2.0.0:
updated to Forge 14.23.5.2768;
added Painting chamber;
scps will be replaced with fresh instances when spawned in chambers;
covered exposed interior of Young girl's chamber;
increased most scps health;
split blocks in 2 tabs: "building" and "functional";
added/replaced more structures;
set default movement speed of hostile scps to player's walking speed;
made scps start attack instantly;
most SCPs with hands can open doors;
added search bar to document tab;
made various tweaks to scps;
optimized code (performance);
added an option to disable original clockworks recipes;
added/changed labels;
hid the gasmask and blue key;
added Shyguy;
made sliding doors passable for mobs;
added French translation;
added D class personnel;
added 548;
added sorted SCP spawn eggs to item tab;
changed cactus model;
added Haunter;
added buttefly nest;
added SCPs 151, 553, 1057;
added a way to make arbitrary 914 recipes;
implemented Chef's knife;
added spanish support;
removed dependency on Satako;
fixed light block connecting to fences and alike;
fixed 914 ignoring item's repair stack metadata;
fixed thrown dragon eggs being invisible;
added pterodactyl (346);
added chambers for fountain of youth, monster pot and fertile soil;
updated chambers for builder bear, infinite canteen, shadow spiders and with many voices;
added broken telekill sword;
changed zombie plague to euclid;
builder bears are now killable;
changed what mobs can be imitated by 939;
rats and mice spawn in the wild;
added SCP-250;
added vermins;
added vermin god functionality and mob;
added pink flamingoes;
added monster pot;
added fertile soil;
panacea pills now fully heal the consumer;
fixed some cases were panacea pills would not remove negative potion effects;
fixed laceration ghosts not spawning at the correct positions;
the plague doctor can now speak swedish;
syringes will now properly be filled when used on the zombie virus samples;

****************************************************************************

1.3.17:
added Painting chamber;
scps will be replaced with fresh instances when spawned in chambers;
made Pterodactyl not despawn;
covered exposed interior of Young girl's chamber;
"terminator" will regenerate health when in cloaking mode;
second version of red pool spawn mechanics;
fixed vermins pushing their master;

1.3.16:
D-class defends from non-scps;
increased most scps health;
split blocks in 2 tabs: "building" and "functional";
fixed Broken telekill sword;
skeleton key opens sliding doors again;
added/replaced structures;
set default movement speed of hostile scps to player's walking speed;
made scps start attack instantly;
most SCPs with hands can open doors;
added search bar to document tab;
made various tweaks to scps;
optimized code (performance);
added an option to disable original clockworks recipes;
added French translation;
added/changed labels;
hid the gasmask and blue key;
almost completed Shyguy;

1.3.15:
made 548 fall damage-immune;
updated to Forge 14.23.5.2768;
made sliding doors passable for mobs;
increased shark speed;
can't avoid death from haunter;
haunter can be harvested by pickaxe;
made 354-16 immune to fire and vulnerable to water;
fixed 354-16 being damaged by redpool liquid;
354-3's attack adds Wither and Weakness effects;
fixed Skeleton key;
added French translation;
first version of redpool mechanics;
added D class personnel;
other changes I don't remember;

1.3.14:
improved butterfly AI;
made 548;
animated Allosaurus;
added sorted SCP spawn eggs to item tab;
changed cactus model;
finished Haunter;
added buttefly nest;
animated SCP-019-2;
animated Shy guy;
animated and coded 354-X;
animated Flamingo;

1.3.13:
made scps 151, 553, 1057;
added a way to make arbitrary 914 recipes;
implemented Chef's knife effects;

1.3.12:
added spanish support;
removed dependency on Satako;
fixed light block connecting to fences and alike;
fixed 914 ignoring item's repair stack metadata;
fixed thrown dragon eggs being invisible;
added pterodactyl (346);
added swing sound when right clicking with broken telekill sword;

1.3.11:
reduced max stack size of telekill sword to 1;
telekill sword can no longer break blocks in creative;
telekill sword now spawns particles and swings the arm of the player;
added chambers for fountain of youth, monster pot and fertile soil;
updated chambers for builder bear, infinite canteen, shadow spiders and with many voices;

1.3.10:
added broken telekill sword;

1.3.9:
added translation for 250;
250 now targets pigs, sheep, cows, chickens and mooshroms;
250 now has a sleep model;
250 can no longer be pushed;
changed zombie plague to euclid;
builder bears are now killable;
changed what mobs can be imitated by 939;

1.3.8:
fixed shy guy immediately aggroing if it had already been aggroed;
rats and mice now spawn in the wild;
added most of an allosaurus;
added hydrophobia and ocean dimension;

1.3.7:
vermin now follow the vermin god correctly;
silverfish and endermites can now spawn;
vermin have different spawn chances;
shadow spiders and endermites are the most rare, while mice are the most common;
added custom monster pot model and icon;

1.3.6:
quick crash fix;

1.3.5:
added vermin;
partially added vermin god functionality and mob;
fixed shy guy textures;

1.3.4:
fixed only one type of homunculus being able to spawn;
added shy guy;

1.3.3:
tweaked the monster pot;
added pink flamingoes;

1.3.2:
removed unused block (large containment door);
added monster pot;
fixed a deviant variant being unable to be spawned;

1.3.1:
added fertile soil;

1.3:
panacea pills now fully heal the consumer;
fixed some cases were panacea pills would not remove negative potion effects;
fixed laceration ghosts not spawning at the correct positions;
the plague doctor can now speak swedish;
syringes will now properly be filled when used on the zombie virus samples;

1.2:
fixed flashlight crash;

1.1:
made dimension ids changeable (fixes conflicts with other dimensions);
fixed Small lamp still having a collision box;

0.18:
reduced width and height of sleep killer and sculpture;
made sculpture able to go through doors;
made preview pictures of 008 and 111;

0.17:
added few missing documents to Doc. Crafter;
fixed furniture not being rotated when spawned from documents;
updated "Take only two" model;
added next batch of structures;
added a temporary reward chest to Stairwell;
made Sleep killer able to open doors;
added blast resistant glass;
updated several block properties and sounds;
improved AI of "Eyes in the dark", fixed his eyes and made him emit smoke;
added defense AI to sleep killer;
made Landmine cacti not explode on creative players and spectators;
fixed Eyepod not "sitting" when set to "sit";

0.16:
fixed vest model;
Sleep killer will move faster if the player gets far from him;
recipe fixes;
added new Zombie plague container model;
fixed some incorrect textures;
added telekill block;
updated bladewood textures;
added bladewood planks;
documents spawn entities directly;
Swedish localization;
changed flashlight model;

0.15:
added heat resistant alloy;
added model to arrow-proof vest;
made eyepods able to enter doors;
added more door recipes;
changed new chair and made it sittable;
changes to Sleep Killer;
added first batch of structures (some are flawed);
relevant capabilities are reset when changing mode to creative;
fixed night v. goggles;
disabled automatic creation of Clockworks' recipes for upgrading armor, tools and swords;
made bigfoot breadable (by organs - temporarily);

0.14:
adjacent sliding doors open simultaneously;
changed Sleep Killer scream;
added chair;
added recipes for syringe and new chair;
mobs no longer spawn on living room blocks;
SCPs drop experience;
Sleep killer stalks sleep-disabled players;
hazard suit prevents damage from splash and lingering potions;
implemented rotation of item in Item display plate;
added Telekill ingot to available SCPs;
updated Plague doctor's model;
tweaked applied potion durations;
fixed Item plate desynchronisation;

0.13:
fixed Card reader;
bear-A scream attack;
bloodstone doesn't affect non-survival players;
changed sliding door to have 4 orientations;
hallucinations despawn when the owner isn't affected by guilt;
hallucinations are now muted;
added container for zombie virus;
updated gas mask icon;
fixed advancement-related crash bug;

0.12:
removed big lamp's collision box;
fixed shadow infestation crash;
door windows are transparent now;

0.11:
fixed Panacea pills;
nightvision goggles no longer work in 087;
fixed bloodstone;
cogs are now lethal;
nightvision no longer works in 087 (like the flashlight);
added sounds to the sculpture;
mobs that aren't 087-1 can no longer spawn in 087;
fixed mobs that are crystallized not showing as ones in certain cases;
made it so no blocks can be placed in Stairwell;
made red ice transparent;
properly implemented structure placement from documents;
changed CoffeeMachine and VendingMachine models;
added functions of the fancy computer to blocky computer;
implemented SCP preview pictures in document crafter;
added labels and made them purchasable in document crafter;
added more doors;
added several stair blocks;

0.10:
added telekill ingots and battery;
added computer gui and functionality;
added a few advancements;
flashlight now has sounds and no longer works in 087;
added toggle for nightvision;
added gas mask;
added bloodstone;
mobs only drop scraps on player kill;
updated document crafter gui;
fixed several bugs;
created Small lamp and Opaque trapdoor;
added some more blocks;
implemented SCP-008;

0.9:
added Sliding door;
fixed Plague doctor's and Hazard suit models;
improved Dark Eyes' AI;
implemented Builder Bear's behavior;
added SCP acquisition mechanic;
added recipe viewer;
added "anxiety" effect;
reorganised creative tabs;
fixed flashlight;
remade shelf;
added storage capability to desk;
set blocks' resistance and hardness;


0.8:
fixed or added several model animations;
fixed several AI bugs;
implemented night vision;
(re)made some blocks;

0.6:
mesh floor doesn't block light;

0.5:
added Door and other secondary blocks;
fixed textures of secondary blocks;
fixed sakura tree leaf loss;
added Dragonsnails;
added SCP 513-1, SCP-966, SCP-173;
disabled natural mob spawning;

0.4:
reduced spawn rates to normal;
set Shuck's delayed death to 10 minutes;
added phrases to Plague Doctor;
fixed NPE in 049-1 renderer;
changed sturdy armor textures;
added stairwell blocks and structure stub;
change Shuck's damage source description;
removed 1437's block from items;

0.3:
added an item for summoning SCPs;
"The coffee machine" UI closes automatically;
fixed possible crash with mods that add custom tool materials;
added hints for player for using Coffee machine and Pan-dimensional vendor;
added "Plague doctor";
added "Black Shunk";
remade Bladewood grove leaves;

0.2:
Replaced SCP identifiers with official names;