﻿Veyluma Shader v1.0.2
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- Optimized the main Veyluma profile for steadier high-end laptop gameplay.
- Reduced default shadow quality from 5 to 3 and shadow distance from 512 to 320.
- Reduced cloud, light shaft, reflection, entity shadow, rain puddle, and SSAO cost.
- Reduced POM quality from 512 to 128 and POM distance from 64 to 48 for much better frame pacing.
- Lowered bloom, lens flare, FXAA, generated normals, and coated texture intensity while preserving the cinematic Veyluma grade.
- Retuned water refraction and waves to keep water attractive without the old heavy/noisy cost.
- Added VEYLUMA and VEYLUMA_OPTIMIZED profile names for clearer shader menu identity.
Veyluma Shader v1.0.1
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- Major RTX-style showcase update focused on screenshot and video quality.
- Increased shadow distance to 512 and pushed high-end shadow/AO depth for more grounded scenes.
- Added high-gloss water tuning with stronger clarity, refraction, foam, slower wave motion, and reflective color response.
- Increased water wave scale and surface breakup for more dramatic lake and ocean screenshots.
- Enabled heavier rain puddle and wet surface presentation for RTX-like glossy terrain moments.
- Maxed generated normals, coated texture response, normal map strength, and POM quality for deeper block surfaces.
- Pushed cinematic bloom, lens flare, contrast, vibrance, highlight rolloff, and vignette for thumbnail-ready scenes.
- Increased volumetric cloud density and rain atmosphere for stronger sky/horizon composition.

Veyluma Shader v0.2.2
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- Added a realism tuning pass focused on more natural lighting and material response.
- Reduced over-stylized color grading, saturation, bloom, lens flare, and vignette strength.
- Rebalanced water color, transparency, and underwater fog for a less neon and more natural look.
- Reduced exaggerated surface normal depth while keeping high quality POM detail.
- Softened cloud density and sky color pressure for a more believable atmosphere.
- Adjusted highlight rolloff and aerial perspective for a cleaner camera-like image.

Veyluma Shader v0.2.1
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- Added a premium quality tuning pass for showcase screenshots and videos.
- Increased shadow distance, light shaft quality, and atmospheric fog richness.
- Increased water clarity, refraction presence, cloud density, and bloom strength.
- Increased generated normals, coated texture response, POM depth, POM quality, and POM distance for stronger surface depth.
- Increased ambient occlusion depth for more grounded terrain, foliage, and structures.
- Refined the Veyluma cinematic grade with stronger midtone clarity, warmer highlight bloom, and softer filmic highlight rolloff.

Veyluma Shader v0.2.0
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- Renamed the public shader identity to Veyluma Shader.
- Added the Veyluma cinematic grade for richer skies, cleaner shadows, warmer highlights, and more showcase-ready contrast.
- Added far-scene atmospheric lift for a softer cinematic horizon.
- Tuned highlight rolloff and color balance to reduce harsh clipping while preserving dramatic brightness.
- Refined water-exit lens behavior into a calmer, less artificial optical distortion.
- Kept high quality water, cloud, shadow, bloom, material depth, and handheld-light tuning from the previous cinematic build.

Veyluma Shader v0.1.1
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- Reworked water-exit lens behavior to be calmer and less artificial.
- Reduced wet-lens strength, zoom pull, and small drop intensity.
- Refined cinematic post-grade for a cleaner sky-focused image.

Veyluma Shader v0.1.0
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- Initial public candidate build.
- Added cinematic color grading, reflective water tuning, stronger material depth, enhanced fire/lava warmth, and Iris-focused showcase settings.

