类 GunVariantSelectWheelScreen

java.lang.Object
net.minecraft.client.gui.components.events.AbstractContainerEventHandler
net.minecraft.client.gui.screens.Screen
mod.chloeprime.gunsmithlib.client.gui.GunVariantSelectWheelScreen
所有已实现的接口:
net.minecraft.client.gui.components.events.ContainerEventHandler, net.minecraft.client.gui.components.events.GuiEventListener, net.minecraft.client.gui.components.Renderable, net.minecraft.client.gui.components.TabOrderedElement

public class GunVariantSelectWheelScreen extends net.minecraft.client.gui.screens.Screen
感谢黄毛白鼠(hamsterbaron)提供的轮盘菜单代码 ~
  • 嵌套类概要

    从类继承的嵌套类/接口 net.minecraft.client.gui.screens.Screen

    net.minecraft.client.gui.screens.Screen.NarratableSearchResult
  • 字段概要

    从类继承的字段 net.minecraft.client.gui.screens.Screen

    CUBE_MAP, font, FOOTER_SEPARATOR, HEADER_SEPARATOR, height, INWORLD_FOOTER_SEPARATOR, INWORLD_HEADER_SEPARATOR, MENU_BACKGROUND, minecraft, narratorButton, PANORAMA, renderables, screenExecutor, title, width

    从接口继承的字段 net.minecraft.client.gui.components.events.GuiEventListener

    DOUBLE_CLICK_THRESHOLD_MS
  • 构造器概要

    构造器
    构造器
    说明
    GunVariantSelectWheelScreen(List<net.minecraft.resources.ResourceLocation> gunIds)
     
    GunVariantSelectWheelScreen(List<net.minecraft.resources.ResourceLocation> gunIds, net.minecraft.network.chat.Component title)
     
  • 方法概要

    修饰符和类型
    方法
    说明
    static boolean
    isMouseOverSlot(double mouseX, double mouseY, double centerX, double centerY, double innerR, double outerR, double startAngle, double endAngle)
     
    boolean
     
    boolean
    keyReleased(int keyCode, int scanCode, int modifiers)
     
    boolean
    mouseReleased(double mouseX, double mouseY, int button)
     
    static void
    receiveBackpackAmmoCount(int slot, int count)
    如果背包内弹药过多或有无限弹药则 的值为 Integer.MAX_VALUE
    void
    render(net.minecraft.client.gui.GuiGraphics graphics, int mouseX, int mouseY, float partialTick)
     

    从类继承的方法 net.minecraft.client.gui.screens.Screen

    added, addRenderableOnly, addRenderableWidget, addWidget, afterKeyboardAction, afterMouseAction, afterMouseMove, changeFocus, children, clearFocus, clearTooltipForNextRenderPass, clearWidgets, findNarratableWidget, getBackgroundMusic, getMinecraft, getNarrationMessage, getRectangle, getTitle, getTooltipFromItem, getUsageNarration, handleComponentClicked, handleDelayedNarration, hasAltDown, hasControlDown, hasShiftDown, init, init, insertText, isCopy, isCut, isMouseOver, isPaste, isSelectAll, isValidCharacterForName, keyPressed, onClose, onFilesDrop, rebuildWidgets, removed, removeWidget, renderBackground, renderBlurredBackground, renderMenuBackground, renderMenuBackground, renderMenuBackgroundTexture, renderPanorama, renderTransparentBackground, renderWithTooltip, repositionElements, resize, setInitialFocus, setInitialFocus, setTooltipForNextRenderPass, setTooltipForNextRenderPass, setTooltipForNextRenderPass, setTooltipForNextRenderPass, shouldCloseOnEsc, shouldNarrateNavigation, tick, triggerImmediateNarration, updateNarratedWidget, updateNarrationState, updateNarratorStatus, wrapScreenError

    从类继承的方法 net.minecraft.client.gui.components.events.AbstractContainerEventHandler

    getFocused, isDragging, setDragging, setFocused

    从类继承的方法 java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait

    从接口继承的方法 net.minecraft.client.gui.components.events.ContainerEventHandler

    charTyped, getChildAt, getCurrentFocusPath, isFocused, mouseClicked, mouseDragged, mouseScrolled, nextFocusPath, setFocused

    从接口继承的方法 net.minecraft.client.gui.components.events.GuiEventListener

    mouseMoved

    从接口继承的方法 net.minecraft.client.gui.components.TabOrderedElement

    getTabOrderGroup
  • 构造器详细资料

    • GunVariantSelectWheelScreen

      public GunVariantSelectWheelScreen(List<net.minecraft.resources.ResourceLocation> gunIds)
    • GunVariantSelectWheelScreen

      public GunVariantSelectWheelScreen(List<net.minecraft.resources.ResourceLocation> gunIds, net.minecraft.network.chat.Component title)
  • 方法详细资料

    • receiveBackpackAmmoCount

      public static void receiveBackpackAmmoCount(int slot, int count)
      如果背包内弹药过多或有无限弹药则 的值为 Integer.MAX_VALUE
    • isMouseOverSlot

      public static boolean isMouseOverSlot(double mouseX, double mouseY, double centerX, double centerY, double innerR, double outerR, double startAngle, double endAngle)
    • render

      @ParametersAreNonnullByDefault public void render(net.minecraft.client.gui.GuiGraphics graphics, int mouseX, int mouseY, float partialTick)
      指定者:
      render 在接口中 net.minecraft.client.gui.components.Renderable
      覆盖:
      render 在类中 net.minecraft.client.gui.screens.Screen
    • keyReleased

      public boolean keyReleased(int keyCode, int scanCode, int modifiers)
    • mouseReleased

      public boolean mouseReleased(double mouseX, double mouseY, int button)
    • isPauseScreen

      public boolean isPauseScreen()
      覆盖:
      isPauseScreen 在类中 net.minecraft.client.gui.screens.Screen