{
  "advancement.immersiveengineering.buy_oremap": "X Marks the Spot",
  "advancement.immersiveengineering.buy_oremap.desc": "Buy a Mineral Deposit Map from the Structural Engineer",
  "advancement.immersiveengineering.buy_shaderbag": "Fashion Spree",
  "advancement.immersiveengineering.buy_shaderbag.desc": "Buy a Shader Grabbag from the Outfitter",
  "advancement.immersiveengineering.chorus_cloche": "Alien Greenhouse",
  "advancement.immersiveengineering.chorus_cloche.desc": "Grow a Chorus Fruit in the Garden Cloche",
  "advancement.immersiveengineering.chute_bonk": "Uncomfortable Shortcut",
  "advancement.immersiveengineering.chute_bonk.desc": "Bounce around the Sheetmetal Chutes",
  "advancement.immersiveengineering.connect_wire": "Birds on a Wire",
  "advancement.immersiveengineering.connect_wire.desc": "Attach a wire",
  "advancement.immersiveengineering.craft_batcher": "Holding Back",
  "advancement.immersiveengineering.craft_batcher.desc": "Craft an Item Batcher",
  "advancement.immersiveengineering.craft_buzzsaw": "Treecapitation",
  "advancement.immersiveengineering.craft_buzzsaw.desc": "Craft the Buzzsaw",
  "advancement.immersiveengineering.craft_chemthrower": "Spray and Pray",
  "advancement.immersiveengineering.craft_chemthrower.desc": "Craft the Chemical Thrower",
  "advancement.immersiveengineering.craft_drill": "Power Pick",
  "advancement.immersiveengineering.craft_drill.desc": "Craft the Mining Drill",
  "advancement.immersiveengineering.craft_drop_conveyor": "Going Down",
  "advancement.immersiveengineering.craft_drop_conveyor.desc": "Craft a Dropping Conveyor Belt",
  "advancement.immersiveengineering.craft_duroplast": "Modern Materials",
  "advancement.immersiveengineering.craft_duroplast.desc": "Craft a Duroplast Sheet",
  "advancement.immersiveengineering.craft_extract_conveyor": "Moving Out",
  "advancement.immersiveengineering.craft_extract_conveyor.desc": "Craft an Extracting Conveyor Belt",
  "advancement.immersiveengineering.craft_hammer": "HAMMAH!",
  "advancement.immersiveengineering.craft_hammer.desc": "Craft an Engineer's Hammer",
  "advancement.immersiveengineering.craft_heater": "Spread the Warmth",
  "advancement.immersiveengineering.craft_heater.desc": "Craft an External Heater",
  "advancement.immersiveengineering.craft_powerpack": "Portable Particle Supply",
  "advancement.immersiveengineering.craft_powerpack.desc": "Craft the Accumulator Backpack",
  "advancement.immersiveengineering.craft_pump": "Under Pressure",
  "advancement.immersiveengineering.craft_pump.desc": "Craft a Fluid Pump",
  "advancement.immersiveengineering.craft_railgun": "Fortune's Legacy",
  "advancement.immersiveengineering.craft_railgun.desc": "Craft the Railgun",
  "advancement.immersiveengineering.craft_revolver": "Make My Day",
  "advancement.immersiveengineering.craft_revolver.desc": "Craft the Revolver",
  "advancement.immersiveengineering.craft_router": "Colour-coded!",
  "advancement.immersiveengineering.craft_router.desc": "Craft an Item Router",
  "advancement.immersiveengineering.craft_sheetmetal": "Decorative and Sturdy",
  "advancement.immersiveengineering.craft_sheetmetal.desc": "Craft some Sheetmetal",
  "advancement.immersiveengineering.craft_treatedwood": "Oiled Up and Ready to Go",
  "advancement.immersiveengineering.craft_treatedwood.desc": "Craft some Treated Wood",
  "advancement.immersiveengineering.craft_wolfpack": "Beauty in Destruction",
  "advancement.immersiveengineering.craft_wolfpack.desc": "Craft a Wolfpack Cartridge",
  "advancement.immersiveengineering.craft_workbench": "Time to Tinker",
  "advancement.immersiveengineering.craft_workbench.desc": "Craft an Engineer's Workbench",
  "advancement.immersiveengineering.creosote": "Don't Drink This...",
  "advancement.immersiveengineering.creosote.desc": "Collect a bucket of Creosote Oil",
  "advancement.immersiveengineering.kill_illager": "Superior Weaponry",
  "advancement.immersiveengineering.kill_illager.desc": "Kill an Illager with Revolver, Railgun or Chemthrower. Beware of the new raiders!",
  "advancement.immersiveengineering.liquid_concrete": "What Happens to Snitches...",
  "advancement.immersiveengineering.liquid_concrete.desc": "Get trapped in concrete feet",
  "advancement.immersiveengineering.main_root": "Immersive Engineering",
  "advancement.immersiveengineering.main_root.desc": "RTFM!",
  "advancement.immersiveengineering.make_steel": "The Upgrade",
  "advancement.immersiveengineering.make_steel.desc": "Create an Industrial Steel Ingot",
  "advancement.immersiveengineering.mb_arcfurnace": "The Hottest Topic",
  "advancement.immersiveengineering.mb_arcfurnace.desc": "Form the Arc Furnace",
  "advancement.immersiveengineering.mb_blastfurnace": "Really Hot Topic",
  "advancement.immersiveengineering.mb_blastfurnace.desc": "Form the Crude Blast Furnace",
  "advancement.immersiveengineering.mb_cokeoven": "Concentrated Carbon",
  "advancement.immersiveengineering.mb_cokeoven.desc": "Form the Coke Oven",
  "advancement.immersiveengineering.mb_crusher": "Hazardous Machinery",
  "advancement.immersiveengineering.mb_crusher.desc": "Form the Crusher",
  "advancement.immersiveengineering.mb_dieselgen": "Bad for the Environment",
  "advancement.immersiveengineering.mb_dieselgen.desc": "Form the Diesel Generator",
  "advancement.immersiveengineering.mb_excavator": "Diggy Diggy Hole",
  "advancement.immersiveengineering.mb_excavator.desc": "Form the Excavator",
  "advancement.immersiveengineering.mb_fermenter": "Moonshine!",
  "advancement.immersiveengineering.mb_fermenter.desc": "Form the Fermenter",
  "advancement.immersiveengineering.mb_improvedblastfurnace": "Next Level Blasting",
  "advancement.immersiveengineering.mb_improvedblastfurnace.desc": "Form the Improved Blast Furnace",
  "advancement.immersiveengineering.mb_metalpress": "Pressing Matters",
  "advancement.immersiveengineering.mb_metalpress.desc": "Form the Metal Press",
  "advancement.immersiveengineering.mb_mixer": "Industrial Potionmaking",
  "advancement.immersiveengineering.mb_mixer.desc": "Form the Mixer",
  "advancement.immersiveengineering.mb_refinery": "Chemical Processing",
  "advancement.immersiveengineering.mb_refinery.desc": "Form the Refinery",
  "advancement.immersiveengineering.mb_silo": "Sheetmetal Stash",
  "advancement.immersiveengineering.mb_silo.desc": "Form the Silo",
  "advancement.immersiveengineering.mb_squeezer": "Can it Make Nutmilk?",
  "advancement.immersiveengineering.mb_squeezer.desc": "Form the Squeezer",
  "advancement.immersiveengineering.mb_tank": "Water Tower",
  "advancement.immersiveengineering.mb_tank.desc": "Form the Tank",
  "advancement.immersiveengineering.multiblocks_root": "Multiblocks",
  "advancement.immersiveengineering.multiblocks_root.desc": "Large machines for large factories",
  "advancement.immersiveengineering.open_manual": "RTFM",
  "advancement.immersiveengineering.open_manual.desc": "Acquire the Engineer's Manual",
  "advancement.immersiveengineering.place_conveyor": "Road to Nowhere",
  "advancement.immersiveengineering.place_conveyor.desc": "Place a Conveyor Belt",
  "advancement.immersiveengineering.place_dynamo": "Inverted Motor",
  "advancement.immersiveengineering.place_dynamo.desc": "Place a Kinetic Dynamo",
  "advancement.immersiveengineering.place_windmill": "Windmill for the Land",
  "advancement.immersiveengineering.place_windmill.desc": "Place a Windmill",
  "advancement.immersiveengineering.secret_achtung": "ACHTUNG! ACHTUNG!",
  "advancement.immersiveengineering.secret_achtung.desc": "39486 60170 24326 01064",
  "advancement.immersiveengineering.secret_birthdayparty": "Grunt Birthday Party",
  "advancement.immersiveengineering.secret_birthdayparty.desc": "Light a match...",
  "advancement.immersiveengineering.secret_bttf": "1.21 Gigawatts!",
  "advancement.immersiveengineering.secret_bttf.desc": "When this baby hits 88 mph, you're gonna see some serious s-",
  "advancement.immersiveengineering.secret_drillbreak": "GIGA...DRILL...BREAKER!!!",
  "advancement.immersiveengineering.secret_drillbreak.desc": "JUST WHO THE HELL DO YOU THINK I AM?!",
  "advancement.immersiveengineering.secret_friedbird": "Fried Bird",
  "advancement.immersiveengineering.secret_friedbird.desc": "Insulation unavailable",
  "advancement.immersiveengineering.secret_luckofthedraw": "Luck of the Draw",
  "advancement.immersiveengineering.secret_luckofthedraw.desc": "All or nothing",
  "advancement.immersiveengineering.secret_ravenholm": "We Don't Go To Ravenholm...",
  "advancement.immersiveengineering.secret_ravenholm.desc": "Total Evisceration",
  "advancement.immersiveengineering.secret_snake": "Alert!",
  "advancement.immersiveengineering.secret_snake.desc": "Uncover an intruder",
  "advancement.immersiveengineering.skyhook_distance": "Booker, Catch!",
  "advancement.immersiveengineering.skyhook_distance.desc": "Travel a total of 1km with the Skyhook",
  "advancement.immersiveengineering.tools_root": "Tools & Upgrades",
  "advancement.immersiveengineering.tools_root.desc": "The Engineer's Workbench can be used to modify your tools",
  "advancement.immersiveengineering.upgrade_buzzsaw": "Rip and Tear!",
  "advancement.immersiveengineering.upgrade_buzzsaw.desc": "Apply the maximum Upgrades to the Buzzsaw",
  "advancement.immersiveengineering.upgrade_drill": "Big Daddy",
  "advancement.immersiveengineering.upgrade_drill.desc": "Apply the maximum Upgrades to the Mining Drill",
  "advancement.immersiveengineering.upgrade_powerpack": "The Spengler & Stantz Special",
  "advancement.immersiveengineering.upgrade_powerpack.desc": "Apply the maximum Upgrades to the Accumulator Backpack",
  "advancement.immersiveengineering.upgrade_railgun": "Mother of Invention",
  "advancement.immersiveengineering.upgrade_railgun.desc": "Apply the maximum Upgrades to the Railgun",
  "advancement.immersiveengineering.upgrade_revolver": "Shalashaska",
  "advancement.immersiveengineering.upgrade_revolver.desc": "Apply the maximum Upgrades to the Revolver",
  "advancement.immersiveengineering.villager": "Fellow Engineers",
  "advancement.immersiveengineering.villager.desc": "Meet an Engineer Villager",
  "block.immersiveengineering.acetaldehyde_fluid_block": "Acetaldehyde",
  "block.immersiveengineering.advanced_blast_furnace": "Improved Blast Furnace",
  "block.immersiveengineering.alloy_smelter": "Alloy Kiln",
  "block.immersiveengineering.alloybrick": "Kiln Brick",
  "block.immersiveengineering.alu_catwalk": "Aluminium Catwalk",
  "block.immersiveengineering.alu_catwalk_stairs": "Aluminium Catwalk Stairs",
  "block.immersiveengineering.alu_fence": "Aluminium Fence",
  "block.immersiveengineering.alu_fence_gate": "Aluminium Fence Gate",
  "block.immersiveengineering.alu_post": "Aluminium Post",
  "block.immersiveengineering.alu_scaffolding_grate_top": "Grated Aluminium Scaffolding",
  "block.immersiveengineering.alu_scaffolding_standard": "Aluminium Scaffolding",
  "block.immersiveengineering.alu_scaffolding_wooden_top": "Treated Aluminium Scaffolding",
  "block.immersiveengineering.alu_slope": "Aluminium Structural Arm",
  "block.immersiveengineering.alu_wallmount": "Aluminium Wallmount",
  "block.immersiveengineering.alu_window": "Aluminium Framed Window",
  "block.immersiveengineering.aluminum_hanging_sign": "Aluminium Hanging Sign",
  "block.immersiveengineering.aluminum_sign": "Aluminium Sign",
  "block.immersiveengineering.aluminum_wall_hanging_sign": "Aluminium Hanging Sign",
  "block.immersiveengineering.aluminum_wall_sign": "Aluminium Sign",
  "block.immersiveengineering.arb_solid": "Arbitrary solid block",
  "block.immersiveengineering.arc_furnace": "Arc Furnace",
  "block.immersiveengineering.assembler": "Assembler",
  "block.immersiveengineering.auto_workbench": "Automated Engineer's Workbench",
  "block.immersiveengineering.balloon": "Balloon",
  "block.immersiveengineering.basic_engineering": "Basic Engineering Block",
  "block.immersiveengineering.biodiesel_fluid_block": "Biodiesel",
  "block.immersiveengineering.blast_furnace": "Crude Blast Furnace",
  "block.immersiveengineering.blastbrick": "Blast Brick",
  "block.immersiveengineering.blastbrick_reinforced": "Reinforced Blast Brick",
  "block.immersiveengineering.blastfurnace_preheater": "Blast Furnace Preheater",
  "block.immersiveengineering.blueprint_shelf": "Blueprint Shelf",
  "block.immersiveengineering.bottling_machine": "Bottling Machine",
  "block.immersiveengineering.breaker_switch": "Breaker Switch",
  "block.immersiveengineering.bucket_wheel": "Bucket Wheel",
  "block.immersiveengineering.cagelamp": "Cage Lamp",
  "block.immersiveengineering.capacitor_creative": "Creative Accumulator",
  "block.immersiveengineering.capacitor_hv": "HV Accumulator",
  "block.immersiveengineering.capacitor_lv": "LV Accumulator",
  "block.immersiveengineering.capacitor_mv": "MV Accumulator",
  "block.immersiveengineering.charging_station": "Charging Station",
  "block.immersiveengineering.chunk_loader": "Resonanz Observer",
  "block.immersiveengineering.chute_aluminum": "Aluminium Sheetmetal Chute",
  "block.immersiveengineering.chute_colored_black": "Black Sheetmetal Chute",
  "block.immersiveengineering.chute_colored_blue": "Blue Sheetmetal Chute",
  "block.immersiveengineering.chute_colored_brown": "Brown Sheetmetal Chute",
  "block.immersiveengineering.chute_colored_cyan": "Cyan Sheetmetal Chute",
  "block.immersiveengineering.chute_colored_gray": "Gray Sheetmetal Chute",
  "block.immersiveengineering.chute_colored_green": "Green Sheetmetal Chute",
  "block.immersiveengineering.chute_colored_light_blue": "Light Blue Sheetmetal Chute",
  "block.immersiveengineering.chute_colored_light_gray": "Light Gray Sheetmetal Chute",
  "block.immersiveengineering.chute_colored_lime": "Lime Sheetmetal Chute",
  "block.immersiveengineering.chute_colored_magenta": "Magenta Sheetmetal Chute",
  "block.immersiveengineering.chute_colored_orange": "Orange Sheetmetal Chute",
  "block.immersiveengineering.chute_colored_pink": "Pink Sheetmetal Chute",
  "block.immersiveengineering.chute_colored_purple": "Purple Sheetmetal Chute",
  "block.immersiveengineering.chute_colored_red": "Red Sheetmetal Chute",
  "block.immersiveengineering.chute_colored_white": "White Sheetmetal Chute",
  "block.immersiveengineering.chute_colored_yellow": "Yellow Sheetmetal Chute",
  "block.immersiveengineering.chute_copper": "Copper Sheetmetal Chute",
  "block.immersiveengineering.chute_iron": "Iron Sheetmetal Chute",
  "block.immersiveengineering.chute_steel": "Steel Sheetmetal Chute",
  "block.immersiveengineering.circuit_table": "Engineer's Circuit Workbench",
  "block.immersiveengineering.clinker_brick": "Clinker Bricks",
  "block.immersiveengineering.clinker_brick_quoin": "Clinker Brick Quoin",
  "block.immersiveengineering.clinker_brick_sill": "Clinker Brick Sill",
  "block.immersiveengineering.cloche": "Garden Cloche",
  "block.immersiveengineering.coil_hv": "High-Voltage Coil Block",
  "block.immersiveengineering.coil_lv": "Copper Coil Block",
  "block.immersiveengineering.coil_mv": "Electrum Coil Block",
  "block.immersiveengineering.coke": "Block of Coal Coke",
  "block.immersiveengineering.coke_oven": "Coke Oven",
  "block.immersiveengineering.cokebrick": "Coke Brick",
  "block.immersiveengineering.concrete": "Concrete",
  "block.immersiveengineering.concrete_brick": "Concrete Brick",
  "block.immersiveengineering.concrete_brick_cracked": "Cracked Concrete Brick",
  "block.immersiveengineering.concrete_chiseled": "Chiseled Concrete",
  "block.immersiveengineering.concrete_fluid_block": "Liquid Concrete",
  "block.immersiveengineering.concrete_leaded": "Leaded Concrete",
  "block.immersiveengineering.concrete_pillar": "Concrete Pillar",
  "block.immersiveengineering.concrete_quarter": "Concrete Panel",
  "block.immersiveengineering.concrete_reinforced": "Reinforced Concrete",
  "block.immersiveengineering.concrete_reinforced_tile": "Reinforced Concrete Tile",
  "block.immersiveengineering.concrete_sheet": "Concrete Sheet",
  "block.immersiveengineering.concrete_sprayed": "Quickdry Concrete",
  "block.immersiveengineering.concrete_three_quarter": "Concrete Chunk",
  "block.immersiveengineering.concrete_tile": "Concrete Tile",
  "block.immersiveengineering.connector_bundled": "Redstone Interface Connector",
  "block.immersiveengineering.connector_hv": "HV Wire Connector",
  "block.immersiveengineering.connector_hv_relay": "HV Wire Relay",
  "block.immersiveengineering.connector_lv": "LV Wire Connector",
  "block.immersiveengineering.connector_lv_relay": "LV Wire Relay",
  "block.immersiveengineering.connector_mv": "MV Wire Connector",
  "block.immersiveengineering.connector_mv_relay": "MV Wire Relay",
  "block.immersiveengineering.connector_probe": "Redstone Probe Connector",
  "block.immersiveengineering.connector_redstone": "Redstone Wire Connector",
  "block.immersiveengineering.connector_structural": "Structural Cable Connector",
  "block.immersiveengineering.conveyor_basic": "Conveyor Belt",
  "block.immersiveengineering.conveyor_covered": "Covered Conveyor Belt",
  "block.immersiveengineering.conveyor_dropper": "Dropping Conveyor Belt",
  "block.immersiveengineering.conveyor_droppercovered": "Dropping Covered Conveyor Belt",
  "block.immersiveengineering.conveyor_extract": "Extracting Conveyor Belt",
  "block.immersiveengineering.conveyor_extractcovered": "Covered Extracting Conveyor Belt",
  "block.immersiveengineering.conveyor_redstone": "Redstone Controlled Conveyor Belt",
  "block.immersiveengineering.conveyor_splitter": "Splitting Conveyor Belt",
  "block.immersiveengineering.conveyor_splittercovered": "Covered Splitting Conveyor Belt",
  "block.immersiveengineering.conveyor_vertical": "Vertical Conveyor Belt",
  "block.immersiveengineering.conveyor_verticalcovered": "Vertical Covered Conveyor Belt",
  "block.immersiveengineering.coresample": "Core Sample",
  "block.immersiveengineering.craftingtable": "Engineer's Crafting Table",
  "block.immersiveengineering.crate": "Wooden Storage Crate",
  "block.immersiveengineering.creosote_fluid_block": "Creosote Oil",
  "block.immersiveengineering.crusher": "Crusher",
  "block.immersiveengineering.current_transformer": "Current Transformer",
  "block.immersiveengineering.cushion": "Jump Cushion",
  "block.immersiveengineering.deepslate_ore_aluminum": "Deepslate Bauxite Ore",
  "block.immersiveengineering.deepslate_ore_lead": "Deepslate Black Lead Ore",
  "block.immersiveengineering.deepslate_ore_nickel": "Deepslate Gray Nickel Ore",
  "block.immersiveengineering.deepslate_ore_silver": "Deepslate Teal Silver Ore",
  "block.immersiveengineering.deepslate_ore_uranium": "Deepslate Dull Uranium Ore",
  "block.immersiveengineering.diesel_generator": "Diesel Generator",
  "block.immersiveengineering.duroplast": "Duroplast Block",
  "block.immersiveengineering.dynamo": "Kinetic Dynamo",
  "block.immersiveengineering.electric_lantern": "Powered Lantern",
  "block.immersiveengineering.electromagnet": "Electromagnet",
  "block.immersiveengineering.ethanol_fluid_block": "Ethanol",
  "block.immersiveengineering.excavator": "Excavator",
  "block.immersiveengineering.feedthrough": "Feedthrough Insulator",
  "block.immersiveengineering.fermenter": "Industrial Fermenter",
  "block.immersiveengineering.fiberboard": "Fiberboard",
  "block.immersiveengineering.floodlight": "Floodlight",
  "block.immersiveengineering.fluid_pipe": "Fluid Pipe",
  "block.immersiveengineering.fluid_placer": "Fluid Outlet",
  "block.immersiveengineering.fluid_pump": "Fluid Pump",
  "block.immersiveengineering.fluid_sorter": "Fluid Router",
  "block.immersiveengineering.furnace_heater": "External Heater",
  "block.immersiveengineering.generator": "Generator Block",
  "block.immersiveengineering.grit_sand": "Grit Sand",
  "block.immersiveengineering.gunpowder_barrel": "Gunpowder Barrel",
  "block.immersiveengineering.hatch": "Item Hatch",
  "block.immersiveengineering.heavy_engineering": "Heavy Engineering Block",
  "block.immersiveengineering.hemp": "Industrial Hemp",
  "block.immersiveengineering.hempcrete": "Hempcrete",
  "block.immersiveengineering.hempcrete_brick": "Hempcrete Brick",
  "block.immersiveengineering.hempcrete_brick_cracked": "Cracked Hempcrete Brick",
  "block.immersiveengineering.hempcrete_chiseled": "Chiseled Hempcrete",
  "block.immersiveengineering.hempcrete_pillar": "Hempcrete Pillar",
  "block.immersiveengineering.herbicide_fluid_block": "Herbicide",
  "block.immersiveengineering.high_power_biodiesel_fluid_block": "High-Cetane Biodiesel",
  "block.immersiveengineering.insulating_glass": "Insulating Glass",
  "block.immersiveengineering.item_batcher": "Item Batcher",
  "block.immersiveengineering.lantern": "Lantern",
  "block.immersiveengineering.light_engineering": "Light Engineering Block",
  "block.immersiveengineering.lightning_rod": "Lightning Rod",
  "block.immersiveengineering.logic_unit": "Logic Unit",
  "block.immersiveengineering.machine_interface": "Machine Interface",
  "block.immersiveengineering.metal_barrel": "Metal Barrel",
  "block.immersiveengineering.metal_ladder_alu": "Scaffold Covered Ladder",
  "block.immersiveengineering.metal_ladder_none": "Metal Ladder",
  "block.immersiveengineering.metal_ladder_steel": "Scaffold Covered Ladder",
  "block.immersiveengineering.metal_press": "Metal Press",
  "block.immersiveengineering.mixer": "Mixer",
  "block.immersiveengineering.molten_constantan": "Molten Constantan",
  "block.immersiveengineering.molten_uranium": "Molten Uranium",
  "block.immersiveengineering.ore_aluminum": "Bauxite Ore",
  "block.immersiveengineering.ore_copper": "Copper Ore",
  "block.immersiveengineering.ore_lead": "Black Lead Ore",
  "block.immersiveengineering.ore_nickel": "Gray Nickel Ore",
  "block.immersiveengineering.ore_silver": "Teal Silver Ore",
  "block.immersiveengineering.ore_uranium": "Dull Uranium Ore",
  "block.immersiveengineering.phenolic_resin_fluid_block": "Phenolic Resin",
  "block.immersiveengineering.pipe_valve": "Pipe Valve",
  "block.immersiveengineering.plantoil_fluid_block": "Plant Oil",
  "block.immersiveengineering.radiator": "Radiator Block",
  "block.immersiveengineering.radio_tower": "Radio Tower",
  "block.immersiveengineering.raw_block_aluminum": "Block of Raw Bauxite",
  "block.immersiveengineering.raw_block_lead": "Block of Raw Black Lead",
  "block.immersiveengineering.raw_block_nickel": "Block of Raw Gray Nickel",
  "block.immersiveengineering.raw_block_silver": "Block of Raw Teal Silver",
  "block.immersiveengineering.raw_block_uranium": "Block of Raw Dull Uranium",
  "block.immersiveengineering.razor_wire": "Razor Wire",
  "block.immersiveengineering.redstone_acid_fluid_block": "Redstone Acid",
  "block.immersiveengineering.redstone_breaker": "Redstone Breaker",
  "block.immersiveengineering.redstone_state_cell": "Redstone State Cell",
  "block.immersiveengineering.redstone_switchboard": "Redstone Switchboard",
  "block.immersiveengineering.redstone_timer": "Redstone Timer",
  "block.immersiveengineering.refinery": "Refinery",
  "block.immersiveengineering.reinforced_crate": "Reinforced Storage Crate",
  "block.immersiveengineering.reinforced_window": "Panzerglass Window",
  "block.immersiveengineering.resonanz_engineering": "Resonanz Engineering Block",
  "block.immersiveengineering.rs_engineering": "Redstone Engineering Block",
  "block.immersiveengineering.sample_drill": "Core Sample Drill",
  "block.immersiveengineering.sawdust": "Sawdust Flooring",
  "block.immersiveengineering.sawmill": "Sawmill",
  "block.immersiveengineering.sheetmetal_aluminum": "Aluminium Sheetmetal",
  "block.immersiveengineering.sheetmetal_colored_black": "Black Sheetmetal",
  "block.immersiveengineering.sheetmetal_colored_blue": "Blue Sheetmetal",
  "block.immersiveengineering.sheetmetal_colored_brown": "Brown Sheetmetal",
  "block.immersiveengineering.sheetmetal_colored_cyan": "Cyan Sheetmetal",
  "block.immersiveengineering.sheetmetal_colored_gray": "Gray Sheetmetal",
  "block.immersiveengineering.sheetmetal_colored_green": "Green Sheetmetal",
  "block.immersiveengineering.sheetmetal_colored_light_blue": "Light Blue Sheetmetal",
  "block.immersiveengineering.sheetmetal_colored_light_gray": "Light Gray Sheetmetal",
  "block.immersiveengineering.sheetmetal_colored_lime": "Lime Sheetmetal",
  "block.immersiveengineering.sheetmetal_colored_magenta": "Magenta Sheetmetal",
  "block.immersiveengineering.sheetmetal_colored_orange": "Orange Sheetmetal",
  "block.immersiveengineering.sheetmetal_colored_pink": "Pink Sheetmetal",
  "block.immersiveengineering.sheetmetal_colored_purple": "Purple Sheetmetal",
  "block.immersiveengineering.sheetmetal_colored_red": "Red Sheetmetal",
  "block.immersiveengineering.sheetmetal_colored_white": "White Sheetmetal",
  "block.immersiveengineering.sheetmetal_colored_yellow": "Yellow Sheetmetal",
  "block.immersiveengineering.sheetmetal_constantan": "Constantan Sheetmetal",
  "block.immersiveengineering.sheetmetal_copper": "Copper Sheetmetal",
  "block.immersiveengineering.sheetmetal_electrum": "Electrum Sheetmetal",
  "block.immersiveengineering.sheetmetal_gold": "Gold Sheetmetal",
  "block.immersiveengineering.sheetmetal_iron": "Iron Sheetmetal",
  "block.immersiveengineering.sheetmetal_lead": "Lead Sheetmetal",
  "block.immersiveengineering.sheetmetal_nickel": "Nickel Sheetmetal",
  "block.immersiveengineering.sheetmetal_silver": "Silver Sheetmetal",
  "block.immersiveengineering.sheetmetal_steel": "Steel Sheetmetal",
  "block.immersiveengineering.sheetmetal_uranium": "Uranium Sheetmetal",
  "block.immersiveengineering.shelf": "Crate Storage Shelf",
  "block.immersiveengineering.silo": "Item Silo",
  "block.immersiveengineering.siren": "Warning Siren",
  "block.immersiveengineering.slab_alloybrick": "Kiln Brick Slab",
  "block.immersiveengineering.slab_alu_scaffolding_grate_top": "Grated Aluminium Scaffolding Slab",
  "block.immersiveengineering.slab_alu_scaffolding_standard": "Aluminium Scaffolding Slab",
  "block.immersiveengineering.slab_alu_scaffolding_wooden_top": "Treated Aluminium Scaffolding Slab",
  "block.immersiveengineering.slab_blastbrick": "Blast Brick Slab",
  "block.immersiveengineering.slab_blastbrick_reinforced": "Reinforced Blast Brick Slab",
  "block.immersiveengineering.slab_clinker_brick": "Clinker Brick Slab",
  "block.immersiveengineering.slab_coke": "Coal Coke Slab",
  "block.immersiveengineering.slab_cokebrick": "Coke Brick Slab",
  "block.immersiveengineering.slab_concrete": "Concrete Slab",
  "block.immersiveengineering.slab_concrete_brick": "Concrete Brick Slab",
  "block.immersiveengineering.slab_concrete_leaded": "Leaded Concrete Slab",
  "block.immersiveengineering.slab_concrete_reinforced": "Reinforced Concrete Slab",
  "block.immersiveengineering.slab_concrete_reinforced_tile": "Reinforced Concrete Tile Slab",
  "block.immersiveengineering.slab_concrete_tile": "Concrete Tile Slab",
  "block.immersiveengineering.slab_hempcrete": "Hempcrete Slab",
  "block.immersiveengineering.slab_hempcrete_brick": "Hempcrete Brick Slab",
  "block.immersiveengineering.slab_insulating_glass": "Insulating Glass Slab",
  "block.immersiveengineering.slab_sheetmetal_aluminum": "Aluminium Sheetmetal Slab",
  "block.immersiveengineering.slab_sheetmetal_colored_black": "Black Sheetmetal Slab",
  "block.immersiveengineering.slab_sheetmetal_colored_blue": "Blue Sheetmetal Slab",
  "block.immersiveengineering.slab_sheetmetal_colored_brown": "Brown Sheetmetal Slab",
  "block.immersiveengineering.slab_sheetmetal_colored_cyan": "Cyan Sheetmetal Slab",
  "block.immersiveengineering.slab_sheetmetal_colored_gray": "Gray Sheetmetal Slab",
  "block.immersiveengineering.slab_sheetmetal_colored_green": "Green Sheetmetal Slab",
  "block.immersiveengineering.slab_sheetmetal_colored_light_blue": "Light Blue Sheetmetal Slab",
  "block.immersiveengineering.slab_sheetmetal_colored_light_gray": "Light Gray Sheetmetal Slab",
  "block.immersiveengineering.slab_sheetmetal_colored_lime": "Lime Sheetmetal Slab",
  "block.immersiveengineering.slab_sheetmetal_colored_magenta": "Magenta Sheetmetal Slab",
  "block.immersiveengineering.slab_sheetmetal_colored_orange": "Orange Sheetmetal Slab",
  "block.immersiveengineering.slab_sheetmetal_colored_pink": "Pink Sheetmetal Slab",
  "block.immersiveengineering.slab_sheetmetal_colored_purple": "Purple Sheetmetal Slab",
  "block.immersiveengineering.slab_sheetmetal_colored_red": "Red Sheetmetal Slab",
  "block.immersiveengineering.slab_sheetmetal_colored_white": "White Sheetmetal Slab",
  "block.immersiveengineering.slab_sheetmetal_colored_yellow": "Yellow Sheetmetal Slab",
  "block.immersiveengineering.slab_sheetmetal_constantan": "Constantan Sheetmetal Slab",
  "block.immersiveengineering.slab_sheetmetal_copper": "Copper Sheetmetal Slab",
  "block.immersiveengineering.slab_sheetmetal_electrum": "Electrum Sheetmetal Slab",
  "block.immersiveengineering.slab_sheetmetal_gold": "Gold Sheetmetal Slab",
  "block.immersiveengineering.slab_sheetmetal_iron": "Iron Sheetmetal Slab",
  "block.immersiveengineering.slab_sheetmetal_lead": "Lead Sheetmetal Slab",
  "block.immersiveengineering.slab_sheetmetal_nickel": "Nickel Sheetmetal Slab",
  "block.immersiveengineering.slab_sheetmetal_silver": "Silver Sheetmetal Slab",
  "block.immersiveengineering.slab_sheetmetal_steel": "Steel Sheetmetal Slab",
  "block.immersiveengineering.slab_sheetmetal_uranium": "Uranium Sheetmetal Slab",
  "block.immersiveengineering.slab_slag_brick": "Slag Brick Slab",
  "block.immersiveengineering.slab_steel_scaffolding_grate_top": "Grated Steel Scaffolding Slab",
  "block.immersiveengineering.slab_steel_scaffolding_standard": "Steel Scaffolding Slab",
  "block.immersiveengineering.slab_steel_scaffolding_wooden_top": "Treated Steel Scaffolding Slab",
  "block.immersiveengineering.slab_storage_aluminum": "Aluminium Slab",
  "block.immersiveengineering.slab_storage_constantan": "Red Constantan Slab",
  "block.immersiveengineering.slab_storage_copper": "Copper Slab",
  "block.immersiveengineering.slab_storage_electrum": "Industrial Electrum Slab",
  "block.immersiveengineering.slab_storage_lead": "Black Lead Slab",
  "block.immersiveengineering.slab_storage_nickel": "Gray Nickel Slab",
  "block.immersiveengineering.slab_storage_silver": "Teal Silver Slab",
  "block.immersiveengineering.slab_storage_steel": "Industrial Steel Slab",
  "block.immersiveengineering.slab_storage_uranium": "Dull Uranium Slab",
  "block.immersiveengineering.slab_treated_wood_horizontal": "Treated Wood Slab",
  "block.immersiveengineering.slab_treated_wood_packaged": "Treated Wood Slab",
  "block.immersiveengineering.slab_treated_wood_vertical": "Treated Wood Slab",
  "block.immersiveengineering.slag_brick": "Slag Bricks",
  "block.immersiveengineering.slag_glass": "Slag Glass",
  "block.immersiveengineering.slag_gravel": "Slag Gravel",
  "block.immersiveengineering.sorter": "Item Router",
  "block.immersiveengineering.squeezer": "Industrial Squeezer",
  "block.immersiveengineering.stairs_alu_scaffolding_grate_top": "Grated Aluminium Scaffolding Stairs",
  "block.immersiveengineering.stairs_alu_scaffolding_standard": "Aluminium Scaffolding Stairs",
  "block.immersiveengineering.stairs_alu_scaffolding_wooden_top": "Treated Aluminium Scaffolding Stairs",
  "block.immersiveengineering.stairs_clinker_brick": "Clinker Brick Stairs",
  "block.immersiveengineering.stairs_concrete": "Concrete Stairs",
  "block.immersiveengineering.stairs_concrete_brick": "Concrete Brick Stairs",
  "block.immersiveengineering.stairs_concrete_leaded": "Leaded Concrete Stairs",
  "block.immersiveengineering.stairs_concrete_tile": "Concrete Tile Stairs",
  "block.immersiveengineering.stairs_hempcrete": "Hempcrete Stairs",
  "block.immersiveengineering.stairs_hempcrete_brick": "Hempcrete Brick Stairs",
  "block.immersiveengineering.stairs_slag_brick": "Slag Brick Stairs",
  "block.immersiveengineering.stairs_steel_scaffolding_grate_top": "Grated Steel Scaffolding Stairs",
  "block.immersiveengineering.stairs_steel_scaffolding_standard": "Steel Scaffolding Stairs",
  "block.immersiveengineering.stairs_steel_scaffolding_wooden_top": "Treated Steel Scaffolding Stairs",
  "block.immersiveengineering.stairs_treated_wood_horizontal": "Treated Wood Stairs",
  "block.immersiveengineering.stairs_treated_wood_packaged": "Treated Wood Stairs",
  "block.immersiveengineering.stairs_treated_wood_vertical": "Treated Wood Stairs",
  "block.immersiveengineering.steel_catwalk": "Steel Catwalk",
  "block.immersiveengineering.steel_catwalk_stairs": "Steel Catwalk Stairs",
  "block.immersiveengineering.steel_door": "Steel Door",
  "block.immersiveengineering.steel_fence": "Steel Fence",
  "block.immersiveengineering.steel_fence_gate": "Steel Fence Gate",
  "block.immersiveengineering.steel_hanging_sign": "Steel Hanging Sign",
  "block.immersiveengineering.steel_post": "Steel Post",
  "block.immersiveengineering.steel_scaffolding_grate_top": "Grated Steel Scaffolding",
  "block.immersiveengineering.steel_scaffolding_standard": "Steel Scaffolding",
  "block.immersiveengineering.steel_scaffolding_wooden_top": "Treated Steel Scaffolding",
  "block.immersiveengineering.steel_sign": "Steel Sign",
  "block.immersiveengineering.steel_slope": "Steel Structural Arm",
  "block.immersiveengineering.steel_trapdoor": "Steel Trapdoor",
  "block.immersiveengineering.steel_wall_hanging_sign": "Steel Hanging Sign",
  "block.immersiveengineering.steel_wall_sign": "Steel Sign",
  "block.immersiveengineering.steel_wallmount": "Steel Wallmount",
  "block.immersiveengineering.steel_window": "Steel Framed Window",
  "block.immersiveengineering.storage_aluminum": "Block of Aluminium",
  "block.immersiveengineering.storage_constantan": "Block of Red Constantan",
  "block.immersiveengineering.storage_copper": "Block of Copper",
  "block.immersiveengineering.storage_electrum": "Block of Industrial Electrum",
  "block.immersiveengineering.storage_lead": "Block of Black Lead",
  "block.immersiveengineering.storage_nickel": "Block of Gray Nickel",
  "block.immersiveengineering.storage_silver": "Block of Teal Silver",
  "block.immersiveengineering.storage_steel": "Block of Industrial Steel",
  "block.immersiveengineering.storage_uranium": "Block of Dull Uranium",
  "block.immersiveengineering.strip_curtain": "Strip Curtain",
  "block.immersiveengineering.structural_arm": "Structural Arm",
  "block.immersiveengineering.tank": "Fluid Tank",
  "block.immersiveengineering.tesla_coil": "Tesla Coil",
  "block.immersiveengineering.thermoelectric_generator": "Thermoelectric Generator",
  "block.immersiveengineering.toolbox_block": "Engineer's Toolbox",
  "block.immersiveengineering.transformer": "Transformer",
  "block.immersiveengineering.transformer_hv": "HV Transformer",
  "block.immersiveengineering.treated_catwalk": "Treated Wood Catwalk",
  "block.immersiveengineering.treated_catwalk_stairs": "Treated Wood Catwalk Stairs",
  "block.immersiveengineering.treated_door": "Treated Wood Door",
  "block.immersiveengineering.treated_door_framed": "Treated Wood Door",
  "block.immersiveengineering.treated_fence": "Treated Wood Fence",
  "block.immersiveengineering.treated_fence_gate": "Treated Wood Fence Gate",
  "block.immersiveengineering.treated_post": "Wooden Post",
  "block.immersiveengineering.treated_scaffold": "Treated Wood Scaffolding",
  "block.immersiveengineering.treated_trapdoor": "Treated Wood Trapdoor",
  "block.immersiveengineering.treated_trapdoor_framed": "Treated Wood Trapdoor",
  "block.immersiveengineering.treated_wallmount": "Wooden Wallmount",
  "block.immersiveengineering.treated_window": "Treated Wood Window",
  "block.immersiveengineering.treated_wood_hanging_sign": "Treated Wood Hanging Sign",
  "block.immersiveengineering.treated_wood_horizontal": "Treated Wood Planks",
  "block.immersiveengineering.treated_wood_packaged": "Treated Wood Planks",
  "block.immersiveengineering.treated_wood_sign": "Treated Wood Sign",
  "block.immersiveengineering.treated_wood_vertical": "Treated Wood Planks",
  "block.immersiveengineering.treated_wood_wall_hanging_sign": "Treated Wood Hanging Sign",
  "block.immersiveengineering.treated_wood_wall_sign": "Treated Wood Sign",
  "block.immersiveengineering.turntable": "Turntable",
  "block.immersiveengineering.turret_chem": "Chemthrower Turret",
  "block.immersiveengineering.turret_gun": "Gun Turret",
  "block.immersiveengineering.wall_clinker_brick": "Clinker Brick Wall",
  "block.immersiveengineering.wall_concrete": "Concrete Wall",
  "block.immersiveengineering.wall_concrete_brick": "Concrete Brick Wall",
  "block.immersiveengineering.wall_concrete_leaded": "Leaded Concrete Wall",
  "block.immersiveengineering.wall_concrete_tile": "Concrete Tile Wall",
  "block.immersiveengineering.wall_hempcrete": "Hempcrete Wall",
  "block.immersiveengineering.wall_hempcrete_brick": "Hempcrete Brick Wall",
  "block.immersiveengineering.wall_slag_brick": "Slag Brick Wall",
  "block.immersiveengineering.warning_sign_arrow_double_down": "Warning Sign - Double Arrow Down",
  "block.immersiveengineering.warning_sign_arrow_double_left": "Warning Sign - Double Arrow Left",
  "block.immersiveengineering.warning_sign_arrow_double_right": "Warning Sign - Double Arrow Right",
  "block.immersiveengineering.warning_sign_arrow_double_up": "Warning Sign - Double Arrow Up",
  "block.immersiveengineering.warning_sign_arrow_down": "Warning Sign - Arrow Down",
  "block.immersiveengineering.warning_sign_arrow_left": "Warning Sign - Arrow Left",
  "block.immersiveengineering.warning_sign_arrow_right": "Warning Sign - Arrow Right",
  "block.immersiveengineering.warning_sign_arrow_up": "Warning Sign - Arrow Up",
  "block.immersiveengineering.warning_sign_attention": "Warning Sign - General Warning",
  "block.immersiveengineering.warning_sign_cat": "Warning Sign - Cat Ears",
  "block.immersiveengineering.warning_sign_cold": "Warning Sign - Low Temperature",
  "block.immersiveengineering.warning_sign_creeper": "Warning Sign - Creeper",
  "block.immersiveengineering.warning_sign_ear_defenders": "Warning Sign - Hearing Protection",
  "block.immersiveengineering.warning_sign_electric": "Warning Sign - Shock Hazard",
  "block.immersiveengineering.warning_sign_falling": "Warning Sign - Falling Objects",
  "block.immersiveengineering.warning_sign_fire": "Warning Sign - Flammable",
  "block.immersiveengineering.warning_sign_hot": "Warning Sign - Hot Surface",
  "block.immersiveengineering.warning_sign_magnet": "Warning Sign - Magnetic Field",
  "block.immersiveengineering.warning_sign_shrieker": "Warning Sign - Sculk Shrieker",
  "block.immersiveengineering.warning_sign_sound": "Warning Sign - Sound Warning",
  "block.immersiveengineering.warning_sign_turret": "Warning Sign - Turret",
  "block.immersiveengineering.warning_sign_villager": "Warning Sign - Villager",
  "block.immersiveengineering.warning_sign_warden": "Warning Sign - Warden",
  "block.immersiveengineering.watermill": "Water Wheel",
  "block.immersiveengineering.windmill": "Windmill",
  "block.immersiveengineering.windmill_advanced": "Improved Windmill",
  "block.immersiveengineering.wooden_barrel": "Wooden Barrel",
  "block.immersiveengineering.workbench": "Engineer's Workbench",
  "block.minecraft.banner.immersiveengineering.bevels.black": "Black Bevels",
  "block.minecraft.banner.immersiveengineering.bevels.blue": "Blue Bevels",
  "block.minecraft.banner.immersiveengineering.bevels.brown": "Brown Bevels",
  "block.minecraft.banner.immersiveengineering.bevels.cyan": "Cyan Bevels",
  "block.minecraft.banner.immersiveengineering.bevels.gray": "Gray Bevels",
  "block.minecraft.banner.immersiveengineering.bevels.green": "Green Bevels",
  "block.minecraft.banner.immersiveengineering.bevels.light_blue": "Light Blue Bevels",
  "block.minecraft.banner.immersiveengineering.bevels.light_gray": "Light Gray Bevels",
  "block.minecraft.banner.immersiveengineering.bevels.lime": "Lime Bevels",
  "block.minecraft.banner.immersiveengineering.bevels.magenta": "Magenta Bevels",
  "block.minecraft.banner.immersiveengineering.bevels.orange": "Orange Bevels",
  "block.minecraft.banner.immersiveengineering.bevels.pink": "Pink Bevels",
  "block.minecraft.banner.immersiveengineering.bevels.purple": "Purple Bevels",
  "block.minecraft.banner.immersiveengineering.bevels.red": "Red Bevels",
  "block.minecraft.banner.immersiveengineering.bevels.white": "White Bevels",
  "block.minecraft.banner.immersiveengineering.bevels.yellow": "Yellow Bevels",
  "block.minecraft.banner.immersiveengineering.hammer.black": "Black Hammer",
  "block.minecraft.banner.immersiveengineering.hammer.blue": "Blue Hammer",
  "block.minecraft.banner.immersiveengineering.hammer.brown": "Brown Hammer",
  "block.minecraft.banner.immersiveengineering.hammer.cyan": "Cyan Hammer",
  "block.minecraft.banner.immersiveengineering.hammer.gray": "Gray Hammer",
  "block.minecraft.banner.immersiveengineering.hammer.green": "Green Hammer",
  "block.minecraft.banner.immersiveengineering.hammer.light_blue": "Light Blue Hammer",
  "block.minecraft.banner.immersiveengineering.hammer.light_gray": "Light Gray Hammer",
  "block.minecraft.banner.immersiveengineering.hammer.lime": "Lime Hammer",
  "block.minecraft.banner.immersiveengineering.hammer.magenta": "Magenta Hammer",
  "block.minecraft.banner.immersiveengineering.hammer.orange": "Orange Hammer",
  "block.minecraft.banner.immersiveengineering.hammer.pink": "Pink Hammer",
  "block.minecraft.banner.immersiveengineering.hammer.purple": "Purple Hammer",
  "block.minecraft.banner.immersiveengineering.hammer.red": "Red Hammer",
  "block.minecraft.banner.immersiveengineering.hammer.white": "White Hammer",
  "block.minecraft.banner.immersiveengineering.hammer.yellow": "Yellow Hammer",
  "block.minecraft.banner.immersiveengineering.hammer_grip.black": "Black Hammer (Grip)",
  "block.minecraft.banner.immersiveengineering.hammer_grip.blue": "Blue Hammer (Grip)",
  "block.minecraft.banner.immersiveengineering.hammer_grip.brown": "Brown Hammer (Grip)",
  "block.minecraft.banner.immersiveengineering.hammer_grip.cyan": "Cyan Hammer (Grip)",
  "block.minecraft.banner.immersiveengineering.hammer_grip.gray": "Gray Hammer (Grip)",
  "block.minecraft.banner.immersiveengineering.hammer_grip.green": "Green Hammer (Grip)",
  "block.minecraft.banner.immersiveengineering.hammer_grip.light_blue": "Light Blue Hammer (Grip)",
  "block.minecraft.banner.immersiveengineering.hammer_grip.light_gray": "Light Gray Hammer (Grip)",
  "block.minecraft.banner.immersiveengineering.hammer_grip.lime": "Lime Hammer (Grip)",
  "block.minecraft.banner.immersiveengineering.hammer_grip.magenta": "Magenta Hammer (Grip)",
  "block.minecraft.banner.immersiveengineering.hammer_grip.orange": "Orange Hammer (Grip)",
  "block.minecraft.banner.immersiveengineering.hammer_grip.pink": "Pink Hammer (Grip)",
  "block.minecraft.banner.immersiveengineering.hammer_grip.purple": "Purple Hammer (Grip)",
  "block.minecraft.banner.immersiveengineering.hammer_grip.red": "Red Hammer (Grip)",
  "block.minecraft.banner.immersiveengineering.hammer_grip.white": "White Hammer (Grip)",
  "block.minecraft.banner.immersiveengineering.hammer_grip.yellow": "Yellow Hammer (Grip)",
  "block.minecraft.banner.immersiveengineering.hammer_head.black": "Black Hammer (Head)",
  "block.minecraft.banner.immersiveengineering.hammer_head.blue": "Blue Hammer (Head)",
  "block.minecraft.banner.immersiveengineering.hammer_head.brown": "Brown Hammer (Head)",
  "block.minecraft.banner.immersiveengineering.hammer_head.cyan": "Cyan Hammer (Head)",
  "block.minecraft.banner.immersiveengineering.hammer_head.gray": "Gray Hammer (Head)",
  "block.minecraft.banner.immersiveengineering.hammer_head.green": "Green Hammer (Head)",
  "block.minecraft.banner.immersiveengineering.hammer_head.light_blue": "Light Blue Hammer (Head)",
  "block.minecraft.banner.immersiveengineering.hammer_head.light_gray": "Light Gray Hammer (Head)",
  "block.minecraft.banner.immersiveengineering.hammer_head.lime": "Lime Hammer (Head)",
  "block.minecraft.banner.immersiveengineering.hammer_head.magenta": "Magenta Hammer (Head)",
  "block.minecraft.banner.immersiveengineering.hammer_head.orange": "Orange Hammer (Head)",
  "block.minecraft.banner.immersiveengineering.hammer_head.pink": "Pink Hammer (Head)",
  "block.minecraft.banner.immersiveengineering.hammer_head.purple": "Purple Hammer (Head)",
  "block.minecraft.banner.immersiveengineering.hammer_head.red": "Red Hammer (Head)",
  "block.minecraft.banner.immersiveengineering.hammer_head.white": "White Hammer (Head)",
  "block.minecraft.banner.immersiveengineering.hammer_head.yellow": "Yellow Hammer (Head)",
  "block.minecraft.banner.immersiveengineering.ornate.black": "Black Ornate",
  "block.minecraft.banner.immersiveengineering.ornate.blue": "Blue Ornate",
  "block.minecraft.banner.immersiveengineering.ornate.brown": "Brown Ornate",
  "block.minecraft.banner.immersiveengineering.ornate.cyan": "Cyan Ornate",
  "block.minecraft.banner.immersiveengineering.ornate.gray": "Gray Ornate",
  "block.minecraft.banner.immersiveengineering.ornate.green": "Green Ornate",
  "block.minecraft.banner.immersiveengineering.ornate.light_blue": "Light Blue Ornate",
  "block.minecraft.banner.immersiveengineering.ornate.light_gray": "Light Gray Ornate",
  "block.minecraft.banner.immersiveengineering.ornate.lime": "Lime Ornate",
  "block.minecraft.banner.immersiveengineering.ornate.magenta": "Magenta Ornate",
  "block.minecraft.banner.immersiveengineering.ornate.orange": "Orange Ornate",
  "block.minecraft.banner.immersiveengineering.ornate.pink": "Pink Ornate",
  "block.minecraft.banner.immersiveengineering.ornate.purple": "Purple Ornate",
  "block.minecraft.banner.immersiveengineering.ornate.red": "Red Ornate",
  "block.minecraft.banner.immersiveengineering.ornate.white": "White Ornate",
  "block.minecraft.banner.immersiveengineering.ornate.yellow": "Yellow Ornate",
  "block.minecraft.banner.immersiveengineering.screwdriver.black": "Black Screwdriver",
  "block.minecraft.banner.immersiveengineering.screwdriver.blue": "Blue Screwdriver",
  "block.minecraft.banner.immersiveengineering.screwdriver.brown": "Brown Screwdriver",
  "block.minecraft.banner.immersiveengineering.screwdriver.cyan": "Cyan Screwdriver",
  "block.minecraft.banner.immersiveengineering.screwdriver.gray": "Gray Screwdriver",
  "block.minecraft.banner.immersiveengineering.screwdriver.green": "Green Screwdriver",
  "block.minecraft.banner.immersiveengineering.screwdriver.light_blue": "Light Blue Screwdriver",
  "block.minecraft.banner.immersiveengineering.screwdriver.light_gray": "Light Gray Screwdriver",
  "block.minecraft.banner.immersiveengineering.screwdriver.lime": "Lime Screwdriver",
  "block.minecraft.banner.immersiveengineering.screwdriver.magenta": "Magenta Screwdriver",
  "block.minecraft.banner.immersiveengineering.screwdriver.orange": "Orange Screwdriver",
  "block.minecraft.banner.immersiveengineering.screwdriver.pink": "Pink Screwdriver",
  "block.minecraft.banner.immersiveengineering.screwdriver.purple": "Purple Screwdriver",
  "block.minecraft.banner.immersiveengineering.screwdriver.red": "Red Screwdriver",
  "block.minecraft.banner.immersiveengineering.screwdriver.white": "White Screwdriver",
  "block.minecraft.banner.immersiveengineering.screwdriver.yellow": "Yellow Screwdriver",
  "block.minecraft.banner.immersiveengineering.screwdriver_grip.black": "Black Screwdriver (Grip)",
  "block.minecraft.banner.immersiveengineering.screwdriver_grip.blue": "Blue Screwdriver (Grip)",
  "block.minecraft.banner.immersiveengineering.screwdriver_grip.brown": "Brown Screwdriver (Grip)",
  "block.minecraft.banner.immersiveengineering.screwdriver_grip.cyan": "Cyan Screwdriver (Grip)",
  "block.minecraft.banner.immersiveengineering.screwdriver_grip.gray": "Gray Screwdriver (Grip)",
  "block.minecraft.banner.immersiveengineering.screwdriver_grip.green": "Green Screwdriver (Grip)",
  "block.minecraft.banner.immersiveengineering.screwdriver_grip.light_blue": "Light Blue Screwdriver (Grip)",
  "block.minecraft.banner.immersiveengineering.screwdriver_grip.light_gray": "Light Gray Screwdriver (Grip)",
  "block.minecraft.banner.immersiveengineering.screwdriver_grip.lime": "Lime Screwdriver (Grip)",
  "block.minecraft.banner.immersiveengineering.screwdriver_grip.magenta": "Magenta Screwdriver (Grip)",
  "block.minecraft.banner.immersiveengineering.screwdriver_grip.orange": "Orange Screwdriver (Grip)",
  "block.minecraft.banner.immersiveengineering.screwdriver_grip.pink": "Pink Screwdriver (Grip)",
  "block.minecraft.banner.immersiveengineering.screwdriver_grip.purple": "Purple Screwdriver (Grip)",
  "block.minecraft.banner.immersiveengineering.screwdriver_grip.red": "Red Screwdriver (Grip)",
  "block.minecraft.banner.immersiveengineering.screwdriver_grip.white": "White Screwdriver (Grip)",
  "block.minecraft.banner.immersiveengineering.screwdriver_grip.yellow": "Yellow Screwdriver (Grip)",
  "block.minecraft.banner.immersiveengineering.screwdriver_head.black": "Black Screwdriver (Head)",
  "block.minecraft.banner.immersiveengineering.screwdriver_head.blue": "Blue Screwdriver (Head)",
  "block.minecraft.banner.immersiveengineering.screwdriver_head.brown": "Brown Screwdriver (Head)",
  "block.minecraft.banner.immersiveengineering.screwdriver_head.cyan": "Cyan Screwdriver (Head)",
  "block.minecraft.banner.immersiveengineering.screwdriver_head.gray": "Gray Screwdriver (Head)",
  "block.minecraft.banner.immersiveengineering.screwdriver_head.green": "Green Screwdriver (Head)",
  "block.minecraft.banner.immersiveengineering.screwdriver_head.light_blue": "Light Blue Screwdriver (Head)",
  "block.minecraft.banner.immersiveengineering.screwdriver_head.light_gray": "Light Gray Screwdriver (Head)",
  "block.minecraft.banner.immersiveengineering.screwdriver_head.lime": "Lime Screwdriver (Head)",
  "block.minecraft.banner.immersiveengineering.screwdriver_head.magenta": "Magenta Screwdriver (Head)",
  "block.minecraft.banner.immersiveengineering.screwdriver_head.orange": "Orange Screwdriver (Head)",
  "block.minecraft.banner.immersiveengineering.screwdriver_head.pink": "Pink Screwdriver (Head)",
  "block.minecraft.banner.immersiveengineering.screwdriver_head.purple": "Purple Screwdriver (Head)",
  "block.minecraft.banner.immersiveengineering.screwdriver_head.red": "Red Screwdriver (Head)",
  "block.minecraft.banner.immersiveengineering.screwdriver_head.white": "White Screwdriver (Head)",
  "block.minecraft.banner.immersiveengineering.screwdriver_head.yellow": "Yellow Screwdriver (Head)",
  "block.minecraft.banner.immersiveengineering.treated_wood.black": "Black Treated (Wood)",
  "block.minecraft.banner.immersiveengineering.treated_wood.blue": "Blue Treated (Wood)",
  "block.minecraft.banner.immersiveengineering.treated_wood.brown": "Brown Treated (Wood)",
  "block.minecraft.banner.immersiveengineering.treated_wood.cyan": "Cyan Treated (Wood)",
  "block.minecraft.banner.immersiveengineering.treated_wood.gray": "Gray Treated (Wood)",
  "block.minecraft.banner.immersiveengineering.treated_wood.green": "Green Treated (Wood)",
  "block.minecraft.banner.immersiveengineering.treated_wood.light_blue": "Light Blue Treated (Wood)",
  "block.minecraft.banner.immersiveengineering.treated_wood.light_gray": "Light Gray Treated (Wood)",
  "block.minecraft.banner.immersiveengineering.treated_wood.lime": "Lime Treated (Wood)",
  "block.minecraft.banner.immersiveengineering.treated_wood.magenta": "Magenta Treated (Wood)",
  "block.minecraft.banner.immersiveengineering.treated_wood.orange": "Orange Treated (Wood)",
  "block.minecraft.banner.immersiveengineering.treated_wood.pink": "Pink Treated (Wood)",
  "block.minecraft.banner.immersiveengineering.treated_wood.purple": "Purple Treated (Wood)",
  "block.minecraft.banner.immersiveengineering.treated_wood.red": "Red Treated (Wood)",
  "block.minecraft.banner.immersiveengineering.treated_wood.white": "White Treated (Wood)",
  "block.minecraft.banner.immersiveengineering.treated_wood.yellow": "Yellow Treated (Wood)",
  "block.minecraft.banner.immersiveengineering.warning.black": "Black Warning",
  "block.minecraft.banner.immersiveengineering.warning.blue": "Blue Warning",
  "block.minecraft.banner.immersiveengineering.warning.brown": "Brown Warning",
  "block.minecraft.banner.immersiveengineering.warning.cyan": "Cyan Warning",
  "block.minecraft.banner.immersiveengineering.warning.gray": "Gray Warning",
  "block.minecraft.banner.immersiveengineering.warning.green": "Green Warning",
  "block.minecraft.banner.immersiveengineering.warning.light_blue": "Light Blue Warning",
  "block.minecraft.banner.immersiveengineering.warning.light_gray": "Light Gray Warning",
  "block.minecraft.banner.immersiveengineering.warning.lime": "Lime Warning",
  "block.minecraft.banner.immersiveengineering.warning.magenta": "Magenta Warning",
  "block.minecraft.banner.immersiveengineering.warning.orange": "Orange Warning",
  "block.minecraft.banner.immersiveengineering.warning.pink": "Pink Warning",
  "block.minecraft.banner.immersiveengineering.warning.purple": "Purple Warning",
  "block.minecraft.banner.immersiveengineering.warning.red": "Red Warning",
  "block.minecraft.banner.immersiveengineering.warning.white": "White Warning",
  "block.minecraft.banner.immersiveengineering.warning.yellow": "Yellow Warning",
  "block.minecraft.banner.immersiveengineering.warning_cat.black": "Black Warning (Cat)",
  "block.minecraft.banner.immersiveengineering.warning_cat.blue": "Blue Warning (Cat)",
  "block.minecraft.banner.immersiveengineering.warning_cat.brown": "Brown Warning (Cat)",
  "block.minecraft.banner.immersiveengineering.warning_cat.cyan": "Cyan Warning (Cat)",
  "block.minecraft.banner.immersiveengineering.warning_cat.gray": "Gray Warning (Cat)",
  "block.minecraft.banner.immersiveengineering.warning_cat.green": "Green Warning (Cat)",
  "block.minecraft.banner.immersiveengineering.warning_cat.light_blue": "Light Blue Warning (Cat)",
  "block.minecraft.banner.immersiveengineering.warning_cat.light_gray": "Light Gray Warning (Cat)",
  "block.minecraft.banner.immersiveengineering.warning_cat.lime": "Lime Warning (Cat)",
  "block.minecraft.banner.immersiveengineering.warning_cat.magenta": "Magenta Warning (Cat)",
  "block.minecraft.banner.immersiveengineering.warning_cat.orange": "Orange Warning (Cat)",
  "block.minecraft.banner.immersiveengineering.warning_cat.pink": "Pink Warning (Cat)",
  "block.minecraft.banner.immersiveengineering.warning_cat.purple": "Purple Warning (Cat)",
  "block.minecraft.banner.immersiveengineering.warning_cat.red": "Red Warning (Cat)",
  "block.minecraft.banner.immersiveengineering.warning_cat.white": "White Warning (Cat)",
  "block.minecraft.banner.immersiveengineering.warning_cat.yellow": "Yellow Warning (Cat)",
  "block.minecraft.banner.immersiveengineering.warning_cold.black": "Black Warning (Cold)",
  "block.minecraft.banner.immersiveengineering.warning_cold.blue": "Blue Warning (Cold)",
  "block.minecraft.banner.immersiveengineering.warning_cold.brown": "Brown Warning (Cold)",
  "block.minecraft.banner.immersiveengineering.warning_cold.cyan": "Cyan Warning (Cold)",
  "block.minecraft.banner.immersiveengineering.warning_cold.gray": "Gray Warning (Cold)",
  "block.minecraft.banner.immersiveengineering.warning_cold.green": "Green Warning (Cold)",
  "block.minecraft.banner.immersiveengineering.warning_cold.light_blue": "Light Blue Warning (Cold)",
  "block.minecraft.banner.immersiveengineering.warning_cold.light_gray": "Light Gray Warning (Cold)",
  "block.minecraft.banner.immersiveengineering.warning_cold.lime": "Lime Warning (Cold)",
  "block.minecraft.banner.immersiveengineering.warning_cold.magenta": "Magenta Warning (Cold)",
  "block.minecraft.banner.immersiveengineering.warning_cold.orange": "Orange Warning (Cold)",
  "block.minecraft.banner.immersiveengineering.warning_cold.pink": "Pink Warning (Cold)",
  "block.minecraft.banner.immersiveengineering.warning_cold.purple": "Purple Warning (Cold)",
  "block.minecraft.banner.immersiveengineering.warning_cold.red": "Red Warning (Cold)",
  "block.minecraft.banner.immersiveengineering.warning_cold.white": "White Warning (Cold)",
  "block.minecraft.banner.immersiveengineering.warning_cold.yellow": "Yellow Warning (Cold)",
  "block.minecraft.banner.immersiveengineering.warning_ear_defenders.black": "Black Warning (Ear)",
  "block.minecraft.banner.immersiveengineering.warning_ear_defenders.blue": "Blue Warning (Ear)",
  "block.minecraft.banner.immersiveengineering.warning_ear_defenders.brown": "Brown Warning (Ear)",
  "block.minecraft.banner.immersiveengineering.warning_ear_defenders.cyan": "Cyan Warning (Ear)",
  "block.minecraft.banner.immersiveengineering.warning_ear_defenders.gray": "Gray Warning (Ear)",
  "block.minecraft.banner.immersiveengineering.warning_ear_defenders.green": "Green Warning (Ear)",
  "block.minecraft.banner.immersiveengineering.warning_ear_defenders.light_blue": "Light Blue Warning (Ear)",
  "block.minecraft.banner.immersiveengineering.warning_ear_defenders.light_gray": "Light Gray Warning (Ear)",
  "block.minecraft.banner.immersiveengineering.warning_ear_defenders.lime": "Lime Warning (Ear)",
  "block.minecraft.banner.immersiveengineering.warning_ear_defenders.magenta": "Magenta Warning (Ear)",
  "block.minecraft.banner.immersiveengineering.warning_ear_defenders.orange": "Orange Warning (Ear)",
  "block.minecraft.banner.immersiveengineering.warning_ear_defenders.pink": "Pink Warning (Ear)",
  "block.minecraft.banner.immersiveengineering.warning_ear_defenders.purple": "Purple Warning (Ear)",
  "block.minecraft.banner.immersiveengineering.warning_ear_defenders.red": "Red Warning (Ear)",
  "block.minecraft.banner.immersiveengineering.warning_ear_defenders.white": "White Warning (Ear)",
  "block.minecraft.banner.immersiveengineering.warning_ear_defenders.yellow": "Yellow Warning (Ear)",
  "block.minecraft.banner.immersiveengineering.warning_electric.black": "Black Warning (Electric)",
  "block.minecraft.banner.immersiveengineering.warning_electric.blue": "Blue Warning (Electric)",
  "block.minecraft.banner.immersiveengineering.warning_electric.brown": "Brown Warning (Electric)",
  "block.minecraft.banner.immersiveengineering.warning_electric.cyan": "Cyan Warning (Electric)",
  "block.minecraft.banner.immersiveengineering.warning_electric.gray": "Gray Warning (Electric)",
  "block.minecraft.banner.immersiveengineering.warning_electric.green": "Green Warning (Electric)",
  "block.minecraft.banner.immersiveengineering.warning_electric.light_blue": "Light Blue Warning (Electric)",
  "block.minecraft.banner.immersiveengineering.warning_electric.light_gray": "Light Gray Warning (Electric)",
  "block.minecraft.banner.immersiveengineering.warning_electric.lime": "Lime Warning (Electric)",
  "block.minecraft.banner.immersiveengineering.warning_electric.magenta": "Magenta Warning (Electric)",
  "block.minecraft.banner.immersiveengineering.warning_electric.orange": "Orange Warning (Electric)",
  "block.minecraft.banner.immersiveengineering.warning_electric.pink": "Pink Warning (Electric)",
  "block.minecraft.banner.immersiveengineering.warning_electric.purple": "Purple Warning (Electric)",
  "block.minecraft.banner.immersiveengineering.warning_electric.red": "Red Warning (Electric)",
  "block.minecraft.banner.immersiveengineering.warning_electric.white": "White Warning (Electric)",
  "block.minecraft.banner.immersiveengineering.warning_electric.yellow": "Yellow Warning (Electric)",
  "block.minecraft.banner.immersiveengineering.warning_falling.black": "Black Warning (Falling)",
  "block.minecraft.banner.immersiveengineering.warning_falling.blue": "Blue Warning (Falling)",
  "block.minecraft.banner.immersiveengineering.warning_falling.brown": "Brown Warning (Falling)",
  "block.minecraft.banner.immersiveengineering.warning_falling.cyan": "Cyan Warning (Falling)",
  "block.minecraft.banner.immersiveengineering.warning_falling.gray": "Gray Warning (Falling)",
  "block.minecraft.banner.immersiveengineering.warning_falling.green": "Green Warning (Falling)",
  "block.minecraft.banner.immersiveengineering.warning_falling.light_blue": "Light Blue Warning (Falling)",
  "block.minecraft.banner.immersiveengineering.warning_falling.light_gray": "Light Gray Warning (Falling)",
  "block.minecraft.banner.immersiveengineering.warning_falling.lime": "Lime Warning (Falling)",
  "block.minecraft.banner.immersiveengineering.warning_falling.magenta": "Magenta Warning (Falling)",
  "block.minecraft.banner.immersiveengineering.warning_falling.orange": "Orange Warning (Falling)",
  "block.minecraft.banner.immersiveengineering.warning_falling.pink": "Pink Warning (Falling)",
  "block.minecraft.banner.immersiveengineering.warning_falling.purple": "Purple Warning (Falling)",
  "block.minecraft.banner.immersiveengineering.warning_falling.red": "Red Warning (Falling)",
  "block.minecraft.banner.immersiveengineering.warning_falling.white": "White Warning (Falling)",
  "block.minecraft.banner.immersiveengineering.warning_falling.yellow": "Yellow Warning (Falling)",
  "block.minecraft.banner.immersiveengineering.warning_fire.black": "Black Warning (Fire)",
  "block.minecraft.banner.immersiveengineering.warning_fire.blue": "Blue Warning (Fire)",
  "block.minecraft.banner.immersiveengineering.warning_fire.brown": "Brown Warning (Fire)",
  "block.minecraft.banner.immersiveengineering.warning_fire.cyan": "Cyan Warning (Fire)",
  "block.minecraft.banner.immersiveengineering.warning_fire.gray": "Gray Warning (Fire)",
  "block.minecraft.banner.immersiveengineering.warning_fire.green": "Green Warning (Fire)",
  "block.minecraft.banner.immersiveengineering.warning_fire.light_blue": "Light Blue Warning (Fire)",
  "block.minecraft.banner.immersiveengineering.warning_fire.light_gray": "Light Gray Warning (Fire)",
  "block.minecraft.banner.immersiveengineering.warning_fire.lime": "Lime Warning (Fire)",
  "block.minecraft.banner.immersiveengineering.warning_fire.magenta": "Magenta Warning (Fire)",
  "block.minecraft.banner.immersiveengineering.warning_fire.orange": "Orange Warning (Fire)",
  "block.minecraft.banner.immersiveengineering.warning_fire.pink": "Pink Warning (Fire)",
  "block.minecraft.banner.immersiveengineering.warning_fire.purple": "Purple Warning (Fire)",
  "block.minecraft.banner.immersiveengineering.warning_fire.red": "Red Warning (Fire)",
  "block.minecraft.banner.immersiveengineering.warning_fire.white": "White Warning (Fire)",
  "block.minecraft.banner.immersiveengineering.warning_fire.yellow": "Yellow Warning (Fire)",
  "block.minecraft.banner.immersiveengineering.warning_hot.black": "Black Warning (Hot)",
  "block.minecraft.banner.immersiveengineering.warning_hot.blue": "Blue Warning (Hot)",
  "block.minecraft.banner.immersiveengineering.warning_hot.brown": "Brown Warning (Hot)",
  "block.minecraft.banner.immersiveengineering.warning_hot.cyan": "Cyan Warning (Hot)",
  "block.minecraft.banner.immersiveengineering.warning_hot.gray": "Gray Warning (Hot)",
  "block.minecraft.banner.immersiveengineering.warning_hot.green": "Green Warning (Hot)",
  "block.minecraft.banner.immersiveengineering.warning_hot.light_blue": "Light Blue Warning (Hot)",
  "block.minecraft.banner.immersiveengineering.warning_hot.light_gray": "Light Gray Warning (Hot)",
  "block.minecraft.banner.immersiveengineering.warning_hot.lime": "Lime Warning (Hot)",
  "block.minecraft.banner.immersiveengineering.warning_hot.magenta": "Magenta Warning (Hot)",
  "block.minecraft.banner.immersiveengineering.warning_hot.orange": "Orange Warning (Hot)",
  "block.minecraft.banner.immersiveengineering.warning_hot.pink": "Pink Warning (Hot)",
  "block.minecraft.banner.immersiveengineering.warning_hot.purple": "Purple Warning (Hot)",
  "block.minecraft.banner.immersiveengineering.warning_hot.red": "Red Warning (Hot)",
  "block.minecraft.banner.immersiveengineering.warning_hot.white": "White Warning (Hot)",
  "block.minecraft.banner.immersiveengineering.warning_hot.yellow": "Yellow Warning (Hot)",
  "block.minecraft.banner.immersiveengineering.warning_magnet.black": "Black Warning (Magnet)",
  "block.minecraft.banner.immersiveengineering.warning_magnet.blue": "Blue Warning (Magnet)",
  "block.minecraft.banner.immersiveengineering.warning_magnet.brown": "Brown Warning (Magnet)",
  "block.minecraft.banner.immersiveengineering.warning_magnet.cyan": "Cyan Warning (Magnet)",
  "block.minecraft.banner.immersiveengineering.warning_magnet.gray": "Gray Warning (Magnet)",
  "block.minecraft.banner.immersiveengineering.warning_magnet.green": "Green Warning (Magnet)",
  "block.minecraft.banner.immersiveengineering.warning_magnet.light_blue": "Light Blue Warning (Magnet)",
  "block.minecraft.banner.immersiveengineering.warning_magnet.light_gray": "Light Gray Warning (Magnet)",
  "block.minecraft.banner.immersiveengineering.warning_magnet.lime": "Lime Warning (Magnet)",
  "block.minecraft.banner.immersiveengineering.warning_magnet.magenta": "Magenta Warning (Magnet)",
  "block.minecraft.banner.immersiveengineering.warning_magnet.orange": "Orange Warning (Magnet)",
  "block.minecraft.banner.immersiveengineering.warning_magnet.pink": "Pink Warning (Magnet)",
  "block.minecraft.banner.immersiveengineering.warning_magnet.purple": "Purple Warning (Magnet)",
  "block.minecraft.banner.immersiveengineering.warning_magnet.red": "Red Warning (Magnet)",
  "block.minecraft.banner.immersiveengineering.warning_magnet.white": "White Warning (Magnet)",
  "block.minecraft.banner.immersiveengineering.warning_magnet.yellow": "Yellow Warning (Magnet)",
  "block.minecraft.banner.immersiveengineering.warning_sound.black": "Black Warning (Sound)",
  "block.minecraft.banner.immersiveengineering.warning_sound.blue": "Blue Warning (Sound)",
  "block.minecraft.banner.immersiveengineering.warning_sound.brown": "Brown Warning (Sound)",
  "block.minecraft.banner.immersiveengineering.warning_sound.cyan": "Cyan Warning (Sound)",
  "block.minecraft.banner.immersiveengineering.warning_sound.gray": "Gray Warning (Sound)",
  "block.minecraft.banner.immersiveengineering.warning_sound.green": "Green Warning (Sound)",
  "block.minecraft.banner.immersiveengineering.warning_sound.light_blue": "Light Blue Warning (Sound)",
  "block.minecraft.banner.immersiveengineering.warning_sound.light_gray": "Light Gray Warning (Sound)",
  "block.minecraft.banner.immersiveengineering.warning_sound.lime": "Lime Warning (Sound)",
  "block.minecraft.banner.immersiveengineering.warning_sound.magenta": "Magenta Warning (Sound)",
  "block.minecraft.banner.immersiveengineering.warning_sound.orange": "Orange Warning (Sound)",
  "block.minecraft.banner.immersiveengineering.warning_sound.pink": "Pink Warning (Sound)",
  "block.minecraft.banner.immersiveengineering.warning_sound.purple": "Purple Warning (Sound)",
  "block.minecraft.banner.immersiveengineering.warning_sound.red": "Red Warning (Sound)",
  "block.minecraft.banner.immersiveengineering.warning_sound.white": "White Warning (Sound)",
  "block.minecraft.banner.immersiveengineering.warning_sound.yellow": "Yellow Warning (Sound)",
  "block.minecraft.banner.immersiveengineering.warning_turret.black": "Black Warning (Turret)",
  "block.minecraft.banner.immersiveengineering.warning_turret.blue": "Blue Warning (Turret)",
  "block.minecraft.banner.immersiveengineering.warning_turret.brown": "Brown Warning (Turret)",
  "block.minecraft.banner.immersiveengineering.warning_turret.cyan": "Cyan Warning (Turret)",
  "block.minecraft.banner.immersiveengineering.warning_turret.gray": "Gray Warning (Turret)",
  "block.minecraft.banner.immersiveengineering.warning_turret.green": "Green Warning (Turret)",
  "block.minecraft.banner.immersiveengineering.warning_turret.light_blue": "Light Blue Warning (Turret)",
  "block.minecraft.banner.immersiveengineering.warning_turret.light_gray": "Light Gray Warning (Turret)",
  "block.minecraft.banner.immersiveengineering.warning_turret.lime": "Lime Warning (Turret)",
  "block.minecraft.banner.immersiveengineering.warning_turret.magenta": "Magenta Warning (Turret)",
  "block.minecraft.banner.immersiveengineering.warning_turret.orange": "Orange Warning (Turret)",
  "block.minecraft.banner.immersiveengineering.warning_turret.pink": "Pink Warning (Turret)",
  "block.minecraft.banner.immersiveengineering.warning_turret.purple": "Purple Warning (Turret)",
  "block.minecraft.banner.immersiveengineering.warning_turret.red": "Red Warning (Turret)",
  "block.minecraft.banner.immersiveengineering.warning_turret.white": "White Warning (Turret)",
  "block.minecraft.banner.immersiveengineering.warning_turret.yellow": "Yellow Warning (Turret)",
  "block.minecraft.banner.immersiveengineering.warning_warden.black": "Black Warning (Warden)",
  "block.minecraft.banner.immersiveengineering.warning_warden.blue": "Blue Warning (Warden)",
  "block.minecraft.banner.immersiveengineering.warning_warden.brown": "Brown Warning (Warden)",
  "block.minecraft.banner.immersiveengineering.warning_warden.cyan": "Cyan Warning (Warden)",
  "block.minecraft.banner.immersiveengineering.warning_warden.gray": "Gray Warning (Warden)",
  "block.minecraft.banner.immersiveengineering.warning_warden.green": "Green Warning (Warden)",
  "block.minecraft.banner.immersiveengineering.warning_warden.light_blue": "Light Blue Warning (Warden)",
  "block.minecraft.banner.immersiveengineering.warning_warden.light_gray": "Light Gray Warning (Warden)",
  "block.minecraft.banner.immersiveengineering.warning_warden.lime": "Lime Warning (Warden)",
  "block.minecraft.banner.immersiveengineering.warning_warden.magenta": "Magenta Warning (Warden)",
  "block.minecraft.banner.immersiveengineering.warning_warden.orange": "Orange Warning (Warden)",
  "block.minecraft.banner.immersiveengineering.warning_warden.pink": "Pink Warning (Warden)",
  "block.minecraft.banner.immersiveengineering.warning_warden.purple": "Purple Warning (Warden)",
  "block.minecraft.banner.immersiveengineering.warning_warden.red": "Red Warning (Warden)",
  "block.minecraft.banner.immersiveengineering.warning_warden.white": "White Warning (Warden)",
  "block.minecraft.banner.immersiveengineering.warning_warden.yellow": "Yellow Warning (Warden)",
  "block.minecraft.banner.immersiveengineering.windmill.black": "Black Windmill",
  "block.minecraft.banner.immersiveengineering.windmill.blue": "Blue Windmill",
  "block.minecraft.banner.immersiveengineering.windmill.brown": "Brown Windmill",
  "block.minecraft.banner.immersiveengineering.windmill.cyan": "Cyan Windmill",
  "block.minecraft.banner.immersiveengineering.windmill.gray": "Gray Windmill",
  "block.minecraft.banner.immersiveengineering.windmill.green": "Green Windmill",
  "block.minecraft.banner.immersiveengineering.windmill.light_blue": "Light Blue Windmill",
  "block.minecraft.banner.immersiveengineering.windmill.light_gray": "Light Gray Windmill",
  "block.minecraft.banner.immersiveengineering.windmill.lime": "Lime Windmill",
  "block.minecraft.banner.immersiveengineering.windmill.magenta": "Magenta Windmill",
  "block.minecraft.banner.immersiveengineering.windmill.orange": "Orange Windmill",
  "block.minecraft.banner.immersiveengineering.windmill.pink": "Pink Windmill",
  "block.minecraft.banner.immersiveengineering.windmill.purple": "Purple Windmill",
  "block.minecraft.banner.immersiveengineering.windmill.red": "Red Windmill",
  "block.minecraft.banner.immersiveengineering.windmill.white": "White Windmill",
  "block.minecraft.banner.immersiveengineering.windmill.yellow": "Yellow Windmill",
  "block.minecraft.banner.immersiveengineering.wirecutter.black": "Black Wirecutter",
  "block.minecraft.banner.immersiveengineering.wirecutter.blue": "Blue Wirecutter",
  "block.minecraft.banner.immersiveengineering.wirecutter.brown": "Brown Wirecutter",
  "block.minecraft.banner.immersiveengineering.wirecutter.cyan": "Cyan Wirecutter",
  "block.minecraft.banner.immersiveengineering.wirecutter.gray": "Gray Wirecutter",
  "block.minecraft.banner.immersiveengineering.wirecutter.green": "Green Wirecutter",
  "block.minecraft.banner.immersiveengineering.wirecutter.light_blue": "Light Blue Wirecutter",
  "block.minecraft.banner.immersiveengineering.wirecutter.light_gray": "Light Gray Wirecutter",
  "block.minecraft.banner.immersiveengineering.wirecutter.lime": "Lime Wirecutter",
  "block.minecraft.banner.immersiveengineering.wirecutter.magenta": "Magenta Wirecutter",
  "block.minecraft.banner.immersiveengineering.wirecutter.orange": "Orange Wirecutter",
  "block.minecraft.banner.immersiveengineering.wirecutter.pink": "Pink Wirecutter",
  "block.minecraft.banner.immersiveengineering.wirecutter.purple": "Purple Wirecutter",
  "block.minecraft.banner.immersiveengineering.wirecutter.red": "Red Wirecutter",
  "block.minecraft.banner.immersiveengineering.wirecutter.white": "White Wirecutter",
  "block.minecraft.banner.immersiveengineering.wirecutter.yellow": "Yellow Wirecutter",
  "block.minecraft.banner.immersiveengineering.wirecutter_grip.black": "Black Wirecutter (Grip)",
  "block.minecraft.banner.immersiveengineering.wirecutter_grip.blue": "Blue Wirecutter (Grip)",
  "block.minecraft.banner.immersiveengineering.wirecutter_grip.brown": "Brown Wirecutter (Grip)",
  "block.minecraft.banner.immersiveengineering.wirecutter_grip.cyan": "Cyan Wirecutter (Grip)",
  "block.minecraft.banner.immersiveengineering.wirecutter_grip.gray": "Gray Wirecutter (Grip)",
  "block.minecraft.banner.immersiveengineering.wirecutter_grip.green": "Green Wirecutter (Grip)",
  "block.minecraft.banner.immersiveengineering.wirecutter_grip.light_blue": "Light Blue Wirecutter (Grip)",
  "block.minecraft.banner.immersiveengineering.wirecutter_grip.light_gray": "Light Gray Wirecutter (Grip)",
  "block.minecraft.banner.immersiveengineering.wirecutter_grip.lime": "Lime Wirecutter (Grip)",
  "block.minecraft.banner.immersiveengineering.wirecutter_grip.magenta": "Magenta Wirecutter (Grip)",
  "block.minecraft.banner.immersiveengineering.wirecutter_grip.orange": "Orange Wirecutter (Grip)",
  "block.minecraft.banner.immersiveengineering.wirecutter_grip.pink": "Pink Wirecutter (Grip)",
  "block.minecraft.banner.immersiveengineering.wirecutter_grip.purple": "Purple Wirecutter (Grip)",
  "block.minecraft.banner.immersiveengineering.wirecutter_grip.red": "Red Wirecutter (Grip)",
  "block.minecraft.banner.immersiveengineering.wirecutter_grip.white": "White Wirecutter (Grip)",
  "block.minecraft.banner.immersiveengineering.wirecutter_grip.yellow": "Yellow Wirecutter (Grip)",
  "block.minecraft.banner.immersiveengineering.wirecutter_head.black": "Black Wirecutter (Head)",
  "block.minecraft.banner.immersiveengineering.wirecutter_head.blue": "Blue Wirecutter (Head)",
  "block.minecraft.banner.immersiveengineering.wirecutter_head.brown": "Brown Wirecutter (Head)",
  "block.minecraft.banner.immersiveengineering.wirecutter_head.cyan": "Cyan Wirecutter (Head)",
  "block.minecraft.banner.immersiveengineering.wirecutter_head.gray": "Gray Wirecutter (Head)",
  "block.minecraft.banner.immersiveengineering.wirecutter_head.green": "Green Wirecutter (Head)",
  "block.minecraft.banner.immersiveengineering.wirecutter_head.light_blue": "Light Blue Wirecutter (Head)",
  "block.minecraft.banner.immersiveengineering.wirecutter_head.light_gray": "Light Gray Wirecutter (Head)",
  "block.minecraft.banner.immersiveengineering.wirecutter_head.lime": "Lime Wirecutter (Head)",
  "block.minecraft.banner.immersiveengineering.wirecutter_head.magenta": "Magenta Wirecutter (Head)",
  "block.minecraft.banner.immersiveengineering.wirecutter_head.orange": "Orange Wirecutter (Head)",
  "block.minecraft.banner.immersiveengineering.wirecutter_head.pink": "Pink Wirecutter (Head)",
  "block.minecraft.banner.immersiveengineering.wirecutter_head.purple": "Purple Wirecutter (Head)",
  "block.minecraft.banner.immersiveengineering.wirecutter_head.red": "Red Wirecutter (Head)",
  "block.minecraft.banner.immersiveengineering.wirecutter_head.white": "White Wirecutter (Head)",
  "block.minecraft.banner.immersiveengineering.wirecutter_head.yellow": "Yellow Wirecutter (Head)",
  "block.minecraft.banner.immersiveengineering.wolf.black": "Black Wolf",
  "block.minecraft.banner.immersiveengineering.wolf.blue": "Blue Wolf",
  "block.minecraft.banner.immersiveengineering.wolf.brown": "Brown Wolf",
  "block.minecraft.banner.immersiveengineering.wolf.cyan": "Cyan Wolf",
  "block.minecraft.banner.immersiveengineering.wolf.gray": "Gray Wolf",
  "block.minecraft.banner.immersiveengineering.wolf.green": "Green Wolf",
  "block.minecraft.banner.immersiveengineering.wolf.light_blue": "Light Blue Wolf",
  "block.minecraft.banner.immersiveengineering.wolf.light_gray": "Light Gray Wolf",
  "block.minecraft.banner.immersiveengineering.wolf.lime": "Lime Wolf",
  "block.minecraft.banner.immersiveengineering.wolf.magenta": "Magenta Wolf",
  "block.minecraft.banner.immersiveengineering.wolf.orange": "Orange Wolf",
  "block.minecraft.banner.immersiveengineering.wolf.pink": "Pink Wolf",
  "block.minecraft.banner.immersiveengineering.wolf.purple": "Purple Wolf",
  "block.minecraft.banner.immersiveengineering.wolf.red": "Red Wolf",
  "block.minecraft.banner.immersiveengineering.wolf.white": "White Wolf",
  "block.minecraft.banner.immersiveengineering.wolf.yellow": "Yellow Wolf",
  "block.minecraft.banner.immersiveengineering.wolf_l.black": "Black Wolf (L)",
  "block.minecraft.banner.immersiveengineering.wolf_l.blue": "Blue Wolf (L)",
  "block.minecraft.banner.immersiveengineering.wolf_l.brown": "Brown Wolf (L)",
  "block.minecraft.banner.immersiveengineering.wolf_l.cyan": "Cyan Wolf (L)",
  "block.minecraft.banner.immersiveengineering.wolf_l.gray": "Gray Wolf (L)",
  "block.minecraft.banner.immersiveengineering.wolf_l.green": "Green Wolf (L)",
  "block.minecraft.banner.immersiveengineering.wolf_l.light_blue": "Light Blue Wolf (L)",
  "block.minecraft.banner.immersiveengineering.wolf_l.light_gray": "Light Gray Wolf (L)",
  "block.minecraft.banner.immersiveengineering.wolf_l.lime": "Lime Wolf (L)",
  "block.minecraft.banner.immersiveengineering.wolf_l.magenta": "Magenta Wolf (L)",
  "block.minecraft.banner.immersiveengineering.wolf_l.orange": "Orange Wolf (L)",
  "block.minecraft.banner.immersiveengineering.wolf_l.pink": "Pink Wolf (L)",
  "block.minecraft.banner.immersiveengineering.wolf_l.purple": "Purple Wolf (L)",
  "block.minecraft.banner.immersiveengineering.wolf_l.red": "Red Wolf (L)",
  "block.minecraft.banner.immersiveengineering.wolf_l.white": "White Wolf (L)",
  "block.minecraft.banner.immersiveengineering.wolf_l.yellow": "Yellow Wolf (L)",
  "block.minecraft.banner.immersiveengineering.wolf_r.black": "Black Wolf (R)",
  "block.minecraft.banner.immersiveengineering.wolf_r.blue": "Blue Wolf (R)",
  "block.minecraft.banner.immersiveengineering.wolf_r.brown": "Brown Wolf (R)",
  "block.minecraft.banner.immersiveengineering.wolf_r.cyan": "Cyan Wolf (R)",
  "block.minecraft.banner.immersiveengineering.wolf_r.gray": "Gray Wolf (R)",
  "block.minecraft.banner.immersiveengineering.wolf_r.green": "Green Wolf (R)",
  "block.minecraft.banner.immersiveengineering.wolf_r.light_blue": "Light Blue Wolf (R)",
  "block.minecraft.banner.immersiveengineering.wolf_r.light_gray": "Light Gray Wolf (R)",
  "block.minecraft.banner.immersiveengineering.wolf_r.lime": "Lime Wolf (R)",
  "block.minecraft.banner.immersiveengineering.wolf_r.magenta": "Magenta Wolf (R)",
  "block.minecraft.banner.immersiveengineering.wolf_r.orange": "Orange Wolf (R)",
  "block.minecraft.banner.immersiveengineering.wolf_r.pink": "Pink Wolf (R)",
  "block.minecraft.banner.immersiveengineering.wolf_r.purple": "Purple Wolf (R)",
  "block.minecraft.banner.immersiveengineering.wolf_r.red": "Red Wolf (R)",
  "block.minecraft.banner.immersiveengineering.wolf_r.white": "White Wolf (R)",
  "block.minecraft.banner.immersiveengineering.wolf_r.yellow": "Yellow Wolf (R)",
  "chat.immersiveengineering.command.mineral.get": "Minerals found at %1$s, %2$s",
  "chat.immersiveengineering.command.mineral.get.none": "No minerals found at %1$s, %2$s",
  "chat.immersiveengineering.command.mineral.get.pos": "Centered at %1$s, %2$s, radius %3$s",
  "chat.immersiveengineering.command.mineral.put.invalid_mineral": "§cInvalid Mineral, '%1$s' is not a valid identifier. Use '/ie mineral list' for a list of all identifiers.§r",
  "chat.immersiveengineering.command.mineral.put.success": "Mineral vein '%1$s' with radius %2$s placed at %3$s, %4$s",
  "chat.immersiveengineering.command.mineral.set_depletion.no_mineral": "No minerals present at %1$s, %2$s",
  "chat.immersiveengineering.command.mineral.set_depletion.success": "Mineral depletion set to %1$s",
  "chat.immersiveengineering.command.shaders.clear.help": "§6Usage: /ie shaders clear [player]§r<br> Clear the received shaders for the given player. Clear for yourself if no player is specified.",
  "chat.immersiveengineering.command.shaders.clear.sucess": "Received Shaders for '%1$s' were cleared",
  "chat.immersiveengineering.command.shaders.help": "§6Usage: /ie shaders <clear>§r",
  "chat.immersiveengineering.info.averageLoss": "Average loss between points: %1$s%%",
  "chat.immersiveengineering.info.bottling_machine.completeFill": "Hold containers until full",
  "chat.immersiveengineering.info.bottling_machine.partialFill": "Allow partial filling",
  "chat.immersiveengineering.info.conveyor.stacksize": "Will extract %1$s items per second",
  "chat.immersiveengineering.info.coreDrill.infinite": "Infinite",
  "chat.immersiveengineering.info.coreDrill.progress": "Core Sample in progress: %1$s",
  "chat.immersiveengineering.info.coreDrill.result.depl": "§7Mineral vein at %1$s§7 integrity",
  "chat.immersiveengineering.info.coreDrill.result.mineral": "§7Core Sample evaluated, %1$s§7 vein found",
  "chat.immersiveengineering.info.coreDrill.result.none": "Core Sample evaluated, no minerals found",
  "chat.immersiveengineering.info.coresample.mapDimension": "The sample is not within the same dimension as this map",
  "chat.immersiveengineering.info.coresample.mapFail": "The sample is not within the borders of this map",
  "chat.immersiveengineering.info.crate_sealed": "The crate is now sealed and can be picked up",
  "chat.immersiveengineering.info.drill_mode.multi": "Dig multiple blocks",
  "chat.immersiveengineering.info.drill_mode.single": "Dig single block",
  "chat.immersiveengineering.info.energyStorage": "Energy Stored: %1$s/%2$s Flux",
  "chat.immersiveengineering.info.energyTransfered": "Average energy transferred over the last %1$s ticks: %2$s Flux/t",
  "chat.immersiveengineering.info.glider.too_fast": "This speed is too fast and will damage the glider",
  "chat.immersiveengineering.info.light_level": "Light Level: %1$s",
  "chat.immersiveengineering.info.noGasAllowed": "This container can't store gasses!",
  "chat.immersiveengineering.info.notOwner": "Only the owner '%1$s' may access this block",
  "chat.immersiveengineering.info.pump.placeCobble.false": "This pump will no longer replace fluid blocks with cobblestone. §6WARNING:§f This can cause lag and is not adviseable when dealing with large amounts of fluid!",
  "chat.immersiveengineering.info.pump.placeCobble.true": "This pump will now replace fluids with cobblestone.",
  "chat.immersiveengineering.info.redstone_level": "Redstone Level: %1$s",
  "chat.immersiveengineering.info.rsControl.invertedOff": "Redstone control: Not inverted",
  "chat.immersiveengineering.info.rsControl.invertedOn": "Redstone control: Inverted",
  "chat.immersiveengineering.info.rsControl.strongSignal.false": "Strong Redstone Signal: Disabled",
  "chat.immersiveengineering.info.rsControl.strongSignal.true": "Strong Redstone Signal: Enabled",
  "chat.immersiveengineering.info.rsSignal.invertedOff": "Redstone signal: Not inverted",
  "chat.immersiveengineering.info.rsSignal.invertedOn": "Redstone signal: Inverted",
  "chat.immersiveengineering.info.skyhookLimited": "The skyhook will automatically limit its speed",
  "chat.immersiveengineering.info.skyhookUnlimited": "The speed of the skyhook is unlimited",
  "chat.immersiveengineering.info.survey.direction.0": "south",
  "chat.immersiveengineering.info.survey.direction.1": "south-west",
  "chat.immersiveengineering.info.survey.direction.2": "west",
  "chat.immersiveengineering.info.survey.direction.3": "north-west",
  "chat.immersiveengineering.info.survey.direction.4": "north",
  "chat.immersiveengineering.info.survey.direction.5": "north-east",
  "chat.immersiveengineering.info.survey.direction.6": "east",
  "chat.immersiveengineering.info.survey.direction.7": "south-east",
  "chat.immersiveengineering.info.survey.finished": "There is no more information on this mineral vein to be discovered",
  "chat.immersiveengineering.info.survey.hint.1": "There are traces of %1$s here",
  "chat.immersiveengineering.info.survey.hint.2": "Traces of %1$s here indicate a vein towards the %2$s",
  "chat.immersiveengineering.info.survey.hint.3": "There is a %1$s vein about %2$s steps to the %3$s",
  "chat.immersiveengineering.info.survey.hint.center": "There is a %1$s vein right here!",
  "chat.immersiveengineering.info.survey.no_vein": "There are no mineral traces here",
  "chat.immersiveengineering.info.survey.too_close": "This point is too close to previous survey points",
  "chat.immersiveengineering.info.survey.wrong_block": "This block can't be used in a mineral survey",
  "chat.immersiveengineering.info.tesla.highPower": "Power mode: High",
  "chat.immersiveengineering.info.tesla.lowPower": "Power mode: Low",
  "chat.immersiveengineering.info.tooHot": "This fluid is too hot for the container!",
  "chat.immersiveengineering.warning.cantSee": "The connection is obstructed",
  "chat.immersiveengineering.warning.connectionExists": "The connection exists already",
  "chat.immersiveengineering.warning.crate_unsealed": "This crate is not sealed",
  "chat.immersiveengineering.warning.invalidPoint": "One of the connection points is invalid",
  "chat.immersiveengineering.warning.sameConnection": "You cannot attach a wire to the same point",
  "chat.immersiveengineering.warning.tooFar": "You are too far away from the previous connection",
  "chat.immersiveengineering.warning.wrongCable": "You cannot attach this wire here",
  "chat.immersiveengineering.warning.wrongDimension": "You are in the wrong dimension",
  "config.jade.plugin_immersiveengineering.hemp": "Industrial Hemp Crop Growth",
  "config.jade.plugin_immersiveengineering.multiblock_icon": "Multiblock Icons",
  "config.jade.plugin_immersiveengineering.multiblock_inventory": "Multiblock Inventory",
  "config.jade.plugin_immersiveengineering.multiblock_tank": "Multiblock Tank",
  "death.attack.ieAcid": "%1$s was dissolved in acid",
  "death.attack.ieCrushed": "%1$s was crushed",
  "death.attack.ieRailgun": "%1$s was pierced by %2$s's Railgun",
  "death.attack.ieRazorShock": "%1$s was electrocuted by razorwire",
  "death.attack.ieRazorWire": "%1$s was diced by razorwire",
  "death.attack.ieRevolver_armorPiercing": "%1$s was shot by %2$s",
  "death.attack.ieRevolver_armorPiercing.item": "%1$s was shot by %2$s using %3$s",
  "death.attack.ieRevolver_armorPiercing.turret": "%1$s was shot by a turret",
  "death.attack.ieRevolver_buckshot": "%1$s was shotgunned by %2$s",
  "death.attack.ieRevolver_buckshot.item": "%1$s was shotgunned by %2$s using %3$s",
  "death.attack.ieRevolver_buckshot.turret": "%1$s was shotgunned by a turret",
  "death.attack.ieRevolver_casull": "%1$s was shot by %2$s",
  "death.attack.ieRevolver_casull.item": "%1$s was shot by %2$s using %3$s",
  "death.attack.ieRevolver_casull.turret": "%1$s was shot by a turret",
  "death.attack.ieRevolver_dragonsbreath": "%1$s was incinerated by %2$s",
  "death.attack.ieRevolver_dragonsbreath.item": "%1$s was incinerated by %2$s using %3$s",
  "death.attack.ieRevolver_dragonsbreath.turret": "%1$s was incinerated by a turret",
  "death.attack.ieRevolver_homing": "%1$s was shot by %2$s's homing bullet",
  "death.attack.ieRevolver_homing.item": "%1$s was shot by %2$s's homing bullet fired from %3$s",
  "death.attack.ieRevolver_homing.turret": "%1$s was shot by a turret's homing bullet",
  "death.attack.ieRevolver_potion": "%1$s was doused by %2$s's phial shot",
  "death.attack.ieRevolver_potion.item": "%1$s was doused by %2$s's phial shot fired from %3$s",
  "death.attack.ieRevolver_potion.turret": "%1$s was doused by a turret's phial shot",
  "death.attack.ieRevolver_silver": "%1$s was purified by %2$s's silver bullet",
  "death.attack.ieRevolver_silver.item": "%1$s was purified by %2$s's silver bullet fired from %3$s",
  "death.attack.ieRevolver_silver.turret": "%1$s was purified by a turret's silver bullet",
  "death.attack.ieRevolver_wolfpack": "%1$s was shredded by %2$s's Wolfpack Rounds",
  "death.attack.ieRevolver_wolfpack.item": "%1$s was shredded by %2$s's Wolfpack Rounds fired from %3$s",
  "death.attack.ieRevolver_wolfpack.turret": "%1$s was shredded by a turret's Wolfpack Rounds",
  "death.attack.ieSawmill": "%1$s fell into the sawmill",
  "death.attack.ieTesla": "%1$s was fried by a Tesla Coil",
  "death.attack.ieTeslaPrimary": "%1$s touched the primary circuit of a running Tesla coil",
  "death.attack.ieWireShock": "%1$s wasn't careful enough around live wiring",
  "death.attack.ieWireShock.player": "%1$s was pushed into wiring by %2$s",
  "desc.immersiveengineering.flavour.barrel": "Will keep its fluid when broken!",
  "desc.immersiveengineering.flavour.barrelTemp": "Cannot store hot fluids or gases",
  "desc.immersiveengineering.flavour.buzzsaw.bladeDamage": "Sawblade status:",
  "desc.immersiveengineering.flavour.buzzsaw.noBlade": "No sawblade equipped",
  "desc.immersiveengineering.flavour.coil.construction0": "For decoration purposes only",
  "desc.immersiveengineering.flavour.coil.construction1": "Will not transmit power",
  "desc.immersiveengineering.flavour.coil.redstone": "Transmits redstone signals",
  "desc.immersiveengineering.flavour.crate": "Will keep its inventory when broken!",
  "desc.immersiveengineering.flavour.drill.empty": "Empty",
  "desc.immersiveengineering.flavour.drill.fuel": "Fuel:",
  "desc.immersiveengineering.flavour.drill.headDamage": "Drill head status:",
  "desc.immersiveengineering.flavour.drill.noHead": "No Drill head equipped",
  "desc.immersiveengineering.flavour.drillhead.damage": "Attack Damage: %1$s",
  "desc.immersiveengineering.flavour.drillhead.level": "Mining Level: %1$s",
  "desc.immersiveengineering.flavour.drillhead.size": "Mining Area: %1$sx%1$sx%2$s",
  "desc.immersiveengineering.flavour.drillhead.speed": "Mining Speed: %1$s",
  "desc.immersiveengineering.flavour.fluidStack": "%1$s: %2$s/%3$smB",
  "desc.immersiveengineering.flavour.revolver": "Go ahead, make my day!",
  "desc.immersiveengineering.flavour.revolver.bee": "The Pain",
  "desc.immersiveengineering.flavour.revolver.dev": "Regicide!",
  "desc.immersiveengineering.flavour.revolver.earthshaker": "Lingering Will",
  "desc.immersiveengineering.flavour.revolver.einhorn": "Rule of §m6§r 8",
  "desc.immersiveengineering.flavour.revolver.fenrir": "There's nothing I don't cherish!",
  "desc.immersiveengineering.flavour.revolver.infinity": "All you need is a little pinch of infinity",
  "desc.immersiveengineering.flavour.revolver.nerf": "Safe for kids",
  "desc.immersiveengineering.flavour.revolver.noName": "Peering Into Darkness",
  "desc.immersiveengineering.flavour.revolver.oathkeeper": "Wayfinder",
  "desc.immersiveengineering.flavour.revolver.oblivion": "Passing Memories",
  "desc.immersiveengineering.flavour.revolver.patreonBlu": "Hunter's Choice",
  "desc.immersiveengineering.flavour.revolver.patreonHazard": "Exclusive DLC Content",
  "desc.immersiveengineering.flavour.revolver.rommie": "Targeting AI 'Rommie' included!",
  "desc.immersiveengineering.flavour.revolver.rose": "Appearances can be deceiving",
  "desc.immersiveengineering.flavour.revolver.sns": "Blood, Sweat, Steam and Steel",
  "desc.immersiveengineering.flavour.revolver.superchief": "CHOO CHOO!",
  "desc.immersiveengineering.flavour.revolver.tesla": "A shocking invention!",
  "desc.immersiveengineering.flavour.revolver.warlord": "Don't take my toys away!",
  "desc.immersiveengineering.flavour.skyhook": "A new form of travel",
  "desc.immersiveengineering.flavour.skyhook.noLimit": "Unlimited speed",
  "desc.immersiveengineering.flavour.skyhook.speedLimit": "Limited speed",
  "desc.immersiveengineering.flavour.slab_treated_wood_horizontal": "Horizontal Planks",
  "desc.immersiveengineering.flavour.slab_treated_wood_packaged": "Packaged Planks",
  "desc.immersiveengineering.flavour.slab_treated_wood_vertical": "Vertical Planks",
  "desc.immersiveengineering.flavour.stairs_treated_wood_horizontal": "Horizontal Planks",
  "desc.immersiveengineering.flavour.stairs_treated_wood_packaged": "Packaged Planks",
  "desc.immersiveengineering.flavour.stairs_treated_wood_vertical": "Vertical Planks",
  "desc.immersiveengineering.flavour.toolupgrade_buzzsaw_spareblades": "Carry additional blades for the Buzzsaw",
  "desc.immersiveengineering.flavour.toolupgrade_chemthrower_focus": "Decreases spread and increases range of the Chemical Thrower",
  "desc.immersiveengineering.flavour.toolupgrade_chemthrower_multitank": "Allows multiple Fluids in the Chemical Thrower",
  "desc.immersiveengineering.flavour.toolupgrade_drill_capacity": "Increases the internal tank size of the Mining Drill, Buzzsaw and Chemical Thrower",
  "desc.immersiveengineering.flavour.toolupgrade_drill_damage": "Increases the attack damage and digging speed of the Mining Drill, stacks up to 3",
  "desc.immersiveengineering.flavour.toolupgrade_drill_fortune": "Increases the drops from ores",
  "desc.immersiveengineering.flavour.toolupgrade_drill_lube": "Reduces the damage to the Mining Drill head and Buzzsaw blade",
  "desc.immersiveengineering.flavour.toolupgrade_drill_waterproof": "Allows the Mining Drill to operate under water",
  "desc.immersiveengineering.flavour.toolupgrade_powerpack_antenna": "Charge the Accumulator Backpack from wires",
  "desc.immersiveengineering.flavour.toolupgrade_powerpack_induction": "Charge your entire inventory",
  "desc.immersiveengineering.flavour.toolupgrade_powerpack_magnet": "Attract nearby items",
  "desc.immersiveengineering.flavour.toolupgrade_powerpack_tesla": "Electrocute your attackers",
  "desc.immersiveengineering.flavour.toolupgrade_railgun_capacitors": "Reduces charge time of the Railgun",
  "desc.immersiveengineering.flavour.toolupgrade_railgun_scope": "Allows ranged weapons to zoom in",
  "desc.immersiveengineering.flavour.toolupgrade_revolver_bayonet": "Adds melee damage to the Revolver",
  "desc.immersiveengineering.flavour.toolupgrade_revolver_electro": "Revolver shots inflict shock damage",
  "desc.immersiveengineering.flavour.toolupgrade_revolver_magazine": "Increases the Revolver's magazine size",
  "desc.immersiveengineering.flavour.toolupgrade_shield_flash": "Produces a blinding flash",
  "desc.immersiveengineering.flavour.toolupgrade_shield_magnet": "Equips the shield at the press of a button",
  "desc.immersiveengineering.flavour.toolupgrade_shield_shock": "Shocks attackers and vapourizes projectiles",
  "desc.immersiveengineering.flavour.toolupgrade_skyhook_insulation": "Prevent electrocution from riding the Skyhook along live wires",
  "desc.immersiveengineering.flavour.toolupgrade_skyhook_mace": "Deal greatly increased damage when falling towards an enemy",
  "desc.immersiveengineering.flavour.toolupgrade_skyhook_slope": "Move faster up slopes with the Skyhook",
  "desc.immersiveengineering.flavour.treated_wood_horizontal": "Horizontal Planks",
  "desc.immersiveengineering.flavour.treated_wood_packaged": "Packaged Planks",
  "desc.immersiveengineering.flavour.treated_wood_vertical": "Vertical Planks",
  "desc.immersiveengineering.info.attachedTo": "Linking from %1$s, %2$s, %3$s",
  "desc.immersiveengineering.info.attachedToDim": "Linking from %1$s, %2$s, %3$s in Dimension %4$s",
  "desc.immersiveengineering.info.batched": "Up to %1$s at a time",
  "desc.immersiveengineering.info.blastFuelTime": "Burn time: %1$s",
  "desc.immersiveengineering.info.blockSide.connectEnergy.input": "Energy Input",
  "desc.immersiveengineering.info.blockSide.connectEnergy.none": "No Connection",
  "desc.immersiveengineering.info.blockSide.connectEnergy.output": "Energy Output",
  "desc.immersiveengineering.info.blockSide.connectFluid.input": "Fluid Input",
  "desc.immersiveengineering.info.blockSide.connectFluid.none": "No Connection",
  "desc.immersiveengineering.info.blockSide.connectFluid.output": "Fluid Output",
  "desc.immersiveengineering.info.blockSide.down": "Bottom Side",
  "desc.immersiveengineering.info.blockSide.east": "East Side",
  "desc.immersiveengineering.info.blockSide.facing": "Facing Side",
  "desc.immersiveengineering.info.blockSide.io.input": "Input",
  "desc.immersiveengineering.info.blockSide.io.none": "No Connection",
  "desc.immersiveengineering.info.blockSide.io.output": "Output",
  "desc.immersiveengineering.info.blockSide.north": "North Side",
  "desc.immersiveengineering.info.blockSide.opposite": "Opposite Side",
  "desc.immersiveengineering.info.blockSide.south": "South Side",
  "desc.immersiveengineering.info.blockSide.up": "Top Side",
  "desc.immersiveengineering.info.blockSide.west": "West Side",
  "desc.immersiveengineering.info.blueprint.automatons": "Automatons",
  "desc.immersiveengineering.info.blueprint.bannerpatterns": "Banner Patterns",
  "desc.immersiveengineering.info.blueprint.bullet": "Common Projectiles",
  "desc.immersiveengineering.info.blueprint.components": "Crafting Components",
  "desc.immersiveengineering.info.blueprint.creates0": "Created Items: §6Hold Shift§r",
  "desc.immersiveengineering.info.blueprint.creates1": "Created Items:",
  "desc.immersiveengineering.info.blueprint.electrode": "Arc Furnace Electrodes",
  "desc.immersiveengineering.info.blueprint.molds": "Metal Press Molds",
  "desc.immersiveengineering.info.blueprint.specialBullet": "Specialized Projectiles",
  "desc.immersiveengineering.info.blueprint.warning_sign": "Warning Signs",
  "desc.immersiveengineering.info.bullet.flareColour": "Flare Colour: ",
  "desc.immersiveengineering.info.chance": "Chance:",
  "desc.immersiveengineering.info.circuit_table.btn.input_num": "Input %1$s",
  "desc.immersiveengineering.info.circuit_table.btn.output": "Output",
  "desc.immersiveengineering.info.circuit_table.copy": "Click to copy instruction",
  "desc.immersiveengineering.info.circuit_table.field.name": "Circuit Name",
  "desc.immersiveengineering.info.circuit_table.slot.backplane": "Backplane",
  "desc.immersiveengineering.info.circuit_table.slot.edit": "Place logic circuit here to edit",
  "desc.immersiveengineering.info.circuit_table.slot.logic": "Logic Components",
  "desc.immersiveengineering.info.circuit_table.slot.solder": "Solder",
  "desc.immersiveengineering.info.colour": "Colour: ",
  "desc.immersiveengineering.info.colour.blue": "Blue: %1s",
  "desc.immersiveengineering.info.colour.green": "Green: %1s",
  "desc.immersiveengineering.info.colour.red": "Red: %1s",
  "desc.immersiveengineering.info.coresample.infinite": "Unlimited Yield",
  "desc.immersiveengineering.info.coresample.mineral": "%1$s-Vein",
  "desc.immersiveengineering.info.coresample.noMineral": "No Mineral",
  "desc.immersiveengineering.info.coresample.noTimestamp": "Sample taken at some unknown time",
  "desc.immersiveengineering.info.coresample.pos": "Sample taken at %1$s, %2$s",
  "desc.immersiveengineering.info.coresample.saturation": "Saturation: %1$s%%",
  "desc.immersiveengineering.info.coresample.timestamp": "Sample taken %1$s ago",
  "desc.immersiveengineering.info.coresample.timezone": "This sample was taken in a different timezone/dimension",
  "desc.immersiveengineering.info.coresample.yield": "Expected Yield: %1$s Ores",
  "desc.immersiveengineering.info.day": "%1$sd",
  "desc.immersiveengineering.info.durability": "Durability:",
  "desc.immersiveengineering.info.electrodeIntegrity": "Integrity %1$s %%",
  "desc.immersiveengineering.info.energyStored": "Energy stored: %1$s Flux",
  "desc.immersiveengineering.info.energyStoredEU": "Energy stored: %1$s EU",
  "desc.immersiveengineering.info.fertFill": "Fertilizer Amount: %1$s",
  "desc.immersiveengineering.info.fertMod": "Growth Modifier: %1$s",
  "desc.immersiveengineering.info.filter.components": "Filter: Components<br>Filters items with respect<br>to their additional data components.",
  "desc.immersiveengineering.info.filter.damage": "Filter: Damage<br>Filters items while<br>ignoring the damage<br>of tools or weapons.",
  "desc.immersiveengineering.info.filter.fluid_components": "Filter: Components<br>Filters fluids with respect<br>to their additional data components.",
  "desc.immersiveengineering.info.filter.tag": "Filter: Tag<br>Filters items based on<br>their tags.",
  "desc.immersiveengineering.info.filter.tag.from_mod": "Item added by: %1$s",
  "desc.immersiveengineering.info.filter.tag.none_available": "§o§8No tags available, will filter by item instead.§r",
  "desc.immersiveengineering.info.filter.tag.selected_scroll": "§6Selected tag: §o§8(scroll to change)§r",
  "desc.immersiveengineering.info.fluidStored": "%1$s %2$s mB",
  "desc.immersiveengineering.info.gasStored": "Gas stored: %1$s",
  "desc.immersiveengineering.info.holdShift": "§6Hold Shift§r",
  "desc.immersiveengineering.info.holdShiftForInfo": "§8Hold Shift for more info§r",
  "desc.immersiveengineering.info.hour": "%1$sh",
  "desc.immersiveengineering.info.ift": "%1$s IF / tick",
  "desc.immersiveengineering.info.mineral.alluvial_sift": "Alluvial Sift",
  "desc.immersiveengineering.info.mineral.amethyst_crevasse": "Amethyst Crevasse",
  "desc.immersiveengineering.info.mineral.ancient_debris": "Archaic Digsite",
  "desc.immersiveengineering.info.mineral.ancient_seabed": "Ancient Seabed",
  "desc.immersiveengineering.info.mineral.auricupride": "Auricupride",
  "desc.immersiveengineering.info.mineral.banded_iron": "Banded Iron",
  "desc.immersiveengineering.info.mineral.beryl": "Beryl",
  "desc.immersiveengineering.info.mineral.bituminous_coal": "Bituminous Coal",
  "desc.immersiveengineering.info.mineral.cassiterite": "Cassiterite",
  "desc.immersiveengineering.info.mineral.chalcopyrite": "Chalcopyrite",
  "desc.immersiveengineering.info.mineral.cinnabar": "Cinnabar",
  "desc.immersiveengineering.info.mineral.cooled_lava_tube": "Cooled Lava Tube",
  "desc.immersiveengineering.info.mineral.cooperite": "Cooperite",
  "desc.immersiveengineering.info.mineral.galena": "Galena",
  "desc.immersiveengineering.info.mineral.hardened_clay_pan": "Hardened Claypan",
  "desc.immersiveengineering.info.mineral.igneous_rock": "Igneous Rock",
  "desc.immersiveengineering.info.mineral.laterite": "Laterite",
  "desc.immersiveengineering.info.mineral.lazulitic_intrusion": "Lazulitic Intrusion",
  "desc.immersiveengineering.info.mineral.mephitic_quarzite": "Mephitic Quarzite",
  "desc.immersiveengineering.info.mineral.nether_silt": "Soul Silt",
  "desc.immersiveengineering.info.mineral.pentlandite": "Pentlandite",
  "desc.immersiveengineering.info.mineral.rich_auricupride": "Rich Auricupride",
  "desc.immersiveengineering.info.mineral.silt": "Silt",
  "desc.immersiveengineering.info.mineral.uraninite": "Uraninite",
  "desc.immersiveengineering.info.mineral.wolframite": "Wolframite",
  "desc.immersiveengineering.info.mininglvl.-1": "None",
  "desc.immersiveengineering.info.mininglvl.0": "§7Stone",
  "desc.immersiveengineering.info.mininglvl.1": "§4Iron",
  "desc.immersiveengineering.info.mininglvl.2": "§cRedstone",
  "desc.immersiveengineering.info.mininglvl.3": "§dObsidian",
  "desc.immersiveengineering.info.mininglvl.4": "§9Cobalt",
  "desc.immersiveengineering.info.mininglvl.5": "§5Manyullyn",
  "desc.immersiveengineering.info.mininglvl.6": "§5Manyullyn§d+",
  "desc.immersiveengineering.info.minute": "%1$sm",
  "desc.immersiveengineering.info.multiblockForbidden": "Forbidden Multiblocks:",
  "desc.immersiveengineering.info.multiblocksAllowed": "Allowed Multiblocks:",
  "desc.immersiveengineering.info.noChargeOnArmor": "Can not be charged while attached to armor",
  "desc.immersiveengineering.info.operator.and": "AND",
  "desc.immersiveengineering.info.operator.imply": "IMPLY",
  "desc.immersiveengineering.info.operator.nand": "NAND",
  "desc.immersiveengineering.info.operator.nimply": "NIMPLY",
  "desc.immersiveengineering.info.operator.nor": "NOR",
  "desc.immersiveengineering.info.operator.not": "NOT",
  "desc.immersiveengineering.info.operator.or": "OR",
  "desc.immersiveengineering.info.operator.set": "SET",
  "desc.immersiveengineering.info.operator.xnor": "XNOR",
  "desc.immersiveengineering.info.operator.xor": "XOR",
  "desc.immersiveengineering.info.percent": "%1$s%%",
  "desc.immersiveengineering.info.potionMod": "Potion added by %1$s",
  "desc.immersiveengineering.info.redstoneChannel": "Channel: %1$s",
  "desc.immersiveengineering.info.redstoneChannel.rec": "Channel Receiving: %1$s",
  "desc.immersiveengineering.info.redstoneChannel.send": "Channel Sending: %1$s",
  "desc.immersiveengineering.info.redstone_level": "Redstone Level: %1$s",
  "desc.immersiveengineering.info.redstone_level_on_channel": "%1$s on %2$s",
  "desc.immersiveengineering.info.refinery.slot.catalyst": "Catalyst",
  "desc.immersiveengineering.info.register": "Register %1$s",
  "desc.immersiveengineering.info.reqMaterial": "Required Materials:",
  "desc.immersiveengineering.info.revolver.perk.cooldown": "Firerate: %1$s%%",
  "desc.immersiveengineering.info.revolver.perk.cooldown.tier-1": "Squeaky %1$s",
  "desc.immersiveengineering.info.revolver.perk.cooldown.tier-2": "Stuttering %1$s",
  "desc.immersiveengineering.info.revolver.perk.cooldown.tier-3": "Slow %1$s",
  "desc.immersiveengineering.info.revolver.perk.cooldown.tier1": "Fanned %1$s",
  "desc.immersiveengineering.info.revolver.perk.cooldown.tier2": "Selfrepeating %1$s",
  "desc.immersiveengineering.info.revolver.perk.cooldown.tier3": "Autococking %1$s",
  "desc.immersiveengineering.info.revolver.perk.luck": "Luck: %1$s%%",
  "desc.immersiveengineering.info.revolver.perk.luck.tier-1": "Inauspicious %1$s",
  "desc.immersiveengineering.info.revolver.perk.luck.tier-2": "Unlucky %1$s",
  "desc.immersiveengineering.info.revolver.perk.luck.tier-3": "Tough %1$s",
  "desc.immersiveengineering.info.revolver.perk.luck.tier1": "Fortunate %1$s",
  "desc.immersiveengineering.info.revolver.perk.luck.tier2": "Lucky %1$s",
  "desc.immersiveengineering.info.revolver.perk.luck.tier3": "Gamblers %1$s",
  "desc.immersiveengineering.info.revolver.perk.noise": "Noise: %1$s%%",
  "desc.immersiveengineering.info.revolver.perk.noise.tier-1": "Noisy %1$s",
  "desc.immersiveengineering.info.revolver.perk.noise.tier-2": "Loud %1$s",
  "desc.immersiveengineering.info.revolver.perk.noise.tier-3": "Bellowing %1$s",
  "desc.immersiveengineering.info.revolver.perk.noise.tier1": "Whisper %1$s",
  "desc.immersiveengineering.info.revolver.perk.noise.tier2": "Silenced %1$s",
  "desc.immersiveengineering.info.revolver.perk.noise.tier3": "Muted %1$s",
  "desc.immersiveengineering.info.second": "%1$ss",
  "desc.immersiveengineering.info.seconds": "%1$s Seconds",
  "desc.immersiveengineering.info.shader.applyTo": "Can be applied to:",
  "desc.immersiveengineering.info.shader.details": "Additional Info:",
  "desc.immersiveengineering.info.shader.details.acepride": "Just cuddle instead!",
  "desc.immersiveengineering.info.shader.details.ancient": "Named and designed after the ancient Sheikah technology",
  "desc.immersiveengineering.info.shader.details.angelsthesis": "Named after the themesong, colourscheme based on Evangelion Unit EVA-01.",
  "desc.immersiveengineering.info.shader.details.argo": "No direct reference, but style+colour were inspired by the videogame 'Destiny'.",
  "desc.immersiveengineering.info.shader.details.astartes": "Designed after the traditional colourscheme of bolt pistols in the 40k universe.",
  "desc.immersiveengineering.info.shader.details.bipride": "It's not a phase.",
  "desc.immersiveengineering.info.shader.details.chloris": "Named and designed after the hoverboard/revolvers wielded by Reese Chloris.",
  "desc.immersiveengineering.info.shader.details.crescentrose": "Named and designed after the \"high-caliber sniper-scythe\" wielded by Ruby Rose.",
  "desc.immersiveengineering.info.shader.details.crimsonlotus": "Named in reference to and designed after the main and titular Gunman.",
  "desc.immersiveengineering.info.shader.details.darkfire": "Named and designed after the Dark Fire magic employed by Riku and Terra.",
  "desc.immersiveengineering.info.shader.details.dominator": "Named and designed in reference to the massive handcannon of the anime series. Doesn't transform, I'm afraid.",
  "desc.immersiveengineering.info.shader.details.dragonsbreath": "Named and designed after the exotic rocket launcher of the same name.",
  "desc.immersiveengineering.info.shader.details.enbypride": "Gender is not binary!",
  "desc.immersiveengineering.info.shader.details.erruption": "No particular reference, just another use of vanilla textures, specifically the block breaking overlay.",
  "desc.immersiveengineering.info.shader.details.exia": "Named and designed after the close combat Gundam Mobile Suit.",
  "desc.immersiveengineering.info.shader.details.eyas": "Named and designed after the handcannon 'Eyasluna'. Hawkmoon's little brother.",
  "desc.immersiveengineering.info.shader.details.felix": "Named and coloured after the mercenary 'Felix' in RvB Seasons 11-13.",
  "desc.immersiveengineering.info.shader.details.fox": "Very fluffy. Named in reference to a specific IRC channel and its inhabitants.",
  "desc.immersiveengineering.info.shader.details.gaypride": "Even the penguins do it!",
  "desc.immersiveengineering.info.shader.details.glacis": "No particular inspiration, decided to experiment with transparency.",
  "desc.immersiveengineering.info.shader.details.harrowed": "Designed after weaponry in the heroic 'King's Fall'.",
  "desc.immersiveengineering.info.shader.details.hawk": "Named and designed after the exotic handcannon 'Hawkmoon'.",
  "desc.immersiveengineering.info.shader.details.hollow": "Named and designed after world 'Hollow Bastion'.",
  "desc.immersiveengineering.info.shader.details.ikelos": "Designed after the Warmind Rasputin and the IKELOS weapons.",
  "desc.immersiveengineering.info.shader.details.kindled": "Named in obvious reference. Designed in an attempt to incorporate vanilla textures and animations into shaders.",
  "desc.immersiveengineering.info.shader.details.lesbianpride": "Archeologists will call them roommates.",
  "desc.immersiveengineering.info.shader.details.locus": "Named and coloured after the mercenary 'Locus' in RvB Seasons 11-13.",
  "desc.immersiveengineering.info.shader.details.lususnaturae": "Named after a song on the Volume 4 soundtrack. Also, the name sounds badass.",
  "desc.immersiveengineering.info.shader.details.magnum": "Designed by a contest winner!",
  "desc.immersiveengineering.info.shader.details.massfusion": "The design references the energy weapons of Fallout series.",
  "desc.immersiveengineering.info.shader.details.matrix": "No particular inspiration, just another use for the pipe overlay.",
  "desc.immersiveengineering.info.shader.details.microshark": "Named in reference to and designed after the Minishark and Megashark machineguns.",
  "desc.immersiveengineering.info.shader.details.milo": "Named and designed after the spear/rifle wielded by Pyrrha Nikos.",
  "desc.immersiveengineering.info.shader.details.n7": "Named and designed after the highest designation of the Alliance special forces.",
  "desc.immersiveengineering.info.shader.details.netherforged": "An experiment with vanilla's magma texture. Maybe a little bit inspired by DOOM?",
  "desc.immersiveengineering.info.shader.details.normandy": "Named and designed after Normandy SR2 in its Alliance colour scheme.",
  "desc.immersiveengineering.info.shader.details.omnitool": "Named and designed after the holographic multitools.",
  "desc.immersiveengineering.info.shader.details.phoenix": "No particular inspiration, just another use for the gradient type of shaders.",
  "desc.immersiveengineering.info.shader.details.qrow": "Named after Qrow Branwen and designed after his sword/scythe.",
  "desc.immersiveengineering.info.shader.details.radiant": "Named and designed after world 'Radiant Garden'.",
  "desc.immersiveengineering.info.shader.details.regal": "Designed after weaponry in the 'King's Fall' raid.",
  "desc.immersiveengineering.info.shader.details.rosequartz": "First shader ever made!<br>No direct reference, though the name itself was inspired by a character in the „Inkheart“ series of novels",
  "desc.immersiveengineering.info.shader.details.sharkface": "Named and coloured after the mercenary 'Sharkface' in RvB Seasons 9 and 13.",
  "desc.immersiveengineering.info.shader.details.sponsor": "Obvious design reference to the Fallout series, but named indistinctly.",
  "desc.immersiveengineering.info.shader.details.stormflower": "Named and designed after the bladed SMGs wielded by Lie Ren.",
  "desc.immersiveengineering.info.shader.details.sunstrike": "No direct reference but name+colour were inspired by Sunbreaker Titans from the videogame 'Destiny'.",
  "desc.immersiveengineering.info.shader.details.sutherland": "Named and designed after the Knightmare Frame used by the Holy Britannian Empire.",
  "desc.immersiveengineering.info.shader.details.taken": "Designed after the 'Taken' enemies.",
  "desc.immersiveengineering.info.shader.details.terra": "Heavily inspired by Livingwood and Terrasteel materials, and incorporating some of Botania's textures.",
  "desc.immersiveengineering.info.shader.details.transpride": "Protect trans kids! Trans rights are human rights, now and forever!",
  "desc.immersiveengineering.info.shader.details.trident": "Named and designed after the lasergun/spear wielded by Neptune Vasilias.",
  "desc.immersiveengineering.info.shader.details.twili": "Named and designed in reference to the race of the same name.",
  "desc.immersiveengineering.info.shader.details.usurper": "Named and designed in reference to Zant, the usurper to the throne.",
  "desc.immersiveengineering.info.shader.details.vanguard": "Named and coloured after the Vanguard faction.",
  "desc.immersiveengineering.info.shader.details.vaulttec": "Coloured and named in obvious reference.",
  "desc.immersiveengineering.info.shader.details.waaagh": "Yellow makez da biggest BOOOMS!<br>Designed in obvious reference to the Orks in the 40k universe.",
  "desc.immersiveengineering.info.shader.details.warbird": "Design inspired by planes of the previous great wars.",
  "desc.immersiveengineering.info.shader.immersiveengineering:balloon": "Balloon",
  "desc.immersiveengineering.info.shader.immersiveengineering:banner": "Banner",
  "desc.immersiveengineering.info.shader.immersiveengineering:buzzsaw": "Buzzsaw",
  "desc.immersiveengineering.info.shader.immersiveengineering:chemthrower": "Chemical Thrower",
  "desc.immersiveengineering.info.shader.immersiveengineering:drill": "Mining Drill",
  "desc.immersiveengineering.info.shader.immersiveengineering:minecart": "Minecart",
  "desc.immersiveengineering.info.shader.immersiveengineering:railgun": "Railgun",
  "desc.immersiveengineering.info.shader.immersiveengineering:revolver": "Revolver",
  "desc.immersiveengineering.info.shader.immersiveengineering:shield": "Plated Shield",
  "desc.immersiveengineering.info.shader.level": "Level: ",
  "desc.immersiveengineering.info.shader.rarity.common": "Common",
  "desc.immersiveengineering.info.shader.rarity.epic": "Epic",
  "desc.immersiveengineering.info.shader.rarity.ie_masterwork": "Masterwork",
  "desc.immersiveengineering.info.shader.rarity.rare": "Rare",
  "desc.immersiveengineering.info.shader.rarity.uncommon": "Uncommon",
  "desc.immersiveengineering.info.shader.reference": "Reference to Popculture:",
  "desc.immersiveengineering.info.shader.set": "Shader Set:",
  "desc.immersiveengineering.info.ticks": "%1$s Ticks",
  "desc.immersiveengineering.info.toolbox.any": "Anything",
  "desc.immersiveengineering.info.toolbox.food": "Food",
  "desc.immersiveengineering.info.toolbox.tool": "Tools",
  "desc.immersiveengineering.info.toolbox.wire": "Wiring",
  "desc.immersiveengineering.jei.category.buckets": " - Bucket Filling",
  "desc.immersiveengineering.jei.category.fertilizer": "Garden Cloche Fertilizer",
  "desc.immersiveengineering.jei.category.potions": " - Potions",
  "desc.immersiveengineering.jei.category.recycling": " - Recycling",
  "desc.immersiveengineering.jei.cloche_modifier": "Growth Modifier: %1$s",
  "effect.immersiveengineering.concrete_feet": "Concrete Feet",
  "effect.immersiveengineering.conductive": "Conductive",
  "effect.immersiveengineering.flammable": "Flammable",
  "effect.immersiveengineering.flashed": "Flashed",
  "effect.immersiveengineering.incognito": "Incognito",
  "effect.immersiveengineering.slippery": "Slippery",
  "effect.immersiveengineering.sticky": "Sticky",
  "effect.immersiveengineering.stunned": "Stunned",
  "entity.immersiveengineering.bulwark": "Bulwark",
  "entity.immersiveengineering.cart_metalbarrel": "Minecart with Metal Barrel",
  "entity.immersiveengineering.cart_reinforcedcrate": "Minecart with Reinforced Storage Crate",
  "entity.immersiveengineering.cart_woodenbarrel": "Minecart with Wooden Barrel",
  "entity.immersiveengineering.cart_woodencrate": "Minecart with Wooden Storage Crate",
  "entity.immersiveengineering.chemthrower_shot": "Chemthrower Droplet",
  "entity.immersiveengineering.commando": "Commando",
  "entity.immersiveengineering.explosive.name": "Explosive",
  "entity.immersiveengineering.fluorescentTube.name": "Fluorescent Tube",
  "entity.immersiveengineering.fusilier": "Fusilier",
  "entity.immersiveengineering.railgun_shot": "Railgun Rod",
  "entity.immersiveengineering.revolver_shot": "Bullet",
  "entity.immersiveengineering.revolver_shot_flare": "Flare",
  "entity.immersiveengineering.revolver_shot_homing": "Homing Bullet",
  "entity.immersiveengineering.revolver_shot_wolfpack": "Wolfpack Round",
  "entity.immersiveengineering.sawblade": "Sawblade",
  "entity.immersiveengineering.skylineHook.name": "Skyhook",
  "entity.minecraft.villager.electrician": "Electrician",
  "entity.minecraft.villager.engineer": "Structural Engineer",
  "entity.minecraft.villager.gunsmith": "Gunsmith",
  "entity.minecraft.villager.immersiveengineering.electrician": "Electrician",
  "entity.minecraft.villager.immersiveengineering.engineer": "Structural Engineer",
  "entity.minecraft.villager.immersiveengineering.gunsmith": "Gunsmith",
  "entity.minecraft.villager.immersiveengineering.machinist": "Machinist",
  "entity.minecraft.villager.immersiveengineering.outfitter": "Outfitter",
  "entity.minecraft.villager.immersiveengineering:electrician": "Electrician",
  "entity.minecraft.villager.immersiveengineering:engineer": "Structural Engineer",
  "entity.minecraft.villager.immersiveengineering:gunsmith": "Gunsmith",
  "entity.minecraft.villager.immersiveengineering:machinist": "Machinist",
  "entity.minecraft.villager.immersiveengineering:outfitter": "Outfitter",
  "entity.minecraft.villager.machinist": "Machinist",
  "entity.minecraft.villager.outfitter": "Outfitter",
  "fluid.constantan": "Molten Constantan",
  "fluid.uranium": "Molten Uranium",
  "fluid_type.immersiveengineering.acetaldehyde": "Acetaldehyde",
  "fluid_type.immersiveengineering.biodiesel": "Biodiesel",
  "fluid_type.immersiveengineering.concrete": "Liquid Concrete",
  "fluid_type.immersiveengineering.creosote": "Creosote Oil",
  "fluid_type.immersiveengineering.ethanol": "Ethanol",
  "fluid_type.immersiveengineering.herbicide": "Herbicide",
  "fluid_type.immersiveengineering.high_power_biodiesel": "High-Cetane Biodiesel",
  "fluid_type.immersiveengineering.phenolic_resin": "Phenolic Resin",
  "fluid_type.immersiveengineering.plantoil": "Plant Oil",
  "fluid_type.immersiveengineering.potion": "Potion",
  "fluid_type.immersiveengineering.redstone_acid": "Redstone Acid",
  "gui.immersiveengineering.assembler.nospace": "All pattern slots are filled!",
  "gui.immersiveengineering.blastFurnace": "Blast Furnace",
  "gui.immersiveengineering.blastFurnace.fuel": "Blast Furnace Fuel",
  "gui.immersiveengineering.blast_furnace.preheaters": "Preheaters",
  "gui.immersiveengineering.config.arcfurnace.distribute": "Distribute Inputs",
  "gui.immersiveengineering.config.assembler.clearRecipe": "Clear Recipe",
  "gui.immersiveengineering.config.assembler.nonRecursiveIngredients": "Non-Recursive use of ingredients",
  "gui.immersiveengineering.config.assembler.recursiveIngredients": "Recursive use of ingredients",
  "gui.immersiveengineering.config.circuit_table.inputs": "Inputs:",
  "gui.immersiveengineering.config.circuit_table.operator": "Operator:",
  "gui.immersiveengineering.config.circuit_table.outputs": "Outputs:",
  "gui.immersiveengineering.config.earmuffs.noisegate": "Noisegate",
  "gui.immersiveengineering.config.earmuffs.soundcategory.ambient": "Ambient",
  "gui.immersiveengineering.config.earmuffs.soundcategory.block": "Blocks",
  "gui.immersiveengineering.config.earmuffs.soundcategory.hostile": "Monsters",
  "gui.immersiveengineering.config.earmuffs.soundcategory.music": "Music",
  "gui.immersiveengineering.config.earmuffs.soundcategory.neutral": "Friendlies",
  "gui.immersiveengineering.config.earmuffs.soundcategory.player": "Players",
  "gui.immersiveengineering.config.earmuffs.soundcategory.record": "Records",
  "gui.immersiveengineering.config.earmuffs.soundcategory.weather": "Weather",
  "gui.immersiveengineering.config.item_batcher.batchmode": "Output Mode:",
  "gui.immersiveengineering.config.item_batcher.batchmode.ALL": "Output when all filters are satisfied",
  "gui.immersiveengineering.config.item_batcher.batchmode.SINGLE": "Output when individual filter is satisfied",
  "gui.immersiveengineering.config.item_batcher.buffer": "Buffer",
  "gui.immersiveengineering.config.item_batcher.filter": "Filter",
  "gui.immersiveengineering.config.item_batcher.redstone_color": "Redstone Signal Color:",
  "gui.immersiveengineering.config.machine_interface.add": "Add Condition",
  "gui.immersiveengineering.config.machine_interface.check.arc_furnace.additives": "Additive Input",
  "gui.immersiveengineering.config.machine_interface.check.arc_furnace.electrodes": "Electrode Integrity",
  "gui.immersiveengineering.config.machine_interface.check.arc_furnace.slag": "Slag Output",
  "gui.immersiveengineering.config.machine_interface.check.assembler.tank_0": "First Input Tank",
  "gui.immersiveengineering.config.machine_interface.check.assembler.tank_1": "Second Input Tank",
  "gui.immersiveengineering.config.machine_interface.check.assembler.tank_2": "Third Input Tank",
  "gui.immersiveengineering.config.machine_interface.check.basic.active": "Machine Active",
  "gui.immersiveengineering.config.machine_interface.check.basic.energy_storage": "Energy Storage",
  "gui.immersiveengineering.config.machine_interface.check.basic.fluid_input": "Fluid Input",
  "gui.immersiveengineering.config.machine_interface.check.basic.fluid_output": "Fluid Output",
  "gui.immersiveengineering.config.machine_interface.check.basic.item_input": "Item Input",
  "gui.immersiveengineering.config.machine_interface.check.basic.item_output": "Item Output",
  "gui.immersiveengineering.config.machine_interface.check.mixer.tank": "Fluid Stored",
  "gui.immersiveengineering.config.machine_interface.check.refinery.tank_left": "Left Input Tank",
  "gui.immersiveengineering.config.machine_interface.check.refinery.tank_right": "Right Input Tank",
  "gui.immersiveengineering.config.machine_interface.check.sawmill.blade": "Sawblade Integrity",
  "gui.immersiveengineering.config.machine_interface.input_color": "Control Signal Input:",
  "gui.immersiveengineering.config.machine_interface.not_connected": "The Machine Interface is not attached to a valid machine.\nPlease ensure that the interface was placed against the redstone control port of an Immersive Engineering multiblock.",
  "gui.immersiveengineering.config.machine_interface.option.comparator": "Comparator Output",
  "gui.immersiveengineering.config.machine_interface.option.empty": "Empty",
  "gui.immersiveengineering.config.machine_interface.option.full": "100% Filled",
  "gui.immersiveengineering.config.machine_interface.option.half": "50% Filled",
  "gui.immersiveengineering.config.machine_interface.option.no": "No",
  "gui.immersiveengineering.config.machine_interface.option.quarter": "25% Filled",
  "gui.immersiveengineering.config.machine_interface.option.three_quarter": "75% Filled",
  "gui.immersiveengineering.config.machine_interface.option.yes": "Yes",
  "gui.immersiveengineering.config.machine_interface.remove": "Remove Condition",
  "gui.immersiveengineering.config.mixer.outputAll": "Output all fluids",
  "gui.immersiveengineering.config.mixer.outputSingle": "Output only bottom fluid",
  "gui.immersiveengineering.config.output_threshold": "Signal threshold: ",
  "gui.immersiveengineering.config.radio_tower.frequency": "Frequency",
  "gui.immersiveengineering.config.radio_tower.khz": "%1$s kHz",
  "gui.immersiveengineering.config.radio_tower.load": "Shift + click to load",
  "gui.immersiveengineering.config.radio_tower.range": "Range",
  "gui.immersiveengineering.config.radio_tower.range_m": "%1$s m",
  "gui.immersiveengineering.config.radio_tower.save": "Click to save",
  "gui.immersiveengineering.config.radio_tower.saved_frequencies": "Saved Frequencies:",
  "gui.immersiveengineering.config.redstone_color": "Redstone Signal Color:",
  "gui.immersiveengineering.config.redstone_color_control": "Control Signal Color:",
  "gui.immersiveengineering.config.redstone_color_input": "Input Signal Color:",
  "gui.immersiveengineering.config.redstone_color_output": "Output Signal Color:",
  "gui.immersiveengineering.config.redstone_color_receiving": "Receiving Signal Color:",
  "gui.immersiveengineering.config.redstone_color_reset": "Resetting Signal Color:",
  "gui.immersiveengineering.config.redstone_color_sending": "Sending Signal Color:",
  "gui.immersiveengineering.config.redstone_color_set": "Setting Signal Color:",
  "gui.immersiveengineering.config.redstone_iomode": "Redstone IO Mode:",
  "gui.immersiveengineering.config.redstone_require_control_signal": "Require control signal",
  "gui.immersiveengineering.config.shelf.swap": "Swap to other side",
  "gui.immersiveengineering.config.siren.sound.buzzer": "Buzzer",
  "gui.immersiveengineering.config.siren.sound.klaxon": "Klaxon",
  "gui.immersiveengineering.config.siren.sound.siren": "Siren",
  "gui.immersiveengineering.config.turret.add": "Add",
  "gui.immersiveengineering.config.turret.animals": "Animals",
  "gui.immersiveengineering.config.turret.blacklist": "Blacklist",
  "gui.immersiveengineering.config.turret.expel_casings_off": "Keep Casings",
  "gui.immersiveengineering.config.turret.expel_casings_on": "Expel Casings",
  "gui.immersiveengineering.config.turret.ignite_fluid": "Ignite Fluid",
  "gui.immersiveengineering.config.turret.neutrals": "Neutrals",
  "gui.immersiveengineering.config.turret.players": "Players",
  "gui.immersiveengineering.empty": "Empty",
  "gui.immersiveengineering.left": "Left:",
  "gui.immersiveengineering.right": "Right:",
  "gui.immersiveengineering.toast.eureka": "EUREKA!!",
  "gui.immersiveengineering.toast.manual_unlocked": "Manual Entry Unlocked!",
  "ie.manual.currentVersion": " - Current",
  "ie.manual.entry.mineral_subtitle": "Oresome",
  "ie.manual.entry.mineral_title": "Mineral Deposits",
  "ie.manual.entry.minerals.biomes": "§l%1$s§r is a mineral vein found in biomes that are %2$s.",
  "ie.manual.entry.minerals.biomes_and": "%1$s and are %2$s",
  "ie.manual.entry.minerals.biomes_or": "%1$s or %2$s",
  "ie.manual.entry.mineralsDimAny": "§l%1$s§r is a mineral vein that can be found in any dimension.",
  "ie.manual.entry.minerals_desc": "%1$s\nIt consists of: %2$s\n\nIts spoils are:%3$s",
  "ie.manual.entry.shaderList.name": "List of Shaders",
  "ie.manual.entry.shaderList.noInfo": "You have not unlocked this shader yet!",
  "ie.manual.entry.shaderList.order": "Acquire:",
  "ie.manual.entry.shaderList.unlock": "Unlock this shader",
  "ie.manual.newerVersion": " - New!",
  "immersiveengineering.config.title": "",
  "immersiveengineering.optifinePoseStackWarning": "Immersive Engineering detected an incompatible version of Optifine. Due to Optifine's patching process, this version of Optifine removes Forge-added methods which are used, directly or indirectly, by Immersive Engineering and many other mods. As a result, you will probably experience a crash at virtually random times, e.g. when a search matches certain items. It is recommended that you do not use Optifine until this is fixed.",
  "item.immersiveengineering.acetaldehyde_bucket": "Bucket of Acetaldehyde",
  "item.immersiveengineering.armor_faraday_boots": "Faraday Boots",
  "item.immersiveengineering.armor_faraday_chestplate": "Faraday Chestplate",
  "item.immersiveengineering.armor_faraday_helmet": "Faraday Helmet",
  "item.immersiveengineering.armor_faraday_leggings": "Faraday Leggings",
  "item.immersiveengineering.armor_steel_boots": "Steel Boots",
  "item.immersiveengineering.armor_steel_chestplate": "Steel Chestplate",
  "item.immersiveengineering.armor_steel_helmet": "Steel Helmet",
  "item.immersiveengineering.armor_steel_leggings": "Steel Leggings",
  "item.immersiveengineering.axe_steel": "Steel Axe",
  "item.immersiveengineering.bannerpattern_bevels": "Banner Pattern",
  "item.immersiveengineering.bannerpattern_bevels.desc": "Plating",
  "item.immersiveengineering.bannerpattern_hammer": "Banner Pattern",
  "item.immersiveengineering.bannerpattern_hammer.desc": "Hammer",
  "item.immersiveengineering.bannerpattern_ornate": "Banner Pattern",
  "item.immersiveengineering.bannerpattern_ornate.desc": "Ornate Frame",
  "item.immersiveengineering.bannerpattern_screwdriver": "Banner Pattern",
  "item.immersiveengineering.bannerpattern_screwdriver.desc": "Screwdriver",
  "item.immersiveengineering.bannerpattern_treated_wood": "Banner Pattern",
  "item.immersiveengineering.bannerpattern_treated_wood.desc": "Wooden Paneling",
  "item.immersiveengineering.bannerpattern_warning": "Banner Pattern",
  "item.immersiveengineering.bannerpattern_warning.desc": "Warning Signs",
  "item.immersiveengineering.bannerpattern_windmill": "Banner Pattern",
  "item.immersiveengineering.bannerpattern_windmill.desc": "Windmill",
  "item.immersiveengineering.bannerpattern_wirecutter": "Banner Pattern",
  "item.immersiveengineering.bannerpattern_wirecutter.desc": "Wirecutter",
  "item.immersiveengineering.bannerpattern_wolf": "Banner Pattern",
  "item.immersiveengineering.bannerpattern_wolf.desc": "Wolf",
  "item.immersiveengineering.biodiesel_bucket": "Bucket of Biodiesel",
  "item.immersiveengineering.blueprint": "Engineer's Blueprint",
  "item.immersiveengineering.bullet.armor_piercing": "Armor-Piercing Cartridge",
  "item.immersiveengineering.bullet.buckshot": "Buckshot Cartridge",
  "item.immersiveengineering.bullet.casull": "Casull Cartridge",
  "item.immersiveengineering.bullet.crystalwill": "Crystalized Will Cartridge",
  "item.immersiveengineering.bullet.dragons_breath": "Dragon's Breath Cartridge",
  "item.immersiveengineering.bullet.firework": "Firework Cartridge",
  "item.immersiveengineering.bullet.flare": "Flare Cartridge",
  "item.immersiveengineering.bullet.he": "High-Explosive Cartridge",
  "item.immersiveengineering.bullet.homing": "Homing Cartridge",
  "item.immersiveengineering.bullet.potion": "Phial Cartridge",
  "item.immersiveengineering.bullet.potion.linger": "Lingering Phial Cartridge",
  "item.immersiveengineering.bullet.potion.splash": "Splash Phial Cartridge",
  "item.immersiveengineering.bullet.silver": "Silver Cartridge",
  "item.immersiveengineering.bullet.wolfpack": "Wolfpack Cartridge",
  "item.immersiveengineering.bullet_armor_piercing": "Armor-Piercing Cartridge",
  "item.immersiveengineering.bullet_buckshot": "Buckshot Cartridge",
  "item.immersiveengineering.bullet_casull": "Casull Cartridge",
  "item.immersiveengineering.bullet_dragons_breath": "Dragon's Breath Cartridge",
  "item.immersiveengineering.bullet_firework": "Firework Cartridge",
  "item.immersiveengineering.bullet_flare": "Flare Cartridge",
  "item.immersiveengineering.bullet_he": "High-Explosive Cartridge",
  "item.immersiveengineering.bullet_homing": "Homing Cartridge",
  "item.immersiveengineering.bullet_potion": "Phial Cartridge",
  "item.immersiveengineering.bullet_silver": "Silver Cartridge",
  "item.immersiveengineering.bullet_wolfpack": "Wolfpack Cartridge",
  "item.immersiveengineering.bulwark_spawn_egg": "Bulwark Spawn Egg",
  "item.immersiveengineering.buzzsaw": "Buzzsaw",
  "item.immersiveengineering.chemthrower": "Chemical Thrower",
  "item.immersiveengineering.circuit_board": "Circuit Backplane",
  "item.immersiveengineering.coal_coke": "Coal Coke",
  "item.immersiveengineering.commando_spawn_egg": "Commando Spawn Egg",
  "item.immersiveengineering.component_electronic": "Electronic Component",
  "item.immersiveengineering.component_electronic_adv": "Advanced Electronic Component",
  "item.immersiveengineering.component_iron": "Iron Mechanical Component",
  "item.immersiveengineering.component_steel": "Steel Mechanical Component",
  "item.immersiveengineering.concrete_bucket": "Bucket of Concrete",
  "item.immersiveengineering.coresample": "Core Sample",
  "item.immersiveengineering.creosote_bucket": "Bucket of Creosote Oil",
  "item.immersiveengineering.drill": "Mining Drill",
  "item.immersiveengineering.drillhead_iron": "Iron Drill Head",
  "item.immersiveengineering.drillhead_steel": "Steel Drill Head",
  "item.immersiveengineering.dust_aluminum": "Aluminium Grit",
  "item.immersiveengineering.dust_coke": "Coke Dust",
  "item.immersiveengineering.dust_constantan": "Constantan Grit",
  "item.immersiveengineering.dust_copper": "Copper Grit",
  "item.immersiveengineering.dust_electrum": "Electrum Grit",
  "item.immersiveengineering.dust_gold": "Gold Grit",
  "item.immersiveengineering.dust_hop_graphite": "HOP Graphite Dust",
  "item.immersiveengineering.dust_iron": "Iron Grit",
  "item.immersiveengineering.dust_lead": "Lead Grit",
  "item.immersiveengineering.dust_nickel": "Nickel Grit",
  "item.immersiveengineering.dust_saltpeter": "Nitrate Dust",
  "item.immersiveengineering.dust_silver": "Silver Grit",
  "item.immersiveengineering.dust_steel": "Steel Grit",
  "item.immersiveengineering.dust_sulfur": "Dark Sulfur",
  "item.immersiveengineering.dust_uranium": "Uranium Grit",
  "item.immersiveengineering.dust_wood": "Sawdust",
  "item.immersiveengineering.earmuffs": "Ear Defenders",
  "item.immersiveengineering.electron_tube": "Vacuum Tube",
  "item.immersiveengineering.empty_casing": "Empty Casing",
  "item.immersiveengineering.empty_shell": "Empty Shell",
  "item.immersiveengineering.ersatz_leather": "Ersatz Leather",
  "item.immersiveengineering.ethanol_bucket": "Bucket of Ethanol",
  "item.immersiveengineering.fertilizer": "Industrial Fertilizer",
  "item.immersiveengineering.fluorescent_tube": "Fluorescent Tube",
  "item.immersiveengineering.fusilier_spawn_egg": "Fusilier Spawn Egg",
  "item.immersiveengineering.glider": "Collapsible Glider",
  "item.immersiveengineering.graphite_electrode": "Graphite Electrode",
  "item.immersiveengineering.grindingdisk": "Grinding Disk",
  "item.immersiveengineering.gunpart_barrel": "Revolver Barrel",
  "item.immersiveengineering.gunpart_drum": "Revolver Drum",
  "item.immersiveengineering.gunpart_hammer": "Revolver Hammer",
  "item.immersiveengineering.hammer": "Engineer's Hammer",
  "item.immersiveengineering.hemp_fabric": "Tough Fabric",
  "item.immersiveengineering.hemp_fiber": "Industrial Hemp Fiber",
  "item.immersiveengineering.herbicide_bucket": "Bucket of Herbicide",
  "item.immersiveengineering.high_power_biodiesel_bucket": "Bucket of High-Cetane Biodiesel",
  "item.immersiveengineering.hoe_steel": "Steel Hoe",
  "item.immersiveengineering.ingot_aluminum": "Aluminium Ingot",
  "item.immersiveengineering.ingot_constantan": "Red Constantan Ingot",
  "item.immersiveengineering.ingot_copper": "Copper Ingot",
  "item.immersiveengineering.ingot_electrum": "Industrial Electrum Ingot",
  "item.immersiveengineering.ingot_hop_graphite": "HOP Graphite Ingot",
  "item.immersiveengineering.ingot_lead": "Black Lead Ingot",
  "item.immersiveengineering.ingot_nickel": "Gray Nickel Ingot",
  "item.immersiveengineering.ingot_silver": "Teal Silver Ingot",
  "item.immersiveengineering.ingot_steel": "Industrial Steel Ingot",
  "item.immersiveengineering.ingot_uranium": "Dull Uranium Ingot",
  "item.immersiveengineering.jerrycan": "Jerrycan",
  "item.immersiveengineering.light_bulb": "Incandescent Light Bulb",
  "item.immersiveengineering.logic_circuit": "Logic Circuit",
  "item.immersiveengineering.maintenance_kit": "Maintenance Kit",
  "item.immersiveengineering.manual": "Engineer's Manual",
  "item.immersiveengineering.map_orevein": "Mineral Deposit Map",
  "item.immersiveengineering.minecart_metalbarrel": "Minecart with Metal Barrel",
  "item.immersiveengineering.minecart_reinforcedcrate": "Minecart with Reinforced Storage Crate",
  "item.immersiveengineering.minecart_woodenbarrel": "Minecart with Wooden Barrel",
  "item.immersiveengineering.minecart_woodencrate": "Minecart with Wooden Storage Crate",
  "item.immersiveengineering.mold_bullet_casing": "Metal Press Mold: Bullet Casing",
  "item.immersiveengineering.mold_gear": "Metal Press Mold: Gear",
  "item.immersiveengineering.mold_packing_4": "Metal Press Mold: Packing 2x2",
  "item.immersiveengineering.mold_packing_9": "Metal Press Mold: Packing 3x3",
  "item.immersiveengineering.mold_plate": "Metal Press Mold: Panel",
  "item.immersiveengineering.mold_rod": "Metal Press Mold: Rod",
  "item.immersiveengineering.mold_unpacking": "Metal Press Mold: Unpacking",
  "item.immersiveengineering.mold_wire": "Metal Press Mold: Wire",
  "item.immersiveengineering.nugget_aluminum": "Aluminium Nugget",
  "item.immersiveengineering.nugget_constantan": "Red Constantan Nugget",
  "item.immersiveengineering.nugget_copper": "Copper Nugget",
  "item.immersiveengineering.nugget_electrum": "Industrial Electrum Nugget",
  "item.immersiveengineering.nugget_iron": "Iron Nugget",
  "item.immersiveengineering.nugget_lead": "Black Lead Nugget",
  "item.immersiveengineering.nugget_netherite": "Netherite Nugget",
  "item.immersiveengineering.nugget_nickel": "Gray Nickel Nugget",
  "item.immersiveengineering.nugget_silver": "Teal Silver Nugget",
  "item.immersiveengineering.nugget_steel": "Industrial Steel Nugget",
  "item.immersiveengineering.nugget_uranium": "Dull Uranium Nugget",
  "item.immersiveengineering.phenolic_resin_bucket": "Bucket of Phenolic Resin",
  "item.immersiveengineering.pickaxe_steel": "Steel Pickaxe",
  "item.immersiveengineering.plantoil_bucket": "Bucket of Plant Oil",
  "item.immersiveengineering.plate_aluminum": "Aluminium Panel",
  "item.immersiveengineering.plate_constantan": "Constantan Panel",
  "item.immersiveengineering.plate_copper": "Copper Panel",
  "item.immersiveengineering.plate_duroplast": "Duroplast Sheet",
  "item.immersiveengineering.plate_electrum": "Electrum Panel",
  "item.immersiveengineering.plate_gold": "Gold Panel",
  "item.immersiveengineering.plate_hop_graphite": "HOP Graphite Panel",
  "item.immersiveengineering.plate_iron": "Iron Panel",
  "item.immersiveengineering.plate_lead": "Lead Panel",
  "item.immersiveengineering.plate_nickel": "Nickel Panel",
  "item.immersiveengineering.plate_silver": "Silver Panel",
  "item.immersiveengineering.plate_steel": "Steel Panel",
  "item.immersiveengineering.plate_uranium": "Uranium Panel",
  "item.immersiveengineering.potion_bucket": "Bucket of %1$s",
  "item.immersiveengineering.powerpack": "Accumulator Backpack",
  "item.immersiveengineering.railgun": "Railgun",
  "item.immersiveengineering.raw_aluminum": "Raw Bauxite",
  "item.immersiveengineering.raw_lead": "Raw Black Lead",
  "item.immersiveengineering.raw_nickel": "Raw Gray Nickel",
  "item.immersiveengineering.raw_silver": "Raw Teal Silver",
  "item.immersiveengineering.raw_uranium": "Raw Dull Uranium",
  "item.immersiveengineering.redstone_acid_bucket": "Bucket of Redstone Acid",
  "item.immersiveengineering.revolver": "Revolver",
  "item.immersiveengineering.revolver.bee": "Beevolver",
  "item.immersiveengineering.revolver.dev": "♛Royal Vanquisher♚",
  "item.immersiveengineering.revolver.earthshaker": "§bEarthshaker§r",
  "item.immersiveengineering.revolver.einhorn": "Eu-K508 S 'Einhorn'",
  "item.immersiveengineering.revolver.fenrir": "Fenrir",
  "item.immersiveengineering.revolver.infinity": "Catalyst",
  "item.immersiveengineering.revolver.nerf": "Nerf'd Revolver",
  "item.immersiveengineering.revolver.noName": "No Name",
  "item.immersiveengineering.revolver.oathkeeper": "Oathkeeper",
  "item.immersiveengineering.revolver.oblivion": "Oblivion",
  "item.immersiveengineering.revolver.patreonBlu": "§6Last Word§r",
  "item.immersiveengineering.revolver.patreonHazard": "§4Twisted Phantom§r",
  "item.immersiveengineering.revolver.rose": "Divine Rose",
  "item.immersiveengineering.revolver.sns": "Steamroller",
  "item.immersiveengineering.revolver.superchief": "The Super Chief",
  "item.immersiveengineering.revolver.tesla": "The Coilgun",
  "item.immersiveengineering.revolver.warlord": "The Repulsor",
  "item.immersiveengineering.robot_wolf": "Automaton Wolf",
  "item.immersiveengineering.rockcutter": "Rockcutter Blade",
  "item.immersiveengineering.sawblade": "Sawblade",
  "item.immersiveengineering.screwdriver": "Engineer's Screwdriver",
  "item.immersiveengineering.seed": "Industrial Hemp Seeds",
  "item.immersiveengineering.shader": "Shader",
  "item.immersiveengineering.shader.": "Shader",
  "item.immersiveengineering.shader.name.acepride": "The Ace",
  "item.immersiveengineering.shader.name.ancient": "Ancient",
  "item.immersiveengineering.shader.name.angelsthesis": "Angel's Thesis",
  "item.immersiveengineering.shader.name.argo": "Argo",
  "item.immersiveengineering.shader.name.astartes": "Astartes",
  "item.immersiveengineering.shader.name.bipride": "Love them both",
  "item.immersiveengineering.shader.name.chloris": "Chloris",
  "item.immersiveengineering.shader.name.crescentrose": "Crescent Rose",
  "item.immersiveengineering.shader.name.crimsonlotus": "Crimson Lotus",
  "item.immersiveengineering.shader.name.darkfire": "Dark Fire",
  "item.immersiveengineering.shader.name.dominator": "Dominator",
  "item.immersiveengineering.shader.name.dragonsbreath": "Dragon's Breath",
  "item.immersiveengineering.shader.name.enbypride": "NB",
  "item.immersiveengineering.shader.name.erruption": "Erruption",
  "item.immersiveengineering.shader.name.exia": "Exia",
  "item.immersiveengineering.shader.name.eyas": "Eyas",
  "item.immersiveengineering.shader.name.felix": "Felix",
  "item.immersiveengineering.shader.name.fox": "Fox",
  "item.immersiveengineering.shader.name.gaypride": "Boys love Boys",
  "item.immersiveengineering.shader.name.glacis": "Glacis",
  "item.immersiveengineering.shader.name.harrowed": "Harrowed",
  "item.immersiveengineering.shader.name.hawk": "Hawk",
  "item.immersiveengineering.shader.name.hollow": "Hollow",
  "item.immersiveengineering.shader.name.ikelos": "IKELOS",
  "item.immersiveengineering.shader.name.kindled": "The Kindled",
  "item.immersiveengineering.shader.name.lesbianpride": "Girls love Girls",
  "item.immersiveengineering.shader.name.locus": "Locus",
  "item.immersiveengineering.shader.name.lususnaturae": "Lusus Naturae",
  "item.immersiveengineering.shader.name.magnum": "Magnum",
  "item.immersiveengineering.shader.name.massfusion": "Mass Fusion",
  "item.immersiveengineering.shader.name.matrix": "Matrix",
  "item.immersiveengineering.shader.name.microshark": "Microshark",
  "item.immersiveengineering.shader.name.milo": "Miló",
  "item.immersiveengineering.shader.name.n7": "N7",
  "item.immersiveengineering.shader.name.netherforged": "Netherforged",
  "item.immersiveengineering.shader.name.normandy": "Normandy",
  "item.immersiveengineering.shader.name.omnitool": "OmniTool",
  "item.immersiveengineering.shader.name.phoenix": "Phoenix",
  "item.immersiveengineering.shader.name.qrow": "Qrow",
  "item.immersiveengineering.shader.name.radiant": "Radiant",
  "item.immersiveengineering.shader.name.regal": "Regal",
  "item.immersiveengineering.shader.name.rosequartz": "Rosequartz",
  "item.immersiveengineering.shader.name.sharkface": "Sharkface",
  "item.immersiveengineering.shader.name.sponsor": "Sponsor",
  "item.immersiveengineering.shader.name.stormflower": "StormFlower",
  "item.immersiveengineering.shader.name.sunstrike": "Sunstrike",
  "item.immersiveengineering.shader.name.sutherland": "Sutherland",
  "item.immersiveengineering.shader.name.taken": "Taken",
  "item.immersiveengineering.shader.name.transpride": "Break the Cis-tem",
  "item.immersiveengineering.shader.name.trident": "Trident",
  "item.immersiveengineering.shader.name.twili": "Twili",
  "item.immersiveengineering.shader.name.usurper": "Usurper",
  "item.immersiveengineering.shader.name.vanguard": "Vanguard",
  "item.immersiveengineering.shader.name.vaulttec": "Vault-Tec",
  "item.immersiveengineering.shader.name.waaagh": "WAAAGH!",
  "item.immersiveengineering.shader.name.warbird": "Warbird",
  "item.immersiveengineering.shader_bag": "Shader Grabbag",
  "item.immersiveengineering.shader_bag_common": "Common Shader Grabbag",
  "item.immersiveengineering.shader_bag_epic": "Epic Shader Grabbag",
  "item.immersiveengineering.shader_bag_immersiveengineering_masterwork": "Masterwork Shader Grabbag",
  "item.immersiveengineering.shader_bag_rare": "Rare Shader Grabbag",
  "item.immersiveengineering.shader_bag_uncommon": "Uncommon Shader Grabbag",
  "item.immersiveengineering.shield": "Heavy Plated Shield",
  "item.immersiveengineering.shovel_steel": "Steel Shovel",
  "item.immersiveengineering.skyhook": "Engineer's Skyhook",
  "item.immersiveengineering.slag": "Industrial Slag",
  "item.immersiveengineering.speedloader": "Revolver Speedloader",
  "item.immersiveengineering.stick_aluminum": "Aluminium Rod",
  "item.immersiveengineering.stick_iron": "Iron Rod",
  "item.immersiveengineering.stick_netherite": "Netherite Rod",
  "item.immersiveengineering.stick_steel": "Steel Rod",
  "item.immersiveengineering.stick_treated": "Treated Stick",
  "item.immersiveengineering.survey_tools": "Mineral Survey Tools",
  "item.immersiveengineering.sword_steel": "Steel Sword",
  "item.immersiveengineering.toolbox": "Engineer's Toolbox",
  "item.immersiveengineering.toolupgrade_buzzsaw_spareblades": "Blade Quiver",
  "item.immersiveengineering.toolupgrade_chemthrower_focus": "Focused Nozzle",
  "item.immersiveengineering.toolupgrade_chemthrower_multitank": "Multitank",
  "item.immersiveengineering.toolupgrade_drill_capacity": "Large Tank",
  "item.immersiveengineering.toolupgrade_drill_damage": "Additional Augers",
  "item.immersiveengineering.toolupgrade_drill_fortune": "Rock Softening Acid",
  "item.immersiveengineering.toolupgrade_drill_lube": "Advanced Lubrication System",
  "item.immersiveengineering.toolupgrade_drill_waterproof": "Pressurized Air Tank",
  "item.immersiveengineering.toolupgrade_powerpack_antenna": "Charging Antenna",
  "item.immersiveengineering.toolupgrade_powerpack_induction": "Induction Charger",
  "item.immersiveengineering.toolupgrade_powerpack_magnet": "Portable Electromagnet",
  "item.immersiveengineering.toolupgrade_powerpack_tesla": "Miniaturized Tesla Coil",
  "item.immersiveengineering.toolupgrade_railgun_capacitors": "Advanced Heatsinks",
  "item.immersiveengineering.toolupgrade_railgun_scope": "Precision Scope",
  "item.immersiveengineering.toolupgrade_revolver_bayonet": "Bayonet",
  "item.immersiveengineering.toolupgrade_revolver_electro": "Amplifier Electron Tubes",
  "item.immersiveengineering.toolupgrade_revolver_magazine": "Extended Magazine",
  "item.immersiveengineering.toolupgrade_shield_flash": "Flashbulb",
  "item.immersiveengineering.toolupgrade_shield_magnet": "Magnetic Glove",
  "item.immersiveengineering.toolupgrade_shield_shock": "Shock Emitters",
  "item.immersiveengineering.toolupgrade_skyhook_insulation": "Insulated Grip",
  "item.immersiveengineering.toolupgrade_skyhook_mace": "Heavy Impact Hooks",
  "item.immersiveengineering.toolupgrade_skyhook_slope": "High Torque Motor",
  "item.immersiveengineering.voltmeter": "Engineer's Multimeter",
  "item.immersiveengineering.waterwheel_segment": "Waterwheel Segment",
  "item.immersiveengineering.windmill_blade": "Windmill Blade",
  "item.immersiveengineering.windmill_sail": "Windmill Sail",
  "item.immersiveengineering.wire_aluminum": "Aluminium Wire",
  "item.immersiveengineering.wire_copper": "Copper Wire",
  "item.immersiveengineering.wire_electrum": "Electrum Wire",
  "item.immersiveengineering.wire_lead": "Lead Wire",
  "item.immersiveengineering.wire_steel": "Steel Wire",
  "item.immersiveengineering.wirecoil_copper": "LV Wire Coil",
  "item.immersiveengineering.wirecoil_copper_ins": "Insulated LV Wire Coil",
  "item.immersiveengineering.wirecoil_electrum": "MV Wire Coil",
  "item.immersiveengineering.wirecoil_electrum_ins": "Insulated MV Wire Coil",
  "item.immersiveengineering.wirecoil_redstone": "Redstone Wire Coil",
  "item.immersiveengineering.wirecoil_steel": "HV Wire Coil",
  "item.immersiveengineering.wirecoil_structure_rope": "Hemp Rope Coil",
  "item.immersiveengineering.wirecoil_structure_steel": "Steel Cable Coil",
  "item.immersiveengineering.wirecutter": "Engineer's Wire Cutters",
  "item.immersiveengineering.wooden_grip": "Wooden Grip",
  "itemGroup.immersiveengineering": "Immersive Engineering",
  "key.categories.immersiveengineering": "Immersive Engineering",
  "key.immersiveengineering.chemthrowerSwitch": "Switch Chemthrower Tanks",
  "key.immersiveengineering.magnetEquip": "Magnetic Shield Glove (doubletap)",
  "key.immersiveengineering.railgunZoom": "Zoom with the Railgun",
  "language": "English",
  "language.code": "en_us",
  "language.region": "United States",
  "manual.immersiveengineering.construction": "Construction",
  "manual.immersiveengineering.electrical_grids": "Electrical Grids",
  "manual.immersiveengineering.explosives_weaponry": "Explosives & Weaponry",
  "manual.immersiveengineering.heavy_machinery": "Heavy Machinery",
  "manual.immersiveengineering.introduction": "Introduction",
  "manual.immersiveengineering.manual": "Engineer's Manual",
  "manual.immersiveengineering.multiblock_constructions": "Multiblock Constructions",
  "manual.immersiveengineering.other_engineers": "Other Engineers",
  "manual.immersiveengineering.redstone_control": "Redstone Control",
  "manual.immersiveengineering.resources": "Resources",
  "manual.immersiveengineering.storage_transport": "Storage & Transport",
  "manual.immersiveengineering.tools": "Tools",
  "manual.immersiveengineering.updates": "!!Update News!!",
  "manual.immersiveengineering.weird_science": "Weird Science",
  "manual.immersiveengineering.workbenches_machinery": "Workbenches & Machinery",
  "material.constantan.name": "Red Constantan",
  "material.hemp.name": "Hemp Fiber",
  "material.treatedwood.name": "Treated Wood",
  "modifier.thermalinversion.desc": "§oHot & Cold!§r\nHitting an enemy in a hot or cold environment will chill or burn them.",
  "modifier.thermalinversion.name": "Thermal Inversion",
  "recipe.immersiveengineering.hammerCrushing": "Crushing",
  "stat.immersiveengineering.skyhook_distance": "Distance by Skyhook",
  "stat.immersiveengineering.wire_deaths": "Deaths due to Wires",
  "subtitle.immersiveengineering.alert": "Alert!",
  "subtitle.immersiveengineering.arc_furnace": "Arc Furnace causes lightning",
  "subtitle.immersiveengineering.assembler": "Rhythmic Assembler clockwork",
  "subtitle.immersiveengineering.birthdayParty": "Yaaay, party!",
  "subtitle.immersiveengineering.bottling": "Bottling Machine fills a container",
  "subtitle.immersiveengineering.buzzer": "Buzzer warning",
  "subtitle.immersiveengineering.buzzsaw_attack": "Buzzsaw revs up high",
  "subtitle.immersiveengineering.buzzsaw_harvest_grinding": "Grinding",
  "subtitle.immersiveengineering.buzzsaw_harvest_sawing": "Sawing",
  "subtitle.immersiveengineering.buzzsaw_motor": "Buzzsaw motor running",
  "subtitle.immersiveengineering.chargeFast": "Charging capacitors",
  "subtitle.immersiveengineering.chargeSlow": "Charging capacitors",
  "subtitle.immersiveengineering.chute": "Item clunks through chute",
  "subtitle.immersiveengineering.crusher": "Crusher is decimating ore",
  "subtitle.immersiveengineering.dieselGenerator": "Diesel Generator is being loud and obnoxious",
  "subtitle.immersiveengineering.direSwitch": "Direwolf20 imitating a knifeswitch",
  "subtitle.immersiveengineering.drill_attack": "Drill revs up high",
  "subtitle.immersiveengineering.drill_harvest": "Drilling",
  "subtitle.immersiveengineering.drill_motor": "Drill motor running",
  "subtitle.immersiveengineering.electromagnet": "Electromagnet hums",
  "subtitle.immersiveengineering.fermenter": "Fermenter whirrs",
  "subtitle.immersiveengineering.glider": "Glider taking damage",
  "subtitle.immersiveengineering.klaxon": "Klaxon blaring",
  "subtitle.immersiveengineering.metalPressPiston": "Metal Press Piston",
  "subtitle.immersiveengineering.metalPressSmash": "Metal Press Clunk",
  "subtitle.immersiveengineering.mill_creaking": "Mill wheel creaks",
  "subtitle.immersiveengineering.mixer": "Mixer churns and scrapes",
  "subtitle.immersiveengineering.ore_conveyor": "Excavator transports ore",
  "subtitle.immersiveengineering.ore_dump": "Excavator dumps ore into hopper",
  "subtitle.immersiveengineering.preheater": "Preheater air blast wooshes",
  "subtitle.immersiveengineering.process_1": "Automatic Engineer's Workbench drills",
  "subtitle.immersiveengineering.process_1_lift": "Automatic Engineer's Workbench whirrs",
  "subtitle.immersiveengineering.process_2": "Automatic Engineer's Workbench solders",
  "subtitle.immersiveengineering.process_2_lift": "Automatic Engineer's Workbench whirrs",
  "subtitle.immersiveengineering.railgunFire": "Railgun fire",
  "subtitle.immersiveengineering.refinery": "Refinery whirrs",
  "subtitle.immersiveengineering.revolverFire": "Gunshot",
  "subtitle.immersiveengineering.revolverReload": "Reload",
  "subtitle.immersiveengineering.saw_empty": "Sawmill whines without wood",
  "subtitle.immersiveengineering.saw_full": "Sawmill shrieks cutting wood",
  "subtitle.immersiveengineering.saw_shutdown": "Sawmill blade spins down",
  "subtitle.immersiveengineering.saw_startup": "Sawmill blade spins up",
  "subtitle.immersiveengineering.siren": "Siren howling",
  "subtitle.immersiveengineering.skyhook": "Skyhook slides along a wire",
  "subtitle.immersiveengineering.spark": "Electrical sparks",
  "subtitle.immersiveengineering.spray": "Fluid spray",
  "subtitle.immersiveengineering.sprayFire": "Flaming fluid spray",
  "subtitle.immersiveengineering.tesla": "Tesla Coil zapping",
  "tag.biome.forge.is_swamp": "swamps",
  "tag.biome.immersiveengineering.generate_ancient_seabed": "swampy or growing corals",
  "tag.biome.immersiveengineering.generate_hardened_clay_pan": "flat and dry",
  "tag.biome.minecraft.is_badlands": "badlands",
  "tag.biome.minecraft.is_mountain": "mountainous",
  "tag.biome.minecraft.is_nether": "in the nether",
  "tag.biome.minecraft.is_ocean": "oceanic",
  "tag.biome.minecraft.is_overworld": "in the overworld",
  "tag.biome.minecraft.is_river": "rivers",
  "tag.biome.minecraft.is_taiga": "taigas",
  "tile.harvesterTrolley.ieCrop.name": "Industrial Hemp Harvester Trolley"
}