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Introduction

'animal.json' contains list of the names of animals that will be registered to Hungry Animals.

Grammar

"attributes/modid#animal.json" : 
    [
        hungry_animal_entry,
        hungry_animal_entry,
        ...
    ]
hungry_animal_entry :
    string
    |
    {
        "name" : string,
        "disable_taming" : boolean
    }

Usage

if "disable_taming" is true, then taming is disabled for the animal.
Example)

[
    {
        "name" : "minecraft:cow"
        "disable_taming" : true
    },
    "minecraft:chicken"
]

Cow and Chicken are registered, but cow's taming is disabled. "Disabling taming" is to consider cow as tamed always. Read console logs, or use Debug Glass in game to get name of an animal.