$title Introduction
Welcome! I see you too have a love, knack, or otherwise curiosity for engineering and automation. Factory Tech is a bit different from other tech mods - namely, none of the machines require power. Yes, that's right, you don't have to hook your machines to huge spinning sticks or tubes of unstable, molten Redstone; the biggest Rube Goldberg machine you can think of requires 0 RF/t to run. However, machines require a different type of maintenance, described on the next page.
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$title Consumable Parts
Whether cutting wood, grinding ores to dust, or etching a circuit, machines are the lifeblood of industry. Machines require between one and five different parts to run, such as motors, circuits, and cutting blades. Parts do not last forever; they will wear out and require replacing. Each part in a machine is guaranteed to last for a number of cycles; each operation after that has a chance to consume it.
Automating the production and supply of machine parts will be crucial to progression in Factory Tech.
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$title Automation details
Each machine has one side that it accepts new parts from, usually the back or bottom. All other sides are standard IO; items will automatically be put into input slots and pulled from output slots.
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$title Salvaging
Blades dull, electrical components burn out, and mechanical implements deform or break, but many times they can be salvaged. Not every broken part can be reclaimed, but those that are can be either refurbished and reused, or broken back down into raw resources. Isn't recycling wonderful?
Machines will attempt to put broken parts into an adjacent Crate; if none is present, they will be dropped into the world.
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$title Decorative blocks
Factory Tech adds a variety of sheet metal, smokestacks, and new brick types for use in building steampunk bases and sprawling industrial complexes. See their pages in the Miscellaneous section for details.
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