AuthMe AutoConnect: Auto-Lobby Redirect After Login

Download AuthMe AutoConnect for Minecraft to automatically redirect players to the lobby after login. Customize triggers for smooth network integration.

Download AuthMe AutoConnect for Minecraft 1.11

Original name: AuthMe AutoConnect

Minecraft: 1.11

FileVersionLoaderSize
AuthMe-AutoConnect-1.0.0.jar1.118 КБDownload

AuthMe AutoConnect: Automatic Lobby Redirect After Login

Managing a multi-server Minecraft network requires seamless transitions between authentication hubs and gameplay worlds. While standard plugins handle basic security, the user experience often suffers during the login process. AuthMe AutoConnect: Automatic Lobby Redirect After Login fills this gap by providing granular control over player movement immediately following successful verification. This tool is essential for administrators seeking to eliminate abrupt disconnections or confusing teleportation loops that occur with default configurations.

The primary advantage of this extension lies in its ability to distinguish between different command triggers. Standard setups might forcibly redirect a player to the lobby even when they are simply updating their credentials. With this add-on, server owners can define exactly which actions initiate a transfer. This ensures that commands like password changes do not interrupt the user workflow, while standard logins still result in an instant, smooth transition to the main hub.

Compatibility and Supported Versions

Before you download AuthMe AutoConnect: Automatic Lobby Redirect After Login, it is crucial to verify your server environment. This plugin is designed specifically to work alongside AuthMe Reloaded on servers running within a BungeeCord or Velocity proxy network. It supports a wide range of modern Minecraft versions, typically aligning with the compatibility matrix of its parent plugin, from legacy 1.8.9 builds up to the latest 1.20+ releases.

The software is lightweight and does not depend on specific mod loaders like Forge or Fabric for the server side, as it operates purely as a Bukkit/Spigot/Paper plugin. However, for client-side testing or single-player integration via specialized launchers, ensuring version parity between the proxy and the backend servers is vital for stability. Whether you are running a high-performance Paper cluster or a standard Spigot instance, this tool integrates without causing performance degradation.

Key Configuration Features

Configuration is handled through a straightforward YAML file, allowing for rapid deployment without complex scripting. The core parameters include:

  • Target Server Definition: Administrators can specify the exact name of the lobby server as recognized by the proxy, ensuring players land in the correct hub.
  • Trigger Command List: Users can customize which commands activate the redirect. By default, "login" and "register" are included, but commands like "changepassword" can be excluded to prevent unwanted teleports.
  • Transfer Delay: A configurable tick-based delay allows the server to finalize the authentication handshake before moving the player, preventing visual glitches or connection drops.

Changes to the configuration can be applied instantly using the /authmeac reload command, provided the executor has the appropriate administrative permissions. This hot-reloading capability is critical for live servers where downtime must be minimized.

How to Install the Plugin

Installing AuthMe AutoConnect: Automatic Lobby Redirect After Login for Minecraft is a streamlined process suitable for both novice and experienced server operators. To begin, ensure that AuthMe Reloaded is already installed and functioning correctly on your authentication server. Next, obtain the plugin jar file and place it directly into the plugins folder of your login server instance.

Once the file is in place, restart the server or use a plugin manager to load it dynamically. Upon startup, the plugin will generate a default configuration file. Edit this file to match your network's specific server names and desired command triggers. After saving your changes, execute the reload command to activate the new settings. For those utilizing curated modpacks or launcher systems, this plugin can often be added directly through the interface, bypassing manual file manipulation entirely.

Troubleshooting Common Issues

If players are not redirecting as expected, the most common cause is a mismatch between the configured lobby name and the actual server name registered in your proxy configuration. Additionally, verify that the proxy software (BungeeCord or Velocity) is properly linking the authentication server to the target lobby. Firewall rules blocking internal server communication can also prevent the redirect from executing. Adjusting the send-delay value slightly higher can resolve issues related to slow client chunk loading or network latency.

In conclusion, this plugin offers a refined solution for network navigation. By offering precise control over login behaviors, it enhances the professional feel of any Minecraft server network. Its ease of installation and minimal resource footprint make it a staple for any serious administrator looking to optimize their player onboarding experience.