# Configuration file

aluminium {
    # The color for this material.
    S:color=0x9ea0a2

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Iron

    # The secondary byproduct material for this material.
    S:extra2=Iron

    # The tertiary byproduct material for this material.
    S:extra3=Aluminium

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # Item to use when recreating the ore. (Mekanism)
    S:mekanismBase=minecraft:cobblestone

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
        Aluminum
     >
}


apatite {
    # The color for this material.
    S:color=0x3a9cdc

    # Chance using diamond mesh. (Ex Nihilo Creatio)
    D:eNCDiamondChance=0.016

    # Chance using flint mesh. (Ex Nihilo Creatio)
    D:eNCFlintChance=0.0

    # Chance using iron mesh. (Ex Nihilo Creatio)
    D:eNCIronChance=0.008

    # Block to sift for this material. (Ex Nihilo Creatio)
    S:eNCSource=minecraft:gravel

    # Chance using string mesh. (Ex Nihilo Creatio)
    D:eNCStringChance=0.0

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Apatite

    # The secondary byproduct material for this material.
    S:extra2=Apatite

    # The tertiary byproduct material for this material.
    S:extra3=Apatite

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


ardite {
    # The color for this material.
    S:color=0xbd4214

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Gold

    # The secondary byproduct material for this material.
    S:extra2=Gold

    # The tertiary byproduct material for this material.
    S:extra3=Ardite

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # Item to use when recreating the ore. (Mekanism)
    S:mekanismBase=minecraft:cobblestone

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >

    # Energy generated when the coin of this material is used in the Numismatic Dynamo. (Coin, Thermal Expansion)
    I:teNumismValue=32000
}


bauxite {
    # The color for this material.
    S:color=0x7c3c2c

    # Chance using diamond mesh. (Ex Nihilo Creatio)
    D:eNCDiamondChance=0.125

    # Chance using flint mesh. (Ex Nihilo Creatio)
    D:eNCFlintChance=0.0

    # Chance using iron mesh. (Ex Nihilo Creatio)
    D:eNCIronChance=0.0625

    # Block to sift for this material. (Ex Nihilo Creatio)
    S:eNCSource=exnihilocreatio:block_dust

    # Chance using string mesh. (Ex Nihilo Creatio)
    D:eNCStringChance=0.0

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Bauxite

    # The secondary byproduct material for this material.
    S:extra2=Bauxite

    # The tertiary byproduct material for this material.
    S:extra3=Bauxite

    # Does this material have a enchanted glow.
    B:hasEffect=false
    I:maInputAmount=3
    I:maOutputAmount=5
    I:maTier=3
    D:maacGrowthChance=0.9

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


blue_diamond {
    # The color for this material.
    S:color=0x41c44

    # Chance using diamond mesh. (Ex Nihilo Creatio)
    D:eNCDiamondChance=0.016

    # Chance using flint mesh. (Ex Nihilo Creatio)
    D:eNCFlintChance=0.0

    # Chance using iron mesh. (Ex Nihilo Creatio)
    D:eNCIronChance=0.008

    # Block to sift for this material. (Ex Nihilo Creatio)
    S:eNCSource=minecraft:gravel

    # Chance using string mesh. (Ex Nihilo Creatio)
    D:eNCStringChance=0.0

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=BlueDiamond

    # The secondary byproduct material for this material.
    S:extra2=BlueDiamond

    # The tertiary byproduct material for this material.
    S:extra3=BlueDiamond

    # Does this material have a enchanted glow.
    B:hasEffect=false
    I:maInputAmount=8
    I:maOutputAmount=6
    I:maTier=3
    D:maacGrowthChance=0.9

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The block used to create the ore. (Sky Resources)
    S:skyResourcesBase=minecraft:stone

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


blue_gem {
    # The color for this material.
    S:color=0x4c4f4

    # Chance using diamond mesh. (Ex Nihilo Creatio)
    D:eNCDiamondChance=0.016

    # Chance using flint mesh. (Ex Nihilo Creatio)
    D:eNCFlintChance=0.0

    # Chance using iron mesh. (Ex Nihilo Creatio)
    D:eNCIronChance=0.008

    # Block to sift for this material. (Ex Nihilo Creatio)
    S:eNCSource=minecraft:gravel

    # Chance using string mesh. (Ex Nihilo Creatio)
    D:eNCStringChance=0.0

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=BlueGem

    # The secondary byproduct material for this material.
    S:extra2=BlueGem

    # The tertiary byproduct material for this material.
    S:extra3=BlueGem

    # Does this material have a enchanted glow.
    B:hasEffect=false
    I:maInputAmount=8
    I:maOutputAmount=6
    I:maTier=3
    D:maacGrowthChance=0.9

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The block used to create the ore. (Sky Resources)
    S:skyResourcesBase=minecraft:stone

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


carbon {
    # The color for this material.
    S:color=0x1c1c1c

    # Chance using diamond mesh. (Ex Nihilo Creatio)
    D:eNCDiamondChance=0.1

    # Chance using flint mesh. (Ex Nihilo Creatio)
    D:eNCFlintChance=0.2

    # Chance using iron mesh. (Ex Nihilo Creatio)
    D:eNCIronChance=0.2

    # Block to sift for this material. (Ex Nihilo Creatio)
    S:eNCSource=minecraft:gravel

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Carbon

    # The secondary byproduct material for this material.
    S:extra2=Carbon

    # The tertiary byproduct material for this material.
    S:extra3=Carbon

    # Does this material have a enchanted glow.
    B:hasEffect=false
    I:maInputAmount=8
    I:maOutputAmount=4
    I:maTier=3
    D:maacGrowthChance=0.9

    # Item to use when recreating the ore. (Mekanism)
    S:mekanismBase=minecraft:cobblestone

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The block to grind for the material. (Sky Resources)
    S:skyResourcesBase=minecraft:stone

    # The item that can be cleaned for this material. (Sky Resources)
    S:skyResourcesCleanBase=skyresources:techitemcomponent@0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >

    # Energy generated when the coin of this material is used in the Numismatic Dynamo. (Coin, Thermal Expansion)
    I:teNumismValue=32000

    # Can this ore be grinded using water. (Tech Reborn)
    B:techRebornH2O=true

    # Can this material be grinded using mercury. (Tech Reborn)
    B:techRebornHg=true

    # Can this ore be grinded using sodium persulfate. (Tech Reborn)
    B:techRebornNa2S2O8=true
}


certus_quartz {
    # The color for this material.
    S:color=0xd6eeff

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=CertusQuartz

    # The secondary byproduct material for this material.
    S:extra2=CertusQuartz

    # The tertiary byproduct material for this material.
    S:extra3=CertusQuartz

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


charged_certus_quartz {
    # The color for this material.
    S:color=0xdcfeff

    # Chance using diamond mesh. (Ex Nihilo Creatio)
    D:eNCDiamondChance=0.016

    # Chance using flint mesh. (Ex Nihilo Creatio)
    D:eNCFlintChance=0.0

    # Chance using iron mesh. (Ex Nihilo Creatio)
    D:eNCIronChance=0.008

    # Block to sift for this material. (Ex Nihilo Creatio)
    S:eNCSource=minecraft:gravel

    # Chance using string mesh. (Ex Nihilo Creatio)
    D:eNCStringChance=0.0

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=ChargedCertusQuartz

    # The secondary byproduct material for this material.
    S:extra2=ChargedCertusQuartz

    # The tertiary byproduct material for this material.
    S:extra3=ChargedCertusQuartz

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The block used to create the ore. (Sky Resources)
    S:skyResourcesBase=minecraft:stone

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


cinnabar {
    # The color for this material.
    S:color=0xb8907c

    # Chance using diamond mesh. (Ex Nihilo Creatio)
    D:eNCDiamondChance=0.125

    # Chance using flint mesh. (Ex Nihilo Creatio)
    D:eNCFlintChance=0.0

    # Chance using iron mesh. (Ex Nihilo Creatio)
    D:eNCIronChance=0.0625

    # Block to sift for this material. (Ex Nihilo Creatio)
    S:eNCSource=exnihilocreatio:block_dust

    # Chance using string mesh. (Ex Nihilo Creatio)
    D:eNCStringChance=0.0

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Cinnabar

    # The secondary byproduct material for this material.
    S:extra2=Cinnabar

    # The tertiary byproduct material for this material.
    S:extra3=Cinnabar

    # Does this material have a enchanted glow.
    B:hasEffect=false
    I:maInputAmount=3
    I:maOutputAmount=5
    I:maTier=3
    D:maacGrowthChance=0.9

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


coal {
    # The color for this material.
    S:color=0x1c1c1c

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Coal

    # The secondary byproduct material for this material.
    S:extra2=Coal

    # The tertiary byproduct material for this material.
    S:extra3=Coal

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The block used to create the ore. (Sky Resources)
    S:skyResourcesBase=minecraft:stone

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


cobalt {
    # The color for this material.
    S:color=0x1960bd

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Iron

    # The secondary byproduct material for this material.
    S:extra2=Iron

    # The tertiary byproduct material for this material.
    S:extra3=Cobalt

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # Item to use when recreating the ore. (Mekanism)
    S:mekanismBase=minecraft:cobblestone

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >

    # Energy generated when the coin of this material is used in the Numismatic Dynamo. (Coin, Thermal Expansion)
    I:teNumismValue=32000
}


copper {
    # The color for this material.
    S:color=0xbc7b4c

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Gold

    # The secondary byproduct material for this material.
    S:extra2=Gold

    # The tertiary byproduct material for this material.
    S:extra3=Copper

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


crystal {
    # The color for this material.
    S:color=0xc4c4c4

    # Chance using diamond mesh. (Ex Nihilo Creatio)
    D:eNCDiamondChance=0.1

    # Chance using flint mesh. (Ex Nihilo Creatio)
    D:eNCFlintChance=0.2

    # Chance using iron mesh. (Ex Nihilo Creatio)
    D:eNCIronChance=0.2

    # Block to sift for this material. (Ex Nihilo Creatio)
    S:eNCSource=minecraft:gravel

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Crystal

    # The secondary byproduct material for this material.
    S:extra2=Crystal

    # The tertiary byproduct material for this material.
    S:extra3=Crystal

    # Does this material have a enchanted glow.
    B:hasEffect=false
    I:maInputAmount=8
    I:maOutputAmount=4
    I:maTier=3
    D:maacGrowthChance=0.9

    # Item to use when recreating the ore. (Mekanism)
    S:mekanismBase=minecraft:cobblestone

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The block to grind for the material. (Sky Resources)
    S:skyResourcesBase=minecraft:stone

    # The item that can be cleaned for this material. (Sky Resources)
    S:skyResourcesCleanBase=skyresources:techitemcomponent@0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >

    # Energy generated when the coin of this material is used in the Numismatic Dynamo. (Coin, Thermal Expansion)
    I:teNumismValue=32000

    # Can this ore be grinded using water. (Tech Reborn)
    B:techRebornH2O=true

    # Can this material be grinded using mercury. (Tech Reborn)
    B:techRebornHg=true

    # Can this ore be grinded using sodium persulfate. (Tech Reborn)
    B:techRebornNa2S2O8=true
}


dark_iron {
    # The color for this material.
    S:color=0xc0c0c

    # Chance using diamond mesh. (Ex Nihilo Creatio)
    D:eNCDiamondChance=0.1

    # Chance using flint mesh. (Ex Nihilo Creatio)
    D:eNCFlintChance=0.2

    # Chance using iron mesh. (Ex Nihilo Creatio)
    D:eNCIronChance=0.2

    # Block to sift for this material. (Ex Nihilo Creatio)
    S:eNCSource=minecraft:gravel

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=DarkIron

    # The secondary byproduct material for this material.
    S:extra2=DarkIron

    # The tertiary byproduct material for this material.
    S:extra3=DarkIron

    # Does this material have a enchanted glow.
    B:hasEffect=false
    I:maInputAmount=8
    I:maOutputAmount=4
    I:maTier=3
    D:maacGrowthChance=0.9

    # Item to use when recreating the ore. (Mekanism)
    S:mekanismBase=minecraft:cobblestone

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The block to grind for the material. (Sky Resources)
    S:skyResourcesBase=minecraft:stone

    # The item that can be cleaned for this material. (Sky Resources)
    S:skyResourcesCleanBase=skyresources:techitemcomponent@0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >

    # Energy generated when the coin of this material is used in the Numismatic Dynamo. (Coin, Thermal Expansion)
    I:teNumismValue=32000

    # Can this ore be grinded using water. (Tech Reborn)
    B:techRebornH2O=true

    # Can this material be grinded using mercury. (Tech Reborn)
    B:techRebornHg=true

    # Can this ore be grinded using sodium persulfate. (Tech Reborn)
    B:techRebornNa2S2O8=true
}


diamond {
    # The color for this material.
    S:color=0x6cedd8

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Diamond

    # The secondary byproduct material for this material.
    S:extra2=Diamond

    # The tertiary byproduct material for this material.
    S:extra3=Diamond

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


dimensional_shard {
    # The color for this material.
    S:color=0x88d0cf

    # Chance using diamond mesh. (Ex Nihilo Creatio)
    D:eNCDiamondChance=0.016

    # Chance using flint mesh. (Ex Nihilo Creatio)
    D:eNCFlintChance=0.0

    # Chance using iron mesh. (Ex Nihilo Creatio)
    D:eNCIronChance=0.008

    # Block to sift for this material. (Ex Nihilo Creatio)
    S:eNCSource=minecraft:gravel

    # Chance using string mesh. (Ex Nihilo Creatio)
    D:eNCStringChance=0.0

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=DimensionalShard

    # The secondary byproduct material for this material.
    S:extra2=DimensionalShard

    # The tertiary byproduct material for this material.
    S:extra3=DimensionalShard

    # Does this material have a enchanted glow.
    B:hasEffect=false
    I:maInputAmount=8
    I:maOutputAmount=6
    I:maTier=3
    D:maacGrowthChance=0.9

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The block used to create the ore. (Sky Resources)
    S:skyResourcesBase=minecraft:stone

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


draconium {
    # The color for this material.
    S:color=0xd6acf6

    # Chance using diamond mesh. (Ex Nihilo Creatio)
    D:eNCDiamondChance=0.1

    # Chance using flint mesh. (Ex Nihilo Creatio)
    D:eNCFlintChance=0.2

    # Chance using iron mesh. (Ex Nihilo Creatio)
    D:eNCIronChance=0.2

    # Block to sift for this material. (Ex Nihilo Creatio)
    S:eNCSource=minecraft:gravel

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Draconium

    # The secondary byproduct material for this material.
    S:extra2=Draconium

    # The tertiary byproduct material for this material.
    S:extra3=Draconium

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >

    # Energy generated when the coin of this material is used in the Numismatic Dynamo. (Coin, Thermal Expansion)
    I:teNumismValue=32000

    # Can this ore be grinded using water. (Tech Reborn)
    B:techRebornH2O=true

    # Can this material be grinded using mercury. (Tech Reborn)
    B:techRebornHg=true

    # Can this ore be grinded using sodium persulfate. (Tech Reborn)
    B:techRebornNa2S2O8=true
}


emerald {
    # The color for this material.
    S:color=0x48d25

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Emerald

    # The secondary byproduct material for this material.
    S:extra2=Emerald

    # The tertiary byproduct material for this material.
    S:extra3=Emerald

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


ender_biotite {
    # The color for this material.
    S:color=0xc0c14

    # Chance using diamond mesh. (Ex Nihilo Creatio)
    D:eNCDiamondChance=0.016

    # Chance using flint mesh. (Ex Nihilo Creatio)
    D:eNCFlintChance=0.0

    # Chance using iron mesh. (Ex Nihilo Creatio)
    D:eNCIronChance=0.008

    # Block to sift for this material. (Ex Nihilo Creatio)
    S:eNCSource=minecraft:gravel

    # Chance using string mesh. (Ex Nihilo Creatio)
    D:eNCStringChance=0.0

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=EnderBiotite

    # The secondary byproduct material for this material.
    S:extra2=EnderBiotite

    # The tertiary byproduct material for this material.
    S:extra3=EnderBiotite

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The block used to create the ore. (Sky Resources)
    S:skyResourcesBase=minecraft:stone

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


galena {
    # The color for this material.
    S:color=0x847c88

    # Chance using diamond mesh. (Ex Nihilo Creatio)
    D:eNCDiamondChance=0.125

    # Chance using flint mesh. (Ex Nihilo Creatio)
    D:eNCFlintChance=0.0

    # Chance using iron mesh. (Ex Nihilo Creatio)
    D:eNCIronChance=0.0625

    # Block to sift for this material. (Ex Nihilo Creatio)
    S:eNCSource=exnihilocreatio:block_dust

    # Chance using string mesh. (Ex Nihilo Creatio)
    D:eNCStringChance=0.0

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Galena

    # The secondary byproduct material for this material.
    S:extra2=Galena

    # The tertiary byproduct material for this material.
    S:extra3=Galena

    # Does this material have a enchanted glow.
    B:hasEffect=false
    I:maInputAmount=3
    I:maOutputAmount=5
    I:maTier=3
    D:maacGrowthChance=0.9

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


gold {
    # The color for this material.
    S:color=0x4e4e04

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Gold

    # The secondary byproduct material for this material.
    S:extra2=Gold

    # The tertiary byproduct material for this material.
    S:extra3=Gold

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


green_diamond {
    # The color for this material.
    S:color=0xc4404

    # Chance using diamond mesh. (Ex Nihilo Creatio)
    D:eNCDiamondChance=0.016

    # Chance using flint mesh. (Ex Nihilo Creatio)
    D:eNCFlintChance=0.0

    # Chance using iron mesh. (Ex Nihilo Creatio)
    D:eNCIronChance=0.008

    # Block to sift for this material. (Ex Nihilo Creatio)
    S:eNCSource=minecraft:gravel

    # Chance using string mesh. (Ex Nihilo Creatio)
    D:eNCStringChance=0.0

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=GreenDiamond

    # The secondary byproduct material for this material.
    S:extra2=GreenDiamond

    # The tertiary byproduct material for this material.
    S:extra3=GreenDiamond

    # Does this material have a enchanted glow.
    B:hasEffect=false
    I:maInputAmount=8
    I:maOutputAmount=6
    I:maTier=3
    D:maacGrowthChance=0.9

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The block used to create the ore. (Sky Resources)
    S:skyResourcesBase=minecraft:stone

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


iridium {
    # The color for this material.
    S:color=0x707989

    # Chance using diamond mesh. (Ex Nihilo Creatio)
    D:eNCDiamondChance=0.1

    # Chance using flint mesh. (Ex Nihilo Creatio)
    D:eNCFlintChance=0.2

    # Chance using iron mesh. (Ex Nihilo Creatio)
    D:eNCIronChance=0.2

    # Block to sift for this material. (Ex Nihilo Creatio)
    S:eNCSource=minecraft:gravel

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Platinum

    # The secondary byproduct material for this material.
    S:extra2=Platinum

    # The tertiary byproduct material for this material.
    S:extra3=Iridium

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # Item to use when recreating the ore. (Mekanism)
    S:mekanismBase=minecraft:cobblestone

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


iron {
    S:color=0x545454

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Nickel

    # The secondary byproduct material for this material.
    S:extra2=Nickel

    # The tertiary byproduct material for this material.
    S:extra3=Iron

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


jaopca {
    # Mode for average color calculation. 0 is Color RMS, 1 is ColorThief.
    I:colorMode=0

    # Enables the finding of dust ores.
    B:dust=true

    # Enables the finding of gem ores.
    B:gem=true

    # Enables the finding of gems with no ores.
    B:gem_oreless=false

    # Enables the finding of ingot ores.
    B:ingot=true

    # Enables the finding of ingots with no ores.
    B:ingot_oreless=false

    # The global module blacklist. * will mean all modules. Along with material module blacklists, if a module name occurs an odd number of times for a material, then the module is disabled for the material.
    S:moduleBlacklist <
     >

    # List of material names that should take precedence when a naming conflict occurs.
    S:oreConflictPrecedence <
     >

    # Mods that are preferred for their items.
    S:orePreference <
     >

    # List of materials that should be dusts.
    S:oreShouldBeDust <
        Redstone
     >

    # List of materials that should be gems.
    S:oreShouldBeGem <
        Coal
        Lapis
        Diamond
        Emerald
        Quartz
     >

    # Set to true to reload color configs.
    B:reloadColorConfigs=false
}


lapis {
    # The color for this material.
    S:color=0x204ca4

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Lapis

    # The secondary byproduct material for this material.
    S:extra2=Lapis

    # The tertiary byproduct material for this material.
    S:extra3=Lapis

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


lead {
    # The color for this material.
    S:color=0x43445c

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Silver

    # The secondary byproduct material for this material.
    S:extra2=Silver

    # The tertiary byproduct material for this material.
    S:extra3=Lead

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


magnesium {
    # The color for this material.
    S:color=0x4c4c4c

    # Chance using diamond mesh. (Ex Nihilo Creatio)
    D:eNCDiamondChance=0.1

    # Chance using flint mesh. (Ex Nihilo Creatio)
    D:eNCFlintChance=0.2

    # Chance using iron mesh. (Ex Nihilo Creatio)
    D:eNCIronChance=0.2

    # Block to sift for this material. (Ex Nihilo Creatio)
    S:eNCSource=minecraft:gravel

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Magnesium

    # The secondary byproduct material for this material.
    S:extra2=Magnesium

    # The tertiary byproduct material for this material.
    S:extra3=Magnesium

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # Item to use when recreating the ore. (Mekanism)
    S:mekanismBase=minecraft:cobblestone

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >

    # Energy generated when the coin of this material is used in the Numismatic Dynamo. (Coin, Thermal Expansion)
    I:teNumismValue=32000

    # Can this ore be grinded using water. (Tech Reborn)
    B:techRebornH2O=true

    # Can this material be grinded using mercury. (Tech Reborn)
    B:techRebornHg=true

    # Can this ore be grinded using sodium persulfate. (Tech Reborn)
    B:techRebornNa2S2O8=true
}


mercury {
    # The color for this material.
    S:color=0xb4b4b4

    # Chance using diamond mesh. (Ex Nihilo Creatio)
    D:eNCDiamondChance=0.1

    # Chance using flint mesh. (Ex Nihilo Creatio)
    D:eNCFlintChance=0.2

    # Chance using iron mesh. (Ex Nihilo Creatio)
    D:eNCIronChance=0.2

    # Block to sift for this material. (Ex Nihilo Creatio)
    S:eNCSource=minecraft:gravel

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Mercury

    # The secondary byproduct material for this material.
    S:extra2=Mercury

    # The tertiary byproduct material for this material.
    S:extra3=Mercury

    # Does this material have a enchanted glow.
    B:hasEffect=false
    I:maInputAmount=8
    I:maOutputAmount=4
    I:maTier=3
    D:maacGrowthChance=0.9

    # Item to use when recreating the ore. (Mekanism)
    S:mekanismBase=minecraft:cobblestone

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The block to grind for the material. (Sky Resources)
    S:skyResourcesBase=minecraft:stone

    # The item that can be cleaned for this material. (Sky Resources)
    S:skyResourcesCleanBase=skyresources:techitemcomponent@0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >

    # Energy generated when the coin of this material is used in the Numismatic Dynamo. (Coin, Thermal Expansion)
    I:teNumismValue=32000

    # Can this ore be grinded using water. (Tech Reborn)
    B:techRebornH2O=true

    # Can this material be grinded using mercury. (Tech Reborn)
    B:techRebornHg=true

    # Can this ore be grinded using sodium persulfate. (Tech Reborn)
    B:techRebornNa2S2O8=true
}


meteoric_iron {
    # The color for this material.
    S:color=0x8e8276

    # Chance using diamond mesh. (Ex Nihilo Creatio)
    D:eNCDiamondChance=0.1

    # Chance using flint mesh. (Ex Nihilo Creatio)
    D:eNCFlintChance=0.2

    # Chance using iron mesh. (Ex Nihilo Creatio)
    D:eNCIronChance=0.2

    # Block to sift for this material. (Ex Nihilo Creatio)
    S:eNCSource=minecraft:gravel

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=MeteoricIron

    # The secondary byproduct material for this material.
    S:extra2=MeteoricIron

    # The tertiary byproduct material for this material.
    S:extra3=MeteoricIron

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # Item to use when recreating the ore. (Mekanism)
    S:mekanismBase=minecraft:cobblestone

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The block to grind for the material. (Sky Resources)
    S:skyResourcesBase=minecraft:stone

    # The item that can be cleaned for this material. (Sky Resources)
    S:skyResourcesCleanBase=skyresources:techitemcomponent@0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >

    # Energy generated when the coin of this material is used in the Numismatic Dynamo. (Coin, Thermal Expansion)
    I:teNumismValue=32000

    # Can this ore be grinded using water. (Tech Reborn)
    B:techRebornH2O=true

    # Can this material be grinded using mercury. (Tech Reborn)
    B:techRebornHg=true

    # Can this ore be grinded using sodium persulfate. (Tech Reborn)
    B:techRebornNa2S2O8=true
}


mithril {
    # The color for this material.
    S:color=0x3c5360

    # Chance using diamond mesh. (Ex Nihilo Creatio)
    D:eNCDiamondChance=0.1

    # Chance using flint mesh. (Ex Nihilo Creatio)
    D:eNCFlintChance=0.2

    # Chance using iron mesh. (Ex Nihilo Creatio)
    D:eNCIronChance=0.2

    # Block to sift for this material. (Ex Nihilo Creatio)
    S:eNCSource=minecraft:gravel

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Gold

    # The secondary byproduct material for this material.
    S:extra2=Gold

    # The tertiary byproduct material for this material.
    S:extra3=Mithril

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # Item to use when recreating the ore. (Mekanism)
    S:mekanismBase=minecraft:cobblestone

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >

    # Can this ore be grinded using water. (Tech Reborn)
    B:techRebornH2O=true

    # Can this material be grinded using mercury. (Tech Reborn)
    B:techRebornHg=true

    # Can this ore be grinded using sodium persulfate. (Tech Reborn)
    B:techRebornNa2S2O8=true
}


nickel {
    # The color for this material.
    S:color=0xd1d1b0

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Platinum

    # The secondary byproduct material for this material.
    S:extra2=Platinum

    # The tertiary byproduct material for this material.
    S:extra3=Nickel

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


osmium {
    # The color for this material.
    S:color=0x69747f

    # Chance using diamond mesh. (Ex Nihilo Creatio)
    D:eNCDiamondChance=0.1

    # Chance using flint mesh. (Ex Nihilo Creatio)
    D:eNCFlintChance=0.2

    # Chance using iron mesh. (Ex Nihilo Creatio)
    D:eNCIronChance=0.2

    # Block to sift for this material. (Ex Nihilo Creatio)
    S:eNCSource=minecraft:gravel

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Osmium

    # The secondary byproduct material for this material.
    S:extra2=Osmium

    # The tertiary byproduct material for this material.
    S:extra3=Osmium

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >

    # Energy generated when the coin of this material is used in the Numismatic Dynamo. (Coin, Thermal Expansion)
    I:teNumismValue=32000
}


palladium {
    # The color for this material.
    S:color=0xf4f4f4

    # Chance using diamond mesh. (Ex Nihilo Creatio)
    D:eNCDiamondChance=0.1

    # Chance using flint mesh. (Ex Nihilo Creatio)
    D:eNCFlintChance=0.2

    # Chance using iron mesh. (Ex Nihilo Creatio)
    D:eNCIronChance=0.2

    # Block to sift for this material. (Ex Nihilo Creatio)
    S:eNCSource=minecraft:gravel

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Palladium

    # The secondary byproduct material for this material.
    S:extra2=Palladium

    # The tertiary byproduct material for this material.
    S:extra3=Palladium

    # Does this material have a enchanted glow.
    B:hasEffect=false
    I:maInputAmount=8
    I:maOutputAmount=4
    I:maTier=3
    D:maacGrowthChance=0.9

    # Item to use when recreating the ore. (Mekanism)
    S:mekanismBase=minecraft:cobblestone

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The block to grind for the material. (Sky Resources)
    S:skyResourcesBase=minecraft:stone

    # The item that can be cleaned for this material. (Sky Resources)
    S:skyResourcesCleanBase=skyresources:techitemcomponent@0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >

    # Energy generated when the coin of this material is used in the Numismatic Dynamo. (Coin, Thermal Expansion)
    I:teNumismValue=32000

    # Can this ore be grinded using water. (Tech Reborn)
    B:techRebornH2O=true

    # Can this material be grinded using mercury. (Tech Reborn)
    B:techRebornHg=true

    # Can this ore be grinded using sodium persulfate. (Tech Reborn)
    B:techRebornNa2S2O8=true
}


peridot {
    # The color for this material.
    S:color=0x364c14

    # Chance using diamond mesh. (Ex Nihilo Creatio)
    D:eNCDiamondChance=0.016

    # Chance using flint mesh. (Ex Nihilo Creatio)
    D:eNCFlintChance=0.0

    # Chance using iron mesh. (Ex Nihilo Creatio)
    D:eNCIronChance=0.008

    # Block to sift for this material. (Ex Nihilo Creatio)
    S:eNCSource=minecraft:gravel

    # Chance using string mesh. (Ex Nihilo Creatio)
    D:eNCStringChance=0.0

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Peridot

    # The secondary byproduct material for this material.
    S:extra2=Peridot

    # The tertiary byproduct material for this material.
    S:extra3=Peridot

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


platinum {
    # The color for this material.
    S:color=0x4f8fb3

    # Chance using diamond mesh. (Ex Nihilo Creatio)
    D:eNCDiamondChance=0.1

    # Chance using flint mesh. (Ex Nihilo Creatio)
    D:eNCFlintChance=0.2

    # Chance using iron mesh. (Ex Nihilo Creatio)
    D:eNCIronChance=0.2

    # Block to sift for this material. (Ex Nihilo Creatio)
    S:eNCSource=minecraft:gravel

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Iridium

    # The secondary byproduct material for this material.
    S:extra2=Iridium

    # The tertiary byproduct material for this material.
    S:extra3=Platinum

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # Item to use when recreating the ore. (Mekanism)
    S:mekanismBase=minecraft:cobblestone

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >

    # Can this ore be grinded using water. (Tech Reborn)
    B:techRebornH2O=true

    # Can this material be grinded using mercury. (Tech Reborn)
    B:techRebornHg=true

    # Can this ore be grinded using sodium persulfate. (Tech Reborn)
    B:techRebornNa2S2O8=true
}


purple_diamond {
    # The color for this material.
    S:color=0x1c0444

    # Chance using diamond mesh. (Ex Nihilo Creatio)
    D:eNCDiamondChance=0.016

    # Chance using flint mesh. (Ex Nihilo Creatio)
    D:eNCFlintChance=0.0

    # Chance using iron mesh. (Ex Nihilo Creatio)
    D:eNCIronChance=0.008

    # Block to sift for this material. (Ex Nihilo Creatio)
    S:eNCSource=minecraft:gravel

    # Chance using string mesh. (Ex Nihilo Creatio)
    D:eNCStringChance=0.0

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=PurpleDiamond

    # The secondary byproduct material for this material.
    S:extra2=PurpleDiamond

    # The tertiary byproduct material for this material.
    S:extra3=PurpleDiamond

    # Does this material have a enchanted glow.
    B:hasEffect=false
    I:maInputAmount=8
    I:maOutputAmount=6
    I:maTier=3
    D:maacGrowthChance=0.9

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The block used to create the ore. (Sky Resources)
    S:skyResourcesBase=minecraft:stone

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


pyrite {
    # The color for this material.
    S:color=0xc07054

    # Chance using diamond mesh. (Ex Nihilo Creatio)
    D:eNCDiamondChance=0.125

    # Chance using flint mesh. (Ex Nihilo Creatio)
    D:eNCFlintChance=0.0

    # Chance using iron mesh. (Ex Nihilo Creatio)
    D:eNCIronChance=0.0625

    # Block to sift for this material. (Ex Nihilo Creatio)
    S:eNCSource=exnihilocreatio:block_dust

    # Chance using string mesh. (Ex Nihilo Creatio)
    D:eNCStringChance=0.0

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Pyrite

    # The secondary byproduct material for this material.
    S:extra2=Pyrite

    # The tertiary byproduct material for this material.
    S:extra3=Pyrite

    # Does this material have a enchanted glow.
    B:hasEffect=false
    I:maInputAmount=3
    I:maOutputAmount=5
    I:maTier=3
    D:maacGrowthChance=0.9

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


quartz {
    # The color for this material.
    S:color=0x5c4c3c

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Quartz

    # The secondary byproduct material for this material.
    S:extra2=Quartz

    # The tertiary byproduct material for this material.
    S:extra3=Quartz

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


quartz_black {
    # The color for this material.
    S:color=0x141414

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=QuartzBlack

    # The secondary byproduct material for this material.
    S:extra2=QuartzBlack

    # The tertiary byproduct material for this material.
    S:extra3=QuartzBlack

    # Does this material have a enchanted glow.
    B:hasEffect=false
    I:maInputAmount=8
    I:maOutputAmount=6
    I:maTier=3
    D:maacGrowthChance=0.9

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


red_diamond {
    # The color for this material.
    S:color=0x440404

    # Chance using diamond mesh. (Ex Nihilo Creatio)
    D:eNCDiamondChance=0.016

    # Chance using flint mesh. (Ex Nihilo Creatio)
    D:eNCFlintChance=0.0

    # Chance using iron mesh. (Ex Nihilo Creatio)
    D:eNCIronChance=0.008

    # Block to sift for this material. (Ex Nihilo Creatio)
    S:eNCSource=minecraft:gravel

    # Chance using string mesh. (Ex Nihilo Creatio)
    D:eNCStringChance=0.0

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=RedDiamond

    # The secondary byproduct material for this material.
    S:extra2=RedDiamond

    # The tertiary byproduct material for this material.
    S:extra3=RedDiamond

    # Does this material have a enchanted glow.
    B:hasEffect=false
    I:maInputAmount=8
    I:maOutputAmount=6
    I:maTier=3
    D:maacGrowthChance=0.9

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The block used to create the ore. (Sky Resources)
    S:skyResourcesBase=minecraft:stone

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


red_gem {
    # The color for this material.
    S:color=0x440c04

    # Chance using diamond mesh. (Ex Nihilo Creatio)
    D:eNCDiamondChance=0.016

    # Chance using flint mesh. (Ex Nihilo Creatio)
    D:eNCFlintChance=0.0

    # Chance using iron mesh. (Ex Nihilo Creatio)
    D:eNCIronChance=0.008

    # Block to sift for this material. (Ex Nihilo Creatio)
    S:eNCSource=minecraft:gravel

    # Chance using string mesh. (Ex Nihilo Creatio)
    D:eNCStringChance=0.0

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=RedGem

    # The secondary byproduct material for this material.
    S:extra2=RedGem

    # The tertiary byproduct material for this material.
    S:extra3=RedGem

    # Does this material have a enchanted glow.
    B:hasEffect=false
    I:maInputAmount=8
    I:maOutputAmount=6
    I:maTier=3
    D:maacGrowthChance=0.9

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The block used to create the ore. (Sky Resources)
    S:skyResourcesBase=minecraft:stone

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


redstone {
    S:color=0x4c0404

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Redstone

    # The secondary byproduct material for this material.
    S:extra2=Redstone

    # The tertiary byproduct material for this material.
    S:extra3=Redstone

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


ruby {
    # The color for this material.
    S:color=0xae5664

    # Chance using diamond mesh. (Ex Nihilo Creatio)
    D:eNCDiamondChance=0.016

    # Chance using flint mesh. (Ex Nihilo Creatio)
    D:eNCFlintChance=0.0

    # Chance using iron mesh. (Ex Nihilo Creatio)
    D:eNCIronChance=0.008

    # Block to sift for this material. (Ex Nihilo Creatio)
    S:eNCSource=minecraft:gravel

    # Chance using string mesh. (Ex Nihilo Creatio)
    D:eNCStringChance=0.0

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Ruby

    # The secondary byproduct material for this material.
    S:extra2=Ruby

    # The tertiary byproduct material for this material.
    S:extra3=Ruby

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


sapphire {
    # The color for this material.
    S:color=0x5c8cb4

    # Chance using diamond mesh. (Ex Nihilo Creatio)
    D:eNCDiamondChance=0.016

    # Chance using flint mesh. (Ex Nihilo Creatio)
    D:eNCFlintChance=0.0

    # Chance using iron mesh. (Ex Nihilo Creatio)
    D:eNCIronChance=0.008

    # Block to sift for this material. (Ex Nihilo Creatio)
    S:eNCSource=minecraft:gravel

    # Chance using string mesh. (Ex Nihilo Creatio)
    D:eNCStringChance=0.0

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Sapphire

    # The secondary byproduct material for this material.
    S:extra2=Sapphire

    # The tertiary byproduct material for this material.
    S:extra3=Sapphire

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


silver {
    # The color for this material.
    S:color=0xc8cfd1

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Lead

    # The secondary byproduct material for this material.
    S:extra2=Lead

    # The tertiary byproduct material for this material.
    S:extra3=Silver

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


sodalite {
    # The color for this material.
    S:color=0x142c3e

    # Chance using diamond mesh. (Ex Nihilo Creatio)
    D:eNCDiamondChance=0.125

    # Chance using flint mesh. (Ex Nihilo Creatio)
    D:eNCFlintChance=0.0

    # Chance using iron mesh. (Ex Nihilo Creatio)
    D:eNCIronChance=0.0625

    # Block to sift for this material. (Ex Nihilo Creatio)
    S:eNCSource=exnihilocreatio:block_dust

    # Chance using string mesh. (Ex Nihilo Creatio)
    D:eNCStringChance=0.0

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Sodalite

    # The secondary byproduct material for this material.
    S:extra2=Sodalite

    # The tertiary byproduct material for this material.
    S:extra3=Sodalite

    # Does this material have a enchanted glow.
    B:hasEffect=false
    I:maInputAmount=3
    I:maOutputAmount=5
    I:maTier=3
    D:maacGrowthChance=0.9

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


sphalerite {
    # The color for this material.
    S:color=0x7c8448

    # Chance using diamond mesh. (Ex Nihilo Creatio)
    D:eNCDiamondChance=0.125

    # Chance using flint mesh. (Ex Nihilo Creatio)
    D:eNCFlintChance=0.0

    # Chance using iron mesh. (Ex Nihilo Creatio)
    D:eNCIronChance=0.0625

    # Block to sift for this material. (Ex Nihilo Creatio)
    S:eNCSource=exnihilocreatio:block_dust

    # Chance using string mesh. (Ex Nihilo Creatio)
    D:eNCStringChance=0.0

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Sphalerite

    # The secondary byproduct material for this material.
    S:extra2=Sphalerite

    # The tertiary byproduct material for this material.
    S:extra3=Sphalerite

    # Does this material have a enchanted glow.
    B:hasEffect=false
    I:maInputAmount=3
    I:maOutputAmount=5
    I:maTier=3
    D:maacGrowthChance=0.9

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


tin {
    # The color for this material.
    S:color=0xb9c8cc

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Iron

    # The secondary byproduct material for this material.
    S:extra2=Iron

    # The tertiary byproduct material for this material.
    S:extra3=Tin

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


titanium {
    # The color for this material.
    S:color=0xa0a0a3

    # Chance using diamond mesh. (Ex Nihilo Creatio)
    D:eNCDiamondChance=0.1

    # Chance using flint mesh. (Ex Nihilo Creatio)
    D:eNCFlintChance=0.2

    # Chance using iron mesh. (Ex Nihilo Creatio)
    D:eNCIronChance=0.2

    # Block to sift for this material. (Ex Nihilo Creatio)
    S:eNCSource=minecraft:gravel

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Titanium

    # The secondary byproduct material for this material.
    S:extra2=Titanium

    # The tertiary byproduct material for this material.
    S:extra3=Titanium

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # Item to use when recreating the ore. (Mekanism)
    S:mekanismBase=minecraft:cobblestone

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >

    # Energy generated when the coin of this material is used in the Numismatic Dynamo. (Coin, Thermal Expansion)
    I:teNumismValue=32000

    # Can this ore be grinded using water. (Tech Reborn)
    B:techRebornH2O=true

    # Can this material be grinded using mercury. (Tech Reborn)
    B:techRebornHg=true

    # Can this ore be grinded using sodium persulfate. (Tech Reborn)
    B:techRebornNa2S2O8=true
}


tungsten {
    # The color for this material.
    S:color=0x2f3235

    # Chance using diamond mesh. (Ex Nihilo Creatio)
    D:eNCDiamondChance=0.1

    # Chance using flint mesh. (Ex Nihilo Creatio)
    D:eNCFlintChance=0.2

    # Chance using iron mesh. (Ex Nihilo Creatio)
    D:eNCIronChance=0.2

    # Block to sift for this material. (Ex Nihilo Creatio)
    S:eNCSource=minecraft:gravel

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Tungsten

    # The secondary byproduct material for this material.
    S:extra2=Tungsten

    # The tertiary byproduct material for this material.
    S:extra3=Tungsten

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # Item to use when recreating the ore. (Mekanism)
    S:mekanismBase=minecraft:cobblestone

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >

    # Energy generated when the coin of this material is used in the Numismatic Dynamo. (Coin, Thermal Expansion)
    I:teNumismValue=32000
}


uranium {
    # The color for this material.
    S:color=0x586953

    # Chance using diamond mesh. (Ex Nihilo Creatio)
    D:eNCDiamondChance=0.1

    # Chance using flint mesh. (Ex Nihilo Creatio)
    D:eNCFlintChance=0.2

    # Chance using iron mesh. (Ex Nihilo Creatio)
    D:eNCIronChance=0.2

    # Block to sift for this material. (Ex Nihilo Creatio)
    S:eNCSource=minecraft:gravel

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Uranium

    # The secondary byproduct material for this material.
    S:extra2=Uranium

    # The tertiary byproduct material for this material.
    S:extra3=Uranium

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >

    # Energy generated when the coin of this material is used in the Numismatic Dynamo. (Coin, Thermal Expansion)
    I:teNumismValue=32000
}


white_gem {
    # The color for this material.
    S:color=0x8d8d8d

    # Chance using diamond mesh. (Ex Nihilo Creatio)
    D:eNCDiamondChance=0.016

    # Chance using flint mesh. (Ex Nihilo Creatio)
    D:eNCFlintChance=0.0

    # Chance using iron mesh. (Ex Nihilo Creatio)
    D:eNCIronChance=0.008

    # Block to sift for this material. (Ex Nihilo Creatio)
    S:eNCSource=minecraft:gravel

    # Chance using string mesh. (Ex Nihilo Creatio)
    D:eNCStringChance=0.0

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=WhiteGem

    # The secondary byproduct material for this material.
    S:extra2=WhiteGem

    # The tertiary byproduct material for this material.
    S:extra3=WhiteGem

    # Does this material have a enchanted glow.
    B:hasEffect=false
    I:maInputAmount=8
    I:maOutputAmount=6
    I:maTier=3
    D:maacGrowthChance=0.9

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The block used to create the ore. (Sky Resources)
    S:skyResourcesBase=minecraft:stone

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


yellorium {
    # The color for this material.
    S:color=0x151515

    # Chance using diamond mesh. (Ex Nihilo Creatio)
    D:eNCDiamondChance=0.1

    # Chance using flint mesh. (Ex Nihilo Creatio)
    D:eNCFlintChance=0.2

    # Chance using iron mesh. (Ex Nihilo Creatio)
    D:eNCIronChance=0.2

    # Block to sift for this material. (Ex Nihilo Creatio)
    S:eNCSource=minecraft:gravel

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Yellorium

    # The secondary byproduct material for this material.
    S:extra2=Yellorium

    # The tertiary byproduct material for this material.
    S:extra3=Yellorium

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # Item to use when recreating the ore. (Mekanism)
    S:mekanismBase=minecraft:cobblestone

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >

    # Energy generated when the coin of this material is used in the Numismatic Dynamo. (Coin, Thermal Expansion)
    I:teNumismValue=32000

    # Can this ore be grinded using water. (Tech Reborn)
    B:techRebornH2O=true

    # Can this material be grinded using mercury. (Tech Reborn)
    B:techRebornHg=true

    # Can this ore be grinded using sodium persulfate. (Tech Reborn)
    B:techRebornNa2S2O8=true
}


yellow_diamond {
    # The color for this material.
    S:color=0xf4ec04

    # Chance using diamond mesh. (Ex Nihilo Creatio)
    D:eNCDiamondChance=0.016

    # Chance using flint mesh. (Ex Nihilo Creatio)
    D:eNCFlintChance=0.0

    # Chance using iron mesh. (Ex Nihilo Creatio)
    D:eNCIronChance=0.008

    # Block to sift for this material. (Ex Nihilo Creatio)
    S:eNCSource=minecraft:gravel

    # Chance using string mesh. (Ex Nihilo Creatio)
    D:eNCStringChance=0.0

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=YellowDiamond

    # The secondary byproduct material for this material.
    S:extra2=YellowDiamond

    # The tertiary byproduct material for this material.
    S:extra3=YellowDiamond

    # Does this material have a enchanted glow.
    B:hasEffect=false
    I:maInputAmount=8
    I:maOutputAmount=6
    I:maTier=3
    D:maacGrowthChance=0.9

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The block used to create the ore. (Sky Resources)
    S:skyResourcesBase=minecraft:stone

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


zinc {
    # The color for this material.
    S:color=0xe0e1df

    # Chance using diamond mesh. (Ex Nihilo Creatio)
    D:eNCDiamondChance=0.1

    # Chance using flint mesh. (Ex Nihilo Creatio)
    D:eNCFlintChance=0.2

    # Chance using iron mesh. (Ex Nihilo Creatio)
    D:eNCIronChance=0.2

    # Block to sift for this material. (Ex Nihilo Creatio)
    S:eNCSource=minecraft:gravel

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Zinc

    # The secondary byproduct material for this material.
    S:extra2=Zinc

    # The tertiary byproduct material for this material.
    S:extra3=Zinc

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # Item to use when recreating the ore. (Mekanism)
    S:mekanismBase=minecraft:cobblestone

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >

    # Energy generated when the coin of this material is used in the Numismatic Dynamo. (Coin, Thermal Expansion)
    I:teNumismValue=32000
}


