KubeJS Actually Additions: Script Control for Recipes

KubeJS Actually Additions is a Minecraft mod for scriptable control over Actually Additions recipes, chances, and empowering via KubeJS. Perfect for modpacks and servers.

Download kubejs actuallyadditions neoforge for Minecraft 1.21.1

Original name: kubejs actuallyadditions neoforge

Minecraft: 1.21.1

Loaders: NeoForge

FileVersionLoaderSize
kubejs_actuallyadditions-neoforge-1.21.1-0.2.2.jar1.21.1NeoForge38 КБDownload
kubejs_actuallyadditions-neoforge-1.21.1-0.2.3.jar1.21.1NeoForge38 КБDownload
kubejs_actuallyadditions-neoforge-1.21.1-0.3.0.jar1.21.1NeoForge37 КБDownload

KubeJS Actually Additions: Script-Based Recipe Control

When you run a modded Minecraft server or build a custom modpack, fine-tuning recipes is often a tedious task. The bridge add-on KubeJS Actually Additions: Script-Based Recipe Control solves this by letting you define and override Actually Additions mechanics directly through KubeJS scripts. Instead of editing configs or patching files, you write clean, centralized rules that govern everything from crusher outputs to coffee effects.

Why Script-Based Control Matters

Large modpacks demand consistent balance. Actually Additions introduces unique processing chains, chance-based drops, and empowering mechanics that can easily clash with other mods. With this integration, you treat all those features as programmable logic. You can remove duplicate recipes, tie progression to quest stages, and adjust drop probabilities without touching the mod’s internals. The result is a predictable, server-friendly environment where every craft aligns with your intended economy.

Installation and Compatibility

To download KubeJS Actually Additions: Script-Based Recipe Control, you need a Forge-based setup running a compatible Minecraft version (typically 1.20.1 or newer, but always check the mod’s page for exact version mapping). The add-on requires both KubeJS and Actually Additions to be present. Place the JAR in your mods folder alongside the required libraries, then start the server or client. If you’re using a launcher like foxygame.net, you can pull the mod directly from the interface and avoid manual file hunting.

After installation, verify that KubeJS scripts load correctly. Open JEI or EMI to confirm that custom recipes appear, and run a quick test of a crusher recipe with a chance output. This simple checklist saves hours of debugging later.

Key Features for Modpack Builders

The add-on exposes full recipe builders for Actually Additions, so you can script:

  • Crusher and processing recipes with weighted secondary outputs, giving you precise control over rare drops.
  • Coffee ingredient effects and other non-standard components that vanilla crafting cannot express.
  • Empowering recipes where you can attach custom events—check biome, player progress, or server stage before the craft completes.

This event-driven approach to empowering is especially powerful. Instead of just swapping inputs and outputs, you inject behavior. For example, you might require a specific dimension or a completed quest before a high-tier item can be empowered. Such logic stays readable inside your KubeJS scripts, making the modpack easier to maintain and document.

Handling Beta Versions

Actually Additions is currently in beta, meaning its internal recipe format may change between updates. The bridge add-on is actively maintained, but you should always lock your versions: fix the Actually Additions version, the KubeJS version, and the bridge version together. Test key recipes after any update, and report issues promptly. This version-pinning approach is standard for production servers and prevents unexpected breakage.

How to Install and Verify

If you’re wondering how to install the add-on, the process is straightforward. Download the JAR from a trusted source, drop it into the mods folder, and ensure both KubeJS and Actually Additions are already loaded. For a quick start, many launchers let you search for KubeJS Actually Additions: Script-Based Recipe Control for Minecraft and install it with one click. Once in-game, use a script like the one below to test a custom crusher recipe:

// Example: custom crusher recipe with a 30% chance for an extra output
onEvent('recipes', event => {
  event.custom({
    type: 'actuallyadditions:crushing',
    ingredient: { item: 'minecraft:stone' },
    result: { item: 'minecraft:gravel' },
    result2: { item: 'minecraft:flint', chance: 30 }
  })
})

If the recipe appears in JEI and works in-world, your installation is correct.

Conclusion

KubeJS Actually Additions: Script-Based Recipe Control is a practical tool for anyone who wants to manage Actually Additions content through KubeJS. It covers recipe types, chance outputs, coffee effects, and empowering events with a clean scripting interface. By version-locking your mods and testing after updates, you keep your server stable and your players happy. Whether you’re building a tech-focused pack or a story-driven adventure, this add-on puts recipe control exactly where it belongs—in your hands.