类 MagicLaser

java.lang.Object
net.neoforged.neoforge.attachment.AttachmentHolder
net.minecraft.world.entity.Entity
net.minecraft.world.entity.projectile.Projectile
mod.chloeprime.gunsmithlib.common.entity.MagicLaser
所有已实现的接口:
net.minecraft.commands.CommandSource, net.minecraft.network.syncher.SyncedDataHolder, net.minecraft.world.entity.TraceableEntity, net.minecraft.world.level.entity.EntityAccess, net.minecraft.world.Nameable, net.minecraft.world.scores.ScoreHolder, net.neoforged.neoforge.attachment.IAttachmentHolder, net.neoforged.neoforge.common.extensions.IEntityExtension, net.neoforged.neoforge.common.util.INBTSerializable<net.minecraft.nbt.CompoundTag>

public class MagicLaser extends net.minecraft.world.entity.projectile.Projectile
  • 嵌套类概要

    从类继承的嵌套类/接口 net.minecraft.world.entity.Entity

    net.minecraft.world.entity.Entity.MoveFunction, net.minecraft.world.entity.Entity.MovementEmission, net.minecraft.world.entity.Entity.RemovalReason

    从类继承的嵌套类/接口 net.neoforged.neoforge.attachment.AttachmentHolder

    net.neoforged.neoforge.attachment.AttachmentHolder.AsField
  • 字段概要

    字段
    修饰符和类型
    字段
    说明
    static final net.minecraft.world.entity.EntityType<MagicLaser>
     

    从类继承的字段 net.minecraft.world.entity.Entity

    BASE_SAFE_FALL_DISTANCE, BASE_TICKS_REQUIRED_TO_FREEZE, blocksBuilding, BOARDING_COOLDOWN, boardingCooldown, CONTENTS_SLOT_INDEX, DATA_POSE, DATA_SHARED_FLAGS_ID, DEFAULT_BB_HEIGHT, DEFAULT_BB_WIDTH, DELTA_AFFECTED_BY_BLOCKS_BELOW_0_2, DELTA_AFFECTED_BY_BLOCKS_BELOW_0_5, DELTA_AFFECTED_BY_BLOCKS_BELOW_1_0, ENTITY_COUNTER, entityData, fallDistance, firstTick, FLAG_FALL_FLYING, FLAG_GLOWING, FLAG_ONFIRE, fluidHeight, flyDist, forgeFluidTypeHeight, FREEZE_HURT_FREQUENCY, hasImpulse, horizontalCollision, hurtMarked, ID_TAG, invulnerableTime, isInPowderSnow, mainSupportingBlockPos, MAX_ENTITY_TAG_COUNT, minorHorizontalCollision, moveDist, noCulling, noPhysics, PASSENGERS_TAG, portalProcess, random, stringUUID, stuckSpeedMultiplier, tickCount, TOTAL_AIR_SUPPLY, uuid, UUID_TAG, verticalCollision, verticalCollisionBelow, walkDist, walkDistO, wasEyeInWater, wasInPowderSnow, wasOnFire, wasTouchingWater, xo, xOld, xRotO, yo, yOld, yRotO, zo, zOld

    从类继承的字段 net.neoforged.neoforge.attachment.AttachmentHolder

    ATTACHMENTS_NBT_KEY

    从接口继承的字段 net.minecraft.commands.CommandSource

    NULL

    从接口继承的字段 net.minecraft.world.scores.ScoreHolder

    WILDCARD, WILDCARD_NAME
  • 构造器概要

    构造器
    构造器
    说明
    MagicLaser(net.minecraft.world.entity.EntityType<? extends MagicLaser> type, net.minecraft.world.level.Level level)
     
    MagicLaser(net.minecraft.world.level.Level level)
     
  • 方法概要

    修饰符和类型
    方法
    说明
    void
     
    protected void
    defineSynchedData(net.minecraft.network.syncher.SynchedEntityData.Builder builder)
     
    void
     
    net.minecraft.world.phys.Vec3
     
    float
     
    long
     
    float
     
    net.minecraft.world.entity.LivingEntity
     
    void
     

    从类继承的方法 net.minecraft.world.entity.projectile.Projectile

    addAdditionalSaveData, calculateHorizontalHurtKnockbackDirection, canHitEntity, deflect, getAddEntityPacket, getEffectSource, getMovementToShoot, getOwner, getPickRadius, hitTargetOrDeflectSelf, isPickable, lerpMotion, lerpRotation, mayBreak, mayInteract, onDeflection, onHit, onHitBlock, onHitEntity, ownedBy, readAdditionalSaveData, recreateFromPacket, restoreFrom, setOwner, shoot, shootFromRotation, updateRotation

    从类继承的方法 net.minecraft.world.entity.Entity

    absMoveTo, absMoveTo, absRotateTo, acceptsFailure, acceptsSuccess, addDeltaMovement, addPassenger, addTag, adjustSpawnLocation, animateHurt, applyGravity, awardKillScore, baseTick, blockPosition, broadcastToPlayer, calculateUpVector, calculateViewVector, canAddPassenger, canBeCollidedWith, canBeHitByProjectile, canChangeDimensions, canCollideWith, canControlVehicle, canFreeze, canRide, canSpawnSprintParticle, canSprint, canTrample, canUsePortal, captureDrops, captureDrops, causeFallDamage, changeDimension, checkBelowWorld, checkDespawn, checkFallDamage, checkInsideBlocks, checkSlowFallDistance, checkSupportingBlock, chunkPosition, clearFire, closerThan, closerThan, collideBoundingBox, copyPosition, couldAcceptPassenger, countPlayerPassengers, createCommandSourceStack, createHoverEvent, damageSources, dampensVibrations, deflection, discard, dismountsUnderwater, dismountTo, displayFireAnimation, distanceTo, distanceToSqr, distanceToSqr, distanceToSqr, doWaterSplashEffect, ejectPassengers, equals, extinguishFire, fillCrashReportCategory, fireImmune, fixupDimensions, fudgePositionAfterSizeChange, gameEvent, gameEvent, getAirSupply, getAttachments, getBbHeight, getBbWidth, getBlockExplosionResistance, getBlockJumpFactor, getBlockPosBelowThatAffectsMyMovement, getBlockSpeedFactor, getBlockStateOn, getBlockStateOnLegacy, getBlockX, getBlockY, getBlockZ, getBoundingBox, getBoundingBoxForCulling, getCapability, getCapability, getCollisionHorizontalEscapeVector, getCommandSenderWorld, getControlledVehicle, getControllingPassenger, getCustomName, getDefaultGravity, getDefaultPassengerAttachmentPoint, getDeltaMovement, getDimensionChangingDelay, getDimensions, getDirection, getDismountLocationForPassenger, getDisplayName, getEncodeId, getEntityData, getEyeHeight, getEyeHeight, getEyeInFluidType, getEyePosition, getEyePosition, getEyeY, getFireImmuneTicks, getFirstPassenger, getFluidHeight, getFluidJumpThreshold, getFluidTypeHeight, getForward, getGravity, getHandHoldingItemAngle, getId, getInBlockState, getIndirectPassengers, getKnownMovement, getLeashOffset, getLeashOffset, getLightLevelDependentMagicValue, getLightProbePosition, getLookAngle, getMaxAirSupply, getMaxFallDistance, getMaxHeightFluidType, getMotionDirection, getMovementEmission, getName, getNearestViewDirection, getOnPos, getOnPos, getOnPosLegacy, getPassengerAttachmentPoint, getPassengerRidingPosition, getPassengers, getPassengersAndSelf, getPercentFrozen, getPermissionLevel, getPersistentData, getPickResult, getPistonPushReaction, getPortalCooldown, getPose, getPosition, getPositionCodec, getPreciseBodyRotation, getPrimaryStepSoundBlockPos, getRandom, getRandomX, getRandomY, getRandomZ, getRelativePortalPosition, getRemainingFireTicks, getRemovalReason, getRootVehicle, getRopeHoldPosition, getRotationVector, getScoreboardName, getSelfAndPassengers, getServer, getSharedFlag, getSlot, getSoundSource, getStringUUID, getSwimHighSpeedSplashSound, getSwimSound, getSwimSplashSound, getTags, getTeam, getTeamColor, getTicksFrozen, getTicksRequiredToFreeze, getType, getTypeName, getUpVector, getUUID, getVehicle, getVehicleAttachmentPoint, getViewScale, getViewVector, getViewXRot, getViewYRot, getVisualRotationYInDegrees, getWeaponItem, getX, getX, getXRot, getY, getY, getYHeadRot, getYRot, getZ, getZ, handleDamageEvent, handleEntityEvent, handlePortal, hasControllingPassenger, hasCustomName, hasExactlyOnePlayerPassenger, hasGlowingTag, hashCode, hasIndirectPassenger, hasPassenger, hasPassenger, hasPermissions, hasPose, hurt, igniteForSeconds, igniteForTicks, ignoreExplosion, interact, interactAt, is, isAddedToLevel, isAlive, isAlliedTo, isAlliedTo, isAlwaysTicking, isAttackable, isColliding, isControlledByLocalInstance, isCrouching, isCurrentlyGlowing, isCustomNameVisible, isDescending, isDiscrete, isEffectiveAi, isEyeInFluid, isFlapping, isFree, isFreezing, isFullyFrozen, isHorizontalCollisionMinor, isIgnoringBlockTriggers, isInFluidType, isInFluidType, isInLava, isInLiquid, isInvisible, isInvisibleTo, isInvulnerable, isInvulnerableTo, isInWall, isInWater, isInWaterOrBubble, isInWaterOrRain, isInWaterRainOrBubble, isNoGravity, isOnFire, isOnPortalCooldown, isOnRails, isPassenger, isPassengerOfSameVehicle, isPushable, isPushedByFluid, isRemoved, isShiftKeyDown, isSilent, isSpectator, isSprinting, isSteppingCarefully, isSupportedBy, isSuppressingBounce, isSwimming, isUnderWater, isVehicle, isVisuallyCrawling, isVisuallySwimming, kill, killedEntity, lavaHurt, lerpHeadTo, lerpPositionAndRotationStep, lerpTargetX, lerpTargetXRot, lerpTargetY, lerpTargetYRot, lerpTargetZ, lerpTo, level, limitPistonMovement, load, lookAt, makeBoundingBox, makeStuckInBlock, markHurt, maxUpStep, maybeBackOffFromEdge, mirror, move, moveRelative, moveTo, moveTo, moveTo, moveTo, moveTo, moveTowardsClosestSpace, newDoubleList, newFloatList, nextStep, onAboveBubbleCol, onAddedToLevel, onBelowWorld, onClientRemoval, onExplosionHit, onFlap, onGround, onInsideBlock, onInsideBubbleColumn, onlyOpCanSetNbt, onPassengerTurned, onRemovedFromLevel, onSyncedDataUpdated, onSyncedDataUpdated, pick, placePortalTicket, playCombinationStepSounds, playEntityOnFireExtinguishedSound, playerTouch, playMuffledStepSound, playSound, playSound, playStepSound, playSwimSound, position, positionRider, positionRider, processFlappingMovement, processPortalCooldown, push, push, push, reapplyPosition, refreshDimensions, registryAccess, remove, removeAfterChangingDimensions, removePassenger, removeTag, removeVehicle, repositionEntityAfterLoad, resetFallDistance, revive, rideTick, rotate, save, saveAsPassenger, saveWithoutId, sendSystemMessage, setAirSupply, setAsInsidePortal, setBoundingBox, setCustomName, setCustomNameVisible, setData, setDeltaMovement, setDeltaMovement, setFluidTypeHeight, setGlowingTag, setId, setInvisible, setInvulnerable, setIsInPowderSnow, setLevel, setLevelCallback, setNoGravity, setOldPosAndRot, setOnGround, setOnGroundWithMovement, setPortalCooldown, setPortalCooldown, setPos, setPos, setPose, setPosRaw, setRemainingFireTicks, setRemoved, setRot, setSharedFlag, setSharedFlagOnFire, setShiftKeyDown, setSilent, setSprinting, setSwimming, setTicksFrozen, setUUID, setViewScale, setXRot, setYBodyRot, setYHeadRot, setYRot, shouldBeSaved, shouldBlockExplode, shouldInformAdmins, shouldRender, shouldRenderAtSqrDistance, shouldShowName, showVehicleHealth, skipAttackInteraction, spawnAtLocation, spawnAtLocation, spawnAtLocation, spawnAtLocation, spawnSprintParticle, startRiding, startRiding, startSeenByPlayer, stopRiding, stopSeenByPlayer, syncData, syncPacketPositionCodec, teleportRelative, teleportTo, teleportTo, thunderHit, toString, touchingUnloadedChunk, trackingPosition, tryCheckInsideBlocks, turn, unRide, unsetRemoved, updateDynamicGameEventListener, updateFluidHeightAndDoFluidPushing, updateFluidHeightAndDoFluidPushing, updateInWaterStateAndDoFluidPushing, updateSwimming, waterSwimSound

    从类继承的方法 net.neoforged.neoforge.attachment.AttachmentHolder

    deserializeAttachments, getData, getExistingDataOrNull, hasAttachments, hasData, removeData, serializeAttachments

    从类继承的方法 java.lang.Object

    clone, finalize, getClass, notify, notifyAll, wait, wait, wait

    从接口继承的方法 net.minecraft.commands.CommandSource

    alwaysAccepts

    从接口继承的方法 net.neoforged.neoforge.attachment.IAttachmentHolder

    getData, getExistingData, getExistingData, getExistingDataOrNull, hasData, removeData, setData, syncData

    从接口继承的方法 net.neoforged.neoforge.common.extensions.IEntityExtension

    canBeRiddenUnderFluidType, canFluidExtinguish, canHydrateInFluidType, canRiderInteract, canStartSwimming, canSwimInFluidType, copyAttachmentsFrom, deserializeNBT, getClassification, getFluidFallDistanceModifier, getFluidMotionScale, getParts, getPickedResult, getSoundFromFluidType, hasCustomOutlineRendering, isEyeInFluidType, isInFluidType, isInFluidType, isInFluidType, isMultipartEntity, isPushedByFluid, sendPairingData, serializeNBT, shouldRiderSit

    从接口继承的方法 net.minecraft.world.scores.ScoreHolder

    getFeedbackDisplayName
  • 字段详细资料

    • TYPE

      public static final net.minecraft.world.entity.EntityType<MagicLaser> TYPE
  • 构造器详细资料

    • MagicLaser

      public MagicLaser(net.minecraft.world.level.Level level)
    • MagicLaser

      public MagicLaser(net.minecraft.world.entity.EntityType<? extends MagicLaser> type, net.minecraft.world.level.Level level)
  • 方法详细资料

    • beginRendering

      public void beginRendering(LaserInstance instance)
    • endRendering

      public void endRendering()
    • getHitLocation

      public net.minecraft.world.phys.Vec3 getHitLocation()
    • getRoll

      public float getRoll()
    • getLength

      public float getLength()
    • getLocalSpawnTime

      public long getLocalSpawnTime()
    • tick

      public void tick()
      覆盖:
      tick 在类中 net.minecraft.world.entity.projectile.Projectile
    • defineSynchedData

      protected void defineSynchedData(@Nonnull net.minecraft.network.syncher.SynchedEntityData.Builder builder)
      指定者:
      defineSynchedData 在类中 net.minecraft.world.entity.Entity
    • getShooter

      @Nullable public net.minecraft.world.entity.LivingEntity getShooter()