#version 460 compatibility
#define COMP 1
#extension GL_KHR_shader_subgroup_ballot : enable
// This file is generated by options.main.kts. Do not edit this file manually.
#define TITLE_VERSION 3//[0 1 2 3 4 5]
#define SETTING_SHADOW_MAP_RESOLUTION 2048//[1024 2048 3072 4096]
const float shadowDistance = 512.0;//[64.0 128.0 192.0 256.0 384.0 512.0]
#define SETTING_DENOISER_HISTORY_LENGTH 256//[4 6 8 12 16 24 32 48 64 96 128 192 256]
#define SETTING_DENOISER_FAST_HISTORY_LENGTH 32//[4 6 8 12 16 24 32 48 64 96 128 192 256]
#define SETTING_DENOISER_STABILIZATION_MAX_ACCUM 64//[4 6 8 12 16 24 32 48 64 96 128 192 256]
const float sunPathRotation = -20.0;//[-90.0 -89.0 -88.0 -87.0 -86.0 -85.0 -84.0 -83.0 -82.0 -81.0 -80.0 -79.0 -78.0 -77.0 -76.0 -75.0 -74.0 -73.0 -72.0 -71.0 -70.0 -69.0 -68.0 -67.0 -66.0 -65.0 -64.0 -63.0 -62.0 -61.0 -60.0 -59.0 -58.0 -57.0 -56.0 -55.0 -54.0 -53.0 -52.0 -51.0 -50.0 -49.0 -48.0 -47.0 -46.0 -45.0 -44.0 -43.0 -42.0 -41.0 -40.0 -39.0 -38.0 -37.0 -36.0 -35.0 -34.0 -33.0 -32.0 -31.0 -30.0 -29.0 -28.0 -27.0 -26.0 -25.0 -24.0 -23.0 -22.0 -21.0 -20.0 -19.0 -18.0 -17.0 -16.0 -15.0 -14.0 -13.0 -12.0 -11.0 -10.0 -9.0 -8.0 -7.0 -6.0 -5.0 -4.0 -3.0 -2.0 -1.0 0.0 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0 10.0 11.0 12.0 13.0 14.0 15.0 16.0 17.0 18.0 19.0 20.0 21.0 22.0 23.0 24.0 25.0 26.0 27.0 28.0 29.0 30.0 31.0 32.0 33.0 34.0 35.0 36.0 37.0 38.0 39.0 40.0 41.0 42.0 43.0 44.0 45.0 46.0 47.0 48.0 49.0 50.0 51.0 52.0 53.0 54.0 55.0 56.0 57.0 58.0 59.0 60.0 61.0 62.0 63.0 64.0 65.0 66.0 67.0 68.0 69.0 70.0 71.0 72.0 73.0 74.0 75.0 76.0 77.0 78.0 79.0 80.0 81.0 82.0 83.0 84.0 85.0 86.0 87.0 88.0 89.0 90.0]
#define SETTING_MATERIAL_COLOR_SPACE 1//[0 1 2 3 4 5 6 7 8]
#define SETTING_MATERIAL_TRANSFER_FUNC 3//[0 1 2 3 4 5 6 7]
#define SETTING_WORKING_COLOR_SPACE 8//[0 1 2 3 4 5 6 7 8]
#define SETTING_DRT_WORKING_COLOR_SPACE 1//[0 1 2 3 4 5 6 7 8]
//#define SETTING_ASSUME_NVIDIA_GPU
#ifdef SETTING_ASSUME_NVIDIA_GPU
#endif
#define SETTING_DEBUG_OUTPUT 0//[0 1 2 3 4]
//#define SETTING_DEBUG_AE
#ifdef SETTING_DEBUG_AE
#endif
//#define SETTING_GI_USE_REFERENCE
#ifdef SETTING_GI_USE_REFERENCE
#endif
#if SETTING_SHADOW_MAP_RESOLUTION == 1024
#define SHADOW_MAP_SIZE_D16 64
const int shadowMapResolution = 1024;
#elif SETTING_SHADOW_MAP_RESOLUTION == 2048
#define SHADOW_MAP_SIZE_D16 128
const int shadowMapResolution = 2048;
#elif SETTING_SHADOW_MAP_RESOLUTION == 3072
#define SHADOW_MAP_SIZE_D16 192
const int shadowMapResolution = 3072;
#elif SETTING_SHADOW_MAP_RESOLUTION == 4096
#define SHADOW_MAP_SIZE_D16 256
const int shadowMapResolution = 4096;
#endif
uniform int frameCounter;
uniform float near;
uniform float far;
uniform mat4 gbufferModelView;
uniform mat4 gbufferModelViewInverse;
uniform mat4 gbufferPreviousModelView;
uniform mat4 textureMatrix = mat4(1.0);
#ifdef DISTANT_HORIZONS
uniform float dhNearPlane;
uniform float dhFarPlane;
float farPlane = max(dhFarPlane, far);
float nearPlane = min(dhNearPlane, near);
#else
float farPlane = far;
float nearPlane = near;
#endif
uniform vec2 uval_mainImageSize;
uniform vec2 uval_mainImageSizeRcp;
uniform int uval_mainImageSizeIX;
uniform int uval_mainImageSizeIY;
ivec2 uval_mainImageSizeI = ivec2(uval_mainImageSizeIX, uval_mainImageSizeIY);
uniform vec3 uval_cameraDelta;
#ifndef GLOBAL_DATA_MODIFIER
#define GLOBAL_DATA_MODIFIER restrict readonly buffer
#endif
struct AEData {
    vec4 lastScreenAvgLum;
    vec4 screenAvgLum;
    vec4 expValues;
    vec2 hsPercents;
    uint shadowCount;
    uint highlightCount;
    uint weightSum;
    #ifdef SETTING_DEBUG_AE
    uint lumHistogram[256];
    uint lumHistogramMaxBinCount;
    float finalAvgLum;
    #endif
};
struct CameraData {
    uint frustumPlaneCount;
    vec4 frustumPlanes[6];
};
mat4 gbufferPrevModelView = gbufferPreviousModelView;
layout(std430, binding = 0) GLOBAL_DATA_MODIFIER GlobalData {
    uvec4 global_dispatchSize1;
    uvec4 global_dispatchSize2;
    uvec4 global_dispatchSize3;
    uvec4 global_dispatchSize4;
    mat4 gbufferPrevModelViewInverse;
    mat4 global_shadowRotationMatrix;
    mat4 global_shadowRotationMatrixInverse;
    mat4 global_taaJitterMat;
    mat4 global_camProj;
    mat4 global_camProjInverse;
    mat4 global_prevCamProj;
    mat4 global_prevCamProjInverse;
    mat4 global_shadowProjPrev;
    mat4 global_shadowProjInversePrev;
    mat4 global_shadowProj;
    mat4 global_shadowProjInverse;
    mat4 global_shadowView;
    mat4 global_shadowViewInverse;
    mat4 global_sceneToShadowNDC;
    mat4 global_shadowViewToShadowNDC;
    mat4 global_shadowNDCToScene;
    vec3 global_prevCameraDelta;
    vec2 global_prevTaaJitter;
    vec2 global_taaJitter;
    CameraData global_cameraData;
    vec2 global_mipmapSizes[16];
    vec2 global_mipmapSizesRcp[16];
    ivec4 global_mipmapTiles3[16];
    ivec2 global_mipmapSizesI[16];
    ivec2 global_mipmapSizePrefixesPadded[16];
    ivec2 global_mipmapSizePrefixes[16];
    ivec4 global_hizTiles[16];
    ivec4 global_mipmapTileCeil[16];
    ivec4 global_mipmapTileCeilPadded[16];
    ivec3 global_shadowAABBMinPrev;
    ivec3 global_shadowAABBMaxPrev;
    ivec3 global_shadowAABBMin;
    ivec3 global_shadowAABBMax;
    vec3 global_shadowAABBMinHistory;
    vec3 global_shadowAABBMaxHistory;
    ivec3 global_shadowAABBMinNew;
    ivec3 global_shadowAABBMaxNew;
    float global_focusDistance;
    int global_lastWorldTime;
    float global_historyResetFactor;
    vec4 global_motionFactor;
    vec4 global_taaResetFactor;
    float global_turbidity;
    AEData global_aeData;
    uint global_atomicCounters[16];
};
layout(std430, binding = 1) GLOBAL_DATA_MODIFIER IndirectComputeData {
    uint indirectComputeData[];
};
const vec2 SHADOW_MAP_SIZE = vec2(float(shadowMapResolution), 1.0 / float(shadowMapResolution));
uniform usampler2D colortex9;
uniform sampler2D colortex10;
uniform sampler2D usam_rgba16f;
uniform sampler2D usam_rgba8;
uniform sampler3D usam_stbnVec1;
uniform sampler2D usam_hiz;
#define saturate(x) clamp(x, 0.0, 1.0)
ivec2 _textile_texelToTexel(ivec2 texelPos, ivec2 tileOffset, ivec2 tileSize) {
    return clamp(texelPos, ivec2(0), tileSize - 1) + tileOffset;
}
vec2 _textile_uvToUV(vec2 uv, vec2 tileOffsetF, vec2 tileSizeF, vec2 atlastSizeRcp) {
    vec2 textureTexelPos = clamp(uv * tileSizeF, vec2(0.5), tileSizeF - 0.5) + tileOffsetF;
    return saturate(textureTexelPos * atlastSizeRcp);
}
vec2 _textile_uvToGatherUV(vec2 uv, vec2 tileOffsetF, vec2 tileSizeF, vec2 atlastSizeRcp) {
    vec2 textureTexelPos = clamp(uv * tileSizeF, vec2(1.0), tileSizeF - 1.0) + tileOffsetF;
    return saturate(textureTexelPos * atlastSizeRcp);
}
vec2 _textile_texelToGatherUV(vec2 texelPos, vec2 tileOffsetF, vec2 tileSizeF, vec2 atlastSizeRcp) {
    vec2 textureTexelPos = clamp(texelPos, vec2(1.0), tileSizeF - 1.0) + tileOffsetF;
    return saturate(textureTexelPos * atlastSizeRcp);
}
#undef saturate
#define _shadesmith_RGBA16F_ATLAS_SIZE (uval_mainImageSize * vec2(4, 4))
#define _shadesmith_RGBA16F_ATLAS_SIZE_RCP (vec2(1.0) / _shadesmith_RGBA16F_ATLAS_SIZE)
#define _shadesmith_RGBA16F_1_OFFSET (uval_mainImageSizeI * ivec2(0, 1))
#define _shadesmith_RGBA16F_1_SIZE uval_mainImageSizeI
#define _shadesmith_RGBA16F_1_TEXEL_TO_TEXEL(texelPos) _textile_texelToTexel(texelPos, _shadesmith_RGBA16F_1_OFFSET, _shadesmith_RGBA16F_1_SIZE)
#define _shadesmith_RGBA16F_4_OFFSET_F (uval_mainImageSize * vec2(0, 2))
#define _shadesmith_RGBA16F_4_SIZE_F uval_mainImageSize
#define _shadesmith_RGBA16F_4_UV_TO_UV(uv) _textile_uvToUV(uv, _shadesmith_RGBA16F_4_OFFSET_F, _shadesmith_RGBA16F_4_SIZE_F, _shadesmith_RGBA16F_ATLAS_SIZE_RCP)
#define _shadesmith_RGBA16F_5_OFFSET_F (uval_mainImageSize * vec2(1, 2))
#define _shadesmith_RGBA16F_5_SIZE_F uval_mainImageSize
#define _shadesmith_RGBA16F_5_UV_TO_UV(uv) _textile_uvToUV(uv, _shadesmith_RGBA16F_5_OFFSET_F, _shadesmith_RGBA16F_5_SIZE_F, _shadesmith_RGBA16F_ATLAS_SIZE_RCP)
#define _shadesmith_RGBA16F_8_OFFSET (uval_mainImageSizeI * ivec2(2, 2))
#define _shadesmith_RGBA16F_8_SIZE uval_mainImageSizeI
#define _shadesmith_RGBA16F_8_TEXEL_TO_TEXEL(texelPos) _textile_texelToTexel(texelPos, _shadesmith_RGBA16F_8_OFFSET, _shadesmith_RGBA16F_8_SIZE)
#define _shadesmith_RGBA16F_9_OFFSET (uval_mainImageSizeI * ivec2(0, 3))
#define _shadesmith_RGBA16F_9_SIZE uval_mainImageSizeI
#define _shadesmith_RGBA16F_9_TEXEL_TO_TEXEL(texelPos) _textile_texelToTexel(texelPos, _shadesmith_RGBA16F_9_OFFSET, _shadesmith_RGBA16F_9_SIZE)
#define _shadesmith_RGBA16F_13_OFFSET (uval_mainImageSizeI * ivec2(3, 1))
#define _shadesmith_RGBA16F_13_SIZE uval_mainImageSizeI
#define _shadesmith_RGBA16F_13_TEXEL_TO_TEXEL(texelPos) _textile_texelToTexel(texelPos, _shadesmith_RGBA16F_13_OFFSET, _shadesmith_RGBA16F_13_SIZE)
#define _shadesmith_RGBA16F_14_OFFSET (uval_mainImageSizeI * ivec2(3, 2))
#define _shadesmith_RGBA16F_14_SIZE uval_mainImageSizeI
#define _shadesmith_RGBA16F_14_TEXEL_TO_TEXEL(texelPos) _textile_texelToTexel(texelPos, _shadesmith_RGBA16F_14_OFFSET, _shadesmith_RGBA16F_14_SIZE)
#define history_gi2_fetch(x) texelFetch(usam_rgba16f, _shadesmith_RGBA16F_1_TEXEL_TO_TEXEL(x), 0)
#define history_gi_stabilizationDiff_sample(x) texture(usam_rgba16f, _shadesmith_RGBA16F_4_UV_TO_UV(x))
#define history_gi_stabilizationSpec_sample(x) texture(usam_rgba16f, _shadesmith_RGBA16F_5_UV_TO_UV(x))
#define transient_gi_blurDiff2_fetch(x) texelFetch(usam_rgba16f, _shadesmith_RGBA16F_13_TEXEL_TO_TEXEL(x), 0)
#define transient_gi_blurSpec2_fetch(x) texelFetch(usam_rgba16f, _shadesmith_RGBA16F_14_TEXEL_TO_TEXEL(x), 0)
#define transient_gi_diffShadingOutput_store(x, v) imageStore(uimg_rgba16f, _shadesmith_RGBA16F_8_TEXEL_TO_TEXEL(x), v)
#define transient_gi_specShadingOutput_store(x, v) imageStore(uimg_rgba16f, _shadesmith_RGBA16F_9_TEXEL_TO_TEXEL(x), v)
#define _shadesmith_R32F_0_OFFSET (uval_mainImageSizeI * ivec2(0, 0))
#define _shadesmith_R32F_0_SIZE uval_mainImageSizeI
#define _shadesmith_R32F_0_TEXEL_TO_TEXEL(texelPos) _textile_texelToTexel(texelPos, _shadesmith_R32F_0_OFFSET, _shadesmith_R32F_0_SIZE)
#define history_viewZ_store(x, v) imageStore(uimg_r32f, _shadesmith_R32F_0_TEXEL_TO_TEXEL(x), v)
#define _shadesmith_RGBA8_0_OFFSET (uval_mainImageSizeI * ivec2(0, 0))
#define _shadesmith_RGBA8_0_SIZE uval_mainImageSizeI
#define _shadesmith_RGBA8_0_TEXEL_TO_TEXEL(texelPos) _textile_texelToTexel(texelPos, _shadesmith_RGBA8_0_OFFSET, _shadesmith_RGBA8_0_SIZE)
#define _shadesmith_RGBA8_3_OFFSET (uval_mainImageSizeI * ivec2(1, 1))
#define _shadesmith_RGBA8_3_SIZE uval_mainImageSizeI
#define _shadesmith_RGBA8_3_TEXEL_TO_TEXEL(texelPos) _textile_texelToTexel(texelPos, _shadesmith_RGBA8_3_OFFSET, _shadesmith_RGBA8_3_SIZE)
#define history_gi5_store(x, v) imageStore(uimg_rgba8, _shadesmith_RGBA8_0_TEXEL_TO_TEXEL(x), v)
#define transient_gi5Reprojected_fetch(x) texelFetch(usam_rgba8, _shadesmith_RGBA8_3_TEXEL_TO_TEXEL(x), 0)
#if defined MC_GL_AMD_gpu_shader_half_float
#extension GL_AMD_gpu_shader_half_float : enable
#elif defined MC_GL_NV_gpu_shader5 || defined SETTING_ASSUME_NVIDIA_GPU
#extension GL_NV_gpu_shader5 : enable
#else
#define NO_HALF a
#define hf
#define float16_t float
#define f16vec2 vec2
#define f16vec3 vec3
#define f16vec4 vec4
#define f16mat2 mat2
#define f16mat3 mat3
#define f16mat4 mat4
#endif
uvec2 packHalf4x16(vec4 v) {
    return uvec2(packHalf2x16(v.xy), packHalf2x16(v.zw));
}
vec4 unpackHalf4x16(uvec2 v) {
    return vec4(unpackHalf2x16(v.x), unpackHalf2x16(v.y));
}
/*
    References:
        [ERI07] Ericson, Christer. "Converting RGB to LogLuv in a fragment shader". 2007.
            https:
        [ITU11] ITU. "Recommendation ITU-R BT.601-7". 2011.
            https:
        [ITU15] ITU. "Recommendation ITU-R BT.709-6". 2015.
            https:
        [KAR13] Karis, Brian. "Tone mapping". Graphic Rants. 2013.
            https:
        [LAR98] Wikipedia. "The LogLuv Encoding for Full Gamut, High Dynamic Range Images". 1998.
            http:
        [LOT16] Lottes, Timothy. "Optimized Reversible Tonemapper for Resolve". 2016.
            https:
        [ROS18] Rosseaux, Benjamin. "Matrix-based RGB from/to YCoCg color space conversion". 2018.
            CC0 License (Public Domain).
            https:
        [WIK25a] Wikipedia. "Rec. 601". 2025.
            https:
        [WIK25b] Wikipedia. "Rec. 709". 2025.
            https:
        [WIK25c] Wikipedia. "sRGB". 2025.
            https:
        [WIK26a] Wikipedia. "CIELUV". 2026.
            https:

*/
/*
    References:
        [WHY23] Whyte, Killian. "Soft Clamp Function". 2023.
            https:

        You can find full license texts in /licenses
*/
#define PI 3.14159265358979323846
#define PI_2 (2.0 * PI)
#define PI_HALF (0.5 * PI)
#define PI_QUARTER (0.25 * PI)
#define RCP_PI (1.0 / PI)
#define RCP_PI_2 (1.0 / PI_2)
#define RCP_PI_HALF (1.0 / PI_HALF)
#define GOLDEN_RATIO 1.618033988749
#define GOLDEN_ANGLE 2.39996322972865332
#define SPHERE_SOLID_ANGLE (4.0 * PI)
#define FLT_MAX uintBitsToFloat(0x7F7FFFFF)
#define FLT_MIN uintBitsToFloat(0x00800000)
#define FLT_TRUE_MIN uintBitsToFloat(0x00000001)
#define FLT_POS_INF uintBitsToFloat(0x7F800000)
#define FLT_NEG_INF uintBitsToFloat(0xFF800000)
#define FP16_MAX 65504.0
#define INT32_MAX 2147483647
#define INT32_MIN -2147483648
#define rcp(x) (1.0 / (x))
#define saturate(x) clamp(x, 0.0, 1.0)
float pow2(float x) { return x * x; }
vec2 pow2(vec2 x) { return x * x; }
vec3 pow2(vec3 x) { return x * x; }
vec4 pow2(vec4 x) { return x * x; }
#ifndef NO_HALF
float16_t pow2(float16_t x) { return x * x; }
f16vec2 pow2(f16vec2 x) { return x * x; }
f16vec3 pow2(f16vec3 x) { return x * x; }
f16vec4 pow2(f16vec4 x) { return x * x; }
#endif
#define COLORS2_COLORSPACES_CIE_XYZ 0
#define COLORS2_COLORSPACES_SRGB 1
#define COLORS2_COLORSPACES_REC709 2
#define COLORS2_COLORSPACES_REC2020 3
#define COLORS2_COLORSPACES_DCI_P3 4
#define COLORS2_COLORSPACES_ADOBE_RGB_1998 5
#define COLORS2_COLORSPACES_ACES_AP0 6
#define COLORS2_COLORSPACES_ACES_AP1 7
#define COLORS2_COLORSPACES_COLOR_MCSPACEFACE 8
#define _colors2_colorspaces_convert(a, b, x) colors2_colorspaces_ ## a ## _to_ ## b ##(x)
#define colors2_colorspaces_convert(a, b, x) _colors2_colorspaces_convert(a, b, x)
#define _colors2_colorspaces_luma(a, x) colors2_colorspaces_ ## a ## _luma(x)
#define colors2_colorspaces_luma(a, x) _colors2_colorspaces_luma(a, x)
const mat3 _colors2_colorspaces_mat_CIE_XYZ_to_CIE_XYZ = mat3(
    1.0, 0.0, 0.0,
    0.0, 1.0, 0.0,
    0.0, 0.0, 1.0
);
const mat3 _colors2_colorspaces_mat_CIE_XYZ_to_SRGB = mat3(
    3.2406, -1.5372, -0.4986,
    -0.9689, 1.8758, 0.0415,
    0.0557, -0.204, 1.057
);
const mat3 _colors2_colorspaces_mat_CIE_XYZ_to_REC709 = mat3(
    3.2409699419, -1.5373831776, -0.4986107603,
    -0.9692436363, 1.8759675015, 0.0415550574,
    0.0556300797, -0.2039769589, 1.0569715142
);
const mat3 _colors2_colorspaces_mat_CIE_XYZ_to_REC2020 = mat3(
    1.716651188, -0.3556707838, -0.2533662814,
    -0.6666843518, 1.6164812366, 0.0157685458,
    0.0176398574, -0.0427706133, 0.9421031212
);
const mat3 _colors2_colorspaces_mat_CIE_XYZ_to_DCI_P3 = mat3(
    2.7253940305, -1.0180030062, -0.4401631952,
    -0.7951680258, 1.6897320548, 0.0226471906,
    0.0412418914, -0.0876390192, 1.1009293786
);
const mat3 _colors2_colorspaces_mat_CIE_XYZ_to_ADOBE_RGB_1998 = mat3(
    2.04159, -0.56501, -0.34473,
    -0.96924, 1.87597, 0.04156,
    0.01344, -0.11836, 1.01517
);
const mat3 _colors2_colorspaces_mat_CIE_XYZ_to_ACES_AP0 = mat3(
    1.0498110175, 0.0, -9.74845e-05,
    -0.4959030231, 1.3733130458, 0.0982400361,
    0.0, 0.0, 0.9912520182
);
const mat3 _colors2_colorspaces_mat_CIE_XYZ_to_ACES_AP1 = mat3(
    1.6410233797, -0.3248032942, -0.2364246952,
    -0.6636628587, 1.6153315917, 0.0167563477,
    0.0117218943, -0.008284442, 0.9883948585
);
const mat3 _colors2_colorspaces_mat_CIE_XYZ_to_COLOR_MCSPACEFACE = mat3(
    1.8036169276, -0.4552904521, -0.2378028419,
    -0.8777214976, 1.7861935367, 0.044102742,
    -0.0076302897, 0.0213060993, 0.9055290952
);
const mat3 _colors2_colorspaces_mat_SRGB_to_CIE_XYZ = mat3(
    0.4124, 0.3576, 0.1805,
    0.2126, 0.7152, 0.0722,
    0.0193, 0.1192, 0.9505
);
const mat3 _colors2_colorspaces_mat_SRGB_to_SRGB = mat3(
    1.0, 0.0, 0.0,
    0.0, 1.0, 0.0,
    0.0, 0.0, 1.0
);
const mat3 _colors2_colorspaces_mat_SRGB_to_REC709 = mat3(
    1.0, 0.0, 0.0,
    0.0, 1.0, 0.0,
    0.0, 0.0, 1.0
);
const mat3 _colors2_colorspaces_mat_SRGB_to_REC2020 = mat3(
    0.6274413721, 0.3292974595, 0.0433514584,
    0.0690276171, 0.9195806669, 0.0113614226,
    0.0163642351, 0.0880171625, 0.8955649727
);
const mat3 _colors2_colorspaces_mat_SRGB_to_DCI_P3 = mat3(
    0.8686602648, 0.1289247846, 0.0025580657,
    0.034463766, 0.9618535095, 0.0036450448,
    0.0167452803, 0.071043109, 0.9121578398
);
const mat3 _colors2_colorspaces_mat_SRGB_to_ADOBE_RGB_1998 = mat3(
    0.715177301, 0.284885616, 4.7408e-05,
    -8.1246e-05, 1.000047472, -6e-09,
    -2.7899e-05, 0.041163336, 0.958799413
);
const mat3 _colors2_colorspaces_mat_SRGB_to_ACES_AP0 = mat3(
    0.439643004, 0.3830054714, 0.1773993089,
    0.0897157319, 0.8134750538, 0.0967822524,
    0.0175127205, 0.1115514385, 0.870882793
);
const mat3 _colors2_colorspaces_mat_SRGB_to_ACES_AP1 = mat3(
    0.6131324224, 0.3395380158, 0.047416696,
    0.0701243808, 0.9163940113, 0.013451524,
    0.0205876575, 0.1095745716, 0.869785404
);
const mat3 _colors2_colorspaces_mat_SRGB_to_COLOR_MCSPACEFACE = mat3(
    0.6424391956, 0.2910124185, 0.066641612,
    0.01862347, 0.9688787528, 0.0124565459,
    0.0188551746, 0.1204306855, 0.8606615207
);
const mat3 _colors2_colorspaces_mat_REC709_to_CIE_XYZ = mat3(
    0.4123907993, 0.3575843394, 0.1804807884,
    0.2126390059, 0.7151686788, 0.0721923154,
    0.0193308187, 0.1191947798, 0.9505321522
);
const mat3 _colors2_colorspaces_mat_REC709_to_SRGB = mat3(
    1.0, 0.0, 0.0,
    0.0, 1.0, 0.0,
    0.0, 0.0, 1.0
);
const mat3 _colors2_colorspaces_mat_REC709_to_REC709 = mat3(
    1.0, 0.0, 0.0,
    0.0, 1.0, 0.0,
    0.0, 0.0, 1.0
);
const mat3 _colors2_colorspaces_mat_REC709_to_REC2020 = mat3(
    0.6274038959, 0.3292830384, 0.0433130657,
    0.0690972894, 0.9195403951, 0.0113623156,
    0.0163914389, 0.0880133079, 0.8955952532
);
const mat3 _colors2_colorspaces_mat_REC709_to_DCI_P3 = mat3(
    0.8685797397, 0.1289191385, 0.0025011218,
    0.0345404103, 0.9618113864, 0.0036482034,
    0.016771429, 0.0710399978, 0.9121885732
);
const mat3 _colors2_colorspaces_mat_REC709_to_ADOBE_RGB_1998 = mat3(
    0.715125854, 0.2848731398, 1.4438e-06,
    2.1264e-06, 1.0000036763, 5.5347e-06,
    -1.3532e-06, 0.0411615333, 0.9588327043
);
const mat3 _colors2_colorspaces_mat_REC709_to_ACES_AP0 = mat3(
    0.4396329819, 0.3829886982, 0.17737832,
    0.0897764429, 0.8134394287, 0.0967841283,
    0.0175411704, 0.1115465533, 0.8709122763
);
const mat3 _colors2_colorspaces_mat_REC709_to_ACES_AP1 = mat3(
    0.6130974024, 0.3395231462, 0.0473794514,
    0.0701937225, 0.9163538791, 0.0134523985,
    0.0206155929, 0.1095697729, 0.8698146342
);
const mat3 _colors2_colorspaces_mat_REC709_to_COLOR_MCSPACEFACE = mat3(
    0.6423975126, 0.290999674, 0.0666028135,
    0.0187025778, 0.968836322, 0.0124611002,
    0.0188839772, 0.1204254114, 0.8606906114
);
const mat3 _colors2_colorspaces_mat_REC2020_to_CIE_XYZ = mat3(
    0.6369580483, 0.1446169036, 0.1688809752,
    0.262700212, 0.6779980715, 0.0593017165,
    0.0, 0.028072693, 1.0609850577
);
const mat3 _colors2_colorspaces_mat_REC2020_to_SRGB = mat3(
    1.6603034854, -0.5875701425, -0.0728900602,
    -0.1243755953, 1.1328344814, -0.0083597372,
    -0.01811228, -0.1005836085, 1.1187703262
);
const mat3 _colors2_colorspaces_mat_REC2020_to_REC709 = mat3(
    1.6604910021, -0.5876411388, -0.0728498633,
    -0.1245504745, 1.1328998971, -0.0083494226,
    -0.0181507634, -0.100578898, 1.1187296614
);
const mat3 _colors2_colorspaces_mat_REC2020_to_REC2020 = mat3(
    1.0, 0.0, 0.0,
    0.0, 1.0, 0.0,
    0.0, 0.0, 1.0
);
const mat3 _colors2_colorspaces_mat_REC2020_to_DCI_P3 = mat3(
    1.4261665053, -0.3646122688, -0.0615542365,
    -0.0625062418, 1.0689717224, -0.0064654806,
    0.0024438227, -0.0211212969, 1.0186774743
);
const mat3 _colors2_colorspaces_mat_REC2020_to_ADOBE_RGB_1998 = mat3(
    1.151978935, -0.0975047657, -0.0544737317,
    -0.124547502, 1.1329022557, -0.0083434163,
    -0.0225324809, -0.0498056448, 1.0723310102
);
const mat3 _colors2_colorspaces_mat_REC2020_to_ACES_AP0 = mat3(
    0.6790856347, 0.1577009146, 0.1632134507,
    0.0460020031, 0.859054673, 0.094943324,
    -0.0005739432, 0.0284677684, 0.9721061748
);
const mat3 _colors2_colorspaces_mat_REC2020_to_ACES_AP1 = mat3(
    0.9748949779, 0.0195991086, 0.0055059134,
    0.0021795628, 0.9955354689, 0.0022849683,
    0.0047972397, 0.0245320166, 0.9706707437
);
const mat3 _colors2_colorspaces_mat_REC2020_to_COLOR_MCSPACEFACE = mat3(
    1.02924225, -0.0545245427, 0.0252822927,
    -0.08983974, 1.0853508417, 0.0044888983,
    0.0007354405, 0.0387656211, 0.9604989385
);
const mat3 _colors2_colorspaces_mat_DCI_P3_to_CIE_XYZ = mat3(
    0.4451698156, 0.2771344092, 0.1722826698,
    0.2094916779, 0.7215952542, 0.0689130679,
    -0.0, 0.0470605601, 0.9073553944
);
const mat3 _colors2_colorspaces_mat_DCI_P3_to_SRGB = mat3(
    1.1573859234, -0.1549414014, -0.0026012394,
    -0.041378309, 1.0455482025, -0.0040707446,
    -0.0180228775, -0.0785725929, 1.0966699081
);
const mat3 _colors2_colorspaces_mat_DCI_P3_to_REC709 = mat3(
    1.1575164062, -0.1549623781, -0.0025540281,
    -0.0415000715, 1.0455679231, -0.0040678515,
    -0.018050039, -0.0785782727, 1.0966283116
);
const mat3 _colors2_colorspaces_mat_DCI_P3_to_REC2020 = mat3(
    0.7117832307, 0.2436603169, 0.0445564524,
    0.0416151636, 0.9498416297, 0.0085432067,
    -0.0008447284, 0.0191095072, 0.9817352212
);
const mat3 _colors2_colorspaces_mat_DCI_P3_to_DCI_P3 = mat3(
    1.0, 0.0, 0.0,
    0.0, 1.0, 0.0,
    0.0, 0.0, 1.0
);
const mat3 _colors2_colorspaces_mat_DCI_P3_to_ADOBE_RGB_1998 = mat3(
    0.8159476268, 0.1870365007, -0.0029836898,
    -0.0414978627, 1.0455710024, -0.0040618024,
    -0.0190167405, -0.0323060291, 1.0513156541
);
const mat3 _colors2_colorspaces_mat_DCI_P3_to_ACES_AP0 = mat3(
    0.4897866453, 0.3183760433, 0.1918373114,
    0.0684129538, 0.8289890733, 0.1025979728,
    -4.4998e-05, 0.0454764943, 0.9545685037
);
const mat3 _colors2_colorspaces_mat_DCI_P3_to_ACES_AP1 = mat3(
    0.6947248661, 0.2562644839, 0.04901065,
    0.0429788175, 0.9461757697, 0.0108454127,
    0.0036155455, 0.0430194671, 0.9533649873
);
const mat3 _colors2_colorspaces_mat_DCI_P3_to_COLOR_MCSPACEFACE = mat3(
    0.7303069694, 0.1994789445, 0.0702140861,
    -0.0187831594, 1.0091068134, 0.009676346,
    0.0013253512, 0.0553550597, 0.9433195891
);
const mat3 _colors2_colorspaces_mat_ADOBE_RGB_1998_to_CIE_XYZ = mat3(
    0.57667, 0.18556, 0.18823,
    0.29734, 0.62736, 0.07529,
    0.02703, 0.07069, 0.99134
);
const mat3 _colors2_colorspaces_mat_ADOBE_RGB_1998_to_SRGB = mat3(
    1.398208596, -0.39829809, -3.9774e-05,
    0.000136554, 0.999946439, -6.455e-06,
    3.3869e-05, -0.042926418, 1.042971631
);
const mat3 _colors2_colorspaces_mat_ADOBE_RGB_1998_to_REC709 = mat3(
    1.3983671735, -0.3983451225, 5.4016e-06,
    -1.03176e-05, 0.9999916496, -3.9459e-06,
    -3.709e-07, -0.042926951, 1.0429319656
);
const mat3 _colors2_colorspaces_mat_ADOBE_RGB_1998_to_REC2020 = mat3(
    0.8773375991, 0.0774977091, 0.0451746704,
    0.0966138895, 0.8915203988, 0.011846867,
    0.0229200098, 0.0430379497, 0.9340446591
);
const mat3 _colors2_colorspaces_mat_ADOBE_RGB_1998_to_DCI_P3 = mat3(
    1.2145920645, -0.2171838064, 0.0026126829,
    0.0482902509, 0.9478877447, 0.0038012193,
    0.0234515446, 0.0252011134, 0.9513504319
);
const mat3 _colors2_colorspaces_mat_ADOBE_RGB_1998_to_ADOBE_RGB_1998 = mat3(
    1.0, 0.0, 0.0,
    0.0, 1.0, 0.0,
    0.0, 0.0, 1.0
);
const mat3 _colors2_colorspaces_mat_ADOBE_RGB_1998_to_ACES_AP0 = mat3(
    0.614764313, 0.2002455356, 0.1849943834,
    0.1255320021, 0.7735159805, 0.1009365364,
    0.024527523, 0.0671725736, 0.9083019068
);
const mat3 _colors2_colorspaces_mat_ADOBE_RGB_1998_to_ACES_AP1 = mat3(
    0.857331761, 0.0932620958, 0.0494155164,
    0.0981471377, 0.8878074297, 0.0140266997,
    0.0288267153, 0.0640182469, 0.9071571651
);
const mat3 _colors2_colorspaces_mat_ADOBE_RGB_1998_to_COLOR_MCSPACEFACE = mat3(
    0.8983045668, 0.0322422724, 0.0694645249,
    0.0261430701, 0.9608432342, 0.0129923579,
    0.0264051721, 0.0759552419, 0.897641378
);
const mat3 _colors2_colorspaces_mat_ACES_AP0_to_CIE_XYZ = mat3(
    0.9525523959, 0.0, 9.36786e-05,
    0.3439664498, 0.7281660966, -0.0721325464,
    0.0, 0.0, 1.0088251844
);
const mat3 _colors2_colorspaces_mat_ACES_AP0_to_SRGB = mat3(
    2.5214008886, -1.1339957494, -0.3875618568,
    -0.2762140616, 1.3725955663, -0.0962823557,
    -0.0153202001, -0.1529925618, 1.1683871996
);
const mat3 _colors2_colorspaces_mat_ACES_AP0_to_REC709 = mat3(
    2.5216861866, -1.1341309882, -0.3875551986,
    -0.2764799141, 1.3727190876, -0.0962391734,
    -0.015378065, -0.1529753359, 1.1683534009
);
const mat3 _colors2_colorspaces_mat_ACES_AP0_to_REC2020 = mat3(
    1.4904095205, -0.2661709193, -0.2242386013,
    -0.0801674998, 1.1821671211, -0.1019996212,
    0.0032276312, -0.0347764757, 1.0315488446
);
const mat3 _colors2_colorspaces_mat_ACES_AP0_to_DCI_P3 = mat3(
    2.1546035168, -0.8084960464, -0.3461074707,
    -0.1788775564, 1.280565414, -0.1016878576,
    0.0086234533, -0.0610453898, 1.0524219365
);
const mat3 _colors2_colorspaces_mat_ACES_AP0_to_ADOBE_RGB_1998 = mat3(
    1.7245612643, -0.4199958158, -0.304565011,
    -0.2764756536, 1.3727208758, -0.0962338848,
    -0.0261287411, -0.0901729979, 1.1162946235
);
const mat3 _colors2_colorspaces_mat_ACES_AP0_to_ACES_AP0 = mat3(
    1.0, 0.0, 0.0,
    0.0, 1.0, 0.0,
    0.0, 0.0, 1.0
);
const mat3 _colors2_colorspaces_mat_ACES_AP0_to_ACES_AP1 = mat3(
    1.4514393161, -0.2365107469, -0.2149285693,
    -0.0765537733, 1.1762296998, -0.0996759265,
    0.0083161484, -0.0060324498, 0.9977163014
);
const mat3 _colors2_colorspaces_mat_ACES_AP0_to_COLOR_MCSPACEFACE = mat3(
    1.5384451464, -0.3392907066, -0.19915444,
    -0.2208933788, 1.3068226981, -0.0859293193,
    0.0010885009, 0.0122289218, 0.9866825774
);
const mat3 _colors2_colorspaces_mat_ACES_AP1_to_CIE_XYZ = mat3(
    0.6624541811, 0.1340042065, 0.156187687,
    0.2722287168, 0.6740817658, 0.0536895174,
    -0.0055746495, 0.0040607335, 1.0103391003
);
const mat3 _colors2_colorspaces_mat_ACES_AP1_to_SRGB = mat3(
    1.7048586763, -0.6217160219, -0.0832993717,
    -0.1300768242, 1.1407357748, -0.0105598017,
    -0.0239640729, -0.1289755083, 1.1530140189
);
const mat3 _colors2_colorspaces_mat_ACES_AP1_to_REC709 = mat3(
    1.7050509927, -0.6217921207, -0.083258872,
    -0.1302564175, 1.1408047366, -0.0105483191,
    -0.0240033568, -0.1289689761, 1.1529723329
);
const mat3 _colors2_colorspaces_mat_ACES_AP1_to_REC2020 = mat3(
    1.0258247477, -0.0200531908, -0.0057715568,
    -0.0022343695, 1.0045865019, -0.0023521324,
    -0.0050133515, -0.0252900718, 1.0303034233
);
const mat3 _colors2_colorspaces_mat_ACES_AP1_to_DCI_P3 = mat3(
    1.464120167, -0.3933270416, -0.0707931253,
    -0.0664765138, 1.0752915253, -0.0088150114,
    -0.0025528617, -0.0470296027, 1.0495824644
);
const mat3 _colors2_colorspaces_mat_ACES_AP1_to_ADOBE_RGB_1998 = mat3(
    1.182219458, -0.1196751803, -0.06254384,
    -0.1302534036, 1.1408068945, -0.0105421535,
    -0.0283790646, -0.0767015586, 1.1050735076
);
const mat3 _colors2_colorspaces_mat_ACES_AP1_to_ACES_AP0 = mat3(
    0.6954522414, 0.1406786965, 0.1638690622,
    0.0447945634, 0.8596711184, 0.0955343182,
    -0.0055258826, 0.0040252103, 1.0015006723
);
const mat3 _colors2_colorspaces_mat_ACES_AP1_to_ACES_AP1 = mat3(
    1.0, 0.0, 0.0,
    0.0, 1.0, 0.0,
    0.0, 0.0, 1.0
);
const mat3 _colors2_colorspaces_mat_ACES_AP1_to_COLOR_MCSPACEFACE = mat3(
    1.0558172503, -0.0760536019, 0.0202363516,
    -0.0946074079, 1.0920168543, 0.0025905536,
    -0.0041475025, 0.0146375846, 0.9895099179
);
const mat3 _colors2_colorspaces_mat_COLOR_MCSPACEFACE_to_CIE_XYZ = mat3(
    0.6326705035, 0.1593748231, 0.1583847254,
    0.3109383344, 0.6385030652, 0.0505586004,
    -0.0019849432, -0.0136803265, 1.1044717614
);
const mat3 _colors2_colorspaces_mat_COLOR_MCSPACEFACE_to_SRGB = mat3(
    1.5732175875, -0.4582177853, -0.1151565195,
    -0.0298175917, 1.0427085222, -0.0127917816,
    -0.0302889016, -0.1358492065, 1.1662125458
);
const mat3 _colors2_colorspaces_mat_COLOR_MCSPACEFACE_to_REC709 = mat3(
    1.5733946999, -0.4582756388, -0.1151190611,
    -0.0299830237, 1.0427599524, -0.0127769286,
    -0.0303259165, -0.1358452479, 1.1661711645
);
const mat3 _colors2_colorspaces_mat_COLOR_MCSPACEFACE_to_REC2020 = mat3(
    0.975967555, 0.0499553701, -0.0259229251,
    0.0808021347, 0.9256507776, -0.0064529123,
    -0.004008449, -0.0373974036, 1.0414058526
);
const mat3 _colors2_colorspaces_mat_COLOR_MCSPACEFACE_to_DCI_P3 = mat3(
    1.3626775245, -0.2639569859, -0.0987205386,
    0.0253970497, 0.9866137758, -0.0120108255,
    -0.0034048709, -0.0575247555, 1.0609296265
);
const mat3 _colors2_colorspaces_mat_COLOR_MCSPACEFACE_to_ADOBE_RGB_1998 = mat3(
    1.1166338266, -0.030670652, -0.0859627369,
    -0.0299799561, 1.0427620595, -0.0127707659,
    -0.0303137568, -0.0873306478, 1.1176372892
);
const mat3 _colors2_colorspaces_mat_COLOR_MCSPACEFACE_to_ACES_AP0 = mat3(
    0.6748538843, 0.1737961892, 0.1513499266,
    0.1139293384, 0.7939320393, 0.0921386223,
    -0.0021565314, -0.0100317066, 1.012188238
);
const mat3 _colors2_colorspaces_mat_COLOR_MCSPACEFACE_to_ACES_AP1 = mat3(
    0.9530274476, 0.0666372627, -0.0196647103,
    0.0825594145, 0.9215416099, -0.0041010244,
    0.0027733055, -0.0133528374, 1.010579532
);
const mat3 _colors2_colorspaces_mat_COLOR_MCSPACEFACE_to_COLOR_MCSPACEFACE = mat3(
    1.0, 0.0, 0.0,
    0.0, 1.0, 0.0,
    0.0, 0.0, 1.0
);
#define colors2_colorspaces_SRGB_luma(x) dot(x, _colors2_colorspaces_mat_SRGB_to_CIE_XYZ[1])
#define colors2_colorspaces_1_luma(x) colors2_colorspaces_SRGB_luma(x)
#define colors2_colorspaces_REC709_luma(x) dot(x, _colors2_colorspaces_mat_REC709_to_CIE_XYZ[1])
#define colors2_colorspaces_2_luma(x) colors2_colorspaces_REC709_luma(x)
#define colors2_colorspaces_REC2020_luma(x) dot(x, _colors2_colorspaces_mat_REC2020_to_CIE_XYZ[1])
#define colors2_colorspaces_3_luma(x) colors2_colorspaces_REC2020_luma(x)
#define colors2_colorspaces_DCI_P3_luma(x) dot(x, _colors2_colorspaces_mat_DCI_P3_to_CIE_XYZ[1])
#define colors2_colorspaces_4_luma(x) colors2_colorspaces_DCI_P3_luma(x)
#define colors2_colorspaces_ADOBE_RGB_1998_luma(x) dot(x, _colors2_colorspaces_mat_ADOBE_RGB_1998_to_CIE_XYZ[1])
#define colors2_colorspaces_5_luma(x) colors2_colorspaces_ADOBE_RGB_1998_luma(x)
#define colors2_colorspaces_ACES_AP0_luma(x) dot(x, _colors2_colorspaces_mat_ACES_AP0_to_CIE_XYZ[1])
#define colors2_colorspaces_6_luma(x) colors2_colorspaces_ACES_AP0_luma(x)
#define colors2_colorspaces_ACES_AP1_luma(x) dot(x, _colors2_colorspaces_mat_ACES_AP1_to_CIE_XYZ[1])
#define colors2_colorspaces_7_luma(x) colors2_colorspaces_ACES_AP1_luma(x)
#define colors2_colorspaces_COLOR_MCSPACEFACE_luma(x) dot(x, _colors2_colorspaces_mat_COLOR_MCSPACEFACE_to_CIE_XYZ[1])
#define colors2_colorspaces_8_luma(x) colors2_colorspaces_COLOR_MCSPACEFACE_luma(x)
#define colors2_colorspaces_CIE_XYZ_to_CIE_XYZ(x) (x * _colors2_colorspaces_mat_CIE_XYZ_to_CIE_XYZ)
#define colors2_colorspaces_0_to_0(x) colors2_colorspaces_CIE_XYZ_to_CIE_XYZ(x)
#define colors2_colorspaces_CIE_XYZ_to_SRGB(x) (x * _colors2_colorspaces_mat_CIE_XYZ_to_SRGB)
#define colors2_colorspaces_0_to_1(x) colors2_colorspaces_CIE_XYZ_to_SRGB(x)
#define colors2_colorspaces_CIE_XYZ_to_REC709(x) (x * _colors2_colorspaces_mat_CIE_XYZ_to_REC709)
#define colors2_colorspaces_0_to_2(x) colors2_colorspaces_CIE_XYZ_to_REC709(x)
#define colors2_colorspaces_CIE_XYZ_to_REC2020(x) (x * _colors2_colorspaces_mat_CIE_XYZ_to_REC2020)
#define colors2_colorspaces_0_to_3(x) colors2_colorspaces_CIE_XYZ_to_REC2020(x)
#define colors2_colorspaces_CIE_XYZ_to_DCI_P3(x) (x * _colors2_colorspaces_mat_CIE_XYZ_to_DCI_P3)
#define colors2_colorspaces_0_to_4(x) colors2_colorspaces_CIE_XYZ_to_DCI_P3(x)
#define colors2_colorspaces_CIE_XYZ_to_ADOBE_RGB_1998(x) (x * _colors2_colorspaces_mat_CIE_XYZ_to_ADOBE_RGB_1998)
#define colors2_colorspaces_0_to_5(x) colors2_colorspaces_CIE_XYZ_to_ADOBE_RGB_1998(x)
#define colors2_colorspaces_CIE_XYZ_to_ACES_AP0(x) (x * _colors2_colorspaces_mat_CIE_XYZ_to_ACES_AP0)
#define colors2_colorspaces_0_to_6(x) colors2_colorspaces_CIE_XYZ_to_ACES_AP0(x)
#define colors2_colorspaces_CIE_XYZ_to_ACES_AP1(x) (x * _colors2_colorspaces_mat_CIE_XYZ_to_ACES_AP1)
#define colors2_colorspaces_0_to_7(x) colors2_colorspaces_CIE_XYZ_to_ACES_AP1(x)
#define colors2_colorspaces_CIE_XYZ_to_COLOR_MCSPACEFACE(x) (x * _colors2_colorspaces_mat_CIE_XYZ_to_COLOR_MCSPACEFACE)
#define colors2_colorspaces_0_to_8(x) colors2_colorspaces_CIE_XYZ_to_COLOR_MCSPACEFACE(x)
#define colors2_colorspaces_SRGB_to_CIE_XYZ(x) (x * _colors2_colorspaces_mat_SRGB_to_CIE_XYZ)
#define colors2_colorspaces_1_to_0(x) colors2_colorspaces_SRGB_to_CIE_XYZ(x)
#define colors2_colorspaces_SRGB_to_SRGB(x) (x * _colors2_colorspaces_mat_SRGB_to_SRGB)
#define colors2_colorspaces_1_to_1(x) colors2_colorspaces_SRGB_to_SRGB(x)
#define colors2_colorspaces_SRGB_to_REC709(x) (x * _colors2_colorspaces_mat_SRGB_to_REC709)
#define colors2_colorspaces_1_to_2(x) colors2_colorspaces_SRGB_to_REC709(x)
#define colors2_colorspaces_SRGB_to_REC2020(x) (x * _colors2_colorspaces_mat_SRGB_to_REC2020)
#define colors2_colorspaces_1_to_3(x) colors2_colorspaces_SRGB_to_REC2020(x)
#define colors2_colorspaces_SRGB_to_DCI_P3(x) (x * _colors2_colorspaces_mat_SRGB_to_DCI_P3)
#define colors2_colorspaces_1_to_4(x) colors2_colorspaces_SRGB_to_DCI_P3(x)
#define colors2_colorspaces_SRGB_to_ADOBE_RGB_1998(x) (x * _colors2_colorspaces_mat_SRGB_to_ADOBE_RGB_1998)
#define colors2_colorspaces_1_to_5(x) colors2_colorspaces_SRGB_to_ADOBE_RGB_1998(x)
#define colors2_colorspaces_SRGB_to_ACES_AP0(x) (x * _colors2_colorspaces_mat_SRGB_to_ACES_AP0)
#define colors2_colorspaces_1_to_6(x) colors2_colorspaces_SRGB_to_ACES_AP0(x)
#define colors2_colorspaces_SRGB_to_ACES_AP1(x) (x * _colors2_colorspaces_mat_SRGB_to_ACES_AP1)
#define colors2_colorspaces_1_to_7(x) colors2_colorspaces_SRGB_to_ACES_AP1(x)
#define colors2_colorspaces_SRGB_to_COLOR_MCSPACEFACE(x) (x * _colors2_colorspaces_mat_SRGB_to_COLOR_MCSPACEFACE)
#define colors2_colorspaces_1_to_8(x) colors2_colorspaces_SRGB_to_COLOR_MCSPACEFACE(x)
#define colors2_colorspaces_REC709_to_CIE_XYZ(x) (x * _colors2_colorspaces_mat_REC709_to_CIE_XYZ)
#define colors2_colorspaces_2_to_0(x) colors2_colorspaces_REC709_to_CIE_XYZ(x)
#define colors2_colorspaces_REC709_to_SRGB(x) (x * _colors2_colorspaces_mat_REC709_to_SRGB)
#define colors2_colorspaces_2_to_1(x) colors2_colorspaces_REC709_to_SRGB(x)
#define colors2_colorspaces_REC709_to_REC709(x) (x * _colors2_colorspaces_mat_REC709_to_REC709)
#define colors2_colorspaces_2_to_2(x) colors2_colorspaces_REC709_to_REC709(x)
#define colors2_colorspaces_REC709_to_REC2020(x) (x * _colors2_colorspaces_mat_REC709_to_REC2020)
#define colors2_colorspaces_2_to_3(x) colors2_colorspaces_REC709_to_REC2020(x)
#define colors2_colorspaces_REC709_to_DCI_P3(x) (x * _colors2_colorspaces_mat_REC709_to_DCI_P3)
#define colors2_colorspaces_2_to_4(x) colors2_colorspaces_REC709_to_DCI_P3(x)
#define colors2_colorspaces_REC709_to_ADOBE_RGB_1998(x) (x * _colors2_colorspaces_mat_REC709_to_ADOBE_RGB_1998)
#define colors2_colorspaces_2_to_5(x) colors2_colorspaces_REC709_to_ADOBE_RGB_1998(x)
#define colors2_colorspaces_REC709_to_ACES_AP0(x) (x * _colors2_colorspaces_mat_REC709_to_ACES_AP0)
#define colors2_colorspaces_2_to_6(x) colors2_colorspaces_REC709_to_ACES_AP0(x)
#define colors2_colorspaces_REC709_to_ACES_AP1(x) (x * _colors2_colorspaces_mat_REC709_to_ACES_AP1)
#define colors2_colorspaces_2_to_7(x) colors2_colorspaces_REC709_to_ACES_AP1(x)
#define colors2_colorspaces_REC709_to_COLOR_MCSPACEFACE(x) (x * _colors2_colorspaces_mat_REC709_to_COLOR_MCSPACEFACE)
#define colors2_colorspaces_2_to_8(x) colors2_colorspaces_REC709_to_COLOR_MCSPACEFACE(x)
#define colors2_colorspaces_REC2020_to_CIE_XYZ(x) (x * _colors2_colorspaces_mat_REC2020_to_CIE_XYZ)
#define colors2_colorspaces_3_to_0(x) colors2_colorspaces_REC2020_to_CIE_XYZ(x)
#define colors2_colorspaces_REC2020_to_SRGB(x) (x * _colors2_colorspaces_mat_REC2020_to_SRGB)
#define colors2_colorspaces_3_to_1(x) colors2_colorspaces_REC2020_to_SRGB(x)
#define colors2_colorspaces_REC2020_to_REC709(x) (x * _colors2_colorspaces_mat_REC2020_to_REC709)
#define colors2_colorspaces_3_to_2(x) colors2_colorspaces_REC2020_to_REC709(x)
#define colors2_colorspaces_REC2020_to_REC2020(x) (x * _colors2_colorspaces_mat_REC2020_to_REC2020)
#define colors2_colorspaces_3_to_3(x) colors2_colorspaces_REC2020_to_REC2020(x)
#define colors2_colorspaces_REC2020_to_DCI_P3(x) (x * _colors2_colorspaces_mat_REC2020_to_DCI_P3)
#define colors2_colorspaces_3_to_4(x) colors2_colorspaces_REC2020_to_DCI_P3(x)
#define colors2_colorspaces_REC2020_to_ADOBE_RGB_1998(x) (x * _colors2_colorspaces_mat_REC2020_to_ADOBE_RGB_1998)
#define colors2_colorspaces_3_to_5(x) colors2_colorspaces_REC2020_to_ADOBE_RGB_1998(x)
#define colors2_colorspaces_REC2020_to_ACES_AP0(x) (x * _colors2_colorspaces_mat_REC2020_to_ACES_AP0)
#define colors2_colorspaces_3_to_6(x) colors2_colorspaces_REC2020_to_ACES_AP0(x)
#define colors2_colorspaces_REC2020_to_ACES_AP1(x) (x * _colors2_colorspaces_mat_REC2020_to_ACES_AP1)
#define colors2_colorspaces_3_to_7(x) colors2_colorspaces_REC2020_to_ACES_AP1(x)
#define colors2_colorspaces_REC2020_to_COLOR_MCSPACEFACE(x) (x * _colors2_colorspaces_mat_REC2020_to_COLOR_MCSPACEFACE)
#define colors2_colorspaces_3_to_8(x) colors2_colorspaces_REC2020_to_COLOR_MCSPACEFACE(x)
#define colors2_colorspaces_DCI_P3_to_CIE_XYZ(x) (x * _colors2_colorspaces_mat_DCI_P3_to_CIE_XYZ)
#define colors2_colorspaces_4_to_0(x) colors2_colorspaces_DCI_P3_to_CIE_XYZ(x)
#define colors2_colorspaces_DCI_P3_to_SRGB(x) (x * _colors2_colorspaces_mat_DCI_P3_to_SRGB)
#define colors2_colorspaces_4_to_1(x) colors2_colorspaces_DCI_P3_to_SRGB(x)
#define colors2_colorspaces_DCI_P3_to_REC709(x) (x * _colors2_colorspaces_mat_DCI_P3_to_REC709)
#define colors2_colorspaces_4_to_2(x) colors2_colorspaces_DCI_P3_to_REC709(x)
#define colors2_colorspaces_DCI_P3_to_REC2020(x) (x * _colors2_colorspaces_mat_DCI_P3_to_REC2020)
#define colors2_colorspaces_4_to_3(x) colors2_colorspaces_DCI_P3_to_REC2020(x)
#define colors2_colorspaces_DCI_P3_to_DCI_P3(x) (x * _colors2_colorspaces_mat_DCI_P3_to_DCI_P3)
#define colors2_colorspaces_4_to_4(x) colors2_colorspaces_DCI_P3_to_DCI_P3(x)
#define colors2_colorspaces_DCI_P3_to_ADOBE_RGB_1998(x) (x * _colors2_colorspaces_mat_DCI_P3_to_ADOBE_RGB_1998)
#define colors2_colorspaces_4_to_5(x) colors2_colorspaces_DCI_P3_to_ADOBE_RGB_1998(x)
#define colors2_colorspaces_DCI_P3_to_ACES_AP0(x) (x * _colors2_colorspaces_mat_DCI_P3_to_ACES_AP0)
#define colors2_colorspaces_4_to_6(x) colors2_colorspaces_DCI_P3_to_ACES_AP0(x)
#define colors2_colorspaces_DCI_P3_to_ACES_AP1(x) (x * _colors2_colorspaces_mat_DCI_P3_to_ACES_AP1)
#define colors2_colorspaces_4_to_7(x) colors2_colorspaces_DCI_P3_to_ACES_AP1(x)
#define colors2_colorspaces_DCI_P3_to_COLOR_MCSPACEFACE(x) (x * _colors2_colorspaces_mat_DCI_P3_to_COLOR_MCSPACEFACE)
#define colors2_colorspaces_4_to_8(x) colors2_colorspaces_DCI_P3_to_COLOR_MCSPACEFACE(x)
#define colors2_colorspaces_ADOBE_RGB_1998_to_CIE_XYZ(x) (x * _colors2_colorspaces_mat_ADOBE_RGB_1998_to_CIE_XYZ)
#define colors2_colorspaces_5_to_0(x) colors2_colorspaces_ADOBE_RGB_1998_to_CIE_XYZ(x)
#define colors2_colorspaces_ADOBE_RGB_1998_to_SRGB(x) (x * _colors2_colorspaces_mat_ADOBE_RGB_1998_to_SRGB)
#define colors2_colorspaces_5_to_1(x) colors2_colorspaces_ADOBE_RGB_1998_to_SRGB(x)
#define colors2_colorspaces_ADOBE_RGB_1998_to_REC709(x) (x * _colors2_colorspaces_mat_ADOBE_RGB_1998_to_REC709)
#define colors2_colorspaces_5_to_2(x) colors2_colorspaces_ADOBE_RGB_1998_to_REC709(x)
#define colors2_colorspaces_ADOBE_RGB_1998_to_REC2020(x) (x * _colors2_colorspaces_mat_ADOBE_RGB_1998_to_REC2020)
#define colors2_colorspaces_5_to_3(x) colors2_colorspaces_ADOBE_RGB_1998_to_REC2020(x)
#define colors2_colorspaces_ADOBE_RGB_1998_to_DCI_P3(x) (x * _colors2_colorspaces_mat_ADOBE_RGB_1998_to_DCI_P3)
#define colors2_colorspaces_5_to_4(x) colors2_colorspaces_ADOBE_RGB_1998_to_DCI_P3(x)
#define colors2_colorspaces_ADOBE_RGB_1998_to_ADOBE_RGB_1998(x) (x * _colors2_colorspaces_mat_ADOBE_RGB_1998_to_ADOBE_RGB_1998)
#define colors2_colorspaces_5_to_5(x) colors2_colorspaces_ADOBE_RGB_1998_to_ADOBE_RGB_1998(x)
#define colors2_colorspaces_ADOBE_RGB_1998_to_ACES_AP0(x) (x * _colors2_colorspaces_mat_ADOBE_RGB_1998_to_ACES_AP0)
#define colors2_colorspaces_5_to_6(x) colors2_colorspaces_ADOBE_RGB_1998_to_ACES_AP0(x)
#define colors2_colorspaces_ADOBE_RGB_1998_to_ACES_AP1(x) (x * _colors2_colorspaces_mat_ADOBE_RGB_1998_to_ACES_AP1)
#define colors2_colorspaces_5_to_7(x) colors2_colorspaces_ADOBE_RGB_1998_to_ACES_AP1(x)
#define colors2_colorspaces_ADOBE_RGB_1998_to_COLOR_MCSPACEFACE(x) (x * _colors2_colorspaces_mat_ADOBE_RGB_1998_to_COLOR_MCSPACEFACE)
#define colors2_colorspaces_5_to_8(x) colors2_colorspaces_ADOBE_RGB_1998_to_COLOR_MCSPACEFACE(x)
#define colors2_colorspaces_ACES_AP0_to_CIE_XYZ(x) (x * _colors2_colorspaces_mat_ACES_AP0_to_CIE_XYZ)
#define colors2_colorspaces_6_to_0(x) colors2_colorspaces_ACES_AP0_to_CIE_XYZ(x)
#define colors2_colorspaces_ACES_AP0_to_SRGB(x) (x * _colors2_colorspaces_mat_ACES_AP0_to_SRGB)
#define colors2_colorspaces_6_to_1(x) colors2_colorspaces_ACES_AP0_to_SRGB(x)
#define colors2_colorspaces_ACES_AP0_to_REC709(x) (x * _colors2_colorspaces_mat_ACES_AP0_to_REC709)
#define colors2_colorspaces_6_to_2(x) colors2_colorspaces_ACES_AP0_to_REC709(x)
#define colors2_colorspaces_ACES_AP0_to_REC2020(x) (x * _colors2_colorspaces_mat_ACES_AP0_to_REC2020)
#define colors2_colorspaces_6_to_3(x) colors2_colorspaces_ACES_AP0_to_REC2020(x)
#define colors2_colorspaces_ACES_AP0_to_DCI_P3(x) (x * _colors2_colorspaces_mat_ACES_AP0_to_DCI_P3)
#define colors2_colorspaces_6_to_4(x) colors2_colorspaces_ACES_AP0_to_DCI_P3(x)
#define colors2_colorspaces_ACES_AP0_to_ADOBE_RGB_1998(x) (x * _colors2_colorspaces_mat_ACES_AP0_to_ADOBE_RGB_1998)
#define colors2_colorspaces_6_to_5(x) colors2_colorspaces_ACES_AP0_to_ADOBE_RGB_1998(x)
#define colors2_colorspaces_ACES_AP0_to_ACES_AP0(x) (x * _colors2_colorspaces_mat_ACES_AP0_to_ACES_AP0)
#define colors2_colorspaces_6_to_6(x) colors2_colorspaces_ACES_AP0_to_ACES_AP0(x)
#define colors2_colorspaces_ACES_AP0_to_ACES_AP1(x) (x * _colors2_colorspaces_mat_ACES_AP0_to_ACES_AP1)
#define colors2_colorspaces_6_to_7(x) colors2_colorspaces_ACES_AP0_to_ACES_AP1(x)
#define colors2_colorspaces_ACES_AP0_to_COLOR_MCSPACEFACE(x) (x * _colors2_colorspaces_mat_ACES_AP0_to_COLOR_MCSPACEFACE)
#define colors2_colorspaces_6_to_8(x) colors2_colorspaces_ACES_AP0_to_COLOR_MCSPACEFACE(x)
#define colors2_colorspaces_ACES_AP1_to_CIE_XYZ(x) (x * _colors2_colorspaces_mat_ACES_AP1_to_CIE_XYZ)
#define colors2_colorspaces_7_to_0(x) colors2_colorspaces_ACES_AP1_to_CIE_XYZ(x)
#define colors2_colorspaces_ACES_AP1_to_SRGB(x) (x * _colors2_colorspaces_mat_ACES_AP1_to_SRGB)
#define colors2_colorspaces_7_to_1(x) colors2_colorspaces_ACES_AP1_to_SRGB(x)
#define colors2_colorspaces_ACES_AP1_to_REC709(x) (x * _colors2_colorspaces_mat_ACES_AP1_to_REC709)
#define colors2_colorspaces_7_to_2(x) colors2_colorspaces_ACES_AP1_to_REC709(x)
#define colors2_colorspaces_ACES_AP1_to_REC2020(x) (x * _colors2_colorspaces_mat_ACES_AP1_to_REC2020)
#define colors2_colorspaces_7_to_3(x) colors2_colorspaces_ACES_AP1_to_REC2020(x)
#define colors2_colorspaces_ACES_AP1_to_DCI_P3(x) (x * _colors2_colorspaces_mat_ACES_AP1_to_DCI_P3)
#define colors2_colorspaces_7_to_4(x) colors2_colorspaces_ACES_AP1_to_DCI_P3(x)
#define colors2_colorspaces_ACES_AP1_to_ADOBE_RGB_1998(x) (x * _colors2_colorspaces_mat_ACES_AP1_to_ADOBE_RGB_1998)
#define colors2_colorspaces_7_to_5(x) colors2_colorspaces_ACES_AP1_to_ADOBE_RGB_1998(x)
#define colors2_colorspaces_ACES_AP1_to_ACES_AP0(x) (x * _colors2_colorspaces_mat_ACES_AP1_to_ACES_AP0)
#define colors2_colorspaces_7_to_6(x) colors2_colorspaces_ACES_AP1_to_ACES_AP0(x)
#define colors2_colorspaces_ACES_AP1_to_ACES_AP1(x) (x * _colors2_colorspaces_mat_ACES_AP1_to_ACES_AP1)
#define colors2_colorspaces_7_to_7(x) colors2_colorspaces_ACES_AP1_to_ACES_AP1(x)
#define colors2_colorspaces_ACES_AP1_to_COLOR_MCSPACEFACE(x) (x * _colors2_colorspaces_mat_ACES_AP1_to_COLOR_MCSPACEFACE)
#define colors2_colorspaces_7_to_8(x) colors2_colorspaces_ACES_AP1_to_COLOR_MCSPACEFACE(x)
#define colors2_colorspaces_COLOR_MCSPACEFACE_to_CIE_XYZ(x) (x * _colors2_colorspaces_mat_COLOR_MCSPACEFACE_to_CIE_XYZ)
#define colors2_colorspaces_8_to_0(x) colors2_colorspaces_COLOR_MCSPACEFACE_to_CIE_XYZ(x)
#define colors2_colorspaces_COLOR_MCSPACEFACE_to_SRGB(x) (x * _colors2_colorspaces_mat_COLOR_MCSPACEFACE_to_SRGB)
#define colors2_colorspaces_8_to_1(x) colors2_colorspaces_COLOR_MCSPACEFACE_to_SRGB(x)
#define colors2_colorspaces_COLOR_MCSPACEFACE_to_REC709(x) (x * _colors2_colorspaces_mat_COLOR_MCSPACEFACE_to_REC709)
#define colors2_colorspaces_8_to_2(x) colors2_colorspaces_COLOR_MCSPACEFACE_to_REC709(x)
#define colors2_colorspaces_COLOR_MCSPACEFACE_to_REC2020(x) (x * _colors2_colorspaces_mat_COLOR_MCSPACEFACE_to_REC2020)
#define colors2_colorspaces_8_to_3(x) colors2_colorspaces_COLOR_MCSPACEFACE_to_REC2020(x)
#define colors2_colorspaces_COLOR_MCSPACEFACE_to_DCI_P3(x) (x * _colors2_colorspaces_mat_COLOR_MCSPACEFACE_to_DCI_P3)
#define colors2_colorspaces_8_to_4(x) colors2_colorspaces_COLOR_MCSPACEFACE_to_DCI_P3(x)
#define colors2_colorspaces_COLOR_MCSPACEFACE_to_ADOBE_RGB_1998(x) (x * _colors2_colorspaces_mat_COLOR_MCSPACEFACE_to_ADOBE_RGB_1998)
#define colors2_colorspaces_8_to_5(x) colors2_colorspaces_COLOR_MCSPACEFACE_to_ADOBE_RGB_1998(x)
#define colors2_colorspaces_COLOR_MCSPACEFACE_to_ACES_AP0(x) (x * _colors2_colorspaces_mat_COLOR_MCSPACEFACE_to_ACES_AP0)
#define colors2_colorspaces_8_to_6(x) colors2_colorspaces_COLOR_MCSPACEFACE_to_ACES_AP0(x)
#define colors2_colorspaces_COLOR_MCSPACEFACE_to_ACES_AP1(x) (x * _colors2_colorspaces_mat_COLOR_MCSPACEFACE_to_ACES_AP1)
#define colors2_colorspaces_8_to_7(x) colors2_colorspaces_COLOR_MCSPACEFACE_to_ACES_AP1(x)
#define colors2_colorspaces_COLOR_MCSPACEFACE_to_COLOR_MCSPACEFACE(x) (x * _colors2_colorspaces_mat_COLOR_MCSPACEFACE_to_COLOR_MCSPACEFACE)
#define colors2_colorspaces_8_to_8(x) colors2_colorspaces_COLOR_MCSPACEFACE_to_COLOR_MCSPACEFACE(x)
/*
    References:
        [WIK25a] Wikipedia. "Rec. 601". 2025.
            https:
        [WIK25b] Wikipedia. "Rec. 709". 2025.
            https:
        [WIK25c] Wikipedia. "sRGB". 2025.
            https:
        [ITU25] ITU, "Recommendation BT.2100", 2025.
            https:
            
    Note:
        EOTF: Electro-Optical Transfer Function (decoding gamma, non-linear to linear)
        OETF: Opto-Electronic Transfer Function (encoding gamma, linear to non-linear)
*/
#define COLORS2_TF_IDENTITY 0
#define COLORS2_TF_REC601 1
#define COLORS2_TF_REC709 2
#define COLORS2_TF_SRGB   3
#define COLORS2_TF_EXP22  4
#define COLORS2_TF_EXP24  5
#define COLORS2_TF_PQ     6
#define COLORS2_TF_HLG    7
#define _colors2_oetf(a, x) colors2_oetf_## a ##(x)
#define colors2_oetf(a, x) _colors2_oetf(a, x)
#define _colors2_eotf(a, x) colors2_eotf_## a ##(x)
#define colors2_eotf(a, x) _colors2_eotf(a, x)
float colors2_oetf_identity(float c) {
    return c;
}
vec3 colors2_oetf_identity(vec3 c) {
    return c;
}
float colors2_eotf_identity(float c) {
    return c;
}
vec3 colors2_eotf_identity(vec3 c) {
    return c;
}
float colors2_oetf_Rec601(float c) {
    float lower = 4.5 * c;
    float higher = pow(c, 0.45) * 1.099 - 0.099;
    return mix(lower, higher, c >= 0.018);
}
vec3 colors2_oetf_Rec601(vec3 c) {
    vec3 lower = 4.5 * c;
    vec3 higher = pow(c, vec3(0.45)) * 1.099 - 0.099;
    return mix(lower, higher, greaterThanEqual(c, vec3(0.018)));
}
float colors2_eotf_Rec601(float c) {
    float lower = c / 4.5;
    float higher = pow((c + 0.099) / 1.099, 1.0 / 0.45);
    return mix(lower, higher, c >= 0.081);
}
vec3 colors2_eotf_Rec601(vec3 c) {
    vec3 lower = c / 4.5;
    vec3 higher = pow((c + 0.099) / 1.099, vec3(1.0 / 0.45));
    return mix(lower, higher, greaterThanEqual(c, vec3(0.081)));
}
float colors2_oetf_Rec709(float c) {
    return colors2_oetf_Rec601(c);
}
vec3 colors2_oetf_Rec709(vec3 c) {
    return colors2_oetf_Rec601(c);
}
float colors2_eotf_Rec709(float c) {
    return colors2_eotf_Rec601(c);
}
vec3 colors2_eotf_Rec709(vec3 c) {
    return colors2_eotf_Rec601(c);
}
float colors2_oetf_sRGB(float c) {
    float lower = 12.92 * c;
    float higher = pow(c, 1.0 / 2.4) * 1.055 - 0.055;
    return mix(lower, higher, c > 0.0031308);
}
vec3 colors2_oetf_sRGB(vec3 c) {
    vec3 lower = 12.92 * c;
    vec3 higher = pow(c, vec3(1.0 / 2.4)) * 1.055 - 0.055;
    return mix(lower, higher, greaterThan(c, vec3(0.0031308)));
}
float colors2_eotf_sRGB(float c) {
    float lower = c / 12.92;
    float higher = pow((c + 0.055) / 1.055, 2.4);
    return mix(lower, higher, c > 0.04045);
}
vec3 colors2_eotf_sRGB(vec3 c) {
    vec3 lower = c / 12.92;
    vec3 higher = pow((c + 0.055) / 1.055, vec3(2.4));
    return mix(lower, higher, greaterThan(c, vec3(0.04045)));
}
float colors2_oetf_Exp22(float c) {
    return pow(c, 1.0 / 2.2);
}
vec3 colors2_oetf_Exp22(vec3 c) {
    return pow(c, vec3(1.0 / 2.2));
}
float colors2_eotf_Exp22(float c) {
    return pow(c, 2.2);
}
vec3 colors2_eotf_Exp22(vec3 c) {
    return pow(c, vec3(2.2));
}
float colors2_oetf_Exp24(float c) {
    return pow(c, 1.0 / 2.4);
}
vec3 colors2_oetf_Exp24(vec3 c) {
    return pow(c, vec3(1.0 / 2.4));
}
float colors2_eotf_Exp24(float c) {
    return pow(c, 2.4);
}
vec3 colors2_eotf_Exp24(vec3 c) {
    return pow(c, vec3(2.4));
}
const float _PQ_M1 = 2610.0 / 16384.0;
const float _PQ_M2 = 2523.0 / 4096.0 * 128.0;
const float _PQ_C1 = 3424.0 / 4096.0;
const float _PQ_C2 = 2413.0 / 4096.0 * 32.0;
const float _PQ_C3 = 2392.0 / 4096.0 * 32.0;
const float _PQ_PEAK = 10000.0;
float colors2_oetf_PQ(float c) {
    float y = c / _PQ_PEAK;
    float yPow = pow(y, _PQ_M1);
    float numerator = _PQ_C1 + _PQ_C2 * yPow;
    float denominator = 1.0 + _PQ_C3 * yPow;
    return pow(numerator / denominator, _PQ_M2);
}
vec3 colors2_oetf_PQ(vec3 c) {
    vec3 y = c / _PQ_PEAK;
    vec3 yPow = pow(y, vec3(_PQ_M1));
    vec3 numerator = vec3(_PQ_C1) + vec3(_PQ_C2) * yPow;
    vec3 denominator = vec3(1.0) + vec3(_PQ_C3) * yPow;
    return pow(numerator / denominator, vec3(_PQ_M2));
}
float colors2_eotf_PQ(float c) {
    float ePow = pow(c, 1.0 / _PQ_M2);
    float numerator = max(ePow - _PQ_C1, 0.0);
    float denominator = _PQ_C2 - _PQ_C3 * ePow;
    float y = pow(numerator / denominator, 1.0 / _PQ_M1);
    return y * _PQ_PEAK;
}
vec3 colors2_eotf_PQ(vec3 c) {
    vec3 ePow = pow(c, vec3(1.0 / _PQ_M2));
    vec3 numerator = max(ePow - vec3(_PQ_C1), 0.0);
    vec3 denominator = _PQ_C2 - _PQ_C3 * ePow;
    vec3 y = pow(numerator / denominator, vec3(1.0 / _PQ_M1));
    return y * _PQ_PEAK;
}
const float _HLG_A = 0.17883277;
const float _HLG_B = 1.0 - 4.0 * _HLG_A;
const float _HLG_C = 0.5 - _HLG_A * log(4.0 * _HLG_A);
float colors2_oetf_HLG(float c) {
    float lower = sqrt(3.0 * c);
    float higher = _HLG_A * log(12.0 * c - _HLG_B) + _HLG_C;
    return mix(lower, higher, c > 1.0 / 12.0);
}
vec3 colors2_oetf_HLG(vec3 c) {
    vec3 lower = sqrt(3.0 * c);
    vec3 higher = _HLG_A * log(12.0 * c - _HLG_B) + _HLG_C;
    return mix(lower, higher, greaterThan(c, vec3(1.0 / 12.0)));
}
float colors2_eotf_HLG(float c) {
    float lower = c * c / 3.0;
    float higher = (exp((c - _HLG_C) / _HLG_A) + _HLG_B) / 12.0;
    return mix(lower, higher, c > 0.5);
}
vec3 colors2_eotf_HLG(vec3 c) {
    vec3 lower = c * c / 3.0;
    vec3 higher = (exp((c - vec3(_HLG_C)) / vec3(_HLG_A)) + vec3(_HLG_B)) / 12.0;
    return mix(lower, higher, greaterThan(c, vec3(0.5)));
}
float colors2_oetf_0(float c) { return colors2_eotf_identity(c); }
vec3 colors2_oetf_0(vec3 c) { return colors2_eotf_identity(c); }
float colors2_eotf_0(float c) { return colors2_oetf_identity(c); }
vec3 colors2_eotf_0(vec3 c) { return colors2_oetf_identity(c); }
float colors2_oetf_1(float c) { return colors2_oetf_Rec601(c); }
vec3 colors2_oetf_1(vec3 c) { return colors2_oetf_Rec601(c); }
float colors2_eotf_1(float c) { return colors2_eotf_Rec601(c); }
vec3 colors2_eotf_1(vec3 c) { return colors2_eotf_Rec601(c); }
float colors2_oetf_2(float c) { return colors2_oetf_Rec709(c); }
vec3 colors2_oetf_2(vec3 c) { return colors2_oetf_Rec709(c); }
float colors2_eotf_2(float c) { return colors2_eotf_Rec709(c); }
vec3 colors2_eotf_2(vec3 c) { return colors2_eotf_Rec709(c); }
float colors2_oetf_3(float c) { return colors2_oetf_sRGB(c); }
vec3 colors2_oetf_3(vec3 c) { return colors2_oetf_sRGB(c); }
float colors2_eotf_3(float c) { return colors2_eotf_sRGB(c); }
vec3 colors2_eotf_3(vec3 c) { return colors2_eotf_sRGB(c); }
float colors2_oetf_4(float c) { return colors2_oetf_Exp22(c); }
vec3 colors2_oetf_4(vec3 c) { return colors2_oetf_Exp22(c); }
float colors2_eotf_4(float c) { return colors2_eotf_Exp22(c); }
vec3 colors2_eotf_4(vec3 c) { return colors2_eotf_Exp22(c); }
float colors2_oetf_5(float c) { return colors2_oetf_Exp24(c); }
vec3 colors2_oetf_5(vec3 c) { return colors2_oetf_Exp24(c); }
float colors2_eotf_5(float c) { return colors2_eotf_Exp24(c); }
vec3 colors2_eotf_5(vec3 c) { return colors2_eotf_Exp24(c); }
float colors2_oetf_6(float c) { return colors2_oetf_PQ(c); }
vec3 colors2_oetf_6(vec3 c) { return colors2_oetf_PQ(c); }
float colors2_eotf_6(float c) { return colors2_eotf_PQ(c); }
vec3 colors2_eotf_6(vec3 c) { return colors2_eotf_PQ(c); }
float colors2_oetf_7(float c) { return colors2_oetf_HLG(c); }
vec3 colors2_oetf_7(vec3 c) { return colors2_oetf_HLG(c); }
float colors2_eotf_7(float c) { return colors2_eotf_HLG(c); }
vec3 colors2_eotf_7(vec3 c) { return colors2_eotf_HLG(c); }
#define COLORS2_MATERIAL_COLORSPACE SETTING_MATERIAL_COLOR_SPACE
#define COLORS2_MATERIAL_TF SETTING_MATERIAL_TRANSFER_FUNC
#define COLORS2_CONSTANTS_COLORSPACE COLORS2_COLORSPACES_ACES_AP0
#define COLORS2_CONSTANTS_TF COLORS2_TF_IDENTITY
#define COLORS2_WORKING_COLORSPACE SETTING_WORKING_COLOR_SPACE
#define COLORS2_DRT_WORKING_COLORSPACE SETTING_DRT_WORKING_COLOR_SPACE
#define COLORS2_OUTPUT_COLORSPACE COLORS2_COLORSPACES_SRGB
#define COLORS2_OUTPUT_TF COLORS2_TF_SRGB
#define colors2_material_toWorkSpace(x) colors2_colorspaces_convert(COLORS2_MATERIAL_COLORSPACE, COLORS2_WORKING_COLORSPACE, colors2_eotf(COLORS2_MATERIAL_TF, x))
#define colors2_constants_toWorkSpace(x) colors2_colorspaces_convert(COLORS2_CONSTANTS_COLORSPACE, COLORS2_WORKING_COLORSPACE, x)
const mat3 _SRGB_TO_YCOCG = mat3(
    0.25, 0.5, -0.25,
    0.5, 0.0, 0.5,
    0.25, -0.5, -0.25
);
vec3 colors_RGBToYCoCg(vec3 color) {
    return _SRGB_TO_YCOCG * color;
}
const mat3 _YCOCG_TO_SRGB = mat3(
    1.0, 1.0, 1.0,
    1.0, 0.0, -1.0,
    -1.0, 1.0, -1.0
);
vec3 colors_YCoCgToRGB(vec3 color) {
    return _YCOCG_TO_SRGB * color;
}
const mat3 _COLORS_LOGLUV32_M = mat3(
    0.2209, 0.3390, 0.4184,
    0.1138, 0.6780, 0.7319,
    0.0102, 0.1130, 0.2969
);
const mat3 _COLORS_LOGLUV32_INVERSE_M = mat3(
    6.0014, -2.7008, -1.7996,
    -1.3320, 3.1029, -5.7721,
    0.3008, -1.0882, 5.6268
);
const vec2 _COLORS_UV_MUL = vec2(6.4313725490, 14.4705882353);
const vec3 _COLORS_UV_DIV = vec3(1.0, 15.0, 3.0);
const float _COLORS_UV_INV_MUL = 0.6219512195;
const vec2 _COLORS_UV_Z_MUL = vec2(-3.0, -20.0);
/*
    References:
        [WRE18] Wrensch, Benjamin. "Reverse Z Cheatsheet". IOLITE Development Blog. 2023.
*/
float coords_viewZToReversedZ(float viewZ, float near) {
    return near / -viewZ;
}
vec3 coords_toViewCoord(vec2 texCoord, float viewZ, mat4 projInv) {
    vec2 ndcXY = texCoord * 2.0 - 1.0;
    vec2 clipXY = ndcXY * -viewZ;
    vec2 viewXY = clipXY * vec2(projInv[0][0], projInv[1][1]);
    return vec3(viewXY, viewZ);
}
vec4 coord_sceneCurrToPrev(vec4 sceneCurr, bool isHand) {
    vec3 cameraDelta = isHand ? vec3(0.0) : uval_cameraDelta;
    vec4 scenePrev = sceneCurr;
    scenePrev.xyz += cameraDelta;
    return scenePrev;
}
vec4 coord_sceneCurrToPrev(vec4 sceneCurr) {
    vec3 cameraDelta = uval_cameraDelta;
    vec4 scenePrev = sceneCurr;
    scenePrev.xyz += cameraDelta;
    return scenePrev;
}
vec4 coord_viewCurrToPrev(vec4 currViewPos, bool isHand) {
    vec4 currScenePos = gbufferModelViewInverse * currViewPos;
    vec4 prevViewCoord;
    if (isHand) {
        currScenePos.xyz = currScenePos.xyz + gbufferModelViewInverse[3].xyz;
        vec4 prevScenePos = currScenePos;
        prevScenePos.xyz = prevScenePos.xyz - gbufferPrevModelViewInverse[3].xyz;
        prevViewCoord = gbufferModelView * prevScenePos;
    } else {
        vec4 prevScenePos = coord_sceneCurrToPrev(currScenePos);
        prevViewCoord = gbufferPrevModelView * prevScenePos;
    }
    return prevViewCoord;
}
const mat3 _COORDS_EQUATORIAL_TO_GALACTIC = mat3(
    -0.0548755604, 0.4941094279, -0.8676661490,
    -0.8734370902, -0.4448296300, -0.1980763734,
    -0.4838350155, 0.7469822445, 0.4559837762
);
const mat3 _COORDS_WORLD_TO_EQUATORIAL = mat3(
    0.0, 1.0, 0.0,
    1.0, 0.0, 0.0,
    0.0, 0.0, -1.0
);
#ifdef SETTING_GI_USE_REFERENCE
#define USE_REFERENCE 1
#else
#define USE_REFERENCE 0
#endif
#define SKIP_FRAMES 0
#define MAX_FRAMES 0x7fffffff
#define RANDOM_FRAME (frameCounter - SKIP_FRAMES)
#define MC_SPP 16
const float HISTORY_LENGTH = float(SETTING_DENOISER_HISTORY_LENGTH);
const float TOTAL_HISTORY_LENGTH = 255.0;
const float FAST_HISTORY_LENGTH = float(SETTING_DENOISER_FAST_HISTORY_LENGTH);
#define GI_MB 1.0
/*
    Diffuse Color : 48 bits         (1)
    Diffuse fast color: 48 bits     (2)
    Diffuse Moment2: 16 bits        (1)

    Specular Color: 48 bits         (3)
    Specular fast color: 48 bits    (4)
    Specular Moment2: 16 bits       (3)

    History Length: 8 bits          (5)
    ~ Edge Mask: 8 bits             (5)

    Shadow: 16 bits                 (2)
*/
const float MAX_HIT_DISTANCE = 64.0;
struct GIHistoryData {
    vec3 diffuseColor;
    vec3 diffuseFastColor;
    float diffuseHitDistance;
    vec3 specularColor;
    vec3 specularFastColor;
    float specularHitDistance;
    float historyLength;
    float realHistoryLength;
    float edgeMask;
    float glazingAngleFactor;
    float shadow;
};
GIHistoryData gi_historyData_init() {
    GIHistoryData data;
    data.diffuseColor = vec3(0.0);
    data.diffuseFastColor = vec3(0.0);
    data.diffuseHitDistance = MAX_HIT_DISTANCE;
    data.specularColor = vec3(0.0);
    data.specularFastColor = vec3(0.0);
    data.specularHitDistance = MAX_HIT_DISTANCE;
    data.historyLength = 0.0;
    data.realHistoryLength = 0.0;
    data.edgeMask = 0.0;
    data.shadow = 0.0;
    data.glazingAngleFactor = 0.0;
    return data;
}
void gi_historyData_unpack2(inout GIHistoryData data, vec4 packedData) {
    data.diffuseFastColor = packedData.xyz;
    data.diffuseHitDistance = packedData.w;
}
void gi_historyData_unpack5(inout GIHistoryData data, vec4 packedData) {
    data.historyLength = packedData.x;
    data.realHistoryLength = packedData.y;
    data.edgeMask = packedData.z;
    data.glazingAngleFactor = packedData.w;
}
vec4 gi_historyData_pack2(GIHistoryData data) {
    return vec4(data.diffuseFastColor, data.diffuseHitDistance);
}
struct ReprojectInfo {
    vec4 bilateralWeights;
    float historyResetFactor;
    vec2 curr2PrevScreenPos;
};
/* Required extensions:
#extension GL_KHR_shader_subgroup_ballot : enable
*/
float hiz_closest_load(ivec2 texelPos, int level) {
    ivec4 mipTile = global_hizTiles[level];
    ivec2 readPos = mipTile.xy + clamp(texelPos, ivec2(0), mipTile.zw - 1);
    return texelFetch(usam_hiz, readPos, 0).r;
}
bool hiz_groupGroundCheckSubgroup(uvec2 groupOrigin, int level) {
    bool subgroupCheck = false;
    if (subgroupElect()) {
        subgroupCheck = hiz_closest_load(ivec2(groupOrigin), level) > coords_viewZToReversedZ(-65536.0, near);
    }
    return subgroupBroadcastFirst(subgroupCheck);
}
const uint MATERIAL_ID_UNDEFINED = 65535u;
struct GBufferData {
    vec3 geomNormal;
    vec3 geomTangent;
    vec4 pbrSpecular;
    vec3 normal;
    vec2 lmCoord;
    uint materialID;
    vec3 albedo;
    bool isHand;
    int bitangentSign;
};
GBufferData gbufferData_init() {
    GBufferData gData;
    gData.geomNormal = vec3(0.0);
    gData.geomTangent = vec3(0.0);
    gData.pbrSpecular = vec4(0.0);
    gData.normal = vec3(0.0);
    gData.lmCoord = vec2(0.0);
    gData.materialID = MATERIAL_ID_UNDEFINED;
    gData.albedo = vec3(0.0);
    gData.isHand = false;
    return gData;
}
void gbufferData2_unpack(uvec4 packedData, inout GBufferData gData) {
    gData.albedo = unpackUnorm4x8(packedData.r).rgb;
    gData.isHand = bool(bitfieldExtract(packedData.r, 24, 1));
    gData.bitangentSign = int(bitfieldExtract(packedData.r, 25, 1)) * 2 - 1;
}
const mat3 agx_mat = mat3(
    0.842479062253094, 0.0423282422610123, 0.0423756549057051,
    0.0784335999999992, 0.878468636469772, 0.0784336,
    0.0792237451477643, 0.0791661274605434, 0.879142973793104
);
const mat3 agx_mat_inv = mat3(
    1.19687900512017, -0.0528968517574562, -0.0529716355144438,
    -0.0980208811401368, 1.15190312990417, -0.0980434501171241,
    -0.0990297440797205, -0.0989611768448433, 1.15107367264116
);
/*
    References:
        [QUI15] Quilez, Inigo. "Texture Repetition". 2015.
            https:
        [QUI17] Quilez, Inigo. "Texture Repetition V". 2017.
            MIT License. Copyright (c) 2017 Inigo Quilez
            https:
        [DJO12] Djonov, Phill. "Bicubic Filtering in Fewer Taps". 2012.
            https:
        [MJP19] MJP. "An HLSL function for sampling a 2D texture with Catmull-Rom filtering, using 9 texture samples instead of 16". 2019.
            https:

        You can find full license texts in /licenses
*/
/*
    References:
        [QUI17] Quilez, Inigo. "Integer Hash Functions". 2017.
            MIT License. Copyright (c) 2017,2024 Inigo Quilez.
            https:
            https:
            https:
        [JAR20] Jarzynski, Mark. Olano, Marc. "Hash Functions for GPU Rendering". 2020.
            https:

        You can find full license texts in /licenses
*/
const uvec4 _HASH_LINEAR_COMB_MAGIC_MUL = uvec4(19u, 47u, 101u, 131u);
const uint _HASH_LINEAR_COMB_MAGIC_ADD = 173u;
const uint _HASH_XXHASH32_PRIME32_2 = 2246822519U;
const uint _HASH_XXHASH32_PRIME32_3 = 3266489917U;
const uint _HASH_XXHASH32_PRIME32_4 = 668265263U;
const uint _HASH_XXHASH32_PRIME32_5 = 374761393U;
#if DERIVATIVE_AVAILABLE
#endif
vec4 sampling_catmullBicubic5Tap(sampler2D texSampler, vec2 texelPos, float sharpness, vec2 texRcpSize){
    vec2 t = fract(texelPos - 0.5);
    vec2 centerUV = (floor(texelPos - 0.5) + vec2(0.5f, 0.5f)) * texRcpSize;
    vec2 f = t;
    vec2 f2 = t * t;
    vec2 f3 = t * t * t;
    float s = sharpness;
    vec2 w0 = -s * f3 + 2.0 * s * f2 - s * f;
    vec2 w1 = (2.0 - s) * f3 + (s - 3.0) * f2 + 1.0;
    vec2 w2 = (s - 2.0) * f3 + (3.0 - 2.0 * s) * f2 + s * f;
    vec2 w3 = s * f3 - s * f2;
    vec2 w12 = w1 + w2;
    vec2 tc12 = centerUV + (w2 / w12) * texRcpSize;
    vec2 tc0 = centerUV - 1.0f * texRcpSize;
    vec2 tc3 = centerUV + 2.0f * texRcpSize;
    vec4 c1 = vec4(texture(texSampler, vec2(tc12.x, tc0.y)));
    vec4 c2 = vec4(texture(texSampler, vec2(tc0.x, tc12.y)));
    vec4 c3 = vec4(texture(texSampler, vec2(tc12.x, tc12.y)));
    vec4 c4 = vec4(texture(texSampler, vec2(tc3.x, tc12.y)));
    vec4 c5 = vec4(texture(texSampler, vec2(tc12.x, tc3.y)));
    float weight1 = w12.x * w0.y;
    float weight2 = w0.x * w12.y;
    float weight3 = w12.x * w12.y;
    float weight4 = w3.x * w12.y;
    float weight5 = w12.x * w3.y;
    vec4 color = weight1 * c1;
    color += weight2 * c2;
    color += weight3 * c3;
    color += weight4 * c4;
    color += weight5 * c5;
    return color * rcp(weight1 + weight2 + weight3 + weight4 + weight5);
}
struct CatmullRomBicubic5TapData {
    vec3 uv1AndWeight;
    vec3 uv2AndWeight;
    vec3 uv3AndWeight;
    vec3 uv4AndWeight;
    vec3 uv5AndWeight;
};
CatmullRomBicubic5TapData sampling_catmullRomBicubic5Tap_init(vec2 texelPos, float sharpness, vec2 texRcpSize){
    vec2 t = fract(texelPos - 0.5);
    vec2 centerUV = (floor(texelPos - 0.5) + 0.5) * texRcpSize;
    vec2 f = t;
    vec2 f2 = t * t;
    vec2 f3 = t * t * t;
    float s = sharpness;
    vec2 w0 = -s * f3 + 2.0 * s * f2 - s * f;
    vec2 w1 = (2.0 - s) * f3 + (s - 3.0) * f2 + 1.0;
    vec2 w2 = (s - 2.0) * f3 + (3.0 - 2.0 * s) * f2 + s * f;
    vec2 w3 = s * f3 - s * f2;
    vec2 w12 = w1 + w2;
    vec2 tc12 = centerUV + (w2 / w12) * texRcpSize;
    vec2 tc0 = centerUV - 1.0f * texRcpSize;
    vec2 tc3 = centerUV + 2.0f * texRcpSize;
    float weight1 = w12.x * w0.y;
    float weight2 = w0.x * w12.y;
    float weight3 = w12.x * w12.y;
    float weight4 = w3.x * w12.y;
    float weight5 = w12.x * w3.y;
    float weightSum = weight1 + weight2 + weight3 + weight4 + weight5;
    float weightSumRcp = rcp(weightSum);
    CatmullRomBicubic5TapData params;
    params.uv1AndWeight = vec3(vec2(tc12.x, tc0.y), weight1 * weightSumRcp);
    params.uv2AndWeight = vec3(vec2(tc0.x, tc12.y), weight2 * weightSumRcp);
    params.uv3AndWeight = vec3(vec2(tc12.x, tc12.y), weight3 * weightSumRcp);
    params.uv4AndWeight = vec3(vec2(tc3.x, tc12.y), weight4 * weightSumRcp);
    params.uv5AndWeight = vec3(vec2(tc12.x, tc3.y), weight5 * weightSumRcp);
    return params;
}
vec4 sampling_catmullBicubic5Tap_sum(vec4 c1, vec4 c2, vec4 c3, vec4 c4, vec4 c5, CatmullRomBicubic5TapData params){
    vec4 color = params.uv1AndWeight.z * c1;
    color += params.uv2AndWeight.z * c2;
    color += params.uv3AndWeight.z * c3;
    color += params.uv4AndWeight.z * c4;
    color += params.uv5AndWeight.z * c5;
    return color;
}
vec4 sampling_catmullBicubic5Tap(sampler2D texSampler, vec2 uv, float sharpness){
    vec2 texSize = vec2(textureSize(texSampler, 0));
    vec2 texelPos = uv * texSize;
    vec2 texRcpSize = rcp(texSize);
    return sampling_catmullBicubic5Tap(texSampler, texelPos, sharpness, texRcpSize);
}
vec4 sampling_bSplineBicubic4Tap(sampler2D texSampler, vec2 texelPos, vec2 texRcpSize) {
    vec2 f = fract(texelPos - 0.5);
    vec2 f2 = f * f;
    vec2 f3 = f2 * f;
    vec2 w0 = f2 - 0.5 * (f3 + f);
    vec2 w1 = 1.5 * f3 - 2.5 * f2 + 1.0;
    vec2 w3 = 0.5 * (f3 - f2);
    vec2 w2 = 1.0 - w0 - w1 - w3;
    vec2 s0 = w0 + w1;
    vec2 s1 = w2 + w3;
    vec2 centerUV = (floor(texelPos - 0.5) + 0.5) * texRcpSize;
    vec2 t0 = centerUV + (w1 / s0 - 1.0) * texRcpSize;
    vec2 t1 = centerUV + (w3 / s1 + 1.0) * texRcpSize;
    return (texture(texSampler, vec2(t0.x, t0.y)) * s0.x
    + texture(texSampler, vec2(t1.x, t0.y)) * s1.x) * s0.y
    + (texture(texSampler, vec2(t0.x, t1.y)) * s0.x
    + texture(texSampler, vec2(t1.x, t1.y)) * s1.x) * s1.y;
}
vec4 sampling_bSplineBicubic4Tap(sampler2D texSampler, vec2 uv) {
    vec2 texSize = vec2(textureSize(texSampler, 0));
    vec2 texelPos = uv * texSize;
    vec2 texRcpSize = rcp(texSize);
    return sampling_bSplineBicubic4Tap(texSampler, texelPos, texRcpSize);
}
struct BSplineBicubic4TapData {
    vec2 uv00;
    vec2 uv10;
    vec2 uv01;
    vec2 uv11;
    vec2 weight0;
    vec2 weight1;
};
vec4 sampling_catmullRomBicubic9Tap(sampler2D texSampler, vec2 texelPos, vec2 texRcpSize) {
    vec2 samplePos = texelPos;
    vec2 texPos1 = floor(samplePos - 0.5) + 0.5;
    vec2 f = samplePos - texPos1;
    vec2 w0 = f * (-0.5 + f * (1.0 - 0.5 * f));
    vec2 w1 = 1.0 + f * f * (-2.5 + 1.5 * f);
    vec2 w2 = f * (0.5 + f * (2.0 - 1.5 * f));
    vec2 w3 = f * f * (-0.5 + 0.5 * f);
    vec2 w12 = w1 + w2;
    vec2 offset12 = w2 / w12;
    vec2 texPos0 = (texPos1 - 1.0) * texRcpSize;
    vec2 texPos3 = (texPos1 + 2.0) * texRcpSize;
    vec2 texPos12 = (texPos1 + offset12) * texRcpSize;
    vec4 result = vec4(0.0);
    result += texture(texSampler, vec2(texPos0.x, texPos0.y)) * w0.x * w0.y;
    result += texture(texSampler, vec2(texPos12.x, texPos0.y)) * w12.x * w0.y;
    result += texture(texSampler, vec2(texPos3.x, texPos0.y)) * w3.x * w0.y;
    result += texture(texSampler, vec2(texPos0.x, texPos12.y)) * w0.x * w12.y;
    result += texture(texSampler, vec2(texPos12.x, texPos12.y)) * w12.x * w12.y;
    result += texture(texSampler, vec2(texPos3.x, texPos12.y)) * w3.x * w12.y;
    result += texture(texSampler, vec2(texPos0.x, texPos3.y)) * w0.x * w3.y;
    result += texture(texSampler, vec2(texPos12.x, texPos3.y)) * w12.x * w3.y;
    result += texture(texSampler, vec2(texPos3.x, texPos3.y)) * w3.x * w3.y;
    return result;
}
vec4 sampling_catmullRomBicubic9Tap(sampler2D texSampler, vec2 uv) {
    vec2 texSize = vec2(textureSize(texSampler, 0));
    vec2 texelPos = uv * texSize;
    vec2 texRcpSize = rcp(texSize);
    return sampling_catmullRomBicubic9Tap(texSampler, texelPos, texRcpSize);
}
struct CatmullRomBicubic9TapData {
    vec2 uv00;
    vec2 uv12_0;
    vec2 uv30;
    vec2 uv01_2;
    vec2 uv12_12;
    vec2 uv31_2;
    vec2 uv03;
    vec2 uv12_3;
    vec2 uv33;
    vec2 weight0;
    vec2 weight12;
    vec2 weight3;
};
/*
    References:
        [GIL23] Gilcher, Pascal. "A Better R2 Sequence". 2023.
            https:
        [JIM17] Jimenez, Jorge. "Interleaved Gradient Noise". 2017.
            https:
        [ROB18] Roberts, Martine. "The Unreasonable Effectiveness of Quasirandom Sequences". 2018.
            https:
        [WOL22] Wolfe, Alan. "Interleaved Gradient Noise: A Different Kind of Low Discrepancy Sequence". 2022.
            MIT License. Copyright (c) 2019 Alan Wolfe.
            https:

        You can find full license texts in /licenses
*/
float rand_stbnVec1(ivec2 texelPos, uint frame) {
    return texelFetch(usam_stbnVec1, ivec3(texelPos, frame) & ivec3(127, 127, 63), 0).x;
}
vec2 rand_r2Seq2(uint idx) {
    const float g = 1.32471795724474602596;
    const vec2 a = 1.0 - vec2(1.0 / g, 1.0 / (g * g));
    return 1.0 - fract(a * idx - 0.5);
}
ivec2 rand_newStbnPos(ivec2 basePos, uint i) {
    return basePos + ivec2(rand_r2Seq2(i) * 128);
}
vec4 dither_fp16(vec4 x, float noiseV) {
    return uintBitsToFloat(floatBitsToUint(x) + uint(float(0x7FFFu) * (noiseV - 0.5)));
}
vec3 dither_fp16(vec3 x, float noiseV) {
    return uintBitsToFloat(floatBitsToUint(x) + uint(float(0x7FFFu) * (noiseV - 0.5)));
}
vec2 dither_fp16(vec2 x, float noiseV) {
    return uintBitsToFloat(floatBitsToUint(x) + uint(float(0x7FFFu) * (noiseV - 0.5)));
}
float dither_fp16(float x, float noiseV) {
    return uintBitsToFloat(floatBitsToUint(x) + uint(float(0x7FFFu) * (noiseV - 0.5)));
}
uvec2 morton_8bDecode(uint code) {
    uvec2 result = uvec2(code, code >> 1) & 0x55u;
    result = (result | (result >> 1)) & 0x33u;
    result = (result | (result >> 2)) & 0x0fu;
    return result;
}
layout(std430, binding = 7) readonly buffer ThreadGroupTilingData {
    uvec2 ssbo_threadGroupTiling[];
};
layout(local_size_x = 16, local_size_y = 16) in;
const vec2 workGroupsRender = vec2(1.0, 1.0);
layout(rgba16f) uniform writeonly image2D colorimg1;
layout(rgba16f) uniform writeonly image2D colorimg2;
layout(rgba16f) uniform writeonly image2D colorimg3;
layout(rgba16f) uniform writeonly image2D uimg_rgba16f;
layout(rgba8) uniform writeonly image2D uimg_rgba8;
layout(r32f) uniform restrict writeonly image2D uimg_r32f;
const vec3 turboCurve[] = vec3[](vec3(0.18995, 0.07176, 0.23217), vec3(0.19483, 0.08339, 0.26149), vec3(0.19956, 0.09498, 0.29024), vec3(0.20415, 0.10652, 0.31844), vec3(0.20860, 0.11802, 0.34607), vec3(0.21291, 0.12947, 0.37314), vec3(0.21708, 0.14087, 0.39964), vec3(0.22111, 0.15223, 0.42558), vec3(0.22500, 0.16354, 0.45096), vec3(0.22875, 0.17481, 0.47578), vec3(0.23236, 0.18603, 0.50004), vec3(0.23582, 0.19720, 0.52373), vec3(0.23915, 0.20833, 0.54686), vec3(0.24234, 0.21941, 0.56942), vec3(0.24539, 0.23044, 0.59142), vec3(0.24830, 0.24143, 0.61286), vec3(0.25107, 0.25237, 0.63374), vec3(0.25369, 0.26327, 0.65406), vec3(0.25618, 0.27412, 0.67381), vec3(0.25853, 0.28492, 0.69300), vec3(0.26074, 0.29568, 0.71162), vec3(0.26280, 0.30639, 0.72968), vec3(0.26473, 0.31706, 0.74718), vec3(0.26652, 0.32768, 0.76412), vec3(0.26816, 0.33825, 0.78050), vec3(0.26967, 0.34878, 0.79631), vec3(0.27103, 0.35926, 0.81156), vec3(0.27226, 0.36970, 0.82624), vec3(0.27334, 0.38008, 0.84037), vec3(0.27429, 0.39043, 0.85393), vec3(0.27509, 0.40072, 0.86692), vec3(0.27576, 0.41097, 0.87936), vec3(0.27628, 0.42118, 0.89123), vec3(0.27667, 0.43134, 0.90254), vec3(0.27691, 0.44145, 0.91328), vec3(0.27701, 0.45152, 0.92347), vec3(0.27698, 0.46153, 0.93309), vec3(0.27680, 0.47151, 0.94214), vec3(0.27648, 0.48144, 0.95064), vec3(0.27603, 0.49132, 0.95857), vec3(0.27543, 0.50115, 0.96594), vec3(0.27469, 0.51094, 0.97275), vec3(0.27381, 0.52069, 0.97899), vec3(0.27273, 0.53040, 0.98461), vec3(0.27106, 0.54015, 0.98930), vec3(0.26878, 0.54995, 0.99303), vec3(0.26592, 0.55979, 0.99583), vec3(0.26252, 0.56967, 0.99773), vec3(0.25862, 0.57958, 0.99876), vec3(0.25425, 0.58950, 0.99896), vec3(0.24946, 0.59943, 0.99835), vec3(0.24427, 0.60937, 0.99697), vec3(0.23874, 0.61931, 0.99485), vec3(0.23288, 0.62923, 0.99202), vec3(0.22676, 0.63913, 0.98851), vec3(0.22039, 0.64901, 0.98436), vec3(0.21382, 0.65886, 0.97959), vec3(0.20708, 0.66866, 0.97423), vec3(0.20021, 0.67842, 0.96833), vec3(0.19326, 0.68812, 0.96190), vec3(0.18625, 0.69775, 0.95498), vec3(0.17923, 0.70732, 0.94761), vec3(0.17223, 0.71680, 0.93981), vec3(0.16529, 0.72620, 0.93161), vec3(0.15844, 0.73551, 0.92305), vec3(0.15173, 0.74472, 0.91416), vec3(0.14519, 0.75381, 0.90496), vec3(0.13886, 0.76279, 0.89550), vec3(0.13278, 0.77165, 0.88580), vec3(0.12698, 0.78037, 0.87590), vec3(0.12151, 0.78896, 0.86581), vec3(0.11639, 0.79740, 0.85559), vec3(0.11167, 0.80569, 0.84525), vec3(0.10738, 0.81381, 0.83484), vec3(0.10357, 0.82177, 0.82437), vec3(0.10026, 0.82955, 0.81389), vec3(0.09750, 0.83714, 0.80342), vec3(0.09532, 0.84455, 0.79299), vec3(0.09377, 0.85175, 0.78264), vec3(0.09287, 0.85875, 0.77240), vec3(0.09267, 0.86554, 0.76230), vec3(0.09320, 0.87211, 0.75237), vec3(0.09451, 0.87844, 0.74265), vec3(0.09662, 0.88454, 0.73316), vec3(0.09958, 0.89040, 0.72393), vec3(0.10342, 0.89600, 0.71500), vec3(0.10815, 0.90142, 0.70599), vec3(0.11374, 0.90673, 0.69651), vec3(0.12014, 0.91193, 0.68660), vec3(0.12733, 0.91701, 0.67627), vec3(0.13526, 0.92197, 0.66556), vec3(0.14391, 0.92680, 0.65448), vec3(0.15323, 0.93151, 0.64308), vec3(0.16319, 0.93609, 0.63137), vec3(0.17377, 0.94053, 0.61938), vec3(0.18491, 0.94484, 0.60713), vec3(0.19659, 0.94901, 0.59466), vec3(0.20877, 0.95304, 0.58199), vec3(0.22142, 0.95692, 0.56914), vec3(0.23449, 0.96065, 0.55614), vec3(0.24797, 0.96423, 0.54303), vec3(0.26180, 0.96765, 0.52981), vec3(0.27597, 0.97092, 0.51653), vec3(0.29042, 0.97403, 0.50321), vec3(0.30513, 0.97697, 0.48987), vec3(0.32006, 0.97974, 0.47654), vec3(0.33517, 0.98234, 0.46325), vec3(0.35043, 0.98477, 0.45002), vec3(0.36581, 0.98702, 0.43688), vec3(0.38127, 0.98909, 0.42386), vec3(0.39678, 0.99098, 0.41098), vec3(0.41229, 0.99268, 0.39826), vec3(0.42778, 0.99419, 0.38575), vec3(0.44321, 0.99551, 0.37345), vec3(0.45854, 0.99663, 0.36140), vec3(0.47375, 0.99755, 0.34963), vec3(0.48879, 0.99828, 0.33816), vec3(0.50362, 0.99879, 0.32701), vec3(0.51822, 0.99910, 0.31622), vec3(0.53255, 0.99919, 0.30581), vec3(0.54658, 0.99907, 0.29581), vec3(0.56026, 0.99873, 0.28623), vec3(0.57357, 0.99817, 0.27712), vec3(0.58646, 0.99739, 0.26849), vec3(0.59891, 0.99638, 0.26038), vec3(0.61088, 0.99514, 0.25280), vec3(0.62233, 0.99366, 0.24579), vec3(0.63323, 0.99195, 0.23937), vec3(0.64362, 0.98999, 0.23356), vec3(0.65394, 0.98775, 0.22835), vec3(0.66428, 0.98524, 0.22370), vec3(0.67462, 0.98246, 0.21960), vec3(0.68494, 0.97941, 0.21602), vec3(0.69525, 0.97610, 0.21294), vec3(0.70553, 0.97255, 0.21032), vec3(0.71577, 0.96875, 0.20815), vec3(0.72596, 0.96470, 0.20640), vec3(0.73610, 0.96043, 0.20504), vec3(0.74617, 0.95593, 0.20406), vec3(0.75617, 0.95121, 0.20343), vec3(0.76608, 0.94627, 0.20311), vec3(0.77591, 0.94113, 0.20310), vec3(0.78563, 0.93579, 0.20336), vec3(0.79524, 0.93025, 0.20386), vec3(0.80473, 0.92452, 0.20459), vec3(0.81410, 0.91861, 0.20552), vec3(0.82333, 0.91253, 0.20663), vec3(0.83241, 0.90627, 0.20788), vec3(0.84133, 0.89986, 0.20926), vec3(0.85010, 0.89328, 0.21074), vec3(0.85868, 0.88655, 0.21230), vec3(0.86709, 0.87968, 0.21391), vec3(0.87530, 0.87267, 0.21555), vec3(0.88331, 0.86553, 0.21719), vec3(0.89112, 0.85826, 0.21880), vec3(0.89870, 0.85087, 0.22038), vec3(0.90605, 0.84337, 0.22188), vec3(0.91317, 0.83576, 0.22328), vec3(0.92004, 0.82806, 0.22456), vec3(0.92666, 0.82025, 0.22570), vec3(0.93301, 0.81236, 0.22667), vec3(0.93909, 0.80439, 0.22744), vec3(0.94489, 0.79634, 0.22800), vec3(0.95039, 0.78823, 0.22831), vec3(0.95560, 0.78005, 0.22836), vec3(0.96049, 0.77181, 0.22811), vec3(0.96507, 0.76352, 0.22754), vec3(0.96931, 0.75519, 0.22663), vec3(0.97323, 0.74682, 0.22536), vec3(0.97679, 0.73842, 0.22369), vec3(0.98000, 0.73000, 0.22161), vec3(0.98289, 0.72140, 0.21918), vec3(0.98549, 0.71250, 0.21650), vec3(0.98781, 0.70330, 0.21358), vec3(0.98986, 0.69382, 0.21043), vec3(0.99163, 0.68408, 0.20706), vec3(0.99314, 0.67408, 0.20348), vec3(0.99438, 0.66386, 0.19971), vec3(0.99535, 0.65341, 0.19577), vec3(0.99607, 0.64277, 0.19165), vec3(0.99654, 0.63193, 0.18738), vec3(0.99675, 0.62093, 0.18297), vec3(0.99672, 0.60977, 0.17842), vec3(0.99644, 0.59846, 0.17376), vec3(0.99593, 0.58703, 0.16899), vec3(0.99517, 0.57549, 0.16412), vec3(0.99419, 0.56386, 0.15918), vec3(0.99297, 0.55214, 0.15417), vec3(0.99153, 0.54036, 0.14910), vec3(0.98987, 0.52854, 0.14398), vec3(0.98799, 0.51667, 0.13883), vec3(0.98590, 0.50479, 0.13367), vec3(0.98360, 0.49291, 0.12849), vec3(0.98108, 0.48104, 0.12332), vec3(0.97837, 0.46920, 0.11817), vec3(0.97545, 0.45740, 0.11305), vec3(0.97234, 0.44565, 0.10797), vec3(0.96904, 0.43399, 0.10294), vec3(0.96555, 0.42241, 0.09798), vec3(0.96187, 0.41093, 0.09310), vec3(0.95801, 0.39958, 0.08831), vec3(0.95398, 0.38836, 0.08362), vec3(0.94977, 0.37729, 0.07905), vec3(0.94538, 0.36638, 0.07461), vec3(0.94084, 0.35566, 0.07031), vec3(0.93612, 0.34513, 0.06616), vec3(0.93125, 0.33482, 0.06218), vec3(0.92623, 0.32473, 0.05837), vec3(0.92105, 0.31489, 0.05475), vec3(0.91572, 0.30530, 0.05134), vec3(0.91024, 0.29599, 0.04814), vec3(0.90463, 0.28696, 0.04516), vec3(0.89888, 0.27824, 0.04243), vec3(0.89298, 0.26981, 0.03993), vec3(0.88691, 0.26152, 0.03753), vec3(0.88066, 0.25334, 0.03521), vec3(0.87422, 0.24526, 0.03297), vec3(0.86760, 0.23730, 0.03082), vec3(0.86079, 0.22945, 0.02875), vec3(0.85380, 0.22170, 0.02677), vec3(0.84662, 0.21407, 0.02487), vec3(0.83926, 0.20654, 0.02305), vec3(0.83172, 0.19912, 0.02131), vec3(0.82399, 0.19182, 0.01966), vec3(0.81608, 0.18462, 0.01809), vec3(0.80799, 0.17753, 0.01660), vec3(0.79971, 0.17055, 0.01520), vec3(0.79125, 0.16368, 0.01387), vec3(0.78260, 0.15693, 0.01264), vec3(0.77377, 0.15028, 0.01148), vec3(0.76476, 0.14374, 0.01041), vec3(0.75556, 0.13731, 0.00942), vec3(0.74617, 0.13098, 0.00851), vec3(0.73661, 0.12477, 0.00769), vec3(0.72686, 0.11867, 0.00695), vec3(0.71692, 0.11268, 0.00629), vec3(0.70680, 0.10680, 0.00571), vec3(0.69650, 0.10102, 0.00522), vec3(0.68602, 0.09536, 0.00481), vec3(0.67535, 0.08980, 0.00449), vec3(0.66449, 0.08436, 0.00424), vec3(0.65345, 0.07902, 0.00408), vec3(0.64223, 0.07380, 0.00401), vec3(0.63082, 0.06868, 0.00401), vec3(0.61923, 0.06367, 0.00410), vec3(0.60746, 0.05878, 0.00427), vec3(0.59550, 0.05399, 0.00453), vec3(0.58336, 0.04931, 0.00486), vec3(0.57103, 0.04474, 0.00529), vec3(0.55852, 0.04028, 0.00579), vec3(0.54583, 0.03593, 0.00638), vec3(0.53295, 0.03169, 0.00705), vec3(0.51989, 0.02756, 0.00780), vec3(0.50664, 0.02354, 0.00863), vec3(0.49321, 0.01963, 0.00955), vec3(0.47960, 0.01583, 0.01055));
shared uvec4 shared_diffSpecData[18][18];
void loadSharedData(uvec2 groupOriginTexelPos, uint index) {
    if (index < 324u) {
        uvec2 sharedXY = uvec2(index % 18u, index / 18u);
        ivec2 srcXY = ivec2(groupOriginTexelPos) + ivec2(sharedXY) - 1;
        srcXY = clamp(srcXY, ivec2(0), ivec2(uval_mainImageSize - 1));
        vec4 diffData = transient_gi_blurDiff2_fetch(srcXY);
        vec4 specData = transient_gi_blurSpec2_fetch(srcXY);
        uvec4 packedData;
        packedData.xy = packHalf4x16(diffData);
        packedData.zw = packHalf4x16(specData);
        shared_diffSpecData[sharedXY.y][sharedXY.x] = packedData;
    }
}
void fetchSharedData(ivec2 localXY, out vec4 diffData, out vec4 specData) {
    uvec4 packedData = shared_diffSpecData[localXY.y][localXY.x];
    diffData = unpackHalf4x16(packedData.xy);
    specData = unpackHalf4x16(packedData.zw);
}
struct ColorAABB {
    vec3 minVal;
    vec3 maxVal;
    vec3 moment1;
    vec3 moment2;
};
ColorAABB initAABB(vec3 colorYCoCg) {
    ColorAABB box;
    box.minVal = colorYCoCg;
    box.maxVal = colorYCoCg;
    box.moment1 = colorYCoCg;
    box.moment2 = colorYCoCg * colorYCoCg;
    return box;
}
void updateAABB(vec3 colorYCoCg, inout ColorAABB box) {
    box.minVal = min(box.minVal, colorYCoCg);
    box.maxVal = max(box.maxVal, colorYCoCg);
    box.moment1 += colorYCoCg;
    box.moment2 += colorYCoCg * colorYCoCg;
}
void main() {
    uint workGroupIdx = gl_WorkGroupID.y * gl_NumWorkGroups.x + gl_WorkGroupID.x;
    uvec2 swizzledWGPos = ssbo_threadGroupTiling[workGroupIdx];
    uvec2 workGroupOrigin = swizzledWGPos << 4u;
    uint threadIdx = gl_SubgroupID * gl_SubgroupSize + gl_SubgroupInvocationID;
    uvec2 mortonPos = morton_8bDecode(threadIdx);
    uvec2 mortonGlobalPosU = workGroupOrigin + mortonPos;
    ivec2 texelPos = ivec2(mortonGlobalPosU);
    float viewZ = -65536.0;
    if (hiz_groupGroundCheckSubgroup(swizzledWGPos, 4)) {
        loadSharedData(workGroupOrigin, gl_LocalInvocationIndex);
        loadSharedData(workGroupOrigin, gl_LocalInvocationIndex + 256u);
        barrier();
        if (all(lessThan(texelPos, uval_mainImageSizeI))) {
            viewZ = texelFetch(colortex10, texelPos, 0).r;
            if (viewZ > -65536.0) {
                vec2 texelCenter = vec2(texelPos) + vec2(0.5);
                vec2 screenPos = texelCenter * uval_mainImageSizeRcp;
                GBufferData gData = gbufferData_init();
                gbufferData2_unpack(texelFetch(colortex9, texelPos, 0), gData);
                float currViewZ = texelFetch(colortex10, texelPos, 0).r;
                vec3 currViewPos = coords_toViewCoord(screenPos, currViewZ, global_camProjInverse);
                vec4 curr2PrevViewPos = coord_viewCurrToPrev(vec4(currViewPos, 1.0), gData.isHand);
                vec4 curr2PrevClipPos = global_prevCamProj * curr2PrevViewPos;
                uint clipFlag = uint(curr2PrevClipPos.z > 0.0);
                clipFlag &= uint(all(lessThan(abs(curr2PrevClipPos.xy), curr2PrevClipPos.ww)));
                curr2PrevClipPos /= curr2PrevClipPos.w;
                vec2 prevScreenPos = curr2PrevClipPos.xy * 0.5 + 0.5;
                vec4 historyDiff = vec4(0.0);
                vec4 historySpec = vec4(0.0);
                if (bool(clipFlag)) {
                    vec2 prevTexelPos = prevScreenPos * uval_mainImageSize;
                    CatmullRomBicubic5TapData tapData = sampling_catmullRomBicubic5Tap_init(prevTexelPos, 0.5, uval_mainImageSizeRcp);
                    historyDiff = sampling_catmullBicubic5Tap_sum(
                        history_gi_stabilizationDiff_sample(tapData.uv1AndWeight.xy),
                        history_gi_stabilizationDiff_sample(tapData.uv2AndWeight.xy),
                        history_gi_stabilizationDiff_sample(tapData.uv3AndWeight.xy),
                        history_gi_stabilizationDiff_sample(tapData.uv4AndWeight.xy),
                        history_gi_stabilizationDiff_sample(tapData.uv5AndWeight.xy),
                        tapData
                    );
                    historySpec = sampling_catmullBicubic5Tap_sum(
                        history_gi_stabilizationSpec_sample(tapData.uv1AndWeight.xy),
                        history_gi_stabilizationSpec_sample(tapData.uv2AndWeight.xy),
                        history_gi_stabilizationSpec_sample(tapData.uv3AndWeight.xy),
                        history_gi_stabilizationSpec_sample(tapData.uv4AndWeight.xy),
                        history_gi_stabilizationSpec_sample(tapData.uv5AndWeight.xy),
                        tapData
                    );
                }
                GIHistoryData historyData = gi_historyData_init();
                vec4 packedData5 = transient_gi5Reprojected_fetch(texelPos);
                history_gi5_store(texelPos, packedData5);
                gi_historyData_unpack5(historyData, packedData5);
                uvec2 localXY = uvec2(mortonPos) + 1u;
                vec4 currDiff;
                vec4 currSpec;
                fetchSharedData(ivec2(localXY), currDiff, currSpec);
                vec3 currDiffYCoCg = colors_RGBToYCoCg(currDiff.rgb);
                ColorAABB diffAABB = initAABB(currDiffYCoCg);
                vec3 currSpecYCoCg = colors_RGBToYCoCg(currSpec.rgb);
                ColorAABB specAABB = initAABB(currSpecYCoCg);
                for (int dy = -1; dy <= 1; dy++) {
                    for (int dx = -1; dx <= 1; dx++) {
                        if (dx != 0 || dy != 0) {
                            ivec2 sampleXY = ivec2(localXY) + ivec2(dx, dy);
                            vec4 neighborDiff;
                            vec4 neighborSpec;
                            fetchSharedData(sampleXY, neighborDiff, neighborSpec);
                            vec3 neighborDiffYCoCg = colors_RGBToYCoCg(neighborDiff.rgb);
                            updateAABB(neighborDiffYCoCg, diffAABB);
                        }
                    }
                }
                vec4 taaResetFactor = global_taaResetFactor;
                vec3 diffMean = diffAABB.moment1 / 9.0;
                vec3 diffMean2 = diffAABB.moment2 / 9.0;
                vec3 diffVariance = diffMean2 - diffMean * diffMean;
                vec3 diffStddev = sqrt(abs(diffVariance));
                float clampWeight = sqrt(global_taaResetFactor.y);
                float diffHistoryClampRange = mix(1.0, 4.0, clampWeight);
                vec3 diffAABBMin = diffMean - diffStddev * diffHistoryClampRange;
                vec3 diffAABBMax = diffMean + diffStddev * diffHistoryClampRange;
                diffAABBMin = min(diffAABBMin, currDiffYCoCg);
                diffAABBMax = max(diffAABBMax, currDiffYCoCg);
                vec3 historyDiffYCoCg = colors_RGBToYCoCg(historyDiff.rgb);
                vec3 clampedHistoryDiffYCoCg = clamp(historyDiffYCoCg, diffAABBMin, diffAABBMax);
                vec3 clampedHistoryDiff = colors_YCoCgToRGB(clampedHistoryDiffYCoCg);
                vec3 specMean = specAABB.moment1 / 9.0;
                vec3 specMean2 = specAABB.moment2 / 9.0;
                vec3 specVariance = specMean2 - specMean * specMean;
                vec3 specStddev = sqrt(abs(specVariance));
                float specHistoryClampRange = mix(1.0, 4.0, clampWeight);
                vec3 specAABBMin = specMean - specStddev * specHistoryClampRange;
                vec3 specAABBMax = specMean + specStddev * specHistoryClampRange;
                specAABBMin = min(specAABBMin, currSpecYCoCg);
                specAABBMax = max(specAABBMax, currSpecYCoCg);
                vec3 historySpecYCoCg = colors_RGBToYCoCg(historySpec.rgb);
                vec3 clampedHistorySpecYCoCg = clamp(historySpecYCoCg, specAABBMin, specAABBMax);
                vec3 clampedHistorySpec = colors_YCoCgToRGB(clampedHistorySpecYCoCg);
                float historyLen = historyData.historyLength * TOTAL_HISTORY_LENGTH;
                historyLen *= taaResetFactor.z * pow2(global_historyResetFactor);
                historyLen = clamp(historyLen, 1.0, float(SETTING_DENOISER_STABILIZATION_MAX_ACCUM));
                float mixWeight = 1.0 / historyLen;
                vec3 finalDiff = mix(clampedHistoryDiff, currDiff.rgb, mixWeight);
                vec3 finalSpec = mix(clampedHistorySpec, currSpec.rgb, mixWeight);
                float ditherNoise = rand_stbnVec1(rand_newStbnPos(texelPos, 3u), frameCounter);
                finalDiff = dither_fp16(finalDiff, ditherNoise);
                finalSpec = dither_fp16(finalSpec, ditherNoise);
                transient_gi_diffShadingOutput_store(texelPos, vec4(finalDiff, currDiff.a));
                transient_gi_specShadingOutput_store(texelPos, vec4(finalSpec, currSpec.a));
                #if SETTING_DEBUG_OUTPUT
                if (RANDOM_FRAME < MAX_FRAMES){
                    gi_historyData_unpack2(historyData, history_gi2_fetch(texelPos));
                    imageStore(colorimg2, texelPos, gi_historyData_pack2(historyData));
                }
                #endif
            }
        }
    }
    history_viewZ_store(texelPos, vec4(viewZ));
}