MineColonies for ComputerCraft: Automate Your Colony with Code

Download MineColonies for ComputerCraft to manage your settlement via Lua scripts. The ultimate automation tool for your colony in Minecraft.

Download Colony4ComputerCraft for Minecraft 1.21.1, 1.20.1, 1.19.4, 1.19.2, 1.19.1, 1.18.2

Original name: Colony4ComputerCraft

Minecraft: 1.16.5, 1.17.1, 1.18.1, 1.18.2, 1.19.1, 1.19.2, 1.19.4, 1.20.1, 1.21.1

Loaders: Forge, NeoForge

FileVersionLoaderSize
Colony4ComputerCraft-1.16.4-1.1.0.jar1.16.5Forge124 КБDownload
Colony4ComputerCraft-1.16.4-1.0.0.jar1.16.5Forge91 КБDownload
Colony4ComputerCraft-1.16.5-1.4.5.jar1.16.5Forge155 КБDownload
Colony4ComputerCraft-1.16.5-1.4.4.jar1.16.5Forge155 КБDownload
Colony4ComputerCraft-1.16.5-1.4.3.jar1.16.5Forge155 КБDownload
Colony4ComputerCraft-1.16.5-1.4.2.jar1.16.5Forge155 КБDownload
Colony4ComputerCraft-1.16.5-1.4.1.jar1.16.5Forge155 КБDownload
Colony4ComputerCraft-1.16.5-1.4.0.jar1.16.5Forge155 КБDownload
Colony4ComputerCraft-1.16.4-1.2.5.jar1.16.5Forge126 КБDownload
Colony4ComputerCraft-1.16.4-1.2.0.jar1.16.5Forge124 КБDownload
Colony4ComputerCraft-1.16.4-1.2.1.jar1.16.5Forge124 КБDownload
Colony4ComputerCraft-1.16.4-1.2.2.jar1.16.5Forge125 КБDownload
Colony4ComputerCraft-1.16.4-1.2.3.jar1.16.5Forge125 КБDownload
Colony4ComputerCraft-1.16.4-1.2.4.jar1.16.5Forge126 КБDownload
Colony4ComputerCraft-1.16.5-1.3.0.jar1.16.5Forge130 КБDownload
Colony4ComputerCraft-1.17.1-2.1.1.jar1.17.1Forge164 КБDownload
Colony4ComputerCraft-1.17.1-2.1.0.jar1.17.1Forge164 КБDownload
Colony4ComputerCraft-1.17.1-2.0.0.jar1.17.1Forge156 КБDownload
Colony4ComputerCraft-1.18.1-2.1.0.jar1.18.1Forge165 КБDownload
Colony4ComputerCraft-1.18.1-2.1.1.jar1.18.1Forge165 КБDownload
Colony4ComputerCraft-1.18.1-2.1.2.jar1.18.1Forge165 КБDownload
Colony4ComputerCraft-1.18.1-2.1.3.jar1.18.1Forge165 КБDownload
Colony4ComputerCraft-1.18.1-2.1.4.jar1.18.1Forge165 КБDownload
Colony4ComputerCraft-1.18.2-2.2.3.jar1.18.2Forge168 КБDownload
Colony4ComputerCraft-1.18.2-2.2.1.jar1.18.2Forge165 КБDownload
Colony4ComputerCraft-1.18.2-2.2.2.jar1.18.2Forge165 КБDownload
Colony4ComputerCraft-1.18.2-2.2.0.jar1.18.2Forge165 КБDownload
Colony4ComputerCraft-1.19.1-2.3.0.jar1.19.1Forge165 КБDownload
Colony4ComputerCraft-1.19.1-2.3.1.jar1.19.2Forge166 КБDownload
Colony4ComputerCraft-1.19.2-2.3.6.jar1.19.2Forge169 КБDownload
Colony4ComputerCraft-1.19.2-2.3.5.jar1.19.2Forge169 КБDownload
Colony4ComputerCraft-1.19.2-2.3.4.jar1.19.2Forge167 КБDownload
Colony4ComputerCraft-1.19.2-2.3.3.jar1.19.2Forge167 КБDownload
Colony4ComputerCraft-1.19.2-2.3.2.jar1.19.2Forge166 КБDownload
Colony4ComputerCraft-1.19.4-2.5.1.jar1.19.4Forge168 КБDownload
Colony4ComputerCraft-1.19.4-2.5.2.jar1.19.4Forge168 КБDownload
Colony4ComputerCraft-1.19.4-2.5.0.jar1.19.4Forge169 КБDownload
Colony4ComputerCraft-1.20.1-2.6.0.jar1.20.1Forge169 КБDownload
Colony4ComputerCraft-1.20.1-2.6.3.jar1.20.1Forge170 КБDownload
Colony4ComputerCraft-1.20.1-2.6.4.jar1.20.1Forge170 КБDownload
Colony4ComputerCraft-1.20.1-2.6.5.jar1.20.1Forge170 КБDownload
Colony4ComputerCraft-1.20.1-2.6.6.jar1.20.1Forge172 КБDownload
Colony4ComputerCraft-1.20.1-2.6.7.jar1.20.1Forge176 КБDownload
Colony4ComputerCraft-1.20.1-2.6.1.jar1.20.1NeoForge170 КБDownload
Colony4ComputerCraft-1.20.1-2.6.2.jar1.20.1NeoForge170 КБDownload
Colony4ComputerCraft-1.21.1-2.8.0.jar1.21.1NeoForge165 КБDownload
Colony4ComputerCraft-1.21.1-2.8.1.jar1.21.1NeoForge168 КБDownload
Colony4ComputerCraft-1.21.1-2.8.2.jar1.21.1NeoForge169 КБDownload

MineColonies for ComputerCraft: Automate Colonies with Lua

Managing a sprawling settlement in Minecraft often becomes an overwhelming task as population counts rise and resource chains deepen. While the base MineColonies mod provides a robust framework for NPC-driven construction and production, manual oversight remains a bottleneck for advanced players. This is where the integration of programming logic becomes essential. The MineColonies for ComputerCraft: Automate Colonies with Lua addon serves as a critical bridge, connecting the societal mechanics of your colony with the programmable power of ComputerCraft: Tweaked. For players seeking to download MineColonies for ComputerCraft: Automate Colonies with Lua, this tool offers the definitive solution for creating fully autonomous, data-driven settlements without altering core game balance.

Technical Overview and Core Functionality

This addon functions primarily as an API layer rather than introducing new physical blocks or crafting recipes. It extends the peripheral capabilities of computers and turtles within the ComputerCraft ecosystem, allowing them to directly query the internal state of your colony. Once installed on supported versions such as Minecraft 1.16.5, 1.18.2, or 1.19.2 using either Forge or Fabric loaders, users gain immediate access to a vast array of real-time metrics. These include citizen happiness levels, current food stockpiles, building construction progress, courier workload, and active university research queues.

By placing a computer terminal near key structures like the Town Hall or Builder's Hut, players can transform raw data into actionable intelligence. Scripts written in Lua can parse this information to drive external displays, such as large monitors from Advanced Peripherals, showing live updates on iron, wood, and stone reserves. This capability is fundamental for anyone looking to install MineColonies for ComputerCraft: Automate Colonies with Lua into a serious technical modpack.

Advanced Automation Scenarios

The true potential of this integration shines in complex automation scenarios where dynamic decision-making is required. Consider a supply chain involving wheat farms and bakeries; a custom script can monitor warehouse saturation and dynamically reroute couriers to prevent bottlenecks before they impact production. Furthermore, the addon supports Rednet communication, enabling the synchronization of multiple colonies across a server network. Turtles can be programmed as mobile inspectors, traversing build sites to verify structural integrity and report status back to a central command center. When paired with Plethora Peripherals, the system gains write access, allowing computers to trigger research projects or adjust building priorities automatically.

Installation Guide and Compatibility

Deploying this addon requires three specific components: the main MineColonies mod, ComputerCraft: Tweaked (or CC: Restitched for Fabric environments), and the addon file itself. To ensure stability, it is recommended to install the addon last to prevent version conflicts during the loading phase. For Forge users, simply place the JAR file into the mods directory. Fabric users should utilize the CC: Restitched variant to maintain compatibility. Those wondering how to install these dependencies efficiently can utilize modern launchers that handle library resolution automatically, ensuring all prerequisites like MineColonies and ComputerCraft are present before launching the game.

Verification is straightforward. Upon launching the world, open a computer interface and execute the command peripheral.find("colonyIntegrator"). A successful return value indicates the bridge is active and ready for scripting. The mod is designed to be non-invasive, meaning it does not alter world generation or existing save data. It can be safely added to or removed from existing worlds without corrupting colony buildings or citizen data, making it ideal for iterative modpack development.

Modpack Integration and Stability

For modpack creators, this addon is highly encouraged for inclusion in technical collections. Distribution via platforms like CurseForge is permitted by default, provided all dependencies are listed correctly. Its lightweight nature ensures it does not impact server performance while adding significant depth to gameplay loops. Whether you are building a centralized control room with touch-screen interfaces or an emergency alert system that triggers redstone alarms when food supplies dwindle, this tool provides the necessary hooks. Downloading MineColonies for ComputerCraft: Automate Colonies with Lua transforms a standard city-builder experience into a sophisticated engineering simulation, offering unparalleled control for those willing to write the code.