# This file is generated by options.main.kts. Do not edit this file manually.
particles.ordering=mixed
shadow.culling=true
occlusion.culling=true
allowConcurrentCompute=true
supportsColorCorrection=true

# DH shadow is still broken on fabric
dhShadow.enabled=false

# -------------------------------------------------- Vanilla Stuff ---------------------------------------------------
underwaterOverlay=false
clouds=off
moon=false
sun=false
sky=false
stars=false
vignette=false

# --------------------------------------------------- Iris Features ---------------------------------------------------
iris.features.required=SSBO CUSTOM_IMAGES SEPARATE_HARDWARE_SAMPLERS HIGHER_SHADOWCOLOR


# -------------------------------------------------- Custom Textures --------------------------------------------------
texture.noise=textures/noisetex.png

customTexture.usam_waveNoise=textures/noise_5.bin TEXTURE_2D R16 2048 2048 RED UNSIGNED_SHORT
customTexture.usam_waveHFCurl=textures/water_hf_curl.bin TEXTURE_2D RG16_SNORM 512 512 RG SHORT

customTexture.usam_blueNoise3D=textures/blue_noise_64x64x64.bin TEXTURE_3D RGBA16 64 64 64 RGBA UNSIGNED_SHORT
customTexture.usam_whiteNoise3D=textures/white_noise_64x64x64.bin TEXTURE_3D RGBA16 64 64 64 RGBA UNSIGNED_SHORT
customTexture.usam_stbnVec1=textures/stbn_vec1_2Dx1D_128x128x64.bin TEXTURE_3D R8 128 128 64 RED UNSIGNED_BYTE
customTexture.usam_stbnUnitVec2=textures/stbn_unitvec2_2Dx1D_128x128x64.bin TEXTURE_3D RG8 128 128 64 RG UNSIGNED_BYTE
customTexture.usam_stbnVec2=textures/stbn_vec2_2Dx1D_128x128x64.bin TEXTURE_3D RG8 128 128 64 RG UNSIGNED_BYTE

#if SETTING_STARMAP_INTENSITY
customTexture.usam_starmap=textures/starmap_2020_4k_logluv32.png
#endif
#ifdef SETTING_CONSTELLATIONS
customTexture.usam_constellations=textures/constellation_figures_32k_4k.bin TEXTURE_2D R8 4096 2048 RED UNSIGNED_BYTE
#endif
customTexture.usam_cloudPhases=textures/opac_cloud_phases.bin TEXTURE_2D RGBA16F 256 3 RGBA HALF_FLOAT
customTexture.usam_cirrus=textures/cirrus_20.png
customTexture.usam_cumulusDetail1=textures/cumulus_detail1.bin TEXTURE_3D R8 128 128 128 RED UNSIGNED_BYTE
customTexture.usam_cumulusCurl=textures/cumulus_curl.bin TEXTURE_3D RGBA8_SNORM 64 64 64 RGBA BYTE
customTexture.usam_cumulusBase=textures/cumulus_base.bin TEXTURE_2D R8 1024 1024 RED UNSIGNED_BYTE

# --------------------------------------------------- Custom Images ---------------------------------------------------
image.uimg_csr32f=usam_csr32f RED R32F FLOAT false true 2.0 3.0

image.uimg_frgba16f=usam_frgba16f RGBA RGBA16F FLOAT false false 1312 768

image.uimg_rgba32ui=usam_rgba32ui RGBA_INTEGER RGBA32UI UNSIGNED_INT false true 3.0 3.0
image.uimg_rgba16f=usam_rgba16f RGBA RGBA16F HALF_FLOAT false true 4.0 4.0
image.uimg_rgb10_a2=usam_rgb10_a2 RGBA RGB10_A2 UNSIGNED_INT_2_10_10_10_REV false true 2.0 3.0
image.uimg_rgba8=usam_rgba8 RGBA RGBA8 UNSIGNED_BYTE false true 3.0 3.0
image.uimg_rg32ui=usam_rg32ui RG_INTEGER RG32UI UNSIGNED_INT false true 2.0 2.0
image.uimg_r32f=usam_r32f RED R32F FLOAT false true 2.0 2.0

#if SETTING_RTWSM_IMAP_SIZE == 256
#define IMAP_Y_SIZE 262
#elif SETTING_RTWSM_IMAP_SIZE == 512
#define IMAP_Y_SIZE 518
#elif SETTING_RTWSM_IMAP_SIZE == 1024
#define IMAP_Y_SIZE 1030
#endif
#if SETTING_SLICE_SAMPLES == 128
#define EPIPOLAR_DATA_Y_SIZE 385
#elif SETTING_SLICE_SAMPLES == 256
#define EPIPOLAR_DATA_Y_SIZE 769
#elif SETTING_SLICE_SAMPLES == 512
#define EPIPOLAR_DATA_Y_SIZE 1537
#elif SETTING_SLICE_SAMPLES == 1024
#define EPIPOLAR_DATA_Y_SIZE 3073
#endif
image.uimg_rtwsm_imap=usam_rtwsm_imap RED R32F FLOAT false false SETTING_RTWSM_IMAP_SIZE IMAP_Y_SIZE

#if SETTING_SKYVIEW_RES == 128
#define SETTING_SKYVIEW_X_SIZE 64
#elif SETTING_SKYVIEW_RES == 256
#define SETTING_SKYVIEW_X_SIZE 128
#elif SETTING_SKYVIEW_RES == 512
#define SETTING_SKYVIEW_X_SIZE 256
#elif SETTING_SKYVIEW_RES == 1024
#define SETTING_SKYVIEW_X_SIZE 512
#endif
image.uimg_skyViewLUT=usam_skyViewLUT RGBA RGBA16F FLOAT false false SETTING_SKYVIEW_X_SIZE SETTING_SKYVIEW_RES 12

image.uimg_epipolarData=usam_epipolarData RGBA_INTEGER RGBA32UI UNSIGNED_INT false false SETTING_EPIPOLAR_SLICES EPIPOLAR_DATA_Y_SIZE
image.uimg_cloudsAmbLUT=usam_cloudsAmbLUT RGBA RGBA16F FLOAT false false 32 32 6
image.uimg_envProbe=usam_envProbe RGBA_INTEGER RGBA32UI UNSIGNED_INT false false 1024 768

image.uimg_hiz=usam_hiz RG RG32F FLOAT false true 1.0 2.0

# ------------------------------------------------- Ping-pong Buffers -------------------------------------------------
size.buffer.colortex14=1.0 2.0

# -------------------------------------------------------- SSBO --------------------------------------------------------
bufferObject.0=16384
bufferObject.1=4 true 1.0 1.0
bufferObject.2=32768
#ifdef SETTING_DEBUG_SST_STEPS
bufferObject.3=65536
#endif
bufferObject.4=16384 true 0.033 0.033
bufferObject.5=4096 true 0.033 0.033

bufferObject.7=16 true 0.0625 0.0625


# ---------------------------------------------- Indirect Compute Passes ----------------------------------------------
indirect.composite35=0 0
indirect.deferred59=0 16

# ------------------------------------------------------ Enabling ------------------------------------------------------
#if !defined(SETTING_DOF) || defined(SETTING_DOF_MANUAL_FOCUS)
program.deferred25.enabled=false
#endif
program.deferred10.enabled=SETTING_CLOUDS_CU

program.deferred15.enabled=SETTING_WATER_CAUSTICS
program.deferred16.enabled=SETTING_WATER_CAUSTICS
program.deferred17.enabled=SETTING_WATER_CAUSTICS
program.deferred18.enabled=SETTING_WATER_CAUSTICS


program.deferred19.enabled=SETTING_CLOUDS_CU
program.deferred20.enabled=SETTING_CLOUDS_CU
program.deferred54.enabled=SETTING_GI_SPATIAL_REUSE

program.deferred98.enabled=SETTING_DEBUG_SST
program.deferred99.enabled=SETTING_DEBUG_SST_STEPS

program.composite35.enabled=SETTING_DEPTH_BREAK_CORRECTION
program.composite38.enabled=SETTING_DOF

#if SETTING_BLOOM_PASS > 1
#define BLOOM_PASS_2 SETTING_BLOOM
#else
#define BLOOM_PASS_2 false
#endif
#if SETTING_BLOOM_PASS > 2
#define BLOOM_PASS_3 SETTING_BLOOM
#else
#define BLOOM_PASS_3 false
#endif
#if SETTING_BLOOM_PASS > 3
#define BLOOM_PASS_4 SETTING_BLOOM
#else
#define BLOOM_PASS_4 false
#endif
#if SETTING_BLOOM_PASS > 4
#define BLOOM_PASS_5 SETTING_BLOOM
#else
#define BLOOM_PASS_5 false
#endif
#if SETTING_BLOOM_PASS > 5
#define BLOOM_PASS_6 SETTING_BLOOM
#else
#define BLOOM_PASS_6 false
#endif
#if SETTING_BLOOM_PASS > 6
#define BLOOM_PASS_7 SETTING_BLOOM
#else
#define BLOOM_PASS_7 false
#endif
#if SETTING_BLOOM_PASS > 7
#define BLOOM_PASS_8 SETTING_BLOOM
#else
#define BLOOM_PASS_8 false
#endif
#if SETTING_BLOOM_PASS > 8
#define BLOOM_PASS_9 SETTING_BLOOM
#else
#define BLOOM_PASS_9 false
#endif
#if SETTING_BLOOM_PASS > 9
#define BLOOM_PASS_10 SETTING_BLOOM
#else
#define BLOOM_PASS_10 false
#endif
program.composite50.enabled=SETTING_BLOOM
program.composite51.enabled=BLOOM_PASS_2
program.composite52.enabled=BLOOM_PASS_3
program.composite53.enabled=BLOOM_PASS_4
program.composite54.enabled=BLOOM_PASS_5
program.composite55.enabled=BLOOM_PASS_6
program.composite56.enabled=BLOOM_PASS_7
program.composite57.enabled=BLOOM_PASS_8
program.composite58.enabled=BLOOM_PASS_9
program.composite59.enabled=BLOOM_PASS_10

program.composite66.enabled=BLOOM_PASS_10
program.composite67.enabled=BLOOM_PASS_9
program.composite68.enabled=BLOOM_PASS_8
program.composite69.enabled=BLOOM_PASS_7
program.composite70.enabled=BLOOM_PASS_6
program.composite71.enabled=BLOOM_PASS_5
program.composite72.enabled=BLOOM_PASS_4
program.composite73.enabled=BLOOM_PASS_3
program.composite74.enabled=BLOOM_PASS_2

# ------------------------------------------------------ Blending ------------------------------------------------------
blend.shadow.colortex0=off
blend.shadow.colortex1=off
blend.shadow.colortex2=SRC_ALPHA SRC_COLOR ONE ZERO
blend.shadow.colortex3=off

blend.gbuffers_armor_glint=SRC_ALPHA SRC_COLOR ONE ZERO

blend.gbuffers_entities=off
blend.gbuffers_entities_translucent=off

blend.gbuffers_block.colortex8=off
blend.gbuffers_block.colortex9=off
blend.gbuffers_particles.colortex8=off
blend.gbuffers_particles.colortex9=off
blend.gbuffers_hand=off
blend.gbuffers_terrain=off

blend.gbuffers_hand_water.colortex8=off
blend.gbuffers_hand_water.colortex9=off
blend.gbuffers_hand_water.colortex11=SRC_ALPHA SRC_COLOR ZERO ZERO
blend.dh_water.colortex8=off
blend.dh_water.colortex9=off
blend.dh_water.colortex11=SRC_ALPHA SRC_COLOR ONE ONE
blend.gbuffers_water.colortex8=off
blend.gbuffers_water.colortex9=off
blend.gbuffers_water.colortex11=SRC_ALPHA SRC_COLOR ONE ONE
blend.gbuffers_particles_translucent.colortex8=off
blend.gbuffers_particles_translucent.colortex9=off
blend.gbuffers_particles_translucent.colortex11=ZERO SRC_COLOR ONE ONE


# -------------------------------------------------- Custom Uniforms --------------------------------------------------
uniform.vec2.uval_mainImageSize=vec2(viewWidth, viewHeight)
uniform.vec2.uval_mainImageSizeRcp=vec2(1.0 / viewWidth, 1.0 / viewHeight)
uniform.int.uval_mainImageSizeIX=floor(viewWidth)
uniform.int.uval_mainImageSizeIY=floor(viewHeight)

variable.int.cameraDeltaIntX=cameraPositionInt.x - previousCameraPositionInt.x
variable.int.cameraDeltaIntY=cameraPositionInt.y - previousCameraPositionInt.y
variable.int.cameraDeltaIntZ=cameraPositionInt.z - previousCameraPositionInt.z
uniform.vec3.uval_cameraDelta=vec3(cameraDeltaIntX, cameraDeltaIntY, cameraDeltaIntZ) + cameraPositionFract - previousCameraPositionFract

variable.float.sunAngleWrapped=frac(sunAngle + 0.25)
uniform.float.uval_dayNightTransition=exp2(-1024.0*pow(16.0*(sunAngleWrapped-0.25),2.0))+exp2(-1024.0*pow((sunAngleWrapped-0.75),2.0))

uniform.vec2.uval_rtwsmMin=vec2(exp2(SETTING_RTWSM_F_MIN), exp2(SETTING_RTWSM_B_MIN))

variable.float.sunLength=sqrt(sunPosition.x * sunPosition.x + sunPosition.y * sunPosition.y + sunPosition.z * sunPosition.z)
uniform.vec3.uval_sunDirView=sunPosition / vec3(sunLength, sunLength, sunLength)
variable.vec3.sunDirWorldTemp=vec3(gbufferModelViewInverse.0.0 * uval_sunDirView.x + gbufferModelViewInverse.1.0 * uval_sunDirView.y + gbufferModelViewInverse.2.0 * uval_sunDirView.z, \
    gbufferModelViewInverse.0.1 * uval_sunDirView.x + gbufferModelViewInverse.1.1 * uval_sunDirView.y + gbufferModelViewInverse.2.1 * uval_sunDirView.z, \
    gbufferModelViewInverse.0.2 * uval_sunDirView.x + gbufferModelViewInverse.1.2 * uval_sunDirView.y + gbufferModelViewInverse.2.2 * uval_sunDirView.z)
variable.float.sunDirWorldLength=sqrt(sunDirWorldTemp.x * sunDirWorldTemp.x + sunDirWorldTemp.y * sunDirWorldTemp.y + sunDirWorldTemp.z * sunDirWorldTemp.z)
uniform.vec3.uval_sunDirWorld=sunDirWorldTemp / vec3(sunDirWorldLength, sunDirWorldLength, sunDirWorldLength)

variable.float.moonLength=sqrt(moonPosition.x * moonPosition.x + moonPosition.y * moonPosition.y + moonPosition.z * moonPosition.z)
uniform.vec3.uval_moonDirView=moonPosition / vec3(moonLength, moonLength, moonLength)
variable.vec3.moonDirWorldTemp=vec3(gbufferModelViewInverse.0.0 * uval_moonDirView.x + gbufferModelViewInverse.1.0 * uval_moonDirView.y + gbufferModelViewInverse.2.0 * uval_moonDirView.z, \
    gbufferModelViewInverse.0.1 * uval_moonDirView.x + gbufferModelViewInverse.1.1 * uval_moonDirView.y + gbufferModelViewInverse.2.1 * uval_moonDirView.z, \
    gbufferModelViewInverse.0.2 * uval_moonDirView.x + gbufferModelViewInverse.1.2 * uval_moonDirView.y + gbufferModelViewInverse.2.2 * uval_moonDirView.z)
variable.float.moonDirWorldLength=sqrt(moonDirWorldTemp.x * moonDirWorldTemp.x + moonDirWorldTemp.y * moonDirWorldTemp.y + moonDirWorldTemp.z * moonDirWorldTemp.z)
uniform.vec3.uval_moonDirWorld=moonDirWorldTemp / vec3(moonDirWorldLength, moonDirWorldLength, moonDirWorldLength)

variable.float.shadowLightLength=sqrt(shadowLightPosition.x * shadowLightPosition.x + shadowLightPosition.y * shadowLightPosition.y + shadowLightPosition.z * shadowLightPosition.z)
uniform.vec3.uval_shadowLightDirView=shadowLightPosition / vec3(shadowLightLength, shadowLightLength, shadowLightLength)
variable.vec3.shadowLightDirWorldTemp=vec3(gbufferModelViewInverse.0.0 * uval_shadowLightDirView.x + gbufferModelViewInverse.1.0 * uval_shadowLightDirView.y + gbufferModelViewInverse.2.0 * uval_shadowLightDirView.z, \
    gbufferModelViewInverse.0.1 * uval_shadowLightDirView.x + gbufferModelViewInverse.1.1 * uval_shadowLightDirView.y + gbufferModelViewInverse.2.1 * uval_shadowLightDirView.z, \
    gbufferModelViewInverse.0.2 * uval_shadowLightDirView.x + gbufferModelViewInverse.1.2 * uval_shadowLightDirView.y + gbufferModelViewInverse.2.2 * uval_shadowLightDirView.z)
variable.float.shadowLightDirWorldLength=sqrt(shadowLightDirWorldTemp.x * shadowLightDirWorldTemp.x + shadowLightDirWorldTemp.y * shadowLightDirWorldTemp.y + shadowLightDirWorldTemp.z * shadowLightDirWorldTemp.z)
uniform.vec3.uval_shadowLightDirWorld=shadowLightDirWorldTemp / vec3(shadowLightDirWorldLength, shadowLightDirWorldLength, shadowLightDirWorldLength)

variable.float.upLength=sqrt(upPosition.x * upPosition.x + upPosition.y * upPosition.y + upPosition.z * upPosition.z)
uniform.vec3.uval_upDirView=upPosition / vec3(upLength, upLength, upLength)

variable.vec4.sunClipPos=vec4(gbufferProjection.0.0 * uval_sunDirView.x + gbufferProjection.1.0 * uval_sunDirView.y + gbufferProjection.2.0 * uval_sunDirView.z + gbufferProjection.3.0, \
    gbufferProjection.0.1 * uval_sunDirView.x + gbufferProjection.1.1 * uval_sunDirView.y + gbufferProjection.2.1 * uval_sunDirView.z + gbufferProjection.3.1, \
    gbufferProjection.0.2 * uval_sunDirView.x + gbufferProjection.1.2 * uval_sunDirView.y + gbufferProjection.2.2 * uval_sunDirView.z + gbufferProjection.3.2, \
    gbufferProjection.0.3 * uval_sunDirView.x + gbufferProjection.1.3 * uval_sunDirView.y + gbufferProjection.2.3 * uval_sunDirView.z + gbufferProjection.3.3)
uniform.bool.uval_sunVisible=sunClipPos.w > 0.0 && abs(sunClipPos.x) < sunClipPos.w && abs(sunClipPos.y) < sunClipPos.w && abs(sunClipPos.z) < sunClipPos.w
variable.vec2.sunNdcPos=vec2(sunClipPos.x / sunClipPos.w, sunClipPos.y / sunClipPos.w)
variable.float.sunNdcDist=sqrt(sunNdcPos.x * sunNdcPos.x + sunNdcPos.y * sunNdcPos.y)
uniform.vec2.uval_sunNdcPos=vec2(if(sunNdcDist > 100.0, sunNdcPos.x * (100.0 / sunNdcDist), sunNdcPos.x), if(sunNdcDist > 100.0, sunNdcPos.y * (100.0 / sunNdcDist), sunNdcPos.y))
variable.vec4.moonClipPos=vec4(gbufferProjection.0.0 * uval_moonDirView.x + gbufferProjection.1.0 * uval_moonDirView.y + gbufferProjection.2.0 * uval_moonDirView.z + gbufferProjection.3.0, \
    gbufferProjection.0.1 * uval_moonDirView.x + gbufferProjection.1.1 * uval_moonDirView.y + gbufferProjection.2.1 * uval_moonDirView.z + gbufferProjection.3.1, \
    gbufferProjection.0.2 * uval_moonDirView.x + gbufferProjection.1.2 * uval_moonDirView.y + gbufferProjection.2.2 * uval_moonDirView.z + gbufferProjection.3.2, \
    gbufferProjection.0.3 * uval_moonDirView.x + gbufferProjection.1.3 * uval_moonDirView.y + gbufferProjection.2.3 * uval_moonDirView.z + gbufferProjection.3.3)
uniform.bool.uval_moonVisible=moonClipPos.w > 0.0 && abs(moonClipPos.x) < moonClipPos.w && abs(moonClipPos.y) < moonClipPos.w && abs(moonClipPos.z) < moonClipPos.w
variable.vec2.moonNdcPos=vec2(moonClipPos.x / moonClipPos.w, moonClipPos.y / moonClipPos.w)
variable.float.moonNdcDist=sqrt(moonNdcPos.x * moonNdcPos.x + moonNdcPos.y * moonNdcPos.y)
uniform.vec2.uval_moonNdcPos=vec2(if(moonNdcDist > 100.0, moonNdcPos.x * (100.0 / moonNdcDist), moonNdcPos.x), if(moonNdcDist > 100.0, moonNdcPos.y * (100.0 / moonNdcDist), moonNdcPos.y))

variable.float.cuDetailWindSpeedMultiplier=exp2(SETTING_CLOUDS_CU_WIND_SPEED)
variable.float.cuDetailWindTime1=frameTimeCounter * 0.016 * cuDetailWindSpeedMultiplier
variable.float.cuDetailWindTime2=sin(frameTimeCounter * 0.6 + 0.5) * 0.008 * cuDetailWindSpeedMultiplier
variable.float.cuDetailWindTime3=sin(frameTimeCounter * 0.4 + 0.2) * 0.015 * cuDetailWindSpeedMultiplier
variable.vec3.cuDetailWind1=vec3(1.0 * cuDetailWindTime1, 0.1 * cuDetailWindTime1, 0.7 * cuDetailWindTime1)
variable.vec3.cuDetailWind2=vec3(-0.15 * cuDetailWindTime2, 0.05 * cuDetailWindTime2, 0.09 * cuDetailWindTime2)
variable.vec3.cuDetailWind3=vec3(0.23 * cuDetailWindTime3, -0.06 * cuDetailWindTime3, 0.12 * cuDetailWindTime3)
uniform.vec3.uval_cuDetailWind=cuDetailWind1 + cuDetailWind2 + cuDetailWind3


# --- Generated Stuff ---
sliders=SETTING_FIRE_TEMPERATURE SETTING_LAVA_TEMPERATURE SETTING_EMISSIVE_STRENGTH SETTING_PARTICLE_EMISSIVE_STRENGTH SETTING_ENTITY_EMISSIVE_STRENGTH SETTING_EMISSIVE_PBR_VALUE_CURVE SETTING_EMISSIVE_ALBEDO_COLOR_CURVE SETTING_EMISSIVE_ALBEDO_LUM_CURVE SETTING_EMISSIVE_ARMOR_GLINT_MULT SETTING_EMISSIVE_ARMOR_GLINT_CURVE SETTING_NORMAL_MAPPING_STRENGTH SETTING_MINIMUM_F0 SETTING_SOLID_MINIMUM_ROUGHNESS SETTING_SOLID_MAXIMUM_ROUGHNESS SETTING_WATER_ROUGHNESS SETTING_TRANSLUCENT_ROUGHNESS_REDUCTION SETTING_TRANSLUCENT_MINIMUM_ROUGHNESS SETTING_TRANSLUCENT_MAXIMUM_ROUGHNESS SETTING_MAXIMUM_SPECULAR_LUMINANCE SETTING_SSS_STRENGTH SETTING_SSS_HIGHLIGHT SETTING_SSS_SCTR_FACTOR SETTING_SSS_DIFFUSE_RANGE SETTING_SSS_DEPTH_RANGE SETTING_SSS_MAX_DEPTH_RANGE SETTING_TRANSLUCENT_ABSORPTION_SATURATION SETTING_SHADOW_MAP_RESOLUTION shadowDistance SETTING_RTWSM_IMAP_SIZE SETTING_RTWSM_F_BASE SETTING_RTWSM_F_MIN SETTING_RTWSM_F_D SETTING_RTWSM_B_BASE SETTING_RTWSM_B_MIN SETTING_RTWSM_B_D SETTING_RTWSM_B_P SETTING_RTWSM_B_PP SETTING_RTWSM_B_SN SETTING_RTWSM_B_SE SETTING_PCSS_BLOCKER_SEARCH_COUNT SETTING_PCSS_BLOCKER_SEARCH_LOD SETTING_PCSS_BPF SETTING_PCSS_VPF SETTING_GI_SST_THICKNESS SETTING_GI_PROBE_FADE_START SETTING_GI_PROBE_FADE_END SETTING_GI_SPATIAL_REUSE_COUNT SETTING_GI_SPATIAL_REUSE_RADIUS SETTING_GI_SPATIAL_REUSE_FEEDBACK SETTING_DENOISER_SPATIAL_SAMPLES SETTING_DENOISER_SPATIAL_SAMPLES_POST SETTING_DENOISER_HISTORY_LENGTH SETTING_DENOISER_FAST_HISTORY_LENGTH SETTING_DENOISER_FIREFLY_SUPPRESSION SETTING_DENOISER_HISTORY_FIX_NORMAL_WEIGHT SETTING_DENOISER_HISTORY_FIX_DEPTH_WEIGHT SETTING_DENOISER_STABILIZATION_MAX_ACCUM SETTING_ATM_ALT_SCALE SETTING_ATM_D_SCALE SETTING_ATM_GROUND_ALBEDO_R SETTING_ATM_GROUND_ALBEDO_G SETTING_ATM_GROUND_ALBEDO_B SETTING_EPIPOLAR_SLICES SETTING_SLICE_SAMPLES SETTING_ATM_MIE_TURBIDITY SETTING_ATM_MIE_TURBIDITY_EARLY_MORNING SETTING_ATM_MIE_TURBIDITY_SUNRISE SETTING_ATM_MIE_TURBIDITY_MORNING SETTING_ATM_MIE_TURBIDITY_NOON SETTING_ATM_MIE_TURBIDITY_AFTERNOON SETTING_ATM_MIE_TURBIDITY_SUNSET SETTING_ATM_MIE_TURBIDITY_NIGHT SETTING_ATM_MIE_TURBIDITY_MIDNIGHT SETTING_ATM_MIE_SCT_MUL SETTING_ATM_MIE_ABS_MUL SETTING_ATM_RAY_SCT_MUL SETTING_ATM_OZO_ABS_MUL SETTING_SKYVIEW_RES SETTING_SKY_SAMPLES SETTING_LIGHT_SHAFT_SAMPLES SETTING_LIGHT_SHAFT_SHADOW_SAMPLES SETTING_LIGHT_SHAFT_DEPTH_BREAK_CORRECTION_SAMPLES SETTING_LIGHT_SHAFT_SOFTNESS SETTING_WATER_NORMAL_SCALE SETTING_WATER_PARALLAX_STRENGTH SETTING_WATER_PARALLAX_LINEAR_STEPS SETTING_WATER_PARALLAX_SECANT_STEPS SETTING_WATER_SCATTERING_REFRACTION_APPROX SETTING_WATER_SCATTERING_REFRACTION_APPROX_CONTRAST SETTING_WATER_SCATTERING_R SETTING_WATER_SCATTERING_G SETTING_WATER_SCATTERING_B SETTING_WATER_SCATTERING_MULTIPLIER SETTING_WATER_ABSORPTION_R SETTING_WATER_ABSORPTION_G SETTING_WATER_ABSORPTION_B SETTING_WATER_ABSORPTION_MULTIPLIER SETTING_WATER_LIGHT_SHAFT_SOFTNESS SETTING_WATER_SHADOW_SAMPLE SETTING_WATER_SHADOW_SAMPLE_POOL_SIZE SETTING_CLOUDS_MS_RADIUS SETTING_CLOUDS_AMB_BACKSCATTER_FACTOR SETTING_CLOUDS_LOW_MAX_ACCUM SETTING_CLOUDS_LOW_CONFIDENCE_CURVE SETTING_CLOUDS_LOW_VARIANCE_CLIPPING SETTING_CLOUDS_LOW_STEP_MIN SETTING_CLOUDS_LOW_STEP_MAX SETTING_CLOUDS_CU_HEIGHT SETTING_CLOUDS_CU_THICKNESS SETTING_CLOUDS_CU_DENSITY SETTING_CLOUDS_CU_COVERAGE SETTING_CLOUDS_CU_PHASE_RATIO SETTING_CLOUDS_CU_WIND_SPEED SETTING_CLOUDS_LOW_CONE_FACTOR SETTING_CLOUDS_LOW_TOP_CURVE_FACTOR SETTING_CLOUDS_LOW_BOTTOM_CURVE_FACTOR SETTING_CLOUDS_LOW_BASE_FREQ SETTING_CLOUDS_LOW_CURL_FREQ SETTING_CLOUDS_LOW_BILLOWY_FREQ SETTING_CLOUDS_LOW_BILLOWY_CURL_STR SETTING_CLOUDS_LOW_WISPS_FREQ SETTING_CLOUDS_LOW_WISPS_CURL_STR SETTING_CLOUDS_CI_HEIGHT SETTING_CLOUDS_CI_DENSITY SETTING_CLOUDS_CI_COVERAGE SETTING_CLOUDS_CI_PHASE_RATIO SETTING_SUN_RADIUS SETTING_SUN_DISTANCE sunPathRotation SETTING_SUN_TEMPERATURE SETTING_MOON_RADIUS SETTING_MOON_DISTANCE SETTING_MOON_ALBEDO SETTING_MOON_COLOR_R SETTING_MOON_COLOR_G SETTING_MOON_COLOR_B SETTING_STARMAP_INTENSITY SETTING_STARMAP_BRIGHT_STAR_BOOST SETTING_STARMAP_GAMMA SETTING_DOF_FOCAL_LENGTH SETTING_DOF_F_STOP SETTING_DOF_QUALITY SETTING_DOF_MAX_SAMPLE_RADIUS SETTING_DOF_MASKING_HEURISTIC SETTING_DOF_FOCUS_DISTANCE_COARSE_COARSE SETTING_DOF_FOCUS_DISTANCE_COARSE SETTING_DOF_FOCUS_DISTANCE_FINE SETTING_DOF_FOCUS_TIME SETTING_BLOOM_INTENSITY SETTING_BLOOM_RADIUS SETTING_BLOOM_PASS SETTING_BLOOM_UNDERWATER_BOOST SETTING_PURKINJE_EFFECT_MIN_LUM SETTING_PURKINJE_EFFECT_MAX_LUM SETTING_PURKINJE_EFFECT_CR SETTING_PURKINJE_EFFECT_CG SETTING_PURKINJE_EFFECT_CB SETTING_EXPOSURE_MANUAL_EV_COARSE SETTING_EXPOSURE_MANUAL_EV_FINE SETTING_EXPOSURE_MIN_EV SETTING_EXPOSURE_MAX_EV SETTING_EXPOSURE_EMISSIVE_WEIGHTING SETTING_EXPOSURE_DISTANCE_WEIGHTING SETTING_EXPOSURE_CENTER_WEIGHTING SETTING_EXPOSURE_CENTER_WEIGHTING_CURVE SETTING_EXPOSURE_AVG_LUM_MIX SETTING_EXPOSURE_AVG_LUM_TIME SETTING_EXPOSURE_AVG_LUM_MIN_TARGET SETTING_EXPOSURE_AVG_LUM_MAX_TARGET SETTING_EXPOSURE_AVG_LUM_TARGET_CURVE SETTING_EXPOSURE_HS_MIX SETTING_EXPOSURE_HS_TIME SETTING_EXPOSURE_HS_MIN_EV_DELTA SETTING_EXPOSURE_HS_MAX_EV_DELTA SETTING_EXPOSURE_H_LUM SETTING_EXPOSURE_H_PERCENT SETTING_EXPOSURE_S_LUM SETTING_EXPOSURE_S_PERCENT SETTING_TONE_MAPPING_DYNAMIC_RANGE SETTING_TONE_MAPPING_OFFSET_R SETTING_TONE_MAPPING_OFFSET_G SETTING_TONE_MAPPING_OFFSET_B SETTING_TONE_MAPPING_SLOPE_R SETTING_TONE_MAPPING_SLOPE_G SETTING_TONE_MAPPING_SLOPE_B SETTING_TONE_MAPPING_POWER_R SETTING_TONE_MAPPING_POWER_G SETTING_TONE_MAPPING_POWER_B SETTING_TONE_MAPPING_SATURATION SETTING_TAA_CAS_SHARPNESS SETTING_SCREENSHOT_MODE_SKIP_INITIAL SETTING_TIME_CHANGE_SENSITIVITY SETTING_DEBUG_SCALE SETTING_DEBUG_EV_COARSE SETTING_DEBUG_EV_FINE SETTING_DEBUG_NORMAL_X_RANGE SETTING_DEBUG_NORMAL_Y_RANGE SETTING_DEBUG_NORMAL_Z_RANGE
screen.columns=2
screen=[SCREEN_0] [SCREEN_11] [SCREEN_23] [SCREEN_26] [SCREEN_33] [SCREEN_34] <empty> <empty> [SCREEN_35] [SCREEN_36] *
screen.SCREEN_0.columns=2
screen.SCREEN_0=[SCREEN_1] [SCREEN_2] [SCREEN_3] [SCREEN_4] [SCREEN_5] <empty> <empty> <empty> [SCREEN_6] [SCREEN_9] [SCREEN_10]
screen.SCREEN_1.columns=1
screen.SCREEN_1=SETTING_FIRE_TEMPERATURE SETTING_LAVA_TEMPERATURE SETTING_EMISSIVE_STRENGTH SETTING_PARTICLE_EMISSIVE_STRENGTH SETTING_ENTITY_EMISSIVE_STRENGTH <empty> SETTING_EMISSIVE_PBR_VALUE_CURVE SETTING_EMISSIVE_ALBEDO_COLOR_CURVE SETTING_EMISSIVE_ALBEDO_LUM_CURVE <empty> SETTING_EMISSIVE_ARMOR_GLINT_MULT SETTING_EMISSIVE_ARMOR_GLINT_CURVE
screen.SCREEN_2.columns=1
screen.SCREEN_2=SETTING_NORMAL_MAPPING SETTING_NORMAL_MAPPING_STRENGTH
screen.SCREEN_3.columns=1
screen.SCREEN_3=SETTING_MINIMUM_F0 <empty> SETTING_SOLID_MINIMUM_ROUGHNESS SETTING_SOLID_MAXIMUM_ROUGHNESS <empty> SETTING_WATER_ROUGHNESS SETTING_TRANSLUCENT_ROUGHNESS_REDUCTION SETTING_TRANSLUCENT_MINIMUM_ROUGHNESS SETTING_TRANSLUCENT_MAXIMUM_ROUGHNESS <empty> SETTING_MAXIMUM_SPECULAR_LUMINANCE
screen.SCREEN_4.columns=1
screen.SCREEN_4=SETTING_SSS_STRENGTH SETTING_SSS_HIGHLIGHT SETTING_SSS_SCTR_FACTOR <empty> SETTING_SSS_DIFFUSE_RANGE SETTING_SSS_DEPTH_RANGE SETTING_SSS_MAX_DEPTH_RANGE
screen.SCREEN_5.columns=1
screen.SCREEN_5=SETTING_TRANSLUCENT_ABSORPTION_SATURATION
screen.SCREEN_6.columns=2
screen.SCREEN_6=SETTING_SHADOW_MAP_RESOLUTION shadowDistance <empty> <empty> [SCREEN_7] [SCREEN_8]
screen.SCREEN_7.columns=1
screen.SCREEN_7=SETTING_RTWSM_IMAP_SIZE <empty> SETTING_RTWSM_F SETTING_RTWSM_F_BASE SETTING_RTWSM_F_MIN SETTING_RTWSM_F_D <empty> SETTING_RTWSM_B SETTING_RTWSM_B_BASE SETTING_RTWSM_B_MIN SETTING_RTWSM_B_D SETTING_RTWSM_B_P SETTING_RTWSM_B_PP SETTING_RTWSM_B_SN SETTING_RTWSM_B_SE
screen.SCREEN_8.columns=1
screen.SCREEN_8=SETTING_PCSS_BLOCKER_SEARCH_COUNT SETTING_PCSS_BLOCKER_SEARCH_LOD <empty> SETTING_PCSS_BPF SETTING_PCSS_VPF
screen.SCREEN_9.columns=1
screen.SCREEN_9=SETTING_GI_SST_THICKNESS SETTING_GI_PROBE_FADE_START SETTING_GI_PROBE_FADE_END SETTING_GI_MC_SKYLIGHT_ATTENUATION <empty> SETTING_GI_SPATIAL_REUSE SETTING_GI_SPATIAL_REUSE_COUNT SETTING_GI_SPATIAL_REUSE_COUNT_DYNAMIC SETTING_GI_SPATIAL_REUSE_RADIUS SETTING_GI_SPATIAL_REUSE_FEEDBACK
screen.SCREEN_10.columns=1
screen.SCREEN_10=SETTING_DENOISER_SPATIAL SETTING_DENOISER_SPATIAL_SAMPLES SETTING_DENOISER_SPATIAL_SAMPLES_POST <empty> SETTING_DENOISER_ACCUM SETTING_DENOISER_HISTORY_LENGTH <empty> SETTING_DENOISER_FAST_HISTORY_CLAMPING SETTING_DENOISER_FAST_HISTORY_LENGTH <empty> SETTING_DENOISER_FIREFLY_SUPPRESSION SETTING_DENOISER_HISTORY_FIX SETTING_DENOISER_HISTORY_FIX_NORMAL_WEIGHT SETTING_DENOISER_HISTORY_FIX_DEPTH_WEIGHT <empty> SETTING_DENOISER_STABILIZATION_MAX_ACCUM
screen.SCREEN_11.columns=2
screen.SCREEN_11=GLOBAL_SCALING <empty> SETTING_ATM_ALT_SCALE SETTING_ATM_D_SCALE [SCREEN_12] <empty> <empty> <empty> AIR <empty> SETTING_EPIPOLAR_SLICES SETTING_SLICE_SAMPLES [SCREEN_13] [SCREEN_14] [SCREEN_15] <empty> [SCREEN_16] [SCREEN_17] <empty> <empty> CLOUDS <empty> [SCREEN_18] <empty> LOW_CLOUDS <empty> SETTING_CLOUDS_CU [SCREEN_19] [SCREEN_20] [SCREEN_21] HIGH_CLOUDS <empty> SETTING_CLOUDS_CI [SCREEN_22]
screen.SCREEN_12.columns=1
screen.SCREEN_12=SETTING_ATM_GROUND_ALBEDO_R SETTING_ATM_GROUND_ALBEDO_G SETTING_ATM_GROUND_ALBEDO_B
screen.SCREEN_13.columns=1
screen.SCREEN_13=SETTING_ATM_MIE_TURBIDITY SETTING_ATM_MIE_TIME SETTING_ATM_MIE_TURBIDITY_EARLY_MORNING SETTING_ATM_MIE_TURBIDITY_SUNRISE SETTING_ATM_MIE_TURBIDITY_MORNING SETTING_ATM_MIE_TURBIDITY_NOON SETTING_ATM_MIE_TURBIDITY_AFTERNOON SETTING_ATM_MIE_TURBIDITY_SUNSET SETTING_ATM_MIE_TURBIDITY_NIGHT SETTING_ATM_MIE_TURBIDITY_MIDNIGHT <empty> SETTING_ATM_MIE_SCT_MUL SETTING_ATM_MIE_ABS_MUL
screen.SCREEN_14.columns=1
screen.SCREEN_14=SETTING_ATM_RAY_SCT_MUL SETTING_ATM_OZO_ABS_MUL
screen.SCREEN_15.columns=1
screen.SCREEN_15=SETTING_SKYVIEW_RES SETTING_DEPTH_BREAK_CORRECTION <empty> SETTING_SKY_SAMPLES SETTING_LIGHT_SHAFT_SAMPLES SETTING_LIGHT_SHAFT_SHADOW_SAMPLES SETTING_LIGHT_SHAFT_DEPTH_BREAK_CORRECTION_SAMPLES SETTING_LIGHT_SHAFT_SOFTNESS
screen.SCREEN_16.columns=1
screen.SCREEN_16=SETTING_WATER_REFRACT_APPROX SETTING_WATER_CAUSTICS <empty> SETTING_WATER_NORMAL_SCALE <empty> SETTING_WATER_PARALLAX SETTING_WATER_PARALLAX_STRENGTH SETTING_WATER_PARALLAX_LINEAR_STEPS SETTING_WATER_PARALLAX_SECANT_STEPS
screen.SCREEN_17.columns=1
screen.SCREEN_17=SETTING_WATER_SCATTERING_REFRACTION_APPROX SETTING_WATER_SCATTERING_REFRACTION_APPROX_CONTRAST <empty> SETTING_WATER_SCATTERING_R SETTING_WATER_SCATTERING_G SETTING_WATER_SCATTERING_B SETTING_WATER_SCATTERING_MULTIPLIER <empty> SETTING_WATER_ABSORPTION_R SETTING_WATER_ABSORPTION_G SETTING_WATER_ABSORPTION_B SETTING_WATER_ABSORPTION_MULTIPLIER <empty> SETTING_WATER_LIGHT_SHAFT_SOFTNESS SETTING_WATER_SHADOW_SAMPLE SETTING_WATER_SHADOW_SAMPLE_POOL_SIZE
screen.SCREEN_18.columns=1
screen.SCREEN_18=SETTING_CLOUDS_MS_RADIUS SETTING_CLOUDS_AMB_BACKSCATTER_FACTOR
screen.SCREEN_19.columns=1
screen.SCREEN_19=SETTING_CLOUDS_LOW_UPSCALE_FACTOR SETTING_CLOUDS_LOW_MAX_ACCUM SETTING_CLOUDS_LOW_CONFIDENCE_CURVE SETTING_CLOUDS_LOW_VARIANCE_CLIPPING <empty> SETTING_CLOUDS_LOW_STEP_MIN SETTING_CLOUDS_LOW_STEP_MAX
screen.SCREEN_20.columns=1
screen.SCREEN_20=SETTING_CLOUDS_CU_HEIGHT SETTING_CLOUDS_CU_THICKNESS SETTING_CLOUDS_CU_DENSITY SETTING_CLOUDS_CU_COVERAGE SETTING_CLOUDS_CU_PHASE_RATIO <empty> SETTING_CLOUDS_CU_WIND SETTING_CLOUDS_CU_WIND_SPEED
screen.SCREEN_21.columns=1
screen.SCREEN_21=SETTING_CLOUDS_LOW_CONE_FACTOR SETTING_CLOUDS_LOW_TOP_CURVE_FACTOR SETTING_CLOUDS_LOW_BOTTOM_CURVE_FACTOR <empty> SETTING_CLOUDS_LOW_BASE_FREQ SETTING_CLOUDS_LOW_CURL_FREQ SETTING_CLOUDS_LOW_BILLOWY_FREQ SETTING_CLOUDS_LOW_BILLOWY_CURL_STR SETTING_CLOUDS_LOW_WISPS_FREQ SETTING_CLOUDS_LOW_WISPS_CURL_STR
screen.SCREEN_22.columns=1
screen.SCREEN_22=SETTING_CLOUDS_CI_HEIGHT SETTING_CLOUDS_CI_DENSITY SETTING_CLOUDS_CI_COVERAGE SETTING_CLOUDS_CI_PHASE_RATIO
screen.SCREEN_23.columns=2
screen.SCREEN_23=[SCREEN_24] [SCREEN_25]
screen.SCREEN_24.columns=1
screen.SCREEN_24=SETTING_SUN_RADIUS SETTING_SUN_DISTANCE sunPathRotation SETTING_REAL_SUN_TEMPERATURE SETTING_SUN_TEMPERATURE <empty> SETTING_MOON_RADIUS SETTING_MOON_DISTANCE SETTING_MOON_ALBEDO SETTING_MOON_COLOR_R SETTING_MOON_COLOR_G SETTING_MOON_COLOR_B
screen.SCREEN_25.columns=1
screen.SCREEN_25=SETTING_STARMAP_INTENSITY SETTING_STARMAP_BRIGHT_STAR_BOOST SETTING_STARMAP_GAMMA
screen.SCREEN_26.columns=2
screen.SCREEN_26=[SCREEN_27] [SCREEN_28] [SCREEN_29] [SCREEN_30] [SCREEN_31] [SCREEN_32]
screen.SCREEN_27.columns=1
screen.SCREEN_27=SETTING_DOF <empty> SETTING_DOF_FOCAL_LENGTH SETTING_DOF_F_STOP SETTING_APERTURE_SHAPE <empty> SETTING_DOF_QUALITY SETTING_DOF_MAX_SAMPLE_RADIUS SETTING_DOF_MASKING_HEURISTIC <empty> SETTING_DOF_MANUAL_FOCUS SETTING_DOF_FOCUS_DISTANCE_COARSE_COARSE SETTING_DOF_FOCUS_DISTANCE_COARSE SETTING_DOF_FOCUS_DISTANCE_FINE SETTING_DOF_FOCUS_TIME SETTING_DOF_SHOW_FOCUS_PLANE
screen.SCREEN_28.columns=1
screen.SCREEN_28=SETTING_BLOOM SETTING_BLOOM_INTENSITY SETTING_BLOOM_RADIUS SETTING_BLOOM_PASS <empty> SETTING_BLOOM_UNDERWATER_BOOST
screen.SCREEN_29.columns=1
screen.SCREEN_29=SETTING_PURKINJE_EFFECT SETTING_PURKINJE_EFFECT_MIN_LUM SETTING_PURKINJE_EFFECT_MAX_LUM <empty> SETTING_PURKINJE_EFFECT_CR SETTING_PURKINJE_EFFECT_CG SETTING_PURKINJE_EFFECT_CB
screen.SCREEN_30.columns=1
screen.SCREEN_30=SETTING_EXPOSURE_MANUAL SETTING_EXPOSURE_MANUAL_EV_COARSE SETTING_EXPOSURE_MANUAL_EV_FINE <empty> SETTING_EXPOSURE_MIN_EV SETTING_EXPOSURE_MAX_EV SETTING_EXPOSURE_EMISSIVE_WEIGHTING SETTING_EXPOSURE_DISTANCE_WEIGHTING SETTING_EXPOSURE_CENTER_WEIGHTING SETTING_EXPOSURE_CENTER_WEIGHTING_CURVE <empty> SETTING_EXPOSURE_AVG_LUM_MIX SETTING_EXPOSURE_AVG_LUM_TIME SETTING_EXPOSURE_AVG_LUM_MIN_TARGET SETTING_EXPOSURE_AVG_LUM_MAX_TARGET SETTING_EXPOSURE_AVG_LUM_TARGET_CURVE <empty> SETTING_EXPOSURE_HS_MIX SETTING_EXPOSURE_HS_TIME SETTING_EXPOSURE_HS_MIN_EV_DELTA SETTING_EXPOSURE_HS_MAX_EV_DELTA SETTING_EXPOSURE_H_LUM SETTING_EXPOSURE_H_PERCENT SETTING_EXPOSURE_S_LUM SETTING_EXPOSURE_S_PERCENT
screen.SCREEN_31.columns=1
screen.SCREEN_31=SETTING_TONE_MAPPING_DYNAMIC_RANGE <empty> SETTING_TONE_MAPPING_LOOK <empty> SETTING_TONE_MAPPING_OFFSET_R SETTING_TONE_MAPPING_OFFSET_G SETTING_TONE_MAPPING_OFFSET_B <empty> SETTING_TONE_MAPPING_SLOPE_R SETTING_TONE_MAPPING_SLOPE_G SETTING_TONE_MAPPING_SLOPE_B <empty> SETTING_TONE_MAPPING_POWER_R SETTING_TONE_MAPPING_POWER_G SETTING_TONE_MAPPING_POWER_B <empty> SETTING_TONE_MAPPING_SATURATION
screen.SCREEN_32.columns=1
screen.SCREEN_32=SETTING_TAA SETTING_TAA_JITTER SETTING_TAA_CURR_FILTER SETTING_TAA_HISTORY_FILTER SETTING_TAA_CAS_SHARPNESS
screen.SCREEN_33.columns=1
screen.SCREEN_33=SETTING_MATERIAL_COLOR_SPACE SETTING_MATERIAL_TRANSFER_FUNC <empty> SETTING_WORKING_COLOR_SPACE <empty> SETTING_DRT_WORKING_COLOR_SPACE <empty> SETTING_OUTPUT_COLOR_SPACE SETTING_OUTPUT_TRANSFER_FUNC
screen.SCREEN_34.columns=2
screen.SCREEN_34=SETTING_SCREENSHOT_MODE SETTING_SCREENSHOT_MODE_SKIP_INITIAL SETTING_CONSTELLATIONS SETTING_TIME_CHANGE_SENSITIVITY <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> <empty> COOKIE MILK
screen.SCREEN_35.columns=4
screen.SCREEN_35=SPONSOR_TITLE1 SPONSOR_TITLE2 SPONSOR_TITLE3 <empty> <empty> <empty> <empty> <empty> SPONSOR_0 SPONSOR_1 SPONSOR_2 SPONSOR_3 SPONSOR_4 SPONSOR_5 SPONSOR_6 SPONSOR_7 SPONSOR_8 SPONSOR_9 SPONSOR_10 SPONSOR_11 SPONSOR_12 SPONSOR_13 SPONSOR_14
screen.SCREEN_36.columns=3
screen.SCREEN_36=SETTING_DEBUG_WHITE_WORLD SETTING_DEBUG_OUTPUT SETTING_DEBUG_SCALE SETTING_DEBUG_GAMMA_CORRECT SETTING_DEBUG_NEGATE SETTING_DEBUG_ALPHA SETTING_DEBUG_EV_COARSE SETTING_DEBUG_EV_FINE <empty> <empty> <empty> <empty> SETTING_DEBUG_TEMP_TEX SETTING_DEBUG_GBUFFER_DATA SETTING_DEBUG_NORMAL_MODE SETTING_DEBUG_NORMAL_X_RANGE SETTING_DEBUG_NORMAL_Y_RANGE SETTING_DEBUG_NORMAL_Z_RANGE <empty> <empty> <empty> SETTING_DEBUG_DENOISER SETTING_DEBUG_GI_INPUTS SETTING_DEBUG_ENV_PROBE SETTING_DEBUG_RTWSM <empty> <empty> <empty> <empty> <empty> SETTING_DEBUG_ATMOSPHERE SETTING_DEBUG_SKY_VIEW_LUT SETTING_DEBUG_EPIPOLAR_LINES SETTING_DEBUG_CLOUDS_AMBLUT SETTING_DEBUG_CLOUDS_SS <empty> <empty> <empty> <empty> SETTING_DEBUG_STARMAP SETTING_DEBUG_AE SETTING_DEBUG_GI_TEXT SETTING_DEBUG_SST SETTING_DEBUG_SST_STEPS SETTING_DEBUG_TAA SETTING_GI_USE_REFERENCE
