option.AA_MODE=Anti-Aliasing
option.AA_MODE.comment=Smooths out jagged edges of the image. SMAA gives a sharper image, but some effects need TAA to look good. TA (Temporal Accumulation) is a cut-down version of TAA.

option.INFO=Reverie Shader by

option.USE_ADVANCED_SETTINGS=Enable §c§lAdvanced§r Mode 
option.USE_ADVANCED_SETTINGS.comment=This option needs to be enabled for the settings marked with to work. Otherwise, they will be OVERRIDEN by the settings in the main menu.

option.SCREENSHOT_MODE=Screenshot Mode
option.SCREENSHOT_MODE.comment=Disables wind and overrides a few other settings to allow taking reproducible screenshots

option.VIGNETTE=Vignette
option.VIGNETTE.comment=Darkens the edges of the screen for a cinematic feel
option.VIGNETTE_FALLOFF=Vignette Falloff

option.BLOOM=Bloom
option.BLOOM.comment=Gives bright objects a "glow" around them
option.BLOOM_STRENGTH=Bloom Strength

option.FILM_GRAIN=Film Grain
option.FILM_GRAIN_STRENGTH=Film Grain Strength

option.LENS_FLARE=Lens Flare
option.LENS_FLARE_STRENGTH=Lens Flare Strength

option.CHROMATIC_ABERRATION=Chromatic Aberration
option.CA_STRENGTH=CA Strength

option.DOF=Depth of Field
option.DOF_APERTURE_SIZE=Aperture Size
option.DOF_APERTURE_SIZE.comment=Controls how narrow the range of focus is
option.DOF_FOCUS_ADJUSTMENT_SPEED=Focus Adjustment Speed
option.DOF_MANUAL_FOCUS=Manual Focus
option.DOF_FOCUS_DISTANCE=Manual Focus Distance
suffix.DOF_FOCUS_DISTANCE=m
option.DOF_SHOW_FOCUS=Show Focus

option.EXPOSURE_MULT=Exposure Multiplier
option.EXPOSURE_MULT.comment=Controls how bright the scene should be
option.EXPOSURE_SPEED=Exposure Speed
option.EXPOSURE_SPEED.comment=Controls how quickly the "camera" adjusts to changes in brightness

option.TONEMAP_OPERATOR=Tonemap
option.TONEMAP_OPERATOR.comment=Converts colors to a range that can actually be displayed on the screen. This option drastically changes the look of the game and may require further tweaking to look good. 

option.SATURATION=Saturation
option.SATURATION.comment=Adjusts how "intense" colors are
option.VIBRANCE=Vibrance
option.VIBRANCE.comment=Same as saturation, but affects brigher colors more
option.CONTRAST=Contrast

option.PURKINJE_EFFECT_STRENGTH=Purkinje Effect
option.PURKINJE_EFFECT_STRENGTH.comment=Shifts very dark colors slightly towards blue, simulating the way our eyes work.

option.shadowMapResolution=Shadow Resolution
option.shadowDistance=Shadow Distance
option.SHADOW_FILTER=Shadow Filtering
option.SHADOW_FILTER.comment=Makes shadows soft, just like in real life. PCF is constant, while PCSS takes distance from the object that casts shadow into account.
option.SHADOW_FILTER_SIZE=Filter Size
option.SCREENSPACE_SHADOWS_FALLBACK=Screenspace Shadows
option.SCREENSPACE_SHADOWS_FALLBACK.comment=Falls back to a cheaper method of doing shadows when outside of the shadow map.

option.VL_OVERWORLD_MODE=Overworld Fog
option.VL_OVERWORLD_STRENGTH=Overworld Fog Strength
option.VL_WATER_MODE=Water Fog
option.VL_SAMPLES=Fog Quality

option.AO_MODE=Ambient Occlusion
option.AO_MODE.comment=Ambient Occlusion: darkens occluded spaces, where light cannot reach as easily. SSAO is a simpler, faster algorithm, while GTAO provides more accurate results.
option.GTAO_SAMPLES=GTAO Samples
option.RSM=RSM
option.RSM.comment=Reflective Shadow Mapping: simulates light bouncing from surfaces in direct sunlight to another surface, before reaching the player.
option.RSM_SAMPLE_COUNT=RSM Samples

option.PBR_NORMAL=Resourcepack Normals
option.PBR_SPECULAR=Resourcepack Reflections
option.PBR_EMISSIVENESS=Resourcepack Emissivenss
option.PBR_SSS=Resourcepack Subsurface Scattering
option.PBR_POM=Parallax Occlusion Mapping
option.POM_MAX_DEPTH=Max Depth
option.POM_STEP_COUNT=Step Count
option.ROUGH_REFLECTIONS=Rough Reflections
option.SSS_STRENGTH_WEAK=Subsurface Scattering (Hardcoded as "weak")
option.SSS_STRENGTH_STRONG=Subsurface Scattering (Hardcoded as "strong")

option.CLOUDS=Clouds
option.VOLUMETRICS_RES=Volumetrics Resolution
option.VOLUMETRICS_RES.comment=Resolution at which overworld fog & clouds should be rendered at, and then upscaled to full resolution.

option.VOXELISATION=Voxelisation
option.VOXELISATION.comment=Stores information about the world shader-side. §cOptions in this tab will not work if this is disabled!!!
option.VOXEL_DISTANCE=Voxel Distance

option.COLORED_LIGHTS=Colored Lights

value.AA_MODE.0=None (TA only)
value.AA_MODE.1=SMAA T2x
value.AA_MODE.2=TAA

value.INFO.0=TheCMK

screen.screen_CAMERA_EFFECTS=Camera Effects
screen.screen_POST_PROCESSING=Post Processing
screen.screen_COLORS=Colors
screen.screen_LIGHTING=Lighting
screen.screen_INDIRECT_LIGHTING=Indirect Lighting
screen.screen_FOG=Fog
screen.screen_MATERIALS=Materials
screen.screen_POM=Parallax Occlusion Mapping
screen.screen_WEATHER=Weather
screen.screen_SHADOWS=Shadows
screen.screen_SKY=Sky
screen.screen_DOF_SETTINGS=DoF Settings
screen.ADVANCED_SETTINGS=Advanced Settings
screen.screen_CHANNEL_MIXER=Channel Mixer
screen.screen_COLOR_BALANCING=Color Balancing
screen.screen_OVERWORLD=Overworld
screen.screen_NETHER=Nether
screen.screen_END=The End
screen.screen_OTHER=Others
screen.screen_VOXELISATION=Voxelisation

profile.TOASTER=Toaster
profile.LOW=Low
profile.MEDIUM=Medium
profile.HIGH=High
profile.ULTRA=Ultra

value.TONEMAP_OPERATOR.0=Reinhard-Jodie
value.TONEMAP_OPERATOR.1=ACES filmic
value.TONEMAP_OPERATOR.2=Uncharted 2
value.TONEMAP_OPERATOR.3=AgX minimal
value.TONEMAP_OPERATOR.4=None

value.SHADOW_FILTER.0=Off
value.SHADOW_FILTER.1=PCF
value.SHADOW_FILTER.2=PCSS

value.VL_OVERWORLD_MODE.0=Simple
value.VL_OVERWORLD_MODE.1=Raytraced

value.VL_WATER_MODE.0=Simple
value.VL_WATER_MODE.1=Raytraced

value.AO_MODE.0=Off
value.AO_MODE.1=SSAO
value.AO_MODE.2=GTAO