//Weapons list, with priority for use (which weapon the villager will use when fighting)
weaponHandToHandPriority=zclub,80
weaponHandToHandPriority=spear,100

weaponHandToHandPriority=zaxe,90

//Tools, including swords, with rating so that villagers will pick a "better" one if available
toolSwordPriority=zclub,80
toolSwordPriority=spear,100

toolAxePriority=zaxe,90

//Growth food, with how much it will grow the child
foodGrowthValue=cornbread,3
foodGrowthValue=driedbeef,5
foodGrowthValue=papayacandy,2

//Extra chances out of 10 if the food is available (base is 2/10)
//For example, with cake, conception chance is (2+4)/10
foodConceptionValue=maizebeer,3



