Sometimes if you turn off fly hack close to surface (1-2 blocks) you can take a lot of fall damage and die (even with No Fall enabled). Workaround: before turning off fly hack, fly upwards (even 0.5 seconds can be enough). If you move upwards server resets internal fall distance value and sets it to zero. If you move downwards for a long time server accumulates fall distance, and that's why you take fall damage.
Enabled
Override max speed
Flying speed (default 0.05):
OnGround flag OnGround = false OnGround = true
While flying this module overrides onGround flag in MovePlayerPacket. Both options works fine in vanilla. For Fast Break hack, Disable Fly Penalty option you need to set OnGround = true.
Vanilla Anti-Fly Bypass
Interval (ticks):
Drop Distance (blocks):
Once in [Interval] ticks sends packet to the server indicating that you fell down by [Drop Distance]. This causes vanilla server to think you legimately falling down and reset anti-fly protection. Doesn't work on NeoForge server.
Vanilla server kicks you with message "Flying is not enabled on this server" if you fly for 80 ticks.
Vanilla server stops considering you flying if you fall by 0.03125 blocks.