1[east=true,north=true,south=true,variant=mike,west=false]
conquest:glass_pane_1[east=true,north=true,south=true,variant=november,west=true]
conquest:glass_pane_1[east=true,north=true,south=true,variant=november,west=false]
conquest:glass_pane_1[east=true,north=true,south=true,variant=oscar,west=true]
conquest:glass_pane_1[east=true,north=true,south=true,variant=oscar,west=false]
conquest:glass_pane_1[east=true,north=true,south=true,variant=papa,west=true]
conquest:glass_pane_1[east=true,north=true,south=true,variant=papa,west=false]
conquest:glass_pane_1[east=true,north=true,south=false,variant=alpha,west=true]
conquest:glass_pane_1[east=true,north=true,south=false,variant=alpha,west=false]
conquest:glass_pane_1[east=true,north=true,south=false,variant=bravo,west=true]
conquest:glass_pane_1[east=true,north=true,south=false,variant=bravo,west=false]
conquest:glass_pane_1[east=true,north=true,south=false,variant=charlie,west=true]
conquest:glass_pane_1[east=true,north=true,south=false,variant=charlie,west=false]
conquest:glass_pane_1[east=true,north=true,south=false,variant=delta,west=true]
conquest:glass_pane_1[east=true,north=true,south=false,variant=delta,west=false]
conquest:glass_pane_1[east=true,north=true,south=false,variant=echo,west=true]
conquest:glass_pane_1[east=true,north=true,south=false,variant=echo,west=false]
conquest:glass_pane_1[east=true,north=true,south=false,variant=fox,west=true]
conquest:glass_pane_1[east=true,north=true,south=false,variant=fox,west=false]
conquest:glass_pane_1[east=true,north=true,south=false,variant=golf,west=true]
conquest:glass_pane_1[east=true,north=true,south=false,variant=golf,west=false]
conquest:glass_pane_1[east=true,north=true,south=false,variant=hotel,west=true]
conquest:glass_pane_1[east=true,north=true,south=false,variant=hotel,west=false]
conquest:glass_pane_1[east=true,north=true,south=false,variant=india,west=true]
conquest:glass_pane_1[east=true,north=true,south=false,variant=india,west=false]
conquest:glass_pane_1[east=true,north=true,south=false,variant=juliet,west=true]
conquest:glass_pane_1[east=true,north=true,south=false,variant=juliet,west=false]
conquest:glass_pane_1[east=true,north=true,south=false,variant=kilo,west=true]
conquest:glass_pane_1[east=true,north=true,south=false,variant=kilo,west=false]
conquest:glass_pane_1[east=true,north=true,south=false,variant=lima,west=true]
conquest:glass_pane_1[east=true,north=true,south=false,variant=lima,west=false]
conquest:glass_pane_1[east=true,north=true,south=false,variant=mike,west=true]
conquest:glass_pane_1[east=true,north=true,south=false,variant=mike,west=false]
conquest:glass_pane_1[east=true,north=true,south=false,variant=november,west=true]
conquest:glass_pane_1[east=true,north=true,south=false,variant=november,west=false]
conquest:glass_pane_1[east=true,north=true,south=false,variant=oscar,west=true]
conquest:glass_pane_1[east=true,north=true,south=false,variant=oscar,west=false]
conquest:glass_pane_1[east=true,north=true,south=false,variant=papa,west=true]
conquest:glass_pane_1[east=true,north=true,south=false,variant=papa,west=false]
conquest:glass_pane_1[east=true,north=false,south=true,variant=alpha,west=true]
conquest:glass_pane_1[east=true,north=false,south=true,variant=alpha,west=false]
conquest:glass_pane_1[east=true,north=false,south=true,variant=bravo,west=true]
conquest:glass_pane_1[east=true,north=false,south=true,variant=bravo,west=false]
conquest:glass_pane_1[east=true,north=false,south=true,variant=charlie,west=true]
conquest:glass_pane_1[east=true,north=false,south=true,variant=charlie,west=false]
conquest:glass_pane_1[east=true,north=false,south=true,variant=delta,west=true]
conquest:glass_pane_1[east=true,north=false,south=true,variant=delta,west=false]
conquest:glass_pane_1[east=true,north=false,south=true,variant=echo,west=true]
conquest:glass_pane_1[east=true,north=false,south=true,variant=echo,west=false]
conquest:glass_pane_1[east=true,north=false,south=true,variant=fox,west=true]
conquest:glass_pane_1[east=true,north=false,south=true,variant=fox,west=false]
conquest:glass_pane_1[east=true,north=false,south=true,variant=golf,west=true]
conquest:glass_pane_1[east=true,north=false,south=true,variant=golf,west=false]
conquest:glass_pane_1[east=true,north=false,south=true,variant=hotel,west=true]
conquest:glass_pane_1[east=true,north=false,south=true,variant=hotel,west=false]
conquest:glass_pane_1[east=true,north=false,south=true,variant=india,west=true]
conquest:glass_pane_1[east=true,north=false,south=true,variant=india,west=false]
conquest:glass_pane_1[east=true,north=false,south=true,variant=juliet,west=true]
conquest:glass_pane_1[east=true,north=false,south=true,variant=juliet,west=false]
conquest:glass_pane_1[east=true,north=false,south=true,variant=kilo,west=true]
conquest:glass_pane_1[east=true,north=false,south=true,variant=kilo,west=false]
conquest:glass_pane_1[east=true,north=false,south=true,variant=lima,west=true]
conquest:glass_pane_1[east=true,north=false,south=true,variant=lima,west=false]
conquest:glass_pane_1[east=true,north=false,south=true,variant=mike,west=true]
conquest:glass_pane_1[east=true,north=false,south=true,variant=mike,west=false]
conquest:glass_pane_1[east=true,north=false,south=true,variant=november,west=true]
conquest:glass_pane_1[east=true,north=false,south=true,variant=november,west=false]
conquest:glass_pane_1[east=true,north=false,south=true,variant=oscar,west=true]
conquest:glass_pane_1[east=true,north=false,south=true,variant=oscar,west=false]
conquest:glass_pane_1[east=true,north=false,south=true,variant=papa,west=true]
conquest:glass_pane_1[east=true,north=false,south=true,variant=papa,west=false]
conquest:glass_pane_1[east=true,north=false,south=false,variant=alpha,west=true]
conquest:glass_pane_1[east=true,north=false,south=false,variant=alpha,west=false]
conquest:glass_pane_1[east=true,north=false,south=false,variant=bravo,west=true]
conquest:glass_pane_1[east=true,north=false,south=false,variant=bravo,west=false]
conquest:glass_pane_1[east=true,north=false,south=false,variant=charlie,west=true]
conquest:glass_pane_1[east=true,north=false,south=false,variant=charlie,west=false]
conquest:glass_pane_1[east=true,north=false,south=false,variant=delta,west=true]
conquest:glass_pane_1[east=true,north=false,south=false,variant=delta,west=false]
conquest:glass_pane_1[east=true,north=false,south=false,variant=echo,west=true]
conquest:glass_pane_1[east=true,north=false,south=false,variant=echo,west=false]
conquest:glass_pane_1[east=true,north=false,south=false,variant=fox,west=true]
conquest:glass_pane_1[east=true,north=false,south=false,variant=fox,west=false]
conquest:glass_pane_1[east=true,north=false,south=false,variant=golf,west=true]
conquest:glass_pane_1[east=true,north=false,south=false,variant=golf,west=false]
conquest:glass_pane_1[east=true,north=false,south=false,variant=hotel,west=true]
conquest:glass_pane_1[east=true,north=false,south=false,variant=hotel,west=false]
conquest:glass_pane_1[east=true,north=false,south=false,variant=india,west=true]
conquest:glass_pane_1[east=true,north=false,south=false,variant=india,west=false]
conquest:glass_pane_1[east=true,north=false,south=false,variant=juliet,west=true]
conquest:glass_pane_1[east=true,north=false,south=false,variant=juliet,west=false]
conquest:glass_pane_1[east=true,north=false,south=false,variant=kilo,west=true]
conquest:glass_pane_1[east=true,north=false,south=false,variant=kilo,west=false]
conquest:glass_pane_1[east=true,north=false,south=false,variant=lima,west=true]
conquest:glass_pane_1[east=true,north=false,south=false,variant=lima,west=false]
conquest:glass_pane_1[east=true,north=false,south=false,variant=mike,west=true]
conquest:glass_pane_1[east=true,north=false,south=false,variant=mike,west=false]
conquest:glass_pane_1[east=true,north=false,south=false,variant=november,west=true]
conquest:glass_pane_1[east=true,north=false,south=false,variant=november,west=false]
conquest:glass_pane_1[east=true,north=false,south=false,variant=oscar,west=true]
conquest:glass_pane_1[east=true,north=false,south=false,variant=oscar,west=false]
conquest:glass_pane_1[east=true,north=false,south=false,variant=papa,west=true]
conquest:glass_pane_1[east=true,north=false,south=false,variant=papa,west=false]
conquest:glass_pane_1[east=false,north=true,south=true,variant=alpha,west=true]
conquest:glass_pane_1[east=false,north=true,south=true,variant=alpha,west=false]
conquest:glass_pane_1[east=false,north=true,south=true,variant=bravo,west=true]
conquest:glass_pane_1[east=false,north=true,south=true,variant=bravo,west=false]
conquest:glass_pane_1[east=false,north=true,south=true,variant=charlie,west=true]
conquest:glass_pane_1[east=false,north=true,south=true,variant=charlie,west=false]
conquest:glass_pane_1[east=false,north=true,south=true,variant=delta,west=true]
conquest:glass_pane_1[east=false,north=true,south=true,variant=delta,west=false]
conquest:glass_pane_1[east=false,north=true,south=true,variant=echo,west=true]
conquest:glass_pane_1[east=false,north=true,south=true,variant=echo,west=false]
conquest:glass_pane_1[east=false,north=true,south=true,variant=fox,west=true]
conquest:glass_pane_1[east=false,north=true,south=true,variant=fox,west=false]
conquest:glass_pane_1[east=false,north=true,south=true,variant=golf,west=true]
conquest:glass_pane_1[east=false,north=true,south=true,variant=golf,west=false]
conquest:glass_pane_1[east=false,north=true,south=true,variant=hotel,west=true]
conquest:glass_pane_1[east=false,north=true,south=true,variant=hotel,west=false]
conquest:glass_pane_1[east=false,north=true,south=true,variant=india,west=true]
conquest:glass_pane_1[east=false,north=true,south=true,variant=india,west=false]
conquest:glass_pane_1[east=false,north=true,south=true,variant=juliet,west=true]
conquest:glass_pane_1[east=false,north=true,south=true,variant=juliet,west=false]
conquest:glass_pane_1[east=false,north=true,south=true,variant=kilo,west=true]
conquest:glass_pane_1[east=false,north=true,south=true,variant=kilo,west=false]
conquest:glass_pane_1[east=false,north=true,south=true,variant=lima,west=true]
conquest:glass_pane_1[east=false,north=true,south=true,variant=lima,west=false]
conquest:glass_pane_1[east=false,north=true,south=true,variant=mike,west=true]
conquest:glass_pane_1[east=false,north=true,south=true,variant=mike,west=false]
conquest:glass_pane_1[east=false,north=true,south=true,variant=november,west=true]
conquest:glass_pane_1[east=false,north=true,south=true,variant=november,west=false]
conquest:glass_pane_1[east=false,north=true,south=true,variant=oscar,west=true]
conquest:glass_pane_1[east=false,north=true,south=true,variant=oscar,west=false]
conquest:glass_pane_1[east=false,north=true,south=true,variant=papa,west=true]
conquest:glass_pane_1[east=false,north=true,south=true,variant=papa,west=false]
conquest:glass_pane_1[east=false,north=true,south=false,variant=alpha,west=true]
conquest:glass_pane_1[east=false,north=true,south=false,variant=alpha,west=false]
conquest:glass_pane_1[east=false,north=true,south=false,variant=bravo,west=true]
conquest:glass_pane_1[east=false,north=true,south=false,variant=bravo,west=false]
conquest:glass_pane_1[east=false,north=true,south=false,variant=charlie,west=true]
conquest:glass_pane_1[east=false,north=true,south=false,variant=charlie,west=false]
conquest:glass_pane_1[east=false,north=true,south=false,variant=delta,west=true]
conquest:glass_pane_1[east=false,north=true,south=false,variant=delta,west=false]
conquest:glass_pane_1[east=false,north=true,south=false,variant=echo,west=true]
conquest:glass_pane_1[east=false,north=true,south=false,variant=echo,west=false]
conquest:glass_pane_1[east=false,north=true,south=false,variant=fox,west=true]
conquest:glass_pane_1[east=false,north=true,south=false,variant=fox,west=false]
conquest:glass_pane_1[east=false,north=true,south=false,variant=golf,west=true]
conquest:glass_pane_1[east=false,north=true,south=false,variant=golf,west=false]
conquest:glass_pane_1[east=false,north=true,south=false,variant=hotel,west=true]
conquest:glass_pane_1[east=false,north=true,south=false,variant=hotel,west=false]
conquest:glass_pane_1[east=false,north=true,south=false,variant=india,west=true]
conquest:glass_pane_1[east=false,north=true,south=false,variant=india,west=false]
conquest:glass_pane_1[east=false,north=true,south=false,variant=juliet,west=true]
conquest:glass_pane_1[east=false,north=true,south=false,variant=juliet,west=false]
conquest:glass_pane_1[east=false,north=true,south=false,variant=kilo,west=true]
conquest:glass_pane_1[east=false,north=true,south=false,variant=kilo,west=false]
conquest:glass_pane_1[east=false,north=true,south=false,variant=lima,west=true]
conquest:glass_pane_1[east=false,north=true,south=false,variant=lima,west=false]
conquest:glass_pane_1[east=false,north=true,south=false,variant=mike,west=true]
conquest:glass_pane_1[east=false,north=true,south=false,variant=mike,west=false]
conquest:glass_pane_1[east=false,north=true,south=false,variant=november,west=true]
conquest:glass_pane_1[east=false,north=true,south=false,variant=november,west=false]
conquest:glass_pane_1[east=false,north=true,south=false,variant=oscar,west=true]
conquest:glass_pane_1[east=false,north=true,south=false,variant=oscar,west=false]
conquest:glass_pane_1[east=false,north=true,south=false,variant=papa,west=true]
conquest:glass_pane_1[east=false,north=true,south=false,variant=papa,west=false]
conquest:glass_pane_1[east=false,north=false,south=true,variant=alpha,west=true]
conquest:glass_pane_1[east=false,north=false,south=true,variant=alpha,west=false]
conquest:glass_pane_1[east=false,north=false,south=true,variant=bravo,west=true]
conquest:glass_pane_1[east=false,north=false,south=true,variant=bravo,west=false]
conquest:glass_pane_1[east=false,north=false,south=true,variant=charlie,west=true]
conquest:glass_pane_1[east=false,north=false,south=true,variant=charlie,west=false]
conquest:glass_pane_1[east=false,north=false,south=true,variant=delta,west=true]
conquest:glass_pane_1[east=false,north=false,south=true,variant=delta,west=false]
conquest:glass_pane_1[east=false,north=false,south=true,variant=echo,west=true]
conquest:glass_pane_1[east=false,north=false,south=true,variant=echo,west=false]
conquest:glass_pane_1[east=false,north=false,south=true,variant=fox,west=true]
conquest:glass_pane_1[east=false,north=false,south=true,variant=fox,west=false]
conquest:glass_pane_1[east=false,north=false,south=true,variant=golf,west=true]
conquest:glass_pane_1[east=false,north=false,south=true,variant=golf,west=false]
conquest:glass_pane_1[east=false,north=false,south=true,variant=hotel,west=true]
conquest:glass_pane_1[east=false,north=false,south=true,variant=hotel,west=false]
conquest:glass_pane_1[east=false,north=false,south=true,variant=india,west=true]
conquest:glass_pane_1[east=false,north=false,south=true,variant=india,west=false]
conquest:glass_pane_1[east=false,north=false,south=true,variant=juliet,west=true]
conquest:glass_pane_1[east=false,north=false,south=true,variant=juliet,west=false]
conquest:glass_pane_1[east=false,north=false,south=true,variant=kilo,west=true]
conquest:glass_pane_1[east=false,north=false,south=true,variant=kilo,west=false]
conquest:glass_pane_1[east=false,north=false,south=true,variant=lima,west=true]
conquest:glass_pane_1[east=false,north=false,south=true,variant=lima,west=false]
conquest:glass_pane_1[east=false,north=false,south=true,variant=mike,west=true]
conquest:glass_pane_1[east=false,north=false,south=true,variant=mike,west=false]
conquest:glass_pane_1[east=false,north=false,south=true,variant=november,west=true]
conquest:glass_pane_1[east=false,north=false,south=true,variant=november,west=false]
conquest:glass_pane_1[east=false,north=false,south=true,variant=oscar,west=true]
conquest:glass_pane_1[east=false,north=false,south=true,variant=oscar,west=false]
conquest:glass_pane_1[east=false,north=false,south=true,variant=papa,west=true]
conquest:glass_pane_1[east=false,north=false,south=true,variant=papa,west=false]
conquest:glass_pane_1[east=false,north=false,south=false,variant=alpha,west=true]
conquest:glass_pane_1[east=false,north=false,south=false,variant=alpha,west=false]
conquest:glass_pane_1[east=false,north=false,south=false,variant=bravo,west=true]
conquest:glass_pane_1[east=false,north=false,south=false,variant=bravo,west=false]
conquest:glass_pane_1[east=false,north=false,south=false,variant=charlie,west=true]
conquest:glass_pane_1[east=false,north=false,south=false,variant=charlie,west=false]
conquest:glass_pane_1[east=false,north=false,south=false,variant=delta,west=true]
conquest:glass_pane_1[east=false,north=false,south=false,variant=delta,west=false]
conquest:glass_pane_1[east=false,north=false,south=false,variant=echo,west=true]
conquest:glass_pane_1[east=false,north=false,south=false,variant=echo,west=false]
conquest:glass_pane_1[east=false,north=false,south=false,variant=fox,west=true]
conquest:glass_pane_1[east=false,north=false,south=false,variant=fox,west=false]
conquest:glass_pane_1[east=false,north=false,south=false,variant=golf,west=true]
conquest:glass_pane_1[east=false,north=false,south=false,variant=golf,west=false]
conquest:glass_pane_1[east=false,north=false,south=false,variant=hotel,west=true]
conquest:glass_pane_1[east=false,north=false,south=false,variant=hotel,west=false]
conquest:glass_pane_1[east=false,north=false,south=false,variant=india,west=true]
conquest:glass_pane_1[east=false,north=false,south=false,variant=india,west=false]
conquest:glass_pane_1[east=false,north=false,south=false,variant=juliet,west=true]
conquest:glass_pane_1[east=false,north=false,south=false,variant=juliet,west=false]
conquest:glass_pane_1[east=false,north=false,south=false,variant=kilo,west=true]
conquest:glass_pane_1[east=false,north=false,south=false,variant=kilo,west=false]
conquest:glass_pane_1[east=false,north=false,south=false,variant=lima,west=true]
conquest:glass_pane_1[east=false,north=false,south=false,variant=lima,west=false]
conquest:glass_pane_1[east=false,north=false,south=false,variant=mike,west=true]
conquest:glass_pane_1[east=false,north=false,south=false,variant=mike,west=false]
conquest:glass_pane_1[east=false,north=false,south=false,variant=november,west=true]
conquest:glass_pane_1[east=false,north=false,south=false,variant=november,west=false]
conquest:glass_pane_1[east=false,north=false,south=false,variant=oscar,west=true]
conquest:glass_pane_1[east=false,north=false,south=false,variant=oscar,west=false]
conquest:glass_pane_1[east=false,north=false,south=false,variant=papa,west=true]
conquest:glass_pane_1[east=false,north=false,south=false,variant=papa,west=false]
conquest:glass_pane_2[east=true,north=true,south=true,variant=alpha,west=true]
conquest:glass_pane_2[east=true,north=true,south=true,variant=alpha,west=false]
conquest:glass_pane_2[east=true,north=true,south=true,variant=bravo,west=true]
conquest:glass_pane_2[east=true,north=true,south=true,variant=bravo,west=false]
conquest:glass_pane_2[east=true,north=true,south=true,variant=charlie,west=true]
conquest:glass_pane_2[east=true,north=true,south=true,variant=charlie,west=false]
conquest:glass_pane_2[east=true,north=true,south=true,variant=delta,west=true]
conquest:glass_pane_2[east=true,north=true,south=true,variant=delta,west=false]
conquest:glass_pane_2[east=true,north=true,south=true,variant=echo,west=true]
conquest:glass_pane_2[east=true,north=true,south=true,variant=echo,west=false]
conquest:glass_pane_2[east=true,north=true,south=true,variant=fox,west=true]
conquest:glass_pane_2[east=true,north=true,south=true,variant=fox,west=false]
conquest:glass_pane_2[east=true,north=true,south=true,variant=golf,west=true]
conquest:glass_pane_2[east=true,north=true,south=true,variant=golf,west=false]
conquest:glass_pane_2[east=true,north=true,south=true,variant=hotel,west=true]
conquest:glass_pane_2[east=true,north=true,south=true,variant=hotel,west=false]
conquest:glass_pane_2[east=true,north=true,south=true,variant=india,west=true]
conquest:glass_pane_2[east=true,north=true,south=true,variant=india,west=false]
conquest:glass_pane_2[east=true,north=true,south=true,variant=juliet,west=true]
conquest:glass_pane_2[east=true,north=true,south=true,variant=juliet,west=false]
conquest:glass_pane_2[east=true,north=true,south=true,variant=kilo,west=true]
conquest:glass_pane_2[east=true,north=true,south=true,variant=kilo,west=false]
conquest:glass_pane_2[east=true,north=true,south=true,variant=lima,west=true]
conquest:glass_pane_2[east=true,north=true,south=true,variant=lima,west=false]
conquest:glass_pane_2[east=true,north=true,south=true,variant=mike,west=true]
conquest:glass_pane_2[east=true,north=true,south=true,variant=mike,west=false]
conquest:glass_pane_2[east=true,north=true,south=true,variant=november,west=true]
conquest:glass_pane_2[east=true,north=true,south=true,variant=november,west=false]
conquest:glass_pane_2[east=true,north=true,south=true,variant=oscar,west=true]
conquest:glass_pane_2[east=true,north=true,south=true,variant=oscar,west=false]
conquest:glass_pane_2[east=true,north=true,south=true,variant=papa,west=true]
conquest:glass_pane_2[east=true,north=true,south=true,variant=papa,west=false]
conquest:glass_pane_2[east=true,north=true,south=false,variant=alpha,west=true]
conquest:glass_pane_2[east=true,north=true,south=false,variant=alpha,west=false]
conquest:glass_pane_2[east=true,north=true,south=false,variant=bravo,west=true]
conquest:glass_pane_2[east=true,north=true,south=false,variant=bravo,west=false]
conquest:glass_pane_2[east=true,north=true,south=false,variant=charlie,west=true]
conquest:glass_pane_2[east=true,north=true,south=false,variant=charlie,west=false]
conquest:glass_pane_2[east=true,north=true,south=false,variant=delta,west=true]
conquest:glass_pane_2[east=true,north=true,south=false,variant=delta,west=false]
conquest:glass_pane_2[east=true,north=true,south=false,variant=echo,west=true]
conquest:glass_pane_2[east=true,north=true,south=false,variant=echo,west=false]
conquest:glass_pane_2[east=true,north=true,south=false,variant=fox,west=true]
conquest:glass_pane_2[east=true,north=true,south=false,variant=fox,west=false]
conquest:glass_pane_2[east=true,north=true,south=false,variant=golf,west=true]
conquest:glass_pane_2[east=true,north=true,south=false,variant=golf,west=false]
conquest:glass_pane_2[east=true,north=true,south=false,variant=hotel,west=true]
conquest:glass_pane_2[east=true,north=true,south=false,variant=hotel,west=false]
conquest:glass_pane_2[east=true,north=true,south=false,variant=india,west=true]
conquest:glass_pane_2[east=true,north=true,south=false,variant=india,west=false]
conquest:glass_pane_2[east=true,north=true,south=false,variant=juliet,west=true]
conquest:glass_pane_2[east=true,north=true,south=false,variant=juliet,west=false]
conquest:glass_pane_2[east=true,north=true,south=false,variant=kilo,west=true]
conquest:glass_pane_2[east=true,north=true,south=false,variant=kilo,west=false]
conquest:glass_pane_2[east=true,north=true,south=false,variant=lima,west=true]
conquest:glass_pane_2[east=true,north=true,south=false,variant=lima,west=false]
conquest:glass_pane_2[east=true,north=true,south=false,variant=mike,west=true]
conquest:glass_pane_2[east=true,north=true,south=false,variant=mike,west=false]
conquest:glass_pane_2[east=true,north=true,south=false,variant=november,west=true]
conquest:glass_pane_2[east=true,north=true,south=false,variant=november,west=false]
conquest:glass_pane_2[east=true,north=true,south=false,variant=oscar,west=true]
conquest:glass_pane_2[east=true,north=true,south=false,variant=oscar,west=false]
conquest:glass_pane_2[east=true,north=true,south=false,variant=papa,west=true]
conquest:glass_pane_2[east=true,north=true,south=false,variant=papa,west=false]
conquest:glass_pane_2[east=true,north=false,south=true,variant=alpha,west=true]
conquest:glass_pane_2[east=true,north=false,south=true,variant=alpha,west=false]
conquest:glass_pane_2[east=true,north=false,south=true,variant=bravo,west=true]
conquest:glass_pane_2[east=true,north=false,south=true,variant=bravo,west=false]
conquest:glass_pane_2[east=true,north=false,south=true,variant=charlie,west=true]
conquest:glass_pane_2[east=true,north=false,south=true,variant=charlie,west=false]
conquest:glass_pane_2[east=true,north=false,south=true,variant=delta,west=true]
conquest:glass_pane_2[east=true,north=false,south=true,variant=delta,west=false]
conquest:glass_pane_2[east=true,north=false,south=true,variant=echo,west=true]
conquest:glass_pane_2[east=true,north=false,south=true,variant=echo,west=false]
conquest:glass_pane_2[east=true,north=false,south=true,variant=fox,west=true]
conquest:glass_pane_2[east=true,north=false,south=true,variant=fox,west=false]
conquest:glass_pane_2[east=true,north=false,south=true,variant=golf,west=true]
conquest:glass_pane_2[east=true,north=false,south=true,variant=golf,west=false]
conquest:glass_pane_2[east=true,north=false,south=true,variant=hotel,west=true]
conquest:glass_pane_2[east=true,north=false,south=true,variant=hotel,west=false]
conquest:glass_pane_2[east=true,north=false,south=true,variant=india,west=true]
conquest:glass_pane_2[east=true,north=false,south=true,variant=india,west=false]
conquest:glass_pane_2[east=true,north=false,south=true,variant=juliet,west=true]
conquest:glass_pane_2[east=true,north=false,south=true,variant=juliet,west=false]
conquest:glass_pane_2[east=true,north=false,south=true,variant=kilo,west=true]
conquest:glass_pane_2[east=true,north=false,south=true,variant=kilo,west=false]
conquest:glass_pane_2[east=true,north=false,south=true,variant=lima,west=true]
conquest:glass_pane_2[east=true,north=false,south=true,variant=lima,west=false]
conquest:glass_pane_2[east=true,north=false,south=true,variant=mike,west=true]
conquest:glass_pane_2[east=true,north=false,south=true,variant=mike,west=false]
conquest:glass_pane_2[east=true,north=false,south=true,variant=november,west=true]
conquest:glass_pane_2[east=true,north=false,south=true,variant=november,west=false]
conquest:glass_pane_2[east=true,north=false,south=true,variant=oscar,west=true]
conquest:glass_pane_2[east=true,north=false,south=true,variant=oscar,west=false]
conquest:glass_pane_2[east=true,north=false,south=true,variant=papa,west=true]
conquest:glass_pane_2[east=true,north=false,south=true,variant=papa,west=false]
conquest:glass_pane_2[east=true,north=false,south=false,variant=alpha,west=true]
conquest:glass_pane_2[east=true,north=false,south=false,variant=alpha,west=false]
conquest:glass_pane_2[east=true,north=false,south=false,variant=bravo,west=true]
conquest:glass_pane_2[east=true,north=false,south=false,variant=bravo,west=false]
conquest:glass_pane_2[east=true,north=false,south=false,variant=charlie,west=true]
conquest:glass_pane_2[east=true,north=false,south=false,variant=charlie,west=false]
conquest:glass_pane_2[east=true,north=false,south=false,variant=delta,west=true]
conquest:glass_pane_2[east=true,north=false,south=false,variant=delta,west=false]
conquest:glass_pane_2[east=true,north=false,south=false,variant=echo,west=true]
conquest:glass_pane_2[east=true,north=false,south=false,variant=echo,west=false]
conquest:glass_pane_2[east=true,north=false,south=false,variant=fox,west=true]
conquest:glass_pane_2[east=true,north=false,south=false,variant=fox,west=false]
conquest:glass_pane_2[east=true,north=false,south=false,variant=golf,west=true]
conquest:glass_pane_2[east=true,north=false,south=false,variant=golf,west=false]
conquest:glass_pane_2[east=true,north=false,south=false,variant=hotel,west=true]
conquest:glass_pane_2[east=true,north=false,south=false,variant=hotel,west=false]
conquest:glass_pane_2[east=true,north=false,south=false,variant=india,west=true]
conquest:glass_pane_2[east=true,north=false,south=false,variant=india,west=false]
conquest:glass_pane_2[east=true,north=false,south=false,variant=juliet,west=true]
conquest:glass_pane_2[east=true,north=false,south=false,variant=juliet,west=false]
conquest:glass_pane_2[east=true,north=false,south=false,variant=kilo,west=true]
conquest:glass_pane_2[east=true,north=false,south=false,variant=kilo,west=false]
conquest:glass_pane_2[east=true,north=false,south=false,variant=lima,west=true]
conquest:glass_pane_2[east=true,north=false,south=false,variant=lima,west=false]
conquest:glass_pane_2[east=true,north=false,south=false,variant=mike,west=true]
conquest:glass_pane_2[east=true,north=false,south=false,variant=mike,west=false]
conquest:glass_pane_2[east=true,north=false,south=false,variant=november,west=true]
conquest:glass_pane_2[east=true,north=false,south=false,variant=november,west=false]
conquest:glass_pane_2[east=true,north=false,south=false,variant=oscar,west=true]
conquest:glass_pane_2[east=true,north=false,south=false,variant=oscar,west=false]
conquest:glass_pane_2[east=true,north=false,south=false,variant=papa,west=true]
conquest:glass_pane_2[east=true,north=false,south=false,variant=papa,west=false]
conquest:glass_pane_2[east=false,north=true,south=true,variant=alpha,west=true]
conquest:glass_pane_2[east=false,north=true,south=true,variant=alpha,west=false]
conquest:glass_pane_2[east=false,north=true,south=true,variant=bravo,west=true]
conquest:glass_pane_2[east=false,north=true,south=true,variant=bravo,west=false]
conquest:glass_pane_2[east=false,north=true,south=true,variant=charlie,west=true]
conquest:glass_pane_2[east=false,north=true,south=true,variant=charlie,west=false]
conquest:glass_pane_2[east=false,north=true,south=true,variant=delta,west=true]
conquest:glass_pane_2[east=false,north=true,south=true,variant=delta,west=false]
conquest:glass_pane_2[east=false,north=true,south=true,variant=echo,west=true]
conquest:glass_pane_2[east=false,north=true,south=true,variant=echo,west=false]
conquest:glass_pane_2[east=false,north=true,south=true,variant=fox,west=true]
conquest:glass_pane_2[east=false,north=true,south=true,variant=fox,west=false]
conquest:glass_pane_2[east=false,north=true,south=true,variant=golf,west=true]
conquest:glass_pane_2[east=false,north=true,south=true,variant=golf,west=false]
conquest:glass_pane_2[east=false,north=true,south=true,variant=hotel,west=true]
conquest:glass_pane_2[east=false,north=true,south=true,variant=hotel,west=false]
conquest:glass_pane_2[east=false,north=true,south=true,variant=india,west=true]
conquest:glass_pane_2[east=false,north=true,south=true,variant=india,west=false]
conquest:glass_pane_2[east=false,north=true,south=true,variant=juliet,west=true]
conquest:glass_pane_2[east=false,north=true,south=true,variant=juliet,west=false]
conquest:glass_pane_2[east=false,north=true,south=true,variant=kilo,west=true]
conquest:glass_pane_2[east=false,north=true,south=true,variant=kilo,west=false]
conquest:glass_pane_2[east=false,north=true,south=true,variant=lima,west=true]
conquest:glass_pane_2[east=false,north=true,south=true,variant=lima,west=false]
conquest:glass_pane_2[east=false,north=true,south=true,variant=mike,west=true]
conquest:glass_pane_2[east=false,north=true,south=true,variant=mike,west=false]
conquest:glass_pane_2[east=false,north=true,south=true,variant=november,west=true]
conquest:glass_pane_2[east=false,north=true,south=true,variant=november,west=false]
conquest:glass_pane_2[east=false,north=true,south=true,variant=oscar,west=true]
conquest:glass_pane_2[east=false,north=true,south=true,variant=oscar,west=false]
conquest:glass_pane_2[east=false,north=true,south=true,variant=papa,west=true]
conquest:glass_pane_2[east=false,north=true,south=true,variant=papa,west=false]
conquest:glass_pane_2[east=false,north=true,south=false,variant=alpha,west=true]
conquest:glass_pane_2[east=false,north=true,south=false,variant=alpha,west=false]
conquest:glass_pane_2[east=false,north=true,south=false,variant=bravo,west=true]
conquest:glass_pane_2[east=false,north=true,south=false,variant=bravo,west=false]
conquest:glass_pane_2[east=false,north=true,south=false,variant=charlie,west=true]
conquest:glass_pane_2[east=false,north=true,south=false,variant=charlie,west=false]
conquest:glass_pane_2[east=false,north=true,south=false,variant=delta,west=true]
conquest:glass_pane_2[east=false,north=true,south=false,variant=delta,west=false]
conquest:glass_pane_2[east=false,north=true,south=false,variant=echo,west=true]
conquest:glass_pane_2[east=false,north=true,south=false,variant=echo,west=false]
conquest:glass_pane_2[east=false,north=true,south=false,variant=fox,west=true]
conquest:glass_pane_2[east=false,north=true,south=false,variant=fox,west=false]
conquest:glass_pane_2[east=false,north=true,south=false,variant=golf,west=true]
conquest:glass_pane_2[east=false,north=true,south=false,variant=golf,west=false]
conquest:glass_pane_2[east=false,north=true,south=false,variant=hotel,west=true]
conquest:glass_pane_2[east=false,north=true,south=false,variant=hotel,west=false]
conquest:glass_pane_2[east=false,north=true,south=false,variant=india,west=true]
conquest:glass_pane_2[east=false,north=true,south=false,variant=india,west=false]
conquest:glass_pane_2[east=false,north=true,south=false,variant=juliet,west=true]
conquest:glass_pane_2[east=false,north=true,south=false,variant=juliet,west=false]
conquest:glass_pane_2[east=false,north=true,south=false,variant=kilo,west=true]
conquest:glass_pane_2[east=false,north=true,south=false,variant=kilo,west=false]
conquest:glass_pane_2[east=false,north=true,south=false,variant=lima,west=true]
conquest:glass_pane_2[east=false,north=true,south=false,variant=lima,west=false]
conquest:glass_pane_2[east=false,north=true,south=false,variant=mike,west=true]
conquest:glass_pane_2[east=false,north=true,south=false,variant=mike,west=false]
conquest:glass_pane_2[east=false,north=true,south=false,variant=november,west=true]
conquest:glass_pane_2[east=false,north=true,south=false,variant=november,west=false]
conquest:glass_pane_2[east=false,north=true,south=false,variant=oscar,west=true]
conquest:glass_pane_2[east=false,north=true,south=false,variant=oscar,west=false]
conquest:glass_pane_2[east=false,north=true,south=false,variant=papa,west=true]
conquest:glass_pane_2[east=false,north=true,south=false,variant=papa,west=false]
conquest:glass_pane_2[east=false,north=false,south=true,variant=alpha,west=true]
conquest:glass_pane_2[east=false,north=false,south=true,variant=alpha,west=false]
conquest:glass_pane_2[east=false,north=false,south=true,variant=bravo,west=true]
conquest:glass_pane_2[east=false,north=false,south=true,variant=bravo,west=false]
conquest:glass_pane_2[east=false,north=false,south=true,variant=charlie,west=true]
conquest:glass_pane_2[east=false,north=false,south=true,variant=charlie,west=false]
conquest:glass_pane_2[east=false,north=false,south=true,variant=delta,west=true]
conquest:glass_pane_2[east=false,north=false,south=true,variant=delta,west=false]
conquest:glass_pane_2[east=false,north=false,south=true,variant=echo,west=true]
conquest:glass_pane_2[east=false,north=false,south=true,variant=echo,west=false]
conquest:glass_pane_2[east=false,north=false,south=true,variant=fox,west=true]
conquest:glass_pane_2[east=false,north=false,south=true,variant=fox,west=false]
conquest:glass_pane_2[east=false,north=false,south=true,variant=golf,west=true]
conquest:glass_pane_2[east=false,north=false,south=true,variant=golf,west=false]
conquest:glass_pane_2[east=false,north=false,south=true,variant=hotel,west=true]
conquest:glass_pane_2[east=false,north=false,south=true,variant=hotel,west=false]
conquest:glass_pane_2[east=false,north=false,south=true,variant=india,west=true]
conquest:glass_pane_2[east=false,north=false,south=true,variant=india,west=false]
conquest:glass_pane_2[east=false,north=false,south=true,variant=juliet,west=true]
conquest:glass_pane_2[east=false,north=false,south=true,variant=juliet,west=false]
conquest:glass_pane_2[east=false,north=false,south=true,variant=kilo,west=true]
conquest:glass_pane_2[east=false,north=false,south=true,variant=kilo,west=false]
conquest:glass_pane_2[east=false,north=false,south=true,variant=lima,west=true]
conquest:glass_pane_2[east=false,north=false,south=true,variant=lima,west=false]
conquest:glass_pane_2[east=false,north=false,south=true,variant=mike,west=true]
conquest:glass_pane_2[east=false,north=false,south=true,variant=mike,west=false]
conquest:glass_pane_2[east=false,north=false,south=true,variant=november,west=true]
conquest:glass_pane_2[east=false,north=false,south=true,variant=november,west=false]
conquest:glass_pane_2[east=false,north=false,south=true,variant=oscar,west=true]
conquest:glass_pane_2[east=false,north=false,south=true,variant=oscar,west=false]
conquest:glass_pane_2[east=false,north=false,south=true,variant=papa,west=true]
conquest:glass_pane_2[east=false,north=false,south=true,variant=papa,west=false]
conquest:glass_pane_2[east=false,north=false,south=false,variant=alpha,west=true]
conquest:glass_pane_2[east=false,north=false,south=false,variant=alpha,west=false]
conquest:glass_pane_2[east=false,north=false,south=false,variant=bravo,west=true]
conquest:glass_pane_2[east=false,north=false,south=false,variant=bravo,west=false]
conquest:glass_pane_2[east=false,north=false,south=false,variant=charlie,west=true]
conquest:glass_pane_2[east=false,north=false,south=false,variant=charlie,west=false]
conquest:glass_pane_2[east=false,north=false,south=false,variant=delta,west=true]
conquest:glass_pane_2[east=false,north=false,south=false,variant=delta,west=false]
conquest:glass_pane_2[east=false,north=false,south=false,variant=echo,west=true]
conquest:glass_pane_2[east=false,north=false,south=false,variant=echo,west=false]
conquest:glass_pane_2[east=false,north=false,south=false,variant=fox,west=true]
conquest:glass_pane_2[east=false,north=false,south=false,variant=fox,west=false]
conquest:glass_pane_2[east=false,north=false,south=false,variant=golf,west=true]
conquest:glass_pane_2[east=false,north=false,south=false,variant=golf,west=false]
conquest:glass_pane_2[east=false,north=false,south=false,variant=hotel,west=true]
conquest:glass_pane_2[east=false,north=false,south=false,variant=hotel,west=false]
conquest:glass_pane_2[east=false,north=false,south=false,variant=india,west=true]
conquest:glass_pane_2[east=false,north=false,south=false,variant=india,west=false]
conquest:glass_pane_2[east=false,north=false,south=false,variant=juliet,west=true]
conquest:glass_pane_2[east=false,north=false,south=false,variant=juliet,west=false]
conquest:glass_pane_2[east=false,north=false,south=false,variant=kilo,west=true]
conquest:glass_pane_2[east=false,north=false,south=false,variant=kilo,west=false]
conquest:glass_pane_2[east=false,north=false,south=false,variant=lima,west=true]
conquest:glass_pane_2[east=false,north=false,south=false,variant=lima,west=false]
conquest:glass_pane_2[east=false,north=false,south=false,variant=mike,west=true]
conquest:glass_pane_2[east=false,north=false,south=false,variant=mike,west=false]
conquest:glass_pane_2[east=false,north=false,south=false,variant=november,west=true]
conquest:glass_pane_2[east=false,north=false,south=false,variant=november,west=false]
conquest:glass_pane_2[east=false,north=false,south=false,variant=oscar,west=true]
conquest:glass_pane_2[east=false,north=false,south=false,variant=oscar,west=false]
conquest:glass_pane_2[east=false,north=false,south=false,variant=papa,west=true]
conquest:glass_pane_2[east=false,north=false,south=false,variant=papa,west=false]
conquest:glass_pane_3[east=true,north=true,south=true,variant=alpha,west=true]
conquest:glass_pane_3[east=true,north=true,south=true,variant=alpha,west=false]
conquest:glass_pane_3[east=true,north=true,south=true,variant=bravo,west=true]
conquest:glass_pane_3[east=true,north=true,south=true,variant=bravo,west=false]
conquest:glass_pane_3[east=true,north=true,south=true,variant=charlie,west=true]
conquest:glass_pane_3[east=true,north=true,south=true,variant=charlie,west=false]
conquest:glass_pane_3[east=true,north=true,south=true,variant=delta,west=true]
conquest:glass_pane_3[east=true,north=true,south=true,variant=delta,west=false]
conquest:glass_pane_3[east=true,north=true,south=true,variant=echo,west=true]
conquest:glass_pane_3[east=true,north=true,south=true,variant=echo,west=false]
conquest:glass_pane_3[east=true,north=true,south=true,variant=fox,west=true]
conquest:glass_pane_3[east=true,north=true,south=true,variant=fox,west=false]
conquest:glass_pane_3[east=true,north=true,south=true,variant=golf,west=true]
conquest:glass_pane_3[east=true,north=true,south=true,variant=golf,west=false]
conquest:glass_pane_3[east=true,north=true,south=true,variant=hotel,west=true]
conquest:glass_pane_3[east=true,north=true,south=true,variant=hotel,west=false]
conquest:glass_pane_3[east=true,north=true,south=true,variant=india,west=true]
conquest:glass_pane_3[east=true,north=true,south=true,variant=india,west=false]
conquest:glass_pane_3[east=true,north=true,south=true,variant=juliet,west=true]
conquest:glass_pane_3[east=true,north=true,south=true,variant=juliet,west=false]
conquest:glass_pane_3[east=true,north=true,south=true,variant=kilo,west=true]
conquest:glass_pane_3[east=true,north=true,south=true,variant=kilo,west=false]
conquest:glass_pane_3[east=true,north=true,south=true,variant=lima,west=true]
conquest:glass_pane_3[east=true,north=true,south=true,variant=lima,west=false]
conquest:glass_pane_3[east=true,north=true,south=true,variant=mike,west=true]
conquest:glass_pane_3[east=true,north=true,south=true,variant=mike,west=false]
conquest:glass_pane_3[east=true,north=true,south=true,variant=november,west=true]
conquest:glass_pane_3[east=true,north=true,south=true,variant=november,west=false]
conquest:glass_pane_3[east=true,north=true,south=true,variant=oscar,west=true]
conquest:glass_pane_3[east=true,north=true,south=true,variant=oscar,west=false]
conquest:glass_pane_3[east=true,north=true,south=true,variant=papa,west=true]
conquest:glass_pane_3[east=true,north=true,south=true,variant=papa,west=false]
conquest:glass_pane_3[east=true,north=true,south=false,variant=alpha,west=true]
conquest:glass_pane_3[east=true,north=true,south=false,variant=alpha,west=false]
conquest:glass_pane_3[east=true,north=true,south=false,variant=bravo,west=true]
conquest:glass_pane_3[east=true,north=true,south=false,variant=bravo,west=false]
conquest:glass_pane_3[east=true,north=true,south=false,variant=charlie,west=true]
conquest:glass_pane_3[east=true,north=true,south=false,variant=charlie,west=false]
conquest:glass_pane_3[east=true,north=true,south=false,variant=delta,west=true]
conquest:glass_pane_3[east=true,north=true,south=false,variant=delta,west=false]
conquest:glass_pane_3[east=true,north=true,south=false,variant=echo,west=true]
conquest:glass_pane_3[east=true,north=true,south=false,variant=echo,west=false]
conquest:glass_pane_3[east=true,north=true,south=false,variant=fox,west=true]
conquest:glass_pane_3[east=true,north=true,south=false,variant=fox,west=false]
conquest:glass_pane_3[east=true,north=true,south=false,variant=golf,west=true]
conquest:glass_pane_3[east=true,north=true,south=false,variant=golf,west=false]
conquest:glass_pane_3[east=true,north=true,south=false,variant=hotel,west=true]
conquest:glass_pane_3[east=true,north=true,south=false,variant=hotel,west=false]
conquest:glass_pane_3[east=true,north=true,south=false,variant=india,west=true]
conquest:glass_pane_3[east=true,north=true,south=false,variant=india,west=false]
conquest:glass_pane_3[east=true,north=true,south=false,variant=juliet,west=true]
conquest:glass_pane_3[east=true,north=true,south=false,variant=juliet,west=false]
conquest:glass_pane_3[east=true,north=true,south=false,variant=kilo,west=true]
conquest:glass_pane_3[east=true,north=true,south=false,variant=kilo,west=false]
conquest:glass_pane_3[east=true,north=true,south=false,variant=lima,west=true]
conquest:glass_pane_3[east=true,north=true,south=false,variant=lima,west=false]
conquest:glass_pane_3[east=true,north=true,south=false,variant=mike,west=true]
conquest:glass_pane_3[east=true,north=true,south=false,variant=mike,west=false]
conquest:glass_pane_3[east=true,north=true,south=false,variant=november,west=true]
conquest:glass_pane_3[east=true,north=true,south=false,variant=november,west=false]
conquest:glass_pane_3[east=true,north=true,south=false,variant=oscar,west=true]
conquest:glass_pane_3[east=true,north=true,south=false,variant=oscar,west=false]
conquest:glass_pane_3[east=true,north=true,south=false,variant=papa,west=true]
conquest:glass_pane_3[east=true,north=true,south=false,variant=papa,west=false]
conquest:glass_pane_3[east=true,north=false,south=true,variant=alpha,west=true]
conquest:glass_pane_3[east=true,north=false,south=true,variant=alpha,west=false]
conquest:glass_pane_3[east=true,north=false,south=true,variant=bravo,west=true]
conquest:glass_pane_3[east=true,north=false,south=true,variant=bravo,west=false]
conquest:glass_pane_3[east=true,north=false,south=true,variant=charlie,west=true]
conquest:glass_pane_3[east=true,north=false,south=true,variant=charlie,west=false]
conquest:glass_pane_3[east=true,north=false,south=true,variant=delta,west=true]
conquest:glass_pane_3[east=true,north=false,south=true,variant=delta,west=false]
conquest:glass_pane_3[east=true,north=false,south=true,variant=echo,west=true]
conquest:glass_pane_3[east=true,north=false,south=true,variant=echo,west=false]
conquest:glass_pane_3[east=true,north=false,south=true,variant=fox,west=true]
conquest:glass_pane_3[east=true,north=false,south=true,variant=fox,west=false]
conquest:glass_pane_3[east=true,north=false,south=true,variant=golf,west=true]
conquest:glass_pane_3[east=true,north=false,south=true,variant=golf,west=false]
conquest:glass_pane_3[east=true,north=false,south=true,variant=hotel,west=true]
conquest:glass_pane_3[east=true,north=false,south=true,variant=hotel,west=false]
conquest:glass_pane_3[east=true,north=false,south=true,variant=india,west=true]
conquest:glass_pane_3[east=true,north=false,south=true,variant=india,west=false]
conquest:glass_pane_3[east=true,north=false,south=true,variant=juliet,west=true]
conquest:glass_pane_3[east=true,north=false,south=true,variant=juliet,west=false]
conquest:glass_pane_3[east=true,north=false,south=true,variant=kilo,west=true]
conquest:glass_pane_3[east=true,north=false,south=true,variant=kilo,west=false]
conquest:glass_pane_3[east=true,north=false,south=true,variant=lima,west=true]
conquest:glass_pane_3[east=true,north=false,south=true,variant=lima,west=false]
conquest:glass_pane_3[east=true,north=false,south=true,variant=mike,west=true]
conquest:glass_pane_3[east=true,north=false,south=true,variant=mike,west=false]
conquest:glass_pane_3[east=true,north=false,south=true,variant=november,west=true]
conquest:glass_pane_3[east=true,north=false,south=true,variant=november,west=false]
conquest:glass_pane_3[east=true,north=false,south=true,variant=oscar,west=true]
conquest:glass_pane_3[east=true,north=false,south=true,variant=oscar,west=false]
conquest:glass_pane_3[east=true,north=false,south=true,variant=papa,west=true]
conquest:glass_pane_3[east=true,north=false,south=true,variant=papa,west=false]
conquest:glass_pane_3[east=true,north=false,south=false,variant=alpha,west=true]
conquest:glass_pane_3[east=true,north=false,south=false,variant=alpha,west=false]
conquest:glass_pane_3[east=true,north=false,south=false,variant=bravo,west=true]
conquest:glass_pane_3[east=true,north=false,south=false,variant=bravo,west=false]
conquest:glass_pane_3[east=true,north=false,south=false,variant=charlie,west=true]
conquest:glass_pane_3[east=true,north=false,south=false,variant=charlie,west=false]
conquest:glass_pane_3[east=true,north=false,south=false,variant=delta,west=true]
conquest:glass_pane_3[east=true,north=false,south=false,variant=delta,west=false]
conquest:glass_pane_3[east=true,north=false,south=false,variant=echo,west=true]
conquest:glass_pane_3[east=true,north=false,south=false,variant=echo,west=false]
conquest:glass_pane_3[east=true,north=false,south=false,variant=fox,west=true]
conquest:glass_pane_3[east=true,north=false,south=false,variant=fox,west=false]
conquest:glass_pane_3[east=true,north=false,south=false,variant=golf,west=true]
conquest:glass_pane_3[east=true,north=false,south=false,variant=golf,west=false]
conquest:glass_pane_3[east=true,north=false,south=false,variant=hotel,west=true]
conquest:glass_pane_3[east=true,north=false,south=false,variant=hotel,west=false]
conquest:glass_pane_3[east=true,north=false,south=false,variant=india,west=true]
conquest:glass_pane_3[east=true,north=false,south=false,variant=india,west=false]
conquest:glass_pane_3[east=true,north=false,south=false,variant=juliet,west=true]
conquest:glass_pane_3[east=true,north=false,south=false,variant=juliet,west=false]
conquest:glass_pane_3[east=true,north=false,south=false,variant=kilo,west=true]
conquest:glass_pane_3[east=true,north=false,south=false,variant=kilo,west=false]
conquest:glass_pane_3[east=true,north=false,south=false,variant=lima,west=true]
conquest:glass_pane_3[east=true,north=false,south=false,variant=lima,west=false]
conquest:glass_pane_3[east=true,north=false,south=false,variant=mike,west=true]
conquest:glass_pane_3[east=true,north=false,south=false,variant=mike,west=false]
conquest:glass_pane_3[east=true,north=false,south=false,variant=november,west=true]
conquest:glass_pane_3[east=true,north=false,south=false,variant=november,west=false]
conquest:glass_pane_3[east=true,north=false,south=false,variant=oscar,west=true]
conquest:glass_pane_3[east=true,north=false,south=false,variant=oscar,west=false]
conquest:glass_pane_3[east=true,north=false,south=false,variant=papa,west=true]
conquest:glass_pane_3[east=true,north=false,south=false,variant=papa,west=false]
conquest:glass_pane_3[east=false,north=true,south=true,variant=alpha,west=true]
conquest:glass_pane_3[east=false,north=true,south=true,variant=alpha,west=false]
conquest:glass_pane_3[east=false,north=true,south=true,variant=bravo,west=true]
conquest:glass_pane_3[east=false,north=true,south=true,variant=bravo,west=false]
conquest:glass_pane_3[east=false,north=true,south=true,variant=charlie,west=true]
conquest:glass_pane_3[east=false,north=true,south=true,variant=charlie,west=false]
conquest:glass_pane_3[east=false,north=true,south=true,variant=delta,west=true]
conquest:glass_pane_3[east=false,north=true,south=true,variant=delta,west=false]
conquest:glass_pane_3[east=false,north=true,south=true,variant=echo,west=true]
conquest:glass_pane_3[east=false,north=true,south=true,variant=echo,west=false]
conquest:glass_pane_3[east=false,north=true,south=true,variant=fox,west=true]
conquest:glass_pane_3[east=false,north=true,south=true,variant=fox,west=false]
conquest:glass_pane_3[east=false,north=true,south=true,variant=golf,west=true]
conquest:glass_pane_3[east=false,north=true,south=true,variant=golf,west=false]
conquest:glass_pane_3[east=false,north=true,south=true,variant=hotel,west=true]
conquest:glass_pane_3[east=false,north=true,south=true,variant=hotel,west=false]
conquest:glass_pane_3[east=false,north=true,south=true,variant=india,west=true]
conquest:glass_pane_3[east=false,north=true,south=true,variant=india,west=false]
conquest:glass_pane_3[east=false,north=true,south=true,variant=juliet,west=true]
conquest:glass_pane_3[east=false,north=true,south=true,variant=juliet,west=false]
conquest:glass_pane_3[east=false,north=true,south=true,variant=kilo,west=true]
conquest:glass_pane_3[east=false,north=true,south=true,variant=kilo,west=false]
conquest:glass_pane_3[east=false,north=true,south=true,variant=lima,west=true]
conquest:glass_pane_3[east=false,north=true,south=true,variant=lima,west=false]
conquest:glass_pane_3[east=false,north=true,south=true,variant=mike,west=true]
conquest:glass_pane_3[east=false,north=true,south=true,variant=mike,west=false]
conquest:glass_pane_3[east=false,north=true,south=true,variant=november,west=true]
conquest:glass_pane_3[east=false,north=true,south=true,variant=november,west=false]
conquest:glass_pane_3[east=false,north=true,south=true,variant=oscar,west=true]
conquest:glass_pane_3[east=false,north=true,south=true,variant=oscar,west=false]
conquest:glass_pane_3[east=false,north=true,south=true,variant=papa,west=true]
conquest:glass_pane_3[east=false,north=true,south=true,variant=papa,west=false]
conquest:glass_pane_3[east=false,north=true,south=false,variant=alpha,west=true]
conquest:glass_pane_3[east=false,north=true,south=false,variant=alpha,west=false]
conquest:glass_pane_3[east=false,north=true,south=false,variant=bravo,west=true]
conquest:glass_pane_3[east=false,north=true,south=false,variant=bravo,west=false]
conquest:glass_pane_3[east=false,north=true,south=false,variant=charlie,west=true]
conquest:glass_pane_3[east=false,north=true,south=false,variant=charlie,west=false]
conquest:glass_pane_3[east=false,north=true,south=false,variant=delta,west=true]
conquest:glass_pane_3[east=false,north=true,south=false,variant=delta,west=false]
conquest:glass_pane_3[east=false,north=true,south=false,variant=echo,west=true]
conquest:glass_pane_3[east=false,north=true,south=false,variant=echo,west=false]
conquest:glass_pane_3[east=false,north=true,south=false,variant=fox,west=true]
conquest:glass_pane_3[east=false,north=true,south=false,variant=fox,west=false]
conquest:glass_pane_3[east=false,north=true,south=false,variant=golf,west=true]
conquest:glass_pane_3[east=false,north=true,south=false,variant=golf,west=false]
conquest:glass_pane_3[east=false,north=true,south=false,variant=hotel,west=true]
conquest:glass_pane_3[east=false,north=true,south=false,variant=hotel,west=false]
conquest:glass_pane_3[east=false,north=true,south=false,variant=india,west=true]
conquest:glass_pane_3[east=false,north=true,south=false,variant=india,west=false]
conquest:glass_pane_3[east=false,north=true,south=false,variant=juliet,west=true]
conquest:glass_pane_3[east=false,north=true,south=false,variant=juliet,west=false]
conquest:glass_pane_3[east=false,north=true,south=false,variant=kilo,west=true]
conquest:glass_pane_3[east=false,north=true,south=false,variant=kilo,west=false]
conquest:glass_pane_3[east=false,north=true,south=false,variant=lima,west=true]
conquest:glass_pane_3[east=false,north=true,south=false,variant=lima,west=false]
conquest:glass_pane_3[east=false,north=true,south=false,variant=mike,west=true]
conquest:glass_pane_3[east=false,north=true,south=false,variant=mike,west=false]
conquest:glass_pane_3[east=false,north=true,south=false,variant=november,west=true]
conquest:glass_pane_3[east=false,north=true,south=false,variant=november,west=false]
conquest:glass_pane_3[east=false,north=true,south=false,variant=oscar,west=true]
conquest:glass_pane_3[east=false,north=true,south=false,variant=oscar,west=false]
conquest:glass_pane_3[east=false,north=true,south=false,variant=papa,west=true]
conquest:glass_pane_3[east=false,north=true,south=false,variant=papa,west=false]
conquest:glass_pane_3[east=false,north=false,south=true,variant=alpha,west=true]
conquest:glass_pane_3[east=false,north=false,south=true,variant=alpha,west=false]
conquest:glass_pane_3[east=false,north=false,south=true,variant=bravo,west=true]
conquest:glass_pane_3[east=false,north=false,south=true,variant=bravo,west=false]
conquest:glass_pane_3[east=false,north=false,south=true,variant=charlie,west=true]
conquest:glass_pane_3[east=false,north=false,south=true,variant=charlie,west=false]
conquest:glass_pane_3[east=false,north=false,south=true,variant=delta,west=true]
conquest:glass_pane_3[east=false,north=false,south=true,variant=delta,west=false]
conquest:glass_pane_3[east=false,north=false,south=true,variant=echo,west=true]
conquest:glass_pane_3[east=false,north=false,south=true,variant=echo,west=false]
conquest:glass_pane_3[east=false,north=false,south=true,variant=fox,west=true]
conquest:glass_pane_3[east=false,north=false,south=true,variant=fox,west=false]
conquest:glass_pane_3[east=false,north=false,south=true,variant=golf,west=true]
conquest:glass_pane_3[east=false,north=false,south=true,variant=golf,west=false]
conquest:glass_pane_3[east=false,north=false,south=true,variant=hotel,west=true]
conquest:glass_pane_3[east=false,north=false,south=true,variant=hotel,west=false]
conquest:glass_pane_3[east=false,north=false,south=true,variant=india,west=true]
conquest:glass_pane_3[east=false,north=false,south=true,variant=india,west=false]
conquest:glass_pane_3[east=false,north=false,south=true,variant=juliet,west=true]
conquest:glass_pane_3[east=false,north=false,south=true,variant=juliet,west=false]
conquest:glass_pane_3[east=false,north=false,south=true,variant=kilo,west=true]
conquest:glass_pane_3[east=false,north=false,south=true,variant=kilo,west=false]
conquest:glass_pane_3[east=false,north=false,south=true,variant=lima,west=true]
conquest:glass_pane_3[east=false,north=false,south=true,variant=lima,west=false]
conquest:glass_pane_3[east=false,north=false,south=true,variant=mike,west=true]
conquest:glass_pane_3[east=false,north=false,south=true,variant=mike,west=false]
conquest:glass_pane_3[east=false,north=false,south=true,variant=november,west=true]
conquest:glass_pane_3[east=false,north=false,south=true,variant=november,west=false]
conquest:glass_pane_3[east=false,north=false,south=true,variant=oscar,west=true]
conquest:glass_pane_3[east=false,north=false,south=true,variant=oscar,west=false]
conquest:glass_pane_3[east=false,north=false,south=true,variant=papa,west=true]
conquest:glass_pane_3[east=false,north=false,south=true,variant=papa,west=false]
conquest:glass_pane_3[east=false,north=false,south=false,variant=alpha,west=true]
conquest:glass_pane_3[east=false,north=false,south=false,variant=alpha,west=false]
conquest:glass_pane_3[east=false,north=false,south=false,variant=bravo,west=true]
conquest:glass_pane_3[east=false,north=false,south=false,variant=bravo,west=false]
conquest:glass_pane_3[east=false,north=false,south=false,variant=charlie,west=true]
conquest:glass_pane_3[east=false,north=false,south=false,variant=charlie,west=false]
conquest:glass_pane_3[east=false,north=false,south=false,variant=delta,west=true]
conquest:glass_pane_3[east=false,north=false,south=false,variant=delta,west=false]
conquest:glass_pane_3[east=false,north=false,south=false,variant=echo,west=true]
conquest:glass_pane_3[east=false,north=false,south=false,variant=echo,west=false]
conquest:glass_pane_3[east=false,north=false,south=false,variant=fox,west=true]
conquest:glass_pane_3[east=false,north=false,south=false,variant=fox,west=false]
conquest:glass_pane_3[east=false,north=false,south=false,variant=golf,west=true]
conquest:glass_pane_3[east=false,north=false,south=false,variant=golf,west=false]
conquest:glass_pane_3[east=false,north=false,south=false,variant=hotel,west=true]
conquest:glass_pane_3[east=false,north=false,south=false,variant=hotel,west=false]
conquest:glass_pane_3[east=false,north=false,south=false,variant=india,west=true]
conquest:glass_pane_3[east=false,north=false,south=false,variant=india,west=false]
conquest:glass_pane_3[east=false,north=false,south=false,variant=juliet,west=true]
conquest:glass_pane_3[east=false,north=false,south=false,variant=juliet,west=false]
conquest:glass_pane_3[east=false,north=false,south=false,variant=kilo,west=true]
conquest:glass_pane_3[east=false,north=false,south=false,variant=kilo,west=false]
conquest:glass_pane_3[east=false,north=false,south=false,variant=lima,west=true]
conquest:glass_pane_3[east=false,north=false,south=false,variant=lima,west=false]
conquest:glass_pane_3[east=false,north=false,south=false,variant=mike,west=true]
conquest:glass_pane_3[east=false,north=false,south=false,variant=mike,west=false]
conquest:glass_pane_3[east=false,north=false,south=false,variant=november,west=true]
conquest:glass_pane_3[east=false,north=false,south=false,variant=november,west=false]
conquest:glass_pane_3[east=false,north=false,south=false,variant=oscar,west=true]
conquest:glass_pane_3[east=false,north=false,south=false,variant=oscar,west=false]
conquest:glass_pane_3[east=false,north=false,south=false,variant=papa,west=true]
conquest:glass_pane_3[east=false,north=false,south=false,variant=papa,west=false]
conquest:glass_pane_4[east=true,north=true,south=true,variant=alpha,west=true]
conquest:glass_pane_4[east=true,north=true,south=true,variant=alpha,west=false]
conquest:glass_pane_4[east=true,north=true,south=true,variant=bravo,west=true]
conquest:glass_pane_4[east=true,north=true,south=true,variant=bravo,west=false]
conquest:glass_pane_4[east=true,north=true,south=true,variant=charlie,west=true]
conquest:glass_pane_4[east=true,north=true,south=true,variant=charlie,west=false]
conquest:glass_pane_4[east=true,north=true,south=true,variant=delta,west=true]
conquest:glass_pane_4[east=true,north=true,south=true,variant=delta,west=false]
conquest:glass_pane_4[east=true,north=true,south=true,variant=echo,west=true]
conquest:glass_pane_4[east=true,north=true,south=true,variant=echo,west=false]
conquest:glass_pane_4[east=true,north=true,south=true,variant=fox,west=true]
conquest:glass_pane_4[east=true,north=true,south=true,variant=fox,west=false]
conquest:glass_pane_4[east=true,north=true,south=true,variant=golf,west=true]
conquest:glass_pane_4[east=true,north=true,south=true,variant=golf,west=false]
conquest:glass_pane_4[east=true,north=true,south=true,variant=hotel,west=true]
conquest:glass_pane_4[east=true,north=true,south=true,variant=hotel,west=false]
conquest:glass_pane_4[east=true,north=true,south=true,variant=india,west=true]
conquest:glass_pane_4[east=true,north=true,south=true,variant=india,west=false]
conquest:glass_pane_4[east=true,north=true,south=true,variant=juliet,west=true]
conquest:glass_pane_4[east=true,north=true,south=true,variant=juliet,west=false]
conquest:glass_pane_4[east=true,north=true,south=true,variant=kilo,west=true]
conquest:glass_pane_4[east=true,north=true,south=true,variant=kilo,west=false]
conquest:glass_pane_4[east=true,north=true,south=true,variant=lima,west=true]
conquest:glass_pane_4[east=true,north=true,south=true,variant=lima,west=false]
conquest:glass_pane_4[east=true,north=true,south=true,variant=mike,west=true]
conquest:glass_pane_4[east=true,north=true,south=true,variant=mike,west=false]
conquest:glass_pane_4[east=true,north=true,south=true,variant=november,west=true]
conquest:glass_pane_4[east=true,north=true,south=true,variant=november,west=false]
conquest:glass_pane_4[east=true,north=true,south=true,variant=oscar,west=true]
conquest:glass_pane_4[east=true,north=true,south=true,variant=oscar,west=false]
conquest:glass_pane_4[east=true,north=true,south=true,variant=papa,west=true]
conquest:glass_pane_4[east=true,north=true,south=true,variant=papa,west=false]
conquest:glass_pane_4[east=true,north=true,south=false,variant=alpha,west=true]
conquest:glass_pane_4[east=true,north=true,south=false,variant=alpha,west=false]
conquest:glass_pane_4[east=true,north=true,south=false,variant=bravo,west=true]
conquest:glass_pane_4[east=true,north=true,south=false,variant=bravo,west=false]
conquest:glass_pane_4[east=true,north=true,south=false,variant=charlie,west=true]
conquest:glass_pane_4[east=true,north=true,south=false,variant=charlie,west=false]
conquest:glass_pane_4[east=true,north=true,south=false,variant=delta,west=true]
conquest:glass_pane_4[east=true,north=true,south=false,variant=delta,west=false]
conquest:glass_pane_4[east=true,north=true,south=false,variant=echo,west=true]
conquest:glass_pane_4[east=true,north=true,south=false,variant=echo,west=false]
conquest:glass_pane_4[east=true,north=true,south=false,variant=fox,west=true]
conquest:glass_pane_4[east=true,north=true,south=false,variant=fox,west=false]
conquest:glass_pane_4[east=true,north=true,south=false,variant=golf,west=true]
conquest:glass_pane_4[east=true,north=true,south=false,variant=golf,west=false]
conquest:glass_pane_4[east=true,north=true,south=false,variant=hotel,west=true]
conquest:glass_pane_4[east=true,north=true,south=false,variant=hotel,west=false]
conquest:glass_pane_4[east=true,north=true,south=false,variant=india,west=true]
conquest:glass_pane_4[east=true,north=true,south=false,variant=india,west=false]
conquest:glass_pane_4[east=true,north=true,south=false,variant=juliet,west=true]
conquest:glass_pane_4[east=true,north=true,south=false,variant=juliet,west=false]
conquest:glass_pane_4[east=true,north=true,south=false,variant=kilo,west=true]
conquest:glass_pane_4[east=true,north=true,south=false,variant=kilo,west=false]
conquest:glass_pane_4[east=true,north=true,south=false,variant=lima,west=true]
conquest:glass_pane_4[east=true,north=true,south=false,variant=lima,west=false]
conquest:glass_pane_4[east=true,north=true,south=false,variant=mike,west=true]
conquest:glass_pane_4[east=true,north=true,south=false,variant=mike,west=false]
conquest:glass_pane_4[east=true,north=true,south=false,variant=november,west=true]
conquest:glass_pane_4[east=true,north=true,south=false,variant=november,west=false]
conquest:glass_pane_4[east=true,north=true,south=false,variant=oscar,west=true]
conquest:glass_pane_4[east=true,north=true,south=false,variant=oscar,west=false]
conquest:glass_pane_4[east=true,north=true,south=false,variant=papa,west=true]
conquest:glass_pane_4[east=true,north=true,south=false,variant=papa,west=false]
conquest:glass_pane_4[east=true,north=false,south=true,variant=alpha,west=true]
conquest:glass_pane_4[east=true,north=false,south=true,variant=alpha,west=false]
conquest:glass_pane_4[east=true,north=false,south=true,variant=bravo,west=true]
conquest:glass_pane_4[east=true,north=false,south=true,variant=bravo,west=false]
conquest:glass_pane_4[east=true,north=false,south=true,variant=charlie,west=true]
conquest:glass_pane_4[east=true,north=false,south=true,variant=charlie,west=false]
conquest:glass_pane_4[east=true,north=false,south=true,variant=delta,west=true]
conquest:glass_pane_4[east=true,north=false,south=true,variant=delta,west=false]
conquest:glass_pane_4[east=true,north=false,south=true,variant=echo,west=true]
conquest:glass_pane_4[east=true,north=false,south=true,variant=echo,west=false]
conquest:glass_pane_4[east=true,north=false,south=true,variant=fox,west=true]
conquest:glass_pane_4[east=true,north=false,south=true,variant=fox,west=false]
conquest:glass_pane_4[east=true,north=false,south=true,variant=golf,west=true]
conquest:glass_pane_4[east=true,north=false,south=true,variant=golf,west=false]
conquest:glass_pane_4[east=true,north=false,south=true,variant=hotel,west=true]
conquest:glass_pane_4[east=true,north=false,south=true,variant=hotel,west=false]
conquest:glass_pane_4[east=true,north=false,south=true,variant=india,west=true]
conquest:glass_pane_4[east=true,north=false,south=true,variant=india,west=false]
conquest:glass_pane_4[east=true,north=false,south=true,variant=juliet,west=true]
conquest:glass_pane_4[east=true,north=false,south=true,variant=juliet,west=false]
conquest:glass_pane_4[east=true,north=false,south=true,variant=kilo,west=true]
conquest:glass_pane_4[east=true,north=false,south=true,variant=kilo,west=false]
conquest:glass_pane_4[east=true,north=false,south=true,variant=lima,west=true]
conquest:glass_pane_4[east=true,north=false,south=true,variant=lima,west=false]
conquest:glass_pane_4[east=true,north=false,south=true,variant=mike,west=true]
conquest:glass_pane_4[east=true,north=false,south=true,variant=mike,west=false]
conquest:glass_pane_4[east=true,north=false,south=true,variant=november,west=true]
conquest:glass_pane_4[east=true,north=false,south=true,variant=november,west=false]
conquest:glass_pane_4[east=true,north=false,south=true,variant=oscar,west=true]
conquest:glass_pane_4[east=true,north=false,south=true,variant=oscar,west=false]
conquest:glass_pane_4[east=true,north=false,south=true,variant=papa,west=true]
conquest:glass_pane_4[east=true,north=false,south=true,variant=papa,west=false]
conquest:glass_pane_4[east=true,north=false,south=false,variant=alpha,west=true]
conquest:glass_pane_4[east=true,north=false,south=false,variant=alpha,west=false]
conquest:glass_pane_4[east=true,north=false,south=false,variant=bravo,west=true]
conquest:glass_pane_4[east=true,north=false,south=false,variant=bravo,west=false]
conquest:glass_pane_4[east=true,north=false,south=false,variant=charlie,west=true]
conquest:glass_pane_4[east=true,north=false,south=false,variant=charlie,west=false]
conquest:glass_pane_4[east=true,north=false,south=false,variant=delta,west=true]
conquest:glass_pane_4[east=true,north=false,south=false,variant=delta,west=false]
conquest:glass_pane_4[east=true,north=false,south=false,variant=echo,west=true]
conquest:glass_pane_4[east=true,north=false,south=false,variant=echo,west=false]
conquest:glass_pane_4[east=true,north=false,south=false,variant=fox,west=true]
conquest:glass_pane_4[east=true,north=false,south=false,variant=fox,west=false]
conquest:glass_pane_4[east=true,north=false,south=false,variant=golf,west=true]
conquest:glass_pane_4[east=true,north=false,south=false,variant=golf,west=false]
conquest:glass_pane_4[east=true,north=false,south=false,variant=hotel,west=true]
conquest:glass_pane_4[east=true,north=false,south=false,variant=hotel,west=false]
conquest:glass_pane_4[east=true,north=false,south=false,variant=india,west=true]
conquest:glass_pane_4[east=true,north=false,south=false,variant=india,west=false]
conquest:glass_pane_4[east=true,north=false,south=false,variant=juliet,west=true]
conquest:glass_pane_4[east=true,north=false,south=false,variant=juliet,west=false]
conquest:glass_pane_4[east=true,north=false,south=false,variant=kilo,west=true]
conquest:glass_pane_4[east=true,north=false,south=false,variant=kilo,west=false]
conquest:glass_pane_4[east=true,north=false,south=false,variant=lima,west=true]
conquest:glass_pane_4[east=true,north=false,south=false,variant=lima,west=false]
conquest:glass_pane_4[east=true,north=false,south=false,variant=mike,west=true]
conquest:glass_pane_4[east=true,north=false,south=false,variant=mike,west=false]
conquest:glass_pane_4[east=true,north=false,south=false,variant=november,west=true]
conquest:glass_pane_4[east=true,north=false,south=false,variant=november,west=false]
conquest:glass_pane_4[east=true,north=false,south=false,variant=oscar,west=true]
conquest:glass_pane_4[east=true,north=false,south=false,variant=oscar,west=false]
conquest:glass_pane_4[east=true,north=false,south=false,variant=papa,west=true]
conquest:glass_pane_4[east=true,north=false,south=false,variant=papa,west=false]
conquest:glass_pane_4[east=false,north=true,south=true,variant=alpha,west=true]
conquest:glass_pane_4[east=false,north=true,south=true,variant=alpha,west=false]
conquest:glass_pane_4[east=false,north=true,south=true,variant=bravo,west=true]
conquest:glass_pane_4[east=false,north=true,south=true,variant=bravo,west=false]
conquest:glass_pane_4[east=false,north=true,south=true,variant=charlie,west=true]
conquest:glass_pane_4[east=false,north=true,south=true,variant=charlie,west=false]
conquest:glass_pane_4[east=false,north=true,south=true,variant=delta,west=true]
conquest:glass_pane_4[east=false,north=true,south=true,variant=delta,west=false]
conquest:glass_pane_4[east=false,north=true,south=true,variant=echo,west=true]
conquest:glass_pane_4[east=false,north=true,south=true,variant=echo,west=false]
conquest:glass_pane_4[east=false,north=true,south=true,variant=fox,west=true]
conquest:glass_pane_4[east=false,north=true,south=true,variant=fox,west=false]
conquest:glass_pane_4[east=false,north=true,south=true,variant=golf,west=true]
conquest:glass_pane_4[east=false,north=true,south=true,variant=golf,west=false]
conquest:glass_pane_4[east=false,north=true,south=true,variant=hotel,west=true]
conquest:glass_pane_4[east=false,north=true,south=true,variant=hotel,west=false]
conquest:glass_pane_4[east=false,north=true,south=true,variant=india,west=true]
conquest:glass_pane_4[east=false,north=true,south=true,variant=india,west=false]
conquest:glass_pane_4[east=false,north=true,south=true,variant=juliet,west=true]
conquest:glass_pane_4[east=false,north=true,south=true,variant=juliet,west=false]
conquest:glass_pane_4[east=false,north=true,south=true,variant=kilo,west=true]
conquest:glass_pane_4[east=false,north=true,south=true,variant=kilo,west=false]
conquest:glass_pane_4[east=false,north=true,south=true,variant=lima,west=true]
conquest:glass_pane_4[east=false,north=true,south=true,variant=lima,west=false]
conquest:glass_pane_4[east=false,north=true,south=true,variant=mike,west=true]
conquest:glass_pane_4[east=false,north=true,south=true,variant=mike,west=false]
conquest:glass_pane_4[east=false,north=true,south=true,variant=november,west=true]
conquest:glass_pane_4[east=false,north=true,south=true,variant=november,west=false]
conquest:glass_pane_4[east=false,north=true,south=true,variant=oscar,west=true]
conquest:glass_pane_4[east=false,north=true,south=true,variant=oscar,west=false]
conquest:glass_pane_4[east=false,north=true,south=true,variant=papa,west=true]
conquest:glass_pane_4[east=false,north=true,south=true,variant=papa,west=false]
conquest:glass_pane_4[east=false,north=true,south=false,variant=alpha,west=true]
conquest:glass_pane_4[east=false,north=true,south=false,variant=alpha,west=false]
conquest:glass_pane_4[east=false,north=true,south=false,variant=bravo,west=true]
conquest:glass_pane_4[east=false,north=true,south=false,variant=bravo,west=false]
conquest:glass_pane_4[east=false,north=true,south=false,variant=charlie,west=true]
conquest:glass_pane_4[east=false,north=true,south=false,variant=charlie,west=false]
conquest:glass_pane_4[east=false,north=true,south=false,variant=delta,west=true]
conquest:glass_pane_4[east=false,north=true,south=false,variant=delta,west=false]
conquest:glass_pane_4[east=false,north=true,south=false,variant=echo,west=true]
conquest:glass_pane_4[east=false,north=true,south=false,variant=echo,west=false]
conquest:glass_pane_4[east=false,north=true,south=false,variant=fox,west=true]
conquest:glass_pane_4[east=false,north=true,south=false,variant=fox,west=false]
conquest:glass_pane_4[east=false,north=true,south=false,variant=golf,west=true]
conquest:glass_pane_4[east=false,north=true,south=false,variant=golf,west=false]
conquest:glass_pane_4[east=false,north=true,south=false,variant=hotel,west=true]
conquest:glass_pane_4[east=false,north=true,south=false,variant=hotel,west=false]
conquest:glass_pane_4[east=false,north=true,south=false,variant=india,west=true]
conquest:glass_pane_4[east=false,north=true,south=false,variant=india,west=false]
conquest:glass_pane_4[east=false,north=true,south=false,variant=juliet,west=true]
conquest:glass_pane_4[east=false,north=true,south=false,variant=juliet,west=false]
conquest:glass_pane_4[east=false,north=true,south=false,variant=kilo,west=true]
conquest:glass_pane_4[east=false,north=true,south=false,variant=kilo,west=false]
conquest:glass_pane_4[east=false,north=true,south=false,variant=lima,west=true]
conquest:glass_pane_4[east=false,north=true,south=false,variant=lima,west=false]
conquest:glass_pane_4[east=false,north=true,south=false,variant=mike,west=true]
conquest:glass_pane_4[east=false,north=true,south=false,variant=mike,west=false]
conquest:glass_pane_4[east=false,north=true,south=false,variant=november,west=true]
conquest:glass_pane_4[east=false,north=true,south=false,variant=november,west=false]
conquest:glass_pane_4[east=false,north=true,south=false,variant=oscar,west=true]
conquest:glass_pane_4[east=false,north=true,south=false,variant=oscar,west=false]
conquest:glass_pane_4[east=false,north=true,south=false,variant=papa,west=true]
conquest:glass_pane_4[east=false,north=true,south=false,variant=papa,west=false]
conquest:glass_pane_4[east=false,north=false,south=true,variant=alpha,west=true]
conquest:glass_pane_4[east=false,north=false,south=true,variant=alpha,west=false]
conquest:glass_pane_4[east=false,north=false,south=true,variant=bravo,west=true]
conquest:glass_pane_4[east=false,north=false,south=true,variant=bravo,west=false]
conquest:glass_pane_4[east=false,north=false,south=true,variant=charlie,west=true]
conquest:glass_pane_4[east=false,north=false,south=true,variant=charlie,west=false]
conquest:glass_pane_4[east=false,north=false,south=true,variant=delta,west=true]
conquest:glass_pane_4[east=false,north=false,south=true,variant=delta,west=false]
conquest:glass_pane_4[east=false,north=false,south=true,variant=echo,west=true]
conquest:glass_pane_4[east=false,north=false,south=true,variant=echo,west=false]
conquest:glass_pane_4[east=false,north=false,south=true,variant=fox,west=true]
conquest:glass_pane_4[east=false,north=false,south=true,variant=fox,west=false]
conquest:glass_pane_4[east=false,north=false,south=true,variant=golf,west=true]
conquest:glass_pane_4[east=false,north=false,south=true,variant=golf,west=false]
conquest:glass_pane_4[east=false,north=false,south=true,variant=hotel,west=true]
conquest:glass_pane_4[east=false,north=false,south=true,variant=hotel,west=false]
conquest:glass_pane_4[east=false,north=false,south=true,variant=india,west=true]
conquest:glass_pane_4[east=false,north=false,south=true,variant=india,west=false]
conquest:glass_pane_4[east=false,north=false,south=true,variant=juliet,west=true]
conquest:glass_pane_4[east=false,north=false,south=true,variant=juliet,west=false]
conquest:glass_pane_4[east=false,north=false,south=true,variant=kilo,west=true]
conquest:glass_pane_4[east=false,north=false,south=true,variant=kilo,west=false]
conquest:glass_pane_4[east=false,north=false,south=true,variant=lima,west=true]
conquest:glass_pane_4[east=false,north=false,south=true,variant=lima,west=false]
conquest:glass_pane_4[east=false,north=false,south=true,variant=mike,west=true]
conquest:glass_pane_4[east=false,north=false,south=true,variant=mike,west=false]
conquest:glass_pane_4[east=false,north=false,south=true,variant=november,west=true]
conquest:glass_pane_4[east=false,north=false,south=true,variant=november,west=false]
conquest:glass_pane_4[east=false,north=false,south=true,variant=oscar,west=true]
conquest:glass_pane_4[east=false,north=false,south=true,variant=oscar,west=false]
conquest:glass_pane_4[east=false,north=false,south=true,variant=papa,west=true]
conquest:glass_pane_4[east=false,north=false,south=true,variant=papa,west=false]
conquest:glass_pane_4[east=false,north=false,south=false,variant=alpha,west=true]
conquest:glass_pane_4[east=false,north=false,south=false,variant=alpha,west=false]
conquest:glass_pane_4[east=false,north=false,south=false,variant=bravo,west=true]
conquest:glass_pane_4[east=false,north=false,south=false,variant=bravo,west=false]
conquest:glass_pane_4[east=false,north=false,south=false,variant=charlie,west=true]
conquest:glass_pane_4[east=false,north=false,south=false,variant=charlie,west=false]
conquest:glass_pane_4[east=false,north=false,south=false,variant=delta,west=true]
conquest:glass_pane_4[east=false,north=false,south=false,variant=delta,west=false]
conquest:glass_pane_4[east=false,north=false,south=false,variant=echo,west=true]
conquest:glass_pane_4[east=false,north=false,south=false,variant=echo,west=false]
conquest:glass_pane_4[east=false,north=false,south=false,variant=fox,west=true]
conquest:glass_pane_4[east=false,north=false,south=false,variant=fox,west=false]
conquest:glass_pane_4[east=false,north=false,south=false,variant=golf,west=true]
conquest:glass_pane_4[east=false,north=false,south=false,variant=golf,west=false]
conquest:glass_pane_4[east=false,north=false,south=false,variant=hotel,west=true]
conquest:glass_pane_4[east=false,north=false,south=false,variant=hotel,west=false]
conquest:glass_pane_4[east=false,north=false,south=false,variant=india,west=true]
conquest:glass_pane_4[east=false,north=false,south=false,variant=india,west=false]
conquest:glass_pane_4[east=false,north=false,south=false,variant=juliet,west=true]
conquest:glass_pane_4[east=false,north=false,south=false,variant=juliet,west=false]
conquest:glass_pane_4[east=false,north=false,south=false,variant=kilo,west=true]
conquest:glass_pane_4[east=false,north=false,south=false,variant=kilo,west=false]
conquest:glass_pane_4[east=false,north=false,south=false,variant=lima,west=true]
conquest:glass_pane_4[east=false,north=false,south=false,variant=lima,west=false]
conquest:glass_pane_4[east=false,north=false,south=false,variant=mike,west=true]
conquest:glass_pane_4[east=false,north=false,south=false,variant=mike,west=false]
conquest:glass_pane_4[east=false,north=false,south=false,variant=november,west=true]
conquest:glass_pane_4[east=false,north=false,south=false,variant=november,west=false]
conquest:glass_pane_4[east=false,north=false,south=false,variant=oscar,west=true]
conquest:glass_pane_4[east=false,north=false,south=false,variant=oscar,west=false]
conquest:glass_pane_4[east=false,north=false,south=false,variant=papa,west=true]
conquest:glass_pane_4[east=false,north=false,south=false,variant=papa,west=false]
conquest:cake_cheesewheel[bites=0]
conquest:cake_cheesewheel[bites=1]
conquest:cake_cheesewheel[bites=2]
conquest:cake_cheesewheel[bites=3]
conquest:cake_cheesewheel[bites=4]
conquest:cake_cheesewheel[bites=5]
conquest:cake_cheesewheel[bites=6]
conquest:cake_applepie[bites=0]
conquest:cake_applepie[bites=1]
conquest:cake_applepie[bites=2]
conquest:cake_applepie[bites=3]
conquest:cake_applepie[bites=4]
conquest:cake_applepie[bites=5]
conquest:cake_applepie[bites=6]
conquest:cake_icingfruit[bites=0]
conquest:cake_icingfruit[bites=1]
conquest:cake_icingfruit[bites=2]
conquest:cake_icingfruit[bites=3]
conquest:cake_icingfruit[bites=4]
conquest:cake_icingfruit[bites=5]
conquest:cake_icingfruit[bites=6]
conquest:cake_icingchocolate[bites=0]
conquest:cake_icingchocolate[bites=1]
conquest:cake_icingchocolate[bites=2]
conquest:cake_icingchocolate[bites=3]
conquest:cake_icingchocolate[bites=4]
conquest:cake_icingchocolate[bites=5]
conquest:cake_icingchocolate[bites=6]
conquest:cake_bread[bites=0]
conquest:cake_bread[bites=1]
conquest:cake_bread[bites=2]
conquest:cake_bread[bites=3]
conquest:cake_bread[bites=4]
conquest:cake_bread[bites=5]
conquest:cake_bread[bites=6]
conquest:furnace_iron[facing=north]
conquest:furnace_iron[facing=south]
conquest:furnace_iron[facing=west]
conquest:furnace_iron[facing=east]
conquest:furnace_sandstone[facing=north]
conquest:furnace_sandstone[facing=south]
conquest:furnace_sandstone[facing=west]
conquest:furnace_sandstone[facing=east]
conquest:furnace_ironlit[facing=north]
conquest:furnace_ironlit[facing=south]
conquest:furnace_ironlit[facing=west]
conquest:furnace_ironlit[facing=east]
conquest:furnace_cobblelit[facing=north]
conquest:furnace_cobblelit[facing=south]
conquest:furnace_cobblelit[facing=west]
conquest:furnace_cobblelit[facing=east]
conquest:furnace_sandstonelit[facing=north]
conquest:furnace_sandstonelit[facing=south]
conquest:furnace_sandstonelit[facing=west]
conquest:furnace_sandstonelit[facing=east]
conquest:dispenser_aztec[facing=down,triggered=true]
conquest:dispenser_aztec[facing=down,triggered=false]
conquest:dispenser_aztec[facing=up,triggered=true]
conquest:dispenser_aztec[facing=up,triggered=false]
conquest:dispenser_aztec[facing=north,triggered=true]
conquest:dispenser_aztec[facing=north,triggered=false]
conquest:dispenser_aztec[facing=south,triggered=true]
conquest:dispenser_aztec[facing=south,triggered=false]
conquest:dispenser_aztec[facing=west,triggered=true]
conquest:dispenser_aztec[facing=west,triggered=false]
conquest:dispenser_aztec[facing=east,triggered=true]
conquest:dispenser_aztec[facing=east,triggered=false]
conquest:dispenser_iron[facing=down,triggered=true]
conquest:dispenser_iron[facing=down,triggered=false]
conquest:dispenser_iron[facing=up,triggered=true]
conquest:dispenser_iron[facing=up,triggered=false]
conquest:dispenser_iron[facing=north,triggered=true]
conquest:dispenser_iron[facing=north,triggered=false]
conquest:dispenser_iron[facing=south,triggered=true]
conquest:dispenser_iron[facing=south,triggered=false]
conquest:dispenser_iron[facing=west,triggered=true]
conquest:dispenser_iron[facing=west,triggered=false]
conquest:dispenser_iron[facing=east,triggered=true]
conquest:dispenser_iron[facing=east,triggered=false]
conquest:dispenser_egyptian[facing=down,triggered=true]
conquest:dispenser_egyptian[facing=down,triggered=false]
conquest:dispenser_egyptian[facing=up,triggered=true]
conquest:dispenser_egyptian[facing=up,triggered=false]
conquest:dispenser_egyptian[facing=north,triggered=true]
conquest:dispenser_egyptian[facing=north,triggered=false]
conquest:dispenser_egyptian[facing=south,triggered=true]
conquest:dispenser_egyptian[facing=south,triggered=false]
conquest:dispenser_egyptian[facing=west,triggered=true]
conquest:dispenser_egyptian[facing=west,triggered=false]
conquest:dispenser_egyptian[facing=east,triggered=true]
conquest:dispenser_egyptian[facing=east,triggered=false]
conquest:dropper_sandstone[facing=down,triggered=true]
conquest:dropper_sandstone[facing=down,triggered=false]
conquest:dropper_sandstone[facing=up,triggered=true]
conquest:dropper_sandstone[facing=up,triggered=false]
conquest:dropper_sandstone[facing=north,triggered=true]
conquest:dropper_sandstone[facing=north,triggered=false]
conquest:dropper_sandstone[facing=south,triggered=true]
conquest:dropper_sandstone[facing=south,triggered=false]
conquest:dropper_sandstone[facing=west,triggered=true]
conquest:dropper_sandstone[facing=west,triggered=false]
conquest:dropper_sandstone[facing=east,triggered=true]
conquest:dropper_sandstone[facing=east,triggered=false]
conquest:dropper_iron[facing=down,triggered=true]
conquest:dropper_iron[facing=down,triggered=false]
conquest:dropper_iron[facing=up,triggered=true]
conquest:dropper_iron[facing=up,triggered=false]
conquest:dropper_iron[facing=north,triggered=true]
conquest:dropper_iron[facing=north,triggered=false]
conquest:dropper_iron[facing=south,triggered=true]
conquest:dropper_iron[facing=south,triggered=false]
conquest:dropper_iron[facing=west,triggered=true]
conquest:dropper_iron[facing=west,triggered=false]
conquest:dropper_iron[facing=east,triggered=true]
conquest:dropper_iron[facing=east,triggered=false]
conquest:flowerpot[contents=empty]
conquest:flowerpot[contents=rose]
conquest:flowerpot[contents=blue_orchid]
conquest:flowerpot[contents=allium]
conquest:flowerpot[contents=houstonia]
conquest:flowerpot[contents=red_tulip]
conquest:flowerpot[contents=orange_tulip]
conquest:flowerpot[contents=white_tulip]
conquest:flowerpot[contents=pink_tulip]
conquest:flowerpot[contents=oxeye_daisy]
conquest:flowerpot[contents=dandelion]
conquest:flowerpot[contents=oak_sapling]
conquest:flowerpot[contents=spruce_sapling]
conquest:flowerpot[contents=birch_sapling]
conquest:flowerpot[contents=jungle_sapling]
conquest:flowerpot[contents=acacia_sapling]
conquest:flowerpot[contents=dark_oak_sapling]
conquest:flowerpot[contents=mushroom_red]
conquest:flowerpot[contents=mushroom_brown]
conquest:flowerpot[contents=dead_bush]
conquest:flowerpot[contents=fern]
conquest:flowerpot[contents=cactus]
conquest:flowerpot_black[contents=empty]
conquest:flowerpot_black[contents=rose]
conquest:flowerpot_black[contents=blue_orchid]
conquest:flowerpot_black[contents=allium]
conquest:flowerpot_black[contents=houstonia]
conquest:flowerpot_black[contents=red_tulip]
conquest:flowerpot_black[contents=orange_tulip]
conquest:flowerpot_black[contents=white_tulip]
conquest:flowerpot_black[contents=pink_tulip]
conquest:flowerpot_black[contents=oxeye_daisy]
conquest:flowerpot_black[contents=dandelion]
conquest:flowerpot_black[contents=oak_sapling]
conquest:flowerpot_black[contents=spruce_sapling]
conquest:flowerpot_black[contents=birch_sapling]
conquest:flowerpot_black[contents=jungle_sapling]
conquest:flowerpot_black[contents=acacia_sapling]
conquest:flowerpot_black[contents=dark_oak_sapling]
conquest:flowerpot_black[contents=mushroom_red]
conquest:flowerpot_black[contents=mushroom_brown]
conquest:flowerpot_black[contents=dead_bush]
conquest:flowerpot_black[contents=fern]
conquest:flowerpot_black[contents=cactus]
conquest:wood_button[facing=down,powered=true]
conquest:wood_button[facing=down,powered=false]
conquest:wood_button[facing=up,powered=true]
conquest:wood_button[facing=up,powered=false]
conquest:wood_button[facing=north,powered=true]
conquest:wood_button[facing=north,powered=false]
conquest:wood_button[facing=south,powered=true]
conquest:wood_button[facing=south,powered=false]
conquest:wood_button[facing=west,powered=true]
conquest:wood_button[facing=west,powered=false]
conquest:wood_button[facing=east,powered=true]
conquest:wood_button[facing=east,powered=false]
conquest:stone_button[facing=down,powered=true]
conquest:stone_button[facing=down,powered=false]
conquest:stone_button[facing=up,powered=true]
conquest:stone_button[facing=up,powered=false]
conquest:stone_button[facing=north,powered=true]
conquest:stone_button[facing=north,powered=false]
conquest:stone_button[facing=south,powered=true]
conquest:stone_button[facing=south,powered=false]
conquest:stone_button[facing=west,powered=true]
conquest:stone_button[facing=west,powered=false]
conquest:stone_button[facing=east,powered=true]
conquest:stone_button[facing=east,powered=false]
conquest:button_brass[facing=down,powered=true]
conquest:button_brass[facing=down,powered=false]
conquest:button_brass[facing=up,powered=true]
conquest:button_brass[facing=up,powered=false]
conquest:button_brass[facing=north,powered=true]
conquest:button_brass[facing=north,powered=false]
conquest:button_brass[facing=south,powered=true]
conquest:button_brass[facing=south,powered=false]
conquest:button_brass[facing=west,powered=true]
conquest:button_brass[facing=west,powered=false]
conquest:button_brass[facing=east,powered=true]
conquest:button_brass[facing=east,powered=false]
conquest:lever[facing=down_x,powered=true]
conquest:lever[facing=down_x,powered=false]
conquest:lever[facing=east,powered=true]
conquest:lever[facing=east,powered=false]
conquest:lever[facing=west,powered=true]
conquest:lever[facing=west,powered=false]
conquest:lever[facing=south,powered=true]
conquest:lever[facing=south,powered=false]
conquest:lever[facing=north,powered=true]
conquest:lever[facing=north,powered=false]
conquest:lever[facing=up_z,powered=true]
conquest:lever[facing=up_z,powered=false]
conquest:lever[facing=up_x,powered=true]
conquest:lever[facing=up_x,powered=false]
conquest:lever[facing=down_z,powered=true]
conquest:lever[facing=down_z,powered=false]
conquest:hook[attached=true,facing=north,powered=true]
conquest:hook[attached=true,facing=north,powered=false]
conquest:hook[attached=true,facing=south,powered=true]
conquest:hook[attached=true,facing=south,powered=false]
conquest:hook[attached=true,facing=west,powered=true]
conquest:hook[attached=true,facing=west,powered=false]
conquest:hook[attached=true,facing=east,powered=true]
conquest:hook[attached=true,facing=east,powered=false]
conquest:hook[attached=false,facing=north,powered=true]
conquest:hook[attached=false,facing=north,powered=false]
conquest:hook[attached=false,facing=south,powered=true]
conquest:hook[attached=false,facing=south,powered=false]
conquest:hook[attached=false,facing=west,powered=true]
conquest:hook[attached=false,facing=west,powered=false]
conquest:hook[attached=false,facing=east,powered=true]
conquest:hook[attached=false,facing=east,powered=false]
conquest:bed_poor[facing=north,occupied=true,part=head]
conquest:bed_poor[facing=north,occupied=true,part=foot]
conquest:bed_poor[facing=north,occupied=false,part=head]
conquest:bed_poor[facing=north,occupied=false,part=foot]
conquest:bed_poor[facing=south,occupied=true,part=head]
conquest:bed_poor[facing=south,occupied=true,part=foot]
conquest:bed_poor[facing=south,occupied=false,part=head]
conquest:bed_poor[facing=south,occupied=false,part=foot]
conquest:bed_poor[facing=west,occupied=true,part=head]
conquest:bed_poor[facing=west,occupied=true,part=foot]
conquest:bed_poor[facing=west,occupied=false,part=head]
conquest:bed_poor[facing=west,occupied=false,part=foot]
conquest:bed_poor[facing=east,occupied=true,part=head]
conquest:bed_poor[facing=east,occupied=true,part=foot]
conquest:bed_poor[facing=east,occupied=false,part=head]
conquest:bed_poor[facing=east,occupied=false,part=foot]
conquest:door_wood2[facing=north,half=upper,hinge=left,open=true,powered=true]
conquest:door_wood2[facing=north,half=upper,hinge=left,open=true,powered=false]
conquest:door_wood2[facing=north,half=upper,hinge=left,open=false,powered=true]
conquest:door_wood2[facing=north,half=upper,hinge=left,open=false,powered=false]
conquest:door_wood2[facing=north,half=upper,hinge=right,open=true,powered=true]
conquest:door_wood2[facing=north,half=upper,hinge=right,open=true,powered=false]
conquest:door_wood2[facing=north,half=upper,hinge=right,open=false,powered=true]
conquest:door_wood2[facing=north,half=upper,hinge=right,open=false,powered=false]
conquest:door_wood2[facing=north,half=lower,hinge=left,open=true,powered=true]
conquest:door_wood2[facing=north,half=lower,hinge=left,open=true,powered=false]
conquest:door_wood2[facing=north,half=lower,hinge=left,open=false,powered=true]
conquest:door_wood2[facing=north,half=lower,hinge=left,open=false,powered=false]
conquest:door_wood2[facing=north,half=lower,hinge=right,open=true,powered=true]
conquest:door_wood2[facing=north,half=lower,hinge=right,open=true,powered=false]
conquest:door_wood2[facing=north,half=lower,hinge=right,open=false,powered=true]
conquest:door_wood2[facing=north,half=lower,hinge=right,open=false,powered=false]
conquest:door_wood2[facing=south,half=upper,hinge=left,open=true,powered=true]
conquest:door_wood2[facing=south,half=upper,hinge=left,open=true,powered=false]
conquest:door_wood2[facing=south,half=upper,hinge=left,open=false,powered=true]
conquest:door_wood2[facing=south,half=upper,hinge=left,open=false,powered=false]
conquest:door_wood2[facing=south,half=upper,hinge=right,open=true,powered=true]
conquest:door_wood2[facing=south,half=upper,hinge=right,open=true,powered=false]
conquest:door_wood2[facing=south,half=upper,hinge=right,open=false,powered=true]
conquest:door_wood2[facing=south,half=upper,hinge=right,open=false,powered=false]
conquest:door_wood2[facing=south,half=lower,hinge=left,open=true,powered=true]
conquest:door_wood2[facing=south,half=lower,hinge=left,open=true,powered=false]
conquest:door_wood2[facing=south,half=lower,hinge=left,open=false,powered=true]
conquest:door_wood2[facing=south,half=lower,hinge=left,open=false,powered=false]
conquest:door_wood2[facing=south,half=lower,hinge=right,open=true,powered=true]
conquest:door_wood2[facing=south,half=lower,hinge=right,open=true,powered=false]
conquest:door_wood2[facing=south,half=lower,hinge=right,open=false,powered=true]
conquest:door_wood2[facing=south,half=lower,hinge=right,open=false,powered=false]
conquest:door_wood2[facing=west,half=upper,hinge=left,open=true,powered=true]
conquest:door_wood2[facing=west,half=upper,hinge=left,open=true,powered=false]
conquest:door_wood2[facing=west,half=upper,hinge=left,open=false,powered=true]
conquest:door_wood2[facing=west,half=upper,hinge=left,open=false,powered=false]
conquest:door_wood2[facing=west,half=upper,hinge=right,open=true,powered=true]
conquest:door_wood2[facing=west,half=upper,hinge=right,open=true,powered=false]
conquest:door_wood2[facing=west,half=upper,hinge=right,open=false,powered=true]
conquest:door_wood2[facing=west,half=upper,hinge=right,open=false,powered=false]
conquest:door_wood2[facing=west,half=lower,hinge=left,open=true,powered=true]
conquest:door_wood2[facing=west,half=lower,hinge=left,open=true,powered=false]
conquest:door_wood2[facing=west,half=lower,hinge=left,open=false,powered=true]
conquest:door_wood2[facing=west,half=lower,hinge=left,open=false,powered=false]
conquest:door_wood2[facing=west,half=lower,hinge=right,open=true,powered=true]
conquest:door_wood2[facing=west,half=lower,hinge=right,open=true,powered=false]
conquest:door_wood2[facing=west,half=lower,hinge=right,open=false,powered=true]
conquest:door_wood2[facing=west,half=lower,hinge=right,open=false,powered=false]
conquest:door_wood2[facing=east,half=upper,hinge=left,open=true,powered=true]
conquest:door_wood2[facing=east,half=upper,hinge=left,open=true,powered=false]
conquest:door_wood2[facing=east,half=upper,hinge=left,open=false,powered=true]
conquest:door_wood2[facing=east,half=upper,hinge=left,open=false,powered=false]
conquest:door_wood2[facing=east,half=upper,hinge=right,open=true,powered=true]
conquest:door_wood2[facing=east,half=upper,hinge=right,open=true,powered=false]
conquest:door_wood2[facing=east,half=upper,hinge=right,open=false,powered=true]
conquest:door_wood2[facing=east,half=upper,hinge=right,open=false,powered=false]
conquest:door_wood2[facing=east,half=lower,hinge=left,open=true,powered=true]
conquest:door_wood2[facing=east,half=lower,hinge=left,open=true,powered=false]
conquest:door_wood2[facing=east,half=lower,hinge=left,open=false,powered=true]
conquest:door_wood2[facing=east,half=lower,hinge=left,open=false,powered=false]
conquest:door_wood2[facing=east,half=lower,hinge=right,open=true,powered=true]
conquest:door_wood2[facing=east,half=lower,hinge=right,open=true,powered=false]
conquest:door_wood2[facing=east,half=lower,hinge=right,open=false,powered=true]
conquest:door_wood2[facing=east,half=lower,hinge=right,open=false,powered=false]
conquest:wood_beam_1[activated=true,facing=north,variant=alpha]
conquest:wood_beam_1[activated=true,facing=north,variant=bravo]
conquest:wood_beam_1[activated=true,facing=south,variant=alpha]
conquest:wood_beam_1[activated=true,facing=south,variant=bravo]
conquest:wood_beam_1[activated=true,facing=west,variant=alpha]
conquest:wood_beam_1[activated=true,facing=west,variant=bravo]
conquest:wood_beam_1[activated=true,facing=east,variant=alpha]
conquest:wood_beam_1[activated=true,facing=east,variant=bravo]
conquest:wood_beam_1[activated=false,facing=north,variant=alpha]
conquest:wood_beam_1[activated=false,facing=north,variant=bravo]
conquest:wood_beam_1[activated=false,facing=south,variant=alpha]
conquest:wood_beam_1[activated=false,facing=south,variant=bravo]
conquest:wood_beam_1[activated=false,facing=west,variant=alpha]
conquest:wood_beam_1[activated=false,facing=west,variant=bravo]
conquest:wood_beam_1[activated=false,facing=east,variant=alpha]
conquest:wood_beam_1[activated=false,facing=east,variant=bravo]
conquest:wood_beamhorizontal_1[activated=1,facing=north]
conquest:wood_beamhorizontal_1[activated=1,facing=south]
conquest:wood_beamhorizontal_1[activated=1,facing=west]
conquest:wood_beamhorizontal_1[activated=1,facing=east]
conquest:wood_beamhorizontal_1[activated=2,facing=north]
conquest:wood_beamhorizontal_1[activated=2,facing=south]
conquest:wood_beamhorizontal_1[activated=2,facing=west]
conquest:wood_beamhorizontal_1[activated=2,facing=east]
conquest:wood_beamhorizontal_1[activated=3,facing=north]
conquest:wood_beamhorizontal_1[activated=3,facing=south]
conquest:wood_beamhorizontal_1[activated=3,facing=west]
conquest:wood_beamhorizontal_1[activated=3,facing=east]
conquest:wood_beamhorizontal_1[activated=4,facing=north]
conquest:wood_beamhorizontal_1[activated=4,facing=south]
conquest:wood_beamhorizontal_1[activated=4,facing=west]
conquest:wood_beamhorizontal_1[activated=4,facing=east]
conquest:wooden_board_slab[facing=north,half=top]
conquest:wooden_board_slab[facing=north,half=bottom]
conquest:wooden_board_slab[facing=south,half=top]
conquest:wooden_board_slab[facing=south,half=bottom]
conquest:wooden_board_slab[facing=west,half=top]
conquest:wooden_board_slab[facing=west,half=bottom]
conquest:wooden_board_slab[facing=east,half=top]
conquest:wooden_board_slab[facing=east,half=bottom]
conquest:ladder_big[facing=north,half=top,open=true]
conquest:ladder_big[facing=north,half=top,open=false]
conquest:ladder_big[facing=north,half=bottom,open=true]
conquest:ladder_big[facing=north,half=bottom,open=false]
conquest:ladder_big[facing=south,half=top,open=true]
conquest:ladder_big[facing=south,half=top,open=false]
conquest:ladder_big[facing=south,half=bottom,open=true]
conquest:ladder_big[facing=south,half=bottom,open=false]
conquest:ladder_big[facing=west,half=top,open=true]
conquest:ladder_big[facing=west,half=top,open=false]
conquest:ladder_big[facing=west,half=bottom,open=true]
conquest:ladder_big[facing=west,half=bottom,open=false]
conquest:ladder_big[facing=east,half=top,open=true]
conquest:ladder_big[facing=east,half=top,open=false]
conquest:ladder_big[facing=east,half=bottom,open=true]
conquest:ladder_big[facing=east,half=bottom,open=false]
conquest:wood_hopperdirectional_8[facing=north,variant=alpha]
conquest:wood_hopperdirectional_8[facing=north,variant=bravo]
conquest:wood_hopperdirectional_8[facing=north,variant=charlie]
conquest:wood_hopperdirectional_8[facing=north,variant=delta]
conquest:wood_hopperdirectional_8[facing=south,variant=alpha]
conquest:wood_hopperdirectional_8[facing=south,variant=bravo]
conquest:wood_hopperdirectional_8[facing=south,variant=charlie]
conquest:wood_hopperdirectional_8[facing=south,variant=delta]
conquest:wood_hopperdirectional_8[facing=west,variant=alpha]
conquest:wood_hopperdirectional_8[facing=west,variant=bravo]
conquest:wood_hopperdirectional_8[facing=west,variant=charlie]
conquest:wood_hopperdirectional_8[facing=west,variant=delta]
conquest:wood_hopperdirectional_8[facing=east,variant=alpha]
conquest:wood_hopperdirectional_8[facing=east,variant=bravo]
conquest:wood_hopperdirectional_8[facing=east,variant=charlie]
conquest:wood_hopperdirectional_8[facing=east,variant=delta]
conquest:wood_hopperdirectional_9[facing=north,variant=alpha]
conquest:wood_hopperdirectional_9[facing=north,variant=bravo]
conquest:wood_hopperdirectional_9[facing=north,variant=charlie]
conquest:wood_hopperdirectional_9[facing=north,variant=delta]
conquest:wood_hopperdirectional_9[facing=south,variant=alpha]
conquest:wood_hopperdirectional_9[facing=south,variant=bravo]
conquest:wood_hopperdirectional_9[facing=south,variant=charlie]
conquest:wood_hopperdirectional_9[facing=south,variant=delta]
conquest:wood_hopperdirectional_9[facing=west,variant=alpha]
conquest:wood_hopperdirectional_9[facing=west,variant=bravo]
conquest:wood_hopperdirectional_9[facing=west,variant=charlie]
conquest:wood_hopperdirectional_9[facing=west,variant=delta]
conquest:wood_hopperdirectional_9[facing=east,variant=alpha]
conquest:wood_hopperdirectional_9[facing=east,variant=bravo]
conquest:wood_hopperdirectional_9[facing=east,variant=charlie]
conquest:wood_hopperdirectional_9[facing=east,variant=delta]
conquest:box_wheat[facing=north,half=top,open=true]
conquest:box_wheat[facing=north,half=top,open=false]
conquest:box_wheat[facing=north,half=bottom,open=true]
conquest:box_wheat[facing=north,half=bottom,open=false]
conquest:box_wheat[facing=south,half=top,open=true]
conquest:box_wheat[facing=south,half=top,open=false]
conquest:box_wheat[facing=south,half=bottom,open=true]
conquest:box_wheat[facing=south,half=bottom,open=false]
conquest:box_wheat[facing=west,half=top,open=true]
conquest:box_wheat[facing=west,half=top,open=false]
conquest:box_wheat[facing=west,half=bottom,open=true]
conquest:box_wheat[facing=west,half=bottom,open=false]
conquest:box_wheat[facing=east,half=top,open=true]
conquest:box_wheat[facing=east,half=top,open=false]
conquest:box_wheat[facing=east,half=bottom,open=true]
conquest:box_wheat[facing=east,half=bottom,open=false]
conquest:box_grapes[facing=north,half=top,open=true]
conquest:box_grapes[facing=north,half=top,open=false]
conquest:box_grapes[facing=north,half=bottom,open=true]
conquest:box_grapes[facing=north,half=bottom,open=false]
conquest:box_grapes[facing=south,half=top,open=true]
conquest:box_grapes[facing=south,half=top,open=false]
conquest:box_grapes[facing=south,half=bottom,open=true]
conquest:box_grapes[facing=south,half=bottom,open=false]
conquest:box_grapes[facing=west,half=top,open=true]
conquest:box_grapes[facing=west,half=top,open=false]
conquest:box_grapes[facing=west,half=bottom,open=true]
conquest:box_grapes[facing=west,half=bottom,open=false]
conquest:box_grapes[facing=east,half=top,open=true]
conquest:box_grapes[facing=east,half=top,open=false]
conquest:box_grapes[facing=east,half=bottom,open=true]
conquest:box_grapes[facing=east,half=bottom,open=false]
conquest:box_fruit[facing=north,half=top,open=true]
conquest:box_fruit[facing=north,half=top,open=false]
conquest:box_fruit[facing=north,half=bottom,open=true]
conquest:box_fruit[facing=north,half=bottom,open=false]
conquest:box_fruit[facing=south,half=top,open=true]
conquest:box_fruit[facing=south,half=top,open=false]
conquest:box_fruit[facing=south,half=bottom,open=true]
conquest:box_fruit[facing=south,half=bottom,open=false]
conquest:box_fruit[facing=west,half=top,open=true]
conquest:box_fruit[facing=west,half=top,open=false]
conquest:box_fruit[facing=west,half=bottom,open=true]
conquest:box_fruit[facing=west,half=bottom,open=false]
conquest:box_fruit[facing=east,half=top,open=true]
conquest:box_fruit[facing=east,half=top,open=false]
conquest:box_fruit[facing=east,half=bottom,open=true]
conquest:box_fruit[facing=east,half=bottom,open=false]
conquest:box_carrots[facing=north,half=top,open=true]
conquest:box_carrots[facing=north,half=top,open=false]
conquest:box_carrots[facing=north,half=bottom,open=true]
conquest:box_carrots[facing=north,half=bottom,open=false]
conquest:box_carrots[facing=south,half=top,open=true]
conquest:box_carrots[facing=south,half=top,open=false]
conquest:box_carrots[facing=south,half=bottom,open=true]
conquest:box_carrots[facing=south,half=bottom,open=false]
conquest:box_carrots[facing=west,half=top,open=true]
conquest:box_carrots[facing=west,half=top,open=false]
conquest:box_carrots[facing=west,half=bottom,open=true]
conquest:box_carrots[facing=west,half=bottom,open=false]
conquest:box_carrots[facing=east,half=top,open=true]
conquest:box_carrots[facing=east,half=top,open=false]
conquest:box_carrots[facing=east,half=bottom,open=true]
conquest:box_carrots[facing=east,half=bottom,open=false]
conquest:box_beetroot[facing=north,half=top,open=true]
conquest:box_beetroot[facing=north,half=top,open=false]
conquest:box_beetroot[facing=north,half=bottom,open=true]
conquest:box_beetroot[facing=north,half=bottom,open=false]
conquest:box_beetroot[facing=south,half=top,open=true]
conquest:box_beetroot[facing=south,half=top,open=false]
conquest:box_beetroot[facing=south,half=bottom,open=true]
conquest:box_beetroot[facing=south,half=bottom,open=false]
conquest:box_beetroot[facing=west,half=top,open=true]
conquest:box_beetroot[facing=west,half=top,open=false]
conquest:box_beetroot[facing=west,half=bottom,open=true]
conquest:box_beetroot[facing=west,half=bottom,open=false]
conquest:box_beetroot[facing=east,half=top,open=true]
conquest:box_beetroot[facing=east,half=top,open=false]
conquest:box_beetroot[facing=east,half=bottom,open=true]
conquest:box_beetroot[facing=east,half=bottom,open=false]
conquest:box_apple[facing=north,half=top,open=true]
conquest:box_apple[facing=north,half=top,open=false]
conquest:box_apple[facing=north,half=bottom,open=true]
conquest:box_apple[facing=north,half=bottom,open=false]
conquest:box_apple[facing=south,half=top,open=true]
conquest:box_apple[facing=south,half=top,open=false]
conquest:box_apple[facing=south,half=bottom,open=true]
conquest:box_apple[facing=south,half=bottom,open=false]
conquest:box_apple[facing=west,half=top,open=true]
conquest:box_apple[facing=west,half=top,open=false]
conquest:box_apple[facing=west,half=bottom,open=true]
conquest:box_apple[facing=west,half=bottom,open=false]
conquest:box_apple[facing=east,half=top,open=true]
conquest:box_apple[facing=east,half=top,open=false]
conquest:box_apple[facing=east,half=bottom,open=true]
conquest:box_apple[facing=east,half=bottom,open=false]
conquest:wood_fencegate_13[facing=north,open=true,variant=alpha]
conquest:wood_fencegate_13[facing=north,open=true,variant=bravo]
conquest:wood_fencegate_13[facing=north,open=false,variant=alpha]
conquest:wood_fencegate_13[facing=north,open=false,variant=bravo]
conquest:wood_fencegate_13[facing=south,open=true,variant=alpha]
conquest:wood_fencegate_13[facing=south,open=true,variant=bravo]
conquest:wood_fencegate_13[facing=south,open=false,variant=alpha]
conquest:wood_fencegate_13[facing=south,open=false,variant=bravo]
conquest:wood_fencegate_13[facing=west,open=true,variant=alpha]
conquest:wood_fencegate_13[facing=west,open=true,variant=bravo]
conquest:wood_fencegate_13[facing=west,open=false,variant=alpha]
conquest:wood_fencegate_13[facing=west,open=false,variant=bravo]
conquest:wood_fencegate_13[facing=east,open=true,variant=alpha]
conquest:wood_fencegate_13[facing=east,open=true,variant=bravo]
conquest:wood_fencegate_13[facing=east,open=false,variant=alpha]
conquest:wood_fencegate_13[facing=east,open=false,variant=bravo]
conquest:campfire[eye=true]
conquest:campfire[eye=false]
conquest:stone_nocollision_4[variant=alpha]
conquest:stone_nocollision_4[variant=bravo]
conquest:stone_nocollision_4[variant=charlie]
conquest:stone_nocollision_4[variant=delta]
conquest:stone_nocollision_4[variant=echo]
conquest:stone_nocollision_4[variant=fox]
conquest:stone_nocollision_4[variant=golf]
conquest:stone_nocollision_4[variant=hotel]
conquest:stone_nocollision_4[variant=india]
conquest:stone_nocollision_4[variant=juliet]
conquest:stone_nocollision_4[variant=kilo]
conquest:stone_nocollision_4[variant=lima]
conquest:stone_nocollision_4[variant=mike]
conquest:stone_nocollision_4[variant=november]
conquest:stone_nocollision_4[variant=oscar]
conquest:stone_nocollision_4[variant=papa]
conquest:anvil_plain[damage=0,facing=north]
conquest:anvil_plain[damage=0,facing=south]
conquest:anvil_plain[damage=0,facing=west]
conquest:anvil_plain[damage=0,facing=east]
conquest:anvil_plain[damage=1,facing=north]
conquest:anvil_plain[damage=1,facing=south]
conquest:anvil_plain[damage=1,facing=west]
conquest:anvil_plain[damage=1,facing=east]
conquest:anvil_plain[damage=2,facing=north]
conquest:anvil_plain[damage=2,facing=south]
conquest:anvil_plain[damage=2,facing=west]
conquest:anvil_plain[damage=2,facing=east]
conquest:anvil_sword[damage=0,facing=north]
conquest:anvil_sword[damage=0,facing=south]
conquest:anvil_sword[damage=0,facing=west]
conquest:anvil_sword[damage=0,facing=east]
conquest:anvil_sword[damage=1,facing=north]
conquest:anvil_sword[damage=1,facing=south]
conquest:anvil_sword[damage=1,facing=west]
conquest:anvil_sword[damage=1,facing=east]
conquest:anvil_sword[damage=2,facing=north]
conquest:anvil_sword[damage=2,facing=south]
conquest:anvil_sword[damage=2,facing=west]
conquest:anvil_sword[damage=2,facing=east]
conquest:wood_anvil_8[axis=x,variant=alpha]
conquest:wood_anvil_8[axis=x,variant=bravo]
conquest:wood_anvil_8[axis=x,variant=charlie]
conquest:wood_anvil_8[axis=x,variant=delta]
conquest:wood_anvil_8[axis=y,variant=alpha]
conquest:wood_anvil_8[axis=y,variant=bravo]
conquest:wood_anvil_8[axis=y,variant=charlie]
conquest:wood_anvil_8[axis=y,variant=delta]
conquest:wood_anvil_8[axis=z,variant=alpha]
conquest:wood_anvil_8[axis=z,variant=bravo]
conquest:wood_anvil_8[axis=z,variant=charlie]
conquest:wood_anvil_8[axis=z,variant=delta]
conquest:wood_anvil_8[axis=none,variant=alpha]
conquest:wood_anvil_8[axis=none,variant=bravo]
conquest:wood_anvil_8[axis=none,variant=charlie]
conquest:wood_anvil_8[axis=none,variant=delta]
conquest:wood_pillar_6[variant=alpha]
conquest:wood_pillar_6[variant=bravo]
conquest:wood_pillar_6[variant=charlie]
conquest:wood_pillar_6[variant=delta]
conquest:wood_pillar_6[variant=echo]
conquest:wood_pillar_6[variant=fox]
conquest:wood_pillar_6[variant=golf]
conquest:wood_pillar_6[variant=hotel]
conquest:wood_pillar_6[variant=india]
conquest:wood_pillar_6[variant=juliet]
conquest:wood_pillar_6[variant=kilo]
conquest:wood_pillar_6[variant=lima]
conquest:wood_pillar_6[variant=mike]
conquest:wood_pillar_6[variant=november]
conquest:wood_pillar_6[variant=oscar]
conquest:wood_pillar_6[variant=papa]
conquest:wood_fullslit_11[down=true,up=true,variant=alpha]
conquest:wood_fullslit_11[down=true,up=true,variant=bravo]
conquest:wood_fullslit_11[down=true,up=true,variant=charlie]
conquest:wood_fullslit_11[down=true,up=true,variant=delta]
conquest:wood_fullslit_11[down=true,up=true,variant=echo]
conquest:wood_fullslit_11[down=true,up=true,variant=fox]
conquest:wood_fullslit_11[down=true,up=true,variant=golf]
conquest:wood_fullslit_11[down=true,up=true,variant=hotel]
conquest:wood_fullslit_11[down=true,up=true,variant=india]
conquest:wood_fullslit_11[down=true,up=true,variant=juliet]
conquest:wood_fullslit_11[down=true,up=true,variant=kilo]
conquest:wood_fullslit_11[down=true,up=true,variant=lima]
conquest:wood_fullslit_11[down=true,up=true,variant=mike]
conquest:wood_fullslit_11[down=true,up=true,variant=november]
conquest:wood_fullslit_11[down=true,up=true,variant=oscar]
conquest:wood_fullslit_11[down=true,up=true,variant=papa]
conquest:wood_fullslit_11[down=true,up=false,variant=alpha]
conquest:wood_fullslit_11[down=true,up=false,variant=bravo]
conquest:wood_fullslit_11[down=true,up=false,variant=charlie]
conquest:wood_fullslit_11[down=true,up=false,variant=delta]
conquest:wood_fullslit_11[down=true,up=false,variant=echo]
conquest:wood_fullslit_11[down=true,up=false,variant=fox]
conquest:wood_fullslit_11[down=true,up=false,variant=golf]
conquest:wood_fullslit_11[down=true,up=false,variant=hotel]
conquest:wood_fullslit_11[down=true,up=false,variant=india]
conquest:wood_fullslit_11[down=true,up=false,variant=juliet]
conquest:wood_fullslit_11[down=true,up=false,variant=kilo]
conquest:wood_fullslit_11[down=true,up=false,variant=lima]
conquest:wood_fullslit_11[down=true,up=false,variant=mike]
conquest:wood_fullslit_11[down=true,up=false,variant=november]
conquest:wood_fullslit_11[down=true,up=false,variant=oscar]
conquest:wood_fullslit_11[down=true,up=false,variant=papa]
conquest:wood_fullslit_11[down=false,up=true,variant=alpha]
conquest:wood_fullslit_11[down=false,up=true,variant=bravo]
conquest:wood_fullslit_11[down=false,up=true,variant=charlie]
conquest:wood_fullslit_11[down=false,up=true,variant=delta]
conquest:wood_fullslit_11[down=false,up=true,variant=echo]
conquest:wood_fullslit_11[down=false,up=true,variant=fox]
conquest:wood_fullslit_11[down=false,up=true,variant=golf]
conquest:wood_fullslit_11[down=false,up=true,variant=hotel]
conquest:wood_fullslit_11[down=false,up=true,variant=india]
conquest:wood_fullslit_11[down=false,up=true,variant=juliet]
conquest:wood_fullslit_11[down=false,up=true,variant=kilo]
conquest:wood_fullslit_11[down=false,up=true,variant=lima]
conquest:wood_fullslit_11[down=false,up=true,variant=mike]
conquest:wood_fullslit_11[down=false,up=true,variant=november]
conquest:wood_fullslit_11[down=false,up=true,variant=oscar]
conquest:wood_fullslit_11[down=false,up=true,variant=papa]
conquest:wood_fullslit_11[down=false,up=false,variant=alpha]
conquest:wood_fullslit_11[down=false,up=false,variant=bravo]
conquest:wood_fullslit_11[down=false,up=false,variant=charlie]
conquest:wood_fullslit_11[down=false,up=false,variant=delta]
conquest:wood_fullslit_11[down=false,up=false,variant=echo]
conquest:wood_fullslit_11[down=false,up=false,variant=fox]
conquest:wood_fullslit_11[down=false,up=false,variant=golf]
conquest:wood_fullslit_11[down=false,up=false,variant=hotel]
conquest:wood_fullslit_11[down=false,up=false,variant=india]
conquest:wood_fullslit_11[down=false,up=false,variant=juliet]
conquest:wood_fullslit_11[down=false,up=false,variant=kilo]
conquest:wood_fullslit_11[down=false,up=false,variant=lima]
conquest:wood_fullslit_11[down=false,up=false,variant=mike]
conquest:wood_fullslit_11[down=false,up=false,variant=november]
conquest:wood_fullslit_11[down=false,up=false,variant=oscar]
conquest:wood_fullslit_11[down=false,up=false,variant=papa]
conquest:wood_stairs_40[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_40[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_40[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_40[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_40[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_40[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_40[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_40[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_40[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_40[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_40[facing=north,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_40[facing=north,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_40[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_40[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_40[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_40[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_40[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_40[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_40[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_40[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_40[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_40[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_40[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_40[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_40[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_40[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_40[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_40[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_40[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_40[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_40[facing=south,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_40[facing=south,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_40[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_40[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_40[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_40[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_40[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_40[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_40[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_40[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_40[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_40[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_40[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_40[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_40[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_40[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_40[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_40[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_40[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_40[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_40[facing=west,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_40[facing=west,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_40[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_40[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_40[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_40[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_40[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_40[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_40[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_40[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_40[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_40[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_40[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_40[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_40[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_40[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_40[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_40[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_40[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_40[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_40[facing=east,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_40[facing=east,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_40[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_40[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_40[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_40[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_40[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_40[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_40[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_40[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_41[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_41[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_41[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_41[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_41[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_41[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_41[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_41[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_41[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_41[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_41[facing=north,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_41[facing=north,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_41[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_41[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_41[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_41[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_41[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_41[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_41[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_41[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_41[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_41[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_41[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_41[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_41[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_41[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_41[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_41[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_41[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_41[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_41[facing=south,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_41[facing=south,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_41[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_41[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_41[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_41[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_41[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_41[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_41[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_41[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_41[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_41[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_41[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_41[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_41[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_41[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_41[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_41[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_41[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_41[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_41[facing=west,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_41[facing=west,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_41[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_41[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_41[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_41[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_41[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_41[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_41[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_41[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_41[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_41[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_41[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_41[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_41[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_41[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_41[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_41[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_41[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_41[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_41[facing=east,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_41[facing=east,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_41[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_41[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_41[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_41[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_41[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_41[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_41[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_41[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:wood_trapdoormodel_62[facing=down,variant=alpha]
conquest:wood_trapdoormodel_62[facing=down,variant=bravo]
conquest:wood_trapdoormodel_62[facing=up,variant=alpha]
conquest:wood_trapdoormodel_62[facing=up,variant=bravo]
conquest:wood_trapdoormodel_62[facing=north,variant=alpha]
conquest:wood_trapdoormodel_62[facing=north,variant=bravo]
conquest:wood_trapdoormodel_62[facing=south,variant=alpha]
conquest:wood_trapdoormodel_62[facing=south,variant=bravo]
conquest:wood_trapdoormodel_62[facing=west,variant=alpha]
conquest:wood_trapdoormodel_62[facing=west,variant=bravo]
conquest:wood_trapdoormodel_62[facing=east,variant=alpha]
conquest:wood_trapdoormodel_62[facing=east,variant=bravo]
conquest:wood_beam_2[activated=true,facing=north,variant=alpha]
conquest:wood_beam_2[activated=true,facing=north,variant=bravo]
conquest:wood_beam_2[activated=true,facing=south,variant=alpha]
conquest:wood_beam_2[activated=true,facing=south,variant=bravo]
conquest:wood_beam_2[activated=true,facing=west,variant=alpha]
conquest:wood_beam_2[activated=true,facing=west,variant=bravo]
conquest:wood_beam_2[activated=true,facing=east,variant=alpha]
conquest:wood_beam_2[activated=true,facing=east,variant=bravo]
conquest:wood_beam_2[activated=false,facing=north,variant=alpha]
conquest:wood_beam_2[activated=false,facing=north,variant=bravo]
conquest:wood_beam_2[activated=false,facing=south,variant=alpha]
conquest:wood_beam_2[activated=false,facing=south,variant=bravo]
conquest:wood_beam_2[activated=false,facing=west,variant=alpha]
conquest:wood_beam_2[activated=false,facing=west,variant=bravo]
conquest:wood_beam_2[activated=false,facing=east,variant=alpha]
conquest:wood_beam_2[activated=false,facing=east,variant=bravo]
conquest:wood_beamhorizontal_2[activated=1,facing=north]
conquest:wood_beamhorizontal_2[activated=1,facing=south]
conquest:wood_beamhorizontal_2[activated=1,facing=west]
conquest:wood_beamhorizontal_2[activated=1,facing=east]
conquest:wood_beamhorizontal_2[activated=2,facing=north]
conquest:wood_beamhorizontal_2[activated=2,facing=south]
conquest:wood_beamhorizontal_2[activated=2,facing=west]
conquest:wood_beamhorizontal_2[activated=2,facing=east]
conquest:wood_beamhorizontal_2[activated=3,facing=north]
conquest:wood_beamhorizontal_2[activated=3,facing=south]
conquest:wood_beamhorizontal_2[activated=3,facing=west]
conquest:wood_beamhorizontal_2[activated=3,facing=east]
conquest:wood_beamhorizontal_2[activated=4,facing=north]
conquest:wood_beamhorizontal_2[activated=4,facing=south]
conquest:wood_beamhorizontal_2[activated=4,facing=west]
conquest:wood_beamhorizontal_2[activated=4,facing=east]
conquest:wood_beam_3[activated=true,facing=north,variant=alpha]
conquest:wood_beam_3[activated=true,facing=north,variant=bravo]
conquest:wood_beam_3[activated=true,facing=south,variant=alpha]
conquest:wood_beam_3[activated=true,facing=south,variant=bravo]
conquest:wood_beam_3[activated=true,facing=west,variant=alpha]
conquest:wood_beam_3[activated=true,facing=west,variant=bravo]
conquest:wood_beam_3[activated=true,facing=east,variant=alpha]
conquest:wood_beam_3[activated=true,facing=east,variant=bravo]
conquest:wood_beam_3[activated=false,facing=north,variant=alpha]
conquest:wood_beam_3[activated=false,facing=north,variant=bravo]
conquest:wood_beam_3[activated=false,facing=south,variant=alpha]
conquest:wood_beam_3[activated=false,facing=south,variant=bravo]
conquest:wood_beam_3[activated=false,facing=west,variant=alpha]
conquest:wood_beam_3[activated=false,facing=west,variant=bravo]
conquest:wood_beam_3[activated=false,facing=east,variant=alpha]
conquest:wood_beam_3[activated=false,facing=east,variant=bravo]
conquest:wood_beamhorizontal_3[activated=1,facing=north]
conquest:wood_beamhorizontal_3[activated=1,facing=south]
conquest:wood_beamhorizontal_3[activated=1,facing=west]
conquest:wood_beamhorizontal_3[activated=1,facing=east]
conquest:wood_beamhorizontal_3[activated=2,facing=north]
conquest:wood_beamhorizontal_3[activated=2,facing=south]
conquest:wood_beamhorizontal_3[activated=2,facing=west]
conquest:wood_beamhorizontal_3[activated=2,facing=east]
conquest:wood_beamhorizontal_3[activated=3,facing=north]
conquest:wood_beamhorizontal_3[activated=3,facing=south]
conquest:wood_beamhorizontal_3[activated=3,facing=west]
conquest:wood_beamhorizontal_3[activated=3,facing=east]
conquest:wood_beamhorizontal_3[activated=4,facing=north]
conquest:wood_beamhorizontal_3[activated=4,facing=south]
conquest:wood_beamhorizontal_3[activated=4,facing=west]
conquest:wood_beamhorizontal_3[activated=4,facing=east]
conquest:wood_beamhorizontal_4[activated=1,facing=north]
conquest:wood_beamhorizontal_4[activated=1,facing=south]
conquest:wood_beamhorizontal_4[activated=1,facing=west]
conquest:wood_beamhorizontal_4[activated=1,facing=east]
conquest:wood_beamhorizontal_4[activated=2,facing=north]
conquest:wood_beamhorizontal_4[activated=2,facing=south]
conquest:wood_beamhorizontal_4[activated=2,facing=west]
conquest:wood_beamhorizontal_4[activated=2,facing=east]
conquest:wood_beamhorizontal_4[activated=3,facing=north]
conquest:wood_beamhorizontal_4[activated=3,facing=south]
conquest:wood_beamhorizontal_4[activated=3,facing=west]
conquest:wood_beamhorizontal_4[activated=3,facing=east]
conquest:wood_beamhorizontal_4[activated=4,facing=north]
conquest:wood_beamhorizontal_4[activated=4,facing=south]
conquest:wood_beamhorizontal_4[activated=4,facing=west]
conquest:wood_beamhorizontal_4[activated=4,facing=east]
conquest:wood_beamhorizontal_5[activated=1,facing=north]
conquest:wood_beamhorizontal_5[activated=1,facing=south]
conquest:wood_beamhorizontal_5[activated=1,facing=west]
conquest:wood_beamhorizontal_5[activated=1,facing=east]
conquest:wood_beamhorizontal_5[activated=2,facing=north]
conquest:wood_beamhorizontal_5[activated=2,facing=south]
conquest:wood_beamhorizontal_5[activated=2,facing=west]
conquest:wood_beamhorizontal_5[activated=2,facing=east]
conquest:wood_beamhorizontal_5[activated=3,facing=north]
conquest:wood_beamhorizontal_5[activated=3,facing=south]
conquest:wood_beamhorizontal_5[activated=3,facing=west]
conquest:wood_beamhorizontal_5[activated=3,facing=east]
conquest:wood_beamhorizontal_5[activated=4,facing=north]
conquest:wood_beamhorizontal_5[activated=4,facing=south]
conquest:wood_beamhorizontal_5[activated=4,facing=west]
conquest:wood_beamhorizontal_5[activated=4,facing=east]
conquest:wood_beamhorizontal_6[activated=1,facing=north]
conquest:wood_beamhorizontal_6[activated=1,facing=south]
conquest:wood_beamhorizontal_6[activated=1,facing=west]
conquest:wood_beamhorizontal_6[activated=1,facing=east]
conquest:wood_beamhorizontal_6[activated=2,facing=north]
conquest:wood_beamhorizontal_6[activated=2,facing=south]
conquest:wood_beamhorizontal_6[activated=2,facing=west]
conquest:wood_beamhorizontal_6[activated=2,facing=east]
conquest:wood_beamhorizontal_6[activated=3,facing=north]
conquest:wood_beamhorizontal_6[activated=3,facing=south]
conquest:wood_beamhorizontal_6[activated=3,facing=west]
conquest:wood_beamhorizontal_6[activated=3,facing=east]
conquest:wood_beamhorizontal_6[activated=4,facing=north]
conquest:wood_beamhorizontal_6[activated=4,facing=south]
conquest:wood_beamhorizontal_6[activated=4,facing=west]
conquest:wood_beamhorizontal_6[activated=4,facing=east]
conquest:wooden_boardoak_slab[facing=north,half=top]
conquest:wooden_boardoak_slab[facing=north,half=bottom]
conquest:wooden_boardoak_slab[facing=south,half=top]
conquest:wooden_boardoak_slab[facing=south,half=bottom]
conquest:wooden_boardoak_slab[facing=west,half=top]
conquest:wooden_boardoak_slab[facing=west,half=bottom]
conquest:wooden_boardoak_slab[facing=east,half=top]
conquest:wooden_boardoak_slab[facing=east,half=bottom]
conquest:wooden_boardspruce_slab[facing=north,half=top]
conquest:wooden_boardspruce_slab[facing=north,half=bottom]
conquest:wooden_boardspruce_slab[facing=south,half=top]
conquest:wooden_boardspruce_slab[facing=south,half=bottom]
conquest:wooden_boardspruce_slab[facing=west,half=top]
conquest:wooden_boardspruce_slab[facing=west,half=bottom]
conquest:wooden_boardspruce_slab[facing=east,half=top]
conquest:wooden_boardspruce_slab[facing=east,half=bottom]
conquest:wooden_boardmossy_slab[facing=north,half=top]
conquest:wooden_boardmossy_slab[facing=north,half=bottom]
conquest:wooden_boardmossy_slab[facing=south,half=top]
conquest:wooden_boardmossy_slab[facing=south,half=bottom]
conquest:wooden_boardmossy_slab[facing=west,half=top]
conquest:wooden_boardmossy_slab[facing=west,half=bottom]
conquest:wooden_boardmossy_slab[facing=east,half=top]
conquest:wooden_boardmossy_slab[facing=east,half=bottom]
conquest:wooden_boardocean_slab[facing=north,half=top]
conquest:wooden_boardocean_slab[facing=north,half=bottom]
conquest:wooden_boardocean_slab[facing=south,half=top]
conquest:wooden_boardocean_slab[facing=south,half=bottom]
conquest:wooden_boardocean_slab[facing=west,half=top]
conquest:wooden_boardocean_slab[facing=west,half=bottom]
conquest:wooden_boardocean_slab[facing=east,half=top]
conquest:wooden_boardocean_slab[facing=east,half=bottom]
conquest:stone_corner_91[facing=north,variant=alpha]
conquest:stone_corner_91[facing=north,variant=bravo]
conquest:stone_corner_91[facing=north,variant=charlie]
conquest:stone_corner_91[facing=north,variant=delta]
conquest:stone_corner_91[facing=south,variant=alpha]
conquest:stone_corner_91[facing=south,variant=bravo]
conquest:stone_corner_91[facing=south,variant=charlie]
conquest:stone_corner_91[facing=south,variant=delta]
conquest:stone_corner_91[facing=west,variant=alpha]
conquest:stone_corner_91[facing=west,variant=bravo]
conquest:stone_corner_91[facing=west,variant=charlie]
conquest:stone_corner_91[facing=west,variant=delta]
conquest:stone_corner_91[facing=east,variant=alpha]
conquest:stone_corner_91[facing=east,variant=bravo]
conquest:stone_corner_91[facing=east,variant=charlie]
conquest:stone_corner_91[facing=east,variant=delta]
conquest:stone_wall_13[east=true,north=true,south=true,up=true,variant=alpha,west=true]
conquest:stone_wall_13[east=true,north=true,south=true,up=true,variant=alpha,west=false]
conquest:stone_wall_13[east=true,north=true,south=true,up=true,variant=bravo,west=true]
conquest:stone_wall_13[east=true,north=true,south=true,up=true,variant=bravo,west=false]
conquest:stone_wall_13[east=true,north=true,south=true,up=true,variant=charlie,west=true]
conquest:stone_wall_13[east=true,north=true,south=true,up=true,variant=charlie,west=false]
conquest:stone_wall_13[east=true,north=true,south=true,up=true,variant=delta,west=true]
conquest:stone_wall_13[east=true,north=true,south=true,up=true,variant=delta,west=false]
conquest:stone_wall_13[east=true,north=true,south=true,up=true,variant=echo,west=true]
conquest:stone_wall_13[east=true,north=true,south=true,up=true,variant=echo,west=false]
conquest:stone_wall_13[east=true,north=true,south=true,up=true,variant=fox,west=true]
conquest:stone_wall_13[east=true,north=true,south=true,up=true,variant=fox,west=false]
conquest:stone_wall_13[east=true,north=true,south=true,up=true,variant=golf,west=true]
conquest:stone_wall_13[east=true,north=true,south=true,up=true,variant=golf,west=false]
conquest:stone_wall_13[east=true,north=true,south=true,up=true,variant=hotel,west=true]
conquest:stone_wall_13[east=true,north=true,south=true,up=true,variant=hotel,west=false]
conquest:stone_wall_13[east=true,north=true,south=true,up=true,variant=india,west=true]
conquest:stone_wall_13[east=true,north=true,south=true,up=true,variant=india,west=false]
conquest:stone_wall_13[east=true,north=true,south=true,up=true,variant=juliet,west=true]
conquest:stone_wall_13[east=true,north=true,south=true,up=true,variant=juliet,west=false]
conquest:stone_wall_13[east=true,north=true,south=true,up=true,variant=kilo,west=true]
conquest:stone_wall_13[east=true,north=true,south=true,up=true,variant=kilo,west=false]
conquest:stone_wall_13[east=true,north=true,south=true,up=true,variant=lima,west=true]
conquest:stone_wall_13[east=true,north=true,south=true,up=true,variant=lima,west=false]
conquest:stone_wall_13[east=true,north=true,south=true,up=true,variant=mike,west=true]
conquest:stone_wall_13[east=true,north=true,south=true,up=true,variant=mike,west=false]
conquest:stone_wall_13[east=true,north=true,south=true,up=true,variant=november,west=true]
conquest:stone_wall_13[east=true,north=true,south=true,up=true,variant=november,west=false]
conquest:stone_wall_13[east=true,north=true,south=true,up=true,variant=oscar,west=true]
conquest:stone_wall_13[east=true,north=true,south=true,up=true,variant=oscar,west=false]
conquest:stone_wall_13[east=true,north=true,south=true,up=true,variant=papa,west=true]
conquest:stone_wall_13[east=true,north=true,south=true,up=true,variant=papa,west=false]
conquest:stone_wall_13[east=true,north=true,south=true,up=false,variant=alpha,west=true]
conquest:stone_wall_13[east=true,north=true,south=true,up=false,variant=alpha,west=false]
conquest:stone_wall_13[east=true,north=true,south=true,up=false,variant=bravo,west=true]
conquest:stone_wall_13[east=true,north=true,south=true,up=false,variant=bravo,west=false]
conquest:stone_wall_13[east=true,north=true,south=true,up=false,variant=charlie,west=true]
conquest:stone_wall_13[east=true,north=true,south=true,up=false,variant=charlie,west=false]
conquest:stone_wall_13[east=true,north=true,south=true,up=false,variant=delta,west=true]
conquest:stone_wall_13[east=true,north=true,south=true,up=false,variant=delta,west=false]
conquest:stone_wall_13[east=true,north=true,south=true,up=false,variant=echo,west=true]
conquest:stone_wall_13[east=true,north=true,south=true,up=false,variant=echo,west=false]
conquest:stone_wall_13[east=true,north=true,south=true,up=false,variant=fox,west=true]
conquest:stone_wall_13[east=true,north=true,south=true,up=false,variant=fox,west=false]
conquest:stone_wall_13[east=true,north=true,south=true,up=false,variant=golf,west=true]
conquest:stone_wall_13[east=true,north=true,south=true,up=false,variant=golf,west=false]
conquest:stone_wall_13[east=true,north=true,south=true,up=false,variant=hotel,west=true]
conquest:stone_wall_13[east=true,north=true,south=true,up=false,variant=hotel,west=false]
conquest:stone_wall_13[east=true,north=true,south=true,up=false,variant=india,west=true]
conquest:stone_wall_13[east=true,north=true,south=true,up=false,variant=india,west=false]
conquest:stone_wall_13[east=true,north=true,south=true,up=false,variant=juliet,west=true]
conquest:stone_wall_13[east=true,north=true,south=true,up=false,variant=juliet,west=false]
conquest:stone_wall_13[east=true,north=true,south=true,up=false,variant=kilo,west=true]
conquest:stone_wall_13[east=true,north=true,south=true,up=false,variant=kilo,west=false]
conquest:stone_wall_13[east=true,north=true,south=true,up=false,variant=lima,west=true]
conquest:stone_wall_13[east=true,north=true,south=true,up=false,variant=lima,west=false]
conquest:stone_wall_13[east=true,north=true,south=true,up=false,variant=mike,west=true]
conquest:stone_wall_13[east=true,north=true,south=true,up=false,variant=mike,west=false]
conquest:stone_wall_13[east=true,north=true,south=true,up=false,variant=november,west=true]
conquest:stone_wall_13[east=true,north=true,south=true,up=false,variant=november,west=false]
conquest:stone_wall_13[east=true,north=true,south=true,up=false,variant=oscar,west=true]
conquest:stone_wall_13[east=true,north=true,south=true,up=false,variant=oscar,west=false]
conquest:stone_wall_13[east=true,north=true,south=true,up=false,variant=papa,west=true]
conquest:stone_wall_13[east=true,north=true,south=true,up=false,variant=papa,west=false]
conquest:stone_wall_13[east=true,north=true,south=false,up=true,variant=alpha,west=true]
conquest:stone_wall_13[east=true,north=true,south=false,up=true,variant=alpha,west=false]
conquest:stone_wall_13[east=true,north=true,south=false,up=true,variant=bravo,west=true]
conquest:stone_wall_13[east=true,north=true,south=false,up=true,variant=bravo,west=false]
conquest:stone_wall_13[east=true,north=true,south=false,up=true,variant=charlie,west=true]
conquest:stone_wall_13[east=true,north=true,south=false,up=true,variant=charlie,west=false]
conquest:stone_wall_13[east=true,north=true,south=false,up=true,variant=delta,west=true]
conquest:stone_wall_13[east=true,north=true,south=false,up=true,variant=delta,west=false]
conquest:stone_wall_13[east=true,north=true,south=false,up=true,variant=echo,west=true]
conquest:stone_wall_13[east=true,north=true,south=false,up=true,variant=echo,west=false]
conquest:stone_wall_13[east=true,north=true,south=false,up=true,variant=fox,west=true]
conquest:stone_wall_13[east=true,north=true,south=false,up=true,variant=fox,west=false]
conquest:stone_wall_13[east=true,north=true,south=false,up=true,variant=golf,west=true]
conquest:stone_wall_13[east=true,north=true,south=false,up=true,variant=golf,west=false]
conquest:stone_wall_13[east=true,north=true,south=false,up=true,variant=hotel,west=true]
conquest:stone_wall_13[east=true,north=true,south=false,up=true,variant=hotel,west=false]
conquest:stone_wall_13[east=true,north=true,south=false,up=true,variant=india,west=true]
conquest:stone_wall_13[east=true,north=true,south=false,up=true,variant=india,west=false]
conquest:stone_wall_13[east=true,north=true,south=false,up=true,variant=juliet,west=true]
conquest:stone_wall_13[east=true,north=true,south=false,up=true,variant=juliet,west=false]
conquest:stone_wall_13[east=true,north=true,south=false,up=true,variant=kilo,west=true]
conquest:stone_wall_13[east=true,north=true,south=false,up=true,variant=kilo,west=false]
conquest:stone_wall_13[east=true,north=true,south=false,up=true,variant=lima,west=true]
conquest:stone_wall_13[east=true,north=true,south=false,up=true,variant=lima,west=false]
conquest:stone_wall_13[east=true,north=true,south=false,up=true,variant=mike,west=true]
conquest:stone_wall_13[east=true,north=true,south=false,up=true,variant=mike,west=false]
conquest:stone_wall_13[east=true,north=true,south=false,up=true,variant=november,west=true]
conquest:stone_wall_13[east=true,north=true,south=false,up=true,variant=november,west=false]
conquest:stone_wall_13[east=true,north=true,south=false,up=true,variant=oscar,west=true]
conquest:stone_wall_13[east=true,north=true,south=false,up=true,variant=oscar,west=false]
conquest:stone_wall_13[east=true,north=true,south=false,up=true,variant=papa,west=true]
conquest:stone_wall_13[east=true,north=true,south=false,up=true,variant=papa,west=false]
conquest:stone_wall_13[east=true,north=true,south=false,up=false,variant=alpha,west=true]
conquest:stone_wall_13[east=true,north=true,south=false,up=false,variant=alpha,west=false]
conquest:stone_wall_13[east=true,north=true,south=false,up=false,variant=bravo,west=true]
conquest:stone_wall_13[east=true,north=true,south=false,up=false,variant=bravo,west=false]
conquest:stone_wall_13[east=true,north=true,south=false,up=false,variant=charlie,west=true]
conquest:stone_wall_13[east=true,north=true,south=false,up=false,variant=charlie,west=false]
conquest:stone_wall_13[east=true,north=true,south=false,up=false,variant=delta,west=true]
conquest:stone_wall_13[east=true,north=true,south=false,up=false,variant=delta,west=false]
conquest:stone_wall_13[east=true,north=true,south=false,up=false,variant=echo,west=true]
conquest:stone_wall_13[east=true,north=true,south=false,up=false,variant=echo,west=false]
conquest:stone_wall_13[east=true,north=true,south=false,up=false,variant=fox,west=true]
conquest:stone_wall_13[east=true,north=true,south=false,up=false,variant=fox,west=false]
conquest:stone_wall_13[east=true,north=true,south=false,up=false,variant=golf,west=true]
conquest:stone_wall_13[east=true,north=true,south=false,up=false,variant=golf,west=false]
conquest:stone_wall_13[east=true,north=true,south=false,up=false,variant=hotel,west=true]
conquest:stone_wall_13[east=true,north=true,south=false,up=false,variant=hotel,west=false]
conquest:stone_wall_13[east=true,north=true,south=false,up=false,variant=india,west=true]
conquest:stone_wall_13[east=true,north=true,south=false,up=false,variant=india,west=false]
conquest:stone_wall_13[east=true,north=true,south=false,up=false,variant=juliet,west=true]
conquest:stone_wall_13[east=true,north=true,south=false,up=false,variant=juliet,west=false]
conquest:stone_wall_13[east=true,north=true,south=false,up=false,variant=kilo,west=true]
conquest:stone_wall_13[east=true,north=true,south=false,up=false,variant=kilo,west=false]
conquest:stone_wall_13[east=true,north=true,south=false,up=false,variant=lima,west=true]
conquest:stone_wall_13[east=true,north=true,south=false,up=false,variant=lima,west=false]
conquest:stone_wall_13[east=true,north=true,south=false,up=false,variant=mike,west=true]
conquest:stone_wall_13[east=true,north=true,south=false,up=false,variant=mike,west=false]
conquest:stone_wall_13[east=true,north=true,south=false,up=false,variant=november,west=true]
conquest:stone_wall_13[east=true,north=true,south=false,up=false,variant=november,west=false]
conquest:stone_wall_13[east=true,north=true,south=false,up=false,variant=oscar,west=true]
conquest:stone_wall_13[east=true,north=true,south=false,up=false,variant=oscar,west=false]
conquest:stone_wall_13[east=true,north=true,south=false,up=false,variant=papa,west=true]
conquest:stone_wall_13[east=true,north=true,south=false,up=false,variant=papa,west=false]
conquest:stone_wall_13[east=true,north=false,south=true,up=true,variant=alpha,west=true]
conquest:stone_wall_13[east=true,north=false,south=true,up=true,variant=alpha,west=false]
conquest:stone_wall_13[east=true,north=false,south=true,up=true,variant=bravo,west=true]
conquest:stone_wall_13[east=true,north=false,south=true,up=true,variant=bravo,west=false]
conquest:stone_wall_13[east=true,north=false,south=true,up=true,variant=charlie,west=true]
conquest:stone_wall_13[east=true,north=false,south=true,up=true,variant=charlie,west=false]
conquest:stone_wall_13[east=true,north=false,south=true,up=true,variant=delta,west=true]
conquest:stone_wall_13[east=true,north=false,south=true,up=true,variant=delta,west=false]
conquest:stone_wall_13[east=true,north=false,south=true,up=true,variant=echo,west=true]
conquest:stone_wall_13[east=true,north=false,south=true,up=true,variant=echo,west=false]
conquest:stone_wall_13[east=true,north=false,south=true,up=true,variant=fox,west=true]
conquest:stone_wall_13[east=true,north=false,south=true,up=true,variant=fox,west=false]
conquest:stone_wall_13[east=true,north=false,south=true,up=true,variant=golf,west=true]
conquest:stone_wall_13[east=true,north=false,south=true,up=true,variant=golf,west=false]
conquest:stone_wall_13[east=true,north=false,south=true,up=true,variant=hotel,west=true]
conquest:stone_wall_13[east=true,north=false,south=true,up=true,variant=hotel,west=false]
conquest:stone_wall_13[east=true,north=false,south=true,up=true,variant=india,west=true]
conquest:stone_wall_13[east=true,north=false,south=true,up=true,variant=india,west=false]
conquest:stone_wall_13[east=true,north=false,south=true,up=true,variant=juliet,west=true]
conquest:stone_wall_13[east=true,north=false,south=true,up=true,variant=juliet,west=false]
conquest:stone_wall_13[east=true,north=false,south=true,up=true,variant=kilo,west=true]
conquest:stone_wall_13[east=true,north=false,south=true,up=true,variant=kilo,west=false]
conquest:stone_wall_13[east=true,north=false,south=true,up=true,variant=lima,west=true]
conquest:stone_wall_13[east=true,north=false,south=true,up=true,variant=lima,west=false]
conquest:stone_wall_13[east=true,north=false,south=true,up=true,variant=mike,west=true]
conquest:stone_wall_13[east=true,north=false,south=true,up=true,variant=mike,west=false]
conquest:stone_wall_13[east=true,north=false,south=true,up=true,variant=november,west=true]
conquest:stone_wall_13[east=true,north=false,south=true,up=true,variant=november,west=false]
conquest:stone_wall_13[east=true,north=false,south=true,up=true,variant=oscar,west=true]
conquest:stone_wall_13[east=true,north=false,south=true,up=true,variant=oscar,west=false]
conquest:stone_wall_13[east=true,north=false,south=true,up=true,variant=papa,west=true]
conquest:stone_wall_13[east=true,north=false,south=true,up=true,variant=papa,west=false]
conquest:stone_wall_13[east=true,north=false,south=true,up=false,variant=alpha,west=true]
conquest:stone_wall_13[east=true,north=false,south=true,up=false,variant=alpha,west=false]
conquest:stone_wall_13[east=true,north=false,south=true,up=false,variant=bravo,west=true]
conquest:stone_wall_13[east=true,north=false,south=true,up=false,variant=bravo,west=false]
conquest:stone_wall_13[east=true,north=false,south=true,up=false,variant=charlie,west=true]
conquest:stone_wall_13[east=true,north=false,south=true,up=false,variant=charlie,west=false]
conquest:stone_wall_13[east=true,north=false,south=true,up=false,variant=delta,west=true]
conquest:stone_wall_13[east=true,north=false,south=true,up=false,variant=delta,west=false]
conquest:stone_wall_13[east=true,north=false,south=true,up=false,variant=echo,west=true]
conquest:stone_wall_13[east=true,north=false,south=true,up=false,variant=echo,west=false]
conquest:stone_wall_13[east=true,north=false,south=true,up=false,variant=fox,west=true]
conquest:stone_wall_13[east=true,north=false,south=true,up=false,variant=fox,west=false]
conquest:stone_wall_13[east=true,north=false,south=true,up=false,variant=golf,west=true]
conquest:stone_wall_13[east=true,north=false,south=true,up=false,variant=golf,west=false]
conquest:stone_wall_13[east=true,north=false,south=true,up=false,variant=hotel,west=true]
conquest:stone_wall_13[east=true,north=false,south=true,up=false,variant=hotel,west=false]
conquest:stone_wall_13[east=true,north=false,south=true,up=false,variant=india,west=true]
conquest:stone_wall_13[east=true,north=false,south=true,up=false,variant=india,west=false]
conquest:stone_wall_13[east=true,north=false,south=true,up=false,variant=juliet,west=true]
conquest:stone_wall_13[east=true,north=false,south=true,up=false,variant=juliet,west=false]
conquest:stone_wall_13[east=true,north=false,south=true,up=false,variant=kilo,west=true]
conquest:stone_wall_13[east=true,north=false,south=true,up=false,variant=kilo,west=false]
conquest:stone_wall_13[east=true,north=false,south=true,up=false,variant=lima,west=true]
conquest:stone_wall_13[east=true,north=false,south=true,up=false,variant=lima,west=false]
conquest:stone_wall_13[east=true,north=false,south=true,up=false,variant=mike,west=true]
conquest:stone_wall_13[east=true,north=false,south=true,up=false,variant=mike,west=false]
conquest:stone_wall_13[east=true,north=false,south=true,up=false,variant=november,west=true]
conquest:stone_wall_13[east=true,north=false,south=true,up=false,variant=november,west=false]
conquest:stone_wall_13[east=true,north=false,south=true,up=false,variant=oscar,west=true]
conquest:stone_wall_13[east=true,north=false,south=true,up=false,variant=oscar,west=false]
conquest:stone_wall_13[east=true,north=false,south=true,up=false,variant=papa,west=true]
conquest:stone_wall_13[east=true,north=false,south=true,up=false,variant=papa,west=false]
conquest:stone_wall_13[east=true,north=false,south=false,up=true,variant=alpha,west=true]
conquest:stone_wall_13[east=true,north=false,south=false,up=true,variant=alpha,west=false]
conquest:stone_wall_13[east=true,north=false,south=false,up=true,variant=bravo,west=true]
conquest:stone_wall_13[east=true,north=false,south=false,up=true,variant=bravo,west=false]
conquest:stone_wall_13[east=true,north=false,south=false,up=true,variant=charlie,west=true]
conquest:stone_wall_13[east=true,north=false,south=false,up=true,variant=charlie,west=false]
conquest:stone_wall_13[east=true,north=false,south=false,up=true,variant=delta,west=true]
conquest:stone_wall_13[east=true,north=false,south=false,up=true,variant=delta,west=false]
conquest:stone_wall_13[east=true,north=false,south=false,up=true,variant=echo,west=true]
conquest:stone_wall_13[east=true,north=false,south=false,up=true,variant=echo,west=false]
conquest:stone_wall_13[east=true,north=false,south=false,up=true,variant=fox,west=true]
conquest:stone_wall_13[east=true,north=false,south=false,up=true,variant=fox,west=false]
conquest:stone_wall_13[east=true,north=false,south=false,up=true,variant=golf,west=true]
conquest:stone_wall_13[east=true,north=false,south=false,up=true,variant=golf,west=false]
conquest:stone_wall_13[east=true,north=false,south=false,up=true,variant=hotel,west=true]
conquest:stone_wall_13[east=true,north=false,south=false,up=true,variant=hotel,west=false]
conquest:stone_wall_13[east=true,north=false,south=false,up=true,variant=india,west=true]
conquest:stone_wall_13[east=true,north=false,south=false,up=true,variant=india,west=false]
conquest:stone_wall_13[east=true,north=false,south=false,up=true,variant=juliet,west=true]
conquest:stone_wall_13[east=true,north=false,south=false,up=true,variant=juliet,west=false]
conquest:stone_wall_13[east=true,north=false,south=false,up=true,variant=kilo,west=true]
conquest:stone_wall_13[east=true,north=false,south=false,up=true,variant=kilo,west=false]
conquest:stone_wall_13[east=true,north=false,south=false,up=true,variant=lima,west=true]
conquest:stone_wall_13[east=true,north=false,south=false,up=true,variant=lima,west=false]
conquest:stone_wall_13[east=true,north=false,south=false,up=true,variant=mike,west=true]
conquest:stone_wall_13[east=true,north=false,south=false,up=true,variant=mike,west=false]
conquest:stone_wall_13[east=true,north=false,south=false,up=true,variant=november,west=true]
conquest:stone_wall_13[east=true,north=false,south=false,up=true,variant=november,west=false]
conquest:stone_wall_13[east=true,north=false,south=false,up=true,variant=oscar,west=true]
conquest:stone_wall_13[east=true,north=false,south=false,up=true,variant=oscar,west=false]
conquest:stone_wall_13[east=true,north=false,south=false,up=true,variant=papa,west=true]
conquest:stone_wall_13[east=true,north=false,south=false,up=true,variant=papa,west=false]
conquest:stone_wall_13[east=true,north=false,south=false,up=false,variant=alpha,west=true]
conquest:stone_wall_13[east=true,north=false,south=false,up=false,variant=alpha,west=false]
conquest:stone_wall_13[east=true,north=false,south=false,up=false,variant=bravo,west=true]
conquest:stone_wall_13[east=true,north=false,south=false,up=false,variant=bravo,west=false]
conquest:stone_wall_13[east=true,north=false,south=false,up=false,variant=charlie,west=true]
conquest:stone_wall_13[east=true,north=false,south=false,up=false,variant=charlie,west=false]
conquest:stone_wall_13[east=true,north=false,south=false,up=false,variant=delta,west=true]
conquest:stone_wall_13[east=true,north=false,south=false,up=false,variant=delta,west=false]
conquest:stone_wall_13[east=true,north=false,south=false,up=false,variant=echo,west=true]
conquest:stone_wall_13[east=true,north=false,south=false,up=false,variant=echo,west=false]
conquest:stone_wall_13[east=true,north=false,south=false,up=false,variant=fox,west=true]
conquest:stone_wall_13[east=true,north=false,south=false,up=false,variant=fox,west=false]
conquest:stone_wall_13[east=true,north=false,south=false,up=false,variant=golf,west=true]
conquest:stone_wall_13[east=true,north=false,south=false,up=false,variant=golf,west=false]
conquest:stone_wall_13[east=true,north=false,south=false,up=false,variant=hotel,west=true]
conquest:stone_wall_13[east=true,north=false,south=false,up=false,variant=hotel,west=false]
conquest:stone_wall_13[east=true,north=false,south=false,up=false,variant=india,west=true]
conquest:stone_wall_13[east=true,north=false,south=false,up=false,variant=india,west=false]
conquest:stone_wall_13[east=true,north=false,south=false,up=false,variant=juliet,west=true]
conquest:stone_wall_13[east=true,north=false,south=false,up=false,variant=juliet,west=false]
conquest:stone_wall_13[east=true,north=false,south=false,up=false,variant=kilo,west=true]
conquest:stone_wall_13[east=true,north=false,south=false,up=false,variant=kilo,west=false]
conquest:stone_wall_13[east=true,north=false,south=false,up=false,variant=lima,west=true]
conquest:stone_wall_13[east=true,north=false,south=false,up=false,variant=lima,west=false]
conquest:stone_wall_13[east=true,north=false,south=false,up=false,variant=mike,west=true]
conquest:stone_wall_13[east=true,north=false,south=false,up=false,variant=mike,west=false]
conquest:stone_wall_13[east=true,north=false,south=false,up=false,variant=november,west=true]
conquest:stone_wall_13[east=true,north=false,south=false,up=false,variant=november,west=false]
conquest:stone_wall_13[east=true,north=false,south=false,up=false,variant=oscar,west=true]
conquest:stone_wall_13[east=true,north=false,south=false,up=false,variant=oscar,west=false]
conquest:stone_wall_13[east=true,north=false,south=false,up=false,variant=papa,west=true]
conquest:stone_wall_13[east=true,north=false,south=false,up=false,variant=papa,west=false]
conquest:stone_wall_13[east=false,north=true,south=true,up=true,variant=alpha,west=true]
conquest:stone_wall_13[east=false,north=true,south=true,up=true,variant=alpha,west=false]
conquest:stone_wall_13[east=false,north=true,south=true,up=true,variant=bravo,west=true]
conquest:stone_wall_13[east=false,north=true,south=true,up=true,variant=bravo,west=false]
conquest:stone_wall_13[east=false,north=true,south=true,up=true,variant=charlie,west=true]
conquest:stone_wall_13[east=false,north=true,south=true,up=true,variant=charlie,west=false]
conquest:stone_wall_13[east=false,north=true,south=true,up=true,variant=delta,west=true]
conquest:stone_wall_13[east=false,north=true,south=true,up=true,variant=delta,west=false]
conquest:stone_wall_13[east=false,north=true,south=true,up=true,variant=echo,west=true]
conquest:stone_wall_13[east=false,north=true,south=true,up=true,variant=echo,west=false]
conquest:stone_wall_13[east=false,north=true,south=true,up=true,variant=fox,west=true]
conquest:stone_wall_13[east=false,north=true,south=true,up=true,variant=fox,west=false]
conquest:stone_wall_13[east=false,north=true,south=true,up=true,variant=golf,west=true]
conquest:stone_wall_13[east=false,north=true,south=true,up=true,variant=golf,west=false]
conquest:stone_wall_13[east=false,north=true,south=true,up=true,variant=hotel,west=true]
conquest:stone_wall_13[east=false,north=true,south=true,up=true,variant=hotel,west=false]
conquest:stone_wall_13[east=false,north=true,south=true,up=true,variant=india,west=true]
conquest:stone_wall_13[east=false,north=true,south=true,up=true,variant=india,west=false]
conquest:stone_wall_13[east=false,north=true,south=true,up=true,variant=juliet,west=true]
conquest:stone_wall_13[east=false,north=true,south=true,up=true,variant=juliet,west=false]
conquest:stone_wall_13[east=false,north=true,south=true,up=true,variant=kilo,west=true]
conquest:stone_wall_13[east=false,north=true,south=true,up=true,variant=kilo,west=false]
conquest:stone_wall_13[east=false,north=true,south=true,up=true,variant=lima,west=true]
conquest:stone_wall_13[east=false,north=true,south=true,up=true,variant=lima,west=false]
conquest:stone_wall_13[east=false,north=true,south=true,up=true,variant=mike,west=true]
conquest:stone_wall_13[east=false,north=true,south=true,up=true,variant=mike,west=false]
conquest:stone_wall_13[east=false,north=true,south=true,up=true,variant=november,west=true]
conquest:stone_wall_13[east=false,north=true,south=true,up=true,variant=november,west=false]
conquest:stone_wall_13[east=false,north=true,south=true,up=true,variant=oscar,west=true]
conquest:stone_wall_13[east=false,north=true,south=true,up=true,variant=oscar,west=false]
conquest:stone_wall_13[east=false,north=true,south=true,up=true,variant=papa,west=true]
conquest:stone_wall_13[east=false,north=true,south=true,up=true,variant=papa,west=false]
conquest:stone_wall_13[east=false,north=true,south=true,up=false,variant=alpha,west=true]
conquest:stone_wall_13[east=false,north=true,south=true,up=false,variant=alpha,west=false]
conquest:stone_wall_13[east=false,north=true,south=true,up=false,variant=bravo,west=true]
conquest:stone_wall_13[east=false,north=true,south=true,up=false,variant=bravo,west=false]
conquest:stone_wall_13[east=false,north=true,south=true,up=false,variant=charlie,west=true]
conquest:stone_wall_13[east=false,north=true,south=true,up=false,variant=charlie,west=false]
conquest:stone_wall_13[east=false,north=true,south=true,up=false,variant=delta,west=true]
conquest:stone_wall_13[east=false,north=true,south=true,up=false,variant=delta,west=false]
conquest:stone_wall_13[east=false,north=true,south=true,up=false,variant=echo,west=true]
conquest:stone_wall_13[east=false,north=true,south=true,up=false,variant=echo,west=false]
conquest:stone_wall_13[east=false,north=true,south=true,up=false,variant=fox,west=true]
conquest:stone_wall_13[east=false,north=true,south=true,up=false,variant=fox,west=false]
conquest:stone_wall_13[east=false,north=true,south=true,up=false,variant=golf,west=true]
conquest:stone_wall_13[east=false,north=true,south=true,up=false,variant=golf,west=false]
conquest:stone_wall_13[east=false,north=true,south=true,up=false,variant=hotel,west=true]
conquest:stone_wall_13[east=false,north=true,south=true,up=false,variant=hotel,west=false]
conquest:stone_wall_13[east=false,north=true,south=true,up=false,variant=india,west=true]
conquest:stone_wall_13[east=false,north=true,south=true,up=false,variant=india,west=false]
conquest:stone_wall_13[east=false,north=true,south=true,up=false,variant=juliet,west=true]
conquest:stone_wall_13[east=false,north=true,south=true,up=false,variant=juliet,west=false]
conquest:stone_wall_13[east=false,north=true,south=true,up=false,variant=kilo,west=true]
conquest:stone_wall_13[east=false,north=true,south=true,up=false,variant=kilo,west=false]
conquest:stone_wall_13[east=false,north=true,south=true,up=false,variant=lima,west=true]
conquest:stone_wall_13[east=false,north=true,south=true,up=false,variant=lima,west=false]
conquest:stone_wall_13[east=false,north=true,south=true,up=false,variant=mike,west=true]
conquest:stone_wall_13[east=false,north=true,south=true,up=false,variant=mike,west=false]
conquest:stone_wall_13[east=false,north=true,south=true,up=false,variant=november,west=true]
conquest:stone_wall_13[east=false,north=true,south=true,up=false,variant=november,west=false]
conquest:stone_wall_13[east=false,north=true,south=true,up=false,variant=oscar,west=true]
conquest:stone_wall_13[east=false,north=true,south=true,up=false,variant=oscar,west=false]
conquest:stone_wall_13[east=false,north=true,south=true,up=false,variant=papa,west=true]
conquest:stone_wall_13[east=false,north=true,south=true,up=false,variant=papa,west=false]
conquest:stone_wall_13[east=false,north=true,south=false,up=true,variant=alpha,west=true]
conquest:stone_wall_13[east=false,north=true,south=false,up=true,variant=alpha,west=false]
conquest:stone_wall_13[east=false,north=true,south=false,up=true,variant=bravo,west=true]
conquest:stone_wall_13[east=false,north=true,south=false,up=true,variant=bravo,west=false]
conquest:stone_wall_13[east=false,north=true,south=false,up=true,variant=charlie,west=true]
conquest:stone_wall_13[east=false,north=true,south=false,up=true,variant=charlie,west=false]
conquest:stone_wall_13[east=false,north=true,south=false,up=true,variant=delta,west=true]
conquest:stone_wall_13[east=false,north=true,south=false,up=true,variant=delta,west=false]
conquest:stone_wall_13[east=false,north=true,south=false,up=true,variant=echo,west=true]
conquest:stone_wall_13[east=false,north=true,south=false,up=true,variant=echo,west=false]
conquest:stone_wall_13[east=false,north=true,south=false,up=true,variant=fox,west=true]
conquest:stone_wall_13[east=false,north=true,south=false,up=true,variant=fox,west=false]
conquest:stone_wall_13[east=false,north=true,south=false,up=true,variant=golf,west=true]
conquest:stone_wall_13[east=false,north=true,south=false,up=true,variant=golf,west=false]
conquest:stone_wall_13[east=false,north=true,south=false,up=true,variant=hotel,west=true]
conquest:stone_wall_13[east=false,north=true,south=false,up=true,variant=hotel,west=false]
conquest:stone_wall_13[east=false,north=true,south=false,up=true,variant=india,west=true]
conquest:stone_wall_13[east=false,north=true,south=false,up=true,variant=india,west=false]
conquest:stone_wall_13[east=false,north=true,south=false,up=true,variant=juliet,west=true]
conquest:stone_wall_13[east=false,north=true,south=false,up=true,variant=juliet,west=false]
conquest:stone_wall_13[east=false,north=true,south=false,up=true,variant=kilo,west=true]
conquest:stone_wall_13[east=false,north=true,south=false,up=true,variant=kilo,west=false]
conquest:stone_wall_13[east=false,north=true,south=false,up=true,variant=lima,west=true]
conquest:stone_wall_13[east=false,north=true,south=false,up=true,variant=lima,west=false]
conquest:stone_wall_13[east=false,north=true,south=false,up=true,variant=mike,west=true]
conquest:stone_wall_13[east=false,north=true,south=false,up=true,variant=mike,west=false]
conquest:stone_wall_13[east=false,north=true,south=false,up=true,variant=november,west=true]
conquest:stone_wall_13[east=false,north=true,south=false,up=true,variant=november,west=false]
conquest:stone_wall_13[east=false,north=true,south=false,up=true,variant=oscar,west=true]
conquest:stone_wall_13[east=false,north=true,south=false,up=true,variant=oscar,west=false]
conquest:stone_wall_13[east=false,north=true,south=false,up=true,variant=papa,west=true]
conquest:stone_wall_13[east=false,north=true,south=false,up=true,variant=papa,west=false]
conquest:stone_wall_13[east=false,north=true,south=false,up=false,variant=alpha,west=true]
conquest:stone_wall_13[east=false,north=true,south=false,up=false,variant=alpha,west=false]
conquest:stone_wall_13[east=false,north=true,south=false,up=false,variant=bravo,west=true]
conquest:stone_wall_13[east=false,north=true,south=false,up=false,variant=bravo,west=false]
conquest:stone_wall_13[east=false,north=true,south=false,up=false,variant=charlie,west=true]
conquest:stone_wall_13[east=false,north=true,south=false,up=false,variant=charlie,west=false]
conquest:stone_wall_13[east=false,north=true,south=false,up=false,variant=delta,west=true]
conquest:stone_wall_13[east=false,north=true,south=false,up=false,variant=delta,west=false]
conquest:stone_wall_13[east=false,north=true,south=false,up=false,variant=echo,west=true]
conquest:stone_wall_13[east=false,north=true,south=false,up=false,variant=echo,west=false]
conquest:stone_wall_13[east=false,north=true,south=false,up=false,variant=fox,west=true]
conquest:stone_wall_13[east=false,north=true,south=false,up=false,variant=fox,west=false]
conquest:stone_wall_13[east=false,north=true,south=false,up=false,variant=golf,west=true]
conquest:stone_wall_13[east=false,north=true,south=false,up=false,variant=golf,west=false]
conquest:stone_wall_13[east=false,north=true,south=false,up=false,variant=hotel,west=true]
conquest:stone_wall_13[east=false,north=true,south=false,up=false,variant=hotel,west=false]
conquest:stone_wall_13[east=false,north=true,south=false,up=false,variant=india,west=true]
conquest:stone_wall_13[east=false,north=true,south=false,up=false,variant=india,west=false]
conquest:stone_wall_13[east=false,north=true,south=false,up=false,variant=juliet,west=true]
conquest:stone_wall_13[east=false,north=true,south=false,up=false,variant=juliet,west=false]
conquest:stone_wall_13[east=false,north=true,south=false,up=false,variant=kilo,west=true]
conquest:stone_wall_13[east=false,north=true,south=false,up=false,variant=kilo,west=false]
conquest:stone_wall_13[east=false,north=true,south=false,up=false,variant=lima,west=true]
conquest:stone_wall_13[east=false,north=true,south=false,up=false,variant=lima,west=false]
conquest:stone_wall_13[east=false,north=true,south=false,up=false,variant=mike,west=true]
conquest:stone_wall_13[east=false,north=true,south=false,up=false,variant=mike,west=false]
conquest:stone_wall_13[east=false,north=true,south=false,up=false,variant=november,west=true]
conquest:stone_wall_13[east=false,north=true,south=false,up=false,variant=november,west=false]
conquest:stone_wall_13[east=false,north=true,south=false,up=false,variant=oscar,west=true]
conquest:stone_wall_13[east=false,north=true,south=false,up=false,variant=oscar,west=false]
conquest:stone_wall_13[east=false,north=true,south=false,up=false,variant=papa,west=true]
conquest:stone_wall_13[east=false,north=true,south=false,up=false,variant=papa,west=false]
conquest:stone_wall_13[east=false,north=false,south=true,up=true,variant=alpha,west=true]
conquest:stone_wall_13[east=false,north=false,south=true,up=true,variant=alpha,west=false]
conquest:stone_wall_13[east=false,north=false,south=true,up=true,variant=bravo,west=true]
conquest:stone_wall_13[east=false,north=false,south=true,up=true,variant=bravo,west=false]
conquest:stone_wall_13[east=false,north=false,south=true,up=true,variant=charlie,west=true]
conquest:stone_wall_13[east=false,north=false,south=true,up=true,variant=charlie,west=false]
conquest:stone_wall_13[east=false,north=false,south=true,up=true,variant=delta,west=true]
conquest:stone_wall_13[east=false,north=false,south=true,up=true,variant=delta,west=false]
conquest:stone_wall_13[east=false,north=false,south=true,up=true,variant=echo,west=true]
conquest:stone_wall_13[east=false,north=false,south=true,up=true,variant=echo,west=false]
conquest:stone_wall_13[east=false,north=false,south=true,up=true,variant=fox,west=true]
conquest:stone_wall_13[east=false,north=false,south=true,up=true,variant=fox,west=false]
conquest:stone_wall_13[east=false,north=false,south=true,up=true,variant=golf,west=true]
conquest:stone_wall_13[east=false,north=false,south=true,up=true,variant=golf,west=false]
conquest:stone_wall_13[east=false,north=false,south=true,up=true,variant=hotel,west=true]
conquest:stone_wall_13[east=false,north=false,south=true,up=true,variant=hotel,west=false]
conquest:stone_wall_13[east=false,north=false,south=true,up=true,variant=india,west=true]
conquest:stone_wall_13[east=false,north=false,south=true,up=true,variant=india,west=false]
conquest:stone_wall_13[east=false,north=false,south=true,up=true,variant=juliet,west=true]
conquest:stone_wall_13[east=false,north=false,south=true,up=true,variant=juliet,west=false]
conquest:stone_wall_13[east=false,north=false,south=true,up=true,variant=kilo,west=true]
conquest:stone_wall_13[east=false,north=false,south=true,up=true,variant=kilo,west=false]
conquest:stone_wall_13[east=false,north=false,south=true,up=true,variant=lima,west=true]
conquest:stone_wall_13[east=false,north=false,south=true,up=true,variant=lima,west=false]
conquest:stone_wall_13[east=false,north=false,south=true,up=true,variant=mike,west=true]
conquest:stone_wall_13[east=false,north=false,south=true,up=true,variant=mike,west=false]
conquest:stone_wall_13[east=false,north=false,south=true,up=true,variant=november,west=true]
conquest:stone_wall_13[east=false,north=false,south=true,up=true,variant=november,west=false]
conquest:stone_wall_13[east=false,north=false,south=true,up=true,variant=oscar,west=true]
conquest:stone_wall_13[east=false,north=false,south=true,up=true,variant=oscar,west=false]
conquest:stone_wall_13[east=false,north=false,south=true,up=true,variant=papa,west=true]
conquest:stone_wall_13[east=false,north=false,south=true,up=true,variant=papa,west=false]
conquest:stone_wall_13[east=false,north=false,south=true,up=false,variant=alpha,west=true]
conquest:stone_wall_13[east=false,north=false,south=true,up=false,variant=alpha,west=false]
conquest:stone_wall_13[east=false,north=false,south=true,up=false,variant=bravo,west=true]
conquest:stone_wall_13[east=false,north=false,south=true,up=false,variant=bravo,west=false]
conquest:stone_wall_13[east=false,north=false,south=true,up=false,variant=charlie,west=true]
conquest:stone_wall_13[east=false,north=false,south=true,up=false,variant=charlie,west=false]
conquest:stone_wall_13[east=false,north=false,south=true,up=false,variant=delta,west=true]
conquest:stone_wall_13[east=false,north=false,south=true,up=false,variant=delta,west=false]
conquest:stone_wall_13[east=false,north=false,south=true,up=false,variant=echo,west=true]
conquest:stone_wall_13[east=false,north=false,south=true,up=false,variant=echo,west=false]
conquest:stone_wall_13[east=false,north=false,south=true,up=false,variant=fox,west=true]
conquest:stone_wall_13[east=false,north=false,south=true,up=false,variant=fox,west=false]
conquest:stone_wall_13[east=false,north=false,south=true,up=false,variant=golf,west=true]
conquest:stone_wall_13[east=false,north=false,south=true,up=false,variant=golf,west=false]
conquest:stone_wall_13[east=false,north=false,south=true,up=false,variant=hotel,west=true]
conquest:stone_wall_13[east=false,north=false,south=true,up=false,variant=hotel,west=false]
conquest:stone_wall_13[east=false,north=false,south=true,up=false,variant=india,west=true]
conquest:stone_wall_13[east=false,north=false,south=true,up=false,variant=india,west=false]
conquest:stone_wall_13[east=false,north=false,south=true,up=false,variant=juliet,west=true]
conquest:stone_wall_13[east=false,north=false,south=true,up=false,variant=juliet,west=false]
conquest:stone_wall_13[east=false,north=false,south=true,up=false,variant=kilo,west=true]
conquest:stone_wall_13[east=false,north=false,south=true,up=false,variant=kilo,west=false]
conquest:stone_wall_13[east=false,north=false,south=true,up=false,variant=lima,west=true]
conquest:stone_wall_13[east=false,north=false,south=true,up=false,variant=lima,west=false]
conquest:stone_wall_13[east=false,north=false,south=true,up=false,variant=mike,west=true]
conquest:stone_wall_13[east=false,north=false,south=true,up=false,variant=mike,west=false]
conquest:stone_wall_13[east=false,north=false,south=true,up=false,variant=november,west=true]
conquest:stone_wall_13[east=false,north=false,south=true,up=false,variant=november,west=false]
conquest:stone_wall_13[east=false,north=false,south=true,up=false,variant=oscar,west=true]
conquest:stone_wall_13[east=false,north=false,south=true,up=false,variant=oscar,west=false]
conquest:stone_wall_13[east=false,north=false,south=true,up=false,variant=papa,west=true]
conquest:stone_wall_13[east=false,north=false,south=true,up=false,variant=papa,west=false]
conquest:stone_wall_13[east=false,north=false,south=false,up=true,variant=alpha,west=true]
conquest:stone_wall_13[east=false,north=false,south=false,up=true,variant=alpha,west=false]
conquest:stone_wall_13[east=false,north=false,south=false,up=true,variant=bravo,west=true]
conquest:stone_wall_13[east=false,north=false,south=false,up=true,variant=bravo,west=false]
conquest:stone_wall_13[east=false,north=false,south=false,up=true,variant=charlie,west=true]
conquest:stone_wall_13[east=false,north=false,south=false,up=true,variant=charlie,west=false]
conquest:stone_wall_13[east=false,north=false,south=false,up=true,variant=delta,west=true]
conquest:stone_wall_13[east=false,north=false,south=false,up=true,variant=delta,west=false]
conquest:stone_wall_13[east=false,north=false,south=false,up=true,variant=echo,west=true]
conquest:stone_wall_13[east=false,north=false,south=false,up=true,variant=echo,west=false]
conquest:stone_wall_13[east=false,north=false,south=false,up=true,variant=fox,west=true]
conquest:stone_wall_13[east=false,north=false,south=false,up=true,variant=fox,west=false]
conquest:stone_wall_13[east=false,north=false,south=false,up=true,variant=golf,west=true]
conquest:stone_wall_13[east=false,north=false,south=false,up=true,variant=golf,west=false]
conquest:stone_wall_13[east=false,north=false,south=false,up=true,variant=hotel,west=true]
conquest:stone_wall_13[east=false,north=false,south=false,up=true,variant=hotel,west=false]
conquest:stone_wall_13[east=false,north=false,south=false,up=true,variant=india,west=true]
conquest:stone_wall_13[east=false,north=false,south=false,up=true,variant=india,west=false]
conquest:stone_wall_13[east=false,north=false,south=false,up=true,variant=juliet,west=true]
conquest:stone_wall_13[east=false,north=false,south=false,up=true,variant=juliet,west=false]
conquest:stone_wall_13[east=false,north=false,south=false,up=true,variant=kilo,west=true]
conquest:stone_wall_13[east=false,north=false,south=false,up=true,variant=kilo,west=false]
conquest:stone_wall_13[east=false,north=false,south=false,up=true,variant=lima,west=true]
conquest:stone_wall_13[east=false,north=false,south=false,up=true,variant=lima,west=false]
conquest:stone_wall_13[east=false,north=false,south=false,up=true,variant=mike,west=true]
conquest:stone_wall_13[east=false,north=false,south=false,up=true,variant=mike,west=false]
conquest:stone_wall_13[east=false,north=false,south=false,up=true,variant=november,west=true]
conquest:stone_wall_13[east=false,north=false,south=false,up=true,variant=november,west=false]
conquest:stone_wall_13[east=false,north=false,south=false,up=true,variant=oscar,west=true]
conquest:stone_wall_13[east=false,north=false,south=false,up=true,variant=oscar,west=false]
conquest:stone_wall_13[east=false,north=false,south=false,up=true,variant=papa,west=true]
conquest:stone_wall_13[east=false,north=false,south=false,up=true,variant=papa,west=false]
conquest:stone_wall_13[east=false,north=false,south=false,up=false,variant=alpha,west=true]
conquest:stone_wall_13[east=false,north=false,south=false,up=false,variant=alpha,west=false]
conquest:stone_wall_13[east=false,north=false,south=false,up=false,variant=bravo,west=true]
conquest:stone_wall_13[east=false,north=false,south=false,up=false,variant=bravo,west=false]
conquest:stone_wall_13[east=false,north=false,south=false,up=false,variant=charlie,west=true]
conquest:stone_wall_13[east=false,north=false,south=false,up=false,variant=charlie,west=false]
conquest:stone_wall_13[east=false,north=false,south=false,up=false,variant=delta,west=true]
conquest:stone_wall_13[east=false,north=false,south=false,up=false,variant=delta,west=false]
conquest:stone_wall_13[east=false,north=false,south=false,up=false,variant=echo,west=true]
conquest:stone_wall_13[east=false,north=false,south=false,up=false,variant=echo,west=false]
conquest:stone_wall_13[east=false,north=false,south=false,up=false,variant=fox,west=true]
conquest:stone_wall_13[east=false,north=false,south=false,up=false,variant=fox,west=false]
conquest:stone_wall_13[east=false,north=false,south=false,up=false,variant=golf,west=true]
conquest:stone_wall_13[east=false,north=false,south=false,up=false,variant=golf,west=false]
conquest:stone_wall_13[east=false,north=false,south=false,up=false,variant=hotel,west=true]
conquest:stone_wall_13[east=false,north=false,south=false,up=false,variant=hotel,west=false]
conquest:stone_wall_13[east=false,north=false,south=false,up=false,variant=india,west=true]
conquest:stone_wall_13[east=false,north=false,south=false,up=false,variant=india,west=false]
conquest:stone_wall_13[east=false,north=false,south=false,up=false,variant=juliet,west=true]
conquest:stone_wall_13[east=false,north=false,south=false,up=false,variant=juliet,west=false]
conquest:stone_wall_13[east=false,north=false,south=false,up=false,variant=kilo,west=true]
conquest:stone_wall_13[east=false,north=false,south=false,up=false,variant=kilo,west=false]
conquest:stone_wall_13[east=false,north=false,south=false,up=false,variant=lima,west=true]
conquest:stone_wall_13[east=false,north=false,south=false,up=false,variant=lima,west=false]
conquest:stone_wall_13[east=false,north=false,south=false,up=false,variant=mike,west=true]
conquest:stone_wall_13[east=false,north=false,south=false,up=false,variant=mike,west=false]
conquest:stone_wall_13[east=false,north=false,south=false,up=false,variant=november,west=true]
conquest:stone_wall_13[east=false,north=false,south=false,up=false,variant=november,west=false]
conquest:stone_wall_13[east=false,north=false,south=false,up=false,variant=oscar,west=true]
conquest:stone_wall_13[east=false,north=false,south=false,up=false,variant=oscar,west=false]
conquest:stone_wall_13[east=false,north=false,south=false,up=false,variant=papa,west=true]
conquest:stone_wall_13[east=false,north=false,south=false,up=false,variant=papa,west=false]
conquest:stone_slab_27[half=top,variant=alpha]
conquest:stone_slab_27[half=top,variant=bravo]
conquest:stone_slab_27[half=top,variant=charlie]
conquest:stone_slab_27[half=top,variant=delta]
conquest:stone_slab_27[half=top,variant=echo]
conquest:stone_slab_27[half=top,variant=fox]
conquest:stone_slab_27[half=top,variant=golf]
conquest:stone_slab_27[half=top,variant=hotel]
conquest:stone_slab_27[half=bottom,variant=alpha]
conquest:stone_slab_27[half=bottom,variant=bravo]
conquest:stone_slab_27[half=bottom,variant=charlie]
conquest:stone_slab_27[half=bottom,variant=delta]
conquest:stone_slab_27[half=bottom,variant=echo]
conquest:stone_slab_27[half=bottom,variant=fox]
conquest:stone_slab_27[half=bottom,variant=golf]
conquest:stone_slab_27[half=bottom,variant=hotel]
conquest:stone_verticalslab_103[facing=north,variant=alpha]
conquest:stone_verticalslab_103[facing=north,variant=bravo]
conquest:stone_verticalslab_103[facing=north,variant=charlie]
conquest:stone_verticalslab_103[facing=north,variant=delta]
conquest:stone_verticalslab_103[facing=south,variant=alpha]
conquest:stone_verticalslab_103[facing=south,variant=bravo]
conquest:stone_verticalslab_103[facing=south,variant=charlie]
conquest:stone_verticalslab_103[facing=south,variant=delta]
conquest:stone_verticalslab_103[facing=west,variant=alpha]
conquest:stone_verticalslab_103[facing=west,variant=bravo]
conquest:stone_verticalslab_103[facing=west,variant=charlie]
conquest:stone_verticalslab_103[facing=west,variant=delta]
conquest:stone_verticalslab_103[facing=east,variant=alpha]
conquest:stone_verticalslab_103[facing=east,variant=bravo]
conquest:stone_verticalslab_103[facing=east,variant=charlie]
conquest:stone_verticalslab_103[facing=east,variant=delta]
conquest:stone_verticalslab_104[facing=north,variant=alpha]
conquest:stone_verticalslab_104[facing=north,variant=bravo]
conquest:stone_verticalslab_104[facing=north,variant=charlie]
conquest:stone_verticalslab_104[facing=north,variant=delta]
conquest:stone_verticalslab_104[facing=south,variant=alpha]
conquest:stone_verticalslab_104[facing=south,variant=bravo]
conquest:stone_verticalslab_104[facing=south,variant=charlie]
conquest:stone_verticalslab_104[facing=south,variant=delta]
conquest:stone_verticalslab_104[facing=west,variant=alpha]
conquest:stone_verticalslab_104[facing=west,variant=bravo]
conquest:stone_verticalslab_104[facing=west,variant=charlie]
conquest:stone_verticalslab_104[facing=west,variant=delta]
conquest:stone_verticalslab_104[facing=east,variant=alpha]
conquest:stone_verticalslab_104[facing=east,variant=bravo]
conquest:stone_verticalslab_104[facing=east,variant=charlie]
conquest:stone_verticalslab_104[facing=east,variant=delta]
conquest:stone_trapdoormodel_204[facing=down,variant=alpha]
conquest:stone_trapdoormodel_204[facing=down,variant=bravo]
conquest:stone_trapdoormodel_204[facing=up,variant=alpha]
conquest:stone_trapdoormodel_204[facing=up,variant=bravo]
conquest:stone_trapdoormodel_204[facing=north,variant=alpha]
conquest:stone_trapdoormodel_204[facing=north,variant=bravo]
conquest:stone_trapdoormodel_204[facing=south,variant=alpha]
conquest:stone_trapdoormodel_204[facing=south,variant=bravo]
conquest:stone_trapdoormodel_204[facing=west,variant=alpha]
conquest:stone_trapdoormodel_204[facing=west,variant=bravo]
conquest:stone_trapdoormodel_204[facing=east,variant=alpha]
conquest:stone_trapdoormodel_204[facing=east,variant=bravo]
conquest:stone_trapdoormodel_205[facing=down,variant=alpha]
conquest:stone_trapdoormodel_205[facing=down,variant=bravo]
conquest:stone_trapdoormodel_205[facing=up,variant=alpha]
conquest:stone_trapdoormodel_205[facing=up,variant=bravo]
conquest:stone_trapdoormodel_205[facing=north,variant=alpha]
conquest:stone_trapdoormodel_205[facing=north,variant=bravo]
conquest:stone_trapdoormodel_205[facing=south,variant=alpha]
conquest:stone_trapdoormodel_205[facing=south,variant=bravo]
conquest:stone_trapdoormodel_205[facing=west,variant=alpha]
conquest:stone_trapdoormodel_205[facing=west,variant=bravo]
conquest:stone_trapdoormodel_205[facing=east,variant=alpha]
conquest:stone_trapdoormodel_205[facing=east,variant=bravo]
conquest:stone_trapdoormodel_206[facing=down,variant=alpha]
conquest:stone_trapdoormodel_206[facing=down,variant=bravo]
conquest:stone_trapdoormodel_206[facing=up,variant=alpha]
conquest:stone_trapdoormodel_206[facing=up,variant=bravo]
conquest:stone_trapdoormodel_206[facing=north,variant=alpha]
conquest:stone_trapdoormodel_206[facing=north,variant=bravo]
conquest:stone_trapdoormodel_206[facing=south,variant=alpha]
conquest:stone_trapdoormodel_206[facing=south,variant=bravo]
conquest:stone_trapdoormodel_206[facing=west,variant=alpha]
conquest:stone_trapdoormodel_206[facing=west,variant=bravo]
conquest:stone_trapdoormodel_206[facing=east,variant=alpha]
conquest:stone_trapdoormodel_206[facing=east,variant=bravo]
conquest:stone_trapdoormodel_207[facing=down,variant=alpha]
conquest:stone_trapdoormodel_207[facing=down,variant=bravo]
conquest:stone_trapdoormodel_207[facing=up,variant=alpha]
conquest:stone_trapdoormodel_207[facing=up,variant=bravo]
conquest:stone_trapdoormodel_207[facing=north,variant=alpha]
conquest:stone_trapdoormodel_207[facing=north,variant=bravo]
conquest:stone_trapdoormodel_207[facing=south,variant=alpha]
conquest:stone_trapdoormodel_207[facing=south,variant=bravo]
conquest:stone_trapdoormodel_207[facing=west,variant=alpha]
conquest:stone_trapdoormodel_207[facing=west,variant=bravo]
conquest:stone_trapdoormodel_207[facing=east,variant=alpha]
conquest:stone_trapdoormodel_207[facing=east,variant=bravo]
conquest:wood_trapdoormodel_63[facing=down,variant=alpha]
conquest:wood_trapdoormodel_63[facing=down,variant=bravo]
conquest:wood_trapdoormodel_63[facing=up,variant=alpha]
conquest:wood_trapdoormodel_63[facing=up,variant=bravo]
conquest:wood_trapdoormodel_63[facing=north,variant=alpha]
conquest:wood_trapdoormodel_63[facing=north,variant=bravo]
conquest:wood_trapdoormodel_63[facing=south,variant=alpha]
conquest:wood_trapdoormodel_63[facing=south,variant=bravo]
conquest:wood_trapdoormodel_63[facing=west,variant=alpha]
conquest:wood_trapdoormodel_63[facing=west,variant=bravo]
conquest:wood_trapdoormodel_63[facing=east,variant=alpha]
conquest:wood_trapdoormodel_63[facing=east,variant=bravo]
conquest:ground_layer_24[height=height2,variant=alpha]
conquest:ground_layer_24[height=height2,variant=bravo]
conquest:ground_layer_24[height=height4,variant=alpha]
conquest:ground_layer_24[height=height4,variant=bravo]
conquest:ground_layer_24[height=height6,variant=alpha]
conquest:ground_layer_24[height=height6,variant=bravo]
conquest:ground_layer_24[height=height8,variant=alpha]
conquest:ground_layer_24[height=height8,variant=bravo]
conquest:ground_layer_24[height=height10,variant=alpha]
conquest:ground_layer_24[height=height10,variant=bravo]
conquest:ground_layer_24[height=height12,variant=alpha]
conquest:ground_layer_24[height=height12,variant=bravo]
conquest:ground_layer_24[height=height14,variant=alpha]
conquest:ground_layer_24[height=height14,variant=bravo]
conquest:ground_layer_24[height=full,variant=alpha]
conquest:ground_layer_24[height=full,variant=bravo]
conquest:leaves_full_3[check_decay=true,decayable=true,variant=alpha]
conquest:leaves_full_3[check_decay=true,decayable=true,variant=bravo]
conquest:leaves_full_3[check_decay=true,decayable=true,variant=charlie]
conquest:leaves_full_3[check_decay=true,decayable=true,variant=delta]
conquest:leaves_full_3[check_decay=true,decayable=false,variant=alpha]
conquest:leaves_full_3[check_decay=true,decayable=false,variant=bravo]
conquest:leaves_full_3[check_decay=true,decayable=false,variant=charlie]
conquest:leaves_full_3[check_decay=true,decayable=false,variant=delta]
conquest:leaves_full_3[check_decay=false,decayable=true,variant=alpha]
conquest:leaves_full_3[check_decay=false,decayable=true,variant=bravo]
conquest:leaves_full_3[check_decay=false,decayable=true,variant=charlie]
conquest:leaves_full_3[check_decay=false,decayable=true,variant=delta]
conquest:leaves_full_3[check_decay=false,decayable=false,variant=alpha]
conquest:leaves_full_3[check_decay=false,decayable=false,variant=bravo]
conquest:leaves_full_3[check_decay=false,decayable=false,variant=charlie]
conquest:leaves_full_3[check_decay=false,decayable=false,variant=delta]
conquest:wood_corner_29[facing=north,variant=alpha]
conquest:wood_corner_29[facing=north,variant=bravo]
conquest:wood_corner_29[facing=north,variant=charlie]
conquest:wood_corner_29[facing=north,variant=delta]
conquest:wood_corner_29[facing=south,variant=alpha]
conquest:wood_corner_29[facing=south,variant=bravo]
conquest:wood_corner_29[facing=south,variant=charlie]
conquest:wood_corner_29[facing=south,variant=delta]
conquest:wood_corner_29[facing=west,variant=alpha]
conquest:wood_corner_29[facing=west,variant=bravo]
conquest:wood_corner_29[facing=west,variant=charlie]
conquest:wood_corner_29[facing=west,variant=delta]
conquest:wood_corner_29[facing=east,variant=alpha]
conquest:wood_corner_29[facing=east,variant=bravo]
conquest:wood_corner_29[facing=east,variant=charlie]
conquest:wood_corner_29[facing=east,variant=delta]
conquest:wood_full_9[variant=alpha]
conquest:wood_full_9[variant=bravo]
conquest:wood_full_9[variant=charlie]
conquest:wood_full_9[variant=delta]
conquest:wood_full_9[variant=echo]
conquest:wood_full_9[variant=fox]
conquest:wood_full_9[variant=golf]
conquest:wood_full_9[variant=hotel]
conquest:wood_full_9[variant=india]
conquest:wood_full_9[variant=juliet]
conquest:wood_full_9[variant=kilo]
conquest:wood_full_9[variant=lima]
conquest:wood_full_9[variant=mike]
conquest:wood_full_9[variant=november]
conquest:wood_full_9[variant=oscar]
conquest:wood_full_9[variant=papa]
conquest:plants_nocollisionconnectedxz_1[east=true,north=true,south=true,variant=alpha,west=true]
conquest:plants_nocollisionconnectedxz_1[east=true,north=true,south=true,variant=alpha,west=false]
conquest:plants_nocollisionconnectedxz_1[east=true,north=true,south=true,variant=bravo,west=true]
conquest:plants_nocollisionconnectedxz_1[east=true,north=true,south=true,variant=bravo,west=false]
conquest:plants_nocollisionconnectedxz_1[east=true,north=true,south=true,variant=charlie,west=true]
conquest:plants_nocollisionconnectedxz_1[east=true,north=true,south=true,variant=charlie,west=false]
conquest:plants_nocollisionconnectedxz_1[east=true,north=true,south=true,variant=delta,west=true]
conquest:plants_nocollisionconnectedxz_1[east=true,north=true,south=true,variant=delta,west=false]
conquest:plants_nocollisionconnectedxz_1[east=true,north=true,south=true,variant=echo,west=true]
conquest:plants_nocollisionconnectedxz_1[east=true,north=true,south=true,variant=echo,west=false]
conquest:plants_nocollisionconnectedxz_1[east=true,north=true,south=true,variant=fox,west=true]
conquest:plants_nocollisionconnectedxz_1[east=true,north=true,south=true,variant=fox,west=false]
conquest:plants_nocollisionconnectedxz_1[east=true,north=true,south=true,variant=golf,west=true]
conquest:plants_nocollisionconnectedxz_1[east=true,north=true,south=true,variant=golf,west=false]
conquest:plants_nocollisionconnectedxz_1[east=true,north=true,south=true,variant=hotel,west=true]
conquest:plants_nocollisionconnectedxz_1[east=true,north=true,south=true,variant=hotel,west=false]
conquest:plants_nocollisionconnectedxz_1[east=true,north=true,south=true,variant=india,west=true]
conquest:plants_nocollisionconnectedxz_1[east=true,north=true,south=true,variant=india,west=false]
conquest:plants_nocollisionconnectedxz_1[east=true,north=true,south=true,variant=juliet,west=true]
conquest:plants_nocollisionconnectedxz_1[east=true,north=true,south=true,variant=juliet,west=false]
conquest:plants_nocollisionconnectedxz_1[east=true,north=true,south=true,variant=kilo,west=true]
conquest:plants_nocollisionconnectedxz_1[east=true,north=true,south=true,variant=kilo,west=false]
conquest:plants_nocollisionconnectedxz_1[east=true,north=true,south=true,variant=lima,west=true]
conquest:plants_nocollisionconnectedxz_1[east=true,north=true,south=true,variant=lima,west=false]
conquest:plants_nocollisionconnectedxz_1[east=true,north=true,south=true,variant=mike,west=true]
conquest:plants_nocollisionconnectedxz_1[east=true,north=true,south=true,variant=mike,west=false]
conquest:plants_nocollisionconnectedxz_1[east=true,north=true,south=true,variant=november,west=true]
conquest:plants_nocollisionconnectedxz_1[east=true,north=true,south=true,variant=november,west=false]
conquest:plants_nocollisionconnectedxz_1[east=true,north=true,south=true,variant=oscar,west=true]
conquest:plants_nocollisionconnectedxz_1[east=true,north=true,south=true,variant=oscar,west=false]
conquest:plants_nocollisionconnectedxz_1[east=true,north=true,south=true,variant=papa,west=true]
conquest:plants_nocollisionconnectedxz_1[east=true,north=true,south=true,variant=papa,west=false]
conquest:plants_nocollisionconnectedxz_1[east=true,north=true,south=false,variant=alpha,west=true]
conquest:plants_nocollisionconnectedxz_1[east=true,north=true,south=false,variant=alpha,west=false]
conquest:plants_nocollisionconnectedxz_1[east=true,north=true,south=false,variant=bravo,west=true]
conquest:plants_nocollisionconnectedxz_1[east=true,north=true,south=false,variant=bravo,west=false]
conquest:plants_nocollisionconnectedxz_1[east=true,north=true,south=false,variant=charlie,west=true]
conquest:plants_nocollisionconnectedxz_1[east=true,north=true,south=false,variant=charlie,west=false]
conquest:plants_nocollisionconnectedxz_1[east=true,north=true,south=false,variant=delta,west=true]
conquest:plants_nocollisionconnectedxz_1[east=true,north=true,south=false,variant=delta,west=false]
conquest:plants_nocollisionconnectedxz_1[east=true,north=true,south=false,variant=echo,west=true]
conquest:plants_nocollisionconnectedxz_1[east=true,north=true,south=false,variant=echo,west=false]
conquest:plants_nocollisionconnectedxz_1[east=true,north=true,south=false,variant=fox,west=true]
conquest:plants_nocollisionconnectedxz_1[east=true,north=true,south=false,variant=fox,west=false]
conquest:plants_nocollisionconnectedxz_1[east=true,north=true,south=false,variant=golf,west=true]
conquest:plants_nocollisionconnectedxz_1[east=true,north=true,south=false,variant=golf,west=false]
conquest:plants_nocollisionconnectedxz_1[east=true,north=true,south=false,variant=hotel,west=true]
conquest:plants_nocollisionconnectedxz_1[east=true,north=true,south=false,variant=hotel,west=false]
conquest:plants_nocollisionconnectedxz_1[east=true,north=true,south=false,variant=india,west=true]
conquest:plants_nocollisionconnectedxz_1[east=true,north=true,south=false,variant=india,west=false]
conquest:plants_nocollisionconnectedxz_1[east=true,north=true,south=false,variant=juliet,west=true]
conquest:plants_nocollisionconnectedxz_1[east=true,north=true,south=false,variant=juliet,west=false]
conquest:plants_nocollisionconnectedxz_1[east=true,north=true,south=false,variant=kilo,west=true]
conquest:plants_nocollisionconnectedxz_1[east=true,north=true,south=false,variant=kilo,west=false]
conquest:plants_nocollisionconnectedxz_1[east=true,north=true,south=false,variant=lima,west=true]
conquest:plants_nocollisionconnectedxz_1[east=true,north=true,south=false,variant=lima,west=false]
conquest:plants_nocollisionconnectedxz_1[east=true,north=true,south=false,variant=mike,west=true]
conquest:plants_nocollisionconnectedxz_1[east=true,north=true,south=false,variant=mike,west=false]
conquest:plants_nocollisionconnectedxz_1[east=true,north=true,south=false,variant=november,west=true]
conquest:plants_nocollisionconnectedxz_1[east=true,north=true,south=false,variant=november,west=false]
conquest:plants_nocollisionconnectedxz_1[east=true,north=true,south=false,variant=oscar,west=true]
conquest:plants_nocollisionconnectedxz_1[east=true,north=true,south=false,variant=oscar,west=false]
conquest:plants_nocollisionconnectedxz_1[east=true,north=true,south=false,variant=papa,west=true]
conquest:plants_nocollisionconnectedxz_1[east=true,north=true,south=false,variant=papa,west=false]
conquest:plants_nocollisionconnectedxz_1[east=true,north=false,south=true,variant=alpha,west=true]
conquest:plants_nocollisionconnectedxz_1[east=true,north=false,south=true,variant=alpha,west=false]
conquest:plants_nocollisionconnectedxz_1[east=true,north=false,south=true,variant=bravo,west=true]
conquest:plants_nocollisionconnectedxz_1[east=true,north=false,south=true,variant=bravo,west=false]
conquest:plants_nocollisionconnectedxz_1[east=true,north=false,south=true,variant=charlie,west=true]
conquest:plants_nocollisionconnectedxz_1[east=true,north=false,south=true,variant=charlie,west=false]
conquest:plants_nocollisionconnectedxz_1[east=true,north=false,south=true,variant=delta,west=true]
conquest:plants_nocollisionconnectedxz_1[east=true,north=false,south=true,variant=delta,west=false]
conquest:plants_nocollisionconnectedxz_1[east=true,north=false,south=true,variant=echo,west=true]
conquest:plants_nocollisionconnectedxz_1[east=true,north=false,south=true,variant=echo,west=false]
conquest:plants_nocollisionconnectedxz_1[east=true,north=false,south=true,variant=fox,west=true]
conquest:plants_nocollisionconnectedxz_1[east=true,north=false,south=true,variant=fox,west=false]
conquest:plants_nocollisionconnectedxz_1[east=true,north=false,south=true,variant=golf,west=true]
conquest:plants_nocollisionconnectedxz_1[east=true,north=false,south=true,variant=golf,west=false]
conquest:plants_nocollisionconnectedxz_1[east=true,north=false,south=true,variant=hotel,west=true]
conquest:plants_nocollisionconnectedxz_1[east=true,north=false,south=true,variant=hotel,west=false]
conquest:plants_nocollisionconnectedxz_1[east=true,north=false,south=true,variant=india,west=true]
conquest:plants_nocollisionconnectedxz_1[east=true,north=false,south=true,variant=india,west=false]
conquest:plants_nocollisionconnectedxz_1[east=true,north=false,south=true,variant=juliet,west=true]
conquest:plants_nocollisionconnectedxz_1[east=true,north=false,south=true,variant=juliet,west=false]
conquest:plants_nocollisionconnectedxz_1[east=true,north=false,south=true,variant=kilo,west=true]
conquest:plants_nocollisionconnectedxz_1[east=true,north=false,south=true,variant=kilo,west=false]
conquest:plants_nocollisionconnectedxz_1[east=true,north=false,south=true,variant=lima,west=true]
conquest:plants_nocollisionconnectedxz_1[east=true,north=false,south=true,variant=lima,west=false]
conquest:plants_nocollisionconnectedxz_1[east=true,north=false,south=true,variant=mike,west=true]
conquest:plants_nocollisionconnectedxz_1[east=true,north=false,south=true,variant=mike,west=false]
conquest:plants_nocollisionconnectedxz_1[east=true,north=false,south=true,variant=november,west=true]
conquest:plants_nocollisionconnectedxz_1[east=true,north=false,south=true,variant=november,west=false]
conquest:plants_nocollisionconnectedxz_1[east=true,north=false,south=true,variant=oscar,west=true]
conquest:plants_nocollisionconnectedxz_1[east=true,north=false,south=true,variant=oscar,west=false]
conquest:plants_nocollisionconnectedxz_1[east=true,north=false,south=true,variant=papa,west=true]
conquest:plants_nocollisionconnectedxz_1[east=true,north=false,south=true,variant=papa,west=false]
conquest:plants_nocollisionconnectedxz_1[east=true,north=false,south=false,variant=alpha,west=true]
conquest:plants_nocollisionconnectedxz_1[east=true,north=false,south=false,variant=alpha,west=false]
conquest:plants_nocollisionconnectedxz_1[east=true,north=false,south=false,variant=bravo,west=true]
conquest:plants_nocollisionconnectedxz_1[east=true,north=false,south=false,variant=bravo,west=false]
conquest:plants_nocollisionconnectedxz_1[east=true,north=false,south=false,variant=charlie,west=true]
conquest:plants_nocollisionconnectedxz_1[east=true,north=false,south=false,variant=charlie,west=false]
conquest:plants_nocollisionconnectedxz_1[east=true,north=false,south=false,variant=delta,west=true]
conquest:plants_nocollisionconnectedxz_1[east=true,north=false,south=false,variant=delta,west=false]
conquest:plants_nocollisionconnectedxz_1[east=true,north=false,south=false,variant=echo,west=true]
conquest:plants_nocollisionconnectedxz_1[east=true,north=false,south=false,variant=echo,west=false]
conquest:plants_nocollisionconnectedxz_1[east=true,north=false,south=false,variant=fox,west=true]
conquest:plants_nocollisionconnectedxz_1[east=true,north=false,south=false,variant=fox,west=false]
conquest:plants_nocollisionconnectedxz_1[east=true,north=false,south=false,variant=golf,west=true]
conquest:plants_nocollisionconnectedxz_1[east=true,north=false,south=false,variant=golf,west=false]
conquest:plants_nocollisionconnectedxz_1[east=true,north=false,south=false,variant=hotel,west=true]
conquest:plants_nocollisionconnectedxz_1[east=true,north=false,south=false,variant=hotel,west=false]
conquest:plants_nocollisionconnectedxz_1[east=true,north=false,south=false,variant=india,west=true]
conquest:plants_nocollisionconnectedxz_1[east=true,north=false,south=false,variant=india,west=false]
conquest:plants_nocollisionconnectedxz_1[east=true,north=false,south=false,variant=juliet,west=true]
conquest:plants_nocollisionconnectedxz_1[east=true,north=false,south=false,variant=juliet,west=false]
conquest:plants_nocollisionconnectedxz_1[east=true,north=false,south=false,variant=kilo,west=true]
conquest:plants_nocollisionconnectedxz_1[east=true,north=false,south=false,variant=kilo,west=false]
conquest:plants_nocollisionconnectedxz_1[east=true,north=false,south=false,variant=lima,west=true]
conquest:plants_nocollisionconnectedxz_1[east=true,north=false,south=false,variant=lima,west=false]
conquest:plants_nocollisionconnectedxz_1[east=true,north=false,south=false,variant=mike,west=true]
conquest:plants_nocollisionconnectedxz_1[east=true,north=false,south=false,variant=mike,west=false]
conquest:plants_nocollisionconnectedxz_1[east=true,north=false,south=false,variant=november,west=true]
conquest:plants_nocollisionconnectedxz_1[east=true,north=false,south=false,variant=november,west=false]
conquest:plants_nocollisionconnectedxz_1[east=true,north=false,south=false,variant=oscar,west=true]
conquest:plants_nocollisionconnectedxz_1[east=true,north=false,south=false,variant=oscar,west=false]
conquest:plants_nocollisionconnectedxz_1[east=true,north=false,south=false,variant=papa,west=true]
conquest:plants_nocollisionconnectedxz_1[east=true,north=false,south=false,variant=papa,west=false]
conquest:plants_nocollisionconnectedxz_1[east=false,north=true,south=true,variant=alpha,west=true]
conquest:plants_nocollisionconnectedxz_1[east=false,north=true,south=true,variant=alpha,west=false]
conquest:plants_nocollisionconnectedxz_1[east=false,north=true,south=true,variant=bravo,west=true]
conquest:plants_nocollisionconnectedxz_1[east=false,north=true,south=true,variant=bravo,west=false]
conquest:plants_nocollisionconnectedxz_1[east=false,north=true,south=true,variant=charlie,west=true]
conquest:plants_nocollisionconnectedxz_1[east=false,north=true,south=true,variant=charlie,west=false]
conquest:plants_nocollisionconnectedxz_1[east=false,north=true,south=true,variant=delta,west=true]
conquest:plants_nocollisionconnectedxz_1[east=false,north=true,south=true,variant=delta,west=false]
conquest:plants_nocollisionconnectedxz_1[east=false,north=true,south=true,variant=echo,west=true]
conquest:plants_nocollisionconnectedxz_1[east=false,north=true,south=true,variant=echo,west=false]
conquest:plants_nocollisionconnectedxz_1[east=false,north=true,south=true,variant=fox,west=true]
conquest:plants_nocollisionconnectedxz_1[east=false,north=true,south=true,variant=fox,west=false]
conquest:plants_nocollisionconnectedxz_1[east=false,north=true,south=true,variant=golf,west=true]
conquest:plants_nocollisionconnectedxz_1[east=false,north=true,south=true,variant=golf,west=false]
conquest:plants_nocollisionconnectedxz_1[east=false,north=true,south=true,variant=hotel,west=true]
conquest:plants_nocollisionconnectedxz_1[east=false,north=true,south=true,variant=hotel,west=false]
conquest:plants_nocollisionconnectedxz_1[east=false,north=true,south=true,variant=india,west=true]
conquest:plants_nocollisionconnectedxz_1[east=false,north=true,south=true,variant=india,west=false]
conquest:plants_nocollisionconnectedxz_1[east=false,north=true,south=true,variant=juliet,west=true]
conquest:plants_nocollisionconnectedxz_1[east=false,north=true,south=true,variant=juliet,west=false]
conquest:plants_nocollisionconnectedxz_1[east=false,north=true,south=true,variant=kilo,west=true]
conquest:plants_nocollisionconnectedxz_1[east=false,north=true,south=true,variant=kilo,west=false]
conquest:plants_nocollisionconnectedxz_1[east=false,north=true,south=true,variant=lima,west=true]
conquest:plants_nocollisionconnectedxz_1[east=false,north=true,south=true,variant=lima,west=false]
conquest:plants_nocollisionconnectedxz_1[east=false,north=true,south=true,variant=mike,west=true]
conquest:plants_nocollisionconnectedxz_1[east=false,north=true,south=true,variant=mike,west=false]
conquest:plants_nocollisionconnectedxz_1[east=false,north=true,south=true,variant=november,west=true]
conquest:plants_nocollisionconnectedxz_1[east=false,north=true,south=true,variant=november,west=false]
conquest:plants_nocollisionconnectedxz_1[east=false,north=true,south=true,variant=oscar,west=true]
conquest:plants_nocollisionconnectedxz_1[east=false,north=true,south=true,variant=oscar,west=false]
conquest:plants_nocollisionconnectedxz_1[east=false,north=true,south=true,variant=papa,west=true]
conquest:plants_nocollisionconnectedxz_1[east=false,north=true,south=true,variant=papa,west=false]
conquest:plants_nocollisionconnectedxz_1[east=false,north=true,south=false,variant=alpha,west=true]
conquest:plants_nocollisionconnectedxz_1[east=false,north=true,south=false,variant=alpha,west=false]
conquest:plants_nocollisionconnectedxz_1[east=false,north=true,south=false,variant=bravo,west=true]
conquest:plants_nocollisionconnectedxz_1[east=false,north=true,south=false,variant=bravo,west=false]
conquest:plants_nocollisionconnectedxz_1[east=false,north=true,south=false,variant=charlie,west=true]
conquest:plants_nocollisionconnectedxz_1[east=false,north=true,south=false,variant=charlie,west=false]
conquest:plants_nocollisionconnectedxz_1[east=false,north=true,south=false,variant=delta,west=true]
conquest:plants_nocollisionconnectedxz_1[east=false,north=true,south=false,variant=delta,west=false]
conquest:plants_nocollisionconnectedxz_1[east=false,north=true,south=false,variant=echo,west=true]
conquest:plants_nocollisionconnectedxz_1[east=false,north=true,south=false,variant=echo,west=false]
conquest:plants_nocollisionconnectedxz_1[east=false,north=true,south=false,variant=fox,west=true]
conquest:plants_nocollisionconnectedxz_1[east=false,north=true,south=false,variant=fox,west=false]
conquest:plants_nocollisionconnectedxz_1[east=false,north=true,south=false,variant=golf,west=true]
conquest:plants_nocollisionconnectedxz_1[east=false,north=true,south=false,variant=golf,west=false]
conquest:plants_nocollisionconnectedxz_1[east=false,north=true,south=false,variant=hotel,west=true]
conquest:plants_nocollisionconnectedxz_1[east=false,north=true,south=false,variant=hotel,west=false]
conquest:plants_nocollisionconnectedxz_1[east=false,north=true,south=false,variant=india,west=true]
conquest:plants_nocollisionconnectedxz_1[east=false,north=true,south=false,variant=india,west=false]
conquest:plants_nocollisionconnectedxz_1[east=false,north=true,south=false,variant=juliet,west=true]
conquest:plants_nocollisionconnectedxz_1[east=false,north=true,south=false,variant=juliet,west=false]
conquest:plants_nocollisionconnectedxz_1[east=false,north=true,south=false,variant=kilo,west=true]
conquest:plants_nocollisionconnectedxz_1[east=false,north=true,south=false,variant=kilo,west=false]
conquest:plants_nocollisionconnectedxz_1[east=false,north=true,south=false,variant=lima,west=true]
conquest:plants_nocollisionconnectedxz_1[east=false,north=true,south=false,variant=lima,west=false]
conquest:plants_nocollisionconnectedxz_1[east=false,north=true,south=false,variant=mike,west=true]
conquest:plants_nocollisionconnectedxz_1[east=false,north=true,south=false,variant=mike,west=false]
conquest:plants_nocollisionconnectedxz_1[east=false,north=true,south=false,variant=november,west=true]
conquest:plants_nocollisionconnectedxz_1[east=false,north=true,south=false,variant=november,west=false]
conquest:plants_nocollisionconnectedxz_1[east=false,north=true,south=false,variant=oscar,west=true]
conquest:plants_nocollisionconnectedxz_1[east=false,north=true,south=false,variant=oscar,west=false]
conquest:plants_nocollisionconnectedxz_1[east=false,north=true,south=false,variant=papa,west=true]
conquest:plants_nocollisionconnectedxz_1[east=false,north=true,south=false,variant=papa,west=false]
conquest:plants_nocollisionconnectedxz_1[east=false,north=false,south=true,variant=alpha,west=true]
conquest:plants_nocollisionconnectedxz_1[east=false,north=false,south=true,variant=alpha,west=false]
conquest:plants_nocollisionconnectedxz_1[east=false,north=false,south=true,variant=bravo,west=true]
conquest:plants_nocollisionconnectedxz_1[east=false,north=false,south=true,variant=bravo,west=false]
conquest:plants_nocollisionconnectedxz_1[east=false,north=false,south=true,variant=charlie,west=true]
conquest:plants_nocollisionconnectedxz_1[east=false,north=false,south=true,variant=charlie,west=false]
conquest:plants_nocollisionconnectedxz_1[east=false,north=false,south=true,variant=delta,west=true]
conquest:plants_nocollisionconnectedxz_1[east=false,north=false,south=true,variant=delta,west=false]
conquest:plants_nocollisionconnectedxz_1[east=false,north=false,south=true,variant=echo,west=true]
conquest:plants_nocollisionconnectedxz_1[east=false,north=false,south=true,variant=echo,west=false]
conquest:plants_nocollisionconnectedxz_1[east=false,north=false,south=true,variant=fox,west=true]
conquest:plants_nocollisionconnectedxz_1[east=false,north=false,south=true,variant=fox,west=false]
conquest:plants_nocollisionconnectedxz_1[east=false,north=false,south=true,variant=golf,west=true]
conquest:plants_nocollisionconnectedxz_1[east=false,north=false,south=true,variant=golf,west=false]
conquest:plants_nocollisionconnectedxz_1[east=false,north=false,south=true,variant=hotel,west=true]
conquest:plants_nocollisionconnectedxz_1[east=false,north=false,south=true,variant=hotel,west=false]
conquest:plants_nocollisionconnectedxz_1[east=false,north=false,south=true,variant=india,west=true]
conquest:plants_nocollisionconnectedxz_1[east=false,north=false,south=true,variant=india,west=false]
conquest:plants_nocollisionconnectedxz_1[east=false,north=false,south=true,variant=juliet,west=true]
conquest:plants_nocollisionconnectedxz_1[east=false,north=false,south=true,variant=juliet,west=false]
conquest:plants_nocollisionconnectedxz_1[east=false,north=false,south=true,variant=kilo,west=true]
conquest:plants_nocollisionconnectedxz_1[east=false,north=false,south=true,variant=kilo,west=false]
conquest:plants_nocollisionconnectedxz_1[east=false,north=false,south=true,variant=lima,west=true]
conquest:plants_nocollisionconnectedxz_1[east=false,north=false,south=true,variant=lima,west=false]
conquest:plants_nocollisionconnectedxz_1[east=false,north=false,south=true,variant=mike,west=true]
conquest:plants_nocollisionconnectedxz_1[east=false,north=false,south=true,variant=mike,west=false]
conquest:plants_nocollisionconnectedxz_1[east=false,north=false,south=true,variant=november,west=true]
conquest:plants_nocollisionconnectedxz_1[east=false,north=false,south=true,variant=november,west=false]
conquest:plants_nocollisionconnectedxz_1[east=false,north=false,south=true,variant=oscar,west=true]
conquest:plants_nocollisionconnectedxz_1[east=false,north=false,south=true,variant=oscar,west=false]
conquest:plants_nocollisionconnectedxz_1[east=false,north=false,south=true,variant=papa,west=true]
conquest:plants_nocollisionconnectedxz_1[east=false,north=false,south=true,variant=papa,west=false]
conquest:plants_nocollisionconnectedxz_1[east=false,north=false,south=false,variant=alpha,west=true]
conquest:plants_nocollisionconnectedxz_1[east=false,north=false,south=false,variant=alpha,west=false]
conquest:plants_nocollisionconnectedxz_1[east=false,north=false,south=false,variant=bravo,west=true]
conquest:plants_nocollisionconnectedxz_1[east=false,north=false,south=false,variant=bravo,west=false]
conquest:plants_nocollisionconnectedxz_1[east=false,north=false,south=false,variant=charlie,west=true]
conquest:plants_nocollisionconnectedxz_1[east=false,north=false,south=false,variant=charlie,west=false]
conquest:plants_nocollisionconnectedxz_1[east=false,north=false,south=false,variant=delta,west=true]
conquest:plants_nocollisionconnectedxz_1[east=false,north=false,south=false,variant=delta,west=false]
conquest:plants_nocollisionconnectedxz_1[east=false,north=false,south=false,variant=echo,west=true]
conquest:plants_nocollisionconnectedxz_1[east=false,north=false,south=false,variant=echo,west=false]
conquest:plants_nocollisionconnectedxz_1[east=false,north=false,south=false,variant=fox,west=true]
conquest:plants_nocollisionconnectedxz_1[east=false,north=false,south=false,variant=fox,west=false]
conquest:plants_nocollisionconnectedxz_1[east=false,north=false,south=false,variant=golf,west=true]
conquest:plants_nocollisionconnectedxz_1[east=false,north=false,south=false,variant=golf,west=false]
conquest:plants_nocollisionconnectedxz_1[east=false,north=false,south=false,variant=hotel,west=true]
conquest:plants_nocollisionconnectedxz_1[east=false,north=false,south=false,variant=hotel,west=false]
conquest:plants_nocollisionconnectedxz_1[east=false,north=false,south=false,variant=india,west=true]
conquest:plants_nocollisionconnectedxz_1[east=false,north=false,south=false,variant=india,west=false]
conquest:plants_nocollisionconnectedxz_1[east=false,north=false,south=false,variant=juliet,west=true]
conquest:plants_nocollisionconnectedxz_1[east=false,north=false,south=false,variant=juliet,west=false]
conquest:plants_nocollisionconnectedxz_1[east=false,north=false,south=false,variant=kilo,west=true]
conquest:plants_nocollisionconnectedxz_1[east=false,north=false,south=false,variant=kilo,west=false]
conquest:plants_nocollisionconnectedxz_1[east=false,north=false,south=false,variant=lima,west=true]
conquest:plants_nocollisionconnectedxz_1[east=false,north=false,south=false,variant=lima,west=false]
conquest:plants_nocollisionconnectedxz_1[east=false,north=false,south=false,variant=mike,west=true]
conquest:plants_nocollisionconnectedxz_1[east=false,north=false,south=false,variant=mike,west=false]
conquest:plants_nocollisionconnectedxz_1[east=false,north=false,south=false,variant=november,west=true]
conquest:plants_nocollisionconnectedxz_1[east=false,north=false,south=false,variant=november,west=false]
conquest:plants_nocollisionconnectedxz_1[east=false,north=false,south=false,variant=oscar,west=true]
conquest:plants_nocollisionconnectedxz_1[east=false,north=false,south=false,variant=oscar,west=false]
conquest:plants_nocollisionconnectedxz_1[east=false,north=false,south=false,variant=papa,west=true]
conquest:plants_nocollisionconnectedxz_1[east=false,north=false,south=false,variant=papa,west=false]
conquest:stone_corner_92[facing=north,variant=alpha]
conquest:stone_corner_92[facing=north,variant=bravo]
conquest:stone_corner_92[facing=north,variant=charlie]
conquest:stone_corner_92[facing=north,variant=delta]
conquest:stone_corner_92[facing=south,variant=alpha]
conquest:stone_corner_92[facing=south,variant=bravo]
conquest:stone_corner_92[facing=south,variant=charlie]
conquest:stone_corner_92[facing=south,variant=delta]
conquest:stone_corner_92[facing=west,variant=alpha]
conquest:stone_corner_92[facing=west,variant=bravo]
conquest:stone_corner_92[facing=west,variant=charlie]
conquest:stone_corner_92[facing=west,variant=delta]
conquest:stone_corner_92[facing=east,variant=alpha]
conquest:stone_corner_92[facing=east,variant=bravo]
conquest:stone_corner_92[facing=east,variant=charlie]
conquest:stone_corner_92[facing=east,variant=delta]
conquest:stone_verticalslab_105[facing=north,variant=alpha]
conquest:stone_verticalslab_105[facing=north,variant=bravo]
conquest:stone_verticalslab_105[facing=north,variant=charlie]
conquest:stone_verticalslab_105[facing=north,variant=delta]
conquest:stone_verticalslab_105[facing=south,variant=alpha]
conquest:stone_verticalslab_105[facing=south,variant=bravo]
conquest:stone_verticalslab_105[facing=south,variant=charlie]
conquest:stone_verticalslab_105[facing=south,variant=delta]
conquest:stone_verticalslab_105[facing=west,variant=alpha]
conquest:stone_verticalslab_105[facing=west,variant=bravo]
conquest:stone_verticalslab_105[facing=west,variant=charlie]
conquest:stone_verticalslab_105[facing=west,variant=delta]
conquest:stone_verticalslab_105[facing=east,variant=alpha]
conquest:stone_verticalslab_105[facing=east,variant=bravo]
conquest:stone_verticalslab_105[facing=east,variant=charlie]
conquest:stone_verticalslab_105[facing=east,variant=delta]
conquest:stone_stairs_122[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_122[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_122[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_122[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_122[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_122[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_122[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_122[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_122[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_122[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_122[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_122[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_122[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_122[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_122[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_122[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_122[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_122[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_122[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_122[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_122[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_122[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_122[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_122[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_122[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_122[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_122[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_122[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_122[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_122[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_122[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_122[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_122[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_122[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_122[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_122[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_122[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_122[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_122[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_122[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_122[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_122[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_122[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_122[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_122[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_122[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_122[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_122[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_122[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_122[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_122[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_122[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_122[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_122[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_122[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_122[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_122[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_122[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_122[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_122[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_122[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_122[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_122[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_122[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_122[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_122[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_122[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_122[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_122[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_122[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_122[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_122[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_122[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_122[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_122[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_122[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_122[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_122[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_122[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_122[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_123[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_123[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_123[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_123[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_123[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_123[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_123[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_123[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_123[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_123[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_123[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_123[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_123[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_123[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_123[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_123[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_123[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_123[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_123[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_123[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_123[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_123[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_123[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_123[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_123[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_123[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_123[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_123[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_123[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_123[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_123[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_123[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_123[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_123[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_123[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_123[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_123[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_123[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_123[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_123[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_123[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_123[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_123[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_123[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_123[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_123[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_123[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_123[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_123[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_123[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_123[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_123[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_123[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_123[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_123[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_123[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_123[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_123[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_123[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_123[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_123[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_123[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_123[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_123[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_123[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_123[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_123[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_123[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_123[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_123[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_123[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_123[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_123[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_123[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_123[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_123[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_123[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_123[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_123[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_123[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_trapdoormodel_208[facing=down,variant=alpha]
conquest:stone_trapdoormodel_208[facing=down,variant=bravo]
conquest:stone_trapdoormodel_208[facing=up,variant=alpha]
conquest:stone_trapdoormodel_208[facing=up,variant=bravo]
conquest:stone_trapdoormodel_208[facing=north,variant=alpha]
conquest:stone_trapdoormodel_208[facing=north,variant=bravo]
conquest:stone_trapdoormodel_208[facing=south,variant=alpha]
conquest:stone_trapdoormodel_208[facing=south,variant=bravo]
conquest:stone_trapdoormodel_208[facing=west,variant=alpha]
conquest:stone_trapdoormodel_208[facing=west,variant=bravo]
conquest:stone_trapdoormodel_208[facing=east,variant=alpha]
conquest:stone_trapdoormodel_208[facing=east,variant=bravo]
conquest:stone_trapdoormodel_209[facing=down,variant=alpha]
conquest:stone_trapdoormodel_209[facing=down,variant=bravo]
conquest:stone_trapdoormodel_209[facing=up,variant=alpha]
conquest:stone_trapdoormodel_209[facing=up,variant=bravo]
conquest:stone_trapdoormodel_209[facing=north,variant=alpha]
conquest:stone_trapdoormodel_209[facing=north,variant=bravo]
conquest:stone_trapdoormodel_209[facing=south,variant=alpha]
conquest:stone_trapdoormodel_209[facing=south,variant=bravo]
conquest:stone_trapdoormodel_209[facing=west,variant=alpha]
conquest:stone_trapdoormodel_209[facing=west,variant=bravo]
conquest:stone_trapdoormodel_209[facing=east,variant=alpha]
conquest:stone_trapdoormodel_209[facing=east,variant=bravo]
conquest:stone_log_3[axis=x,variant=alpha]
conquest:stone_log_3[axis=x,variant=bravo]
conquest:stone_log_3[axis=x,variant=charlie]
conquest:stone_log_3[axis=x,variant=delta]
conquest:stone_log_3[axis=y,variant=alpha]
conquest:stone_log_3[axis=y,variant=bravo]
conquest:stone_log_3[axis=y,variant=charlie]
conquest:stone_log_3[axis=y,variant=delta]
conquest:stone_log_3[axis=z,variant=alpha]
conquest:stone_log_3[axis=z,variant=bravo]
conquest:stone_log_3[axis=z,variant=charlie]
conquest:stone_log_3[axis=z,variant=delta]
conquest:stone_log_3[axis=none,variant=alpha]
conquest:stone_log_3[axis=none,variant=bravo]
conquest:stone_log_3[axis=none,variant=charlie]
conquest:stone_log_3[axis=none,variant=delta]
conquest:stone_trapdoormodel_210[facing=down,variant=alpha]
conquest:stone_trapdoormodel_210[facing=down,variant=bravo]
conquest:stone_trapdoormodel_210[facing=up,variant=alpha]
conquest:stone_trapdoormodel_210[facing=up,variant=bravo]
conquest:stone_trapdoormodel_210[facing=north,variant=alpha]
conquest:stone_trapdoormodel_210[facing=north,variant=bravo]
conquest:stone_trapdoormodel_210[facing=south,variant=alpha]
conquest:stone_trapdoormodel_210[facing=south,variant=bravo]
conquest:stone_trapdoormodel_210[facing=west,variant=alpha]
conquest:stone_trapdoormodel_210[facing=west,variant=bravo]
conquest:stone_trapdoormodel_210[facing=east,variant=alpha]
conquest:stone_trapdoormodel_210[facing=east,variant=bravo]
conquest:wood_hopperdirectional_10[facing=north,variant=alpha]
conquest:wood_hopperdirectional_10[facing=north,variant=bravo]
conquest:wood_hopperdirectional_10[facing=north,variant=charlie]
conquest:wood_hopperdirectional_10[facing=north,variant=delta]
conquest:wood_hopperdirectional_10[facing=south,variant=alpha]
conquest:wood_hopperdirectional_10[facing=south,variant=bravo]
conquest:wood_hopperdirectional_10[facing=south,variant=charlie]
conquest:wood_hopperdirectional_10[facing=south,variant=delta]
conquest:wood_hopperdirectional_10[facing=west,variant=alpha]
conquest:wood_hopperdirectional_10[facing=west,variant=bravo]
conquest:wood_hopperdirectional_10[facing=west,variant=charlie]
conquest:wood_hopperdirectional_10[facing=west,variant=delta]
conquest:wood_hopperdirectional_10[facing=east,variant=alpha]
conquest:wood_hopperdirectional_10[facing=east,variant=bravo]
conquest:wood_hopperdirectional_10[facing=east,variant=charlie]
conquest:wood_hopperdirectional_10[facing=east,variant=delta]
conquest:wood_directionalnocollision_2[facing=north,variant=alpha]
conquest:wood_directionalnocollision_2[facing=north,variant=bravo]
conquest:wood_directionalnocollision_2[facing=north,variant=charlie]
conquest:wood_directionalnocollision_2[facing=north,variant=delta]
conquest:wood_directionalnocollision_2[facing=south,variant=alpha]
conquest:wood_directionalnocollision_2[facing=south,variant=bravo]
conquest:wood_directionalnocollision_2[facing=south,variant=charlie]
conquest:wood_directionalnocollision_2[facing=south,variant=delta]
conquest:wood_directionalnocollision_2[facing=west,variant=alpha]
conquest:wood_directionalnocollision_2[facing=west,variant=bravo]
conquest:wood_directionalnocollision_2[facing=west,variant=charlie]
conquest:wood_directionalnocollision_2[facing=west,variant=delta]
conquest:wood_directionalnocollision_2[facing=east,variant=alpha]
conquest:wood_directionalnocollision_2[facing=east,variant=bravo]
conquest:wood_directionalnocollision_2[facing=east,variant=charlie]
conquest:wood_directionalnocollision_2[facing=east,variant=delta]
conquest:wood_verticalslab_32[facing=north,variant=alpha]
conquest:wood_verticalslab_32[facing=north,variant=bravo]
conquest:wood_verticalslab_32[facing=north,variant=charlie]
conquest:wood_verticalslab_32[facing=north,variant=delta]
conquest:wood_verticalslab_32[facing=south,variant=alpha]
conquest:wood_verticalslab_32[facing=south,variant=bravo]
conquest:wood_verticalslab_32[facing=south,variant=charlie]
conquest:wood_verticalslab_32[facing=south,variant=delta]
conquest:wood_verticalslab_32[facing=west,variant=alpha]
conquest:wood_verticalslab_32[facing=west,variant=bravo]
conquest:wood_verticalslab_32[facing=west,variant=charlie]
conquest:wood_verticalslab_32[facing=west,variant=delta]
conquest:wood_verticalslab_32[facing=east,variant=alpha]
conquest:wood_verticalslab_32[facing=east,variant=bravo]
conquest:wood_verticalslab_32[facing=east,variant=charlie]
conquest:wood_verticalslab_32[facing=east,variant=delta]
conquest:stone_corner_93[facing=north,variant=alpha]
conquest:stone_corner_93[facing=north,variant=bravo]
conquest:stone_corner_93[facing=north,variant=charlie]
conquest:stone_corner_93[facing=north,variant=delta]
conquest:stone_corner_93[facing=south,variant=alpha]
conquest:stone_corner_93[facing=south,variant=bravo]
conquest:stone_corner_93[facing=south,variant=charlie]
conquest:stone_corner_93[facing=south,variant=delta]
conquest:stone_corner_93[facing=west,variant=alpha]
conquest:stone_corner_93[facing=west,variant=bravo]
conquest:stone_corner_93[facing=west,variant=charlie]
conquest:stone_corner_93[facing=west,variant=delta]
conquest:stone_corner_93[facing=east,variant=alpha]
conquest:stone_corner_93[facing=east,variant=bravo]
conquest:stone_corner_93[facing=east,variant=charlie]
conquest:stone_corner_93[facing=east,variant=delta]
conquest:stone_verticalslab_106[facing=north,variant=alpha]
conquest:stone_verticalslab_106[facing=north,variant=bravo]
conquest:stone_verticalslab_106[facing=north,variant=charlie]
conquest:stone_verticalslab_106[facing=north,variant=delta]
conquest:stone_verticalslab_106[facing=south,variant=alpha]
conquest:stone_verticalslab_106[facing=south,variant=bravo]
conquest:stone_verticalslab_106[facing=south,variant=charlie]
conquest:stone_verticalslab_106[facing=south,variant=delta]
conquest:stone_verticalslab_106[facing=west,variant=alpha]
conquest:stone_verticalslab_106[facing=west,variant=bravo]
conquest:stone_verticalslab_106[facing=west,variant=charlie]
conquest:stone_verticalslab_106[facing=west,variant=delta]
conquest:stone_verticalslab_106[facing=east,variant=alpha]
conquest:stone_verticalslab_106[facing=east,variant=bravo]
conquest:stone_verticalslab_106[facing=east,variant=charlie]
conquest:stone_verticalslab_106[facing=east,variant=delta]
conquest:stone_stairs_124[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_124[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_124[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_124[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_124[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_124[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_124[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_124[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_124[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_124[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_124[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_124[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_124[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_124[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_124[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_124[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_124[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_124[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_124[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_124[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_124[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_124[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_124[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_124[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_124[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_124[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_124[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_124[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_124[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_124[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_124[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_124[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_124[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_124[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_124[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_124[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_124[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_124[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_124[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_124[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_124[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_124[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_124[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_124[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_124[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_124[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_124[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_124[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_124[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_124[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_124[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_124[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_124[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_124[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_124[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_124[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_124[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_124[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_124[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_124[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_124[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_124[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_124[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_124[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_124[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_124[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_124[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_124[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_124[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_124[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_124[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_124[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_124[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_124[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_124[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_124[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_124[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_124[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_124[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_124[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_125[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_125[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_125[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_125[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_125[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_125[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_125[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_125[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_125[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_125[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_125[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_125[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_125[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_125[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_125[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_125[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_125[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_125[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_125[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_125[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_125[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_125[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_125[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_125[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_125[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_125[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_125[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_125[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_125[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_125[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_125[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_125[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_125[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_125[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_125[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_125[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_125[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_125[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_125[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_125[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_125[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_125[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_125[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_125[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_125[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_125[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_125[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_125[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_125[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_125[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_125[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_125[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_125[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_125[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_125[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_125[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_125[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_125[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_125[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_125[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_125[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_125[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_125[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_125[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_125[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_125[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_125[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_125[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_125[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_125[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_125[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_125[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_125[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_125[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_125[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_125[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_125[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_125[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_125[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_125[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_126[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_126[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_126[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_126[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_126[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_126[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_126[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_126[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_126[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_126[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_126[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_126[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_126[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_126[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_126[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_126[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_126[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_126[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_126[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_126[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_126[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_126[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_126[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_126[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_126[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_126[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_126[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_126[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_126[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_126[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_126[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_126[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_126[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_126[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_126[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_126[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_126[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_126[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_126[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_126[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_126[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_126[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_126[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_126[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_126[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_126[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_126[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_126[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_126[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_126[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_126[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_126[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_126[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_126[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_126[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_126[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_126[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_126[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_126[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_126[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_126[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_126[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_126[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_126[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_126[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_126[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_126[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_126[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_126[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_126[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_126[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_126[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_126[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_126[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_126[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_126[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_126[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_126[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_126[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_126[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_slab_28[half=top,variant=alpha]
conquest:stone_slab_28[half=top,variant=bravo]
conquest:stone_slab_28[half=top,variant=charlie]
conquest:stone_slab_28[half=top,variant=delta]
conquest:stone_slab_28[half=top,variant=echo]
conquest:stone_slab_28[half=top,variant=fox]
conquest:stone_slab_28[half=top,variant=golf]
conquest:stone_slab_28[half=top,variant=hotel]
conquest:stone_slab_28[half=bottom,variant=alpha]
conquest:stone_slab_28[half=bottom,variant=bravo]
conquest:stone_slab_28[half=bottom,variant=charlie]
conquest:stone_slab_28[half=bottom,variant=delta]
conquest:stone_slab_28[half=bottom,variant=echo]
conquest:stone_slab_28[half=bottom,variant=fox]
conquest:stone_slab_28[half=bottom,variant=golf]
conquest:stone_slab_28[half=bottom,variant=hotel]
conquest:stone_trapdoormodel_211[facing=down,variant=alpha]
conquest:stone_trapdoormodel_211[facing=down,variant=bravo]
conquest:stone_trapdoormodel_211[facing=up,variant=alpha]
conquest:stone_trapdoormodel_211[facing=up,variant=bravo]
conquest:stone_trapdoormodel_211[facing=north,variant=alpha]
conquest:stone_trapdoormodel_211[facing=north,variant=bravo]
conquest:stone_trapdoormodel_211[facing=south,variant=alpha]
conquest:stone_trapdoormodel_211[facing=south,variant=bravo]
conquest:stone_trapdoormodel_211[facing=west,variant=alpha]
conquest:stone_trapdoormodel_211[facing=west,variant=bravo]
conquest:stone_trapdoormodel_211[facing=east,variant=alpha]
conquest:stone_trapdoormodel_211[facing=east,variant=bravo]
conquest:hanger_clothes[activated=1,facing=north]
conquest:hanger_clothes[activated=1,facing=south]
conquest:hanger_clothes[activated=1,facing=west]
conquest:hanger_clothes[activated=1,facing=east]
conquest:hanger_clothes[activated=2,facing=north]
conquest:hanger_clothes[activated=2,facing=south]
conquest:hanger_clothes[activated=2,facing=west]
conquest:hanger_clothes[activated=2,facing=east]
conquest:hanger_clothes[activated=3,facing=north]
conquest:hanger_clothes[activated=3,facing=south]
conquest:hanger_clothes[activated=3,facing=west]
conquest:hanger_clothes[activated=3,facing=east]
conquest:hanger_clothes[activated=4,facing=north]
conquest:hanger_clothes[activated=4,facing=south]
conquest:hanger_clothes[activated=4,facing=west]
conquest:hanger_clothes[activated=4,facing=east]
conquest:bed_fancywhite[facing=north,occupied=true,part=head]
conquest:bed_fancywhite[facing=north,occupied=true,part=foot]
conquest:bed_fancywhite[facing=north,occupied=false,part=head]
conquest:bed_fancywhite[facing=north,occupied=false,part=foot]
conquest:bed_fancywhite[facing=south,occupied=true,part=head]
conquest:bed_fancywhite[facing=south,occupied=true,part=foot]
conquest:bed_fancywhite[facing=south,occupied=false,part=head]
conquest:bed_fancywhite[facing=south,occupied=false,part=foot]
conquest:bed_fancywhite[facing=west,occupied=true,part=head]
conquest:bed_fancywhite[facing=west,occupied=true,part=foot]
conquest:bed_fancywhite[facing=west,occupied=false,part=head]
conquest:bed_fancywhite[facing=west,occupied=false,part=foot]
conquest:bed_fancywhite[facing=east,occupied=true,part=head]
conquest:bed_fancywhite[facing=east,occupied=true,part=foot]
conquest:bed_fancywhite[facing=east,occupied=false,part=head]
conquest:bed_fancywhite[facing=east,occupied=false,part=foot]
conquest:bed_fancyblue[facing=north,occupied=true,part=head]
conquest:bed_fancyblue[facing=north,occupied=true,part=foot]
conquest:bed_fancyblue[facing=north,occupied=false,part=head]
conquest:bed_fancyblue[facing=north,occupied=false,part=foot]
conquest:bed_fancyblue[facing=south,occupied=true,part=head]
conquest:bed_fancyblue[facing=south,occupied=true,part=foot]
conquest:bed_fancyblue[facing=south,occupied=false,part=head]
conquest:bed_fancyblue[facing=south,occupied=false,part=foot]
conquest:bed_fancyblue[facing=west,occupied=true,part=head]
conquest:bed_fancyblue[facing=west,occupied=true,part=foot]
conquest:bed_fancyblue[facing=west,occupied=false,part=head]
conquest:bed_fancyblue[facing=west,occupied=false,part=foot]
conquest:bed_fancyblue[facing=east,occupied=true,part=head]
conquest:bed_fancyblue[facing=east,occupied=true,part=foot]
conquest:bed_fancyblue[facing=east,occupied=false,part=head]
conquest:bed_fancyblue[facing=east,occupied=false,part=foot]
conquest:stone_full_27[variant=alpha]
conquest:stone_full_27[variant=bravo]
conquest:stone_full_27[variant=charlie]
conquest:stone_full_27[variant=delta]
conquest:stone_full_27[variant=echo]
conquest:stone_full_27[variant=fox]
conquest:stone_full_27[variant=golf]
conquest:stone_full_27[variant=hotel]
conquest:stone_full_27[variant=india]
conquest:stone_full_27[variant=juliet]
conquest:stone_full_27[variant=kilo]
conquest:stone_full_27[variant=lima]
conquest:stone_full_27[variant=mike]
conquest:stone_full_27[variant=november]
conquest:stone_full_27[variant=oscar]
conquest:stone_full_27[variant=papa]
conquest:stone_layer_9[height=height2,variant=alpha]
conquest:stone_layer_9[height=height2,variant=bravo]
conquest:stone_layer_9[height=height4,variant=alpha]
conquest:stone_layer_9[height=height4,variant=bravo]
conquest:stone_layer_9[height=height6,variant=alpha]
conquest:stone_layer_9[height=height6,variant=bravo]
conquest:stone_layer_9[height=height8,variant=alpha]
conquest:stone_layer_9[height=height8,variant=bravo]
conquest:stone_layer_9[height=height10,variant=alpha]
conquest:stone_layer_9[height=height10,variant=bravo]
conquest:stone_layer_9[height=height12,variant=alpha]
conquest:stone_layer_9[height=height12,variant=bravo]
conquest:stone_layer_9[height=height14,variant=alpha]
conquest:stone_layer_9[height=height14,variant=bravo]
conquest:stone_layer_9[height=full,variant=alpha]
conquest:stone_layer_9[height=full,variant=bravo]
conquest:stone_trapdoormodel_212[facing=down,variant=alpha]
conquest:stone_trapdoormodel_212[facing=down,variant=bravo]
conquest:stone_trapdoormodel_212[facing=up,variant=alpha]
conquest:stone_trapdoormodel_212[facing=up,variant=bravo]
conquest:stone_trapdoormodel_212[facing=north,variant=alpha]
conquest:stone_trapdoormodel_212[facing=north,variant=bravo]
conquest:stone_trapdoormodel_212[facing=south,variant=alpha]
conquest:stone_trapdoormodel_212[facing=south,variant=bravo]
conquest:stone_trapdoormodel_212[facing=west,variant=alpha]
conquest:stone_trapdoormodel_212[facing=west,variant=bravo]
conquest:stone_trapdoormodel_212[facing=east,variant=alpha]
conquest:stone_trapdoormodel_212[facing=east,variant=bravo]
conquest:leaves_rowan[age=0]
conquest:leaves_rowan[age=1]
conquest:leaves_rowan[age=2]
conquest:leaves_rowan[age=3]
conquest:leaves_rowan[age=4]
conquest:leaves_rowan[age=5]
conquest:leaves_rowan[age=6]
conquest:leaves_rowan[age=7]
conquest:leaves_hollyberry[age=0]
conquest:leaves_hollyberry[age=1]
conquest:leaves_hollyberry[age=2]
conquest:leaves_hollyberry[age=3]
conquest:leaves_hollyberry[age=4]
conquest:leaves_hollyberry[age=5]
conquest:leaves_hollyberry[age=6]
conquest:leaves_hollyberry[age=7]
conquest:leaves_apple[age=0]
conquest:leaves_apple[age=1]
conquest:leaves_apple[age=2]
conquest:leaves_apple[age=3]
conquest:leaves_apple[age=4]
conquest:leaves_apple[age=5]
conquest:leaves_apple[age=6]
conquest:leaves_apple[age=7]
conquest:leaves_cherry[age=0]
conquest:leaves_cherry[age=1]
conquest:leaves_cherry[age=2]
conquest:leaves_cherry[age=3]
conquest:leaves_cherry[age=4]
conquest:leaves_cherry[age=5]
conquest:leaves_cherry[age=6]
conquest:leaves_cherry[age=7]
conquest:leaves_citrus[age=0]
conquest:leaves_citrus[age=1]
conquest:leaves_citrus[age=2]
conquest:leaves_citrus[age=3]
conquest:leaves_citrus[age=4]
conquest:leaves_citrus[age=5]
conquest:leaves_citrus[age=6]
conquest:leaves_citrus[age=7]
conquest:leaves_pear[age=0]
conquest:leaves_pear[age=1]
conquest:leaves_pear[age=2]
conquest:leaves_pear[age=3]
conquest:leaves_pear[age=4]
conquest:leaves_pear[age=5]
conquest:leaves_pear[age=6]
conquest:leaves_pear[age=7]
conquest:leaves_plum[age=0]
conquest:leaves_plum[age=1]
conquest:leaves_plum[age=2]
conquest:leaves_plum[age=3]
conquest:leaves_plum[age=4]
conquest:leaves_plum[age=5]
conquest:leaves_plum[age=6]
conquest:leaves_plum[age=7]
conquest:leaves_grape[age=0]
conquest:leaves_grape[age=1]
conquest:leaves_grape[age=2]
conquest:leaves_grape[age=3]
conquest:leaves_grape[age=4]
conquest:leaves_grape[age=5]
conquest:leaves_grape[age=6]
conquest:leaves_grape[age=7]
conquest:bush_hawthorn[age=0]
conquest:bush_hawthorn[age=1]
conquest:bush_hawthorn[age=2]
conquest:bush_hawthorn[age=3]
conquest:bush_hawthorn[age=4]
conquest:bush_hawthorn[age=5]
conquest:bush_hawthorn[age=6]
conquest:bush_hawthorn[age=7]
conquest:bush_beautyberry[age=0]
conquest:bush_beautyberry[age=1]
conquest:bush_beautyberry[age=2]
conquest:bush_beautyberry[age=3]
conquest:bush_beautyberry[age=4]
conquest:bush_beautyberry[age=5]
conquest:bush_beautyberry[age=6]
conquest:bush_beautyberry[age=7]
conquest:bush_raspberry[age=0]
conquest:bush_raspberry[age=1]
conquest:bush_raspberry[age=2]
conquest:bush_raspberry[age=3]
conquest:bush_raspberry[age=4]
conquest:bush_raspberry[age=5]
conquest:bush_raspberry[age=6]
conquest:bush_raspberry[age=7]
conquest:bush_blackberry[age=0]
conquest:bush_blackberry[age=1]
conquest:bush_blackberry[age=2]
conquest:bush_blackberry[age=3]
conquest:bush_blackberry[age=4]
conquest:bush_blackberry[age=5]
conquest:bush_blackberry[age=6]
conquest:bush_blackberry[age=7]
conquest:bush_bilberry[age=0]
conquest:bush_bilberry[age=1]
conquest:bush_bilberry[age=2]
conquest:bush_bilberry[age=3]
conquest:bush_bilberry[age=4]
conquest:bush_bilberry[age=5]
conquest:bush_bilberry[age=6]
conquest:bush_bilberry[age=7]
conquest:bush_bogblueberry[age=0]
conquest:bush_bogblueberry[age=1]
conquest:bush_bogblueberry[age=2]
conquest:bush_bogblueberry[age=3]
conquest:bush_bogblueberry[age=4]
conquest:bush_bogblueberry[age=5]
conquest:bush_bogblueberry[age=6]
conquest:bush_bogblueberry[age=7]
conquest:bush_lingonberry[age=0]
conquest:bush_lingonberry[age=1]
conquest:bush_lingonberry[age=2]
conquest:bush_lingonberry[age=3]
conquest:bush_lingonberry[age=4]
conquest:bush_lingonberry[age=5]
conquest:bush_lingonberry[age=6]
conquest:bush_lingonberry[age=7]
conquest:crop_hemp[age=0]
conquest:crop_hemp[age=1]
conquest:crop_hemp[age=2]
conquest:crop_hemp[age=3]
conquest:crop_hemp[age=4]
conquest:crop_hemp[age=5]
conquest:crop_hemp[age=6]
conquest:crop_hemp[age=7]
conquest:crop_flax[age=0]
conquest:crop_flax[age=1]
conquest:crop_flax[age=2]
conquest:crop_flax[age=3]
conquest:crop_flax[age=4]
conquest:crop_flax[age=5]
conquest:crop_flax[age=6]
conquest:crop_flax[age=7]
conquest:crop_tobacco[age=0]
conquest:crop_tobacco[age=1]
conquest:crop_tobacco[age=2]
conquest:crop_tobacco[age=3]
conquest:crop_tobacco[age=4]
conquest:crop_tobacco[age=5]
conquest:crop_tobacco[age=6]
conquest:crop_tobacco[age=7]
conquest:crop_barley[age=0]
conquest:crop_barley[age=1]
conquest:crop_barley[age=2]
conquest:crop_barley[age=3]
conquest:crop_barley[age=4]
conquest:crop_barley[age=5]
conquest:crop_barley[age=6]
conquest:crop_barley[age=7]
conquest:crop_bigwheat[age=0]
conquest:crop_bigwheat[age=1]
conquest:crop_bigwheat[age=2]
conquest:crop_bigwheat[age=3]
conquest:crop_bigwheat[age=4]
conquest:crop_bigwheat[age=5]
conquest:crop_bigwheat[age=6]
conquest:crop_bigwheat[age=7]
conquest:crop_smallwheat[age=0]
conquest:crop_smallwheat[age=1]
conquest:crop_smallwheat[age=2]
conquest:crop_smallwheat[age=3]
conquest:crop_smallwheat[age=4]
conquest:crop_smallwheat[age=5]
conquest:crop_smallwheat[age=6]
conquest:crop_smallwheat[age=7]
conquest:crop_rice[age=0]
conquest:crop_rice[age=1]
conquest:crop_rice[age=2]
conquest:crop_rice[age=3]
conquest:crop_rice[age=4]
conquest:crop_rice[age=5]
conquest:crop_rice[age=6]
conquest:crop_rice[age=7]
conquest:crop_corn[age=0]
conquest:crop_corn[age=1]
conquest:crop_corn[age=2]
conquest:crop_corn[age=3]
conquest:crop_corn[age=4]
conquest:crop_corn[age=5]
conquest:crop_corn[age=6]
conquest:crop_corn[age=7]
conquest:crop_legumes[age=0]
conquest:crop_legumes[age=1]
conquest:crop_legumes[age=2]
conquest:crop_legumes[age=3]
conquest:crop_legumes[age=4]
conquest:crop_legumes[age=5]
conquest:crop_legumes[age=6]
conquest:crop_legumes[age=7]
conquest:crop_beans[age=0]
conquest:crop_beans[age=1]
conquest:crop_beans[age=2]
conquest:crop_beans[age=3]
conquest:crop_beans[age=4]
conquest:crop_beans[age=5]
conquest:crop_beans[age=6]
conquest:crop_beans[age=7]
conquest:crop_polebeans[age=0]
conquest:crop_polebeans[age=1]
conquest:crop_polebeans[age=2]
conquest:crop_polebeans[age=3]
conquest:crop_polebeans[age=4]
conquest:crop_polebeans[age=5]
conquest:crop_polebeans[age=6]
conquest:crop_polebeans[age=7]
conquest:crop_cabbage[age=0]
conquest:crop_cabbage[age=1]
conquest:crop_cabbage[age=2]
conquest:crop_cabbage[age=3]
conquest:crop_cabbage[age=4]
conquest:crop_cabbage[age=5]
conquest:crop_cabbage[age=6]
conquest:crop_cabbage[age=7]
conquest:crop_turnips[age=0]
conquest:crop_turnips[age=1]
conquest:crop_turnips[age=2]
conquest:crop_turnips[age=3]
conquest:crop_turnips[age=4]
conquest:crop_turnips[age=5]
conquest:crop_turnips[age=6]
conquest:crop_turnips[age=7]
conquest:leaves_full_4[check_decay=true,decayable=true,variant=alpha]
conquest:leaves_full_4[check_decay=true,decayable=true,variant=bravo]
conquest:leaves_full_4[check_decay=true,decayable=true,variant=charlie]
conquest:leaves_full_4[check_decay=true,decayable=true,variant=delta]
conquest:leaves_full_4[check_decay=true,decayable=false,variant=alpha]
conquest:leaves_full_4[check_decay=true,decayable=false,variant=bravo]
conquest:leaves_full_4[check_decay=true,decayable=false,variant=charlie]
conquest:leaves_full_4[check_decay=true,decayable=false,variant=delta]
conquest:leaves_full_4[check_decay=false,decayable=true,variant=alpha]
conquest:leaves_full_4[check_decay=false,decayable=true,variant=bravo]
conquest:leaves_full_4[check_decay=false,decayable=true,variant=charlie]
conquest:leaves_full_4[check_decay=false,decayable=true,variant=delta]
conquest:leaves_full_4[check_decay=false,decayable=false,variant=alpha]
conquest:leaves_full_4[check_decay=false,decayable=false,variant=bravo]
conquest:leaves_full_4[check_decay=false,decayable=false,variant=charlie]
conquest:leaves_full_4[check_decay=false,decayable=false,variant=delta]
conquest:leaves_full_5[check_decay=true,decayable=true,variant=alpha]
conquest:leaves_full_5[check_decay=true,decayable=true,variant=bravo]
conquest:leaves_full_5[check_decay=true,decayable=true,variant=charlie]
conquest:leaves_full_5[check_decay=true,decayable=true,variant=delta]
conquest:leaves_full_5[check_decay=true,decayable=false,variant=alpha]
conquest:leaves_full_5[check_decay=true,decayable=false,variant=bravo]
conquest:leaves_full_5[check_decay=true,decayable=false,variant=charlie]
conquest:leaves_full_5[check_decay=true,decayable=false,variant=delta]
conquest:leaves_full_5[check_decay=false,decayable=true,variant=alpha]
conquest:leaves_full_5[check_decay=false,decayable=true,variant=bravo]
conquest:leaves_full_5[check_decay=false,decayable=true,variant=charlie]
conquest:leaves_full_5[check_decay=false,decayable=true,variant=delta]
conquest:leaves_full_5[check_decay=false,decayable=false,variant=alpha]
conquest:leaves_full_5[check_decay=false,decayable=false,variant=bravo]
conquest:leaves_full_5[check_decay=false,decayable=false,variant=charlie]
conquest:leaves_full_5[check_decay=false,decayable=false,variant=delta]
conquest:leaves_full_6[check_decay=true,decayable=true,variant=alpha]
conquest:leaves_full_6[check_decay=true,decayable=true,variant=bravo]
conquest:leaves_full_6[check_decay=true,decayable=true,variant=charlie]
conquest:leaves_full_6[check_decay=true,decayable=true,variant=delta]
conquest:leaves_full_6[check_decay=true,decayable=false,variant=alpha]
conquest:leaves_full_6[check_decay=true,decayable=false,variant=bravo]
conquest:leaves_full_6[check_decay=true,decayable=false,variant=charlie]
conquest:leaves_full_6[check_decay=true,decayable=false,variant=delta]
conquest:leaves_full_6[check_decay=false,decayable=true,variant=alpha]
conquest:leaves_full_6[check_decay=false,decayable=true,variant=bravo]
conquest:leaves_full_6[check_decay=false,decayable=true,variant=charlie]
conquest:leaves_full_6[check_decay=false,decayable=true,variant=delta]
conquest:leaves_full_6[check_decay=false,decayable=false,variant=alpha]
conquest:leaves_full_6[check_decay=false,decayable=false,variant=bravo]
conquest:leaves_full_6[check_decay=false,decayable=false,variant=charlie]
conquest:leaves_full_6[check_decay=false,decayable=false,variant=delta]
conquest:leaves_full_7[check_decay=true,decayable=true,variant=alpha]
conquest:leaves_full_7[check_decay=true,decayable=true,variant=bravo]
conquest:leaves_full_7[check_decay=true,decayable=true,variant=charlie]
conquest:leaves_full_7[check_decay=true,decayable=true,variant=delta]
conquest:leaves_full_7[check_decay=true,decayable=false,variant=alpha]
conquest:leaves_full_7[check_decay=true,decayable=false,variant=bravo]
conquest:leaves_full_7[check_decay=true,decayable=false,variant=charlie]
conquest:leaves_full_7[check_decay=true,decayable=false,variant=delta]
conquest:leaves_full_7[check_decay=false,decayable=true,variant=alpha]
conquest:leaves_full_7[check_decay=false,decayable=true,variant=bravo]
conquest:leaves_full_7[check_decay=false,decayable=true,variant=charlie]
conquest:leaves_full_7[check_decay=false,decayable=true,variant=delta]
conquest:leaves_full_7[check_decay=false,decayable=false,variant=alpha]
conquest:leaves_full_7[check_decay=false,decayable=false,variant=bravo]
conquest:leaves_full_7[check_decay=false,decayable=false,variant=charlie]
conquest:leaves_full_7[check_decay=false,decayable=false,variant=delta]
conquest:leaves_full_8[check_decay=true,decayable=true,variant=alpha]
conquest:leaves_full_8[check_decay=true,decayable=true,variant=bravo]
conquest:leaves_full_8[check_decay=true,decayable=true,variant=charlie]
conquest:leaves_full_8[check_decay=true,decayable=true,variant=delta]
conquest:leaves_full_8[check_decay=true,decayable=false,variant=alpha]
conquest:leaves_full_8[check_decay=true,decayable=false,variant=bravo]
conquest:leaves_full_8[check_decay=true,decayable=false,variant=charlie]
conquest:leaves_full_8[check_decay=true,decayable=false,variant=delta]
conquest:leaves_full_8[check_decay=false,decayable=true,variant=alpha]
conquest:leaves_full_8[check_decay=false,decayable=true,variant=bravo]
conquest:leaves_full_8[check_decay=false,decayable=true,variant=charlie]
conquest:leaves_full_8[check_decay=false,decayable=true,variant=delta]
conquest:leaves_full_8[check_decay=false,decayable=false,variant=alpha]
conquest:leaves_full_8[check_decay=false,decayable=false,variant=bravo]
conquest:leaves_full_8[check_decay=false,decayable=false,variant=charlie]
conquest:leaves_full_8[check_decay=false,decayable=false,variant=delta]
conquest:cart_hand[facing=north,variant=alpha]
conquest:cart_hand[facing=north,variant=bravo]
conquest:cart_hand[facing=north,variant=charlie]
conquest:cart_hand[facing=north,variant=delta]
conquest:cart_hand[facing=south,variant=alpha]
conquest:cart_hand[facing=south,variant=bravo]
conquest:cart_hand[facing=south,variant=charlie]
conquest:cart_hand[facing=south,variant=delta]
conquest:cart_hand[facing=west,variant=alpha]
conquest:cart_hand[facing=west,variant=bravo]
conquest:cart_hand[facing=west,variant=charlie]
conquest:cart_hand[facing=west,variant=delta]
conquest:cart_hand[facing=east,variant=alpha]
conquest:cart_hand[facing=east,variant=bravo]
conquest:cart_hand[facing=east,variant=charlie]
conquest:cart_hand[facing=east,variant=delta]
conquest:bellows[facing=north,variant=alpha]
conquest:bellows[facing=north,variant=bravo]
conquest:bellows[facing=north,variant=charlie]
conquest:bellows[facing=north,variant=delta]
conquest:bellows[facing=south,variant=alpha]
conquest:bellows[facing=south,variant=bravo]
conquest:bellows[facing=south,variant=charlie]
conquest:bellows[facing=south,variant=delta]
conquest:bellows[facing=west,variant=alpha]
conquest:bellows[facing=west,variant=bravo]
conquest:bellows[facing=west,variant=charlie]
conquest:bellows[facing=west,variant=delta]
conquest:bellows[facing=east,variant=alpha]
conquest:bellows[facing=east,variant=bravo]
conquest:bellows[facing=east,variant=charlie]
conquest:bellows[facing=east,variant=delta]
conquest:grindstone[facing=north,variant=alpha]
conquest:grindstone[facing=north,variant=bravo]
conquest:grindstone[facing=north,variant=charlie]
conquest:grindstone[facing=north,variant=delta]
conquest:grindstone[facing=south,variant=alpha]
conquest:grindstone[facing=south,variant=bravo]
conquest:grindstone[facing=south,variant=charlie]
conquest:grindstone[facing=south,variant=delta]
conquest:grindstone[facing=west,variant=alpha]
conquest:grindstone[facing=west,variant=bravo]
conquest:grindstone[facing=west,variant=charlie]
conquest:grindstone[facing=west,variant=delta]
conquest:grindstone[facing=east,variant=alpha]
conquest:grindstone[facing=east,variant=bravo]
conquest:grindstone[facing=east,variant=charlie]
conquest:grindstone[facing=east,variant=delta]
conquest:tanning_rack[facing=north,variant=alpha]
conquest:tanning_rack[facing=north,variant=bravo]
conquest:tanning_rack[facing=north,variant=charlie]
conquest:tanning_rack[facing=north,variant=delta]
conquest:tanning_rack[facing=south,variant=alpha]
conquest:tanning_rack[facing=south,variant=bravo]
conquest:tanning_rack[facing=south,variant=charlie]
conquest:tanning_rack[facing=south,variant=delta]
conquest:tanning_rack[facing=west,variant=alpha]
conquest:tanning_rack[facing=west,variant=bravo]
conquest:tanning_rack[facing=west,variant=charlie]
conquest:tanning_rack[facing=west,variant=delta]
conquest:tanning_rack[facing=east,variant=alpha]
conquest:tanning_rack[facing=east,variant=bravo]
conquest:tanning_rack[facing=east,variant=charlie]
conquest:tanning_rack[facing=east,variant=delta]
conquest:pot_fishing[variant=alpha]
conquest:pot_fishing[variant=bravo]
conquest:pot_fishing[variant=charlie]
conquest:pot_fishing[variant=delta]
conquest:pot_fishing[variant=echo]
conquest:pot_fishing[variant=fox]
conquest:pot_fishing[variant=golf]
conquest:pot_fishing[variant=hotel]
conquest:pot_fishing[variant=india]
conquest:pot_fishing[variant=juliet]
conquest:pot_fishing[variant=kilo]
conquest:pot_fishing[variant=lima]
conquest:pot_fishing[variant=mike]
conquest:pot_fishing[variant=november]
conquest:pot_fishing[variant=oscar]
conquest:pot_fishing[variant=papa]
conquest:plate_bluefood[bites=0]
conquest:plate_bluefood[bites=1]
conquest:plate_bluefood[bites=2]
conquest:plate_bluefood[bites=3]
conquest:plate_bluefood[bites=4]
conquest:plate_bluefood[bites=5]
conquest:plate_bluefood[bites=6]
conquest:plate_stonefood[bites=0]
conquest:plate_stonefood[bites=1]
conquest:plate_stonefood[bites=2]
conquest:plate_stonefood[bites=3]
conquest:plate_stonefood[bites=4]
conquest:plate_stonefood[bites=5]
conquest:plate_stonefood[bites=6]
conquest:plate_metalfood[bites=0]
conquest:plate_metalfood[bites=1]
conquest:plate_metalfood[bites=2]
conquest:plate_metalfood[bites=3]
conquest:plate_metalfood[bites=4]
conquest:plate_metalfood[bites=5]
conquest:plate_metalfood[bites=6]
conquest:plate_clayfood[bites=0]
conquest:plate_clayfood[bites=1]
conquest:plate_clayfood[bites=2]
conquest:plate_clayfood[bites=3]
conquest:plate_clayfood[bites=4]
conquest:plate_clayfood[bites=5]
conquest:plate_clayfood[bites=6]
conquest:plate_woodfood[bites=0]
conquest:plate_woodfood[bites=1]
conquest:plate_woodfood[bites=2]
conquest:plate_woodfood[bites=3]
conquest:plate_woodfood[bites=4]
conquest:plate_woodfood[bites=5]
conquest:plate_woodfood[bites=6]
conquest:cheese_cut[bites=0]
conquest:cheese_cut[bites=1]
conquest:cheese_cut[bites=2]
conquest:cheese_cut[bites=3]
conquest:cheese_cut[bites=4]
conquest:cheese_cut[bites=5]
conquest:cheese_cut[bites=6]
conquest:jug_milkbread[bites=0]
conquest:jug_milkbread[bites=1]
conquest:jug_milkbread[bites=2]
conquest:jug_milkbread[bites=3]
conquest:jug_milkbread[bites=4]
conquest:jug_milkbread[bites=5]
conquest:jug_milkbread[bites=6]
conquest:bread_basket[bites=0]
conquest:bread_basket[bites=1]
conquest:bread_basket[bites=2]
conquest:bread_basket[bites=3]
conquest:bread_basket[bites=4]
conquest:bread_basket[bites=5]
conquest:bread_basket[bites=6]
conquest:goblet[bites=0]
conquest:goblet[bites=1]
conquest:goblet[bites=2]
conquest:goblet[bites=3]
conquest:goblet[bites=4]
conquest:goblet[bites=5]
conquest:goblet[bites=6]
conquest:goblet_wine[bites=0]
conquest:goblet_wine[bites=1]
conquest:goblet_wine[bites=2]
conquest:goblet_wine[bites=3]
conquest:goblet_wine[bites=4]
conquest:goblet_wine[bites=5]
conquest:goblet_wine[bites=6]
conquest:wineglass_tallfull[bites=0]
conquest:wineglass_tallfull[bites=1]
conquest:wineglass_tallfull[bites=2]
conquest:wineglass_tallfull[bites=3]
conquest:wineglass_tallfull[bites=4]
conquest:wineglass_tallfull[bites=5]
conquest:wineglass_tallfull[bites=6]
conquest:wineglass_shortfull[bites=0]
conquest:wineglass_shortfull[bites=1]
conquest:wineglass_shortfull[bites=2]
conquest:wineglass_shortfull[bites=3]
conquest:wineglass_shortfull[bites=4]
conquest:wineglass_shortfull[bites=5]
conquest:wineglass_shortfull[bites=6]
conquest:stone_rocks_1[east=true,north=true,south=true,variant=alpha,west=true]
conquest:stone_rocks_1[east=true,north=true,south=true,variant=alpha,west=false]
conquest:stone_rocks_1[east=true,north=true,south=true,variant=bravo,west=true]
conquest:stone_rocks_1[east=true,north=true,south=true,variant=bravo,west=false]
conquest:stone_rocks_1[east=true,north=true,south=true,variant=charlie,west=true]
conquest:stone_rocks_1[east=true,north=true,south=true,variant=charlie,west=false]
conquest:stone_rocks_1[east=true,north=true,south=true,variant=delta,west=true]
conquest:stone_rocks_1[east=true,north=true,south=true,variant=delta,west=false]
conquest:stone_rocks_1[east=true,north=true,south=true,variant=echo,west=true]
conquest:stone_rocks_1[east=true,north=true,south=true,variant=echo,west=false]
conquest:stone_rocks_1[east=true,north=true,south=true,variant=fox,west=true]
conquest:stone_rocks_1[east=true,north=true,south=true,variant=fox,west=false]
conquest:stone_rocks_1[east=true,north=true,south=true,variant=golf,west=true]
conquest:stone_rocks_1[east=true,north=true,south=true,variant=golf,west=false]
conquest:stone_rocks_1[east=true,north=true,south=true,variant=hotel,west=true]
conquest:stone_rocks_1[east=true,north=true,south=true,variant=hotel,west=false]
conquest:stone_rocks_1[east=true,north=true,south=true,variant=india,west=true]
conquest:stone_rocks_1[east=true,north=true,south=true,variant=india,west=false]
conquest:stone_rocks_1[east=true,north=true,south=true,variant=juliet,west=true]
conquest:stone_rocks_1[east=true,north=true,south=true,variant=juliet,west=false]
conquest:stone_rocks_1[east=true,north=true,south=true,variant=kilo,west=true]
conquest:stone_rocks_1[east=true,north=true,south=true,variant=kilo,west=false]
conquest:stone_rocks_1[east=true,north=true,south=true,variant=lima,west=true]
conquest:stone_rocks_1[east=true,north=true,south=true,variant=lima,west=false]
conquest:stone_rocks_1[east=true,north=true,south=true,variant=mike,west=true]
conquest:stone_rocks_1[east=true,north=true,south=true,variant=mike,west=false]
conquest:stone_rocks_1[east=true,north=true,south=true,variant=november,west=true]
conquest:stone_rocks_1[east=true,north=true,south=true,variant=november,west=false]
conquest:stone_rocks_1[east=true,north=true,south=true,variant=oscar,west=true]
conquest:stone_rocks_1[east=true,north=true,south=true,variant=oscar,west=false]
conquest:stone_rocks_1[east=true,north=true,south=true,variant=papa,west=true]
conquest:stone_rocks_1[east=true,north=true,south=true,variant=papa,west=false]
conquest:stone_rocks_1[east=true,north=true,south=false,variant=alpha,west=true]
conquest:stone_rocks_1[east=true,north=true,south=false,variant=alpha,west=false]
conquest:stone_rocks_1[east=true,north=true,south=false,variant=bravo,west=true]
conquest:stone_rocks_1[east=true,north=true,south=false,variant=bravo,west=false]
conquest:stone_rocks_1[east=true,north=true,south=false,variant=charlie,west=true]
conquest:stone_rocks_1[east=true,north=true,south=false,variant=charlie,west=false]
conquest:stone_rocks_1[east=true,north=true,south=false,variant=delta,west=true]
conquest:stone_rocks_1[east=true,north=true,south=false,variant=delta,west=false]
conquest:stone_rocks_1[east=true,north=true,south=false,variant=echo,west=true]
conquest:stone_rocks_1[east=true,north=true,south=false,variant=echo,west=false]
conquest:stone_rocks_1[east=true,north=true,south=false,variant=fox,west=true]
conquest:stone_rocks_1[east=true,north=true,south=false,variant=fox,west=false]
conquest:stone_rocks_1[east=true,north=true,south=false,variant=golf,west=true]
conquest:stone_rocks_1[east=true,north=true,south=false,variant=golf,west=false]
conquest:stone_rocks_1[east=true,north=true,south=false,variant=hotel,west=true]
conquest:stone_rocks_1[east=true,north=true,south=false,variant=hotel,west=false]
conquest:stone_rocks_1[east=true,north=true,south=false,variant=india,west=true]
conquest:stone_rocks_1[east=true,north=true,south=false,variant=india,west=false]
conquest:stone_rocks_1[east=true,north=true,south=false,variant=juliet,west=true]
conquest:stone_rocks_1[east=true,north=true,south=false,variant=juliet,west=false]
conquest:stone_rocks_1[east=true,north=true,south=false,variant=kilo,west=true]
conquest:stone_rocks_1[east=true,north=true,south=false,variant=kilo,west=false]
conquest:stone_rocks_1[east=true,north=true,south=false,variant=lima,west=true]
conquest:stone_rocks_1[east=true,north=true,south=false,variant=lima,west=false]
conquest:stone_rocks_1[east=true,north=true,south=false,variant=mike,west=true]
conquest:stone_rocks_1[east=true,north=true,south=false,variant=mike,west=false]
conquest:stone_rocks_1[east=true,north=true,south=false,variant=november,west=true]
conquest:stone_rocks_1[east=true,north=true,south=false,variant=november,west=false]
conquest:stone_rocks_1[east=true,north=true,south=false,variant=oscar,west=true]
conquest:stone_rocks_1[east=true,north=true,south=false,variant=oscar,west=false]
conquest:stone_rocks_1[east=true,north=true,south=false,variant=papa,west=true]
conquest:stone_rocks_1[east=true,north=true,south=false,variant=papa,west=false]
conquest:stone_rocks_1[east=true,north=false,south=true,variant=alpha,west=true]
conquest:stone_rocks_1[east=true,north=false,south=true,variant=alpha,west=false]
conquest:stone_rocks_1[east=true,north=false,south=true,variant=bravo,west=true]
conquest:stone_rocks_1[east=true,north=false,south=true,variant=bravo,west=false]
conquest:stone_rocks_1[east=true,north=false,south=true,variant=charlie,west=true]
conquest:stone_rocks_1[east=true,north=false,south=true,variant=charlie,west=false]
conquest:stone_rocks_1[east=true,north=false,south=true,variant=delta,west=true]
conquest:stone_rocks_1[east=true,north=false,south=true,variant=delta,west=false]
conquest:stone_rocks_1[east=true,north=false,south=true,variant=echo,west=true]
conquest:stone_rocks_1[east=true,north=false,south=true,variant=echo,west=false]
conquest:stone_rocks_1[east=true,north=false,south=true,variant=fox,west=true]
conquest:stone_rocks_1[east=true,north=false,south=true,variant=fox,west=false]
conquest:stone_rocks_1[east=true,north=false,south=true,variant=golf,west=true]
conquest:stone_rocks_1[east=true,north=false,south=true,variant=golf,west=false]
conquest:stone_rocks_1[east=true,north=false,south=true,variant=hotel,west=true]
conquest:stone_rocks_1[east=true,north=false,south=true,variant=hotel,west=false]
conquest:stone_rocks_1[east=true,north=false,south=true,variant=india,west=true]
conquest:stone_rocks_1[east=true,north=false,south=true,variant=india,west=false]
conquest:stone_rocks_1[east=true,north=false,south=true,variant=juliet,west=true]
conquest:stone_rocks_1[east=true,north=false,south=true,variant=juliet,west=false]
conquest:stone_rocks_1[east=true,north=false,south=true,variant=kilo,west=true]
conquest:stone_rocks_1[east=true,north=false,south=true,variant=kilo,west=false]
conquest:stone_rocks_1[east=true,north=false,south=true,variant=lima,west=true]
conquest:stone_rocks_1[east=true,north=false,south=true,variant=lima,west=false]
conquest:stone_rocks_1[east=true,north=false,south=true,variant=mike,west=true]
conquest:stone_rocks_1[east=true,north=false,south=true,variant=mike,west=false]
conquest:stone_rocks_1[east=true,north=false,south=true,variant=november,west=true]
conquest:stone_rocks_1[east=true,north=false,south=true,variant=november,west=false]
conquest:stone_rocks_1[east=true,north=false,south=true,variant=oscar,west=true]
conquest:stone_rocks_1[east=true,north=false,south=true,variant=oscar,west=false]
conquest:stone_rocks_1[east=true,north=false,south=true,variant=papa,west=true]
conquest:stone_rocks_1[east=true,north=false,south=true,variant=papa,west=false]
conquest:stone_rocks_1[east=true,north=false,south=false,variant=alpha,west=true]
conquest:stone_rocks_1[east=true,north=false,south=false,variant=alpha,west=false]
conquest:stone_rocks_1[east=true,north=false,south=false,variant=bravo,west=true]
conquest:stone_rocks_1[east=true,north=false,south=false,variant=bravo,west=false]
conquest:stone_rocks_1[east=true,north=false,south=false,variant=charlie,west=true]
conquest:stone_rocks_1[east=true,north=false,south=false,variant=charlie,west=false]
conquest:stone_rocks_1[east=true,north=false,south=false,variant=delta,west=true]
conquest:stone_rocks_1[east=true,north=false,south=false,variant=delta,west=false]
conquest:stone_rocks_1[east=true,north=false,south=false,variant=echo,west=true]
conquest:stone_rocks_1[east=true,north=false,south=false,variant=echo,west=false]
conquest:stone_rocks_1[east=true,north=false,south=false,variant=fox,west=true]
conquest:stone_rocks_1[east=true,north=false,south=false,variant=fox,west=false]
conquest:stone_rocks_1[east=true,north=false,south=false,variant=golf,west=true]
conquest:stone_rocks_1[east=true,north=false,south=false,variant=golf,west=false]
conquest:stone_rocks_1[east=true,north=false,south=false,variant=hotel,west=true]
conquest:stone_rocks_1[east=true,north=false,south=false,variant=hotel,west=false]
conquest:stone_rocks_1[east=true,north=false,south=false,variant=india,west=true]
conquest:stone_rocks_1[east=true,north=false,south=false,variant=india,west=false]
conquest:stone_rocks_1[east=true,north=false,south=false,variant=juliet,west=true]
conquest:stone_rocks_1[east=true,north=false,south=false,variant=juliet,west=false]
conquest:stone_rocks_1[east=true,north=false,south=false,variant=kilo,west=true]
conquest:stone_rocks_1[east=true,north=false,south=false,variant=kilo,west=false]
conquest:stone_rocks_1[east=true,north=false,south=false,variant=lima,west=true]
conquest:stone_rocks_1[east=true,north=false,south=false,variant=lima,west=false]
conquest:stone_rocks_1[east=true,north=false,south=false,variant=mike,west=true]
conquest:stone_rocks_1[east=true,north=false,south=false,variant=mike,west=false]
conquest:stone_rocks_1[east=true,north=false,south=false,variant=november,west=true]
conquest:stone_rocks_1[east=true,north=false,south=false,variant=november,west=false]
conquest:stone_rocks_1[east=true,north=false,south=false,variant=oscar,west=true]
conquest:stone_rocks_1[east=true,north=false,south=false,variant=oscar,west=false]
conquest:stone_rocks_1[east=true,north=false,south=false,variant=papa,west=true]
conquest:stone_rocks_1[east=true,north=false,south=false,variant=papa,west=false]
conquest:stone_rocks_1[east=false,north=true,south=true,variant=alpha,west=true]
conquest:stone_rocks_1[east=false,north=true,south=true,variant=alpha,west=false]
conquest:stone_rocks_1[east=false,north=true,south=true,variant=bravo,west=true]
conquest:stone_rocks_1[east=false,north=true,south=true,variant=bravo,west=false]
conquest:stone_rocks_1[east=false,north=true,south=true,variant=charlie,west=true]
conquest:stone_rocks_1[east=false,north=true,south=true,variant=charlie,west=false]
conquest:stone_rocks_1[east=false,north=true,south=true,variant=delta,west=true]
conquest:stone_rocks_1[east=false,north=true,south=true,variant=delta,west=false]
conquest:stone_rocks_1[east=false,north=true,south=true,variant=echo,west=true]
conquest:stone_rocks_1[east=false,north=true,south=true,variant=echo,west=false]
conquest:stone_rocks_1[east=false,north=true,south=true,variant=fox,west=true]
conquest:stone_rocks_1[east=false,north=true,south=true,variant=fox,west=false]
conquest:stone_rocks_1[east=false,north=true,south=true,variant=golf,west=true]
conquest:stone_rocks_1[east=false,north=true,south=true,variant=golf,west=false]
conquest:stone_rocks_1[east=false,north=true,south=true,variant=hotel,west=true]
conquest:stone_rocks_1[east=false,north=true,south=true,variant=hotel,west=false]
conquest:stone_rocks_1[east=false,north=true,south=true,variant=india,west=true]
conquest:stone_rocks_1[east=false,north=true,south=true,variant=india,west=false]
conquest:stone_rocks_1[east=false,north=true,south=true,variant=juliet,west=true]
conquest:stone_rocks_1[east=false,north=true,south=true,variant=juliet,west=false]
conquest:stone_rocks_1[east=false,north=true,south=true,variant=kilo,west=true]
conquest:stone_rocks_1[east=false,north=true,south=true,variant=kilo,west=false]
conquest:stone_rocks_1[east=false,north=true,south=true,variant=lima,west=true]
conquest:stone_rocks_1[east=false,north=true,south=true,variant=lima,west=false]
conquest:stone_rocks_1[east=false,north=true,south=true,variant=mike,west=true]
conquest:stone_rocks_1[east=false,north=true,south=true,variant=mike,west=false]
conquest:stone_rocks_1[east=false,north=true,south=true,variant=november,west=true]
conquest:stone_rocks_1[east=false,north=true,south=true,variant=november,west=false]
conquest:stone_rocks_1[east=false,north=true,south=true,variant=oscar,west=true]
conquest:stone_rocks_1[east=false,north=true,south=true,variant=oscar,west=false]
conquest:stone_rocks_1[east=false,north=true,south=true,variant=papa,west=true]
conquest:stone_rocks_1[east=false,north=true,south=true,variant=papa,west=false]
conquest:stone_rocks_1[east=false,north=true,south=false,variant=alpha,west=true]
conquest:stone_rocks_1[east=false,north=true,south=false,variant=alpha,west=false]
conquest:stone_rocks_1[east=false,north=true,south=false,variant=bravo,west=true]
conquest:stone_rocks_1[east=false,north=true,south=false,variant=bravo,west=false]
conquest:stone_rocks_1[east=false,north=true,south=false,variant=charlie,west=true]
conquest:stone_rocks_1[east=false,north=true,south=false,variant=charlie,west=false]
conquest:stone_rocks_1[east=false,north=true,south=false,variant=delta,west=true]
conquest:stone_rocks_1[east=false,north=true,south=false,variant=delta,west=false]
conquest:stone_rocks_1[east=false,north=true,south=false,variant=echo,west=true]
conquest:stone_rocks_1[east=false,north=true,south=false,variant=echo,west=false]
conquest:stone_rocks_1[east=false,north=true,south=false,variant=fox,west=true]
conquest:stone_rocks_1[east=false,north=true,south=false,variant=fox,west=false]
conquest:stone_rocks_1[east=false,north=true,south=false,variant=golf,west=true]
conquest:stone_rocks_1[east=false,north=true,south=false,variant=golf,west=false]
conquest:stone_rocks_1[east=false,north=true,south=false,variant=hotel,west=true]
conquest:stone_rocks_1[east=false,north=true,south=false,variant=hotel,west=false]
conquest:stone_rocks_1[east=false,north=true,south=false,variant=india,west=true]
conquest:stone_rocks_1[east=false,north=true,south=false,variant=india,west=false]
conquest:stone_rocks_1[east=false,north=true,south=false,variant=juliet,west=true]
conquest:stone_rocks_1[east=false,north=true,south=false,variant=juliet,west=false]
conquest:stone_rocks_1[east=false,north=true,south=false,variant=kilo,west=true]
conquest:stone_rocks_1[east=false,north=true,south=false,variant=kilo,west=false]
conquest:stone_rocks_1[east=false,north=true,south=false,variant=lima,west=true]
conquest:stone_rocks_1[east=false,north=true,south=false,variant=lima,west=false]
conquest:stone_rocks_1[east=false,north=true,south=false,variant=mike,west=true]
conquest:stone_rocks_1[east=false,north=true,south=false,variant=mike,west=false]
conquest:stone_rocks_1[east=false,north=true,south=false,variant=november,west=true]
conquest:stone_rocks_1[east=false,north=true,south=false,variant=november,west=false]
conquest:stone_rocks_1[east=false,north=true,south=false,variant=oscar,west=true]
conquest:stone_rocks_1[east=false,north=true,south=false,variant=oscar,west=false]
conquest:stone_rocks_1[east=false,north=true,south=false,variant=papa,west=true]
conquest:stone_rocks_1[east=false,north=true,south=false,variant=papa,west=false]
conquest:stone_rocks_1[east=false,north=false,south=true,variant=alpha,west=true]
conquest:stone_rocks_1[east=false,north=false,south=true,variant=alpha,west=false]
conquest:stone_rocks_1[east=false,north=false,south=true,variant=bravo,west=true]
conquest:stone_rocks_1[east=false,north=false,south=true,variant=bravo,west=false]
conquest:stone_rocks_1[east=false,north=false,south=true,variant=charlie,west=true]
conquest:stone_rocks_1[east=false,north=false,south=true,variant=charlie,west=false]
conquest:stone_rocks_1[east=false,north=false,south=true,variant=delta,west=true]
conquest:stone_rocks_1[east=false,north=false,south=true,variant=delta,west=false]
conquest:stone_rocks_1[east=false,north=false,south=true,variant=echo,west=true]
conquest:stone_rocks_1[east=false,north=false,south=true,variant=echo,west=false]
conquest:stone_rocks_1[east=false,north=false,south=true,variant=fox,west=true]
conquest:stone_rocks_1[east=false,north=false,south=true,variant=fox,west=false]
conquest:stone_rocks_1[east=false,north=false,south=true,variant=golf,west=true]
conquest:stone_rocks_1[east=false,north=false,south=true,variant=golf,west=false]
conquest:stone_rocks_1[east=false,north=false,south=true,variant=hotel,west=true]
conquest:stone_rocks_1[east=false,north=false,south=true,variant=hotel,west=false]
conquest:stone_rocks_1[east=false,north=false,south=true,variant=india,west=true]
conquest:stone_rocks_1[east=false,north=false,south=true,variant=india,west=false]
conquest:stone_rocks_1[east=false,north=false,south=true,variant=juliet,west=true]
conquest:stone_rocks_1[east=false,north=false,south=true,variant=juliet,west=false]
conquest:stone_rocks_1[east=false,north=false,south=true,variant=kilo,west=true]
conquest:stone_rocks_1[east=false,north=false,south=true,variant=kilo,west=false]
conquest:stone_rocks_1[east=false,north=false,south=true,variant=lima,west=true]
conquest:stone_rocks_1[east=false,north=false,south=true,variant=lima,west=false]
conquest:stone_rocks_1[east=false,north=false,south=true,variant=mike,west=true]
conquest:stone_rocks_1[east=false,north=false,south=true,variant=mike,west=false]
conquest:stone_rocks_1[east=false,north=false,south=true,variant=november,west=true]
conquest:stone_rocks_1[east=false,north=false,south=true,variant=november,west=false]
conquest:stone_rocks_1[east=false,north=false,south=true,variant=oscar,west=true]
conquest:stone_rocks_1[east=false,north=false,south=true,variant=oscar,west=false]
conquest:stone_rocks_1[east=false,north=false,south=true,variant=papa,west=true]
conquest:stone_rocks_1[east=false,north=false,south=true,variant=papa,west=false]
conquest:stone_rocks_1[east=false,north=false,south=false,variant=alpha,west=true]
conquest:stone_rocks_1[east=false,north=false,south=false,variant=alpha,west=false]
conquest:stone_rocks_1[east=false,north=false,south=false,variant=bravo,west=true]
conquest:stone_rocks_1[east=false,north=false,south=false,variant=bravo,west=false]
conquest:stone_rocks_1[east=false,north=false,south=false,variant=charlie,west=true]
conquest:stone_rocks_1[east=false,north=false,south=false,variant=charlie,west=false]
conquest:stone_rocks_1[east=false,north=false,south=false,variant=delta,west=true]
conquest:stone_rocks_1[east=false,north=false,south=false,variant=delta,west=false]
conquest:stone_rocks_1[east=false,north=false,south=false,variant=echo,west=true]
conquest:stone_rocks_1[east=false,north=false,south=false,variant=echo,west=false]
conquest:stone_rocks_1[east=false,north=false,south=false,variant=fox,west=true]
conquest:stone_rocks_1[east=false,north=false,south=false,variant=fox,west=false]
conquest:stone_rocks_1[east=false,north=false,south=false,variant=golf,west=true]
conquest:stone_rocks_1[east=false,north=false,south=false,variant=golf,west=false]
conquest:stone_rocks_1[east=false,north=false,south=false,variant=hotel,west=true]
conquest:stone_rocks_1[east=false,north=false,south=false,variant=hotel,west=false]
conquest:stone_rocks_1[east=false,north=false,south=false,variant=india,west=true]
conquest:stone_rocks_1[east=false,north=false,south=false,variant=india,west=false]
conquest:stone_rocks_1[east=false,north=false,south=false,variant=juliet,west=true]
conquest:stone_rocks_1[east=false,north=false,south=false,variant=juliet,west=false]
conquest:stone_rocks_1[east=false,north=false,south=false,variant=kilo,west=true]
conquest:stone_rocks_1[east=false,north=false,south=false,variant=kilo,west=false]
conquest:stone_rocks_1[east=false,north=false,south=false,variant=lima,west=true]
conquest:stone_rocks_1[east=false,north=false,south=false,variant=lima,west=false]
conquest:stone_rocks_1[east=false,north=false,south=false,variant=mike,west=true]
conquest:stone_rocks_1[east=false,north=false,south=false,variant=mike,west=false]
conquest:stone_rocks_1[east=false,north=false,south=false,variant=november,west=true]
conquest:stone_rocks_1[east=false,north=false,south=false,variant=november,west=false]
conquest:stone_rocks_1[east=false,north=false,south=false,variant=oscar,west=true]
conquest:stone_rocks_1[east=false,north=false,south=false,variant=oscar,west=false]
conquest:stone_rocks_1[east=false,north=false,south=false,variant=papa,west=true]
conquest:stone_rocks_1[east=false,north=false,south=false,variant=papa,west=false]
conquest:wood_chair_1[facing=north,variant=alpha]
conquest:wood_chair_1[facing=north,variant=bravo]
conquest:wood_chair_1[facing=north,variant=charlie]
conquest:wood_chair_1[facing=north,variant=delta]
conquest:wood_chair_1[facing=south,variant=alpha]
conquest:wood_chair_1[facing=south,variant=bravo]
conquest:wood_chair_1[facing=south,variant=charlie]
conquest:wood_chair_1[facing=south,variant=delta]
conquest:wood_chair_1[facing=west,variant=alpha]
conquest:wood_chair_1[facing=west,variant=bravo]
conquest:wood_chair_1[facing=west,variant=charlie]
conquest:wood_chair_1[facing=west,variant=delta]
conquest:wood_chair_1[facing=east,variant=alpha]
conquest:wood_chair_1[facing=east,variant=bravo]
conquest:wood_chair_1[facing=east,variant=charlie]
conquest:wood_chair_1[facing=east,variant=delta]
conquest:stone_smallarch_1[facing=north,variant=alpha]
conquest:stone_smallarch_1[facing=north,variant=bravo]
conquest:stone_smallarch_1[facing=north,variant=charlie]
conquest:stone_smallarch_1[facing=north,variant=delta]
conquest:stone_smallarch_1[facing=south,variant=alpha]
conquest:stone_smallarch_1[facing=south,variant=bravo]
conquest:stone_smallarch_1[facing=south,variant=charlie]
conquest:stone_smallarch_1[facing=south,variant=delta]
conquest:stone_smallarch_1[facing=west,variant=alpha]
conquest:stone_smallarch_1[facing=west,variant=bravo]
conquest:stone_smallarch_1[facing=west,variant=charlie]
conquest:stone_smallarch_1[facing=west,variant=delta]
conquest:stone_smallarch_1[facing=east,variant=alpha]
conquest:stone_smallarch_1[facing=east,variant=bravo]
conquest:stone_smallarch_1[facing=east,variant=charlie]
conquest:stone_smallarch_1[facing=east,variant=delta]
conquest:stone_smallarch_2[facing=north,variant=alpha]
conquest:stone_smallarch_2[facing=north,variant=bravo]
conquest:stone_smallarch_2[facing=north,variant=charlie]
conquest:stone_smallarch_2[facing=north,variant=delta]
conquest:stone_smallarch_2[facing=south,variant=alpha]
conquest:stone_smallarch_2[facing=south,variant=bravo]
conquest:stone_smallarch_2[facing=south,variant=charlie]
conquest:stone_smallarch_2[facing=south,variant=delta]
conquest:stone_smallarch_2[facing=west,variant=alpha]
conquest:stone_smallarch_2[facing=west,variant=bravo]
conquest:stone_smallarch_2[facing=west,variant=charlie]
conquest:stone_smallarch_2[facing=west,variant=delta]
conquest:stone_smallarch_2[facing=east,variant=alpha]
conquest:stone_smallarch_2[facing=east,variant=bravo]
conquest:stone_smallarch_2[facing=east,variant=charlie]
conquest:stone_smallarch_2[facing=east,variant=delta]
conquest:stone_smallarch_3[facing=north,variant=alpha]
conquest:stone_smallarch_3[facing=north,variant=bravo]
conquest:stone_smallarch_3[facing=north,variant=charlie]
conquest:stone_smallarch_3[facing=north,variant=delta]
conquest:stone_smallarch_3[facing=south,variant=alpha]
conquest:stone_smallarch_3[facing=south,variant=bravo]
conquest:stone_smallarch_3[facing=south,variant=charlie]
conquest:stone_smallarch_3[facing=south,variant=delta]
conquest:stone_smallarch_3[facing=west,variant=alpha]
conquest:stone_smallarch_3[facing=west,variant=bravo]
conquest:stone_smallarch_3[facing=west,variant=charlie]
conquest:stone_smallarch_3[facing=west,variant=delta]
conquest:stone_smallarch_3[facing=east,variant=alpha]
conquest:stone_smallarch_3[facing=east,variant=bravo]
conquest:stone_smallarch_3[facing=east,variant=charlie]
conquest:stone_smallarch_3[facing=east,variant=delta]
conquest:stone_smallarch_4[facing=north,variant=alpha]
conquest:stone_smallarch_4[facing=north,variant=bravo]
conquest:stone_smallarch_4[facing=north,variant=charlie]
conquest:stone_smallarch_4[facing=north,variant=delta]
conquest:stone_smallarch_4[facing=south,variant=alpha]
conquest:stone_smallarch_4[facing=south,variant=bravo]
conquest:stone_smallarch_4[facing=south,variant=charlie]
conquest:stone_smallarch_4[facing=south,variant=delta]
conquest:stone_smallarch_4[facing=west,variant=alpha]
conquest:stone_smallarch_4[facing=west,variant=bravo]
conquest:stone_smallarch_4[facing=west,variant=charlie]
conquest:stone_smallarch_4[facing=west,variant=delta]
conquest:stone_smallarch_4[facing=east,variant=alpha]
conquest:stone_smallarch_4[facing=east,variant=bravo]
conquest:stone_smallarch_4[facing=east,variant=charlie]
conquest:stone_smallarch_4[facing=east,variant=delta]
conquest:stone_smallarch_5[facing=north,variant=alpha]
conquest:stone_smallarch_5[facing=north,variant=bravo]
conquest:stone_smallarch_5[facing=north,variant=charlie]
conquest:stone_smallarch_5[facing=north,variant=delta]
conquest:stone_smallarch_5[facing=south,variant=alpha]
conquest:stone_smallarch_5[facing=south,variant=bravo]
conquest:stone_smallarch_5[facing=south,variant=charlie]
conquest:stone_smallarch_5[facing=south,variant=delta]
conquest:stone_smallarch_5[facing=west,variant=alpha]
conquest:stone_smallarch_5[facing=west,variant=bravo]
conquest:stone_smallarch_5[facing=west,variant=charlie]
conquest:stone_smallarch_5[facing=west,variant=delta]
conquest:stone_smallarch_5[facing=east,variant=alpha]
conquest:stone_smallarch_5[facing=east,variant=bravo]
conquest:stone_smallarch_5[facing=east,variant=charlie]
conquest:stone_smallarch_5[facing=east,variant=delta]
conquest:stone_smallarch_6[facing=north,variant=alpha]
conquest:stone_smallarch_6[facing=north,variant=bravo]
conquest:stone_smallarch_6[facing=north,variant=charlie]
conquest:stone_smallarch_6[facing=north,variant=delta]
conquest:stone_smallarch_6[facing=south,variant=alpha]
conquest:stone_smallarch_6[facing=south,variant=bravo]
conquest:stone_smallarch_6[facing=south,variant=charlie]
conquest:stone_smallarch_6[facing=south,variant=delta]
conquest:stone_smallarch_6[facing=west,variant=alpha]
conquest:stone_smallarch_6[facing=west,variant=bravo]
conquest:stone_smallarch_6[facing=west,variant=charlie]
conquest:stone_smallarch_6[facing=west,variant=delta]
conquest:stone_smallarch_6[facing=east,variant=alpha]
conquest:stone_smallarch_6[facing=east,variant=bravo]
conquest:stone_smallarch_6[facing=east,variant=charlie]
conquest:stone_smallarch_6[facing=east,variant=delta]
conquest:stone_smallarch_7[facing=north,variant=alpha]
conquest:stone_smallarch_7[facing=north,variant=bravo]
conquest:stone_smallarch_7[facing=north,variant=charlie]
conquest:stone_smallarch_7[facing=north,variant=delta]
conquest:stone_smallarch_7[facing=south,variant=alpha]
conquest:stone_smallarch_7[facing=south,variant=bravo]
conquest:stone_smallarch_7[facing=south,variant=charlie]
conquest:stone_smallarch_7[facing=south,variant=delta]
conquest:stone_smallarch_7[facing=west,variant=alpha]
conquest:stone_smallarch_7[facing=west,variant=bravo]
conquest:stone_smallarch_7[facing=west,variant=charlie]
conquest:stone_smallarch_7[facing=west,variant=delta]
conquest:stone_smallarch_7[facing=east,variant=alpha]
conquest:stone_smallarch_7[facing=east,variant=bravo]
conquest:stone_smallarch_7[facing=east,variant=charlie]
conquest:stone_smallarch_7[facing=east,variant=delta]
conquest:stone_smallarch_8[facing=north,variant=alpha]
conquest:stone_smallarch_8[facing=north,variant=bravo]
conquest:stone_smallarch_8[facing=north,variant=charlie]
conquest:stone_smallarch_8[facing=north,variant=delta]
conquest:stone_smallarch_8[facing=south,variant=alpha]
conquest:stone_smallarch_8[facing=south,variant=bravo]
conquest:stone_smallarch_8[facing=south,variant=charlie]
conquest:stone_smallarch_8[facing=south,variant=delta]
conquest:stone_smallarch_8[facing=west,variant=alpha]
conquest:stone_smallarch_8[facing=west,variant=bravo]
conquest:stone_smallarch_8[facing=west,variant=charlie]
conquest:stone_smallarch_8[facing=west,variant=delta]
conquest:stone_smallarch_8[facing=east,variant=alpha]
conquest:stone_smallarch_8[facing=east,variant=bravo]
conquest:stone_smallarch_8[facing=east,variant=charlie]
conquest:stone_smallarch_8[facing=east,variant=delta]
conquest:stone_smallarch_9[facing=north,variant=alpha]
conquest:stone_smallarch_9[facing=north,variant=bravo]
conquest:stone_smallarch_9[facing=north,variant=charlie]
conquest:stone_smallarch_9[facing=north,variant=delta]
conquest:stone_smallarch_9[facing=south,variant=alpha]
conquest:stone_smallarch_9[facing=south,variant=bravo]
conquest:stone_smallarch_9[facing=south,variant=charlie]
conquest:stone_smallarch_9[facing=south,variant=delta]
conquest:stone_smallarch_9[facing=west,variant=alpha]
conquest:stone_smallarch_9[facing=west,variant=bravo]
conquest:stone_smallarch_9[facing=west,variant=charlie]
conquest:stone_smallarch_9[facing=west,variant=delta]
conquest:stone_smallarch_9[facing=east,variant=alpha]
conquest:stone_smallarch_9[facing=east,variant=bravo]
conquest:stone_smallarch_9[facing=east,variant=charlie]
conquest:stone_smallarch_9[facing=east,variant=delta]
conquest:stone_smallarch_10[facing=north,variant=alpha]
conquest:stone_smallarch_10[facing=north,variant=bravo]
conquest:stone_smallarch_10[facing=north,variant=charlie]
conquest:stone_smallarch_10[facing=north,variant=delta]
conquest:stone_smallarch_10[facing=south,variant=alpha]
conquest:stone_smallarch_10[facing=south,variant=bravo]
conquest:stone_smallarch_10[facing=south,variant=charlie]
conquest:stone_smallarch_10[facing=south,variant=delta]
conquest:stone_smallarch_10[facing=west,variant=alpha]
conquest:stone_smallarch_10[facing=west,variant=bravo]
conquest:stone_smallarch_10[facing=west,variant=charlie]
conquest:stone_smallarch_10[facing=west,variant=delta]
conquest:stone_smallarch_10[facing=east,variant=alpha]
conquest:stone_smallarch_10[facing=east,variant=bravo]
conquest:stone_smallarch_10[facing=east,variant=charlie]
conquest:stone_smallarch_10[facing=east,variant=delta]
conquest:stone_smallarch_11[facing=north,variant=alpha]
conquest:stone_smallarch_11[facing=north,variant=bravo]
conquest:stone_smallarch_11[facing=north,variant=charlie]
conquest:stone_smallarch_11[facing=north,variant=delta]
conquest:stone_smallarch_11[facing=south,variant=alpha]
conquest:stone_smallarch_11[facing=south,variant=bravo]
conquest:stone_smallarch_11[facing=south,variant=charlie]
conquest:stone_smallarch_11[facing=south,variant=delta]
conquest:stone_smallarch_11[facing=west,variant=alpha]
conquest:stone_smallarch_11[facing=west,variant=bravo]
conquest:stone_smallarch_11[facing=west,variant=charlie]
conquest:stone_smallarch_11[facing=west,variant=delta]
conquest:stone_smallarch_11[facing=east,variant=alpha]
conquest:stone_smallarch_11[facing=east,variant=bravo]
conquest:stone_smallarch_11[facing=east,variant=charlie]
conquest:stone_smallarch_11[facing=east,variant=delta]
conquest:stone_smallarch_12[facing=north,variant=alpha]
conquest:stone_smallarch_12[facing=north,variant=bravo]
conquest:stone_smallarch_12[facing=north,variant=charlie]
conquest:stone_smallarch_12[facing=north,variant=delta]
conquest:stone_smallarch_12[facing=south,variant=alpha]
conquest:stone_smallarch_12[facing=south,variant=bravo]
conquest:stone_smallarch_12[facing=south,variant=charlie]
conquest:stone_smallarch_12[facing=south,variant=delta]
conquest:stone_smallarch_12[facing=west,variant=alpha]
conquest:stone_smallarch_12[facing=west,variant=bravo]
conquest:stone_smallarch_12[facing=west,variant=charlie]
conquest:stone_smallarch_12[facing=west,variant=delta]
conquest:stone_smallarch_12[facing=east,variant=alpha]
conquest:stone_smallarch_12[facing=east,variant=bravo]
conquest:stone_smallarch_12[facing=east,variant=charlie]
conquest:stone_smallarch_12[facing=east,variant=delta]
conquest:stone_smallarch_13[facing=north,variant=alpha]
conquest:stone_smallarch_13[facing=north,variant=bravo]
conquest:stone_smallarch_13[facing=north,variant=charlie]
conquest:stone_smallarch_13[facing=north,variant=delta]
conquest:stone_smallarch_13[facing=south,variant=alpha]
conquest:stone_smallarch_13[facing=south,variant=bravo]
conquest:stone_smallarch_13[facing=south,variant=charlie]
conquest:stone_smallarch_13[facing=south,variant=delta]
conquest:stone_smallarch_13[facing=west,variant=alpha]
conquest:stone_smallarch_13[facing=west,variant=bravo]
conquest:stone_smallarch_13[facing=west,variant=charlie]
conquest:stone_smallarch_13[facing=west,variant=delta]
conquest:stone_smallarch_13[facing=east,variant=alpha]
conquest:stone_smallarch_13[facing=east,variant=bravo]
conquest:stone_smallarch_13[facing=east,variant=charlie]
conquest:stone_smallarch_13[facing=east,variant=delta]
conquest:stone_smallarch_14[facing=north,variant=alpha]
conquest:stone_smallarch_14[facing=north,variant=bravo]
conquest:stone_smallarch_14[facing=north,variant=charlie]
conquest:stone_smallarch_14[facing=north,variant=delta]
conquest:stone_smallarch_14[facing=south,variant=alpha]
conquest:stone_smallarch_14[facing=south,variant=bravo]
conquest:stone_smallarch_14[facing=south,variant=charlie]
conquest:stone_smallarch_14[facing=south,variant=delta]
conquest:stone_smallarch_14[facing=west,variant=alpha]
conquest:stone_smallarch_14[facing=west,variant=bravo]
conquest:stone_smallarch_14[facing=west,variant=charlie]
conquest:stone_smallarch_14[facing=west,variant=delta]
conquest:stone_smallarch_14[facing=east,variant=alpha]
conquest:stone_smallarch_14[facing=east,variant=bravo]
conquest:stone_smallarch_14[facing=east,variant=charlie]
conquest:stone_smallarch_14[facing=east,variant=delta]
conquest:stone_smallarch_15[facing=north,variant=alpha]
conquest:stone_smallarch_15[facing=north,variant=bravo]
conquest:stone_smallarch_15[facing=north,variant=charlie]
conquest:stone_smallarch_15[facing=north,variant=delta]
conquest:stone_smallarch_15[facing=south,variant=alpha]
conquest:stone_smallarch_15[facing=south,variant=bravo]
conquest:stone_smallarch_15[facing=south,variant=charlie]
conquest:stone_smallarch_15[facing=south,variant=delta]
conquest:stone_smallarch_15[facing=west,variant=alpha]
conquest:stone_smallarch_15[facing=west,variant=bravo]
conquest:stone_smallarch_15[facing=west,variant=charlie]
conquest:stone_smallarch_15[facing=west,variant=delta]
conquest:stone_smallarch_15[facing=east,variant=alpha]
conquest:stone_smallarch_15[facing=east,variant=bravo]
conquest:stone_smallarch_15[facing=east,variant=charlie]
conquest:stone_smallarch_15[facing=east,variant=delta]
conquest:stone_smallarch_16[facing=north,variant=alpha]
conquest:stone_smallarch_16[facing=north,variant=bravo]
conquest:stone_smallarch_16[facing=north,variant=charlie]
conquest:stone_smallarch_16[facing=north,variant=delta]
conquest:stone_smallarch_16[facing=south,variant=alpha]
conquest:stone_smallarch_16[facing=south,variant=bravo]
conquest:stone_smallarch_16[facing=south,variant=charlie]
conquest:stone_smallarch_16[facing=south,variant=delta]
conquest:stone_smallarch_16[facing=west,variant=alpha]
conquest:stone_smallarch_16[facing=west,variant=bravo]
conquest:stone_smallarch_16[facing=west,variant=charlie]
conquest:stone_smallarch_16[facing=west,variant=delta]
conquest:stone_smallarch_16[facing=east,variant=alpha]
conquest:stone_smallarch_16[facing=east,variant=bravo]
conquest:stone_smallarch_16[facing=east,variant=charlie]
conquest:stone_smallarch_16[facing=east,variant=delta]
conquest:stone_smallarch_17[facing=north,variant=alpha]
conquest:stone_smallarch_17[facing=north,variant=bravo]
conquest:stone_smallarch_17[facing=north,variant=charlie]
conquest:stone_smallarch_17[facing=north,variant=delta]
conquest:stone_smallarch_17[facing=south,variant=alpha]
conquest:stone_smallarch_17[facing=south,variant=bravo]
conquest:stone_smallarch_17[facing=south,variant=charlie]
conquest:stone_smallarch_17[facing=south,variant=delta]
conquest:stone_smallarch_17[facing=west,variant=alpha]
conquest:stone_smallarch_17[facing=west,variant=bravo]
conquest:stone_smallarch_17[facing=west,variant=charlie]
conquest:stone_smallarch_17[facing=west,variant=delta]
conquest:stone_smallarch_17[facing=east,variant=alpha]
conquest:stone_smallarch_17[facing=east,variant=bravo]
conquest:stone_smallarch_17[facing=east,variant=charlie]
conquest:stone_smallarch_17[facing=east,variant=delta]
conquest:stone_smallarch_18[facing=north,variant=alpha]
conquest:stone_smallarch_18[facing=north,variant=bravo]
conquest:stone_smallarch_18[facing=north,variant=charlie]
conquest:stone_smallarch_18[facing=north,variant=delta]
conquest:stone_smallarch_18[facing=south,variant=alpha]
conquest:stone_smallarch_18[facing=south,variant=bravo]
conquest:stone_smallarch_18[facing=south,variant=charlie]
conquest:stone_smallarch_18[facing=south,variant=delta]
conquest:stone_smallarch_18[facing=west,variant=alpha]
conquest:stone_smallarch_18[facing=west,variant=bravo]
conquest:stone_smallarch_18[facing=west,variant=charlie]
conquest:stone_smallarch_18[facing=west,variant=delta]
conquest:stone_smallarch_18[facing=east,variant=alpha]
conquest:stone_smallarch_18[facing=east,variant=bravo]
conquest:stone_smallarch_18[facing=east,variant=charlie]
conquest:stone_smallarch_18[facing=east,variant=delta]
conquest:stone_smallarch_19[facing=north,variant=alpha]
conquest:stone_smallarch_19[facing=north,variant=bravo]
conquest:stone_smallarch_19[facing=north,variant=charlie]
conquest:stone_smallarch_19[facing=north,variant=delta]
conquest:stone_smallarch_19[facing=south,variant=alpha]
conquest:stone_smallarch_19[facing=south,variant=bravo]
conquest:stone_smallarch_19[facing=south,variant=charlie]
conquest:stone_smallarch_19[facing=south,variant=delta]
conquest:stone_smallarch_19[facing=west,variant=alpha]
conquest:stone_smallarch_19[facing=west,variant=bravo]
conquest:stone_smallarch_19[facing=west,variant=charlie]
conquest:stone_smallarch_19[facing=west,variant=delta]
conquest:stone_smallarch_19[facing=east,variant=alpha]
conquest:stone_smallarch_19[facing=east,variant=bravo]
conquest:stone_smallarch_19[facing=east,variant=charlie]
conquest:stone_smallarch_19[facing=east,variant=delta]
conquest:stone_smallarch_20[facing=north,variant=alpha]
conquest:stone_smallarch_20[facing=north,variant=bravo]
conquest:stone_smallarch_20[facing=north,variant=charlie]
conquest:stone_smallarch_20[facing=north,variant=delta]
conquest:stone_smallarch_20[facing=south,variant=alpha]
conquest:stone_smallarch_20[facing=south,variant=bravo]
conquest:stone_smallarch_20[facing=south,variant=charlie]
conquest:stone_smallarch_20[facing=south,variant=delta]
conquest:stone_smallarch_20[facing=west,variant=alpha]
conquest:stone_smallarch_20[facing=west,variant=bravo]
conquest:stone_smallarch_20[facing=west,variant=charlie]
conquest:stone_smallarch_20[facing=west,variant=delta]
conquest:stone_smallarch_20[facing=east,variant=alpha]
conquest:stone_smallarch_20[facing=east,variant=bravo]
conquest:stone_smallarch_20[facing=east,variant=charlie]
conquest:stone_smallarch_20[facing=east,variant=delta]
conquest:stone_smallarch_21[facing=north,variant=alpha]
conquest:stone_smallarch_21[facing=north,variant=bravo]
conquest:stone_smallarch_21[facing=north,variant=charlie]
conquest:stone_smallarch_21[facing=north,variant=delta]
conquest:stone_smallarch_21[facing=south,variant=alpha]
conquest:stone_smallarch_21[facing=south,variant=bravo]
conquest:stone_smallarch_21[facing=south,variant=charlie]
conquest:stone_smallarch_21[facing=south,variant=delta]
conquest:stone_smallarch_21[facing=west,variant=alpha]
conquest:stone_smallarch_21[facing=west,variant=bravo]
conquest:stone_smallarch_21[facing=west,variant=charlie]
conquest:stone_smallarch_21[facing=west,variant=delta]
conquest:stone_smallarch_21[facing=east,variant=alpha]
conquest:stone_smallarch_21[facing=east,variant=bravo]
conquest:stone_smallarch_21[facing=east,variant=charlie]
conquest:stone_smallarch_21[facing=east,variant=delta]
conquest:stone_smallarch_22[facing=north,variant=alpha]
conquest:stone_smallarch_22[facing=north,variant=bravo]
conquest:stone_smallarch_22[facing=north,variant=charlie]
conquest:stone_smallarch_22[facing=north,variant=delta]
conquest:stone_smallarch_22[facing=south,variant=alpha]
conquest:stone_smallarch_22[facing=south,variant=bravo]
conquest:stone_smallarch_22[facing=south,variant=charlie]
conquest:stone_smallarch_22[facing=south,variant=delta]
conquest:stone_smallarch_22[facing=west,variant=alpha]
conquest:stone_smallarch_22[facing=west,variant=bravo]
conquest:stone_smallarch_22[facing=west,variant=charlie]
conquest:stone_smallarch_22[facing=west,variant=delta]
conquest:stone_smallarch_22[facing=east,variant=alpha]
conquest:stone_smallarch_22[facing=east,variant=bravo]
conquest:stone_smallarch_22[facing=east,variant=charlie]
conquest:stone_smallarch_22[facing=east,variant=delta]
conquest:stone_smallarch_23[facing=north,variant=alpha]
conquest:stone_smallarch_23[facing=north,variant=bravo]
conquest:stone_smallarch_23[facing=north,variant=charlie]
conquest:stone_smallarch_23[facing=north,variant=delta]
conquest:stone_smallarch_23[facing=south,variant=alpha]
conquest:stone_smallarch_23[facing=south,variant=bravo]
conquest:stone_smallarch_23[facing=south,variant=charlie]
conquest:stone_smallarch_23[facing=south,variant=delta]
conquest:stone_smallarch_23[facing=west,variant=alpha]
conquest:stone_smallarch_23[facing=west,variant=bravo]
conquest:stone_smallarch_23[facing=west,variant=charlie]
conquest:stone_smallarch_23[facing=west,variant=delta]
conquest:stone_smallarch_23[facing=east,variant=alpha]
conquest:stone_smallarch_23[facing=east,variant=bravo]
conquest:stone_smallarch_23[facing=east,variant=charlie]
conquest:stone_smallarch_23[facing=east,variant=delta]
conquest:stone_smallarch_24[facing=north,variant=alpha]
conquest:stone_smallarch_24[facing=north,variant=bravo]
conquest:stone_smallarch_24[facing=north,variant=charlie]
conquest:stone_smallarch_24[facing=north,variant=delta]
conquest:stone_smallarch_24[facing=south,variant=alpha]
conquest:stone_smallarch_24[facing=south,variant=bravo]
conquest:stone_smallarch_24[facing=south,variant=charlie]
conquest:stone_smallarch_24[facing=south,variant=delta]
conquest:stone_smallarch_24[facing=west,variant=alpha]
conquest:stone_smallarch_24[facing=west,variant=bravo]
conquest:stone_smallarch_24[facing=west,variant=charlie]
conquest:stone_smallarch_24[facing=west,variant=delta]
conquest:stone_smallarch_24[facing=east,variant=alpha]
conquest:stone_smallarch_24[facing=east,variant=bravo]
conquest:stone_smallarch_24[facing=east,variant=charlie]
conquest:stone_smallarch_24[facing=east,variant=delta]
conquest:stone_smallarch_25[facing=north,variant=alpha]
conquest:stone_smallarch_25[facing=north,variant=bravo]
conquest:stone_smallarch_25[facing=north,variant=charlie]
conquest:stone_smallarch_25[facing=north,variant=delta]
conquest:stone_smallarch_25[facing=south,variant=alpha]
conquest:stone_smallarch_25[facing=south,variant=bravo]
conquest:stone_smallarch_25[facing=south,variant=charlie]
conquest:stone_smallarch_25[facing=south,variant=delta]
conquest:stone_smallarch_25[facing=west,variant=alpha]
conquest:stone_smallarch_25[facing=west,variant=bravo]
conquest:stone_smallarch_25[facing=west,variant=charlie]
conquest:stone_smallarch_25[facing=west,variant=delta]
conquest:stone_smallarch_25[facing=east,variant=alpha]
conquest:stone_smallarch_25[facing=east,variant=bravo]
conquest:stone_smallarch_25[facing=east,variant=charlie]
conquest:stone_smallarch_25[facing=east,variant=delta]
conquest:stone_smallarch_26[facing=north,variant=alpha]
conquest:stone_smallarch_26[facing=north,variant=bravo]
conquest:stone_smallarch_26[facing=north,variant=charlie]
conquest:stone_smallarch_26[facing=north,variant=delta]
conquest:stone_smallarch_26[facing=south,variant=alpha]
conquest:stone_smallarch_26[facing=south,variant=bravo]
conquest:stone_smallarch_26[facing=south,variant=charlie]
conquest:stone_smallarch_26[facing=south,variant=delta]
conquest:stone_smallarch_26[facing=west,variant=alpha]
conquest:stone_smallarch_26[facing=west,variant=bravo]
conquest:stone_smallarch_26[facing=west,variant=charlie]
conquest:stone_smallarch_26[facing=west,variant=delta]
conquest:stone_smallarch_26[facing=east,variant=alpha]
conquest:stone_smallarch_26[facing=east,variant=bravo]
conquest:stone_smallarch_26[facing=east,variant=charlie]
conquest:stone_smallarch_26[facing=east,variant=delta]
conquest:stone_smallarch_27[facing=north,variant=alpha]
conquest:stone_smallarch_27[facing=north,variant=bravo]
conquest:stone_smallarch_27[facing=north,variant=charlie]
conquest:stone_smallarch_27[facing=north,variant=delta]
conquest:stone_smallarch_27[facing=south,variant=alpha]
conquest:stone_smallarch_27[facing=south,variant=bravo]
conquest:stone_smallarch_27[facing=south,variant=charlie]
conquest:stone_smallarch_27[facing=south,variant=delta]
conquest:stone_smallarch_27[facing=west,variant=alpha]
conquest:stone_smallarch_27[facing=west,variant=bravo]
conquest:stone_smallarch_27[facing=west,variant=charlie]
conquest:stone_smallarch_27[facing=west,variant=delta]
conquest:stone_smallarch_27[facing=east,variant=alpha]
conquest:stone_smallarch_27[facing=east,variant=bravo]
conquest:stone_smallarch_27[facing=east,variant=charlie]
conquest:stone_smallarch_27[facing=east,variant=delta]
conquest:sand_layer_7[height=height2,variant=alpha]
conquest:sand_layer_7[height=height2,variant=bravo]
conquest:sand_layer_7[height=height4,variant=alpha]
conquest:sand_layer_7[height=height4,variant=bravo]
conquest:sand_layer_7[height=height6,variant=alpha]
conquest:sand_layer_7[height=height6,variant=bravo]
conquest:sand_layer_7[height=height8,variant=alpha]
conquest:sand_layer_7[height=height8,variant=bravo]
conquest:sand_layer_7[height=height10,variant=alpha]
conquest:sand_layer_7[height=height10,variant=bravo]
conquest:sand_layer_7[height=height12,variant=alpha]
conquest:sand_layer_7[height=height12,variant=bravo]
conquest:sand_layer_7[height=height14,variant=alpha]
conquest:sand_layer_7[height=height14,variant=bravo]
conquest:sand_layer_7[height=full,variant=alpha]
conquest:sand_layer_7[height=full,variant=bravo]
conquest:sand_layer_8[height=height2,variant=alpha]
conquest:sand_layer_8[height=height2,variant=bravo]
conquest:sand_layer_8[height=height4,variant=alpha]
conquest:sand_layer_8[height=height4,variant=bravo]
conquest:sand_layer_8[height=height6,variant=alpha]
conquest:sand_layer_8[height=height6,variant=bravo]
conquest:sand_layer_8[height=height8,variant=alpha]
conquest:sand_layer_8[height=height8,variant=bravo]
conquest:sand_layer_8[height=height10,variant=alpha]
conquest:sand_layer_8[height=height10,variant=bravo]
conquest:sand_layer_8[height=height12,variant=alpha]
conquest:sand_layer_8[height=height12,variant=bravo]
conquest:sand_layer_8[height=height14,variant=alpha]
conquest:sand_layer_8[height=height14,variant=bravo]
conquest:sand_layer_8[height=full,variant=alpha]
conquest:sand_layer_8[height=full,variant=bravo]
conquest:sand_layer_9[height=height2,variant=alpha]
conquest:sand_layer_9[height=height2,variant=bravo]
conquest:sand_layer_9[height=height4,variant=alpha]
conquest:sand_layer_9[height=height4,variant=bravo]
conquest:sand_layer_9[height=height6,variant=alpha]
conquest:sand_layer_9[height=height6,variant=bravo]
conquest:sand_layer_9[height=height8,variant=alpha]
conquest:sand_layer_9[height=height8,variant=bravo]
conquest:sand_layer_9[height=height10,variant=alpha]
conquest:sand_layer_9[height=height10,variant=bravo]
conquest:sand_layer_9[height=height12,variant=alpha]
conquest:sand_layer_9[height=height12,variant=bravo]
conquest:sand_layer_9[height=height14,variant=alpha]
conquest:sand_layer_9[height=height14,variant=bravo]
conquest:sand_layer_9[height=full,variant=alpha]
conquest:sand_layer_9[height=full,variant=bravo]
conquest:sand_layer_10[height=height2,variant=alpha]
conquest:sand_layer_10[height=height2,variant=bravo]
conquest:sand_layer_10[height=height4,variant=alpha]
conquest:sand_layer_10[height=height4,variant=bravo]
conquest:sand_layer_10[height=height6,variant=alpha]
conquest:sand_layer_10[height=height6,variant=bravo]
conquest:sand_layer_10[height=height8,variant=alpha]
conquest:sand_layer_10[height=height8,variant=bravo]
conquest:sand_layer_10[height=height10,variant=alpha]
conquest:sand_layer_10[height=height10,variant=bravo]
conquest:sand_layer_10[height=height12,variant=alpha]
conquest:sand_layer_10[height=height12,variant=bravo]
conquest:sand_layer_10[height=height14,variant=alpha]
conquest:sand_layer_10[height=height14,variant=bravo]
conquest:sand_layer_10[height=full,variant=alpha]
conquest:sand_layer_10[height=full,variant=bravo]
conquest:sand_layer_11[height=height2,variant=alpha]
conquest:sand_layer_11[height=height2,variant=bravo]
conquest:sand_layer_11[height=height4,variant=alpha]
conquest:sand_layer_11[height=height4,variant=bravo]
conquest:sand_layer_11[height=height6,variant=alpha]
conquest:sand_layer_11[height=height6,variant=bravo]
conquest:sand_layer_11[height=height8,variant=alpha]
conquest:sand_layer_11[height=height8,variant=bravo]
conquest:sand_layer_11[height=height10,variant=alpha]
conquest:sand_layer_11[height=height10,variant=bravo]
conquest:sand_layer_11[height=height12,variant=alpha]
conquest:sand_layer_11[height=height12,variant=bravo]
conquest:sand_layer_11[height=height14,variant=alpha]
conquest:sand_layer_11[height=height14,variant=bravo]
conquest:sand_layer_11[height=full,variant=alpha]
conquest:sand_layer_11[height=full,variant=bravo]
conquest:sand_layer_12[height=height2,variant=alpha]
conquest:sand_layer_12[height=height2,variant=bravo]
conquest:sand_layer_12[height=height4,variant=alpha]
conquest:sand_layer_12[height=height4,variant=bravo]
conquest:sand_layer_12[height=height6,variant=alpha]
conquest:sand_layer_12[height=height6,variant=bravo]
conquest:sand_layer_12[height=height8,variant=alpha]
conquest:sand_layer_12[height=height8,variant=bravo]
conquest:sand_layer_12[height=height10,variant=alpha]
conquest:sand_layer_12[height=height10,variant=bravo]
conquest:sand_layer_12[height=height12,variant=alpha]
conquest:sand_layer_12[height=height12,variant=bravo]
conquest:sand_layer_12[height=height14,variant=alpha]
conquest:sand_layer_12[height=height14,variant=bravo]
conquest:sand_layer_12[height=full,variant=alpha]
conquest:sand_layer_12[height=full,variant=bravo]
conquest:sand_layer_13[height=height2,variant=alpha]
conquest:sand_layer_13[height=height2,variant=bravo]
conquest:sand_layer_13[height=height4,variant=alpha]
conquest:sand_layer_13[height=height4,variant=bravo]
conquest:sand_layer_13[height=height6,variant=alpha]
conquest:sand_layer_13[height=height6,variant=bravo]
conquest:sand_layer_13[height=height8,variant=alpha]
conquest:sand_layer_13[height=height8,variant=bravo]
conquest:sand_layer_13[height=height10,variant=alpha]
conquest:sand_layer_13[height=height10,variant=bravo]
conquest:sand_layer_13[height=height12,variant=alpha]
conquest:sand_layer_13[height=height12,variant=bravo]
conquest:sand_layer_13[height=height14,variant=alpha]
conquest:sand_layer_13[height=height14,variant=bravo]
conquest:sand_layer_13[height=full,variant=alpha]
conquest:sand_layer_13[height=full,variant=bravo]
conquest:sand_layer_14[height=height2,variant=alpha]
conquest:sand_layer_14[height=height2,variant=bravo]
conquest:sand_layer_14[height=height4,variant=alpha]
conquest:sand_layer_14[height=height4,variant=bravo]
conquest:sand_layer_14[height=height6,variant=alpha]
conquest:sand_layer_14[height=height6,variant=bravo]
conquest:sand_layer_14[height=height8,variant=alpha]
conquest:sand_layer_14[height=height8,variant=bravo]
conquest:sand_layer_14[height=height10,variant=alpha]
conquest:sand_layer_14[height=height10,variant=bravo]
conquest:sand_layer_14[height=height12,variant=alpha]
conquest:sand_layer_14[height=height12,variant=bravo]
conquest:sand_layer_14[height=height14,variant=alpha]
conquest:sand_layer_14[height=height14,variant=bravo]
conquest:sand_layer_14[height=full,variant=alpha]
conquest:sand_layer_14[height=full,variant=bravo]
conquest:ground_layer_25[height=height2,variant=alpha]
conquest:ground_layer_25[height=height2,variant=bravo]
conquest:ground_layer_25[height=height4,variant=alpha]
conquest:ground_layer_25[height=height4,variant=bravo]
conquest:ground_layer_25[height=height6,variant=alpha]
conquest:ground_layer_25[height=height6,variant=bravo]
conquest:ground_layer_25[height=height8,variant=alpha]
conquest:ground_layer_25[height=height8,variant=bravo]
conquest:ground_layer_25[height=height10,variant=alpha]
conquest:ground_layer_25[height=height10,variant=bravo]
conquest:ground_layer_25[height=height12,variant=alpha]
conquest:ground_layer_25[height=height12,variant=bravo]
conquest:ground_layer_25[height=height14,variant=alpha]
conquest:ground_layer_25[height=height14,variant=bravo]
conquest:ground_layer_25[height=full,variant=alpha]
conquest:ground_layer_25[height=full,variant=bravo]
conquest:ground_layer_26[height=height2,variant=alpha]
conquest:ground_layer_26[height=height2,variant=bravo]
conquest:ground_layer_26[height=height4,variant=alpha]
conquest:ground_layer_26[height=height4,variant=bravo]
conquest:ground_layer_26[height=height6,variant=alpha]
conquest:ground_layer_26[height=height6,variant=bravo]
conquest:ground_layer_26[height=height8,variant=alpha]
conquest:ground_layer_26[height=height8,variant=bravo]
conquest:ground_layer_26[height=height10,variant=alpha]
conquest:ground_layer_26[height=height10,variant=bravo]
conquest:ground_layer_26[height=height12,variant=alpha]
conquest:ground_layer_26[height=height12,variant=bravo]
conquest:ground_layer_26[height=height14,variant=alpha]
conquest:ground_layer_26[height=height14,variant=bravo]
conquest:ground_layer_26[height=full,variant=alpha]
conquest:ground_layer_26[height=full,variant=bravo]
conquest:stone_verticalslab_107[facing=north,variant=alpha]
conquest:stone_verticalslab_107[facing=north,variant=bravo]
conquest:stone_verticalslab_107[facing=north,variant=charlie]
conquest:stone_verticalslab_107[facing=north,variant=delta]
conquest:stone_verticalslab_107[facing=south,variant=alpha]
conquest:stone_verticalslab_107[facing=south,variant=bravo]
conquest:stone_verticalslab_107[facing=south,variant=charlie]
conquest:stone_verticalslab_107[facing=south,variant=delta]
conquest:stone_verticalslab_107[facing=west,variant=alpha]
conquest:stone_verticalslab_107[facing=west,variant=bravo]
conquest:stone_verticalslab_107[facing=west,variant=charlie]
conquest:stone_verticalslab_107[facing=west,variant=delta]
conquest:stone_verticalslab_107[facing=east,variant=alpha]
conquest:stone_verticalslab_107[facing=east,variant=bravo]
conquest:stone_verticalslab_107[facing=east,variant=charlie]
conquest:stone_verticalslab_107[facing=east,variant=delta]
conquest:stone_corner_94[facing=north,variant=alpha]
conquest:stone_corner_94[facing=north,variant=bravo]
conquest:stone_corner_94[facing=north,variant=charlie]
conquest:stone_corner_94[facing=north,variant=delta]
conquest:stone_corner_94[facing=south,variant=alpha]
conquest:stone_corner_94[facing=south,variant=bravo]
conquest:stone_corner_94[facing=south,variant=charlie]
conquest:stone_corner_94[facing=south,variant=delta]
conquest:stone_corner_94[facing=west,variant=alpha]
conquest:stone_corner_94[facing=west,variant=bravo]
conquest:stone_corner_94[facing=west,variant=charlie]
conquest:stone_corner_94[facing=west,variant=delta]
conquest:stone_corner_94[facing=east,variant=alpha]
conquest:stone_corner_94[facing=east,variant=bravo]
conquest:stone_corner_94[facing=east,variant=charlie]
conquest:stone_corner_94[facing=east,variant=delta]
conquest:stone_trapdoormodel_213[facing=down,variant=alpha]
conquest:stone_trapdoormodel_213[facing=down,variant=bravo]
conquest:stone_trapdoormodel_213[facing=up,variant=alpha]
conquest:stone_trapdoormodel_213[facing=up,variant=bravo]
conquest:stone_trapdoormodel_213[facing=north,variant=alpha]
conquest:stone_trapdoormodel_213[facing=north,variant=bravo]
conquest:stone_trapdoormodel_213[facing=south,variant=alpha]
conquest:stone_trapdoormodel_213[facing=south,variant=bravo]
conquest:stone_trapdoormodel_213[facing=west,variant=alpha]
conquest:stone_trapdoormodel_213[facing=west,variant=bravo]
conquest:stone_trapdoormodel_213[facing=east,variant=alpha]
conquest:stone_trapdoormodel_213[facing=east,variant=bravo]
conquest:woodenboardfull[facing=north,half=top,open=true]
conquest:woodenboardfull[facing=north,half=top,open=false]
conquest:woodenboardfull[facing=north,half=bottom,open=true]
conquest:woodenboardfull[facing=north,half=bottom,open=false]
conquest:woodenboardfull[facing=south,half=top,open=true]
conquest:woodenboardfull[facing=south,half=top,open=false]
conquest:woodenboardfull[facing=south,half=bottom,open=true]
conquest:woodenboardfull[facing=south,half=bottom,open=false]
conquest:woodenboardfull[facing=west,half=top,open=true]
conquest:woodenboardfull[facing=west,half=top,open=false]
conquest:woodenboardfull[facing=west,half=bottom,open=true]
conquest:woodenboardfull[facing=west,half=bottom,open=false]
conquest:woodenboardfull[facing=east,half=top,open=true]
conquest:woodenboardfull[facing=east,half=top,open=false]
conquest:woodenboardfull[facing=east,half=bottom,open=true]
conquest:woodenboardfull[facing=east,half=bottom,open=false]
conquest:stone_stairs_127[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_127[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_127[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_127[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_127[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_127[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_127[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_127[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_127[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_127[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_127[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_127[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_127[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_127[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_127[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_127[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_127[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_127[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_127[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_127[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_127[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_127[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_127[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_127[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_127[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_127[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_127[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_127[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_127[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_127[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_127[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_127[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_127[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_127[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_127[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_127[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_127[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_127[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_127[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_127[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_127[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_127[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_127[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_127[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_127[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_127[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_127[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_127[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_127[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_127[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_127[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_127[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_127[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_127[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_127[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_127[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_127[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_127[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_127[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_127[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_127[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_127[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_127[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_127[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_127[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_127[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_127[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_127[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_127[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_127[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_127[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_127[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_127[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_127[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_127[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_127[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_127[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_127[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_127[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_127[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_128[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_128[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_128[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_128[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_128[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_128[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_128[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_128[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_128[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_128[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_128[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_128[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_128[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_128[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_128[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_128[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_128[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_128[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_128[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_128[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_128[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_128[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_128[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_128[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_128[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_128[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_128[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_128[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_128[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_128[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_128[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_128[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_128[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_128[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_128[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_128[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_128[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_128[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_128[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_128[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_128[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_128[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_128[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_128[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_128[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_128[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_128[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_128[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_128[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_128[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_128[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_128[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_128[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_128[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_128[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_128[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_128[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_128[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_128[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_128[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_128[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_128[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_128[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_128[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_128[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_128[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_128[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_128[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_128[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_128[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_128[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_128[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_128[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_128[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_128[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_128[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_128[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_128[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_128[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_128[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_129[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_129[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_129[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_129[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_129[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_129[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_129[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_129[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_129[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_129[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_129[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_129[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_129[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_129[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_129[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_129[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_129[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_129[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_129[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_129[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_129[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_129[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_129[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_129[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_129[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_129[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_129[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_129[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_129[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_129[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_129[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_129[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_129[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_129[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_129[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_129[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_129[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_129[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_129[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_129[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_129[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_129[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_129[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_129[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_129[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_129[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_129[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_129[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_129[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_129[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_129[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_129[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_129[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_129[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_129[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_129[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_129[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_129[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_129[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_129[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_129[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_129[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_129[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_129[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_129[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_129[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_129[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_129[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_129[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_129[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_129[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_129[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_129[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_129[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_129[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_129[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_129[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_129[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_129[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_129[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_130[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_130[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_130[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_130[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_130[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_130[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_130[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_130[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_130[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_130[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_130[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_130[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_130[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_130[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_130[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_130[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_130[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_130[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_130[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_130[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_130[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_130[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_130[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_130[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_130[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_130[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_130[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_130[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_130[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_130[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_130[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_130[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_130[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_130[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_130[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_130[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_130[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_130[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_130[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_130[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_130[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_130[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_130[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_130[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_130[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_130[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_130[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_130[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_130[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_130[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_130[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_130[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_130[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_130[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_130[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_130[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_130[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_130[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_130[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_130[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_130[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_130[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_130[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_130[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_130[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_130[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_130[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_130[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_130[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_130[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_130[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_130[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_130[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_130[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_130[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_130[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_130[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_130[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_130[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_130[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_131[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_131[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_131[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_131[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_131[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_131[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_131[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_131[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_131[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_131[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_131[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_131[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_131[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_131[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_131[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_131[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_131[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_131[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_131[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_131[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_131[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_131[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_131[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_131[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_131[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_131[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_131[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_131[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_131[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_131[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_131[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_131[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_131[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_131[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_131[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_131[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_131[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_131[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_131[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_131[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_131[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_131[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_131[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_131[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_131[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_131[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_131[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_131[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_131[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_131[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_131[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_131[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_131[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_131[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_131[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_131[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_131[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_131[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_131[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_131[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_131[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_131[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_131[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_131[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_131[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_131[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_131[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_131[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_131[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_131[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_131[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_131[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_131[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_131[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_131[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_131[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_131[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_131[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_131[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_131[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_corner_95[facing=north,variant=alpha]
conquest:stone_corner_95[facing=north,variant=bravo]
conquest:stone_corner_95[facing=north,variant=charlie]
conquest:stone_corner_95[facing=north,variant=delta]
conquest:stone_corner_95[facing=south,variant=alpha]
conquest:stone_corner_95[facing=south,variant=bravo]
conquest:stone_corner_95[facing=south,variant=charlie]
conquest:stone_corner_95[facing=south,variant=delta]
conquest:stone_corner_95[facing=west,variant=alpha]
conquest:stone_corner_95[facing=west,variant=bravo]
conquest:stone_corner_95[facing=west,variant=charlie]
conquest:stone_corner_95[facing=west,variant=delta]
conquest:stone_corner_95[facing=east,variant=alpha]
conquest:stone_corner_95[facing=east,variant=bravo]
conquest:stone_corner_95[facing=east,variant=charlie]
conquest:stone_corner_95[facing=east,variant=delta]
conquest:stone_trapdoormodel_214[facing=down,variant=alpha]
conquest:stone_trapdoormodel_214[facing=down,variant=bravo]
conquest:stone_trapdoormodel_214[facing=up,variant=alpha]
conquest:stone_trapdoormodel_214[facing=up,variant=bravo]
conquest:stone_trapdoormodel_214[facing=north,variant=alpha]
conquest:stone_trapdoormodel_214[facing=north,variant=bravo]
conquest:stone_trapdoormodel_214[facing=south,variant=alpha]
conquest:stone_trapdoormodel_214[facing=south,variant=bravo]
conquest:stone_trapdoormodel_214[facing=west,variant=alpha]
conquest:stone_trapdoormodel_214[facing=west,variant=bravo]
conquest:stone_trapdoormodel_214[facing=east,variant=alpha]
conquest:stone_trapdoormodel_214[facing=east,variant=bravo]
conquest:stone_trapdoormodel_215[facing=down,variant=alpha]
conquest:stone_trapdoormodel_215[facing=down,variant=bravo]
conquest:stone_trapdoormodel_215[facing=up,variant=alpha]
conquest:stone_trapdoormodel_215[facing=up,variant=bravo]
conquest:stone_trapdoormodel_215[facing=north,variant=alpha]
conquest:stone_trapdoormodel_215[facing=north,variant=bravo]
conquest:stone_trapdoormodel_215[facing=south,variant=alpha]
conquest:stone_trapdoormodel_215[facing=south,variant=bravo]
conquest:stone_trapdoormodel_215[facing=west,variant=alpha]
conquest:stone_trapdoormodel_215[facing=west,variant=bravo]
conquest:stone_trapdoormodel_215[facing=east,variant=alpha]
conquest:stone_trapdoormodel_215[facing=east,variant=bravo]
conquest:stone_trapdoormodel_216[facing=down,variant=alpha]
conquest:stone_trapdoormodel_216[facing=down,variant=bravo]
conquest:stone_trapdoormodel_216[facing=up,variant=alpha]
conquest:stone_trapdoormodel_216[facing=up,variant=bravo]
conquest:stone_trapdoormodel_216[facing=north,variant=alpha]
conquest:stone_trapdoormodel_216[facing=north,variant=bravo]
conquest:stone_trapdoormodel_216[facing=south,variant=alpha]
conquest:stone_trapdoormodel_216[facing=south,variant=bravo]
conquest:stone_trapdoormodel_216[facing=west,variant=alpha]
conquest:stone_trapdoormodel_216[facing=west,variant=bravo]
conquest:stone_trapdoormodel_216[facing=east,variant=alpha]
conquest:stone_trapdoormodel_216[facing=east,variant=bravo]
conquest:stone_trapdoormodel_217[facing=down,variant=alpha]
conquest:stone_trapdoormodel_217[facing=down,variant=bravo]
conquest:stone_trapdoormodel_217[facing=up,variant=alpha]
conquest:stone_trapdoormodel_217[facing=up,variant=bravo]
conquest:stone_trapdoormodel_217[facing=north,variant=alpha]
conquest:stone_trapdoormodel_217[facing=north,variant=bravo]
conquest:stone_trapdoormodel_217[facing=south,variant=alpha]
conquest:stone_trapdoormodel_217[facing=south,variant=bravo]
conquest:stone_trapdoormodel_217[facing=west,variant=alpha]
conquest:stone_trapdoormodel_217[facing=west,variant=bravo]
conquest:stone_trapdoormodel_217[facing=east,variant=alpha]
conquest:stone_trapdoormodel_217[facing=east,variant=bravo]
conquest:stone_verticalslab_108[facing=north,variant=alpha]
conquest:stone_verticalslab_108[facing=north,variant=bravo]
conquest:stone_verticalslab_108[facing=north,variant=charlie]
conquest:stone_verticalslab_108[facing=north,variant=delta]
conquest:stone_verticalslab_108[facing=south,variant=alpha]
conquest:stone_verticalslab_108[facing=south,variant=bravo]
conquest:stone_verticalslab_108[facing=south,variant=charlie]
conquest:stone_verticalslab_108[facing=south,variant=delta]
conquest:stone_verticalslab_108[facing=west,variant=alpha]
conquest:stone_verticalslab_108[facing=west,variant=bravo]
conquest:stone_verticalslab_108[facing=west,variant=charlie]
conquest:stone_verticalslab_108[facing=west,variant=delta]
conquest:stone_verticalslab_108[facing=east,variant=alpha]
conquest:stone_verticalslab_108[facing=east,variant=bravo]
conquest:stone_verticalslab_108[facing=east,variant=charlie]
conquest:stone_verticalslab_108[facing=east,variant=delta]
conquest:stone_verticalslab_109[facing=north,variant=alpha]
conquest:stone_verticalslab_109[facing=north,variant=bravo]
conquest:stone_verticalslab_109[facing=north,variant=charlie]
conquest:stone_verticalslab_109[facing=north,variant=delta]
conquest:stone_verticalslab_109[facing=south,variant=alpha]
conquest:stone_verticalslab_109[facing=south,variant=bravo]
conquest:stone_verticalslab_109[facing=south,variant=charlie]
conquest:stone_verticalslab_109[facing=south,variant=delta]
conquest:stone_verticalslab_109[facing=west,variant=alpha]
conquest:stone_verticalslab_109[facing=west,variant=bravo]
conquest:stone_verticalslab_109[facing=west,variant=charlie]
conquest:stone_verticalslab_109[facing=west,variant=delta]
conquest:stone_verticalslab_109[facing=east,variant=alpha]
conquest:stone_verticalslab_109[facing=east,variant=bravo]
conquest:stone_verticalslab_109[facing=east,variant=charlie]
conquest:stone_verticalslab_109[facing=east,variant=delta]
conquest:gravel_full_1[variant=alpha]
conquest:gravel_full_1[variant=bravo]
conquest:gravel_full_1[variant=charlie]
conquest:gravel_full_1[variant=delta]
conquest:gravel_full_1[variant=echo]
conquest:gravel_full_1[variant=fox]
conquest:gravel_full_1[variant=golf]
conquest:gravel_full_1[variant=hotel]
conquest:gravel_full_1[variant=india]
conquest:gravel_full_1[variant=juliet]
conquest:gravel_full_1[variant=kilo]
conquest:gravel_full_1[variant=lima]
conquest:gravel_full_1[variant=mike]
conquest:gravel_full_1[variant=november]
conquest:gravel_full_1[variant=oscar]
conquest:gravel_full_1[variant=papa]
conquest:stone_corner_96[facing=north,variant=alpha]
conquest:stone_corner_96[facing=north,variant=bravo]
conquest:stone_corner_96[facing=north,variant=charlie]
conquest:stone_corner_96[facing=north,variant=delta]
conquest:stone_corner_96[facing=south,variant=alpha]
conquest:stone_corner_96[facing=south,variant=bravo]
conquest:stone_corner_96[facing=south,variant=charlie]
conquest:stone_corner_96[facing=south,variant=delta]
conquest:stone_corner_96[facing=west,variant=alpha]
conquest:stone_corner_96[facing=west,variant=bravo]
conquest:stone_corner_96[facing=west,variant=charlie]
conquest:stone_corner_96[facing=west,variant=delta]
conquest:stone_corner_96[facing=east,variant=alpha]
conquest:stone_corner_96[facing=east,variant=bravo]
conquest:stone_corner_96[facing=east,variant=charlie]
conquest:stone_corner_96[facing=east,variant=delta]
conquest:wood_log_10[axis=x,variant=alpha]
conquest:wood_log_10[axis=x,variant=bravo]
conquest:wood_log_10[axis=x,variant=charlie]
conquest:wood_log_10[axis=x,variant=delta]
conquest:wood_log_10[axis=y,variant=alpha]
conquest:wood_log_10[axis=y,variant=bravo]
conquest:wood_log_10[axis=y,variant=charlie]
conquest:wood_log_10[axis=y,variant=delta]
conquest:wood_log_10[axis=z,variant=alpha]
conquest:wood_log_10[axis=z,variant=bravo]
conquest:wood_log_10[axis=z,variant=charlie]
conquest:wood_log_10[axis=z,variant=delta]
conquest:wood_log_10[axis=none,variant=alpha]
conquest:wood_log_10[axis=none,variant=bravo]
conquest:wood_log_10[axis=none,variant=charlie]
conquest:wood_log_10[axis=none,variant=delta]
conquest:wood_beam_4[activated=true,facing=north,variant=alpha]
conquest:wood_beam_4[activated=true,facing=north,variant=bravo]
conquest:wood_beam_4[activated=true,facing=south,variant=alpha]
conquest:wood_beam_4[activated=true,facing=south,variant=bravo]
conquest:wood_beam_4[activated=true,facing=west,variant=alpha]
conquest:wood_beam_4[activated=true,facing=west,variant=bravo]
conquest:wood_beam_4[activated=true,facing=east,variant=alpha]
conquest:wood_beam_4[activated=true,facing=east,variant=bravo]
conquest:wood_beam_4[activated=false,facing=north,variant=alpha]
conquest:wood_beam_4[activated=false,facing=north,variant=bravo]
conquest:wood_beam_4[activated=false,facing=south,variant=alpha]
conquest:wood_beam_4[activated=false,facing=south,variant=bravo]
conquest:wood_beam_4[activated=false,facing=west,variant=alpha]
conquest:wood_beam_4[activated=false,facing=west,variant=bravo]
conquest:wood_beam_4[activated=false,facing=east,variant=alpha]
conquest:wood_beam_4[activated=false,facing=east,variant=bravo]
conquest:wood_beamhorizontal_7[activated=1,facing=north]
conquest:wood_beamhorizontal_7[activated=1,facing=south]
conquest:wood_beamhorizontal_7[activated=1,facing=west]
conquest:wood_beamhorizontal_7[activated=1,facing=east]
conquest:wood_beamhorizontal_7[activated=2,facing=north]
conquest:wood_beamhorizontal_7[activated=2,facing=south]
conquest:wood_beamhorizontal_7[activated=2,facing=west]
conquest:wood_beamhorizontal_7[activated=2,facing=east]
conquest:wood_beamhorizontal_7[activated=3,facing=north]
conquest:wood_beamhorizontal_7[activated=3,facing=south]
conquest:wood_beamhorizontal_7[activated=3,facing=west]
conquest:wood_beamhorizontal_7[activated=3,facing=east]
conquest:wood_beamhorizontal_7[activated=4,facing=north]
conquest:wood_beamhorizontal_7[activated=4,facing=south]
conquest:wood_beamhorizontal_7[activated=4,facing=west]
conquest:wood_beamhorizontal_7[activated=4,facing=east]
conquest:sapling_1[variant=alpha]
conquest:sapling_1[variant=bravo]
conquest:sapling_1[variant=charlie]
conquest:sapling_1[variant=delta]
conquest:sapling_1[variant=echo]
conquest:sapling_1[variant=fox]
conquest:sapling_1[variant=golf]
conquest:sapling_1[variant=hotel]
conquest:leaves_fullbiome_2[check_decay=true,decayable=true,variant=alpha]
conquest:leaves_fullbiome_2[check_decay=true,decayable=true,variant=bravo]
conquest:leaves_fullbiome_2[check_decay=true,decayable=true,variant=charlie]
conquest:leaves_fullbiome_2[check_decay=true,decayable=true,variant=delta]
conquest:leaves_fullbiome_2[check_decay=true,decayable=false,variant=alpha]
conquest:leaves_fullbiome_2[check_decay=true,decayable=false,variant=bravo]
conquest:leaves_fullbiome_2[check_decay=true,decayable=false,variant=charlie]
conquest:leaves_fullbiome_2[check_decay=true,decayable=false,variant=delta]
conquest:leaves_fullbiome_2[check_decay=false,decayable=true,variant=alpha]
conquest:leaves_fullbiome_2[check_decay=false,decayable=true,variant=bravo]
conquest:leaves_fullbiome_2[check_decay=false,decayable=true,variant=charlie]
conquest:leaves_fullbiome_2[check_decay=false,decayable=true,variant=delta]
conquest:leaves_fullbiome_2[check_decay=false,decayable=false,variant=alpha]
conquest:leaves_fullbiome_2[check_decay=false,decayable=false,variant=bravo]
conquest:leaves_fullbiome_2[check_decay=false,decayable=false,variant=charlie]
conquest:leaves_fullbiome_2[check_decay=false,decayable=false,variant=delta]
conquest:leaves_fullbiome_3[check_decay=true,decayable=true,variant=alpha]
conquest:leaves_fullbiome_3[check_decay=true,decayable=true,variant=bravo]
conquest:leaves_fullbiome_3[check_decay=true,decayable=true,variant=charlie]
conquest:leaves_fullbiome_3[check_decay=true,decayable=true,variant=delta]
conquest:leaves_fullbiome_3[check_decay=true,decayable=false,variant=alpha]
conquest:leaves_fullbiome_3[check_decay=true,decayable=false,variant=bravo]
conquest:leaves_fullbiome_3[check_decay=true,decayable=false,variant=charlie]
conquest:leaves_fullbiome_3[check_decay=true,decayable=false,variant=delta]
conquest:leaves_fullbiome_3[check_decay=false,decayable=true,variant=alpha]
conquest:leaves_fullbiome_3[check_decay=false,decayable=true,variant=bravo]
conquest:leaves_fullbiome_3[check_decay=false,decayable=true,variant=charlie]
conquest:leaves_fullbiome_3[check_decay=false,decayable=true,variant=delta]
conquest:leaves_fullbiome_3[check_decay=false,decayable=false,variant=alpha]
conquest:leaves_fullbiome_3[check_decay=false,decayable=false,variant=bravo]
conquest:leaves_fullbiome_3[check_decay=false,decayable=false,variant=charlie]
conquest:leaves_fullbiome_3[check_decay=false,decayable=false,variant=delta]
conquest:leaves_fullnoshadow_1[check_decay=true,decayable=true,variant=alpha]
conquest:leaves_fullnoshadow_1[check_decay=true,decayable=true,variant=bravo]
conquest:leaves_fullnoshadow_1[check_decay=true,decayable=true,variant=charlie]
conquest:leaves_fullnoshadow_1[check_decay=true,decayable=true,variant=delta]
conquest:leaves_fullnoshadow_1[check_decay=true,decayable=false,variant=alpha]
conquest:leaves_fullnoshadow_1[check_decay=true,decayable=false,variant=bravo]
conquest:leaves_fullnoshadow_1[check_decay=true,decayable=false,variant=charlie]
conquest:leaves_fullnoshadow_1[check_decay=true,decayable=false,variant=delta]
conquest:leaves_fullnoshadow_1[check_decay=false,decayable=true,variant=alpha]
conquest:leaves_fullnoshadow_1[check_decay=false,decayable=true,variant=bravo]
conquest:leaves_fullnoshadow_1[check_decay=false,decayable=true,variant=charlie]
conquest:leaves_fullnoshadow_1[check_decay=false,decayable=true,variant=delta]
conquest:leaves_fullnoshadow_1[check_decay=false,decayable=false,variant=alpha]
conquest:leaves_fullnoshadow_1[check_decay=false,decayable=false,variant=bravo]
conquest:leaves_fullnoshadow_1[check_decay=false,decayable=false,variant=charlie]
conquest:leaves_fullnoshadow_1[check_decay=false,decayable=false,variant=delta]
conquest:glass_trapdoormodel_5[facing=down,variant=alpha]
conquest:glass_trapdoormodel_5[facing=down,variant=bravo]
conquest:glass_trapdoormodel_5[facing=up,variant=alpha]
conquest:glass_trapdoormodel_5[facing=up,variant=bravo]
conquest:glass_trapdoormodel_5[facing=north,variant=alpha]
conquest:glass_trapdoormodel_5[facing=north,variant=bravo]
conquest:glass_trapdoormodel_5[facing=south,variant=alpha]
conquest:glass_trapdoormodel_5[facing=south,variant=bravo]
conquest:glass_trapdoormodel_5[facing=west,variant=alpha]
conquest:glass_trapdoormodel_5[facing=west,variant=bravo]
conquest:glass_trapdoormodel_5[facing=east,variant=alpha]
conquest:glass_trapdoormodel_5[facing=east,variant=bravo]
conquest:glass_slab_1[half=top,variant=alpha]
conquest:glass_slab_1[half=top,variant=bravo]
conquest:glass_slab_1[half=top,variant=charlie]
conquest:glass_slab_1[half=top,variant=delta]
conquest:glass_slab_1[half=top,variant=echo]
conquest:glass_slab_1[half=top,variant=fox]
conquest:glass_slab_1[half=top,variant=golf]
conquest:glass_slab_1[half=top,variant=hotel]
conquest:glass_slab_1[half=bottom,variant=alpha]
conquest:glass_slab_1[half=bottom,variant=bravo]
conquest:glass_slab_1[half=bottom,variant=charlie]
conquest:glass_slab_1[half=bottom,variant=delta]
conquest:glass_slab_1[half=bottom,variant=echo]
conquest:glass_slab_1[half=bottom,variant=fox]
conquest:glass_slab_1[half=bottom,variant=golf]
conquest:glass_slab_1[half=bottom,variant=hotel]
conquest:stone_slab_29[half=top,variant=alpha]
conquest:stone_slab_29[half=top,variant=bravo]
conquest:stone_slab_29[half=top,variant=charlie]
conquest:stone_slab_29[half=top,variant=delta]
conquest:stone_slab_29[half=top,variant=echo]
conquest:stone_slab_29[half=top,variant=fox]
conquest:stone_slab_29[half=top,variant=golf]
conquest:stone_slab_29[half=top,variant=hotel]
conquest:stone_slab_29[half=bottom,variant=alpha]
conquest:stone_slab_29[half=bottom,variant=bravo]
conquest:stone_slab_29[half=bottom,variant=charlie]
conquest:stone_slab_29[half=bottom,variant=delta]
conquest:stone_slab_29[half=bottom,variant=echo]
conquest:stone_slab_29[half=bottom,variant=fox]
conquest:stone_slab_29[half=bottom,variant=golf]
conquest:stone_slab_29[half=bottom,variant=hotel]
conquest:stone_trapdoormodel_218[facing=down,variant=alpha]
conquest:stone_trapdoormodel_218[facing=down,variant=bravo]
conquest:stone_trapdoormodel_218[facing=up,variant=alpha]
conquest:stone_trapdoormodel_218[facing=up,variant=bravo]
conquest:stone_trapdoormodel_218[facing=north,variant=alpha]
conquest:stone_trapdoormodel_218[facing=north,variant=bravo]
conquest:stone_trapdoormodel_218[facing=south,variant=alpha]
conquest:stone_trapdoormodel_218[facing=south,variant=bravo]
conquest:stone_trapdoormodel_218[facing=west,variant=alpha]
conquest:stone_trapdoormodel_218[facing=west,variant=bravo]
conquest:stone_trapdoormodel_218[facing=east,variant=alpha]
conquest:stone_trapdoormodel_218[facing=east,variant=bravo]
conquest:stone_verticalslab_110[facing=north,variant=alpha]
conquest:stone_verticalslab_110[facing=north,variant=bravo]
conquest:stone_verticalslab_110[facing=north,variant=charlie]
conquest:stone_verticalslab_110[facing=north,variant=delta]
conquest:stone_verticalslab_110[facing=south,variant=alpha]
conquest:stone_verticalslab_110[facing=south,variant=bravo]
conquest:stone_verticalslab_110[facing=south,variant=charlie]
conquest:stone_verticalslab_110[facing=south,variant=delta]
conquest:stone_verticalslab_110[facing=west,variant=alpha]
conquest:stone_verticalslab_110[facing=west,variant=bravo]
conquest:stone_verticalslab_110[facing=west,variant=charlie]
conquest:stone_verticalslab_110[facing=west,variant=delta]
conquest:stone_verticalslab_110[facing=east,variant=alpha]
conquest:stone_verticalslab_110[facing=east,variant=bravo]
conquest:stone_verticalslab_110[facing=east,variant=charlie]
conquest:stone_verticalslab_110[facing=east,variant=delta]
conquest:stone_full_hard2[variant=alpha]
conquest:stone_full_hard2[variant=bravo]
conquest:stone_full_hard2[variant=charlie]
conquest:stone_full_hard2[variant=delta]
conquest:stone_full_hard2[variant=echo]
conquest:stone_full_hard2[variant=fox]
conquest:stone_full_hard2[variant=golf]
conquest:stone_full_hard2[variant=hotel]
conquest:stone_full_hard2[variant=india]
conquest:stone_full_hard2[variant=juliet]
conquest:stone_full_hard2[variant=kilo]
conquest:stone_full_hard2[variant=lima]
conquest:stone_full_hard2[variant=mike]
conquest:stone_full_hard2[variant=november]
conquest:stone_full_hard2[variant=oscar]
conquest:stone_full_hard2[variant=papa]
conquest:stone_full_hard3[variant=alpha]
conquest:stone_full_hard3[variant=bravo]
conquest:stone_full_hard3[variant=charlie]
conquest:stone_full_hard3[variant=delta]
conquest:stone_full_hard3[variant=echo]
conquest:stone_full_hard3[variant=fox]
conquest:stone_full_hard3[variant=golf]
conquest:stone_full_hard3[variant=hotel]
conquest:stone_full_hard3[variant=india]
conquest:stone_full_hard3[variant=juliet]
conquest:stone_full_hard3[variant=kilo]
conquest:stone_full_hard3[variant=lima]
conquest:stone_full_hard3[variant=mike]
conquest:stone_full_hard3[variant=november]
conquest:stone_full_hard3[variant=oscar]
conquest:stone_full_hard3[variant=papa]
conquest:stone_full_hard4[variant=alpha]
conquest:stone_full_hard4[variant=bravo]
conquest:stone_full_hard4[variant=charlie]
conquest:stone_full_hard4[variant=delta]
conquest:stone_full_hard4[variant=echo]
conquest:stone_full_hard4[variant=fox]
conquest:stone_full_hard4[variant=golf]
conquest:stone_full_hard4[variant=hotel]
conquest:stone_full_hard4[variant=india]
conquest:stone_full_hard4[variant=juliet]
conquest:stone_full_hard4[variant=kilo]
conquest:stone_full_hard4[variant=lima]
conquest:stone_full_hard4[variant=mike]
conquest:stone_full_hard4[variant=november]
conquest:stone_full_hard4[variant=oscar]
conquest:stone_full_hard4[variant=papa]
conquest:stone_full_hard5[variant=alpha]
conquest:stone_full_hard5[variant=bravo]
conquest:stone_full_hard5[variant=charlie]
conquest:stone_full_hard5[variant=delta]
conquest:stone_full_hard5[variant=echo]
conquest:stone_full_hard5[variant=fox]
conquest:stone_full_hard5[variant=golf]
conquest:stone_full_hard5[variant=hotel]
conquest:stone_full_hard5[variant=india]
conquest:stone_full_hard5[variant=juliet]
conquest:stone_full_hard5[variant=kilo]
conquest:stone_full_hard5[variant=lima]
conquest:stone_full_hard5[variant=mike]
conquest:stone_full_hard5[variant=november]
conquest:stone_full_hard5[variant=oscar]
conquest:stone_full_hard5[variant=papa]
conquest:sapling_2[variant=alpha]
conquest:sapling_2[variant=bravo]
conquest:sapling_2[variant=charlie]
conquest:sapling_2[variant=delta]
conquest:sapling_2[variant=echo]
conquest:sapling_2[variant=fox]
conquest:sapling_2[variant=golf]
conquest:sapling_2[variant=hotel]
conquest:sapling_3[variant=alpha]
conquest:sapling_3[variant=bravo]
conquest:sapling_3[variant=charlie]
conquest:sapling_3[variant=delta]
conquest:sapling_3[variant=echo]
conquest:sapling_3[variant=fox]
conquest:sapling_3[variant=golf]
conquest:sapling_3[variant=hotel]
conquest:wood_stairs_42[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_42[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_42[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_42[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_42[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_42[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_42[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_42[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_42[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_42[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_42[facing=north,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_42[facing=north,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_42[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_42[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_42[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_42[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_42[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_42[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_42[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_42[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_42[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_42[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_42[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_42[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_42[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_42[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_42[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_42[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_42[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_42[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_42[facing=south,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_42[facing=south,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_42[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_42[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_42[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_42[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_42[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_42[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_42[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_42[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_42[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_42[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_42[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_42[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_42[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_42[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_42[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_42[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_42[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_42[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_42[facing=west,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_42[facing=west,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_42[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_42[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_42[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_42[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_42[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_42[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_42[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_42[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:wood_stairs_42[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:wood_stairs_42[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:wood_stairs_42[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:wood_stairs_42[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:wood_stairs_42[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:wood_stairs_42[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:wood_stairs_42[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:wood_stairs_42[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:wood_stairs_42[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:wood_stairs_42[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:wood_stairs_42[facing=east,half=top,shape=straight,variant=alpha]
conquest:wood_stairs_42[facing=east,half=top,shape=straight,variant=bravo]
conquest:wood_stairs_42[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:wood_stairs_42[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:wood_stairs_42[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:wood_stairs_42[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:wood_stairs_42[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:wood_stairs_42[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:wood_stairs_42[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:wood_stairs_42[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:wood_trapdoormodel_64[facing=down,variant=alpha]
conquest:wood_trapdoormodel_64[facing=down,variant=bravo]
conquest:wood_trapdoormodel_64[facing=up,variant=alpha]
conquest:wood_trapdoormodel_64[facing=up,variant=bravo]
conquest:wood_trapdoormodel_64[facing=north,variant=alpha]
conquest:wood_trapdoormodel_64[facing=north,variant=bravo]
conquest:wood_trapdoormodel_64[facing=south,variant=alpha]
conquest:wood_trapdoormodel_64[facing=south,variant=bravo]
conquest:wood_trapdoormodel_64[facing=west,variant=alpha]
conquest:wood_trapdoormodel_64[facing=west,variant=bravo]
conquest:wood_trapdoormodel_64[facing=east,variant=alpha]
conquest:wood_trapdoormodel_64[facing=east,variant=bravo]
conquest:wood_wall_6[east=true,north=true,south=true,up=true,variant=alpha,west=true]
conquest:wood_wall_6[east=true,north=true,south=true,up=true,variant=alpha,west=false]
conquest:wood_wall_6[east=true,north=true,south=true,up=true,variant=bravo,west=true]
conquest:wood_wall_6[east=true,north=true,south=true,up=true,variant=bravo,west=false]
conquest:wood_wall_6[east=true,north=true,south=true,up=true,variant=charlie,west=true]
conquest:wood_wall_6[east=true,north=true,south=true,up=true,variant=charlie,west=false]
conquest:wood_wall_6[east=true,north=true,south=true,up=true,variant=delta,west=true]
conquest:wood_wall_6[east=true,north=true,south=true,up=true,variant=delta,west=false]
conquest:wood_wall_6[east=true,north=true,south=true,up=true,variant=echo,west=true]
conquest:wood_wall_6[east=true,north=true,south=true,up=true,variant=echo,west=false]
conquest:wood_wall_6[east=true,north=true,south=true,up=true,variant=fox,west=true]
conquest:wood_wall_6[east=true,north=true,south=true,up=true,variant=fox,west=false]
conquest:wood_wall_6[east=true,north=true,south=true,up=true,variant=golf,west=true]
conquest:wood_wall_6[east=true,north=true,south=true,up=true,variant=golf,west=false]
conquest:wood_wall_6[east=true,north=true,south=true,up=true,variant=hotel,west=true]
conquest:wood_wall_6[east=true,north=true,south=true,up=true,variant=hotel,west=false]
conquest:wood_wall_6[east=true,north=true,south=true,up=true,variant=india,west=true]
conquest:wood_wall_6[east=true,north=true,south=true,up=true,variant=india,west=false]
conquest:wood_wall_6[east=true,north=true,south=true,up=true,variant=juliet,west=true]
conquest:wood_wall_6[east=true,north=true,south=true,up=true,variant=juliet,west=false]
conquest:wood_wall_6[east=true,north=true,south=true,up=true,variant=kilo,west=true]
conquest:wood_wall_6[east=true,north=true,south=true,up=true,variant=kilo,west=false]
conquest:wood_wall_6[east=true,north=true,south=true,up=true,variant=lima,west=true]
conquest:wood_wall_6[east=true,north=true,south=true,up=true,variant=lima,west=false]
conquest:wood_wall_6[east=true,north=true,south=true,up=true,variant=mike,west=true]
conquest:wood_wall_6[east=true,north=true,south=true,up=true,variant=mike,west=false]
conquest:wood_wall_6[east=true,north=true,south=true,up=true,variant=november,west=true]
conquest:wood_wall_6[east=true,north=true,south=true,up=true,variant=november,west=false]
conquest:wood_wall_6[east=true,north=true,south=true,up=true,variant=oscar,west=true]
conquest:wood_wall_6[east=true,north=true,south=true,up=true,variant=oscar,west=false]
conquest:wood_wall_6[east=true,north=true,south=true,up=true,variant=papa,west=true]
conquest:wood_wall_6[east=true,north=true,south=true,up=true,variant=papa,west=false]
conquest:wood_wall_6[east=true,north=true,south=true,up=false,variant=alpha,west=true]
conquest:wood_wall_6[east=true,north=true,south=true,up=false,variant=alpha,west=false]
conquest:wood_wall_6[east=true,north=true,south=true,up=false,variant=bravo,west=true]
conquest:wood_wall_6[east=true,north=true,south=true,up=false,variant=bravo,west=false]
conquest:wood_wall_6[east=true,north=true,south=true,up=false,variant=charlie,west=true]
conquest:wood_wall_6[east=true,north=true,south=true,up=false,variant=charlie,west=false]
conquest:wood_wall_6[east=true,north=true,south=true,up=false,variant=delta,west=true]
conquest:wood_wall_6[east=true,north=true,south=true,up=false,variant=delta,west=false]
conquest:wood_wall_6[east=true,north=true,south=true,up=false,variant=echo,west=true]
conquest:wood_wall_6[east=true,north=true,south=true,up=false,variant=echo,west=false]
conquest:wood_wall_6[east=true,north=true,south=true,up=false,variant=fox,west=true]
conquest:wood_wall_6[east=true,north=true,south=true,up=false,variant=fox,west=false]
conquest:wood_wall_6[east=true,north=true,south=true,up=false,variant=golf,west=true]
conquest:wood_wall_6[east=true,north=true,south=true,up=false,variant=golf,west=false]
conquest:wood_wall_6[east=true,north=true,south=true,up=false,variant=hotel,west=true]
conquest:wood_wall_6[east=true,north=true,south=true,up=false,variant=hotel,west=false]
conquest:wood_wall_6[east=true,north=true,south=true,up=false,variant=india,west=true]
conquest:wood_wall_6[east=true,north=true,south=true,up=false,variant=india,west=false]
conquest:wood_wall_6[east=true,north=true,south=true,up=false,variant=juliet,west=true]
conquest:wood_wall_6[east=true,north=true,south=true,up=false,variant=juliet,west=false]
conquest:wood_wall_6[east=true,north=true,south=true,up=false,variant=kilo,west=true]
conquest:wood_wall_6[east=true,north=true,south=true,up=false,variant=kilo,west=false]
conquest:wood_wall_6[east=true,north=true,south=true,up=false,variant=lima,west=true]
conquest:wood_wall_6[east=true,north=true,south=true,up=false,variant=lima,west=false]
conquest:wood_wall_6[east=true,north=true,south=true,up=false,variant=mike,west=true]
conquest:wood_wall_6[east=true,north=true,south=true,up=false,variant=mike,west=false]
conquest:wood_wall_6[east=true,north=true,south=true,up=false,variant=november,west=true]
conquest:wood_wall_6[east=true,north=true,south=true,up=false,variant=november,west=false]
conquest:wood_wall_6[east=true,north=true,south=true,up=false,variant=oscar,west=true]
conquest:wood_wall_6[east=true,north=true,south=true,up=false,variant=oscar,west=false]
conquest:wood_wall_6[east=true,north=true,south=true,up=false,variant=papa,west=true]
conquest:wood_wall_6[east=true,north=true,south=true,up=false,variant=papa,west=false]
conquest:wood_wall_6[east=true,north=true,south=false,up=true,variant=alpha,west=true]
conquest:wood_wall_6[east=true,north=true,south=false,up=true,variant=alpha,west=false]
conquest:wood_wall_6[east=true,north=true,south=false,up=true,variant=bravo,west=true]
conquest:wood_wall_6[east=true,north=true,south=false,up=true,variant=bravo,west=false]
conquest:wood_wall_6[east=true,north=true,south=false,up=true,variant=charlie,west=true]
conquest:wood_wall_6[east=true,north=true,south=false,up=true,variant=charlie,west=false]
conquest:wood_wall_6[east=true,north=true,south=false,up=true,variant=delta,west=true]
conquest:wood_wall_6[east=true,north=true,south=false,up=true,variant=delta,west=false]
conquest:wood_wall_6[east=true,north=true,south=false,up=true,variant=echo,west=true]
conquest:wood_wall_6[east=true,north=true,south=false,up=true,variant=echo,west=false]
conquest:wood_wall_6[east=true,north=true,south=false,up=true,variant=fox,west=true]
conquest:wood_wall_6[east=true,north=true,south=false,up=true,variant=fox,west=false]
conquest:wood_wall_6[east=true,north=true,south=false,up=true,variant=golf,west=true]
conquest:wood_wall_6[east=true,north=true,south=false,up=true,variant=golf,west=false]
conquest:wood_wall_6[east=true,north=true,south=false,up=true,variant=hotel,west=true]
conquest:wood_wall_6[east=true,north=true,south=false,up=true,variant=hotel,west=false]
conquest:wood_wall_6[east=true,north=true,south=false,up=true,variant=india,west=true]
conquest:wood_wall_6[east=true,north=true,south=false,up=true,variant=india,west=false]
conquest:wood_wall_6[east=true,north=true,south=false,up=true,variant=juliet,west=true]
conquest:wood_wall_6[east=true,north=true,south=false,up=true,variant=juliet,west=false]
conquest:wood_wall_6[east=true,north=true,south=false,up=true,variant=kilo,west=true]
conquest:wood_wall_6[east=true,north=true,south=false,up=true,variant=kilo,west=false]
conquest:wood_wall_6[east=true,north=true,south=false,up=true,variant=lima,west=true]
conquest:wood_wall_6[east=true,north=true,south=false,up=true,variant=lima,west=false]
conquest:wood_wall_6[east=true,north=true,south=false,up=true,variant=mike,west=true]
conquest:wood_wall_6[east=true,north=true,south=false,up=true,variant=mike,west=false]
conquest:wood_wall_6[east=true,north=true,south=false,up=true,variant=november,west=true]
conquest:wood_wall_6[east=true,north=true,south=false,up=true,variant=november,west=false]
conquest:wood_wall_6[east=true,north=true,south=false,up=true,variant=oscar,west=true]
conquest:wood_wall_6[east=true,north=true,south=false,up=true,variant=oscar,west=false]
conquest:wood_wall_6[east=true,north=true,south=false,up=true,variant=papa,west=true]
conquest:wood_wall_6[east=true,north=true,south=false,up=true,variant=papa,west=false]
conquest:wood_wall_6[east=true,north=true,south=false,up=false,variant=alpha,west=true]
conquest:wood_wall_6[east=true,north=true,south=false,up=false,variant=alpha,west=false]
conquest:wood_wall_6[east=true,north=true,south=false,up=false,variant=bravo,west=true]
conquest:wood_wall_6[east=true,north=true,south=false,up=false,variant=bravo,west=false]
conquest:wood_wall_6[east=true,north=true,south=false,up=false,variant=charlie,west=true]
conquest:wood_wall_6[east=true,north=true,south=false,up=false,variant=charlie,west=false]
conquest:wood_wall_6[east=true,north=true,south=false,up=false,variant=delta,west=true]
conquest:wood_wall_6[east=true,north=true,south=false,up=false,variant=delta,west=false]
conquest:wood_wall_6[east=true,north=true,south=false,up=false,variant=echo,west=true]
conquest:wood_wall_6[east=true,north=true,south=false,up=false,variant=echo,west=false]
conquest:wood_wall_6[east=true,north=true,south=false,up=false,variant=fox,west=true]
conquest:wood_wall_6[east=true,north=true,south=false,up=false,variant=fox,west=false]
conquest:wood_wall_6[east=true,north=true,south=false,up=false,variant=golf,west=true]
conquest:wood_wall_6[east=true,north=true,south=false,up=false,variant=golf,west=false]
conquest:wood_wall_6[east=true,north=true,south=false,up=false,variant=hotel,west=true]
conquest:wood_wall_6[east=true,north=true,south=false,up=false,variant=hotel,west=false]
conquest:wood_wall_6[east=true,north=true,south=false,up=false,variant=india,west=true]
conquest:wood_wall_6[east=true,north=true,south=false,up=false,variant=india,west=false]
conquest:wood_wall_6[east=true,north=true,south=false,up=false,variant=juliet,west=true]
conquest:wood_wall_6[east=true,north=true,south=false,up=false,variant=juliet,west=false]
conquest:wood_wall_6[east=true,north=true,south=false,up=false,variant=kilo,west=true]
conquest:wood_wall_6[east=true,north=true,south=false,up=false,variant=kilo,west=false]
conquest:wood_wall_6[east=true,north=true,south=false,up=false,variant=lima,west=true]
conquest:wood_wall_6[east=true,north=true,south=false,up=false,variant=lima,west=false]
conquest:wood_wall_6[east=true,north=true,south=false,up=false,variant=mike,west=true]
conquest:wood_wall_6[east=true,north=true,south=false,up=false,variant=mike,west=false]
conquest:wood_wall_6[east=true,north=true,south=false,up=false,variant=november,west=true]
conquest:wood_wall_6[east=true,north=true,south=false,up=false,variant=november,west=false]
conquest:wood_wall_6[east=true,north=true,south=false,up=false,variant=oscar,west=true]
conquest:wood_wall_6[east=true,north=true,south=false,up=false,variant=oscar,west=false]
conquest:wood_wall_6[east=true,north=true,south=false,up=false,variant=papa,west=true]
conquest:wood_wall_6[east=true,north=true,south=false,up=false,variant=papa,west=false]
conquest:wood_wall_6[east=true,north=false,south=true,up=true,variant=alpha,west=true]
conquest:wood_wall_6[east=true,north=false,south=true,up=true,variant=alpha,west=false]
conquest:wood_wall_6[east=true,north=false,south=true,up=true,variant=bravo,west=true]
conquest:wood_wall_6[east=true,north=false,south=true,up=true,variant=bravo,west=false]
conquest:wood_wall_6[east=true,north=false,south=true,up=true,variant=charlie,west=true]
conquest:wood_wall_6[east=true,north=false,south=true,up=true,variant=charlie,west=false]
conquest:wood_wall_6[east=true,north=false,south=true,up=true,variant=delta,west=true]
conquest:wood_wall_6[east=true,north=false,south=true,up=true,variant=delta,west=false]
conquest:wood_wall_6[east=true,north=false,south=true,up=true,variant=echo,west=true]
conquest:wood_wall_6[east=true,north=false,south=true,up=true,variant=echo,west=false]
conquest:wood_wall_6[east=true,north=false,south=true,up=true,variant=fox,west=true]
conquest:wood_wall_6[east=true,north=false,south=true,up=true,variant=fox,west=false]
conquest:wood_wall_6[east=true,north=false,south=true,up=true,variant=golf,west=true]
conquest:wood_wall_6[east=true,north=false,south=true,up=true,variant=golf,west=false]
conquest:wood_wall_6[east=true,north=false,south=true,up=true,variant=hotel,west=true]
conquest:wood_wall_6[east=true,north=false,south=true,up=true,variant=hotel,west=false]
conquest:wood_wall_6[east=true,north=false,south=true,up=true,variant=india,west=true]
conquest:wood_wall_6[east=true,north=false,south=true,up=true,variant=india,west=false]
conquest:wood_wall_6[east=true,north=false,south=true,up=true,variant=juliet,west=true]
conquest:wood_wall_6[east=true,north=false,south=true,up=true,variant=juliet,west=false]
conquest:wood_wall_6[east=true,north=false,south=true,up=true,variant=kilo,west=true]
conquest:wood_wall_6[east=true,north=false,south=true,up=true,variant=kilo,west=false]
conquest:wood_wall_6[east=true,north=false,south=true,up=true,variant=lima,west=true]
conquest:wood_wall_6[east=true,north=false,south=true,up=true,variant=lima,west=false]
conquest:wood_wall_6[east=true,north=false,south=true,up=true,variant=mike,west=true]
conquest:wood_wall_6[east=true,north=false,south=true,up=true,variant=mike,west=false]
conquest:wood_wall_6[east=true,north=false,south=true,up=true,variant=november,west=true]
conquest:wood_wall_6[east=true,north=false,south=true,up=true,variant=november,west=false]
conquest:wood_wall_6[east=true,north=false,south=true,up=true,variant=oscar,west=true]
conquest:wood_wall_6[east=true,north=false,south=true,up=true,variant=oscar,west=false]
conquest:wood_wall_6[east=true,north=false,south=true,up=true,variant=papa,west=true]
conquest:wood_wall_6[east=true,north=false,south=true,up=true,variant=papa,west=false]
conquest:wood_wall_6[east=true,north=false,south=true,up=false,variant=alpha,west=true]
conquest:wood_wall_6[east=true,north=false,south=true,up=false,variant=alpha,west=false]
conquest:wood_wall_6[east=true,north=false,south=true,up=false,variant=bravo,west=true]
conquest:wood_wall_6[east=true,north=false,south=true,up=false,variant=bravo,west=false]
conquest:wood_wall_6[east=true,north=false,south=true,up=false,variant=charlie,west=true]
conquest:wood_wall_6[east=true,north=false,south=true,up=false,variant=charlie,west=false]
conquest:wood_wall_6[east=true,north=false,south=true,up=false,variant=delta,west=true]
conquest:wood_wall_6[east=true,north=false,south=true,up=false,variant=delta,west=false]
conquest:wood_wall_6[east=true,north=false,south=true,up=false,variant=echo,west=true]
conquest:wood_wall_6[east=true,north=false,south=true,up=false,variant=echo,west=false]
conquest:wood_wall_6[east=true,north=false,south=true,up=false,variant=fox,west=true]
conquest:wood_wall_6[east=true,north=false,south=true,up=false,variant=fox,west=false]
conquest:wood_wall_6[east=true,north=false,south=true,up=false,variant=golf,west=true]
conquest:wood_wall_6[east=true,north=false,south=true,up=false,variant=golf,west=false]
conquest:wood_wall_6[east=true,north=false,south=true,up=false,variant=hotel,west=true]
conquest:wood_wall_6[east=true,north=false,south=true,up=false,variant=hotel,west=false]
conquest:wood_wall_6[east=true,north=false,south=true,up=false,variant=india,west=true]
conquest:wood_wall_6[east=true,north=false,south=true,up=false,variant=india,west=false]
conquest:wood_wall_6[east=true,north=false,south=true,up=false,variant=juliet,west=true]
conquest:wood_wall_6[east=true,north=false,south=true,up=false,variant=juliet,west=false]
conquest:wood_wall_6[east=true,north=false,south=true,up=false,variant=kilo,west=true]
conquest:wood_wall_6[east=true,north=false,south=true,up=false,variant=kilo,west=false]
conquest:wood_wall_6[east=true,north=false,south=true,up=false,variant=lima,west=true]
conquest:wood_wall_6[east=true,north=false,south=true,up=false,variant=lima,west=false]
conquest:wood_wall_6[east=true,north=false,south=true,up=false,variant=mike,west=true]
conquest:wood_wall_6[east=true,north=false,south=true,up=false,variant=mike,west=false]
conquest:wood_wall_6[east=true,north=false,south=true,up=false,variant=november,west=true]
conquest:wood_wall_6[east=true,north=false,south=true,up=false,variant=november,west=false]
conquest:wood_wall_6[east=true,north=false,south=true,up=false,variant=oscar,west=true]
conquest:wood_wall_6[east=true,north=false,south=true,up=false,variant=oscar,west=false]
conquest:wood_wall_6[east=true,north=false,south=true,up=false,variant=papa,west=true]
conquest:wood_wall_6[east=true,north=false,south=true,up=false,variant=papa,west=false]
conquest:wood_wall_6[east=true,north=false,south=false,up=true,variant=alpha,west=true]
conquest:wood_wall_6[east=true,north=false,south=false,up=true,variant=alpha,west=false]
conquest:wood_wall_6[east=true,north=false,south=false,up=true,variant=bravo,west=true]
conquest:wood_wall_6[east=true,north=false,south=false,up=true,variant=bravo,west=false]
conquest:wood_wall_6[east=true,north=false,south=false,up=true,variant=charlie,west=true]
conquest:wood_wall_6[east=true,north=false,south=false,up=true,variant=charlie,west=false]
conquest:wood_wall_6[east=true,north=false,south=false,up=true,variant=delta,west=true]
conquest:wood_wall_6[east=true,north=false,south=false,up=true,variant=delta,west=false]
conquest:wood_wall_6[east=true,north=false,south=false,up=true,variant=echo,west=true]
conquest:wood_wall_6[east=true,north=false,south=false,up=true,variant=echo,west=false]
conquest:wood_wall_6[east=true,north=false,south=false,up=true,variant=fox,west=true]
conquest:wood_wall_6[east=true,north=false,south=false,up=true,variant=fox,west=false]
conquest:wood_wall_6[east=true,north=false,south=false,up=true,variant=golf,west=true]
conquest:wood_wall_6[east=true,north=false,south=false,up=true,variant=golf,west=false]
conquest:wood_wall_6[east=true,north=false,south=false,up=true,variant=hotel,west=true]
conquest:wood_wall_6[east=true,north=false,south=false,up=true,variant=hotel,west=false]
conquest:wood_wall_6[east=true,north=false,south=false,up=true,variant=india,west=true]
conquest:wood_wall_6[east=true,north=false,south=false,up=true,variant=india,west=false]
conquest:wood_wall_6[east=true,north=false,south=false,up=true,variant=juliet,west=true]
conquest:wood_wall_6[east=true,north=false,south=false,up=true,variant=juliet,west=false]
conquest:wood_wall_6[east=true,north=false,south=false,up=true,variant=kilo,west=true]
conquest:wood_wall_6[east=true,north=false,south=false,up=true,variant=kilo,west=false]
conquest:wood_wall_6[east=true,north=false,south=false,up=true,variant=lima,west=true]
conquest:wood_wall_6[east=true,north=false,south=false,up=true,variant=lima,west=false]
conquest:wood_wall_6[east=true,north=false,south=false,up=true,variant=mike,west=true]
conquest:wood_wall_6[east=true,north=false,south=false,up=true,variant=mike,west=false]
conquest:wood_wall_6[east=true,north=false,south=false,up=true,variant=november,west=true]
conquest:wood_wall_6[east=true,north=false,south=false,up=true,variant=november,west=false]
conquest:wood_wall_6[east=true,north=false,south=false,up=true,variant=oscar,west=true]
conquest:wood_wall_6[east=true,north=false,south=false,up=true,variant=oscar,west=false]
conquest:wood_wall_6[east=true,north=false,south=false,up=true,variant=papa,west=true]
conquest:wood_wall_6[east=true,north=false,south=false,up=true,variant=papa,west=false]
conquest:wood_wall_6[east=true,north=false,south=false,up=false,variant=alpha,west=true]
conquest:wood_wall_6[east=true,north=false,south=false,up=false,variant=alpha,west=false]
conquest:wood_wall_6[east=true,north=false,south=false,up=false,variant=bravo,west=true]
conquest:wood_wall_6[east=true,north=false,south=false,up=false,variant=bravo,west=false]
conquest:wood_wall_6[east=true,north=false,south=false,up=false,variant=charlie,west=true]
conquest:wood_wall_6[east=true,north=false,south=false,up=false,variant=charlie,west=false]
conquest:wood_wall_6[east=true,north=false,south=false,up=false,variant=delta,west=true]
conquest:wood_wall_6[east=true,north=false,south=false,up=false,variant=delta,west=false]
conquest:wood_wall_6[east=true,north=false,south=false,up=false,variant=echo,west=true]
conquest:wood_wall_6[east=true,north=false,south=false,up=false,variant=echo,west=false]
conquest:wood_wall_6[east=true,north=false,south=false,up=false,variant=fox,west=true]
conquest:wood_wall_6[east=true,north=false,south=false,up=false,variant=fox,west=false]
conquest:wood_wall_6[east=true,north=false,south=false,up=false,variant=golf,west=true]
conquest:wood_wall_6[east=true,north=false,south=false,up=false,variant=golf,west=false]
conquest:wood_wall_6[east=true,north=false,south=false,up=false,variant=hotel,west=true]
conquest:wood_wall_6[east=true,north=false,south=false,up=false,variant=hotel,west=false]
conquest:wood_wall_6[east=true,north=false,south=false,up=false,variant=india,west=true]
conquest:wood_wall_6[east=true,north=false,south=false,up=false,variant=india,west=false]
conquest:wood_wall_6[east=true,north=false,south=false,up=false,variant=juliet,west=true]
conquest:wood_wall_6[east=true,north=false,south=false,up=false,variant=juliet,west=false]
conquest:wood_wall_6[east=true,north=false,south=false,up=false,variant=kilo,west=true]
conquest:wood_wall_6[east=true,north=false,south=false,up=false,variant=kilo,west=false]
conquest:wood_wall_6[east=true,north=false,south=false,up=false,variant=lima,west=true]
conquest:wood_wall_6[east=true,north=false,south=false,up=false,variant=lima,west=false]
conquest:wood_wall_6[east=true,north=false,south=false,up=false,variant=mike,west=true]
conquest:wood_wall_6[east=true,north=false,south=false,up=false,variant=mike,west=false]
conquest:wood_wall_6[east=true,north=false,south=false,up=false,variant=november,west=true]
conquest:wood_wall_6[east=true,north=false,south=false,up=false,variant=november,west=false]
conquest:wood_wall_6[east=true,north=false,south=false,up=false,variant=oscar,west=true]
conquest:wood_wall_6[east=true,north=false,south=false,up=false,variant=oscar,west=false]
conquest:wood_wall_6[east=true,north=false,south=false,up=false,variant=papa,west=true]
conquest:wood_wall_6[east=true,north=false,south=false,up=false,variant=papa,west=false]
conquest:wood_wall_6[east=false,north=true,south=true,up=true,variant=alpha,west=true]
conquest:wood_wall_6[east=false,north=true,south=true,up=true,variant=alpha,west=false]
conquest:wood_wall_6[east=false,north=true,south=true,up=true,variant=bravo,west=true]
conquest:wood_wall_6[east=false,north=true,south=true,up=true,variant=bravo,west=false]
conquest:wood_wall_6[east=false,north=true,south=true,up=true,variant=charlie,west=true]
conquest:wood_wall_6[east=false,north=true,south=true,up=true,variant=charlie,west=false]
conquest:wood_wall_6[east=false,north=true,south=true,up=true,variant=delta,west=true]
conquest:wood_wall_6[east=false,north=true,south=true,up=true,variant=delta,west=false]
conquest:wood_wall_6[east=false,north=true,south=true,up=true,variant=echo,west=true]
conquest:wood_wall_6[east=false,north=true,south=true,up=true,variant=echo,west=false]
conquest:wood_wall_6[east=false,north=true,south=true,up=true,variant=fox,west=true]
conquest:wood_wall_6[east=false,north=true,south=true,up=true,variant=fox,west=false]
conquest:wood_wall_6[east=false,north=true,south=true,up=true,variant=golf,west=true]
conquest:wood_wall_6[east=false,north=true,south=true,up=true,variant=golf,west=false]
conquest:wood_wall_6[east=false,north=true,south=true,up=true,variant=hotel,west=true]
conquest:wood_wall_6[east=false,north=true,south=true,up=true,variant=hotel,west=false]
conquest:wood_wall_6[east=false,north=true,south=true,up=true,variant=india,west=true]
conquest:wood_wall_6[east=false,north=true,south=true,up=true,variant=india,west=false]
conquest:wood_wall_6[east=false,north=true,south=true,up=true,variant=juliet,west=true]
conquest:wood_wall_6[east=false,north=true,south=true,up=true,variant=juliet,west=false]
conquest:wood_wall_6[east=false,north=true,south=true,up=true,variant=kilo,west=true]
conquest:wood_wall_6[east=false,north=true,south=true,up=true,variant=kilo,west=false]
conquest:wood_wall_6[east=false,north=true,south=true,up=true,variant=lima,west=true]
conquest:wood_wall_6[east=false,north=true,south=true,up=true,variant=lima,west=false]
conquest:wood_wall_6[east=false,north=true,south=true,up=true,variant=mike,west=true]
conquest:wood_wall_6[east=false,north=true,south=true,up=true,variant=mike,west=false]
conquest:wood_wall_6[east=false,north=true,south=true,up=true,variant=november,west=true]
conquest:wood_wall_6[east=false,north=true,south=true,up=true,variant=november,west=false]
conquest:wood_wall_6[east=false,north=true,south=true,up=true,variant=oscar,west=true]
conquest:wood_wall_6[east=false,north=true,south=true,up=true,variant=oscar,west=false]
conquest:wood_wall_6[east=false,north=true,south=true,up=true,variant=papa,west=true]
conquest:wood_wall_6[east=false,north=true,south=true,up=true,variant=papa,west=false]
conquest:wood_wall_6[east=false,north=true,south=true,up=false,variant=alpha,west=true]
conquest:wood_wall_6[east=false,north=true,south=true,up=false,variant=alpha,west=false]
conquest:wood_wall_6[east=false,north=true,south=true,up=false,variant=bravo,west=true]
conquest:wood_wall_6[east=false,north=true,south=true,up=false,variant=bravo,west=false]
conquest:wood_wall_6[east=false,north=true,south=true,up=false,variant=charlie,west=true]
conquest:wood_wall_6[east=false,north=true,south=true,up=false,variant=charlie,west=false]
conquest:wood_wall_6[east=false,north=true,south=true,up=false,variant=delta,west=true]
conquest:wood_wall_6[east=false,north=true,south=true,up=false,variant=delta,west=false]
conquest:wood_wall_6[east=false,north=true,south=true,up=false,variant=echo,west=true]
conquest:wood_wall_6[east=false,north=true,south=true,up=false,variant=echo,west=false]
conquest:wood_wall_6[east=false,north=true,south=true,up=false,variant=fox,west=true]
conquest:wood_wall_6[east=false,north=true,south=true,up=false,variant=fox,west=false]
conquest:wood_wall_6[east=false,north=true,south=true,up=false,variant=golf,west=true]
conquest:wood_wall_6[east=false,north=true,south=true,up=false,variant=golf,west=false]
conquest:wood_wall_6[east=false,north=true,south=true,up=false,variant=hotel,west=true]
conquest:wood_wall_6[east=false,north=true,south=true,up=false,variant=hotel,west=false]
conquest:wood_wall_6[east=false,north=true,south=true,up=false,variant=india,west=true]
conquest:wood_wall_6[east=false,north=true,south=true,up=false,variant=india,west=false]
conquest:wood_wall_6[east=false,north=true,south=true,up=false,variant=juliet,west=true]
conquest:wood_wall_6[east=false,north=true,south=true,up=false,variant=juliet,west=false]
conquest:wood_wall_6[east=false,north=true,south=true,up=false,variant=kilo,west=true]
conquest:wood_wall_6[east=false,north=true,south=true,up=false,variant=kilo,west=false]
conquest:wood_wall_6[east=false,north=true,south=true,up=false,variant=lima,west=true]
conquest:wood_wall_6[east=false,north=true,south=true,up=false,variant=lima,west=false]
conquest:wood_wall_6[east=false,north=true,south=true,up=false,variant=mike,west=true]
conquest:wood_wall_6[east=false,north=true,south=true,up=false,variant=mike,west=false]
conquest:wood_wall_6[east=false,north=true,south=true,up=false,variant=november,west=true]
conquest:wood_wall_6[east=false,north=true,south=true,up=false,variant=november,west=false]
conquest:wood_wall_6[east=false,north=true,south=true,up=false,variant=oscar,west=true]
conquest:wood_wall_6[east=false,north=true,south=true,up=false,variant=oscar,west=false]
conquest:wood_wall_6[east=false,north=true,south=true,up=false,variant=papa,west=true]
conquest:wood_wall_6[east=false,north=true,south=true,up=false,variant=papa,west=false]
conquest:wood_wall_6[east=false,north=true,south=false,up=true,variant=alpha,west=true]
conquest:wood_wall_6[east=false,north=true,south=false,up=true,variant=alpha,west=false]
conquest:wood_wall_6[east=false,north=true,south=false,up=true,variant=bravo,west=true]
conquest:wood_wall_6[east=false,north=true,south=false,up=true,variant=bravo,west=false]
conquest:wood_wall_6[east=false,north=true,south=false,up=true,variant=charlie,west=true]
conquest:wood_wall_6[east=false,north=true,south=false,up=true,variant=charlie,west=false]
conquest:wood_wall_6[east=false,north=true,south=false,up=true,variant=delta,west=true]
conquest:wood_wall_6[east=false,north=true,south=false,up=true,variant=delta,west=false]
conquest:wood_wall_6[east=false,north=true,south=false,up=true,variant=echo,west=true]
conquest:wood_wall_6[east=false,north=true,south=false,up=true,variant=echo,west=false]
conquest:wood_wall_6[east=false,north=true,south=false,up=true,variant=fox,west=true]
conquest:wood_wall_6[east=false,north=true,south=false,up=true,variant=fox,west=false]
conquest:wood_wall_6[east=false,north=true,south=false,up=true,variant=golf,west=true]
conquest:wood_wall_6[east=false,north=true,south=false,up=true,variant=golf,west=false]
conquest:wood_wall_6[east=false,north=true,south=false,up=true,variant=hotel,west=true]
conquest:wood_wall_6[east=false,north=true,south=false,up=true,variant=hotel,west=false]
conquest:wood_wall_6[east=false,north=true,south=false,up=true,variant=india,west=true]
conquest:wood_wall_6[east=false,north=true,south=false,up=true,variant=india,west=false]
conquest:wood_wall_6[east=false,north=true,south=false,up=true,variant=juliet,west=true]
conquest:wood_wall_6[east=false,north=true,south=false,up=true,variant=juliet,west=false]
conquest:wood_wall_6[east=false,north=true,south=false,up=true,variant=kilo,west=true]
conquest:wood_wall_6[east=false,north=true,south=false,up=true,variant=kilo,west=false]
conquest:wood_wall_6[east=false,north=true,south=false,up=true,variant=lima,west=true]
conquest:wood_wall_6[east=false,north=true,south=false,up=true,variant=lima,west=false]
conquest:wood_wall_6[east=false,north=true,south=false,up=true,variant=mike,west=true]
conquest:wood_wall_6[east=false,north=true,south=false,up=true,variant=mike,west=false]
conquest:wood_wall_6[east=false,north=true,south=false,up=true,variant=november,west=true]
conquest:wood_wall_6[east=false,north=true,south=false,up=true,variant=november,west=false]
conquest:wood_wall_6[east=false,north=true,south=false,up=true,variant=oscar,west=true]
conquest:wood_wall_6[east=false,north=true,south=false,up=true,variant=oscar,west=false]
conquest:wood_wall_6[east=false,north=true,south=false,up=true,variant=papa,west=true]
conquest:wood_wall_6[east=false,north=true,south=false,up=true,variant=papa,west=false]
conquest:wood_wall_6[east=false,north=true,south=false,up=false,variant=alpha,west=true]
conquest:wood_wall_6[east=false,north=true,south=false,up=false,variant=alpha,west=false]
conquest:wood_wall_6[east=false,north=true,south=false,up=false,variant=bravo,west=true]
conquest:wood_wall_6[east=false,north=true,south=false,up=false,variant=bravo,west=false]
conquest:wood_wall_6[east=false,north=true,south=false,up=false,variant=charlie,west=true]
conquest:wood_wall_6[east=false,north=true,south=false,up=false,variant=charlie,west=false]
conquest:wood_wall_6[east=false,north=true,south=false,up=false,variant=delta,west=true]
conquest:wood_wall_6[east=false,north=true,south=false,up=false,variant=delta,west=false]
conquest:wood_wall_6[east=false,north=true,south=false,up=false,variant=echo,west=true]
conquest:wood_wall_6[east=false,north=true,south=false,up=false,variant=echo,west=false]
conquest:wood_wall_6[east=false,north=true,south=false,up=false,variant=fox,west=true]
conquest:wood_wall_6[east=false,north=true,south=false,up=false,variant=fox,west=false]
conquest:wood_wall_6[east=false,north=true,south=false,up=false,variant=golf,west=true]
conquest:wood_wall_6[east=false,north=true,south=false,up=false,variant=golf,west=false]
conquest:wood_wall_6[east=false,north=true,south=false,up=false,variant=hotel,west=true]
conquest:wood_wall_6[east=false,north=true,south=false,up=false,variant=hotel,west=false]
conquest:wood_wall_6[east=false,north=true,south=false,up=false,variant=india,west=true]
conquest:wood_wall_6[east=false,north=true,south=false,up=false,variant=india,west=false]
conquest:wood_wall_6[east=false,north=true,south=false,up=false,variant=juliet,west=true]
conquest:wood_wall_6[east=false,north=true,south=false,up=false,variant=juliet,west=false]
conquest:wood_wall_6[east=false,north=true,south=false,up=false,variant=kilo,west=true]
conquest:wood_wall_6[east=false,north=true,south=false,up=false,variant=kilo,west=false]
conquest:wood_wall_6[east=false,north=true,south=false,up=false,variant=lima,west=true]
conquest:wood_wall_6[east=false,north=true,south=false,up=false,variant=lima,west=false]
conquest:wood_wall_6[east=false,north=true,south=false,up=false,variant=mike,west=true]
conquest:wood_wall_6[east=false,north=true,south=false,up=false,variant=mike,west=false]
conquest:wood_wall_6[east=false,north=true,south=false,up=false,variant=november,west=true]
conquest:wood_wall_6[east=false,north=true,south=false,up=false,variant=november,west=false]
conquest:wood_wall_6[east=false,north=true,south=false,up=false,variant=oscar,west=true]
conquest:wood_wall_6[east=false,north=true,south=false,up=false,variant=oscar,west=false]
conquest:wood_wall_6[east=false,north=true,south=false,up=false,variant=papa,west=true]
conquest:wood_wall_6[east=false,north=true,south=false,up=false,variant=papa,west=false]
conquest:wood_wall_6[east=false,north=false,south=true,up=true,variant=alpha,west=true]
conquest:wood_wall_6[east=false,north=false,south=true,up=true,variant=alpha,west=false]
conquest:wood_wall_6[east=false,north=false,south=true,up=true,variant=bravo,west=true]
conquest:wood_wall_6[east=false,north=false,south=true,up=true,variant=bravo,west=false]
conquest:wood_wall_6[east=false,north=false,south=true,up=true,variant=charlie,west=true]
conquest:wood_wall_6[east=false,north=false,south=true,up=true,variant=charlie,west=false]
conquest:wood_wall_6[east=false,north=false,south=true,up=true,variant=delta,west=true]
conquest:wood_wall_6[east=false,north=false,south=true,up=true,variant=delta,west=false]
conquest:wood_wall_6[east=false,north=false,south=true,up=true,variant=echo,west=true]
conquest:wood_wall_6[east=false,north=false,south=true,up=true,variant=echo,west=false]
conquest:wood_wall_6[east=false,north=false,south=true,up=true,variant=fox,west=true]
conquest:wood_wall_6[east=false,north=false,south=true,up=true,variant=fox,west=false]
conquest:wood_wall_6[east=false,north=false,south=true,up=true,variant=golf,west=true]
conquest:wood_wall_6[east=false,north=false,south=true,up=true,variant=golf,west=false]
conquest:wood_wall_6[east=false,north=false,south=true,up=true,variant=hotel,west=true]
conquest:wood_wall_6[east=false,north=false,south=true,up=true,variant=hotel,west=false]
conquest:wood_wall_6[east=false,north=false,south=true,up=true,variant=india,west=true]
conquest:wood_wall_6[east=false,north=false,south=true,up=true,variant=india,west=false]
conquest:wood_wall_6[east=false,north=false,south=true,up=true,variant=juliet,west=true]
conquest:wood_wall_6[east=false,north=false,south=true,up=true,variant=juliet,west=false]
conquest:wood_wall_6[east=false,north=false,south=true,up=true,variant=kilo,west=true]
conquest:wood_wall_6[east=false,north=false,south=true,up=true,variant=kilo,west=false]
conquest:wood_wall_6[east=false,north=false,south=true,up=true,variant=lima,west=true]
conquest:wood_wall_6[east=false,north=false,south=true,up=true,variant=lima,west=false]
conquest:wood_wall_6[east=false,north=false,south=true,up=true,variant=mike,west=true]
conquest:wood_wall_6[east=false,north=false,south=true,up=true,variant=mike,west=false]
conquest:wood_wall_6[east=false,north=false,south=true,up=true,variant=november,west=true]
conquest:wood_wall_6[east=false,north=false,south=true,up=true,variant=november,west=false]
conquest:wood_wall_6[east=false,north=false,south=true,up=true,variant=oscar,west=true]
conquest:wood_wall_6[east=false,north=false,south=true,up=true,variant=oscar,west=false]
conquest:wood_wall_6[east=false,north=false,south=true,up=true,variant=papa,west=true]
conquest:wood_wall_6[east=false,north=false,south=true,up=true,variant=papa,west=false]
conquest:wood_wall_6[east=false,north=false,south=true,up=false,variant=alpha,west=true]
conquest:wood_wall_6[east=false,north=false,south=true,up=false,variant=alpha,west=false]
conquest:wood_wall_6[east=false,north=false,south=true,up=false,variant=bravo,west=true]
conquest:wood_wall_6[east=false,north=false,south=true,up=false,variant=bravo,west=false]
conquest:wood_wall_6[east=false,north=false,south=true,up=false,variant=charlie,west=true]
conquest:wood_wall_6[east=false,north=false,south=true,up=false,variant=charlie,west=false]
conquest:wood_wall_6[east=false,north=false,south=true,up=false,variant=delta,west=true]
conquest:wood_wall_6[east=false,north=false,south=true,up=false,variant=delta,west=false]
conquest:wood_wall_6[east=false,north=false,south=true,up=false,variant=echo,west=true]
conquest:wood_wall_6[east=false,north=false,south=true,up=false,variant=echo,west=false]
conquest:wood_wall_6[east=false,north=false,south=true,up=false,variant=fox,west=true]
conquest:wood_wall_6[east=false,north=false,south=true,up=false,variant=fox,west=false]
conquest:wood_wall_6[east=false,north=false,south=true,up=false,variant=golf,west=true]
conquest:wood_wall_6[east=false,north=false,south=true,up=false,variant=golf,west=false]
conquest:wood_wall_6[east=false,north=false,south=true,up=false,variant=hotel,west=true]
conquest:wood_wall_6[east=false,north=false,south=true,up=false,variant=hotel,west=false]
conquest:wood_wall_6[east=false,north=false,south=true,up=false,variant=india,west=true]
conquest:wood_wall_6[east=false,north=false,south=true,up=false,variant=india,west=false]
conquest:wood_wall_6[east=false,north=false,south=true,up=false,variant=juliet,west=true]
conquest:wood_wall_6[east=false,north=false,south=true,up=false,variant=juliet,west=false]
conquest:wood_wall_6[east=false,north=false,south=true,up=false,variant=kilo,west=true]
conquest:wood_wall_6[east=false,north=false,south=true,up=false,variant=kilo,west=false]
conquest:wood_wall_6[east=false,north=false,south=true,up=false,variant=lima,west=true]
conquest:wood_wall_6[east=false,north=false,south=true,up=false,variant=lima,west=false]
conquest:wood_wall_6[east=false,north=false,south=true,up=false,variant=mike,west=true]
conquest:wood_wall_6[east=false,north=false,south=true,up=false,variant=mike,west=false]
conquest:wood_wall_6[east=false,north=false,south=true,up=false,variant=november,west=true]
conquest:wood_wall_6[east=false,north=false,south=true,up=false,variant=november,west=false]
conquest:wood_wall_6[east=false,north=false,south=true,up=false,variant=oscar,west=true]
conquest:wood_wall_6[east=false,north=false,south=true,up=false,variant=oscar,west=false]
conquest:wood_wall_6[east=false,north=false,south=true,up=false,variant=papa,west=true]
conquest:wood_wall_6[east=false,north=false,south=true,up=false,variant=papa,west=false]
conquest:wood_wall_6[east=false,north=false,south=false,up=true,variant=alpha,west=true]
conquest:wood_wall_6[east=false,north=false,south=false,up=true,variant=alpha,west=false]
conquest:wood_wall_6[east=false,north=false,south=false,up=true,variant=bravo,west=true]
conquest:wood_wall_6[east=false,north=false,south=false,up=true,variant=bravo,west=false]
conquest:wood_wall_6[east=false,north=false,south=false,up=true,variant=charlie,west=true]
conquest:wood_wall_6[east=false,north=false,south=false,up=true,variant=charlie,west=false]
conquest:wood_wall_6[east=false,north=false,south=false,up=true,variant=delta,west=true]
conquest:wood_wall_6[east=false,north=false,south=false,up=true,variant=delta,west=false]
conquest:wood_wall_6[east=false,north=false,south=false,up=true,variant=echo,west=true]
conquest:wood_wall_6[east=false,north=false,south=false,up=true,variant=echo,west=false]
conquest:wood_wall_6[east=false,north=false,south=false,up=true,variant=fox,west=true]
conquest:wood_wall_6[east=false,north=false,south=false,up=true,variant=fox,west=false]
conquest:wood_wall_6[east=false,north=false,south=false,up=true,variant=golf,west=true]
conquest:wood_wall_6[east=false,north=false,south=false,up=true,variant=golf,west=false]
conquest:wood_wall_6[east=false,north=false,south=false,up=true,variant=hotel,west=true]
conquest:wood_wall_6[east=false,north=false,south=false,up=true,variant=hotel,west=false]
conquest:wood_wall_6[east=false,north=false,south=false,up=true,variant=india,west=true]
conquest:wood_wall_6[east=false,north=false,south=false,up=true,variant=india,west=false]
conquest:wood_wall_6[east=false,north=false,south=false,up=true,variant=juliet,west=true]
conquest:wood_wall_6[east=false,north=false,south=false,up=true,variant=juliet,west=false]
conquest:wood_wall_6[east=false,north=false,south=false,up=true,variant=kilo,west=true]
conquest:wood_wall_6[east=false,north=false,south=false,up=true,variant=kilo,west=false]
conquest:wood_wall_6[east=false,north=false,south=false,up=true,variant=lima,west=true]
conquest:wood_wall_6[east=false,north=false,south=false,up=true,variant=lima,west=false]
conquest:wood_wall_6[east=false,north=false,south=false,up=true,variant=mike,west=true]
conquest:wood_wall_6[east=false,north=false,south=false,up=true,variant=mike,west=false]
conquest:wood_wall_6[east=false,north=false,south=false,up=true,variant=november,west=true]
conquest:wood_wall_6[east=false,north=false,south=false,up=true,variant=november,west=false]
conquest:wood_wall_6[east=false,north=false,south=false,up=true,variant=oscar,west=true]
conquest:wood_wall_6[east=false,north=false,south=false,up=true,variant=oscar,west=false]
conquest:wood_wall_6[east=false,north=false,south=false,up=true,variant=papa,west=true]
conquest:wood_wall_6[east=false,north=false,south=false,up=true,variant=papa,west=false]
conquest:wood_wall_6[east=false,north=false,south=false,up=false,variant=alpha,west=true]
conquest:wood_wall_6[east=false,north=false,south=false,up=false,variant=alpha,west=false]
conquest:wood_wall_6[east=false,north=false,south=false,up=false,variant=bravo,west=true]
conquest:wood_wall_6[east=false,north=false,south=false,up=false,variant=bravo,west=false]
conquest:wood_wall_6[east=false,north=false,south=false,up=false,variant=charlie,west=true]
conquest:wood_wall_6[east=false,north=false,south=false,up=false,variant=charlie,west=false]
conquest:wood_wall_6[east=false,north=false,south=false,up=false,variant=delta,west=true]
conquest:wood_wall_6[east=false,north=false,south=false,up=false,variant=delta,west=false]
conquest:wood_wall_6[east=false,north=false,south=false,up=false,variant=echo,west=true]
conquest:wood_wall_6[east=false,north=false,south=false,up=false,variant=echo,west=false]
conquest:wood_wall_6[east=false,north=false,south=false,up=false,variant=fox,west=true]
conquest:wood_wall_6[east=false,north=false,south=false,up=false,variant=fox,west=false]
conquest:wood_wall_6[east=false,north=false,south=false,up=false,variant=golf,west=true]
conquest:wood_wall_6[east=false,north=false,south=false,up=false,variant=golf,west=false]
conquest:wood_wall_6[east=false,north=false,south=false,up=false,variant=hotel,west=true]
conquest:wood_wall_6[east=false,north=false,south=false,up=false,variant=hotel,west=false]
conquest:wood_wall_6[east=false,north=false,south=false,up=false,variant=india,west=true]
conquest:wood_wall_6[east=false,north=false,south=false,up=false,variant=india,west=false]
conquest:wood_wall_6[east=false,north=false,south=false,up=false,variant=juliet,west=true]
conquest:wood_wall_6[east=false,north=false,south=false,up=false,variant=juliet,west=false]
conquest:wood_wall_6[east=false,north=false,south=false,up=false,variant=kilo,west=true]
conquest:wood_wall_6[east=false,north=false,south=false,up=false,variant=kilo,west=false]
conquest:wood_wall_6[east=false,north=false,south=false,up=false,variant=lima,west=true]
conquest:wood_wall_6[east=false,north=false,south=false,up=false,variant=lima,west=false]
conquest:wood_wall_6[east=false,north=false,south=false,up=false,variant=mike,west=true]
conquest:wood_wall_6[east=false,north=false,south=false,up=false,variant=mike,west=false]
conquest:wood_wall_6[east=false,north=false,south=false,up=false,variant=november,west=true]
conquest:wood_wall_6[east=false,north=false,south=false,up=false,variant=november,west=false]
conquest:wood_wall_6[east=false,north=false,south=false,up=false,variant=oscar,west=true]
conquest:wood_wall_6[east=false,north=false,south=false,up=false,variant=oscar,west=false]
conquest:wood_wall_6[east=false,north=false,south=false,up=false,variant=papa,west=true]
conquest:wood_wall_6[east=false,north=false,south=false,up=false,variant=papa,west=false]
conquest:stone_slab_30[half=top,variant=alpha]
conquest:stone_slab_30[half=top,variant=bravo]
conquest:stone_slab_30[half=top,variant=charlie]
conquest:stone_slab_30[half=top,variant=delta]
conquest:stone_slab_30[half=top,variant=echo]
conquest:stone_slab_30[half=top,variant=fox]
conquest:stone_slab_30[half=top,variant=golf]
conquest:stone_slab_30[half=top,variant=hotel]
conquest:stone_slab_30[half=bottom,variant=alpha]
conquest:stone_slab_30[half=bottom,variant=bravo]
conquest:stone_slab_30[half=bottom,variant=charlie]
conquest:stone_slab_30[half=bottom,variant=delta]
conquest:stone_slab_30[half=bottom,variant=echo]
conquest:stone_slab_30[half=bottom,variant=fox]
conquest:stone_slab_30[half=bottom,variant=golf]
conquest:stone_slab_30[half=bottom,variant=hotel]
conquest:stone_trapdoormodel_219[facing=down,variant=alpha]
conquest:stone_trapdoormodel_219[facing=down,variant=bravo]
conquest:stone_trapdoormodel_219[facing=up,variant=alpha]
conquest:stone_trapdoormodel_219[facing=up,variant=bravo]
conquest:stone_trapdoormodel_219[facing=north,variant=alpha]
conquest:stone_trapdoormodel_219[facing=north,variant=bravo]
conquest:stone_trapdoormodel_219[facing=south,variant=alpha]
conquest:stone_trapdoormodel_219[facing=south,variant=bravo]
conquest:stone_trapdoormodel_219[facing=west,variant=alpha]
conquest:stone_trapdoormodel_219[facing=west,variant=bravo]
conquest:stone_trapdoormodel_219[facing=east,variant=alpha]
conquest:stone_trapdoormodel_219[facing=east,variant=bravo]
conquest:stone_trapdoormodel_220[facing=down,variant=alpha]
conquest:stone_trapdoormodel_220[facing=down,variant=bravo]
conquest:stone_trapdoormodel_220[facing=up,variant=alpha]
conquest:stone_trapdoormodel_220[facing=up,variant=bravo]
conquest:stone_trapdoormodel_220[facing=north,variant=alpha]
conquest:stone_trapdoormodel_220[facing=north,variant=bravo]
conquest:stone_trapdoormodel_220[facing=south,variant=alpha]
conquest:stone_trapdoormodel_220[facing=south,variant=bravo]
conquest:stone_trapdoormodel_220[facing=west,variant=alpha]
conquest:stone_trapdoormodel_220[facing=west,variant=bravo]
conquest:stone_trapdoormodel_220[facing=east,variant=alpha]
conquest:stone_trapdoormodel_220[facing=east,variant=bravo]
conquest:stone_trapdoormodel_221[facing=down,variant=alpha]
conquest:stone_trapdoormodel_221[facing=down,variant=bravo]
conquest:stone_trapdoormodel_221[facing=up,variant=alpha]
conquest:stone_trapdoormodel_221[facing=up,variant=bravo]
conquest:stone_trapdoormodel_221[facing=north,variant=alpha]
conquest:stone_trapdoormodel_221[facing=north,variant=bravo]
conquest:stone_trapdoormodel_221[facing=south,variant=alpha]
conquest:stone_trapdoormodel_221[facing=south,variant=bravo]
conquest:stone_trapdoormodel_221[facing=west,variant=alpha]
conquest:stone_trapdoormodel_221[facing=west,variant=bravo]
conquest:stone_trapdoormodel_221[facing=east,variant=alpha]
conquest:stone_trapdoormodel_221[facing=east,variant=bravo]
conquest:stone_trapdoormodel_222[facing=down,variant=alpha]
conquest:stone_trapdoormodel_222[facing=down,variant=bravo]
conquest:stone_trapdoormodel_222[facing=up,variant=alpha]
conquest:stone_trapdoormodel_222[facing=up,variant=bravo]
conquest:stone_trapdoormodel_222[facing=north,variant=alpha]
conquest:stone_trapdoormodel_222[facing=north,variant=bravo]
conquest:stone_trapdoormodel_222[facing=south,variant=alpha]
conquest:stone_trapdoormodel_222[facing=south,variant=bravo]
conquest:stone_trapdoormodel_222[facing=west,variant=alpha]
conquest:stone_trapdoormodel_222[facing=west,variant=bravo]
conquest:stone_trapdoormodel_222[facing=east,variant=alpha]
conquest:stone_trapdoormodel_222[facing=east,variant=bravo]
conquest:stone_trapdoormodel_223[facing=down,variant=alpha]
conquest:stone_trapdoormodel_223[facing=down,variant=bravo]
conquest:stone_trapdoormodel_223[facing=up,variant=alpha]
conquest:stone_trapdoormodel_223[facing=up,variant=bravo]
conquest:stone_trapdoormodel_223[facing=north,variant=alpha]
conquest:stone_trapdoormodel_223[facing=north,variant=bravo]
conquest:stone_trapdoormodel_223[facing=south,variant=alpha]
conquest:stone_trapdoormodel_223[facing=south,variant=bravo]
conquest:stone_trapdoormodel_223[facing=west,variant=alpha]
conquest:stone_trapdoormodel_223[facing=west,variant=bravo]
conquest:stone_trapdoormodel_223[facing=east,variant=alpha]
conquest:stone_trapdoormodel_223[facing=east,variant=bravo]
conquest:stone_trapdoormodel_224[facing=down,variant=alpha]
conquest:stone_trapdoormodel_224[facing=down,variant=bravo]
conquest:stone_trapdoormodel_224[facing=up,variant=alpha]
conquest:stone_trapdoormodel_224[facing=up,variant=bravo]
conquest:stone_trapdoormodel_224[facing=north,variant=alpha]
conquest:stone_trapdoormodel_224[facing=north,variant=bravo]
conquest:stone_trapdoormodel_224[facing=south,variant=alpha]
conquest:stone_trapdoormodel_224[facing=south,variant=bravo]
conquest:stone_trapdoormodel_224[facing=west,variant=alpha]
conquest:stone_trapdoormodel_224[facing=west,variant=bravo]
conquest:stone_trapdoormodel_224[facing=east,variant=alpha]
conquest:stone_trapdoormodel_224[facing=east,variant=bravo]
conquest:stone_trapdoormodel_225[facing=down,variant=alpha]
conquest:stone_trapdoormodel_225[facing=down,variant=bravo]
conquest:stone_trapdoormodel_225[facing=up,variant=alpha]
conquest:stone_trapdoormodel_225[facing=up,variant=bravo]
conquest:stone_trapdoormodel_225[facing=north,variant=alpha]
conquest:stone_trapdoormodel_225[facing=north,variant=bravo]
conquest:stone_trapdoormodel_225[facing=south,variant=alpha]
conquest:stone_trapdoormodel_225[facing=south,variant=bravo]
conquest:stone_trapdoormodel_225[facing=west,variant=alpha]
conquest:stone_trapdoormodel_225[facing=west,variant=bravo]
conquest:stone_trapdoormodel_225[facing=east,variant=alpha]
conquest:stone_trapdoormodel_225[facing=east,variant=bravo]
conquest:stone_trapdoormodel_226[facing=down,variant=alpha]
conquest:stone_trapdoormodel_226[facing=down,variant=bravo]
conquest:stone_trapdoormodel_226[facing=up,variant=alpha]
conquest:stone_trapdoormodel_226[facing=up,variant=bravo]
conquest:stone_trapdoormodel_226[facing=north,variant=alpha]
conquest:stone_trapdoormodel_226[facing=north,variant=bravo]
conquest:stone_trapdoormodel_226[facing=south,variant=alpha]
conquest:stone_trapdoormodel_226[facing=south,variant=bravo]
conquest:stone_trapdoormodel_226[facing=west,variant=alpha]
conquest:stone_trapdoormodel_226[facing=west,variant=bravo]
conquest:stone_trapdoormodel_226[facing=east,variant=alpha]
conquest:stone_trapdoormodel_226[facing=east,variant=bravo]
conquest:stone_trapdoormodel_227[facing=down,variant=alpha]
conquest:stone_trapdoormodel_227[facing=down,variant=bravo]
conquest:stone_trapdoormodel_227[facing=up,variant=alpha]
conquest:stone_trapdoormodel_227[facing=up,variant=bravo]
conquest:stone_trapdoormodel_227[facing=north,variant=alpha]
conquest:stone_trapdoormodel_227[facing=north,variant=bravo]
conquest:stone_trapdoormodel_227[facing=south,variant=alpha]
conquest:stone_trapdoormodel_227[facing=south,variant=bravo]
conquest:stone_trapdoormodel_227[facing=west,variant=alpha]
conquest:stone_trapdoormodel_227[facing=west,variant=bravo]
conquest:stone_trapdoormodel_227[facing=east,variant=alpha]
conquest:stone_trapdoormodel_227[facing=east,variant=bravo]
conquest:stone_trapdoormodel_228[facing=down,variant=alpha]
conquest:stone_trapdoormodel_228[facing=down,variant=bravo]
conquest:stone_trapdoormodel_228[facing=up,variant=alpha]
conquest:stone_trapdoormodel_228[facing=up,variant=bravo]
conquest:stone_trapdoormodel_228[facing=north,variant=alpha]
conquest:stone_trapdoormodel_228[facing=north,variant=bravo]
conquest:stone_trapdoormodel_228[facing=south,variant=alpha]
conquest:stone_trapdoormodel_228[facing=south,variant=bravo]
conquest:stone_trapdoormodel_228[facing=west,variant=alpha]
conquest:stone_trapdoormodel_228[facing=west,variant=bravo]
conquest:stone_trapdoormodel_228[facing=east,variant=alpha]
conquest:stone_trapdoormodel_228[facing=east,variant=bravo]
conquest:stone_trapdoormodel_229[facing=down,variant=alpha]
conquest:stone_trapdoormodel_229[facing=down,variant=bravo]
conquest:stone_trapdoormodel_229[facing=up,variant=alpha]
conquest:stone_trapdoormodel_229[facing=up,variant=bravo]
conquest:stone_trapdoormodel_229[facing=north,variant=alpha]
conquest:stone_trapdoormodel_229[facing=north,variant=bravo]
conquest:stone_trapdoormodel_229[facing=south,variant=alpha]
conquest:stone_trapdoormodel_229[facing=south,variant=bravo]
conquest:stone_trapdoormodel_229[facing=west,variant=alpha]
conquest:stone_trapdoormodel_229[facing=west,variant=bravo]
conquest:stone_trapdoormodel_229[facing=east,variant=alpha]
conquest:stone_trapdoormodel_229[facing=east,variant=bravo]
conquest:stone_trapdoormodel_230[facing=down,variant=alpha]
conquest:stone_trapdoormodel_230[facing=down,variant=bravo]
conquest:stone_trapdoormodel_230[facing=up,variant=alpha]
conquest:stone_trapdoormodel_230[facing=up,variant=bravo]
conquest:stone_trapdoormodel_230[facing=north,variant=alpha]
conquest:stone_trapdoormodel_230[facing=north,variant=bravo]
conquest:stone_trapdoormodel_230[facing=south,variant=alpha]
conquest:stone_trapdoormodel_230[facing=south,variant=bravo]
conquest:stone_trapdoormodel_230[facing=west,variant=alpha]
conquest:stone_trapdoormodel_230[facing=west,variant=bravo]
conquest:stone_trapdoormodel_230[facing=east,variant=alpha]
conquest:stone_trapdoormodel_230[facing=east,variant=bravo]
conquest:stone_trapdoormodel_231[facing=down,variant=alpha]
conquest:stone_trapdoormodel_231[facing=down,variant=bravo]
conquest:stone_trapdoormodel_231[facing=up,variant=alpha]
conquest:stone_trapdoormodel_231[facing=up,variant=bravo]
conquest:stone_trapdoormodel_231[facing=north,variant=alpha]
conquest:stone_trapdoormodel_231[facing=north,variant=bravo]
conquest:stone_trapdoormodel_231[facing=south,variant=alpha]
conquest:stone_trapdoormodel_231[facing=south,variant=bravo]
conquest:stone_trapdoormodel_231[facing=west,variant=alpha]
conquest:stone_trapdoormodel_231[facing=west,variant=bravo]
conquest:stone_trapdoormodel_231[facing=east,variant=alpha]
conquest:stone_trapdoormodel_231[facing=east,variant=bravo]
conquest:stone_trapdoormodel_232[facing=down,variant=alpha]
conquest:stone_trapdoormodel_232[facing=down,variant=bravo]
conquest:stone_trapdoormodel_232[facing=up,variant=alpha]
conquest:stone_trapdoormodel_232[facing=up,variant=bravo]
conquest:stone_trapdoormodel_232[facing=north,variant=alpha]
conquest:stone_trapdoormodel_232[facing=north,variant=bravo]
conquest:stone_trapdoormodel_232[facing=south,variant=alpha]
conquest:stone_trapdoormodel_232[facing=south,variant=bravo]
conquest:stone_trapdoormodel_232[facing=west,variant=alpha]
conquest:stone_trapdoormodel_232[facing=west,variant=bravo]
conquest:stone_trapdoormodel_232[facing=east,variant=alpha]
conquest:stone_trapdoormodel_232[facing=east,variant=bravo]
conquest:stone_trapdoormodel_233[facing=down,variant=alpha]
conquest:stone_trapdoormodel_233[facing=down,variant=bravo]
conquest:stone_trapdoormodel_233[facing=up,variant=alpha]
conquest:stone_trapdoormodel_233[facing=up,variant=bravo]
conquest:stone_trapdoormodel_233[facing=north,variant=alpha]
conquest:stone_trapdoormodel_233[facing=north,variant=bravo]
conquest:stone_trapdoormodel_233[facing=south,variant=alpha]
conquest:stone_trapdoormodel_233[facing=south,variant=bravo]
conquest:stone_trapdoormodel_233[facing=west,variant=alpha]
conquest:stone_trapdoormodel_233[facing=west,variant=bravo]
conquest:stone_trapdoormodel_233[facing=east,variant=alpha]
conquest:stone_trapdoormodel_233[facing=east,variant=bravo]
conquest:stone_trapdoormodel_234[facing=down,variant=alpha]
conquest:stone_trapdoormodel_234[facing=down,variant=bravo]
conquest:stone_trapdoormodel_234[facing=up,variant=alpha]
conquest:stone_trapdoormodel_234[facing=up,variant=bravo]
conquest:stone_trapdoormodel_234[facing=north,variant=alpha]
conquest:stone_trapdoormodel_234[facing=north,variant=bravo]
conquest:stone_trapdoormodel_234[facing=south,variant=alpha]
conquest:stone_trapdoormodel_234[facing=south,variant=bravo]
conquest:stone_trapdoormodel_234[facing=west,variant=alpha]
conquest:stone_trapdoormodel_234[facing=west,variant=bravo]
conquest:stone_trapdoormodel_234[facing=east,variant=alpha]
conquest:stone_trapdoormodel_234[facing=east,variant=bravo]
conquest:stone_verticalslab_111[facing=north,variant=alpha]
conquest:stone_verticalslab_111[facing=north,variant=bravo]
conquest:stone_verticalslab_111[facing=north,variant=charlie]
conquest:stone_verticalslab_111[facing=north,variant=delta]
conquest:stone_verticalslab_111[facing=south,variant=alpha]
conquest:stone_verticalslab_111[facing=south,variant=bravo]
conquest:stone_verticalslab_111[facing=south,variant=charlie]
conquest:stone_verticalslab_111[facing=south,variant=delta]
conquest:stone_verticalslab_111[facing=west,variant=alpha]
conquest:stone_verticalslab_111[facing=west,variant=bravo]
conquest:stone_verticalslab_111[facing=west,variant=charlie]
conquest:stone_verticalslab_111[facing=west,variant=delta]
conquest:stone_verticalslab_111[facing=east,variant=alpha]
conquest:stone_verticalslab_111[facing=east,variant=bravo]
conquest:stone_verticalslab_111[facing=east,variant=charlie]
conquest:stone_verticalslab_111[facing=east,variant=delta]
conquest:stone_verticalslab_112[facing=north,variant=alpha]
conquest:stone_verticalslab_112[facing=north,variant=bravo]
conquest:stone_verticalslab_112[facing=north,variant=charlie]
conquest:stone_verticalslab_112[facing=north,variant=delta]
conquest:stone_verticalslab_112[facing=south,variant=alpha]
conquest:stone_verticalslab_112[facing=south,variant=bravo]
conquest:stone_verticalslab_112[facing=south,variant=charlie]
conquest:stone_verticalslab_112[facing=south,variant=delta]
conquest:stone_verticalslab_112[facing=west,variant=alpha]
conquest:stone_verticalslab_112[facing=west,variant=bravo]
conquest:stone_verticalslab_112[facing=west,variant=charlie]
conquest:stone_verticalslab_112[facing=west,variant=delta]
conquest:stone_verticalslab_112[facing=east,variant=alpha]
conquest:stone_verticalslab_112[facing=east,variant=bravo]
conquest:stone_verticalslab_112[facing=east,variant=charlie]
conquest:stone_verticalslab_112[facing=east,variant=delta]
conquest:stone_verticalslab_113[facing=north,variant=alpha]
conquest:stone_verticalslab_113[facing=north,variant=bravo]
conquest:stone_verticalslab_113[facing=north,variant=charlie]
conquest:stone_verticalslab_113[facing=north,variant=delta]
conquest:stone_verticalslab_113[facing=south,variant=alpha]
conquest:stone_verticalslab_113[facing=south,variant=bravo]
conquest:stone_verticalslab_113[facing=south,variant=charlie]
conquest:stone_verticalslab_113[facing=south,variant=delta]
conquest:stone_verticalslab_113[facing=west,variant=alpha]
conquest:stone_verticalslab_113[facing=west,variant=bravo]
conquest:stone_verticalslab_113[facing=west,variant=charlie]
conquest:stone_verticalslab_113[facing=west,variant=delta]
conquest:stone_verticalslab_113[facing=east,variant=alpha]
conquest:stone_verticalslab_113[facing=east,variant=bravo]
conquest:stone_verticalslab_113[facing=east,variant=charlie]
conquest:stone_verticalslab_113[facing=east,variant=delta]
conquest:stone_verticalslab_114[facing=north,variant=alpha]
conquest:stone_verticalslab_114[facing=north,variant=bravo]
conquest:stone_verticalslab_114[facing=north,variant=charlie]
conquest:stone_verticalslab_114[facing=north,variant=delta]
conquest:stone_verticalslab_114[facing=south,variant=alpha]
conquest:stone_verticalslab_114[facing=south,variant=bravo]
conquest:stone_verticalslab_114[facing=south,variant=charlie]
conquest:stone_verticalslab_114[facing=south,variant=delta]
conquest:stone_verticalslab_114[facing=west,variant=alpha]
conquest:stone_verticalslab_114[facing=west,variant=bravo]
conquest:stone_verticalslab_114[facing=west,variant=charlie]
conquest:stone_verticalslab_114[facing=west,variant=delta]
conquest:stone_verticalslab_114[facing=east,variant=alpha]
conquest:stone_verticalslab_114[facing=east,variant=bravo]
conquest:stone_verticalslab_114[facing=east,variant=charlie]
conquest:stone_verticalslab_114[facing=east,variant=delta]
conquest:stone_verticalslab_115[facing=north,variant=alpha]
conquest:stone_verticalslab_115[facing=north,variant=bravo]
conquest:stone_verticalslab_115[facing=north,variant=charlie]
conquest:stone_verticalslab_115[facing=north,variant=delta]
conquest:stone_verticalslab_115[facing=south,variant=alpha]
conquest:stone_verticalslab_115[facing=south,variant=bravo]
conquest:stone_verticalslab_115[facing=south,variant=charlie]
conquest:stone_verticalslab_115[facing=south,variant=delta]
conquest:stone_verticalslab_115[facing=west,variant=alpha]
conquest:stone_verticalslab_115[facing=west,variant=bravo]
conquest:stone_verticalslab_115[facing=west,variant=charlie]
conquest:stone_verticalslab_115[facing=west,variant=delta]
conquest:stone_verticalslab_115[facing=east,variant=alpha]
conquest:stone_verticalslab_115[facing=east,variant=bravo]
conquest:stone_verticalslab_115[facing=east,variant=charlie]
conquest:stone_verticalslab_115[facing=east,variant=delta]
conquest:stone_verticalslab_116[facing=north,variant=alpha]
conquest:stone_verticalslab_116[facing=north,variant=bravo]
conquest:stone_verticalslab_116[facing=north,variant=charlie]
conquest:stone_verticalslab_116[facing=north,variant=delta]
conquest:stone_verticalslab_116[facing=south,variant=alpha]
conquest:stone_verticalslab_116[facing=south,variant=bravo]
conquest:stone_verticalslab_116[facing=south,variant=charlie]
conquest:stone_verticalslab_116[facing=south,variant=delta]
conquest:stone_verticalslab_116[facing=west,variant=alpha]
conquest:stone_verticalslab_116[facing=west,variant=bravo]
conquest:stone_verticalslab_116[facing=west,variant=charlie]
conquest:stone_verticalslab_116[facing=west,variant=delta]
conquest:stone_verticalslab_116[facing=east,variant=alpha]
conquest:stone_verticalslab_116[facing=east,variant=bravo]
conquest:stone_verticalslab_116[facing=east,variant=charlie]
conquest:stone_verticalslab_116[facing=east,variant=delta]
conquest:stone_verticalslab_117[facing=north,variant=alpha]
conquest:stone_verticalslab_117[facing=north,variant=bravo]
conquest:stone_verticalslab_117[facing=north,variant=charlie]
conquest:stone_verticalslab_117[facing=north,variant=delta]
conquest:stone_verticalslab_117[facing=south,variant=alpha]
conquest:stone_verticalslab_117[facing=south,variant=bravo]
conquest:stone_verticalslab_117[facing=south,variant=charlie]
conquest:stone_verticalslab_117[facing=south,variant=delta]
conquest:stone_verticalslab_117[facing=west,variant=alpha]
conquest:stone_verticalslab_117[facing=west,variant=bravo]
conquest:stone_verticalslab_117[facing=west,variant=charlie]
conquest:stone_verticalslab_117[facing=west,variant=delta]
conquest:stone_verticalslab_117[facing=east,variant=alpha]
conquest:stone_verticalslab_117[facing=east,variant=bravo]
conquest:stone_verticalslab_117[facing=east,variant=charlie]
conquest:stone_verticalslab_117[facing=east,variant=delta]
conquest:stone_corner_97[facing=north,variant=alpha]
conquest:stone_corner_97[facing=north,variant=bravo]
conquest:stone_corner_97[facing=north,variant=charlie]
conquest:stone_corner_97[facing=north,variant=delta]
conquest:stone_corner_97[facing=south,variant=alpha]
conquest:stone_corner_97[facing=south,variant=bravo]
conquest:stone_corner_97[facing=south,variant=charlie]
conquest:stone_corner_97[facing=south,variant=delta]
conquest:stone_corner_97[facing=west,variant=alpha]
conquest:stone_corner_97[facing=west,variant=bravo]
conquest:stone_corner_97[facing=west,variant=charlie]
conquest:stone_corner_97[facing=west,variant=delta]
conquest:stone_corner_97[facing=east,variant=alpha]
conquest:stone_corner_97[facing=east,variant=bravo]
conquest:stone_corner_97[facing=east,variant=charlie]
conquest:stone_corner_97[facing=east,variant=delta]
conquest:stone_corner_98[facing=north,variant=alpha]
conquest:stone_corner_98[facing=north,variant=bravo]
conquest:stone_corner_98[facing=north,variant=charlie]
conquest:stone_corner_98[facing=north,variant=delta]
conquest:stone_corner_98[facing=south,variant=alpha]
conquest:stone_corner_98[facing=south,variant=bravo]
conquest:stone_corner_98[facing=south,variant=charlie]
conquest:stone_corner_98[facing=south,variant=delta]
conquest:stone_corner_98[facing=west,variant=alpha]
conquest:stone_corner_98[facing=west,variant=bravo]
conquest:stone_corner_98[facing=west,variant=charlie]
conquest:stone_corner_98[facing=west,variant=delta]
conquest:stone_corner_98[facing=east,variant=alpha]
conquest:stone_corner_98[facing=east,variant=bravo]
conquest:stone_corner_98[facing=east,variant=charlie]
conquest:stone_corner_98[facing=east,variant=delta]
conquest:stone_corner_99[facing=north,variant=alpha]
conquest:stone_corner_99[facing=north,variant=bravo]
conquest:stone_corner_99[facing=north,variant=charlie]
conquest:stone_corner_99[facing=north,variant=delta]
conquest:stone_corner_99[facing=south,variant=alpha]
conquest:stone_corner_99[facing=south,variant=bravo]
conquest:stone_corner_99[facing=south,variant=charlie]
conquest:stone_corner_99[facing=south,variant=delta]
conquest:stone_corner_99[facing=west,variant=alpha]
conquest:stone_corner_99[facing=west,variant=bravo]
conquest:stone_corner_99[facing=west,variant=charlie]
conquest:stone_corner_99[facing=west,variant=delta]
conquest:stone_corner_99[facing=east,variant=alpha]
conquest:stone_corner_99[facing=east,variant=bravo]
conquest:stone_corner_99[facing=east,variant=charlie]
conquest:stone_corner_99[facing=east,variant=delta]
conquest:stone_corner_100[facing=north,variant=alpha]
conquest:stone_corner_100[facing=north,variant=bravo]
conquest:stone_corner_100[facing=north,variant=charlie]
conquest:stone_corner_100[facing=north,variant=delta]
conquest:stone_corner_100[facing=south,variant=alpha]
conquest:stone_corner_100[facing=south,variant=bravo]
conquest:stone_corner_100[facing=south,variant=charlie]
conquest:stone_corner_100[facing=south,variant=delta]
conquest:stone_corner_100[facing=west,variant=alpha]
conquest:stone_corner_100[facing=west,variant=bravo]
conquest:stone_corner_100[facing=west,variant=charlie]
conquest:stone_corner_100[facing=west,variant=delta]
conquest:stone_corner_100[facing=east,variant=alpha]
conquest:stone_corner_100[facing=east,variant=bravo]
conquest:stone_corner_100[facing=east,variant=charlie]
conquest:stone_corner_100[facing=east,variant=delta]
conquest:stone_corner_101[facing=north,variant=alpha]
conquest:stone_corner_101[facing=north,variant=bravo]
conquest:stone_corner_101[facing=north,variant=charlie]
conquest:stone_corner_101[facing=north,variant=delta]
conquest:stone_corner_101[facing=south,variant=alpha]
conquest:stone_corner_101[facing=south,variant=bravo]
conquest:stone_corner_101[facing=south,variant=charlie]
conquest:stone_corner_101[facing=south,variant=delta]
conquest:stone_corner_101[facing=west,variant=alpha]
conquest:stone_corner_101[facing=west,variant=bravo]
conquest:stone_corner_101[facing=west,variant=charlie]
conquest:stone_corner_101[facing=west,variant=delta]
conquest:stone_corner_101[facing=east,variant=alpha]
conquest:stone_corner_101[facing=east,variant=bravo]
conquest:stone_corner_101[facing=east,variant=charlie]
conquest:stone_corner_101[facing=east,variant=delta]
conquest:stone_corner_102[facing=north,variant=alpha]
conquest:stone_corner_102[facing=north,variant=bravo]
conquest:stone_corner_102[facing=north,variant=charlie]
conquest:stone_corner_102[facing=north,variant=delta]
conquest:stone_corner_102[facing=south,variant=alpha]
conquest:stone_corner_102[facing=south,variant=bravo]
conquest:stone_corner_102[facing=south,variant=charlie]
conquest:stone_corner_102[facing=south,variant=delta]
conquest:stone_corner_102[facing=west,variant=alpha]
conquest:stone_corner_102[facing=west,variant=bravo]
conquest:stone_corner_102[facing=west,variant=charlie]
conquest:stone_corner_102[facing=west,variant=delta]
conquest:stone_corner_102[facing=east,variant=alpha]
conquest:stone_corner_102[facing=east,variant=bravo]
conquest:stone_corner_102[facing=east,variant=charlie]
conquest:stone_corner_102[facing=east,variant=delta]
conquest:stone_layer_10[height=height2,variant=alpha]
conquest:stone_layer_10[height=height2,variant=bravo]
conquest:stone_layer_10[height=height4,variant=alpha]
conquest:stone_layer_10[height=height4,variant=bravo]
conquest:stone_layer_10[height=height6,variant=alpha]
conquest:stone_layer_10[height=height6,variant=bravo]
conquest:stone_layer_10[height=height8,variant=alpha]
conquest:stone_layer_10[height=height8,variant=bravo]
conquest:stone_layer_10[height=height10,variant=alpha]
conquest:stone_layer_10[height=height10,variant=bravo]
conquest:stone_layer_10[height=height12,variant=alpha]
conquest:stone_layer_10[height=height12,variant=bravo]
conquest:stone_layer_10[height=height14,variant=alpha]
conquest:stone_layer_10[height=height14,variant=bravo]
conquest:stone_layer_10[height=full,variant=alpha]
conquest:stone_layer_10[height=full,variant=bravo]
conquest:stone_stairs_132[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_132[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_132[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_132[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_132[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_132[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_132[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_132[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_132[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_132[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_132[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_132[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_132[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_132[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_132[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_132[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_132[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_132[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_132[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_132[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_132[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_132[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_132[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_132[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_132[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_132[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_132[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_132[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_132[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_132[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_132[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_132[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_132[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_132[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_132[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_132[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_132[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_132[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_132[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_132[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_132[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_132[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_132[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_132[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_132[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_132[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_132[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_132[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_132[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_132[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_132[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_132[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_132[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_132[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_132[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_132[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_132[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_132[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_132[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_132[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_132[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_132[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_132[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_132[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_132[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_132[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_132[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_132[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_132[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_132[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_132[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_132[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_132[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_132[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_132[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_132[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_132[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_132[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_132[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_132[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_133[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_133[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_133[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_133[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_133[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_133[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_133[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_133[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_133[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_133[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_133[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_133[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_133[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_133[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_133[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_133[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_133[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_133[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_133[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_133[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_133[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_133[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_133[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_133[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_133[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_133[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_133[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_133[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_133[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_133[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_133[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_133[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_133[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_133[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_133[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_133[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_133[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_133[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_133[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_133[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_133[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_133[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_133[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_133[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_133[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_133[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_133[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_133[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_133[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_133[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_133[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_133[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_133[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_133[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_133[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_133[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_133[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_133[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_133[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_133[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_133[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_133[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_133[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_133[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_133[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_133[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_133[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_133[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_133[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_133[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_133[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_133[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_133[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_133[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_133[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_133[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_133[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_133[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_133[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_133[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_134[facing=north,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_134[facing=north,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_134[facing=north,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_134[facing=north,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_134[facing=north,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_134[facing=north,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_134[facing=north,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_134[facing=north,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_134[facing=north,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_134[facing=north,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_134[facing=north,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_134[facing=north,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_134[facing=north,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_134[facing=north,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_134[facing=north,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_134[facing=north,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_134[facing=north,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_134[facing=north,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_134[facing=north,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_134[facing=north,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_134[facing=south,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_134[facing=south,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_134[facing=south,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_134[facing=south,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_134[facing=south,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_134[facing=south,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_134[facing=south,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_134[facing=south,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_134[facing=south,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_134[facing=south,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_134[facing=south,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_134[facing=south,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_134[facing=south,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_134[facing=south,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_134[facing=south,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_134[facing=south,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_134[facing=south,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_134[facing=south,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_134[facing=south,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_134[facing=south,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_134[facing=west,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_134[facing=west,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_134[facing=west,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_134[facing=west,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_134[facing=west,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_134[facing=west,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_134[facing=west,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_134[facing=west,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_134[facing=west,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_134[facing=west,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_134[facing=west,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_134[facing=west,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_134[facing=west,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_134[facing=west,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_134[facing=west,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_134[facing=west,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_134[facing=west,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_134[facing=west,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_134[facing=west,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_134[facing=west,half=top,shape=outer_right,variant=bravo]
conquest:stone_stairs_134[facing=east,half=bottom,shape=straight,variant=alpha]
conquest:stone_stairs_134[facing=east,half=bottom,shape=straight,variant=bravo]
conquest:stone_stairs_134[facing=east,half=bottom,shape=inner_left,variant=alpha]
conquest:stone_stairs_134[facing=east,half=bottom,shape=inner_left,variant=bravo]
conquest:stone_stairs_134[facing=east,half=bottom,shape=inner_right,variant=alpha]
conquest:stone_stairs_134[facing=east,half=bottom,shape=inner_right,variant=bravo]
conquest:stone_stairs_134[facing=east,half=bottom,shape=outer_left,variant=alpha]
conquest:stone_stairs_134[facing=east,half=bottom,shape=outer_left,variant=bravo]
conquest:stone_stairs_134[facing=east,half=bottom,shape=outer_right,variant=alpha]
conquest:stone_stairs_134[facing=east,half=bottom,shape=outer_right,variant=bravo]
conquest:stone_stairs_134[facing=east,half=top,shape=straight,variant=alpha]
conquest:stone_stairs_134[facing=east,half=top,shape=straight,variant=bravo]
conquest:stone_stairs_134[facing=east,half=top,shape=inner_left,variant=alpha]
conquest:stone_stairs_134[facing=east,half=top,shape=inner_left,variant=bravo]
conquest:stone_stairs_134[facing=east,half=top,shape=inner_right,variant=alpha]
conquest:stone_stairs_134[facing=east,half=top,shape=inner_right,variant=bravo]
conquest:stone_stairs_134[facing=east,half=top,shape=outer_left,variant=alpha]
conquest:stone_stairs_134[facing=east,half=top,shape=outer_left,variant=bravo]
conquest:stone_stairs_134[facing=east,half=top,shape=outer_right,variant=alpha]
conquest:stone_stairs_134[facing=east,half=top,shape=outer_right,variant=bravo]
conquest:stone_anvil_30[axis=x,variant=alpha]
conquest:stone_anvil_30[axis=x,variant=bravo]
conquest:stone_anvil_30[axis=x,variant=charlie]
conquest:stone_anvil_30[axis=x,variant=delta]
conquest:stone_anvil_30[axis=y,variant=alpha]
conquest:stone_anvil_30[axis=y,variant=bravo]
conquest:stone_anvil_30[axis=y,variant=charlie]
conquest:stone_anvil_30[axis=y,variant=delta]
conquest:stone_anvil_30[axis=z,variant=alpha]
conquest:stone_anvil_30[axis=z,variant=bravo]
conquest:stone_anvil_30[axis=z,variant=charlie]
conquest:stone_anvil_30[axis=z,variant=delta]
conquest:stone_anvil_30[axis=none,variant=alpha]
conquest:stone_anvil_30[axis=none,variant=bravo]
conquest:stone_anvil_30[axis=none,variant=charlie]
conquest:stone_anvil_30[axis=none,variant=delta]
conquest:stone_pillar_14[variant=alpha]
conquest:stone_pillar_14[variant=bravo]
conquest:stone_pillar_14[variant=charlie]
conquest:stone_pillar_14[variant=delta]
conquest:stone_pillar_14[variant=echo]
conquest:stone_pillar_14[variant=fox]
conquest:stone_pillar_14[variant=golf]
conquest:stone_pillar_14[variant=hotel]
conquest:stone_pillar_14[variant=india]
conquest:stone_pillar_14[variant=juliet]
conquest:stone_pillar_14[variant=kilo]
conquest:stone_pillar_14[variant=lima]
conquest:stone_pillar_14[variant=mike]
conquest:stone_pillar_14[variant=november]
conquest:stone_pillar_14[variant=oscar]
conquest:stone_pillar_14[variant=papa]
conquest:stone_smallarch_28[facing=north,variant=alpha]
conquest:stone_smallarch_28[facing=north,variant=bravo]
conquest:stone_smallarch_28[facing=north,variant=charlie]
conquest:stone_smallarch_28[facing=north,variant=delta]
conquest:stone_smallarch_28[facing=south,variant=alpha]
conquest:stone_smallarch_28[facing=south,variant=bravo]
conquest:stone_smallarch_28[facing=south,variant=charlie]
conquest:stone_smallarch_28[facing=south,variant=delta]
conquest:stone_smallarch_28[facing=west,variant=alpha]
conquest:stone_smallarch_28[facing=west,variant=bravo]
conquest:stone_smallarch_28[facing=west,variant=charlie]
conquest:stone_smallarch_28[facing=west,variant=delta]
conquest:stone_smallarch_28[facing=east,variant=alpha]
conquest:stone_smallarch_28[facing=east,variant=bravo]
conquest:stone_smallarch_28[facing=east,variant=charlie]
conquest:stone_smallarch_28[facing=east,variant=delta]
conquest:stone_smallpillar_13[variant=alpha]
conquest:stone_smallpillar_13[variant=bravo]
conquest:stone_smallpillar_13[variant=charlie]
conquest:stone_smallpillar_13[variant=delta]
conquest:stone_smallpillar_13[variant=echo]
conquest:stone_smallpillar_13[variant=fox]
conquest:stone_smallpillar_13[variant=golf]
conquest:stone_smallpillar_13[variant=hotel]
conquest:stone_smallpillar_13[variant=india]
conquest:stone_smallpillar_13[variant=juliet]
conquest:stone_smallpillar_13[variant=kilo]
conquest:stone_smallpillar_13[variant=lima]
conquest:stone_smallpillar_13[variant=mike]
conquest:stone_smallpillar_13[variant=november]
conquest:stone_smallpillar_13[variant=oscar]
conquest:stone_smallpillar_13[variant=papa]
conquest:stone_arrowslit_28[facing=north,variant=alpha]
conquest:stone_arrowslit_28[facing=north,variant=bravo]
conquest:stone_arrowslit_28[facing=north,variant=charlie]
conquest:stone_arrowslit_28[facing=north,variant=delta]
conquest:stone_arrowslit_28[facing=south,variant=alpha]
conquest:stone_arrowslit_28[facing=south,variant=bravo]
conquest:stone_arrowslit_28[facing=south,variant=charlie]
conquest:stone_arrowslit_28[facing=south,variant=delta]
conquest:stone_arrowslit_28[facing=west,variant=alpha]
conquest:stone_arrowslit_28[facing=west,variant=bravo]
conquest:stone_arrowslit_28[facing=west,variant=charlie]
conquest:stone_arrowslit_28[facing=west,variant=delta]
conquest:stone_arrowslit_28[facing=east,variant=alpha]
conquest:stone_arrowslit_28[facing=east,variant=bravo]
conquest:stone_arrowslit_28[facing=east,variant=charlie]
conquest:stone_arrowslit_28[facing=east,variant=delta]
conquest:stone_wall_14[east=true,north=true,south=true,up=true,variant=alpha,west=true]
conquest:stone_wall_14[east=true,north=true,south=true,up=true,variant=alpha,west=false]
conquest:stone_wall_14[east=true,north=true,south=true,up=true,variant=bravo,west=true]
conquest:stone_wall_14[east=true,north=true,south=true,up=true,variant=bravo,west=false]
conquest:stone_wall_14[east=true,north=true,south=true,up=true,variant=charlie,west=true]
conquest:stone_wall_14[east=true,north=true,south=true,up=true,variant=charlie,west=false]
conquest:stone_wall_14[east=true,north=true,south=true,up=true,variant=delta,west=true]
conquest:stone_wall_14[east=true,north=true,south=true,up=true,variant=delta,west=false]
conquest:stone_wall_14[east=true,north=true,south=true,up=true,variant=echo,west=true]
conquest:stone_wall_14[east=true,north=true,south=true,up=true,variant=echo,west=false]
conquest:stone_wall_14[east=true,north=true,south=true,up=true,variant=fox,west=true]
conquest:stone_wall_14[east=true,north=true,south=true,up=true,variant=fox,west=false]
conquest:stone_wall_14[east=true,north=true,south=true,up=true,variant=golf,west=true]
conquest:stone_wall_14[east=true,north=true,south=true,up=true,variant=golf,west=false]
conquest:stone_wall_14[east=true,north=true,south=true,up=true,variant=hotel,west=true]
conquest:stone_wall_14[east=true,north=true,south=true,up=true,variant=hotel,west=false]
conquest:stone_wall_14[east=true,north=true,south=true,up=true,variant=india,west=true]
conquest:stone_wall_14[east=true,north=true,south=true,up=true,variant=india,west=false]
conquest:stone_wall_14[east=true,north=true,south=true,up=true,variant=juliet,west=true]
conquest:stone_wall_14[east=true,north=true,south=true,up=true,variant=juliet,west=false]
conquest:stone_wall_14[east=true,north=true,south=true,up=true,variant=kilo,west=true]
conquest:stone_wall_14[east=true,north=true,south=true,up=true,variant=kilo,west=false]
conquest:stone_wall_14[east=true,north=true,south=true,up=true,variant=lima,west=true]
conquest:stone_wall_14[east=true,north=true,south=true,up=true,variant=lima,west=false]
conquest:stone_wall_14[east=true,north=true,south=true,up=true,variant=mike,west=true]
conquest:stone_wall_14[east=true,north=true,south=true,up=true,variant=mike,west=false]
conquest:stone_wall_14[east=true,north=true,south=true,up=true,variant=november,west=true]
conquest:stone_wall_14[east=true,north=true,south=true,up=true,variant=november,west=false]
conquest:stone_wall_14[east=true,north=true,south=true,up=true,variant=oscar,west=true]
conquest:stone_wall_14[east=true,north=true,south=true,up=true,variant=oscar,west=false]
conquest:stone_wall_14[east=true,north=true,south=true,up=true,variant=papa,west=true]
conquest:stone_wall_14[east=true,north=true,south=true,up=true,variant=papa,west=false]
conquest:stone_wall_14[east=true,north=true,south=true,up=false,variant=alpha,west=true]
conquest:stone_wall_14[east=true,north=true,south=true,up=false,variant=alpha,west=false]
conquest:stone_wall_14[east=true,north=true,south=true,up=false,variant=bravo,west=true]
conquest:stone_wall_14[east=true,north=true,south=true,up=false,variant=bravo,west=false]
conquest:stone_wall_14[east=true,north=true,south=true,up=false,variant=charlie,west=true]
conquest:stone_wall_14[east=true,north=true,south=true,up=false,variant=charlie,west=false]
conquest:stone_wall_14[east=true,north=true,south=true,up=false,variant=delta,west=true]
conquest:stone_wall_14[east=true,north=true,south=true,up=false,variant=delta,west=false]
conquest:stone_wall_14[east=true,north=true,south=true,up=false,variant=echo,west=true]
conquest:stone_wall_14[east=true,north=true,south=true,up=false,variant=echo,west=false]
conquest:stone_wall_14[east=true,north=true,south=true,up=false,variant=fox,west=true]
conquest:stone_wall_14[east=true,north=true,south=true,up=false,variant=fox,west=false]
conquest:stone_wall_14[east=true,north=true,south=true,up=false,variant=golf,west=true]
conquest:stone_wall_14[east=true,north=true,south=true,up=false,variant=golf,west=false]
conquest:stone_wall_14[east=true,north=true,south=true,up=false,variant=hotel,west=true]
conquest:stone_wall_14[east=true,north=true,south=true,up=false,variant=hotel,west=false]
conquest:stone_wall_14[east=true,north=true,south=true,up=false,variant=india,west=true]
conquest:stone_wall_14[east=true,north=true,south=true,up=false,variant=india,west=false]
conquest:stone_wall_14[east=true,north=true,south=true,up=false,variant=juliet,west=true]
conquest:stone_wall_14[east=true,north=true,south=true,up=false,variant=juliet,west=false]
conquest:stone_wall_14[east=true,north=true,south=true,up=false,variant=kilo,west=true]
conquest:stone_wall_14[east=true,north=true,south=true,up=false,variant=kilo,west=false]
conquest:stone_wall_14[east=true,north=true,south=true,up=false,variant=lima,west=true]
conquest:stone_wall_14[east=true,north=true,south=true,up=false,variant=lima,west=false]
conquest:stone_wall_14[east=true,north=true,south=true,up=false,variant=mike,west=true]
conquest:stone_wall_14[east=true,north=true,south=true,up=false,variant=mike,west=false]
conquest:stone_wall_14[east=true,north=true,south=true,up=false,variant=november,west=true]
conquest:stone_wall_14[east=true,north=true,south=true,up=false,variant=november,west=false]
conquest:stone_wall_14[east=true,north=true,south=true,up=false,variant=oscar,west=true]
conquest:stone_wall_14[east=true,north=true,south=true,up=false,variant=oscar,west=false]
conquest:stone_wall_14[east=true,north=true,south=true,up=false,variant=papa,west=true]
conquest:stone_wall_14[east=true,north=true,south=true,up=false,variant=papa,west=false]
conquest:stone_wall_14[east=true,north=true,south=false,up=true,variant=alpha,west=true]
conquest:stone_wall_14[east=true,north=true,south=false,up=true,variant=alpha,west=false]
conquest:stone_wall_14[east=true,north=true,south=false,up=true,variant=bravo,west=true]
conquest:stone_wall_14[east=true,north=true,south=false,up=true,variant=bravo,west=false]
conquest:stone_wall_14[east=true,north=true,south=false,up=true,variant=charlie,west=true]
conquest:stone_wall_14[east=true,north=true,south=false,up=true,variant=charlie,west=false]
conquest:stone_wall_14[east=true,north=true,south=false,up=true,variant=delta,west=true]
conquest:stone_wall_14[east=true,north=true,south=false,up=true,variant=delta,west=false]
conquest:stone_wall_14[east=true,north=true,south=false,up=true,variant=echo,west=true]
conquest:stone_wall_14[east=true,north=true,south=false,up=true,variant=echo,west=false]
conquest:stone_wall_14[east=true,north=true,south=false,up=true,variant=fox,west=true]
conquest:stone_wall_14[east=true,north=true,south=false,up=true,variant=fox,west=false]
conquest:stone_wall_14[east=true,north=true,south=false,up=true,variant=golf,west=true]
conquest:stone_wall_14[east=true,north=true,south=false,up=true,variant=golf,west=false]
conquest:stone_wall_14[east=true,north=true,south=false,up=true,variant=hotel,west=true]
conquest:stone_wall_14[east=true,north=true,south=false,up=true,variant=hotel,west=false]
conquest:stone_wall_14[east=true,north=true,south=false,up=true,variant=india,west=true]
conquest:stone_wall_14[east=true,north=true,south=false,up=true,variant=india,west=false]
conquest:stone_wall_14[east=true,north=true,south=false,up=true,variant=juliet,west=true]
conquest:stone_wall_14[east=true,north=true,south=false,up=true,variant=juliet,west=false]
conquest:stone_wall_14[east=true,north=true,south=false,up=true,variant=kilo,west=true]
conquest:stone_wall_14[east=true,north=true,south=false,up=true,variant=kilo,west=false]
conquest:stone_wall_14[east=true,north=true,south=false,up=true,variant=lima,west=true]
conquest:stone_wall_14[east=true,north=true,south=false,up=true,variant=lima,west=false]
conquest:stone_wall_14[east=true,north=true,south=false,up=true,variant=mike,west=true]
conquest:stone_wall_14[east=true,north=true,south=false,up=true,variant=mike,west=false]
conquest:stone_wall_14[east=true,north=true,south=false,up=true,variant=november,west=true]
conquest:stone_wall_14[east=true,north=true,south=false,up=true,variant=november,west=false]
conquest:stone_wall_14[east=true,north=true,south=false,up=true,variant=oscar,west=true]
conquest:stone_wall_14[east=true,north=true,south=false,up=true,variant=oscar,west=false]
conquest:stone_wall_14[east=true,north=true,south=false,up=true,variant=papa,west=true]
conquest:stone_wall_14[east=true,north=true,south=false,up=true,variant=papa,west=false]
conquest:stone_wall_14[east=true,north=true,south=false,up=false,variant=alpha,west=true]
conquest:stone_wall_14[east=true,north=true,south=false,up=false,variant=alpha,west=false]
conquest:stone_wall_14[east=true,north=true,south=false,up=false,variant=bravo,west=true]
conquest:stone_wall_14[east=true,north=true,south=false,up=false,variant=bravo,west=false]
conquest:stone_wall_14[east=true,north=true,south=false,up=false,variant=charlie,west=true]
conquest:stone_wall_14[east=true,north=true,south=false,up=false,variant=charlie,west=false]
conquest:stone_wall_14[east=true,north=true,south=false,up=false,variant=delta,west=true]
conquest:stone_wall_14[east=true,north=true,south=false,up=false,variant=delta,west=false]
conquest:stone_wall_14[east=true,north=true,south=false,up=false,variant=echo,west=true]
conquest:stone_wall_14[east=true,north=true,south=false,up=false,variant=echo,west=false]
conquest:stone_wall_14[east=true,north=true,south=false,up=false,variant=fox,west=true]
conquest:stone_wall_14[east=true,north=true,south=false,up=false,variant=fox,west=false]
conquest:stone_wall_14[east=true,north=true,south=false,up=false,variant=golf,west=true]
conquest:stone_wall_14[east=true,north=true,south=false,up=false,variant=golf,west=false]
conquest:stone_wall_14[east=true,north=true,south=false,up=false,variant=hotel,west=true]
conquest:stone_wall_14[east=true,north=true,south=false,up=false,variant=hotel,west=false]
conquest:stone_wall_14[east=true,north=true,south=false,up=false,variant=india,west=true]
conquest:stone_wall_14[east=true,north=true,south=false,up=false,variant=india,west=false]
conquest:stone_wall_14[east=true,north=true,south=false,up=false,variant=juliet,west=true]
conquest:stone_wall_14[east=true,north=true,south=false,up=false,variant=juliet,west=false]
conquest:stone_wall_14[east=true,north=true,south=false,up=false,variant=kilo,west=true]
conquest:stone_wall_14[east=true,north=true,south=false,up=false,variant=kilo,west=false]
conquest:stone_wall_14[east=true,north=true,south=false,up=false,variant=lima,west=true]
conquest:stone_wall_14[east=true,north=true,south=false,up=false,variant=lima,west=false]
conquest:stone_wall_14[east=true,north=true,south=false,up=false,variant=mike,west=true]
conquest:stone_wall_14[east=true,north=true,south=false,up=false,variant=mike,west=false]
conquest:stone_wall_14[east=true,north=true,south=false,up=false,variant=november,west=true]
conquest:stone_wall_14[east=true,north=true,south=false,up=false,variant=november,west=false]
conquest:stone_wall_14[east=true,north=true,south=false,up=false,variant=oscar,west=true]
conquest:stone_wall_14[east=true,north=true,south=false,up=false,variant=oscar,west=false]
conquest:stone_wall_14[east=true,north=true,south=false,up=false,variant=papa,west=true]
conquest:stone_wall_14[east=true,north=true,south=false,up=false,variant=papa,west=false]
conquest:stone_wall_14[east=true,north=false,south=true,up=true,variant=alpha,west=true]
conquest:stone_wall_14[east=true,north=false,south=true,up=true,variant=alpha,west=false]
conquest:stone_wall_14[east=true,north=false,south=true,up=true,variant=bravo,west=true]
conquest:stone_wall_14[east=true,north=false,south=true,up=true,variant=bravo,west=false]
conquest:stone_wall_14[east=true,north=false,south=true,up=true,variant=charlie,west=true]
conquest:stone_wall_14[east=true,north=false,south=true,up=true,variant=charlie,west=false]
conquest:stone_wall_14[east=true,north=false,south=true,up=true,variant=delta,west=true]
conquest:stone_wall_14[east=true,north=false,south=true,up=true,variant=delta,west=false]
conquest:stone_wall_14[east=true,north=false,south=true,up=true,variant=echo,west=true]
conquest:stone_wall_14[east=true,north=false,south=true,up=true,variant=echo,west=false]
conquest:stone_wall_14[east=true,north=false,south=true,up=true,variant=fox,west=true]
conquest:stone_wall_14[east=true,north=false,south=true,up=true,variant=fox,west=false]
conquest:stone_wall_14[east=true,north=false,south=true,up=true,variant=golf,west=true]
conquest:stone_wall_14[east=true,north=false,south=true,up=true,variant=golf,west=false]
conquest:stone_wall_14[east=true,north=false,south=true,up=true,variant=hotel,west=true]
conquest:stone_wall_14[east=true,north=false,south=true,up=true,variant=hotel,west=false]
conquest:stone_wall_14[east=true,north=false,south=true,up=true,variant=india,west=true]
conquest:stone_wall_14[east=true,north=false,south=true,up=true,variant=india,west=false]
conquest:stone_wall_14[east=true,north=false,south=true,up=true,variant=juliet,west=true]
conquest:stone_wall_14[east=true,north=false,south=true,up=true,variant=juliet,west=false]
conquest:stone_wall_14[east=true,north=false,south=true,up=true,variant=kilo,west=true]
conquest:stone_wall_14[east=true,north=false,south=true,up=true,variant=kilo,west=false]
conquest:stone_wall_14[east=true,north=false,south=true,up=true,variant=lima,west=true]
conquest:stone_wall_14[east=true,north=false,south=true,up=true,variant=lima,west=false]
conquest:stone_wall_14[east=true,north=false,south=true,up=true,variant=mike,west=true]
conquest:stone_wall_14[east=true,north=false,south=true,up=true,variant=mike,west=false]
conquest:stone_wall_14[east=true,north=false,south=true,up=true,variant=november,west=true]
conquest:stone_wall_14[east=true,north=false,south=true,up=true,variant=november,west=false]
conquest:stone_wall_14[east=true,north=false,south=true,up=true,variant=oscar,west=true]
conquest:stone_wall_14[east=true,north=false,south=true,up=true,variant=oscar,west=false]
conquest:stone_wall_14[east=true,north=false,south=true,up=true,variant=papa,west=true]
conquest:stone_wall_14[east=true,north=false,south=true,up=true,variant=papa,west=false]
conquest:stone_wall_14[east=true,north=false,south=true,up=false,variant=alpha,west=true]
conquest:stone_wall_14[east=true,north=false,south=true,up=false,variant=alpha,west=false]
conquest:stone_wall_14[east=true,north=false,south=true,up=false,variant=bravo,west=true]
conquest:stone_wall_14[east=true,north=false,south=true,up=false,variant=bravo,west=false]
conquest:stone_wall_14[east=true,north=false,south=true,up=false,variant=charlie,west=true]
conquest:stone_wall_14[east=true,north=false,south=true,up=false,variant=charlie,west=false]
conquest:stone_wall_14[east=true,north=false,south=true,up=false,variant=delta,west=true]
conquest:stone_wall_14[east=true,north=false,south=true,up=false,variant=delta,west=false]
conquest:stone_wall_14[east=true,north=false,south=true,up=false,variant=echo,west=true]
conquest:stone_wall_14[east=true,north=false,south=true,up=false,variant=echo,west=false]
conquest:stone_wall_14[east=true,north=false,south=true,up=false,variant=fox,west=true]
conquest:stone_wall_14[east=true,north=false,south=true,up=false,variant=fox,west=false]
conquest:stone_wall_14[east=true,north=false,south=true,up=false,variant=golf,west=true]
conquest:stone_wall_14[east=true,north=false,south=true,up=false,variant=golf,west=false]
conquest:stone_wall_14[east=true,north=false,south=true,up=false,variant=hotel,west=true]
conquest:stone_wall_14[east=true,north=false,south=true,up=false,variant=hotel,west=false]
conquest:stone_wall_14[east=true,north=false,south=true,up=false,variant=india,west=true]
conquest:stone_wall_14[east=true,north=false,south=true,up=false,variant=india,west=false]
conquest:stone_wall_14[east=true,north=false,south=true,up=false,variant=juliet,west=true]
conquest:stone_wall_14[east=true,north=false,south=true,up=false,variant=juliet,west=false]
conquest:stone_wall_14[east=true,north=false,south=true,up=false,variant=kilo,west=true]
conquest:stone_wall_14[east=true,north=false,south=true,up=false,variant=kilo,west=false]
conquest:stone_wall_14[east=true,north=false,south=true,up=false,variant=lima,west=true]
conquest:stone_wall_14[east=true,north=false,south=true,up=false,variant=lima,west=false]
conquest:stone_wall_14[east=true,north=false,south=true,up=false,variant=mike,west=true]
conquest:stone_wall_14[east=true,north=false,south=true,up=false,variant=mike,west=false]
conquest:stone_wall_14[east=true,north=false,south=true,up=false,variant=november,west=true]
conquest:stone_wall_14[east=true,north=false,south=true,up=false,variant=november,west=false]
conquest:stone_wall_14[east=true,north=false,south=true,up=false,variant=oscar,west=true]
conquest:stone_wall_14[east=true,north=false,south=true,up=false,variant=oscar,west=false]
conquest:stone_wall_14[east=true,north=false,south=true,up=false,variant=papa,west=true]
conquest:stone_wall_14[east=true,north=false,south=true,up=false,variant=papa,west=false]
conquest:stone_wall_14[east=true,north=false,south=false,up=true,variant=alpha,west=true]
conquest:stone_wall_14[east=true,north=false,south=false,up=true,variant=alpha,west=false]
conquest:stone_wall_14[east=true,north=false,south=false,up=true,variant=bravo,west=true]
conquest:stone_wall_14[east=true,north=false,south=false,up=true,variant=bravo,west=false]
conquest:stone_wall_14[east=true,north=false,south=false,up=true,variant=charlie,west=true]
conquest:stone_wall_14[east=true,north=false,south=false,up=true,variant=charlie,west=false]
conquest:stone_wall_14[east=true,north=false,south=false,up=true,variant=delta,west=true]
conquest:stone_wall_14[east=true,north=false,south=false,up=true,variant=delta,west=false]
conquest:stone_wall_14[east=true,north=false,south=false,up=true,variant=echo,west=true]
conquest:stone_wall_14[east=true,north=false,south=false,up=true,variant=echo,west=false]
conquest:stone_wall_14[east=true,north=false,south=false,up=true,variant=fox,west=true]
conquest:stone_wall_14[east=true,north=false,south=false,up=true,variant=fox,west=false]
conquest:stone_wall_14[east=true,north=false,south=false,up=true,variant=golf,west=true]
conquest:stone_wall_14[east=true,north=false,south=false,up=true,variant=golf,west=false]
conquest:stone_wall_14[east=true,north=false,south=false,up=true,variant=hotel,west=true]
conquest:stone_wall_14[east=true,north=false,south=false,up=true,variant=hotel,west=false]
conquest:stone_wall_14[east=true,north=false,south=false,up=true,variant=india,west=true]
conquest:stone_wall_14[east=true,north=false,south=false,up=true,variant=india,west=false]
conquest:stone_wall_14[east=true,north=false,south=false,up=true,variant=juliet,west=true]
conquest:stone_wall_14[east=true,north=false,south=false,up=true,variant=juliet,west=false]
conquest:stone_wall_14[east=true,north=false,south=false,up=true,variant=kilo,west=true]
conquest:stone_wall_14[east=true,north=false,south=false,up=true,variant=kilo,west=false]
conquest:stone_wall_14[east=true,north=false,south=false,up=true,variant=lima,west=true]
conquest:stone_wall_14[east=true,north=false,south=false,up=true,variant=lima,west=false]
conquest:stone_wall_14[east=true,north=false,south=false,up=true,variant=mike,west=true]
conquest:stone_wall_14[east=true,north=false,south=false,up=true,variant=mike,west=false]
conquest:stone_wall_14[east=true,north=false,south=false,up=true,variant=november,west=true]
conquest:stone_wall_14[east=true,north=false,south=false,up=true,variant=november,west=false]
conquest:stone_wall_14[east=true,north=false,south=false,up=true,variant=oscar,west=true]
conquest:stone_wall_14[east=true,north=false,south=false,up=true,variant=oscar,west=false]
conquest:stone_wall_14[east=true,north=false,south=false,up=true,variant=papa,west=true]
conquest:stone_wall_14[east=true,north=false,south=false,up=true,variant=papa,west=false]
conquest:stone_wall_14[east=true,north=false,south=false,up=false,variant=alpha,west=true]
conquest:stone_wall_14[east=true,north=false,south=false,up=false,variant=alpha,west=false]
conquest:stone_wall_14[east=true,north=false,south=false,up=false,variant=bravo,west=true]
conquest:stone_wall_14[east=true,north=false,south=false,up=false,variant=bravo,west=false]
conquest:stone_wall_14[east=true,north=false,south=false,up=false,variant=charlie,west=true]
conquest:stone_wall_14[east=true,north=false,south=false,up=false,variant=charlie,west=false]
conquest:stone_wall_14[east=true,north=false,south=false,up=false,variant=delta,west=true]
conquest:stone_wall_14[east=true,north=false,south=false,up=false,variant=delta,west=false]
conquest:stone_wall_14[east=true,north=false,south=false,up=false,variant=echo,west=true]
conquest:stone_wall_14[east=true,north=false,south=false,up=false,variant=echo,west=false]
conquest:stone_wall_14[east=true,north=false,south=false,up=false,variant=fox,west=true]
conquest:stone_wall_14[east=true,north=false,south=false,up=false,variant=fox,west=false]
conquest:stone_wall_14[east=true,north=false,south=false,up=false,variant=golf,west=true]
conquest:stone_wall_14[east=true,north=false,south=false,up=false,variant=golf,west=false]
conquest:stone_wall_14[east=true,north=false,south=false,up=false,variant=hotel,west=true]
conquest:stone_wall_14[east=true,north=false,south=false,up=false,variant=hotel,west=false]
conquest:stone_wall_14[east=true,north=false,south=false,up=false,variant=india,west=true]
conquest:stone_wall_14[east=true,north=false,south=false,up=false,variant=india,west=false]
conquest:stone_wall_14[east=true,north=false,south=false,up=false,variant=juliet,west=true]
conquest:stone_wall_14[east=true,north=false,south=false,up=false,variant=juliet,west=false]
conquest:stone_wall_14[east=true,north=false,south=false,up=false,variant=kilo,west=true]
conquest:stone_wall_14[east=true,north=false,south=false,up=false,variant=kilo,west=false]
conquest:stone_wall_14[east=true,north=false,south=false,up=false,variant=lima,west=true]
conquest:stone_wall_14[east=true,north=false,south=false,up=false,variant=lima,west=false]
conquest:stone_wall_14[east=true,north=false,south=false,up=false,variant=mike,west=true]
conquest:stone_wall_14[east=true,north=false,south=false,up=false,variant=mike,west=false]
conquest:stone_wall_14[east=true,north=false,south=false,up=false,variant=november,west=true]
conquest:stone_wall_14[east=true,north=false,south=false,up=false,variant=november,west=false]
conquest:stone_wall_14[east=true,north=false,south=false,up=false,variant=oscar,west=true]
conquest:stone_wall_14[east=true,north=false,south=false,up=false,variant=oscar,west=false]
conquest:stone_wall_14[east=true,north=false,south=false,up=false,variant=papa,west=true]
conquest:stone_wall_14[east=true,north=false,south=false,up=false,variant=papa,west=false]
conquest:stone_wall_14[east=false,north=true,south=true,up=true,variant=alpha,west=true]
conquest:stone_wall_14[east=false,north=true,south=true,up=true,variant=alpha,west=false]
conquest:stone_wall_14[east=false,north=true,south=true,up=true,variant=bravo,west=true]
conquest:stone_wall_14[east=false,north=true,south=true,up=true,variant=bravo,west=false]
conquest:stone_wall_14[east=false,north=true,south=true,up=true,variant=charlie,west=true]
conquest:stone_wall_14[east=false,north=true,south=true,up=true,variant=charlie,west=false]
conquest:stone_wall_14[east=false,north=true,south=true,up=true,variant=delta,west=true]
conquest:stone_wall_14[east=false,north=true,south=true,up=true,variant=delta,west=false]
conquest:stone_wall_14[east=false,north=true,south=true,up=true,variant=echo,west=true]
conquest:stone_wall_14[east=false,north=true,south=true,up=true,variant=echo,west=false]
conquest:stone_wall_14[east=false,north=true,south=true,up=true,variant=fox,west=true]
conquest:stone_wall_14[east=false,north=true,south=true,up=true,variant=fox,west=false]
conquest:stone_wall_14[east=false,north=true,south=true,up=true,variant=golf,west=true]
conquest:stone_wall_14[east=false,north=true,south=true,up=true,variant=golf,west=false]
conquest:stone_wall_14[east=false,north=true,south=true,up=true,variant=hotel,west=true]
conquest:stone_wall_14[east=false,north=true,south=true,up=true,variant=hotel,west=false]
conquest:stone_wall_14[east=false,north=true,south=true,up=true,variant=india,west=true]
conquest:stone_wall_14[east=false,north=true,south=true,up=true,variant=india,west=false]
conquest:stone_wall_14[east=false,north=true,south=true,up=true,variant=juliet,west=true]
conquest:stone_wall_14[east=false,north=true,south=true,up=true,variant=juliet,west=false]
conquest:stone_wall_14[east=false,north=true,south=true,up=true,variant=kilo,west=true]
conquest:stone_wall_14[east=false,north=true,south=true,up=true,variant=kilo,west=false]
conquest:stone_wall_14[east=false,north=true,south=true,up=true,variant=lima,west=true]
conquest:stone_wall_14[east=false,north=true,south=true,up=true,variant=lima,west=false]
conquest:stone_wall_14[east=false,north=true,south=true,up=true,variant=mike,west=true]
conquest:stone_wall_14[east=false,north=true,south=true,up=true,variant=mike,west=false]
conquest:stone_wall_14[east=false,north=true,south=true,up=true,variant=november,west=true]
conquest:stone_wall_14[east=false,north=true,south=true,up=true,variant=november,west=false]
conquest:stone_wall_14[east=false,north=true,south=true,up=true,variant=oscar,west=true]
conquest:stone_wall_14[east=false,north=true,south=true,up=true,variant=oscar,west=false]
conquest:stone_wall_14[east=false,north=true,south=true,up=true,variant=papa,west=true]
conquest:stone_wall_14[east=false,north=true,south=true,up=true,variant=papa,west=false]
conquest:stone_wall_14[east=false,north=true,south=true,up=false,variant=alpha,west=true]
conquest:stone_wall_14[east=false,north=true,south=true,up=false,variant=alpha,west=false]
conquest:stone_wall_14[east=false,north=true,south=true,up=false,variant=bravo,west=true]
conquest:stone_wall_14[east=false,north=true,south=true,up=false,variant=bravo,west=false]
conquest:stone_wall_14[east=false,north=true,south=true,up=false,variant=charlie,west=true]
conquest:stone_wall_14[east=false,north=true,south=true,up=false,variant=charlie,west=false]
conquest:stone_wall_14[east=false,north=true,south=true,up=false,variant=delta,west=true]
conquest:stone_wall_14[east=false,north=true,south=true,up=false,variant=delta,west=false]
conquest:stone_wall_14[east=false,north=true,south=true,up=false,variant=echo,west=true]
conquest:stone_wall_14[east=false,north=true,south=true,up=false,variant=echo,west=false]
conquest:stone_wall_14[east=false,north=true,south=true,up=false,variant=fox,west=true]
conquest:stone_wall_14[east=false,north=true,south=true,up=false,variant=fox,west=false]
conquest:stone_wall_14[east=false,north=true,south=true,up=false,variant=golf,west=true]
conquest:stone_wall_14[east=false,north=true,south=true,up=false,variant=golf,west=false]
conquest:stone_wall_14[east=false,north=true,south=true,up=false,variant=hotel,west=true]
conquest:stone_wall_14[east=false,north=true,south=true,up=false,variant=hotel,west=false]
conquest:stone_wall_14[east=false,north=true,south=true,up=false,variant=india,west=true]
conquest:stone_wall_14[east=false,north=true,south=true,up=false,variant=india,west=false]
conquest:stone_wall_14[east=false,north=true,south=true,up=false,variant=juliet,west=true]
conquest:stone_wall_14[east=false,north=true,south=true,up=false,variant=juliet,west=false]
conquest:stone_wall_14[east=false,north=true,south=true,up=false,variant=kilo,west=true]
conquest:stone_wall_14[east=false,north=true,south=true,up=false,variant=kilo,west=false]
conquest:stone_wall_14[east=false,north=true,south=true,up=false,variant=lima,west=true]
conquest:stone_wall_14[east=false,north=true,south=true,up=false,variant=lima,west=false]
conquest:stone_wall_14[east=false,north=true,south=true,up=false,variant=mike,west=true]
conquest:stone_wall_14[east=false,north=true,south=true,up=false,variant=mike,west=false]
conquest:stone_wall_14[east=false,north=true,south=true,up=false,variant=november,west=true]
conquest:stone_wall_14[east=false,north=true,south=true,up=false,variant=november,west=false]
conquest:stone_wall_14[east=false,north=true,south=true,up=false,variant=oscar,west=true]
conquest:stone_wall_14[east=false,north=true,south=true,up=false,variant=oscar,west=false]
conquest:stone_wall_14[east=false,north=true,south=true,up=false,variant=papa,west=true]
conquest:stone_wall_14[east=false,north=true,south=true,up=false,variant=papa,west=false]
conquest:stone_wall_14[east=false,north=true,south=false,up=true,variant=alpha,west=true]
conquest:stone_wall_14[east=false,north=true,south=false,up=true,variant=alpha,west=false]
conquest:stone_wall_14[east=false,north=true,south=false,up=true,variant=bravo,west=true]
conquest:stone_wall_14[east=false,north=true,south=false,up=true,variant=bravo,west=false]
conquest:stone_wall_14[east=false,north=true,south=false,up=true,variant=charlie,west=true]
conquest:stone_wall_14[east=false,north=true,south=false,up=true,variant=charlie,west=false]
conquest:stone_wall_14[east=false,north=true,south=false,up=true,variant=delta,west=true]
conquest:stone_wall_14[east=false,north=true,south=false,up=true,variant=delta,west=false]
conquest:stone_wall_14[east=false,north=true,south=false,up=true,variant=echo,west=true]
conquest:stone_wall_14[east=false,north=true,south=false,up=true,variant=echo,west=false]
conquest:stone_wall_14[east=false,north=true,south=false,up=true,variant=fox,west=true]
conquest:stone_wall_14[east=false,north=true,south=false,up=true,variant=fox,west=false]
conquest:stone_wall_14[east=false,north=true,south=false,up=true,variant=golf,west=true]
conquest:stone_wall_14[east=false,north=true,south=false,up=true,variant=golf,west=false]
conquest:stone_wall_14[east=false,north=true,south=false,up=true,variant=hotel,west=true]
conquest:stone_wall_14[east=false,north=true,south=false,up=true,variant=hotel,west=false]
conquest:stone_wall_14[east=false,north=true,south=false,up=true,variant=india,west=true]
conquest:stone_wall_14[east=false,north=true,south=false,up=true,variant=india,west=false]
conquest:stone_wall_14[east=false,north=true,south=false,up=true,variant=juliet,west=true]
conquest:stone_wall_14[east=false,north=true,south=false,up=true,variant=juliet,west=false]
conquest:stone_wall_14[east=false,north=true,south=false,up=true,variant=kilo,west=true]
conquest:stone_wall_14[east=false,north=true,south=false,up=true,variant=kilo,west=false]
conquest:stone_wall_14[east=false,north=true,south=false,up=true,variant=lima,west=true]
conquest:stone_wall_14[east=false,north=true,south=false,up=true,variant=lima,west=false]
conquest:stone_wall_14[east=false,north=true,south=false,up=true,variant=mike,west=true]
conquest:stone_wall_14[east=false,north=true,south=false,up=true,variant=mike,west=false]
conquest:stone_wall_14[east=false,north=true,south=false,up=true,variant=november,west=true]
conquest:stone_wall_14[east=false,north=true,south=false,up=true,variant=november,west=false]
conquest:stone_wall_14[east=false,north=true,south=false,up=true,variant=oscar,west=true]
conquest:stone_wall_14[east=false,north=true,south=false,up=true,variant=oscar,west=false]
conquest:stone_wall_14[east=false,north=true,south=false,up=true,variant=papa,west=true]
conquest:stone_wall_14[east=false,north=true,south=false,up=true,variant=papa,west=false]
conquest:stone_wall_14[east=false,north=true,south=false,up=false,variant=alpha,west=true]
conquest:stone_wall_14[east=false,north=true,south=false,up=false,variant=alpha,west=false]
conquest:stone_wall_14[east=false,north=true,south=false,up=false,variant=bravo,west=true]
conquest:stone_wall_14[east=false,north=true,south=false,up=false,variant=bravo,west=false]
conquest:stone_wall_14[east=false,north=true,south=false,up=false,variant=charlie,west=true]
conquest:stone_wall_14[east=false,north=true,south=false,up=false,variant=charlie,west=false]
conquest:stone_wall_14[east=false,north=true,south=false,up=false,variant=delta,west=true]
conquest:stone_wall_14[east=false,north=true,south=false,up=false,variant=delta,west=false]
conquest:stone_wall_14[east=false,north=true,south=false,up=false,variant=echo,west=true]
conquest:stone_wall_14[east=false,north=true,south=false,up=false,variant=echo,west=false]
conquest:stone_wall_14[east=false,north=true,south=false,up=false,variant=fox,west=true]
conquest:stone_wall_14[east=false,north=true,south=false,up=false,variant=fox,west=false]
conquest:stone_wall_14[east=false,north=true,south=false,up=false,variant=golf,west=true]
conquest:stone_wall_14[east=false,north=true,south=false,up=false,variant=golf,west=false]
conquest:stone_wall_14[east=false,north=true,south=false,up=false,variant=hotel,west=true]
conquest:stone_wall_14[east=false,north=true,south=false,up=false,variant=hotel,west=false]
conquest:stone_wall_14[east=false,north=true,south=false,up=false,variant=india,west=true]
conquest:stone_wall_14[east=false,north=true,south=false,up=false,variant=india,west=false]
conquest:stone_wall_14[east=false,north=true,south=false,up=false,variant=juliet,west=true]
conquest:stone_wall_14[east=false,north=true,south=false,up=false,variant=juliet,west=false]
conquest:stone_wall_14[east=false,north=true,south=false,up=false,variant=kilo,west=true]
conquest:stone_wall_14[east=false,north=true,south=false,up=false,variant=kilo,west=false]
conquest:stone_wall_14[east=false,north=true,south=false,up=false,variant=lima,west=true]
conquest:stone_wall_14[east=false,north=true,south=false,up=false,variant=lima,west=false]
conquest:stone_wall_14[east=false,north=true,south=false,up=false,variant=mike,west=true]
conquest:stone_wall_14[east=false,north=true,south=false,up=false,variant=mike,west=false]
conquest:stone_wall_14[east=false,north=true,south=false,up=false,variant=november,west=true]
conquest:stone_wall_14[east=false,north=true,south=false,up=false,variant=november,west=false]
conquest:stone_wall_14[east=false,north=true,south=false,up=false,variant=oscar,west=true]
conquest:stone_wall_14[east=false,north=true,south=false,up=false,variant=oscar,west=false]
conquest:stone_wall_14[east=false,north=true,south=false,up=false,variant=papa,west=true]
conquest:stone_wall_14[east=false,north=true,south=false,up=false,variant=papa,west=false]
conquest:stone_wall_14[east=false,north=false,south=true,up=true,variant=alpha,west=true]
conquest:stone_wall_14[east=false,north=false,south=true,up=true,variant=alpha,west=false]
conquest:stone_wall_14[east=false,north=false,south=true,up=true,variant=bravo,west=true]
conquest:stone_wall_14[east=false,north=false,south=true,up=true,variant=bravo,west=false]
conquest:stone_wall_14[east=false,north=false,south=true,up=true,variant=charlie,west=true]
conquest:stone_wall_14[east=false,north=false,south=true,up=true,variant=charlie,west=false]
conquest:stone_wall_14[east=false,north=false,south=true,up=true,variant=delta,west=true]
conquest:stone_wall_14[east=false,north=false,south=true,up=true,variant=delta,west=false]
conquest:stone_wall_14[east=false,north=false,south=true,up=true,variant=echo,west=true]
conquest:stone_wall_14[east=false,north=false,south=true,up=true,variant=echo,west=false]
conquest:stone_wall_14[east=false,north=false,south=true,up=true,variant=fox,west=true]
conquest:stone_wall_14[east=false,north=false,south=true,up=true,variant=fox,west=false]
conquest:stone_wall_14[east=false,north=false,south=true,up=true,variant=golf,west=true]
conquest:stone_wall_14[east=false,north=false,south=true,up=true,variant=golf,west=false]
conquest:stone_wall_14[east=false,north=false,south=true,up=true,variant=hotel,west=true]
conquest:stone_wall_14[east=false,north=false,south=true,up=true,variant=hotel,west=false]
conquest:stone_wall_14[east=false,north=false,south=true,up=true,variant=india,west=true]
conquest:stone_wall_14[east=false,north=false,south=true,up=true,variant=india,west=false]
conquest:stone_wall_14[east=false,north=false,south=true,up=true,variant=juliet,west=true]
conquest:stone_wall_14[east=false,north=false,south=true,up=true,variant=juliet,west=false]
conquest:stone_wall_14[east=false,north=false,south=true,up=true,variant=kilo,west=true]
conquest:stone_wall_14[east=false,north=false,south=true,up=true,variant=kilo,west=false]
conquest:stone_wall_14[east=false,north=false,south=true,up=true,variant=lima,west=true]
conquest:stone_wall_14[east=false,north=false,south=true,up=true,variant=lima,west=false]
conquest:stone_wall_14[east=false,north=false,south=true,up=true,variant=mike,west=true]
conquest:stone_wall_14[east=false,north=false,south=true,up=true,variant=mike,west=false]
conquest:stone_wall_14[east=false,north=false,south=true,up=true,variant=november,west=true]
conquest:stone_wall_14[east=false,north=false,south=true,up=true,variant=november,west=false]
conquest:stone_wall_14[east=false,north=false,south=true,up=true,variant=oscar,west=true]
conquest:stone_wall_14[east=false,north=false,south=true,up=true,variant=oscar,west=false]
conquest:stone_wall_14[east=false,north=false,south=true,up=true,variant=papa,west=true]
conquest:stone_wall_14[east=false,north=false,south=true,up=true,variant=papa,west=false]
conquest:stone_wall_14[east=false,north=false,south=true,up=false,variant=alpha,west=true]
conquest:stone_wall_14[east=false,north=false,south=true,up=false,variant=alpha,west=false]
conquest:stone_wall_14[east=false,north=false,south=true,up=false,variant=bravo,west=true]
conquest:stone_wall_14[east=false,north=false,south=true,up=false,variant=bravo,west=false]
conquest:stone_wall_14[east=false,north=false,south=true,up=false,variant=charlie,west=true]
conquest:stone_wall_14[east=false,north=false,south=true,up=false,variant=charlie,west=false]
conquest:stone_wall_14[east=false,north=false,south=true,up=false,variant=delta,west=true]
conquest:stone_wall_14[east=false,north=false,south=true,up=false,variant=delta,west=false]
conquest:stone_wall_14[east=false,north=false,south=true,up=false,variant=echo,west=true]
conquest:stone_wall_14[east=false,north=false,south=true,up=false,variant=echo,west=false]
conquest:stone_wall_14[east=false,north=false,south=true,up=false,variant=fox,west=true]
conquest:stone_wall_14[east=false,north=false,south=true,up=false,variant=fox,west=false]
conquest:stone_wall_14[east=false,north=false,south=true,up=false,variant=golf,west=true]
conquest:stone_wall_14[east=false,north=false,south=true,up=false,variant=golf,west=false]
conquest:stone_wall_14[east=false,north=false,south=true,up=false,variant=hotel,west=true]
conquest:stone_wall_14[east=false,north=false,south=true,up=false,variant=hotel,west=false]
conquest:stone_wall_14[east=false,north=false,south=true,up=false,variant=india,west=true]
conquest:stone_wall_14[east=false,north=false,south=true,up=false,variant=india,west=false]
conquest:stone_wall_14[east=false,north=false,south=true,up=false,variant=juliet,west=true]
conquest:stone_wall_14[east=false,north=false,south=true,up=false,variant=juliet,west=false]
conquest:stone_wall_14[east=false,north=false,south=true,up=false,variant=kilo,west=true]
conquest:stone_wall_14[east=false,north=false,south=true,up=false,variant=kilo,west=false]
conquest:stone_wall_14[east=false,north=false,south=true,up=false,variant=lima,west=true]
conquest:stone_wall_14[east=false,north=false,south=true,up=false,variant=lima,west=false]
conquest:stone_wall_14[east=false,north=false,south=true,up=false,variant=mike,west=true]
conquest:stone_wall_14[east=false,north=false,south=true,up=false,variant=mike,west=false]
conquest:stone_wall_14[east=false,north=false,south=true,up=false,variant=november,west=true]
conquest:stone_wall_14[east=false,north=false,south=true,up=false,variant=november,west=false]
conquest:stone_wall_14[east=false,north=false,south=true,up=false,variant=oscar,west=true]
conquest:stone_wall_14[east=false,north=false,south=true,up=false,variant=oscar,west=false]
conquest:stone_wall_14[east=false,north=false,south=true,up=false,variant=papa,west=true]
conquest:stone_wall_14[east=false,north=false,south=true,up=false,variant=papa,west=false]
conquest:stone_wall_14[east=false,north=false,south=false,up=true,variant=alpha,west=true]
conquest:stone_wall_14[east=false,north=false,south=false,up=true,variant=alpha,west=false]
conquest:stone_wall_14[east=false,north=false,south=false,up=true,variant=bravo,west=true]
conquest:stone_wall_14[east=false,north=false,south=false,up=true,variant=bravo,west=false]
conquest:stone_wall_14[east=false,north=false,south=false,up=true,variant=charlie,west=true]
conquest:stone_wall_14[east=false,north=false,south=false,up=true,variant=charlie,west=false]
conquest:stone_wall_14[east=false,north=false,south=false,up=true,variant=delta,west=true]
conquest:stone_wall_14[east=false,north=false,south=false,up=true,variant=delta,west=false]
conquest:stone_wall_14[east=false,north=false,south=false,up=true,variant=echo,west=true]
conquest:stone_wall_14[east=false,north=false,south=false,up=true,variant=echo,west=false]
conquest:stone_wall_14[east=false,north=false,south=false,up=true,variant=fox,west=true]
conquest:stone_wall_14[east=false,north=false,south=false,up=true,variant=fox,west=false]
conquest:stone_wall_14[east=false,north=false,south=false,up=true,variant=golf,west=true]
conquest:stone_wall_14[east=false,north=false,south=false,up=true,variant=golf,west=false]
conquest:stone_wall_14[east=false,north=false,south=false,up=true,variant=hotel,west=true]
conquest:stone_wall_14[east=false,north=false,south=false,up=true,variant=hotel,west=false]
conquest:stone_wall_14[east=false,north=false,south=false,up=true,variant=india,west=true]
conquest:stone_wall_14[east=false,north=false,south=false,up=true,variant=india,west=false]
conquest:stone_wall_14[east=false,north=false,south=false,up=true,variant=juliet,west=true]
conquest:stone_wall_14[east=false,north=false,south=false,up=true,variant=juliet,west=false]
conquest:stone_wall_14[east=false,north=false,south=false,up=true,variant=kilo,west=true]
conquest:stone_wall_14[east=false,north=false,south=false,up=true,variant=kilo,west=false]
conquest:stone_wall_14[east=false,north=false,south=false,up=true,variant=lima,west=true]
conquest:stone_wall_14[east=false,north=false,south=false,up=true,variant=lima,west=false]
conquest:stone_wall_14[east=false,north=false,south=false,up=true,variant=mike,west=true]
conquest:stone_wall_14[east=false,north=false,south=false,up=true,variant=mike,west=false]
conquest:stone_wall_14[east=false,north=false,south=false,up=true,variant=november,west=true]
conquest:stone_wall_14[east=false,north=false,south=false,up=true,variant=november,west=false]
conquest:stone_wall_14[east=false,north=false,south=false,up=true,variant=oscar,west=true]
conquest:stone_wall_14[east=false,north=false,south=false,up=true,variant=oscar,west=false]
conquest:stone_wall_14[east=false,north=false,south=false,up=true,variant=papa,west=true]
conquest:stone_wall_14[east=false,north=false,south=false,up=true,variant=papa,west=false]
conquest:stone_wall_14[east=false,north=false,south=false,up=false,variant=alpha,west=true]
conquest:stone_wall_14[east=false,north=false,south=false,up=false,variant=alpha,west=false]
conquest:stone_wall_14[east=false,north=false,south=false,up=false,variant=bravo,west=true]
conquest:stone_wall_14[east=false,north=false,south=false,up=false,variant=bravo,west=false]
conquest:stone_wall_14[east=false,north=false,south=false,up=false,variant=charlie,west=true]
conquest:stone_wall_14[east=false,north=false,south=false,up=false,variant=charlie,west=false]
conquest:stone_wall_14[east=false,north=false,south=false,up=false,variant=delta,west=true]
conquest:stone_wall_14[east=false,north=false,south=false,up=false,variant=delta,west=false]
conquest:stone_wall_14[east=false,north=false,south=false,up=false,variant=echo,west=true]
conquest:stone_wall_14[east=false,north=false,south=false,up=false,variant=echo,west=false]
conquest:stone_wall_14[east=false,north=false,south=false,up=false,variant=fox,west=true]
conquest:stone_wall_14[east=false,north=false,south=false,up=false,variant=fox,west=false]
conquest:stone_wall_14[east=false,north=false,south=false,up=false,variant=golf,west=true]
conquest:stone_wall_14[east=false,north=false,south=false,up=false,variant=golf,west=false]
conquest:stone_wall_14[east=false,north=false,south=false,up=false,variant=hotel,west=true]
conquest:stone_wall_14[east=false,north=false,south=false,up=false,variant=hotel,west=false]
conquest:stone_wall_14[east=false,north=false,south=false,up=false,variant=india,west=true]
conquest:stone_wall_14[east=false,north=false,south=false,up=false,variant=india,west=false]
conquest:stone_wall_14[east=false,north=false,south=false,up=false,variant=juliet,west=true]
conquest:stone_wall_14[east=false,north=false,south=false,up=false,variant=juliet,west=false]
conquest:stone_wall_14[east=false,north=false,south=false,up=false,variant=kilo,west=true]
conquest:stone_wall_14[east=false,north=false,south=false,up=false,variant=kilo,west=false]
conquest:stone_wall_14[east=false,north=false,south=false,up=false,variant=lima,west=true]
conquest:stone_wall_14[east=false,north=false,south=false,up=false,variant=lima,west=false]
conquest:stone_wall_14[east=false,north=false,south=false,up=false,variant=mike,west=true]
conquest:stone_wall_14[east=false,north=false,south=false,up=false,variant=mike,west=false]
conquest:stone_wall_14[east=false,north=false,south=false,up=false,variant=november,west=true]
conquest:stone_wall_14[east=false,north=false,south=false,up=false,variant=november,west=false]
conquest:stone_wall_14[east=false,north=false,south=false,up=false,variant=oscar,west=true]
conquest:stone_wall_14[east=false,north=false,south=false,up=false,variant=oscar,west=false]
conquest:stone_wall_14[east=false,north=false,south=false,up=false,variant=papa,west=true]
conquest:stone_wall_14[east=false,north=false,south=false,up=false,variant=papa,west=false]
conquest:stone_full_28[variant=alpha]
conquest:stone_full_28[variant=bravo]
conquest:stone_full_28[variant=charlie]
conquest:stone_full_28[variant=delta]
conquest:stone_full_28[variant=echo]
conquest:stone_full_28[variant=fox]
conquest:stone_full_28[variant=golf]
conquest:stone_full_28[variant=hotel]
conquest:stone_full_28[variant=india]
conquest:stone_full_28[variant=juliet]
conquest:stone_full_28[variant=kilo]
conquest:stone_full_28[variant=lima]
conquest:stone_full_28[variant=mike]
conquest:stone_full_28[variant=november]
conquest:stone_full_28[variant=oscar]
conquest:stone_full_28[variant=papa]
conquest:stone_full_29[variant=alpha]
conquest:stone_full_29[variant=bravo]
conquest:stone_full_29[variant=charlie]
conquest:stone_full_29[variant=delta]
conquest:stone_full_29[variant=echo]
conquest:stone_full_29[variant=fox]
conquest:stone_full_29[variant=golf]
conquest:stone_full_29[variant=hotel]
conquest:stone_full_29[variant=india]
conquest:stone_full_29[variant=juliet]
conquest:stone_full_29[variant=kilo]
conquest:stone_full_29[variant=lima]
conquest:stone_full_29[variant=mike]
conquest:stone_full_29[variant=november]
conquest:stone_full_29[variant=oscar]
conquest:stone_full_29[variant=papa]
conquest:stone_full_30[variant=alpha]
conquest:stone_full_30[variant=bravo]
conquest:stone_full_30[variant=charlie]
conquest:stone_full_30[variant=delta]
conquest:stone_full_30[variant=echo]
conquest:stone_full_30[variant=fox]
conquest:stone_full_30[variant=golf]
conquest:stone_full_30[variant=hotel]
conquest:stone_full_30[variant=india]
conquest:stone_full_30[variant=juliet]
conquest:stone_full_30[variant=kilo]
conquest:stone_full_30[variant=lima]
conquest:stone_full_30[variant=mike]
conquest:stone_full_30[variant=november]
conquest:stone_full_30[variant=oscar]
conquest:stone_full_30[variant=papa]
conquest:empty_crate[facing=north,half=top,open=true]
conquest:empty_crate[facing=north,half=top,open=false]
conquest:empty_crate[facing=north,half=bottom,open=true]
conquest:empty_crate[facing=north,half=bottom,open=false]
conquest:empty_crate[facing=south,half=top,open=true]
conquest:empty_crate[facing=south,half=top,open=false]
conquest:empty_crate[facing=south,half=bottom,open=true]
conquest:empty_crate[facing=south,half=bottom,open=false]
conquest:empty_crate[facing=west,half=top,open=true]
conquest:empty_crate[facing=west,half=top,open=false]
conquest:empty_crate[facing=west,half=bottom,open=true]
conquest:empty_crate[facing=west,half=bottom,open=false]
conquest:empty_crate[facing=east,half=top,open=true]
conquest:empty_crate[facing=east,half=top,open=false]
conquest:empty_crate[facing=east,half=bottom,open=true]
conquest:empty_crate[facing=east,half=bottom,open=false]
conquest:rack_of_swords[facing=north]
conquest:rack_of_swords[facing=south]
conquest:rack_of_swords[facing=west]
conquest:rack_of_swords[facing=east]
conquest:rack_of_axes[facing=north]
conquest:rack_of_axes[facing=south]
conquest:rack_of_axes[facing=west]
conquest:rack_of_axes[facing=east]
conquest:rack_of_maces[facing=north]
conquest:rack_of_maces[facing=south]
conquest:rack_of_maces[facing=west]
conquest:rack_of_maces[facing=east]
conquest:rack_of_war_hammers[facing=north]
conquest:rack_of_war_hammers[facing=south]
conquest:rack_of_war_hammers[facing=west]
conquest:rack_of_war_hammers[facing=east]
conquest:rack_of_military_flails[facing=north]
conquest:rack_of_military_flails[facing=south]
conquest:rack_of_military_flails[facing=west]
conquest:rack_of_military_flails[facing=east]
conquest:rack_of_daggers[facing=north]
conquest:rack_of_daggers[facing=south]
conquest:rack_of_daggers[facing=west]
conquest:rack_of_daggers[facing=east]
conquest:rack_of_crossbows[facing=north]
conquest:rack_of_crossbows[facing=south]
conquest:rack_of_crossbows[facing=west]
conquest:rack_of_crossbows[facing=east]
conquest:rack_of_pistols[facing=north]
conquest:rack_of_pistols[facing=south]
conquest:rack_of_pistols[facing=west]
conquest:rack_of_pistols[facing=east]
conquest:rack_of_halberds[down=true,facing=north,up=true]
conquest:rack_of_halberds[down=true,facing=north,up=false]
conquest:rack_of_halberds[down=true,facing=south,up=true]
conquest:rack_of_halberds[down=true,facing=south,up=false]
conquest:rack_of_halberds[down=true,facing=west,up=true]
conquest:rack_of_halberds[down=true,facing=west,up=false]
conquest:rack_of_halberds[down=true,facing=east,up=true]
conquest:rack_of_halberds[down=true,facing=east,up=false]
conquest:rack_of_halberds[down=false,facing=north,up=true]
conquest:rack_of_halberds[down=false,facing=north,up=false]
conquest:rack_of_halberds[down=false,facing=south,up=true]
conquest:rack_of_halberds[down=false,facing=south,up=false]
conquest:rack_of_halberds[down=false,facing=west,up=true]
conquest:rack_of_halberds[down=false,facing=west,up=false]
conquest:rack_of_halberds[down=false,facing=east,up=true]
conquest:rack_of_halberds[down=false,facing=east,up=false]
conquest:rack_of_muskets[facing=north]
conquest:rack_of_muskets[facing=south]
conquest:rack_of_muskets[facing=west]
conquest:rack_of_muskets[facing=east]
conquest:rack_of_sickles_and_hatchets[facing=north]
conquest:rack_of_sickles_and_hatchets[facing=south]
conquest:rack_of_sickles_and_hatchets[facing=west]
conquest:rack_of_sickles_and_hatchets[facing=east]
conquest:rack_of_brooms_pitchforks_and_shovels[facing=north]
conquest:rack_of_brooms_pitchforks_and_shovels[facing=south]
conquest:rack_of_brooms_pitchforks_and_shovels[facing=west]
conquest:rack_of_brooms_pitchforks_and_shovels[facing=east]
conquest:rack_of_pitchforks_scyths_and_flails[facing=north]
conquest:rack_of_pitchforks_scyths_and_flails[facing=south]
conquest:rack_of_pitchforks_scyths_and_flails[facing=west]
conquest:rack_of_pitchforks_scyths_and_flails[facing=east]
conquest:empty_rack[facing=north]
conquest:empty_rack[facing=south]
conquest:empty_rack[facing=west]
conquest:empty_rack[facing=east]
conquest:empty_small_rack[facing=north]
conquest:empty_small_rack[facing=south]
conquest:empty_small_rack[facing=west]
conquest:empty_small_rack[facing=east]
conquest:wooden_pole
conquest:cloud_white[opacity=0]
conquest:cloud_white[opacity=1]
conquest:cloud_white[opacity=2]
conquest:cloud_white[opacity=3]
conquest:cloud_white[opacity=4]
conquest:cloud_white[opacity=5]
conquest:cloud_white[opacity=6]
conquest:cloud_white[opacity=7]
conquest:cloud_white[opacity=8]
conquest:cloud_white[opacity=9]
conquest:cloud_white[opacity=10]
conquest:cloud_white[opacity=11]
conquest:cloud_white[opacity=12]
conquest:cloud_white[opacity=13]
conquest:cloud_white[opacity=14]
conquest:cloud_white[opacity=15]
mocreatures:mocstone[variant=wyvern_lair]
mocreatures:mocstone[variant=ogre_lair]
mocreatures:mocgrass[variant=wyvern_lair]
mocreatures:mocgrass[variant=ogre_lair]
mocreatures:mocdirt[variant=wyvern_lair]
mocreatures:mocdirt[variant=ogre_lair]
mocreatures:mocleaves[variant=wyvern_lair]
mocreatures:mocleaves[variant=ogre_lair]
mocreatures:moclog[variant=wyvern_lair]
mocreatures:moclog[variant=ogre_lair]
mocreatures:moctallgrass[variant=wyvern_lair]
mocreatures:moctallgrass[variant=ogre_lair]
mocreatures:mocwoodplank[variant=wyvern_lair]
mocreatures:mocwoodplank[variant=ogre_lair]
exoticbirds:egg_sorter[facing=north]
exoticbirds:egg_sorter[facing=south]
exoticbirds:egg_sorter[facing=west]
exoticbirds:egg_sorter[facing=east]
exoticbirds:egg_incubator[facing=north]
exoticbirds:egg_incubator[facing=south]
exoticbirds:egg_incubator[facing=west]
exoticbirds:egg_incubator[facing=east]
exoticbirds:nest[eggcount=0,facing=north]
exoticbirds:nest[eggcount=0,facing=south]
exoticbirds:nest[eggcount=0,facing=west]
exoticbirds:nest[eggcount=0,facing=east]
exoticbirds:nest[eggcount=1,facing=north]
exoticbirds:nest[eggcount=1,facing=south]
exoticbirds:nest[eggcount=1,facing=west]
exoticbirds:nest[eggcount=1,facing=east]
exoticbirds:nest[eggcount=2,facing=north]
exoticbirds:nest[eggcount=2,facing=south]
exoticbirds:nest[eggcount=2,facing=west]
exoticbirds:nest[eggcount=2,facing=east]
exoticbirds:nest[eggcount=3,facing=north]
exoticbirds:nest[eggcount=3,facing=south]
exoticbirds:nest[eggcount=3,facing=west]
exoticbirds:nest[eggcount=3,facing=east]
exoticbirds:phoenix_egg[age=0]
exoticbirds:phoenix_egg[age=1]
exoticbirds:phoenix_egg[age=2]
exoticbirds:phoenix_egg[age=3]
exoticbirds:lit_egg_sorter[facing=north]
exoticbirds:lit_egg_sorter[facing=south]
exoticbirds:lit_egg_sorter[facing=west]
exoticbirds:lit_egg_sorter[facing=east]
exoticbirds:lit_egg_incubator[facing=north]
exoticbirds:lit_egg_incubator[facing=south]
exoticbirds:lit_egg_incubator[facing=west]
exoticbirds:lit_egg_incubator[facing=east]
exoticbirds:birdcage_iron[facing=north]
exoticbirds:birdcage_iron[facing=south]
exoticbirds:birdcage_iron[facing=west]
exoticbirds:birdcage_iron[facing=east]
exoticbirds:birdcage_gold[facing=north]
exoticbirds:birdcage_gold[facing=south]
exoticbirds:birdcage_gold[facing=west]
exoticbirds:birdcage_gold[facing=east]
exoticbirds:birdcage_oak[facing=north]
exoticbirds:birdcage_oak[facing=south]
exoticbirds:birdcage_oak[facing=west]
exoticbirds:birdcage_oak[facing=east]
exoticbirds:birdcage_spruce[facing=north]
exoticbirds:birdcage_spruce[facing=south]
exoticbirds:birdcage_spruce[facing=west]
exoticbirds:birdcage_spruce[facing=east]
exoticbirds:birdcage_birch[facing=north]
exoticbirds:birdcage_birch[facing=south]
exoticbirds:birdcage_birch[facing=west]
exoticbirds:birdcage_birch[facing=east]
exoticbirds:birdcage_jungle[facing=north]
exoticbirds:birdcage_jungle[facing=south]
exoticbirds:birdcage_jungle[facing=west]
exoticbirds:birdcage_jungle[facing=east]
exoticbirds:birdcage_acacia[facing=north]
exoticbirds:birdcage_acacia[facing=south]
exoticbirds:birdcage_acacia[facing=west]
exoticbirds:birdcage_acacia[facing=east]
exoticbirds:birdcage_dark_oak[facing=north]
exoticbirds:birdcage_dark_oak[facing=south]
exoticbirds:birdcage_dark_oak[facing=west]
exoticbirds:birdcage_dark_oak[facing=east]
mowziesmobs:painted_acacia
mowziesmobs:painted_acacia_slab[half=top,variant=default]
mowziesmobs:painted_acacia_slab[half=bottom,variant=default]
mowziesmobs:painted_acacia_double_slab[variant=default]
mowziesmobs:campfire
mowziesmobs:grottol[facing=north,variant=diamond]
mowziesmobs:grottol[facing=north,variant=black_pink]
mowziesmobs:grottol[facing=south,variant=diamond]
mowziesmobs:grottol[facing=south,variant=black_pink]
mowziesmobs:grottol[facing=west,variant=diamond]
mowziesmobs:grottol[facing=west,variant=black_pink]
mowziesmobs:grottol[facing=east,variant=diamond]
mowziesmobs:grottol[facing=east,variant=black_pink]
netherendingores:creative_tab
netherendingores:block_end_endermite
netherendingores:block_nether_netherfish
netherendingores:ore_end_modded_1[blocks=aluminum_ore]
netherendingores:ore_end_modded_1[blocks=copper_ore]
netherendingores:ore_end_modded_1[blocks=iridium_ore]
netherendingores:ore_end_modded_1[blocks=lead_ore]
netherendingores:ore_end_modded_1[blocks=mithril_ore]
netherendingores:ore_end_modded_1[blocks=nickel_ore]
netherendingores:ore_end_modded_1[blocks=platinum_ore]
netherendingores:ore_end_modded_1[blocks=silver_ore]
netherendingores:ore_end_modded_1[blocks=tin_ore]
netherendingores:ore_end_modded_1[blocks=certus_quartz_ore]
netherendingores:ore_end_modded_1[blocks=charged_certus_quartz_ore]
netherendingores:ore_end_modded_1[blocks=osmium_ore]
netherendingores:ore_end_modded_1[blocks=uranium_ore]
netherendingores:ore_end_modded_1[blocks=yellorite_ore]
netherendingores:ore_end_modded_1[blocks=dilithium_ore]
netherendingores:ore_end_modded_1[blocks=tritanium_ore]
netherendingores:ore_end_modded_2[blocks=zinc_ore]
netherendingores:ore_end_modded_2[blocks=ruby_ore]
netherendingores:ore_end_modded_2[blocks=sapphire_ore]
netherendingores:ore_end_modded_2[blocks=peridot_ore]
netherendingores:ore_end_modded_2[blocks=electrotine_ore]
netherendingores:ore_end_modded_2[blocks=ambrosium_ore]
netherendingores:ore_end_modded_2[blocks=gravitite_ore]
netherendingores:ore_end_modded_2[blocks=zanite_ore]
netherendingores:ore_end_modded_2[blocks=arkenium_ore]
netherendingores:ore_end_modded_2[blocks=icestone_ore]
netherendingores:ore_end_vanilla[blocks=coal_ore]
netherendingores:ore_end_vanilla[blocks=diamond_ore]
netherendingores:ore_end_vanilla[blocks=emerald_ore]
netherendingores:ore_end_vanilla[blocks=gold_ore]
netherendingores:ore_end_vanilla[blocks=iron_ore]
netherendingores:ore_end_vanilla[blocks=lapis_ore]
netherendingores:ore_end_vanilla[blocks=redstone_ore]
netherendingores:ore_nether_modded_1[blocks=aluminum_ore]
netherendingores:ore_nether_modded_1[blocks=copper_ore]
netherendingores:ore_nether_modded_1[blocks=iridium_ore]
netherendingores:ore_nether_modded_1[blocks=lead_ore]
netherendingores:ore_nether_modded_1[blocks=mithril_ore]
netherendingores:ore_nether_modded_1[blocks=nickel_ore]
netherendingores:ore_nether_modded_1[blocks=platinum_ore]
netherendingores:ore_nether_modded_1[blocks=silver_ore]
netherendingores:ore_nether_modded_1[blocks=tin_ore]
netherendingores:ore_nether_modded_1[blocks=certus_quartz_ore]
netherendingores:ore_nether_modded_1[blocks=charged_certus_quartz_ore]
netherendingores:ore_nether_modded_1[blocks=osmium_ore]
netherendingores:ore_nether_modded_1[blocks=uranium_ore]
netherendingores:ore_nether_modded_1[blocks=yellorite_ore]
netherendingores:ore_nether_modded_1[blocks=dilithium_ore]
netherendingores:ore_nether_modded_1[blocks=tritanium_ore]
netherendingores:ore_nether_modded_2[blocks=zinc_ore]
netherendingores:ore_nether_modded_2[blocks=ruby_ore]
netherendingores:ore_nether_modded_2[blocks=sapphire_ore]
netherendingores:ore_nether_modded_2[blocks=peridot_ore]
netherendingores:ore_nether_modded_2[blocks=electrotine_ore]
netherendingores:ore_nether_modded_2[blocks=ambrosium_ore]
netherendingores:ore_nether_modded_2[blocks=gravitite_ore]
netherendingores:ore_nether_modded_2[blocks=zanite_ore]
netherendingores:ore_nether_modded_2[blocks=arkenium_ore]
netherendingores:ore_nether_modded_2[blocks=icestone_ore]
netherendingores:ore_nether_vanilla[blocks=coal_ore]
netherendingores:ore_nether_vanilla[blocks=diamond_ore]
netherendingores:ore_nether_vanilla[blocks=emerald_ore]
netherendingores:ore_nether_vanilla[blocks=gold_ore]
netherendingores:ore_nether_vanilla[blocks=iron_ore]
netherendingores:ore_nether_vanilla[blocks=lapis_ore]
netherendingores:ore_nether_vanilla[blocks=redstone_ore]
netherendingores:ore_other_1[blocks=overworld_quartz_ore]
netherendingores:ore_other_1[blocks=end_quartz_ore]
netherendingores:ore_other_1[blocks=overworld_ardite_ore]
netherendingores:ore_other_1[blocks=end_ardite_ore]
netherendingores:ore_other_1[blocks=overworld_cobalt_ore]
netherendingores:ore_other_1[blocks=end_cobalt_ore]
netherendingores:ore_other_1[blocks=overworld_ambrosium_ore]
netherendingores:ore_other_1[blocks=overworld_gravitite_ore]
netherendingores:ore_other_1[blocks=overworld_zanite_ore]
netherendingores:ore_other_1[blocks=overworld_arkenium_ore]
netherendingores:ore_other_1[blocks=overworld_icestone_ore]
storagedrawers:basicdrawers[block=full1,facing=north,variant=oak]
storagedrawers:basicdrawers[block=full1,facing=north,variant=spruce]
storagedrawers:basicdrawers[block=full1,facing=north,variant=birch]
storagedrawers:basicdrawers[block=full1,facing=north,variant=jungle]
storagedrawers:basicdrawers[block=full1,facing=north,variant=acacia]
storagedrawers:basicdrawers[block=full1,facing=north,variant=dark_oak]
storagedrawers:basicdrawers[block=full1,facing=south,variant=oak]
storagedrawers:basicdrawers[block=full1,facing=south,variant=spruce]
storagedrawers:basicdrawers[block=full1,facing=south,variant=birch]
storagedrawers:basicdrawers[block=full1,facing=south,variant=jungle]
storagedrawers:basicdrawers[block=full1,facing=south,variant=acacia]
storagedrawers:basicdrawers[block=full1,facing=south,variant=dark_oak]
storagedrawers:basicdrawers[block=full1,facing=west,variant=oak]
storagedrawers:basicdrawers[block=full1,facing=west,variant=spruce]
storagedrawers:basicdrawers[block=full1,facing=west,variant=birch]
storagedrawers:basicdrawers[block=full1,facing=west,variant=jungle]
storagedrawers:basicdrawers[block=full1,facing=west,variant=acacia]
storagedrawers:basicdrawers[block=full1,facing=west,variant=dark_oak]
storagedrawers:basicdrawers[block=full1,facing=east,variant=oak]
storagedrawers:basicdrawers[block=full1,facing=east,variant=spruce]
storagedrawers:basicdrawers[block=full1,facing=east,variant=birch]
storagedrawers:basicdrawers[block=full1,facing=east,variant=jungle]
storagedrawers:basicdrawers[block=full1,facing=east,variant=acacia]
storagedrawers:basicdrawers[block=full1,facing=east,variant=dark_oak]
storagedrawers:basicdrawers[block=full2,facing=north,variant=oak]
storagedrawers:basicdrawers[block=full2,facing=north,variant=spruce]
storagedrawers:basicdrawers[block=full2,facing=north,variant=birch]
storagedrawers:basicdrawers[block=full2,facing=north,variant=jungle]
storagedrawers:basicdrawers[block=full2,facing=north,variant=acacia]
storagedrawers:basicdrawers[block=full2,facing=north,variant=dark_oak]
storagedrawers:basicdrawers[block=full2,facing=south,variant=oak]
storagedrawers:basicdrawers[block=full2,facing=south,variant=spruce]
storagedrawers:basicdrawers[block=full2,facing=south,variant=birch]
storagedrawers:basicdrawers[block=full2,facing=south,variant=jungle]
storagedrawers:basicdrawers[block=full2,facing=south,variant=acacia]
storagedrawers:basicdrawers[block=full2,facing=south,variant=dark_oak]
storagedrawers:basicdrawers[block=full2,facing=west,variant=oak]
storagedrawers:basicdrawers[block=full2,facing=west,variant=spruce]
storagedrawers:basicdrawers[block=full2,facing=west,variant=birch]
storagedrawers:basicdrawers[block=full2,facing=west,variant=jungle]
storagedrawers:basicdrawers[block=full2,facing=west,variant=acacia]
storagedrawers:basicdrawers[block=full2,facing=west,variant=dark_oak]
storagedrawers:basicdrawers[block=full2,facing=east,variant=oak]
storagedrawers:basicdrawers[block=full2,facing=east,variant=spruce]
storagedrawers:basicdrawers[block=full2,facing=east,variant=birch]
storagedrawers:basicdrawers[block=full2,facing=east,variant=jungle]
storagedrawers:basicdrawers[block=full2,facing=east,variant=acacia]
storagedrawers:basicdrawers[block=full2,facing=east,variant=dark_oak]
storagedrawers:basicdrawers[block=full4,facing=north,variant=oak]
storagedrawers:basicdrawers[block=full4,facing=north,variant=spruce]
storagedrawers:basicdrawers[block=full4,facing=north,variant=birch]
storagedrawers:basicdrawers[block=full4,facing=north,variant=jungle]
storagedrawers:basicdrawers[block=full4,facing=north,variant=acacia]
storagedrawers:basicdrawers[block=full4,facing=north,variant=dark_oak]
storagedrawers:basicdrawers[block=full4,facing=south,variant=oak]
storagedrawers:basicdrawers[block=full4,facing=south,variant=spruce]
storagedrawers:basicdrawers[block=full4,facing=south,variant=birch]
storagedrawers:basicdrawers[block=full4,facing=south,variant=jungle]
storagedrawers:basicdrawers[block=full4,facing=south,variant=acacia]
storagedrawers:basicdrawers[block=full4,facing=south,variant=dark_oak]
storagedrawers:basicdrawers[block=full4,facing=west,variant=oak]
storagedrawers:basicdrawers[block=full4,facing=west,variant=spruce]
storagedrawers:basicdrawers[block=full4,facing=west,variant=birch]
storagedrawers:basicdrawers[block=full4,facing=west,variant=jungle]
storagedrawers:basicdrawers[block=full4,facing=west,variant=acacia]
storagedrawers:basicdrawers[block=full4,facing=west,variant=dark_oak]
storagedrawers:basicdrawers[block=full4,facing=east,variant=oak]
storagedrawers:basicdrawers[block=full4,facing=east,variant=spruce]
storagedrawers:basicdrawers[block=full4,facing=east,variant=birch]
storagedrawers:basicdrawers[block=full4,facing=east,variant=jungle]
storagedrawers:basicdrawers[block=full4,facing=east,variant=acacia]
storagedrawers:basicdrawers[block=full4,facing=east,variant=dark_oak]
storagedrawers:basicdrawers[block=half2,facing=north,variant=oak]
storagedrawers:basicdrawers[block=half2,facing=north,variant=spruce]
storagedrawers:basicdrawers[block=half2,facing=north,variant=birch]
storagedrawers:basicdrawers[block=half2,facing=north,variant=jungle]
storagedrawers:basicdrawers[block=half2,facing=north,variant=acacia]
storagedrawers:basicdrawers[block=half2,facing=north,variant=dark_oak]
storagedrawers:basicdrawers[block=half2,facing=south,variant=oak]
storagedrawers:basicdrawers[block=half2,facing=south,variant=spruce]
storagedrawers:basicdrawers[block=half2,facing=south,variant=birch]
storagedrawers:basicdrawers[block=half2,facing=south,variant=jungle]
storagedrawers:basicdrawers[block=half2,facing=south,variant=acacia]
storagedrawers:basicdrawers[block=half2,facing=south,variant=dark_oak]
storagedrawers:basicdrawers[block=half2,facing=west,variant=oak]
storagedrawers:basicdrawers[block=half2,facing=west,variant=spruce]
storagedrawers:basicdrawers[block=half2,facing=west,variant=birch]
storagedrawers:basicdrawers[block=half2,facing=west,variant=jungle]
storagedrawers:basicdrawers[block=half2,facing=west,variant=acacia]
storagedrawers:basicdrawers[block=half2,facing=west,variant=dark_oak]
storagedrawers:basicdrawers[block=half2,facing=east,variant=oak]
storagedrawers:basicdrawers[block=half2,facing=east,variant=spruce]
storagedrawers:basicdrawers[block=half2,facing=east,variant=birch]
storagedrawers:basicdrawers[block=half2,facing=east,variant=jungle]
storagedrawers:basicdrawers[block=half2,facing=east,variant=acacia]
storagedrawers:basicdrawers[block=half2,facing=east,variant=dark_oak]
storagedrawers:basicdrawers[block=half4,facing=north,variant=oak]
storagedrawers:basicdrawers[block=half4,facing=north,variant=spruce]
storagedrawers:basicdrawers[block=half4,facing=north,variant=birch]
storagedrawers:basicdrawers[block=half4,facing=north,variant=jungle]
storagedrawers:basicdrawers[block=half4,facing=north,variant=acacia]
storagedrawers:basicdrawers[block=half4,facing=north,variant=dark_oak]
storagedrawers:basicdrawers[block=half4,facing=south,variant=oak]
storagedrawers:basicdrawers[block=half4,facing=south,variant=spruce]
storagedrawers:basicdrawers[block=half4,facing=south,variant=birch]
storagedrawers:basicdrawers[block=half4,facing=south,variant=jungle]
storagedrawers:basicdrawers[block=half4,facing=south,variant=acacia]
storagedrawers:basicdrawers[block=half4,facing=south,variant=dark_oak]
storagedrawers:basicdrawers[block=half4,facing=west,variant=oak]
storagedrawers:basicdrawers[block=half4,facing=west,variant=spruce]
storagedrawers:basicdrawers[block=half4,facing=west,variant=birch]
storagedrawers:basicdrawers[block=half4,facing=west,variant=jungle]
storagedrawers:basicdrawers[block=half4,facing=west,variant=acacia]
storagedrawers:basicdrawers[block=half4,facing=west,variant=dark_oak]
storagedrawers:basicdrawers[block=half4,facing=east,variant=oak]
storagedrawers:basicdrawers[block=half4,facing=east,variant=spruce]
storagedrawers:basicdrawers[block=half4,facing=east,variant=birch]
storagedrawers:basicdrawers[block=half4,facing=east,variant=jungle]
storagedrawers:basicdrawers[block=half4,facing=east,variant=acacia]
storagedrawers:basicdrawers[block=half4,facing=east,variant=dark_oak]
storagedrawers:keybutton[facing=down,powered=true,variant=drawer]
storagedrawers:keybutton[facing=down,powered=true,variant=concealment]
storagedrawers:keybutton[facing=down,powered=true,variant=personal]
storagedrawers:keybutton[facing=down,powered=true,variant=quantify]
storagedrawers:keybutton[facing=down,powered=false,variant=drawer]
storagedrawers:keybutton[facing=down,powered=false,variant=concealment]
storagedrawers:keybutton[facing=down,powered=false,variant=personal]
storagedrawers:keybutton[facing=down,powered=false,variant=quantify]
storagedrawers:keybutton[facing=up,powered=true,variant=drawer]
storagedrawers:keybutton[facing=up,powered=true,variant=concealment]
storagedrawers:keybutton[facing=up,powered=true,variant=personal]
storagedrawers:keybutton[facing=up,powered=true,variant=quantify]
storagedrawers:keybutton[facing=up,powered=false,variant=drawer]
storagedrawers:keybutton[facing=up,powered=false,variant=concealment]
storagedrawers:keybutton[facing=up,powered=false,variant=personal]
storagedrawers:keybutton[facing=up,powered=false,variant=quantify]
storagedrawers:keybutton[facing=north,powered=true,variant=drawer]
storagedrawers:keybutton[facing=north,powered=true,variant=concealment]
storagedrawers:keybutton[facing=north,powered=true,variant=personal]
storagedrawers:keybutton[facing=north,powered=true,variant=quantify]
storagedrawers:keybutton[facing=north,powered=false,variant=drawer]
storagedrawers:keybutton[facing=north,powered=false,variant=concealment]
storagedrawers:keybutton[facing=north,powered=false,variant=personal]
storagedrawers:keybutton[facing=north,powered=false,variant=quantify]
storagedrawers:keybutton[facing=south,powered=true,variant=drawer]
storagedrawers:keybutton[facing=south,powered=true,variant=concealment]
storagedrawers:keybutton[facing=south,powered=true,variant=personal]
storagedrawers:keybutton[facing=south,powered=true,variant=quantify]
storagedrawers:keybutton[facing=south,powered=false,variant=drawer]
storagedrawers:keybutton[facing=south,powered=false,variant=concealment]
storagedrawers:keybutton[facing=south,powered=false,variant=personal]
storagedrawers:keybutton[facing=south,powered=false,variant=quantify]
storagedrawers:keybutton[facing=west,powered=true,variant=drawer]
storagedrawers:keybutton[facing=west,powered=true,variant=concealment]
storagedrawers:keybutton[facing=west,powered=true,variant=personal]
storagedrawers:keybutton[facing=west,powered=true,variant=quantify]
storagedrawers:keybutton[facing=west,powered=false,variant=drawer]
storagedrawers:keybutton[facing=west,powered=false,variant=concealment]
storagedrawers:keybutton[facing=west,powered=false,variant=personal]
storagedrawers:keybutton[facing=west,powered=false,variant=quantify]
storagedrawers:keybutton[facing=east,powered=true,variant=drawer]
storagedrawers:keybutton[facing=east,powered=true,variant=concealment]
storagedrawers:keybutton[facing=east,powered=true,variant=personal]
storagedrawers:keybutton[facing=east,powered=true,variant=quantify]
storagedrawers:keybutton[facing=east,powered=false,variant=drawer]
storagedrawers:keybutton[facing=east,powered=false,variant=concealment]
storagedrawers:keybutton[facing=east,powered=false,variant=personal]
storagedrawers:keybutton[facing=east,powered=false,variant=quantify]
storagedrawers:compdrawers[facing=north,slots=open1]
storagedrawers:compdrawers[facing=north,slots=open2]
storagedrawers:compdrawers[facing=north,slots=open3]
storagedrawers:compdrawers[facing=south,slots=open1]
storagedrawers:compdrawers[facing=south,slots=open2]
storagedrawers:compdrawers[facing=south,slots=open3]
storagedrawers:compdrawers[facing=west,slots=open1]
storagedrawers:compdrawers[facing=west,slots=open2]
storagedrawers:compdrawers[facing=west,slots=open3]
storagedrawers:compdrawers[facing=east,slots=open1]
storagedrawers:compdrawers[facing=east,slots=open2]
storagedrawers:compdrawers[facing=east,slots=open3]
storagedrawers:controller[facing=north]
storagedrawers:controller[facing=south]
storagedrawers:controller[facing=west]
storagedrawers:controller[facing=east]
storagedrawers:controllerslave
storagedrawers:trim[variant=oak]
storagedrawers:trim[variant=spruce]
storagedrawers:trim[variant=birch]
storagedrawers:trim[variant=jungle]
storagedrawers:trim[variant=acacia]
storagedrawers:trim[variant=dark_oak]
storagedrawers:framingtable[facing=north,right=true]
storagedrawers:framingtable[facing=north,right=false]
storagedrawers:framingtable[facing=south,right=true]
storagedrawers:framingtable[facing=south,right=false]
storagedrawers:framingtable[facing=west,right=true]
storagedrawers:framingtable[facing=west,right=false]
storagedrawers:framingtable[facing=east,right=true]
storagedrawers:framingtable[facing=east,right=false]
storagedrawers:customdrawers[block=full1,facing=north]
storagedrawers:customdrawers[block=full1,facing=south]
storagedrawers:customdrawers[block=full1,facing=west]
storagedrawers:customdrawers[block=full1,facing=east]
storagedrawers:customdrawers[block=full2,facing=north]
storagedrawers:customdrawers[block=full2,facing=south]
storagedrawers:customdrawers[block=full2,facing=west]
storagedrawers:customdrawers[block=full2,facing=east]
storagedrawers:customdrawers[block=full4,facing=north]
storagedrawers:customdrawers[block=full4,facing=south]
storagedrawers:customdrawers[block=full4,facing=west]
storagedrawers:customdrawers[block=full4,facing=east]
storagedrawers:customdrawers[block=half2,facing=north]
storagedrawers:customdrawers[block=half2,facing=south]
storagedrawers:customdrawers[block=half2,facing=west]
storagedrawers:customdrawers[block=half2,facing=east]
storagedrawers:customdrawers[block=half4,facing=north]
storagedrawers:customdrawers[block=half4,facing=south]
storagedrawers:customdrawers[block=half4,facing=west]
storagedrawers:customdrawers[block=half4,facing=east]
storagedrawers:customtrim
wildnature:beech_log[axis=x]
wildnature:beech_log[axis=y]
wildnature:beech_log[axis=z]
wildnature:beech_log[axis=none]
wildnature:beech_parquet
wildnature:beech_planks
wildnature:beech_leaves[check_decay=true,decayable=true]
wildnature:beech_leaves[check_decay=true,decayable=false]
wildnature:beech_leaves[check_decay=false,decayable=true]
wildnature:beech_leaves[check_decay=false,decayable=false]
wildnature:beech_stairs_planks[facing=north,half=top,shape=straight]
wildnature:beech_stairs_planks[facing=north,half=top,shape=inner_left]
wildnature:beech_stairs_planks[facing=north,half=top,shape=inner_right]
wildnature:beech_stairs_planks[facing=north,half=top,shape=outer_left]
wildnature:beech_stairs_planks[facing=north,half=top,shape=outer_right]
wildnature:beech_stairs_planks[facing=north,half=bottom,shape=straight]
wildnature:beech_stairs_planks[facing=north,half=bottom,shape=inner_left]
wildnature:beech_stairs_planks[facing=north,half=bottom,shape=inner_right]
wildnature:beech_stairs_planks[facing=north,half=bottom,shape=outer_left]
wildnature:beech_stairs_planks[facing=north,half=bottom,shape=outer_right]
wildnature:beech_stairs_planks[facing=south,half=top,shape=straight]
wildnature:beech_stairs_planks[facing=south,half=top,shape=inner_left]
wildnature:beech_stairs_planks[facing=south,half=top,shape=inner_right]
wildnature:beech_stairs_planks[facing=south,half=top,shape=outer_left]
wildnature:beech_stairs_planks[facing=south,half=top,shape=outer_right]
wildnature:beech_stairs_planks[facing=south,half=bottom,shape=straight]
wildnature:beech_stairs_planks[facing=south,half=bottom,shape=inner_left]
wildnature:beech_stairs_planks[facing=south,half=bottom,shape=inner_right]
wildnature:beech_stairs_planks[facing=south,half=bottom,shape=outer_left]
wildnature:beech_stairs_planks[facing=south,half=bottom,shape=outer_right]
wildnature:beech_stairs_planks[facing=west,half=top,shape=straight]
wildnature:beech_stairs_planks[facing=west,half=top,shape=inner_left]
wildnature:beech_stairs_planks[facing=west,half=top,shape=inner_right]
wildnature:beech_stairs_planks[facing=west,half=top,shape=outer_left]
wildnature:beech_stairs_planks[facing=west,half=top,shape=outer_right]
wildnature:beech_stairs_planks[facing=west,half=bottom,shape=straight]
wildnature:beech_stairs_planks[facing=west,half=bottom,shape=inner_left]
wildnature:beech_stairs_planks[facing=west,half=bottom,shape=inner_right]
wildnature:beech_stairs_planks[facing=west,half=bottom,shape=outer_left]
wildnature:beech_stairs_planks[facing=west,half=bottom,shape=outer_right]
wildnature:beech_stairs_planks[facing=east,half=top,shape=straight]
wildnature:beech_stairs_planks[facing=east,half=top,shape=inner_left]
wildnature:beech_stairs_planks[facing=east,half=top,shape=inner_right]
wildnature:beech_stairs_planks[facing=east,half=top,shape=outer_left]
wildnature:beech_stairs_planks[facing=east,half=top,shape=outer_right]
wildnature:beech_stairs_planks[facing=east,half=bottom,shape=straight]
wildnature:beech_stairs_planks[facing=east,half=bottom,shape=inner_left]
wildnature:beech_stairs_planks[facing=east,half=bottom,shape=inner_right]
wildnature:beech_stairs_planks[facing=east,half=bottom,shape=outer_left]
wildnature:beech_stairs_planks[facing=east,half=bottom,shape=outer_right]
wildnature:beech_stairs_parquet[facing=north,half=top,shape=straight]
wildnature:beech_stairs_parquet[facing=north,half=top,shape=inner_left]
wildnature:beech_stairs_parquet[facing=north,half=top,shape=inner_right]
wildnature:beech_stairs_parquet[facing=north,half=top,shape=outer_left]
wildnature:beech_stairs_parquet[facing=north,half=top,shape=outer_right]
wildnature:beech_stairs_parquet[facing=north,half=bottom,shape=straight]
wildnature:beech_stairs_parquet[facing=north,half=bottom,shape=inner_left]
wildnature:beech_stairs_parquet[facing=north,half=bottom,shape=inner_right]
wildnature:beech_stairs_parquet[facing=north,half=bottom,shape=outer_left]
wildnature:beech_stairs_parquet[facing=north,half=bottom,shape=outer_right]
wildnature:beech_stairs_parquet[facing=south,half=top,shape=straight]
wildnature:beech_stairs_parquet[facing=south,half=top,shape=inner_left]
wildnature:beech_stairs_parquet[facing=south,half=top,shape=inner_right]
wildnature:beech_stairs_parquet[facing=south,half=top,shape=outer_left]
wildnature:beech_stairs_parquet[facing=south,half=top,shape=outer_right]
wildnature:beech_stairs_parquet[facing=south,half=bottom,shape=straight]
wildnature:beech_stairs_parquet[facing=south,half=bottom,shape=inner_left]
wildnature:beech_stairs_parquet[facing=south,half=bottom,shape=inner_right]
wildnature:beech_stairs_parquet[facing=south,half=bottom,shape=outer_left]
wildnature:beech_stairs_parquet[facing=south,half=bottom,shape=outer_right]
wildnature:beech_stairs_parquet[facing=west,half=top,shape=straight]
wildnature:beech_stairs_parquet[facing=west,half=top,shape=inner_left]
wildnature:beech_stairs_parquet[facing=west,half=top,shape=inner_right]
wildnature:beech_stairs_parquet[facing=west,half=top,shape=outer_left]
wildnature:beech_stairs_parquet[facing=west,half=top,shape=outer_right]
wildnature:beech_stairs_parquet[facing=west,half=bottom,shape=straight]
wildnature:beech_stairs_parquet[facing=west,half=bottom,shape=inner_left]
wildnature:beech_stairs_parquet[facing=west,half=bottom,shape=inner_right]
wildnature:beech_stairs_parquet[facing=west,half=bottom,shape=outer_left]
wildnature:beech_stairs_parquet[facing=west,half=bottom,shape=outer_right]
wildnature:beech_stairs_parquet[facing=east,half=top,shape=straight]
wildnature:beech_stairs_parquet[facing=east,half=top,shape=inner_left]
wildnature:beech_stairs_parquet[facing=east,half=top,shape=inner_right]
wildnature:beech_stairs_parquet[facing=east,half=top,shape=outer_left]
wildnature:beech_stairs_parquet[facing=east,half=top,shape=outer_right]
wildnature:beech_stairs_parquet[facing=east,half=bottom,shape=straight]
wildnature:beech_stairs_parquet[facing=east,half=bottom,shape=inner_left]
wildnature:beech_stairs_parquet[facing=east,half=bottom,shape=inner_right]
wildnature:beech_stairs_parquet[facing=east,half=bottom,shape=outer_left]
wildnature:beech_stairs_parquet[facing=east,half=bottom,shape=outer_right]
wildnature:beech_sapling[stage=0]
wildnature:beech_sapling[stage=1]
wildnature:beech_slab_double[variant=default]
wildnature:beech_slab_half[half=top,variant=default]
wildnature:beech_slab_half[half=bottom,variant=default]
wildnature:redwood_log[axis=x]
wildnature:redwood_log[axis=y]
wildnature:redwood_log[axis=z]
wildnature:redwood_log[axis=none]
wildnature:redwood_parquet
wildnature:redwood_planks
wildnature:redwood_leaves[check_decay=true,decayable=true]
wildnature:redwood_leaves[check_decay=true,decayable=false]
wildnature:redwood_leaves[check_decay=false,decayable=true]
wildnature:redwood_leaves[check_decay=false,decayable=false]
wildnature:redwood_stairs_planks[facing=north,half=top,shape=straight]
wildnature:redwood_stairs_planks[facing=north,half=top,shape=inner_left]
wildnature:redwood_stairs_planks[facing=north,half=top,shape=inner_right]
wildnature:redwood_stairs_planks[facing=north,half=top,shape=outer_left]
wildnature:redwood_stairs_planks[facing=north,half=top,shape=outer_right]
wildnature:redwood_stairs_planks[facing=north,half=bottom,shape=straight]
wildnature:redwood_stairs_planks[facing=north,half=bottom,shape=inner_left]
wildnature:redwood_stairs_planks[facing=north,half=bottom,shape=inner_right]
wildnature:redwood_stairs_planks[facing=north,half=bottom,shape=outer_left]
wildnature:redwood_stairs_planks[facing=north,half=bottom,shape=outer_right]
wildnature:redwood_stairs_planks[facing=south,half=top,shape=straight]
wildnature:redwood_stairs_planks[facing=south,half=top,shape=inner_left]
wildnature:redwood_stairs_planks[facing=south,half=top,shape=inner_right]
wildnature:redwood_stairs_planks[facing=south,half=top,shape=outer_left]
wildnature:redwood_stairs_planks[facing=south,half=top,shape=outer_right]
wildnature:redwood_stairs_planks[facing=south,half=bottom,shape=straight]
wildnature:redwood_stairs_planks[facing=south,half=bottom,shape=inner_left]
wildnature:redwood_stairs_planks[facing=south,half=bottom,shape=inner_right]
wildnature:redwood_stairs_planks[facing=south,half=bottom,shape=outer_left]
wildnature:redwood_stairs_planks[facing=south,half=bottom,shape=outer_right]
wildnature:redwood_stairs_planks[facing=west,half=top,shape=straight]
wildnature:redwood_stairs_planks[facing=west,half=top,shape=inner_left]
wildnature:redwood_stairs_planks[facing=west,half=top,shape=inner_right]
wildnature:redwood_stairs_planks[facing=west,half=top,shape=outer_left]
wildnature:redwood_stairs_planks[facing=west,half=top,shape=outer_right]
wildnature:redwood_stairs_planks[facing=west,half=bottom,shape=straight]
wildnature:redwood_stairs_planks[facing=west,half=bottom,shape=inner_left]
wildnature:redwood_stairs_planks[facing=west,half=bottom,shape=inner_right]
wildnature:redwood_stairs_planks[facing=west,half=bottom,shape=outer_left]
wildnature:redwood_stairs_planks[facing=west,half=bottom,shape=outer_right]
wildnature:redwood_stairs_planks[facing=east,half=top,shape=straight]
wildnature:redwood_stairs_planks[facing=east,half=top,shape=inner_left]
wildnature:redwood_stairs_planks[facing=east,half=top,shape=inner_right]
wildnature:redwood_stairs_planks[facing=east,half=top,shape=outer_left]
wildnature:redwood_stairs_planks[facing=east,half=top,shape=outer_right]
wildnature:redwood_stairs_planks[facing=east,half=bottom,shape=straight]
wildnature:redwood_stairs_planks[facing=east,half=bottom,shape=inner_left]
wildnature:redwood_stairs_planks[facing=east,half=bottom,shape=inner_right]
wildnature:redwood_stairs_planks[facing=east,half=bottom,shape=outer_left]
wildnature:redwood_stairs_planks[facing=east,half=bottom,shape=outer_right]
wildnature:redwood_stairs_parquet[facing=north,half=top,shape=straight]
wildnature:redwood_stairs_parquet[facing=north,half=top,shape=inner_left]
wildnature:redwood_stairs_parquet[facing=north,half=top,shape=inner_right]
wildnature:redwood_stairs_parquet[facing=north,half=top,shape=outer_left]
wildnature:redwood_stairs_parquet[facing=north,half=top,shape=outer_right]
wildnature:redwood_stairs_parquet[facing=north,half=bottom,shape=straight]
wildnature:redwood_stairs_parquet[facing=north,half=bottom,shape=inner_left]
wildnature:redwood_stairs_parquet[facing=north,half=bottom,shape=inner_right]
wildnature:redwood_stairs_parquet[facing=north,half=bottom,shape=outer_left]
wildnature:redwood_stairs_parquet[facing=north,half=bottom,shape=outer_right]
wildnature:redwood_stairs_parquet[facing=south,half=top,shape=straight]
wildnature:redwood_stairs_parquet[facing=south,half=top,shape=inner_left]
wildnature:redwood_stairs_parquet[facing=south,half=top,shape=inner_right]
wildnature:redwood_stairs_parquet[facing=south,half=top,shape=outer_left]
wildnature:redwood_stairs_parquet[facing=south,half=top,shape=outer_right]
wildnature:redwood_stairs_parquet[facing=south,half=bottom,shape=straight]
wildnature:redwood_stairs_parquet[facing=south,half=bottom,shape=inner_left]
wildnature:redwood_stairs_parquet[facing=south,half=bottom,shape=inner_right]
wildnature:redwood_stairs_parquet[facing=south,half=bottom,shape=outer_left]
wildnature:redwood_stairs_parquet[facing=south,half=bottom,shape=outer_right]
wildnature:redwood_stairs_parquet[facing=west,half=top,shape=straight]
wildnature:redwood_stairs_parquet[facing=west,half=top,shape=inner_left]
wildnature:redwood_stairs_parquet[facing=west,half=top,shape=inner_right]
wildnature:redwood_stairs_parquet[facing=west,half=top,shape=outer_left]
wildnature:redwood_stairs_parquet[facing=west,half=top,shape=outer_right]
wildnature:redwood_stairs_parquet[facing=west,half=bottom,shape=straight]
wildnature:redwood_stairs_parquet[facing=west,half=bottom,shape=inner_left]
wildnature:redwood_stairs_parquet[facing=west,half=bottom,shape=inner_right]
wildnature:redwood_stairs_parquet[facing=west,half=bottom,shape=outer_left]
wildnature:redwood_stairs_parquet[facing=west,half=bottom,shape=outer_right]
wildnature:redwood_stairs_parquet[facing=east,half=top,shape=straight]
wildnature:redwood_stairs_parquet[facing=east,half=top,shape=inner_left]
wildnature:redwood_stairs_parquet[facing=east,half=top,shape=inner_right]
wildnature:redwood_stairs_parquet[facing=east,half=top,shape=outer_left]
wildnature:redwood_stairs_parquet[facing=east,half=top,shape=outer_right]
wildnature:redwood_stairs_parquet[facing=east,half=bottom,shape=straight]
wildnature:redwood_stairs_parquet[facing=east,half=bottom,shape=inner_left]
wildnature:redwood_stairs_parquet[facing=east,half=bottom,shape=inner_right]
wildnature:redwood_stairs_parquet[facing=east,half=bottom,shape=outer_left]
wildnature:redwood_stairs_parquet[facing=east,half=bottom,shape=outer_right]
wildnature:redwood_sapling[stage=0]
wildnature:redwood_sapling[stage=1]
wildnature:redwood_slab_double[variant=default]
wildnature:redwood_slab_half[half=top,variant=default]
wildnature:redwood_slab_half[half=bottom,variant=default]
wildnature:eucalyptus_log[axis=x]
wildnature:eucalyptus_log[axis=y]
wildnature:eucalyptus_log[axis=z]
wildnature:eucalyptus_log[axis=none]
wildnature:eucalyptus_parquet
wildnature:eucalyptus_planks
wildnature:eucalyptus_leaves[check_decay=true,decayable=true]
wildnature:eucalyptus_leaves[check_decay=true,decayable=false]
wildnature:eucalyptus_leaves[check_decay=false,decayable=true]
wildnature:eucalyptus_leaves[check_decay=false,decayable=false]
wildnature:eucalyptus_stairs_planks[facing=north,half=top,shape=straight]
wildnature:eucalyptus_stairs_planks[facing=north,half=top,shape=inner_left]
wildnature:eucalyptus_stairs_planks[facing=north,half=top,shape=inner_right]
wildnature:eucalyptus_stairs_planks[facing=north,half=top,shape=outer_left]
wildnature:eucalyptus_stairs_planks[facing=north,half=top,shape=outer_right]
wildnature:eucalyptus_stairs_planks[facing=north,half=bottom,shape=straight]
wildnature:eucalyptus_stairs_planks[facing=north,half=bottom,shape=inner_left]
wildnature:eucalyptus_stairs_planks[facing=north,half=bottom,shape=inner_right]
wildnature:eucalyptus_stairs_planks[facing=north,half=bottom,shape=outer_left]
wildnature:eucalyptus_stairs_planks[facing=north,half=bottom,shape=outer_right]
wildnature:eucalyptus_stairs_planks[facing=south,half=top,shape=straight]
wildnature:eucalyptus_stairs_planks[facing=south,half=top,shape=inner_left]
wildnature:eucalyptus_stairs_planks[facing=south,half=top,shape=inner_right]
wildnature:eucalyptus_stairs_planks[facing=south,half=top,shape=outer_left]
wildnature:eucalyptus_stairs_planks[facing=south,half=top,shape=outer_right]
wildnature:eucalyptus_stairs_planks[facing=south,half=bottom,shape=straight]
wildnature:eucalyptus_stairs_planks[facing=south,half=bottom,shape=inner_left]
wildnature:eucalyptus_stairs_planks[facing=south,half=bottom,shape=inner_right]
wildnature:eucalyptus_stairs_planks[facing=south,half=bottom,shape=outer_left]
wildnature:eucalyptus_stairs_planks[facing=south,half=bottom,shape=outer_right]
wildnature:eucalyptus_stairs_planks[facing=west,half=top,shape=straight]
wildnature:eucalyptus_stairs_planks[facing=west,half=top,shape=inner_left]
wildnature:eucalyptus_stairs_planks[facing=west,half=top,shape=inner_right]
wildnature:eucalyptus_stairs_planks[facing=west,half=top,shape=outer_left]
wildnature:eucalyptus_stairs_planks[facing=west,half=top,shape=outer_right]
wildnature:eucalyptus_stairs_planks[facing=west,half=bottom,shape=straight]
wildnature:eucalyptus_stairs_planks[facing=west,half=bottom,shape=inner_left]
wildnature:eucalyptus_stairs_planks[facing=west,half=bottom,shape=inner_right]
wildnature:eucalyptus_stairs_planks[facing=west,half=bottom,shape=outer_left]
wildnature:eucalyptus_stairs_planks[facing=west,half=bottom,shape=outer_right]
wildnature:eucalyptus_stairs_planks[facing=east,half=top,shape=straight]
wildnature:eucalyptus_stairs_planks[facing=east,half=top,shape=inner_left]
wildnature:eucalyptus_stairs_planks[facing=east,half=top,shape=inner_right]
wildnature:eucalyptus_stairs_planks[facing=east,half=top,shape=outer_left]
wildnature:eucalyptus_stairs_planks[facing=east,half=top,shape=outer_right]
wildnature:eucalyptus_stairs_planks[facing=east,half=bottom,shape=straight]
wildnature:eucalyptus_stairs_planks[facing=east,half=bottom,shape=inner_left]
wildnature:eucalyptus_stairs_planks[facing=east,half=bottom,shape=inner_right]
wildnature:eucalyptus_stairs_planks[facing=east,half=bottom,shape=outer_left]
wildnature:eucalyptus_stairs_planks[facing=east,half=bottom,shape=outer_right]
wildnature:eucalyptus_stairs_parquet[facing=north,half=top,shape=straight]
wildnature:eucalyptus_stairs_parquet[facing=north,half=top,shape=inner_left]
wildnature:eucalyptus_stairs_parquet[facing=north,half=top,shape=inner_right]
wildnature:eucalyptus_stairs_parquet[facing=north,half=top,shape=outer_left]
wildnature:eucalyptus_stairs_parquet[facing=north,half=top,shape=outer_right]
wildnature:eucalyptus_stairs_parquet[facing=north,half=bottom,shape=straight]
wildnature:eucalyptus_stairs_parquet[facing=north,half=bottom,shape=inner_left]
wildnature:eucalyptus_stairs_parquet[facing=north,half=bottom,shape=inner_right]
wildnature:eucalyptus_stairs_parquet[facing=north,half=bottom,shape=outer_left]
wildnature:eucalyptus_stairs_parquet[facing=north,half=bottom,shape=outer_right]
wildnature:eucalyptus_stairs_parquet[facing=south,half=top,shape=straight]
wildnature:eucalyptus_stairs_parquet[facing=south,half=top,shape=inner_left]
wildnature:eucalyptus_stairs_parquet[facing=south,half=top,shape=inner_right]
wildnature:eucalyptus_stairs_parquet[facing=south,half=top,shape=outer_left]
wildnature:eucalyptus_stairs_parquet[facing=south,half=top,shape=outer_right]
wildnature:eucalyptus_stairs_parquet[facing=south,half=bottom,shape=straight]
wildnature:eucalyptus_stairs_parquet[facing=south,half=bottom,shape=inner_left]
wildnature:eucalyptus_stairs_parquet[facing=south,half=bottom,shape=inner_right]
wildnature:eucalyptus_stairs_parquet[facing=south,half=bottom,shape=outer_left]
wildnature:eucalyptus_stairs_parquet[facing=south,half=bottom,shape=outer_right]
wildnature:eucalyptus_stairs_parquet[facing=west,half=top,shape=straight]
wildnature:eucalyptus_stairs_parquet[facing=west,half=top,shape=inner_left]
wildnature:eucalyptus_stairs_parquet[facing=west,half=top,shape=inner_right]
wildnature:eucalyptus_stairs_parquet[facing=west,half=top,shape=outer_left]
wildnature:eucalyptus_stairs_parquet[facing=west,half=top,shape=outer_right]
wildnature:eucalyptus_stairs_parquet[facing=west,half=bottom,shape=straight]
wildnature:eucalyptus_stairs_parquet[facing=west,half=bottom,shape=inner_left]
wildnature:eucalyptus_stairs_parquet[facing=west,half=bottom,shape=inner_right]
wildnature:eucalyptus_stairs_parquet[facing=west,half=bottom,shape=outer_left]
wildnature:eucalyptus_stairs_parquet[facing=west,half=bottom,shape=outer_right]
wildnature:eucalyptus_stairs_parquet[facing=east,half=top,shape=straight]
wildnature:eucalyptus_stairs_parquet[facing=east,half=top,shape=inner_left]
wildnature:eucalyptus_stairs_parquet[facing=east,half=top,shape=inner_right]
wildnature:eucalyptus_stairs_parquet[facing=east,half=top,shape=outer_left]
wildnature:eucalyptus_stairs_parquet[facing=east,half=top,shape=outer_right]
wildnature:eucalyptus_stairs_parquet[facing=east,half=bottom,shape=straight]
wildnature:eucalyptus_stairs_parquet[facing=east,half=bottom,shape=inner_left]
wildnature:eucalyptus_stairs_parquet[facing=east,half=bottom,shape=inner_right]
wildnature:eucalyptus_stairs_parquet[facing=east,half=bottom,shape=outer_left]
wildnature:eucalyptus_stairs_parquet[facing=east,half=bottom,shape=outer_right]
wildnature:eucalyptus_sapling[stage=0]
wildnature:eucalyptus_sapling[stage=1]
wildnature:eucalyptus_slab_double[variant=default]
wildnature:eucalyptus_slab_half[half=top,variant=default]
wildnature:eucalyptus_slab_half[half=bottom,variant=default]
wildnature:hornbeam_log[axis=x]
wildnature:hornbeam_log[axis=y]
wildnature:hornbeam_log[axis=z]
wildnature:hornbeam_log[axis=none]
wildnature:hornbeam_parquet
wildnature:hornbeam_planks
wildnature:hornbeam_leaves[check_decay=true,decayable=true]
wildnature:hornbeam_leaves[check_decay=true,decayable=false]
wildnature:hornbeam_leaves[check_decay=false,decayable=true]
wildnature:hornbeam_leaves[check_decay=false,decayable=false]
wildnature:hornbeam_stairs_planks[facing=north,half=top,shape=straight]
wildnature:hornbeam_stairs_planks[facing=north,half=top,shape=inner_left]
wildnature:hornbeam_stairs_planks[facing=north,half=top,shape=inner_right]
wildnature:hornbeam_stairs_planks[facing=north,half=top,shape=outer_left]
wildnature:hornbeam_stairs_planks[facing=north,half=top,shape=outer_right]
wildnature:hornbeam_stairs_planks[facing=north,half=bottom,shape=straight]
wildnature:hornbeam_stairs_planks[facing=north,half=bottom,shape=inner_left]
wildnature:hornbeam_stairs_planks[facing=north,half=bottom,shape=inner_right]
wildnature:hornbeam_stairs_planks[facing=north,half=bottom,shape=outer_left]
wildnature:hornbeam_stairs_planks[facing=north,half=bottom,shape=outer_right]
wildnature:hornbeam_stairs_planks[facing=south,half=top,shape=straight]
wildnature:hornbeam_stairs_planks[facing=south,half=top,shape=inner_left]
wildnature:hornbeam_stairs_planks[facing=south,half=top,shape=inner_right]
wildnature:hornbeam_stairs_planks[facing=south,half=top,shape=outer_left]
wildnature:hornbeam_stairs_planks[facing=south,half=top,shape=outer_right]
wildnature:hornbeam_stairs_planks[facing=south,half=bottom,shape=straight]
wildnature:hornbeam_stairs_planks[facing=south,half=bottom,shape=inner_left]
wildnature:hornbeam_stairs_planks[facing=south,half=bottom,shape=inner_right]
wildnature:hornbeam_stairs_planks[facing=south,half=bottom,shape=outer_left]
wildnature:hornbeam_stairs_planks[facing=south,half=bottom,shape=outer_right]
wildnature:hornbeam_stairs_planks[facing=west,half=top,shape=straight]
wildnature:hornbeam_stairs_planks[facing=west,half=top,shape=inner_left]
wildnature:hornbeam_stairs_planks[facing=west,half=top,shape=inner_right]
wildnature:hornbeam_stairs_planks[facing=west,half=top,shape=outer_left]
wildnature:hornbeam_stairs_planks[facing=west,half=top,shape=outer_right]
wildnature:hornbeam_stairs_planks[facing=west,half=bottom,shape=straight]
wildnature:hornbeam_stairs_planks[facing=west,half=bottom,shape=inner_left]
wildnature:hornbeam_stairs_planks[facing=west,half=bottom,shape=inner_right]
wildnature:hornbeam_stairs_planks[facing=west,half=bottom,shape=outer_left]
wildnature:hornbeam_stairs_planks[facing=west,half=bottom,shape=outer_right]
wildnature:hornbeam_stairs_planks[facing=east,half=top,shape=straight]
wildnature:hornbeam_stairs_planks[facing=east,half=top,shape=inner_left]
wildnature:hornbeam_stairs_planks[facing=east,half=top,shape=inner_right]
wildnature:hornbeam_stairs_planks[facing=east,half=top,shape=outer_left]
wildnature:hornbeam_stairs_planks[facing=east,half=top,shape=outer_right]
wildnature:hornbeam_stairs_planks[facing=east,half=bottom,shape=straight]
wildnature:hornbeam_stairs_planks[facing=east,half=bottom,shape=inner_left]
wildnature:hornbeam_stairs_planks[facing=east,half=bottom,shape=inner_right]
wildnature:hornbeam_stairs_planks[facing=east,half=bottom,shape=outer_left]
wildnature:hornbeam_stairs_planks[facing=east,half=bottom,shape=outer_right]
wildnature:hornbeam_stairs_parquet[facing=north,half=top,shape=straight]
wildnature:hornbeam_stairs_parquet[facing=north,half=top,shape=inner_left]
wildnature:hornbeam_stairs_parquet[facing=north,half=top,shape=inner_right]
wildnature:hornbeam_stairs_parquet[facing=north,half=top,shape=outer_left]
wildnature:hornbeam_stairs_parquet[facing=north,half=top,shape=outer_right]
wildnature:hornbeam_stairs_parquet[facing=north,half=bottom,shape=straight]
wildnature:hornbeam_stairs_parquet[facing=north,half=bottom,shape=inner_left]
wildnature:hornbeam_stairs_parquet[facing=north,half=bottom,shape=inner_right]
wildnature:hornbeam_stairs_parquet[facing=north,half=bottom,shape=outer_left]
wildnature:hornbeam_stairs_parquet[facing=north,half=bottom,shape=outer_right]
wildnature:hornbeam_stairs_parquet[facing=south,half=top,shape=straight]
wildnature:hornbeam_stairs_parquet[facing=south,half=top,shape=inner_left]
wildnature:hornbeam_stairs_parquet[facing=south,half=top,shape=inner_right]
wildnature:hornbeam_stairs_parquet[facing=south,half=top,shape=outer_left]
wildnature:hornbeam_stairs_parquet[facing=south,half=top,shape=outer_right]
wildnature:hornbeam_stairs_parquet[facing=south,half=bottom,shape=straight]
wildnature:hornbeam_stairs_parquet[facing=south,half=bottom,shape=inner_left]
wildnature:hornbeam_stairs_parquet[facing=south,half=bottom,shape=inner_right]
wildnature:hornbeam_stairs_parquet[facing=south,half=bottom,shape=outer_left]
wildnature:hornbeam_stairs_parquet[facing=south,half=bottom,shape=outer_right]
wildnature:hornbeam_stairs_parquet[facing=west,half=top,shape=straight]
wildnature:hornbeam_stairs_parquet[facing=west,half=top,shape=inner_left]
wildnature:hornbeam_stairs_parquet[facing=west,half=top,shape=inner_right]
wildnature:hornbeam_stairs_parquet[facing=west,half=top,shape=outer_left]
wildnature:hornbeam_stairs_parquet[facing=west,half=top,shape=outer_right]
wildnature:hornbeam_stairs_parquet[facing=west,half=bottom,shape=straight]
wildnature:hornbeam_stairs_parquet[facing=west,half=bottom,shape=inner_left]
wildnature:hornbeam_stairs_parquet[facing=west,half=bottom,shape=inner_right]
wildnature:hornbeam_stairs_parquet[facing=west,half=bottom,shape=outer_left]
wildnature:hornbeam_stairs_parquet[facing=west,half=bottom,shape=outer_right]
wildnature:hornbeam_stairs_parquet[facing=east,half=top,shape=straight]
wildnature:hornbeam_stairs_parquet[facing=east,half=top,shape=inner_left]
wildnature:hornbeam_stairs_parquet[facing=east,half=top,shape=inner_right]
wildnature:hornbeam_stairs_parquet[facing=east,half=top,shape=outer_left]
wildnature:hornbeam_stairs_parquet[facing=east,half=top,shape=outer_right]
wildnature:hornbeam_stairs_parquet[facing=east,half=bottom,shape=straight]
wildnature:hornbeam_stairs_parquet[facing=east,half=bottom,shape=inner_left]
wildnature:hornbeam_stairs_parquet[facing=east,half=bottom,shape=inner_right]
wildnature:hornbeam_stairs_parquet[facing=east,half=bottom,shape=outer_left]
wildnature:hornbeam_stairs_parquet[facing=east,half=bottom,shape=outer_right]
wildnature:hornbeam_sapling[stage=0]
wildnature:hornbeam_sapling[stage=1]
wildnature:hornbeam_slab_double[variant=default]
wildnature:hornbeam_slab_half[half=top,variant=default]
wildnature:hornbeam_slab_half[half=bottom,variant=default]
wildnature:pear_log[axis=x]
wildnature:pear_log[axis=y]
wildnature:pear_log[axis=z]
wildnature:pear_log[axis=none]
wildnature:pear_parquet
wildnature:pear_planks
wildnature:pear_leaves[check_decay=true,decayable=true,variant=0]
wildnature:pear_leaves[check_decay=true,decayable=true,variant=1]
wildnature:pear_leaves[check_decay=true,decayable=true,variant=2]
wildnature:pear_leaves[check_decay=true,decayable=true,variant=3]
wildnature:pear_leaves[check_decay=true,decayable=false,variant=0]
wildnature:pear_leaves[check_decay=true,decayable=false,variant=1]
wildnature:pear_leaves[check_decay=true,decayable=false,variant=2]
wildnature:pear_leaves[check_decay=true,decayable=false,variant=3]
wildnature:pear_leaves[check_decay=false,decayable=true,variant=0]
wildnature:pear_leaves[check_decay=false,decayable=true,variant=1]
wildnature:pear_leaves[check_decay=false,decayable=true,variant=2]
wildnature:pear_leaves[check_decay=false,decayable=true,variant=3]
wildnature:pear_leaves[check_decay=false,decayable=false,variant=0]
wildnature:pear_leaves[check_decay=false,decayable=false,variant=1]
wildnature:pear_leaves[check_decay=false,decayable=false,variant=2]
wildnature:pear_leaves[check_decay=false,decayable=false,variant=3]
wildnature:pear_stairs_planks[facing=north,half=top,shape=straight]
wildnature:pear_stairs_planks[facing=north,half=top,shape=inner_left]
wildnature:pear_stairs_planks[facing=north,half=top,shape=inner_right]
wildnature:pear_stairs_planks[facing=north,half=top,shape=outer_left]
wildnature:pear_stairs_planks[facing=north,half=top,shape=outer_right]
wildnature:pear_stairs_planks[facing=north,half=bottom,shape=straight]
wildnature:pear_stairs_planks[facing=north,half=bottom,shape=inner_left]
wildnature:pear_stairs_planks[facing=north,half=bottom,shape=inner_right]
wildnature:pear_stairs_planks[facing=north,half=bottom,shape=outer_left]
wildnature:pear_stairs_planks[facing=north,half=bottom,shape=outer_right]
wildnature:pear_stairs_planks[facing=south,half=top,shape=straight]
wildnature:pear_stairs_planks[facing=south,half=top,shape=inner_left]
wildnature:pear_stairs_planks[facing=south,half=top,shape=inner_right]
wildnature:pear_stairs_planks[facing=south,half=top,shape=outer_left]
wildnature:pear_stairs_planks[facing=south,half=top,shape=outer_right]
wildnature:pear_stairs_planks[facing=south,half=bottom,shape=straight]
wildnature:pear_stairs_planks[facing=south,half=bottom,shape=inner_left]
wildnature:pear_stairs_planks[facing=south,half=bottom,shape=inner_right]
wildnature:pear_stairs_planks[facing=south,half=bottom,shape=outer_left]
wildnature:pear_stairs_planks[facing=south,half=bottom,shape=outer_right]
wildnature:pear_stairs_planks[facing=west,half=top,shape=straight]
wildnature:pear_stairs_planks[facing=west,half=top,shape=inner_left]
wildnature:pear_stairs_planks[facing=west,half=top,shape=inner_right]
wildnature:pear_stairs_planks[facing=west,half=top,shape=outer_left]
wildnature:pear_stairs_planks[facing=west,half=top,shape=outer_right]
wildnature:pear_stairs_planks[facing=west,half=bottom,shape=straight]
wildnature:pear_stairs_planks[facing=west,half=bottom,shape=inner_left]
wildnature:pear_stairs_planks[facing=west,half=bottom,shape=inner_right]
wildnature:pear_stairs_planks[facing=west,half=bottom,shape=outer_left]
wildnature:pear_stairs_planks[facing=west,half=bottom,shape=outer_right]
wildnature:pear_stairs_planks[facing=east,half=top,shape=straight]
wildnature:pear_stairs_planks[facing=east,half=top,shape=inner_left]
wildnature:pear_stairs_planks[facing=east,half=top,shape=inner_right]
wildnature:pear_stairs_planks[facing=east,half=top,shape=outer_left]
wildnature:pear_stairs_planks[facing=east,half=top,shape=outer_right]
wildnature:pear_stairs_planks[facing=east,half=bottom,shape=straight]
wildnature:pear_stairs_planks[facing=east,half=bottom,shape=inner_left]
wildnature:pear_stairs_planks[facing=east,half=bottom,shape=inner_right]
wildnature:pear_stairs_planks[facing=east,half=bottom,shape=outer_left]
wildnature:pear_stairs_planks[facing=east,half=bottom,shape=outer_right]
wildnature:pear_stairs_parquet[facing=north,half=top,shape=straight]
wildnature:pear_stairs_parquet[facing=north,half=top,shape=inner_left]
wildnature:pear_stairs_parquet[facing=north,half=top,shape=inner_right]
wildnature:pear_stairs_parquet[facing=north,half=top,shape=outer_left]
wildnature:pear_stairs_parquet[facing=north,half=top,shape=outer_right]
wildnature:pear_stairs_parquet[facing=north,half=bottom,shape=straight]
wildnature:pear_stairs_parquet[facing=north,half=bottom,shape=inner_left]
wildnature:pear_stairs_parquet[facing=north,half=bottom,shape=inner_right]
wildnature:pear_stairs_parquet[facing=north,half=bottom,shape=outer_left]
wildnature:pear_stairs_parquet[facing=north,half=bottom,shape=outer_right]
wildnature:pear_stairs_parquet[facing=south,half=top,shape=straight]
wildnature:pear_stairs_parquet[facing=south,half=top,shape=inner_left]
wildnature:pear_stairs_parquet[facing=south,half=top,shape=inner_right]
wildnature:pear_stairs_parquet[facing=south,half=top,shape=outer_left]
wildnature:pear_stairs_parquet[facing=south,half=top,shape=outer_right]
wildnature:pear_stairs_parquet[facing=south,half=bottom,shape=straight]
wildnature:pear_stairs_parquet[facing=south,half=bottom,shape=inner_left]
wildnature:pear_stairs_parquet[facing=south,half=bottom,shape=inner_right]
wildnature:pear_stairs_parquet[facing=south,half=bottom,shape=outer_left]
wildnature:pear_stairs_parquet[facing=south,half=bottom,shape=outer_right]
wildnature:pear_stairs_parquet[facing=west,half=top,shape=straight]
wildnature:pear_stairs_parquet[facing=west,half=top,shape=inner_left]
wildnature:pear_stairs_parquet[facing=west,half=top,shape=inner_right]
wildnature:pear_stairs_parquet[facing=west,half=top,shape=outer_left]
wildnature:pear_stairs_parquet[facing=west,half=top,shape=outer_right]
wildnature:pear_stairs_parquet[facing=west,half=bottom,shape=straight]
wildnature:pear_stairs_parquet[facing=west,half=bottom,shape=inner_left]
wildnature:pear_stairs_parquet[facing=west,half=bottom,shape=inner_right]
wildnature:pear_stairs_parquet[facing=west,half=bottom,shape=outer_left]
wildnature:pear_stairs_parquet[facing=west,half=bottom,shape=outer_right]
wildnature:pear_stairs_parquet[facing=east,half=top,shape=straight]
wildnature:pear_stairs_parquet[facing=east,half=top,shape=inner_left]
wildnature:pear_stairs_parquet[facing=east,half=top,shape=inner_right]
wildnature:pear_stairs_parquet[facing=east,half=top,shape=outer_left]
wildnature:pear_stairs_parquet[facing=east,half=top,shape=outer_right]
wildnature:pear_stairs_parquet[facing=east,half=bottom,shape=straight]
wildnature:pear_stairs_parquet[facing=east,half=bottom,shape=inner_left]
wildnature:pear_stairs_parquet[facing=east,half=bottom,shape=inner_right]
wildnature:pear_stairs_parquet[facing=east,half=bottom,shape=outer_left]
wildnature:pear_stairs_parquet[facing=east,half=bottom,shape=outer_right]
wildnature:pear_sapling[stage=0]
wildnature:pear_sapling[stage=1]
wildnature:pear_slab_double[variant=default]
wildnature:pear_slab_half[half=top,variant=default]
wildnature:pear_slab_half[half=bottom,variant=default]
wildnature:apple_log[axis=x]
wildnature:apple_log[axis=y]
wildnature:apple_log[axis=z]
wildnature:apple_log[axis=none]
wildnature:apple_parquet
wildnature:apple_planks
wildnature:apple_leaves[check_decay=true,decayable=true,variant=0]
wildnature:apple_leaves[check_decay=true,decayable=true,variant=1]
wildnature:apple_leaves[check_decay=true,decayable=true,variant=2]
wildnature:apple_leaves[check_decay=true,decayable=true,variant=3]
wildnature:apple_leaves[check_decay=true,decayable=false,variant=0]
wildnature:apple_leaves[check_decay=true,decayable=false,variant=1]
wildnature:apple_leaves[check_decay=true,decayable=false,variant=2]
wildnature:apple_leaves[check_decay=true,decayable=false,variant=3]
wildnature:apple_leaves[check_decay=false,decayable=true,variant=0]
wildnature:apple_leaves[check_decay=false,decayable=true,variant=1]
wildnature:apple_leaves[check_decay=false,decayable=true,variant=2]
wildnature:apple_leaves[check_decay=false,decayable=true,variant=3]
wildnature:apple_leaves[check_decay=false,decayable=false,variant=0]
wildnature:apple_leaves[check_decay=false,decayable=false,variant=1]
wildnature:apple_leaves[check_decay=false,decayable=false,variant=2]
wildnature:apple_leaves[check_decay=false,decayable=false,variant=3]
wildnature:apple_stairs_planks[facing=north,half=top,shape=straight]
wildnature:apple_stairs_planks[facing=north,half=top,shape=inner_left]
wildnature:apple_stairs_planks[facing=north,half=top,shape=inner_right]
wildnature:apple_stairs_planks[facing=north,half=top,shape=outer_left]
wildnature:apple_stairs_planks[facing=north,half=top,shape=outer_right]
wildnature:apple_stairs_planks[facing=north,half=bottom,shape=straight]
wildnature:apple_stairs_planks[facing=north,half=bottom,shape=inner_left]
wildnature:apple_stairs_planks[facing=north,half=bottom,shape=inner_right]
wildnature:apple_stairs_planks[facing=north,half=bottom,shape=outer_left]
wildnature:apple_stairs_planks[facing=north,half=bottom,shape=outer_right]
wildnature:apple_stairs_planks[facing=south,half=top,shape=straight]
wildnature:apple_stairs_planks[facing=south,half=top,shape=inner_left]
wildnature:apple_stairs_planks[facing=south,half=top,shape=inner_right]
wildnature:apple_stairs_planks[facing=south,half=top,shape=outer_left]
wildnature:apple_stairs_planks[facing=south,half=top,shape=outer_right]
wildnature:apple_stairs_planks[facing=south,half=bottom,shape=straight]
wildnature:apple_stairs_planks[facing=south,half=bottom,shape=inner_left]
wildnature:apple_stairs_planks[facing=south,half=bottom,shape=inner_right]
wildnature:apple_stairs_planks[facing=south,half=bottom,shape=outer_left]
wildnature:apple_stairs_planks[facing=south,half=bottom,shape=outer_right]
wildnature:apple_stairs_planks[facing=west,half=top,shape=straight]
wildnature:apple_stairs_planks[facing=west,half=top,shape=inner_left]
wildnature:apple_stairs_planks[facing=west,half=top,shape=inner_right]
wildnature:apple_stairs_planks[facing=west,half=top,shape=outer_left]
wildnature:apple_stairs_planks[facing=west,half=top,shape=outer_right]
wildnature:apple_stairs_planks[facing=west,half=bottom,shape=straight]
wildnature:apple_stairs_planks[facing=west,half=bottom,shape=inner_left]
wildnature:apple_stairs_planks[facing=west,half=bottom,shape=inner_right]
wildnature:apple_stairs_planks[facing=west,half=bottom,shape=outer_left]
wildnature:apple_stairs_planks[facing=west,half=bottom,shape=outer_right]
wildnature:apple_stairs_planks[facing=east,half=top,shape=straight]
wildnature:apple_stairs_planks[facing=east,half=top,shape=inner_left]
wildnature:apple_stairs_planks[facing=east,half=top,shape=inner_right]
wildnature:apple_stairs_planks[facing=east,half=top,shape=outer_left]
wildnature:apple_stairs_planks[facing=east,half=top,shape=outer_right]
wildnature:apple_stairs_planks[facing=east,half=bottom,shape=straight]
wildnature:apple_stairs_planks[facing=east,half=bottom,shape=inner_left]
wildnature:apple_stairs_planks[facing=east,half=bottom,shape=inner_right]
wildnature:apple_stairs_planks[facing=east,half=bottom,shape=outer_left]
wildnature:apple_stairs_planks[facing=east,half=bottom,shape=outer_right]
wildnature:apple_stairs_parquet[facing=north,half=top,shape=straight]
wildnature:apple_stairs_parquet[facing=north,half=top,shape=inner_left]
wildnature:apple_stairs_parquet[facing=north,half=top,shape=inner_right]
wildnature:apple_stairs_parquet[facing=north,half=top,shape=outer_left]
wildnature:apple_stairs_parquet[facing=north,half=top,shape=outer_right]
wildnature:apple_stairs_parquet[facing=north,half=bottom,shape=straight]
wildnature:apple_stairs_parquet[facing=north,half=bottom,shape=inner_left]
wildnature:apple_stairs_parquet[facing=north,half=bottom,shape=inner_right]
wildnature:apple_stairs_parquet[facing=north,half=bottom,shape=outer_left]
wildnature:apple_stairs_parquet[facing=north,half=bottom,shape=outer_right]
wildnature:apple_stairs_parquet[facing=south,half=top,shape=straight]
wildnature:apple_stairs_parquet[facing=south,half=top,shape=inner_left]
wildnature:apple_stairs_parquet[facing=south,half=top,shape=inner_right]
wildnature:apple_stairs_parquet[facing=south,half=top,shape=outer_left]
wildnature:apple_stairs_parquet[facing=south,half=top,shape=outer_right]
wildnature:apple_stairs_parquet[facing=south,half=bottom,shape=straight]
wildnature:apple_stairs_parquet[facing=south,half=bottom,shape=inner_left]
wildnature:apple_stairs_parquet[facing=south,half=bottom,shape=inner_right]
wildnature:apple_stairs_parquet[facing=south,half=bottom,shape=outer_left]
wildnature:apple_stairs_parquet[facing=south,half=bottom,shape=outer_right]
wildnature:apple_stairs_parquet[facing=west,half=top,shape=straight]
wildnature:apple_stairs_parquet[facing=west,half=top,shape=inner_left]
wildnature:apple_stairs_parquet[facing=west,half=top,shape=inner_right]
wildnature:apple_stairs_parquet[facing=west,half=top,shape=outer_left]
wildnature:apple_stairs_parquet[facing=west,half=top,shape=outer_right]
wildnature:apple_stairs_parquet[facing=west,half=bottom,shape=straight]
wildnature:apple_stairs_parquet[facing=west,half=bottom,shape=inner_left]
wildnature:apple_stairs_parquet[facing=west,half=bottom,shape=inner_right]
wildnature:apple_stairs_parquet[facing=west,half=bottom,shape=outer_left]
wildnature:apple_stairs_parquet[facing=west,half=bottom,shape=outer_right]
wildnature:apple_stairs_parquet[facing=east,half=top,shape=straight]
wildnature:apple_stairs_parquet[facing=east,half=top,shape=inner_left]
wildnature:apple_stairs_parquet[facing=east,half=top,shape=inner_right]
wildnature:apple_stairs_parquet[facing=east,half=top,shape=outer_left]
wildnature:apple_stairs_parquet[facing=east,half=top,shape=outer_right]
wildnature:apple_stairs_parquet[facing=east,half=bottom,shape=straight]
wildnature:apple_stairs_parquet[facing=east,half=bottom,shape=inner_left]
wildnature:apple_stairs_parquet[facing=east,half=bottom,shape=inner_right]
wildnature:apple_stairs_parquet[facing=east,half=bottom,shape=outer_left]
wildnature:apple_stairs_parquet[facing=east,half=bottom,shape=outer_right]
wildnature:apple_sapling[stage=0]
wildnature:apple_sapling[stage=1]
wildnature:apple_slab_double[variant=default]
wildnature:apple_slab_half[half=top,variant=default]
wildnature:apple_slab_half[half=bottom,variant=default]
wildnature:jacaranda_log[axis=x]
wildnature:jacaranda_log[axis=y]
wildnature:jacaranda_log[axis=z]
wildnature:jacaranda_log[axis=none]
wildnature:jacaranda_parquet
wildnature:jacaranda_planks
wildnature:jacaranda_leaves[check_decay=true,decayable=true,variant=0]
wildnature:jacaranda_leaves[check_decay=true,decayable=true,variant=1]
wildnature:jacaranda_leaves[check_decay=true,decayable=false,variant=0]
wildnature:jacaranda_leaves[check_decay=true,decayable=false,variant=1]
wildnature:jacaranda_leaves[check_decay=false,decayable=true,variant=0]
wildnature:jacaranda_leaves[check_decay=false,decayable=true,variant=1]
wildnature:jacaranda_leaves[check_decay=false,decayable=false,variant=0]
wildnature:jacaranda_leaves[check_decay=false,decayable=false,variant=1]
wildnature:jacaranda_stairs_planks[facing=north,half=top,shape=straight]
wildnature:jacaranda_stairs_planks[facing=north,half=top,shape=inner_left]
wildnature:jacaranda_stairs_planks[facing=north,half=top,shape=inner_right]
wildnature:jacaranda_stairs_planks[facing=north,half=top,shape=outer_left]
wildnature:jacaranda_stairs_planks[facing=north,half=top,shape=outer_right]
wildnature:jacaranda_stairs_planks[facing=north,half=bottom,shape=straight]
wildnature:jacaranda_stairs_planks[facing=north,half=bottom,shape=inner_left]
wildnature:jacaranda_stairs_planks[facing=north,half=bottom,shape=inner_right]
wildnature:jacaranda_stairs_planks[facing=north,half=bottom,shape=outer_left]
wildnature:jacaranda_stairs_planks[facing=north,half=bottom,shape=outer_right]
wildnature:jacaranda_stairs_planks[facing=south,half=top,shape=straight]
wildnature:jacaranda_stairs_planks[facing=south,half=top,shape=inner_left]
wildnature:jacaranda_stairs_planks[facing=south,half=top,shape=inner_right]
wildnature:jacaranda_stairs_planks[facing=south,half=top,shape=outer_left]
wildnature:jacaranda_stairs_planks[facing=south,half=top,shape=outer_right]
wildnature:jacaranda_stairs_planks[facing=south,half=bottom,shape=straight]
wildnature:jacaranda_stairs_planks[facing=south,half=bottom,shape=inner_left]
wildnature:jacaranda_stairs_planks[facing=south,half=bottom,shape=inner_right]
wildnature:jacaranda_stairs_planks[facing=south,half=bottom,shape=outer_left]
wildnature:jacaranda_stairs_planks[facing=south,half=bottom,shape=outer_right]
wildnature:jacaranda_stairs_planks[facing=west,half=top,shape=straight]
wildnature:jacaranda_stairs_planks[facing=west,half=top,shape=inner_left]
wildnature:jacaranda_stairs_planks[facing=west,half=top,shape=inner_right]
wildnature:jacaranda_stairs_planks[facing=west,half=top,shape=outer_left]
wildnature:jacaranda_stairs_planks[facing=west,half=top,shape=outer_right]
wildnature:jacaranda_stairs_planks[facing=west,half=bottom,shape=straight]
wildnature:jacaranda_stairs_planks[facing=west,half=bottom,shape=inner_left]
wildnature:jacaranda_stairs_planks[facing=west,half=bottom,shape=inner_right]
wildnature:jacaranda_stairs_planks[facing=west,half=bottom,shape=outer_left]
wildnature:jacaranda_stairs_planks[facing=west,half=bottom,shape=outer_right]
wildnature:jacaranda_stairs_planks[facing=east,half=top,shape=straight]
wildnature:jacaranda_stairs_planks[facing=east,half=top,shape=inner_left]
wildnature:jacaranda_stairs_planks[facing=east,half=top,shape=inner_right]
wildnature:jacaranda_stairs_planks[facing=east,half=top,shape=outer_left]
wildnature:jacaranda_stairs_planks[facing=east,half=top,shape=outer_right]
wildnature:jacaranda_stairs_planks[facing=east,half=bottom,shape=straight]
wildnature:jacaranda_stairs_planks[facing=east,half=bottom,shape=inner_left]
wildnature:jacaranda_stairs_planks[facing=east,half=bottom,shape=inner_right]
wildnature:jacaranda_stairs_planks[facing=east,half=bottom,shape=outer_left]
wildnature:jacaranda_stairs_planks[facing=east,half=bottom,shape=outer_right]
wildnature:jacaranda_stairs_parquet[facing=north,half=top,shape=straight]
wildnature:jacaranda_stairs_parquet[facing=north,half=top,shape=inner_left]
wildnature:jacaranda_stairs_parquet[facing=north,half=top,shape=inner_right]
wildnature:jacaranda_stairs_parquet[facing=north,half=top,shape=outer_left]
wildnature:jacaranda_stairs_parquet[facing=north,half=top,shape=outer_right]
wildnature:jacaranda_stairs_parquet[facing=north,half=bottom,shape=straight]
wildnature:jacaranda_stairs_parquet[facing=north,half=bottom,shape=inner_left]
wildnature:jacaranda_stairs_parquet[facing=north,half=bottom,shape=inner_right]
wildnature:jacaranda_stairs_parquet[facing=north,half=bottom,shape=outer_left]
wildnature:jacaranda_stairs_parquet[facing=north,half=bottom,shape=outer_right]
wildnature:jacaranda_stairs_parquet[facing=south,half=top,shape=straight]
wildnature:jacaranda_stairs_parquet[facing=south,half=top,shape=inner_left]
wildnature:jacaranda_stairs_parquet[facing=south,half=top,shape=inner_right]
wildnature:jacaranda_stairs_parquet[facing=south,half=top,shape=outer_left]
wildnature:jacaranda_stairs_parquet[facing=south,half=top,shape=outer_right]
wildnature:jacaranda_stairs_parquet[facing=south,half=bottom,shape=straight]
wildnature:jacaranda_stairs_parquet[facing=south,half=bottom,shape=inner_left]
wildnature:jacaranda_stairs_parquet[facing=south,half=bottom,shape=inner_right]
wildnature:jacaranda_stairs_parquet[facing=south,half=bottom,shape=outer_left]
wildnature:jacaranda_stairs_parquet[facing=south,half=bottom,shape=outer_right]
wildnature:jacaranda_stairs_parquet[facing=west,half=top,shape=straight]
wildnature:jacaranda_stairs_parquet[facing=west,half=top,shape=inner_left]
wildnature:jacaranda_stairs_parquet[facing=west,half=top,shape=inner_right]
wildnature:jacaranda_stairs_parquet[facing=west,half=top,shape=outer_left]
wildnature:jacaranda_stairs_parquet[facing=west,half=top,shape=outer_right]
wildnature:jacaranda_stairs_parquet[facing=west,half=bottom,shape=straight]
wildnature:jacaranda_stairs_parquet[facing=west,half=bottom,shape=inner_left]
wildnature:jacaranda_stairs_parquet[facing=west,half=bottom,shape=inner_right]
wildnature:jacaranda_stairs_parquet[facing=west,half=bottom,shape=outer_left]
wildnature:jacaranda_stairs_parquet[facing=west,half=bottom,shape=outer_right]
wildnature:jacaranda_stairs_parquet[facing=east,half=top,shape=straight]
wildnature:jacaranda_stairs_parquet[facing=east,half=top,shape=inner_left]
wildnature:jacaranda_stairs_parquet[facing=east,half=top,shape=inner_right]
wildnature:jacaranda_stairs_parquet[facing=east,half=top,shape=outer_left]
wildnature:jacaranda_stairs_parquet[facing=east,half=top,shape=outer_right]
wildnature:jacaranda_stairs_parquet[facing=east,half=bottom,shape=straight]
wildnature:jacaranda_stairs_parquet[facing=east,half=bottom,shape=inner_left]
wildnature:jacaranda_stairs_parquet[facing=east,half=bottom,shape=inner_right]
wildnature:jacaranda_stairs_parquet[facing=east,half=bottom,shape=outer_left]
wildnature:jacaranda_stairs_parquet[facing=east,half=bottom,shape=outer_right]
wildnature:jacaranda_sapling[stage=0]
wildnature:jacaranda_sapling[stage=1]
wildnature:jacaranda_slab_double[variant=default]
wildnature:jacaranda_slab_half[half=top,variant=default]
wildnature:jacaranda_slab_half[half=bottom,variant=default]
wildnature:rowan_log[axis=x]
wildnature:rowan_log[axis=y]
wildnature:rowan_log[axis=z]
wildnature:rowan_log[axis=none]
wildnature:rowan_parquet
wildnature:rowan_planks
wildnature:rowan_leaves[check_decay=true,decayable=true,variant=0]
wildnature:rowan_leaves[check_decay=true,decayable=true,variant=1]
wildnature:rowan_leaves[check_decay=true,decayable=true,variant=2]
wildnature:rowan_leaves[check_decay=true,decayable=true,variant=3]
wildnature:rowan_leaves[check_decay=true,decayable=false,variant=0]
wildnature:rowan_leaves[check_decay=true,decayable=false,variant=1]
wildnature:rowan_leaves[check_decay=true,decayable=false,variant=2]
wildnature:rowan_leaves[check_decay=true,decayable=false,variant=3]
wildnature:rowan_leaves[check_decay=false,decayable=true,variant=0]
wildnature:rowan_leaves[check_decay=false,decayable=true,variant=1]
wildnature:rowan_leaves[check_decay=false,decayable=true,variant=2]
wildnature:rowan_leaves[check_decay=false,decayable=true,variant=3]
wildnature:rowan_leaves[check_decay=false,decayable=false,variant=0]
wildnature:rowan_leaves[check_decay=false,decayable=false,variant=1]
wildnature:rowan_leaves[check_decay=false,decayable=false,variant=2]
wildnature:rowan_leaves[check_decay=false,decayable=false,variant=3]
wildnature:rowan_stairs_planks[facing=north,half=top,shape=straight]
wildnature:rowan_stairs_planks[facing=north,half=top,shape=inner_left]
wildnature:rowan_stairs_planks[facing=north,half=top,shape=inner_right]
wildnature:rowan_stairs_planks[facing=north,half=top,shape=outer_left]
wildnature:rowan_stairs_planks[facing=north,half=top,shape=outer_right]
wildnature:rowan_stairs_planks[facing=north,half=bottom,shape=straight]
wildnature:rowan_stairs_planks[facing=north,half=bottom,shape=inner_left]
wildnature:rowan_stairs_planks[facing=north,half=bottom,shape=inner_right]
wildnature:rowan_stairs_planks[facing=north,half=bottom,shape=outer_left]
wildnature:rowan_stairs_planks[facing=north,half=bottom,shape=outer_right]
wildnature:rowan_stairs_planks[facing=south,half=top,shape=straight]
wildnature:rowan_stairs_planks[facing=south,half=top,shape=inner_left]
wildnature:rowan_stairs_planks[facing=south,half=top,shape=inner_right]
wildnature:rowan_stairs_planks[facing=south,half=top,shape=outer_left]
wildnature:rowan_stairs_planks[facing=south,half=top,shape=outer_right]
wildnature:rowan_stairs_planks[facing=south,half=bottom,shape=straight]
wildnature:rowan_stairs_planks[facing=south,half=bottom,shape=inner_left]
wildnature:rowan_stairs_planks[facing=south,half=bottom,shape=inner_right]
wildnature:rowan_stairs_planks[facing=south,half=bottom,shape=outer_left]
wildnature:rowan_stairs_planks[facing=south,half=bottom,shape=outer_right]
wildnature:rowan_stairs_planks[facing=west,half=top,shape=straight]
wildnature:rowan_stairs_planks[facing=west,half=top,shape=inner_left]
wildnature:rowan_stairs_planks[facing=west,half=top,shape=inner_right]
wildnature:rowan_stairs_planks[facing=west,half=top,shape=outer_left]
wildnature:rowan_stairs_planks[facing=west,half=top,shape=outer_right]
wildnature:rowan_stairs_planks[facing=west,half=bottom,shape=straight]
wildnature:rowan_stairs_planks[facing=west,half=bottom,shape=inner_left]
wildnature:rowan_stairs_planks[facing=west,half=bottom,shape=inner_right]
wildnature:rowan_stairs_planks[facing=west,half=bottom,shape=outer_left]
wildnature:rowan_stairs_planks[facing=west,half=bottom,shape=outer_right]
wildnature:rowan_stairs_planks[facing=east,half=top,shape=straight]
wildnature:rowan_stairs_planks[facing=east,half=top,shape=inner_left]
wildnature:rowan_stairs_planks[facing=east,half=top,shape=inner_right]
wildnature:rowan_stairs_planks[facing=east,half=top,shape=outer_left]
wildnature:rowan_stairs_planks[facing=east,half=top,shape=outer_right]
wildnature:rowan_stairs_planks[facing=east,half=bottom,shape=straight]
wildnature:rowan_stairs_planks[facing=east,half=bottom,shape=inner_left]
wildnature:rowan_stairs_planks[facing=east,half=bottom,shape=inner_right]
wildnature:rowan_stairs_planks[facing=east,half=bottom,shape=outer_left]
wildnature:rowan_stairs_planks[facing=east,half=bottom,shape=outer_right]
wildnature:rowan_stairs_parquet[facing=north,half=top,shape=straight]
wildnature:rowan_stairs_parquet[facing=north,half=top,shape=inner_left]
wildnature:rowan_stairs_parquet[facing=north,half=top,shape=inner_right]
wildnature:rowan_stairs_parquet[facing=north,half=top,shape=outer_left]
wildnature:rowan_stairs_parquet[facing=north,half=top,shape=outer_right]
wildnature:rowan_stairs_parquet[facing=north,half=bottom,shape=straight]
wildnature:rowan_stairs_parquet[facing=north,half=bottom,shape=inner_left]
wildnature:rowan_stairs_parquet[facing=north,half=bottom,shape=inner_right]
wildnature:rowan_stairs_parquet[facing=north,half=bottom,shape=outer_left]
wildnature:rowan_stairs_parquet[facing=north,half=bottom,shape=outer_right]
wildnature:rowan_stairs_parquet[facing=south,half=top,shape=straight]
wildnature:rowan_stairs_parquet[facing=south,half=top,shape=inner_left]
wildnature:rowan_stairs_parquet[facing=south,half=top,shape=inner_right]
wildnature:rowan_stairs_parquet[facing=south,half=top,shape=outer_left]
wildnature:rowan_stairs_parquet[facing=south,half=top,shape=outer_right]
wildnature:rowan_stairs_parquet[facing=south,half=bottom,shape=straight]
wildnature:rowan_stairs_parquet[facing=south,half=bottom,shape=inner_left]
wildnature:rowan_stairs_parquet[facing=south,half=bottom,shape=inner_right]
wildnature:rowan_stairs_parquet[facing=south,half=bottom,shape=outer_left]
wildnature:rowan_stairs_parquet[facing=south,half=bottom,shape=outer_right]
wildnature:rowan_stairs_parquet[facing=west,half=top,shape=straight]
wildnature:rowan_stairs_parquet[facing=west,half=top,shape=inner_left]
wildnature:rowan_stairs_parquet[facing=west,half=top,shape=inner_right]
wildnature:rowan_stairs_parquet[facing=west,half=top,shape=outer_left]
wildnature:rowan_stairs_parquet[facing=west,half=top,shape=outer_right]
wildnature:rowan_stairs_parquet[facing=west,half=bottom,shape=straight]
wildnature:rowan_stairs_parquet[facing=west,half=bottom,shape=inner_left]
wildnature:rowan_stairs_parquet[facing=west,half=bottom,shape=inner_right]
wildnature:rowan_stairs_parquet[facing=west,half=bottom,shape=outer_left]
wildnature:rowan_stairs_parquet[facing=west,half=bottom,shape=outer_right]
wildnature:rowan_stairs_parquet[facing=east,half=top,shape=straight]
wildnature:rowan_stairs_parquet[facing=east,half=top,shape=inner_left]
wildnature:rowan_stairs_parquet[facing=east,half=top,shape=inner_right]
wildnature:rowan_stairs_parquet[facing=east,half=top,shape=outer_left]
wildnature:rowan_stairs_parquet[facing=east,half=top,shape=outer_right]
wildnature:rowan_stairs_parquet[facing=east,half=bottom,shape=straight]
wildnature:rowan_stairs_parquet[facing=east,half=bottom,shape=inner_left]
wildnature:rowan_stairs_parquet[facing=east,half=bottom,shape=inner_right]
wildnature:rowan_stairs_parquet[facing=east,half=bottom,shape=outer_left]
wildnature:rowan_stairs_parquet[facing=east,half=bottom,shape=outer_right]
wildnature:rowan_sapling[stage=0]
wildnature:rowan_sapling[stage=1]
wildnature:rowan_slab_double[variant=default]
wildnature:rowan_slab_half[half=top,variant=default]
wildnature:rowan_slab_half[half=bottom,variant=default]
wildnature:fir_log[axis=x]
wildnature:fir_log[axis=y]
wildnature:fir_log[axis=z]
wildnature:fir_log[axis=none]
wildnature:fir_parquet
wildnature:fir_planks
wildnature:fir_leaves[check_decay=true,decayable=true,variant=0]
wildnature:fir_leaves[check_decay=true,decayable=true,variant=1]
wildnature:fir_leaves[check_decay=true,decayable=true,variant=2]
wildnature:fir_leaves[check_decay=true,decayable=true,variant=3]
wildnature:fir_leaves[check_decay=true,decayable=false,variant=0]
wildnature:fir_leaves[check_decay=true,decayable=false,variant=1]
wildnature:fir_leaves[check_decay=true,decayable=false,variant=2]
wildnature:fir_leaves[check_decay=true,decayable=false,variant=3]
wildnature:fir_leaves[check_decay=false,decayable=true,variant=0]
wildnature:fir_leaves[check_decay=false,decayable=true,variant=1]
wildnature:fir_leaves[check_decay=false,decayable=true,variant=2]
wildnature:fir_leaves[check_decay=false,decayable=true,variant=3]
wildnature:fir_leaves[check_decay=false,decayable=false,variant=0]
wildnature:fir_leaves[check_decay=false,decayable=false,variant=1]
wildnature:fir_leaves[check_decay=false,decayable=false,variant=2]
wildnature:fir_leaves[check_decay=false,decayable=false,variant=3]
wildnature:fir_stairs_planks[facing=north,half=top,shape=straight]
wildnature:fir_stairs_planks[facing=north,half=top,shape=inner_left]
wildnature:fir_stairs_planks[facing=north,half=top,shape=inner_right]
wildnature:fir_stairs_planks[facing=north,half=top,shape=outer_left]
wildnature:fir_stairs_planks[facing=north,half=top,shape=outer_right]
wildnature:fir_stairs_planks[facing=north,half=bottom,shape=straight]
wildnature:fir_stairs_planks[facing=north,half=bottom,shape=inner_left]
wildnature:fir_stairs_planks[facing=north,half=bottom,shape=inner_right]
wildnature:fir_stairs_planks[facing=north,half=bottom,shape=outer_left]
wildnature:fir_stairs_planks[facing=north,half=bottom,shape=outer_right]
wildnature:fir_stairs_planks[facing=south,half=top,shape=straight]
wildnature:fir_stairs_planks[facing=south,half=top,shape=inner_left]
wildnature:fir_stairs_planks[facing=south,half=top,shape=inner_right]
wildnature:fir_stairs_planks[facing=south,half=top,shape=outer_left]
wildnature:fir_stairs_planks[facing=south,half=top,shape=outer_right]
wildnature:fir_stairs_planks[facing=south,half=bottom,shape=straight]
wildnature:fir_stairs_planks[facing=south,half=bottom,shape=inner_left]
wildnature:fir_stairs_planks[facing=south,half=bottom,shape=inner_right]
wildnature:fir_stairs_planks[facing=south,half=bottom,shape=outer_left]
wildnature:fir_stairs_planks[facing=south,half=bottom,shape=outer_right]
wildnature:fir_stairs_planks[facing=west,half=top,shape=straight]
wildnature:fir_stairs_planks[facing=west,half=top,shape=inner_left]
wildnature:fir_stairs_planks[facing=west,half=top,shape=inner_right]
wildnature:fir_stairs_planks[facing=west,half=top,shape=outer_left]
wildnature:fir_stairs_planks[facing=west,half=top,shape=outer_right]
wildnature:fir_stairs_planks[facing=west,half=bottom,shape=straight]
wildnature:fir_stairs_planks[facing=west,half=bottom,shape=inner_left]
wildnature:fir_stairs_planks[facing=west,half=bottom,shape=inner_right]
wildnature:fir_stairs_planks[facing=west,half=bottom,shape=outer_left]
wildnature:fir_stairs_planks[facing=west,half=bottom,shape=outer_right]
wildnature:fir_stairs_planks[facing=east,half=top,shape=straight]
wildnature:fir_stairs_planks[facing=east,half=top,shape=inner_left]
wildnature:fir_stairs_planks[facing=east,half=top,shape=inner_right]
wildnature:fir_stairs_planks[facing=east,half=top,shape=outer_left]
wildnature:fir_stairs_planks[facing=east,half=top,shape=outer_right]
wildnature:fir_stairs_planks[facing=east,half=bottom,shape=straight]
wildnature:fir_stairs_planks[facing=east,half=bottom,shape=inner_left]
wildnature:fir_stairs_planks[facing=east,half=bottom,shape=inner_right]
wildnature:fir_stairs_planks[facing=east,half=bottom,shape=outer_left]
wildnature:fir_stairs_planks[facing=east,half=bottom,shape=outer_right]
wildnature:fir_stairs_parquet[facing=north,half=top,shape=straight]
wildnature:fir_stairs_parquet[facing=north,half=top,shape=inner_left]
wildnature:fir_stairs_parquet[facing=north,half=top,shape=inner_right]
wildnature:fir_stairs_parquet[facing=north,half=top,shape=outer_left]
wildnature:fir_stairs_parquet[facing=north,half=top,shape=outer_right]
wildnature:fir_stairs_parquet[facing=north,half=bottom,shape=straight]
wildnature:fir_stairs_parquet[facing=north,half=bottom,shape=inner_left]
wildnature:fir_stairs_parquet[facing=north,half=bottom,shape=inner_right]
wildnature:fir_stairs_parquet[facing=north,half=bottom,shape=outer_left]
wildnature:fir_stairs_parquet[facing=north,half=bottom,shape=outer_right]
wildnature:fir_stairs_parquet[facing=south,half=top,shape=straight]
wildnature:fir_stairs_parquet[facing=south,half=top,shape=inner_left]
wildnature:fir_stairs_parquet[facing=south,half=top,shape=inner_right]
wildnature:fir_stairs_parquet[facing=south,half=top,shape=outer_left]
wildnature:fir_stairs_parquet[facing=south,half=top,shape=outer_right]
wildnature:fir_stairs_parquet[facing=south,half=bottom,shape=straight]
wildnature:fir_stairs_parquet[facing=south,half=bottom,shape=inner_left]
wildnature:fir_stairs_parquet[facing=south,half=bottom,shape=inner_right]
wildnature:fir_stairs_parquet[facing=south,half=bottom,shape=outer_left]
wildnature:fir_stairs_parquet[facing=south,half=bottom,shape=outer_right]
wildnature:fir_stairs_parquet[facing=west,half=top,shape=straight]
wildnature:fir_stairs_parquet[facing=west,half=top,shape=inner_left]
wildnature:fir_stairs_parquet[facing=west,half=top,shape=inner_right]
wildnature:fir_stairs_parquet[facing=west,half=top,shape=outer_left]
wildnature:fir_stairs_parquet[facing=west,half=top,shape=outer_right]
wildnature:fir_stairs_parquet[facing=west,half=bottom,shape=straight]
wildnature:fir_stairs_parquet[facing=west,half=bottom,shape=inner_left]
wildnature:fir_stairs_parquet[facing=west,half=bottom,shape=inner_right]
wildnature:fir_stairs_parquet[facing=west,half=bottom,shape=outer_left]
wildnature:fir_stairs_parquet[facing=west,half=bottom,shape=outer_right]
wildnature:fir_stairs_parquet[facing=east,half=top,shape=straight]
wildnature:fir_stairs_parquet[facing=east,half=top,shape=inner_left]
wildnature:fir_stairs_parquet[facing=east,half=top,shape=inner_right]
wildnature:fir_stairs_parquet[facing=east,half=top,shape=outer_left]
wildnature:fir_stairs_parquet[facing=east,half=top,shape=outer_right]
wildnature:fir_stairs_parquet[facing=east,half=bottom,shape=straight]
wildnature:fir_stairs_parquet[facing=east,half=bottom,shape=inner_left]
wildnature:fir_stairs_parquet[facing=east,half=bottom,shape=inner_right]
wildnature:fir_stairs_parquet[facing=east,half=bottom,shape=outer_left]
wildnature:fir_stairs_parquet[facing=east,half=bottom,shape=outer_right]
wildnature:fir_sapling[stage=0]
wildnature:fir_sapling[stage=1]
wildnature:fir_slab_double[variant=default]
wildnature:fir_slab_half[half=top,variant=default]
wildnature:fir_slab_half[half=bottom,variant=default]
wildnature:hazel_log[axis=x]
wildnature:hazel_log[axis=y]
wildnature:hazel_log[axis=z]
wildnature:hazel_log[axis=none]
wildnature:hazel_parquet
wildnature:hazel_planks
wildnature:hazel_leaves[check_decay=true,decayable=true,variant=0]
wildnature:hazel_leaves[check_decay=true,decayable=true,variant=1]
wildnature:hazel_leaves[check_decay=true,decayable=true,variant=2]
wildnature:hazel_leaves[check_decay=true,decayable=true,variant=3]
wildnature:hazel_leaves[check_decay=true,decayable=false,variant=0]
wildnature:hazel_leaves[check_decay=true,decayable=false,variant=1]
wildnature:hazel_leaves[check_decay=true,decayable=false,variant=2]
wildnature:hazel_leaves[check_decay=true,decayable=false,variant=3]
wildnature:hazel_leaves[check_decay=false,decayable=true,variant=0]
wildnature:hazel_leaves[check_decay=false,decayable=true,variant=1]
wildnature:hazel_leaves[check_decay=false,decayable=true,variant=2]
wildnature:hazel_leaves[check_decay=false,decayable=true,variant=3]
wildnature:hazel_leaves[check_decay=false,decayable=false,variant=0]
wildnature:hazel_leaves[check_decay=false,decayable=false,variant=1]
wildnature:hazel_leaves[check_decay=false,decayable=false,variant=2]
wildnature:hazel_leaves[check_decay=false,decayable=false,variant=3]
wildnature:hazel_stairs_planks[facing=north,half=top,shape=straight]
wildnature:hazel_stairs_planks[facing=north,half=top,shape=inner_left]
wildnature:hazel_stairs_planks[facing=north,half=top,shape=inner_right]
wildnature:hazel_stairs_planks[facing=north,half=top,shape=outer_left]
wildnature:hazel_stairs_planks[facing=north,half=top,shape=outer_right]
wildnature:hazel_stairs_planks[facing=north,half=bottom,shape=straight]
wildnature:hazel_stairs_planks[facing=north,half=bottom,shape=inner_left]
wildnature:hazel_stairs_planks[facing=north,half=bottom,shape=inner_right]
wildnature:hazel_stairs_planks[facing=north,half=bottom,shape=outer_left]
wildnature:hazel_stairs_planks[facing=north,half=bottom,shape=outer_right]
wildnature:hazel_stairs_planks[facing=south,half=top,shape=straight]
wildnature:hazel_stairs_planks[facing=south,half=top,shape=inner_left]
wildnature:hazel_stairs_planks[facing=south,half=top,shape=inner_right]
wildnature:hazel_stairs_planks[facing=south,half=top,shape=outer_left]
wildnature:hazel_stairs_planks[facing=south,half=top,shape=outer_right]
wildnature:hazel_stairs_planks[facing=south,half=bottom,shape=straight]
wildnature:hazel_stairs_planks[facing=south,half=bottom,shape=inner_left]
wildnature:hazel_stairs_planks[facing=south,half=bottom,shape=inner_right]
wildnature:hazel_stairs_planks[facing=south,half=bottom,shape=outer_left]
wildnature:hazel_stairs_planks[facing=south,half=bottom,shape=outer_right]
wildnature:hazel_stairs_planks[facing=west,half=top,shape=straight]
wildnature:hazel_stairs_planks[facing=west,half=top,shape=inner_left]
wildnature:hazel_stairs_planks[facing=west,half=top,shape=inner_right]
wildnature:hazel_stairs_planks[facing=west,half=top,shape=outer_left]
wildnature:hazel_stairs_planks[facing=west,half=top,shape=outer_right]
wildnature:hazel_stairs_planks[facing=west,half=bottom,shape=straight]
wildnature:hazel_stairs_planks[facing=west,half=bottom,shape=inner_left]
wildnature:hazel_stairs_planks[facing=west,half=bottom,shape=inner_right]
wildnature:hazel_stairs_planks[facing=west,half=bottom,shape=outer_left]
wildnature:hazel_stairs_planks[facing=west,half=bottom,shape=outer_right]
wildnature:hazel_stairs_planks[facing=east,half=top,shape=straight]
wildnature:hazel_stairs_planks[facing=east,half=top,shape=inner_left]
wildnature:hazel_stairs_planks[facing=east,half=top,shape=inner_right]
wildnature:hazel_stairs_planks[facing=east,half=top,shape=outer_left]
wildnature:hazel_stairs_planks[facing=east,half=top,shape=outer_right]
wildnature:hazel_stairs_planks[facing=east,half=bottom,shape=straight]
wildnature:hazel_stairs_planks[facing=east,half=bottom,shape=inner_left]
wildnature:hazel_stairs_planks[facing=east,half=bottom,shape=inner_right]
wildnature:hazel_stairs_planks[facing=east,half=bottom,shape=outer_left]
wildnature:hazel_stairs_planks[facing=east,half=bottom,shape=outer_right]
wildnature:hazel_stairs_parquet[facing=north,half=top,shape=straight]
wildnature:hazel_stairs_parquet[facing=north,half=top,shape=inner_left]
wildnature:hazel_stairs_parquet[facing=north,half=top,shape=inner_right]
wildnature:hazel_stairs_parquet[facing=north,half=top,shape=outer_left]
wildnature:hazel_stairs_parquet[facing=north,half=top,shape=outer_right]
wildnature:hazel_stairs_parquet[facing=north,half=bottom,shape=straight]
wildnature:hazel_stairs_parquet[facing=north,half=bottom,shape=inner_left]
wildnature:hazel_stairs_parquet[facing=north,half=bottom,shape=inner_right]
wildnature:hazel_stairs_parquet[facing=north,half=bottom,shape=outer_left]
wildnature:hazel_stairs_parquet[facing=north,half=bottom,shape=outer_right]
wildnature:hazel_stairs_parquet[facing=south,half=top,shape=straight]
wildnature:hazel_stairs_parquet[facing=south,half=top,shape=inner_left]
wildnature:hazel_stairs_parquet[facing=south,half=top,shape=inner_right]
wildnature:hazel_stairs_parquet[facing=south,half=top,shape=outer_left]
wildnature:hazel_stairs_parquet[facing=south,half=top,shape=outer_right]
wildnature:hazel_stairs_parquet[facing=south,half=bottom,shape=straight]
wildnature:hazel_stairs_parquet[facing=south,half=bottom,shape=inner_left]
wildnature:hazel_stairs_parquet[facing=south,half=bottom,shape=inner_right]
wildnature:hazel_stairs_parquet[facing=south,half=bottom,shape=outer_left]
wildnature:hazel_stairs_parquet[facing=south,half=bottom,shape=outer_right]
wildnature:hazel_stairs_parquet[facing=west,half=top,shape=straight]
wildnature:hazel_stairs_parquet[facing=west,half=top,shape=inner_left]
wildnature:hazel_stairs_parquet[facing=west,half=top,shape=inner_right]
wildnature:hazel_stairs_parquet[facing=west,half=top,shape=outer_left]
wildnature:hazel_stairs_parquet[facing=west,half=top,shape=outer_right]
wildnature:hazel_stairs_parquet[facing=west,half=bottom,shape=straight]
wildnature:hazel_stairs_parquet[facing=west,half=bottom,shape=inner_left]
wildnature:hazel_stairs_parquet[facing=west,half=bottom,shape=inner_right]
wildnature:hazel_stairs_parquet[facing=west,half=bottom,shape=outer_left]
wildnature:hazel_stairs_parquet[facing=west,half=bottom,shape=outer_right]
wildnature:hazel_stairs_parquet[facing=east,half=top,shape=straight]
wildnature:hazel_stairs_parquet[facing=east,half=top,shape=inner_left]
wildnature:hazel_stairs_parquet[facing=east,half=top,shape=inner_right]
wildnature:hazel_stairs_parquet[facing=east,half=top,shape=outer_left]
wildnature:hazel_stairs_parquet[facing=east,half=top,shape=outer_right]
wildnature:hazel_stairs_parquet[facing=east,half=bottom,shape=straight]
wildnature:hazel_stairs_parquet[facing=east,half=bottom,shape=inner_left]
wildnature:hazel_stairs_parquet[facing=east,half=bottom,shape=inner_right]
wildnature:hazel_stairs_parquet[facing=east,half=bottom,shape=outer_left]
wildnature:hazel_stairs_parquet[facing=east,half=bottom,shape=outer_right]
wildnature:hazel_sapling[stage=0]
wildnature:hazel_sapling[stage=1]
wildnature:hazel_slab_double[variant=default]
wildnature:hazel_slab_half[half=top,variant=default]
wildnature:hazel_slab_half[half=bottom,variant=default]
wildnature:cherry_log[axis=x]
wildnature:cherry_log[axis=y]
wildnature:cherry_log[axis=z]
wildnature:cherry_log[axis=none]
wildnature:cherry_parquet
wildnature:cherry_planks
wildnature:cherry_pink_leaves[check_decay=true,decayable=true,variant=0]
wildnature:cherry_pink_leaves[check_decay=true,decayable=true,variant=1]
wildnature:cherry_pink_leaves[check_decay=true,decayable=true,variant=2]
wildnature:cherry_pink_leaves[check_decay=true,decayable=true,variant=3]
wildnature:cherry_pink_leaves[check_decay=true,decayable=true,variant=4]
wildnature:cherry_pink_leaves[check_decay=true,decayable=false,variant=0]
wildnature:cherry_pink_leaves[check_decay=true,decayable=false,variant=1]
wildnature:cherry_pink_leaves[check_decay=true,decayable=false,variant=2]
wildnature:cherry_pink_leaves[check_decay=true,decayable=false,variant=3]
wildnature:cherry_pink_leaves[check_decay=true,decayable=false,variant=4]
wildnature:cherry_pink_leaves[check_decay=false,decayable=true,variant=0]
wildnature:cherry_pink_leaves[check_decay=false,decayable=true,variant=1]
wildnature:cherry_pink_leaves[check_decay=false,decayable=true,variant=2]
wildnature:cherry_pink_leaves[check_decay=false,decayable=true,variant=3]
wildnature:cherry_pink_leaves[check_decay=false,decayable=true,variant=4]
wildnature:cherry_pink_leaves[check_decay=false,decayable=false,variant=0]
wildnature:cherry_pink_leaves[check_decay=false,decayable=false,variant=1]
wildnature:cherry_pink_leaves[check_decay=false,decayable=false,variant=2]
wildnature:cherry_pink_leaves[check_decay=false,decayable=false,variant=3]
wildnature:cherry_pink_leaves[check_decay=false,decayable=false,variant=4]
wildnature:cherry_white_leaves[check_decay=true,decayable=true,variant=0]
wildnature:cherry_white_leaves[check_decay=true,decayable=true,variant=1]
wildnature:cherry_white_leaves[check_decay=true,decayable=true,variant=2]
wildnature:cherry_white_leaves[check_decay=true,decayable=true,variant=3]
wildnature:cherry_white_leaves[check_decay=true,decayable=true,variant=4]
wildnature:cherry_white_leaves[check_decay=true,decayable=false,variant=0]
wildnature:cherry_white_leaves[check_decay=true,decayable=false,variant=1]
wildnature:cherry_white_leaves[check_decay=true,decayable=false,variant=2]
wildnature:cherry_white_leaves[check_decay=true,decayable=false,variant=3]
wildnature:cherry_white_leaves[check_decay=true,decayable=false,variant=4]
wildnature:cherry_white_leaves[check_decay=false,decayable=true,variant=0]
wildnature:cherry_white_leaves[check_decay=false,decayable=true,variant=1]
wildnature:cherry_white_leaves[check_decay=false,decayable=true,variant=2]
wildnature:cherry_white_leaves[check_decay=false,decayable=true,variant=3]
wildnature:cherry_white_leaves[check_decay=false,decayable=true,variant=4]
wildnature:cherry_white_leaves[check_decay=false,decayable=false,variant=0]
wildnature:cherry_white_leaves[check_decay=false,decayable=false,variant=1]
wildnature:cherry_white_leaves[check_decay=false,decayable=false,variant=2]
wildnature:cherry_white_leaves[check_decay=false,decayable=false,variant=3]
wildnature:cherry_white_leaves[check_decay=false,decayable=false,variant=4]
wildnature:cherry_stairs_planks[facing=north,half=top,shape=straight]
wildnature:cherry_stairs_planks[facing=north,half=top,shape=inner_left]
wildnature:cherry_stairs_planks[facing=north,half=top,shape=inner_right]
wildnature:cherry_stairs_planks[facing=north,half=top,shape=outer_left]
wildnature:cherry_stairs_planks[facing=north,half=top,shape=outer_right]
wildnature:cherry_stairs_planks[facing=north,half=bottom,shape=straight]
wildnature:cherry_stairs_planks[facing=north,half=bottom,shape=inner_left]
wildnature:cherry_stairs_planks[facing=north,half=bottom,shape=inner_right]
wildnature:cherry_stairs_planks[facing=north,half=bottom,shape=outer_left]
wildnature:cherry_stairs_planks[facing=north,half=bottom,shape=outer_right]
wildnature:cherry_stairs_planks[facing=south,half=top,shape=straight]
wildnature:cherry_stairs_planks[facing=south,half=top,shape=inner_left]
wildnature:cherry_stairs_planks[facing=south,half=top,shape=inner_right]
wildnature:cherry_stairs_planks[facing=south,half=top,shape=outer_left]
wildnature:cherry_stairs_planks[facing=south,half=top,shape=outer_right]
wildnature:cherry_stairs_planks[facing=south,half=bottom,shape=straight]
wildnature:cherry_stairs_planks[facing=south,half=bottom,shape=inner_left]
wildnature:cherry_stairs_planks[facing=south,half=bottom,shape=inner_right]
wildnature:cherry_stairs_planks[facing=south,half=bottom,shape=outer_left]
wildnature:cherry_stairs_planks[facing=south,half=bottom,shape=outer_right]
wildnature:cherry_stairs_planks[facing=west,half=top,shape=straight]
wildnature:cherry_stairs_planks[facing=west,half=top,shape=inner_left]
wildnature:cherry_stairs_planks[facing=west,half=top,shape=inner_right]
wildnature:cherry_stairs_planks[facing=west,half=top,shape=outer_left]
wildnature:cherry_stairs_planks[facing=west,half=top,shape=outer_right]
wildnature:cherry_stairs_planks[facing=west,half=bottom,shape=straight]
wildnature:cherry_stairs_planks[facing=west,half=bottom,shape=inner_left]
wildnature:cherry_stairs_planks[facing=west,half=bottom,shape=inner_right]
wildnature:cherry_stairs_planks[facing=west,half=bottom,shape=outer_left]
wildnature:cherry_stairs_planks[facing=west,half=bottom,shape=outer_right]
wildnature:cherry_stairs_planks[facing=east,half=top,shape=straight]
wildnature:cherry_stairs_planks[facing=east,half=top,shape=inner_left]
wildnature:cherry_stairs_planks[facing=east,half=top,shape=inner_right]
wildnature:cherry_stairs_planks[facing=east,half=top,shape=outer_left]
wildnature:cherry_stairs_planks[facing=east,half=top,shape=outer_right]
wildnature:cherry_stairs_planks[facing=east,half=bottom,shape=straight]
wildnature:cherry_stairs_planks[facing=east,half=bottom,shape=inner_left]
wildnature:cherry_stairs_planks[facing=east,half=bottom,shape=inner_right]
wildnature:cherry_stairs_planks[facing=east,half=bottom,shape=outer_left]
wildnature:cherry_stairs_planks[facing=east,half=bottom,shape=outer_right]
wildnature:cherry_stairs_parquet[facing=north,half=top,shape=straight]
wildnature:cherry_stairs_parquet[facing=north,half=top,shape=inner_left]
wildnature:cherry_stairs_parquet[facing=north,half=top,shape=inner_right]
wildnature:cherry_stairs_parquet[facing=north,half=top,shape=outer_left]
wildnature:cherry_stairs_parquet[facing=north,half=top,shape=outer_right]
wildnature:cherry_stairs_parquet[facing=north,half=bottom,shape=straight]
wildnature:cherry_stairs_parquet[facing=north,half=bottom,shape=inner_left]
wildnature:cherry_stairs_parquet[facing=north,half=bottom,shape=inner_right]
wildnature:cherry_stairs_parquet[facing=north,half=bottom,shape=outer_left]
wildnature:cherry_stairs_parquet[facing=north,half=bottom,shape=outer_right]
wildnature:cherry_stairs_parquet[facing=south,half=top,shape=straight]
wildnature:cherry_stairs_parquet[facing=south,half=top,shape=inner_left]
wildnature:cherry_stairs_parquet[facing=south,half=top,shape=inner_right]
wildnature:cherry_stairs_parquet[facing=south,half=top,shape=outer_left]
wildnature:cherry_stairs_parquet[facing=south,half=top,shape=outer_right]
wildnature:cherry_stairs_parquet[facing=south,half=bottom,shape=straight]
wildnature:cherry_stairs_parquet[facing=south,half=bottom,shape=inner_left]
wildnature:cherry_stairs_parquet[facing=south,half=bottom,shape=inner_right]
wildnature:cherry_stairs_parquet[facing=south,half=bottom,shape=outer_left]
wildnature:cherry_stairs_parquet[facing=south,half=bottom,shape=outer_right]
wildnature:cherry_stairs_parquet[facing=west,half=top,shape=straight]
wildnature:cherry_stairs_parquet[facing=west,half=top,shape=inner_left]
wildnature:cherry_stairs_parquet[facing=west,half=top,shape=inner_right]
wildnature:cherry_stairs_parquet[facing=west,half=top,shape=outer_left]
wildnature:cherry_stairs_parquet[facing=west,half=top,shape=outer_right]
wildnature:cherry_stairs_parquet[facing=west,half=bottom,shape=straight]
wildnature:cherry_stairs_parquet[facing=west,half=bottom,shape=inner_left]
wildnature:cherry_stairs_parquet[facing=west,half=bottom,shape=inner_right]
wildnature:cherry_stairs_parquet[facing=west,half=bottom,shape=outer_left]
wildnature:cherry_stairs_parquet[facing=west,half=bottom,shape=outer_right]
wildnature:cherry_stairs_parquet[facing=east,half=top,shape=straight]
wildnature:cherry_stairs_parquet[facing=east,half=top,shape=inner_left]
wildnature:cherry_stairs_parquet[facing=east,half=top,shape=inner_right]
wildnature:cherry_stairs_parquet[facing=east,half=top,shape=outer_left]
wildnature:cherry_stairs_parquet[facing=east,half=top,shape=outer_right]
wildnature:cherry_stairs_parquet[facing=east,half=bottom,shape=straight]
wildnature:cherry_stairs_parquet[facing=east,half=bottom,shape=inner_left]
wildnature:cherry_stairs_parquet[facing=east,half=bottom,shape=inner_right]
wildnature:cherry_stairs_parquet[facing=east,half=bottom,shape=outer_left]
wildnature:cherry_stairs_parquet[facing=east,half=bottom,shape=outer_right]
wildnature:cherry_pink_sapling[stage=0]
wildnature:cherry_pink_sapling[stage=1]
wildnature:cherry_white_sapling[stage=0]
wildnature:cherry_white_sapling[stage=1]
wildnature:cherry_slab_double[variant=default]
wildnature:cherry_slab_half[half=top,variant=default]
wildnature:cherry_slab_half[half=bottom,variant=default]
wildnature:baobab_log[axis=x]
wildnature:baobab_log[axis=y]
wildnature:baobab_log[axis=z]
wildnature:baobab_log[axis=none]
wildnature:baobab_parquet
wildnature:baobab_planks
wildnature:baobab_leaves[check_decay=true,decayable=true]
wildnature:baobab_leaves[check_decay=true,decayable=false]
wildnature:baobab_leaves[check_decay=false,decayable=true]
wildnature:baobab_leaves[check_decay=false,decayable=false]
wildnature:baobab_stairs_planks[facing=north,half=top,shape=straight]
wildnature:baobab_stairs_planks[facing=north,half=top,shape=inner_left]
wildnature:baobab_stairs_planks[facing=north,half=top,shape=inner_right]
wildnature:baobab_stairs_planks[facing=north,half=top,shape=outer_left]
wildnature:baobab_stairs_planks[facing=north,half=top,shape=outer_right]
wildnature:baobab_stairs_planks[facing=north,half=bottom,shape=straight]
wildnature:baobab_stairs_planks[facing=north,half=bottom,shape=inner_left]
wildnature:baobab_stairs_planks[facing=north,half=bottom,shape=inner_right]
wildnature:baobab_stairs_planks[facing=north,half=bottom,shape=outer_left]
wildnature:baobab_stairs_planks[facing=north,half=bottom,shape=outer_right]
wildnature:baobab_stairs_planks[facing=south,half=top,shape=straight]
wildnature:baobab_stairs_planks[facing=south,half=top,shape=inner_left]
wildnature:baobab_stairs_planks[facing=south,half=top,shape=inner_right]
wildnature:baobab_stairs_planks[facing=south,half=top,shape=outer_left]
wildnature:baobab_stairs_planks[facing=south,half=top,shape=outer_right]
wildnature:baobab_stairs_planks[facing=south,half=bottom,shape=straight]
wildnature:baobab_stairs_planks[facing=south,half=bottom,shape=inner_left]
wildnature:baobab_stairs_planks[facing=south,half=bottom,shape=inner_right]
wildnature:baobab_stairs_planks[facing=south,half=bottom,shape=outer_left]
wildnature:baobab_stairs_planks[facing=south,half=bottom,shape=outer_right]
wildnature:baobab_stairs_planks[facing=west,half=top,shape=straight]
wildnature:baobab_stairs_planks[facing=west,half=top,shape=inner_left]
wildnature:baobab_stairs_planks[facing=west,half=top,shape=inner_right]
wildnature:baobab_stairs_planks[facing=west,half=top,shape=outer_left]
wildnature:baobab_stairs_planks[facing=west,half=top,shape=outer_right]
wildnature:baobab_stairs_planks[facing=west,half=bottom,shape=straight]
wildnature:baobab_stairs_planks[facing=west,half=bottom,shape=inner_left]
wildnature:baobab_stairs_planks[facing=west,half=bottom,shape=inner_right]
wildnature:baobab_stairs_planks[facing=west,half=bottom,shape=outer_left]
wildnature:baobab_stairs_planks[facing=west,half=bottom,shape=outer_right]
wildnature:baobab_stairs_planks[facing=east,half=top,shape=straight]
wildnature:baobab_stairs_planks[facing=east,half=top,shape=inner_left]
wildnature:baobab_stairs_planks[facing=east,half=top,shape=inner_right]
wildnature:baobab_stairs_planks[facing=east,half=top,shape=outer_left]
wildnature:baobab_stairs_planks[facing=east,half=top,shape=outer_right]
wildnature:baobab_stairs_planks[facing=east,half=bottom,shape=straight]
wildnature:baobab_stairs_planks[facing=east,half=bottom,shape=inner_left]
wildnature:baobab_stairs_planks[facing=east,half=bottom,shape=inner_right]
wildnature:baobab_stairs_planks[facing=east,half=bottom,shape=outer_left]
wildnature:baobab_stairs_planks[facing=east,half=bottom,shape=outer_right]
wildnature:baobab_stairs_parquet[facing=north,half=top,shape=straight]
wildnature:baobab_stairs_parquet[facing=north,half=top,shape=inner_left]
wildnature:baobab_stairs_parquet[facing=north,half=top,shape=inner_right]
wildnature:baobab_stairs_parquet[facing=north,half=top,shape=outer_left]
wildnature:baobab_stairs_parquet[facing=north,half=top,shape=outer_right]
wildnature:baobab_stairs_parquet[facing=north,half=bottom,shape=straight]
wildnature:baobab_stairs_parquet[facing=north,half=bottom,shape=inner_left]
wildnature:baobab_stairs_parquet[facing=north,half=bottom,shape=inner_right]
wildnature:baobab_stairs_parquet[facing=north,half=bottom,shape=outer_left]
wildnature:baobab_stairs_parquet[facing=north,half=bottom,shape=outer_right]
wildnature:baobab_stairs_parquet[facing=south,half=top,shape=straight]
wildnature:baobab_stairs_parquet[facing=south,half=top,shape=inner_left]
wildnature:baobab_stairs_parquet[facing=south,half=top,shape=inner_right]
wildnature:baobab_stairs_parquet[facing=south,half=top,shape=outer_left]
wildnature:baobab_stairs_parquet[facing=south,half=top,shape=outer_right]
wildnature:baobab_stairs_parquet[facing=south,half=bottom,shape=straight]
wildnature:baobab_stairs_parquet[facing=south,half=bottom,shape=inner_left]
wildnature:baobab_stairs_parquet[facing=south,half=bottom,shape=inner_right]
wildnature:baobab_stairs_parquet[facing=south,half=bottom,shape=outer_left]
wildnature:baobab_stairs_parquet[facing=south,half=bottom,shape=outer_right]
wildnature:baobab_stairs_parquet[facing=west,half=top,shape=straight]
wildnature:baobab_stairs_parquet[facing=west,half=top,shape=inner_left]
wildnature:baobab_stairs_parquet[facing=west,half=top,shape=inner_right]
wildnature:baobab_stairs_parquet[facing=west,half=top,shape=outer_left]
wildnature:baobab_stairs_parquet[facing=west,half=top,shape=outer_right]
wildnature:baobab_stairs_parquet[facing=west,half=bottom,shape=straight]
wildnature:baobab_stairs_parquet[facing=west,half=bottom,shape=inner_left]
wildnature:baobab_stairs_parquet[facing=west,half=bottom,shape=inner_right]
wildnature:baobab_stairs_parquet[facing=west,half=bottom,shape=outer_left]
wildnature:baobab_stairs_parquet[facing=west,half=bottom,shape=outer_right]
wildnature:baobab_stairs_parquet[facing=east,half=top,shape=straight]
wildnature:baobab_stairs_parquet[facing=east,half=top,shape=inner_left]
wildnature:baobab_stairs_parquet[facing=east,half=top,shape=inner_right]
wildnature:baobab_stairs_parquet[facing=east,half=top,shape=outer_left]
wildnature:baobab_stairs_parquet[facing=east,half=top,shape=outer_right]
wildnature:baobab_stairs_parquet[facing=east,half=bottom,shape=straight]
wildnature:baobab_stairs_parquet[facing=east,half=bottom,shape=inner_left]
wildnature:baobab_stairs_parquet[facing=east,half=bottom,shape=inner_right]
wildnature:baobab_stairs_parquet[facing=east,half=bottom,shape=outer_left]
wildnature:baobab_stairs_parquet[facing=east,half=bottom,shape=outer_right]
wildnature:baobab_sapling[stage=0]
wildnature:baobab_sapling[stage=1]
wildnature:baobab_slab_double[variant=default]
wildnature:baobab_slab_half[half=top,variant=default]
wildnature:baobab_slab_half[half=bottom,variant=default]
wildnature:ebony_log[axis=x]
wildnature:ebony_log[axis=y]
wildnature:ebony_log[axis=z]
wildnature:ebony_log[axis=none]
wildnature:ebony_parquet
wildnature:ebony_planks
wildnature:ebony_leaves[check_decay=true,decayable=true]
wildnature:ebony_leaves[check_decay=true,decayable=false]
wildnature:ebony_leaves[check_decay=false,decayable=true]
wildnature:ebony_leaves[check_decay=false,decayable=false]
wildnature:ebony_stairs_planks[facing=north,half=top,shape=straight]
wildnature:ebony_stairs_planks[facing=north,half=top,shape=inner_left]
wildnature:ebony_stairs_planks[facing=north,half=top,shape=inner_right]
wildnature:ebony_stairs_planks[facing=north,half=top,shape=outer_left]
wildnature:ebony_stairs_planks[facing=north,half=top,shape=outer_right]
wildnature:ebony_stairs_planks[facing=north,half=bottom,shape=straight]
wildnature:ebony_stairs_planks[facing=north,half=bottom,shape=inner_left]
wildnature:ebony_stairs_planks[facing=north,half=bottom,shape=inner_right]
wildnature:ebony_stairs_planks[facing=north,half=bottom,shape=outer_left]
wildnature:ebony_stairs_planks[facing=north,half=bottom,shape=outer_right]
wildnature:ebony_stairs_planks[facing=south,half=top,shape=straight]
wildnature:ebony_stairs_planks[facing=south,half=top,shape=inner_left]
wildnature:ebony_stairs_planks[facing=south,half=top,shape=inner_right]
wildnature:ebony_stairs_planks[facing=south,half=top,shape=outer_left]
wildnature:ebony_stairs_planks[facing=south,half=top,shape=outer_right]
wildnature:ebony_stairs_planks[facing=south,half=bottom,shape=straight]
wildnature:ebony_stairs_planks[facing=south,half=bottom,shape=inner_left]
wildnature:ebony_stairs_planks[facing=south,half=bottom,shape=inner_right]
wildnature:ebony_stairs_planks[facing=south,half=bottom,shape=outer_left]
wildnature:ebony_stairs_planks[facing=south,half=bottom,shape=outer_right]
wildnature:ebony_stairs_planks[facing=west,half=top,shape=straight]
wildnature:ebony_stairs_planks[facing=west,half=top,shape=inner_left]
wildnature:ebony_stairs_planks[facing=west,half=top,shape=inner_right]
wildnature:ebony_stairs_planks[facing=west,half=top,shape=outer_left]
wildnature:ebony_stairs_planks[facing=west,half=top,shape=outer_right]
wildnature:ebony_stairs_planks[facing=west,half=bottom,shape=straight]
wildnature:ebony_stairs_planks[facing=west,half=bottom,shape=inner_left]
wildnature:ebony_stairs_planks[facing=west,half=bottom,shape=inner_right]
wildnature:ebony_stairs_planks[facing=west,half=bottom,shape=outer_left]
wildnature:ebony_stairs_planks[facing=west,half=bottom,shape=outer_right]
wildnature:ebony_stairs_planks[facing=east,half=top,shape=straight]
wildnature:ebony_stairs_planks[facing=east,half=top,shape=inner_left]
wildnature:ebony_stairs_planks[facing=east,half=top,shape=inner_right]
wildnature:ebony_stairs_planks[facing=east,half=top,shape=outer_left]
wildnature:ebony_stairs_planks[facing=east,half=top,shape=outer_right]
wildnature:ebony_stairs_planks[facing=east,half=bottom,shape=straight]
wildnature:ebony_stairs_planks[facing=east,half=bottom,shape=inner_left]
wildnature:ebony_stairs_planks[facing=east,half=bottom,shape=inner_right]
wildnature:ebony_stairs_planks[facing=east,half=bottom,shape=outer_left]
wildnature:ebony_stairs_planks[facing=east,half=bottom,shape=outer_right]
wildnature:ebony_stairs_parquet[facing=north,half=top,shape=straight]
wildnature:ebony_stairs_parquet[facing=north,half=top,shape=inner_left]
wildnature:ebony_stairs_parquet[facing=north,half=top,shape=inner_right]
wildnature:ebony_stairs_parquet[facing=north,half=top,shape=outer_left]
wildnature:ebony_stairs_parquet[facing=north,half=top,shape=outer_right]
wildnature:ebony_stairs_parquet[facing=north,half=bottom,shape=straight]
wildnature:ebony_stairs_parquet[facing=north,half=bottom,shape=inner_left]
wildnature:ebony_stairs_parquet[facing=north,half=bottom,shape=inner_right]
wildnature:ebony_stairs_parquet[facing=north,half=bottom,shape=outer_left]
wildnature:ebony_stairs_parquet[facing=north,half=bottom,shape=outer_right]
wildnature:ebony_stairs_parquet[facing=south,half=top,shape=straight]
wildnature:ebony_stairs_parquet[facing=south,half=top,shape=inner_left]
wildnature:ebony_stairs_parquet[facing=south,half=top,shape=inner_right]
wildnature:ebony_stairs_parquet[facing=south,half=top,shape=outer_left]
wildnature:ebony_stairs_parquet[facing=south,half=top,shape=outer_right]
wildnature:ebony_stairs_parquet[facing=south,half=bottom,shape=straight]
wildnature:ebony_stairs_parquet[facing=south,half=bottom,shape=inner_left]
wildnature:ebony_stairs_parquet[facing=south,half=bottom,shape=inner_right]
wildnature:ebony_stairs_parquet[facing=south,half=bottom,shape=outer_left]
wildnature:ebony_stairs_parquet[facing=south,half=bottom,shape=outer_right]
wildnature:ebony_stairs_parquet[facing=west,half=top,shape=straight]
wildnature:ebony_stairs_parquet[facing=west,half=top,shape=inner_left]
wildnature:ebony_stairs_parquet[facing=west,half=top,shape=inner_right]
wildnature:ebony_stairs_parquet[facing=west,half=top,shape=outer_left]
wildnature:ebony_stairs_parquet[facing=west,half=top,shape=outer_right]
wildnature:ebony_stairs_parquet[facing=west,half=bottom,shape=straight]
wildnature:ebony_stairs_parquet[facing=west,half=bottom,shape=inner_left]
wildnature:ebony_stairs_parquet[facing=west,half=bottom,shape=inner_right]
wildnature:ebony_stairs_parquet[facing=west,half=bottom,shape=outer_left]
wildnature:ebony_stairs_parquet[facing=west,half=bottom,shape=outer_right]
wildnature:ebony_stairs_parquet[facing=east,half=top,shape=straight]
wildnature:ebony_stairs_parquet[facing=east,half=top,shape=inner_left]
wildnature:ebony_stairs_parquet[facing=east,half=top,shape=inner_right]
wildnature:ebony_stairs_parquet[facing=east,half=top,shape=outer_left]
wildnature:ebony_stairs_parquet[facing=east,half=top,shape=outer_right]
wildnature:ebony_stairs_parquet[facing=east,half=bottom,shape=straight]
wildnature:ebony_stairs_parquet[facing=east,half=bottom,shape=inner_left]
wildnature:ebony_stairs_parquet[facing=east,half=bottom,shape=inner_right]
wildnature:ebony_stairs_parquet[facing=east,half=bottom,shape=outer_left]
wildnature:ebony_stairs_parquet[facing=east,half=bottom,shape=outer_right]
wildnature:ebony_sapling[stage=0]
wildnature:ebony_sapling[stage=1]
wildnature:ebony_slab_double[variant=default]
wildnature:ebony_slab_half[half=top,variant=default]
wildnature:ebony_slab_half[half=bottom,variant=default]
wildnature:pine_log[axis=x]
wildnature:pine_log[axis=y]
wildnature:pine_log[axis=z]
wildnature:pine_log[axis=none]
wildnature:pine_parquet
wildnature:pine_planks
wildnature:pine_leaves[check_decay=true,decayable=true,variant=0]
wildnature:pine_leaves[check_decay=true,decayable=true,variant=1]
wildnature:pine_leaves[check_decay=true,decayable=true,variant=2]
wildnature:pine_leaves[check_decay=true,decayable=true,variant=3]
wildnature:pine_leaves[check_decay=true,decayable=false,variant=0]
wildnature:pine_leaves[check_decay=true,decayable=false,variant=1]
wildnature:pine_leaves[check_decay=true,decayable=false,variant=2]
wildnature:pine_leaves[check_decay=true,decayable=false,variant=3]
wildnature:pine_leaves[check_decay=false,decayable=true,variant=0]
wildnature:pine_leaves[check_decay=false,decayable=true,variant=1]
wildnature:pine_leaves[check_decay=false,decayable=true,variant=2]
wildnature:pine_leaves[check_decay=false,decayable=true,variant=3]
wildnature:pine_leaves[check_decay=false,decayable=false,variant=0]
wildnature:pine_leaves[check_decay=false,decayable=false,variant=1]
wildnature:pine_leaves[check_decay=false,decayable=false,variant=2]
wildnature:pine_leaves[check_decay=false,decayable=false,variant=3]
wildnature:pine_stairs_planks[facing=north,half=top,shape=straight]
wildnature:pine_stairs_planks[facing=north,half=top,shape=inner_left]
wildnature:pine_stairs_planks[facing=north,half=top,shape=inner_right]
wildnature:pine_stairs_planks[facing=north,half=top,shape=outer_left]
wildnature:pine_stairs_planks[facing=north,half=top,shape=outer_right]
wildnature:pine_stairs_planks[facing=north,half=bottom,shape=straight]
wildnature:pine_stairs_planks[facing=north,half=bottom,shape=inner_left]
wildnature:pine_stairs_planks[facing=north,half=bottom,shape=inner_right]
wildnature:pine_stairs_planks[facing=north,half=bottom,shape=outer_left]
wildnature:pine_stairs_planks[facing=north,half=bottom,shape=outer_right]
wildnature:pine_stairs_planks[facing=south,half=top,shape=straight]
wildnature:pine_stairs_planks[facing=south,half=top,shape=inner_left]
wildnature:pine_stairs_planks[facing=south,half=top,shape=inner_right]
wildnature:pine_stairs_planks[facing=south,half=top,shape=outer_left]
wildnature:pine_stairs_planks[facing=south,half=top,shape=outer_right]
wildnature:pine_stairs_planks[facing=south,half=bottom,shape=straight]
wildnature:pine_stairs_planks[facing=south,half=bottom,shape=inner_left]
wildnature:pine_stairs_planks[facing=south,half=bottom,shape=inner_right]
wildnature:pine_stairs_planks[facing=south,half=bottom,shape=outer_left]
wildnature:pine_stairs_planks[facing=south,half=bottom,shape=outer_right]
wildnature:pine_stairs_planks[facing=west,half=top,shape=straight]
wildnature:pine_stairs_planks[facing=west,half=top,shape=inner_left]
wildnature:pine_stairs_planks[facing=west,half=top,shape=inner_right]
wildnature:pine_stairs_planks[facing=west,half=top,shape=outer_left]
wildnature:pine_stairs_planks[facing=west,half=top,shape=outer_right]
wildnature:pine_stairs_planks[facing=west,half=bottom,shape=straight]
wildnature:pine_stairs_planks[facing=west,half=bottom,shape=inner_left]
wildnature:pine_stairs_planks[facing=west,half=bottom,shape=inner_right]
wildnature:pine_stairs_planks[facing=west,half=bottom,shape=outer_left]
wildnature:pine_stairs_planks[facing=west,half=bottom,shape=outer_right]
wildnature:pine_stairs_planks[facing=east,half=top,shape=straight]
wildnature:pine_stairs_planks[facing=east,half=top,shape=inner_left]
wildnature:pine_stairs_planks[facing=east,half=top,shape=inner_right]
wildnature:pine_stairs_planks[facing=east,half=top,shape=outer_left]
wildnature:pine_stairs_planks[facing=east,half=top,shape=outer_right]
wildnature:pine_stairs_planks[facing=east,half=bottom,shape=straight]
wildnature:pine_stairs_planks[facing=east,half=bottom,shape=inner_left]
wildnature:pine_stairs_planks[facing=east,half=bottom,shape=inner_right]
wildnature:pine_stairs_planks[facing=east,half=bottom,shape=outer_left]
wildnature:pine_stairs_planks[facing=east,half=bottom,shape=outer_right]
wildnature:pine_stairs_parquet[facing=north,half=top,shape=straight]
wildnature:pine_stairs_parquet[facing=north,half=top,shape=inner_left]
wildnature:pine_stairs_parquet[facing=north,half=top,shape=inner_right]
wildnature:pine_stairs_parquet[facing=north,half=top,shape=outer_left]
wildnature:pine_stairs_parquet[facing=north,half=top,shape=outer_right]
wildnature:pine_stairs_parquet[facing=north,half=bottom,shape=straight]
wildnature:pine_stairs_parquet[facing=north,half=bottom,shape=inner_left]
wildnature:pine_stairs_parquet[facing=north,half=bottom,shape=inner_right]
wildnature:pine_stairs_parquet[facing=north,half=bottom,shape=outer_left]
wildnature:pine_stairs_parquet[facing=north,half=bottom,shape=outer_right]
wildnature:pine_stairs_parquet[facing=south,half=top,shape=straight]
wildnature:pine_stairs_parquet[facing=south,half=top,shape=inner_left]
wildnature:pine_stairs_parquet[facing=south,half=top,shape=inner_right]
wildnature:pine_stairs_parquet[facing=south,half=top,shape=outer_left]
wildnature:pine_stairs_parquet[facing=south,half=top,shape=outer_right]
wildnature:pine_stairs_parquet[facing=south,half=bottom,shape=straight]
wildnature:pine_stairs_parquet[facing=south,half=bottom,shape=inner_left]
wildnature:pine_stairs_parquet[facing=south,half=bottom,shape=inner_right]
wildnature:pine_stairs_parquet[facing=south,half=bottom,shape=outer_left]
wildnature:pine_stairs_parquet[facing=south,half=bottom,shape=outer_right]
wildnature:pine_stairs_parquet[facing=west,half=top,shape=straight]
wildnature:pine_stairs_parquet[facing=west,half=top,shape=inner_left]
wildnature:pine_stairs_parquet[facing=west,half=top,shape=inner_right]
wildnature:pine_stairs_parquet[facing=west,half=top,shape=outer_left]
wildnature:pine_stairs_parquet[facing=west,half=top,shape=outer_right]
wildnature:pine_stairs_parquet[facing=west,half=bottom,shape=straight]
wildnature:pine_stairs_parquet[facing=west,half=bottom,shape=inner_left]
wildnature:pine_stairs_parquet[facing=west,half=bottom,shape=inner_right]
wildnature:pine_stairs_parquet[facing=west,half=bottom,shape=outer_left]
wildnature:pine_stairs_parquet[facing=west,half=bottom,shape=outer_right]
wildnature:pine_stairs_parquet[facing=east,half=top,shape=straight]
wildnature:pine_stairs_parquet[facing=east,half=top,shape=inner_left]
wildnature:pine_stairs_parquet[facing=east,half=top,shape=inner_right]
wildnature:pine_stairs_parquet[facing=east,half=top,shape=outer_left]
wildnature:pine_stairs_parquet[facing=east,half=top,shape=outer_right]
wildnature:pine_stairs_parquet[facing=east,half=bottom,shape=straight]
wildnature:pine_stairs_parquet[facing=east,half=bottom,shape=inner_left]
wildnature:pine_stairs_parquet[facing=east,half=bottom,shape=inner_right]
wildnature:pine_stairs_parquet[facing=east,half=bottom,shape=outer_left]
wildnature:pine_stairs_parquet[facing=east,half=bottom,shape=outer_right]
wildnature:pine_sapling[stage=0]
wildnature:pine_sapling[stage=1]
wildnature:pine_slab_double[variant=default]
wildnature:pine_slab_half[half=top,variant=default]
wildnature:pine_slab_half[half=bottom,variant=default]
wildnature:palm_log[axis=x]
wildnature:palm_log[axis=y]
wildnature:palm_log[axis=z]
wildnature:palm_log[axis=none]
wildnature:palm_parquet
wildnature:palm_planks
wildnature:palm_leaves[check_decay=true,decayable=true]
wildnature:palm_leaves[check_decay=true,decayable=false]
wildnature:palm_leaves[check_decay=false,decayable=true]
wildnature:palm_leaves[check_decay=false,decayable=false]
wildnature:palm_stairs_planks[facing=north,half=top,shape=straight]
wildnature:palm_stairs_planks[facing=north,half=top,shape=inner_left]
wildnature:palm_stairs_planks[facing=north,half=top,shape=inner_right]
wildnature:palm_stairs_planks[facing=north,half=top,shape=outer_left]
wildnature:palm_stairs_planks[facing=north,half=top,shape=outer_right]
wildnature:palm_stairs_planks[facing=north,half=bottom,shape=straight]
wildnature:palm_stairs_planks[facing=north,half=bottom,shape=inner_left]
wildnature:palm_stairs_planks[facing=north,half=bottom,shape=inner_right]
wildnature:palm_stairs_planks[facing=north,half=bottom,shape=outer_left]
wildnature:palm_stairs_planks[facing=north,half=bottom,shape=outer_right]
wildnature:palm_stairs_planks[facing=south,half=top,shape=straight]
wildnature:palm_stairs_planks[facing=south,half=top,shape=inner_left]
wildnature:palm_stairs_planks[facing=south,half=top,shape=inner_right]
wildnature:palm_stairs_planks[facing=south,half=top,shape=outer_left]
wildnature:palm_stairs_planks[facing=south,half=top,shape=outer_right]
wildnature:palm_stairs_planks[facing=south,half=bottom,shape=straight]
wildnature:palm_stairs_planks[facing=south,half=bottom,shape=inner_left]
wildnature:palm_stairs_planks[facing=south,half=bottom,shape=inner_right]
wildnature:palm_stairs_planks[facing=south,half=bottom,shape=outer_left]
wildnature:palm_stairs_planks[facing=south,half=bottom,shape=outer_right]
wildnature:palm_stairs_planks[facing=west,half=top,shape=straight]
wildnature:palm_stairs_planks[facing=west,half=top,shape=inner_left]
wildnature:palm_stairs_planks[facing=west,half=top,shape=inner_right]
wildnature:palm_stairs_planks[facing=west,half=top,shape=outer_left]
wildnature:palm_stairs_planks[facing=west,half=top,shape=outer_right]
wildnature:palm_stairs_planks[facing=west,half=bottom,shape=straight]
wildnature:palm_stairs_planks[facing=west,half=bottom,shape=inner_left]
wildnature:palm_stairs_planks[facing=west,half=bottom,shape=inner_right]
wildnature:palm_stairs_planks[facing=west,half=bottom,shape=outer_left]
wildnature:palm_stairs_planks[facing=west,half=bottom,shape=outer_right]
wildnature:palm_stairs_planks[facing=east,half=top,shape=straight]
wildnature:palm_stairs_planks[facing=east,half=top,shape=inner_left]
wildnature:palm_stairs_planks[facing=east,half=top,shape=inner_right]
wildnature:palm_stairs_planks[facing=east,half=top,shape=outer_left]
wildnature:palm_stairs_planks[facing=east,half=top,shape=outer_right]
wildnature:palm_stairs_planks[facing=east,half=bottom,shape=straight]
wildnature:palm_stairs_planks[facing=east,half=bottom,shape=inner_left]
wildnature:palm_stairs_planks[facing=east,half=bottom,shape=inner_right]
wildnature:palm_stairs_planks[facing=east,half=bottom,shape=outer_left]
wildnature:palm_stairs_planks[facing=east,half=bottom,shape=outer_right]
wildnature:palm_stairs_parquet[facing=north,half=top,shape=straight]
wildnature:palm_stairs_parquet[facing=north,half=top,shape=inner_left]
wildnature:palm_stairs_parquet[facing=north,half=top,shape=inner_right]
wildnature:palm_stairs_parquet[facing=north,half=top,shape=outer_left]
wildnature:palm_stairs_parquet[facing=north,half=top,shape=outer_right]
wildnature:palm_stairs_parquet[facing=north,half=bottom,shape=straight]
wildnature:palm_stairs_parquet[facing=north,half=bottom,shape=inner_left]
wildnature:palm_stairs_parquet[facing=north,half=bottom,shape=inner_right]
wildnature:palm_stairs_parquet[facing=north,half=bottom,shape=outer_left]
wildnature:palm_stairs_parquet[facing=north,half=bottom,shape=outer_right]
wildnature:palm_stairs_parquet[facing=south,half=top,shape=straight]
wildnature:palm_stairs_parquet[facing=south,half=top,shape=inner_left]
wildnature:palm_stairs_parquet[facing=south,half=top,shape=inner_right]
wildnature:palm_stairs_parquet[facing=south,half=top,shape=outer_left]
wildnature:palm_stairs_parquet[facing=south,half=top,shape=outer_right]
wildnature:palm_stairs_parquet[facing=south,half=bottom,shape=straight]
wildnature:palm_stairs_parquet[facing=south,half=bottom,shape=inner_left]
wildnature:palm_stairs_parquet[facing=south,half=bottom,shape=inner_right]
wildnature:palm_stairs_parquet[facing=south,half=bottom,shape=outer_left]
wildnature:palm_stairs_parquet[facing=south,half=bottom,shape=outer_right]
wildnature:palm_stairs_parquet[facing=west,half=top,shape=straight]
wildnature:palm_stairs_parquet[facing=west,half=top,shape=inner_left]
wildnature:palm_stairs_parquet[facing=west,half=top,shape=inner_right]
wildnature:palm_stairs_parquet[facing=west,half=top,shape=outer_left]
wildnature:palm_stairs_parquet[facing=west,half=top,shape=outer_right]
wildnature:palm_stairs_parquet[facing=west,half=bottom,shape=straight]
wildnature:palm_stairs_parquet[facing=west,half=bottom,shape=inner_left]
wildnature:palm_stairs_parquet[facing=west,half=bottom,shape=inner_right]
wildnature:palm_stairs_parquet[facing=west,half=bottom,shape=outer_left]
wildnature:palm_stairs_parquet[facing=west,half=bottom,shape=outer_right]
wildnature:palm_stairs_parquet[facing=east,half=top,shape=straight]
wildnature:palm_stairs_parquet[facing=east,half=top,shape=inner_left]
wildnature:palm_stairs_parquet[facing=east,half=top,shape=inner_right]
wildnature:palm_stairs_parquet[facing=east,half=top,shape=outer_left]
wildnature:palm_stairs_parquet[facing=east,half=top,shape=outer_right]
wildnature:palm_stairs_parquet[facing=east,half=bottom,shape=straight]
wildnature:palm_stairs_parquet[facing=east,half=bottom,shape=inner_left]
wildnature:palm_stairs_parquet[facing=east,half=bottom,shape=inner_right]
wildnature:palm_stairs_parquet[facing=east,half=bottom,shape=outer_left]
wildnature:palm_stairs_parquet[facing=east,half=bottom,shape=outer_right]
wildnature:palm_sapling[stage=0]
wildnature:palm_sapling[stage=1]
wildnature:palm_slab_double[variant=default]
wildnature:palm_slab_half[half=top,variant=default]
wildnature:palm_slab_half[half=bottom,variant=default]
wildnature:mahogany_log[axis=x]
wildnature:mahogany_log[axis=y]
wildnature:mahogany_log[axis=z]
wildnature:mahogany_log[axis=none]
wildnature:mahogany_parquet
wildnature:mahogany_planks
wildnature:mahogany_leaves[check_decay=true,decayable=true]
wildnature:mahogany_leaves[check_decay=true,decayable=false]
wildnature:mahogany_leaves[check_decay=false,decayable=true]
wildnature:mahogany_leaves[check_decay=false,decayable=false]
wildnature:mahogany_stairs_planks[facing=north,half=top,shape=straight]
wildnature:mahogany_stairs_planks[facing=north,half=top,shape=inner_left]
wildnature:mahogany_stairs_planks[facing=north,half=top,shape=inner_right]
wildnature:mahogany_stairs_planks[facing=north,half=top,shape=outer_left]
wildnature:mahogany_stairs_planks[facing=north,half=top,shape=outer_right]
wildnature:mahogany_stairs_planks[facing=north,half=bottom,shape=straight]
wildnature:mahogany_stairs_planks[facing=north,half=bottom,shape=inner_left]
wildnature:mahogany_stairs_planks[facing=north,half=bottom,shape=inner_right]
wildnature:mahogany_stairs_planks[facing=north,half=bottom,shape=outer_left]
wildnature:mahogany_stairs_planks[facing=north,half=bottom,shape=outer_right]
wildnature:mahogany_stairs_planks[facing=south,half=top,shape=straight]
wildnature:mahogany_stairs_planks[facing=south,half=top,shape=inner_left]
wildnature:mahogany_stairs_planks[facing=south,half=top,shape=inner_right]
wildnature:mahogany_stairs_planks[facing=south,half=top,shape=outer_left]
wildnature:mahogany_stairs_planks[facing=south,half=top,shape=outer_right]
wildnature:mahogany_stairs_planks[facing=south,half=bottom,shape=straight]
wildnature:mahogany_stairs_planks[facing=south,half=bottom,shape=inner_left]
wildnature:mahogany_stairs_planks[facing=south,half=bottom,shape=inner_right]
wildnature:mahogany_stairs_planks[facing=south,half=bottom,shape=outer_left]
wildnature:mahogany_stairs_planks[facing=south,half=bottom,shape=outer_right]
wildnature:mahogany_stairs_planks[facing=west,half=top,shape=straight]
wildnature:mahogany_stairs_planks[facing=west,half=top,shape=inner_left]
wildnature:mahogany_stairs_planks[facing=west,half=top,shape=inner_right]
wildnature:mahogany_stairs_planks[facing=west,half=top,shape=outer_left]
wildnature:mahogany_stairs_planks[facing=west,half=top,shape=outer_right]
wildnature:mahogany_stairs_planks[facing=west,half=bottom,shape=straight]
wildnature:mahogany_stairs_planks[facing=west,half=bottom,shape=inner_left]
wildnature:mahogany_stairs_planks[facing=west,half=bottom,shape=inner_right]
wildnature:mahogany_stairs_planks[facing=west,half=bottom,shape=outer_left]
wildnature:mahogany_stairs_planks[facing=west,half=bottom,shape=outer_right]
wildnature:mahogany_stairs_planks[facing=east,half=top,shape=straight]
wildnature:mahogany_stairs_planks[facing=east,half=top,shape=inner_left]
wildnature:mahogany_stairs_planks[facing=east,half=top,shape=inner_right]
wildnature:mahogany_stairs_planks[facing=east,half=top,shape=outer_left]
wildnature:mahogany_stairs_planks[facing=east,half=top,shape=outer_right]
wildnature:mahogany_stairs_planks[facing=east,half=bottom,shape=straight]
wildnature:mahogany_stairs_planks[facing=east,half=bottom,shape=inner_left]
wildnature:mahogany_stairs_planks[facing=east,half=bottom,shape=inner_right]
wildnature:mahogany_stairs_planks[facing=east,half=bottom,shape=outer_left]
wildnature:mahogany_stairs_planks[facing=east,half=bottom,shape=outer_right]
wildnature:mahogany_stairs_parquet[facing=north,half=top,shape=straight]
wildnature:mahogany_stairs_parquet[facing=north,half=top,shape=inner_left]
wildnature:mahogany_stairs_parquet[facing=north,half=top,shape=inner_right]
wildnature:mahogany_stairs_parquet[facing=north,half=top,shape=outer_left]
wildnature:mahogany_stairs_parquet[facing=north,half=top,shape=outer_right]
wildnature:mahogany_stairs_parquet[facing=north,half=bottom,shape=straight]
wildnature:mahogany_stairs_parquet[facing=north,half=bottom,shape=inner_left]
wildnature:mahogany_stairs_parquet[facing=north,half=bottom,shape=inner_right]
wildnature:mahogany_stairs_parquet[facing=north,half=bottom,shape=outer_left]
wildnature:mahogany_stairs_parquet[facing=north,half=bottom,shape=outer_right]
wildnature:mahogany_stairs_parquet[facing=south,half=top,shape=straight]
wildnature:mahogany_stairs_parquet[facing=south,half=top,shape=inner_left]
wildnature:mahogany_stairs_parquet[facing=south,half=top,shape=inner_right]
wildnature:mahogany_stairs_parquet[facing=south,half=top,shape=outer_left]
wildnature:mahogany_stairs_parquet[facing=south,half=top,shape=outer_right]
wildnature:mahogany_stairs_parquet[facing=south,half=bottom,shape=straight]
wildnature:mahogany_stairs_parquet[facing=south,half=bottom,shape=inner_left]
wildnature:mahogany_stairs_parquet[facing=south,half=bottom,shape=inner_right]
wildnature:mahogany_stairs_parquet[facing=south,half=bottom,shape=outer_left]
wildnature:mahogany_stairs_parquet[facing=south,half=bottom,shape=outer_right]
wildnature:mahogany_stairs_parquet[facing=west,half=top,shape=straight]
wildnature:mahogany_stairs_parquet[facing=west,half=top,shape=inner_left]
wildnature:mahogany_stairs_parquet[facing=west,half=top,shape=inner_right]
wildnature:mahogany_stairs_parquet[facing=west,half=top,shape=outer_left]
wildnature:mahogany_stairs_parquet[facing=west,half=top,shape=outer_right]
wildnature:mahogany_stairs_parquet[facing=west,half=bottom,shape=straight]
wildnature:mahogany_stairs_parquet[facing=west,half=bottom,shape=inner_left]
wildnature:mahogany_stairs_parquet[facing=west,half=bottom,shape=inner_right]
wildnature:mahogany_stairs_parquet[facing=west,half=bottom,shape=outer_left]
wildnature:mahogany_stairs_parquet[facing=west,half=bottom,shape=outer_right]
wildnature:mahogany_stairs_parquet[facing=east,half=top,shape=straight]
wildnature:mahogany_stairs_parquet[facing=east,half=top,shape=inner_left]
wildnature:mahogany_stairs_parquet[facing=east,half=top,shape=inner_right]
wildnature:mahogany_stairs_parquet[facing=east,half=top,shape=outer_left]
wildnature:mahogany_stairs_parquet[facing=east,half=top,shape=outer_right]
wildnature:mahogany_stairs_parquet[facing=east,half=bottom,shape=straight]
wildnature:mahogany_stairs_parquet[facing=east,half=bottom,shape=inner_left]
wildnature:mahogany_stairs_parquet[facing=east,half=bottom,shape=inner_right]
wildnature:mahogany_stairs_parquet[facing=east,half=bottom,shape=outer_left]
wildnature:mahogany_stairs_parquet[facing=east,half=bottom,shape=outer_right]
wildnature:mahogany_sapling[stage=0]
wildnature:mahogany_sapling[stage=1]
wildnature:mahogany_slab_double[variant=default]
wildnature:mahogany_slab_half[half=top,variant=default]
wildnature:mahogany_slab_half[half=bottom,variant=default]
wildnature:cedar_log[axis=x]
wildnature:cedar_log[axis=y]
wildnature:cedar_log[axis=z]
wildnature:cedar_log[axis=none]
wildnature:cedar_parquet
wildnature:cedar_planks
wildnature:cedar_leaves[check_decay=true,decayable=true]
wildnature:cedar_leaves[check_decay=true,decayable=false]
wildnature:cedar_leaves[check_decay=false,decayable=true]
wildnature:cedar_leaves[check_decay=false,decayable=false]
wildnature:cedar_stairs_planks[facing=north,half=top,shape=straight]
wildnature:cedar_stairs_planks[facing=north,half=top,shape=inner_left]
wildnature:cedar_stairs_planks[facing=north,half=top,shape=inner_right]
wildnature:cedar_stairs_planks[facing=north,half=top,shape=outer_left]
wildnature:cedar_stairs_planks[facing=north,half=top,shape=outer_right]
wildnature:cedar_stairs_planks[facing=north,half=bottom,shape=straight]
wildnature:cedar_stairs_planks[facing=north,half=bottom,shape=inner_left]
wildnature:cedar_stairs_planks[facing=north,half=bottom,shape=inner_right]
wildnature:cedar_stairs_planks[facing=north,half=bottom,shape=outer_left]
wildnature:cedar_stairs_planks[facing=north,half=bottom,shape=outer_right]
wildnature:cedar_stairs_planks[facing=south,half=top,shape=straight]
wildnature:cedar_stairs_planks[facing=south,half=top,shape=inner_left]
wildnature:cedar_stairs_planks[facing=south,half=top,shape=inner_right]
wildnature:cedar_stairs_planks[facing=south,half=top,shape=outer_left]
wildnature:cedar_stairs_planks[facing=south,half=top,shape=outer_right]
wildnature:cedar_stairs_planks[facing=south,half=bottom,shape=straight]
wildnature:cedar_stairs_planks[facing=south,half=bottom,shape=inner_left]
wildnature:cedar_stairs_planks[facing=south,half=bottom,shape=inner_right]
wildnature:cedar_stairs_planks[facing=south,half=bottom,shape=outer_left]
wildnature:cedar_stairs_planks[facing=south,half=bottom,shape=outer_right]
wildnature:cedar_stairs_planks[facing=west,half=top,shape=straight]
wildnature:cedar_stairs_planks[facing=west,half=top,shape=inner_left]
wildnature:cedar_stairs_planks[facing=west,half=top,shape=inner_right]
wildnature:cedar_stairs_planks[facing=west,half=top,shape=outer_left]
wildnature:cedar_stairs_planks[facing=west,half=top,shape=outer_right]
wildnature:cedar_stairs_planks[facing=west,half=bottom,shape=straight]
wildnature:cedar_stairs_planks[facing=west,half=bottom,shape=inner_left]
wildnature:cedar_stairs_planks[facing=west,half=bottom,shape=inner_right]
wildnature:cedar_stairs_planks[facing=west,half=bottom,shape=outer_left]
wildnature:cedar_stairs_planks[facing=west,half=bottom,shape=outer_right]
wildnature:cedar_stairs_planks[facing=east,half=top,shape=straight]
wildnature:cedar_stairs_planks[facing=east,half=top,shape=inner_left]
wildnature:cedar_stairs_planks[facing=east,half=top,shape=inner_right]
wildnature:cedar_stairs_planks[facing=east,half=top,shape=outer_left]
wildnature:cedar_stairs_planks[facing=east,half=top,shape=outer_right]
wildnature:cedar_stairs_planks[facing=east,half=bottom,shape=straight]
wildnature:cedar_stairs_planks[facing=east,half=bottom,shape=inner_left]
wildnature:cedar_stairs_planks[facing=east,half=bottom,shape=inner_right]
wildnature:cedar_stairs_planks[facing=east,half=bottom,shape=outer_left]
wildnature:cedar_stairs_planks[facing=east,half=bottom,shape=outer_right]
wildnature:cedar_stairs_parquet[facing=north,half=top,shape=straight]
wildnature:cedar_stairs_parquet[facing=north,half=top,shape=inner_left]
wildnature:cedar_stairs_parquet[facing=north,half=top,shape=inner_right]
wildnature:cedar_stairs_parquet[facing=north,half=top,shape=outer_left]
wildnature:cedar_stairs_parquet[facing=north,half=top,shape=outer_right]
wildnature:cedar_stairs_parquet[facing=north,half=bottom,shape=straight]
wildnature:cedar_stairs_parquet[facing=north,half=bottom,shape=inner_left]
wildnature:cedar_stairs_parquet[facing=north,half=bottom,shape=inner_right]
wildnature:cedar_stairs_parquet[facing=north,half=bottom,shape=outer_left]
wildnature:cedar_stairs_parquet[facing=north,half=bottom,shape=outer_right]
wildnature:cedar_stairs_parquet[facing=south,half=top,shape=straight]
wildnature:cedar_stairs_parquet[facing=south,half=top,shape=inner_left]
wildnature:cedar_stairs_parquet[facing=south,half=top,shape=inner_right]
wildnature:cedar_stairs_parquet[facing=south,half=top,shape=outer_left]
wildnature:cedar_stairs_parquet[facing=south,half=top,shape=outer_right]
wildnature:cedar_stairs_parquet[facing=south,half=bottom,shape=straight]
wildnature:cedar_stairs_parquet[facing=south,half=bottom,shape=inner_left]
wildnature:cedar_stairs_parquet[facing=south,half=bottom,shape=inner_right]
wildnature:cedar_stairs_parquet[facing=south,half=bottom,shape=outer_left]
wildnature:cedar_stairs_parquet[facing=south,half=bottom,shape=outer_right]
wildnature:cedar_stairs_parquet[facing=west,half=top,shape=straight]
wildnature:cedar_stairs_parquet[facing=west,half=top,shape=inner_left]
wildnature:cedar_stairs_parquet[facing=west,half=top,shape=inner_right]
wildnature:cedar_stairs_parquet[facing=west,half=top,shape=outer_left]
wildnature:cedar_stairs_parquet[facing=west,half=top,shape=outer_right]
wildnature:cedar_stairs_parquet[facing=west,half=bottom,shape=straight]
wildnature:cedar_stairs_parquet[facing=west,half=bottom,shape=inner_left]
wildnature:cedar_stairs_parquet[facing=west,half=bottom,shape=inner_right]
wildnature:cedar_stairs_parquet[facing=west,half=bottom,shape=outer_left]
wildnature:cedar_stairs_parquet[facing=west,half=bottom,shape=outer_right]
wildnature:cedar_stairs_parquet[facing=east,half=top,shape=straight]
wildnature:cedar_stairs_parquet[facing=east,half=top,shape=inner_left]
wildnature:cedar_stairs_parquet[facing=east,half=top,shape=inner_right]
wildnature:cedar_stairs_parquet[facing=east,half=top,shape=outer_left]
wildnature:cedar_stairs_parquet[facing=east,half=top,shape=outer_right]
wildnature:cedar_stairs_parquet[facing=east,half=bottom,shape=straight]
wildnature:cedar_stairs_parquet[facing=east,half=bottom,shape=inner_left]
wildnature:cedar_stairs_parquet[facing=east,half=bottom,shape=inner_right]
wildnature:cedar_stairs_parquet[facing=east,half=bottom,shape=outer_left]
wildnature:cedar_stairs_parquet[facing=east,half=bottom,shape=outer_right]
wildnature:cedar_sapling[stage=0]
wildnature:cedar_sapling[stage=1]
wildnature:cedar_slab_double[variant=default]
wildnature:cedar_slab_half[half=top,variant=default]
wildnature:cedar_slab_half[half=bottom,variant=default]
wildnature:willow_log[axis=x]
wildnature:willow_log[axis=y]
wildnature:willow_log[axis=z]
wildnature:willow_log[axis=none]
wildnature:willow_parquet
wildnature:willow_planks
wildnature:willow_leaves[check_decay=true,decayable=true]
wildnature:willow_leaves[check_decay=true,decayable=false]
wildnature:willow_leaves[check_decay=false,decayable=true]
wildnature:willow_leaves[check_decay=false,decayable=false]
wildnature:willow_stairs_planks[facing=north,half=top,shape=straight]
wildnature:willow_stairs_planks[facing=north,half=top,shape=inner_left]
wildnature:willow_stairs_planks[facing=north,half=top,shape=inner_right]
wildnature:willow_stairs_planks[facing=north,half=top,shape=outer_left]
wildnature:willow_stairs_planks[facing=north,half=top,shape=outer_right]
wildnature:willow_stairs_planks[facing=north,half=bottom,shape=straight]
wildnature:willow_stairs_planks[facing=north,half=bottom,shape=inner_left]
wildnature:willow_stairs_planks[facing=north,half=bottom,shape=inner_right]
wildnature:willow_stairs_planks[facing=north,half=bottom,shape=outer_left]
wildnature:willow_stairs_planks[facing=north,half=bottom,shape=outer_right]
wildnature:willow_stairs_planks[facing=south,half=top,shape=straight]
wildnature:willow_stairs_planks[facing=south,half=top,shape=inner_left]
wildnature:willow_stairs_planks[facing=south,half=top,shape=inner_right]
wildnature:willow_stairs_planks[facing=south,half=top,shape=outer_left]
wildnature:willow_stairs_planks[facing=south,half=top,shape=outer_right]
wildnature:willow_stairs_planks[facing=south,half=bottom,shape=straight]
wildnature:willow_stairs_planks[facing=south,half=bottom,shape=inner_left]
wildnature:willow_stairs_planks[facing=south,half=bottom,shape=inner_right]
wildnature:willow_stairs_planks[facing=south,half=bottom,shape=outer_left]
wildnature:willow_stairs_planks[facing=south,half=bottom,shape=outer_right]
wildnature:willow_stairs_planks[facing=west,half=top,shape=straight]
wildnature:willow_stairs_planks[facing=west,half=top,shape=inner_left]
wildnature:willow_stairs_planks[facing=west,half=top,shape=inner_right]
wildnature:willow_stairs_planks[facing=west,half=top,shape=outer_left]
wildnature:willow_stairs_planks[facing=west,half=top,shape=outer_right]
wildnature:willow_stairs_planks[facing=west,half=bottom,shape=straight]
wildnature:willow_stairs_planks[facing=west,half=bottom,shape=inner_left]
wildnature:willow_stairs_planks[facing=west,half=bottom,shape=inner_right]
wildnature:willow_stairs_planks[facing=west,half=bottom,shape=outer_left]
wildnature:willow_stairs_planks[facing=west,half=bottom,shape=outer_right]
wildnature:willow_stairs_planks[facing=east,half=top,shape=straight]
wildnature:willow_stairs_planks[facing=east,half=top,shape=inner_left]
wildnature:willow_stairs_planks[facing=east,half=top,shape=inner_right]
wildnature:willow_stairs_planks[facing=east,half=top,shape=outer_left]
wildnature:willow_stairs_planks[facing=east,half=top,shape=outer_right]
wildnature:willow_stairs_planks[facing=east,half=bottom,shape=straight]
wildnature:willow_stairs_planks[facing=east,half=bottom,shape=inner_left]
wildnature:willow_stairs_planks[facing=east,half=bottom,shape=inner_right]
wildnature:willow_stairs_planks[facing=east,half=bottom,shape=outer_left]
wildnature:willow_stairs_planks[facing=east,half=bottom,shape=outer_right]
wildnature:willow_stairs_parquet[facing=north,half=top,shape=straight]
wildnature:willow_stairs_parquet[facing=north,half=top,shape=inner_left]
wildnature:willow_stairs_parquet[facing=north,half=top,shape=inner_right]
wildnature:willow_stairs_parquet[facing=north,half=top,shape=outer_left]
wildnature:willow_stairs_parquet[facing=north,half=top,shape=outer_right]
wildnature:willow_stairs_parquet[facing=north,half=bottom,shape=straight]
wildnature:willow_stairs_parquet[facing=north,half=bottom,shape=inner_left]
wildnature:willow_stairs_parquet[facing=north,half=bottom,shape=inner_right]
wildnature:willow_stairs_parquet[facing=north,half=bottom,shape=outer_left]
wildnature:willow_stairs_parquet[facing=north,half=bottom,shape=outer_right]
wildnature:willow_stairs_parquet[facing=south,half=top,shape=straight]
wildnature:willow_stairs_parquet[facing=south,half=top,shape=inner_left]
wildnature:willow_stairs_parquet[facing=south,half=top,shape=inner_right]
wildnature:willow_stairs_parquet[facing=south,half=top,shape=outer_left]
wildnature:willow_stairs_parquet[facing=south,half=top,shape=outer_right]
wildnature:willow_stairs_parquet[facing=south,half=bottom,shape=straight]
wildnature:willow_stairs_parquet[facing=south,half=bottom,shape=inner_left]
wildnature:willow_stairs_parquet[facing=south,half=bottom,shape=inner_right]
wildnature:willow_stairs_parquet[facing=south,half=bottom,shape=outer_left]
wildnature:willow_stairs_parquet[facing=south,half=bottom,shape=outer_right]
wildnature:willow_stairs_parquet[facing=west,half=top,shape=straight]
wildnature:willow_stairs_parquet[facing=west,half=top,shape=inner_left]
wildnature:willow_stairs_parquet[facing=west,half=top,shape=inner_right]
wildnature:willow_stairs_parquet[facing=west,half=top,shape=outer_left]
wildnature:willow_stairs_parquet[facing=west,half=top,shape=outer_right]
wildnature:willow_stairs_parquet[facing=west,half=bottom,shape=straight]
wildnature:willow_stairs_parquet[facing=west,half=bottom,shape=inner_left]
wildnature:willow_stairs_parquet[facing=west,half=bottom,shape=inner_right]
wildnature:willow_stairs_parquet[facing=west,half=bottom,shape=outer_left]
wildnature:willow_stairs_parquet[facing=west,half=bottom,shape=outer_right]
wildnature:willow_stairs_parquet[facing=east,half=top,shape=straight]
wildnature:willow_stairs_parquet[facing=east,half=top,shape=inner_left]
wildnature:willow_stairs_parquet[facing=east,half=top,shape=inner_right]
wildnature:willow_stairs_parquet[facing=east,half=top,shape=outer_left]
wildnature:willow_stairs_parquet[facing=east,half=top,shape=outer_right]
wildnature:willow_stairs_parquet[facing=east,half=bottom,shape=straight]
wildnature:willow_stairs_parquet[facing=east,half=bottom,shape=inner_left]
wildnature:willow_stairs_parquet[facing=east,half=bottom,shape=inner_right]
wildnature:willow_stairs_parquet[facing=east,half=bottom,shape=outer_left]
wildnature:willow_stairs_parquet[facing=east,half=bottom,shape=outer_right]
wildnature:willow_sapling[stage=0]
wildnature:willow_sapling[stage=1]
wildnature:willow_slab_double[variant=default]
wildnature:willow_slab_half[half=top,variant=default]
wildnature:willow_slab_half[half=bottom,variant=default]
wildnature:red_autumn_leaves[check_decay=true,decayable=true]
wildnature:red_autumn_leaves[check_decay=true,decayable=false]
wildnature:red_autumn_leaves[check_decay=false,decayable=true]
wildnature:red_autumn_leaves[check_decay=false,decayable=false]
wildnature:orange_autumn_leaves[check_decay=true,decayable=true]
wildnature:orange_autumn_leaves[check_decay=true,decayable=false]
wildnature:orange_autumn_leaves[check_decay=false,decayable=true]
wildnature:orange_autumn_leaves[check_decay=false,decayable=false]
wildnature:yellow_autumn_leaves[check_decay=true,decayable=true]
wildnature:yellow_autumn_leaves[check_decay=true,decayable=false]
wildnature:yellow_autumn_leaves[check_decay=false,decayable=true]
wildnature:yellow_autumn_leaves[check_decay=false,decayable=false]
wildnature:rotten_leaves[check_decay=true,decayable=true]
wildnature:rotten_leaves[check_decay=true,decayable=false]
wildnature:rotten_leaves[check_decay=false,decayable=true]
wildnature:rotten_leaves[check_decay=false,decayable=false]
wildnature:rotten_log[axis=x]
wildnature:rotten_log[axis=y]
wildnature:rotten_log[axis=z]
wildnature:rotten_log[axis=none]
wildnature:dead_log[axis=x]
wildnature:dead_log[axis=y]
wildnature:dead_log[axis=z]
wildnature:dead_log[axis=none]
wildnature:small_grass
wildnature:dead_short_grass
wildnature:desert_grass
wildnature:tallgrass_wheat[flowering=true]
wildnature:tallgrass_wheat[flowering=false]
wildnature:tallgrass_thistle[flowering=true]
wildnature:tallgrass_thistle[flowering=false]
wildnature:tallgrass_flower[flowering=true]
wildnature:tallgrass_flower[flowering=false]
wildnature:tallgrass_fernsprout
wildnature:wild_wheat[flowering=true]
wildnature:wild_wheat[flowering=false]
wildnature:leaf_pile
wildnature:dead_leaf_pile
wildnature:corn_bush[stage=0]
wildnature:corn_bush[stage=1]
wildnature:corn_bush[stage=2]
wildnature:jacaranda_flower
wildnature:cherry_flower
wildnature:daisy
wildnature:clover
wildnature:medium_grass
wildnature:bluebell
wildnature:pulsatilla
wildnature:heather_purple[flowering=true]
wildnature:heather_purple[flowering=false]
wildnature:heather_pink[flowering=true]
wildnature:heather_pink[flowering=false]
wildnature:heather_white[flowering=true]
wildnature:heather_white[flowering=false]
wildnature:lupine_violet[flowering=true]
wildnature:lupine_violet[flowering=false]
wildnature:lupine_blue[flowering=true]
wildnature:lupine_blue[flowering=false]
wildnature:lupine_red[flowering=true]
wildnature:lupine_red[flowering=false]
wildnature:lupine_pink[flowering=true]
wildnature:lupine_pink[flowering=false]
wildnature:lupine_yellow[flowering=true]
wildnature:lupine_yellow[flowering=false]
wildnature:iris_violet[flowering=true]
wildnature:iris_violet[flowering=false]
wildnature:iris_purple[flowering=true]
wildnature:iris_purple[flowering=false]
wildnature:forget_me_not_blue[flowering=true]
wildnature:forget_me_not_blue[flowering=false]
wildnature:forget_me_not_pink[flowering=true]
wildnature:forget_me_not_pink[flowering=false]
wildnature:brown_grass_block[snowy=true]
wildnature:brown_grass_block[snowy=false]
wildnature:mold_grass_block[snowy=true]
wildnature:mold_grass_block[snowy=false]
wildnature:desert_grass_block[snowy=true]
wildnature:desert_grass_block[snowy=false]
wildnature:dried_grass_block[snowy=true]
wildnature:dried_grass_block[snowy=false]
wildnature:overgrown_stone[snowy=true]
wildnature:overgrown_stone[snowy=false]
wildnature:browndirt
wildnature:molddirt
wildnature:desertdirt
wildnature:drieddirt
wildnature:frozen_dirt
wildnature:brown_podzol[snowy=true]
wildnature:brown_podzol[snowy=false]
wildnature:mold_podzol[snowy=true]
wildnature:mold_podzol[snowy=false]
wildnature:brown_mycelium[snowy=true]
wildnature:brown_mycelium[snowy=false]
wildnature:mold_mycelium[snowy=true]
wildnature:mold_mycelium[snowy=false]
wildnature:mud
wildnature:dried_sand
wildnature:ash_block
wildnature:white_sand
wildnature:ash
wildnature:darkstone
wildnature:hardened_sandstone
wildnature:red_hardened_sandstone
wildnature:frozen_stone
wildnature:basalt
wildnature:carbonatite
wildnature:chalk
wildnature:conglomerate
wildnature:dolomite
wildnature:epidosite
wildnature:gabbro
wildnature:gneiss
wildnature:gypsum
wildnature:limestone
wildnature:marble
wildnature:monzonite
wildnature:pegmatite
wildnature:phyllite
wildnature:pumice
wildnature:pyroxenite
wildnature:rhyolite
wildnature:slate
wildnature:syenite
wildnature:umber
wildnature:frozen_cobblestone
wildnature:amethyst_block
wildnature:amethyst_ore
wildnature:amber_block
wildnature:amber_ore
wildnature:ruby_block
wildnature:ruby_ore
wildnature:silver_block
wildnature:silver_ore
wildnature:malachite_block
wildnature:malachite_ore
wildnature:sapphire_block
wildnature:sapphire_ore
wildnature:steel_block
wildnature:mushroom_1
wildnature:mushroom_8
wildnature:mushroom_7
wildnature:mushroom_2
wildnature:mushroom_6
wildnature:mushroom_5
wildnature:mushroom_4
wildnature:mushroom_3
wildnature:mushroom_9
wildnature:ironworks[facing=north,lit=true]
wildnature:ironworks[facing=north,lit=false]
wildnature:ironworks[facing=south,lit=true]
wildnature:ironworks[facing=south,lit=false]
wildnature:ironworks[facing=west,lit=true]
wildnature:ironworks[facing=west,lit=false]
wildnature:ironworks[facing=east,lit=true]
wildnature:ironworks[facing=east,lit=false]
wildnature:steel_ladder[facing=north]
wildnature:steel_ladder[facing=south]
wildnature:steel_ladder[facing=west]
wildnature:steel_ladder[facing=east]
wildnature:mb_water[level=0]
wildnature:mb_water[level=1]
wildnature:mb_water[level=2]
wildnature:mb_water[level=3]
wildnature:mb_water[level=4]
wildnature:mb_water[level=5]
wildnature:mb_water[level=6]
wildnature:mb_water[level=7]
wildnature:mb_water[level=8]
wildnature:mb_water[level=9]
wildnature:mb_water[level=10]
wildnature:mb_water[level=11]
wildnature:mb_water[level=12]
wildnature:mb_water[level=13]
wildnature:mb_water[level=14]
wildnature:mb_water[level=15]
betteranimalsplus:trillium[facing=north]
betteranimalsplus:trillium[facing=south]
betteranimalsplus:trillium[facing=west]
betteranimalsplus:trillium[facing=east]
betteranimalsplus:handoffate[facing=north]
betteranimalsplus:handoffate[facing=south]
betteranimalsplus:handoffate[facing=west]
betteranimalsplus:handoffate[facing=east]
betteranimalsplus:turkey_raw[bites=0,facing=north]
betteranimalsplus:turkey_raw[bites=0,facing=south]
betteranimalsplus:turkey_raw[bites=0,facing=west]
betteranimalsplus:turkey_raw[bites=0,facing=east]
betteranimalsplus:turkey_raw[bites=1,facing=north]
betteranimalsplus:turkey_raw[bites=1,facing=south]
betteranimalsplus:turkey_raw[bites=1,facing=west]
betteranimalsplus:turkey_raw[bites=1,facing=east]
betteranimalsplus:turkey_raw[bites=2,facing=north]
betteranimalsplus:turkey_raw[bites=2,facing=south]
betteranimalsplus:turkey_raw[bites=2,facing=west]
betteranimalsplus:turkey_raw[bites=2,facing=east]
betteranimalsplus:turkey_raw[bites=3,facing=north]
betteranimalsplus:turkey_raw[bites=3,facing=south]
betteranimalsplus:turkey_raw[bites=3,facing=west]
betteranimalsplus:turkey_raw[bites=3,facing=east]
betteranimalsplus:turkey_cooked[bites=0,facing=north]
betteranimalsplus:turkey_cooked[bites=0,facing=south]
betteranimalsplus:turkey_cooked[bites=0,facing=west]
betteranimalsplus:turkey_cooked[bites=0,facing=east]
betteranimalsplus:turkey_cooked[bites=1,facing=north]
betteranimalsplus:turkey_cooked[bites=1,facing=south]
betteranimalsplus:turkey_cooked[bites=1,facing=west]
betteranimalsplus:turkey_cooked[bites=1,facing=east]
betteranimalsplus:turkey_cooked[bites=2,facing=north]
betteranimalsplus:turkey_cooked[bites=2,facing=south]
betteranimalsplus:turkey_cooked[bites=2,facing=west]
betteranimalsplus:turkey_cooked[bites=2,facing=east]
betteranimalsplus:turkey_cooked[bites=3,facing=north]
betteranimalsplus:turkey_cooked[bites=3,facing=south]
betteranimalsplus:turkey_cooked[bites=3,facing=west]
betteranimalsplus:turkey_cooked[bites=3,facing=east]
betteranimalsplus:turkey_eaten_raw[bites=0,facing=north]
betteranimalsplus:turkey_eaten_raw[bites=0,facing=south]
betteranimalsplus:turkey_eaten_raw[bites=0,facing=west]
betteranimalsplus:turkey_eaten_raw[bites=0,facing=east]
betteranimalsplus:turkey_eaten_raw[bites=1,facing=north]
betteranimalsplus:turkey_eaten_raw[bites=1,facing=south]
betteranimalsplus:turkey_eaten_raw[bites=1,facing=west]
betteranimalsplus:turkey_eaten_raw[bites=1,facing=east]
betteranimalsplus:turkey_eaten_raw[bites=2,facing=north]
betteranimalsplus:turkey_eaten_raw[bites=2,facing=south]
betteranimalsplus:turkey_eaten_raw[bites=2,facing=west]
betteranimalsplus:turkey_eaten_raw[bites=2,facing=east]
betteranimalsplus:turkey_eaten_raw[bites=3,facing=north]
betteranimalsplus:turkey_eaten_raw[bites=3,facing=south]
betteranimalsplus:turkey_eaten_raw[bites=3,facing=west]
betteranimalsplus:turkey_eaten_raw[bites=3,facing=east]
betteranimalsplus:turkey_eaten_cooked[bites=0,facing=north]
betteranimalsplus:turkey_eaten_cooked[bites=0,facing=south]
betteranimalsplus:turkey_eaten_cooked[bites=0,facing=west]
betteranimalsplus:turkey_eaten_cooked[bites=0,facing=east]
betteranimalsplus:turkey_eaten_cooked[bites=1,facing=north]
betteranimalsplus:turkey_eaten_cooked[bites=1,facing=south]
betteranimalsplus:turkey_eaten_cooked[bites=1,facing=west]
betteranimalsplus:turkey_eaten_cooked[bites=1,facing=east]
betteranimalsplus:turkey_eaten_cooked[bites=2,facing=north]
betteranimalsplus:turkey_eaten_cooked[bites=2,facing=south]
betteranimalsplus:turkey_eaten_cooked[bites=2,facing=west]
betteranimalsplus:turkey_eaten_cooked[bites=2,facing=east]
betteranimalsplus:turkey_eaten_cooked[bites=3,facing=north]
betteranimalsplus:turkey_eaten_cooked[bites=3,facing=south]
betteranimalsplus:turkey_eaten_cooked[bites=3,facing=west]
betteranimalsplus:turkey_eaten_cooked[bites=3,facing=east]
betteranimalsplus:wolfhead
betteranimalsplus:wolfhead_1[facing=down]
betteranimalsplus:wolfhead_1[facing=up]
betteranimalsplus:wolfhead_1[facing=north]
betteranimalsplus:wolfhead_1[facing=south]
betteranimalsplus:wolfhead_1[facing=west]
betteranimalsplus:wolfhead_1[facing=east]
betteranimalsplus:wolfhead_2[facing=down]
betteranimalsplus:wolfhead_2[facing=up]
betteranimalsplus:wolfhead_2[facing=north]
betteranimalsplus:wolfhead_2[facing=south]
betteranimalsplus:wolfhead_2[facing=west]
betteranimalsplus:wolfhead_2[facing=east]
betteranimalsplus:wolfhead_3[facing=down]
betteranimalsplus:wolfhead_3[facing=up]
betteranimalsplus:wolfhead_3[facing=north]
betteranimalsplus:wolfhead_3[facing=south]
betteranimalsplus:wolfhead_3[facing=west]
betteranimalsplus:wolfhead_3[facing=east]
betteranimalsplus:wolfhead_4[facing=down]
betteranimalsplus:wolfhead_4[facing=up]
betteranimalsplus:wolfhead_4[facing=north]
betteranimalsplus:wolfhead_4[facing=south]
betteranimalsplus:wolfhead_4[facing=west]
betteranimalsplus:wolfhead_4[facing=east]
betteranimalsplus:wolfhead_5[facing=down]
betteranimalsplus:wolfhead_5[facing=up]
betteranimalsplus:wolfhead_5[facing=north]
betteranimalsplus:wolfhead_5[facing=south]
betteranimalsplus:wolfhead_5[facing=west]
betteranimalsplus:wolfhead_5[facing=east]
betteranimalsplus:wolfhead_6[facing=down]
betteranimalsplus:wolfhead_6[facing=up]
betteranimalsplus:wolfhead_6[facing=north]
betteranimalsplus:wolfhead_6[facing=south]
betteranimalsplus:wolfhead_6[facing=west]
betteranimalsplus:wolfhead_6[facing=east]
betteranimalsplus:coyotehead
betteranimalsplus:coyotehead_1[facing=down]
betteranimalsplus:coyotehead_1[facing=up]
betteranimalsplus:coyotehead_1[facing=north]
betteranimalsplus:coyotehead_1[facing=south]
betteranimalsplus:coyotehead_1[facing=west]
betteranimalsplus:coyotehead_1[facing=east]
betteranimalsplus:foxhead
betteranimalsplus:foxhead_1[facing=down]
betteranimalsplus:foxhead_1[facing=up]
betteranimalsplus:foxhead_1[facing=north]
betteranimalsplus:foxhead_1[facing=south]
betteranimalsplus:foxhead_1[facing=west]
betteranimalsplus:foxhead_1[facing=east]
betteranimalsplus:foxhead_2[facing=down]
betteranimalsplus:foxhead_2[facing=up]
betteranimalsplus:foxhead_2[facing=north]
betteranimalsplus:foxhead_2[facing=south]
betteranimalsplus:foxhead_2[facing=west]
betteranimalsplus:foxhead_2[facing=east]
betteranimalsplus:foxhead_3[facing=down]
betteranimalsplus:foxhead_3[facing=up]
betteranimalsplus:foxhead_3[facing=north]
betteranimalsplus:foxhead_3[facing=south]
betteranimalsplus:foxhead_3[facing=west]
betteranimalsplus:foxhead_3[facing=east]
betteranimalsplus:foxhead_4[facing=down]
betteranimalsplus:foxhead_4[facing=up]
betteranimalsplus:foxhead_4[facing=north]
betteranimalsplus:foxhead_4[facing=south]
betteranimalsplus:foxhead_4[facing=west]
betteranimalsplus:foxhead_4[facing=east]
betteranimalsplus:boarhead
betteranimalsplus:boarhead_1[facing=down]
betteranimalsplus:boarhead_1[facing=up]
betteranimalsplus:boarhead_1[facing=north]
betteranimalsplus:boarhead_1[facing=south]
betteranimalsplus:boarhead_1[facing=west]
betteranimalsplus:boarhead_1[facing=east]
betteranimalsplus:boarhead_2[facing=down]
betteranimalsplus:boarhead_2[facing=up]
betteranimalsplus:boarhead_2[facing=north]
betteranimalsplus:boarhead_2[facing=south]
betteranimalsplus:boarhead_2[facing=west]
betteranimalsplus:boarhead_2[facing=east]
betteranimalsplus:boarhead_3[facing=down]
betteranimalsplus:boarhead_3[facing=up]
betteranimalsplus:boarhead_3[facing=north]
betteranimalsplus:boarhead_3[facing=south]
betteranimalsplus:boarhead_3[facing=west]
betteranimalsplus:boarhead_3[facing=east]
betteranimalsplus:boarhead_4[facing=down]
betteranimalsplus:boarhead_4[facing=up]
betteranimalsplus:boarhead_4[facing=north]
betteranimalsplus:boarhead_4[facing=south]
betteranimalsplus:boarhead_4[facing=west]
betteranimalsplus:boarhead_4[facing=east]
betteranimalsplus:bearhead
betteranimalsplus:bearhead_1[facing=down]
betteranimalsplus:bearhead_1[facing=up]
betteranimalsplus:bearhead_1[facing=north]
betteranimalsplus:bearhead_1[facing=south]
betteranimalsplus:bearhead_1[facing=west]
betteranimalsplus:bearhead_1[facing=east]
betteranimalsplus:bearhead_2[facing=down]
betteranimalsplus:bearhead_2[facing=up]
betteranimalsplus:bearhead_2[facing=north]
betteranimalsplus:bearhead_2[facing=south]
betteranimalsplus:bearhead_2[facing=west]
betteranimalsplus:bearhead_2[facing=east]
betteranimalsplus:bearhead_3[facing=down]
betteranimalsplus:bearhead_3[facing=up]
betteranimalsplus:bearhead_3[facing=north]
betteranimalsplus:bearhead_3[facing=south]
betteranimalsplus:bearhead_3[facing=west]
betteranimalsplus:bearhead_3[facing=east]
betteranimalsplus:deerhead
betteranimalsplus:deerhead_1[facing=down]
betteranimalsplus:deerhead_1[facing=up]
betteranimalsplus:deerhead_1[facing=north]
betteranimalsplus:deerhead_1[facing=south]
betteranimalsplus:deerhead_1[facing=west]
betteranimalsplus:deerhead_1[facing=east]
betteranimalsplus:deerhead_2[facing=down]
betteranimalsplus:deerhead_2[facing=up]
betteranimalsplus:deerhead_2[facing=north]
betteranimalsplus:deerhead_2[facing=south]
betteranimalsplus:deerhead_2[facing=west]
betteranimalsplus:deerhead_2[facing=east]
betteranimalsplus:deerhead_3[facing=down]
betteranimalsplus:deerhead_3[facing=up]
betteranimalsplus:deerhead_3[facing=north]
betteranimalsplus:deerhead_3[facing=south]
betteranimalsplus:deerhead_3[facing=west]
betteranimalsplus:deerhead_3[facing=east]
betteranimalsplus:deerhead_4[facing=down]
betteranimalsplus:deerhead_4[facing=up]
betteranimalsplus:deerhead_4[facing=north]
betteranimalsplus:deerhead_4[facing=south]
betteranimalsplus:deerhead_4[facing=west]
betteranimalsplus:deerhead_4[facing=east]
betteranimalsplus:reindeerhead
betteranimalsplus:reindeerhead_1[facing=down]
betteranimalsplus:reindeerhead_1[facing=up]
betteranimalsplus:reindeerhead_1[facing=north]
betteranimalsplus:reindeerhead_1[facing=south]
betteranimalsplus:reindeerhead_1[facing=west]
betteranimalsplus:reindeerhead_1[facing=east]
betteranimalsplus:reindeerhead_2[facing=down]
betteranimalsplus:reindeerhead_2[facing=up]
betteranimalsplus:reindeerhead_2[facing=north]
betteranimalsplus:reindeerhead_2[facing=south]
betteranimalsplus:reindeerhead_2[facing=west]
betteranimalsplus:reindeerhead_2[facing=east]
betteranimalsplus:reindeerhead_3[facing=down]
betteranimalsplus:reindeerhead_3[facing=up]
betteranimalsplus:reindeerhead_3[facing=north]
betteranimalsplus:reindeerhead_3[facing=south]
betteranimalsplus:reindeerhead_3[facing=west]
betteranimalsplus:reindeerhead_3[facing=east]
betteranimalsplus:reindeerhead_4[facing=down]
betteranimalsplus:reindeerhead_4[facing=up]
betteranimalsplus:reindeerhead_4[facing=north]
betteranimalsplus:reindeerhead_4[facing=south]
betteranimalsplus:reindeerhead_4[facing=west]
betteranimalsplus:reindeerhead_4[facing=east]
betteranimalsplus:moosehead
betteranimalsplus:moosehead_1[facing=down]
betteranimalsplus:moosehead_1[facing=up]
betteranimalsplus:moosehead_1[facing=north]
betteranimalsplus:moosehead_1[facing=south]
betteranimalsplus:moosehead_1[facing=west]
betteranimalsplus:moosehead_1[facing=east]
betteranimalsplus:moosehead_2[facing=down]
betteranimalsplus:moosehead_2[facing=up]
betteranimalsplus:moosehead_2[facing=north]
betteranimalsplus:moosehead_2[facing=south]
betteranimalsplus:moosehead_2[facing=west]
betteranimalsplus:moosehead_2[facing=east]
betteranimalsplus:moosehead_3[facing=down]
betteranimalsplus:moosehead_3[facing=up]
betteranimalsplus:moosehead_3[facing=north]
betteranimalsplus:moosehead_3[facing=south]
betteranimalsplus:moosehead_3[facing=west]
betteranimalsplus:moosehead_3[facing=east]
betteranimalsplus:moosehead_4[facing=down]
betteranimalsplus:moosehead_4[facing=up]
betteranimalsplus:moosehead_4[facing=north]
betteranimalsplus:moosehead_4[facing=south]
betteranimalsplus:moosehead_4[facing=west]
betteranimalsplus:moosehead_4[facing=east]
betteranimalsplus:hirschgeistskull
betteranimalsplus:hirschgeistskull_1[facing=down]
betteranimalsplus:hirschgeistskull_1[facing=up]
betteranimalsplus:hirschgeistskull_1[facing=north]
betteranimalsplus:hirschgeistskull_1[facing=south]
betteranimalsplus:hirschgeistskull_1[facing=west]
betteranimalsplus:hirschgeistskull_1[facing=east]
mujmajnkraftsbettersurvival:customcauldron[level=0]
mujmajnkraftsbettersurvival:customcauldron[level=1]
mujmajnkraftsbettersurvival:customcauldron[level=2]
mujmajnkraftsbettersurvival:customcauldron[level=3]
ichunutil:compact_porkchop
lycanitesmobs:shadowstonebrick_stairs[facing=north,half=top,shape=straight]
lycanitesmobs:shadowstonebrick_stairs[facing=north,half=top,shape=inner_left]
lycanitesmobs:shadowstonebrick_stairs[facing=north,half=top,shape=inner_right]
lycanitesmobs:shadowstonebrick_stairs[facing=north,half=top,shape=outer_left]
lycanitesmobs:shadowstonebrick_stairs[facing=north,half=top,shape=outer_right]
lycanitesmobs:shadowstonebrick_stairs[facing=north,half=bottom,shape=straight]
lycanitesmobs:shadowstonebrick_stairs[facing=north,half=bottom,shape=inner_left]
lycanitesmobs:shadowstonebrick_stairs[facing=north,half=bottom,shape=inner_right]
lycanitesmobs:shadowstonebrick_stairs[facing=north,half=bottom,shape=outer_left]
lycanitesmobs:shadowstonebrick_stairs[facing=north,half=bottom,shape=outer_right]
lycanitesmobs:shadowstonebrick_stairs[facing=south,half=top,shape=straight]
lycanitesmobs:shadowstonebrick_stairs[facing=south,half=top,shape=inner_left]
lycanitesmobs:shadowstonebrick_stairs[facing=south,half=top,shape=inner_right]
lycanitesmobs:shadowstonebrick_stairs[facing=south,half=top,shape=outer_left]
lycanitesmobs:shadowstonebrick_stairs[facing=south,half=top,shape=outer_right]
lycanitesmobs:shadowstonebrick_stairs[facing=south,half=bottom,shape=straight]
lycanitesmobs:shadowstonebrick_stairs[facing=south,half=bottom,shape=inner_left]
lycanitesmobs:shadowstonebrick_stairs[facing=south,half=bottom,shape=inner_right]
lycanitesmobs:shadowstonebrick_stairs[facing=south,half=bottom,shape=outer_left]
lycanitesmobs:shadowstonebrick_stairs[facing=south,half=bottom,shape=outer_right]
lycanitesmobs:shadowstonebrick_stairs[facing=west,half=top,shape=straight]
lycanitesmobs:shadowstonebrick_stairs[facing=west,half=top,shape=inner_left]
lycanitesmobs:shadowstonebrick_stairs[facing=west,half=top,shape=inner_right]
lycanitesmobs:shadowstonebrick_stairs[facing=west,half=top,shape=outer_left]
lycanitesmobs:shadowstonebrick_stairs[facing=west,half=top,shape=outer_right]
lycanitesmobs:shadowstonebrick_stairs[facing=west,half=bottom,shape=straight]
lycanitesmobs:shadowstonebrick_stairs[facing=west,half=bottom,shape=inner_left]
lycanitesmobs:shadowstonebrick_stairs[facing=west,half=bottom,shape=inner_right]
lycanitesmobs:shadowstonebrick_stairs[facing=west,half=bottom,shape=outer_left]
lycanitesmobs:shadowstonebrick_stairs[facing=west,half=bottom,shape=outer_right]
lycanitesmobs:shadowstonebrick_stairs[facing=east,half=top,shape=straight]
lycanitesmobs:shadowstonebrick_stairs[facing=east,half=top,shape=inner_left]
lycanitesmobs:shadowstonebrick_stairs[facing=east,half=top,shape=inner_right]
lycanitesmobs:shadowstonebrick_stairs[facing=east,half=top,shape=outer_left]
lycanitesmobs:shadowstonebrick_stairs[facing=east,half=top,shape=outer_right]
lycanitesmobs:shadowstonebrick_stairs[facing=east,half=bottom,shape=straight]
lycanitesmobs:shadowstonebrick_stairs[facing=east,half=bottom,shape=inner_left]
lycanitesmobs:shadowstonebrick_stairs[facing=east,half=bottom,shape=inner_right]
lycanitesmobs:shadowstonebrick_stairs[facing=east,half=bottom,shape=outer_left]
lycanitesmobs:shadowstonebrick_stairs[facing=east,half=bottom,shape=outer_right]
lycanitesmobs:demonstonebrick_slab[half=top,variant=default]
lycanitesmobs:demonstonebrick_slab[half=bottom,variant=default]
lycanitesmobs:demonstonebrick_stairs[facing=north,half=top,shape=straight]
lycanitesmobs:demonstonebrick_stairs[facing=north,half=top,shape=inner_left]
lycanitesmobs:demonstonebrick_stairs[facing=north,half=top,shape=inner_right]
lycanitesmobs:demonstonebrick_stairs[facing=north,half=top,shape=outer_left]
lycanitesmobs:demonstonebrick_stairs[facing=north,half=top,shape=outer_right]
lycanitesmobs:demonstonebrick_stairs[facing=north,half=bottom,shape=straight]
lycanitesmobs:demonstonebrick_stairs[facing=north,half=bottom,shape=inner_left]
lycanitesmobs:demonstonebrick_stairs[facing=north,half=bottom,shape=inner_right]
lycanitesmobs:demonstonebrick_stairs[facing=north,half=bottom,shape=outer_left]
lycanitesmobs:demonstonebrick_stairs[facing=north,half=bottom,shape=outer_right]
lycanitesmobs:demonstonebrick_stairs[facing=south,half=top,shape=straight]
lycanitesmobs:demonstonebrick_stairs[facing=south,half=top,shape=inner_left]
lycanitesmobs:demonstonebrick_stairs[facing=south,half=top,shape=inner_right]
lycanitesmobs:demonstonebrick_stairs[facing=south,half=top,shape=outer_left]
lycanitesmobs:demonstonebrick_stairs[facing=south,half=top,shape=outer_right]
lycanitesmobs:demonstonebrick_stairs[facing=south,half=bottom,shape=straight]
lycanitesmobs:demonstonebrick_stairs[facing=south,half=bottom,shape=inner_left]
lycanitesmobs:demonstonebrick_stairs[facing=south,half=bottom,shape=inner_right]
lycanitesmobs:demonstonebrick_stairs[facing=south,half=bottom,shape=outer_left]
lycanitesmobs:demonstonebrick_stairs[facing=south,half=bottom,shape=outer_right]
lycanitesmobs:demonstonebrick_stairs[facing=west,half=top,shape=straight]
lycanitesmobs:demonstonebrick_stairs[facing=west,half=top,shape=inner_left]
lycanitesmobs:demonstonebrick_stairs[facing=west,half=top,shape=inner_right]
lycanitesmobs:demonstonebrick_stairs[facing=west,half=top,shape=outer_left]
lycanitesmobs:demonstonebrick_stairs[facing=west,half=top,shape=outer_right]
lycanitesmobs:demonstonebrick_stairs[facing=west,half=bottom,shape=straight]
lycanitesmobs:demonstonebrick_stairs[facing=west,half=bottom,shape=inner_left]
lycanitesmobs:demonstonebrick_stairs[facing=west,half=bottom,shape=inner_right]
lycanitesmobs:demonstonebrick_stairs[facing=west,half=bottom,shape=outer_left]
lycanitesmobs:demonstonebrick_stairs[facing=west,half=bottom,shape=outer_right]
lycanitesmobs:demonstonebrick_stairs[facing=east,half=top,shape=straight]
lycanitesmobs:demonstonebrick_stairs[facing=east,half=top,shape=inner_left]
lycanitesmobs:demonstonebrick_stairs[facing=east,half=top,shape=inner_right]
lycanitesmobs:demonstonebrick_stairs[facing=east,half=top,shape=outer_left]
lycanitesmobs:demonstonebrick_stairs[facing=east,half=top,shape=outer_right]
lycanitesmobs:demonstonebrick_stairs[facing=east,half=bottom,shape=straight]
lycanitesmobs:demonstonebrick_stairs[facing=east,half=bottom,shape=inner_left]
lycanitesmobs:demonstonebrick_stairs[facing=east,half=bottom,shape=inner_right]
lycanitesmobs:demonstonebrick_stairs[facing=east,half=bottom,shape=outer_left]
lycanitesmobs:demonstonebrick_stairs[facing=east,half=bottom,shape=outer_right]
lycanitesmobs:desertstone_stairs[facing=north,half=top,shape=straight]
lycanitesmobs:desertstone_stairs[facing=north,half=top,shape=inner_left]
lycanitesmobs:desertstone_stairs[facing=north,half=top,shape=inner_right]
lycanitesmobs:desertstone_stairs[facing=north,half=top,shape=outer_left]
lycanitesmobs:desertstone_stairs[facing=north,half=top,shape=outer_right]
lycanitesmobs:desertstone_stairs[facing=north,half=bottom,shape=straight]
lycanitesmobs:desertstone_stairs[facing=north,half=bottom,shape=inner_left]
lycanitesmobs:desertstone_stairs[facing=north,half=bottom,shape=inner_right]
lycanitesmobs:desertstone_stairs[facing=north,half=bottom,shape=outer_left]
lycanitesmobs:desertstone_stairs[facing=north,half=bottom,shape=outer_right]
lycanitesmobs:desertstone_stairs[facing=south,half=top,shape=straight]
lycanitesmobs:desertstone_stairs[facing=south,half=top,shape=inner_left]
lycanitesmobs:desertstone_stairs[facing=south,half=top,shape=inner_right]
lycanitesmobs:desertstone_stairs[facing=south,half=top,shape=outer_left]
lycanitesmobs:desertstone_stairs[facing=south,half=top,shape=outer_right]
lycanitesmobs:desertstone_stairs[facing=south,half=bottom,shape=straight]
lycanitesmobs:desertstone_stairs[facing=south,half=bottom,shape=inner_left]
lycanitesmobs:desertstone_stairs[facing=south,half=bottom,shape=inner_right]
lycanitesmobs:desertstone_stairs[facing=south,half=bottom,shape=outer_left]
lycanitesmobs:desertstone_stairs[facing=south,half=bottom,shape=outer_right]
lycanitesmobs:desertstone_stairs[facing=west,half=top,shape=straight]
lycanitesmobs:desertstone_stairs[facing=west,half=top,shape=inner_left]
lycanitesmobs:desertstone_stairs[facing=west,half=top,shape=inner_right]
lycanitesmobs:desertstone_stairs[facing=west,half=top,shape=outer_left]
lycanitesmobs:desertstone_stairs[facing=west,half=top,shape=outer_right]
lycanitesmobs:desertstone_stairs[facing=west,half=bottom,shape=straight]
lycanitesmobs:desertstone_stairs[facing=west,half=bottom,shape=inner_left]
lycanitesmobs:desertstone_stairs[facing=west,half=bottom,shape=inner_right]
lycanitesmobs:desertstone_stairs[facing=west,half=bottom,shape=outer_left]
lycanitesmobs:desertstone_stairs[facing=west,half=bottom,shape=outer_right]
lycanitesmobs:desertstone_stairs[facing=east,half=top,shape=straight]
lycanitesmobs:desertstone_stairs[facing=east,half=top,shape=inner_left]
lycanitesmobs:desertstone_stairs[facing=east,half=top,shape=inner_right]
lycanitesmobs:desertstone_stairs[facing=east,half=top,shape=outer_left]
lycanitesmobs:desertstone_stairs[facing=east,half=top,shape=outer_right]
lycanitesmobs:desertstone_stairs[facing=east,half=bottom,shape=straight]
lycanitesmobs:desertstone_stairs[facing=east,half=bottom,shape=inner_left]
lycanitesmobs:desertstone_stairs[facing=east,half=bottom,shape=inner_right]
lycanitesmobs:desertstone_stairs[facing=east,half=bottom,shape=outer_left]
lycanitesmobs:desertstone_stairs[facing=east,half=bottom,shape=outer_right]
lycanitesmobs:aberrantstonetile_slab[half=top,variant=default]
lycanitesmobs:aberrantstonetile_slab[half=bottom,variant=default]
lycanitesmobs:desertstonebrick_slab[half=top,variant=default]
lycanitesmobs:desertstonebrick_slab[half=bottom,variant=default]
lycanitesmobs:shadowstonetile_stairs[facing=north,half=top,shape=straight]
lycanitesmobs:shadowstonetile_stairs[facing=north,half=top,shape=inner_left]
lycanitesmobs:shadowstonetile_stairs[facing=north,half=top,shape=inner_right]
lycanitesmobs:shadowstonetile_stairs[facing=north,half=top,shape=outer_left]
lycanitesmobs:shadowstonetile_stairs[facing=north,half=top,shape=outer_right]
lycanitesmobs:shadowstonetile_stairs[facing=north,half=bottom,shape=straight]
lycanitesmobs:shadowstonetile_stairs[facing=north,half=bottom,shape=inner_left]
lycanitesmobs:shadowstonetile_stairs[facing=north,half=bottom,shape=inner_right]
lycanitesmobs:shadowstonetile_stairs[facing=north,half=bottom,shape=outer_left]
lycanitesmobs:shadowstonetile_stairs[facing=north,half=bottom,shape=outer_right]
lycanitesmobs:shadowstonetile_stairs[facing=south,half=top,shape=straight]
lycanitesmobs:shadowstonetile_stairs[facing=south,half=top,shape=inner_left]
lycanitesmobs:shadowstonetile_stairs[facing=south,half=top,shape=inner_right]
lycanitesmobs:shadowstonetile_stairs[facing=south,half=top,shape=outer_left]
lycanitesmobs:shadowstonetile_stairs[facing=south,half=top,shape=outer_right]
lycanitesmobs:shadowstonetile_stairs[facing=south,half=bottom,shape=straight]
lycanitesmobs:shadowstonetile_stairs[facing=south,half=bottom,shape=inner_left]
lycanitesmobs:shadowstonetile_stairs[facing=south,half=bottom,shape=inner_right]
lycanitesmobs:shadowstonetile_stairs[facing=south,half=bottom,shape=outer_left]
lycanitesmobs:shadowstonetile_stairs[facing=south,half=bottom,shape=outer_right]
lycanitesmobs:shadowstonetile_stairs[facing=west,half=top,shape=straight]
lycanitesmobs:shadowstonetile_stairs[facing=west,half=top,shape=inner_left]
lycanitesmobs:shadowstonetile_stairs[facing=west,half=top,shape=inner_right]
lycanitesmobs:shadowstonetile_stairs[facing=west,half=top,shape=outer_left]
lycanitesmobs:shadowstonetile_stairs[facing=west,half=top,shape=outer_right]
lycanitesmobs:shadowstonetile_stairs[facing=west,half=bottom,shape=straight]
lycanitesmobs:shadowstonetile_stairs[facing=west,half=bottom,shape=inner_left]
lycanitesmobs:shadowstonetile_stairs[facing=west,half=bottom,shape=inner_right]
lycanitesmobs:shadowstonetile_stairs[facing=west,half=bottom,shape=outer_left]
lycanitesmobs:shadowstonetile_stairs[facing=west,half=bottom,shape=outer_right]
lycanitesmobs:shadowstonetile_stairs[facing=east,half=top,shape=straight]
lycanitesmobs:shadowstonetile_stairs[facing=east,half=top,shape=inner_left]
lycanitesmobs:shadowstonetile_stairs[facing=east,half=top,shape=inner_right]
lycanitesmobs:shadowstonetile_stairs[facing=east,half=top,shape=outer_left]
lycanitesmobs:shadowstonetile_stairs[facing=east,half=top,shape=outer_right]
lycanitesmobs:shadowstonetile_stairs[facing=east,half=bottom,shape=straight]
lycanitesmobs:shadowstonetile_stairs[facing=east,half=bottom,shape=inner_left]
lycanitesmobs:shadowstonetile_stairs[facing=east,half=bottom,shape=inner_right]
lycanitesmobs:shadowstonetile_stairs[facing=east,half=bottom,shape=outer_left]
lycanitesmobs:shadowstonetile_stairs[facing=east,half=bottom,shape=outer_right]
lycanitesmobs:shadowstonebrick_fence[east=true,north=true,south=true,west=true]
lycanitesmobs:shadowstonebrick_fence[east=true,north=true,south=true,west=false]
lycanitesmobs:shadowstonebrick_fence[east=true,north=true,south=false,west=true]
lycanitesmobs:shadowstonebrick_fence[east=true,north=true,south=false,west=false]
lycanitesmobs:shadowstonebrick_fence[east=true,north=false,south=true,west=true]
lycanitesmobs:shadowstonebrick_fence[east=true,north=false,south=true,west=false]
lycanitesmobs:shadowstonebrick_fence[east=true,north=false,south=false,west=true]
lycanitesmobs:shadowstonebrick_fence[east=true,north=false,south=false,west=false]
lycanitesmobs:shadowstonebrick_fence[east=false,north=true,south=true,west=true]
lycanitesmobs:shadowstonebrick_fence[east=false,north=true,south=true,west=false]
lycanitesmobs:shadowstonebrick_fence[east=false,north=true,south=false,west=true]
lycanitesmobs:shadowstonebrick_fence[east=false,north=true,south=false,west=false]
lycanitesmobs:shadowstonebrick_fence[east=false,north=false,south=true,west=true]
lycanitesmobs:shadowstonebrick_fence[east=false,north=false,south=true,west=false]
lycanitesmobs:shadowstonebrick_fence[east=false,north=false,south=false,west=true]
lycanitesmobs:shadowstonebrick_fence[east=false,north=false,south=false,west=false]
lycanitesmobs:aberrantstonebrick_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=true]
lycanitesmobs:aberrantstonebrick_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=false]
lycanitesmobs:aberrantstonebrick_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
lycanitesmobs:aberrantstonebrick_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
lycanitesmobs:aberrantstonebrick_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=true]
lycanitesmobs:aberrantstonebrick_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=false]
lycanitesmobs:aberrantstonebrick_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
lycanitesmobs:aberrantstonebrick_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
lycanitesmobs:aberrantstonebrick_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=true]
lycanitesmobs:aberrantstonebrick_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=false]
lycanitesmobs:aberrantstonebrick_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
lycanitesmobs:aberrantstonebrick_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
lycanitesmobs:aberrantstonebrick_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=true]
lycanitesmobs:aberrantstonebrick_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=false]
lycanitesmobs:aberrantstonebrick_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
lycanitesmobs:aberrantstonebrick_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
lycanitesmobs:aberrantstonebrick_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=true]
lycanitesmobs:aberrantstonebrick_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=false]
lycanitesmobs:aberrantstonebrick_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
lycanitesmobs:aberrantstonebrick_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
lycanitesmobs:aberrantstonebrick_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=true]
lycanitesmobs:aberrantstonebrick_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=false]
lycanitesmobs:aberrantstonebrick_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
lycanitesmobs:aberrantstonebrick_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
lycanitesmobs:aberrantstonebrick_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=true]
lycanitesmobs:aberrantstonebrick_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=false]
lycanitesmobs:aberrantstonebrick_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
lycanitesmobs:aberrantstonebrick_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
lycanitesmobs:aberrantstonebrick_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=true]
lycanitesmobs:aberrantstonebrick_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=false]
lycanitesmobs:aberrantstonebrick_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
lycanitesmobs:aberrantstonebrick_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
lycanitesmobs:aberrantstonebrick_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=true]
lycanitesmobs:aberrantstonebrick_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=false]
lycanitesmobs:aberrantstonebrick_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
lycanitesmobs:aberrantstonebrick_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
lycanitesmobs:aberrantstonebrick_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=true]
lycanitesmobs:aberrantstonebrick_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=false]
lycanitesmobs:aberrantstonebrick_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
lycanitesmobs:aberrantstonebrick_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
lycanitesmobs:aberrantstonebrick_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=true]
lycanitesmobs:aberrantstonebrick_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=false]
lycanitesmobs:aberrantstonebrick_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
lycanitesmobs:aberrantstonebrick_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
lycanitesmobs:aberrantstonebrick_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=true]
lycanitesmobs:aberrantstonebrick_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=false]
lycanitesmobs:aberrantstonebrick_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
lycanitesmobs:aberrantstonebrick_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
lycanitesmobs:aberrantstonebrick_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=true]
lycanitesmobs:aberrantstonebrick_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=false]
lycanitesmobs:aberrantstonebrick_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
lycanitesmobs:aberrantstonebrick_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
lycanitesmobs:aberrantstonebrick_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=true]
lycanitesmobs:aberrantstonebrick_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=false]
lycanitesmobs:aberrantstonebrick_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
lycanitesmobs:aberrantstonebrick_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
lycanitesmobs:aberrantstonebrick_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=true]
lycanitesmobs:aberrantstonebrick_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=false]
lycanitesmobs:aberrantstonebrick_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
lycanitesmobs:aberrantstonebrick_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
lycanitesmobs:aberrantstonebrick_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=true]
lycanitesmobs:aberrantstonebrick_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=false]
lycanitesmobs:aberrantstonebrick_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
lycanitesmobs:aberrantstonebrick_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
lycanitesmobs:frostweb
lycanitesmobs:lushstonepillar[axis=x]
lycanitesmobs:lushstonepillar[axis=y]
lycanitesmobs:lushstonepillar[axis=z]
lycanitesmobs:demoncrystal
lycanitesmobs:moglava[level=0]
lycanitesmobs:moglava[level=1]
lycanitesmobs:moglava[level=2]
lycanitesmobs:moglava[level=3]
lycanitesmobs:moglava[level=4]
lycanitesmobs:moglava[level=5]
lycanitesmobs:moglava[level=6]
lycanitesmobs:moglava[level=7]
lycanitesmobs:moglava[level=8]
lycanitesmobs:moglava[level=9]
lycanitesmobs:moglava[level=10]
lycanitesmobs:moglava[level=11]
lycanitesmobs:moglava[level=12]
lycanitesmobs:moglava[level=13]
lycanitesmobs:moglava[level=14]
lycanitesmobs:moglava[level=15]
lycanitesmobs:desertstonetile_stairs[facing=north,half=top,shape=straight]
lycanitesmobs:desertstonetile_stairs[facing=north,half=top,shape=inner_left]
lycanitesmobs:desertstonetile_stairs[facing=north,half=top,shape=inner_right]
lycanitesmobs:desertstonetile_stairs[facing=north,half=top,shape=outer_left]
lycanitesmobs:desertstonetile_stairs[facing=north,half=top,shape=outer_right]
lycanitesmobs:desertstonetile_stairs[facing=north,half=bottom,shape=straight]
lycanitesmobs:desertstonetile_stairs[facing=north,half=bottom,shape=inner_left]
lycanitesmobs:desertstonetile_stairs[facing=north,half=bottom,shape=inner_right]
lycanitesmobs:desertstonetile_stairs[facing=north,half=bottom,shape=outer_left]
lycanitesmobs:desertstonetile_stairs[facing=north,half=bottom,shape=outer_right]
lycanitesmobs:desertstonetile_stairs[facing=south,half=top,shape=straight]
lycanitesmobs:desertstonetile_stairs[facing=south,half=top,shape=inner_left]
lycanitesmobs:desertstonetile_stairs[facing=south,half=top,shape=inner_right]
lycanitesmobs:desertstonetile_stairs[facing=south,half=top,shape=outer_left]
lycanitesmobs:desertstonetile_stairs[facing=south,half=top,shape=outer_right]
lycanitesmobs:desertstonetile_stairs[facing=south,half=bottom,shape=straight]
lycanitesmobs:desertstonetile_stairs[facing=south,half=bottom,shape=inner_left]
lycanitesmobs:desertstonetile_stairs[facing=south,half=bottom,shape=inner_right]
lycanitesmobs:desertstonetile_stairs[facing=south,half=bottom,shape=outer_left]
lycanitesmobs:desertstonetile_stairs[facing=south,half=bottom,shape=outer_right]
lycanitesmobs:desertstonetile_stairs[facing=west,half=top,shape=straight]
lycanitesmobs:desertstonetile_stairs[facing=west,half=top,shape=inner_left]
lycanitesmobs:desertstonetile_stairs[facing=west,half=top,shape=inner_right]
lycanitesmobs:desertstonetile_stairs[facing=west,half=top,shape=outer_left]
lycanitesmobs:desertstonetile_stairs[facing=west,half=top,shape=outer_right]
lycanitesmobs:desertstonetile_stairs[facing=west,half=bottom,shape=straight]
lycanitesmobs:desertstonetile_stairs[facing=west,half=bottom,shape=inner_left]
lycanitesmobs:desertstonetile_stairs[facing=west,half=bottom,shape=inner_right]
lycanitesmobs:desertstonetile_stairs[facing=west,half=bottom,shape=outer_left]
lycanitesmobs:desertstonetile_stairs[facing=west,half=bottom,shape=outer_right]
lycanitesmobs:desertstonetile_stairs[facing=east,half=top,shape=straight]
lycanitesmobs:desertstonetile_stairs[facing=east,half=top,shape=inner_left]
lycanitesmobs:desertstonetile_stairs[facing=east,half=top,shape=inner_right]
lycanitesmobs:desertstonetile_stairs[facing=east,half=top,shape=outer_left]
lycanitesmobs:desertstonetile_stairs[facing=east,half=top,shape=outer_right]
lycanitesmobs:desertstonetile_stairs[facing=east,half=bottom,shape=straight]
lycanitesmobs:desertstonetile_stairs[facing=east,half=bottom,shape=inner_left]
lycanitesmobs:desertstonetile_stairs[facing=east,half=bottom,shape=inner_right]
lycanitesmobs:desertstonetile_stairs[facing=east,half=bottom,shape=outer_left]
lycanitesmobs:desertstonetile_stairs[facing=east,half=bottom,shape=outer_right]
lycanitesmobs:shadowcrystal
lycanitesmobs:aberrantstonebrick_fence[east=true,north=true,south=true,west=true]
lycanitesmobs:aberrantstonebrick_fence[east=true,north=true,south=true,west=false]
lycanitesmobs:aberrantstonebrick_fence[east=true,north=true,south=false,west=true]
lycanitesmobs:aberrantstonebrick_fence[east=true,north=true,south=false,west=false]
lycanitesmobs:aberrantstonebrick_fence[east=true,north=false,south=true,west=true]
lycanitesmobs:aberrantstonebrick_fence[east=true,north=false,south=true,west=false]
lycanitesmobs:aberrantstonebrick_fence[east=true,north=false,south=false,west=true]
lycanitesmobs:aberrantstonebrick_fence[east=true,north=false,south=false,west=false]
lycanitesmobs:aberrantstonebrick_fence[east=false,north=true,south=true,west=true]
lycanitesmobs:aberrantstonebrick_fence[east=false,north=true,south=true,west=false]
lycanitesmobs:aberrantstonebrick_fence[east=false,north=true,south=false,west=true]
lycanitesmobs:aberrantstonebrick_fence[east=false,north=true,south=false,west=false]
lycanitesmobs:aberrantstonebrick_fence[east=false,north=false,south=true,west=true]
lycanitesmobs:aberrantstonebrick_fence[east=false,north=false,south=true,west=false]
lycanitesmobs:aberrantstonebrick_fence[east=false,north=false,south=false,west=true]
lycanitesmobs:aberrantstonebrick_fence[east=false,north=false,south=false,west=false]
lycanitesmobs:quickweb
lycanitesmobs:desertstonebrick_fence[east=true,north=true,south=true,west=true]
lycanitesmobs:desertstonebrick_fence[east=true,north=true,south=true,west=false]
lycanitesmobs:desertstonebrick_fence[east=true,north=true,south=false,west=true]
lycanitesmobs:desertstonebrick_fence[east=true,north=true,south=false,west=false]
lycanitesmobs:desertstonebrick_fence[east=true,north=false,south=true,west=true]
lycanitesmobs:desertstonebrick_fence[east=true,north=false,south=true,west=false]
lycanitesmobs:desertstonebrick_fence[east=true,north=false,south=false,west=true]
lycanitesmobs:desertstonebrick_fence[east=true,north=false,south=false,west=false]
lycanitesmobs:desertstonebrick_fence[east=false,north=true,south=true,west=true]
lycanitesmobs:desertstonebrick_fence[east=false,north=true,south=true,west=false]
lycanitesmobs:desertstonebrick_fence[east=false,north=true,south=false,west=true]
lycanitesmobs:desertstonebrick_fence[east=false,north=true,south=false,west=false]
lycanitesmobs:desertstonebrick_fence[east=false,north=false,south=true,west=true]
lycanitesmobs:desertstonebrick_fence[east=false,north=false,south=true,west=false]
lycanitesmobs:desertstonebrick_fence[east=false,north=false,south=false,west=true]
lycanitesmobs:desertstonebrick_fence[east=false,north=false,south=false,west=false]
lycanitesmobs:doomfire[age=0,east=true,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=0,east=true,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=0,east=true,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=0,east=true,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=0,east=true,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=0,east=true,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=0,east=true,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=0,east=true,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=0,east=true,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=0,east=true,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=0,east=true,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=0,east=true,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=0,east=true,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=0,east=true,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=0,east=true,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=0,east=true,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=0,east=true,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=0,east=true,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=0,east=true,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=0,east=true,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=0,east=true,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=0,east=true,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=0,east=true,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=0,east=true,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=0,east=true,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=0,east=true,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=0,east=true,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=0,east=true,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=0,east=true,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=0,east=true,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=0,east=true,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=0,east=true,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=0,east=false,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=0,east=false,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=0,east=false,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=0,east=false,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=0,east=false,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=0,east=false,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=0,east=false,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=0,east=false,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=0,east=false,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=0,east=false,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=0,east=false,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=0,east=false,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=0,east=false,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=0,east=false,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=0,east=false,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=0,east=false,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=0,east=false,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=0,east=false,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=0,east=false,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=0,east=false,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=0,east=false,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=0,east=false,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=0,east=false,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=0,east=false,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=0,east=false,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=0,east=false,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=0,east=false,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=0,east=false,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=0,east=false,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=0,east=false,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=0,east=false,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=0,east=false,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=1,east=true,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=1,east=true,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=1,east=true,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=1,east=true,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=1,east=true,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=1,east=true,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=1,east=true,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=1,east=true,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=1,east=true,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=1,east=true,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=1,east=true,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=1,east=true,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=1,east=true,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=1,east=true,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=1,east=true,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=1,east=true,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=1,east=true,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=1,east=true,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=1,east=true,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=1,east=true,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=1,east=true,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=1,east=true,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=1,east=true,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=1,east=true,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=1,east=true,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=1,east=true,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=1,east=true,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=1,east=true,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=1,east=true,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=1,east=true,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=1,east=true,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=1,east=true,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=1,east=false,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=1,east=false,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=1,east=false,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=1,east=false,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=1,east=false,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=1,east=false,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=1,east=false,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=1,east=false,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=1,east=false,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=1,east=false,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=1,east=false,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=1,east=false,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=1,east=false,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=1,east=false,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=1,east=false,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=1,east=false,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=1,east=false,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=1,east=false,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=1,east=false,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=1,east=false,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=1,east=false,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=1,east=false,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=1,east=false,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=1,east=false,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=1,east=false,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=1,east=false,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=1,east=false,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=1,east=false,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=1,east=false,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=1,east=false,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=1,east=false,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=1,east=false,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=2,east=true,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=2,east=true,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=2,east=true,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=2,east=true,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=2,east=true,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=2,east=true,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=2,east=true,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=2,east=true,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=2,east=true,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=2,east=true,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=2,east=true,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=2,east=true,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=2,east=true,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=2,east=true,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=2,east=true,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=2,east=true,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=2,east=true,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=2,east=true,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=2,east=true,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=2,east=true,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=2,east=true,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=2,east=true,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=2,east=true,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=2,east=true,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=2,east=true,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=2,east=true,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=2,east=true,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=2,east=true,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=2,east=true,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=2,east=true,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=2,east=true,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=2,east=true,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=2,east=false,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=2,east=false,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=2,east=false,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=2,east=false,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=2,east=false,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=2,east=false,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=2,east=false,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=2,east=false,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=2,east=false,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=2,east=false,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=2,east=false,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=2,east=false,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=2,east=false,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=2,east=false,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=2,east=false,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=2,east=false,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=2,east=false,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=2,east=false,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=2,east=false,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=2,east=false,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=2,east=false,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=2,east=false,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=2,east=false,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=2,east=false,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=2,east=false,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=2,east=false,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=2,east=false,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=2,east=false,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=2,east=false,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=2,east=false,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=2,east=false,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=2,east=false,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=3,east=true,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=3,east=true,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=3,east=true,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=3,east=true,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=3,east=true,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=3,east=true,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=3,east=true,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=3,east=true,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=3,east=true,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=3,east=true,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=3,east=true,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=3,east=true,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=3,east=true,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=3,east=true,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=3,east=true,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=3,east=true,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=3,east=true,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=3,east=true,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=3,east=true,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=3,east=true,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=3,east=true,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=3,east=true,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=3,east=true,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=3,east=true,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=3,east=true,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=3,east=true,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=3,east=true,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=3,east=true,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=3,east=true,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=3,east=true,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=3,east=true,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=3,east=true,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=3,east=false,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=3,east=false,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=3,east=false,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=3,east=false,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=3,east=false,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=3,east=false,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=3,east=false,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=3,east=false,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=3,east=false,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=3,east=false,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=3,east=false,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=3,east=false,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=3,east=false,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=3,east=false,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=3,east=false,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=3,east=false,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=3,east=false,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=3,east=false,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=3,east=false,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=3,east=false,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=3,east=false,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=3,east=false,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=3,east=false,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=3,east=false,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=3,east=false,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=3,east=false,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=3,east=false,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=3,east=false,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=3,east=false,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=3,east=false,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=3,east=false,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=3,east=false,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=4,east=true,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=4,east=true,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=4,east=true,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=4,east=true,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=4,east=true,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=4,east=true,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=4,east=true,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=4,east=true,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=4,east=true,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=4,east=true,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=4,east=true,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=4,east=true,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=4,east=true,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=4,east=true,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=4,east=true,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=4,east=true,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=4,east=true,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=4,east=true,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=4,east=true,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=4,east=true,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=4,east=true,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=4,east=true,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=4,east=true,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=4,east=true,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=4,east=true,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=4,east=true,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=4,east=true,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=4,east=true,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=4,east=true,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=4,east=true,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=4,east=true,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=4,east=true,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=4,east=false,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=4,east=false,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=4,east=false,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=4,east=false,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=4,east=false,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=4,east=false,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=4,east=false,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=4,east=false,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=4,east=false,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=4,east=false,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=4,east=false,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=4,east=false,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=4,east=false,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=4,east=false,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=4,east=false,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=4,east=false,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=4,east=false,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=4,east=false,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=4,east=false,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=4,east=false,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=4,east=false,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=4,east=false,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=4,east=false,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=4,east=false,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=4,east=false,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=4,east=false,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=4,east=false,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=4,east=false,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=4,east=false,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=4,east=false,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=4,east=false,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=4,east=false,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=5,east=true,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=5,east=true,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=5,east=true,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=5,east=true,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=5,east=true,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=5,east=true,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=5,east=true,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=5,east=true,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=5,east=true,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=5,east=true,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=5,east=true,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=5,east=true,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=5,east=true,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=5,east=true,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=5,east=true,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=5,east=true,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=5,east=true,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=5,east=true,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=5,east=true,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=5,east=true,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=5,east=true,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=5,east=true,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=5,east=true,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=5,east=true,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=5,east=true,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=5,east=true,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=5,east=true,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=5,east=true,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=5,east=true,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=5,east=true,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=5,east=true,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=5,east=true,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=5,east=false,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=5,east=false,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=5,east=false,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=5,east=false,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=5,east=false,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=5,east=false,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=5,east=false,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=5,east=false,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=5,east=false,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=5,east=false,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=5,east=false,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=5,east=false,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=5,east=false,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=5,east=false,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=5,east=false,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=5,east=false,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=5,east=false,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=5,east=false,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=5,east=false,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=5,east=false,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=5,east=false,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=5,east=false,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=5,east=false,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=5,east=false,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=5,east=false,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=5,east=false,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=5,east=false,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=5,east=false,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=5,east=false,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=5,east=false,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=5,east=false,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=5,east=false,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=6,east=true,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=6,east=true,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=6,east=true,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=6,east=true,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=6,east=true,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=6,east=true,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=6,east=true,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=6,east=true,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=6,east=true,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=6,east=true,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=6,east=true,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=6,east=true,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=6,east=true,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=6,east=true,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=6,east=true,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=6,east=true,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=6,east=true,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=6,east=true,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=6,east=true,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=6,east=true,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=6,east=true,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=6,east=true,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=6,east=true,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=6,east=true,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=6,east=true,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=6,east=true,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=6,east=true,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=6,east=true,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=6,east=true,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=6,east=true,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=6,east=true,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=6,east=true,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=6,east=false,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=6,east=false,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=6,east=false,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=6,east=false,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=6,east=false,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=6,east=false,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=6,east=false,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=6,east=false,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=6,east=false,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=6,east=false,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=6,east=false,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=6,east=false,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=6,east=false,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=6,east=false,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=6,east=false,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=6,east=false,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=6,east=false,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=6,east=false,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=6,east=false,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=6,east=false,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=6,east=false,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=6,east=false,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=6,east=false,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=6,east=false,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=6,east=false,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=6,east=false,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=6,east=false,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=6,east=false,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=6,east=false,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=6,east=false,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=6,east=false,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=6,east=false,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=7,east=true,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=7,east=true,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=7,east=true,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=7,east=true,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=7,east=true,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=7,east=true,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=7,east=true,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=7,east=true,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=7,east=true,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=7,east=true,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=7,east=true,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=7,east=true,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=7,east=true,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=7,east=true,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=7,east=true,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=7,east=true,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=7,east=true,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=7,east=true,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=7,east=true,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=7,east=true,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=7,east=true,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=7,east=true,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=7,east=true,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=7,east=true,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=7,east=true,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=7,east=true,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=7,east=true,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=7,east=true,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=7,east=true,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=7,east=true,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=7,east=true,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=7,east=true,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=7,east=false,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=7,east=false,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=7,east=false,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=7,east=false,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=7,east=false,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=7,east=false,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=7,east=false,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=7,east=false,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=7,east=false,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=7,east=false,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=7,east=false,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=7,east=false,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=7,east=false,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=7,east=false,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=7,east=false,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=7,east=false,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=7,east=false,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=7,east=false,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=7,east=false,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=7,east=false,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=7,east=false,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=7,east=false,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=7,east=false,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=7,east=false,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=7,east=false,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=7,east=false,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=7,east=false,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=7,east=false,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=7,east=false,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=7,east=false,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=7,east=false,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=7,east=false,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=8,east=true,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=8,east=true,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=8,east=true,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=8,east=true,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=8,east=true,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=8,east=true,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=8,east=true,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=8,east=true,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=8,east=true,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=8,east=true,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=8,east=true,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=8,east=true,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=8,east=true,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=8,east=true,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=8,east=true,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=8,east=true,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=8,east=true,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=8,east=true,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=8,east=true,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=8,east=true,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=8,east=true,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=8,east=true,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=8,east=true,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=8,east=true,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=8,east=true,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=8,east=true,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=8,east=true,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=8,east=true,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=8,east=true,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=8,east=true,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=8,east=true,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=8,east=true,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=8,east=false,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=8,east=false,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=8,east=false,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=8,east=false,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=8,east=false,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=8,east=false,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=8,east=false,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=8,east=false,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=8,east=false,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=8,east=false,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=8,east=false,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=8,east=false,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=8,east=false,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=8,east=false,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=8,east=false,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=8,east=false,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=8,east=false,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=8,east=false,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=8,east=false,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=8,east=false,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=8,east=false,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=8,east=false,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=8,east=false,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=8,east=false,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=8,east=false,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=8,east=false,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=8,east=false,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=8,east=false,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=8,east=false,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=8,east=false,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=8,east=false,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=8,east=false,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=9,east=true,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=9,east=true,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=9,east=true,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=9,east=true,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=9,east=true,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=9,east=true,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=9,east=true,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=9,east=true,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=9,east=true,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=9,east=true,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=9,east=true,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=9,east=true,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=9,east=true,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=9,east=true,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=9,east=true,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=9,east=true,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=9,east=true,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=9,east=true,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=9,east=true,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=9,east=true,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=9,east=true,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=9,east=true,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=9,east=true,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=9,east=true,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=9,east=true,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=9,east=true,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=9,east=true,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=9,east=true,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=9,east=true,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=9,east=true,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=9,east=true,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=9,east=true,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=9,east=false,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=9,east=false,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=9,east=false,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=9,east=false,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=9,east=false,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=9,east=false,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=9,east=false,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=9,east=false,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=9,east=false,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=9,east=false,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=9,east=false,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=9,east=false,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=9,east=false,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=9,east=false,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=9,east=false,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=9,east=false,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=9,east=false,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=9,east=false,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=9,east=false,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=9,east=false,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=9,east=false,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=9,east=false,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=9,east=false,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=9,east=false,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=9,east=false,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=9,east=false,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=9,east=false,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=9,east=false,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=9,east=false,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=9,east=false,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=9,east=false,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=9,east=false,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=10,east=true,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=10,east=true,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=10,east=true,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=10,east=true,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=10,east=true,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=10,east=true,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=10,east=true,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=10,east=true,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=10,east=true,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=10,east=true,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=10,east=true,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=10,east=true,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=10,east=true,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=10,east=true,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=10,east=true,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=10,east=true,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=10,east=true,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=10,east=true,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=10,east=true,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=10,east=true,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=10,east=true,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=10,east=true,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=10,east=true,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=10,east=true,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=10,east=true,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=10,east=true,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=10,east=true,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=10,east=true,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=10,east=true,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=10,east=true,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=10,east=true,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=10,east=true,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=10,east=false,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=10,east=false,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=10,east=false,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=10,east=false,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=10,east=false,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=10,east=false,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=10,east=false,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=10,east=false,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=10,east=false,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=10,east=false,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=10,east=false,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=10,east=false,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=10,east=false,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=10,east=false,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=10,east=false,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=10,east=false,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=10,east=false,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=10,east=false,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=10,east=false,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=10,east=false,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=10,east=false,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=10,east=false,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=10,east=false,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=10,east=false,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=10,east=false,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=10,east=false,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=10,east=false,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=10,east=false,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=10,east=false,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=10,east=false,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=10,east=false,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=10,east=false,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=11,east=true,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=11,east=true,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=11,east=true,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=11,east=true,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=11,east=true,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=11,east=true,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=11,east=true,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=11,east=true,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=11,east=true,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=11,east=true,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=11,east=true,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=11,east=true,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=11,east=true,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=11,east=true,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=11,east=true,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=11,east=true,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=11,east=true,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=11,east=true,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=11,east=true,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=11,east=true,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=11,east=true,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=11,east=true,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=11,east=true,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=11,east=true,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=11,east=true,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=11,east=true,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=11,east=true,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=11,east=true,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=11,east=true,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=11,east=true,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=11,east=true,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=11,east=true,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=11,east=false,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=11,east=false,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=11,east=false,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=11,east=false,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=11,east=false,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=11,east=false,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=11,east=false,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=11,east=false,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=11,east=false,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=11,east=false,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=11,east=false,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=11,east=false,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=11,east=false,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=11,east=false,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=11,east=false,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=11,east=false,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=11,east=false,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=11,east=false,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=11,east=false,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=11,east=false,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=11,east=false,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=11,east=false,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=11,east=false,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=11,east=false,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=11,east=false,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=11,east=false,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=11,east=false,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=11,east=false,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=11,east=false,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=11,east=false,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=11,east=false,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=11,east=false,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=12,east=true,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=12,east=true,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=12,east=true,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=12,east=true,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=12,east=true,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=12,east=true,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=12,east=true,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=12,east=true,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=12,east=true,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=12,east=true,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=12,east=true,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=12,east=true,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=12,east=true,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=12,east=true,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=12,east=true,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=12,east=true,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=12,east=true,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=12,east=true,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=12,east=true,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=12,east=true,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=12,east=true,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=12,east=true,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=12,east=true,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=12,east=true,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=12,east=true,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=12,east=true,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=12,east=true,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=12,east=true,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=12,east=true,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=12,east=true,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=12,east=true,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=12,east=true,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=12,east=false,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=12,east=false,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=12,east=false,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=12,east=false,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=12,east=false,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=12,east=false,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=12,east=false,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=12,east=false,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=12,east=false,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=12,east=false,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=12,east=false,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=12,east=false,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=12,east=false,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=12,east=false,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=12,east=false,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=12,east=false,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=12,east=false,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=12,east=false,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=12,east=false,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=12,east=false,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=12,east=false,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=12,east=false,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=12,east=false,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=12,east=false,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=12,east=false,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=12,east=false,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=12,east=false,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=12,east=false,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=12,east=false,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=12,east=false,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=12,east=false,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=12,east=false,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=13,east=true,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=13,east=true,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=13,east=true,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=13,east=true,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=13,east=true,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=13,east=true,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=13,east=true,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=13,east=true,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=13,east=true,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=13,east=true,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=13,east=true,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=13,east=true,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=13,east=true,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=13,east=true,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=13,east=true,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=13,east=true,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=13,east=true,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=13,east=true,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=13,east=true,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=13,east=true,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=13,east=true,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=13,east=true,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=13,east=true,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=13,east=true,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=13,east=true,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=13,east=true,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=13,east=true,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=13,east=true,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=13,east=true,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=13,east=true,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=13,east=true,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=13,east=true,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=13,east=false,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=13,east=false,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=13,east=false,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=13,east=false,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=13,east=false,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=13,east=false,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=13,east=false,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=13,east=false,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=13,east=false,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=13,east=false,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=13,east=false,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=13,east=false,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=13,east=false,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=13,east=false,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=13,east=false,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=13,east=false,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=13,east=false,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=13,east=false,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=13,east=false,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=13,east=false,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=13,east=false,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=13,east=false,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=13,east=false,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=13,east=false,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=13,east=false,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=13,east=false,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=13,east=false,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=13,east=false,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=13,east=false,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=13,east=false,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=13,east=false,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=13,east=false,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=14,east=true,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=14,east=true,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=14,east=true,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=14,east=true,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=14,east=true,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=14,east=true,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=14,east=true,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=14,east=true,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=14,east=true,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=14,east=true,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=14,east=true,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=14,east=true,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=14,east=true,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=14,east=true,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=14,east=true,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=14,east=true,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=14,east=true,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=14,east=true,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=14,east=true,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=14,east=true,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=14,east=true,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=14,east=true,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=14,east=true,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=14,east=true,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=14,east=true,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=14,east=true,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=14,east=true,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=14,east=true,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=14,east=true,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=14,east=true,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=14,east=true,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=14,east=true,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=14,east=false,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=14,east=false,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=14,east=false,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=14,east=false,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=14,east=false,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=14,east=false,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=14,east=false,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=14,east=false,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=14,east=false,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=14,east=false,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=14,east=false,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=14,east=false,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=14,east=false,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=14,east=false,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=14,east=false,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=14,east=false,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=14,east=false,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=14,east=false,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=14,east=false,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=14,east=false,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=14,east=false,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=14,east=false,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=14,east=false,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=14,east=false,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=14,east=false,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=14,east=false,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=14,east=false,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=14,east=false,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=14,east=false,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=14,east=false,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=14,east=false,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=14,east=false,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=15,east=true,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=15,east=true,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=15,east=true,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=15,east=true,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=15,east=true,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=15,east=true,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=15,east=true,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=15,east=true,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=15,east=true,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=15,east=true,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=15,east=true,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=15,east=true,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=15,east=true,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=15,east=true,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=15,east=true,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=15,east=true,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=15,east=true,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=15,east=true,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=15,east=true,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=15,east=true,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=15,east=true,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=15,east=true,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=15,east=true,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=15,east=true,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=15,east=true,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=15,east=true,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=15,east=true,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=15,east=true,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=15,east=true,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=15,east=true,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=15,east=true,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=15,east=true,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=15,east=false,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=15,east=false,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=15,east=false,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=15,east=false,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=15,east=false,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=15,east=false,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=15,east=false,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=15,east=false,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=15,east=false,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=15,east=false,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=15,east=false,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=15,east=false,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=15,east=false,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=15,east=false,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=15,east=false,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=15,east=false,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=15,east=false,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=15,east=false,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=15,east=false,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=15,east=false,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=15,east=false,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=15,east=false,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=15,east=false,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=15,east=false,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:doomfire[age=15,east=false,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:doomfire[age=15,east=false,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:doomfire[age=15,east=false,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:doomfire[age=15,east=false,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:doomfire[age=15,east=false,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:doomfire[age=15,east=false,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:doomfire[age=15,east=false,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:doomfire[age=15,east=false,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:poopcloud[age=0]
lycanitesmobs:poopcloud[age=1]
lycanitesmobs:poopcloud[age=2]
lycanitesmobs:poopcloud[age=3]
lycanitesmobs:poopcloud[age=4]
lycanitesmobs:poopcloud[age=5]
lycanitesmobs:poopcloud[age=6]
lycanitesmobs:poopcloud[age=7]
lycanitesmobs:poopcloud[age=8]
lycanitesmobs:poopcloud[age=9]
lycanitesmobs:poopcloud[age=10]
lycanitesmobs:poopcloud[age=11]
lycanitesmobs:poopcloud[age=12]
lycanitesmobs:poopcloud[age=13]
lycanitesmobs:poopcloud[age=14]
lycanitesmobs:poopcloud[age=15]
lycanitesmobs:ooze[level=0]
lycanitesmobs:ooze[level=1]
lycanitesmobs:ooze[level=2]
lycanitesmobs:ooze[level=3]
lycanitesmobs:ooze[level=4]
lycanitesmobs:ooze[level=5]
lycanitesmobs:ooze[level=6]
lycanitesmobs:ooze[level=7]
lycanitesmobs:ooze[level=8]
lycanitesmobs:ooze[level=9]
lycanitesmobs:ooze[level=10]
lycanitesmobs:ooze[level=11]
lycanitesmobs:ooze[level=12]
lycanitesmobs:ooze[level=13]
lycanitesmobs:ooze[level=14]
lycanitesmobs:ooze[level=15]
lycanitesmobs:desertstonepolished
lycanitesmobs:demonstone_stairs[facing=north,half=top,shape=straight]
lycanitesmobs:demonstone_stairs[facing=north,half=top,shape=inner_left]
lycanitesmobs:demonstone_stairs[facing=north,half=top,shape=inner_right]
lycanitesmobs:demonstone_stairs[facing=north,half=top,shape=outer_left]
lycanitesmobs:demonstone_stairs[facing=north,half=top,shape=outer_right]
lycanitesmobs:demonstone_stairs[facing=north,half=bottom,shape=straight]
lycanitesmobs:demonstone_stairs[facing=north,half=bottom,shape=inner_left]
lycanitesmobs:demonstone_stairs[facing=north,half=bottom,shape=inner_right]
lycanitesmobs:demonstone_stairs[facing=north,half=bottom,shape=outer_left]
lycanitesmobs:demonstone_stairs[facing=north,half=bottom,shape=outer_right]
lycanitesmobs:demonstone_stairs[facing=south,half=top,shape=straight]
lycanitesmobs:demonstone_stairs[facing=south,half=top,shape=inner_left]
lycanitesmobs:demonstone_stairs[facing=south,half=top,shape=inner_right]
lycanitesmobs:demonstone_stairs[facing=south,half=top,shape=outer_left]
lycanitesmobs:demonstone_stairs[facing=south,half=top,shape=outer_right]
lycanitesmobs:demonstone_stairs[facing=south,half=bottom,shape=straight]
lycanitesmobs:demonstone_stairs[facing=south,half=bottom,shape=inner_left]
lycanitesmobs:demonstone_stairs[facing=south,half=bottom,shape=inner_right]
lycanitesmobs:demonstone_stairs[facing=south,half=bottom,shape=outer_left]
lycanitesmobs:demonstone_stairs[facing=south,half=bottom,shape=outer_right]
lycanitesmobs:demonstone_stairs[facing=west,half=top,shape=straight]
lycanitesmobs:demonstone_stairs[facing=west,half=top,shape=inner_left]
lycanitesmobs:demonstone_stairs[facing=west,half=top,shape=inner_right]
lycanitesmobs:demonstone_stairs[facing=west,half=top,shape=outer_left]
lycanitesmobs:demonstone_stairs[facing=west,half=top,shape=outer_right]
lycanitesmobs:demonstone_stairs[facing=west,half=bottom,shape=straight]
lycanitesmobs:demonstone_stairs[facing=west,half=bottom,shape=inner_left]
lycanitesmobs:demonstone_stairs[facing=west,half=bottom,shape=inner_right]
lycanitesmobs:demonstone_stairs[facing=west,half=bottom,shape=outer_left]
lycanitesmobs:demonstone_stairs[facing=west,half=bottom,shape=outer_right]
lycanitesmobs:demonstone_stairs[facing=east,half=top,shape=straight]
lycanitesmobs:demonstone_stairs[facing=east,half=top,shape=inner_left]
lycanitesmobs:demonstone_stairs[facing=east,half=top,shape=inner_right]
lycanitesmobs:demonstone_stairs[facing=east,half=top,shape=outer_left]
lycanitesmobs:demonstone_stairs[facing=east,half=top,shape=outer_right]
lycanitesmobs:demonstone_stairs[facing=east,half=bottom,shape=straight]
lycanitesmobs:demonstone_stairs[facing=east,half=bottom,shape=inner_left]
lycanitesmobs:demonstone_stairs[facing=east,half=bottom,shape=inner_right]
lycanitesmobs:demonstone_stairs[facing=east,half=bottom,shape=outer_left]
lycanitesmobs:demonstone_stairs[facing=east,half=bottom,shape=outer_right]
lycanitesmobs:summoningpedestal[owner=none]
lycanitesmobs:summoningpedestal[owner=client]
lycanitesmobs:summoningpedestal[owner=player]
lycanitesmobs:demonstonechiseled
lycanitesmobs:aberrantstone_slab_double[axis=x]
lycanitesmobs:aberrantstone_slab_double[axis=y]
lycanitesmobs:aberrantstone_slab_double[axis=z]
lycanitesmobs:desertstonetile
lycanitesmobs:lushstonepolished
lycanitesmobs:desertstone_slab_double[axis=x]
lycanitesmobs:desertstone_slab_double[axis=y]
lycanitesmobs:desertstone_slab_double[axis=z]
lycanitesmobs:desertstonechiseled
lycanitesmobs:aberrantstone
lycanitesmobs:hellfire[age=0,east=true,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:hellfire[age=0,east=true,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:hellfire[age=0,east=true,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:hellfire[age=0,east=true,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:hellfire[age=0,east=true,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:hellfire[age=0,east=true,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:hellfire[age=0,east=true,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:hellfire[age=0,east=true,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:hellfire[age=0,east=true,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:hellfire[age=0,east=true,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:hellfire[age=0,east=true,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:hellfire[age=0,east=true,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:hellfire[age=0,east=true,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:hellfire[age=0,east=true,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:hellfire[age=0,east=true,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:hellfire[age=0,east=true,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:hellfire[age=0,east=true,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:hellfire[age=0,east=true,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:hellfire[age=0,east=true,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:hellfire[age=0,east=true,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:hellfire[age=0,east=true,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:hellfire[age=0,east=true,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:hellfire[age=0,east=true,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:hellfire[age=0,east=true,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:hellfire[age=0,east=true,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:hellfire[age=0,east=true,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:hellfire[age=0,east=true,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:hellfire[age=0,east=true,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:hellfire[age=0,east=true,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:hellfire[age=0,east=true,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:hellfire[age=0,east=true,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:hellfire[age=0,east=true,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:hellfire[age=0,east=false,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:hellfire[age=0,east=false,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:hellfire[age=0,east=false,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:hellfire[age=0,east=false,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:hellfire[age=0,east=false,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:hellfire[age=0,east=false,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:hellfire[age=0,east=false,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:hellfire[age=0,east=false,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:hellfire[age=0,east=false,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:hellfire[age=0,east=false,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:hellfire[age=0,east=false,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:hellfire[age=0,east=false,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:hellfire[age=0,east=false,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:hellfire[age=0,east=false,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:hellfire[age=0,east=false,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:hellfire[age=0,east=false,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:hellfire[age=0,east=false,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:hellfire[age=0,east=false,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:hellfire[age=0,east=false,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:hellfire[age=0,east=false,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:hellfire[age=0,east=false,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:hellfire[age=0,east=false,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:hellfire[age=0,east=false,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:hellfire[age=0,east=false,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:hellfire[age=0,east=false,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:hellfire[age=0,east=false,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:hellfire[age=0,east=false,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:hellfire[age=0,east=false,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:hellfire[age=0,east=false,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:hellfire[age=0,east=false,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:hellfire[age=0,east=false,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:hellfire[age=0,east=false,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:hellfire[age=1,east=true,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:hellfire[age=1,east=true,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:hellfire[age=1,east=true,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:hellfire[age=1,east=true,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:hellfire[age=1,east=true,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:hellfire[age=1,east=true,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:hellfire[age=1,east=true,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:hellfire[age=1,east=true,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:hellfire[age=1,east=true,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:hellfire[age=1,east=true,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:hellfire[age=1,east=true,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:hellfire[age=1,east=true,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:hellfire[age=1,east=true,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:hellfire[age=1,east=true,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:hellfire[age=1,east=true,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:hellfire[age=1,east=true,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:hellfire[age=1,east=true,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:hellfire[age=1,east=true,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:hellfire[age=1,east=true,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:hellfire[age=1,east=true,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:hellfire[age=1,east=true,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:hellfire[age=1,east=true,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:hellfire[age=1,east=true,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:hellfire[age=1,east=true,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:hellfire[age=1,east=true,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:hellfire[age=1,east=true,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:hellfire[age=1,east=true,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:hellfire[age=1,east=true,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:hellfire[age=1,east=true,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:hellfire[age=1,east=true,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:hellfire[age=1,east=true,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:hellfire[age=1,east=true,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:hellfire[age=1,east=false,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:hellfire[age=1,east=false,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:hellfire[age=1,east=false,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:hellfire[age=1,east=false,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:hellfire[age=1,east=false,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:hellfire[age=1,east=false,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:hellfire[age=1,east=false,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:hellfire[age=1,east=false,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:hellfire[age=1,east=false,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:hellfire[age=1,east=false,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:hellfire[age=1,east=false,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:hellfire[age=1,east=false,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:hellfire[age=1,east=false,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:hellfire[age=1,east=false,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:hellfire[age=1,east=false,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:hellfire[age=1,east=false,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:hellfire[age=1,east=false,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:hellfire[age=1,east=false,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:hellfire[age=1,east=false,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:hellfire[age=1,east=false,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:hellfire[age=1,east=false,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:hellfire[age=1,east=false,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:hellfire[age=1,east=false,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:hellfire[age=1,east=false,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:hellfire[age=1,east=false,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:hellfire[age=1,east=false,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:hellfire[age=1,east=false,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:hellfire[age=1,east=false,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:hellfire[age=1,east=false,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:hellfire[age=1,east=false,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:hellfire[age=1,east=false,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:hellfire[age=1,east=false,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:hellfire[age=2,east=true,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:hellfire[age=2,east=true,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:hellfire[age=2,east=true,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:hellfire[age=2,east=true,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:hellfire[age=2,east=true,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:hellfire[age=2,east=true,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:hellfire[age=2,east=true,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:hellfire[age=2,east=true,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:hellfire[age=2,east=true,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:hellfire[age=2,east=true,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:hellfire[age=2,east=true,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:hellfire[age=2,east=true,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:hellfire[age=2,east=true,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:hellfire[age=2,east=true,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:hellfire[age=2,east=true,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:hellfire[age=2,east=true,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:hellfire[age=2,east=true,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:hellfire[age=2,east=true,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:hellfire[age=2,east=true,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:hellfire[age=2,east=true,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:hellfire[age=2,east=true,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:hellfire[age=2,east=true,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:hellfire[age=2,east=true,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:hellfire[age=2,east=true,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:hellfire[age=2,east=true,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:hellfire[age=2,east=true,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:hellfire[age=2,east=true,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:hellfire[age=2,east=true,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:hellfire[age=2,east=true,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:hellfire[age=2,east=true,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:hellfire[age=2,east=true,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:hellfire[age=2,east=true,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:hellfire[age=2,east=false,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:hellfire[age=2,east=false,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:hellfire[age=2,east=false,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:hellfire[age=2,east=false,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:hellfire[age=2,east=false,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:hellfire[age=2,east=false,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:hellfire[age=2,east=false,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:hellfire[age=2,east=false,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:hellfire[age=2,east=false,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:hellfire[age=2,east=false,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:hellfire[age=2,east=false,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:hellfire[age=2,east=false,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:hellfire[age=2,east=false,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:hellfire[age=2,east=false,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:hellfire[age=2,east=false,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:hellfire[age=2,east=false,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:hellfire[age=2,east=false,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:hellfire[age=2,east=false,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:hellfire[age=2,east=false,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:hellfire[age=2,east=false,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:hellfire[age=2,east=false,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:hellfire[age=2,east=false,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:hellfire[age=2,east=false,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:hellfire[age=2,east=false,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:hellfire[age=2,east=false,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:hellfire[age=2,east=false,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:hellfire[age=2,east=false,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:hellfire[age=2,east=false,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:hellfire[age=2,east=false,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:hellfire[age=2,east=false,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:hellfire[age=2,east=false,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:hellfire[age=2,east=false,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:hellfire[age=3,east=true,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:hellfire[age=3,east=true,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:hellfire[age=3,east=true,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:hellfire[age=3,east=true,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:hellfire[age=3,east=true,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:hellfire[age=3,east=true,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:hellfire[age=3,east=true,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:hellfire[age=3,east=true,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:hellfire[age=3,east=true,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:hellfire[age=3,east=true,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:hellfire[age=3,east=true,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:hellfire[age=3,east=true,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:hellfire[age=3,east=true,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:hellfire[age=3,east=true,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:hellfire[age=3,east=true,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:hellfire[age=3,east=true,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:hellfire[age=3,east=true,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:hellfire[age=3,east=true,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:hellfire[age=3,east=true,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:hellfire[age=3,east=true,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:hellfire[age=3,east=true,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:hellfire[age=3,east=true,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:hellfire[age=3,east=true,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:hellfire[age=3,east=true,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:hellfire[age=3,east=true,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:hellfire[age=3,east=true,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:hellfire[age=3,east=true,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:hellfire[age=3,east=true,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:hellfire[age=3,east=true,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:hellfire[age=3,east=true,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:hellfire[age=3,east=true,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:hellfire[age=3,east=true,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:hellfire[age=3,east=false,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:hellfire[age=3,east=false,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:hellfire[age=3,east=false,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:hellfire[age=3,east=false,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:hellfire[age=3,east=false,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:hellfire[age=3,east=false,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:hellfire[age=3,east=false,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:hellfire[age=3,east=false,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:hellfire[age=3,east=false,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:hellfire[age=3,east=false,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:hellfire[age=3,east=false,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:hellfire[age=3,east=false,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:hellfire[age=3,east=false,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:hellfire[age=3,east=false,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:hellfire[age=3,east=false,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:hellfire[age=3,east=false,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:hellfire[age=3,east=false,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:hellfire[age=3,east=false,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:hellfire[age=3,east=false,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:hellfire[age=3,east=false,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:hellfire[age=3,east=false,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:hellfire[age=3,east=false,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:hellfire[age=3,east=false,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:hellfire[age=3,east=false,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:hellfire[age=3,east=false,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:hellfire[age=3,east=false,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:hellfire[age=3,east=false,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:hellfire[age=3,east=false,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:hellfire[age=3,east=false,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:hellfire[age=3,east=false,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:hellfire[age=3,east=false,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:hellfire[age=3,east=false,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:hellfire[age=4,east=true,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:hellfire[age=4,east=true,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:hellfire[age=4,east=true,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:hellfire[age=4,east=true,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:hellfire[age=4,east=true,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:hellfire[age=4,east=true,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:hellfire[age=4,east=true,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:hellfire[age=4,east=true,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:hellfire[age=4,east=true,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:hellfire[age=4,east=true,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:hellfire[age=4,east=true,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:hellfire[age=4,east=true,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:hellfire[age=4,east=true,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:hellfire[age=4,east=true,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:hellfire[age=4,east=true,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:hellfire[age=4,east=true,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:hellfire[age=4,east=true,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:hellfire[age=4,east=true,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:hellfire[age=4,east=true,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:hellfire[age=4,east=true,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:hellfire[age=4,east=true,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:hellfire[age=4,east=true,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:hellfire[age=4,east=true,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:hellfire[age=4,east=true,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:hellfire[age=4,east=true,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:hellfire[age=4,east=true,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:hellfire[age=4,east=true,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:hellfire[age=4,east=true,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:hellfire[age=4,east=true,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:hellfire[age=4,east=true,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:hellfire[age=4,east=true,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:hellfire[age=4,east=true,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:hellfire[age=4,east=false,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:hellfire[age=4,east=false,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:hellfire[age=4,east=false,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:hellfire[age=4,east=false,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:hellfire[age=4,east=false,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:hellfire[age=4,east=false,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:hellfire[age=4,east=false,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:hellfire[age=4,east=false,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:hellfire[age=4,east=false,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:hellfire[age=4,east=false,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:hellfire[age=4,east=false,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:hellfire[age=4,east=false,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:hellfire[age=4,east=false,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:hellfire[age=4,east=false,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:hellfire[age=4,east=false,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:hellfire[age=4,east=false,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:hellfire[age=4,east=false,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:hellfire[age=4,east=false,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:hellfire[age=4,east=false,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:hellfire[age=4,east=false,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:hellfire[age=4,east=false,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:hellfire[age=4,east=false,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:hellfire[age=4,east=false,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:hellfire[age=4,east=false,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:hellfire[age=4,east=false,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:hellfire[age=4,east=false,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:hellfire[age=4,east=false,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:hellfire[age=4,east=false,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:hellfire[age=4,east=false,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:hellfire[age=4,east=false,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:hellfire[age=4,east=false,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:hellfire[age=4,east=false,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:hellfire[age=5,east=true,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:hellfire[age=5,east=true,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:hellfire[age=5,east=true,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:hellfire[age=5,east=true,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:hellfire[age=5,east=true,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:hellfire[age=5,east=true,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:hellfire[age=5,east=true,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:hellfire[age=5,east=true,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:hellfire[age=5,east=true,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:hellfire[age=5,east=true,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:hellfire[age=5,east=true,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:hellfire[age=5,east=true,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:hellfire[age=5,east=true,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:hellfire[age=5,east=true,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:hellfire[age=5,east=true,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:hellfire[age=5,east=true,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:hellfire[age=5,east=true,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:hellfire[age=5,east=true,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:hellfire[age=5,east=true,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:hellfire[age=5,east=true,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:hellfire[age=5,east=true,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:hellfire[age=5,east=true,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:hellfire[age=5,east=true,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:hellfire[age=5,east=true,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:hellfire[age=5,east=true,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:hellfire[age=5,east=true,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:hellfire[age=5,east=true,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:hellfire[age=5,east=true,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:hellfire[age=5,east=true,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:hellfire[age=5,east=true,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:hellfire[age=5,east=true,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:hellfire[age=5,east=true,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:hellfire[age=5,east=false,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:hellfire[age=5,east=false,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:hellfire[age=5,east=false,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:hellfire[age=5,east=false,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:hellfire[age=5,east=false,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:hellfire[age=5,east=false,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:hellfire[age=5,east=false,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:hellfire[age=5,east=false,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:hellfire[age=5,east=false,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:hellfire[age=5,east=false,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:hellfire[age=5,east=false,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:hellfire[age=5,east=false,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:hellfire[age=5,east=false,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:hellfire[age=5,east=false,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:hellfire[age=5,east=false,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:hellfire[age=5,east=false,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:hellfire[age=5,east=false,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:hellfire[age=5,east=false,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:hellfire[age=5,east=false,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:hellfire[age=5,east=false,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:hellfire[age=5,east=false,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:hellfire[age=5,east=false,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:hellfire[age=5,east=false,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:hellfire[age=5,east=false,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:hellfire[age=5,east=false,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:hellfire[age=5,east=false,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:hellfire[age=5,east=false,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:hellfire[age=5,east=false,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:hellfire[age=5,east=false,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:hellfire[age=5,east=false,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:hellfire[age=5,east=false,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:hellfire[age=5,east=false,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:hellfire[age=6,east=true,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:hellfire[age=6,east=true,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:hellfire[age=6,east=true,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:hellfire[age=6,east=true,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:hellfire[age=6,east=true,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:hellfire[age=6,east=true,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:hellfire[age=6,east=true,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:hellfire[age=6,east=true,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:hellfire[age=6,east=true,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:hellfire[age=6,east=true,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:hellfire[age=6,east=true,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:hellfire[age=6,east=true,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:hellfire[age=6,east=true,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:hellfire[age=6,east=true,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:hellfire[age=6,east=true,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:hellfire[age=6,east=true,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:hellfire[age=6,east=true,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:hellfire[age=6,east=true,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:hellfire[age=6,east=true,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:hellfire[age=6,east=true,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:hellfire[age=6,east=true,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:hellfire[age=6,east=true,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:hellfire[age=6,east=true,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:hellfire[age=6,east=true,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:hellfire[age=6,east=true,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:hellfire[age=6,east=true,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:hellfire[age=6,east=true,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:hellfire[age=6,east=true,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:hellfire[age=6,east=true,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:hellfire[age=6,east=true,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:hellfire[age=6,east=true,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:hellfire[age=6,east=true,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:hellfire[age=6,east=false,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:hellfire[age=6,east=false,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:hellfire[age=6,east=false,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:hellfire[age=6,east=false,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:hellfire[age=6,east=false,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:hellfire[age=6,east=false,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:hellfire[age=6,east=false,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:hellfire[age=6,east=false,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:hellfire[age=6,east=false,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:hellfire[age=6,east=false,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:hellfire[age=6,east=false,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:hellfire[age=6,east=false,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:hellfire[age=6,east=false,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:hellfire[age=6,east=false,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:hellfire[age=6,east=false,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:hellfire[age=6,east=false,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:hellfire[age=6,east=false,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:hellfire[age=6,east=false,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:hellfire[age=6,east=false,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:hellfire[age=6,east=false,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:hellfire[age=6,east=false,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:hellfire[age=6,east=false,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:hellfire[age=6,east=false,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:hellfire[age=6,east=false,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:hellfire[age=6,east=false,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:hellfire[age=6,east=false,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:hellfire[age=6,east=false,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:hellfire[age=6,east=false,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:hellfire[age=6,east=false,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:hellfire[age=6,east=false,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:hellfire[age=6,east=false,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:hellfire[age=6,east=false,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:hellfire[age=7,east=true,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:hellfire[age=7,east=true,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:hellfire[age=7,east=true,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:hellfire[age=7,east=true,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:hellfire[age=7,east=true,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:hellfire[age=7,east=true,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:hellfire[age=7,east=true,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:hellfire[age=7,east=true,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:hellfire[age=7,east=true,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:hellfire[age=7,east=true,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:hellfire[age=7,east=true,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:hellfire[age=7,east=true,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:hellfire[age=7,east=true,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:hellfire[age=7,east=true,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:hellfire[age=7,east=true,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:hellfire[age=7,east=true,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:hellfire[age=7,east=true,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:hellfire[age=7,east=true,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:hellfire[age=7,east=true,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:hellfire[age=7,east=true,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:hellfire[age=7,east=true,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:hellfire[age=7,east=true,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:hellfire[age=7,east=true,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:hellfire[age=7,east=true,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:hellfire[age=7,east=true,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:hellfire[age=7,east=true,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:hellfire[age=7,east=true,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:hellfire[age=7,east=true,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:hellfire[age=7,east=true,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:hellfire[age=7,east=true,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:hellfire[age=7,east=true,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:hellfire[age=7,east=true,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:hellfire[age=7,east=false,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:hellfire[age=7,east=false,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:hellfire[age=7,east=false,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:hellfire[age=7,east=false,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:hellfire[age=7,east=false,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:hellfire[age=7,east=false,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:hellfire[age=7,east=false,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:hellfire[age=7,east=false,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:hellfire[age=7,east=false,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:hellfire[age=7,east=false,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:hellfire[age=7,east=false,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:hellfire[age=7,east=false,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:hellfire[age=7,east=false,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:hellfire[age=7,east=false,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:hellfire[age=7,east=false,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:hellfire[age=7,east=false,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:hellfire[age=7,east=false,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:hellfire[age=7,east=false,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:hellfire[age=7,east=false,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:hellfire[age=7,east=false,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:hellfire[age=7,east=false,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:hellfire[age=7,east=false,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:hellfire[age=7,east=false,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:hellfire[age=7,east=false,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:hellfire[age=7,east=false,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:hellfire[age=7,east=false,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:hellfire[age=7,east=false,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:hellfire[age=7,east=false,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:hellfire[age=7,east=false,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:hellfire[age=7,east=false,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:hellfire[age=7,east=false,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:hellfire[age=7,east=false,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:hellfire[age=8,east=true,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:hellfire[age=8,east=true,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:hellfire[age=8,east=true,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:hellfire[age=8,east=true,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:hellfire[age=8,east=true,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:hellfire[age=8,east=true,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:hellfire[age=8,east=true,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:hellfire[age=8,east=true,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:hellfire[age=8,east=true,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:hellfire[age=8,east=true,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:hellfire[age=8,east=true,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:hellfire[age=8,east=true,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:hellfire[age=8,east=true,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:hellfire[age=8,east=true,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:hellfire[age=8,east=true,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:hellfire[age=8,east=true,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:hellfire[age=8,east=true,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:hellfire[age=8,east=true,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:hellfire[age=8,east=true,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:hellfire[age=8,east=true,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:hellfire[age=8,east=true,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:hellfire[age=8,east=true,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:hellfire[age=8,east=true,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:hellfire[age=8,east=true,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:hellfire[age=8,east=true,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:hellfire[age=8,east=true,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:hellfire[age=8,east=true,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:hellfire[age=8,east=true,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:hellfire[age=8,east=true,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:hellfire[age=8,east=true,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:hellfire[age=8,east=true,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:hellfire[age=8,east=true,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:hellfire[age=8,east=false,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:hellfire[age=8,east=false,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:hellfire[age=8,east=false,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:hellfire[age=8,east=false,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:hellfire[age=8,east=false,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:hellfire[age=8,east=false,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:hellfire[age=8,east=false,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:hellfire[age=8,east=false,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:hellfire[age=8,east=false,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:hellfire[age=8,east=false,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:hellfire[age=8,east=false,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:hellfire[age=8,east=false,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:hellfire[age=8,east=false,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:hellfire[age=8,east=false,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:hellfire[age=8,east=false,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:hellfire[age=8,east=false,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:hellfire[age=8,east=false,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:hellfire[age=8,east=false,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:hellfire[age=8,east=false,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:hellfire[age=8,east=false,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:hellfire[age=8,east=false,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:hellfire[age=8,east=false,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:hellfire[age=8,east=false,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:hellfire[age=8,east=false,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:hellfire[age=8,east=false,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:hellfire[age=8,east=false,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:hellfire[age=8,east=false,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:hellfire[age=8,east=false,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:hellfire[age=8,east=false,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:hellfire[age=8,east=false,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:hellfire[age=8,east=false,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:hellfire[age=8,east=false,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:hellfire[age=9,east=true,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:hellfire[age=9,east=true,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:hellfire[age=9,east=true,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:hellfire[age=9,east=true,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:hellfire[age=9,east=true,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:hellfire[age=9,east=true,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:hellfire[age=9,east=true,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:hellfire[age=9,east=true,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:hellfire[age=9,east=true,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:hellfire[age=9,east=true,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:hellfire[age=9,east=true,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:hellfire[age=9,east=true,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:hellfire[age=9,east=true,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:hellfire[age=9,east=true,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:hellfire[age=9,east=true,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:hellfire[age=9,east=true,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:hellfire[age=9,east=true,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:hellfire[age=9,east=true,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:hellfire[age=9,east=true,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:hellfire[age=9,east=true,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:hellfire[age=9,east=true,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:hellfire[age=9,east=true,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:hellfire[age=9,east=true,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:hellfire[age=9,east=true,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:hellfire[age=9,east=true,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:hellfire[age=9,east=true,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:hellfire[age=9,east=true,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:hellfire[age=9,east=true,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:hellfire[age=9,east=true,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:hellfire[age=9,east=true,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:hellfire[age=9,east=true,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:hellfire[age=9,east=true,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:hellfire[age=9,east=false,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:hellfire[age=9,east=false,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:hellfire[age=9,east=false,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:hellfire[age=9,east=false,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:hellfire[age=9,east=false,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:hellfire[age=9,east=false,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:hellfire[age=9,east=false,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:hellfire[age=9,east=false,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:hellfire[age=9,east=false,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:hellfire[age=9,east=false,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:hellfire[age=9,east=false,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:hellfire[age=9,east=false,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:hellfire[age=9,east=false,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:hellfire[age=9,east=false,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:hellfire[age=9,east=false,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:hellfire[age=9,east=false,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:hellfire[age=9,east=false,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:hellfire[age=9,east=false,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:hellfire[age=9,east=false,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:hellfire[age=9,east=false,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:hellfire[age=9,east=false,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:hellfire[age=9,east=false,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:hellfire[age=9,east=false,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:hellfire[age=9,east=false,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:hellfire[age=9,east=false,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:hellfire[age=9,east=false,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:hellfire[age=9,east=false,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:hellfire[age=9,east=false,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:hellfire[age=9,east=false,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:hellfire[age=9,east=false,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:hellfire[age=9,east=false,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:hellfire[age=9,east=false,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:hellfire[age=10,east=true,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:hellfire[age=10,east=true,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:hellfire[age=10,east=true,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:hellfire[age=10,east=true,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:hellfire[age=10,east=true,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:hellfire[age=10,east=true,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:hellfire[age=10,east=true,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:hellfire[age=10,east=true,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:hellfire[age=10,east=true,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:hellfire[age=10,east=true,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:hellfire[age=10,east=true,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:hellfire[age=10,east=true,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:hellfire[age=10,east=true,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:hellfire[age=10,east=true,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:hellfire[age=10,east=true,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:hellfire[age=10,east=true,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:hellfire[age=10,east=true,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:hellfire[age=10,east=true,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:hellfire[age=10,east=true,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:hellfire[age=10,east=true,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:hellfire[age=10,east=true,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:hellfire[age=10,east=true,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:hellfire[age=10,east=true,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:hellfire[age=10,east=true,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:hellfire[age=10,east=true,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:hellfire[age=10,east=true,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:hellfire[age=10,east=true,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:hellfire[age=10,east=true,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:hellfire[age=10,east=true,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:hellfire[age=10,east=true,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:hellfire[age=10,east=true,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:hellfire[age=10,east=true,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:hellfire[age=10,east=false,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:hellfire[age=10,east=false,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:hellfire[age=10,east=false,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:hellfire[age=10,east=false,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:hellfire[age=10,east=false,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:hellfire[age=10,east=false,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:hellfire[age=10,east=false,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:hellfire[age=10,east=false,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:hellfire[age=10,east=false,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:hellfire[age=10,east=false,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:hellfire[age=10,east=false,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:hellfire[age=10,east=false,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:hellfire[age=10,east=false,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:hellfire[age=10,east=false,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:hellfire[age=10,east=false,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:hellfire[age=10,east=false,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:hellfire[age=10,east=false,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:hellfire[age=10,east=false,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:hellfire[age=10,east=false,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:hellfire[age=10,east=false,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:hellfire[age=10,east=false,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:hellfire[age=10,east=false,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:hellfire[age=10,east=false,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:hellfire[age=10,east=false,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:hellfire[age=10,east=false,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:hellfire[age=10,east=false,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:hellfire[age=10,east=false,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:hellfire[age=10,east=false,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:hellfire[age=10,east=false,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:hellfire[age=10,east=false,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:hellfire[age=10,east=false,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:hellfire[age=10,east=false,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:hellfire[age=11,east=true,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:hellfire[age=11,east=true,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:hellfire[age=11,east=true,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:hellfire[age=11,east=true,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:hellfire[age=11,east=true,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:hellfire[age=11,east=true,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:hellfire[age=11,east=true,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:hellfire[age=11,east=true,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:hellfire[age=11,east=true,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:hellfire[age=11,east=true,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:hellfire[age=11,east=true,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:hellfire[age=11,east=true,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:hellfire[age=11,east=true,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:hellfire[age=11,east=true,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:hellfire[age=11,east=true,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:hellfire[age=11,east=true,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:hellfire[age=11,east=true,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:hellfire[age=11,east=true,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:hellfire[age=11,east=true,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:hellfire[age=11,east=true,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:hellfire[age=11,east=true,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:hellfire[age=11,east=true,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:hellfire[age=11,east=true,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:hellfire[age=11,east=true,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:hellfire[age=11,east=true,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:hellfire[age=11,east=true,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:hellfire[age=11,east=true,north=false,permanent=false,south=true,up=false,west=true]
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lycanitesmobs:hellfire[age=14,east=true,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:hellfire[age=14,east=true,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:hellfire[age=14,east=false,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:hellfire[age=14,east=false,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:hellfire[age=14,east=false,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:hellfire[age=14,east=false,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:hellfire[age=14,east=false,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:hellfire[age=14,east=false,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:hellfire[age=14,east=false,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:hellfire[age=14,east=false,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:hellfire[age=14,east=false,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:hellfire[age=14,east=false,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:hellfire[age=14,east=false,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:hellfire[age=14,east=false,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:hellfire[age=14,east=false,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:hellfire[age=14,east=false,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:hellfire[age=14,east=false,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:hellfire[age=14,east=false,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:hellfire[age=14,east=false,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:hellfire[age=14,east=false,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:hellfire[age=14,east=false,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:hellfire[age=14,east=false,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:hellfire[age=14,east=false,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:hellfire[age=14,east=false,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:hellfire[age=14,east=false,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:hellfire[age=14,east=false,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:hellfire[age=14,east=false,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:hellfire[age=14,east=false,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:hellfire[age=14,east=false,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:hellfire[age=14,east=false,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:hellfire[age=14,east=false,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:hellfire[age=14,east=false,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:hellfire[age=14,east=false,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:hellfire[age=14,east=false,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:hellfire[age=15,east=true,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:hellfire[age=15,east=true,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:hellfire[age=15,east=true,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:hellfire[age=15,east=true,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:hellfire[age=15,east=true,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:hellfire[age=15,east=true,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:hellfire[age=15,east=true,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:hellfire[age=15,east=true,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:hellfire[age=15,east=true,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:hellfire[age=15,east=true,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:hellfire[age=15,east=true,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:hellfire[age=15,east=true,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:hellfire[age=15,east=true,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:hellfire[age=15,east=true,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:hellfire[age=15,east=true,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:hellfire[age=15,east=true,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:hellfire[age=15,east=true,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:hellfire[age=15,east=true,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:hellfire[age=15,east=true,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:hellfire[age=15,east=true,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:hellfire[age=15,east=true,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:hellfire[age=15,east=true,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:hellfire[age=15,east=true,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:hellfire[age=15,east=true,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:hellfire[age=15,east=true,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:hellfire[age=15,east=true,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:hellfire[age=15,east=true,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:hellfire[age=15,east=true,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:hellfire[age=15,east=true,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:hellfire[age=15,east=true,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:hellfire[age=15,east=true,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:hellfire[age=15,east=true,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:hellfire[age=15,east=false,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:hellfire[age=15,east=false,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:hellfire[age=15,east=false,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:hellfire[age=15,east=false,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:hellfire[age=15,east=false,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:hellfire[age=15,east=false,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:hellfire[age=15,east=false,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:hellfire[age=15,east=false,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:hellfire[age=15,east=false,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:hellfire[age=15,east=false,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:hellfire[age=15,east=false,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:hellfire[age=15,east=false,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:hellfire[age=15,east=false,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:hellfire[age=15,east=false,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:hellfire[age=15,east=false,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:hellfire[age=15,east=false,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:hellfire[age=15,east=false,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:hellfire[age=15,east=false,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:hellfire[age=15,east=false,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:hellfire[age=15,east=false,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:hellfire[age=15,east=false,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:hellfire[age=15,east=false,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:hellfire[age=15,east=false,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:hellfire[age=15,east=false,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:hellfire[age=15,east=false,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:hellfire[age=15,east=false,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:hellfire[age=15,east=false,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:hellfire[age=15,east=false,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:hellfire[age=15,east=false,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:hellfire[age=15,east=false,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:hellfire[age=15,east=false,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:hellfire[age=15,east=false,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:shadowstone_slab_double[axis=x]
lycanitesmobs:shadowstone_slab_double[axis=y]
lycanitesmobs:shadowstone_slab_double[axis=z]
lycanitesmobs:desertstonetile_slab[half=top,variant=default]
lycanitesmobs:desertstonetile_slab[half=bottom,variant=default]
lycanitesmobs:demonstone_slab[half=top,variant=default]
lycanitesmobs:demonstone_slab[half=bottom,variant=default]
lycanitesmobs:shadowstonechiseled
lycanitesmobs:desertstone_slab[half=top,variant=default]
lycanitesmobs:desertstone_slab[half=bottom,variant=default]
lycanitesmobs:icefire[age=0,east=true,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:icefire[age=0,east=true,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:icefire[age=0,east=true,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:icefire[age=0,east=true,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:icefire[age=0,east=true,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:icefire[age=0,east=true,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:icefire[age=0,east=true,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:icefire[age=0,east=true,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:icefire[age=0,east=true,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:icefire[age=0,east=true,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:icefire[age=0,east=true,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:icefire[age=0,east=true,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:icefire[age=0,east=true,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:icefire[age=0,east=true,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:icefire[age=0,east=true,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:icefire[age=0,east=true,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:icefire[age=0,east=true,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:icefire[age=0,east=true,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:icefire[age=0,east=true,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:icefire[age=0,east=true,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:icefire[age=0,east=true,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:icefire[age=0,east=true,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:icefire[age=0,east=true,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:icefire[age=0,east=true,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:icefire[age=0,east=true,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:icefire[age=0,east=true,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:icefire[age=0,east=true,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:icefire[age=0,east=true,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:icefire[age=0,east=true,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:icefire[age=0,east=true,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:icefire[age=0,east=true,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:icefire[age=0,east=true,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:icefire[age=0,east=false,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:icefire[age=0,east=false,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:icefire[age=0,east=false,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:icefire[age=0,east=false,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:icefire[age=0,east=false,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:icefire[age=0,east=false,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:icefire[age=0,east=false,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:icefire[age=0,east=false,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:icefire[age=0,east=false,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:icefire[age=0,east=false,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:icefire[age=0,east=false,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:icefire[age=0,east=false,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:icefire[age=0,east=false,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:icefire[age=0,east=false,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:icefire[age=0,east=false,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:icefire[age=0,east=false,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:icefire[age=0,east=false,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:icefire[age=0,east=false,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:icefire[age=0,east=false,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:icefire[age=0,east=false,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:icefire[age=0,east=false,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:icefire[age=0,east=false,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:icefire[age=0,east=false,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:icefire[age=0,east=false,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:icefire[age=0,east=false,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:icefire[age=0,east=false,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:icefire[age=0,east=false,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:icefire[age=0,east=false,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:icefire[age=0,east=false,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:icefire[age=0,east=false,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:icefire[age=0,east=false,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:icefire[age=0,east=false,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:icefire[age=1,east=true,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:icefire[age=1,east=true,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:icefire[age=1,east=true,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:icefire[age=1,east=true,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:icefire[age=1,east=true,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:icefire[age=1,east=true,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:icefire[age=1,east=true,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:icefire[age=1,east=true,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:icefire[age=1,east=true,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:icefire[age=1,east=true,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:icefire[age=1,east=true,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:icefire[age=1,east=true,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:icefire[age=1,east=true,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:icefire[age=1,east=true,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:icefire[age=1,east=true,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:icefire[age=1,east=true,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:icefire[age=1,east=true,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:icefire[age=1,east=true,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:icefire[age=1,east=true,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:icefire[age=1,east=true,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:icefire[age=1,east=true,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:icefire[age=1,east=true,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:icefire[age=1,east=true,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:icefire[age=1,east=true,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:icefire[age=1,east=true,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:icefire[age=1,east=true,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:icefire[age=1,east=true,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:icefire[age=1,east=true,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:icefire[age=1,east=true,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:icefire[age=1,east=true,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:icefire[age=1,east=true,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:icefire[age=1,east=true,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:icefire[age=1,east=false,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:icefire[age=1,east=false,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:icefire[age=1,east=false,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:icefire[age=1,east=false,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:icefire[age=1,east=false,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:icefire[age=1,east=false,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:icefire[age=1,east=false,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:icefire[age=1,east=false,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:icefire[age=1,east=false,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:icefire[age=1,east=false,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:icefire[age=1,east=false,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:icefire[age=1,east=false,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:icefire[age=1,east=false,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:icefire[age=1,east=false,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:icefire[age=1,east=false,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:icefire[age=1,east=false,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:icefire[age=1,east=false,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:icefire[age=1,east=false,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:icefire[age=1,east=false,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:icefire[age=1,east=false,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:icefire[age=1,east=false,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:icefire[age=1,east=false,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:icefire[age=1,east=false,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:icefire[age=1,east=false,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:icefire[age=1,east=false,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:icefire[age=1,east=false,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:icefire[age=1,east=false,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:icefire[age=1,east=false,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:icefire[age=1,east=false,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:icefire[age=1,east=false,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:icefire[age=1,east=false,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:icefire[age=1,east=false,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:icefire[age=2,east=true,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:icefire[age=2,east=true,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:icefire[age=2,east=true,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:icefire[age=2,east=true,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:icefire[age=2,east=true,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:icefire[age=2,east=true,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:icefire[age=2,east=true,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:icefire[age=2,east=true,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:icefire[age=2,east=true,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:icefire[age=2,east=true,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:icefire[age=2,east=true,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:icefire[age=2,east=true,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:icefire[age=2,east=true,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:icefire[age=2,east=true,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:icefire[age=2,east=true,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:icefire[age=2,east=true,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:icefire[age=2,east=true,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:icefire[age=2,east=true,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:icefire[age=2,east=true,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:icefire[age=2,east=true,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:icefire[age=2,east=true,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:icefire[age=2,east=true,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:icefire[age=2,east=true,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:icefire[age=2,east=true,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:icefire[age=2,east=true,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:icefire[age=2,east=true,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:icefire[age=2,east=true,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:icefire[age=2,east=true,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:icefire[age=2,east=true,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:icefire[age=2,east=true,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:icefire[age=2,east=true,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:icefire[age=2,east=true,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:icefire[age=2,east=false,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:icefire[age=2,east=false,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:icefire[age=2,east=false,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:icefire[age=2,east=false,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:icefire[age=2,east=false,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:icefire[age=2,east=false,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:icefire[age=2,east=false,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:icefire[age=2,east=false,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:icefire[age=2,east=false,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:icefire[age=2,east=false,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:icefire[age=2,east=false,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:icefire[age=2,east=false,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:icefire[age=2,east=false,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:icefire[age=2,east=false,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:icefire[age=2,east=false,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:icefire[age=2,east=false,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:icefire[age=2,east=false,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:icefire[age=2,east=false,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:icefire[age=2,east=false,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:icefire[age=2,east=false,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:icefire[age=2,east=false,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:icefire[age=2,east=false,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:icefire[age=2,east=false,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:icefire[age=2,east=false,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:icefire[age=2,east=false,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:icefire[age=2,east=false,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:icefire[age=2,east=false,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:icefire[age=2,east=false,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:icefire[age=2,east=false,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:icefire[age=2,east=false,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:icefire[age=2,east=false,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:icefire[age=2,east=false,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:icefire[age=3,east=true,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:icefire[age=3,east=true,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:icefire[age=3,east=true,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:icefire[age=3,east=true,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:icefire[age=3,east=true,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:icefire[age=3,east=true,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:icefire[age=3,east=true,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:icefire[age=3,east=true,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:icefire[age=3,east=true,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:icefire[age=3,east=true,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:icefire[age=3,east=true,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:icefire[age=3,east=true,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:icefire[age=3,east=true,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:icefire[age=3,east=true,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:icefire[age=3,east=true,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:icefire[age=3,east=true,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:icefire[age=3,east=true,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:icefire[age=3,east=true,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:icefire[age=3,east=true,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:icefire[age=3,east=true,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:icefire[age=3,east=true,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:icefire[age=3,east=true,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:icefire[age=3,east=true,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:icefire[age=3,east=true,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:icefire[age=3,east=true,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:icefire[age=3,east=true,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:icefire[age=3,east=true,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:icefire[age=3,east=true,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:icefire[age=3,east=true,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:icefire[age=3,east=true,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:icefire[age=3,east=true,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:icefire[age=3,east=true,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:icefire[age=3,east=false,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:icefire[age=3,east=false,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:icefire[age=3,east=false,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:icefire[age=3,east=false,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:icefire[age=3,east=false,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:icefire[age=3,east=false,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:icefire[age=3,east=false,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:icefire[age=3,east=false,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:icefire[age=3,east=false,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:icefire[age=3,east=false,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:icefire[age=3,east=false,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:icefire[age=3,east=false,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:icefire[age=3,east=false,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:icefire[age=3,east=false,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:icefire[age=3,east=false,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:icefire[age=3,east=false,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:icefire[age=3,east=false,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:icefire[age=3,east=false,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:icefire[age=3,east=false,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:icefire[age=3,east=false,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:icefire[age=3,east=false,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:icefire[age=3,east=false,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:icefire[age=3,east=false,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:icefire[age=3,east=false,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:icefire[age=3,east=false,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:icefire[age=3,east=false,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:icefire[age=3,east=false,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:icefire[age=3,east=false,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:icefire[age=3,east=false,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:icefire[age=3,east=false,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:icefire[age=3,east=false,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:icefire[age=3,east=false,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:icefire[age=4,east=true,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:icefire[age=4,east=true,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:icefire[age=4,east=true,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:icefire[age=4,east=true,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:icefire[age=4,east=true,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:icefire[age=4,east=true,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:icefire[age=4,east=true,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:icefire[age=4,east=true,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:icefire[age=4,east=true,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:icefire[age=4,east=true,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:icefire[age=4,east=true,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:icefire[age=4,east=true,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:icefire[age=4,east=true,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:icefire[age=4,east=true,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:icefire[age=4,east=true,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:icefire[age=4,east=true,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:icefire[age=4,east=true,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:icefire[age=4,east=true,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:icefire[age=4,east=true,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:icefire[age=4,east=true,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:icefire[age=4,east=true,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:icefire[age=4,east=true,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:icefire[age=4,east=true,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:icefire[age=4,east=true,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:icefire[age=4,east=true,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:icefire[age=4,east=true,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:icefire[age=4,east=true,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:icefire[age=4,east=true,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:icefire[age=4,east=true,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:icefire[age=4,east=true,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:icefire[age=4,east=true,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:icefire[age=4,east=true,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:icefire[age=4,east=false,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:icefire[age=4,east=false,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:icefire[age=4,east=false,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:icefire[age=4,east=false,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:icefire[age=4,east=false,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:icefire[age=4,east=false,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:icefire[age=4,east=false,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:icefire[age=4,east=false,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:icefire[age=4,east=false,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:icefire[age=4,east=false,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:icefire[age=4,east=false,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:icefire[age=4,east=false,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:icefire[age=4,east=false,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:icefire[age=4,east=false,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:icefire[age=4,east=false,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:icefire[age=4,east=false,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:icefire[age=4,east=false,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:icefire[age=4,east=false,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:icefire[age=4,east=false,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:icefire[age=4,east=false,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:icefire[age=4,east=false,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:icefire[age=4,east=false,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:icefire[age=4,east=false,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:icefire[age=4,east=false,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:icefire[age=4,east=false,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:icefire[age=4,east=false,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:icefire[age=4,east=false,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:icefire[age=4,east=false,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:icefire[age=4,east=false,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:icefire[age=4,east=false,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:icefire[age=4,east=false,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:icefire[age=4,east=false,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:icefire[age=5,east=true,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:icefire[age=5,east=true,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:icefire[age=5,east=true,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:icefire[age=5,east=true,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:icefire[age=5,east=true,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:icefire[age=5,east=true,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:icefire[age=5,east=true,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:icefire[age=5,east=true,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:icefire[age=5,east=true,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:icefire[age=5,east=true,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:icefire[age=5,east=true,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:icefire[age=5,east=true,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:icefire[age=5,east=true,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:icefire[age=5,east=true,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:icefire[age=5,east=true,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:icefire[age=5,east=true,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:icefire[age=5,east=true,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:icefire[age=5,east=true,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:icefire[age=5,east=true,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:icefire[age=5,east=true,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:icefire[age=5,east=true,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:icefire[age=5,east=true,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:icefire[age=5,east=true,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:icefire[age=5,east=true,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:icefire[age=5,east=true,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:icefire[age=5,east=true,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:icefire[age=5,east=true,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:icefire[age=5,east=true,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:icefire[age=5,east=true,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:icefire[age=5,east=true,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:icefire[age=5,east=true,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:icefire[age=5,east=true,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:icefire[age=5,east=false,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:icefire[age=5,east=false,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:icefire[age=5,east=false,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:icefire[age=5,east=false,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:icefire[age=5,east=false,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:icefire[age=5,east=false,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:icefire[age=5,east=false,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:icefire[age=5,east=false,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:icefire[age=5,east=false,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:icefire[age=5,east=false,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:icefire[age=5,east=false,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:icefire[age=5,east=false,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:icefire[age=5,east=false,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:icefire[age=5,east=false,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:icefire[age=5,east=false,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:icefire[age=5,east=false,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:icefire[age=5,east=false,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:icefire[age=5,east=false,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:icefire[age=5,east=false,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:icefire[age=5,east=false,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:icefire[age=5,east=false,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:icefire[age=5,east=false,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:icefire[age=5,east=false,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:icefire[age=5,east=false,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:icefire[age=5,east=false,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:icefire[age=5,east=false,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:icefire[age=5,east=false,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:icefire[age=5,east=false,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:icefire[age=5,east=false,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:icefire[age=5,east=false,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:icefire[age=5,east=false,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:icefire[age=5,east=false,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:icefire[age=6,east=true,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:icefire[age=6,east=true,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:icefire[age=6,east=true,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:icefire[age=6,east=true,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:icefire[age=6,east=true,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:icefire[age=6,east=true,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:icefire[age=6,east=true,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:icefire[age=6,east=true,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:icefire[age=6,east=true,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:icefire[age=6,east=true,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:icefire[age=6,east=true,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:icefire[age=6,east=true,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:icefire[age=6,east=true,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:icefire[age=6,east=true,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:icefire[age=6,east=true,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:icefire[age=6,east=true,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:icefire[age=6,east=true,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:icefire[age=6,east=true,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:icefire[age=6,east=true,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:icefire[age=6,east=true,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:icefire[age=6,east=true,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:icefire[age=6,east=true,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:icefire[age=6,east=true,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:icefire[age=6,east=true,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:icefire[age=6,east=true,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:icefire[age=6,east=true,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:icefire[age=6,east=true,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:icefire[age=6,east=true,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:icefire[age=6,east=true,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:icefire[age=6,east=true,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:icefire[age=6,east=true,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:icefire[age=6,east=true,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:icefire[age=6,east=false,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:icefire[age=6,east=false,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:icefire[age=6,east=false,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:icefire[age=6,east=false,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:icefire[age=6,east=false,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:icefire[age=6,east=false,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:icefire[age=6,east=false,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:icefire[age=6,east=false,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:icefire[age=6,east=false,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:icefire[age=6,east=false,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:icefire[age=6,east=false,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:icefire[age=6,east=false,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:icefire[age=6,east=false,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:icefire[age=6,east=false,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:icefire[age=6,east=false,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:icefire[age=6,east=false,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:icefire[age=6,east=false,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:icefire[age=6,east=false,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:icefire[age=6,east=false,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:icefire[age=6,east=false,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:icefire[age=6,east=false,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:icefire[age=6,east=false,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:icefire[age=6,east=false,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:icefire[age=6,east=false,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:icefire[age=6,east=false,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:icefire[age=6,east=false,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:icefire[age=6,east=false,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:icefire[age=6,east=false,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:icefire[age=6,east=false,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:icefire[age=6,east=false,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:icefire[age=6,east=false,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:icefire[age=6,east=false,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:icefire[age=7,east=true,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:icefire[age=7,east=true,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:icefire[age=7,east=true,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:icefire[age=7,east=true,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:icefire[age=7,east=true,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:icefire[age=7,east=true,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:icefire[age=7,east=true,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:icefire[age=7,east=true,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:icefire[age=7,east=true,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:icefire[age=7,east=true,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:icefire[age=7,east=true,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:icefire[age=7,east=true,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:icefire[age=7,east=true,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:icefire[age=7,east=true,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:icefire[age=7,east=true,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:icefire[age=7,east=true,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:icefire[age=7,east=true,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:icefire[age=7,east=true,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:icefire[age=7,east=true,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:icefire[age=7,east=true,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:icefire[age=7,east=true,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:icefire[age=7,east=true,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:icefire[age=7,east=true,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:icefire[age=7,east=true,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:icefire[age=7,east=true,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:icefire[age=7,east=true,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:icefire[age=7,east=true,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:icefire[age=7,east=true,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:icefire[age=7,east=true,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:icefire[age=7,east=true,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:icefire[age=7,east=true,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:icefire[age=7,east=true,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:icefire[age=7,east=false,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:icefire[age=7,east=false,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:icefire[age=7,east=false,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:icefire[age=7,east=false,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:icefire[age=7,east=false,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:icefire[age=7,east=false,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:icefire[age=7,east=false,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:icefire[age=7,east=false,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:icefire[age=7,east=false,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:icefire[age=7,east=false,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:icefire[age=7,east=false,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:icefire[age=7,east=false,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:icefire[age=7,east=false,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:icefire[age=7,east=false,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:icefire[age=7,east=false,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:icefire[age=7,east=false,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:icefire[age=7,east=false,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:icefire[age=7,east=false,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:icefire[age=7,east=false,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:icefire[age=7,east=false,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:icefire[age=7,east=false,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:icefire[age=7,east=false,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:icefire[age=7,east=false,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:icefire[age=7,east=false,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:icefire[age=7,east=false,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:icefire[age=7,east=false,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:icefire[age=7,east=false,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:icefire[age=7,east=false,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:icefire[age=7,east=false,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:icefire[age=7,east=false,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:icefire[age=7,east=false,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:icefire[age=7,east=false,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:icefire[age=8,east=true,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:icefire[age=8,east=true,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:icefire[age=8,east=true,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:icefire[age=8,east=true,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:icefire[age=8,east=true,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:icefire[age=8,east=true,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:icefire[age=8,east=true,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:icefire[age=8,east=true,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:icefire[age=8,east=true,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:icefire[age=8,east=true,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:icefire[age=8,east=true,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:icefire[age=8,east=true,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:icefire[age=8,east=true,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:icefire[age=8,east=true,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:icefire[age=8,east=true,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:icefire[age=8,east=true,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:icefire[age=8,east=true,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:icefire[age=8,east=true,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:icefire[age=8,east=true,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:icefire[age=8,east=true,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:icefire[age=8,east=true,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:icefire[age=8,east=true,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:icefire[age=8,east=true,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:icefire[age=8,east=true,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:icefire[age=8,east=true,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:icefire[age=8,east=true,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:icefire[age=8,east=true,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:icefire[age=8,east=true,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:icefire[age=8,east=true,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:icefire[age=8,east=true,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:icefire[age=8,east=true,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:icefire[age=8,east=true,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:icefire[age=8,east=false,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:icefire[age=8,east=false,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:icefire[age=8,east=false,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:icefire[age=8,east=false,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:icefire[age=8,east=false,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:icefire[age=8,east=false,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:icefire[age=8,east=false,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:icefire[age=8,east=false,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:icefire[age=8,east=false,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:icefire[age=8,east=false,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:icefire[age=8,east=false,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:icefire[age=8,east=false,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:icefire[age=8,east=false,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:icefire[age=8,east=false,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:icefire[age=8,east=false,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:icefire[age=8,east=false,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:icefire[age=8,east=false,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:icefire[age=8,east=false,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:icefire[age=8,east=false,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:icefire[age=8,east=false,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:icefire[age=8,east=false,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:icefire[age=8,east=false,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:icefire[age=8,east=false,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:icefire[age=8,east=false,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:icefire[age=8,east=false,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:icefire[age=8,east=false,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:icefire[age=8,east=false,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:icefire[age=8,east=false,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:icefire[age=8,east=false,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:icefire[age=8,east=false,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:icefire[age=8,east=false,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:icefire[age=8,east=false,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:icefire[age=9,east=true,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:icefire[age=9,east=true,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:icefire[age=9,east=true,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:icefire[age=9,east=true,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:icefire[age=9,east=true,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:icefire[age=9,east=true,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:icefire[age=9,east=true,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:icefire[age=9,east=true,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:icefire[age=9,east=true,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:icefire[age=9,east=true,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:icefire[age=9,east=true,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:icefire[age=9,east=true,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:icefire[age=9,east=true,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:icefire[age=9,east=true,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:icefire[age=9,east=true,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:icefire[age=9,east=true,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:icefire[age=9,east=true,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:icefire[age=9,east=true,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:icefire[age=9,east=true,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:icefire[age=9,east=true,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:icefire[age=9,east=true,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:icefire[age=9,east=true,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:icefire[age=9,east=true,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:icefire[age=9,east=true,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:icefire[age=9,east=true,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:icefire[age=9,east=true,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:icefire[age=9,east=true,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:icefire[age=9,east=true,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:icefire[age=9,east=true,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:icefire[age=9,east=true,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:icefire[age=9,east=true,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:icefire[age=9,east=true,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:icefire[age=9,east=false,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:icefire[age=9,east=false,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:icefire[age=9,east=false,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:icefire[age=9,east=false,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:icefire[age=9,east=false,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:icefire[age=9,east=false,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:icefire[age=9,east=false,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:icefire[age=9,east=false,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:icefire[age=9,east=false,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:icefire[age=9,east=false,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:icefire[age=9,east=false,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:icefire[age=9,east=false,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:icefire[age=9,east=false,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:icefire[age=9,east=false,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:icefire[age=9,east=false,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:icefire[age=9,east=false,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:icefire[age=9,east=false,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:icefire[age=9,east=false,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:icefire[age=9,east=false,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:icefire[age=9,east=false,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:icefire[age=9,east=false,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:icefire[age=9,east=false,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:icefire[age=9,east=false,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:icefire[age=9,east=false,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:icefire[age=9,east=false,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:icefire[age=9,east=false,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:icefire[age=9,east=false,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:icefire[age=9,east=false,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:icefire[age=9,east=false,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:icefire[age=9,east=false,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:icefire[age=9,east=false,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:icefire[age=9,east=false,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:icefire[age=10,east=true,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:icefire[age=10,east=true,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:icefire[age=10,east=true,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:icefire[age=10,east=true,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:icefire[age=10,east=true,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:icefire[age=10,east=true,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:icefire[age=10,east=true,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:icefire[age=10,east=true,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:icefire[age=10,east=true,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:icefire[age=10,east=true,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:icefire[age=10,east=true,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:icefire[age=10,east=true,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:icefire[age=10,east=true,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:icefire[age=10,east=true,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:icefire[age=10,east=true,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:icefire[age=10,east=true,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:icefire[age=10,east=true,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:icefire[age=10,east=true,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:icefire[age=10,east=true,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:icefire[age=10,east=true,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:icefire[age=10,east=true,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:icefire[age=10,east=true,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:icefire[age=10,east=true,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:icefire[age=10,east=true,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:icefire[age=10,east=true,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:icefire[age=10,east=true,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:icefire[age=10,east=true,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:icefire[age=10,east=true,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:icefire[age=10,east=true,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:icefire[age=10,east=true,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:icefire[age=10,east=true,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:icefire[age=10,east=true,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:icefire[age=10,east=false,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:icefire[age=10,east=false,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:icefire[age=10,east=false,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:icefire[age=10,east=false,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:icefire[age=10,east=false,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:icefire[age=10,east=false,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:icefire[age=10,east=false,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:icefire[age=10,east=false,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:icefire[age=10,east=false,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:icefire[age=10,east=false,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:icefire[age=10,east=false,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:icefire[age=10,east=false,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:icefire[age=10,east=false,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:icefire[age=10,east=false,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:icefire[age=10,east=false,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:icefire[age=10,east=false,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:icefire[age=10,east=false,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:icefire[age=10,east=false,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:icefire[age=10,east=false,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:icefire[age=10,east=false,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:icefire[age=10,east=false,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:icefire[age=10,east=false,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:icefire[age=10,east=false,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:icefire[age=10,east=false,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:icefire[age=10,east=false,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:icefire[age=10,east=false,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:icefire[age=10,east=false,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:icefire[age=10,east=false,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:icefire[age=10,east=false,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:icefire[age=10,east=false,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:icefire[age=10,east=false,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:icefire[age=10,east=false,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:icefire[age=11,east=true,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:icefire[age=11,east=true,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:icefire[age=11,east=true,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:icefire[age=11,east=true,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:icefire[age=11,east=true,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:icefire[age=11,east=true,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:icefire[age=11,east=true,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:icefire[age=11,east=true,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:icefire[age=11,east=true,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:icefire[age=11,east=true,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:icefire[age=11,east=true,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:icefire[age=11,east=true,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:icefire[age=11,east=true,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:icefire[age=11,east=true,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:icefire[age=11,east=true,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:icefire[age=11,east=true,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:icefire[age=11,east=true,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:icefire[age=11,east=true,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:icefire[age=11,east=true,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:icefire[age=11,east=true,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:icefire[age=11,east=true,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:icefire[age=11,east=true,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:icefire[age=11,east=true,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:icefire[age=11,east=true,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:icefire[age=11,east=true,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:icefire[age=11,east=true,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:icefire[age=11,east=true,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:icefire[age=11,east=true,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:icefire[age=11,east=true,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:icefire[age=11,east=true,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:icefire[age=11,east=true,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:icefire[age=11,east=true,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:icefire[age=11,east=false,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:icefire[age=11,east=false,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:icefire[age=11,east=false,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:icefire[age=11,east=false,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:icefire[age=11,east=false,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:icefire[age=11,east=false,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:icefire[age=11,east=false,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:icefire[age=11,east=false,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:icefire[age=11,east=false,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:icefire[age=11,east=false,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:icefire[age=11,east=false,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:icefire[age=11,east=false,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:icefire[age=11,east=false,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:icefire[age=11,east=false,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:icefire[age=11,east=false,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:icefire[age=11,east=false,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:icefire[age=11,east=false,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:icefire[age=11,east=false,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:icefire[age=11,east=false,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:icefire[age=11,east=false,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:icefire[age=11,east=false,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:icefire[age=11,east=false,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:icefire[age=11,east=false,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:icefire[age=11,east=false,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:icefire[age=11,east=false,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:icefire[age=11,east=false,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:icefire[age=11,east=false,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:icefire[age=11,east=false,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:icefire[age=11,east=false,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:icefire[age=11,east=false,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:icefire[age=11,east=false,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:icefire[age=11,east=false,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:icefire[age=12,east=true,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:icefire[age=12,east=true,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:icefire[age=12,east=true,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:icefire[age=12,east=true,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:icefire[age=12,east=true,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:icefire[age=12,east=true,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:icefire[age=12,east=true,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:icefire[age=12,east=true,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:icefire[age=12,east=true,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:icefire[age=12,east=true,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:icefire[age=12,east=true,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:icefire[age=12,east=true,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:icefire[age=12,east=true,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:icefire[age=12,east=true,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:icefire[age=12,east=true,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:icefire[age=12,east=true,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:icefire[age=12,east=true,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:icefire[age=12,east=true,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:icefire[age=12,east=true,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:icefire[age=12,east=true,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:icefire[age=12,east=true,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:icefire[age=12,east=true,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:icefire[age=12,east=true,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:icefire[age=12,east=true,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:icefire[age=12,east=true,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:icefire[age=12,east=true,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:icefire[age=12,east=true,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:icefire[age=12,east=true,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:icefire[age=12,east=true,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:icefire[age=12,east=true,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:icefire[age=12,east=true,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:icefire[age=12,east=true,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:icefire[age=12,east=false,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:icefire[age=12,east=false,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:icefire[age=12,east=false,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:icefire[age=12,east=false,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:icefire[age=12,east=false,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:icefire[age=12,east=false,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:icefire[age=12,east=false,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:icefire[age=12,east=false,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:icefire[age=12,east=false,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:icefire[age=12,east=false,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:icefire[age=12,east=false,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:icefire[age=12,east=false,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:icefire[age=12,east=false,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:icefire[age=12,east=false,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:icefire[age=12,east=false,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:icefire[age=12,east=false,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:icefire[age=12,east=false,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:icefire[age=12,east=false,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:icefire[age=12,east=false,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:icefire[age=12,east=false,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:icefire[age=12,east=false,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:icefire[age=12,east=false,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:icefire[age=12,east=false,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:icefire[age=12,east=false,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:icefire[age=12,east=false,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:icefire[age=12,east=false,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:icefire[age=12,east=false,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:icefire[age=12,east=false,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:icefire[age=12,east=false,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:icefire[age=12,east=false,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:icefire[age=12,east=false,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:icefire[age=12,east=false,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:icefire[age=13,east=true,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:icefire[age=13,east=true,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:icefire[age=13,east=true,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:icefire[age=13,east=true,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:icefire[age=13,east=true,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:icefire[age=13,east=true,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:icefire[age=13,east=true,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:icefire[age=13,east=true,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:icefire[age=13,east=true,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:icefire[age=13,east=true,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:icefire[age=13,east=true,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:icefire[age=13,east=true,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:icefire[age=13,east=true,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:icefire[age=13,east=true,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:icefire[age=13,east=true,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:icefire[age=13,east=true,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:icefire[age=13,east=true,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:icefire[age=13,east=true,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:icefire[age=13,east=true,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:icefire[age=13,east=true,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:icefire[age=13,east=true,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:icefire[age=13,east=true,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:icefire[age=13,east=true,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:icefire[age=13,east=true,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:icefire[age=13,east=true,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:icefire[age=13,east=true,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:icefire[age=13,east=true,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:icefire[age=13,east=true,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:icefire[age=13,east=true,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:icefire[age=13,east=true,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:icefire[age=13,east=true,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:icefire[age=13,east=true,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:icefire[age=13,east=false,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:icefire[age=13,east=false,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:icefire[age=13,east=false,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:icefire[age=13,east=false,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:icefire[age=13,east=false,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:icefire[age=13,east=false,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:icefire[age=13,east=false,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:icefire[age=13,east=false,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:icefire[age=13,east=false,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:icefire[age=13,east=false,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:icefire[age=13,east=false,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:icefire[age=13,east=false,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:icefire[age=13,east=false,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:icefire[age=13,east=false,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:icefire[age=13,east=false,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:icefire[age=13,east=false,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:icefire[age=13,east=false,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:icefire[age=13,east=false,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:icefire[age=13,east=false,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:icefire[age=13,east=false,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:icefire[age=13,east=false,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:icefire[age=13,east=false,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:icefire[age=13,east=false,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:icefire[age=13,east=false,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:icefire[age=13,east=false,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:icefire[age=13,east=false,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:icefire[age=13,east=false,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:icefire[age=13,east=false,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:icefire[age=13,east=false,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:icefire[age=13,east=false,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:icefire[age=13,east=false,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:icefire[age=13,east=false,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:icefire[age=14,east=true,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:icefire[age=14,east=true,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:icefire[age=14,east=true,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:icefire[age=14,east=true,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:icefire[age=14,east=true,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:icefire[age=14,east=true,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:icefire[age=14,east=true,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:icefire[age=14,east=true,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:icefire[age=14,east=true,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:icefire[age=14,east=true,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:icefire[age=14,east=true,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:icefire[age=14,east=true,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:icefire[age=14,east=true,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:icefire[age=14,east=true,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:icefire[age=14,east=true,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:icefire[age=14,east=true,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:icefire[age=14,east=true,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:icefire[age=14,east=true,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:icefire[age=14,east=true,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:icefire[age=14,east=true,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:icefire[age=14,east=true,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:icefire[age=14,east=true,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:icefire[age=14,east=true,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:icefire[age=14,east=true,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:icefire[age=14,east=true,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:icefire[age=14,east=true,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:icefire[age=14,east=true,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:icefire[age=14,east=true,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:icefire[age=14,east=true,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:icefire[age=14,east=true,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:icefire[age=14,east=true,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:icefire[age=14,east=true,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:icefire[age=14,east=false,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:icefire[age=14,east=false,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:icefire[age=14,east=false,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:icefire[age=14,east=false,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:icefire[age=14,east=false,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:icefire[age=14,east=false,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:icefire[age=14,east=false,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:icefire[age=14,east=false,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:icefire[age=14,east=false,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:icefire[age=14,east=false,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:icefire[age=14,east=false,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:icefire[age=14,east=false,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:icefire[age=14,east=false,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:icefire[age=14,east=false,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:icefire[age=14,east=false,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:icefire[age=14,east=false,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:icefire[age=14,east=false,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:icefire[age=14,east=false,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:icefire[age=14,east=false,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:icefire[age=14,east=false,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:icefire[age=14,east=false,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:icefire[age=14,east=false,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:icefire[age=14,east=false,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:icefire[age=14,east=false,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:icefire[age=14,east=false,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:icefire[age=14,east=false,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:icefire[age=14,east=false,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:icefire[age=14,east=false,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:icefire[age=14,east=false,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:icefire[age=14,east=false,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:icefire[age=14,east=false,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:icefire[age=14,east=false,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:icefire[age=15,east=true,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:icefire[age=15,east=true,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:icefire[age=15,east=true,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:icefire[age=15,east=true,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:icefire[age=15,east=true,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:icefire[age=15,east=true,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:icefire[age=15,east=true,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:icefire[age=15,east=true,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:icefire[age=15,east=true,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:icefire[age=15,east=true,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:icefire[age=15,east=true,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:icefire[age=15,east=true,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:icefire[age=15,east=true,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:icefire[age=15,east=true,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:icefire[age=15,east=true,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:icefire[age=15,east=true,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:icefire[age=15,east=true,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:icefire[age=15,east=true,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:icefire[age=15,east=true,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:icefire[age=15,east=true,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:icefire[age=15,east=true,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:icefire[age=15,east=true,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:icefire[age=15,east=true,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:icefire[age=15,east=true,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:icefire[age=15,east=true,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:icefire[age=15,east=true,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:icefire[age=15,east=true,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:icefire[age=15,east=true,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:icefire[age=15,east=true,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:icefire[age=15,east=true,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:icefire[age=15,east=true,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:icefire[age=15,east=true,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:icefire[age=15,east=false,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:icefire[age=15,east=false,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:icefire[age=15,east=false,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:icefire[age=15,east=false,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:icefire[age=15,east=false,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:icefire[age=15,east=false,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:icefire[age=15,east=false,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:icefire[age=15,east=false,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:icefire[age=15,east=false,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:icefire[age=15,east=false,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:icefire[age=15,east=false,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:icefire[age=15,east=false,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:icefire[age=15,east=false,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:icefire[age=15,east=false,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:icefire[age=15,east=false,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:icefire[age=15,east=false,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:icefire[age=15,east=false,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:icefire[age=15,east=false,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:icefire[age=15,east=false,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:icefire[age=15,east=false,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:icefire[age=15,east=false,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:icefire[age=15,east=false,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:icefire[age=15,east=false,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:icefire[age=15,east=false,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:icefire[age=15,east=false,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:icefire[age=15,east=false,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:icefire[age=15,east=false,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:icefire[age=15,east=false,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:icefire[age=15,east=false,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:icefire[age=15,east=false,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:icefire[age=15,east=false,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:icefire[age=15,east=false,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:lushstonebrick_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=true]
lycanitesmobs:lushstonebrick_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=false]
lycanitesmobs:lushstonebrick_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
lycanitesmobs:lushstonebrick_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
lycanitesmobs:lushstonebrick_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=true]
lycanitesmobs:lushstonebrick_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=false]
lycanitesmobs:lushstonebrick_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
lycanitesmobs:lushstonebrick_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
lycanitesmobs:lushstonebrick_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=true]
lycanitesmobs:lushstonebrick_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=false]
lycanitesmobs:lushstonebrick_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
lycanitesmobs:lushstonebrick_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
lycanitesmobs:lushstonebrick_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=true]
lycanitesmobs:lushstonebrick_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=false]
lycanitesmobs:lushstonebrick_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
lycanitesmobs:lushstonebrick_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
lycanitesmobs:lushstonebrick_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=true]
lycanitesmobs:lushstonebrick_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=false]
lycanitesmobs:lushstonebrick_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
lycanitesmobs:lushstonebrick_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
lycanitesmobs:lushstonebrick_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=true]
lycanitesmobs:lushstonebrick_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=false]
lycanitesmobs:lushstonebrick_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
lycanitesmobs:lushstonebrick_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
lycanitesmobs:lushstonebrick_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=true]
lycanitesmobs:lushstonebrick_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=false]
lycanitesmobs:lushstonebrick_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
lycanitesmobs:lushstonebrick_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
lycanitesmobs:lushstonebrick_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=true]
lycanitesmobs:lushstonebrick_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=false]
lycanitesmobs:lushstonebrick_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
lycanitesmobs:lushstonebrick_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
lycanitesmobs:lushstonebrick_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=true]
lycanitesmobs:lushstonebrick_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=false]
lycanitesmobs:lushstonebrick_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
lycanitesmobs:lushstonebrick_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
lycanitesmobs:lushstonebrick_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=true]
lycanitesmobs:lushstonebrick_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=false]
lycanitesmobs:lushstonebrick_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
lycanitesmobs:lushstonebrick_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
lycanitesmobs:lushstonebrick_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=true]
lycanitesmobs:lushstonebrick_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=false]
lycanitesmobs:lushstonebrick_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
lycanitesmobs:lushstonebrick_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
lycanitesmobs:lushstonebrick_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=true]
lycanitesmobs:lushstonebrick_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=false]
lycanitesmobs:lushstonebrick_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
lycanitesmobs:lushstonebrick_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
lycanitesmobs:lushstonebrick_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=true]
lycanitesmobs:lushstonebrick_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=false]
lycanitesmobs:lushstonebrick_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
lycanitesmobs:lushstonebrick_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
lycanitesmobs:lushstonebrick_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=true]
lycanitesmobs:lushstonebrick_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=false]
lycanitesmobs:lushstonebrick_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
lycanitesmobs:lushstonebrick_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
lycanitesmobs:lushstonebrick_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=true]
lycanitesmobs:lushstonebrick_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=false]
lycanitesmobs:lushstonebrick_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
lycanitesmobs:lushstonebrick_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
lycanitesmobs:lushstonebrick_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=true]
lycanitesmobs:lushstonebrick_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=false]
lycanitesmobs:lushstonebrick_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
lycanitesmobs:lushstonebrick_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
lycanitesmobs:poisoncloud[age=0]
lycanitesmobs:poisoncloud[age=1]
lycanitesmobs:poisoncloud[age=2]
lycanitesmobs:poisoncloud[age=3]
lycanitesmobs:poisoncloud[age=4]
lycanitesmobs:poisoncloud[age=5]
lycanitesmobs:poisoncloud[age=6]
lycanitesmobs:poisoncloud[age=7]
lycanitesmobs:poisoncloud[age=8]
lycanitesmobs:poisoncloud[age=9]
lycanitesmobs:poisoncloud[age=10]
lycanitesmobs:poisoncloud[age=11]
lycanitesmobs:poisoncloud[age=12]
lycanitesmobs:poisoncloud[age=13]
lycanitesmobs:poisoncloud[age=14]
lycanitesmobs:poisoncloud[age=15]
lycanitesmobs:poison[level=0]
lycanitesmobs:poison[level=1]
lycanitesmobs:poison[level=2]
lycanitesmobs:poison[level=3]
lycanitesmobs:poison[level=4]
lycanitesmobs:poison[level=5]
lycanitesmobs:poison[level=6]
lycanitesmobs:poison[level=7]
lycanitesmobs:poison[level=8]
lycanitesmobs:poison[level=9]
lycanitesmobs:poison[level=10]
lycanitesmobs:poison[level=11]
lycanitesmobs:poison[level=12]
lycanitesmobs:poison[level=13]
lycanitesmobs:poison[level=14]
lycanitesmobs:poison[level=15]
lycanitesmobs:shadowfire[age=0,east=true,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=0,east=true,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=0,east=true,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=0,east=true,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=0,east=true,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=0,east=true,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=0,east=true,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=0,east=true,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=0,east=true,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=0,east=true,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=0,east=true,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=0,east=true,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=0,east=true,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=0,east=true,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=0,east=true,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=0,east=true,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=0,east=true,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=0,east=true,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=0,east=true,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=0,east=true,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=0,east=true,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=0,east=true,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=0,east=true,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=0,east=true,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=0,east=true,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=0,east=true,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=0,east=true,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=0,east=true,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=0,east=true,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=0,east=true,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=0,east=true,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=0,east=true,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=0,east=false,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=0,east=false,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=0,east=false,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=0,east=false,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=0,east=false,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=0,east=false,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=0,east=false,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=0,east=false,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=0,east=false,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=0,east=false,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=0,east=false,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=0,east=false,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=0,east=false,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=0,east=false,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=0,east=false,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=0,east=false,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=0,east=false,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=0,east=false,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=0,east=false,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=0,east=false,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=0,east=false,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=0,east=false,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=0,east=false,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=0,east=false,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=0,east=false,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=0,east=false,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=0,east=false,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=0,east=false,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=0,east=false,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=0,east=false,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=0,east=false,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=0,east=false,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=1,east=true,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=1,east=true,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=1,east=true,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=1,east=true,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=1,east=true,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=1,east=true,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=1,east=true,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=1,east=true,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=1,east=true,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=1,east=true,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=1,east=true,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=1,east=true,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=1,east=true,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=1,east=true,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=1,east=true,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=1,east=true,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=1,east=true,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=1,east=true,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=1,east=true,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=1,east=true,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=1,east=true,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=1,east=true,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=1,east=true,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=1,east=true,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=1,east=true,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=1,east=true,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=1,east=true,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=1,east=true,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=1,east=true,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=1,east=true,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=1,east=true,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=1,east=true,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=1,east=false,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=1,east=false,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=1,east=false,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=1,east=false,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=1,east=false,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=1,east=false,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=1,east=false,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=1,east=false,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=1,east=false,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=1,east=false,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=1,east=false,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=1,east=false,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=1,east=false,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=1,east=false,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=1,east=false,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=1,east=false,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=1,east=false,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=1,east=false,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=1,east=false,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=1,east=false,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=1,east=false,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=1,east=false,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=1,east=false,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=1,east=false,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=1,east=false,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=1,east=false,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=1,east=false,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=1,east=false,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=1,east=false,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=1,east=false,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=1,east=false,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=1,east=false,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=2,east=true,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=2,east=true,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=2,east=true,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=2,east=true,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=2,east=true,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=2,east=true,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=2,east=true,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=2,east=true,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=2,east=true,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=2,east=true,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=2,east=true,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=2,east=true,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=2,east=true,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=2,east=true,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=2,east=true,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=2,east=true,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=2,east=true,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=2,east=true,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=2,east=true,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=2,east=true,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=2,east=true,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=2,east=true,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=2,east=true,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=2,east=true,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=2,east=true,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=2,east=true,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=2,east=true,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=2,east=true,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=2,east=true,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=2,east=true,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=2,east=true,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=2,east=true,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=2,east=false,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=2,east=false,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=2,east=false,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=2,east=false,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=2,east=false,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=2,east=false,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=2,east=false,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=2,east=false,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=2,east=false,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=2,east=false,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=2,east=false,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=2,east=false,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=2,east=false,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=2,east=false,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=2,east=false,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=2,east=false,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=2,east=false,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=2,east=false,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=2,east=false,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=2,east=false,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=2,east=false,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=2,east=false,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=2,east=false,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=2,east=false,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=2,east=false,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=2,east=false,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=2,east=false,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=2,east=false,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=2,east=false,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=2,east=false,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=2,east=false,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=2,east=false,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=3,east=true,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=3,east=true,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=3,east=true,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=3,east=true,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=3,east=true,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=3,east=true,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=3,east=true,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=3,east=true,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=3,east=true,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=3,east=true,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=3,east=true,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=3,east=true,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=3,east=true,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=3,east=true,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=3,east=true,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=3,east=true,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=3,east=true,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=3,east=true,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=3,east=true,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=3,east=true,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=3,east=true,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=3,east=true,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=3,east=true,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=3,east=true,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=3,east=true,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=3,east=true,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=3,east=true,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=3,east=true,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=3,east=true,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=3,east=true,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=3,east=true,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=3,east=true,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=3,east=false,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=3,east=false,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=3,east=false,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=3,east=false,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=3,east=false,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=3,east=false,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=3,east=false,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=3,east=false,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=3,east=false,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=3,east=false,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=3,east=false,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=3,east=false,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=3,east=false,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=3,east=false,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=3,east=false,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=3,east=false,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=3,east=false,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=3,east=false,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=3,east=false,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=3,east=false,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=3,east=false,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=3,east=false,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=3,east=false,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=3,east=false,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=3,east=false,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=3,east=false,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=3,east=false,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=3,east=false,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=3,east=false,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=3,east=false,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=3,east=false,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=3,east=false,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=4,east=true,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=4,east=true,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=4,east=true,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=4,east=true,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=4,east=true,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=4,east=true,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=4,east=true,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=4,east=true,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=4,east=true,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=4,east=true,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=4,east=true,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=4,east=true,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=4,east=true,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=4,east=true,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=4,east=true,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=4,east=true,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=4,east=true,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=4,east=true,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=4,east=true,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=4,east=true,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=4,east=true,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=4,east=true,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=4,east=true,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=4,east=true,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=4,east=true,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=4,east=true,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=4,east=true,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=4,east=true,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=4,east=true,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=4,east=true,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=4,east=true,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=4,east=true,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=4,east=false,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=4,east=false,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=4,east=false,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=4,east=false,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=4,east=false,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=4,east=false,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=4,east=false,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=4,east=false,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=4,east=false,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=4,east=false,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=4,east=false,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=4,east=false,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=4,east=false,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=4,east=false,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=4,east=false,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=4,east=false,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=4,east=false,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=4,east=false,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=4,east=false,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=4,east=false,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=4,east=false,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=4,east=false,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=4,east=false,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=4,east=false,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=4,east=false,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=4,east=false,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=4,east=false,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=4,east=false,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=4,east=false,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=4,east=false,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=4,east=false,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=4,east=false,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=5,east=true,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=5,east=true,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=5,east=true,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=5,east=true,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=5,east=true,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=5,east=true,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=5,east=true,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=5,east=true,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=5,east=true,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=5,east=true,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=5,east=true,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=5,east=true,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=5,east=true,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=5,east=true,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=5,east=true,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=5,east=true,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=5,east=true,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=5,east=true,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=5,east=true,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=5,east=true,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=5,east=true,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=5,east=true,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=5,east=true,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=5,east=true,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=5,east=true,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=5,east=true,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=5,east=true,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=5,east=true,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=5,east=true,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=5,east=true,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=5,east=true,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=5,east=true,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=5,east=false,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=5,east=false,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=5,east=false,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=5,east=false,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=5,east=false,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=5,east=false,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=5,east=false,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=5,east=false,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=5,east=false,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=5,east=false,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=5,east=false,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=5,east=false,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=5,east=false,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=5,east=false,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=5,east=false,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=5,east=false,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=5,east=false,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=5,east=false,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=5,east=false,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=5,east=false,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=5,east=false,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=5,east=false,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=5,east=false,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=5,east=false,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=5,east=false,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=5,east=false,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=5,east=false,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=5,east=false,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=5,east=false,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=5,east=false,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=5,east=false,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=5,east=false,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=6,east=true,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=6,east=true,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=6,east=true,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=6,east=true,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=6,east=true,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=6,east=true,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=6,east=true,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=6,east=true,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=6,east=true,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=6,east=true,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=6,east=true,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=6,east=true,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=6,east=true,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=6,east=true,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=6,east=true,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=6,east=true,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=6,east=true,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=6,east=true,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=6,east=true,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=6,east=true,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=6,east=true,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=6,east=true,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=6,east=true,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=6,east=true,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=6,east=true,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=6,east=true,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=6,east=true,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=6,east=true,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=6,east=true,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=6,east=true,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=6,east=true,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=6,east=true,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=6,east=false,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=6,east=false,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=6,east=false,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=6,east=false,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=6,east=false,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=6,east=false,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=6,east=false,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=6,east=false,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=6,east=false,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=6,east=false,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=6,east=false,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=6,east=false,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=6,east=false,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=6,east=false,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=6,east=false,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=6,east=false,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=6,east=false,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=6,east=false,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=6,east=false,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=6,east=false,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=6,east=false,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=6,east=false,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=6,east=false,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=6,east=false,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=6,east=false,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=6,east=false,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=6,east=false,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=6,east=false,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=6,east=false,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=6,east=false,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=6,east=false,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=6,east=false,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=7,east=true,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=7,east=true,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=7,east=true,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=7,east=true,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=7,east=true,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=7,east=true,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=7,east=true,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=7,east=true,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=7,east=true,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=7,east=true,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=7,east=true,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=7,east=true,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=7,east=true,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=7,east=true,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=7,east=true,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=7,east=true,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=7,east=true,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=7,east=true,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=7,east=true,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=7,east=true,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=7,east=true,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=7,east=true,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=7,east=true,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=7,east=true,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=7,east=true,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=7,east=true,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=7,east=true,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=7,east=true,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=7,east=true,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=7,east=true,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=7,east=true,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=7,east=true,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=7,east=false,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=7,east=false,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=7,east=false,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=7,east=false,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=7,east=false,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=7,east=false,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=7,east=false,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=7,east=false,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=7,east=false,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=7,east=false,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=7,east=false,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=7,east=false,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=7,east=false,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=7,east=false,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=7,east=false,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=7,east=false,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=7,east=false,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=7,east=false,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=7,east=false,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=7,east=false,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=7,east=false,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=7,east=false,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=7,east=false,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=7,east=false,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=7,east=false,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=7,east=false,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=7,east=false,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=7,east=false,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=7,east=false,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=7,east=false,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=7,east=false,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=7,east=false,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=8,east=true,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=8,east=true,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=8,east=true,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=8,east=true,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=8,east=true,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=8,east=true,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=8,east=true,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=8,east=true,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=8,east=true,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=8,east=true,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=8,east=true,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=8,east=true,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=8,east=true,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=8,east=true,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=8,east=true,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=8,east=true,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=8,east=true,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=8,east=true,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=8,east=true,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=8,east=true,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=8,east=true,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=8,east=true,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=8,east=true,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=8,east=true,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=8,east=true,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=8,east=true,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=8,east=true,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=8,east=true,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=8,east=true,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=8,east=true,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=8,east=true,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=8,east=true,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=8,east=false,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=8,east=false,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=8,east=false,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=8,east=false,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=8,east=false,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=8,east=false,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=8,east=false,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=8,east=false,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=8,east=false,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=8,east=false,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=8,east=false,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=8,east=false,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=8,east=false,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=8,east=false,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=8,east=false,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=8,east=false,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=8,east=false,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=8,east=false,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=8,east=false,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=8,east=false,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=8,east=false,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=8,east=false,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=8,east=false,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=8,east=false,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=8,east=false,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=8,east=false,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=8,east=false,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=8,east=false,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=8,east=false,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=8,east=false,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=8,east=false,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=8,east=false,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=9,east=true,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=9,east=true,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=9,east=true,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=9,east=true,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=9,east=true,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=9,east=true,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=9,east=true,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=9,east=true,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=9,east=true,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=9,east=true,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=9,east=true,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=9,east=true,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=9,east=true,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=9,east=true,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=9,east=true,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=9,east=true,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=9,east=true,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=9,east=true,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=9,east=true,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=9,east=true,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=9,east=true,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=9,east=true,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=9,east=true,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=9,east=true,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=9,east=true,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=9,east=true,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=9,east=true,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=9,east=true,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=9,east=true,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=9,east=true,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=9,east=true,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=9,east=true,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=9,east=false,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=9,east=false,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=9,east=false,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=9,east=false,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=9,east=false,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=9,east=false,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=9,east=false,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=9,east=false,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=9,east=false,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=9,east=false,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=9,east=false,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=9,east=false,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=9,east=false,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=9,east=false,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=9,east=false,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=9,east=false,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=9,east=false,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=9,east=false,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=9,east=false,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=9,east=false,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=9,east=false,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=9,east=false,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=9,east=false,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=9,east=false,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=9,east=false,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=9,east=false,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=9,east=false,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=9,east=false,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=9,east=false,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=9,east=false,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=9,east=false,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=9,east=false,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=10,east=true,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=10,east=true,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=10,east=true,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=10,east=true,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=10,east=true,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=10,east=true,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=10,east=true,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=10,east=true,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=10,east=true,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=10,east=true,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=10,east=true,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=10,east=true,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=10,east=true,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=10,east=true,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=10,east=true,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=10,east=true,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=10,east=true,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=10,east=true,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=10,east=true,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=10,east=true,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=10,east=true,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=10,east=true,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=10,east=true,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=10,east=true,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=10,east=true,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=10,east=true,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=10,east=true,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=10,east=true,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=10,east=true,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=10,east=true,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=10,east=true,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=10,east=true,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=10,east=false,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=10,east=false,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=10,east=false,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=10,east=false,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=10,east=false,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=10,east=false,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=10,east=false,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=10,east=false,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=10,east=false,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=10,east=false,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=10,east=false,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=10,east=false,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=10,east=false,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=10,east=false,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=10,east=false,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=10,east=false,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=10,east=false,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=10,east=false,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=10,east=false,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=10,east=false,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=10,east=false,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=10,east=false,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=10,east=false,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=10,east=false,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=10,east=false,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=10,east=false,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=10,east=false,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=10,east=false,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=10,east=false,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=10,east=false,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=10,east=false,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=10,east=false,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=11,east=true,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=11,east=true,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=11,east=true,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=11,east=true,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=11,east=true,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=11,east=true,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=11,east=true,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=11,east=true,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=11,east=true,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=11,east=true,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=11,east=true,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=11,east=true,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=11,east=true,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=11,east=true,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=11,east=true,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=11,east=true,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=11,east=true,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=11,east=true,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=11,east=true,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=11,east=true,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=11,east=true,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=11,east=true,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=11,east=true,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=11,east=true,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=11,east=true,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=11,east=true,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=11,east=true,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=11,east=true,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=11,east=true,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=11,east=true,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=11,east=true,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=11,east=true,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=11,east=false,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=11,east=false,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=11,east=false,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=11,east=false,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=11,east=false,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=11,east=false,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=11,east=false,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=11,east=false,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=11,east=false,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=11,east=false,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=11,east=false,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=11,east=false,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=11,east=false,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=11,east=false,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=11,east=false,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=11,east=false,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=11,east=false,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=11,east=false,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=11,east=false,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=11,east=false,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=11,east=false,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=11,east=false,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=11,east=false,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=11,east=false,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=11,east=false,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=11,east=false,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=11,east=false,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=11,east=false,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=11,east=false,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=11,east=false,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=11,east=false,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=11,east=false,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=12,east=true,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=12,east=true,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=12,east=true,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=12,east=true,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=12,east=true,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=12,east=true,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=12,east=true,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=12,east=true,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=12,east=true,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=12,east=true,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=12,east=true,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=12,east=true,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=12,east=true,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=12,east=true,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=12,east=true,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=12,east=true,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=12,east=true,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=12,east=true,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=12,east=true,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=12,east=true,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=12,east=true,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=12,east=true,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=12,east=true,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=12,east=true,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=12,east=true,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=12,east=true,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=12,east=true,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=12,east=true,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=12,east=true,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=12,east=true,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=12,east=true,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=12,east=true,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=12,east=false,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=12,east=false,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=12,east=false,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=12,east=false,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=12,east=false,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=12,east=false,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=12,east=false,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=12,east=false,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=12,east=false,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=12,east=false,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=12,east=false,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=12,east=false,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=12,east=false,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=12,east=false,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=12,east=false,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=12,east=false,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=12,east=false,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=12,east=false,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=12,east=false,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=12,east=false,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=12,east=false,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=12,east=false,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=12,east=false,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=12,east=false,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=12,east=false,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=12,east=false,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=12,east=false,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=12,east=false,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=12,east=false,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=12,east=false,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=12,east=false,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=12,east=false,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=13,east=true,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=13,east=true,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=13,east=true,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=13,east=true,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=13,east=true,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=13,east=true,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=13,east=true,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=13,east=true,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=13,east=true,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=13,east=true,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=13,east=true,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=13,east=true,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=13,east=true,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=13,east=true,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=13,east=true,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=13,east=true,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=13,east=true,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=13,east=true,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=13,east=true,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=13,east=true,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=13,east=true,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=13,east=true,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=13,east=true,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=13,east=true,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=13,east=true,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=13,east=true,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=13,east=true,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=13,east=true,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=13,east=true,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=13,east=true,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=13,east=true,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=13,east=true,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=13,east=false,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=13,east=false,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=13,east=false,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=13,east=false,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=13,east=false,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=13,east=false,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=13,east=false,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=13,east=false,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=13,east=false,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=13,east=false,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=13,east=false,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=13,east=false,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=13,east=false,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=13,east=false,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=13,east=false,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=13,east=false,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=13,east=false,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=13,east=false,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=13,east=false,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=13,east=false,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=13,east=false,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=13,east=false,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=13,east=false,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=13,east=false,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=13,east=false,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=13,east=false,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=13,east=false,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=13,east=false,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=13,east=false,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=13,east=false,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=13,east=false,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=13,east=false,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=14,east=true,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=14,east=true,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=14,east=true,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=14,east=true,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=14,east=true,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=14,east=true,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=14,east=true,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=14,east=true,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=14,east=true,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=14,east=true,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=14,east=true,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=14,east=true,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=14,east=true,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=14,east=true,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=14,east=true,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=14,east=true,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=14,east=true,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=14,east=true,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=14,east=true,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=14,east=true,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=14,east=true,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=14,east=true,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=14,east=true,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=14,east=true,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=14,east=true,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=14,east=true,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=14,east=true,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=14,east=true,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=14,east=true,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=14,east=true,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=14,east=true,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=14,east=true,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=14,east=false,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=14,east=false,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=14,east=false,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=14,east=false,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=14,east=false,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=14,east=false,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=14,east=false,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=14,east=false,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=14,east=false,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=14,east=false,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=14,east=false,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=14,east=false,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=14,east=false,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=14,east=false,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=14,east=false,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=14,east=false,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=14,east=false,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=14,east=false,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=14,east=false,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=14,east=false,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=14,east=false,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=14,east=false,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=14,east=false,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=14,east=false,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=14,east=false,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=14,east=false,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=14,east=false,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=14,east=false,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=14,east=false,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=14,east=false,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=14,east=false,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=14,east=false,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=15,east=true,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=15,east=true,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=15,east=true,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=15,east=true,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=15,east=true,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=15,east=true,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=15,east=true,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=15,east=true,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=15,east=true,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=15,east=true,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=15,east=true,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=15,east=true,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=15,east=true,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=15,east=true,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=15,east=true,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=15,east=true,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=15,east=true,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=15,east=true,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=15,east=true,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=15,east=true,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=15,east=true,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=15,east=true,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=15,east=true,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=15,east=true,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=15,east=true,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=15,east=true,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=15,east=true,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=15,east=true,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=15,east=true,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=15,east=true,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=15,east=true,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=15,east=true,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=15,east=false,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=15,east=false,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=15,east=false,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=15,east=false,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=15,east=false,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=15,east=false,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=15,east=false,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=15,east=false,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=15,east=false,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=15,east=false,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=15,east=false,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=15,east=false,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=15,east=false,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=15,east=false,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=15,east=false,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=15,east=false,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=15,east=false,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=15,east=false,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=15,east=false,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=15,east=false,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=15,east=false,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=15,east=false,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=15,east=false,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=15,east=false,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:shadowfire[age=15,east=false,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:shadowfire[age=15,east=false,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:shadowfire[age=15,east=false,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:shadowfire[age=15,east=false,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:shadowfire[age=15,east=false,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:shadowfire[age=15,east=false,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:shadowfire[age=15,east=false,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:shadowfire[age=15,east=false,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:shadowstone_slab[half=top,variant=default]
lycanitesmobs:shadowstone_slab[half=bottom,variant=default]
lycanitesmobs:shadowstonetile
lycanitesmobs:aberrantstonepillar[axis=x]
lycanitesmobs:aberrantstonepillar[axis=y]
lycanitesmobs:aberrantstonepillar[axis=z]
lycanitesmobs:lushcrystal
lycanitesmobs:lushstone_stairs[facing=north,half=top,shape=straight]
lycanitesmobs:lushstone_stairs[facing=north,half=top,shape=inner_left]
lycanitesmobs:lushstone_stairs[facing=north,half=top,shape=inner_right]
lycanitesmobs:lushstone_stairs[facing=north,half=top,shape=outer_left]
lycanitesmobs:lushstone_stairs[facing=north,half=top,shape=outer_right]
lycanitesmobs:lushstone_stairs[facing=north,half=bottom,shape=straight]
lycanitesmobs:lushstone_stairs[facing=north,half=bottom,shape=inner_left]
lycanitesmobs:lushstone_stairs[facing=north,half=bottom,shape=inner_right]
lycanitesmobs:lushstone_stairs[facing=north,half=bottom,shape=outer_left]
lycanitesmobs:lushstone_stairs[facing=north,half=bottom,shape=outer_right]
lycanitesmobs:lushstone_stairs[facing=south,half=top,shape=straight]
lycanitesmobs:lushstone_stairs[facing=south,half=top,shape=inner_left]
lycanitesmobs:lushstone_stairs[facing=south,half=top,shape=inner_right]
lycanitesmobs:lushstone_stairs[facing=south,half=top,shape=outer_left]
lycanitesmobs:lushstone_stairs[facing=south,half=top,shape=outer_right]
lycanitesmobs:lushstone_stairs[facing=south,half=bottom,shape=straight]
lycanitesmobs:lushstone_stairs[facing=south,half=bottom,shape=inner_left]
lycanitesmobs:lushstone_stairs[facing=south,half=bottom,shape=inner_right]
lycanitesmobs:lushstone_stairs[facing=south,half=bottom,shape=outer_left]
lycanitesmobs:lushstone_stairs[facing=south,half=bottom,shape=outer_right]
lycanitesmobs:lushstone_stairs[facing=west,half=top,shape=straight]
lycanitesmobs:lushstone_stairs[facing=west,half=top,shape=inner_left]
lycanitesmobs:lushstone_stairs[facing=west,half=top,shape=inner_right]
lycanitesmobs:lushstone_stairs[facing=west,half=top,shape=outer_left]
lycanitesmobs:lushstone_stairs[facing=west,half=top,shape=outer_right]
lycanitesmobs:lushstone_stairs[facing=west,half=bottom,shape=straight]
lycanitesmobs:lushstone_stairs[facing=west,half=bottom,shape=inner_left]
lycanitesmobs:lushstone_stairs[facing=west,half=bottom,shape=inner_right]
lycanitesmobs:lushstone_stairs[facing=west,half=bottom,shape=outer_left]
lycanitesmobs:lushstone_stairs[facing=west,half=bottom,shape=outer_right]
lycanitesmobs:lushstone_stairs[facing=east,half=top,shape=straight]
lycanitesmobs:lushstone_stairs[facing=east,half=top,shape=inner_left]
lycanitesmobs:lushstone_stairs[facing=east,half=top,shape=inner_right]
lycanitesmobs:lushstone_stairs[facing=east,half=top,shape=outer_left]
lycanitesmobs:lushstone_stairs[facing=east,half=top,shape=outer_right]
lycanitesmobs:lushstone_stairs[facing=east,half=bottom,shape=straight]
lycanitesmobs:lushstone_stairs[facing=east,half=bottom,shape=inner_left]
lycanitesmobs:lushstone_stairs[facing=east,half=bottom,shape=inner_right]
lycanitesmobs:lushstone_stairs[facing=east,half=bottom,shape=outer_left]
lycanitesmobs:lushstone_stairs[facing=east,half=bottom,shape=outer_right]
lycanitesmobs:desertcrystal
lycanitesmobs:aberrantstonebrick_slab[half=top,variant=default]
lycanitesmobs:aberrantstonebrick_slab[half=bottom,variant=default]
lycanitesmobs:aberrantcrystal
lycanitesmobs:lushstone_slab[half=top,variant=default]
lycanitesmobs:lushstone_slab[half=bottom,variant=default]
lycanitesmobs:lushstonebrick_fence[east=true,north=true,south=true,west=true]
lycanitesmobs:lushstonebrick_fence[east=true,north=true,south=true,west=false]
lycanitesmobs:lushstonebrick_fence[east=true,north=true,south=false,west=true]
lycanitesmobs:lushstonebrick_fence[east=true,north=true,south=false,west=false]
lycanitesmobs:lushstonebrick_fence[east=true,north=false,south=true,west=true]
lycanitesmobs:lushstonebrick_fence[east=true,north=false,south=true,west=false]
lycanitesmobs:lushstonebrick_fence[east=true,north=false,south=false,west=true]
lycanitesmobs:lushstonebrick_fence[east=true,north=false,south=false,west=false]
lycanitesmobs:lushstonebrick_fence[east=false,north=true,south=true,west=true]
lycanitesmobs:lushstonebrick_fence[east=false,north=true,south=true,west=false]
lycanitesmobs:lushstonebrick_fence[east=false,north=true,south=false,west=true]
lycanitesmobs:lushstonebrick_fence[east=false,north=true,south=false,west=false]
lycanitesmobs:lushstonebrick_fence[east=false,north=false,south=true,west=true]
lycanitesmobs:lushstonebrick_fence[east=false,north=false,south=true,west=false]
lycanitesmobs:lushstonebrick_fence[east=false,north=false,south=false,west=true]
lycanitesmobs:lushstonebrick_fence[east=false,north=false,south=false,west=false]
lycanitesmobs:demonstonebrick_fence[east=true,north=true,south=true,west=true]
lycanitesmobs:demonstonebrick_fence[east=true,north=true,south=true,west=false]
lycanitesmobs:demonstonebrick_fence[east=true,north=true,south=false,west=true]
lycanitesmobs:demonstonebrick_fence[east=true,north=true,south=false,west=false]
lycanitesmobs:demonstonebrick_fence[east=true,north=false,south=true,west=true]
lycanitesmobs:demonstonebrick_fence[east=true,north=false,south=true,west=false]
lycanitesmobs:demonstonebrick_fence[east=true,north=false,south=false,west=true]
lycanitesmobs:demonstonebrick_fence[east=true,north=false,south=false,west=false]
lycanitesmobs:demonstonebrick_fence[east=false,north=true,south=true,west=true]
lycanitesmobs:demonstonebrick_fence[east=false,north=true,south=true,west=false]
lycanitesmobs:demonstonebrick_fence[east=false,north=true,south=false,west=true]
lycanitesmobs:demonstonebrick_fence[east=false,north=true,south=false,west=false]
lycanitesmobs:demonstonebrick_fence[east=false,north=false,south=true,west=true]
lycanitesmobs:demonstonebrick_fence[east=false,north=false,south=true,west=false]
lycanitesmobs:demonstonebrick_fence[east=false,north=false,south=false,west=true]
lycanitesmobs:demonstonebrick_fence[east=false,north=false,south=false,west=false]
lycanitesmobs:propolis[hive=0]
lycanitesmobs:propolis[hive=1]
lycanitesmobs:propolis[hive=2]
lycanitesmobs:propolis[hive=3]
lycanitesmobs:propolis[hive=4]
lycanitesmobs:propolis[hive=5]
lycanitesmobs:propolis[hive=6]
lycanitesmobs:propolis[hive=7]
lycanitesmobs:propolis[hive=8]
lycanitesmobs:propolis[hive=9]
lycanitesmobs:propolis[hive=10]
lycanitesmobs:propolis[hive=11]
lycanitesmobs:propolis[hive=12]
lycanitesmobs:propolis[hive=13]
lycanitesmobs:propolis[hive=14]
lycanitesmobs:propolis[hive=15]
lycanitesmobs:scorchfire[age=0,east=true,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=0,east=true,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=0,east=true,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=0,east=true,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=0,east=true,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=0,east=true,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=0,east=true,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=0,east=true,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=0,east=true,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=0,east=true,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=0,east=true,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=0,east=true,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=0,east=true,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=0,east=true,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=0,east=true,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=0,east=true,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=0,east=true,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=0,east=true,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=0,east=true,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=0,east=true,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=0,east=true,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=0,east=true,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=0,east=true,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=0,east=true,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=0,east=true,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=0,east=true,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=0,east=true,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=0,east=true,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=0,east=true,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=0,east=true,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=0,east=true,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=0,east=true,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=0,east=false,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=0,east=false,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=0,east=false,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=0,east=false,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=0,east=false,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=0,east=false,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=0,east=false,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=0,east=false,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=0,east=false,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=0,east=false,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=0,east=false,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=0,east=false,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=0,east=false,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=0,east=false,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=0,east=false,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=0,east=false,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=0,east=false,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=0,east=false,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=0,east=false,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=0,east=false,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=0,east=false,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=0,east=false,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=0,east=false,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=0,east=false,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=0,east=false,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=0,east=false,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=0,east=false,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=0,east=false,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=0,east=false,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=0,east=false,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=0,east=false,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=0,east=false,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=1,east=true,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=1,east=true,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=1,east=true,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=1,east=true,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=1,east=true,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=1,east=true,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=1,east=true,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=1,east=true,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=1,east=true,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=1,east=true,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=1,east=true,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=1,east=true,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=1,east=true,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=1,east=true,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=1,east=true,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=1,east=true,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=1,east=true,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=1,east=true,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=1,east=true,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=1,east=true,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=1,east=true,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=1,east=true,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=1,east=true,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=1,east=true,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=1,east=true,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=1,east=true,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=1,east=true,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=1,east=true,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=1,east=true,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=1,east=true,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=1,east=true,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=1,east=true,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=1,east=false,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=1,east=false,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=1,east=false,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=1,east=false,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=1,east=false,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=1,east=false,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=1,east=false,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=1,east=false,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=1,east=false,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=1,east=false,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=1,east=false,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=1,east=false,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=1,east=false,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=1,east=false,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=1,east=false,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=1,east=false,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=1,east=false,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=1,east=false,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=1,east=false,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=1,east=false,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=1,east=false,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=1,east=false,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=1,east=false,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=1,east=false,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=1,east=false,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=1,east=false,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=1,east=false,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=1,east=false,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=1,east=false,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=1,east=false,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=1,east=false,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=1,east=false,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=2,east=true,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=2,east=true,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=2,east=true,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=2,east=true,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=2,east=true,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=2,east=true,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=2,east=true,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=2,east=true,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=2,east=true,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=2,east=true,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=2,east=true,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=2,east=true,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=2,east=true,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=2,east=true,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=2,east=true,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=2,east=true,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=2,east=true,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=2,east=true,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=2,east=true,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=2,east=true,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=2,east=true,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=2,east=true,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=2,east=true,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=2,east=true,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=2,east=true,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=2,east=true,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=2,east=true,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=2,east=true,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=2,east=true,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=2,east=true,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=2,east=true,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=2,east=true,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=2,east=false,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=2,east=false,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=2,east=false,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=2,east=false,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=2,east=false,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=2,east=false,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=2,east=false,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=2,east=false,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=2,east=false,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=2,east=false,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=2,east=false,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=2,east=false,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=2,east=false,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=2,east=false,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=2,east=false,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=2,east=false,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=2,east=false,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=2,east=false,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=2,east=false,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=2,east=false,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=2,east=false,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=2,east=false,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=2,east=false,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=2,east=false,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=2,east=false,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=2,east=false,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=2,east=false,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=2,east=false,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=2,east=false,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=2,east=false,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=2,east=false,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=2,east=false,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=3,east=true,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=3,east=true,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=3,east=true,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=3,east=true,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=3,east=true,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=3,east=true,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=3,east=true,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=3,east=true,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=3,east=true,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=3,east=true,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=3,east=true,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=3,east=true,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=3,east=true,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=3,east=true,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=3,east=true,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=3,east=true,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=3,east=true,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=3,east=true,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=3,east=true,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=3,east=true,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=3,east=true,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=3,east=true,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=3,east=true,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=3,east=true,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=3,east=true,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=3,east=true,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=3,east=true,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=3,east=true,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=3,east=true,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=3,east=true,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=3,east=true,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=3,east=true,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=3,east=false,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=3,east=false,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=3,east=false,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=3,east=false,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=3,east=false,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=3,east=false,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=3,east=false,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=3,east=false,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=3,east=false,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=3,east=false,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=3,east=false,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=3,east=false,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=3,east=false,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=3,east=false,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=3,east=false,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=3,east=false,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=3,east=false,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=3,east=false,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=3,east=false,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=3,east=false,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=3,east=false,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=3,east=false,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=3,east=false,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=3,east=false,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=3,east=false,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=3,east=false,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=3,east=false,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=3,east=false,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=3,east=false,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=3,east=false,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=3,east=false,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=3,east=false,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=4,east=true,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=4,east=true,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=4,east=true,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=4,east=true,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=4,east=true,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=4,east=true,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=4,east=true,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=4,east=true,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=4,east=true,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=4,east=true,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=4,east=true,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=4,east=true,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=4,east=true,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=4,east=true,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=4,east=true,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=4,east=true,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=4,east=true,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=4,east=true,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=4,east=true,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=4,east=true,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=4,east=true,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=4,east=true,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=4,east=true,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=4,east=true,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=4,east=true,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=4,east=true,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=4,east=true,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=4,east=true,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=4,east=true,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=4,east=true,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=4,east=true,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=4,east=true,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=4,east=false,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=4,east=false,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=4,east=false,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=4,east=false,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=4,east=false,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=4,east=false,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=4,east=false,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=4,east=false,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=4,east=false,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=4,east=false,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=4,east=false,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=4,east=false,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=4,east=false,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=4,east=false,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=4,east=false,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=4,east=false,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=4,east=false,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=4,east=false,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=4,east=false,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=4,east=false,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=4,east=false,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=4,east=false,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=4,east=false,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=4,east=false,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=4,east=false,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=4,east=false,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=4,east=false,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=4,east=false,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=4,east=false,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=4,east=false,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=4,east=false,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=4,east=false,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=5,east=true,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=5,east=true,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=5,east=true,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=5,east=true,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=5,east=true,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=5,east=true,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=5,east=true,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=5,east=true,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=5,east=true,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=5,east=true,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=5,east=true,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=5,east=true,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=5,east=true,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=5,east=true,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=5,east=true,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=5,east=true,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=5,east=true,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=5,east=true,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=5,east=true,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=5,east=true,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=5,east=true,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=5,east=true,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=5,east=true,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=5,east=true,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=5,east=true,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=5,east=true,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=5,east=true,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=5,east=true,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=5,east=true,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=5,east=true,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=5,east=true,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=5,east=true,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=5,east=false,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=5,east=false,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=5,east=false,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=5,east=false,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=5,east=false,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=5,east=false,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=5,east=false,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=5,east=false,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=5,east=false,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=5,east=false,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=5,east=false,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=5,east=false,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=5,east=false,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=5,east=false,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=5,east=false,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=5,east=false,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=5,east=false,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=5,east=false,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=5,east=false,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=5,east=false,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=5,east=false,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=5,east=false,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=5,east=false,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=5,east=false,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=5,east=false,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=5,east=false,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=5,east=false,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=5,east=false,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=5,east=false,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=5,east=false,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=5,east=false,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=5,east=false,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=6,east=true,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=6,east=true,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=6,east=true,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=6,east=true,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=6,east=true,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=6,east=true,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=6,east=true,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=6,east=true,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=6,east=true,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=6,east=true,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=6,east=true,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=6,east=true,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=6,east=true,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=6,east=true,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=6,east=true,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=6,east=true,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=6,east=true,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=6,east=true,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=6,east=true,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=6,east=true,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=6,east=true,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=6,east=true,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=6,east=true,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=6,east=true,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=6,east=true,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=6,east=true,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=6,east=true,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=6,east=true,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=6,east=true,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=6,east=true,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=6,east=true,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=6,east=true,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=6,east=false,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=6,east=false,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=6,east=false,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=6,east=false,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=6,east=false,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=6,east=false,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=6,east=false,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=6,east=false,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=6,east=false,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=6,east=false,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=6,east=false,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=6,east=false,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=6,east=false,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=6,east=false,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=6,east=false,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=6,east=false,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=6,east=false,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=6,east=false,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=6,east=false,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=6,east=false,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=6,east=false,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=6,east=false,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=6,east=false,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=6,east=false,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=6,east=false,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=6,east=false,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=6,east=false,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=6,east=false,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=6,east=false,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=6,east=false,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=6,east=false,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=6,east=false,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=7,east=true,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=7,east=true,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=7,east=true,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=7,east=true,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=7,east=true,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=7,east=true,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=7,east=true,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=7,east=true,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=7,east=true,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=7,east=true,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=7,east=true,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=7,east=true,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=7,east=true,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=7,east=true,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=7,east=true,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=7,east=true,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=7,east=true,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=7,east=true,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=7,east=true,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=7,east=true,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=7,east=true,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=7,east=true,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=7,east=true,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=7,east=true,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=7,east=true,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=7,east=true,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=7,east=true,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=7,east=true,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=7,east=true,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=7,east=true,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=7,east=true,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=7,east=true,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=7,east=false,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=7,east=false,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=7,east=false,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=7,east=false,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=7,east=false,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=7,east=false,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=7,east=false,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=7,east=false,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=7,east=false,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=7,east=false,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=7,east=false,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=7,east=false,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=7,east=false,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=7,east=false,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=7,east=false,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=7,east=false,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=7,east=false,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=7,east=false,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=7,east=false,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=7,east=false,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=7,east=false,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=7,east=false,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=7,east=false,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=7,east=false,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=7,east=false,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=7,east=false,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=7,east=false,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=7,east=false,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=7,east=false,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=7,east=false,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=7,east=false,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=7,east=false,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=8,east=true,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=8,east=true,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=8,east=true,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=8,east=true,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=8,east=true,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=8,east=true,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=8,east=true,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=8,east=true,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=8,east=true,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=8,east=true,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=8,east=true,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=8,east=true,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=8,east=true,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=8,east=true,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=8,east=true,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=8,east=true,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=8,east=true,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=8,east=true,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=8,east=true,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=8,east=true,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=8,east=true,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=8,east=true,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=8,east=true,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=8,east=true,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=8,east=true,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=8,east=true,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=8,east=true,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=8,east=true,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=8,east=true,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=8,east=true,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=8,east=true,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=8,east=true,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=8,east=false,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=8,east=false,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=8,east=false,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=8,east=false,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=8,east=false,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=8,east=false,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=8,east=false,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=8,east=false,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=8,east=false,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=8,east=false,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=8,east=false,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=8,east=false,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=8,east=false,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=8,east=false,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=8,east=false,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=8,east=false,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=8,east=false,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=8,east=false,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=8,east=false,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=8,east=false,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=8,east=false,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=8,east=false,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=8,east=false,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=8,east=false,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=8,east=false,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=8,east=false,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=8,east=false,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=8,east=false,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=8,east=false,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=8,east=false,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=8,east=false,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=8,east=false,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=9,east=true,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=9,east=true,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=9,east=true,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=9,east=true,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=9,east=true,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=9,east=true,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=9,east=true,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=9,east=true,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=9,east=true,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=9,east=true,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=9,east=true,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=9,east=true,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=9,east=true,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=9,east=true,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=9,east=true,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=9,east=true,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=9,east=true,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=9,east=true,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=9,east=true,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=9,east=true,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=9,east=true,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=9,east=true,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=9,east=true,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=9,east=true,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=9,east=true,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=9,east=true,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=9,east=true,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=9,east=true,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=9,east=true,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=9,east=true,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=9,east=true,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=9,east=true,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=9,east=false,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=9,east=false,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=9,east=false,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=9,east=false,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=9,east=false,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=9,east=false,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=9,east=false,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=9,east=false,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=9,east=false,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=9,east=false,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=9,east=false,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=9,east=false,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=9,east=false,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=9,east=false,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=9,east=false,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=9,east=false,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=9,east=false,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=9,east=false,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=9,east=false,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=9,east=false,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=9,east=false,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=9,east=false,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=9,east=false,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=9,east=false,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=9,east=false,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=9,east=false,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=9,east=false,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=9,east=false,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=9,east=false,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=9,east=false,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=9,east=false,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=9,east=false,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=10,east=true,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=10,east=true,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=10,east=true,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=10,east=true,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=10,east=true,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=10,east=true,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=10,east=true,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=10,east=true,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=10,east=true,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=10,east=true,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=10,east=true,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=10,east=true,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=10,east=true,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=10,east=true,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=10,east=true,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=10,east=true,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=10,east=true,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=10,east=true,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=10,east=true,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=10,east=true,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=10,east=true,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=10,east=true,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=10,east=true,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=10,east=true,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=10,east=true,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=10,east=true,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=10,east=true,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=10,east=true,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=10,east=true,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=10,east=true,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=10,east=true,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=10,east=true,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=10,east=false,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=10,east=false,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=10,east=false,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=10,east=false,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=10,east=false,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=10,east=false,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=10,east=false,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=10,east=false,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=10,east=false,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=10,east=false,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=10,east=false,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=10,east=false,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=10,east=false,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=10,east=false,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=10,east=false,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=10,east=false,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=10,east=false,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=10,east=false,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=10,east=false,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=10,east=false,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=10,east=false,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=10,east=false,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=10,east=false,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=10,east=false,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=10,east=false,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=10,east=false,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=10,east=false,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=10,east=false,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=10,east=false,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=10,east=false,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=10,east=false,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=10,east=false,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=11,east=true,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=11,east=true,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=11,east=true,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=11,east=true,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=11,east=true,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=11,east=true,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=11,east=true,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=11,east=true,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=11,east=true,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=11,east=true,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=11,east=true,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=11,east=true,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=11,east=true,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=11,east=true,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=11,east=true,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=11,east=true,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=11,east=true,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=11,east=true,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=11,east=true,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=11,east=true,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=11,east=true,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=11,east=true,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=11,east=true,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=11,east=true,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=11,east=true,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=11,east=true,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=11,east=true,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=11,east=true,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=11,east=true,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=11,east=true,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=11,east=true,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=11,east=true,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=11,east=false,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=11,east=false,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=11,east=false,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=11,east=false,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=11,east=false,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=11,east=false,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=11,east=false,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=11,east=false,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=11,east=false,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=11,east=false,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=11,east=false,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=11,east=false,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=11,east=false,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=11,east=false,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=11,east=false,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=11,east=false,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=11,east=false,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=11,east=false,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=11,east=false,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=11,east=false,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=11,east=false,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=11,east=false,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=11,east=false,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=11,east=false,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=11,east=false,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=11,east=false,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=11,east=false,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=11,east=false,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=11,east=false,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=11,east=false,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=11,east=false,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=11,east=false,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=12,east=true,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=12,east=true,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=12,east=true,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=12,east=true,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=12,east=true,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=12,east=true,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=12,east=true,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=12,east=true,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=12,east=true,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=12,east=true,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=12,east=true,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=12,east=true,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=12,east=true,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=12,east=true,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=12,east=true,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=12,east=true,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=12,east=true,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=12,east=true,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=12,east=true,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=12,east=true,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=12,east=true,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=12,east=true,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=12,east=true,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=12,east=true,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=12,east=true,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=12,east=true,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=12,east=true,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=12,east=true,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=12,east=true,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=12,east=true,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=12,east=true,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=12,east=true,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=12,east=false,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=12,east=false,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=12,east=false,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=12,east=false,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=12,east=false,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=12,east=false,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=12,east=false,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=12,east=false,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=12,east=false,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=12,east=false,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=12,east=false,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=12,east=false,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=12,east=false,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=12,east=false,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=12,east=false,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=12,east=false,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=12,east=false,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=12,east=false,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=12,east=false,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=12,east=false,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=12,east=false,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=12,east=false,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=12,east=false,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=12,east=false,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=12,east=false,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=12,east=false,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=12,east=false,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=12,east=false,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=12,east=false,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=12,east=false,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=12,east=false,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=12,east=false,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=13,east=true,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=13,east=true,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=13,east=true,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=13,east=true,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=13,east=true,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=13,east=true,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=13,east=true,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=13,east=true,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=13,east=true,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=13,east=true,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=13,east=true,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=13,east=true,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=13,east=true,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=13,east=true,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=13,east=true,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=13,east=true,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=13,east=true,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=13,east=true,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=13,east=true,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=13,east=true,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=13,east=true,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=13,east=true,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=13,east=true,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=13,east=true,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=13,east=true,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=13,east=true,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=13,east=true,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=13,east=true,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=13,east=true,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=13,east=true,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=13,east=true,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=13,east=true,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=13,east=false,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=13,east=false,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=13,east=false,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=13,east=false,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=13,east=false,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=13,east=false,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=13,east=false,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=13,east=false,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=13,east=false,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=13,east=false,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=13,east=false,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=13,east=false,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=13,east=false,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=13,east=false,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=13,east=false,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=13,east=false,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=13,east=false,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=13,east=false,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=13,east=false,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=13,east=false,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=13,east=false,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=13,east=false,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=13,east=false,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=13,east=false,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=13,east=false,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=13,east=false,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=13,east=false,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=13,east=false,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=13,east=false,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=13,east=false,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=13,east=false,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=13,east=false,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=14,east=true,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=14,east=true,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=14,east=true,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=14,east=true,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=14,east=true,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=14,east=true,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=14,east=true,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=14,east=true,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=14,east=true,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=14,east=true,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=14,east=true,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=14,east=true,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=14,east=true,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=14,east=true,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=14,east=true,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=14,east=true,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=14,east=true,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=14,east=true,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=14,east=true,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=14,east=true,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=14,east=true,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=14,east=true,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=14,east=true,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=14,east=true,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=14,east=true,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=14,east=true,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=14,east=true,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=14,east=true,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=14,east=true,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=14,east=true,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=14,east=true,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=14,east=true,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=14,east=false,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=14,east=false,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=14,east=false,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=14,east=false,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=14,east=false,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=14,east=false,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=14,east=false,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=14,east=false,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=14,east=false,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=14,east=false,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=14,east=false,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=14,east=false,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=14,east=false,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=14,east=false,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=14,east=false,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=14,east=false,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=14,east=false,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=14,east=false,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=14,east=false,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=14,east=false,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=14,east=false,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=14,east=false,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=14,east=false,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=14,east=false,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=14,east=false,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=14,east=false,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=14,east=false,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=14,east=false,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=14,east=false,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=14,east=false,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=14,east=false,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=14,east=false,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=15,east=true,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=15,east=true,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=15,east=true,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=15,east=true,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=15,east=true,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=15,east=true,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=15,east=true,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=15,east=true,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=15,east=true,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=15,east=true,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=15,east=true,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=15,east=true,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=15,east=true,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=15,east=true,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=15,east=true,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=15,east=true,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=15,east=true,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=15,east=true,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=15,east=true,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=15,east=true,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=15,east=true,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=15,east=true,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=15,east=true,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=15,east=true,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=15,east=true,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=15,east=true,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=15,east=true,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=15,east=true,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=15,east=true,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=15,east=true,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=15,east=true,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=15,east=true,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=15,east=false,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=15,east=false,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=15,east=false,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=15,east=false,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=15,east=false,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=15,east=false,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=15,east=false,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=15,east=false,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=15,east=false,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=15,east=false,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=15,east=false,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=15,east=false,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=15,east=false,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=15,east=false,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=15,east=false,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=15,east=false,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=15,east=false,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=15,east=false,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=15,east=false,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=15,east=false,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=15,east=false,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=15,east=false,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=15,east=false,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=15,east=false,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:scorchfire[age=15,east=false,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:scorchfire[age=15,east=false,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:scorchfire[age=15,east=false,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:scorchfire[age=15,east=false,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:scorchfire[age=15,east=false,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:scorchfire[age=15,east=false,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:scorchfire[age=15,east=false,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:scorchfire[age=15,east=false,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:demonstonepillar[axis=x]
lycanitesmobs:demonstonepillar[axis=y]
lycanitesmobs:demonstonepillar[axis=z]
lycanitesmobs:lushstonechiseled
lycanitesmobs:soulcubeaberrant
lycanitesmobs:desertstonebrick_stairs[facing=north,half=top,shape=straight]
lycanitesmobs:desertstonebrick_stairs[facing=north,half=top,shape=inner_left]
lycanitesmobs:desertstonebrick_stairs[facing=north,half=top,shape=inner_right]
lycanitesmobs:desertstonebrick_stairs[facing=north,half=top,shape=outer_left]
lycanitesmobs:desertstonebrick_stairs[facing=north,half=top,shape=outer_right]
lycanitesmobs:desertstonebrick_stairs[facing=north,half=bottom,shape=straight]
lycanitesmobs:desertstonebrick_stairs[facing=north,half=bottom,shape=inner_left]
lycanitesmobs:desertstonebrick_stairs[facing=north,half=bottom,shape=inner_right]
lycanitesmobs:desertstonebrick_stairs[facing=north,half=bottom,shape=outer_left]
lycanitesmobs:desertstonebrick_stairs[facing=north,half=bottom,shape=outer_right]
lycanitesmobs:desertstonebrick_stairs[facing=south,half=top,shape=straight]
lycanitesmobs:desertstonebrick_stairs[facing=south,half=top,shape=inner_left]
lycanitesmobs:desertstonebrick_stairs[facing=south,half=top,shape=inner_right]
lycanitesmobs:desertstonebrick_stairs[facing=south,half=top,shape=outer_left]
lycanitesmobs:desertstonebrick_stairs[facing=south,half=top,shape=outer_right]
lycanitesmobs:desertstonebrick_stairs[facing=south,half=bottom,shape=straight]
lycanitesmobs:desertstonebrick_stairs[facing=south,half=bottom,shape=inner_left]
lycanitesmobs:desertstonebrick_stairs[facing=south,half=bottom,shape=inner_right]
lycanitesmobs:desertstonebrick_stairs[facing=south,half=bottom,shape=outer_left]
lycanitesmobs:desertstonebrick_stairs[facing=south,half=bottom,shape=outer_right]
lycanitesmobs:desertstonebrick_stairs[facing=west,half=top,shape=straight]
lycanitesmobs:desertstonebrick_stairs[facing=west,half=top,shape=inner_left]
lycanitesmobs:desertstonebrick_stairs[facing=west,half=top,shape=inner_right]
lycanitesmobs:desertstonebrick_stairs[facing=west,half=top,shape=outer_left]
lycanitesmobs:desertstonebrick_stairs[facing=west,half=top,shape=outer_right]
lycanitesmobs:desertstonebrick_stairs[facing=west,half=bottom,shape=straight]
lycanitesmobs:desertstonebrick_stairs[facing=west,half=bottom,shape=inner_left]
lycanitesmobs:desertstonebrick_stairs[facing=west,half=bottom,shape=inner_right]
lycanitesmobs:desertstonebrick_stairs[facing=west,half=bottom,shape=outer_left]
lycanitesmobs:desertstonebrick_stairs[facing=west,half=bottom,shape=outer_right]
lycanitesmobs:desertstonebrick_stairs[facing=east,half=top,shape=straight]
lycanitesmobs:desertstonebrick_stairs[facing=east,half=top,shape=inner_left]
lycanitesmobs:desertstonebrick_stairs[facing=east,half=top,shape=inner_right]
lycanitesmobs:desertstonebrick_stairs[facing=east,half=top,shape=outer_left]
lycanitesmobs:desertstonebrick_stairs[facing=east,half=top,shape=outer_right]
lycanitesmobs:desertstonebrick_stairs[facing=east,half=bottom,shape=straight]
lycanitesmobs:desertstonebrick_stairs[facing=east,half=bottom,shape=inner_left]
lycanitesmobs:desertstonebrick_stairs[facing=east,half=bottom,shape=inner_right]
lycanitesmobs:desertstonebrick_stairs[facing=east,half=bottom,shape=outer_left]
lycanitesmobs:desertstonebrick_stairs[facing=east,half=bottom,shape=outer_right]
lycanitesmobs:soulcubedemonic
lycanitesmobs:aberrantstonebrick
lycanitesmobs:aberrantstonepolished
lycanitesmobs:acid[level=0]
lycanitesmobs:acid[level=1]
lycanitesmobs:acid[level=2]
lycanitesmobs:acid[level=3]
lycanitesmobs:acid[level=4]
lycanitesmobs:acid[level=5]
lycanitesmobs:acid[level=6]
lycanitesmobs:acid[level=7]
lycanitesmobs:acid[level=8]
lycanitesmobs:acid[level=9]
lycanitesmobs:acid[level=10]
lycanitesmobs:acid[level=11]
lycanitesmobs:acid[level=12]
lycanitesmobs:acid[level=13]
lycanitesmobs:acid[level=14]
lycanitesmobs:acid[level=15]
lycanitesmobs:lushstonebrick_stairs[facing=north,half=top,shape=straight]
lycanitesmobs:lushstonebrick_stairs[facing=north,half=top,shape=inner_left]
lycanitesmobs:lushstonebrick_stairs[facing=north,half=top,shape=inner_right]
lycanitesmobs:lushstonebrick_stairs[facing=north,half=top,shape=outer_left]
lycanitesmobs:lushstonebrick_stairs[facing=north,half=top,shape=outer_right]
lycanitesmobs:lushstonebrick_stairs[facing=north,half=bottom,shape=straight]
lycanitesmobs:lushstonebrick_stairs[facing=north,half=bottom,shape=inner_left]
lycanitesmobs:lushstonebrick_stairs[facing=north,half=bottom,shape=inner_right]
lycanitesmobs:lushstonebrick_stairs[facing=north,half=bottom,shape=outer_left]
lycanitesmobs:lushstonebrick_stairs[facing=north,half=bottom,shape=outer_right]
lycanitesmobs:lushstonebrick_stairs[facing=south,half=top,shape=straight]
lycanitesmobs:lushstonebrick_stairs[facing=south,half=top,shape=inner_left]
lycanitesmobs:lushstonebrick_stairs[facing=south,half=top,shape=inner_right]
lycanitesmobs:lushstonebrick_stairs[facing=south,half=top,shape=outer_left]
lycanitesmobs:lushstonebrick_stairs[facing=south,half=top,shape=outer_right]
lycanitesmobs:lushstonebrick_stairs[facing=south,half=bottom,shape=straight]
lycanitesmobs:lushstonebrick_stairs[facing=south,half=bottom,shape=inner_left]
lycanitesmobs:lushstonebrick_stairs[facing=south,half=bottom,shape=inner_right]
lycanitesmobs:lushstonebrick_stairs[facing=south,half=bottom,shape=outer_left]
lycanitesmobs:lushstonebrick_stairs[facing=south,half=bottom,shape=outer_right]
lycanitesmobs:lushstonebrick_stairs[facing=west,half=top,shape=straight]
lycanitesmobs:lushstonebrick_stairs[facing=west,half=top,shape=inner_left]
lycanitesmobs:lushstonebrick_stairs[facing=west,half=top,shape=inner_right]
lycanitesmobs:lushstonebrick_stairs[facing=west,half=top,shape=outer_left]
lycanitesmobs:lushstonebrick_stairs[facing=west,half=top,shape=outer_right]
lycanitesmobs:lushstonebrick_stairs[facing=west,half=bottom,shape=straight]
lycanitesmobs:lushstonebrick_stairs[facing=west,half=bottom,shape=inner_left]
lycanitesmobs:lushstonebrick_stairs[facing=west,half=bottom,shape=inner_right]
lycanitesmobs:lushstonebrick_stairs[facing=west,half=bottom,shape=outer_left]
lycanitesmobs:lushstonebrick_stairs[facing=west,half=bottom,shape=outer_right]
lycanitesmobs:lushstonebrick_stairs[facing=east,half=top,shape=straight]
lycanitesmobs:lushstonebrick_stairs[facing=east,half=top,shape=inner_left]
lycanitesmobs:lushstonebrick_stairs[facing=east,half=top,shape=inner_right]
lycanitesmobs:lushstonebrick_stairs[facing=east,half=top,shape=outer_left]
lycanitesmobs:lushstonebrick_stairs[facing=east,half=top,shape=outer_right]
lycanitesmobs:lushstonebrick_stairs[facing=east,half=bottom,shape=straight]
lycanitesmobs:lushstonebrick_stairs[facing=east,half=bottom,shape=inner_left]
lycanitesmobs:lushstonebrick_stairs[facing=east,half=bottom,shape=inner_right]
lycanitesmobs:lushstonebrick_stairs[facing=east,half=bottom,shape=outer_left]
lycanitesmobs:lushstonebrick_stairs[facing=east,half=bottom,shape=outer_right]
lycanitesmobs:soulcubeundead
lycanitesmobs:frostcloud[age=0]
lycanitesmobs:frostcloud[age=1]
lycanitesmobs:frostcloud[age=2]
lycanitesmobs:frostcloud[age=3]
lycanitesmobs:frostcloud[age=4]
lycanitesmobs:frostcloud[age=5]
lycanitesmobs:frostcloud[age=6]
lycanitesmobs:frostcloud[age=7]
lycanitesmobs:frostcloud[age=8]
lycanitesmobs:frostcloud[age=9]
lycanitesmobs:frostcloud[age=10]
lycanitesmobs:frostcloud[age=11]
lycanitesmobs:frostcloud[age=12]
lycanitesmobs:frostcloud[age=13]
lycanitesmobs:frostcloud[age=14]
lycanitesmobs:frostcloud[age=15]
lycanitesmobs:equipment_infuser[facing=north]
lycanitesmobs:equipment_infuser[facing=south]
lycanitesmobs:equipment_infuser[facing=west]
lycanitesmobs:equipment_infuser[facing=east]
lycanitesmobs:demonstonetile_slab[half=top,variant=default]
lycanitesmobs:demonstonetile_slab[half=bottom,variant=default]
lycanitesmobs:desertstone
lycanitesmobs:desertstonebrick_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=true]
lycanitesmobs:desertstonebrick_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=false]
lycanitesmobs:desertstonebrick_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
lycanitesmobs:desertstonebrick_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
lycanitesmobs:desertstonebrick_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=true]
lycanitesmobs:desertstonebrick_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=false]
lycanitesmobs:desertstonebrick_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
lycanitesmobs:desertstonebrick_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
lycanitesmobs:desertstonebrick_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=true]
lycanitesmobs:desertstonebrick_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=false]
lycanitesmobs:desertstonebrick_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
lycanitesmobs:desertstonebrick_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
lycanitesmobs:desertstonebrick_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=true]
lycanitesmobs:desertstonebrick_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=false]
lycanitesmobs:desertstonebrick_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
lycanitesmobs:desertstonebrick_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
lycanitesmobs:desertstonebrick_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=true]
lycanitesmobs:desertstonebrick_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=false]
lycanitesmobs:desertstonebrick_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
lycanitesmobs:desertstonebrick_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
lycanitesmobs:desertstonebrick_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=true]
lycanitesmobs:desertstonebrick_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=false]
lycanitesmobs:desertstonebrick_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
lycanitesmobs:desertstonebrick_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
lycanitesmobs:desertstonebrick_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=true]
lycanitesmobs:desertstonebrick_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=false]
lycanitesmobs:desertstonebrick_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
lycanitesmobs:desertstonebrick_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
lycanitesmobs:desertstonebrick_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=true]
lycanitesmobs:desertstonebrick_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=false]
lycanitesmobs:desertstonebrick_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
lycanitesmobs:desertstonebrick_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
lycanitesmobs:desertstonebrick_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=true]
lycanitesmobs:desertstonebrick_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=false]
lycanitesmobs:desertstonebrick_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
lycanitesmobs:desertstonebrick_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
lycanitesmobs:desertstonebrick_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=true]
lycanitesmobs:desertstonebrick_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=false]
lycanitesmobs:desertstonebrick_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
lycanitesmobs:desertstonebrick_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
lycanitesmobs:desertstonebrick_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=true]
lycanitesmobs:desertstonebrick_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=false]
lycanitesmobs:desertstonebrick_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
lycanitesmobs:desertstonebrick_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
lycanitesmobs:desertstonebrick_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=true]
lycanitesmobs:desertstonebrick_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=false]
lycanitesmobs:desertstonebrick_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
lycanitesmobs:desertstonebrick_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
lycanitesmobs:desertstonebrick_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=true]
lycanitesmobs:desertstonebrick_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=false]
lycanitesmobs:desertstonebrick_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
lycanitesmobs:desertstonebrick_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
lycanitesmobs:desertstonebrick_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=true]
lycanitesmobs:desertstonebrick_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=false]
lycanitesmobs:desertstonebrick_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
lycanitesmobs:desertstonebrick_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
lycanitesmobs:desertstonebrick_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=true]
lycanitesmobs:desertstonebrick_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=false]
lycanitesmobs:desertstonebrick_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
lycanitesmobs:desertstonebrick_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
lycanitesmobs:desertstonebrick_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=true]
lycanitesmobs:desertstonebrick_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=false]
lycanitesmobs:desertstonebrick_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
lycanitesmobs:desertstonebrick_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
lycanitesmobs:shadowstonebrick_slab[half=top,variant=default]
lycanitesmobs:shadowstonebrick_slab[half=bottom,variant=default]
lycanitesmobs:aberrantstonebrick_stairs[facing=north,half=top,shape=straight]
lycanitesmobs:aberrantstonebrick_stairs[facing=north,half=top,shape=inner_left]
lycanitesmobs:aberrantstonebrick_stairs[facing=north,half=top,shape=inner_right]
lycanitesmobs:aberrantstonebrick_stairs[facing=north,half=top,shape=outer_left]
lycanitesmobs:aberrantstonebrick_stairs[facing=north,half=top,shape=outer_right]
lycanitesmobs:aberrantstonebrick_stairs[facing=north,half=bottom,shape=straight]
lycanitesmobs:aberrantstonebrick_stairs[facing=north,half=bottom,shape=inner_left]
lycanitesmobs:aberrantstonebrick_stairs[facing=north,half=bottom,shape=inner_right]
lycanitesmobs:aberrantstonebrick_stairs[facing=north,half=bottom,shape=outer_left]
lycanitesmobs:aberrantstonebrick_stairs[facing=north,half=bottom,shape=outer_right]
lycanitesmobs:aberrantstonebrick_stairs[facing=south,half=top,shape=straight]
lycanitesmobs:aberrantstonebrick_stairs[facing=south,half=top,shape=inner_left]
lycanitesmobs:aberrantstonebrick_stairs[facing=south,half=top,shape=inner_right]
lycanitesmobs:aberrantstonebrick_stairs[facing=south,half=top,shape=outer_left]
lycanitesmobs:aberrantstonebrick_stairs[facing=south,half=top,shape=outer_right]
lycanitesmobs:aberrantstonebrick_stairs[facing=south,half=bottom,shape=straight]
lycanitesmobs:aberrantstonebrick_stairs[facing=south,half=bottom,shape=inner_left]
lycanitesmobs:aberrantstonebrick_stairs[facing=south,half=bottom,shape=inner_right]
lycanitesmobs:aberrantstonebrick_stairs[facing=south,half=bottom,shape=outer_left]
lycanitesmobs:aberrantstonebrick_stairs[facing=south,half=bottom,shape=outer_right]
lycanitesmobs:aberrantstonebrick_stairs[facing=west,half=top,shape=straight]
lycanitesmobs:aberrantstonebrick_stairs[facing=west,half=top,shape=inner_left]
lycanitesmobs:aberrantstonebrick_stairs[facing=west,half=top,shape=inner_right]
lycanitesmobs:aberrantstonebrick_stairs[facing=west,half=top,shape=outer_left]
lycanitesmobs:aberrantstonebrick_stairs[facing=west,half=top,shape=outer_right]
lycanitesmobs:aberrantstonebrick_stairs[facing=west,half=bottom,shape=straight]
lycanitesmobs:aberrantstonebrick_stairs[facing=west,half=bottom,shape=inner_left]
lycanitesmobs:aberrantstonebrick_stairs[facing=west,half=bottom,shape=inner_right]
lycanitesmobs:aberrantstonebrick_stairs[facing=west,half=bottom,shape=outer_left]
lycanitesmobs:aberrantstonebrick_stairs[facing=west,half=bottom,shape=outer_right]
lycanitesmobs:aberrantstonebrick_stairs[facing=east,half=top,shape=straight]
lycanitesmobs:aberrantstonebrick_stairs[facing=east,half=top,shape=inner_left]
lycanitesmobs:aberrantstonebrick_stairs[facing=east,half=top,shape=inner_right]
lycanitesmobs:aberrantstonebrick_stairs[facing=east,half=top,shape=outer_left]
lycanitesmobs:aberrantstonebrick_stairs[facing=east,half=top,shape=outer_right]
lycanitesmobs:aberrantstonebrick_stairs[facing=east,half=bottom,shape=straight]
lycanitesmobs:aberrantstonebrick_stairs[facing=east,half=bottom,shape=inner_left]
lycanitesmobs:aberrantstonebrick_stairs[facing=east,half=bottom,shape=inner_right]
lycanitesmobs:aberrantstonebrick_stairs[facing=east,half=bottom,shape=outer_left]
lycanitesmobs:aberrantstonebrick_stairs[facing=east,half=bottom,shape=outer_right]
lycanitesmobs:rabbitooze[level=0]
lycanitesmobs:rabbitooze[level=1]
lycanitesmobs:rabbitooze[level=2]
lycanitesmobs:rabbitooze[level=3]
lycanitesmobs:rabbitooze[level=4]
lycanitesmobs:rabbitooze[level=5]
lycanitesmobs:rabbitooze[level=6]
lycanitesmobs:rabbitooze[level=7]
lycanitesmobs:rabbitooze[level=8]
lycanitesmobs:rabbitooze[level=9]
lycanitesmobs:rabbitooze[level=10]
lycanitesmobs:rabbitooze[level=11]
lycanitesmobs:rabbitooze[level=12]
lycanitesmobs:rabbitooze[level=13]
lycanitesmobs:rabbitooze[level=14]
lycanitesmobs:rabbitooze[level=15]
lycanitesmobs:aberrantstone_slab[half=top,variant=default]
lycanitesmobs:aberrantstone_slab[half=bottom,variant=default]
lycanitesmobs:shadowstone
lycanitesmobs:shadowstonepolished
lycanitesmobs:shadowstonebrick
lycanitesmobs:sharacid[level=0]
lycanitesmobs:sharacid[level=1]
lycanitesmobs:sharacid[level=2]
lycanitesmobs:sharacid[level=3]
lycanitesmobs:sharacid[level=4]
lycanitesmobs:sharacid[level=5]
lycanitesmobs:sharacid[level=6]
lycanitesmobs:sharacid[level=7]
lycanitesmobs:sharacid[level=8]
lycanitesmobs:sharacid[level=9]
lycanitesmobs:sharacid[level=10]
lycanitesmobs:sharacid[level=11]
lycanitesmobs:sharacid[level=12]
lycanitesmobs:sharacid[level=13]
lycanitesmobs:sharacid[level=14]
lycanitesmobs:sharacid[level=15]
lycanitesmobs:lushstonetile
lycanitesmobs:lushstonebrick_slab[half=top,variant=default]
lycanitesmobs:lushstonebrick_slab[half=bottom,variant=default]
lycanitesmobs:lushstone
lycanitesmobs:desertstonepillar[axis=x]
lycanitesmobs:desertstonepillar[axis=y]
lycanitesmobs:desertstonepillar[axis=z]
lycanitesmobs:shadowstonepillar[axis=x]
lycanitesmobs:shadowstonepillar[axis=y]
lycanitesmobs:shadowstonepillar[axis=z]
lycanitesmobs:lushstonebrick
lycanitesmobs:demonstonebrick_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=true]
lycanitesmobs:demonstonebrick_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=false]
lycanitesmobs:demonstonebrick_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
lycanitesmobs:demonstonebrick_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
lycanitesmobs:demonstonebrick_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=true]
lycanitesmobs:demonstonebrick_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=false]
lycanitesmobs:demonstonebrick_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
lycanitesmobs:demonstonebrick_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
lycanitesmobs:demonstonebrick_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=true]
lycanitesmobs:demonstonebrick_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=false]
lycanitesmobs:demonstonebrick_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
lycanitesmobs:demonstonebrick_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
lycanitesmobs:demonstonebrick_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=true]
lycanitesmobs:demonstonebrick_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=false]
lycanitesmobs:demonstonebrick_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
lycanitesmobs:demonstonebrick_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
lycanitesmobs:demonstonebrick_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=true]
lycanitesmobs:demonstonebrick_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=false]
lycanitesmobs:demonstonebrick_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
lycanitesmobs:demonstonebrick_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
lycanitesmobs:demonstonebrick_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=true]
lycanitesmobs:demonstonebrick_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=false]
lycanitesmobs:demonstonebrick_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
lycanitesmobs:demonstonebrick_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
lycanitesmobs:demonstonebrick_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=true]
lycanitesmobs:demonstonebrick_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=false]
lycanitesmobs:demonstonebrick_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
lycanitesmobs:demonstonebrick_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
lycanitesmobs:demonstonebrick_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=true]
lycanitesmobs:demonstonebrick_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=false]
lycanitesmobs:demonstonebrick_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
lycanitesmobs:demonstonebrick_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
lycanitesmobs:demonstonebrick_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=true]
lycanitesmobs:demonstonebrick_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=false]
lycanitesmobs:demonstonebrick_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
lycanitesmobs:demonstonebrick_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
lycanitesmobs:demonstonebrick_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=true]
lycanitesmobs:demonstonebrick_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=false]
lycanitesmobs:demonstonebrick_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
lycanitesmobs:demonstonebrick_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
lycanitesmobs:demonstonebrick_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=true]
lycanitesmobs:demonstonebrick_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=false]
lycanitesmobs:demonstonebrick_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
lycanitesmobs:demonstonebrick_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
lycanitesmobs:demonstonebrick_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=true]
lycanitesmobs:demonstonebrick_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=false]
lycanitesmobs:demonstonebrick_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
lycanitesmobs:demonstonebrick_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
lycanitesmobs:demonstonebrick_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=true]
lycanitesmobs:demonstonebrick_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=false]
lycanitesmobs:demonstonebrick_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
lycanitesmobs:demonstonebrick_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
lycanitesmobs:demonstonebrick_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=true]
lycanitesmobs:demonstonebrick_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=false]
lycanitesmobs:demonstonebrick_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
lycanitesmobs:demonstonebrick_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
lycanitesmobs:demonstonebrick_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=true]
lycanitesmobs:demonstonebrick_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=false]
lycanitesmobs:demonstonebrick_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
lycanitesmobs:demonstonebrick_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
lycanitesmobs:demonstonebrick_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=true]
lycanitesmobs:demonstonebrick_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=false]
lycanitesmobs:demonstonebrick_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
lycanitesmobs:demonstonebrick_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
lycanitesmobs:lushstone_slab_double[axis=x]
lycanitesmobs:lushstone_slab_double[axis=y]
lycanitesmobs:lushstone_slab_double[axis=z]
lycanitesmobs:equipmentforge_lesser[facing=north]
lycanitesmobs:equipmentforge_lesser[facing=south]
lycanitesmobs:equipmentforge_lesser[facing=west]
lycanitesmobs:equipmentforge_lesser[facing=east]
lycanitesmobs:demonstonetile
lycanitesmobs:vesspoison[level=0]
lycanitesmobs:vesspoison[level=1]
lycanitesmobs:vesspoison[level=2]
lycanitesmobs:vesspoison[level=3]
lycanitesmobs:vesspoison[level=4]
lycanitesmobs:vesspoison[level=5]
lycanitesmobs:vesspoison[level=6]
lycanitesmobs:vesspoison[level=7]
lycanitesmobs:vesspoison[level=8]
lycanitesmobs:vesspoison[level=9]
lycanitesmobs:vesspoison[level=10]
lycanitesmobs:vesspoison[level=11]
lycanitesmobs:vesspoison[level=12]
lycanitesmobs:vesspoison[level=13]
lycanitesmobs:vesspoison[level=14]
lycanitesmobs:vesspoison[level=15]
lycanitesmobs:desertstonebrick
lycanitesmobs:demonstone_slab_double[axis=x]
lycanitesmobs:demonstone_slab_double[axis=y]
lycanitesmobs:demonstone_slab_double[axis=z]
lycanitesmobs:aberrantstonetile_stairs[facing=north,half=top,shape=straight]
lycanitesmobs:aberrantstonetile_stairs[facing=north,half=top,shape=inner_left]
lycanitesmobs:aberrantstonetile_stairs[facing=north,half=top,shape=inner_right]
lycanitesmobs:aberrantstonetile_stairs[facing=north,half=top,shape=outer_left]
lycanitesmobs:aberrantstonetile_stairs[facing=north,half=top,shape=outer_right]
lycanitesmobs:aberrantstonetile_stairs[facing=north,half=bottom,shape=straight]
lycanitesmobs:aberrantstonetile_stairs[facing=north,half=bottom,shape=inner_left]
lycanitesmobs:aberrantstonetile_stairs[facing=north,half=bottom,shape=inner_right]
lycanitesmobs:aberrantstonetile_stairs[facing=north,half=bottom,shape=outer_left]
lycanitesmobs:aberrantstonetile_stairs[facing=north,half=bottom,shape=outer_right]
lycanitesmobs:aberrantstonetile_stairs[facing=south,half=top,shape=straight]
lycanitesmobs:aberrantstonetile_stairs[facing=south,half=top,shape=inner_left]
lycanitesmobs:aberrantstonetile_stairs[facing=south,half=top,shape=inner_right]
lycanitesmobs:aberrantstonetile_stairs[facing=south,half=top,shape=outer_left]
lycanitesmobs:aberrantstonetile_stairs[facing=south,half=top,shape=outer_right]
lycanitesmobs:aberrantstonetile_stairs[facing=south,half=bottom,shape=straight]
lycanitesmobs:aberrantstonetile_stairs[facing=south,half=bottom,shape=inner_left]
lycanitesmobs:aberrantstonetile_stairs[facing=south,half=bottom,shape=inner_right]
lycanitesmobs:aberrantstonetile_stairs[facing=south,half=bottom,shape=outer_left]
lycanitesmobs:aberrantstonetile_stairs[facing=south,half=bottom,shape=outer_right]
lycanitesmobs:aberrantstonetile_stairs[facing=west,half=top,shape=straight]
lycanitesmobs:aberrantstonetile_stairs[facing=west,half=top,shape=inner_left]
lycanitesmobs:aberrantstonetile_stairs[facing=west,half=top,shape=inner_right]
lycanitesmobs:aberrantstonetile_stairs[facing=west,half=top,shape=outer_left]
lycanitesmobs:aberrantstonetile_stairs[facing=west,half=top,shape=outer_right]
lycanitesmobs:aberrantstonetile_stairs[facing=west,half=bottom,shape=straight]
lycanitesmobs:aberrantstonetile_stairs[facing=west,half=bottom,shape=inner_left]
lycanitesmobs:aberrantstonetile_stairs[facing=west,half=bottom,shape=inner_right]
lycanitesmobs:aberrantstonetile_stairs[facing=west,half=bottom,shape=outer_left]
lycanitesmobs:aberrantstonetile_stairs[facing=west,half=bottom,shape=outer_right]
lycanitesmobs:aberrantstonetile_stairs[facing=east,half=top,shape=straight]
lycanitesmobs:aberrantstonetile_stairs[facing=east,half=top,shape=inner_left]
lycanitesmobs:aberrantstonetile_stairs[facing=east,half=top,shape=inner_right]
lycanitesmobs:aberrantstonetile_stairs[facing=east,half=top,shape=outer_left]
lycanitesmobs:aberrantstonetile_stairs[facing=east,half=top,shape=outer_right]
lycanitesmobs:aberrantstonetile_stairs[facing=east,half=bottom,shape=straight]
lycanitesmobs:aberrantstonetile_stairs[facing=east,half=bottom,shape=inner_left]
lycanitesmobs:aberrantstonetile_stairs[facing=east,half=bottom,shape=inner_right]
lycanitesmobs:aberrantstonetile_stairs[facing=east,half=bottom,shape=outer_left]
lycanitesmobs:aberrantstonetile_stairs[facing=east,half=bottom,shape=outer_right]
lycanitesmobs:frostfire[age=0,east=true,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=0,east=true,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=0,east=true,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=0,east=true,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=0,east=true,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=0,east=true,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=0,east=true,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=0,east=true,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=0,east=true,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=0,east=true,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=0,east=true,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=0,east=true,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=0,east=true,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=0,east=true,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=0,east=true,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=0,east=true,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=0,east=true,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=0,east=true,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=0,east=true,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=0,east=true,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=0,east=true,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=0,east=true,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=0,east=true,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=0,east=true,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=0,east=true,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=0,east=true,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=0,east=true,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=0,east=true,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=0,east=true,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=0,east=true,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=0,east=true,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=0,east=true,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=0,east=false,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=0,east=false,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=0,east=false,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=0,east=false,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=0,east=false,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=0,east=false,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=0,east=false,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=0,east=false,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=0,east=false,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=0,east=false,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=0,east=false,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=0,east=false,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=0,east=false,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=0,east=false,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=0,east=false,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=0,east=false,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=0,east=false,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=0,east=false,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=0,east=false,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=0,east=false,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=0,east=false,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=0,east=false,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=0,east=false,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=0,east=false,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=0,east=false,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=0,east=false,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=0,east=false,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=0,east=false,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=0,east=false,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=0,east=false,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=0,east=false,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=0,east=false,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=1,east=true,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=1,east=true,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=1,east=true,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=1,east=true,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=1,east=true,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=1,east=true,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=1,east=true,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=1,east=true,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=1,east=true,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=1,east=true,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=1,east=true,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=1,east=true,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=1,east=true,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=1,east=true,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=1,east=true,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=1,east=true,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=1,east=true,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=1,east=true,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=1,east=true,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=1,east=true,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=1,east=true,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=1,east=true,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=1,east=true,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=1,east=true,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=1,east=true,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=1,east=true,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=1,east=true,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=1,east=true,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=1,east=true,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=1,east=true,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=1,east=true,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=1,east=true,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=1,east=false,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=1,east=false,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=1,east=false,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=1,east=false,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=1,east=false,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=1,east=false,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=1,east=false,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=1,east=false,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=1,east=false,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=1,east=false,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=1,east=false,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=1,east=false,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=1,east=false,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=1,east=false,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=1,east=false,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=1,east=false,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=1,east=false,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=1,east=false,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=1,east=false,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=1,east=false,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=1,east=false,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=1,east=false,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=1,east=false,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=1,east=false,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=1,east=false,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=1,east=false,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=1,east=false,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=1,east=false,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=1,east=false,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=1,east=false,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=1,east=false,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=1,east=false,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=2,east=true,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=2,east=true,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=2,east=true,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=2,east=true,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=2,east=true,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=2,east=true,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=2,east=true,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=2,east=true,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=2,east=true,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=2,east=true,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=2,east=true,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=2,east=true,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=2,east=true,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=2,east=true,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=2,east=true,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=2,east=true,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=2,east=true,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=2,east=true,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=2,east=true,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=2,east=true,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=2,east=true,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=2,east=true,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=2,east=true,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=2,east=true,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=2,east=true,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=2,east=true,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=2,east=true,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=2,east=true,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=2,east=true,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=2,east=true,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=2,east=true,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=2,east=true,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=2,east=false,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=2,east=false,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=2,east=false,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=2,east=false,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=2,east=false,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=2,east=false,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=2,east=false,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=2,east=false,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=2,east=false,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=2,east=false,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=2,east=false,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=2,east=false,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=2,east=false,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=2,east=false,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=2,east=false,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=2,east=false,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=2,east=false,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=2,east=false,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=2,east=false,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=2,east=false,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=2,east=false,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=2,east=false,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=2,east=false,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=2,east=false,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=2,east=false,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=2,east=false,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=2,east=false,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=2,east=false,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=2,east=false,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=2,east=false,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=2,east=false,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=2,east=false,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=3,east=true,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=3,east=true,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=3,east=true,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=3,east=true,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=3,east=true,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=3,east=true,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=3,east=true,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=3,east=true,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=3,east=true,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=3,east=true,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=3,east=true,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=3,east=true,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=3,east=true,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=3,east=true,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=3,east=true,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=3,east=true,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=3,east=true,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=3,east=true,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=3,east=true,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=3,east=true,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=3,east=true,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=3,east=true,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=3,east=true,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=3,east=true,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=3,east=true,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=3,east=true,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=3,east=true,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=3,east=true,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=3,east=true,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=3,east=true,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=3,east=true,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=3,east=true,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=3,east=false,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=3,east=false,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=3,east=false,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=3,east=false,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=3,east=false,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=3,east=false,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=3,east=false,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=3,east=false,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=3,east=false,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=3,east=false,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=3,east=false,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=3,east=false,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=3,east=false,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=3,east=false,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=3,east=false,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=3,east=false,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=3,east=false,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=3,east=false,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=3,east=false,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=3,east=false,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=3,east=false,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=3,east=false,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=3,east=false,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=3,east=false,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=3,east=false,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=3,east=false,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=3,east=false,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=3,east=false,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=3,east=false,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=3,east=false,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=3,east=false,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=3,east=false,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=4,east=true,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=4,east=true,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=4,east=true,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=4,east=true,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=4,east=true,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=4,east=true,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=4,east=true,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=4,east=true,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=4,east=true,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=4,east=true,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=4,east=true,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=4,east=true,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=4,east=true,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=4,east=true,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=4,east=true,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=4,east=true,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=4,east=true,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=4,east=true,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=4,east=true,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=4,east=true,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=4,east=true,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=4,east=true,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=4,east=true,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=4,east=true,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=4,east=true,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=4,east=true,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=4,east=true,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=4,east=true,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=4,east=true,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=4,east=true,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=4,east=true,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=4,east=true,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=4,east=false,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=4,east=false,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=4,east=false,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=4,east=false,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=4,east=false,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=4,east=false,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=4,east=false,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=4,east=false,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=4,east=false,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=4,east=false,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=4,east=false,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=4,east=false,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=4,east=false,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=4,east=false,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=4,east=false,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=4,east=false,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=4,east=false,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=4,east=false,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=4,east=false,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=4,east=false,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=4,east=false,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=4,east=false,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=4,east=false,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=4,east=false,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=4,east=false,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=4,east=false,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=4,east=false,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=4,east=false,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=4,east=false,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=4,east=false,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=4,east=false,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=4,east=false,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=5,east=true,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=5,east=true,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=5,east=true,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=5,east=true,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=5,east=true,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=5,east=true,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=5,east=true,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=5,east=true,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=5,east=true,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=5,east=true,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=5,east=true,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=5,east=true,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=5,east=true,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=5,east=true,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=5,east=true,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=5,east=true,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=5,east=true,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=5,east=true,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=5,east=true,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=5,east=true,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=5,east=true,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=5,east=true,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=5,east=true,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=5,east=true,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=5,east=true,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=5,east=true,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=5,east=true,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=5,east=true,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=5,east=true,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=5,east=true,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=5,east=true,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=5,east=true,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=5,east=false,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=5,east=false,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=5,east=false,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=5,east=false,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=5,east=false,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=5,east=false,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=5,east=false,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=5,east=false,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=5,east=false,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=5,east=false,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=5,east=false,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=5,east=false,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=5,east=false,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=5,east=false,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=5,east=false,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=5,east=false,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=5,east=false,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=5,east=false,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=5,east=false,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=5,east=false,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=5,east=false,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=5,east=false,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=5,east=false,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=5,east=false,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=5,east=false,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=5,east=false,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=5,east=false,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=5,east=false,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=5,east=false,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=5,east=false,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=5,east=false,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=5,east=false,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=6,east=true,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=6,east=true,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=6,east=true,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=6,east=true,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=6,east=true,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=6,east=true,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=6,east=true,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=6,east=true,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=6,east=true,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=6,east=true,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=6,east=true,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=6,east=true,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=6,east=true,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=6,east=true,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=6,east=true,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=6,east=true,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=6,east=true,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=6,east=true,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=6,east=true,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=6,east=true,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=6,east=true,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=6,east=true,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=6,east=true,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=6,east=true,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=6,east=true,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=6,east=true,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=6,east=true,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=6,east=true,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=6,east=true,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=6,east=true,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=6,east=true,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=6,east=true,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=6,east=false,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=6,east=false,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=6,east=false,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=6,east=false,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=6,east=false,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=6,east=false,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=6,east=false,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=6,east=false,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=6,east=false,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=6,east=false,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=6,east=false,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=6,east=false,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=6,east=false,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=6,east=false,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=6,east=false,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=6,east=false,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=6,east=false,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=6,east=false,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=6,east=false,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=6,east=false,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=6,east=false,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=6,east=false,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=6,east=false,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=6,east=false,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=6,east=false,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=6,east=false,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=6,east=false,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=6,east=false,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=6,east=false,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=6,east=false,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=6,east=false,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=6,east=false,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=7,east=true,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=7,east=true,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=7,east=true,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=7,east=true,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=7,east=true,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=7,east=true,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=7,east=true,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=7,east=true,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=7,east=true,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=7,east=true,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=7,east=true,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=7,east=true,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=7,east=true,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=7,east=true,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=7,east=true,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=7,east=true,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=7,east=true,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=7,east=true,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=7,east=true,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=7,east=true,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=7,east=true,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=7,east=true,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=7,east=true,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=7,east=true,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=7,east=true,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=7,east=true,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=7,east=true,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=7,east=true,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=7,east=true,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=7,east=true,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=7,east=true,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=7,east=true,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=7,east=false,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=7,east=false,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=7,east=false,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=7,east=false,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=7,east=false,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=7,east=false,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=7,east=false,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=7,east=false,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=7,east=false,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=7,east=false,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=7,east=false,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=7,east=false,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=7,east=false,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=7,east=false,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=7,east=false,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=7,east=false,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=7,east=false,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=7,east=false,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=7,east=false,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=7,east=false,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=7,east=false,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=7,east=false,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=7,east=false,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=7,east=false,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=7,east=false,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=7,east=false,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=7,east=false,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=7,east=false,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=7,east=false,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=7,east=false,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=7,east=false,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=7,east=false,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=8,east=true,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=8,east=true,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=8,east=true,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=8,east=true,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=8,east=true,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=8,east=true,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=8,east=true,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=8,east=true,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=8,east=true,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=8,east=true,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=8,east=true,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=8,east=true,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=8,east=true,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=8,east=true,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=8,east=true,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=8,east=true,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=8,east=true,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=8,east=true,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=8,east=true,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=8,east=true,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=8,east=true,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=8,east=true,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=8,east=true,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=8,east=true,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=8,east=true,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=8,east=true,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=8,east=true,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=8,east=true,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=8,east=true,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=8,east=true,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=8,east=true,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=8,east=true,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=8,east=false,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=8,east=false,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=8,east=false,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=8,east=false,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=8,east=false,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=8,east=false,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=8,east=false,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=8,east=false,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=8,east=false,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=8,east=false,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=8,east=false,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=8,east=false,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=8,east=false,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=8,east=false,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=8,east=false,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=8,east=false,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=8,east=false,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=8,east=false,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=8,east=false,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=8,east=false,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=8,east=false,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=8,east=false,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=8,east=false,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=8,east=false,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=8,east=false,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=8,east=false,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=8,east=false,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=8,east=false,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=8,east=false,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=8,east=false,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=8,east=false,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=8,east=false,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=9,east=true,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=9,east=true,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=9,east=true,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=9,east=true,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=9,east=true,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=9,east=true,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=9,east=true,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=9,east=true,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=9,east=true,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=9,east=true,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=9,east=true,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=9,east=true,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=9,east=true,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=9,east=true,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=9,east=true,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=9,east=true,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=9,east=true,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=9,east=true,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=9,east=true,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=9,east=true,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=9,east=true,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=9,east=true,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=9,east=true,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=9,east=true,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=9,east=true,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=9,east=true,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=9,east=true,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=9,east=true,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=9,east=true,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=9,east=true,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=9,east=true,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=9,east=true,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=9,east=false,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=9,east=false,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=9,east=false,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=9,east=false,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=9,east=false,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=9,east=false,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=9,east=false,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=9,east=false,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=9,east=false,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=9,east=false,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=9,east=false,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=9,east=false,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=9,east=false,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=9,east=false,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=9,east=false,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=9,east=false,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=9,east=false,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=9,east=false,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=9,east=false,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=9,east=false,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=9,east=false,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=9,east=false,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=9,east=false,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=9,east=false,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=9,east=false,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=9,east=false,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=9,east=false,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=9,east=false,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=9,east=false,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=9,east=false,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=9,east=false,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=9,east=false,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=10,east=true,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=10,east=true,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=10,east=true,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=10,east=true,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=10,east=true,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=10,east=true,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=10,east=true,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=10,east=true,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=10,east=true,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=10,east=true,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=10,east=true,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=10,east=true,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=10,east=true,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=10,east=true,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=10,east=true,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=10,east=true,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=10,east=true,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=10,east=true,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=10,east=true,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=10,east=true,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=10,east=true,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=10,east=true,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=10,east=true,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=10,east=true,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=10,east=true,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=10,east=true,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=10,east=true,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=10,east=true,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=10,east=true,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=10,east=true,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=10,east=true,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=10,east=true,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=10,east=false,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=10,east=false,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=10,east=false,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=10,east=false,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=10,east=false,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=10,east=false,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=10,east=false,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=10,east=false,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=10,east=false,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=10,east=false,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=10,east=false,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=10,east=false,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=10,east=false,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=10,east=false,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=10,east=false,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=10,east=false,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=10,east=false,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=10,east=false,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=10,east=false,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=10,east=false,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=10,east=false,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=10,east=false,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=10,east=false,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=10,east=false,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=10,east=false,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=10,east=false,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=10,east=false,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=10,east=false,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=10,east=false,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=10,east=false,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=10,east=false,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=10,east=false,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=11,east=true,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=11,east=true,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=11,east=true,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=11,east=true,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=11,east=true,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=11,east=true,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=11,east=true,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=11,east=true,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=11,east=true,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=11,east=true,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=11,east=true,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=11,east=true,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=11,east=true,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=11,east=true,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=11,east=true,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=11,east=true,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=11,east=true,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=11,east=true,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=11,east=true,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=11,east=true,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=11,east=true,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=11,east=true,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=11,east=true,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=11,east=true,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=11,east=true,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=11,east=true,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=11,east=true,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=11,east=true,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=11,east=true,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=11,east=true,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=11,east=true,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=11,east=true,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=11,east=false,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=11,east=false,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=11,east=false,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=11,east=false,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=11,east=false,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=11,east=false,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=11,east=false,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=11,east=false,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=11,east=false,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=11,east=false,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=11,east=false,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=11,east=false,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=11,east=false,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=11,east=false,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=11,east=false,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=11,east=false,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=11,east=false,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=11,east=false,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=11,east=false,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=11,east=false,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=11,east=false,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=11,east=false,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=11,east=false,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=11,east=false,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=11,east=false,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=11,east=false,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=11,east=false,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=11,east=false,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=11,east=false,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=11,east=false,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=11,east=false,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=11,east=false,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=12,east=true,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=12,east=true,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=12,east=true,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=12,east=true,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=12,east=true,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=12,east=true,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=12,east=true,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=12,east=true,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=12,east=true,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=12,east=true,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=12,east=true,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=12,east=true,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=12,east=true,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=12,east=true,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=12,east=true,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=12,east=true,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=12,east=true,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=12,east=true,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=12,east=true,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=12,east=true,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=12,east=true,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=12,east=true,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=12,east=true,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=12,east=true,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=12,east=true,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=12,east=true,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=12,east=true,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=12,east=true,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=12,east=true,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=12,east=true,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=12,east=true,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=12,east=true,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=12,east=false,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=12,east=false,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=12,east=false,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=12,east=false,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=12,east=false,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=12,east=false,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=12,east=false,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=12,east=false,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=12,east=false,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=12,east=false,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=12,east=false,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=12,east=false,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=12,east=false,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=12,east=false,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=12,east=false,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=12,east=false,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=12,east=false,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=12,east=false,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=12,east=false,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=12,east=false,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=12,east=false,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=12,east=false,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=12,east=false,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=12,east=false,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=12,east=false,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=12,east=false,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=12,east=false,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=12,east=false,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=12,east=false,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=12,east=false,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=12,east=false,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=12,east=false,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=13,east=true,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=13,east=true,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=13,east=true,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=13,east=true,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=13,east=true,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=13,east=true,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=13,east=true,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=13,east=true,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=13,east=true,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=13,east=true,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=13,east=true,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=13,east=true,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=13,east=true,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=13,east=true,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=13,east=true,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=13,east=true,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=13,east=true,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=13,east=true,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=13,east=true,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=13,east=true,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=13,east=true,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=13,east=true,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=13,east=true,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=13,east=true,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=13,east=true,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=13,east=true,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=13,east=true,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=13,east=true,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=13,east=true,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=13,east=true,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=13,east=true,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=13,east=true,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=13,east=false,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=13,east=false,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=13,east=false,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=13,east=false,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=13,east=false,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=13,east=false,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=13,east=false,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=13,east=false,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=13,east=false,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=13,east=false,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=13,east=false,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=13,east=false,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=13,east=false,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=13,east=false,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=13,east=false,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=13,east=false,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=13,east=false,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=13,east=false,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=13,east=false,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=13,east=false,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=13,east=false,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=13,east=false,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=13,east=false,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=13,east=false,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=13,east=false,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=13,east=false,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=13,east=false,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=13,east=false,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=13,east=false,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=13,east=false,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=13,east=false,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=13,east=false,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=14,east=true,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=14,east=true,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=14,east=true,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=14,east=true,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=14,east=true,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=14,east=true,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=14,east=true,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=14,east=true,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=14,east=true,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=14,east=true,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=14,east=true,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=14,east=true,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=14,east=true,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=14,east=true,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=14,east=true,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=14,east=true,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=14,east=true,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=14,east=true,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=14,east=true,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=14,east=true,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=14,east=true,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=14,east=true,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=14,east=true,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=14,east=true,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=14,east=true,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=14,east=true,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=14,east=true,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=14,east=true,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=14,east=true,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=14,east=true,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=14,east=true,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=14,east=true,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=14,east=false,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=14,east=false,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=14,east=false,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=14,east=false,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=14,east=false,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=14,east=false,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=14,east=false,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=14,east=false,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=14,east=false,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=14,east=false,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=14,east=false,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=14,east=false,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=14,east=false,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=14,east=false,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=14,east=false,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=14,east=false,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=14,east=false,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=14,east=false,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=14,east=false,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=14,east=false,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=14,east=false,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=14,east=false,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=14,east=false,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=14,east=false,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=14,east=false,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=14,east=false,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=14,east=false,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=14,east=false,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=14,east=false,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=14,east=false,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=14,east=false,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=14,east=false,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=15,east=true,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=15,east=true,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=15,east=true,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=15,east=true,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=15,east=true,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=15,east=true,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=15,east=true,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=15,east=true,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=15,east=true,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=15,east=true,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=15,east=true,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=15,east=true,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=15,east=true,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=15,east=true,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=15,east=true,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=15,east=true,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=15,east=true,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=15,east=true,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=15,east=true,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=15,east=true,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=15,east=true,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=15,east=true,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=15,east=true,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=15,east=true,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=15,east=true,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=15,east=true,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=15,east=true,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=15,east=true,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=15,east=true,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=15,east=true,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=15,east=true,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=15,east=true,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=15,east=false,north=true,permanent=true,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=15,east=false,north=true,permanent=true,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=15,east=false,north=true,permanent=true,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=15,east=false,north=true,permanent=true,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=15,east=false,north=true,permanent=true,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=15,east=false,north=true,permanent=true,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=15,east=false,north=true,permanent=true,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=15,east=false,north=true,permanent=true,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=15,east=false,north=true,permanent=false,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=15,east=false,north=true,permanent=false,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=15,east=false,north=true,permanent=false,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=15,east=false,north=true,permanent=false,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=15,east=false,north=true,permanent=false,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=15,east=false,north=true,permanent=false,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=15,east=false,north=true,permanent=false,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=15,east=false,north=true,permanent=false,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=15,east=false,north=false,permanent=true,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=15,east=false,north=false,permanent=true,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=15,east=false,north=false,permanent=true,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=15,east=false,north=false,permanent=true,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=15,east=false,north=false,permanent=true,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=15,east=false,north=false,permanent=true,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=15,east=false,north=false,permanent=true,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=15,east=false,north=false,permanent=true,south=false,up=false,west=false]
lycanitesmobs:frostfire[age=15,east=false,north=false,permanent=false,south=true,up=true,west=true]
lycanitesmobs:frostfire[age=15,east=false,north=false,permanent=false,south=true,up=true,west=false]
lycanitesmobs:frostfire[age=15,east=false,north=false,permanent=false,south=true,up=false,west=true]
lycanitesmobs:frostfire[age=15,east=false,north=false,permanent=false,south=true,up=false,west=false]
lycanitesmobs:frostfire[age=15,east=false,north=false,permanent=false,south=false,up=true,west=true]
lycanitesmobs:frostfire[age=15,east=false,north=false,permanent=false,south=false,up=true,west=false]
lycanitesmobs:frostfire[age=15,east=false,north=false,permanent=false,south=false,up=false,west=true]
lycanitesmobs:frostfire[age=15,east=false,north=false,permanent=false,south=false,up=false,west=false]
lycanitesmobs:shadowstone_stairs[facing=north,half=top,shape=straight]
lycanitesmobs:shadowstone_stairs[facing=north,half=top,shape=inner_left]
lycanitesmobs:shadowstone_stairs[facing=north,half=top,shape=inner_right]
lycanitesmobs:shadowstone_stairs[facing=north,half=top,shape=outer_left]
lycanitesmobs:shadowstone_stairs[facing=north,half=top,shape=outer_right]
lycanitesmobs:shadowstone_stairs[facing=north,half=bottom,shape=straight]
lycanitesmobs:shadowstone_stairs[facing=north,half=bottom,shape=inner_left]
lycanitesmobs:shadowstone_stairs[facing=north,half=bottom,shape=inner_right]
lycanitesmobs:shadowstone_stairs[facing=north,half=bottom,shape=outer_left]
lycanitesmobs:shadowstone_stairs[facing=north,half=bottom,shape=outer_right]
lycanitesmobs:shadowstone_stairs[facing=south,half=top,shape=straight]
lycanitesmobs:shadowstone_stairs[facing=south,half=top,shape=inner_left]
lycanitesmobs:shadowstone_stairs[facing=south,half=top,shape=inner_right]
lycanitesmobs:shadowstone_stairs[facing=south,half=top,shape=outer_left]
lycanitesmobs:shadowstone_stairs[facing=south,half=top,shape=outer_right]
lycanitesmobs:shadowstone_stairs[facing=south,half=bottom,shape=straight]
lycanitesmobs:shadowstone_stairs[facing=south,half=bottom,shape=inner_left]
lycanitesmobs:shadowstone_stairs[facing=south,half=bottom,shape=inner_right]
lycanitesmobs:shadowstone_stairs[facing=south,half=bottom,shape=outer_left]
lycanitesmobs:shadowstone_stairs[facing=south,half=bottom,shape=outer_right]
lycanitesmobs:shadowstone_stairs[facing=west,half=top,shape=straight]
lycanitesmobs:shadowstone_stairs[facing=west,half=top,shape=inner_left]
lycanitesmobs:shadowstone_stairs[facing=west,half=top,shape=inner_right]
lycanitesmobs:shadowstone_stairs[facing=west,half=top,shape=outer_left]
lycanitesmobs:shadowstone_stairs[facing=west,half=top,shape=outer_right]
lycanitesmobs:shadowstone_stairs[facing=west,half=bottom,shape=straight]
lycanitesmobs:shadowstone_stairs[facing=west,half=bottom,shape=inner_left]
lycanitesmobs:shadowstone_stairs[facing=west,half=bottom,shape=inner_right]
lycanitesmobs:shadowstone_stairs[facing=west,half=bottom,shape=outer_left]
lycanitesmobs:shadowstone_stairs[facing=west,half=bottom,shape=outer_right]
lycanitesmobs:shadowstone_stairs[facing=east,half=top,shape=straight]
lycanitesmobs:shadowstone_stairs[facing=east,half=top,shape=inner_left]
lycanitesmobs:shadowstone_stairs[facing=east,half=top,shape=inner_right]
lycanitesmobs:shadowstone_stairs[facing=east,half=top,shape=outer_left]
lycanitesmobs:shadowstone_stairs[facing=east,half=top,shape=outer_right]
lycanitesmobs:shadowstone_stairs[facing=east,half=bottom,shape=straight]
lycanitesmobs:shadowstone_stairs[facing=east,half=bottom,shape=inner_left]
lycanitesmobs:shadowstone_stairs[facing=east,half=bottom,shape=inner_right]
lycanitesmobs:shadowstone_stairs[facing=east,half=bottom,shape=outer_left]
lycanitesmobs:shadowstone_stairs[facing=east,half=bottom,shape=outer_right]
lycanitesmobs:shadowstonetile_slab[half=top,variant=default]
lycanitesmobs:shadowstonetile_slab[half=bottom,variant=default]
lycanitesmobs:equipmentforge_master[facing=north]
lycanitesmobs:equipmentforge_master[facing=south]
lycanitesmobs:equipmentforge_master[facing=west]
lycanitesmobs:equipmentforge_master[facing=east]
lycanitesmobs:aberrantstonetile
lycanitesmobs:lushstonetile_slab[half=top,variant=default]
lycanitesmobs:lushstonetile_slab[half=bottom,variant=default]
lycanitesmobs:aberrantstone_stairs[facing=north,half=top,shape=straight]
lycanitesmobs:aberrantstone_stairs[facing=north,half=top,shape=inner_left]
lycanitesmobs:aberrantstone_stairs[facing=north,half=top,shape=inner_right]
lycanitesmobs:aberrantstone_stairs[facing=north,half=top,shape=outer_left]
lycanitesmobs:aberrantstone_stairs[facing=north,half=top,shape=outer_right]
lycanitesmobs:aberrantstone_stairs[facing=north,half=bottom,shape=straight]
lycanitesmobs:aberrantstone_stairs[facing=north,half=bottom,shape=inner_left]
lycanitesmobs:aberrantstone_stairs[facing=north,half=bottom,shape=inner_right]
lycanitesmobs:aberrantstone_stairs[facing=north,half=bottom,shape=outer_left]
lycanitesmobs:aberrantstone_stairs[facing=north,half=bottom,shape=outer_right]
lycanitesmobs:aberrantstone_stairs[facing=south,half=top,shape=straight]
lycanitesmobs:aberrantstone_stairs[facing=south,half=top,shape=inner_left]
lycanitesmobs:aberrantstone_stairs[facing=south,half=top,shape=inner_right]
lycanitesmobs:aberrantstone_stairs[facing=south,half=top,shape=outer_left]
lycanitesmobs:aberrantstone_stairs[facing=south,half=top,shape=outer_right]
lycanitesmobs:aberrantstone_stairs[facing=south,half=bottom,shape=straight]
lycanitesmobs:aberrantstone_stairs[facing=south,half=bottom,shape=inner_left]
lycanitesmobs:aberrantstone_stairs[facing=south,half=bottom,shape=inner_right]
lycanitesmobs:aberrantstone_stairs[facing=south,half=bottom,shape=outer_left]
lycanitesmobs:aberrantstone_stairs[facing=south,half=bottom,shape=outer_right]
lycanitesmobs:aberrantstone_stairs[facing=west,half=top,shape=straight]
lycanitesmobs:aberrantstone_stairs[facing=west,half=top,shape=inner_left]
lycanitesmobs:aberrantstone_stairs[facing=west,half=top,shape=inner_right]
lycanitesmobs:aberrantstone_stairs[facing=west,half=top,shape=outer_left]
lycanitesmobs:aberrantstone_stairs[facing=west,half=top,shape=outer_right]
lycanitesmobs:aberrantstone_stairs[facing=west,half=bottom,shape=straight]
lycanitesmobs:aberrantstone_stairs[facing=west,half=bottom,shape=inner_left]
lycanitesmobs:aberrantstone_stairs[facing=west,half=bottom,shape=inner_right]
lycanitesmobs:aberrantstone_stairs[facing=west,half=bottom,shape=outer_left]
lycanitesmobs:aberrantstone_stairs[facing=west,half=bottom,shape=outer_right]
lycanitesmobs:aberrantstone_stairs[facing=east,half=top,shape=straight]
lycanitesmobs:aberrantstone_stairs[facing=east,half=top,shape=inner_left]
lycanitesmobs:aberrantstone_stairs[facing=east,half=top,shape=inner_right]
lycanitesmobs:aberrantstone_stairs[facing=east,half=top,shape=outer_left]
lycanitesmobs:aberrantstone_stairs[facing=east,half=top,shape=outer_right]
lycanitesmobs:aberrantstone_stairs[facing=east,half=bottom,shape=straight]
lycanitesmobs:aberrantstone_stairs[facing=east,half=bottom,shape=inner_left]
lycanitesmobs:aberrantstone_stairs[facing=east,half=bottom,shape=inner_right]
lycanitesmobs:aberrantstone_stairs[facing=east,half=bottom,shape=outer_left]
lycanitesmobs:aberrantstone_stairs[facing=east,half=bottom,shape=outer_right]
lycanitesmobs:equipmentforge_greater[facing=north]
lycanitesmobs:equipmentforge_greater[facing=south]
lycanitesmobs:equipmentforge_greater[facing=west]
lycanitesmobs:equipmentforge_greater[facing=east]
lycanitesmobs:shadowstonebrick_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=true]
lycanitesmobs:shadowstonebrick_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=false]
lycanitesmobs:shadowstonebrick_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
lycanitesmobs:shadowstonebrick_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
lycanitesmobs:shadowstonebrick_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=true]
lycanitesmobs:shadowstonebrick_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=false]
lycanitesmobs:shadowstonebrick_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
lycanitesmobs:shadowstonebrick_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
lycanitesmobs:shadowstonebrick_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=true]
lycanitesmobs:shadowstonebrick_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=false]
lycanitesmobs:shadowstonebrick_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
lycanitesmobs:shadowstonebrick_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
lycanitesmobs:shadowstonebrick_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=true]
lycanitesmobs:shadowstonebrick_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=false]
lycanitesmobs:shadowstonebrick_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
lycanitesmobs:shadowstonebrick_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
lycanitesmobs:shadowstonebrick_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=true]
lycanitesmobs:shadowstonebrick_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=false]
lycanitesmobs:shadowstonebrick_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
lycanitesmobs:shadowstonebrick_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
lycanitesmobs:shadowstonebrick_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=true]
lycanitesmobs:shadowstonebrick_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=false]
lycanitesmobs:shadowstonebrick_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
lycanitesmobs:shadowstonebrick_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
lycanitesmobs:shadowstonebrick_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=true]
lycanitesmobs:shadowstonebrick_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=false]
lycanitesmobs:shadowstonebrick_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
lycanitesmobs:shadowstonebrick_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
lycanitesmobs:shadowstonebrick_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=true]
lycanitesmobs:shadowstonebrick_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=false]
lycanitesmobs:shadowstonebrick_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
lycanitesmobs:shadowstonebrick_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
lycanitesmobs:shadowstonebrick_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=true]
lycanitesmobs:shadowstonebrick_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=false]
lycanitesmobs:shadowstonebrick_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
lycanitesmobs:shadowstonebrick_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
lycanitesmobs:shadowstonebrick_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=true]
lycanitesmobs:shadowstonebrick_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=false]
lycanitesmobs:shadowstonebrick_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
lycanitesmobs:shadowstonebrick_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
lycanitesmobs:shadowstonebrick_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=true]
lycanitesmobs:shadowstonebrick_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=false]
lycanitesmobs:shadowstonebrick_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
lycanitesmobs:shadowstonebrick_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
lycanitesmobs:shadowstonebrick_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=true]
lycanitesmobs:shadowstonebrick_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=false]
lycanitesmobs:shadowstonebrick_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
lycanitesmobs:shadowstonebrick_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
lycanitesmobs:shadowstonebrick_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=true]
lycanitesmobs:shadowstonebrick_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=false]
lycanitesmobs:shadowstonebrick_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
lycanitesmobs:shadowstonebrick_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
lycanitesmobs:shadowstonebrick_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=true]
lycanitesmobs:shadowstonebrick_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=false]
lycanitesmobs:shadowstonebrick_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
lycanitesmobs:shadowstonebrick_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
lycanitesmobs:shadowstonebrick_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=true]
lycanitesmobs:shadowstonebrick_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=false]
lycanitesmobs:shadowstonebrick_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
lycanitesmobs:shadowstonebrick_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
lycanitesmobs:shadowstonebrick_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=true]
lycanitesmobs:shadowstonebrick_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=false]
lycanitesmobs:shadowstonebrick_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
lycanitesmobs:shadowstonebrick_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
lycanitesmobs:demonstonebrick
lycanitesmobs:veswax[hive=0]
lycanitesmobs:veswax[hive=1]
lycanitesmobs:veswax[hive=2]
lycanitesmobs:veswax[hive=3]
lycanitesmobs:veswax[hive=4]
lycanitesmobs:veswax[hive=5]
lycanitesmobs:veswax[hive=6]
lycanitesmobs:veswax[hive=7]
lycanitesmobs:veswax[hive=8]
lycanitesmobs:veswax[hive=9]
lycanitesmobs:veswax[hive=10]
lycanitesmobs:veswax[hive=11]
lycanitesmobs:veswax[hive=12]
lycanitesmobs:veswax[hive=13]
lycanitesmobs:veswax[hive=14]
lycanitesmobs:veswax[hive=15]
lycanitesmobs:demonstonepolished
lycanitesmobs:demonstonetile_stairs[facing=north,half=top,shape=straight]
lycanitesmobs:demonstonetile_stairs[facing=north,half=top,shape=inner_left]
lycanitesmobs:demonstonetile_stairs[facing=north,half=top,shape=inner_right]
lycanitesmobs:demonstonetile_stairs[facing=north,half=top,shape=outer_left]
lycanitesmobs:demonstonetile_stairs[facing=north,half=top,shape=outer_right]
lycanitesmobs:demonstonetile_stairs[facing=north,half=bottom,shape=straight]
lycanitesmobs:demonstonetile_stairs[facing=north,half=bottom,shape=inner_left]
lycanitesmobs:demonstonetile_stairs[facing=north,half=bottom,shape=inner_right]
lycanitesmobs:demonstonetile_stairs[facing=north,half=bottom,shape=outer_left]
lycanitesmobs:demonstonetile_stairs[facing=north,half=bottom,shape=outer_right]
lycanitesmobs:demonstonetile_stairs[facing=south,half=top,shape=straight]
lycanitesmobs:demonstonetile_stairs[facing=south,half=top,shape=inner_left]
lycanitesmobs:demonstonetile_stairs[facing=south,half=top,shape=inner_right]
lycanitesmobs:demonstonetile_stairs[facing=south,half=top,shape=outer_left]
lycanitesmobs:demonstonetile_stairs[facing=south,half=top,shape=outer_right]
lycanitesmobs:demonstonetile_stairs[facing=south,half=bottom,shape=straight]
lycanitesmobs:demonstonetile_stairs[facing=south,half=bottom,shape=inner_left]
lycanitesmobs:demonstonetile_stairs[facing=south,half=bottom,shape=inner_right]
lycanitesmobs:demonstonetile_stairs[facing=south,half=bottom,shape=outer_left]
lycanitesmobs:demonstonetile_stairs[facing=south,half=bottom,shape=outer_right]
lycanitesmobs:demonstonetile_stairs[facing=west,half=top,shape=straight]
lycanitesmobs:demonstonetile_stairs[facing=west,half=top,shape=inner_left]
lycanitesmobs:demonstonetile_stairs[facing=west,half=top,shape=inner_right]
lycanitesmobs:demonstonetile_stairs[facing=west,half=top,shape=outer_left]
lycanitesmobs:demonstonetile_stairs[facing=west,half=top,shape=outer_right]
lycanitesmobs:demonstonetile_stairs[facing=west,half=bottom,shape=straight]
lycanitesmobs:demonstonetile_stairs[facing=west,half=bottom,shape=inner_left]
lycanitesmobs:demonstonetile_stairs[facing=west,half=bottom,shape=inner_right]
lycanitesmobs:demonstonetile_stairs[facing=west,half=bottom,shape=outer_left]
lycanitesmobs:demonstonetile_stairs[facing=west,half=bottom,shape=outer_right]
lycanitesmobs:demonstonetile_stairs[facing=east,half=top,shape=straight]
lycanitesmobs:demonstonetile_stairs[facing=east,half=top,shape=inner_left]
lycanitesmobs:demonstonetile_stairs[facing=east,half=top,shape=inner_right]
lycanitesmobs:demonstonetile_stairs[facing=east,half=top,shape=outer_left]
lycanitesmobs:demonstonetile_stairs[facing=east,half=top,shape=outer_right]
lycanitesmobs:demonstonetile_stairs[facing=east,half=bottom,shape=straight]
lycanitesmobs:demonstonetile_stairs[facing=east,half=bottom,shape=inner_left]
lycanitesmobs:demonstonetile_stairs[facing=east,half=bottom,shape=inner_right]
lycanitesmobs:demonstonetile_stairs[facing=east,half=bottom,shape=outer_left]
lycanitesmobs:demonstonetile_stairs[facing=east,half=bottom,shape=outer_right]
lycanitesmobs:lushstonetile_stairs[facing=north,half=top,shape=straight]
lycanitesmobs:lushstonetile_stairs[facing=north,half=top,shape=inner_left]
lycanitesmobs:lushstonetile_stairs[facing=north,half=top,shape=inner_right]
lycanitesmobs:lushstonetile_stairs[facing=north,half=top,shape=outer_left]
lycanitesmobs:lushstonetile_stairs[facing=north,half=top,shape=outer_right]
lycanitesmobs:lushstonetile_stairs[facing=north,half=bottom,shape=straight]
lycanitesmobs:lushstonetile_stairs[facing=north,half=bottom,shape=inner_left]
lycanitesmobs:lushstonetile_stairs[facing=north,half=bottom,shape=inner_right]
lycanitesmobs:lushstonetile_stairs[facing=north,half=bottom,shape=outer_left]
lycanitesmobs:lushstonetile_stairs[facing=north,half=bottom,shape=outer_right]
lycanitesmobs:lushstonetile_stairs[facing=south,half=top,shape=straight]
lycanitesmobs:lushstonetile_stairs[facing=south,half=top,shape=inner_left]
lycanitesmobs:lushstonetile_stairs[facing=south,half=top,shape=inner_right]
lycanitesmobs:lushstonetile_stairs[facing=south,half=top,shape=outer_left]
lycanitesmobs:lushstonetile_stairs[facing=south,half=top,shape=outer_right]
lycanitesmobs:lushstonetile_stairs[facing=south,half=bottom,shape=straight]
lycanitesmobs:lushstonetile_stairs[facing=south,half=bottom,shape=inner_left]
lycanitesmobs:lushstonetile_stairs[facing=south,half=bottom,shape=inner_right]
lycanitesmobs:lushstonetile_stairs[facing=south,half=bottom,shape=outer_left]
lycanitesmobs:lushstonetile_stairs[facing=south,half=bottom,shape=outer_right]
lycanitesmobs:lushstonetile_stairs[facing=west,half=top,shape=straight]
lycanitesmobs:lushstonetile_stairs[facing=west,half=top,shape=inner_left]
lycanitesmobs:lushstonetile_stairs[facing=west,half=top,shape=inner_right]
lycanitesmobs:lushstonetile_stairs[facing=west,half=top,shape=outer_left]
lycanitesmobs:lushstonetile_stairs[facing=west,half=top,shape=outer_right]
lycanitesmobs:lushstonetile_stairs[facing=west,half=bottom,shape=straight]
lycanitesmobs:lushstonetile_stairs[facing=west,half=bottom,shape=inner_left]
lycanitesmobs:lushstonetile_stairs[facing=west,half=bottom,shape=inner_right]
lycanitesmobs:lushstonetile_stairs[facing=west,half=bottom,shape=outer_left]
lycanitesmobs:lushstonetile_stairs[facing=west,half=bottom,shape=outer_right]
lycanitesmobs:lushstonetile_stairs[facing=east,half=top,shape=straight]
lycanitesmobs:lushstonetile_stairs[facing=east,half=top,shape=inner_left]
lycanitesmobs:lushstonetile_stairs[facing=east,half=top,shape=inner_right]
lycanitesmobs:lushstonetile_stairs[facing=east,half=top,shape=outer_left]
lycanitesmobs:lushstonetile_stairs[facing=east,half=top,shape=outer_right]
lycanitesmobs:lushstonetile_stairs[facing=east,half=bottom,shape=straight]
lycanitesmobs:lushstonetile_stairs[facing=east,half=bottom,shape=inner_left]
lycanitesmobs:lushstonetile_stairs[facing=east,half=bottom,shape=inner_right]
lycanitesmobs:lushstonetile_stairs[facing=east,half=bottom,shape=outer_left]
lycanitesmobs:lushstonetile_stairs[facing=east,half=bottom,shape=outer_right]
lycanitesmobs:demonstone
lycanitesmobs:aberrantstonechiseled
osv:basemetals_silver_ore_3[dense=true]
osv:basemetals_silver_ore_3[dense=false]
osv:basemetals_nickel_ore_3[dense=true]
osv:basemetals_nickel_ore_3[dense=false]
osv:basemetals_copper_ore_5[dense=true]
osv:basemetals_copper_ore_5[dense=false]
osv:basemetals_platinum_ore_3[dense=true]
osv:basemetals_platinum_ore_3[dense=false]
osv:basemetals_tin_ore_1[dense=true]
osv:basemetals_tin_ore_1[dense=false]
osv:basemetals_bismuth_ore_3[dense=true]
osv:basemetals_bismuth_ore_3[dense=false]
osv:basemetals_bismuth_ore_5[dense=true]
osv:basemetals_bismuth_ore_5[dense=false]
osv:basemetals_bismuth_ore_1[dense=true]
osv:basemetals_bismuth_ore_1[dense=false]
osv:basemetals_mercury_ore_5[dense=true]
osv:basemetals_mercury_ore_5[dense=false]
osv:biomesoplenty_amber_ore_3[dense=true]
osv:biomesoplenty_amber_ore_3[dense=false]
osv:basemetals_platinum_ore[dense=true]
osv:basemetals_platinum_ore[dense=false]
osv:basemetals_lead_ore[dense=true]
osv:basemetals_lead_ore[dense=false]
osv:basemetals_zinc_ore_3[dense=true]
osv:basemetals_zinc_ore_3[dense=false]
osv:biomesoplenty_ruby_ore_3[dense=true]
osv:biomesoplenty_ruby_ore_3[dense=false]
osv:biomesoplenty_peridot_ore_3[dense=true]
osv:biomesoplenty_peridot_ore_3[dense=false]
osv:emerald_ore_1[dense=true]
osv:emerald_ore_1[dense=false]
osv:biomesoplenty_sapphire_ore[dense=true]
osv:biomesoplenty_sapphire_ore[dense=false]
osv:biomesoplenty_malachite_ore_1[dense=true]
osv:biomesoplenty_malachite_ore_1[dense=false]
osv:lapis_ore[dense=true]
osv:lapis_ore[dense=false]
osv:biomesoplenty_tanzanite_ore_1[dense=true]
osv:biomesoplenty_tanzanite_ore_1[dense=false]
osv:coal_ore_1[dense=true]
osv:coal_ore_1[dense=false]
osv:biomesoplenty_topaz_ore_1[dense=true]
osv:biomesoplenty_topaz_ore_1[dense=false]
osv:gold_ore_1[dense=true]
osv:gold_ore_1[dense=false]
osv:diamond_ore[dense=true]
osv:diamond_ore[dense=false]
osv:basemetals_zinc_ore_5[dense=true]
osv:basemetals_zinc_ore_5[dense=false]
osv:basemetals_silver_ore[dense=true]
osv:basemetals_silver_ore[dense=false]
osv:iron_ore_1[dense=true]
osv:iron_ore_1[dense=false]
osv:basemetals_antimony_ore_1[dense=true]
osv:basemetals_antimony_ore_1[dense=false]
osv:iron_ore_5[dense=true]
osv:iron_ore_5[dense=false]
osv:biomesoplenty_ruby_ore[dense=true]
osv:biomesoplenty_ruby_ore[dense=false]
osv:basemetals_antimony_ore_3[dense=true]
osv:basemetals_antimony_ore_3[dense=false]
osv:biomesoplenty_malachite_ore_5[dense=true]
osv:biomesoplenty_malachite_ore_5[dense=false]
osv:biomesoplenty_amber_ore_5[dense=true]
osv:biomesoplenty_amber_ore_5[dense=false]
osv:basemetals_bismuth_ore[dense=true]
osv:basemetals_bismuth_ore[dense=false]
osv:biomesoplenty_peridot_ore_5[dense=true]
osv:biomesoplenty_peridot_ore_5[dense=false]
osv:emerald_ore[dense=true]
osv:emerald_ore[dense=false]
osv:basemetals_lead_ore_1[dense=true]
osv:basemetals_lead_ore_1[dense=false]
osv:basemetals_platinum_ore_1[dense=true]
osv:basemetals_platinum_ore_1[dense=false]
osv:basemetals_lead_ore_5[dense=true]
osv:basemetals_lead_ore_5[dense=false]
osv:basemetals_silver_ore_1[dense=true]
osv:basemetals_silver_ore_1[dense=false]
osv:biomesoplenty_peridot_ore_1[dense=true]
osv:biomesoplenty_peridot_ore_1[dense=false]
osv:basemetals_silver_ore_5[dense=true]
osv:basemetals_silver_ore_5[dense=false]
osv:lapis_ore_1[dense=true]
osv:lapis_ore_1[dense=false]
osv:basemetals_nickel_ore_5[dense=true]
osv:basemetals_nickel_ore_5[dense=false]
osv:redstone_ore_3[dense=true,lit=true]
osv:redstone_ore_3[dense=true,lit=false]
osv:redstone_ore_3[dense=false,lit=true]
osv:redstone_ore_3[dense=false,lit=false]
osv:iron_ore[dense=true]
osv:iron_ore[dense=false]
osv:biomesoplenty_amethyst_ore_3[dense=true]
osv:biomesoplenty_amethyst_ore_3[dense=false]
osv:biomesoplenty_peridot_ore[dense=true]
osv:biomesoplenty_peridot_ore[dense=false]
osv:biomesoplenty_ruby_ore_1[dense=true]
osv:biomesoplenty_ruby_ore_1[dense=false]
osv:biomesoplenty_sapphire_ore_3[dense=true]
osv:biomesoplenty_sapphire_ore_3[dense=false]
osv:emerald_ore_3[dense=true]
osv:emerald_ore_3[dense=false]
osv:biomesoplenty_topaz_ore_3[dense=true]
osv:biomesoplenty_topaz_ore_3[dense=false]
osv:biomesoplenty_amber_ore_1[dense=true]
osv:biomesoplenty_amber_ore_1[dense=false]
osv:biomesoplenty_malachite_ore_3[dense=true]
osv:biomesoplenty_malachite_ore_3[dense=false]
osv:basemetals_antimony_ore_5[dense=true]
osv:basemetals_antimony_ore_5[dense=false]
osv:iceandfire_sapphire_ore_1[dense=true]
osv:iceandfire_sapphire_ore_1[dense=false]
osv:iceandfire_silver_ore_3[dense=true]
osv:iceandfire_silver_ore_3[dense=false]
osv:basemetals_zinc_ore_1[dense=true]
osv:basemetals_zinc_ore_1[dense=false]
osv:biomesoplenty_tanzanite_ore_3[dense=true]
osv:biomesoplenty_tanzanite_ore_3[dense=false]
osv:biomesoplenty_topaz_ore_5[dense=true]
osv:biomesoplenty_topaz_ore_5[dense=false]
osv:basemetals_platinum_ore_5[dense=true]
osv:basemetals_platinum_ore_5[dense=false]
osv:biomesoplenty_sapphire_ore_1[dense=true]
osv:biomesoplenty_sapphire_ore_1[dense=false]
osv:basemetals_copper_ore_1[dense=true]
osv:basemetals_copper_ore_1[dense=false]
osv:diamond_ore_3[dense=true]
osv:diamond_ore_3[dense=false]
osv:iceandfire_sapphire_ore_5[dense=true]
osv:iceandfire_sapphire_ore_5[dense=false]
osv:gold_ore_5[dense=true]
osv:gold_ore_5[dense=false]
osv:basemetals_nickel_ore[dense=true]
osv:basemetals_nickel_ore[dense=false]
osv:basemetals_tin_ore_5[dense=true]
osv:basemetals_tin_ore_5[dense=false]
osv:basemetals_nickel_ore_1[dense=true]
osv:basemetals_nickel_ore_1[dense=false]
osv:iceandfire_silver_ore[dense=true]
osv:iceandfire_silver_ore[dense=false]
osv:biomesoplenty_tanzanite_ore[dense=true]
osv:biomesoplenty_tanzanite_ore[dense=false]
osv:gold_ore_3[dense=true]
osv:gold_ore_3[dense=false]
osv:biomesoplenty_topaz_ore[dense=true]
osv:biomesoplenty_topaz_ore[dense=false]
osv:basemetals_copper_ore_3[dense=true]
osv:basemetals_copper_ore_3[dense=false]
osv:basemetals_zinc_ore[dense=true]
osv:basemetals_zinc_ore[dense=false]
osv:basemetals_copper_ore[dense=true]
osv:basemetals_copper_ore[dense=false]
osv:basemetals_tin_ore_3[dense=true]
osv:basemetals_tin_ore_3[dense=false]
osv:redstone_ore[dense=true,lit=true]
osv:redstone_ore[dense=true,lit=false]
osv:redstone_ore[dense=false,lit=true]
osv:redstone_ore[dense=false,lit=false]
osv:biomesoplenty_amethyst_ore_5[dense=true]
osv:biomesoplenty_amethyst_ore_5[dense=false]
osv:diamond_ore_1[dense=true]
osv:diamond_ore_1[dense=false]
osv:biomesoplenty_amber_ore[dense=true]
osv:biomesoplenty_amber_ore[dense=false]
osv:redstone_ore_5[dense=true,lit=true]
osv:redstone_ore_5[dense=true,lit=false]
osv:redstone_ore_5[dense=false,lit=true]
osv:redstone_ore_5[dense=false,lit=false]
osv:iron_ore_3[dense=true]
osv:iron_ore_3[dense=false]
osv:biomesoplenty_sapphire_ore_5[dense=true]
osv:biomesoplenty_sapphire_ore_5[dense=false]
osv:basemetals_antimony_ore[dense=true]
osv:basemetals_antimony_ore[dense=false]
osv:biomesoplenty_amethyst_ore[dense=true]
osv:biomesoplenty_amethyst_ore[dense=false]
osv:biomesoplenty_amethyst_ore_1[dense=true]
osv:biomesoplenty_amethyst_ore_1[dense=false]
osv:diamond_ore_5[dense=true]
osv:diamond_ore_5[dense=false]
osv:basemetals_mercury_ore_1[dense=true]
osv:basemetals_mercury_ore_1[dense=false]
osv:coal_ore_5[dense=true]
osv:coal_ore_5[dense=false]
osv:lapis_ore_5[dense=true]
osv:lapis_ore_5[dense=false]
osv:lapis_ore_3[dense=true]
osv:lapis_ore_3[dense=false]
osv:biomesoplenty_malachite_ore[dense=true]
osv:biomesoplenty_malachite_ore[dense=false]
osv:basemetals_tin_ore[dense=true]
osv:basemetals_tin_ore[dense=false]
osv:biomesoplenty_tanzanite_ore_5[dense=true]
osv:biomesoplenty_tanzanite_ore_5[dense=false]
osv:coal_ore_3[dense=true]
osv:coal_ore_3[dense=false]
osv:iceandfire_sapphire_ore[dense=true]
osv:iceandfire_sapphire_ore[dense=false]
osv:basemetals_mercury_ore_3[dense=true]
osv:basemetals_mercury_ore_3[dense=false]
osv:basemetals_lead_ore_3[dense=true]
osv:basemetals_lead_ore_3[dense=false]
osv:iceandfire_silver_ore_5[dense=true]
osv:iceandfire_silver_ore_5[dense=false]
osv:emerald_ore_5[dense=true]
osv:emerald_ore_5[dense=false]
osv:redstone_ore_1[dense=true,lit=true]
osv:redstone_ore_1[dense=true,lit=false]
osv:redstone_ore_1[dense=false,lit=true]
osv:redstone_ore_1[dense=false,lit=false]
osv:iceandfire_sapphire_ore_3[dense=true]
osv:iceandfire_sapphire_ore_3[dense=false]
osv:biomesoplenty_ruby_ore_5[dense=true]
osv:biomesoplenty_ruby_ore_5[dense=false]
osv:iceandfire_silver_ore_1[dense=true]
osv:iceandfire_silver_ore_1[dense=false]
osv:coal_ore[dense=true]
osv:coal_ore[dense=false]
osv:basemetals_mercury_ore[dense=true]
osv:basemetals_mercury_ore[dense=false]
osv:gold_ore[dense=true]
osv:gold_ore[dense=false]
