1.0.1
    - Block metadata is now separated by a space from the block id - still no spaces allowed elsewhere.
      - Fixes bug introduced in 1.7.10 that made mod blocks effectively impossible to mark as targets.
    - Fixed bug introtuced in 1.7.10 that allowed you to make mobs attempt to break air blocks.
      - Any invalid blocks on the target list will no longer count as air.
1.0.0
    - Initial release split off of Special Mobs 2.6.
    - Carried over passive griefing.
      - Now obeys line-of-sight.
      - Targeted blocks and the mobs that get the AI can be configured.
      - Creepers blow up instead of mining the blocks by default.
    - Carried over "special" AI patterns:
      - Charge, Jump, Leap, Ride (as a common AI), Shaman, Sprint, and Throw.
    - Added Barrage, Spawner, and Throw Player "special" AI patterns.
    - Improved "special" AI system to include tiered chances for specific mobs.
    - Carried over "screamer" AI - instead just affects everything always.
    - Carried over jockey system purely as AI.
    - Added "neutral" AI (makes normally passive mobs fight back when damaged).
    - Added "eat breeding items" AI.