building.length=11
building.width=11
building.icon=stone
building.max=0
building.buildingorientation=3
building.areatoclearlengthbefore=0
building.areatoclearlengthafter=0
building.areatoclearwidthbefore=6
building.areatoclearwidthafter=6
building.iswallsegment=true

initial.startlevel=-5
initial.nativename=Fortified Gate
initial.priority=1000
initial.tag=wall_level_0
initial.nopathstobuilding=true
initial.tag=patrol

upgrade1.clearTag=wall_level_0
upgrade1.tag=wall_level_1
upgrade1.tag=no_upgrade_till_wall_initialized

upgrade2.clearTag=wall_level_1
upgrade2.tag=wall_level_2
upgrade2.forbiddenTagInVillage=wall_level_0

upgrade3.clearTag=wall_level_2
upgrade3.tag=wall_level_3
upgrade3.forbiddenTagInVillage=wall_level_1