################
#HUNGRY ANIMALS#
################

'attributes/modid#animal.json' registers, or modifies attributes of the animal.

Basic syntax is :
{
    $attribute$ : {
        "value" : $Double$
        "should_register" : $Boolean$
    },
    $attribute$ : {
        "value" : $Double$
        "should_register" : $Boolean$
    },
    ...
}

"value" determines base value of the attribute,
"should_register" determines this attribute should be registered by HA.
"should_register" must be true, if no other mods (including Vanilla) register the attribute,
"should_register" must be false, if other mods (including Vanilla) register the attribute.

"should_register" can be omitted :
{
    $attribute$ : $Double$,
    ...
}
Then, default "should_register" of each attribute is used.
This default values work very well, but there's a exception.
In case of "generic.attackDamage",
    "should_register" should be false for "minecraft#wolf", (because "generic.attackDamage" is registered by Minecraft)
    "should_register" should be true for "minecraft#cow",
Therefore, default value for "minecraft#wolf" will crash Minecraft.

The default "should_register" values are :
"hungryanimals.*" : true
"generic.maxHealth" : false
"generic.movementSpeed" : false
"generic.knockbackResistance" : false
"generic.armor" : false
"generic.armorToughness" : false
"generic.followRange" : false
"generic.attackDamage" : true
"generic.flyingSpeed" : true
"generic.attackSpeed" : true
"generic.luck" : true


$attribute$
-----------
"hungryanimals.hunger_weight_bmr" : weight loss every seconds [kg / s]
"hungryanimals.hunger_weight_normal" : standard weight of this species [kg]
"hungryanimals.hunger_weight_normal_child" : baby weight of this species [kg]
"hungryanimals.hunger_stomach_digest" : weight digested every seconds [kg / s]
"hungryanimals.hunger_stomach_max" : weight able to store [kg]
"hungryanimals.courtship_weight" : weight consumed every courtship trial [kg]
"hungryanimals.courtship_probability" : chance to fall in love
"hungryanimals.courtship_stomach_condition" : required filled stomach space to fall in love
"hungryanimals.excretion_factor" : excretion gain per 1 kg of digested food [kg]
"hungryanimals.child_delay" : time required to create an other baby [tick]
"hungryanimals.child_growing_length" : time required to be fully grown [tick]
"hungryanimals.taming_factor_near_tamed" : tendency taming value to be neutral of tamed animals (1.0->no change, 0.0->neutralized immediately)
"hungryanimals.taming_factor_near_wild" : tendency taming value to be neutral of wild animals (1.0->no change, 0.0->neutralized immediately)
"hungryanimals.taming_factor_food" : taming value gain proportional to nutrient eaten
"generic.maxHealth"
"generic.movementSpeed"
"generic.knockbackResistance"
"generic.armor"
"generic.armorToughness"
"generic.followRange"
"generic.attackDamage"
"generic.flyingSpeed"
"generic.attackSpeed"
"generic.luck"
