Block registry name | BlockState properties
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actuallyadditions:block_atomic_reconstructor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
actuallyadditions:block_battery_box: 
actuallyadditions:block_bio_reactor: 
actuallyadditions:block_black_lotus: 
actuallyadditions:block_breaker: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
actuallyadditions:block_canola: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
actuallyadditions:block_canola_oil: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
actuallyadditions:block_canola_press: 
actuallyadditions:block_chiseled_quartz_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
actuallyadditions:block_chiseled_quartz_stair: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
actuallyadditions:block_chiseled_quartz_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
actuallyadditions:block_coal_generator: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
actuallyadditions:block_coffee: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
actuallyadditions:block_coffee_machine: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
actuallyadditions:block_colored_lamp: PropertyEnum{name=type, clazz=class de.ellpeck.actuallyadditions.mod.blocks.metalists.TheColoredLampColors, values=[WHITE, ORANGE, MAGENTA, LIGHT_BLUE, YELLOW, LIME, PINK, GRAY, LIGHT_GRAY, CYAN, PURPLE, BLUE, BROWN, GREEN, RED, BLACK]}
actuallyadditions:block_colored_lamp_on: PropertyEnum{name=type, clazz=class de.ellpeck.actuallyadditions.mod.blocks.metalists.TheColoredLampColors, values=[WHITE, ORANGE, MAGENTA, LIGHT_BLUE, YELLOW, LIME, PINK, GRAY, LIGHT_GRAY, CYAN, PURPLE, BLUE, BROWN, GREEN, RED, BLACK]}
actuallyadditions:block_compost: 
actuallyadditions:block_crystal: PropertyEnum{name=type, clazz=class de.ellpeck.actuallyadditions.mod.items.metalists.TheCrystals, values=[REDSTONE, LAPIS, DIAMOND, COAL, EMERALD, IRON]}
actuallyadditions:block_crystal_cluster_coal: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
actuallyadditions:block_crystal_cluster_diamond: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
actuallyadditions:block_crystal_cluster_emerald: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
actuallyadditions:block_crystal_cluster_iron: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
actuallyadditions:block_crystal_cluster_lapis: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
actuallyadditions:block_crystal_cluster_redstone: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
actuallyadditions:block_crystal_empowered: PropertyEnum{name=type, clazz=class de.ellpeck.actuallyadditions.mod.items.metalists.TheCrystals, values=[REDSTONE, LAPIS, DIAMOND, COAL, EMERALD, IRON]}
actuallyadditions:block_crystal_oil: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
actuallyadditions:block_directional_breaker: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
actuallyadditions:block_display_stand: 
actuallyadditions:block_dropper: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
actuallyadditions:block_empowered_oil: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
actuallyadditions:block_empowerer: 
actuallyadditions:block_energizer: 
actuallyadditions:block_enervator: 
actuallyadditions:block_farmer: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
actuallyadditions:block_feeder: 
actuallyadditions:block_fermenting_barrel: 
actuallyadditions:block_firework_box: 
actuallyadditions:block_fishing_net: 
actuallyadditions:block_flax: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
actuallyadditions:block_fluid_collector: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
actuallyadditions:block_fluid_placer: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
actuallyadditions:block_furnace_double: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=on, clazz=class java.lang.Boolean, values=[true, false]}
actuallyadditions:block_furnace_solar: 
actuallyadditions:block_giant_chest: 
actuallyadditions:block_giant_chest_large: 
actuallyadditions:block_giant_chest_medium: 
actuallyadditions:block_greenhouse_glass: 
actuallyadditions:block_grinder: PropertyBool{name=on, clazz=class java.lang.Boolean, values=[true, false]}
actuallyadditions:block_grinder_double: PropertyBool{name=on, clazz=class java.lang.Boolean, values=[true, false]}
actuallyadditions:block_heat_collector: 
actuallyadditions:block_inputter: 
actuallyadditions:block_inputter_advanced: 
actuallyadditions:block_item_repairer: 
actuallyadditions:block_item_viewer: 
actuallyadditions:block_item_viewer_hopping: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, north, south, west, east]}
actuallyadditions:block_lamp_powerer: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
actuallyadditions:block_laser_relay: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
actuallyadditions:block_laser_relay_advanced: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
actuallyadditions:block_laser_relay_extreme: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
actuallyadditions:block_laser_relay_fluids: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
actuallyadditions:block_laser_relay_item: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
actuallyadditions:block_laser_relay_item_whitelist: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
actuallyadditions:block_lava_factory_controller: 
actuallyadditions:block_leaf_generator: 
actuallyadditions:block_miner: 
actuallyadditions:block_misc: PropertyEnum{name=type, clazz=class de.ellpeck.actuallyadditions.mod.blocks.metalists.TheMiscBlocks, values=[QUARTZ_PILLAR, QUARTZ_CHISELED, QUARTZ, ORE_QUARTZ, WOOD_CASING, CHARCOAL_BLOCK, ENDERPEARL_BLOCK, LAVA_FACTORY_CASE, ENDER_CASING, IRON_CASING]}
actuallyadditions:block_oil_generator: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
actuallyadditions:block_phantom_booster: 
actuallyadditions:block_phantom_breaker: 
actuallyadditions:block_phantom_energyface: 
actuallyadditions:block_phantom_liquiface: 
actuallyadditions:block_phantom_placer: 
actuallyadditions:block_phantom_redstoneface: 
actuallyadditions:block_phantomface: 
actuallyadditions:block_pillar_quartz_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
actuallyadditions:block_pillar_quartz_stair: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
actuallyadditions:block_pillar_quartz_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
actuallyadditions:block_placer: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
actuallyadditions:block_player_interface: 
actuallyadditions:block_quartz_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
actuallyadditions:block_quartz_stair: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
actuallyadditions:block_quartz_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
actuallyadditions:block_ranged_collector: 
actuallyadditions:block_refined_canola_oil: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
actuallyadditions:block_rice: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
actuallyadditions:block_shock_suppressor: 
actuallyadditions:block_smiley_cloud: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
actuallyadditions:block_testifi_bucks_green_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
actuallyadditions:block_testifi_bucks_green_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
actuallyadditions:block_testifi_bucks_green_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
actuallyadditions:block_testifi_bucks_green_wall: 
actuallyadditions:block_testifi_bucks_white_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
actuallyadditions:block_testifi_bucks_white_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
actuallyadditions:block_testifi_bucks_white_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
actuallyadditions:block_testifi_bucks_white_wall: 
actuallyadditions:block_tiny_torch: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
actuallyadditions:block_treasure_chest: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
actuallyadditions:block_wild: PropertyEnum{name=type, clazz=class de.ellpeck.actuallyadditions.mod.blocks.metalists.TheWildPlants, values=[CANOLA, FLAX, RICE, COFFEE]}
actuallyadditions:block_xp_solidifier: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
architecturecraft:sawbench: PropertyTurn{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[west, east, south, north]}
architecturecraft:shape: PropertyInteger{name=light, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
botania:alchemycatalyst: 
botania:alfheimportal: PropertyEnum{name=state, clazz=class vazkii.botania.api.state.enums.AlfPortalState, values=[OFF, ON_Z, ON_X]}
botania:altar: PropertyEnum{name=variant, clazz=class vazkii.botania.api.state.enums.AltarVariant, values=[DEFAULT, FOREST, PLAINS, MOUNTAIN, FUNGAL, SWAMP, DESERT, TAIGA, MESA, MOSSY]}
botania:altgrass: PropertyEnum{name=variant, clazz=class vazkii.botania.api.state.enums.AltGrassVariant, values=[DRY, GOLDEN, VIVID, SCORCHED, INFUSED, MUTATED]}
botania:animatedtorch: 
botania:avatar: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
botania:bellows: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
botania:bifrost: 
botania:bifrostperm: 
botania:bifrostpermpane: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
botania:biomestonea0slab: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestonea0slabfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestonea0stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:biomestonea0wall: PropertyEnum{name=bswall_variant, clazz=class vazkii.botania.api.state.enums.BiomeStoneVariant, values=[FOREST_COBBLE, PLAINS_COBBLE, MOUNTAIN_COBBLE, FUNGAL_COBBLE, SWAMP_COBBLE, DESERT_COBBLE, TAIGA_COBBLE, MESA_COBBLE]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
botania:biomestonea10slab: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestonea10slabfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestonea10stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:biomestonea11slab: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestonea11slabfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestonea11stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:biomestonea12slab: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestonea12slabfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestonea12stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:biomestonea13slab: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestonea13slabfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestonea13stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:biomestonea14slab: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestonea14slabfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestonea14stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:biomestonea15slab: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestonea15slabfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestonea15stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:biomestonea1slab: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestonea1slabfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestonea1stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:biomestonea2slab: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestonea2slabfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestonea2stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:biomestonea3slab: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestonea3slabfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestonea3stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:biomestonea4slab: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestonea4slabfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestonea4stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:biomestonea5slab: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestonea5slabfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestonea5stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:biomestonea6slab: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestonea6slabfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestonea6stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:biomestonea7slab: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestonea7slabfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestonea7stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:biomestonea8slab: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestonea8slabfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestonea8stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:biomestonea9slab: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestonea9slabfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestonea9stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:biomestonea: PropertyEnum{name=variant, clazz=class vazkii.botania.api.state.enums.BiomeStoneVariant, values=[FOREST, PLAINS, MOUNTAIN, FUNGAL, SWAMP, DESERT, TAIGA, MESA, FOREST_COBBLE, PLAINS_COBBLE, MOUNTAIN_COBBLE, FUNGAL_COBBLE, SWAMP_COBBLE, DESERT_COBBLE, TAIGA_COBBLE, MESA_COBBLE]}
botania:biomestoneb0slab: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestoneb0slabfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestoneb0stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:biomestoneb1slab: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestoneb1slabfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestoneb1stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:biomestoneb2slab: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestoneb2slabfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestoneb2stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:biomestoneb3slab: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestoneb3slabfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestoneb3stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:biomestoneb4slab: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestoneb4slabfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestoneb4stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:biomestoneb5slab: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestoneb5slabfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestoneb5stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:biomestoneb6slab: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestoneb6slabfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestoneb6stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:biomestoneb7slab: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestoneb7slabfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestoneb7stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:biomestoneb: PropertyEnum{name=variant, clazz=class vazkii.botania.api.state.enums.BiomeBrickVariant, values=[FOREST, PLAINS, MOUNTAIN, FUNGAL, SWAMP, DESERT, TAIGA, MESA, CHISELED_FOREST, CHISELED_PLAINS, CHISELED_MOUNTAIN, CHISELED_FUNGAL, CHISELED_SWAMP, CHISELED_DESERT, CHISELED_TAIGA, CHISELED_MESA]}
botania:blazeblock: 
botania:brewery: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
botania:buriedpetals: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyEnum{name=type, clazz=class net.minecraft.block.BlockFlower$EnumFlowerType, values=[poppy, blue_orchid, allium, houstonia, red_tulip, orange_tulip, white_tulip, pink_tulip, oxeye_daisy]}
botania:cacophoniumblock: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
botania:cellblock: 
botania:cocoon: 
botania:conjurationcatalyst: 
botania:corporeacrystalcube: PropertyBool{name=static, clazz=class java.lang.Boolean, values=[true, false]}
botania:corporeafunnel: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
botania:corporeaindex: 
botania:corporeainterceptor: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
botania:corporearetainer: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
botania:custombrick: PropertyEnum{name=variant, clazz=class vazkii.botania.api.state.enums.CustomBrickVariant, values=[AZULEJO_0, AZULEJO_13, AZULEJO_14, AZULEJO_15, AZULEJO_1, AZULEJO_2, AZULEJO_3, AZULEJO_4, AZULEJO_5, AZULEJO_6, AZULEJO_7, AZULEJO_8, AZULEJO_9, AZULEJO_10, AZULEJO_11, AZULEJO_12]}
botania:distributor: 
botania:doubleflower1: PropertyEnum{name=df_variant, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoublePlant$EnumBlockHalf, values=[upper, lower]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockDoublePlant$EnumPlantType, values=[sunflower, syringa, double_grass, double_fern, double_rose, paeonia]}
botania:doubleflower2: PropertyEnum{name=df_variant, clazz=class net.minecraft.item.EnumDyeColor, values=[silver, cyan, purple, blue, brown, green, red, black]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoublePlant$EnumBlockHalf, values=[upper, lower]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockDoublePlant$EnumPlantType, values=[sunflower, syringa, double_grass, double_fern, double_rose, paeonia]}
botania:dreamwood0slab: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:dreamwood0slabfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:dreamwood0stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:dreamwood0wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
botania:dreamwood1slab: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:dreamwood1slabfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:dreamwood1stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:dreamwood: PropertyEnum{name=variant, clazz=class vazkii.botania.api.state.enums.LivingWoodVariant, values=[DEFAULT, PLANKS, MOSSY_PLANKS, FRAMED, PATTERN_FRAMED, GLIMMERING]}
botania:elfglass: 
botania:elfglasspane: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
botania:enchantedsoil: 
botania:enchanter: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, z]}
botania:endereyeblock: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
botania:fakeair: 
botania:felpumpkin: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
botania:floatingspecialflower: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}
botania:flower: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyEnum{name=type, clazz=class net.minecraft.block.BlockFlower$EnumFlowerType, values=[poppy, blue_orchid, allium, houstonia, red_tulip, orange_tulip, white_tulip, pink_tulip, oxeye_daisy]}
botania:forestdrum: PropertyEnum{name=variant, clazz=class vazkii.botania.api.state.enums.DrumVariant, values=[WILD, GATHERING, CANOPY]}
botania:foresteye: 
botania:gaiaheadblock: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=nodrop, clazz=class java.lang.Boolean, values=[true, false]}
botania:ghostrail: PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockRailBase$EnumRailDirection, values=[north_south, east_west, ascending_east, ascending_west, ascending_north, ascending_south]}
botania:hourglass: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
botania:incenseplate: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
botania:lightlauncher: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
botania:lightrelay: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class vazkii.botania.api.state.enums.LuminizerVariant, values=[DEFAULT, DETECTOR, FORK, TOGGLE]}
botania:livingrock0slab: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:livingrock0slabfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:livingrock0stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:livingrock0wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
botania:livingrock1slab: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:livingrock1slabfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:livingrock1stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:livingrock: PropertyEnum{name=variant, clazz=class vazkii.botania.api.state.enums.LivingRockVariant, values=[DEFAULT, BRICK, MOSSY_BRICK, CRACKED_BRICK, CHISELED_BRICK]}
botania:livingwood0slab: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:livingwood0slabfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:livingwood0stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:livingwood0wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
botania:livingwood1slab: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:livingwood1slabfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:livingwood1stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:livingwood: PropertyEnum{name=variant, clazz=class vazkii.botania.api.state.enums.LivingWoodVariant, values=[DEFAULT, PLANKS, MOSSY_PLANKS, FRAMED, PATTERN_FRAMED, GLIMMERING]}
botania:manabomb: 
botania:manadetector: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
botania:manaflame: 
botania:managlass: 
botania:managlasspane: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
botania:manavoid: 
botania:miniisland: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}
botania:mushroom: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}
botania:opencrate: PropertyEnum{name=pattern, clazz=class vazkii.botania.api.state.enums.CratePattern, values=[NONE, CRAFTY_1_1, CRAFTY_2_2, CRAFTY_1_2, CRAFTY_2_1, CRAFTY_1_3, CRAFTY_3_1, CRAFTY_2_3, CRAFTY_3_2, CRAFTY_DONUT]}, PropertyEnum{name=variant, clazz=class vazkii.botania.api.state.enums.CrateVariant, values=[OPEN, CRAFTY]}
botania:pavement0slab: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:pavement0slabfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:pavement0stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:pavement1slab: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:pavement1slabfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:pavement1stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:pavement2slab: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:pavement2slabfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:pavement2stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:pavement3slab: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:pavement3slabfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:pavement3stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:pavement4slab: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:pavement4slabfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:pavement4stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:pavement5slab: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:pavement5slabfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:pavement5stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:pavement: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, yellow, blue, green, red, black]}
botania:petalblock: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}
botania:pistonrelay: 
botania:platform: PropertyEnum{name=variant, clazz=class vazkii.botania.api.state.enums.PlatformVariant, values=[ABSTRUSE, SPECTRAL, INFRANGIBLE]}
botania:pool: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyEnum{name=variant, clazz=class vazkii.botania.api.state.enums.PoolVariant, values=[DEFAULT, CREATIVE, DILUTED, FABULOUS]}
botania:prism: PropertyBool{name=has_lens, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
botania:pump: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=static, clazz=class java.lang.Boolean, values=[true, false]}
botania:pylon: PropertyEnum{name=variant, clazz=class vazkii.botania.api.state.enums.PylonVariant, values=[MANA, NATURA, GAIA]}
botania:quartzslabblazefull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:quartzslabblazehalf: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:quartzslabdarkfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:quartzslabdarkhalf: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:quartzslabelffull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:quartzslabelfhalf: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:quartzslablavenderfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:quartzslablavenderhalf: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:quartzslabmanafull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:quartzslabmanahalf: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:quartzslabredfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:quartzslabredhalf: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:quartzslabsunnyfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:quartzslabsunnyhalf: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:quartzstairsblaze: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:quartzstairsdark: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:quartzstairself: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:quartzstairslavender: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:quartzstairsmana: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:quartzstairsred: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:quartzstairssunny: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:quartztypeblaze: PropertyEnum{name=variant, clazz=class vazkii.botania.api.state.enums.QuartzVariant, values=[NORMAL, CHISELED, PILLAR_Y, PILLAR_X, PILLAR_Z]}
botania:quartztypedark: PropertyEnum{name=variant, clazz=class vazkii.botania.api.state.enums.QuartzVariant, values=[NORMAL, CHISELED, PILLAR_Y, PILLAR_X, PILLAR_Z]}
botania:quartztypeelf: PropertyEnum{name=variant, clazz=class vazkii.botania.api.state.enums.QuartzVariant, values=[NORMAL, CHISELED, PILLAR_Y, PILLAR_X, PILLAR_Z]}
botania:quartztypelavender: PropertyEnum{name=variant, clazz=class vazkii.botania.api.state.enums.QuartzVariant, values=[NORMAL, CHISELED, PILLAR_Y, PILLAR_X, PILLAR_Z]}
botania:quartztypemana: PropertyEnum{name=variant, clazz=class vazkii.botania.api.state.enums.QuartzVariant, values=[NORMAL, CHISELED, PILLAR_Y, PILLAR_X, PILLAR_Z]}
botania:quartztypered: PropertyEnum{name=variant, clazz=class vazkii.botania.api.state.enums.QuartzVariant, values=[NORMAL, CHISELED, PILLAR_Y, PILLAR_X, PILLAR_Z]}
botania:quartztypesunny: PropertyEnum{name=variant, clazz=class vazkii.botania.api.state.enums.QuartzVariant, values=[NORMAL, CHISELED, PILLAR_Y, PILLAR_X, PILLAR_Z]}
botania:redstringcomparator: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
botania:redstringcontainer: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
botania:redstringdispenser: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
botania:redstringfertilizer: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
botania:redstringinterceptor: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
botania:redstringrelay: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
botania:rfgenerator: 
botania:root: 
botania:runealtar: 
botania:shimmerrock0slab: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:shimmerrock0slabfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:shimmerrock0stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:shimmerrock: 
botania:shimmerwoodplanks0slab: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:shimmerwoodplanks0slabfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:shimmerwoodplanks0stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:shimmerwoodplanks: 
botania:shinyflower: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyEnum{name=type, clazz=class net.minecraft.block.BlockFlower$EnumFlowerType, values=[poppy, blue_orchid, allium, houstonia, red_tulip, orange_tulip, white_tulip, pink_tulip, oxeye_daisy]}
botania:solidvine: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
botania:sparkchanger: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
botania:spawnerclaw: 
botania:specialflower: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyEnum{name=type, clazz=class net.minecraft.block.BlockFlower$EnumFlowerType, values=[poppy, blue_orchid, allium, houstonia, red_tulip, orange_tulip, white_tulip, pink_tulip, oxeye_daisy]}
botania:spreader: PropertyEnum{name=variant, clazz=class vazkii.botania.api.state.enums.SpreaderVariant, values=[MANA, REDSTONE, ELVEN, GAIA]}
botania:starfield: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
botania:storage: PropertyEnum{name=variant, clazz=class vazkii.botania.api.state.enums.StorageVariant, values=[MANASTEEL, TERRASTEEL, ELEMENTIUM, MANA_DIAMOND, DRAGONSTONE]}
botania:terraplate: 
botania:teruterubozu: 
botania:tinyplanetblock: 
botania:tinypotato: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
botania:turntable: 
bountifulbaubles:reforger: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
car:arrow: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
car:arrow_cross: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
car:arrow_cross_yellow: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
car:arrow_front_left: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
car:arrow_front_left_long: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
car:arrow_front_left_long_yellow: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
car:arrow_front_left_right: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
car:arrow_front_left_right_long: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
car:arrow_front_left_right_long_yellow: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
car:arrow_front_left_right_yellow: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
car:arrow_front_left_yellow: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
car:arrow_front_right: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
car:arrow_front_right_long: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
car:arrow_front_right_long_yellow: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
car:arrow_front_right_yellow: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
car:arrow_left: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
car:arrow_left_dia: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
car:arrow_left_dia_short: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
car:arrow_left_dia_short_yellow: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
car:arrow_left_dia_yellow: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
car:arrow_left_right: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
car:arrow_left_right_long: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
car:arrow_left_right_long_yellow: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
car:arrow_left_right_yellow: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
car:arrow_left_short: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
car:arrow_left_short_yellow: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
car:arrow_left_yellow: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
car:arrow_long: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
car:arrow_long_yellow: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
car:arrow_no_parking: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
car:arrow_no_parking_yellow: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
car:arrow_p: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
car:arrow_p_yellow: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
car:arrow_right: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
car:arrow_right_dia: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
car:arrow_right_dia_short: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
car:arrow_right_dia_short_yellow: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
car:arrow_right_dia_yellow: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
car:arrow_right_short: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
car:arrow_right_short_yellow: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
car:arrow_right_yellow: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
car:arrow_yellow: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
car:arrow_zebras: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
car:arrow_zebras_yellow: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
car:backmix_reactor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
car:bio_diesel: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
car:blastfurnace: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
car:cable: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
car:canola: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
car:canola_methanol_mix: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
car:canola_oil: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
car:car_workshop: PropertyBool{name=valid, clazz=class java.lang.Boolean, values=[true, false]}
car:car_workshop_outter: PropertyInteger{name=position, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8]}
car:crank: PropertyInteger{name=rotation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
car:crash_barrier: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
car:dynamo: 
car:fluid_extractor: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
car:fluid_pipe: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
car:fuelstation: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
car:fuelstation_top: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
car:generator: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
car:glycerin: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
car:line_corner: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
car:line_corner_yellow: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
car:line_double: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
car:line_double_end: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
car:line_double_end_yellow: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
car:line_double_middle: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
car:line_double_middle_yellow: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
car:line_double_yellow: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
car:line_end: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
car:line_end_yellow: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
car:line_long: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
car:line_long_yellow: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
car:line_middle: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
car:line_middle_edge: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
car:line_middle_edge_yellow: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
car:line_middle_yellow: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
car:line_side_end: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
car:line_side_end_yellow: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
car:line_side_long: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
car:line_side_long_left: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
car:line_side_long_left_front: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
car:line_side_long_left_front_yellow: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
car:line_side_long_left_yellow: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
car:line_side_long_yellow: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
car:line_side_middle: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
car:line_side_middle_yellow: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
car:line_side_start: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
car:line_side_start_yellow: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
car:methanol: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
car:oilmill: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
car:sign: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
car:sign_post: 
car:split_tank: 
car:split_tank_top: 
car:tank: 
car:tar: 
car:tar_slab: 
car:tar_slope: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
car:tar_slope_flat_lower: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
car:tar_slope_flat_upper: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cfm:bar_stool: PropertyInteger{name=colour, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
cfm:basin: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=filled, clazz=class java.lang.Boolean, values=[true, false]}
cfm:bath_bottom: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16]}
cfm:bath_top: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16]}
cfm:bedside_cabinet_acacia: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cfm:bedside_cabinet_andesite: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cfm:bedside_cabinet_birch: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cfm:bedside_cabinet_dark_oak: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cfm:bedside_cabinet_diorite: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cfm:bedside_cabinet_granite: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cfm:bedside_cabinet_jungle: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cfm:bedside_cabinet_oak: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cfm:bedside_cabinet_spruce: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cfm:bedside_cabinet_stone: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cfm:bench: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=left, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=right, clazz=class java.lang.Boolean, values=[true, false]}
cfm:bin: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cfm:bird_bath: 
cfm:blender: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cfm:blinds_acacia_closed: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=left, clazz=class java.lang.Boolean, values=[true, false]}
cfm:blinds_acacia_open: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=left, clazz=class java.lang.Boolean, values=[true, false]}
cfm:blinds_birch_closed: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=left, clazz=class java.lang.Boolean, values=[true, false]}
cfm:blinds_birch_open: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=left, clazz=class java.lang.Boolean, values=[true, false]}
cfm:blinds_closed: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=left, clazz=class java.lang.Boolean, values=[true, false]}
cfm:blinds_dark_oak_closed: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=left, clazz=class java.lang.Boolean, values=[true, false]}
cfm:blinds_dark_oak_open: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=left, clazz=class java.lang.Boolean, values=[true, false]}
cfm:blinds_jungle_closed: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=left, clazz=class java.lang.Boolean, values=[true, false]}
cfm:blinds_jungle_open: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=left, clazz=class java.lang.Boolean, values=[true, false]}
cfm:blinds_open: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=left, clazz=class java.lang.Boolean, values=[true, false]}
cfm:blinds_spruce_closed: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=left, clazz=class java.lang.Boolean, values=[true, false]}
cfm:blinds_spruce_open: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=left, clazz=class java.lang.Boolean, values=[true, false]}
cfm:cabinet_acacia: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cfm:cabinet_andesite: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cfm:cabinet_birch: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cfm:cabinet_dark_oak: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cfm:cabinet_diorite: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cfm:cabinet_granite: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cfm:cabinet_jungle: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cfm:cabinet_kitchen: PropertyInteger{name=colour, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cfm:cabinet_oak: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cfm:cabinet_spruce: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cfm:cabinet_stone: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cfm:candle: 
cfm:castle_netting: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
cfm:ceiling_fan: 
cfm:ceiling_light_off: PropertyEnum{name=mode, clazz=class com.mrcrayfish.furniture.blocks.BlockCeilingLight$Mode, values=[RIGHT_CLICK, REDSTONE]}
cfm:ceiling_light_on: PropertyEnum{name=mode, clazz=class com.mrcrayfish.furniture.blocks.BlockCeilingLight$Mode, values=[RIGHT_CLICK, REDSTONE]}
cfm:chair_acacia: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cfm:chair_andesite: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cfm:chair_birch: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cfm:chair_dark_oak: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cfm:chair_diorite: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cfm:chair_granite: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cfm:chair_jungle: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cfm:chair_oak: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cfm:chair_spruce: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cfm:chair_stone: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cfm:chimney: PropertyEnum{name=type, clazz=class com.mrcrayfish.furniture.blocks.BlockChimney$ChimneyType, values=[TOP, BOTTOM]}
cfm:chopping_board: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cfm:coffee_table_acacia: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
cfm:coffee_table_andesite: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
cfm:coffee_table_birch: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
cfm:coffee_table_dark_oak: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
cfm:coffee_table_diorite: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
cfm:coffee_table_granite: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
cfm:coffee_table_jungle: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
cfm:coffee_table_oak: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
cfm:coffee_table_spruce: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
cfm:coffee_table_stone: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
cfm:computer: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cfm:cookie_jar: PropertyInteger{name=cookie_count, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6]}
cfm:couch: PropertyInteger{name=colour, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=type, clazz=class com.mrcrayfish.furniture.blocks.BlockCouch$CouchType, values=[NONE, LEFT, RIGHT, BOTH, CORNER_LEFT, CORNER_RIGHT]}
cfm:couch_jeb: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=type, clazz=class com.mrcrayfish.furniture.blocks.BlockCouch$CouchType, values=[NONE, LEFT, RIGHT, BOTH, CORNER_LEFT, CORNER_RIGHT]}
cfm:counter: PropertyInteger{name=colour, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=type, clazz=class com.mrcrayfish.furniture.blocks.BlockCounter$CounterType, values=[NORMAL, CORNER_LEFT, CORNER_RIGHT, INVERT_LEFT, INVERT_RIGHT]}
cfm:counter_drawer: PropertyInteger{name=colour, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cfm:counter_sink: PropertyInteger{name=colour, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=filled, clazz=class java.lang.Boolean, values=[true, false]}
cfm:crate: 
cfm:crate_acacia: 
cfm:crate_birch: 
cfm:crate_dark_oak: 
cfm:crate_jungle: 
cfm:crate_spruce: 
cfm:cup: 
cfm:curtains_closed: PropertyInteger{name=colour, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cfm:curtains_open: PropertyInteger{name=colour, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=type, clazz=class com.mrcrayfish.furniture.blocks.BlockCurtains$Type, values=[DEFAULT, LEFT, RIGHT, LEFT_OPEN, RIGHT_OPEN, LEFT_CLOSED, RIGHT_CLOSED, BOTH, NONE]}
cfm:desk_acacia: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=type, clazz=class com.mrcrayfish.furniture.blocks.BlockDesk$DeskType, values=[NONE, LEFT, RIGHT, BOTH, CORNER_LEFT, CORNER_RIGHT]}
cfm:desk_andesite: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=type, clazz=class com.mrcrayfish.furniture.blocks.BlockDesk$DeskType, values=[NONE, LEFT, RIGHT, BOTH, CORNER_LEFT, CORNER_RIGHT]}
cfm:desk_birch: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=type, clazz=class com.mrcrayfish.furniture.blocks.BlockDesk$DeskType, values=[NONE, LEFT, RIGHT, BOTH, CORNER_LEFT, CORNER_RIGHT]}
cfm:desk_cabinet_acacia: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=type, clazz=class com.mrcrayfish.furniture.blocks.BlockDeskCabinet$DeskCabinetType, values=[NONE, LEFT, RIGHT, BOTH]}
cfm:desk_cabinet_andesite: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=type, clazz=class com.mrcrayfish.furniture.blocks.BlockDeskCabinet$DeskCabinetType, values=[NONE, LEFT, RIGHT, BOTH]}
cfm:desk_cabinet_birch: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=type, clazz=class com.mrcrayfish.furniture.blocks.BlockDeskCabinet$DeskCabinetType, values=[NONE, LEFT, RIGHT, BOTH]}
cfm:desk_cabinet_dark_oak: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=type, clazz=class com.mrcrayfish.furniture.blocks.BlockDeskCabinet$DeskCabinetType, values=[NONE, LEFT, RIGHT, BOTH]}
cfm:desk_cabinet_diorite: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=type, clazz=class com.mrcrayfish.furniture.blocks.BlockDeskCabinet$DeskCabinetType, values=[NONE, LEFT, RIGHT, BOTH]}
cfm:desk_cabinet_granite: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=type, clazz=class com.mrcrayfish.furniture.blocks.BlockDeskCabinet$DeskCabinetType, values=[NONE, LEFT, RIGHT, BOTH]}
cfm:desk_cabinet_jungle: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=type, clazz=class com.mrcrayfish.furniture.blocks.BlockDeskCabinet$DeskCabinetType, values=[NONE, LEFT, RIGHT, BOTH]}
cfm:desk_cabinet_oak: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=type, clazz=class com.mrcrayfish.furniture.blocks.BlockDeskCabinet$DeskCabinetType, values=[NONE, LEFT, RIGHT, BOTH]}
cfm:desk_cabinet_spruce: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=type, clazz=class com.mrcrayfish.furniture.blocks.BlockDeskCabinet$DeskCabinetType, values=[NONE, LEFT, RIGHT, BOTH]}
cfm:desk_cabinet_stone: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=type, clazz=class com.mrcrayfish.furniture.blocks.BlockDeskCabinet$DeskCabinetType, values=[NONE, LEFT, RIGHT, BOTH]}
cfm:desk_dark_oak: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=type, clazz=class com.mrcrayfish.furniture.blocks.BlockDesk$DeskType, values=[NONE, LEFT, RIGHT, BOTH, CORNER_LEFT, CORNER_RIGHT]}
cfm:desk_diorite: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=type, clazz=class com.mrcrayfish.furniture.blocks.BlockDesk$DeskType, values=[NONE, LEFT, RIGHT, BOTH, CORNER_LEFT, CORNER_RIGHT]}
cfm:desk_granite: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=type, clazz=class com.mrcrayfish.furniture.blocks.BlockDesk$DeskType, values=[NONE, LEFT, RIGHT, BOTH, CORNER_LEFT, CORNER_RIGHT]}
cfm:desk_jungle: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=type, clazz=class com.mrcrayfish.furniture.blocks.BlockDesk$DeskType, values=[NONE, LEFT, RIGHT, BOTH, CORNER_LEFT, CORNER_RIGHT]}
cfm:desk_oak: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=type, clazz=class com.mrcrayfish.furniture.blocks.BlockDesk$DeskType, values=[NONE, LEFT, RIGHT, BOTH, CORNER_LEFT, CORNER_RIGHT]}
cfm:desk_spruce: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=type, clazz=class com.mrcrayfish.furniture.blocks.BlockDesk$DeskType, values=[NONE, LEFT, RIGHT, BOTH, CORNER_LEFT, CORNER_RIGHT]}
cfm:desk_stone: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=type, clazz=class com.mrcrayfish.furniture.blocks.BlockDesk$DeskType, values=[NONE, LEFT, RIGHT, BOTH, CORNER_LEFT, CORNER_RIGHT]}
cfm:digital_clock: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cfm:dishwasher: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cfm:divingboard_base: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cfm:divingboard_plank: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cfm:door_bell: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
cfm:door_bell_acacia: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
cfm:door_bell_birch: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
cfm:door_bell_dark_oak: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
cfm:door_bell_jungle: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
cfm:door_bell_spruce: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
cfm:door_mat: PropertyInteger{name=colour, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cfm:electric_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=post, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
cfm:esky: PropertyInteger{name=colour, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
cfm:fairy_light: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=type, clazz=class com.mrcrayfish.furniture.blocks.BlockFairyLight$FairyLightType, values=[EVEN, ODD]}
cfm:fire_alarm_off: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cfm:fire_alarm_on: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cfm:fire_pit_off: PropertyInteger{name=stage, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
cfm:fire_pit_on: 
cfm:freezer: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cfm:fridge: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cfm:grand_chair_bottom: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cfm:grand_chair_top: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cfm:grill: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cfm:hedge_acacia: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
cfm:hedge_birch: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
cfm:hedge_dark_oak: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
cfm:hedge_jungle: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
cfm:hedge_oak: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
cfm:hedge_spruce: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
cfm:inflatable_castle: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyEnum{name=type, clazz=class com.mrcrayfish.furniture.blocks.BlockInflatableCastle$Type, values=[NONE, NORTH, EAST, SOUTH, WEST, HORIZONTAL_EAST_WEST, HORIZONTAL_NORTH_SOUTH, CORNER_EAST_SOUTH, CORNER_WEST_SOUTH, CORNER_NORTH_EAST, CORNER_NORTH_WEST, THREE_NORTH, THREE_EAST, THREE_SOUTH, THREE_WEST, CENTER]}
cfm:lamp_off: PropertyInteger{name=colour, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}
cfm:lamp_on: PropertyInteger{name=colour, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}
cfm:light_switch_off: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cfm:light_switch_on: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cfm:mail_box: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cfm:mail_box_acacia: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cfm:mail_box_birch: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cfm:mail_box_dark_oak: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cfm:mail_box_jungle: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cfm:mail_box_spruce: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cfm:mantel_piece: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cfm:microwave: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cfm:mirror: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cfm:modern_bed_bottom: PropertyInteger{name=colour, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=occupied, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=type, clazz=class com.mrcrayfish.furniture.blocks.BlockModernBed$Type, values=[LEFT, RIGHT, BOTH, NONE]}
cfm:modern_bed_top: PropertyInteger{name=colour, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=occupied, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=type, clazz=class com.mrcrayfish.furniture.blocks.BlockModernBed$Type, values=[LEFT, RIGHT, BOTH, NONE]}
cfm:modern_chair: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cfm:modern_coffee_table: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
cfm:modern_couch: PropertyInteger{name=colour, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=type, clazz=class com.mrcrayfish.furniture.blocks.BlockModernCouch$CouchType, values=[NONE, LEFT, RIGHT, BOTH]}
cfm:modern_light_off: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
cfm:modern_light_on: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
cfm:modern_sliding_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=top, clazz=class java.lang.Boolean, values=[true, false]}
cfm:modern_stair: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=type, clazz=class com.mrcrayfish.furniture.blocks.BlockModernStair$Type, values=[NONE, UP, DOWN, BOTH]}
cfm:modern_table: PropertyBool{name=back, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=forward, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=left, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=right, clazz=class java.lang.Boolean, values=[true, false]}
cfm:modern_table_outdoor: PropertyBool{name=back, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=forward, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=left, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=right, clazz=class java.lang.Boolean, values=[true, false]}
cfm:modern_tv: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=mounted, clazz=class java.lang.Boolean, values=[true, false]}
cfm:modern_window: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=pane_down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=pane_east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=pane_north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=pane_south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=pane_up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=pane_west, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
cfm:oven: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cfm:park_bench_acacia: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=type, clazz=class com.mrcrayfish.furniture.blocks.BlockModernCouch$CouchType, values=[NONE, LEFT, RIGHT, BOTH]}
cfm:park_bench_birch: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=type, clazz=class com.mrcrayfish.furniture.blocks.BlockModernCouch$CouchType, values=[NONE, LEFT, RIGHT, BOTH]}
cfm:park_bench_dark_oak: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=type, clazz=class com.mrcrayfish.furniture.blocks.BlockModernCouch$CouchType, values=[NONE, LEFT, RIGHT, BOTH]}
cfm:park_bench_jungle: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=type, clazz=class com.mrcrayfish.furniture.blocks.BlockModernCouch$CouchType, values=[NONE, LEFT, RIGHT, BOTH]}
cfm:park_bench_oak: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=type, clazz=class com.mrcrayfish.furniture.blocks.BlockModernCouch$CouchType, values=[NONE, LEFT, RIGHT, BOTH]}
cfm:park_bench_spruce: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=type, clazz=class com.mrcrayfish.furniture.blocks.BlockModernCouch$CouchType, values=[NONE, LEFT, RIGHT, BOTH]}
cfm:photo_frame: PropertyInteger{name=colour, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cfm:plate: 
cfm:present: PropertyEnum{name=colour, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}
cfm:printer: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cfm:range_hood: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cfm:range_hood_powered: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cfm:shower_bottom: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cfm:shower_head_off: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cfm:shower_head_on: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cfm:shower_top: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cfm:stereo: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cfm:stone_path: 
cfm:table_acacia: PropertyBool{name=back, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=forward, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=left, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=right, clazz=class java.lang.Boolean, values=[true, false]}
cfm:table_andesite: PropertyBool{name=back, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=forward, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=left, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=right, clazz=class java.lang.Boolean, values=[true, false]}
cfm:table_birch: PropertyBool{name=back, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=forward, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=left, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=right, clazz=class java.lang.Boolean, values=[true, false]}
cfm:table_dark_oak: PropertyBool{name=back, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=forward, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=left, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=right, clazz=class java.lang.Boolean, values=[true, false]}
cfm:table_diorite: PropertyBool{name=back, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=forward, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=left, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=right, clazz=class java.lang.Boolean, values=[true, false]}
cfm:table_granite: PropertyBool{name=back, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=forward, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=left, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=right, clazz=class java.lang.Boolean, values=[true, false]}
cfm:table_jungle: PropertyBool{name=back, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=forward, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=left, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=right, clazz=class java.lang.Boolean, values=[true, false]}
cfm:table_oak: PropertyBool{name=back, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=forward, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=left, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=right, clazz=class java.lang.Boolean, values=[true, false]}
cfm:table_outdoor: PropertyBool{name=back, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=forward, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=left, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=right, clazz=class java.lang.Boolean, values=[true, false]}
cfm:table_spruce: PropertyBool{name=back, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=forward, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=left, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=right, clazz=class java.lang.Boolean, values=[true, false]}
cfm:table_stone: PropertyBool{name=back, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=forward, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=left, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=right, clazz=class java.lang.Boolean, values=[true, false]}
cfm:tap: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cfm:toaster: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cfm:toilet: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cfm:trampoline: PropertyBool{name=back, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=forward, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=left, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=right, clazz=class java.lang.Boolean, values=[true, false]}
cfm:tree_bottom: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cfm:tree_top: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cfm:tv: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cfm:tv_stand: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=type, clazz=class com.mrcrayfish.furniture.blocks.BlockTVStand$Type, values=[NONE, LEFT, RIGHT, BOTH]}
cfm:upgraded_fence_acacia: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=post, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=post_top, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
cfm:upgraded_fence_birch: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=post, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=post_top, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
cfm:upgraded_fence_dark_oak: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=post, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=post_top, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
cfm:upgraded_fence_jungle: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=post, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=post_top, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
cfm:upgraded_fence_nether_brick: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=post, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=post_top, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
cfm:upgraded_fence_oak: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=post, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=post_top, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
cfm:upgraded_fence_spruce: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=post, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=post_top, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
cfm:upgraded_gate_acacia: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=opened, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=pole, clazz=class java.lang.Boolean, values=[true, false]}
cfm:upgraded_gate_birch: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=opened, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=pole, clazz=class java.lang.Boolean, values=[true, false]}
cfm:upgraded_gate_dark_oak: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=opened, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=pole, clazz=class java.lang.Boolean, values=[true, false]}
cfm:upgraded_gate_jungle: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=opened, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=pole, clazz=class java.lang.Boolean, values=[true, false]}
cfm:upgraded_gate_oak: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=opened, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=pole, clazz=class java.lang.Boolean, values=[true, false]}
cfm:upgraded_gate_spruce: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=opened, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=pole, clazz=class java.lang.Boolean, values=[true, false]}
cfm:wall_cabinet: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cfm:washing_machine: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cfm:white_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=post, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
cfm:white_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=opened, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=pole, clazz=class java.lang.Boolean, values=[true, false]}
cfm:wreath: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cgm:workbench: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
chancecubes:chance_cube: PropertyEnum{name=texture, clazz=class chanceCubes.blocks.BlockChanceCube$EnumTexture, values=[default, valentines, stpatricks, halloween, holidays, easter]}
chancecubes:chance_icosahedron: 
chancecubes:compact_giant_chance_cube: 
chancecubes:cube_dispenser: PropertyEnum{name=dispensing, clazz=class chanceCubes.blocks.BlockCubeDispenser$DispenseType, values=[CHANCE_CUBE, CHANCE_ICOSAHEDRON, COMPACT_GIANTCUBE]}
chancecubes:giant_chance_cube: 
chisel:andesite1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:andesite2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:andesite: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:antiblock: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:arcane_stone1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:arcane_stone2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:arcane_stone: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:auto_chisel: 
chisel:basalt1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]}
chisel:basalt2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:basalt: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:block_charcoal1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:block_charcoal2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:block_charcoal: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:block_coal1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:block_coal2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:block_coal: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:block_coal_coke1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:block_coal_coke2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:block_coal_coke: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:blockaluminum: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:blockbronze: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:blockcobalt: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:blockcopper: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:blockelectrum: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:blockgold: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:blockinvar: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:blockiron: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:blocklead: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:blocknickel: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:blockplatinum: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:blocksilver: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:blocksteel: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:blocktin: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:blockuranium: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:bookshelf_acacia: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:bookshelf_birch: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:bookshelf_darkoak: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:bookshelf_jungle: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:bookshelf_oak: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:bookshelf_spruce: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:bricks1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]}
chisel:bricks2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:bricks: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:brownstone: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:carpet_black: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:carpet_blue: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:carpet_brown: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:carpet_cyan: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:carpet_gray: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:carpet_green: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:carpet_lightblue: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:carpet_lightgray: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:carpet_lime: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:carpet_magenta: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:carpet_orange: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:carpet_pink: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:carpet_purple: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:carpet_red: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:carpet_white: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:carpet_yellow: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:cloud: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:cobblestone1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]}
chisel:cobblestone2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:cobblestone: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:cobblestonemossy1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:cobblestonemossy2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:cobblestonemossy: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_black1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_black2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_black: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_blue1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_blue2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_blue: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_brown1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_brown2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_brown: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_cyan1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_cyan2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_cyan: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_gray1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_gray2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_gray: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_green1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_green2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_green: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_lightblue1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_lightblue2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_lightblue: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_lightgray1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_lightgray2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_lightgray: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_lime1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_lime2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_lime: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_magenta1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_magenta2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_magenta: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_orange1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_orange2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_orange: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_pink1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_pink2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_pink: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_purple1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_purple2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_purple: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_red1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_red2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_red: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_white1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_white2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_white: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_yellow1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_yellow2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_yellow: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:diamond: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:diorite1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:diorite2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:diorite: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:dirt: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:emerald: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:endstone1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]}
chisel:endstone2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:endstone: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:energizedvoidstone: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:factory1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:factory: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:futura: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:glass1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:glass: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:glassdyedblack: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:glassdyedblue: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:glassdyedbrown: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:glassdyedcyan: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:glassdyedgray: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:glassdyedgreen: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:glassdyedlightblue: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:glassdyedlightgray: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:glassdyedlime: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:glassdyedmagenta: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:glassdyedorange: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:glassdyedpink: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:glassdyedpurple: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:glassdyedred: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:glassdyedwhite: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:glassdyedyellow: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:glasspane1: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
chisel:glasspane: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
chisel:glasspanedyedblack: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
chisel:glasspanedyedblue: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
chisel:glasspanedyedbrown: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
chisel:glasspanedyedcyan: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
chisel:glasspanedyedgray: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
chisel:glasspanedyedgreen: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
chisel:glasspanedyedlightblue: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
chisel:glasspanedyedlightgray: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
chisel:glasspanedyedlime: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
chisel:glasspanedyedmagenta: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
chisel:glasspanedyedorange: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
chisel:glasspanedyedpink: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
chisel:glasspanedyedpurple: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
chisel:glasspanedyedred: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
chisel:glasspanedyedwhite: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
chisel:glasspanedyedyellow: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
chisel:glowstone1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:glowstone2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:glowstone: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:gold: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:granite1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:granite2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:granite: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:hardenedclay1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]}
chisel:hardenedclay2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:hardenedclay: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:ice1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:ice2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:ice: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:icepillar: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:iron: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:ironpane: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
chisel:laboratory: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:lapis: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:lavastone1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:lavastone2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:lavastone: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:limestone1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]}
chisel:limestone2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:limestone: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:marble1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]}
chisel:marble2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:marble: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:marblepillar: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:netherbrick: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:netherrack: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:obsidian: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:paper: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:planks-acacia: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:planks-birch: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:planks-dark-oak: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:planks-jungle: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:planks-oak: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:planks-spruce: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:prismarine1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]}
chisel:prismarine2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:prismarine: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:purpur1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]}
chisel:purpur2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:purpur: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:quartz1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:quartz: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:redstone1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:redstone: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:sandstone-scribbles: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:sandstonered-scribbles: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:sandstonered1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]}
chisel:sandstonered2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:sandstonered: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:sandstoneyellow1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]}
chisel:sandstoneyellow2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:sandstoneyellow: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:stonebrick1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]}
chisel:stonebrick2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:stonebrick: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:technical1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:technical: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:technicalnew: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:temple: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:templemossy: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:tyrian: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:valentines: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:voidstone: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:voidstonerunic: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:waterstone1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:waterstone2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:waterstone: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:wool_black: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:wool_blue: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:wool_brown: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:wool_cyan: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:wool_gray: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:wool_green: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:wool_lightblue: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:wool_lightgray: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:wool_lime: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:wool_magenta: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:wool_orange: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:wool_pink: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:wool_purple: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:wool_red: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:wool_white: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:wool_yellow: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel_plus:amber_block: 
chisel_plus:amber_ore: 
chisel_plus:arcane_big_brick: 
chisel_plus:arcane_border: 
chisel_plus:arcane_border_brain: 
chisel_plus:arcane_conduit_glow: 
chisel_plus:arcane_crack: 
chisel_plus:arcane_matrix: 
chisel_plus:arcane_moon_engrave: 
chisel_plus:arcane_moon_glow: 
chisel_plus:arcane_runes: 
chisel_plus:arcane_runes_glow: 
chisel_plus:arcane_thaumcraft: 
chisel_plus:arcane_tile: 
chisel_plus:bird_stone_dark_panel: 
chisel_plus:bird_stone_dent: 
chisel_plus:bird_stone_emboss: 
chisel_plus:bird_stone_fourtile: 
chisel_plus:bird_stone_french: 
chisel_plus:bird_stone_french_alt: 
chisel_plus:bird_stone_french_creeper: 
chisel_plus:bird_stone_marker: 
chisel_plus:bird_stone_ornate: 
chisel_plus:bird_stone_ornate_alt: 
chisel_plus:bird_stone_rough: 
chisel_plus:bird_stone_small_brick: 
chisel_plus:bird_stone_small_broken: 
chisel_plus:bird_stone_small_tile: 
chisel_plus:bird_stone_smooth: 
chisel_plus:bird_stone_smooth_creeper: 
chisel_plus:brick_aged: 
chisel_plus:brick_large: 
chisel_plus:brick_mortar_less: 
chisel_plus:brick_varied: 
chisel_plus:brick_yellow: 
chisel_plus:carpet_black: 
chisel_plus:carpet_brown: 
chisel_plus:carpet_dark_blue: 
chisel_plus:carpet_dark_grey: 
chisel_plus:carpet_green: 
chisel_plus:carpet_grey: 
chisel_plus:carpet_light_blue: 
chisel_plus:carpet_light_green: 
chisel_plus:carpet_lily: 
chisel_plus:carpet_orange: 
chisel_plus:carpet_pink: 
chisel_plus:carpet_purple: 
chisel_plus:carpet_red: 
chisel_plus:carpet_teal: 
chisel_plus:carpet_white: 
chisel_plus:carpet_wool_black: 
chisel_plus:carpet_wool_brown: 
chisel_plus:carpet_wool_dark_blue: 
chisel_plus:carpet_wool_dark_grey: 
chisel_plus:carpet_wool_green: 
chisel_plus:carpet_wool_grey: 
chisel_plus:carpet_wool_light_blue: 
chisel_plus:carpet_wool_light_green: 
chisel_plus:carpet_wool_lily: 
chisel_plus:carpet_wool_orange: 
chisel_plus:carpet_wool_pink: 
chisel_plus:carpet_wool_purple: 
chisel_plus:carpet_wool_red: 
chisel_plus:carpet_wool_teal: 
chisel_plus:carpet_wool_white: 
chisel_plus:carpet_wool_yellow: 
chisel_plus:carpet_yellow: 
chisel_plus:chisel_machine: 
chisel_plus:companion_cube: 
chisel_plus:fantasy_block: 
chisel_plus:fantasy_brick: 
chisel_plus:fantasy_brick_faded: 
chisel_plus:fantasy_brick_wear: 
chisel_plus:fantasy_bricks: 
chisel_plus:fantasy_bricks_chaotic: 
chisel_plus:fantasy_bricks_wear: 
chisel_plus:fantasy_decor: 
chisel_plus:fantasy_decor_block: 
chisel_plus:fantasy_gold_decor_1: 
chisel_plus:fantasy_gold_decor_2: 
chisel_plus:fantasy_gold_decor_3: 
chisel_plus:fantasy_gold_decor_4: 
chisel_plus:fantasy_pillar: 
chisel_plus:fantasy_pillar_decorated: 
chisel_plus:fantasy_plate: 
chisel_plus:grimstone: 
chisel_plus:grimstone_blocks: 
chisel_plus:grimstone_blocks_rough: 
chisel_plus:grimstone_blocks_rough_alt: 
chisel_plus:grimstone_brick: 
chisel_plus:grimstone_chiseled: 
chisel_plus:grimstone_chunks: 
chisel_plus:grimstone_construction: 
chisel_plus:grimstone_fancy_tiles: 
chisel_plus:grimstone_flaky: 
chisel_plus:grimstone_hate: 
chisel_plus:grimstone_large_bricks: 
chisel_plus:grimstone_plate: 
chisel_plus:grimstone_plate_rough: 
chisel_plus:grimstone_platform: 
chisel_plus:grimstone_platform_tiles: 
chisel_plus:grimstone_smooth: 
chisel_plus:grimstone_tiles: 
chisel_plus:holystone: 
chisel_plus:holystone_blocks: 
chisel_plus:holystone_blocks_rough: 
chisel_plus:holystone_brick: 
chisel_plus:holystone_chiseled: 
chisel_plus:holystone_construction: 
chisel_plus:holystone_fancy_tiles: 
chisel_plus:holystone_large_bricks: 
chisel_plus:holystone_love: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
chisel_plus:holystone_plate: 
chisel_plus:holystone_plate_rough: 
chisel_plus:holystone_platform: 
chisel_plus:holystone_platform_tiles: 
chisel_plus:holystone_smooth: 
chisel_plus:imperial_camo: 
chisel_plus:imperial_caution_white: 
chisel_plus:imperial_cautionorange: 
chisel_plus:imperial_plate: 
chisel_plus:lavastone_black_brick_1: 
chisel_plus:lavastone_black_brick_2: 
chisel_plus:lavastone_chaotic: 
chisel_plus:lavastone_cobble_brick: 
chisel_plus:lavastone_creeper: 
chisel_plus:lavastone_dark: 
chisel_plus:lavastone_nether: 
chisel_plus:lavastone_panel: 
chisel_plus:lavastone_panel_ornate: 
chisel_plus:lavastone_tiles: 
chisel_plus:leaves_chirstmas_balls: 
chisel_plus:leaves_christmas_balls_decay: 
chisel_plus:leaves_christmas_balls_opaque: 
chisel_plus:leaves_christmas_balls_opaque_decay: 
chisel_plus:leaves_christmas_lights: 
chisel_plus:leaves_christmas_lights_opaque: 
chisel_plus:leaves_dead: 
chisel_plus:leaves_dead_opaque: 
chisel_plus:leaves_fancy: 
chisel_plus:leaves_fancy_opaque: 
chisel_plus:leaves_pink_pedals: 
chisel_plus:leaves_pink_pedals_opaque: 
chisel_plus:leaves_red_roses: 
chisel_plus:leaves_red_roses_opaque: 
chisel_plus:leaves_white_roses: 
chisel_plus:leaves_white_roses_opaque: 
chisel_plus:lightstone_bismuth: 
chisel_plus:lightstone_bismuth_panel: 
chisel_plus:lightstone_cobblestone: 
chisel_plus:lightstone_growth: 
chisel_plus:lightstone_layers: 
chisel_plus:lightstone_sulphur_cobble: 
chisel_plus:lightstone_sulphur_corroded: 
chisel_plus:lightstone_sulphur_glass: 
chisel_plus:lightstone_sulphur_neon: 
chisel_plus:lightstone_sulphur_ornate: 
chisel_plus:lightstone_sulphur_rocky: 
chisel_plus:lightstone_sulphur_shale: 
chisel_plus:lightstone_sulphur_tile: 
chisel_plus:lightstone_sulphur_weave_lantern_light: 
chisel_plus:lightstone_tile_corroded: 
chisel_plus:line_d_white: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
chisel_plus:line_d_yellow: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
chisel_plus:line_s_white: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
chisel_plus:line_s_yellow: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
chisel_plus:mechanical_gear: 
chisel_plus:mechanical_hex: 
chisel_plus:mechanical_vent: 
chisel_plus:mechanical_vent_glow: 
chisel_plus:pumpkin_face_10: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
chisel_plus:pumpkin_face_11: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
chisel_plus:pumpkin_face_12: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
chisel_plus:pumpkin_face_13: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
chisel_plus:pumpkin_face_14: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
chisel_plus:pumpkin_face_15: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
chisel_plus:pumpkin_face_16: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
chisel_plus:pumpkin_face_17: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
chisel_plus:pumpkin_face_1: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
chisel_plus:pumpkin_face_2: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
chisel_plus:pumpkin_face_3: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
chisel_plus:pumpkin_face_4: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
chisel_plus:pumpkin_face_5: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
chisel_plus:pumpkin_face_6: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
chisel_plus:pumpkin_face_7: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
chisel_plus:pumpkin_face_8: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
chisel_plus:pumpkin_face_9: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
chisel_plus:pumpkin_face_on_10: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
chisel_plus:pumpkin_face_on_11: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
chisel_plus:pumpkin_face_on_12: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
chisel_plus:pumpkin_face_on_13: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
chisel_plus:pumpkin_face_on_14: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
chisel_plus:pumpkin_face_on_15: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
chisel_plus:pumpkin_face_on_16: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
chisel_plus:pumpkin_face_on_17: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
chisel_plus:pumpkin_face_on_1: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
chisel_plus:pumpkin_face_on_2: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
chisel_plus:pumpkin_face_on_3: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
chisel_plus:pumpkin_face_on_4: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
chisel_plus:pumpkin_face_on_5: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
chisel_plus:pumpkin_face_on_6: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
chisel_plus:pumpkin_face_on_7: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
chisel_plus:pumpkin_face_on_8: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
chisel_plus:pumpkin_face_on_9: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
chisel_plus:purpur_arcane: 
chisel_plus:purpur_bricks: 
chisel_plus:purpur_cobble_stone: 
chisel_plus:purpur_large_tile: 
chisel_plus:purpur_ornate: 
chisel_plus:purpur_prismatic: 
chisel_plus:purpur_tile: 
chisel_plus:purpur_tile_broken: 
chisel_plus:rebel_camo: 
chisel_plus:rebel_caution_white: 
chisel_plus:rebel_cautionred: 
chisel_plus:rebel_plate: 
chisel_plus:sand_black: 
chisel_plus:sand_blue: 
chisel_plus:sand_brown: 
chisel_plus:sand_cyan: 
chisel_plus:sand_gray: 
chisel_plus:sand_green: 
chisel_plus:sand_light_blue: 
chisel_plus:sand_light_grey: 
chisel_plus:sand_lime: 
chisel_plus:sand_magenta: 
chisel_plus:sand_orange: 
chisel_plus:sand_pink: 
chisel_plus:sand_purple: 
chisel_plus:sand_red: 
chisel_plus:sand_white: 
chisel_plus:sand_yellow: 
chisel_plus:stone_brick_chaotic: 
chisel_plus:stone_brick_chaotic_brick: 
chisel_plus:stone_brick_chaotic_small: 
chisel_plus:stone_brick_fancy: 
chisel_plus:stone_brick_full_smooth: 
chisel_plus:stone_brick_large_brick: 
chisel_plus:stone_brick_large_ornate: 
chisel_plus:stone_brick_ornate: 
chisel_plus:stone_brick_ornate_panel: 
chisel_plus:stone_brick_panel_hard: 
chisel_plus:stone_brick_posion: 
chisel_plus:stone_brick_rough_brick: 
chisel_plus:stone_brick_small_brick: 
chisel_plus:stone_brick_sunken: 
chisel_plus:test: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
chisel_plus:torch_bulb_1: 
chisel_plus:torch_bulb_2: 
chisel_plus:torch_candel_2: 
chisel_plus:torch_candle: 
chisel_plus:torch_lamp_1: 
chisel_plus:torch_lamp_2: 
chisel_plus:torch_lantern_1: 
chisel_plus:torch_lantern_2: 
chisel_plus:torch_lantern_3: 
chisel_plus:torch_lantern_4: 
chisel_plus:warning_acid: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
chisel_plus:warning_bio: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
chisel_plus:warning_cryogenic: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
chisel_plus:warning_death: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
chisel_plus:warning_explosion: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
chisel_plus:warning_fall: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
chisel_plus:warning_falling: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
chisel_plus:warning_fire: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
chisel_plus:warning_generic: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
chisel_plus:warning_illuminati: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
chisel_plus:warning_no_entry: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
chisel_plus:warning_oxygen: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
chisel_plus:warning_rad: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
chisel_plus:warning_sound: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
chisel_plus:warning_underconstruction: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
chisel_plus:warning_voltage: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
chisel_plus:waterstone_black_brick: 
chisel_plus:waterstone_chaotic: 
chisel_plus:waterstone_cobble: 
chisel_plus:waterstone_creeper: 
chisel_plus:waterstone_panel: 
chisel_plus:waterstone_panel_ornate: 
chisel_plus:waterstone_tiles: 
chisel_plus:woolen_clay_black: 
chisel_plus:woolen_clay_blue: 
chisel_plus:woolen_clay_brown: 
chisel_plus:woolen_clay_cyan: 
chisel_plus:woolen_clay_green: 
chisel_plus:woolen_clay_grey: 
chisel_plus:woolen_clay_light_b_lue: 
chisel_plus:woolen_clay_light_grey: 
chisel_plus:woolen_clay_lime: 
chisel_plus:woolen_clay_magenta: 
chisel_plus:woolen_clay_orange: 
chisel_plus:woolen_clay_pink: 
chisel_plus:woolen_clay_purple: 
chisel_plus:woolen_clay_red: 
chisel_plus:woolen_clay_white: 
chisel_plus:woolen_clay_yellow: 
chisel_plus:ztest: 
chiselsandbits:bittank: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
chiselsandbits:chiseled_clay: PropertyBool{name=full_block, clazz=class java.lang.Boolean, values=[true, false]}
chiselsandbits:chiseled_cloth: PropertyBool{name=full_block, clazz=class java.lang.Boolean, values=[true, false]}
chiselsandbits:chiseled_fluid: PropertyBool{name=full_block, clazz=class java.lang.Boolean, values=[true, false]}
chiselsandbits:chiseled_glass: PropertyBool{name=full_block, clazz=class java.lang.Boolean, values=[true, false]}
chiselsandbits:chiseled_grass: PropertyBool{name=full_block, clazz=class java.lang.Boolean, values=[true, false]}
chiselsandbits:chiseled_ground: PropertyBool{name=full_block, clazz=class java.lang.Boolean, values=[true, false]}
chiselsandbits:chiseled_ice: PropertyBool{name=full_block, clazz=class java.lang.Boolean, values=[true, false]}
chiselsandbits:chiseled_iron: PropertyBool{name=full_block, clazz=class java.lang.Boolean, values=[true, false]}
chiselsandbits:chiseled_leaves: PropertyBool{name=full_block, clazz=class java.lang.Boolean, values=[true, false]}
chiselsandbits:chiseled_packedice: PropertyBool{name=full_block, clazz=class java.lang.Boolean, values=[true, false]}
chiselsandbits:chiseled_rock: PropertyBool{name=full_block, clazz=class java.lang.Boolean, values=[true, false]}
chiselsandbits:chiseled_sand: PropertyBool{name=full_block, clazz=class java.lang.Boolean, values=[true, false]}
chiselsandbits:chiseled_snow: PropertyBool{name=full_block, clazz=class java.lang.Boolean, values=[true, false]}
chiselsandbits:chiseled_wood: PropertyBool{name=full_block, clazz=class java.lang.Boolean, values=[true, false]}
chunkloaders:advanced_chunk_loader: 
chunkloaders:basic_chunk_loader: 
chunkloaders:single_chunk_loader: 
chunkloaders:ultimate_chunk_loader: 
cjcm:castle: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}
cjcm:netting: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
colossalchests:chest_wall: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyMaterial{name=material, clazz=class org.cyclops.colossalchests.block.PropertyMaterial$Type, values=[WOOD, COPPER, IRON, SILVER, GOLD, DIAMOND, OBSIDIAN]}
colossalchests:colossal_chest: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyMaterial{name=material, clazz=class org.cyclops.colossalchests.block.PropertyMaterial$Type, values=[WOOD, COPPER, IRON, SILVER, GOLD, DIAMOND, OBSIDIAN]}
colossalchests:interface: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyMaterial{name=material, clazz=class org.cyclops.colossalchests.block.PropertyMaterial$Type, values=[WOOD, COPPER, IRON, SILVER, GOLD, DIAMOND, OBSIDIAN]}
colossalchests:uncolossal_chest: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cookingforblockheads:cabinet: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=flipped, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=pass, clazz=class net.blay09.mods.cookingforblockheads.block.BlockCounter$ModelPass, values=[STATIC, DOOR, DOOR_FLIPPED]}
cookingforblockheads:cooking_table: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cookingforblockheads:corner: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cookingforblockheads:counter: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=flipped, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=pass, clazz=class net.blay09.mods.cookingforblockheads.block.BlockCounter$ModelPass, values=[STATIC, DOOR, DOOR_FLIPPED]}
cookingforblockheads:cow_jar: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=lowered, clazz=class java.lang.Boolean, values=[true, false]}
cookingforblockheads:cutting_board: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=lowered, clazz=class java.lang.Boolean, values=[true, false]}
cookingforblockheads:fridge: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=flipped, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=ice_unit, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=preservation_chamber, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=type, clazz=class net.blay09.mods.cookingforblockheads.block.BlockFridge$FridgeType, values=[SMALL, LARGE, INVISIBLE]}
cookingforblockheads:fruit_basket: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=lowered, clazz=class java.lang.Boolean, values=[true, false]}
cookingforblockheads:kitchen_floor: 
cookingforblockheads:milk_jar: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=lowered, clazz=class java.lang.Boolean, values=[true, false]}
cookingforblockheads:oven: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
cookingforblockheads:sink: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=flipped, clazz=class java.lang.Boolean, values=[true, false]}
cookingforblockheads:spice_rack: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cookingforblockheads:toaster: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cookingforblockheads:tool_rack: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
draconicadditions:armor_generator: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
draconicadditions:capacitor_supplier: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
draconicadditions:chaos_crystal_stable: 
draconicadditions:chaos_liquefier: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
draconicadditions:chaos_stabilizer_core: 
draconicadditions:chaotic_armor_generator: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
draconicadditions:item_drainer: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
draconicevolution:celestial_manipulator: 
draconicevolution:chaos_crystal: 
draconicevolution:chaos_shard_atmos: 
draconicevolution:crafting_injector: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyStringTemp{name=tier, clazz=class java.lang.String, values=[basic, wyvern, draconic, chaotic]}
draconicevolution:creative_rf_source: 
draconicevolution:dislocator_pedestal: 
draconicevolution:dislocator_receptacle: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=camo, clazz=class java.lang.Boolean, values=[true, false]}
draconicevolution:diss_enchanter: 
draconicevolution:draconic_block: 
draconicevolution:draconic_spawner: 
draconicevolution:draconium_block: PropertyBool{name=charged, clazz=class java.lang.Boolean, values=[true, false]}
draconicevolution:draconium_chest: 
draconicevolution:draconium_ore: PropertyEnum{name=type, clazz=class com.brandon3055.draconicevolution.blocks.DraconiumOre$EnumType, values=[NORMAL, NETHER, END]}
draconicevolution:energy_crystal: PropertyInteger{name=tier, clazz=class java.lang.Integer, values=[0, 1, 2]}, PropertyEnum{name=type, clazz=class com.brandon3055.draconicevolution.blocks.energynet.EnergyCrystal$CrystalType, values=[RELAY, CRYSTAL_IO, WIRELESS]}
draconicevolution:energy_infuser: 
draconicevolution:energy_pylon: PropertyStringTemp{name=facing, clazz=class java.lang.String, values=[up, down, null]}, PropertyBool{name=output, clazz=class java.lang.Boolean, values=[true, false]}
draconicevolution:energy_storage_core: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=modelrender, clazz=class java.lang.Integer, values=[0, 1, 2]}
draconicevolution:entity_detector: PropertyBool{name=advanced, clazz=class java.lang.Boolean, values=[true, false]}
draconicevolution:flow_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyStringTemp{name=type, clazz=class java.lang.String, values=[flux, fluid]}
draconicevolution:fusion_crafting_core: 
draconicevolution:generator: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
draconicevolution:grinder: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
draconicevolution:infused_obsidian: 
draconicevolution:invis_e_core_block: 
draconicevolution:item_dislocation_inhibitor: 
draconicevolution:particle_generator: PropertyStringTemp{name=type, clazz=class java.lang.String, values=[normal, inverted, stabilizer, stabilizer2]}
draconicevolution:placed_item: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
draconicevolution:portal: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}, PropertyBool{name=drawdown, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=draweast, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=drawup, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=drawwest, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=visible, clazz=class java.lang.Boolean, values=[true, false]}
draconicevolution:potentiometer: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
draconicevolution:rain_sensor: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}
draconicevolution:reactor_component: PropertyStringTemp{name=type, clazz=class java.lang.String, values=[stabilizer, injector]}
draconicevolution:reactor_core: 
dungeonmobs:bladetrap: 
dungeonmobs:lavarock: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dungeons2:basic_facade_cobblestone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=shape, clazz=class com.someguyssoftware.dungeons2.block.BasicFacadeBlock$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
dungeons2:basic_facade_cobblestone_mossy: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=shape, clazz=class com.someguyssoftware.dungeons2.block.BasicFacadeBlock$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
dungeons2:basic_facade_obsidianbrick: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=shape, clazz=class com.someguyssoftware.dungeons2.block.BasicFacadeBlock$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
dungeons2:basic_facade_sandstone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=shape, clazz=class com.someguyssoftware.dungeons2.block.BasicFacadeBlock$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
dungeons2:basic_facade_smooth_sandstone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=shape, clazz=class com.someguyssoftware.dungeons2.block.BasicFacadeBlock$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
dungeons2:basic_facade_stone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=shape, clazz=class com.someguyssoftware.dungeons2.block.BasicFacadeBlock$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
dungeons2:basic_facade_stonebrick: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=shape, clazz=class com.someguyssoftware.dungeons2.block.BasicFacadeBlock$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
dungeons2:basic_facade_stonebrick_chiseled: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=shape, clazz=class com.someguyssoftware.dungeons2.block.BasicFacadeBlock$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
dungeons2:basic_facade_stonebrick_cracked: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=shape, clazz=class com.someguyssoftware.dungeons2.block.BasicFacadeBlock$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
dungeons2:basic_facade_stonebrick_mossy: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=shape, clazz=class com.someguyssoftware.dungeons2.block.BasicFacadeBlock$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
dungeons2:coffer_cobblestone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:coffer_cobblestone_mossy: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:coffer_middle_cobblestone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:coffer_middle_cobblestone_mossy: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:coffer_middle_obsidianbrick: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:coffer_middle_sandstone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:coffer_middle_smooth_sandstone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:coffer_middle_stone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:coffer_middle_stonebrick: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:coffer_middle_stonebrick_cracked: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:coffer_middle_stonebrick_mossy: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:coffer_obsidianbrick: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:coffer_sandstone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:coffer_smooth_sandstone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:coffer_stone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:coffer_stonebrick: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:coffer_stonebrick_cracked: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:coffer_stonebrick_mossy: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:cornice_cobblestone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=shape, clazz=class com.someguyssoftware.dungeons2.block.CorniceFacadeBlock$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
dungeons2:cornice_cobblestone_mossy: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=shape, clazz=class com.someguyssoftware.dungeons2.block.CorniceFacadeBlock$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
dungeons2:cornice_obsidianbrick: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=shape, clazz=class com.someguyssoftware.dungeons2.block.CorniceFacadeBlock$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
dungeons2:cornice_sandstone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=shape, clazz=class com.someguyssoftware.dungeons2.block.CorniceFacadeBlock$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
dungeons2:cornice_smooth_sandstone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=shape, clazz=class com.someguyssoftware.dungeons2.block.CorniceFacadeBlock$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
dungeons2:cornice_stone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=shape, clazz=class com.someguyssoftware.dungeons2.block.CorniceFacadeBlock$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
dungeons2:cornice_stonebrick: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=shape, clazz=class com.someguyssoftware.dungeons2.block.CorniceFacadeBlock$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
dungeons2:cornice_stonebrick_cracked: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=shape, clazz=class com.someguyssoftware.dungeons2.block.CorniceFacadeBlock$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
dungeons2:cornice_stonebrick_mossy: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=shape, clazz=class com.someguyssoftware.dungeons2.block.CorniceFacadeBlock$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
dungeons2:crown_molding_cobblestone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=shape, clazz=class com.someguyssoftware.dungeons2.block.CrownMoldingFacadeBlock$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
dungeons2:crown_molding_cobblestone_mossy: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=shape, clazz=class com.someguyssoftware.dungeons2.block.CrownMoldingFacadeBlock$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
dungeons2:crown_molding_obsidianbrick: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=shape, clazz=class com.someguyssoftware.dungeons2.block.CrownMoldingFacadeBlock$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
dungeons2:crown_molding_sandstone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=shape, clazz=class com.someguyssoftware.dungeons2.block.CrownMoldingFacadeBlock$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
dungeons2:crown_molding_smooth_sandstone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=shape, clazz=class com.someguyssoftware.dungeons2.block.CrownMoldingFacadeBlock$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
dungeons2:crown_molding_stone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=shape, clazz=class com.someguyssoftware.dungeons2.block.CrownMoldingFacadeBlock$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
dungeons2:crown_molding_stonebrick: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=shape, clazz=class com.someguyssoftware.dungeons2.block.CrownMoldingFacadeBlock$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
dungeons2:crown_molding_stonebrick_cracked: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=shape, clazz=class com.someguyssoftware.dungeons2.block.CrownMoldingFacadeBlock$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
dungeons2:crown_molding_stonebrick_mossy: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=shape, clazz=class com.someguyssoftware.dungeons2.block.CrownMoldingFacadeBlock$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
dungeons2:double_sill_cobblestone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:double_sill_cobblestone_mossy: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:double_sill_obsidianbrick: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:double_sill_sandstone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:double_sill_smooth_sandstone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:double_sill_stone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:double_sill_stonebrick: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:double_sill_stonebrick_cracked: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:double_sill_stonebrick_mossy: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:flute_pillar_cobblestone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:flute_pillar_cobblestone_mossy: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:flute_pillar_obsidianbrick: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:flute_pillar_sandstone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:flute_pillar_smooth_sandstone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:flute_pillar_stone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:flute_pillar_stonebrick: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:flute_pillar_stonebrick_cracked: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:flute_pillar_stonebrick_mossy: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:flute_thin_pillar_cobblestone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:flute_thin_pillar_cobblestone_mossy: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:flute_thin_pillar_obsidianbrick: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:flute_thin_pillar_sandstone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:flute_thin_pillar_smooth_sandstone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:flute_thin_pillar_stone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:flute_thin_pillar_stonebrick: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:flute_thin_pillar_stonebrick_cracked: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:flute_thin_pillar_stonebrick_mossy: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:grate: PropertyEnum{name=base, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:half_pillar_base_cobblestone: PropertyEnum{name=base, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:half_pillar_base_cobblestone_mossy: PropertyEnum{name=base, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:half_pillar_base_obsidianbrick: PropertyEnum{name=base, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:half_pillar_base_sandstone: PropertyEnum{name=base, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:half_pillar_base_smooth_sandstone: PropertyEnum{name=base, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:half_pillar_base_stone: PropertyEnum{name=base, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:half_pillar_base_stonebrick: PropertyEnum{name=base, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:half_pillar_base_stonebrick_cracked: PropertyEnum{name=base, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:half_pillar_base_stonebrick_mossy: PropertyEnum{name=base, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:half_pillar_cobblestone: PropertyEnum{name=base, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:half_pillar_cobblestone_mossy: PropertyEnum{name=base, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:half_pillar_obsidianbrick: PropertyEnum{name=base, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:half_pillar_sandstone: PropertyEnum{name=base, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:half_pillar_smooth_sandstone: PropertyEnum{name=base, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:half_pillar_stone: PropertyEnum{name=base, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:half_pillar_stonebrick: PropertyEnum{name=base, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:half_pillar_stonebrick_cracked: PropertyEnum{name=base, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:half_pillar_stonebrick_mossy: PropertyEnum{name=base, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:quarter_facade_cobblestone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=shape, clazz=class com.someguyssoftware.dungeons2.block.BasicFacadeBlock$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
dungeons2:quarter_facade_cobblestone_mossy: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=shape, clazz=class com.someguyssoftware.dungeons2.block.BasicFacadeBlock$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
dungeons2:quarter_facade_obsidianbrick: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=shape, clazz=class com.someguyssoftware.dungeons2.block.BasicFacadeBlock$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
dungeons2:quarter_facade_sandstone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=shape, clazz=class com.someguyssoftware.dungeons2.block.BasicFacadeBlock$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
dungeons2:quarter_facade_smooth_sandstone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=shape, clazz=class com.someguyssoftware.dungeons2.block.BasicFacadeBlock$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
dungeons2:quarter_facade_stone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=shape, clazz=class com.someguyssoftware.dungeons2.block.BasicFacadeBlock$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
dungeons2:quarter_facade_stonebrick: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=shape, clazz=class com.someguyssoftware.dungeons2.block.BasicFacadeBlock$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
dungeons2:quarter_facade_stonebrick_chiseled: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=shape, clazz=class com.someguyssoftware.dungeons2.block.BasicFacadeBlock$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
dungeons2:quarter_facade_stonebrick_cracked: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=shape, clazz=class com.someguyssoftware.dungeons2.block.BasicFacadeBlock$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
dungeons2:quarter_facade_stonebrick_mossy: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=shape, clazz=class com.someguyssoftware.dungeons2.block.BasicFacadeBlock$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
dungeons2:sandstone_gravel: 
dungeons2:seven_eights_pillar_cobblestone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:seven_eights_pillar_cobblestone_mossy: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:seven_eights_pillar_obsidianbrick: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:seven_eights_pillar_sandstone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:seven_eights_pillar_smooth_sandstone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:seven_eights_pillar_stone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:seven_eights_pillar_stonebrick: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:seven_eights_pillar_stonebrick_cracked: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:seven_eights_pillar_stonebrick_mossy: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:sill_cobblestone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:sill_cobblestone_mossy: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:sill_obsidianbrick: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:sill_sandstone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:sill_smooth_sandstone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:sill_stone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:sill_stonebrick: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:sill_stonebrick_cracked: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:sill_stonebrick_mossy: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:tee_pillar_cobblestone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:tee_pillar_cobblestone_mossy: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:tee_pillar_obsidianbrick: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:tee_pillar_sandstone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:tee_pillar_smooth_sandstone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:tee_pillar_stone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:tee_pillar_stonebrick: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:tee_pillar_stonebrick_cracked: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:tee_pillar_stonebrick_mossy: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:tee_thin_pillar_cobblestone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:tee_thin_pillar_cobblestone_mossy: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:tee_thin_pillar_obsidianbrick: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:tee_thin_pillar_sandstone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:tee_thin_pillar_smooth_sandstone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:tee_thin_pillar_stone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:tee_thin_pillar_stonebrick: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:tee_thin_pillar_stonebrick_cracked: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:tee_thin_pillar_stonebrick_mossy: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:wall_sconce_cobblestone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:wall_sconce_cobblestone_mossy: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:wall_sconce_obsidianbrick: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:wall_sconce_sandstone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:wall_sconce_smooth_sandstone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:wall_sconce_stone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:wall_sconce_stonebrick: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:wall_sconce_stonebrick_cracked: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:wall_sconce_stonebrick_mossy: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
enderio:block_advanced_power_monitor: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_alloy: PropertyEnum{name=variant, clazz=class crazypants.enderio.base.material.alloy.Alloy, values=[ELECTRICAL_STEEL, ENERGETIC_ALLOY, VIBRANT_ALLOY, REDSTONE_ALLOY, CONDUCTIVE_IRON, PULSATING_IRON, DARK_STEEL, SOULARIUM, END_STEEL, CONSTRUCTION_ALLOY]}
enderio:block_alloy_endergy: PropertyEnum{name=variant, clazz=class crazypants.enderio.base.material.alloy.endergy.AlloyEndergy, values=[CRUDE_STEEL, CRYSTALLINE_ALLOY, MELODIC_ALLOY, STELLAR_ALLOY, CRYSTALLINE_PINK_SLIME, ENERGETIC_SILVER, VIVID_ALLOY]}
enderio:block_alloy_smelter: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_attractor_obelisk: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_aversion_obelisk: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_broken_anvil: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
enderio:block_buffer: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}, PropertyEnum{name=type, clazz=class crazypants.enderio.machines.machine.buffer.BufferType, values=[ITEM, POWER, OMNI, CREATIVE]}
enderio:block_cap_bank: PropertyEnum{name=kind, clazz=class crazypants.enderio.powertools.machine.capbank.CapBankType, values=[CREATIVE, SIMPLE, ACTIVATED, VIBRANT, NONE]}, PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumMergingBlockRenderMode, values=[DEFAULTS, AUTO, sides, north_west_up, north_east_up, south_east_up, south_west_up, north_west_down, north_east_down, south_east_down, south_west_down, north_west, north_east, south_east, south_west, north_up, east_up, west_up, south_up, north_down, east_down, west_down, south_down]}
enderio:block_cold_fire: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
enderio:block_combustion_generator: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_concussion_charge: PropertyBool{name=explode, clazz=class java.lang.Boolean, values=[true, false]}
enderio:block_conduit_bundle: PropertyBool{name=opaque, clazz=class java.lang.Boolean, values=[true, false]}
enderio:block_confusion_charge: PropertyBool{name=explode, clazz=class java.lang.Boolean, values=[true, false]}
enderio:block_crafter: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_creative_spawner: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_dark_fused_glass: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumMergingBlockRenderMode, values=[DEFAULTS, AUTO, sides, north_west_up, north_east_up, south_east_up, south_west_up, north_west_down, north_east_down, south_east_down, south_west_down, north_west, north_east, south_east, south_west, north_up, east_up, west_up, south_up, north_down, east_down, west_down, south_down]}
enderio:block_dark_fused_quartz: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumMergingBlockRenderMode, values=[DEFAULTS, AUTO, sides, north_west_up, north_east_up, south_east_up, south_west_up, north_west_down, north_east_down, south_east_down, south_west_down, north_west, north_east, south_east, south_west, north_up, east_up, west_up, south_up, north_down, east_down, west_down, south_down]}
enderio:block_dark_iron_bars: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
enderio:block_dark_paper_anvil: PropertyInteger{name=damage, clazz=class java.lang.Integer, values=[0, 1, 2]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
enderio:block_dark_steel_anvil: PropertyInteger{name=damage, clazz=class java.lang.Integer, values=[0, 1, 2]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
enderio:block_dark_steel_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
enderio:block_dark_steel_ladder: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
enderio:block_dark_steel_trapdoor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
enderio:block_death_pouch: 
enderio:block_decoration1: PropertyEnum{name=type, clazz=class crazypants.enderio.base.render.property.EnumDecoBlock, values=[TYPE00, TYPE01, TYPE02, TYPE03, TYPE04, TYPE05, TYPE06, TYPE07, TYPE08, TYPE09, TYPE10, TYPE11, TYPE12, TYPE13, TYPE14, TYPE15]}
enderio:block_decoration2: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[south, west, north, east]}, PropertyEnum{name=type, clazz=class crazypants.enderio.base.render.property.EnumDecoBlock, values=[TYPE00, TYPE01, TYPE02, TYPE03, TYPE04, TYPE05, TYPE06, TYPE07, TYPE08, TYPE09, TYPE10, TYPE11, TYPE12, TYPE13, TYPE14, TYPE15]}
enderio:block_decoration3: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[south, west, north, east]}, PropertyEnum{name=type, clazz=class crazypants.enderio.base.render.property.EnumDecoBlock, values=[TYPE00, TYPE01, TYPE02, TYPE03, TYPE04, TYPE05, TYPE06, TYPE07, TYPE08, TYPE09, TYPE10, TYPE11, TYPE12, TYPE13, TYPE14, TYPE15]}
enderio:block_detector_block: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=on, clazz=class java.lang.Boolean, values=[true, false]}
enderio:block_detector_block_silent: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=on, clazz=class java.lang.Boolean, values=[true, false]}
enderio:block_dialing_device: PropertyEnum{name=facing, clazz=class crazypants.enderio.machines.machine.teleport.telepad.DialerFacing, values=[DOWN_TONORTH, DOWN_TOSOUTH, DOWN_TOWEST, DOWN_TOEAST, UP_TONORTH, UP_TOSOUTH, UP_TOWEST, UP_TOEAST, NORTH_TOWEST, NORTH_TOEAST, NORTH_TOUP, NORTH_TODOWN, SOUTH_TOWEST, SOUTH_TOEAST, SOUTH_TOUP, SOUTH_TODOWN, WEST_TONORTH, WEST_TOSOUTH, WEST_TOUP, WEST_TODOWN, EAST_TONORTH, EAST_TOSOUTH, EAST_TOUP, EAST_TODOWN]}
enderio:block_electric_light: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=face, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=type, clazz=class crazypants.enderio.machines.machine.light.LightType, values=[ELECTRIC, ELECTRIC_INV, BASIC, BASIC_INV, WIRELESS, WIRELESS_INV]}
enderio:block_enchanter: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_end_iron_bars: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
enderio:block_ender_charge: PropertyBool{name=explode, clazz=class java.lang.Boolean, values=[true, false]}
enderio:block_ender_generator: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_enderman_skull: PropertyEnum{name=variant, clazz=class crazypants.enderio.base.block.skull.SkullType, values=[BASE, REANIMATED, TORMENTED, REANIMATED_TORMENTED]}
enderio:block_enhanced_alloy_smelter: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_enhanced_alloy_smelter_top: 
enderio:block_enhanced_combustion_generator: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_enhanced_combustion_generator_top: 
enderio:block_enhanced_sag_mill: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_enhanced_sag_mill_top: 
enderio:block_enhanced_vat: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_enhanced_vat_top: 
enderio:block_enhanced_wired_charger: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_enhanced_wired_charger_top: 
enderio:block_enhanced_wireless_charger: PropertyEnum{name=east, clazz=class crazypants.enderio.machines.machine.wireless.BlockEnhancedWirelessCharger$E, values=[DISH, CONNECTOR]}, PropertyEnum{name=north, clazz=class crazypants.enderio.machines.machine.wireless.BlockEnhancedWirelessCharger$E, values=[DISH, CONNECTOR]}, PropertyEnum{name=south, clazz=class crazypants.enderio.machines.machine.wireless.BlockEnhancedWirelessCharger$E, values=[DISH, CONNECTOR]}, PropertyEnum{name=up, clazz=class crazypants.enderio.machines.machine.wireless.BlockEnhancedWirelessCharger$E, values=[DISH, CONNECTOR]}, PropertyEnum{name=west, clazz=class crazypants.enderio.machines.machine.wireless.BlockEnhancedWirelessCharger$E, values=[DISH, CONNECTOR]}
enderio:block_enlightened_fused_glass: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumMergingBlockRenderMode, values=[DEFAULTS, AUTO, sides, north_west_up, north_east_up, south_east_up, south_west_up, north_west_down, north_east_down, south_east_down, south_west_down, north_west, north_east, south_east, south_west, north_up, east_up, west_up, south_up, north_down, east_down, west_down, south_down]}
enderio:block_enlightened_fused_quartz: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumMergingBlockRenderMode, values=[DEFAULTS, AUTO, sides, north_west_up, north_east_up, south_east_up, south_west_up, north_west_down, north_east_down, south_east_down, south_west_down, north_west, north_east, south_east, south_west, north_up, east_up, west_up, south_up, north_down, east_down, west_down, south_down]}
enderio:block_exit_rail: PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockRailBase$EnumRailDirection, values=[north_south, east_west, ascending_east, ascending_west, ascending_north, ascending_south]}
enderio:block_experience_obelisk: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_farm_station: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_fluid_cloud_seed: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
enderio:block_fluid_cloud_seed_concentrated: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
enderio:block_fluid_ender_distillation: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
enderio:block_fluid_fire_water: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
enderio:block_fluid_hootch: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
enderio:block_fluid_liquid_sunshine: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
enderio:block_fluid_nutrient_distillation: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
enderio:block_fluid_rocket_fuel: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
enderio:block_fluid_vapor_of_levity: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
enderio:block_franken_zombie_generator: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_fused_glass: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumMergingBlockRenderMode, values=[DEFAULTS, AUTO, sides, north_west_up, north_east_up, south_east_up, south_west_up, north_west_down, north_east_down, south_east_down, south_west_down, north_west, north_east, south_east, south_west, north_up, east_up, west_up, south_up, north_down, east_down, west_down, south_down]}
enderio:block_fused_quartz: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumMergingBlockRenderMode, values=[DEFAULTS, AUTO, sides, north_west_up, north_east_up, south_east_up, south_west_up, north_west_down, north_east_down, south_east_down, south_west_down, north_west, north_east, south_east, south_west, north_up, east_up, west_up, south_up, north_down, east_down, west_down, south_down]}
enderio:block_gauge: 
enderio:block_holier_fog: 
enderio:block_holy_dark_fused_glass: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumMergingBlockRenderMode, values=[DEFAULTS, AUTO, sides, north_west_up, north_east_up, south_east_up, south_west_up, north_west_down, north_east_down, south_east_down, south_west_down, north_west, north_east, south_east, south_west, north_up, east_up, west_up, south_up, north_down, east_down, west_down, south_down]}
enderio:block_holy_dark_fused_quartz: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumMergingBlockRenderMode, values=[DEFAULTS, AUTO, sides, north_west_up, north_east_up, south_east_up, south_west_up, north_west_down, north_east_down, south_east_down, south_west_down, north_west, north_east, south_east, south_west, north_up, east_up, west_up, south_up, north_down, east_down, west_down, south_down]}
enderio:block_holy_enlightened_fused_glass: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumMergingBlockRenderMode, values=[DEFAULTS, AUTO, sides, north_west_up, north_east_up, south_east_up, south_west_up, north_west_down, north_east_down, south_east_down, south_west_down, north_west, north_east, south_east, south_west, north_up, east_up, west_up, south_up, north_down, east_down, west_down, south_down]}
enderio:block_holy_enlightened_fused_quartz: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumMergingBlockRenderMode, values=[DEFAULTS, AUTO, sides, north_west_up, north_east_up, south_east_up, south_west_up, north_west_down, north_east_down, south_east_down, south_west_down, north_west, north_east, south_east, south_west, north_up, east_up, west_up, south_up, north_down, east_down, west_down, south_down]}
enderio:block_holy_fog: PropertyInteger{name=amount, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
enderio:block_holy_fused_glass: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumMergingBlockRenderMode, values=[DEFAULTS, AUTO, sides, north_west_up, north_east_up, south_east_up, south_west_up, north_west_down, north_east_down, south_east_down, south_west_down, north_west, north_east, south_east, south_west, north_up, east_up, west_up, south_up, north_down, east_down, west_down, south_down]}
enderio:block_holy_fused_quartz: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumMergingBlockRenderMode, values=[DEFAULTS, AUTO, sides, north_west_up, north_east_up, south_east_up, south_west_up, north_west_down, north_east_down, south_east_down, south_west_down, north_west, north_east, south_east, south_west, north_up, east_up, west_up, south_up, north_down, east_down, west_down, south_down]}
enderio:block_impulse_hopper: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_industrial_insulation: 
enderio:block_infinity: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2]}
enderio:block_infinity_fog: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}, PropertyBool{name=harmless, clazz=class java.lang.Boolean, values=[true, false]}
enderio:block_inhibitor_obelisk: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_inventory_chest_big: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_inventory_chest_enormous: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_inventory_chest_huge: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_inventory_chest_large: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_inventory_chest_medium: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_inventory_chest_small: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_inventory_chest_tiny: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_inventory_chest_warehouse13: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_inventory_chest_warehouse: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_inventory_panel: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode6, values=[DEFAULTS, AUTO, FRONT, FRONT_UP, FRONT_NORTH, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_UP, FRONT_ON_NORTH, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_inventory_panel_sensor: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_killer_joe: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_lava_generator: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_light_node: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}
enderio:block_machine_base: PropertyEnum{name=sub, clazz=class crazypants.enderio.base.render.property.EnumRenderPart, values=[DEFAULTS, BODY, BODY_SOUTH, BODY_WEST, BODY_EAST, SOUL, SOUL_SOUTH, SOUL_WEST, SOUL_EAST, PAINT_OVERLAY, SOUL_FRAME, SOUL_FRAME_SOUTH, SOUL_FRAME_WEST, SOUL_FRAME_EAST, SIMPLE_BODY, SIMPLE_BODY_SOUTH, SIMPLE_BODY_WEST, SIMPLE_BODY_EAST, ENHANCED_BODY, ENHANCED_BODY_SOUTH, ENHANCED_BODY_WEST, ENHANCED_BODY_EAST]}
enderio:block_machine_io: PropertyIO{name=iomode, clazz=class crazypants.enderio.base.render.property.IOMode, values=[down_none, down_disabled, down_disablednocenter, down_disabledsides, down_pull, down_pullsides, down_pulltopbottom, down_push, down_pushpull, down_pushpullsides, down_pushpulltopbottom, down_pushsides, down_pushtopbottom, down_selectedface, down_transcieverdisabled, down_transcieverpull, down_transcieverpush, down_transcieverpushpull, down_capacitorbank, down_capacitorbankinput, down_capacitorbanklocked, down_capacitorbankoutput, down_capacitorbankinputsmall, down_capacitorbanklockedsmall, down_capacitorbankoutputsmall, down_reservoir, up_none, up_disabled, up_disablednocenter, up_disabledsides, up_pull, up_pullsides, up_pulltopbottom, up_push, up_pushpull, up_pushpullsides, up_pushpulltopbottom, up_pushsides, up_pushtopbottom, up_selectedface, up_transcieverdisabled, up_transcieverpull, up_transcieverpush, up_transcieverpushpull, up_capacitorbank, up_capacitorbankinput, up_capacitorbanklocked, up_capacitorbankoutput, up_capacitorbankinputsmall, up_capacitorbanklockedsmall, up_capacitorbankoutputsmall, up_reservoir, north_none, north_disabled, north_disablednocenter, north_disabledsides, north_pull, north_pullsides, north_pulltopbottom, north_push, north_pushpull, north_pushpullsides, north_pushpulltopbottom, north_pushsides, north_pushtopbottom, north_selectedface, north_transcieverdisabled, north_transcieverpull, north_transcieverpush, north_transcieverpushpull, north_capacitorbank, north_capacitorbankinput, north_capacitorbanklocked, north_capacitorbankoutput, north_capacitorbankinputsmall, north_capacitorbanklockedsmall, north_capacitorbankoutputsmall, north_reservoir, south_none, south_disabled, south_disablednocenter, south_disabledsides, south_pull, south_pullsides, south_pulltopbottom, south_push, south_pushpull, south_pushpullsides, south_pushpulltopbottom, south_pushsides, south_pushtopbottom, south_selectedface, south_transcieverdisabled, south_transcieverpull, south_transcieverpush, south_transcieverpushpull, south_capacitorbank, south_capacitorbankinput, south_capacitorbanklocked, south_capacitorbankoutput, south_capacitorbankinputsmall, south_capacitorbanklockedsmall, south_capacitorbankoutputsmall, south_reservoir, west_none, west_disabled, west_disablednocenter, west_disabledsides, west_pull, west_pullsides, west_pulltopbottom, west_push, west_pushpull, west_pushpullsides, west_pushpulltopbottom, west_pushsides, west_pushtopbottom, west_selectedface, west_transcieverdisabled, west_transcieverpull, west_transcieverpush, west_transcieverpushpull, west_capacitorbank, west_capacitorbankinput, west_capacitorbanklocked, west_capacitorbankoutput, west_capacitorbankinputsmall, west_capacitorbanklockedsmall, west_capacitorbankoutputsmall, west_reservoir, east_none, east_disabled, east_disablednocenter, east_disabledsides, east_pull, east_pullsides, east_pulltopbottom, east_push, east_pushpull, east_pushpullsides, east_pushpulltopbottom, east_pushsides, east_pushtopbottom, east_selectedface, east_transcieverdisabled, east_transcieverpull, east_transcieverpush, east_transcieverpushpull, east_capacitorbank, east_capacitorbankinput, east_capacitorbanklocked, east_capacitorbankoutput, east_capacitorbankinputsmall, east_capacitorbanklockedsmall, east_capacitorbankoutputsmall, east_reservoir]}
enderio:block_niard: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_normal_wireless_charger: 
enderio:block_not_holy_dark_fused_glass: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumMergingBlockRenderMode, values=[DEFAULTS, AUTO, sides, north_west_up, north_east_up, south_east_up, south_west_up, north_west_down, north_east_down, south_east_down, south_west_down, north_west, north_east, south_east, south_west, north_up, east_up, west_up, south_up, north_down, east_down, west_down, south_down]}
enderio:block_not_holy_dark_fused_quartz: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumMergingBlockRenderMode, values=[DEFAULTS, AUTO, sides, north_west_up, north_east_up, south_east_up, south_west_up, north_west_down, north_east_down, south_east_down, south_west_down, north_west, north_east, south_east, south_west, north_up, east_up, west_up, south_up, north_down, east_down, west_down, south_down]}
enderio:block_not_holy_enlightened_fused_glass: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumMergingBlockRenderMode, values=[DEFAULTS, AUTO, sides, north_west_up, north_east_up, south_east_up, south_west_up, north_west_down, north_east_down, south_east_down, south_west_down, north_west, north_east, south_east, south_west, north_up, east_up, west_up, south_up, north_down, east_down, west_down, south_down]}
enderio:block_not_holy_enlightened_fused_quartz: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumMergingBlockRenderMode, values=[DEFAULTS, AUTO, sides, north_west_up, north_east_up, south_east_up, south_west_up, north_west_down, north_east_down, south_east_down, south_west_down, north_west, north_east, south_east, south_west, north_up, east_up, west_up, south_up, north_down, east_down, west_down, south_down]}
enderio:block_not_holy_fused_glass: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumMergingBlockRenderMode, values=[DEFAULTS, AUTO, sides, north_west_up, north_east_up, south_east_up, south_west_up, north_west_down, north_east_down, south_east_down, south_west_down, north_west, north_east, south_east, south_west, north_up, east_up, west_up, south_up, north_down, east_down, west_down, south_down]}
enderio:block_not_holy_fused_quartz: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumMergingBlockRenderMode, values=[DEFAULTS, AUTO, sides, north_west_up, north_east_up, south_east_up, south_west_up, north_west_down, north_east_down, south_east_down, south_west_down, north_west, north_east, south_east, south_west, north_up, east_up, west_up, south_up, north_down, east_down, west_down, south_down]}
enderio:block_not_pasture_dark_fused_glass: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumMergingBlockRenderMode, values=[DEFAULTS, AUTO, sides, north_west_up, north_east_up, south_east_up, south_west_up, north_west_down, north_east_down, south_east_down, south_west_down, north_west, north_east, south_east, south_west, north_up, east_up, west_up, south_up, north_down, east_down, west_down, south_down]}
enderio:block_not_pasture_dark_fused_quartz: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumMergingBlockRenderMode, values=[DEFAULTS, AUTO, sides, north_west_up, north_east_up, south_east_up, south_west_up, north_west_down, north_east_down, south_east_down, south_west_down, north_west, north_east, south_east, south_west, north_up, east_up, west_up, south_up, north_down, east_down, west_down, south_down]}
enderio:block_not_pasture_enlightened_fused_glass: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumMergingBlockRenderMode, values=[DEFAULTS, AUTO, sides, north_west_up, north_east_up, south_east_up, south_west_up, north_west_down, north_east_down, south_east_down, south_west_down, north_west, north_east, south_east, south_west, north_up, east_up, west_up, south_up, north_down, east_down, west_down, south_down]}
enderio:block_not_pasture_enlightened_fused_quartz: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumMergingBlockRenderMode, values=[DEFAULTS, AUTO, sides, north_west_up, north_east_up, south_east_up, south_west_up, north_west_down, north_east_down, south_east_down, south_west_down, north_west, north_east, south_east, south_west, north_up, east_up, west_up, south_up, north_down, east_down, west_down, south_down]}
enderio:block_not_pasture_fused_glass: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumMergingBlockRenderMode, values=[DEFAULTS, AUTO, sides, north_west_up, north_east_up, south_east_up, south_west_up, north_west_down, north_east_down, south_east_down, south_west_down, north_west, north_east, south_east, south_west, north_up, east_up, west_up, south_up, north_down, east_down, west_down, south_down]}
enderio:block_not_pasture_fused_quartz: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumMergingBlockRenderMode, values=[DEFAULTS, AUTO, sides, north_west_up, north_east_up, south_east_up, south_west_up, north_west_down, north_east_down, south_east_down, south_west_down, north_west, north_east, south_east, south_west, north_up, east_up, west_up, south_up, north_down, east_down, west_down, south_down]}
enderio:block_not_unholy_dark_fused_glass: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumMergingBlockRenderMode, values=[DEFAULTS, AUTO, sides, north_west_up, north_east_up, south_east_up, south_west_up, north_west_down, north_east_down, south_east_down, south_west_down, north_west, north_east, south_east, south_west, north_up, east_up, west_up, south_up, north_down, east_down, west_down, south_down]}
enderio:block_not_unholy_dark_fused_quartz: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumMergingBlockRenderMode, values=[DEFAULTS, AUTO, sides, north_west_up, north_east_up, south_east_up, south_west_up, north_west_down, north_east_down, south_east_down, south_west_down, north_west, north_east, south_east, south_west, north_up, east_up, west_up, south_up, north_down, east_down, west_down, south_down]}
enderio:block_not_unholy_enlightened_fused_glass: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumMergingBlockRenderMode, values=[DEFAULTS, AUTO, sides, north_west_up, north_east_up, south_east_up, south_west_up, north_west_down, north_east_down, south_east_down, south_west_down, north_west, north_east, south_east, south_west, north_up, east_up, west_up, south_up, north_down, east_down, west_down, south_down]}
enderio:block_not_unholy_enlightened_fused_quartz: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumMergingBlockRenderMode, values=[DEFAULTS, AUTO, sides, north_west_up, north_east_up, south_east_up, south_west_up, north_west_down, north_east_down, south_east_down, south_west_down, north_west, north_east, south_east, south_west, north_up, east_up, west_up, south_up, north_down, east_down, west_down, south_down]}
enderio:block_not_unholy_fused_glass: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumMergingBlockRenderMode, values=[DEFAULTS, AUTO, sides, north_west_up, north_east_up, south_east_up, south_west_up, north_west_down, north_east_down, south_east_down, south_west_down, north_west, north_east, south_east, south_west, north_up, east_up, west_up, south_up, north_down, east_down, west_down, south_down]}
enderio:block_not_unholy_fused_quartz: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumMergingBlockRenderMode, values=[DEFAULTS, AUTO, sides, north_west_up, north_east_up, south_east_up, south_west_up, north_west_down, north_east_down, south_east_down, south_west_down, north_west, north_east, south_east, south_west, north_up, east_up, west_up, south_up, north_down, east_down, west_down, south_down]}
enderio:block_omni_reservoir: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumMergingBlockRenderMode, values=[DEFAULTS, AUTO, sides, north_west_up, north_east_up, south_east_up, south_west_up, north_west_down, north_east_down, south_east_down, south_west_down, north_west, north_east, south_east, south_west, north_up, east_up, west_up, south_up, north_down, east_down, west_down, south_down]}
enderio:block_painted_carpet: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}
enderio:block_painted_dark_steel_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
enderio:block_painted_dark_steel_trapdoor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
enderio:block_painted_double_slab: 
enderio:block_painted_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
enderio:block_painted_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
enderio:block_painted_fused_quartz1: PropertyEnum{name=kind, clazz=class crazypants.enderio.base.material.glass.FusedQuartzType, values=[UNHOLY_DARK_FUSED_QUARTZ, UNHOLY_DARK_FUSED_GLASS, PASTURE_FUSED_QUARTZ, PASTURE_FUSED_GLASS, PASTURE_ENLIGHTENED_FUSED_QUARTZ, PASTURE_ENLIGHTENED_FUSED_GLASS, PASTURE_DARK_FUSED_QUARTZ, PASTURE_DARK_FUSED_GLASS, NOT_HOLY_FUSED_QUARTZ, NOT_HOLY_FUSED_GLASS, NOT_HOLY_ENLIGHTENED_FUSED_QUARTZ, NOT_HOLY_ENLIGHTENED_FUSED_GLASS, NOT_HOLY_DARK_FUSED_QUARTZ, NOT_HOLY_DARK_FUSED_GLASS, NOT_UNHOLY_FUSED_QUARTZ, NOT_UNHOLY_FUSED_GLASS]}
enderio:block_painted_fused_quartz2: PropertyEnum{name=kind, clazz=class crazypants.enderio.base.material.glass.FusedQuartzType, values=[NOT_UNHOLY_ENLIGHTENED_FUSED_QUARTZ, NOT_UNHOLY_ENLIGHTENED_FUSED_GLASS, NOT_UNHOLY_DARK_FUSED_QUARTZ, NOT_UNHOLY_DARK_FUSED_GLASS, NOT_PASTURE_FUSED_QUARTZ, NOT_PASTURE_FUSED_GLASS, NOT_PASTURE_ENLIGHTENED_FUSED_QUARTZ, NOT_PASTURE_ENLIGHTENED_FUSED_GLASS, NOT_PASTURE_DARK_FUSED_QUARTZ, NOT_PASTURE_DARK_FUSED_GLASS]}
enderio:block_painted_fused_quartz: PropertyEnum{name=kind, clazz=class crazypants.enderio.base.material.glass.FusedQuartzType, values=[FUSED_QUARTZ, FUSED_GLASS, ENLIGHTENED_FUSED_QUARTZ, ENLIGHTENED_FUSED_GLASS, DARK_FUSED_QUARTZ, DARK_FUSED_GLASS, HOLY_FUSED_QUARTZ, HOLY_FUSED_GLASS, HOLY_ENLIGHTENED_FUSED_QUARTZ, HOLY_ENLIGHTENED_FUSED_GLASS, HOLY_DARK_FUSED_QUARTZ, HOLY_DARK_FUSED_GLASS, UNHOLY_FUSED_QUARTZ, UNHOLY_FUSED_GLASS, UNHOLY_ENLIGHTENED_FUSED_QUARTZ, UNHOLY_ENLIGHTENED_FUSED_GLASS]}
enderio:block_painted_glowstone: 
enderio:block_painted_glowstone_solid: 
enderio:block_painted_iron_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
enderio:block_painted_iron_trapdoor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
enderio:block_painted_packed_ice: 
enderio:block_painted_packed_ice_solid: 
enderio:block_painted_pressure_plate: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
enderio:block_painted_redstone: 
enderio:block_painted_redstone_solid: 
enderio:block_painted_reinforced_obsidian: 
enderio:block_painted_reinforced_obsidian_nonsolid: 
enderio:block_painted_sand: PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockSand$EnumType, values=[sand, red_sand]}
enderio:block_painted_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
enderio:block_painted_stair: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
enderio:block_painted_stone: 
enderio:block_painted_stone_double_slab: 
enderio:block_painted_stone_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
enderio:block_painted_stone_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
enderio:block_painted_stone_stair: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
enderio:block_painted_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
enderio:block_painted_wooden_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
enderio:block_painted_wooden_trapdoor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
enderio:block_painted_workbench: 
enderio:block_painter: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_pasture_dark_fused_glass: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumMergingBlockRenderMode, values=[DEFAULTS, AUTO, sides, north_west_up, north_east_up, south_east_up, south_west_up, north_west_down, north_east_down, south_east_down, south_west_down, north_west, north_east, south_east, south_west, north_up, east_up, west_up, south_up, north_down, east_down, west_down, south_down]}
enderio:block_pasture_dark_fused_quartz: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumMergingBlockRenderMode, values=[DEFAULTS, AUTO, sides, north_west_up, north_east_up, south_east_up, south_west_up, north_west_down, north_east_down, south_east_down, south_west_down, north_west, north_east, south_east, south_west, north_up, east_up, west_up, south_up, north_down, east_down, west_down, south_down]}
enderio:block_pasture_enlightened_fused_glass: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumMergingBlockRenderMode, values=[DEFAULTS, AUTO, sides, north_west_up, north_east_up, south_east_up, south_west_up, north_west_down, north_east_down, south_east_down, south_west_down, north_west, north_east, south_east, south_west, north_up, east_up, west_up, south_up, north_down, east_down, west_down, south_down]}
enderio:block_pasture_enlightened_fused_quartz: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumMergingBlockRenderMode, values=[DEFAULTS, AUTO, sides, north_west_up, north_east_up, south_east_up, south_west_up, north_west_down, north_east_down, south_east_down, south_west_down, north_west, north_east, south_east, south_west, north_up, east_up, west_up, south_up, north_down, east_down, west_down, south_down]}
enderio:block_pasture_fused_glass: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumMergingBlockRenderMode, values=[DEFAULTS, AUTO, sides, north_west_up, north_east_up, south_east_up, south_west_up, north_west_down, north_east_down, south_east_down, south_west_down, north_west, north_east, south_east, south_west, north_up, east_up, west_up, south_up, north_down, east_down, west_down, south_down]}
enderio:block_pasture_fused_quartz: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumMergingBlockRenderMode, values=[DEFAULTS, AUTO, sides, north_west_up, north_east_up, south_east_up, south_west_up, north_west_down, north_east_down, south_east_down, south_west_down, north_west, north_east, south_east, south_west, north_up, east_up, west_up, south_up, north_down, east_down, west_down, south_down]}
enderio:block_power_monitor: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_powered_spawner: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_reinforced_obsidian: 
enderio:block_relocator_obelisk: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_reservoir: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumMergingBlockRenderMode, values=[DEFAULTS, AUTO, sides, north_west_up, north_east_up, south_east_up, south_west_up, north_west_down, north_east_down, south_east_down, south_west_down, north_west, north_east, south_east, south_west, north_up, east_up, west_up, south_up, north_down, east_down, west_down, south_down]}
enderio:block_sag_mill: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_self_resetting_lever10: PropertyEnum{name=facing, clazz=class net.minecraft.block.BlockLever$EnumOrientation, values=[down_x, east, west, south, north, up_z, up_x, down_z]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
enderio:block_self_resetting_lever10i: PropertyEnum{name=facing, clazz=class net.minecraft.block.BlockLever$EnumOrientation, values=[down_x, east, west, south, north, up_z, up_x, down_z]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
enderio:block_self_resetting_lever300: PropertyEnum{name=facing, clazz=class net.minecraft.block.BlockLever$EnumOrientation, values=[down_x, east, west, south, north, up_z, up_x, down_z]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
enderio:block_self_resetting_lever300i: PropertyEnum{name=facing, clazz=class net.minecraft.block.BlockLever$EnumOrientation, values=[down_x, east, west, south, north, up_z, up_x, down_z]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
enderio:block_self_resetting_lever30: PropertyEnum{name=facing, clazz=class net.minecraft.block.BlockLever$EnumOrientation, values=[down_x, east, west, south, north, up_z, up_x, down_z]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
enderio:block_self_resetting_lever30i: PropertyEnum{name=facing, clazz=class net.minecraft.block.BlockLever$EnumOrientation, values=[down_x, east, west, south, north, up_z, up_x, down_z]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
enderio:block_self_resetting_lever5: PropertyEnum{name=facing, clazz=class net.minecraft.block.BlockLever$EnumOrientation, values=[down_x, east, west, south, north, up_z, up_x, down_z]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
enderio:block_self_resetting_lever5i: PropertyEnum{name=facing, clazz=class net.minecraft.block.BlockLever$EnumOrientation, values=[down_x, east, west, south, north, up_z, up_x, down_z]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
enderio:block_self_resetting_lever60: PropertyEnum{name=facing, clazz=class net.minecraft.block.BlockLever$EnumOrientation, values=[down_x, east, west, south, north, up_z, up_x, down_z]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
enderio:block_self_resetting_lever60i: PropertyEnum{name=facing, clazz=class net.minecraft.block.BlockLever$EnumOrientation, values=[down_x, east, west, south, north, up_z, up_x, down_z]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
enderio:block_simple_alloy_smelter: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_simple_crafter: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_simple_furnace: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_simple_sag_mill: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_simple_stirling_generator: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_simple_wired_charger: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_slice_and_splice: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_solar_panel: PropertyEnumExtendable{name=kind, clazz=interface crazypants.enderio.machines.machine.solar.ISolarType, values=[crazypants.enderio.machines.machine.solar.SolarType@3163f7e2, crazypants.enderio.machines.machine.solar.SolarType$1@5d6a640f, crazypants.enderio.machines.machine.solar.SolarType@12452c43, crazypants.enderio.machines.machine.solar.SolarType@473a1f0d]}, PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumMergingBlockRenderMode, values=[DEFAULTS, AUTO, sides, north_west_up, north_east_up, south_east_up, south_west_up, north_west_down, north_east_down, south_east_down, south_west_down, north_west, north_east, south_east, south_west, north_up, east_up, west_up, south_up, north_down, east_down, west_down, south_down]}
enderio:block_soul_binder: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_stirling_generator: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_tank: PropertyEnum{name=kind, clazz=class crazypants.enderio.machines.machine.tank.EnumTankType, values=[NORMAL, ADVANCED]}, PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_tele_pad: PropertyEnum{name=blocktype, clazz=class crazypants.enderio.machines.machine.teleport.telepad.render.BlockType, values=[SINGLE, MASTER, N, NE, E, SE, S, SW, W, NW]}, PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_transceiver: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_travel_anchor: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_unholy_dark_fused_glass: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumMergingBlockRenderMode, values=[DEFAULTS, AUTO, sides, north_west_up, north_east_up, south_east_up, south_west_up, north_west_down, north_east_down, south_east_down, south_west_down, north_west, north_east, south_east, south_west, north_up, east_up, west_up, south_up, north_down, east_down, west_down, south_down]}
enderio:block_unholy_dark_fused_quartz: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumMergingBlockRenderMode, values=[DEFAULTS, AUTO, sides, north_west_up, north_east_up, south_east_up, south_west_up, north_west_down, north_east_down, south_east_down, south_west_down, north_west, north_east, south_east, south_west, north_up, east_up, west_up, south_up, north_down, east_down, west_down, south_down]}
enderio:block_unholy_enlightened_fused_glass: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumMergingBlockRenderMode, values=[DEFAULTS, AUTO, sides, north_west_up, north_east_up, south_east_up, south_west_up, north_west_down, north_east_down, south_east_down, south_west_down, north_west, north_east, south_east, south_west, north_up, east_up, west_up, south_up, north_down, east_down, west_down, south_down]}
enderio:block_unholy_enlightened_fused_quartz: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumMergingBlockRenderMode, values=[DEFAULTS, AUTO, sides, north_west_up, north_east_up, south_east_up, south_west_up, north_west_down, north_east_down, south_east_down, south_west_down, north_west, north_east, south_east, south_west, north_up, east_up, west_up, south_up, north_down, east_down, west_down, south_down]}
enderio:block_unholy_fused_glass: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumMergingBlockRenderMode, values=[DEFAULTS, AUTO, sides, north_west_up, north_east_up, south_east_up, south_west_up, north_west_down, north_east_down, south_east_down, south_west_down, north_west, north_east, south_east, south_west, north_up, east_up, west_up, south_up, north_down, east_down, west_down, south_down]}
enderio:block_unholy_fused_quartz: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumMergingBlockRenderMode, values=[DEFAULTS, AUTO, sides, north_west_up, north_east_up, south_east_up, south_west_up, north_west_down, north_east_down, south_east_down, south_west_down, north_west, north_east, south_east, south_west, north_up, east_up, west_up, south_up, north_down, east_down, west_down, south_down]}
enderio:block_vacuum_chest: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_vat: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_weather_obelisk: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_wired_charger: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_wireless_charger: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_wireless_charger_extension: PropertyEnum{name=base, clazz=class net.minecraft.util.EnumFacing, values=[east, west, down, north, south]}
enderio:block_xp_vacuum: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_zombie_generator: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
extraalchemy:encasing_ice: 
extrautils2:analogcrafter: 
extrautils2:angelblock: 
extrautils2:chunkloader: com.rwtema.extrautils2.tile.TilePower$1@20253abe, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
extrautils2:compressedcobblestone: PropertyInteger{name=compression_level_cobblestone, clazz=class java.lang.Integer, values=[1, 2, 3, 4, 5, 6, 7, 8]}
extrautils2:compresseddirt: PropertyInteger{name=compression_level_dirt, clazz=class java.lang.Integer, values=[1, 2, 3, 4]}
extrautils2:compressedgravel: PropertyInteger{name=compression_level_gravel, clazz=class java.lang.Integer, values=[1, 2]}
extrautils2:compressednetherrack: PropertyInteger{name=compression_level_netherrack, clazz=class java.lang.Integer, values=[1, 2, 3, 4, 5, 6]}
extrautils2:compressedsand: PropertyInteger{name=compression_level_sand, clazz=class java.lang.Integer, values=[1, 2]}
extrautils2:crafter: 
extrautils2:creativechest: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
extrautils2:creativeenergy: 
extrautils2:creativeharvest: 
extrautils2:cursedearth: PropertyInteger{name=decay, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
extrautils2:decorativebedrock: PropertyEnumSimple{name=type, clazz=class com.rwtema.extrautils2.blocks.BlockDecorativeBedrock$Type, values=[BEDROCK_BRICKS, BEDROCK_SLABS, BEDROCK_COBBLESTONE]}
extrautils2:decorativeglass: PropertyEnumSimple{name=decorstates, clazz=class com.rwtema.extrautils2.blocks.BlockDecorativeGlass$DecorStates, values=[glass, glass_border, glass_diamonds, darkglass, glass_glowstone, glass_redstone]}
extrautils2:decorativesolid: PropertyEnumSimple{name=decorstates, clazz=class com.rwtema.extrautils2.blocks.BlockDecorativeSolid$DecorStates, values=[borderstone, stonecross, stoneslab, stoneburnt, sandy_glass, truchet, blue_quartz, burnt_quartz, rainbow]}
extrautils2:decorativesolidwood: PropertyEnumSimple{name=decorstates, clazz=class com.rwtema.extrautils2.blocks.BlockDecorativeSolidWood$DecorStates, values=[magical_planks, magical_wood, diagonalwood]}
extrautils2:drum: PropertyEnumSimple{name=capacity, clazz=class com.rwtema.extrautils2.blocks.BlockDrum$Capacity, values=[DRUM_16, DRUM_256, DRUM_4096, DRUM_65536, DRUM_CREATIVE]}
extrautils2:enderlilly: PropertyInteger{name=growth, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}, com.rwtema.extrautils2.blocks.BlockEnderLilly$1@7bdef679
extrautils2:indexer: com.rwtema.extrautils2.tile.TilePower$1@20253abe, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
extrautils2:ineffableglass: PropertyEnumSimple{name=decorstates, clazz=class com.rwtema.extrautils2.blocks.BlockIneffableGlass$DecorStates, values=[normal, reverse, clear, dark]}
extrautils2:interactionproxy: 
extrautils2:ironwood_leaves: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnumSimple{name=treetype, clazz=class com.rwtema.extrautils2.blocks.TreeIronWoods$TreeType, values=[RAW, BURNT]}
extrautils2:ironwood_log: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}, PropertyEnumSimple{name=treetype, clazz=class com.rwtema.extrautils2.blocks.TreeIronWoods$TreeType, values=[RAW, BURNT]}
extrautils2:ironwood_planks: PropertyEnumSimple{name=treetype, clazz=class com.rwtema.extrautils2.blocks.TreeIronWoods$TreeType, values=[RAW, BURNT]}
extrautils2:ironwood_sapling: PropertyInteger{name=stage, clazz=class java.lang.Integer, values=[0, 1]}, PropertyEnumSimple{name=treetype, clazz=class com.rwtema.extrautils2.blocks.TreeIronWoods$TreeType, values=[RAW, BURNT]}
extrautils2:klein: 
extrautils2:largishchest: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
extrautils2:machine: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnumSimple{name=energy, clazz=class com.rwtema.extrautils2.api.machine.Machine$EnergyMode, values=[USES_ENERGY, GENERATES_ENERGY]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
extrautils2:miner: com.rwtema.extrautils2.tile.TilePower$1@20253abe, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
extrautils2:minichest: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
extrautils2:moonstone: 
extrautils2:opinium: 
extrautils2:passivegenerator: com.rwtema.extrautils2.tile.TilePower$1@20253abe, PropertyEnumSimple{name=generatortype, clazz=class com.rwtema.extrautils2.blocks.BlockPassiveGenerator$GeneratorType, values=[SOLAR, LUNAR, LAVA, WATER, WIND, FIRE, CREATIVE, PLAYER_WIND_UP, DRAGON_EGG]}
extrautils2:pipe: PropertyBool{name=blocked_down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=blocked_east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=blocked_north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=blocked_south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=blocked_up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=blocked_west, clazz=class java.lang.Boolean, values=[true, false]}
extrautils2:pipe_1: PropertyBool{name=blocked_down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=blocked_east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=blocked_north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=blocked_south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=blocked_up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=blocked_west, clazz=class java.lang.Boolean, values=[true, false]}
extrautils2:pipe_2: PropertyBool{name=blocked_down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=blocked_east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=blocked_north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=blocked_south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=blocked_up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=blocked_west, clazz=class java.lang.Boolean, values=[true, false]}
extrautils2:pipe_3: PropertyBool{name=blocked_down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=blocked_east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=blocked_north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=blocked_south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=blocked_up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=blocked_west, clazz=class java.lang.Boolean, values=[true, false]}
extrautils2:playerchest: com.rwtema.extrautils2.tile.TilePower$1@20253abe, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, com.rwtema.extrautils2.blocks.BlockPlayerChest$1@7ad5a9
extrautils2:powerbattery: 
extrautils2:poweroverload: 
extrautils2:powertransmitter: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
extrautils2:quarry: 
extrautils2:quarryproxy: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
extrautils2:rainbowgenerator: PropertyEnumSimple{name=state, clazz=class com.rwtema.extrautils2.blocks.BlockRainbowGenerator$State, values=[FULL, BOTTOM_HALF, TOP_HALF]}
extrautils2:redorchid: PropertyInteger{name=growth, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6]}
extrautils2:redstoneclock: PropertyEnumSimple{name=powerstate, clazz=class com.rwtema.extrautils2.blocks.BlockRedstoneClock$PowerState, values=[ENABLED_NOT_POWERED, ENABLED_POWERED, DISABLED]}
extrautils2:redstonelantern: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
extrautils2:resonator: com.rwtema.extrautils2.tile.TilePower$1@20253abe
extrautils2:scanner: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
extrautils2:screen: com.rwtema.extrautils2.tile.TilePower$1@20253abe, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
extrautils2:simpledecorative: PropertyEnumSimple{name=type, clazz=class com.rwtema.extrautils2.blocks.BlockSimpleDecorative$Type, values=[BLOCK_ENCHANTED, BLOCK_DEMONIC, BLOCK_EVIL]}
extrautils2:soundmuffler: 
extrautils2:spike_creative: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
extrautils2:spike_diamond: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
extrautils2:spike_gold: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
extrautils2:spike_iron: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
extrautils2:spike_stone: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
extrautils2:spike_wood: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
extrautils2:spotlight: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
extrautils2:supermobspawner: 
extrautils2:teleporter: PropertyEnumSimple{name=type, clazz=class com.rwtema.extrautils2.blocks.BlockTeleporter$Type, values=[OVERWORLD, DEEP_DARK, SPECIAL_DIM]}, PropertyBool{name=unbreakable, clazz=class java.lang.Boolean, values=[true, false]}
extrautils2:terraformer: PropertyEnumSimple{name=type, clazz=class com.rwtema.extrautils2.blocks.BlockTerraformer$Type, values=[CONTROLLER, ANTENNA, HUMIDIFIER, DEHUMIDIFIER, HEATER, COOLER, DEHOSTILIFIER, MAGIC_ABSORBTION, MAGIC_INFUSER, CLIMOGRAPH_BASE]}
extrautils2:transferholder: com.rwtema.extrautils2.tile.TilePower$1@20253abe
extrautils2:trashcan: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
extrautils2:trashcanenergy: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
extrautils2:trashcanfluid: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
extrautils2:trashchest: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
extrautils2:user: com.rwtema.extrautils2.tile.TilePower$1@20253abe, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
fossil:amber_ore: 
fossil:analyzer: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
fossil:analyzer_active: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
fossil:ancient_chest: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
fossil:ancient_glass: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
fossil:ancient_stone: 
fossil:ancient_stone_brick: 
fossil:ancient_stone_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
fossil:ancient_stone_slab_double: 
fossil:ancient_stone_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
fossil:ancient_wood: 
fossil:ancient_wood_pillar: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
fossil:ancient_wood_plate: 
fossil:ancient_wood_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
fossil:ancient_wood_slab_double: 
fossil:ancient_wood_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
fossil:anu_portal: 
fossil:anu_statue: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
fossil:anubite_statue: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
fossil:bennettitales_large: PropertyEnum{name=half, clazz=class fossilsarcheology.server.block.TallFlowerBlock$EnumBlockHalf, values=[upper, lower]}
fossil:bennettitales_small: 
fossil:bubble_blower: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
fossil:calamites_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
fossil:calamites_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
fossil:calamites_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
fossil:calamites_leaves: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}
fossil:calamites_log: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
fossil:calamites_planks: 
fossil:calamites_planks_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
fossil:calamites_planks_slab_double: 
fossil:calamites_sapling: PropertyInteger{name=stage, clazz=class java.lang.Integer, values=[0, 1]}
fossil:calamites_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
fossil:calamites_trapdoor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
fossil:cephalotaxus: 
fossil:cordaites_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
fossil:cordaites_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
fossil:cordaites_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
fossil:cordaites_leaves: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}
fossil:cordaites_log: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
fossil:cordaites_planks: 
fossil:cordaites_planks_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
fossil:cordaites_planks_slab_double: 
fossil:cordaites_sapling: PropertyInteger{name=stage, clazz=class java.lang.Integer, values=[0, 1]}
fossil:cordaites_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
fossil:cordaites_trapdoor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
fossil:crataegus: PropertyEnum{name=half, clazz=class fossilsarcheology.server.block.TallFlowerBlock$EnumBlockHalf, values=[upper, lower]}
fossil:cultivate: 
fossil:cultivate_active: 
fossil:cyathea: PropertyInteger{name=layer, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
fossil:dense_sand: 
fossil:dictyophyllum: 
fossil:dillhoffia_flower: 
fossil:dipteris: PropertyEnum{name=half, clazz=class fossilsarcheology.server.block.TallFlowerBlock$EnumBlockHalf, values=[upper, lower]}
fossil:drum: PropertyInteger{name=drums, clazz=class java.lang.Integer, values=[0, 1, 2]}
fossil:duisbergia: PropertyEnum{name=half, clazz=class fossilsarcheology.server.block.TallFlowerBlock$EnumBlockHalf, values=[upper, lower]}
fossil:ependra: 
fossil:fake_obsidian: 
fossil:feeder: PropertyBool{name=carn, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=herb, clazz=class java.lang.Boolean, values=[true, false]}
fossil:fern_block: PropertyInteger{name=growth, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}, PropertyInteger{name=type, clazz=class java.lang.Integer, values=[0, 1]}
fossil:figurine: PropertyEnum{name=variant, clazz=class fossilsarcheology.server.block.FigurineBlock$EnumType, values=[figurine_steve_pristine, figurine_skeleton_pristine, figurine_zombie_pristine, figurine_pigzombie_pristine, figurine_enderman_pristine, figurine_steve_damaged, figurine_skeleton_damaged, figurine_zombie_damaged, figurine_pigzombie_damaged, figurine_enderman_damaged, figurine_steve_broken, figurine_skeleton_broken, figurine_zombie_broken, figurine_pigzombie_broken, figurine_enderman_broken, figurine_mysterious]}
fossil:florissantia: 
fossil:foozia: PropertyEnum{name=half, clazz=class fossilsarcheology.server.block.TallFlowerBlock$EnumBlockHalf, values=[upper, lower]}
fossil:fossil: 
fossil:home_portal: 
fossil:horsetail_large: PropertyEnum{name=half, clazz=class fossilsarcheology.server.block.TallFlowerBlock$EnumBlockHalf, values=[upper, lower]}
fossil:horsetail_small: 
fossil:iced_stone: 
fossil:licopodiophyta: 
fossil:mutant_plant: PropertyEnum{name=half, clazz=class fossilsarcheology.server.block.TallFlowerBlock$EnumBlockHalf, values=[upper, lower]}
fossil:obsidian_spikes: 
fossil:osmunda: 
fossil:palm_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
fossil:palm_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
fossil:palm_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
fossil:palm_leaves: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}
fossil:palm_log: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
fossil:palm_planks: 
fossil:palm_planks_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
fossil:palm_planks_slab_double: 
fossil:palm_sapling: PropertyInteger{name=stage, clazz=class java.lang.Integer, values=[0, 1]}
fossil:palm_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
fossil:palm_trapdoor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
fossil:permafrost: 
fossil:sagenopteris: 
fossil:sarcophagus: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
fossil:sarracenia: PropertyEnum{name=half, clazz=class fossilsarcheology.server.block.TallFlowerBlock$EnumBlockHalf, values=[upper, lower]}
fossil:sifter: 
fossil:sifter_active: 
fossil:sigillaria_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
fossil:sigillaria_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
fossil:sigillaria_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
fossil:sigillaria_leaves: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}
fossil:sigillaria_log: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
fossil:sigillaria_planks: 
fossil:sigillaria_planks_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
fossil:sigillaria_planks_slab_double: 
fossil:sigillaria_sapling: PropertyInteger{name=stage, clazz=class java.lang.Integer, values=[0, 1]}
fossil:sigillaria_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
fossil:sigillaria_trapdoor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
fossil:skull_block: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
fossil:skull_lantern: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
fossil:slimetrail: PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockRailBase$EnumRailDirection, values=[north_south, east_west, ascending_east, ascending_west, ascending_north, ascending_south, south_east, south_west, north_west, north_east]}
fossil:strong_glass: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
fossil:tar: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
fossil:tempskya: PropertyInteger{name=layer, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
fossil:time_machine: 
fossil:vaccinium: 
fossil:vase_amphora: PropertyEnum{name=variant, clazz=class fossilsarcheology.server.block.VaseVariant, values=[DAMAGED, RESTORED, RED_FIGURE, BLACK_FIGURE, PORCELAIN]}
fossil:vase_kylix: PropertyEnum{name=variant, clazz=class fossilsarcheology.server.block.VaseVariant, values=[DAMAGED, RESTORED, RED_FIGURE, BLACK_FIGURE, PORCELAIN]}
fossil:vase_volute: PropertyEnum{name=variant, clazz=class fossilsarcheology.server.block.VaseVariant, values=[DAMAGED, RESTORED, RED_FIGURE, BLACK_FIGURE, PORCELAIN]}
fossil:volcanic_ash: 
fossil:volcanic_brick: 
fossil:volcanic_rock: 
fossil:volcanic_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
fossil:volcanic_slab_double: 
fossil:volcanic_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
fossil:welwitschia: 
fossil:worktable: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
fossil:worktable_active: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
fossil:zamites: 
ftbquests:barrier: PropertyBool{name=completed, clazz=class java.lang.Boolean, values=[true, false]}
ftbquests:chest: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
ftbquests:detector: PropertyEnum{name=variant, clazz=class com.feed_the_beast.ftbquests.block.BlockDetector$Variant, values=[REDSTONE, PLAYER]}
ftbquests:loot_crate_opener: 
ftbquests:loot_crate_storage: 
ftbquests:progress_detector: 
ftbquests:progress_screen: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
ftbquests:progress_screen_part: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
ftbquests:reward_collector: 
ftbquests:screen: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
ftbquests:screen_part: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
geneticsreborn:advincubator: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
geneticsreborn:airdispersal: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=masked, clazz=class java.lang.Boolean, values=[true, false]}
geneticsreborn:antifieldblock: 
geneticsreborn:bloodpurifier: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
geneticsreborn:cellanalyser: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
geneticsreborn:cloningmachine: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
geneticsreborn:coalgenerator: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
geneticsreborn:dnadecrypter: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
geneticsreborn:dnaextractor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
geneticsreborn:incubator: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
geneticsreborn:light_block: 
geneticsreborn:plasmidinfuser: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
geneticsreborn:plasmidinjector: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
golems:golem_head: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
golems:light_provider_full: PropertyInteger{name=light, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
golems:power_provider_all: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
golems:water_light_provider_full: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyInteger{name=light, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
harvestcraft:almond_sapling: 
harvestcraft:apiary: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
harvestcraft:apple_sapling: 
harvestcraft:apricot_sapling: 
harvestcraft:aridgarden: 
harvestcraft:avocado_sapling: 
harvestcraft:banana_sapling: 
harvestcraft:beehive: 
harvestcraft:breadfruit_sapling: 
harvestcraft:candledeco10: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
harvestcraft:candledeco11: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
harvestcraft:candledeco12: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
harvestcraft:candledeco13: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
harvestcraft:candledeco14: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
harvestcraft:candledeco15: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
harvestcraft:candledeco16: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
harvestcraft:candledeco1: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
harvestcraft:candledeco2: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
harvestcraft:candledeco3: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
harvestcraft:candledeco4: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
harvestcraft:candledeco5: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
harvestcraft:candledeco6: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
harvestcraft:candledeco7: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
harvestcraft:candledeco8: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
harvestcraft:candledeco9: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
harvestcraft:carrotcake: PropertyInteger{name=bites, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6]}
harvestcraft:cashew_sapling: 
harvestcraft:cheesecake: PropertyInteger{name=bites, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6]}
harvestcraft:cherry_sapling: 
harvestcraft:cherrycheesecake: PropertyInteger{name=bites, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6]}
harvestcraft:chestnut_sapling: 
harvestcraft:chocolatesprinklecake: PropertyInteger{name=bites, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6]}
harvestcraft:cinnamon_sapling: 
harvestcraft:coconut_sapling: 
harvestcraft:date_sapling: 
harvestcraft:dragonfruit_sapling: 
harvestcraft:durian_sapling: 
harvestcraft:fig_sapling: 
harvestcraft:frostgarden: 
harvestcraft:gooseberry_sapling: 
harvestcraft:grapefruit_sapling: 
harvestcraft:grinder: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
harvestcraft:groundtrap: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
harvestcraft:guava_sapling: 
harvestcraft:hazelnut_sapling: 
harvestcraft:holidaycake: PropertyInteger{name=bites, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6]}
harvestcraft:honey: 
harvestcraft:honeycomb: 
harvestcraft:jackfruit_sapling: 
harvestcraft:lamingtoncake: PropertyInteger{name=bites, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6]}
harvestcraft:lemon_sapling: 
harvestcraft:lime_sapling: 
harvestcraft:lychee_sapling: 
harvestcraft:mango_sapling: 
harvestcraft:maple_sapling: 
harvestcraft:market: 
harvestcraft:nutmeg_sapling: 
harvestcraft:olive_sapling: 
harvestcraft:orange_sapling: 
harvestcraft:pamagavecrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamalmond: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2]}
harvestcraft:pamamaranthcrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamapple: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2]}
harvestcraft:pamapricot: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2]}
harvestcraft:pamarrowrootcrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamartichokecrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamasparaguscrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamavocado: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2]}
harvestcraft:pambambooshootcrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pambanana: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2]}
harvestcraft:pambarleycrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pambeancrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pambeetcrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pambellpeppercrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamblackberrycrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamblueberrycrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pambreadfruit: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2]}
harvestcraft:pambroccolicrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pambrusselsproutcrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamcabbagecrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamcactusfruitcrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamcandleberrycrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamcantaloupecrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamcashew: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2]}
harvestcraft:pamcassavacrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamcauliflowercrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamcelerycrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamcherry: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2]}
harvestcraft:pamchestnut: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2]}
harvestcraft:pamchickpeacrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamchilipeppercrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamcinnamon: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2]}
harvestcraft:pamcoconut: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2]}
harvestcraft:pamcoffeebeancrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamcorncrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamcottoncrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamcranberrycrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamcucumbercrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamcurryleafcrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamdate: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2]}
harvestcraft:pamdragonfruit: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2]}
harvestcraft:pamdurian: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2]}
harvestcraft:pameggplantcrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamelderberrycrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamfig: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2]}
harvestcraft:pamflaxcrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamgarliccrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamgigapicklecrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamgingercrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamgooseberry: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2]}
harvestcraft:pamgrapecrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamgrapefruit: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2]}
harvestcraft:pamgreengrapecrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamguava: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2]}
harvestcraft:pamhazelnut: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2]}
harvestcraft:pamhuckleberrycrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamjackfruit: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2]}
harvestcraft:pamjicamacrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamjuniperberrycrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamjutecrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamkalecrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamkenafcrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamkiwicrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamkohlrabicrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamleekcrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamlemon: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2]}
harvestcraft:pamlentilcrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamlettucecrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamlime: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2]}
harvestcraft:pamlychee: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2]}
harvestcraft:pammango: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2]}
harvestcraft:pammaple: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2]}
harvestcraft:pammilletcrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pammulberrycrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pammustardseedscrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamnutmeg: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2]}
harvestcraft:pamoatscrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamokracrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamolive: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2]}
harvestcraft:pamonioncrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamorange: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2]}
harvestcraft:pampapaya: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2]}
harvestcraft:pampaperbark: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2]}
harvestcraft:pamparsnipcrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pampassionfruit: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2]}
harvestcraft:pampawpaw: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2]}
harvestcraft:pampeach: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2]}
harvestcraft:pampeanutcrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pampear: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2]}
harvestcraft:pampeascrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pampecan: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2]}
harvestcraft:pampeppercorn: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2]}
harvestcraft:pampersimmon: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2]}
harvestcraft:pampineapplecrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pampistachio: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2]}
harvestcraft:pamplum: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2]}
harvestcraft:pampomegranate: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2]}
harvestcraft:pamquinoacrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamradishcrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamrambutan: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2]}
harvestcraft:pamraspberrycrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamrhubarbcrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamricecrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamrutabagacrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamryecrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamscallioncrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamseaweedcrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamsesameseedscrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamsisalcrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamsoursop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2]}
harvestcraft:pamsoybeancrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamspiceleafcrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamspiderweb: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2]}
harvestcraft:pamspinachcrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamstarfruit: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2]}
harvestcraft:pamstrawberrycrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamsweetpotatocrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamtamarind: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2]}
harvestcraft:pamtarocrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamtealeafcrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamtomatillocrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamtomatocrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamturnipcrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamvanillabean: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2]}
harvestcraft:pamwalnut: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2]}
harvestcraft:pamwaterchestnutcrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamwhitemushroomcrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamwintersquashcrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamzucchinicrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:papaya_sapling: 
harvestcraft:paperbark_sapling: 
harvestcraft:passionfruit_sapling: 
harvestcraft:pavlovacake: PropertyInteger{name=bites, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6]}
harvestcraft:pawpaw_sapling: 
harvestcraft:peach_sapling: 
harvestcraft:pear_sapling: 
harvestcraft:pecan_sapling: 
harvestcraft:peppercorn_sapling: 
harvestcraft:persimmon_sapling: 
harvestcraft:pineappleupsidedowncake: PropertyInteger{name=bites, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6]}
harvestcraft:pistachio_sapling: 
harvestcraft:plum_sapling: 
harvestcraft:pomegranate_sapling: 
harvestcraft:pressedwax: 
harvestcraft:presser: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
harvestcraft:pumpkincheesecake: PropertyInteger{name=bites, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6]}
harvestcraft:rambutan_sapling: 
harvestcraft:redvelvetcake: PropertyInteger{name=bites, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6]}
harvestcraft:shadedgarden: 
harvestcraft:shippingbin: 
harvestcraft:soggygarden: 
harvestcraft:soursop_sapling: 
harvestcraft:spiderweb_sapling: 
harvestcraft:starfruit_sapling: 
harvestcraft:tamarind_sapling: 
harvestcraft:tropicalgarden: 
harvestcraft:vanillabean_sapling: 
harvestcraft:walnut_sapling: 
harvestcraft:waterfilter: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
harvestcraft:watertrap: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
harvestcraft:waxcomb: 
harvestcraft:well: 
harvestcraft:windygarden: 
heroesexpansion:heart_shaped_herb: 
heroesexpansion:kryptonite_block: PropertyBool{name=drop_fossil, clazz=class java.lang.Boolean, values=[true, false]}
heroesexpansion:portal_device: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
heroesexpansion:radioactive_acid: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
heroesexpansion:super_soldier_serum: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
heroesexpansion:web_fluid: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
iceandfire:ash: 
iceandfire:burnt_torch: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
iceandfire:chared_cobblestone: PropertyBool{name=revert, clazz=class java.lang.Boolean, values=[true, false]}
iceandfire:chared_dirt: PropertyBool{name=revert, clazz=class java.lang.Boolean, values=[true, false]}
iceandfire:chared_grass: PropertyBool{name=revert, clazz=class java.lang.Boolean, values=[true, false]}
iceandfire:chared_grass_path: PropertyBool{name=revert, clazz=class java.lang.Boolean, values=[true, false]}
iceandfire:chared_gravel: PropertyBool{name=revert, clazz=class java.lang.Boolean, values=[true, false]}
iceandfire:chared_stone: PropertyBool{name=revert, clazz=class java.lang.Boolean, values=[true, false]}
iceandfire:desert_myrmex_cocoon: 
iceandfire:dragon_bone_block: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
iceandfire:dragon_bone_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
iceandfire:dragon_ice: 
iceandfire:dragon_ice_spikes: 
iceandfire:dragonforge_fire_brick: PropertyBool{name=grill, clazz=class java.lang.Boolean, values=[true, false]}
iceandfire:dragonforge_fire_core: 
iceandfire:dragonforge_fire_core_disabled: 
iceandfire:dragonforge_fire_input: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}
iceandfire:dragonforge_ice_brick: PropertyBool{name=grill, clazz=class java.lang.Boolean, values=[true, false]}
iceandfire:dragonforge_ice_core: 
iceandfire:dragonforge_ice_core_disabled: 
iceandfire:dragonforge_ice_input: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}
iceandfire:dragonscale_blue: 
iceandfire:dragonscale_bronze: 
iceandfire:dragonscale_gray: 
iceandfire:dragonscale_green: 
iceandfire:dragonscale_red: 
iceandfire:dragonscale_sapphire: 
iceandfire:dragonscale_silver: 
iceandfire:dragonscale_white: 
iceandfire:dragonsteel_fire_block: 
iceandfire:dragonsteel_ice_block: 
iceandfire:dread_portal: 
iceandfire:dread_spawner: 
iceandfire:dread_stone: PropertyBool{name=player_placed, clazz=class java.lang.Boolean, values=[true, false]}
iceandfire:dread_stone_bricks: PropertyBool{name=player_placed, clazz=class java.lang.Boolean, values=[true, false]}
iceandfire:dread_stone_bricks_chiseled: PropertyBool{name=player_placed, clazz=class java.lang.Boolean, values=[true, false]}
iceandfire:dread_stone_bricks_cracked: PropertyBool{name=player_placed, clazz=class java.lang.Boolean, values=[true, false]}
iceandfire:dread_stone_bricks_mossy: PropertyBool{name=player_placed, clazz=class java.lang.Boolean, values=[true, false]}
iceandfire:dread_stone_face: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=player_placed, clazz=class java.lang.Boolean, values=[true, false]}
iceandfire:dread_stone_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
iceandfire:dread_stone_slab_double: 
iceandfire:dread_stone_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
iceandfire:dread_stone_tile: PropertyBool{name=player_placed, clazz=class java.lang.Boolean, values=[true, false]}
iceandfire:dread_torch: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
iceandfire:dreadwood_log: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
iceandfire:dreadwood_planks: PropertyBool{name=player_placed, clazz=class java.lang.Boolean, values=[true, false]}
iceandfire:dreadwood_planks_lock: PropertyBool{name=player_placed, clazz=class java.lang.Boolean, values=[true, false]}
iceandfire:egginice: 
iceandfire:fire_lily: 
iceandfire:frost_lily: 
iceandfire:frozen_cobblestone: PropertyBool{name=revert, clazz=class java.lang.Boolean, values=[true, false]}
iceandfire:frozen_dirt: PropertyBool{name=revert, clazz=class java.lang.Boolean, values=[true, false]}
iceandfire:frozen_grass: PropertyBool{name=revert, clazz=class java.lang.Boolean, values=[true, false]}
iceandfire:frozen_grass_path: PropertyBool{name=revert, clazz=class java.lang.Boolean, values=[true, false]}
iceandfire:frozen_gravel: PropertyBool{name=revert, clazz=class java.lang.Boolean, values=[true, false]}
iceandfire:frozen_splinters: 
iceandfire:frozen_stone: PropertyBool{name=revert, clazz=class java.lang.Boolean, values=[true, false]}
iceandfire:goldpile: PropertyInteger{name=layers, clazz=class java.lang.Integer, values=[1, 2, 3, 4, 5, 6, 7, 8]}
iceandfire:jar_empty: 
iceandfire:jar_pixie: 
iceandfire:jungle_myrmex_cocoon: 
iceandfire:lectern: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
iceandfire:myrmex_desert_biolight: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}
iceandfire:myrmex_desert_resin_block: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
iceandfire:myrmex_desert_resin_glass: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
iceandfire:myrmex_jungle_biolight: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}
iceandfire:myrmex_jungle_resin_block: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
iceandfire:myrmex_jungle_resin_glass: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
iceandfire:myrmex_resin: PropertyEnum{name=variant, clazz=class com.github.alexthe666.iceandfire.block.BlockMyrmexResin$EnumType, values=[desert, jungle]}
iceandfire:myrmex_resin_sticky: PropertyEnum{name=variant, clazz=class com.github.alexthe666.iceandfire.block.BlockMyrmexResin$EnumType, values=[desert, jungle]}
iceandfire:nest: 
iceandfire:pixie_house: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
iceandfire:podium: PropertyEnum{name=variant, clazz=class com.github.alexthe666.iceandfire.block.BlockPodium$EnumType, values=[oak, spruce, birch, jungle, acacia, dark_oak]}
iceandfire:sapphire_block: 
iceandfire:sapphire_ore: 
iceandfire:sea_serpent_scale_block_blue: 
iceandfire:sea_serpent_scale_block_bronze: 
iceandfire:sea_serpent_scale_block_deepblue: 
iceandfire:sea_serpent_scale_block_green: 
iceandfire:sea_serpent_scale_block_purple: 
iceandfire:sea_serpent_scale_block_red: 
iceandfire:sea_serpent_scale_block_teal: 
iceandfire:silver_block: 
iceandfire:silver_ore: 
iceandfire:silverpile: PropertyInteger{name=layers, clazz=class java.lang.Integer, values=[1, 2, 3, 4, 5, 6, 7, 8]}
industrialforegoing:animal_byproduct_recolector: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
industrialforegoing:animal_growth_increaser: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
industrialforegoing:animal_independence_selector: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
industrialforegoing:animal_resource_harvester: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
industrialforegoing:animal_stock_increaser: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
industrialforegoing:biofuel: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
industrialforegoing:biofuel_generator: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
industrialforegoing:bioreactor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
industrialforegoing:black_hole_controller: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
industrialforegoing:black_hole_controller_reworked: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
industrialforegoing:black_hole_label: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
industrialforegoing:black_hole_tank: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
industrialforegoing:black_hole_unit: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
industrialforegoing:block_destroyer: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
industrialforegoing:block_placer: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
industrialforegoing:conveyor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=sides, clazz=class com.buuz135.industrial.proxy.block.BlockConveyor$EnumSides, values=[NONE, LEFT, RIGHT, BOTH]}, PropertyEnum{name=type, clazz=class com.buuz135.industrial.proxy.block.BlockConveyor$EnumType, values=[FLAT, UP, DOWN, FLAT_FAST, UP_FAST, DOWN_FAST]}
industrialforegoing:crop_enrich_material_injector: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
industrialforegoing:crop_recolector: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
industrialforegoing:crop_sower: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
industrialforegoing:dye_mixer: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
industrialforegoing:enchantment_aplicator: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
industrialforegoing:enchantment_extractor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
industrialforegoing:enchantment_invoker: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
industrialforegoing:enchantment_refiner: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
industrialforegoing:energy_field_provider: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
industrialforegoing:essence: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
industrialforegoing:fluid_crafter: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
industrialforegoing:fluid_pump: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
industrialforegoing:fluiddictionary_converter: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
industrialforegoing:froster: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
industrialforegoing:hydrator: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
industrialforegoing:if.pink_slime: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
industrialforegoing:if.protein: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
industrialforegoing:item_splitter: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
industrialforegoing:laser_base: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
industrialforegoing:laser_drill: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
industrialforegoing:latex: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
industrialforegoing:latex_processing_unit: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
industrialforegoing:lava_fabricator: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
industrialforegoing:material_stonework_factory: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
industrialforegoing:meat: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
industrialforegoing:milk: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
industrialforegoing:mob_detector: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
industrialforegoing:mob_duplicator: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
industrialforegoing:mob_relocator: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
industrialforegoing:mob_slaughter_factory: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
industrialforegoing:ore_fermenter: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
industrialforegoing:ore_processor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
industrialforegoing:ore_sieve: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
industrialforegoing:ore_washer: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
industrialforegoing:oredictionary_converter: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
industrialforegoing:petrified_fuel_generator: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
industrialforegoing:pitiful_fuel_generator: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
industrialforegoing:plant_interactor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
industrialforegoing:potion_enervator: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
industrialforegoing:protein_generator: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
industrialforegoing:protein_reactor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
industrialforegoing:resourceful_furnace: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
industrialforegoing:sewage: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
industrialforegoing:sewage_composter_solidifier: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
industrialforegoing:sludge: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
industrialforegoing:sludge_refiner: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
industrialforegoing:spores_recreator: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
industrialforegoing:tree_fluid_extractor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
industrialforegoing:villager_trade_exchanger: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
industrialforegoing:water_condensator: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
industrialforegoing:water_resources_collector: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
industrialforegoing:wither_builder: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
instrumentalmobs:drum_block: 
inventorypets:cloud: 
inventorypets:cloud_spawn: 
inventorypets:nether_spawn: 
inventorypets:sand: 
inventorypets:sand_spawn: 
inventorypets:space_spawn: 
inventorypets:stone: 
inventorypets:stone_spawn: 
lambda:charger.health: PropertyBool{name=empty, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
lambda:charger.power: PropertyBool{name=empty, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
lambda:weapon.tripmine: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
lteleporters:teleporter: PropertyBool{name=on, clazz=class java.lang.Boolean, values=[true, false]}
lucraftcore:block_adamantium: 
lucraftcore:block_bronze: 
lucraftcore:block_copper: 
lucraftcore:block_dwarf_star_alloy: 
lucraftcore:block_gold_titanium_alloy: 
lucraftcore:block_intertium: 
lucraftcore:block_iridium: 
lucraftcore:block_lead: 
lucraftcore:block_nickel: 
lucraftcore:block_osmium: 
lucraftcore:block_palladium: 
lucraftcore:block_silver: 
lucraftcore:block_steel: 
lucraftcore:block_tin: 
lucraftcore:block_titanium: 
lucraftcore:block_uranium: 
lucraftcore:block_uru: 
lucraftcore:block_vibranium: 
lucraftcore:boiler: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
lucraftcore:construction_table: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
lucraftcore:extractor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
lucraftcore:furnace_generator: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
lucraftcore:infinity_generator: 
lucraftcore:molten_adamantium: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
lucraftcore:molten_bronze: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
lucraftcore:molten_copper: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
lucraftcore:molten_dwarf_star_alloy: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
lucraftcore:molten_gold: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
lucraftcore:molten_gold_titanium_alloy: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
lucraftcore:molten_intertium: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
lucraftcore:molten_iridium: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
lucraftcore:molten_iron: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
lucraftcore:molten_lead: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
lucraftcore:molten_nickel: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
lucraftcore:molten_osmium: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
lucraftcore:molten_palladium: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
lucraftcore:molten_silver: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
lucraftcore:molten_steel: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
lucraftcore:molten_tin: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
lucraftcore:molten_titanium: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
lucraftcore:molten_uranium: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
lucraftcore:molten_uru: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
lucraftcore:molten_vibranium: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
lucraftcore:ore_copper: 
lucraftcore:ore_dwarf_star_alloy: 
lucraftcore:ore_iridium: 
lucraftcore:ore_lead: 
lucraftcore:ore_nickel: 
lucraftcore:ore_osmium: 
lucraftcore:ore_palladium: 
lucraftcore:ore_silver: 
lucraftcore:ore_tin: 
lucraftcore:ore_titanium: 
lucraftcore:ore_uranium: 
lucraftcore:ore_uru: 
lucraftcore:ore_vibranium: 
lucraftcore:suit_stand: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=part, clazz=class lucraft.mods.lucraftcore.utilities.blocks.BlockSuitStand$SuitStandPart, values=[upper, bottom]}
lycanitesmobs:aberrantcrystal: 
lycanitesmobs:aberrantstone: 
lycanitesmobs:aberrantstone_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class com.lycanitesmobs.core.block.BlockSlabCustom$Variant, values=[DEFAULT]}
lycanitesmobs:aberrantstone_slab_double: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
lycanitesmobs:aberrantstone_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
lycanitesmobs:aberrantstonebrick: 
lycanitesmobs:aberrantstonebrick_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
lycanitesmobs:aberrantstonebrick_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class com.lycanitesmobs.core.block.BlockSlabCustom$Variant, values=[DEFAULT]}
lycanitesmobs:aberrantstonebrick_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
lycanitesmobs:aberrantstonebrick_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
lycanitesmobs:aberrantstonechiseled: 
lycanitesmobs:aberrantstonepillar: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
lycanitesmobs:aberrantstonepolished: 
lycanitesmobs:aberrantstonetile: 
lycanitesmobs:aberrantstonetile_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class com.lycanitesmobs.core.block.BlockSlabCustom$Variant, values=[DEFAULT]}
lycanitesmobs:aberrantstonetile_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
lycanitesmobs:acid: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
lycanitesmobs:ashencrystal: 
lycanitesmobs:ashenstone: 
lycanitesmobs:ashenstone_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class com.lycanitesmobs.core.block.BlockSlabCustom$Variant, values=[DEFAULT]}
lycanitesmobs:ashenstone_slab_double: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
lycanitesmobs:ashenstone_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
lycanitesmobs:ashenstonebrick: 
lycanitesmobs:ashenstonebrick_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
lycanitesmobs:ashenstonebrick_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class com.lycanitesmobs.core.block.BlockSlabCustom$Variant, values=[DEFAULT]}
lycanitesmobs:ashenstonebrick_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
lycanitesmobs:ashenstonebrick_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
lycanitesmobs:ashenstonechiseled: 
lycanitesmobs:ashenstonepillar: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
lycanitesmobs:ashenstonepolished: 
lycanitesmobs:ashenstonetile: 
lycanitesmobs:ashenstonetile_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class com.lycanitesmobs.core.block.BlockSlabCustom$Variant, values=[DEFAULT]}
lycanitesmobs:ashenstonetile_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
lycanitesmobs:demoncrystal: 
lycanitesmobs:demonstone: 
lycanitesmobs:demonstone_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class com.lycanitesmobs.core.block.BlockSlabCustom$Variant, values=[DEFAULT]}
lycanitesmobs:demonstone_slab_double: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
lycanitesmobs:demonstone_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
lycanitesmobs:demonstonebrick: 
lycanitesmobs:demonstonebrick_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
lycanitesmobs:demonstonebrick_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class com.lycanitesmobs.core.block.BlockSlabCustom$Variant, values=[DEFAULT]}
lycanitesmobs:demonstonebrick_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
lycanitesmobs:demonstonebrick_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
lycanitesmobs:demonstonechiseled: 
lycanitesmobs:demonstonepillar: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
lycanitesmobs:demonstonepolished: 
lycanitesmobs:demonstonetile: 
lycanitesmobs:demonstonetile_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class com.lycanitesmobs.core.block.BlockSlabCustom$Variant, values=[DEFAULT]}
lycanitesmobs:demonstonetile_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
lycanitesmobs:desertcrystal: 
lycanitesmobs:desertstone: 
lycanitesmobs:desertstone_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class com.lycanitesmobs.core.block.BlockSlabCustom$Variant, values=[DEFAULT]}
lycanitesmobs:desertstone_slab_double: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
lycanitesmobs:desertstone_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
lycanitesmobs:desertstonebrick: 
lycanitesmobs:desertstonebrick_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
lycanitesmobs:desertstonebrick_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class com.lycanitesmobs.core.block.BlockSlabCustom$Variant, values=[DEFAULT]}
lycanitesmobs:desertstonebrick_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
lycanitesmobs:desertstonebrick_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
lycanitesmobs:desertstonechiseled: 
lycanitesmobs:desertstonepillar: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
lycanitesmobs:desertstonepolished: 
lycanitesmobs:desertstonetile: 
lycanitesmobs:desertstonetile_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class com.lycanitesmobs.core.block.BlockSlabCustom$Variant, values=[DEFAULT]}
lycanitesmobs:desertstonetile_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
lycanitesmobs:doomfire: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=permanent, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=static, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
lycanitesmobs:equipment_infuser: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
lycanitesmobs:equipment_station: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
lycanitesmobs:equipmentforge_greater: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
lycanitesmobs:equipmentforge_lesser: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
lycanitesmobs:equipmentforge_master: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
lycanitesmobs:frostcloud: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
lycanitesmobs:frostfire: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=permanent, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=static, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
lycanitesmobs:frostweb: 
lycanitesmobs:hellfire: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=permanent, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=static, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
lycanitesmobs:icefire: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=permanent, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=static, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
lycanitesmobs:lushcrystal: 
lycanitesmobs:lushstone: 
lycanitesmobs:lushstone_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class com.lycanitesmobs.core.block.BlockSlabCustom$Variant, values=[DEFAULT]}
lycanitesmobs:lushstone_slab_double: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
lycanitesmobs:lushstone_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
lycanitesmobs:lushstonebrick: 
lycanitesmobs:lushstonebrick_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
lycanitesmobs:lushstonebrick_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class com.lycanitesmobs.core.block.BlockSlabCustom$Variant, values=[DEFAULT]}
lycanitesmobs:lushstonebrick_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
lycanitesmobs:lushstonebrick_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
lycanitesmobs:lushstonechiseled: 
lycanitesmobs:lushstonepillar: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
lycanitesmobs:lushstonepolished: 
lycanitesmobs:lushstonetile: 
lycanitesmobs:lushstonetile_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class com.lycanitesmobs.core.block.BlockSlabCustom$Variant, values=[DEFAULT]}
lycanitesmobs:lushstonetile_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
lycanitesmobs:moglava: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
lycanitesmobs:ooze: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
lycanitesmobs:poison: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
lycanitesmobs:poisoncloud: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
lycanitesmobs:poopcloud: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
lycanitesmobs:primefire: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=permanent, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=static, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
lycanitesmobs:propolis: PropertyInteger{name=hive, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
lycanitesmobs:quickweb: 
lycanitesmobs:rabbitooze: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
lycanitesmobs:scorchfire: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=permanent, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=static, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
lycanitesmobs:shadowcrystal: 
lycanitesmobs:shadowfire: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=permanent, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=static, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
lycanitesmobs:shadowstone: 
lycanitesmobs:shadowstone_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class com.lycanitesmobs.core.block.BlockSlabCustom$Variant, values=[DEFAULT]}
lycanitesmobs:shadowstone_slab_double: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
lycanitesmobs:shadowstone_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
lycanitesmobs:shadowstonebrick: 
lycanitesmobs:shadowstonebrick_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
lycanitesmobs:shadowstonebrick_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class com.lycanitesmobs.core.block.BlockSlabCustom$Variant, values=[DEFAULT]}
lycanitesmobs:shadowstonebrick_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
lycanitesmobs:shadowstonebrick_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
lycanitesmobs:shadowstonechiseled: 
lycanitesmobs:shadowstonepillar: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
lycanitesmobs:shadowstonepolished: 
lycanitesmobs:shadowstonetile: 
lycanitesmobs:shadowstonetile_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class com.lycanitesmobs.core.block.BlockSlabCustom$Variant, values=[DEFAULT]}
lycanitesmobs:shadowstonetile_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
lycanitesmobs:sharacid: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
lycanitesmobs:soulcubeaberrant: 
lycanitesmobs:soulcubedemonic: 
lycanitesmobs:soulcubeundead: 
lycanitesmobs:summoningpedestal: PropertyEnum{name=owner, clazz=class com.lycanitesmobs.core.block.BlockSummoningPedestal$EnumSummoningPedestal, values=[NONE, CLIENT, PLAYER]}
lycanitesmobs:veshoney: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
lycanitesmobs:vesspoison: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
lycanitesmobs:veswax: PropertyInteger{name=hive, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
malisisdoors:big_door_acacia_3x3: PropertyDirection{name=direction, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
malisisdoors:big_door_birch_3x3: PropertyDirection{name=direction, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
malisisdoors:big_door_dark_oak_3x3: PropertyDirection{name=direction, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
malisisdoors:big_door_iron_3x3: PropertyDirection{name=direction, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
malisisdoors:big_door_jungle_3x3: PropertyDirection{name=direction, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
malisisdoors:big_door_oak_3x3: PropertyDirection{name=direction, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
malisisdoors:big_door_rusty_3x3: PropertyDirection{name=direction, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
malisisdoors:big_door_spruce_3x3: PropertyDirection{name=direction, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
malisisdoors:camofencegate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
malisisdoors:carriage_door: PropertyDirection{name=direction, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
malisisdoors:curtain_black: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
malisisdoors:curtain_blue: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
malisisdoors:curtain_brown: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
malisisdoors:curtain_cyan: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
malisisdoors:curtain_gray: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
malisisdoors:curtain_green: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
malisisdoors:curtain_light_blue: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
malisisdoors:curtain_lime: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
malisisdoors:curtain_magenta: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
malisisdoors:curtain_orange: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
malisisdoors:curtain_pink: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
malisisdoors:curtain_purple: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
malisisdoors:curtain_red: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
malisisdoors:curtain_silver: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
malisisdoors:curtain_white: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
malisisdoors:curtain_yellow: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
malisisdoors:customdoor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
malisisdoors:door_factory: PropertyDirection{name=direction, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
malisisdoors:factory_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
malisisdoors:forcefielddoor: PropertyDirection{name=direction, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=origin, clazz=class java.lang.Boolean, values=[true, false]}
malisisdoors:garage_door: PropertyDirection{name=direction, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=power, clazz=class java.lang.Boolean, values=[true, false]}
malisisdoors:hitechdoor: PropertyDirection{name=direction, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=power, clazz=class java.lang.Boolean, values=[true, false]}
malisisdoors:iron_sliding_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
malisisdoors:jail_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
malisisdoors:laboratory_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
malisisdoors:medieval_door: PropertyDirection{name=direction, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
malisisdoors:rustyhatch: PropertyDirection{name=direction, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=origin, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=top, clazz=class java.lang.Boolean, values=[true, false]}
malisisdoors:rustyladder: PropertyDirection{name=direction, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
malisisdoors:saloon: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
malisisdoors:shoji_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
malisisdoors:sliding_trapdoor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
malisisdoors:trapdoor_acacia: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
malisisdoors:trapdoor_birch: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
malisisdoors:trapdoor_dark_oak: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
malisisdoors:trapdoor_jungle: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
malisisdoors:trapdoor_spruce: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
malisisdoors:verticalhatch: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
malisisdoors:wood_sliding_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
matteroverdrive:android_spawner: 
matteroverdrive:android_station: 
matteroverdrive:bounding_box: 
matteroverdrive:charging_station: PropertyBool{name=ctm, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
matteroverdrive:contract_market: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
matteroverdrive:decomposer: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
matteroverdrive:decorative.beams: PropertyBool{name=rotated, clazz=class java.lang.Boolean, values=[true, false]}
matteroverdrive:decorative.carbon_fiber_plate: 
matteroverdrive:decorative.clean: 
matteroverdrive:decorative.coils: 
matteroverdrive:decorative.engine_exhaust_plasma: 
matteroverdrive:decorative.floor_noise: 
matteroverdrive:decorative.floor_tile_white: 
matteroverdrive:decorative.floor_tiles: 
matteroverdrive:decorative.floor_tiles_green: 
matteroverdrive:decorative.holo_matrix: 
matteroverdrive:decorative.matter_tube: PropertyBool{name=rotated, clazz=class java.lang.Boolean, values=[true, false]}
matteroverdrive:decorative.separator: PropertyBool{name=rotated, clazz=class java.lang.Boolean, values=[true, false]}
matteroverdrive:decorative.stripes: 
matteroverdrive:decorative.tritanium_lamp: PropertyBool{name=rotated, clazz=class java.lang.Boolean, values=[true, false]}
matteroverdrive:decorative.tritanium_plate: 
matteroverdrive:decorative.tritanium_plate_colored: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}
matteroverdrive:decorative.tritanium_plate_stripe: 
matteroverdrive:decorative.vent.bright: 
matteroverdrive:decorative.vent.dark: 
matteroverdrive:decorative.white_plate: 
matteroverdrive:dilithium_ore: 
matteroverdrive:fusion_reactor_coil: 
matteroverdrive:fusion_reactor_controller: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
matteroverdrive:fusion_reactor_io: 
matteroverdrive:gravitational_anomaly: 
matteroverdrive:gravitational_stabilizer: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
matteroverdrive:heavy_matter_pipe: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
matteroverdrive:holo_sign: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
matteroverdrive:industrial_glass: 
matteroverdrive:inscriber: PropertyBool{name=ctm, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
matteroverdrive:machine_hull: 
matteroverdrive:matter_analyzer: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
matteroverdrive:matter_pipe: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
matteroverdrive:matter_plasma: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
matteroverdrive:matter_recycler: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
matteroverdrive:microwave: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
matteroverdrive:molten_tritanium: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
matteroverdrive:network_pipe: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
matteroverdrive:network_router: 
matteroverdrive:network_switch: 
matteroverdrive:pattern_monitor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
matteroverdrive:pattern_storage: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
matteroverdrive:pylon: PropertyBool{name=ctm, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=type, clazz=class matteroverdrive.blocks.BlockPylon$MultiblockType, values=[NORMAL, DUMMY, MAIN]}
matteroverdrive:replicator: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
matteroverdrive:solar_panel: 
matteroverdrive:spacetime_accelerator: 
matteroverdrive:star_map: 
matteroverdrive:transporter: 
matteroverdrive:tritanium_block: 
matteroverdrive:tritanium_crate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
matteroverdrive:tritanium_crate_black: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
matteroverdrive:tritanium_crate_blue: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
matteroverdrive:tritanium_crate_brown: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
matteroverdrive:tritanium_crate_cyan: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
matteroverdrive:tritanium_crate_gray: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
matteroverdrive:tritanium_crate_green: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
matteroverdrive:tritanium_crate_light_blue: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
matteroverdrive:tritanium_crate_lime: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
matteroverdrive:tritanium_crate_magenta: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
matteroverdrive:tritanium_crate_orange: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
matteroverdrive:tritanium_crate_pink: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
matteroverdrive:tritanium_crate_purple: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
matteroverdrive:tritanium_crate_red: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
matteroverdrive:tritanium_crate_silver: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
matteroverdrive:tritanium_crate_white: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
matteroverdrive:tritanium_crate_yellow: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
matteroverdrive:tritanium_ore: 
matteroverdrive:weapon_station: 
mcjtylib_ng:multipart: 
minecraft:acacia_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:acacia_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:acacia_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:acacia_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
minecraft:activator_rail: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockRailBase$EnumRailDirection, values=[north_south, east_west, ascending_east, ascending_west, ascending_north, ascending_south]}
minecraft:air: 
minecraft:anvil: PropertyInteger{name=damage, clazz=class java.lang.Integer, values=[0, 1, 2]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:barrier: 
minecraft:beacon: 
minecraft:bed: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=occupied, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=part, clazz=class net.minecraft.block.BlockBed$EnumPartType, values=[head, foot]}
minecraft:bedrock: 
minecraft:beetroots: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
minecraft:birch_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:birch_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:birch_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:birch_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
minecraft:black_glazed_terracotta: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:black_shulker_box: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
minecraft:blue_glazed_terracotta: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:blue_shulker_box: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
minecraft:bone_block: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
minecraft:bookshelf: 
minecraft:brewing_stand: PropertyBool{name=has_bottle_0, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=has_bottle_1, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=has_bottle_2, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:brick_block: 
minecraft:brick_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
minecraft:brown_glazed_terracotta: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:brown_mushroom: 
minecraft:brown_mushroom_block: PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockHugeMushroom$EnumType, values=[north_west, north, north_east, west, center, east, south_west, south, south_east, stem, all_inside, all_outside, all_stem]}
minecraft:brown_shulker_box: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
minecraft:cactus: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
minecraft:cake: PropertyInteger{name=bites, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6]}
minecraft:carpet: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}
minecraft:carrots: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
minecraft:cauldron: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
minecraft:chain_command_block: PropertyBool{name=conditional, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
minecraft:chest: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:chorus_flower: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5]}
minecraft:chorus_plant: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:clay: 
minecraft:coal_block: 
minecraft:coal_ore: 
minecraft:cobblestone: 
minecraft:cobblestone_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:cocoa: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:command_block: PropertyBool{name=conditional, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
minecraft:concrete: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}
minecraft:concrete_powder: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}
minecraft:crafting_table: 
minecraft:cyan_glazed_terracotta: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:cyan_shulker_box: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
minecraft:dark_oak_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:dark_oak_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:dark_oak_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:dark_oak_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
minecraft:daylight_detector: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
minecraft:daylight_detector_inverted: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
minecraft:deadbush: 
minecraft:detector_rail: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockRailBase$EnumRailDirection, values=[north_south, east_west, ascending_east, ascending_west, ascending_north, ascending_south]}
minecraft:diamond_block: 
minecraft:diamond_ore: 
minecraft:dirt: PropertyBool{name=snowy, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockDirt$DirtType, values=[dirt, coarse_dirt, podzol]}
minecraft:dispenser: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=triggered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:double_plant: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoublePlant$EnumBlockHalf, values=[upper, lower]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockDoublePlant$EnumPlantType, values=[sunflower, syringa, double_grass, double_fern, double_rose, paeonia]}
minecraft:double_stone_slab2: PropertyBool{name=seamless, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockStoneSlabNew$EnumType, values=[red_sandstone]}
minecraft:double_stone_slab: PropertyBool{name=seamless, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockStoneSlab$EnumType, values=[stone, sandstone, wood_old, cobblestone, brick, stone_brick, nether_brick, quartz]}
minecraft:double_wooden_slab: PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockPlanks$EnumType, values=[oak, spruce, birch, jungle, acacia, dark_oak]}
minecraft:dragon_egg: 
minecraft:dropper: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=triggered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:emerald_block: 
minecraft:emerald_ore: 
minecraft:enchanting_table: 
minecraft:end_bricks: 
minecraft:end_gateway: 
minecraft:end_portal: 
minecraft:end_portal_frame: PropertyBool{name=eye, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:end_rod: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
minecraft:end_stone: 
minecraft:ender_chest: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:farmland: PropertyInteger{name=moisture, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
minecraft:fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:fire: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:flower_pot: PropertyEnum{name=contents, clazz=class net.minecraft.block.BlockFlowerPot$EnumFlowerType, values=[empty, rose, blue_orchid, allium, houstonia, red_tulip, orange_tulip, white_tulip, pink_tulip, oxeye_daisy, dandelion, oak_sapling, spruce_sapling, birch_sapling, jungle_sapling, acacia_sapling, dark_oak_sapling, mushroom_red, mushroom_brown, dead_bush, fern, cactus]}, PropertyInteger{name=legacy_data, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
minecraft:flowing_lava: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
minecraft:flowing_water: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
minecraft:frosted_ice: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
minecraft:furnace: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:glass: 
minecraft:glass_pane: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:glowstone: 
minecraft:gold_block: 
minecraft:gold_ore: 
minecraft:golden_rail: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockRailBase$EnumRailDirection, values=[north_south, east_west, ascending_east, ascending_west, ascending_north, ascending_south]}
minecraft:grass: PropertyBool{name=snowy, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:grass_path: 
minecraft:gravel: 
minecraft:gray_glazed_terracotta: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:gray_shulker_box: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
minecraft:green_glazed_terracotta: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:green_shulker_box: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
minecraft:hardened_clay: 
minecraft:hay_block: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
minecraft:heavy_weighted_pressure_plate: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
minecraft:hopper: PropertyBool{name=enabled, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, north, south, west, east]}
minecraft:ice: 
minecraft:iron_bars: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:iron_block: 
minecraft:iron_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:iron_ore: 
minecraft:iron_trapdoor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:jukebox: PropertyBool{name=has_record, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:jungle_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:jungle_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:jungle_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:jungle_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
minecraft:ladder: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:lapis_block: 
minecraft:lapis_ore: 
minecraft:lava: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
minecraft:leaves2: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockPlanks$EnumType, values=[acacia, dark_oak]}
minecraft:leaves: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockPlanks$EnumType, values=[oak, spruce, birch, jungle]}
minecraft:lever: PropertyEnum{name=facing, clazz=class net.minecraft.block.BlockLever$EnumOrientation, values=[down_x, east, west, south, north, up_z, up_x, down_z]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:light_blue_glazed_terracotta: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:light_blue_shulker_box: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
minecraft:light_weighted_pressure_plate: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
minecraft:lime_glazed_terracotta: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:lime_shulker_box: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
minecraft:lit_furnace: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:lit_pumpkin: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:lit_redstone_lamp: 
minecraft:lit_redstone_ore: 
minecraft:log2: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockPlanks$EnumType, values=[acacia, dark_oak]}
minecraft:log: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockPlanks$EnumType, values=[oak, spruce, birch, jungle]}
minecraft:magenta_glazed_terracotta: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:magenta_shulker_box: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
minecraft:magma: 
minecraft:melon_block: 
minecraft:melon_stem: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
minecraft:mob_spawner: 
minecraft:monster_egg: PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockSilverfish$EnumType, values=[stone, cobblestone, stone_brick, mossy_brick, cracked_brick, chiseled_brick]}
minecraft:mossy_cobblestone: 
minecraft:mycelium: PropertyBool{name=snowy, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:nether_brick: 
minecraft:nether_brick_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:nether_brick_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
minecraft:nether_wart: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
minecraft:nether_wart_block: 
minecraft:netherrack: 
minecraft:noteblock: 
minecraft:oak_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
minecraft:observer: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:obsidian: 
minecraft:orange_glazed_terracotta: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:orange_shulker_box: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
minecraft:packed_ice: 
minecraft:pink_glazed_terracotta: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:pink_shulker_box: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
minecraft:piston: PropertyBool{name=extended, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
minecraft:piston_extension: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=type, clazz=class net.minecraft.block.BlockPistonExtension$EnumPistonType, values=[normal, sticky]}
minecraft:piston_head: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=short, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=type, clazz=class net.minecraft.block.BlockPistonExtension$EnumPistonType, values=[normal, sticky]}
minecraft:planks: PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockPlanks$EnumType, values=[oak, spruce, birch, jungle, acacia, dark_oak]}
minecraft:portal: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, z]}
minecraft:potatoes: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
minecraft:powered_comparator: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=mode, clazz=class net.minecraft.block.BlockRedstoneComparator$Mode, values=[compare, subtract]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:powered_repeater: PropertyInteger{name=delay, clazz=class java.lang.Integer, values=[1, 2, 3, 4]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=locked, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:prismarine: PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockPrismarine$EnumType, values=[prismarine, prismarine_bricks, dark_prismarine]}
minecraft:pumpkin: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:pumpkin_stem: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
minecraft:purple_glazed_terracotta: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:purple_shulker_box: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
minecraft:purpur_block: 
minecraft:purpur_double_slab: PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockPurpurSlab$Variant, values=[DEFAULT]}
minecraft:purpur_pillar: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
minecraft:purpur_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockPurpurSlab$Variant, values=[DEFAULT]}
minecraft:purpur_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
minecraft:quartz_block: PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockQuartz$EnumType, values=[default, chiseled, lines, lines, lines]}
minecraft:quartz_ore: 
minecraft:quartz_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
minecraft:rail: PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockRailBase$EnumRailDirection, values=[north_south, east_west, ascending_east, ascending_west, ascending_north, ascending_south, south_east, south_west, north_west, north_east]}
minecraft:red_flower: PropertyEnum{name=type, clazz=class net.minecraft.block.BlockFlower$EnumFlowerType, values=[poppy, blue_orchid, allium, houstonia, red_tulip, orange_tulip, white_tulip, pink_tulip, oxeye_daisy]}
minecraft:red_glazed_terracotta: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:red_mushroom: 
minecraft:red_mushroom_block: PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockHugeMushroom$EnumType, values=[north_west, north, north_east, west, center, east, south_west, south, south_east, stem, all_inside, all_outside, all_stem]}
minecraft:red_nether_brick: 
minecraft:red_sandstone: PropertyEnum{name=type, clazz=class net.minecraft.block.BlockRedSandstone$EnumType, values=[red_sandstone, chiseled_red_sandstone, smooth_red_sandstone]}
minecraft:red_sandstone_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
minecraft:red_shulker_box: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
minecraft:redstone_block: 
minecraft:redstone_lamp: 
minecraft:redstone_ore: 
minecraft:redstone_torch: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
minecraft:redstone_wire: PropertyEnum{name=east, clazz=class net.minecraft.block.BlockRedstoneWire$EnumAttachPosition, values=[up, side, none]}, PropertyEnum{name=north, clazz=class net.minecraft.block.BlockRedstoneWire$EnumAttachPosition, values=[up, side, none]}, PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyEnum{name=south, clazz=class net.minecraft.block.BlockRedstoneWire$EnumAttachPosition, values=[up, side, none]}, PropertyEnum{name=west, clazz=class net.minecraft.block.BlockRedstoneWire$EnumAttachPosition, values=[up, side, none]}
minecraft:reeds: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
minecraft:repeating_command_block: PropertyBool{name=conditional, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
minecraft:sand: PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockSand$EnumType, values=[sand, red_sand]}
minecraft:sandstone: PropertyEnum{name=type, clazz=class net.minecraft.block.BlockSandStone$EnumType, values=[sandstone, chiseled_sandstone, smooth_sandstone]}
minecraft:sandstone_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
minecraft:sapling: PropertyInteger{name=stage, clazz=class java.lang.Integer, values=[0, 1]}, PropertyEnum{name=type, clazz=class net.minecraft.block.BlockPlanks$EnumType, values=[oak, spruce, birch, jungle, acacia, dark_oak]}
minecraft:sea_lantern: 
minecraft:silver_glazed_terracotta: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:silver_shulker_box: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
minecraft:skull: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=nodrop, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:slime: 
minecraft:snow: 
minecraft:snow_layer: PropertyInteger{name=layers, clazz=class java.lang.Integer, values=[1, 2, 3, 4, 5, 6, 7, 8]}
minecraft:soul_sand: 
minecraft:sponge: PropertyBool{name=wet, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:spruce_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:spruce_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:spruce_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:spruce_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
minecraft:stained_glass: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}
minecraft:stained_glass_pane: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:stained_hardened_clay: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}
minecraft:standing_banner: PropertyInteger{name=rotation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
minecraft:standing_sign: PropertyInteger{name=rotation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
minecraft:sticky_piston: PropertyBool{name=extended, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
minecraft:stone: PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockStone$EnumType, values=[stone, granite, smooth_granite, diorite, smooth_diorite, andesite, smooth_andesite]}
minecraft:stone_brick_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
minecraft:stone_button: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:stone_pressure_plate: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:stone_slab2: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockStoneSlabNew$EnumType, values=[red_sandstone]}
minecraft:stone_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockStoneSlab$EnumType, values=[stone, sandstone, wood_old, cobblestone, brick, stone_brick, nether_brick, quartz]}
minecraft:stone_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
minecraft:stonebrick: PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockStoneBrick$EnumType, values=[stonebrick, mossy_stonebrick, cracked_stonebrick, chiseled_stonebrick]}
minecraft:structure_block: PropertyEnum{name=mode, clazz=class net.minecraft.tileentity.TileEntityStructure$Mode, values=[SAVE, LOAD, CORNER, DATA]}
minecraft:structure_void: 
minecraft:tallgrass: PropertyEnum{name=type, clazz=class net.minecraft.block.BlockTallGrass$EnumType, values=[dead_bush, tall_grass, fern]}
minecraft:tnt: PropertyBool{name=explode, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:torch: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
minecraft:trapdoor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:trapped_chest: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:tripwire: PropertyBool{name=attached, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=disarmed, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:tripwire_hook: PropertyBool{name=attached, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:unlit_redstone_torch: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
minecraft:unpowered_comparator: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=mode, clazz=class net.minecraft.block.BlockRedstoneComparator$Mode, values=[compare, subtract]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:unpowered_repeater: PropertyInteger{name=delay, clazz=class java.lang.Integer, values=[1, 2, 3, 4]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=locked, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:vine: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:wall_banner: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:wall_sign: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:water: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
minecraft:waterlily: 
minecraft:web: 
minecraft:wheat: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
minecraft:white_glazed_terracotta: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:white_shulker_box: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
minecraft:wooden_button: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:wooden_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:wooden_pressure_plate: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:wooden_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockPlanks$EnumType, values=[oak, spruce, birch, jungle, acacia, dark_oak]}
minecraft:wool: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}
minecraft:yellow_flower: PropertyEnum{name=type, clazz=class net.minecraft.block.BlockFlower$EnumFlowerType, values=[dandelion]}
minecraft:yellow_glazed_terracotta: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:yellow_shulker_box: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
mmadd:ancientcobblestone: 
mmadd:aquanest: 
mmadd:beetlenest: 
mmadd:cloud: 
mmadd:crackedcobblestone: 
mmadd:deepcobblestone: 
mmadd:geodiccobblestone: 
mmadd:glowcrystal: 
mmadd:grossgunk: 
mmadd:lushcobblestone: 
mmadd:murkygunk: 
mmadd:webblock: 
mocreatures:mocdirt: PropertyEnum{name=variant, clazz=class drzhark.mocreatures.block.MoCBlock$EnumType, values=[wyvern_lair, ogre_lair]}
mocreatures:mocgrass: PropertyEnum{name=variant, clazz=class drzhark.mocreatures.block.MoCBlock$EnumType, values=[wyvern_lair, ogre_lair]}
mocreatures:mocleaves: PropertyEnum{name=variant, clazz=class drzhark.mocreatures.block.MoCBlock$EnumType, values=[wyvern_lair, ogre_lair]}
mocreatures:moclog: PropertyEnum{name=variant, clazz=class drzhark.mocreatures.block.MoCBlock$EnumType, values=[wyvern_lair, ogre_lair]}
mocreatures:mocstone: PropertyEnum{name=variant, clazz=class drzhark.mocreatures.block.MoCBlock$EnumType, values=[wyvern_lair, ogre_lair]}
mocreatures:moctallgrass: PropertyEnum{name=variant, clazz=class drzhark.mocreatures.block.MoCBlockBush$EnumType, values=[wyvern_lair, ogre_lair]}
mocreatures:mocwoodplank: PropertyEnum{name=variant, clazz=class drzhark.mocreatures.block.MoCBlock$EnumType, values=[wyvern_lair, ogre_lair]}
mowziesmobs:campfire: 
mowziesmobs:grottol: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=variant, clazz=class com.bobmowzie.mowziesmobs.server.block.BlockGrottol$Variant, values=[DIAMOND, BLACK_PINK]}
mowziesmobs:painted_acacia: 
mowziesmobs:painted_acacia_double_slab: PropertyEnum{name=variant, clazz=class com.bobmowzie.mowziesmobs.server.block.BlockPaintedAcaciaSlab$Variant, values=[DEFAULT]}
mowziesmobs:painted_acacia_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class com.bobmowzie.mowziesmobs.server.block.BlockPaintedAcaciaSlab$Variant, values=[DEFAULT]}
natura:amaranth_button: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
natura:amaranth_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
natura:amaranth_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
natura:amaranth_pressure_plate: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
natura:amaranth_trap_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
natura:barley_crop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
natura:blaze_hopper: PropertyBool{name=enabled, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, north, south, west, east]}
natura:blaze_rail: PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockRailBase$EnumRailDirection, values=[north_south, east_west, ascending_east, ascending_west, ascending_north, ascending_south, south_east, south_west, north_west, north_east]}
natura:blaze_rail_activator: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockRailBase$EnumRailDirection, values=[north_south, east_west, ascending_east, ascending_west, ascending_north, ascending_south]}
natura:blaze_rail_detector: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockRailBase$EnumRailDirection, values=[north_south, east_west, ascending_east, ascending_west, ascending_north, ascending_south]}
natura:blaze_rail_golden: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockRailBase$EnumRailDirection, values=[north_south, east_west, ascending_east, ascending_west, ascending_north, ascending_south]}
natura:bloodwood_button: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
natura:bloodwood_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
natura:bloodwood_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
natura:bloodwood_pressure_plate: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
natura:bloodwood_trap_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
natura:bluebells_flower: 
natura:clouds: PropertyEnum{name=type, clazz=class com.progwml6.natura.shared.block.clouds.BlockCloud$CloudType, values=[WHITE, DARK, ASH, SULFUR]}
natura:colored_grass: PropertyEnum{name=type, clazz=class com.progwml6.natura.overworld.block.grass.BlockColoredGrass$GrassType, values=[TOPIARY, BLUEGRASS, AUTUMNAL]}
natura:colored_grass_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=type, clazz=class com.progwml6.natura.overworld.block.grass.BlockColoredGrass$GrassType, values=[TOPIARY, BLUEGRASS, AUTUMNAL]}
natura:colored_grass_stairs_autumnal: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
natura:colored_grass_stairs_bluegrass: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
natura:colored_grass_stairs_topiary: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
natura:cotton_crop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4]}
natura:darkwood_button: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
natura:darkwood_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
natura:darkwood_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
natura:darkwood_pressure_plate: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
natura:darkwood_trap_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
natura:eucalyptus_button: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
natura:eucalyptus_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
natura:eucalyptus_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
natura:eucalyptus_pressure_plate: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
natura:eucalyptus_trap_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
natura:fusewood_button: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
natura:fusewood_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
natura:fusewood_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
natura:fusewood_pressure_plate: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
natura:fusewood_trap_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
natura:ghostwood_button: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
natura:ghostwood_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
natura:ghostwood_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
natura:ghostwood_pressure_plate: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
natura:ghostwood_trap_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
natura:hopseed_button: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
natura:hopseed_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
natura:hopseed_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
natura:hopseed_pressure_plate: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
natura:hopseed_trap_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
natura:lit_netherrack_furnace: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
natura:maple_button: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
natura:maple_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
natura:maple_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
natura:maple_pressure_plate: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
natura:maple_trap_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
natura:nether_berrybush_blightberry: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
natura:nether_berrybush_duskberry: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
natura:nether_berrybush_skyberry: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
natura:nether_berrybush_stingberry: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
natura:nether_blue_large_glowshroom: PropertyEnum{name=variant, clazz=class com.progwml6.natura.nether.block.shrooms.BlockNetherLargeGlowshroom$EnumType, values=[north_west, north, north_east, west, center, east, south_west, south, south_east, stem, all_inside, all_outside, all_stem]}
natura:nether_bookshelves: PropertyEnum{name=type, clazz=class com.progwml6.natura.nether.block.planks.BlockNetherPlanks$PlankType, values=[GHOSTWOOD, BLOODWOOD, DARKWOOD, FUSEWOOD]}
natura:nether_button: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
natura:nether_door_bloodwood: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
natura:nether_door_darkwood: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
natura:nether_door_fusewood: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
natura:nether_door_ghostwood: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
natura:nether_glass: PropertyEnum{name=type, clazz=class com.progwml6.natura.nether.block.glass.BlockNetherGlass$GlassType, values=[SOUL, HEAT]}
natura:nether_glowshroom: PropertyEnum{name=type, clazz=class com.progwml6.natura.nether.block.shrooms.BlockNetherGlowshroom$GlowshroomType, values=[GREEN, BLUE, PURPLE]}
natura:nether_green_large_glowshroom: PropertyEnum{name=variant, clazz=class com.progwml6.natura.nether.block.shrooms.BlockNetherLargeGlowshroom$EnumType, values=[north_west, north, north_east, west, center, east, south_west, south, south_east, stem, all_inside, all_outside, all_stem]}
natura:nether_heat_sand: 
natura:nether_leaves2: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=type, clazz=class com.progwml6.natura.nether.block.leaves.BlockNetherLeaves2$LeavesType, values=[DARKWOOD, DARKWOOD_FLOWERING, DARKWOOD_FRUIT]}
natura:nether_leaves: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=type, clazz=class com.progwml6.natura.nether.block.leaves.BlockNetherLeaves$LeavesType, values=[GHOSTWOOD, BLOODWOOD, FUSEWOOD]}
natura:nether_lever: PropertyEnum{name=facing, clazz=class net.minecraft.block.BlockLever$EnumOrientation, values=[down_x, east, west, south, north, up_z, up_x, down_z]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
natura:nether_logs2: PropertyInteger{name=meta, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
natura:nether_logs: PropertyEnum{name=axis, clazz=class com.progwml6.natura.common.block.BlockEnumLog$EnumAxis, values=[x, y, z, none]}, PropertyEnum{name=type, clazz=class com.progwml6.natura.nether.block.logs.BlockNetherLog$LogType, values=[GHOSTWOOD, DARKWOOD, FUSEWOOD]}
natura:nether_planks: PropertyEnum{name=type, clazz=class com.progwml6.natura.nether.block.planks.BlockNetherPlanks$PlankType, values=[GHOSTWOOD, BLOODWOOD, DARKWOOD, FUSEWOOD]}
natura:nether_pressure_plate: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
natura:nether_purple_large_glowshroom: PropertyEnum{name=variant, clazz=class com.progwml6.natura.nether.block.shrooms.BlockNetherLargeGlowshroom$EnumType, values=[north_west, north, north_east, west, center, east, south_west, south, south_east, stem, all_inside, all_outside, all_stem]}
natura:nether_sapling2: PropertyEnum{name=foliage, clazz=class com.progwml6.natura.nether.block.saplings.BlockNetherSapling2$SaplingType, values=[BLOODWOOD]}, PropertyInteger{name=stage, clazz=class java.lang.Integer, values=[0, 1]}, PropertyEnum{name=type, clazz=class net.minecraft.block.BlockPlanks$EnumType, values=[oak, spruce, birch, jungle, acacia, dark_oak]}
natura:nether_sapling: PropertyEnum{name=foliage, clazz=class com.progwml6.natura.nether.block.saplings.BlockNetherSapling$SaplingType, values=[GHOSTWOOD, FUSEWOOD, DARKWOOD]}, PropertyInteger{name=stage, clazz=class java.lang.Integer, values=[0, 1]}, PropertyEnum{name=type, clazz=class net.minecraft.block.BlockPlanks$EnumType, values=[oak, spruce, birch, jungle, acacia, dark_oak]}
natura:nether_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=type, clazz=class com.progwml6.natura.nether.block.slabs.BlockNetherSlab$PlankType, values=[GHOSTWOOD, BLOODWOOD, DARKWOOD, FUSEWOOD]}
natura:nether_stairs_bloodwood: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
natura:nether_stairs_darkwood: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
natura:nether_stairs_fusewood: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
natura:nether_stairs_ghostwood: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
natura:nether_tainted_soil: PropertyEnum{name=type, clazz=class com.progwml6.natura.nether.block.soil.BlockTaintedSoil$SoilType, values=[TAINTED_SOIL, TAINTED_FARMLAND_DRY, TAINTED_FARMLAND_HEATED]}
natura:nether_thorn_vines: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
natura:nether_workbenches: PropertyEnum{name=type, clazz=class com.progwml6.natura.nether.block.planks.BlockNetherPlanks$PlankType, values=[GHOSTWOOD, BLOODWOOD, DARKWOOD, FUSEWOOD]}
natura:netherrack_furnace: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
natura:overworld_berrybush_blackberry: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
natura:overworld_berrybush_blueberry: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
natura:overworld_berrybush_maloberry: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
natura:overworld_berrybush_raspberry: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
natura:overworld_bookshelves: PropertyEnum{name=type, clazz=class com.progwml6.natura.overworld.block.planks.BlockOverworldPlanks$PlankType, values=[MAPLE, SILVERBELL, AMARANTH, TIGER, WILLOW, EUCALYPTUS, HOPSEED, SAKURA, REDWOOD]}
natura:overworld_door_eucalyptus: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
natura:overworld_door_hopseed: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
natura:overworld_door_maple: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
natura:overworld_door_redwood: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
natura:overworld_door_redwood_bark: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
natura:overworld_door_sakura: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
natura:overworld_door_silverbell: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
natura:overworld_door_tiger: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
natura:overworld_leaves2: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=type, clazz=class com.progwml6.natura.overworld.block.logs.BlockOverworldLog2$LogType, values=[WILLOW, EUCALYPTUS, HOPSEED, SAKURA]}
natura:overworld_leaves: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=type, clazz=class com.progwml6.natura.overworld.block.logs.BlockOverworldLog$LogType, values=[MAPLE, SILVERBELL, AMARANTH, TIGER]}
natura:overworld_logs2: PropertyEnum{name=axis, clazz=class com.progwml6.natura.common.block.BlockEnumLog$EnumAxis, values=[x, y, z, none]}, PropertyEnum{name=type, clazz=class com.progwml6.natura.overworld.block.logs.BlockOverworldLog2$LogType, values=[WILLOW, EUCALYPTUS, HOPSEED, SAKURA]}
natura:overworld_logs: PropertyEnum{name=axis, clazz=class com.progwml6.natura.common.block.BlockEnumLog$EnumAxis, values=[x, y, z, none]}, PropertyEnum{name=type, clazz=class com.progwml6.natura.overworld.block.logs.BlockOverworldLog$LogType, values=[MAPLE, SILVERBELL, AMARANTH, TIGER]}
natura:overworld_planks: PropertyEnum{name=type, clazz=class com.progwml6.natura.overworld.block.planks.BlockOverworldPlanks$PlankType, values=[MAPLE, SILVERBELL, AMARANTH, TIGER, WILLOW, EUCALYPTUS, HOPSEED, SAKURA, REDWOOD]}
natura:overworld_sapling2: PropertyEnum{name=foliage, clazz=class com.progwml6.natura.overworld.block.saplings.BlockOverworldSapling2$SaplingType, values=[WILLOW, EUCALYPTUS, HOPSEED, SAKURA]}, PropertyInteger{name=stage, clazz=class java.lang.Integer, values=[0, 1]}, PropertyEnum{name=type, clazz=class net.minecraft.block.BlockPlanks$EnumType, values=[oak, spruce, birch, jungle, acacia, dark_oak]}
natura:overworld_sapling: PropertyEnum{name=foliage, clazz=class com.progwml6.natura.overworld.block.saplings.BlockOverworldSapling$SaplingType, values=[MAPLE, SILVERBELL, AMARANTH, TIGER]}, PropertyInteger{name=stage, clazz=class java.lang.Integer, values=[0, 1]}, PropertyEnum{name=type, clazz=class net.minecraft.block.BlockPlanks$EnumType, values=[oak, spruce, birch, jungle, acacia, dark_oak]}
natura:overworld_slab2: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=type, clazz=class com.progwml6.natura.overworld.block.slabs.BlockOverworldSlab2$PlankType, values=[EUCALYPTUS, HOPSEED, SAKURA, REDWOOD]}
natura:overworld_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=type, clazz=class com.progwml6.natura.overworld.block.slabs.BlockOverworldSlab$PlankType, values=[MAPLE, SILVERBELL, AMARANTH, TIGER, WILLOW]}
natura:overworld_stairs_amaranth: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
natura:overworld_stairs_eucalyptus: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
natura:overworld_stairs_hopseed: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
natura:overworld_stairs_maple: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
natura:overworld_stairs_redwood: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
natura:overworld_stairs_sakura: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
natura:overworld_stairs_silverbell: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
natura:overworld_stairs_tiger: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
natura:overworld_stairs_willow: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
natura:overworld_workbenches: PropertyEnum{name=type, clazz=class com.progwml6.natura.overworld.block.planks.BlockOverworldPlanks$PlankType, values=[MAPLE, SILVERBELL, AMARANTH, TIGER, WILLOW, EUCALYPTUS, HOPSEED, SAKURA, REDWOOD]}
natura:redwood_button: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
natura:redwood_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
natura:redwood_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
natura:redwood_leaves: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=type, clazz=class com.progwml6.natura.overworld.block.leaves.BlockRedwoodLeaves$RedwoodType, values=[NORMAL]}
natura:redwood_logs: PropertyEnum{name=type, clazz=class com.progwml6.natura.overworld.block.logs.BlockRedwoodLog$RedwoodType, values=[BARK, HEART, ROOT]}
natura:redwood_pressure_plate: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
natura:redwood_sapling: PropertyEnum{name=foliage, clazz=class com.progwml6.natura.overworld.block.saplings.BlockRedwoodSapling$SaplingType, values=[REDWOOD]}, PropertyInteger{name=stage, clazz=class java.lang.Integer, values=[0, 1]}, PropertyEnum{name=type, clazz=class net.minecraft.block.BlockPlanks$EnumType, values=[oak, spruce, birch, jungle, acacia, dark_oak]}
natura:redwood_trap_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
natura:respawn_obelisk: PropertyEnum{name=type, clazz=class com.progwml6.natura.nether.block.obelisk.BlockRespawnObelisk$ObeliskType, values=[INACTIVE, ACTIVE]}
natura:saguaro: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
natura:saguaro_baby: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1]}
natura:saguaro_fruit: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
natura:sakura_button: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
natura:sakura_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
natura:sakura_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
natura:sakura_pressure_plate: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
natura:sakura_trap_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
natura:silverbell_button: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
natura:silverbell_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
natura:silverbell_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
natura:silverbell_pressure_plate: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
natura:silverbell_trap_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
natura:tiger_button: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
natura:tiger_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
natura:tiger_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
natura:tiger_pressure_plate: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
natura:tiger_trap_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
natura:willow_button: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
natura:willow_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
natura:willow_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
natura:willow_pressure_plate: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
natura:willow_trap_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
omlib:network_cable: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
openblocks:auto_anvil: PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[ZN_YP_XP, XP_YP_ZP]}
openblocks:auto_enchantment_table: PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[XP_YP_ZP]}
openblocks:beartrap: PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[ZN_YP_XP, XP_YP_ZP]}
openblocks:big_button: PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[XP_YN_ZN, XP_YP_ZP, XP_ZN_YP, XN_ZP_YP, ZN_XN_YP, ZP_XP_YP]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
openblocks:big_button_wood: PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[XP_YN_ZN, XP_YP_ZP, XP_ZN_YP, XN_ZP_YP, ZN_XN_YP, ZP_XP_YP]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
openblocks:block_breaker: PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[XP_YN_ZN, XP_YP_ZP, XP_ZN_YP, XN_ZP_YP, ZN_XN_YP, ZP_XP_YP]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
openblocks:block_placer: PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[XP_YN_ZN, XP_YP_ZP, XP_ZN_YP, XN_ZP_YP, ZN_XN_YP, ZP_XP_YP]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
openblocks:builder_guide: PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[XP_YP_ZP, XN_YP_ZN, ZP_YP_XN, ZN_YP_XP, YP_XN_ZP, YN_XN_ZN, ZP_XN_YN, ZN_XN_YP, XP_ZN_YP, XN_ZN_YN, YP_ZN_XN, YN_ZN_XP]}
openblocks:cannon: PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[XP_YP_ZP]}
openblocks:canvas: PropertyEnum{name=material, clazz=class openblocks.common.block.BlockCanvas$CanvasMaterial, values=[SPONGE, GRASS, GROUND, WOOD, ROCK, IRON, LEAVES, PLANTS, CLOTH, SAND, CIRCUITS, GLASS, ICE, SNOW, CLAY, CARPET]}, PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[XP_YP_ZP]}
openblocks:canvas_glass: PropertyEnum{name=material, clazz=class openblocks.common.block.BlockCanvas$CanvasMaterial, values=[SPONGE, GRASS, GROUND, WOOD, ROCK, IRON, LEAVES, PLANTS, CLOTH, SAND, CIRCUITS, GLASS, ICE, SNOW, CLAY, CARPET]}, PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[XP_YP_ZP]}
openblocks:donation_station: PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[XP_YP_ZP, ZN_YP_XP, XN_YP_ZN, ZP_YP_XN]}
openblocks:drawing_table: PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[XP_YP_ZP, ZN_YP_XP, XN_YP_ZN, ZP_YP_XN]}
openblocks:elevator: PropertyEnum{name=color, clazz=class openmods.colors.ColorMeta, values=[BLACK, RED, GREEN, BROWN, BLUE, PURPLE, CYAN, LIGHT_GRAY, GRAY, PINK, LIME, YELLOW, LIGHT_BLUE, MAGENTA, ORANGE, WHITE]}, PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[XP_YP_ZP]}
openblocks:elevator_rotating: PropertyEnum{name=color, clazz=class openmods.colors.ColorMeta, values=[BLACK, RED, GREEN, BROWN, BLUE, PURPLE, CYAN, LIGHT_GRAY, GRAY, PINK, LIME, YELLOW, LIGHT_BLUE, MAGENTA, ORANGE, WHITE]}, PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[XP_YP_ZP, ZN_YP_XP, XN_YP_ZN, ZP_YP_XN]}
openblocks:fan: PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[XP_YP_ZP]}, PropertyBool{name=static, clazz=class java.lang.Boolean, values=[true, false]}
openblocks:flag: PropertyEnum{name=color, clazz=class openmods.colors.ColorMeta, values=[BLACK, RED, GREEN, BROWN, BLUE, PURPLE, CYAN, LIGHT_GRAY, GRAY, PINK, LIME, YELLOW, LIGHT_BLUE, MAGENTA, ORANGE, WHITE]}, PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[XP_YN_ZN, XP_YP_ZP, XP_ZN_YP, XN_ZP_YP, ZN_XN_YP, ZP_XP_YP]}
openblocks:golden_egg: PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[XP_YP_ZP]}
openblocks:grave: PropertyBool{name=base, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[XP_YP_ZP, ZN_YP_XP, XN_YP_ZN, ZP_YP_XN]}
openblocks:guide: PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[XP_YP_ZP, XN_YP_ZN, ZP_YP_XN, ZN_YP_XP, YP_XN_ZP, YN_XN_ZN, ZP_XN_YN, ZN_XN_YP, XP_ZN_YP, XN_ZN_YN, YP_ZN_XN, YN_ZN_XP]}
openblocks:heal: PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[XP_YP_ZP]}
openblocks:imaginary: PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[XP_YP_ZP, ZN_YP_XP, XN_YP_ZN, ZP_YP_XN]}, PropertyEnum{name=shape, clazz=class openblocks.common.block.BlockImaginary$Shape, values=[BLOCK, PANEL, HALF_PANEL, STAIRS]}, PropertyEnum{name=type, clazz=class openblocks.common.block.BlockImaginary$Type, values=[PENCIL, CRAYON]}
openblocks:item_dropper: PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[XP_YN_ZN, XP_YP_ZP, XP_ZN_YP, XN_ZP_YP, ZN_XN_YP, ZP_XP_YP]}
openblocks:ladder: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
openblocks:paint_can: PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[XP_YP_ZP, ZN_YP_XP, XN_YP_ZN, ZP_YP_XN]}
openblocks:paint_mixer: PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[XP_YP_ZP, ZN_YP_XP, XN_YP_ZN, ZP_YP_XN]}, PropertyBool{name=static, clazz=class java.lang.Boolean, values=[true, false]}
openblocks:path: PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[XP_YP_ZP]}
openblocks:projector: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[XP_YP_ZP]}
openblocks:rope_ladder: PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[XP_YP_ZP, ZN_YP_XP, XN_YP_ZN, ZP_YP_XN]}
openblocks:scaffolding: PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[XP_YP_ZP]}
openblocks:sky: PropertyBool{name=inverted, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[XP_YP_ZP]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
openblocks:sponge: PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[XP_YP_ZP]}
openblocks:sprinkler: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[ZN_YP_XP, XP_YP_ZP]}, PropertyBool{name=static, clazz=class java.lang.Boolean, values=[true, false]}
openblocks:tank: PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[XP_YP_ZP]}
openblocks:target: PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[XP_YP_ZP, ZN_YP_XP, XN_YP_ZN, ZP_YP_XN]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
openblocks:trophy: PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[XP_YP_ZP, ZN_YP_XP, XN_YP_ZN, ZP_YP_XN]}
openblocks:vacuum_hopper: PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[XP_YP_ZP]}
openblocks:village_highlighter: PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[XP_YP_ZP, ZN_YP_XP, XN_YP_ZN, ZP_YP_XN]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
openblocks:xp_bottler: PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[XP_YP_ZP, ZN_YP_XP, XN_YP_ZN, ZP_YP_XN]}
openblocks:xp_drain: PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[XP_YP_ZP, ZN_YP_XP, XN_YP_ZN, ZP_YP_XN]}
openblocks:xp_shower: PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[XP_YP_ZP, ZN_YP_XP, XN_YP_ZN, ZP_YP_XN]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
openmodularturrets:base_addon: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyInteger{name=meta, clazz=class java.lang.Integer, values=[0, 1]}
openmodularturrets:disposable_item_turret: PropertyBool{name=concealed, clazz=class java.lang.Boolean, values=[true, false]}
openmodularturrets:expander: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyInteger{name=meta, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]}
openmodularturrets:grenade_turret: PropertyBool{name=concealed, clazz=class java.lang.Boolean, values=[true, false]}
openmodularturrets:incendiary_turret: PropertyBool{name=concealed, clazz=class java.lang.Boolean, values=[true, false]}
openmodularturrets:laser_turret: PropertyBool{name=concealed, clazz=class java.lang.Boolean, values=[true, false]}
openmodularturrets:lever_block: PropertyInteger{name=rotation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4]}
openmodularturrets:machine_gun_turret: PropertyBool{name=concealed, clazz=class java.lang.Boolean, values=[true, false]}
openmodularturrets:potato_cannon_turret: PropertyBool{name=concealed, clazz=class java.lang.Boolean, values=[true, false]}
openmodularturrets:rail_gun_turret: PropertyBool{name=concealed, clazz=class java.lang.Boolean, values=[true, false]}
openmodularturrets:relativistic_turret: PropertyBool{name=concealed, clazz=class java.lang.Boolean, values=[true, false]}
openmodularturrets:rocket_turret: PropertyBool{name=concealed, clazz=class java.lang.Boolean, values=[true, false]}
openmodularturrets:teleporter_turret: PropertyBool{name=concealed, clazz=class java.lang.Boolean, values=[true, false]}
openmodularturrets:turret_base: PropertyInteger{name=light_opacity, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyInteger{name=light_value, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyInteger{name=tier, clazz=class java.lang.Integer, values=[1, 2, 3, 4, 5]}
planttech2:cable: 
planttech2:compressor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
planttech2:crop: PropertyInteger{name=growstate, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}, net.kaneka.planttech2.property.PropertyCrop@56aec786
planttech2:cropbars: 
planttech2:dancium_block: 
planttech2:dna_cleaner: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
planttech2:dna_combiner: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
planttech2:dna_extractor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
planttech2:dna_remover: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
planttech2:identifier: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
planttech2:kanekium_block: 
planttech2:kinnoium_block: 
planttech2:lenthurium_block: 
planttech2:mega_furnace: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
planttech2:plantfarm: 
planttech2:plantium_block: 
planttech2:seedconstructor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
planttech2:seedsqueezer: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
planttech2:solargenerator: 
powersuits:liquid_nitrogen: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
powersuits:luxcapacitor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
powersuits:tinkertable: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
qualitytools:reforging_station: 
refinedstorage:cable: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
refinedstorage:constructor: PropertyBool{name=connected, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=direction, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
refinedstorage:controller: PropertyEnum{name=energy_type, clazz=class com.raoulvdberge.refinedstorage.block.enums.ControllerEnergyType, values=[off, nearly_off, nearly_on, on]}, PropertyEnum{name=type, clazz=class com.raoulvdberge.refinedstorage.block.enums.ControllerType, values=[normal, creative]}
refinedstorage:crafter: PropertyBool{name=connected, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=direction, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
refinedstorage:crafter_manager: PropertyBool{name=connected, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=direction, clazz=class net.minecraft.util.EnumFacing, values=[north, east, south, west]}
refinedstorage:crafting_monitor: PropertyBool{name=connected, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=direction, clazz=class net.minecraft.util.EnumFacing, values=[north, east, south, west]}
refinedstorage:destructor: PropertyBool{name=connected, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=direction, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
refinedstorage:detector: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
refinedstorage:disk_drive: PropertyDirection{name=direction, clazz=class net.minecraft.util.EnumFacing, values=[north, east, south, west]}
refinedstorage:disk_manipulator: PropertyBool{name=connected, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=direction, clazz=class net.minecraft.util.EnumFacing, values=[north, east, south, west]}
refinedstorage:exporter: PropertyDirection{name=direction, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
refinedstorage:external_storage: PropertyDirection{name=direction, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
refinedstorage:fluid_interface: PropertyBool{name=connected, clazz=class java.lang.Boolean, values=[true, false]}
refinedstorage:fluid_storage: PropertyEnum{name=type, clazz=class com.raoulvdberge.refinedstorage.block.enums.FluidStorageType, values=[64k, 256k, 1024k, 4096k, creative]}
refinedstorage:grid: PropertyBool{name=connected, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=direction, clazz=class net.minecraft.util.EnumFacing, values=[north, east, south, west]}, PropertyEnum{name=type, clazz=class com.raoulvdberge.refinedstorage.api.network.grid.GridType, values=[normal, crafting, pattern, fluid]}
refinedstorage:importer: PropertyDirection{name=direction, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
refinedstorage:interface: PropertyBool{name=connected, clazz=class java.lang.Boolean, values=[true, false]}
refinedstorage:machine_casing: 
refinedstorage:network_receiver: PropertyBool{name=connected, clazz=class java.lang.Boolean, values=[true, false]}
refinedstorage:network_transmitter: PropertyBool{name=connected, clazz=class java.lang.Boolean, values=[true, false]}
refinedstorage:portable_grid: PropertyBool{name=connected, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=direction, clazz=class net.minecraft.util.EnumFacing, values=[north, east, south, west]}, PropertyEnum{name=disk_state, clazz=class com.raoulvdberge.refinedstorage.block.enums.PortableGridDiskState, values=[normal, near_capacity, full, disconnected, none]}, PropertyEnum{name=type, clazz=class com.raoulvdberge.refinedstorage.block.enums.PortableGridType, values=[normal, creative]}
refinedstorage:quartz_enriched_iron_block: 
refinedstorage:reader: PropertyBool{name=connected, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=direction, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
refinedstorage:relay: PropertyBool{name=connected, clazz=class java.lang.Boolean, values=[true, false]}
refinedstorage:security_manager: PropertyBool{name=connected, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=direction, clazz=class net.minecraft.util.EnumFacing, values=[north, east, south, west]}
refinedstorage:storage: PropertyEnum{name=type, clazz=class com.raoulvdberge.refinedstorage.block.enums.ItemStorageType, values=[1k, 4k, 16k, 64k, creative]}
refinedstorage:storage_monitor: PropertyBool{name=connected, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=direction, clazz=class net.minecraft.util.EnumFacing, values=[north, east, south, west]}
refinedstorage:wireless_transmitter: PropertyBool{name=connected, clazz=class java.lang.Boolean, values=[true, false]}
refinedstorage:writer: PropertyBool{name=connected, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=direction, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
rftools:analog_block: PropertyInteger{name=intermediate, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}, PropertyEnum{name=logic_facing, clazz=class mcjty.lib.varia.LogicFacing, values=[DOWN_TONORTH, DOWN_TOSOUTH, DOWN_TOWEST, DOWN_TOEAST, UP_TONORTH, UP_TOSOUTH, UP_TOWEST, UP_TOEAST, NORTH_TOWEST, NORTH_TOEAST, NORTH_TOUP, NORTH_TODOWN, SOUTH_TOWEST, SOUTH_TOEAST, SOUTH_TOUP, SOUTH_TODOWN, WEST_TONORTH, WEST_TOSOUTH, WEST_TOUP, WEST_TODOWN, EAST_TONORTH, EAST_TOSOUTH, EAST_TOUP, EAST_TODOWN]}
rftools:block_protector: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=working, clazz=class java.lang.Boolean, values=[true, false]}
rftools:booster: 
rftools:builder: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
rftools:camo_shield_block: 
rftools:camo_shield_block_opaque: 
rftools:coalgenerator: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=working, clazz=class java.lang.Boolean, values=[true, false]}
rftools:composer: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
rftools:counter_block: PropertyInteger{name=intermediate, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}, PropertyEnum{name=logic_facing, clazz=class mcjty.lib.varia.LogicFacing, values=[DOWN_TONORTH, DOWN_TOSOUTH, DOWN_TOWEST, DOWN_TOEAST, UP_TONORTH, UP_TOSOUTH, UP_TOWEST, UP_TOEAST, NORTH_TOWEST, NORTH_TOEAST, NORTH_TOUP, NORTH_TODOWN, SOUTH_TOWEST, SOUTH_TOEAST, SOUTH_TOUP, SOUTH_TODOWN, WEST_TONORTH, WEST_TOSOUTH, WEST_TOUP, WEST_TODOWN, EAST_TONORTH, EAST_TOSOUTH, EAST_TOUP, EAST_TODOWN]}
rftools:crafter1: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
rftools:crafter2: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
rftools:crafter3: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
rftools:creative_screen: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyDirection{name=horizontal_facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
rftools:destination_analyzer: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
rftools:dialing_device: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
rftools:digit_block: PropertyInteger{name=intermediate, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}, PropertyEnum{name=logic_facing, clazz=class mcjty.lib.varia.LogicFacing, values=[DOWN_TONORTH, DOWN_TOSOUTH, DOWN_TOWEST, DOWN_TOEAST, UP_TONORTH, UP_TOSOUTH, UP_TOWEST, UP_TOEAST, NORTH_TOWEST, NORTH_TOEAST, NORTH_TOUP, NORTH_TODOWN, SOUTH_TOWEST, SOUTH_TOEAST, SOUTH_TOUP, SOUTH_TODOWN, WEST_TONORTH, WEST_TOSOUTH, WEST_TOUP, WEST_TODOWN, EAST_TONORTH, EAST_TOSOUTH, EAST_TOUP, EAST_TODOWN]}, PropertyInteger{name=value, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
rftools:dimensional_shard_ore: PropertyEnum{name=oretype, clazz=class mcjty.rftools.blocks.ores.DimensionalShardBlock$OreType, values=[ORE_OVERWORLD, ORE_NETHER, ORE_END]}
rftools:elevator: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
rftools:ender_monitor: PropertyInteger{name=intermediate, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}, PropertyEnum{name=logic_facing, clazz=class mcjty.lib.varia.LogicFacing, values=[DOWN_TONORTH, DOWN_TOSOUTH, DOWN_TOWEST, DOWN_TOEAST, UP_TONORTH, UP_TOSOUTH, UP_TOWEST, UP_TOEAST, NORTH_TOWEST, NORTH_TOEAST, NORTH_TOUP, NORTH_TODOWN, SOUTH_TOWEST, SOUTH_TOEAST, SOUTH_TOUP, SOUTH_TODOWN, WEST_TONORTH, WEST_TOSOUTH, WEST_TOUP, WEST_TODOWN, EAST_TONORTH, EAST_TOSOUTH, EAST_TOUP, EAST_TODOWN]}
rftools:endergenic: 
rftools:environmental_controller: 
rftools:invchecker_block: PropertyInteger{name=intermediate, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}, PropertyEnum{name=logic_facing, clazz=class mcjty.lib.varia.LogicFacing, values=[DOWN_TONORTH, DOWN_TOSOUTH, DOWN_TOWEST, DOWN_TOEAST, UP_TONORTH, UP_TOSOUTH, UP_TOWEST, UP_TOEAST, NORTH_TOWEST, NORTH_TOEAST, NORTH_TOUP, NORTH_TODOWN, SOUTH_TOWEST, SOUTH_TOEAST, SOUTH_TOUP, SOUTH_TODOWN, WEST_TONORTH, WEST_TOSOUTH, WEST_TOUP, WEST_TODOWN, EAST_TONORTH, EAST_TOSOUTH, EAST_TOUP, EAST_TODOWN]}
rftools:invisible_shield_block: 
rftools:invisible_shield_block_opaque: 
rftools:item_filter: 
rftools:level_emitter: PropertyInteger{name=intermediate, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}, PropertyEnum{name=logic_facing, clazz=class mcjty.lib.varia.LogicFacing, values=[DOWN_TONORTH, DOWN_TOSOUTH, DOWN_TOWEST, DOWN_TOEAST, UP_TONORTH, UP_TOSOUTH, UP_TOWEST, UP_TOEAST, NORTH_TOWEST, NORTH_TOEAST, NORTH_TOUP, NORTH_TODOWN, SOUTH_TOWEST, SOUTH_TOEAST, SOUTH_TOUP, SOUTH_TODOWN, WEST_TONORTH, WEST_TOSOUTH, WEST_TOUP, WEST_TODOWN, EAST_TONORTH, EAST_TOSOUTH, EAST_TOUP, EAST_TODOWN]}, PropertyBool{name=module, clazz=class java.lang.Boolean, values=[true, false]}
rftools:liquid_monitor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5]}
rftools:locator: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
rftools:logic_block: PropertyInteger{name=intermediate, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}, PropertyEnum{name=logic_facing, clazz=class mcjty.lib.varia.LogicFacing, values=[DOWN_TONORTH, DOWN_TOSOUTH, DOWN_TOWEST, DOWN_TOEAST, UP_TONORTH, UP_TOSOUTH, UP_TOWEST, UP_TOEAST, NORTH_TOWEST, NORTH_TOEAST, NORTH_TOUP, NORTH_TODOWN, SOUTH_TOWEST, SOUTH_TOEAST, SOUTH_TOUP, SOUTH_TODOWN, WEST_TONORTH, WEST_TOSOUTH, WEST_TOUP, WEST_TODOWN, EAST_TONORTH, EAST_TOSOUTH, EAST_TOUP, EAST_TODOWN]}
rftools:machine_base: 
rftools:machine_frame: 
rftools:machine_infuser: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
rftools:matter_beamer: PropertyBool{name=working, clazz=class java.lang.Boolean, values=[true, false]}
rftools:matter_booster: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
rftools:matter_receiver: 
rftools:matter_transmitter: 
rftools:modular_storage: PropertyEnum{name=amount, clazz=class mcjty.rftools.blocks.storage.ModularAmountOverlay, values=[AMOUNT_NONE, AMOUNT_EMPTY, AMOUNT_G0, AMOUNT_G1, AMOUNT_G2, AMOUNT_G3, AMOUNT_G4, AMOUNT_G5, AMOUNT_G6, AMOUNT_G7, AMOUNT_R0, AMOUNT_R1, AMOUNT_R2, AMOUNT_R3, AMOUNT_R4, AMOUNT_R5, AMOUNT_R6, AMOUNT_R7]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=type, clazz=class mcjty.rftools.blocks.storage.ModularTypeModule, values=[TYPE_NONE, TYPE_GENERIC, TYPE_ORE]}
rftools:notick_camo_shield_block: 
rftools:notick_camo_shield_block_opaque: 
rftools:notick_invisible_shield_block: 
rftools:notick_invisible_shield_block_opaque: 
rftools:notick_solid_shield_block: PropertyInteger{name=iconside, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5]}, PropertyInteger{name=icontopdown, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5]}
rftools:notick_solid_shield_block_opaque: PropertyInteger{name=iconside, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5]}, PropertyInteger{name=icontopdown, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5]}
rftools:pearl_injector: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
rftools:powercell: PropertyEnum{name=down, clazz=class mcjty.rftools.blocks.powercell.PowerCellTileEntity$Mode, values=[MODE_NONE, MODE_INPUT, MODE_OUTPUT]}, PropertyEnum{name=east, clazz=class mcjty.rftools.blocks.powercell.PowerCellTileEntity$Mode, values=[MODE_NONE, MODE_INPUT, MODE_OUTPUT]}, PropertyEnum{name=north, clazz=class mcjty.rftools.blocks.powercell.PowerCellTileEntity$Mode, values=[MODE_NONE, MODE_INPUT, MODE_OUTPUT]}, PropertyEnum{name=south, clazz=class mcjty.rftools.blocks.powercell.PowerCellTileEntity$Mode, values=[MODE_NONE, MODE_INPUT, MODE_OUTPUT]}, PropertyEnum{name=up, clazz=class mcjty.rftools.blocks.powercell.PowerCellTileEntity$Mode, values=[MODE_NONE, MODE_INPUT, MODE_OUTPUT]}, PropertyEnum{name=west, clazz=class mcjty.rftools.blocks.powercell.PowerCellTileEntity$Mode, values=[MODE_NONE, MODE_INPUT, MODE_OUTPUT]}
rftools:powercell_advanced: PropertyEnum{name=down, clazz=class mcjty.rftools.blocks.powercell.PowerCellTileEntity$Mode, values=[MODE_NONE, MODE_INPUT, MODE_OUTPUT]}, PropertyEnum{name=east, clazz=class mcjty.rftools.blocks.powercell.PowerCellTileEntity$Mode, values=[MODE_NONE, MODE_INPUT, MODE_OUTPUT]}, PropertyEnum{name=north, clazz=class mcjty.rftools.blocks.powercell.PowerCellTileEntity$Mode, values=[MODE_NONE, MODE_INPUT, MODE_OUTPUT]}, PropertyEnum{name=south, clazz=class mcjty.rftools.blocks.powercell.PowerCellTileEntity$Mode, values=[MODE_NONE, MODE_INPUT, MODE_OUTPUT]}, PropertyEnum{name=up, clazz=class mcjty.rftools.blocks.powercell.PowerCellTileEntity$Mode, values=[MODE_NONE, MODE_INPUT, MODE_OUTPUT]}, PropertyEnum{name=west, clazz=class mcjty.rftools.blocks.powercell.PowerCellTileEntity$Mode, values=[MODE_NONE, MODE_INPUT, MODE_OUTPUT]}
rftools:powercell_creative: PropertyEnum{name=down, clazz=class mcjty.rftools.blocks.powercell.PowerCellTileEntity$Mode, values=[MODE_NONE, MODE_INPUT, MODE_OUTPUT]}, PropertyEnum{name=east, clazz=class mcjty.rftools.blocks.powercell.PowerCellTileEntity$Mode, values=[MODE_NONE, MODE_INPUT, MODE_OUTPUT]}, PropertyEnum{name=north, clazz=class mcjty.rftools.blocks.powercell.PowerCellTileEntity$Mode, values=[MODE_NONE, MODE_INPUT, MODE_OUTPUT]}, PropertyEnum{name=south, clazz=class mcjty.rftools.blocks.powercell.PowerCellTileEntity$Mode, values=[MODE_NONE, MODE_INPUT, MODE_OUTPUT]}, PropertyEnum{name=up, clazz=class mcjty.rftools.blocks.powercell.PowerCellTileEntity$Mode, values=[MODE_NONE, MODE_INPUT, MODE_OUTPUT]}, PropertyEnum{name=west, clazz=class mcjty.rftools.blocks.powercell.PowerCellTileEntity$Mode, values=[MODE_NONE, MODE_INPUT, MODE_OUTPUT]}
rftools:powercell_simple: PropertyEnum{name=down, clazz=class mcjty.rftools.blocks.powercell.PowerCellTileEntity$Mode, values=[MODE_NONE, MODE_INPUT, MODE_OUTPUT]}, PropertyEnum{name=east, clazz=class mcjty.rftools.blocks.powercell.PowerCellTileEntity$Mode, values=[MODE_NONE, MODE_INPUT, MODE_OUTPUT]}, PropertyEnum{name=north, clazz=class mcjty.rftools.blocks.powercell.PowerCellTileEntity$Mode, values=[MODE_NONE, MODE_INPUT, MODE_OUTPUT]}, PropertyEnum{name=south, clazz=class mcjty.rftools.blocks.powercell.PowerCellTileEntity$Mode, values=[MODE_NONE, MODE_INPUT, MODE_OUTPUT]}, PropertyEnum{name=up, clazz=class mcjty.rftools.blocks.powercell.PowerCellTileEntity$Mode, values=[MODE_NONE, MODE_INPUT, MODE_OUTPUT]}, PropertyEnum{name=west, clazz=class mcjty.rftools.blocks.powercell.PowerCellTileEntity$Mode, values=[MODE_NONE, MODE_INPUT, MODE_OUTPUT]}
rftools:projector: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
rftools:redstone_receiver_block: PropertyInteger{name=intermediate, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}, PropertyEnum{name=logic_facing, clazz=class mcjty.lib.varia.LogicFacing, values=[DOWN_TONORTH, DOWN_TOSOUTH, DOWN_TOWEST, DOWN_TOEAST, UP_TONORTH, UP_TOSOUTH, UP_TOWEST, UP_TOEAST, NORTH_TOWEST, NORTH_TOEAST, NORTH_TOUP, NORTH_TODOWN, SOUTH_TOWEST, SOUTH_TOEAST, SOUTH_TOUP, SOUTH_TODOWN, WEST_TONORTH, WEST_TOSOUTH, WEST_TOUP, WEST_TODOWN, EAST_TONORTH, EAST_TOSOUTH, EAST_TOUP, EAST_TODOWN]}
rftools:redstone_transmitter_block: PropertyInteger{name=intermediate, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}, PropertyEnum{name=logic_facing, clazz=class mcjty.lib.varia.LogicFacing, values=[DOWN_TONORTH, DOWN_TOSOUTH, DOWN_TOWEST, DOWN_TOEAST, UP_TONORTH, UP_TOSOUTH, UP_TOWEST, UP_TOEAST, NORTH_TOWEST, NORTH_TOEAST, NORTH_TOUP, NORTH_TODOWN, SOUTH_TOWEST, SOUTH_TOEAST, SOUTH_TOUP, SOUTH_TODOWN, WEST_TONORTH, WEST_TOSOUTH, WEST_TOUP, WEST_TODOWN, EAST_TONORTH, EAST_TOSOUTH, EAST_TOUP, EAST_TODOWN]}
rftools:relay: PropertyBool{name=enabled, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
rftools:remote_scanner: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
rftools:remote_storage: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
rftools:rf_monitor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5]}
rftools:scanner: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
rftools:screen: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyDirection{name=horizontal_facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
rftools:screen_controller: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
rftools:screen_hitblock: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
rftools:security_manager: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
rftools:sensor_block: PropertyInteger{name=intermediate, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}, PropertyEnum{name=logic_facing, clazz=class mcjty.lib.varia.LogicFacing, values=[DOWN_TONORTH, DOWN_TOSOUTH, DOWN_TOWEST, DOWN_TOEAST, UP_TONORTH, UP_TOSOUTH, UP_TOWEST, UP_TOEAST, NORTH_TOWEST, NORTH_TOEAST, NORTH_TOUP, NORTH_TODOWN, SOUTH_TOWEST, SOUTH_TOEAST, SOUTH_TOUP, SOUTH_TODOWN, WEST_TONORTH, WEST_TOSOUTH, WEST_TOUP, WEST_TODOWN, EAST_TONORTH, EAST_TOSOUTH, EAST_TOUP, EAST_TODOWN]}
rftools:sequencer_block: PropertyInteger{name=intermediate, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}, PropertyEnum{name=logic_facing, clazz=class mcjty.lib.varia.LogicFacing, values=[DOWN_TONORTH, DOWN_TOSOUTH, DOWN_TOWEST, DOWN_TOEAST, UP_TONORTH, UP_TOSOUTH, UP_TOWEST, UP_TOEAST, NORTH_TOWEST, NORTH_TOEAST, NORTH_TOUP, NORTH_TODOWN, SOUTH_TOWEST, SOUTH_TOEAST, SOUTH_TOUP, SOUTH_TODOWN, WEST_TONORTH, WEST_TOSOUTH, WEST_TOUP, WEST_TODOWN, EAST_TONORTH, EAST_TOSOUTH, EAST_TOUP, EAST_TODOWN]}
rftools:shield_block1: 
rftools:shield_block2: 
rftools:shield_block3: 
rftools:shield_block4: 
rftools:shield_template_block: PropertyEnum{name=color, clazz=class mcjty.rftools.blocks.shield.ShieldTemplateBlock$TemplateColor, values=[BLUE, RED, GREEN, YELLOW]}
rftools:simple_dialer: PropertyInteger{name=intermediate, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}, PropertyEnum{name=logic_facing, clazz=class mcjty.lib.varia.LogicFacing, values=[DOWN_TONORTH, DOWN_TOSOUTH, DOWN_TOWEST, DOWN_TOEAST, UP_TONORTH, UP_TOSOUTH, UP_TOWEST, UP_TOEAST, NORTH_TOWEST, NORTH_TOEAST, NORTH_TOUP, NORTH_TODOWN, SOUTH_TOWEST, SOUTH_TOEAST, SOUTH_TOUP, SOUTH_TODOWN, WEST_TONORTH, WEST_TOSOUTH, WEST_TOUP, WEST_TODOWN, EAST_TONORTH, EAST_TOSOUTH, EAST_TOUP, EAST_TODOWN]}
rftools:solid_shield_block: PropertyInteger{name=iconside, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5]}, PropertyInteger{name=icontopdown, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5]}
rftools:solid_shield_block_opaque: PropertyInteger{name=iconside, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5]}, PropertyInteger{name=icontopdown, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5]}
rftools:space_chamber: 
rftools:space_chamber_controller: 
rftools:spawner: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
rftools:storage_scanner: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
rftools:storage_terminal: PropertyInteger{name=intermediate, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}, PropertyEnum{name=logic_facing, clazz=class mcjty.lib.varia.LogicFacing, values=[DOWN_TONORTH, DOWN_TOSOUTH, DOWN_TOWEST, DOWN_TOEAST, UP_TONORTH, UP_TOSOUTH, UP_TOWEST, UP_TOEAST, NORTH_TOWEST, NORTH_TOEAST, NORTH_TOUP, NORTH_TODOWN, SOUTH_TOWEST, SOUTH_TOEAST, SOUTH_TOUP, SOUTH_TODOWN, WEST_TONORTH, WEST_TOSOUTH, WEST_TOUP, WEST_TODOWN, EAST_TONORTH, EAST_TOSOUTH, EAST_TOUP, EAST_TODOWN]}, PropertyBool{name=module, clazz=class java.lang.Boolean, values=[true, false]}
rftools:support_block: PropertyInteger{name=status, clazz=class java.lang.Integer, values=[0, 1, 2]}
rftools:timer_block: PropertyInteger{name=intermediate, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}, PropertyEnum{name=logic_facing, clazz=class mcjty.lib.varia.LogicFacing, values=[DOWN_TONORTH, DOWN_TOSOUTH, DOWN_TOWEST, DOWN_TOEAST, UP_TONORTH, UP_TOSOUTH, UP_TOWEST, UP_TOEAST, NORTH_TOWEST, NORTH_TOEAST, NORTH_TOUP, NORTH_TODOWN, SOUTH_TOWEST, SOUTH_TOEAST, SOUTH_TOUP, SOUTH_TODOWN, WEST_TONORTH, WEST_TOSOUTH, WEST_TOUP, WEST_TODOWN, EAST_TONORTH, EAST_TOSOUTH, EAST_TOUP, EAST_TODOWN]}
rftools:wire_block: PropertyInteger{name=intermediate, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}, PropertyEnum{name=logic_facing, clazz=class mcjty.lib.varia.LogicFacing, values=[DOWN_TONORTH, DOWN_TOSOUTH, DOWN_TOWEST, DOWN_TOEAST, UP_TONORTH, UP_TOSOUTH, UP_TOWEST, UP_TOEAST, NORTH_TOWEST, NORTH_TOEAST, NORTH_TOUP, NORTH_TODOWN, SOUTH_TOWEST, SOUTH_TOEAST, SOUTH_TOUP, SOUTH_TODOWN, WEST_TONORTH, WEST_TOSOUTH, WEST_TOUP, WEST_TODOWN, EAST_TONORTH, EAST_TOSOUTH, EAST_TOUP, EAST_TODOWN]}
simplegenerators:combustion_simple: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
simplegenerators:combustion_upgradable: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
simplegenerators:culinary_simple: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
simplegenerators:culinary_upgradable: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
simplegenerators:ender_simple: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
simplegenerators:ender_upgradable: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
simplegenerators:fluid_combustion_simple: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
simplegenerators:fluid_combustion_upgradable: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
simplegenerators:geothermal_simple: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
simplegenerators:geothermal_upgradable: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
simplegenerators:nether_simple: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
simplegenerators:nether_upgradable: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
simplegenerators:soul_simple: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
simplegenerators:soul_upgradable: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
simplegenerators:turbine_simple: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
simplegenerators:turbine_upgradable: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
storagedrawers:basicdrawers: PropertyEnum{name=block, clazz=class com.jaquadro.minecraft.storagedrawers.api.storage.EnumBasicDrawer, values=[full1, full2, full4, half2, half4]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockPlanks$EnumType, values=[oak, spruce, birch, jungle, acacia, dark_oak]}
storagedrawers:compdrawers: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=slots, clazz=class com.jaquadro.minecraft.storagedrawers.block.EnumCompDrawer, values=[open1, open2, open3]}
storagedrawers:controller: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
storagedrawers:controllerslave: 
storagedrawers:customdrawers: PropertyEnum{name=block, clazz=class com.jaquadro.minecraft.storagedrawers.api.storage.EnumBasicDrawer, values=[full1, full2, full4, half2, half4]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
storagedrawers:customtrim: 
storagedrawers:framingtable: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=right, clazz=class java.lang.Boolean, values=[true, false]}
storagedrawers:keybutton: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class com.jaquadro.minecraft.storagedrawers.block.EnumKeyType, values=[drawer, concealment, personal, quantify]}
storagedrawers:trim: PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockPlanks$EnumType, values=[oak, spruce, birch, jungle, acacia, dark_oak]}
storagenetwork:controller: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
storagenetwork:ex_kabel: 
storagenetwork:im_kabel: 
storagenetwork:inventory: 
storagenetwork:kabel: 
storagenetwork:master: 
storagenetwork:process_kabel: 
storagenetwork:request: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
storagenetwork:simple_kabel: 
storagenetwork:storage_kabel: 
techreborn:adjustable_su: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:alarm: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:alloy_smelter: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:assembling_machine: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:auto_crafting_table: 
techreborn:cable: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=type, clazz=class techreborn.blocks.cable.EnumCableType, values=[COPPER, TIN, GOLD, HV, GLASSFIBER, ICOPPER, IGOLD, IHV, SUPERCONDUCTOR]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
techreborn:charge_o_mat: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:chemical_reactor: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:chunk_loader: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:compressor: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:computer_cube: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:creative_quantum_chest: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:creative_quantum_tank: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:creative_solar_panel: 
techreborn:diesel_generator: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:digital_chest: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:distillation_tower: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:dragon_egg_syphon: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:electric_furnace: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:ev_transformer: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:extractor: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:fluid_replicator: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:fusion_coil: 
techreborn:fusion_control_computer: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:gas_turbine: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:grinder: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:high_voltage_su: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:hv_transformer: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:implosion_compressor: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:industrial_blast_furnace: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:industrial_centrifuge: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:industrial_electrolyzer: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:industrial_grinder: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:industrial_sawmill: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:interdimensional_su: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:iron_alloy_furnace: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:iron_furnace: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:lamp_incandescent: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:lamp_led: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:lapotronic_su: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:lightning_rod: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:low_voltage_su: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:lsu_storage: 
techreborn:lv_transformer: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:machine_casing: PropertyString{name=type, clazz=class java.lang.String, values=[standard, reinforced, advanced]}
techreborn:machine_frame: PropertyString{name=type, clazz=class java.lang.String, values=[basic, advanced, highly_advanced]}
techreborn:magic_energy_absorber: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:magic_energy_converter: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:matter_fabricator: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:medium_voltage_su: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:mv_transformer: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:nuke: PropertyBool{name=overlay, clazz=class java.lang.Boolean, values=[true, false]}
techreborn:ore2: PropertyString{name=type, clazz=class java.lang.String, values=[copper, tin]}
techreborn:ore: PropertyString{name=type, clazz=class java.lang.String, values=[galena, iridium, ruby, sapphire, bauxite, pyrite, cinnabar, sphalerite, tungsten, sheldonite, peridot, sodalite, lead, silver]}
techreborn:plasma_generator: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:plate_bending_machine: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:player_detector: PropertyString{name=type, clazz=class java.lang.String, values=[all, others, you]}
techreborn:pump: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:quantum_chest: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:quantum_tank: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:recycler: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:refined_iron_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
techreborn:reinforced_glass: 
techreborn:rolling_machine: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:rubber_leaves: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}
techreborn:rubber_log: PropertyBool{name=hassap, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=sapside, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
techreborn:rubber_plank_double_slab: PropertyEnum{name=variant, clazz=class techreborn.blocks.BlockRubberPlankSlab$Variant, values=[DEFAULT]}
techreborn:rubber_plank_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class techreborn.blocks.BlockRubberPlankSlab$Variant, values=[DEFAULT]}
techreborn:rubber_plank_stair: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
techreborn:rubber_planks: 
techreborn:rubber_sapling: PropertyInteger{name=stage, clazz=class java.lang.Integer, values=[0, 1]}, PropertyEnum{name=type, clazz=class net.minecraft.block.BlockPlanks$EnumType, values=[oak, spruce, birch, jungle, acacia, dark_oak]}
techreborn:scrapboxinator: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:semi_fluid_generator: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:solar_panel: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=type, clazz=class techreborn.blocks.generator.solarpanel.EnumPanelType, values=[Basic, Hybrid, Advanced, Ultimate, Quantum]}
techreborn:solid_canning_machine: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:solid_fuel_generator: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:storage2: PropertyString{name=type, clazz=class java.lang.String, values=[tungstensteel, iridium_reinforced_tungstensteel, iridium_reinforced_stone, ruby, sapphire, peridot, yellow_garnet, red_garnet, copper, tin, refined_iron]}
techreborn:storage: PropertyString{name=type, clazz=class java.lang.String, values=[silver, aluminum, titanium, chrome, steel, brass, lead, electrum, zinc, platinum, tungsten, nickel, invar, iridium, bronze]}
techreborn:techreborn_techreborn.berylium: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
techreborn:techreborn_techreborn.biofuel: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
techreborn:techreborn_techreborn.calcium: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
techreborn:techreborn_techreborn.calciumcarbonate: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
techreborn:techreborn_techreborn.carbon: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
techreborn:techreborn_techreborn.carbonfiber: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
techreborn:techreborn_techreborn.chlorite: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
techreborn:techreborn_techreborn.compressedair: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
techreborn:techreborn_techreborn.deuterium: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
techreborn:techreborn_techreborn.diesel: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
techreborn:techreborn_techreborn.electrolyzedwater: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
techreborn:techreborn_techreborn.glyceryl: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
techreborn:techreborn_techreborn.helium3: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
techreborn:techreborn_techreborn.helium: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
techreborn:techreborn_techreborn.heliumplasma: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
techreborn:techreborn_techreborn.hydrogen: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
techreborn:techreborn_techreborn.lithium: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
techreborn:techreborn_techreborn.mercury: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
techreborn:techreborn_techreborn.methane: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
techreborn:techreborn_techreborn.nitrocarbon: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
techreborn:techreborn_techreborn.nitrocoalfuel: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
techreborn:techreborn_techreborn.nitrodiesel: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
techreborn:techreborn_techreborn.nitrofuel: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
techreborn:techreborn_techreborn.nitrogen: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
techreborn:techreborn_techreborn.nitrogendioxide: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
techreborn:techreborn_techreborn.oil: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
techreborn:techreborn_techreborn.potassium: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
techreborn:techreborn_techreborn.silicon: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
techreborn:techreborn_techreborn.sodium: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
techreborn:techreborn_techreborn.sodiumpersulfate: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
techreborn:techreborn_techreborn.sodiumsulfide: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
techreborn:techreborn_techreborn.sulfur: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
techreborn:techreborn_techreborn.sulfuricacid: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
techreborn:techreborn_techreborn.tritium: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
techreborn:techreborn_techreborn.wolframium: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
techreborn:thermal_generator: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:vacuum_freezer: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:water_mill: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:wind_mill: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:wire_mill: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
thaumcraft:activator_rail: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockRailBase$EnumRailDirection, values=[north_south, east_west, ascending_east, ascending_west, ascending_north, ascending_south]}
thaumcraft:alembic: 
thaumcraft:amber_block: 
thaumcraft:amber_brick: 
thaumcraft:arcane_ear: PropertyBool{name=enabled, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
thaumcraft:arcane_ear_toggle: PropertyBool{name=enabled, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
thaumcraft:arcane_workbench: 
thaumcraft:arcane_workbench_charger: 
thaumcraft:banner_black: 
thaumcraft:banner_blue: 
thaumcraft:banner_brown: 
thaumcraft:banner_crimson_cult: 
thaumcraft:banner_cyan: 
thaumcraft:banner_gray: 
thaumcraft:banner_green: 
thaumcraft:banner_lightblue: 
thaumcraft:banner_lime: 
thaumcraft:banner_magenta: 
thaumcraft:banner_orange: 
thaumcraft:banner_pink: 
thaumcraft:banner_purple: 
thaumcraft:banner_red: 
thaumcraft:banner_silver: 
thaumcraft:banner_white: 
thaumcraft:banner_yellow: 
thaumcraft:barrier: 
thaumcraft:bellows: PropertyBool{name=enabled, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
thaumcraft:brain_box: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
thaumcraft:candle_black: 
thaumcraft:candle_blue: 
thaumcraft:candle_brown: 
thaumcraft:candle_cyan: 
thaumcraft:candle_gray: 
thaumcraft:candle_green: 
thaumcraft:candle_lightblue: 
thaumcraft:candle_lime: 
thaumcraft:candle_magenta: 
thaumcraft:candle_orange: 
thaumcraft:candle_pink: 
thaumcraft:candle_purple: 
thaumcraft:candle_red: 
thaumcraft:candle_silver: 
thaumcraft:candle_white: 
thaumcraft:candle_yellow: 
thaumcraft:centrifuge: 
thaumcraft:cinderpearl: 
thaumcraft:condenser: PropertyBool{name=enabled, clazz=class java.lang.Boolean, values=[true, false]}
thaumcraft:condenser_lattice: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
thaumcraft:condenser_lattice_dirty: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
thaumcraft:crucible: 
thaumcraft:crystal_aer: PropertyInteger{name=gen, clazz=class java.lang.Integer, values=[1, 2, 3, 4]}, PropertyInteger{name=size, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
thaumcraft:crystal_aqua: PropertyInteger{name=gen, clazz=class java.lang.Integer, values=[1, 2, 3, 4]}, PropertyInteger{name=size, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
thaumcraft:crystal_ignis: PropertyInteger{name=gen, clazz=class java.lang.Integer, values=[1, 2, 3, 4]}, PropertyInteger{name=size, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
thaumcraft:crystal_ordo: PropertyInteger{name=gen, clazz=class java.lang.Integer, values=[1, 2, 3, 4]}, PropertyInteger{name=size, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
thaumcraft:crystal_perditio: PropertyInteger{name=gen, clazz=class java.lang.Integer, values=[1, 2, 3, 4]}, PropertyInteger{name=size, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
thaumcraft:crystal_terra: PropertyInteger{name=gen, clazz=class java.lang.Integer, values=[1, 2, 3, 4]}, PropertyInteger{name=size, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
thaumcraft:crystal_vitium: PropertyInteger{name=gen, clazz=class java.lang.Integer, values=[1, 2, 3, 4]}, PropertyInteger{name=size, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
thaumcraft:dioptra: PropertyBool{name=enabled, clazz=class java.lang.Boolean, values=[true, false]}
thaumcraft:effect_glimmer: 
thaumcraft:effect_sap: 
thaumcraft:effect_shock: 
thaumcraft:empty: 
thaumcraft:essentia_input: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
thaumcraft:essentia_output: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
thaumcraft:everfull_urn: 
thaumcraft:flesh_block: 
thaumcraft:flux_goo: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
thaumcraft:golem_builder: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
thaumcraft:grass_ambient: PropertyBool{name=snowy, clazz=class java.lang.Boolean, values=[true, false]}
thaumcraft:hole: 
thaumcraft:hungry_chest: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
thaumcraft:infernal_furnace: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
thaumcraft:infusion_matrix: 
thaumcraft:inlay: PropertyInteger{name=charge, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyEnum{name=east, clazz=class thaumcraft.common.blocks.devices.BlockInlay$EnumAttachPosition, values=[side, none, ext]}, PropertyEnum{name=north, clazz=class thaumcraft.common.blocks.devices.BlockInlay$EnumAttachPosition, values=[side, none, ext]}, PropertyEnum{name=south, clazz=class thaumcraft.common.blocks.devices.BlockInlay$EnumAttachPosition, values=[side, none, ext]}, PropertyEnum{name=west, clazz=class thaumcraft.common.blocks.devices.BlockInlay$EnumAttachPosition, values=[side, none, ext]}
thaumcraft:jar_brain: 
thaumcraft:jar_normal: 
thaumcraft:jar_void: 
thaumcraft:lamp_arcane: PropertyBool{name=enabled, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
thaumcraft:lamp_fertility: PropertyBool{name=enabled, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
thaumcraft:lamp_growth: PropertyBool{name=enabled, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
thaumcraft:leaves_greatwood: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}
thaumcraft:leaves_silverwood: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}
thaumcraft:levitator: PropertyBool{name=enabled, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
thaumcraft:liquid_death: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
thaumcraft:log_greatwood: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
thaumcraft:log_silverwood: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
thaumcraft:loot_crate_common: 
thaumcraft:loot_crate_rare: 
thaumcraft:loot_crate_uncommon: 
thaumcraft:loot_urn_common: 
thaumcraft:loot_urn_rare: 
thaumcraft:loot_urn_uncommon: 
thaumcraft:matrix_cost: 
thaumcraft:matrix_speed: 
thaumcraft:metal_alchemical: 
thaumcraft:metal_alchemical_advanced: 
thaumcraft:metal_brass: 
thaumcraft:metal_thaumium: 
thaumcraft:metal_void: 
thaumcraft:mirror: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
thaumcraft:mirror_essentia: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
thaumcraft:nitor_black: 
thaumcraft:nitor_blue: 
thaumcraft:nitor_brown: 
thaumcraft:nitor_cyan: 
thaumcraft:nitor_gray: 
thaumcraft:nitor_green: 
thaumcraft:nitor_lightblue: 
thaumcraft:nitor_lime: 
thaumcraft:nitor_magenta: 
thaumcraft:nitor_orange: 
thaumcraft:nitor_pink: 
thaumcraft:nitor_purple: 
thaumcraft:nitor_red: 
thaumcraft:nitor_silver: 
thaumcraft:nitor_white: 
thaumcraft:nitor_yellow: 
thaumcraft:ore_amber: 
thaumcraft:ore_cinnabar: 
thaumcraft:ore_quartz: 
thaumcraft:pattern_crafter: PropertyBool{name=enabled, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
thaumcraft:paving_stone_barrier: 
thaumcraft:paving_stone_travel: 
thaumcraft:pedestal_ancient: PropertyInteger{name=charge, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
thaumcraft:pedestal_arcane: PropertyInteger{name=charge, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
thaumcraft:pedestal_eldritch: PropertyInteger{name=charge, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
thaumcraft:pillar_ancient: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
thaumcraft:pillar_arcane: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
thaumcraft:pillar_eldritch: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
thaumcraft:placeholder_anvil: 
thaumcraft:placeholder_bars: 
thaumcraft:placeholder_brick: 
thaumcraft:placeholder_cauldron: 
thaumcraft:placeholder_obsidian: 
thaumcraft:placeholder_table: 
thaumcraft:plank_greatwood: 
thaumcraft:plank_silverwood: 
thaumcraft:potion_sprayer: PropertyBool{name=enabled, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
thaumcraft:purifying_fluid: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
thaumcraft:recharge_pedestal: 
thaumcraft:redstone_relay: PropertyBool{name=enabled, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
thaumcraft:research_table: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
thaumcraft:sapling_greatwood: PropertyInteger{name=stage, clazz=class java.lang.Integer, values=[0, 1]}
thaumcraft:sapling_silverwood: PropertyInteger{name=stage, clazz=class java.lang.Integer, values=[0, 1]}
thaumcraft:shimmerleaf: 
thaumcraft:slab_ancient: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class thaumcraft.common.blocks.basic.BlockSlabTC$Variant, values=[DEFAULT]}
thaumcraft:slab_arcane_brick: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class thaumcraft.common.blocks.basic.BlockSlabTC$Variant, values=[DEFAULT]}
thaumcraft:slab_arcane_stone: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class thaumcraft.common.blocks.basic.BlockSlabTC$Variant, values=[DEFAULT]}
thaumcraft:slab_double_ancient: PropertyEnum{name=variant, clazz=class thaumcraft.common.blocks.basic.BlockSlabTC$Variant, values=[DEFAULT]}
thaumcraft:slab_double_arcane_brick: PropertyEnum{name=variant, clazz=class thaumcraft.common.blocks.basic.BlockSlabTC$Variant, values=[DEFAULT]}
thaumcraft:slab_double_arcane_stone: PropertyEnum{name=variant, clazz=class thaumcraft.common.blocks.basic.BlockSlabTC$Variant, values=[DEFAULT]}
thaumcraft:slab_double_eldritch: PropertyEnum{name=variant, clazz=class thaumcraft.common.blocks.basic.BlockSlabTC$Variant, values=[DEFAULT]}
thaumcraft:slab_double_greatwood: PropertyEnum{name=variant, clazz=class thaumcraft.common.blocks.basic.BlockSlabTC$Variant, values=[DEFAULT]}
thaumcraft:slab_double_silverwood: PropertyEnum{name=variant, clazz=class thaumcraft.common.blocks.basic.BlockSlabTC$Variant, values=[DEFAULT]}
thaumcraft:slab_eldritch: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class thaumcraft.common.blocks.basic.BlockSlabTC$Variant, values=[DEFAULT]}
thaumcraft:slab_greatwood: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class thaumcraft.common.blocks.basic.BlockSlabTC$Variant, values=[DEFAULT]}
thaumcraft:slab_silverwood: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class thaumcraft.common.blocks.basic.BlockSlabTC$Variant, values=[DEFAULT]}
thaumcraft:smelter_aux: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
thaumcraft:smelter_basic: PropertyBool{name=enabled, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
thaumcraft:smelter_thaumium: PropertyBool{name=enabled, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
thaumcraft:smelter_vent: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
thaumcraft:smelter_void: PropertyBool{name=enabled, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
thaumcraft:spa: 
thaumcraft:stabilizer: 
thaumcraft:stairs_ancient: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
thaumcraft:stairs_arcane: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
thaumcraft:stairs_arcane_brick: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
thaumcraft:stairs_greatwood: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
thaumcraft:stairs_silverwood: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
thaumcraft:stone_ancient: 
thaumcraft:stone_ancient_doorway: 
thaumcraft:stone_ancient_glyphed: 
thaumcraft:stone_ancient_rock: 
thaumcraft:stone_ancient_tile: 
thaumcraft:stone_arcane: 
thaumcraft:stone_arcane_brick: 
thaumcraft:stone_eldritch_tile: 
thaumcraft:stone_porous: 
thaumcraft:table_stone: 
thaumcraft:table_wood: 
thaumcraft:taint_crust: 
thaumcraft:taint_feature: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
thaumcraft:taint_fibre: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=growth1, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=growth2, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=growth3, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=growth4, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
thaumcraft:taint_geyser: 
thaumcraft:taint_log: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
thaumcraft:taint_rock: 
thaumcraft:taint_soil: 
thaumcraft:thaumatorium: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
thaumcraft:thaumatorium_top: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
thaumcraft:tube: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
thaumcraft:tube_buffer: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
thaumcraft:tube_filter: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
thaumcraft:tube_oneway: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
thaumcraft:tube_restrict: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
thaumcraft:tube_valve: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
thaumcraft:vis_battery: PropertyInteger{name=charge, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10]}
thaumcraft:vis_generator: PropertyBool{name=enabled, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
thaumcraft:vishroom: 
thaumcraft:void_siphon: PropertyBool{name=enabled, clazz=class java.lang.Boolean, values=[true, false]}
thaumcraft:wand_workbench: 
the-fifth-world:centrifuge: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
the-fifth-world:microscope: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
thermalcultivation:soil: PropertyBool{name=tilled, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=type, clazz=class cofh.thermalcultivation.block.BlockSoil$Type, values=[BASIC, RICH, FLUX]}
thermaldynamics:duct_0: PropertyInteger{name=meta, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14]}
thermaldynamics:duct_16: PropertyInteger{name=meta, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14]}
thermaldynamics:duct_32: PropertyInteger{name=meta, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14]}
thermaldynamics:duct_48: PropertyInteger{name=meta, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14]}
thermaldynamics:duct_64: PropertyInteger{name=meta, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14]}
thermalexpansion:apparatus: PropertyEnum{name=type, clazz=class cofh.thermalexpansion.block.apparatus.BlockApparatus$Type, values=[BREAKER, COLLECTOR]}
thermalexpansion:cache: 
thermalexpansion:cell: 
thermalexpansion:device: PropertyEnum{name=type, clazz=class cofh.thermalexpansion.block.device.BlockDevice$Type, values=[WATER_GEN, NULLIFIER, HEAT_SINK, TAPPER, FISHER, ITEM_BUFFER, FLUID_BUFFER, LEXICON, XP_COLLECTOR, DIFFUSER, FACTORIZER, MOB_CATCHER, ITEM_COLLECTOR, CHUNK_LOADER]}
thermalexpansion:dynamo: PropertyEnum{name=type, clazz=class cofh.thermalexpansion.block.dynamo.BlockDynamo$Type, values=[STEAM, MAGMATIC, COMPRESSION, REACTANT, ENERVATION, NUMISMATIC]}
thermalexpansion:machine: PropertyEnum{name=type, clazz=class cofh.thermalexpansion.block.machine.BlockMachine$Type, values=[FURNACE, PULVERIZER, SAWMILL, SMELTER, INSOLATOR, COMPACTOR, CRUCIBLE, REFINERY, TRANSPOSER, CHARGER, CENTRIFUGE, CRAFTER, BREWER, ENCHANTER, PRECIPITATOR, EXTRUDER]}
thermalexpansion:strongbox: 
thermalexpansion:tank: 
thermalfoundation:fluid_aerotheum: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
thermalfoundation:fluid_crude_oil: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
thermalfoundation:fluid_cryotheum: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
thermalfoundation:fluid_ender: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
thermalfoundation:fluid_glowstone: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
thermalfoundation:fluid_mana: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
thermalfoundation:fluid_petrotheum: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
thermalfoundation:fluid_pyrotheum: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
thermalfoundation:fluid_redstone: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
thermalfoundation:glass: PropertyEnum{name=type, clazz=class cofh.thermalfoundation.block.BlockGlass$Type, values=[COPPER, TIN, SILVER, LEAD, ALUMINUM, NICKEL, PLATINUM, IRIDIUM, MITHRIL]}
thermalfoundation:glass_alloy: PropertyEnum{name=type, clazz=class cofh.thermalfoundation.block.BlockGlassAlloy$Type, values=[STEEL, ELECTRUM, INVAR, BRONZE, CONSTANTAN, SIGNALUM, LUMIUM, ENDERIUM]}
thermalfoundation:ore: PropertyEnum{name=type, clazz=class cofh.thermalfoundation.block.BlockOre$Type, values=[COPPER, TIN, SILVER, LEAD, ALUMINUM, NICKEL, PLATINUM, IRIDIUM, MITHRIL]}
thermalfoundation:ore_fluid: PropertyEnum{name=type, clazz=class cofh.thermalfoundation.block.BlockOreFluid$Type, values=[CRUDE_OIL_SAND, CRUDE_OIL_GRAVEL, REDSTONE, GLOWSTONE, ENDER, CRUDE_OIL_RED_SAND]}
thermalfoundation:rockwool: PropertyEnum{name=type, clazz=class cofh.thermalfoundation.block.BlockRockwool$Type, values=[BLACK, RED, GREEN, BROWN, BLUE, PURPLE, CYAN, SILVER, GRAY, PINK, LIME, YELLOW, LIGHT_BLUE, MAGENTA, ORANGE, WHITE]}
thermalfoundation:storage: PropertyEnum{name=type, clazz=class cofh.thermalfoundation.block.BlockStorage$Type, values=[COPPER, TIN, SILVER, LEAD, ALUMINUM, NICKEL, PLATINUM, IRIDIUM, MITHRIL]}
thermalfoundation:storage_alloy: PropertyEnum{name=type, clazz=class cofh.thermalfoundation.block.BlockStorageAlloy$Type, values=[STEEL, ELECTRUM, INVAR, BRONZE, CONSTANTAN, SIGNALUM, LUMIUM, ENDERIUM]}
thermalfoundation:storage_resource: PropertyEnum{name=type, clazz=class cofh.thermalfoundation.block.BlockStorageResource$Type, values=[CHARCOAL, COKE]}
tombstone:dark_marble: PropertyInteger{name=model_texture, clazz=class java.lang.Integer, values=[0, 1]}
tombstone:decorative_grave_cross: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=has_soul, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=is_engraved, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=model_texture, clazz=class java.lang.Integer, values=[0, 1]}
tombstone:decorative_grave_normal: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=has_soul, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=is_engraved, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=model_texture, clazz=class java.lang.Integer, values=[0, 1]}
tombstone:decorative_grave_original: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=has_soul, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=is_engraved, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=model_texture, clazz=class java.lang.Integer, values=[0, 1]}
tombstone:decorative_grave_simple: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=has_soul, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=is_engraved, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=model_texture, clazz=class java.lang.Integer, values=[0, 1]}
tombstone:decorative_subaraki_grave: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=has_soul, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=is_engraved, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=model_texture, clazz=class java.lang.Integer, values=[0, 1]}
tombstone:decorative_tombstone: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=has_soul, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=is_engraved, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=model_texture, clazz=class java.lang.Integer, values=[0, 1]}
tombstone:grave_cross: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=has_soul, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=is_engraved, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=model_texture, clazz=class java.lang.Integer, values=[0, 1]}
tombstone:grave_normal: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=has_soul, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=is_engraved, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=model_texture, clazz=class java.lang.Integer, values=[0, 1]}
tombstone:grave_original: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=has_soul, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=is_engraved, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=model_texture, clazz=class java.lang.Integer, values=[0, 1]}
tombstone:grave_simple: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=has_soul, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=is_engraved, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=model_texture, clazz=class java.lang.Integer, values=[0, 1]}
tombstone:subaraki_grave: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=has_soul, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=is_engraved, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=model_texture, clazz=class java.lang.Integer, values=[0, 1]}
tombstone:tombstone: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=has_soul, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=is_engraved, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=model_texture, clazz=class java.lang.Integer, values=[0, 1]}
twilightforest:aurora_block: PropertyInteger{name=variant, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
twilightforest:aurora_pillar: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
twilightforest:aurora_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class twilightforest.block.BlockTFAuroraSlab$AuroraSlabVariant, values=[AURORA]}
twilightforest:auroralized_glass: 
twilightforest:block_storage: PropertyEnum{name=variant, clazz=class twilightforest.enums.CompressedVariant, values=[IRONWOOD, FIERY, STEELLEAF, ARCTIC_FUR, CARMINITE]}
twilightforest:boss_spawner: PropertyEnum{name=boss, clazz=class twilightforest.enums.BossVariant, values=[NAGA, LICH, HYDRA, UR_GHAST, KNIGHT_PHANTOM, SNOW_QUEEN, MINOSHROOM, ALPHA_YETI, QUEST_RAM, FINAL_BOSS]}
twilightforest:burnt_thorns: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:canopy_button: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:canopy_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:canopy_doubleslab: PropertyEnum{name=variant, clazz=class twilightforest.enums.WoodVariant, values=[CANOPY]}
twilightforest:canopy_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:canopy_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:canopy_planks: 
twilightforest:canopy_plate: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:canopy_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class twilightforest.enums.WoodVariant, values=[CANOPY]}
twilightforest:canopy_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
twilightforest:canopy_trapdoor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:castle_brick: PropertyEnum{name=variant, clazz=class twilightforest.enums.CastleBrickVariant, values=[NORMAL, WORN, CRACKED, ROOF, MOSSY, FRAME]}
twilightforest:castle_door: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=lock_index, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
twilightforest:castle_door_vanished: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=lock_index, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
twilightforest:castle_pillar: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}, PropertyEnum{name=variant, clazz=class twilightforest.enums.CastlePillarVariant, values=[ENCASED, BOLD]}
twilightforest:castle_rune_brick: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[pink, blue, yellow, purple]}
twilightforest:castle_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}, PropertyEnum{name=variant, clazz=class twilightforest.enums.CastlePillarVariant, values=[ENCASED, BOLD]}
twilightforest:castle_stairs_brick: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
twilightforest:castle_stairs_cracked: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
twilightforest:castle_stairs_mossy: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
twilightforest:castle_stairs_worn: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
twilightforest:castle_unlock: 
twilightforest:cicada: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
twilightforest:cinder_furnace: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
twilightforest:cinder_furnace_lit: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
twilightforest:cinder_log: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}
twilightforest:dark_button: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:dark_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:dark_doubleslab: PropertyEnum{name=variant, clazz=class twilightforest.enums.WoodVariant, values=[DARK]}
twilightforest:dark_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:dark_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:dark_leaves: 
twilightforest:dark_planks: 
twilightforest:dark_plate: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:dark_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class twilightforest.enums.WoodVariant, values=[DARK]}
twilightforest:dark_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
twilightforest:dark_trapdoor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:deadrock: PropertyEnum{name=variant, clazz=class twilightforest.enums.DeadrockVariant, values=[SURFACE, CRACKED, SOLID]}
twilightforest:double_aurora_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class twilightforest.block.BlockTFAuroraSlab$AuroraSlabVariant, values=[AURORA]}
twilightforest:etched_nagastone: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
twilightforest:etched_nagastone_mossy: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
twilightforest:etched_nagastone_weathered: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
twilightforest:experiment_115: PropertyInteger{name=omnomnom, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}, PropertyBool{name=regenerate, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:fiery_essence: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
twilightforest:fire_jet: PropertyEnum{name=variant, clazz=class twilightforest.enums.FireJetVariant, values=[SMOKER, ENCASED_SMOKER_OFF, ENCASED_SMOKER_ON, JET_IDLE, JET_POPPING, JET_FLAME, ENCASED_JET_IDLE, ENCASED_JET_POPPING, ENCASED_JET_FLAME]}
twilightforest:firefly: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
twilightforest:firefly_jar: 
twilightforest:fluffy_cloud: 
twilightforest:force_field: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}, PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[purple, pink, orange, green, blue]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:giant_cobblestone: 
twilightforest:giant_leaves: 
twilightforest:giant_log: 
twilightforest:giant_obsidian: 
twilightforest:hedge: PropertyEnum{name=variant, clazz=class twilightforest.enums.HedgeVariant, values=[HEDGE, DARKWOOD_LEAVES]}
twilightforest:huge_lilypad: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=piece, clazz=class twilightforest.enums.HugeLilypadPiece, values=[NW, NE, SE, SW]}
twilightforest:huge_mushgloom: PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockHugeMushroom$EnumType, values=[north_west, north, north_east, west, center, east, south_west, south, south_east, stem, all_inside, all_outside, all_stem]}
twilightforest:huge_stalk: 
twilightforest:huge_waterlily: 
twilightforest:iron_ladder: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=left, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=right, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:knightmetal_block: 
twilightforest:lapis_block: 
twilightforest:magic_leaves: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class twilightforest.enums.MagicWoodVariant, values=[TIME, TRANS, MINE, SORT]}
twilightforest:magic_log: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}, PropertyEnum{name=variant, clazz=class twilightforest.enums.MagicWoodVariant, values=[TIME, TRANS, MINE, SORT]}
twilightforest:magic_log_core: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}, PropertyEnum{name=variant, clazz=class twilightforest.enums.MagicWoodVariant, values=[TIME, TRANS, MINE, SORT]}
twilightforest:mangrove_button: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:mangrove_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:mangrove_doubleslab: PropertyEnum{name=variant, clazz=class twilightforest.enums.WoodVariant, values=[MANGROVE]}
twilightforest:mangrove_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:mangrove_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:mangrove_planks: 
twilightforest:mangrove_plate: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:mangrove_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class twilightforest.enums.WoodVariant, values=[MANGROVE]}
twilightforest:mangrove_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
twilightforest:mangrove_trapdoor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:maze_stone: PropertyEnum{name=variant, clazz=class twilightforest.enums.MazestoneVariant, values=[PLAIN, BRICK, CHISELED, DECORATIVE, CRACKED, MOSSY, MOSAIC, BORDER]}
twilightforest:mine_button: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:mine_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:mine_doubleslab: PropertyEnum{name=variant, clazz=class twilightforest.enums.MagicWoodVariant, values=[MINE]}
twilightforest:mine_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:mine_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:mine_planks: 
twilightforest:mine_plate: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:mine_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class twilightforest.enums.MagicWoodVariant, values=[MINE]}
twilightforest:mine_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
twilightforest:mine_trapdoor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:miniature_structure: PropertyEnum{name=variant, clazz=class twilightforest.enums.StructureVariant, values=[TWILIGHT_PORTAL, HEDGE_MAZE, HOLLOW_HILL, QUEST_GROVE, MUSHROOM_TOWER, NAGA_COURTYARD, LICH_TOWER, MINOTAUR_LABYRINTH, HYDRA_LAIR, GOBLIN_STRONGHOLD, DARK_TOWER, YETI_CAVE, AURORA_PALACE, TROLL_CAVE_AND_CLOUD_CASTLE, FINAL_CASTLE]}
twilightforest:molten_fierymetal: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
twilightforest:molten_knightmetal: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
twilightforest:moonworm: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
twilightforest:naga_stone: PropertyEnum{name=variant, clazz=class twilightforest.enums.NagastoneVariant, values=[NORTH_HEAD, SOUTH_HEAD, WEST_HEAD, EAST_HEAD, NORTH_DOWN, SOUTH_DOWN, WEST_DOWN, EAST_DOWN, NORTH_UP, SOUTH_UP, EAST_UP, WEST_UP, AXIS_X, AXIS_Y, AXIS_Z, SOLID]}
twilightforest:nagastone_pillar: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}, PropertyBool{name=reversed, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:nagastone_pillar_mossy: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}, PropertyBool{name=reversed, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:nagastone_pillar_weathered: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}, PropertyBool{name=reversed, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:nagastone_stairs: PropertyEnum{name=direction, clazz=class twilightforest.block.BlockTFNagastoneStairs$LeftRight, values=[LEFT, RIGHT]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
twilightforest:nagastone_stairs_mossy: PropertyEnum{name=direction, clazz=class twilightforest.block.BlockTFNagastoneStairs$LeftRight, values=[LEFT, RIGHT]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
twilightforest:nagastone_stairs_weathered: PropertyEnum{name=direction, clazz=class twilightforest.block.BlockTFNagastoneStairs$LeftRight, values=[LEFT, RIGHT]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
twilightforest:root: PropertyEnum{name=variant, clazz=class twilightforest.enums.RootVariant, values=[ROOT, LIVEROOT]}
twilightforest:slider: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}, PropertyInteger{name=delay, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
twilightforest:sort_button: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:sort_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:sort_doubleslab: PropertyEnum{name=variant, clazz=class twilightforest.enums.MagicWoodVariant, values=[SORT]}
twilightforest:sort_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:sort_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:sort_planks: 
twilightforest:sort_plate: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:sort_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class twilightforest.enums.MagicWoodVariant, values=[SORT]}
twilightforest:sort_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
twilightforest:sort_trapdoor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:spiral_bricks: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}, PropertyEnum{name=diagonal, clazz=class twilightforest.enums.Diagonals, values=[TOP_RIGHT, BOTTOM_RIGHT, BOTTOM_LEFT, TOP_LEFT]}
twilightforest:stone_twist: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
twilightforest:stone_twist_thin: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}, PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:stronghold_shield: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
twilightforest:terrorcotta_circle: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
twilightforest:terrorcotta_diagonal: PropertyBool{name=is_rotated, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:thorn_rose: 
twilightforest:thorns: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class twilightforest.enums.ThornVariant, values=[BROWN, GREEN]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:time_button: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:time_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:time_doubleslab: PropertyEnum{name=variant, clazz=class twilightforest.enums.MagicWoodVariant, values=[TIME]}
twilightforest:time_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:time_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:time_planks: 
twilightforest:time_plate: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:time_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class twilightforest.enums.MagicWoodVariant, values=[TIME]}
twilightforest:time_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
twilightforest:time_trapdoor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:tower_device: PropertyEnum{name=variant, clazz=class twilightforest.enums.TowerDeviceVariant, values=[REAPPEARING_INACTIVE, REAPPEARING_ACTIVE, VANISH_INACTIVE, VANISH_ACTIVE, VANISH_LOCKED, VANISH_UNLOCKED, BUILDER_INACTIVE, BUILDER_ACTIVE, BUILDER_TIMEOUT, ANTIBUILDER, GHASTTRAP_INACTIVE, GHASTTRAP_ACTIVE, REACTOR_INACTIVE, REACTOR_ACTIVE]}
twilightforest:tower_translucent: PropertyEnum{name=variant, clazz=class twilightforest.enums.TowerTranslucentVariant, values=[REAPPEARING_INACTIVE, REAPPEARING_ACTIVE, BUILT_INACTIVE, BUILT_ACTIVE, REVERTER_REPLACEMENT, REACTOR_DEBRIS, FAKE_GOLD, FAKE_DIAMOND]}
twilightforest:tower_wood: PropertyEnum{name=variant, clazz=class twilightforest.enums.TowerWoodVariant, values=[PLAIN, ENCASED, CRACKED, MOSSY, INFESTED]}
twilightforest:trans_button: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:trans_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:trans_doubleslab: PropertyEnum{name=variant, clazz=class twilightforest.enums.MagicWoodVariant, values=[TRANS]}
twilightforest:trans_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:trans_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:trans_planks: 
twilightforest:trans_plate: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:trans_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class twilightforest.enums.MagicWoodVariant, values=[TRANS]}
twilightforest:trans_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
twilightforest:trans_trapdoor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:trollber: 
twilightforest:trollsteinn: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:trollvidr: 
twilightforest:trophy: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=nodrop, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:trophy_pedestal: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=latent, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:twilight_leaves: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class twilightforest.enums.LeavesVariant, values=[OAK, CANOPY, MANGROVE, RAINBOAK]}
twilightforest:twilight_leaves_3: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class twilightforest.enums.Leaves3Variant, values=[THORN, BEANSTALK]}
twilightforest:twilight_log: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}, PropertyEnum{name=variant, clazz=class twilightforest.enums.WoodVariant, values=[OAK, CANOPY, MANGROVE, DARK]}
twilightforest:twilight_oak_button: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:twilight_oak_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:twilight_oak_doubleslab: PropertyEnum{name=variant, clazz=class twilightforest.enums.WoodVariant, values=[OAK]}
twilightforest:twilight_oak_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:twilight_oak_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:twilight_oak_planks: 
twilightforest:twilight_oak_plate: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:twilight_oak_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class twilightforest.enums.WoodVariant, values=[OAK]}
twilightforest:twilight_oak_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
twilightforest:twilight_oak_trapdoor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:twilight_plant: PropertyEnum{name=variant, clazz=class twilightforest.enums.PlantVariant, values=[MOSSPATCH, MAYAPPLE, CLOVERPATCH, FIDDLEHEAD, MUSHGLOOM, FORESTGRASS, DEADBUSH, TORCHBERRY, ROOT_STRAND, FALLEN_LEAVES]}
twilightforest:twilight_portal: PropertyBool{name=is_one_way, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:twilight_sapling: PropertyEnum{name=tf_type, clazz=class twilightforest.enums.SaplingVariant, values=[OAK, CANOPY, MANGROVE, DARKWOOD, HOLLOW_OAK, TIME, TRANSFORMATION, MINING, SORTING, RAINBOW]}
twilightforest:uberous_soil: 
twilightforest:uncrafting_table: 
twilightforest:underbrick: PropertyEnum{name=variant, clazz=class twilightforest.enums.UnderBrickVariant, values=[NORMAL, MOSSY, CRACKED, FLOOR]}
twilightforest:unripe_trollber: 
twilightforest:wispy_cloud: 
ultimate_unicorn_mod:nightmare_fire_block: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
ultimate_unicorn_mod:oracle: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
ultimate_unicorn_mod:spirit_tree_sapling_block: PropertyInteger{name=stage, clazz=class java.lang.Integer, values=[0, 1]}, PropertyEnum{name=type, clazz=class net.minecraft.block.BlockPlanks$EnumType, values=[oak, spruce, birch, jungle, acacia, dark_oak]}
ultimate_unicorn_mod:tree_hollow_block: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
unlimitedchiselworks:chisel_cobblestone1_botania_biomestonea_10: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]}
unlimitedchiselworks:chisel_cobblestone1_botania_biomestonea_11: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]}
unlimitedchiselworks:chisel_cobblestone1_botania_biomestonea_12: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]}
unlimitedchiselworks:chisel_cobblestone1_botania_biomestonea_13: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]}
unlimitedchiselworks:chisel_cobblestone1_botania_biomestonea_14: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]}
unlimitedchiselworks:chisel_cobblestone1_botania_biomestonea_15: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]}
unlimitedchiselworks:chisel_cobblestone1_botania_biomestonea_8: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]}
unlimitedchiselworks:chisel_cobblestone1_botania_biomestonea_9: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]}
unlimitedchiselworks:chisel_cobblestone2_botania_biomestonea_10: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_cobblestone2_botania_biomestonea_11: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_cobblestone2_botania_biomestonea_12: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_cobblestone2_botania_biomestonea_13: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_cobblestone2_botania_biomestonea_14: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_cobblestone2_botania_biomestonea_15: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_cobblestone2_botania_biomestonea_8: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_cobblestone2_botania_biomestonea_9: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_cobblestone_botania_biomestonea_10: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_cobblestone_botania_biomestonea_11: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_cobblestone_botania_biomestonea_12: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_cobblestone_botania_biomestonea_13: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_cobblestone_botania_biomestonea_14: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_cobblestone_botania_biomestonea_15: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_cobblestone_botania_biomestonea_8: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_cobblestone_botania_biomestonea_9: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_planks_oak_botania_dreamwood_1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_planks_oak_botania_livingwood_1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_planks_oak_fossil_calamites_planks_0: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_planks_oak_fossil_cordaites_planks_0: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_planks_oak_fossil_palm_planks_0: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_planks_oak_natura_nether_planks_0: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_planks_oak_natura_nether_planks_1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_planks_oak_natura_nether_planks_2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_planks_oak_natura_nether_planks_3: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_planks_oak_natura_overworld_planks_0: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_planks_oak_natura_overworld_planks_1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_planks_oak_natura_overworld_planks_2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_planks_oak_natura_overworld_planks_3: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_planks_oak_natura_overworld_planks_4: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_planks_oak_natura_overworld_planks_5: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_planks_oak_natura_overworld_planks_6: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_planks_oak_natura_overworld_planks_7: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_planks_oak_natura_overworld_planks_8: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_planks_oak_techreborn_rubber_planks_0: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_planks_oak_thaumcraft_plank_greatwood_0: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_planks_oak_thaumcraft_plank_silverwood_0: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_quartz1_botania_quartztypeblaze_0: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_quartz1_botania_quartztypedark_0: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_quartz1_botania_quartztypeelf_0: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_quartz1_botania_quartztypelavender_0: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_quartz1_botania_quartztypemana_0: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_quartz1_botania_quartztypered_0: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_quartz1_botania_quartztypesunny_0: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_quartz_botania_quartztypeblaze_0: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_quartz_botania_quartztypedark_0: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_quartz_botania_quartztypeelf_0: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_quartz_botania_quartztypelavender_0: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_quartz_botania_quartztypemana_0: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_quartz_botania_quartztypered_0: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_quartz_botania_quartztypesunny_0: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_stonebrick1_botania_biomestoneb_0: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]}
unlimitedchiselworks:chisel_stonebrick1_botania_biomestoneb_1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]}
unlimitedchiselworks:chisel_stonebrick1_botania_biomestoneb_2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]}
unlimitedchiselworks:chisel_stonebrick1_botania_biomestoneb_3: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]}
unlimitedchiselworks:chisel_stonebrick1_botania_biomestoneb_4: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]}
unlimitedchiselworks:chisel_stonebrick1_botania_biomestoneb_5: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]}
unlimitedchiselworks:chisel_stonebrick1_botania_biomestoneb_6: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]}
unlimitedchiselworks:chisel_stonebrick1_botania_biomestoneb_7: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]}
unlimitedchiselworks:chisel_stonebrick1_botania_livingrock_1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]}
unlimitedchiselworks:chisel_stonebrick1_fossil_ancient_stone_brick_0: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]}
unlimitedchiselworks:chisel_stonebrick1_fossil_volcanic_brick_0: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]}
unlimitedchiselworks:chisel_stonebrick2_botania_biomestoneb_0: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_stonebrick2_botania_biomestoneb_1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_stonebrick2_botania_biomestoneb_2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_stonebrick2_botania_biomestoneb_3: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_stonebrick2_botania_biomestoneb_4: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_stonebrick2_botania_biomestoneb_5: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_stonebrick2_botania_biomestoneb_6: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_stonebrick2_botania_biomestoneb_7: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_stonebrick2_botania_livingrock_1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_stonebrick2_fossil_ancient_stone_brick_0: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_stonebrick2_fossil_volcanic_brick_0: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_stonebrick_botania_biomestoneb_0: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_stonebrick_botania_biomestoneb_1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_stonebrick_botania_biomestoneb_2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_stonebrick_botania_biomestoneb_3: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_stonebrick_botania_biomestoneb_4: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_stonebrick_botania_biomestoneb_5: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_stonebrick_botania_biomestoneb_6: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_stonebrick_botania_biomestoneb_7: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_stonebrick_botania_livingrock_1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_stonebrick_fossil_ancient_stone_brick_0: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_stonebrick_fossil_volcanic_brick_0: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
vehicle:blaze_juice: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
vehicle:boost_pad: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=left, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=right, clazz=class java.lang.Boolean, values=[true, false]}
vehicle:boost_ramp: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=left, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=right, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=stacked, clazz=class java.lang.Boolean, values=[true, false]}
vehicle:ender_sap: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
vehicle:fluid_extractor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
vehicle:fluid_mixer: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
vehicle:fluid_pipe: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=pipe_down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=pipe_east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=pipe_north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=pipe_south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=pipe_up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=pipe_west, clazz=class java.lang.Boolean, values=[true, false]}
vehicle:fluid_pump: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=pipe_down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=pipe_east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=pipe_north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=pipe_south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=pipe_up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=pipe_west, clazz=class java.lang.Boolean, values=[true, false]}
vehicle:fuel_drum: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
vehicle:fuelium: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
vehicle:gas_pump: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=top, clazz=class java.lang.Boolean, values=[true, false]}
vehicle:industrial_fuel_drum: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
vehicle:jack: 
vehicle:jack_head: 
vehicle:steep_boost_ramp: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=left, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=right, clazz=class java.lang.Boolean, values=[true, false]}
vehicle:traffic_cone: 
vehicle:vehicle_crate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
vehicle:workstation: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
waystones:waystone: PropertyBool{name=base, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
xtones:agon: PropertyEnum{name=variant, clazz=class info.tehnut.xtones.block.XtoneBlock$Variant, values=[one, two, three, four, five, six, seven, eight, nine, ten, eleven, twelve, thirteen, fourteen, fifteen, sixteen]}
xtones:azur: PropertyEnum{name=variant, clazz=class info.tehnut.xtones.block.XtoneBlock$Variant, values=[one, two, three, four, five, six, seven, eight, nine, ten, eleven, twelve, thirteen, fourteen, fifteen, sixteen]}
xtones:base: 
xtones:bitt: PropertyEnum{name=variant, clazz=class info.tehnut.xtones.block.XtoneBlock$Variant, values=[one, two, three, four, five, six, seven, eight, nine, ten, eleven, twelve, thirteen, fourteen, fifteen, sixteen]}
xtones:cray: PropertyEnum{name=variant, clazz=class info.tehnut.xtones.block.XtoneBlock$Variant, values=[one, two, three, four, five, six, seven, eight, nine, ten, eleven, twelve, thirteen, fourteen, fifteen, sixteen]}
xtones:fort: PropertyEnum{name=variant, clazz=class info.tehnut.xtones.block.XtoneBlock$Variant, values=[one, two, three, four, five, six, seven, eight, nine, ten, eleven, twelve, thirteen, fourteen, fifteen, sixteen]}
xtones:glaxx: PropertyEnum{name=variant, clazz=class info.tehnut.xtones.block.XtoneBlock$Variant, values=[one, two, three, four, five, six, seven, eight, nine, ten, eleven, twelve, thirteen, fourteen, fifteen, sixteen]}
xtones:iszm: PropertyEnum{name=variant, clazz=class info.tehnut.xtones.block.XtoneBlock$Variant, values=[one, two, three, four, five, six, seven, eight, nine, ten, eleven, twelve, thirteen, fourteen, fifteen, sixteen]}
xtones:jelt: PropertyEnum{name=variant, clazz=class info.tehnut.xtones.block.XtoneBlock$Variant, values=[one, two, three, four, five, six, seven, eight, nine, ten, eleven, twelve, thirteen, fourteen, fifteen, sixteen]}
xtones:korp: PropertyEnum{name=variant, clazz=class info.tehnut.xtones.block.XtoneBlock$Variant, values=[one, two, three, four, five, six, seven, eight, nine, ten, eleven, twelve, thirteen, fourteen, fifteen, sixteen]}
xtones:kryp: PropertyEnum{name=variant, clazz=class info.tehnut.xtones.block.XtoneBlock$Variant, values=[one, two, three, four, five, six, seven, eight, nine, ten, eleven, twelve, thirteen, fourteen, fifteen, sixteen]}
xtones:lair: PropertyEnum{name=variant, clazz=class info.tehnut.xtones.block.XtoneBlock$Variant, values=[one, two, three, four, five, six, seven, eight, nine, ten, eleven, twelve, thirteen, fourteen, fifteen, sixteen]}
xtones:lamp_flat: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
xtones:lave: PropertyEnum{name=variant, clazz=class info.tehnut.xtones.block.XtoneBlock$Variant, values=[one, two, three, four, five, six, seven, eight, nine, ten, eleven, twelve, thirteen, fourteen, fifteen, sixteen]}
xtones:mint: PropertyEnum{name=variant, clazz=class info.tehnut.xtones.block.XtoneBlock$Variant, values=[one, two, three, four, five, six, seven, eight, nine, ten, eleven, twelve, thirteen, fourteen, fifteen, sixteen]}
xtones:myst: PropertyEnum{name=variant, clazz=class info.tehnut.xtones.block.XtoneBlock$Variant, values=[one, two, three, four, five, six, seven, eight, nine, ten, eleven, twelve, thirteen, fourteen, fifteen, sixteen]}
xtones:reds: PropertyEnum{name=variant, clazz=class info.tehnut.xtones.block.XtoneBlock$Variant, values=[one, two, three, four, five, six, seven, eight, nine, ten, eleven, twelve, thirteen, fourteen, fifteen, sixteen]}
xtones:reed: PropertyEnum{name=variant, clazz=class info.tehnut.xtones.block.XtoneBlock$Variant, values=[one, two, three, four, five, six, seven, eight, nine, ten, eleven, twelve, thirteen, fourteen, fifteen, sixteen]}
xtones:roen: PropertyEnum{name=variant, clazz=class info.tehnut.xtones.block.XtoneBlock$Variant, values=[one, two, three, four, five, six, seven, eight, nine, ten, eleven, twelve, thirteen, fourteen, fifteen, sixteen]}
xtones:sols: PropertyEnum{name=variant, clazz=class info.tehnut.xtones.block.XtoneBlock$Variant, values=[one, two, three, four, five, six, seven, eight, nine, ten, eleven, twelve, thirteen, fourteen, fifteen, sixteen]}
xtones:sync: PropertyEnum{name=variant, clazz=class info.tehnut.xtones.block.XtoneBlock$Variant, values=[one, two, three, four, five, six, seven, eight, nine, ten, eleven, twelve, thirteen, fourteen, fifteen, sixteen]}
xtones:tank: PropertyEnum{name=variant, clazz=class info.tehnut.xtones.block.XtoneBlock$Variant, values=[one, two, three, four, five, six, seven, eight, nine, ten, eleven, twelve, thirteen, fourteen, fifteen, sixteen]}
xtones:vect: PropertyEnum{name=variant, clazz=class info.tehnut.xtones.block.XtoneBlock$Variant, values=[one, two, three, four, five, six, seven, eight, nine, ten, eleven, twelve, thirteen, fourteen, fifteen, sixteen]}
xtones:vena: PropertyEnum{name=variant, clazz=class info.tehnut.xtones.block.XtoneBlock$Variant, values=[one, two, three, four, five, six, seven, eight, nine, ten, eleven, twelve, thirteen, fourteen, fifteen, sixteen]}
xtones:zane: PropertyEnum{name=variant, clazz=class info.tehnut.xtones.block.XtoneBlock$Variant, values=[one, two, three, four, five, six, seven, eight, nine, ten, eleven, twelve, thirteen, fourteen, fifteen, sixteen]}
xtones:zech: PropertyEnum{name=variant, clazz=class info.tehnut.xtones.block.XtoneBlock$Variant, values=[one, two, three, four, five, six, seven, eight, nine, ten, eleven, twelve, thirteen, fourteen, fifteen, sixteen]}
xtones:zest: PropertyEnum{name=variant, clazz=class info.tehnut.xtones.block.XtoneBlock$Variant, values=[one, two, three, four, five, six, seven, eight, nine, ten, eleven, twelve, thirteen, fourteen, fifteen, sixteen]}
xtones:zeta: PropertyEnum{name=variant, clazz=class info.tehnut.xtones.block.XtoneBlock$Variant, values=[one, two, three, four, five, six, seven, eight, nine, ten, eleven, twelve, thirteen, fourteen, fifteen, sixteen]}
xtones:zion: PropertyEnum{name=variant, clazz=class info.tehnut.xtones.block.XtoneBlock$Variant, values=[one, two, three, four, five, six, seven, eight, nine, ten, eleven, twelve, thirteen, fourteen, fifteen, sixteen]}
xtones:zkul: PropertyEnum{name=variant, clazz=class info.tehnut.xtones.block.XtoneBlock$Variant, values=[one, two, three, four, five, six, seven, eight, nine, ten, eleven, twelve, thirteen, fourteen, fifteen, sixteen]}
xtones:zoea: PropertyEnum{name=variant, clazz=class info.tehnut.xtones.block.XtoneBlock$Variant, values=[one, two, three, four, five, six, seven, eight, nine, ten, eleven, twelve, thirteen, fourteen, fifteen, sixteen]}
xtones:zome: PropertyEnum{name=variant, clazz=class info.tehnut.xtones.block.XtoneBlock$Variant, values=[one, two, three, four, five, six, seven, eight, nine, ten, eleven, twelve, thirteen, fourteen, fifteen, sixteen]}
xtones:zone: PropertyEnum{name=variant, clazz=class info.tehnut.xtones.block.XtoneBlock$Variant, values=[one, two, three, four, five, six, seven, eight, nine, ten, eleven, twelve, thirteen, fourteen, fifteen, sixteen]}
xtones:zorg: PropertyEnum{name=variant, clazz=class info.tehnut.xtones.block.XtoneBlock$Variant, values=[one, two, three, four, five, six, seven, eight, nine, ten, eleven, twelve, thirteen, fourteen, fifteen, sixteen]}
xtones:ztyl: PropertyEnum{name=variant, clazz=class info.tehnut.xtones.block.XtoneBlock$Variant, values=[one, two, three, four, five, six, seven, eight, nine, ten, eleven, twelve, thirteen, fourteen, fifteen, sixteen]}
xtones:zyth: PropertyEnum{name=variant, clazz=class info.tehnut.xtones.block.XtoneBlock$Variant, values=[one, two, three, four, five, six, seven, eight, nine, ten, eleven, twelve, thirteen, fourteen, fifteen, sixteen]}
yamda:portal: 
