Veyluma Shader v0.2.1
=====================

- Added a premium quality tuning pass for showcase screenshots and videos.
- Increased shadow distance, light shaft quality, and atmospheric fog richness.
- Increased water clarity, refraction presence, cloud density, and bloom strength.
- Increased generated normals, coated texture response, POM depth, POM quality, and POM distance for stronger surface depth.
- Increased ambient occlusion depth for more grounded terrain, foliage, and structures.
- Refined the Veyluma cinematic grade with stronger midtone clarity, warmer highlight bloom, and softer filmic highlight rolloff.

Veyluma Shader v0.2.0
=====================

- Renamed the public shader identity to Veyluma Shader.
- Added the Veyluma cinematic grade for richer skies, cleaner shadows, warmer highlights, and more showcase-ready contrast.
- Added far-scene atmospheric lift for a softer cinematic horizon.
- Tuned highlight rolloff and color balance to reduce harsh clipping while preserving dramatic brightness.
- Refined water-exit lens behavior into a calmer, less artificial optical distortion.
- Kept high quality water, cloud, shadow, bloom, material depth, and handheld-light tuning from the previous cinematic build.

Veyluma Shader v0.1.1
=====================

- Reworked water-exit lens behavior to be calmer and less artificial.
- Reduced wet-lens strength, zoom pull, and small drop intensity.
- Refined cinematic post-grade for a cleaner sky-focused image.

Veyluma Shader v0.1.0
=====================

- Initial public candidate build.
- Added cinematic color grading, reflective water tuning, stronger material depth, enhanced fire/lava warmth, and Iris-focused showcase settings.
