类 GunAmmoVariantSetLoader
java.lang.Object
net.neoforged.neoforge.resource.ContextAwareReloadListener
net.minecraft.server.packs.resources.SimplePreparableReloadListener<Map<net.minecraft.resources.ResourceLocation,GunAmmoVariantSet>>
mod.chloeprime.gunsmithlib.common.util.SimpleCodecResourceReloadListener<GunAmmoVariantSet>
mod.chloeprime.gunsmithlib.common.gunpack_extension.gun.ammo_variant.GunAmmoVariantSetLoader
- 所有已实现的接口:
net.minecraft.server.packs.resources.PreparableReloadListener
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嵌套类概要
从接口继承的嵌套类/接口 net.minecraft.server.packs.resources.PreparableReloadListener
net.minecraft.server.packs.resources.PreparableReloadListener.PreparationBarrier -
字段概要
字段从类继承的字段 mod.chloeprime.gunsmithlib.common.util.SimpleCodecResourceReloadListener
GSON, raw, RAW_JSON_CODEC -
方法概要
修饰符和类型方法说明protected voidapply(Map<net.minecraft.resources.ResourceLocation, GunAmmoVariantSet> data, net.minecraft.server.packs.resources.ResourceManager resourceManager, net.minecraft.util.profiling.ProfilerFiller profiler) Users should implement this :)static voidonPlayerLogin(net.neoforged.neoforge.event.entity.player.PlayerEvent.PlayerLoggedInEvent event) static voidonRegisteringReloadListeners(net.neoforged.neoforge.event.AddReloadListenerEvent event) static void从类继承的方法 mod.chloeprime.gunsmithlib.common.util.SimpleCodecResourceReloadListener
decodeFromJson, decodeJsonFromNBT, encodeJsonToNBT, prepare从类继承的方法 net.minecraft.server.packs.resources.SimplePreparableReloadListener
reload从类继承的方法 net.neoforged.neoforge.resource.ContextAwareReloadListener
getContext, getRegistryLookup, injectContext, makeConditionalOps从类继承的方法 java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait从接口继承的方法 net.minecraft.server.packs.resources.PreparableReloadListener
getName
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字段详细资料
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INSTANCE
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方法详细资料
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apply
@ParametersAreNonnullByDefault protected void apply(Map<net.minecraft.resources.ResourceLocation, GunAmmoVariantSet> data, net.minecraft.server.packs.resources.ResourceManager resourceManager, net.minecraft.util.profiling.ProfilerFiller profiler) 从类复制的说明:SimpleCodecResourceReloadListenerUsers should implement this :) -
onRegisteringReloadListeners
public static void onRegisteringReloadListeners(net.neoforged.neoforge.event.AddReloadListenerEvent event) -
onPlayerLogin
public static void onPlayerLogin(net.neoforged.neoforge.event.entity.player.PlayerEvent.PlayerLoggedInEvent event) -
sendToAllClientsConnected
public static void sendToAllClientsConnected()
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