# Global Options for the Ruins mod
#
# tries_per_chunk is the number of times, per chunk, that the generator will
#     attempt to create a ruin.
#
# chance_to_spawn is the chance, out of 100, that a ruin will be generated per
#     try in this chunk.  This may still fail if the ruin does not have a
#     suitable place to generate.
#
# chance_for_site is the chance, out of 100, that another ruin will attempt to
#     spawn nearby if a ruin was already successfully spawned.  This bypasses
#     the normal tries per chunk, so if this chance is set high you may end up
#     with a lot of ruins even with a low tries per chunk and chance to spawn.
#
# specific_<biome name> is the chance, out of 100, that a ruin spawning in the
#     specified biome will be chosen from the biome specific folder.  If not,
#     it will choose a generic ruin from the root ruin folder.

tries_per_chunk_normal=7
chance_to_spawn_normal=100
chance_for_site_normal=0
chunks_behind_normal=5

tries_per_chunk_nether=6
chance_to_spawn_nether=10
chance_for_site_nether=15
chunks_behind_nether=5

specific_Ocean=1
specific_Plains=100
specific_Desert=100
specific_Extreme Hills=100
specific_Forest=100
specific_Taiga=100
specific_Swampland=100
specific_River=50
specific_Hell=100
specific_Sky=100
specific_FrozenOcean=100
specific_FrozenRiver=50
specific_Ice Plains=100
specific_Ice Mountains=100
specific_MushroomIsland=100
specific_MushroomIslandShore=50
specific_Beach=50
specific_DesertHills=100
specific_ForestHills=100
specific_TaigaHills=100
specific_Extreme Hills Edge=100
specific_Jungle=100
specific_JungleHills=100
