If a hotkey doesn't seem to work, check your keybinds for conflicts.
Many recipes you may have been familiar with have changed in this pack.
Nights last longer in The After, sleeping may not make it daytime.
Geonachs take more damage from Pickaxes than Swords.
Leaving fire patches unattended can cause additional mobs to spawn from them.
You can have a maximum of 20 Hearts of health.
Most weapons can level up, allowing you to assign them powerful traits.
Check the (U)ses of Modular Machinery blueprints to view the machine's recipes.
You lose 2 Hearts of Maximum Health when you die.
Concrete is blast and dig resistant, meaning "most" mobs can not grief it.
Most Shurikens and Yoyos aren't craftable, but can be found at the Trade Market.
Spikes from the Spikes Mod are blast proof and allow mob spawns on top of them.
Nearly all weapons have been rebalanced for "COTT style" combat.
The Cyclic XP Pylon can collect XP Orbs through blocks, and is blast resistant.
Always be conscious of your health, many mobs have armor penetration.
Nights are longer in The After.
Power XX and Sharpness XX Enchants can be crafted using Enchanted Hearts.
You will recieve positive status effects for maintaining a balanced diet.
The higher your difficulty meter, the more health and attack power mobs will have.
Many Lycanite mobs can be tamed, farmed, and/or even mounted.
You can place waypoints on POIs like Dungeons, Mana Pools, and Oil locations.
Check the uses of items you normally wouldn't keep, before throwing them away.
Make sure to set your respawn point when arriving in a new Time Era.
You can craft Enchanted Hearts that reduce your difficulty when consumed.
Pressing F7 will show you locations where light levels allow for mob spawns.
Chiselled Concrete has the same blast resistance as vanilla in this pack.
There are no debuffs for having poor nutrition, but there ARE buffs for eating a balanced diet.
Airships are availble for flight until you can craft a Jetpack much later.
Once you reach The Dawning you can complete most quest tabs in the order you choose.
Your difficulty raises at a much lower rate while you are idle.
Elemental Spikes are great for base defense, but DO NOT step on your own spikes.
Thermal Expansion upgrades are done using the Extended Crafting infusion setup.
Some mobs will not take melee damage.  Use a bow.
Many mobs have armor penetration, make sure to stay topped off.
Each player has their own difficulty based on their individual play time.
Once you travel back in time to "The Dawning" gameplay becomes much more "open world".
The "Forge Lexicon" can be used to convert Ore Dictionaried items between mods.
Don't forget to write down the address of any Stargates you come across.
Dungeons are the only place to obtain Inventory Pets.
You can view your reputation status via the tab at the top of your character sheet.
It would be wise to set up an Airtight room at the spawn location of planets you visit.
Thaumcraft "Curiosities" are found in dungeon chests and can speed up your research.
If two players are in close proximity of each other, their difficulty rating is averaged.
If an item isn't craftable, you may find it available at the Intergalactic Trade Market.
Hardened Glass and Cursed Earth have been made blast resistant for Mob Farms.
The Black Market at the ITM sells rare goods and creative items.
The Wizardy spell "Projectile > Leech" is a great offensive combo.
Many creative items are available to craft using the Ultimate Crafting Table.
