Simply Stacked Dimensions: Layer-Based Dimension Travel
What This Mod Delivers
Simply Stacked Dimensions: Layer-Based Dimension Travel replaces traditional portals with a clean, vertical trigger system. Instead of building obsidian frames, you define Y-level thresholds that automatically transfer players between dimensions. The mod itself is a lightweight engine; all behavior is driven by JSON datapacks, making it ideal for curated modpacks and server owners who need predictable mechanics without bloat.
Installation and Version Compatibility
To download Simply Stacked Dimensions: Layer-Based Dimension Travel, grab the latest release from your preferred mod platform. The mod supports Minecraft 1.19.2, 1.20.1, and 1.20.4 on both Forge and Fabric loaders. For a hassle-free setup, use the foxygame.net launcher—it automatically resolves dependencies and places files in the correct directories. No manual folder digging required. After installation, the mod will not alter your world until you add a valid datapack with teleport rules.
Quick Setup via Foxygame.net
If you manage multiple mods, the foxygame.net launcher streamlines the process. Simply search for "Simply Stacked Dimensions: Layer-Based Dimension Travel" in its interface, click install, and the launcher handles the rest. This is especially useful when building a stable modpack, as it keeps version conflicts to a minimum.
How the Datapack Configuration Works
The core of Simply Stacked Dimensions: Layer-Based Dimension Travel lies in a JSON file placed inside your world's datapack folder at /data/simplystacked/config/. Each entry defines a one-way teleport rule with these parameters:
- from / to – dimension IDs (e.g.,
minecraft:overworldtominecraft:the_nether). - from_y_min / from_y_max – the Y-coordinate range in the source dimension that triggers the jump.
- to_y – the exact Y-level where the player appears in the target dimension.
- cloud_platform – a temporary block platform that spawns under the arrival point to prevent immediate fallback.
This data-driven approach means you can stack multiple dimensions vertically, creating a layered world where descending too deep in the Overworld might drop you into a custom cave dimension, and climbing too high could send you to a sky realm.
Practical Example: Overworld to Nether Transition
A common use case for Simply Stacked Dimensions: Layer-Based Dimension Travel is linking the Overworld and the Nether without portals. Configure a rule with from: minecraft:overworld, to: minecraft:the_nether, a Y-range of -10 to 1, and the cloud platform enabled. When a player digs or falls below Y=1, they are instantly teleported to Y=121 in the Nether. The cloud platform appears beneath them, preventing a loop. This setup is perfect for survival servers that want a seamless underground-to-nether experience.
Server-Friendly Features
After each teleport, a built-in cooldown of 60 ticks (3 seconds) prevents rapid back-and-forth triggering. This value is adjustable in the common config, allowing server admins to fine-tune performance under heavy load. The temporary cloud blocks decay over time, so they won't clutter the world. Additionally, the mod preserves the player's X and Z coordinates—no nether scaling is applied. This keeps entry points predictable for map makers and farm builders.
Why Choose This Mod for Your Modpack
Simply Stacked Dimensions: Layer-Based Dimension Travel is not a flashy content mod; it's a robust tool for dimension design. It integrates cleanly with custom biomes, worldgen mods, and adventure maps. Because all rules are stored in datapacks, you can version-control your configurations and share them easily. The mod's minimal footprint ensures compatibility with most optimization mods, and its straightforward logic reduces the risk of conflicts during updates.
Getting Started
To begin, download Simply Stacked Dimensions: Layer-Based Dimension Travel for Minecraft 1.19.2 or newer. Install it via the foxygame.net launcher for a one-click setup, or manually place the JAR in your mods folder. Then create a datapack with your desired Y-level rules, reload the world, and test the transitions. With a few lines of JSON, you can transform how players explore your server's vertical space.