setIcon(<quark:basalt>)

setTitle("Variant Generator")

setDescription("Witchwater can be even used to make another generator! Like the vanilla one with Water and Lava but Witchwater replacing Lava and Lava replacing Water. Now you generate all the variants stone types, from vanilla Granite to Limestone. While crushed can be sieved to obtain higher amount of specific materials.\n\n§9Completition Requirement:\n§7Obtain half a stack of Granite, Andesite, Diorite, Basalt, Marble and Limestone")

addParent("jasb:main/witch_water")

hiddenUnless("jasb:main/witch_water")

criteria1 = addCriteria("granite_v2", "minecraft:inventory_changed")
criteria1.addItem(<minecraft:stone, meta:1, count:32~>)

criteria2 = addCriteria("andesite_v2", "minecraft:inventory_changed")
criteria2.addItem(<minecraft:stone, meta:3, count:32~>)

criteria3 = addCriteria("diorite_v2", "minecraft:inventory_changed")
criteria3.addItem(<minecraft:stone, meta:5, count:32~>)

criteria4 = addCriteria("basalt_v2", "minecraft:inventory_changed")
criteria4.addItem(<quark:basalt, meta:0, count:32~>)

criteria5 = addCriteria("limestone_v2", "minecraft:inventory_changed")
criteria5.addItem(<chisel:limestone2, meta:7, count:32~>)

criteria6 = addCriteria("marble_v2", "minecraft:inventory_changed")
criteria6.addItem(<chisel:marble2, meta:7, count:32~>)

setPos(288,-32)

drawDirectLines()