TigerKus' Mod: Personal Mob Aggression Control for Minecraft

TigerKus' Mod for Minecraft lets server admins control mob aggression per player with ignore, flee, and repel modes. No client mods required.

Download tigerkus for Minecraft 1.21.1, 1.19.2, 1.16.4, 1.16-Snapshot, 1.14.4, 1.12.1

Original name: tigerkus

Minecraft: 1.14.4, 1.12.1, 1.16-Snapshot, 1.16.4, 1.19.2, 1.21.1

Loaders: Fabric, Forge, NeoForge

FileVersionLoaderSize
tigerkus-1.0.0.jar1.14.4Fabric309 КБDownload
tigerkus-1.3.jar1.12.1Forge6 КБDownload
tigerkus-1.4.jar1.12.1Forge11 КБDownload
tigerkus-1.5.jar1.12.1Forge11 КБDownload
tigerkus_1.16-1.7.jar1.16-SnapshotForge19 КБDownload
tigerkus_1.16-1.6.jar1.16.4Forge20 КБDownload
tigerkus-1.8-1.19.2-forge.jar1.19.2Forge21 КБDownload
tigerkus-1.9.1-1.21.1.jar1.21.1NeoForge7 КБDownload
tigerkus-1.9.2-1.21.1.jar1.21.1NeoForge7 КБDownload
tigerkus-1.9.3-1.21.1.jar1.21.1NeoForge8 КБDownload

TigerKus' Mod: Personal Mob Aggression Control

Running a multiplayer Minecraft server often means balancing the preferences of players who want a peaceful building experience against those who crave the thrill of combat. TigerKus' Mod: Personal Mob Aggression Control solves this by giving each player individual control over how hostile mobs behave toward them, all without changing the global difficulty or requiring clients to install anything.

Why This Mod Belongs in Your Server Pack

This server-side utility was originally created so a builder could coexist with a friend who enjoys fighting mobs on the same world. Instead of forcing everyone into one difficulty setting, the mod applies per-player rules based on their UUID. Administrators can mix and match three distinct behavior modes, ensuring every participant gets the experience they want. If you are assembling a modpack for a community server, this tool eliminates the classic "peaceful vs. hardcore" argument entirely.

Three Modes for Total Control

The mod offers three configurable modes, each designed for a specific playstyle:

  • Full Ignore Mode: Hostile mobs treat protected players as if they do not exist. Walk past creepers, skeletons, or endermen without triggering aggression. Ideal for builders and redstone engineers who want zero interruptions.
  • Avoidance Mode: Mobs actively flee from the protected player, similar to how creepers avoid cats. The configuration lets you set the maximum activation distance and adjust walk and sprint speed modifiers for fleeing creatures. Note that special entities like the Wither and slimes do not respond to this mode.
  • Repulsion Mode: Any living entity that attempts to damage a protected player is instantly knocked back. The push strength is adjustable, and this mode works on every creature, including slimes, silverfish, and enraged piglins. This is the most reliable option for keeping all threats at bay.

Installation and Version Compatibility

When you download TigerKus' Mod: Personal Mob Aggression Control, you are getting a server-side mod, meaning players can join with a completely vanilla client. The current stable release is version 1.8, built for Forge 1.19.2. This version includes all three modes and is recommended for most modern server setups.

For older packs, previous iterations are still available: version 1.7 supports Forge 1.16 but is marked as outdated, and version 1.5 works on Fabric 1.14 and Forge 1.12, also deprecated. The developer has indicated that updated builds for Fabric and other Minecraft versions are in the pipeline, so check the mod page periodically for new releases.

To get started, the process is straightforward. Place the downloaded JAR file into the mods folder on your server, restart the instance, and grant yourself operator permissions. If you prefer a more automated approach, some launchers offer built-in mod catalogs where you can add this mod to your pack with a couple of clicks, letting the launcher handle dependency checks and file placement.

Configuration and Commands

Once installed, administrators can manage the mod with three simple commands:

  • /tigerkus add {player} — adds a player to the protected list.
  • /tigerkus remove {player} — removes a player from the mod's effect.
  • /tigerkus reload — reloads the configuration without restarting the server.

All settings live in a JSON file that can be edited manually. You can enable or disable avoidance and repulsion independently, set the fear distance, adjust speed multipliers, and define the repulsion strength. The uuids array in the file lists which players are affected, giving you full control over the protected list at any time.

Known Limitations

While the mechanics are solid, a few quirks exist. Avoidance mode does not work on slimes, as they simply do not register the flee command. Repulsion handles them perfectly, though. Piglins may behave erratically in avoidance mode, sometimes freezing or moving in jerky motions. Bosses like the Wither ignore avoidance entirely, but repulsion still works on them, letting you keep dangerous enemies at a distance.

Final Recommendation

TigerKus' Mod: Personal Mob Aggression Control for Minecraft is a practical addition to any multiplayer server that hosts players with conflicting playstyles. Its server-side architecture, flexible configuration, and three distinct modes make it a versatile tool for community managers. If you want to offer a tailored experience without compromising the vanilla atmosphere, this mod deserves a slot in your stable build. Download TigerKus' Mod: Personal Mob Aggression Control today and let every player choose their own level of danger.