uniform sampler2D[16] tex;
varying vec4 fragCol;
varying vec3 fragNorm;
varying vec4 eyePos;
varying vec4 objectPos;
uniform bool[16] useTex;
uniform bool useFog;
uniform bool isAlias;
uniform bool isEntity;
uniform bool useNormals;
uniform bool[64] texGen;
uniform int[64] texGenMode;
uniform vec4[128] texGenParams;