类 GunVariantSelectWheelScreen
java.lang.Object
net.minecraft.client.gui.components.events.AbstractContainerEventHandler
net.minecraft.client.gui.screens.Screen
mod.chloeprime.gunsmithlib.client.gui.GunVariantSelectWheelScreen
- 所有已实现的接口:
net.minecraft.client.gui.components.events.ContainerEventHandler,net.minecraft.client.gui.components.events.GuiEventListener,net.minecraft.client.gui.components.Renderable,net.minecraft.client.gui.components.TabOrderedElement
public class GunVariantSelectWheelScreen
extends net.minecraft.client.gui.screens.Screen
感谢黄毛白鼠(hamsterbaron)提供的轮盘菜单代码 ~
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嵌套类概要
从类继承的嵌套类/接口 net.minecraft.client.gui.screens.Screen
net.minecraft.client.gui.screens.Screen.NarratableSearchResult -
字段概要
从类继承的字段 net.minecraft.client.gui.screens.Screen
CUBE_MAP, font, FOOTER_SEPARATOR, HEADER_SEPARATOR, height, INWORLD_FOOTER_SEPARATOR, INWORLD_HEADER_SEPARATOR, MENU_BACKGROUND, minecraft, narratorButton, PANORAMA, renderables, screenExecutor, title, width从接口继承的字段 net.minecraft.client.gui.components.events.GuiEventListener
DOUBLE_CLICK_THRESHOLD_MS -
构造器概要
构造器构造器说明GunVariantSelectWheelScreen(List<net.minecraft.resources.ResourceLocation> gunIds) GunVariantSelectWheelScreen(List<net.minecraft.resources.ResourceLocation> gunIds, net.minecraft.network.chat.Component title) -
方法概要
修饰符和类型方法说明static booleanisMouseOverSlot(double mouseX, double mouseY, double centerX, double centerY, double innerR, double outerR, double startAngle, double endAngle) booleanbooleankeyReleased(int keyCode, int scanCode, int modifiers) booleanmouseReleased(double mouseX, double mouseY, int button) static voidreceiveBackpackAmmoCount(int slot, int count) 如果背包内弹药过多或有无限弹药则 的值为Integer.MAX_VALUEvoidrender(net.minecraft.client.gui.GuiGraphics graphics, int mouseX, int mouseY, float partialTick) 从类继承的方法 net.minecraft.client.gui.screens.Screen
added, addRenderableOnly, addRenderableWidget, addWidget, afterKeyboardAction, afterMouseAction, afterMouseMove, changeFocus, children, clearFocus, clearTooltipForNextRenderPass, clearWidgets, findNarratableWidget, getBackgroundMusic, getMinecraft, getNarrationMessage, getRectangle, getTitle, getTooltipFromItem, getUsageNarration, handleComponentClicked, handleDelayedNarration, hasAltDown, hasControlDown, hasShiftDown, init, init, insertText, isCopy, isCut, isMouseOver, isPaste, isSelectAll, isValidCharacterForName, keyPressed, onClose, onFilesDrop, rebuildWidgets, removed, removeWidget, renderBackground, renderBlurredBackground, renderMenuBackground, renderMenuBackground, renderMenuBackgroundTexture, renderPanorama, renderTransparentBackground, renderWithTooltip, repositionElements, resize, setInitialFocus, setInitialFocus, setTooltipForNextRenderPass, setTooltipForNextRenderPass, setTooltipForNextRenderPass, setTooltipForNextRenderPass, shouldCloseOnEsc, shouldNarrateNavigation, tick, triggerImmediateNarration, updateNarratedWidget, updateNarrationState, updateNarratorStatus, wrapScreenError从类继承的方法 net.minecraft.client.gui.components.events.AbstractContainerEventHandler
getFocused, isDragging, setDragging, setFocused从类继承的方法 java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait从接口继承的方法 net.minecraft.client.gui.components.events.ContainerEventHandler
charTyped, getChildAt, getCurrentFocusPath, isFocused, mouseClicked, mouseDragged, mouseScrolled, nextFocusPath, setFocused从接口继承的方法 net.minecraft.client.gui.components.events.GuiEventListener
mouseMoved从接口继承的方法 net.minecraft.client.gui.components.TabOrderedElement
getTabOrderGroup
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构造器详细资料
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GunVariantSelectWheelScreen
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GunVariantSelectWheelScreen
public GunVariantSelectWheelScreen(List<net.minecraft.resources.ResourceLocation> gunIds, net.minecraft.network.chat.Component title)
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方法详细资料
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receiveBackpackAmmoCount
public static void receiveBackpackAmmoCount(int slot, int count) 如果背包内弹药过多或有无限弹药则 的值为Integer.MAX_VALUE -
isMouseOverSlot
public static boolean isMouseOverSlot(double mouseX, double mouseY, double centerX, double centerY, double innerR, double outerR, double startAngle, double endAngle) -
render
@ParametersAreNonnullByDefault public void render(net.minecraft.client.gui.GuiGraphics graphics, int mouseX, int mouseY, float partialTick) - 指定者:
render在接口中net.minecraft.client.gui.components.Renderable- 覆盖:
render在类中net.minecraft.client.gui.screens.Screen
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keyReleased
public boolean keyReleased(int keyCode, int scanCode, int modifiers) -
mouseReleased
public boolean mouseReleased(double mouseX, double mouseY, int button) -
isPauseScreen
public boolean isPauseScreen()- 覆盖:
isPauseScreen在类中net.minecraft.client.gui.screens.Screen
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