FluidConverters: Universal Liquid Converter Mod for Minecraft

FluidConverters for Minecraft converts lava, oil, and biofuel into each other via configurable JSON groups. Install this mod to solve liquid incompatibility across different tech mods.

Download FluidConverters for Minecraft 1.12.2, 1.12.1, 1.12, 1.11.2, 1.10.2, 1.9.4

Original name: FluidConverters

Minecraft: 1.10.2, 1.11.2, 1.12, 1.12.1, 1.12.2, 1.7.10, 1.8.9, 1.9, 1.9.4

Loaders: Forge

FileVersionLoaderSize
FluidConverters-1.10.2-2.2.1.jar1.10.2Forge77 КБDownload
FluidConverters-1.10.2-2.2.0.jar1.10.2Forge77 КБDownload
FluidConverters-1.10.2-2.2.3.jar1.10.2Forge77 КБDownload
FluidConverters-1.10.2-2.1.1.jar1.10.2Forge63 КБDownload
FluidConverters-1.10.2-2.2.2.jar1.10.2Forge77 КБDownload
FluidConverters-1.10.2-2.1.0.jar1.10.2Forge63 КБDownload
FluidConverters-1.11.2-2.2.4.jar1.11.2Forge77 КБDownload
FluidConverters-1.11.2-2.2.3.jar1.11.2Forge77 КБDownload
FluidConverters-1.11.2-2.2.2.jar1.11.2Forge77 КБDownload
FluidConverters-1.11.2-2.2.1.jar1.11.2Forge76 КБDownload
FluidConverters-1.11.2-2.2.0.jar1.11.2Forge77 КБDownload
FluidConverters-1.11.2-2.1.1.jar1.11.2Forge63 КБDownload
FluidConverters-1.11.2-2.1.0.jar1.11.2Forge63 КБDownload
FluidConverters-1.11.2-2.2.5.jar1.11.2Forge77 КБDownload
FluidConverters-1.12-2.2.4.jar1.12Forge76 КБDownload
FluidConverters-1.12-2.2.5.jar1.12Forge75 КБDownload
FluidConverters-1.12-2.2.3.jar1.12Forge76 КБDownload
FluidConverters-1.12-2.2.6.jar1.12.1Forge76 КБDownload
FluidConverters-1.12-2.2.7.jar1.12.1Forge77 КБDownload
FluidConverters-1.12.2-2.2.8.jar1.12.2Forge82 КБDownload
FluidConverters-1.12.2-2.2.9.jar1.12.2Forge77 КБDownload
FluidConverters-1.12.2-2.2.10.jar1.12.2Forge77 КБDownload
FluidConverters-1.12.2-2.2.11.jar1.12.2Forge77 КБDownload
FluidConverters-1.7.10-1.1.1b.jar1.7.10Forge97 КБDownload
FluidConverters-1.7.10-1.1.0b.jar1.7.10Forge93 КБDownload
FluidConverters-1.7.10-1.0.2b.jar1.7.10Forge83 КБDownload
FluidConverters-1.7.10-1.0.1b.jar1.7.10Forge83 КБDownload
FluidConverters-1.7.10-1.0.0b.jar1.7.10Forge82 КБDownload
FluidConverters-1.8.9-2.0.1.jar1.8.9Forge62 КБDownload
FluidConverters-1.8.9-2.0.0.jar1.8.9Forge58 КБDownload
FluidConverters-1.9-2.0.1.jar1.9Forge61 КБDownload
FluidConverters-1.9-2.0.0.jar1.9Forge58 КБDownload
FluidConverters-1.9.4-2.0.3.jar1.9.4Forge62 КБDownload
FluidConverters-1.9.4-2.0.2.jar1.9.4Forge61 КБDownload

FluidConverters: Universal Fluid Converter for Minecraft

Technical modpacks often suffer from a common headache: incompatible liquids from different mods. One mod gives you excess lava, another needs biofuel, and piping systems simply refuse to cooperate. FluidConverters: Universal Fluid Converter for Minecraft solves this by letting you define conversion rules between any fluids, turning a single block into a flexible gateway for your entire liquid network.

What the Mod Does

Instead of hardcoded recipes, this mod uses a group-based system. You create JSON configuration files that list which fluids belong to the same group. For each group, the game adds a converter block. This block accepts any fluid from the group on any side. When you right-click a side with a fluid container from the same group, that side becomes dedicated to outputting the selected fluid type.

The practical result is remarkable flexibility. Define a group called "Energy Liquids" containing lava, thermal oil, biodiesel, and liquid energy from various tech mods. One FluidConverter block becomes a universal switch between all of them, letting you change output with a simple click.

Version Requirements and Loader Support

For Minecraft versions 1.8 and above, the mod requires the Cyclops Core library. This dependency is a well-established foundation used by several mods from the same developer, ensuring stable operation and smooth integration with other tools. FluidConverters works on both server and client sides, so you can install it in single-player worlds or on dedicated servers without issues. The mod is built for the Forge loader, which remains the standard for most technical modpacks.

Configuration and JSON Format

All customization happens in .json files located in the config folder after the first launch. For each fluid group, you create an entry listing fluid identifiers such as minecraft:lava or thermal:crude_oil. Optional properties include conversion priority, volume ratios, and special conditions. Since the files are plain text, you can edit them without launching the game. The syntax is straightforward for anyone who has worked with mod configurations before.

Setting Up Your First Conversion Group

  • Navigate to the config/fluidconverters directory after the first run.
  • Open the example JSON files and copy the structure.
  • Add your fluid identifiers to the group list.
  • Save the file and restart the game to see the new converter block.

Preventing Infinite Loops

A classic problem in fluid conversion systems is the feedback loop: fluid A becomes B, B becomes A, and the system generates infinite resources. FluidConverters blocks this elegantly. Fluids can only enter unassigned sides of the block. Once you assign a specific output fluid to a side, that side only dispenses that resource and never accepts it back. This design completely eliminates parasitic cycles and keeps server economies balanced.

Privacy and Telemetry

The mod collects anonymous launch statistics to help the developer understand usage patterns and stability. If you prefer to opt out, a configuration option disables this collection entirely. The mod also respects Minecraft's global snooper settings. No personal information is transmitted under any circumstances.

Practical Use Cases

Imagine a resource processing plant with several quantum tanks holding different liquid fuels. You want to feed a row of diesel generators from a single source. Create a "Fuel" group in the config, place one FluidConverter block, connect all tanks to its sides, and select the desired fuel type on the output side. The mod handles the rest, automatically converting incoming liquids to the selected type without extra pipes or complex logic.

Another scenario involves construction foam from Industrial Foregoing. If you have plenty of water and lava but lack the specific liquid required for production, add the necessary ingredients to a conversion group. You can then switch output on the fly, optimizing your crafting chain without rebuilding anything.

How to Install

To get started, download FluidConverters: Universal Fluid Converter for Minecraft and the Cyclops Core library. Place both files into the mods folder of your client or server. After the first launch, the config directory will contain example JSON files. Edit them to suit your needs, restart the game, and the new converter blocks appear in the creative inventory or can be crafted using a configurable recipe.

If you use a modern launcher with a mod catalog, the process is even simpler. Search for the mod, click install, and the launcher automatically resolves all dependencies, including Cyclops Core. This saves considerable time when assembling a modpack.

Quick Installation Checklist

  • Download both the mod and Cyclops Core.
  • Place them in the mods folder.
  • Launch the game once to generate config files.
  • Edit the JSON files for your desired fluid groups.
  • Restart and enjoy your unified liquid network.

Final Thoughts

FluidConverters fills a critical gap in Minecraft's technical mod ecosystem. The flexible group system, intuitive side-based controls, and built-in loop protection make it an essential tool for complex automated systems. With an open-source codebase and active community support, the mod continues to evolve. If you value order in your liquid pipelines and want full control over resource conversion, adding this mod to your collection is a smart move.