#version 460 compatibility
#define GEOM 1
layout(triangles) in;
layout(triangle_strip, max_vertices = 3) out;
in vec2 vert_unwarpedTexCoord[];
in vec2 vert_texcoord[];
in vec4 vert_color[];
in vec3 vert_normal[];
in vec3 vert_scenePos[];
in uint vert_survived[];
in uint vert_materialID[];
out vec2 frag_unwarpedTexCoord;
out vec2 frag_texcoord;
out vec4 frag_color;
out vec3 frag_normal;
out vec3 frag_scenePos;
out uint frag_materialID;
out vec2 frag_texcoordMin;
out vec2 frag_texcoordMax;
void main() {
    uint survived = vert_survived[0] & vert_survived[1] & vert_survived[2];
    if (bool(survived)) {
        vec2 texcoordMin = vec2(1.0);
        vec2 texcoordMax = vec2(0.0);
        for (int i = 0; i < 3; i++) {
            texcoordMin = min(texcoordMin, vert_texcoord[i]);
            texcoordMax = max(texcoordMax, vert_texcoord[i]);
        }
        gl_Position = gl_in[0].gl_Position;
        frag_unwarpedTexCoord = vert_unwarpedTexCoord[0];
        frag_texcoord = vert_texcoord[0];
        frag_color = vert_color[0];
        frag_normal = vert_normal[0];
        frag_scenePos = vert_scenePos[0];
        frag_materialID = vert_materialID[0];
        frag_texcoordMin = texcoordMin;
        frag_texcoordMax = texcoordMax;
        EmitVertex();
        gl_Position = gl_in[1].gl_Position;
        frag_unwarpedTexCoord = vert_unwarpedTexCoord[1];
        frag_texcoord = vert_texcoord[1];
        frag_color = vert_color[1];
        frag_normal = vert_normal[1];
        frag_scenePos = vert_scenePos[1];
        frag_materialID = vert_materialID[1];
        frag_texcoordMin = texcoordMin;
        frag_texcoordMax = texcoordMax;
        EmitVertex();
        gl_Position = gl_in[2].gl_Position;
        frag_unwarpedTexCoord = vert_unwarpedTexCoord[2];
        frag_texcoord = vert_texcoord[2];
        frag_color = vert_color[2];
        frag_normal = vert_normal[2];
        frag_scenePos = vert_scenePos[2];
        frag_materialID = vert_materialID[2];
        frag_texcoordMin = texcoordMin;
        frag_texcoordMax = texcoordMax;
        EmitVertex();
        EndPrimitive();
    }
}