These are all default registry entries of this type.
This registry is modify-able through datapacks.
add_stat_data_to_num
add_total_summons
additive_damage_number_add_just_stat_number
apply_cd_as_cast_time
cancel_event
crit_damage_number_add_just_stat_number
decrease_cast_ticks_num
decrease_cd_ticks_num
double_damage_number_add_just_stat_number
double_dmg
give_agony_to_source
give_agony_to_target
give_blind_to_target
give_despair_to_source
give_despair_to_target
give_essence_of_frost_to_source
give_missile_barrage_to_source
give_missile_barrage_to_target
give_rejuvenation_to_allies_in_radius
give_slow_to_source
give_slow_to_target
give_stun_to_target
give_taunt_stance_to_source
give_taunt_stance_to_target
give_weak_to_source
give_weak_to_target
give_wounds_to_source
give_wounds_to_target
increase_aggro_radius_num
increase_area_num
increase_duration_multi_num
increase_effect_duration_ticks_num
increase_mana_cost_num
increase_number_per_curse_on_target
increase_proj_speed_num
increase_seconds_num
leech_energy
leech_health
leech_magic_shield
leech_mana
proc_spell_bone_shatter
proj_count
reduce_cd_by_ticks
remove_bone_chill_from_target
restore_energy_per_stat_data
restore_health_per_stat_data
restore_magic_shield_per_stat_data
restore_mana_per_stat_data
set_bool_barrage
set_bool_crit
set_bool_pierce
set_cooldown_missile_barrage20
set_data_num_accuracy