Created together with "Recipes++" 15/Jan/2026
By: Danto_119

Version 1 (26.1-3):

Deleted "supported_formats[]" from pack.mcmeta, as it was removed in 82

Did in "recipes_plus":
Deleted recipes and advancements (as they are in game) for: saddle, nametags and lead
Removed the "sticks to planks" recipe and advancement
Blasting recipes, changed name of requirements as they were left as "have_raw_copper" for all
Deleted "trapped_chest" to normal chest, removed "get_me_back" collection fully

Did in "recipes_plus_plus":
Added "rails_remastered" folder, for rails, and moved the minecarts from "recipes_plus" also
Changed the recycle of the minecart for 4 ingots
Moved the advancement for it also, now it is unlocked if you obtain any type on minecart
Advancement "rail" for all type of recycling rails, obtained by having any type of rail
(Keeping the folder cleaner)
"rail_up" idea on hold (upgrading rails to another type)
Is it possible to make the "armor_stand" always show it's hands?

Version 2 (26.1-4):
24/Jan/2026

Rails Recycling moved into blasting recipes, at the moment there is a bug, 
the first one would give all the nuggets/ingots, the second would only give one, 
so blast them while you are around to take the nuggets/ingots out as they are made, 
or just add a hopper underneath
Tried to make the blast explode if it contains a tnt_minecart, did not work
Moved minecarts and rails recipes from "rails_remastered" to "minecarts_rails"
Added an "r_" in front of the rails recipes
You can still make the minecarts variants back to a normal minecart, recipe is now shapeless (for some reason it wasn't)
The ones with "i_" in front is for blasting (ingots), the others are the crafting table ones

Armor Stands always have their arms shown
Seems like I also added that sheeps drop wool a while back. My bad, it was not activated
Moved the functions and loot tables from "shedding" into "recipes_plus"
Moved the "armor_stand.mcfunction" function into "recipes_plus/tick.mcfunction"

"armors_tools" created, recycle them, and find a way to disenchant
Should this be in a different datapack altogether as I thought about the "Cooking+"?

28/Jan/2026
Added all the recipes for nametags, different as the tag for metal nuggets was added in 26.1, and an advancement
(Delete when 26.1 is launched)

Modified blasting time for minecarts, the logic will be kept as: 100*(iron used to craft the item) [ticks]
"furnace_minecart" has a bonus of 200 ticks so "the cobbleston will be destroyed"
The logic will be used for all blasting recipes (armors_tools), rails will remain the same. 
If something is made out of more than 6 iron, the loose will be equal to 2. Less or equal to 6, one ingot lost.

Finished "armors_tools/iron", which seem to work without an advancement. Also "armors_tools/copper"
Looks like blasting recipes do not need a recipe for "limited_crafting", probably because the things we blast already have a smelting recipe, so it can be read, only that the output differs from the knowledge book. Not bad, I won't fill the space of the book, I'll leave like this.
Remade the recipe for nametags so it may be used in 1.21.11 as well

06/Feb/2026
Added "armors_tools/gold"
Made the pictures for all, seems that in 26.1-6 the blasting recipes were repaired, it keeps going for the rewards, and they are not lost anymore
Moved "blasting" from "recipes_plus" into "recipes_plus_plus", and deleted the advancement
Changed "armors_tools" to "armor_tools", seems that that it's the correct form